TEXT: Gator Stats
   
  ❚
  Racial Package
  Unarmed Combat  
  2
  Swim  
  2
  Sneak  
  2
  Hide  
  2
  Statistics & Abilities
  STR  
  7-12
  DEX  
  4-8
  DIA  
  3-5
  CONC  
  3-5
  CHA  
  1-5
  COOL 
  5-15
  Height: MIN 1.2m, AVE 1.5m, MAX 1.8m.
  Weight: Min 100 kg, AVE 130 kg, MAX 160 kg.
  Movement: 20+2/Str, HALF x2, NO x4.
  Walk 1, Run 2, Sprint 4
  The Gator lacks the advanced regenerative capability 
  manifested by the 313 and most other Stormers.
  The Gator does, however, have a very thick hide and 
  enhanced senses. The Gator has good night vision and 
  an excellent sense of smell both in and out of the water, 
  granting it a special +1 bonus to any Detect rolls.
  The thick hide is PV 6 and grants x2 hit points to every 
  location.
  The Gator’s heavily muscled jaws allow it to bite and 
  then to lock on to what it has bitten. Escaping from the 
  jaws requires an opposed Strength roll and the Gator 
  gains an additional +5 bonus in trying to keep its hold.
  a04: Gator /Stormer Variant 330
  ref code;; //6769r76456476578763321224ra.7098-ac..09
  Lv45593://62687116736..c;
  issue coord: 4864318468a8
  1
  ‘Food taste good, stop wriggling.’
  INSIGHT: 
   
  ❚
  We were born on Artery, the mother world of all of 
  our breed. There we serve with strength and brave-
  ness and protect those who made us with our jaws and 
  claws. Now some of us find we are far from the home 
  world, far from those we serve. It is cold here but prey 
  is plentiful in the deep sewers. When we kill we are 
  rewarded and given nice things. We like killing. The 
  new Stormer’s call us primitive we do not know what 
  that means but our jaws are strong and their legs are 
  weak.
  BACKGROUND: 
   
  ❚
  The 330 Stormers were a special breed designed, 
  originally, as an experiment and only for deployment 
  on Artery to bolster the defences there. The 330’s are 
  simple, based on a crocodilian model and as crude and 
  straightforward as their construction. Gators are uncon-
  cerned with their origins and are concerned only with 
  loyalty and hunting down prey. In the last few years, 
  perhaps as a lead up to Operation Sweep, a few Ga-
  tors have been deployed on Mort as tests both within 
  Operative teams and in groups in the sewers as a solu-
  tion to the Pig and Carrien problem.
  APPEARANCE: 
   
  ❚
  The Gators are stocky and broad shoulders, about 
  1.5 metres tall. They are covered in thick, scaly green 
  skin and have powerful crocodile-like jaws. Their bod-
  ies are rounded and they have short arms and legs, 
  both of which end in hooked, black claws.
  INTERACTION:
   
  ❚
  Humans: The ones we serve are humans. Humans 
  made us. We like humans.
  Frothers: They taste funny.
  Ebons: They also taste funny.
  Brain Wasters: They taste funnier than anything else.
  Shaktars: They look like us but they are smart. We try 
  to learn.
  Wraith Raiders: Too fast. Sneak up on them first.
  Vevaphons: Chewy.
  Stormers: Like us, brothers and sisters. We love them.
  Credits
   
  ❚
  Writing: James “Grim” Desborough
  Art: Dave Allsop
  Layout: Jared Earle
  Nightfall Games are: 
  Dave Allsop, Jared Earle, Merci Reed, Angus Abranson
  Forum: http://nightfall.me Website: http://nightfall.co
  Store: http://store.nightfall.co
  Set in Helvetica and Gunship.
  ©2012, Nightfall Games
  
SOURCE: textdata/thevault/SLA Industries (SWADE)/SLA Industries - Sheets/SLA - Gator - Stormer Variant 330 [2012].pdf