TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  +
  GP
  GP Gained
   
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
           1 
  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6: 
  � 
  Wyrmfang amulet (Adventure; Draconomicon; 2,500 
  gp) 
  � 
  Fur clothing (Regional; Frostburn; 8 gp) 
  � 
  Coldfire (Adventure; Frostburn; 50 gp/ounce) 
   
  APL 8-14 (all of APL 6 plus the following): 
  � 
  Mantle of the silver wyrm (Regional; Draconomicon; 
  27,000 gp) 
   
  Adventure Record#
  596 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,545xp; 3,300gp 
   
  APL 14 
  max 1,800xp; 6,600gp 
   
  � Bracelet of the North – Lifted Curse: The bracelet’s curse is about to be 
  broken. The bracelet remains bonded to you and retains any existing 
  compulsion over you until 20 TUs have passed after this adventure. At that 
  time, it resumes functioning as a bracelet of minor fire resistance again (as 
  the ring). If you want to keep it, you must buy it (Price 12,000 gp, with 
  Regional access). You may keep a nonmagical version of the bracelet as a 
  souvenir at no cost. 
   
  Mark off the TUs that pass after this adventure: 
  [ ] [ ] [ ] [ ] [ ]    [ ] [ ] [ ] [ ] [ ] = 10 
  [ ] [ ] [ ] [ ] [ ]    [ ] [ ] [ ] [ ] [ ] = 20 
   
  � Gargantuan White Dragonhide: You found the intact hide of a 
  Gargantuan white dragon and may have it made into dragonhide armor (you 
  pay full price), according to the rules in the DMG. 
   
  � Favor of the… For your efforts in resolving the Troll Winter, one Pale 
  meta-org has awarded you access to the following feats, spells, items, or 
  mount. Unless otherwise noted, all spells are from the Spell Compendium 
  and all feats are from the Player’s Handbook II. Choose one of these favors, 
  but only if you belong to the meta-org: 
  [ ] Arcanist Guild: Ectoplasmic armor (Sor/Wiz1), belker claws (Sor/Wiz2), shadow 
  phase (Sor/Wiz3), explosive cascade (Sor/Wiz3). 
  [ ] Bardic College: Crab walk (Brd1/Drd1/Rgr1), heartfire (Brd2/Drd2); Battle Dancer.  
  [ ] Brotherhood of Arms / Prelatal Militia: Melee Weapon Mastery, Shield 
  Specialization, Shield Ward. 
  [ ] Council of Faith: Cold fire (Clr1/Drd1), light of Mercuria (Clr2/Sor2/Wiz2), light of 
  Venya (Clr3/Sor3/Wiz3), moon bolt (Clr4/Drd4). 
  [ ] Coven of White Light: Sonic blast (Sor/Wiz1), phantom foe (Sor/Wiz2), rainbow 
  blast (Sor/Wiz3), displacer form (Sor/Wiz4). 
  [ ] Disciples of Discipline: Fiery Fist, Fiery Ki Defense, Ki Blast. 
  [ ] Lost Clan (Frigdrasil Clan): Lunging Strike, Mad Foam Rager, Steadfast 
  Determination. The Frigdrasil Clan welcomes all PCs in the Lost Clan as honorary 
  members. 
  [ ] Natural Order: Alternate animal companions (Frostburn); Companion Spellbond, 
  Primeval Wildshape (Frostburn). 
  [ ] Pale Diplomatic Corps: Cunning Evasion, Master Manipulator, Wanderer’s 
  Diplomacy. 
  [ ] Pale Patrol: You may choose one feat or spell from any of the other meta-orgs. Write 
  the feat or spell chosen below. This favor is for those who worked for the Pale Patrol and 
  belong to no meta-org. Feat/Spell:_______________________ 
  [ ] Pholtan Clergy: Faith healing (Clr1/Pal1), light of Mercuria (Clr2/Sor2/Wiz2), 
  checkmate’s light (Clr3/Pal2), lesser holy transformation (Clr4). 
  [ ] Pholtan Knights Valorous: Knight’s move (Clr3/Pal2), righteous fury (Pal3); gain 
  one hippogriff mount (treat as a domesticated animal for APL purposes). The PKV will 
  not replace this hippogriff if it dies. If you are a paladin of sixth level or higher, you may 
  bond the hippogriff as your special mount, according to the rules in the DMG. 
  [ ] Phostaldaron: Serpentstongue and blunt arrows, elvencraft bow, wildwood special 
  armor material, swordbow. (All Races of the Wild with Regional access) 
  [ ] Shapers of Sun and Stone: Beckon the Frozen (Frostburn); snowwalk 
  (Drd2/Rgr2/Winter2) (Frostburn), splinterbolt (Drd2).  
  [  ] Thieves’ Guild: Acrobatic Strike, Deadeye Shot, Telling Blow. 
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  PAL6-07 Snow Fall 
  A Regional Adventure 
  Set in the Theocracy of the Pale 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/596/Normal Scenarios/PAL6-07 - Snow Fall (APL 6-14)/PAL6-07 Snow Fall AR.pdf