TEXT: Battle Sheets
   . . . . . . . . . . . . . . . . . . . 2 - 50
  ImageQuest  . . . . . . . . . . . . . . . . . . . 51 - 58
  An Adventure Module for GameMasters of HackMaster:The Role-Playing Game 4th Edition
  © Copyright 2002 Kenzer and Company. All Rights Reserved.
  HackMaster is based on the original Dungeons and Dragons® rules created by E. Gary Gygax and Dave Arneson.
  With respect to trademarks: HackMaster, the HackMaster logo, Hacklopedia of Beasts, the Kenzer and Company logo, Smackdown the Slavers,
  Gary Jackson,The Game Must Go On logo, the Hard Eight Enterprises logo and Hard Eight Enterprises are trademarks of Kenzer and Company.
  © Copyright 2002 Kenzer and Company. All rights reserved.
  Advanced Dungeons and Dragons,AD&D, the Wizards of the Coast logo and Dungeons and Dragons are all trademarks owned by 
  Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Kenzer and Company under license. ©2002 Wizards of the Coast, Inc.
  Smackdown the Slavers
  AN ADVENTURE MODULE FOR CHARACTERS LEVEL 4-7
  * For GameMaster’s Eyes Only! *
  This book is protected under international treaties and copyright laws of the
  United States of America.  No part of this book may be reproduced, without the
  express written consent of Kenzer and Company.  Permission is granted to the
  purchaser of this product to reproduce sections of this book for personal use only.
  Sale or trade of such reproductions is strictly prohibited.
  Questions, Comments, Product Orders?
  Phone:  (847) 540-0029
  Kenzer and Company
  Fax:  (847) 540-8065
  25667 Hillview Court
  E-mail:  questions@kenzerco.com
  Mundelein IL  60060
  Visit our website:  www.kenzerco.com
  PUBLISHER’S NOTE:
  This is a work of fiction.  Names, characters, places and incidents
  either are the product of the author’s imagination or are used ficti-
  tiously, and any resemblance to actual persons, living or dead, events
  or locales is entirely coincidental.
  Hacked By (adapted for HackMaster):
  Brian Jelke, Steve Johansson, David S. Kenzer
  Jamie LaFountain, Don Morgan, Mark Plemmons
  Other Contributors: Lynn Allen,
  Richard Jensen and Mike Rushing
  Art Director: Bob Burke
  Artist Liaison: Mark Plemmons
  Graphic Design: Bob Burke, Jiffy Burke
  Cover Artist: Stacy Drum
  Back Cover Art: Tommy Castillo,
  colors by Scott Kester
  Interior Illustrations: Tommy Castillo, Brendon Fraim, Brian Fraim,
  Ben McSweeney
  Map Symbols: Rob Lee and Bob Burke
  Behind-the-Scenes: Jennifer Kenzer, Noah Kolman,
  HackTesting: Brian Jelke, David S. Kenzer, Noah Kolman,
  Jamie LaFountain, Don Morgan, John O’Neill, D.W. Zwerg
  Smackdown the Slavers is based on the TSR book Scourge of the
  Slavelords by David Cook,Allen Hammack, Harold Johnson,Tom Moldvay,
  Lawrence Schick and Ed Carmien.
  Hard Eight Enterprises Representative: Jo Jo Zeke
  Contents
  
  Introduction
  Prepare yourself my friend, for you are about to embark on a journey into
  a land where magic and monsters lurk in every darkened corner.  This is not
  a place for the meek spirited or the wuss of heart.  The Garweeze Wurld™
  campaign setting is a land embroiled in an epic struggle that has raged for
  countless eons: where the forces of evil war against those of good, where law
  struggles to keep chaos in check, where adventure and the art of hack are the
  meat and drink of all who would seek to carve their niche in such a hostile,
  forbidding and unforgiving environment.  This is the realm of the
  HackMaster™ role-playing game.
  A WARNING TO PLAYERS
  What the hell do you think you’re doing?  If you plan to play in this mod-
  ule and participate in the gore and carnage it offers you, then you should
  damn well STOP reading now.  What are you thinking?  The information in
  ALL HackMaster modules is strictly for GameMaster’s Eyes Only!
  Attempting to glean clues from this module will not only spoil the surprises
  and excitement of the game but it’s unethical.  Reading any further will result
  in harsh penalties and possible banishment from the HMA.  Be a man (or a
  woman as the case may be) of honor and put this module down NOW!  Then
  step away.  And should you choose to ignore this friendly warning then a hex
  on thee, you scoundrel — A GM’s Curse on your dice!!  May they fail you
  and consign you to an endless cycle of untimely Player Character deaths!
  May misfortune hound your every step in the game till the end of time.  
  [Note: In the event you later receive your GM credentials and thereby
  qualify to possess knowledge contained herein, this curse can by removed by
  sending a sincere 1,000 word apology along with a photocopy of your
  HMGMA membership card and a check for $25.00 processing and handling
  to the HMA offices.  Should the HMA, after reviewing the matter, decide to
  reject your apology, no refund shall be given and the curse will remain in
  effect.]
  A WARNING TO GMS
  Fellow GameMasters, despite the above stern admonishment to players,
  you know as well as I that player-types love to flock together between adven-
  tures and share secrets and information.  If many copies of this module are
  available to the players in your local gaming circle you can bet your lucky ten-
  sider that some of the secrets of this module have already been leaked.  Not
  to worry, as GM you shall have the last laugh yet.  If you suspect that your
  players are bellying up to the table with information they shouldn’t have, you
  are strongly encouraged to alter sections of these adventures with an eye
  toward regaining your advantage.  Then you can sit back with a smug grin on
  your face as you watch your players grow wide-eyed with terror and squirm
  as it slowly dawns on them that you are wise to them.
  PDF OVERVIEW
  Creature statistics and other information is included in an abbreviated for-
  mat including some or all of the following:
  Definitions of Abbreviated Terms
  HF = Hackfactor
  EP = Experience Points
  Int = Intelligence
  AL = Alignment
  AC = Armor Class
  MV = Movement Rate
  HD = Hit Dice
  HP = Hit Points
  SZ = Size
  #AT = Number of Attacks per round
  D = Damage
  SA = Special Attacks
  SD = Special Defenses
  Lang. = Languages known
  Hon = Honor value (can be a specific number or a general term like aver-
  age, dishonorable, great Honor or too much Honor.)
  ML = Morale value of creature
  TOP = Threshold of Pain (see GMG p105). Usually this is half of a crea-
  ture’s full hit points. N/A indicates that the creature has an infinite TOP.
  Crit BSL = Critical Hit Base Severity Level (see GMG p110). This is
  defined in terms of the defender’s AC plus or minus an integer.
  FF = Fatigue Factor. See page 107 of the GMG. The Fatigue Factor repre-
  sents how many rounds of exertion it takes before a creature must save
  versus fatigue. The fatigue save is an ability check against a creature’s
  combined average Constitution and Wisdom scores.
  HOB = Hacklopedia of Beasts
  Certain cities and place names, when mentioned for the first time are fol-
  lowed by a set of brackets containing a series of cryptic looking numbers. For
  example: Roark [D7.13.205]. These are map coordinates which indicate the
  place name’s precise location on Garweeze Wurld. Refer to page 340 of the
  HackMaster GameMaster’s Guide for details on how they are used.
  GETTING STARTED
  To play this adventure, it is necessary to have the Player’s Handbook, and
  the GameMaster’s Guide or GameMaster’s Shield.  You will also find a copy
  of the Hacklopedia of Beasts useful, as the creatures that appear herein are
  fully described in that reference work. 
  THE ROAD TO LINNARD
  Revv Aair, male halfling (hairfoot)
  (HF 1, EP 35, AL LG, AC 9, MV 6”, HD 1, hp 26, SZ S, #AT 1, D 1d6-1 (sling
  or dagger, +1 to-hit), SA Surprise bonus, SD +2 to save vs. magic and
  poison, Lang: common, halfling, orcish, Hon: Ave,TOP 13, Crit BSL Def
  AC-3 (missile), Def AC-4 (melee), FF 5, Age 54, Height 3’ 6”,Weight 129
  lbs., Quirks and Flaws: none,Talents: none, Skills: cooking 95, metalwork-
  ing 52)
  HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK K
  Garments:
  AC
  9
  K
  Bellod, male halfling (hairfoot) laborer
  (HF 1, EP 35, AL LG, AC 9, MV 6”, HD 1, hp 23, SZ S, #AT 1, D 1d6-1 (sling
  or dagger, +1 to-hit), SA Nil, SD +2 to save vs. magic and poison, Lang:
  common, halfling, orcish, Hon: Ave,TOP 11, Crit BSL Def AC-3 (missile),
  Def AC-4 (melee), FF 5, Age 23, Height 3’ 4”,Weight 115 lbs., Quirks and
  Flaws: none,Talents: none, Skills: laborer 45)
  HPs
  KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  THE CON MEN
  Encounter: 2 con men
  Potential Yield:
  K Slaying Bersilus (1 human bard) (EPV = 137)
  K Slaying Dorn (1 human thief) (EPV = 76)
  K Slaying 100 or more dwarves (EPV = 175 each, 17,500 or more)
  K 100 gp in a small sack (GPV = 100 gp, 5 cp)
  K dagger (GPV = 2)
  K backpack (GPV = 2)
  K broad sword (GPV = 10)
  K waterskin (GPV = 8 sp)
  K 3 days standard rations (GPV = 3 sp)
  K 50 short swords (GPV = 10 each, 500 or more)
  K 50 clubs (GPV = 0)
  K 100 suits chain mail (dwarf-sized) (GPV = 350 each, 35,000 or more)
  K 100 bucklers (GPV = 5 each, 500 or more)
  Bersilus, male human bard
  (HF 1, EP 137, Bd2, S 12/43, D 13/75, C 11/31, I 14/57,W 9/56, Cha 16/32,
  Com 13/93, AL NE, AC 8 (garments, Dex), MV 12”, HD 2, hp 29 (19), SZ
  M, #AT 1, D 1d6-1 (dagger), SA Influence, performance, countersong,
  2
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  identify magic items 10%, know trivia 10%, SD Nil, Lang: Common, Hon:
  20 (ave),TOP 14, Crit BSL Def AC-4, FF 5, Age 25, Height 5’ 6”,Weight
  155 lbs., Quirks and Flaws: none,Talents: none, Skills: climb walls 60,
  detect noise 20, pick pockets 30, read languages 25, singing 32, wind
  instrument proficiency, liar: skilled 84)
  Spells Known: Aura of Innocence, Befriend, Charm Person, Read Magic, Shift
  Blame.
  Spells Memorized: none.
  Possessions: 100 gp in a small sack and a dagger.
  Bersilus keeps his spell
  book in his home in the City of Melet.
  HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  Garments:
  AC
  9
  K
  Dorn, male human thief
  (HF 1, EP 76,T1, S 10/87, D 16/85, C 9/93, I 11/28,W 10/85, Cha 12/03,
  Com 12/24, AL NE, AC 6 (garments, Dex), MV 12”, HD 1, hp 24 (15), SZ
  M, #AT 1, D 2d8 (broad sword), SA Backstab, SD Nil, Lang: common,
  thieves’ cant, Hon: 15 (ave),TOP 12, Crit BSL Def AC-5, FF 5, Age 20,
  Height 5’ 8”,Weight 170 lbs., Quirks and Flaws: Enmity towards illusion-
  ists,Talents: sibling empathy, Skills: climb walls 70, detect noise 20, find
  traps 5, hide in shadows 30, pick pockets 35, move silently 30, open
  locks 15, read languages 25, remove traps 5, eye gouge 40, feign tough-
  ness 19, liar: skilled 59)
  Possessions: backpack, broad sword, waterskin, 3 days standard rations.
  Note that if Dorn is seriously injured or killed, his sibling empathy reveals
  his distress and likely sends members of his family hunting for clues as
  to what happened. If the clues are sufficient, it is possible that the PCs
  might earn the enmity of his family if the party played a significant role
  in his death.
  HPs
  KKKKK KKKKK KKKKK KKKKK KKKK
  Garments:
  AC
  9
  K
  100 Dwarves
  (HF 1, EP 175, Int Ave (8-10), AL LG to N, AC 4 (chain mail and buckler),
  MV 6”, HD 1, hp 25, SZ M, #AT 1, D 1d6 (short sword or club), SA Nil,
  SD magic and poison save bonus, Lang: Common, Dwarf, Hon: Ave,TOP
  12, Crit BSL Def AC-2, FF 5, Quirks and Flaws: variable,Talents: variable,
  Skills: variable)
  RAIDERS
  Encounter: Raiding party
  Potential Yield:
  K Slaying Dergrenche (1 half-orc cleric) (EPV = 405)
  K Slaying 4 Ettin bodyguards (EPV =5,600)
  K Slaying attack group 1 (24 Goblins) (EPV = 360)
  K Slaying attack groups 2 & 3 (3 Bugbears and 3 war dawgs each) 
  (EPV = 720 each)
  K Slaying attack groups 4 & 5 (3 Orgs and 12 Orcs each) (EPV = 540 each)
  K Various coins: 2,000 cp; 1,830 sp; 1,057 gp, 120 hsp; 50 pp (GPV =
  1,750) (nearly 506 pounds weight)
  K Three weeks iron rations (GPV = 15)
  K maps of the Neer Hozmel Pass region and environs (GPV = 50)
  K a giant sized sun-umbrella (GPV = 10)
  K small pamphlet on battle tactics written in the common tongue (GPV
  = 25).
  K six 50 gp pearls in Dergrenche’s pouches  (GPV =300) 
  K 100 gp hidden in Dergrenche’s bedroll (GPV = 100) 
  Dergrenche, male half-orc cleric of Francor’Dieus 
  (HF 11, EP 405, C4/F9, S 15/75 I 8/01 W 16/20 D 11/45 C 14/30, Cha
  10/92 Com 8/14, AL LE, AC 4 (Chain Mail+1), MV 12”, HD 4, hp 48, SZ
  M, #AT 3/2, D 1d8+4 (long sword + Strength + magic, +2 to-hit due to
  Strength and magic), SA Spells, SD Spells, +2 save vs. mind affecting
  spells, Lang: common, orcish, Hon: 42 (Great: +1 to ALL die rolls),TOP
  24, Crit BSL Def AC-0, FF 7, Age 29, Height 5’9”,Weight 181 lbs., Quirks
  and Flaws: flatulent, allergic to cats,Talents: none, Skills: jugular swipe 50)
  Spells: 1st (7) Command, Cure Light Wounds (x3), Light, Cause Fear,
  Protection from Good, 2nd (4) Heal Light Wounds, Hold Person,
  Diminished Rite, Silence 15’ Radius.
  Possessions: Dergrenche owns a Long sword +1 and wears Chain Mail
  + 1. In a pouch at his belt he carries a Potion of Super-Heroism and
  a Potion of Extra Healing. In a life or death situation, he may risk
  potion miscibility as a last option (See GMG page 221).
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  Chain Mail +1
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  Dergrenche’s bodyguard (4 male Ettins) 
  (HF 12, EP 1,400 each, Int 5, AL CE, AC 3, MV 12”, HD 10, hp 65 each, SZ
  H, #AT 2 or 2, D 2-16/3-18 (melee) or 2-12 (thrown rocks), SA Nil, SD
  Surprised only on a 1, ML 15, Lang: ettin, orcish, Hon: Ave,TOP 32 each,
  Crit BSL Def AC+8, FF 6, Reference HOB 3 p24)
  HPs
  1) KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  2) KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  3) KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  4) KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Attack Group 1 
  24 male Goblins (HF 0, EP 15, Int 8, AL LE, AC 6 (leather armor and small
  wooden shield), MV 6”, HD 1-1, hp 24 each, SZ S, #AT 1, D 1d6-1 (dag-
  ger) or 1d6 (short bow), SA Nil, SD Nil, ML 10, Lang: goblin, orcish, Hon:
  Ave,TOP 12 each, Crit BSL Def AC-3, FF 6, Reference HOB 3 p81)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  3
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  13) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  14) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  15) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  16) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  17) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  18) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  19) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  20) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  21) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  22) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  23) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  24) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Leather Armor: AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  ATTACK GROUPS 2 & 3 (3 BUGBEARS AND 3 WAR
  DAWGS EACH)
  3 male Bugbears 
  (HF 2, EP 175, Int 6,AL CE,AC 4 (hide armor and small shield), MV 9”, HD
  3+1, hp 38, 36 34, SZ L, #AT 1, D 2d8+2 (two-handed sword), SA Surprise
  5 in 10, +2 damage, SD Nil, ML 12, Lang: bugbear, orcish, Hon:Ave,TOP 14,
  13, 12 each, Crit BSL Def AC+1, FF 8, Reference HOB 1 p96)
  3 War Dawgs 
  (HF 0, EP 65, Int 3, AL N, AC 6, MV 12”, HD 2+2, hp 31, 29 27, SZ M, #AT
  1, D 2d4 (bite), SA Nil, SD Nil, ML 9, Lang: none, Hon: Ave,TOP 15, 14,
  13 each, Crit BSL Def AC+0, FF 8, Reference HOB 2 p51)
  GROUP 2:
  Bugbears
  1) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  War Dawgs
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  4
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  GROUP 3:
  Bugbears
  1) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3)  HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  War Dawgs
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  ATTACK GROUPS 4 & 5 (3 ORGS AND 12 ORCS EACH)
  3 male Orgs 
  (HF 1, EP 120, Int 5-10, AL CE, AC 5, MV 9”, HD 3+1, HP 34 each, SZ M,
  #AT 1, D 1d8+4 (large club, +2 to hit due to Strength), SA Nil, SD Nil,
  Lang: orcish, Hon: Ave, ML 15,TOP 17, Crit BSL: Def AC+4 (club), FF 6,
  Reference: HoB 6 p43)
  12 male Orcs 
  (Bottomland) (HF 0, EP 15, Int 8, AL LE, AC 6 (hide armor), MV 9”, HD
  1+1, HP 25 each, SZ M, #AT 1, D 1d6 (spear), SA Nil, SD Nil, Lang:
  orcish, Hon: Ave, ML 12,TOP 12, Crit BSL: Def AC-1 (spear), FF 6,
  Reference: HoB 6 p33)
  Possessions: Each Orc carries two spears. The first is thrown in a mass
  volley. The second is kept for melee combat.
  Each Bottomland Orc is
  also equipped with flint and tinder and a flask of oil. After a battle, they
  believe in burning their fallen Bottomland Orc brethren at the site of
  their deaths.
  GROUP 4
  Orgs
  1) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  2) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  3) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  Orcs
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  GROUP 5
  Orgs
  1) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  2) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  3) HPs 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  Orcs
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  THE SPY OF LINNARD
  The Mad One, male grel 
  (HF 6, EP 942, MU4/T6, S 11/91, D 14/47, C 10/34, I 15/22,W 12/64, Cha
  9/91, Com 14/12, AL CN, AC 8 (garments, Dex), MV 12”, HD 4/6, hp 36,
  SZ M, #AT 1, D 1d6-1 (dagger), SA spells, grel battle cry (save against
  fear (vs. spell) a -5 or lose first attack) +1 to-hit with spear or bow,
  backstab (+2 damage dice), SD spells, infravision 75 feet, 90% resistance
  to Sleep and charm-related spells, only surprised 1 in 10, opponents suf-
  fer a -4 penalty to surprise rolls (-2 if he must open a door or screen to
  attack), detect secret doors 1 on 1d6 on just passing by, detect secret
  doors 1-2 in 6 when searching, detect concealed doors 1-3 on 1d6,
  move through undergrowth as if in open terrain, Lang: common, grel,
  Hon: 41 (ave),TOP 18, Crit BSL: Def AC+0 (melee dagger), Def AC+3
  (missile dagger), FF 5, Age 143, Height 5’2”,Weight 110 lbs., Quirks and
  Flaws: tone deaf, delusional (minor – believes he is a child of destiny),
  Talents: keen sight, dagger bonus, less sleep,
  Skills: shaving/grooming 95, street cred 71, tracking 59. Thief abilities: pick
  pockets 45 (+5 in no armor), open locks 5, find traps 10, remove traps
  5, move silently 65 (+10 in no armor), hide in shadows 65 (+5 in no
  armor), detect noise 75, climb walls 75 (+10 in no armor), read lan-
  guages 10.
  Spells known: (1st) Alarm, Aura of Innocence, Charm Person, Copy, Detect
  Illusion, Detect Magic, Message, Push, Read Magic, Sleep,Write, (2nd)
  Dancing Shadows, Fire Telekinesis, Invisibility, Spy of Derijnah.
  Spells prepared (default): 5/2 (1st) Aura of Innocence, Charm Person, Copy,
  Detect Magic, Sleep, (2nd) Fire Telekinesis, Invisibility.
  Possessions:The Mad One carries two hidden daggers on his person and
  wears an Amulet of ESP. He keeps his spell book and other belong-
  ings very well hidden.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK K
  Garments:
  AC
  9
  K
  THE ROAD TO ROARK
  ROAD ENCOUNTERS
  The Thief in the Hamlet:
  Stirgo, male human thief 
  (HF 1, EP 192,T3, S 9/52, D 16/72, C 9/89, I 11/22,W 10/36, Cha 12/83,
  Com 12/20, AL N, AC 5 (garments, Dex, acrobatic skill suite), MV 12”,
  HD 3, hp 33, SZ M, #AT 1, D 1d6 (Dagger +1), SA backstab (+1 damage
  die), SD Nil, Lang: common, Hon: 20 (ave),TOP 16, Crit BSL: Def AC-2
  (melee dagger), Def AC+2 (missile dagger), FF 4, Age 24, Height 5’7”,
  Weight 154 lbs., Quirks and Flaws: color blind,Talents: acrobatic skill
  suite, hit point bonus, Skills: botany 39, eye gouge 22, swimming 20, tum-
  bling 41. Thief abilities: pick pockets 40 (+5 in no armor), open locks 25,
  find traps 22, remove traps 16, move silently 27 (+10 in no armor), hide
  in shadows 35 (+5 in no armor), detect noise 35, climb walls 80 (+10 in
  no armor), read languages 5.); Possessions: Dagger +1.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Roving Orc War-Band:
  100 male Orcs (Bottomland) 
  (HF 0, EP 15, Int 8, AL LE, AC 6 (hide armor), MV 9”, HD 1+1, hp 25 each,
  SZ M, #AT 1, D 1d6 (spear), SA Nil, SD Nil, Lang: orcish, Hon: Ave, ML
  12,TOP 12, Crit BSL: Def AC-1 (spear), FF 6, Reference: HoB 6 p33)
  Possessions: Each Orc carries two spears. The first is thrown in a volley.
  The second is kept for melee combat.
  All Bottomland Orcs are also
  equipped with flint and tinder and a flask of oil. After a battle, they
  believe in burning their fallen Bottomland Orc brethren at the site of
  their death.
  Orc Scouts
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Skirmish Squad
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK 
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Companions!:
  Agnar Ruvik, male dwarf 
  (HF 18, EP 2,510, F10, S 18/59, D 11/97, C 18/07, I 9/28,W 8/64, Cha 6/95,
  Com 8/33, AL LE, AC -2 (Plate Mail +1, Medium Shield +1), MV 5”,
  HD 10, hp 115, SZ M, #AT 2, D 2d4 +8 (Broad Sword +2, +3 to-hit
  due to strength), SA +1 to-hit Orcs, half-orcs, Goblins, and Hobgoblins,
  SD infravision 60 feet, only surprised 1 in 10, Lang: common, Hon: 72
  (ave),TOP 57, Crit BSL: Def AC+11 (Broad Sword +2), FF 9, Age 127,
  Height 4’,Weight 160 lbs., Quirks and Flaws: loss of (left) ear, supersti-
  tious (believes orange is an unlucky color), temper tantrum,Talents:
  acute alertness, detect grade or slope 1-5 on 1d6, detect new
  tunnel/passage construction 1-5 on 1d6, detect sliding/shifting walls or
  rooms 1-4 on 1d6, detect stonework traps/pits/deadfalls 1-3 on 1d6,
  determine approximate depth underground 1-3 on 1d6, resistance (30%
  resist Sleep and charm-related spells), +5 on saves against magic and poi-
  son, Skills: armor maintenance, art of beating 52, attitude adjustment 49,
  kidney bruiser 60, weapon maintenance; Possessions: Plate Mail +1,
  Medium Shield +1, Broad Sword +2, Karnaac’s Ointment (2
  uses), 25 gp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK 
  Plate Mail +1
  AC
  2
  3
  KKKKK KKKKK KK
  KKKKK KKKKK KK
  AC
  4
  5
  6
  7
  8
  9
  KKKKKKKKKK
  KKKKKKKK
  KKKKKK
  KKKK
  KK K
  Medium Shield +1
  (AC bonus)
  +4
  +3
  +2
  +1
  KKKKK KKKKK KKKK
  KKK
  Targil the Red, male human 
  (HF 5, EP 1,176,T8, S 10/62, D 16/76, C 11/24, I 14/73,W 12/53, Cha 11/47,
  Com 10/16, AL N, AC 1, MV 12”, HD 8, hp 48, SZ M, #AT 1, D 1d6+1
  (Dagger +2), SA backstab +2 dice, SD, Lang: common, Hon: 53 (ave),
  TOP 24, Crit BSL: Def AC+2 (melee Dagger +2), Def AC+5 (missile
  Dagger +2), FF 5, Age 32, Height 5’9”,Weight 171 lbs., Quirks and
  Flaws: male pattern baldness,Talents: none, Skills: arcane lore 51, current
  affairs 45, glean information 51, secret persona 49, skilled liar 66, spell-
  craft 23, ulterior motive 34. Thief abilities: pick pockets 65 (+5 in no
  armor), open locks 55, find traps 40, remove traps 45, move silently 50
  (+10 in no armor), hide in shadows 50 (+5 in no armor), detect noise
  30, climb walls 65 (+10 in no armor), read languages 30; Possessions:
  Wand of Magic Missiles (1d4 charges), Dagger +2, Bracers of
  Defense AC 5, Ring of Protection +1, robes, wand-like stick, 12 gp
  on his person. Note: Although his robes do not convey an AC bonus oweing to
  the superior defensive capability of his bracers, they will still absorb 1 hp of
  damage.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  Robes:
  AC
  9
  K
  Targil often poses as a magic-user, wearing robes and carrying a wand-sized
  stick.  He is a political radical of sorts, working for the slavers since they are
  hastening the collapse of the current rulers of the area.
  Bornthien, male halfling (hairfoot) 
  (HF 1, EP 128, F2, S 15/55, D 18/10, C 13/20, I 12/48,W 15/71, Cha 9/93,
  Com 13/86, AL LG, AC 5 (garments, Dex), MV 6”, HD 2, hp 31, SZ S,
  #AT 1, D 1d6+2, SA others at –4 on surprise (-2 if he must open door
  or move screen to attack), +2 to-hit with any thrown weapon and slings,
  SD +3 on saves against magic and poison, Lang: common, halfling, Hon:
  13 (ave),TOP 15, Crit BSL: Def AC-1 (melee dagger), Def AC+3 (missile
  dagger), FF 6, Age 49, Height 3’5”,Weight 80 lbs., Quirks and Flaws:
  depression (minor),Talents: detect evil, hide, sling bonus, Skills: cooking
  27, cricket-in-the-peapod 39, forestry 23, identify animal by tracks 13;
  Possessions: dagger, 1 sp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  Garments:
  AC
  9
  K
  RANGERS!
  Alfar and Borris, male humans 
  (HF 3, EP 486 and 504, R5, S 16/86, D 14/53, C 15/12, I 9/59,W 14/91, Cha
  6/64, Com 5/37, AL CG, AC 6 (studded leather, Dex), MV 12”, HD 6, hp
  53, 56, SZ M, #AT 1, D 1d8 +5 (Long Sword +1, +2 to-hit due to
  strength) or 1d8 (Long Bow +1), SA hated enemy Orcs (+4 to-hit), SD
  nil, Lang: common, Hon: 25 (ave),TOP 26, 28, Crit BSL Def AC  +4
  (Long Sword +1), Def AC +4 (Long Bow +1), FF 7, Quirks and Flaws:
  none,Talents: none, Skills: tracking 54; move silently 40, hide in shadows
  31, Possessions: studded leather armor, short sword, dagger, Long
  Sword +1, Spear +1, Long Bow +1, 20 sheaf arrows, 2-12 gp on his
  person.)
  Alfar
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Borris
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Only the statistics that vary significantly from those above are listed for the
  6th- 8th level rangers:
  Cletis and Daffyd 
  (HF 4, EP 713 and 737, R6, Cha 10/11, Com 11/15, HD 7, hp 61, 64, Hon: 30
  (ave),TOP 30, 32, Crit BSL Def AC +5 (Long Sword +1), Def AC +5
  (Long Bow +1), Skills; tracking 59, move silently 47, hide in shadows
  37)
  Cletis
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Daffyd
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Edkart and Fratrik 
  (HF 4, EP 687 and 717, R7, HD 8, hp 65, 68, Hon: 35 (ave),TOP 32, 34, Crit
  BSL Def AC +6 (Long Sword +1), Def AC +6 (Long Bow +1), Skills:
  tracking 67, move silently 55, hide in shadows 43)
  Edkart
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Fratrik
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Garhardt and Herbie 
  (HF 6, EP 1,440 and 1,452, R8, HD 9, hp 70, 71, #AT 3/2, Hon: 40 (ave),TOP
  35, 35, Crit BSL Def AC +7 (Long Sword +1), Def AC +7 (Long Bow
  +1), Skills: tracking 76, move silently 62, hide in shadows 49. Spells
  memorized: (1st level: 1/day) Entangle)
  7
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Garhardt
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Herbie
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  THE CITY OF AMADTEY
  Seaborne Arrival (City of Amadtey)
  Daster, sailor spy, male human 
  (HF 1, EP 66, F1, S 9/52, D 13/66, C 9/17, I 14/38,W 10/46, Cha 8/81, Com
  10/11, AL NE, AC 8 (garments, Dex), MV 12”, HD 1, hp 23, SZ M, #AT 1,
  D by weapon -1, SA nil, SD nil, Lang: common, Hon: 10 (ave),TOP 11,
  Crit BSL Def AC –3 (melee), Def AC –2 (ranged), FF 4, Age 24, Height
  5’9”,Weight 153 lbs., Quirks and Flaws: missing finger (left ring finger),
  paranoid, greedy,Talents: none, Skills: dirty fighting 65, brewing 34, gaming
  45, seamanship suite 31; Possessions: 1 sp on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  The Splash and Grab:
  Klod, male human 
  (HF 2, EP 553,T6, S 10/22, D 16/34, C 11/87, I 13/41,W 10/82, Cha 12/53,
  Com 11/46, AL CN, AC 6 (padded, Dex), MV 9”, HD 6, hp 41, SZ M, #AT
  1, D 1d6 (short sword) or 1d6-1 (dagger), SA backstab +2 damage dice,
  SD nil, Lang: common, Hon: 48 (ave),TOP 20, Crit BSL Def AC –1
  (melee), Def AC +2 (ranged), FF 5, Age 30, Height 5’8”,Weight 158 lbs.,
  Quirks and Flaws: none,Talents: none, Skills: appraising 46, pinch 62,
  street cred 50, slip away into shadows 71,Thief abilities: pick pockets 65,
  open locks 45, find traps 25, remove traps 25, move silently 40, hide in
  shadows 35, detect noise 35, climb walls 80, read languages 20;
  Possessions: leather armor, short sword, dagger.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK K
  Padded Armor:
  AC
  8
  9
  KK
  K
  Apprentice Dail, male human 
  (HF 1, EP 64,T1, S 8/62, D 14/37, C 10/31, I 12/48,W 9/78, Cha 10/52, Com
  13/17, AL CG, AC 7 (padded, Dex), MV 9”, HD 1, hp 22, SZ M, #AT 1, D
  (see punching/wrestling in the PHB p135), SA backstab +1 damage die,
  SD nil, Lang: common, Hon: 10 (ave),TOP 11, Crit BSL Def AC –5
  (melee), Def AC -3 (ranged), FF 5, Age 18, Height 5’6”,Weight 138 lbs.,
  Quirks and Flaws: chronic nightmares, misguided, socially awkward,
  Talents: acrobatic skill suite, keen sight, Skills: wind instrument (flute),
  tumbling 89,Thief abilities: pick pockets 35 (+5 in no armor), open locks
  20, find traps 5, remove traps 5, move silently 20 (+10 in no armor), hide
  in shadows 20 (+5 in  no armor), detect noise 15, climb walls 70 (+10 in
  no armor), read languages 0; Possessions: 2 cp on his person.) .
  HPs KKKKK KKKKK KKKKK KKKKK KK
  Padded Armor:
  AC
  8
  9
  KK
  K
  Family Reunion:
  Drunken fighter (Phlynt), male human 
  (HF 3, EP 340, F4, S 17/63, D 12 [10]/13, C 15/78, I 9 [6]/41,W 8 [4]/37,
  Cha 10 [9]/24, Com 11/33, AL NG, AC 4 (banded), MV 9 [7]”, HD 4, hp
  50 [51], SZ M, #AT 1, D 1d8 +5 (long sword, +2 [+1] to-hit due to
  strength), SA nil, SD nil, Lang: common, Hon: 25 (ave),TOP 25, Crit BSL
  Def AC –1 [0] (melee), FF 7, Age 32, Height 5’11”,Weight 181 lbs.,
  Quirks and Flaws: alcoholic, delusional,Talents: none, Skills: armor main-
  tenance, brawler 94, weapon maintenance; Possessions: chain mail, buck-
  ler, long sword.)
  Current state of intoxication: sloshed - bracked stats reflect this
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK K
  Banded mail
  AC
  4
  5
  6
  7
  8
  9
  KKKKKKKKK
  KKKKKKKK
  KKKKKK
  KKKK
  KK
  K
  A DOCK ON THE BAY
  The Cracked Flagon
  Carn, male human 
  (HF 4, EP 1,452, F8, S 14/26, D 8/13, C 13/78, I 12/41,W 11/61, Cha 13/81,
  Com 12/34, AL N, AC 9 (garments), MV 12”, HD 8, hp 71, SZ M, #AT
  3/2, D 1d8+4 (long sword, +2 to-hit for Strength and specialization), SA
  nil, SD nil, Lang: common, Hon: 60 (ave),TOP 35, Crit BSL Def AC +6, FF
  6, Age 43, Height 5’7”,Weight 160 lbs., Quirks and Flaws: trick knee,
  Talents: none, Skills: current affairs 44, glean information 70, resist per-
  suasion 62); Possessions: long sword and 10 gp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  K
  Garments:
  AC
  9
  K
  Ragnar Ruvik, male dwarf 
  (HF 25, EP 2,980, F11, S 16/82, D 11/38, C 17/43, I 13/05,W 17/46, Cha
  12/71, Com 10/53, AL LE, AC -2(Plate Mail +1, Medium Shield +1),
  MV 5”, HD 9+6, hp 105, SZ M, #AT 2, D 1d8+8 (Long Sword +3, +6
  to-hit), SA weapon specialization (long sword), SD nil, Lang: dwarf, com-
  mon, Hon: 81 (ave),TOP 52, Crit BSL Def AC +13, FF 8, Age 117, Height
  4’3”,Weight 165 lbs., Quirks and Flaws: self-absorbed,Talents: none,
  Skills: administration 59, berate 90, campaign logistics 57)
  Possessions: Long Sword +3 “Greaser” (possessor immune to Magic
  Missile spells. Detects Good in a 10-foot radius,Teleport once per day,
  communicates with wielder by telepathy, Ego 9, Int 17), Plate Mail +1,
  Medium Shield +1, Potion of Flying, Potion of Speed, Potion of
  Water Breathing, Elixir of Health, Philter of Stammering and
  Stuttering, 36 gp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Plate Mail +1
  AC
  2
  3
  KKKKK KKKKK KK
  KKKKK KKKKK KK
  AC
  4
  5
  6
  7
  8
  9
  KKKKKKKKKK
  KKKKKKKK
  KKKKKK
  KKKK
  KK K
  Medium Shield +1
  (AC bonus)
  +4
  +3
  +2
  +1
  KKKKK KKKKK KKKK
  KKK
  Hazzard, male human 
  (HF 5, EP 2,176, MU9, S 8/08, D 13/57, C 14/02, I 17/87,W 12/54, Cha
  14/20, Com 13/02, AL NE, AC 4 (Bracers of Defense AC 5, Dex), MV
  12”, HD 9, hp 59, SZ M, #AT 1, D 1d6-1 (dagger), SA spells, SD spells,
  Lang: common, Hon: 44 (ave),TOP 29, Crit BSL Def AC +0, FF 7, Age 39,
  8
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Height 5’8”,Weight 147 lbs., Quirks and Flaws: acute allergies (pollen),
  Talents: fast cast, Skills: arcane lore 63, spellcraft 60)
  Spells prepared: (1st: 6) Affect Normal Fires, Magic Missile, Unseen Servant,
  Ventriloquism; (2nd: 3) Fool’s Gold, Invisibility, Strength; (3rd: 3) Haste,
  Morton’s Minute Meteors, Suggestion; (4th: 2) Dimension Door,
  Polymorph Self; (5th: 1) Teleport.
  Traveling spells: (1st) Affect Normal Fires, Magic Missile, Phantasmal
  Fireball, Protection from Sunburn, Unseen Servant,Ventriloquism; (2nd)
  Fool’s Gold, Invisibility, Sidewinder Magic Missile, Strength; (3rd) Haste,
  Morton’s Minute Meteors, Suggestion; (4th) Dimension Door, Polymorph
  Self, Silver Globes; (5th) Power Word: Charm,Teleport.
  Possessions: Bracers of Defense AC 5, Ring of Free Action,Wand of
  Negation (25 charges), dagger, 20 sp, 5 gp and 2 pp on his person.
  Note: Although his garments do not convey an AC bonus oweing to the superior
  defensive capability of his bracers, they will still absorb 1 hp of damage.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKK
  Garments:
  AC
  9
  K
  Knocker, male human
  (HF 2, EP 469,T5, S 10/35, D 18/01, C 14/79, I 14/80,W 10/30, Cha 9/74,
  Com 10/77, AL CN, AC 4 (leather, Dex), MV 12”, HD 5, hp 47, SZ M,
  #AT 1, D 1d6 (short sword), SA backstab +2 damage dice, SD nil, Lang:
  common, Hon: 29 (ave),TOP 23, Crit BSL Def AC -2 (melee), Def AC +2
  (ranged), FF 7, Age 24, Height 5’8”,Weight 150 lbs., Quirks and Flaws:
  none,Talents: acute alertness, Skills: appraising 45, idle gossip 39, street
  cred 25,Thief abilities: pick pockets 60, open locks 45, find traps 40,
  remove traps 25, move silently 70, hide in shadows 65, detect noise 30,
  climb walls 80, read languages 0.); Possessions: Leather armor, short
  sword, dagger, thieves’ tools and 12 gp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Minor Agents
  Orrin, male human
  (HF 2, EP 265,T4, S 9/76, D 15/12, C 11/38, I 13/42,W 12/87, Cha 12/64,
  Com 13/31, AL NE, AC 7 (garments, Dex), MV 12”, HD 4, hp 35, SZ M,
  #AT 1, D 1d6-1 (short sword), SA backstab +1 damage die, SD nil, Lang:
  common, Hon: 29 (ave),TOP 17, Crit BSL Def AC -3 (melee), Def AC -1
  (ranged), FF 5, Age 25, Height 5’9”,Weight 155 lbs., Quirks and Flaws:
  none,Talents: none, Skills: stealthy movement 63,Thief abilities: pick
  pockets 62, open locks 22, find traps 13, remove traps 15, move silently
  47, hide in shadows 38, detect noise 28, climb walls 82, read languages 8;
  Possessions: short sword, dagger, thieves’ tools, 13 sp and 12 gp on his
  person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Garments:
  AC
  9
  K
  Minor agents, (Stukko, Milar, Jobo), 3 male humans 
  (HF 1, EP 119 each,T2, AL NE, AC 9 (garments), MV 12”, HD 2, hp 28 each,
  #AT 1, D 1-6 (short sword), SA backstab +1 damage die, SD nil, Lang:
  common, Hon: 20 (ave),TOP 14, Crit BSL Def AC –4, FF 5, Age 24,
  Quirks and Flaws: none,Talents: none, Skills: none,Thief abilities: pick
  pockets 40, open locks 15, find traps 8, remove traps 10, move silently
  45, hide in shadows 50, detect noise 17, climb walls 70, read languages 0.
  Possessions: short sword, dagger, 1d8 sp.)
  Stukko
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Milar
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Jobo
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Ambush!
  Thugs, male humans (10) 
  (HF 1, EP 66 each, F1, AL NE, AC 9 (garments), MV 12”, HD 1, hp 23 each,
  #AT 1, D 1-6 (club), ML 12, Hon: 10 (ave), FF 5,ToP 11, Crit BSL Def AC
  -3)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  9) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  10) HPs KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Leaving Town
  Caravan Master, male human 
  (HF 8, EP 1,752, F8, S 18/57, D 12/79, C 14/35, I 11/56,W 13/08, Cha 13/40,
  Com 12/73, AL N, AC 3 (ChainMail +2), MV 12”, HD 8, hp 96, SZ M,
  #AT 3/2, D 1d8+7 (Long Sword +1, +4 to-hit), SA nil, SD nil, Lang:
  common, Hon: 60 (ave),TOP 11, Crit BSL Def AC +8 (Long Sword +1),
  FF 7, Age 34, Height 5’10”,Weight 167 lbs., Quirks and Flaws: claustro-
  phobia,Talents: none, Skills: haggle 82, animal handling 73, animal lore 72;
  Possessions: Chain Mail +2, Long Sword +1, Potion of Heroism,
  Figurine of Wondrous Power (golden lions).)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK K
  Chain Mail +2
  AC
  3
  4
  KKKKK KKK
  KKKKK KKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  9
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Caravan guards, male humans (20) 
  (HF 1, EP 113, F2, AL N, AC 4 (brigandine armor and small shield), MV 12”,
  HD 2, hp 27 each, #AT 1, D 1d6 or 1d8 (short bow) or 1d8 (long
  sword), Hon: 20 (ave), FF 5,ToP 13, Crit BSL: Def AC –2 (melee or
  ranged); Possessions: Each has brigandine armor, a small shield, a short
  bow, 12 flight arrows, 12 sheaf arrows, a long sword and carries 2-12
  sp.)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  13) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  KKKK
  KKK
  14) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  15) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  16) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  17) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  18) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  19) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  20) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Brigandine Armor:
  AC
  6
  7
  8
  9
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Drivers and Servants, male humans (9) 
  (HF 0, EP 32, 0-level men-at-arms, AL N, AC 8 (leather), MV 12”, HD 1, hp
  22 each, #AT 1, D 1d6 (short sword), Hon: Ave, FF 5,ToP 11, Crit BSL:
  Def AC –4)  Notes: Each handles three mules: two loaded with pig iron
  and one loaded with possessions and supplies.
  1) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  4) HPs KKKKK KKKKK KKKKK KKKKK KK
  10
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Leather Armor:
  AC
  8
  9
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  9) HPs KKKKK KKKKK KKKKK KKKKK KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  ENCOUNTERS ON THE TRIP TO ROARK
  Giant Ticks
  Encounter: 4 Giant Ticks
  Potential Yield:
  K Slaying Giant Ticks (EPV = 535)
  Common Giant Ticks (4) 
  (HF 3, EP 65, 120, 175, 175, Int 0, AL N, AC 3 (natural), MV 3”, HD 2, 3, 4, 4,
  hp 27, 29, 33, 39, SZ S, #AT 1, D 1-4, SA blood drain, 2 and 3 HD ticks
  carry a blood disease, SD nil, Lang: none, Hon: Ave, ML 19,TOP 13, 14,
  16, 19, Crit BSL: Def AC +0 (2 HD), +1 (3 HD), +2 (4 HD), FF n/a,
  Reference HoB 7 p142)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKKKK
  Yack Worm
  Encounter: 4 Yack Worms
  Potential Yield:
  K Slaying Yack Worms (EPV = 1,080)
  K four garnets worth 1,000 gp each (GPV = 4,000)
  K Scale Mail +2 (GPV = 5,120) (EPV = 1,000)
  K Gold Tooth of Purify Beverage (EPV = 1,000) (GPV = 15,000)
  K Eyes of Minute Seeing (EPV = 1,000) (GPV = 20,000)
  Four Yack Worms 
  (HF 5, EP 270 each, Int Non-(0), AL N, AC 9, MV 3”, 6” Burrow, HD 3, HP
  36, 33, 30, 26, SZ M, #AT  1, D 2d8, SA acid spit, surprise others 5 in 10,
  SD Nil, Lang: none, Hon: Ave, ML 19,TOP 18, 16, 15, 13, Crit BSL: Def
  AC+1, FF 5, Reference HoB 8 p100)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK K
  Bushwhacked
  Soldiers, male humans (40) 
  (HF 1, EP 72 each, F1, S 13/23, I 10/34,W 8/52, D 11/45, C 13/07, Cha
  11/59, Com 12/92, AL LE, AC 4 (chain mail and buckler), MV 9”, HD 1,
  hp 27 each, SZ M, #AT 3/2 (long sword), 2 (long bow), 1 (other weapon),
  D 1d8+3 (long sword + specialization + Strength, +2 to-hit), 1d8 (long
  bow sheaf arrow), SA weapon specialization (long sword), SD nil, Lang:
  common, Hon: 13 (ave),TOP 13, Crit BSL Def AC-2, FF 6, Age 25, Height
  5’9”,Weight 160 lbs., Quirks and Flaws: none,Talents: none, Skills: armor
  maintenance, weapon maintenance); Possessions: Each has chain mail, a
  buckler, a long bow, 20 sheaf arrows, a long sword, a dagger and 2-12 sp.
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  11
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  13) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  14) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  15) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  16) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  17) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  18) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  19) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  20) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  21) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  22) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  23) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  24) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  25) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  26) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  27)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  28)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  29) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  30) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  31) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  32) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  12
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  33) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  34) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  35) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  36) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  37) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  38) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  39) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  40) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Buckler
  +1
  (AC bonus)
  KKK
  Korru, male human 
  (HF 1, EP 197, MU3, S 9/04, D 9/47, C 10/07, I 17/39,W 8/52, Cha 8/19,
  Com 12/40, AL NE, AC 9 (robes), MV 12”, HD 3, hp 28, SZ M, #AT 1, D
  1d6 (quarterstaff), SA spells, SD spells, 30% resist Sleep or charm-related
  spells, Lang: common, Hon: 23 (ave),TOP 14, Crit BSL Def AC-4, FF 5,
  Age 31, Height 5’7”,Weight 140 lbs., Quirks and Flaws: superstitious
  (believes he’s lucky and refuses to let anyone touch him as they’d steal
  his luck),Talents: less sleep, photographic memory, resistance, Skills:
  alchemy 31, arcane lore 79, intelligence gathering 19, spellcraft 54)
  Spells prepared: 1st level (5) – Color Spray, Detect Magic, Kachirut’s
  Exploding Palm, Magic Missile, Magic Stone; 2nd level (2) – Mirror Image,
  Spectral Hand
  Spells known: 1st level – Color Spray, Detect Magic, Kachirut’s Exploding
  Palm, Light, Magic Missile, Magic Stone, Read Magic,Write. 2nd level –
  Mirror Image, Shield Screen, Spectral Hand.
  Possessions: Scroll of Massmorph, quarterstaff, 23 sp, 12 gp, 6 hsp and
  spell components on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Garments:
  AC
  9
  K
  Cleric leaders (3), male humans (Aurris, Larem, Erol) 
  (HF 4, EP 483, 453, 423, C5, S 14/19, D 10/69, C 11/57, I 8/53,W 15/86, Cha
  11/33, Com 11/74, AL LE, AC 5 (chain mail), MV 9”, HD 5, hp 43, 38, 33;
  #AT 1, D 1d6+3 (footman’s mace + strength, +1 to-hit due to strength),
  SA spells, SD spells, Lang: common, Hon: 35 (ave),TOP 21, 19, 16, Crit
  BSL Def AC +1, FF 5, Age 29, Height 5’8”,Weight 161 lbs., Quirks and
  Flaws: none,Talents: none, Skills: armor maintenance, divine lore 33, reli-
  gion (general) 41, weapon maintenance.
  Spells prepared: (1st: 7) Bless, Command Cure Light Wounds (x2), Detect
  Magic, Remove Fear, Sanctuary (2nd: 4) Find Traps, Rigor Mortis, Silence
  15’ Radius, Spiritual Hammer (3rd: 1) Animate Dead; Possessions: Chain
  mail, footman’s mace, unholy symbol (a tiny wooded mining pick -
  Francor’Dieus).
  Aurris
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Larem
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Erol
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  12 Common Ghouls 
  (HF 4, EP 175 each, Int 5, AL CE, AC 6, MV 9”, HD 2, hp 33, 32 (x2), 30, 29
  (x6), 28, 26, SZ M, #AT 3, D 1d4-1/1d4-1/1d6, SA Paralyzation, SD
  (undead), Lang: none, Hon: Ave, ML 20,TOP n/a, Crit BSL: Def AC +0, FF
  n/a, Reference HoB 3 p50)
  1) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  2) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KK
  3) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KK
  4) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  5) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  6) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  7) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  8) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  9) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK K
  8 Spite Sprites 
  (HF 1, EP 270, Int 11, AL N(e), AC 6, MV 9”, 18” Fly (MC:B), HD 1, hp 24
  each, SZ S, #AT 1, D 1d6-1(dagger) or 1d6-3 (arrows), SA sleep poison,
  SD nil, Lang: sprite, common, elven, Hon: Ave, ML 16,TOP 12, Crit BSL:
  Def AC +0, FF 5, Reference HoB 7 p104)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  13
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  TRAVELING BY SEA
  ENCOUNTERS ON THE WAVES
  Octopi!
  Octopi (3)
  (HF 23, EP 2,000 each, Int 1, AL N, AC 7, MV 3”, 12” Swim, HD 8, hp 58, 55,
  54, SZ L, #AT 7, D 1d4 (x6)/2-12 (beak), SA constriction, SD ink, color
  change, Lang: none, Hon: Ave, ML 13,TOP 29, 27, 27, Crit BSL: Def AC
  +9, FF 6, Reference HoB 6 p19)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKKKK KKKKK KKKKK KKKKK 
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKKKK KKKKK KKKKK KKKK
  Shanghaied!
  Encounter: Sahuagin clerics (5), Lacedon Ghouls (12), Spite Sprites (8),
  human thugs (7), Nono the fighter (1), Karden the thief (1), Monk the
  monk (1)
  Potential Yield:
  K Slaying 5Sahuagin clerics (EPV = 1,920)
  K Slaying 12 Lacedon Ghouls (EPV = 2,100)
  K Slaying 8 Spite Sprites (EPV = 2,160)
  K Slaying 7 marine thugs (EPV = 434)
  K Slaying Nono the fighter (EPV = 1,596)
  K Slaying Karden the thief (EPV = 980)
  K Slaying Monk the monk (EPV = 726)
  K 19 pp (GPV = 95)
  K 22 gp (GPV = 22)
  K 5 daggers (GPV = 10)
  K 40 crossbow bolts (GPV = 8)
  K 2 nets (GPV = 10)
  K 2 heavy crossbows (GPV = 100)
  K 4 spears (GPV = 3.2)
  K short sword (GPV = 10)
  K trident (GPV = 15)
  K leather armor (GPV = 5)
  K Chain Mail +4 (GPV = market price) (EPV =2,000)
  K Long Sword +1 (GPV = 2,000) (EPV = 400)
  K Net of Entrapment (EPV = 1,000) (GPV =10,000)
  K Potion of Human Control (EPV = 500) (GPV = 900)
  K Rope of Entanglement (EPV = 1,500) (GPV = 5,000)
  K Stone of Good Luck (EPV = 2,000) (GPV = 25,000)
  5 Common Sahuagin clerics (reference HoB 7 p22)
  Sahuagin 1st level cleric 
  (HF 5, EP 240, C1, Int 11, AL LE, AC 5, MV 12”, 24” Swim, HD 2+2, hp 31,
  SZ M, #AT 3 or 1, D 1d4/1d4-2/1d4-2 or 1d6+1 (trident) or 1d6 (spear)
  , SA spells, foot rake, SD nil, Lang: sahuagin, common, Hon: Ave, ML 15,
  TOP 15, Crit BSL: Def AC +0, FF 7, Reference HoB 7 p22)
  Spells prepared: (1st) Bless, Cure Light Wounds, Protection from Good
  Possessions:Trident, spear, net, dagger scabbard and 4 pp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK K
  Sahuagin 2nd level cleric 
  (HF 5, EP 240, C2, Int 11, AL LE, AC 5, MV 12”, 24” Swim, HD 2+2, hp 32,
  SZ M, #AT 3 or 1, D 1d4/1d4-2/1d4-2 or 1d6 (spear) or 1d6-1 (dagger),
  SA spells, foot rake, SD nil, Lang: sahuagin, common, Hon: Ave, ML 15,
  TOP 16, Crit BSL: Def AC +0, FF 7, Reference HoB 7 p22)
  Spells prepared: (1st) Command, Cure Light Wounds, Protection from
  Good,Walking Corpse
  Possessions: Spear, net, dagger and 3 pp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Sahuagin 3rd level cleric 
  (HF 5, EP 360, C3, Int 11, AL LE, AC 5, MV 12”, 24” Swim, HD 3, hp 35, SZ
  M, #AT 3 or 1, D 1d4/1d4-2/1d4-2 or 2d4+1 (heavy crossbow bolt) or
  1d6-1 (dagger), SA spells, foot rake, SD nil, Lang: sahuagin, common, Hon:
  Ave, ML 15,TOP 17, Crit BSL: Def AC +0, FF 7, Reference HoB 7 p22)
  Spells prepared: (1st) Cure Light Wounds, Detect Magic, Protection from
  Good, Sanctuary, (2nd) Rigor Mortis
  Possessions: heavy crossbow, 20 bolts, dagger and 4 pp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Sahuagin 4th level cleric,
  (HF 5, EP 480, C4, Int 11, AL LE, AC 5, MV 12”, 24” Swim, HD 4, hp 40, SZ
  M, #AT 3 or 1, D 1d4/1d4-2/1d4-2 or 2d4+1 (heavy crossbow bolt) or
  1d6-1 (dagger), SA spells, foot rake, SD nil, Lang: sahuagin, common, Hon:
  Ave, ML 15,TOP 20, Crit BSL: Def AC +0, FF 7, Reference HoB 7 p22)
  Spells prepared: (1st) Bless, Command, Cure Light Wounds, Protection from
  Good,Walking Corpse, (2nd) Enthrall, Rigor Mortis.
  Possessions: heavy crossbow, 20 bolts, dagger and 2 pp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK 
  Sahuagin 8th level cleric 
  (HF 5, EP 600, C8, Int 11, AL LE, AC 5, MV 12”, 24” Swim, HD 8, hp 56, SZ
  M, #AT 3 or 1, D 1d4/1d4-2/1d4-2 or 1d6 (spear) or 1d6-1 (dagger), SA
  spells, foot rake, SD nil, Lang: sahuagin, common, Hon: Ave, ML 15,TOP
  28, Crit BSL: Def AC +0, FF 7, Reference HoB 7 p22)
  Spells prepared: (1st) Bless, Command, Cure Light Wounds, Protection from
  Good,Walking Corpse, (2nd) Animate Corpse, Enthrall, Silence 15’
  Radius, (3rd) Cause Blindness, Dispel Magic,White Hot Metal, (4th)
  Neutralize Poison, Touch of Death.
  Possessions: spear, dagger and 6 pp on his person.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK K
  12 Lacedons Ghouls
  (HF 4, EP 175 each, Int 5, AL CE, AC 6, MV 9”, 9” Swim, HD 2, hp 29 each,
  SZ M, #AT 3, D 1d4-1/1d4-1/1d6, SA Paralyzation, SD (undead), Lang:
  none, Hon: Ave, ML 20,TOP n/a, Crit BSL: Def AC +0, FF n/a, Reference
  HoB 3 p50)
  1) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  2) HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKK
  8 Spite Sprites
  (HF 1, EP 270 each, Int 11, AL N(e), AC 6, MV 9”, 18” Fly (MC:B), HD 1, hp
  24 each, SZ S, #AT 1, D 1d6-1(dagger) or 1d6-3 (arrows), SA sleep poi-
  son, SD nil, Lang: sprite, common, elven, Hon: Ave, ML 16,TOP 12, Crit
  BSL: Def AC +0, FF 5, Reference HoB 7 p104)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  14
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  7 marine thugs 
  (HF 1, EP 62 each, F1, AL N or NE, AC 10, MV: 12”, HD 1, hp 22 each, #AT
  1, D 1-6 (club), Hon: Ave, ML 12, FF 5,ToP 11, Crit BSL: Def AC -3)
  1) HPs KKKKK KKKKK KKKKK KKKKK KK
  2) HPs KKKKK KKKKK KKKKK KKKKK KK
  3) HPs KKKKK KKKKK KKKKK KKKKK KK
  4) HPs KKKKK KKKKK KKKKK KKKKK KK
  5) HPs KKKKK KKKKK KKKKK KKKKK KK
  6) HPs KKKKK KKKKK KKKKK KKKKK KK
  7) HPs KKKKK KKKKK KKKKK KKKKK KK
  Nono, male human 
  (HF 12, EP 1,596, F8, S 16/14, D 12/25, C 15/00, I 9/30,W 10/05, Cha 14/23,
  Com 13/89, AL NE, AC 1 (Chain Mail +4), MV 12”, HD 8, hp 83, SZ M,
  #AT 3/2, D 1d8+5 (Long Sword +1, +3 to-hit), SA nil, SD nil, Lang:
  common, Hon: 70 (ave),TOP 41, Crit BSL Def AC +7 (Long Sword +1),
  Def AC +4 (ranged), FF 7, Age 29, Height 6’,Weight 186 lbs., Quirks and
  Flaws: enmity towards magic-users,Talents: ambidextrous, Skills: heraldry
  81; Possessions: Chain Mail +4, Long Sword +1, Net of
  Entrapment, 21 gp on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  Chain mail +4
  AC
  1
  2
  3
  KKKKK KKK
  KKKKK KKK KKKKK KKK
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  Karden, male human 
  (HF 5, EP 980,T7, S 9/73, D 17/45, C 12/82, I 15/04,W 11/49, Cha 15/32,
  Com 14/76, AL NE, AC 5 (leather, Dex), MV 12”, HD 7, hp 48, SZ M, #AT
  1, D 1d6 (short sword), SA backstab +2 damage dice, SD nil, Lang: com-
  mon, Hon: 51 (ave),TOP 24, Crit BSL Def AC  +0 (melee), Def AC +4
  (ranged), FF 7, Age 27, Height 5’9”,Weight 156 lbs., Quirks and Flaws:
  none,Talents: none, Skills: appraising 70, pinch 61;Thief abilities: pick
  pockets 47, open locks 32, find traps 48, remove traps 42, move silently
  60, hide in shadows 47, detect noise 24, climb walls 79, read languages
  21; Possessions: leather armor, short sword, dagger, Potion of Human
  Control, Rope of Entanglement, 1 gp on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Monk, male human 
  (HF 4, EP 726, Monk6, S 13/47, D 16/62, C 12/38, I 14/71,W 15/12, Cha
  9/52, Com 12/83, AL LE, AC 2, MV 17”, HD 6, hp 47, SZ M, #AT: 1 or 3/2
  (open hand), D 2d4+4 (open hand) or 1d6 +2 (club or spear) (+1 to-
  hit), SA stun, intimidating display, improvise weapon, pass without trace,
  self healing, really intimidating display, weapon strike, SD  superior saving
  throws, 30% resist Sleep and charm-related spells, Lang: common, Hon:
  34 (ave),TOP 23, Crit BSL Def AC +3, FF 6, Age 28, Height 5’9”,Weight
  150 lbs., Quirks and Flaws: values privacy,Talents: resistance, Skills: basic
  anatomy 39, botany 43, cricket-in-the-peapod 51,Thief abilities: find traps
  28, move silently 45, hide in shadows 40, detect noise 22, climb walls 72;
  Possessions: Stone of Good Luck, club, spear.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KK
  Up to 13 more marines can support the initial attack group if need be
  (with stats identical to those of the marine thugs).
  FATES WORSE THAN DEATH
  THE CREW
  Captain Girana, male elf 
  (HF 22, EP 2,236, F8/MU8, S 13/86, D 16/35, C 11/67, I 13/36,W 9/79, Cha
  9/91, Com 11/78, AL LE, AC 0 (Bracers of Defense AC 2, Dex), MV
  12”, HD 8, hp 53, SZ M, #AT 3/2, D 1d8+2 (Long Sword +1
  Flametongue, +4 to-hit), SA spells, SD spells, Lang: elven, common,
  orcish, Hon: 70 (ave),TOP 26, Crit BSL Def AC +8 (Long Sword +1
  Flametongue), Def AC +6 (ranged), FF 5, Age 170, Height 5’5”,Weight
  141 lbs., Quirks and Flaws: sadist,Talents: sword bonus, Skills: attitude
  adjustment 91, jugular swipe 70; Possessions: Bracers of Defense AC
  2, Scroll of Scare, Long Sword +1 Flametongue, 4 pp, 33 gp on his
  person.)
  Spells prepared: (1st: 6) Enlarge, Magic Missile (x2), Magic Shield, Metal Bug,
  Rope Trick, (2nd: 3) Ice Knife, Pyrotechnics, Stinking Cloud, (3rd: 3)
  Hold Person, Fly, Suggestion, (4th: 2) Fear,Wall of Fire
  Spells known: (1st) Detect Magic, Enlarge, Magic Missile, Magic Shield, Read
  Magic, Rope Trick,Write, (2nd) Alter Self, Ice Knife, Pyrotechnics, Stinking
  Cloud, (3rd) Clairaudience, Hold Person, Fly, Suggestion, (4th) Fire
  Charm, Fear,Wall of Fire,Wimpel’s Dispelling Screen
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKK
  First mate,Argo, male human 
  (HF 2, EP 276, F3, AL LE, AC 4 (Chain Mail +1), MV 12”, HD 3, hp 54, #AT
  1, D 1-8 (scimitar), Hon: 25 (ave), FF 5,ToP 27, Crit BSL: Def AC –1;
  Possessions: Chain Mail +1, Scroll of Protection from Demons)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKK
  Chain mail +1
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  Second mate,Vunna, male human 
  (HF 2, EP 252, F3, AL LE, AC 4 (Chain Mail +1), MV 12”, HD 3, hp 48, #AT
  1, D 1-8 (scimitar), Hon: 24 (ave), FF 5,ToP 24, Crit BSL: Def AC –1;
  Possessions: Chain Mail +1, 3 Javelins of Lightning)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  Chain mail +1
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  Pilot, male human,
  (HF 2, EP 244, F3, AL LE, AC 4 (Chain Mail +1), MV 12”, HD 3, hp 46, #AT
  1, D 1-8 (scimitar), Hon: 29 (ave), FF 5,ToP 23Crit BSL: Def AC –1;
  Possessions: Chain Mail +1, Potion of Gold Dragon Control)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK K
  Chain mail +1
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  Marines/Guards/Overseers, male humans (20) 
  (HF 1, EP 107 each, F2, AL various, all evil, AC 7 (studded leather), MV 12”,
  HD 1, hp 24 each, #AT 1, D 1d6 (club), Hon: 18 (ave), FF 5,ToP 12, Crit
  BSL: Def AC –2)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  3) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  15
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  4) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  5) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  6) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  7) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  8) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  9) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  10) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  11) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  12) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  13) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  14) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  15) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  16) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  17) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  18) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  19) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  20) HPs KKKKK KKKKK KKKKK KKKKK KKKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  Sailors, male humans (10) 
  (HF 1, EP 62 each, F1, AL N or NE, AC 10, MV: 12”, HD 1, hp 22 each, #AT
  1, D 1d6 (club), ML 12, Hon: 10 (ave), FF 5,ToP 11, Crit BSL: Def AC -3)
  1) HPs KKKKK KKKKK KKKKK KKKKK KK
  2) HPs KKKKK KKKKK KKKKK KKKKK KK
  3) HPs KKKKK KKKKK KKKKK KKKKK KK
  4) HPs KKKKK KKKKK KKKKK KKKKK KK
  5) HPs KKKKK KKKKK KKKKK KKKKK KK
  6) HPs KKKKK KKKKK KKKKK KKKKK KK
  7) HPs KKKKK KKKKK KKKKK KKKKK KK
  8) HPs KKKKK KKKKK KKKKK KKKKK KK
  9) HPs KKKKK KKKKK KKKKK KKKKK KK
  10) HPs KKKKK KKKKK KKKKK KKKKK KK
  Roark
  SPECIAL ENCOUNTERS
  THE THUGS
  Guardsmen, male humans (20) 
  (HF 1, EP 113, F2, AL N, AC 7 (studded leather), MV 12”, HD 2, hp 29, #AT
  1, D 1-6 (club), Hon: 18 (ave),ToP 14, Crit BSL: Def AC –2, FF 5)
  CELEBRATING CUTTHROATS
  Hergist, male human 
  (HF 8, EP 862, F6, S 17/35, D 10 [5]/04, C 15/82, I 11 [6]/57,W 12 [5]/51,
  Cha 13 [9]/23, Com 11/64, AL CE, AC 0 [2] (chain mail), MV 9” [5”], HD
  6, hp 64 [67], SZ M, #AT 1, D 1d8+7 (Long Sword +2, +4 [-1] to-hit),
  SA nil, SD nil, Lang: common, Hon: 70 (ave),TOP 32, Crit BSL Def AC +6
  [+1] (Long Sword +2), FF 7, Age 33, Height 5’10”,Weight 172 lbs.,
  Quirks and Flaws: none,Talents: none, Skills: armor maintenance, basic
  leadership 56, weapon maintenance;
  Possessions: chain mail, Medium Shield +2, Long Sword +2, Brooch of
  Shielding, 28 gp on his person.)
  Current state of intoxication: wasted
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Medium Shield +2
  (AC bonus)
  +5
  +4
  +3
  +2
  +1
  KKKKK KKKKK KKKKK KKKK
  KKK
  Kermail, male human  
  2, EP 212, F3, S 15/73, D 9 [4]/52, C 12/19, I 13 [7]/38,W 8 [1]/87, Cha 11
  [7]/41, Com 10/65, AL CE, AC 6 [9] (Bracers of Defense AC 6), MV
  12” [8”], HD 3, hp 38 [41], SZ M, #AT 1, D 1d8+3 (long sword, +1 [-4]
  to-hit), SA nil, SD nil, Lang: common, Hon: 20 (ave),TOP 19, Crit BSL Def
  AC +0 [-4] (long sword), FF 6, Age 24, Height 5’10”,Weight 156 lbs.,
  Quirks and Flaws: none,Talents: none, Skills: armor maintenance, weapon
  maintenance;
  Possessions: Bracers of Defense AC 6, Ring of Water Walking, 19 gp
  on his person.)
  Current state of intoxication: wasted - bracked stats reflect this
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK K
  Alexander, male human 
  (HF 8, EP 561, F5, S 18/71, D 11 [6]/43, C 12/37, I 15 [9]/61,W 11 [4]/52,
  Cha 10 [6]/93, Com 9/27, AL CE, AC -1 [1] (Plate Mail +4), MV 8” [4”],
  HD 5, hp 56 [59], SZ M, #AT 1, D 2d4+6 (broad sword, +3 [-2] to-hit),
  SA nil, SD nil, Lang: common, Hon: 24 (ave),TOP 22, Crit BSL Def AC +0
  [-5] (broad sword), FF 6, Age 29, Height 5’8”,Weight 187 lbs., Quirks and
  Flaws: obnoxious,Talents: none, Skills: armor maintenance, eye gouge 82,
  weapon maintenance; Possessions: Plate Mail +4, Potion of
  Clairvoyance, broad sword, 19 gp on his person.)
  Current state of intoxication: wasted.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKK
  16
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Plate Mail +4
  AC
  -1
  0
  KKKKK KKKKK KK
  KKKKK KKKKK KK
  AC
  1
  2
  KKKKK KKKKK KK
  KKKKK KKKKK KK
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Villehardouin, male human 
  (HF 2, EP 489,T5, S 9/27, D 17 [12]/77, C 12/64, I 15 [9]/61,W 11 [4]/40,
  Cha 14 [10]/73, Com 13/29, AL NE, AC 2 [5] (Elven Chain mail, Dex),
  MV 12” [8”], HD 5, hp 44 [47], SZ M, #AT 1, D 1d8+3 (Short Sword
  +1, +4 [-1] to-hit), SA backstab +2 damage dice, SD nil, Lang: common,
  Hon: 25 (ave),TOP 22, Crit BSL Def AC –1 [-6] (Short Sword +1), Def
  AC +2 [-3] (ranged), FF 6, Age 25, Height 5’7”,Weight 156 lbs., Quirks
  and Flaws: inappropriate sense of humor,Talents: none, Skills: none; [Thief
  abilities, unusable when he’s wasted: pick pockets 60, open locks 55, find
  traps 15, remove traps 15, move silently 50, hide in shadows 40, detect
  noise 30, climb walls 80, read languages 10] 
  Possessions: Elven Chain mail, Short Sword +1, dagger, thieves’ tools, 14
  gp on his person.)
  Current state of intoxication: wasted. Due to his condition he is unable to
  effectively use any thief abilities but backstab (+2 damage dice).
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KK
  Elven Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Notkard, male human 
  (HF 1, EP 300, MU4, S 8/27, D 12 [7]/84, C 11/56, I 17 [11]/63,W 15 [8]/31,
  Cha 12 [8]/03, Com 14 [10]/71, AL LE, AC 4 [5] (Bracers of Defense
  AC 4), MV 12” [8”], HD 4, hp 24 [27], SZ M, #AT 1, D 1d6-1 (quarter-
  staff, -1 [-6] to-hit), SA backstab +2 damage dice, SD nil, Lang: common,
  Hon: 25 (ave),TOP 12, Crit BSL Def AC -3 [-9] (quarterstaff), FF 6, Age
  35, Height 5’8”,Weight 126 lbs., Quirks and Flaws: none,Talents: none,
  Skills: none;
  Possessions: Bracers of Defense AC 4, Scroll of Zarba’s Interposing
  Hand, Shatter, Geas and Cloudkill, 4 gp. [Spells known: (1st) Affect
  Normal Fires, Dancing Lights, Detect Magic, Melt, Mend, Read Magic
  (2nd) Shatter,Web.)
  Current state of intoxication: wasted. Due to his carousing, Notkard’s
  memory is a bit cloudy. He can only use the following spells: Affect
  Normal Fires and Enlarge.
  Note: Although his garments do not convey an AC bonus oweing to the superior
  defensive capability of his bracers, they will still absorb 1 hp of damage.
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Garments:
  AC
  9
  K
  THIEVES
  Talasin, male human thief (Leader) 
  (HF 2, EP 483,T5, S 10/27, D 15/62, C 10/47, I 13/37,W 12/67, Cha 11/54,
  Com 10/79, AL LE, AC 6 (leather armor, Dex), MV 12”, HD 5, hp 43, SZ
  M, #AT 1, D 1d6 (short sword), SA backstab +2 damage dice, SD nil,
  Lang: common, Hon: 25 (ave),TOP 21, Crit BSL Def AC –2 (short
  sword), FF 5, Age 28, Height 5’9”,Weight 136 lbs., Quirks and Flaws:
  none,Talents: none, Skills: none;Thief abilities: pick pockets 40, open
  locks 20, find traps 10, remove traps 10, move silently 75, hide in shad-
  ows 75, detect noise 40, climb walls 80, read languages 0; Possessions:
  leather armor, dagger, short sword, thieves’ tools, 11 gp on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Khybar, male human thief 
  (HF 1, EP 172,T3, S 11/02, D 14/61, C 10/33, I 11/70,W 10/18, Cha 11/46,
  Com 11/22, AL LE, AC 6 (leather armor, Dex), MV 12”, HD 3, hp 28, SZ
  M, #AT 1, D 1d6 +2 (Short Sword +2), SA backstab +1 damage die, SD
  nil, Lang: common, Hon: 20 (ave),TOP 14, Crit BSL Def AC -1, FF 5, Age
  25, Height 5’8”,Weight 129 lbs., Quirks and Flaws: none,Talents: none,
  Skills: none;Thief abilities: pick pockets 30, open locks 15, find traps 10,
  remove traps 10, move silently 65, hide in shadows 65, detect noise 30,
  climb walls 70, read languages 0
  Possessions: leather armor, dagger, Short Sword +2, thieves’ tools, 3 gp
  on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Sharrok, male human thief 
  (HF 1, EP 180,T3, S 10/25, D 14/89, C 11/30, I 10/52,W 9/66, Cha 12/02,
  Com 11/22, AL LE, AC 6 (Leather Armor +1, Dex), MV 12”, HD 3, hp
  30, SZ M, #AT 1, D 1d6 (short sword), SA backstab +1 damage die, SD
  nil, Lang: common, Hon: 20 (ave),TOP 15, Crit BSL Def AC -3, FF 5, Age
  23, Height 5’10”,Weight 140 lbs., Quirks and Flaws: none,Talents: none,
  Skills: none;Thief abilities: pick pockets 30, open locks 15, find traps 10,
  remove traps 10, move silently 65, hide in shadows 65, detect noise 30,
  climb walls 70, read languages 0
  Possessions: Leather Armor +1, dagger, short sword, thieves’ tools, 4 gp
  on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  Leather Armor:
  AC
  8
  9
  KK
  K
  Treiu, male human thief 
  (HF 1, EP 192,T3, S 11/02, D 14/51, C 10/33, I 10/65,W 11/89, Cha 12/35,
  Com 11/22, AL LE, AC 6 (leather armor, Dex), MV 12”, HD 3, hp 33, SZ
  M, #AT 1, D 1d6 (short sword), SA backstab +1 damage die, SD nil, Lang:
  common, Hon: 20 (ave),TOP 16, Crit BSL Def AC -3, FF 5, Age 25,
  Height 5’9”,Weight 135 lbs., Quirks and Flaws: none,Talents: none, Skills:
  none;Thief abilities: pick pockets 30, open locks 15, find traps 10,
  remove traps 10, move silently 65, hide in shadows 65, detect noise 30,
  climb walls 70, read languages 0; Possessions: leather armor, dagger, short
  sword, thieves’ tools, Stone of Controlling Earth Elementals, 6 gp
  on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  SLAVER AGENT
  Moav, male human slaver agent 
  (HF 1, EP 74, F1, S 7/41, D 13/75, C 10/36, I 14/81,W 12/23, Cha 10/52,
  Com 10/47, AL N, AC 3 (Chain Mail +1, Dex), MV 12”, HD 1, hp 27,
  SZ M, #AT 1, D 1d6-3 (-1 to-hit), SA nil, SD nil, Lang: common, Hon: 12
  (ave),TOP 13, Crit BSL Def AC -4 (melee dagger) Def AC –3 (ranged
  dagger), FF 5, Age 22, Height 5’7”,Weight 142 lbs., Quirks and Flaws:
  asthmatic, male pattern baldness,Talents: none, Skills: forgery 27, glean
  information 49, slip into the shadows 41, stealthy movement 54, tracking
  67, weapon maintenance; Possessions: Chain Mail +1, 3 daggers, 4 sp, 1
  gp on his person.)
  HPs KKKKK KKKKK KKKKK KKKKK KKKKK KK
  Chain mail +1
  AC
  4
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK KKK
  KKKK
  KK
  K
  K
  17
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  The Temple of Ikka Paatang
  KEY TO THE TEMPLE
  1. Sally Port Outer Door and Pit Trap
  Trap: Spiked Pit; 3d6 points of damage (FOR TOURNAMENT USE: 13
  points).
  Encounter: none
  Potential Yield:
  K Disarming pit trap: 12 EP (FOR TOURNAMENT USE: 10 EP)
  2. Sally Port Inner Door 
  Encounter: none
  Potential Yield:
  K Statue Bust (GPV = 0)
  4. Collapsed Ceiling
  Encounter: Tainters (8)
  Potential Yield:
  K Slaying 8 Tainters (EPV = 270 each)
  K Azurite – average quality, huge size (GPV = 500)
  K Garnet – average quality, large size (GPV = 1,000)
  K Two Topaz - average quality, average size (GPV = 500 each)
  K Diamond – badly flawed, large size (GPV = 500)
  K Black Pearl – average quality, average size (GPV = 500)
  K Potion of Fire Resistance (GPV = 400)  (EPV = 250)
  Tainter (8)
  (HF 10, EP 270, Int 3, AL NE, AC 3, MV 9”, HD 4, HP 50, 45, 44, 44, 38, 33,
  30, 30, SZ M, #AT 2, D 1d4-1 (claw x2), SA Taint, SD Fight at negative hit
  points, Lang: none, Hon: Average, ML 19,TOP n/a, Crit BSL: Def AC+2, FF
  n/a, Reference: HoB 7 p 127.) For tournament purposes, each Tainter will
  fight down to -10 HP, at which time its body is too pulverized to contin-
  ue. Unless the bodies are burned or somehow totally destroyed, they
  will eventually reform back to whole (not within the time constraints of
  the tournament, however).
  No combat EP should be awarded for
  defeated Tainters whose bodies are not totally destroyed.
  H = negative HPs   K = normal HPs
  1) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  2) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK
  3) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKK
  4) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKK
  5) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKK
  6) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKK
  7) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK
  8) HPs: HHHHH HHHHH KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK
  6. Barrel Alcove
  Encounter: none
  Potential Yield:
  K Flask of Potion of Healing (GPV = 400)  (EPV = 200)
  8. Sundew’s Lair
  Encounter: Giant Sundew (1)
  Potential Yield:
  K Slaying Giant Sundew (EPV = 1,400)
  K Coinage (GPV = 500)
  K Turquoise – average quality, average size (GPV = 10)
  K Topaz – very small size, excellent quality (GPV = 500)
  K Star Ruby - badly flawed, average size (GPV = 50)
  K Ring of Spell Storing (GPV = 22,500)  (EPV = 2,500)
  Giant Sundew (1)
  (HF 13, EP 1400, Int 3, AL N, AC 7, MV 1”, HD 8, HP 64, SZ M, #AT 3, D 1-
  3 (tendrils), SA Sap, suffocation, enzymes, SD half damage from projec-
  tiles and fire, Lang: Nil, Hon: Ave, ML 9,TOP n/a, Crit BSL: Def AC+6, FF
  n/a, Reference HoB 7 p 121.)
  1) HPs: KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK 
  KKKK
  9. Main Stable
  Encounter: Horses (3)
  Potential Yield:
  K Slaying Three Horses (EPV = 65 each, FOR TOURNAMENT USE: 0
  EP)
  10. Equipment Storage Room
  Encounter: Bugbears (4)
  Potential Yield:
  K Slaying Bugbears (EPV = 175 each)
  K Coinage (GPV = 74 gp, 3 sp, 6 cp)
  K One Battle Axe (GPV = 5)
  K Two Broad Swords (total GPV = 20)
  K One Footman’s Mace (GPV = 8)
  K Three Saddles (total GPV = 30)
  K Assorted Tack and Harness (total GP = 6)
  K Small Horn (GPV = 1)
  Common Bugbears (4)
  (HF 2, EP 175, Int 6, AL CE, AC 10 (unarmored), MV 9”, HD 3+1, HP 43, 40,
  36, 32, SZ L, #AT 1 (+1 “to hit” due to Str), D 2d4+2 (battle axe or
  broad sword, Str) or 1d6+3 (footman’s mace, Str), SA Surprise, SD Nil,
  Lang: Bugbear, Orc, Common, Hon: Average, ML 12,TOP 21, 20, 18, 16,
  Crit BSL: +2, FF 6, Reference: HoB 1 p 96.)
  1) HPs (battle axe)
  KKKKK KKKKK KKKKK KKKKK 
  KKKKK KKKKK KKKKK KKKKK KKK
  2) HPs (broad sword)
  KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK
  3) HPs (broad sword)
  KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KKKKK K
  4) HPs (footman’s mace) KKKKK KKKKK KKKKK KKKKK
  KKKKK KKKKK KK
  12. Ruins
  Encounter: none
  Potential Yield:
  K Assorted Coinage (GPV = variable)
  13. Cemetery
  Encounter:
  Malicious Pod Plants (3)
  Malicious Pod Plant Podlings (6)
  Potential Yield:
  K Malicious Pod Plants (EPV = 270 each)
  K Slaying Podlings (EPV = 125 each)
  Malicious Pod Plants (3)
  (HF 5, EP 270, Int 3, AL N, AC 8, MV Nil, HD 5, HP 56, 42, 36, SZ L, #AT 1-
  4, D 1d8, SA Alluring poison, SD Acidic blood, Lang: n/a, Hon: Ave, ML 15,
  TOP n/a, Crit BSL: Def AC+3, FF n/a, Reference HoB 6 p 85.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK KKKKK  KKKKK  KKKKK  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK KK
  18
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Malicious Pod Plant Podlings (6)
  (HF 0, EP 125, Int 1, AL N, AC 7, MV 6”, HD 2, HP 34 each, SZ M, #AT 2, D
  1d6 (club), SA Acid, SD Nil, Lang: Nil, Hon: Ave, ML 19,TOP n/a, Crit
  BSL: Def AC, FF n/a, Reference HoB 6 p 85.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  14. Stonecutter’s Workshop
  Encounter: Bugbears (6)
  Potential Yield:
  K Slaying Bugbears (EPV = 175 each)
  K Coinage (GPV = 78 gp, 3 sp, 1 cp)
  K Very small, flawed diamond (GPV = 50)
  K Holy Symbols (GPV = 2 each)
  K Six Short Swords (GPV = 40)
  K Assorted Stonecutting Tools (total GPV = 20)
  K Chain mail armor (GPV = 350)
  K Hide armor (GPV = 75)
  K Studded leather armor (GPV = 40)
  K 2 suits of leather armor (GPV = 5 each)
  Common Bugbears (6)
  (HF 2, EP 175, Int 6, AL CE, , AC 5 (chain mail), 6 (hide), 7 (studded
  leather), 8 (leather) or 10 (unarmored), MV 9”, HD 3+1, HP 43, 40, 36,
  35, 32, 32, SZ L, #AT 1 (+1 to-hit due to Str), D 1d6+2 (short sword,
  Str), SA Surprise, SD Nil, Lang: Bugbear, Orc, Common, Hon: Average, ML
  12,TOP 22, 20, 18, 17, 16, 16, Crit BSL: +2, FF 6, Reference: HoB 1 p 96.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Leather Armor:
  AC
  8
  9
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  15. Inner Portcullis Winch
  Encounter: Bugbear (1)
  Potential Yield:
  K Slaying Bugbear (EPV = 175)
  K Chain Mail Armor (GPV = 350)
  K Dagger (GPV = 2)
  K Long Sword (GPV = 15)
  K Chipped Bowl (GPV = 0)
  K Spoon (GPV = 0)
  K Opal – average size, average quality (GPV = 1,000)
  K Rope, 100 feet (GPV = 2)
  K Standardized Key (GPV = 1)
  K Ring of Protection +1 (GPV = 5,000)  (EPV = 1,000)
  Common Bugbear (1)
  (HF 2, EP 175, Int 6, AL CE, AC 4 (chain mail, Ring of Protection +1), MV
  9”, HD 3+1, HP 37, SZ L, #AT 1 (+1 to-hit due to Str), D 1d8+2 (long
  sword, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc, Common, Hon:
  Average, ML 12,TOP 18, Crit BSL: Def AC+2), FF 6, Reference: HoB 1 p
  96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  16. Main Courtyard
  Encounter: Bugbears (7)
  Potential Yield:
  K Slaying Bugbears (EPV = 175 each)
  K Four Light Crossbows (GPV = 115)
  K Seven suits of chain mail (GPV = 2,450)
  K Three spears (GPV = 2 gp, 4 sp)
  K Four short swords (GPV = 40)
  K 40 light quarrels (GPV = 4)
  Common Bugbears (7)
  (HF 2, EP 175, Int 6, AL CE, AC 5 (chain mail), MV 9”, HD 3+1, HP 45, 40,
  40, 37, 36, 32, 32, SZ L, #AT 1 (+1 to-hit due to Str), D 1d6+2 (short
  sword or spear, Str) or 1d8 (light crossbow), SA Surprise, SD Nil, Lang:
  Bugbear, Orc, Common, Hon: Average, ML 12,TOP 22, 20, 20, 18, 18, 16,
  16, Crit BSL: Def AC+2 (melee) or Def AC+1 (missile), FF 6, Reference:
  HoB 1 p 96.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  19
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  17. Outer Portcullis Winch
  Encounter: Doppelganger (1)
  Potential Yield:
  K Slaying Doppelganger (EPV = 270)
  K Club (GPV = 0)
  Doppelganger (1)
  (HF 5, EP 270, Int 12, AL N, AC 5, MV 9”, HD 4, HP 45, SZ M, #AT 1, D
  1d12 (club with automatic Doppelganger damage), SA Surprise 7 in 10,
  SD Immune to sleep, save as 10th level monster, ESP, shape changing,
  Lang: Common, Orc, Dwarf, Hon: Ave, ML 9,TOP 22, Crit BSL: Def
  AC+2, FF 6, Reference HoB 2 p 64.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK
  18. Hall of Candles 
  Encounter: none
  Potential Yield:
  K 8 candles (GPV = 8 cp)
  19. Collapsed Passageway
  Encounter: Sewer Grubs (random)
  Potential Yield:
  K Slaying Sewer Grubs (EPV = 1 each)
  Sewer Grubs (40) 
  (HF 0, EP 1, Int 0, AL N, AC 9, MV 1”, HD <1-1, HP 1-2, SZ T, #AT
  1, D 1-2, SA lay eggs, SD Nil, Lang: none, Hon: n/a, ML 20, TOP n/a, Crit
  BSL: Def AC - 4, FF n/a, Reference: HoB 7 p 46.)
  20. Untended Garden
  Encounter: Harpies (4)
  Potential Yield:
  K Slaying Harpies (EPV = 3,800)
  Harpies (4)
  (HF 9, EP 975, Int 6, AL CE, AC 7, MV 6”, 15” Fly (C), HD 7, HP 50 each, SZ
  M, #AT 3, D 1-3/1-3/1-6 (club), SA Singing and Charm, Lang: Common, ,
  Hon: Ave, ML 14,TOP 25 each, Crit BSL: Def AC+5, FF 6, Reference HoB
  3 p 121.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  21. Bunk Room
  Encounter: 25% chance for 4 Bugbears
  Potential Yield:
  K Slaying Bugbears (EPV = 175 each)
  Common Bugbear (4)
  (HF 2, EP 175, Int 6, AL CE, AC 4 (chain mail, Ring of Protection +1), MV
  9”, HD 3+1, HP 37 each, SZ L, #AT 1 (+1 to-hit due to Str), D 1d8+2
  (long sword, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc, Common,
  Hon: Average, ML 12,TOP 18, Crit BSL: Def AC+2), FF 6, Reference: HoB
  1 p 96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  23. Privy
  Encounter: Latrine Ambusher
  Potential Yield:
  K Slaying Latrine Ambusher (EPV = 120)
  Latrine Ambusher
  (HF 2, EP 120, Int 7, AL N, AC 7, MV 6”, 12” swim, HD 2, HP 28, SZ M, #AT
  3, D 1d4/1d4/1d6, SA surprise 5 in 10, disease, Lang: Nil, Hon: Ave, ML 5,
  TOP 14, Crit BSL: Def AC, FF 5, Reference HoB 4 p 75.)
  HPs
  KKKKK KKKKK KKKKK KKKKK KKKKK KKK
  24. Basilisk Pen
  Encounter: Lesser Basilisks (2)
  Potential Yield:
  K Slaying Lesser Basilisks (EPV = 1,950)
  Lesser Basilisks (2)
  (HF 12, EP 975, Int 1, AL N, AC 4, MV 6”, HD 6+1, HP 48 ea, SZ M, #AT 1,
  D 1d10, SA petrification gaze, Lang: Nil, Hon: Ave, ML 12,TOP 24, Crit
  BSL: Def AC +4, FF 14, Reference HoB 1 p 49.)
  1) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK  KKKKK  KKKKK  KKK
  2) HPs KKKKK KKKKK KKKKK KKKKK KKKKK KKKKK
  KKKKK  KKKKK  KKKKK  KKK
  26.Temple Chamber
  Trap: Swinging Blade; 6d6 points of damage (FOR TOURNAMENT USE: 24
  points)
  Encounter: Bugbears (3), Female Human Cleric (1), Male Human Assassin
  (1), Master Doppelganger-kin (1)
  Potential Yield:
  K Slaying Bugbears (EPV = 175 each)
  K Slaying Assassin (EPV = 405)
  K Slaying Cleric (EPV = 1,445)
  K Slaying Master Doppelganger-kin (EPV = 1,400)
  K Coinage (GPV = 900)
  K Two star sapphires - average size, average quality (1,000 GPV each)
  Arieta, human female cleric
  (HF 8, EP 1445, Int 14, AL LE, AC 6 (Dex, garments), MV 12”, HD 7d8 (7th
  level cleric), HP 62, SZ M, #AT 1 (+5 to-hit due to Footman’s Mace of
  Bashing +5), D 1d6+6 (Footman’s Mace of Bashing +5), SA Spell
  use, SD Nil, Lang: Common, Bugbear, Orc, Elf, Hon: Ave, ML 16,TOP 31,
  20
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Crit BSL: Def AC+6, FF 5, Str 9/11, Dex 16/80, Con 11/34, Int,Wis 17/21,
  Cha 12/77, Com 9/53.) Skills: Berate 71, Eye Gouge 42, Glean
  Information 80, Interrogation 59, Reading Lips 28,Torture 60.Talents:
  Ambidextrous. Quirks/Flaws: Albino.
  Spells memorized:
  1st Level: Command x2 (PHB p 254), Detect Good (PHB p 255/189), Light
  (PHB p 255/182), Protection from Good x2 (PHB p 256/184), Sanctuary
  (PHB p 256)
  2nd Level: Cure Moderate Wounds x2 (PHB p 257), Enthrall (PHB p 258),
  Resist Fire/Resist Cold (PHB p 258), Spiritual Hammer (PHB p 259)
  3rd Level: Cause Blindness or Deafness (PHB p 261), Cause Nasty Wounds
  (PHB p 261), Dispel Magic (PHB p 261/199),White Hot Metal (PHB p
  264)
  4th Level:Touch of Death (PHB p 267)
  Significant equipment: Footman’s Mace of Bashing +5,Wand of Repel
  Attack (64 charges), Potion of Invisibility, emerald-encrusted plat-
  inum bracelet (1,500 gp).
  Arieta HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK KKKKK  KKKKK  
  KKKKK  KKKKK  KK
  Garments 
  AC
  9
  K
  Murtrius, human male assassin
  (HF 9, EP 405, Int 14, AL LE, AC 1 (Leather Armor +2, Cloak of
  Protection +2, Dex), MV 12”, HD 4d6 (4th level assassin), HP 40, SZ
  M, #AT 1 (+1 “to hit” with melee attacks due to Str), D 1d6+1+poison
  (short sword, Str, class C poison GMG p 206), SA back stab, SD thief
  skills, Lang: Common, Elf, Orc, Hon: Ave, ML 12,TOP 20, Crit BSL: Def
  AC-2, FF 5, Str 13/71, Dex 16/90, Con 10/11, Int 14/56,Wis 7/04, Cha
  8/80, Com 12/21.) Thieving skills: Pick Pockets 15, Open Locks 40, Find
  Traps 10, Remove Traps 5, Move Silently 35, Hide in Shadows 35, Detect
  Noise 20, Climb Walls 70 (75 w/+5 for Balance), Read Languages 0.
  Talents Balance Bonus. Skills: Alchemy 14, Eye of the Tiger Advantage 42,
  Jugular Swipe 38,Tightrope Ventriloquism 27,Walking 40 (45 w/+5 for
  Balance). Quirks/Flaws: Kleptomaniac, Gullible.
  Murtrius HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK
  Leather Armor +2: AC
  6 
  7
  8
  9
  KK 
  KK
  KK
  K
  Master Doppelganger-kin (1)
  (HF 8, EP 1400, Int 15, AL N, AC 5, MV 9”, HD 6, HP 52, SZ M, #AT 1+1
  (Honor), D 1d12+1 (Honor), SA Surprise 8 in 10, SD Many - see HoB 2
  p 65, Lang: Common, Elf, Dwarf, Hobgoblin, Kobold, Hon: Great (+1 to all
  die rolls), ML 14,TOP 26, Crit BSL: Def AC+5, FF 6, Reference HoB 2 p
  65.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK KKKKK  KKKKK  KK
  Common Bugbears (3)
  (HF 2, EP 175, Int 6, AL CE, , AC 5 (chain mail), MV 9”, HD 3+1, HP 40, 32,
  30, SZ L, #AT 1 (+1 “to hit” to melee attacks due to Str), D 1d10+2
  (halberd, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc, Common, Hon:
  Average, ML 12,TOP 20, 16, 15, Crit BSL: Def AC+2 (melee) or Def
  AC+1 (missile), FF 6, Reference: HoB 1 p 96.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  27. Ruined Chapel
  Encounter: Carnivorous Flying Squirrels (12)
  Potential Yield:
  K Slaying Carnivorous Flying Squirrels (EPV = 20 each)
  K Jeweled Dagger (GPV = 1,000)
  Flying Carnivorous Squirrels (12)
  (HF 0, EP 20, Int 1, AL N, AC 7, MV 9”, 15” Fly (D), HD 1-1, HP 24 each, SZ
  T, #AT 1, D 1d4-2 (bite), SA Surprise 6 in 10, SD Nil, Lang: n/a, Hon: Ave,
  ML 14,TOP 12, Crit BSL: Def AC-3, FF 5, Reference HOB 7 p 109.)
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  5) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  6) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  7) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  8) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  9) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  The Sewer
  KEY TO THE SEWER LEVEL
  2a.Ant Nests
  Encounter: Giant Worker Ants (14), Giant Warrior Ants (4)
  Potential Yield:
  K Slaying Giant Worker Ants (EPV = 490)
  K Slaying Giant Warrior Ants (EPV = 480)
  Giant Worker Ants
  (HF 1, EP 35, Int 1, AL N, AC 3, MV 18”, HD 2, HP 29 each, SZ S, #AT 2 or
  1, D 1d3/1d3 (pincers) or 1d6 per round (poison sting), SA Poison, pin-
  cer grab (1-3 points of damage per round), SD Nil, Lang: none, Hon: n/a,
  ML 14,TOP n/a, Crit BSL: Def AC+0, FF n/a, Reference HOB 1 p 19.)
  1) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  5) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  6) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  7) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  8) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  9) HP 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  10) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  11) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  12) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  13) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  14) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Giant Warrior Ants
  (HF 3, EP 120, Int 1, AL N, AC 3, MV 18”, HD 2, HP 29 each, SZ S, #AT 2, D
  1d3/1d3, SA Nil, SD Nil, Lang: none, Hon: n/a, ML 14,TOP n/a, Crit BSL:
  Def AC+0, FF n/a, Reference HOB 1 p 19.)
  1) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2b.Ant Queen’s Chamber
  Encounter: Giant Worker Ants (10), Giant Warrior Ants (10), Giant Ant
  Queen (1)
  21
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Potential Yield:
  K Slaying Giant Worker Ants (EPV = 350)
  K Slaying Giant Warrior Ants (EPV = 1,200)
  K Slaying Giant Ant Queen (EPV = 1,400)
  K Blue Quartz – Ornamental Stone (GPV = 10)
  K Two Jasper – Semiprecious Stones (total GPV = 100)
  K Three Amber – Large Fancy Stones (total GPV = 600)
  K Sapphire – Gem Stone (GPV = 1,000)
  K Oil of Slipperiness (EPV = 400) (GPV = 750)
  Giant Ant Queen
  (HF -, EP 120, Int 1, AL N, AC 3, MV 18”, 22” Fly, HD 10, HP 65, SZ S, #AT -
  , D -, SA Nil, SD Nil, Lang: none, Hon: n/a, ML 14,TOP n/a, Crit BSL: -, FF
  n/a, Reference HOB 1 p 19.)
  HP: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK
  3. Hoar-Daa Entry Chamber
  Encounter: Hoar-Daa Bulls (4), Giant Ants (6)
  Potential Yield:
  K Slaying Hoar-Daa Bulls (EPV = 2,400)
  K Slaying Giant Ants (EPV = 720)
  K Four Shields (GPV = 80)
  K Eight Long Swords (GPV = 120)
  Hoar-Daa Bulls (4)
  (HF 13, EP 600, Int 11, AL N, AC 3, MV 15”, HD 6, HP 55, 46, 42, 38, SZ M,
  #AT 2 (+3 “to hit” due to Honor and guardian status), D 1d6+3 (club
  x2, Honor, guardian status), SA Progressive attack bonus, special critical,
  SD Immune to electrical and cold, half damage from fire, partial mind
  attack immunity, Lang: Hoar-Daa hive mind, Hon: Great (+1 to all die
  rolls), ML 19,TOP 27, 23, 21, 19, Crit BSL: Def AC+7, FF n/a, Reference
  HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KK
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKK
  Giant Warrior Ants
  (HF 3, EP 120, Int 1, AL N, AC 3, MV 18”, HD 2, HP 29 each, SZ S, #AT 2, D
  1d3/1d3, SA Nil, SD Nil, Lang: none, Hon: n/a, ML 14,TOP n/a, Crit BSL:
  Def AC+0, FF n/a, Reference HOB 1 p 19.)
  1) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  5) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  6) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4. Breeding Chamber
  Encounter: Hoar-Daa Bulls (4), Hoar-Daa Larvae (7), Hoar-Daa Cow (1),
  Giant Warrior Ants (2d12, NOT FOR TOURNAMENT PLAY)
  Potential Yield:
  K Slaying Hoar-Daa Bulls (EPV = 600 each)
  K Slaying Hoar-Daa Larvae (EPV = 85 each)
  K Slaying Hoar-Daa Cow (EPV = 1,400)
  K Slaying Giant Warrior Ants (EPV = 120 each)
  Hoar-Daa Bulls (4)
  (HF 13, EP 600, Int 11, AL N, AC 3, MV 15”, HD 6, HP 55, 46, 42, 38, SZ M,
  #AT 2 (+3 “to hit” due to Honor and guardian status), D 1d6+3 (club
  x2, Honor, guardian status), SA Progressive attack bonus, special critical,
  SD Immune to electrical and cold, half damage from fire, partial mind
  attack immunity, Lang: Hoar-Daa hive mind, Hon: Great (+1 to all die
  rolls), ML 19,TOP 27, 23, 21, 19, Crit BSL: Def AC+7, FF n/a, Reference
  HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KK
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKK
  Hoar-Daa Larvae (7)
  (HF 2, EP 85, Int 0, AL N, AC 6, MV 1”, HD 2, HP 27 each, SZ S, #AT 1, D
  1d6+1, SA Nil, SD Immune to acid, Lang: Hoar-Daa hive mind, Hon: n/a,
  ML 14,TOP 13 each, Crit BSL: Def AC, FF n/a, Reference HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  6) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  7) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hoar-Daa Cow (1)
  (HF 12, EP 1,400, Int 6, AL N, AC 7, MV 3”, HD 10, HP 78, SZ L, #AT 1, D
  3d6, SA Nil, SD Acid, Lang: Hoar-Daa hive mind, Hon: Ave, ML 12,TOP
  36, Crit BSL: Def AC+9, FF n/a, Reference HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKK
  Giant Warrior Ants
  (HF 3, EP 120, Int 1, AL N, AC 3, MV 18”, HD 2, HP 29 each, SZ S, #AT 2, D
  1d3/1d3, SA Nil, SD Nil, Lang: none, Hon: n/a, ML 14,TOP n/a, Crit BSL:
  Def AC+0, FF n/a, Reference HOB 1 p 19.)
  1) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  5) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  6) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  7) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  8) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  9) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  10) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  11) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  12) HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  6. Garbage Room
  Encounter: Shambling Mound
  Potential Yield:
  K Slaying Shambling Mound (EPV = 6,000)
  K Coinage (GPV = 600 gp, 7 sp, 6 cp)
  Shambling Mound (1)
  (HF 26, EP 6,000, Int 6, AL NE, AC 0, MV 6”, 12” Swim, HD 8, HP 69, SZ L,
  #AT 2, D 2d8 (appendage x2), SA Suffocation, SD Many, see HOB entry,
  Lang: n/a Hon: Ave, ML 18,TOP n/a, Crit BSL: Def AC+6, FF n/a,
  Reference HOB 7 p 49.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKK
  11. Outpost
  Encounter: Greater Bugbears (2), Bugbears (8)
  Potential Yield:
  K Slaying Greater Bugbears (EPV = 2,000 each)
  K Slaying Bugbears (EPV = 175 each)
  K Two broad swords (GPV = 10 each)
  K Two medium shields (GPV = 30 each)
  22
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  K Two sets of large-sized hide armor (GPV = 75 each)
  K Eight sets of chain mail (GPV = 350 each)
  K Eight clubs (GPV = 0)
  K Coinage (GPV = 331)
  K Silver comb (GPV = 25)
  K Ruby - tiny, excellent-quality (GPV = 500)
  Greater Bugbears (2)
  (HF 9, EP 2000, Int 10, AL CE, AC 3, MV 12”, HD 8, HP 60, 48, SZ L, #AT
  3/2 (+3 “to hit” due to Str), D 2d4+7 (broad sword, Str), SA Nil, SD
  Surprise 5 in 10, Lang: Bugbear, Orc, Hon: Ave, ML 15,TOP 30, 24, Crit
  BSL: Def AC+9, FF 7, Reference HoB 1 p 96.) Note:These creatures have a
  natural AC of 9.Their armor cannot provide an AC in excess of its capability
  [AC 6] but will continue to absorb damage and offer a minor defensive bonus
  at the tail end of its service life.
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Hide Armor:
  AC
  6
  7
  8
  8
  KKKKK
  KKKK
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKK
  Hide Armor:
  AC
  6
  7
  8
  8
  KKKKK
  KKKK
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  Common Bugbears (8)
  (HF 2, EP 175, Int 6, AL CE, AC 5 (chain mail), MV 9”, HD 3+1, HP 45, 40,
  40, 37, 36, 34, 32, 32, SZ L, #AT 1 (+1 “to hit” to melee attacks due to
  Str), D 1d6+2 (club, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc,
  Common, Hon: Average, ML 12,TOP 22, 20, 20, 18, 18, 17, 16, 16, Crit
  BSL: Def AC+2, FF 6, Reference: HoB 1 p 96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  7) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  8) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  13.Witch-Doctor’s Camp
  Traps: Collapsing ledge trap, 2d6 damage (TOURNAMENT: 6 points)
  Encounter: Bugbears (14), Bugbear Shaman (1)
  Potential Yield:
  K Slaying Bugbear shaman (EPV = 300)
  K Slaying Bugbears (EPV = 175 each)
  K 7 suits of hide armor (GPV = 75 each)
  K 8 suits of studded leather (GPV = 40 each)
  K 1 club (GPV = 0)
  K 8 short swords (GPV = 10 each)
  K 6 broad swords (GPV = 10 each)
  K Coinage (GPV = 73 gp, 5 sp, 4 cp)
  K 3 Potions of Extra-Healing (EPV = 400, GPV = 800)
  K +3 Dagger of Vital Organ Seeking (EPV = 500) (GPV = 3,000)
  K Ring of Protection +1 (EPV = 1,000) (GPV = 5,000)
  K Platinum ingot (GPV = 500 pp)
  K Bloodstone - average size, perfect quality (GPV = 5,000)
  Common Bugbears (8)
  (HF 2, EP 175, Int 6, AL CE, AC 7 (studded leather), MV 9”, HD 3+1, HP 43,
  38, 38, 35, 33, 33, 31, 30, SZ L, #AT 1 (+1 to-hit to melee attacks due to
  Str), D 1d6+2 (short sword, Str), SA Surprise, SD Nil, Lang: Bugbear,
  Orc, Common, Hon: Average, ML 12,TOP 21, 19, 19, 17, 16, 16, 15, 15,
  Crit BSL: Def AC+2, FF 6, Reference: HoB 1 p 96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  6) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKK
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  7) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  8) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  23
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Common Bugbears (6) - Shaman’s Guards
  (HF 2, EP 175, Int 6, AL CE, AC 6 (hide armor), MV 9”, HD 3+1, HP 40, 37,
  36, 35, 34, 33, SZ L, #AT 1 (+1 “to hit” to melee attacks due to Str), D
  2d4+2 (broad sword, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc,
  Common, Hon: Average, ML 12,TOP 20, 18, 18, 17, 17, 16, Crit BSL: Def
  AC+2, FF 6, Reference: HoB 1 p 96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Bugbear Shaman (1)
  (HF 3, EP 300, Int 10, AL CE, AC 4 (hide armor, Ring of Protection +2),
  MV 9”, HD 3+1, HP 40, SZ L, #AT 1 (+1 “to hit” to melee attacks due to
  Str), D 1d6+2 (club, Str), SA Surprise, SD Nil, Lang: Bugbear, Orc,
  Common, Hon: Average, ML 12,TOP 20, Crit BSL: Def AC+2, FF 6,
  Reference: HoB 1 p 96.)
  Spells memorized:
  1st Level: Cause Fear (PHB p 256), Command (PHB p 254), Endure
  Heat/Endure Cold (PHB p 255), Protection from Good (PHB p 256),
  Sanctuary (PHB p 256)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  15. Slave Pits
  Encounter: Rogue Hoar-Daa Bulls (2)
  Potential Yield:
  K Slaying Rogue Hoar-Daa Bulls (EPV = 1,200)
  K Four long swords (total GPV = 60)
  K Four bucklers (total GPV = 20)
  K 24 darts (total GPV = 12)
  Hoar-Daa Bulls (2)
  (HF 13, EP 600, Int 11, AL N, AC 1, MV 15”, HD 6, HP 47 each, SZ M, #AT
  2 (-1 “to hit” due to Honor), D 1d8-1 (long sword x2, Honor), SA Nil,
  SD Immune to electrical and cold, half damage from fire, Lang: Common,
  Hon: Low (-1 to all die rolls), ML 19,TOP 23, Crit BSL: Def AC+3, FF n/a,
  Reference HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KK
  Buckler #1
  +1
  (AC bonus)
  KKK
  Buckler #2
  +1
  (AC bonus)
  KKK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KK
  Buckler #1
  +1
  (AC bonus)
  KKK
  Buckler #2
  +1
  (AC bonus)
  KKK
  16. Trap Door Control Room
  Encounter: Rogue Hoar-Daa Bull (1)
  Potential Yield:
  K Slaying rogue Hoar-Daa Bull (EPV = 600)
  K Long sword (GPV = 15)
  K Two bucklers (total GPV = 10)
  K Two belts (total GPV = 1)
  K Periapt of Health (GPV = 6,000) (EPV = 1,000)
  Hoar-Daa Bulls (2)
  (HF 13, EP 600, Int 11, AL N, AC 1, MV 15”, HD 6, HP 40 each, SZ M, #AT
  1 (-1 “to hit” due to Honor), D 1d8-1 (long sword, Honor), SA Nil, SD
  Immune to electrical and cold, half damage from fire, Lang: Common,
  Hon: Low (-1 to all die rolls), ML 19,TOP 20, Crit BSL: Def AC+3, FF n/a,
  Reference HoB 4 p 8.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Buckler #1
  +1
  (AC bonus)
  KKK
  Buckler #2
  +1
  (AC bonus)
  KKK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Buckler #1
  +1
  (AC bonus)
  KKK
  Buckler #2
  +1
  (AC bonus)
  KKK
  18. Slave Lord’s Chamber
  Encounter: Dire Giant Cockroaches (5), Human Assassin (1), Bugbears (6)
  Potential Yield:
  K Slaying Dire Giant Cockroaches (EPV = 120 each)
  K Slaying human assassin (EPV = 702)
  K Slaying Bugbears (EPV = 175 each)
  K Coinage (GPV = 5,000)
  K Black opal ring (GPV = 1,000)
  K Star ruby ring (GPV = 1,000)
  K Garnet ring (GPV = 1,000)
  K Potion of Invisibility (GPV = 500)  (EPV = 250)
  K Dagger (GPV = 2)
  K Six broad swords (GPV = 10 each) o Six light crossbows (GPV = 35
  each)
  K 30 Light crossbow bolts (GPV = 1 sp each)
  K Six suits of hide armor (GPV = 75 each)
  K Leather armor (GPV = 5)
  K Short sword (GVP = 10)
  K Four +3 Darts of Homing (EPV = 450 each) (GPV = 2,000 each)
  K Ring of Protection +2 (EPV = 2,000) (GPV = 10,000)
  Rodrigo, human assassin
  (HF 5, EP 702, Int 12, AL LE, AC 3 (leather armor, Dex, Ring of
  Protection +2), MV 12”, HD 6d6 (6th level assassin), HP 44, SZ M, #AT
  1 (+3 “to hit” for melee attacks due to Str and Honor, +5 “to hit” for
  ranged attacks due to Dex and Honor), D 1d6+8 (Dart of Homing +3,
  Str, Honor) or 1d6+5 (short sword, Str, Honor), SA backstab, SD thief
  skills, Lang: Common, Bugbear, Orc, Gnome, Hon: Great (+1 to all die
  rolls), ML 16,TOP 22, Crit BSL: Def AC (melee) or Def AC+2 (ranged),
  FF 5, Str 16/40, Dex 17/32, Con 10/08, Int 12/29,Wis 8/82, Cha 16/93,
  Com 17/31) Thieving skills: Pick Pockets 40, Open Locks 40, Find Traps
  30, Remove Traps 30, Move Silently 25, Hide in Shadows 45, Detect
  Noise 20, Climb Walls 80, Read Languages 10.Talents: none. Skills:
  Appraisal: Gemstone 34, Appraising 73, Anatomy, Basic 65, Anatomy,Vital
  (Human) 54, Feign Toughness 55, First Aid: Cauterize Wound 51, First
  Aid: Sew Own Wounds 51, First Aid: Sew Wounds 51, Glean Information
  70, Jugular Swipe 48. Quirks/Flaws: Lisp.
  24
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Common Bugbears (6)
  (HF 2, EP 175, Int 6, AL CE, AC 6 (hide armor), MV 9”, HD 3+1, HP 40, 37,
  36, 35, 34, 33, SZ L, #AT 1 (+1 “to hit” to melee attacks due to Str), D
  2d4+2 (broad sword, Str) or 1d8 (light crossbow), SA Surprise, SD Nil,
  Lang: Bugbear, Orc, Common, Hon: Average, ML 12,TOP 20, 18, 18, 17,
  17, 16, Crit BSL: Def AC+2, FF 6, Reference: HoB 1 p 96.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Dire Cockroaches (5)
  (HF 4, EP 120, Int 0, AL N, AC 4, MV 6”, 12” Fly (D), HD 2+3, HP 42, 40,
  39, 36, 31, SZ S, #AT 1, D 1d8, SA Nil, SD Nil, Lang: Nil, Hon: n/a,TOP
  n/a, Crit BSL: Def AC+1, FF 9, Reference HOB 2 p 29.)
  1) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KK
  2) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  3) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  4) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  5) HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Facade of the Fortress
  KEY TO THE FORTRESS
  2. Moat
  Encounter: Killer Frogs (8) 
  Potential Yield:
  K Slaying Killer Frogs (total EPV = 280)
  Frog, Killer (8) 
  (HF 1, EP 35, Int 0, AL N, AC 8, MV 6”, 12” Swim, HD 1+4, HP 27, SZ S,
  #AT 3, D 1d4-2/1d4-2/2-5, SA Nil, SD Nil, Hon Ave, ML 6,TOP 13, Crit
  BSL Def AC, FF 9, Reference HOB3 p 40)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  4. Outer Courtyard
  Encounter: Carnivorous Hornets (78) 
  Potential Yield:
  K Slaying 78 Carnivorous Hornets (total EPV = 78) o Slaying Crickets
  (total EPV = 0.24)
  K Capturing Cricket (EPV = 5)
  Hornet, Carnivorous 
  (HF 0, EP 1, Int 0, AL N, AC Special, MV 12” Fly (A), HD Special, HP 7, SZ T,
  #AT 1, D Special, SA Poison, SD Extremely small size, Hon Ave, ML
  Special,TOP n/a, Crit BSL Def AC -4, FF n/a, Reference HOB4 p 16)
  Carnivorous Hornets
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK 
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKK
  5. Guard Towers
  Height: 25’ + 5’ battlements
  Dimensions: 15’ x 15’
  Levels: 2
  Encounter: Hobgoblins (12) 
  Potential Yield:
  K Slaying twelve Hobgoblins (total EPV = 420)
  K 12 polearms (halberds) (total GPV = 120)
  K 12 light crossbows (total GPV = 420)
  K 144 light bolts (total GPV = 14 approx)
  Hobgoblins (12) 
  (HF 0, EP 35, Int 9, AL LE, AC 5 (chain mail), MV 9”, HD 1+1, HP 24, SZ M,
  #AT 1, D 1d10 (halberd) or 1d8 (lt. bolts), SA Nil, SD Nil, Lang hobgob-
  lin, goblin, common, Hon Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6,
  Reference HOB4 p 10)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  25
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6. Stables
  Encounter: Hobgoblin (1), Lesser Kobolds (2) 
  Potential Yield:
  K Slaying Hobgoblin (EPV = 35)
  K Slaying Kobolds (total EPV = 14)
  K Slaying Beasts of Burden (total EPV = 500)
  K 2 mules (total GPV = 16)
  K medium horse (GPV = 75)
  K 2 heavy horses (total GPV = 800)
  K Ox (GPV = 15)
  K 2 daggers (total GPV = 4)
  K Assorted tack and harness (total GPV = 60)
  K 6 empty large saddle bags (total GPV = 24)
  Hobgoblin 
  (HF 0, EP 35, Int 9, AL LE, AC 10, MV 12”, HD 1+1, HP 24, SZ M, #AT 1, D
  1d6 (pitchfork), SA Nil, SD Nil, Lang hobgoblin, goblin, common, Hon
  Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6, Reference HOB4 p 10)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Kobolds, Lesser (2) 
  (HF 0, EP 7, Int 8, AL LE, AC 8, MV 6”, HD 1/2, HP 21, SZ S, #AT 1, D 1d6-
  2, SA Nil, SD Nil, Lang kobold, orcish, common, Hon Ave, ML 6,TOP 10,
  Crit BSL Def AC -4, FF 3, Reference HOB4 p 66)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  K
  7. Inner Courtyard
  Encounter: Carnivorous Ape (2), Cricket (12), Maulsquito (1)
  Potential Yield:
  K Slaying Carnivorous Apes (total EPV = 550) o Slaying Crickets (total
  EPV = 0.12)
  K Capturing Cricket (EPV = 5)
  Maulsquito 
  (HF 10, EP 120, Int 0, AL N, AC 4, MV 6”, 18” Fly (C), HD 4, HP 39, SZ M,
  #AT 1, D Tackle or 1-4, SA Special, SD Magic resistant armor, Hon Ave,
  ML 19,TOP n/a, Crit BSL Def AC +2, FF n/a, Reference HOB4 p 126)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  Ape, Carnivorous (2) 
  (HF 4, EP 275, Int 7, AL N, AC 6, MV 12”, 9” in trees, HD 5, HP 43, SZ L,
  #AT 3, D 1-4/1-4/1-8, SA Rending, SD +2 bonus on surprise roll, Hon
  Ave, ML 11,TOP 21, Crit BSL Def AC +3, FF 5, Reference HOB1 p25)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKK
  9. MadWoman’s Lair
  Encounter: Female Gnome (1) 
  Potential Yield:
  K Slaying Female Gnome (EPV = 65)
  K dagger (GPV = 2)
  K Assorted Coinage (total GPV = 49 approx)
  K 2 citrine – semiprecious stones (total GPV = 100)
  Gnome, Female Common 
  (HF 1, EP 65,S 16/79, D 13/13, C 9/67 , I 8/02,W 12/50, Cha 8, Com 7, AL
  NG, AC 10, MV 6”, HD 1, HP 27, SZ S, #AT 1, D 1d6-2 (+2 to hit, +4 to
  damage due to Strength), SA Special, SD Special, Lang Gnomish, com-
  mon, Hon Ave, ML 12,TOP 13, Crit BSL Def AC -2, FF 3, Reference
  HOB3 p 75)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  9a.Abandoned Bedroom
  Encounter: Trick 
  Potential Yield:
  K Discovering Trick (EPV = 25)
  9b. Abandoned Kitchen
  Encounter: Trick 
  Potential Yield:
  K Discovering Trick (EPV = 25, or 5 if a trick in another room has
  already been discovered)
  9d.Abandoned Storeroom
  Encounter: Trick 
  Potential Yield:
  K Discovering Trick (EPV = 25, or 5 if a trick in another room has
  already been discovered)
  9f.Abandoned Armory
  Encounter: Larantula 
  Potential Yield:
  K Slaying Larantula (EPV = 400)
  K Assorted Coinage (total GPV = 1,223 approx.)
  K Ring of Diminished Scars (EPV = 500) (GPV = 3,000)
  Larantula 
  (HF 7, EP 400, Int 12, AL NE, AC 4, MV 12”, HD 4, HP 41, SZ M, #AT 1, D
  1-4, SA Poison,Webs, SD Nil, Larantula, common Hon Ave, ML 5,TOP
  20, Crit BSL Def AC +2, FF 5, Reference HOB4 p 74)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  K
  10. Guest Barracks and Storeroom
  Encounter: Standard Gnoll (3) 
  Potential Yield:
  K Slaying Gnolls (total EPV = 195)
  K 2 polearms/halberds (total GPV = 20)
  K 1 battle axe (GPV = 5)
  K Assorted Coinage (total GPV = 50)
  K 35 candles (total GPV = 1 approx.) o 400 feet of rope (total GPV =
  8)
  K 6 hand axes (total GPV = 6)
  K 10 barrels of lamp oil (total GPV = 20)
  K Assorted tools (total GPV = 40)
  Gnoll (3) 
  (HF 1, EP 55, Int 6, AL CE, AC 10 (unarmored), MV 12”, HD 2, HP 27, SZ L,
  #AT 1, D 2d4, SA Special, SD Nil, Lang gnoll, troll, gnarl-ron, Orc, hob-
  goblin, Hon Ave, ML 11,TOP 13, Crit BSL Def AC, FF 4, Reference HOB3
  p 73)
  1)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  2)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  3)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  26
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  11a. False Armory
  Door: The door is locked. It can be opened with a successful pick locks
  roll, open doors roll (the locked door value), or by breaking it down
  (successful bend bars/lift gates roll).
  Encounter: none 
  Potential Yield:
  K 2 Daggers (total GPV = 4)
  K 3 Maces (total GPV = 24)
  K 4 Spears (total GPV = 4 approx)
  K 5 Short Swords (total GPV = 50)
  K 3 Long Swords (total GPV = 45)
  K 7 Hand axes (total GPV = 7)
  K 2 suits of padded armor (total GPV = 8)
  K 2 suits of leather armor (total GPV = 10)
  K 1 suit of scale mail armor (GPV = 120)
  K 9 silver pieces (total GPV = 1 approx)
  11b.True Armory
  Door Trap: Poison Dart Trap. Location:The center of the secret door.
  Effect: 1d6 damage + class O poison. Trigger: Opening the door without
  disarming the trap.
  Encounter: none 
  Potential Yield:
  K Defeating Trap (EPV = 100)
  K 10 daggers (total GPV = 20)
  K 12 maces (total GPV = 60)
  K 25 spears (total GPV = 20)
  K 15 short swords (total GPV = 150)
  K 20 long swords (total GPV = 300)
  K 4 battle axes (total GPV = 20)
  K 30 suits of leather armor (total GPV = 150)
  K 5 suits of chain mail armor (total GPV = 1,750)
  K 2 suits of plate mail armor (total GPV = 4,000)
  K 1 barrel (3,000 applications) of armor oil (leather) (GPV = 150)
  K 1 barrel (1,000 applications) of armor polish (metal) (GPV = 50)
  K 1 barrel (3,000 applications) of weapon polish (metals) (GPV = 60)
  K 5 sets of maintenance tools (GPV = 1 sp)
  12. Cold Storage Room
  Door: The door leading into this room is locked. PCs with sufficient
  Strength may attempt to force open the locked door. Thieves may also
  attempt to pick the lock. The lock is poor quality as per Table 16H:Lock
  Quality on page 202 of the GameMaster’s Guide, thus giving a +15%
  bonus to Open Locks checks.
  Encounter: Slaves (38), Hobgoblin (1) 
  Potential Yield:
  K Slaying Hobgoblin (EPV = 35)
  K Assorted coinage (total GPV = 3)
  K Cloak of Protection +2 (GPV = 10,000) (EPV = 2,000)
  K Waterskin of Daze and Confusion (GPV = 10,000) (EPV = 1,000)
  Hobgoblin 
  (HF 0, EP 35, Int 9 [6], AL LE, AC 3, MV 6” [4”], HD 1+1, HP 24 [25], SZ M,
  #AT 1, D 1d6-4 (whip, [-1 to-hit]), SA Nil, SD Nil, Lang hobgoblin, goblin,
  common, Hon Ave, ML 12,TOP 12, Crit BSL Def AC -1 [-2], FF 6,
  Reference HOB4 p 10)
  Current state of intoxication: sloshed - bracked stats reflect this
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Plate Mail
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Garen
  (Human Male - Fighter Level 2) (HF 0, EP 120, F2, S 16/91, D 12/13, C
  15/20, I 12/42,W 11/99, Cha 12/01, Com 14/28, AL NG, AC 10, MV 12”,
  HD 2, HP 28, SZ M, #AT 1 or 2, D By weapon or 1d2/1d2, SA Nil, SD
  Nil, Lang common, elven, goblin, Hon 17,TOP 14, Crit BSL Def AC, FF 7)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  13. Corridor
  Encounter: Marble Mugger 
  Potential Yield:
  K Slaying Marble Mugger (EPV = 210)
  Marble Mugger 
  (HF 1, EP 35, Int 5, AL NE, AC 2, MV 9”, HD 2/3, HP 4, SZ M, #AT 2, D 2-
  5/2-5, SA Special, SD Special, Hon Ave, ML 5,TOP n/a, Crit BSL Def AC -
  4, FF n/a, Reference HOB4 p 118)
  HPs KKKK
  14. Hobgoblin Barracks
  Encounter: Sleeping Hobgoblins (5) 
  Potential Yield:
  K Slaying Hobgoblins (total EPV = 175)
  K 5 long swords (total GPV = 75)
  K Tapestry (GPV = 2)
  K Assorted Coinage (total GPV = 15)
  Hobgoblin (5) 
  (HF 0, EP 35, Int 9, AL LE, AC 10 (unarmored), MV 12”, HD 1+1, HP 24, SZ
  M, #AT 1, D 1d8 (longswords), SA Nil, SD Nil, Lang hobgoblin, goblin,
  common, Hon Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6, Reference
  HOB4 p 10)
  1)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  3)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  4)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  5)HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  15. Hobgoblin Commander’s Quarters
  Door: The door leading into this room is locked. PCs with sufficient
  Strength may attempt to force open the locked door. Thieves may also
  attempt to pick the lock. The lock is poor quality as per Table 16H:Lock
  Quality on page 202 of the GameMaster’s Guide, thus giving a +15%
  bonus to Open Locks checks.
  Encounter: Hobgoblin Subchief (1), Female Wood Elf (1) 
  Potential Yield:
  K Slaying Hobgoblin (EPV = 65)
  K Slaying female Wood Elf (EPV = 420)
  K Long sword (GPV = 15)
  K Dagger (GPV = 2)
  K 3 Antique wooden chests (total GPV = 900)
  K Assorted coinage (total GPV = 70 approx)
  Hobgoblin Subchief
  (HF 0, EP 65, Int 12 [9], AL LE, AC 10, MV 12” [10”], HD 2, HP 29 [30], SZ
  M, #AT 1, D 1d8+2 (longsword, [-1 to-hit]), SA Nil, SD Nil, Lang hobgob-
  lin, goblin, common, Hon Ave, ML 12,TOP 12, Crit BSL Def AC [-1], FF
  12, Reference HOB4 p 10)
  Current state of intoxication: sloshed - bracked stats reflect this
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Wood Elf, Female 
  (HF 2, EP 420, Int 12 [11], AL N, AC 10, MV 12” [11”], HD 1+1, HP 27, SZ
  M, #AT 1, D 1d6-2 (dagger), SA Special, SD Special, Lang elven, forest
  animal, treant, common, Hon Ave, ML 13,TOP 13, Crit BSL Def AC -1, FF
  6, Reference HOB3 p 13)
  Current state of intoxication: buzzed - bracked stats reflect this
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  16. Smith’s Bedroom
  Encounter: Sleeping Hobgoblin 
  Potential Yield:
  K Slaying Hobgoblin (EPV = 35)
  K Short sword (GPV = 10)
  27
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  K Chamber pot (GPV = 0)
  K Chest (GPV = 2)
  K Assorted Coinage (total GPV = 12)
  Hobgoblin 
  (HF 0, EP 35, Int 9, AL LE, AC 10 (unarmored), MV 12”, HD 1+1, HP 24, SZ
  M, #AT 1, D 1d6 (short sword), SA Nil, SD Nil, Lang hobgoblin, goblin,
  common, Hon Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6, Reference
  HOB4 p 10)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  17. Smithy
  Encounter: Hobgoblin (1), Kobold (1) 
  Potential Yield:
  K Slaying Hobgoblin (EPV = 35)
  K Slaying Kobold (EPV = 15)
  K Dagger (GPV = 2)
  K Leather apron (GPV = 0)
  K Forging tools (total GPV = 5)
  Hobgoblin 
  (HF 0, EP 35, Int 9, AL LE, AC 10, MV 12”, HD 1+1, HP 24, SZ M, #AT 1, D
  1d6 (warhammer), SA Nil, SD Nil, Lang hobgoblin, goblin, common, Hon
  Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6, Reference HOB4 p 10)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Kobold, Lesser 
  (HF 0, EP 7, Int 8, AL LE, AC 8, MV 6”, HD 1/2, HP 22, SZ S, #AT 1, D non-
  combatant, SA Nil, SD Nil, Lang kobold, orcish, Hon Ave, ML 6,TOP 11,
  Crit BSL Def AC -4, FF 3, Reference HOB4 p 66)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  K
  18. Kitchen
  Encounter: Daedul,Weredwolf (2), Hobgoblin (1), Goblins (5) 
  Potential Yield:
  K Slaying Daedul (EPV = 2650)
  K Slaying Weredwolves (total EPV = 1300)
  K Slaying Hobgoblin (EPV = 35)
  K Slaying Goblins (total EPV = 75)
  K Cooking implements (total GPV = 5)
  K Damaged Plate Mail Armor (GPV = 1,500)
  K 2 Hand axes (total GPV = 2)
  K 6 Daggers (total GPV = 12)
  K 2 Belts (total GPV = 1,400)
  K Daedul’s keys (total GPV = 0)
  K Flaying Kitten (GPV = 1,600) (EPV = 400)
  K Ring of Fire Resistance (GPV = 5,000) (EPV = 1,000)
  K Periapt of Proof Against Poison (GPV = 10,000) (EPV = 1,500)
  Human 
  (Daedul - Fighter, Level 10) (HF 14, EP 2650, S 20/06, D 11/29, C 18/45, I
  15/13,W 13/30, Cha 15/32, Com 18/89, AL LE, AC 3 (plate mail), MV 8”,
  HD 9+3, HP 125, SZ M, #AT 2, D 2d4 (two-handed sword +5 to hit, +11
  to damage due to Strength, weapon specialization and +1 weapon) or
  1d6-4 (whip, +3 to hit, +8 to damage due to Strength), SA Nil, SD Nil,
  Lang common, hobgoblin, orcish, gnarl-ron, troll, Hon Great (93),TOP
  62, Crit BSL Def AC +11, FF 9) Specialized in two-handed sword, Quirks
  & Flaws: maimed (no ears), deafness Skills: basic anatomy 58, basic lead-
  ership 72, tracking 59, berate 83
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Plate Mail
  AC
  3
  4
    KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
   indicates HP of armor already damaged
  Weredwolf (2) 
  (HF 7, EP 650, Int 10, AL CE, AC 4, MV 12”, HD 4+12, HP 54, SZ M, #AT 1,
  D 2-8 or short sword 1d6, SA Nil, SD Nil, Lang dwarven, common, Hon
  Ave, ML 12,TOP 27, Crit BSL Def AC +3, FF 17, Reference HOB4 p 108)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Goblins (5) 
  (HF 0, EP 15, Int 8, AL LE, AC 7 [hide armor], MV 6”, HD 1-1, HP 22, SZ S,
  #AT 1, D 1d6-2 (daggers), SA Nil, SD Nil, Hon Ave, Lang hobgoblin, gob-
  lin, common, ML 10,TOP 11, Crit BSL Def AC -3, FF 4, Reference HOB3
  p 81)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Hobgoblin cook
  (HF 0, EP 35, Int 9, AL LE, AC 5 [chainmail], MV 9”, HD 1+1, HP 24, SZ M,
  #AT 1, D 1d6-2 (dagger), SA Nil, SD Nil, Lang hobgoblin, goblin, com-
  mon, Hon Ave, ML 12,TOP 12, Crit BSL Def AC -1, FF 6, Reference
  HOB4 p 10)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  19. Cook’s Quarters
  Encounter: none 
  Potential Yield:
  K Assorted coinage (total GPV = 1 approx)
  20. Mess Hall
  Encounter: Grease Jelly (1) 
  Potential Yield:
  K Slaying Grease Jelly (EPV = 650)
  Jelly, Grease 
  (HF 7, EP 650, Int 0, AL N, AC 9, MV 3”, HD 6, HP 32, SZ S, #AT 1, D 2-8,
  SA Special, SD Special, Hon Ave, ML 20,TOP n/a, Crit BSL Def AC +4, FF
  n/a, Reference HOB4 p 44)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  21. Guest Bedroom
  Door: The door leading into this room is locked. PCs with sufficient
  Strength may attempt to force open the locked door. Thieves may also
  attempt to pick the lock. The lock is poor quality as per Table 16H:Lock
  Quality on page 202 of the GameMaster’s Guide, thus giving a +15%
  bonus to Open Locks checks.
  Encounter: Pixie-Fairy (Black Rose), Pseudo-Pseudo Dragon 
  28
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  Potential Yield:
  K Slaying Black Rose (EPV = 35)
  K Slaying Pseudo-Pseudo-Dragon (EPV = 425)
  K Coinage (total GPV = 5)
  K 10 pearls (total GPV = 1,000)
  K partially charged Wand of Magic Missiles (GPV = 1,250) (EPV = 100)
  Pixie-Fairy Slaver
  (Black Rose - commoner pixie-fairy) (HF 0, EP 35, S 5/99, D 15/30, C
  12/14, I 16/02,W 15/01, Cha 19/49, Com 21/60,, AL CN, AC 7 (garments
  & Dex), MV 4”, 18” Fly (B), HD < 0 level, HP 12, SZ T, #AT 1, D 1d4+1
  (wand) +2 to-hit due to Dex, SA spell abilities (Farie Phantom 1/day), SD
  Invisibility 1/day, cannot be surprised,Tarkrin tattoo (-2 to all attacks
  from evil creatures), 35% magic resistance imparted by pseudo-pseudo
  dragon, Lang common, pixie, elven, butterfly, bird, Hon Ave,TOP 6, Crit
  BSL Def AC -3, FF 13, Reference PHB)
  HPs KKKKK  KKKKK  KK
  Garments 
  AC
  9
  K
  Pseudo-Pseudo-Dragon
  (HF 5, EP 425, Int 10, AL N(E), AC 2, MV 6”, 24” Fly (B), HD 2, HP 35, SZ T,
  #AT 1, D 1d4-1, SA +4 to-hit, poison SD 80% chance to become invisi-
  ble, can see invisible objects, 35% magic resistance, telepathy Lang Pixie,
  Pixie-Fairy, elven, common, Hon Ave, ML 13,TOP 17, Crit BSL Def AC
  +4, FF 13, Reference HOB6 p 95)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK
  22. Servants’ Barracks
  Encounter: Goblins (13), Hairfoot Halfling (1), Otterman (1) 
  Potential Yield:
  K Slaying Goblins (total EPV = 195) 
  K Slaying Otterman (EPV = 35)
  K Slaying ‘Dying’ Halfling (EPV = 10)
  K 13 Clubs (total GPV = 1)
  K Assorted Coinage (total GPV = 15 approx)
  Goblins (13) 
  (HF 0, EP 15, Int 8, AL LE, AC 10, MV 6”, HD 1-1, HP 22, SZ S, #AT 1, D 1-6
  (club), SA Nil, SD Nil, Hon Ave, Lang hobgoblin, goblin, common, ML 10,
  TOP 11, Crit BSL Def AC -3, FF 4, Reference HOB3 p 81)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KK
  Otterman
  (HF 2, EP 35, Int 15, AL CG, AC 7, MV 6”, 18” swim, HD 2, HP 29 [26], SZ
  S, #AT 1, D 1d4 (bite) or punch (see PHB p. 135), SA Nil, SD Nil, Hon
  Ave, Lang otterman, common, ML 13,TOP 14, Crit BSL Def AC, FF 13,
  Reference HOB6 p 46)
  Halfling 
  (HF 1, EP 35, Int 11, AL LG, AC 10, MV 6”, HD 1, HP 25 [19], SZ S, #AT 1,
  D punch (see PHB p. 135), SA Nil, SD Nil, Hon Ave, Lang common, ML
  12,TOP 12, Crit BSL Def AC -2, FF 12, Reference HOB3 p 118)
  23. Daedul’s Quarters
  Door Trap: Poison Dart Trap. Location:The door handle. Effect: 1d6
  damage + Type D poison. Trigger: Opening the door without using
  Daedul’s keys or disarming the trap.
  Encounter: Sirine (1) 
  Potential Yield:
  K Defeating Trap (EPV = 54)
  K Slaying Sirene (EPV = 2,000)
  K Assorted Coinage (total GPV = 412)
  K 10 Carnelian – Semi-precious stones (total GPV = 500)
  K 10 silver and obsidian bracelets (total GPV = 1,000)
  K Potion of Gnome Gibberish (GPV = 500) (EPV = 150)
  K Potion of Diminution (GPV = 500) (EPV = 300)
  K Magic Scroll (GPV = 5,700) (EPV = 1,900)
  K Ring of Warmth (GPV = 5,000)  (EPV = 1,000)
  K Dust of Dryness (GPV = 10,000) (EPV = 1,000)
  K Ring of Friendship (GPV = 3,000) (EPV = 1,500)
  Sirine (1)
  (HF 20, EP 2,000, Int 13, AL N, AC 3, MV 12” 24” swim, HD 4, HP 40, SZ M,
  #AT 1, D unarmed, SA Charm Song, stupidity touch, SD Spells, Hon Ave,
  Lang common, elven, ML 20,TOP 20, Crit BSL Def AC +2, FF 5,
  Reference HOB7 p 63)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Fort Strategy Dungeon Level
  KEY TO THE DUNGEON
  1. Entry Hall
  Encounter: none
  Potential Yield:
  K Locating Secret Door (EPV = 2)
  K Spiking Secret Door Shut (individual EPV = 20)
  K Bullseye lantern (GPV = 12)
  2. Secret Guardroom
  Encounter: Gnolls (6)
  Potential Yield:
  K Slaying Gnolls (total EPV = 210)
  K 8 pole arms/halberds (total GPV = 80)
  K 4 battle axes (total GPV = 20)
  K 6 short swords (total GPV = 60)
  K 3 sets of ring mail armor (total GPV = 195)
  K 1 set of brigandine armor (GPV = 120) 
  K Barrel of pitons/iron spikes (total GPV = 35 approx.)
  Gnolls (6) 
  (HF 1, EP 65, Int 5, AL CE, AC 5 (leather armor, medium wooden shields),
  MV 12”, HD 2, HP 30 each, SZ L, #AT 1, D 1d6 (wooden clubs), SA Nil,
  SD Nil, Lang: common, gnoll, troll, gnarl-ron, orcish, hobgoblin, Hon: Ave,
  ML 11,TOP 15, Crit BSL: Def AC, FF 4, Reference HOB 3 p 72).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  29
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  3. Magnetic Rust Monster
  Encounter: Magnetic Rust Monster (1)
  Potential Yield:
  K Slaying Magnetic Rust Monster (EPV = 420)
  Magnetic Rust Monster 
  (HF 13, EP 420, Int animal (1), AL N, AC 2, MV 12”, HD 6, HP 48, SZ M,
  #AT 2, D nil, SA rusting, magnetism, SD Nil, Hon: Ave, ML 12,TOP 24,
  Crit BSL: Def AC, FF, Reference HOB 7 p 20).
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKK
  5. Pit Traps
  Trap: Pit Trap. Location: every 10’. Dimension: 8’ by 8’ by 10’. Effect:
  1d6+4 falling damage. Trigger: stepping on cover.
  Encounter: none
  Potential Yield:
  K Defeating Traps (total EPV = 60)
  K Assorted coinage (total GPV = 14 approx)
  6a. Storeroom
  Door: The door is locked. It can be opened with a successful pick locks
  roll or open doors roll (the locked door value).
  Encounter: none
  Potential Yield:
  K 9 suits of leather armor (total GPV = 45)
  K Assorted tools (total GPV = 17)
  K Assorted torture equipment (total GPV = 10)
  6b. Storeroom
  Door: The door is locked. It can be opened with a successful pick locks
  roll or open doors roll (the locked door value).
  Trap: Stuffed ‘unicorn’ on platform. Effect: 1d10 striking damage. Trigger:
  opening door.
  Encounter: none
  Potential Yield:
  K Defeating Trap (EPV = 10)
  6c. Pantry
  Door: The door is locked. It can be opened with a successful pick locks
  roll or open doors roll (the locked door value).
  Encounter: none
  Potential Yield:
  K 4 barrels of cheese (total GPV = 1,000)
  K 3 barrels of honey (total GPV = 1,500)
  K 6 crates of eggs (total GPV = 24 approx)
  K 4 bags of salt (total GPV = 4)
  K 5 barrels of pickled fish (total GPV = 15)
  K 18 crates of salted fish (total GPV = 22 approx)
  K 7 crates of corn dodgers (total GPV = 35)
  K 3 crates of blood sausage (total GPV = 9)
  K 4 crates of sailor’s sausage (total GPV = 32)
  K 9 barrels of ale (total GPV = 18)
  6d. Slave Pens
  Door Trap: Poison Dart Trap. Location:The door handle. Effect: 1d8
  damage + Type D poison. Trigger: Opening the door without disarming
  the trap. Also, the lock is excellent quality as per Table 16H: Lock
  Quality on page 202 of the GameMaster’s Guide, thus giving a 20%
  penalty to Open Locks checks.The door can be unlocked with Kristina’s
  or the Gnarl-ron’s key, a successful pick locks roll or an open locked
  doors roll.
  Encounter: none
  Potential Yield:
  K Defeating Trap (EPV = 32)
  7. Torture Chamber
  Encounter: Standard Gnoll (6), Common Bugbear (2)
  Potential Yield:
  K Slaying Gnolls (total EPV = 390)
  K Slaying Bugbears (total EPV  = 350)
  K 2 battle axes (total GPV = 10)
  K 3 pole arms (halberds) (total GPV = 30)
  K 1 short sword (GPV = 10)
  K 3 coils of rope (total GPV = 3)
  K Assorted torture equipment (total GPV = 124) 
  Standard Gnoll (6) 
  (HF 1, EP 65, Int 5, AL CE, AC 6 (hide armor), MV 12”, HD 2, HP 30 each,
  SZ L, #AT 1, D 2d4 (battle axe x2), 1d10 (halberd x3), 1d6+2 (short
  sword), SA Nil, SD Nil, Lang: gnoll, troll, gnarl-ron, orcish, hobgoblin,
  Hon: Ave, ML 11,TOP 15, Crit BSL: Def AC, FF 6, Reference HOB 3 p
  72).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Common Bugbear (2)
  (HF 2, EP 175, Int 8, AL CE, AC 4 (hide armor, small shield), MV 9”, HD
  3+1, HP 34 each, SZ L, #AT 1, D 1d6+2 (spear), 1d6+2 (short sword), SA
  surprise, +2 damage, SD nil, Lang: bugbear, goblin, hobgoblin, Hon: Ave,
  ML 12,TOP 16, Crit BSL: Def AC+1, FF 6, Reference HOB 1 p 97).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  30
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8. Chasm
  Encounter: none
  Potential Yield:
  K Using boards to cross chasm (EPV = 25)
  K Using boards and rope to cross chasm (EPV = 50)
  9.Alchemist’s Storeroom
  Door: The door is locked (and trapped). It can be opened with a success-
  ful pick locks roll or open doors roll (the locked door value).
  Trap: Falling Portcullis Trap. Location: corridor ceiling, parallel with door,
  one inch away. Effect: 2d6 damage. Trigger: Opening door without the
  key.
  Encounter: none
  Potential Yield:
  K Defeating Trap (EPV = 12)
  K Alchemist supplies (total GPV to another alchemist = 2,000)
  K Disarming portcullis trap (EPV = 12)
  K Basket of dried beef (GPV = 10)
  K Cask of water (GPV = 0)
  K Potion of Healing (GPV = 400) (EPV = 200)
  K Bead of Sleep Smoke (GPV = 200) (EPV = 100)
  10. Gnoll Barracks
  Door: This door is unlocked.
  Encounter: Gnoll (2)
  Potential Yield:
  K Slaying Gnolls (EPV = 65)
  K 2 short swords (total GPV = 20)
  K Assorted coinage (total GPV = 32 approx.)
  Gnolls (2)
  (HF 1, EP 65, Int 5, AL CE, AC 10 (unarmored), MV 12”, HD 2, HP 30 each,
  SZ L,#AT 1, D 1d6 (short sword), SA Nil, SD Nil, Lang: gnoll, troll, gnarl-
  ron, orcish, hobgoblin, Hon: Ave, ML 11,TOP 15, Crit BSL: Def AC, FF 6,
  Reference HOB 3 p 72).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  11. Gnarl-ron Quarters
  Door Trap: Poison Dart Trap. Location:The door handle. Effect: 1d6
  damage + Type A poison. Trigger: Opening the door without disarming
  the trap. Also, the lock is poor quality as per Table 16H: Lock Quality on
  page 202 of the GameMaster’s Guide, thus giving a 15% bonus to Open
  Locks checks. Breaking the door will arouse the attention of the sleep-
  ing Gnolls in area 10.The door can be unlocked with the Gnarl-ron’s
  key, a successful pick locks roll or an open locked doors roll.
  Encounter: Goblin (2 potential)
  Potential Yield:
  K Defeating Trap (EPV = 3)
  K Slaying Goblins (total EPV = 30)
  K Coinage (total GPV = 38)
  K 12 lapis lazuli - ornamental stones (total GPV = 120)
  K 4 carnelian - semi-precious stones (total GPV = 200)
  K 2 daggers (total GPV = 4)
  Goblin (2 potential)
  (HF 0, EP 15, Int 10, AL LE, AC 8 (leather), MV 6”, HD 1, HP 24 each, SZ S,
  #AT 1, D 1d6-2 (daggers), SA Nil, SD Nil, Lang: goblin, bugbear, Hon: Ave,
  ML 10,TOP 12, Crit BSL: Def AC-3, FF 6, Reference HOB 3 p 81).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  12a. Bucket Trap
  Encounter: none
  Trap: Falling bucket trap. Location: 20-foot squared area in the center of
  the corridor. Effect: Four buckets of sugary syrup falling on up to four
  characters in the square. Trigger: Over 250 pounds stepping on trigger
  plate.
  Potential Yield:
  K Defeating Trap (EPV = 50)
  12b. Beehive
  Encounter: Bees (221)
  Potential Yield:
  K Slaying Bees (total EPV = 221)
  K Putting Bees to sleep (EPV = 10)
  Bees (221) 
  (HF 0, EP 1, Int non, AL N, AC 3, MV 1”/3” fly (A), HD 1HP each, SZ T, #AT
  1, D 1 per bee, SA Sting once, SD Nil, ML 19,TOP n/a, Crit BSL: Def AC-
  4, FF n/a, Reference HOB 1 p 62).
  Bees HP KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  K
  12c. Gnoll Training Area
  Encounter: Gnoll (20), Gnarl-ron (1)
  Potential Yield:
  K Slaying Gnolls (total EPV = 1,300)
  K Slaying Gnarl-ron (EPV = 120)
  K 20 large leather armor (GPV = 100)
  K 10 long swords (GPV = 150)
  K 4 battle axes (GPV = 20)
  K 6 spears (GPV = 48 sp)
  K 1 large ring mail (GPV = 65)
  K 1 small shield (GPV = 20)
  K 10 long bows (GPV = 750)
  K 120 flight arrows (GPV = 3)
  K 10 quivers (GPV = 1)
  K 10 awl pikes (GPV = 50)
  Gnoll (20)
  (HF 1, EP 65, Int 5, AL CE, AC 8 (leather), MV 12”, HD 2, HP 30 each, SZ L,
  #AT 1, D 1d8 (long sword x10), 2d4 (battle ax x4), 1d6 (spear x6), SA
  Nil, SD Nil, Lang: gnoll, troll, gnarl-ron, orcish, hobgoblin, Hon: Ave, ML
  11,TOP 15, Crit BSL: Def AC, FF 6, Reference HOB 3 p 72).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  31
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor
  AC
  8
  9
  KK K
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  20) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  Gnarl-ron (1)
  (Gnarl-ron Leader: HF 3, EP 120, Int 9, AL LE, AC 5 (ring mail, small shield),
  MV 9”, HD 2+3, HP 35, SZ L, #AT 1 (+1 to hit due to Strength), D
  1d6+2 (club), SA Disarm, SD Nil, Lang: gnoll, troll, gnarl-ron, orcish, hob-
  goblin, Hon: Ave, ML 11,TOP 17, CRIT BSL: Def AC+2, FF 7, Reference
  HOB 3 p 71).
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  
  Ring mail:
  AC
  7
  8
  9
  KKKKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  13. Gelatinous Cube
  Trap: Sliding wall. Location: 10-foot area in the center of the corridor.
  Effect:Wall slides down to release Gelatinous Cube into corridor behind
  PCs. Trigger: Over 300 pounds stepping on trigger plate.
  Encounter: Gelatinous Cube (1)
  Potential Yield:
  K Defeating Trap (EPV = 50)
  K Slaying Gelatinous Cube (EPV = 725)
  K Pole arm (halberd), partially digested (GPV = 6)
  K Assorted coinage (total GPV = 4 approx)
  Gelatinous Cube (1)
  (HF 8, EP 25, Int non, AL N, AC 8, MV 6”, HD 4, HP 32, SZ L, #AT 1, D 2-8,
  SA Paralyzation, Surprise 3 in 6, SD see HOB, Hon: Ave, ML 20,TOP n/a,
  CRIT BSL: Def AC+2, FF n/a, Reference HOB 3 p 48).
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  14. Kristina’s Laboratory
  Encounter: Kristina (MU6), Great Horned Owlbear (2), Goblin (14),
  Goblin chief (1), insane slave (1)
  Potential Yield:
  K Slaying Kristina (EPV = 723)
  K Slaying Great Horned Owlbears (total EPV = 2,200)
  K Slaying Goblins (total EPV = 210)
  K Slaying Goblin chief (EPV = 35)
  K Slaying insane slave (EPV = 15)
  K 13 short swords (total GPV = 130)
  K 4 short bows (total GPV = 120)
  K 16 sheaf arrows (total GPV = 1 approx)
  K golden bracers (GPV = 400)
  K platinum necklace (GPV = 1,200)
  K Leather Armor +1 (GPV = 1,500) (EPV = 500)
  K Scimitar of Speed +2 (GPV = 2,000) (EPV = 3,000)
  K Flask with Potion of Fog Cloud (GPV = 900) (EPV = 300)
  K Alchemist Supplies (total GPV to another alchemist = 3,000)
  K Parchments (total GPV = 0)
  Kristina, female grel 
  (HF 5, EP 723, F/MU 6/6, S 12/53, D 14/35, C 11/35, I 18/95,W 13/32, Cha
  16/67, Com 12/15, AL NE, AC 5 (Leather Armor +1, Dex, Acrobatic
  skill suite), MV 12”, HD 6, HP 62, SZ M, #AT 2, D 1d8 +2 (Scimitar of
  Speed +2), SA Spells, SD Nil, Lang elven, common, pixie fairy, Hon 30,
  TOP 31, Crit BSL Def AC +4, FF 12), Quirks & Flaws: sadistic, color
  blind, tone deaf,Talents: acrobatic skill suite, acute (high) alertness, dag-
  ger bonus, keen Sight (long distance), less sleep, magic identification, pho-
  tographic memory, sixth sense, Skills: arcane lore 41, alchemy 38, basic
  anatomy 79, ancient history 31, astrology 51, surgery tools/suture kit 88,
  evil speak 40, first aid: cauterize wound 45, First Aid: Sew Own Wounds
  45, first aid: sew wounds 45, torture 114, Spells: Protection from Good,
  Magic Missile (x3), Shocking Grasp (x2), Darkness, Preserve, Lightning
  Bolt, Phantom Steed.
  HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KK
  Leather Armor +1: AC
  7
  8
  9
  KK
  KK
  K
  Great Horned Owlbear (2)
  (HF 5, EP 1100, Int 7, AL N, AC 5, MV 12”, HD 5+2, HP 45 each, SZ L, #AT
  5, D 1d6 (claw x2), 2d6 (bite), 1d4 (horn x2) SA Charge, SD Nil, ML 13,
  32
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  TOP 22, Crit BSL: Def AC +3, FF 13, Reference HOB 6 p 51).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  
  Goblin (14)
  (HF 0, EP 15, Int 10, AL LE, AC 6 (leather armor, small wooden shield), MV
  6”, HD 1, HP 27, SZ S, #AT 1, D 1-6 (club), SA Nil, SD Nil, Lang: com-
  mon, goblin, hobgoblin, Hon Ave, ML 10,TOP 13, Crit BSL Def AC-3, FF
  6, Reference HOB 3 p 81).
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Goblin chief (1) 
  (HF 0, EP 35, Int 10, AL LE, AC 5 (chain mail, small wooden shield), MV 6”,
  HD 1, HP 28, SZ S, #AT 1, D 1-6 (club), SA Nil, SD Nil, Lang: common,
  goblin, hobgoblin, bugbear, Hon great (+1 to ALL die rolls + a mulligan),
  ML 12,TOP 14, Crit BSL Def AC-3, FF 6, Reference HOB 3 p 81).
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Insane slave (1)
  (HF 0, EP 15, Int 8, AL N, AC 10, MV 0”, HD 1, HP 3 (8), SZ M, #AT 1, D 1-
  2 (unarmed), SA Nil, SD Nil, Lang gibberish, Hon 4 (Dishonorable), ML 2,
  TOP 4, Crit BSL Def AC -5, FF 3, Reference HOB5 p 13)
  HPs KKK
  The Caves of Somberskud
  2. Guardroom
  Encounter: Orgs (10)
  Potential Yield:
  K Slaying 10 Orgs (EPV = 120 each)
  K Coinage (each Org has 12 gp and 4 ep) (GPV = 144)
  K 10 light crossbows (GPV = 35 each)
  K 10 long swords (GPV = 15 each)
  K 60 light crossbow bolts  (GPV = 6)
  K Gold amulet (GPV = 50)
  Orgs (10)
  (HF 1, EP 120, Int 5-10, AL CE, AC 5, MV 9”, HD 3+1, HP 34 each, 36
  (leader), SZ M, #AT 1, D 1d8+4 (longsword, +2 to hit due to Strength) /
  1d8 (light crossbow, -2 to hit due to non-proficiency), SA Nil, SD Nil,
  Lang: Orc, Hon: Average, ML 15,TOP 17, Crit BSL: Def AC+4
  (longsword), Def AC+0 (crossbow), FF 6, Reference: HoB 6 p 43.)
  Leader) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  33
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  3.The Piercer Cavern
  Encounter: Piercers (30)
  Potential Yield:
  K Slaying 30 Piercers (EPV = 125 each)
  Piercers (30)
  (HF 5, EP 125, Int 1, AL N, AC 3, MV 1”, HD 4, HP 40 each, SZ M, #AT 1, D
  4-24, SA 90% Surprise, SD Nil, Lang: none, Hon: Average, ML 14,TOP n/a,
  Crit BSL: Def AC+2, FF n/a, Reference: HoB 6 p 70.)
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  2) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  3) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  4) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  5) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  6) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  7) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  8) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  9) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  20) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  21) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  22) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  23) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  24) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  25) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  26) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  27) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  28) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  29) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  30) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  4. Prancing Pigdawg Feeding Time
  Encounter: Prancing Pigdawgs (4), Orgs (5)
  Potential Yield:
  K Slaying 4 Pigdawgs (EPV = 120 each)
  K Slaying 5 Orgs (EPV = 120 each)
  K Coinage (each Org has 10 gp and 5 ep) (GPV = 62.5)
  K 10 heavy crossbows (GPV = 50 each)
  K 5 broad swords (GPV = 10 each)
  K 30 crossbow bolts  (GPV = 6)
  K Ring of Free Action (GPV = 5000, EPV = 1000)
  Prancing Pigdawgs (4)
  (HF 2, EP 120, Int 2-4, AL CE, AC 6, MV 18”, HD 3+4, HP 37 each, SZ M,
  #AT 1, D 2-12 (bite), SA Surprise 7 in 10, SD Surprised only on a 1 in
  20, Lang: none, Hon: Average, ML 17,TOP 18, Crit BSL: Def AC+4
  (charge), Def AC+2 (melee), FF 9, Reference: HoB 6 p 72.)
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KK
  Orgs (5)
  (HF 1, EP 120, Int 5-10, AL CE, AC 5, MV 9”, HD 3+1, HP 34 each, SZ M,
  #AT 1, D 2d4+4 (broadsword, +2 to hit due to Strength) / 2d4+1 (heavy
  crossbow, -2 to hit due to non-proficiency), SA Nil, SD Nil, Lang: Orc,
  Hon: Average, ML 15,TOP 17, Crit BSL: Def AC+4 (broadsword), Def
  AC+0 (crossbow), FF 6, Reference: HoB 6 p 43.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  5. Ozone room
  Encounter: Bony Ridged Leeches (2), Groin Leeches (2), Luck-draining
  Muck Leeches (2), Sinus Leeches (2), Giant Leeches (2)
  Potential Yield:
  K Slaying Bony Ridged Leeches (EPV = 45 each)
  K Slaying Groin Leeches (EPV = 15 each)
  K Slaying Luck-draining Muck Leeches (EPV = 7 each)
  K Slaying Sinus Leeches (EPV = 3 each)
  K Slaying Giant Leeches (EPV = 120 each)
  Bony Ridged Leeches (2) 
  (HF 2, EP 45, Int 0, AL N, AC 9, MV 4.5”, HD 1, HP 24 each, SZ T, #AT 2, D
  34
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  1-4 (bony ridge) / 1-4 (suction), SA Suction, SD Nil, Lang: none, Hon:
  N/A, ML 10,TOP N/A, Crit BSL: Def AC-2, FF N/A, Reference: HoB 4 p
  77.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Groin Leeches (2) 
  (HF 0, EP 15, Int 0, AL N, AC 8, MV 3”, HD 1-1, HP 23 each, SZ T, #AT 1, D
  1-3 (blood drain), SA Suction, SD bite 90% unnoticeable, Lang: none,
  Hon: N/A, ML 20,TOP N/A, Crit BSL: Def AC-3, FF N/A, Reference: HoB
  4 p 79.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Luck-draining Muck Leeches (2) 
  (HF 0, EP 7, Int 0, AL N, AC 8, MV 1/4”, HD 1/4, HP 21 each, SZ T, #AT 1, D
  special (luck drain), SA luck drain (-1 to-hit and -1 to saves), SD gains
  luck as a Luckstone (See GMG p 265), Lang: none, Hon: N/A, ML 20,TOP
  N/A, Crit BSL: Def AC-4, FF N/A, Reference: HoB 4 p 80.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  K
  Sinus Leeches (2)
  (HF 0, EP 3, Int 0, AL N, AC 10, MV 1.5”, HD <1-1, HP 1 hp each, SZ T, #AT
  1, D special (suffocation), SA suffocation (3 rounds causes difficulty
  breathing, 6 rounds causes suffocation - Character will die in a number
  of rounds equal to his Constitution divided by 3. Character will black
  out on the second to last round.), SD Nil, Lang: none, Hon: N/A, ML 20,
  TOP N/A, Crit BSL: Def AC-4, FF N/A, Reference: HoB 4 p 81.)  A sinus
  leech attacks its victim inside the throat such that when it becomes
  engorged with blood, it begins to choke off the windpipe. Swallowing
  dangerous items like poison, acid, flaming oil, torches or swords are like-
  ly to kill the leech on a successful hit. If the victim can relax using the
  Grace Under Pressure talent, Maintain Self Discipline skill (difficult, 0%
  modifier), inherent monk class self discipline, or reproduce the same
  with a spell or spell like effect, the leech can be pulled out with a suc-
  cessful hit and a Dexterity check.
  1) HP K
  2) HP K
  Giant Leeches (2) 
  (HF 2, EP 120, Int 0, AL N, AC 9, MV 4.5”, HD 4, HP 40 each, SZ M, #AT 1,
  D 4 (blood drain), SA blood drain, 50% chance of inflicting a blood dis-
  ease - for purposes of the tournament the PC’s fatigue factor drops to
  1, SD attack 99% unnoticeable, Lang: none, Hon: N/A, ML 20,TOP N/A,
  Crit BSL: Def AC+2, FF N/A, Reference: HoB 4 p 78.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  7.The Training Room
  Encounter: Player Character Duplicates (variable), Roper (1)
  Potential Yield:
  K Slaying Player Character Duplicate (EPV = 350 each)
  K Slaying Roper (EPV = 6,000 each)
  Roper (1) 
  (HF 41, EP 6000, Int 15, AL CE, AC 0, MV 3”, HD 10, HP 69, SZ L, #AT 1, D
  5-20 (bite), SA can shoot up to 6 sticky strands one per round, a hit
  causes a 50% Strength loss 1-3 rounds later that lasts for 2-8 turns, vic-
  tims hit are pulled to the Roper at a rate of 10 feet per round, SD 80%
  undetectable, -2 to opponent’s surprise rolls, immune to lightning, half
  damage from cold attacks, -4 save against fire, Lang: Roper, Hon: Average,
  ML 15,TOP 34, Crit BSL: Def AC+8, FF 5, Reference: HoB 7 p 18.)  Note
  that a single strand from the Roper can be pulled or broken off by a
  successful bend bars/lift gates roll. It can also be severed by a single hit
  from an edged weapon that does more than 6 HP of damage (AC 0).
  HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKK
  8.The Spiked Door (Wimple’s quarters) 
  Encounter: Trap
  Potential Yield:
  K Silver amulet (GPV = 10)
  9.The Throne Room
  This room is locked. The lock must be picked or shattered (one turn
  smashing with weapons) before entering.
  Encounter: Orgs (5),Wimple Huely (1), Rust Monster (1), Ankylosaurus
  (1)
  Potential Yield:
  K Slaying Orgs (EPV = 120 each)
  K Slaying Rust Monster (EPV = 270)
  K Slaying Ankylosaurus (EPV = 1400)
  K Slaying Wimple Huely (EPV = 1480)
  K Bracers of Defense AC 4 (GPV = 30,000, EPV = 3000)
  K Dagger + 2 (GPV = 5000, EPV = 1000)
  Ankylosaurus (1)
  (HF 3, EP 1400, Int 1, AL N, AC 6, MV 6”, HD 9, HP 65, SZ H, #AT 1, D 3-
  18, SA Nil, SD Nil, Lang: none, Hon: Ave., ML 20,TOP 32, Crit BSL: Def
  AC+7, FF 5, Reference: HoB 4 p 50.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Rust Monster (1) ( as “Triceratops” before illusion is revealed)
  (HF 22, EP 270, Int 1,AL N,AC 2/6, MV 9”, HD 16, HP see below, SZ H, #AT
  3, D 1-8 / 1-12 / 1-12 (illusionary - damage negated if illusion is revealed),
  SA Rusting (magic items have a 10% change per plus of resisting rust
  attacks), the rust attack in NOT illusionary which may cause some doubt
  as to the beast’s true identity, SD Nil, Lang: none, Hon:Average, ML 20,TOP
  23, Crit BSL: Def AC+14, FF 5, Reference: HoB 4 p 56 - Triceratops.)
  Rust Monster (1) (after illusion is revealed)
  (HF 8, EP 270, Int 1, AL N, AC 2, MV 18”, HD 5, HP 47, SZ M, #AT 2, D nil
  proficiency, SA Rusting (magic items have a 10% change per plus of
  resisting rust attacks), SD Nil, Lang: none, Hon: Average, ML 20,TOP 23,
  Crit BSL: Def AC+3, FF 5, Reference: HoB 7 p 21.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KK
  Wimple  Huely 
  (human male magic-user) (S 7/03, D 18/30, (-4 AC, -4 RA, +4 MA), C 16/49
  I 17/92,W 14/03, Cha 12/13, Com 13/15, EP 1480, AL NE, AC 0
  (Bracers of Defense AC 4, Dex), MV 12”, HD 7th level MU, HP 48, SZ
  M, #AT 1, D 1d6-1 (+2 Dagger including -2 for Strength), SA Spells, SD
  Spells, Lang: common, orcish, goblin, roper, Hon: Average, ML 20,TOP 24,
  Crit BSL: Def AC+1, FF 8, Fatigue Check 15, SF –7 (dagger and
  Dexterity), Quirks and Flaws: flatulence,Talents: photographic memory
  (memorize 1 extra spell per level), Skills: muster resolve 32, skilled liar
  29
  Spells Memorized: First (6+1) – Charm Person, Color spray x2, Grease,
  Light, Read Magic,Write
  Second (3+1) – Blur, Blindness x2, Darkness 15’ Radius
  Third (3+1) – Dispel Magic, Paralyzation, Spectral Force x2
  Fourth (1+1) – Fear, Emotion
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKK
  Orgs (5)
  (HF 1, EP 120, Int 5-10, AL CE, AC 5, MV 9”, HD 3+1, HP 40 each, SZ M,
  #AT 1, D 2d4+4 (broadsword, +2 to hit due to Strength) / 1d8 (short
  bow with sheaf arrows, -2 to hit due to non-proficiency), SA Nil, SD Nil,
  Lang: Orc, Hon: Average, ML 15,TOP 20, Crit BSL: Def AC+4
  (broadsword), Def AC+0 (shortbow), FF 6, Reference: HoB 6 p 43.)
  35
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Illusionary Orgs (6)
  (HF 1, EP 0, Int 5-10, AL CE, AC 5, MV 9”, HD 3+1, HP 0, SZ M, #AT 1, D
  1d10+4 (halberd, +2 to hit due to Strength, SF +4), SA Nil, SD Nil, Lang:
  Orc, Hon: Average, ML 15,TOP N/A, Crit BSL: Def AC+4 (halberd), FF
  N/A, Reference: HoB 6 p 43.)
  Illusionary Ghouls (6)
  (HF 4, EP 0, Int 5-7, AL CE, AC 6, MV 9”, HD 2, HP 0, SZ M, #AT 3, D 1d4-1
  / 1d4-1 / 1-6 (claw/claw/bite), SA Paralyzation touch, SD Nil, Lang: com-
  mon, Hon: Average, ML 20,TOP N/A, Crit BSL: Def AC+0, FF N/A,
  Reference: HoB 3 p 51.)  Note that the GM should ask the PCs if they
  have fought Ghouls before. If their answer is yes, then the illusions will
  be capable of illusionary paralyzation (lasting for 3-8 rounds or until the
  illusion is revealed).
  The Hidden City of Strugelhauf
  SLAVE BUYER’S CARAVAN
  Guard/bearers, male humans (12) 
  (HF 1, EP 35, Int 9, AL N, AC 7 (medium shield), MV 12”, HD 1, hp 24 each,
  #AT 1, D 1-6 (club or quarterstaff), Lang: common, Hon: Ave, ML 11,ToP
  12, Crit BSL Def AC –3, FF 5; Possessions: Each has a medium shield, a
  club and/or quarterstaff, and carries 1-10 cp, Reference HoB 5 p10 “car-
  avan guard”.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  NOTES ON STRUGELHAUF
  Guard Patrols: Guard patrols on the city walls consist of six soldiers each.
  They ceaselessly pace the great square formed by the city walls.  The positions
  of the patrols are noted on the map, as is their direction of movement.  If a
  party or character attempts to scale a section of the wall, the GM should note
  the relative position of the nearest patrol moving toward that area.  Patrols
  move 60 feet per turn, and see up to 60 feet with the bullseye lanterns they
  carry.  All soldiers on patrol carry whistles with which to sound an alarm, and
  each tower contains 20 guardsmen and a 3rd level (fighter) sergeant.
  Wall patrol (six 1st level fighters)
  (HF 1, EP 15, Int 10, AL LN, AC 5 (chain mail), MV 9”, HD 1, hp 24 each, SZ
  M, #AT 1, D 2d8 (broadsword) or 1d6 (short bow, flight arrows), SA Nil,
  SD Nil, Lang: common, Hon: Ave, ML 12,TOP 12, Crit BSL Def AC-3, FF
  5, Reference HoB 5 p13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  36
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Guard patrols in the streets consist of 10 militia police, one of whom will
  act as a spokesman for the group.  Their movement should be checked (as the
  wall patrols previously described) whenever the party enters a street current-
  ly under patrol.
  Militia police (ten 1st level fighters) 
  (HF 1, EP 15, Int 10, AL LN, AC 4 (scale mail + small shield), MV 9”, HD 1,
  HP 24 each, SZ M, #AT 1, D 2d8 (broad sword), SA Nil, SD Nil, Lang:
  common, Hon: Ave, ML 12,TOP 12, Crit BSL: Def AC-3, FF 5, Reference:
  HoB 5 p 13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  KEY TO STRUGELHAUF
  1. Main Gate
  Encounter: Guards (10)
  Potential Yield:
  K Slaying guards (total EPV = 240)
  K 10 suits scale mail (total GPV = 1,200)
  K 10 small shields (total GPV = 200)
  K 10 broad swords (total GPV = 100)
  K Assorted coins from guards (total GPV = 8)
  Guards (ten 1st level fighters) 
  (HF 1, EP 15, Int 10, AL LN, AC 4 (scale mail + small shield), MV 9”, HD 1,
  HP 24 each, SZ M, #AT 1, D 2d8 (broad sword), SA Nil, SD Nil, Lang:
  common, Hon: Ave, ML 12,TOP 12, Crit BSL: Def AC-3, FF 5, Reference:
  HoB 5 p 13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  37
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  2. Guard Towers
  Encounter: Guardsmen (20), Sergeant
  Potential Yield:
  K Slaying Guardsmen (total EPV = 480)
  K Slaying Sergeant (EPV = 237)
  K 20 suits scale (total GPV = 2,400)
  K Suit chain mail (GPV = 350)
  K 20 small shields (total GPV = 400)
  K 21 broad swords (total GPV = 210)
  K Short bow (GPV = 30)
  K 24 flight arrows (total GPV = 0.6)
  K Assorted coins from guards (total GPV = 11)
  Tower guardsmen (20 1st level fighters) - statistics as Wall Patrol
  guards.
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  20) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Tower sergeant (3rd level fighter)
  (HF 2, EP 237, Int 12, AL LN, AC 5 (chain mail), MV 9”, HD 3, HP 38, SZ M,
  #AT 3/2, D 2d8+2 (broadsword, +1 to-hit due to specialization) / 1d6
  (short bow, flight arrows), SA Nil, SD Nil, Lang: Common, Hon: Average,
  ML 14,TOP 19, Crit BSL Def AC+0 (broad sword), Def AC-1 (short
  bow), FF 6)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3. Slave Auction Arena
  Encounter: Guards (10)
  Potential Yield:
  K Slaying guards (total EPV = 240)
  K 10 suits scale mail (total GPV = 1,200)
  38
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  K 10 small shields (total GPV = 200)
  K 10 broad swords (total GPV = 100)
  K Assorted coins from guards (total GPV = 3)
  Guards (ten 1st level fighters) 
  (HF 1, EP 15, Int 10, AL LN, AC 4 (scale mail + small shield), MV 9”, HD 1,
  HP 24 each, SZ M, #AT 1, D 2d8 (broad sword), SA Nil, SD Nil, Lang:
  common, Hon: Ave, ML 12,TOP 12, Crit BSL: Def AC-3, FF 5, Reference:
  HoB 5 p 13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  THIEVES’ QUARTER
  4. Tavern:The Fighting Man’s Haven
  Encounter: Davis,
  Potential Yield:
  K Slaying Davis (EPV = 143)
  K Ring mail (GPV = 65)
  K Dagger (GPV = 2)
  Davis (2nd level fighter)
  (HF 1, EP 143, Int 8, AL N, AC 7 (ring mail), MV 9”, HD 2, hp 36, SZ M, #AT
  1, D 1d6+3 (dagger with Strength, +2 to hit/+4 to damage) / 1d2+4
  (punch with Strength, +2 to hit/+4 to damage) , SA Pummeling (see PHB
  p 135), SD Nil, Lang: common, Hon: Ave, ML 14,TOP 18, Crit BSL: Def
  AC-2, FF 6, Speed Factor -4 (dagger and Dexterity), -3 (punch and
  Dexterity.)
  6. Moneychanger’s Shop
  Encounter: fighters (4)
  Potential Yield:
  K Slaying fighters (total EPV = 600)
  K 4 suits plate mail (total GPV = 8,000)
  K 4 long swords (total GPV = 60)
  K 4 heavy crossbows (total GPV = 200)
  K Assorted coins and gems (total GPV = 1,000)
  Fighters (Four 2nd level)
  (HF 1, EP 150, Int 10, AL LN, AC 3 (plate mail), MV 8”, HD 2, hp 36 each,
  SZ M, #AT 3/2, D 1d8+2 (long sword, specialized +1 to-hit/+2 damage) /
  2d4+1 (heavy crossbow), SA Nil, SD Nil, Lang: common, Hon: Ave, ML
  16,TOP 18, Crit BSL: Def AC-1 (long sword), Def AC-2 (crossbow), FF 6)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Plate Mail
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Plate Mail
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Plate Mail
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Plate Mail
  AC
  3
  4
  KKKKK KKKKK KK
  KKKKK KKKKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  8. Flophouse
  Encounter: Giant rats (3)
  Potential Yield:
  K Slaying giant rats (total EPV = 27)
  Giant Rats (3) 
  (HF 0, EP 9, Int 3, AL NE, AC 7, MV 12”, HD <1-1, HP 10 each, SZ S, #AT 1,
  D 1d6-2, SA 8.5% chance or random disease (GMG p 23), SD Nil, Lang:
  n/a, Hon: Average, ML 4,TOP 5, Crit BSL: Def AC-4, FF 5, Reference: HoB
  6 p 114.)
  1) HPs KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  
  3) HPs KKKKK  KKKKK  
  39
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  13. House of III Repute: Sign of the Rose
  Encounter: Rakes (5)
  Potential Yield:
  K Slaying Rakes (total EPV = 6,600)
  K 5 suits leather armor (total GPV = 25)
  K 5 broad swords (total GPV = 50)
  K Assorted coins (total GPV 110)
  Rakes (five 8th level fighters) 
  (HF 4, EP 1,320 each, Int 12, AL CN, AC 7 (leather armor, Dex), MV 12”,
  HD 8, HP 60 each, SZ M, #AT 2, D 2d4+6 (broad sword, +4 to-hit due
  to high mastery specialization and Strength of 15/01), SA Nil, SD Nil,
  Lang: common, Hon: Average, ML 14,TOP 30, Crit BSL: Def AC+7 (broad
  sword), FF 6, SF -2 (Dexterity and high mastery specialization).)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor:
  AC
  8
  9
  KK
  K
  19. Tavern: Denhow’s Pub’n’ Grub
  Encounter: Ayares, fighters (4)
  Potential Yield:
  K Slaying Ayares (EPV = 192)
  K Slaying fighters (total EPV = 288)
  K 5 short swords (total GPV = 50)
  K 4 suits studded leather (total GPV = 160)
  Ayares the cutpurse (3rd level thief) 
  (HF 1, EP 192, Int 13, AL NE, AC 7 (Dex), MV 12”, HD 3, hp 34, SZ M, #AT
  1, D 1d6 (short sword), SA backstab +1 damage die, SD Nil, Lang: com-
  mon, Hon: Average, ML 14,TOP 17, Crit BSL: Def AC-3, FF 6, Speed
  Factor -5 (Dexterity and short sword), PP 40, OL 45, FT 35, RT 35, MS
  20, HS 40, DN 15, CW 70, RL 0.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  Ayares’s friends (Four 1st level fighters) 
  (HF 0, EP 72, Int 10, AL NE, AC 7 (studded leather), MV 12”, HD 1, hp 26
  each, SZ M, #AT 1, D 1d6 (short sword), SA Nil, SD Nil, Lang: common,
  Hon: Average, ML 12,TOP 13, Crit BSL: Def AC-3, FF 5, SF-2 (short
  sword).)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Studded Leather Armor:
  AC
  7
  8
  9
  KKKK
  KK
  K
  32. Treasury
  Traps: Magic Mouth alarms, Location: each vault. Effect: Raises the alarm.
  Trigger: attempting to access the vaults without proper authorization.
  Poison Needle trap. Location:Vault doors. Effect 1d6 damage + type O
  poison,Trigger: attempting to open vault door.
  Sleep gas trap. Location:Vault doors. Effect: Causes sleep. Trigger:
  attempting to open vault door.
  Encounter: Soldiers (20)
  Potential Yield:
  K Slaying soldiers (total EPV = 520)
  K Assorted coins (total GPV = 172,250)
  K Small gems and jewelry (total GPV = 170,000)
  K Ring of regeneration (EPV = 5,000. GPV = 40,000)
  Soldiers (20 1st level fighters) - Statistics as Militia Police but with 26
  hp each.
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  40
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  20) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  55. Jeweler’s Shop
  Encounter: Security guard
  Potential Yield:
  K Slaying guard (EPV = 240)
  K Ring mail (GPV = 65)
  K Long sword (GPV = 15)
  K Fine jewelry (total GPV = 486)
  K Rough gems (total GPV = 875)
  K Unworked metal bars (total GPV = 55)
  Security guard (3d level fighter)
  (HF 1, EP 240, Int 13, AL LN, AC 7 (ring mail), MV 9”, HD 3, hp 45, SZ M,
  #AT 3/2, D 1d8+2 (long sword, +1 to-hit due to specialization), SA Nil,
  SD Nil, Lang: common, Hon: Average, ML 10,TOP 22, Crit BSL: Def AC+0
  (long sword), FF 6.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  
  Ring mail:
  AC
  7
  8
  9
  KKKKKK
  KK
  K
  59. Slave Lords’ Stronghold
  Encounter: Guards (14), Minotaur lizards (4)
  Potential Yield:
  K Slaying guards (total EPV = 210)
  K Slaying Minotaur Lizards (total EPV = 2,600)
  K 12 suits chain mail (total GPV = 4,200)
  K 4 bucklers (total GPV = 20)
  K 14 broad swords (total GPV = 140)
  K 10 short bows (total GPV = 300)
  K 120 flight arrows (total GPV = 3.6)
  Guards (4) (2nd level fighters) 
  (HF 1, EP 15, Int 10, AL LN, AC 4 (chain mail and buckler), MV 9”, HD 1, hp
  36 each, SZ M, #AT 1, D 2d8 (broad sword), SA Nil, SD Nil, Lang: com-
  mon, Hon: Average, ML 16,TOP 18, Crit BSL: Def AC-2, FF 5.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  K
  Chain Mail
  AC:
  5
  6
  7
  8
  9
  KKKKK  KKK
  KKKKK  K
  KKKK
  KK
  K
  Buckler +1
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  K
  Chain Mail
  AC:
  5
  6
  7
  8
  9
  KKKKK  KKK
  KKKKK  K
  KKKK
  KK
  K
  Buckler +1
  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  K
  Chain Mail
  AC:
  5
  6
  7
  8
  9
  KKKKK  KKK
  KKKKK  K
  KKKK
  KK
  K
  Buckler +1
  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  K
  Chain Mail
  AC:
  5
  6
  7
  8
  9
  KKKKK  KKK
  KKKKK  K
  KKKK
  KK
  K
  Buckler +1
  KKK
  Guards (10) (1st level fighters)
  (HF 1, EP 15, Int 10, AL LN, AC 5 (chain mail), MV 9”, HD 1, hp 28 each, SZ
  M, #AT 1, D 2d8 (broad sword) / 1d6 (short bow, flight arrows), SA Nil,
  SD Nil, Lang: common, Hon: Average, ML 16,TOP 14, Crit BSL: Def AC-3,
  FF 5, Reference: HoB 5 p 13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  41
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Minotaur Lizards (4)
  (HF 10, EP 650, Int 1, AL N, AC 5, MV 6”, HD 8, hp 52 each, SZ G (40’
  long), #AT 3, D 2-12/2-12/3-18 (claw/claw/bite), SA Surprise 7 in 10,
  Shake on natural 20, SD Nil, Lang: none, Hon: Average, ML 18,TOP 26,
  Crit BSL: Def AC+6, FF 8, Reference: HoB 4 p 88.)
  1) KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  2) KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  3) KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  4) KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  THE CATACOMBS OF STRUGELHAUF
  KEY TO THE CATACOMBS
  1. Guardian Area
  Encounter: Blood Golem, Gristle Golem
  Potential Yield:
  K Slaying Blood Golem (EPV = 925)
  K Slaying Gristle Golem (EPV = 8,000)
  Blood Golem
  (HF 10, EP 925, Int 0, AL N, AC 6, MV 15”, HD 6, hp 50, SZ S, #AT 2, D 1-
  8/1-8, SA Blood drain – hit with both attacks forces save vs. spell or
  Blood Golem absorbs 1-10 hp from victim, SD Weapons do half damage,
  Lang: none, Hon: Average, ML 20,TOP 22, Crit BSL: Def AC+4, FF n/a,
  Reference: HoB 4 p 84, SF -4.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  
  Gristle Golem:
  (HF 19, EP 8,000, Int 0, AL N, AC 10, MV 15”, HD 16, hp 90, SZ H (13’ tall),
  #AT 2, D 1-12/1-12, SA Hit twice forces victim to make Dexterity check
  to hold items, SD Regeneration (1 hp/turn), After 3 rounds of combat,
  area effectively under Grease spell, immune to cold and acid, Lang: none,
  Hon: Average, ML 20,TOP 45, Crit BSL: Def AC+14, FF n/a, Reference:
  HoB 3 p 86.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  3. Lurker Room
  Encounter: Lurker Within, lurker Above, Lurker Below
  Potential Yield:
  K Slaying Lurker Within (EPV = 650)
  K Slaying Lurker Above (EPV = 2,000)
  K Slaying Lurker Below (EPV = 2,000)
  K Coins (total GPV = 600)
  K Emeralds (total GPV = 2,000)
  K Ring of Warmth (EPV = 1,000  GPV = 5,000)
  Lurker Within:
  (HF 4, EP 650, Int 13, AL N, AC 6, MV 6” Fly, HD 6, hp 45, SZ L (10’ diame-
  ter), #AT 1, D 1-4, SA Surprise 9 in 10, Suffocation 2-12 rounds, SD
  Enveloped victims take 1/2 of the damage inflicted on the Lurker, Lang:
  common, Hon: Average, ML 11,TOP 22, Crit BSL: Def AC+4, FF 7,
  Reference: HoB 4 p 101.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  
  Lurker Above:
  (HF 12, EP 2,000 Int 0, AL N, AC 6, MV 9” Fly, HD 10, hp 70, SZ H (20’
  diameter), #AT 1, D 1-6, SA –4 to victim’s surprise roll, Suffocation 2-12
  rounds, SD 90% undetectable on ceiling, Enveloped victims take 1/2 of
  the damage inflicted on the Lurker, Lang: n/a, Hon: Average, ML 11,TOP
  35, Crit BSL: Def AC+8, FF 7, Reference: HoB 4 p 101.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  Lurker Below:
  (HF 12, EP 2,000, Int 0, AL N, AC 6, MV 9” Fly, HD 10, hp 70, SZ H (20’
  diameter), #AT 1, D 1-6, SA Suffocation 2-12 rounds, SD Enveloped vic-
  tims take 1/2 of the damage inflicted on the Lurker, Lang: common, Hon:
  Average, ML 11,TOP 35, Crit BSL: Def AC+8, FF 7, Reference: HoB 4 p
  101.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  4. The Winter Wolves’ Way
  Encounter: Winter Wolves (2)
  Potential Yield:
  K Slaying Winter Wolves (total EPV = 1,950)
  K Diamonds in collars (total GPV = 9,000)
  Winter Wolves (2)
  (HF 8, EP 975 each, Int 8, AL NE, AC 5, MV 18”, HD 6, HP 50 each, SZ L,
  #AT 1, D 2-8, SA Frost breath 6-24 (1/turn), SD Immune to cold, Lang:
  Winter Wolf, Hon: Average, ML 13,TOP 25, Crit BSL: Def AC+4, FF 7,
  Reference: HoB 8 p 91.)
  42
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  
  5. Minotox Task
  Encounter: Minotox
  Potential Yield:
  K Slaying Minotox (EPV = 2,000)
  K Warhammer +2 (EPV = 1,000, GPV = 5,000)
  K Minotox sized Chain Mail +2 (EPV= 1,000, GPV = 5,000)
  K Minotox sized Huge crossbow (GPV = 50)
  K Assorted coins (total GPV = 710)
  K Assorted gems (total GPV = 2,750)
  K Dust of Disappearance (EPV = 2,000) (GPV = 20,000)
  c. Minotox’s Lair
  Minotox (1)
  (HF 12, EP 2,000, Int 5, AL CE, AC 3 (Chain Mail +2), MV 12”, HD 9+4, hp
  60, SZ L, #AT 2 or 1, D 1d8+10 / 1d8+10 (Warhammer +2, +5 to hit
  due to 20 Strength and +2 magic bonus) or huge crossbow: d10/3d4/4d4
  (S/M/L), SA Charge (2-20), SD +1 to Surprise, Lang: minotaur, Hon:
  Average, ML 15,TOP 30, Crit BSL: Def AC+13 (warhammer), Def AC+8
  (crossbow), FF 7, Reference: HoB 5 p 23.)
  Massive Warhammer +2: d10/d8/d6 (S/M/L) Speed Factor 0, Size L
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Chain Mail +2
  AC
  3
  4
  KKKKK KKK
  KKKKK KKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6. Cunning Gelatinous Cubes
  Encounter: Gelatinous Cube (2)
  Potential Yield:
  K Slaying Gelatinous cubes (total EPV = 1,450)
  K Assorted coins (total GPV = 70)
  K Long Sword +3 (EPV = 1,400) (GPV = 7,000)
  K Chain Mail +1 (EPV = 500, GPV = 2,500)
  K Ioun Stone (EPV = 300  GPV = 25,000)
  Gelatinous cubes (2) 
  (HF 8, EP 725, Int 0, AL N, AC 8, MV 6”, HD 4, hp 25 and 30, SZ L, #AT 1,
  D 2-8, SA paralyzation, surprise 5 in 10, SD immune to cold, electricity,
  fear, old, paralyzation, polymorph and sleep, Lang: n/a, Hon: n/a, ML 20,
  TOP 18, Crit BSL: Def AC+2, FF 7, Reference: HoB 3 p 48.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  7. Grotto of Terror
  Encounter: Lamprey (24), Myconids (6), Shambling Mound (1)
  Potential Yield:
  K Slaying Lamprey (total EPV 1,560)
  K Slaying Myconids (total EPV = 680)
  K Slaying Shambling Mound (EPV = 6,000)
  K Potion of Extra Healing (EPV = 400, GPV = 800)
  K Gauntlets of Dexterity (EPV = 1,000, GPV = 15,000)
  K Broad sword +2 (EPV = 800, GPV = 4,000)
  a. The Black Lake
  Lamprey (24)
  (HF 1, EP 65, Int 0, AL N, AC 7, MV 12” swim, HD 1+2, hp 26 each, SZ S,
  #AT 1, D 1d4-2, SA Blood drain (1-2 hp per round for 3 rounds), SD
  Nil, Lang: none, Hon: n/a, ML 14,TOP 13, Crit BSL: Def AC-1, FF 5,
  Reference: HoB 4 p 73.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  20) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  21) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  22) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  23) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  24) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  b. Mushroom Forest
  Myconids: (6 – one of each Hit Die type)
  (HF 3-13, EP 15, 35, 65, 120, 175, 270, Int 8, AL LN, AC 10, MV 9”, HD 1, 2,
  3, 4, 5, 6, hp 24, 28, 32, 36, 40, 44, SZ S, S, M, L, L, L, #AT 1, D 1d4 per Hit
  Die, SA Spit spores up to 30 yards once per day per Hit Die, SD Spores,
  Lang: Myconid, Hon: Average, ML 12,TOP 12, 14, 16, 18, 20, 22, Crit BSL:
  Def AC-2, Def AC+0, Def AC+1, Def AC+2 Def AC+3 Def AC+4, FF 7,
  Reference: HoB 5 p 58.)
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKK
  d. From the Muck
  Shambling Mound (1)
  (HF 26, EP 6,000, Int 5, AL NE, AC 0, MV 6”, 12” swim, HD 8, hp 57, SZ L,
  #AT 2, D 2d8 / 2d8, SA suffocation (if victim is hit with both attacks, it
  suffocates in 1d4+3 rounds unless it makes a successful BB/LG roll or
  Mound is killed, SD opponents suffer –3 to surprise rolls, immune to
  crushing weapons, half damage from all others, immune to fire, half dam-
  age from cold attacks, electrical attacks cause it to grow by one foot and
  gain 1 HD, Lang: Shambling Mound, Hon: Average, ML 20,TOP 28, Crit
  BSL: Def AC+4, FF 7, Reference: HoB 7 p 49.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  43
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Dungeons of the Slave Lords
  KEY TO THE LABYRINTH
  3.Anemone Junior
  Encounter: Juvenile Dungeon Anemone (1)
  Potential Yield:
  K The anemone’s tentacles can be used as rope (if severed)
  K The anemone’s gasbag will hold air and can be useful for encounter
  area #10 
  Immature Dungeon Anemone 
  (HF 5, EP 650, AC 8, MV 3” (flying class D), HD 4, HP 33, #AT  5, D d4 (a
  successful hit indicates constriction and an automatic  d4 per round
  thereafter), SD tentacles are AC 6 and require 10 HP damage from a
  hacking weapon to sever, Hon: Ave,TOP 17, Crit BSL: Def AC+2,
  Reference HOB 2 p. 116)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKK
  Note:Tentacles that are bruised for 10 or more HP by bashing weapons
  (to include pummeling attacks) will release their grip.
  Tentacle #1: KKKKK  KKKKK
  Tentacle #2: KKKKK  KKKKK
  Tentacle #3: KKKKK  KKKKK
  Tentacle #4: KKKKK  KKKKK
  Tentacle #5: KKKKK  KKKKK
  5. Lost Treasure
  Encounter: none
  Potential Yield:
  K Femur bone (club)
  K Wet pile of sticks (mildly flammable)
  K Broken lantern (repairable)
  6A. Entranceway
  Encounter: Shrieker
  Potential Yield:
  K Slaying Shrieker (EPV=120)
  Shrieker
  (HF 2, EP 120, AC 7, MV nil, HD 3, HP 33, #AT 0, D 0, SD shrieking, Hon:
  n/a,TOP n/a, Crit BSL: n/a, Reference HOB 7 p. 59)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKK
  6B. Chamber of the Hunters
  Encounter: 4 Lesser Kobolds
  Potential Yield:
  K Slaying kobolds (EPV=28)
  K Establishing good relations with the kobold tribe (EPV=1000)
  K 4 spears
  K 18 sling stones
  Lesser Kobolds 
  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 24, 23 (x2), 22, #AT 1, D d6 (spear)
  or d6-1 (sling), Hon: Dishonorable (-1 to ALL die rolls),TOP 12, 11 (x3),
  Crit BSL: Def AC -4, Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  6C. Kobolds’ Kitchen
  Encounter: 2 Lesser Kobolds
  Potential Yield:
  K Slaying kobolds (EPV=14)
  K 5 knives (2 of which are wielded by the kobolds)
  K seashell scraping tools
  K fishnet
  K 3 lbs. Pepper
  K 3 gal. Fish oil
  K pint of lamp oil
  Male Kobold
  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 23, #AT 1, D d6-2 (knife) or d6-1
  (sling), Hon: Dishonorable (-1 to ALL die rolls),TOP 11, Crit BSL: Def
  AC -4, Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Female Kobold 
  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 22, #AT 1, D d6-2 (knife), Hon:
  Dishonorable (-1 to ALL die rolls), TOP 11, Crit BSL: Def AC -4,
  Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  6D. Nursery
  Encounter: 1 lesser kobold
  Potential Yield:
  K Slaying kobold nanny (EPV=7)
  K knife
  Female Kobold 
  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 22, #AT 1, D d6-2 (knife), Hon:
  Dishonorable (-1 to ALL die rolls), TOP 11, Crit BSL: Def AC -4,
  Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Four Young Kobolds  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 9 each, #AT
  non-combatants, Reference HOB 4 p. 65)
  6E. Chieftain’s Chamber
  Encounter: Earl, Greater Kobold + 4 lesser Kobold females
  Potential Yield:
  K Slaying Earl (EPV=15)
  K Slaying Earl’s harem (EPV=28)
  K Short sword
  K Small shield
  K 4 knives
  K Coins (EPV=1.4)
  K 3 pearls (EPV=300)
  Earl, Greater Kobold 
  (HF 0, EP 15, AC 6, MV 9”, HD 1, HP 27, #AT  1, D d6 (short sword), Hon:
  Dishonorable (-1 to ALL die rolls),TOP 13, Crit BSL: Def AC -2,
  Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Female Kobolds
  (HF 0, EP 7, AC 8, MV 6”, HD 1/2, HP 22 ea, #AT  1, D d6-2 (knife), Hon:
  Dishonorable (-1 to ALL die rolls),TOP 11, Crit BSL: Def AC -4,
  Reference HOB 4 p. 65)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  7. Pool of Pitch
  Encounter: none
  Potential Yield:
  K The party may discover a light source
  44
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  8. Giant Harvester Termites’ Lair
  Encounter: potentially none, otherwise 7 worker termites and 2 soldiers
  [initially]
  Potential Yield:
  K Steel ladder
  Giant Harvester Worker Termites 
  (HF 0, EP 35, AC 2/10 (head/body), MV 9”, HD 1, HP 24 each, #AT 1, D d4-
  2, Hon: Ave,TOP 12, Crit BSL: Def AC -2, Reference HOB 7 p. 134)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Giant Harvester Soldier Termites 
  (HF 2, EP 65, AC 2/8 (head/body), MV 9”, HD 2+2, HP 32 each, #AT 1, D
  d4, SA: spew blinding fluid, Hon: Ave,TOP 16, Crit BSL: Def AC,
  Reference HOB 7 p. 134)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KK
  Giant Harvester Queen Termite
  (HF 9, EP 1400, AC 4 (head/body), MV 3”, HD 8+8, HP 67, #AT 1, D 5d6,
  Hon: Honorable,TOP 33, Crit BSL: Def AC +7, Reference HOB 7 p. 134)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KK
  9. Hanging Roots 
  Encounter: Sinewy Mugger
  Potential Yield:
  K Slaying Sinewy Mugger (EPV=65)
  K (6) 10’ lengths of rope
  Sinewy Mugger 
  (HF 2, EP 65, AC 4, MV 3”, HD 2, HP 27 each, #AT 6, D 1 each, SA: Once
  hit a PC is held automatically sustaining 1 hp/rnd until dead, Hon: Ave,
  TOP 13, Crit BSL: Def AC, Reference HOB 7 p. 62)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  10. Crawdad’s Tunnels (exit)
  Encounter: 2 giant crayfish
  Potential Yield:
  K Slaying crayfish (EPV=175 each)
  K Freedom!
  Crayfish, Giant
  (HF 5, EP 175, AC 4, MV 6”, 12” swimming, HD 4+4, HP 44, #AT 2, D
  2d6/2d6, Hon: Ave,TOP 22, Crit BSL: Def AC+3, Reference HOB 2 p. 44)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKK
  The Detail Map (area 10)
  Area 10B
  Crayfish, Giant
  (HF 5, EP 175, AC 4, MV 6”, 12” swimming, HD 4+4, HP 34, #AT 2, D
  2d6/2d6, SA: -2 to opponents surprise roll, Hon: Ave,TOP 17, Crit BSL:
  Def AC+3, Reference HOB 2 p. 44)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  11. Fearsome Fungus
  Encounter: 2 Dark Seethers, 3 Glow Worms
  Potential Yield:
  K Slaying Glow Worms (assess a 100 EP penalty for each glow worm
  killed)
  K Slaying Dark Seethers (EPV=240)
  K 19 stone clubs
  K illumination
  Glow Worms
  (HF 0, EP 7, AC 9, MV 6”, HD 1, HP 22 each, #AT 1, D 1-2, Hon: Ave,TOP
  11, Crit BSL: Def AC-2, Reference HOB 3 p. 71)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KK
  Dark Seethers
  (HF 3, EP 120, AC 10, MV 0”, HD 4+3, HP 30, 28, #AT  0, D 0, SA: spores,
  Hon: Ave,TOP 15, 14, Crit BSL: n/a, Reference HOB 2 p. 49)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  12. Bug Bath
  Encounter: Giant Predacious Diving Beetle
  Potential Yield:
  K Slaying Giant Predacious Diving Beetle (EPV=650)
  Giant Predacious Diving Beetle
  (HF 3, EP 650, AC 3, MV 6”, 12” swimming, HD 5, HP 40, #AT 1, D 3d4, SD:
  translucent (difficult to spot), Hon: Great Honor (+1 To ALL die rolls),
  TOP 20, Crit BSL: Def AC+3, Reference HOB 1 p. 63)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK
  13. Mineral Corner
  Encounter: none
  Potential Yield:
  K flint
  14.The Goofy Gopher
  Encounter: “Chuckie” the Sewer Gopher
  Potential Yield:
  K Slaying “Chuckie” (EPV=175)
  K information
  Sewer Gopher
  (HF 3, EP 175, AC 6, MV 9”, HD 3+2, HP 36, #AT 3, D 1d4/1d4/1d6, SA:
  25% chance to decapitate on a ‘20’, SD: attackers suffer –1 ‘to-hit’ from
  stench, Lang: Common, Hon: Dishonorable (-1 to ALL die rolls),TOP 18,
  Crit BSL: Def AC-1, Reference HOB 3 p. 93)
  HPs:
  KKKKK  KKKKK  KKKKK  
  KKKKK
  KKKKK  KKKKK  
  KKKKK  K
  15. Mushroom Garden
  Encounter: 3 Fire Beetles
  Potential Yield:
  K Slaying Fire Beetles (EPV=105)
  K illumination
  K Mushroom logs
  Fire Beetles (3)
  (HF 0, EP 35, AC 4, MV 12” flying, HD 1+2, HP 29, 28, 24, #AT 1, D 2d4,
  Hon: Ave,TOP 14 (x2) 12, Crit BSL: Def AC-2, Reference HOB 1 p. 67)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  16. ABODE OF THE GRIMLOCKS
  16A.Welcoming Committee
  Encounter: 2 Grimlock guards
  Potential Yield:
  K Slaying Grimlocks (EPV=130)
  45
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  Grimlocks (2)
  (HF 3, EP 65, AC 5, MV 12”, HD 2, HP 34, 32, #AT 1, D 1d6 (club), SD: save
  as 6th level fighter, immune to visual spells, Hon: Ave,TOP 17, 16, Crit
  BSL: Def AC, Reference HOB 3 p. 108)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KK
  16B. Common Room
  Grimlocks (2)
  (HF 3, EP 65, AC 5, MV 12”, HD 2, HP 30 (x2), #AT 1, D 1d6 (bare hands),
  SD: save as 6th level fighter, immune to visual spells, Hon: Ave,TOP 15,
  Crit BSL: Def AC, Reference HOB 3 p. 108)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  Female Grimlocks (3)
  (HF 2, EP 35, AC 5, MV 12”, HD 1, HP 26, 25 (x2), #AT 1, D 1d6 (bare
  hands), SD: save as 6th level fighter, immune to visual spells, Hon: Ave,
  TOP 13, 12 (x2), Crit BSL: Def AC-2, Reference HOB 3 p. 108)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  16c. Leader’s Room
  Encounter: Grimlock leader
  Potential Yield:
  K Slaying Grimlock leader (EPV=120)
  K Elixir of Health (GPV = 2,000, EPV = 350)
  K Elixir of Madness (GPV = 0, EPV = 0)
  Grimlock Leader
  (HF 3, EP 120, AC 4, MV 12”, HD 3, HP 39, #AT 1, D 1d8 (battle axe), SD:
  save as 6th level fighter, immune to visual spells, Hon: Ave,TOP 19, Crit
  BSL: Def AC, Reference HOB 3 p. 108)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKK
  17. Doper’s Lair
  Encounter: Doper (new monster, see appendix)
  Potential Yield:
  K Slaying Doper (EPV=1400)
  K Assorted coins (GPV = approx 42)
  Doper
  (HF 22, EP 1400, AC 0, MV 1”, HD 6, HP 46, #AT 1, D 1d10, SA:
  Intoxicating touch and breath, SD: camouflage, spell resistance, Hon: Ave,
  TOP 23, Crit BSL: Def AC+4, Reference: attachment)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  K
  19. Chimney (exit)
  Encounter: Cling Mold, Stink Skink
  Potential Yield:
  K Slaying Stink Skink (EPV=50)
  K 27 hard silver pieces
  K 2 gems
  K Freedom!
  Stink Skink
  (HF 1, EP 50, AC 7, MV 9”, HD 1, HP 24, #AT 1, D d4, SA: Stinking Cloud
  (three times/day), Hon: Ave,TOP 12, Crit BSL: Def AC-2, Reference HOB
  7 p. 69)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  20.Trouble Underfoot
  Encounter: 4 Heel Borers
  Potential Yield:
  K Slaying Heel Borers (EPV=480)
  Heel Borers (4)
  (HF 2, EP 120, AC 2, MV 3”, HD 2, HP 26 each, #AT 1, D d8, SA: impaling ,
  burrow towards vital organs, podiatric damage, Hon: Ave,TOP 13, Crit
  BSL: Def AC, Reference HOB 3 p. 124)
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  HPs:
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  21.The Chasm (exit)
  Encounter: Stun Jelly
  Potential Yield:
  K Slaying Stun Jelly (EPV=270)
  K Freedom!
  Stun Jelly
  (HF 5, EP 270, AC 8, MV 3”, HD 4, HP 36, #AT 1, D 2d4, SA: Paralysis, Hon:
  Ave,TOP n/a, Crit BSL: Def AC+2, Reference HOB 7 p. 118)
  HPs: KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  Strugelhauf in Flames!
  KEY TO THE ISLAND
  ENCOUNTERS
  The letters on the map indicate the approximate locations of these
  encounters.
  A. Green Slime
  Encounter: Green Slime (1)
  Potential Yield:
  K Slaying Green Slime (EPV = 35)
  Green Slime
  (HF 0, EP 35, Int 0, AL N, AC 9, MV 0”, HD 2, HP 35, SZ S, #AT 0, D trans-
  formation (1-4 rounds), SA transformation, SD immune to most spells,
  Lang: none, Hon: n/a, ML 20,TOP n/a, Crit BSL: n/a, FF n/a, Reference:
  HoB 7 p 78.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  B.A Good Walk Spoiled
  Encounter: Triloblight (1)
  Potential Yield:
  K Slaying Triloblight (EPV = 375)
  Triloblight (Jurassic Creature) 
  (HF 19, EP 375, Int 1, AL N, AC 0, MV 12” swim, HD 7, HP 75, SZ L, #AT 2
  or 3, D 1d3 (tentacle x2) / 2-12 (bite), SA Paralysis, SD Nil, Lang: none,
  Hon: Average, ML 19,TOP 37, Crit BSL: Def AC+5, FF 5, Reference: HoB
  4 p 57.) 
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  
  D. Frenzied Goats
  Encounter: Giant Goats (4)
  Potential Yield:
  K Slaying Giant Goats (EPV = 270 each)
  Giant Goats (4)
  (HF 12, EP 270, Int 3, AL N, AC 7, MV 18”, HD 3+1, HP 36, SZ L, #AT 1, D
  2-16, SA Charge (6-20 points), SD Nil, Lang: none, Hon: Average, ML 14,
  TOP 18, Crit BSL: Def AC+1, Def AC+5 (charge), FF 6, Reference: HoB 3
  p 80.) 
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  46
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  K
  D. Squad of Looters
  Encounter: town guardsmen (2), Hobgoblins (2), Gnoll (1), Orc archer
  (1), human bandit (1)
  Potential Yield:
  K Slaying town guardsmen (EPV = 15 each)
  K Slaying Hobgoblins (EPV = 35 each)
  K Slaying Gnoll (EPV = 65)
  K Slaying Orc archer (EPV = 120)
  K Slaying Bandit (EPV = 30)
  K Assorted coins and gems (GPV = 164)
  Town Guardsmen (2) 
  (HF 1, EP 15 Int 10, AL LE, AC 4 (Scale mail + small shield), MV 9”, HD 1
  (first level fighters), HP 24 each, SZ M, #AT 3/2, D 2d4+2 (broadsword,
  +1 to hit +2 to damage due to specialization), SA Specialization , SD Nil,
  Lang: Common, Hon: Average, ML 12,TOP 12, Crit BSL: Def AC-2, FF 5,
  Reference: HoB 5 p 13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Hobgoblins (2)
  (HF 0, EP 35 Int 9, AL LE, AC 4 (Scale mail + small shield), MV 9”, HD 1+1,
  HP 26 each, SZ M, #AT 1, D 2d4 (broadsword), SA Nil, SD Nil, Lang:
  Hobgoblin, Common, Hon: Average, ML 12,TOP 13, Crit BSL: Def AC-1,
  FF 6, Reference: HoB 4 p 10.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Gnoll
  (HF 1, EP 65 Int 5, AL CE, AC 4 (Scale mail + small shield), MV 9”, HD 2,
  HP 30, SZ M, #AT 1, D 2d4 (broadsword), SA Nil, SD Nil, Lang: Gnoll,
  Common, Hon: Average, ML 11,TOP 15, Crit BSL: Def AC+0, FF 6,
  Reference: HoB 3 p 73.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Orc
  (HF 1, EP 120 Int 8, AL LE, AC 4 (Scale mail + small shield), MV 9”, HD 1,
  HP 24, SZ M, #AT 2 (bow) or 1 (sword), D 1d8+4 (longbow and 20
  flight arrows) or 2d4+4 (broadsword), SA Strength 16/49 (+4 to damage
  due to Strength with special bow), SD Nil, Lang: Orc, Common, Hon:
  Average, ML 12,TOP 12, Crit BSL: Def AC-1, FF 5, Reference: HoB 6
  p37.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Scale mail:
  AC
  6
  7
  8
  9
  KKKKK KK
  KKKK
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Human Bandit,“Biff”
  (HF 0, EP 30, Int 10, AL NE, AC 6 (hide armor), MV 9”, HD 1/2, HP 24, SZ
  M, #AT 1, D 2d4 (broadsword), SA combat skill, SD Nil, Lang: common,
  Hon: Great (+1 to ALL die rolls), ML 12,TOP 12, Crit BSL: Def AC-2, FF
  5, Reference: HoB 5 p 9, Skills: jugular swipe 52, who’s your mamma
  ankle wrench 49%, berate 21.)
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Hide Armor:
  AC
  6
  7
  8
  9
  KKKKK
  KKKK
  KK
  K
  The looters have the listed treasure:
  Guard #1: 5 gp
  Guard #2: 5 gp
  Hobgoblin #1: 2 ep, 7 gp, 10 gp gem
  Hobgoblin #2: 12 gp, 2 pp
  Gnoll: 15 gp, 3 sp
  Bandit: 2 ep, 8 sp
  Orc: 12 ep, 3 pp, 25 gp, 10 sp, 50 gp gem
  E. Rampaging Fire Lizard
  Encounter: Fire Lizard (1)
  Potential Yield:
  K Slaying Fire Lizard (EPV = 1400)
  Fire Lizard
  (HF 17, EP 1,400, Int 1, AL N, AC 3, MV 9”, HD 10, HP 70, SZ G, #AT 3, D
  1d8/1d8 (claws) and 2-16 (bite), SA fire breath (25 ft. long, 5 ft. wide) 2-
  12 points, SD immune to fire and heat, Lang: none, Hon: average, ML 14,
  TOP 35, Crit BSL: Def AC+8, FF 5, Reference: HoB 4 p 88) 
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKKK  KKKKK  
  F. Slaves’ Revenge
  Encounter: Human Slaves (19)
  Potential Yield:
  K Slaying Unruly Slaves (EPV = 15 each)
  Human Slaves (19) 
  (HF 0, EP 15, Int varies, AL varies, AC 10, MV 12”, HD 1/2, HP 23 each, SZ
  M, #AT 1, D 1d6-1 (dagger), SA Nil, SD Nil, Lang: Common, Hon:
  Dishonorable (-1 to ALL die rolls), ML 14,TOP 11, Crit BSL: Def AC-5,
  FF 5, Reference: HoB 5 p 9, Skills: varies.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  9) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  10) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  11) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  12) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  13) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  14) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  15) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  16) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  17) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  18) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  19) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKK
  47
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  G.A Friend Indeed
  Encounter: Escaped Slaves (variable)
  Potential Yield:
  K Clerical scroll (GPV = 2,100, EPV = 700)
  K Magic-user scroll (GPV = 3,300, EPV = 1,100)
  K Crystal Monocle of Reading Magic (GPV = 5,000, EPV = 700)
  H.The Water Dragon
  Encounter: Slave Lords (6), Sergeants (2), Men-at-arms (8), High Ogres (2)
  Potential Yield:
  K Defeating 6 Slave Lords (EPV = 9,364)
  K Defeating Men-at-arms (EPV = 15 each)
  K Defeating Ogres (EPV = 4,000 each)
  K Defeating Sergeants (EPV = 145 each)
  K 2 two-handed swords (GPV = 100)
  K 8 broad swords (GPV = 80)
  K 40 sheaf arrows (GPV = 2)
  K 96 flight arrows (GPV = 24 sp)
  K 10 chain mail (GPV = 3,500)
  K 2 long swords (GPV = 30)
  K 2 19 Strength long bows (GPV = 150)
  K 8 short bows (GPV = 240)
  K jeweled idol of Tiamat (GPV = 4,000)
  K Miscellaneous coinage (GPV = 50 pp)
  K diamond (GPV = 1,000)
  K 5 drow brooches (GPV = 2,500)
  K deed to mining rights(GPV = 200)
  K Traveling spell book (GPV = 24,000, see GMG p85)
  K pair of earrings (GPV = 1400) 
  K jeweled dagger (GPV = 900)
  K locked wooden chest (GPV = 2)
  K a gold brooch with gems (GPV = 3,000)
  K a platinum ring set with a fire opal (GPV = 5,000)
  K a gem-studded ceremonial silver dagger of the Tiamat cult (GPV =
  1,100)
  K a scroll of drawings of the demons of the Abyss by the great drow
  artist Ool Eurts (GPV = 900)
  K a box of gems, containing 21 moonstones (base 50 gp), 10 pieces of
  jade (base 100 gp), 5 white pearls (base 100 gp), one black pearl (base
  500 gp), a tourmaline (base 100 gp), an amethyst (base 100 gp), a topaz
  (base 500 gp), and an emerald, (base 1,000 gp).
  K Miscellaneous trade goods (GPV = 350)
  High Ogres, Club-foot (2)
  (HF 8, EP 4,000, Int 8, AL NE, AC 4, MV 6”, HD 13+7, HP 92 each, SZ L,
  #AT 1, D 1d10+7 (two-handed sword, +3 to hit due to Strength) or
  1d8+7 (special longbow with sheaf arrow (20 each) and Strength), SA
  Nil, SD Nil, Lang: Common, Ogre, Hon: Great (+1 to ALL die rolls), ML
  16,TOP 46, Crit BSL: Def AC+15, FF 12, Reference: HoB 6 p 22.) 
  1) HPs
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KK
  Sergeants, 2nd level fighters (2)
  (HF 1, EP 145, Int 8, AL LN, AC 5 (chain mail), MV 9”, HD 2, hp 34 each, SZ
  M, #AT 3/2, D 1d8 (long sword with Strength and specialization, +3 to
  hit/+6 to damage), SA Nil, SD Nil, Lang: common, Hon: Ave, ML 14,TOP
  17, Crit BSL: Def AC-1, FF 6.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK
  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Men-at-arms, 1st level fighters (8)
  (HF 1, EP 15, Int 10, AL LN, AC 5 (chain mail), MV 9”, HD 1, hp 24 each, SZ
  M, #AT 1, D 2d8 (broadsword) or 1d6 (short bow, flight arrows (12
  each)), SA Nil, SD Nil, Lang: common, Hon: Ave, ML 12,TOP 12, Crit BSL
  Def AC-3, FF 5, Reference HoB 5 p13.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  4) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  5) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  6) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  7) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  8) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKK
  Chain mail
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Brother Kerin
  (7th level monk – EPs for 8th level): HF 8, EP 1,445, Monk7, S 15/48, D
  15/06, C 16/85, I 12/96,W 16/41, Cha 10/58, Com 8/94, AL LE, AC 1
  (monk, tough hide), MV 18”, HD 8, hp (72) currently 31, SZ M, #AT 3/2,
  D 2d4 +4 (open hand, Strength), SA stunning, additional +3.5 damage
  with any weapon, SD only surprised 18%, missile deflection, no damage
  on successful save against attack form (e.g. Fireball), fall up to 30 feet
  without damage, Lang: common, orcish, Hon: 63 (Ave),TOP 36, Crit BSL
  Def AC +4 (open hand), FF 8, Age 27, Height 5’7”,Weight 151 lbs.,
  Quirks and Flaws: none,Talents: tough hide, Skills: crane 61, cricket-in-
  the-peapod 45;Thief abilities: find traps 31, move silently 50, hide in
  shadows 45, detect noise 24, climb walls 74. Other monk abilities (PHB
  p54): intimidating display, improvise weapon, pass without trace, self-heal-
  ing (1d4+4), really intimidating display, weapon strike, resist disease;
  Possessions: dagger.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KK
  L. Magmen on the March
  Magma Para-Elementals (3)
  (HF 18, EP 1,400, Int 5, AL N, AC 3, MV 6”, HD 8, hp 70 each, SZ L, #AT 1,
  48
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  D 4-24, SA Combustion touch, SD Heat Metal spell 20’ radius (minimum
  of 1-4 points if not using metal), immune to heat and fire, Lang: elemen-
  tal, Hon: Ave, ML 20,TOP n/a, Crit BSL Def AC+6, FF n/a, Reference HoB
  6 p55.)
  1) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  2) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  3) HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  
  THE SLAVE LORDS
  Listed below are the statistics and crucial information concerning the nine
  slave lords of the Inner Council. In addition to these nine, there are a num-
  ber of minor slave lords who handle important operations in the field.
  However, these nine decide all matters of policy. 
  When the slave lords are encountered at the docks, spells, magical items,
  and hit points listed in parentheses are not available to them. Spell casters do
  not have their entire spell book library with them, as they had many well-hid-
  den before the earthquake and eruption. If they survive, they may seek out
  hidden caches elsewhere in Garweeze Wurld.
  Eanwulf, male human 10th level fighter
  HF 24, EP 2,806, F10, S 16/22, D 14/76, C 15/69, I 15/75,W 11/52, Cha
  17/92 Com 11/79, AL NE, AC -4 (Chain Mail +2, Medium Shield +2,
  Dex), MV 12”, HD 9+3, hp 104, SZ M, #AT 3 (scimitar), 3/2 (other melee
  weapon), D 1d8 +9 (Scimitar +2, Strength, grand mastery), SA nil, SD
  30% resist Sleep and charm-related spells, Lang: common, orcish, bug-
  bear, Hon: 86 (Ave),TOP 52, Crit BSL Def AC +13 (Scimitar +2), Def
  AC +8 (other melee weapon), FF 14, Age 39, Height 6’1”,Weight 200
  lbs., Quirks and Flaws: facial scar, trick knee, major delusion (thinks he is
  royalty),Talents: detect secret doors (as elf: 1 in 6 pass by, 2 in 6 search,
  concealed on 3 in 6), endurance, less sleep, resistance, Skills: attitude
  adjustment 76, armor maintenance, basic leadership 53, berate 32, com-
  mittee leadership 41, diplomacy 51, pimp slap 78 , read/write (common)
  100, read/write (orcish) 57, weapon maintenance
  Possessions: Chain Mail +2, Medium Shield +2, Scimitar +2 (Speed
  Factor -2), Fanny Pack of Holding, heavy crossbow, 20 bolts, throwing
  axe.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKK
  Chain Mail +2
  AC
  3
  4
  KKKKK KKK
  KKKKK KKK
  AC
  5
  6
  7
  8
  9
  KKKKK KKK
  KKKKK K
  KKKK
  KK
  K
  Medium Shield +2
  (AC bonus)
  +5
  +4
  +3
  +2
  +1
  KKKKK KKKKK KKKKK KKKK
  KKK
  Nerelas, female human 11th level assassin
  HF 10, EP 3,280, A11, S 16/08, D 17/79, C 13/06, I 14/21,W 17/57, Cha
  15/01 Com 13/67, AL NE, AC 1 (Leather Armor +1, Ring of
  Protection +2, Dex, acrobatic skill suite (melee only)), MV 12”, HD 11,
  hp 80, SZ M, #AT 1, D 1d8 +5 (Long Sword +1, Strength), SA assassi-
  nation (with surprise), backstab +3 damage dice, SD disguise, spying,
  Lang: common, orcish, Hon: 57 (Ave),TOP 40, Crit BSL Def AC +5
  (Long Sword +1), Def AC +4 (other melee weapon), FF 6, Age 31,
  Height 5’7”,Weight 160 lbs., Quirks and Flaws: none,Talents: acrobatic
  skill suite, less sleep, Skills: armor maintenance, evil speak 50, eye gouge
  40, heraldry 31, map sense 64, mimic dialect 71, read lips 60, read/write
  (common) 91, read/write (orcish) 20, religion (general) 29, social eti-
  quette 52, weapon maintenance;Thief abilities: pick pocket 75, open
  locks 70, find traps 25, remove traps 25, move silently 95, hide in shad-
  ows 90, detect noise 60, climb walls 80, read languages 10
  Possessions: Leather Armor +1, Ring of Protection +2, Dagger +1
  (complete with class C poison), vial of class C poison (1 dose left),
  Potion of Invisibility.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  
  Leather Armor +1: AC
  7
  8
  9
  KK
  KK
  K
  Stalin Kim, male human 11th level cleric of Tiamat
  HF 13, EP 2,260, C11, S 15/98, D 17/67, C 13/68, I 14/85,W 17/29, Cha
  11/95 Com 12/45, AL LE, AC 3 (Bracers of Defense AC 6, dexterity),
  MV 12”, HD 11, hp (65) 44, SZ M, #AT 1, D 1d6 +3 (Footman’s Mace
  +2), SA spells, SD spells, Lang: common, orcish, Hon: 91 (Ave),TOP 32,
  Crit BSL Def AC +7 (Footman’s Mace +2), FF 6, Age 34, Height 5’7”,
  Weight 168 lbs., Quirks and Flaws: paranoid, self-absorbed, jerk,Talents:
  none, Skills: armor maintenance, art of beating 44, diplomacy 55, divine
  lore 45, religion (general) 59, ulterior motive )
  Spells: 1st (9) Command (x2), (Cure Light Wounds, Detect Good, Light),
  Purify Food & Drink, Remove Fear, Sanctuary,Walking Corpse, 2nd (6)
  Chant, Continual Light, (Resist Fire, Slow Poison), Silence 15’ Radius,
  Withdraw, 3rd (5) Feign Death, (Meld into Stone, Negative Plane
  Protection),Tongues, (Ward Off Good), 4th (3) Divination, Minor Raise
  Dead, Neutralize Poison,Touch of Death, 5th (2) (Flame Strike),True
  Seeing.
  Possessions: Footman’s Mace +2, Bracers of Defense AC 6, (Ring of
  Spell Storing with Word of Recall), jeweled idol of Tiamat worth 4,000
  gp.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  
  Ajakstu, female human 9th level magic-user
  HF 6, EP 2,580, MU9, S 13/07, D 16/54, C 11/64, I 18/36,W 10/08, Cha
  14/62, Com 12/39, AL LE, AC 3 (Cloak of Protection +2, Staff of
  Power, Dex), MV 12”, HD 9, hp 45, SZ M, #AT 1, D  1d6+1 (Dagger
  +1), SA spells, SD spells, +2 on all saving throws, Lang: common, elven,
  orcish, bugbear, Hon: 66 (Ave),TOP 22, Crit BSL Def AC +2 (Dagger
  +1), FF 5, Age 41, Height 5’10”,Weight 170 lbs., Quirks and Flaws: know-
  it-all, security blanket (Resist Cold),Talents: less sleep, photographic
  memory, voiceless casting, Skills: arcane lore 59, arcane speak 56, basic
  leadership 63, committee leadership 48, diplomacy 76, speed reading 46,
  spellcraft 79.
  Spells prepared: 1st (7) Armor, Charm Person, Copy, Identify, Magic Missile,
  Resist Cold,Taunt, 2nd (4) Disable Foot, ESP, Irritation, Scare, 3rd (4)
  Blink, Dispel Silence, Fireball, Slow, 4th (3) Fireball (sidewinder factor 4),
  Polymorph Self, Zargosa’s Tentacled Fury, 5th (2) Cone of Cold, Jorel’s
  Private Sanctum.
  Spells known: 1st Armor, Charm Person, Copy, Detect Magic, Disable Hand,
  Identify, Magic Missile, Minor Sphere of Perturbation, Read Magic, Resist
  Cold, Smell Immunity,Taunt,Write, 2nd Detect Life, Disable Foot, ESP,
  Find Traps, Irritation, Scare, 3rd Blink, Dispel Silence, Extract Truth,
  Fireball, Rot Dawgs, Slow, 4th Fireball (sidewinder factor 4), Polymorph
  Self, Silver Globes, Zargosa’s Tentacled Fury, 5th Cone of Cold, Jorel’s
  Private Sanctum,Wizard’s Oracle.
  Possessions: Cloak of Protection +2, Staff of Power (3 charges), B
  Crystal Ball (with Clairaudience), Ring of Spell Storing (with Dispel
  Magic, Shocking Grasp,Wall of Force, all cast at 9th level), Belt of
  Diminished Size.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  
  Edralve, female drow 5th level cleric (of Zyandal)/5th level fighter
  HF 6, EP 743, C5/F5, S 10/30, D 16/65, C 17/49, I 17/27,W 11/24, Cha
  17/92 Com 14/30, AL CE, AC 3 (black leather armor, black small shield,
  Dex), MV 12”, HD 5, hp 53, SZ M, #AT 1, D 1d6 +2 (Short Sword of
  Quickness +2), SA spells, +1 to-hit with crossbow, dart, long or short
  sword, opponents suffer –4 on surprise rolls (-2 if she must move door
  or screen to attack), SD spells, infravision 120 feet, +2 save against all
  49
  HackMaster: Smackdown the Slavers
  Battle Sheets
  
  magical attacks, +1 to save against heat or fire, 90% resistance to Sleep
  or charm-related spells, Magic Resistance 60%, Lang: drow, common, sub-
  terranean common, gnome, elven, orcish, bugbear, Hon: 44 (Ave),TOP
  26, Crit BSL Def AC +3 (Short Sword of Quickness +2), FF 8, Age
  159, Height 5’2”,Weight 89 lbs., Quirks and Flaws: color blind, tone deaf,
  Talents: grace under pressure, heat resistance, Skills: armor maintenance,
  basic leadership 38, diplomacy 45, dirty fighting 72, divine lore 39, eye
  gouge 51, religion (general) 59, read/write (common, drow) 100,
  read/write (orcish, elven) 54, skilled liar 66, weapon maintenance
  Spells: 1st (5) Befriend, (Command), Protection from Good, Purify Food &
  Drink,Walking Corpse, 2nd (3) Rigor Mortis, Silence 15’ Radius, Spiritual
  Hammer, 3rd (1) White Hot Metal.
  Drow spell-like abilities (each once per day): Dancing Lights, Faerie Fire,
  Darkness 15’ Radius, Levitate, Know Alignment, Detect Magic, Detect
  Lie, Clairvoyance, Suggestion, Dispel Magic.
  In bright light, she has AC 5, Dex 14/65 and suffers a –2 on all attack rolls.
  Possessions: black leather armor, black small shield, 4 daggers, light cross-
  bow, 12 bolts, Ring of Warmth, Short Sword of Quickness +2,
  Dagger +3, Potion of Extra-Healing, Potion of Invisibility, Scroll
  of Cure Moderate Wounds, 5 drow brooches worth 500 gp each.
  Edralve was ousted from drow society decades ago. Since then, she has
  put her faith in Zyandal to guide her so that she can wreak horrible
  vengeance on both the drow and the surface world. Her plans are far-
  reaching and grow ever more complex with each passing decade.
  Recently, she has begun to learn more about the teachings of Arnuya and
  Yi’gor. Whether Zyandal find this offensive or not has yet to be deter-
  mined.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKK
  Leather Armor:
  AC
  8
  9
  KK
  K
  Small Shield
  +2
  +1
  (AC bonus)
  KKKK
  KKK
  Brother Milerjoi, male human 9th level monk
  HF 12, EP 2,246, Monk9, S 15/04, D 15/40, C 13/57, I 14/84,W 15/59, Cha
  11/15, Com 10/05, AL LE, AC 1, MV 19”, HD 10, hp 64, SZ M, #AT 2, D
  3d4 +1 (Strength), SA stunning, automatic kill chance, additional +4.5
  damage with any weapon, SD only surprised 14%, missile deflection, half
  damage even on failed save (e.g. against Fireball), fall up to 30 feet with-
  out damage, Lang: common, orcish, Hon: 55 (Ave),TOP 32, Crit BSL Def
  AC +6, FF 12, Age 29, Height 5’6”,Weight 142 lbs., Quirks and Flaws:
  none,Talents: endurance, Skills: crane 76, cricket-in-the-peapod 65;Thief
  abilities: find traps 37, move silently 60, hide in shadows 55, detect noise
  28, climb walls 78. Other monk abilities: intimidating display, improvise
  weapon, pass without trace, self-healing (1d4+6), really intimidating dis-
  play, weapon strike, resist disease, painful strike, resist spells (50% to
  Beguiling, Charm, Hypnotism, Suggestion)
  Possessions: dagger.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKK
  Theg Narlot, male half-orc 7th level fighter/7th level assassin
  HF 4, EP 1,260, F7/A7, S 17/75, D 12/35, C 17/94, I 16/87,W 12/51, Cha
  7/23, Com 11/31, AL LE, AC 5 (leather armor and medium shield), MV
  12”, HD 7, hp (71) 50, SZ M, #AT 3/2, D 1d8 +5 (long sword, Strength),
  SA assassination (with surprise), backstab +2 damage dice, SD disguise,
  spying, half damage from crushing weapons, Lang: common, orcish, Hon:
  37 (Ave),TOP 35, Crit BSL Def AC +5 (long sword), FF 16, Age 32,
  Height 5’8”,Weight 175 lbs., Quirks and Flaws: loss of ear, facial scar,
  Talents: dense skin, endurance, Skills: armor maintenance, brawl 81, dirty
  fighting 44, groin punch 64, weapon maintenance;Thief abilities: pick
  pocket 45, open locks 50, find traps 20, remove traps 20, move silently
  59, hide in shadows 51, detect noise 20, climb walls 65, read languages
  25
  Possessions: leather armor, medium shield, long sword (with class D poi-
  son), 5 belt vials (1 dose of class D poison each;Theg can re-coat his
  sword in 1 round), 5 daggers, 50 pp and a diamond worth 1,000 gp in
  hidden belt pouch, scroll listing all of the slave lords’ agents among the
  lords of the northeastern Goremunya area, and an order for the assassi-
  nation of all the relatives of the adventurers that can be found (signed
  by Edralve).
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  K
  Leather Armor:
  AC
  8
  9
  KK
  K
  Medium Shield
  (AC bonus)
  +3
  +2
  +1
  KKKKK KKKK
  KKK
  Lamonsten the Lazy, male human 8th level illusionist
  HF 3, EP 1,452, Ill8, S 7/57, D 17/31, C 15/09, I 16/77,W 10/51, Cha 12/33
  Com 18/39, AL LE, AC 7 (Dex), MV 12”, HD 8, hp 46, SZ M, #AT 1, D
  1d6 -2 (Dagger +1), SA spells, others at –1 to save against his illusions,
  spell-jack x2, SD spells, +1 save vs. illusion, Lang: common, orcish, bug-
  bear, Hon: 80 (Great, +1 to all die rolls),TOP 23, Crit BSL Def AC -1
  (melee Dagger +1), Def AC +3 (missile Dagger +1), FF 7, Age 34,
  Height 5’5”,Weight 181 lbs., Quirks and Flaws: none,Talents: grace under
  pressure, Skills: arcane lore 51, art appreciation: subset painting 45,
  read/write (common) 99, read/write (orcish) 78, spellcraft 59.
  Spells prepared: 1st (7) (Change Self, Detect Illusion, Detect Magic,
  Hypnotism, Imaginary Friend, Phantasmal Force,Wall of Fog), 2nd (4)
  (Blindness, Detect Invisibility), Hypnotic Pattern, Invisibility, 3rd (4)
  (Dispel Magic, Paralyzation,Tongues,Wraithform), 4th (3) Fear,
  (Illusionary Wall), Improved Invisibility
  Spells known: 1st Audible Glamer, Change Self, Detect Illusion, Detect
  Magic, Faerie Phantoms, Hypnotism, Imaginary Friend, Phantasmal
  Fireball, Phantasmal Force, Read Magic,Wall of Fog,Write, 2nd Blindness,
  Detect Invisibility, Hypnotic Pattern, Invisibility, Misdirection, 3rd Dispel
  Magic, Illusionary Script, Paralyzation,Tongues,Wraithform, 4th Fear,
  Illusionary Wall, Improved Invisibility, Phantasmal Killer.
  Possessions: Dagger +1, Cloak of Displacement, deed to mining rights
  in the hills near Roark (worth 1,200 gp, in waterproof case on his back)
  and traveling spell book. In traveling spell book:
  First level: Change Self, Detect Illusion, Detect Magic, Hypnotism, Imaginary
  Friend, Phantasmal Force,Wall of Fog.
  Second level: Detect Invisibility, Hypnotic Pattern, Invisibility.
  Third level: Dispel Magic.
  Fourth level: Fear, Improved Invisibility, Phantasmal Killer.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  K
  Slippery Ketta, female human 10th level thief
  HF 7, EP 2,204,T10, S 10/21, D 18/42, C 12/23, I 15/34,W 13/73, Cha
  16/86, Com 12/80, AL NE, AC 2 (Leather Armor +2, Dex), MV 12”,
  HD 10, hp 61, SZ M, #AT 1, D 1d8 +1 (long sword, Strength), SA back-
  stab +3 damage dice, SD nil, Lang: common, orcish, Hon: 49 (Ave),TOP
  30, Crit BSL Def AC +1 (melee), Def AC +5 (missile), FF 6, Age 28,
  Height 5’10”,Weight 173 lbs., Quirks and Flaws: values privacy,Talents:
  opportunist, Skills: read/write (common) 78, read/write (orcish) 52;Thief
  abilities: pick pockets 60, open locks 50, find traps 45, remove traps 45,
  move silently 95, hide in shadows 90, detect noise 50, climb walls 90,
  read languages 35.
  Possessions: Leather Armor +2, Dagger of Flesh Devouring+2, long
  sword, Gauntlets of Swimming and Climbing, pair of earrings
  worth 700 gp each, jeweled dagger worth 900 gp.
  HPs KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  
  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  KKKKK  K
  Leather Armor +2: AC
  6 
  7
  8
  9
  KK 
  KK
  KK
  K
  50
  Battle Sheets
  HackMaster: Smackdown the Slavers
  
  IQ1
  The ImageQuest™ Adventure Illustrator is designed for use by the GM during play. The GM should display the appro-
  priate graphic to the players as they reach each encounter.  The adventure text prompts the GM as to the precise time that
  each picture should be displayed.  The GM’s thumb should cover the picture number while the players are viewing the illus-
  tration so the players do not gain any unearned clues.  GMs should also fold the page so that only one image is visible when
  showing the players.  The maps at the end of the section are for GM use ONLY, unless labeled “Player Aid.”  We recom-
  mend each Player Aid be photocopied and given to the players as circumstances dictate. 
  1
  51
  
  IQ2
  52
  3
  2
  
  IQ3
  53
  4
  5
  
  IQ4
  54
  7
  6
  
  8
  IQ5
  55
  
  9
  IQ6
  56
  
  10
  IQ7
  57
  
  IQ8
  58
  11
  
SOURCE: textdata/thevault/Hackmaster/HackMaster 4e/HackMaster 4e Adventures & Settings/HackMaster 4e Smackdown the Slavers/HackMaster 4e Smackdown the Slavers Battlesheet Appendix.pdf