TEXT:  
  Artwork by Marty Abbe-Schneider 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Sacred Oath 
  Becoming a paladin involves taking vows that commit the 
  paladin to the cause of righteousness, an active path of 
  fighting wickedness. The final oath, taken when he or she 
  reaches 3rd level, is the culmination of all the paladin’s 
  training. Some characters with this class don’t consider 
  themselves true paladins until they have reached 3rd level 
  and made this oath. For others, the actual swearing of the 
  oath is a formality, an official stamp on what has always 
  been true in the paladin’s heart. 
  Oath of Yuletide 
  The Yuletide is an enchanted time of hope, togetherness, 
  and generosity in the face of the bitterest months of the 
  year. Throughout the centuries, this mystical season has 
  had many keepers, from the bards of Candlenights, to the 
  druids of Winter Solstice, but in recent years, paladins have 
  been the vanguards for Yuletide cheer and traditions.  
       The Oath of Yuletide’s traditions were first set down by 
  Claus, the Old Saint, a jolly elf and toymaker from a frigid 
  northern land who wished nothing more than to bring 
  happiness to the world’s children. Today, it is championed 
  by paladins that follow in his footsteps, wearing his 
  signature crimson and white colors as they spread Yuletide 
  cheer to all. 
  Tenets of Yuletide 
  The traditions held by paladins who swear the Oath of 
  Yuletide may vary, and many of them may disagree on its 
  fine details, but all know, in their hearts, the season's true 
  meaning. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       Joy to the World. Spread 
  happiness and hope wherever you 
  travel, especially to the young and 
  innocent. 
       Peace on Earth. Protect the weak, but always 
  seek a nonviolent solution, if possible. Friendship is 
  almost always preferable to violence. 
       Goodwill to Men. Treat everyone you meet fairly, and 
  act kindly to those in need. 
  Oath Spells 
  You gain oath spells at the paladin levels listed. 
  Paladin Level 
  Spells 
  3rd 
  bless, sleep 
  5th 
  enlarge/reduce, zone of truth 
  9th 
  beacon of hope, sleet storm 
  13th 
  fabricate, freedom of movement 
  17th 
  animate objects, dispel evil and good 
  Channel Divinity 
  When you take this oath at 3rd level, you gain the 
  following two Channel Divinity options: 
       Jolly Countenance. As an action on your turn, you can 
  use your Channel Divinity to inspire your allies with a 
  hearty laugh or a warm grin. All friendly creatures within 
  30 feet of you gain temporary hit points equal to 2d10 + 
  your Charisma modifier. These temporary hit points last for 
  1 minute, or until you fall unconscious. 
       Sack of Presents. You can always find the perfect gift. 
  As a bonus action, you can use your Channel Divinity 
  when you reach into a bag, sack, or satchel to retrieve a 
  beautifully wrapped gift for a creature you can see. You 
  
   
  As seen on 
   
   
   
   
  Hero Club 
  Artwork by Marty Abbe-Schneider 
  can choose any common magic item or piece of equipment 
  worth 50 gp or less that fits within the container from 
  which you retrieve it. Alternatively, you can let the GM 
  decide on the item; in this case, the item is magically 
  selected to be the perfect gift for the creature. Once you use 
  this Channel Divinity option to select a gift for a creature 
  (including yourself), you can’t create another gift for that 
  creature for 1 week. 
  Aura of Merriment 
  Starting at 7th level, you and friendly creatures within 10 
  feet regain the maximum number of hit points possible 
  from any magical healing. 
       At 18th level, the range of this aura increases to 30 feet. 
  Spirit of the Season 
  By 15th level, as a reaction when you or a creature you can 
  see within 10 feet of you makes a saving throw, you can 
  choose for them to automatically succeed. Once you use 
  this ability, you can’t use it again until you finish a short or 
  long rest. 
  Grandfather Frost 
  Starting at 20th level, you can use your action to assume an 
  avatar of Claus, the Old Saint, for 1 minute. For this 
  duration, you gain the following benefits: 
  • At the beginning of each of your turns for the duration, 
  you can choose one friendly creature within 30 feet of 
  you to regain 10 hit points, and one creature within that 
  range to take 10 cold damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
  • Your melee attacks deal an additional 2d8 radiant 
  damage.  
  Once you use this ability, you can't use it again until you 
  finish a long rest. 
  Magic Items 
  These magic items are important to paladins who swear the 
  Oath of Yuletide. 
  Sleigh of Swift Flying 
  Wondrous item, legendary 
  You can command this sleigh to levitate and fly by saying 
  its command word. It can be controlled by its driver via a 
  rein that requires at least one hand to manipulate. 
       The sleigh is a huge object with an AC of 15, 100 HP 
  and resistance to all damage. Up to two Medium creatures 
  or one Large creature can ride inside the sleigh; it can also 
  hold up to 1,000 lb. of cargo. The sleigh's base speed is 120 
  feet, and this is increased by 30 feet for each reindeer 
  hitched to it, up to a maximum of 8 reindeer (360 feet). 
  Sword of Cheer 
  Weapon (longsword), very rare (requires attunement) 
  This sword, an ancient relic of yuletide tradition, 
  consumes the evil that grips men’s hearts during the 
  harshest of winter months. You gain a +2 bonus to attack 
  and damage rolls made with this magic weapon. This sword 
  sheds bright light in a 20-foot radius and dim light for an 
  additional 20 feet. Each creature within the sword’s light is 
  warmed gently, and has resistance to cold damage.   
       Additionally, when you hit a fiend or undead with this 
  weapon, the target takes an additional 1d4 radiant damage. 
  If the target is possessed, it must make a DC 17 Wisdom 
  saving throw; otherwise, the possession ends. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Oath of Yuletide.pdf