TEXT: Tyranny of Dragons: Phlan 
   
   
   
  Season 1 Narrative 
   
  Built in 367 DR, PHLAN represents the perseverance of humans and their tenacity to bring civilization to the savage 
  wilderness. Since its founding, it has been razed repeatedly by inhuman creatures from the north but continually rose, 
  like the phoenix, from the ashes of its own destruction. The city’s ruler, LORD PROTECTOR ANIVAR DAORAN is dead, 
  and the city in disorder. The Lord Reagent, KNIGHT COMMANDER ECTOR BRAHMS, and greedy NOBLE HOUSES and 
  LABOR GUILDS vie for control of the city. From the shadows, the WELCOMERS--a criminal organization turned 
  vigilante group--work against them and for their trouble, are hunted by the remnants of the KNIGHTS OF THE BLACK 
  FIST, the militia that struggles in vain to keep the city's peace. 
    Phlan has grown rich from trade with the untamed wilds to the north of the MOONSEA. Those seeking their fortunes 
  flock to Phlan before adventuring out into the enchanted QUIVERING FOREST, the mysterious SORCERER'S ISLE, and 
  the orc, goblin and dragon-infested DRAGONSPINE MOUNTAINS. But even the city itself has its share of dangers and 
  secrets. Deep beneath the city, the POOL OF RADIANCE lies dormant; at least for now. The CULT OF THE DRAGON and 
  their allies, the RED WIZARDS have sent agents far and wide in search of the DRAGON MASKS and other resources to 
  assist them in their agenda. And somewhere within Phlan, the depths of the sleeping Pool, and the surrounding 
  wilderness, the Cult may find just what it is that they need. 
   
  The Setting for Season 1 of D&D Adventurers League Expeditions 
   
  by Travis Woodall 
   
   
   
   
   
   
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  Season 1 Narrative – Phlan 
   
  2 
  Tyranny of 
  Dragons: Phlan 
   
  Glossary 
   CULT OF THE DRAGON:  Covert and secretive, the 
  cult was once devoted to the creation and 
  proliferation of dracoliches, but now seeks to free 
  Tiamat from her imprisonment in the Nine Hells. 
  Unfortunately for them, this shift in ideals has 
  created rifts from within. 
   DRAGON MASKS:  Five ancient masks cast in the 
  likeness of each of the five types of chromatic 
  dragons which the Cult of the Dragon believes will 
  grant unto them the power to free Tiamat from her 
  infernal prison. 
   DRAGONSPINE MOUNTAINS:  The peaks of this 
  mountain range to the west is populated by red and 
  white dragons while goblins, orcs and other 
  inhuman creatures dwell in the lowlands and 
  valleys. 
   KNIGHT COMMANDER ECTOR BRAHMS:  Now 
  acting as the Lord Reagent of Phlan, Ector Brahms is 
  an stoic, merciless man who is beginning to show 
  the stresses of the burden of leadership. 
   KNIGHTS OF THE BLACK FIST:  During this period 
  of martial law, the Black Fist act as judge, jury and 
  executioner, but is not above a little bribery, 
  provided Lord Reagent Ector Brahms does not find 
  out. 
   LABOR GUILDS:  The constant construction in 
  Phlan has made the four most powerful guilds of 
  Phlan (the Stonewrights, the Carpenters, the 
  Ironhanded, and the Merchants) a political force of 
  their own and they desire control over the city’s 
  sizeable coffers. 
   LORD PROTECTOR ANIVAR DAORAN:  The now-
  deceased grandson of the conqueror of Phlan was a 
  pampered, corrupt ruler whose contempt for his 
  subjects was seconded only by the responsibilities of 
  his rule.  
   MOONSEA:  This region in North Faerûn is a wild 
  frontier, dominated by a large sea and until 
  relatively recently, the Zhentarim. 
   NOBLE HOUSES:  Though few, the remaining 
  noble houses see opportunity in the chaos following 
  the Lord Protector’s death and seek to establish 
  control of the trade routes that once brought riches 
  and influence to the city. 
   PHLAN:  This frontier city has been destroyed and 
  rebuilt more times than can be remembered, but has 
  left its people tough and determined. 
   POOL OF RADIANCE:  An open wound in the 
  Weave, the Pool of Radiance was a powerful, but 
  dangerous, font of raw magic. 
   QUIVERING FOREST:  Planted by elves as 
  protection against the ogres of Thar, the enchanted 
  forest is populated by wild elves and other fey 
  creatures. 
   RED WIZARDS:  Ruled by the lich Szass Tam, this 
  organization of is peopled with wizards, 
  demonologists and slavers. 
   SORCERER’S ISLE:  This small island in the 
  Stojanow River was the home to Yarash, a mad 
  wizard who filled the river with mutated creatures; 
  the detritus of his insane experiments. 
   WELCOMERS:  The city’s thieves’ guild once 
  preyed on visitors and well-to-dos but now lashes 
  out at the Black Fist and any others who might try to 
  eradicate them. 
  Themes 
  Each adventure must be attached to one or both of 
  the themes below.  
   A Struggle for Peace (Phlan). Control of the city 
  by day is in the hands of the corrupt and merciless 
  Black Fist, but by night, a pitched battle between 
  the establishment and the undesirable elements of 
  society commences. The Harpers wish to clean the 
  corruption from the establishment, the Lords’ 
  Alliance supports stability or finding a 
  compromise amongst the establishment and the 
  criminals, the Emerald Enclave wants a more 
  representative assembly to govern, the Order of 
  the Gauntlet wants to protect the civilians caught 
  in the machinations of the conflict, and the 
  Zhentarim want to bring the Welcomers into their 
  sphere of influence.  
   Race for Power (Storyline). The Cult of the 
  Dragon sees the Pool of Radiance as the key to 
  obtaining dominance in the region, believing they 
  can harness the magic of the Pool. First however, 
  they know they must find a way to interact with 
  the Pool without succumbing to its maddening 
  qualities. While they search for those answers, all 
  the factions seek to stop them from attaining this 
  knowledge and accessing the Pool’s gifts.  
   
   
  
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  Season 1 Narrative – Phlan 
   
  3 
  Phlan 
  Themes:   Corruption, Martial Law 
  Population: 18,000 (plus 2,000 in outlying farms 
  and homesteads) 
  The Beginnings 
  Phlan was founded in 367 DR, about ten years after 
  Northkeep was established. However, whereas 
  Northkeep was destroyed and ultimately sunk into 
  the sea, Phlan was merely leveled. The residents of 
  Phlan simply brushed themselves off and rebuilt. 
  This would be a recurring theme with Phlan. More 
  often than not, new construction would be 
  performed atop old. This was the unfortunate effect 
  of a number of sinkholes and collapsed structures, 
  but more than one hidden chamber has been 
  discovered in the ruins of Old Phlan; sometimes with 
  buried riches and sometimes with things of a more 
  wicked disposition. 
  Recent History 
  In 1306 DR, a dragon invasion known as the Dragon 
  Run swept out of the Moonsea North and fell upon 
  Phlan. Due in part to the Moonsea war, none of the 
  other Moonsea cities came to Phlan’s aid. As a result, 
  Phlan was once again laid to waste. As always, Phlan 
  rebuilt. 
   Decades prior to this, an entity known as 
  Tyranthraxus corrupted and possessed a bronze 
  dragon named Srossar after convincing it to bathe in 
  a Pool of Radiance buried beneath the ruins of Castle 
  Valjevo.. Tyranthraxus would later be discovered 
  and subsequently defeated by a group of 
  adventurers. Tyranthraxus, in his flight, turned the 
  Pool of Radiance into a pool of non-magical water. 
   After the defeat of Tyranthraxus, work began on 
  rebuilding Phlan. Progress was slow, but steady. 
  Phlan would know over ten years of peace before 
  the Flight of Dragons in 1356 DR. In the ensuing 
  attacks, Phlan was decimated and its ruins occupied 
  by a great wyrm. The wyrm was later slain and the 
  city reclaimed by Zhentil Keep in 1375 DR, and 
  within half a decade, the city’s previous system of 
  rule was replaced by the tyranny of Zhentarim 
  Hatemaster Cvaal Daoran. Daoran’s ascension as the 
  Lord Protector of Phlan may have saved the city, 
  however. During the Shadowbane War of 1383 DR, 
  Daoran’s alliance with fey from the Quivering Forest 
  spared it from the fate of Zhentil Keep; which, along 
  with the nearby Citadel of the Raven, would be 
  ultimately destroyed by the Netherese. 
   
   In 1480 DR, barbarian attacks in the north led to 
  an influx of refugees into Phlan. By then, Lord 
  Protector Daoran’s grandson, Anivar Daoran, had 
  inherited the Cinnabar Throne. Lord Protector 
  Anivar Daoran was a cowardly and pampered noble, 
  and a paranoid and ineffective ruler; his concern for 
  the responsibilities of his rule was only slightly less 
  than that for his subjects. 
  Phlan Today 
  In 1488 DR, Lord Protector Anivar Daoran died 
  unexpectedly in what, for all intents and purposes 
  seemed nothing more than a construction accident 
  during renovations on Castle Valjevo. The Lord 
  Protector left no heir, so Knight Commander Ector 
  Brahms was declared the Lord Regent of the 
  Cinnabar Throne. The Knight Commander’s grasp on 
  the throne is tenuous at best, however. The Lord 
  Regent still acts as the Knight Commander of the 
  shrinking Black Fist and has declared martial law 
  upon the city. 
   For now, the citizens are kept in line if by nothing 
  but fear. The chaos is barely contained by the 
  diminishing forces of the Black Watch. Shortly after 
  Daoran’s death, the Lyceum of the Black Lord was 
  looted and burned. A blackened husk remains, and 
  was rededicated and is currently being renovated by 
  an up-and-coming lay cleric of Lathander. She does 
  what she is able to provide a place of solace and 
  refuge from the tumultuous city. 
   Trade has all but stopped in Phlan. The guilds now 
  vie for control over the city to compensate for their 
  lost incomes. Wages have plummeted, prices of 
  goods and services have skyrocketed, and worst of 
  all—construction has stopped. The Welcomers have 
  shifted their goals, and now lash out against the 
  guilds who, in their greed, have abandoned the 
  citizenry. In turn, they have been declared outlaws 
  by the Black Fist, and any person with a missing ear 
  is imprisoned, tried and hung. Each day, more 
  bodies swing from the Stojanow Gate. 
   Phlan is a lawless, shabby remnant of what it once 
  stood for. For over a millennia it has endured 
  decimation at the hands of its enemies; it is 
  decidedly ironic that it now stands on the brink of 
  ruin by its own hand. 
   
   
  
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  Season 1 Narrative – Phlan 
   
  4 
  Organizations 
  The following are Phlan-specific organizations that 
  possess a noticeable degree of influence in the city, 
  along with the names and brief descriptions of 
  noteworthy NPCs. 
  The Labor Guilds 
  One of the benefits of being a guild of laborers in 
  Phlan is that the constant construction means plenty 
  of work. And work means money. And as everyone 
  knows, money is power. And power the guilds have 
  in spades. They use their influence to pad their 
  organization’s coffers. While the guilds as a whole 
  work together to increase their collective foothold in 
  Phlan, each of the guilds has their own individual 
  wants and aspirations. 
   Bardin Klen:  Male dwarf, The Stonewrights 
   Ishin Sorba:  Female half-elf, The Carpenters 
   Filpin Ironmitt:  Male gnome, The Ironhands 
   Bronze Yorik:  Male human, The Merchants 
  The Black Fist 
  Heraldry:  A field of green with a black clenched, 
  gauntleted fist. 
  Location:  The Stojanow Gate 
  Commanded by the Ector Brahms, the Lord Regent 
  of Phlan, the remnants of the Black Fist are charged 
  with maintaining order and discipline in Phlan; a 
  task they are not succeeding at. In the void of the 
  leadership of the Cinnabar Throne, the Knights of 
  the Black Fist have been empowered to act as judge, 
  jury and executioner of the Lord Regent’s will. They 
  dispense justice quickly and harshly and are both 
  feared and reviled by the citizenry of Phlan. The 
  lower ranks of the order are rife with corruption 
  and the acceptance of bribes is common place. While 
  rooted in the clergy of Bane, the Black Fist severed 
  all formal ties decades ago; they still pay lip service, 
  however. 
   Lord Reagent Ector Brahms (ECK-tore BRAMM):  
  The Lord Reagent has served as the Knight 
  Commander of the Black Fist for the last two 
  Lords Protector; both of whom died suspiciously. 
  He is a stubbornly-honorable, coarse, and stoic 
  man and the burden of leadership weighs heavily 
  on his shoulders. He is 64 years old with a 
  meticulously groomed beard and long, grey hair 
  which he wears in a ponytail. He is seldom seen in 
  public not wearing his badge of office, an 
  enchanted suit of black-enameled full plate armor, 
  and the full-length crimson cape indicative of his 
  position as the Lord Reagent of the Cinnabar 
  Throne. He deals with reports of bribery harshly; 
  and a guardsman seldom survives more than one 
  verifiable complaint. 
   Knight Lieutenant Cron Bolver (KRONE BOWL-
  vurr):  While still young, Lieutenant Bolver is a 
  formidable leader. He is a charismatic half-elf and 
  inspires confidence in his underlings. However, he 
  is used to the trappings of wealth and knows that 
  his position is an excellent means of getting rich. 
  He is charged with the daily operation of the Black 
  Fist and works from his well-appointed quarters 
  within the Stojanow Gate. Lt Bolver’s brown hair 
  is typically tousled (which adds to his rakish 
  charm), and he is clean shaven. He usually wears a 
  suit of black-enameled chainmail under a black 
  tunic, slashed with silver. 
   Typical Black Fist Guardsman:  The racial 
  demographic of the Black Fist is diverse with a 
  majority of the members being human, dwarves 
  or half-elves; while there are a few elves, half-orcs 
  and halflings, they are fairly uncommon. Most 
  wear a suit of scale armor with a half-helm--
  enameled black--and carry a sword, a truncheon 
  and a kite shield emblazoned with the heraldry of 
  the Black Fist. Most guardsmen abuse their 
  authority and accept bribes without hesitation. 
  The Welcomers 
  In previous years, the Welcomers were a band of 
  simple thieves who preyed on the good fortune of 
  those who visited Phlan.  Because they frequently 
  assisted in defending the city, they were allowed to 
  exist openly, and the members identified themselves 
  by cutting off their left ear. With the death of the 
  Lord Protector and the turmoil that has followed, 
  the Lord Reagent has declared open season on the 
  Welcomers and his Black Fist hunts them 
  mercilessly. Now the Welcomers act from the 
  shadows and lash out against their oppressors and 
  those who would deny them their due; guards or 
  guildsmen alike. 
   Xaxy Freyn (ZAH-zee FRAY-n):  A wickedly-smart 
  female half-drow who values money above all 
  else. The guild itself owes its survival to her 
  adaptability and cunning. While she is personable 
  and likeable, she is also manipulative and is able 
  to play on the wants and desires of others with 
  unrivaled skill. 
   Sralin Gorl (SHRAY-lin GORE-ull):  Sralin is a 
  middle-aged human male with blonde hair and 
  brown eyes though—being an accomplished 
  illusionist—he frequently disguises himself using 
  magic. While he plays the role of friendly advisor 
  
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  Season 1 Narrative – Phlan 
   
  5 
  to Xaxy, he secretly plans on killing Xaxy and 
  assuming control of the Welcomers for himself. 
   Typical Welcomer:  The Welcomers run a number 
  of rackets, from protection, housebreaking, 
  laundering and assassination. Because of this, 
  their membership runs the gamut. Thugs, 
  cutpurses, burglars and cold blooded murderers 
  bear the title. And due to the Lord Reagent’s 
  crusade to eradicate the guild, the Welcomers 
  have become masters at escaping scrutiny. 
  The Quiet Faithful of Lathander 
  Location:  The Ruined Lyceum 
  Previously housed in the comparatively small shrine 
  to Lathander in New Phlan, Peony now resides in 
  what was formerly the Lyceum of the Black Lord. In 
  the chaos that immediately followed the Lord 
  Protector’s death, the Lyceum was looted, its clergy 
  slain and the temple burned. The Lyceum is still 
  little more than a charred ruin, but has sufficient 
  space to house nearly a hundred people 
  comfortably. 
   Peony Loamsdown (PAY-oh-nee LOHMS-down):  
  Peony is a young and relatively inexperienced 
  short, female halfling with a sunny disposition 
  that matches her short-cropped yellow-blonde 
  hair and blue eyes. She simply showed up at the 
  Lord Reagent’s door one day and asked for 
  permission to occupy the ruined Lyceum. When 
  he refused, she went ahead and did it anyway. She 
  had already taken in more than a dozen people by 
  the time the Black Fist had arrived to remove her 
  from the premises, so the Lord Reagent granted 
  her request. Though she will never admit to such, 
  she is a lay devotee of Lathander; devoid of any 
  particular power save for her own wiles, charms, 
  and skills as a healer. Unbeknownst to her, 
  Lathander has returned to Faerûn and in time, her 
  abilities will truly blossom. When that happens, 
  the clerics of Amaunator that reside within the 
  town are likely to disapprove. 
   Roag (ROHG):  Previously an adventurer by trade, 
  Roag credits Peony with saving his life. Because of 
  this, he has sworn his life to protect her; a job 
  made difficult by her naivety and tendency to 
  underestimate the dishonesty and treachery of 
  others. He is large--even by half-orc standards--
  with long, unkempt black hair and small black 
  eyes that always seem to be darting around, wary 
  of trouble. He and his greataxe are always at 
  Peony’s side and they make quite the spectacle 
  when they are seen walking around town 
  together. 
  The Faithful of Kelemvor 
  Location:  Valhingen Graveyard 
  Lord Protector Cvaal Daoran gave the graveyard to a 
  small contingent of Kelemvor faithful shortly after 
  his assumption of power in 1380 DR. With some 
  assistance from local druids, the once-overgrown 
  cemetery is now a meticulously groomed--albeit 
  somber--resting place for the people of Phlan. 
   Though small, the clergy work dutifully and 
  efficiently, providing interment services for the city 
  and are consulted in any dealings with undead in the 
  general area of Phlan. The members of the Order 
  remain impartial to the city’s conflicts that have 
  arisen in the last year, and provide their services for 
  free. They are beholden only to their Order and 
  operate independent of financial assistance from the 
  Cinnabar Throne. They tend their own garden and 
  livestock, so are seldom seen in town; save for the 
  rare trip to obtain supplies they are not able to 
  provide themselves. 
   Doomguide Yovir Glandon (YOE-veer):  Yovir is a 
  human male of approximately 50 years of age. He 
  is the ranking representative of the Most Solemn 
  Order of the Silent Shroud in the area. He is a 
  humorless, stoic man with a shaved head and a 
  well-groomed beard. He feels that tending to the 
  cemetery is an important part of his faith, so he is 
  typically seen with grass-stained robes and a 
  sickle in hand. He maintains a small office on the 
  grounds but it is generally used only for sleeping. 
   Sir Geran Kelt (JARE-uhn KELT):  A paladin and 
  member of the Eternal Order of renown, Sir Geran 
  is wholly devoted to the teachings of Kelemvor, 
  but stands in stark contrast to the taciturn 
  demeanor of his colleagues. When not in the 
  graveyard (which is more often than not), he can 
  be found at one of the many inns in Phlan, 
  drinking boisterously and telling stories. He is a 
  tall and oafish man; clean shaven with short and 
  wiry black hair. The thumb on his shield hand was 
  bitten off by an ogre; a story that he is more than 
  happy to share over a pint; although the size of the 
  ogre changes depending on how many drinks he’s 
  had. 
   Typical Cleric of Kelemvor: There are only a 
  dozen clerics of Kelemvor in the graveyard, 
  including Yovir and Sir Geran. For the most part, 
  the lower-ranking clerics are reserved as would 
  be expected and dress in simple, rough-spun grey 
  robes. Despite the name of their order, they do not 
  swear a vow of silence, but are typically too busy 
  to for casual conversation. 
  
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  Season 1 Narrative – Phlan 
   
  6 
  Phlan and Its Surrounds 
   
  Locations within Phlan 
  Valjevo Castle 
  The largest structure in Phlan is home of the 
  Cinnabar Throne—the seat of power in the city—
  currently occupied by Lord Reagent Ector Brahms, 
  and his family. The castle has undergone numerous 
  renovations in the years following the Zhentarim’s 
  assumption of power. The castle is huge; with 
  majestic marble and granite walls and awe-inspiring 
  turrets. Deep, in the layers of ruins beneath it, the 
  fabled Pool of Radiance lay dormant…for now. 
  Stojanow Gate 
  Rumored to have been built by fire giants, this 
  immense gate is the headquarters for the Knights of 
  the Black Fist and is the sole means of egress to 
  Valjevo Castle. Its walls are immense—60 feet tall 
  and half as wide—and stretch for a hundred feet to 
  either side of the massive, iron-bound doors, which 
  are closed only in times of war. Criminals 
  apprehended in Phlan are imprisoned within (and 
  most eventually hung from) the Stojanow Gate. 
  Valhingen Graveyard 
  On the opposite shore of the Stojanow River, Phlan’s 
  graveyard is a statuesque garden of flowering plants 
  and trees. One of Cvaal Daoran’s first acts was 
  appointing a small contingent of Kelemvor faithful to 
  clear the graveyard of undead. They perform 
  mortuary and interment services for the city. Since 
  falling under their care, there has been no undead 
  activity in the graveyard. The graveyard is the 
  resting place of Miltiades; an undead paladin of 
  legend. 
  Kuto’s Well 
  This unremarkable, albeit large, well within Old 
  Phlan was once a means of entrance into the vast 
  underground portions of Phlan. The Lord Reagent 
  ordered the well sealed in 1489 DR under the 
  auspices of protecting the city from the creatures 
  that dwelled beneath the city. In actuality, it was 
  ordered sealed because it was a means of egress into 
  Castle Valjevo. The well was used in such a way in 
  the defeat of Tyranthraxus. 
   
  Inns & Taverns 
  There are a number of inns and taverns within the 
  city of varying quality. Among these are: 
   The Laughing Goblin (inn) 
   The Cracked Crown (Inn) 
   Nay Wyler’s Bell (tavern) 
   The Bitter Blade (inn) 
   The Velvet Doublet (festhall) 
  The Ruined Lyceum 
  This large temple was once dedicated to Bane, but in 
  the riots following the Lord Protector’s death, it was 
  looted and burned and its clergy slain. Shortly 
  thereafter, Peony and Roag petitioned the Lord 
  Reagent for permission to use the grounds as a 
  refuge for those in need of healing or even a hot 
  meal. 
  The Bitch Queen’s Shack 
  This small shrine to Umberlee is little more than a 
  small dockside shanty. The shrine is attended by a 
  single eccentric cleric who browbeats sailors for 
  donations; waving a moldering, wooden bowl at 
  them until they toss in a penny or two--offering 
  portents of watery doom all the while. The cleric is 
  more than he seems, however; he is also a member 
  of the Kraken Society and, more secret still, a 
  member of the Cult of the Crushing Wave. 
  The Shrine of the Frostmaiden 
  This small shrine dedicated to Auril is not usually 
  staffed by the faithful. It is located in an alley off of 
  Podol Plaza and decorated only with the 
  Frostmaiden’s symbol and a chipped, stone bowl. 
  The bowl usually has a handful of various coins, as 
  most wise people fear Auril’s wrath too much to be 
  tempted to steal from her. 
  The Dawn Fane 
  Amaunator’s shrine within Phlan stands in contrast 
  to that of Auril. Occupying a modestly-sized building 
  in Podol Plaza, the shrine is typically attended by 
  one or two of the Yellow God’s faithful. It is 
  decorated with bright, inspiring tapestries and has 
  room for a dozen worshippers to come and pay their 
  respects. A large and highly polished golden goblet 
  sits beside the altar for donations. 
   
  
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  Season 1 Narrative – Phlan 
   
  7 
  Podol Plaza 
  Once a bustling open-air market, this plaza now 
  usually houses only a handful merchant carts; their 
  awnings faded and tattered. Trade is at an all-time 
  low in Phlan and the market shows it. The few 
  merchants and farmers who do come to peddle their 
  goods typically have a hired sword at their side 
  ready to shake down anyone who might be 
  desperate enough to steal. 
   Scholar’s Square 
   Mantor’s Library 
  Denlor’s Tower 
  Once home to a powerful wizard (who was actually a 
  covert Red Wizard of Thay), the Lord Sage of Phlan 
  now controls the tower though it is uninhabitable. 
  Previously home to a powerful wizard who was 
  actually a Red Wizard spy. Before the tower was 
  abandoned, heavy wards were placed throughout 
  Lord Sage now searches for a means to deactivate 
  the wards. 
  Locations Outside of Phlan 
  Quivering Forest 
  This vast enchanted forest was planted by wild elves 
  long ago as a defense against the hordes of Thar. 
  Among other things, the enchantment accelerates 
  the forests regrowth. Within two years of being 
  completely cut down, the forest resembles a light 
  wood, and within a human’s lifetime is a deep and 
  shadowed forest. 
   A powerful hag, Jeny Greenteeth, and other dark 
  fey of the forest struck a pact with the Cinnabar 
  Throne shortly after the Zhentarim came to power in 
  Phlan and forever decreed that the forest would be 
  off-limits to traffic and the woodsman’s axe. This 
  pact bore fruit during the Shadowbane War of 1383 
  DR when the forest prevented Phlan’s destruction at 
  the hands of the Netherese. Since then, the pact has 
  been broken only once when the second Lord 
  Protector disappeared after venturing into the 
  forest. 
  Sorcerer’s Isle 
  This small island in the Stojanow River is featureless 
  save for a large, silver pyramid. 120 feet tall and 
  ninety feet wide on a side. This mysterious structure 
  was the home to the mad wizard Yarash. Yarash 
  conducted experiments on the local flora and fauna; 
  mutating them into hideous creatures. Travel into, 
  within, and out of the pyramid is accomplished via 
  magic teleportation. Monstrous creatures, magical 
  traps and treasures beyond imagination are 
  rumored to exist within the pyramid, although 
  everyone who has gone in to search for them has 
  never returned. The pyramid is currently occupied 
  by a tribe of mutated lizardfolk descended from 
  some of Yarash’s experiments. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/S01 - Tyranny of Dragons/Tyranny of Dragons - Phlan.pdf