TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
  APL 2: 
  � Elixir of Vision (Adventure; Dungeon Master’s Guide) 
  � Wand of Detect Magic (CL 1st; Adventure; Dungeon Master’s Guide) 
   
  APL 4 (all of APL 2 plus the following): 
  � Elixir of Truth (Adventure; Dungeon Master’s Guide) 
  � Elven Chain (Adventure; Dungeon Master’s Guide) 
  � Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  � +1 Keen Rapier (Adventure; Dungeon Master’s Guide) 
  � +2 Elven Chain (Adventure; Dungeon Master’s Guide) 
  � Elemental Gem, Air (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  � Armbands of Might (Adventure; Complete Adventurer) 
  � Hat of Disguise (Adventure; Dungeon Master’s Guide) 
  � Mithralmist Shirt (Adventure; Complete Arcane) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  � +1 Keen Deadly Precision Rapier (Adventure; DMG/Complete Adventurer) 
  � Songblade (Adventure; Complete Adventurer) 
  � Wand of Dimensional Anchor (CL 7th; Adventure; DMG) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  � +1 Flaming Longsword (Adventure; Dungeon Master’s Guide) 
  � Ring of Blinking (Adventure; Dungeon Master’s Guide) 
  � Ring of Protection +3 (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900 xp; 900 gp 
   
   
  APL 4 
  max 1,350 xp; 1,300 gp 
   
   
  APL 6 
  max 1,800 xp; 1,800 gp 
   
   
  APL 8 
  max 2,250 xp; 2,600 gp 
   
   
  APL 10 
  max 2,700 xp; 4,600 gp 
   
   
  APL 12 
  max 3,150 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
  � Survivor of the Temple of Mists: You have passed through the three 
  chambers of the Temple of the Mists – not an easy feat – and it has given 
  you insight into the origins of the Mist Chameleons.  This knowledge 
  gives you a +2 circumstance bonus on Cha-based skill checks when 
  dealing with a member of the Mist Chameleons. 
   
  � Sight of a Blind Woman: The blind oracle at the Temple of the Mists 
  saw something in your soul that terrified her.  She gave you the following 
  prophetic words, but did not say why or what they mean: 
   
  “EVERYONE IS TWILIGHT.  DAY AND NIGHT… NIGHT AND DAY…  SOME 
  OF BOTH.  BUT NOT YOU… YOU ARE NIGHT.  YOU ARE THE DARKNESS.  YOU 
  BRING THE DARKNESS.  IT IS A STAIN ON YOU.  I CAN SMELL IT ON YOU… 
  TASTE IT ON YOU.” 
   
  � Favor of the Mist Chameleons: Your party managed to infiltrate the 
  Mist Chameleon headquarters and get out again without killing any of 
  the agents.  Accomplishing such a great feat – and with honor – has 
  earned you the respect of the spies.  They will return the favor.  This 
  counts as an Influence Point with the Mist Chameleons. 
   
  Alternatively, you may spend this favor at the beginning of an 
  adventure to enlist their aid.  Up to three times during that adventure, 
  you may reroll one roll that has just been made before the DM declares 
  whether the roll results in a success or failure.  You must take the results 
  of the reroll, even if it’s worse than the original roll.  Any unused rerolls 
  expire at the end of the adventure. 
   
  Mark this favor as USED once it is spent. 
  � Captured by the Mist Chameleons: The last thing you remember 
  was your group infiltrating the Mist Chameleon stronghold and 
  surrendering to the forces within.  Now, you are free again… but with a 
  hole in your memory.  You can’t account for the last two weeks. You 
  immediately lose 2 additional TUs. 
   
  � Enmity of the Mist Chameleons: Your party managed to infiltrate 
  the Mist Chameleon headquarters, but you only escaped by killing 
  agents.  They’ll be looking for a little payback.  For one year from the date 
  on this Adventure Record, if you break any of the laws of Bissel (even if it 
  appears that you are not being observed) while within the borders of the 
  March you will be arrested at the next opportunity and punished as per 
  the guidelines in the Bissel Gazetteer.  Show this Enmity to each DM at 
  the beginning of any adventure during this period. 
   
  � Mist Dragonhide: Your party has slain a dragon that attacked you in 
  the Misty Hills and recovered its hide. You gain access (Frequency: Any) 
  to purchase a single suit of masterwork armor (see below) crafted from 
  this dragonhide, but without the normal double cost of dragonhide armor 
  since you are providing the material.  This suit is identical to normal 
  dragonhide armor, except the wearer of this suit gains concealment 
  (identical to a blur spell) whenever surrounded by mist or fog.  Mark this 
  benefit as USED once the armor has been purchased.  The armor that can 
  be crafted is:  APLs 2, 4 – small hide armor; APLs 6, 8 – small or medium 
  hide armor, small banded mail armor; APLs 10, 12 – small, medium, or 
  large hide armor, small or medium banded mail armor, small half-plate 
  armor. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS6-06 Opportunity NOCs 
  A Regional Adventure 
  Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/596/Normal Scenarios/BIS6-06 - Opportunity NOCS (APL 2-12)/BIS6-06 - Opportunity NOCs AR.pdf