TEXT: ©2013 Pinnacle Entertainment Group. Savage Worlds, Deadlands: the Weird West,  and all related 
  marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved.
  Deluxe-ified!
  Follow these handy guidelines if you’re using 
  Savage Worlds Deluxe to run your Deadlands game, 
  Marshal. 
  SkillS
  Deadlands uses the Guts skill to represent a 
  cowpoke’s learned ability to master his own fear. Be 
  sure to save a skill point or two for this one, amigo.
  Guts (Spirit)
  Guts reflects a hero’s bravery. Characters are 
  often called on to make Guts checks when they 
  witness grisly scenes or encounter particularly 
  horrific critters. Guts is used in place of Spirit for 
  Fear rolls. The Marshal should refer to the Fright 
  table in Savage Worlds for the effects of failure.
  EdGES
  The following Edges are not allowed in 
  Deadlands: Arcane Background (Psionics) or (Super 
  Powers), Martial Artist (or any Edge that lists it as 
  a Requirement), Mentalist, Soul Drain, and Wizard. 
  As usual, characters may only take one Arcane 
  Background Edge.
  PowErS
  The following powers are not allowed in 
  Deadlands: banish, divination, intangibility, and mind 
  reading.
  The power descriptions in the Deadlands Player’s 
  Guide are superseded by the Savage Worlds Deluxe 
  versions (but Trappings are unchanged). Use the 
  following Trappings for new powers from Savage 
  Worlds Deluxe.
  Blind
  Blessed: Holy light springs forth.
  Huckster: The huckster’s fan of cards burst into 
  brilliant light. Called bedazzle.
  Mad Scientist: Ocular Paralysis Spray, Flash 
  Grenade.
  Martial Artist: Not available.
  Shaman: Call upon the spirits to steal sight.
  Confusion
  Blessed: The blessed poses a philosophical 
  conundrum. Called enigma.
  Huckster: Illusory shapes swirl all around. Called 
  confound. 
  Mad Scientist: Befuddlement Serum, Mind Eraser 
  Ray.
  Martial Artist: Not available.
  Shaman: A chaotic, disorienting chant.
  damage Field
  Blessed: Not available.
  Huckster: Dehydrates everything in range. Called 
  parch.
  Mad Scientist: Entropy Generator.
  Martial Artist: No visible effect.
  Shaman: Not available.
  darksight
  Blessed: Voodooists only. Called eyes of the loa.
  Huckster: Not available.
  Mad Scientist: Ghost-Rock Goggles.
  Martial Artist: No visible effect.
  Shaman: Dancing, purification rituals.
  disguise
  Blessed: Not available.
  Huckster: The huckster’s features morph and 
  change. Called impostor.
  Mad Scientist: Self-Altering Mask, Automated 
  Wax Impressionizer.
  Martial Artist: Not available.
  Shaman: Fetish mask.
  drain Power Points
  Blessed: Not available.
  Huckster: Not available.
  Mad Scientist: Ectoplasmic Reversal Field, Soul 
  Trap.
  
  DeaDlanDs DelUXe-IFIeD!
  Martial Artist: No apparent effect. Called fangs of 
  the serpent.
  Shaman: Dreamcatcher, medicine bag.
  Farsight
  Blessed: Not available.
  Huckster: Uses an ordinary mirror like a crystal 
  ball. Called looking glass.
  Mad Scientist: Etheric Transmission Accelerator, 
  Mega-telescope.
  Martial Artist: Not available.
  Shaman: Dancing, purification rituals.
  Growth/Shrink
  Blessed: Not available.
  Huckster: Not available.
  Mad Scientist: Shrink only. Shrink Ray.
  Martial Artist: The chi fighter modulates his 
  breathing and heart rate.
  Shaman: Growth only. The shaman asks the spirits 
  of the trees to grant her size and resilience.
  Havoc
  Blessed: Not available.
  Huckster: An invisible field of force directed by 
  the huckster. Called clear out!.
  Mad Scientist: Kinetic Dispersal Field, Automatic 
  Billiardizer.
  Martial Artist: The martial artist throws a punch 
  into mid-air.
  Shaman: Not available.
  Pummel
  Blessed: The blessed prays, and the earth rumbles 
  and shakes.
  Huckster:  A loud peal of thunder erupts. Called 
  thunderclap!.
  Mad Scientist: Ghost Steel Magneto-repulsifier, 
  Personal Pressurized Water Cannon.
  Martial Artist: The fu-fighter leaps into the air 
  and punches the earth so it buckles.
  Shaman: Dancing, purification rituals.
  Slow
  Blessed: Not available.
  Huckster: Targets grow extremely lazy. Called 
  lethargy.
  Mad Scientist: Time-Contraction Sphere, Molasses 
  Spray.
  Martial Artist: The martial artist seems to move 
  much faster than his foes.
  Shaman: Not available.
  Slumber
  Blessed: Not available.
  Huckster: The huckster shuffles cards 
  hypnotically. Called nighty-night.
  Mad Scientist: Delta Wave Enhancement 
  Modulator, Ghost-Rock-Infused Warm Milk 
  Grenade, Lulla-beam.
  Martial Artist: Not available.
  Shaman: The shaman blows strange dust at the 
  target and petitions the dream-spirits.
  Summon Ally
  Blessed: Not available.
  Huckster: Can only be used to summon animals—
  see below. Named call o’ the wild.
  Mad Scientist: Not available.
  Martial Artist: Not available.
  Shaman: Can only be used to summon animals—
  see below. The medicine man calls out to the spirit 
  of the animal he wishes to summon.
  Cost 
  Rank   
  Animal Types
    3  
  Novice   
  Hawk, rabbit, cat
    4  
  Seasoned  
  Dog, wolf, deer
    5  
  Veteran  
  Lion, tiger
    6  
  Heroic   
  Bear, shark
    7  
  Legendary  
  Great white shark
  wall walker
  Blessed: Not available.
  Huckster: The card sharp’s palms and soles get 
  sticky. Called flypaper fingers.
  Mad Scientist: Suction Gloves and Boots, Gravity 
  Nullifier.
  Martial Artist: The martial artist runs with 
  blinding speed—right up walls and across ceilings.
  Shaman: The shaman petitions a spider spirit to 
  borrow its skills.
  warrior’s Gift
  Blessed: The blessed sings a battle hymn.
  Huckster: Not available.
  Mad Scientist: Ghost-Rock Pep Pill, Combat 
  Enhancement Helmet.
  Martial Artist: No apparent effect.
  Shaman: Self-lacerations, frenzied dancing. Called 
  spirit warrior.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Deadlands Reloaded/Misc/DLR - Deadlands Deluxe-ified.pdf