TEXT: The Great Stellarium
  To be caught in the beam of
  the reflector causes horrific
  burns and, on a 6 on 1d6,
  great insight into a grave
  problem. All properly
  conducted astrology done here
  is as precise and accurate as
  you could fear.
  Roll a find.
  Scalding stream,
  melted snow. Hardy
  vegetation and plentiful
  vermin. Camping in the
  valley draws wolves on a
  2 in 6 per night. Leads to
  hot spring cavern.
  Hall of the Orrery. The
  dragon has burst through the
  side of the tower, and uses it
  as a larder to protect and
  refrigerate her kills. Formerly
  the tower’s library. Full of
  scorched books, frozen elk,
  polar bears, vinteralfen, and a
  single mangled halfling in
  Thavir's livery.
  Roll two finds.
  The glacier face is cracked
  and fissured from the
  stream’s heat. Climbing is
  much easier than the sheer,
  hard surfaces to the east and
  west, but the dragon roosts
  in a cavern below, filled with
  hot water.
  Stellarium of the Vinteralf
  An adventure location by Michael Atlin and Michael Prescott
  A web of Vinteralf
  Tunnels, cut through the
  ice towards the tower from a
  now-abandoned camp far to
  the north on the glacier. Dug
  by Thavir's men in an
  attempt to avoid the
  dragon's notice, all have
  been collapsed with claw
  and fire. They could be
  repaired and expanded. In
  daytime, filled with blue
  light.
  Altar of the Star Kings.
  Diamond-studded starmap.
  Roll a find.
  Stores.
  Thavir's quartermaster has
  barricaded herself in the
  high astrologer's private
  kitchen. She is dead and
  ravaged by blue slime,
  though its progress has
  stopped now that it is too
  cold for it to grow. Roll a
  find.
  Last Stand. Prince Thavir
  and his 7 surviving guards
  hibernate arm in arm,
  frozen and seemingly dead.
  Heavily armed, but Thavir's
  blue jade scabbard is empty.
  If touched by warmth, they
  will awaken in d4 hours and
  resume their quest. They
  are angry, starving
  badasses, and the
  Stellarium is rightfully
  theirs.
  Thavir finally breached the
  stellarium with a deep
  tunnel to the cavern.
  Forge Room. The tower’s
  forge room is built into the
  bedrock, and the furnace is
  fed by pipes of high pressure
  magma heated steam from
  deep in the earth. Two ice
  golem, forge assistants,
  stand guard, but can be
  pacified with a word known
  by Vinteralf.
  Roll a find.
  Meditation Chamber. Frescoes
  depict Vinteralf astrologers lost in
  contemplation. Roll a find.
  Hot Spring Cavern.
  The lake in this sole
  stone chamber feeds
  the scalding stream.
  Geysers at 4 bells
  daily. Roll a find.
  Forge Run-Off Chute,
  Choked with slag and waste-
  water, it drains into the lake.
  Thavir's way up.
  The dragon-blasted stellarium inches toward
  destruction between two mountains. Treasure and
  eldritch lore will certainly be found within, but
  you are not the only ones who have come to claim
  its secrets.
  Interesting Finds (d8):
  If you roll a previously discovered
  find, use the next one available.
  1. The starsword Grugnir. The
  invisible rays it casts cause
  blindness d4 hours after first seeing
  the naked blade, lasting 3d6 hours.
  2. Scintillating dragon scales.
  Strong as steel, clear as ice, they
  might be ground to make excellent
  lenses. Scraped walls.
  3. Snow goggles. The polished
  yellow lenses prevent snow
  blindness and the effects of the
  starsword Grugnir.
  4. Star Charts, aiding for
  navigation and divination.
  5. Spell scrolls, d8, each of level d6.
  6. Graven Silver-inlaid tusk,
  aiding astrology.
  7. Blue slime barely contaminating
  a valuable item (gem, weapon,
  jewellery).
  8. The Wyrm Jokun. Thirty feet
  long with powerful wings, but
  slender enough for the tunnels. Ice-
  clear scales, tough as steel, and
  invisible when asleep. Breathes fire,
  likes her food cold.
  Vinteralf
  Glacier-dwellers from the far north. 6'
  tall, seal-faced and bull-headed,
  muscular and wrapped in blubber.
  Inventive and determined in battle.
  Blue Slime
  As green slime, but appears as a
  flaky, blue-gray lichen. Infects upon
  touch, but only grows at body
  temperature.
  Collapse.
  Copyright © 2014 Michael Atlin and Michael Prescott
  http://patreon.com/adventures - http://creativecommons.org/licenses/by-sa/3.0
  
SOURCE: textdata/thevault/Trilemma Adventures/Trilemma 04 Stellarium of the Vinteralf.pdf