TEXT: Aliens for GURPS 4th Edition 
  December 29, 2006 
  GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated.  GURPS Space Atlas 4 is copyright 1991 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Pyramid #18 is copyright 1996 by Steve Jackson Games Incorporated.  Pyramid #19 is copyright 1996 by Steve Jackson Games Incorporated. 
  Aliens for GURPS 4th Edition is copyright 2004 by Eric B. Smith. 
  - 1  of  5 - 
  Aliens 
  An Phar [2] 
  p. A26 
  Attributes: ST -1 [-10] 
  Secondary Characteristics: HP +2 [4] 
  Advantages: Acute Hearing +2 [4], Common Sense [10] 
  Disadvantages: Phobia: Fear of Dirt (Rupophobia) (15) [-5]; 
  Preoccupied with Philosophy [-1] 
   
  Banduch [72] 10'-12' long, 1,000-1,100 lbs 
  p. A52 
  Attributes: ST +10 (No Fine Manipulators, -40%; 
  Size, -20%) [40]; DX -2 [-40]; HT +1 [10] 
  Secondary Characteristics: SM +2 
  Advantages: Amphibious [10]; Animal Empathy [5]; 
  Empathy [15]; Extra Legs: 4 [5]; Luck [15]; Mind Reading 
  (Telepathic, -10%) [27]; Nictitating Membrane 3 [3]; 
  Striker: Crushing (Tail) (Clumsy -2, -40%) [3]; 
  Telecommunication: Telesend (Telepathic, -10%) [27]; 
  Telekinesis 8 (TK, -10%) [36] 
  Disadvantages: Horizontal [-10]; Increased 
  Consumption 1 [-10]; Laziness [-10]; Pacifism: Total 
  nonviolence [-30]; Phobia: Heights (Acrophobia) (12) [-10]; 
  Shyness: Mild [-5]; Sleepy (1/2 the time) [-8]; 
  Truthfulness (12) [-5] 
  Skills: Detect Lies @ Per+3* (H) [4] 
  *Receives +3 bonus from Empathy. 
   
  Cidi [-11] 5"-7" tall, 1-2 lbs 
  p. A40 
  Attributes: ST -7 [-70]; DX +2 [40]; HT -1 [-10] 
  Secondary Characteristics: SM -6 
  Advantages: Extra Arm (Prehensile Tail) [10]; Fur [1]; High 
  Manual Dexterity +2 [10]; Night Vision 9 [9] 
  Disadvantages: Hate to be Patronized [-1]; Curious about 
  new people [-1] 
   
  Crystal Computer [60] 1,000-2,000 lbs 
  p. A122 
  Attributes: ST -10 [-100]; IQ +2 [40]; HT +1 [10] 
  Secondary Characteristics: SM +2; HP +40 (Size -20%) [64] 
  Advantages: Affliction (Nightmares) (Malediction 3, +200%; 
  Duration: Permanent (Dispelled by resisting 2 consecutive 
  nights), +150%; Disadvantage: Nightmares (6), +10%; 
  Secondary Hallucinations, +10%; Accessibility: 
  Telepaths (-50%); Telepathic, -10%) [41], AI (non-
  Reprogrammable) [42]; Body of Stone [140]; Talent: 
  Mathematical Ability +1 [10]; Telecommunication: Telesend 
  (Racial, -20%; Telepathic, -10%) [21] 
  Disadvantages: Blindness [-50]; Deafness [-20]; Cannot 
  Speak: Mute [-25]; Obsession (All organic intelligence must be 
  destroyed) (12) [-10]; No Manipulators [-50]; No Sense of 
  Smell or Taste [-5]; Paranoia [-10]; No Legs (Sessile) [-50]; 
  Social Stigma (Valuable Property) [-10] 
  Skills: Astronomy @ IQ* (H) [2]; 
  Computer Programming @ IQ (H) [4]; 
  Mathematics (Applied) @ IQ+1* (H) [4]; 
  Navigation (Hyperspace) @ IQ (A) [2]; 
  Physics @ IQ+1* (VH) [8]; Research @ IQ (A) [2] 
  *Includes +1 from Mathematical Ability 
   
  Languages 
  Most of the races listed here have their own language, or 
  possibly multiple languages. The player must decide if the 
  character has the worlds Common language (Galanglic, 
  English, or whatever it is called) or the races language as his 
  Native Language, as befits the characters background story. 
  Taking multiple languages costs the normal amount. 
   
  Engai [257]  
  p. A108 
  Attributes: ST -1 [-10]; DX +2 [40]; IQ +3 [60]; HT +4 [40] 
  Advantages: Appearance: Very Beautiful [16]; 
  Charisma +2 [10]; Empathy [15]; Metabolism Control +3 [15]; 
  Night Vision +9 [9]; Perfect Balance [15]; Protected Sense: 
  Vision [5]; Skill Bonus: +1 Public Speaking [2]; 
  Status +2 [10]; Unaging [15]; Voice [10]; Walk on Liquid [15] 
  Disadvantages: Intolerance ("Mortal Races") [-10]; 
  Laziness [-10]; Overconfidence (6) [-10] 
  Skills: Biology (Earthlike) @ IQ (VH) [8]; 
  Breath Control @ HT (H) [4]; Chemistry @ IQ (H) [4]; 
  Karate @ DX (H) [4] 
   
  Fasanni [24]  
  p. A44 
  Attributes: ST -1 [-10]; DX +1 [20];  
  Advantages: Cultural Adaptability: Xeno-Adaptability [20]; 
  Fur [1]; Intuition [15]; Talent: Storytelling +1 [5] 
  Disadvantages: Color Blindness [-10]; 
  Overconfidence (12) [-5]; Pacifism: Self-Defense Only [-15]; 
  Prefers to dress like whatever race they're among [-1] 
  Skills: Fast-Talk @ IQ+1 (A) [4] 
  Talents: Storytelling: Acting, Savior-Faire, Poetry, 
  Performance, Public Speaking, Writing. Reaction Bonus: 
  Anyone who sees you perform or reads your material. 5 
  points/level. 
   
  Garuda [-4]  
  p. SAT4:76 
  Attributes: ST -3 [-30]; HT -1 [-10] 
  Advantages: Absolute Direction: 3D Spatial Sense [10]; 
  Acute Hearing +1 [2]; Acute Vision +3 [6]; Ambidexterity [5]; 
  Empathy [15]; Flight (Winged, -25%; Requires Low Gravity, 
  0.5G or less, -25%) [20]; Peripheral Vision [15]; Talent: 
  Musical Ability +1 [5] 
  Disadvantages: Combat Paralysis [-15]; 
  G-Intolerance: 0.05G [-20]; No Sense of Smell/Taste [-5]; 
  Acceleration Weakness [-1]; Inscrutable to other races [-1] 
   
  Gerodian [14]  
  p. A48 
  Attributes: ST -1 [-10]; IQ +3 [60]; HT -1 [-10] 
  Advantages: Eidetic Memory [5] 
  Disadvantages: Code of Honor (Respect life and free 
  will) [-10]; Sense of Duty (Help others without interfering or 
  controlling) [-10]; G-Intolerance: 0.1G [-10]; Acceleration 
  Weakness [-1] 
   
   
  
  Aliens for GURPS 4th Edition 
  December 29, 2006 
  GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated.  GURPS Space Atlas 4 is copyright 1991 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Pyramid #18 is copyright 1996 by Steve Jackson Games Incorporated.  Pyramid #19 is copyright 1996 by Steve Jackson Games Incorporated. 
  Aliens for GURPS 4th Edition is copyright 2004 by Eric B. Smith. 
  - 2  of  5 - 
   
  Gloworm [61]  
  p. A124 
  Attributes: ST -3 [-30]; DX +2 [40]; IQ -1 [-20]; HT +2 [20] 
  Advantages: Affliction (Dazzle) (Daze, +50%; 
  Malediction 1, +100%; Sense-Based: Vision, -20%) [23]; 
  Chameleon 4 [20]; Flight (Psychokinetic, -10%) [36]; 
  Improved G-Tolerance: 0.5G [10]; Metabolism Control 3 [15]; 
  Silence 2 [10]; Stretching 5 [30]; 
  Temperature Tolerance 10 [10] 
  Disadvantages: Gluttony (12) [-5]; Cannot Speak: 
  Mute [-25]; Reputation -4 [-20]; Short Lifespan 2 (x1/4) [-20]; 
  Veriform [-35]; Illiterate [-3] 
  Skills: Brawling @ DX (E) [1]; 
  Camouflage @ IQ +1 (E) [2]; Stealth @ DX (A) [2] 
   
  Gormelite [19]  
  p. A80 
  Attributes: ST +4 [40]; HT +3 [30] 
  Advantages: Damage Resistance +1 (Tough Skin, -40%) [3]; 
  Fur [1] 
  Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; 
  Greed (12) [-15]; Overconfidence (12) [-5]; Paranoia [-10]; 
  Reputation -2 [-10] 
  Skills: Brawling @ DX+2 (E) [4]; Axe/Mace @ DX (E) [1] 
   
  Irari [17]  
  p. A32 
  Attributes: IQ +2 [40] 
  Advantages: Extended Lifespan [2]; 
  Fight (Winged, -25%) [30] 
  Disadvantages: Compulsive Behavior (Research) (12) [-10]; 
  Impulsiveness (12) [-10]; Stubbornness [-5];  
  Vulnerability (Common: Crushing, x2 Damage) [-30] 
   
  Jaril [70] 10'-12' tall, 900-1,000 lbs 
  p. A36 
  Attributes: ST +10 (Size, -20%) [80] 
  Secondary Characteristics: SM +2 
  Advantages: Talent: Artificer +2 [20] 
  Disadvantages: Gullibility (12) [-10]; Sense of Duty 
  (Repopulate race) [-15]; Truthfulness (12) [-5] 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Kaa [23]  
  p. A64 
  Attributes: ST +1 [10] 
  Secondary Characteristics: HP +1 [2]; FP +1 [3] 
  Advantages: Ambidexterity [5]; Claws: Blunt [3]; 
  Constriction Attack [15]; Damage Resistance +2 (Tough 
  Skin, -40%) [6]; Extra-Flexible Arms [10]; Flexibility: Double-
  Jointed [15]; Innate Attack: Toxic 2 (Venom) (Cyclic, 1 hour 
  interval, 5 cycles, resistible, +40%; Follow-Up: Sharp 
  Teeth, +0%; Resistible, HT-3, -15%) [10]; 
  Talent: Strategist +1 [5]; Teeth: Sharp [1]; Voice [10] 
  Disadvantages: Bad Sight:  Near-Sighted (Mitigator: 
  Glasses, -60%) [-10]; Bully (12) [-10]; Code of Honor (Avenge 
  all insults, slay all enemies) [-15]; Cowardice (12) [-10]; 
  Delusion (Gaudy displays impress everyone) [-10]; 
  No Legs (Slithers) [0]; Odious Racial Habit (Eats 
  Sentients) [-15]; Reputation -2 [-10] 
  Skills: Hypnotism @ IQ+1 (H) [8] 
  Talents: Strategist: Detect Lies, Diplomacy, Interrogation, 
  Intimidation, Strategy. Reaction Bonus: Anyone who sees you 
  operate. 5 points/level. 
   
  Kinski, Female [26]  
  p. SAT4:77 
  Attributes: HT +3 [30] 
  Secondary Characteristics: Per +1 [5] 
  Advantages: Acute Vision +1 [2]; Acute Hearing +1 [2]; 
  Fur [1]; Improved G-Tolerance: 0.5G [10]; Night Vision +9 [9] 
  Disadvantages: Chummy: Gregarious [-10]; 
  Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; 
  Sleepy (1/2 the time) [-8]; Always carry a Shang (Axe) [-1] 
  Skills: Thrown Weapon (Axe/Mace) @ DX (E) [1] 
   
  Kinski, Male [26]  
  p. SAT4:77 
  Attributes: DX +1 [20]; HT +1 [10] 
  Secondary Characteristics: Per +1 [5] 
  Advantages: Acute Vision +2 [4]; Fur [1]; Improved 
  G-Tolerance: 0.5G [10]; Night Vision +9 [9] 
  Disadvantages: Chummy: Gregarious [-10]; 
  Gullibility (12) [-10]; Sense of Duty (Pride) [-5]; 
  Sleepy (1/2 the time) [-8]; Always carry a Shang (Axe) [-1] 
  Skills: Thrown Weapon (Axe/Mace) @ DX (E) [1] 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Aliens for GURPS 4th Edition 
  December 29, 2006 
  GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated.  GURPS Space Atlas 4 is copyright 1991 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Pyramid #18 is copyright 1996 by Steve Jackson Games Incorporated.  Pyramid #19 is copyright 1996 by Steve Jackson Games Incorporated. 
  Aliens for GURPS 4th Edition is copyright 2004 by Eric B. Smith. 
  - 3  of  5 - 
   
  Kronin [81]  
  p. A68 
  Attributes: DX +1 [20] 
  Advantages: Affliction (Mind Blast) (Based on Will, +20%; 
  Malediction 2, +150%; Secondary Unconsciousness, +40%; 
  Telepathic, -10%) [30]; Danger Sense (ESP, -10%) [14]; 
  Damage Resistance +1 (Tough Skin, -40%) [3]; 
  Mind Reading (Telepathic, -10%) [27]; 
  Mind Shield +3 (Telepathic, -10%) [11]; 
  Telecommunication: Telesend (Telepathic, -10%) [27] 
  Disadvantages: Bloodlust (12) [-10]; Code of Honor 
  (Warrior's code) [-15]; Fanatic [-15]; Honesty (12) [-10]; 
  Sense of Duty (Comrades in arms) [-10] 
  Skills: Beam Weapons (Pistol) @ DX (E) [1]; Beam 
  Weapons (Rifle) @ DX (E) [1]; Force Sword @ DX (A) [2]; 
  Shield (Force) @ DX (A) [1]; Karate @ DX (H) [4] 
   
  Liook Sujan [254] 6,000+ lbs  
  p. A116 
  Attributes: ST -10 [-100]; IQ +5 [100]; HT +5 [50] 
  Secondary Characteristics: Will +5 [25] 
  Advantages: Affliction (Sleep) (Based on Will, +20%; 
  Malediction 2, +150%; Sleep, +150%; Telepathic, -10%) [41]; 
  Affliction (Mind Blast) (Based on Will, +20%; 
  Malediction 2, +150%; Secondary Unconsciousness, +40%; 
  Telepathic, -10%; Alternative Attack, x1/5) [6]; Animal 
  Empathy [5]; Body of Stone [140]; Clairsentience 
  (ESP, -10%) [45]; Detect (Occasional: Psionics, +10; 
  ESP, -10%) [9]; Doesn't Eat [10]; Eidetic Memory: 
  Photographic [10]; Empathy (Telepathic, -10%) [14]; Extended 
  Lifespan 2 (x4) [4]; Mind Control (Conditioning, +50%; 
  Telepathic, -10%) [70]; Mind Reading (Telepathic, -10%) [27]; 
  Mind Shield +3 (Telepathic, -10%) [11]; Precognition 
  (ESP, -10%) [23]; Psychometry (ESP, -10%) [18]; 
  Telecommunication: Telesend (Telepathic, -10%) [27]; 
  Temperature Tolerance 20 [20] 
  Disadvantages: Decreased Time Rate 2 (x1/3) [-200]; 
  No Fine Manipulators: No Manipulators [-50]; No Legs 
  (Sessile) [-50]; No Sense of Smell/Taste [-5] 
  Skills: Detect Lies @ IQ+3* (H) [4] 
  *Includes +3 from Empathy 
   
  Malikithi [24]  
  p. SAT4:13 
  Attributes: ST -2 [-20]; DX +1 [20]; IQ +1 [20] 
  Advantages: Improved G-Tolerance: 1Gs [15]; Night 
  Vision +9 [9]; Talent: Musical Ability +4 [20]; Ultrahearing [5] 
  Disadvantages: Bad Sight (Bright Light) (Mitigator: 
  Glasses, -60%) [-10]; Colorblindness [-10]; Odious Racial 
  Habit (Nosy) [-5]; Odious Racial Habit (Voice) [-5]; Phobia: 
  Autophobia (Fear of being alone) (12) [-15] 
   
   
   
   
   
   
   
   
  Markann [-1]  
  p. A72 
  Attributes: DX +1 [20]; HT -2 [-20] 
  Advantages: Acute Taste and Smell +2 [4]; Extra 
   Arms x2 [20]; Extra Arms x2 (No Physical 
  Attack, -50%) [10]; Flexibility [5]; Fur [1]; High Manual 
  Dexterity +1 [5]; High TL +2 [10]; Peripheral Vision [15]; 
  Temperature Tolerance 10 [10] 
  Disadvantages: Colorblindness [-10]; Delusion: Major 
  (The Markann are the Universe's most evolved race) [-15]; 
  Fanaticism (The Markann quest) [-15]; Intolerance (Lower TL 
  races) [-5]; Odious Racial Habit (Cannibalism, vivisection, 
  sadistic experimentation, etc.) [-15]; Overconfidence (12) [-5]; 
  Reputation -1 [-5]; Sadism (12) [-15] 
  Skills: Piloting (Contragravity) @ DX (A) [2]; 
  Stealth @ DX (A) [2] 
   
  Memer and Saret [-45]  
  p. A60 
  Attributes: ST -2 [-20]; DX -1 [-20]; IQ -1 [-20] 
  Advantages: Damage Resistance +2 (Tough Skin, -40%) [6]; 
  Doesn't Breathe [20]; Extra Legs (8 Legs) [15]; Infravision [0]; 
  Intuition [15]; Reduced Consumption 3 [6]; Temperature 
  Tolerance 20 [20]; Universal Digestion [5]; Vacuum 
  Support [5] 
  Disadvantages: Deafness [-20]; Disturbing Voice [-10]; 
  Duty (Memer Society) [-10]; Miserliness (12) [-10]; Phobia: 
  Teratophobia (Fear of most other sentient races) (15) [-7]; 
  Reputation -2 (Crawling oddballs) [-10]; Short 
  Lifespan (x1/2) [-10] 
   
  Mmm [127]  
  p. SAT:76 
  Advantages: Mindlink (Up to 99,999 drones) [50]; Racial 
  Memory: Active [40]; Telesend: Telecommunication 
  (Racial, -20%) [24]; Patron (Extremely Powerful: Mmm 
  society, +25; Appears on 9 or less, x1; Equipment, +100%; 
  Highly Accessible, +50%) [63] 
  Disadvantages: Gullibility (12) [-10]; Honesty (12) [-10]; 
  Impulsiveness (12) [-10]; Pacifism: Cannot Kill [-15]; 
  Truthfulness (12) [-5] 
   
  Nexa [32]  
  p. SAT:76 
  Advantages: Damage Resistance +1 (Tough Skin, -40%) [3]; 
  G-Experience [10]; High Pain Threshold [10]; Improved 
  G-Tolerance: 0.3Gs [5]; Peripheral Vision [15] 
  Disadvantages: Social Stigma (Second-Class Citizen) [-5]; 
  Stubbornness [-5]; Incompetence: Swimming -4 [-1] 
   
  Pachekki [16]  
  p. A88 
  Attributes: ST -3 [-30]; DX +2 [40]; IQ -1 [-20]; HT +2 [20] 
  Secondary Characteristics: Move -1 [-5] 
  Advantages: Flexibility [5]; Peripheral Vision [15]; Rapid 
  Healing [5]; Regrowth (Minor, -50%) [20]; Skill Bonus: 
  Swimming +3 [6] 
  Disadvantages: Appearance: Ugly [-8]; Dependency (Water, 
  special case) [-5]; Hard of Hearing [-10]; Impulsive or 
  Laziness [-10]; Split Personality (15) [-7] 
  
  Aliens for GURPS 4th Edition 
  December 29, 2006 
  GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated.  GURPS Space Atlas 4 is copyright 1991 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Pyramid #18 is copyright 1996 by Steve Jackson Games Incorporated.  Pyramid #19 is copyright 1996 by Steve Jackson Games Incorporated. 
  Aliens for GURPS 4th Edition is copyright 2004 by Eric B. Smith. 
  - 4  of  5 - 
   
  Purulu [40]  
  p. A96 
  Attributes: ST -5 [-50]; DX -1 [-20]; HT -2 [-20] 
  Advantages: 360º Vision [25]; Extra Arms x8 (Extra-
  Flexible, +50%; No Physical Attack, -50%; Short, -50%) [40]; 
  Flexibility: Double-Jointed [15]; Status +3 [0*]; Talent: 
  Business Acumen +2 [20]; Wealth: Multimillionaire 3 [125] 
  Disadvantages: Bad Temper (12) [-10]; Bully (12) [-10]; 
  Cowardice (12) [-10]; Greedy (12) [-15]; Increased Life 
  Support (Massive, -10; Radioactive, -10) [-20]; 
  Intolerance [-10]; Miserliness (12) [-10]; Reputation -1 [-5]; 
  Stubbornness [-5] 
  *Free from Multimillionaire 
   
  Riders [290]  
  p. A119 
  Attributes: IQ +2 [40] 
  Advantages: Injury Tolerance (Diffuse) [100]; Permeation 
  (Rare: Flesh, 5) [5]; Possession (Assimilation, +10%; 
  Duplication*, +100%; No Memory Access, -10%; 
  Parasitic, -60%) [140]; Racial Memory (Active) [40] 
  Disadvantages: Greed (12) [-15]; Intolerance [-10]; 
  Overconfidence (6) [-10] 
  *The Duplication enhancement on Possession allows the 
  Riders to take over another host with a duplicate. Normally this 
  duplicate will be under the GMs control as an NPC, though at 
  the players discretion he may choose to play the new host and 
  allow the GM to take over his current host as an NPC. 
   
  Sparrials [28]  
  p. A84 
  Attributes: ST -2 [-20]; DX +1 [20]; HT +1 [10] 
  Advantages: Acute Taste and Smell +2 [4]; 
  Discriminatory Smell (Emotion Sense, +50%) [23]; Fur [1]; 
  Night Vision +9 [9]; Super Jump [10] 
  Disadvantages: Gluttony (12) [-5]; Kleptomania (12) [-15]; 
  Short Lifespan (x1/2) [-10]; Stubbornness [-5] 
  Skills: Climbing @ DX (A) [2]; Detect Lies @ Per (H) [4] 
   
  Tamile [4] 2'-3' long, 35-50 lbs 
  p. A56 
  Attributes: ST -3 [-30]; DX -1 [-20] 
  Secondary Characteristics: SM -2 
  Advantages: 360º Vision (Easy to Hit, -20%) [20]; 
  Charisma +1 [5]; Flexibility: Double-Jointed [15]; High 
  Manual Dexterity +5 [25]; Microscopic Vision 2 (100x) [10]; 
  Sensitive Touch [10]; Stretching +5 [30]; 
  Talent: Craftsman +1 [5] 
  Disadvantages: Code of Honor (Make the world a more 
  beautiful place) [-15]; Combat Paralysis [-15]; 
  Invertebrate [-20]; Low TL -2 [-10]; 
  Short Lifespan (x1/2) [-10]; Shyness: Mild [-5] 
  Skills: Artist (Drawing) @ IQ* (H) [2]; 
  Artist (Sculpting) @ IQ* (H) [2]; Singing @ HT (E) [1]; 
  Ventriloquism @ IQ (H) [4] 
  *Includes bonus from Craftsman 
  Talents: Craftsman: Artist, Carpentry, Leatherworking, 
  Masonry, and Sewing. Reaction Bonus: Anyone you do work 
  for. 5 points/level. 
   
  Traders [81]  
  p. A100 
  Attributes: ST -2 [-20]; DX -1 [-20]; IQ +2 [40] 
  Advantages: Dark Vision [25]; Doesn't Breathe [20]; 
  Insubstantiality (Can Carry Objects: Medium 
  Encumbrance, +50%; Partial Change, +20%) [136] 
  Disadvantages: Absent-Mindedness [-15]; Appearance: 
  Monstrous [-20]; Code of Honor (Business Ethics) [-5]; 
  Compulsive Behavior (Trading) [-5]; Fanatic (Trading) [-15]; 
  Impulsiveness (12) [-10]; No Sense of Smell/Taste [-5]; 
  Odious Racial Habit (extremely bizarre behavior) [-10]; 
  Truthfulness (12) [-5]; Weakness (1d/5 min, -10; 
  Common: Iron, x2) [-20] 
  Skills: Merchant @ IQ+2 (A) [8]; 
  Freight Handling @ IQ (A) [2] 
   
  Treefolk [29]  
  p. A92 
  Attributes: ST +2 [20]; DX -3 [-60]; IQ +2 [40]; HT +4 [40] 
  Secondary Characteristics: Move -4 [-20] 
  Advantages: 360º Vision (Easy to Hit, -20%) [20]; Damage 
  Resistance +2 (Tough Skin, -40%) [6]; Damage Resistance +3 
  (Limited: Occasional (Non-Explosive Missiles), -60%; Tough 
  Skin, -40%) [3]; Extended Lifespan (x2) [2]; Extra 
  Arms x2 [20]; Extra Arms x4 (Short, -50%; Cannot 
  Strike, -50%) [8]; Improved G-Tolerance: 0.3G [5]; Ultrasonic 
  Speech [10] 
  Disadvantages: Colorblindness [-10]; Hard of Hearing [-10]; 
  Honesty (12) [-10]; Vulnerability (Rarity: Common (Burning); 
  Wounding Multiplier x2) [-30] ; Demands courtesy [-1]; Detest 
  Poetry [-1]; Ignores Status [-1]; Love Nature/Hate Cities [-1]; 
  Strongly Libertarian [-1] 
   
  Truul [-25] 3.5'-4.5' tall, 60-80 lbs 
  p. A104 
  Attributes: ST -2 [-20]; DX +1 [20]; HT -2 [-20] 
  Secondary Characteristics: SM -1 
  Advantages: Cultural Adaptability: Xeno-Adaptability [20]; 
  Language Talent [10]; Recovery [10] 
  Disadvantages: Status -1 [-5]; Slave Mentality [-40] 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Aliens for GURPS 4th Edition 
  December 29, 2006 
  GURPS Aliens is copyright 1990 by Steve Jackson Games Incorporated.  GURPS Space Atlas 4 is copyright 1991 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Pyramid #18 is copyright 1996 by Steve Jackson Games Incorporated.  Pyramid #19 is copyright 1996 by Steve Jackson Games Incorporated. 
  Aliens for GURPS 4th Edition is copyright 2004 by Eric B. Smith. 
  - 5  of  5 - 
   
  Verms [102]  
  p. A76 
  Attributes: ST +3 (No Fine Manipulators, -40%) [18]; 
  DX +2 (No Fine Manipulators, -40%) [24]; HT +2 [20] 
  Secondary Characteristics: HP +3 [6] 
  Advantages: Affliction (Sonic Blast) (Cone: 5 yards, +100%; 
  Link: Innate Attack, +10%; Disadvantage: Deafness, +20%; 
  Sense-Based: Hearing, +150%; Stunning, +10%; 
  Jet, +0%) [39]; Claws: Talons [8]; Combat Reflexes [15]; 
  Damage Resistance +2 [10]; Dark Vision [25]; High Pain 
  Threshold [10]; Innate Attack: Crushing (Sonic Blast) (Cone: 
  5 yards, +100%, Link: Affliction, +10%; Jet, +0%) [11]; Extra 
  Legs: 4 Legs [5]; Recovery [10]; Silence 2 [10] 
  Disadvantages: Bloodlust (12) [-10]; Intolerance [-10]; No 
  Fine Manipulators [-30]; Indecisive (15) [-5]; Odious Racial 
  Habit (Cannibalism, enslavement, etc.) [-15]; 
  Reputation -4 [-20]; Selfless (6) [-10]; Short 
  Lifespan (x1/2) [-10] 
  Skills: Stealth @ DX-1 (A) [1] 
   
  Xenomorph [117]  
  p. A126 
  Attributes: ST -1 [-10]; HT -1 [-10] 
  Advantages: Chameleon +1 [5]; Mimicry [10]; 
  Shapeshifting: Morph (Extra Morphing Capacity +50; No Base 
  Form, +0%; Once On Stays On, +50%; Internal Organs Don’t 
  Change, -10%; Mass Conservation, -20%) [170]; 
  Stretching +1 [6] 
  Disadvantages: Secret (Possible Death) [-30]; 
  Compulsive Behavior: Lying (15) [-7]; Paranoia [-10]; 
  Split Personality (12) [-15] 
  Skills: Acting @ IQ+2 (A) [8] 
  Notes: Xenomorphs have no native form. All of their 
  template traits apply to any form they take. They can assume 
  any template with a base value up to 50 points, though some 
  'Morphs have the ability to assume templates of greater value. 
   
  Xrex [45]  
  p. Pyr18:25 
  Attributes: ST -1 [-10]; DX +1 [20] 
  Advantages: Enhanced Move: Ground (x2) [20]; Damage 
  Resistance +2 [10]; Extra Legs (4 Legs) [5]; Microscopic 
  Vision 2 (100x) [10]; Telescopic Vision 2 [10] 
  Disadvantages: Low TL -2 [-10]; Short Lifespan (x1/2) [-10] 
   
  Yalkani [13]  
  p. Pyr19:44 
  Secondary Characteristics: Basic Move -1 [-5]; Water 
  Move +1 [5] 
  Advantages: Amphibious [10]; Chameleon 2 [10]; Claws: 
  Sharp [5]; Damage Resistance +2 (Tough Skin, -40%) [6]; 
  Damage Resistance +3 (Torso Only, -10%) [14]; Nictitating 
  Membrane 2 [2]; Talent: Healer +1 [10]; Teeth: Sharp [1] 
  Disadvantages: Bad Sight: Nearsighted (Mitigator: 
  Glasses, -60%) [-10]; Dependency (Very Common: Water, -5; 
  Daily, x3) [-15]; Low TL -2 [-10]; Short Lifespan (x1/2) [-10] 
   
   
   
   
  Aliens 
   
  Memer and Saret 
  -45 
  An Phar 
  2 
  Mmm 
  127 
  Banduch 
  62 
  Nexa 
  32 
  Cidi 
  -8 
  Purulu 
  40 
  Crystal Computer 
  -12 
  Riders 
  290 
  Engai 
  257 
  Sparrials 
  28 
  Fasanni 
  24 
  Tamile 
  6 
  Garuda 
  -4 
  Traders 
  81 
  Gerodian 
  14 
  Treefolk 
  29 
  Gloworm 
  61 
  Truul 
  -25 
  Gormelite 
  19 
  Verms 
  102 
  Irari 
  17 
  Xenomorph 
  117 
  Jaril 
  60 
  Xrex* 
  45 
  Kaa 
  28 
  Yalkani* 
  13 
  Kinski, Female 
  26 
   
   
  Kinski, Male 
  26 
  Parahumans 
   
  Kronin 
  81 
  Avatar Floater 
  -8 
  Liook Sujan 
  254 
  Medusan 
  4 
  Malikithi 
  24 
  Winterfolk 
  36 
  Markann 
  -1 
   
   
   
   
   
   
  *The Xrex first appeared in Pyramid #18, but are available online here: 
  http://www.sjgames.com/pyramid/login/article.html?id=4543 
  *The Yalkani first appeared in Pyramid #19, but are avalable online here: 
  http://www.sjgames.com/pyramid/login/article.html?id=4525 
   
  Parahumans 
  Avatar Floater [-14]  
  p. SAT4:22 
  Attributes: ST -4 [-40]; HT -1 [-10] 
  Advantages: Absolute Direction: 3D Spatial Sense [10]; 
  Doesn't Breathe (Oxygen Storage: x25, -50%) [10]; Flexibility: 
  Double-Jointed [15]; Extra Arms x2 (Foot Manipulators, -30%; 
  Clumsy -2, -40%) [6]; Nictitating Membrane 2 [2]; Metabolism 
  Control 3 [15]; Vacuum Support [5] 
  Disadvantages: G-Intolerance: 0.05G [-20]; Social Stigma -2 
  (Parahuman) [-10]; Acceleration Weakness [-1] 
  Skills: Free Fall @ DX+1 [4] 
   
  Medusan [4]  
  p. SAT4:44 
  Attributes: HT -1 [-10] 
  Advantages: Amphibious [10]; Doesn't Breathe (Gills, -50%) 
  [10]; Pressure Support 2 [10]; Nictitating Membrane 2 [2] 
  Disadvantages: Social Stigma -2 (Parahuman) [-10]; 
  Weakness (1d per minute, -20; Occasional (Dry air, humidity 
  below 90%), x1, Mitigator (Life Support Suit), -60%) [-8] 
   
  Winterfolk [36]  
  p. SAT4:66 
  Attributes: ST +1 [10]; DX +1 [20] 
  Advantages: Appearance: Attractive [4]; Claws: Sharp [5]; 
  Fur [1]; Night Vision .AT. 9 [9]; Striker: Crushing (Tail) [5]; 
  Temperature Tolerance 10 [10] 
  Disadvantages: Low TL -2 [-10]; Social Stigma -2 
  (Parahuman) [-10]; Sleepy (1/2 the time) [-8] 
  
SOURCE: textdata/thevault/GURPS Classic/SETTING/Monsters (gurps 4e)/Aliens4e.pdf