TEXT: Church of the Exalted Faith of Al'Akbar
  In the southern sheikdoms, the Exalted Faith is dominant. Due to the traffic along the Tuflik 
  Valley, the people have learned to become more tolerant. Merchants from all over the Flanaess 
  now travel to Tusmit to trade their goods and re-supply their stocks. With them, mercenaries and 
  adventurers of different faiths also come in search of that little thing that will make them rich and 
  famous. As long as these "bokulim" (meaning "foreigners" in Ancient Baklunish) accept and 
  respect the power of Al'Akbar and the Four Feet of the Dragon, they will be left alone and free to 
  (quietly) worship their own deities. 
  Requirements
  • Tusmit resident
  • Baklunish human (1Religious Influence 
  Point can be spent by humans from other 
  origins to circumvent this or 2 points by 
  non-humans)
  • Al’Akbar as a patron deity.
  • 3 ranks of Knowledge [Religion]
  Yearly Costs
  • 400 gp as tithe (clerics of Al’Akbar need to 
  pay only half this cost)
  • 6 TUs spent doing religious duties (this cost 
  is reduced by 2 TUs for each Social 
  Influence Point spent, down to a minimum 
  of 2 TUs)
  Benefits
  • Significant social bonuses with appropriate 
  individuals. 
  • Free Standard Upkeep while in Tusmit
  • 10% discount on spellcasting from cleric 
  NPCs while in Tusmit. This can include cost 
  derived from components if the PC expends 
  1 Religious Influence Point when he 
  requests the spell.
  • Access to atonement spell at the expense of 
  1 Religious Influence Point.
  • +2 on Knowledge [Religion] and 
  Knowledge [History] related to Al’Akbar
  Character Name
  Starting TU
  Starting GP
  AR
  Played by                                 RPGA #
  TU Cost
  GP Cost
  DM                                          RPGA #
  TU Total
  GP Total
  XP Total
  Revision 597CY – January 1st, 2007
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Tusmit/597CY_Exalted_Faith.pdf