TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Silversheen (Any; DMG) 
  � Potion of vision (Any; DMG) 
  � Hand of the mage (Adventure; DMG) 
  � Empowered spellshard (magic missile) (Core; Magic Item 
  Compendium; 1,500 gp) 
  � Empowered spellshard (cure moderate wounds) (Core; Magic Item 
  Compendium; 3,000 gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � Ring of sustenance (Core; DMG) 
  � Universal solvent (Core; DMG) 
  � Horn of fog (Adventure; DMG) 
   
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
   
  APL 4 
  max 675 XP; 650 gp 
   
   
  �Thanks of Family Gamboral: In thanks for returning the body 
  of his beloved daughter, Etressa, her father offers to lend you one 
  of his magic items for use during a single Greyhawk Ruins 
  adventure. For one adventure (that is one AR) you may borrow 
  either an eternal wand of protection from evil (CL 1; MIC 159) or a ring 
  of brief blessing (MIC 122). You must return this item at the end of 
  the adventure. 
   
  �Clear the Halls: You have cleared the first part of the Silent 
  Halls and have discovered several passageways and doors leading 
  deeper into the dungeon. While doing so you have gained an 
  affinity – or perhaps minor connection – with the place. Thus, 
  while in the Silent Halls when you make a Knowledge check to 
  identify a monster, or a Survival or Search check you can 
  immediately reroll the check, taking the higher of the two totals as 
  your result. You can do this three times.  
   
  ���  
   
   
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  CGR7-02:1 Into the Silent Barracks 
  A Greyhawk Ruins Core adventure 
  Set in the Domain of Greyhawk 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/CGR (Greyhawk Ruins)/ARs/CGR7-02 Part 1 Into the Silent Barracks AR.pdf