TEXT: 
  AdventuresintheKnownWorld
  THE 
  WITCH’S PRICE
  NPC PACK
  This is an expanded selection of NPCs that you can use in running 
  The Witch’s Price, the adventure included in Artesia: Adventures in 
  the Known World.  Here you can find some handy statistics to use for 
  NPCs that the PCs encounter in and around Belward.  The NPCs listed 
  in the book are here also included, so that you can print them out for 
  your convenience, as well as a variety of additional sample NPCs from 
  the region.
  Remember that most people will have an average Characteristic of 5, 
  and therefore Body, Mind, and Spirit scores of 25.  The typical Skill 
  Level for a basic NPC should be around 2.  You can easily adjust 
  the basic NPC samples given here by adjusting Characteristics up or 
  down to reflect a specific NPC’s history and training, or by giving 
  an NPC a specific Lineage or package of Birth Signs and Omens 
  to help individualize them.   NPCs with a greater experience and 
  training should have key Skills at Level 4; NPCs who are meant to be 
  challenging and difficult adversaries or useful allies should probably 
  have key Skills around Level 6.  NPCs that have Skill Levels of 8 
  or higher can be considered individuals of considerable note and 
  reputation.
  SAMPLE NPC TEMPLATE:
  NPC NAME OR OCCUPATION, WITh SOCIAL LEVEL (SL)
  APP 5     STR 5      STAM 5     DEX 5      TECh 5    BODY 25 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 5     CONV 5    COUR 5    EMP 5     WIS 5      SPIRIT 25
  SKILLS:  The primary Skills and Skill Levels of the NPC will be listed here, 
  except for actual Weapon Skills, which are listed in the Weapons section 
  below.  The Skills section will list Language and Everyman Skills first, then 
  other pertinent Skills related to occupation and background, then end 
  with Combat-related Skills with Evade always listed last (to make it easy 
  to find).
  GIFTS:  Any Gifts that the NPC has will be listed here; default is None. 
  BINDINGS:  Any Bindings that the NPC has will be listed here; most 
  NPCs will have a few points of Pollution.  If the Bindings are Active and 
  affect Characteristics, then the resulting Characteristics will be listed above 
  in the Characteristics section in parenthesis.
  MAGIC:  Any magic Skill Levels and memorized Incantations and Rituals 
  will be listed here.
  INVOCATIONS:  If the NPC has made offerings or sacrifices to a god, 
  then the stored Invocation Points for the god’s various epithets that they 
  can access through a Prayer of Invocation will be listed here.
  WEAPONS:  Combat Skills, actual weapons, and typical damage will 
  be listed here.  Combat Skills of 0 will be listed in case an NPC carries a 
  weapon but does not know how to properly use it.  For example:
  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  The kind of protective gear worn by the NPC will be listed 
  here; most will wear Simple Clothing: Overall: 1/1/1, Exposed: Head, 
  Face, Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE:  If the NPC is carrying anything of interest or value, 
  it will be listed here.  Most NPCs above SL 4 will have a money purse if 
  encountered in public, and will have d6 x SL in pennies.
  ENC:  The total weight and resulting ENC (after deducting for STR value 
  and Armor Training) will be listed here.  Don’t forget that ENC is applied 
  as a penalty to MOVE and most physical actions.  Usually that’s around 5 
  lbs weight.  ENC Binding Level 0
  MOVE:  The resulting MOVE of the NPC, after ENC is factored, will be 
  listed here: 28 (Run 56)
  G
  © 2005 Archaia Studios Press.  Permission granted to duplicate for personal use only.
  
  AdventuresintheKnownWorld
  NPCPack
  Q
  SAMPLE INHABITANTS OF 
  ERID DANIA
  P DANIAN FARMER (SL 3)
  APP 5     STR 6       S TAM 5     DEX 5      TECh 5    BODY 26 
  PER 5     WILL 5      MEM 5      IMAG 4     REAS 5     MIND 24
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & 
  Style (Danian) 2, Farmwork 2, Craftwork 2, Housework 2, Divine 
  King Cult Lore 2, Evade 2
  GIFTS:  None
  BINDINGS:  Pollution d6+2
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation 
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 0: Dagger +2 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ENC:  5 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  P DANIAN FARMER, OLD RELIGION (SL 3)
  APP 5     STR 5      STAM 6     DEX 5      TECh 5    BODY 26 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 24
  PRE 6     CONV 6    COUR 5    EMP 5     WIS 6      SPIRIT 28
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & 
  Style (Danian) 2, Farmwork 3, Craftwork 2, Housework 2, Folk Lore 
  2, Divine King Cult Lore 2, Yheran Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation, Yheran 
  Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of 
  Heaven 2, Yhera Chthonia 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE:  +2 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), a folk amulet to ward a man from ghosts 
  (Charm of Warding)
  ENC:  5 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  P DANIAN hERDER (SL 3)
  APP 5     STR 5      STAM 4     DEX 6      TECh 5    BODY 25 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & 
  Style (Danian) 2, Shepherding 3, Farmwork 2, Navigation 2, Divine 
  King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d6
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR: Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ENC:  12 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
  P DANIAN LABORER (SL 2)
  APP 5     STR 6      STAM 5     DEX 5      TECh 6    BODY 27 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & 
  Style (Danian) 2, Farmwork 2, Engineering 2, Divine King Cult Lore 
  2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d6+2
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 3: Fist –2 Impact 
  Melee 0: Dagger +2 Cut 
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ENC:  5 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  P DANIAN hOUSE SERVANT (SL 3)
  APP 5     STR 4      STAM 4     DEX 5      TECh 6    BODY 24 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Local 
  Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Housework 3, Craftwork 2, Divine King Cult Lore 2, 
  Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+2
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE:  +2 crystal talisman (vs. hexes, curses, the evil eye)
  ENC:  5 lbs weight.  ENC 0
  MOVE:  24 (Run 48)
  P DANIAN LEVY (SL 4)
  APP 5     STR 6      STAM 5     DEX 5      TECh 5    BODY 26 
  PER 5     WILL 5      MEM 5      IMAG 4     REAS 5     MIND 24
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & 
  Style (Danian) 2, Farmwork 2, Craftwork 2, Housework 2, Divine 
  King Cult Lore 2, Armor Training 2, Evade 2
  GIFTS:  None
  BINDINGS:  Pollution d6+2
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation 
  INVOCATIONS:  Islik King of Earth 2, Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 2: Dagger +2 Cut, 2h Long Spear +9 Puncture, Short Sword +3 
  Puncture or +3 Cut
  
  AdventuresintheKnownWorld
  NPCPack
  ARMOR:  Light Irregular harness: Overall: 6/3/5, Exposed: Face, 
  Neck, Hands 0/0/0, Weak: Head, Arms, Legs, Feet 4/2/3
  ENC:  37 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  NOTE:  This is essentially a farmer with some rudimentary military training; 
  basic skills can be changed for levy drawn from other occupations as needed.  
  A Light Irregular harness is typical of the armor worn by levies in most of the 
  Danias.
  P DANIAN TRADER (SL 5)
  APP 5     STR 5      STAM 4     DEX 5      TECh 5    BODY 24 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 5    EMP 4     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Dain Dania) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Commerce 3, Navigation 2, 
  Streetwise 2, Divine King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1, Greed 2 (dormant)
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 1, Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact
  Melee 0: Dagger +1 Cut 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE:  +2 ruby ring (vs. disease, hexes, curses, the evil 
  eye)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
  P DANIAN MINSTREL (SL 5)
  APP 5      STR 5      STAM 4    DEX 5       TECh 5    BODY 24 
  PER 5 (4)   WILL 5      MEM 6     IMAG 6      REAS 5     MIND 27
  PRE 7 (6)   CONV 5    COUR 5   EMP 5 (4)   WIS 6 (5)   SPIRIT 28
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 3, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 4, Wardrobe & 
  Style (Danian) 4, Musicianship 3, Storytelling 3, Singing 3, Dancing 2, 
  Divine King Cult Lore 2, Evade 2
  GIFTS:  Tongue Afire 2
  BINDINGS:  Pollution d3, Vanity 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ENC:  5 lbs weight.  ENC 0
  MOVE:  26 (Run 52)
  P DANIAN ARTISAN (SL 5)
  APP 5     STR 5      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 5      MEM 5      IMAG 6     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Local 
  Expert (Erid Dania) 2, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 3, Craftwork 4, Artistry 3, Divine King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE:  +2 crystal talisman (vs. hexes, curses, the evil eye)
  ENC:  5 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  P DANIAN CITY COMPANY MAN (SL 5)
  APP 5     STR 5      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 5      MEM 5      IMAG 6     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 3, Wardrobe & 
  Style (Danian) 3, Craftwork 4, Artistry 3, Divine King Cult Lore 2, 
  Armor Training 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 2, Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 2: Dagger +1 Cut, Short Sword +2 Puncture or +2 Cut, Spear 1: 
  2h Long Spear +7 Puncture
  Marksmanship 2: Crossbow 1:  heavy Crossbow +12 Puncture
  ARMOR:  City Company harness: Overall: 4/2/3, Exposed: Face, 
  Neck 0/0/0, Weak:  Legs 1/1/1, Feet 2/2/1, Strong: Head, Chest 9/4/5
  ITEMS OF NOTE:  +2 crystal talisman (vs. hexes, curses, the evil eye)
  ENC:  45 lbs weight.  ENC 2
  MOVE:  25 (Run 50)
  NOTE:  This is an artisan townsman with some rudimentary military training; 
  change basic skills to reflect other occupations as needed.  This can be used for 
  levy companies drawn from the Free Cities of Westmark or Newgate.
  P DANIAN hOUSEhOLDER (SL 6)
  APP 5     STR 5      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Local 
  Expert (Erid Dania) 3, Etiquette (Danian) 4, Wardrobe & Style 
  (Danian) 4, Farmwork 2, Housework 3, House Keeping 4, Divine 
  King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  P DANIAN SCRIBE (SL 7)
  APP 5     STR 4      STAM 4     DEX 4      TECh 6    BODY 23 
  PER 6      WILL 5      MEM 6      IMAG 5     REAS 5     MIND 27
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 2, Local 
  Expert (Erid Dania) 2, Etiquette (Danian) 4, Wardrobe & Style 
  
  AdventuresintheKnownWorld
  NPCPack
  (Danian) 3, Letters 4, Writing (Éduinan) 4, Composition 3, Research 2, 
  Divine King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  23 (Run 46)
  P DANIAN BARD (SL 6)
  APP 5       STR 4      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5 (4)   WILL 5      MEM 6      IMAG 6     REAS 5     MIND 27
  PRE 8 (7)   CONV 5    COUR 5    EMP 5 (4)   WIS 6 (5)    SPIRIT 29
  SKILLS:  Speak Middle Tongue 7, Awareness 2, Persuasion 3, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 5, Etiquette (Athairi) 
  4, Wardrobe & Style (Danian) 4, Storytelling 4, Composition 4, Artistry 
  4, Singing 4, Musicianship 4, Letters 4, Dancing 4, Divine King Cult 
  Lore 2, Evade 2
  GIFTS:  Golden Tongue 2
  BINDINGS:  Pollution d3, Vanity 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +0 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE:  Labiran +3 Seduction Rune talisman (+3 social, 
  performance skill tests) 
  ENC:  10 lbs weight.  ENC 0
  MOVE:  26 (Run 52)
  P DANIAN DIVINE KING PRIEST (SL 7)
  APP 5     STR 5      STAM 4     DEX 4      TECh 5    BODY 23 
  PER 5     WILL 5      MEM 6      IMAG 5     REAS 5     MIND 26
  PRE 6     CONV 7    COUR 5    EMP 5     WIS 6      SPIRIT 29
  SKILLS:  Speak Middle Tongue 6, Speak Eastern Tongue 4, Speak 
  Old Illian 5, Awareness 2, Persuasion 3, Local Expert (Erid Dania) 2, 
  Etiquette (Danian) 4, Wardrobe & Style (Danian) 3, Oratory 3, Writing 
  (Éduinan) 4, Letters 3, Heraldry 3, Divine King Cult Lore 4, Evade 2
  GIFTS:  Stone Heart 1
  BINDINGS:  Pollution d3, Vanity 1
  MAGIC: Divine King Offering Ritual, Purification Ritual, Oath Ritual, 
  Vow, Prayer of Warding, & Prayer of Invocation 
  INVOCATIONS:  Islik the Divine King 5, Islik King of Earth 4, Islik 
  King of Heaven 2, Islik Conqueror of Death 14
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  23 (Run 46)
  P DANIAN MERChANT (SL 8)
  APP 5     STR 4      STAM 4     DEX 4      TECh 5    BODY 22 
  PER 6     WILL 6      MEM 5      IMAG 5     REAS 5     MIND 27
  PRE 6     CONV 5    COUR 5    EMP 4     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 4, Local 
  Expert (Erid Dania) 4, Etiquette (Danian) 4, Wardrobe & Style (Danian) 
  4, Commerce 4, House Keeping 4, Intrigue 2, Divine King Cult Lore 2, 
  Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3, Greed 2 (dormant)
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 0: Dagger +0 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  22 (Run 44)
  P DANIAN KNIGhT (SL 9)
  APP 5       STR 7      STAM 5     DEX 6       TECh 5    BODY 28 
  PER 5 (4)   WILL 6      MEM 5      IMAG 4      REAS 5     MIND 25
  PRE 6       CONV 6    COUR 6    EMP 4 (3)    WIS 6      SPIRIT 28
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 2, Athletics 
  3, Local Expert (Erid Dania) 3, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 3, Seduction 2, Riding 4, Campaigning 2, Heraldry 3, Divine 
  King Cult Lore 2, Armor Training 4, Evade 4
  GIFTS:  Courageous Aura 1
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Conqueror of Death 6
  WEAPONS:  Hand-to-Hand 3: Fist –1 Impact 
  Melee 4: Dagger +3 Cut, Sword 2: 2h Sword of War +12 Cut or +10 
  Puncture, Lance 2: Lance +6 Puncture
  ARMOR:  Danian Spiked three-quarter harness: Overall: 11/6/6, Weak: 
  Legs, Feet (boots) 4/2/3
  ENC:  58.5 lbs weight.  ENC 3
  MOVE:  27 (Run 54)
  P VETERAN DANIAN KNIGhT (SL 9)
  APP 5       STR 8      STAM 5     DEX 7       TECh 5    BODY 30 
  PER 5 (4)   WILL 6      MEM 5      IMAG 4      REAS 5     MIND 25
  PRE 6       CONV 6    COUR 7    EMP 4 (3)    WIS 6      SPIRIT 29
  SKILLS:  Speak Middle Tongue 5, Awareness 4, Persuasion 3, Athletics 
  4, Local Expert (Erid Dania) 3, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 3, Seduction 2, Riding 6, Campaigning 3, Heraldry 4, Divine 
  King Cult Lore 2, Armor Training 6, Evade 6
  GIFTS:  Courageous Aura 2, Veteran 2
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Conqueror of Death 10
  WEAPONS:  Hand-to-Hand 4: Fist +0 Impact 
  Melee 6: Dagger +4 Cut, Sword 4: Two-handed Sword +15 Cut, Lance 4: 
  Lance +7 Puncture
  ARMOR:  Danian Spiked three-quarter harness: Overall: 11/6/6, Weak: 
  Legs, Feet (boots) 4/2/3
  ENC:  58.5 lbs weight.  ENC 0
  MOVE:  34 (Run 68)
  P DANIAN SQUIRE (SL 9)
  APP 5     STR 5      STAM 4     DEX 5      TECh 5    BODY 24 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & Style 
  
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  (Danian) 2, Riding 2, Campaigning 2, Heraldry 2, Divine King Cult Lore 
  2, Armor Training 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 2: Dagger +1 Cut, Sword 1: Broadsword +3 Cut 
  ARMOR:  Infantry half-harness: Overall: 11/6/6, Exposed: Face, Hands 
  0/0/0, Weak: Groin, Thighs, Legs, Feet 3/2/3
  ENC:  43 lbs weight.  ENC 2
  MOVE:  24 (Run 48)
  P DANIAN VASSAL WARRIOR (SL 4)
  APP 5     STR 6      STAM 5     DEX 6      TECh 5    BODY 27 
  PER 5     WILL 6      MEM 5      IMAG 4     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 6    EMP 4     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 2, Athletics 
  3, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Campaigning 2, Divine King Cult Lore 2, Hand-to-Hand 3, 
  Armor Training 3, Evade 4
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Dagger +2 Cut, hanger +3 Cut, Bardiche +10 Cut
  Marksmanship 2: Light crossbow +6 Puncture
  ARMOR:  Mail harness: Overall: 7/5/5, Exposed: Face, Hands 0/0/0
  ENC:  48 lbs weight.  ENC 2
  MOVE:  28 (Run 56)
  P DANIAN LADY (SL 9)
  APP 6 (8)   STR 4      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 6      WILL 6      MEM 5      IMAG 5     REAS 5     MIND 27
  PRE 7      CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 28
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 4, Local 
  Expert (Erid Dania) 3, Etiquette (Danian) 4, Wardrobe & Style (Danian) 
  4, Seduction 2, Leadership 2, House Keeping 4, Intrigue 3, Housework 3, 
  Craftwork 2, Clothwork 1, Perfumery 1, Divine King Cult Lore 2, Evade 2
  GIFTS: Charismatic Mask 1
  BINDINGS:  Pollution d3
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Heaven 2, Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +2 amber lion talisman (APP, fertility, birth rolls), 
  silver jewelry worth 20s
  ENC:  10 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  P DANIAN LORD (SL 10)
  APP 5       STR 6      STAM 5     DEX 6       TECh 5    BODY 27 
  PER 5 (4)   WILL 6      MEM 5      IMAG 5      REAS 5     MIND 26
  PRE 7       CONV 4    COUR 5    EMP 4 (3)    WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 4, Athletics 
  3, Local Expert (Erid Dania) 3, Etiquette (Danian) 4, Wardrobe & Style 
  (Danian) 4, Leadership 3, Intrigue 2, Heraldry 4, House Keeping 3, 
  Riding 4, Divine King Cult Lore 2, Armor Training 4, Evade 4
  GIFTS:  Mask of Command 2, Renown 1
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Dagger +2 Cut, Sword 2: 2h Sword of War +10 Cut or +8 
  Puncture, Lance 2: Lance +5 Puncture
  ARMOR:  Danian Spiked field harness: Overall: 12/7/7
  ITEMS OF NOTE:  heavy silver signet ring worth 15s, gold chain of 
  office 12g
  ENC:  66 lbs weight.  ENC 5
  MOVE:  25 (Run 50)
  P DANIAN GUARD (SL 9)
  APP 5     STR 6      STAM 5     DEX 6      TECh 5    BODY 27 
  PER 6     WILL 6      MEM 5      IMAG 4     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 6    EMP 4     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 4, Persuasion 2, Athletics 
  4, Local Expert (Erid Dania) 2, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 3, Heraldry 4, Inquiry 3, Riding 4, Intrigue 3, Divine King 
  Cult Lore 2, Armor Training 4, Evade 4
  GIFTS:  None 
  BINDINGS:  Pollution d3+1
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4 or Close Order 3: Dagger +2 Cut, Sword 2: Two-handed Sword 
  +11 Cut 
  ARMOR:  Infantry officer harness: Overall: 11/6/6, Exposed: Face 
  0/0/0, Weak: Stomach, Groin 7/5/5, Legs, Feet 2/2/1
  ENC:  57 lbs weight.  ENC 3
  MOVE:  28 (Run 56)
  P DANIAN SENESChAL (SL 9)
  APP 5     STR 5      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 6     WILL 6      MEM 5      IMAG 5     REAS 5     MIND 27
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 4, Athletics 
  2, Local Expert (Erid Dania) 4, Etiquette (Danian) 4, Wardrobe & 
  Style (Danian) 4, Riding 2, Leadership 2, House Keeping 4, Inquiry 4, 
  Housework 2, Farmwork 2, Divine King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+2
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut, hanger +2 Cut 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  12 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
   
  DANIAN OUTLAWS
  P DANIAN WITCh (SL 1)
  APP 5     STR 4      STAM 4     DEX 5      TECh 6    BODY 24 
  PER 6     WILL 5      MEM 6      IMAG 6     REAS 5     MIND 28
  PRE 6     CONV 6    COUR 5    EMP 4     WIS 6      SPIRIT 27
  
  AdventuresintheKnownWorld
  NPCPack
  Q
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Local 
  Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Housework 2, Storytelling 2, Healing Arts 3, Midwifery 3, 
  Folk Lore 4, Star Lore 3, Yheran Cult Lore 4, Herbal Lore 4, Evade 3
  GIFTS:  Second Sight 2
  BINDINGS:  Pollution d3, Fear (Inquisitors) 2
  MAGIC:  Folk Hex Charm, Folk Purification Ritual, Folk Charm 
  of Seeing, Folk Reading Ritual, Yheran Offering Ritual & Prayer of 
  Invocation
  INVOCATIONS:  Yhera Queen of Heaven 6, Yhera Goddess of Night 
  4, Yhera Cosmopeiia 4
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE: +3 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), +3 heliotrope talisman (Divination rolls), 
  White Book of Cavalonia (+3 Divination rolls), a folk amulet to ward 
  a person from ghosts (Charm of Warding), a folk amulet to cast out a 
  possessing spirit (Exorcism Ritual)
  ENC:  5 lbs weight.  ENC 0
  MOVE:  24 (Run 48)
  P DANIAN BANDIT (SL 1)
  APP 5      STR 6       STAM 5        DEX 5     TECh 5   BODY 26 
  PER 5      WILL 6 (5)   MEM 5 (4)    IMAG 4    REAS 5    MIND 25
  PRE 6 (5)   CONV 4     COUR 5 (4)    EMP 4    WIS 6     SPIRIT 25
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  3, Local Expert (Erid Dania) 3, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Stealth 4, Disguise 2, Streetwise 4, Fieldcraft 2, Divine King 
  Cult Lore 2, Evade 4
  GIFTS:  None 
  BINDINGS:  Pollution d3+3, Guilt 1, Fear (Sheriff) 2
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Dagger +2 Cut, Short Sword +3 Puncture or +3 Cut 
  Marksmanship 4: Short-stave Bow +9 Puncture
  ARMOR:  Leather hauberk: Overall: 4/2/3, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ITEMS OF NOTE: +2 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), silver jewelry worth 20s
  ENC:  22 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  P DANIAN ThUG (SL 1)
  APP 5     STR 7      STAM 5     DEX 5      TECh 4    BODY 26 
  PER 5     WILL 6      MEM 5      IMAG 4     REAS 5     MIND 25
  PRE 6     CONV 4    COUR 5    EMP 3     WIS 6      SPIRIT 24
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  4, Local Expert (Erid Dania) 2, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Intrigue 2, Inquiry 3, Streetwise 4, Divine King Cult Lore 
  2, Evade 4
  GIFTS:  Berserkir Ekstasis 1
  BINDINGS:  Pollution d6+2, Hate (betters) 2
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –1 Impact 
  Melee 4: Dagger +3 Cut, Cudgel +3 Impact
  ARMOR:  Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ENC:  15 lbs weight.  ENC 0
  MOVE:  30 (Run 60)
  P A TYPICAL WOAT (SL 2)
  APP 5       STR 8      STAM 5     DEX 6       TECh 4    BODY 28 
  PER 7 (6)   WILL 6      MEM 5      IMAG 5      REAS 5     MIND 28
  PRE 6       CONV 4    COUR 6    EMP 3 (2)    WIS 6      SPIRIT 25
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Follow 2, Watch 
  2, Persuasion 3, Athletics 4, Local Expert (Erid Dania) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Stealth 3, Disguise 2, Intrigue 
  2, Inquiry 3, Streetwise 4, Fieldcraft 3, Housework 2, House Keeping 2, 
  Divine King Cult Lore 2, Tactics 2, Evade 4
  GIFTS:  Iron Body 1, Warlike Visage 1
  BINDINGS:  Pollution d6+2, Cruelty 1, Hate (betters) 2
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist +0 Impact 
  Melee 4: Dagger +4 Cut, hatchet +5 Cut or hanger +5 Cut
  ARMOR:  Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ENC:  15 lbs weight.  ENC 0
  MOVE:  30 (Run 60)
  NOTE:  The Woats are a large clan that runs an Inn on the West King’s Road 
  well known for their murderous and thieving ways; this is a typical Woat, whether 
  serving food and alcohol or robbing people on the road.
  WOOD-FOLK 
  FROM AN-ATHAIR
  P AThAIRI FARMER (SL 4)
  APP 6     STR 5      STAM 6     DEX 5      TECh 5    BODY 27 
  PER 5     WILL 6      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 5     CONV 6    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (An-Athair) 2, Local Expert (Erid Dania) 2, Etiquette 
  (Athairi) 2, Wardrobe & Style (Athairi) 2, Farmwork 3, Housework 2, 
  Craftwork 2, Folk Lore 2, Divine King Cult Lore 2, Yheran Cult Lore 2, 
  Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation, Yheran 
  Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of Heaven 
  2, Yhera Chthonia 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, Neck, 
  Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE: +3 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), a folk amulet to ward a man from ghosts 
  (Charm of Warding)
  ENC:  5 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  P AThAIRI hUNTER (SL 3)
  APP 6     STR 5      STAM 6 (9)   DEX 6      TECh 5    BODY 28 
  PER 6     WILL 5      MEM 5        IMAG 5     REAS 5     MIND 26
  PRE 5     CONV 5    COUR 6      EMP 4     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 4, Persuasion 2, Athletics 
  4, Local Expert (An-Athair) 4, Etiquette (Athairi) 2, Wardrobe & Style 
  (Athairi) 2, Track 4, Fieldcraft 4, Animal Training 2, Navigation 4, Folk 
  
  AdventuresintheKnownWorld
  NPCPack
  Lore 2, Divine King Cult Lore 2, Yheran Cult Lore 2, Evade 4
  GIFTS:  Keen Sight 2
  BINDINGS:  Pollution d3
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation, Yheran 
  Offering Ritual, Purification Ritual, & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of Heaven 
  2, Yhera Chthonia 2, Adjia the Huntress 6
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 1: +2 Silver Dagger +1 Cut (vs. wolves, dead things), Spear 2: 2h 
  Long Spear  +7 Puncture
  Marksmanship 4: Long-Stave Yew Bow +9 Puncture
  ARMOR:  Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, Neck, 
  Hands 0/0/0
  ITEMS OF NOTE: +3 hyacinth ring (vs. spirits, ghosts, the evil eye, +3 
  to STAM), a folk amulet to ward a man from wolves (Charm of Warding)
  ENC:  19 lbs weight.  ENC 0
  MOVE:  32 (Run 64)
  P AThAIRI WITCh (SL 1)
  APP 6     STR 4      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 5      MEM 6      IMAG 6     REAS 5     MIND 27
  PRE 6     CONV 6    COUR 5    EMP 4     WIS 7      SPIRIT 28
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  2, Local Expert (An-Athair) 3, Etiquette (Athairi) 4, Wardrobe & Style 
  (Athairi) 3, Housework 2, Storytelling 3, Healing Arts 3, Midwifery 4, 
  Folk Lore 5, Yheran Cult Lore 4, Herbal Lore 4, Star Lore 4, Evade 2
  GIFTS:  Second Sight 2, Otherworldly Visage 2
  BINDINGS:  Pollution d3, Fear Inquisitors 1
  MAGIC:  Folk Charm of Warding, Folk Hex Charm, Herbal 
  Enchantment Ritual, Yheran Offering Ritual, Ritual of Purification, & 
  Prayer of Invocation
  INVOCATIONS:  Yhera Queen of Heaven 6, Yhera Goddess of Night 4, 
  Yhera Creatrix 4
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +3 jet horn talisman (vs. spirit possession, +3 to 
  opposed Casting tests vs. spirits, ghosts), +3 amber talisman with insect 
  (vs. incantations, hexes, curses, the evil eye), a folk amulet to cast out 
  a possessing spirit (Exorcism Ritual), a folk amulet to end a haunting 
  (Exorcism Ritual)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
  P AThAIRI MAGICIAN (SL 6)
  APP 6     STR 4      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 5      MEM 6      IMAG 6     REAS 5     MIND 27
  PRE 6     CONV 6    COUR 5    EMP 5     WIS 7      SPIRIT 29
  SKILLS:  Speak Middle Tongue 6, Awareness 3, Persuasion 3, Athletics 
  2, Local Expert (An-Athair) 3, Etiquette (Athairi) 4, Wardrobe & Style 
  (Athairi) 3, Oratory 2, Storytelling 3, Healing Arts 3, Midwifery 4, Folk 
  Lore 4, Divine King Cult Lore 2, Yheran Cult Lore 4, Herbal Lore 4, Star 
  Lore 4, Evade 2
  GIFTS:  Second Sight 2, Otherworldly Visage 1
  BINDINGS:  Pollution d3
  MAGIC:  Folk Ritual of Purification, Folk Ritual of Tapping, Folk Ritual 
  of Enchantment, Herbal Enchantment Ritual, Yheran Offering Ritual & 
  Prayer of Invocation
  INVOCATIONS: Yhera Queen of Heaven 6, Yhera Goddess of Night 4, 
  Yhera Creatrix 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +3 jet horn talisman (vs. spirit possession, +3 to 
  opposed Casting tests vs. spirits, ghosts), +3 amber talisman with insect 
  (vs. incantations, hexes, curses, the evil eye), +3 heliotrope talisman 
  (Divination rolls), a folk amulet to ward a person from ghosts (Charm of 
  Warding), a folk amulet to see into the Otherworld (Charm of Warding)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
  P AThAIRI BANDIT (SL 1)
  APP 6     STR 5      STAM 5     DEX 6      TECh 5    BODY 27 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 5     CONV 5    COUR 5    EMP 4     WIS 6      SPIRIT 25
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  3, Local Expert (An-Athair) 3, Etiquette (Athairi) 2, Wardrobe & Style 
  (Athairi) 2, Stealth 4, Disguise 2, Streetwise 2, Fieldcraft 4, Folk Lore 2, 
  Divine King Cult Lore 2, Yheran Cult Lore 2, Evade 4
  GIFTS:  Animal Mask 2
  BINDINGS:  Pollution d3, Fear (Sheriff) 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation, Yheran 
  Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of Heaven 
  2, Yhera Chthonia 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact
  Melee 4: Dagger +1 Cut, Short Sword +2 Puncture or +2 Cut
  Marksmanship 4: Long-Stave Yew Bow +9 Puncture
  ARMOR:  Leather hauberk: Overall: 4/2/3, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ITEMS OF NOTE: +3 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), a folk amulet to ward a man from ghosts 
  (Charm of Warding)
  ENC:  24 lbs weight.  ENC 0
  MOVE:  30 (Run 60)
  P AThAIRI SAGE (SL 8)
  APP 6     STR 4      STAM 4     DEX 5      TECh 6    BODY 25 
  PER 5     WILL 6      MEM 6      IMAG 5     REAS 6     MIND 28
  PRE 5     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 6, Awareness 3, Persuasion 3, Local 
  Expert (An-Athair) 4, Etiquette (Athairi) 4, Wardrobe & Style (Athairi) 
  3, Writing (Éduinan) 4, Writing (Labira Grammata) 4, Letters 4, 
  Composition 3, Research 3, Hermetic Lore 4, Divine King Cult Lore 2, 
  Alchemical Lore 2, Star Lore 4, Evade 2
  GIFTS:  Memory Trick 1
  BINDINGS:  Pollution d3
  MAGIC:  Hermetic Spell of Warding, Hermetic Spell of Seeing, 
  Hermetic Spell of Sending, Hermetic Enchantment Ritual, Hermetic 
  Inscription Ritual, Alchemical Enchantment Ritual, Alchemical 
  Purification Ritual, Star Reading Ritual, Divine King Offering Ritual & 
  Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Helios 4, Islik Conqueror 
  of Death 6
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: Labiran Ward Magic 3 runic talisman (vs. magic, 
  spirits, ghosts), Labiran Ward Magic 3 runic talisman (vs. danger), 
  +3 heliotrope talisman (Divination rolls), fair copy of the Ordinall of 
  Alchemy (+0 bonus)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  
  AdventuresintheKnownWorld
  NPCPack
  P AThAIRI SCOUT (SL 4)
  APP 6     STR 6      STAM 6     DEX 7      TECh 5    BODY 30 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 5     CONV 5    COUR 6    EMP 4     WIS 6      SPIRIT 26
  SKILLS: Speak Middle Tongue 5, Awareness 4, Persuasion 2, Athletics 
  4, Local Expert (An-Athair) 4, Etiquette (Athairi) 2, Wardrobe & Style 
  (Athairi) 2, Track 4, Follow 4, Watch 4, Campaigning 4, Navigation 4, 
  Folk Lore 2, Divine King Cult Lore 2, Yheran Cult Lore 2, Star Lore 2, 
  Hand-to-Hand 3, Armor Training 2, Evade 4
  GIFTS:  See the Path 2, Animal Mask 1
  BINDINGS:  Pollution d3
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation, Yheran 
  Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of Heaven 
  2, Yhera Chthonia 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 4: Dagger +1 Cut, Sword 2: Broadsword +4 Puncture
  Marksmanship 4 or Skirmishing 4: Long-Stave Yew Bow +11 Puncture
  ARMOR:  Leather hauberk: Overall: 4/2/3, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ITEMS OF NOTE: +3 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), +3 hematite talisman (Ward vs. harm), a folk 
  amulet to ward a man from ghosts (Charm of Warding)
  ENC:  25 lbs weight.  ENC 0
  MOVE:  34 (Run 68)
  VISITORS FROM 
  NEARBY REGIONS
  P AURIAN TRADER (SL 5)
  APP 5     STR 6      STAM 6     DEX 5      TECh 5    BODY 27 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 5     CONV 5    COUR 5    EMP 4     WIS 5      SPIRIT 24
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Atallica) 2, Etiquette 
  (Aurian) 2, Etiquette (Danian) 2, Wardrobe & Style (Aurian) 2, 
  Commerce 3, Navigation 2, Streetwise 2, Divine King Cult Lore 2, 
  Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution 2d6, Hate (women) 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 2, Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact
  Melee 0: Dagger +2 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  P AURIAN TEMPLAR-INQUISITOR (SL 8)
  APP 5      STR 7      STAM 6     DEX 6      TECh 5    BODY 28 
  PER 6 (5)   WILL 6      MEM 5      IMAG 4     REAS 5     MIND 25
  PRE 6      CONV 6    COUR 6    EMP 3 (2)   WIS 5      SPIRIT 28
  SKILLS:  Speak Middle Tongue 6, Speak Eastern Tongue 4, Speak Old 
  Illian 5, Awareness 4, Persuasion 3, Athletics 2, Local Expert (Auria) 
  2, Local Expert (Atallica) 2, Etiquette (Aurian) 4, Wardrobe & Style 
  (Aurian) 3, Inquiry 4, Oratory 3, Writing (Éduinan) 4, Letters 3, 
  Heraldry 4, Divine King Cult Lore 4, Campaigning 2, Riding 3, Armor 
  Training 3, Evade 3
  GIFTS:  Stone Heart 2
  BINDINGS:  Pollution d3, Cruelty 1, Hate (women) 1
  MAGIC: Divine King Offering Ritual, Purification Ritual, Oath Ritual, 
  Vow, Prayer of Warding, & Prayer of Invocation 
  INVOCATIONS:  Islik the Divine King 5, Islik King of Earth 4, Islik 
  Helios 4, Islik Conqueror of Death 14
  WEAPONS:  Hand-to-Hand 2: Fist –1 Impact 
  Melee 3: Dagger +3 Cut, 2h Sword of War +12 Cut or +10 Puncture
  ARMOR:  Sun Court knight’s three-quarter harness: Overall: 11/6/6, 
  Weak: Legs 2/2/2 Feet 3/2/3
  ENC:  57 lbs weight.  ENC 2
  MOVE:  28 (Run 56)
  P AURIAN KNIGhT (SL 9)
  APP 5       STR 8      STAM 6     DEX 6       TECh 5    BODY 30 
  PER 5 (4)   WILL 6      MEM 5      IMAG 4      REAS 5     MIND 25
  PRE 5       CONV 6    COUR 6    EMP 3 (2)    WIS 5      SPIRIT 25
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 2, Athletics 
  3, Local Expert (Auria) 2, Local Expert (Atallica) 2, Etiquette (Aurian) 3, 
  Wardrobe & Style (Aurian) 3, Seduction 2, Heraldry 3, Divine King Cult 
  Lore 2, Campaigning 2, Riding 4, Armor Training 4, Evade 4
  GIFTS:  Courageous Aura 1
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Conqueror of Death 6
  WEAPONS:  Hand-to-Hand 3: Fist +0 Impact 
  Melee 4: Parrying Dagger +4 Cut, Sword 2: Sword of War +6 Cut or +4 
  Puncture, Lance 2: Lance +7 Puncture
  ARMOR:  Sun Court knight’s three-quarter harness: Overall: 11/6/6, 
  Weak: Legs 2/2/2 Feet 3/2/3
  ENC:  57 lbs weight.  ENC 0
  MOVE:  33 (Run 66)
  P DARADJAN hIGhLAND BRIGAND (SL 2)
  APP 5     STR 6      STAM 5     DEX 6      TECh 5    BODY 27 
  PER 6     WILL 4      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 6    COUR 6    EMP 4     WIS 5      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  3, Local Expert (Daradja) 2, Etiquette (Daradjan) 2, Wardrobe & Style 
  (Daradjan) 2, Stealth 4, Disguise 2, Campaigning 4, Navigation 3, Folk 
  Lore 2, Yheran Cult Lore 2, Evade 2
  GIFTS:  Berserkir Ekstasis 2 
  BINDINGS:  Pollution d3, Hate (rival brigand band) 2
  MAGIC:  Yheran Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Yhera Queen of Heaven 3, Yhera Fortuna 2
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Parrying Dagger +2 Cut, Broadsword +4 Cut 
  Marksmanship 4 or Skirmishing 4: Long-stave Bow +10 Puncture
  ARMOR:  Leather hauberk: Overall: 4/2/3, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ITEMS OF NOTE: +3 amber talisman with insect (vs. incantations, 
  hexes, curses, the evil eye), +2 turquoise ring (Ward vs. magic, harm), a 
  folk amulet to ward a man from ghosts (Charm of Warding)
  ENC:  24 lbs weight.  ENC 0
  MOVE:  30 (Run 60)
  P DARADJAN ENChANTER (SL 6)
  APP 5     STR 6      STAM 5     DEX 5      TECh 6    BODY 27 
  PER 6     WILL 4      MEM 7      IMAG 6     REAS 5     MIND 29
  PRE 5     CONV 6    COUR 5    EMP 5     WIS 8      SPIRIT 29
  Q
  
  AdventuresintheKnownWorld
  NPCPack
  SKILLS:  Speak Middle Tongue 6, Speak Old Éduinan 3, Awareness 
  3, Persuasion 4, Athletics 2, Local Expert (Daradjan) 3, Etiquette 
  (Daradjan) 4, Wardrobe & Style (Daradjan) 3, Storytelling 3, Craftwork 
  4, Housework 3, Gardening 2, Healing Arts 3, Midwifery 4, Folk Lore 4, 
  Divine King Cult Lore 2, Yheran Cult Lore 4, Herbal Lore 4, Star Lore 
  4, Evade 2
  GIFTS:  Second Sight 2, Otherworldly Visage 1
  BINDINGS:  Pollution d3 Fear (brigand band) 1
  MAGIC:  Folk Charm of Seeing, Folk Purification Ritual, Folk Tapping 
  Ritual, Folk Enchantment Ritual, Herbal Enchantment Ritual, Yheran 
  Offering Ritual & Prayer of Invocation
  INVOCATIONS: Yhera Queen of Heaven 6, Yhera Goddess of Night 4, 
  Yhera Creatrix 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 2: Dagger +2 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +3 jet horn talisman (vs. spirit possession, +3 to 
  opposed Casting tests vs. spirits, ghosts), +3 amber talisman with insect 
  (vs. incantations, hexes, curses, the evil eye), +2 turquoise ring (Ward 
  vs. magic, harm), a folk amulet to ward a man from ghosts (Charm of 
  Warding), a folk amulet to cast out a possessing spirit (Exorcism Ritual)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  P WATChTOWER TRADER (SL 5)
  APP 5     STR 5      STAM 6     DEX 5      TECh 5    BODY 26 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 5     CONV 5    COUR 6    EMP 4     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Athletics 2, 
  Local Expert (Watchtower Coast) 3, Local Expert (Erid Dania) 3, Local 
  Expert (Dain Dania) 3, Etiquette (Watchtower) 2, Etiquette (Danian) 2, 
  Wardrobe & Style (Watchtower) 2, Swimming 3, Sailing 4, Commerce 3, 
  Fieldcraft 4, Navigation 4, Streetwise 2, Divine King Cult Lore 2, Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution 2d6
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 2, Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact
  Melee 0: Dagger +1 Cut, hanger +2 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +2 crystal talisman (vs. hexes, curses, the evil eye), 
  +2 coral talisman (vs. drowning damage)
  ENC:  13 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  P WATChTOWER KNIGhT (SL 5)
  APP 5      STR 7      STAM 5     DEX 6        TECh 5    BODY 28 
  PER 5 (4)   WILL 6      MEM 5      IMAG 4      REAS 5     MIND 25
  PRE 5      CONV 5    COUR 6    EMP 4 (3)    WIS 6       SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 2, Athletics 3, 
  Local Expert (Watchtower Coast) 3, Local Expert (Erid Dania) 2, Local 
  Expert (Dain Dania) 2, Etiquette (Watchtower) 3, Wardrobe & Style 
  (Watchtower) 3, Swimming 2, Sailing 2, Seduction 2, Heraldry 3, Divine 
  King Cult Lore 2, Campaigning 3, Riding 4, Armor Training 4, Evade 4
  GIFTS:  Courageous Aura 1
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC:  Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Conqueror of Death 6
  WEAPONS:  Hand-to-Hand 3: Fist –1 Impact 
  Melee 4: Dagger +3 Cut, Poleaxe 2: Poleaxe +13 Cut or +10 Impact, 
  Sword 2: Broadsword +5 Cut, Lance 2: Lance +6 Puncture
  ARMOR:  horseman’s plate and brigandine: Overall: 10/6/7, Weak: 
  Hands, Legs, Feet 4/2/3
  ITEMS OF NOTE: +2 crystal talisman (vs. hexes, curses, the evil eye), 
  +2 coral talisman (vs. drowning damage)
  ENC:  58 lbs weight.  ENC 1
  MOVE:  27 (Run 54)
  SOME POWERS 
  OF THE REALM
  P KING EOLRED ELFRAM ThURIAS (SL 14) of the 
  Lineage of Cilad, born under the Sign of the Scales
  APP 6       STR 8     STAM 5     DEX 8      TECh 5    BODY 32 
  PER 7 (5)   WILL 8     MEM 7      IMAG 5     REAS 7     MIND 34
  PRE 9 (7)   CONV 5    COUR 8    EMP 4 (2)   WIS 6 (4)   SPIRIT 32
  SKILLS:  Speak Middle Tongue 6, Awareness 5, Persuasion 6, Athletics 
  5, Local Expert (Erid Dania) 8, Local Expert (An-Athair) 8, Local 
  Expert (Dain Dania) 7, Local Expert (Therapoli) 6, Local Expert 
  (Atallica) 6, Local Expert (Watchtower Coast) 8, Etiquette (Danian) 8, 
  Wardrobe & Style (Danian) 8, Dancing 6, Courtly Dancing (Danian) 4, 
  Leadership 8, Intrigue 6, Heraldry 8, House Keeping 4, Commerce 2, 
  Divine King Cult Lore 2, Riding 8, Armor Training 9, Evade 8
  GIFTS:  Charismatic Aura 6, Mask of Command 5, Renown 5, Veteran 2
  BINDINGS:  Pollution d3+2, Vanity 2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation, Oath 
  Ritual
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 3: Fist +0 Impact 
  Melee 8: Dagger +3 Cut, Sword 6: +3 Sword of War +6 Cut or +4 
  Puncture, Lance 7: Lance +7 Puncture
  ARMOR:  +2 Danian Spiked field harness: Overall: 14/9/9
  ITEMS OF NOTE:  armor has +3 Imperial Ward Harm sigil (Ward vs. 
  harm), sword has +3 brown agate in pommel (included in stats above), 
  +4 ruby ring (vs. disease, hexes, curses, the evil eye), Labiran Ward 
  Magic 6 runic talisman, gold chain of office (40g) with +5 Imperial 
  Submission sigil (adds to Oath points), signet ring (20g)
  ENC:  66 lbs weight.  ENC 0
  MOVE:  37 (Run 74)
  Notes:  Eolred became King in i1446 when his father, Fiowyd, was 
  killed during a campaign to pacify renegade knights operating out of the 
  Neriswold.   The Erid King is a popular figure in his own lands and his 
  reign has been marked by relative prosperity and relatively little dissent, 
  except for the occasional squabble with the free citizens of Westmark 
  (which has prompted two sieges already) and the bloody rebellion 
  of the Earl of Blackstone in i1470.  The Earl was driven into exile in 
  the Manon Mole, and a new Earl installed.  A Guardian Banshee (a 
  Celestial Spirit called an Ariel) protects Eolred during times of war, 
  conflict, and danger, as he is the lawfully crowned King of Erid Dania.  
  P EThELRED OERThIG (SL 8), magister and advisor to 
  King Eolred, born under the Sign of the Scarab
  APP 5     STR 3      STAM 3     DEX 4       TECh 6    BODY 21 
  PER 6     WILL 7      MEM 6      IMAG 6     REAS 6     MIND 31
  PRE 7    CONV 3    COUR 5    EMP 5 (2)    WIS 8 (5)    SPIRIT 28
  SKILLS:  Speak Middle Tongue 8, Speak Old Éduinan 8, Awareness 6, 
  Persuasion 6, Local Expert (Erid Dania) 9, Local Expert (Dain Dania) 
  6, Local Expert (An-Athair) 6, Etiquette (Danian) 8, Wardrobe & 
  Style (Danian) 4, Inquiry 3, Intrigue 2, Writing (Éduinan) 6, Letters 8, 
  Q
  
  0AdventuresintheKnownWorld
  NPCPack
  Recent History 7, Commerce 6, Composition 6, Research 6, Evade 4
  GIFTS:  Memory Trick 1, Second Sight 2, Serene Aura 6, Enlightened 
  Tongue 6, Renown 2
  BINDINGS:  Pollution d3, Ambition 3
  MAGIC: Hermetic Lore 8: Incantation of Warding, Inscription Ritual, 
  Enchantment Ritual, Incantation of Seeing, Summoning Ritual, 
  Tapping Ritual; Alchemical Lore 4: Enchantment Ritual, Purification 
  Ritual; Divine King Cult Lore 4: Offering Ritual, Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Helios 4, Islik Conqueror 
  of Death 6
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  Melee 2: Dagger +0 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: Daedekine Ward 6 runic talisman (vs. physical, 
  spiritual, mental harm), +4 heliotrope amulet (Divination rolls), original 
  copy of the Ordinall of Alchemy (+2 bonus), original copy of On Natural 
  Magick (+2 bonus), Hermetic spell book with 2d6 Shaped Spells and 
  Rituals, gold chain of office (12g), signet ring (12s)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  Notes:  Aging has taken something of a toll on Ethelred, advisor now 
  to two Erid Kings, both father and son, but his mind and spirit are 
  still strong.  He has not paid a great deal of attention to his own son’s 
  activities, however, and so remains unaware of the connection between 
  Kestrel and Prince Fionne and the danger they represent.
  P CROWN PRINCE hEKTOR ThURIAS (SL 13) of the 
  Lineage of Cilad, born under the Sign of the Ram
  APP 5        STR 8    STAM 5     DEX 8       TECh 5    BODY 31 
  PER 5 (–1)  WILL 2     MEM 5      IMAG 4      REAS 4     MIND 20
  PRE 6 (2)     CONV 5   COUR 6    EMP 5 (–1)   WIS 6 (2)    SPIRIT 28
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  3, Local Expert (Erid Dania) 2, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 4, Leadership 2, Heraldry 4, Divine King Cult Lore 2, Riding 
  6, Armor Training 6, Evade 5
  GIFTS:  Renown 3 
  BINDINGS:  Pollution d3+2, Cruelty 2, Fury 3, Vanity 4
  MAGIC: Divine King Offering Ritual & Prayer of Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 4: Fist +0 Impact 
  Melee 6: Dagger +4 Cut, Sword 2: +2 Sword of War +6 Cut or +4 
  Puncture, Lance 2: Lance +7 Puncture
  ARMOR:  +3 Danian Spiked field harness: Overall: 15/10/10
  ITEMS OF NOTE:  sword has +2 brown agate in pommel (included in 
  stats above), +4 ruby ring (vs. disease, hexes, curses, the evil eye), gold 
  chain of office (30g), signet ring (12g)
  ENC:  66 lbs weight.  ENC 0
  MOVE:  34 (Run 68)
  Notes:  No one likes to talk about it, but amongst some circles it’s 
  well known that a hideous monster was spotted near Westmark right 
  before his birth, a poor omen for a Crown Prince of the land.  And sure 
  enough, Prince Hektor’s life has been filled with black moods, casual 
  cruelty, and the kind of vanity that comes from knowing that you are 
  destined to be a Seated King of the Sun Court.
  P PRINCE COLIN ThURIAS (SL 13) of the Lineage of 
  Cilad, born under the Sign of the Sun Lion
  APP 5      STR 7     STAM 5     DEX 8      TECh 4    BODY 29 
  PER 5 (4)   WILL 8      MEM 6      IMAG 5     REAS 6     MIND 30
  PRE 7 (6)   CONV 6    COUR 9    EMP 5 (4)   WIS 4 (3)    SPIRIT 31
  SKILLS:  Speak Middle Tongue 6, Awareness 3, Persuasion 4, Athletics 
  3, Local Expert (Erid Dania) 4, Local Expert (Dain-Dania) 3, Etiquette 
  (Danian) 4, Wardrobe & Style (Danian) 4, Dancing 3, Leadership 5, 
  Intrigue 2, Heraldry 4, House Keeping 4, Commerce 2, Riding 6, Armor 
  Training 6, Evade 6
  GIFTS:  Mask of Command 3, Renown 3
  BINDINGS:  Pollution d3+2, Vanity 1
  MAGIC:  Divine King Cult Lore 3: Offering Ritual, Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 3: Fist –1 Impact 
  Melee 6: Dagger +3 Cut, Sword 4: 2h +1 Sword of War +12 Cut or +10 
  Puncture, Lance 4:  Lance +6 Puncture
  ARMOR:  +2 Danian Spiked field harness: Overall: 14/9/9
  ITEMS OF NOTE:  sword has +1 brown agate in pommel (included in 
  stats above), +3 ruby ring (vs. disease, hexes, curses, the evil eye), gold 
  chain of office (25g), signet ring (8g)
  ENC:  66 lbs weight.  ENC Binding Level 1
  MOVE:  31 (Run 62)
  Notes:  Prince Colin was born with two birth omens, a wild boar that 
  was seen in the fields by Westmark and the Great Star in the sky, revealed 
  by Astrologers at the Court.  Prince Colin is smart enough to be aware 
  of his own vanity, knowing he is widely presumed the heir-apparent, but 
  despite his conscious efforts to avoid it some element of self-regard still 
  clings to him. 
  P PRINCE FIONNE ThURIAS (SL 13) of the Lineage of 
  Cilad, born under the Sign of the Sphinx
  APP 6     STR 7     STAM 5     DEX 8       TECh 5    BODY 31 
  PER 6     WILL 8     MEM 5      IMAG 5      REAS 6     MIND 30
  PRE 8     CONV 4    COUR 7    EMP 2 (–1)   WIS 6 (3)    SPIRIT 27
  SKILLS:  Speak Middle Tongue 6, Awareness 3, Persuasion 4, Athletics 
  3, Local Expert (Erid Dania) 4, Local Expert (An-Athair) 3, Local Expert 
  (Dain Dania) 2, Etiquette (Danian) 4, Wardrobe & Style (Danian) 4, 
  Dancing 2, Leadership 4, Intrigue 5, Streetwise 2, Heraldry 4, House 
  Keeping 3, Commerce 2, Riding 5, Armor Training 6, Evade 6
  GIFTS:  Warlike Visage 3, Mask of Command 2, Renown 2
  BINDINGS:  Pollution d3+2, Jealous of Colin 2, Ambition 3
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 3: Fist –1 Impact 
  Melee 6: Dagger +3 Cut, Sword 3: 2h +3 Sword of War +12 Cut or +10 
  Puncture, Lance 3: Lance +6 Puncture
  ARMOR:  +2 Danian Spiked field harness: Overall: 14/9/9
  ITEMS OF NOTE:  sword has +3 brown agate in pommel (included 
  in stats above), +4 ruby ring (vs. disease, hexes, curses, the evil eye), 
  Labiran Ward Magic 3 runic talisman, gold chain of office (20g), signet 
  ring (10g)
  ENC:  66 lbs weight.  ENC Binding Level 1
  MOVE:  33 (Run 66)
  Notes:  The Great Star appeared and a Red Veil was upon the Moon at 
  his birth, though as with Hektor most don’t like to talk about it, and as 
  the third son such omens weren’t deemed as important.  He very, very 
  much wants to become King, or at least control who sits on the throne.
  
  AdventuresintheKnownWorld
  NPCPack
  P KESTREL OERThIG (SL 8), born under the Sign of the 
  Serpent
  APP 5     STR 4      STAM 4     DEX 5       TECh 6    BODY 26 
  PER 5     WILL 7      MEM 6      IMAG 8      REAS 6     MIND 32
  PRE 7    CONV 3    COUR 5    EMP 5 (3)    WIS 8 (6)    SPIRIT 28
  SKILLS:  Speak Middle Tongue 6, Speak Old Éduinan 5, Awareness 5, 
  Persuasion 4, Local Expert (Erid Dania) 6, Local Expert (Dain Dania) 
  4, Local Expert (An-Athair) 4, Etiquette (Danian) 6, Wardrobe & Style 
  (Danian) 4, Inquiry 6, Intrigue 6, Streetwise 6, Writing (Éduinan) 6, 
  Letters 6, Recent History 4, Commerce 4, Composition 4, Research 4, 
  Evade 4
  GIFTS:  Memory Trick 1, Second Sight 2, Forked Tongue 2, Cryptic Mask 
  2, Unmask Desire 2
  BINDINGS:  Pollution d3, Ambition 2
  MAGIC:  Hermetic Lore 6: Incantation of Warding, Inscription Ritual, 
  Enchantment Ritual; Occult Lore 6: Hex, Incantation of Seeing, 
  Summoning Ritual, Tapping Ritual; Alchemical Lore 6: Enchantment 
  Ritual, Purification Ritual; Star Lore 4: Reading Ritual: Divine King Cult 
  Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik King of Earth 4, Islik Helios 4, Islik Conqueror 
  of Death 6
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  Melee 2: Dagger +0 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: Labiran Ward Magic 5 runic talisman (vs. magic, 
  spirits, ghosts), Labiran Ward Magic 5 runic talisman (vs. danger), +4 
  heliotrope amulet (Divination rolls), original copy of the Secretis Artis 
  Occultae (+4 bonus), exact copy of the Speculum Alchimiae (+2 bonus), 
  exact copy of De Alchemia Mirabli (+3 bonus), original copy of the 
  Ordinall of Alchemy (+2 bonus), original copy of On Natural Magick (+2 
  bonus), Hermetic spell book with 2d6 specific Spells and Rituals, Occult 
  spell book with 1d6 specific Spells and Rituals, gold chain of office (12g), 
  signet ring (12s)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  25 (Run 50)
  Notes:  Born with a caul and under the Eye of Ishraha, Kestrel was 
  perhaps doomed to be an ill-favored child but his quick wits and easy-
  going presence have made many forget the circumstances of his birth.  
  His father dutifully groomed him to be the advisor of the future King, 
  but his studies at the Gray College of Westmark have led him down some 
  dark paths, making him one of the more dangerous men in Erid Dania.  
  He usually doesn’t carry his alchemy books with him, but has them stored 
  in his quarters at Burnwall.  He is currently seeking an original copy of 
  the Book of the Black Fire (a mission for the PCs?).
  P AMThER son of DÜRIEN (SL 12), Earl of Uthmark, of the 
  Lineage of Urien, born under the Sign of the Sun Bull
  APP 8       STR 9      STAM 5     DEX 7      TECh 6    BODY 35 
  PER 6 (5)    WILL 7      MEM 6      IMAG 5     REAS 4     MIND 28
  PRE 8       CONV 6    COUR 8    EMP 6 (2)   WIS 6 (3)    SPIRIT 34
  SKILLS:  Speak Middle Tongue 6, Awareness 6, Persuasion 5, Athletics 
  5, Local Expert (Erid Dania) 7, Local Expert (An-Athair) 9, Etiquette 
  (Danian) 6, Etiquette (Athairi) 8, Wardrobe & Style (Athairi) 4, Dancing 
  4, Courtly Dancing (Athairi) 3, Oratory 4, Leadership 7, Inquiry 3, 
  Intrigue 6, Heraldry 6, House Keeping 6, Campaigning 6, Tactics 2, 
  Riding 10, Armor Training 9, Evade 8
  GIFTS:  Open Heart 5, Warlike Visage 4, Renown 3, Veteran 3, Love’s 
  Grace 3
  BINDINGS:  Pollution d3+2, Cruelty 1, Ambition 3, Love Uthella 6
  MAGIC:  Divine King Cult Lore 4: Offering Ritual, Invocation; Yheran 
  Cult Lore 4: Offering Ritual, Purification Ritual, Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7, Yhera Queen of Heaven 6, Yhera Invictus 6
  WEAPONS:  Hand-to-Hand 4: Fist –1 Impact 
  Melee 8: Dagger +3 Cut, Sword 6: +2 Sword of War +7 Cut or +5 
  Puncture, Lance 6: Lance +8 Puncture
  ARMOR:  +2 Danian Spiked field harness: Overall: 14/9/9
  ITEMS OF NOTE:  sword has +2 brown agate in pommel (included in 
  stats above), +3 ruby ring (vs. disease, hexes, curses, the evil eye), Labiran 
  Ward Magic 3 runic talisman (vs. danger), gold chain of office (15g), 
  signet ring (1g)
  ENC:  66 lbs weight.  ENC 0
  MOVE:  40 (Run 80)
  Notes:  Amther is one of the more storied nobles of Erid Dania, an 
  ambitious and occasionally quarrelsome sportsman who would be the 
  toast of the Kingdom if he were married to anyone other than his wife, 
  or at least willing to distance himself from her scandals.  As it is, while he 
  stands in good stead with his fellow Athairi Earls, he is often ostracized 
  by the nobles around the Erid King and those of the Danian south, and 
  is ignored by the High King’s Court in Therapoli.
  P UThELLA (SL 12), Countess of Uthmark, of the Lineage of 
  Tara and Düras, born under the Sign of the Dragon
  APP 8 (11)   STR 8      STAM 6     DEX 7        TECh 6   BODY 35 
  PER 7 (6)     WILL 12     MEM 6      IMAG 7     REAS 5     MIND 37
  PRE 10      CONV 4    COUR 7    EMP 6 (5)  WIS 8      SPIRIT 35
  SKILLS:  Speak Middle Tongue 6, Awareness 6, Persuasion 6, Athletics 
  5, Teaching 6, Local Expert (Erid Dania) 8, Local Expert (An-Athair) 8, 
  Etiquette (Danian) 8, Etiquette (Athairi) 8, Wardrobe & Style (Danian) 
  8, Dancing 6, Courtly Dancing (Athairi) 4, Courtly Dancing (Danian) 5, 
  Folk Dancing (Athairi) 5, Seduction 12, Acting 4, Disguise 6, Oratory 
  6, Leadership 7, Inquiry 4, Intrigue 6, Streetwise 4, Heraldry 8, House 
  Keeping 8, Writing (Éduinan) 6, Letters 4, Campaigning 4, Tactics 6, 
  Riding 9, Armor Training 10, Evade 9
  GIFTS:  Spellbinding Form 3, Brazen Body 8, Renown 6, Brazen Touch 4, 
  Forked Tongue 9, Mask of Command 3 
  BINDINGS:  Pollution d3+2, Cruelty 1, Lust 9
  MAGIC:  Folk Lore 4: Oath Ritual, Purification Ritual; Divine King 
  Cult Lore 2: Offering Ritual, Invocation; Yheran Cult Lore 4: Offering 
  Ritual, Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7, Yhera Queen of Heaven 6, Yhera Invictus 6
  WEAPONS:  Hand-to-Hand 4: Fist +0 Impact 
  Melee 8: Dagger +4 Cut, Sword 7: +1 Sword of War +6 Cut or +4 
  Puncture, Lance 3: Lance +7 Puncture
  ARMOR:  for war: +2 Danian Spiked field harness: Overall: 14/9/9
  otherwise:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE:  sword has +1 brown agate in pommel (included in 
  stats above), +3 amber hare amulet (APP, fertility, birth rolls), +3 ruby 
  ring (vs. disease, hexes, curses, the evil eye), gold chain of office (12g), 
  signet ring (12s), gold jewelry worth 50g
  ENC:  in armor, 66 lbs weight.  ENC 0
  MOVE:  40 (Run 80)
  Notes:  Uthella is widely considered the most dangerous woman in all of 
  Erid Dania, if not the Middle Kingdoms.  She was raised in Westmark 
  and her father, a wealthy merchant named Hedrick Montara, doted on 
  her every wish.  After revealing herself as the disguised winner of the 
  Tournament of Flowers in i1457 she was banished to Uthmark, where 
  she now spends the whole of the year entertaining visitors; for a woman 
  who never appears in any Court, she has enormous influence on the 
  current state of courtly fashions.  Normally she doesn’t dress in a plate 
  harness, but she has been known to take the field during Uthmark’s 
  disputes with its neighbors, and her skills-at-arms are legendary.
  
  AdventuresintheKnownWorld
  NPCPack
  P ShERIFF LORD ANCARUS (SL 10)
  APP 4     STR 7      STAM 6     DEX 7      TECh 5    BODY 29 
  PER 7     WILL 7      MEM 5      IMAG 4     REAS 5     MIND 28
  PRE 7     CONV 4    COUR 8    EMP 2 (1)   WIS 6 (5)    SPIRIT 27
  SKILLS:  Speak Middle Tongue 6, Awareness 6, Persuasion 4, Athletics 
  5, Local Expert (Erid Dania) 8, Local Expert (An-Athair) 6, Etiquette 
  (Danian) 6, Etiquette (Athairi) 4, Wardrobe & Style (Danian) 4, 
  Leadership 6, Inquiry 8, Intrigue 4, Streetwise 4, Heraldry 4, House 
  Keeping 4, Riding 8, Armor Training 8, Evade 8
  GIFTS:  Resolute Aura 3, Implacable Mask 4, Renown 3, Veteran 2
  BINDINGS:  Pollution d3+2, Cruelty 1, Grief for dead wife 3
  MAGIC:  Divine King Cult Lore 4: Offering Ritual, Invocation
  INVOCATIONS:  Islik the Divine King 4, Islik King of Earth 4, Islik 
  Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 4: Fist –1 Impact 
  Melee 6: Dagger +3 Cut, Sword 4: 2h +1 Sword of War +12 Cut or 
  +10 Puncture, Lance 2: Lance +6 Puncture
  ARMOR:  Danian Spiked field harness: Overall: 12/7/7
  ITEMS OF NOTE:  sword has +1 brown agate in pommel (included 
  in stats above), +2 ruby ring (vs. disease, hexes, curses, the evil eye), 
  gold chain of office (12g), signet ring (12s)
  ENC:  66 lbs weight.  ENC 5
  MOVE:  25 (Run 50)
  Notes:  There are some who describe the Erid King’s Sheriff as the “last 
  honest man in Erid Dania,” though he himself knows better.  He is 
  driven by grief and sorrow to pursue outlaws and lawbreakers, making 
  him an implacable foe to his enemies.  His primary concerns at the 
  moment are the men of Valorous L’arr and the Woats, who between 
  them plague the western roads.  His personal estates are part of Royal 
  lands east of the city of Westmark.
  P VALOROUS L’ARR, BANDIT KING (SL 1), of the 
  Lineage of the Golden Knight Peredock
  APP 6     STR 6      STAM 5     DEX 6      TECh 5    BODY 28 
  PER 6     WILL 6      MEM 5     IMAG 5     REAS 5     MIND 27
  PRE 8     CONV 6    COUR 7    EMP 4     WIS 7      SPIRIT 32
  SKILLS:  Speak Middle Tongue 5, Awareness 5, Persuasion 4, Athletics 
  5, Local Expert (Erid Dania) 3, Local Expert (An-Athair) 3, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Stealth 4, Disguise 2, 
  Leadership 4, Intrigue 4, Streetwise 6, Fieldcraft 6, Armor Training 4, 
  Evade 8
  GIFTS:  Love’s Grace 1, Charismatic Mask 2, Renown 1
  BINDINGS:  Pollution d3+3, Grief for dead wife 4, Fear Sheriff 2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation; 
  Yheran Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 4, Yhera Fortuna 6
  WEAPONS:  Hand-to-Hand 5: Fist –2 Impact 
  Melee 6: Dagger +2 Cut, Sword 2: Broadsword +4 Cut 
  Marksmanship 6: –2 WA Long-stave Yew Bow +11 Puncture
  ARMOR:  Brigandine: Overall: 4/2/3, Exposed: Face, Neck 0/0/0, 
  Strong: Head, Chest, Stomach 10/6/7
  ITEMS OF NOTE:  +3 amber amulet with insect (vs. incantations, 
  hexes, curses, the evil eye), +4 turquoise ring (Ward vs. magic, harm)
  ENC:  40 lbs weight.  ENC 0
  MOVE:  33 (Run 66)
  Notes:  The Sheriff and Valorous actually share a great deal in 
  common, in that Valorous also grieves for a dead wife (killed during 
  a cattle raid by squabbling knights).  He’s widely popular amongst 
  many commoners, who see him as an agent of comeuppance for cruel 
  overlords, and bards and minstrels make occasional songs about him.  
  INHABITANTS 
  OF BELWARD
  P SER APELIAS (SL 9), Knight of Belward
  APP 6     STR 7 (4)    STAM 3 (0)  DEX 6      TECh 5    BODY 26 
  PER 5     WILL 6      MEM 5       IMAG 4     REAS 6     MIND 26
  PRE 6     CONV 5    COUR 6     EMP 4     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  3, Teaching 2, Local Expert (Erid Dania) 4, Local Expert (Belward) 
  3, Etiquette (Danian) 3, Wardrobe & Style (Danian) 3, Dancing 2, 
  Seduction 2, Campaigning 3, Tactics 2, Heraldry 4, House Keeping 2, 
  Riding 4, Armor Training 5, Evade 5
  GIFTS:  Courageous Aura 2, Veteran 1
  BINDINGS:  Pollution d3+2, Love Heketaia 4, Fever 3*
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik King of Earth 6, Islik Conqueror of Death 6
  WEAPONS:  Hand-to-Hand 3: Fist –4 Impact 
  Melee 5: Dagger +0 Cut, Sword 3: 2h Sword of War +8 Cut or +4 
  Puncture, Lance 3: Lance can’t use Lance [reflects weakened STR]
  ARMOR:  Danian Spiked three-quarter harness: Overall: 11/6/6, Weak: 
  Legs, Feet (boots) 4/2/3
  ENC:  58.5 lbs weight.  ENC Binding Level 3*
  MOVE:  26* (Run 52)
  Notes:  * Ser Apelias’ STAM is being slowly eaten away by the Fate-
  induced Fever Binding that is upon him, and that Binding also reduces 
  his effective STR and STAM.  He will likely lose another point of STAM 
  each week, until he reaches STAM 0 and dies or unless intercession with 
  the Fates occurs.  A fair man and well liked by the tenants of his village, 
  Ser Apelias may actually be the last honest man in Erid Dania.
  P hEKETAIA (SL 9), Lady of Belward
  APP 7 (10)   STR 4      STAM 4     DEX 5      TECh 6    BODY 26 
  PER 5         WILL 6      MEM 5      IMAG 5     REAS 6     MIND 27
  PRE 7         CONV 6     COUR 5    EMP 5     WIS 6      SPIRIT 28
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 5, Teaching 
  3, Local Expert (Erid Dania) 3, Local Expert (Belward) 4, Etiquette 
  (Danian) 4, Wardrobe & Style (Danian) 5, Dancing 2, Seduction 2, 
  Leadership 2, House Keeping 5, Intrigue 2, Housework 4, Craftwork 2, 
  Clothwork 2, Perfumery 1, Evade 2
  GIFTS: Charismatic Mask 1, Blush of Love 2
  BINDINGS:  Pollution d3, Love Apelias 5
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation; Yheran 
  Cult Lore 3: Offering Ritual, Purification Ritual, Invocation
  INVOCATIONS:  Islik King of Heaven 2, Islik Conqueror of Death 2, 
  Yhera Queen of Heaven 4, Yhera Chthonia 6
  WEAPONS:  Hand-to-Hand 0: Fist –4 Impact
  Melee 2:  hanger +2 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +3 amber hare amulet (APP, fertility, birth rolls), 
  silver jewelry worth 30s
  ENC:  10 lbs weight.  ENC 0
  MOVE:  26 (Run 52)
  Notes:  Though she practices the Old Religion in secret, Heketaia very 
  much loves her husband and there is no political meaning behind her 
  worship of Yhera.  She is one of the men and women who attend the 
  occasional sacrifice at the Bel’vaine mound, and could well be arrested if 
  the Inquisition of the Sun Court ever arrives in the area.
  Q
  
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  NPCPack
  P PIERRETO (SL 7), Divine King Priest of Belward
  APP 5      STR 5      STAM 4     DEX 4       TECh 5    BODY 23 
  PER 4 (2)   WILL 6      MEM 6      IMAG 6      REAS 5     MIND 27
  PRE 6 (4)   CONV 7    COUR 5    EMP 6 (4)    WIS 6 (4)    SPIRIT 30
  SKILLS:  Speak Middle Tongue 6, Speak Eastern Tongue 4, Speak Old 
  Illian 5, Awareness 2, Persuasion 3, Teaching 3, Local Expert (Erid Dania) 
  2, Local Expert (Belward) 4, Etiquette (Danian) 4, Wardrobe & Style 
  (Danian) 3, Oratory 3, Writing (Éduinan) 4, Letters 4, Heraldry 3, Evade 
  2
  GIFTS:  Serene Aura 1
  BINDINGS:  Pollution d3, Vanity 2
  MAGIC:  Divine King Cult Lore 5: Offering Ritual, Purification Ritual, 
  Oath Ritual, Vow, Incantation of Warding, Invocation 
  INVOCATIONS:  Islik the Divine King 5, Islik King of Earth 8, Islik 
  King of Heaven 2, Islik Conqueror of Death 14
  WEAPONS:  Hand-to-Hand 1: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: Divine King prayer book with a Cult Prayer to 
  Summon an Angelic Messenger (Summoning Ritual), a Cult Prayer to 
  Inscribe an Imperial Sigil of Command (Inscription Ritual), and a Cult 
  Prayer to Cast Out an Offending Spirit (Exorcism Ritual)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  23 (Run 46)
  Notes:  Pierreto is a pleasant, calm, and companionable man who takes 
  his job as shepherd to the flock of Belward fairly seriously.  He does, 
  however, retain some element of city-bred snobbery, and secretly hopes 
  to return to more cosmopolitan and important surroundings than this 
  country precinct.
  P SCARABUS (SL 7), the village scribe
  APP 5     STR 4      STAM 4     DEX 4      TECh 6    BODY 23 
  PER 6     WILL 5      MEM 6      IMAG 5     REAS 5     MIND 27
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 6, Speak Eastern Tongue 2, Speak Old 
  Éduinan 2, Awareness 2, Persuasion 2, Teaching 2, Local Expert (Erid 
  Dania) 2, Local Expert (Belward) 4, Etiquette (Danian) 4, Wardrobe & 
  Style (Danian) 3, Letters 4, Philosophy 2, Writing (Éduinan) 5, Drawing 
  2, Heraldry 2, Composition 3, Research 2, Evade 2
  GIFTS:  Beautiful Mind 1 
  BINDINGS:  Pollution d3+1, Lust 1
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 2: Fist –4 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  23 (Run 46)
  P NINAVA (SL 6), the village midwife
  APP 5 (8)   STR 4      STAM 6     DEX 4      TECh 7    BODY 26 
  PER 6      WILL 5      MEM 7      IMAG 6     REAS 5     MIND 28
  PRE 7      CONV 7    COUR 5    EMP 7     WIS 7      SPIRIT 33
  SKILLS:  Speak Middle Tongue 5, Awareness 4, Persuasion 4, Teaching 
  5, Local Expert (Erid Dania) 2, Local Expert (An-Athair) 2, Local 
  Expert (Belward) 4, Etiquette (Danian) 3, Wardrobe & Style (Danian) 
  4, Dancing 2, Housework 2, House Keeping 3, Letters 3, Storytelling 2, 
  Healing Arts 4, Midwifery 6, Evade 3
  GIFTS:  Second Sight 2, Serene Voice 3
  BINDINGS:  Pollution d3, Fear Inquisitors 2
  MAGIC:  Folk Lore 5: Incantation of Warding, Reading Ritual; Herbal 
  Lore 7: Enchantment Ritual; Yheran Cult Lore 5: Offering Ritual, 
  Sacrifice Ritual, Purification Ritual, Invocation; Star Lore 5
  INVOCATIONS:  Yhera Queen of Heaven 6, Yhera Creatrix 5, Yhera 
  Genetrix 5, Yhera Cosmopeiia 4, Yhera Chthonia 4
  WEAPONS:  Hand-to-Hand 0: Fist –4 Impact 
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ITEMS OF NOTE: +3 moss agate armband (APP, fertility, birth, 
  Midwifery skill rolls), +3 amber amulet with insect (vs. incantations, 
  hexes, curses, the evil eye), +4 cat’s eye amulet (Divination rolls), a folk 
  charm to cast out a possessing spirit (Exorcism Ritual), a White Book of 
  Cavalonia (+3 Divination rolls), silver jewelry worth 20s
  ENC:  5 lbs weight.  ENC 0
  MOVE:  26 (Run 52)
  Notes:  Ninava acts as one of three priestesses of Yhera during the 
  occasional ceremonies at the Bel’vaine mound, along with Celles Tia, 
  a midwife in Littlewood, a village just to the south, and with Herla, 
  the wife of Prince Fionne’s seneschal at the castle of Hagenwall.  They 
  generally take turns leading the ceremonies, depending on who can 
  most easily slip away to the mounds undetected.  Many of the locals 
  know who the priestesses are, of course, but because each is a useful 
  and valued member of their communities, no one has bothered to say 
  anything yet to the Sun Court authorities.
  P TOMAS OF BEL’S TAVERN (SL 5), innkeeper
  APP 5     STR 6      STAM 5     DEX 4      TECh 5    BODY 25 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 6     CONV 4    COUR 4    EMP 4     WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, 
  Athletics 2, Local Expert (Erid Dania) 4, Local Expert (Dain Dania) 
  2, Local Expert (Belward) 4, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 2, Housework 2, House Keeping 4, Commerce 3, Intrigue 2, 
  Navigation 2, Storytelling 2, Gambling 2,Evade 2
  GIFTS:  None 
  BINDINGS:  Pollution d3+1, Greed 1
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik King of Earth 3, Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact
  Melee 0: Dagger +1 Cut, Hanger +3 Cut 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ENC:  10 lbs weight.  ENC 0
  MOVE:  27 (Run 54)
  P FARMER GIL (SL 3), brother to Grapotus
  APP 6     STR 6      STAM 5     DEX 5      TECh 6    BODY 28 
  PER 5     WILL 4      MEM 5      IMAG 6     REAS 5     MIND 25
  PRE 7     CONV 4    COUR 5    EMP 5     WIS 5      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Athletics 
  4, Local Expert (Belward) 2, Etiquette (Danian) 2, Wardrobe & Style 
  (Danian) 2, Dancing 2, Folk Dancing (Danian) 1, Seduction 3, Singing 
  5, Farmwork 6, Farming 4, Craftwork 2, Housework 2, Armor Training 
  2, Evade 2
  GIFTS:  Brazen Tongue 2, Tongue Afire 2
  BINDINGS:  Pollution d6+2, Lust 1, Desire Bel’avera 3
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation 
  INVOCATIONS:  Islik Conqueror of Death 4
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  
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  Melee2: Dagger +2 Cut
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ENC:  5 lbs weight.  ENC 0
  MOVE:  32 (Run 64)
  Notes:  Gil is something of the village ladies’ man, very popular for his 
  talents for singing and dancing, and so he hasn’t seen much the need to 
  settle down yet.  Gil inadvertently found himself strongly taken with 
  Bel’avera, the local rival to his sister-in-law Leagoss, and his feelings for 
  her have been driving him to distraction.  He’s been trained for the levy 
  militia.
  P MAThEM GOWER (SL 3), farmer & outdoorsman
  APP 5     STR 5      STAM 6     DEX 6      TECh 6    BODY 28 
  PER 6     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 26
  PRE 6     CONV 6    COUR 6    EMP 5     WIS 6      SPIRIT 29
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 4, Local Expert (An-Athair) 2, Local 
  Expert (Belward) 4, Etiquette (Danian) 3, Etiquette (Athairi) 2, 
  Wardrobe & Style (Danian) 2, Dancing 2, Farmwork 5, Shepherding 
  4, Fieldcraft 4, Woodcraft 2, Navigation 3, Craftwork 2, Housework 2, 
  Animal Training 2, Evade 2
  GIFTS:  Animal Mask 2
  BINDINGS:  Pollution d3, Fear wolves 2
  MAGIC:  Folk Lore 2; Divine King Cult Lore 2: Offering Ritual, 
  Invocation; Yheran Cult Lore 3: Offering Ritual, Purification Ritual, 
  Invocation
  INVOCATIONS:  Islik Conqueror of Death 1, Yhera Queen of 
  Heaven 4, Yhera Chthonia 4, Adjia the Huntress 4
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 2: Dagger +1 Cut, hanger +2 Cut
  Marksmanship 4: –2 WA Long-Stave Yew Bow +9 Puncture
  ARMOR:  Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, 
  Neck, Hands 0/0/0
  ITEMS OF NOTE:  +2 amber amulet with insect (vs. incantations, 
  hexes, curses, the evil eye), a folk charm to ward a man from ghosts 
  (Incantation of Warding)
  ENC:  19 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  P BEL’AVERA OF hOUSE CELWYR (SL 6), householder
  APP 7     STR 5      STAM 4     DEX 5      TECh 6    BODY 27 
  PER 5     WILL 4      MEM 5      IMAG 6     REAS 5     MIND 25
  PRE 7     CONV 6    COUR 5    EMP 6     WIS 6      SPIRIT 30
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 5, Athletics 
  2, Teaching 3, Local Expert (Erid Dania) 3, Local Expert (Verdyr) 2, 
  Local Expert (Belward) 2, Etiquette (Danian) 2, Etiquette (Athairi) 4, 
  Wardrobe & Style (Danian) 2, Wardrobe & Style (Athairi) 4, Dancing 
  4, Folk Dancing (Athairi) 3, Seduction 4, Leadership 3, Farmwork 5, 
  Winemaking 3, Housework 3, Gardening 2, House Keeping 5, Evade 2
  GIFTS:  Spellbinding Form 3, Blush of Love 2
  BINDINGS:  Pollution d3, Love Larayas 6
  MAGIC:  Folk Lore 2; Divine King Cult Lore 2: Offering Ritual, 
  Invocation; Yheran Cult Lore 3: Offering Ritual, Purification Ritual, 
  Invocation
  INVOCATIONS:  Islik Conqueror of Death 4, Yhera Queen of 
  Heaven 5, Yhera Chthonia 6 
  WEAPONS:  Hand-to-Hand 0: Fist –3 Impact 
  Melee 0: Dagger +1 Cut
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE:  +3 amber amulet with insect (vs. incantations, 
  hexes, curses, the evil eye), a folk charm to ward a person from ghosts 
  (Incantation of Warding)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  Notes:  Bel’avera is a woman who is not afraid to use her charms to get 
  what she wants, but she herself is happily in love with Larayas, a loving 
  husband who has so far avoided jealousy of her occasional ill-informed 
  suitors.  She is sometimes unfairly compared to Countess Uthella of 
  Uthmark – indeed, some in the village snidely refer to her as “our very 
  own Uthella” – but she shares none of that adventuress’ habits.  Everyone 
  from House Celwyr is of Athairi lineage, though they are considered 
  Danians.
  P OLD MAN DYMERAN (SL 3), mean old coot
  APP 4      STR 7      STAM 4     DEX 5       TECh 4    BODY 24 
  PER 6 (3)   WILL 7      MEM 6      IMAG 5      REAS 4     MIND 28
  PRE 6      CONV 4    COUR 7    EMP 3 (0)    WIS 6      SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Speak Old Éduinan 2, Awareness 
  7, Persuasion 2, Athletics 5, Local Expert (Erid Dania) 5, Local Expert 
  (An-Athair) 2, Local Expert (Belward) 5, Etiquette (Danian) 2, Wardrobe 
  & Style (Danian) 2, Stealth 4, Streetwise 4, Fieldcraft 6, Shepherding 6, 
  Animal Training 6, Farmwork 1, Navigation 4, Evade 6
  GIFTS:   Animal Mask 3, Stone Heart 4, Veteran 4
  BINDINGS:  Pollution d6, Cruelty 3, Grief for dead wife 3
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation; Yheran 
  Cult Lore 4: Offering Ritual, Purification Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 6: Fist –1 Impact 
  Melee 4: +3 Silver Dagger +3 Cut (+6 vs. wolves, dead things), Club 
  3: 2h Quarterstaff +10 Impact, Sword 2: hanger +4 Cut, Poleaxe 2: 
  Bardiche +12 Cut
  Marksmanship 6: –2 WA Short-stave bow +11 Puncture
  ARMOR: Leather Clothing: Overall: 3/2/2, Exposed: Head, Face, Neck, 
  Hands 0/0/0
  ITEMS OF NOTE:  +2 turquoise ring (Ward vs. harm, magic)
  ENC:  12 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  Notes:  Old Man Dymeran has indeed run with bandit gangs before, 
  though not for a while.  He occasionally wanders off to keep in touch 
  with his old contacts, and so he’s met Valorous L’arr before but has no 
  working relationship with him.  He usually carries only his quarterstaff 
  and dagger with him, even though he is skilled with swords and poleaxes.  
  He’s often got 1-2 mean Wolfhounds by his side.  He treats his dogs fairly 
  well, reserving his cruelty for his fellow man.
  P ThE OLD MAN’S WOLFhOUNDS
  APP 5     STR 7      STAM 7     DEX 5      TECh 1    BODY 25 
  PER 7     WILL 5      MEM 3      IMAG 3     INST 4     MIND 19
  PRE 5     CONV 7    COUR 5    EMP 6     WIS 5      SPIRIT 28
  SKILLS:  Feral Tongue 3, Awareness 8, Track 5, Athletics 3, Stealth 4, 
  Shepherding 2, Evade 4
  GIFTS:  None
  BINDINGS:  Fear ghosts 2
  WEAPONS:  Hand-to-Hand 2: Bite +1 Puncture
  hIT LOCATION TABLE:  Four-legged Animal
  ARMOR:  Fur: Overall 2/1/1
  MOVE:  28 (Run x4: 112)
  
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  NPCPack
  P FILLIPOS BLACK-hANDS (SL 5), village smith
  APP 5     STR 8      STAM 6     DEX 4      TECh 7    BODY 30 
  PER 5     WILL 5      MEM 5      IMAG 6     REAS 5     MIND 26
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  4, Teaching 4, Local Expert (Erid Dania) 2, Local Expert (Belward) 
  3, Etiquette (Danian) 4, Wardrobe & Style (Danian) 3, Dancing 2, 
  Blacksmithing 5, Armoring 2, Craftwork 4, Metalwork 3, Artistry 4, 
  House Keeping 2, Evade 4
  GIFTS:  None 
  BINDINGS:  Pollution d3+1, Hate women 1
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik King of Earth 3, Islik Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 5: Fist +0 Impact 
  Melee 2: Dagger +4 Cut, 2h Long-hafted war-hammer +14 Impact or 
  +12 Puncture
  ARMOR:  Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, Neck, 
  Hands 0/0/0, Strong: Feet (shoes) 2/2/1
  ENC:  5 lbs weight.  ENC 0
  MOVE:  34 (Run 68)
  Notes:  Fillipos doesn’t really like women, thinking of them as soft and 
  un-forged metal, but (to be blunt) he’s not interested in men sexually.
  f ORRESTO AND HIS CREW
  Should the PCs follow Lady Heketaia’s instructions into the woods, 
  Orresto and some of the more adventurous young men of the village 
  will pursue them, spoiling for a fight.
  P ORRESTO (SL 7), assistant to Pierreto & spy for Efruse
  APP 5     STR 5      STAM 4     DEX 4      TECh 5    BODY 23 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 7    COUR 5    EMP 4     WIS 5      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Speak Eastern Tongue 3, Speak Old 
  Illian 3, Awareness 2, Persuasion 3, Athletics 1, Local Expert (Erid Dania) 
  2, Local Expert (Belward) 2, Etiquette (Danian) 3, Wardrobe & Style 
  (Danian) 2, Stealth 2, Acting 1, Intrigue 2, Follow 2, Watch 3, Inquiry 3, 
  Writing (Éduinan) 3, Letters 1, Heraldry 1, Evade 2
  GIFTS:  None
  BINDINGS:  Pollution d3+2, Ambition 1, Vanity 1
  MAGIC:  Divine King Cult Lore 3: Offering Ritual, Purification Ritual, 
  Vow, Incantation of Warding, Invocation 
  INVOCATIONS:  Islik the Divine King 3, Islik King of Earth 4, Islik 
  King of Heaven 2, Islik Conqueror of Death 7
  WEAPONS:  Hand-to-Hand 2: Fist –3 Impact 
  Melee 1: Dagger +1 Cut, hanger +3 Cut
  ARMOR:  heavy irregular harness: Overall: 7/4/5, Exposed: Face, 
  Hands 0/0/0, Weak: Legs, Feet 4/2/3
  ENC:  43 lbs weight.  ENC Binding Level 4
  MOVE:  20 (Run 40)
  Notes:  Normally Orresto wears the normal vestments of a priest’s 
  assistant (reinforced clothing), but the above statistics assume that he 
  has doffed a bascinet and heavy irregular harness appropriated from the 
  Belward armory.
  P JAVON, SON OF JASPAR (SL 9), squire to Ser Apelias
  APP 5      STR 6      STAM 5     DEX 6      TECh 5     BODY 27 
  PER 5 (4)   WILL 6      MEM 5      IMAG 4     REAS 5 (4)   MIND 25
  PRE 6 (5)   CONV 5    COUR 6    EMP 5 (3)   WIS 6 (4)     SPIRIT 28
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Belward) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Campaigning 2, Tactics 1, 
  Heraldry 2, Riding 3, Armor Training 3, Evade 3
  GIFTS:  Mask of Command 1 
  BINDINGS:  Pollution d3+1, Vanity 1, Fury 1
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 3
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Dagger +2 Cut, Sword 2: Two-handed sword +11 Cut
  ARMOR:  Infantry half-harness: Overall: 11/6/6, Exposed: Face, 
  Hands 0/0/0, Weak: Groin, Thighs, Legs, Feet 3/2/3
  ENC:  49 lbs weight.  ENC Binding Level 1
  MOVE:  28 (Run 56)
  Notes:  Normally Javon uses a broadsword (+4 Cut), but he will have 
  pulled one of the two-handed swords from the Belward armory; his 
  broadsword and heater shield are on his horse.  You can also use his 
  statistics in a pinch for the other two squires though in truth there will 
  be minor variations between them; Javon is a year or two older than the 
  other two and is almost ready to be knighted once he learns the lance.  
  He’ll bring his horse, but will leave it tied to a tree somewhere (perhaps 
  with one of the stable boys) as they approach Avaren’s hut. 
  P SWIFTER, Javon’s Danian half-Bred Courser
  APP 6     STR 13     STAM 10    DEX 6      TECh 1    BODY 36 
  PER 5     WILL 4      MEM 3      IMAG 3    INST 3     MIND 18
  PRE 6     CONV 8    COUR 7    EMP 5     WIS 5      SPIRIT 31
  SKILLS:  Feral Tongue 3, Awareness 4, Athletics 5, Evade 2
  GIFTS:  None
  BINDINGS:  Fear wolves 4
  WEAPONS:  Hand-to-Hand 0:  Kick +9 Impact, Bite +1 Puncture, 
  and Trample (prone opponents) +14 Impact
  hIT LOCATION TABLE:  Four-legged Animal (treat as large)
  ARMOR:  hide:  Overall 3/2/2. 
  ENC:  with Javon: 245 lbs. ENC 0
  MOVE:  41 (Run x4: 164)
  P STABLE BOYS (SL 3)
  APP 5     STR 5      STAM 4     DEX 5      TECh 5    BODY 24 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 6      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Belward) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Farmwork 2, Animal 
  Handling 2, Housework 2, Armor Training 1, Evade 3
  GIFTS:  None 
  BINDINGS:  Pollution d6+2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 3: Fist –3 Impact 
  Melee 2: Dagger +1 Cut, Short Sword +2 Puncture or +2 Cut, Buckler 
  +1 Impact
  Marksmanship 2: –2 WA Short-stave Bow +7 Puncture
  ARMOR:  heavy irregular harness: Overall: 7/4/5, Exposed: Face, 
  Hands 0/0/0, Weak: Legs, Feet 4/2/3
  ENC:  48 lbs weight.  ENC Binding Level 4
  MOVE:  22 (Run 44)
  Notes:  Use these statistics for any of the knight’s stable boys that have 
  accompanied Orresto (Derc, Gavan, and/or Brevin).  They have some 
  minor militia training, and will fire a few arrows before approaching 
  with sword and buckler.  They are unused to heavy armor, however.
  
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  NPCPack
  P FILLIPOS’ BOYS (SL 3-5)
  APP 5     STR 6      STAM 5     DEX 5      TECh 6    BODY 27 
  PER 5     WILL 5      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 5    COUR 5    EMP 5     WIS 5      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 2, Athletics 
  3, Local Expert (Erid Dania) 2, Local Expert (Belward) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Blacksmithing 3, Craftwork 
  2, Housework 2, Armor Training 1, Evade 3
  GIFTS:  None 
  BINDINGS:  Pollution d6+2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 2
  WEAPONS:  Hand-to-Hand 3: Fist –2 Impact 
  Melee 2: Dagger +2 Cut, Bardiche +10 Cut 
  ARMOR:  heavy irregular harness: Overall: 7/4/5, Exposed: Face, 
  Hands 0/0/0, Weak: Legs, Feet 4/2/3
  ENC:  48 lbs weight.  ENC Binding Level 2
  MOVE:  28 (Run 56)
  Notes:  Use these statistics for any of the apprentices and helpers of 
  Fillipos the smith that have accompanied Orresto (Olan, Nirvelus, 
  Elbray, Engloss, and/or Wells).  They have some minor militia training, 
  and will follow Javon forward into battle with their heavy poleaxes.  
  They are unused to heavy armor, however.
  f UNEXPECTED “HELP”
  Bedlow will almost certainly intervene either during or after a 
  fight with Orresto, seeking to prevent news of the child’s existence 
  from reaching the outside world.  This could mean they’re on the 
  Characters’ side, or maybe not.  They will be masked, pretending to 
  be outlaws associated with Valorous L’arr.
  P BEDLOW (SL 1), servant to Scarabus & spy for Kestrel
  APP 5      STR 6      STAM 5     DEX 5       TECh 5   BODY 26 
  PER 7 (4)   WILL 6      MEM 6      IMAG 5      REAS 5    MIND 29
  PRE 4      CONV 4    COUR 6    EMP 4 (1)    WIS 6     SPIRIT 24
  SKILLS:  Speak Middle Tongue 5, Awareness 5, Persuasion 3, Athletics 
  3, Local Expert (Erid Dania) 4, Local Expert (Belward) 4, Etiquette 
  (Danian) 4, Wardrobe & Style (Danian) 2, Stealth 4, Acting 3, Disguise 
  3, Follow 4, Watch 4, Streetwise 4, Inquiry 4, Intrigue 4, Housework 4, 
  Writing (Old Éduinan), Evade 5
  GIFTS:  Unmask Desire 3
  BINDINGS:  Pollution d3+1, Cruelty 3
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 2: Fist –2 Impact 
  Melee 4: Dagger +2 Cut, Broadsword +4 Cut, Buckler +2 Impact 
  Marksmanship 4: –2 WA Short-stave Bow +9 Puncture
  ARMOR:  Leather hauberk & hooded mask: Overall: 4/2/3, Exposed: 
  Hands 0/0/0
  ITEMS OF NOTE:  Labiran Ward Magic 3 runic talisman (vs. magic, 
  spirits, ghosts), Labiran Ward Danger 3 runic talisman (vs. danger) 
  ENC:  23 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  Notes:  Bedlow is good at what he does, but it’s basically just a job.  He 
  doesn’t have much compunction about killing people, but neither does 
  he take pleasure in it.
  P UGOR & STULLY (SL 2), “laborers”
  APP 4     STR 7      STAM 5     DEX 6      TECh 5    BODY 27 
  PER 5     WILL 5      MEM 4      IMAG 4     REAS 5     MIND 23
  PRE 5     CONV 4    COUR 5    EMP 4     WIS 5      SPIRIT 23
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 2, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Belward) 1, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Stealth 4, Disguise 2, 
  Fieldcraft 2, Farmwork 2, Engineering 2, Evade 4
  GIFTS:  None 
  BINDINGS:  Pollution d3+3, Guilt 1, Fear Sheriff 2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 1
  WEAPONS:  Hand-to-Hand 4: Fist –1 Impact 
  Melee 4: Dagger +3 Cut, heavy flanged mace +5 Impact, Buckler +3 
  Impact 
  Marksmanship 4: –2 WA Short-stave Bow +11 Puncture
  ARMOR:  Leather hauberk & hooded mask: Overall: 4/2/3, Exposed: 
  Hands 0/0/0
  ENC:  23 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  Notes:  Ugor and Stully are pretty much interchangeable, surly migrant 
  workers who rarely stay more than a couple of seasons in one place.
  P GRINNING JACK (SL 1), ne’er-do-well
  APP 6     STR 6      STAM 5     DEX 8      TECh 4    BODY 29 
  PER 5     WILL 6      MEM 5      IMAG 4     REAS 5     MIND 25
  PRE 6     CONV 4    COUR 6    EMP 3     WIS 5      SPIRIT 24
  SKILLS:  Speak Middle Tongue 5, Awareness 4, Persuasion 3, Athletics 
  4, Local Expert (Erid Dania) 2, Local Expert (Belward) 1, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Intrigue 2, Inquiry 3, 
  Streetwise 4, Farmwork 1, Evade 4
  GIFTS:  Warlike Visage 2
  BINDINGS:  Pollution d6+2, Hate betters 2
  MAGIC:  Divine King Cult Lore 2: Offering Ritual, Invocation
  INVOCATIONS:  Islik Conqueror of Death 3
  WEAPONS:  Hand-to-Hand 4: Fist –2 Impact 
  Melee 4 (Two-Weapon Fighting 2): Stiletto +3 Puncture, Rapier 3: Rapier 
  +3 Puncture
  ARMOR:  Leather hauberk, gloves, & hooded mask: Overall: 4/2/3
  ITEMS OF NOTE:  +2 amber amulet with insect (vs. incantations, 
  hexes, curses, the evil eye)
  ENC:  23 lbs weight.  ENC 0
  MOVE:  33 (Run 66)
  Notes:  Grinning Jack is a wanted murderer who enjoys killing.  A 300s 
  price is out on his head for the deaths of several townsfolk in Westmark.  
  He’s a cool customer, though, and has no fear of the law.
  f THE WITCH AND HER CHARGE
  Prince Fionne has occasionally had dealings with Avaren, enough to 
  entrust her with keeping a big secret; knowing her fears of the witch’s 
  pyre, he is certain that she will keep Fiowyd hidden away until called 
  upon to produce him.  She asked for an annual gift, however, and he 
  agreed.  Avaren and her charge are not as alone in the woods as they 
  seem, in that they often have visitors, such as woodsmen and bandits 
  in search of potions (indeed, that is how Prince Fionne found his way 
  to her door), and Faerie spirits seeking mortal allies in the Material 
  World.
  
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  NPCPack
  P AVAREN (SL 1), “old lady” in the woods
  APP 7 [3*]   STR 4      STAM 4     DEX 5      TECh 7    BODY 27 
  PER 7      WILL 6      MEM 6      IMAG 8     REAS 6     MIND 33
  PRE 8      CONV 8    COUR 6    EMP 4     WIS 9      SPIRIT 35
  SKILLS:  Speak Middle Tongue 6, Awareness 3, Persuasion 3, Athletics 
  2, Teaching 5, Local Expert (An-Athair) 6, Local Expert (Erid Dania) 
  5, Local Expert (Daradja) 4, Etiquette (Athairi) 4, Wardrobe & Style 
  (Athairi) 3, Dancing 4, Folk Dancing (Athairi) 3, Singing 6, Housework 
  2, Gardening 4, Storytelling 6, Letters 4, Recent History 3, Healing Arts 3, 
  Midwifery 5, Writing (Labira Grammata) 6, Evade 5
  GIFTS: Memory Trick 1, Animal Mask 4, Feral Tongue 3, Second Sight 6, 
  Otherworldly Visage 6, Ghost Tongue 5
  BINDINGS:  Pollution 0, Fear Inquisitors 4
  MAGIC:  Folk Lore 8: Incantation of Making, Incantation of Warding, 
  Exorcism Ritual, Guardian Ritual, Inscription Ritual, Summoning 
  Ritual, Tapping Ritual; Herbal Lore 8: Enchantment Ritual; Star Lore 6: 
  Reading Ritual; Yheran Cult Lore 7: Offering Ritual, Purification Ritual, 
  Invocation
  INVOCATIONS:  Yhera Queen of Heaven 6, Yhera Goddess of Night 
  8, Yhera Creatrix 4, Djara the Witch 8
  WEAPONS:  Hand-to-Hand 0: Fist –4 Impact 
  ARMOR:  Reinforced Clothing: Overall: 2/2/2, Exposed: Head, Face, 
  Hands 0/0/0
  ITEMS OF NOTE: +6 jet horn amulet (Ward vs. spirits, ghosts), +6 
  amber amulet with insect (vs. incantations, hexes, curses, the evil eye), 
  +6 turquoise ring (Ward vs. harm, magic), silver jewelry worth 20s, small 
  animal bone locus for Guardian spirit (Hessat)
  ENC:  10 lbs weight.  ENC 0
  MOVE:  29 (Run 58)
  Notes:  *Avaren appears old and stooped, but that’s a 3-point Glamour 
  she casts using an Incantation of Making when Galadria warns her that 
  she is about to receive visitors (describe her as APP 3 if anyone asks); 
  seeing past the Glamour requires overcoming her d10 + WIS 9 + Folk 
  Lore 8 roll with a PER roll (magic gifts and seeing spells apply).  She’s 
  actually in her early 40s and quite attractive (appearing younger because 
  of her Otherworldly Visage gift), but finds it safer to build a reputation 
  as a mysterious old lady that lives in a bog rather than deal with suitors.  
  She is enormously suspicious of Divine King worshippers, as she has seen 
  a number of friends and compatriots burned at the stake.
  P GALADRIA, bonded Ghazarab Spirit
  APP 9*    STR 10*      STAM 7*    DEX 3*     TECh 10*  BODY --
  PER 12    WILL 8       MEM 11     IMAG 6     REAS 8      MIND 44
  PRE 9     CONV 10     COUR 7    EMP 3     WIS 11      SPIRIT 40
  SKILLS:  Speak the Tongue of Rahab 10, Awareness 8, Teaching 8, Local 
  Expert (Otherworld) 8, Local Expert (An-Athair) 4, Local Expert (Erid 
  Dania) 4, Etiquette (Otherworld) 8, Stealth 8, Inquiry 8, Persuasion 8, 
  Teaching 10, Singing 8, Storytelling 10, Letters 10, Ancient History 10, 
  Recent History 8, Navigation 6, Evade 9
  GIFTS:  Animal Mask 6, Chaotic Aura 6, Cryptic Mask 7, Enchanted Aura 
  6, Enlightened Tongue 6, Initiate/Mystery 6, Many Tongues 8, Oracular 
  Sight 6, and Terrifying Mask 7
  BINDINGS:  Hate Celestial Spirits 5
  MAGIC: Yheran Cult Lore 10; Herbal Lore 8; Folk Lore 11: Hex, Curse, 
  Incantation of Binding, Incantation of Making, Incantation of Seeing, 
  Incantation of Sending, Incantation of Warding, Enchantment Ritual, 
  Purification Ritual, Tapping Ritual; Star Lore 8: Reading Ritual
  INVOCATIONS:  None
  WEAPONS:  None (standard Spirit attack)
  ARMOR:  Skin Spirit armor: 8, and can only be harmed by enchanted 
  weapons when manifesting in corporeal form
  ENC:  --
  MOVE:  Spirit 40 (Run x2: 80,  Fly: Soaring/Gliding x3: 120, Active 
  x6: 240) 
  NOTES: Galadria sometimes manifests the physical form of a small 
  black cat; as a Ghazarab Spirit, the cost of manifestation is only 1 point 
  of Spirit per point of manifested Characteristics per hour; most of the 
  time she will only manifest an APP to use as the platform for an APP-
  based Gift.  She rarely fights in physical form, preferring to attack in 
  Spirit form.  She often travels a circuit through the area around the hut, 
  on the lookout for people approaching, so it’s very hard to sneak up on 
  Avaren unannounced.
  P hESSAT, Guardian Faerie Spirit of the Golden Wood for 
  Avaren
  APP 9*    STR 7*     STAM 6*    DEX 7*     TECh 9*    BODY --
  PER 6     WILL 8      MEM 8      IMAG 7     REAS 6     MIND 35
  PRE 9     CONV 7    COUR 6    EMP 7     WIS 9      SPIRIT 38
  SKILLS:  Speak Faerie Tongue 8, Speak Old Éduinan 7, Speak Old 
  Emmetic 6, Awareness 6, Local Expert (Court of the Golden Wood) 
  4, Etiquette (Court of the Golden Wood) 6, Inquiry 4, Intrigue 4, 
  Persuasion 4, Seduction 4, Wardrobe & Style (Court of the Golden 
  Wood) 6, Stealth 4, Dancing (Court of the Golden Wood) 6, 
  Musicianship 4, Singing 4, Storytelling 4, Craftwork 4, Heraldry 4, 
  Letters 4, Ancient History 6, Navigation 4, Evade 4
  GIFTS:  Animal Mask 2, Enchanted Aura 2, Haunting Voice 2, Bright 
  Aura 2, Enlightened Aura 2 
  BINDINGS:  Awe of the Queen of the Golden Wood 10
  MAGIC: Yheran Cult Lore 6; Folk Lore 8: Hex, Curse, Incantation of 
  Binding, Incantation of Seeing, Incantation of Warding, Purification 
  Ritual, Tapping Ritual; Star Lore 6: Reading Ritual
  INVOCATIONS:  None
  WEAPONS:  None (standard Spirit attack)
  ARMOR:  None, though can only be harmed by enchanted weapons 
  when manifesting in corporeal form, or by magic 
  ENC: --
  MOVE:  (Spirit) 38 (Run x2: 76) 
  NOTES:  * The values listed here are the maximum possible during 
  a physical manifestation.  Faerie spirits will rarely manifest more than 
  an APP score, however.  Hessat is usually within ten to fifteen feet of 
  Avaren, and will often talk to her.
  P FIOWYD, SON OF hEKTOR (SL 1) of the Lineages of 
  Cilad and the Wyvern King, born under the Sign of the Sun Bull
  APP 1        STR 3     STAM 3     DEX 4       TECh 1   BODY 12 
  PER 2 (1)    WILL 2      MEM 1      IMAG 2      REAS 2    MIND 9
  PRE 4        CONV 1     COUR 2    EMP 0 (–1)   WIS 2     SPIRIT 9
  SKILLS:  Speak Middle Tongue 1, Awareness 1, Evade 1
  GIFTS:  Iron Body 1, Warlike Visage 1
  BINDINGS:  Pollution d3+2, Cruelty 1
  MAGIC:  None
  INVOCATIONS:  None
  WEAPONS:  Hand-to-Hand 0: Fist –5 Impact 
  ARMOR: Simple Clothing: Overall: 1/1/1, Exposed: Head, Face, 
  Neck, Hands, Feet 0/0/0
  ITEMS OF NOTE: +6 jet horn amulet (Ward vs. spirits, ghosts), +6 
  malachite amulet (vs. hexes, curses, evil eye), small animal bone locus for 
  Guardian spirit (Oteod)
  ENC:  3 lbs weight.  ENC 0
  MOVE:  12 (Run 24)
  Notes:  Only Avaren knows that five-year old Fiowyd was born under 
  both the Great Star and the Conqueror Star, and has the blood of the 
  
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  NPCPack
  Wyvern King running through him (courtesy of his mother, for the 
  Woats are largely what is left of his line outside the hills of the Manon 
  Mole).  Avaren has detected his cruel streak, and will do her best to 
  remove it from him over time.  It’ll be a decade or more for him to 
  mature, but in time he could make a formidable King of Erid Dania.
  P OTEOD, Guardian Faerie Spirit of the Golden Wood for 
  Fiowyd
  APP 8*    STR 7*     STAM 5*    DEX 7*     TECh 8*    BODY --
  PER 6     WILL 8      MEM 8      IMAG 7     REAS 6     MIND 35
  PRE 9     CONV 7    COUR 6    EMP 7     WIS 9      SPIRIT 38
  SKILLS:  Speak Faerie Tongue 8, Speak Old Éduinan 7, Speak Old 
  Emmetic 6, Awareness 6, Local Expert (Court of the Golden Wood) 
  4, Etiquette (Court of the Golden Wood) 6, Inquiry 4, Intrigue 4, 
  Persuasion 4, Seduction 4, Wardrobe & Style (Court of the Golden 
  Wood) 6, Stealth 4, Dancing (Court of the Golden Wood) 6, 
  Musicianship 4, Singing 4, Storytelling 4, Craftwork 4, Heraldry 4, 
  Letters 4, Ancient History 6, Navigation 4, Evade 4
  GIFTS:  Animal Mask 2, Enchanted Aura 2, Haunting Voice 2, Bright 
  Aura 2, Enlightened Aura 2 
  BINDINGS:  Awe (Queen of the Golden Wood) 10
  MAGIC:  Yheran Cult Lore 6; Folk Lore 8: Hex, Curse, Incantation of 
  Binding, Incantation of Seeing, Incantation of Warding, Purification 
  Ritual, Tapping Ritual; Star Lore 6: Reading Ritual 
  INVOCATIONS:  None
  WEAPONS:  None (standard Spirit attack)
  ARMOR:  None, though can only be harmed by enchanted weapons 
  when manifesting in corporeal form, or by magic 
  ENC: --
  MOVE:  (Spirit) 38 (Run x2: 76) 
  NOTES:  * The values listed here are the maximum possible during 
  a physical manifestation.  Faerie spirits will rarely manifest more than 
  an APP score, however.  Oteod quite enjoys being the Guardian of a 
  human child, having never done something like it before.  He’s rarely 
  more than ten feet away from Fiowyd.
  CRITTERS
  & CREEPY-CRAWLIES
  P TYPICAL GRAY WOLF, born under the Sign of the 
  Sphinx
  APP 5    STR 8     STAM 7    DEX 6     TECh 1   BODY 27 
  PER 8    WILL 5     MEM 3     IMAG 4    INST 4    MIND 24
  PRE 7    CONV 8   COUR 8    EMP 1     WIS 5     SPIRIT 29
  SKILLS:  Feral Tongue 3, Awareness 8, Track 4, Follow 4, Athletics 3, 
  Stealth 4, Evade 3
  GIFTS:  Ghost Mask 2, Dreadful Howl 2
  BINDINGS:  Fear humans 2
  WEAPONS:  Hand-to-Hand 6: Bite +2 Puncture
  hIT LOCATION TABLE:  Four-legged Animal
  ARMOR:  Fur: Overall 3/2/2
  ENC:  0
  MOVE:  30 (Run x4: 120)
  P LARGE NASTY GRAY WOLF, born under the Sign of the 
  Sun Bull and with a red stag omen
  APP 5    STR 10    STAM 8    DEX 5     TECh 1   BODY 29 
  PER 7    WILL 5     MEM 3     IMAG 4    INST 3    MIND 22
  PRE 8    CONV 8   COUR 9    EMP 2     WIS 4     SPIRIT 31
  SKILLS:  Feral Tongue 3, Awareness 10, Track 8, Follow 4, Athletics 5, 
  Stealth 6, Evade 6
  GIFTS:  Ghost Mask 3, Dreadful Howl 5
  BINDINGS:  None
  WEAPONS:  Hand-to-Hand 8: Bite +4 Puncture
  hIT LOCATION TABLE:  Four-legged Animal
  ARMOR:  Fur: Overall 3/2/2
  ENC:  0
  MOVE:  30 (Run x4: 120)
  P hUNGRY WYVERN
  APP 5    STR 8     STAM 8    DEX 8     TECh 2   BODY 31 
  PER 10    WILL 6     MEM 5     IMAG 5    INST 5    MIND 31
  PRE 10    CONV 6   COUR 7    EMP 3     WIS 6     SPIRIT 32
  SKILLS:  Feral Tongue 5, Awareness 8, Follow 5, Track 4, Stealth 7, 
  Foraging 6, Evade 8
  GIFTS:  Second Sight 4, Terrifying Mask 7
  BINDINGS:  None
  WEAPONS: Hand-to-Hand 9: Bite +4 Cut or +4 Puncture, Rear Claws 
  +6 Cut, Tail Stinger +6 Puncture plus poison Level 9
  hIT LOCATION TABLE:  Wyverns
  ARMOR:  Scales:  Overall 8/6/8, Weak (Belly) 6/4/6
  ENC:  0  [STR x4 for ENC determination]
  MOVE:  30 (Run x2: 60; Fly: Soaring/Gliding x3: 90, Active x6: 180, 
  Dive x10: 300)
  NOTES:    The Wyvern’s tail stinger delivers a poison with strength Level 
  equal to the Wyvern’s STR (8), doing damage to the Body by the round 
  for a number of rounds equal to the Wyvern’s STAM (8), or until an 
  antidote has been introduced that lowers its effectiveness.
    
  BUMPS 
  IN THE NIGHT
  P GAYLEDROS, Faerie Spirit of the Sable Wood, born under 
  the Sign of the Sphinx
  APP 9*  STR 7*   STAM 7*   DEX 4*   TECh 8*  BODY --
  PER 8    WILL 9    MEM 9     IMAG 7    REAS 6     MIND 39
  PRE 9    CONV 7   COUR 7    EMP 4 (2) WIS 8      SPIRIT 35
  SKILLS:  Speak Faerie Tongue 9, Speak Old Éduinan 7, Speak Old 
  Emmetic 6, Awareness 7, Stealth 4, Etiquette (Sable Court) 6, Inquiry 4, 
  Intrigue 4, Persuasion 4, Seduction 4, Wardrobe & Style (Sable Court) 
  6, Dancing (Sable Court) 6, Musicianship 4, Singing 4, Storytelling 4, 
  Craftwork 4, Heraldry 4, Letters 4 (Ancient History 6), Local Expert 
  (Sable Court) 4, Navigation 4, and Evade 5
  GIFTS:  Animal Mask 2, Enchanted Aura 2, Haunting Voice 3, Cryptic 
  Mask 3, Dreadful Voice 4, Dreadful Visage 4 
  BINDINGS:  Hate mortals 3, Cruelty 2
  MAGIC: Cult Lore 6; Folk Lore 9: Hex, Curse, Incantation of Binding, 
  Incantation of Seeing, Incantation of Warding, Purification Ritual, 
  Tapping Ritual, Incantation of Making; Star Lore 6: Star Reading 
  Ritual
  INVOCATIONS:  None
  WEAPONS:  standard Spirit attack; Spirit Sword +3
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  AdventuresintheKnownWorld
  NPCPack
  ARMOR:  Spirit armor: 3, can only be harmed by enchanted weapons 
  when manifesting in corporeal form, or by magic 
  ITEMS OF NOTE:  Labiran Ward Rune Level 5 (Ward vs. magic, 
  spirits, ghosts)
  ENC: --
  MOVE:  (Spirit) 35 (Run x2: 70) 
  NOTES:  Gayledros is an example of a malevolent Faerie Spirit of the 
  Sable Wood; he and others of his ilk can be encoutnered either in the 
  Otherworld or visiting the Known World to prey on humans.  He isn’t 
  above striking a bargain with a mortal, however, if there is something to 
  be gained from it.
  P hIERDRING, Faerie Spirit of the Court of the Drowned 
  Wood, born under the Sign of the Dragon and ill-omened by a 
  Great Shadow on the Moon
  APP 13*   STR 7*    STAM 5*     DEX 4*    TECh 8*   BODY -- 
  PER 5    WILL 7     MEM 10     IMAG 8    REAS 6    MIND 34
  PRE 13    CONV 7   COUR 5     EMP 4     WIS 8     SPIRIT 37
  SKILLS:  Speak Faerie Tongue 10, Speak Old Éduinan 8, Speak Old 
  Emmetic 6, Awareness 6, Stealth 4, Etiquette (Court of the Drowned 
  Wood) 7, Inquiry 4, Intrigue 4, Persuasion 4, Seduction 4, Wardrobe & 
  Style (Court of the Drowned Wood) 6, Dancing (Court of the Drowned 
  Wood) 6, Musicianship 4, Singing 4, Storytelling 4, Craftwork 4, 
  Heraldry 4, Letters 8 (Ancient History 7), Local Expert (Court of the 
  Drowned Wood) 5, Navigation 5, and Evade 4
  GIFTS:  Animal Mask 2, Enchanted Aura 2, Haunting Voice 2, Chaotic 
  Aura 4, Aura of Madness 5, Ghost Mask 5 
  BINDINGS:  Hate mortals 6, Hate other Faeries 5
  MAGIC:  Cult Lore 6; Folk Lore 6; Occult Lore 9: Hex, Curse, 
  Incantation of Seeing, Incantation of Sending, Incantation of Warding, 
  Guardian Ritual, Purification Ritual, Summoning Ritual, Tapping Ritual; 
  Star Lore 6: Star Reading Ritual
  INVOCATIONS:  None
  WEAPONS:  standard Spirit attack, Spirit Sword +4
  ARMOR:  Spirit armor: 4, can only be harmed by enchanted weapons 
  when manifesting in corporeal form, or by magic 
  ITEMS OF NOTE:  Labiran Ward Rune Level 6 (Ward vs. magic, 
  spirits, ghosts)
  ENC: --
  MOVE:  (Spirit) 37 (Run x2: 74) 
  NOTES:  Hierdring is an example of a dangerous and hareful Faerie 
  Spirit of the Drowned Wood.  Running into her or other representatives 
  of the Court of the Drowned Wood is relatively rare.  Hierdring usually 
  has a couple of bound water elemental guardians if she is encountered in 
  the Material World.
  P Guardian 3-cubic yard Water Elemental 
  APP 1    STR 6      STAM 3    DEX 5     TECh 3   BODY 
  PER 5    WILL 6      MEM 3     IMAG 1    REAS 3    MIND 16
  PRE 3    CONV 10   COUR 9   EMP 1     WIS 1     SPIRIT 20
  SKILLS:  Awareness 5, Evade 4 
  GIFTS:  Many Tongues 3
  BINDINGS:  Fear fire 5 
  WEAPONS:  Hand-to-Hand 4: Grab damage: special
  hIT LOCATION TABLE:  n/a
  ARMOR:  None:  Overall 0/0/0 but can only be harmed by enchanted 
  weapons or by magic 
  ENC:  0
  MOVE:  14 (Run x2: 28)
  NOTES:  A water elemental’s primary attack is through enveloping or 
  grappling with its target.  The target is enveloped by water and begins 
  drowning.  This continues until the target escapes or the elemental is 
  destroyed or banished.  
  P A NIGhTMARE ABOUT BEING TRAPPED
  PER 6    WILL 8     MEM 6     IMAG 7    INST 5*    MIND 32
  BINDINGS:  Despair 8  
  MOVE:  Dream 32 (Run x2: 64)
  NOTES:  This is a strong Nightmare produced by someone at their 
  wit’s end, unable to find a way out of their current predicament in life.  
  If you are possessed by this Nightmare, your sleeping hours are filled 
  with nightmares of being trapped, hemmed in, rendered impotent and 
  incapable. This is a strong Nightmare, and it will have to be exorcised 
  for a dreamer to be rid of it.
  P A BARROW WIGhT from a Knight’s Grave
  APP 1    STR 10    STAM 7    DEX 5     TECh 5     BODY 28 
  PER 6     WILL 6      MEM 5       IMAG 5    REAS 2     MIND 25
  PRE 7     CONV 5    COUR 5     EMP 5     WIS 6      SPIRIT 12*
  SKILLS:  Speak Middle Tongue 6, Awareness 2, Persuasion 4, Local 
  Expert (Erid Dania) 3, Etiquette (Danian) 4, Wardrobe & Style 
  (Danian) 4, Seduction 2, Leadership 2, House Keeping 4, Intrigue 3, 
  Housework 3, Craftwork 2, Clothwork 1, Perfumery 1, Divine King 
  Cult Lore 2, Evade 2
  GIFTS:  Ghost Mask 6 at no cost, Charismatic Mask 1
  BINDINGS:  Hate the living 6, Hate Lady Hellena 5, Fury at Lord 
  Griffias 5, Grief 5, 
  WEAPONS:  Hand-to-Hand 6: Claw +1 Cut plus Spirit drain
  ARMOR:  Grave Clothes: Overall: 2/2/2, Exposed: Head, Face, Hands 
  0/0/0
  ITEMS OF NOTE:  silver jewelry worth 20s
  ENC:  10 lbs weight.  ENC 0
  MOVE:  28 (Run 56)
  NOTES:  * This is the current level of its Spirit; a wight loses one point 
  of Spirit every day as its body and the Material World both seek to reject 
  it.  If a wight is reduced to 0 Spirit points due to the passage of time or 
  injury, then it falls unconscious (and at –Spirit, it is destroyed utterly, 
  just like the living).
   
  This Wight was created when the body of a recently deceased 
  knight was possessed by the Ghost of a greiving and angry Lady named 
  Sadha, who had been betrayed to her death by her adulterous husband. 
  The Wight can be encountered within the knight’s grave, or perhaps as 
  the commanded puppet of an Occult Magician.
  P A GhOST of a highland Brigand
  APP 6*    STR 6*     STAM 6*    DEX 4*     TECh 5*    BODY --
  PER 6     WILL 4      MEM 5      IMAG 5     REAS 5     MIND 25
  PRE 6     CONV 6    COUR 6    EMP 4     WIS 5      SPIRIT 27
  SKILLS:  Speak Middle Tongue 5, Awareness 3, Persuasion 3, Athletics 
  3, Local Expert (Daradja) 2, Etiquette (Daradjan) 2, Wardrobe & Style 
  (Daradjan) 2, Stealth 4, Disguise 2, Campaigning 4, Navigation 3, Folk 
  Lore 2, Yheran Cult Lore 2, Evade 4
  GIFTS:  Ghost Mask 6 at no cost, Evil Eye 6, Berserkir Ekstasis 2 
  BINDINGS:  Guilt 5, Hate (rival brigand band) 2
  WEAPONS:  None (standard Spirit attack of Spirit drain followed by 
  Possession)
  ARMOR:  None, but can only be harmed by enchanted weapons when 
  manifesting in corporeal form, or by magic 
  
  0AdventuresintheKnownWorld
  NPCPack
  © 2005 Archaia Studios Press.  Permission granted to duplicate for personal use only.
  ENC: --
  MOVE:  Spirit 27 (Run x3: 81); may enter the Otherworld at will
  NOTES:  This is the Ghost of a Daradjan Brigand, who died of a 
  bleeding arrow wound during a botched raid on some nearby settlement. 
  He stumbled away and his comrades could not find him in the aftermath 
  of their pillaging, and so he was never buried; his locus is his dead and 
  decaying corpse, hidden in a nearby glen.  
  P A TYPICAL GhÚL 
  APP 1    STR 7     STAM 7    DEX 5     TECh 5   BODY 18* 
  PER 7    WILL 5    MEM 5     IMAG 2    REAS 2    MIND 26
  PRE 6    CONV 5   COUR 5   EMP 0    WIS 4     SPIRIT 26
  SKILLS:  Speak Middle Tongue 5, Awareness 2, Persuasion 3, Athletics 
  2, Local Expert (Erid Dania) 2, Local Expert (Dain Dania) 2, Etiquette 
  (Danian) 2, Wardrobe & Style (Danian) 2, Commerce 3, Navigation 2, 
  Streetwise 2, Evade 2
  GIFTS:  Ghost Mask 4 
  BINDINGS:  Hate the living 6, Greed 4 (dormant)
  MAGIC: Occult Lore 5: Incantation of Seeing, Invocation, Offering 
  Ritual, Sacrifice Ritual, Tapping Ritual
  INVOCATIONS:  None
  WEAPONS: Hand-to-Hand 6: Bite –4 Puncture plus poison Level 8 or 
  –4 Cut plus swallow, Claw –2 Cut
  ARMOR:  None: Overall 0/0/0, but can only be harmed by enchanted 
  weapons.  
  ITEMS OF NOTE:  +2 ruby ring (vs. disease, hexes, curses, the evil 
  eye)
  ENC:  5 lbs ruined clothing.  ENC Binding Level 0
  MOVE:  20* (Run x2: 40)
  NOTES:  *This Body score reflects the Ghúl’s current stores of Body.   
  Remember that a Ghúl’s Move score is dependent on the amount of 
  Body points they have currently consumed, up to a maximum equal to 
  their Physical Characteristics total (plus their Athletics score); thus, this 
  Ghúl begins at 18 Body and a Move of 20, but that may go up or down, 
  depending on its injuries and its ability to feed.
   
  This Ghúl is a Danian merchant who became involved in 
  Occult practices and chose to become a Ghúl rather than face life in the 
  Six Hells or the ephemeral life of a Ghost.  Ghúls are rarely encountered 
  alone, almost always operating in small packs.
  P A MORE DANGEROUS GhÚL  
  APP 1       STR 10     STAM 8     DEX 7      TECh 5    BODY 63* 
  PER 6 (5)   WILL 6      MEM 5      IMAG 1     REAS 2     MIND 20
  PRE 6       CONV 6    COUR 7    EMP 0(-1)   WIS 4      SPIRIT 23
  SKILLS:  Speak Maelite 5, Speak Middle Tongue 4, Awareness 6, 
  Persuasion 3, Athletics 4, Local Expert (Uthed Dania) 3, Etiquette 
  (Uthed Dania) 3, Wardrobe & Style (Uthed Dania) 3, Seduction 2, 
  Riding 6, Campaigning 3, Heraldry 4, Divine King Cult Lore 2, Armor 
  Training 6, Evade 8
  GIFTS:  Ghost Mask 5, Courageous Aura 2, Veteran 2
  BINDINGS:  Hate the living 6, Cruelty 1
  MAGIC: Occult Lore 5: Incantation of Seeing, Invocation, Offering 
  Ritual, Sacrifice Ritual, Tapping Ritual
  INVOCATIONS:  None
  WEAPONS: Hand-to-Hand 9: Bite +0 Puncture plus poison Level 8 or 
  +0 Cut plus swallow, Claw +2 Cut;  Melee 6: Dagger +6 Cut, Sword 4: 
  Sword of War +8 Cut or +6 Puncture
  ARMOR:  decrepit heavy Irregular harness: Overall: 6/3/4, Exposed: 
  Face, Hands 0/0/0, Weak: Legs, Feet (leather boots) 3/1/2 -- and can 
  only be harmed by enchanted weapons.  
  ENC:  45 lbs weight.  ENC 0
  MOVE:  35* (Run 70)
   
  NOTES:  * This Body score reflects the Ghúl’s current stores of Body.   
  Remember that a Ghúl’s Move score is dependent on the amount of 
  Body points they have currently consumed, up to a maximum equal 
  to their Physical Characteristics total (plus their Athletics score); thus, 
  while this Ghúl begins at 63 Body, its Move is currently capped at 35 (its 
  Physical Characteristics plus Athletics 4), but should its Body score be 
  reduced below 31 then it will begin to lose its Move score as usual.
   
  This Ghúl was a veteran Knight of old Uthed Dania before 
  becoming enthralled by dark, Occult forces; it still retains some of its 
  warrior training and instincts, and therefore still bundles itself in armor 
  and wields an old and treasured weapon.  Ghúls such as this sometimes 
  come across the walls and mountains from Lost Uthedmael, particularly 
  in Black Seasons, and can be found leading packs of other Ghúls or in 
  the service of dark Cults.
  E
  
SOURCE: textdata/thevault/Artesia/Artesia The Witchs Price NPC Pack.pdf