TEXT:  
  A BARD COLLEGE FOR THE  
  DIVINELY DEVOTED SKALD 
   
   
   
  
   
  CREDITS 
  Writing & Game Design: Micah Muldowney 
  Layout & Graphic Design: Micah Muldowney 
  Art / Illustrations: Used under public domain and 
  Creative Commons 
   
   
   
   
   
    
   
   
   
  CONTENTS 
  DIVINE INVESTITURE……..….......…………… 1 
  HELPMEET.………………..….......…………… 2 
  EVERLASTING  INVESTITURE…….………..… 2 
   
   
   
   
   
   
   
   
   
   
  ON THE COVER 
  Taghlermain Deftstroke, a zealous devotee of 
  Milil, Lord of Song, and legendary (some might 
  say fictitious) patron saint of the Bards who have 
  found manifest within themselves the divine song. 
   
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon 
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  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, 
  CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work contains material that is copyright 
  Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters 
  Guild.  
   
  All other original material in this work is copyright 2020 by Micah Muldowney and published under the Community Content Agreement for 
  Dungeon Master’s Guild.
  
   
   
   
   
   
   
   
   
   
   
  When you join the College of Benediction at the 
  3rd level, you gain proficiency in the medicine 
  and religion skills.  
   
  When you join this college at the 3rd level, you 
  pledge your devotion to the deity of your 
  choice and become a keeper of the divine song. 
  Your devotion to your deity empowers you to 
  endow creatures with supernatural blessings 
  through your inspiration die.  
  When you give a creature an inspiration die, 
  you can choose to inflect it with a specific mote 
  of the divine song called an investiture. If you 
  do, choose the nature of the investiture. The die 
  can be used for any purpose you could usually 
  use an inspiration die, but if the creature uses it 
  for the action specified by the investiture, 
  reduce the die size by one (i.e. a d6 becomes a 
  d4, etc.). If they succeed, they also gain the 
  benefit of the investiture. 
  Perserverance: Add the die to a Wisdom, 
  Intelligence, or Charisma saving throw. If you  
   
   
   
   
   
   
   
   
   
   
  succeed, you have advantage on any other 
  throws of the same kind for 1 minute. 
  Vigor: Add the die to an attack roll. On a 
  success, add 2x the dice roll radiant damage to 
  the attack. Double this damage against fiends 
  and undead.  
  Prowess: Add the die to a skills check. On a 
  success, you gain proficiency in all skills for 
  that modifier for 1 minute.  
  Tenacity: Add the investiture dice a Strength, 
  Dexterity, or Constitution saving throw. If you 
  succeed, you have advantage on any other 
  throws of the same kind for 1 minute. 
  Resilience: Add the investiture roll to your AC 
  while being attacked. If this causes the creature 
  to miss, you retain the bonus to your AC 
  against that creature for 1 minute. 
  Fortitude: Add the die to a saving throw 
  against or to remove a condition. On a 
  successful throw, you are immune to that 
  condition for 10 minutes.   
  Solace: Roll the die when you would take 
  damage or otherwise suffer an effect that would 
  lower your HP. Prevent that much damage. For 
   
   
  Bards trained in the College of Benediction style 
  themselves the keepers of the divine song – great poets, 
  artists, and adventures who see their talents and powers 
  as a manifestation of a divine power. 
   
  Benediction Bards find a hearty welcome in all but the 
  roughest locales, as their celestial song is famous the 
  world over as a balm to the weary and a source of succor 
  for the weak, jaded, and faint of heart.  
   
  1 
  
   
  one minute, if you are at less than half your HP, 
  you are immune to effects that would lower 
  your maximum HP, and regain your roll’s 
  worth of HP at the beginning of each turn. 
  Vitality: Add the die to your first death saving 
  throw. If you succeed, you return to life with 3x 
  the investiture saving roll HP.   
   
  Your deity endows you with greater power to 
  bless your allies. Starting at the 6th level, you 
  can cast any spell with a range of self as a range 
  of touch. If the spell is a damage spell with an 
  area of effect, as with cone of cold, the creature 
  may use their next turn to cast the spell using 
  your spellcasting stats and proficiencies.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  You can also perform the help action for any 
  creature that has one of your investiture dice so 
  long as they are within 60 feet.  
   
  Your power to bless grows more enduring with 
  time and experience. At the 14th level, if any 
  creature uses an investiture and fails, you 
  regain an inspiration die. You may use this 
  ability twice per short rest.  
  Additionally, you may choose two investitures 
  when you give a creature an inspiration die. 
  They can use it for either one when they use the 
  die.  
  2 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Micah Muldowney/College of Benediction.pdf