TEXT: WOIN SUPER QUICK NPC STATS
  HIGH 
  POOL
  MED 
  POOL
  LOW 
  POOL
  HEALTH
  HEALTH 
  (TOUGH)
  HIGH 
  DEF
  MED 
  DEF
  LOW 
  DEF
  HIGH 
  SOAK
  LOW 
  SOAK
  AVERAGE 
  ATTRIBUTE
  HIGH 
  ATTRIBUTE
  HIGH 
  SKILL
  DAMAGE 
  (low)
  DAMAGE 
  (high)
  BURST
  SPEED
  FAST
  SLOW
  GEAR QUALITY
  Treasure
  3d6
  3d6
  3d6
  12
  24
  12
  10
  10
  0
  0
  3 (2d6)
  3 (2d6)
  3 (2d6)
  1d6 (4)
  2d6+3 (10)
  1
  5
  6
  3
  standard +0d6
  120
  4d6
  3d6
  3d6
  16
  32
  16
  12
  10
  0
  0
  4 (2d6)
  4 (2d6)
  4 (2d6)
  1d6+2 (6)
  3d6 (11)
  1
  5
  6
  4
  standard +0d6
  120
  5d6
  4d6
  3d6
  20
  40
  20
  15
  11
  4
  2
  6 (3d6)
  8 (3d6)
  8 (3d6)
  2d6 (7)
  3d6+3 (14)
  1
  5
  7
  4
  standard +0d6
  160
  6d6
  4d6
  4d6
  24
  48
  24
  18
  14
  8
  4
  7 (3d6)
  10 (4d6)
  10 (4d6)
  2d6+2 (9)
  4d6 (14)
  1
  6
  7
  4
  standard +0d6
  160
  7d6
  5d6
  4d6
  28
  56
  28
  21
  17
  12
  6
  8 (3d6)
  12 (4d6)
  12 (4d6)
  3d6 (11)
  4d6+3 (17)
  2
  6
  8
  5
  high +1d6
  200
  8d6
  5d6
  4d6
  32
  64
  32
  24
  20
  12
  6
  9 (3d6)
  14 (4d6)
  14 (4d6)
  3d6+2 (13)
  5d6 (18)
  2
  6
  8
  5
  high +1d6
  200
  9d6
  6d6
  5d6
  36
  72
  36
  27
  23
  15
  8
  10 (4d6)
  16 (5d6)
  16 (5d6)
  4d6 (14)
  5d6+3 (21)
  2
  7
  9
  5
  high +2d6
  240
  10d6
  6d6
  5d6
  40
  80
  40
  30
  26
  15
  8
  11 (4d6)
  18 (5d6)
  18 (5d6)
  4d6+2 (16)
  6d6 (21)
  2
  7
  9
  6
  high +2d6
  240
  11d6
  7d6
  5d6
  44
  88
  44
  33
  29
  15
  8
  12 (4d6)
  20 (5d6)
  20 (5d6)
  5d6 (18)
  6d6+3 (24)
  3
  7
  10
  6
  high +2d6
  280
  12d6
  7d6
  6d6
  48
  96
  48
  36
  32
  20
  10
  13 (4d6)
  22 (6d6)
  22 (6d6)
  5d6+2 (20)
  7d6 (25)
  3
  8
  10
  6
   exceptional +3d6
  280
  13d6
  8d6
  6d6
  52
  104
  52
  39
  35
  20
  10
  14 (4d6)
  24 (6d6)
  24 (6d6)
  6d6 (21)
  7d6+3 (28)
  3
  8
  11
  7
   exceptional +3d6
  320
  14d6
  8d6
  6d6
  56
  112
  56
  42
  38
  20
  10
  15 (5d6)
  26 (6d6)
  26 (6d6)
  6d6+2 (23)
  8d6 (28)
  3
  8
  11
  7
  exceptional +3d6
  320
  15d6
  9d6
  7d6
  60
  120
  60
  45
  41
  20
  10
  16 (5d6)
  28 (7d6)
  28 (7d6)
  7d6 (25)
  8d6+3 (31)
  4
  9
  12
  7
  exceptional +3d6
  360
  16d6
  9d6
  7d6
  64
  128
  64
  48
  44
  25
  12
  17 (5d6)
  30 (7d6)
  30 (7d6)
  7d6+2 (27)
  9d6 (32)
  4
  9
  12
  8
  exceptional +3d6
  360
  17d6
  10d6
  7d6
  68
  136
  68
  51
  47
  25
  12
  18 (5d6)
  32 (7d6)
  32 (7d6)
  8d6 (28)
  9d6+3 (35)
  4
  9
  13
  8
  exceptional +3d6
  400
  18d6
  10d6
  8d6
  72
  144
  72
  54
  50
  25
  12
  19 (5d6)
  34 (7d6)
  34 (7d6)
  8d6+2 (30)
  10d6 (35)
  4
  10
  13
  8
  artisanal +4d6
  400
  19d6
  11d6
  8d6
  76
  152
  76
  57
  53
  25
  12
  20 (5d6)
  36 (8d6)
  36 (8d6)
  9d6 (32)
  10d6+3 (38)
  5
  10
  14
  9
  artisanal +4d6
  440
  20d6
  11d6
  8d6
  80
  160
  80
  60
  56
  30
  15
  21 (6d6)
  38 (8d6)
  38 (8d6)
  9d6+2 (34)
  11d6 (39)
  5
  10
  14
  9
  artisanal +4d6
  440
  
  HOW TO USE
  Assumes a medium-sized NPC. Monsters of different sizes or types will vary greatly. This is not suitable for monsters. Find the typical party MDP in 
  the ﬁrst column (“High Pool”). This is your baseline for grade-appropriate encounters. Use an equal MDP to the PCs for a medium encounter which 
  should not cause any PC fatalities; PC tend to be a little more optimised than NPCs, and are equal to an NPC one MDP higher.
     Note that the values below are abstracted. They don’t describe exactly where the SOAK, attack values, damage, etc. come from. If possible, you 
  should use an actual stat block, but these can be used when something is needed quickly without too much detail.
     Attribute checks. For areas of competence (a soldier ﬁghting, a doctor healing, a wizard spellcasting, a pilot piloting, a mastermind’s INITIATIVE, 
  etc.) use the High Pool column for NPC attribute checks. For all other checks, use the Med Pool column, unless it is an area where the NPC would be 
  particularly low (a heavyweight boxer doing astrophysics, for example).
     HEALTH. Most NPCs should have the HEALTH shown in the HEALTH column. Occasionally super-tough NPCs can have the HEALTH in the 
  “Tough” column.
     DEFENSEs. Select High DEFENSE or Low DEFENSE based on the NPC type. MELEE, RANGED, and MENTAL can all be either high or low.
     SOAK. Give combat NPCs the shown SOAK. Non-combat NPCs should have no SOAK.
     Attributes. If you need an attribute score on the ﬂy, select from the High Attribute or Average Attribute columns.
     Skills. You are unlikely to need a skill ranking outside the dice pool, but in case you do the NPC’s skill(s) of expertise are found in the High Skill 
  column.
     Damage. This is the amount of damage the NPC does in its typical attack. It takes into account exploits, gear upgrades, and so on.
     SPEED. This is the SPEED of the NPC. Choose regular, fast, or slow.
     Gear Quality. The gear quality is already ﬁgured into dice pools, but if you need it separately for some reason (PCs looting bodies, etc.) then this is 
  the typical quality of gear used by the NPC.
     Treasure. This is what the NPC is likely carrying on their person. It does not necessarily equal the total wealth of the NPC, just what’s it its 
  pocketses.
     Templates. The below templates can be used for common archetypes. Artillery deals area damage, Skirmisher is a ranged attacker, Brute is a 
  tank, Ninja is a fast melee attacker, Expert is a non combat specialist, Support is a tactician with area healing, Mook is cannon fodder designed to 
  be mown down with ease. Note that this does not include any special abilities. 
  Template
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  Damage
  SPEED
  High Attribute
  Artillery
  medium
  medium
  low
  regular
  low
  low
  medium
  low
  low (area)
  slow
  INT
  Brute
  low
  high
  high
  tough
  low
  high
  low
  high
  high
  slow
  STR, END
  Expert
  low
  low
  low
  regular
  low
  low
  high
  none
  low
  regular
  LOG
  Mook
  low
  low
  low
  half
  low
  low
  low
  none
  low
  regular
  -
  Ninja
  high
  medium
  high
  tough
  medium
  high
  medium
  low
  high melee, low range
  fast
  AGI
  Skirmisher
  medium
  high
  medium
  regular
  high
  low
  high
  low
  high range, low melee
  fast
  AGI, INT
  Support
  high
  medium
  low
  regular
  high
  medium
  high
  low
  low
  regular
  INT, LOG, CHA
  
  BRUTE (high single damage)
  Brute
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  STR/END
  5d6
  3d6
  5d6
  5d6
  40
  11
  20
  11
  4
  4
  3d6+3 (14)
  8 (3d6)
  6d6
  4d6
  6d6
  6d6
  48
  14
  24
  14
  8
  4
  4d6 (14)
  10 (4d6)
  7d6
  4d6
  7d6
  7d6
  56
  17
  28
  17
  12
  5
  4d6+3 (17)
  12 (4d6)
  8d6
  4d6
  8d6
  8d6
  64
  20
  32
  20
  12
  5
  5d6 (18)
  14 (4d6)
  9d6
  5d6
  9d6
  9d6
  72
  23
  36
  23
  15
  5
  5d6+3 (21)
  16 (5d6)
  10d6
  5d6
  10d6
  10d6
  80
  26
  40
  26
  15
  6
  6d6 (21)
  18 (5d6)
  11d6
  5d6
  11d6
  11d6
  88
  29
  44
  29
  15
  6
  6d6+3 (24)
  20 (5d6)
  12d6
  6d6
  12d6
  12d6
  96
  32
  48
  32
  20
  6
  7d6 (25)
  22 (6d6)
  ARTILLERY (area damage)
  Artillery
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage 
  (area)
  INT
  5d6
  4d6
  4d6
  3d6
  20
  11
  11
  15
  2
  4
  2d6 (7)
  8 (3d6)
  6d6
  4d6
  4d6
  4d6
  24
  14
  14
  18
  4
  4
  2d6+2 (9)
  10 (4d6)
  7d6
  5d6
  5d6
  4d6
  28
  17
  17
  21
  6
  5
  3d6 (11)
  12 (4d6)
  8d6
  5d6
  5d6
  4d6
  32
  20
  20
  24
  6
  5
  3d6+2 (13)
  14 (4d6)
  9d6
  6d6
  6d6
  5d6
  36
  23
  23
  27
  8
  5
  4d6 (14)
  16 (5d6)
  10d6
  6d6
  6d6
  5d6
  40
  26
  26
  30
  8
  6
  4d6+2 (16)
  18 (5d6)
  11d6
  7d6
  7d6
  5d6
  44
  29
  29
  33
  8
  6
  5d6 (18)
  20 (5d6)
  12d6
  7d6
  7d6
  6d6
  48
  32
  32
  36
  10
  6
  5d6+2 (20)
  22 (6d6)
  
  EXPERT (non-combat skills)
  Expert
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  LOG
  5d6
  3d6
  4d6
  4d6
  20
  11
  11
  20
  0
  5
  2d6 (7)
  8 (3d6)
  6d6
  4d6
  4d6
  4d6
  24
  14
  14
  24
  0
  6
  2d6+2 (9)
  10 (4d6)
  7d6
  4d6
  4d6
  4d6
  28
  17
  17
  28
  0
  6
  3d6 (11)
  12 (4d6)
  8d6
  4d6
  5d6
  5d6
  32
  20
  20
  32
  0
  6
  3d6+2 (13)
  14 (4d6)
  9d6
  5d6
  5d6
  5d6
  36
  23
  23
  36
  0
  7
  4d6 (14)
  16 (5d6)
  10d6
  5d6
  5d6
  5d6
  40
  26
  26
  40
  0
  7
  4d6+2 (16)
  18 (5d6)
  11d6
  5d6
  6d6
  6d6
  44
  29
  29
  44
  0
  7
  5d6 (18)
  20 (5d6)
  12d6
  6d6
  6d6
  6d6
  48
  32
  32
  48
  0
  8
  5d6+2 (20)
  22 (6d6)
  MOOK (cannon-fodder)
  Mook
  INITIATIVE Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  5d6
  3d6
  3d6
  3d6
  10
  11
  11
  11
  0
  5
  2d6 (7)
  6d6
  4d6
  4d6
  4d6
  12
  14
  14
  14
  0
  6
  2d6+2 (9)
  7d6
  4d6
  4d6
  4d6
  14
  17
  17
  17
  0
  6
  3d6 (11)
  8d6
  4d6
  4d6
  4d6
  16
  20
  20
  20
  0
  6
  3d6+2 (13)
  9d6
  5d6
  5d6
  5d6
  18
  23
  23
  23
  0
  7
  4d6 (14)
  10d6
  5d6
  5d6
  5d6
  20
  26
  26
  26
  0
  7
  4d6+2 (16)
  11d6
  5d6
  5d6
  5d6
  22
  29
  29
  29
  0
  7
  5d6 (18)
  12d6
  6d6
  6d6
  6d6
  24
  32
  32
  32
  0
  8
  5d6+2 (20)
  
  NINJA (fast melee)
  Ninja
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage 
  (melee)
  AGI
  5d6
  5d6
  4d6
  5d6
  40
  15
  20
  15
  2
  7
  3d6+3 (14)
  8 (3d6)
  6d6
  6d6
  4d6
  6d6
  48
  18
  24
  18
  4
  7
  4d6 (14)
  10 (4d6)
  7d6
  7d6
  5d6
  7d6
  56
  21
  28
  21
  6
  8
  4d6+3 (17)
  12 (4d6)
  8d6
  8d6
  5d6
  8d6
  64
  24
  32
  24
  6
  8
  5d6 (18)
  14 (4d6)
  9d6
  9d6
  6d6
  9d6
  72
  27
  36
  27
  8
  9
  5d6+3 (21)
  16 (5d6)
  10d6
  10d6
  6d6
  10d6
  80
  30
  40
  30
  8
  9
  6d6 (21)
  18 (5d6)
  11d6
  11d6
  7d6
  11d6
  88
  33
  44
  33
  8
  10
  6d6+3 (24)
  20 (5d6)
  12d6
  12d6
  7d6
  12d6
  96
  36
  48
  36
  10
  10
  7d6 (25)
  22 (6d6)
  SKIRMISHER (single ranged damage)
  Skirmisher
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage 
  (ranged)
  AGI, INT
  5d6
  4d6
  5d6
  4d6
  20
  20
  11
  20
  2
  7
  3d6+3 (14)
  8 (3d6)
  6d6
  4d6
  6d6
  4d6
  24
  24
  14
  24
  4
  7
  4d6 (14)
  10 (4d6)
  7d6
  5d6
  7d6
  5d6
  28
  28
  17
  28
  6
  8
  4d6+3 (17)
  12 (4d6)
  8d6
  5d6
  8d6
  5d6
  32
  32
  20
  32
  6
  8
  5d6 (18)
  14 (4d6)
  9d6
  6d6
  9d6
  6d6
  36
  36
  23
  36
  8
  9
  5d6+3 (21)
  16 (5d6)
  10d6
  6d6
  10d6
  6d6
  40
  40
  26
  40
  8
  9
  6d6 (21)
  18 (5d6)
  11d6
  7d6
  11d6
  7d6
  44
  44
  29
  44
  8
  10
  6d6+3 (24)
  20 (5d6)
  12d6
  7d6
  12d6
  7d6
  48
  48
  32
  48
  10
  10
  7d6 (25)
  22 (6d6)
  
  SUPPORT (healing, buffs)
  Support
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  INT, LOG, 
  CHA
  5d6
  5d6
  4d6
  4d6
  20
  20
  15
  20
  2
  5
  2d6 (7)
  8 (3d6)
  6d6
  6d6
  4d6
  4d6
  24
  24
  18
  24
  4
  6
  2d6+2 (9)
  10 (4d6)
  7d6
  7d6
  5d6
  5d6
  28
  28
  21
  28
  6
  6
  3d6 (11)
  12 (4d6)
  8d6
  8d6
  5d6
  5d6
  32
  32
  24
  32
  6
  6
  3d6+2 (13)
  14 (4d6)
  9d6
  9d6
  6d6
  6d6
  36
  36
  27
  36
  8
  7
  4d6 (14)
  16 (5d6)
  10d6
  10d6
  6d6
  6d6
  40
  40
  30
  40
  8
  7
  4d6+2 (16)
  18 (5d6)
  11d6
  11d6
  7d6
  7d6
  44
  44
  33
  44
  8
  7
  5d6 (18)
  20 (5d6)
  12d6
  12d6
  7d6
  7d6
  48
  48
  36
  48
  10
  8
  5d6+2 (20)
  22 (6d6)
  
  6d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 10 
  (4d6)
  Other 
  Attributes
  Artillery
  4d6
  4d6
  4d6
  24
  14
  14
  18
  4
  4
  2d6+2 (9)
  INT
  7 (3d6)
  Brute
  4d6
  6d6
  6d6
  48
  14
  24
  14
  8
  4
  4d6 (14)
  STR, END
  7 (3d6)
  Expert
  4d6
  4d6
  4d6
  24
  14
  14
  24
  0
  6
  2d6+2 (9)
  LOG
  7 (3d6)
  Mook
  4d6
  4d6
  4d6
  12
  14
  14
  14
  0
  6
  2d6+2 (9)
  -
  7 (3d6)
  Ninja
  6d6
  4d6
  6d6
  48
  18
  24
  18
  4
  7
  4d6 (14)
  AGI
  7 (3d6)
  Support
  6d6
  4d6
  4d6
  24
  24
  18
  24
  4
  6
  2d6+2 (9)
  INT, LOG, CHA
  7 (3d6)
  Skirmisher
  4d6
  6d6
  4d6
  24
  24
  14
  24
  4
  7
  4d6 (14)
  AGI, INT
  7 (3d6)
  7d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 12 
  (4d6)
  Other 
  Attributes
  Artillery
  5d6
  5d6
  4d6
  28
  17
  17
  21
  6
  5
  3d6 (11)
  INT
  8 (3d6)
  Brute
  4d6
  7d6
  7d6
  56
  17
  28
  17
  12
  5
  4d6+3 (17)
  STR, END
  8 (3d6)
  Expert
  4d6
  4d6
  4d6
  28
  17
  17
  28
  0
  6
  3d6 (11)
  LOG
  8 (3d6)
  Mook
  4d6
  4d6
  4d6
  14
  17
  17
  17
  0
  6
  3d6 (11)
  -
  8 (3d6)
  Ninja
  7d6
  5d6
  7d6
  56
  21
  28
  21
  6
  8
  4d6+3 (17)
  AGI
  8 (3d6)
  Support
  7d6
  5d6
  5d6
  28
  28
  21
  28
  6
  6
  3d6 (11)
  INT, LOG, CHA
  8 (3d6)
  Skirmisher
  5d6
  7d6
  5d6
  28
  28
  17
  28
  6
  8
  4d6+3 (17)
  AGI, INT
  8 (3d6)
  8d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 14 
  (4d6)
  Other 
  Attributes
  Artillery
  5d6
  5d6
  4d6
  32
  20
  20
  24
  6
  5
  3d6+2 (13)
  INT
  9 (3d6)
  Brute
  4d6
  8d6
  8d6
  64
  20
  32
  20
  12
  5
  5d6 (18)
  STR, END
  9 (3d6)
  Expert
  4d6
  5d6
  5d6
  32
  20
  20
  32
  0
  6
  3d6+2 (13)
  LOG
  9 (3d6)
  Mook
  4d6
  4d6
  4d6
  16
  20
  20
  20
  0
  6
  3d6+2 (13)
  -
  9 (3d6)
  Ninja
  8d6
  5d6
  8d6
  64
  24
  32
  24
  6
  8
  5d6 (18)
  AGI
  9 (3d6)
  Skirmisher
  5d6
  8d6
  5d6
  32
  32
  20
  32
  6
  8
  5d6 (18)
  AGI, INT
  9 (3d6)
  Support
  8d6
  5d6
  5d6
  32
  32
  24
  32
  6
  6
  3d6+2 (13)
  INT, LOG, CHA
  9 (3d6)
  
  9d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 15 
  (5d6)
  Other 
  Attributes
  Artillery
  6d6
  6d6
  5d6
  36
  23
  23
  27
  8
  5
  4d6 (14)
  INT
  10 (4d6)
  Brute
  5d6
  9d6
  9d6
  72
  23
  36
  23
  15
  5
  5d6+3 (21)
  STR, END
  10 (4d6)
  Expert
  5d6
  5d6
  5d6
  36
  23
  23
  36
  0
  7
  4d6 (14)
  LOG
  10 (4d6)
  Mook
  5d6
  5d6
  5d6
  18
  23
  23
  23
  0
  7
  4d6 (14)
  -
  10 (4d6)
  Ninja
  9d6
  6d6
  9d6
  72
  27
  36
  27
  8
  9
  5d6+3 (21)
  9d6
  10 (4d6)
  Support
  9d6
  6d6
  6d6
  36
  36
  27
  36
  8
  7
  4d6 (14)
  9d6
  10 (4d6)
  Skirmisher
  6d6
  9d6
  6d6
  36
  36
  23
  36
  8
  9
  5d6+3 (21)
  AGI, INT
  10 (4d6)
  10d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 18 
  (5d6)
  Other 
  Attributes
  Artillery
  6d6
  6d6
  5d6
  40
  26
  26
  30
  8
  6
  4d6+2 (16)
  INT
  11 (4d6)
  Brute
  5d6
  10d6
  10d6
  80
  26
  40
  26
  15
  6
  6d6 (21)
  STR, END
  11 (4d6)
  Expert
  5d6
  5d6
  5d6
  40
  26
  26
  40
  0
  7
  4d6+2 (16)
  LOG
  11 (4d6)
  Mook
  5d6
  5d6
  5d6
  20
  26
  26
  26
  0
  7
  4d6+2 (16)
  -
  11 (4d6)
  Ninja
  10d6
  6d6
  10d6
  80
  30
  40
  30
  8
  9
  6d6 (21)
  AGI
  11 (4d6)
  Support
  10d6
  6d6
  6d6
  40
  40
  30
  40
  8
  7
  4d6+2 (16)
  INT, LOG, CHA
  11 (4d6)
  Skirmisher
  6d6
  10d6
  6d6
  40
  40
  26
  40
  8
  9
  6d6 (21)
  AGI, INT
  11 (4d6)
  11d6
  INITIATIVE 
  Pool
  Ranged 
  Attack Pool
  Melee 
  Attack Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 20 
  (5d6)
  Other 
  Attributes
  Artillery
  7d6
  7d6
  5d6
  44
  29
  29
  33
  8
  6
  5d6 (18)
  INT
  12 (4d6)
  Brute
  5d6
  11d6
  11d6
  88
  29
  44
  29
  15
  6
  6d6+3 (24)
  STR, END
  12 (4d6)
  Expert
  5d6
  6d6
  6d6
  44
  29
  29
  44
  0
  7
  5d6
  LOG
  12 (4d6)
  Mook
  5d6
  5d6
  5d6
  22
  29
  29
  29
  0
  7
  5d6 (18)
  -
  12 (4d6)
  Ninja
  11d6
  7d6
  11d6
  88
  33
  44
  33
  8
  10
  6d6+3 (24)
  AGI
  12 (4d6)
  Skirmisher
  7d6
  11d6
  7d6
  44
  44
  29
  44
  8
  10
  6d6+3 (24)
  AGI, INT
  12 (4d6)
  Support
  11d6
  7d6
  7d6
  44
  44
  33
  44
  8
  7
  5d6 (18)
  INT, LOG, CHA
  12 (4d6)
  
  12d6
  INITIATIVE 
  Pool
  Ranged Attack 
  Pool
  Melee Attack 
  Pool
  HEALTH
  RANGED 
  DEFENSE
  MELEE 
  DEFENSE
  MENTAL 
  DEFENSE
  SOAK
  SPEED
  Damage
  Attribute at 
  22 (6d6)
  Artillery
  7d6
  7d6
  6d6
  48
  32
  32
  36
  10
  6
  5d6+2 (20)
  INT
  Brute
  6d6
  12d6
  12d6
  96
  32
  48
  32
  20
  6
  7d6 (25)
  STR, END
  Expert
  6d6
  6d6
  6d6
  48
  32
  32
  48
  0
  8
  5d6+2 (20)
  LOG
  Mook
  6d6
  6d6
  6d6
  24
  32
  32
  32
  0
  8
  5d6+2 (20)
  -
  Ninja
  12d6
  7d6
  12d6
  96
  36
  48
  36
  10
  10
  7d6 (25)
  AGI
  Skirmisher
  7d6
  12d6
  7d6
  48
  48
  32
  48
  10
  10
  7d6 (25)
  AGI, INT
  Support
  12d6
  7d6
  7d6
  48
  48
  36
  48
  10
  8
  5d6+2 (20)
  INT, LOG, 
  CHA
  
  QUICK GENERIC SPECIAL ABILITIES
  Below are some generic special abilities. While NPCs should have more speciﬁc, interesting abilities, these work as a very basic set. You won’t need 
  all of the options below, but choose one or two. They are designed to be simple to use, and may be more simple than equivalent PC actions.
  Artillery 
  • Burst. Burst damage with speciﬁed radius (see master table). Attack all within area (make one attack roll).
  Brute
  • Mighty Blow. Make one attack roll and do damage for both attacks in one attack, using both actions. This means SOAK only applies once.
  • Stop Right There! Enemies which try to move past the brute (move within 5’) are subject to a free action attack, which stops their movement if 
  successful.
  • Charge. Move SPEED and make an attack with one action.
  • Burst. Spend both actions and attack all adjacent targets. On a hit they are pushed back 10’.
  Expert
  • Skill dice. The expert’s primary skill dice pool is shown. It could be piloting, engineering, heraldry, or any other area of expertise.
  • Analyze. For one round remove one enemy’s SOAK.
  Ninja
  • Third attack. If the ninja makes two melee attacks, it gets a third attack for free.
  • Achilles heel. Bypass SOAK once per foe.
  • Dart In. Move SPEED, attack, then move SPEED back again.
  • Stealthy. Make MDP stealth checks to remain effectively invisible.
  Skirmisher
  • Perfect aim. The skirmisher gets +2d6 from aiming instead of +1d6.
  • Mobile attack. Move two moves and make a single ranged attack at any point.
  • Dive For Cover. On a missed attack, use a reaction to move SPEED and either get prone or behind cover.
  • Backpedal. When someone attempts a melee attack, use a reaction to step back 5’ and take a shot.
  • Panicked Unload. Fire two shots at a target and if both hit, gain a third shot.
  Support 
  • Healing. The support NPC can heal allies with an action equal to their damage roll. Each can only beneﬁt once.
  • Leadership. Dice pool equal to MDP to donate to allies; must declare before dice are rolled.
  • Designate target. Choose one target. That target may not beneﬁt from cover until another target is selected.
  • Battleﬁeld. Create difﬁcult terrain in a burst area radius.
  
SOURCE: textdata/thevault/WOIN/WOIN - Quick NPC Stats.pdf