TEXT: GM Sheets from Further Information: A Gamemaster’s Treasury of Time
  Neighborhood Sheet
  These are used to record entire sets of adjacent corners.
  This Sheet is most useful when PCs want to meet their
  neighbors, or are adventuring far from home. For greater
  detail, use a Corner Sheet for each corner.
  Society This is the name of the Society in which most or all
  of the corners of the neighborhood belong. Bordering cor-
  ners that are held by another Society can be so designated
  by drawing a borderline between the Corner Boxes.
  Level This is places and times the neighborhood generally
  encompasses.
  Critical Events These are the most important leveller
  events that occur in the neighborhood. Often targeted by
  narcissists.
  Corner Boxes Use these to record the most important
  information about members of these corners.
  The most important (or a PC) corner goes in the top mid-
  dle (the highlighted box). Most of the information in each
  box is straightforward; the Frat line holds the name of the
  Fraternity the corner represents, or Novice or Mixed (see
  examples in the various Eras); the FI line (‘Further
  Information’) can hold a word or two about an important
  factor that motivates the character, and can be developed
  into a plot. 
  Neighborhood Chart This is a simple graph allowing the
  GM to compare the various corners’ periods of existence.
  See FI pg. 19 for an example.
  Appendix Z. Optional GM Sheets
  Tech Card (described with example on pg. 31 of Further
  Information [FI])
  Society Sheet (described on ppg. 38-39 of FI)
  Corner Sheet
  These are used to record the characters of an entire
  corner. This Sheet is most useful when constructing many
  NPCs on the fly. For greater detail, of course, a Character
  Sheet for each NPC.
  Mentor Box In addition to holding the mentor’s stats,
  there is the line Dossier/dates/rec’d from/at. This is where
  the GM can note down when and from who the mentor
  gets his forewarnings (the Yet) about his corne, i.e. “Narc
  attack on 7 Jul ’57/from Betty 18 Jun ’96.” They should
  be re c o rded in sequence according to the m e n t o r’s Age, s o
  the GM knows when the mentor can and can’t be surprised!
  Character Boxes These are essentially mini-Character
  Sheets, with a note box for The Yet (If they have/get frag,
  NPCs should also be recorded on a GM’s Span Card,
  ready for Time Combat: CºNTINUUM pg. 189.) Mostly self-
  explanatory, except: Range of Rank or Score: This is espe-
  cially useful for inventing NPCs that may be encountered
  before or after they have learned various Skills. See the
  characters in FI ppg. 20-22 for ideas of how spanners
  develop.
  Space for a Map, or notes, is in the upper right.
  1
  Sheets
  Sketch of tech, circa _______
  Tech
  Era(s), Dates:
  Inventor(s), Dates:
  Original Necessity
  Original Use
  Materials
  Game Stats
  Developments and Decline
  Adaptations
  Dates
  Revivals
  Reinventor(s)
  New Necessity
  Dates
  CoN T I N U U M
  roleplaying in The Ye t ™
  ™
  TECH CARD
  Copyright © 1998-2000 Aetherco/Dreamcatcher.  Permission granted to photocopy this page for personal use only.
  v.1.1 
  CºNTINUUM™ and the hand-and-watch logo are trademarks of Aetherco/Dreamcatcher for their time travel game.                              Further information is not available here.
  ™
  
  CoN T I N U U M
  roleplaying in The Ye t™
  ™
  CORNER SHEET
  Copyright © 1998-2000 Aetherco/Dreamcatcher.  Permission granted to photocopy this page for personal use only.
  v.1.1 
  CºNTINUUM™ and the hand-and-watch logo are trademarks of Aetherco/Dreamcatcher for their time travel game.                                                    Further information is not available here.
  MENTOR
  Dossier 
  dates
  rec’d from/at
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  FRAG
  FRAG
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  FRAG
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  FRAG
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  FRAG
  NAME
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  IN YET
  BENEFITS
  FRAG
  B
  M
  SPAN
  Q
  MAJOR SKILLS
  ATTRIB.    RANGE OF RANK-SCORE
  FRAG
  BENEFITS
  NOTES
  ™
  
  CoN T I N U U M
  roleplaying in The Ye t™
  ™
  NEIGHBORHOOD SHEET
  Copyright © 1998-2000 Aetherco/Dreamcatcher.  Permission granted to photocopy this page for personal use only.
  v.1.1 
  CºNTINUUM™ and the hand-and-watch logo are trademarks of Aetherco/Dreamcatcher for their time travel game.                                                    Further information is not available here.
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  CORNER NAME
  LOCATION
  MENTOR
  B
  M
  SPAN
  Q
  FI
  FRAT
  NAME
  NAME
  NAME
  NAME
  NAME
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  B
  M
  SPAN
  Q
  FI
  Society
  Critical Events
  Level
  NEIGHBORHOOD CHART
  ™
  
  CoN T I N U U M
  roleplaying in The Ye t™
  ™
  SOCIETY SHEET
  Copyright © 1998-2000 Aetherco/Dreamcatcher.  Permission granted to photocopy this page for personal use only.
  v.1.1 
  CºNTINUUM™ and the hand-and-watch logo are trademarks of Aetherco/Dreamcatcher for their time travel game.                                                    Further information is not available here.
  DATE
  DATE
  DATE
  population
  language
  art
  dress &
  furnishings
  commerce
  tech
  zeitgeist
  mores
  enemies
  myth
  Society Name _____________________________________________
  Society Dates _____________________________________________
  Joined _______ Atlantean Council.
  Predominant Claim(s)
  Major Bordering Societies
  OVERVIEW
  DETAIL
  ™
  
SOURCE: textdata/thevault/Continuum [multi]/Continuum.-.GM Sheets.pdf