TEXT: Nasranite Watch (Guardsman)
  Has Joined
  Naerie Meta Organisation
  This Record Certiﬁes that
  Player 
   
   
   
   
  RPGA#
  Character Name  
               
                     Classes & Levels
  CURRENT 
  ASSOCIATION 
  LEVEL
  Event: 
   
   
                   Date:
  Signature 
   
   
   
   
  RPGA#
  DM
  Org Notes:
     First Joined 
  AR#   ——
     Left  
  AR#   ——
     Deserted 
  AR#    ——
  ————————————————————————
  Home Region
  597 CY
  ORGANIZATION
  Meta Play Record#
  ————————————————————————
  ————————————————————————
  ————————————————————————
  ————————————————————————
  ——————————————
  ————————————————————————
  —————————
  –———————————————————————————————————————
  –———————————————————————————————————————
  –———————————————————————————————————————
  TU
  TU
  -
  Starting TU
  TU Cost
  Added TU Costs
  TU REMAINING
  This AR does not
  count when
  determining
  Access: Adventure.
  Symbol: The Nasranite Watch uses a variant of old coat of arms 
  of Idee, where the Iron League symbol and the ships on green/
  yellow background have been removed. The sun of Aerdy is in the 
  top middle.
  Background, Goals, and Dreams: When Idee was conquered, 
  Naerie town watch were one of the ﬁrst to die, ﬁghting desperately 
  in the docks to hold back Scarlet Brotherhood forces. Most died, 
  some were captured. Of the dozen oﬃcers who ended as prisoners, 
  only one survived, a young Suloise oﬃcer Amrivil Belva (LN female 
  human Ftr10). The Scarlet Brotherhood saw her as a valuable asset, 
  but she refused to join them and later escaped. She had a brief career 
  in a local resistance cell until she joined forces with Reydrich’s 
  troops who invaded Idee, eventually assisting Prince Barzhaan in 
  the re-conquest of Naerie City.
  Following the attack on the city, Barzhaan needed someone 
  trustworthy to root out the last remaining Brotherhood 
  collaborators and prevent looting in the uncertain aftermath of 
  the liberation. Belva set upon the task with vigour, drafting in all 
  of her old companions that still lived. In her task she was helped 
  by a soldier named Damar Rocharion (LN male human Ftr8/Ran2), 
  who hails from the Solnor Compact.
  These days Belva is still in command of Nasranites but most of 
  day-to-day routines are handled by Damar. An average Nasranite 
  is well trained and motivated and these days their numbers have 
  been reinforced by spellcasters and clerics (sometimes of opposing 
  faiths) because of a magical disaster that occurred in 594CY.
  Nasranites also hire “specialists” for those duties where regular 
  guards would be ill suited. Some of these persons are only slightly 
  above regular street thugs but they tend to get their job done.
  Enemies and Allies: Nasranites are enemies of everyone 
  who tries to de-stabilise Naerie or break the law. Despite their 
  origins being in Idee, Nasranites are very Pro-Ahlissan and as such, 
  Tritheronites hate them. Elements of the army and Royal Guild 
  of Merchants, along with lawful churches are in good terms with 
  them.
  Members: There are two diﬀerent elements in Nasranite 
  Watch and PC may only belong to one of them. This section is for 
  guardsman.
   Home Region: The Principality of Naerie.
   Race: Any
   Base Attack Bonus +1
   Skills: Knowledge (Splintered Suns) 1 rank, Gather 
  Information 1 rank, Profession (watchman) 1 rank, Diplomacy 
  or Intimidate 2 ranks.
   Lawful alignment.
   Time Units: 4 for basic training.
   The requirements to maintain this membership are:
   Aﬃliation level 1-3: 2 TU per year.
   Aﬃliation level 4-10: 8 TU per year.
   Aﬃliation level 11-20: 12 TU per year.
  Secrets: There is a hidden war raging in Derevendt. Smugglers 
  and agents of various anti-Ahlissa groups constantly try to inﬁltrate 
  into Principality. Even some elements of the army are causing 
  trouble by attacking freed prisoners of war.
  Type: Government.
  Size: 7 (City and outliers). Nasranite watch operates in Naerie 
  city and barony of Derevendt.
  Criterion
  Aﬃliation 
  Score Modiﬁer
  Character level
  +½ PC’s level
  Levels in Bloodhound, Justiciar or Street 
  Fighter.
  +21
  Base attack bonus +5
  +1
  5 or more ranks in Profession (watchman)
  +1
  5 or more ranks in Gather Information
  +1
  5 or more ranks in Intimidate/Diplomacy
  +1
  5 or more ranks in Knowledge (Spl. Suns)
  +1
  Inside Connection (Nasranite Watch) feat
  +2
  Urban Tracking feat
  +1
  Each successful mission completed
  +2
  Each failed mission
  -2
  Disobeys command of a senior oﬃcer
  -2/each
  Is captured for serious crime
  -4
  Is captured for a serious crime and uses his 
  inﬂuence to reduce sentence as below
  -6
  1, Do not stack with each other.
  Titles, Beneﬁts, and Duties: Both guardsmen and specialists 
  of the Nasranite Watch use the same titles. Lower ranking members 
  of the organization are expected to follow reasonable orders of those 
  above them in rank. If two guards of equal rank meet, the “senior” 
  oﬃcer (higher aﬃliation score) has the authority.
  Guardsmen can expect to receive training that helps them 
  survive in urban environment as well as certain “element of 
  authority” that their status grants them. 
  Aﬃliation 
  Score
  Title, Beneﬁts and Duties
  3 or lower
  Junior Member: -2 penalty to Bluﬀ, Diplomacy, 
  Gather Information and Sense Motive skills 
  checks when dealing with organisations and 
  NPCs that are hostile towards Ahlissa
  4-10
  Guardsman: +2 circumstance bonus to 
  Profession 
  (watchman) 
  skill 
  checks, 
  +1 
  circumstance bonus to Listen and Spot checks, 
  +2 circumstance bonus to Intimidate checks 
  while in Barony of Derevent. Access to Urban 
  Tracking (RD), Inside Connection (Nasranite 
  Watch) (RD), earplugs (A&EG), ﬁlter mask 
  (Ss), Distracting Attack (MH).  -10% discount 
  on all mundane items while in Naerie City. If 
  captured for serious crime, except for crime 
  where punishments include death, mutilation 
  or banishment/exile, guardsman can lower the 
  sentence by one category, down to minimal 
  sentence. For example, if a guardsman is 
  sentenced to enormous ﬁne, he could reduce it 
  to heavy ﬁne.
  11-20
  Sertern: Free standard upkeep in the 
  Principality of Naerie. +4 circumstance bonus to 
  Profession (watchman), +2 circumstance bonus 
  to listen and spot checks, +4 circumstance 
  bonus to Diplomacy and Intimidate checks 
  done in Naerie City, access to Exercises of Arnd 
  (Dr319), Tactical Soldier (MH), items in Table 4-
  3 of Complete Adventurer. If captured for serious 
  crime, Sertern can reduce the sentence by two 
  categories, as above.
  Executive Powers: Assassinate, law, shadow war.
  –————————————————————————————————————————————
  –————————————————————————————————————————————
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ahlissa (Naerie)/Nasranite Watch.pdf