TEXT: NARRATION
  • Emphasize the atmosphere
  • Make your characters real and human
  • Keep it a mystery
  • Ask provoking questions
  • Stay consistent
  • Make the City feel alive
  HARD MC MOVES
  • Complicate Things, Bigtime
  • Deny Them Something They Want
  • Make Something Horrible Happen
  • Turn Their Move Against Them
  • Give a Status
  • Reduce or Remove a Status
  • Burn a Tag
  • Force Them to Choose
  SOFT MC MOVES
  • Complicate Things
  • Hit Them After A Fair Warning
  • Optional: Activate Their Weakness Tags as 
  Flaws
  MC INTRUSIONS
  At any point in the game, even when a player has 
  the spotlight, you may intrude...
  • … to translate the story into rules, e.g., add a 
  story tag.
  • … to reveal a custom move that has been trig-
  gered.
  • … to ask for more details about a player’s action.
  • … to tell a player what player move their action 
  triggers.
  • … to intervene when a player determines Power, 
  e.g., invoke a weakness tag.
  • … to choose the outcome of a move, when the 
  choice is yours or when the player foregoes an 
  option.
  MC PRINCIPLES
  • Communicate with the group
  • Play to find out
  • Be the characters’ biggest fan;  
  make their lives interesting
  • Think cinematic
  © 2019 Son of Oak Game Studio / Amít Moshe
  NOTES
  MC MOVES SHEET
  
  © 2019 Son of Oak Game Studio / Amít Moshe
  MC TRACKING SHEET
  
  © 2019 Son of Oak Game Studio / Amít Moshe
  SERIES RESOURCES SHEET
  
SOURCE: textdata/thevault/City of Mist (PbtA)/Sheets/City of Mist RPG - MC Moves & Tracking Sheets (2019).pdf