TEXT: Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  Concealed Object
  WKG
  wICKED
  Games
  “k”
  and
  LouIS Porter JR
  DESIGN
  PRESENTS
  advanced  character
  portfolio  (PFRPG)
  Illustration by:  Lauren  Feehery
  
  Guide to the Advanced Character Portfolio 
   
  This set of sheets employs half-sheet printing and mix & match pairing 
  for having a flexible and well-tailored character sheet for all builds.  At the 
  beginning of each chapter there is a brief guide explaining suggestions to 
  attempt to make the selection process as smooth as possible.   
  Every character sheet will need the following two pages and at least 
  one combination of half-sheets or one full page combo.  Using bookmarks to 
  navigate is suggested as it makes quick work of moving through the many 
  pages.  Psionics have been implemented in all sheets in an effort to reduce 
  redundant pages. 
   
  Front Page- 
   
  Basic information about the character including essentials. 
  Inventory - 
   
  Necessary for tracking possessions and wealth. 
  Combinations - 
   
  Needed to include racial traits, class features, and feats. 
   
  The following sheets and tools are optional and available to make both game 
  play and tracking information easier. 
   
  Combinations - 
   
  Grouped class abilities, creatures aiding the characters, etc. 
  Adventure Log - 
  A set of sheets for recording events, setting up default gear, and 
  tracking relationships with NPCs. 
   
   
  Recent Updates 
   
  Changes made from v1.25.10 to v3.14.10 include: 
   
  Split chapters into individual files while forms being completed.  
  Altered weapons bars in the alternative setup summary to include properties. 
  Changed 0-level bonus spells from “0” to a dark box for homebrews. 
   
  • 
  Labeled front pages with page name. 
  • 
  Completely fillable adventure Log 
  • 
  First set of Fillable, Autocalculating sheets (more features to come). 
  • 
  Striping Front Page skills for easier reading. 
  • 
  Added Melee, Ranged, and other BAB bars. 
  • 
  Damage Reductions moved, against bar added. 
  • 
  Added HP box to Leveling Sheets.  
  • 
  Added Character box sheet to inventory chapter, also artless inventory. 
   
   
  Future Updates 
   
  The future updates not yet enacted will be listed here with each 
  available update.  Check back if an expected update has not occurred yet.  
  The following updates are in the process of being implemented: 
   
  Added magic intelligent items and animated objects sheets  
  Single Session Card for Buffs, Short HP, and Short XP  
  More Fillable & Savable Forms 
  More Auto-calculating features 
  Half-Sheet magic intelligent items/permanently animated objects 
  3.5 backwards compatible useable sheets 
   
  For questions, comments, concerns, and feedback: 
   
  Contact WICKED K GAMES via email 
  Kakarasa at gmail dot com 
  (manual entry reduces spam greatly, thanks!) 
  
   
  Front Sheets 
   
  There are two types of front sheets included in this portfolio: 
   
  • 
  Solitary – The solitary sheet is designed to be the same as a 
  traditional characters sheet.  A single page with all the info fit in 
  one place.   
   
  • 
  Paired (actually two sheets)  - The paired set is based on a different 
  approach:  placing all the information that is secondary or not 
  needed as often on a second sheet, the primary sheet has space for 
  more weapons, more details, and streamlined information. 
   
  So how is the split chosen?  The information that is used to add up 
  totals and for leveling up is moved onto the leveling sheets.  The totals, 
  along frequently accessed lines, are placed on the summary sheet.  While 
  double-sided printing is useful, it isn't recommended to put the two on the 
  same piece of paper (lots of flipping over when leveling). 
  Alternative design features may be available as the file evolves, 
  including landscape styles and different page sizes.  Please refer to the 
  bookmarks for labeled differences. 
   
  • 
  Summary Page 
  • 
  Leveling Page 
  • 
  Solitary 
   
   
  
  O Ride
  DEX
  =
  +
  +
  +
  +
  O Sense Motive
  WIS
  =
  +
  +
  +
  +
  O Spellcraft
  INT
  =
  +
  +
  +
  +
  O Stealth
  DEX
  =
  +
  +
  +
  +
  O Survival
  WIS
  =
  +
  +
  +
  +
  O Swim
  STR
  =
  +
  +
  +
  +
  O Use Magic Device
  CHA
  =
  +
  +
  +
  +
  O Profession ____________________
  WIS
  =
  +
  +
  +
  +
  O Psicraft
  WIS
  =
  +
  +
  +
  +
  O Sleight Of Hand
  DEX
  =
  +
  +
  +
  +
  O Acrobatics
  =  DEX
  +
  +
  +
  +
  O Appraise
  = INT
  +
  +
  +
  +
  O Bluff
  = CHA
  +
  +
  +
  +
  O Climb
  = STR
  +
  +
  +
  +
  O Autohypnosis
  =  wis
  +
  +
  +
  +
  O Diplomacy
  = CHA
  +
  +
  +
  +
  O Disable Device
  = DEX
  +
  +
  +
  +
  O Disguise
  = CHA
  +
  +
  +
  +
  O Escape Artist
  = DEX
  +
  +
  +
  +
  O Fly
  = DEX
  +
  +
  +
  +
  O Heal
  = WIS
  +
  +
  +
  +
  O Intimidate
  = CHA
  +
  +
  +
  +
  O Linguistics
  INT
  =
  +
  +
  +
  +
  O Perception
  WIS
  =
  +
  +
  +
  +
  O Use psionic Device
  CHA
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Handle Animal
  = CHA
  +
  +
  +
  +
  O Knowledge [ARCANA]
  = INT
  +
  +
  +
  +
  O
  Knowledge [DUNGEONEERing]
  = INT
  +
  +
  +
  +
  O
  Knowledge [ENGINEERING]
  = INT
  +
  +
  +
  +
  O
  Knowledge [GEOGRAPHY]
  = INT
  +
  +
  +
  +
  O Knowledge [HISTORY]
  INT
  =
  +
  +
  +
  +
  O Knowledge [nobility]
  INT
  =
  +
  +
  +
  +
  O Knowledge [planes, the]
  INT
  =
  +
  +
  +
  +
  O Knowledge [psionics]
  INT
  =
  +
  +
  +
  +
  O Knowledge [religion]
  INT
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Knowledge [local]
  INT
  =
  +
  +
  +
  +
  O Knowledge [Nature]
  INT
  =
  +
  +
  +
  +
  WKG
  front solitary
  PAGE
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  total
  ranks
  Misc
  MOD
  Class
  skill
  trained
   SCORE
   Mod
  CLASS
  SKILL
  RACe
   OR 
   FEAT 
  bab
  total
  ranks
  total
  racial
  hp +
  hp / lvl
  will
  base
  ref
  base
  fort
  base
  will
  ref
  fort
  level
  total
  level
  favored class
  classes
  bab
  rank
  Character Name
  PLACE OF ORIGIN / HOMELAND
  CAMPAIGN / WORLD
  Race
  ALIGNMENT
  Size
  Gender
  YEARS OLD
  Height
  Weight
  Hair
  Eyes
  deity / pantheon
  SKIN
  Player NAME
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  current
  modifier
  Initiative
  =
  +
  DEX
  feat
  +
  current
  temp
  +
  +
  class
  Misc
  ©  Wicked “k” Games - 2010
  Total
  Base 
  stat
  Fortitude
  (Constitution)
  =
  Reflex
  (Dexterity)
  =
  Will
  (Wisdom)
  =
  equip
  MISC
  temporary modifier
  +
  +
  +
  class
  Buff time
  NOTES:
   
  =
  +
  +
  +
  +
  +
  Combat Maneuver DEFENSE
  Temp
  Bab
  STR
  SIZE
  Dex
  10
  current
  Combat Maneuver base
  Temp
                   STAT
  SIZE
  feat
  +
  =
  +
  +
  +
  +
  current
  misc
  elemental resistances
  sonic
  _______
  cold
  elec.
  e
  r
  i
  f
  d
  i
  c
  a
  _______
   
  against
  Hit Points
  max hp
  Hit Points
  max hp
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  spell
  RESIST
  [ dc ]
  arcane
  SPELL
  FAILURE
  armor
  CHECK
  PENALTY
  ArmOr
  natural
  shield
  DEFLECT
  DODGE
  SIZE
  dex
  = 10
  full ac
  Touch
  FlatFoot
  MISC
  = 10
  = 10 +
  +
  +
  current
  +
  +
  +
  temp
  class
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  armor
  asf %
  acp base
  Enhanced
  max dex
  hp
  type
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  DR
  BAB BONUS
  BAB total
  MISC
  FEAT
  SIZE
  STAT
  =
  =
  =
  MELEE
  RANGE
  OTHER
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  buffing
  amount
  buffing
  time left
  ____________
  changes
  equipment
  bonus
  inherent
  bonus
  base
  score
  BaB
  
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  circumstancial
  modifier / conditions
  trained
  SKILL
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  Initiative
  total
  delay
  Character Name
  PLACE OF ORIGIN / HOMELAND
  CAMPAIGN / WORLD
  Race
  ALIGNMENT
  Size
  Gender
  YEARS OLD
  Height
  Weight
  Hair
  Eyes
  deity / pantheon
  SKIN
  Player NAME
  WKG
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  ©  Wicked “k” Games - 2010
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  temporary
  changes
  Str
  Dex
  Con
  Int
  Wis
  Cha
  ability
  score
  level
  total
  favored class
  racial
  hd
  base attack
  bonus total
  next level
  class choice
  Total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  temporary modifier
  +
  +
  +
  Buff 
  time
  Total
  Buff 
  time
  +
  full ac
  +
  Touch
  +
  FlatFoot
  Immunities / resistances
  acid
  cold
  elec.
  fire
  poison
  _______
  sonic
  combat maneuver
  defense
  +
  combat maneuver
  base / bonus
  Total
  +
  Buff 
  time
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  armor
  asf %
  acp base
  Enhanced
  max dex
  hp
  type
  HARDNESS
  front summary PAGE - 1 of 2 / * use with leveling page*
   
  against
  Hit Points
  max hp
  Hit Points
  max hp
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  DR
  MELEE
  RANGE
  OTHER
  base atk
  modifiers
  O Ride
  DEX
  =
  O Sense Motive
  WIS
  =
  O Spellcraft
  INT
  =
  O Stealth
  DEX
  =
  O Survival
  WIS
  =
  O Swim
  STR
  =
  O Use Magic Device
  CHA
  =
  O Profession ____________________
  WIS
  =
  O Psicraft
  WIS
  =
  O Sleight Of Hand
  DEX
  =
  O Acrobatics
  =  DEX
  O Appraise
  =
  INT
  O Bluff
  = CHA
  O Climb
  =
  STR
  O Autohypnosis
  =  wis
  O Diplomacy
  = CHA
  O Disable Device
  = DEX
  O Disguise
  = CHA
  O Escape Artist
  = DEX
  O Fly
  = DEX
  O Heal
  =
  WIS
  O Intimidate
  = CHA
  O Linguistics
  INT
  =
  O Perception
  WIS
  =
  O Use psionic Device
  CHA
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O Craft _________________________
  =
  INT
  O Craft _________________________
  =
  INT
  O Handle Animal
  = CHA
  O Knowledge [ARCANA]
  =
  INT
  O
  Knowledge [DUNGEONEERing]
  =
  INT
  O
  Knowledge [ENGINEERING]
  =
  INT
  O
  Knowledge [GEOGRAPHY]
  =
  INT
  O Knowledge [HISTORY]
  INT
  =
  O Knowledge [nobility]
  INT
  =
  O Knowledge [planes, the]
  INT
  =
  O Knowledge [psionics]
  INT
  =
  O Knowledge [religion]
  INT
  =
  O Perform _______________________
  CHA
  =
  O Perform _______________________
  CHA
  =
  O Knowledge [local]
  INT
  =
  O Knowledge [Nature]
  INT
  =
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  spell
  RESIST
  [ dc ]
  arcane
  SPELL
  FAILURE
  armor
  CHECK
  PENALTY
  
  O Ride
  DEX
  =
  +
  +
  +
  +
  O Sense Motive
  WIS
  =
  +
  +
  +
  +
  O Spellcraft
  INT
  =
  +
  +
  +
  +
  O Stealth
  DEX
  =
  +
  +
  +
  +
  O Survival
  WIS
  =
  +
  +
  +
  +
  O Swim
  STR
  =
  +
  +
  +
  +
  O Use Magic Device
  CHA
  =
  +
  +
  +
  +
  O Profession ____________________
  WIS
  =
  +
  +
  +
  +
  O Psicraft
  WIS
  =
  +
  +
  +
  +
  O Sleight Of Hand
  DEX
  =
  +
  +
  +
  +
  O Acrobatics
  =  DEX
  +
  +
  +
  +
  O Appraise
  = INT
  +
  +
  +
  +
  O Bluff
  = CHA
  +
  +
  +
  +
  O Climb
  = STR
  +
  +
  +
  +
  O Autohypnosis
  =  wis
  +
  +
  +
  +
  O Diplomacy
  = CHA
  +
  +
  +
  +
  O Disable Device
  = DEX
  +
  +
  +
  +
  O Disguise
  = CHA
  +
  +
  +
  +
  O Escape Artist
  = DEX
  +
  +
  +
  +
  O Fly
  = DEX
  +
  +
  +
  +
  O Heal
  = WIS
  +
  +
  +
  +
  O Intimidate
  = CHA
  +
  +
  +
  +
  O Linguistics
  INT
  =
  +
  +
  +
  +
  O Perception
  WIS
  =
  +
  +
  +
  +
  O Use psionic Device
  CHA
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Handle Animal
  = CHA
  +
  +
  +
  +
  O Knowledge [ARCANA]
  = INT
  +
  +
  +
  +
  O Knowledge [DUNGEONEERing]
  = INT
  +
  +
  +
  +
  O Knowledge [ENGINEERING]
  = INT
  +
  +
  +
  +
  O Knowledge [GEOGRAPHY]
  = INT
  +
  +
  +
  +
  O Knowledge [HISTORY]
  INT
  =
  +
  +
  +
  +
  O Knowledge [nobility]
  INT
  =
  +
  +
  +
  +
  O Knowledge [planes, the]
  INT
  =
  +
  +
  +
  +
  O Knowledge [psionics]
  INT
  =
  +
  +
  +
  +
  O Knowledge [religion]
  INT
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Knowledge [local]
  INT
  =
  +
  +
  +
  +
  O Knowledge [Nature]
  INT
  =
  +
  +
  +
  +
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  total
  ranks
  Misc
  MOD
  Class
  skill
  trained
   SCORE
   Mod
  CLASS
  SKILL
  RACe
   OR 
   FEAT 
  WKG
  Str
  Dex
  Con
  Int
  Wis
  Cha
  equipment
  bonus
  inherent
  bonus
  original
  Score
  original
  modifier
  ____________
  changes
  ____________
  changes
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  bab
  total
  ranks
  total
  racial
  hd
  hit die
  will
  base
  ref
  base
  fort
  base
  will
  ref
  fort
  level
  total
  level
  favored class
  classes
  bab
  rank
  Character Name
  CAMPAIGN / WORLD
  Initiative totals
  =
  +
  DEX
  feat
  +
  current
  temp
  +
  +
  class
  Misc
  Total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  =
  =
  =
  MISC
  stat
  equip
  Base 
  class
  NOTES:
   
  Combat Maneuver DEFENSE
  =
  +
  +
  +
  +
  Bab
  STR
  SIZE
  Dex
  10
  total
  Combat Maneuver base
  Bab
  STR
  SIZE
  feat
  +
  =
  +
  +
  +
  total
  misc
  F
  l
  a
  t
  F
  o
  o
  t
  t
  o
  u
  c
  h
  F
  u
  l
  l
   
  a
  c
  armor bonus
  shield bonus
  natural armor
  dex modifier
  dodge bonus
  deflection bonus
  size modifier
  class bonus
  _________  bonus
  _________  bonus
  total modifiers
  0
  1
  0
  1
  0
  1
  base number
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  front leveling
  part 2 of 2 pages
  * for use with *
  front summary
  Hit Points
  
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  hardness
  hp
  enhance
  ArmOr
  natural
  shield
  DEFLECT
  DODGE
  SIZE
  dex
  = 10
  full ac
  Touch
  FlatFoot
  MISC
  = 10
  = 10 +
  +
  +
  current
  +
  +
  +
  temp
  class
  hardness
  hp
  enhance
  hardness
  hp
  enhance
  ARMOR
  SHIELD
  ITEM
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  armor
  asf %
  acp base
  Enhanced
  max dex
  hp
  type
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  total
  ranks
  Misc
  MOD
  skill
  trained
   SCORE
   Mod
  CLASS
  SKILL
   OR 
   FEAT 
  O Ride
  DEX
  =
  +
  +
  +
  +
  O Sense Motive
  WIS
  =
  +
  +
  +
  +
  O Spellcraft
  INT
  =
  +
  +
  +
  +
  O Stealth
  DEX
  =
  +
  +
  +
  +
  O Survival
  WIS
  =
  +
  +
  +
  +
  O Swim
  STR
  =
  +
  +
  +
  +
  O Use Magic Device
  CHA
  =
  +
  +
  +
  +
  O Profession ____________________
  WIS
  =
  +
  +
  +
  +
  O Psicraft
  WIS
  =
  +
  +
  +
  +
  O Sleight Of Hand
  DEX
  =
  +
  +
  +
  +
  O Acrobatics
  =  DEX
  +
  +
  +
  +
  O Appraise
  = INT
  +
  +
  +
  +
  O Bluff
  = CHA
  +
  +
  +
  +
  O Climb
  = STR
  +
  +
  +
  +
  O Autohypnosis
  =  wis
  +
  +
  +
  +
  O Diplomacy
  = CHA
  +
  +
  +
  +
  O Disable Device
  = DEX
  +
  +
  +
  +
  O Disguise
  = CHA
  +
  +
  +
  +
  O Escape Artist
  = DEX
  +
  +
  +
  +
  O Fly
  = DEX
  +
  +
  +
  +
  O Heal
  = WIS
  +
  +
  +
  +
  O Intimidate
  = CHA
  +
  +
  +
  +
  O Linguistics
  INT
  =
  +
  +
  +
  +
  O Perception
  WIS
  =
  +
  +
  +
  +
  O Use psionic Device
  CHA
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Handle Animal
  = CHA
  +
  +
  +
  +
  O Knowledge [ARCANA]
  = INT
  +
  +
  +
  +
  O
  Knowledge [DUNGEONEERing]
  = INT
  +
  +
  +
  +
  O
  Knowledge [ENGINEERING]
  = INT
  +
  +
  +
  +
  O
  Knowledge [GEOGRAPHY]
  = INT
  +
  +
  +
  +
  O Knowledge [HISTORY]
  INT
  =
  +
  +
  +
  +
  O Knowledge [nobility]
  INT
  =
  +
  +
  +
  +
  O Knowledge [planes, the]
  INT
  =
  +
  +
  +
  +
  O Knowledge [psionics]
  INT
  =
  +
  +
  +
  +
  O Knowledge [religion]
  INT
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Knowledge [local]
  INT
  =
  +
  +
  +
  +
  O Knowledge [Nature]
  INT
  =
  +
  +
  +
  +
  bab
  total
  ranks
  total
  WKG
  favored
  level
  total
  will
  base
  ref
  base
  fort
  base
  racial
  hd
  classes
  ll
  i
  w
  l
  e
  v
  e
  f
  e
  r
  l
  fort
  hit die
  Initiative
  =
  +
  DEX
  feat
  +
  current
  temp
  +
  +
  class
  Misc
  ©  Wicked “k” Games - 2010
  Character Name
  PLACE OF ORIGIN / HOMELAND
  CAMPAIGN / WORLD
  Race
  ALIGNMENT
  Size
  Gender
  YEARS OLD
  Height
  Weight
  Hair
  Eyes
  deity / pantheon
  SKIN
  Player NAME
   
  current
  modifier
  buffing
  amount
  buffing
  time left
  ____________
  changes
  temporary
  changes
  equipment
  bonus
  inherent
  bonus
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  NOTES:
  Total
  Base 
  stat
  Fortitude
  (Constitution)
  =
  Reflex
  (Dexterity)
  =
  Will
  (Wisdom)
  =
  equip
  MISC
  temporary modifier
  +
  +
  +
  class
  Buff time
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  bab
  ranks
  Class
  RACe
  front solitary - page 1 of 1
  pfrpg
  =
  +
  +
  +
  +
  +
  Combat Maneuver DEFENSE
  Temp
  Bab
  STR
  SIZE
  Dex
  10
  current
  Combat Maneuver base
  Temp
  Bab
  STR
  SIZE
  feat
  +
  =
  +
  +
  +
  +
  current
  misc
  elemental resistances
  sonic
  _______
  cold
  elec.
  e
  r
  i
  f
  d
  i
  c
  a
  _______
  BAB BONUS
  BAB total
  MISC
  FEAT
  SIZE
  STAT
  =
  =
  =
  MELEE
  RANGE
  OTHER
   
  against
  Hit Points
  max hp
  Hit Points
  max hp
  spell
  RESIST
  [ dc ]
  arcane
  SPELL
  FAILURE
  armor
  CHECK
  PENALTY
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  DR
  
  Character Name
  PLACE OF ORIGIN / HOMELAND
  CAMPAIGN / WORLD
  Race
  ALIGNMENT
  Size
  Gender
  YEARS OLD
  Height
  Weight
  Hair
  Eyes
  deity / pantheon
  SKIN
  Player NAME
  level
  total
  favored class
  racial
  hd
  base attack
  bonus total
  next level
  class choice
  ©  Wicked “k” Games - 2010
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  temperary
  changes
  Str
  Dex
  Con
  Int
  Wis
  Cha
  ability
  score
   
  Total
  +
  +
  +
  Buff 
  time
  full ac
  Touch
  FlatFoot
  Total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  temp modifier
  +
  +
  +
  Buff 
  time
  combat maneuver
  defense
  +
  Total
  Buff 
  time
  combat maneuver
  base / bonus
  +
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  circumstancial
  modifier / conditions
  trained
  SKILL
  O Ride
  DEX
  =
  O Sense Motive
  WIS
  =
  O Spellcraft
  INT
  =
  O Stealth
  DEX
  =
  O Survival
  WIS
  =
  O Swim
  STR
  =
  O Use Magic Device
  CHA
  =
  O Profession ____________________
  WIS
  =
  O Psicraft
  WIS
  =
  O Sleight Of Hand
  DEX
  =
  O Acrobatics
  =  DEX
  O Appraise
  =
  INT
  O Bluff
  = CHA
  O Climb
  =
  STR
  O Autohypnosis
  =  wis
  O Diplomacy
  = CHA
  O Disable Device
  = DEX
  O Disguise
  = CHA
  O Escape Artist
  = DEX
  O Fly
  = DEX
  O Heal
  =
  WIS
  O Intimidate
  = CHA
  O Linguistics
  INT
  =
  O Perception
  WIS
  =
  O Use psionic Device
  CHA
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O ________________________________
  ____
  =
  O Craft _________________________
  =
  INT
  O Craft _________________________
  =
  INT
  O Handle Animal
  = CHA
  O Knowledge [ARCANA]
  =
  INT
  O
  Knowledge [DUNGEONEERing]
  =
  INT
  O
  Knowledge [ENGINEERING]
  =
  INT
  O
  Knowledge [GEOGRAPHY]
  =
  INT
  O Knowledge [HISTORY]
  INT
  =
  O Knowledge [nobility]
  INT
  =
  O Knowledge [planes, the]
  INT
  =
  O Knowledge [psionics]
  INT
  =
  O Knowledge [religion]
  INT
  =
  O Perform _______________________
  CHA
  =
  O Perform _______________________
  CHA
  =
  O Knowledge [local]
  INT
  =
  O Knowledge [Nature]
  INT
  =
  MELEE
  RANGE
  OTHER
  base attack
  modifiers
  front summary - page 1 of 2
  * use with leveling page *
  Initiative
  total
  delay
  against
  Hit Points
  max hp
  Hit Points
  max hp
  hit point loss
  rounds
  hit point loss
  rounds
  bleeding / wounds
  DR
  spell
  RESIST
  [ dc ]
  arcane
  SPELL
  FAILURE
  armor
  CHECK
  PENALTY
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  armor
  asf %
  acp base
  Enhanced
  max dex
  hp
  type
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  Immunities / resistances
  acid
  cold
  elec.
  fire
  poison
  _______
  sonic
  Ft.
  
  O Ride
  DEX
  =
  +
  +
  +
  +
  O Sense Motive
  WIS
  =
  +
  +
  +
  +
  O Spellcraft
  INT
  =
  +
  +
  +
  +
  O Stealth
  DEX
  =
  +
  +
  +
  +
  O Survival
  WIS
  =
  +
  +
  +
  +
  O Swim
  STR
  =
  +
  +
  +
  +
  O Use Magic Device
  CHA
  =
  +
  +
  +
  +
  O Profession ____________________
  WIS
  =
  +
  +
  +
  +
  O Psicraft
  WIS
  =
  +
  +
  +
  +
  O Sleight Of Hand
  DEX
  =
  +
  +
  +
  +
  O Acrobatics
  =  DEX
  +
  +
  +
  +
  O Appraise
  = INT
  +
  +
  +
  +
  O Bluff
  = CHA
  +
  +
  +
  +
  O Climb
  = STR
  +
  +
  +
  +
  O Autohypnosis
  =  wis
  +
  +
  +
  +
  O Diplomacy
  = CHA
  +
  +
  +
  +
  O Disable Device
  = DEX
  +
  +
  +
  +
  O Disguise
  = CHA
  +
  +
  +
  +
  O Escape Artist
  = DEX
  +
  +
  +
  +
  O Fly
  = DEX
  +
  +
  +
  +
  O Heal
  = WIS
  +
  +
  +
  +
  O Intimidate
  = CHA
  +
  +
  +
  +
  O Linguistics
  INT
  =
  +
  +
  +
  +
  O Perception
  WIS
  =
  +
  +
  +
  +
  O Use psionic Device
  CHA
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Handle Animal
  = CHA
  +
  +
  +
  +
  O Knowledge [ARCANA]
  = INT
  +
  +
  +
  +
  O
  Knowledge [DUNGEONEERing]
  = INT
  +
  +
  +
  +
  O
  Knowledge [ENGINEERING]
  = INT
  +
  +
  +
  +
  O
  Knowledge [GEOGRAPHY]
  = INT
  +
  +
  +
  +
  O Knowledge [HISTORY]
  INT
  =
  +
  +
  +
  +
  O Knowledge [nobility]
  INT
  =
  +
  +
  +
  +
  O Knowledge [planes, the]
  INT
  =
  +
  +
  +
  +
  O Knowledge [psionics]
  INT
  =
  +
  +
  +
  +
  O Knowledge [religion]
  INT
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Knowledge [local]
  INT
  =
  +
  +
  +
  +
  O Knowledge [Nature]
  INT
  =
  +
  +
  +
  +
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  total
  ranks
  Misc
  MOD
  Class
  skill
  trained
   SCORE
   Mod
  CLASS
  SKILL
  RACe
   OR 
   FEAT 
  l
  Initiative
  =
  +
  DEX
  feat
  +
  current
  temp
  +
  +
  class
  Misc
  ©  Wicked “k” Games - 2010
  a
  Combat Maneuver DEFENSE
  Temp
  Bab
  STR
  SIZE
  Dex
  =
  +
  +
  +
  10 +
  +
  current
  Combat Maneuver base
  Temp
  Bab
  STR
  SIZE
  feat
  +
  +
  +
  =
  +
  +
  current
  misc
  elemental resistances
  sonic
  _______
  cold
  elec.
  e
  r
  i
  f
  d
  i
  c
  _______
  bab
  total
  ranks
  total
  favored
  level
  total
  will
  base
  ref
  base
  fort
  base
  racial
  hd
  classes
  l
  i
  w
  l
  e
  v
  e
  f
  e
  r
  l
  fort
  hit die
  bab
  ranks
  NOTES:
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  MISC
  stat
  equip
  Base 
  class
  =
  =
  =
   
  Total
  MISC
  stat
  equip
  Base 
  class
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  stat
  item
  feat
  size misc.
  BAB / dice
  Weapon
  Attack
  Damage
    
  sale price
  at market
  bonus
  cost
  market
  statistics
  special
  powers
  full ac
  Touch
  FlatFoot
  current
  ArmOr
  natural
  shield
  DEFLECT
  DODGE
  SIZE
  dex
  = 10
  MISC
  = 10
  = 10 +
  +
  +
  class
  front leveling - page 2 of 2
  * use with front summary *
  BAB BONUS
  BAB total
  MISC
  FEAT
  SIZE
  STAT
  =
  =
  =
  MELEE
  RANGE
  OTHER
  Hit Points
  Fortitude
  (Constitution)
  Str
  Dex
  Con
  Int
  Wis
  Cha
  equipment
  bonus
  inherent
  bonus
  original
  Score
  original
  modifier
  ____________
  changes
  ____________
  changes
  Character Name
  CAMPAIGN / WORLD
  
  Inventory 
   
  There are several features of the inventory sheet that remain 
  constant throughout:  Magic item slots, carrying capacities via strength, 
  gemstones and coined wealth, gear/equipment, and disposable/usable items. 
  That leaves the boxes for extra weapons, consumable magic items, 
  tool/kit boxes, and containers.  These vary by sheets, and depending on how 
  frequently your character will be  using each of the different features, 
  each sheet will have a varying degree of usefulness to your build.  With any 
  class using two weapon fighting, the extra weapons sheet is recommended as 
  there is a box for marking the stats when the weapons are in use.  In the case 
  of alchemists and rogues, the extra kit/tool slots is useful for tracking the 
  most commonly used or use limited items.  Spellcasters may find the extra 
  magic object essential to recording wand and staff charges. 
   
  [Portrait Layout] 
  • 
  Artless 
  • 
  Balanced 
  • 
  Magic Objects 
  • 
  Solo Art Image 
  • 
  Weapons 
   
   [Landscape Layout] 
  • 
  Containers 
  • 
  Magic Objects 
  • 
  Weapons 
   
   
  
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
   
  loot & single use items
  Loot & Use Items Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  gear & equipment
  gear & equipment Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  extra weapon slots  /  backup weapons
  twf
  [
  [
  [
  lbs
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
   
  loot & single use items
  Loot & Use Items Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  gear & equipment
  gear & equipment Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
   
  loot & single use items
  Loot & Use Items Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  gear & equipment
  gear & equipment Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  extra weapon slots  /  backup weapons
  twf
  [
  [
  [
  lbs
  [
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
  consumed
  kit/tool
  hard
  hp
  use limit
  prereq
  located
  skill bonus
  looks
  weak vs
  bypass
  consumed
  kit/tool
  hard
  hp
  use limit
  prereq
  located
  skill bonus
  looks
  weak vs
  bypass
  consumed
  kit/tool
  hard
  hp
  use limit
  prereq
  located
  skill bonus
  looks
  weak vs
  bypass
  lbs. now
  storage
  hard
  hp
  max lbs.
  outer size
  looks
  volume cap
  special
  danger
  /
  mark
  open %
  lbs. now
  storage
  hard
  hp
  max lbs.
  outer size
  looks
  volume cap
  special
  danger
  /
  mark
  open %
   
   
  lbs. now
  storage
  hard
  hp
  max lbs.
  outer size
  looks
  volume cap
   
  special
  danger
  /
  mark
   
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
   
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
   
  Loot & Use Items Weight
  ____
  ____________________________   
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  gear & equipment Weight
  ____
  ____________________________   
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  loot & single use items
  object
  where
  used
  lbs
  gear & equipment
  object
  where
  worn
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  consumed
  kit/tool
  hard
  hp
  use limit
  prereq
  located
  skill bonus
  looks
  weak vs
  bypass
   
  extra weapon slots  /  backup weapons
  twf
  [
  [
  [
  lbs
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  open %
  
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  extra weapon slots  /  backup weapons
  twf
  [
  lbs
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
  gear & equipment
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  gear & equipment Weight
  ____
  ____________________________   ___ ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  loot & single use items
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  Loot & Use Items Weight
  ____
  ____________________________   
  ____________________________   
  ____________________________   
  ___
  ___
  ___
  ___
  ___
  ___
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
  gear & equipment
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  gear & equipment Weight
  ____
  ____________________________   ___ ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  loot & single use items
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  Loot & Use Items Weight
  ____
  ____________________________   
  ____________________________   
  ____________________________   
  ___
  ___
  ___
  ___
  ___
  ___
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  extra weapon slots  /  backup weapons
  twf
  [
  [
  [
  lbs
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
  gear & equipment
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  worn
  lbs
  gear & equipment Weight
  ____
  ____________________________   ___ ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  loot & single use items
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  Loot & Use Items Weight
  ____
  ____________________________   
  ____________________________   
  ____________________________   
  ___
  ___
  ___
  ___
  ___
  ___
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
  
  Half Sheets 
   
  Each half sheet has a top and bottom available.  When making the 
  custom sheet, simple choose a top for the first printing, then a bottom for 
  the second printing. 
  The detailed class with feats and races sheet is the default sheet.  Feat 
  chains have been made available for classes like fighter and monk that gain 
  many bonus feats and for use of feats needed to unlock other feats.  For 
  space reasons it is recommended that bonus feats are placed with class 
  features and feats being used to unlock other feats are the only ones used 
  on the chains.  If the end-user is not limited by space, the issue is resolved.   
  The spellcaster/class combination is recommended for spellcasters 
  without an animal companion or familiar paired with feats and race.  With 
  animal companion or familiar, the detailed class with race and feat sheet is 
  recommended along with a separate familiar (or animal companion) half 
  combined with the detailed spellcaster.  Any combination so desired is 
  available for creating any necessary sheets.   
  For example, a ranger with spells mounted on a dragon with a dire wolf 
  animal companion may want to use the following:  The feats and race half 
  combined with the feats and spells half (for the ranger), and two mount 
  halves to have the dragon and dire wolf on. 
   
  [Portrait Layout Only] 
  • 
  Detailed Class 
  • 
  Feats and Race 
  • 
  Class and ½ Chain 
  • 
  Class and Spellcaster 
  • 
  Detailed Spellcaster 
  • 
  Familiar 
  • 
  Companion / Mount 
  • 
  Double Feat Chain 
  • 
  Class and Manifester 
  • 
  Detailed Manifester 
  • 
  Psicrystal 
   
   
  
  uses
  left
  uses
  total
  uses
  frequency
  class abilities & functions
  PAGE
  number
  DC
  total
  
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  
  feat chains
  class abilities & functions
  uses
  left
  uses
  total
  
  class abilities & functions
  uses
  left
  uses
  total
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  spellcaster information
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  target
  Ongoing effect
  spell name
  Cl
  permanent & Continual spells
  Contingency / geas / quest
  target
  spell name
  requirement set
  days
  
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  creature name
  primary habitat / ecology
  alignment
  creature race & any templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  granted special ability
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O deliver touch
  O empathic link
  O
  O spell resistance
  O scry on familiar
  O share spells
  O speak with kind
  O speak with master
  O imbue with spells
  O improved evasion
  O improved familiar
  O store spells
  stored
  spells
  stored
  used
  
  creature name
  primary habitat / ecology
  alignment
  creature race
  templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & special abilities
  trained purpose
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  tricks
  tricks
  learned
  O
  seek
  O
  stay
  O
  track
  O
  work
  O
  Attack
  O
  come
  O
  defend
  O
  down
  O
  fetch
  O
  guard
  O
  heel
  O
  perform
  O
  _________
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  
  feat chains
  
  class abilities & functions
  uses
  left
  uses
  total
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  
  O
  O telepathic link
  O sighted
  O telepathic speech
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  climb
  O
  fly
  O
  percpetion
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  trained
  SKILLs
  = str
  = dex
  = wis
  = ____
  = ____
  = ____
  = ____
  = ____
  O
  ______________________________
  = ____
  =
  O
  ______________________________
  = ____
  creature name
  personality
  alignment
  modifications / material composition
  size
  type
  gender
  Height
  Weight
  shape / form
  color / pattern / texture
  opaque
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  replacement cost
  & waiting time
  master
  level
  power
  resist
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  personality benefit
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O channel power
  O deliver touch
  O sight link
  O personality
  O power resistance
  O self-propulsion
  O shared powers
  O flight
  O improved evasion
  O improved psicrystal
  temp
  base
  hardness
  +
  
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  Contingency / geas / quest
  target
  name
  requirement set
  days
  target
  Ongoing effect
  power
  Cl
  incarnate & Continual powers
  manifester information
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  
  uses
  left
  uses
  total
  uses
  frequency
  class abilities & functions
  PAGE
  number
  DC
  total
  
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  
  feat chains
  class abilities & functions
  uses
  left
  uses
  total
  
  class abilities & functions
  uses
  left
  uses
  total
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  spellcaster information
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  target
  Ongoing effect
  spell name
  Cl
  permanent & Continual spells
  Contingency / geas / quest
  target
  spell name
  requirement set
  days
  
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  creature name
  primary habitat / ecology
  alignment
  creature race & any templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  granted special ability
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O deliver touch
  O empathic link
  O
  O spell resistance
  O scry on familiar
  O share spells
  O speak with kind
  O speak with master
  O imbue with spells
  O improved evasion
  O improved familiar
  O store spells
  stored
  spells
  stored
  used
  
  creature name
  primary habitat / ecology
  alignment
  creature race
  templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & special abilities
  trained purpose
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  tricks
  tricks
  learned
  O
  seek
  O
  stay
  O
  track
  O
  work
  O
  Attack
  O
  come
  O
  defend
  O
  down
  O
  fetch
  O
  guard
  O
  heel
  O
  perform
  O
  _________
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  
  feat chains
  
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  Contingency / geas / quest
  target
  name
  requirement set
  days
  target
  Ongoing effect
  power
  Cl
  incarnate & Continual powers
  manifester information
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  
  class abilities & functions
  uses
  left
  uses
  total
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  
  O
  O telepathic link
  O sighted
  O telepathic speech
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  climb
  O
  fly
  O
  percpetion
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  trained
  SKILLs
  = str
  = dex
  = wis
  = ____
  = ____
  = ____
  = ____
  = ____
  O
  ______________________________
  = ____
  =
  O
  ______________________________
  = ____
  creature name
  personality
  alignment
  modifications / material composition
  size
  type
  gender
  Height
  Weight
  shape / form
  color / pattern / texture
  opaque
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  replacement cost
  & waiting time
  master
  level
  power
  resist
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  personality benefit
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O channel power
  O deliver touch
  O sight link
  O personality
  O power resistance
  O self-propulsion
  O shared powers
  O flight
  O improved evasion
  O improved psicrystal
  temp
  base
  hardness
  +
  
  Full Sheets 
   
  Each full sheet is a popular top and bottom combination prearranged 
  for single printing.  A whole sheet in portrait and landscape layout is 
  available for playing the summoner class with an eidolon. 
  A set of sheets are available to both spellcasters and psions.  There 
  are 3 different styles of the lists for known/available spells/powers.  An 
  additional sheet is included for caster/manifesters that ready, prepare, or 
  chooses their spells after resting.  This is convenient for either giving a GM 
  a list of spells picked for that day or for keeping track yourself. 
   
  • 
  Art box with class, race, and feats 
  • 
  Eidolon sheet 
   
  [Portrait Layout Only] 
  • 
  Detailed Class with Race and Feats 
  • 
  Class and ½ Feat Chain with Race and Feats 
  • 
  Class and Spellcaster with Race and Feats 
  • 
  Detailed Spellcaster with Familiar 
  • 
  Detailed Spellcaster with Companion / Mount 
  • 
  Class and Manifester with Race and Feats 
  • 
  Detailed Manifester with Psicrystal 
   
  [Portrait Layout Only] 
  • 
  Spells/Powers per Day List 
  • 
  12 Spell/Power Slots  [Alternating] 
  • 
  13 Spell/Power Slots  [Light or Dark] 
   
   
  
  page
  #
  feats & bonus traits
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  racial traits
  racial traits
  quick
  xp
  Class & racial abilities
  page
  #
  page /
  book
  portrait / symbol / art
  
  page
  #
  feats & bonus traits
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience point 
  languages
  portrait / symbol / art
  Class & racial abilities
  racial traits
  racial traits
  quick
  XP
  
  face / senses
  space
  reach
  vision
  distance
  scent
  bonus
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  Initiative
  start total
  delaying to
  creature name
  primary habitat / ecology
  alignment
  creature base form / outsider type
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  Skill Names
  Total
  BONUS
  trained
  SKILL
   
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  temp hp
  Hit Points
  max hp
  Hit Points
  max hp
  free evolutions
  pool
  used
  master
  level
  base attack
  bonus total
  spell
  resistance
  damage
  reduction
  arcane
  fail %
  armor check
  penalty
  ©  Wicked “k” Games - 2009
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  temperary
  changes
  Str
  Dex
  Con
  Int
  Wis
  Cha
  ability
  score
  Total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  temporary modifier
  +
  +
  +
  Buff 
  time
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  combat maneuver
  defense
  Total
  +
  Buff 
  time
  hardness
  hp
  enhance
  ARMOR
  hardness
  hp
  enhance
  SHIELD
  hardness
  hp
  enhance
  ITEM
   
  Total
  +
  +
  +
  Buff 
  time
  full ac
  Touch
  FlatFoot
   
  resisted
  acid
  cold
  elec.
  fire
  sonic
  _______
  combat maneuver
  base / bonus
  Total
  +
  Buff 
  time
  evolutions
  pool
  cost
  evolution
  pool
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  Acrobatics
  Appraise
  Bluff
  Climb
  Craft _________________________
  Craft _________________________
  Craft _________________________
  Diplomacy
  Disable Device
  Disguise
  Escape Artist
  Fly
  Handle Animal
  Heal
  Intimidate
  Knowledge [ARCANA]
  Knowledge [HISTORY]
  Knowledge [nobility]
  Knowledge [planes, the]
  Knowledge [religion]
  Knowledge ___________________
  Linguistics
  Perception
  Perform _______________________
  Perform _______________________
  Perform _______________________
  Profession ____________________
  Profession ____________________
  Ride
  Sense Motive
  Sleight Of Hand
  Spellcraft
  Stealth
  Survival
  Swim
  Use Magic Device
  Knowledge [DUNGEONEERing]
  Knowledge [ENGINEERING]
  Knowledge [GEOGRAPHY]
  Knowledge [local __________ ]
  Knowledge [Nature]
  feats & abilities
  
  _______
  free evolutions
  pool
  used
  master
  level
  base attack
  bonus total
  evolution
  pool
  creature name
  primary habitat / ecology
  alignment
  creature base form / outsider type
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  temp hp
  Hit Points
  max hp
  Hit Points
  max hp
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  Total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  temp modifier
  +
  +
  +
  Buff 
  time
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  duration
  Atk buff
  Dmg buff
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  duration
  Atk buff
  Dmg buff
  hardness
  hp
  enhance
  ARMOR
  hardness
  hp
  enhance
  SHIELD
  hardness
  hp
  enhance
  ITEM
   
  Total
  +
  +
  +
  Buff 
  time
  full ac
  Touch
  FlatFoot
   
  resisted
  acid
  cold
  elec.
  fire
  sonic
  combat maneuver
  defense
  +
  Total
  Buff 
  time
  combat maneuver
  base / bonus
  +
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  Skill Names
  Total
  BONUS
  trained
  SKILL
  evolutions
  pool
  cost
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  O
  Acrobatics
  Appraise
  Bluff
  Climb
  Craft _________________________
  Craft _________________________
  Craft _________________________
  Diplomacy
  Disable Device
  Disguise
  Escape Artist
  Fly
  Handle Animal
  Heal
  Intimidate
  Knowledge [ARCANA]
  Knowledge [HISTORY]
  Knowledge [nobility]
  Knowledge [planes, the]
  Knowledge [religion]
  Knowledge ___________________
  Linguistics
  Perception
  Perform _______________________
  Perform _______________________
  Perform _______________________
  Profession ____________________
  Profession ____________________
  Ride
  Sense Motive
  Sleight Of Hand
  Spellcraft
  Stealth
  Survival
  Swim
  Use Magic Device
  Knowledge [DUNGEONEERing]
  Knowledge [ENGINEERING]
  Knowledge [GEOGRAPHY]
  Knowledge [local __________ ]
  Knowledge [Nature]
  feats & abilities
  face / senses
  space
  reach
  vision
  distance
  scent
  bonus
  spell
  resistance
  damage
  reduction
  arcane
  fail %
  armor check
  penalty
  ©  Wicked “k” Games - 2009
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  temperary
  changes
  Str
  Dex
  Con
  Int
  Wis
  Cha
  ability
  score
  Initiative
  now
  start
  
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  uses
  left
  uses
  total
  uses
  frequency
  class abilities & functions
  PAGE
  number
  DC
  total
  
  feat chains
  class abilities & functions
  uses
  left
  uses
  total
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  
  class abilities & functions
  uses
  left
  uses
  total
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  N
  O
  I
  T
  A
  R
  U
  J
  B
  A
  N
  O
  I
  T
  A
  R
  U
  J
  N
  O
  C
  N
  O
  I
  T
  A
  N
  I
  V
  I
  D
  T
  N
  E
  M
  T
  N
  A
  H
  C
  N
  E
     
  N
  O
  I
  T
  A
  C
  O
  V
  E
  N
  O
  I
  S
  U
  L
  L
  I
  Y
  C
  N
  A
  M
  O
  R
  C
  E
  N
  N
  O
  I
  T
  A
  T
  U
  M
  S
  N
  A
  R
  T
  L
  A
  S
  R
  E
  V
  I
  N
  U
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  
   
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  creature name
  primary habitat / ecology
  alignment
  creature race & any templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  granted special ability
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O deliver touch
  O empathic link
  O
  O spell resistance
  O scry on familiar
  O share spells
  O speak with kind
  O speak with master
  O imbue with spells
  O improved evasion
  O improved familiar
  O store spells
  stored
  spells
  stored
  used
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  spellcaster information
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  target
  Ongoing effect
  spell name
  Cl
  permanent & Continual spells
  Contingency / geas / quest
  target
  spell name
  requirement set
  days
  
   
  creature name
  primary habitat / ecology
  alignment
  creature race
  templates
  size
  type
  gender
  Height
  Weight
  Hair / feathers
  skin / fur  ( color / pattern )
  eyes
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  waiting time &
  replacement cost
  level
  total
  racial
  hd
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  hardness
  barding
  properties
  hp
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & special abilities
  trained purpose
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  Acrobatics
  O
  climb
  O
  escape artist
  O
  fly
  O
  intimidate
  O
  perception
  O
  stealth
  O
  survival
  trained
  SKILLs
  =  DEX
  = str
  = dex
  = dex
  = cha
  = wis
  = dex
  = wis
  O
  swim
  = str
  =
  O
  ______________________________
  = ____
  tricks
  tricks
  learned
  O
  seek
  O
  stay
  O
  track
  O
  work
  O
  Attack
  O
  come
  O
  defend
  O
  down
  O
  fetch
  O
  guard
  O
  heel
  O
  perform
  O
  _________
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  bonus to SAVE dc
  CHOSEN SCHOOL
  OPPOSITION SCHOOLS
  bonus savING AGAINST
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  caster level
  current effective
  modifier + level
  concentration
  spellcaster information
  ABJURATION
  CONJURATION
  DIVINATION
  ENCHANTMENT
     
  EVOCATION
  ILLUSION
  NECROMANCY
  TRANSMUTATION
  UNIVERSAL
  9th
  SPELL
  Save DC
  SPELLS
  Per Day
  0
  Bonus
  SPELLS
  SPELLS
  Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  SPELL
  Level
  school
  SPELLS
  ITEM
  SPELLS
  spells per day / spells known
  target
  Ongoing effect
  spell name
  Cl
  permanent & Continual spells
  Contingency / geas / quest
  target
  spell name
  requirement set
  days
  
  class abilities & functions
  uses
  left
  uses
  total
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  
  power
  Save DC
  powers
  known
  0
  power
  cost
  9th
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  power
  Level
  daily / known
  Contingency / geas / quest
  target
  name
  requirement set
  days
  target
  Ongoing effect
  power
  Cl
  incarnate & Continual powers
  manifester information
  CLOSE RANGE 
  25 FT +5 FT
  PER 2 LEVELS
  Medium RANGE
   100 FT + 10 FT
  PER LEVEL
  LONG RANGE
  400 FT +40 FT
    PER LEVEL
  CHOSEN discipline
  bonus to SAVE dc
  bonus savING AGAINST
  clarsentience
  metacrativity
  psy-kinesis
  psy-metabolism
  psy-portation
  telepathy
  manifester level
  current effective
  modifier + level
  concentration
  power points
  power points
  current remaining
  point limit
  manifestation
  power points
  maximum
  volatile mind
  elude touch
  psy-enervation
  surging euphoria
  wild surge
  O
  O telepathic link
  O sighted
  O telepathic speech
  Skill list
  Total
  BONUS
  ABILITY
  USED
  O
  climb
  O
  fly
  O
  percpetion
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  O
  ______________________________
  trained
  SKILLs
  = str
  = dex
  = wis
  = ____
  = ____
  = ____
  = ____
  = ____
  O
  ______________________________
  = ____
  =
  O
  ______________________________
  = ____
  creature name
  personality
  alignment
  modifications / material composition
  size
  type
  gender
  Height
  Weight
  shape / form
  color / pattern / texture
  opaque
  Player NAME
  current
  modifier
  buffing
  amount
  buffing
  time left
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  replacement cost
  & waiting time
  master
  level
  power
  resist
  base attack
  bonus total
  Fortitude
  (Constitution)
  Reflex
  (Dexterity)
  Will
  (Wisdom)
  Total
  +
  +
  +
  Buff
  time
  NOTES:
   
  sub-dual
  damage
  damage
  reduction
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  temp hp
  Hit Points
  max hp
  cmd
  +
  Temp
  current
  CMb
  Temp
  +
  current
  current
  +
  temp
  full ac
  Touch
  FlatFoot
  +
  +
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  Range
  critical
  Weapon
  DAMAGE TYPE
  Attack
  Damage
  RAnge
  critical
  elemental resistances
  acid
  fire
  cold
  sonic
  elec.
  elemental immunities
  acid
  fire
  cold
  sonic
  elec.
  ©  Wicked “k” Games - 2009
  feats & abilities
  personality benefit
  Initiative
  +
  current
  temp
  face / senses
  Ft.
  Ft.
  Ft.
  move type
  primary
  Ft.
  ground
  Ft.
  burrow
  Ft.
  fly
  climb
  armored
  swim
  flight
  quality
  speeds
  space
  reach
  vision
  distance
  scent
  bonus
  class ability
  O Alertness
  O channel power
  O deliver touch
  O sight link
  O personality
  O power resistance
  O self-propulsion
  O shared powers
  O flight
  O improved evasion
  O improved psicrystal
  temp
  base
  hardness
  +
   
  
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  User name  ____________________  User level  ______   User class   ____________
  ©  Wicked “k” Games - 2009
  
  casting
  user name  ____________________   user level  ________       date: ___ / ___ / ______
  ©  Wicked “k” Games - 2009
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  selected
  level
  dc
  fort
  ref
  will
  negs / part
  saves
  effect
  name
  left
  duration
  time
  SR / PR
  yes
  ready
  used
  
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  User name  ____________________  User level  ______   User class   ____________
  ©  Wicked “k” Games - 2009
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  User name  ____________________  User level  ______   User class   ____________
  ©  Wicked “k” Games - 2009
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  range
  level
  Power/Spell
  dc
  negates
  fort
  ref
  will
  partial
  saves
  effect
  casting
  time
  name
  aim
  SR / PR
  duration
  time
  school
  sub-
  school
  typed
  components
  yes / no
  v  s   m  f  df
  
  Adventure Log / Campaign Journal 
   
  This handy set of sheets is designed to keep you from forgetting details 
  from session to session.  The overview sheet is for tracking the overall 
  storyline as progressed(unless your GM is playing the adventures 
  unconnected, in which case this  sheet is unnecessary).  The session sheets 
  are for tracking each individual session.  These are geared to hold 
  approximately a 4 hour session.  Should you be nearing 8 hours, using two 
  entries is recommended.  The session and overview sheet are intended to hold 
  short information to be accessed on the other sheets.  Marking the page 
  number and slot entry helps references fit.  (Example:  On the session sheet, 
  it refers to Rogue the NPC with *2F*, this means more details about Rogue the 
  NPC can be found on the second NPC sheet in slot F). 
  You may also have noticed the Scenario Organizing Planner Sheet.  This 
  sheet is handy for marking default preferences.  For example, if in the city 
  you are adventuring in it is forbidden to wear heavy armor, a default scenario 
  for town can be made.  If you allow your animal companion to roam free while 
  in town or to drop your horse off at a reputable stables while roaming the 
  narrow streets, it can be added to that scenario.  More importantly, let's say 
  that your party has a policy of leaving some party members with the gear and 
  gold while others take the loot for hawking, and later while roaming the 
  streets your gold pouch is pick-pocketed.  Luckily the loss of gold is less 
  substantial then if you were walking around with all your gold.  One last big 
  suggestion; scenario sheet should be acknowledged by your GM as being in 
  effect before putting this in effect. 
   
  • 
  Overview Page 
  • 
  Scenario Organizing Planner 
  • 
  Session Entry (One sheet is needed per two games) 
   
  • 
  Locations 
  • 
  Contacts 
  • 
  Employment 
  • 
  Long-Term goals 
  • 
  Rewards 
   
   
  
  campaign / adventure name: ______________ starting date: ___ / ___ / ______
  plot  progression
  catalyst / reason
  new direction headed
  location
  pivotal plot point
  traveling  companions :
  roster
  key characters
  npc name
  why a key role / importance
  npc name
  why a key role / importance
  Visual Element  _________________  
  Visual Element  _________________  
  Visual Element  _________________  
  story  introduction :
  opening  lines
  plot known thus far :
  overall  notes
  ©  Wicked “k” Games - 2009
  
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Configuration E
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration A
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  character  name:  _______________________
  scenario  Organizing  Planner
  ©  Wicked “k” Games - 2009
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration C
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration D
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  
  journal entry # _______
  date: ___ / ___ / ______
  adventure: __________________
  party members present :
  roster
  events
  progress
  npcs
  summary
  timeline
  npc name
  interaction
  npc name
  interaction
  session conclussion :
  past & future factors :
  quest / goal / job
  result / reward
  event
  environment
  location
  impact on party
  location
  current status
  journal entry # _______
  date: ___ / ___ / ______
  adventure: __________________
  roster
  party members present :
  npcs
  npc name
  interaction
  npc name
  interaction
  summary
  session conclussion :
  timeline
  past & future factors :
  events
  event
  environment
  location
  impact on party
  progress
  quest / goal / job
  result / reward
  location
  current status
  ©  Wicked “k” Games - 2009
  
  SLOT  D
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  C
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  B
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  A
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  lOCATION SHEET # _______
  dateS USED: ___ / ___ / ______  TO  ___ / ___ / ______
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
  SLOT  H
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  G
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  F
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  E
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
  ©  Wicked “k” Games - 2009
  
  CONTACT SHEET # _________ dateS USED: ___ / ___ / ______  TO  ___ / ___ / ______
  SLOT  A
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  B
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  C
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  D
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  E
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  F
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  G
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  H
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  I
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  J
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  K
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  L
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  SLOT  M
  relation to character
  various aliases
  allegiances
  relevance / importance
  npc name
  meeting places
  ©  Wicked “k” Games - 2009
  
  SLOT  M
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  I
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  J
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  K
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  L
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  E
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  F
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  G
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  H
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  EMPLOYMENT SHEET # ______ dateS USED: ___ / ___ / _____  TO  ___ / ___ / _____
  SLOT  A
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  B
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  C
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  SLOT  D
  client / employer
  participants / prep needed
  results / compensation / consequences
  work area
  terms of completion / favor outline
  ©  Wicked “k” Games - 2009
  
  ongoing tasks SHEET # _____ dateS USED: ___ / ___ / ____  TO  ___ / ___ / ____
  participants / preparations made
  SLOT  A
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  G
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  B
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  C
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  D
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  E
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  participants / preparations made
  SLOT  F
  participants / preparations made
  final step / last entry for this slot
  next step /continued from last slot
  goal / quest
  participants / preparations made
  locations
  next step / continued from last slot
  task given / requirements for completion
  ©  Wicked “k” Games - 2009
  
  SLOT  M
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  rewards SHEET # ___________ dateS USED: ___ / ___ / _____  TO  ___ / ___ / _____
  SLOT  A
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  B
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  C
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  D
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  E
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  F
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  G
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  H
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  I
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  J
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  K
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  SLOT  L
  rewards for unsatisfactory results
  time constraints
  other limits
  reward if completed within give parameters
  project name / undertaking name
  ©  Wicked “k” Games - 2009
  
  campaign / adventure name: ______________ starting date: ___ / ___ / ______
  plot  progression
  catalyst / reason
  new direction headed
  location
  pivotal plot point
  traveling  companions :
  roster
  key characters
  npc name
  why a key role / importance
  npc name
  why a key role / importance
  Visual Element  _________________  
  Visual Element  _________________  
  Visual Element  _________________  
  story  introduction :
  opening  lines
  plot known thus far :
  overall  notes
  ©  Wicked “k” Games - 2009
  
  character  name:  _______________________
  scenario  Organizing  Planner
  ©  Wicked “k” Games - 2009
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Setting  __________________  
  Scenario  Circumstance
  location
  time related
  situational
  other
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  Configuration B
  held / wielded - left
  carried wealth - location
  clothing worn
  carried wealth %
  companion / mount  location
  containers worn or carried
  held / wielded - right
  stowed wealth - location
  armor worn
  stowed gear - location
  important  kits / gear  included
  
  _
  _
  _
  _
  _
  _ / _
  _
  _ / _
  _
  _  
  &
    _
  _
  _
  _
  _
  _ / _
  _
  _ / _
  _
  _ :
  s
  e
  t
  a
  d
  _
  _
  _
  _
  _
  _
  _  
  &
    _
  _
  _
  _
  _
  _
  _ 
  #
   
  y
  r
  t
  n
  e
   
  l
  a
  n
  r
  u
  o
  j
  adventure: __________________
  party members present :
  roster
  npcs
  npc name
  interaction
  npc name
  interaction
  summary
  session conclussion :
  timeline
  past & future factors :
  events
  event
  environment
  location
  impact on party
  progress
  quest / 
  goal / job
  result /
  reward
  location
  current status
  ©  Wicked “k” Games - 2009
  party members present :
  roster
  npcs
  npc name
  interaction
  npc name
  interaction
  summary
  session conclussion :
  timeline
  past & future factors :
  events
  event
  environment
  location
  impact on party
  progress
  quest / 
  goal / job
  result /
  reward
  location
  current status
  
  SLOT  D
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  C
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  B
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  A
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  lOCATION SHEET # _______
  dateS USED: ___ / ___ / ______  TO  ___ / ___ / ______
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
  SLOT  H
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  G
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  F
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
  SLOT  E
  geographic position
  noteable features
  climate type
  relevance / importance
  location name
  terrain type
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
   MAP OF  __________________  
  ©  Wicked “k” Games - 2009
  
  CONTACT SHEET # _________ dateS USED: ___ / ___ / ______  TO  ___ / ___ / ______
  ©  Wicked “k” Games - 2009
  SLOT  A
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  L
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  B
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  C
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  D
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  E
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  F
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  G
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  H
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  I
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  J
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  SLOT  K
  allegiances
  places
  meeting
  importance
  relevance /
  various
  aliases
  npc
  name
  relation to
  character
  
  EMPLOYMENT SHEET # ______ dateS USED: ___ / ___ / _____  TO  ___ / ___ / _____
  ©  Wicked “k” Games - 2009
  SLOT  A
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT L
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  B
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  C
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  D
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  E
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  H
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  I
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  J
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  K
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  F
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  SLOT  G
  compensation /
   consequences
  terms of
  completion
  participants /
   prep needed
  client /
  a
  e
  r
  a
  r
  e
  y
  o
  l
  p
  m
  e
  work
  
  ongoing tasks SHEET # _____ dateS USED: ___ / ___ / ____  TO  ___ / ___ / ____
  ©  Wicked “k” Games - 2009
  SLOT  A
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  SLOT  B
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  SLOT  C
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  SLOT  D
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  SLOT  E
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  SLOT  F
  next step
  next step
  locations
  next step
  task given
  goal /
   quest
   participants /
  preparations made
   participants /
  preparations made
   participants /
  preparations made
  
  rewards SHEET # ___________ dateS USED: ___ / ___ / _____  TO  ___ / ___ / _____
  ©  Wicked “k” Games - 2009
  SLOT  A
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  L
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  B
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  C
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  D
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  E
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  F
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  G
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  H
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  I
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  J
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  SLOT  K
  unsatisfactory
  rewards for
  within give parameters
  reward if completed
  undertaking name
  project name /
  other
  limits
  constraints
  time
  
  We  would like  to  thank  the  following  non-author 
  individuals  for  Input,  feedback,  and  Contributions 
  used  toward  the  release  of  this  product: 
  * Listed  by  date  of  joining  the  discussion * 
   
  Dana wilerson 
  Joey ferguson 
  James, Richard, & valerie ewing 
  The ‘North Houston d&D / pathfinder exp’ meetup 
   
  Matthew morris 
  Watcher 
  Brock 
  Fakehealer 
  Sirurza 
  Kor – orc scrollkeeper 
  Talonne hauk 
  Urizen 
  Christopher vrysen 
  Wraithstrike 
  Dryder 
  Jreyst 
  Mdt 
  Marshall jansen 
  Salama 
  Donnald Johnson 
  Chrisrevocatuer 
  Silverhair2008 
  Xum 
  Exiled prince 
  Undeadlord 
  Zimith 
  Chubbs mcgee 
  Maverickwolf 
  Dark_mistress 
  Sarandosil 
  
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. 
  Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and 
  Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights 
  reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott 
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  Based on original content from TSR.
  Wicked K Games - Character Portfolio for Pathfinder, Copyright 2009,
  Karl Keddington, Wicked K Games.
  The following is Open Content:  All Text.
  Open Gaming
  license version 1.0a
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Louis Porter Jr. Design/WKG0002 - Advanced Character Portfolio PFRPG v3.14.10.pdf