TEXT: Type
  Heat
  Damage
  Minimum
  Short
  Medium
  Long
  Tons
  Critical
  Ammo
  Range
  Range
  Range
  Range
  Slots
  Per Ton
  Energy Weapons
  Laser (Small)
  1
  3
  ---
  1
  2
  3
  0.5
  1
  ---
  Laser (Medium)
  3
  5
  ---
  1 - 3
  4 - 6
  7 - 9
  1
  1
  ---
  Laser (Large)
  8
  8
  ---
  1 - 5
  6 - 10
  11 - 15
  5
  2
  ---
  ER Laser (Small)
  2
  3
  ---
  1 - 2
  3 - 4
  5
  0.5
  1
  ---
  ER Laser (Medium)
  5
  5
  ---
  1 - 4
  5 - 8
  9 - 12
  1
  1
  ---
  ER Laser (Large)
  12
  8
  ---
  1 - 7
  8 - 14
  15 - 19
  5
  2
  ---
  Pulse Laser (Small)
  2
  3
  ---
  1
  2
  3
  1
  1
  ---
  Pulse Laser (Medium)
  4
  6
  ---
  1 - 2
  3 - 4
  5 - 6
  2
  1
  ---
  Pulse Laser (Large)
  10
  9
  ---
  1 - 3
  4 - 7
  8 - 10
  7
  2
  ---
  PPC
  10
  10
  3
  1 - 6
  7 - 12
  13 - 18
  7
  3
  ---
  ER PPC
  15
  10
  ---
  1 - 7
  8 - 14
  15 - 23
  7
  3
  ---
  Flamer
  3
  2
  ---
  1
  2
  3
  1
  1
  ---
  Ballistic Weapons
  Auto Cannon/2
  1
  2
  4
  1 - 8
  9 - 16
  17 - 24
  6
  1
  45
  Auto Cannon/5
  1
  5
  3
  1 - 6
  7 - 12
  13 - 18
  8
  4
  20
  Auto Cannon/10
  3
  10
  ---
  1 - 5
  6 - 10
  11 - 15
  12
  7
  10
  Auto Cannon/20
  7
  20
  ---
  1 - 3
  4 - 6
  7 - 9
  14
  10
  5
  LB 2-X AC
  1
  2
  4
  1 - 9
  10 - 18
  19 - 27
  6
  4
  45
  LB 5-X AC
  1
  5
  3
  1 - 7
  8 - 14
  15 - 21
  8
  5
  20
  LB 10-X AC
  2
  10
  ---
  1 - 6
  7 - 12
  13 - 18
  11
  6
  10
  LB 20-X AC
  6
  20
  ---
  1 - 4
  5 - 8
  9 - 12
  14
  11
  5
  Rotary AC/2
  1
  2
  ---
  1 - 6
  7 - 12
  13 - 18
  8
  3
  45
  Rotary AC/5
  1
  5
  ---
  1 - 5
  6 - 10
  11 - 15
  10
  6
  20
  Ultra AC/2
  1
  2
  3
  1 - 8
  9 - 17
  18 - 25
  7
  3
  45
  Ultra AC/5
  1
  5
  2
  1 - 6
  7 - 13
  14 - 20
  9
  5
  20
  Ultra AC/10
  4
  10
  ---
  1 - 6
  7 - 12
  13 - 18
  13
  7
  10
  Ultra AC/20
  8
  20
  ---
  1 - 3
  4 - 7
  8 - 10
  15
  10
  5
  Gauss Rifle (Light)
  1
  8
  3
  1 - 8
  9 - 17
  18 - 25
  12
  5
  16
  Gauss Rifle (Standard)
  1
  15
  2
  1 - 7
  8 - 15
  16 - 22
  15
  7
  8
  Gauss Rifle (Heavy)
  2
  25 / 20 / 10 *
  4
  1 - 6
  7 - 13
  14 - 20
  18
  11
  4
  Machine Gun
  0
  2
  ---
  1
  2
  3
  0.5
  1
  200
  Anti-Missile System
  1
  *
  ---
  ---
  ---
  ---
  0.5
  1
  12
  Flamer (Vehicle)
  3
  2
  ---
  1
  2
  3
  0.5
  1
  20
  Missile Weapons
  SRM 2
  2
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  1
  1
  50
  SRM 4
  3
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  2
  1
  25
  SRM 6
  4
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  3
  2
  15
  Streak SRM 2
  2
  *
  ---
  1 - 3
  4 - 6
  7 - 9
  1.5
  1
  50
  Streak SRM 4
  3
  *
  ---
  1 - 3
  4 - 6
  7 - 9
  3
  1
  25
  Streak SRM 6
  4
  *
  ---
  1 - 3
  4 - 6
  7 - 9
  4.5
  2
  15
  MRM 10
  4
  1 / Missile
  ---
  1 - 3
  4 - 8
  9 - 15
  3
  2
  24
  MRM 20
  6
  1 / Missile
  ---
  1 - 3
  4 - 8
  9 - 15
  7
  3
  12
  MRM 30
  10
  1 / Missile
  ---
  1 - 3
  4 - 8
  9 - 15
  10
  5
  8
  MRM 40
  12
  1 / Missile
  ---
  1 - 3
  4 - 8
  9 - 15
  12
  7
  6
  LRM 5
  2
  1 / Missile
  6
  1 - 7
  8 - 14
  15 - 21
  2
  1
  24
  LRM 10
  4
  1 / Missile
  6
  1 - 7
  8 - 14
  15 - 21
  5
  2
  12
  LRM 15
  5
  1 / Missile
  6
  1 - 7
  8 - 14
  15 - 21
  7
  3
  8
  LRM 20
  6
  1 / Missile
  6
  1 - 7
  8 - 14
  15 - 21
  10
  5
  6
  Rocket Launcher 10
  3
  1 / Missile
  ---
  1 - 5
  6 - 11
  12 - 18
  0.5
  1
  ---
  Rocket Launcher 15
  4
  1 / Missile
  ---
  1 - 4
  5 - 9
  10 - 15
  1.0
  2
  ---
  Rocket Launcher 20
  5
  1 / Missile
  ---
  1 - 3
  4 - 7
  8 - 12
  1.5
  3
  ---
  Narc Missile Beacon
  0
  *
  ---
  1 - 3
  4 - 6
  7 - 9
  3
  2
  6
  Narc (Improved Launcher)
  0
  *
  ---
  1 - 4
  5 - 9
  10 - 15
  5
  3
  4
  Artillery Weapons  *
  Maximum
  Arrow IV System
  10
        20 (10) *
  ---
  ---
  ---
    5 Maps
  15
  15
  5
  Sniper
  10
      10 (5) *
  ---
  ---
  ---
  12 Maps
  20
  20
  10
  Thumper
  6
        5 (2) *
  ---
  ---
  ---
  14 Maps
  15
  15
  20
  Long Tom
  20
        20 (10) *
  ---
  ---
  ---
  20 Maps
  30
  30
  5
  Other Equipment  *
  C3 Computer (Master)
  ---
  ---
  ---
  ---
  ---
  ---
  5
  5
  ---
  C3 Computer (Improved)
  0
  ---
  ---
  ---
  ---
  ---
  2.5
  2
  ---
  C3 Slave
  ---
  ---
  ---
  ---
  ---
  ---
  1
  1
  ---
  Targeting Computer
  ---
  ---
  ---
  ---
  ---
  ---
  *
  *
  ---
  Beagle Active Probe
  ---
  ---
  ---
  ---
  ---
  4
  1.5
  2
  ---
  Guardian ECM Suite
  ---
  ---
  ---
  ---
  ---
  6
  1.5
  2
  ---
  Artemis IV FCS
  ---
  ---
  ---
  ---
  ---
  ---
  1
  1
  ---
  TAG (for Arrow IV System)
  0
  ---
  ---
  1 - 5
  6 - 9
  10 - 15
  1
  1
  ---
  Heat Sink
  -1
  ---
  ---
  ---
  ---
  ---
  1
  1
  ---
  Heat Sink (Double)
  -2
  ---
  ---
  ---
  ---
  ---
  1
  3
  ---
  Anti-Personal Pod
  0
  *
  ---
  ---
  ---
  ---
  0.5
  1
  ---
  Hatchet
  0
  *
  ---
  ---
  ---
  ---
  ***
  ***
  ---
  Sword
  0
  *
  ---
  ---
  ---
  ---
  *
  *
  ---
  CASE
  ---
  ---
  ---
  ---
  ---
  ---
  0.5
  1
  ---
  MASC
  ---
  ---
  ---
  ---
  ---
  ---
  **
  **
  ---
  Triple-Strength Myomer
  *
  ---
  ---
  ---
  ---
  ---
  0
  6
  ---
  * See special rules for this equipment.
  ** 'Mech Tonnage / 20
  *** 'Mech Tonnage / 15
  Level 1 Technology
  INNER SPHERE WEAPONS AND EQUIPMENT
  
  Type
  Heat
  Damage
  Minimum
  Short
  Medium
  Long
  Tons
  Critical
  Ammo
  Range
  Range
  Range
  Range
  Slots
  Per Ton
  Energy Weapons
  ER Laser (Micro)
  1
  2
  ---
  1
  2
  3 - 4
  0.25
  1
  ---
  ER Laser (Small)
  2
  5
  ---
  1 - 2
  3 - 4
  5 - 6
  0.5
  1
  ---
  ER Laser (Medium)
  5
  7
  ---
  1 - 5
  6 - 10
  11 - 15
  1
  1
  ---
  ER Laser (Large)
  12
  10
  ---
  1 - 8
  9 - 15
  16 - 25
  4
  1
  ---
  Pulse Laser (Micro)
  1
  3
  ---
  1
  2
  3
  0.5
  1
  ---
  Pulse Laser (Small)
  2
  3
  ---
  1 - 2
  3 - 4
  5 - 6
  1
  1
  ---
  Pulse Laser (Medium)
  4
  7
  ---
  1 - 4
  5 - 8
  9 - 12
  2
  1
  ---
  Pulse Laser (Large)
  10
  10
  ---
  1 - 6
  7 - 14
  15 - 20
  6
  2
  ---
  Heavy Laser (Small)
  3
  6
  ---
  1
  2
  3
  0.5
  1
  ---
  Heavy Laser (Medium)
  7
  10
  ---
  1 - 3
  4 - 6
  7 - 9
  1
  2
  ---
  Heavy Laser (Large)
  18
  16
  ---
  1 - 5
  6 - 10
  11 - 15
  4
  3
  ---
  ER PPC
  15
  15
  ---
  1 - 7
  8 - 14
  15 - 23
  6
  2
  ---
  Flamer
  3
  2
  ---
  1
  2
  3
  0.5
  1
  ---
  Ballistic Weapons
  LB 2-X AC
  1
  2
  4
  1 - 10
  11 - 20
  21 - 30
  5
  3
  45
  LB 5-X AC
  1
  5
  3
  1 - 8
  9 - 15
  16 - 24
  7
  4
  20
  LB 10-X AC
  2
  10
  ---
  1 - 6
  7 - 12
  13 - 18
  10
  5
  10
  LB 20-X AC
  6
  20
  ---
  1 - 4
  5 - 8
  9 - 12
  12
  9
  5
  Ultra AC/2
  1
  2
  2
  1 - 9
  10 - 18
  19 - 27
  5
  2
  45
  Ultra AC/5
  1
  5
  ---
  1 - 7
  8 - 14
  15 - 21
  7
  3
  20
  Ultra AC/10
  3
  10
  ---
  1 - 6
  7 - 12
  13 - 18
  10
  4
  10
  Ultra AC/20
  7
  20
  ---
  1 - 4
  5 - 8
  9 - 12
  12
  8
  5
  Gauss Rifle
  1
  15
  2
  1 - 7
  8 - 15
  16 - 22
  12
  6
  8
  Machine Gun (Light)
  0
  1
  ---
  1 - 2
  3 - 4
  5 - 6
  0.25
  1
  200
  Machine Gun (Standard)
  0
  2
  ---
  1
  2
  3
  0.25
  1
  200
  Machine Gun (Heavy)
  0
  3
  ---
  1
  2
  ---
  0.5
  1
  100
  Anti-Missile System
  1
  *
  ---
  ---
  ---
  ---
  0.5
  1
  24
  Flamer (Vehicle)
  3
  2
  ---
  1
  2
  3
  0.5
  1
  20
  Missile Weapons
  SRM 2
  2
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  0.5
  1
  50
  SRM 4
  3
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  1
  1
  25
  SRM 6
  4
  2 / Missile
  ---
  1 - 3
  4 - 6
  7 - 9
  1.5
  1
  15
  Streak SRM 2
  2
  *
  ---
  1 - 4
  5 - 8
  9 - 12
  1
  1
  50
  Streak SRM 4
  3
  *
  ---
  1 - 4
  5 - 8
  9 - 12
  2
  1
  25
  Streak SRM 6
  4
  *
  ---
  1 - 4
  5 - 8
  9 - 12
  3
  2
  15
  ATM 3 *
  2
  2 / Missile
  4
  1 - 5
  6 - 10
  11 - 15
  1.5
  2
  20
  ATM 6 *
  4
  2 / Missile
  4
  1 - 5
  6 - 10
  11 - 15
  3.5
  3
  10
  ATM 9 *
  6
  2 / Missile
  4
  1 - 5
  6 - 10
  11 - 15
  5
  4
  7
  ATM 12 *
  8
  2 / Missile
  4
  1 - 5
  6 - 10
  11 - 15
  7
  5
  5
  LRM 5
  2
  1 / Missile
  ---
  1 - 7
  8 - 14
  15 - 21
  1
  1
  24
  LRM 10
  4
  1 / Missile
  ---
  1 - 7
  8 - 14
  15 - 21
  2.5
  1
  12
  LRM 15
  5
  1 / Missile
  ---
  1 - 7
  8 - 14
  15 - 21
  3.5
  2
  8
  LRM 20
  6
  1 / Missile
  ---
  1 - 7
  8 - 14
  15 - 21
  5
  4
  6
  Narc Missile Beacon
  0
  *
  ---
  1 - 4
  5 - 8
  9 - 12
  2
  1
  6
  Artillery Weapons  *
  Maximum
  Arrow IV System
  10
        20 (10) *
  ---
  ---
  ---
    6 Maps
  12
  12
  5
  Sniper
  10
      10 (5) *
  ---
  ---
  ---
  12 Maps
  20
  20
  10
  Thumper
  6
        5 (2) *
  ---
  ---
  ---
  14 Maps
  15
  15
  20
  Long Tom
  20
        20 (10) *
  ---
  ---
  ---
  20 Maps
  30
  30
  5
  Other Equipment  *
  Targeting Computer
  ---
  ---
  ---
  ---
  ---
  ---
  *
  *
  ---
  Active Probe
  ---
  ---
  ---
  ---
  ---
  5
  1
  1
  ---
  Active Probe (Light)
  ---
  ---
  ---
  ---
  ---
  3
  0.5
  1
  ---
  ECM Suite
  ---
  ---
  ---
  ---
  ---
  6
  1
  1
  ---
  Artemis IV FCS
  ---
  ---
  ---
  ---
  ---
  ---
  1
  1
  ---
  TAG
  0
  ---
  ---
  1 - 5
  6 - 9
  10 - 15
  1
  1
  ---
  TAG (Light)
  0
  ---
  ---
  1 - 3
  4 - 6
  7 - 9
  0.5
  1
  ---
  Heat Sink
  -1
  ---
  ---
  ---
  ---
  ---
  1
  1
  ---
  Heat Sink (Double)
  -2
  ---
  ---
  ---
  ---
  ---
  1
  2
  ---
  Anti-Personel Pod
  0
  *
  ---
  ---
  ---
  ---
  0.5
  1
  ---
  CASE
  ---
  ---
  ---
  ---
  ---
  ---
  0
  0
  ---
  MASC
  ---
  ---
  ---
  ---
  ---
  ---
  **
  **
  ---
  * See special rules for this equipment.
  ** ' Mech Tonnage / 25
  Adapted from the BattleTech Master Rules  (Revised Ed.) by Shiaic.
  v1.0
  CLAN WEAPONS AND EQUIPMENT
  
SOURCE: textdata/thevault/BattleTech [multi]/EXTRA/BattleTech - Weapons And Equipment.pdf