TEXT: Name:
  Name:
  Name:
  Name:
  Species:
  Species:
  Species:
  Species:
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  A
  B
  C
  D
  E
  F
  Psi Points
  �
  ����� ����� �����
   Strength
  -3
  +3
  Personal
  Awareness
  Close
  Cost
  Short
  Body Armor
  1
  +1 Armor per Cost spent
  Medium
  Enhanced Awareness
  1
  Add Psi Strength to all Skill Checks
  Long
  Enhanced Endurance
  1
  +1 END per Cost spent
  Very Long
  Enhanced Strength
  1
  +1 STR per Cost spent
  Distant
  Regeneration
  1
  Heal 1 point per Cost spent
  Very Distant
  Suspended Animation
  3
  7 days w/o food/water/minimal air
  Continental
  Clairvoyance
  Planetary
  Cost
  Clairaudience
  2R Remote Hearing Effect = duration
  Clairsentience
  3R Remote Viewing and Hearing, Effect = dur.
  Clairvoyance
  2R Remote Viewing, Effect = duration
  Sense
  1R Snapshot of a distant place
  Tactical Awareness
  2R Danger Sense, Effect = duration
  Telekinesis
  Cost
  Flight
  5
  Fly 6m/rnd for Effect in rnds.
  Microkinesis
  3
  Move microscopic objects, Personal rng
  Pyrokinesis
  3R Effect 5-8 d6 dmg, 9+ 2d6 dmg+flame
  Telekinesis
  1R +1 Str per Cost, Effect = duration
  Telekinetic Punch
  1R 2d6 dmg + Effect
  Telepathy
  Cost
  Assault
  8R 2d6 dmg + Effect to Psi, Int, then End
  Life Detection
  1R Sense other minds and approx loc.
  Probe
  4R Read deep thoughts, detect lies
  Read Surface Thoughts
  2R Read active, current thoughts
  Send Thoughts
  2R Send thoughts to target
  Shield
  Blocks Psi both ways, always on, Free Action to lower
  Telempathy
  1R Read/send emotions
  Teleportation
  Cost
  Self, no clothes/equip
  R
  Teleport self w/o equipment/clothes
  Self w/ 10kg
  2R Carry up to 10 kg and clothes
  Self w/ 500kg
  4R Carry up to 500kg of equipment
  Notes: Teleporter cannot take any other living beings with them and they must have 
  Preknowledge of Destination (either visited, pulled from thoughts of another, or remotely
  viewed). Jumps at Very Distant Range leave teleporter disoriented for 2d6x10 seconds. 
  Jumps cannot be made at Ranges greater than Very Distant.
  Teleporting onto fast moving vehicles has the teleporter take collision damage (page 66).
  Teleporting cannot exceed 400m in elevation change in one jump or over 600m in an hour.
  Power
  Time
  Diff
  d6 sec
  -4 DM
  d6 sec
  +0 DM
  d6 sec
  -2 DM
  Effect
  d6x10 sec.
  -2 DM
  d6 min
  -4 DM
  d6x10 sec.
  +0 DM
  d6x10 sec.
  +2 DM
  Effect
  d6 sec
  -6 DM
  d6x10 sec.
  +4 DM
  d6 sec
  +0 DM
  Power
  Time
  Diff
  d6x10 sec.
  -2 DM
  d6 sec
  +0 DM
  d6 sec
  +0 DM
  d6x10 sec.
  -2 DM
  Time
  Diff
  Power
  Effect
  d6x10 sec.
  +2 DM
  d6x10 sec.
  +0 DM
  d6 sec
  +0 DM
  d6x10 sec.
  +0 DM
  d6x10 sec.
  -2 DM
  501km to 5000km
  5000km to 50000km
  Range
  Distance
  51m to 250m
  251m to 500m
  501m to 5km
  5km to 500km
  0m to 1.5m
  1.5m to 3m
  4m to 12m
  12m to 50m
  --
  +1 Cost
  +1 Cost
  +2 Cost
  +2 Cost
  +4 Cost
  +4 Cost
  +6 Cost
  +8 Cost
  +8 Cost
  +4 Cost
  +1 Cost
  +1 Cost
  +2 Cost
  +4 Cost
  +8 Cost
  --
  --
  --
  --
  +2 Cost
  +3 Cost
  +3 Cost
  +4 Cost
  +0 Cost
  +1 Cost
  +1 Cost
  +2 Cost
  Telepathy or
  Clairvoyance
  Telekinesis
  Teleportation
  +0 Cost
  +1
  +2
  Power
  Time
  Diff
  Effect
  Score
  -2
  -1
  +0
  +6 Cost
  Value
  Psi
  Time
  Diff
  Effect
  Power
  d6x10 sec.
  d6 sec
  d6 min
  -4 DM
  +0 DM
  +0 DM
  +0 DM
  -4 DM
  +0 DM
  d6 sec
  d6 sec
  d6 sec
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Sheets/trav_char_psi.pdf