TEXT: Goggles of Night
  Wondrous item
  U
  N
  While wearing these dark lenses, you 
  have darkvision out to a range of 60 
  feet. If you already have darkvision, 
  wearing the goggles increases its 
  range by 60 feet.
  Philter of Love
  Potion
  U
  N
  The next time you see a creature 
  within 10 minutes after drinking this 
  philter, you become charmed by that 
  creature for 1 hour. If the creature is 
  of a species and gender you are 
  normally attracted to, you regard it as 
  your true love while you are 
  charmed. This potion's 
  rose-hued, effervescent liquid 
  contains one easy-to-miss 
  bubble shaped like a heart.
  Potion of Greater Healing
  Potion
  U
  N
  You regain 4d4 + 4 hit points when 
  you drink this potion. The potion's 
  red liquid glimmers when agitated.
  Potion
  U
  N
  You regain 4d4 + 4 hit points when 
  you drink this potion. The potion's 
  red liquid glimmers when agitated.
  Potion of Invisibility
  Potion
  VR
  N
  This potion's container looks empty 
  but feels as though it holds liquid. 
  When you drink it, you become 
  invisible for 1 hour. Anything you 
  wear or carry is invisible with you. 
  The effect ends early if you attack or 
  cast a spell.
  Potion of Mind Reading
  Potion
  R
  N
  When you drink this potion, you gain 
  the effect of the detect thoughts spell 
  (save DC 13). The potion's dense, 
  purple liquid has an ovoid cloud of 
  pink �loating in it.
  Potion of Speed
  Potion
  VR
  N
  When you drink this potion, you gain 
  the effect of the haste spell for 1 
  minute (no concentration required). 
  The potion's yellow �luid is streaked 
  with black and swirls on its own.
  Potion of Greater Healing
  Spell Scroll, 1st Level
  Scroll
  C
  N
  +5
  A spell scroll bears the words of a single spell, 
  written in a mystical cipher. If the spell is on 
  your class's spell list, you can use an action to 
  read the scroll and cast its spell without having 
  to provide any of the spell's components. 
  Otherwise, the scroll is unintelligible. 
  If the spell is on your class's spell list but of a 
  higher level than you can normally 
  cast, you must make an ability check 
  using your spellcasting ability to 
  determine whether you cast it 
  successfully. The DC equals 10 + the 
  spell's level. On a failed check, the 
  spell disappears from the scroll with 
  no other effect. 
  Once the spell is cast, the words on 
  the scroll fade, and the scroll itself 
  crumbles to dust.
  13
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/The Arcane Library/The Underwarrens/Underwarrens Item Cards.pdf