TEXT:  
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  1 
   
   
   
   
   
  Written by Andrew Cawood 
  Illustration by Mark Adelhoch 
  Layout by Catharine Chen 
  Logo by Jeff Porter 
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  2 
  5th Edition Products available at DriveThruRPG.com:  
  Campaign Settings 
  The World of Myrr Campaign Setting 
  Ma Zaan Campaign Setting 
  Game Master Handbooks 
  The Game Master's Guide 
  5E Adventures 
  A1 Wyld Life/A2 Some Enchanted Evening (Levels 1–3) 
  A3 The Old Wood/A4 Chasing Kyzan (Levels 4–6) 
  A5 Secrets of Port Telvan/A6 The Siege of Gorn (Levels 7–9) 
  A7 Mothik's Lair/A8 The Wyldwood Race (Levels 10–12) 
  A9 Catacombs of Wyld/A10 The Dark City (Levels 13–14) 
   
   
  Web: www.worldofmyrr.com 
  Twitter: @cawoodpublish 
  Instagram: cawoodpublishing 
   
   
  © 2017, Andrew Cawood, All rights reserved. 
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  3 
   
  Tips for the Game Master  ........................................................................................... 5 
  General Travel Information  ....................................................................................... 7 
  Vehicles and Mounts  ................................................................................................... 9 
  Land Vehicles Table  ........................................................................................ 10 
  Air and Water Vehicles Tables  ...................................................................... 10 
  Mounts Table  ................................................................................................... 11 
  Horses Tables  ................................................................................................... 12 
  Encounters  .................................................................................................................. 15 
  Random Events Tables  ................................................................................... 16 
  Landmarks Table  ............................................................................................ 21 
  Carousing Table  .............................................................................................. 22 
  Festivals Table  ................................................................................................. 23 
  NPCs  ................................................................................................................. 24 
  Random NPC Tables  ............................................................................ 25 
  NPC Stats Tables  .................................................................................. 29 
  Compliments and Insults Table  ..................................................................... 31 
  Road Encounters Table  .................................................................................. 32 
  Monster List by Challenge Rating  ................................................................. 33 
   
   
   
  
   
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  4 
   
  Stores  ........................................................................................................................... 35 
  General Stores  ................................................................................................. 36 
  Weapon Stores  ................................................................................................. 41 
  Armor Stores  ................................................................................................... 45 
  Stables  ............................................................................................................... 49 
  Magic Items Stores  .......................................................................................... 53 
  Gemstones Stores  ............................................................................................ 58 
  Alchemy Stores  ................................................................................................ 63 
  Food Stores  ...................................................................................................... 67 
  Art Stores  ......................................................................................................... 71 
  Other Stores  ..................................................................................................... 74 
  Taverns and Inns  ....................................................................................................... 81 
  Taverns and Inns Table  .................................................................................. 82 
  Tavern Menu Prices  ........................................................................................ 96 
  Open Game License  ................................................................................................... 98 
   
   
  
   
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  5 
   
  1. Boundaries are healthy. Many groups have house rules. 
  2. Use the players’ backgrounds in your adventure. 
  3. Prepare extra encounters that could occur anywhere. 
  4. Change your plans for the session as the story evolves. 
  5. Include encounters that probably won’t involve combat. 
  6. Write notes about interactions that could be used later in the 
  adventure or saga. 
  7. Consider the climate and terrain carefully. 
  8. Consider how busy the roads and trails are. Include 
  encounters. 
  9. Have encounters that showcase the local economy. 
  10. Flawed NPCs are interesting NPCs. 
  11. Listening to your players is helpful. 
  12. Be yourself. Do what interests you and showcase your 
  strengths. 
   
   
   
   
  
   
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  6 
   
  Travel Pace 
  Type 
  Minute 
  Hour 
  Day 
  Effects 
  Fast* 
  400 feet 
  4 miles 
  30 miles 
  -5 to passive Perception 
  Normal*  
  300 feet 
  3 miles 
  24 miles 
  None 
  Slow* 
  200 feet 
  2 miles 
  18 miles 
  Able to use stealth 
  *Mounts and Vehicles/Mounted character can ride at gallop for an hour at twice the speed. Fresh mounts every 8 
  to 10 miles can enable riders to cover larger distances. Travel by ships could be possible up to 24 hours a day/No 
  effects from Fast or Slow pace when traveling by ship. 
  *Difficult Terrain/Half speed in difficult terrain. 
   
  Activities While Traveling 
  Type 
  Summary 
  Marching Order 
  PCs establish a marching order 
  Stealth 
  If moving slowly, PCs can move stealthily 
  Navigating* 
  Wisdom (Survival) check to avoid getting lost 
  Mapmaking 
  PC can draw map on journey. No ability check is required 
  Tracking 
  Wisdom (Survival) check to follow tracks of another creature 
  Foraging 
  Wisdom (Survival) check to look for sources of food and water 
  *Becoming Lost/Party’s navigator makes a Wisdom (Survival Check) if DM deems necessary. Makes check with 
  advantage if there’s a map. Fast Pace -5/Slow Pace +5 to check. 
   
   
  
   
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  7 
   
  Traveling Costs Table 
  Type 
  Cost 
  Coach Cab – Between Towns 
  3cp per mile 
  Coach Cab – Within a City 
  1cp 
  Gate or Road Toll 
  1cp minimum 
  Ship’s Passage 
  1sp per mile 
  Riverboat 
  5cp per mile 
   
   
   
   
  
   
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  8 
   
   
   
   
  
   
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  9 
  Land Vehicles Table 
  Type 
  Cost 
  Weight 
  Carriage 
  100 gp 
  600 lb. 
  Cart 
  15 gp 
  200 lb. 
  Chariot 
  250 gp 
  100 lb. 
  Sled 
  20 gp 
  300 lb. 
  Wagon 
  35 gp 
  400 lb.  
   
   
   
  Air and Water Vehicles Table 
  Type 
  Cost 
  Speed 
  Crew 
  Passengers 
  Cargo  
  AC 
  Hit 
  Points 
  Damage 
  Threshold 
  Airship 
  20,000 gp 
  8 mph 
  10 
  20 
  1 ton 
  13 
  300 
  - 
  Galley 
  30,000 gp 
  4 mph 
  80 
  - 
  1 ton 
  13 
  500 
  20 
  Keelboat 
  3,000 gp 
  1 mph 
  1 
  6 
  ½ ton 
  15 
  100 
  10 
  Longship 
  10,000 gp 
  3 mph 
  40 
  150 
  10 tons 
  15 
  300 
  15 
  Rowboat 
  50gp 
  1 ½ mph 
  1 
  3 
  - 
  11 
  50 
  - 
  Sailing Ship 
  10,000 gp 
  2 mph 
  20 
  20 
  100 tons 
  15 
  300 
  15 
  Warship 
  25,000 gp 
  2 ½ mph 
  60 
  60  
  200 tons 
  20 
  500 
  20 
   
   
   
  
   
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  10 
  Mounts Table 
   
  Type 
  Cost 
  Speed 
  Carrying 
  Capacity 
  Bear, Brown 
  800 gp 
  40 ft. 
  Climb 30 ft.  
  800 lb. 
  Dolphin 
  3,000 gp 
  Swim 60 ft. 
  200 lb. 
  Donkey or Mule 
  8 gp 
  40 ft.  
  420 lb. 
  Dragon, Bronze 
  50,000 gp 
  40 ft. 
  Fly 80 ft. 
  Swim 40 ft. 
  2,500 lb. 
  Dragon, Silver 
  90,000 gp 
  40 ft. 
  Fly 80 ft.  
  2,500 lb. 
  Elephant 
  200 gp 
  40 ft. 
  1,320 lb. 
  Elk 
  500 gp 
  50 ft.  
  300 lb. 
  Giant Badger 
  300 gp 
  30 ft. 
  Burrow 10 ft. 
  195 lb 
  .  
  Giant Bat 
  3,000 gp 
  10 ft. 
  Fly 60 ft.  
  225 lb. 
  Giant Eagle 
  10,000 gp 
  10 ft. 
  Fly 80 ft. 
  300 lb. 
  Giant Elk 
  1,000 gp 
  60 ft.  
  540 lb. 
  Giant Frog 
  2,000 gp 
  30 ft.  
  Swim 30 ft. 
  300 lb. 
  Giant Spider 
  3,000 gp 
  30 ft.  
  Climb 30 ft. 
  420 lb. 
  Griffon 
  5,000 gp 
  30 ft. 
  Fly 80 ft.  
  540 lb. 
  Hippogriff 
  3,000 gp 
  40 ft. 
  Fly 60 ft.  
  225 lb. 
   
  Horse, Draft 
  50 gp 
  40 ft. 
  540 lb. 
  Horse, Riding 
  75 gp 
  60 ft. 
  480 lb. 
  Hunter Shark 
  3,000 gp 
  Swim 40 ft. 
  300 lb. 
  Mastiff 
  25 gp 
  40 ft.  
  195 lb. 
  Nightmare 
  5,000 gp 
  60 ft. 
  Fly 90 ft.  
  480 lb. 
  Pegasus 
  20,000 gp 
  60 ft. 
  Fly 90 ft.  
  480 lb. 
  Pony 
  30 gp 
  40 ft. 
  225 lb. 
  Roc 
  35,000 gp 
  20 ft. 
  Fly 120 ft.  
  1,320 lb. 
  Unicorn 
  10,000 gp 
  50 ft. 
  300 lb. 
  Warhorse 
  400 gp 
  60 ft. 
  540 lb.  
  Worg 
  200 gp 
  50 ft. 
  420 lb. 
   
   
   
  
   
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  11 
  Horses Table 1 
  Type 
  Color 
  Name 
  Size* 
  Traits 
  Stallion 
  Dark Brown 
  Lordas 
  Large 
  Loves Other Horses 
  Gelding 
  White 
  Hobban 
  Medium 
  Strong 
  Mare 
  Gray 
  Kilgar 
  Small  
  Irritable 
  Stallion 
  Black 
  Morgal 
  Medium 
  Has Problems Sleeping 
  Stallion 
  White 
  Wendel 
  Large 
  Always Angry 
  Mare 
  Light Brown 
  Sass 
  Medium 
  Lazy 
  Gelding 
  Chestnut 
  Ibar 
  Small 
  Scared of Humans 
  Stallion 
  Gray 
  Kordek 
  Large 
  Reliable 
  Stallion 
  White 
  Edmon 
  Large 
  Obedient 
  Stallion 
  Black 
  Ugg 
  Medium 
  Loves Carrots 
  Stallion 
  Black 
  Nikash 
  Large 
  Hates Other Horses 
  Mare 
  Chestnut 
  Ophelle 
  Medium 
  Stubborn 
  Stallion 
  Palomino 
  Wags 
  Large 
  Bucks at Random Times 
  Stallion 
  Golden 
  Vlar 
  Medium 
  Always in a Hurry 
  Stallion 
  White 
  Rellas 
  Large 
  Loves Other Animals 
  Gelding 
  Tan 
  Mikos 
  Small 
  Shy 
  Stallion 
  Dark Brown 
  Fasha 
  Large 
  Always Happy 
  Stallion 
  Gray 
  Mub 
  Large 
  Obsessed with Food 
  Stallion 
  Chestnut 
  Fleet 
  Large 
  Incredibly Fast 
  Mare 
  Gray 
  Wander 
  Small 
  Always Gets Lost 
  Mare 
  White 
  Mannis 
  Medium 
  Enjoys Music 
  Mare 
  Light Brown 
  Dorma 
  Medium 
  Always Sleeping 
  Gelding 
  White 
  Indy 
  Large 
  Hates Being Ridden 
  Stallion 
  Tan 
  Courage 
  Small 
  Very Brave 
  Stallion 
  Chestnut 
  Dern 
  Large 
  Extremely Slow 
  Mare 
  Chestnut 
  Brown 
  Medium 
  Unhealthy 
  Mare 
  Black 
  Wenda 
  Medium 
  Very Loud  
  Stallion 
  White 
  Lokan 
  Large 
  Obnoxious 
  Stallion 
  Black 
  Vargen 
  Large 
  Hostile 
  Stallion 
  Black 
  Bastion 
  Large 
  Always Nervous 
  Stallion 
  Tan 
  Fash 
  Small 
  Very Aggressive 
  Stallion 
  Palomino 
  Bolden 
  Large 
  Gets Bored Very Easily 
  Stallion 
  White 
  Yar 
  Large 
  Crazy 
  Gelding 
  White 
  Zod 
  Large 
  Wants to Escape into the Wild 
  Mare 
  White 
  Tassian 
  Medium 
  Ignores the Rider 
  Stallion 
  Black 
  Mashan 
  Medium 
  Hates Dwarves 
  *Within the category of large size 
   
  
   
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  12 
  Horses Table 2 
  Type 
  Color 
  Name 
  Size* 
  Traits 
  Stallion 
  Dark Brown 
  Sterling 
  Large 
  Extremely Intelligent 
  Stallion 
  White 
  Takrun 
  Medium 
  Very Confident 
  Stallion 
  Gray 
  Jannas 
  Small  
  Fearless 
  Stallion 
  Black 
  Quadra 
  Medium 
  Scared of Gnomes 
  Stallion 
  White 
  Yos 
  Large 
  Deaf 
  Mare 
  Light Brown 
  Loren 
  Medium 
  Extremely Loyal 
  Gelding 
  Chestnut 
  Cad 
  Small 
  Nervous Around Females 
  Stallion 
  Gray 
  Wakka 
  Large 
  Unpredictable 
  Stallion 
  White 
  Paslow 
  Large 
  Scared of Water 
  Stallion 
  Black 
  Butrick 
  Medium 
  Doesn’t Like the Cold 
  Stallion 
  Black 
  Irod 
  Large 
  Won’t Wear a Saddle 
  Mare 
  Gray 
  Maren 
  Medium 
  Nervous in the Dark 
  Stallion 
  Tan 
  Ammon 
  Large 
  Very Perceptive 
  Stallion 
  White 
  Ilvar 
  Medium 
  Has Been Through Trauma 
  Stallion 
  Black 
  Gordun 
  Large 
  Scared of Conflict 
  Gelding 
  Palomino 
  Veet 
  Large 
  Loves to Race 
  Stallion 
  Light Brown 
  Quiver 
  Medium 
  Clumsy 
  Stallion 
  White 
  Brash 
  Large 
  Fearless 
  Mare 
  Black 
  Noxar 
  Medium 
  Loves the Night 
  Mare 
  Chestnut 
  Prime 
  Medium 
  Wants to Lead the Party of Adventurers 
  Stallion 
  Palomino 
  Galana 
  Large 
  Very Gentle 
  Stallion 
  Tan 
  Chana 
  Large 
  Hates Mastiffs 
  Stallion 
  White 
  Vauk 
  Large 
  Will Join in the Battle 
  Stallion 
  Black 
  Fordas 
  Small 
  Eager to Mate 
  Stallion 
  Golden 
  Zanan 
  Medium 
  Won’t Carry Heavy Loads 
  Gelding 
  Gray 
  Jupiter 
  Medium 
  Chases Small Animals 
  Gelding 
  White 
  Maska 
  Small 
  Hates Elves 
  Gelding 
  Black 
  Hillan 
  Large 
  Can Move Through Difficult Terrain 
  Stallion 
  Chestnut 
  Nage 
  Large 
  Can Swim Quite Well 
  Stallion 
  White 
  Egon 
  Large 
  Overly Confident 
  Gelding 
  Chestnut 
  Arbitor 
  Large 
  Won’t Go into the Forest 
  Mare 
  Gray 
  Bellas 
  Medium 
  Loves Women 
  Mare 
  Black 
  Jass 
  Medium 
  Unstable 
  Stallion 
  Palomino 
  Edvos 
  Large 
  Hates Wolves 
  Stallion 
  Chestnut 
  Drakkar 
  Large 
  Eats Twice the Amount of Most Horses 
  *Within the category of large size 
   
  
   
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  13 
   
   
   
   
   
  
   
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  14 
  Random Events Table 1 
   
  D100 Event 
  D100 Event 
  01-02 Someone casts Sleet Storm 
  03-04 Thugs Block Road 
  05-06 Gnome collapses in Grief 
  07-08 Angry Dragonborn Shouts at PCs 
  09-10 Scared Dwarf Runs Away 
  11-12 Happy Noble Offers Hug 
  13-14 Anxious Gnome Trembles 
  15-16 Arrogant Tiefling Laughs Out Loud 
  17-18 Friendly Soldier Greets PCs 
  19-20 A Gnome Insults a Half-Orc 
  21-22 Stranger is Arrested by Guards  
  23-24 Gang of Dwarves Start Fight 
  25-26 A Man Screams 
  27-28 Cart Races Past 
  29-30 Drunken Guard Yells at PC 
  31-32 A Stranger Whistles at the PCs 
  33-34 Two Strangers Engage in a Fist Fight 
  35-36 Soldier Gets an Arrow in the Knee 
  37-38 Three Half-Orcs Sell Food 
  39-40 Guard Asks for Random Toll 
  41-42 A Mastiff Tugs at PC’s Leg 
  43-44 A Drunken Guard Wanders Over 
  45-46 Sound of Horses Approaching 
  47-48 A Guard Insults the PCs 
  49-50 Horse Races Past 
  51-52 Rude Wood Elf Spits at PC 
  53-54 Wandering Bard Begins Poem 
  55-56 Stranger Flirts with a PC 
  57-58 A Noble Glares at the PCs 
  59-60 Part of the Road is Washed Out 
  61-62 Unskilled Bard Begins to Play  
  63-64 A Gnome is Tossed into a Ditch 
  65-66 Group of Fishermen Laughs Loudly 
  67-68 Guards Arrest a Peasant 
  69-70 PC Challenged to a Duel 
  71-72 Nervous Guards Question PCs 
  73-74 Owl Lands by PC 
  75-76 A Child Calls Out 
  77-78 Handsome Noble Charms PC 
  79-80 Locals Debate Regional Politics  
  81-82 Rain Storm Begins 
  83-84 A Group of Farmers Insult the PCs 
  85-86 Crowd Cheers Loudly 
  87-88 Clouds Part to Reveal the Sun 
  89-90 One Dwarf Trips Another 
  91-92 Bard Insults PCs with Song 
  93-94 A Thief Tries to Rob a PC 
  95-96 A Tankard is Thrown at a PC 
  97-98 Storm Erupts 
  99-00 Someone Casts Fireball 
   
   
  
   
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  15 
  Random Events Table 2 
   
  D100 Event/ 
  D100 Event 
  01-02 A Fire Engulfs Nearby Wagons 
  03-04 Dragonborn Threaten PCs 
  05-06 Urchins Harass PC 
  07-08 Wood Elf is Bullied by Thugs 
  09-10 Apprentice Burns Spellbook 
  11-12 PC is Robbed 
  13-14 Guards Put Manacles on Tiefling 
  15-16 Dwarves Start Fight 
  17-18 Wagon Breaks Down 
  19-20 Wood Elves Ride Elks 
  21-22 Paladin Slams Half-Orc onto Ground 
  23-24 Man Weeps on the Side of the Road 
  25-26 Priest Sells Holy Items 
  27-28 Father Protects His Son 
  29-30 Druid Argues With Dragonborn 
  31-32 Merchant Sells Clothes 
  33-34 Bats Fly Around 
  35-36 A Half-Orc is Arrested by Guards 
  37-38 Mapmaker Sells Maps 
  39-40 Half-Elf Manhandles a Gnome 
  41-42 Rain Pours Down 
  43-44 Wagon Breaks Down 
  45-46 Mastiff Knocks over PC 
  47-48 Merchant Sells Goods 
  49-50 Cat Runs Across Road 
  51-52 Road Toll Increased 
  53-54 Thugs Block Road 
  55-56 Cultist Starts Chanting 
  57-58 Halfling Hugs Complete Stranger 
  59-60 Wizard Sells Scrolls 
  61-62 Guide Offers Services 
  63-64 Strong Winds Blow  
  65-66 Dragonborn Laughs Out Loud 
  67-68 A Whispered Warning 
  69-70 Guards Question PCs 
  71-72 Acolytes Chat Loudly 
  73-74 Halflings Ride Mastiffs 
  75-76 Tiefling is Lost 
  77-78 Ranger Greets Party 
  79-80 Thunder Booms Overhead 
  81-82 Noble Tosses Gold Coin at PC 
  83-84 Drunken Halfling Kisses PC 
  85-86 Barmaid Insults PCs 
  87-88 Sun Gets Hotter and Hotter 
  89-90 Wife Protects her Husband 
  91-92 Thug Bullies Urchin 
  93-94 Stranger is Kidnapped 
  95-96 Guards Prevent Brawl 
  97-98 Bandits Attack a Wagon 
  99-00 Earthquake 
   
   
  
   
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  16 
  Random Events Table 3 
   
  D100 Event 
  D100 Event 
  01-02 A Warlock Suddenly Appears 
  03-04 Chief of the Town Rides Up 
  05-06 Fire on the side of the Road 
  07-08 Halfling Sells Art 
  09-10 Wizard Duel Erupts 
  11-12 Thief is Caught 
  13-14 Soldiers Question the Party 
  15-16 Man Shakes and then Falls Down 
  17-18 Ranger Walks alongside a Wolf 
  19-20 Rumors of an Ogre 
  21-22 Bard Sings Loudly  
  23-24 Gravedigger Argues with Noble 
  25-26 Cleric Heals Injured Man 
  27-28 Bandits Gallop up on Horseback 
  29-30 Herald Makes Announcement 
  31-32 Half-Elf Shoves PC 
  33-34 Clouds Part to Reveal the Sun 
  35-36 Guard Demands a Road Toll 
  37-38 Priest Scolds Drunken Fighter 
  39-40 Halfling Speaking in Tongues  
  41-42 Dwarf Hugs PC 
  43-44 Merchant Argues with Stranger 
  45-46 Hirelings Offer Services 
  47-48 Children Chase a Goat 
  49-50 Swarm of Rats Rushes Past 
  51-52 Dwarf Laughs at a Bard 
  53-54 A Light Rain Starts to Fall 
  55-56 Merchant Selling Food 
  57-58 Woman Slaps Guard 
  59-60 Gypsies sell Armor 
  61-62 Mourners Sob Openly 
  63-64 Injured Horse on Side of Road 
  65-66 Wizard is Cheered 
  67-68 Rumors of a Cave Nearby 
  69-70 Knight Yells at Soldier 
  71-72 Guard Treats Mastiff Cruelly 
  73-74 Sorcerer Loses Control 
  75-76 Drunken Halfling Insults PCs 
  77-78 Harlot Meets PCs 
  79-80 Two Hill Dwarfs Wrestle 
  81-82 Wood Elf Gets Drunk 
  83-84 Magic Missiles Fly Past PCs  
  85-86 Slavers Man Roadblock 
  87-88 PC is Pickpocketed 
  89-90 Gnome is Bullied 
  91-92 Road Toll is Lowered 
  93-94 Man Needs Shelter 
  95-96 Spy is Caught 
  97-98 Wizard Turns into a Frog 
  99-00 Archers Ambush Party 
   
   
   
  
   
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  17 
  Random Events Table 4 
   
  D100 Event 
  D100 Event 
  01-02 A Full Moon Appears 
  03-04 Apprentice Searches for Spellbook 
  05-06 Nearby Settlement is being Raided 
  07-08 A Paladin Escorts a Prisoner 
  09-10 Cultists Attack a Wagon 
  11-12 A Brown Bear is on the Loose 
  13-14 Merchants by the side of the Road 
  15-16 Slaves Beg to be Rescued 
  17-18 Half-Orcs Chase a Teenager 
  19-20 A Woman Runs for Her Life 
  21-22 Several Trees Fall on the Road 
  23-24 Halfling Laughs Out Loud 
  25-26 People Ask For Food 
  27-28 Rumors of a Haunted Mansion 
  29-30 A Merchant Pushes His Cart 
  31-32 Heavily Armed High Elves Pass By 
  33-34 Guards Search the Area 
  35-36 Merchant Sells Weapons 
  37-38 A Prisoner Runs for His Life 
  39-40 Chicken Bites PC 
  41-42 Dwarves Sell Goods 
  43-44 Vampire Hunters Greet the PCs 
  45-46 Four Mastiffs Fight 
  47-48 A Horse Gets Loose 
  49-50 Laborers Pass By 
  51-52 Teenagers Run Wild 
  53-54 Sage Mumbles at PCs 
  55-56 Two Tieflings Argue 
  57-58 A Peasant Hugs a Soldier 
  59-60 A Herd of Sheep Block the Road 
  61-62 Merchant Sells Jewelry 
  63-64 Guard Captain Whistles at PCs 
  65-66 Guard is Jeered 
  67-68 Rumors of an Orc Attack 
  69-70 Knight Yells at PC 
  71-72 Two Gnomes Carry a Coffin 
  73-74 A Poet Punches a Guard 
  75-76 Drunken Woman Falls into Ditch 
  77-78 Harlot Argues with Soldier 
  79-80 Two Halflings Hug 
  81-82 Half-Orc Gets Drunk 
  83-84 Rumors of a Troll 
  85-86 Moneylender Argues Loudly 
  87-88 Drunkards Cause Trouble 
  89-90 Adventurers Ask Questions 
  91-92 Herdsmen Move Cattle  
  93-94 Rumors of a Haunted House 
  95-96 Wolf Carcass Lies in the Road 
  97-98 Royal Guards Block the Road  
  99-00 A Horse Turns Into a Man 
   
   
  
   
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  18 
  Random Events Table 5 
   
  D100 Event 
  D100 Event 
  01-02 A Famous Heroine Arrives 
  03-04 Massive Flood 
  05-06 Cult Seeks Converts 
  07-08 Gate Closes off Road 
  09-10 Village is on Fire 
  11-12 Tavern on the Side of the Road 
  13-14 Criminals Run Past the Party 
  15-16 Raving Lunatics Approach the PCs 
  17-18 Merchants go on Strike 
  19-20 Nearby Store is Looted 
  21-22 Guard Cuts Hill Dwarf’s Beard Off 
  23-24 Locals Berate the PCs 
  25-26 Rumors of Approaching Army 
  27-28 Slavers Attack Wagon 
  29-30 Pilgrims Pass By 
  31-32 Bounty Hunters Search Area 
  33-34 Wedding Party Passes By 
  35-36 Woman Begs For Food 
  37-38 Mules Block the Road 
  39-40 Cultists Threaten Guards 
  41-42 Inn on Side of the Road 
  43-44 Wild Horse Gallops Past 
  45-46 Rumors of a Rebellion 
  47-48 Former Ally Watches PCs 
  49-50 Road is in Terrible Condition 
  51-52 Warlock Gives Gold Piece to PC 
  53-54 Soldiers Search for Missing Person 
  55-56 Pregnant Woman Screams 
  57-58 Guards Gamble on Side of Road 
  59-60 Ranger Tells Incredible Tale 
  61-62 Guards Investigate a Murder 
  63-64 Noble Looks for Lost Bag of Gold 
  65-66 Bard Uses a Puppet to Talk 
  67-68 Dead Body Lies in the Road 
  69-70 Harlots Wave at the Party 
  71-72 Noisy Man on side of Road 
  73-74 A Boy Runs for his Life 
  75-76 Locals Gossip 
  77-78 Sage Asks for Help 
  79-80 Guard Whispers to Mastiff 
  81-82 Orphans Beg For Food 
  83-84 Rumors of a Haunted Manor Nearby 
  85-86 Fighter Seeks Revenge 
  87-88 Priest Speaks to Pilgrims 
  89-90 Rumors of a Mysterious Dungeon 
  91-92 Paladin Protects Young Man 
  93-94 Two Dwarves sent Flying by Spell 
  95-96 Prophecy of Doom 
  97-98 Arch Enemy Arrives 
  99-00 Plague 
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  19 
  Landmarks Table 
   
  D100 Event 
  D100 Event 
  01-02 Wizard’s Tower 
  03-04 Country Manor 
  05-06 Prison 
  07-08 Keep 
  09-10 River  
  11-12 Forest  
  13-14 Caverns 
  15-16 Abandoned Building 
  17-18 Winery 
  19-20 Town 
  21-22 Stables 
  23-24 Fighters’ Guild 
  25-26 Guard Tower 
  27-28 Battlefield 
  29-30 Village 
  31-32 Temple 
  33-34 Ranch 
  35-36 Ruins 
  37-38 Waterfall 
  39-40 Hill 
  41-42 Stables 
  43-44 Farm 
  45-46 Inn on Side of Road 
  47-48 Large Stone Bridge 
  49-50 Old Wooden Cabin 
  51-52 River 
  53-54 Small Cave 
  55-56 Forest 
  57-58 Small Wooden Bridge 
  59-60 Lake 
  61-62 Swamp 
  63-64 Large Cave 
  65-66 Ruins 
  67-68 Village 
  69-70 Temple 
  71-72 Huge Statue 
  73-74 Guard Outpost 
  75-76 Meadery 
  77-78 Farm 
  79-80 Graveyard 
  81-82 Hills 
  83-84 Ruins 
  85-86 Wizard College 
  87-88 City 
  89-90 Mountains 
  91-92 Burial Mound  
  93-94 Castle 
  95-96 River 
  97-98 Monastery 
  99-00 Massive Fortress 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  20 
  Carousing Table  
   
  D100 Event 
  D100 Event 
  01-02 Lose All Your Items 
  03-04 Lose All Your Coins 
  05-06 Get Amnesia 
  07-08 Get Married 
  09-10 Kicked Out of the Settlement 
  11-12 Swept Away in Romance 
  13-14 Win 50gp Gambling 
  15-16 Get Lost 
  17-18 Spend All Your Money 
  19-20 Meet Wealthy Noble 
  21-22 Awake With Injury 
  23-24 Blackout for Two Hours 
  25-26 Meet a Mysterious Stranger 
  27-28 Lose Your Gear 
  29-30 Guard Yells at PC 
  31-32 Meet a New Hireling 
  33-34 Engage in a Fist Fight 
  35-36 Get Into Drinking Contest 
  37-38 Lose All Your Copper Coins 
  39-40 Awake on Other Side of Town 
  41-42 Lose 10gp Gambling 
  43-44 Hair Gets Cut Off 
  45-46 Fall Off Bridge or Balcony 
  47-48 A Guard Insults the PCs 
  49-50 Fall Down Stairs 
  51-52 Rude Wood Elf Spits at PC 
  53-54 Trip and Injure Yourself 
  55-56 Stranger Flirts with a PC 
  57-58 Meet a Helpful NPC 
  59-60 Make 5gp Gambling 
  61-62 Gain a Tattoo 
  63-64 Lose Drinking Contest 
  65-66 Make Many New Friends 
  67-68 Guards Arrest You 
  69-70 PC Challenged to a Duel 
  71-72 Angry Guards Question PCs 
  73-74 Lose Your Clothes 
  75-76 A Tankard is Thrown at a PC 
  77-78 Handsome Noble Charms PC 
  79-80 Get Lost 
  81-82 Lose a Weapon 
  83-84 A Group of Thugs Insult the PCs 
  85-86 Make an Enemy 
  87-88 Lose All Your Money Gambling 
  89-90 Arrested by Guards  
  91-92 Lost All Your Gold Coins 
  93-94 Thrown Out of Festival 
  95-96 Go Mad 
  97-98 Get a Bad Concussion 
  99-00 Lose a Magic Item 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  21 
  Festivals Table 
   
  D100 Event 
  D100 Event 
  01-02 Birth of a Royal 
  03-04 Ceremony to Honor a Kraken 
  05-06 Wizard College Ceremony 
  07-08 Comet Festival 
  09-10 Festival to Honor a Volcano 
  11-12 Ceremony for New Temple 
  13-14 Nobles Host Ball 
  15-16 Monarch’s Birthday 
  17-18 Treaty Ceremony 
  19-20 Midwinter Festival 
  21-22 Art Festival  
  23-24 Peace Festival  
  25-26 Festival for Ocean Deity 
  27-28 Marriage Ceremony 
  29-30 Harvest Festival 
  31-32 Anniversary for Ruler 
  33-34 Fertility Festival 
  35-36 Full Moon Festival 
  37-38 Nature Festival for Druids 
  39-40 Winter Festival  
  41-42 Marriage Ceremony 
  43-44 Sun God Festival 
  45-46 Music Festival 
  47-48 Rain Festival 
  49-50 Festival of Love 
  51-52 Children’s Festival 
  53-54 Lost Souls Parade 
  55-56 Harvest Festival 
  57-58 Dance Festival 
  59-60 Victory Celebration 
  61-62 Adulthood Ceremony  
  63-64 Summer Festival 
  65-66 Festival for River God 
  67-68 Memorial 
  69-70 Spring Festival 
  71-72 Mountain God Festival 
  73-74 Midsummer Festival 
  75-76 Water Festival 
  77-78 Festival Honoring the Forest 
  79-80 Fall Festival  
  81-82 Dance Ceremony 
  83-84 Festival of Death 
  85-86 Crowd Cheers Hero 
  87-88 Meditation Ceremony 
  89-90 Arena Event 
  91-92 Ceremony to Honor a Dragon 
  93-94 Coronation 
  95-96 Flower Festival 
  97-98 Athletic Event 
  99-00 New Year’s Festival 
   
   
   
  
   
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  22 
  NPCs 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  23 
  Random NPC Table A 
   
  D100 NPC 
  D100 NPC 
  01-02 Famous Paladin 
  03-04 Confused Noble 
  05-06 Legendary Ranger 
  07-08 Disillusioned High Elf 
  09-10 Brave Hill Dwarf 
  11-12 Happy Landowner 
  13-14 Reluctant Fighter 
  15-16 Handsome Gnome 
  17-18 Friendly Urchin 
  19-20 Proud Rogue 
  21-22 Wise Noble 
  23-24 Excited Ranger 
  25-26 Helpful Bard 
  27-28 One-Eyed Halfling 
  29-30 Injured Guard 
  31-32 Friendly Tiefling 
  33-34 Loud Half-Orc 
  35-36 Experienced Paladin 
  37-38 Obnoxious Cleric 
  39-40 Beautiful Noble  
  41-42 Rude Gnome 
  43-44 Gregarious Merchant 
  45-46 Mute Dwarf 
  47-48 Bewildered Halfling 
  49-50 Rude Guard 
  51-52 Rude Merchant 
  53-54 Unskilled Actor 
  55-56 Loud Guard 
  57-58 Handsome Wizard 
  59-60 Boring Guard 
  61-62 Cunning Halfling 
  63-64 Sleepy Druid 
  65-66 Happy Peasant 
  67-68 Lost Apprentice 
  69-70 Expressive Gnome 
  71-72 Nervous Barbarian 
  73-74 Arrogant Ranger 
  75-76 Polite Rogue 
  77-78 Rude Warlock 
  79-80 Drunken Dragonborn 
  81-82 Arrogant Cleric 
  83-84 Depressed Noble  
  85-86 Friendly Half-Elf 
  87-88 Funny Gnome 
  89-90 Wise Hermit 
  91-92 Unpredictable Sage 
  93-94 Stern Fighter 
  95-96 Scheming Sorcerer 
  97-98 Confused Ranger 
  99-00 Vain Chief of the Town 
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  24 
  Random NPC Table B 
   
  D100 NPC 
  D100 NPC 
  01-02 Crazy Fighter 
  03-04 Drowsy Knight Commander 
  05-06 Wise Dragonborn 
  07-08 Beautiful Halfling 
  09-10 Gang of Gnomes  
  11-12 Unskilled Archer 
  13-14 Wise Barmaid 
  15-16 Nervous Gravedigger 
  17-18 Young Wizard 
  19-20 Funny Halfling 
  21-22 Moody High Elf Fighter 
  23-24 Hostile Gnome 
  25-26 Talkative Squire  
  27-28 Inexperienced Cleric 
  29-30 Threatening Noble 
  31-32 Nervous Tiefling 
  33-34 Happy Gnome 
  35-36 Nervous Guide 
  37-38 Humble Priest 
  39-40 Charming Barmaid 
  41-42 Agitated Pugilist  
  43-44 Happy Barkeep  
  45-46 Boisterous Musician  
  47-48 Abrasive Acolyte 
  49-50 Deaf Guard 
  51-52 Intuitive Barkeep 
  53-54 Silly Merchant 
  55-56 Handsome Guard 
  57-58 Charming Guard 
  59-60 Vengeful Wizard 
  61-62 Joyful Poet 
  63-64 Resilient Ranger  
  65-66 Loud Barmaid 
  67-68 Friendly Acolyte 
  69-70 Drunken Half-Orc 
  71-72 Bold Barbarian 
  73-74 Friendly Tiefling 
  75-76 Confused Bard 
  77-78 Talented Guild Artisan 
  79-80 Nervous Fighter 
  81-82 Lonely Guard  
  83-84 Loyal Soldier 
  85-86 Brave Gnome 
  87-88 Virtuous Knight  
  89-90 Skilled Ranger 
  91-92 Mischievous Halfling 
  93-94 Loud Guard Commander 
  95-96 Insane Warlock 
  97-98 Brave Folk Hero  
  99-00 Retired Wizard 
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  25 
  Random NPC Table C 
   
  D100 NPC 
  D100 NPC 
  01-02 Inexperienced Sorcerer 
  03-04 Reliable Paladin 
  05-06 Wealthy Fighter 
  07-08 Charming Bard 
  09-10 Vengeful Rogue 
  11-12 Arrogant Dwarf 
  13-14 Drunk Cultist 
  15-16 Deceptive Bride 
  17-18 Sad Ranger 
  19-20 Vain Noble 
  21-22 Friendly Cleric 
  23-24 Drunken Bounty Hunter 
  25-26 Relaxed Ranger 
  27-28 Insincere Guard 
  29-30 Guilty Dwarf 
  31-32 Angry Halfling 
  33-34 Confused Knight 
  35-36 Old Barbarian 
  37-38 Sleepy Priest 
  39-40 Blind Guard  
  41-42 Sophisticated Merchant 
  43-44 Funny Storyteller 
  45-46 Drunken Musician  
  47-48 Friendly Stableboy 
  49-50 Happy Merchant 
  51-52 Angry Guide 
  53-54 Helpful Singer 
  55-56 Funny Bard 
  57-58 Caring Barbarian 
  59-60 Confident Folk Hero 
  61-62 Beautiful Druid 
  63-64 Unskilled Swordsmen 
  65-66 Shy Barkeep  
  67-68 Arrogant Tiefling 
  69-70 Sick Barmaid 
  71-72 Friendly Poet 
  73-74 Old Scout 
  75-76 Drunken Wizard 
  77-78 Quiet Monk 
  79-80 Gentle Wizard 
  81-82 Arrogant Painter 
  83-84 Humble Fighter 
  85-86 Old Knight 
  87-88 Obnoxious Priest 
  89-90 Wise Dwarf 
  91-92 Talkative Half-Orc 
  93-94 Handsome Wood Elf 
  95-96 Deceptive Barkeep 
  97-98 Unfaithful Knight 
  99-00 Crazy Hermit 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  26 
  Random NPC Table D 
   
  D100 NPC 
  D100 NPC 
  01-02 Wise Hermit 
  03-04 Curious Guard Commander 
  05-06 Perceptive Sorcerer 
  07-08 Moody Warlock 
  09-10 Rude Noble 
  11-12 Eloquent Gnome 
  13-14 Celibate Cleric 
  15-16 Unrealistic Moneylender 
  17-18 Excited Paladin 
  19-20 Quiet Halfling 
  21-22 Impulsive Priest 
  23-24 Depressed Barmaid 
  25-26 Happy Cultist 
  27-28 Angry Barkeep 
  29-30 Happy Paladin  
  31-32 Sad Hill Dwarf 
  33-34 Courageous Sorcerer 
  35-36 Energetic Wizard 
  37-38 Guilty Half-Orc 
  39-40 Happy Knight  
  41-42 Excited Guard 
  43-44 Confused Bride 
  45-46 Funny Stableboy 
  47-48 Friendly Merchant 
  49-50 Moody Guard 
  51-52 Loud Gnome 
  53-54 Intelligent Guard 
  55-56 Angry Barmaid 
  57-58 Nervous Fighter 
  59-60 Retired Ranger 
  61-62 Sad Cleric 
  63-64 Grumpy Sage 
  65-66 Scared Fighter 
  67-68 Excited Entertainer  
  69-70 Rowdy Gnome 
  71-72 Beautiful High Elf 
  73-74 Famous Paladin 
  75-76 Solemn Tiefling 
  77-78 Lost Sorcerer 
  79-80 Exhausted Bard 
  81-82 Drunken Monk 
  83-84 Sleepy Guard 
  85-86 Injured Soldier 
  87-88 Excited Hill Dwarf 
  89-90 One-Armed Half-Orc 
  91-92 Generous Gnome 
  93-94 Mean Barmaid 
  95-96 Confused Merchant 
  97-98 Prosperous Bard 
  99-00 Cruel Landowner 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  27 
  NPC Stats Table I 
   
  Background 
  Race/Gender 
  Class 
  Alignment STR DEX CON INT WIS CHA 
  Folk Hero 
  Human/Male 
  Druid 
  CN 
  14 
  14 
  15 
  10 
  18 
  12 
  Criminal 
  Human/Male 
  Fighter 
  LE 
  17 
  16 
  12 
  12 
  14 
  17 
  Charlatan 
  Human/Male 
  Bard 
  CG 
  12 
  15 
  12 
  11 
  16 
  17 
  Soldier 
  Human/Male 
  Monk 
  LG 
  7 
  17 
  11 
  17 
  17 
  14 
  Guild Artisan 
  Human/Male 
  Sorcerer 
  CG 
  11 
  17 
  14 
  15 
  7 
  19 
  Hermit 
  Human/Male 
  Ranger 
  NG 
  16 
  18 
  11 
  10 
  16 
  16 
  Outlander 
  Human/Female 
  Wizard 
  N 
  11 
  12 
  15 
  17 
  8 
  15 
  Sage 
  Human/Female 
  Cleric 
  LN 
  10 
  14 
  16 
  13 
  18 
  16 
  Noble 
  Human/Female 
  Warlock 
  CN 
  8 
  16 
  15 
  12 
  18 
  16 
  Sailor 
  Human/Female 
  Fighter 
  CG 
  18 
  15 
  11 
  16 
  7 
  16 
  Acolyte 
  Human/Female 
  Rogue 
  CN 
  12 
  17 
  7 
  17 
  10 
  16 
  Criminal 
  High Elf/Female 
  Druid 
  N 
  10 
  9 
  15 
  12 
  17 
  12 
  Noble 
  High Elf/Female 
  Paladin 
  LG 
  18 
  14 
  7 
  16 
  12 
  16 
  Soldier 
  High Elf/Male 
  Ranger 
  NG 
  16 
  18 
  16 
  6 
  18 
  15 
  Outlander 
  High Elf/Male 
  Fighter 
  CG 
  16 
  16 
  16 
  11 
  15 
  16 
  Folk Hero 
  Wood Elf/Female 
  Druid 
  CG 
  12 
  15 
  17 
  15 
  17 
  11 
  Urchin 
  Wood Elf/Female 
  Monk 
  LE 
  16 
  18 
  12 
  11 
  17 
  15 
  Entertainer 
  Wood Elf/Male 
  Cleric 
  LG 
  11 
  10 
  10 
  12 
  19 
  14 
  Guild Artisan 
  Wood Elf/Male 
  Fighter 
  N 
  17 
  13 
  16 
  18 
  15 
  14 
  Sailor 
  Dwarf/Male 
  Warlock 
  CN 
  5 
  15 
  12 
  14 
  8 
  17 
  Criminal 
  Hill Dwarf/Female 
  Cleric 
  LN 
  8 
  10 
  12 
  14 
  18 
  17 
  Sage 
  Halfling/Male 
  Ranger 
  CG 
  17 
  15 
  12 
  10 
  15 
  16 
   
   
   
  
   
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  28 
  NPC Stats Table II 
   
  Background 
  Race/Gender 
  Class 
  Alignment 
  STR 
  DEX 
  CON INT 
  WIS 
  CHA 
  Folk Hero 
  Human/Male 
  Sorcerer 
  CG 
  12 
  14 
  15 
  10 
  9 
  18 
  Sage 
  Human/Male 
  Warlock 
  CE 
  11 
  16 
  12 
  12 
  14 
  17 
  Entertainer 
  Human/Male 
  Bard 
  CG 
  12 
  15 
  12 
  11 
  16 
  16 
  Noble 
  Human/Male 
  Cleric 
  LG 
  7 
  12 
  15 
  17 
  17 
  12 
  Urchin 
  Human/Male 
  Paladin 
  LN 
  17 
  17 
  14 
  15 
  7 
  19 
  Guild Artisan Human/Male 
  Druid 
  CG 
  8 
  6 
  11 
  14 
  16 
  16 
  Acolyte 
  Human/Female 
  Rogue 
  CN 
  18 
  18 
  15 
  8 
  8 
  15 
  Sailor 
  Human/Female 
  Monk 
  LG 
  12 
  17 
  16 
  13 
  16 
  11 
  Hermit 
  Human/Female 
  Warlock 
  LE 
  15 
  16 
  15 
  12 
  11 
  16 
  Soldier 
  Human/Female 
  Fighter 
  LG 
  17 
  14 
  11 
  16 
  17 
  6 
  Outlander 
  Human/Female 
  Ranger 
  CN 
  14 
  18 
  7 
  17 
  16 
  16 
  Criminal 
  High Elf/Female 
  Wizard 
  NG 
  12 
  9 
  15 
  18 
  15 
  4 
  Charlatan 
  High Elf/Female 
  Rogue 
  CG 
  16 
  19 
  11 
  9 
  12 
  16 
  Entertainer 
  High Elf/Male 
  Paladin 
  LN 
  16 
  14 
  16 
  6 
  12 
  18 
  Folk Hero 
  High Elf/Male 
  Warlock 
  CE 
  11 
  7 
  16 
  4 
  15 
  16 
  Sage 
  Wood Elf/Female 
  Bard 
  CN 
  9 
  15 
  14 
  15 
  12 
  16 
  Entertainer 
  Wood Elf/Female 
  Cleric 
  LG 
  16 
  16 
  12 
  11 
  17 
  15 
  Noble 
  Wood Elf/Male 
  Monk 
  LN 
  11 
  18 
  5 
  12 
  15 
  17 
  Urchin 
  Wood Elf/Male 
  Rogue 
  CG 
  11 
  18 
  16 
  12 
  15 
  9 
  Acolyte 
  Dwarf/Male 
  Paladin 
  LG 
  17 
  15 
  16 
  5 
  8 
  19 
  Sailor 
  Hill Dwarf/Male 
  Wizard 
  CN 
  8 
  17 
  12 
  18 
  16 
  11 
  Hermit 
  Halfling/Male 
  Warlock 
  CG 
  10 
  16 
  12 
  8 
  17 
  17 
  Soldier 
  Halfling/Male 
  Ranger 
  NG 
  9 
  16 
  13 
  12 
  16 
  18 
   
   
   
  
   
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  29 
  Compliments and Insults Table 
   
  D100 Event 
  D100 Event 
  01-02 Monarch Offers Congratulations 
  03-04 Stranger Offers Admiration 
  05-06 Gnome collapses in Laughter 
  07-08 Angry Tiefling Shouts at PCs 
  09-10 Drunken Noble Yells at PC 
  11-12 Happy Stranger Offers Hug 
  13-14 “Now THAT’S a Sword!” 
  15-16 Arrogant High Elf Laughs Out Loud 
  17-18 Friendly Noble Admires PC 
  19-20 “YOU’RE an Adventurer?!” 
  21-22 Stranger Insults PC’s Race  
  23-24 Passing NPC Criticizes Clothing 
  25-26 A Man Screams At PCs 
  27-28 NPC flirts with PC 
  29-30 Drunken Guard Yells at PC 
  31-32 A Stranger Whistles at the PCs 
  33-34 Two Strangers Laugh at PCs 
  35-36 Locals Compliment Adventurers 
  37-38 Three Half-Orcs Mock PCs 
  39-40 Guard Hugs a PC 
  41-42 “Nice armor!” 
  43-44 A Drunken Gnome Grabs a PC 
  45-46 “Who do you think YOU are?!” 
  47-48 A Guard Insults the PCs 
  49-50 Stranger Smiles at one PC 
  51-52 Rude High Elf Spits at PC 
  53-54 “Look Who the Guards Let in!” 
  55-56 Stranger Flirts with a PC 
  57-58 A Guard Laughs at the PCs 
  59-60 Stranger Admires PC’s hair 
  61-62 Unskilled Bard Writes PC’s song  
  63-64 A Dwarf Screams at PCs 
  65-66 Group of Guards Laughs Loudly 
  67-68 Tiefling Admires Weapons 
  69-70 PC Challenged to a Duel 
  71-72 Impressed Guards Congratulate PCs 
  73-74 “You Call THAT a Sword!” 
  75-76 A Child Insults PC’s Family 
  77-78 Handsome Noble Charms PC 
  79-80 “Where are YOU From?!” 
  81-82 Folk Hero Thanks PCs 
  83-84 A Group of Thugs Insult the PCs 
  85-86 Crowd Cheers PCs Loudly 
  87-88 “Get Out of Town!” 
  89-90 Noble Offers to Buy PC clothes 
  91-92 Children Laugh at PCs 
  93-94 “Are You a MONSTER?!” 
  95-96 A Tankard is Thrown at a PC 
  97-98 Stranger Offers Bouquet of Flowers 
  99-00 Ruler Tosses Out of Settlement 
   
   
   
  
   
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  30 
  Road Encounter Table 
   
  D100 Encounter 
  D100 Encounter 
  01-02 Vampire 
  03-04 Mage 
  05-06 Assassin 
  07-08 Ogre 
  09-10 Druid 
  11-12 Troll 
  13-14 Night Hag 
  15-16 Bugbear 
  17-18 Worg 
  19-20 Ghost 
  21-22 Wolf 
  23-24 Doppelganger 
  25-26 Commoner 
  27-28 Druid 
  29-30 Bandit Captain 
  31-32 Veteran 
  33-34 Zombie 
  35-36 Goblin 
  37-38 Scout 
  39-40 Commoner 
  41-42 Orc 
  43-44 Swarm of Insects 
  45-46 Wolf 
  47-48 Owl 
  49-50 Commoner 
  51-52 Commoner 
  53-54 Raven 
  55-56 Wolf 
  57-58 Swarm of Rats 
  59-60 Orc Patrol 
  61-62 Commoner 
  63-64 Spy 
  65-66 Bandit 
  67-68 Commoner 
  69-70 Zombie 
  71-72 Wolf 
  73-74 Bandit Patrol 
  75-76 Cultists 
  77-78 Hobgoblin 
  79-80 Werewolf 
  81-82 Veteran 
  83-84 Troll 
  85-86 Vampire Spawn 
  87-88 Worg 
  89-90 Bugbear 
  91-92 Mage 
  93-94 Ogre 
  95-96 Assassin 
  97-98 Wereboar 
  99-00 Roc 
   
   
   
  
   
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  31 
  Monster List by Challenge Rating 
   
  Monsters 
  CR 
  Commoner*, Owl, Raven 
  0 
  Bandit, Cultist 
  1/8 
  Boar, Swarm of Rats, Wolf, Zombie 
  1/4 
  Hobgoblin, Orc, Scout, Swarm of Insects, Thug, Worg 
  1/2 
  Bugbear, Spy 
  1 
  Bandit Captain, Druid, Ogre 
  2 
  Doppelganger, Veteran, Werewolf 
  3 
  Ghost, Wereboar 
  4 
  Night Hag, Vampire Spawn 
  5 
  Mage, Troll 
  6 
  Assassin 
  8 
  Roc 
  11 
  Vampire 
  13 
  *Commoner: Blacksmith, Carpenter, Cart Driver, Farmer, Fisherfolk, Forester, Hunter, Messenger, Miner, 
  Peasant, Pilgrim, Tavern/Inn Worker, Weavers. 
   
   
   
  
   
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  32 
   
   
   
   
  
   
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  33 
   
   
   
   
   
  
   
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  34 
  1. Westbrook Goods 
   
  Description: 
  Wesbrook Goods is located in a stone building in a 
  new area of town. Jack and Joyce run the place with 
  help from their loyal staff. The establishment is 
  quite noisy and has a warm feeling about it. 
  However, the service is not prompt and the store 
  runs out of products quite quickly. Jack will 
  sometimes treat the customers to performances with 
  his lute. 
   
  Staff: 
  Jack, 2nd level bard, lawful neutral 
  Joyce, 2nd level fighter, lawful good  
  Yolanda, commoner, chaotic good 
  Will, commoner, neutral good 
  Phil, commoner, chaotic neutral 
  Colin, commoner, chaotic good 
   
  Languages spoken: 
  Common, Dwarvish, Halfling 
   
  Customers: 
  Acolytes, adventurers, city guards, explorers, 
  hunters, nobles, peasants, pilgrims, soldiers, 
  travelers, wanderers, wizards 
   
   
   
   
  Acid (vial) 
   
   
  25gp 
  Alchemist’s fire (flask) 
  50gp 
  Backpack 
   
   
  2gp 
  Bedroll 
   
   
  1gp 
  Blanket 
   
   
  5sp 
  Caltrops (bag of 20)  
  1gp 
  Candle  
   
   
  1cp 
  Component pouch 
   
  25gp 
  Dice set  
   
   
  1sp 
  Dragonchess set 
   
  1gp 
  Fishing tackle  
   
  1gp 
  Hammer 
   
   
  1gp 
  Healer’s kit 
   
   
  5gp 
  Hunting trap  
   
  5gp 
  Lantern, bullseye 
   
  10gp 
  Map, local 
   
   
  10gp 
  Net 
   
   
   
  1gp 
  Oil (flask) 
   
   
  1sp 
  Playing card set 
   
  5sp  
  Pot, iron 
   
   
  2gp 
  Potion of healing 
   
  50gp 
  Rations (1 day) 
   
  5sp 
  Robes  
   
   
  1gp 
  Rope, hempen (50 ft.)  
  1gp 
  Tent, two-person 
   
  2gp 
  Tinderbox 
   
   
  5sp 
  Torch   
   
   
  1cp 
  Waterskin 
   
   
  2sp 
  Climber’s kit  
   
  25gp 
  Explorer’s pack 
   
  10gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  35 
  2. Hansen’s 
   
  Description: 
  A small wooden building in the center of a sizeable 
  settlement. Hansen’s is a busy store and the staff are 
  quite knowledgeable. It has two long counters 
  where purchases for larger goods happen and many 
  low shelves fill the rest of the store. The owner, 
  Hansen, is often at the store helping customers. 
  Four armed guards stand at the entrance. 
   
  Staff: 
  Hansen, noble, lawful good 
  Rian, half-elf 1st level bard, chaotic good 
  Bauer, commoner, lawful good 
  Nathan, commoner, neutral 
  Ross, commoner, lawful neutral 
  Perkins, commoner, lawful good 
  Four guards 
   
  Languages spoken: 
  Common, Dwarvish, Elvish 
   
  Customers: 
  Adventurers, acolytes, alchemists, city guards, 
  entertainers, explorers, hunters, nobles, peasants, 
  priests, sages, soldiers, stewards, travelers 
   
   
   
  Acid (vial) 
  25gp 
  Backpack 
  2gp 
  Bedroll 
  1gp 
  Blanket 
  5sp 
  Caltrops (bag of 20) 
  1gp 
  Component pouch 
  25gp 
  Diplomat’s pack 
  39gp 
  Dragonchess set 
  1gp 
  Dungeoneers’ pack 
  12gp 
  Entertainer’s pack 
  40gp 
  Explorer’s pack 
  10gp 
  Hammer 
  1gp 
  Healer’s kit 
  5gp 
  Hunting trap 
  5gp 
  Map, local 
  15gp 
  Net 
  1gp 
  Oil (flask) 
  1sp 
  Playing card set 
  5sp 
  Pot, iron 
  2gp 
  Priest’s pack 
  19gp 
  Rations (1 day) 
  5sp 
  Rope, hempen (50 ft.) 
   
  1gp 
  Scholar’s pack 
  40gp 
  Tent, two-person 
  2gp 
  Three-Dragon Ante set 
  1gp 
  Tinderbox 
  5sp 
  Torch 
  1cp 
  Waterskin 
  2sp 
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  36 
  3. Into the Wild 
   
  Description: 
  A large wooden building near the main gate of a big 
  city. The staff are known for being extremely 
  friendly. They are a group of friends who have 
  known each other ever since they studied together 
  years ago. Their clientele are quite varied. From 
  poor peasants to nobles, many kinds of people 
  frequent this store. 
   
  Staff: 
  Stern, 1st level fighter, neutral 
  Dana, 1st level fighter, neutral good 
  Neville, 1st level fighter, lawful good 
  Hannah, 1st level ranger, lawful good 
  Lester, 1st level bard, neutral good 
   
  Languages spoken: 
  Common 
   
  Customers: 
  Adventurers, alchemists, city guards, explorers, 
  hunters, merchants, nobles, peasants, soldiers, 
  wanderers 
   
   
   
  Alchemist’s fire (flask) 
  50gp 
  Arrows (20) 
   
   
  1gp 
  Backpack 
   
   
  2gp 
  Barrel  
   
   
  2gp 
  Basket  
   
   
  5sp 
  Bedroll 
   
   
  1gp 
  Bottle, glass 
   
   
  2gp 
  Candle  
   
   
  1cp 
  Chain (10 ft.)  
   
  5gp 
  Crossbow bolts (20)  
  1gp 
  Crowbar 
   
   
  2gp 
  Disguise kit 
   
   
  25gp 
  Dungeoneer’s pack 
   
  12gp 
  Explorer’s pack 
   
  10gp 
  Hourglass 
   
   
  25gp 
  Hunting trap  
   
  5gp 
  Lamp  
   
   
  5sp 
  Lantern, hooded 
   
  5gp 
  Manacles 
   
   
  2gp 
  Mirror, steel  
   
  5gp 
  Pole (10 ft.) 
   
   
  5cp 
  Quiver  
   
   
  1gp 
  Rations (1 day) 
   
  5sp 
  Scale, merchant’s 
   
  5gp 
  Soap  
   
   
  2cp 
  Tent, two-person 
   
  2gp 
  Torch  
   
   
  1cp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  37 
  4. Dean and Luca’s 
   
  Description: Dean and Luca were famous 
  adventurers who lost their lives to a red dragon. 
  Their store was then left to their niece, Felicity. She 
  now runs the store with several of her friends. The 
  store is located in a black and white wooden 
  building in a large city. Goodspeed and Foley have 
  both asked the owner to be their wife but she can’t 
  decide who to choose. 
   
  Staff: 
  Felicity, 2nd level cleric, chaotic good 
  Goodspeed, 2nd level ranger, chaotic good 
  Foley, 3rd level paladin, lawful good 
  Richard, 2nd level rogue, chaotic good 
  Megan, 2nd level warlock, chaotic neutral 
  Sean, 2nd level sorcerer, chaotic good 
  Elena, 2nd level cleric, chaotic good 
   
  Languages spoken: 
  Common, Infernal 
   
  Customers: 
  Acolytes, adventurers, apprentices, clerics, nobles, 
  sages, travelers, witches 
   
   
   
  Arrows (20) 
  1gp 
  Backpack 
  2gp 
  Bedroll 
  1gp 
  Blanket 
  5sp 
  Block and tackle 
  1gp 
  Case, crossbow bolt 
  1gp 
  Case, map or scroll 
  1gp 
  Climber’s kit 
  25gp 
  Component pouch 
  25gp 
  Crossbow bolts (20) 
  1gp 
  Fishing tackle 
  1gp 
  Healer’s kit 
  5gp 
  Hunting trap 
  5gp 
  Ladder (10 ft.) 
  1sp 
  Lantern, hooded  
  5gp 
  Lock 
  10gp 
  Manacles 
  2gp 
  Map, local 
  10gp 
  Mess kit 
  2sp 
  Oil (flask) 
  1sp 
  Pot, iron 
  2gp 
  Potion of healing 
  50gp 
  Quiver 
  1gp 
  Rations (1 day) 
  5sp 
  Rope (50 ft.) 
  1gp 
  Tent, two-person 
  2gp 
  Tinderbox 
  5sp 
  Torch 
  1cp 
  Waterskin 
  2sp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  38 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  39 
  1. The Black Forge 
   
  Description: 
  An older stone building on a crowded street full of 
  stores. Most inhabitants in the area don’t have good 
  things to say about the Black Forge. The dwarves 
  don’t treat their customers very well. At the same 
  time, the Black Forge is always well stocked with a 
  wide variety of weapons. They are known to carry 
  the best quality spears, pikes, and halberds for miles 
  around. 
   
  Staff: 
  Grunkel, hill dwarf 2nd level fighter, lawful neutral 
  Hodin, hill dwarf commoner, neutral 
  Maggen, hill dwarf commoner (blacksmith), 
  lawful neutral 
  Hardin, hill dwarf commoner, lawful neutral 
   
  Languages spoken: 
  Common, Dwarvish, Gnomish 
   
  Services: 
  Fix weapons, make weapons 
   
  Customers: 
  Adventurers, city guards, monks, soldiers, veterans 
   
   
   
  Arrows (20) 
  1gp  
  Battleaxe 
  10gp 
  Caltrops (bag of 20) 
  1gp 
  Case, crossbow bolt 
  1gp 
  Crossbow, hand 
  75gp 
  Crossbow, heavy 
  50gp 
  Crossbow, light 
  25gp 
  Crossbow bolts (20) 
  1gp 
  Dagger 
  2gp 
  Glaive 
  20gp 
  Greataxe 
  30gp 
  Greatsword 
  50gp 
  Halberd  
  20gp 
  Handaxe 
  5gp 
  Lance 
  10gp 
  Light hammer 
  2gp 
  Longbow 
  50gp 
  Longsword 
  15gp 
  Pike 
  5gp 
  Quarterstaff 
  2sp 
  Rapier 
  25gp 
  Shortbow 
  25gp 
  Shortsword 
  10gp 
  Spear 
  1gp 
  Spikes, iron (10) 
  1gp 
  Trident 
  5gp 
  War pick 
  5gp 
  Whip 
  2gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  40 
  2. Hilt Renfrew 
   
  Description: 
  An old wooden building adjacent to a busy market. 
  Hilt Renfrew is well-known for having a great 
  selection of high quality weapons. The weapons are 
  sought out by many kinds of people. Hilt Renfrew is 
  usually quite crowded and offers a few services as 
  well. The old blacksmith, Boradin, is quite talented 
  and can fix or make a number of weapons.  
   
  Staff: 
  Arannis, high elf 3rd level sorcerer, chaotic good 
  Shanai, high-elf 2nd level fighter, chaotic neutral 
  Vadania, high elf 1st level fighter, chaotic good 
  Borandin, hill dwarf 2nd level fighter (blacksmith), 
  neutral 
  Two guards 
   
  Languages spoken: 
  Common, Dwarvish, Elvish 
   
  Services: 
  Fix weapons, make weapons 
   
  Customers: 
  Adventurers, knights, nobles, travelers, veterans 
   
   
   
  Arrows (20) 
  5gp 
  Battleaxe 
  30gp 
  Blowgun 
  20gp 
  Dagger 
  5gp 
  Dart 
  10cp 
  Flail 
  15gp 
  Glaive 
  30gp 
  Greataxe 
  40gp 
  Handaxe 
  15gp 
  Longbow 
  70gp 
  Longsword 
  35gp 
  Mace 
  25gp 
  Morningstar 
  35gp 
  Net  
  5gp 
  Quarterstaff 
  8sp 
  Quiver 
  5gp 
  Shortbow 
  50gp 
  Shortsword 
  30gp 
  Sickle 
  5gp 
  Sling 
  5sp 
  Spear 
  1gp 
  Warhammer 
  35gp 
  War pick 
  15gp 
  Whip 
  5gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  41 
  3. Jagged Blades 
   
  Description: 
  A three-storey stone building in a medium-sized 
  city. A group of wizards run the store to make 
  money to buy ingredients for spells and potions. 
  This store is known to carry many different kinds of 
  weapons. However, the polite mages are not very 
  knowledgeable about the weapons. 
   
  Staff: 
  Crawford, 1st level wizard, lawful good 
  Hannis, 1st level wizard, neutral good 
  Melvin, 1st level wizard, chaotic good 
  Christoph, 1st level wizard, neutral 
  Gregory, 1st level wizard, neutral 
  Lindsay, 1st level wizard, neutral 
   
  Languages spoken: 
  Common 
   
  Services: 
  Fix weapons, make weapons 
   
  Customers: 
  Adventurers, city guards, the Fighters’ Guild, 
  knights, nobles, soldiers, travelers, veterans 
   
   
   
  Arrows (20) 
  1gp 
  Case, crossbow bolt 
  1gp 
  Club 
  1sp 
  Crossbow, hand 
  75gp 
  Crossbow, heavy 
  50gp 
  Crossbow, light 
  25gp 
  Crossbow bolts (20) 
  1gp 
  Dagger 
  2gp 
  Dart 
  5cp 
  Handaxe 
  5gp 
  Longbow 
  50gp 
  Morningstar 
  15gp 
  Net 
  1gp 
  Quiver 
  1gp 
  Rapier 
  25gp 
  Shortbow 
  25gp 
  Sling 
  1sp 
  Sling bullets (20) 
  4cp 
  Spear 
  1gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  42 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  43 
  1. The Clash 
   
  Description: 
  A sturdy stone building in a highly populated city. 
  The store is open almost every hour of the day. It is 
  also very busy all times of the day. A quartet of 
  dwarves run The Clash. Tharen is a well-known 
  blacksmith in the city and can be trusted to do 
  excellent work. The dwarves have excellent 
  memories and always remember former customers.   
   
  Staff: 
  Margrim, dwarf 4th level fighter, lawful neutral 
  Tharen, dwarf 4th level barbarian (blacksmith), 
  lawful good 
  Vurik, dwarf 1st level fighter, lawful good 
  Valdrik, dwarf 1st level fighter, lawful good 
   
  Languages spoken: 
  Common, Dwarvish 
   
  Services: 
  Fix armor, make armor 
   
  Customers: 
  City guards, the Fighters’ Guild, knights, miners, 
  soldiers, veterans 
   
   
   
  Breastplate 
   
  400gp 
  Chain mail 
   
  75gp 
  Chain shirt 
   
  50gp 
  Hide 
   
   
  10gp 
  Leather 
   
  10gp 
  Padded  
   
  5gp 
  Plate  
   
  1,500gp 
  Ring mail 
   
  30gp 
  Scale mail 
   
  50gp 
  Shield  
   
  10gp 
  Splint  
   
  200gp 
  Studded Leather 
  45gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  44 
  2. The Mail Men 
   
  Description: 
  This store is in a smaller village, but has a good 
  reputation throughout the kingdom. Newman and 
  his two friends are known as the Mail Men. They 
  are known to have a good selection of armor. 
  Customers will come from larger settlements to the 
  small store. Newman is quite the character and can 
  be very neurotic and paranoid. He is always worried 
  that someone is going to rob his store.  
   
  Staff: 
  Newman, 4th level barbarian, neutral good  
  Kenny, 4th level fighter, chaotic good 
  Kram, commoner (blacksmith), neutral   
  Four guards 
   
  Languages spoken: 
  Common, Dwarvish 
   
  Services: 
  Fix armor, make armor 
   
  Customers: 
  Adventurers, knights, soldiers, veterans 
   
   
   
   
  Breastplate 
  400gp 
  Chain mail 
  75gp 
  Chain shirt 
  50gp 
  Half plate 
  750gp 
  Hide 
  10gp 
  Leather 
  10gp 
  Padded 
  5gp 
  Plate 
  1,500gp 
  Scale mail 
  50gp 
  Shield 
  2gp 
  Splint 
  200gp 
  Studded leather 
  45gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  45 
  3. Nine Nails 
   
  Description: 
  Nine Nails is a wooden building in the busy part of 
  a city. The local authorities are not happy with the 
  presence of the three intimidating tieflings. 
  However, everyone is too scared to do anything 
  about it. Lorthos, Makta, and Phaktoros don’t care 
  who they do business with. They just want to make 
  as much gold as they can. Their well-made plate 
  armor is highly sought after in the region. Two hell 
  hounds are kept in the back room. Makta explains 
  the hot temperature in the store but saying there is a 
  fireplace nearby. 
   
  Staff: 
  Lorthos, tiefling 4th level warlock, chaotic evil  
  Makta, tiefling 4th level fighter, chaotic evil 
  Phaktoros, tiefling 4th level fighter, chaotic evil 
  Two hell hounds 
   
  Languages spoken: 
  Common, Infernal 
   
  Services: 
  Fix armor, make armor 
   
  Customers: 
  Adventurers, the Thieves’ Guild, thugs, veterans 
   
   
   
  Breastplate 
  400gp 
  Chain mail 
  75gp 
  Chain shirt 
  50gp 
  Half plate 
  750gp 
  Leather 
  10gp 
  Padded 
  5gp 
  Plate 
  1,500gp 
  Ring mail 
  30gp 
  Scale mail 
  50gp 
  Shield 
  10gp 
  Splint 
  200gp 
  Studded leather 
  45gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  46 
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  47 
  1. Southlands 
   
  Description: 
  One large stone building in a quiet valley is home to 
  this establishment. Southlands has been around for a 
  long time and has a good reputation with the locals. 
  In fact, it has been a thriving business for many 
  years. The stables hold a dark secret though. One of 
  the workers, Donna, is actually a night hag. She 
  bides her time and will stab people in the back, 
  sometimes literally. 
   
  Staff: 
  Ian, 3rd level fighter, lawful good 
  Mary, 2nd level fighter, neutral good 
  Gus, commoner (blacksmith), lawful good 
  Harold, 2nd level bard, chaotic good 
  Donna, night hag, neutral evil 
  Sasha, noble, lawful evil 
  Ten guards 
  Four mastiffs 
   
  Languages spoken: 
  Common, Halfling, Infernal 
   
  Services: 
  Make barding, stabling 5sp/day 
   
  Customers: 
  Adventurers, city guards, explorers, the Fighters’ 
  Guild, nobles, soldiers, veterans 
   
   
  Barding – chain mail 
  300gp 
  Barding – chain shirt 
  200gp 
  Barding – half plate 
  3,000gp 
  Barding – hide 
  40gp 
  Barding – leather 
  40gp 
  Barding – padded 
  20gp 
  Barding – plate 
  6,000gp 
  Barding – ring mail 
  120gp 
  Barding – scale mail 
  200gp 
  Barding – splint mail 
  800gp 
  Barding – stud. leather 
   180gp 
  Bit and bridle 
  2gp 
  Carriage 
  100gp 
  Cart 
  15gp 
  Donkey or mule 
  8gp 
  Feed (per day) 
  5sp 
  Horse, draft 
  50gp 
  Horse, riding 
  75gp 
  Mastiff 
  25gp 
  Pony 
  30gp 
  Saddle, fine 
  25gp 
  Saddle, military 
  20gp 
  Saddle, pack 
  5gp 
  Saddle, riding 
  10gp 
  Saddlebags 
  4gp 
  Wagon 
  35gp 
  Warhorse 
  400gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  48 
  2. Derby’s 
   
  Description: 
  Derby’s is a large complex made up of several 
  wooden buildings. There an area for the blacksmith 
  and a paddock as well. Derby’s is known for its 
  knowledgeable staff and decent prices. Their horses 
  are in good condition and are often sold to the local 
  city guards or soldiers. Folks love watching the 
  little halflings work with the much larger horses. 
   
  Staff: 
  Derby, halfling 2nd level ranger, chaotic good 
  Kerby, halfling commoner (blacksmith), lawful 
  neutral 
  Ninny, halfling commoner, neutral 
  Nabby, halfling commoner, neutral good 
  Six halfling veterans 
   
  Languages spoken: 
  Common, Elvish, Halfling 
   
  Services: 
  Build wagons, stabling 5sp/day 
   
  Customers: 
  Adventurers, city guards, the Fighters’ Guild, 
  soldiers, veterans 
   
   
   
  Barding – chain mail 
   
  300gp 
  Barding – chain shirt 
   
  200gp 
  Barding – half plate 
   
  3,000gp 
  Barding – hide 
   
  40gp 
  Barding – leather 
   
  40gp 
  Barding – padded 
   
  20gp 
  Barding – plate 
   
  6,000gp 
  Barding – ring mail 
   
  120gp 
  Barding – scale mail 
   
  200gp 
  Barding – splint mail 
   
  800gp 
  Barding – stud. leather  
  180gp 
  Bit and bridle 
   
  2gp 
  Carriage 
   
  100gp 
  Cart 
   
  15gp 
  Feed (per day) 
   
  5sp 
  Horse, draft 
   
  50gp 
  Horse, riding 
   
  75gp 
  Mastiff 
   
  25gp 
  Saddle, fine 
   
  25gp 
  Saddle, military 
   
  20gp 
  Saddle, pack 
   
  5gp 
  Saddle, riding 
   
  10gp 
  Saddlebags 
   
  4gp 
  Sled 
   
  20gp 
  Wagon 
   
  35gp 
  Warhorse 
   
  400gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  49 
  3. Knight Mares 
   
  Description: 
  Knight Mares is a large complex near a 
  knighthood’s keep. The knights are the main 
  customers. The stables offer a wide range of mounts 
  and vehicles. However, they are known to be 
  intellectuals and often get in heated debates with 
  their customers. There is lots of room for horses to 
  be stabled here. This service costs a five silver 
  pieces a day. 
   
  Staff: 
  Eric, 2nd level fighter, lawful good 
  Heather, commoner (blacksmith), chaotic good 
  Penny, commoner, neutral good 
  Virginia, commoner, lawful good 
  Nils, commoner, lawful good 
  Four guards 
  Six mastiffs 
   
  Languages spoken: 
  Common 
   
  Services: 
  Fix carts and wagons, stabling 5sp/day 
   
  Customers: 
  Adventurers, city guards, the Fighters’ Guild, 
  knights, soldiers, veterans 
   
   
   
  Barding – chain mail 
   
  300gp 
  Barding – chain shirt 
   
  200gp 
  Barding – half plate 
   
  3,000gp 
  Barding – hide 
   
  40gp 
  Barding – leather 
   
  40gp 
  Barding – padded 
   
  20gp 
  Barding – plate 
   
  6,000gp 
  Barding – ring mail 
   
  120gp 
  Barding – scale mail 
   
  200gp 
  Barding – splint mail 
   
  800gp 
  Barding – stud. leather  
  180gp 
  Bit and bridle 
   
  2gp 
  Carriage 
   
  100gp 
  Cart 
   
  15gp 
  Donkey or mule 
   
  8gp 
  Feed (per day) 
   
  5sp 
  Horse, draft 
   
  50gp 
  Horse, riding 
   
  75gp 
  Pony 
   
  30gp 
  Saddle, fine 
   
  25gp 
  Saddle, military 
   
  20gp 
  Saddle, pack 
   
  5gp 
  Saddle, riding 
   
  10gp 
  Saddlebags 
   
  4gp 
  Sled 
   
  20gp 
  Wagon 
   
  35gp 
  Warhorse 
   
  400gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  50 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  51 
  1. Magecraft 
   
  Description: 
  A long wooden building on the far side of a large 
  city. Three guards are always on duty at the front 
  door. Trix runs the store for a noble named Lynne. 
  The tiefling sorcerer is a nervous wreck and 
  completely insane. She might want to chat about her 
  pet frogs for hours or suddenly cast a fireball spell 
  in the middle of the store. 
   
  Staff: 
  Trix, tiefling 7th level sorcerer, chaotic neutral 
  Lynne, noble, chaotic good 
  Dion, commoner, chaotic neutral 
  Jess, commoner, neutral 
  Dee, commoner, neutral 
  Warner, commoner, neutral 
  Three guards 
  Fifty frogs 
   
  Languages spoken: 
  Common, Elvish, Infernal 
   
  Services: 
  Crafting magic items (DMG p.129) 
   
  Customers: 
  Adventurers, nobles, sorcerers, wizards 
   
  Treasure Hoard: 
  Challenge 0-4 
   
   
   
  Bag of beans 
  2,500gp 
  Bag of holding 
  250gp 
  Cap of water breathing 
  250gp 
  Chime of opening 
  2,500gp 
  Crystal ball, basic 
  10gp 
  Driftglobe 
  250gp 
  Dust of disappearance 
  250gp 
  Horseshoes of speed 
  2,500gp 
  Keoghtom’s ointment 
  250gp 
  Philter of love 
  250gp 
  Potion of animal friendship 
  250gp 
  Potion of climbing 
  50gp 
  Potion of greater healing 
  250gp 
  Potion of healing 
  50gp 
  Quaal’s feather token 
  2,500gp 
  Rod of the pact keeper +2 
  2,500gp 
  Rope of climbing 
  250gp 
  Spell scroll – disguise self 
  250gp 
  Spell scroll – feather fall 
  250gp 
  Spell scroll – light 
  50gp 
  Spell scroll – mage hand 
  50gp 
  Wand of magic detection 
  250gp 
  Wand of secrets 
  250gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  52 
  2. Zane’s Arcane Vein 
   
  Description: 
  The Vein is a small store hidden in the dungeon of a 
  large building. Many powerful magic items are for 
  sale. Additionally, Zane and his staff are rather 
  dangerous humans. A brave customer can attempt to 
  intimidate them but otherwise they’ll probably end 
  up being robbed or worse. However, Zane is very 
  unpredictable and might join the party as easily as 
  he might attempt to attack them. 
   
  Staff: 
  Zane, 8th level wizard, chaotic neutral 
  Yan, 5th level sorcerer, chaotic evil 
  Brenna, 5th level sorcerer, neutral evil 
  Senna, 4th level rogue, neutral evil 
  Vlad, 1st level sorcerer, neutral evil  
  Eight berserkers 
   
  Languages spoken: 
  Common, Elvish, Infernal, Thieves’ Cant 
   
  Customers: 
  Adventurers, fiends, hags, the Mage Guild, 
  sorcerers, the Thieves’ Guild, vampires, warlocks, 
  witches, wizards 
   
  Treasure Hoard: 
  Challenge 5-10 
   
   
   
  Arrow +1 
  250gp 
  Bag of devouring 
  25,000gp 
  Berserker axe 
  2,500gp 
  Crossbow bolt +1 
  250gp 
  Dagger +1 
  250gp 
  Folding boat 
  2,500gp 
  Gem of brightness 
  250gp 
  Keoghtom’s ointment 
  250gp 
  Lantern of revealing 
  250gp 
  Leather +1 
  2,500gp 
  Longsword +1 
  400gp 
  Nolzur’s marvelous pigments 
  25,000gp 
  Oil of sharpness 
  25,000gp 
  Oil of slipperiness 
  250gp 
  Potion of greater healing 
  250gp 
  Potion of speed 
  25,000gp 
  Ring of swimming 
  250gp 
  Ring of warmth 
  250gp 
  Robe of useful items 
  250gp 
  Saddle of the cavalier 
  250gp 
  Shield +1 
  300gp  
  Shortbow +1 
  300gp 
  Spell scroll – blight 
  2,500gp 
  Spell scroll – cloudkill 
  2,500gp 
  Spell scroll – passwall 
  2,500gp 
  Spell scroll – polymorph 
  2,500gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  53 
  3. Many Wonders 
   
  Description: 
  A small magic items store in a little village. It is 
  made of dark wood and has smells like burnt wood. 
  Nobody would expect this humble place could 
  house powerful magical items. A trio of wild 
  dragonborn run the store. They are quite wealthy 
  and make a business of buying and selling items 
  with powerful adventurers. However, they don’t 
  care who they do business with. Two huge iron 
  statues of dragonborn stand guard inside the store. 
  They are both iron golems, under the command of 
  the dragonborn trio. 
   
  Staff: 
  Balanaar, dragonborn 8th level wizard, chaotic 
  neutral 
  Kava, dragonborn 7th level wizard, chaotic neutral 
  Tadaar, dragonborn 7th level wizard, chaotic 
  neutral 
  Two iron golems 
   
  Languages spoken: 
  Common, Draconic 
   
  Services: 
  Crafting magic items (DMG p.129) 
   
  Customers: 
  Adventurers, fiends, knights, the Mage Guild, 
  sorcerers, vampires, warlocks, witches, wizards 
   
  Treasure Hoard: 
  Challenge 11-16 
   
   
   
  Alchemy jug 
  250gp 
  Bag of holding 
  250gp 
  Candle of invocation 
  25,000gp 
  Chain mail +2 
  25,000gp 
  Driftglobe 
  250gp 
  Iron flask 
  50,000gp 
  Keoghtom’s ointment 
  250gp 
  Longsword +2 
  4,000gp  
  Mithral armor 
  250gp 
  Potion of animal friendship 
  250gp 
  Potion of poison 
  250gp 
  Potion of superior healing 
  2,500gp 
  Ring of swimming 
  250gp 
  Ring of water elemental control 50,000gp 
  Shortbow +2 
  3,000gp 
  Spell Scroll – arcane gate 
  25,000gp 
  Spell Scroll – forcecage 
  25,000gp 
  Spell Scroll – magic jar 
  25,000gp 
  Spell Scroll – maze 
  25,000gp 
  Spell Scroll – teleport 
  25,000gp 
  Staff of frost 
  25,000gp 
  Studded leather +1 
  2,500gp 
  Wand of secrets 
  250gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  54 
  4. Gred and Forge’s 
   
  Description: 
  This store is located inside an old building on a 
  busy street in a large settlement. Two wizard 
  brothers, Gred and Forge, run this popular store. 
  The store is a shambles, it’s difficult to find the path 
  to the counter. Items, magical and mundane, are 
  scattered everywhere in the dimly lit store. The two 
  brothers are friendly and knowledgeable. To protect 
  their establishment, the wizards have a number of 
  hidden enchanted items and spells. 
   
  Staff: 
  Gred, 12th level wizard, chaotic good 
  Forge, 12th level wizard, chaotic good 
  One rug of smothering 
  Two animated armors 
  Six flying swords 
   
  Languages spoken: 
  Common, Elvish, Troll 
   
  Customers: 
  Apprentices, bards, the Mage Guild, nobles, 
  sorcerers, warlocks, witches, wizards 
   
  Treasure Hoard: 
  Challenge 17+ 
   
   
   
  Breastplate +2 
  40,000gp 
  Cloak of the bat 
  2,500gp 
  Crystal ball of true seeing 
  50,000gp 
  Decanter of endless water 
  2,500gp 
  Dwarven plate 
  35,000gp 
  Elven chain 
  2,500gp 
  Ioun stone (mastery) 
  50,000gp 
  Manual of gainful exercise 
  25,000gp 
  Necklace of fireballs 
  2,500gp 
  Potion of diminution 
  2,500gp 
  Potion of invulnerability 
  2,500gp 
  Potion of superior healing 
  2,500gp 
  Potion of supreme healing 
  25,000gp 
  Ring of evasion 
  2,500gp 
  Ring of the ram 
  2,500gp 
  Splint +3 
  50,000gp 
  Staff of fire 
  25,000gp 
  Staff of healing 
  2,500gp 
  Talisman of pure good 
  50,000gp 
  Tome of the skilled tongue 
  50,000gp 
  Tome of understanding 
  25,000gp 
  Universal solvent 
  50,000gp 
  Wand of fear 
  2,500gp 
  Wand of wonder 
  2,500gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  55 
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  56 
  1. Lucy’s Diamonds 
   
  Description: 
  A grimy, old store in the poorest part of town. A 
  few gemstones and jewelry items are found here. 
  The shop has prices on the lower end of the scale so 
  the store is usually quite busy. The staff are friendly 
  and fairly knowledgeable. Lucy owns the store and 
  can be found there during the day. Her staff are part 
  of a popular music group. 
   
  Staff: 
  Lucy, noble, lawful good 
  Jackson, 2nd level bard, chaotic good 
  Paulina, 2nd level bard, lawful good 
  Georgina, 1st level bard, lawful good 
  Ringman, 1st level bard, chaotic good 
   
  Languages spoken: 
  Common, Dwarvish, Elvish 
   
  Customers: 
  Adventurers, jewelers, nobles, romantics, travelers 
   
  Treasure Hoard: 
  Challenge 0-4 
   
   
   
  Azurite 
   
  10gp 
  Banded agate  
  10gp 
  Bloodstone 
   
  50gp 
  Eye agate 
   
  10gp 
  Hematite 
   
  10gp 
  Jasper  
   
  50gp 
  Jeweler’s tools  
  25gp 
  Lapis lazuli 
   
  10gp 
  Moonstone 
   
  50gp 
  Moss agate 
   
  10gp 
  Obsidian 
   
  10gp 
  Onyx  
   
  50gp 
  Star rose quartz 
  50gp 
  Tiger eye 
   
  10gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  57 
  2. Emerald Elves 
   
  Description: 
  This store is located in a gray stone building near 
  one of the city’s main gates. Three high elves run 
  this well-known business. The elves are very 
  talkative and customers have been known to wait 
  for an hour for a conversation to finish. Many times 
  the elves just talk amongst each other and ignore the 
  customers completely. 
   
  Staff: 
  Quaren, high elf 5th level ranger, chaotic good  
  Vadania, high elf 6th level fighter, chaotic neutral 
  Baelynn, high elf 3rd level fighter, chaotic neutral 
  Two guards 
   
  Languages spoken: 
  Common, Elvish 
   
  Customers: 
  Nobles, travelers, wizards 
   
  Treasure Hoard: 
  Challenge 5-10 
   
   
   
  Amber  
   
  100gp 
  Amethyst 
   
  100gp 
  Blue quartz 
   
  10gp 
  Carnelian 
   
  50gp 
  Citrine  
   
  50gp 
  Eye agate 
   
  10gp 
  Garnet  
   
  100gp 
  Hematite 
   
  10gp 
  Jade 
   
   
  100gp 
  Malachite 
   
  10gp 
  Obsidian 
   
  10gp 
  Pearl  
   
  100gp 
  Spinel  
   
  100gp 
  Star rose quartz 
  50gp 
  Zircon  
   
  50gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  58 
  3. Divas 
   
  Description: 
  This store is housed in a new stone building near the 
  city docks. Unknown to anyone this establishment 
  is actually run by five angels. Hiding in the forms of 
  five attractive human females they do a brisk trade. 
  They collect beautiful gemstones for a huge shrine 
  in a nearby forest. The angels then sell some of 
  these beautiful items. They also watch over the 
  people of the city. 
   
  Staff: 
  Candice, deva, lawful good 
  Alessandra, deva, lawful good  
  Giselle, deva, lawful good 
  Bella, deva, lawful good 
  Karlie, deva, lawful good 
   
  Languages spoken: 
  All, Telepathy 120 ft. 
   
  Customers: 
  Adventurers, clerics, jewelers, nobles, paladins, 
  sorcerers, travelers, wizards 
   
  Treasure Hoard: 
  Challenge 11-16 
   
   
   
  Alexandrite 
   
  500gp 
  Black opal 
   
  1,000gp 
  Black pearl 
   
  500gp 
  Blue sapphire  
  1,000gp 
  Blue spinel 
   
  500gp 
  Emerald 
   
  1,000gp 
  Opal 
   
   
  1,000gp 
  Peridot  
   
  500gp 
  Star ruby 
   
  1,000gp 
  Star sapphire  
  1,000gp 
  Topaz  
   
  500gp 
  Yellow sapphire 
  1,000gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  59 
  4. The Black Pearl 
   
  Description: 
  The Black Pearl is run by pirates! All of the items 
  for sale were stolen when the pirates boarded other 
  ships. When the men are off on a raid, the store is 
  usually closed. If wealthy customers are spotted, the 
  captain will have his men follow them. Later the 
  pirates will attempt to rob them. 
   
  Staff: 
  Captain Morgan, 5th level fighter, neutral evil 
  Meister, 3rd level fighter, chaotic evil 
  Goose, 3rd level fighter, neutral evil 
  Jack, 3rd level ranger, neutral evil 
  Daniels, 2nd level fighter, chaotic evil 
   
  Languages spoken: 
  Common, Dwarvish,  
   
  Customers: 
  Jewelers, nobles, pirates, the Thieves’ Guild 
   
  Treasure Hoard: 
  Challenge 17+ 
   
   
  Black opal 
   
  1,000gp 
  Black sapphire  
  5,000gp 
  Blue sapphire  
  1,000gp 
  Diamond 
   
  5,000gp 
  Emerald 
   
  1,000gp 
  Fire opal 
   
  1,000gp 
  Jacinth  
   
  5,000gp 
  Opal 
   
   
  1,000gp 
  Ruby  
   
  5,000gp 
  Star ruby 
   
  1,000gp 
  Star sapphire  
  1,000gp 
  Yellow sapphire 
  1,000gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  60 
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  61 
  1. Notions for Potions 
   
  Description: 
  A tall wooden building next to an enormous castle. 
  Notions for Potions is known to have a good 
  selection of potions and other items for magic-users. 
  Gallows leads a popular group of storytellers. 
  Together they run the store to make extra gold. The 
  leader is actually a vampire and has seduced all of 
  the others. They are all very vain and have 
  enormous egos, especially Scarlett and Mara. The 
  group, known as Tall Tales, are also terrible 
  performers, although their modest fame convinces 
  them otherwise. 
   
  Staff: 
  Gallows, vampire, lawful evil 
  Scarlett, commoner, chaotic evil  
  Mara, commoner, chaotic evil 
  Morg, commoner, neutral evil 
  Breen, commoner, neutral evil 
  Eval, commoner, chaotic neutral 
  Samuel, commoner, neutral evil 
   
  Languages spoken: 
  Common, Elvish, Infernal 
   
  Customers: 
  Bards, fiends, the Mage Guild, sorcerers, the 
  Thieves’ Guild, vampires, warlocks, witches, 
  wizards 
   
   
   
   
  Acid (vial) 
  25gp 
  Alchemist’s fire (flask) 
  50gp 
  Alchemist’s supplies 
  50gp 
  Antitoxin (vial) 
  50gp 
  Assassin’s blood* 
  150gp 
  Crystal ball, basic 
  10gp 
  Drow poison* 
  200gp 
  Herbalism kit 
  5gp 
  Malice* 
  250gp 
  Oil (flask) 
  1sp 
  Oil of taggit* 
  400gp 
  Poison, basic (vial)  
  100gp 
  Potion of acid resistance 
  250gp 
  Potion of animal friendship 
  250gp 
  Potion of force resistance 
  250gp 
  Potion of growth 
  250gp 
  Potion of healing 
  50gp 
  Potion of hill giant strength 
  250gp 
  Potion of water breathing 
  250gp 
  Purple worm tincture* 
  2,000gp 
  Spellbook 
  50gp 
  Sprig of mistletoe 
  1gp 
  Torpor* 
  600gp 
  Wand, yew 
  10gp 
  Waterskin 
  2sp 
  Wooden staff 
  5gp 
  Wyvern poison* 
  1,200gp 
   
  *Poisons are detailed on pg.257-258 in the 
  DMG. 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  62 
  2. Vial Solutions 
   
  Description: 
  Vial Solutions is found in a small wooden building 
  in a quieter part of a large city. Four friendly, well-
  liked gnomes run this establishment. They all have 
  very high, squeaky voices. A big fireplace warms 
  the large, comfortable store. Two fire elementals 
  live in the fireplace, ready to come to the aid of the 
  gnomes at any time. 
   
  Staff: 
  Pog, gnome 9th level wizard, lawful good  
  Yabba, gnome 8th level bard, neutral good  
  Wiggy, gnome 6th level fighter, neutral good 
  Goop, gnome 5th level fighter, neutral good 
  Two fire elementals 
   
  Languages spoken: 
  Common, Dwarvish, Gnomish 
   
  Customers: 
  Adventurers, druids, nobles, paladins, sorcerers, 
  warlocks, wizards 
   
   
   
  Alchemist’s fire (flask) 
  50gp 
  Burnt othur fumes* 
  500gp 
  Carrion crawler mucus* 
  200gp 
  Crystal ball, basic 
  10gp 
  Essence of ether* 
  300gp 
  Herbalism kit 
  5gp 
  Midnight tears* 
  1,500gp 
  Oil (flask) 
  1sp 
  Oil of slipperiness 
  250gp 
  Pale tincture* 
  250gp 
  Poison, basic (vial)  
  100gp 
  Poisoner’s kit* 
  50gp 
  Potion of clairvoyance 
  2,500gp 
  Potion of diminution 
  2,500gp 
  Potion of fire giant strength 
  2,500gp 
  Potion of greater healing 
  250gp 
  Potion of healing 
  50gp 
  Potion of heroism 
  2,500gp 
  Potion of speed 
  25,000gp 
  Potion of superior healing 
  2,500gp 
  Potion of vitality 
  25,000gp 
  Rod 
  10gp 
  Serpent venom* 
  200gp 
  Spellbook 
  50gp 
  Sprig of mistletoe 
  1gp 
  Truth serum* 
  150gp 
  Wand, yew 
  10gp 
  Wooden staff 
  5gp 
   
  *Poisons are detailed on pg. 257-258 in the 
  DMG. 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  63 
  3. Flamel’s 
   
  Description: 
  Flamel’s is located on the first floor of a large stone 
  building. The other floors are home to other 
  businesses. A quartet of high elves run this alchemy 
  store. Nicolas is the owner and the most 
  knowledgeable alchemist around. Flamel’s has a 
  very good selection of potions. The more expensive 
  potions have forced Nicolas to add some extra 
  protection. Two powerful invisible stalkers are 
  under his control. 
   
  Staff: 
  Nicolas, 15th level wizard, chaotic good 
  Paranelle, commoner, chaotic neutral 
  Jacob, commoner, chaotic good 
  Gen, commoner, chaotic good 
  Two invisible stalkers 
   
  Languages spoken: 
  Common, Elvish, Sylvan 
   
  Customers: 
  Druids, the Mage Guild, nobles, sorcerers, wizards 
   
   
   
  Alchemist’s fire (flask) 
  50gp 
  Alchemy jug 
  250gp 
  Crystal ball, basic 
  10gp 
  Decanter of endless water 
  250gp 
  Dust of disappearance 
  250gp 
  Dust of dryness 
  250gp 
  Elixir of health 
  2,500gp 
  Eversmoking bottle 
  250gp 
  Keoghtom’s ointment 
  250gp 
  Nolzur’s marvelous pigments 
  25,000gp 
  Oil of etherealness 
  2,500gp 
  Oil of sharpness 
  25,000gp 
  Potion of clairvoyance 
  2,500gp 
  Potion of cloud giant strength 
  25,000gp 
  Potion of flying 
  25,000gp 
  Potion of growth 
  50gp 
  Potion of invisibility 
  25,000gp 
  Potion of invulnerability 
  2,500gp 
  Potion of longevity 
  25,000gp 
  Potion of speed 
  25,000gp 
  Potion of superior healing 
  2,500gp 
  Potion of supreme healing 
  25,000gp 
  Potion of vitality 
  25,000gp 
  Potion of water breathing 
  250gp 
  Sovereign glue 
  75,000gp 
  Spellbook 
  50gp 
  Wand, yew 
  10gp 
  Wooden staff 
  5gp 
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  64 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  65 
  1. Goodberries 
   
  Description: 
  A well-built wooden building contains this large 
  food store. Eight happy halflings run Goodberries. 
  They share everything and split the workload and 
  the profits evenly. Folks who frequent the store love 
  the songs the halflings sing as they work. Bobs is a 
  former adventurer and loves to hear stories about 
  monsters and treasure. 
   
  Staff:  
  Bobs, halfling 3rd level ranger, lawful good 
  Lolo, halfling commoner, lawful good 
  Raffi, halfling commoner, lawful good 
  Penner, halfling commoner, lawful good 
  Bram, halfling commoner, lawful good 
  Lois, halfling commoner, lawful good 
  Sharon, halfling commoner, lawful good 
  Charlotte, halfling commoner, lawful good 
   
  Languages spoken: 
  Common, Gnomish, Halfling 
   
  Customers: 
  Adventurers, city guards, dwarves, monks, nobles, 
  peasants, pilgrims, travelers 
   
   
   
  Apples (6) 
  1cp 
  Bread, common (loaf) 
  2cp 
  Cheese, wheel 
  1gp 
  Chicken 
  2cp 
  Cinnamon, 1 lb. 
  2gp 
  Cloves, 1 lb. 
  3gp 
  Cook’s utensils 
  1gp 
  Cow 
  10gp 
  Flour, 1 lb. 
  2cp 
  Ginger, 1 lb. 
  1gp 
  Goat 
  1gp 
  Ox 
  15gp 
  Pepper, 1 lb. 
  2gp 
  Pig 
  3gp 
  Potatoes (6) 
  1cp 
  Pumpkin 
  1cp 
  Saffron, 1 sq. yd.  
  15gp 
  Salt, 1 lb. 
  5cp 
  Sheep 
  2gp 
  Wheat, 1 lb. 
  1cp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  66 
  2. Dryden Goods 
   
  Description: 
  This food store is run by an evil gang. They use the 
  business as a cover for their illegal activities. The 
  stone building is also home to a number of other 
  criminals. These thugs live above the store and 
  come to the staff’s aid if needed. The staff rob the 
  nearby mansions, can be hired to kill, and help 
  others hide their ill-gotten gains. Dryden Goods has 
  a good selection of goods and is usually rather busy. 
   
  Staff: 
  Dryden, 1st level fighter, neutral evil  
  Hammish, 3rd level rogue, neutral evil  
  Logan, 1st level rogue, neutral evil 
  Gerald, 1st level rogue, neutral evil 
  Vex, 1st level rogue, chaotic evil  
  Six thugs 
   
  Languages spoken: 
  Common, Dwarvish 
   
  Customers: 
  Adventurers, criminals, peasants, rogues, travelers 
   
   
   
  Apples (6) 
  1cp 
  Barley, 1 lb. 
  2cp 
  Bread, common (loaf) 
  2cp 
  Cheese, wheel 
  1gp 
  Chicken 
  2cp 
  Cinnamon, 1 lb. 
  2gp 
  Cloves, 1 lb. 
  3gp 
  Cook’s utensils 
  1gp 
  Cow 
  10gp 
  Flour, 1 lb. 
  2cp 
  Ginger, 1 lb. 
  1gp 
  Ox 
  15gp 
  Pepper, 1 lb. 
  2gp 
  Pig 
  3gp 
  Potatoes (6) 
  1cp 
  Pumpkin 
  2cp 
  Saffron, 1 sq. yd. 
  15gp 
  Salt, 1 lb. 
  5cp 
  Sheep 
  2gp 
  Wheat, 1 lb. 
  1cp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  67 
  3. Jasmine’s 
   
  Description: 
  Jasmine’s has a great reputation in the city. This is a 
  large store in a newly built wooden building. 
  Jasmine’s old store was destroyed in a devastating 
  fire but the community helped her rebuild. There is 
  a warm, friendly atmosphere in the store and many, 
  many customers. Jasmine’s is known to have a good 
  selection of items. The staff are outgoing and 
  knowledgeable. 
   
  Staff: 
  Jasmine, commoner (owner), lawful good  
  Roderick, commoner, lawful good 
  Moses, commoner, lawful good 
  Nan, commoner, lawful good 
  Vaughn, commoner, lawful good 
  Kal, commoner, lawful good 
  Izzy, commoner, lawful good 
   
  Languages spoken: 
  Common, Dwarvish 
   
  Customers: 
  Adventurers, dwarves, nobles, peasants, pilgrims, 
  travelers 
   
   
   
  Apples (6) 
  1cp 
  Barley, 1 lb.  
  2cp 
  Bread, common (loaf) 
  2cp 
  Cheese, wheel 
  1gp 
  Chicken 
  2cp 
  Cinnamon, 1 lb. 
  2gp 
  Cloves, 1 lb. 
  3gp 
  Cook’s utensils 
  1gp 
  Cow 
  10gp 
  Flour, 1 lb. 
  2cp 
  Ginger, 1 lb. 
  1gp 
  Goat 
  1gp 
  Ox 
  15gp 
  Pepper, 1 lb. 
  2gp 
  Pig 
  3gp 
  Potatoes (6) 
  1cp 
  Pumpkin 
  2cp 
  Saffron, 1 sq. yd. 
  15gp 
  Salt, 1 lb. 
  5cp 
  Sheep 
  2gp 
  Wheat, 1 lb. 
  1cp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  68 
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  69 
  1. Ramblezon 
   
  Description: 
  A dark stone building on a bustling street. The 
  building is quite old and doesn’t look very inviting. 
  However, Ramlezon is usually a good place to buy 
  as everyone knows the owner is a reputable woman. 
  But Brunhilda the owner is known to be rather 
  chatty. Some folks have been stuck for hours 
  listening to her stories and conspiracy theories. 
   
  Staff: 
  Brunhilda, 2nd level fighter, chaotic neutral 
  Sam, commoner, lawful good 
  Ben, commoner, neutral 
  Ed, commoner, neutral good 
  Four guards  
   
  Languages spoken: 
  Common, Dwarvish, Elvish 
   
  Customers: 
  Nobles, travelers 
   
  Treasure Hoard: 
  Challenge 0-10 
   
   
   
  Black velvet mask 
  25gp 
  Brass mug 
  250gp 
  Bronze crown 
  250gp 
  Carved bone statuette 
  25gp 
  Carved ivory statuette 
  250gp 
  Cloth-of-gold vestment 
  25gp 
  Copper chalice 
  25gp 
  Embroidered handkerchief 
  25gp 
  Engraved bone dice 
  25gp 
  Gold bird cage 
  250gp 
  Gold bracelet, large 
  25gp 
  Gold bracelet, small 
  250gp 
  Gold locket with portrait 
  25gp 
  Gold ring 
  250gp 
  Painter’s supplies 
  10gp 
  Silk robe 
  250gp 
  Silver ewer 
  25gp 
  Silver necklace 
  250gp 
  Small mirror 
  25gp  
  Tapestry 
  250gp 
  Turquoise animal figurines 
  250gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  70 
  2. Fine Times 
   
  Description: 
  A poorly built wooden building in a crowded city. 
  Three dangerous drow run this business. Most folk 
  in the city avoid the store and are afraid of the drow. 
  However, the dark elves have high quality art items 
  for sale. They will always try to buy art at 
  ridiculously low prices and sell at the highest price 
  they can. They don’t care who they do business 
  with and have many evil customers. Many 
  customers end up in huge arguments with the nasty, 
  stubborn elves. 
   
  Staff: 
  Raelstra, female drow, chaotic evil  
  Maltyrr, male drow, chaotic evil  
  Drisisstra, female drow, chaotic evil 
   
  Languages spoken: 
  Common, Abyssal 
   
  Customers: 
  Adventurers, fiends, fools, hags, nobles, travelers, 
  vampires, warlocks, witches 
   
   
  Bottle stopper cork, ornamental 
  750gp 
  Box of animal figurines 
  250gp 
  Brass mug with jade inlay 
  250gp 
  Carved harp of exotic wood 
  750gp 
  Carved ivory statuette 
  250gp 
  Gold bird cage 
  250gp 
  Gold dragon comb 
  750gp 
  Gold ring set with bloodstones 
  250gp 
  Large gold bracelet 
  250gp 
  Large tapestry 
  250gp 
  Obsidian statuette  
  750gp 
  Painted gold war mask  
  750gp 
  Painter’s supplies 
  10gp 
  Silver and gold brooch 
  750gp 
  Silver chalice with moonstones 
  750gp 
  Silver necklace with gemstone 
  250gp 
  Silver-plated longsword 
  750gp 
  Small gold idol 
  750gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  71 
   
   
   
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  72 
  Tinker: Gnome Hardware 
   
  Description: 
  These evil gnome tinkers are known to be the most 
  skilled in the region. The store is located by the side 
  of a lake nearby a beautiful wood. The creepy 
  gnomes try many bizarre experiments in the 
  dungeon under the store. These gnomes keep a half-
  ogre around for protection. 
   
  Staff: 
  Zook, gnome 3rd level wizard, neutral evil 
  Faywocket, gnome 1st level wizard, neutral evil 
  Gerbo, gnome 1st level wizard, neutral evil 
  One half-ogre  
   
  Languages spoken: 
  Common, Gnomish 
   
  Services: 
  Fix tools, make tools 
   
  Customers: 
  Adventurers, blacksmiths, brewers, calligraphers, 
  carpenters, cartographers, cobblers, cooks, 
  glassblowers, jewelers, leatherworkers, masons, 
  navigators, potters, sailors, scholars, the Thieves’ 
  Guild, veterans, weavers, woodcarvers 
   
   
   
  Brewer’s supplies 
  20gp 
  Calligrapher’s supplies 
  10gp 
  Carpenter’s tools 
  8gp 
  Cartographer’s tools 
  15gp 
  Cobbler’s tools 
  5gp 
  Cook’s utensils 
  1gp 
  Glassblower’s tools 
  30gp 
  Jeweler’s tools 
  25gp 
  Leatherworker’s tools 
  5gp 
  Mason’s tools 
  10gp 
  Navigator’s tools 
  25gp 
  Potter’s tools 
  10gp 
  Smith’s tools 
  20gp 
  Thieves’ tools 
  25gp 
  Tinker’s tools 
  50gp 
  Weaver’s tools 
  1gp 
  Woodcarver’s tools 
  1gp 
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  73 
  Bakery: Rising Breads 
   
  Description: 
  The bottom floor of a large stone building is home 
  to this large bakery. Bimpbell is the owner and is 
  very welcoming to the many customers. However, 
  her staff are rude, abrasive, and dangerous. The 
  owner is unaware of how awful and evil his 
  employees are. Rising Breads is known to have the 
  most delicious baked goods for miles around. Many 
  people say the food is worth twice the price. 
   
  Staff: 
  Bimpbell, gnome 1st level sorcerer, chaotic good 
  Ellywocket, gnome commoner, neutral evil 
  Shamilla, gnome commoner, neutral evil 
  Loopwyn, gnome commoner, neutral evil 
  Marabip, gnome commoner, neutral evil 
   
  Languages spoken: 
  Common, Gnomish 
   
  Customers: 
  Adventurers, city guards, nobles, peasants, travelers 
   
   
   
  Apple crumble 
  2sp 
  Apple pie 
  2sp 
  Blueberry pie 
  3sp 
  Bread, common (loaf) 
  2cp 
  Bread, flatbread 
  4cp 
  Bread, sweetbread 
  5cp 
  Cherry pie 
  3sp 
  Cook’s utensils 
  1gp 
  Cranberry pie 
  3sp 
  Fruitcake 
  1sp 
  Meat pie 
  5sp 
  Pumpkin pie 
  1sp 
  Sweet roll 
  5cp 
  Treacle 
  1sp 
  Turkey pie 
  6sp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  74 
  Fishmonger: The Cod Father 
   
  Description: 
  A beautiful, old building on the edge of the docks is 
  home to the Cod Father. The quality of the seafood 
  is good, and a nice group of people run this popular 
  store. A married couple named Jon and Sheryl are 
  in charge. The husband named the store and is 
  convinced the name is hilarious. 
   
  Staff: 
  Jon, 1st level fighter, lawful good 
  Sheryl, 1st level sorcerer, chaotic good  
  Purdy, commoner, lawful good 
  Kato, commoner, chaotic good 
  Bentley, commoner, chaotic neutral 
  Two guards 
   
  Languages spoken: 
  Common, Elvish, Halfling 
   
  Customers: 
  Nobles, peasants, travelers 
   
   
   
  Clams (20) 
   
  1cp 
  Cod 
   
   
  1cp 
  Crab 
   
   
  3cp 
  Halibut 
   
  3cp 
  Lobster 
   
  5cp 
  Oysters (10)  
  1cp 
  Perch  
   
  1cp 
  Pike 
   
   
  2cp 
  Salmon 
   
  3cp 
  Salmon, smoked 
  6cp 
  Snapper 
   
  1cp 
  Trout  
   
  1cp 
  Tuna  
   
  2cp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  75 
  Tailor: Wyatt’s Wardrobe 
   
  Description: 
  An old mud hut on the outskirts of a large city. This 
  establishment doesn’t look like much but it is home 
  to a very skilled tailor. He and his three daughters 
  run the store. All the daughters dream of the day 
  they can move away to the city. 
   
  Staff: 
  Wyatt, commoner (tailor), chaotic neutral 
  Penny, commoner, chaotic good 
  Cate, commoner, neutral good 
  Kaye, commoner, neutral good 
   
  Languages spoken: 
  Common, Elvish, Halfling 
   
  Services: 
  Mend clothes, make clothes 
   
  Customers: 
  Adventurers, city guards, the Fighters’ Guild, 
  nobles, soldiers, travelers, veterans 
   
   
   
  Blanket 
  5sp 
  Boots, common 
  1sp 
  Boots, costume 
  2sp 
  Boots, fine 
  3sp 
  Boots, traveler’s 
  2sp 
  Cloak, common 
  1gp 
  Cloak, fine 
  8gp 
  Cloak, traveler’s  
  3gp 
  Clothes, common 
  5sp 
  Clothes, costume 
  5gp 
  Clothes, fine 
  15gp 
  Clothes, traveler’s 
  2gp 
  Corset 
  5gp 
  Dress, common 
  3gp 
  Dress, fine 
  20gp 
  Hat, common 
  1sp 
  Hat, costume 
  2sp 
  Hat, fine 
  3sp 
  Hat, traveler’s 
  2sp 
  Robes 
  1gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  76 
  Shipwright: Calm Seas 
   
  Description: 
  Calm Seas is a sizeable complex on the edge of a 
  large body of water. Several piers are also part of 
  the complex. It is made of the finest wood and has 
  many different buildings. A number of skilled and 
  unskilled workers are found here. Zandor owns the 
  business and has hired Meddard, Cobb, and their 
  men to protect it. Armed guards also patrol the area 
  with trained dire wolves. 
   
  Staff: 
  Zandor, 12th sorcerer, neutral evil 
  Meddard, 9th level fighter, neutral evil 
  Cobb, 7th level fighter, neutral evil 
  Joren, commoner, neutral evil 
  Kran, commoner, neutral evil 
  Garya, commoner, neutral evil 
  Ransa, commoner, neutral evil 
  Seventy unskilled labourers, commoners 
  Forty guards 
  Eight dire wolves 
   
  Languages spoken: 
  Common, Elvish, Halfling 
   
  Services: 
  Fix ships, build ships 
   
  Customers: 
  Adventurers, nobles, ship captains 
   
   
  Galley (4 mph) 
  30,000gp 
  Galley, flagship (5 mph) 
  50,000gp 
  Keelboat (1 mph) 
  3,000gp 
  Keelboat, armed (1 mph) 
  4,000gp 
  Keelboat, covered (1 mph) 
  3,500gp 
  Longship (3 mph) 
  10,000gp 
  Navigator’s tools 
  25gp 
  Rowboat (1 ½ mph) 
  50gp 
  Sailing Ship (2 mph) 
  10,000gp 
  Spyglass 
  1,000gp 
  Warship (2 ½ mph) 
  25,000gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  77 
  Music Store: Bowie’s 
   
  Description: 
  This small music shop sells a wide range of 
  instruments. The shop is on the top floor of a three-
  storey building. Bowie and his three fellow bards 
  are always putting on free performances in the 
  store. Some locals complain about the noise, but 
  most people welcome the extraordinary music. 
   
  Staff: 
  Bowie, 9th level bard, chaotic good 
  The Prince, 4th level bard, chaotic good 
  George, 1st level bard, chaotic good 
  Michael, 1st level bard, chaotic neutral 
   
  Languages spoken: 
  Common, Elvish, Halfling  
   
  Services: 
  Fix instruments, make instruments, lessons, 
  performances (usually in large venues) 
   
  Customers: 
  Adventurers, bards, entertainers, jesters, musicians, 
  nobles, travelers, veterans 
   
   
  Bagpipes 
  30gp 
  Drum 
  6gp 
  Drum, military 
  8gp 
  Dulcimer 
  25gp 
  Entertainer’s pack 
  40gp 
  Flute 
  2gp 
  Harp 
  50gp 
  Horn 
  3gp 
  Flute 
  35gp 
  Lyre 
  30gp 
  Pan Flute 
  12gp 
  Shawm 
  2gp 
  Viol 
  30gp 
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  78 
  A number of inns and taverns are listed on pages 82-95. The taverns only serve food and 
  drink; they don’t provide rooms. The inns don’t provide food or drink. 
   
  Each establishment’s name, type, and quality are listed. For inns, the cost of rooms is 
  directly connected to the quality of the establishment. Information about the innkeeper or 
  barkeep includes name, race, gender, age, alignment, and class (if applicable). The 
  number of staff gives a sense of the size of the business.  
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  79 
  Taverns and Inns Table Part 1 
   
  Type 
  Name 
  Rooms Quality 
  Innkeeper/Barkeep Staff Meals 
  Drink 
  Tavern The Donkey’s 
  Head 
  None 
  Modest 
  Jake 
  human 
  male, 25 
  LN 
  6 
  salmon,  
  boar ribs, 
  potato soup 
  Farstad 
  Mead, 
  True 
  Hammer  
  Mead 
  Tavern  The Grumpy 
  Gnome 
  None 
  Poor 
  Hobbard 
  human 
  male, 36 
  3rd level fighter 
  CG 
  10 
  roast 
  chicken, 
  chicken stew, 
  potato soup 
  Farstad 
  Mead, Mull 
  Mead, Ogre 
  Mead 
  Tavern  Three Paladins 
  None 
  Modest 
  Weedon 
  human 
  male, 43 
  CN 
  8 
  wild boar, 
  pike, apple 
  crumble 
  Farstad 
  Mead, Wynd 
  Mead 
  Tavern  Anna’s Tavern 
  None 
  Squalid 
  Anna 
  human 
  male, 23 
  CG 
  12 
  meat pie, 
  onion soup, 
  rabbit stew 
  Mull Mead 
  Tavern The Last 
  Warrior 
  None 
  Poor 
  Olivia 
  human 
  female, 24 
  1st level rogue 
  CG 
  8 
  potato soup, 
  roast 
  chicken, 
  rabbit stew 
  Farstad 
  Mead, Mull 
  Mead, Ogre 
  Mead 
  Tavern Darkwoods 
  Tavern 
  None 
  Modest 
  Benny 
  human 
  male, 26 
  LG 
  6 
  mutton, 
  perch, wild 
  turkey 
  Jade Mead, 
  Stone Mead 
  Tavern The Old Raven 
  None 
  Squalid 
  Merric 
  human 
  male, 32 
  N 
  5 
  bark soup, 
  rabbit, 
  salmon 
  Mull Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  80 
  Taverns and Inns Table Part 2 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Tavern The Lost 
  Warlock 
  None 
  Modest 
  Solly  
  human 
  male, 38 
  CN 
  8 
  pike, 
  salmon, 
  wild boar 
  Farstad 
  Mead, 
  Gargoyle 
  Mead 
  Tavern The Old Crow 
  None 
  Modest 
  Hansel 
  human 
  male, 28 
  3rd level bard 
  NE 
  7 
  apple pie, 
  carrot soup, 
  meat pie, 
  salmon,  
  wild boar 
   
  True 
  Hammer 
  Mead, Wynd 
  Mead 
  Tavern The Fire King 
  None 
  Poor 
  Henrik 
  human 
  male, 41 
  NG 
  12 
  meat pie, 
  rabbit 
  Farstad 
  Mead, Sky 
  Mead 
  Tavern The Terrible 
  Troll 
   
  None 
  Poor 
  Trent 
  human 
  male, 25 
  CN 
  7 
  chicken pie, 
  rabbit stew 
  Farstad 
  Mead, Mull 
  Mead 
  Tavern The Green 
  Eagle Tavern 
  None 
  Modest 
  Kalista 
  human 
  female, 22 
  3rd level barbarian 
  CG 
  8 
  meat pie, 
  rabbit, 
  salmon 
  Dragon 
  Mead, Rock 
  Mead 
  Tavern The Wild 
  Tavern 
  None 
  Modest 
  Anna 
  human  
  female, 25 
  CN 
  7 
  cabbage 
  stew, trout, 
  wild turkey 
  Hob Mead, 
  South Mead 
  Tavern Two Hydras 
  Tavern 
  None 
  Poor 
  Edvar 
  human 
  male, 45 
  CN 
  6 
  pike, pork 
  chop, rabbit 
  Mull Mead, 
  Rynn Wine 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  81 
  Taverns and Inns Table Part 3 
   
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Tavern The Dread 
  Pirate Tavern 
  None 
  Poor 
  Woon 
  gnome 
  male, 120 
  2nd level fighter  
  CG 
  10 
  chicken 
  soup, pike 
  Farstad 
  Mead, Mull 
  Mead, South 
  Mead 
   
  Tavern The Night 
  Wolf 
  None 
  Poor 
  Randolf 
  human 
  male, 28 
  3rd level wizard 
  N 
  7  
  meat pie, 
  mushroom 
  soup, pike 
  Mull Mead, 
  Wynd Mead 
  Tavern Three 
  Merchants 
  Tavern 
  None 
  Modest 
  Theo 
  dwarf 
  male, 212 
  NE  
  6  
  acorn soup, 
  roast stag, 
  wild boar 
  Dean’s Ale, 
  Eden Mead, 
  Stone Mead 
  Tavern The Yellow 
  Dragon Tavern 
  None 
  Poor 
  Max 
  human 
  male, 24 
  CN 
  7 
  fish soup, 
  pike, wild 
  boar chop 
  Farstad 
  Mead, Wynd 
  Mead 
  Tavern The Red 
  Goblin Tavern 
  None 
  Modest 
  Uther 
  human 
  male, 48 
  CN 
  6 
  chicken, 
  pike, rabbit 
  stew, 
  smoked 
  salmon 
  Mull Mead, 
  True 
  Hammer 
  Mead, Rock 
  Mead, Wynd 
  Mead 
  Tavern The Quiet Sage None 
  Poor 
  Kaspar 
  human 
  male, 22 
  CN 
  7 
  bark soup, 
  mushroom 
  soup, wild 
  boar 
  Farstad 
  Mead, Mull 
  Mead 
  Tavern The Rowdy 
  Wizard Tavern 
  None 
  Modest 
  Wabbi 
  halfling 
  male, 74 
  4th level sorcerer 
  CG 
  9 
  apple pie, 
  baked goat, 
  mushroom 
  soup, 
  venison 
  Dean’s Ale, 
  Rock Mead, 
  True 
  Hammer 
  Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  82 
  Taverns and Inns Table Part 4 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep Staff Meals 
  Drink 
  Tavern 
  The Seven 
  Ghosts 
  None 
  Comfortable Lindaren 
  half-elf 
  female, 64 
  LG 
  12 
  cherry pie, 
  mutton, 
  roast stag 
  Gargoyle 
  Mead, Rock 
  Mead 
  Tavern 
  The Four 
  Trolls 
  None 
  Poor 
  Marden 
  human 
  male, 49 
  N 
  8 
  mushroom 
  soup, onion 
  soup, roast 
  chicken 
  Mull Mead, 
  Rock Mead 
  Tavern 
  The 
  Wandering 
  Knight 
  None 
  Poor 
  Buck 
  human 
  male, 24 
  3rd level fighter 
  LG 
  7 
  chicken 
  soup, 
  salmon, 
  turkey soup 
  Mull Mead, 
  Wynd Mead 
  Tavern 
  The Thirsty 
  Frog Tavern 
  None 
  Poor 
  Grenna 
  human 
  female, 26 
  LG 
  6 
  chicken 
  soup, rabbit, 
  trout  
  Robin Mead, 
  White Bear 
  Mead 
  Tavern 
  The Green 
  Falcon  
  None 
  Modest 
  Wren  
  human 
  male, 28 
  2nd level rogue 
  NE 
  8 
  boar ribs, 
  squash soup, 
  trout 
  Hob Mead, 
  Rain Mead, 
  True 
  Hammer 
  Mead 
  Tavern 
  The Laughing 
  Fish Tavern 
  None 
  Comfortable Rashaen 
  half-elf 
  female, 24 
  3rd level fighter 
  CG 
  7 
  apple pie, 
  fruitcake, 
  smoked 
  salmon, 
  wild boar 
  Stone Mead, 
  Wynd Mead 
  Tavern 
  The Drunken 
  Toad 
  None 
  Poor 
  Franny 
  human 
  female, 20 
  3rd level rogue 
  CG 
  6 
  bark soup, 
  potato soup, 
  wild turkey 
  Mull Mead, 
  Two 
  Hammer 
  Mead, Wynd 
  Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  83 
  Taverns and Inns Table Part 5 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep Staff 
  Meals 
  Drink 
  Tavern 
  The Barking 
  Dog 
  None 
  Modest 
  Ernest 
  human 
  male, 25 
  LG 
  9 
  apple pie, 
  meat pie, 
  roast 
  pheasant 
  Mull Mead, 
  Dean’s Ale, 
  Two 
  Hammer 
  Mead 
  Tavern 
  The Silver 
  Eel 
  None 
  Poor 
  Spike 
  human  
  male, 48 
  LG 
  5 
  acorn soup, 
  rabbit, 
  salmon  
  Eden Mead, 
  Forest Mead 
  Tavern 
  The Golden 
  Lamb 
  None 
  Poor 
  Mook 
  gnome 
  male, 71 
  CG 
  6 
  bark soup, 
  mushroom 
  soup, roast 
  grouse 
  Mull Mead, 
  Rock Mead 
  Tavern 
  The Angry 
  Cleric 
  None 
  Squalid 
  Raiphos 
  tiefling 
  male, 23 
  NE  
  14 
  cabbage 
  stew, fish 
  soup, rabbit 
  stew 
  Mull Mead, 
  Rock Mead 
  Tavern 
  The Whale 
  None 
  Poor 
  Horan 
  hill dwarf 
  male, 175 
  LN 
   
  7 
  chicken 
  stew, pike, 
  wild boar 
  chop 
  Mull Mead, 
  Rain Mead, 
  Rock  Mead, 
  Wynd Mead 
  Tavern 
  The Greedy 
  Goat 
  None 
  Poor 
  Elsie 
  human 
  female, 59 
  CN 
  8 
  apple pie, 
  chicken 
  stew, pike, 
  turkey soup 
  Mull Mead, 
  Roan Mead, 
  Rock Mead 
  Tavern 
  The Fat Pony 
  None 
  Modest 
  Jaysen 
  human 
  male, 25 
  4th level rogue 
  NE 
  12 
  cherry pie, 
  roast stag, 
  squash soup, 
  venison, 
  wild boar 
  Dean’s Ale, 
  Forest Mead, 
  Rain Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  84 
  Taverns and Inns Table Part 6 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep Staff Meals 
  Drink 
  Tavern 
  The 
  Laughing 
  King 
  None 
  Poor 
  Collins 
  human 
  male, 35 
  NE 
  14 
  chicken 
  soup, meat 
  pie, rabbit 
  Mull Mead, 
  Wynd Mead 
  Tavern 
  The Old Fool 
  None 
  Poor 
  Kelli 
  human 
  female, 52 
  CN 
  7 
  Bark soup, 
  cabbage 
  soup, wild 
  turkey 
  Farstad 
  Mead, Mull 
  Mead, Wynd 
  Wine 
  Tavern 
  The Lonely 
  Mage 
  None 
  Modest 
  Iman 
  human 
  male, 27 
  CG 
  6 
  chicken, 
  cooked beef, 
  wild boar 
  Jade Mead, 
  Stone Mead 
  Tavern 
  Four Winds 
  Tavern 
  None 
  Poor 
  Josh 
  human 
  female, 20 
  NE 
  10 
  bark soup, 
  salmon 
  Dragon 
  Mead, Mull 
  Mead 
  Tavern 
  The Beasts 
  None 
  Modest 
  Buttercop 
  gnome 
  male, 123 
  LG 
  8 
  onion soup, 
  roast stag 
  Rock Mead, 
  Wynd Mead 
  Tavern 
  The Happy 
  Eagle 
  None 
  Modest 
  Dustin 
  human 
  male, 55 
  3rd level wizard 
  CG 
  7 
  baked goat, 
  carrot soup, 
  trout 
  Rain Mead, 
  Wynd Mead 
  Tavern 
  The Old 
  Woods Inn 
  None 
  Comfortable Vance 
  human 
  male, 31 
  NG 
  9 
  mutton, 
  roast stag, 
  wild turkey 
  Gargoyle 
  Mead, Rain 
  Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  85 
  Taverns and Inns Table Part 7 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep Staff Meals 
  Drink 
  Tavern 
  The Broken 
  Skulls 
  Tavern 
  None 
  Comfortable Theresa 
  human 
  female, 25 
  LG 
  12 
  quail, roast 
  grouse, 
  squash soup, 
  trout 
  Dean’s Ale, 
  Rain Mead, 
  Wynd Mead, 
  Wynd Wine 
  Tavern 
  The Iron 
  Rose 
  None 
  Modest 
  Rodun 
  hill dwarf 
  male, 164 
  LG 
  9 
  meat pie, 
  onion soup, 
  turkey soup, 
  trout 
  Mull Mead, 
  True 
  Hammer 
  Mead, Wynd 
  Mead 
  Tavern 
  The Lonely 
  Fish Inn 
  None 
  Modest 
  Margan 
  hill dwarf 
  male, 237 
  LG 
  7 
  boar ribs, 
  mutton, 
  turkey pie 
  Eden Mead, 
  Stone Mead 
  Tavern 
  The Silver 
  Dog Inn 
  None 
  Aristocratic 
  Helga 
  human 
  female, 47 
  CN 
  12 
  quail, 
  salmon roast 
  grouse 
  Gargoyle 
  Mead, Rain 
  Mead 
  Tavern 
  The Drunken 
  Demon 
  None 
  Poor 
  Nels 
  human 
  male, 51 
  N 
  5 
  cabbage 
  soup, 
  chicken 
  soup, fish 
  soup 
  Mull  Mead, 
  True 
  Hammer 
  Mead 
  Tavern 
  The 
  Wandering 
  Dwarf 
  None 
  Poor 
  Rinaen 
  half-elf 
  male, 32 
  1st level fighter 
  N 
  6 
  chicken 
  stew, wild 
  boar chop 
  Mull Mead, 
  Rain Wine, 
  Wynd Mead 
  Tavern 
  The Worthy 
  Warrior 
  None 
  Modest 
  Sally 
  human 
  female, 30 
  CN 
  7 
  meat pie, 
  potato soup, 
  wild boar 
  Rock Mead, 
  Wynd Mead 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  86 
  Taverns and Inns Table Part 8 
   
  Type 
  Name 
  Rooms Quality 
  Innkeeper/Barkeep Staff 
  Meals 
  Drink 
  Inn 
  The Humble 
  Hawk Inn 
   
  1sp 
  Poor 
  Lonny 
  human 
  male, 26 
  NE 
  6 
  None 
  None  
  Inn 
  The Elven 
  Brothers Inn 
  7cp 
  Squalid 
  Morgan 
  human 
  male, 47 
  CN 
  6 
  None 
  None 
  Inn 
  The Echoes 
  1sp 
  Poor 
  Aaron 
  human 
  male, 35 
  NE 
  8 
  None 
  None 
  Inn 
  The Curious 
  Giant 
  1sp 
  Poor 
  Pobsickle 
  gnome 
  male, 164 
  NE  
  6 
  None 
  None 
  Inn 
  The Crafty 
  Dwarf Inn 
  5sp 
  Modest 
  Julian 
  human 
  male, 31 
  NE 
  8 
  None 
  None 
  Inn 
  The Wise 
  Wolf Inn 
  1sp 
  Poor 
  Reagan 
  human 
  female, 18 
  4th level bard 
  CN 
  9 
  None 
  None 
  Inn 
  The Old Bear 
  Inn 
  8sp 
  Comfortable 
  Malen 
  hill dwarf 
  male, 148 
  LG  
  9 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  87 
  Taverns and Inns Table Part 8 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep 
  Staff Meals 
  Drink 
  Inn 
  The Golden 
  Harpy 
  1sp 
  Poor 
  Rydon 
  human 
  male, 25 
  3rd level wizard 
  CG 
  6 
  None 
  None 
  Inn 
  The Red 
  Drum Inn 
  5sp 
  Modest 
  Kensington 
  human  
  male, 38 
  CN 
  12 
  None 
  None 
  Inn 
  Three 
  Hounds Inn 
  8sp 
  Comfortable 
  Jabs 
  halfling 
  male, 87 
  3rd level fighter 
  LG 
  12 
  None 
  None 
  Inn 
  The Blind 
  Bear Inn 
  8sp 
  Comfortable 
  Jen 
  human 
  female, 37 
  LN 
  10 
  None 
  None 
  Inn 
  The Lazy 
  Druid  
  2gp 
  Wealthy 
  Warren 
  human  
  male, 29 
  CN 
  15 
  None 
  None 
  Inn 
  The Old 
  Lighthouse 
  Inn 
  4gp 
  Aristocratic 
  Marnie 
  human 
  female, 56 
  CG 
  20 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  88 
  Taverns and Inns Table Part 9 
   
  Type 
  Name 
  Rooms Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Inn 
  The Sleeping 
  Snake Inn 
  2gp 
  Wealthy 
  Derry 
  halfling 
  female, 28 
  CG 
  16 
  None 
  None 
  Inn 
  The Stone 
  Turtle 
  1sp 
  Poor 
  Vianna 
  half-elf 
  female, 59 
  CG 
  6 
  None 
  None 
  Inn 
  The Blue Fox 5sp 
  Modest 
  Robb 
  human 
  male, 48 
  CN 
  12 
  None 
  None 
  Inn 
  The Lonely 
  Bugbear 
  2gp 
  Wealthy 
  Tad 
  human 
  male, 27 
  4th level sorcerer 
  CN 
  14 
  None 
  None 
  Inn 
  The Green 
  Wolf Inn 
  5sp 
  Modest 
  Hester 
  human  
  female, 29 
  LG 
  15 
  None 
  None 
  Inn 
  The Silent 
  Scribe Inn 
  5sp 
  Modest  
  Borgin 
  human 
  male, 46 
  N 
  12 
  None 
  None 
  Inn 
  The Old 
  Duck Inn 
  1sp 
  Poor 
  Jasper 
  human 
  male, 27 
  1st level fighter 
  CG 
  10 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  89 
  Taverns and Inns Table Part 10 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Inn 
  The Dancing 
  Dog Inn 
  1sp 
  Poor 
  Hobbs 
  halfling 
  male, 138 
  NE 
  12 
  None 
  None 
  Inn 
  The Funny 
  Goblin 
  1sp 
  Poor 
  Kylie 
  half-elf 
  female, 21 
  CG  
  9 
  None 
  None 
  Inn 
  The Winding 
  Road Inn 
  None 
  Modest 
  Faldir 
  human 
  male, 40 
  N 
  8 
  None 
  None 
  Inn 
  The Sleeping 
  Duke Inn 
  8sp 
  Comfortable Harben 
  hill dwarf 
  male, 111 
  4th level fighter 
  LG 
  9 
  None 
  None 
  Inn 
  The Fat 
  Cleric  
  5sp 
  Modest 
  Perry 
  halfling 
  male, 167 
  CG  
  7 
  None 
  None 
  Inn 
  The Holy 
  Hawk Inn 
  1sp 
  Poor 
  Anton 
  human 
  male, 25 
  CN 
  6 
  None 
  None 
  Inn 
  The Happy 
  Giant Inn 
  1sp 
  Poor 
  Nella 
  human 
  female, 23 
  NE 
   
  5 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  90 
  Taverns and Inns Table Part 11 
   
  Type 
  Name 
  Rooms 
  Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Inn 
  The Last 
  Paladin Inn 
  7cp 
  Squalid 
  Mel 
  human 
  male, 53 
  NE 
  5 
  None 
  None 
  Inn 
  The Smiling 
  Donkey Inn 
  1sp 
  Poor 
  Deb 
  human 
  female, 48 
  CE 
  5 
  None 
  None 
  Inn 
  The 
  Laughing 
  Mage 
  1sp 
  Poor 
  Burjan 
  goblin 
  male, 18 
  NE 
  9 
  None 
  None 
  Inn 
  The Four 
  Crows 
  7cp 
  Squalid 
  Hank 
  human 
  male, 22 
  LG 
  5 
  None 
  None 
  Inn 
  The Red 
  Wagon Inn 
  7cp 
  Squalid 
  Valentin 
  human 
  male, 24 
  5th level warlock 
  LE 
  5 
  None 
  None 
  Inn 
  The Broken 
  Quill 
  1sp 
  Poor 
  Talbert 
  human 
  male, 25 
  LG 
  8 
  None 
  None 
  Inn 
  The Honest 
  Dwarf 
  5sp 
  Modest 
  Wodford 
  human 
  male, 47 
  CN 
  6 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  91 
  Taverns and Inns Table Part 12 
   
  Type 
  Name 
  Rooms Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Inn 
  The White 
  Horse Inn 
  1sp 
  Poor 
  Adam 
  human 
  male, 37 
  N 
  7 
  None 
  None 
  Inn 
  The Wild 
  Gnome 
  5sp 
  Modest 
  Kergan 
  human 
  male, 44 
  CN 
  6 
  None 
  None 
  Inn 
  Three 
  Wagons Inn 
  5sp 
  Modest 
  Miri 
  human 
  female, 35 
  4th level fighter 
  LG 
  10 
  None 
  None 
  Inn 
  Red Rock 
  Inn 
  1sp 
  Poor 
  Thoran 
  hill dwarf 
  male, 244 
  3rd level fighter 
  LG 
  8 
  None 
  None 
  Inn 
  The Stone 
  Fish  
  1sp 
  Poor 
  Maethryn 
  human 
  female, 24 
  LG 
  7 
  None 
  None 
  Inn 
  The Copper 
  Horse 
  7cp 
  Squalid 
  Brendan 
  human 
  male, 31 
  CN 
  5 
  None 
  None 
  Inn 
  The Last 
  Chimera 
  7cp 
  Squalid 
  Yazbar 
  tiefling 
  male, 19 
  4th level rogue 
  LE 
  4 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  92 
  Taverns and Inns Table Part 13 
   
  Type 
  Name 
  Rooms Quality 
  Innkeeper/Barkeep 
  Staff 
  Meals 
  Drink 
  Inn 
  The Flying 
  Bugbear  
  5sp 
  Modest 
  Waelyn 
  half-elf 
  male, 27 
  4th level wizard 
  CN 
  5 
  None 
  None 
  Inn 
  Sun Wolf Inn 
  7cp 
  Squalid 
  Lenny 
  human 
  male, 60 
  NE 
  5 
  None 
  None 
  Inn 
  The Two 
  Hats Inn 
  7cp 
  Squalid 
  Ennis 
  human 
  male, 52 
  N 
  6 
  None 
  None 
  Inn 
  The Smiling 
  Bear Inn 
  5sp 
  Modest 
  Mindaen 
  half-elf 
  male, 28 
  3rd level sorcerer 
  CN 
  12 
  None 
  None 
  Inn 
  The 
  Redwood Inn 
  1sp 
  Poor 
  Simon 
  human 
  male, 50 
  NE 
  15 
  None 
  None 
  Inn 
  The Sleeping 
  Fox Inn 
  7cp 
  Squalid 
  Fibs 
  halfling  
  male, 93 
  4th level rogue 
  CE 
  9 
  None 
  None 
   
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  93 
  Tavern Menu Prices 
  Food 
   
  MEAT/SEAFOOD (one portion) 
  Baked Goat.......................3sp 
  Boar Ribs .........................4sp 
  Chicken ............................3sp 
  Cooked Beef.....................4sp 
  Meat Pie ...........................5sp 
  Mutton ..............................6sp 
  Perch ................................3sp 
  Pike ..................................3sp 
  Pork Chop ........................1sp 
  Quail .................................5sp 
  Rabbit ...............................1sp 
  Roast Grouse ....................3sp 
  Roast Stag ........................4sp 
  Salmon .............................1sp 
  Sausage ............................3sp 
  Trout .................................2sp 
  Turkey Pie ........................6sp 
  Wild Boar .........................4sp 
  Wild Boar Chop ...............1sp 
  Wild Turkey .....................4sp 
  Venison ............................3sp 
   
  STEWS 
  Cabbage Stew......................7cp 
  Rabbit Stew .........................8cp 
   
   
  BREADS 
  Common, loaf .....................2cp 
  Flatbread, loaf .....................4cp 
  Sweetbread, loaf ..................5cp 
   
  CHEESE 
  Common, one serving .........1sp 
   
  FRUIT and VEGETABLES 
  Assorted Greens ..................3cp 
  Thistle Salad........................2cp 
   
  SOUPS 
  Acorn Soup .........................3cp 
  Bark Soup............................2cp 
  Cabbage Soup .....................5cp 
  Cabbage Stew......................7cp 
  Chicken Soup ......................6cp 
  Fish Soup ............................6cp 
  Mushroom Soup ..................5cp 
  Onion Soup .........................3cp 
  Potato Soup .........................4cp 
  Squash Soup ........................1sp 
  Turkey Soup ........................6cp 
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  94 
   
  Drinks 
   
  MEAD 
  Amber Mead ....................6cp 
  Cliff Mead ........................9cp 
  Dean’s Ale .......................8cp 
  Dragon Mead ...................6cp 
  Eden Mead .......................5cp 
  Farstad Mead ....................5cp 
  Forest Mead .....................5cp 
  Gargoyle Mead.................1sp 
  Hob Mead.........................5cp 
  Jade Mead ........................5cp 
  Lynd Mead .......................4cp 
  Mull Mead ........................4cp 
  Nob Mead.........................5cp 
  Rain Mead ........................5sp 
  Robin Mead ......................7cp 
  Rock Mead .......................1sp 
  South Mead ......................4cp 
  Stone Mead ......................2sp 
  Sky Mead .........................5cp 
  True Hammer Mead .........1sp 
  White Bear Mead .............5cp 
  Wynd Mead ......................5cp 
  WINE 
  Avon Wine ..........................3sp 
  Boar Wine ...........................6sp 
  Crown Wine ........................8sp 
  Misty Wine..........................5gp 
  Purple Haze .........................1gp 
  Silver Wine .........................5sp 
  Vandis Wine........................7sp 
  Whispering Wine ................15gp 
  Yew Wine ...........................5gp 
   
  TEA 
  Bark Tea ..............................1cp 
  Ginger Tea ..........................1cp 
  Lemon Tea ..........................1cp 
  Mint Tea ..............................1cp 
  Sage Tea ..............................1cp 
   
  DESSERTS 
  Apple Crumble ....................2sp 
  Apple Pie .............................2sp 
  Pumpkin Pie ........................1sp
   
   
  
   
  Not for resale. Permission granted to print or photocopy this document for personal use only. 
  95 
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc 
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  15. Copyright Notice 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy 
  Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris 
  Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. 
  System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on material by E. Gary Gygax and Dave ArnesonSkreyn’s Register: The Bonds of Magic. © 
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  5e Options: Rogue Archetypes Shadow Warrior. ©2015, Rogue Genius Games. Designers: Owen K.C. 
  Stephens and Rich E. Howard. 
  Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
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  97 
  The Book of Experimental Might Copyright 2008, Monte J. Cook. All rights reserved. 
  Advanced Races: Centaurs. © 2014 Open Design; Author: Karen McDonald. KoboldPress.com 
  Advanced Races: Dragonkin © 2013 Open Design; Authors: Amanda Hamon Kunz. 
  Advanced Races: Gearforged. © 2013 Open Design; Authors: Thomas Benton. 
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  Advanced Races: Shadow Fey. © 2014 Open Design; Authors: Carlos and Holly Ovalle. 
  Advanced Races: Trollkin. © 2015 Open Design; Authors: Steven T.Helt, Stephen Rowe, and Dan Dillon. 
  Midgard Heroes © 2015 Open Design; Author: Dan Dillon. 
  END OF LICENSE 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Cawood/Between Dungeons Handbook.pdf