TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  � 
  Darkwood Buckler (Adventure, DMG) 
   
  APL 4 (APL 2 Items plus): 
  � 
  +1 Darkwood Buckler (Adventure, DMG) 
   
  APL 6 (APL 2, 4 Items plus): 
  � 
  +1 Vicious Longsword (Adventure, DMG) 
   
  APL 8: 
  � 
  +1 Bane (Human) Kama (Adventure, DMG) 
  � 
  Amulet of Health +2 (Adventure, DMG) 
  � 
  Arcane Scroll of Wall of Force (Adventure, 9th level caster, DMG) 
  � 
  Bag of Holding – Type I (Adventure, DMG) 
  � 
  Gloves of Mighty Fists +1 (Adventure, see above) 
  � 
  Headband of Intellect +2 (Adventure, DMG) 
  � 
  Potion of Greater Magic Fang +3 (Adventure, DMG) 
  � 
  Ssessiness’ Spellbook (Adventure, see above) 
  � 
  Wand of Scorching Ray (Adventure, 3rd level caster, DMG) 
   
  APL 10 (APL 8 Items plus): 
  � 
  Cloak of Resistance +2 (Adventure, DMG) 
  � 
  Ring of Protection +2 (Adventure, DMG) 
   
  APL 12 (APL 8, 10 Items plus): 
  � 
  Arcane Scroll of Greater Invisibility (Adventure, 7th level caster, 
  DMG) 
  � 
  Gloves of Mighty Fists +2 (Adventure, see above) 
  � 
  Potion of Barkskin +4 (Adventure, DMG) 
  � 
  Potion of Greater Magic Fang +5 (Adventure, DMG) 
  � 
  Wand of Scorching Ray (Adventure, 7th level caster, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Cross out any game effects this character does not gain. 
   
  � Gloves of Mighty Fists 
   
  These gloves function identically to an amulet of mighty fists, but take a 
  glove slot instead. 
   
  Faint Evocation; CL: 5th; Prerequisites: Craft Wondrous Item, greater 
  magic fang, creator’s caster level must be at least three times the gloves’ 
  bonus; Market Price: 9,000 gp (+1), 36,000 gp (+2); Weight: - lbs. 
   
  � Ssessiness’ Spellbook 
   
  1st – mage armor, shield, enlarge person, alarm; 2nd – cat’s grace, owl’s wisdom, 
  invisibility, glitterdust; 3rd – haste, fireball, dispel magic, heroism; 4th – greater 
  invisibility, ice storm, polymorph. 
   
  Market Price: 1,800 gp; Weight: 3 lbs. 
   
  � Marsh Herbs 
   
  This PC has traded in her Favor of the Lizardfolk of the Hool (from Warts 
  and All) for a valuable bag of Marsh Herbs.  The PC can sell these herbs 
  for 200 gp immediately (which allows a PC who has already gained gp 
  near the treasure cap on this adventure to gain up to 200 gp beyond it).  
  Alternatively, the PC can trade this bag to a local alchemist/apothecary in 
  Keoland to gain access (Frequency: Regional) to purchase any one 
  potion/oil of the PC’s choice on the list in the DMG.  Write the potion/oil 
  chosen here:  _______________________________________. 
   
  � Favor of Viscount Richart Jorgos 
   
  For your continued efforts against the evil forces menacing the Hool, 
  you have received the favor of Richart Jorgos.  Power Rank: Noble, 
  Political: Royal.  See the Keoland Meta-Organization Book 0 for details, 
  or contact the Keoland Triad at keoland_marf_poc@yahoo.com for 
  further information. 
   
  With your valiant penetration of the Hool Beacon, the time has come 
  for you to be rewarded for your efforts.  Tally the amount of influence 
  you have earned with Richart Jorgos (from this scenario as well as the 
  Keoland regional scenarios Royal Rescue, Hunt in the Hool, 
  Predators and Prey, and/or Old Secrets Never Die), and consult the 
  following lists. You may expend some or all of this influence at the end 
  of any adventure set in Keoland or the Sheldomar Valley Metaregion to 
  gain one-time access (Frequency: Adventure) to your choice of ONE 
  item in the appropriate list (see the other AR that provides the lists). You 
  may choose to expend less than the full number of points you have 
  earned, and you may choose to gain access to several lesser items this 
  way. When expended, mark an X through the influence point/favors on 
  the AR(s) in question.  If you spend five points at once, you gain access 
  to a list of benefits rather than a list of items.  
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Hope, Entwined 
  A Regional Adventure 
  Set in Keoland 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
   
   
                     GP
  FINAL GP TOTAL
  FINAL XP TOTAL
   
  XP
  TU REMAINING
   
  Adventure Record#
  594 CY 
  A D V E N T U R E  
   
  The lists for spending Favors of Viscount Richart Jorgos are: 
   
  Expend One Point: 10 adamantine arrows/bolts/bullets, dragonhide full plate, thundering or bane (aberration, dragon, or 
  reptilian only) weapon special ability upgrade, ring of swimming, caster’s shield, wand of magic missile (5th level caster), or druid’s vestment. 
   
  Expend Two Points: spell resistance (13) armor/shield special ability upgrade, wounding weapon special ability upgrade, 
  immovable rod, wand of magic missile (7th level caster), or folding boat. 
   
  Expend Three Points: lion’s shield, banded mail of luck, trident of warning, ring of force shield, cloak of the manta ray, shocking burst 
  weapon special ability upgrade, or amulet of mighty fists +2. 
   
  Expend Four Points: wild or acid resistance armor/shield special ability upgrade, trident of fish command, ring of minor acid 
  resistance, python rod, figurine of wondrous power – golden lions, or goggles of night. 
   
  Expend Five Points: At this level, any PC who appears on Keoland’s “Wanted and Hunted” list is immediately and 
  permanently stripped of any of the benefits listed below.  Choose one of the following benefits: 
  1. 
  You are made a Foreign Minister of the Court of Nume Eor. You are expected to carry the greetings of the Viscount to all 
  other nobles you may meet. To aid you in your duties, the Viscount provides you with a sterling letter of introduction, 
  granting you a +4 circumstance bonus to all Charisma-based skill checks, except Intimidate, when dealing with any noble 
  in the Sheldomar Valley Metaregion who is not hostile to you, the Lion Throne or to the Viscount himself. 
  2. 
  The Viscount knights you. You are entitled to bear the title of “Sir” or “Lady” (or “Demoiselle” if you prefer) before your 
  name. Also, the Viscount commissions his bards to compose songs of your exploits, which spread far and wide. Hereafter, 
  you gain the benefit of the Great Renown modifier to your Leadership score. If you already possess this modifier from 
  another source, it does not stack. 
  3. 
  You may establish a fortified tower on the border of the Hool, serving in the Viscount’s name and in the defense of 
  Jaedrae. This tower costs 10,000 gp to construct, thanks to assistance from the Viscount. You must pay 1,000 gp per year 
  to adequately maintain the forces under your command in the tower (payable on the AR of the first scenario you play 
  during each of the following years). 
  If you received the Favor of the Hool Marsh Lizardfolk from the Keoland Regional Warts and All, regardless of whether it 
  was spent, you may, at your option, ask for aid from the Marshgrove lizardfolk tribe in garrisoning your tower. If you do 
  so, the annual 1000 gp cost for maintaining the tower is halved. 
  If you choose this AR item and expend the 10,000 gp to build the tower, you gain one Permanent Influence Point with 
  Viscount Richart Jorgos, in gratitude for your personal contribution to the safety of Nume Eor. Should you fail to pay the 
  yearly upkeep costs, you immediately lose both the tower and any non-item benefits you may have received as well as 
  removal of the permanent influence.  You will also no longer be able to gain any future influence from Viscount Richart 
  Jorgos or anyone else in the Royal political faction. If this item is chosen, contact the Keoland Triad 
  (keoland_marf_poc@yahoo.com) and inform them of same. 
  4. 
  You are granted the title of Royal Loremaster of Keoland, and the libraries of the National Academy of Wizardry are 
  opened to you at the decree of the Lion Throne. You may choose up to five arcane spells of any level you are able to cast at 
  the time this favor is expended; these spells are scribed into your spellbook, free of charge. These must come from the PH 
  or from the list of Core or Limited spells in the LGCS.  List the spells taken here:  __________________________, __________________________, 
  __________________________, __________________________, __________________________. 
  5. 
  The Viscount has granted you the title of one of his Master (or Mistress) of Hounds. You gain permanent access 
  (Frequency: Regional; Market Price 150 gp) to a Keoish Hool Moorhound (a riding dog with the warbeast template from MM 
  2). If you hold the requisite feats, class abilities, etc., you may choose the dog as an animal companion (as if from the 4th 
  level or higher list), but not as a familiar or paladin’s bonded mount. Also, you gain a permanent +2 insight bonus to 
  Handle Animal and Ride checks when dealing with such dogs. You may have only one of these animals in your 
  possession at any one time. These large animals are akin to the Newfoundland breed from our own world. 
  Hool Moorhound: Medium animal; CR 2; HD 3d8+9; hp 23, Init +2; Spd 50’ (10 squares); AC 16 (flat-footed 14, touch 12); 
  Base Atk/Grap +3/+5; Atk Bite +5 melee (1d6+5); Full Atk Bite +5 melee (1d6+5); SA Improved Trip; SQ Combative 
  mount (rider gets +2 circumstance bonus to Ride checks and the hound is proficient with light, medium, and heavy 
  armor), low-light vision, scent; AL N; SV Fort +7, Ref +6, Will +3. Str 17, Dex 15, Con 17, Int 2, Wis 14, Cha 6. 
   
  Skills and Feats: Jump +9, Listen +7, Spot +7, Swim +8, Survival +1 (+5 when tracking by scent). Alertness, 
  Endurance, Track. 
  6. 
  You are granted the title of Archprelate of the Viscounty. You gain a +2 circumstance bonus to all Charisma-based skill 
  checks when dealing with residents of the Viscounty not hostile to yourself or to the Viscount. This bonus increases to 
  +4 when dealing with fellow worshippers of your god. However, as a figurehead of your church in the Viscounty, you 
  suffer a –4 circumstance penalty when dealing with those inimical to your faith. Also, you have been given permission by 
  the Viscount to build a church, a rare privilege in Keoland enjoyed by few clerics. The PC that takes this benefit must 
  have at least nine levels in cleric, druid or paladin. This is available only to clerics who worship one of the deities served 
  by the Churches of Keoland metaorganization, or of a few select exceptions; contact the Keoland Triad at 
  keoland_marf_poc@yahoo.com for approval. 
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed Hope, Entwined 
  A Regional Adventure Set in Keoland 
  And May Use the Favor of Viscount 
  Richart Jorgos as Described Below 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Keoland/594/Normal Scenarios/KEO4-01 - Hope, Entwined (APL 2-12)/KEO4-01 - Hope, Entwined AR.pdf