TEXT: An e23 Sourcebook for GURPS
  ®
  STEVE JACKSON GAMES
  Stock #37-0127
  Version 1. 0 – June 2010
  ®
  Written by DAVID L. PULVER
  Edited by ANDY VETROMILE
  Editorial Assistance by JASON “PK” LEVINE
  Illustrated by JESSE DEGRAFF, MARCIO FIORITO, and CHRISTOPHER SHY
  
  CONTENTS
  2
  INTRODUCTION . . . . . . . . . 3
  About the Series. . . . . . . . . . . . . . . . 3
  Publication History . . . . . . . . . . . . 3
  About the Author . . . . . . . . . . . . . . 3
  About GURPS. . . . . . . . . . . . . . . . . 3
  1. SPACECRAFT DESIGN
  AND OPERATION . . . . . 4
  Transhuman Space Glossary . . . . . 4
  DESIGN GUIDELINES . . . . . . . . . . .5
  Tech Level . . . . . . . . . . . . . . . . . . . . 5
  Spacecraft Hulls . . . . . . . . . . . . . . . 5
  Smaller Systems. . . . . . . . . . . . . . . 5
  Larger Systems. . . . . . . . . . . . . . . . 5
  Spacecraft Systems . . . . . . . . . . . . 5
  Converting Existing Vessels . . . . . . 6
  Additional Systems. . . . . . . . . . . . . 8
  Design Features . . . . . . . . . . . . . . . 8
  Design Switches . . . . . . . . . . . . . . . 9
  ACTION . . . . . . . . . . . . . . . . . . . . .9
  Travel in the Solar System. . . . . . . 9
  Combat Scales . . . . . . . . . . . . . . . . 9
  Radiation. . . . . . . . . . . . . . . . . . . . 10
  Economic Considerations . . . . . . 10
  2. SPACECRAFT. . . . . . . . 11
  Abbreviations. . . . . . . . . . . . . . . . . 11
  AUTONOMOUS KILL VEHICLES . . .11
  Kupu-Kupu-Class AKV (TL9) . . . 11
  Rajasi-Class AKV (TL10) . . . . . . . 12
  SIM-7 Predator-Class
  AKV (TL10) . . . . . . . . . . . . . . . 12
  Zhengyang-Class AKV (TL10). . . 13
  DEEP SPACE OPERATIONS
  VEHICLES . . . . . . . . . . . . . . .13
  Shepard-Class DSOV (TL10). . . . 13
  Thule-Class DSOV (TL9) . . . . . . . 14
  EXECUTIVE SPACE VEHICLES . . . .14
  Mojave-Class ESV (TL10) . . . . . . 14
  Sunlance-Class ESV (TL10) . . . . 15
  HEAVY LIFT AND
  TRANSATMOSPHERIC
  VEHICLES . . . . . . . . . . . . . . .15
  Chronos-Class TAV (TL10) . . . . . 15
  Diaoche-Class TCAV (TL10) . . . . 16
  Eurofighter Tempest
  TCAV (TL9) . . . . . . . . . . . . . . . 16
  Mercury-Class HLV (TL10) . . . . . 17
  Molniya-Class Ballistic
  Ramjet TAV (TL9) . . . . . . . . . . 17
  Pegasus-Class TAV (TL10) . . . . . . 18
  SATV (TL10) . . . . . . . . . . . . . . . . . 18
  HEAVY SPACE TRANSPORT
  VEHICLES . . . . . . . . . . . . . . .19
  Lewis-Class HSTV (TL9) . . . . . . . 19
  Parus-Class HSTV (TL9) . . . . . . . 19
  Spokane-Class
  HSTV (TL10). . . . . . . . . . . . . . 20
  Zhongguang-Class
  HSTV (TL10). . . . . . . . . . . . . . 20
  MICROGRAVITY ASSAULT
  VEHICLES . . . . . . . . . . . . . . .21
  AC-425 Seminole-Class
  MAV (TL10) . . . . . . . . . . . . . . . 21
  MAV-IIB Puma (TL9). . . . . . . . . . 21
  ORBITAL SPACECRAFT . . . . . . . . . .22
  Bumblebee Work Pod (TL9) . . . . 22
  Kagoshima-Class OTV (TL9) . . . 22
  Schaffer-Class OTV (TL9) . . . . . . 23
  Steptoe-Class Debris
  Recovery Vehicle (TL9). . . . . . 23
  Tahmas-Class Interstation
  Transport Pod (TL10) . . . . . . . 24
  Usagi-Class “Hopper” Lunar
  Transit Vehicle (TL9) . . . . . . . 24
  PASSENGER SPACE VEHICLES . . . .24
  Meizi-Class PSV (TL10). . . . . . . . 25
  Mochi-Class PSV (TL10) . . . . . . . 25
  SPACE CONTROL VEHICLES . . . . .26
  DCS-4 Grizzly-Class
  SCV (TL10) . . . . . . . . . . . . . . . 26
  Gang Lung-Class
  SCV (TL10) . . . . . . . . . . . . . . . 26
  Shengzi-Class SCV (TL9). . . . . . . 27
  SPACE DEFENSE PLATFORMS . . . .27
  Avskèrmar SDP (TL10) . . . . . . . . 27
  Barricade-Class SDP (TL9) . . . . . 28
  Shanzi-Class SDP (TL9) . . . . . . . 28
  SPACE DOMINANCE
  VEHICLES . . . . . . . . . . . . . . .29
  DFS-3C Archangel-Class
  SDV (TL10) . . . . . . . . . . . . . . . 29
  LSDV-5 Hermann Oberth-Class
  SDV (TL10) . . . . . . . . . . . . . . . 30
  Königsberg-Class SDV (TL10) . . 30
  Riguang-Class SDV (TL10) . . . . . 31
  Salahudin Samboja-Class
  Unmanned SDV (TL10) . . . . . 31
  SDV-90 (Resolution- and
  Gram-Classes) (TL10). . . . . . . 32
  Xingzhai-Class SDV (TL10). . . . . 32
  STATIONS . . . . . . . . . . . . . . . . . . .33
  Asteroid Base (TL9) . . . . . . . . . . . 33
  Cynosure-Class Station (TL10) . . 34
  Omnistar-Class Space
  Platform (TL9). . . . . . . . . . . . . 34
  Von Braun-Class
  Station (TL10) . . . . . . . . . . . . . 35
  Vulcan-Class Station (TL9) . . . . . 35
  UNUSUAL VESSELS . . . . . . . . . . .36
  Ernst Opik-Class (TL10) . . . . . . . 36
  Nadezhda Bioship (TL10) . . . . . . 36
  SEM-23B Peregrine Remote
  Survey Vehicle (TL10) . . . . . . 37
  Solaris (TL9). . . . . . . . . . . . . . . . . 37
  X-92 AKV (TL10) . . . . . . . . . . . . . 37
  UTILITY SPACE VEHICLES . . . . . .38
  Golub-Class USV (TL9) . . . . . . . . 38
  Mudlark-Class USV (TL10) . . . . . 39
  Sudbury-Class USV (TL10) . . . . . 39
  3. ALTERNATE
  SETTINGS . . . . . . . . . 40
  Cyber Space 2100. . . . . . . . . . . . . 40
  Red Star, White Star . . . . . . . . . . 40
  Transhuman Stars . . . . . . . . . . . . 40
  Interstellar Starships. . . . . . . . . . . 41
  Downgrading the Computers . . . . 41
  Imperial Earth . . . . . . . . . . . . . . . 41
  The First Interstellar War . . . . . . 41
  Galactic Federation . . . . . . . . . . . 41
  INDEX . . . . . . . . . . . . . . 42
  CONTENTS
  Additional Material: Phil Masters, Kenneth Peters, and Jonathan Woodward
  Playtesters: Frederick Brackin, Roger Burton West, and Phil Masters
  Extra-special thanks to Kenneth Peters for playtest contributions above and beyond the call of duty.
  GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Transhuman Space, Transhuman Spacecraft, e23,
  and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
  GURPS Spaceships 8: Transhuman Spacecraft is copyright © 2010 by Steve Jackson Games Incorporated. Some art © 2010 JupiterImages Corporation.
  All rights reserved.
  The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,
  and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage
  the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated.
  
  INTRODUCTION
  3
  This book provides GURPS Spaceships conversions
  for the many spacecraft in the Transhuman Space
  series, and a guide to designing new vessels for it using
  the GURPS Spaceships rules.
  Those who don’t use Transhuman Space may still
  find this book useful as it presents a full range of TL9-
  10 military and civilian interplanetary spacecraft. With
  minor changes, they can be adapted to other interplan-
  etary settings or converted to starships for an interstel-
  lar campaign.
  PUBLICATION HISTORY
  Most of the spacecraft in this book are adapted from
  the following works: Transhuman Space by David Pulver;
  Transhuman
  Space:
  Deep
  Beyond
  by
  David
  Pulver;
  Transhuman Space: High Frontier by John Snead, David
  Pulver, Phil Masters, Dawn Elliot, Gene Seabolt, Jon F. Zeigler,
  and James Maliszewski; Transhuman Space: In The Well by
  Jonathan Woodward; and, most significantly, Transhuman
  Space: Spacecraft of the Solar
  System by Kenneth Peters.
  ABOUT THE
  AUTHOR
  David L. Pulver is a freelance
  writer and game designer based
  in Victoria, British Columbia. He
  is the co-author of the GURPS
  Basic Set Fourth Edition, and
  author of Transhuman Space,
  GURPS Mass Combat, GURPS
  Spaceships,
  and
  numerous
  other gaming products.
  About the Series
  Transhuman Spacecraft is the eighth book in the
  GURPS Spaceships series. This line supports GURPS Space
  campaigns by providing ready-to-use spacecraft descriptions
  and rules for space travel, combat, and operations. Each vol-
  ume offers spacecraft descriptions and supplementary rules.
  GMs need GURPS Spaceships to use this book, along
  with Transhuman Space. The supplement Transhuman
  Space: Changing Times is also recommended.
  INTRODUCTION
  GURPS System Design T STEVE JACKSON
  GURPS Line Editor T SEAN PUNCH
  Transhuman Space Line Editor T PHIL MASTERS
  Managing Editor T PHILIP REED
  e23 Manager T STEVEN MARSH
  Page Design T PHIL REED and
  JUSTIN DE WITT
  Production Artist & Indexer T NIKOLA VRTIS
  Prepress Checker T MONICA STEPHENS
  Art Director T WILL SCHOONOVER
  Marketing Director T PAUL CHAPMAN
  Director of Sales T ROSS JEPSON
  GURPS FAQ Maintainer T –––––––
  VICKY “MOLOKH” KOLENKO
  About GURPS
  Steve Jackson Games is committed to full support of GURPS players. Our address
  is SJ Games, P. O. Box 18957, Austin, TX 78760. Please include a self-addressed,
  stamped envelope (SASE) any time you write us! We can also be reached by e-mail:
  info@sjgames.com. Resources include:
  New supplements and adventures. GURPS continues to grow – see what’s new at
  www. sjgames.com/gurps.
  e23. Our e-publishing division offers GURPS adventures, play aids, and support in
  PDF form . . . digital copies of our books, plus exclusive material available only on
  e23! Just head over to e23.sjgames.com.
  Pyramid (www.sjgames.com/pyramid). Our monthly PDF magazine includes new
  rules and articles for GURPS, systemless locations, adventures, and much more. Look
  for each themed issue from e23!
  Internet. Visit us on the World Wide Web at www.sjgames.com for errata, updates,
  Q&A, and much more. To discuss GURPS with our staff and your fellow gamers, visit
  our forums at forums.sjgames.com. The GURPS Spaceships 8: Transhuman
  Spacecraft web page is www.sjgames.com/gurps/books/spaceships/spaceships8.
  Bibliographies. Many of our books have extensive bibliographies, and we’re putting
  them online – with links to let you buy the resources that interest you! Go to each
  book’s web page and look for the “Bibliography” link.
  Errata. Everyone makes mistakes, including us – but we do our best to fix our
  errors. Up-to-date errata pages for all GURPS releases, including this book, are avail-
  able on our website – see above.
  Rules and statistics in this book are specifically for the GURPS Basic Set, Fourth
  Edition. Page references that begin with B refer to that book, not this one.
  Last week we
  reported a mystery
  spacecraft sighting
  at Hyperion
  Proving Ground
  near Saturn.
  – Deep
  Beyond
  
  “A hundred years from now people will look back and wonder
  how we ever managed our affairs on this planet without the tools
  provided by the space program … a world without spacecraft is
  as hard to imagine as a world without telephones and airplanes.”
  – Wernher von Braun
  Transhuman Space is set in the year 2100. Nano-
  technology has transformed life on Earth forever, and gene-
  enhanced
  humans
  share
  the
  world
  with
  artificial
  intelligences and robotic cybershells. The major powers are
  the European Union, China, and the United States, but
  there are many other power groups, among them the liber-
  tarian Duncanites of the outer system and the pariah
  Transpacific Socialist Alliance (TSA). Extraterrestrial
  colonies have been established, with major settlements on
  Luna, Mars, Mercury, the asteroid belt, and the moons of
  Saturn. Millions of people and machines now live and work
  in orbit and deep space, aboard hundreds of civilian and
  military ships and stations scattered through the solar sys-
  tem. This chapter discusses how they can be designed using
  the GURPS Spaceships rules.
  SPACECRAFT DESIGN AND OPERATION
  4
  CHAPTER ONE
  SPACECRAFT
  DESIGN AND
  OPERATION
  Thousands of space vessels operate in the solar system, ranging from plasma-sail
  slowhaulers to lethal space dominance vehicles.
  – Transhuman Space
  The following terms from Transhuman Space are used
  in this book.
  Autonomous Kill Vehicle (AKV): A robot space fighter.
  Deep Space Operations Vehicle (DSOV): A scientific ves-
  sel or exploration spacecraft.
  Executive Space Vehicle (ESV): A space yacht.
  Heavy Lift Vehicle (HLV): A ground-to-orbit cargo
  transport.
  Heavy Space Transport Vehicle (HSTV): A large space
  freighter.
  Light Space Dominance Vehicle (LSDV): A light cruiser.
  Microgravity Assault Vehicle (MAV): An armored shuttle
  designed to convey boarding parties to enemy vessels, by
  docking or ramming.
  Orbital Transfer Vehicle (OTV): An orbital or lunar
  “space truck.”
  Passenger Space Vehicle (PSV): A passenger liner.
  PLAN-SF: People’s Liberation Army Navy Space Force;
  China’s space fleet.
  Remote Survey Vehicle (RSV): A space probe.
  Space Control Vehicle (SCV): A space-marine assault
  carrier.
  Space Defense Platform (SDP): An orbital battle station.
  Space Dominance Vehicle (SDV): A space cruiser or
  battleship.
  Transatmospheric Combat Air Vehicle (TCAV): An aero-
  space fighter.
  Transatmospheric Vehicle (TAV): An aerospace plane.
  USAF: United States Aerospace Force; America’s consol-
  idated air force and space fleet.
  Utility Space Vehicle (USV): A light space freighter or
  mining ship.
  Work Pod: A tiny one- or two-man craft equipped with
  robot arms.
  Transhuman Space Glossary
  
  These guidelines explain how to use GURPS Spaceships to
  create craft suitable for the Transhuman Space setting.
  TECH LEVEL
  Spacecraft designs in Transhuman Space are a mix of TL7
  to TL11 systems, and they use three “waves” to designate tech-
  nological development.
  Third Wave spacecraft are TL7 to TL9 designs.
  Fourth Wave spacecraft are TL9 to TL10 designs.
  Fifth Wave spacecraft are TL10 designs (with one TL11 ele-
  ment, the option to use diamondoid armor).
  Most new vessels are TL10, but there are plenty of older TL8
  and TL9 vehicles. Many spacecraft are decades-old designs still
  in service, or indigenous models constructed by builders lack-
  ing TL10 manufacturing capabilities. Thus, it’s common for
  vessels to have lower-TL components and for low-TL designs to
  upgrade to TL10 control rooms and comm/sensor arrays.
  SPACECRAFT HULLS
  Hull sizes up to 30,000 tons (SM +11) are common. Sizes of
  100,000+ tons (SM +12 and above) are rare for spacecraft but
  common for space stations. The largest L4 and L5 colonies are
  SM +16 or more, but these are best treated as points of geog-
  raphy rather than built using design rules.
  SMALLER SYSTEMS
  Shipbuilders need to cram several components into a small
  space. Since each step up in hull SM represents a rough
  tripling of loaded mass, there’s an easy way to squeeze multi-
  ple, inferior systems into the same location: Use the stats for
  hardware for a vessel one SM smaller, and install three systems.
  A few systems require special treatment:
  Armor: Use 1/3 the dDR of the full-sized system.
  Control Room: Since this also represents the ship’s attitude
  thrusters or gyros, a vessel with a smaller control room has a
  -1 penalty to its Handling and Stability Rating.
  External Clamp: An off-size external clamp can only attach
  to things at least three SM smaller than the vehicle. (A full-
  sized clamp has no SM limits.)
  Factory: Smaller factory systems do not provide a HT bonus.
  Fuel, Sails, Drives, and Engines: Use 1/3 the delta-V reserve
  to create a smaller fuel tank and 1/3 the acceleration of a
  smaller engine or sail.
  Power: Smaller power plants don’t provide sufficient power
  for normal-sized systems. A smaller power plant can power
  another scaled-down system that shares the same location.
  Soft-Landing System: A smaller soft-landing system can’t be
  used with a larger spacecraft . . . at least, not successfully.
  In addition, some systems can be half-sized at half cost:
  cargo holds (halve capacity), factories (halve output), fuel
  tanks (halve delta-V reserve), habitats (halve cabin-equiva-
  lents), mining and refinery systems (halve output), open spaces
  (halve areas), passenger seating (halve seats), and power plants
  (fusion and antimatter only – halve Power Points).
  LARGER SYSTEMS
  While it’s more common to cram in smaller systems, some-
  times a small ship needs a big gun – or a system that isn’t nor-
  mally available at its size. A component one SM larger occupies
  three times its usual number of locations, and has the statistics
  of a system for a larger ship. (Three high-energy systems that are
  used to make up a larger system require three Power Points.)
  Other components that might have additional effects are
  better handled by using three normal-sized components, since
  scaling has already been determined.
  SPACECRAFT SYSTEMS
  As a general rule, any GURPS Spaceships system of TL10
  or less that does not use superscience is available in a
  Transhuman Space setting. No superscience systems, includ-
  ing limited superscience, are available. Various exceptions,
  special cases, and design guidelines are covered below.
  Armor
  The biggest difference between GURPS Spaceships and
  Transhuman Space designs is the latter have much higher DR,
  especially in the front and rear hull sections of skinny cylindri-
  cal models. This reflects differences in the way the systems cal-
  culate surface area, volume, and facing. The “front” or “rear”
  hull of a craft in GURPS Spaceships is one-third the vessel’s
  area, not a tiny end cap. As such, don’t bother trying to match
  the DR values in any conversion. Simply use whatever armor
  appears to be necessary for the vessel’s mission.
  The choice of armor type is much simpler. Transhuman
  Space lists several hull materials. Most have GURPS
  Spaceships equivalents, as shown on the Armor Equivalents
  Table (below).
  Armor Equivalents Table
  Transhuman Space
  GURPS Spaceships
  Ice Asteroid
  Ice
  Rock Asteroid
  Stone
  Slag
  Stone
  Steel Alloy
  Steel
  Aluminum Alloy
  Light Alloy
  Titanium Alloy
  Light Alloy
  Foamed Alloy
  Light Alloy
  Carbon Composite
  Metallic Laminate
  Metal-Matrix Composite
  Advanced Metallic Laminate
  Nanocomposite
  Nanocomposite
  Diamondoid
  Diamondoid
  SPACECRAFT DESIGN AND OPERATION
  5
  DESIGN GUIDELINES
  The hull is sharply sloped on the front
  to make maximum use of its armor . . .
  – Spacecraft of
  the Solar System
  
  Note that diamondoid is available despite being TL11; due
  to its high manufacturing cost, it is mainly used on smaller
  craft of very recent design.
  Organic Armor: This is currently only used for the skin of
  the Nadezhda-class bioship (p. 36). It can also represent the
  bark of Duncanite Dyson trees and advanced bio-tech con-
  structs such as Luna City.
  Control Rooms
  Most vessels employ some AI crew, so spacecraft often
  reduce the number of control stations or use smaller systems.
  To match the superior computer systems used in
  Transhuman Space, all control-system computers have their
  Complexity calculated as if they were a full TL higher. (That
  is, TL9 vessels are +2 Complexity higher, the same as TL10;
  and TL10 craft are one Complexity higher, the same as TL11.)
  Defensive ECM
  This technology may be installed if desired, but it’s rare.
  Current designs emphasize weapons, small craft, and armor
  over ECM.
  External Clamp
  These can represent the external cradles on Transhuman
  Space craft. Since GURPS Spaceships clamps have no maxi-
  mum weight (unless installed as smaller systems – see p. 5), a
  single system serves as all the external cradles.
  Factory
  Vatfacs (TL10): These are factory facilities that manufac-
  ture biological substances such as food, drugs, organs, or
  bioroids. They otherwise have the same cost and production
  speed as robofacs.
  Fuel Tanks
  The Transhuman Space design system’s delta-V values
  assume only half a ship’s reaction mass is used, and it employs
  an unrealistic formula. Keep this in mind when converting a
  craft and assigning fuel tanks to the design. However, it does
  provide an option for more realistic delta-V (Transhuman
  Space, p. 189) and it’s possible to match these results using
  GURPS Spaceships. Before attempting to convert an existing
  ship designed under Transhuman Space rules, recalculate
  that vessel’s performance using the realistic delta-V, then dou-
  ble that value. Use this as a guideline when choosing the num-
  ber of fuel tanks.
  Power Plant, Reactor
  Reactors should be fission or fusion power plants.
  Fission: Old fission reactors are TL9; new fission reactors
  are TL10.
  Fusion: Old fusion reactors are TL9; new fusion reactors are
  TL10.
  Antimatter: These have not been developed, but are techni-
  cally feasible. Experimental prototypes may exist somewhere.
  Power Plant, Chemical
  Transhuman Space allowed vessels to tap drives or batter-
  ies for power. In GURPS Spaceships that option is not avail-
  able; use chemical fuel cells or MHD power plants to provide
  any extra Power Points needed for the craft.
  Ramscoop
  Ramscoops have yet to be developed in Transhuman
  Space. Even if a successful design were achievable, it is diffi-
  cult to achieve minimum ramscoop velocities using TL10 tech-
  nology without superscience!
  Reaction Engine, Chemical
  and HEDM Rocket
  Chemical Rockets: GURPS Spaceships does not distinguish
  between the three types of chemical rockets (metal-oxygen,
  kerosene-oxygen, and hydrogen-oxygen) in Transhuman
  Space. Just use chemical rocket statistics for all of them.
  HEDM Rockets: These represent the metallic hydrogen
  rockets used in experimental designs such as the X-92 (pp. 37-
  38). They are currently limited to military prototypes and
  should be considered TL10 in GURPS Spaceships.
  Reaction Engine, Fission
  Nuclear light bulbs are available. The TL9+ nuclear thermal
  rocket is the Transhuman Space fission drive. Nuclear saltwa-
  ter rockets are unavailable.
  SPACECRAFT DESIGN AND OPERATION
  6
  Switching vessels built with the Transhuman Space
  spacecraft design rules over to GURPS Spaceships is an
  art rather than a science. Precision is impossible due to the
  abstraction of hull mass, shape, and volume in GURPS
  Spaceships compared to the more complex system used in
  Transhuman Space. Instead, conversions should attempt
  to give the converted craft a similar feel.
  Choose a Hull Size close to the original Loaded Mass
  (ignoring the vessel’s dimensions or SM). Select systems
  and design features using the guidelines in this chapter so
  the vessel performs the same mission as the original model,
  without worrying too much whether specific statistics are
  identical. What’s important is its capability relative to oth-
  ers of the same class.
  Chapter 2 of this book features GURPS Spaceships
  conversions of various vessel and stations from the
  Transhuman Space sourcebooks. Use them as guidelines
  when reworking other craft built with the original
  Transhuman Space design system.
  Converting Existing Vessels
  
  Reaction Engine, Fusion
  The high-impulse fusion torch drive in Transhuman Space
  is represented by the TL9 fusion rocket from GURPS
  Spaceships. The high-thrust fusion torch is represented by the
  TL9 fusion rocket with high-thrust options.
  Fusion rockets on TL10 spacecraft have the same delta-V
  performance as TL9 systems, but are not restricted to SM +9 or
  larger spacecraft.
  Fusion rockets with TL10 performance have not been devel-
  oped yet; the system that GURPS Spaceships refers to as a
  fusion torch is unavailable.
  Reaction Engine, Nuclear Pulse
  Advanced fusion pulse drives (and superscience versions)
  have not yet been developed, but the standard fusion pulse
  drive is in common use.
  Use the TL10 fusion pulse drive to represent high-impulse
  fusion pulse drives. Add the high-thrust option to represent
  high-thrust fusion pulse drives.
  External pulsed plasma drives are possible but few have
  been built due to concerns over nuclear proliferation. This con-
  version uses them to represent the extremely high-thrust
  fusion pulse drive models, used by some unmanned spacecraft
  designed to lift He-3 out of Saturn’s gravity well.
  Antimatter-Augmented: This design feature is added to
  fusion pulse drives to represent the more efficient drives in
  Transhuman Space that use costlier antimatter-ignited fusion
  pellets. Drive cost remains the same, but delta-V is multiplied
  by 1.2 and fuel costs are increased (see Fuel and Reaction Mass
  Costs, p. 10).
  Reaction Engine, Total
  Conversion and Antimatter
  None of these engines are in regular use in Transhuman
  Space.
  Antimatter Thermal Rocket: Early space probes used these,
  but they have since been replaced with the fusion pulse drive.
  However, they’re feasible technology within the setting. They
  are most likely to be used in small military spacecraft such as
  AKVs and TCAVs.
  Antimatter Plasma Rocket: The technology is feasible, but
  has not been developed due to the exceedingly high cost of
  antimatter-boosted fuel. The most likely introduction would be
  on a small (no more than SM +5-6) space probe for a fast, long-
  range mission to the Oort Cloud or beyond.
  Other antimatter and total conversion engines are
  unavailable.
  Space Sails
  Magnetic
  sails
  represent
  the
  plasma
  sails
  used
  in
  Transhuman
  Space. Light sails are less common in
  Transhuman Space, but are quite feasible.
  Space Drive Table
  Transhuman Space
  GURPS Spaceships
  Antimatter Pulse Drive, HI
  Fusion Pulse Drive (TL10)*
  Antimatter Pulse Drive, HT
  Fusion Pulse Drive (TL10)
  + high thrust*
  Chemical Rockets (all)
  Chemical Rocket
  Fission Air-Ram
  See p. 8
  Fission Drive
  Nuclear Thermal Rocket
  Fusion Pulse Drive, HI
  Fusion Pulse Drive (TL10)
  Fusion Pulse Drive, HT
  Fusion Pulse Drive (TL10)
  + high thrust
  Fusion Torch Drive, HI
  Fusion Rocket (TL9)
  Fusion Torch Drive, HT
  Fusion Rocket (TL9)
  + high thrust
  Ion Drive
  Ion Drive
  Laser Rocket
  See p. 8
  Mass Driver Engine
  Mass Driver
  Metallic Hydrogen Rocket
  HEDM Chemical Rocket
  Nuclear Light Bulb
  Nuclear Light Bulb
  Plasma Sail
  Magsail
  Turbo-Scramjet
  Jet Engine
  * Add antimatter-augmented (above) design feature.
  Robot Arm
  The robot arm system is most appropriate for small vessels
  (SM +5-6). Bigger craft equipped with arms use the telescoping
  robot arm (p. 9) design feature.
  Weapons Batteries
  Ultraviolet lasers are the standard weapons. There’s no need
  to limit them to the specific output ranges listed in Transhuman
  Space, but they (and other lasers) should not exceed 300 MJ.
  The rapid fire or very rapid fire options represent continuous
  beams. Laser towers are represented as turrets.
  Improved lasers are sometimes used instead of ultraviolet
  lasers on vessels intended primarily for atmospheric combat,
  such as TCAVs.
  Coilguns are represented by electromagnetic guns. They
  have conventional or X-ray laser warheads. Nuclear warheads
  can easily be built, but are rarely deployed.
  Particle accelerators in Transhuman Space become parti-
  cle beams. They should be in major, medium, or spinal batter-
  ies, and installed as fixed mounts with either the rapid fire or
  very rapid fire options. They should not be installed on space-
  craft smaller than SM +8.
  Missile launchers are not used. Combat vessels instead
  employ electromagnetic guns and/or carry AKV spacecraft on
  external clamps or in hangar bays.
  SPACECRAFT DESIGN AND OPERATION
  7
  A dust cloud can be produced
  by a surface explosion, drilling
  and mining, a reaction engine
  operating within a few yards of
  the surface, or anything else the
  GM thinks is likely to raise one.
  – Deep Beyond
  
  ADDITIONAL SYSTEMS
  Two additional systems are common in
  Transhuman Space:
  Jet Engine, Fission
  Air-Ram (TL7) [Rear]
  This uses an integral fission reactor to run a
  turbofan that sucks in air, heating it and
  expelling it for thrust. It operates for two years
  on an internal nuclear fuel supply. The exhaust
  is slightly radioactive. Each air-ram produces
  0.2G (TL7), 0.4G (TL8), or 0.6G (TL9+) acceler-
  ation for calculating atmospheric speed.
  SPACECRAFT DESIGN AND OPERATION
  8
  Fission Air-Ram Table
  SM
  +5
  +6
  +7
  +8
  +9
  +10
  +11
  +12
  +13
  +14
  +15
  Workspaces
  0
  0
  0
  0
  0
  1
  3
  10
  30
  100
  300
  Cost ($)
  400K
  1.2M
  4M
  12M
  40M
  120M
  400M
  1.2B
  4B
  12B
  40B
  Repair Skill: Mechanic (Aerospace).
  Laser Rocket (TL9) [Rear]
  Laser rockets use an off-board laser to heat a reaction mass
  – such as an ablative plastic lining the interior of the drive –
  which provides thrust. They require a large ground-based laser
  installation. Each engine provides 3G acceleration. Each fuel
  tank of ablative plastic provides 0.5 mps delta-V.
  Craft built to lift from Luna or Mercury
  usually use fission drive or laser rockets.
  – Transhuman Space
  Laser Rocket Table
  SM
  +5
  +6
  +7
  +8
  +9
  +10
  +11
  +12
  +13
  +14
  +15
  Workspaces
  0
  0
  0
  0
  0
  1
  3
  10
  30
  100
  300
  Cost ($)
  60K
  200K
  600K
  2M
  6M
  20M
  60M
  200M
  600M
  2B
  6B
  Repair Skill: Mechanic (High-Performance Spacecraft or Rocket).
  DESIGN FEATURES
  Many vessels use total automation. All other nonsuperscience
  features are in use on some designs, especially spin gravity.
  Unavailable Features: All superscience features are
  unavailable.
  Biomechanical
  Experimental “bioships” that use a mix of living tissue and
  cybernetic implants are possible. Bioships are similar to other
  designs, but utilize organic armor on their hull and must have
  the total automation design feature, representing their
  onboard self-regulating qualities. In addition, they may have
  the following design features:
  Biomechanical Self-Repair: The ship is capable of self-repair.
  If the spacecraft is reduced to -5 times its HP, it can no longer
  fix itself – there isn’t enough structure left. Otherwise, regener-
  ation rate is 10% of the spacecraft’s dHP every day. This option
  costs $0.02M per ton of mass, e.g., for an SM +7 (300 ton)
  spacecraft it costs $6M.
  Requires Nutrients: Current bioships require nutrient sup-
  plements to function properly. If they are not fed they are
  unable to heal, and starvation results in the craft falling apart
  (reduce HT by one per day of starvation). Nutrient requirement
  is one man-day times ST; nutrients cost and mass the same as
  human food (GURPS Spaceships, p. 47). For example, a ST
  100 bioship requires the equivalent of 100 man-days of food
  per day (which would cost $200 and mass 0.2 tons). They
  should be stored in cargo.
  Methane and Ammonia Reaction Mass
  Two common alternatives for reaction mass are ammonia
  and methane. Either may be used in fusion rocket and
  nuclear thermal rocket engines. Like water, these increase
  acceleration at the expense of greater fuel consumption (i.e.,
  reducing the delta-V).
  Ammonia: Use of ammonia multiplies acceleration by 2.9
  but divides delta-V by 2.9.
  Methane: Use of methane multiplies acceleration by 2.8 but
  divides delta-V by 2.8.
  
  ACTION
  GMs using GURPS Spaceships designs for Transhuman
  Space should also use the GURPS Spaceships travel and com-
  bat rules. This section addresses certain special considerations.
  TRAVEL IN THE
  SOLAR SYSTEM
  All space travel uses the Newtonian Space Flight and Delta-V
  rules (GURPS Spaceships, p. 37). Use the Interplanetary
  Distances table in Transhuman Space (p. 51) for precise dis-
  tances in the year 2100.
  Gas Giants and Equatorial Velocity
  Spacecraft may operate in gas giant atmospheres to per-
  form activities such as He-3 mining or research. Climbing
  directly out of a gas giant’s gravity well may take more delta-V
  than most vessels can manage, so ships exploit another charac-
  teristic of gas giants: their rapid rotation.
  By taking off along the equator in the direction of the
  planet’s rotation, a spacecraft can reduce the velocity required
  to reach orbit by an amount equal to the gas giant’s rotation
  speed. The table below shows rotation speeds for Jupiter,
  Saturn, Uranus, and Neptune.
  Gas Giant Rotation Speed Table
  Planet
  Rotation Speed
  Planet
  Rotation Speed
  Jupiter
  7.83 mps
  Uranus
  1.6 mps
  Saturn
  6.13 mps
  Neptune
  1.66 mps
  COMBAT SCALES
  For most space actions, standard scale with 10-minute
  turns is appropriate. (Feel free to adjust the scale if ships have
  out-of-the-ordinary performance.)
  Somewhat different (but arguably more realistic) assump-
  tions regarding laser and ultraviolet ranges have been made in
  GURPS Spaceships, compared to those assumptions used in
  GURPS Third Edition. Beam weapon ranges are reduced.
  X-Ray Laser Munitions (TL10)
  X-ray laser warheads are available for missiles and 16cm+
  guns. This is a targeting system and set of lasing rods wrapped
  around a nuclear bomb. As it approaches the target, it aligns
  itself and detonates. The bomb explosion pumps multiple pow-
  erful (but short-ranged) X-ray laser beams.
  X-ray laser warhead-equipped missiles and gun shot do not
  make ballistic attack rolls. Instead, they make beam fire
  attacks. The warhead has a RoF equal to its (diameter in cm)/2,
  not modified by turn length (since it fires all shots at once). It
  detonates far enough from the target that the small nuclear
  blast does not itself inflict damage.
  In the basic space combat system, the X-ray laser has the
  same range as a missile (of whatever type), but attacks once, as
  if it were a beam weapon.
  In the tactical space combat system, a beam or missile
  with an X-ray laser warhead attacks in the beam fire phase
  (self-destructing as it does so). Range is 300/1,000 miles: 0/1
  hex for 1,000-mile scale, 3/10 in 100-mile scale, or 30/100 in
  10-mile scale.
  In either system, when it fires roll against the missile gun-
  ner’s Gunner (Beams) skill instead of Artillery (Guided
  Missile). Each hit inflicts 10d(5) burning damage, with the
  radiation and surge modifiers.
  X-ray laser warheads have the same cost and legality as
  antimatter warheads.
  Telescoping Robot Arms
  The robot arms in Transhuman Space are different from
  those in GURPS Spaceships, and are treated as design fea-
  tures rather than systems. A robot arm is a telescopic mechan-
  ical appendage that folds snugly inside the hull. It is intended
  for loading and external manipulation. There are three sizes:
  Large: The arm is 19’ long and has ST 83. $280,000. Only
  usable on SM +6 or larger vessels.
  Medium: The arm is 15’ long and has ST 66. $150,000. Only
  usable on SM +6 or larger vessels.
  Small: The arm is 12’ long and has ST 53. $100,000. Only
  usable on SM +5 or larger vessels.
  DESIGN SWITCHES
  Two design switches are used:
  Advanced Computers
  All computers are treated as one TL higher for the purpose
  of calculating Complexity and running software; see Control
  Rooms (p. 6).
  Exposed Radiators
  These are used as detailed in GURPS Spaceships (p. 31).
  SPACECRAFT DESIGN AND OPERATION
  9
  As the largest planet, Jupiter
  continues to fascinate scientists
  and public alike. An active program
  of exploration is underway using
  cybershell probes, much of it under
  the auspices of the European Space
  Agency.
  – Deep Beyond
  
  ECONOMIC
  CONSIDERATIONS
  Certain adjustments to GURPS Spaceships are
  required to match the economic assumptions of
  Transhuman Space.
  Fuel and Reaction Mass Costs
  Most fuel and reaction mass costs are as indicated in
  GURPS Spaceships. The following additions and
  changes are recommended.
  Ablative Plastic: Used for laser rockets. The cost is
  $80 per ton.
  Nuclear Fuel Pellets: These are common, and the
  combination of mass production and advanced nan-
  otechnology has drastically reduced their price. Cost is
  only $500 per ton.
  Antimatter-Augmented Fuel Pellets: Used with space-
  craft with fusion pulse drives that use the antimatter-
  augmentation design feature. These cost $5,000 per ton.
  Ammonia: $200 per ton.
  Methane: $400 per ton.
  RADIATION
  Radiation is a significant hazard in the Transhuman Space
  setting, and radiation protection is calculated for entities occu-
  pying vessels on a system-by-system basis where necessary.
  Radiation protection is measured by a Protection Factor
  (PF); see the rules for radiation on pp. B435-436. Manned
  spacecraft are configured so the mass of the vessel serves as
  radiation shielding. That is, living quarters, control rooms, and
  similar inhabited systems are surrounded by other unoccupied
  systems, providing natural “mass-shielding.” Further, habitats
  or control rooms are often placed in a shielded core location
  (“a storm shelter”).
  To determine the PF shielding one of these systems, total
  the number of non-core systems placed in that hull section,
  excluding any cargo, habitat, hangar bay, open space, or pas-
  senger seating systems. Cross-index that number with the SM
  of the spacecraft on the Radiation Protection Table (below) to
  find PF. Characters who find themselves in non-mass-shielded
  systems calculate radiation PF from such components with the
  same procedure, but only count armor systems.
  Example: A SM +9 utility space vehicle’s central hull has one
  armor, one habitat, one cargo hold, and three fuel tank sys-
  tems, plus a control room in its core. There are therefore four
  non-core systems (the armor and fuel tanks) that count for
  radiation protection, so the habitat’s occupants receive PF 300
  and the control room PF 600 (since it’s in the core). If an occu-
  pant was not in the mass-shielded control room or habitat
  (e.g., visiting the cargo hold) only the one armor system would
  count, and so he would get only PF 70.
  Radiation Hazards
  A variety of radiation hazards are discussed in Transhuman
  Space, including weapon attacks, solar flares, cosmic back-
  ground radiation, and the radiation belts of worlds with mag-
  netic fields.
  Cosmic Rays: These are highly penetrating radiation from
  interstellar space that inflicts one rad per week and, since they
  are so invasive, all radiation PF is divided by 100. However, the
  exposure is halved if the vessel is in the shadow of a planet,
  moon, or other large body. During a solar flare and for a few
  weeks afterward, exposure is less (halve the rads/week). At a
  great distance from a star (75+ AU away from a sun-sized star),
  double the rads/week.
  Solar Flares and Planetary Radiation Belts: Use the existing
  radiation values described in Solar Flares (Transhuman Space,
  p. 30) and Radiation Hazards (Transhuman Space, p. 59).
  SPACECRAFT DESIGN AND OPERATION
  10
  Radiation Protection Table
  System/SM
  +5
  +6
  +7
  +8
  +9
  +10
  +11
  +12
  +13
  +14
  +15
  0 systems
  7
  10
  15
  25
  40
  50
  75
  100
  150
  200
  300
  1 system
  15
  20
  30
  50
  70
  100
  150
  200
  300
  400
  600
  2 systems
  30
  40
  60
  100
  150
  200
  300
  400
  600
  800
  1,200
  3 systems
  45
  60
  90
  150
  200
  300
  450
  600
  900
  1,200
  1,800
  4 systems
  60
  80
  120
  200
  300
  400
  600
  800
  1,200
  1,600
  2,400
  5 systems
  75
  100
  150
  250
  350
  500
  750
  1,000
  1,500
  2,000
  3,000
  6 systems
  90
  120
  250
  300
  450
  600
  900
  1,200
  1,800
  4,000
  3,600
  Any occupants of a core system receive double the effective PF.
  
  This chapter provides GURPS Spaceships statistics for
  the spacecraft appearing or mentioned in the Transhuman
  Space books. Many of the small and mid-sized space stations
  are also described.
  Computer Note: All computer Complexities have been
  increased as detailed in the Advanced Computers (p. 9)
  design switch.
  SPACECRAFT
  11
  CHAPTER TWO
  SPACECRAFT
  Abbreviations
  Background details for this book’s spacecraft and
  their place in the Transhuman Space setting come
  from several GURPS Third Edition supplements.
  Abbreviations are used to save space when referring to
  these by page:
  DB is Transhuman Space: Deep Beyond.
  HF is Transhuman Space: High Frontier.
  ITW is Transhuman Space: In the Well.
  SSS is Transhuman Space: Spacecraft of the Solar
  System.
  TS is Transhuman Space.
  Our spacecraft is a TAV Pegasus
  transatmospheric vehicle, and I am
  Ramon Sanchez, your captain.
  – High Frontier
  AUTONOMOUS KILL VEHICLES
  A hybrid of robot space fighter and cruise missile, AKVs are
  small, fast, and heavily armored, but are not designed for
  atmospheric operations. A typical AKV masses 30 to 300 tons,
  and destroys major targets by ramming them at several miles
  per second. Not every opponent warrants such a sacrifice, so
  AKVs carry lasers or electromagnetic guns. Instead of ram-
  ming, they make a close pass at a range of several miles and
  fire kinetic-kill shells or launch a spread of X-ray laser war-
  heads. AKVs are assigned to space stations or carried by larger
  vessels such as space-dominance vehicles.
  KUPU-KUPU-CLASS
  AKV (TL9)
  SSS, p. 47
  The Kupu-Kupu (“butterfly”) was the most common AKV
  used by the Transpacific Socialist Alliance (TSA) forces during
  the Pacific War. Its mobility is limited compared to modern
  fusion-powered designs, and it is primarily an orbital weapon
  rather than a deep-space fighter. Most were destroyed in the
  Pacific War, but some have been built in the post-war period.
  Its spherical unstreamlined hull masses 300 tons (SM +7) and
  is 45 feet in diameter.
  Front Hull
  System
  [1-4]
  Metallic Laminate Armor (total dDR 28).
  [5]
  Tactical Array (comm/sensor 7).
  [6!]
  Medium Battery (fixed mount 12cm
  electromagnetic gun, fixed mount 3 MJ
  rapid fire laser; five tons cargo).
  [core]
  Control Room (C7 computer, comm/sensor 5,
  and no control stations).
  Central Hull
  System
  [1-4]
  Metallic Laminate Armor (total dDR 28).
  [5-6]
  Fuel Tanks (15 tons rocket fuel providing 0.15
  mps delta-V each).
  [core]
  Fission Reactor (one Power Point).
  Rear Hull
  System
  [1-4]
  Metallic Laminate Armor (total dDR 28).
  [5]
  Fuel Tank (15 tons rocket fuel providing 0.15
  mps delta-V).
  [6]
  Smaller Systems (three at SM +6): one
  Chemical Rocket (1G acceleration); two
  Fuel Tanks (five tons rocket fuel providing
  0.05 mps delta-V each).
  It has a dynamic chameleon skin and exposed radiators.
  The vessel has no crew, but is controlled by an AI.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Kupu-Kupu-class
  50
  -1/5
  12
  1G/0.55 mps
  300
  5
  +7
  0
  28
  0
  $10.31M
  
  RAJASI-CLASS AKV (TL10)
  DB, p. 144
  Popularly known as snarks, these long-range and (for the
  time) advanced AKVs were deployed by TSA members Thailand
  and Vietnam as commerce raiders in the Pacific War. They built
  40 to interdict trade between China and its outer-system
  colonies. Loss of TSA control facilities during the conflict led to
  their AIs going “rogue” at war’s end. A few survivors continue to
  harass shipping in the Deep Beyond with hit-and-run attacks,
  stripping spacecraft for fuel and supplies. They use an unstream-
  lined 100-ton (SM +6) hull 50 feet long.
  Front Hull
  System
  [1-4]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 28).
  [5!]
  Medium Battery (two fixed mount 10 MJ
  ultraviolet laser, one fixed mount 10cm
  electromagnetic gun).
  [6]
  Fission Reactor (one Power Point).
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1]
  Advanced Metallic Laminate Armor (dDR 7).
  [2-6]
  Fuel Tanks (five tons nuclear pellets
  providing 12 mps each).
  Rear Hull
  System
  [1]
  Advanced Metallic Laminate Armor
  (Hardened; dDR 7).
  [2]
  Fuel Tank (five tons nuclear pellets providing
  12 mps).
  [3-6]
  Fusion Pulse Drive (0.05G acceleration each).
  [core]
  Fission Reactor (one Power Point).
  It has a small telescoping robot arm, dynamic chameleon
  skin, and exposed radiators. It is unmanned, operated by an AI.
  SPACECRAFT
  12
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Rajasi-class
  30
  -1/4
  12
  0.2G/72 mps
  100
  0
  +6
  0
  28/7/7
  0
  $8.13M
  The Rajasi differ from most AKVs in
  that they are designed to attack
  commercial vessels rather than warships.
  – Deep Beyond
  SIM-7 PREDATOR-CLASS
  AKV (TL10)
  TS, p. 192
  Manufactured by Nanodynamics and introduced in 2090,
  this unmanned space fighter is the most advanced AKV in
  large-scale service. It is used by the USAF and European Union
  and Pacific Rim space forces. It has an unstreamlined 37.5-foot
  hull massing 100 tons (SM +6).
  Front Hull
  System
  [1-5]
  Nanocomposite Armor (Hardened; total dDR
  50).
  [6!]
  Major Battery (one fixed mount 12cm
  electromagnetic gun).
  Front Hull
  System
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  20).
  [3-6]
  Fuel Tanks (five tons nuclear pellets
  providing five mps delta-V each).
  Rear Hull
  System
  [1-3]
  Nanocomposite Armor (Hardened; total dDR
  30).
  [4-6]
  Fusion Pulse Drives (high-thrust, 0.1G
  acceleration each).
  [core]
  Fuel Cell (one Power Point).
  It has a dynamic chameleon surface and exposed radiators.
  The vessel has no crew, but is controlled by an AI.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Predator-class
  30
  -1/4
  12
  0.3G/20 mps
  100
  0
  +6
  0
  50/20/30
  0
  $14.22M
  A squadron of Predator AKVs are always patrolling nearby or docked
  at the SDP as well.
  – High Frontier
  
  ZHENGYANG-CLASS
  AKV (TL10)
  ITW, p. 107
  The Zhengyang (“righteous energy”) is the standard AKV of
  China’s PLAN Deep Space Fleet. Its hull construction is simpler
  and cheaper than the rival Predator, but it is otherwise similar;
  both designs derive from China’s pioneering Gang Shou AKV,
  which fought in the Pacific War. Its cargo space carries extra
  ammunition or assault cybershells. It has an unstreamlined 38-
  foot hull massing 100 tons (SM +6).
  Front Hull
  System
  [1-4]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 28).
  [5]
  Cargo Hold (five tons capacity; carries extra
  ammunition).
  [6!]
  Major Battery (one fixed mount 12cm
  electromagnetic gun).
  Front Hull
  System
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1-2]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 14).
  [3]
  Fuel Cell (one Power Point).
  [4-6]
  Fuel Tanks (five tons nuclear pellets
  providing five mps delta-V each).
  Rear Hull
  System
  [1-3]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 21).
  [4-6]
  Fusion Pulse Drives (high-thrust, 0.1G
  acceleration each).
  [core]
  Fuel Tank (five tons nuclear pellets providing
  five mps delta-V).
  It has a dynamic chameleon surface and exposed radiators.
  The vessel has no crew, but is controlled by an AI.
  SPACECRAFT
  13
  DEEP SPACE
  OPERATIONS VEHICLES
  These vessels are built to establish far-off outposts, or to
  transport major science expeditions into the outer solar system
  beyond the orbit of Mars. They are also used by the Gypsy
  Angels as mobile homesteads. DSOVs usually have fusion or
  fusion pulse drives and lots of reaction mass, and carry plenty
  of industrial or scientific equipment.
  SHEPARD-CLASS
  DSOV (TL10)
  SSS, pp. 20-21
  One of the earliest manned fusion pulse drive designs, these
  vessels have had starring roles in several famous space voyages
  including the Duncanite exodus from Mars to Ceres and the
  Shezbeth black hole expedition. From the 2040s to the 2070s,
  23 Shepards were built for NASA, the USAF, and the Titan
  Consortium. In 2064, eight were upgraded to TL10 standards
  as long-range research craft for the U.S. Astrographical Survey.
  Some still serve with that agency while others are now in pri-
  vate hands. Each vessel has an unstreamlined 10,000-ton hull
  (SM +10) and is 300 feet long.
  Those older vessels not upgraded use a TL9 fusion pulse drive
  with 0.02G acceleration and 42 mps delta-V; suffer a -1 to com-
  puter Complexity; and are at -1 to comm/sensor array ratings.
  The Shepard-class was based on NASA’s ill-fated Horus I Mars
  spacecraft, a design that predated use of nuclear pulse engines.
  For similar museum pieces from the 2030-2040 era (a couple of
  which may still be in operation), replace the tertiary battery and
  cargo with fuel tanks and the drive becomes a TL9 nuclear light
  bulb. Move 0.01G/10.08 mps; Load 762.4; Cost $311.65M.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-3]
  Hangar Bays (total 600 tons capacity).*
  [4]
  Solar Panel Array (one Power Point).
  [5!]
  Tertiary Battery (one turret with a 10MJ rapid
  fire ultraviolet laser; 435 tons cargo).*
  [6]
  Habitat (12 cabins, one establishment, six
  labs, two minifacs; 160 tons cargo).*
  [core]
  Control Room (C10 computer, comm/sensor
  9, three control stations).*
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2]
  Science Array (comm/sensor 11).*
  [3]
  Cargo Hold (500 ton capacity).
  [4-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  Rear Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  [core]
  Fission Reactor (one Power Point).*
  * One workspace per system.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Zhengyang-class
  30
  -1/4
  12
  0.3G/20 mps
  100
  5
  +6
  0
  28/14/21
  0
  $7.82M
  
  THULE-CLASS DSOV (TL9)
  DB, p. 142
  Carved out of icy Kuiper Belt Objects and fitted with fusion
  rockets, these vehicles form the mobile bases and homes of
  several Gypsy Angel families. The hull is an unstreamlined
  sphere of ice and dirt 150 feet in diameter (SM +11). Craft are
  named after legendary or mythical lands.
  Front Hull
  System
  [1-5]
  Ice Armor (total dDR 15).
  [6]
  Solar Panel Array (one Power Point).
  [core!]
  Smaller Systems (three at SM +10): one
  Control Room (C9 computer, comm/sensor
  8, and 10 control stations); one Chemical
  Refinery (150 tons/hour production); one
  Mining (50 tons/hour production).*
  Central Hull
  System
  [1-2]
  Ice Armor (total dDR 6).
  [3]
  Solar Panel Array (one Power Point).
  [4]
  Hangar Bay (1,000 tons capacity).†
  Central Hull
  System
  [5]
  External Clamp.
  [6!]
  Tertiary Battery (three turrets with 3MJ very
  rapid fire lasers; 1,350 tons cargo.†
  [core]
  Habitat (40 luxury cabins, establishment, two
  labs, four minifacs; 550 tons cargo).†
  Rear Hull
  System
  [1]
  Ice Armor (dDR 3).
  [2-5]
  Fuel Tanks (1,500 tons water providing four
  mps delta-V each).
  [6]
  Fusion Rocket (0.015G acceleration using
  water reaction mass).†
  * One workspace per system.
  † Three workspaces per system.
  It has exposed radiators. Crew consists of three personnel in
  the control room at all times (pilot/navigator, communica-
  tors/sensor operator, and weapons officer). The remaining con-
  trol stations are used as needed. Systems are maintained by 15
  technicians, and other specialists are carried depending on the
  owning family’s economic interests.
  SPACECRAFT
  14
  EXECUTIVE SPACE VEHICLES
  An ESV is a fast, fusion-drive-propelled space yacht used by
  company executives or troubleshooters, government officials,
  and those very wealthy individuals who enjoy interplanetary
  space travel. It has a few luxury cabins and a staff of bioroids
  or cybershells, but carries little cargo.
  MOJAVE-CLASS ESV (TL10)
  SSS, pp. 17-18
  This modern American-built design was introduced in
  2093. It is a fast, stylish personal model sold as a luxury space
  yacht and business craft. It has a 1,000-ton (SM +8) stream-
  lined hull 150 feet long.
  A less-luxurious variant, the Chihuahuan, is sold as a corpo-
  rate personnel transport. It uses normal metallic laminate
  armor (dDR 14/7/0) and standard cabins (+20 tons cargo). It
  costs $54.25M.
  Front Hull
  System
  [1-2]
  Advanced Metallic Laminate Armor (total
  dDR 20).
  [3]
  Habitat (one luxury cabin, minifac; 15 tons
  cargo).
  [4]
  Habitat (three luxury cabins).
  [5!]
  Medium Battery (two turrets with 10MJ rapid
  fire ultraviolet lasers; 15 tons cargo).
  [6]
  Fuel Cell (one Power Point).
  [core]
  Control Room (C9 computer, comm/sensor 7,
  one control station).
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Shepard-class*
  150
  -4/5
  13
  0.05G/84 mps 10,000
  1,697.4
  +10
  24ASV
  15
  0
  $357.65M
  * See description (p. 13) for stats of variations.
  It has spin gravity (0.2G) and exposed radiators. Crew con-
  sists of three bridge crew (commander/pilot, navigator/co-pilot,
  and communications officer), one chief engineer, and seven
  technicians, who may also operate the laboratories.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Thule-class
  200
  -5/4
  13
  0.015G/16 mps
  30,000
  2,908
  +11
  80ASV
  15/6/3
  0
  $735M
  ESVs are status symbols
  among the truly rich.
  
  SUNLANCE-CLASS
  ESV (TL10)
  SSS, p. 18
  One of the swiftest commercial
  spacecraft in the solar system, the
  Vosper-Babbage
  Sunlance
  is
  a
  stripped-down design used mainly as
  a fastpacket delivery vessel. Several
  of them serve with interplanetary
  courier firm Solar Express. It has a
  1,000-ton (SM +8) unstreamlined
  hull about 150 feet long.
  A few Sunlance vessels are used by government and military
  forces as couriers. Japan’s Rei (used by the Japanese Space Self
  Defense Force as a fast courier) is an upgraded variant, an anti-
  matter-augmented pulse drive with 184.8 mps delta-V.
  Front Hull
  System
  [1]
  Nanocomposite Armor (dDR 20).
  [2]
  Cargo Hold (50 tons capacity).
  [3-6]
  Fuel Tanks (50 tons nuclear pellets providing
  14 mps delta-V each).
  [core]
  Smaller Systems (three at SM +7): one
  Control Room (C8 computer, comm/sensor
  6, one control station); one Cargo Hold
  (Refrigerated; 15 tons capacity); one
  Habitat (one cabin, one minifac).
  Central Hull
  System
  [1-6, core]
  Fuel Tanks (50 tons nuclear pellets providing
  14 mps delta-V each).
  Rear Hull
  System
  [1-6]
  Fusion Pulse Drives (0.05G acceleration
  each).
  It has exposed radiators. Crew consists of a pilot.
  SPACECRAFT
  15
  HEAVY LIFT AND
  TRANSATMOSPHERIC VEHICLES
  Heavy lift vehicles (HLVs) are single-stage laser rockets
  designed to transport a load of cargo on a one-way trip from
  the surface of Mars or Earth into orbit. A few older, multistage
  chemical rockets are still in service.
  Transatmospheric vehicles (TAVs) are
  reusable single-stage-to-orbit cargo or pas-
  senger vehicles, often with wings for atmos-
  pheric reentry. Some are hybrid craft with
  air-breathing engines for atmospheric flight.
  They have smaller payloads than HLVs. TAVs
  operate on worlds with dense atmospheres,
  e.g., Earth, Venus, Titan, and the gas giants.
  CHRONOS-CLASS
  TAV (TL10)
  DB, p. 142
  Designed by Columbia Aerospace, the Chronos is
  used by civilian companies and the USAF to provide
  transport between Titan, Titan orbit, and Saturn’s
  other moons. It is propelled by a fission ram-rocket
  in atmosphere, but uses a fission rocket (with
  methane reaction mass) in space. The 300-ton craft
  has a streamlined delta hull 100 feet long (SM +7).
  Central Hull
  System
  [1]
  Advanced Metallic Laminate Armor (dDR 10).
  [2-6, core]
  Fuel Tanks (50 tons nuclear pellets providing
  12 mps delta-V each).
  Rear Hull
  System
  [1-2]
  Fuel Tanks (50 tons nuclear pellets providing
  12 mps delta-V each).
  Rear Hull
  System
  [3-6]
  Fusion Pulse Drives (0.05G acceleration
  each).
  It has exposed radiators. An AI operates the Mojave unless
  the owner wishes to take a personal hand.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Mojave-class*
  70
  -2/5
  12
  0.2G/96 mps
  1,000
  30.8
  +8
  8ASV
  20/10/0
  0
  $57.25M
  * See description (p. 14) for stats of variations.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Sunlance-class*
  70
  -3/4
  12
  0.3G/154 mps
  1,000
  65.2
  +8
  2ASV
  20/0/0
  0
  $69.135M
  * See description (above) for stats of variations.
  
  Front Hull
  System
  [1]
  Nanocomposite Armor (dDR 10).
  [2]
  Control Room (C8 computer, comm/sensor 6,
  two control stations).
  [3-5]
  Passenger Seating (total 60 seats).
  [6, core]
  Cargo Holds (total 30 tons capacity).
  Central Hull
  System
  [1-5]
  Fuel Tanks (15 tons methane providing 0.225
  mps delta-V each).
  [6, core]
  Cargo Holds (total 30 tons capacity).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (15 tons methane providing 0.225
  mps delta-V each).
  [6]
  Smaller Systems (three at SM +6): one
  Nuclear Thermal Rocket (ram-rocket;
  0.47G acceleration with methane); two
  Fuel Tanks (five tons methane providing
  0.075 mps delta-V each).
  Crew consists of a pilot and co-pilot. The co-pilot is usually
  an AI in the vessel’s computer.
  SPACECRAFT
  16
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Chronos-class
  50
  -2/5
  12
  0.47G/2.4 mps
  300
  66.2
  +7
  2+60SV
  10/0/0
  0
  $5.91M
  DIAOCHE-CLASS
  TCAV (TL10)
  SSS, p. 36
  The Diaoche (“crane”) entered production in 2090 and
  serves with China’s PLAN-SF and PLA Air Force as their main
  aerospace combat vehicle. It is not capable of reaching orbit,
  but can glide down from space. Its wedge-shaped streamlined
  hull masses 300 tons (SM +7) and is 70 feet long.
  Front Hull
  System
  [1-2]
  Metallic Laminate Armor (total dDR 10).
  [3]
  Cargo Hold (15 tons capacity).
  [4!]
  Major Battery (fixed 10 MJ rapid fire
  improved laser).
  [5]
  Fuel Cell (one Power Point).
  [6]
  Control Room (C8 computer, comm/sensor 6,
  and one control station).
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2-6, core]
  Fuel Tank (15 tons rocket fuel providing 0.18
  mps delta-V each).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2-4]
  Jet Engine (1G atmospheric acceleration
  each).
  [5]
  Chemical Rocket (3G acceleration).
  [6, core]
  Fuel Tank (15 tons jet fuel each providing 20
  minutes endurance).
  It has a winged hull. Crew consists of a single pilot.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Diaoche-class
  50
  -1/5
  12
  3G/1.08 mps
  300
  15.1
  +7
  1SV
  10/5/5
  0
  $14.69M
  Air performance is Hnd/SR +3/6. Top air speed is 4,300 mph with jet engines or 6,100 mph with jet engines and chemical rocket.
  EUROFIGHTER
  TEMPEST TCAV (TL9)
  SSS, p. 30
  Built by Vosper-Babbage, the Tempest is a multi-role
  unmanned transatmospheric combat air vehicle fielded by
  nearly all European Union aerospace forces. Production began
  in 2087. It is not designed to reach orbit, but can travel at
  hypersonic speeds at the edge of space for up to two hours. Its
  streamlined hull masses 300 tons (SM +7) and is 100 feet long.
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2]
  Smaller Systems (three at SM +6): one
  Control Room (C7 computer, comm/sensor
  4, and no control stations); one Medium
  Battery (two fixed mount 1 MJ rapid fire
  lasers; 1.5 tons cargo) [!]; one Fuel Cell
  (one small Power Point for Medium
  Battery).
  [3-6, core]
  Fuel Tanks (15 tons jet fuel each; total one
  hour operation).
  
  MOLNIYA-CLASS BALLISTIC
  RAMJET TAV (TL9)
  SSS, pp. 6-7
  The RKK Livanov Molniya (Russian for “lightning”) is a large
  hypersonic passenger transport for use in Earth’s upper atmos-
  phere. It flies from Los Angeles to Beijing in under an hour, car-
  rying 30 passengers in first class and 400 in coach. Its
  streamlined delta-winged hull masses 3,000 tons (SM +9) and is
  200 feet long. It has enough jet fuel for 1.5 hours of operation.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2]
  Smaller Systems (three at SM +8): one
  Control Room (C8 computer, comm/sensor
  6, two control stations); one Passenger
  Seating (60 seats); one Cargo Hold (50 tons
  capacity).
  [3-4]
  Passenger Seating (total 400 seats).
  [5-6, core]
  Fuel Tanks (150 tons jet fuel; total 0.5 hours
  operation).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2-6, core]
  Fuel Tanks (150 tons jet fuel; total one hour
  operation).
  Rear Hull
  System
  [1-6]
  Jet Engines (1G acceleration each).
  It has a winged hull. Crew consists of a pilot and copilot.
  Two stewards accompany long flights.
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2]
  Tactical Array (comm/sensor 7).
  [3-6, core]
  Fuel Tanks (15 tons jet fuel each; total one
  hour operation).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2-6]
  Jet Engines (1G atmospheric acceleration
  each).
  It has a winged hull. The vessel is unmanned
  SPACECRAFT
  17
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (AEROSPACE)
  9
  Tempest
  50
  –/–
  12
  –/–
  300
  1.5
  +7
  0
  5
  0
  $21.95M
  The Tempest has no space performance. In atmosphere, it has Hnd +2/5 with an acceleration of 5G (Move 50) and a top air
  speed of 5,600 mph.
  MERCURY-CLASS
  HLV (TL10)
  SSS, pp. 5-6
  The Columbia Aerospace Mercury is a modern laser-lift
  passenger HLV, used to raise large numbers of passengers
  into low Earth or Mars orbit. It has a conical 3,000 ton (SM
  +9) streamlined hull 95 feet tall. It is launched from a vertical
  gantry (like TL7-8 rockets), the occupants boarding via a
  tower gate.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2]
  Smaller Systems (three at SM +8): one
  Control Room (C9 computer, comm/sensor
  7, and one control station); two Cargo
  Holds (100 ton capacity total).
  [3-6]
  Passenger Seating (total 800 seats).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2-6, core]
  Fuel Tanks (150 tons ablative plastic
  providing 0.7 mps delta-V each).
  Rear Hull
  System
  [1-2]
  Light Alloy Armor (total dDR 14).
  [3-4]
  Laser Rockets (3G acceleration each).
  [5-6, core]
  Fuel Tanks (150 tons ablative plastic
  providing 0.7 mps delta-V each).
  Crew consists of a single pilot.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Mercury-class
  100
  -2/4
  12
  6G/6.3 mps
  3,000
  180.1
  +9 1+800SV 7/7/14
  0
  $32.85M
  The Mercury is not particularly
  sophisticated, but it is reliable and cheap . . .
  – Spacecraft of the Solar System
  Ruthless market pressures make
  travel on ballistic transports relatively
  inexpensive . . .
  – Spacecraft of the Solar System
  
  SPACECRAFT
  18
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE AIRPLANE)
  9
  Molniya-class
  100
  –/–
  12
  –/–
  3,000
  96.2
  +9
  2+460AV
  7/7/0
  0
  $211.2M
  The Molniya has no space performance. In atmosphere, it has Hnd/SR +2/5 with an acceleration of 6G (Move 60) and a top air
  speed of 6,100 mph.
  PEGASUS-CLASS TAV (TL10)
  TS, p. 192
  Manufactured by Vosper-Babbage, the Pegasus is the solar
  system’s most popular medium-lift TAV. It is a streamlined, lift-
  ing-body rocket plane that flies into orbit and glides down for
  landings. It has a 100-foot-long delta hull massing 1,000 tons
  (SM +8). It uses most of its reaction mass to boost into orbit,
  refueling at a low-orbit space station.
  Front Hull
  System
  [1]
  Nanocomposite Armor (dDR 15).
  [2]
  Control Room (C9 computer, comm/sensor 7,
  two control stations).
  [3]
  Smaller Systems (three at SM +7): two
  Passenger Seating (total 40 seats); one
  Cargo Hold (15 tons capacity).
  [4-6, core]
  Fuel Tanks (50 tons rocket fuel providing 0.3
  mps delta-V each).
  Central Hull
  System
  [1-6, core]
  Fuel Tanks (50 tons rocket fuel providing 0.3
  mps delta-V each).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (50 tons rocket fuel providing 0.3
  mps delta-V each).
  [6]
  Chemical Rocket (3G acceleration).
  It has a winged hull. Crew consists of a commander/pilot
  and navigator/co-pilot.
  SATV (TL10)
  DB, p. 141
  The Saturn Autonomous Transatmospheric Vehicle is an
  unmanned TAV designed for gas-giant mining operations, and
  is manufactured by Columbia Aerospace. It has a wedge-
  shaped streamlined hull 100 feet long massing 100 tons (SM
  +6). The SATV is designed to travel between an aerostat pro-
  cessing center in Saturn’s upper atmosphere and Cassini
  Station in low Saturn orbit, carrying a valuable load of He-3.
  Front Hull
  System
  [1]
  Diamondoid Armor dDR 10).
  [2-5]
  Fuel Tanks (five tons He-3 each).
  [6]
  Cargo Hold (five tons capacity).
  Front Hull
  System
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1]
  Diamondoid Armor (dDR 10).
  [2-4]
  Fuel Tanks (5 tons He-3 each).
  [5-6, core]
  Fuel Tanks (five tons bomb pulse units with 8
  mps delta-V each).
  Rear Hull
  System
  [1-5]
  Diamondoid Armor (total dDR 50).
  [6]
  Smaller Systems (three at SM +5): two
  External Pulsed Plasma engines (total
  1.3G); one Jet Engine Fission Air-Ram
  (0.2G in atmosphere).
  It is winged. It is crewed by an AI.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  SATV
  30
  0/4
  12
  1.3G/24 mps
  100
  5
  +6
  0
  10/10/50
  0
  $8.9M
  Top air speed is 3,100 mph with external pulsed plasma drive and air-ram, or 1,100 mph with the air-ram alone. Atmospheric
  Hnd/SR is +4/5.
  The Pegasus’ external vid’s been
  showing Earth, and since I’m a prisoner
  here anyway, I’ve been watching.
  – High Frontier
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (AEROSPACE)
  10
  Pegasus-class
  70
  -1/5
  12
  3G/4.8 mps
  1,000
  19.2
  +8
  2+40SV
  15/0/0
  0
  $18.9M
  In atmosphere, air speed is 4,300 mph and Hnd/SR is +3/6.
  
  PARUS-CLASS HSTV (TL9)
  SSS, pp. 13-14
  The unmanned Parus (Russian for “sail”) slowhauler was
  one of the first deep-space transports, and is no longer “heavy”
  by
  modern
  stan-
  dards, although it is
  cost-effective.
  A
  half-dozen remain
  in
  service
  today,
  carrying low-prior-
  ity cargo from Mars
  to
  the
  Belt
  and
  back.
  Its
  100-ton
  (SM +6) unstream-
  lined
  30-foot-long
  hull is dwarfed by
  its vast plasma sail.
  The fusion reactor powers up briefly to initiate the plasma sail,
  but can be turned off afterward. As a result, the Parus does not
  use exposed radiators.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 3).
  [2-6]
  Plasma Sail (0.001G acceleration each).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 3).
  [2]
  External Clamp.
  [3-6]
  Cargo Holds (total 20 tons capacity).
  [core]
  Control Room (C7 computer, comm/sensor 4,
  no control stations).
  Rear Hull
  System
  [1]
  Light Alloy Armor (dDR 3).
  [2-6]
  Cargo Hold (total 25 tons capacity).
  [core]
  Fission Reactor (one Power Point).
  It is crewed by an AI.
  SPACECRAFT
  19
  HEAVY SPACE
  TRANSPORT VEHICLES
  The largest fusion-drive space transports, these super-
  freighters carry most commercial cargo across interplanetary
  distances. Some HSTVs are optimized for solid cargo, while
  others are tankers that carry volatiles (gases and liquids).
  They never land on planets, instead docking with asteroid
  bases or stations such as the Von Braun (p. 35) or Vulcan
  (p. 35). Despite their size, many HSTVs are unmanned or
  have only small crews.
  LEWIS-CLASS HSTV (TL9)
  DB, p. 141
  The United States uses these robot-tanker spacecraft to
  transport He-3 from Saturn orbit to Earth-Lunar space. They
  ship 1,000 tons of fuel per trip. The Lewis has a spherical
  unstreamlined hull 100 feet in diameter (SM +10) massing
  10,000 tons.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-3]
  Fuel Tanks (500 tons He-3 cargo each).
  [4-6]
  Fuel Tanks (500 tons water providing 5.6 mps
  delta-V each).
  Front Hull
  System
  [core]
  Smaller Systems (three at SM +9): one
  Control Room (C8 computer, comm/sensor
  7, no control stations); one Medium
  Battery (two turrets with 3 MJ very rapid
  fire lasers; 50 tons cargo) [!]; one Fuel Cell
  (one small Power Point for Medium
  Battery).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-6]
  Fuel Tanks (500 tons water providing 6.4 mps
  delta-V each).
  Rear Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-5]
  Fuel Tanks (500 tons water providing 6.4 mps
  delta-V each).
  [6]
  Fusion Rocket (0.015G acceleration using
  water reaction mass).
  [core]
  Fuel Tank (500 tons water providing 6.4 mps
  delta-V).
  It has total automation and exposed radiators. It is crewed
  by AIs.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Lewis-class
  150
  -5/4
  12
  0.015G/83.2 mps 10,000
  50
  +10
  0
  15
  0
  $182.2M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Parus-class
  30
  -3/4
  12
  0.005G/375 mps
  100
  45
  +6
  0
  3
  0
  $5.56M
  
  SPOKANE-CLASS
  HSTV (TL10)
  SSS, pp. 14-16
  Designed in 2092 by Columbia Aerospace, this new HSTV
  hauls most of its cargo on external clamps. Craft are equipped
  with robot arms and carry work pods to assist in loading and
  unloading. Twenty such vessels have been purchased by larger
  shipping cartels. It uses a 390-foot-long unstreamlined hull
  massing 10,000 tons (SM +10).
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2]
  Hangar Bay (300 ton capacity).*
  [3-6]
  Cargo Holds (total 2,000 tons capacity).
  [core]
  Control Room (C10 computer, comm/sensor
  9, four control stations).*
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2-3]
  External Clamps.
  [4-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  [core]
  Habitat (six cabins, one-bed sickbay with
  automed, minifac; 260 tons cargo).*
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  * One workspace per system.
  It has two large telescoping robot arms, two medium tele-
  scoping robot arms, and exposed radiators. Crew consists of a
  pilot/navigator, co-pilot/communicators officer, two cargo mas-
  ters, and four technicians (usually cybershells).
  SPACECRAFT
  20
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Spokane-class
  150
  -4/5
  13
  0.05G/84 mps
  10,000
  2,561.2
  +10
  12ASV
  20
  0
  $185.16M
  ZHONGGUANG-CLASS
  HSTV (TL10)
  SSS, p. 16
  Introduced in 2083, the MAST-designed Zhongguang
  (“China”) HSTV is the largest commercial space vessel ever
  built. It was designed to quickly transport immense amounts
  of high-value cargo across interplanetary distances. Though
  generally reliable, some have quirks in their life support sys-
  tems. The resulting heat and humidity problems force the
  crews to improvise jury-rigged cooling equipment and fight a
  constant battle with mold. It has a 30,000-ton (SM +11)
  unstreamlined hull 365 feet long.
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 30).
  [2-5]
  Cargo Holds (total 6,000 tons capacity).
  [6]
  Smaller Systems (three at SM +10): two
  Cargo Holds (total 1,000 tons); one Hangar
  Bay (300 tons capacity).*
  [core]
  Smaller Systems (three at SM +10): one
  Control Room (C10 computer,
  comm/sensor 9, six control stations); one
  Habitat (one cabin, two bunkrooms, two
  minifacs; 275 tons cargo); one Cargo Hold
  (500 tons capacity).*
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 30).
  [2-5]
  Cargo Holds (total 6,000 tons capacity).
  [6, core]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).†
  * One workspace each for Hangar Bay, Control, or Habitat
  system.
  † Three workspaces per system.
  It has exposed radiators. Crew consists of a com-
  mander/pilot, second officer/navigator, and four cargo masters.
  Four technicians maintain the systems (usually a mix of two
  humans/bioroids and two AI-controlled cybershells).
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Zhongguang-class 200
  -5/4
  13
  0.05G/84 mps
  30,000
  14,076
  +11
  10ASV 30/30/0
  0
  $461.8M
  The vessel was introduced in 2083,
  but early examples were plagued with
  design problems, including defects in the
  life-support and fire-suppression systems
  that led to several deaths. These have
  since been fixed, and the vessel is now the
  standard by which all other fusion-driven
  HSTVs are measured.
  – Spacecraft of the Solar System
  
  These “assault boats” are small spacecraft designed for the
  rapid insertion of combat personnel onto hostile planetoids or
  space vessels. A boarding action is dangerous; a target that sur-
  renders might have hidden weapons or self-destruct charges.
  As such, after the target’s weapons are disabled or suppressed,
  the MAVs launch from a safe distance (10-50 miles) and per-
  form the assault without risking the mother ship.
  AC-425 SEMINOLE-CLASS
  MAV (TL10)
  SSS, pp. 42-43
  The AC-425 was funded by the
  U.S. Army and production began in
  2098. Exceptionally well armored
  for its size, the MAV carries an
  entire platoon of battlesuited or
  cybershell troops ready for rapid
  deployment from its hangar. It has a
  35-foot-long
  unstreamlined
  hull
  (SM +6) that masses 100 tons.
  Front Hull
  System
  [1-4]
  Diamondoid Armor (Hardened; total dDR 60).
  [5]
  Robot Arm (ST 300).
  [6!]
  Major Battery (fixed mount 30 MJ ultraviolet
  laser).
  [core]
  Control Room (C8 computer, comm/sensor 5,
  and no control stations).
  Central Hull
  System
  [1-2]
  Diamondoid Armor (Hardened; total dDR 30).
  [3-4]
  Hangar Bays (six tons total capacity).
  [5-6]
  Fuel Tanks (five tons rocket fuel providing
  0.15 mps delta-V each).
  [core]
  Fuel Cell (one Power Point).
  Rear Hull
  System
  [1-2]
  Diamondoid Armor (Hardened; dDR 30).
  [3-5]
  Fuel Tanks (five tons rocket fuel providing
  0.15 mps delta-V each).
  [6]
  Chemical Rocket (3G acceleration).
  It has dynamic chameleon skin. An AI serves as pilot and
  gunner. Passengers require their own life support and are car-
  ried in the hangar.
  MAV-IIB PUMA (TL9)
  SSS, p. 31
  The Vosper-Babbage Puma is the
  European Union’s primary MAV,
  designed for hazardous attacks on
  orbital facilities, space colonies,
  asteroid bases, and space vessels. It
  has seen plenty of use during EU
  interventions in the troubled Junk
  Jungle of Lagrange 5. Its unstream-
  lined hull masses 30 tons (SM +5)
  and is 40 feet long.
  Front Hull
  System
  [1-3]
  Metallic Laminate Armor (Hardened; total
  dDR 9).
  [4-6]
  Passenger Seating (total six seats).
  Front Hull
  System
  [core]
  Smaller Systems (three at SM +4): one
  Control Room (C6 computer, comm/sensor
  2, and no control stations); two Cargo
  Holds (one ton capacity total).
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 3).
  [2-6]
  Passenger Seating (total 10 seats).
  Rear Hull
  System
  [1-3]
  Fuel Tanks (1.5 tons rocket fuel providing
  0.15 mps delta-V each).
  [4-6]
  Chemical Rockets (3G acceleration each).
  [core]
  Fuel Tank (1.5 tons rocket fuel providing 0.15
  mps delta-V each).
  The vessel has no crew, but carries 16 battlesuited passen-
  gers to the target.
  SPACECRAFT
  21
  MICROGRAVITY
  ASSAULT VEHICLES
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Seminole-class
  30
  0/4
  12
  3G/0.75 mps
  100
  6
  +6
  0
  60/30/30
  0
  $18.47M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Puma
  20
  -1/3
  12
  9G/0.6 mps
  30
  2.6
  +5
  0+16SV
  9/3/0
  0
  $0.52M
  
  KAGOSHIMA-CLASS
  OTV (TL9)
  TS, p. 191
  This common orbital transport vehicle is a squat, utilitarian
  design representative of the many “space tugs” in use above
  Earth, Luna, and Mars. It carries an extra load or pulls a larger
  spacecraft using the external cradle (but performance is calcu-
  lated with it empty). It has a 300-ton (SM +7) unstreamlined
  hull 90 feet long.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 5).
  [2]
  Control Room (C7 computer, comm/sensor 5,
  three control stations).
  [3-4]
  Passenger Seating (total 40 seats).
  [5-6]
  Cargo Hold (total 30 tons capacity).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 5).
  [2]
  External Clamp.
  [3-5]
  Cargo Hold (total 45 tons capacity).
  [6, core]
  Fuel Tanks (15 tons water providing 0.18 mps
  delta-V each).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (15 tons water providing 0.18 mps
  delta-V each).
  [6]
  Nuclear Thermal Rocket (1.5G acceleration
  using water reaction mass).
  [core]
  Fuel Tank (15 tons water providing 0.18 mps
  delta-V).
  Crew consists of three bridge crew (captain/pilot, navigator,
  and cargo master).
  SPACECRAFT
  22
  ORBITAL SPACECRAFT
  The Orbital Transfer Vehicle (OTV) is a cheap “space truck”
  for short-range hops between adjacent orbital facilities, or
  quick voyages such as Earth orbit to Lunar orbit or L4/L5.
  Most use chemical rockets or fission drives. Passenger OTVs
  forgo cabins in favor of airplane-style seating. Modified ver-
  sions perform specialized tasks such as space-debris removal
  (“vacuum cleaning”).
  Work pods are cheap one- or two-person spacecraft with
  manipulator arms and a simple chemical-rocket engine.
  BUMBLEBEE
  WORK POD (TL9)
  SSS, pp. 7-8
  The Vosper-Babbage Bumblebee is a small, one-man space-
  craft equipped with a telescoping robot arm, designed to assist
  in orbital construction projects. It uses a 30-ton (SM +5)
  unstreamlined, spherical hull 15 feet in diameter.
  Front Hull
  System
  [1-2]
  Metallic Laminate Armor (total dDR 6).
  [3]
  Control Room (C6 computer, comm/sensor 3,
  one control station).
  [4-6, core]
  Cargo Holds (six tons capacity).
  Central Hull
  System
  [1-2]
  Metallic Laminate Armor (total dDR 6).
  [3-6, core]
  Fuel Tanks (1.5 tons water providing 0.18
  mps delta-V each).
  Rear Hull
  System
  [1-2]
  Metallic Laminate Armor (total dDR 6).
  [3-5]
  Fuel Tanks (1.5 tons water providing 0.18
  mps delta-V each).
  [6]
  Nuclear Thermal Rocket (1.5G acceleration
  using water reaction mass).
  It has a small telescoping robot arm. Crew consists of a sin-
  gle pilot/construction worker.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Bumblebee
  20
  0/4
  12
  1.5G/1.44 mps
  30
  6.1
  +5
  1SV
  6
  0
  $0.57M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Kagoshima-class
  50
  -1/5
  12
  1.5G/1.44 mps
  300
  79.3
  +7
  3+40SV
  5/5/0
  0
  $3.43M
  The Kagoshima was
  built by Tenzan Heavy
  Industries in 2069, and is
  one of many workhorse
  OTV designs.
  – Transhuman Space
  
  SCHAFFER-CLASS
  OTV (TL9)
  SSS, pp. 8-9
  This Columbia Aerospace design
  is one of the first mass-produced
  OTVs. The prototype launched in the
  late 2020s and variants remained in
  production until 2076, playing a
  major role in the colonization of Earth-Lunar space. Hundreds
  of these inexpensive craft are still in service there, often with
  extensive modifications. It has an unstreamlined cylindrical
  hull 45 feet long massing 300 tons (SM +7).
  A few late models produced in the 2050s used fusion rocket
  engines with water reaction mass. Increase delta-V to 5.6 mps
  per tank for a total of 50.4 mps and raise acceleration to
  0.015G. Cost is $6.43M.
  So-called “Angry Schaffer” variants are used by Vacuum
  Cleaners; these replace one or more central-hull fuel tanks with
  weapon batteries.
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 7).
  [2]
  Cargo Hold (15 tons capacity).
  [3-5]
  Habitats (two cabins, four bunkrooms).
  [6]
  External Clamp.
  [core]
  Control Room (C7 computer, comm/sensor 5,
  three control stations).
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 7).
  [2-6]
  Fuel Tanks (15 tons hydrogen providing 1.12
  mps delta-V each).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 7).
  [2-5]
  Fuel Tanks (15 tons hydrogen providing 1.12
  mps delta-V each).
  [6]
  Nuclear Light Bulb (0.01G acceleration).
  [core]
  Engine Room (one workspace).
  It has exposed radiators. Crew consists of a pilot/navigator,
  co-pilot/communicators officer, steward/cargo master, and a
  chief engineer.
  SPACECRAFT
  23
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Schaffer-class*
  50
  -3/5
  13
  0.01G/10.08 mps
  300
  17
  +7
  20ASV
  7
  0
  $4.93M
  * See description (above) for stats of variations.
  STEPTOE-CLASS DEBRIS
  RECOVERY VEHICLE (TL9)
  HF, pp. 138-139
  The Vosper-Babbage DRV is a typical Vacuum-Cleaner vessel.
  It locates, tracks, and intercepts space debris, and the modest
  internal bay and external clamps carry salvage. It has a 75-foot
  cylindrical hull with attached radiator wings and a laser turret
  on the nose. Its unstreamlined hull masses 1,000 tons (SM +8).
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2]
  Control Room (C8 computer, comm/sensor 6,
  three control stations).
  [3!]
  Major Battery (fixed mount very rapid fire 3
  MJ laser).
  [4]
  Hangar Bay (30 tons capacity).
  [5]
  External Clamp.
  [6]
  Fuel Tank (50 tons water providing 2.4 mps
  delta-V).
  [core]
  Fuel Cell (one Power Point).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 7).
  [2-6]
  Fuel Tanks (50 tons water providing 2.4 mps
  delta-V each).
  Rear Hull
  System
  [1]
  Smaller Systems (three at SM +7): one Light
  Alloy Armor (dDR 5); two Fusion Rockets
  (high-thrust, 0.01G acceleration each using
  water reaction mass).
  [2-6]
  Fusion Rockets (high-thrust, 0.03G
  acceleration each using water reaction
  mass).
  [core]
  Engine Room (one workspace).
  It has exposed radiators and two medium telescopic robot
  arms. Crew consists of a pilot, systems/communications oper-
  ator, and operations engineer (who also serves as gunner), plus
  one engine room technician (who also serves as a microgravity
  salvage specialist).
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Steptoe-class
  70
  -2/5
  13
  0.17G/14.4 mps
  1,000
  30.3
  +8
  3SV
  7/7/5
  0
  $68.2M
  Rollcage-enclosed cockpit and
  forward hull extensions protect the
  pilot from collision.
  – High Frontier
  
  TAHMAS-CLASS INTERSTATION
  TRANSPORT POD (TL10)
  SSS, p. 9
  The Tahmas (Hebrew for “nighthawk”) is a small, cheap
  Columbia Aerospace OTV introduced in 2081. It shuttles
  small loads of people and goods between habitats in Earth-
  Lunar space. Its unstreamlined, 20-foot cylindrical hull (SM
  +5) masses 30 tons.
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 3).
  [2]
  Control Room (C7 computer, comm/sensor 4,
  one control station).
  Front Hull
  System
  [3-6]
  Passenger Seating (total eight seats).
  [core]
  Cargo Hold (1.5 tons capacity).
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 3).
  [2-6]
  Passenger Seating (total 10 seats).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 3).
  [2]
  Cargo Hold (1.5 tons capacity).
  [3-5]
  Fuel Tanks (1.5 tons hydrogen providing 0.45
  mps delta-V each).
  [6]
  Nuclear Thermal Rocket (0.5G acceleration).
  [core]
  Fuel Tank (1.5 tons hydrogen providing 0.45
  mps delta-V).
  Crew consists of a pilot.
  SPACECRAFT
  24
  PASSENGER SPACE VEHICLES
  The PSV is the most comfortable form of commercial
  space travel available. Fusion-drive “fastliners” designed for
  high speed, with spin gravity for passenger comfort, these
  spacecraft provide first-class service between the major
  spaceports of Earth, Mars, Mercury, L4, and Titan.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Tahmas-class
  20
  -1/4
  12
  0.5G/1.8 mps
  30
  4.9
  +5
  1+18SV
  3
  0
  $0.43M
  USAGI-CLASS
  “HOPPER” LUNAR
  TRANSIT VEHICLE (TL9)
  HF, p. 139
  Tenzan Heavy Industries introduced this rocket-powered
  suborbital “moon bus” in 2057, for lunar surface and transor-
  bital transport. Dozens are used on Luna and in Earth orbit
  and L4/L5. It uses an unstreamlined 30-ton (SM +5) hull 25
  feet long.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 2).
  [2]
  Control Room (C6 computer, comm/sensor 3,
  one control station).
  [3-6, core]
  Passenger Seating (total 10 seats).
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 2).
  [2-6, core]
  Passenger Seating (total 12 seats).
  Rear Hull
  System
  [1]
  Light Alloy Armor (dDR 2).
  [2-4]
  Passenger Seating (total six seats).
  [5]
  Smaller Systems (three at SM +4): one
  Chemical Rocket (1G acceleration); one
  Fuel Tank (0.5 tons rocket fuel gives 0.05
  mps delta-V); one Cargo Hold (0.5 tons).
  [6]
  Fuel Tank (1.5 tons rocket fuel; 0.15 mps
  delta-V).
  Crew consists of a single pilot.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Usagi-class
  20
  0/4
  12
  1G/0.2 mps
  30
  3.4
  +5
  1+28SV
  2
  0
  $278K
  A short-ranged space bus, its
  reliability and low maintenance cost
  has made it a very popular short-haul
  lunar surface and trans-orbital vehicle.
  – High Frontier
  
  MOCHI-CLASS PSV (TL10)
  SSS, pp. 12-13
  Manufactured in 2085 by South Africa’s MDB Integrated
  Systems, the Mochi-class (versions of which are named after
  African mountains and rivers) is a fast hybrid cargo
  hauler/passenger transport operated by Triplanetary Lines
  (among other users). It has a 10,000-ton unstreamlined cylin-
  drical hull 200 feet long (SM +10), with rotating capsules pro-
  viding spin gravity.
  Front Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 16 mps delta-V each).
  Front Hull
  System
  [6]
  Habitat (12 cabins, four luxury cabins, two
  establishments, one minifac fabricator,
  one-bed sickbay with automed; 170 tons
  cargo).*
  [core]
  Control Room (C10 computer, comm/sensor
  9, two control stations).*
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 16 mps delta-V each).
  [core]
  Cargo (500 tons).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 20).
  [2-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 16 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  * One workspace per system.
  It has exposed radiators and spin gravity (0.2G). Crew con-
  sists of a pilot/navigator and at least one steward, a cargo mas-
  ter, and three technicians.
  MEIZI-CLASS PSV (TL10)
  TS, p. 191
  The luxurious Meizi serves as the benchmark for all other
  commercial fastliner passenger vessels. For comfort, most of
  the cabins and recreation areas are installed in two spin-arm
  pods at the front, leaving the rest of the
  vessel in microgravity. The passenger
  seating in the core is a “storm shelter” for
  emergency radiation protection.
  The Meizi uses an unstreamlined,
  10,000-ton hull (SM +10) 300 feet long.
  Craft are named after objects of beauty.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2]
  Habitat (25 luxury cabins, 10 cabins).*
  [3-4]
  Habitats (120 cabins).*
  [5]
  Habitat (24 cabins, two establishments,
  10-bed sickbay with automeds, minifac;
  105 tons cargo).*
  [6]
  Hangar Bay (300 tons capacity).*
  [core]
  Control Room (C10 computer, comm/sensor
  9, two control stations).*
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2!]
  Smaller Systems (three at SM +9): one
  Medium Battery (two turrets with 3 MJ
  very rapid fire ultraviolet lasers; 50 tons
  cargo) [!]; one Fuel Cell (one small Power
  Point for Medium Battery); one Habitat
  (10 luxury cabins).
  [3-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 14 mps delta-V each).
  [core]
  Smaller Systems (three at SM +9): two
  Passenger Seating (total 400 seats);
  one Habitat (10 establishments).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 14 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  * One workspace per system.
  It has spin gravity (0.2G) and exposed radiators. Crew con-
  sists of two bridge crew (commander/pilot and navigator/co-
  pilot), one chief engineer, and eight technicians. Cabins are set
  aside for 10 additional passenger-support personnel (such as a
  ship’s doctor, stewards, entertainers, and bartenders).
  SPACECRAFT
  25
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Meizi-class
  150
  -4/5
  13
  0.05/126 mps
  10,000
  492.8
  +10
  378ASV 15/15/0
  0
  $219.6M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Mochi-class
  150
  -4/5
  13
  0.05G/208 mps 10,000
  673.2
  +10
  32ASV
  20
  0
  $200.2M
  The largest operator is Triplanetary
  Lines, with nine Mochi-class vessels . . .
  – Spacecraft of the Solar System
  
  GANG LUNG-CLASS
  SCV (TL10)
  ITW, pp. 106-107
  The enormous Gang Lung (“steel dragon”) is China’s most
  modern space control vehicle. It entered service with the
  PLAN deep-space fleet in 2090. It uses a 30,000-ton (SM +11)
  hull 450 feet long.
  Front Hull
  System
  [1-3]
  Advanced Metallic Laminate (total dDR 150).
  [4]
  Smaller Systems (three at SM +10): one
  Tactical Array (comm/sensor 11); one
  External Clamp; one Hangar Bay (300 tons
  capacity).*
  [5]
  Hangar Bay (1,000 tons capacity).†
  [6]
  Habitat (Eight cabins and 20 bunkrooms
  with total life support; two 10-bed sickbay
  clinics; establishment; ops center; two
  fabricator minifacs; 550 tons cargo).†
  [core]
  Control Room (C10 computer, comm/sensor
  10, eight control stations).†
  Central Hull
  System
  [1-2]
  Advanced Metallic Laminate (total dDR 100).
  [3]
  External Clamp.
  [4!]
  Tertiary Battery (four turrets with 30 MJ
  rapid fire ultraviolet lasers, 10 turrets with
  3 MJ very rapid fire ultraviolet lasers; 800
  tons cargo).†
  [5-6]
  Fuel Tank (1,500 tons fuel pellets providing
  12 mps delta-V each).
  [core]
  Fusion Reactor (two Power Points).†
  Rear Hull
  System
  [1]
  Advanced Metallic Laminate (dDR 50).
  [2-5]
  Fuel Tank (1,500 tons fuel pellets providing
  12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).†
  * One workspace each for tactical array and hangar bay.
  † Three workspaces per system.
  SPACECRAFT
  26
  SPACE CONTROL VEHICLES
  SCVs are military carriers that support planetary assaults.
  They carry a platoon- to battalion-sized force, plus a flight of
  TAVs and sometimes AKVs.
  DCS-4 GRIZZLY-CLASS
  SCV (TL10)
  SSS, pp. 38-40
  This is a force-projection vessel operated by the USAF, but
  carrying U.S. Army spaceborne troops. It is an unstreamlined
  hull massing 30,000 tons (SM +11), 450 feet long. It is the
  largest spacecraft constructed with diamondoid armor thus
  far, giving it exceptional protection.
  Front Hull
  System
  [1-3]
  Diamondoid Armor (Hardened; total dDR
  300).
  [4]
  Hangar Bay (1,000 tons capacity).*
  [5!]
  Secondary Battery (four turrets with 100 MJ
  rapid fire ultraviolet lasers, six turrets with
  10 MJ very rapid fire ultraviolet lasers).*
  Front Hull
  System
  [6]
  Smaller Systems (three at SM +10): one
  Control Room (C10 computer,
  comm/sensor 9, and five control stations);
  one Multipurpose Array (comm/sensor 11);
  one External Clamp.†
  [core]
  Fusion Reactor (two Power Points).*
  Central Hull
  System
  [1-2]
  Diamondoid Armor (Hardened; total dDR
  200).
  [3-6]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  [core]
  Habitat (50 bunkrooms, 10 cabins, three
  establishments, five-bed automed sickbay,
  minifac fabricator; 640 tons cargo).*
  Rear Hull
  System
  [1]
  Diamondoid Armor (Hardened; dDR 100).
  [2-5]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  * Three workspaces per system.
  † One workspace each for control room and multipurpose
  array.
  It has dynamic chameleon skin and exposed radiators.
  Crew consists of four bridge crew (commander, pilot, naviga-
  tor, and weapons officer). Others include 17 technicians and
  100 battlesuited troopers or other military personnel.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Grizzly-class
  200
  -5/4
  13
  0.05G/96 mps
  30,000
  1,662
  +11
  220ASV
  300/200/100
  0
  $4,699.75M
  SCVs handle wars and other threats.
  The largest SCV currently in service.
  
  It has two medium telescoping robot arms and exposed
  radiators. Crew consists of six bridge crew (commander, pilot,
  navigator, two weapons officers, and a mission specialist); the
  other two control stations are used by personnel as the mission
  dictates. In addition, operations need 20 technicians, and it
  accommodates 70 officers and troops. It carries dozens to
  thousands of military cybershells in its cargo.
  SPACECRAFT
  27
  SPACE DEFENSE PLATFORMS
  An SDP is an orbital battle station. These heavily armored
  vessels range from small warsats to asteroid-sized monitors.
  They bristle with weapons, but have little or no mobility. Many
  are satellites operated solely by artificial intelligence.
  AVSKÈRMAR SDP (TL10)
  SSS, p. 31
  Created by Hvide Stjerne A/S of Denmark, the Avskèrmar
  (“shield”) is the standard European Union space defense plat-
  form since the design entered service in 2070. It is used mainly
  in Earth, Luna, and Mercury orbits due to its reliance on solar
  power. Its unstreamlined hull masses 300 tons (SM +7) and is
  a 25-foot-diameter sphere.
  Front Hull
  System
  [1-5]
  Metallic Laminate Armor (total dDR 35).
  [6]
  Solar Panel Array (one Power Point).
  Central Hull
  System
  [1-5]
  Metallic Laminate Armor (total dDR 35).
  [6!]
  Major Battery (one turret with 100 MJ
  ultraviolet laser).
  [core]
  Control Room (C8 computer, comm/sensor 6,
  and no control stations).
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Gang Lung-class
  200
  -4/5
  13
  0.05G/72 mps
  30,000 2,659.6
  +11
  96ASV
  150/100/50
  0
  $1,288.95M
  SHENGZI-CLASS SCV (TL9)
  DB, pp. 139-140
  China’s Shengzi (“victory”) class is an elderly space control
  vehicle that entered service in the 2060s. Three remain with
  the PLAN-SF and one was sold to the South African
  Aerospace Force. It deliv-
  ers a platoon of troops or
  armed police to a remote
  trouble spot, lands them
  via carried TAVs, and
  supports
  them
  with
  onboard weaponry and
  AKVs. The vehicle is a
  cylindrical,
  250-foot-
  long unstreamlined hull
  massing 30,000 tons (SM
  +11),
  equipped
  with
  spin-gravity capsules.
  Front Hull
  System
  [1-3]
  Steel Armor (total dDR 45).
  [4!]
  Major Battery (one fixed mount 10GJ particle
  beam).*
  [5]
  Hangar Bay (1,000 tons capacity).*
  [6]
  Habitat (40 cabins, five bunkrooms, two
  briefing rooms, minifac; 760 tons cargo).*
  Front Hull
  System
  [core]
  Control Room (C9 computer, comm/sensor 9,
  eight control stations).*
  Central Hull
  System
  [1]
  Steel Armor (dDR 15).
  [2]
  Tactical Array (comm/sensor 11).*
  [3!]
  Tertiary Battery (two turrets with 30 MJ rapid
  fire lasers, four turrets with 3 MJ very
  rapid fire lasers, two fixed mount 16cm
  electromagnetic guns; 1,100 tons cargo).*
  [4]
  External Clamp.
  [5-6]
  Fuel Tank (1,500 tons water providing 4.8
  mps delta-V each).
  [core]
  Fusion Reactor (two Power Points).*
  Rear Hull
  System
  [1-5]
  Fuel Tank (1,500 tons water providing 4.8
  mps delta-V each).
  [6]
  Fusion Rocket (0.015G acceleration using
  water reaction mass).*
  * Three workspaces per system.
  It has a small telescoping robot arm, spin gravity (0.3G),
  and exposed radiators. Crew consists of six bridge crew (com-
  mander, pilot, navigator, two weapons officers, and a mission
  specialist); the other two control stations are used by person-
  nel as the mission dictates. In addition, operations need 24
  technicians, and it accommodates 20 on-board troops.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Shengzi-class
  200
  -4/5
  13 0.015G/33.6 mps 30,000
  2,870
  +11
  100ASV
  45/15/0
  0
  $1,283.25M
  
  Rear Hull
  System
  [1-5]
  Metallic Laminate Armor (total dDR 35).
  [6]
  Smaller Systems (three at SM +6): one
  Chemical Rocket (1G acceleration); two
  Fuel Tanks (5 tons rocket fuel providing
  0.05 mps delta-V each).
  [core]
  Fuel Cell (one Power Point).
  It has a dynamic chameleon skin. It is crewed by an AI.
  SPACECRAFT
  28
  The platform remains in low-power
  mode . . . until alerted or attacked.
  – Spacecraft of
  the Solar System
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Barricade-class
  20
  0/4
  12
  3G/0.3 mps
  30
  0
  +5
  0
  15/9/6
  0
  $1.49M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (HIGH-PERFORMANCE SPACECRAFT)
  9
  Avskèrmar
  50
  -1/5
  12
  1G/0.1 mps
  300
  0
  +7
  0
  35
  0
  $9.06M
  BARRICADE-CLASS
  SDP (TL9)
  DB, p. 139
  Built by Tenzan Heavy Industries, this is a small SDP
  equipped with a chemical-rocket maneuvering system. Cheap
  enough to be almost disposable, Barricade satellites provide
  point defense for many corporate and national stations around
  the solar system. Its hull is an unstreamlined cylinder 50 feet
  long massing 30 tons (SM +5).
  Front Hull
  System
  [1-5]
  Metallic Laminate Armor (Hardened; total
  dDR 15).
  [6!]
  Spinal Battery (one 30MJ laser).
  Front Hull
  System
  [core]
  Control Room (C6 computer, comm/sensor 3,
  no control stations).
  Central Hull
  System
  [1-3]
  Metallic Laminate Armor (Hardened; total
  dDR 9).
  [4-6]
  Fission Reactors (total three Power Points).
  [core!]
  Spinal Battery.
  Rear Hull
  System
  [1-2]
  Metallic Laminate Armor (Hardened; total
  dDR 6).
  [3!]
  Spinal Battery.
  [4-5]
  Fuel Tanks (1.5 tons rocket fuel providing
  0.15 mps delta-v each).
  [6]
  Chemical Rocket (3G acceleration).
  It has exposed radiators. It is crewed by an AI.
  SHANZI-CLASS SDP (TL9)
  HF, pp. 137-138
  The Shanghai Orbital Industries Shanzi (“mountain”) class
  is one of the oldest PLAN-SF space defense platforms used by
  China. A dozen are deployed in Earth orbit; a few were sold off
  to other nations (India bought one in 2094). Its unstreamlined
  hull is a steel sphere 124 feet in diameter, massing 100,000 tons
  (SM +12). In addition to serving as orbital weapons platforms,
  the stations are bases to maintain and support China’s SDV
  fleet and hangars for TCAVs and AKVs.
  Front Hull
  System
  [1-4]
  Steel Armor (total dDR 80).
  [5!]
  Major Battery (fixed mount 3 GJ rapid fire
  particle beam).*
  [6]
  Smaller Systems (three at SM +11): one
  Control Room (C9 computer, comm/sensor
  9, 15 control stations); one Habitat (50
  bunkrooms, 50 cabins, 35 establishments,
  five labs, five office, 10 minifacs, five-bed
  sickbay); one Cargo Hold (1,500 tons).†
  Central Hull
  System
  [1-4]
  Steel Armor (total dDR 80).
  [5!]
  Tertiary Battery (15 turrets with 100 MJ rapid
  fire lasers; 2,250 tons cargo).*
  [6, core]
  Fuel Tanks (5,000 tons each, for refueling
  other vessels).
  Rear Hull
  System
  [1-4]
  Steel Armor (total dDR 80).
  [5]
  Hangar Bay (3,000 tons).*
  [6]
  Smaller Systems (three at SM +11): one
  Fusion Rocket (0.005G using water
  reaction mass); one Fuel Tank (1,500 tons
  water, 1.3 mps delta-V); one Tactical Array
  (comm/sensor 11).‡
  [core]
  Fusion Reactor (two Power Points).*
  * 10 workspaces per system.
  † 3 workspaces each for con-
  trol room and habitat.
  ‡ 3 workspaces each for fusion
  rocket and tactical array.
  
  It has exposed radiators. Crew consists of a
  commander, pilot, communications officer, sen-
  sor operator, 16 weapons officers, and 52 techni-
  cians, plus two dozen techs for servicing other
  vessels. It carries extra crew, lab technicians, and
  civilian contractors, plus a squad- to company-
  sized force of Space Infantry Division troops.
  SPACECRAFT
  29
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Shanzi-class
  300
  -6/4
  13
  0.005G/1.3 mps
  100,000
  6,780
  +12
  300ASV
  80
  0
  $2.92B
  SPACE DOMINANCE VEHICLES
  The premier space battleship of 2100, the SDV is a heavily
  armored vessel propelled by a fusion or antimatter pulse drive.
  It is armed with a particle accelerator, laser turrets, and
  hangars or external clamps carrying several AKVs. An SDV
  usually has a squad of troops or cybershells for boarding oper-
  ations or performing police actions at small stations.
  DFS-3C ARCHANGEL-CLASS
  SDV (TL10)
  DB, p. 143
  The Columbia Aerospace Archangel is the fastest SDV in the
  USAF and, with its antimatter pulse drive, one of the most
  advanced in service anywhere in the solar system. An upgrade
  of the earlier Angel, its hull is a 375-foot-long unstreamlined
  cylinder (SM +11) dotted with AKV bays and laser towers.
  The DFS-3 Angel is almost identical, except it does not have
  antimatter-augmented drives. Thus each tank only provides 14
  mps of delta-V. Move is 0.1G/126 mps.
  The competition’s design, the Nanodynamics YDSF-2, was
  similar to the current Archangel. Front Medium Battery
  becomes one fixed mount 300 MJ rapid fire particle beams,
  one fixed mount 24cm electromagnetic gun, and 500 tons
  cargo. The central hull’s Tertiary Battery becomes 14 turrets
  with 300 MJ ultraviolet lasers, 10 turrets with 30 MJ rapid
  fire ultraviolet lasers, 300 tons cargo. Load 2,123.6; Cost
  $2,757.85M.
  Front Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  140).
  [3!]
  Medium Battery (two fixed mount 300 MJ
  rapid fire particle beams, one fixed mount
  24cm electromagnetic gun).
  Front Hull
  System
  [4]
  Smaller Systems (three at SM +10): two
  Hangar Bays (total 600 tons capacity); one
  Multipurpose Array (comm/sensor 11).
  [5-6]
  Fuel Tanks (1,500 tons antimatter-augmented
  nuclear pellets providing 16.8 mps delta-V
  each).
  [core]
  Smaller Systems (three at SM +10): one
  Control Room (C10 computer,
  comm/sensor 9, five control stations); one
  Habitat (eight cabins, five bunkrooms, one-
  bed sickbay with automed, two minifacs;
  220 tons cargo); one Cargo Hold (500 tons).
  Central Hull
  System
  [1]
  Nanocomposite Armor (Hardened; dDR 70).
  [2!]
  Tertiary Battery (10 turrets with 300 MJ
  ultraviolet lasers, six turrets with 30 MJ
  rapid fire ultraviolet lasers, 700 tons cargo).
  [3-6]
  Fuel Tanks (1,500 tons antimatter-augmented
  nuclear pellets providing 16.8 mps delta-V
  each).
  [core]
  Fusion Reactor (two Power Points).
  Rear Hull
  System
  [1]
  Nanocomposite Armor (Hardened; dDR 70).
  [2-4]
  Fuel Tanks (1,500 tons antimatter-augmented
  nuclear pellets providing 16.8 mps delta-V
  each).
  [5-6]
  Fusion Pulse Drives (0.05G acceleration each).
  It has total automation, dynamic chameleon skin, and
  exposed radiators. Crew consists of five bridge crew (comman-
  der, pilot, navigator, and two weapons officers). Although no
  technicians are necessary, it carries several cybershells for
  damage control, plus a ship’s doctor and at least one mission
  specialist. The Archangel comfortably transports 20 infantry
  with their associated equipment.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Archangel-class*
  200
  -4/4
  13
  0.1G/151.2 mps
  30,000
  2,023.6
  +11
  36ASV
  140/70/70
  0
  $2,767.85M
  * See description (above) for stats of variations.
  
  LSDV-5 HERMANN
  OBERTH-CLASS SDV (TL10)
  SSS, pp. 27-28
  This is the European Union’s standard SDV class. It uses an
  unstreamlined hull massing 3,000 tons (SM +9) measuring 160
  feet long. Built by System Technologies AG and MedAir SpA,
  the LSDV-5 entered service in 2096 with the German, Italian,
  French, and Spanish space forces. It is optimized for operation
  in the inner system, prioritizing acceleration over high delta-V.
  LSDV-5s can carry four Predator AKVs (p. 12) on external
  clamps. This drops acceleration from 0.2G to 0.176G.
  Japanese and Indian space forces have purchased an export
  variant, the LSDV-6. It reduces operational expenses by using
  conventional nuclear pellets rather than antimatter-aug-
  mented: Move is 0.2G/36 mps.
  Front Hull
  System
  [1-4]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 80).
  [5!]
  Smaller Systems (three at SM +8): one Major
  Battery (fixed mount 16cm electromagnetic
  gun) [!]; one Multipurpose Array
  (comm/sensor 9); one External Clamp.
  [6]
  Habitat (two cabins, two bunkrooms,
  minifac, one-bed sickbay with automed;
  70 tons cargo).
  [core]
  Control Room (C9 computer, comm/sensor 8,
  six control stations).
  Central Hull
  System
  [1]
  Advanced Metallic Laminate Armor (dDR
  20).
  [2!]
  Secondary Battery (four turrets with 100 MJ
  ultraviolet lasers, four turrets with 10 MJ
  rapid fire ultraviolet lasers; 30 tons cargo).
  [3-5]
  Fuel Tanks (150 tons antimatter-augmented
  pulse units providing 7.2 mps delta-V each).
  [6]
  Smaller Systems (three at SM +8): three
  External Clamps.
  Rear Hull
  System
  [1]
  Advanced Metallic Laminate Armor (dDR
  20).
  [2-4]
  Fuel Tanks (150 tons antimatter-augmented
  pulse units providing 7.2 mps delta-V each).
  [5-6]
  Fusion Pulse Drives (high-thrust, 0.1G
  acceleration each).
  [core]
  Fusion Reactor (two Power Points).
  It has dynamic chameleon skin and exposed radiators. Crew
  consists of five bridge crew (commander, pilot, navigator, and
  two weapons officers). Crew quarters are extremely cramped.
  SPACECRAFT
  30
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Hermann
  Oberth-class*
  100
  -2/5
  12
  0.2G/43.2 mps
  3,000
  101.2
  +9
  12ASV 80/20/20
  0
  $207.5M
  * See description (above) for stats of variations.
  KÖNIGSBERG-CLASS
  SDV (TL10)
  SSS, pp. 28-29
  This System Technologies spacecraft was built for the
  German and French space forces. The class entered service in
  2081. Intended for operations in the busy region of Earth-Lunar
  space, it has all-around armor and multiple laser turrets instead
  of the particle accelerator and heavy frontal armor that charac-
  terize later deep-space warfare designs. It uses an unstreamlined
  10,000-ton (SM +10) spherical hull 95 feet in diameter.
  The newer French Cyrano de Bergerac variant uses standard
  (rather than high-thrust) fusion pulse drives for greater cruis-
  ing range (14.4 mps per tank) at the cost of less acceleration.
  Move is 0.1G/115.2 mps.
  Front Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  100).
  [3]
  Smaller Systems (three at SM +9): two
  Hangar Bays (total 200 tons); one Tactical
  Array (comm/sensor 10).
  Front Hull
  System
  [4-6]
  Fuel Tanks (500 tons antimatter-augmented
  nuclear pellets providing 7.2 mps delta-V
  each).
  [core]
  Smaller Systems (three at SM +9): one
  Control Room (C9 computer, comm/sensor
  8, six control stations); one Habitat (eight
  cabins, one bunkroom, minifac, one-bed
  sickbay with automed; 45 tons cargo); one
  Cargo Hold (150 tons).
  Central Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  100).
  [3!]
  Tertiary Battery (eight turrets with 100 MJ
  ultraviolet lasers, 12 turrets with 10 MJ
  rapid fire ultraviolet lasers; 150 tons
  cargo).*
  [4-6]
  Fuel Tanks (500 tons antimatter-augmented
  nuclear pellets providing 7.2 mps delta-V
  each).
  Rear Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  100).
  The LSDV-5’s HT antimatter pulse
  drive gives it exceptional acceleration . . .
  – Spacecraft of the Solar System
  
  Rear Hull
  System
  [3-4]
  Fuel Tanks (500 tons antimatter-augmented
  nuclear pellets providing 7.2 mps delta-V
  each).
  [5-6]
  Fusion Pulse Drives (high-thrust, 0.1G
  acceleration each).*
  [core]
  Fusion Reactor (two Power Points).*
  * One workspace per system.
  It has dynamic chameleon skin and exposed radiators.
  Crew consists of five bridge crew (commander, pilot, naviga-
  tor, and two weapons officers). Four technicians are required
  for maintenance.
  SPACECRAFT
  31
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Königsberg-class*
  150
  -4/4
  13
  0.2G/57.6 mps
  10,000
  547
  +10
  20ASV
  100
  0
  $1.0112B
  * See description (p. 30) for stats of variations.
  RIGUANG-CLASS
  SDV (TL10)
  SSS, pp. 34-35
  The standard new-generation Chinese warship, the Riguang
  (“sun spear”) class was designed by MAST in 2096 and pro-
  duced by Hsaio Ch’u at the Phobos spaceyards. This is the
  most advanced such craft for PLAN-SF and the first to use an
  antimatter pulse drive. Ten vessels are scheduled for produc-
  tion between 2101 and 2108. It has an unstreamlined hull
  massing 10,000 tons (SM +10) and is 200 feet long.
  Front Hull
  System
  [1-3]
  Nanocomposite Armor (Hardened; total dDR
  150).
  [4!]
  Major Battery (fixed mount rapid fire 300 MJ
  particle beam).*
  [5!]
  Secondary Battery (fixed mount 16cm
  electromagnetic gun, three fixed mount
  300 MJ ultraviolet lasers; 300 tons cargo).*
  [6]
  Smaller Systems (three at SM +9): one
  Control Room (C9 computer, comm/sensor
  8, and six control stations); one Tactical
  Array (comm/sensor 10); one Habitat (six
  cabins, one-bed sickbay with automed,
  minifac; 60 tons cargo).
  Central Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  100).
  [3!]
  Tertiary Battery (six turrets with 100 MJ
  ultraviolet lasers, eight turrets with 10 MJ
  rapid fire ultraviolet lasers; 240 tons
  cargo).*
  [4]
  Hangar Bay (300 tons capacity).*
  [5-6]
  Fuel Tanks (500 tons antimatter-augmented
  nuclear pellets providing 14.4 mps delta-V
  each).
  [core]
  Fusion Reactor (two Power Points).*
  Rear Hull
  System
  [1]
  Nanocomposite Armor (Hardened; dDR 50).
  [2-5]
  Fuel Tanks (500 tons antimatter-augmented
  nuclear pellets providing 14.4 mps delta-V
  each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  [core]
  Fuel Tank (500 tons antimatter-augmented
  nuclear pellets providing 14.4 mps
  delta-V).
  * One workspace per system.
  It has dynamic chameleon skin and exposed radiators. Crew
  consists of five bridge crew (commander, pilot, navigator, and
  two weapons officers). Additional crew includes six technicians.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Riguang-class
  150
  -5/4
  13
  0.05G/100.8 mps
  10,000
  901.2
  +10
  12ASV 150/100/50
  0
  $980.6M
  SALAHUDIN SAMBOJA-CLASS
  UNMANNED SDV (TL10)
  SSS, pp. 44-45
  This is a revolutionary, fully automated space dominance
  vehicle. It is manufactured as of 2100 for the Transpacific
  Socialist Alliance with the help of the Red Duncanites. Its
  unstreamlined hull masses 10,000 tons (SM +10) and is 220
  feet long.
  The Salahudin Samboja-class is
  purely a warship, designed with the
  maximum feasible amount of armor
  and firepower in a vessel of its size.
  – Spacecraft of the Solar System
  An example of sphere warcraft design.
  
  Front Hull
  System
  [1-4]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 120).
  [5!]
  Major Battery (fixed mount 3 GJ particle
  beam).
  [6!]
  Tertiary Battery (two fixed mount 14cm
  electromagnetic guns, four fixed 100 MJ
  ultraviolet lasers, 10 turrets with 100 MJ
  ultraviolet lasers, four turrets with 10 MJ
  rapid fire ultraviolet lasers, three turrets
  with 1 MJ very rapid fire ultraviolet lasers;
  105 tons cargo).
  [core]
  Control Room (C10 computer, comm/sensor
  9, and no control stations).
  Central Hull
  System
  [1-2]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 60).
  [3-6]
  Hangar Bays (total 1,200 tons capacity).
  [core]
  Fusion Reactor (two Power Points).
  Rear Hull
  System
  [1]
  Advanced Metallic Laminate Armor
  (Hardened; dDR 30).
  [2-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 10 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).
  It has total automation, dynamic chameleon skin, and
  exposed radiators. The vessel is unmanned.
  SPACECRAFT
  32
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Salahudin
  Samboja-class
  150
  -4/5
  13
  0.05G/40 mps
  10,000
  1,305
  +10
  0
  120/60/30
  0
  $673.5M
  SDV-90 (RESOLUTION- AND
  GRAM-CLASSES) (TL10)
  TS, pp. 192-193
  These spacecraft were developed by an Anglo-German team
  led by Vosper-Babbage and System Technologies AG. The
  resulting designs entered service in 2091, and 17 serve with the
  Bundesraumwaffe (Gram-class) and Royal Navy Space Service
  (Resolution-class). They have unstreamlined hulls massing
  10,000 tons (SM +10) 300 feet long.
  Front Hull
  System
  [1-3]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 90).
  [4-5]
  Hangar Bays (total 600 tons capacity).
  [6!]
  Major Battery (one fixed mount rapid fire
  300 MJ particle beam).
  [core]
  Control Room (C10 computer, comm/sensor
  9, three control stations).
  Central Hull
  System
  [1-2]
  Advanced Metallic Laminate Armor
  (Hardened; total dDR 60).
  [3]
  External Clamp.
  Central Hull
  System
  [4!]
  Tertiary Battery (12 turrets with 100 MJ
  ultraviolet lasers, 10 turrets with 10 MJ
  rapid fire ultraviolet lasers, three turrets
  with 14cm electromagnetic guns; 75 tons
  cargo).
  [5-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 10 mps delta-V each).
  [core]
  Habitat (six cabins, three bunkrooms, one
  office, one-bed sickbay with automed,
  minifac; 240 tons cargo).
  Rear Hull
  System
  [1]
  Advanced Metallic Laminate Armor
  (Hardened; dDR 30).
  [2]
  Fusion Reactor (two Power Points).
  [3-4]
  Fuel Tanks (500 tons nuclear pellets
  providing 10 mps delta-V each).
  [5-6]
  Fusion Pulse Drives (0.05G acceleration each).
  It has total automation, dynamic chameleon skin, and
  exposed radiators. Crew consists of two bridge crew (a com-
  mander/pilot and navigator), five technicians, a cargo master,
  and a ship’s doctor.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Resolution-class
  150
  -3/5
  13
  0.1G/40 mps
  10,000
  917.4
  +10
  24ASV 90/60/30
  0
  $747.25M
  XINGZHAI-CLASS
  SDV (TL10)
  SSS, pp. 35-36
  This Chinese spacecraft revolutionized space dominance
  vehicle design after the Pacific War. The Xingzhai (“star”)
  class was introduced to the PLAN-SF in 2073 and pioneered
  several new concepts, including abandoning the use of spin
  capsules in favor of microgravity-adapted crews, and an
  emphasis on frontal armor and powerful particle beam
  weapons. It has an unstreamlined hull massing 30,000 tons
  (SM +11) 500 feet long.
  Front Hull
  System
  [1-3]
  Metallic Laminate Armor (total dDR 90).
  [4!]
  Major Battery (fixed mount 1 GJ rapid fire
  particle beam).*
  
  Front Hull
  System
  [5!]
  Tertiary Battery (four fixed 300 MJ ultraviolet
  lasers, six turrets with 300 MJ ultraviolet
  lasers, 10 turrets with 3 MJ very rapid fire
  ultraviolet lasers; 500 tons cargo).*
  [6]
  Smaller Systems (three at SM +10): one
  Control Room (C10 computer,
  comm/sensor 9, and five control stations);
  one Tactical Array (comm/sensor 11); one
  Habitat (four cabins, six bunkrooms, four
  briefing rooms, one-bed sickbay with
  automed, minifac; 220 tons cargo).*
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 30).
  [2]
  Hangar Bay (1,000 tons capacity).*
  [3!]
  Secondary Battery (eight turrets with 10 MJ
  very rapid fire ultraviolet lasers; 300 tons
  cargo).*
  Central Hull
  System
  [4-6]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  [core]
  Fusion Reactor (two Power Points).*
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 30).
  [2-5]
  Fuel Tanks (1,500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  [core]
  Fuel Tank (1,500 tons nuclear pellets
  providing 12 mps delta-V).
  * Three workspaces per system (or triplet of smaller systems).
  It has dynamic chameleon skin and exposed radiators.
  Crew consists of five bridge crew (commander, pilot, naviga-
  tor, and two weapons officers). Additional crew includes 21
  technicians.
  SPACECRAFT
  33
  STATIONS
  Space stations are scattered across the solar system, from
  small asteroid bases to the giant commercial and industrial
  ports of Earth-Lunar space.
  ASTEROID
  BASE (TL9)
  DB, pp. 138-139
  This station represents many
  small microgravity beehive or
  shell
  habitats,
  such
  as
  Duncanite freeholds, a small
  corporate station, the home-
  stead of an isolate or survivalist
  group, or a Martian Triad crimi-
  nal base. It is an irregular, 500-foot-long chunk of stony iron
  massing 300,000 tons (SM +13, counts as an unstreamlined
  hull), partially tunneled out. On its surface are scattered solar
  panels, external clamps and a few laser towers. The station has
  plenty of room to expand, in the existing habitat section and in
  the unmined areas of the asteroid.
  Front Hull
  System
  [1-4]
  Stone Armor (total dDR 40).
  [5]
  Solar Panel Array (one Power Point).
  Front Hull
  System
  [6]
  External Clamp.
  [core]
  Control Room (C10 computer, comm/sensor
  11, five control stations).*
  Central Hull
  System
  [1-3]
  Stone Armor (total dDR 30).
  [4!]
  Tertiary Battery (three turrets with 30 MJ
  very rapid fire laser; 13,500 tons cargo).*
  [5]
  Fusion Reactor (two Power Points).*
  [6]
  Open Space (50 areas).*
  [core]
  Habitat (100 luxury cabins, 20 labs, 10
  minifacs, 2-bed sickbay with automeds;
  8,740 tons cargo).*
  Rear Hull
  System
  [1-4]
  Stone Armor (total dDR 40).
  [5!]
  Chemical Refinery (5,000 tons/hour
  production).*
  [6]
  Hangar Bay (10,000 ton capacity).*
  * Three workspaces per system.
  It has high automation, three large telescoping robot arms
  (one internal to hangar bay), and exposed radiators. Crew con-
  sists of three bridge crew (station master, operations officer,
  and security officer), together with the 21 farmers, technicians,
  and medics needed for station services.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Xingzhai-class
  200
  -4/4
  13
  0.05G/96 mps
  30,000 2023.2
  +11
  32ASV 90/30/30
  0
  $1,348.35M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  SPACER/TL9
  9
  Asteroid Base
  500
  –
  12
  –
  300,000
  32,260
  +13
  200ASV
  40/30/40
  0
  $6,149.79M
  
  CYNOSURE-CLASS
  STATION (TL10)
  HF, p. 137
  This microgravity space station is a multipurpose facility
  serving as a residence, port, lab, or industrial park. They
  often supply workers for other orbital facilities. The station is
  an unstreamlined steel cylinder 250 feet long massing 10,000
  tons (SM +10). Its facilities include a medium-sized space
  dock, large warehouses, and enough tank space to refuel a
  small spacecraft. The steel armor on each hull section is lay-
  ered over the stone armor.
  Front Hull
  System
  [1]
  Steel Armor (dDR 10).
  [2]
  Stone Armor (dDR 3).
  [3]
  Habitat (10 luxury cabins, 20 establishments).*
  [4]
  Habitat (30 luxury cabins).*
  [5]
  Habitat (10 luxury cabins, 20 establishments).*
  [6]
  Cargo Hold (500 tons capacity).
  [core]
  Habitat (10 minifacs, 20 luxury cabins; 50
  tons cargo).*
  Central Hull
  System
  [1]
  Steel Armor (dDR 10).
  [2]
  Stone Armor (dDR 3).
  [3]
  External Clamp.
  [4]
  Habitat (30 luxury cabins).*
  [5]
  Open Space (five areas).*
  [6]
  Cargo Hold (500 tons capacity).
  [core]
  Smaller Systems (three at SM +9): one
  Control Room (C9 computer, comm/sensor
  8, six control stations); one Fission Reactor
  (one small Power Point for robofac); one
  robofac [!].
  Rear Hull
  System
  [1]
  Steel Armor (dDR 10).
  [2]
  Stone Armor (dDR 3).
  [3]
  Hangar Bay (300 tons capacity).*
  [4]
  Fuel Tank (500 tons reaction mass to refuel
  other vessels).
  [5-6]
  Cargo Holds (total 1,000 tons capacity).
  * One workspace per system.
  Crew consists of six operations and administration staff and
  seven technicians. It houses 200 workers.
  SPACECRAFT
  34
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  SPACER/TL10
  10
  Cynosure-class
  150
  –
  13
  –
  10,000
  2,370
  +10
  200ASV
  13
  0
  $382.5M
  OMNISTAR-CLASS SPACE
  PLATFORM (TL9)
  HF, p. 138
  This small station is a common commercial design used in
  Earth-Lunar space. It consists of an unstreamlined, 1,000-ton
  (SM +8) truss 300 feet long, fitted with solar panels, a full-sized
  robot arm, and multiple external clamps to which other mod-
  ules or docking spacecraft attach. If a larger station is desired,
  two, three, or four Omnistars clamp together to form a cross,
  triangle, or square.
  Front Hull
  System
  [1]
  Steel Armor (dDR 5).
  [2]
  Solar Panel Array (one Power Point).
  [3]
  Engine Room (one workspace).
  [4]
  Robot Arm (ST 700).
  [5-6]
  External Clamps.
  [core]
  Control Room (C8 computer, comm/sensor 6,
  four control stations).
  Central Hull
  System
  [1]
  Steel Armor (dDR 5).
  [2]
  Fuel Tank (50 tons reaction mass to refuel
  other vessels).
  [3-6]
  External Clamps.
  [core]
  Habitat (luxury cabin, bunkroom, three
  minifacs).
  Rear Hull
  System
  [1]
  Steel Armor (dDR 5).
  [2]
  Hangar Bay (30 tons capacity).
  [3-6]
  External Clamps.
  Crew consists of a stationmaster, systems operator, flight
  engineer, and three technicians. Additional crew may be
  assigned to modules installed in the external clamps.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  SPACER/TL9
  9
  Omnistar-class
  70
  –
  13
  –
  1,000
  30.6
  +8
  6ASV
  5
  0
  $21.8M
  
  VON BRAUN-CLASS
  STATION (TL10)
  HF, p. 140
  The Von Braun-class is typical of the largest and most mod-
  ern stations in Earth or Mars orbit. These are the system’s
  major spaceports and orbital hotel complexes, with secondary
  roles as factories and spaceyards. This is a classic spinning
  space station, shaped like a giant bicycle wheel with a central
  hub. The station has an unstreamlined 300,000-ton hull (SM
  +13) 1,000 feet across. The rotating wheel is devoted to resi-
  dential and office space, along with a few acres of recreational
  and shopping plazas and gardens. The hub is in zero-G and
  contains industrial facilities, power systems, and warehouses.
  Front Hull
  System
  [1]
  Steel Armor (dDR 30).
  [2]
  Solar Panel Array (one Power Point).
  [3]
  Habitat (500 luxury cabins, 100
  establishments, 11 minifacs, 39 briefing
  rooms, 175 offices, 75-bed clinic with
  automeds; 2,500 tons cargo).*
  [4-5]
  Open Spaces (total five acres gardens,
  shopping, and recreational plazas).*
  Front Hull
  System
  [6]
  Habitat (500 establishments, 5,000 tons
  cargo).*
  [core]
  Control Room (C11 computer, comm/sensor
  12, 20 control stations).*
  Central Hull
  System
  [1]
  Steel Armor (dDR 30).
  [2]
  Fuel Tank (15,000 tons reaction mass to
  refuel other vessels).
  [3]
  Hangar Bay (10,000 tons).*
  [4-5!]
  Fabricators (total $30M/hour production).*
  [6]
  Fusion Reactor (de-rated; one Power Point).*
  [core!]
  Robofac ($30M/hour production).*
  Rear Hull
  System
  [1]
  Steel Armor (dDR 30).
  [2]
  Habitat (100 bunkrooms, 500 labs, 100
  minifacs; 4,000 tons cargo).*
  [3-6]
  External Clamps.
  * 30 workspaces per system.
  The Von Braun has spin gravity
  (0.7G) and exposed radiators. Crew
  consists of 30 operations and 175
  administrative staff, seven medics,
  and 330 technicians.
  SPACECRAFT
  35
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  SPACER/TL10
  10
  Von Braun-class
  500
  –
  14
  –
  300,000
  21,640
  +13
  1,400ASV
  30
  0
  $65.5325B
  VULCAN-CLASS
  STATION (TL9)
  HF, p. 139
  This elderly midsize station is a microgravity factory com-
  plex and spaceyard. It has an unstreamlined, 100,000-ton (SM
  +12) hull 300 feet in diameter. The main spherical section is a
  large zero-G workspace, while attached spin-gravity sections
  contain living quarters for skilled workers. Many Vulcan sta-
  tions were built as temporary housing for the construction
  teams assembling the large space colonies in Lagrange 4. They
  continue to be used as factories, though some were sold off to
  settlers who towed them to L5 to serve as improvised colonies.
  Front Hull
  System
  [1]
  Steel Armor (dDR 20).
  [2]
  Solar Panel Array (one Power Point).
  [3]
  Habitat (125 luxury cabins, 20 bunkrooms,
  four minifacs, two offices, 10-bed clinic
  with automeds, 12 establishments; 1,450
  tons cargo).*
  [4-6]
  Hangar Bays (total 9,000 tons capacity).*
  Front Hull
  System
  [core]
  Control Room (C10 computer, comm/sensor
  10, 20 control stations).*
  Central Hull
  System
  [1]
  Steel Armor (dDR 20).
  [2]
  Fuel Tank (5,000 tons reaction mass to refuel
  other vessels).
  [3-6]
  Hangar Bays (total 12,000 tons capacity).*
  [core!]
  Fabricator ($5M/hour production).*
  Rear Hull
  System
  [1]
  Steel Armor (dDR 20).
  [2]
  Solar Panel Array (one Power Point).
  [3]
  Habitat (125 luxury cabins, 20 bunkrooms,
  four minifacs, two offices, 10-bed clinic
  with automeds, 12 establishments, 1,450
  tons cargo).*
  [4-6]
  Hangar Bays (total 9,000 tons capacity).*
  * 10 workspaces per system.
  It has spin gravity (0.5G). Crew consists of 24 operations and
  administrative staff, and two medics. It runs 24 hours a day with
  three shifts of 140 technicians each (total 420 technicians).
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR
  Range
  Cost
  SPACER/TL9
  9
  Vulcan-class
  300
  –
  14
  –
  100,000
  32,966
  +12
  660ASV
  20
  0
  $6.606B
  
  NADEZHDA BIOSHIP (TL10)
  SSS, pp. 21-23
  This is an experimental bioroid spacecraft assembled by
  Macrotech
  and
  Manticore
  Genetics.
  Named
  Nadezhda
  (Russian for “hope”) by her designers, the vessel is a cyborg
  combining organic living components and electromechanical
  implants. Its fat, whale-shaped unstreamlined hull masses
  3,000 tons (SM +9) and is 75 feet long. The habitat’s cargo hold
  stores a 7,500 man-day supply of nutrients.
  Front Hull
  System
  [1]
  Organic Armor (dDR 10).
  [2]
  Control Room (C9 computer, comm/sensor 8,
  and three control stations).
  [3]
  Habitat (four cabins with total life support,
  four labs, one-bed sickbay with automed;
  15 tons cargo).
  Front Hull
  System
  [4-6]
  Cargo Holds (150 tons rock dust providing
  0.42 mps delta-V each).
  Central Hull
  System
  [1]
  Organic Armor (dDR 10).
  [2-6]
  Cargo Holds (150 tons rock dust providing
  0.42 mps delta-V each).
  [core]
  Fusion Reactor (de-rated; one Power Point).
  Rear Hull
  System
  [1]
  Organic Armor (dDR 10).
  [2-5]
  Cargo Holds (150 tons rock dust providing
  0.42 mps delta-V each).
  [6!]
  Mass Driver (0.01G acceleration).
  [core]
  Engine Room (no workspaces).
  It has a dynamic chameleon skin, stealth hull, total automa-
  tion, and biomechanical self-healing, and it requires nutrients
  (100 man-days per day of operation). Crew consists of three
  control room crew and five laboratory researchers.
  SPACECRAFT
  36
  UNUSUAL VESSELS
  These are examples of highly specialized, one-of-a-kind, or
  experimental spacecraft.
  ERNST OPIK-CLASS (TL10)
  Oort Cloud Expeditions, DB, p. 78
  This is one of the newest – and fastest – manned spacecraft
  in the solar system. It was custom-built at Hawking Station in
  partnership with the European Space Agency for their upcom-
  ing Oort Cloud expedition to 2098 D2, an icy body 1,100 AU
  distant from the sun believed to contain a primordial black
  hole. The vessel has a 3,000-ton (SM +9) unstreamlined hull
  200 feet long. The Ernst Opik is a stripped-down deep space
  vessel almost entirely devoted to reaction mass, except for the
  necessary scientific payload and crew. The mission profile
  involves a year of acceleration, 12 years of cruising, and
  another year of deceleration.
  Front Hull
  System
  [1]
  Smaller Systems (three at SM +8): one
  Control Room (C9 computer; comm/sensor
  7, four control stations); one Hangar Bay
  (30 tons capacity); one Habitat (bunkroom
  with total life support, four hibernation
  chambers, robofac minifac, Physics lab).
  [2-6]
  Fuel Tanks (150 tons hydrogen providing 30
  mps delta-V each).
  Central Hull
  System
  [1-6, core]
  Fuel Tanks (150 tons hydrogen providing 30
  mps delta-V each).
  Rear Hull
  System
  [1]
  Smaller Systems (three at SM +8): one
  Fusion Rocket Engine* (0.0017G
  acceleration); one Mining (5 tons/hour
  production) [!]; one Fusion Reactor
  (de-rated; one small Power Point for
  Mining).
  [2-6, core]
  Fuel Tanks (150 tons hydrogen providing 30
  mps delta-V each).
  * Fusion rocket has TL9 performance.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Ernst Opik-class
  100
  -5/4
  12
  0.0017G/540 mps
  3,000
  30.4
  +9
  4ASV
  0
  0
  $52.1M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Nadezhda
  100
  -3/5
  13
  0.01G/5.04 mps
  3,000
  1,815.8
  +9
  8ASV
  10
  0
  $120.45M
  The situation is complicated
  because the body in question is small
  enough that the Revised Outer Space
  Treaty actually allows it to be claimed.
  – Deep Beyond
  
  SEM-23B PEREGRINE
  REMOTE SURVEY
  VEHICLE (TL10)
  SSS, p. 42
  Vosper-Babbage’s Peregrine is a very fast unmanned space
  probe, designed to extend the range of a larger vessel’s sensor
  network and perform long-range interplanetary survey opera-
  tions. It is used by U.S., French, and South African military and
  civilian space agencies, and several corporations. Its unstream-
  lined hull masses 100 tons (SM +6), and it is 60 feet long.
  Front Hull
  System
  [1-3]
  Metallic Laminate Armor (total dDR 15).
  [4-6]
  Larger System (one at SM +7): Multipurpose
  Array (comm/sensor 8).
  Front Hull
  System
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2-6, core]
  Fuel Tanks (five tons nuclear pellets
  providing 14 mps delta-V each).
  Rear Hull
  System
  [1]
  Metallic Laminate Armor (dDR 5).
  [2-4]
  Fuel Tanks (five tons nuclear pellets
  providing 14 mps delta-V each).
  [5-6]
  Fusion Pulse Drives (0.05G acceleration each).
  It has a dynamic
  chameleon skin and
  exposed radiators. It
  is crewed by an AI.
  SPACECRAFT
  37
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  Peregrine
  30
  -1/4
  12
  0.1G/126 mps
  100
  0
  +6
  0
  15/5/5
  0
  $9.22M
  SOLARIS (TL9)
  DB, p. 78
  The Solaris is the first fusion-driven
  interplanetary
  spacecraft
  ever
  built.
  Constructed by Vosper-Babbage, it is an
  unmanned vessel that made an ultra-long-
  range journey to establish a telescope 550 AU from the center
  of the solar system. At this distance, it is far enough away from
  the sun that it can take advantage of the way the sun’s gravity
  bends and refocuses the light of distant stars (a phenomenon
  known as gravitational lensing), vastly enhancing its resolu-
  tion. It was built with a 10,000-ton (SM +10) unstreamlined
  hull 300 feet long, and designed to transform itself into an
  observatory on reaching its destination. The plentiful onboard
  self-repair and manufacturing capabilities keep it running and
  allow it to rebuild itself as sensor technology improves.
  Solaris is one of the solar system’s most important astronom-
  ical observatories. In the decades since it reached its destination,
  it has upgraded its comm/sensor and control room systems to
  TL10. It has exhausted most of its hydrogen reaction mass, and
  has only a dozen or so mps of delta-V left, a reserve retained as
  a contingency for emergency maneuvers. However, its fusion
  reactor has sufficient onboard fuel to power the Solaris for a fur-
  ther 44 years of operation.
  Front Hull
  Systems
  [1-3]
  Larger System (one at SM +11): Science
  Array (comm/sensor 12).
  [4-6]
  Fuel Tanks (500 tons hydrogen providing 19.2
  mps delta-V each).
  [core]
  Control Room (C10 computer, comm/sensor
  9, no control stations).
  Central Hull
  Systems
  [1-5]
  Fuel Tanks (500 tons hydrogen providing 19.2
  mps delta-V each).
  [6]
  Fusion Reactor (de-rated; one Power Point
  giving 100 years endurance).
  [core!]
  Fabricator ($0.5M/hour production).
  Rear Hull
  Systems
  [1]
  Fusion Rocket Engine (0.005G acceleration).
  [2-6]
  Fuel Tanks (500 tons hydrogen providing 19.2
  mps delta-V each).
  The spacecraft has total automation and exposed radia-
  tors. It is crewed by AIs and mind emulations (ghosts), with
  several cybershells aboard.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Solaris
  150
  -5/5
  13
  0.005G/249.6 mps
  10,000
  0
  +10
  0
  0
  0
  $1,043.5M
  X-92 AKV (TL10)
  DB, pp. 135 and 153
  The X-92 is an AKV prototype similar to
  the SIM-7 Predator (p. 12), but its nuclear
  pulse drive is replaced by a rocket engine
  using stabilized metallic hydrogen propellant.
  This significantly improves acceleration
  (at the expense of reduced delta-V) and
  allows it to dispense with vulnerable
  radiator wings. The X-92 was devel-
  oped by Columbia Aerospace for the
  USAF. Its cylindrical hull masses 100
  tons (SM +6) and it is 60 feet long.
  
  Front Hull
  System
  [1-5]
  Nanocomposite Armor (Hardened; total dDR
  50).
  [6!]
  Major Battery (one fixed mount 12cm
  electromagnetic gun).
  [core]
  Control Room (C8 computer, comm/sensor 5,
  no control stations).
  Central Hull
  System
  [1-2]
  Nanocomposite Armor (Hardened; total dDR
  20).
  [3]
  Fuel Cell (one Power Point).
  Central Hull
  System
  [4-6]
  Fuel Tanks (five tons HEDM fuel providing
  0.5 mps delta-V each).
  Rear Hull
  System
  [1-3]
  Nanocomposite Armor (Hardened; total dDR
  30).
  [4-5]
  HEDM Rocket Engines (2G acceleration
  each).
  [6, core]
  Fuel Tank (five tons HEDM fuel providing 0.5
  mps delta-V each).
  It has a dynamic chameleon surface. It is crewed by an AI.
  SPACECRAFT
  38
  UTILITY SPACE VEHICLES
  The USV is a multipurpose space freighter used to carry
  people, haul cargo, or perform prospecting and mining opera-
  tions. Some are general-purpose craft for corporations; others
  are owned by companies specializing in high-value freight and
  passenger charters to out-of-the-way ports too small for service
  from regular HSTV or PSV routes.
  GOLUB-CLASS USV (TL9)
  SSS, pp. 11-12
  AVPK Moiseyev’s Golub (Russian for “dove”) is one of the
  few serving vessels to use mass-driver propulsion. Built for
  near-Earth asteroid mining in the 2050s, several “vintage”
  examples serve as inexpensive USVs in trans-lunar space (espe-
  cially in the Junk Jungle of L5); among the near-Earth aster-
  oids; and in the Main Belt. Its unstreamlined cylindrical hull is
  250 feet long (SM +10).
  Installing a mining system makes it a mobile processing
  facility, replacing one cargo hold. Make delta-V 6.24 mps,
  Load 6,630.8, and Cost $94.85M. This requires one additional
  technician.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2!]
  Smaller Systems (three at SM +9): one
  Control Room (C8 computer, comm/sensor
  7, three control stations); one Medium
  Battery (two turrets with 3 MJ very rapid
  fire lasers; 50 tons cargo) [!]; one Habitat
  (four cabins; 80 tons cargo).
  [3-6]
  Cargo Hold (500 tons capacity each; 0.3 mps
  delta-V each if used for reaction mass).
  Central Hull
  System
  [1]
  External Clamp.
  [2-6]
  Cargo Hold (500 tons capacity each; 0.3 mps
  delta-V each if used for reaction mass).
  Rear Hull
  System
  [1-5]
  Cargo Hold (500 tons capacity each; 0.3 mps
  delta-V each if used for reaction mass).
  [6!]
  Mass Driver (0.01G acceleration).*
  [core]
  Fission Reactor (one Power Point).*
  * One workspace per system.
  Crew consists of a pilot/navigator, co-pilot/communicators
  officer, cargo master, and two technicians.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (HIGH-PERFORMANCE SPACECRAFT)
  10
  X-92
  30
  0/4
  12
  4G/2.5 mps
  100
  0
  +6
  0
  50/20/30
  0
  $11.85M
  The X-92’s prototype engine is unreliable. For every 0.1 mps of delta-V used up, roll 3d. On an 18, the drive suffers a catastrophic
  malfunction, destroying the spacecraft.
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL9 (LOW-PERFORMANCE SPACECRAFT)
  9
  Golub-class*
  150
  -5/4
  13
  0.01G/6.72 mps†
  10,000 7,130.8
  +10 8ASV 15/0/0
  0
  $84.85M
  * See description (above) for stats of variations.
  † Assumes that all cargo holds are being used for reaction mass.
  The Golub cannot power the weapons battery and the mass driver engine at the same time.
  Do not use metal tools to work on an
  active magnetic levitation system!
  – High Frontier
  
  MUDLARK-CLASS
  USV (TL10)
  DB, p. 140
  An austere, no-nonsense design from Tenzan Heavy
  Industries, the rugged Mudlark was meant to provide afford-
  able passenger and light cargo transport between Earth-
  Lunar space and Main Belt stations. Introduced in 2075, it
  has also proven popular with small companies based in the
  asteroid belt and beyond, such as Duncanite family corpora-
  tions. Its use of a fusion engine with water reaction mass
  makes it easy to refuel at outer-system “gas station” asteroids.
  Its unstreamlined hull is a 105-foot-long cylinder (SM +7)
  massing 300 tons.
  A popular modification for Mudlarks on long voyages is to
  replace water with hydrogen, dividing the acceleration by three
  but tripling the delta-V.
  Front Hull
  System
  [1]
  Steel Armor (dDR 3).
  [2]
  Control Room (C8 computer, comm/sensor 6,
  two control stations).
  [3]
  Habitat (one cabin, one bunkroom).
  [4]
  Habitat (two cabins).
  [5-6]
  Cargo Holds (total 30 tons capacity).
  Central Hull
  System
  [1-2]
  Cargo Holds (total 30 tons capacity).
  [3]
  External Clamp.
  [4-6, core]
  Fuel Tanks (15 tons water providing 5.6 mps
  delta-V each).
  Rear Hull
  System
  [1-5]
  Fuel Tanks (15 tons water providing 5.6 mps
  delta-V each).
  [6]
  Fusion Rocket (0.015G acceleration using
  water reaction mass).*
  [core]
  Fuel Tank (15 tons water providing 5.6 mps
  delta-V).
  * Fusion rocket has TL9 performance.
  It has a small telescoping robot arm and exposed radiators.
  Crew consists of two bridge crew (pilot/navigator and commu-
  nications/sensor operator). Other crew includes a cargo mas-
  ter. Technician tasks are handled by cybershells.
  SPACECRAFT
  39
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Mudlark-class
  50
  -3/5
  12
  0.015G/56 mps
  300
  61
  +7
  10ASV
  3/0/0
  0
  $5.34M
  TL
  Spacecraft
  dST/HP
  Hnd/SR
  HT
  Move
  LWt.
  Load
  SM
  Occ
  dDR Range
  Cost
  PILOTING/TL10 (LOW-PERFORMANCE SPACECRAFT)
  10
  Sudbury-class
  150
  -4/5
  13
  0.05G/84 mps
  10,000
  3,427.6
  +10
  26ASV
  15/15/0
  0
  $169.15M
  SUDBURY-CLASS
  USV (TL10)
  TS, p. 193
  The popular Sudbury has become the archetypical utility
  space vehicle since Vosper-Babbage introduced it in 2072,
  and is a common sight throughout the solar system. The ves-
  sel uses an unstreamlined hull massing 10,000 tons (SM +10)
  and is 250 feet long. They are named after large meteor
  craters on Earth.
  Front Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2]
  External Clamp.
  [3-6]
  Cargo Holds (total 2,000 tons capacity).
  [core]
  Control Room (C10 computer, comm/sensor
  9, two control stations).*
  Central Hull
  System
  [1]
  Light Alloy Armor (dDR 15).
  [2-3]
  Cargo Holds (total 1,000 tons capacity).
  Central Hull
  System
  [4]
  Smaller Systems (three at SM +9): one
  Medium Battery (one turret with 3 MJ very
  rapid fire ultraviolet laser; 100 tons cargo)
  [!]; one Fuel Cell (one small Power Point
  for Medium Battery); one Hangar Bay (100
  ton capacity).
  [5-6]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  [core]
  Habitat (13 cabins, one-bed sickbay with
  automed, minifac; 225 tons cargo).*
  Rear Hull
  System
  [1-5]
  Fuel Tanks (500 tons nuclear pellets
  providing 12 mps delta-V each).
  [6]
  Fusion Pulse Drive (0.05G acceleration).*
  * One workspace per system.
  It has a medium telescoping robot arm and exposed radia-
  tors. Crew consists of two bridge crew (commander/pilot and
  navigator/co-pilot), three technicians, the ship’s doctor, and a
  cargo master.
  The Nestor Makhno-class is an armed
  variant produced by the Red Duncanites.
  – Deep Beyond
  
  The spacecraft in this book are intended for a hard-science
  technology TL9-10 background. However, that doesn’t have to
  be Transhuman Space! This chapter suggests alternative set-
  tings for these spacecraft.
  CYBER SPACE 2100
  After flags-and-footprints spectacles like the Apollo pro-
  gram, big government abandoned outer space, preferring to
  budget for social welfare and military adventures. However,
  space development was only beginning. In the mid-21st century
  private industry discovered ways to start the Third Industrial
  Revolution, exploiting the moon, asteroids, and gas giants, and
  developing new industrial processes that took advantage of the
  lack of regulation in space. Expanding into a vacuum left by
  government, innovative corporations used cybernetics and AIs
  to adapt and change themselves to profit in the High Frontier,
  and in so doing became powers unto themselves: the transolar
  megacorporations. Now it’s 2100. These groups are more pow-
  erful than ever, dominating the solar system. Many are even
  puppets of their own artificial intelligences, more predatory and
  visionary than any human executives! The governments of
  Earth are their pawns, their warships used to enforce the dic-
  tates of their corporate paymasters. The transolars rule . . . but
  the corporate “company towns” on the moon, Mars, and the
  Outer Systems are struggling against corporate oppression and
  threaten to rise in revolt . . .
  RED STAR, WHITE STAR
  Sometime in the next century, a new cold war erupts
  between major terrestrial superpowers, such as the United
  States and China. Each nation establishes semi-automated
  mining bases and outposts throughout the solar system, and
  builds a fleet of spacecraft to protect them. Rising tensions on
  Earth are reflected in the heavens as the great powers clash
  over control of space resources, such as near-Earth asteroids
  and the He-3 of Luna and the gas giants. Hawks on both sides
  argue a “limited war” can be successfully fought in deep space
  without necessarily triggering an all-out war on Earth. The vic-
  tor will achieve hegemony over the solar system.
  TRANSHUMAN STARS
  This is the Transhuman Space setting with one added
  element of superscience. Research at Hawking Station into
  the Shezbeth primordial black hole results in the achieve-
  ment of a “theory of everything” that unifies gravity and
  quantum mechanics. The spinoff is the development of a
  faster-than-light drive that opens the way to the stars.
  The effect on the setting depends on the speed, nature,
  and cost of the device. A jump-drive system based on
  wormholes channels exploration and possible settlement
  along specific paths of jump points. Alternatively, a warp
  drive or hyperdrive (especially a fast one) sees a chaotic
  explosion of humans and posthumans into interstellar
  space. The latter may be more in keeping with the wide-
  open spirit of the setting.
  Either way, long-range observatories identify habitable
  worlds
  (like
  the
  already
  discovered
  Virginia)
  and
  semi-habitable, terraformable worlds (like Mars). Unless
  the stardrive has an exceptional speed or range, only a few
  such worlds are within easy reach. Any alien life-forms in
  extrasolar ecosystems are eagerly sought and studied by ter-
  restrial geneticists, and used to make new breakthroughs in
  biotechnology. People alter themselves or their children into
  strange new forms based on discoveries about alien physiol-
  ogy and genetics, or adapt themselves to thrive in a variety
  of extrasolar environments.
  ALTERNATE SETTINGS
  40
  CHAPTER THREE
  ALTERNATE
  SETTINGS
  
  Major conflicts between nations and ideologies center on
  the settlement, study, and colonization of these desirable
  worlds, policed and squabbled over by the system’s principal
  powers. These are the dynamic early years of star exploration,
  as humans and posthumans begin to seed the galaxy (taking
  the role of the Precursors in more conventional SF). Even if no
  advanced alien civilizations are found, rivalry between human
  nations and their creations presents plenty of challenges and
  drama. If multiple life-bearing worlds are discovered within
  range of whatever stardrive is available, the ideological con-
  flicts over whether to settle, terraform, or preserve such worlds
  will dwarf those over Mars and Europa!
  However, habitable worlds aren’t the only impetus to explo-
  ration. With minifacs, cybershells, vatfacs and nanotechnology,
  humans and machines can live anywhere. There are several
  times more stars in the galaxy than there are people on Earth.
  For anyone who thinks about homesteading an asteroid or liv-
  ing in a can in the Junk Jungle, the lure of their own solar sys-
  tem (even if it’s just a red dwarf with a few gas giants) is a prize
  beyond compare! The vastness of the galaxy may initiate a
  great diaspora as individual subcultures hare off into the inter-
  stellar void to claim territory for themselves.
  IMPERIAL EARTH
  There’s no need to posit a transhumanist civilization to use
  this book’s range of spacecraft in an interstellar campaign. In
  this setting, the spacefaring peoples of a TL9-10 Earth discover
  a low-cost faster-than-light means of travel and the existence of
  many habitable extrasolar planets . . . and that some are inhab-
  ited with primitive alien races.
  A new era of exploration and colonization dawns, with
  interplanetary ships refitted for interstellar voyages. It could
  even recapitulate the nineteenth century colonial era, but with
  modern (or emerging) spacefaring powers replacing the
  European settlers of the past. Some nations and corporations
  of Earth race to claim, settle, or civilize such worlds, while oth-
  ers prefer to enforce a more enlightened hands-off policy,
  establishing protectorates to prevent their exploitation. But if
  ultra-tech alien races are encountered, all bets are off . . .
  THE FIRST
  INTERSTELLAR WAR
  A TL9-10 interplanetary human civilization finds itself in
  the path of extraterrestrial aggression. Earth’s nations ally as
  the UN Space Force in an interstellar war with newly encoun-
  tered hostile aliens. Vessels like those described in Chapter 2
  represent the civilian and military armadas of human space.
  If the alien invader’s only big advancement is a star drive,
  humanity may have a chance. The odds of survival increase if
  our solar system is only one front in a larger interstellar war
  and Earth can find alien allies, or if we’re already experienced
  in space war (from inter-human conflicts). The playing field is
  further leveled if Earth is first contacted by alien traders or
  explorers, which gives time to prepare a defense before war-
  ships come calling.
  Since planets are easy to devastate at a remove, space
  war is more interesting if invaders have an ideological
  motive requiring them to conquer and convert humanity
  rather than exterminate it.
  GALACTIC FEDERATION
  Contact with powerful alien races need not lead to war.
  What if an interplanetary Earth has just colonized the solar
  system and is on the verge of venturing forth into the stars,
  when it encounters an existing interstellar government?
  Humanity is invited to become junior members of a
  galactic federation, converting their old interplanetary
  ships into interstellar vessels. Perhaps, as the new kids on
  the block, we are courted by other races, becoming an
  important part of their politics despite our youth.
  Or Earth may be the equivalent of a “developing” third-
  world star-nation. If the aliens are TL11 or higher, the
  traders, explorers, and space forces of Earth end up strug-
  gling to purchase the latest alien technology to upgrade
  “museum-piece ships.” Merchants earn scraped-together
  interstellar credits on backwater shipping routes, explo-
  ration and colony vessels settle dangerous worlds no one
  else wanted, and our freshly united-and-integrated space
  military (with brand-new but “obsolete” TL10 craft)
  strives to prove itself by taking on the dirty jobs no one
  else wants to do.
  ALTERNATE SETTINGS
  41
  Interstellar Starships
  GMs may wish to use Transhuman Space ship designs
  from Chapter 2 for an interstellar setting that, except for an
  FTL drive, is hard science fiction. Several example settings
  are described in this chapter.
  The simplest way to modify the existing spacecraft designs
  is to remove one or two fuel tanks or cargo holds and replace
  them with a stardrive and, if necessary, a power plant, adjust-
  ing cost and delta-V or cargo capacity accordingly.
  The exact workings of a stardrive are up to the GM. Jump
  drive (using wormholes) or warp drive are a bit more plausi-
  ble than a hyperdrive.
  Downgrading
  the Computers
  In an alternative interstellar or interplanetary setting that
  does not share the advanced computers of Transhuman
  Space, GMs may wish to restore control system computers to
  the default values of GURPS Spaceships. To do that, just
  subtract 2 from Complexity for TL9 vessels and 1 from Com-
  plexity for TL10 vessels.
  Two major threats are global war
  and a machine singularity, but the big
  danger on the horizon is aliens.
  – Transhuman Space
  
  Abbreviations, 4, 11.
  Ablative plastic, 10.
  About the series, 3.
  AC-425 Seminole-class MAV, 21.
  Action, 9-10.
  Additional systems, 8.
  Advanced computers, 9.
  Alternate settings, 40-41.
  Alternate sizes for systems, 5.
  Ammonia reaction mass, 8, 10.
  Angry Schaffer OTV, 23.
  Antimatter, augmented design feature, 7;
  augmented fuel pellets, 10; plasma
  rockets, 7; reaction engines, 7; reactors,
  6; thermal rockets, 7.
  Archangel-class SDV, 29.
  Armor, equivalents, 5; smaller, 5.
  Assault boats, 21.
  Asteroid bases, 33.
  Autonomous kill vehicles (AKV), 4, 11-13.
  Avskèrmar SDP, 27-28.
  Barricade-class SDP, 28.
  Biomechanical features, 8.
  Bioships, 36.
  Book abbreviations, 11.
  Bumblebee work pod, 22.
  Campaign settings, 4, 40-41.
  Chemical, power plants, 6; rocket reaction
  engines, 6.
  Chihuahuan-class ESV, 14-15.
  China, 4, 12; ships, 20, 28-29; see also
  PLAN-SF.
  Chronos-class TAV, 15-16.
  Clamps, external, 5, 6.
  Combat scales, 9.
  Computers, 9, 11, 41.
  Control rooms, 5, 6.
  Converting existing vessels, 6.
  Cosmic rays, 10.
  “Cyber Space 2100” setting, 40.
  Cynosure-class station, 34.
  Cyrano de Bergerac-class SDV, 30-31.
  DCS-4 Grizzly-class SCV, 26.
  Debris recovery vehicles, 23.
  Deep space operations vehicles (DSOV),
  4, 13-14.
  Defensive ECM, 6.
  Definitions, 4.
  Design, features, 8-9; guidelines, 5-9;
  switches, 9.
  DFS-3C Archangel-class SDV, 29.
  Diamondoid armor, 5, 6.
  Diaoche-class TCAV, 16.
  Downgrading computers, 41.
  Drives, 5, 6.
  Duncanites, 4, 13; ships, 31-33, 39.
  ECM, 6.
  Economic considerations, 10.
  Engines, 5-8.
  Equatorial velocity of gas giants, 9.
  Ernst Opik-class, 36.
  Eurofighter Tempest TCAV, 16-17.
  European Union, 4; ships, 12, 16-17, 21,
  27.
  Executive space vehicles (ESV), 4, 14-15.
  Existing vessels, converting, 6.
  Exposed radiators, 9.
  External clamps, 5, 6.
  Factories, 5, 6.
  Fission, air-rams, 8; reaction engines, 6;
  reactors, 6.
  France, ships, 30-31, 37.
  Fuel, 5, 6, 10.
  Fusion, reaction engines, 7; reactors, 6.
  “Galactic Federation” setting, 41.
  Gang Lung-class SCV, 26.
  Gas giants and equatorial velocity, 9.
  Germany, ships, 30-31.
  Glossary, 4.
  Golub-class USV, 38.
  Gram-class SDV, 32.
  Grizzly-class SCV, 26.
  GURPS, 9, 11; Space, 3; Spaceships,
  3-11, 41.
  Gypsy Angels, 14.
  Half-sized systems, 5.
  Heavy lift vehicles (HLV), 4, 15-18.
  Heavy space transport vehicles (HSTV),
  4, 19-20.
  HEDM rockets, 6.
  Hermann Oberth-class SDV, 30.
  Hoppers, 24.
  Horus I, 13.
  Hull sizes, 5.
  “Imperial Earth” setting, 41.
  India, ships, 28-30.
  Interstation transport pods, 24.
  Interstellar starships, 41.
  “Interstellar War” setting, 41.
  Italy, ships, 30.
  Japan, ships, 15, 30.
  Jet engines, 8.
  Kagoshima-class OTV, 22-23.
  Königsberg-class SDV, 30-31.
  Kupu-Kupu-class AKV, 11.
  Larger systems, 5.
  Laser rockets, 8.
  Lewis-class HSTV, 19.
  LSDV-5 Hermann Oberth-class SDV, 30.
  LSDV-6 SDV, 30..
  Light space dominance vehicle (LSDV), 4,
  30.
  Lunar transit vehicles, 24.
  MAV-IIB Puma, 21.
  Meizi-class PSV, 25.
  Mercury-class HLV, 17.
  Methane reaction mass, 8.
  Microgravity assault vehicles (MAV), 4,
  21.
  Missile launchers, 7.
  Mochi-class PSV, 25.
  Mojave-class ESV, 14-15.
  Molniya-class Ballistic Ramjet TAV, 17-18.
  Mudlark-class USV, 39.
  Nadezhda Bioship, 36.
  Nuclear, fuel pellets, 10; pulse reaction
  engines, 6-7.
  Off-size systems, 5.
  Omnistar-class space platform, 34.
  Orbital space craft, 22-24.
  Orbital transfer vehicles (OTV), 4, 22-24.
  Organic armor, 5.
  Pacific War, ships used in, 11-13.
  Parus-class HSTV, 19.
  Passenger space vehicles (PSV), 4, 24.
  Pegasus-class TAV, 18.
  Peregrine remote survey vehicle, 37.
  Planetary radiation belts, 10.
  PLAN-SF, 4; ships, 13, 16, 26-29, 31-33.
  Political powers, 4.
  Power plants, 5, 6.
  Predator-class AKV, 12.
  Protection Factor (PF), 10.
  Publication history, 3.
  Puma, 21.
  Radiation protection, 10.
  Rajasi-class AKV, 12.
  Ramscoops, 6.
  Reaction engines, 6-7.
  Reaction mass costs, 10.
  Reactors, 6.
  “Red Star, White Star” setting, 40.
  Rei-class ESV, 15.
  Remote survey vehicles (RSV), 4, 37.
  Requires Nutrients feature, 8.
  Resolution-class SDV, 32.
  Riguang-class SDV, 31.
  Robot arms, 7, 9.
  Rockets, 6-8, 10.
  Rotation speed, 9.
  Sails, 5.
  Salahudin Samboja-class unmanned SDV,
  31-32.
  Saturn Autonomous Transatmospheric
  Vehicles, 18-19.
  SATV, 18.
  Schaffer-class OTV, 23.
  SDV-90, 32.
  Self-repair feature, 8.
  SEM-23B Peregrine remote survey vehicle,
  37.
  Setting, ideas, 40-41; of Transhuman
  Space, 4.
  Settlements in space, 4.
  Shanzi-class SDP, 28-29.
  Shengzi-class SCV, 27.
  Shepard-class DSOV, 13-14.
  SIM-7 Predator-class AKV, 12.
  Smaller systems, 5.
  Snarks, 12.
  Soft-landing systems, 5.
  Solar flares, 10.
  Solaris, 37.
  INDEX
  42
  INDEX
  
  South Africa, ships, 25, 27, 37.
  Space control vehicles (SCV), 4, 26-27.
  Space defense platforms (SDP), 4, 27-29.
  Space dominance vehicles (SDV), 4,
  29-33.
  Space drive conversions, 7.
  Space platforms, 34.
  Space sails, 7.
  Spacecraft, 11-39; glossary, 4; hulls, 5;
  systems, 5.
  Spain, ships, 30.
  Spokane-class HSTV, 20.
  Stations, 33-35.
  Steptoe-class Debris Recovery Vehicle, 23.
  Sudbury-class USV, 39.
  Sunlance-class ESV, 15.
  Superscience systems, 5.
  Systems, 5-8, alternate sizes, 5.
  Tahmas-class interstation transport pod,
  24.
  Tech level of setting, 5.
  Telescoping robot arms, 9.
  Tempest TCAV, 16-17.
  Thule-class DSOV, 14.
  Total conversion reaction engines, 7.
  Transatmospheric combat air vehicle
  (TCAV), 4, 16-17.
  Transatmospheric vehicles (TAV), 4, 15-
  18.
  Transhuman Space, 3-11, 40, 41;
  Changing Times, 3; Deep Beyond, 3,
  11; High Frontier, 3, 11; In the Well,
  3, 11; Spacecraft of the Solar System,
  3, 11; glossary, 4; see also specific
  spacecraft.
  “Transhuman Stars” setting, 40-41.
  Transpacific Socialist Alliance (TSA), 4;
  ships, 11-12, 31-32.
  Travel in the solar system, 9.
  United States, 4; ships, 12-16, 19, 21, 26,
  29, 37-38.
  United States Aerospace Force (USAF), 4;
  ships, 12, 13, 15-16, 26, 29, 37-38.
  Unusual vessels, 36-38.
  Usagi-class “Hopper” lunar transit
  vehicle, 24.
  Utility space vehicles (USV), 4, 38-39.
  Vacuum Cleaner vessels, 23.
  Von Braun-class station, 35.
  Vulcan-class station, 35.
  Weapons and combat scales, 9.
  Weapons batteries, 7.
  Work pods, 4, 22-24.
  X-92 AKV, 37-38.
  Xingzhai-class SDV, 32-33.
  X-ray laser munitions, 9.
  YDSF-2 SDV, 29.
  Zhengyang-class AKV, 13.
  Zhongguang-class HSTV, 20.
  INDEX
  43
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