TEXT: TRYDICE: 
  A 
  Collaborative  
  Role-Playing  
  Story Game 
  Of Chance!
  What exactly is a 
  “Collaborative 
  Role-Playing 
  Story Game of 
  Chance?”
  Collaborative… 
  Many other games have winners and 
  losers because they are designed with 
  players as adversaries. TRYDICE is 
  collaborative. Players aren’t only on the 
  same team, they are building on each 
  other’s ideas!
  …Role-Playing …  
  In TRYDICE, players will be playing the 
  game as characters that they have 
  created. The decisions they make and 
  the challenges they face will be through 
  their character’s eyes. 
  …Story Game… 
  Unlike many types of games, the 
  purpose of story games like TRYDICE is 
  not just to get points or achievements, 
  but to provide the tools and structure 
  for a group to create a story together.
  …Of Chance! 
  When players want their character to 
  try something, they roll dice to ﬁnd out 
  if they were successful. The 
  randomness of these dice rolls means 
  that the story can twist and turn 
  unexpectedly!
  About Game to Grow 
  Game to Grow is a 501(c)(3) non-profit 
  organization founded in 2017 on the 
  belief that games of all kinds have the 
  power to improve people’s lives. Game 
  to Grow’s weekly therapeutic social 
  skills groups help young people 
  become more confident, creative, and 
  socially capable using tabletop role-
  playing games. The facilitators and 
  “therapeutic game masters” use 
  training in couple and family therapy, 
  drama therapy, and education to 
  promote social growth among youth in 
  an environment that is safe, 
  accessible, and fun.   
  For more information, visit  
  www.gametogrow.org. 
  TRYDICE was created by Adam Johns and 
  Zachary Zelinski. Materials created by Adam 
  Davis.  
   © 2018 Wheelhouse Workshop.  
  All rights reserved. 
  
  The game of TRYDICE is largely comprised of 
  improvised scenes, with dice rolled to 
  determine successes and failures of actions 
  taken by the players.  
  Most actions have a chance of failure. If a 
  player wants their character to take an action 
  that might not be successful—climb a wall, 
  knock down a door, convince a guard to grant 
  admittance to a king’s court—they must roll 
  dice to determine the outcome.
  In order to do so, a player will roll three dice, 
  and check the result.
  Each       counts as a success, and each      
  counts as a failure. 
  If there are more      than      in the overall 
  outcome, the action is successful.  If there are 
  more      than     , the attempt fails. In either 
  case, the game master describes the result. If 
  there are equal numbers of each, the game 
  master decides the outcome. 
  If the skills a character is good at or bad at 
  (see step 2) are relevant to the action, an extra 
       or      is added to the result, respectively.
  If there are 3     or      in the overall result, it is a 
  critical success or failure, which means the 
  success is above and beyond expectation.
  Example: 
  Gragnold is attempting to force open a locked 
  door.  The game master tells the player to roll 
  dice, and the results are:               .
  The result is already a success, but because 
  Gragnold is good at "lifting heavy things," the 
  player advocates for the additional     . 
  Gragnold not only forces the door open, but 
  shatters it to splinters!
  Step 2: 
  Make characters
  Characters in TRYDICE are created with a 
  single sentence:  
  With a simple sentence, the possibilities are 
  endless.  We suggest you try using tangible 
  skills that will come up in your games.  
  Remember, as many interesting story 
  opportunities come from a character’s ﬂaws as 
  a character’s strengths.
  Examples:
  Gragnold the dwarf blacksmith is good at 
  lifting heavy things and bad at socializing. 
  Gragnold’s skills may easily come up in a 
  story, because in the course of his adventure 
  he may need to either lift things or interact 
  with other characters.
  Alaia the elf gardener is good at still-life 
  painting and bad at conjugation. 
  Alaia’s skills are slightly more obscure, though 
  they still may come up in a story. Perhaps her 
  ability to create still-life paintings means she is 
  observant and has a steady hand, and her 
  inability to conjugate is because she is from a 
  distant land. 
  The choice is yours!
  (Character Name) the (Fantasy Race)(Profession) is 
  good at (skill) and bad at (other skill).
  Step 3: 
  Playing TRYDICE
  Step 1:  
  Choose a Game Master
  One player will be the game master.  The 
  game master is a chief guide of the story and 
  has many responsibilities. They describe the 
  situations the other players will be in, and let 
  the other players know when to roll dice (see 
  step 3). They don’t play a character in the 
  story the way that the others do—they play all 
  of the other characters in the story not 
  portrayed by the other players.
  Example: 
  The game master describes the scene:
  “You were all invited to explore an abandoned 
  house that is rumored to be haunted. While 
  exploring the dilapidated mansion you ﬁnd 
  yourself in the large library. Dust covers the 
  shelves and light trickles in through the 
  shuttered windows. You hear a slight cough 
  come from behind a leather couch.  A small 
  disheveled  child pops his head up from 
  behind a leather chair.” 
  The game master then becomes the child, 
  using vocal inﬂection and facial expressions to 
  characterize him. 
  “Hello? Are you my mother?”
  The other characters interact with the child in 
  an improvised scene. 
  The game master also lets other players know 
  when to roll dice to determine outcomes.
  TRYDICE uses “Fate” or “Fudge" dice, but 
  you can also play TRYDICE with regular 
  six-sided dice. 
   5 & 6 =    	
         3 & 4 = 	
             1 & 2 = 
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/TryDice - A Collaborative Role-Playing  Story Game Of Chance! [2018].pdf