TEXT:   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2  or  4   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
  TU 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APLs 10 and 12: 
  � Angelhelm* (Adventure; MIC) 
  � Badge of valor* (Adventure; MIC) 
  � Brooch of shielding (Adventure; DMG) 
  � Horn of resilience* (Adventure; MIC) 
  � Metamagic rod of extend, lesser (Adventure; DMG) 
  � Ring of brief blessing* (Adventure; MIC; limit 1) 
  � Ring of silent spells (Adventure; MIC; limit 1) 
  � Vest of the master evoker (Adventure; MIC) 
   
  APL 14 (all of APLs 10 and 12 plus the following): 
  � Armbands of might (Adventure; MIC) 
  � Boots of speed (Adventure; DMG) 
  � Eyes of the eagle (Adventure; DMG) 
  � Ioun stone, dusty rose prism (Adventure; DMG) 
   
  APL 16 (all of APLs 10 to 14 plus the following): 
  � Brute gauntlets (Adventure; MIC; limit 1) 
  � Hexbands (Adventure; MIC; limit 1) 
   
  Adventure Record# 
  598 CY 
   A D V E N T U R E  
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE)
  APL 10 
  max 2,700 xp; 4,600 gp 
   
  APL 12 
  max 3,150 xp; 6,600 gp 
   
  APL 14 
  max 3,600 xp; 13,200 gp 
   
  APL 16 
  max 4,050 xp; 19,800 gp 
   
  � Good as Your Word: You gain access to the items 
  marked (*) below. 
   
  � Oathbreaker: For your next 10 adventures, you suffer a 
  -5 circumstance penalty to Diplomacy and Gather 
  Information but gain a +5 profane bonus to Bluff checks. 
   
  � Leave No Loot Behind! Your quick thinking and 
  action in the heat of the moment might have endangered 
  your life, but without doubt, it opened up Adventure access 
  to the following items (GM: cross off all access the PCs did 
  not earn): anklet of translocation (MIC), +1 blurring chain shirt 
  (4,250 gp; MIC), +1 berserker greataxe (8,320 gp; MIC), +1 
  binding berserker greataxe (18,320 gp; MIC), greater revelation 
  crystal (MIC). Additionally, this access counts for the 
  purpose of magic item creation. 
   
  � Tainted by Evil: You traded with the evil alchemist, 
  Old Gulpa, and he now has your name in his ledgers. Just 
  who was that gnome, anyway? On the other hand, you 
  gained Adventure access to the following items (all DMG): 
  Poisons: dragon bile, shadow essence, giant wasp poison, 
  purple worm poison. Weapons: assassin’s dagger, dagger of 
  venom, life-drinker, nine lives stealer, rapier of puncturing. 
  Additionally, this counts as an evil act. If the PC has 
  committed 3 evil acts, marked on his or her ARs, it is 
  removed from play. 
   
  � There’s a Place for you in Dorakaa: Your contact with 
  Iuz gives you access to the Contemplative PrC (Complete 
  Divine). Of course, to become a contemplative of Iuz, you 
  have to retire from a life of good. Dorakaa welcomes you. 
   
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  has completed 
  IUZ8-01 – End of the Line 
  A Metaregional adventure set in Iuz’s Border States 
   
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level   
   
  � 
  Retrained  
   
   
  � 
  Lost a level 
  � 
  Ability Drained   
   
  � 
  Died 
  � 
  Was raised/resurrected 
  � 
  Was reincarnated 
   
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Iuz Border States/598/Normal Scenarios/IUZ8-01 End of The Line (APL 10-16)/IUZ8-01 - End of the Line AR.pdf