TEXT: - 1 - 
  
  Hvjef!up!uif!Lmjohpo!Gmffu!
  Selected Starships and Small Craft – 2300-2301 
   
   
   
   
   
   
  by Richard E.  Mandel 
  - 2 - 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Manuscript copyright © 2007 by Richard E.  Mandel 
   
   
  STAR TREK, its on-screen derivatives, and all associated materials are the property of 
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  Mastercom/SFHQ catalog number RS:905802 
  - 3 - 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  For Neale … 
  - 4 - 
  
   
   
   
   
   
   
   
   
   
   
   
   
   
  Might does not make right.  Might makes an 
  empire.  Might builds it, solidifies it, reinforces and 
  protects it.  Without might no empire can last.  It will 
  either fall to its enemies or rot from within. 
  Might made this Empire.  Might will ensure that it 
  lasts.  Unless we are willing to bring that might down 
  upon the necks of our enemies, and strike them 
  without mercy, then we are not worthy to wield it.  
  Without the willing and deliberate exercise of our 
  might this Empire will surely fall. 
   
   
  – Chancellor Kessa 
  War Address to the Klingon High Council 
  prior to the Organian Incursion (2267) 
   
  - 5 - 
  
  Table of Contents 
   
   
   
  Preface 
   
   
   
  Foreward 
   
   
   
  State of the Klingon Fleet 
   
   
   
  Klingon Hull Types 
   
  1  
  Battleships 
   
  2  
  Pocket Battleships 
   
  3  
  Dreadnoughts 
   
  4  
  Shuttlecarriers 
   
  5  
  Heavy Cruisers 
   
  6  
  Battlecruisers 
   
  7  
  Other Cruisers 
   
  8  
  Assault Ships 
   
  9  
  Destroyers 
   
  10  
  Frigates 
   
   
  11  
  Scouts 
   
  12  
  Escorts 
   
  13  
  Monitors 
   
  14  
  Patrol Craft 
  15  
  Fleet Transports 
   
  16  
  Fleet Auxiliaries 
   
  17  
  Selected Shuttlecraft and Small Craft 
   
  18  
  Other Klingon Starship Designs 
   
  19  
  The Future of the Klingon Fleet 
   
   
   
   
  Appendices 
   
   
   
  Klingon Shipyards and Ordinance Manufacturers 
   
   
   
  Glossary of Terms 
   
   
   
  Afterword 
   
   
  - 6 - 
  
  Foreward 
   
   
   
   
   
  This one hundred and sixth edition of Guide to the Klingon Fleet comes 
  at a time when its subject matter is in something of a state of flux.  In order 
  to match Starfleet’s linear warp upgrade program the Klingons have 
  likewise begun to upgrade the rest of their own fleet.  Per standard Klingon 
  fleet practice the best of their older ship classes are being upgraded with 
  the latest in technology.  At the same several new ship types have been 
  added to the ranks of Klingon forces.  The impact of the trade protocols of 
  the Treaty of S’marba continues to make itself felt with certain of these new 
  types, as well as with Klingon fleet operations.  The excellent B’rel class 
  escort, which was derived in part from a Romulan design, may be the 
  forerunner of a whole new generation of Klingon starship designs to come.  
  All of this and more is designed to match the Federation ship for ship in its 
  recent upsizing of Starfleet, not to mention any other unknown foes along 
  the far borders of Klingon controlled space.  At the rate the Klingon fleet is 
  growing this may very well be the last edition of Guide to the Klingon Fleet 
  that contains all of its data within a single volume. 
   
  Like the preceeding volume, Federation Fleet Review, the information in 
  this work is organized to enable the reader to quickly locate the data 
  desired.  The individual vessel listings (when known) appear in chart form.  
  Included with each listing are its hull number, name, date existence was 
  verified, current status, and any other information peculiar to a given vessel.  
  The reader must bear in mind that all data on Klingon activity is gained 
  second-hand, either through overt or covert intelligence.  While we make 
  every effort to be as accurate as possible we are necessarily limited by the 
  amount and quality of Klingon intelligence data that Starfleet has been able 
  to glean in its operations. 
   
  We have endeavored to follow the general system of presentation used 
  in Federation Fleet Review.  GMT (gross metric tonnage) is a measure of the 
  actual physical mass of a starship.  This is the mass measurement normally 
  used by Starfleet Intelligence.  DWT (deadweight metric tonnage) measures 
  the mass of a starship in subspace as opposed to its true mass in normal 
  space.  Deadweight tonnage is the mass measurement used on an 
  operational basis by Starfleet and likewise in most public and civilian 
  publications.  Commentary is provided regarding a specific vessel within a 
  given class.  Current status is fairly straightforward.  AUTH. Is short for 
  “authorized,” indicating a vessel that has been authorized but has not 
  actually begun construction.  BUILDING indicates a vessel that is under 
  construction.  ACTIVE indicates a vessel that is in service and has been 
  detected in action within the past year.  LOST is obvious, with confirmed 
  wreckage from the ship having been spotted or recovered by the Klingons, 
  Starfleet, or some other reputable agency; or for a vessel that the Klingons 
  have admitted that they are unable to locate or find any trace thereof.  
  SOLD-X indicates a vessel has been sold and is now in their service of 
  interstellar power “X.”  Likewise, CAPT-X indicates a vessel that has been 
  seized as a war prize and returned to service by interstellar power “X.”  ??? 
  is for a vessel that was identified but whose current status remains 
  unknown. 
   
  Unlike Starfleet vessels, Klingon starships have no distinctive class 
  breakdowns or build group emblem.  All hulls bear standard Klingon 
  markings and nomenclature.  Recently, though, some differentiation in paint 
  schemes has been spotted.  This seems to follow the pattern of the Klingon 
  House that owns or operates the vessel in question.  The only time this has 
  happened before in all the history of the Federation’s dealing with the 
  Klingon Empire was with several rogue Houses in the years following the 
  Organian Conflict.  We have chosen to refrain from duplicating these 
  schemes in this issue due to lack of data.  We intend to incorporate this 
  into a future edition or color supplement, once the extent of these new 
  paint schemes and their origins is more fully understood. 
   
   
  Richard E. Mandel 
   
  - 7 - 
  
  State of the Klingon Fleet 
   
   
   
   
   
   
   
  The end of the 23rd century, Terran Gregorian calendar, finds the Klingon 
  Empire still in the process of rebuilding its internal infrastructure from the 
  Praxis explosion of 2293.  Seven years have passed since that event, yet 
  the Klingon Imperial Fleet remains hamstrung by its consequences.  It has 
  been estimated that the Empire lost 85% of its starship building capacity, 
  73% of its repair and upgrade capability, and almost 64% of its starship 
  support services infrastructure as a direct result of the Praxis explosion.  It is 
  small wonder then that the expansion and modernization of the Klingon 
  fleet, which once set the standard for known space, has all but stopped.  
  Production of new classes is extremely limited due to lack of sufficient yard 
  availability.  Likewise, the once-vaunted Klingon starship modernization 
  program has practically slowed to a crawl. 
  The fault for this state of affairs lies in the deep-rooted tradition of 
  paranoia that has been part of the Klingon psyche for centuries.  In the 
  972th year of Imperial Reckoning (357 BCE), the Klingon home systems 
  were conquered.  Their new owners were the Hur’q’ (tH. “outsider,” the 
  Klingon name for the Karsid), a race of powerful aliens who saw Q’o’nos as 
  yet another trophy in their growing interstellar empire.  They slaughtered all 
  Klingons who opposed them and looted Q’o’nos and its sister worlds.  
  They moved on, so one account of the legend goes, only when there was 
  nothing left of value.  As those Klingons who survived crawled out of the 
  ruins or returned from the hills, they swore as a culture that such a thing 
  would never again happen to them.  Thus was born the Fortress Doctrine 
  that has been a part of Imperial military doctrine ever since the earliest days 
  of the Empire.  As the Empire expanded, it fortified its holdings.  As new 
  conquests were added, older ones were reinforced.  Layer upon reinforced 
  layer was built up over centuries, so that by the 23rd century one might 
  describe the Klingon Empire as a concentric set of armed barriers, each 
  more formidable than the last, until one reached the heaviest armed and 
  most protected defenses located in and around the Klingon home and inner 
  systems.  It was a tactic guaranteed to slow, if not eventually stop, any 
  attempt at armed invasion.  What it did not foresee, what it could not have 
  anticipated, was that the Empire’s fortified heart would be gutted from 
  within by a single, massive stroke of disastrous consequences.  Thus the 
  Praxis explosion of 2293 did what no would-be invader since the Hur’q’ 
  had done:  it brought the Klingon Empre to its knees.  With the ecosystem 
  of Q’o’nos in shambles, not to mention those of three dozen other major 
  Imperial inner systems; with the heart of its Imperial infrastructure in ruins 
  and its ability to defend itself compromised, it is small wonder that the 
  Klingons acted as they did and turned to the Federation for help.  Starfleet 
  had been a deadly enemy, yes, but always an honorable one.  The same 
  could not be said of the Empire’s many other foes.  Peace with the 
  Federation would give the Empire the time it so desperately needed to 
  rebuild, while it committed its remaining resources towards holding its 
  other borders no matter what the cost. 
  The year 2300 still finds the Imperial Klingon Fleet a force to be 
  reckoned with, with powerful starships of every class and type.  The one 
  thing it lacks – indeed, the one thing that always made it the terror of the 
  stars – is the ability to double its numbers within a decade.  This capability 
  had always been the burden of the inner system shipyards, which had 
  always proven themselves up to the task.  As a consequence, shipbuilding 
  - 8 - 
  
  resources outside of the inner systems were not extensively developed 
  save by civilian trade cartels or the odd House or Imperial naval facility 
  seeking to escape prying eyes.  With the lost of its inner systems 
  infrastructure the burden of the Empire’s starship production capabilities has 
  now fallen on these rather limited, outer sector second-tier facilities.  Less 
  than a half-dozen have the capability to produce major starship classes, and 
  none save the Gnuu Re’ Spaceworks can produce them at the pre-Praxis 
  rates of the now-wrecked inner system spaceyards.  Even the most 
  optimistic of estimates give the Klingons another decade before they regain 
   modest one-third of their original capital starship product
  a
  ion capacity. 
  Perhaps it was a fortunate thing for the Empire that the Klingons were 
  arming for a new war with the Federation.  That effort had increased the 
  size of the Imperial and House fleets by a combined total of approximately 
  35% by 2293.  While that effort has stopped and all dreams of that war 
  have been abandoned, nevertheless it has left the Klingons with a surplus of 
  starships.  This lessens the impact of losing most of its major shipyards at 
  one fell blow.  The Empire may not have the capacity to produce such 
  numbers of starships for years to come; however, it has at hand a ready 
  reserve of new vessels to maintain current border fleet numbers.  The 
  Khitomer Accords also play a major role in this new Klingon strategy.  
  Peace with the Federation has bought the beleagured Empire a breathing 
  space for now, provided the Romulans, Tholians, Mirak, or some other 
  major interstellar power do not decide the time is right for a full-scale 
  invasion of the Klingon Empire.  Should they make the attempt, however, 
  the Klingons just so happen to be prepared for it – thanks to a planned war 
  with the Federation that fate decreed woud never happen. 
   
   
   
  What has proven to be a disaster for traditional backbone fleet classes, 
  however, has proven to be a blessing in disguise for others.  Production of 
  smaller capital ships - most notably frigates, escorts, and patrol ships – has 
  boomed considerably within the past seven years.  This is as much 
  acceptance of the current state of affairs as it is making the best of what 
  roduction facilities are available.  Smaller capital ship
  p
   classes have always 
  been cheaper than larger ones, and every Imperial House (no matter how 
  poor) has at least one production facility devoted to such.  Leading the 
  charge, of course, is the ever popular Bird-of-Prey (B’rel class escort), which 
  is well on its way to replacing the aging Kuve as the standard frigate class 
  of the Empire.  Behind it are a half-dozen other such classes, all capable of 
  being produced at facilities outside the Klingon inner systems (and as such 
  largely escaping the effects of the Praxis blast).  On these ships, small but 
  numerous, with their ranks constantly expanding, has fallen the brunt of the 
  burden of defending the Empire.  Some veteran starship spotters believe 
  that in this effort can be seen the makings of a new Klingon fleet or defense 
  force, no longer bound by Imperial tradition but on the valor and strength 
  of the Houses themselves.  Such musings are speculation at best; however, 
  given the pragmatic nature of the Klingons and their penchant for 
  adaptability to even the worst of circumstances.  It is probably safe to say 
  that anything is possible. 
   
  - 9 - 
  
   
   
  The end of the 23rd century marks the beginning of a decline in the 
  numbers and classes of Drell-type battlecruisers.  This design and its many 
  iterations has been the backbone of the Klingon starfleets for decades, 
  possibly centuries.  It was perfectly suited for its role of aggressive 
  enforcement of the Empire’s borders, as well as front-line vessel in wartime.  
  Four major variations of the basic Drell battlecruiser design are still in 
  service (D’ama, Raxor, Klolode, Ktinga) as well as a dreadnought variant 
  (Jul’kar/Kuyper), a command cruiser (betleH), a light cruiser (Hak’hyl), and 
  an export cruiser (Dupat).  Drell’s influence can also be seen in many other 
  starship designs and classes, ranging from the K’herr class dreadnought all 
  the way down to the Morast class fleet transport/tug.  The simple truth of 
  the matter is that Drell is an aging design, despite its excellence, which hit 
  its peak with the K’t’inga in the 2270s.  By that point every major variation, 
  almost every customization, and just about every tweak and twist that 
  could be done with it been done.  The Klingon High Council has apparently 
  decided that the time has come to move on.  Only one new Drell-type is 
  on order (chetvI’na) and it is essentially little more than an enlarged 
  K’t’inga.  Experiments such as the Hega Das class heavy destroyer, the 
   
  th Chenwl Duj’ and
   
  The Klingon battleship program was brought to a dead standstill by the 
  Praxis Event.  Almost all battleship facilities at bo
  linzhai were destroyed save the spacedock holding the partially 
   
  K
  completed fuQ’yn hg’Lhi.  Both starship and spacedock were considerably 
  damaged but deemed salvageable, so the Klingon High Command 
  concentrated its remaining battleship program resources into the effort.  
  They even went so far as to dismantle the partially completed battleship 
  dock at Kodal in order to repair the one at Klinzhai.  This leaves the Treaty 
  Zone defense complex at Mastocal as the only major Klingon naval facility 
  outside of the Empire’s inner systems with a spacedock large enough to 
  accommodate a battleship.  This also means that fuQ’yn hg’Lhi is currently 
  the only battleship under construction by the Empire.  All other battleship 
  classes, including the current pumwI’ and planned WoQ’a’, are on 
  indefinite hold due to lack of production infrastructure. 
   
   
  weapons testbed Molkatha, and the upsized K’vort class “Bird-of-Prey” 
  show that the Klingons have begun the quest for the heir to the Drell 
  legacy in earnest.  The successor will most likely be none of the above. 
   
   
  - 10 - 
  
   
   
   
  One constant remains in the Klingon inventory and that is the assault 
  s p.  These are cruiser-sized vessels with cruiser firepower designed for 
  use in planetary assault operations.  They have large interior barracks and 
  hi
  holds especially designed to support the transport of troops, weapons, 
  stores, and other ground combat materials, along with the transporters and 
  shuttlecraft to field them.  Tactically they are the equivalent of cruisers; 
  however, that is not their primary mission.  They lack sufficient shielding to 
  stand up in interstellar combat for any length of time and their large interior 
  spaces make them as susceptible to easy damage as a carrier.  Their 
  primary combat objective is to provide suppression barrages against 
  ground targets, either in orbit or within a planetary atmosphere.  For this 
  they are equipped with double-strength forward shields and reinforced side 
  shields (at the expense of aft arc protection). 
  This year the experimental Khuled design (derived from the successful 
  K’teremny) becomes the fifth major Klingon assault cruiser class, joining the 
  ranks of the Daka, Mas to Gat, Na Raden, and pIlogh HeH. 
   
   
   
   
  Perhaps the greatest variety and versatility among Klingon starship 
  combatant can be found in its lesser capital ship classes.  No major 
  n erstellar power currently fields as many different basic destroyer, scout, 
  , and there are many 
  occasions where the use of larger capital ships is considered a waste of 
  Imperial resources.  The Klingons have also retained many older classes for 
  reasons of reliability and versatility.  Battle-proven designs almost a century 
  old, such as the venerable Kuve class frigate and Sekleth class escort, are as 
  at home in this environment as are the newer Qud and Fih classes.  There is 
  also the impact that the recent B’rel class escort, aka the infamous “Bird-of-
  Prey,” has had in fleet operations.  It has quickly become the favorite of 
  Klingon starship captains because of its versatility.  It is equally at home in 
  space or in a planetary atmosphere, has a well-balanced mix of disruptor 
  and torpedo weapons, is extremely maneuverable, and (most importantly) 
  has the cloaking device.  B’rel was the first Klingon combat starship class 
  with this capability, and it is rapidly being backfitted throughout the fleet as 
  time and resources permit.  The Romulans have come to rue the day they 
  shared this technology with the Klingons, as large numbers of cloak-
  equipped Klingon starships played a decisive role in their victory at the 
  Battle of the Briar Patch.  Its influence can be seen in the various Klingon 
  attempts to improve upon the design in both large and small starship 
  classes. 
  i t
  frigate, and escort type starships as does the Klingon Empire.  Part of this 
  has to do with Klingon politics and fierce House competition, not always 
  friendly, over these lesser but often highly profitable procurement contracts.  
  A large empire requires many vessels to police
  - 11 - 
  
   
   
   
   
  One of the lessons that the Klingons have taught the Federation is the 
   
  importance of a large, powerful, and well-armed auxiliary starship fleet. 
  Mo
  Klingon 
  MR
   
  rast was better by far than any warp-capable transport fielded by the 
  Federation at that time of the Organian Conflict, and it still continues to play 
  an important role in Imperial fleet operations today despite its age.  Its 
  successor, Tormin, was the most versatile fleet transport/tug of its day 
  when it made its debut and still remains one of the best in service in any 
  interstellar space fleet.  The Klingons have since supplemented this 
  capability with several Drell derived designs, as well as a host of lesser 
  modern auxiliaries in various support roles.  The groundbreaking 
  F (Mobile Repair Facility, or “Murph”) continues to play as important a 
  role in fleet support operations as it did during its spectacular debut a few
  decades ago.  Starfleet has learned and continues to learn much from 
  Klingon innovations with regards to auxiliary starship development. 
   
  on an 
   
  A lone Klolode hides in an asteroid field, waiting for the right moment to pounce 
  unexpecting victim. 
   
   
   
  Korezima, the first Klolode ever captured intact, cruising under its own power after initial 
  repairs by Starfleet personnel.  Flying escort in the background are the Federation 
  starships Enterprise (NCC-1701) and Moscow (NCC-1357). 
   
  - 12 - 
  
  Klingon Hull Types 
   
   
   
   
  Duj) 
   se
   
  lia
   
  nin
  cruiser
  unbo
  s) and shuttlecraft.  Auxilaries covered all 
  co
  a
   th
  repair 
  Rea
  Klingo
  ame 
  .  In 
  ice
  escort
   
  Th
  by the
  wn a
  ordingly.  There have been some efforts at 
  ing
  ast two 
  d
  Council 
  Starfle
  based)
  ifferen
  menclature. 
  Hull group 
   
  Hull type  
   
  Abb. Klingonaase  
  tHlingan hol 
   
   
  Traditionally there have been three basic groups of starships (tH. 
  that
  rve the Klingon Empire.  These are capital ships, small craft, and
  auxi
  ries.  Per Klingon fleet nomenclature capital ships usually fell into one
   
  Capital ships  
  Battleship  
   
  B  
  bur’d’kona 
   
  mayDuj’a’ (1) 
   
   
   
   
   
  Pocket b.ship  
  L  
  lat’d’kona  
   
  mayDujHom 
   
   
   
   
   
  Dreadnought  
  C  
  chesis d’kleon 
  qughDuj’a’ (2) 
   
   
   
   
   
  Shuttlecarrier  
  V  
  vim ra’den 
   
  qengwlDuj 
   
   
   
   
   
  Heavy cruiser  
  D  
  Drell  
   
   
  mayDuj tIn 
   
   
   
   
   
  Battlecruiser  
  D  
  Drell  
   
   
  mayDuj (1) 
   
   
   
   
   
  Cruiser  
   
   
  K  
  kamalva (3)  
  qughDuj 
   
   
   
   
   
  Assault ship  
  T  
  thala  
   
   
  neghDuj 
   
   
   
   
   
  Destroyer  
   
  D  
  dakasta 
   
   
  QawlDuj 
   
   
   
   
   
  Frigate  
   
   
  F/L (4) fuwikh/lkah’kon SuvwIDuj 
   
   
   
   
   
  Scout  
   
   
  S  
  sirexa  
   
   
  ghoqDuj 
   
   
   
   
   
  Escort  
   
   
  E/K 
  ethakan/kuwikh DorDuj 
   
   
   
   
   
  Monitor  
   
  K  
  k’nel (5)  
   
  QitDuj (6) 
   
   
  Small craft  
   
  Patrol craft 
   
  G/K 
  galasta/kuwikh ‘avwIDuj 
   
   
   
   
   
  Shuttlecraft 
   
  W  
  wisklan 
   
   
  lupDujHom 
   
   
  Auxiliaries  
   
  Transport  
   
  G  
  gavurta 
   
   
  HijDuj (7) 
   
   
   
   
   
  Transport/tug  
  N  
  nivipav 
   
   
  HijDuj 
   
   
   
   
   
  Tender  
   
   
  S  
  sarnall  
   
   
  tI’Duj 
   
   
   
   
   
  Tug 
   
   
   
  S  
  grafqexa  
   
  yuvDuj (8) 
   
   
  of 
  e divisions:  battleships, dreadnoughts, carriers, first-tier cruisers 
  (heavy cruisers and battlecruisers), second-tier cruisers (light and assault 
  s), destroyers, frigates, scouts, and escorts.  Small craft fell into one 
  of two divisions:  patrol craft (which includes what we would term 
  ats and corvette
  g
  non
  mbatant classes in Klingon service of comparable size to a c pital 
  ship
  at support fleet activities.  Examples of these include fleet transports, 
  tenders, tugs, and so on. 
  ders will quickly note that this work does not follow the traditional 
  n hull type breakdowns.  Changes in the past quarter-century have 
  resulted in several new niche classes (pocket battleships and monitors, to 
  but two) that belie traditional Imperial naval classification
  n
  addition, the numbers of patrol craft have swelled as new designs enter 
  serv
  , with roles blurring as they assume roles once traditionally held by 
  s.  This is reflected in this work’s hull type breakdown. 
  e hull nomenclature currenly in use is believed to have been devised 
   Empire prior to the Sentry Incident of 2218.  At that time hull type 
  designations were listed in Klingonaase and Starfleet Intelligence keyed its 
  bbreviated system acc
  o
  start
   a tHlingan hol based system of nomenclature in the p
  deca es but they have met with limited success.  The current High 
  has deemed it more practical to continue using the Klingonaase names for 
  older ship classes while assigning tHlingan hol names for new ones. 
  For the sake of consistency this work defaults to the abbreviated 
  et Intelligence system of Klingon hull nomenclature (Klingonaase-
   for all starship classes regardless of service entry date.  tHlingan hol 
  names for new hull types are listed along with their older Klingonaase 
  equivalents.  The following table should aid in reconciling these two 
  t systems of Klingon hull no
  d
  - 13 - 
  
  Tra
  , lit. “ultimate battlecruiser,” when referencing a battleship 
  and mayDuj when referencing a standard battlecruiser.  In practice 
  Klingons reserve the tH. 
   for battleships and continue to use 
  the Kl. Drell when referring to a battlecruiser. 
   
  (2) 
   
  (3) 
  Klingonaase term for any cruiser-sized capital ship in the early 23
  (4) 
  class frigate, which is one of the oldest hull types still in Imperial 
  ser ce.  The L-series, or lkah’kon (Kl. “victory seeker”) were cruiser-
  starship type
   later concept 
  tha
  m d
  r’s ship”) is derived. 
   
  (5) 
  By 
  e im
  t
  d for monitors the 
  k
  or for cruisers.  Drell was being 
   translates as 
  clai
  e  it
  a
   
  (6)  
   
  (7) 
  The tHlngan hol transport designation HIjDuj, like that of the 
  (Kl 
   
  pugh, lit. “freighter scum”) 
  (8)  
  Lit. “starship pusher,” describing the function of a tug. 
   
  nslation notes: 
   
  (1) 
  mayDuj can be translated as both “battlecruiser” and “battleship” in 
  Federation Standard.  In formal reference Klingons use the modified 
  mayDuj’a’
   
  Demon Renegade Studios 
  mayDuj
  Lit. “ultimate cruiser.”  tHlingan hol has no word for “dreadnought.” 
  Lit. “strong starcraft,” i.e. “powerful starship.”  This was the generic 
  nd 
  century and as such corresponds to the modern tH. qughDuj, lit. 
  “standard cruiser” 
   
  The F-series designation comes from the old fuwikh series 5 Kuve 
  vi
  sized vessels built starting in the 2260s to counter such Federation 
  s as the uprated Miranda.  It is from this
  t the 
  o ern tH. SuvwIDuj (lit. “warrio
  th  t
  e he Kl. k’nel designation was introduce
  Kl. term amalva had fallen out of fav
  used to refer to almost any Klingon cruiser regardless of size and 
  mission profile, as it still is today.  The Kl. k’nel
  “luckless” or “spell-stricken.”  It was the name for an older Klingon 
  monitor class, a design with such bad luck that many of its crews 
  m d
   w s cursed. 
  Lit. “slow starship,” a less-than-tactful reference to its speed. 
  Federation, includes both general purpose transports (Kl. gavurta) 
  and ones that can tow container pods for additional cargo capacity 
  nivipav).  The term “freighter” is usually reserved for Klingon
  civilian transports, although it is frequently used in a derisive sense 
  by Imperial warriors when referring to transport crews (tH. tongDuj 
    
  - 14 - 
  
  Since 2230, Starfleet Intelligence has used an abbreviation system based 
  on this nomenclature in order to quickly distinguish among the various 
  Klingon starship classes.  The general format for classes in Imperial service 
  is as follows: 
   
  AB-1CD2 
   
  AB - 
  The major class to which the design belongs.  The abbreviation 
   
  used can be from either the older Klingonaase or newer tHlingan 
  Hol systems of nomenclature.  This is normally only one letter. 
  The two-letter form is rarely used. 
   
   
  1 - 
  The number for that particular design.  This is usually tied to the 
  nomenclature system in question. 
   
   
  C - 
  A primary variation on a given class.  Common examples include 
  the following: 
   
  A, B 
  - 
  standard in-service upgrades that make major systems 
  modifications or alter visual appearance. 
  C  
  - 
  command ship conversion 
  D  
  - 
  drone missile conversion 
  E  
  - 
  scout conversion (post-2269 classes) 
  G  
  - 
  assault ship conversion 
  J 
   
  - 
  penal ship conversion 
  M  
  - 
  Hydran mauler beam weapon conversion 
  N  
  - 
  “diplomatic” conversion 
  P  
  - 
  patrol ship tender conversion 
  S  
  - 
  scout conversion (pre-2269 classes) or stasis field 
  generator upgrade (post-2269 classes) 
  V  
  - 
  shuttlecarrier conversion 
  X  
  - 
  experimental 
   
   
  D - 
  A secondary variation on a given class.  This position is also used 
   
   
   
  to denote variants unique to a given house.  In such cases an 
  abbreviated form of the House name in parenthesis occupies this 
  position.  The abbreviations used for secondary variations are the 
  same as for primary variations, or numbers can be used instead. 
   
   
  2 - 
  A tertiary variation on a given class.  Always a number. 
   
   
   
  Here are some examples based
   
   
  D-7 
  standard Drell type 7 battlecrusier (Klolode class) 
   
   
  D-7A upgraded D
   
  D-7C 
   
  D-7D 
   
  D-7N Drell type 7 diplomatic cruiser (Zantai class) 
   
  D-7S Drell type 7 stasis cruiser conversion (OghwI class) 
   
  D-7V Drell type 7 shuttlecarrier conversion (Kroree class) 
   
  D-7J 
  Drell type 7 penal battlecruiser (Valesa class) 
   
   on this system: 
  rell type 7 battlecruiser (gr’Oth class) 
  Drell type 7 command cruiser conversion (betleH class) 
  Drell type 7 drone cruiser conversion (G’vord class) 
   
  Nomenclature system modified from that used by Amarillo Design Bureau 
  in its Star Fleet Battles role playing game and later expounded upon and 
  modified by Activision Games for the Starfleet Command videogame series 
   
  Original D-6 and D-7 designations by William Shatner and Leonard Nimoy 
   
  Additional material derived from the efforts of Aridas Sofia, Todd Guenther, 
  FASA Corporation, Brad Torgerson, Eric “Jackill” Kristiansen, and many others 
   
   
  - 15 - 
  
   
   
   
   
   
  MAYDUJA 
  Battleships 
   
  bur’d’kona (Kl. “Hulking Brute”) and 
  mayDuj’a’ (tH. “Bigger Battlecruiser”) series  
   
   
   
   
  - 16 - 
  
  Kvmalbs!
  qughDuj’a’ program predecess
  (2238) 
  o
   
  r (bur’d’kona type 1) 
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  242.3 meters 
   
  Beam:  
   
   
   
   
   
   
  152.4 meters 
   
  Height:  
   
   
   
   
   
   
  68.5 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  774,250 GMT 
   
  Subspace displacement:  
   
   
  195,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  62 
   
  Enlisted: 
   
   
   
   
   
   
  336 
   
  Imperial Guards: 
   
   
   
  up to 250 (in support of assault operations) 
   
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 12.0 
   
  Rated emergency speed: 
   
   
  warp 13.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Maximum endurance: 
   
   
   
  N/A 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  9 standard disruptors 
  (3 F, 2 ea P/S, 1 F/P, 1 F/S) 
   
   
   
   
   
   
   
   
   
   
  3 heavy disruptors (1 F/P, 1 F, 1 F/S) 
   
  Guided weapons: 
   
   
   
   
  2 drone racks (1 F, 1 A) 
   
   
  One of the first clear images of the original B-1 series Jul’kar.  This was taken by the 
  starship Constitution (NCC-1700), under the command of Garth of Izar, during the 
  opening minutes of the First Battle of Axanar. 
   
   
  Known starships in Klingon service
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRB01-001 Jul’kar (Hunting Lance)  
   
   
  Vekah Shipyards 
   
   
   
  lost 
  KRB01-002 TuQ Kurlt (House of Kurlt)  
   
  Vekah Shipyards 
   
   
   
  lost 
  KRB01-009 Hegh IlingwI’ (Meatgrinder)  
   
  ---  
   
   
   
   
   
   
  lost 
   
   
  - 17 - 
  
    
  Jul’kar is
  labeled as 
   the original Klingon “battleship” per se; that is, the first to be 
  bur’d’kona (Kl. “bigger battlecruiser”) under the former Imperial 
  system of nomenclature.  Nowadays the few that remain are more properly 
  classified as qughDuj’a’ (tH. “ultimate cruiser,” i.e. “dreadnought.”) due to 
  their size and armamets.  Since Jul’kar was the first bur’d’kona as such to 
  enter Imperial service, however, it is dealt with in this section. 
   
  Jul’kar is an old design, although not as old as some of the starships still 
  limping along in Lesser House fleets.  It was a contemporary of Raxor, 
  entering service some five years after its more notable stablemate, and was 
  considered at the time to be the ultimate expression of the Drell hull form.  
  It saw its first major combat action against the Kinshaya during the Demon 
  War (2249-2254).  Production officially ended in 2260 in favor of additional 
  Klolode class battlecruisers, which gave the same combat performance at 
  less cost.  Jul’kars continued to serve as the ceremonial backbone of the 
  Imperial Fleet until the 2270s, when more powerful and effective heavy 
  capital ship designs such as K’herr and Kuyper began joining the fleet in 
  numbers.  Even before then, however, the Imperial High Command was 
  already in the process of selling off its Jul’kars to the Great Houses.  All 
  survivors of the class had been relegated to House fleets by 2278.  By 2292 
  all remaining Jul’kars were in the service of the Lesser Houses, having been 
  replaced by the more effective SuvwI’QeH and (in some cases) 
  It can be rightly said that Jul’kar is the ancestor of all tri-nacelle Klingon 
  starship designs, as it was the first.  More properly, it is the direct ancestor 
  of Kuyper and attempts to address its deficiencies lead to the larger 
  The secondary hull of Klolode is little more than that of 
  centerline engine removed and a standard Raxor-
  installed.  Derivative designs based on Jul’kar included the 
  SuvwI’QeH command cruisers. 
   
  Star Fleet has engaged Jul’kars on at least four different occasions 
  between 2255 and 2275.  The most notable was the short-lived Federation 
  offensive during the Four Days War of 2267 (aka “the Organian Incident”), 
  during which a Star Fleet task force destroyed one Jul’kar and severely 
  damaged two others.  All in all, Jul’kar proved to be, for all intents and 
  purposes, a slightly beefed-up Klolode.  Even so, the presence of a third 
  pijonta was a significant factor in maintaining full shielding and weapons 
  capability during combat.  The two previous encounters with Jul’kar proved 
  an important factor in the design of Federation, Star Fleet’s firs
    
  Jul’kar, the lead ship of its class, was lost in action in 2253 during the 
  final Klingon offensive of the Demon War.  TuQ Kurlt fell victim to a vicious 
  crossfire from the Star Fleet dreadnoughts Federation (NCC-2100) and 
  Alliance (NCC-2113) during the Four Days War of 2267.  The aging Hegh 
  rn 
  hoton weaponry.  Some are even reported to have undergone a full 
  Kuyper
  confirmed.
   
   
  bet’leH. 
  K’herr .  
  Jul’kar with the 
  style hangar deck 
  bet’leH and 
  t 
  dreadnought, which was also of a tri-nacelle design. 
  IlingwI’, which had been converted to an experimental testbed, was lost in 
  2271 during the V’Ger Incident.  Its wreckage was discovered and surveyed 
  by the starship Enterprise (NCC-1701) on stardate 7573.21. 
   
  At this time no Jul’kar remains in Imperial service.  A dozen or so are 
  still believed to be serving as the flagships of Lesser House fleets.  Many of 
  hese have replaced their old fore-and-aft drone launchers with mode
  t
  p
  -style weapons and shielding upgrade, but this has not been 
    
   
   
  Final configuration of Hegh IlingwI’, as projected from debris analysis from the sensor 
  logs of the starship Enterprise (NCC-1701).  The triangular wedges along the sides of the 
  command boom are strap-on barracks for Imperial Guard battalions.  The twin pods at 
  the bottom are believed to be early versions of the Klingon heavy disruptor.  Hegh 
  IlingwI’s loss was not due to any action on V’Ger’s part. Rather, its demise seems to have 
  resulted from an overload in one or both of its heavy disruptor capactors.  It is believed 
  that the overload came about as a combination of design flaws and rapid repeat firings.  
   
  - 18 - 
  
  Schematics 
   
   
  A look at a Jul’kar that has been modernized.  The ship in question appears to belong to 
  House Beszaga, one of the more affluent of the Lesser Houses.  One can just barely 
  ake out a K’t’ara style deflector grid upgrade on the hull.  More obvious are the three 
  mped onto the command boom.  Jul’kar’s Drell-derived hull makes it 
  almost all Imperial and House standard Drell upgrades and 
   
   
    
  ________________________________________________________________________ 
  Jul’kar as launched (2238) 
  m
  Marine barracks cla
  ompatable with 
  c
  modifications.  It is a fact of which many of its current owners have taken advantage. 
    
   
  Jul’kar class Klingon dreadnought created by Patrick Flannery 
  as first published in Geoffery Mandel’s Star Fleet Handbook #13 fanzine 
  with additional modifications and developments 
  by Eric “Jackill” Kristiansen, Terradhyne, and Atrahasis 
   
  Additional background material courtesy of James Dixon 
  “Klingon gunship” encounter derived from the works of 
  D.C. Comics, Amarillo Design Bureau, and Atrahasis 
   
  Schematic by Richard E.  Mandel and Neale Davidson 
   
  Visuals courtesy of Atrahasis
  - 19 - 
  
  Lbsaibnfs!
  mayDuj prototype (bur’d’kona
  (2279) 
   
   t
  Sp
  ype 10) 
  ecifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  340 meters 
   
  Beam:  
   
   
   
   
   
   
  352 meters 
   
  Height:  
   
   
   
   
   
   
  141 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  1,263,500 GMT 
   
  Subspace displacement:  
   
   
  332,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  105 
   
  Enlisted: 
   
   
   
   
   
   
  707 
   
  Imperial Guards: 
   
   
   
   
  up to 400 (in support of assault operations)* 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 10 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  20 standard disruptors (6 F, 6 A, 4 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  4 heavy disruptors (F only) 
   
   
   
   
   
   
   
   
   
   
  1 assault disruptor (F only, embedded in hull) 
   
  Guided weapons: 
   
   
   
   
  3 photon torpedo tubes (2 F, 1 A) 
  4 drone racks 
  Other:  
   
   
   
   
   
   
  2 stasis field generators 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
   
   
   
   
   
   
   
  8 fighter shuttles 
   
  (*) These capabilities will be available only after Kar’hamer completes its current 
  service life extension overhaul at Mastocal. 
    
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRB10-001 Kar’hamer (March of Death)  
   
  Vekah/Mastocal  
   
   
   
  active 
   
  - 20 - 
  
  No starship development program in the known history of the Klingon 
  Empire was as been fraught with as much turmoil as Kar’hamer, first of the 
  modern Klingon battleships.  It took almost two decades to build, with a 
  construction history wrought by political infighting, questions over the 
  program’s validity, and continual delays due to constant changes in its 
  design.  In the end, it was launched not because it was ready but because 
  the current Klingon government simply got tired of working on it and was 
  ready to move on. 
  In 2257 Vekah Shipyards won the contract to build all six vessels of 
  Kareli Design Bureau’s new Kar’hamer class for the glory of the Empire.  
  Ten years later, when Kar’hamer was about 80% complete, the excellence 
  of the Federation Starfleet’s own Federation class dreadnoughts was 
  graphically demonstrated during the Organian Incident of 2267.  During the 
  four brief days of fighting, before the Organians intervened and put a stop 
  to all hostilities, a battle fleet led by just two Federations had fought its way 
  to the border of the Klingon inner systems.  This graphically demonstrated 
  the superiority of Federation starship technology for all to see.  The 
  Klingons, whose culture still bore the scars of the Hur’q invasion thousands 
  of years ago, had sworn that their home systems would forever remain 
  inviolate.  It therefore came as quite a shock to the collective Klingon 
  psyche that a Federation fleet had managed to fight its way so close to the 
  Klingon home systems in so short a time. 
  The Klingons were secretly grateful that the Organians intervened when 
  they did, although they would never openly admit it.  Instead, combat data 
  gathered on Federation’s performance was eagerly examined to see what 
  had to be done to improve the performance of Klingon designs.  As a result 
  the nearly complete Kar’hamer was stripped back down to its base frame 
  and rebuilt anew.  This time, it would be carrying the firepower of a 
  tarbase on an upsized Drell
  s
   type hull with a cruising speed superior to the 
  grid was completely ripped out and replaced in order to better support the 
  massive assault disruptor that had been planned for mounting.  That was 
  just the beginning.  Even as the ship’s new form slowly took shape within 
  its spacedock, its sensor and scanner suite was updated a number of times, 
  its disruptors were dismounted and replaced with new models at least 
  three times, extended shuttle bays for carrier-type operations were 
  bandoned du
  eck and compartment sections would be built only to be ripped out 
  onths later in order to make way for even more design changes, and so 
  on.    The end resu
  the i
  an unfinished
  keep up wit
  changing vagracies of the 
  buffeting the Empire d
  The best thing that
  Chancellor Lotar yanked Vekah’s construction contract in 2274.  He then 
  had the 75% complete hull towed to the nearby Imperal naval base at 
  Mastocal for completion.  He also ordered Mastocal’s starship enginers to 
  complete and launch Kar’hamer without delay, as soon as possible, by any 
  means necessary – and it had better be operational, else heads would most 
  certainly roll.  It is not surprising then that Kar’hamer finally entered service 
  in 2279, over two decades after the bur’d’kona project was first conceived 
  and after certain materials procurement issues were resolved.  It sister ship 
  Ribursli would receive similar treatment, whereas the remaining four 
  Kar’hamer space frames were scrapped for parts and materials. 
   
   
  Kar’hamer was the largest starship ever built by a known humanoid 
  species at the time it entered service.  While it may be hard to miss in a 
  firefight, given its size and mass, Kar’hamer is no slow-moving levaithan.  It 
  is a starship designed for the purpose of both giving and taking abuse in 
  extremely large doses, more so than almost any other starship fielded by 
  any of the other major interstellar powers in its day.  It is not a threat to be 
  taken lightly, even if it is the only ship in its class. 
  Kar’hamer as completed bears only the faintest resemblance to its 
  original design.  Apart from its angled lines (an influence of the so-called 
  “Taldren generation” of Klingon starship design), the difference between 
  Kar’hamer as designed and as launched is in the placement of its pIjonta’.  
  The original design called for a warp-capable boom with twin pIjonta’ 
  mounted in a fashion similar to the old K’herr proposal.  By the time the 
  incomplete Kar’hamer wound up at Mastocal the warp-capable boom had 
  fallen out of favor with the Klingon High Command, who now viewed it as 
  a means of enabling captains with cowardly streaks to escape a difficult 
  fight.  In addition, initial testing with the assault disruptor prototype 
  best that the Federation had to offer.  Therein lay its problem.  It was the 
  same problem that had killed the Federation’s own Goliath battlecruiser 
  after the end of the Romulan War in the mid-22nd century.  Kar’hamer was 
  simply too big a starship to build properly given the facilities and 
  technology available to Vekah at the time.  Its engines were not powerful 
  enough to push the mass intended for them, let alone power the weapons 
  load, shielding systems, or for that matter the interior lights throughout the 
  entire vessel.  Within the next five years of construction work was twice 
  rebooted in response to changing requirements from the Klingon High 
  ommand.  Its pIjonta’ were upgraded three times and its interior power 
  C
  constantly being installed and then removed again according to fleet 
  leadership whims, and the planned assault disruptor system was almost 
  e to numerous developmental delays with its design.  Entire 
  a
  d
  m
  lt of all of this was that Kar’hamer had gone from being 
  ntended 
  equivalent of a gargantuan targ.  Thus Kar’hamer languished in drydock in 
  magnum opus of the Klingon fleet to the dock-bound 
   state for another decade.  Vekah Shipyards simply could not 
  h the ever-changing state of starship technology, the ever-
  Klingon High Command and the political winds 
  uring the time of its long-delayed building. 
   could have ever happened to Kar’hamer was when 
  - 21 - 
  
  platform Molkatha indicated that a
  as part of the secondary hull power
  to speedily arm the weapon.  T
  violated the warp dynamics of 
  t least three pIjonta’
   grid in order to provide sufficient power 
  he resultant 1+3 engine configuration 
  Kar’hamer’s Drell-derived hull, as it resulted 
  i
   (twin pairs of two) as well as providing ample power for 
   assault disruptor.  The four-under pIjonta’ arrangement was 
   for use in the later mayDuj’a’ programs. 
  Kar’hamer was the most warp dynamic of all Klingon 
   either currently in service or under construction.  It was more 
  eration starship, which was 
   The reason behind this was 
  g but empty space.  These 
  holds by data received from 
  rfleet sensor probe that was the first to observe Kar’hamer in 2281.  
  ounding fact.  Kar’hamer 
  bs
  ns and weapons systems.  
   that in order to save time (and their heads) the starship 
  ruction efforts only on those parts 
  ed either for combat or normal 
  he ship in 
  et
  en s. Th s was 
  l such an 
   low displacement in subspace, resulting in a warp field 
  .  Kar’hamer’s abnormal mass-
   a normal level as time passed 
  nd remaining interior work was completed. 
  to se
  ic  
  e flagship of the 
  lingon’s Romulan Border Deep Space Fleet, leading Klingon forces on 
  n and around Triangle space.  It was replaced in this role by wo’ 
   the 
  in
   S a
   F et
  as also 
  ts interior spaces during 
  in spacedock at 
  sion overhaul, during 
   
   would be required 
  n two pI’jonta being in direct line with each other, so all four pIjonta’ were 
  moved to the secondary hull.  This provided a stable pI’jonta’ arrangement 
  for warp travel
  Kar’hamer’s
  subsequently adapted
   
  For many years 
  battleships
  maneuverable in warp than the average Fed
  astounding given the ship’s stated gross mass. 
  simple.  Almost 60% of its interior was nothin
  hull voids were initially misinterpreted as cargo 
  a Sta
  Subsequent reanalysis of that data revealed an ast
  had no decks or compartments within its frame members save for those 
  olutely necessary or essential for ship operatio
  a
  It was believed
  engineers at Mastocal focused their const
  of the ship that were absolutely requir
  operations.  The apparent intent was to finish work on the rest of t
  ween deploym
  t
   
  i
  what gave so massive a vesse
  b
  abnormally
  signature comparable to a Romulan Firehawk
  to-displacement ration eventually dropped to
  a
   
   
  Upon its entry in
   
  rv e Kar’hamer served as th
  K
  missions i
  Hubwl in 2293.  Kar’hamer has since been reassigned as the flagship of
  K shaya Border Deep
  p ce le
  .  The change in mission profiles h
  given Mastocal several opportunities to finish i
  routine in-service overhauls.  Kar’hamer is currently 
  Mastocal undergoing its first major service life exten
  which what little interior work remains will most likely be completed. 
   
   
  telligence “best guess” projection at how the upgraded Kar’hamer will 
  appear once it rejoins the Imperial fleet sometime near the end of 2294. 
  A Starfleet In
   
   
  Kar’hamer class Klingon battleship created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
  ipyards) 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, Klingon Fanatic, and James Dixon 
   
  Visuals courtesy of Models Please (OutaLance Shipyards) 
  Color schematics courtesy of Rick “Pneumonic81” Knox 
  “Taldren generation” modifications by Models Please (OutaLance Sh
  - 22 - 
  
  qvnxJa!
  mayDuj’a’ type 1 (bur’d’kona t
  (2280) 
   
  ype 11) 
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  480 meters 
   
  Beam:  
   
   
   
   
   
   
  379 meters 
   
  Height:  
   
   
   
   
   
   
  126 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  1,325,000 GMT 
  Subspace displacement:  
   
   
  350,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  110 
   
  Enlisted: 
   
   
   
   
   
   
  590 
   
  Imperial Guards: 
   
   
   
   
  60 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 12 
   
  Rated maximum speed:  
   
   
  warp 15 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  14 standard disruptors (5 F, 4 A, 2 ea P/S) 
   
  Guided weapons: 
   
   
   
   
  3 heavy photon torpedo tubes (2 F/1 A) 
   
   
   
   
   
   
   
   
   
   
  6 drone racks 
   
  Other:  
   
   
   
   
   
   
  2 stasis field generators 
   
   
   
   
   
   
   
   
   
   
  1 AMFP generator 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRB11-001  pumwI’ (Accuser)  
   
   
   
  Taamar Shipyards  
   
   
  lost 
  KRB11-013 pumwl’ II (Accuser)* 
   
   
   
  Taamar Shipyards  
   
   
  lost 
   
  (*)  Replacement for class ship, lost with all hands during an ion storm in 2281. 
    
  - 23 - 
  
    
  In late 2272, the Tholians sent a new ship to test Klingon strengh along 
  their shared border.  This ship was more than a match for the best Klingon 
  starships on border patrol, destroying or crippling most as well as
  estroying several key b
   
  order outposts in short order.  It took three months 
  ain concepts 
  already explored by both the Federation and the Romulans, that could 
  knock down any attacker and possibly destroy it with its opening salvo.  At 
  the same time fleet coordination was needed for other supporting vessels 
  in the area that could be rallied for a second assault if need be – something 
  that the Klingons have previously not been very good at doing.  Individual 
  glory in battle was the norm, and the though of coordinating starships to 
  act as a unified force ran against basic Klingon nature.  Nevertheless, what 
  had to be done would be done in order to maintain the glory and honor of 
  the Empire, and in that the wounded pride of individual warriors could be 
  mollified. 
  The following year the pumwl’ design was submitted by Taamar 
  Shipyards’ Jevghom Design Bureau as the solution to the problem.  It 
  borrowed heavily from the K’herr class dreadnoughts, which had only just 
  received approval from the High Council and were preparing to begin 
  construction.  The main visual differences was that the warp-capable boom 
  was ditched in favor of an all-or-nothing high-power approach, with no less 
  than five pIjonta’ attached to pumwl’s oversized secondary hull in a one-
  up, four-down arrangement.  This was two more than K’herr and required 
  both a redesign and upsizing of the secondary hull in order to 
  accommodate reinforced frame supports for the extra pIjonta’.  This extra 
  power would be used for pumwl’s beefed-up armaments, which saw the 
  first deployement of multiple heavy photon torpedo tubes on a Klingon 
  vessel.  pumwl’  had three of these systems, each wielding photon 
  torpedoes that were double the strength of Federation Starfleet versions.  
  Two were fitted side-by-side in the traditional command boom nose mount, 
  while the third was placed in a K’t’inga-style aft mount between the 
  impulse engines.  pumwl’ was also given a full C3 command suite almost 
  identical to that of K’herr as befitting its role as a fleet command ship. 
  The class name, pumwl’ (tH. “accuser”), comes from the fact that much 
  Klingon blood was shed over the design before one beam had been laid on 
  its keel.  The speed at which Jevghom both submitted its design and won 
  ue largely to its outstanding excellence in simulation, cause 
  false need for the class.  Many duels of honor were fought over these 
  accusations before the High Council settled the matter; hence the name 
  “accuser” for the lead ship in the class.  
   
  At the time pumwI’ entered service it was classified as a moch' 
  qughDuj’a’ (tH “super dreadnought”).  It was reclassified once the 
  mayDuj’a’ program was formally recognized as part of the Imperial fleet.  
  Intial size estimates by Starfleet Intelligence had also made it out to be 
  almost as large as later may’Duj’a’ – an error that has since been corrected. 
  The antimatter field projector (AMFP) generator is a weapon system 
  unique to this class.  It is analogous to the Hydran Mauler and is believed 
  to have been adapted from captured Hydran technology.  pumwl’s AMFP 
  works by generating a forced, highly-charged antimatter dump from special 
  vents in the forward caps of its pIjonta’ in much the same way that plasma 
  is vented from Federation ships.  This antimatter discharge is vented into a 
  miniaturized warp containement field that is then expelled at maximum 
  warp speed from the ship at any target within its forward firing arcs.  Once 
  the field has reached its target then it is deactivated, causing the antimatter 
  to react with matter (interstellar dust and gases) and detonate instantly.  
  The result is devastating on an unshielded vessel and has the potential of 
  completely collapsing the affected area shields of a shielded vessel, with
  y leftover energy from the discharge damaging the ship itself.  Both it
  wer requirements and the AMFP system itself limit its use to forward fire 
  nly; also, the massive power requirements dictate that it can only be fitted 
  onto a m
  dr
  detonation of an AMFP discharge would damage the firing ship itself 
  instead of it
  WoQ’a’ cl
  upgrade is taking place for all pumwl’
  noticeable part of this upgrade are new pIjonta’
  those of the planned WoQ’a’ class of battleships. 
   
  pumwl’ was launched in 2280, and as might be expected it was 
  immediately dispatched to the Tholian border.  Two short months later 
  pumwl’ and its escorts routed and destroyed a Tholian task force that had 
  been supporting a clandestine dilthium mining operation within Klingon 
  space inside the Thaleris asteroid belt.  Victory celebrations were cut short a 
  mere three months later when pumwl’, champion of the Battle of Thaleris, 
  d
  for the Empire to finally corner and destroy this new Tholian juggernaut, 
  and even then was only able to do so with a battle fleet scrapped together 
  from what was left of Tholian border forces and reinforcements newly 
  arrived on the scene.  The Empire paid a high price in warriors, starships, 
  and resources during this encounter, forcing the High Command to rethink 
  its long term strategies in this regard.  The one thing that had kept the 
  Empire from stopping the Tholians in their tracks was the lack of a large 
  apital ship with heavy foreward firepower, similar to cert
  c
  approval, d
  some in other Houses to suspect complicity with the Tholians in creating a 
   
  s 
  an
  po
  o
  odern mayDuj’a’ or comparable vessel.  Also, one potential 
  awback (which has only been explored in simulation) is that a premature 
  s
  use of the AMPF system in newer mayDuj’a,’ such as the qeyliS BetleH and 
   intended target.  These factors appear to have precluded the 
  asses. 
  As this document went to press there are reports that a fleetwide 
   class battleships.  The most 
   that somewhat resemble 
  - 24 - 
  
  was lost with all hands in an ion storm.  The High Cou
  authorized the building of a replacement, which will also be 
  in honor of the original. 
   
  ncil has since 
   
  l
  a total of seven additional hulls.  Construction of these 
  n has been put on indefinte hold due to the Praxis explosion 
  also forced the High Council to put on hold plans to 
  al thirty more pumwl’s, which would have replaced 
  dnoughts and pocket battleships in Imperial service. 
  named pumwl’ 
   
  Currently there are six pumwI’ class mayDuj’a’ in service.  One has been 
  ost, six more are in varying stages of construction, and one more has been 
  authorized for 
  emaining seve
  r
  of 2293.  That event 
  authorize an addition
  older drea
    
  Schematics
   
  - 25 - 
  
   
     
   
  pumwI’ class Klingon battleship created by created by 18 Degrees East 
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, the Klingon Academy Forums, and Hidden Agenda 
   
  Visuals courtesy of Taldren, Desty Nova, and Demon Renegade Studios 
   
  Schematics courtesy of Taldren 
  - 26 - 
  
  rfzmjT!cfumfI!
  mayDuj’a’ type 2 (bur’d’kona t
  (2285) 
   
  ype 12) 
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  686 meters 
   
  Beam:  
   
   
   
   
   
   
  532 meters 
   
  Height:  
   
   
   
   
   
   
  240 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  2,997,000 GMT 
  Subspace displacement:  
   
   
  795,000 DWT 
   
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  123 
   
  Enlisted: 
   
   
   
   
   
   
  507 
   
  Imperial Guards: 
   
   
   
   
  70 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 14 
   
  Rated maximum speed:  
   
   
  warp 16 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 4 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  19 standard disruptor banks 
   
   
   
   
   
   
   
   
   
   
   
  (6 F, 4 each P/S, 5 A) 
   
  Guided weapons: 
   
   
   
   
  6 heavy disruptors (all F) 
   
   
   
   
   
   
   
   
   
   
  1 assault disruptor (F) 
   
   
   
   
   
   
   
   
   
   
  6 heavy photon torpedo tubes (4 F/2 A) 
   
   
   
   
   
   
   
   
   
   
  6 drone racks* 
   
  (*) A mayDuj’a’s drone racks are located in the upper wing pylon notches on both 
  sides of the ship.  This makes them part of any oversized Balth-type hull modules 
  that could be removed and replaced with those of other types.  wo’Hubwl has no 
  drone racks, reflecting its possible reconfiguration as a space control ship. 
    
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRB12-001  qeyliS betleH (Sword of Kahless) 
   
  Klinzhai Shipyards  
   
  active 
  KRB12-002  yejquv ghop (Hand of the High Council) Klinzhai Shipyards  
   
  active 
  KRB12-003 wo’ Hubwl (Defender of the Empire)  
  Klinzhai Shipyards  
   
  active 
  KRB12-004 FuQ’yn hg’Lhi (Unstoppable)  
   
   
  Klinzhai Shipyards  
   
  building 
   
   
   
  - 27 - 
  
    
  qeyliS BetleH is currently the largest starship in terms of size in Imperial 
  service.  It is also one of the largest fielded by any major interstellar power 
  in known space.  It is the spacegoing equivalent of a small, warp capable 
  starbase and can destroy most starships with just a few salvos from its 
  extraordinary array of weaponry. 
   
  This class arose in the wake of the scandal following the near-collapse of 
  the earlier bur’d’kona program.  It had started in the 2260s with the goal of 
  producing the Empire’s first spacegoing battleship class but had become 
  mired in scandal, corruption, yard delays, and the rapid evolution of 
  starship technology that took place in the 2270s.  By 2274 an infuriated 
  Chancellor Lorak cancelled Vekah Shipyard’s construcion contract and had 
  its two incomplete hulls towed to the Imperial facility at Mastocal for 
  completion.  Both ships were years behind schedule and would be obsolete 
  if finished per their current design.  Mastocal’s job was to salvage these 
  hulls any way it could and get them into service so that valuable Imperial 
  resources expended on them would not go to waste.  In the meantime, 
  Chancellor Lorak decided that a complete reboot of the bur’d’kona program 
  was in order.  It would be two more years before Lorak and the High 
  Council came to a consensus as to the new direction Klingon battleship 
  design should take. 
   
  In late 2275 master shipbuilder Hogh Balth of House Birok’ken, designer 
  of the remarkable pIH class frigate, was appointed by the High Council as 
  the lead designer for the new battleship program for the Imperial fleet.  The 
  new program was codenamed mayDuj’a’ (tH. “monster ship”), and it was 
  even more ambitious than had been its troubled predecessor.  Two 
  important differences set apart mayDuj’a’ from the earlier bur’d’kona.  First, 
  Balth was keenly aware of the burden that had just been placed upon him 
  and the consequences of potential failure.  Second, Balth was an 
  acknowledged shipbuilding genius known for starship designs that 
  performed well with as minimum impact on Imperial resources as possible 
  in their construction.  If there was any Klingon in the Empire that could 
  salvage the battleship program, it was Hogh Balth.  His design was finshed, 
  simulator tested, and submitted to Chancellor Lorak a few short months 
  into 2276.  Balth’s design was almost immediately approved by the High 
  Council. 
   
  The original intent was for two of the Empire’s best shipyards to build 
  two each of the massive mayDuj’a’ for a total of four, one each for “the four 
  corners of the Empire.”  The contractors chose were the Imperial Klinzhai 
  Shipards at Mempa and the Chenwl’ DuJ Yards at Qo’nos itself.  This 
  represented a political compromise worked out between two rival factions 
  within the Council, House Birok’ken and House Yok’tu, each of which 
  wanted the sole glory for building the mayDuj’a’ for the Empire.  Chancellor 
  Lorak realized that either House had the resources to take on the p
  gram 
  alone; however, he wanted to avoid commiting the same mistake as had 
  s precessors with the bur’d’kona.  By splitting the program between the 
  wo he hoped to ensure that at least one of them would follow through 
  with their commitment.  If both did, then so much the better. 
   
  qeyliS BetleH
  had alm
  BetleH could and 
  at the Klinzhai Ship
  that the massive battleship be completed ahe
  racing its rival, House Yok’tu and its legendary Chenwl’ Duj Yards.  House 
  Yok’tu had secured many of the most prestigious shipbuilding contracts in 
  the Empire and qeyliS BetleH was supposed to have been its crowning 
  achievment.  There was no love lost between the two as the race to finish 
  the mayDuj’a’ proceeded throughout the 2280s.  The fact that House 
  Birok’ken beat a more powerful rival in launching the Empire’s first modern 
  battleship would be forever remembered in Imperial history and added 
  much honor and prestige to its reputation. 
  As it turned out, though, there was no need for House Birok’ken to 
  have been in such a hurry.  House Yok’tu might have had most of the 
  shipbuilding contracts for the Imperial fleet but that very fact would prove 
  to be its undoing.  Its resources were already being pushed to their limits 
  and the addition of the burden of building two of the massive mayDuj’a’ 
  was too much for the Chenwl’ Duj Yards to handle.  House Yok’tu’s 
  precarious situation was also exacerbated by a tangled web of corruption 
  and greed within Chenwl’ Duj and its subcontractors, one that eventually 
  resulted in the same kind of delays that had all but killed the bur’d’kona 
  program decades before.  The situation got so bad that in 2287 Chancellor 
  Lorak was forced to take action.  He not only yanked the mayDuj’a’ 
  contract from House Yok’tu but most of their other shipbuilding contracts as 
  well and expelled Councilor Yok’tu himself from the High Council.   To add 
  insult to injury Lorak then ordered that both of Yok’tu’s incomplete 
  mayDuj’a’ hulls be towed to the Klinzhai Shipyards of House Birok’ken 
  “because I know they will build them.”  Most of House Yok’tu’s cancelled 
  shipbuilding contracts have since been farmed out to other shipyards. 
  As for qeyliS BetleH, the lead ship in a new generation of Klingon 
  battleships, it is not only a symbol of pride but also the flagship of the 
  Klingon Empire.  While it has since been joined by two sister ships, with a 
  third building, nothing can take from it the honor of being the first “true” 
  mayDuj’a’ in Imperial service.  Postings to qeyliS BetleH are eagerly sought, 
  ro
  hi
  t
   was launched from the Klinzhai Shipyards in 2285 just 
  over seven years after its keel had been laid.  Its commissioning into 
  Imperial service was as much at triumph for House Birok’ken as it was the 
  Empire.  It had channeled its aggression for the contract, aggression that 
  ost resulted in blood being spilled in the Council Chamber between 
  the eldest sons of both houses years before, into making sure that qeyliS 
  would be launched.  Many other shipbuilding programs 
  yards were either idled or placed on low priority in order 
  ad of schedule.  In this it was 
  - 28 - 
  
  even if only for temporary details, fo
  prime mayDuj’a’ is giving his best to
  that the Empire wields. 
   
  qeyliS BetleH
  r a warrior who serves on the Empire’s 
   the best and most powerful starship 
   shares the common drawback of all modern era Klingon 
  b
  d
  er diameter field, more than 
  , but the technology is still far from perfect.  
  lysis believe that neither power will be able to 
  requirements for a starship to generate such a large 
   least another two decades. 
  rship classes that mounts an 
  and WoQ’a’, its predecessor 
  eyliS BetleH launched in 2285.  It currently serves as the flagship of 
  ems from any 
  ndary Klingon 
   himself. 
   launched  in 2288.  It currently serves as the flagship of the 
  t.  Its name is a nod to the Klingon 
  ship program a second chance. 
  n by nine 
  ay
  g the ate of bei
   Klingon starships under construction at that time.  It currently 
  pace Fleet.  As the 
  latest 
  er
  er ic
  nificant differences in 
  omparison to its stablemates.  For one, it apparently uses the same 
  at are intended for the planned WoQ’a’ class.  The reason for this 
   posits the notion 
  hat House Birok’ken had to farm out the contract for the warp engines after 
   the burden of bulding all four mayDuj’a’ for the Empire.  The 
  original warp 
  eH had already 
  s, wo’ Hubwl’s 
  control ship than a 
  onal 
  hanges are reflected in a 
  reconfigured hull, deleting its drone racks and replacing hull spaces 
  mayDuj’a’
  Hogh Balth’s other starship designs, only on a larger scale.  The strategic 
  implications are profound, as this potential capability considerably expands 
  the mission profiles that would be available to a modern mayDuj’a’.  It is 
  not known if similar shuttle bay and patrol craft support modules have been 
  constructed for the other battleships in the mayDuj’a’ program.  
  was about 35% complete in 2293 when debris from the 
  ore throught the Klinzhai Shipyards orbital complex, 
  severely damaging the unbuilt battleship.  Most of the damage has since 
  been repaired and work on fuQ’yn hg’Lhi appears to have recently 
  restarted.  Best estimates place its completion sometime around 2306.  It is 
  named after a legendary Klingon starship, which rougly translates from the 
  Klingon Old Tongue into Federation Standard as “Imperial Ass-Kicker.” 
   
  attleships.  It is too large to be effectively covered by current cloaking 
  evices.  Both the Klingons and Romulans are said to be working on 
   
  fuQ’yn hg’Lhi 
  Praxis explosion t
  cloaking devices that can generate a 1000 met
  nough to cloak qeyliS BetleH
  e
  Most Federation ana
  overcome the power 
  field for at
   
  This is one of only three modern Klingon sta
  assault disruptor.  The other two are Kar’hamer 
  and successor in the mayDuj’a’ program. 
   
    
  q
  the Qo’nos Home Fleet, protecting the Klingon home syst
  pot
  e
  ential armed attack.  It is named for the betleH, the leg
   combat blade said to have been invented by Kahless
  curved
   
  yejquv ghop
  Federation Treaty Zone Deep Space Flee
  High Council for giving the Imperial battle
  nc ed in 22 3. 
   
  wo’ Hubwl lau
  h
   
  9
   It escaped the Praxis explosio
  s, thus avoidin
  f
   
  ng destroyed in its own slip that befell so 
  d
  many other
  serves as the flagship of the Romulan Border Deep S
  mayDuj’a’ to ent
   s
  v e it has some sig
  c
  pIjonta’ th
  is unclear and two theories have been proposed.  The first
  t
  taking on
  second and most likely points to design problems with the 
  engine design that did not surface until after qeyliS Betl
  entered service. Also, according to intelligence report
  configuration more closely approximates that of a space 
  dedicated battleship, with extra shuttlecraft hangar bays and additi
  docking latches for patrol craft servicing.    These c
  previously thought to be dedicated cargo holds and Imperial Guard 
  barracks.  The nature of this reconfiguring would seem to indicate that the 
   share the same modular hull section design that is common to 
  - 29 - 
  
  Schematics 
   
    
   
    
   
  qeyliS betleH class Klingon battleship created by 18 Degrees East 
  for the Klingon Academy and Starfleet Command series of licensed videogames 
  and inspired by material created by Stephen V. Cole for Star Fleet Battles 
   
   of Zambie Zan and Demon Renegade Studios 
   
  Schematics courtesy of Taldren 
  Additional background material courtesy of Activision Games, the Klingon 
  Academy Forums, Hidden Agenda, Ed McShillay, and James Dixon 
   
  Visuals courtesy
  - 30 - 
  
  XpRaba!
  mayDuj’a’ type 3  (bur’d’kona type 14) 
  (proposed – est. 2325) 
   
  Specifications as built 
  imensions 
   
  Length:  
   
   
   
   
   
   
  680 meters 
   
  Beam:  
   
   
   
   
   
   
  528 meters 
   
  Height:  
   
   
   
   
   
   
  238 meters 
  Mass 
   
  Standard gross:  
   
   
   
   
  2,750,000 GMT (estimated) 
  Subspace displacement:  
   
   
  730,000 DWT (estimated) 
   
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  65 
   
  Enlisted: 
   
   
   
   
   
   
  615 
   
  Imperial Guards: 
   
   
   
   
  70 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 14 (estimated) 
  Rated maximum speed:  
   
   
  warp 16 (estimated) 
  ndurance 
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
  rmament 
   
  Disruptors:  
   
   
   
   
   
  22 standard disruptor banks 
   
   
   
   
   
   
   
   
   
   
   
  (6 F, 5 each P/S, 4 A) 
   
  Guided weapons: 
   
   
   
   
  6 heavy disruptors (all F) 
   
   
   
   
   
   
   
   
   
   
  1 assault disruptor (F) 
   
   
   
   
   
   
   
   
   
   
  8 heavy photon torpedo tubes (4 F/4 A) 
   
   
   
   
   
   
   
   
   
   
  6 drone racks* 
   
  (*) A mayDuj’a’s drone racks are located in the upper wing pylon notches on both 
  sides of the ship.  This makes them part of any oversized Balth-type hull modules 
  that could be removed and replaced with those of other types. 
   
  D
   
   
   
  E
   
   
  A
   
  hips
   
  Known stars
   
  Hull #  
  Name of starship 
   
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRB14-001 WoQ`a’ (Ultimate Power) 
   
   
   
  Klinzhai Shipyards  
   
  pending 
  KRB14-002 WoQ’uch (Ultimate Warrior)  
   
   
  Klinzhai Shipyards  
   
  pending 
  - 31 - 
  
    
  The best way to describe WoQ’a’ is as a sligh
  redesigned in order to carry the mayDuj’a’ progr
  Authorized in 2288, WoQ’a’
  tly retooled qeyliS BetleH, 
  am into the 24th century.  
   has been placed on indefinte hold following 
  he Praxis explosion of 2293.  The High Council has understandably balked 
  t such an expensive shipbuilding program, given the widespread 
  evastation to home system resources caused by the Praxis Event. 
   
    A cursory glance of the proposed WoQ’a’ specifications will 
  im
  a
  e elimitated the need for the older and thicker secondary 
  hul
   irregularities, the result of 
  fla
  of the ship in order to have enough energy to complete 
  he arming sequence.  WoQ’a’s redesigned engines supposedly correct this 
  issue as well as providing more efficient energy regulation, resulting in a 
  reported 4% increase in available power during combat. 
  Starfleet Intelligence reports that the WoQ’a’ class will be fitted with 
  two technologies that are a first for a Klingon capital ship.  The first is a anti-
  cloaking sensor system so powerful that it can accurately detect the 
  location a cloaked ship of any size, even as small as a gunboat, within 
  range of its disruptors.  Existence of the development of such a system was 
  first learned during the abortive Operation Dixie and more recent news 
  from within the Empire claims that it is almost operational.  This would be a 
  disturbing development for the Romulans if true, since even the most 
  advanced tachyon net in use (by the Federation Starfleet) is at best a 
  passive system that can only detect where a cloaked ship has been, not 
  where it is now.  The second is known simply as mu’a’vomu (tH. “glory”).  
  In simplest terms it is reported to be a hyped-up self-destruct system so 
  powerful that it can take out an asteroid or small planetoid at a reported 
  range up to 100,000 kilometers.  The typically fatalistic Klingon notion 
  behind such a device is that if a WoQ’a’ ever gets in a fight that it cannot 
  win, it can at least take all of its attackers down with it.  Most serious 
  starship spotters tend to scoff at reports on the mu’avomu system.  They 
  debunk it as nothing more than Klingon propaganda – an attempt at 
  creating a fictional Klingon kamikaze weapon in the same vein as Captain 
  Kirk’s famed corbomite bluff of 2266. 
   
  The Imperial High Command hopes to begin construction on up to 30 
  WoQ’a’ class battleships once the Empire’s internal infrastructure has 
  sufficiently recovered from the Praxis explosion.  
   
  t
  a
  d
   
  medi tely reveal a significant reduction in gross mass.  This represents a 
  reduced form factor secondary hull.  It is more angular in configuration than 
  that of its predecessor, hearkening back to the lines of the traditional Drell-
  type hull design.  The pIjonta’ support pylons are noticeably thinner and the 
  thickness of the outer wings appears to have been reduced by about 10% 
  in volume in the affected sections.  This new secondary hull still has plenty 
  of room in its core for the theorized Balth modular hull component system.  
  It would also appear that WoQ’a’ could in theory use the same modules as 
  qeyliS BetleH.  One can only assume that improved construction 
  techniques hav
  l members.  Even with this reduction in volume WoQ’a’s designers have 
  managed to squeeze in extra disruptor mounts and heavy photon tubes, 
  most likely in response to reports about the Federation Yamato. 
   
   
  It is very easy to confuse WoQ’a’ with the earlier qeyliS BetleH, since 
  the two have almost identical visuals.  The key difference will be in the 
  engines.  WoQ’a’ is supposed to have redesigned pIjonta’ that reflect 
  improvements to the ones originally custom-built for qeyliS BetleH.  They 
  will also incorporate all of the modifications that had to be made to those of 
  the three original qeyliS BetleHs, which gained a certain notoriety for 
  irregular plasma flows during their first few years in Imperial service.  
  According to reports these
   
    
  an overlooked design 
  w, occurred whenever the ship’s assault disruptor was being armed.  
  They were sometimes so severe that power had to be shut down in 
  selected sections 
  t
   
  WoQ’a’ class Klingon battleship created by 18 Degrees East 
  for the Klingon Academy and Starfleet Command series of licensed videogames 
  based on material created by Stephen V. Cole for Star Fleet Battles 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, the Klingon Academy Forums, Hidden Agenda, 
  Edd McShillay, and James Dixon 
   
  Visuals courtesy of Anduril and Taldren  
  - 32 - 
  
   
   
   
   
  Pocket Battleships 
   
  lat’d’kona (Kl. “Little Brute”) and 
  mayDujHom (tH. “Small Battleship”) series  
   
   
   
   
   
  MAYDUMHOM 
   
   
   
   
   
  - 33 - 
  
  Pocket Battleships 
   
   
   
   
   
  The lat’d’kona series “pocket battleships” may be smaller than their 
  massive bur’d’kona brethren; nevertheless they are still battleships by 
  design.  The term roughly translates as “little brute” in Klingonaase, which 
  is the role that the leaders of the Great Houses had in mind for them.  The 
  reduced size was meant to both ease construction and avoid the pitfalls 
  that had plagued bur’d’kona type construction.  Each of the lat’d’kona 
  series battleships would serve to defend the glory of the Empire and 
  increase the prestige of the House that developed it – and often built it as 
  well, reaping a handsome profit for House coffers from the Imperial treasury 
  in the process. 
  The actual performance of the various lat’d’kona series has been mixed.  
  The drawbacks of the older lat’d’kona series 13 “Fat Man” are well 
  documented.  It is reported that the Great House that developed it fell out 
  of favor with the Empire for at least a decade after early disastrous 
  performances by the “Fat Man” against Romulan forces in the Triangle.  The 
  excellent lat’d’kona series 20 “Fang-Filled Maw” has been hampered only 
  by its reportedly prohibitive construction costs.  The newer lat’d’kona series 
  24 “Ever Victorious,” on the other hand, is widely regarded as one of the 
  It is reasonable to assume that more lat’d’kona series designs are in 
  evelopment, possibly building, in remote corners of the Empire far away 
  most balanced starship designs ever produced for its size.  Starfleet 
  Intelligence has come to respect this particular Klingon pocket battleship 
  design, according it due measure whenever one is encountered on the 
  borders of Klingon space. 
  d
  from prying eyes. 
   
   
   
  A pair of 
  bottom is factory standard.  The one on top has been modified with a third amidships
  warp engine, an improv
   
  This was the first known image of the Komo Val “torpedo cruiser” modification at the
  time it was taken. 
  Lat’d’kona series 24 Komo Val class battleships in formation.  The one on the 
   
  ed armor and deflector grid, and additional photon weaponry. 
   
  - 34 - 
  
  Lfm!sjaobeb!
  mayDujHom type 1 (lat’d’kona type 13) 
  (2271) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  242 meters 
   
  Beam:  
   
   
   
   
   
   
  147 meters 
   
  Height:  
   
   
   
   
   
   
  110 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  629,250 GMT 
   
  Displacement:  
   
   
   
   
  158,900 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  160 
   
  Enlisted: 
   
   
   
   
   
   
  878 
   
  Imperial Guards: 
   
   
   
   
  up to 400 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
   
   
   
   
  12 
   
  Armament 
   
  Disruptors: 
  standard disruptors (3 F/3 P/3 S/3 A) 
   
   
   
   
   
   
   
   
   
   
  4 heavy disruptors (all F) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 F/1 A) 
   
   
   
   
   
   
   
   
   
   
  4 drone racks 
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRL13-001  Kel ri’nada (Dangerous Fat Man)  
   
  Taamar Shipyards  
   
  active 
  - 35 - 
  
  The lat’d’kona series 13 “Fat Man” was the first real attempt by any of 
  the Great Houses at fielding a battleship class worthy of Imperial service.  
  Most of the previous designs had not even made it off the drawing boards 
  and only a fortunate few, such as the L-11 bi’IQ’a veq’larga (tH. 
  “Leviathan”) had made it to prototype stage before they were ultimately 
  abandoned.  The “Fat Man” was the only one that cleared all of the design, 
  prototype, and acceptance hurdles laid before it by the Klingon High 
  Command.  It was the first battleship class since the end of the Four Years 
  War to enter Imperial service, with the class ship being commissioned on 6 
  February 2266.  In retrospect, perhaps it should not have entered at all. 
  On 14 April 2271 the Kel ri’nada, accompanied by six Klingon 
  destroyers, attacked a Romulan border fleet near the Triangle without 
  provocation.  The Klingon fleet commander was eager to see the 
  capabilities of his brand new battleship tested in combat. His 
  overconfidence was a mistake that almost cost him his life.  By the time 
  hastily called Klingon reinforcements arrived to help their fleet disengage 
  the Romulans had seriously damaged the Kel ri’nada and destroyed three of 
  its escorts.  The Romulans lost only one destroyer, with one other and one 
  of its cruisers taking moderate damage.  To add insult to injury the 
  Romulans returned to the field of battle shortly after the Klingon retreat and 
  managed to tow away a damaged Jul’kar (from the reinforcement fleet) that 
  had been disabled covering the Kel ri’nada’s retreat.  The commander of 
  the Kel ri’nada was promptly sacked and sentenced to command of a penal 
  frigate on the Cardassian border, where (according to reports) his eventual 
  death was swift and inglorious. 
  It is now widely believed that the only reason the “Fat Man” was ever 
  allowed to enter service was to prove that a Great House was capable of 
  both designing and building a battleship-class starship.  More successful 
  designs, in particular that of the House of Kinzan, would follow in the years 
  to come. 
    
  The “Fat Man” is nowadays considered more of a nuisance than a true 
  threat.  It is the butt of many jokes within the Empire and without.  The 
  Klingons have taken to referring to the class as the epetai-ri’nada (Kl. 
  “glorious fat man”), which in Klingonaase is a rather nasty commentary on 
  its combat performance.  Starfleet crews have their own nickname for it:  
  the
  is s
  des
   “space turtle.”  It is slow, fairly unmaneuverable, and has poor weapons 
  arcs despite numerous upgrades.  It is better at taking abuse than receiving 
  it; however, this fact has been turned to Klingon advantage. 
  A favorite Klingon tactic of the late 2270s was to send a lone, 
  unprotected Kel ri’nada into a part of space where the Klingons knew it 
  would be attacked.  This tactic would usually draw out most combat-eager 
  enemy forces in the area hoping for the chance to take out a major Klingon 
  capital ship.  The Kel ri’nada’s ability to take tremendous amounts of 
  punishment meant that it would last long enough for Klingon 
  reinforcements to arrive and sweep the field clear of the enemy.  This tactic 
  till used, albeit with other starship classes, to bait unsuspecting enemy 
  forces along all Klingon borders.  This is known as the Triangle Gambit, so 
  named after the Kel ri’nada’s first combat encounter. 
   
  The thorough routing of its newest starship class by a supposedly 
  inferior Romulan force caused the House of Ghamzal to halt Kel ri’nada 
  production in mid-stride in May of 2271 after only four vessels.  Kel ri’nada 
  itself was rebuilt to a modified design (due to battle damage reconstruction) 
  quite unlike the rest of her class.  For this she was given the Lat’d’kona 
  series 13B designation by Starfleet Intelligence.  The other three Kel ri’nadas 
  already constructed were hastily refitted with improved warp engines and 
  more powerful disruptors, forming the series 13C sub-class.  The remaining 
  seventeen Kel ri’nadas eventually constructed were of the series 13D 
  ign, with even more changes and improvements. 
    
  Only one Kel ri’nada has been lost, and that was when its “rescuers” 
  failed to arrive in a timely manner.  The remaining twenty continue to 
  operate in the service of the Empire.  One or more Kel ri’nadas can be 
  found in every Klingon border and internal defense fleet save the 
  Bloodwatch.  They are considered sub-par by modern standards and 
  normally employed as dreadnought and battleship training vessels.  It is 
  also not uncommon to find a Kel Re’nada operating as a command ship 
  during fleet operations when more modern vessels of its size class are 
  otherwise engaged.  In such cases one will find it always to the rear, with 
  faster and more capable designs deployed to protect it.  On rare occasions 
  a Kel ri’nada can be found on “planet punishment” missions were threats by 
  outside forces are considered insignificant. 
   
   
  Kel ri’nada class Klingon battleship created by Forrest G. Brown and 
  Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game 
  under license from Paramount Pictures  
   
  Additional background material courtesy of Brad Torgerson 
   
  Visual courtesy of Lord Delakhan
  - 36 - 
  
  Lfui!Lf!Tf!
  mayDujHom type 2 (lat’d’kona type 20) 
  (2272) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  250 meters 
   
  Beam:  
   
   
   
   
   
   
  181 meters 
   
  Height:  
   
   
   
   
   
   
  70 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  616,250 GMT 
   
  Displacement:  
   
   
   
   
  156,380 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  57 
   
  Enlisted: 
   
   
   
   
   
   
  430 
   
  Imperial Guards: 
   
   
   
   
  up to 200 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8.0 
   
  Rated maximum speed:  
   
   
  warp 11.2 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea. P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  3 photon torpedo tubes (1 F, 2 A) 
   
   
   
   
   
   
   
   
   
   
  4 drone racks 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRL20-001  Keth Ke Se (Fang-Filled Maw) 
   
  Mustaka Shipyards  
   
   
  active 
  KRL20-002 Virkon (King of Battle)  
   
   
  Mustaka Shipyards  
   
   
  active 
  KRL20-003 Q’o’nos Cha? (Kronos Two?)  
   
  Mustaka Shipyards  
   
   
  active 
  - 37 - 
  
   
  While the Klingon pocket battleship program had its faults, such as the 
  Lat’d’kona type 13 “Fat Man,” it also had its brighter moments.  The 
  rightest of these was the lat’d’kona type 20 Keth Ke Se (Kl. “Fang-Filled 
  aw”), arguably the best Klingon pocket battleship of its generation.  Its 
  successes w
  Empire at the time of its completion in
  Se.  It was 
  to launch.  His guiding design principle was simple: if cost was no object, 
  then anything was possible. 
  The House of Kinzan used up a considerable portion of its treasury in 
  building Keth Ke Se.  This enormous outlay of resources justified itself 
  almost immediately after the starship was launched.  It was promptly sent 
  into the Triangle looking for a fight in the same manner as had been the 
  less fortunate Kel ri’nada only days before.  This time, however, the 
  outcome was quite different.  The Keth Ke Se and her fleet completely 
  wiped out a Romulan squadron down to the last ship and crewmember.  
  The new battleship was credited with three kills of its own, those being 
  both of the Romulan squadron’s heavy cruisers and one of its support 
  vessels.  Keth Ke Se emerged without a scratch, thus immediately 
  establishing a record of excellence for its design that continues to this day. 
   
  Keth Ke Se is the direct ancestor of the highly regarded Komo Val.  It is 
  not as versatile as its successor; however, as a pure combat vessel it is still 
  one of the best in the Klingon fleet.  The number and strength of its main 
  disruptor batteries alone are capable of crippiling most capital ships if 
  brought to bear in quantity.  Multiple fore and aft photon torpedo tubes 
  (the technology was still something of an innovation for the Klingons at the 
  time of launch) add a deadly finishing punch to this one-two assault 
  combination.  Keth Ke Se is fully capable of destroying any vessel of light 
  cruiser size of smaller from almost any firing angle with its armaments, just 
  as designed, thus truly earning its name of the “Bite of Many Fangs.” 
   
  Oversized warp and impulse engines were deliberately fitted to the 
  Keth Ke Se for both ample power and in anticipation of remaining a 
  combat-capable vessel within its classification for decades after its launch.  
  Captain Kangar’s choice was wise, if expensive, because it gave his ship 
  power to spare for all of its onboard systems.  This was both a luxury and 
  novelty for Klingon vessels at the time; however, the continued, 
  consistently excellent performance of both Keth Ke Se and its successor 
  Komo Val have cause the Klingons to rethink the concept.  
   
  There is only one known variation of the Keth Ke Se to date.  The Virkon 
  (Kl. “King of Battle” is only the second ship of this class ever spotted.  It 
  appears to have been built by the House of Kinzan on special order for the 
  Imperial Fleet in response for lending technical assistance in development 
  of the Komo Val.  It apparently entered Imperial service in 2279.  It differed 
  from the original Keth Ke Se design in that an enlarged, through-deck 
  shuttle bay had been fitted to the underside of the secondary hull.  The 
  design was such in that it remained well clear of the design’s warp engines, 
  thus allowing the Virkon to retain normal Drell type hull warp dynamics.  
  Keth Ke Se was backfitted with a similar hanger in 2281.  The hangar 
  modification appears to have been developed in response to the space 
  control ship capabilities of the Federation Excelsior. 
   
  Both Keth Ke Se and Virkon remain in active Imperial service as of this 
  date.  There are also unconfirmed reports that a third hull has been ordered.  
  As with the Virkon it is reported to be a custom job.  This time the buyer is 
  none other than the Chancellor’s Office.  The intention appears to be for this 
  third Keth Ke Se to replace Kronos One as the flagship of the Empire.  This 
  third Keth Ke Se has been unofficially dubbed Kronos Two by Starfleet 
  Intelligence, although its true name remains unknown. 
  It is unlikely that more Keth Ke Ses will be built any time soon or in 
  great quantity.  Komo Val was designed to be a more cost-effective 
  alternative to Keth Ke Se, yielding similar performance without its high 
  maintenance and crew training issues.  Bear in mind that the House of 
  Kinzan designed Keth Ke Se as the ultimate Drell refinement in terms of 
  maximum firepower with only limited sacrifices in acceleration or agility.  
  Furthermore, each Keth Ke Se is custom built and always integrates the 
  latest in Klingon starship technology so that it can remain a viable ship of 
  the line for far longer than its typical Imperial counterpart. 
   
  b
  M
  ould go on to inspire the subsequent type 23 Komo Val series. 
  Keth Ke Se was the most expensive ship in the history of the Klingon 
   July of 2272.  It was the product of 
  the House of Kinzan and designed by its foremost warrior, Captain Kangar 
  (sutai Kinzan).  Kangar had one goal in mind when he created the Keth Ke 
   
  to outgun and outperform both Starfleet’s Federation class
  dreadnought and any potential successor by the time Keth Ke Se was ready 
  - 38 - 
  
  Schematics 
   
    
   
  Keth Ke Se as launched (2272) 
    
   
    
   
  Virkon as launched (2279).  Note the addition of the ventral hangar bay. 
    
  - 39 - 
  
   
   
   
  Keth Ke Se class Klingon battleship created by Forrest G. Brown and 
  John Stevens for FASA Corporation’s STAR TREK – The Role-Playing Game 
  under license from Paramount Pictures  
   
  Additional background material courtesy of Brad Torgerson and Bernard Guignard 
   
  Schematics by Dana Knutson (FASA) and James H. Smith (redraws)
  - 40 - 
  
  Lpnp!Wbm!
  mayDujHom type 3 (lat’d’kona type 24) 
  (2287) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  320 meters 
   
  Beam:  
   
   
   
   
   
   
  190 meters 
   
  Height:  
   
   
   
   
   
   
  105 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  813,200 GMT 
   
  Displacement:  
   
   
   
   
  214,000 DWT 
   
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  113 
   
  Enlisted: 
   
   
   
   
   
   
  837 
   
  Imperial Guards: 
   
   
   
   
  up to 480 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 (8.5 for “torpedo 
   
  Rated maximum speed:  
   
   
  warp 9.0 (10.5 for “torpedo cruiser”) 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  5 years at L.Y.V. 
   
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  16 standard disruptors (standard configuration, 
   
   
   
   
   
   
   
   
   
   
   
  4 always available in cont. coverage arcs) 
   
   
   
   
   
   
   
   
   
   
  4 heavy disruptors (2 F/1 F&P/1 F&S) 
   
  Guided weapons: 
   
   
   
   
  4 photon torpedo tubes (2 F/2 A) 
   
   
   
   
   
   
   
   
   
   
  4 extra photon torpedo tubes (4 F) 
   
   
   
   
   
   
   
   
   
   
   
  (“torpedo cruiser” mod only, see notes) 
  cruiser”) 
   
  Known starsh
   
  ips
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRL24-001  Komo Val (Eternal Vi
  KRL24-002  Komo Gal (Eternal Glory)
  KRL
  KRL
  KRL24-005  
  KRL24-006  Komo Hesta (Et
  KRL24-007  ta’Qeh (Emperor’s Anger)
  KRL24-008  baHjev (Firestorm)  
   
   
   
  B’Treliq
  ctory)  
   
  Taamar Shipyards  
   
   
  active 
   
   
   
  Taamar Shipyards  
   
   
  active 
  24-003  Komo Lar (Eternal Defender) 
   
  Taamar Shipyards  
   
   
  active 
  24-004  Komo Mara (Eternal Justice)  
   
  Taamar Shipyards  
   
   
  active 
  Komo Sarza (Eternal Swiftness)  
  Taamar Shipyards  
   
   
  active 
  ernal Provocateur) Taamar Shipyards  
   
   
  lost 
   
   
   
  B’Treliq Shipyards 
   
   
   
  active 
   Shipyards 
   
   
   
  active 
  - 41 - 
  
   
  While the Imperial Klingon feet was impressed with the House of 
  inzan’s Keth Ke Se design, it was still not quite the heavy capital ship they 
  wanted to fill the “battleship gap” caused by the innumerable delays in the 
  Kar’hamer program.  To meet the need they enlisted the aid of the House 
  of Kinzan in designing a Klingon ship of the line larger than the K’herr class 
  dreadnought but as agile as a Drell type battlecruiser.  Keth Ke Se was used 
  as the basis for this design, upsized and altered slightly in hull form to meet 
  Imperial fleet requirements.  The end result was Komo Val (Kl. “Eternal 
  Victory”), widely regarded as one of the best Klingon “fast battleships” ever 
  ut into production. 
  Komo Val entered service just before the Federation began final testing 
  f its Excelsior class space control ship.  For a brief time, until Excelsior 
  roduction actually commenced, the Klingons fielded the most powerful 
  apital ship in known space.  Komo Val is still a formidable opponent for 
  ny starship of similar class, although more recent Federation designs such 
  as the Missouri have left it behind. 
   
  The design debt that Komo Val owes to its predecessor Keth Ke Se is 
  obvious when one views the schematic.  It has some of the cleanest lines 
  for a Klingon fleet “heavy,” thus avoiding the acceleration and performance  
  losses suffered by its larger bur’d’kona brethren.  It is in effect an enlarged 
  Keth Ke Se with a “bulged” secondary hull.  The extra hull volume is used 
  to mount additional weaponry and extra ship’s systems that could not be 
  fitted into Keth Ke Se’s Drell configuration, thus increasing its operational 
  versatility.  Among the items added was an exact copy of the K’herr’s C3 
  fleet operations suite, thus enabling Komo Val to act as both command ship 
  nd operations center for fleet-sized exercises. 
  The layout of Komo Val’s disruptor banks was designed to provide 
  ontinuous coverage with at least four banks available from any angle.  In 
  ther words, it has no blind spots in its disruptor firing arcs, only the 
  traditional” aft weak spot where its heavy disruptors cannot track (and this 
  is protected by photon torpedo coverage).  Extra heavy weapons, in the 
  form of heavy disruptors, are used in conjunction with photon torpedoes to 
  provide the required forward punch of traditional Klingon naval designs.  
  In tactical terms the Komo Val is an even match for a Excelsior.  
  Upgrades have allowed it to keep pace with Excelsior’s own, thus 
  maintaining parity between these two spacegoing ships of the line. 
    
  There are at least two documented variations to date on the base Komo 
  Val design.  There is a fleet standard weapons and engines upgrade that 
  was first observed last year.  There is also the “torpedo cruiser” variant, 
  which adds four additional photon torpedo systems (at the expense of its 
  amidships disruptor battery and troop barracks) as well as a third warp 
  engine to help power them.  Starfleet Intelligence speculates that the rest 
  of the Komo Val class will eventually be backfitted to this configuration or a 
  modification thereof. 
   
  K
  p
  o
  p
  c
  a
  a
  c
  o
  “
  - 42 - 
  
  Schematics
   
   
   Komo Val as launched (2287) 
   
   
   
  Komo Val “torpedo cruiser” varia
  photon torpedo systems breaks up the continuo
  nt.  The inclusion of the third warp engine and additional 
  us coverage arcs of the ship’s disruptors 
  in the original design.  The power and offensive punch gained by the modification is 
  believed to more than make up the difference. 
    
   
  Komo Val class Klingon battleship created by Forrest G. Brown and 
  Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game 
  under license from Paramount Picture 
   
  “K-24C torpedo cruiser” variant by Daniel Haughton 
   
  Additional background material courtesy of Amarillo Design Bureau, Activision 
  Games, the Klingon Academy Forums, Daniel Haughton, and James Dixon 
   
  Visuals courtesy of Atrahasis and Starforce Productions 
   
  Schematics by Dana Knutson 
  - 43 - 
  
   
   
   
   
  QUGHDUJA 
  Dreadnoughts 
   
  chesis d’kleon (Kl. “Havoc Wreaker”) and 
  qughDuj’a’ (tH. “Ultimate Cruiser”) series  
   
   
   
   
   
   
   
   
   
   
  - 44 - 
  
  Dreadnoughts 
   
   
   
   
   
   
   
  Jul’kar, precursor of the modern Klingon dreadnought 
   
  The Klingon Empire deserves credit for creating the modern starship 
  dreadnought.  The Jul’kar class was originally built as the first Klingon 
  bur’d’kona (battleship) as a means of overpowering the superior designs of 
  Federation starships.  The limited Klingon starship technology of its day,
  however, coupled with a critical design flaw (the layout of its warp engines) 
   
  instead resulted in a vessel that was merely the equivalent of Starfleet’s 
  best -- the Constitution class heavy cruiser.  Jul’kar would remain at the 
  forefront of the Klingon forces for many years; however, Klingon designers 
  were already looking beyond its flaws to the next generation. 
   
  Starfleet Command had always looked askance at Klingon attempts to 
  create a starship larger than a battlecruiser, based on experience with the 
  Jul’kar and available intelligence reports.  It is not surprising, then, that the 
  spectacular debut of the K’herr class dreadnought in 2278 caught them 
   Enterprise class heavy 
  uisers, with their advanced linear warp technology, were capable of 
  ond with Excelsior.  
  class.  Vodleh (tH. “Emperor”) is often referenced by the Klingons 
  themselves as a heavy battlecruiser, yet it more properly falls under the 
  efinition of dreadnought.  Its role is certainly such, replacing K’herr on the 
  roduction schedule and apparently scheduled to assume the fleet service 
  uties once
  scaled-down
  Klingon designs regarding possible 24
   
  Kuyper, the upgraded form of the original Jul’kar, is still serving today in 
  it
  front-line “heavy” of its youth, it has been extensively upgraded for modern 
  technology upgrades still make it a
  modern and heaviest armed enemy vessels. 
  remain quite popular with the lesser Klingon Houses as flagships for house 
  fleets.  This is due to the simple fact that they cannot afford newer and 
  more powerful designs, such as K’herr or Komo Val.  It is in this regard that 
  one can still come across both Jul’kars and Kuypers leading patrol fleets 
  along the Klingon borders. 
   
  completely flat-footed.  Not even Starfleet’s new
  cr
  taking on a K’herr in single combat with any hope of surviving the 
  encounter.  There was nothing in Starfleet’s inventory of vessels that came 
  even close to matching the K’herr in terms of firepower or overall combat 
  performance.  K’herr set the new standard for interstellar dreadnoughts, and 
  it would not be long before the Federation would resp
  In the meantime, however, the entry of the K’herr into Imperial service 
  finally gave the Klingon High Command the time they needed to sort out 
  their affairs with the politicians and get the long-delayed bur’d’kona 
  program back on track. 
  The success of the K’herr promped the Klingons to develop a successor 
  d
  p
  d
   held by K’herr class dreadnoughts.  This dreadnought class, 
   take on the WoQ’a is widely regarded as one of several 
  starship classes that are believed to show the way towards the future of 
  th century ships of the line. 
  s new role as a chesis d’kleon.  Although the base design is no longer the 
  starship combat.  It has found new life as a fleet dreadnought, and its 
   fearsome opponent for all but the most 
   Both Jul’kars and Kuypers 
  - 45 - 
  
  Lvzqfs!
  qughDuj’a’ type 1 (chesis d’kleon type 5) 
  (2274) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  242 meters 
   
  Beam:  
   
   
   
   
   
   
  142 meters 
   
  Height:  
   
   
   
   
   
   
  69 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  774,250 GMT 
   
  Subspace displacement:  
   
   
  195,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  62 
   
  Enlisted: 
   
   
   
   
   
   
  336 
   
  Imperial Guards: 
   
   
   
   
  up to 50 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  9 standard disruptors 
  s 
   
  Guided weapons: 
   
   
   
   
  3 photon torpedo tube
   
   
   
   
   
   
   
   
   
   
  2 drone racks 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRC05-001 Khamin Kuyper (Captain Kuyp
  ) 
  Taamar Shipyards  
   
   
  active 
  er
  KRC05-002 Khamin Kurlt (Captain Kurlt)  
   
  Taamar Shipyards  
   
   
  active  
  - 46 - 
  
   
  Tactically Kuyper is nothing more than an upgunned battlecruiser.  It is 
  sometimes referenced as a light dreadnought by Starfleet Intelligence in 
  comparison to newer and more powerful classes.  In fact Kuyper is an aging 
  des
  -
  ign, based on the B 1 Jul’kar battleship of the 2250s, whose best days 
  are behind it.  It has long since been surpassed by superior designs in 
  almost every category.  In spite of this the Klingons still find it useful, and 
  its operational similarities to other Drell-derived types practically ensured its 
  continued use.  Kuypers are present on every border and serve in a variety 
  of roles. 
  In 2272 the Klingon High Command commissioned the production of 
  24 new uprated versions of the older Jul’kar, this time of chesis d’kleon 
  classification, to beef up fleet “heavy” numbers.  Several reasons were 
  named for this move:  the loss of over a dozen original Jul’kars in various 
  wars over the decades, delays in the bur’d’kona program, problems with 
  the lat’d’kona program (and the Kel ri’nada in particular), delays in 
  developing a new chesis d’kleon, and (above all) the relative cheapness in 
  producing a modernized Jul’kar.  The fact that an old-style Jul’kar fitted with 
  an experimental heavy weapons system had been handily destroyed in 
  2272 by the V’ger entity (during its trip through Klingon space) appears to 
  have been a major factor behind this decision, although the Klingons have 
  yet to admit this.  These new hulls would enter service as the C-5 Kuyper 
  class chesis d’kleon.  This move was seen as a stopgap measure while 
  K’herr, the “real” chesis d’kleon, transitioned from the development stage 
  to actual construction. 
    
  Externally Kuyper bears a striking resemblance to the contemporary 
  K’t’inga and SuwvI’qeh classes, with their extensive armor/deflector plating 
  and new warp engines.  Internals were simplified considerably thanks to 
  advances in Klingon starship technology over the past 2½ 
  educing crew requirements from Jul’kar’s 500 to Kuyper’s
  decades, 
   408.  The extra 
  on version of photon 
    
  r
  space was used for the fitting of barracks and cryosleep facilities in order to 
  support troop operations.  Modern warp engines and weapons systems 
  from the ongoing K’t’inga program were also installed.  Finally, the old-
  style heavy disruptor mounts were traded for the Kling
  torpedoes, which had already proven themselves to be more effective 
  weapons in combat. 
  A number of Kuyper style conversions were discussed for older B-1 
  Jul’kars in order to maintain their service with the Empire for as long as 
  possible.  None of these were ever officially carried out insofar as is known.  
  Unconfirmed reports indicate that many of the older Jul’kars owned by the 
  Lesser Houses have been uprated to as close to the Kuyper standard as 
  their aged frames and House treasuries will permit. 
  Production of Kuyper commenced in 2272, with the lead ship joining 
  the fleet in 2274.  The last entered Imperial service in 2284.  Kuypers in 
  Imperial service are named for famous fleet commanders.  The naming of 
  House-owned Kuypers tends to follow in similar fashion, typically names 
  after famous warriors or heroic figures in House history. 
  Of the 24 Kuypers known to have been built, at least 4 have been 
  destroyed or lost on various missions, cause undetermined.  The rest 
  emain in service, supplementing the fleet’
  r
  a
  s newer dreadnoughts or serving 
  s flagships for the fleets of the Lesser Houses.  No more are planned, as 
  Kuyper was long ago surpassed by newer and more capable designs. 
   
   
   
   
  Jul’kar class Klingon battleship originally created by Patrick Flannery 
   C-5 “light dreadnought” conversion by Amarillo Design Bureau 
  for the Star Fleet Handbook fanzine by Geoffery Mandel 
  Kuyper TMP-era upgrade configuration by Terradyhne 
   
  Jul’kar class designation by Eric Kristiansen (Jackill’s) 
   
  Star Fleet Battles
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Marvel Comics, James Dixon, and Atrahasis 
   
  Visuals courtesy of Terradyhne
  - 47 - 
  
  Laifss!
  qughDuj’a’ type 2 (chesis d’kleon
  (2278) 
   
  Specifications as built
   type 8) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  337 meters 
   
  Beam:  
   
   
   
   
   
   
  220 meters 
   
  Height:  
   
   
   
   
   
   
  90 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  861,750 GMT 
   
  Subspace displacement:  
   
   
  225,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  100 
   
  Enlisted: 
   
   
   
   
   
   
  425 
   
  Imperial Guards: 
   
   
   
   
  up to 100 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed:  
   
   
  warp 13 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  14 standard disruptors 
   
   
   
   
   
   
   
   
   
   
  3 heavy disruptors 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes 
   
   
   
   
   
   
   
   
   
   
  4 drone racks 
   
   
   
   
   
   
   
   
   
  cloaking device 
    
   
   
  Known starships
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRC08-001 TuQ K’herr (House of K’herr) 
   
  Taamar Shipyards  
   
   
  active 
  KRC08-002 TuQ Kang (House of Kang)  
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC08-003 TuQ Mortak (House of Mortak)  
  Taamar Shipyards  
   
   
  active 
  KRC08-004 (Vindicator)  
   
   
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRC08-005 (Harbinger)  
   
   
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC08-006 (Terror)  
   
   
   
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC09-001 Qapchu’ (Decisive Victory)  
   
  Taamar Shipyards  
   
   
  active 
  CHRC09-02 veQlargh (Demon Beast) 
   
   
  Chenwl’ Duj Shipyards  
   
  sold-R 
  KRC09-003 (Atrocity) 
   
   
   
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRC09-004 TuQ K’lalek (House of K’lalek) 
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC09-005 TuQ Kruge (House of Kruge) 
   
  Chenwl’ Duj Shipyards  
   
  active 
  - 48 - 
  
   
  substantial improvement over the Jul’kar 
   ground between the Jul’Kar and 
  definitive chesis d’kleon design. 
   class is said to have been inspired by the 
  d
  ources to obtain another Jul’kar boom, simply had a Drell-
  talled in its place and continued to use the betleH as a 
  tead.  Not long after the Klingon High Command 
  the notion of an upsized, upgunned betleH, one that 
  ve ably as a bur’d’kona in its own right.  Once the Kar’hamer 
  ngon High Command began 
  of Jul’kar also made it clear 
  h the Federation and the 
  he last straw in the Klingon hat, so to 
  , was V’Ger’s unchecked flight straight through several of the key 
  st efforts to stop it.  The 
   a squadron of their new 
   refitted for experimental weapons 
  complished nothing except the loss of every single ship 
  ride was wounded, as if salt were 
  ective psyche suffered during the 
  t be 
  ur
  pi  d ve op
  e
  herr was but one of these designs, worked out years before, 
  ent.  The new chesis d’kleon 
  ing, ensured that K’herr would 
  oon see Imperial service, and it would quickly establish itself as the 
  y which all other dreadnoughts would be measured. 
  K’herr is essentially an upsized and upgunned Kuyper for all intents and 
    The problems inherent with Kuyper’s tri-engine design have 
  been overcome with a new generation of 
  the 
   
  As proposed K’herr
  pIjonta’ mounted on the 
  obviously copied from Starfleet’s Federation class dreadnought.  This 
  configuration was abandoned on the personal order of Chancellor Lotar, 
  who did not want “to give commanders with no honor any chance of 
  fleeing a fight.”  It is widely believed that at least one such K’herr 
  prototype, the Kragg Dor (a Kuyper modified with a warp-capable boom) 
  was completed prior to Lotar’s orders based on currently available 
  intelligence; however, its current whereabouts remain unknown.  
   
  Certain of the starships in the K’herr class are named for the Greater 
  Houses of the Empire.  Per Klingon fleet nomenclature the full title of such a 
  of,” such as TuQ K’herr (tH. “House of K’herr”).  
   dropped for informal reference, purposes of 
  discussion, or normal starship operations.  
   
  There are two major design variations of the basic K’herr design.  Chesis 
  d’kleon type 8 is the more popular and common of the two, being the 
  ore heavily armed.  Chesis d’kleon type 9 trades selected armaments for 
  ds, increasing cargo capacity and thus extending the ship’s 
  potential range.  This latter version was originally extended to operate on 
  f 
  e 
  he ones most frequently converted for reasons mentioned above, although 
  he occasional type 8 conversion is not unknown.  Known variants include 
  heavy fleet carrier, space control ship, “stasis dreadnought,” and “heavy 
  gunship.”  At least one, veQlargh (tH “Demon Beast,” hull number CHR09-
  002) was sold to the Romulans and refitted with plasma weaponry to suit 
  their operational needs.  Other minor modifications exist and vary from 
  House to House.  A fleetwide K’herr upgrade is reportedly planned for the 
  turn of the century in order to maintain theoretical superiority over 
  comparable Federation and Romulan designs. 
  There are reports that Kolor, a new design based on K’herr, is being 
  developed as the Klingon empire’s first dedicated 24th century 
  dreadnought.  There are also reports that Kolor will field heavy photon 
  torpedoes in place of the standard versions employed on all K’herrs in 
  Klingon service. 
    
  Ten of the eleven K’herrrs known to have been built continue in Imperial 
  service as of this date.  veQlargh remains a one-of-a-kind vessel in the 
  Romulan Space Navy due to the collapse of the Klingon-Romulan alliance.  
  The whereabouts of Kragg Dor, the supposed K’herr prototype with its 
  warp-capable command boom, remain unknown as of the date of this 
  document’s publication. 
   
    The K’herr class represents a 
  class, staking a solid middle
  bur’d’kona/lat’d’kona series as the 
  The design for the K’herr
  betleH, a former Jul’kar class battleship whose command boom was 
  estroyed during a fierce battle with Federation forces in 2252.  Its owner, 
  ship would include “House 
  The “House of” is usually
  lacking the res
  ype boom ins
  t
  command cruiser ins
  became enamored of 
  might ser
  program ran into numerous delays then the Kli
  to reconsider its approach.  The increasing age 
  that there would be a “battleship gap” wit
  Romulans within a very short time.  T
  speak
  systems of the Klingon Empire despite their be
  Klingons threw the best they had at it, including
  K’t’inga class battlecruisers and a Jul’kar
  testing.  This ac
  sent after V’Ger.  Once again Klingon p
  being rubbed into the wounds of its coll
  invasion of the Hurq centuries before.  Given this, one should no
  prised at the ra
  d
  e
  l
  m nt of Klingon “heavies” in the 2270s and 
  s
  2280s.  K’
  awaiting only the opportunity for developm
  program, created in the wake of V’Ger’s pass
  s
  standard b
   
   
  purposes.
  pIjonta' that can adjust for 
  warp field imbalances created by such a configuration. 
   would have had its center 
  command boom itself.  This would have provided it with the first warp-
  capable command boom in the history of the Empire, and was a feature 
  m
  extra storage hol
  the far reaches of the Empire, such as the Treaty Zone with the Federation; 
  however, with the Federation commencing fleet-wide upgrades of its own 
  starships the chesis d’kleon type 9 has largely fallen out of favor.  Most o
  them have since been converted back to a type 8 configuration or to one or 
  more specialty sub-variants. 
  There are almost a half-dozen known K’herr variants in Klingon service.  
  Almost all of these involve only one or two vessels and are usually House 
  modifications designed to suit the needs of their owners.  Type 9 hulls ar
  t
  t
  - 49 - 
  
  Schematics 
   
    
   
   
   
  K’herr class Klingon dreadnought created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
  Klingon Academy conversion and visuals by Hidden Agenda 
   
  Kragg Dor prototype and visuals by Scottish Andy and Klingon Fanatic 
  Derived from the B-1 Jul’kar by Patrick Flannery  
   
  Additional background material courtesy of Amarillo Design Bureau 
   
  Schematics courtesy of the STCSS II web site. 
   
  Visuals courtesy of Battleclinic.com  
   
   
  - 50 - 
  
  wpEmfI!
  qughDuj’a’ type 3 (chesis d’kle
  (2283) 
   
  Specifications as built
  on type 10) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  412 meters 
   
  Beam:  
   
   
   
   
   
   
  223 meters 
   
  Height:  
   
   
   
   
   
   
  120 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  915,000 GMT 
   
  Subspace displacement:  
   
   
  235,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  90 
   
  Enlisted: 
   
   
   
   
   
   
  360 
   
  Imperial Guards: 
   
   
   
   
  up to 55 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 10 
   
  Rated maximum speed:  
   
   
  warp 14 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  13 standard disruptors (4 F, 3 A, 3 ea. P/S) 
   
  Guided weapons: 
   
   
   
   
  1 heavy photon torpedo tubes 
  2 drone racks 
  Other:  
   
   
   
   
   
   
  4 FMPA generators (2 F, 2 A) 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRC10-001 voDleH (Emperor)  
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC10-002 charghwl’ (Conqueror)   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC10-004 tiQghoB (Inescapable)   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  RC10-007 ghalthl’ (Dominator)  
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC10-00
  KR
  KRC10-019 Kolor (Dangerous Warrior)  
   
  Chenwl’ Duj Shipyards  
   
  susp. 
  K
  9 qeyliS (Kahless)  
   
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  C10-014 toy’wImoH (Subjugator)  
   
   
  Chenwl’ Duj Shipyards  
   
  active 
   
   
  - 51 - 
  
   
  voDleH is the successor to K’herr, the most formidable dreadnought of 
  its time and which has spawned an even more formidable descendant.  It is 
  essentially a quad-engined K’herr, with four pIjonta’ instead of K’herr’s 
  three and with uprated armament to match.  The fact that it followed less 
  than a decade after K’herr’s dramatic unveiling (and from the same 
  shipyard, no less) indicates that the concept for voDleH was already 
  brewing in its designer’s mind even as Starfleet’s linear warp generation 
  was beginning to make its presence felt on the interstellar field of battle. 
   
   
  In 2280, a mere three years after K’herr first struck fear into the hearts of 
  the Empire’s foes, its designer submitted the plans for voDieH to House 
  Yok’tu.  Master designer Jogh Kenka was the genius behind the K’herr, 
  which had proven to be an ideal union of a new dreadnought type hull with 
  existing starship components, such as fleet standard disruptors and pIjonta’.  
  At heart, though, Kenka wanted to build an all-new starship that would not 
  be limited by current technology.  His new voDieH design was based on 
  K’herr; however, it would be lighter and built using Klingon starship 
  technology that was still in the development and testing phase.  It was a 
  risky gamble, to be sure, but Jogh Kenka had a reputation for producing 
  excellent starship designs.  He also knew the master of his House.  Yok’tu 
  son of QI was arrogant, power-hungry and had managed to win the lion’s 
  share of the most prime Imperial starship construction contracts by any 
  means possible – including lies, trickery, deceit, and the occasional duel for 
  honor.  His Chewl’ Duj Shipyards had reaped enormous profits for House 
  Yok’tu and was thus in a perfect position to sponsor Kenka’s design.  Thus 
  it was that two short months later, after the design had been finalized and 
  imulation testing completed, Kenka braved the legendary temper of his 
  aster Yok’tu and requested an audience. 
  It is said that Yok’tu was so taken by the idea of having a starship that 
  ould be superior to the Imperial K’herr that he immediately ordered the 
  construction of a prototype without bothering to look at Kenka’s simulation 
  studies.  The details did not concern him, only the results.  House Yok’tu 
  would fund the construction of the voDleH, prototype for Kenka’s new 
  dreadnought, from its own House treasury, thus avoiding the strings (and 
  inevitable questions) that Imperial funding would bring with it.  To further 
  conceal his project from prying eyes as long as possible Yok’tu described 
  voDleH as a “heavy battlecruiser”  -- a term that eventually found its way 
  into early Starfleet Intelligence reports about the new class.  Construction 
  commenced immediately in 2280 with the laying of the keel in spacedock, 
  and voDleH launched just under three years later in the spring of 2283. 
  Although Chenwl’ Duj had not as yet fallen so far under the spell of 
  corruption and graft as to fall behind schedule, voDleH’s construction was 
  not without its problems.  Within a year’s time Yok’tu’s secret was out and 
  the other Great Houses were infuriated.  They did everything they could to 
  interefere with voDleH’s construction, even going so far as to snarl up the 
  procurement process for the experimental weapons systems and engines
  that Kenka had intended for the ship.  It is said that Kenka himself went to
  the offices of each and every firm involved and fought with their masters
  both with word and with blade, until they acquiesced to House Yok’tu’s
  requests for their materials.  This was his ship, his creation, and he was no
  about to let some Imperial pagh or fat House targ stop his voDleH from
  being built.  As for his sponsor, Yok’tu son of QI was content to let Kenka
  fight his battles for him, thus insuring that his dreadnought would be buil
  to the glory of his House and his advancement within the ranks of the High
  Council.  It was a classic study in Klingon politics, with Kenka’s dream
  slowly but surely gaining form and substance amid the insults and spilled
  blood. 
  VoDieH launched without a hitch on 19 April 2283 from the Chenwl
  Duj Shipyards of House Yok’t
  fleet High Command were on
  took part in House fleet exerc
  by all accounts.  The 
  dreadnought M
  Yok’tu’s gamble
  requested a full 
  approved on two conditions.  First, the number would be reduced to 30
  due to prior 
  be phased in as 
  on Imperial resource
  Imperial service on 29 June 2286.  New vessels followed approximately six 
  to eight months thereafter until 2292, when the construction rate increased 
  to four per year. 
   
  Master designer Jogh Kenka, less an eye and three fingers lost in the 
  fight to get voDleH built, retired from Chenwl’ Duj soon after the voDleH 
  contract was secured.  He was getting old even for a Klingon; however, his 
  dream had taken form and flight.  The fact that House Yok’tu had rewarded 
  him handsomely for his accomplishment was another major factor in his 
  departure from Chewl’ Duj.  Kenka now works as an advisor to the High 
  Council on matters of Imperial fleet procurement and starship construction. 
   
  It is fair to say that voDleH is the best all-around starship in its class in 
  Imperial service at this time.  It mixes dreadnought firepower with agility 
  and acceleration approaching that of smaller Drell-type battlecruisers.  Its 
  use of the cloaking device is another important factor to consider.  voDleH 
  is more than a match for all but the newest starships in Starfleet, and even 
  s
  m
  w
   
   
  , 
   
  t 
   
   
  t 
   
   
   
  ’ 
  u.  All eyes on both the High Council and the 
   it as it commenced its shakedown cruise and 
  ises.  It was quite an impressive performance, 
  piece de resistance was its defeat of the K’herr class 
  ortak in a simulated one-on-one duel of heavy capital ships.  
   had paid off.  The Klingon High Command immediately 
  construction contract for 36 voDleHs.  The High Command 
   
  commitments with K’herr.  Second, voDleH construction would 
  K’herr production wound down in order to lessen the strain 
  s.  chargwl’, the first production voDleH’, entered 
  - 52 - 
  
  they (with the possible exception of Y
  fierce fight on their hands in any combat 
  voDleH
  amato) will find themselves with a 
  encounter. 
   was the first Klingon starship to field the new heavy photon 
  orpedo.  It was also the first fitted with frequency-modulated meson 
  article accelerator (FMPA) generators.  This experimental weapon is 
  esigned to knock down an enemy’s energy shielding system by flooding it 
  ith meson particles.  These follow the natural frequency resonances of an 
  nemy ship’s shielding grid and collect at its weakest points.  The telltale 
  ne
  fourth miraculously surivived without major harm.  The current economic 
  situation with the Empire has effectively halted dreadnought and battleship 
  construction.  Kolor, the only voDleH under construction to survive the 
  Praxis blast, has thus languished untouched at 65% completion for the past 
  seven years.  A remarkable proposal has been put forward to use Kolor as 
  the basis for a new 24th century dreadnought class, one that harkens back to 
  its K’herr ancestry but retooled with the lastest in Klingon starship 
  technology.  Approval of the new Kolor class would require the cancellation 
  t
  p
  d
  w
  e
  e
  rgy buildup is then targeted and detonated with a microsecond pulse of 
  Eichner radiation.  The resulting energy shockwave puts so much stress on 
  the affected ship’s shielding generators that all but the strongest will 
  instantly overload, and even the latter can take only a few such bursts 
  before they too will fail.  The FMPA system is tied to voDleH’s unique 
  pIjonta’, which were custom-designed to deliver the energy required for its 
  meson particle cannons.  It is possible that FMPA generators might be 
  incorporated into future Klingon capital ship designs of the 24th century and 
  beyond.  Fortunately for the Federation and other major interstellar powers, 
  the Praxis explosion and its aftermath have apparently delayed any plans by 
  the Klingon High Command in this regard. 
   
  There are two documented Imperial variants, five House variants, and 
  one Bloodwatch variant of the basic voDieH design.  All save the 
  Bloodwatch variant are almost exclusively devoted to changes in weaponry 
  – either the addition of for more firepower (within hull and power limits) or 
  the removal of for other systems (such as stasis field generators, fighter 
  shuttle bays, and so on). 
  tiQghoB, the Bloodwatch variant, deserves special mention.  It is the 
  largest starship in the Bloodwatch inventory and was obtained by special 
  dispensation from Chancellor Lorak.  It acts as a mobile command facility 
  for extended Bloodwatch operations and as such has some rather unique 
  features not normally associated with an Imperial capital ship.  Expanded 
  brigs and several high-power agonizer booths take the place of its Imperial 
  Guard barracks.  It has also been fitted with an Imperial class Justice 
  Examination Facilty for the interrogation and pacification of criminals and 
  other enemies of the Empire.  To the common Klingon it is known as the 
  Torture Ship (th. JoyDuj’a’), and it is said that one who has been taken 
  offworld by the Torture Ship will never return.  It is easily distinguished from 
  other voDleHs by its black paint scheme, which is the trademark of the 
  Black Fleet of the Bloodwatch (tH bejlw yo’be). 
   
   
  Only 16 of the 30 voDleHs ordered had entered Imperial service by the 
  time of the Praxis explosion in 2293.  Three hulls in varying stages of 
  construction were destroyed in their slips by rubble from the blast, while a 
  of the remaining voDleH construction order.  The High Council is unlikely to 
  render a decision on Kolor at this time, given the resources required to 
  clean up and restore the Empire’s devastated inner systems infrastructure. 
   
   
    
   
  voDleH class Klingon dreadnought created by Taldren (Activision Games) 
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, the Klingon Academy Forums, and Donald Burns 
  Kolor proposal inspired by the Klingon “Lost Years” C-9 upgrade by Atolm 
   
  Visuals courtesy of Wicked Zombie and Demon Renegade Studios
  - 53 - 
  
   
   
   
   
   
  Shuttlecarriers 
   
  vim ra’den (Kl. “Carrier of Small Craft”) and 
  qengwIDuj (tH. “Carrier Ship”) series  
  QENGWIDUJ 
   
   
   
   
  - 54 - 
  
  Shuttlecarriers 
   
   
   
   
  regard with which Klingons hold the accomplishments of small craft pilots 
  and commanders.  The various small craft types, from armed shuttlecraft on 
  up to gunboats and escorts, are dealt with in various other sections.  It is to 
  ssel that this section devotes itself:  
   (Kl. “small craft transporter”), the modern Klingon shuttlecarrier. 
   
  Until fairly recently the Klingons have not fielded any dedicated 
  shuttlecarrier type starships.  The reason for this is quite simple.  With their 
  plethora of older starship hulls, the Klingons have always found it easier to 
  convert or adapt existing starships for the carrier role.  For almost every 
  major Klingon ship of the line built prior to 2275, with the exception of 
  fleet escorts, there is at least one carrier conversion.  The most popular 
  types for these conversions were the Raxor class battlecruiser for fleet 
  carriers and the Kuve class frigate for escort carriers.  Carrier pods were also 
  developed for both generations of Klingon transport container systems that 
  could quickly adapt any fleet transport/tug into a carrier.  This system 
  worked well enough against the few enemies on Klingon borders, such as 
  the Mirak Star League, who had also made small craft operations part of 
  their operational fleet doctrine.  The excellent performance of Mirak 
  shuttlecarriers in combat against both Imperial and House fleet elements 
  caused the Klingons to begin developing starship carrier conversions of 
  their own.  Once the Federation began development of their own modern 
  dedicated fleet shuttlecarriers, though, the Klingons had no choice but to 
  follow suit.  The Klingons had always ridiculed such efforts, noting 
  Federation indecision on what role such a starship class would play in its 
  peacetime fleet.  Their derision was quelled once the Federation launched 
  Napoleon, arguably the best all-around shuttlecarrier of its day.  This began 
  a design effort on Starfleet’s part that culminated in the modern Midway 
  class fleet shuttlecarrier of today.  The Klingon reaction to this effort was 
  predictable.  Anything the Federation could do they could do better. 
  So it is that finally, after decades of lagging behind its interstellar 
  neighbors in this regard, the Klingon Empire has at last begun construction 
  of its own dedicated shuttlecarriers.  Two unique individual shuttlecarriers 
  exist (K’pliahk, Ribursli) and at least one full class is known to be under 
  construction.  As much data is currently available is presented on all three 
  types.  This will hopefully give some indication of what the Federation is 
  about to face in the near future. 
   
   
  For as long as they have been known the Klingons have always taken 
  delight in small craft operations.  This comes as no surprise given their 
  warrior culture, with its emphasis on personal glory and deeds 
  accomplished by individual exploits.  Small craft are a perfect opportunity 
  for such, even if the odds are rather stacked.  Klingons by nature warm to 
  such encounters, and they will think nothing of piloting an armed small 
  craft against a starship despite the obvious discrepancies in size, mass, and 
  firepower.  If said Klingon is lucky enough to survive such an encounter, 
  then it automatically enhances his glory and reputation.  If he inflicts 
  damage on the enemy in the process, then so much the better.  If by some 
  incredible stroke of luck his craft is the one that strikes the deathblow, then 
  he or she is almost certainly guaranteed a promotion, a new command, and 
  honor and glory fit for a war hero.  Such is the Klingon way.  One need only 
  look to the loss of the legendary starship Enterprise for such an example.  
  True, the ship was severely undermanned and had been taken over by 
  mutineers.  Even so, the fact that a single Klingon Bird-of-Prey was able to 
  cripple it and force its self-destruction was the cause of celebration and 
  rejoicing within the Empire.  The House of Kruge, which sired the Bird-of-
  Prey’s late commander, was given the gift of a new K’herr class 
  dreadnought as reward for this seemingly impossible feat.  Such is the 
  a particular kind of small craft support ve
  vimraden
  - 55 - 
  
  Laqmjbil!
  qengwIDuj type 1 (vim ra’den type 1) 
  (2280) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  x meters 
   
  Beam:  
   
   
   
   
   
   
  x meters 
   
  Height:  
   
   
   
   
   
   
  x meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  x GMT 
   
  Subspace displacement:  
   
   
  x DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  x 
   
  Enlisted: 
   
   
   
   
   
   
  x 
   
  Imperial Guards: 
   
   
   
   
  up to x (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp x.0 
   
  Rated maximum speed:  
   
   
  warp x.0 
   
  Rated emergency speed: 
   
   
  warp x.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated x years at L.Y.V. 
   
  Maximum endurance: 
   
   
   
  N/A 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  x 
   
   
   
   
   
   
   
   
   
   
  x 
   
  Guided weapons: 
   
   
   
   
  x 
   
   
   
   
   
   
   
   
   
   
  x 
   
   
  Known starships in Klingon service 
   
  Hull #  
  Name of starship 
   
   
   
   
  Comments  
   
   
   
   
  Status 
  KRV01-001 K’pliahk (Carrier of Great Burden) 
  class ship 
   
   
   
   
   
  active 
   
   
  - 56 - 
  
    
  K’pliahk (tH. “Carrier of Great Burden”) is the largest dedicated 
  shuttlecarrier ever built by any of the major interstellar powers in known 
  space.  It also has the largest capacity of any known shuttlecarrier, with the 
  capability of wielding over 200 small craft into any battle. 
   
  Until the 2280s, the Klingons had always lacked a dedicated 
  shuttlecarrier class.  There was simply no need for them, as ample older 
  hulls were available for carrier conversions.  Even the carrier-wielding Mirak 
  did not spur the Klingons on in this regard, as the aforementioned carrier 
  conversions usually proved sufficient in fighting them.  It was not until its 
  most powerful enemy, the United Federation of Planets, began fielding its 
  own dedicated shuttlecarriers did the Klingon High Command sit up and 
  take notice.  The impressive performance of Star Fleet’s Napoleon class 
  shuttlecarriers in the late 2260s finally convinced them that they needed 
  dedicated shuttlecarriers of their own.  Naturally, as one would expect from 
  Klingons, anything the Federation could do they could do better. 
  Work on K’pliahk began in 2273 and was completed by mid-2280.  It 
  entered Imperial service at the end of the year after a troublesome 
  shakedown cruise, during which both its crew and pilots had trouble 
  getting used to their new ship.  The new design, inspired in equal parts by 
  contemporary Federation and Mirak carrier doctrine, was something to 
  which Klingon veterans were unused and it took a fair amount of time to 
  adapt.  The ship was destined to be an orphan, though, given the massive 
  cost overruns (due largely to yard corruption) that plagued its building.  An 
  order for four more K’pliahks was cancelled in 2281.  The official reason 
  given was that shipbuilder Chenwl Duj’ needed the yard space in order to 
  fulfill its contract as a supplemental pumwI’ provider. 
   
  <combat considerations> 
   
  <current status>  
    
  Schematics 
   
   
  K’pliahk class Klingon fleet shuttlecarrier created by James M. Stevenson 
   
  Additional background material courtesy 
  of Battleclinic.com and Outalance Shipyards 
   
  Visuals courtesy of Klingon Fanatic and Models Please (Outalance Shipyards)
  - 57 - 
  
  Ibkxfa!
  qengwIDuj type 2 (vim ra’den 
  (2285) 
   
  Specifications as built
  type 2) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  x meters 
   
  Beam:  
   
  Height
   
  Mass 
   
  Standard:  
   
   
   
   
   
   
  Subspace displacement:
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  x 
   
  Enlisted: 
   
   
   
   
   
   
  x 
   
  Imperial Guards: 
   
   
   
   
  up to x (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp x.0 
   
  Rated maximum speed:  
   
   
  warp x.0 
   
  Rated emergency speed: 
   
   
  warp x.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated x years at L.Y.V. 
   
  Maximum endurance: 
   
   
   
  N/A 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  x 
   
   
   
   
   
   
   
   
   
   
  x 
   
  Guided weapons: 
   
   
   
   
  x 
   
   
   
   
   
   
   
   
   
   
  x 
   
   
   
   
   
   
  x meters 
  :  
   
   
   
   
   
   
  x meters 
  x GMT 
    
   
   
  x DWT 
   
   
  Known starships in Klingon service 
   
  Hull #  
   
  Name of starship 
   
   
   
  Comments  
   
   
   
   
  Status 
  KRV02-001  
  Hajwe’ (The Dreaded One)  
  class ship 
   
   
   
   
   
  active 
  KRV02-004  
  cha’Qi (Glimpse of Heaven)  
  ---  
   
   
   
   
   
   
  lost 
   
   
  - 58 - 
  
   
  Hajwe’ is derived from the Klee
  that once competed with K’t’inga 
  Imperial fleet.  While Kleev eventua
  life in two new roles:  that of hea
  v, an experimental battlecruiser design 
  as the new backbone cruiser of the 
  lly lost that competition, it found new 
  vy destroyer (tel’Iw) and strike carrier 
  (
  atically beef up its armed shuttlecraft operations in light of 
  by both the Federation and the Mirak.  As such its design 
  ience gained against the vessels of both opponents.  
   shuttlecraft bays are a nod to Federation designs, 
  eavy dedicated armaments and capability to “slug it out” with 
  uence.  The latter is where 
  oth the armaments and hull 
   has the unusual ability to 
  mergency, although such a 
  ce is generally frowned upon by the Klingon High Command save in 
  hat the controls for this 
  els formerly commanded 
  by their successors. 
  Hajwe’ entered service was the most modern shuttlecarrier 
   interstellar powers. 
  ederation Miranda class cruiser in 
  ce.  
  s Drell heritage combined with its dozen small craft (usually two 
  of six Z-2 fighter shuttles) make it a challenging opponent in 
  re than r
  mperial fleet standard bobcho’Dub “clamp-on” bays in use by Drell hull 
  almost a decade.  The only real difference is that Hajwe’s possess 
  er
  ef
  in  t eir
   (as opposed to 
  ptional ones).  They also retain the jettisonable nature of their ancestors, 
   limitations (as noted above).  Because of this any damage that a 
  with 
  le internal bay.  
  he
  ip le
   aj e’
  when it is in the process of flight 
  rations or prepping its small 
  wil
   open shuttle 
  strong enough to cripple the ship, if not destroy it outright.  The trick, of 
  course, is to catch a Hajwe’ at such a time.  This has only been 
  accomplished three times, with the most notable being the ambush and 
  destruction of a Klingon shuttlecarrier group by a Mirak task force in 2297.  
  The Hajwe’ class strike carrier cha’Qi was completely destroyed when it 
  was caught by surprise by four squadrons of Mirak fighter and assault 
  shuttles as it and four escort carriers were prepping their own small craft for 
  ed attack.  cha’Qi took three direct hits by Mirak drones in 
  bay, setting off a chain-reaction explosion among its fully 
  loaded small craft so powerful that it tore off the cha’Qi’s port wing and 
  sent it spinning out of control into two neighboring vessels.  All three 
  vessels were destroyed in a single great fireball that the attacking Mirak 
  forces took as a sign.  They then drove the attack home on the stricken 
  Klingon fleet, and in the end only two escorts and a badly damaged 
  destroyer escaped to tell the tale of the Mirak victory. 
   
  There are only two known variants of Hajwe’:  the original production 
  model and a fleet-wide upgrade that began entering service this year.  The 
  improved Hajwe’ features, among other things, extra low-power point-
  defense disruptors (one each fore and back) and improved localized 
  shielding for both of its shuttle bays.  This upgrade appears to be designed 
  to prevent a repeat of the Mirak encounter of 2288. 
   
  As of this date there are 17 Hajwe’ class strike carriers in Klingon service 
  out of 20 built, with 3 lost in combat.  Construction was suspended due to 
  the Praxis Event of 2293 and has yet to resume.  At least 7 more hulls exist 
  in varying stages of construction and at 3-5 more may be on order. 
    
  Hajwe’). 
  Hajwe’s entry into service comes at a time when the Klingon Empire is 
  their own intend
  its port shuttle 
  having to dram
  imilar moves 
  s
  reflects combat exper
  Its dual through-deck
  while its h
  enemy capital ships is an obvious Mirak infl
  Hajwe’ benefited greatly from Kleev, retaining b
  hardpoints of its prototype ancestor.  It also
  jettison both of its shuttlecraft bays in an e
  practi
  cases of extreme emergency.  There are reports t
  s
  action have even been removed from certain ves
  y “cowards” in order to discourage the practice 
  b
  At the time 
  design fielded by any of the known major
   
  Hajwe’ can best be compared to a F
  er
  , ma l c aft cap
  t
  ms of firepower s
  l
  r
  ability, and overall combat performan
  It
  squadrons 
   
   
  battle. 
  The shuttle bays of a Hajwe’ are little mo
  efined versions of the 
  I
  types for 
  c
  tain refinements b itt g
  h
   use as dedicated bays
  o
  albeit with
  Hajwe’ takes in its shuttle bays is not as crippling as would be the case 
  a hull conversion, say for instance a D-6V Raxor with its sing
  T
   only way to cr
  p  a H w  through a shuttle bay attack is to catch it 
  recovery ope
  craft for attack.  In either of these cases many (if not all) of its small craft will 
  l be loaded with fuel and munitions.  Targeting a Hajwe’s
  bays in either of these cases will usually result in a chain-reaction explosion 
  - 59 - 
  
    
   
  Image of a typical Hajwe’ class strike carrier.  The term is derived from the concept that a 
  “strike carrier” accompanies its small craft into battle, augmenting their firepower with its 
  own heavy weapons.  Such tactics have part of Klingon carrier doctrine for as long as 
  they have operated them and Hajwe’ is no exception.  It is the equivalent of a K’t’inga 
  class battlecruiser and the combined firepower of its small craft pack similar punch.  This 
  means than any encounter with a Hajwe’ that has already launched its small craft is the 
  equivalent of fighting two Klingon battlecruisers at once. 
   
   
  Hajwe’ class Klingon strike carrier 
  derived on the Kleev class experimental cruiser by Don Woligroski 
  as featured in Starfleet Command II: Orion Pirates by Activision Games 
   
  Additional background material courtesy 
  of Battleclinic.com and Outalance Shipyards 
   
  Visuals courtesy of ModelsPlease (Outalance Shipyards)
  - 60 - 
  
  Sjcvstmj!
  qengwIDuj type 3 (vim ra’den 
  (2288) 
   
  Specifications as built
  type 3) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  370 meters 
   
  Beam:  
   
   
   
   
   
   
  381 meters 
   
  Height:  
   
   
   
   
   
   
  140 meters 
   
  Mass 
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  20 standard disruptors (6 F, 6 A, 4 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  4 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (F only) 
  4 drone racks 
  Other:  
   
   
   
   
   
   
  24 fighter shuttles (6 per bay) 
   
   
   
   
   
   
   
   
   
  8 attack shuttles (2 per bay) 
   
   
   
   
   
   
   
   
   
  (or 1 small fast patrol craft per hangar bay) 
   
  Standard gross:  
   
   
   
   
  1,380,000 GMT 
   
  Subspace displacement:  
   
   
  346,750 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  113 
   
  Enlisted: 
   
   
   
   
   
   
  590 
   
  Shuttle pilots:  
   
   
   
   
  100 
   
  Imperial Guards: 
   
   
   
   
  up to 100 (in support of assault operations) 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRV02-001 Ribursli (Behemoth)  
   
   
   
  Vekah/Mastocal  
   
   
   
  active 
   
  - 61 - 
  
   
  Ribursli, the Klingon empire’s second dedicated heavy shuttlecarrier, is a 
  conversion of an unfinished bur’d’kona hull that had been started by the 
  disgraced Vekah Shipyards in 2265.  By 2278 Vekah’s bur’d’kona program 
  had become so far behind schedule and so over budget that Chancellor 
  Lotar terminated the contract.  Both of the unfinished bur’d’kona hulls were 
  then towed to the nearby Imperial fleet base at Mastocal, which was then 
  ordered to finish them as best it could by any means possible in order to 
  get them into service as soon as it could.  This proved to be fairly easy in 
  the case of Kar’hamer, whose 75% hull was already fairly complete (save for 
  non-essential interior sections) and only needed installation of modern 
  weaponry, engines, and support systems to make it operational.  Ribursli, 
  the second hull, was a different case altogether.  Work on it had stalled at 
  45% completion for over a decade, with large sections of its outer hull and 
  decks missing and no engines or weapons fitted, while Vekah tried in vain 
  to complete Kar’harmer before the wrath of the Chancellor and the High 
  Council descended upon it.  That attempt eventually failed, leaving 
  Mastocal with the problem of finishing a bur’d’kona per Chancellor Lotar’s 
  direct order that was, to be honest, in no shape to be finished per the 
  original design requirements any time soon.  Their first instinct was to claim 
  that Ribursli could not be finished and move that it be scrapped along with 
  the other four incomplete bur’d’kona space frames.  A young designer 
  named Qtugh spoke up asked that he be given a chance to save Ribursli 
  from the scrapper’s torch. 
   
  The fact that Ribursli’s hull was incomplete had prompted Qtugh to 
  begin thinking along non-traditional design lines.  To him, the large gaps in 
  the secondary hull were perfect for the fitting of large shuttlecraft hangar 
  ays along the lines of those fitted inside Imperial carrier pods for fleet 
  ugs.  By removing even more of the appropriate sections of the 
  ncomplete secondary hull he could graft enough of these hangar bays onto 
  Ribursli to give it the same shuttle capacity as the new Federation fleet 
  carrier that Starfleet was rumored to be considering.  Not all of this 
  recovered material would be required to build around the new hangar bays, 
  leaving a considerable portion free that could be used to fix the gaps in the 
  keel and command boom.  Therefore, the only major costs involved in 
  completing Ribursli would be for the procurement and installation of its 
  pIjonta, weapons systems, and additional support systems, plus the 
  procurement and installation of the hangar bays and any additional 
  materials required to complete the hull.  Once the other starship engineers 
  had looked over Qtugh’s proposal and crunched the numbers, they realized 
  that they just might be able to get away with his proposal after all.  
  Construction costs were further reduced by “appropriating” several older G-
  type carrier pods pulled from service due to “maintenance issues.”  These 
  were then gutted for the Ribursli project.  Next, four pIjonta’ originally 
  intended for new-build voDleHs at Chenwl’ Duj somehow wound up at 
  Mastocal instead, thanks to some sleight-of-hand bookkeeping on the part 
  of its quartermaster division.  When House Yok’tu objected, Mastoca
  commander Admial Vehkon threaten to expose certain irregularities in
  bookkeeping that were becoming all too evident in Chenwl’ Duj’s records
  House Yok’tu promptly backed down, thus clearing the final major hurdle
  toward Ribursli’s completion.  The massive vessel cleared her moorings two
  years later and entering Imperial service on 15 March 2288. 
   
   
  As noted before, Ribursli’s unique design is due to a combination o
  construction incompetence offset by engineering wizardry, both in the bes
  Klingon tradition.  Some have likened it to a “Frankenstein ship,” with its
  unorothox splayed pIjonta’, unorothodox secondary hull, and battleship
  command boom.  Others have called it “a B’rel on acid,” as its engine
  arrangement and keel-mounted hangar bays (a first at the time), which run
  almost the length of the se
  likeness to a bloated Bird-of-
  not exactly attractive shuttle
  its designed misson profile.
  traditional Kling
  through-deck h
  back-to-back, w
  capability of operating the smaller patrol craft types in addition to its own 
  shuttlecraft.  This makes Ribu
  that it has a limited space con
  happened
   
  Ribursli also makes for an interesting comparison with K’pliahk, which is 
  to date the only other dedicated shuttlecarrier design of comparable size to 
  enter Imperial service.  K’pliahk is unquestionably the superior of the two in 
  terms of pure shuttlecarrier operations.  It can hold more craft and is better 
  suited for traditional shuttlecarrier battle tactics.  At the same time, though, 
  when it comes to survival in close quarters combat Ribursli is clearly 
  superior.  Its origins as a cancelled bur’d’kona allow it to absorb and survive 
  damage that would cripple or even destroy K’pliahk.  Moreover, since its 
  hangar bays are external to the main ship itself, Ribursli can jettison them in 
  the event of any emergency – such as uncontrolled fires in one or more of 
  the bays.  It makes for an interesting comparison in Kingon wargames 
  exercises:  K’pliahk is the better of the two at starting a fight and sustaining 
  it at long range, but Ribursli is by far the superior choice for closing for the 
  kill or surviving against unfavorable odds to fight another day. 
   
  It should be noted that Ribursli’s successful conversion to a fleet 
  shuttlecarrier helped to bring about the bobcho’Dub qengwl program (tH 
  b
  t
  i
  l 
   
  .  
   
   
  f 
  t 
   
   
   
    
  condary hull, suggest an uncomfortably eerie 
  Prey.  Opinions aside, Ribursli is a competent if 
  carrier that is perfectly capable of carrying out 
    In fact, one distinct advantage it has over 
  on designs of its type is that the size of its extended 
  angar bays (built around two G-type hangar bays attached 
  ith their connecting bulkheads knocked out) give it the 
  rsli unique among Klingon shuttlecarriers in 
  trol ship capability.  Most claim this feature 
   by sheer accident, but some point to the design genius of young 
  Qtugh of Mastocal and his ability to make the best of a bad situation. 
  - 62 - 
  
  “carrier upgrade module”).  In essenc
  shuttlecraft hangars, sized for variou
  “tacked on” to an existing starship a
  These bobcho’Dub
  e this consists o
  s Klingon hulls, that can be quickly 
  nd thus turn it into a shuttlecarrier.  
   are designed to be mounted either centerline on the 
  k
  u
  h
  issioning into Imperial service. They proved highly popular, 
  ar cheaper to mount and use than the cost of converting a 
  cated shuttlecarrier role.  Ribursli-style bobcho’Dub 
  monplace nowadays with traditional Drell-type hulls, 
  ably Hak’hyl, Raxor, Klolode, and Kteremny.  The newest 
  d in a separate entry.  Small-
  hed to Vkar Zadans, Desta 
  ior to the Praxis Event the High Council is reported to have been 
  w dedicated shuttlecarrier 
  er emphasis on K’pliahk-
  fined for mass production, 
  on one of the current mayDuj’a’ or qughDuj’a’ hull forms.  
  ars to have been postponed for the 
  from the aftermath of the Praxis 
  one 
  xa
  e. 
  f a series of external 
  eel or in matched pairs under the “wings” of a s itably strong secondary 
  ull.  The first bobcho’Dub were produced in 2289, the year following 
  Ribursli’s comm
  s they were f
  a
  starship to the dedi
  conversions are com
  most not
  bobcho’Dub qengwl is Hajwe’, which is covere
  hull bobcho’Dub have also been spotted attac
   
  Kars, and upgraded Kuves.
   
   
  Pr
  seriously considering funding construction of a ne
  class along the lines of Ribursli, but with a great
  ype capabilities.  The design would have been re
  t
  possibly based 
  The final decision on this new class appe
  time being while the Empire recovers 
  explosion.  Until that time comes, however, Ribursli remains the l
  mple of its typ
  e
   
    
   
  Ribursli class Klingon fleet shuttlecarrier created by Taldren 
  ) 
   
  K’pliahk fleet shuttlecarrier by Don “Cleeve” Woligroski 
   
  Visuals courtesy of Taldren 
   
  for the Klingon Academy and Starfleet Command videogames (Activision) 
   
  u 
  inspired by the B-10V Insaitable as created by Amarillo Design Burea
  for the Star Fleet Battles role-playing game (Captain’s Log #6
  - 63 - 
  
   
   
   
   
   
  MAYDUJ TIN 
   
  er Battlecruiser”) series  
  Heavy Cruisers
   
  Drell (Kl. “Nimble Lizard”) and 
  mayDuj tIn (tH. “Bigg
   
   
   
   
  - 64 - 
  
  Sjtlbei!
  mayDuj tIn type 6 (Drell type 10) 
  (2269) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  264 meters 
   
  Beam:  
   
   
   
   
   
   
  157 meters 
   
  Height:  
   
   
   
   
   
   
  32 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  556,750 GMT 
   
  Subspace displacement:  
   
   
  142,400 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  98 
   
  Enlisted: 
   
   
   
   
   
   
  422 
   
  Imperial Guards: 
   
   
   
   
  up to 320 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  End
   
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 ea F/A, 2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
   
   
   
   
   
   
   
   
   
  1 assault disruptor (Molkatha only) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  2 drone racks 
  Other:  
   
   
   
   
   
   
  cloaking device 
  urance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD10-001 TuQ Riskadh (House of Riskadh)  
  Taamar Shipyards  
   
   
  active 
  KRD10-048 Molkatha (Fate’s Hand)  
   
   
  Fonawl Shipyards 
   
   
   
  active 
  - 65 - 
  
  - 66 - 
   
  On 9 June 2269 the Klingon Imperial Fleet commissioned its first 
  modern heavy cruiser class.  Whereas K’t’inga had been built to match the 
  best of Starfleet’s next generation of starships, Riskadh was designed to be 
  unquestionably superior.  For this purpose the classic Drell secondary hull 
  was replaced with an oversized angular hull designed by the legendary 
  Hogh Balth.  This new hull provided Riskadh with ample room for features 
  that had not been previously available in a classic Drell design, such as 
  dreadnought-class energy shielding and an extended arsenal of on-board 
  weaponry.  The extra room would also be used to house three companies 
  of Imperial Guards along with storage light ground assault vehicles and two 
  oversized shuttle bays that could operate the full range of Klingon small 
  craft (including fighter and assault shuttles).  Initial construction costs for 
  Riskadh were partially offset by the reuse of K’t’inga’s pIjonta’ and 
  command boom. 
   
  Riskadh is widely considered to be the best original design of the so-
  alled “K’t’inga generation” (tH. puqpu K’t’inga) of Klingon starships.  It has 
   well-balanced mix of standard disruptors and heavy weaponry, including 
  both heavy disruptors and photon torpedo
  Balth had originally designe
  as continuous rem
  hull, in the same manner as hi
    
  imprac
  as 
  secondary hull.  The High Command apparently
  later years, especially after the bay lift design proved faulty and developed
  an annoying tendency to jam shut after newly 
  only a few months in servic
  Balth modular hull, per the original proposal, as the means to correct this 
  problem.  These hull modules can be inserted and removed from the aft 
  section of the secondary hull by any spaceyard or Imperial base with the 
  necessary facilities. 
  A standard Riskadh features two Balth D-10A hull modules.  Each has 
  storage space for ground assault vehicles, multi-pad troop transporters, and 
  150 individual Imperial Guards cryosleep capsules each.  Each also has a full 
  sized shuttlebay, comparable to those of early Riskadhs, with hangar doors 
  on the back of the secondary hull 
  original.  At least seven other standard Imperial 
   hull module types 
  (along with numerous House customizations) have been observed in 
  operation since the Balth system was introduced for the class.  These are 
  capable of transforming a 
  shuttlecarrier (type D-10C) to an armed transport (type D-10T).  The 
  numbers and types of Riskadh hull modules are limited due to their high 
  cost, plus the fact that at least one D-10A (or D-10C) module has to be 
  retained for a Riskadh to continue to have any kind of small craft or troop 
  operations capability.  Standard D-10A modules are cheap and plentiful, 
  since they are installed at the yard during construction.  Specialized 
  modules such as the ELINT/scout model (type D-10E) and the research 
  cruiser conversion (type D-10R) are expensive and not readily available 
  outside Imperial service or the fleets of the Greater Houses.  House 
  customized modules are limited to no more than a half-dozen per type 
  (usually one or two) due to high cost of production and/or conversion for 
  specific House needs.  It is usually easier and cheaper to convert an existing 
  older battlecruiser to fit House mission requirements than it is to produce 
  customized Riskadh hull modules, and such is frequently the case. 
   
  There is at least one major variant of Riskadh in service in addition to the 
  usual standard Imperial weapons and power system upgrades.  A modified 
  D-10 was first spotted operating along the Treaty Zone in 2283.  It sported 
  a Sivista-style command boom and had other Taldren-like modifications to 
  its hull and engines.  It was fitted with D-10A standard Balth hull modules 
  that appeared to now be fixed in place.  Since then a total of 32 modified 
  Riskadhs have been spotted, all of which appear to be coming from the 
  Z’hai Shipyards.  It is widely believed that these design changes were made 
  primarily to reduce construction costs. 
  Deserving of mention at this point 
  is the Molkatha.  It is an Imperial 
  Riskadh that was removed from fleet 
  duty in 2275 to serve as the Empire’s 
  prime 
  experimental 
  technologies 
  platform.  It has been rebuilt several 
  times over the past quarter-century for 
  the fitting of new weapons, various 
  pIjonta’, and ship’s support systems 
  that are undergoing evaluation trials.  
  The first of these rebuildings took place 
  in 2277, when it was used to test the feasibility of mounting assault 
  disruptors on large starship hulls.  Other experimental systems were tested 
  around the same time, many of which wound up in the various mayDuj’a’ 
  and qengwIDuj programs.  Molkatha retained its 2277 prototype assault 
  disruptor until its last rebuilding in 2290. The high power requirements of 
  the weapon, combined with the limits of Molkatha’s twin pIjonta’, gave it 
  the slowest assault disruptor arm rate of any Klingon starship in service so 
  equipped. In its current configuration Molkatha has been fitted with an 
  c
  a
  es. 
  d Riskadh’s Guard barracks and shuttle bays 
  oveable hull modules, one on each side of its secondary 
  s contemporary pIH class frigate.
  Unfortunately, the Klingon High Command turned down the idea as 
  tical given the size of the ship.  Instead, the secondary hull was built 
  a continuous whole.  One odd feature of the new design was that the 
  shuttle bays could only be accessed by lifts built into the upper part of the 
   rethought this decision in 
   
  launched Riskadhs had been 
  e.  Later Riskadh build groups woud feature a 
  as opposed to the topside lifts of the 
  Riskadh
  Riskadh into anything from a dedicated 
  
  experimental command boom, experimen
  impulse engine deck, and a “T-bar” sen
  appearance is sometimes referenced as 
  Cruiser) in Starfleet Intelligence reports. 
  tal pIjonta’, an experimental 
  sor pod.  Molkatha’s current 
  a KCX (K
  R
  93.  These were Taamar, Gnuu Re’, Fonawl, Z’hai, and 
  he time of the Praxis explosion the combined facilities of all 
   producing Riskadhs at the impressive rate of 36 per 
  nt eventually brought about the end of all Riskadh 
   even though only 112 of the intended 455 total hulls were built.  
  its wrecked inner systems 
  roduction of such a large 
  .  Production had slowed 
   only spaceyard left still 
  facturing Riskadh hulls, when the remainder of the contract was 
  n has since been replaced 
   Because of this the majority of Riskadhs produced remain 
  ve been destroyed, lost by othe 
  (such as the Romulans and the 
  has 
  inc
  d  “nota le ail
  ion 
  h’s best days are behind it now and that the asking price was too 
   were sold according to most 
  riangle. 
   
  h, the class ship, was named after House Riskadh, the same that 
  ire
  o
  et b  o
  e House officially 
  ied with Khaless, thus ending the First Line of Klingon Emperors. 
  Schematics 
   
   
    
  lingon Experimental 
   
  Five major Klingon shipyards contributed to iskadh production from 
  2269 until 22
  Mustaka.  By t
  five spaceyards were
  year.  The Praxis Eve
  production
  The crippled Klingon economy combined with 
  infrastructure simply could no longer support p
  te
  and expensive starship at such an incredible ra
  to a trickle by 2298, with Z’hai being the
  manu
  abruptly cancelled by the High Council.  The desig
  on the production schedule by chetvl’na. 
  Riskadh’s high production and operational costs have also limited its use 
  in House fleets. 
  in Imperial service – save those that ha
  rmeans, or captured by other powers 
  Federation).  A recent attempt to market Riskadh as an export design 
  e been deeme
  a
  b
  f
  ure.”  Most buyers expressed the opin
  s
  that Riskad
  high for such a dated design.  Only three
  accounts, all to interested parties within the T
  Riskad
  s
  d Kahless the Unf rg
  ta le
  f legend and lore.  Th
  d
   
    
  - 67 - 
  
   
   
   
  Riskadh class Klingon heavy cruiser 
  created by Forrest G. Brown and Dana Kuntson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Molkatha variant by OutaLance Shipyards 
  (Klingon Fanatic, Atrahasis, Wicked Zombie, and Don “Cleeve” Woligroski) 
   
  Additional background materials courtesy of James Dixon and Battleclinic.com 
   
  Visuals courtesy of Atrahasis 
   
   
  Schematics by Richard Mandel 
  based on the work of Neale Davidson (Pixel Sagas) 
  - 68 - 
  
  difuwJaob!
  mayDuj tIn type 7 (chesis d’kleon type 7) 
  (2292) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  349.5 meters 
   
  Beam:  
   
   
   
   
   
   
  251.8 meters 
   
  Height:  
   
   
   
   
   
   
  98.4 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  760,000 GMT 
   
  Subspace displacement:  
   
   
  188,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  125 
   
  Enlisted: 
   
   
   
   
   
   
  575 
   
  Imperial Guards: 
   
   
   
   
  up to 200 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed:  
   
   
  warp 14 
  ndurance 
  Standard endurance: 
   
   
   
  estimated 5 years at L.Y.V. 
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea. P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  2 heavy photon torpedo tubes (F/A) 
  2 drone racks 
  Other:  
   
   
   
   
   
   
  1 stasis field generator 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
  E
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRC07-001 chetvI’na (Torturer)  
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
  KRC07-002 la’quv (Supreme Commander) 
   
  Chenwl’ Duj Shipyards  
   
  lost 
  KRC07-003 bIjwI (Punisher)  
   
   
   
   
  Chenwl’ Duj Shipyards  
   
  lost 
  KRC07-004 mup Hegh (Death Blow)  
   
   
  Chenwl’ Duj Shipyards  
   
  auth. 
   
   
  - 69 - 
  
   
  chetvI’na will be the Empire’s hea
  slated to take over Riskadh’s place 
  once the Empire sufficiently recovers
  vy cruiser class o
  on the Imperial production schedule 
   from the Praxis explosion of 2293.  
  ntil that time, this lone vessel gives us our only clue as to how the Empire 
  ntends to evolve the classic Drell design into the 24th century and possibly 
  eyond. 
  chetvI’na’s C-7 designation comes from the fact that it was authorized 
  under an old dreadnought contract.  This was the only politically expedient 
  ay for Chenwl’ Duj to be granted permission to build a new battlecruiser 
  cla
  ents Chenwl’ Duj engineers designed their 
  new chetvI’na class heavy cruiser as an enlarged K’t’inga based on their 
  pro
  e around 2306, with some private analysts dating the 
  eve
  f the near future.  It is 
   
   
   
  chetvI’na class Klingon heavy cruiser created by Steven V. Cole 
  for the Star Fleet Battles role-playing game by Amarillo Design Bureau 
   
  Class specifications and other selected materials derived from the 
  “enlarged K’t’inga” as depicted on screen in STAR TREK – Deep Space Nine 
  and posited by Doug Drexler in the Deep Space Nine Technical Manual 
   
  Additional background material courtesy of Amarillo Design Bureau 
   
  Visuals courtesy of OutaLance Shipyards
  U
  i
  b
   
  w
  ss, given the ban put on them by the High Council in 2287 for 
  widespread corruption and graft.  The ban was supposed to last 20 years; 
  however, it only affected new builds.  A close examination of Imperial fleet 
  naval construction contracts revealed that the chesis d’kleon type 7 contract 
  of 2274 was still active.  It had been suspended due to perceived lack of 
  need at the time; however, it had never been cancelled due to the 
  commotion caused by the 2278 scandal – the same that had brought about 
  the ban on Chenwl’ Duj in the first place.  This allowed the High Council to 
  neatly sidestep their own ban by reactivating this contract and awarding it 
  to Chenwl’ Duj, thus giving its owner House Yok’tu a chance to redeem its 
  honor.  In an ironic turn of ev
  ven K’herr/voDleH dreadnought space frame.  This is why chetvI’na’s 
  proportions are somewhat larger than K’t’inga even though both look the 
  same.  It is due to its dreadnought design heritage that chevl’na was given 
  the C-7 designation in Starfleet Intelligence reports, even though technically 
  it is a heavy cruser and not a true chesis d’kleon. 
   
   
  At this time chetvI’na is a one-of-a-kind vessel.  Two others were under 
  construction in 2293 (la’quv – 85%, bIjwI’ – 20%) when flying debris from 
  the Praxis explosion destroyed them along with their spacedocks.  Yard 
  space had been prepared for a fourth; however, it had not started building 
  at the time of the event.  Most of the materials that had been gathered for 
  its construction were lost along with the other two vessels, forcing Chenwl’ 
  Duj to reboot construction of the rest of the class from scratch. 
   
  It is believed that Chenwl’ Duj is set to begin construction on mup 
  Hegh, previously the fourth and now the second chevl’na, as soon as it is 
  able – once materials have been gathered and an appropriate spacedock 
  repaired and made ready.  Current intelligence places mup Hegh’s 
  construction start dat
  nt as early as 2302.  It is a given that mup Hegh will probably 
  incorporate any Klingon starship technology advances that have been made 
  by that time. 
   
  - 70 - 
  
   
   
   
   
   
  MAYDUJ 
  Battlecruisers 
   
  Drell (Kl. “Nimble Lizard”) and 
  mayDuj (tH. “Battlecruiser”) series  
   
   
   
   
  - 71 - 
  
  Battlecruisers 
   
   
   
   
   
   
  For almost two centuries the Drell series battlecruiser has been 
  synonymous with the Empire itself.  According to Klingon lore the basic 
  design came from a race of intelligent lizards that the Klingons called the 
  Drell (Kl. “nimble lizard”).  They were conquered in their turn by the 
  Klingons; however, they put up one of the stiffest fights of all early Klingon 
  servitor races and their starships were more advanced and maneuverable 
  than their conquerors.  The Klingons apparently defeated them by the 
  generous employment of sheer numbers and brute force.  It is said that the 
  basic Drell hull shape is adapted directly from original Drell cruisers that the 
  Klingons captured and studied during that era, modifying and adapting the 
  design to suit their own needs. 
   
  The very first Drell ever encountered by the Federation was the Dama 
  class starship Bon’chuune on 23 May 2151 as recorded by the Enterprise, 
  an early warp 4 starship of the Terran Star Fleet.  This was the same Terran 
  vessel that had also earned the privilege of first contact with the Klingon 
  homeworld.  It was among the most advanced starships of the day and 
  easily outclassed the Terran vessel.  The Terran Star Fleet promptly began a 
  crash development program for new weapons, shielding, and warp 
  technologies.  The following two years saw encounters with more and more 
  Klingon starship types, from cruisers and tankers all the way down to 
  nimble scouting vessels.  By 2153 the Terran Star Fleet had photonic 
   generation and Class I Program of starships in the early and 
   made their respective debuts 
  on the Federation border in the early and mid-23rd century.  The Raxor class 
  battlecruiser wrought havoc with Federation border forces in a series of 
  incidents leading up to the Battles of Axanar and Donatu V.  The Klingons 
  were eventually driven back to the border, but by this time the exploits of 
  the Raxor were legend.  The postwar Klolode would share in this legacy, 
  becoming so identified with the Klingon Empire that by the 2260s it had 
  become a pop icon of sorts within the Federation..  The Romulans were so 
  impressed with the Klingon Drell lineage that they managed to negotiate 
  for the rights to purchase 173 worn-out Raxor and Klolode class 
  battlecruisers in 2267 under the terms of the Treaty of S’marba.  These 
  would in turn, after considerable repair and rebuilding, become the basis for 
  the modern Romulan Space Navy. 
  The Drell design eventually hit is peak with the K’t’inga class 
  battlecruiser of the 2270s.  This was arguably the most powerful, most 
  heavily armed, and most balanced version of the Drell ever built until the 
  contract for the chetvI’na heavy cruiser was secured by Chenwl Duj’.  This is 
  little more than an K’t’inga upsized to a dreadnought class hull; however, it 
  will ensure that the Drell design legacy continues along with the Empire 
  itself. 
   
  torpedoes and improved ablative armor; however, they were still no match 
  for a Klingon starship of comparable class in a one-on-one fight.  The 
  outbreak of the Romulan War in 2156 put an end to all clashes with the 
  Klingons for the time being; however, this early technology disparity would 
  be remembered once the Federation Starfleet came into being.  It would in 
  time become one of the motivating factors behind the development of the 
  Baton Rouge
  middle 23rd century. 
  The next two major iterations of the Drell
  - 72 - 
  
  Eabnb!
  mayDuj type 1 (Drell type 4 
  od 10) 
  (2136?) 
   
  Specifications as built
  m
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  205 meters 
   
  Beam:  
   
   
   
   
   
   
  130 meters 
   
  Height:  
   
   
   
   
   
   
  45 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  342,500 GMT 
   
  Displacement:  
   
   
   
   
  84,600 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  85 
   
  Enlisted: 
   
   
   
   
   
   
  215 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 11 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  5 standard disruptors (2 F, 1 A, 1 ea. P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tubes (F) 
   
   
   
   
   
   
   
   
   
   
  2 drone racks 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD04-001 Dama (Predator) 
   
   
   
   
  ---  
   
   
   
   
   
  active 
  KRD04-006 K’taal (Oblivious to Pain) 
   
   
  ---  
   
   
   
   
   
  --- 
  KRD04-015 Bon’chuune (Lancer) 
   
   
   
  ---  
   
   
   
   
   
  --- 
  KRD04-016 Cha’nItlh (Two Fingers)   
   
   
  ---  
   
   
   
   
   
  --- 
  KRD04-120 QulSuD (Blue Fire)   
   
   
   
  ---  
   
   
   
   
   
  --- 
  KRD04-261 ghop Hegh (Death Hand)  
   
   
  ---  
   
   
   
   
   
  --- 
  - 73 - 
  
    
  D’ama was the first of the mode
  believed to be the first production
  was not the first built.  The Kling
  duplicating a version of the starship
  rn Klingon Drell type battlecruisers.  It is 
   model in Imperial service, although it 
  ons had made three prior attempts at 
  s used by the lizard-like Drell suited to 
  t
  s
   Klingon service to employ the now-familiar long-necked 
  and boom.  There would be many more Drell types in the 
  D’ama class battlecruisers were being produced by the 
  t the rate of one per month.  It is believed that such a large 
  ’s disposal deterred any 
  the Romulan War (2156-
   a perfect position to take 
   strength once the war ended, and 
  s exactly what they did.  D’ama saw extensive action against the 
  rontline battlecruiser until 
  ed for the Klingon rout in 
  ign withdrawn from front-
  vor of newer Drell designs.  It returned in to service during 
  deration in the 2250s in the role of 
  axor in fleet operations against 
  role ever since. 
  is the oldest Drell type battlecruiser still in active Imperial 
  ison to its descendants save in 
  powerful as newer Drell types 
  nd the frame is not designed to handle modern pIjonta’.  While there have 
  e improvements, mostly in engine efficiency and speed, the 
  o
  a 
  o er  D
  that of a modern 
  Drell.  It is also not as heavily armed, lacking sufficient hard points for 
  beyond a Raxor-style disruptor layout and a single, forward-
  mounted photon torpedo.  There are heavier armed 
  tions 
  nvolve heavily 
  mperial fleet. 
  There is only one shipyard left in 
  Empire that still services the 
  D’a
  the toolings, molds, and 
  equipment used to originally produce the D’ama after the last of the 
  originals entered service sometime around 2170.  At the time it was one of 
  the Lesser Houses, with the cost of acquision of the D’ama production 
  equipment almost breaking the House treasury.  The investment proved to 
  be well worth the cost, though.  At first it used the equipment to keep its 
  own D’amas in good order; however, a few years later it began servicing 
  those of other Houses.  By the time Chancellor Kessa’s Imperial fleet ramp-
  up began against the Federation, House Vakhdon was in a perfect position 
  to supply it with rebuilt D’amas at reasonable prices in order to increase 
  available combat forces.  The bounty it reaped was enough to propel House 
  Vakhdon into the lower echelons of the Great Houses; however, it never 
  forgot its roots.  Moderinzed D’ama conversions still remain available from 
  House Vakhdon for purchase by the Lesser Houses.  The Imperial Fleet will 
  also occasionally order a modernized D’ama to replace one of its own, 
  which are now over a century old.  House Vakhdon receives the older 
  I
  perial D’ama as part of the purchase.  It will then stress test the vessel to 
  ee whether or not it is a candidate for the modernization process or for the 
   boneyard. 
    
  8 
  odernized ones remain in service with the Lesser Houses.  Most of the 
  est were destroyed in the service of the Empire over the past 150 years.  
  tarfleet possess nine captured D’amas, which it uses as part of its 
  dversary Squadron for Command School training purposes.  At least 11 
  have spotted in use by interstellar pirates.   
  At the time of publication D’ama, the class ship, was the oldest Drell 
  type cruiser still in active Imperial service.  
   
  heir tastes and tactical sensibilities.  It was not until D’ama that they 
  ucceeded.  D’ama was the first Drell type ever in Imperial service and the 
  first starship in
  orward comm
  f
  decades to follow. 
  In their heyday 
  Klingons a
  number of advanced starships at the Klingon
  thoughts of Romulan attacks during the era of 
  n
  2160).  On the other hand, it put the Klingons i
  advantage of depleted Romulan fleet
  that i
  Romulan in the postwar years, and remained a f
  m
  the Battle of Verruca II in 2223.  D’ama was bla
  hat confrontation, with the now-disgraced des
  t
  line service in fa
  the Klingon fleet ramp-up against the Fe
  a light cruiser, supplementing the R
  Federation forces.  It has continued in this 
   
   
  D’ama 
  service.  Even so it makes for a fair compar
  range and weaponry.  Its engines are not as 
  a
  been som
  p wer and range of 
  m d
  n
  ’ama is still far below 
  anything 
  D’ama customiza
  in service with some houses but these are quite rare and i
  modified frames.  No such D’amas are in service with the I
  all the 
  ma.  The House of Vakhdon obtained most of 
  m
  s
  Vakhdon D’ama
  According to Starfleet Intelligence “about 300” D’amas were built from 
  2146 to 2170.  48 modernized hulls remain in Imperial service, while 2
  m
  r
  S
  A
  - 74 - 
  
  Schematics 
   
    
   
  D’ama class Klingon battlecruiser created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game 
  Additional background material courtesy of Brad Torgerson, 
  John Ford, and Rob Bonchuune 
   
  Images courtesy of Firehawk 
   
  Schematics by Dana Knutson 
   
  ________________________________________________________________________ 
   
  D’ama in its current configuration (c.2280) 
   
  - 75 - 
  
  Iblaizm!
  mayDuj type 2 (Drell type 5) 
  (2233) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  182.7 meters 
   
  Beam:  
   
   
   
   
   
   
  154.4 meters 
   
  Height:  
   
   
   
   
   
   
  55.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  361,725 GMT 
   
  Subspace displacement:  
   
   
  92,750 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  20 
   
  Enlisted: 
   
   
   
   
   
   
  235 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 10 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea. P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes 
  1 drone rack 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD05-001 Hak’hyl (Surgical Strike)  
   
   
  Kareli Design 
   
   
   
   
  --- 
   
   
   
   
  - 76 - 
  
   
  For every proven cruiser 
  by the bureaucrats, or so the 
  situation that one finds in the 
  a Klingon light cruiser are th
  design there is a cheaper light cruiser favored 
  old Terran saying goes.  This is not the same 
  Klingon Empire.  The only things “light” about 
  at they are usually either older cruiser designs 
  r
   areas in order to speed production.  The latter is true of 
  , which is better known in Starfleet Intelligence circles as the 
  ”  It is a compact version of Klolode
  ded for continuous production during times of war.  
  is almost identical to Klolode (or K’t’inga in the case of uprated 
  aller secondary hull and its 
  at class cruiser, itself an 
   design lineage.  Both were products of the 
   Design Bureau, one of the more storied groups of starship designers 
  2233 as a “light cruiser” 
  espread production until 
  that lead directly into the 
  t of 2267.  It is believed that some 250-300 Hak’hyls had 
   out above Organia, with Imperial 
   the rate of approximately 18 per 
  in the decades that followed.  The 
  urge in Hak’hyl production was from 2278 to 2291.  Production 
   capable of building a K’t’inga 
  the time. 
  ern Hak’hyl is the functional equivalent of an uprated Klolode in 
  lm
   s nl
  d
   due to lack of 
  ufficient storage space to take on supplies and fuel for a mission of 
   duration.  This is usually not considered a major drawback.  
  normally 
  ir lack of range, and 
  uch is normally done only when some form of resupply awaits them at 
  journey’s end.  Bear in mind that this is the Klingon Empire being 
  discussed, though, and that “form of supply” could very well mean a 
  resource-rich target ripe for the picking at their intended destination.  Such 
  tactics are not unknown in the history of Klingon interstellar expansion. 
  Hak’hyl variants are numerous, especially among those in service of the 
  Houses.  The relative low cost of Hak’hyl (as compared to a K’t’inga or 
  uprated Klolode) have made it a popular choice for House fleets, especially 
  after the current 2270 modernized version was introduced into service. 
  Schematics 
   
  __________________________________________________________________ 
   
  Hak’hyl as launched (c. 2233).  This particular style of command boom is unique to only 
  two hull forms:  the original Hak’hyl and Lecthu/Sho’tar.  It is believed to be an economy 
  model.  Very few examples of the original Hak’hyl remain in service in any capacity. 
     
  elegated to the light cruiser role (D’ama, bortaS, qa’HoS) or “budget” 
  versions of existing cruisers that are just as heavily armed but stripped 
  down in other
  Hak’hyl
  Klingon “war cruiser.
  form-factor hull, inten
   with a reduced 
  Visually it 
  versions) save in two key aspects:  its slightly sm
  shorter command boom. 
  p
   
  Hak’hyl was based on the older K-5 Du
  offshoot of the classic Drell
  Kareli
  in Klingon history.  Hak’hyl entered service in 
  contemporary of Raxor.  It did not enter wid
  hancellor Kessa’s buildup of the Imperial Fleet 
  C
  Organian Conflic
  entered service by the time war broke
  and House shipyards producing them at
  ear.  Production dwindled considerably 
  y
  last major s
  capability remains, though, since any shipyard
  can also build a Hak’hyl in roughly two-thirds 
   
  A mod
  a
  ost every aspect. It
  o y rawback is limited range
  s
  extended
  Hak’hyl patrols, both single-ship and “wolf pack” squadrons, are 
  based at major Klingon supply bases and port facilities.  It is rare for them 
  to be sent on missions of extended duration due to the
  s
  - 77 - 
  
   
   
  ________________________________________________________________________ 
   
   Hak’hyl in its post-K’t’inga upgraded form.  Extensive upgrades have made it essentially 
  identical to its newer sibling (K’t’inga) in every category save range.  The only physical 
  difference remaining between these two classes is Hak’hyl’s shorter command boom.
   
   
   
   
  Hak’hyl class Klingon “war cruiser” created by Steven V. Cole 
  for the Star Fleet Battles role-playing game by Amarillo Design Bureau 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Patrick Flannery, and Geoffery Mandel 
   
  Visuals courtesy of jrstandfast (Battleclinic.com) 
  - 78 - 
  
  Sbyps!
  mayDuj type 3 (Drell type 6) 
  (2233) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  205.2 meters 
   
  Beam:  
   
   
   
   
   
   
  152.4 meters 
   
  Height:  
   
   
   
   
   
   
  55.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  413,000 GMT 
   
  Subspace displacement:  
   
   
  102,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  20 
   
  Enlisted: 
   
   
   
   
   
   
  390 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5.8 
   
  Maximum speed: 
   
   
   
   
  warp 7.3 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2.2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F, 2. ea P/S) 
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo (F) 
   
   
   
  Known starships in Klingon service 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD6-001 Raxor  
   
   
   
   
   
   
  class ship 
   
   
   
   
   
  --- 
  KRD6-004 GhaSor’a (Havoc) 
   
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-005 Wa’Iv’thlobtu (Investigator)  
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-007 QeH (Furious)  
   
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-019 MoB’u (Desolation)  
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-023 Ho’Du’Sop (Gnasher) 
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-024 Qih’ta (Destruction)  
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-046 ChotwI’ (Murderous) 
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-047 MuSqu’ (Despicable) 
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-051 Rop’a (Plague)  
   
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-078 Kut’luch (Assassin’s Blade)  
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-042 So’chu (Devastation) 
   
   
   
  ---  
   
   
   
   
   
   
  --- 
  KRD6-143 Hegh’wamwl (Deathstalker)  
   
  ---  
   
   
   
   
   
   
  --- 
  - 79 - 
  
   
  Raxor  was the third incarnation
  to enter Klingon service.  It repre
  older types 4 (D’ama) that precee
  Drell types 7 (Klolode) and 8 (K’t’inga
   of the classic Drell type battlecruiser hull 
  sented a major improvement over the 
  ded it.  It is the direct ancestor of the 
  ). 
   
  t
  g and storied one.  The class received its virtual baptism of 
   Demon War, where it was commonly deployed against 
  s in standard Klingon “wolf packs” of three.  The war 
  a stalemate; however, the battleworthiness of this 
  eration of the Drell had eventually proven itself beyond any 
  e against Starfleet forces in 
  Raxor based on faulty data, and many a Starfleet commander found 
  r wolf packs during those 
   who demonstrated the 
   at the Battle of Axanar.  Just as had the Kinshaya 
  th proved that Raxor’s main strength was also its main 
  liver a staggering first punch with 
  s supposed to use its agility to 
  over 
  o
  .  he ein la  it
  nd shielding to its underside and rear.  Klingon commanders 
  evelopment of the “wolf pack” 
  Garth repeatedly demonstrated 
  hat if a Raxor could be isolated, then the superior weapon arcs of the 
  anced Starfleet designs could be brought to bear on the Raxor’s 
  f pack attack was 
  o reinforce his forward shields and them let them have their first shot, after 
  would pound them with his aft-firing weapons as they passed by.  
  a
  af
  sh eld  
  ou
   
  ime.  
  s critical zone, 
  uverability right 
  eve tually stopping Klingon aggressiveness at that time.  This would force 
  the
   
  Raxor
  Klolode began to ramp up.  Despite this it remains in the service of the 
  Empire to this day.  Almost all of its components are identical to Klolode, 
  its newer and improved stablemate, and an upgraded Raxor can always fill 
  in for a Klolode if need be.  While the design is now considered dated, 
  these hulls are useful enough to have been converted to dozens of different 
  variations.  Among the most notorious of these are the D-6J penal ships, 
  crewed by Klingon prisoners-of-war and incarcerated criminals, who are 
  given the chance to work off their sentences in the service of the Empire. 
   
  At least 90 older Raxors are believed to have been sold to the Romulans 
  under the terms of the Treaty of S’marba.  Used Raxors have also popped 
  up in quantity in the fleets of allied Klingon powers, and at least two 
  captured ones are in the hands of lesser powers.  At least one is known to 
  be in Orion hands.  Starfleet maintains its own fleet of some two dozen or 
  so Raxors, either captured or rebuilt from wrecks during various conflicts as 
  well as a few newer acquisitions such as the nearly intact Conquest.  These 
  form the core of the Klingon wing of its famed Adversary Squadron for war 
  games exercises. 
   
  These starships were initially conceived as the backbone battlecruisers of 
  he Imperial Fleet, replacing the aging D’ama in that role.  Their service 
  record is a lon
  ire during the
  f
  Kinshaya void-sphere
  eventually ended in 
  newest it
  shadow of a doubt.  Its next chance at glory cam
  the 2240s and 2250s. 
   
  Starfleet Intelligence had completely miscast the combat capabilities of 
  the 
  himself outmaneuvered and outgunned by Raxo
  early encounters.  It was Captain Kelvar Garth
  eficiencies of the Raxor
  d
  before him, Gar
  weakness.  It had been designed to de
  forward weapons fire, after which it wa
  wi
  d for  seco d 
  s
  ng back aroun
  a
  n
  attack before its opponent could rec
  m the first one
  T
  r
  y
  s problem:  it lacked adequate weapons 
  fr
  coverage a
  were well aware of this issue; hence the d
  tactic in an early effort to offset it.  Captain 
  t
  better bal
  underprotected rear.  His simple response to a Raxor wol
  t
  which he 
  R xor’s weak 
  t 
  i
  s w
  ld almost guarantee a hull hit every t
  Since the Raxor’s impulse deck just so happened to be in thi
  a well-placed volley could cripple a Raxor’s sub-light mane
  at the start of any engagement.  Garth’s tactic was quickly adopted by 
  other Starfleet starship captains and proved to be one of the factors in 
  n
   Klingons to abandon the Raxor wolf pack attack in fleet engagements.  
  They also hastily backfitted the class with beefed-up aft shield generators. 
   ended production in 2254, just as production on its successor 
  - 80 - 
  
  Schematics 
   
   
   
  Klolode class Klingon battlecruiser created by Walter Matthew Jeffries 
  Raxor modifications from the Klingon battlecruiser model by AMT Corporation 
   
  Additional background material courtesy of James Dixon, Stephen V.  Cole, 
  Michael McMaster, and the STAR TREK Expanded Universe wiki 
   
  Visuals courtesy of Atrahasis 
   
  Schematics by Richard Mandel 
  based on the work of Neale Davidson (Pixel Sagas) 
  - 81 - 
  
  Lmpmpef!
  mayDuj type 4 (Drell type 7) 
  (2253) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  216.4 meters 
   
  Beam:  
   
   
   
   
   
   
  152.4 meters 
   
  Height:  
   
   
   
   
   
   
  55.2 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  434,500 GMT 
   
  Subspace displacement:  
   
   
  110,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  64 
   
  Enlisted: 
   
   
   
   
   
   
  340 
   
  Imperial Guards: 
   
   
   
   
  up to 50 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 9 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea. P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F) 
  drone racks (*) 
  Other:  
   
   
   
   
   
   
  see notes 
   
  (*) Spotted only on selected House models.  These come at the expense of other 
  on-board weapons, usually replacing the heavy disruptors (2:1 basis) or the 
  standard disruptors on the secondary hull (3:2 basis). 
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD07-001  
  Klolode (Death Grip) 
   
   
  ---  
   
   
   
   
   
   
  lost 
  RD07-002  
  Varchas (Maw of Death)  
   
  ---  
   
   
   
   
   
   
  active 
  KRD07-009  
   
  KRD07-192  
  Gr’oth (Unbreakabl
  KRD07-486  
  Korezima (Eternal Victor)
  KR
  KRD07-1018 
  ? 
   
   
   
  ? 
   
   
   
  Fe’l’rin Tor (Fire Blossom)
  ? 
   
   
   
  G
  ? 
   
   
   
  K
  ? 
   
   
   
  Rapache (Carrion)  
  ? 
   
  ? 
   
  ? 
   
   
   
  Taj’ (Knife)  
   
   
   
   
  ---  
   
   
   
   
   
   
  active 
  ?
  ? 
   
   
   
  vo’taQ (Exotic Motion?)  
   
  ---  
   
   
   
   
   
   
  active 
  K
  Klothos (Close-In Strike) 
   
  ---  
   
   
   
   
   
   
  active 
  KRD07-034  
  Akif (Deadly Spike)   
   
   
  ---  
   
   
   
   
   
   
  trans-R
  e) 
   
   
  ---  
   
   
   
   
   
   
  active 
   
   
  ---  
   
   
   
   
   
   
  capt-F 
  D07-818  
  Ekkava (Blade of My Strength)  ---  
   
   
   
   
   
   
  active 
  KRD07-1017 
  Hakkari (Vanguard)   
   
   
  ---  
   
   
   
   
   
   
  active 
  Tarkan (Swordpoint)  
   
   
  ---  
   
   
   
   
   
   
  active 
  Falchion (Fight of the Many)  
  ---  
   
   
   
   
   
   
  active 
   
   
  ---  
   
   
   
   
   
   
  active 
  hargh (Serpent) 
   
   
   
  ---  
   
   
   
   
   
   
  active 
  ormak (Little Scavenger)   
  ---  
   
   
   
   
   
   
  active 
   
   
   
  ---  
   
   
   
   
   
   
  active 
   
   
  Toramaal (Star Destroyer)   
  ---  
   
   
   
   
   
   
  active 
   
   
  Susjev (Stormwind)   
   
   
  ---  
   
   
   
   
   
   
  active 
   
   
   
   
  Varchas (Maw of Death)  
   
  ---  
   
   
   
   
   
   
  active 
   
  - 82 - 
  
   
  For almost five decades Klolode ha
  Klingon battlecruiser design.  Its man
  among the most impressive for starsh
  armaments make the equal, sometimes
  s remained the definitive Drell-based 
  euverability and acceleration remain 
  ip of its size and mass.  Its heavy 
   the superior, of comparable starship 
  c
  t
  d the design of its own successors, K’t’inga and chetvI’na.  
  introduction of the popular B’rel, the venerable Klolode still 
  f the Klingon Empire in the hearts and minds of many 
   to address the known 
  essor in the Drell-type 
  s well as had been hoped 
  d this was largely due to its 
  ons and shieldings arcs.  Like most Klingon starships of the era Raxor 
  lingon battle tactics called 
  s,” thus partially offsetting 
  their sides.  The Klingons 
  ated the possibility that Kinshaya vessels would have 
  all possible firing arcs covered.  
  d into a one-two punch of first 
  dual 
  hip
  orl  p ot cted f
   the 
  tleship of the era, though, since Jul’kar had superior flank and aft 
  Raxor.  Klingon designers took 
  l’kar shielding generators and 
  dditional weapons systems into the next generation of Drell-type 
  ers.  This would turn out to be the Drell type 7, better known as 
  the 
  ec uis r. 
  e is undoubtedly the best known of the various Drell designs.  For 
  v
  de it a th  p m
   the 
   an impression 
  n 
   
  t
  St rfl
  t 
   It was an 
  acceleration.  Its only real drawback was that it was slightly slower at 
  maximum warp than its Federation counterpart, Starfleet’s legendary 
  Constitution class starships. 
   
  In 2268 Akif and 172 other older Klolode and Raxor class battlecruisers 
  were given to the Romulans under the terms of the Treaty of S’marba.  This 
  was a significant technology exchange for both parties:  the Romulans 
  gaining a modern fleet of starships and the Klingons getting cloaking 
  device technology in return.  This select group of Drell-type hulls is often 
  known as the Akif sub-class in reference works dealing with the Treaty of 
  S’marba and Klingon starship transfers to Romulan service.  The Akif sub-
  class was the first and largest such transfer, comprised entirely of well-worn 
  ble Klingon D-6 and D-7 battlecruisers from which the photon 
   heavy disruptor systems had been stripped.  The entire Akif 
  sub-class would be converted by the Romulans into the V-11 “Stormbird” 
  configuration, complete with cloaking devices and plasma weaponry. 
   
  Gr’oth (tH. “Unbreakable”) was the first upgraded Klolode ever to be 
  o served by the Federation.  It paid a courtesy call to Federation Deep 
  pace Station K-7 in 2267.   As it left the station Gr’oth suffered “a massive 
  bbles” that had been beamed aboard the ship by Lt. 
  Commander Montgomery Scott, chief engineer of the starship Enterprise, 
   
  undreds of thousands of fast-breeding tribbles filling the ship’s decks and 
  holds.  The battle to save the ship was severely hampered by the fact that 
  “Klingons and tribbles don’t like each other.”  A second minor modification 
  to Gr’oth was noted upon a return trip to the Treaty Zone in 2269, when it 
  became the first Klingon warship to use a stasis field generator in combat 
  with a Starfleet vessel.  The results of that encounter were mixed; however, 
  it paved the way for the improved stasis field generators later fitted on 
  larger Klingon capital ship classes. 
   
  Starfleet has only one example of a Klolode in its Adversary Squadron.  
  Korezima was recovered by Starfleet in 2269 as an abandoned yet largely 
  intact hulk.  Its position had been reported to the starship Moscow (NCC-
  1357) by the starship Enterprise (NCC-1701) not long after the Korezima 
  had come out on the losing end of an encounter with a Chatalia generation 
  ship.  Korezima’s self-destruct had failed to activate properly, leaving the 
  Klingon ship damaged but not destroyed.  Most of the damage was 
  internal, aside from some minor hull breaches in the engineering sections.  
  Moscow towed the Korezima until a prize crew could affect sufficient 
  repairs, after which it proceeded under its own power to the nearest 
  Federation port.  This was Moscow’s last action before ending its career as 
  one of the oldest cruisers in Starfleet service.  After extensive analysis by 
  Starfleet Intelligence, Korezima was fully repaired and eventually refitted for 
  Starfleet adversary training. 
  lasses along all Klingon borders.  Its reputation is legend, having served as 
  he backbone of the Imperial fleet ever since its introduction in 2253.  It 
  but servicea
  torpedo and
  directly inspire
  ven with the 
  E
  remains the symbol o
  still today. 
   
   
  Klolode began life as a project intended
  deficiencies of Raxor, its immediate predec
  a
  battlecruiser lineage.  Raxor had not performed 
  against the Kinshaya during the Demon War, an
  weap
  had been build with a head-on attack in mind.  K
  for Raxors to operate in three-starship “wolf pack
  heir poor weapons and shielding coverage on 
  t
  had not anticip
  superior shielding capabilities, with 
  Kinshaya battle tactics quickly develope
  re
  on ba tle rui er 
  b
  aking up Kling
   
  t
  c
  s
  wolf packs and then firing on indivi
  s on their po
  y
  r
  e
  lanks.  This tactic did not work on
  s
  Klingon bat
  weapons and shielding coverage than did 
  note of this and decided to incorporate Ju
  a
  battlecruis
  Klolode class battl
  r
  e
   
   
  Klolod
  o er two deca
  s 
  w s 
  e
  ri
  ary Klingon battlecruiser serving along
  border with the Federation.  During that time it made quite
  o
  the Federation, bo h 
  a
  ee personnel and civilians alike. 
  almost perfectly balanced mix of weaponry, maneuverability, and 
  b
  S
  infestation of tri
  which was also visiting the station at the time.  Scott’s action was in 
  response to his captain’s order to clear a similar infestation off of the 
  Enterprise, although some have theorized that he may have been 
  motivated by a bar fight between his ship’s crew and that of the Gr’oth the 
  day before aboard K-7.  The last confirmed transmission from the Gr’oth 
  had its crew fighting valiantly to regain control of their vessel from
  h
  - 83 - 
  
  Schematics
   
   
   
   
  Klolode class Klingon battlecruiser created by Walter Matthew Jeffries 
  as seen on screen in STAR TREK TOS (“Elaan of Troyius,” “Day of the Dove”) 
  and Deep Space Nine (“Trials and Tribble-ations”) 
  Deep Space Nine “uprated Klolode” by Greg Jein 
   
  Klolode class name from the Star Trek Log series of books by Alan Dean Foster 
   
  Selected Klolode class starship names derived from both on screen 
  and licensed (novel, comic, & game) sources 
   
  Name translations based on Mark Okrand’s The Klingon Dictonary 
  and various online Klingonaase compilations 
   
  Additional material courtesy of Memory Alpha, Memory Beta, Doug Drexler, 
  Aridas Sofia, and the various authors of other referenced licensed works 
   
  Visuals courtesy of Atrahasis, Andrew J. Hodges, Warped9, and Starship Modeler 
   
  Schematics by Neale Davidson (Pixel Sagas)  
  - 84 - 
  
  Lauajohb!
  mayDuj type 5 (Drell type 8 m
  (2268) 
   
  Specifications as built
  od 4) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  214.3 meters 
  Armament 
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (4 F, 2 A, 2 ea. P/S)  
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
  Beam:  
   
   
   
   
   
   
  152.4 meters 
   
  Height:  
   
   
   
   
   
   
  57.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  490,750 GMT 
   
  Subspace displacement:  
   
   
  120,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  45 
   
  Enlisted: 
   
   
   
   
   
   
  230 
   
  Imperial Guards: 
   
   
   
   
  up to 50 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 11 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD08-000 Koro (Vigilance)  
   
   
   
   
  Taamar Shipyards  
   
   
  ptype 
  KRD08-001 K’t’inga (Skillful Demon)  
   
   
  Taamar Shipyards  
   
   
  active 
  KRD08-023 Amar (Hunter)  
   
   
   
   
  Iosia Shipyards  
   
   
   
  lost 
  KRD08-065 Qo’Nos wa’ (Kronos One) 
   
   
  Gnuu Re’ Shipyards  
   
   
  active 
  KRD08-072 T’Ong (Venerated Vessel) 
   
   
  Z’hai Shipyards  
   
   
   
  active 
   
  - 85 - 
  
   
  For almost two centuries the Drell type battlecruiser has been the 
  instay of the Klingon fleet.  It is a proven design, whose maneuverability 
  nd many exploits in battle are legend.  The Drell type hull is the trademark 
  orm for Klingon starships, and every class produced since its introduction 
  so
  degree.  
  or
  pre
  K’t’inga
  Klolode class battlecruiser.  An early form 
  the Gr’oth
  terms of the Organian Peace Treaty.  Station Manager Lurry had no choice 
  but to accept Koloth’s request for shore leave, but did so under conditions 
  laid down by Captain James T. Kirk, the senior Starfleet officer present in the 
  area.  Kirk and his crew had ample time to take detailed sensor scans of the 
  Gr’oth and its apparent uipgrades, which were then forwarded on to 
  Starfleet Intelligence.  While not a true K’t’inga in the modern sense, Gr’oth 
  did give some indication of how K’t’inga was going to develop.  Its 
  shielding grid had been significantly advanced and it mounted a new 
  version of Klingon standard disruptors.  It was also the first Klingon 
  battlecruiser ever observed fitted with a modern photon torpedo system 
  (although Klingons have had various forms of photonic weaponry for over a 
  century).  This eventually replaced heavy disruptors as the preferred heavy 
  weapon of choice for Drell types and their derivatives, although heavy 
  disruptors still have their place in the Empire’s arsenal of starship weaponry.  
  The K’t’inga class proper, meaning new builds as oppsed to upgraded 
  older hulls, appears to have entered service sometime in 2268, either 
  around or shortly after the Klingon-Romulan Alliance was formalized.  The 
  earliest indication of this was during Operation Purloin on the Romulan 
  Border, when D-7s in Romulan service were encountered for the first time.  
  These lacked the upgrades observed on the Gr’oth the year before, 
  suggesting (correctly) that the Klingons had sold off a fair portion of their 
  older battlecruisers to help pay for a new class.  That class turned out to be 
  K’t’inga, which pushed the classic Drell hull to its uppermost limits in terms 
  of system upgrades and technology changeouts.  The existence of the class 
  remained rumor until the Vger Incident of 2272, when a squadron of three 
  K’t’ingas unsuccessfully attempted to intercept the Intruder as it made 
  through Klingon space.  All three battlecruisers were destroyed in quick 
  succession.  The nearby Epsilon Nine monitor station managed to transmit a 
  full record of the encounter along with its scans of all three K’t’ingas befor
  it too was destroyed by the Intruder.  The Epsilon Nine scan data provided 
  most of what is known about K’t’inga today.  
  The Vger Incident, combined with the total loss of every Klingon 
  starship and squadron sent to intercept it (in particular the aforementioned 
  K’t’inga squadron), was considered a loss of face by the Klingon High 
  Council.  K’t’inga production was actually suspended for a period of time 
  while new designs were toyed with as potential replacements.  In the end, 
  though, the High Council quietly admitted to the inevitable defeat of 
  whatever vessels they would have sent against the Intruder and quit 
  blaming non-existent weaknesses in their design.  K’t’inga production has 
  since resumed, although not quite on the same scale as before, and it is 
  expected to remain in production until the new chetvI’ class heavy cruisers 
  can begin production.  
    
  K’t’inga was originally classed as a Drell type 8 hull per its naval 
  construction contract -- or to be more specific, Drell division 8 type 4 
  (model 4) per the translation.  When it was commissioned into fleet service, 
  however, it was repeatedly referred to by the Klingon High Command as a 
  Drell type 7 due to its visual similarities with its uprated predecessor.  This 
  practice was so widespread that the terminology has since “stuck,” 
  meaning that both K’t’inga and uprated Klolode class battlecruisers are 
  called D-7 battlecruisers in contemporary Klingon action reports (tH. Soch 
  mayDuj’h, lit. “type D-7 battlecruiser”).  This practice has caused no end of 
  confusion for both Starfleet Intelligence and civilian starship spotters alike.  
  The fact that K’t’inga conforms to the basic Drell hull shape has meant 
  that it has been the subject of many conversions and custom configurations, 
  even as its predecessors were.  While they do not come close to the record 
  set by the Kuve class frigate, nevertheless it is fair to say that for every 
  major mission profile possible there is a specialized K’t’inga to match.  
  Every one of the Great Houses and many of the Lesser Houses have 
  produced their own customized K’t’ingas or unique K’t’inga-based hybrids.  
  At least a dozen K’t’ingas were also pulled from active service and used as 
  testbed for those experimental technologies that were eventually fitted to 
  the new “Taldren generation” of Klingon warships.  
  Unlike its predecessors, K’t’inga comes equipped with a cloaking device 
  as a standard feature.  It was one of the first Klingon starship classes to be 
  launched from the yard with this Romulan-derived device as a standard 
  feature.  This can render a starship almost invisible to the naked eye and 
  most forms of active scanning.  This immediately makes K’t’inga an even 
  more deadly opponent than its legendary predecessors or Romulan 
  counterparts.  
    
  e 
  m
  a
  a
  f
  metime prior to Federation first contact has been influenced by it to some 
  K’t’inga is but the latest incarnation of the Drell legacy, refitted 
  with the latest in Klingon starship technology and weapons systems in 
  der to match the best that other interstellar powers have to offer.  It will 
  no doubt serve the Empire in the years to come as ably as its venerated 
  decessors have done in the past.  
   started out life as an extended refit of the venerable D-7 
  of this refit was first observed on 
  , a D-7 under the command of Captain Koloth and assigned to 
  the Federation Treaty Zone Defense Fleet.  It paid a courtesy call to 
  Federation Deep Space Station K-7 for purposes of shore leave under the 
  - 86 - 
  
  There are almost a dozen m
  ones within the Empire that ma
  these are now wholly dedicated
  still builds Klolode in its moder
  ajor shipyards and some half-dozen minor 
  nufacture Drell type battlecruisers.  Most of 
   to K’t’inga production.  Only one, H’rez, 
  nized, pre-K’t’inga form.  Both Taamar and 
  I
  o
  f these programs are believed to be pr
  ast one major K’t’inga producer, Chenwl’ Duj, has been 
  e K’t’inga intended successor, chetvI’na.  The others 
  w as soon as possible once the Empire’s economy 
  ufficiently from the aftereffects of the Praxis Event of 2293.  
  ngan, a word carried over 
  re of the monks of Boreth.  
  s the most powerful warrior 
  g Klingon demons.  He can change his form at will and is equally 
  to have fought Kh’ta’ngan 
   paradise.  After Kahless 
  er is not made clear) the 
  cknowledged his valor and became his friend.  Kh’ta’ngan 
  o-Vo-Kor, helping him to win many 
  gan could not enter Sto-Vo-Kor 
  ver his 
  m
  ul  re ur .  hu
  culture is actually that of his proxy Kh’ta’ngan, who is said to 
  their dreams in the guise of his 
  eps his promise to Kahless by 
  nsuring the future warriors of the Empire will be inspired to contine 
  e path Kahless first laid down for them – the “warrior’s way” of 
  Schematics 
  osia offer the three-nacelled betleH command cruser conversion as an 
  ption for House fleets as part of their respective K’t’inga shipbuilding 
  efforts.  Both o
  fforts.  At le
  ivately funded House 
  e
  authorized to produc
  are expected to follo
  recovers s
    
   
  The name K’t’inga is a clipped form of Kh’ta’
  o
  from the Klingon Old Tongue according to the l
  In their records of Klingon mythlore Kh’ta’ngan i
  amon
  skilled with all known weapons.  Kahless is said 
  over his right to enter Sto-Vo-Kor, the Klingon
  managed to defeat Kh’ta’ngan (the exact mann
  demon warrior a
  then joined Kahless on his journey to St
  other battles along the way.  Kh’tan’
  ec
   d m n, so Ka
  b
  ause he was a
  e
  o
   
  hless asked him to stand guard o
  pire until he co d
  t
  n
  T
  s the spirit of Khaless referred to so often 
  E
  in Klingon 
  visit the best of young Klingon warriors in 
  friend Kahless.  In this manner Kh’ta’ngan ke
  e
  walking th
  the Klingon Empire. 
   
    
  - 87 - 
  
   
   
   
  K’t’inga class battlecruiser created by Walter Matthew Jeffries and Apogee, Inc. 
  as first depicted in the feature film STAR TREK – The Motion Picture 
   
  Klolode class name from the Star Trek Log series of books by Alan Dean Foster 
   
  Additional background material courtesy of CBS Paramount, Alan Dean Foster, 
  Harold Livingstone, Activision Games, and FASA Corproation 
   
  Visuals courtesy of CBS Paramount 
   
  Schematics by Todd Guenther and Aridas Sofia 
  (Federation Reference Series, Starship Design) 
  7 
  - 88 - 
  
  cfumfI!
  mayDuj type 6 (Drell type 8 mod 5) 
  (2269) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  214.3 meters 
   
  Beam:  
   
   
   
   
   
   
  157.4 meters 
   
  Height:  
   
   
   
   
   
   
  57.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  520,750 GMT 
   
  Subspace displacement:  
   
   
  128,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  45 
   
  Enlisted: 
   
   
   
   
   
   
  230 
   
  Imperial Guards: 
   
   
   
   
  up to 12 (special case, see description) 
   
  op velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed: 
   
  Endurance 
   
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  1 drone rack 
   
   
   
   
   
   
   
   
   
  cloaking device 
  T
   
   
   
  warp 12 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRB01-022 betleH (Great Curved Sword) 
   
  Vekah Shipyards 
   
   
   
  active 
  KRD08-109 Valkatha (Eternal Protector)  
   
  Iosia Shipyards  
   
   
   
  active 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
  - 89 - 
  
   
  betleH is named for t
  be rebuilt to this unique 
  and its owner could not
  he first Klingon starship, a modified B-1 Jul’kar, to 
  design.  Its boom had been destroyed in combat 
   afford a new Jul’kar boom.  Rather than lose the 
  most powerful starship in his House fleet, so the story goes, he simply 
  t
   
  T
   class follow this same conversion pattern.  Every betleH in 
  en converted from an existing K’t’inga or uprated Klolode.  
  ered by the Taamar and Iosia shipyards primarly for 
  can’t afford any of the newer Imperial fleet heavy 
  It has also found its way, albeit in limted form, into the Imperial 
  Hs can most often be found 
  mes too contested) for a 
  Hs are almost always found 
  ouses. 
  e origin of the betleH conversion parallels the development of the 
  nversions began entering 
  tion SuvwI’QeH was built 
  e of “gotta have it now,” 
  al SuvwI’QeH’s impressive combat performance in 2268.  
  rty means of producing a modified 
  H’s performance in a minimum 
   the most unusual aspect of betleH is the use of its third pIjonta’.  
   Jul’kar/Kuyper.  This of course 
   harmonics.  In theory betleH 
  hould have had a cruising speed of warp 10; however, the warp field 
  s caused by its pIjonta’ configuration places a practical limit of 
  a
  b  c
  is g
  t happens is that 
  betleH commanders reserve their third pIjonta’ for the exclusive use of their 
  elding systems.  The “original” two pIjonta’ are used to power 
  tains the 
   remain in the 
  hic
  n er ha  c n 
   Klolode.  This 
  Klingon starship designs, such as K’herr and SuvwI’QeH. 
   
  Imperial Guard barracks are removed on all betleH conversions in order 
  to provide room for a C3 suite.  It is known that some betleH commanders 
  have replaced a dozen of their own security personnel with a single squad 
  of Imperial Guards.  This allows these vessels to retain a minimal boarding 
  party combat capability with warriors more suited for such a task. 
    
  acked on the boom from a crippled Raxor and sent it back into service. 
  he modern betleH follows this heritage, in a sense, in that all of the 
  members of its
  ervice has be
  s
  This conversion is off
  Lesser Houses who 
  designs.  
  fleet as a SuvwI’QeH backup.  Imperial betle
  operating in areas too remote (or someti
  le
  SuvwI’QeH to be “wasted” upon.  House bet
  operating as flagships for the fleets of Lesser H
   
  Th
  SuvwI’QeH class command cruisers.  These co
  Imperial service a full year before the first produc
  n 2270.  It seems to have been a Klingon cas
  i
  given the origin
  betleH conversions were a quick-and-di
  battlecruiser that approached SuvwI’Qe
  amount of time. 
   
   
  Perhaps
  It is mounted in the same style as that of
  causes unnatural distortion in Drell hull warp
  s
  aberration
  w rp 9 on its sustaina le
  ru in  speed.  In practice wha
  ship’s shi
  propulsion, ship’s systems, and weaponry while the third main
  ship’s shields at full strength.  In this manner a betleH can
  t
  k of battle far lo g
   t
  n a
  a regular K’t’inga or uprated
  practice has since been copied to combat operations for other similar 
   
  At this date only 27 betleH conversions are known to exist.  11 of these 
  are in Imperial service.  10 head the fleets of various Lesser Houses, while 
  the rest serve in various capacities with the Greater Houses. 
   
  - 90 - 
  
  Schematics 
   
   
   
  derived from the w
  Additional background material courtesy
  Desty
  betleH class Klingon command cruiser by W. J. Casmir  
  ork of Walter Matthew Jeffries and Patrick Flannery 
   
   of Activision Games (Klingon Academy), 
   Nova, and Amarillo Design Bureau (Star Fleet Battles) 
   
  Visuals courtesy of Terradhyne
  - 91 - 
  
  [ahbm!
  mayDuj type 7 (
  (2269) 
   
  Specifications as built
  Drell type 9) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  160 meters 
   
  Beam:  
   
   
   
   
   
   
  110 meters 
   
  Height:  
   
   
   
   
   
   
  24 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  430,500 GMT 
   
  Subspace displacement:  
   
   
  105,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  60 
   
  Enlisted: 
   
   
   
   
   
   
  320 
   
  Imperial Guards: 
   
   
   
   
  up to 40 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 5 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (2 F, 2 P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F only) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD09-001 Z’gal (Seeker)  
   
   
   
   
  Gnuu Re’ Shipyards  
   
   
  active 
  - 92 - 
  
   
  Z’gal is the closest that the Klingon Empire has eve
  dedicated exploratory cruiser.  Make no mistake – Z’g
  Drell-type battlecruiser, armed to the teeth and ready 
  that certain of its internal systems and spaces are 
  r come to building a 
  al is a typical Klingon 
  fo
  not what you would 
  e
  r
   
  to most reports Z’gal was designed for missions in the 
  ers of the Empire, which in the mid-23rd century were 
  xplored.  It was essentially a scaled-down version of 
   assault cruiser reconfigured for the deep space explorer role.  
  d secondary hull “bulge” was fitted with a wide range of science 
   exploration of deep space.  
  l also carried battlecruiser 
  were dangerous, and some 
  nist aims.  The goal of Z’gal 
  o further the spread of the Empire – by non-violent exploration when 
  came apparent.  As such 
  profile.  In fact, the design 
  r similar roles on the other 
   Empire, as well as exploring strange and mysterious 
  288.  This was done because the 
  ill is 
  ri
  ’s ult re   S ch
  r the 
  enture itself held no glory for warriors trained in and looking for 
  “weaklings”) incapable (or in 
   real warship.  Troubles with 
  he Federation were brewing, and other enemies both old and new were 
  ing the Empire’s borders.  What was needed were less Z’gals and 
  more 
  st s. Th  e
  thus left Z’gal an 
  rphan – the only explorer-type starship class ever built by the Klingon 
   date. 
  we e 
  il
  om 2269 to 
  ll receiving the 
  eq
  .  12 are lost (9 
  interests within the Triangle. 
    
  Schematics 
   
  r a fight.  It is just 
  xpect to find aboard a typical Klingon sta ship. 
  According 
  pinward bord
  s
  reportedly largely une
  the old D’aka
  Its enlarge
  and research facilities suitable for the long-term
  As befitting a Klingon vessel, though, Z’ga
   
  firepower.  Many of the unknowns in space
  might even prove hostile to Klingon expansio
  was t
  possible, by armed force whenever the need be
  Z’gal was ideally suited for the intended mission 
  roved so successful that more were produced fo
  p
  borders of the
  phenomena within Imperial space itself. 
  Z’gal officially ended production in 2
  Klingons felt they didn’t need any more Z’gals.  Theirs was and st
  marily a warrior
  c
  u
  .
  u
   things as science and exploration fo
  p
  sake of adv
  battle.  Such tasks were for the pujwI’ (tH. 
  some cases no longer capable) of serving on a
  t
  again test
  drells and daka a
   
  e
  nd of Z’gal production 
  o
  Emipre to
   
  A total of 32 Z’gals 
  r
  bu t at the Gnuu Re Shipyards fr
  2288.  Of these, 18 remain in active service, with a
  uivalent of a modified Klolode upgrade as of 2290
  destroyed, 3 missing), and 2 disarmed versions have been sold to private 
  - 93 - 
  
   
   
   
  Z’gal class Klingon battlecruiser 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Visuals courtesy of Paul Brown, Tyrel Lohr, and KoraH 
   
  Schematics by Dana Knutson 
   
    
  - 94 - 
  
  TvwxJa!RfI!
  mayDuj type 8 (Drell type 11) 
  (2270) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  336 meters 
   
  Beam:  
   
   
   
   
   
   
  156 meters 
   
  Height:  
   
   
   
   
   
   
  78 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  806,000 GMT 
   
  Subspace displacement:  
   
   
  200,000 DWT 
   
  Cre
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea. P/S)  
   
  Guided weapons: 
   
   
   
   
  3 photon torpedo tubes (2 F, 1 A) 
   
   
   
   
   
   
   
   
   
   
  2 drone racks (1 ea P/S) 
  Other:  
   
   
   
   
   
   
  GHRC pulse generator 
   
   
   
   
   
   
   
   
   
   
  (tied into disruptor and tractor systems) 
  w complement 
   
  Officers: 
   
   
   
   
   
   
  84 
   
  Enlisted: 
   
   
   
   
   
   
  266 
   
  Imperial Guards: 
   
   
   
   
  up to 45 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9.4 
   
  Rated maximum speed:  
   
   
  warp 14.6 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD08-134 SuvwI’QeH (Warrior’s Anger) 
   
  H’rez Imperial Yards (conv.)  
  active 
  KRD09-001 Kroj’duH (Blissful Demon) 
   
   
  Gnuu Re Shipyards  
   
   
  active 
  KRD09-003 tpuy’egh (Decimation)   
   
   
  Gnuu Re Shipyards  
   
   
  active 
  KRD09-004 buQ’a’ (Ultimate Menace) 
   
   
  Gnuu Re Shipyards  
   
   
  active 
  KRD09-011 K’tanco (Exorcist) 
   
   
   
   
  Gnuu Re Shipyards  
   
   
  active 
   
   
  - 95 - 
  
   
  SuvwI’QeH followed close on the heels of the D-8C betleH command 
  cruiser.  In fact, the D-8C modification was inspired by the original 
  SuvwI’QeH, an extensively modified K’t’inga that was the personal vessel 
  of Doj’kan of House Gorthas.  SuvwI’QeH quickly proved itself superior to 
  betleH conversions once the class entered Imperial service.  Since its 
  introduction in 2270 it has quickly replaced the betleH as the command 
  ship of choice in all Klingon border fleets and patrol squadrons, while its 
  predecessor has been relegated to lesser roles. 
   
  This class already had a storied history long before it entered Imperial 
  service.  The Klingons call it vav bortaS (tH. “father’s revenge”), since the 
  original SuvwI’QeH conversion was commissioned as an act of vengeance.  
  Kroj’duH son of Doj’kan had been a promising young warrior when he was 
  killed along with many of his fellows in a training accident in early 2268 on 
  an old frigate that resulted from negligence on the part of Krang son of 
  Graltz, cadet chief engineer of the training ship to which Kroj’duH had been 
  assigned.  Rather than accept the responsibility for his son’s incompetence 
  Graltz conspired with other members of the House of Moltak to cover up 
  Krang’s blunder and shift the blame to the deceased Kroj’duH.  Dok’jan, 
  who had been a starship engineer for decades and served as chief engineer 
  on several vessels before ascending to the leadership of his House, refused 
  to belive that the son he had personally trained would be capable of so
  atant an error as what had been charged in the official reports.  It took
  me time, considerable effort, and the redeeming of many favors; 
  owever, Dok’jan ultimately learned the truth about the coverup.  The 
  infuriated officer al
  honor of commanding of h
  starship training in half a year’s time.  Blinded with rage and the desire to
  resources of House Gorthas t
  secret at the H’rez Imperial Yards, a minor shipbuilding facility that owed 
  House Gorthas several favors, and the vessel was completed within the 
  time required for Doj’kan to act on his desire. 
   
  Just over six months later Graltz, his brother Mortak, and most of the 
  leadership of House Mortak was on hand as Krang son of Graltz took 
  command of his father’s K’t’inga class battlecruiser after it had completed a 
  routine maintenance overhaul.  They were on their way back to port from a 
  brief shakedown cruise when they were intercepted by a Klingon starship of 
  unfamiliar design.  Krang followed Imperial procedure and hailed the ship 
  but was greeted in return by a broadcast that turned his blood cold.  It was 
  the spoken testimony of one of the bridge officers of the training frigate 
  relating the true account of how Krang was responsible for the deaths of 
  Kroj’duH and his fellow cadets.  His infuriated uncle Mortak interrupted the 
  broadcast and demanded to know who was commanding the ship before
  him.  Dok’jan showed himself and challenged Mortak and his house to 
  ship-to-ship combat in a blood duel over the lost honor of his son.  Mortak 
  was quick to realize that Dok’jan’s new ship was most likely more powerful 
  than his own and attempted to back down, but his nephew Krang would 
  have none of it and ordered his crew to open fire.  Krang’s act cost him not 
  only his life but the deaths of his entire crew and all members of House 
  Mortak that were on board his ship, including his father Graltz and uncle 
  Mortak.  The SuvwI’QeH made short work of the K’t’inga, which at the end 
  feebly attempted to flee on impulse power, its shields and weapons 
  destroyed and its pIjonta’ blown off of their pylons.  It is said that just 
  before the final blow was delivered Dok’jan called Krang one last time.  He 
  said simply, “My son is now avenged” before sending one last spread of 
  photon torpedoes into his doomed prey. 
  In the end the High Council ruled that Dok’jan’s actions had been 
  justified.  The Klingon High Command was understandably impressed by 
  the data recordings Dok’jan made of the battle.  A number of K’t’ingas 
  were hurriedly converted to a derivative design (betleH) while 
  arrangements were made for construction of a true SuvwI’QeH class for 
  Imperial service.  Construction was eased by the fact that existing K’t’inga 
  base space frames were easily adapted to the new design, thus saving both 
  time and valuable Imperial resources. 
   
   
  SuvwI’QeH should not be viewed merely as an improved betleH.  
  Doj’kan’s redesign also implemented captured Gorn weapons technology, 
  turning this vessel into a formidable opponent that can hold its own against 
  a Federation Excelsior despite being the smaller of the two vessels. 
   
  The weapon that makes SuvwI’QeH rise above the ranks of other 
  Klingon battlecruisers is the gravimetric harmonic resonance cannon 
  (GHRC).  It synchronizes the ship’s tractor beams with its disruptor cannon 
  to produce an eight-second, rapidly modulated series of switched tractor 
  and repulsor beam pulses.  The net effect of a GHRC blast is to literally 
  begin shaking apart any object it strikes, with energy shields providing only 
  minimal protection.  The main drawback of the GHRC system is that any 
  damage to any portion of a SuvwI’QeH’s tractor beam emitter grid or 
  disruptor arrays disables the GHRC. The drawbacks of the GHRC system 
  have worked against its installation in other Imperial starship classes; 
  however, House modifications on starships with sufficient power available 
  (triple pIjonta’ designs or larger) are not unknown.  One odd benefit is that 
  firing a GHRC pulse, even if it is not targeted at anything, will instantly 
  break a tractor beam of any strength that is locked onto a SuvwI’QeH.  This 
  feature of the GHRC system has been used by Klingon SuvwI’QeH captains 
  to their advantage in several recent battles. 
   
   
   
  bl
  so
  h
  so learned that Krang son of Graltz would be granted the 
  is father’s battlecruiser after completing his basic 
   
  avenge the honor of his son, Doj’kan used all of his talents and much of the 
  o convert his personal battlecruiser SuvwI’QeH
  into the instrument of his vengeance.  The conversion was carried out in 
   
  - 96 - 
  
   
  While these ships are fast growing i
  have not been a common sight on the Fed
  the larger and more heavily armed 
  command ship against Federation borde
  n number within the Empire they 
  eration border.  It is believed that 
  voDleH is being deployed as a 
  r fleets in SuvwI’QeH’s
  t
  g
   the recent Lexington and Missouri classes. 
   unique modified Drell hull form factor, with its curved (as 
  secondary hull and redesigned command boom, has 
  tandard for the generation of Klingon capital ship 
  t followed in its wake.  While not a clean break from the Drell it 
  signers, to borrow a Terran 
  the box when it comes to 
  dely considered the first of 
   (tH. “children of my insight”) of 
  on starships.  The Taldren generation represents the best of both the 
  ners and builders that the 
   in the new SuvwI’QeH class command cruisers was named 
  an’s lost son.  It entered Imperial 
  ore entered service in 2271, after 
  t is 
  ep
  cla s 
  ill tot l 7
  on, 
  versions virtually ceased once SuvwI’QeH production began in 
  se conversion. 
  p class that has managed to 
  emain in constant production since the destruction of Praxis in 2293.  This 
  he fact that the Gnuu Re’ Shipyards, the primary contractor for the 
  class, is located outside the Klingon home systems.  
  Schematics 
   
   place.  If 
  rue this would be tacit recognition of the power of the post-Excelsior 
  eneration of starships that the Federation Starfleet is currently bringing into 
  service, such as
  SuvwI’QeH’s
   
  opposed to angled) 
  set something of a s
  classes tha
  shows that contemporary Klingon starship de
  expression, are not afraid to think outside of 
  wi
  upgrading traditional starship designs.  It is 
  the Taldren generation, or puqpu’ thlDrn
  Kling
  hands and minds of most talented starship desig
  Empire currently has to offer. 
   
  The first ship
  Krod’juH in honor of its designer Doj’k
  service on 28 November 2270.  Three m
  whi
  ru tio  p oc ed
  ch class const
  c
  n
  r
  e
  ed at the rate of four per year.  I
  orted that the 
  s
  w  
  a
  5 hulls once completed.  In comparis
  r
  betleH con
  earnest, save for the occasional requested Hou
  SuvwI’QeH is the largest Klingon starshi
  r
  is due to t
    
  - 97 - 
  
   
     
   
  SuvwI’QeH class Klingon command cruiser created by Taldren 
  for Activisions’s Klingon Academy role-playing game 
   
  Additional background material courtesy of Activision Studios and Donald Burns 
   
  Visuals courtesy of Moonraker and Wicked Zombie 
   
  Schematics courtesy of Taldren 
   
  - 98 - 
  
  RvaIfhi!
  mayDuj type 10 (Drell type 20) 
  (2284) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  160 meters 
   
  Beam:  
   
   
   
   
   
   
  110 meters 
   
  Height:  
   
   
   
   
   
   
  24 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  380,500 GMT 
   
  Subspace displacement:  
   
   
  95,600 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  30 
   
  Enlisted: 
   
   
   
   
   
   
  310 
   
  Imperial Guards: 
   
   
   
   
  up to 400 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8.0 
   
  Rated maximum speed:  
   
   
  warp 9.4 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2.5 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  7 standard disruptors (2 F, 2 ea. P/S, 1 A) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD20-001 Qu’Hegh (Death Rite) 
   
   
   
  Gnuu Re’ Shipyards  
   
   
  active 
  KRD20-060 jat’lyn (Soul Stealer)  
   
   
   
  H’rez Imperial Yards  
   
   
  lost 
  - 99 - 
  
   
  Qu’Hegh was originally conceived two 
  new “war cruiser” class, replacing the efficien
  role.  It was believed that a dedicated desig
  Drell-type derivative, might spur innovation and provide more operational 
  decades ago as the Empire’s 
  t yet derivative Hak’hyl in that 
  n, as opposed to being just a 
  f
  y
  h increased at the cost of a weakened superstructure.  Every 
  pport bulkhead within the secondary hull was eliminated in 
   enough room for additional cargo holds – storage 
   decidedly lacked.  The end result was a “war cruiser” 
  lmost the same firepower, shielding, and maneuverability as a 
  ed heavy weapons salvoes 
  s era design was placed on 
  s were made at turning two 
  e long-delayed improved Qu’Hegh finally entered service in mid-
  re being made 
   of these was 
   support as the 
  en originally recommended while restoring only 35% of the 
  riginal design.  Another was the 
  when combined with Qu’Hegh’s 
  ary 
  e new Qu’Hegh to sport an arsenal almost matching that of the 
  To put it bluntly, Qu’Hegh packs battlecruiser firepower on a light 
  l.  That is both its strength and its weakness.  It can be a powerful 
  p
  - ne ig t; 
   dispatched fairly 
  uickly by targeting a series of carefully timed heavy weapons salvoes at 
  n its superstructure.  This will take some doing, though, thanks 
  htfully 
  ns
  ct on mo el
  its 
   
  Once its shields are knocked down, though, and provided its opponent 
   
  Qu’Hegh was being produced at both Gnuu Re’ and H’rez prior to the 
  Praxis explosion of 2293.  After that even production shifted entirely to 
  Gnuu Re’, as its facilties were shielded by its solar system’s own sun from 
  the shockwaves and blast debris.  On the the other hand, fully three-
  quarters of the shipbuilding facilities at H’rez were devastated by the Praxis 
  Event, with the loss of almost a hundred hulls of various classes and in 
  various stages of completion.  One of the hardest losses to take was the 
  brand new Qu’Hegh class starship jat’lyn (tH. “Soul Stealer”).  It had just 
  cleared its moorings in a desperate attempt to escape its impending doom.  
  The starship was almost immediately smashed to oblivion before it could 
  go to warp when it was hit by an asteroid three times its size.  This asteroid 
  and its many companions, both large and small, then went on to carve a 
  kilometers-wide path of death and destruction though the H’rez shipyards 
  and adjacent orbital complexes. 
   
   
  The name Qu’Hegh comes from a form of ritual suicide offered by the 
  Klingons to captured foes that had fought well during the old days of the 
  Empire.  A ceremonial silver dagger, the Qu’Hegh (tH. “death rite blade”) 
  was presented to the captive, who was then granted privacy to commit 
  death by self-disembowelment.  The Qu’Hegh ritual was considered the 
  most noble way for a captive to die and had an immediate benefit as well.  
  For Klingons and non-Klingons alike those who were taken prisoner along 
  with the captive dying by Qu’Hegh, as well as any friends or family already 
  held prisoner or hostage, were set free without restraint or condition of any 
  kind once the Qu’Hegh ritual was completed.  In most cases they were 
  even returned to their homes or the places from which they were taken 
  prisoner in the first place.  This was done to honor the valor of the captive 
  who had been granted death by Qu’Hegh.  On the other side of the ritual, 
  the granting of Qu’Hegh was considered a sacred duty by the leaders of 
  the Imperial Houses.  Only the House Lord or Lady that held the captive 
  could grant Qu’Hegh, and then only to the noblest of the most noble of the 
  Empire’s captives.  Each House had its own unique Qu’Hegh blade, handed 
  down from one generation to the next.  In full-tilt House blood feuds it was 
  standard practice to kill the last surviving member of a House with its own 
  Qu’Hegh (if he or she wouldn’t or couldn’t do the act on their own), after 
  ken and the hilt present to the Klingon High Council.  A 
  Qu’Hegh hilts from all of the Houses that no longer exists, 
  lexibility than the known limits of Hak’hyl.  The results of Qu’Hegh’s initial 
  ears in Imperial service have been a mixed lot.  Operational duration and 
  range were bot
  ther frame su
  o
  order to provide just
  spaces that Hak’hyl
  that had a
  battlecruiser; however, one or two well-plac
  could destroy it.  This is why the original 2270
  t
  the back burner for another decade while effor
  prototype Qu’Heghs into better combat vessels. 
   
  Th
  2284.  It benefited from the technology advances that we
  wtih the Taldren generation of Klingon starships.  One
  ompletely redesigned base frame that provided the same
  c
  one that had be
  support bulkheads eliminated in the o
  availability of the new pIjonta’, which 
  igh
  e  mor  mane
  l
  ter mass mad
  it
  e
  uverable in combat than the legend
  Klolode class battlecruiser.  Improvements in weapons technology also 
  enabled th
  mighty K’t’inga. 
   
   
  cruiser hul
  o ponent in a one-on o
   f
  h
  however, it can still be
  q
  key points o
  largely to the beefed-up shield generators that the Klingons thoug
  i
  talled on the produ i
   
  d .  As long as a Qu’Hegh can maintain 
  shields then it is as dangerous an adversary as any Klingon battlecruiser. 
  knows its weak spots, then it can be put out of action in short order. 
  which it was bro
  ollection of 
  c
  save one, is on public display in the foyer of the old Imperial Senate 
  building on Q’o’nos.  The one that is missing is that of House Riskadh, sires 
  of Kahless the Unforgettable.  It was never recovered after his line ended. 
  - 100 - 
  
  Schematics 
   
   
   
   
   
   
   
  QuHegh class Klingon battlecruiser 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematic by Dana Knutson 
   
  Visuals courtesy of Paul Brown, Tyrel Lohr, and Terradhyne 
  Qu’Hegh as launched (2284) 
  - 101 - 
  
  Ifhi!ebT!
  mayDuj type 9 (chu’Duj type 1) 
  (2290) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  220 meters 
   
  Beam:  
   
   
   
   
   
   
  145 meters 
   
  Height:  
   
   
   
   
   
   
  36 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  500,000 GMT (estimated) 
   
  Subspace displacement:  
   
   
  125,000 DWT (estimated) 
   
  Officers: 
   
  Enlisted: 
   
   
   
   
   
   
  335 
   
  Imperial Guards: 
   
  To
   
  Rated maximum speed:  
   
   
  warp 1
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F/P, 2 F/S, 2 A) 
   
  Guided weapons: 
   
   
   
   
  2 uprated? photon torpedo tubes (1 ea. F/A) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
  (*) Reflects mix observed by intelligence sources. 
   
  Crew complement 
   
   
   
   
   
   
  85 
   
   
   
   
  up to 250 (in support of assault operations) 
  p velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 (estimated) 
  2 (estimated) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD12-001 Hegh daS (Death Boot)  
   
   
  Mustaka Shipyards  
   
   
  active 
  KRD12-002 Hegh yov (Kamikaze) 
   
   
   
  Mustaka Shipyards  
   
   
  lost 
  - 102 - 
  
   
  Hegh daS (tH. “Death Boot,” i.e. “the kick of death”) was apparently the 
  last major Klingon battlecruiser type to enter the service of the Empire prior 
  to the Praxis Event of 2293.  Only one had been commissioned by that 
  time, while a second, nearly complete one was smashed to pieces in its 
  spacedock.  According to most intelligence reports Hegh daS
  in the process of being transferred to Z’hai and will resume “as early as 
  2302.”  These same reports are also the only source of information on the 
  type, as Hegh daS has yet to be encounted by any Federation starship. 
   
   
  With Hegh daS the Empire may very well be on the edge of 
  commencing a clean break from the traditional Drell-type designs that have 
  served it for generations.  In certain ways Hegh daS is also a throwback of 
  sorts, hearkening back to the beloved but obsolete 
  popular but aged Hla’bah.  The boom-and-wing Drell
  abandoned for a unibody hull with twin pIjonta’ mounted in 
  fashion.  At the same time a new type of combined deflector grid and 
  ablative armor system appears to have been incorporated into the hull 
  exterior, as well as the use of disruptor mounts unlike any seen in service 
  before.  New Klingon-style phototorp systems appear to be unique to the 
  class – somewhat larger than standard tubes but nowhere near as large as 
  current heavy phototorp systems.  Even the traditional “bridge bulb” is 
  gone, a move that was no doubt dictated by the new unibody hull.  To sum 
  it up, just about everything concerning the exterior of 
  from any contemporary Klingon battlecruiser currently serving the Empire. 
  Differences concerning its interior remain to be seen as additional 
  intelligence becomes available.  How it will fare against comparable vessels 
  of other powers remains to be seen. 
  No heavy disruptors appear to be mounted to the engines of Hegh daS.  
  his would be something of a first for a modern Klingon battlecruiser 
  esign.  It has been suggested that the power of its new photon torpedo 
  ystem may be such that the Empire believes retaining heavy disruptors 
  ould be both needless and redundant. 
   
  It should be noted that some current civilian publications list Hegh daS 
  as a Kh’exrilin class type 12 dakasta.  This comes from an older heavy 
  destroyer design proposal of the same name.  It was rejected by Chancellor 
  Lotar during the early 2270s as underarmed and underpowered.  That slot 
  was eventully allocated to K’teremny.  There is evidence to indicate that 
  Hegh daS might be a cruiser-sized revamping of the earlier concept. 
   
  Schematics 
   
   
   
  Starfleet Intelligence schematic made of the D-12 Kh’exrilin.  This is the abandoned 
  destroyer design on which Hegh daS is based.  Note how the overall lines are the same.  
  Most of the changes appear to be Taldren generation influences.  These have apparently 
  made for a vessel more acceptable to the Klingon High Command. 
    
   production is 
  bortaS and the still-
   approach has been 
  Lara’atan-like 
  Hegh daS is different 
   
   
  T
  d
  s
  w
   
  - 103 - 
  
   
   
  Hegh daS (Kh’exril)n) class Klingon battlecruiser created by John Spencer 
  as originally published in FASA’s “Jaynz’ Ships of the Galaxy” 
   (STARDATE magazine) 
   
  oraH 
   
   background material courtesy of Brad Torgerson and Battleclinic.com 
   
  rilin schematic by John Spencer  
   
  Hegh daS visuals courtesy of KoraH 
   
   
  tH ng n hol c ass
  l
  a
  l
   name and TNG-inspired reworking by K
  Additional
  Kh’ex
  - 104 - 
  
   
   
   
   
   
  QUGHDUJ 
  Other Cruisers 
  qughDuj 
    
   
   
  kamalva (Kl. “Powerful Starship”) and 
  (tH. “Cruiser”) series
   
   
   
   
   
  - 105 - 
  
  cpsubT!
  qughDuj type 1 (kamalva type 2) 
   
  (2136?)
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  143.7 meters 
   
  Beam:  
   
   
   
   
   
   
  114.1 meters 
   
  Height:  
   
   
   
   
   
   
  32.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  327,250 GMT 
   
  Subspace displacement:  
   
   
  83,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  20 
   
  Enlisted: 
   
   
   
   
   
   
  255 
   
  Imperial Guards: 
   
   
   
   
  up to 20 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5.0 
   
  Rated maximum speed:  
   
   
  warp 6.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors: 
  standard disruptors (2 F, 1 ea. P/S) 
   
   
   
   
   
   
   
  4 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (1 ea. F/A)
   (F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRK02-001 bortaS (Revenge) 
   
   
   
  Chenwl Duj’ Shipyards  
   
  scrapped 
   
   
  - 106 - 
  
   
  bortaS was one of the first Klingon starships ever encountered by 
  humanity during its interstellar expansion in the mid-22nd century.  At that 
  time, as has since been learned, it had only been in service with the 
  Klingon Empire for just four years.  It was the Empire’s original light cruiser 
  and remained in that role until the 2250, when it was replaced by Hak’hyl.  
  After that, all hulls in Imperial service were either sold off to the Lesser 
  Houses or systematically rotated to secondary roles over the following two 
  decades until all had been replaced as ships of the line by newer designs. 
   
   
  The design is basically a retooled Hla’bah upsized to a cruiser class 
  starship.  It is believed that bortaS was originally conceived as a competitor 
  to D’ama in the role of fleet battlecruiser.  When D’ama proved the superior 
  design in space trials, bortaS and its offspring were relegated to the light 
  cruiser role.  Some bortaS hulls even suffered the indignity of being 
  converted to deuterium tankers, stripped of most weaponry and complete 
  with external slush tanks, in the service of the Empire.  The first such 
  conversion was observed by the Vulcans in 2149. 
   
   
  This design is listed as the D-5 type Klingon cruiser in many Terran and 
  Federation reference works of the period.  It should not be confused with 
  the later D-5 Hak’hyl or K-5 Dupat classes.  Both of the latter are Drell 
  derivatives.  BortaS has its own unique design lineage that it shares with 
  the Hla’bah class scout.  The earlier D-5 designation is believed to have 
  arisen from a translation error on the part of early Terran Starfleet 
  intelligence analysts. 
   
   
  By 2270 bortaS was considered obsolete even by its staunchest 
  adovocates.  This was because of its design, which was not compatible with 
  the Empire’s extensive fleet modernization programs of the 2270s and 
  2280s.  In 2280 the Klingon High Council declared it officially obsolete.  As 
  a result all 30 remaining hulls in Imperial service were retired or sold off by 
  2290.  The last confirmed sighting of a bortaS was in 2292. 
  It is believed that at least 14 starships of the bortaS class still continue in 
  service with the Lesser Houses, in particular those that are unable to afford 
  more modern designs. 
    
   
   
   
  bortaS class Klingon cruiser created by John Eaves and Robert Bonchune 
  as depicted on screen in the STAR TREK – Enterprise episodes 
  “Judgement,” “Once More Into The Breach,” and “Marauders” 
   
  Additional background material courtesy of Graham Kennedy, 
  Memory Alpha, and Ex Astris Scienta 
   
  Visuals courtesy of CBS Paramount 
  - 107 - 
  
  rbaIpT!
  qughDuj type 2 (kamalva type 4) 
  (2218) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  198 meters 
   
  Beam:  
   
   
   
   
   
   
  105 meters 
   
  Height:  
   
   
   
   
   
   
  73 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  461,250 GMT 
  Subspace displacement:  
   
   
  115,000 DWT 
   
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  77 
   
  Enlisted: 
   
   
   
   
   
   
  173 
   
  Imperial Guards: 
   
   
   
   
  Up to 30 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.1 
   
  Rated maximum speed:  
   
   
  warp 7.4 
   
  ndurance 
  E
   
  Standard endurance: 
   
   
   
  estimated 6 years at L.Y.V. 
  rm
    
   
   
   
   
   
  10 standard disruptors (4 F, 2 A, 2 ea. P/S) 
  * 
  and 
  maneuverability. 
   
  ament 
  A
   
  Disruptors:
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F)
   
   
   
   
   
   
   
   
   
   
  1 drone rack (C/L) 
   
  (*) Installed during the 2275 fleetwide refit.  Prior to this qa’HoS was fitted with a 
  single engine-mounted heavy disruptor per early 23rd century fleet practice.  A 
  common House modification adds a second aft-firing photon torpedo tube.  This 
  requires the removal and replacement of its impulse engines with smaller and 
  less efficient models, significantly reducing qa’HoS’ sublight acceleration 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRQ04-001 qa’HoS (Relentless)  
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRQ04-012 vaQl’ (Aggressor) 
   
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRQ04-029 Qobtaj (Dagger of Death) 
   
   
  Taamar Shipyards  
   
   
  active 
  KRQ04-035 tlhIv (Insurrection)  
   
   
   
  Taamar Shipyards  
   
   
  lost 
  KRQ04-072 qorl’ (Scavenger)  
   
   
   
   
  Taamar Shipyards  
   
   
  lost 
  KRQ04-093 Sangl’ (Obliterator)  
   
   
   
  Taamar Shipyards  
   
   
  active 
  - 108 - 
  
    
  qa’HoS has been one of the most popular second-tier workhorse 
  cruisers of the Imperial fleet ever since its introduction in 2218.  The 
  exploits and fame of its more famous battlecruiser brethren long ago 
  eclipsed it; however, it is a tried and true (if rather unremarkable) Klingon 
  starship design.  It was also the first true multi-mission starship in Imperial 
  service.  Because of this, it has remained in sevice long after many of its 
  more storied contemporaries were retired.  It is a nostalgic favorite of older 
  Klingon warriors and many a Dahar Master can be found serving the Empire 
  as the commander of a qa’HoS.  Their hulls may be old, but they are still 
  potent warships when commanded by such experienced warriors. 
   
  These were originally launched as “economy” battlecruisers, designed to 
  provide a buffer for the Empire’s interior systems while the battlecruisers 
  went to the borders to challenge the newly discovered Federation.  At that 
  time they were produced at the same rate as Drell type battlecruisers. 
  Pro
   
  captians bringing their wrecked ships back into port after tangling with 
  n of the K’t’orr class destroyer almost 60 years later that another 
  li
   
  deflector plating, and a Klingon-style cloaking device.  This 
  wil
  T
  duction appears to have ceased around the same time that the Hak’hyl 
  entered service.  Even so, the sheer number of qa’HoS hulls built guarantee 
  they will continue to servie the Empire for decades to come. 
   
   
  qa’HoS has a reputation for reliability and survivability that is well 
  deserved, given its 80+ years in Imperial service.  Stories abound of qa’HoS 
  pirates or unexpected battles with enemy combatants, trailing vented 
  plasma plumes kilometers long and with hull breaches and and shattered 
  frame braces that would have doomed almost any other Imperial design to 
  a quick and merciless death.  This is because it was one of the first Klingon 
  starship designs to employ a form of compartmentalized design and system 
  redundancy.  This was named brak’lul (tH. “vital organ redundancy”) after 
  the Klingon’s own physiology, which is known for its reinforced skeletal 
  structure and duplicate vital organs.  Given this record for survivability it is 
  odd that brak’lul was not employed more extensively in other Imperial 
  designs, but such appears to have been the case.  It would not be unti the 
  troductio
  in
  K ngon starship would enter service with a brak’lul capacity like that of 
  qa’HoS.  It is still a rare event to see a qa’HoS in dock undergoing repairs 
  or refits of any kind save those ordered by the Klingon High Command.  
  Most qa’HoS commanders shrug off whatever minor damage received 
  while on patrol, repairing it in the field at their leisure. 
   
  These days the surviving members of the qa’HoS class can be found on 
  border patrol duties, supplementing the ranks of their battlecruiser brethren.  
  Their orignal mission of protecting the inner systems of the Empire has 
  been taken over by newer designs.  The majority of them operate in the 
  Triangle against Romulan forces.  The second largest group can be found 
  operating along the Federation Treaty Zone as part of many local Zone 
  Patrol Fleets.  These are usually comprised of one battlecruiser (K’t’inga or 
  Riskadh series), one or two lesser cruisers (qa’HoS, Hak’hyl, or
  Raxor/Klolode), and up to three smaller vessels (most commonly B’rels). 
   
   
  In 2275 a fleetwide refit program was enacted to bring the aged qa’HoS 
  into the modern starship era.  These include an upgraded warp engine, 
  nhanced armor/
  e
  l probably be the last such refit qa’HoS will ever receive.  Only a handful 
  of its contemporary classes at the time of its building remain in Imperial 
  service and their numbers continue to shrink with each passing year.  The 
  High Council was considering decommissioning the class as a whole and 
  replacing them with new-build designs prior to the Praxis explosion of 
  2293.  The latter event has forced the aged qa’HoS to soldier on as is, with 
  no replacement in sight for at least another decade. 
   
  qa’HoS, the lead ship of its class, was launched from the prestigious 
  aamar Shipyards in early 2218.  It is the oldest second-tier cruiser still in 
  Imperial service at the time this document was published. 
   
   
    
   
  qaHos class Klingon light cruiser created by Taldren (Activision Games) 
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
  Additional background material courtesy of Activision Games 
  and the Klingon Academy Forums 
   
  Visuals courtesy of Taldren
  - 109 - 
  
  Evqbu!
  qughDuj type 3 (kamalva type 5) 
  (2230) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  184.5 meters 
   
  Beam:  
   
   
   
   
   
   
  134.7 meters 
   
  Height:  
   
   
   
   
   
   
  55.3 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  371,300 GMT 
   
  Subspace displacement:  
   
   
  94,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  75 
   
  Enlisted: 
   
   
   
   
   
   
  185 
   
  Imperial Guards: 
   
   
   
   
  up to 59 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4.0 
   
  Rated maximum speed:  
   
   
  warp 6.0 
   
  Rated emergency speed: 
   
   
  warp 7.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors 
   
  (*) Configuration as built.  Most existing models have either been upgraded or heavily 
  customized.  The most common weapons configuration encountered at present is 6 
  standard disruptors (2 F, 2 ea P/S) and 2 heavy disruptors (1 ea P/S).  A common variant 
  trades the heavy disruptors for photo torpedoes (1 ea F/A).  Drones are also popular. 
   
   
  Known starships in Klingon service 
   
  Hull #  
  Name of starship 
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRK05-001 Dupat (Reversal of Fortune)  
  Gnuu Re’ Shipyards  
   
   
  sold 
  KRK05-003 Serpant (Mirror)  
   
   
   
  Gnuu Re’ Shipyards  
   
   
  sold 
  KRK05-014 Malvista (Starsword) 
   
   
  Gnuu Re’ Shipyards  
   
   
  sold 
  - 110 - 
  
    
  Dupat’s combat performance has often been compared with that of the 
  Federation’s Kearsarge or Larson starship classes.  In armaments and 
  available power it is a close match for Kearsarge, but its Drell hull dynamics 
  give it maneuverability approaching that of Larson.  In past combat 
  encounters Klingons often employed Dupats as wing cruisers for “wolf 
  pack” battlecruiser squadrons or in the destroyer leader role for destroyer 
  squadrons.  It has one major difference from the contemporary Hak’hyl, and 
  that is cruising range.  Weapons and protective systems have been 
  sacrificed for spaces necessary for the systems and storage for long-term 
  missions.  This also made Dupat ideal as a picket cruiser, and as such it was 
  often found deployed along the Empire’s borders during its time in Imperial 
  service.  This added capability also found it employed as a “diplomatic” 
  vessel on those rare occasions when the Empire chose to talk rather than 
  fight. 
  The IKV Serpant, a brand new Dupat class cruiser commanded by 
  Captain Krenn, was the first-ever Klingon vessel to be allowed to enter 
  Federation space in 2231.  It is believed that the Klingon High Council 
  permitted this, knowning the Federation would extensively probe and scan 
  it, because it already had a more powerful battlecruiser in the works 
  (Raxor). 
    
  There are two major visual differences between Dupat and Hak’hyl.  The 
  first is its command boom, which is identical to that of the Morast fleet 
  transport/tug.  This is an excellent example of Klingon thriftiness at work, as 
  the more sophisticated Raxor boom was unnecessary for Dupat’s intended 
  function.  The second is in its pijonta’, which are the same as those on 
  Raxor.  On paper this made Dupat more capable than Hak’hyl, with the 
  xtra power and extended range which Hak’hyl lacked.  In practice this 
  ifference was insignificant, as Dupat was never designed nor intended for 
  he type of high-profile combat missions on which Hak’hyl was usually 
  deployed. 
    
  Practically all of the Dupats still in existence have been modified to one 
  degree or another by their current owners.  Some have been completely 
  rebuilt according to modern standards, while some have received only 
  marginal upgrades. 
  Common upgrades include the installation of modern and more 
  powerful pijonta’, additional standard disruptor banks, and replacing the old 
  heavy disruptors with photon weaponry.  Installation of multiple drone 
  racks represents a cheap but effective weapons upgrade and is quite 
  common in Dupats operated by the Triangle powers.  Several under the 
  ownership of allied Klingon powers or vassal states have received the 
  equivalent of a K’t’kara or K’t’inga level overhaul, making them practically 
  equal to the modernized Imperial Hak’hyl in terms of combat capability. 
  To detail each and every variant would be beyond the scope of this
  work.  Instead, readers are directed to the definitive work on the subject
  The Klingon K-5 Star Cruiser by Devold Bringham (Starport City, Proxima
  Centauri, 2288). 
   
  At one time Dupat was the centerpiece of the Imperial tokhesa kasse’ha
  (Kl. “deliberate giveaway,” i.e. “export program”) of the mid-23rd century.
  One out of every five former Imperial starships sold or awarded to clien
  powers was a Dupat.  Those who couldn’t afford a Raxor for their loca
  fleets would often settle for a Dupat, as its hull held the promise of late
  upgrading to near-Raxor specifications.  It is for this reason that Dupat is
  still frequently encounted both in and around the Triangle as well as
  Klingon allies near the Treaty Zone.  Many of these have been upgraded to
  Raxor or even modernized Hak’hyl specificati
  A total of 63 Dupats are believed to have
  2250.  27 of these still exist in the fleets of
  least 18 have been spotted operating with
  powers.  The Star Fle
  Orion pirate cartels a
  WYN Consortium m
  confirmed.  
    
  e
  d
  t
   
  :  
   
   
    
  t 
  l 
  r 
   
   
   
  ons by their current owners. 
   been built between 2230 and 
   allied Klingon powers, and at 
   the fleets of various Triangle 
  et Adversary Squadron has 2 rebuilt Dupats, while the 
  re known to have at least 3.  It is reported that the 
  ay also have a Dupat, but this has never been 
  - 111 - 
  
  Schematics 
   
   
  IKV Serpant on approach to Earth (2231) 
   
   
   
  as first published in Geoffery
  with additional modifications and dev
  Additional background material courtesy
  Dupat class Klingon cruiser created by Patrick Flannery 
   Mandel’s Star Fleet Handbook #13 fanzine 
  elopments by Eric “Jackill” Kristiansen 
   
   of Richard Mandel, 
  John Ford, Eric Kristiansen, and Atrahasis 
   
  Schematic by Richard E.  Mandel and Neale Davidson
  Visuals courtesy of Atrahasis
   
   
  - 112 - 
  
   
   
   
   
   
  HIJDUJ 
  Assault Ships 
   
  thala (Kl. “Assailant”) and 
  neghDuj (tH. “Assault Ship”) series  
   
   
   
   
  - 113 - 
  
  Eablb!
  neghDuj type 1 (thala type 3) 
  (2247) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  250 meters 
   
  Beam:  
   
   
   
   
   
   
  150 meters 
   
  Height:  
   
   
   
   
   
   
  50 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  295,000 GMT 
   
  Subspace displacement:  
   
   
  73,800 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  10 
   
  Enlisted: 
   
   
   
   
   
   
  52 
   
  Imperial Guards: 
   
   
   
   
  up to 800 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  Endurance 
   
  Standard endurance
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (
   
  Guided weapons: 
   
   
   
   
  none 
  Other:  
   
   
   
   
   
   
  4 ground assault shuttles
   
  warp 7.2 
  : 
   
   
   
  estimated 2 years at L.Y.V. 
  2 F, 2 A, 2 ea P/S) 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRT03-001 D’aka (Mover)  
   
   
   
   
  Mustaka Shipyards  
   
   
  active 
  KRT03-029 Besz’tih (Battle Transport)   
   
  Mustaka Shipyards  
   
   
  active 
  - 114 - 
  
   
  D’aka was developed in response to the nee
  of Imperial Guards to planets needing occupatio
  getting both them and their gear to the surface
  can carry eight companies of Imperial guard
  d to transport large groups 
  n or “
   as quickly as possible.  It 
  s in cryosleep along with 
  5
  s
  a
  tating this capability are six combat transporters (22-man 
  six cargo transporters.  With these resources the crew of a 
  s full load of Imperial Guards along with their supplies 
  to the surface within 15-20 minutes. 
  lly such an insertion is done from low orbit; however, there are 
  deck” for such operations in 
  ponry.  At least one D’aka, 
  hip that moves troops into 
  ing fortunate enough to take 
  n an assault on a low gravity planet.  All of the others that attempted 
   the process, not being 
  uccessfully offloading their 
  ruction. 
  with a “stretched” secondary hull, 
   the contemporary Z’gal research 
  he 
  oo
   ca go ho ds nd
   of 
  ssault operations. 
  ck.  Its assault ship nature plus 
  om being an effective starship 
  ombatant.  Its armaments were intended to wield off attacks from small 
  might have penetrated fleet defensive perimeters, not enemy 
  when fully laden, 
  hus making it even more of a target.  Once it has disgorged its troops and 
  lies, though, it can perform almost as well as any other Drell-
  cape 
  ring planetary assault operations. 
  among House models. 
   
   
  D’aka is no longer in production.  During its heyday D’aka was 
  manufactured at the Fonawl, Iosia, and Mustaka shipyards.  A total of 41 
  were built, of which 11 were destroyed or lost.  27 remain in Imperial 
  service, 2 have been recently placed in reserve, 5 have been scrapped, 2 
  are in the service of the Greater Houses, and 5 are in the service of the 
  Lesser Houses. 
  Schematics 
   
   
  pacification” and then 
  0,000 tons of cargo, usually ground assault vehicles and a full range of 
  upport gear -- such as munitions, spare h nd weapon energy packs, field 
  rations.  Facili
  apacity) and 
  c
  D’aka can transport it
  and equipment down 
  Norma
  several accounts of a D’aka “dropping to the 
  order to avoid being destroyed by orbital wea
  s
  the Besz’tih (Kl. “Battle Transport”, lit. “the 
  battle”) survived the attempt to regain orbit, be
  part i
  the same on other worlds were destroyed in
  designed for such a maneuver, but not before s
  roops and supplies before their subsequent dest
  t
   
  D’aka is little more than a Klolode 
  larger and even more elongated than
  rui
  h  s ares 
  an
  c
  ser (with whic
  it
  h
  m
  y design similarities).  This provides t
  m for the extra
  r
   
  l
  a
   troop barracks needed for full support
  r
  planetary a
  Tactically speaking, D’aka is a sitting du
  its lack of heavy weaponry precludes it fr
  c
  craft that 
  starships in long battles.  It has limited maneuverability 
  t
  their supp
  derived design.  This feature more often than not allows it to es
  potential ambushes by enemy starships du
   
  There are no known variants of D’aka, not even 
  - 115 - 
  
    
   
   
  D’aka class Klingon assault ship 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Visuals courtesy of Klingon Fanatic 
   
  Schematics by Dana Knutson 
   
   
  A typical Klingon boarding party operation in progress aboard an unidentified Federation 
  vessel, which appears to be in the process of being captured. 
   
   
   
  A view from inside the helmet of an Imperial guard after a “pacification” exercise. 
  - 116 - 
  
  Nbt!up!hbm!
  neghDuj type 2 (thala type 5) 
  (2261) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  270 meters 
   
  Beam:  
   
   
   
   
   
   
  165 meters 
   
  Height:  
   
   
   
   
   
   
  60 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  353,000 GMT 
   
  Subspace displacement:  
   
   
  88,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  10 
   
  Enlisted: 
   
   
   
   
   
   
  64 
   
  Imperial Guards: 
   
   
   
   
  up to 1400 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 8 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F, 2 A, 1 ea P/S) 
   
  Guided weapons: 
   
   
   
   
  none 
  Other:  
   
   
   
   
   
   
  14 attack shuttles (8 fighter + 6 assault) 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRT05-001 Mas to gal (Throne Seeker)  
   
  Mustaka Shipyards  
   
   
  active 
  KRT05-007 Kaz’y’uth (Searing Spike) 
   
   
  Fonawl Shipyards 
   
   
   
  active 
   
   
   
   
  - 117 - 
  
   
  Mas to gal is more lightly armed than its predecessor D’aka but makes 
  up for it in terms of planetary assault support.  The elimination of two 
  disruptor banks (one each port and starboard) plus a dramatic bulging of 
  the secondary hull gives Mas to gal almost twice the troop capability and 
  almost double the shuttlecraft capacity of D’aka.  The extra troop capacity 
  means that Mas to gal is better able to occupy or “pacify” any planet that 
  fact that Mas to gal comes complete with cloaking device.  This design 
  change alone increased its combat survivability rate by 43% over that the 
  older D’aka.  
   
  The name Mas to gal (Kl. “Throne Seeker”) is commonly confused with 
  Mastocal.  Mastocal is a Standardized form of the Klingonaase Mas to kal 
  (Kl. “Searcher of the Night”), which is the name of the largest Imperial naval 
  base closest to the Treaty Zone.  The one-phoneme difference in the words 
  has confused many a Federation civilian (and new Starfleet officer) over the 
  years. 
  has been brought to the attention of the Klingon High Command.  Thanks 
  to additional combat and cargo transporters it can put all 1400 of its troops 
  planetside, plus ground vehicles and supples, in as little as 10 minutes.  
  Mas to gal’s enlarged shuttlecraft hangar is commonly used for fighter and 
  assault shuttles in support of ground operations.  This was a lesson learned 
  from D’aka and those occasions in which one had to descend into a 
  planetary atmosphere to provide covering fire for the troops it had just 
  landed.  In all but one of those occasions the D’aka involved could not 
  reachieve orbit and crashed.  Adding attack shuttle capacitiy equivalent to 
  that of a small fleet carrier relieves Mas to gal of this possibility and allows 
  it to better defend itself against possible attack. 
  The rate at which Mas to gal can insert its troops onto a planetary 
  surface is nothing short of phenomenal.  Assuming no interference (i.e. the 
  ship doesn’t come under attack), a Mas to gal can beam down 292 Imperial 
  Guards, 8 light ground support vehicles, and 2 heavy ground assault 
  vehicles every 2 minutes.  Within 10 minutes it can disgorge all 1400 of its 
  Imperial Guards, 32 light ground support vehicles, and 8 heavy ground 
  assault vehicles.  By that time all 14 of its small attack craft will have 
  successfully penetrated planetary atmosphere and arrived on-site at the 
  landing zone ready to support ground assault operations. 
   
  Mas to gal suffers from the same combat deficiencies as D’aka.  It is an 
  assault ship, not a battlecruiser, and its on-board weaponry is purely 
  defensive.  The biggest challenge when finding a Mas to gal in planetary 
  orbit is not to just simply destroy it, but to find and destroy it before it can 
  complete planetary assault operations.  This is made all the harder by the 
   
   
   
  Mas to gal class Klingon assault ship 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematics courtesy of Dana Knutson 
  - 118 - 
  
  Ob!sbaefo!
  neghDuj type 5 (thala type 12) 
  (2270) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  300 meters 
   
  Beam:  
   
   
   
   
   
   
  170 meters 
   
  Height:  
   
   
   
   
   
   
  65 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  499,750 GMT 
   
  Subspace displacement:  
   
   
  126,200 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  10 
   
  Enlisted: 
   
   
   
   
   
   
  64 
   
  Imperial Guards: 
   
   
   
   
  up to 1400 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 8 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F, 2 A, 1 ea P/S) 
   
  Guided weapons: 
   
   
   
   
  none 
   shuttles (8 
  Other:  
   
   
   
   
   
   
  14 attack
  fighter + 6 assault) 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
  nown starships
  K
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
   
  KRT05-001 Mas to gal (Throne Seeker)  
   
  Mustaka Shipyards  
   
   
  active 
  KRT05-007 Kaz’y’uth (Searing Spike) 
   
   
  Fonawl Shipyards 
   
   
   
  active 
   
   
   
   
  - 119 - 
  
   
  , along with a screening force of 44 other combat 
  sta
  m
   
  has since shifted to the smaller and less expensive 
  Il
  Na ra’den is often called the “dreadnought” of Klingon assault ships, 
  comparing to its fellows in the same way as a K’herr would compare to a 
  K’t’inga.  The reference is not only to its sheer size but also to its planetary 
  assault capabilities, which are the largest and most capable of any Klingon 
  assault ship design. 
   
   
  Na ra’den can transport an impressive 160,000 tons of personnel and 
  combat materials to any destination.  This is over three times the capacity 
  of D’aka.  It also carries 12 attack craft in the form of 2 troop shuttles (for 
  battlefield recon), 4 assault shuttles (fire support), and 6 fighter shuttles (air 
  cover).  Its transporter capacity can put its entire contingent of 2400 troops 
  (2 full Imperial Guard battalions plus support personnel) on the ground with 
  full gear, equipment, and vehicles in less than 15 minutes.  To make 
  matters worse for potential foes Na ra’dens usually operate in squadrons of 
  three for assaults on major planetary targets.  This means that within the 
  short span of 15 minutes after orbital insertion, local ground commanders 
  are forced to face a fully armed, armored, and moble Klingon ground force 
  over 7,000 strong with appropriate air cover incoming.  Only the strongest 
  of planetary ground defenses can hold up against such an assault for long. 
   
  The largest Klingon planetary assault operation to date took place in 
  2283 just outside the Treaty Zone.  It involved a fleet of 24 assault ships, 
  Na ra’dens
  mostly 
  rships (frigates, destroyers, and escorts) in the successful conquest of the 
  planet Mrzicann.  Its standing army of 800,000 was caught completely by 
  surprise.  This was due entirely to the speed at which the Klingons were 
  able to put a fully equipped army of 50,000 combat-ready Imperial Guards, 
  complete with armor and air cover, on the planet’s surface.  The planetary 
  government of Mrzicann was forced to surrender with 12 hours after the 
  landing had been completed.  Because of this Starfleet now keeps careful 
  track of the current locations of all Klingon assault ships.  This is to prevent 
  such an event from happening on Federation soil. 
   
  Na ra’den’s transporter capabilities are as impressive as Mas to gal’s.  
  The only real difference is the volume of the troop formations and support 
  equipment being transported.  A Na ra’den, on the average, can transport 
  its entire complement of two full Imperial Guard battalions (2400 troops 
  and support personnel), 56 ground transports and light assault craft, and 28 
  heavy ground craft in less than 15 minutes. 
   
  As will all Klingon assault ship designs, Na ra’den’s armaments are 
  intended primarily for defense.  It carries an impressive array of eight 
  standard disruptor banks, the same as a light cruiser; however, it lacks any 
  kind of heavy weapons.  Furthermore, Na ra’den’s non-standard hull design 
  limits its maneuverability in close-in combat.  “It wallows like a targ in 
  yavyiQ (tH. “mud”)” is a common Klingon description of Na ra’den’s agility. 
   
  Na ra’den construction was abruptly halted in 2293 as a direct result of 
  the explosion of Praxis.  The assault ship spacedocks at all three spaceyards 
  wit
   
  h the contract – Mustaka, Iosia, and Fonawl – were in the outer band of 
  their orbital facilities and as such bore the brunt of the intial Praxis 
  shockwave and subsequent debris strikes.  Every single Na ra’den hull 
  under construction was either destroyed or da
  aged beyond repair. 
  Assault ship production 
  p ogh HeH. 
   
   
  Na ra’den class Klingon assault ship 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Visual by Major Racal 
  - 120 - 
  
  qJmphi!IfI!
  neghDuj type 6 (
  (2283) 
   
  Specifications as built
  thala type 8) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  145 meters 
   
  Beam:  
   
   
   
   
   
   
  132 meters 
   
  Height:  
   
   
   
   
   
   
  42 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  307,500 GMT 
   
  Subspace displacement:  
   
   
  75,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  23 
   
  Enlisted: 
   
   
   
   
   
   
  152 
   
  Imperial Guards: 
   
   
   
   
  up to 1400 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (1 F/P/S, 1 A/P/S) 
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor (F) 
   
  Guided weapons: 
   
   
   
   
  none 
  Other:  
   
   
   
   
   
   
  2 drone racks (1 under each assault pod) 
  22 attack shuttles 
  (10 troop + 6 fighter + 6 assault) 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRT08-001 pIlogh Heh (Frontier) 
   
   
   
  Fonawl Shipyards 
   
   
   
  active 
   
   
   
   
  - 121 - 
  
  pIlogh HeH, like many other revolutionary Klingon starship designs of 
  the 2270s and 2280s, was the brainchild of master starship designer Hogh 
  Balth.  It was the next project on his table after completing the design for 
  qeylIs betleH, the Empire’s premier battleship class.  It is smaller than its 
  predecessors; however, most Klingon starships experts tend to agree that 
  pIlogh HeH is the best Klingon assault ship design to date. 
  Balth based his design on Estahai, an old thala type 8 assault ship 
  design that had been submitted not long after Mas to gal had formally 
  entered service.  What intrigued him the most about it were its wing-
  mounted “assault pods,” which reminded him of his own Balth-type 
  modular hull designs.  They were there to give the smaller Estahai even 
  greater small craft capability than Mas to gal – almost the same as that of a 
  Imperial shuttlecarrier.  The design had originally been rejected because it 
  was underpowered; however, Balth was able to overcome that with the 
  latest in Klingon warp engine technology plus a few tweaks of his own, 
  such as internal auxiliary power reactors.  The hull had to be lengthed to 
  accommodate 
  the 
  design 
  changes; 
  otherwise 
  the 
  basic 
  Estahai 
  configuration was left unchanged.  This time around the design had the 
  backing of the best starship designer in the Klingon Empire.  Small then that 
  it was approved for construction, with the first vessel (pIlogh Heh) entering 
  service in 2283. 
   
  The biggest difference between pIlogh HeH and its predecessors, aside 
  from the twin assault pods, is in its armament.  It was the first Klingon 
  assault ship to sport a heavy disruptor system.  While not quite as powerful 
  as photon torpedoes, heavy disruptors are capable of almost the same 
  unch (albeit at shorter range).  Heavy disruptors are also capable of 
  enetrating class M planetary atmospheres while maintaining 93% 
  ohesion, thus giving pIlogh HeH a more effective means of supporting 
  lanetary assault operations than standard disruptors alone. 
  As mentioned earlier, the twin assault pods, one on each side of the 
  ship, give pIlogh HeH almost the same shuttlecraft capacity as an Imperial 
  fleet shuttlecarrier.  The standard mix is usually 10 troop transport shuttles 
  and 6 each fighter and assault shuttles, although this has been known to 
  vary given the tastes of individual commanders.  Another first for a Klingon 
  assault ship is the design of pIlogh HeH’s assault pods.  pIlogh HeH was 
  the first Klingon capital ship to utilize a through-deck design for its 
  shuttlecraft hangars as opposed to traditional enclosed designs.  Most 
  experts believe this was copied from contemporary Federation shuttlecarrier 
  designs.  This gives pIlogh HeH the unusual capability of both landing and 
  launching its small craft at the same time, something no other Klingon 
  assault ship design can do.  The success of Hogh Balth’s modified assault 
  pod design quickly proved itself and was later imitated by the through-
  deck, clamp-on “shuttle pods” that have quickly become available for
  standard Drell-based designs. 
  pIlogh HeH was the first Klingon assault ship to sport a 50-man
  transporter for combat operations.  This gave it the capability o
  transporting its entire contingent of 800 troops down to a planetary surface
  in less than 6 minutes.  The one drawback is that the power drain on the
  ship during landing operations is enormous, and in early evaluations pIlogh
  HeH was left without sufficient power for weapons or shields.  Hogh Balth
  rectified this by fitting a dreadnought-class pIjonta’ to the ship.  In addition
  a couple of drone racks were subsequently added to the design.  These are
  mounted under the assault pods, one under each pod, and provide 
  defensive capability independent of the ship’s main power systems.  It is 
  reported, however, that the Klingons continue to experience problems with
  the original design’s unique 50-man combat transporter and have reverted
  to proven 22-man models in newer pIlogh HeHs. 
  The angular, non-standard hull design
  transport up to 100,000 tons of cargo to an
  capacity for any Klingon assault ship desig
  surprising given its size. 
   
   
  A total of 56 hulls are belie
  long associated with assault ship construction, is providing support in the 
  way of prefabricated componen
  wing assault pods.  Construc
  2293 but has since resumed 
   
   
  The Klingon name for this class, pIlogh HeH (tH. “Frontier”) literally 
  means “the edge of Klingon space.”  It is an approximate translation of 
  Estahai (Kl. “the place where planets stop”), the original Klingonaase name 
  for the design.  pIlogh Heh is more commonly known as the Frontier class 
  in Starfleet Intelligence threat assessments 
  p
  p
  c
  p
   
   
  f 
   
   
   
   
  , 
   
   
   
   of pIlogh HeH allows it to 
  y destination.  This is the largest 
  n save Na ra’den and is quite 
  ved to have been authorized for this class.  
  Fonawl is listed the primary contractor.  Mustaka, another Klingon shipyard 
  ts, such as the pIjonta’ assembly and the
  was temporarily by the Praxis explosion of
   
  tion 
   
  at a reduced rate. 
  - 122 - 
  
  Schematics 
   
   
   
  pIlogh HeH (aka “Frontier”) class Klingon assault ship 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of 
  Brad Torgerson and Bernard Guignard 
   
  Visuals courtesy of Terradyhne 
   
   
   
   
   pIlogh Heh as launched (2283) 
   
  - 123 - 
  
   
   
   
   
  QAWDUJ 
  Destroyers 
   
  dakasta (Kl. “Swift One”) and 
  QawDuj (tH. “Destroyer”) series  
   
   
   
   
   
   
  - 124 - 
  
  Destroyers 
   
   
   
   
   
  The Klingons see destroyer class starships in a different light than does 
  the Federation.  Traditionally destroyers play the patrol or fleet escort roles, 
  yet such is not their place in the Imperial Fleet.  In Klingon naval tradition, a 
  destroyer is in effect a heavily armed commerce raider – a large, high-
  speed attack vessel desgined for swift, penetrating attacks.  The Klingon 
  series name dakasta literally means “Swift One” in Klingonaase.  It finds its 
  closest parallel in the old Andorian concept of a fast battlecruiser; i.e., a 
  fighting ship optimized for high-speed attacks against presumably lesser 
  targets.  It should come as no surprise, then, to learn that destroyers make 
  up the second largest group of spacefaring combatants in the Klingon 
  Imperial Fleet. 
  Such was not always the case, though.  As recently as the 2260s the 
  Kessa Destroyer Doctrine relegated Klingon destroyers to the role of 
  combat support vessels, “cleaning up” after larger and more powerful 
  capital ships had already beaten down the designated target or targets.  
  Many Klingon destroyer captains tried to ignore this as best they could; 
  however, the classes they were provided were not always up to par with 
  their desires.  Lechtu and Desta Kar are the only widely accepted examples 
  of good Klingon destroyers produced under the Kessa Doctrine.  Kortak is 
  universally reviled, Vkar zadan was merely tolerated by its commanders, 
  and the unique Dath d’lan fell in a special category of contempt all by itself.  
  The design joke that was Kl’sarza was evident to all but the Klingon High 
  Command.  It was not until Colonel Galt’nah’s sensational war games 
  exercises of 2280 that the folly of the Kessa Destroyer Doctrine was 
  exposed.  By that time, however, many Klingon destroyers had fallen prey 
  to their foes and morale among the surviving captains was low.  It would 
  take a new shipbuilding program along with Colonel Galt’nah’s unflagging 
  support to restore the Klingon destroyer fleet to its former glory. 
   As of this date the ranks Klingon destroyer squadrons have swelled 
  once again with new designs such as Qu  and Lara’atan.  Experimental 
  designs such as K’teremny and tel’Iw also show a willingness on the part of 
  the Klingon High Command to trod the “heavy destroyer” road more 
  thoroughly explored by Federation designs.  Klingon destroyers, both new 
  and old, are once again resuming their time-honored places as “the 
  scourges of the spaceways.” 
   
  D
  - 125 - 
  
  Lpsubl!
  DorDuj type 1 (dakasta type 1
  (2251) 
   
  Specifications as built
  ) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  116 meters 
   
  Beam:  
   
   
   
   
   
   
  17 meters 
   
  Height:  
   
   
   
   
   
   
  25 meters 
   
  Mass 
   
  Subspace displacement:  
   
   
  23,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  23 
   
  Enlisted: 
   
   
   
   
   
   
  77 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both F) 
   
   
   
   
   
   
   
   
  1 heavy disruptor bank (F) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD01-001 Kortak (Accomplishment) 
   
   
  Taamar Shipyards  
   
  active 
  KRD01-212 Yutharval (Fortune’s Point)  
   
  Iosia Shipyards  
   
   
  lost 
  - 126 - 
  
    
  Kortak was officially redesignated as an escort cl
  Chancellor Kessa’s ramp-up of Klingon fleet strength in t
  a natural move, given its smaller size and limited capab
  to more modern destroyer designs.  Even so, it was 
  ass (DorDuj) durng 
  he 2260s.  This was 
  ilities in comparison 
  officially the Klingon 
  E
  i
   Kortak here in the destroyers section of this work. 
  particular class of destroyers is considered something 
  Klingons.  Kortak in the original Klingonaase can be 
  nslated as “accomplishment,” but the word entails more than just 
  hat was hard-won in some 
  ent is an individual one and 
  ast to the bad reputation of 
   is widely regarded as the 
   worst destroyer design ever produced by the Empire.  How it came 
   it has remained an active 
  r with the Federation in the 2260s.  It was conceived as a 
  sign, one that could be produced 
  s part of Chancellor Kar’hamer’s 
   these new small ships, these 
   (Kl. “Fast-Moving Tool”) against the Federation’s large capital 
  er numbers would offset any technological edge that Star Fleet 
  cted that squadrons of dakastas 
  overwhelming their escorts and 
  estroying any and all Federation transports in sight.  Fate also played into 
  vor.  The sudden and unexpected outbreak of the Demon War in 
  2
  in on Kl g
   damaged vessels 
  nd building new ones, that any design that could be rushed to combat 
  ly put into production.  Kortak fit the bill, and Taamar Shipyards 
  acity 
  o
  o t 
  e  p
  to
  ckly farmed 
  Ios  and Fonawal, and soon all three were churning out Kortaks at a record 
  pac
   
  The
  system
  Kortak
  Kortak had 
  a noticeable “shudder” whenever it was at warp.  The higher the warp 
  speed, the more the ship would shake.  There were at least two recorded 
  instances of a Kortak literally shaking itself to pieces in trying to escape 
  from pursuing Kinshaya void-spheres.  The sole survivor of one of these, the 
  tharval, likened the experience to “rolling down a mountain inside a 
  etal shipping crate.”  Exacerbating this were a number of faulty welds in 
  the earliest Kortak production runs, most likely due to the forced rate of 
  production.  These and many more factors soon combined to give the 
  Kortak the unwelcome reputation of the worst starship class in the Imperial 
  Fl et.  Indeed, it was during this time that Kortak earned what would 
  ecome its time-honored unofficial nickname – gozhe l’il dlach’tat (Kl. lit. 
  ”). 
  Under normal circumstances, the Klingon High Command would have 
  t 
  of Klingon foes, prevented this.  The Klingons were hip-deep in a massive, 
  multi-front war and they were losing badly.  Instead, most of the 
  production problems were quickly resolved in the best Klingon manner.  
  Blood was spilled, heads rolled, and at least one Qu’Hegh ritual was carried 
  out against a recalcitrant Lesser House.  Kortak production would contine, 
  albeit with a modified design, and this time there would be NO failures – 
  else more heads would roll at Taamar, Iosia, and Fonawal. 
   
  It is unclear whether or not the masses of Kortak and its scout variant 
  Akh’ist produced during the Demon War made any difference in the final 
  result.  The war ended in a stalemate and truce, with both sides essentially 
  having ground each other down to the point of exhaustion.  In the end, the 
  Klingons had regained most of their lost territory and had taken enough 
  Kinshaya territory to make up the difference.  Both sides agreed to restore 
  the old border and the Kinshaya returned back to the Demon’s Rift, from 
  which they have yet to return.  The war was over.  With peace in hand – 
  relative peace, that is, given minor conflicts and skirmishes on other 
  Klingon borders – the issue of the problem-plagued Kortak could be raised 
  once again.  The dakasta program was eventually rebooted in the 2260s 
  with V’kar zadan by Chancellor Kessa, successor to the assassinated 
  Kar’harmer.  This left several hundred Kortak and Akh’ist hulls, most of 
  which were still serviceable.  Indeed, the final two production batches, 
  completed before the program was officially cancelled in 2265, had never 
  seen combat.  What was to be done with a class of starships that almost 
  every Klingon warrior, from the grandest admiral to the lowest warrior, so 
  thoroughly despised? 
   
  The solution seized upon by the Klingon High Command was both 
  simple and elegant.  Kortak would be reclassified as an escort and relegate 
  to escort-level assignments.  These were more in keeping with its design 
  mpire’s first modern destroyer class and s still referenced as such in many 
  works.  It is because of its historical significance, not its current status, that 
  Yu
  m
  we have placed
   
   
  The name for this 
  of a joke by modern 
  loosely tra
  that.  It implies a singular, personal triumph t
  great cause or endeavor.  Thus the accomplishm
  tr
  always of great merit.  This stands in stark con
  the starship class that bears this name.  Kortak
  single
  about, how it came into Imperial Service, and why
  starship class for so long is quite a story. 
  Kortak came about as part of Chancellor Kar’hamer’s long-range plans 
   
  for an all-out wa
  auxiliary combat vessel of simplified de
  cheaply and in mass numbers.  It wa
  strategy to throw massed squadrons of
  dakastas
  ships.  She
  might still possess.  In addition, it was proje
  would roll across Federation shipping lanes, 
  d
  Kortak’s fa
  2 49 put such a stra  
   
  in on shipyards, repairing
  a
  was quick
  was immediately given a contract to build as many as its yard cap
  w uld permit with u ev n
  ro
  type testing.  Work was qui
  out to what would become the Empire’s other major destroyer shipyards, 
  ia
  e. 
   haste and press-of-need at which Kortaks were built was a clear 
  invitation for trouble, and it soon appeared.  Performance of secondary 
  s was often erratic.  On some vessels, it became so bad that many 
   crews took to wearing life support equipment all the time, just in 
  case the life support system decided to “go on the fritz,” to borrow a Terran 
  expression.  The structural support frame was so basic that each 
  e
  b
  “shit on a shingle
   
  probably ditched Kortak as soon as it could and reboot the dakasta program 
  with another design.  The Demon War, fought against the Kinshaya, fierces
  - 127 - 
  
  limitiations.  Akh’ist would continue in its role as a fleet scout for the time 
  being, until larger numbers of more modern designs became available.  Not 
  just any crew would man these ships, however.  All berths on Kortak and 
  Akh’ist were reserved for the malcontents of the Imperial Fleet – those 
  warriors who, regardless of rank or status, deserved special discipline for 
  their misdeeds.  Being assigned to the worst class of starship in the fleet 
  was meant as a humbling blow, but it was also a chance at redemption.  
  Kortak might be old, undergunned, and underpowered, but it was after all a 
  warship.  It was one final chance at redemption, a last opportunity to 
  reclaim glory and honor in battle against a valiant foe.  As one grizzled 
  Klingon veteran later confided to a Terran acquaintance, “It beat the hell out 
  f being sent to a 
  o
  penal colony.” 
  Kortak
   
  o
   standard disruptor 
  ied to Kortak.  All vessels in 
  asily lost and hard to regain. 
   
  So it was, and so it still is that the despised and reviled Kortak found a 
  new lease on life as the Imperial Fleet’s unofficial “punishment ship” (tH. 
  BIjHom).  Every sector of Klingon space has at least one Kortak class 
  destroyer or Akh’ist class scout.  Every one of these vessels, from deck 
  personnel to their captains, are crewed by warriors serving out sentences 
  for various crimes committed against the Empire.  Most of the Greater 
  Houses have followed suit with their own Kortaks, or in some cases 
  substituting other older vessels in their place when no Kortak is available.  
  Every warrior on board one of these ships knows it is their last chance at 
  salvaging their honor and Klingon pride.  It is not surprising then, that many 
  force and subsequently die in desperate battles so they can shine with glory 
  one last time before making their journey to Sto-Vo-Kor. 
   
   
  There is little to say regarding 
  ’s design and combat performance. 
  It is basically a Kuve  command boom with a single, strap-on pIjonta’ and 
  rudimentary impulse drive.  A small and extremely cramped secondary hull 
  does little more that provide the bracing and conduits for the necessary 
  connections.  As built Kortak’s single pIjonta’ was woefully underpowered 
  and frequently failed in operation.  It was replaced with a more powerful 
  and reliable model after the Demon War was concluded, but total drive 
  failure at high warp is still a common occurrence.  The weapons mix has 
  remained the same throughout its service life, consisting of three boom-
  mounted standard disruptor banks (only two in Akh’ist) and a pair of 
  ngine-mounted heavy disruptors (only one in Akh’ist).  Oftentimes there is 
  e
  n t enough power available to fire all weapons simultaneously and 
  maintain full shield integrity, even with the impulse engine engaged. 
   
  Combat tactics for Kortak are fairly straightforward.  Approach at as high 
  warp as the aged pIjonta’ will permit without breaking down (usually warp 
  4 or 5), get in the first shot, make it a good one, and then conduct “a rapid 
  strategic withdrawal to reassess the situation.”  In short, shoot first and then 
  run away as fast as you can, although no Klingon in their right mind would 
  ever say this openly.  Kortak lacks both the power and the weaponry to 
  engage in a protracted fight with any modern starship and can conceivably 
  even have trouble with some of the heavier armed civilian designs.  It is for 
  this reason that Kortaks can often be found patrolling in squadrons of three 
  to six ships, frequently operating in the same manner as modern gunboat 
  or patrol ship squadrons. 
   
   
  It is not unknown for Kortak commanders to modify their vessels in 
  order to improve their dismal combat performance.  Such modifications are 
  officially frowned upon but are almost always permitted, provided the 
  ship’s captain and crew have somehow managed to overcome their ship 
  and have scored a few successes in combat – more often than not against 
  overwhelming odds.  The most common modification involves adding an 
  additional pair of standard disruptors, one port and one starboard, clamped 
  to the exterior of the secondary hull.  In many cases point-defense 
  disruptors, which consume less power and are almost as effective at close 
  ange, are substituted for both stock and additional
  r
  mounts.  Drone racks are a frequent and inexpensive substitute for the 
  additional disruptors.  Another popular location for an additional drone rack 
  is inside the ship’s shuttle bay, where it can be safely concealed merely by 
  keeping the hangar bay doors closed.  The weakness of the ship’s frame 
  prevents the installing of modern pIjonta’; however, there have been 
  occasions where an enterprising Kortak commander has managed to obtain 
  and install an old-fashioned auxiliary power reactor for some much-needed 
  “extra juice.”  This too is one of several “shuttle bay mods” that can be 
  found on many a Kortak operating on the Empire’s borders. 
  re has been only one fleetwide refit appl
  The
  Imperial service received a standard 2260s shielding and support systems 
  refit.  Many of the Houses that still operated Kortaks promptly followed 
  suit.  Most Klingon warriors privately muttered that it was a waste of effort 
  and resources, but the High Command apparently though differently.  It 
  seems that they intend to keep Kortak around for a long, long time.  It has 
  ideally served its new purpose, and its presence is a constant reminder that 
   warrior’s honor is both e
  a
   
   
  Kortak class Klingon destroyer created by 
  Patrick Flannery (Star Fleet Handbook #10) 
   
  Class name by Eric “Jackill” Kristiansen 
   
   of Richard Mandel
  Background material and schematic courtesy
   
  - 128 - 
  
  Walbs!{bebo!
  QawDuj type 1 (dakasta type 2) 
  (2269) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  205 meters 
   
  Beam:  
   
   
   
   
   
   
  135 meters 
   
  Height:  
   
   
   
   
   
   
  30 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  211,500 GMT 
   
  Subspace displacement:  
   
   
  74,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  30 
   
  Enlisted: 
   
   
   
   
   
   
  190 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 8 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (1 F
   /P, 1 F/S) (*) 
  g hulls as well 
   
  Guided weapons: 
   
   
   
   
  4 photon torpedo tubes (all F) (*) 
  Other:  
   
   
   
   
   
   
  none (*) 
   
  (*) Beginning in 2275 a major refit program was applied to all existin
  as hulls under construction from that year onward until production was brought 
  to a halt in 2280.  Part of this refit program included the addition of a third aft-
  firing disruptor mounted in a keel bulge, as well as the replacement of one pair 
  of photon torpedo tubes with either two standard disruptors or two drone racks.  
  Cloaking devices were also backfitted to all surviving hulls after their transfer to 
  the service of the Lesser Houses. 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRQ02-001 V’kar zadan (Stingtongue)  
   
  H’renn Shipbuilders  
   
   
  active 
  - 129 - 
  
   
  V’kar zadan was one of the results of Chancellor Kessa’s efforts to built 
  up the Imperial fleet for an all-out war with the Federation commencing no 
  later than 2270.  The Organians eventually put a stop to that dream; 
  however, the effort produced a whole new generation of starships to 
  replace the aging Imperial designs of the 22nd and early 23rd century.  The 
  V’kar zadan class destroyer was one of these – a new design to fill the need 
  for a modern “middle” capital ship design.  It entered service too late to 
  see action in the Organian Incident; however, it soon got its chance in the 
  Triangle fighting the Romulans and on other borders with foes of other 
  races.  It even got its chance to prove its worth against the Federation on 
  several occasions. 
   
   
  The unusual design of V’kar zadan reflects changes in Klingon destroyer 
  tactical doctrine made at the time it was under development.  Instead of 
  playing the traditional roles of fleet escort and commerce raider, Kessa 
  believed destroyers best served the Empire as fast and highly maneuverable 
  firepower augmentation platforms.  Structural integrity would have to be 
  compromised, yet such would not matter in the short haul per Kessa and 
  his advisors.  Their new destroyers, such as V’kar zadan, would be follow-
  up craft, designed to sweep in and quickly finish off a wounded enemy 
  after the better protected battlecruisers knocked down his defenses. 
  “Modern” destroyers would be built to deliver the coup de grace, not stike 
  first blows.  The folly of this tactical doctrine would eventually be exposed 
  by Colonel Galt’naH in the Klingon war games simulations of 2280; 
  however, it would come too late for V’kar zadan and other destroyers of its 
  generation. 
   
  The Kessa Destroyer Doctrine explains the unusual weapons loadout of 
  V’kar zadan.  It is built entirely for offense, with little thought given to its 
  own protection or that of its crew.  In order to carry out its intended role it 
  mounts an impressive array of four standard photon torpedo tubes, 
  augmented by two standard disruptors (obstensibly for self-defense).  There 
  is no weapons coverage of any kind aft, not even with its own disruptors.  
  The Kessa Destroyer Doctrine dictated that a destroyer would not need aft 
   
   
  quarter coverage, since its opponent in theory would be incapable of 
  fighting back (or preferably destroyed) by the time it finished its attack run. 
   
   
  Fate was not kind to V’kar zadan.  It did well enough in the types of 
  battles for which it was designed; however, those tended to be few and far 
  between.  Lone V’kar zadans often wound up as prey rather than hunters 
  due to the fact that they were being used as standard patrol ships – a 
  mission profile that ran counter to their basic design.  The inherent 
  weaknesses of V’kar zadan were graphically illustrated during the Torana 
  Conflict of 2274, when seven entire squadrons of V’kar zadans were wiped 
  out by Romulan forces within eight minutes.  To make a long story short, 
  the Romulan ships uncloaked directly astern in their blind spots and opened 
  fire.  Not a single Klingon vessel survived. 
   
  Beginning in 2275 all surviving V’kar zadans received extensive 
  shielding refits to prevent a repeat of the staggering losses of its class 
  members during the Torana Conflict.  This refit was also reflected in 
  modifications made to V’kar zadans under constuction and built after this 
  date.  A third disruptor was bulge-mounted to cover the ship’s vulnerable 
  aft quarter.  Two of the photon torpedo systems (port and starboard) were 
  removed and replaced with either two more standard disruptors or drone 
  racks, depending on the intended theater of operations.  Disruptor-
  modified V’kar zadans went to the Federation and Romulan borders, 
  whereas drone-modified models went to the Mirak and Lyran borders.  The 
  end result of these weapons and shielding modifications was a better 
  destroyer, although it still lacked in capabilities when compared to its 
  contemporarires serving with other interstellar powers. 
   
  V’kar zadan production ended in 2280.  Of the 129 that were built, only 
  35 remained in the service of the Empire by 2290.  One was captured by 
  the Romulans, two by the Federation, and one by the Mirak.  The rest were 
  all either lost or missing, presumed lost.  The surviving V’kar zadans are all 
  modified versions, either sporting the 2275 refit or having similar 
  modifications installed during construction.  The class was removed from 
  Imperial service in 2293 and subsequently “donated” to the Lesser Houses 
  for disposition.  All 35 surviving V’kar zadans continue to serve the Empire 
  in their new roles with the Lesser House fleets. 
   
   
  The class name, which translates from Klingonaase into Standard as 
  “Stingtongue,” comes from a type of snake found in the Klingon deserts.  It 
  is not poisonous, yet its venom is potent enough to cause a sharp stinging 
  sensation along with localized paralysis whenever one is bitten.  It has even 
  been known to kill on three documented occasions via bites to an 
  unprotected jugular vein. 
    
   
  V’kar zadan class Klingon destroyer 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
  and Taldren (Activision Games) 
   
  Visuals courtesy of Paul Brown and Tyrel Lohr
  - 130 - 
  
  Ebui!eambo!
  QawDuj type 2 (dakasta type 
  (2262) 
   
  Specifications as built
  11) 
   
   
  Dim
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors 
  d’lan without 
  major modifications.  Some hulls received an extra pair of drone racks during the 
  2272 cloaking device backfits; however, this was not a fleetwide modification. 
  ensions 
   
  Length:  
   
   
   
   
   
   
  234 meters 
   
  Beam:  
   
   
   
   
   
   
  128 meters 
   
  Height:  
   
   
   
   
   
   
  45 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  343,750 GMT 
   
  Subspace displacement:  
   
   
  85,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  27 
   
  Enlisted: 
   
   
   
   
   
   
  193 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 11 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
   
   
   
   
   
   
   
   
   
   
  (non-standard firing arcs) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  2 drone racks (*) 
  Other:  
   
   
   
   
   
   
  cloaking device (2272 backfit) 
   
  (*) Dual drone racks are included because the recessed design of the pIjonta’ 
  mounts makes it impossible to install heavy disruptors on Dath 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRD11-001 Dath d’lan (One Wing)  
   
   
  H’renn Shipbuilders  
   
   
  --- 
  - 131 - 
  
   
  Dath d’lan was the brainchild of Quypu 
  designer for H’renn Shipyards during the 22
  legendary Jogh Kenka, loDogh specialized in 
  spacecraft designs.  Most of his fellow engi
  loDogh, the chief starship 
  60s.  A student of the 
  unusual and extraordinary 
  neers believed him to be 
  t
  g
  he made to designs on their existing schedules significantly 
  uction and design reliability, and by 2256 the young loDogh 
  ewly installed head of the H’renn Design Bureau.  His 
  wer gave him the authority to finally put forth a 
  esign that he had been toying with since the days of his 
  to go down as the oddest 
  Empire, and it would earn 
  ngon history. 
  itted for new fleet destroyers submitted in 2257 was its asymmetrical 
   (Kl. “One Wing”) among 
  Others within the Imperial 
  names for it, and most of them were 
  ed the sleek lines of 22nd century vessels, or the unspoken 
  derivates.  Dath d’lan was definitely 
  oDogh had taken his cue from the 
  quiet whispers spoke of an alien 
  he same.  The gossip eventually 
   bad that the Klingon High Command took the unusual step of 
  to answer charges of collusion.  
  m until a surprise visitor was 
  ranted permission to sit in the observation gallery during the hearing.  
  r was none other than General Chang, Deputy Chief of Staff to 
  h
  ll
  r
  en  k
  sence meant that 
  essa had taken a personal intrest in loDogh and his dath d’lan proposal.  
  s of conspiracy and collusion were subsequently dropped, as they 
   called loDogh 
  QI’yah 
   
  You’re trying to think outside the box, and that’s good.  You’re just the sort 
  of Klingon the Empire needs.  Let’s see what we can do about improving 
  it.”  With that Chang wrote a personal letter of introduction for loDogh to 
  master shipbuilder Hogh Balth, asking him to take a look at Dath d’lan and 
  see if there was any way to turn it into a starship worthy of Imperial service.  
  Balth’s impression was the same as Chang’s – it was original, to be sure, 
  yet it still needed work to make it an effective design.  His collaboration 
  with loDogh would make Dath d’lan even more unique than it already was 
  to begin with. 
  Dath d’lan, the class prototype, finally cleared the H’renn slipways in 
  2261.  It was a far cry from loDogh’s original proposal.  Gone was the 
  nly unbalanced look that had caused such consternation in the first 
    Instead, here was a destroyer class starship that defied all design 
  sensibilities.  In place of the standard command boom and secondary hull 
  arrangement was a gracefully snaking hull that seemed to loop back on 
  itself to compete the “one wing” effect.  The only parts of it that were 
  recognizable were its standard Drell-type forward command module (sans 
  boom) and its engines.  The rest was a unibody hull, starting with a curved 
  forward section for the command module and ending in a broad-beamed 
  aft section with its twin pIjonta’ mounted on either side.  Most Klingon 
  starship captains who were present at the prototype’s space trials 
  immediately scoffed at its looks.  They did not scoff for long, though.  In 
  space trials Dath d’lan easily outperformed all other Klingon destroyer 
  designs of its time, with maneuvability and accelleration ratings exceeding 
  those of fleet battlecruisers.  It also held up better than expected in combat 
  trials, although commanders first had to get adjusted to its odd disruptor 
  firing arcs.  Unfortunately it took Klingon starship captains too long to get 
  used to Dath d’lan.  Whether it was due to its unusual design or simple 
  foot-dragging will forever remain a matter of debate; however, the issue 
  was strong enough that the design was withheld from general production.  
  Even so, Dath d’lan still had a niche to serve in the Imperial fleet – the 
  same that had brought about Chancellor Kessa’s interest in the first place. 
   
  Dath d’lan entered limited production in 2262 as the first of the 
  Empire’s “destroyer leaders” (tH. la’QawDuj).  In this role Dath d’lan 
  functioned as a command ship for destroyer squadrons on extended borde
  -down C3 suite suitable for squadron level operations took 
  d normally have been Imperial Guard facilities.  Patrol ship 
  docking clamps and a special gangway-type boom dock (for larger vessels) 
  is 
  llowed for both direct personnel and supply transfers as well as a limited 
  apability to act as a patrol ship transport/tender.  The net result of this was 
  o free up Imperial dreadnoughts and command ships for other tasks more 
  suited to their roles as large capital ships, instead of playing as mother 
  ships for destroyer and patrol ship squadrons. 
  The tendency for the Imperial Houses to stick with tried and true (and 
  therefore “more normal”) designs meant that Dath d’lan never gained 
  acceptance outside of the Imperial fleet.  Only 39 of a planned 57 hulls 
  were built before the construction contract was cancelled “in favor of newer 
  ouched or even crazed, however, House Cho’dak recognized his “mad” 
  enius and hired him as a starship design engineer in 2244.  The 
  ungai
  place.
  improvements 
  ncreased prod
  i
  found himself as the n
  new position and po
  warship d
  apprenticeship with Kenka.  It was destined 
  starship designs ever to see service with the 
  li
  loDogh his own unique entry in the annals of K
   
  What made loDogh’s proposal unique among the many others 
  subm
  design.  It quickly earned the name dath d’lan
   
  loDogh’s fellows at the H’renn Design Bureau. 
  leet procurement system had other 
  f
  not kind.  It lack
  agressivness found in 23rd century Drell 
  in a class by itself.  It was rumored that l
  asymmetrical designs of the Breen, and 
  onspiracy unproven yet insinuated all t
  c
  became so
  calling the H’renn Design Bureau before it 
  loDogh’s many foes thought they had hi
  g
  That visito
  C ancellor Kessa.  A  p es
  t
  new that Chang’s pre
  K
  All charge
  were groundless to begin with. 
  After the hearing was over it is said that General Chang
  aside for a few private words.  “Your design as it stands right now is 
  (tH. expletive),” he is reported to have said, “but it’s original.  I like that. 
  r 
  patrols.  A scaled
  the place of woul
  were also installed in Dath d’lan’s “docking hub,” which curved from the 
  command module back to what would have been the secondary hull.  Th
  a
  c
  t
  - 132 - 
  
  designs.”  The last entered service in 2285.  H’renn remained the primary 
  contractor throughout the production run, although the Imperial facility at 
  Tamaar provided support and even wound up building 8 hulls at its own 
  facilities.  Dath d’lan was retired from Imperial service in 2296 and the 
  entire class was immediately put up for sale; however, to date not a single 
  hull has been purchased by any of the Greater or Lesser Houses.  Only 12 
  have been sold, all to private bidders from the Triangle.  The rest remain 
  laid in reserve at Mastocal, awaiting further decision from the High Council 
  as to their ultimate fate. 
   
  Despite its odd appearance Dath d’lan is actually a sound warship.  Its 
  warp dynamics are an improvement over the basic Drell design in certain 
  spects, although the instabilities created by its asymmetrical d
   
   
  This image is a reconstruction of loDogh’s original Dath d’lan proposal.  The inherent 
  warp field instabilities in such a design made the original Dath d’lan almost as 
  maneuverable as an escort; however, its weapons firing arcs were problematic – to say 
  the least.  Hogh Balth’s improved design essentially restored some of the symmetry by 
  shifting the entire “secondary hull” halfway to starboard.  This necessitated a “hooked 
  command boom” in order for the command module to retain relative centerline symmetry 
  with the rest of the ship.  Holg Balth’s redesign made for a more stable warp platform 
  with minimal loss in maneuverability at both impulse and warp seeds. 
   
   
  Dath d’lan class Klingon destroyer 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
  Redesigned version by Atolm 
   
  Additional background material courtesy of Brad Torgerson, Major Racal, 
  Atrahasis, Rod O’Neal, and Taldren (Activision Games) 
   
  Visuals courtesy of Major Racal (redesign) and Firehawk (original) 
  a
  i
  esign make 
  t a
   starship.”  Two 
  thi
   tricky ship to handle.  The asymmetrical design also makes for non-
  standard firing arcs for its disruptors, and it is an established “fact” that 
  many Klingon starship commanders take a considerable amount of time 
  “getting used to them” – usually at the threat of imminent court-martial. 
  The “docking ring” (as it is known by Starfleet Intelligence) is perhaps 
  the most interesting aspect of its design -- one that has been sadly 
  overlooked due to resistance by the Houses.  This was Hogh Balth’s main 
  contribution to Dath d’lan.  Its placement is such that it can travel at warp 
  with docked craft within the “ring” without penalty, since they do not 
  protrude out into Dath d’lan’s warp field as they would on other similarly 
  equipped designs.  Experienced Dath d’lan commanders have been known 
  to take advantage of this fact while in the field, always traveling with the 
  maximum of docked small craft that the “hub” can hold.  This way they 
  always have a “heavy” small craft capability during missions, and it is a 
  tactic that has time and again proven its soundness during many Dath d’lan 
  deployments.  Other possibilities suggest themselves, and it is fortunate for 
  the Federation that the obstinacy of the Klingon Houses has prevented the 
  Empire from following up on them. 
   
  Dath d’lan is a Klingon starship design about which the Empire has no 
  middle ground.  You either like it or you don’t.  The few commanders who 
  stuck with it sing its praises, while those who refuse anything to do with it 
  continue to put it down as “not being a proper Klingon
  ngs are for certain, though.  Its like will not be seen again in the Imperal 
  feet any time soon.  It has also earned Quypu loDogh a small yet 
  permanent niche among the legends of Klingon starship design. 
   
  - 133 - 
  
  Eftub!Lbs!
  QawDuj type 3 (dakasta type 14) 
  (2270) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  220 meters 
   
  Beam:  
   
   
   
   
   
   
  170 meters 
   
  Height:  
   
   
   
   
   
   
  42 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  238,000 GMT 
   
  Subspace displacement:  
   
   
  60,100 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  52 
   
  Enlisted: 
   
   
   
   
   
   
  248 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
   
  Armament 
   
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (arcs F, A, P/A)
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRQ14-001 Desta Kar (Stinger)  
   
   
   
  Tamaar Shipyards  
   
   
  --- 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
  - 134 - 
  
   
   funding, even though the High Council dared not cancel 
  Dat
  Desta Kar was one of the last of the Kessa program destroyer classes to 
  enter service.  It was put forth by the Great Houses as the “real” Klingon 
  destroyer leader (tH. la’QawDuj) as opposed to Quypu loDogh’s 
  unconventional Dath d’lan.  Because of this support there was little 
  opposition to its approval and it practically sailed through the procurement 
  process.  Klingon politics of the day also made sure that it got the lion’s 
  share of la’QawDuj
  h d’lan outright for fears of reprisal from Chancellor Lotar, successor to 
  Kessa and a good friend of General Chang, Dath d’lan’s chief champion.  61 
  were eventually built between 2270 and 2286, in comparison to only 39 
  Dath d’lans, although they were still far too few to properly fill the growing 
  “destroyer gap” becoming evident in the Empire’s space fleets. 
   
  The late Colonel Galt’naH once called Desta Kar “the first decent 
  QawDuj to enter service since the war” (the Organian Conflict of 2267 – 
  ed.).  It was the first modern Klingon destroyer design to have a fairly 
  balanced mix of power, weaponry, and shielding.  It was also the first to be 
  fitted with the cloaking device as a standard feature during construction. 
  As such it was also one of the few Klingon destroyer classes available for 
  Galt’naH’s 2280 war games exercises that could perform the traditional 
  destroyer roles of commerce raiding and fleet escort.  His only real gripe 
  with the design was that there were far too few of them available to 
  properly serve the Empire’s long-range goals.  This was of course a product 
  of the failed Kessa Destroyer Doctrine, which had limited the number of 
  “re
   
  al” destroyers in favor of glorified heavy firepower platforms. 
  There was one major drawback to Desta Kar with regards to patrol ship 
  operations.  Its patrol ship docking clamps were located on the rear of the 
  ship in an effort to minimize warp field interference.  Desta Kar 
  commanders soo discovered their ships had an unfortunate tendency to 
  “shake off” any docked patrol ships at high warp.  The docking clamps 
  were eventually removed from all Desta Kars in service. 
  Colonel Galt’naH would remember Desta Kar when it came time to 
  submit QuD, his own later modern destroyer proposal, and incorporated 
  certain of its features into QuD’s design.  As such Desta Kar is considered 
  an ancestor of sorts for QuD by most Federation starship historians. 
   
  While Desta Kar has since been supplanted by more recent designs as a 
  front line vessel, its overall excellence has assured its continued service 
  witn the Empire.  None remain in Imperial service, however.  All 33 
  surviving hulls can be founding in House fleets.  For the Great Houses they 
  serve primarily as armed priority couriers.  For the Lesser Houses they still 
  continue in their originally designed role of destroyer leader. 
   
   
   
  Desta Kar class Klingon destroyer 
  for 
  created by Forrest G. Brown and Dana Knutson 
  STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
  Visuals courtesy
  and Taldren (Activision Games) 
   
   of Paul Brown, Tyrel Lohr, and KoraH 
  - 135 - 
  
  Mfduiv!
  QawDuj type 4 (dakasta type 15) 
  (2272) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  146.5 meters 
   
  Beam:  
   
   
   
   
   
   
  50.3 meters 
   
  Height:  
   
   
   
   
   
   
  27.5 meters 
   
  Mass 
   
  Subspace displacement:  
   
   
  65,000 DWT 
   
  rew complement 
  C
   
  Officers: 
   
   
   
   
   
   
  40 
  op
   speed:  
   
   
   
   
  warp 4.0 
  d endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
  rm
  ors:  
   
   
   
   
   
  7 standard disruptor banks (3 F, 2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2
   
  Enlisted: 
   
   
   
   
   
   
  155 
   
  Imperial Guards: 
   
   
   
   
  none 
   
   velocity 
  T
   
  Cruising
   
  Rated maximum speed:  
   
   
  warp 6.0 
   
  ndurance 
  E
   
  Standar
   
  ament 
  A
   
  Disrupt
   heavy disruptor banks (both F) 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRQ04-001 Lecthu (Bloody Spear)  
   
   
  Iosia Shipyards  
   
   
  active 
  KRQ04-019 Pach (Talon) 
   
   
   
   
   
  Iosia Shipyards  
   
   
  active  
  - 136 - 
  
  Lecthu was the first of the post-Kessa destroyers built for Imperial 
  service.  It is also widely regarded as one of the most all-around balanced 
  destroyer designs ever built by the Empire – which is not surprising, 
  considering its origins.  The reason why so few were built, in comparison to 
  other Klingon destroyer classes, makes for yet another classic case study in 
  Klingon starship design. 
   
  Lecthu’s origins lie in a 2260 design study by none other than the 
  legendary Hogh Batlh to address the well-known deficiencies of Kortak.  
  Balth apparently took his cue from the various attempts by the Federation 
  Starfleet at making the most of the underpowered Saladin.  His first move 
  was to give the ship a decent secondary hull, upon which could be 
  mounted a fleet standard S-2 pIjonta’.  Second, he opted for the slightly 
  larger pIjonta used on Klolode and Jul’kar, as opposed to those used on 
  Raxor and Hak’hyl.  This gave Lecthu the power necessary to both power 
  its shields to full and effectively operate most of its weaponry.  Second, he 
  replaced Kortak’s cramped Kuve-derived boom with the larger “economy” 
  ommand boom first designed for Hak’hyl.  This moved proved wise in two 
  s
  t
   conversions until that program 
  was completed. 
   
  Only 81 Lecthus were ever built.  It is believed that about 30 or so of 
  this number were eventually purchased for service in various Greater House 
  fleets.  A last batch of 14 was destroyed while under construction during 
  the Praxis Event of 2293.  No more are believed to be on order, although a 
  number of older Hak’hyl command booms remain for such a contingency.  
  Starfleet somehow managed to obtain the wreckage of one, the Pach (Th. 
  “Talon”), which was recovered under still-classified circumstances from an 
  encounter in the Triangle.  Pach has since been rebuilt and now serves with 
  Starfleet’s Adversary Squadron.  
    
  c
  re pects.  First, it provided much-needed interior storage space for the 
  long-range commerce raiding missions for which Lecthu was designed.  
  Second, it saved money.  The Hak’hyl boom was already available and 
  produced at several different shipyards.  The same went for the pIjonta’ 
  intended for the new destroyer.  The only completely new component that 
  would have to be built for Lecthu was the secondary hull. 
  It was not until 2271 that Lecthu was finally authorized.  Work on the 
  new K’t’orr heavy destroyer was running into massive cost overruns, 
  slowing construction to only one per year.  The modernization program for 
  Hak’hyl was also getting underway, and would leave the Imperial fleet with 
  a surplus of older Hak’hyl command booms.  It was around this time that 
  Admiral Qin’neb, overall commander of the Imperial destroyer squadrons, 
  recalled Batlh’s Lecthu design study.  He brought it back before the 
  attention of the Klingon High Command.  They were understandably 
  delighted at the prospect of fielding a new warship class at minimal cost, 
  and backed Qin’neb’s proposal before the High Council.  Another important 
  backer was Colonel Galt’naH, one of the most brilliant tactical minds of his 
  generation.  He had long argued against what he perceived as a “destroyer 
  gap” in both Imperial and House fleets caused by the Kessa Destroyer 
  Doctrine.  Lecthu would be a good start in filling it. 
  Lecthu, the first of the post-Kessa Klingon destroyers and the lead ship 
  of its class, entered Imperial service in 2272.  The production starship was 
  almost identical to Batlh’s original design study save for the implementation 
  of K’t’inga generation starship technology, such as the fleet-standard 2270s 
  shielding and weapons refit as well as a STN-6 pIjonta’.  Unfortunately, 
  work on the rest of the class proceeded slowly – too slowly for Galt’naH’s 
  liking.  The main problem was the slow speed of the fleetwide Hak’hyl 
  upgrade program, from which Lecthu was sourcing its command booms.  
  There was little chance of speeding this up, given the full schedules of both 
  Imperial and House shipyards during this era.  This frustrated both Galt’naH 
  and Qin’neb to no end.  Lecthu’s shakedown cruise had demonstrated that 
  the design was a winner, possibly the best Klingon destroyer of its 
  generation, and yet its numbers were being hamstrung by factors beyond 
  the program’s control.  The lack of sufficient numbers of Lecthu class 
  destroyers in the fleet would be a telling factor in the Imperial war games 
  exercises sponsored by Colonel Galt’naH’s in 2280.  By that time, there 
  were only 37 Lecthus in service – a far cry from what was needed if the 
  Klingons were to go to war with the Federation.  The outcome of those 
  wargames would help to speed Lecthu production somewhat, but i  would 
  main hamstrung by the rate of Hak’hyl
  re
   
  Lecthu class Klingon destroyer created by Eric “Jackill” Kristiansen 
   
  Background by Richard Mandel 
   
  Schematics courtesy of Richard Mandel 
  Derived by permission from the originals by Eric Kristiansen
  and from the work of Neale Davidson (Pixel Sagas)
   
   
  - 137 - 
  
  Lmatbs{b!
  QawDuj type 5 (dakasta type 16) 
  (2277) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  190 meters 
   
  Beam:  
   
   
   
   
   
   
  100 meters 
   
  Height:  
   
   
   
   
   
   
  28 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  280,500 GMT 
   
  Subspace displacement:  
   
   
  70,800 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  23 
   
  Enlisted: 
   
   
   
   
   
   
  157 
   
  Imperial Guards: 
   
   
   
   
  up to 10 (in support of
   
  P/S) (*) 
  P/A) and 2 photon torpedo tubes 
  red
  eng
  Hou
  ord
  v
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRQ16-001 Kl’sarza (Swiftwind)  
   
   
   
  Iosia Shipyards  
   
   
   
  --- 
   
   assault operations) (*) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V.
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (2 F, 1 ea 
   
  Guided weapons: 
   
   
   
   
  none (*) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
  *) The 2281 version adds 2 more disruptors (both 
  (
  (1 ea F/A).  The extra 2 standard disruptors come at the expense of the already 
  limited Imperial Guard facilities.  As with qa’HoS the aft tube is added via a 
  esigned impulse deck, installing smaller and somewhat less powerful impulse 
  ines in order to provide room for the photon torpedo machinery.  Some 
  ses have opted for wing-mounted twin impulse decks, chetvI’na style, in 
  er to have both the aft-firing photon and full impulse capability. 
  - 138 - 
  
   
  Kl’sarza was originally the product of a backroom political deal by 
  House Chungdak intened to keep most of the production facilities at its 
  Iosia Shipyards from going idle.  During the 2260s Iosia had seen most of 
  the choice Imperial starship contracts go to other yards, most notably 
  House Yok’tu’s massive Chenwl Duj’ spaceworks.  By the time the 2270s 
  rolled around Iosia’s only two remaining major shipbuilding contracts were 
  for the K’t’inga and Na ra’den, and even on these it was an auxiliary yard as 
  opposed to being the prime contractor.  There simply were not enough 
  major contracts left on its production schedule for Iosia to remain as a 
  prime contender for warship classes much longer.  Something had to be 
  done to alleviate this situation, so House Chundak settled the matter in 
  typical Klingon fashion.  Deals were cut, bribes were paid, and even some 
  blood was spilled in order to ensure Iosia’s continued future.  The end result 
  of all of these House shenanigans was the creation of a new destroyer class.  
  It was named Kl’sarza (Kl. “Swiftwind”) for the speed at which it went from 
  submission to approval to the laying of the first keel at Iosia.  Kl’sarza, the 
  lead ship of the class, entered Imperial service in 2277. 
   
   
  The initial impression that most beings get when first looking at Kl’sarza 
  is that it looks like an emaciated K’t’inga with an extended command 
  boom.  This description is surprisingly close to the mark.  Reuse of key 
  K’t’inga components helped speed Kl’sarza development and production.  
  The command boom extension provides room required for necessary 
  support systems that was lost in Kl’sarza’s reduced form factor secondary 
  hull, which is the only part of the ship unique to the class.  This “stretched 
  Drell” design gives Kl’sara a decided edge over K’t’inga in terms of 
  acceleration and subspace inversion times, but it is the only advantage 
  gained.  In all other respects with regards to combat maneuverablitly 
  Kl’sarza performs about as well as any other Drell-derived design. 
   
  The late Colonel Galt’naH did not have a very high opinion of Kl’sarza.  
  When asked about the class during the 2280 war games, he answered with 
  one brief comment:  vIloh’ laHbe’ (tH. “utterly useless”).  When asked to 
  elaborate, he explained that it was an elegant design insofar as its Drell 
  lineage was concerned, but that its lack of sufficient armament made it 
  useless for the destroyer role.  He didn’t want “pretty ships,” he wanted a 
  combat capable destroyer.  Kl’sarza did not even qualify as a destroyer 
  under the Kessa Doctrine due to its lack of heavy weaponry.  He predicted 
  that Kl’sarzas would “fall like flies” during the subsequent war games 
  exercises, and that is exactly what happened.  Not surprisingly, Kl’sarza 
  production was halted immediately after the conclusion of the war games 
  while House Chungduk incorporated a long laundry list of recommended 
  improvements into the design.  Production resumed at Iosia in late 2281, 
  and the first of the redesigned Kl’sarzas entered service the following year.  
  All existing Kl’sarzas were accordingly refitted by 2285. 
   
  Despite its early development issues Kl’sarza remains a favorite with 
  House fleets.  It sports the “classic” look of Klingon starships and the post-
  2280 improvements have actually turned it into a halfway decent destroyer.  
  It still performs best in numbers, such as the classic Klingon three-ship 
  “wolf pack” formation, but the addition of photon torpedo weaponry means 
  that Kl’sarza can now actually stand on its own as a warship if need be.  Its 
  low cost in comparasion to K’t’inga means that its most popular customers 
  are among the Lesser Houses, and the facilities at Iosia have remained busy 
  fulfilling orders for them.  Kl’sarza constuction was halted for a time by the 
  Praxis Event of 2293 but resumed in 2298 once sufficient repairs had been 
  made to the Iosia facilities.  House Chungduk expects to continue Kl’sarza 
  production “for as long as demand remains.” 
    
   
   
   
  Kl’sarza class Klingon destroyer 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
  and Taldren (Activision Games) 
   
  Visuals courtesy of Terradyhne 
  - 139 - 
  
  RvE!
  QawDuj type 6 (dakasta type
  (2283) 
   17) 
  Sp
   
  ecifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  157.8 meters 
   
  Beam:  
   
   
   
   
   
   
  196.4 meters 
   
  Height:  
   
   
   
   
   
   
  98.5 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  236,000 GMT 
   
  Subspace displacement:  
   
   
  89,300 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  32 
   
  Enlisted: 
   
   
   
   
   
   
  110 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 10 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (all F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F) 
  Other:  
   
   
   
   
   
   
  1 FMPA generator 
   
   
   
   
   
   
   
   
   
  cloaking device 
   
  NOTE: A common modification reconfigures the disruptors into a 4 forward/2 aft 
  arrangement.  One out of every three QuDs observed in action sports this 
  modified disruptor arrangement.  The addition of a drone rack or second aft-
  firing photon torpedo tube, by means of a keel bulge, is less common but 
  has also been observed on occasion.  It is not known if either of these will be 
  carried over to K’vort, QuD’s intended 24th century successor. 
   
   
  Known starships 
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status
   
   
  KRQ25-000 Mi’Qogh (
  KRQ25-001 QuD (
  Flail)  
   
   
   
   
  Chenwl’ Duj Shipyards  
   
  ptype 
  Insurrection)  
   
   
   
  Chenwl’ Duj Shipyards  
   
  active 
   
   
  - 140 - 
  
   
  The year 2280 found the late Colonel Galt’
  advisor on Federation battle tactics at the head
  Command on Qo’nos.  Galt’naH, one of the m
  his generation and a starship historian to boot,
  naH in his final posting as an 
  quarters of the Klingon High 
  ost brilliant tactical minds of 
   had been one of the moving 
  f
  e
  ty as chief tactical advisor on a new computer war games 
  would pit the contemporary Klingon and Federation fleets 
   a full-fledged General War exercise, winner take all.  
  o all of the available and incoming data concerining 
  tion Starfleet’s new linear warp upgrade programs.  This data was 
  was his job to ensure that it 
  games programs.  Galt’naH 
  on, that the newly uprated 
  atch for the contemporary 
  on counterparts.  Only the aged Lecthu came anywhere close to 
   performance in terms of 
  both the raw power and 
   formidable array of phasers and photon 
  st of the Empire’s other destroyer designs were little more 
  t to their bare frames (thus trading 
  ty).  Others were little more than 
  weak 
  es
  at wa  so ha ed
  crew 
  ere frequently used to punish incompetence.  Galt’naH knew 
  vive old concepts, as he had 
   the modern Klingon fleet had 
  n obvious destroyer gap, one that even large numbers of Klingon cruisers 
  dern destroyer designs could not sufficiently fill. 
  e
   on rm
  st month of the 
  imulated General War was finished.  The vagracies of the simulated war 
  ith the lack of modern destroyers had placed such a burden on 
   major 
  me burdens 
  re
  u io  p c d 
   simulated 
  they could be replaced.  With this war game simulation data in hand 
  Col
  destro
  Counci
  the leaders of certain of the Great 
  shipbuilding contracts for many of the cruisers and destroyers then in 
  production.  These vessels had been submitted by their own designers and 
  they had a complete lock on all profits, top to bottom, to be made from 
  their naval construction contracts.  To build a starship class that was not 
  from their own House meant lost profits.  To build one that was being 
  proposed by someone who was not even a qualified starship designer was 
  ult.  Galt’naH’s arguments were quickly rebuffed, with the opposing 
  s claiming that the simulation was wrong and that the Imperial fleet 
  had more than enough cruisers and destroyers for a General War.  When 
  the enraged Galt’naH tried to press his point he was rebuked by Chancellor 
  Lorak and quickly escorted out of the chamber.  Once they were outside 
  t
   building and alone Lorak bowed and apologized to Galt’naH.  He 
  rivately agreed with Galt’naH; however, it would take more than 
   to sway their opinion.  “Feathers alone will not do the 
  trick.  It takes wings to ride the winds of change,” he said to the colonel.  
  ond 
  ll shadow of a doubt what he knew in his heart.  
  Several months later programming on the General War simulation was 
  omplete.  The full High Council was on hand for an accelerated 
  emonstration.  As chief tactical advisor for the program it would be 
  Colonel Galt’naH who would be in charge of that demonstration.  With a 
  pleasant smile he invited any of the councilors to command the Imperial 
  fleet while he commanded Federation forces.  Many quickly took up the 
  challenge, including most of the foes of his destroyer proposal.  Both 
  Chancellor Lorak and Imperial Chief-of-Staff Gorkon watched as the 
  simulated General Wars played out one after another in all-too-quick 
  succession.  The Empire lost the War within two years in every simulaton 
  run no matter who commanded its forces.   The High Council was outraged 
  and demanded an investigation, claiming fraud or trickery, but Lorak shook 
  his head.  It was Gorkon who answered the challenge.  “I can vouch for the 
  honor of all who set up the simulation,” he said evenly.  “There is no 
  mistake or deceit.  This is why this project was created in the first place:  to 
  find the problems with our fleets.  Now that we know we have them, it is 
  time we start finding solutions.”  He then turned to Galt’naH.  “Any 
  thoughts, Colonel?” he said quietly, but with a twinkle in his eye that only 
  the colonel could see.  Galt’naH then proceeded to add one more starship 
  class to the Klingon forces – an upsized and modified Bird-of-Prey that 
  would serve as a destroyer – after which he invited all of those who had 
  lost the simulation to try their hand again.  This time around, the Empire 
  either held its own or won within four years about two-thirds of the time.  
  The High Council was understandably impressed, and Yok’tu son of QI was 
  the first to speak  “That much of a difference?” he said.  Galt’naH nodded.  
  “Then I will be the first to swallow my pride and request the honor of 
  buiding your ship,” Yok’tu replied, striding forward and offering his hand to 
  orces behind the creation of the modern “Bird-of-Prey” design, which had 
  ntered Imperial service just five years before.  His new posting soon found 
  an ins
  House
  him pulling du
  imulation.  It 
  s
  against each other in
  Galt’naH had access t
  the Federa
  crucial to the realism of the simulation and it 
  was properly translated into the various war 
  i
  soon discovered, much to his growing irritat
  Federation destroyers were more than a m
  Kling
  matching an uprated Siva’s or Larson’s combat
  acceleration and maneuverability, but it lacked 
  weaponry to deal with Siva’s
  torpedoes.  Mo
  than battlecruisers stripped down almos
  lightened mass for added maneuverabili
  glorified veQDuj (tH. “junk ships”) such as the despised Kor’tak, a 
  troyer class th
  s
  t
   for its uselessness in combat that 
  d
  postings w
  how modern starship technology could re
  proven with the Bird-of-Prey.  In his opinion
  a
  or pre-mo
  Galt’naH’s fears w re c
  fi
  ed by the time the fir
  s
  coupled w
  the Empire’s cruisers that there were not enough to fend off two
  Federation advances into Klingon space.  Furthermore, the warti
  c
  ated by this sit at n
  la e
  such a strain on the Empire’s
  economy that cruisers were being taken out by Federation forces faster than 
  onel Galt’naH decided it was high time to raise the issue of a modern 
  yer class with the High Council.  To Galt’naH’s surprise, the High 
  l refused to listen.  His proposal might have been heeded had not 
  Houses acted against him.  They held the 
  he
  p
  computer reports
  “They need to see your wings before they can fly with you.”  Galt’naH took 
  Lorak’s words to heart and returned to his post, resolved to prove bey
  a
  c
  d
  - 141 - 
  
  the colonel in the traditional Klingon manner.  Yok’tu, as ever the astute 
  opportunist, was not about to let his foes seize a new naval contract before 
  him if he could help it.  Colonel Galt’naH returned his grip and the rest is 
  history, or so they say.  The new destroyer class would be built by House 
  Yok’tu’s famous Chenwl’ Duj Shipyards, and it would be named QuD (tH. 
  “Insurrection”) in honor of Galt’naH’s accomplisment of changing the High 
  Council’s mind on the manner.  
    
  Tactically QuD is nothing more than an upgunned and upsized B’rel.  As 
  such it magnifies all of the strengths and weaknesses inherent in the basic 
  Bird-of-Prey design.  It is a powerful ship with blistering forward firepower 
  for its size plus the ability to cloak; yet it had no weapons capability in 
  anything but the forward firing arcs.  QuD battle tactics are essentially the 
  same as those of B’rel:  get in the first shot, make it a good one, and then 
  cloak before your enemy can target you while you swing around for the 
  next salvo.  This strategy does not always work against experienced 
  enemies, who could often predict where and when QuD would uncloak; 
  however, good QuD commanders could usually make the most of their 
  ship’s inherent limitations in such battles.  
  QuD sightings have become quite common along the Treaty Zone.  
  They serve in the traditional destroyer roles of patrol vessels, fleet picket 
  ships, and heavy convoy escorts.  Frequently a QuD will serve as a 
  command ship for a House squadron on “extended patrol” (i.e. deep-
  penetration incursion and raiding missions).  They were being produced at 
  the incredible rate of one per month until Chenwl’ Duj lost its shipbuilding 
  contracts during a corruption scandal in 2287.  Construction resumed in 
  2292 at three other facilities but was again halted by the Praxis explosion of 
  2293.  Iosia finally resumed production in 2297, though at the dramatically 
  reduced rate of only two per year. 
    
  Colonel Galt’naH, creator of the QuD and commander of the class 
  vessel, was lost in a bloody battle with a Romulan battle fleet in the Triangle 
  in 2292.  Together he and his crew had racked up an impressive string of 
  victories, with 72 confirmed enemy kills, before they cornered by superior 
  Romulan forces.  Surrounded and outnumbered three-to-one, Galt’naH’s 
  squadron had no choice but to turn and fight.  Galt’naH’s sacrifice, in which 
  he rammed his cripped QuD into the bridge of the command Romulan 
  Firehawk, saved the remnants of his squadron and allowed them to escape 
  in the confusion that followed.  QuD also took the Firehawk with it as 
  Galt’naH and his crew began their glorious journey to Sto-Vo-Kor.  Today 
  Colonel Galt’naH is honored as one of the heroes of the Klingon Empire.  
  The next production batch of QuDs will bear the names of Galt’naH and his 
  command crew in honor of their final victory in this life. 
   
   
   
  QuD class Klingon destroyer created by Taldren (Activision Games)  
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
  Certain materials adapted for QuD from the works of Doug Drexler (Deep Space 
  Nine Technical Manual) and FASA Corporation (Klingon Ship Recognition Manual)  
    
  Additional background material courtesy of Activision Games,  
  Donald Burns, Battleclinic.com and the Klingon Academy Forums  
    
  Visuals courtesy of Taldren
  - 142 - 
  
  Mbsbabubo!
  QawDuj type 8 (dakasta type 18) 
  (2286) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  212 meters 
   
  Beam:  
   
   
   
   
   
   
  159 meters 
   
  Height:  
   
   
   
   
   
   
  38 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  495,750 GMT 
   
  Subspace displacement:  
   
   
  125,800 DWT 
   
  rew complement 
  C
   
  Officers: 
   
   
   
   
   
   
  40 
   
  Enlisted: 
   
   
   
   
   
   
  240 
   
  Imperial Guards: 
   
   
   
   
  up to 20 (in support of assault operations) 
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F, 1 F/P, 1 F/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) (*) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
  (*) Added to the design in 2290 after initial combat encounters with Federation and 
  Romulan forces.  These involve replacing the original pIjonta’ with a model that 
  includes the heavy disruptor system in its forward section.  It effectively 
  transforms Lara’atan from a standard destroyer (tH QawDuj) into a heavy 
  destroyer (tH QawDuj’a’). 
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRQ18-001 Lara’atan (Protector of Brothers)  
  H’renn Shipbuilders  
   
   
  --- 
   
   
   
   
  - 143 - 
  
   
  Since its introduction in 2288 Lara’atan has gon
  most popular and the most successful Klingon des
  times.  It is almost as unconventional as the earlier
  as severe, but owes this to the acknowledged
  e on to become both the 
  troyer design in modern 
   Dath d’lan, athough not 
   genius of the Taldren 
  g
   
  s to enter service were sent as a squadron on a special 
  Triangle.  Their orders were to intercept a Romulan supply 
  y every transport they could before Romulan 
  .  To their dismay, upon finding the convoy two 
  scorts decloaked, both of a new design for which the Klingons 
  anyway, hoping that the 
   The new Romulan ships 
   massive plasma torpedo 
  hout suffering any apparent major 
  ge in return.  Realizing they were outgunned, the two surviving 
   engagement in order to 
   The damaged Lara’atan 
  e other undamaged ship 
   Federation border was a decidedly 
  rated Federation command cruiser 
  Rome 
  NC
  u de  t e ov
  J. C. 
  responded to a distress call from a Federation out post located 
   found the outpost had been 
  usly unknown configuration.  
  esz of House Kargon as a 
  eliberate and cold-blooded means of directly evaluating Lara’atan’s 
  apabilities against the best that the Federation Starfleet had to 
  ff
  d ap ar nt
  or wear, though, 
  ith one Lara’atan drifing dead and space and two damaged ones 
  g to render assistance.  Fredricksen immediately ordered his ships 
  ld escape.  Just as 
  atans dropped out 
   time the drifting 
  le the other two 
  Fredriksen ordered his ships to break off at once but it was too late.  The 
   self-destructed, sending assorted debris flying at the 
  Federation starships.  Kongo’s starboard warp nacelle was ripped off of its 
  supports, its port nacelle damaged beyond repair, and both its primary and 
  secondary hulls extensively damaged with multiple hull punctures.  Halk, 
  which was the closer of the two frigates, suffered similar damage but 
  somehow retained one operational warp engine.  Rome was the farthest 
  away and escaped major damage.  Rome immediately came about and 
  opened fire on the two fleeing damaged Lara’atans, trying desperately to 
  a gap in the ambush through which it and the damaged Halk could 
  e.  The incoming three Lara’atans busied themselves with the crippled 
  Kongo, firing volley after volley of photon torpedoes into the wrecked ship 
  until it exploded.  They then turned their attentions on the two frigates, 
  which had almost succeded in making good their escape.  Both the Halk 
  a d the Rome were quickly dispatched by the three undamaged Lara’atans.  
  ews of the ambush did not reach Starfleet until three days later, when the 
  he Rome’s recorder-marker was picked up by a passing 
  patrol vessel.  It is generally assumed that Captain Fredriksen and the crews 
  v
   s
  g 
  been jettisoned. 
   
   
  The most striking thing about Lara’atan is its unconvential design.  Word 
  has it that this is yet another of Quypu loDogh’s creations, although this has 
  never been confirmed.  There is certainly nothing about it that even 
  remotely resembles a traditional Klingon Drell-derived design.  Instead, an 
  angular Taldren-style command boom juts out of an angular, inverted form 
  secondary hull with its pIjonta’ mounted over the horizontal centerline of 
  the ship as opposed to under it.  Several human officers in Starfleet have 
  likened its appearance to the base stance of the Crane style of Terran 
  martial arts.  Ironically, Lara’atan’s unique appearance is as deceptive as the 
  martial arts stance in question.  It is a powerful warship with amazing agility 
  in combat, wielding cruiser-class firepower against any intended foes.  The 
  addition of the cloaking device only enhances its already impressive 
  combat capabilities.  The only times where Lara’atan has failed is when it 
  found itself against superior opponents (as in the Romulan encounter of late 
  2288), but even in those situations it accounted for itself with honor before 
  destruction. 
   
  Lara’atan has a surprisingly spacious secondary hull, which features (not 
  surprisingly) a modular deck and component design.  The apparent intent 
  was to provide efficient compartmentalization in the event of battle damage 
  (similar to that found on K’t’orr) but it also lends itself to quick and easy 
  customization.  This feature, coupled with one of the roomiest shuttlecraft 
  hangars to be found on a Klingon destroyer (room for up to 12 shuttlecraft), 
  practically invites customization.  At least 14 major Lara’atan variations 
  have already been documented, ranging from auxiliary carrier to armed 
  heavy scout/research ship.  Oddly enough, there is even a Lara’atan armed 
  hospital ship (one of the few in the Klingon fleet), designed to provide 
  eneration (tH. puqpu’ thlDrn) of Klingon starship designers. 
  Lara’atan got its baptism of fire in late 2288, when the first three 
  open 
  escap
  completed hull
  mission to the 
  colony and destro
  reinforcements arrived
  Romulan e
  had no information.  The Klingons engaged 
  element of surprise would work in their favor. 
  a
  quickly destroyed one of the Lara’atans with 
  volley and badly damaged another wit
  dama
  Lara’atans began a fighting withdrawal from the
  increase range and disengage by recloaking. 
  acrificed itself in a rearguard action so that th
  s
  could escape. 
   
  The combat debut of Lara’atan on the
  different affair.  On 18 March 2289 the up
  Ko
   (NCC-1710), escorted by the frigates 
  ngo
  Halk (NCC-2742) and 
  C-2746) and 
  n
  r
  h
  erall command of Fleet Captain 
  (
  Fredriksen, 
  in the Orion sector.  Once they arrived they
  destroyed three Klingon destroyers of a previo
  The attack had been staged by Captain Kr
  d
  combat c
  o er.  Kresz’s fleet ha  
  p e
  ly come off the worse f
  w
  attemptin
  to engage the two remaining Lara’atans before they cou
  his fleet were about to close the range three more Lara’
  of warp directly behind the Starfleet vessels.  At the same
  Lara’atan began registering a massive power surge whi
  disengaged and quickly accelerated away.  Realizing what was happening, 
  drifting Lara’atan
  n
  N
  coded signal of t
  of all three starships went down with their vessels, as no lifeboat pods were 
  ever reco ered and the surviving debris
  howed no sign of any havin
  - 144 - 
  
  me
  to 
  dical facilities in support of planetary assault operations.  More Lara’atan 
  variations are expected in the years to come as their numbers increase in 
  Imperial and House service. 
   
   
  Five of the Empire’s major shipyards were granted new Imperial 
  contracts for Lara’atan production after the Kargon Incident in order to step 
  up production.  358 hulls were ordered under this new contract, in addition 
  the 82 already on order for H’renn and Iosia under the terms of the 
  original contract.  These include H’renn (the original primary contract 
  holder), Iosia (the original secondary contract holder), Taamar, Fonawl, and 
  Mustaka.  It was expected that the combined Lara’atan production rate for 
  all five spaceyards would be 18 per year, but this was prior to the Praxis 
  explosion of 2293.   As all five of these yards were located in the Klingon 
  inner systems, and as all suffered major damage during the event, Lara’atan 
  production was effectively halted for several years.  It has since resumed on 
  a limited basis (1 to 2 per year per facility) as the spaceyards in question 
  restore sufficient capability to restart production.  Mustaka was the first in 
  2296, with Taamar and Iosia recommencing in 2298 and 2299 respectively.  
  Fonawl expects to restart Lara’atan production next year. 
   
   
  The Starfleet Intelligence code name for Lara’atan is “Gull,” due to its 
  unique appearance. 
    
   
   
   
  Lara’atan class Klingon destroyer 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
  and Taldren (Activision Games) 
   
  Visuals courtesy of Paul Brown, Tyrel Lohr, and Terradyhne
  - 145 - 
  
  Laufsfnoz!
  QawDuj type 9 (dakasta type 
  (2280) 
   
  Specifications as built
  12) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  251.2 meters 
   
  Beam:  
   
   
   
   
   
   
  174.9 meters 
   
  Height:  
   
   
   
   
   
   
  38.9 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  395,750 GMT 
  space displacement:  
   
   
  111,000 
   
  Sub
   
  DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  15 
   
  Enlisted: 
   
   
   
   
   
   
  380 
   
  Imperial Guards: 
   
   
   
   
  up to 20 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 11.0 
   
  Rated emergency speed: 
   
   
  warp 12.0 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 8 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  10 standard disruptors 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (*) 
   
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes 
   
   
   
   
   
   
   
   
   
   
  1 drone missile rack (*) 
  Other:  
   
   
   
   
   
   
  stasis field generator 
   
  (*) Post-2284 model/refit only 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRQ9-001 K’teremny (Great Slayer of Enemies)  
  Kohl Imperial Spaceworks 
  active 
   
  - 146 - 
  
  K’teremny’s current status reflects its reclassification as a type 9 
  QawDuj. At one time, though, it was the Empire’s premiere heavy 
  estroyer class.  Designed during the era of the puqpu K’t’inga, it was 
  ntended to be the ultimate answer to the Federation’s upgraded Loknar 
  and Kearsarge
    
  The discrediting of the Kh
  before a single hull had been 
   
  The Klingon High Command wanted something that could counter the 
  capabilities of Starfleet’s uprated destroyer and 
  was also the need for a heavy raider with lightning penetration capability 
  but with the firepower to fight its way 
  across its avenues of escape.  The seizure of the Federation fleet tender 
  Acropolis in 2265 had provided the Empire a veritable gold mine in 
  Federation interior intelligence, most notably with regards to the systems 
  used to operate and maintain its space buoys and subspace relay systems.  
  K’teremny was designed to capitalize on all of this, as well as reflect the 
  latest advances brought about by the puqpu K’t’inga program. 
  Delays in funding, resource allocation, and the ever-changing political 
  climate (not to mention the resistance and later assassination of Chancellor 
  Kessa) delayed the K’teremny program for almost a full decade.  It was not 
  until 2279 that a prototype vessel was completed and launched.  Almost 
  immediately there occurred an event that might have laid a shadow over 
  K’teremny’s future.  The prototype broke down during its shakedown 
  cruise, leaving it helpless and drifting within easy reach of the Federation 
  border.  It did not take long for nearest Federation starship, the frigate Knox 
  (NCC-1940) to detect the striken K’termeny and dispatch a surveillence 
  drone to its location.  The disabled Klingon ship was unable even to destroy 
  the drone, as its weapons systems were offline due to the accident.  Thus, 
  ironically, one intelligence coup was traded for another.  For the first time in 
  the history of Starfleet Intelligence it got a good look at a new Klingon 
  starship class just as it was about to enter Imperial fleet service.  This might 
  have sprung the suprirse the Klingons were planning for the Federation had 
  not Starfleet Intelligence initially misread the drone data.  It treated 
  K’teremny as little more than an enhanced K’t’inga despite “some unusual 
  discrepancies” in the sensor drone data.  Thus was Starfleet proper 
  tragically misinformed about K’teremny’s true potential as a warship. 
  In the following year the Federation strike cruiser Bradley (NCC-2502), 
  responding to a distress call from a Federation research mission, became 
  the first Starfleet vessel to engage a K’termeny.  It arrived in star system 
  UFC 24187 to find the heavy destroyer Raga already laying claim in the 
  name of the Empire.  Bradley challenged that claim and was immediately 
  attacked without provocation.  Raga quickly proved the superior of the two
  starships in terms of agility and weapons coverage, but its captain’s tactical 
  skills were not up to those of Bradley.  The Starfleet vessel was eventually 
  able to disable and defeat Raga, athough it was badly mauled in the 
  process.  Raga, unable to escape or defend itself, promptly self-destructed. 
  Starfleet’s next major combat encounter with a K’teremny is often cited 
  as the single worst defeat by a Federation starship battle group in modern 
  times.  In 2286 a Starfleet anti-piracy task force composed of the uprated 
  cruiser Hood (NCC-1707) and the uprated destroyers Achillies (NCC-551) 
  and Ajax (NCC-547) manage to corner a Klingon raider that had been 
  playing havoc with Federation shipping near the Treaty Zone.  The raider 
  turned out to be the K’teremny class heavy destroyer Qrish.  Confident of 
  his greater numbers and available firepower, Hood’s captain ordered an 
  immediate attack in order to bring the Klingon ship to bay.  What he did 
  not expect was that he was dealing with a foe worthy of the ship he was 
  commanding.  In the disaster that followed, Qrish used its superior 
  maneuverability and weapons coverage to score an undisputed victory 
  against 3-to-1 odds.  The end of the battle found the shattered hulk of the 
  Hood lifeless and adrift, with Ajax cripped and Achilles suffering moderate 
  damage.  Qrish escaped with only minor damage. 
  The days of K’teremny as the scourge of the spaceways were numbered, 
  however.  In 2288 the Romulan heavy cruiser Gallant Hand single-handedly 
  all but wiped out the Imperial 103rd Assault Flotilla in the CL-128 star 
  system.  The 103rd consisted primarily of two K’teremny squadrons, a 
  K’t’inga squadron, and associated support ships.  The Gallant Hand had 
  penetrated Klingon space on a retaliatory strike in response to Klingon 
  actions several days before.  Within the space of a standard hour the 
  Galland Hand had wiped out both K’termeny squadrons as well as the 
  Klingon outpost at CL-128.  Only the arrival of the K’t’inga squadron 
  caused the Gallant Hand to withdraw, and many Federation military analyst 
  believe this was due more to battle damage and low power reserves on 
  Gallant Hand’s part than anything else.  An Imperial board of inquiry later 
  determined that this disgraceful defeat was solely the fault of the local 
  starship commanders, whose overconfidence in K’teremny’s capabilities 
  was the root cause of their destruction.  Improved Romulan plasma 
  weaponry coupled with the Romulan commander’s almost uncanny ability 
  to predict when Klingon ships would drop their cloaks to fire were also 
  cited in the report. 
  Although the loss was not the fault of the K’teremny design, this event 
  is generally viewed as what caused it to fall from Imperial favor.  K’teremny 
  was quickly replaced by Lara’atan in the Imperial fleet procurement 
  schedule and all standing orders for new builds were cancelled.  It was not 
  destined to end its days in the Imperial spotlight on a sour note, though, 
  d
  i
   classes:  a sleek and slender raider with destroyer agility but 
  delivering battlecruiser firepower on its nimble hull. 
  ’exri
  built, prompted the need for a replacement.
  lin type 12 design in the mid-2260s, 
   
  light cruiser designs.  There 
  out of any Starfleet ambush laid 
   
  - 147 - 
  
  for one last deed of greatness wo
  Admiral Komax, overall field com
  Fleet, attempted to defect in orde
  based within the Triangle.  His 
  uld be credited to K’teremny.  In 2291 
  mander of the Romulan Border Sector 
  r to join with Klin
  flight towards the Neutral Zone in his 
  f
  2
   of Komax, had at his disposal a squadron of five battle-
   class heavy destroyers.  Klevalt put his lessons from 
  rior maneuverability of his force to good use against 
  ponent.  The Komo Hesta was slowed up up enough 
  ial reinforcements to arrive, after which it was promptly 
  ater learned that Admiral 
  al reinforcements arrived, 
  ormer pupil as a matter of 
   damaged reputation in 
  yes of the Klingon High Command, and it was restored to the Imperial 
  not been halted by the Praxis Event.  As with the others, 
  urer escaped serious damage from 
   Imperial Spaceworks, a minor 
  hi
  p ci izi g 
   
  e in 
  rbital opposition to the shockwave.  With the bulk of a minor moon 
   and the blast, Kohl suffered only minor damage to its 
  oduction almost immediately 
  nt.  K’teremny production has 
  den of production for other 
  ajor fleet classes, but it has remained continuous since the Praxis Event. 
  his date there are believed to be “about 200” or so K’teremnys in 
  er
  q all  b tw
  e fleets.  At least 
  hree unique House variants have been spotted, including of all things a 
  transport/tug (possibly an impromptu shuttlecarrier conversion?).  
  which was a far cry 
  only two due to Kohl’s additional 
  post-Event starship procurement burderns.  The current production model 
  sports several major improvements over the original, including more 
  powerful engines, old-fasioned engine-mounted heavy disruptors (to 
  supplement the photon torpedo batteries), and a centerline keel-mounted 
  drone rack.  These upgrades are being backfitted into older hulls as duty 
  schedules permit. 
  Schematics 
   
   
  ________________________________________________________________________ 
   
  K’teremny as launched (c.2279) 
     
  gon dissenter forces 
  lagship, the Komo Val class battleship Komo Hesta, was intercepted by the 
  81st Attack Squadron under the command of Captain Klevalt.  The latter, a 
  one-time pupil
  ested K’teremny
  t
  Komax and the supe
  his more powerful op
  for Imper
  dispatched just short of the border.  It was l
  ri
  Komax was already dead by the time Impe
  allowing himself to be killed in battle with his f
  honor.  The event did much to salvage K’teremny’s
  the e
  procurement schedule the following year. 
   
   
  K’teremny remains one of the few major Klingon starship classes whose 
  production has 
  this is due to the fact that its manufact
  the blast.  The spaceyards for Kohl
  s pbuilding firm s e al
  n
  in custom designs, just happened to b
  o
  between it
  outerworks.  It was able to resume partial pr
  and full production within a month of the eve
  been slowed due to Kohl taking on the bur
  m
  As of t
  s
  vice, split almost e u
  y
  e
  een Imperial and Hous
  t
  modified 
  The previous pre-Event production rate of five per year, 
  from its 2280s heydey, has been cut to 
  - 148 - 
  
   
   
   
  K’teremny class Klingon heavy destroyer created by Todd Guenther 
  as first featured in Starship Design and later in the Federation Reference Series 
   
  Additional background material courtesy of 
  Brad Torgerson, William Coley, and James Dixon 
   
  Schematics by Todd Guenther 
   
  Visual(s) courtesy of Klingon Fanatic 
    
   
  - 149 - 
  
  Lauapss!
  QawDuj type 10 (dakasta type 13) 
  (2280) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  125.8 meters 
   
  Beam:  
   
   
   
   
   
   
  56.0 meters 
   
  Height:  
   
   
   
   
   
   
  21.3 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  258,400 GMT 
   
  Subspace displacement:  
   
   
  62,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  20 
   
  Enlisted: 
   
   
   
   
   
   
  100 
   
  Imperial Guards: 
   
   
   
   
  up to 12 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 9.0 
   
  Rated emergency speed: 
   
   
  warp 10.0 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
  Armament 
   
   
   
   
   
   
  7
   
  Disruptors: 
   standard disruptors 
  ube 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo t
   
   
  Known starships 
  of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
   
  Hull #  
  Name 
  KRQ10-001 K’t’orr (Confidence)  
   
   
   
  shipyard where built  
   
   
  --- 
  - 150 - 
  
   
  argument on the part of most starship experts that 
  co
   can take the most battle damage of any 
   
  rger combat vessels.  In addition, its compartmentalized 
   
  found in 
  almost every compartment.  For these reasons K’t’orr is quite popular with 
  independent House captains, and almost every major House sports at least 
  one three-to-six ship K’t’orr destroyer squadron for frontier duties. 
   
   
  As of this date there are 236 known individual K’t’orr hulls in the service 
  of the Empire.  The bulk of these can be found in the House fleets.  They 
  can often be found operating in concert with their K’teremny heavy 
  destroyer brethren in fleet actions. 
   
  K’t’orr was originally proposed in 2270 as a smaller class companion of 
  K’teremny.  The original proposal was for a replacement for the venerable 
  qaHos class light cruiser, but it was reclassified as a destroyer at some point 
  during the design study process.  As with its elder sibling, K’t’orr fell 
  through the cracks in the Klingon procurement process, along with many 
  other excellent designs, due largely to the politics of the day.  Again, as 
  with
   
   
   
  K’t’orr class Klingon destroyer created by Marc Shammna’ 
   
  Additional background material courtesy of James Dixon 
   
  Visual(s) courtesy of Terradhyne
   K’teremny, it took almost a full decade for the design to be authorized 
  and to enter production.  K’t’orr production enjoyed the fallout from the 
  wake of the Galt’nah war games of 2280, thus allowing its numbers to build 
  rapidly. 
   
   
  K’torr makes for an interesting comparison with Lecthu, its 
  contemporary from this period of Klingon destroyer design.  There is little 
  Lecthu is the more 
  mbat capable design.  The one area in which K’t’orr bests Lecthu, though 
  is in brakul (tH. “vital organ redundancy”).  K’t’orr’s origins as a qaHos 
  replacement, with a design intended to perform the same type of long 
  range, extended duration, and short supply missions, have resulted in a 
  very durable destroyer.  K’t’orr
  current Klingon destroyer class, Imperial or House, while retaining a 
  measure of combat capabilitiy.  Its double and in some cases triple 
  redundant systems allow it to absorb hits that would critically damage or 
  ven incapacitate la
  e
  hull takes into account crew survival (something unique for a Klingon ship), 
  as befitting a vessel operating on the deep frontiers of Klingon space.  It 
  has numerous sub-bulkheads that can seal off almost any section of the 
  hip, and minimal emergency life support equipment can be 
  s
  - 151 - 
  
  ufmaJx!
  QawDuj type 12 (dakasta type 24) 
  (2290) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  232 meters 
   
  Beam:  
   
   
   
   
   
   
  64 meters 
   
  Height:  
   
   
   
   
   
   
  54 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  665,000 GMT 
   
  Displacement:  
   
   
   
   
  175,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  110 
   
  Enlisted: 
   
   
   
   
   
   
  320 
   
  Imperial Guards: 
   
   
   
   
  up to 40 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 8 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 6 years at L.Y.V. 
  rmament (*) 
   
  Disruptors:  
   
   
   
   
   
  12 standard disruptors (see description) 
  Guided weapons: 
   
   
   
   
  2 uprated? photon torpedo tubes (1 ea. F/A) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
  (*) Reflects mix observed by intelligence sources. 
   
   
  A
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD08-000 Kleev (Bloodwing) - prototype 
   
  Klinzhai Imperial Shipyards active 
  KRD08-001 tel’Iw (Bloodwing)  
   
   
   
  Klinzhai Imperial Shipyards active 
  KRD08-002 quyot’Iw (Bloodbath) 
   
   
   
  Klinzhai Imperial Shipyards active 
  KRD08-003 Soplu’Iw (Blood Feast)  
   
   
  Klinzhai Imperial Shipyards building 
  - 152 - 
  
  tel’Iw is the first n
  Praxis Event of 2293.  
  a well-designed cross 
  ew starship design to enter Imp
  At first glance it would appear to be little more than 
  between Lara’atan and K’teremny, with a little Hegh 
  daS thrown in for good measure.  Unfortunately, as the only information 
  vailable on Tel’Iw so far comes from intelligence reports and third-party 
  ata, no firm assessment can yet be made of the design. 
  tel’Iw shares one important asset with the older and larger Komo Val if 
  he reports are true.  A portion of its disruptor banks is always available for 
  firing at any angle due to continuous coverage arcs.  In tel’Iw’s case six 
  disruptors are available, two more than Komo Val.  tel’Iw also appears 
  continues the trend started by Hegh daS in the use of uprated photon 
  torpedoes as well as the deletion of the traditional pIjonta’-mounted heavy 
  disruptors. 
   
  One report indicates that tel’Iw was based on a design submitted by a 
  Klingon named Kleev.  Little else is known about Kleev save that he is a 
  recent addition to the Jevghom Design Bureau and was one of the youngest 
  ever admitted to its membership.  
   
  Starfleet Intelligence is tentatively classifying tel’Iw as a heavy destroyer, 
  based on its apparent loadout similiarities to K’teremny, until more data 
  becomes available. 
   
  (rewrite – improved production version of the Kleev prototype battlecruiser 
  – many design similarities to the Hajwe’ class strike carrier – replaced the 
  disgraced K’teremny on the heavy destroyer production schedule) 
   
  erial service since the 
  a
  d
  t
   
   
   
  Kleev class Klingon heavy destroyer created by Don “Cleeve” Woligroski 
  for the Starfleet Command series of videogames by Activision Games 
   
  Additional background material courtesy of Don “Cleeve” Woligroski and Taldren  
   
  Images courtesy of Terradyhne 
  - 153 - 
  
   
   
   
   
  SUVWIDUJ 
  Frigates 
   
  lkah’kon (Kl. “Seeker of Victory”), 
  fuwikh (Kl. “Small Vessel”) and 
  SuvwIDuj (tH. “Warrior’s Vessel”) series  
   
   
   
   
   
   
   
  - 154 - 
  
  Frigates 
   
   
   
   
   
   
   
  A Kuve in its pre-modern configuration, c.2250 
   
   
  Frigates are by far the most numerous type of vessel in the Klingon fleet.  
  They are in effect Klingon light cruisers optimized for the combat role.  
   cases hers) is very much “his ship” 
  in almost every sense of the word.  His House provided it to him, or in 
  some cases he (or she) might have procured it himself.  His crew is usually 
  handpicked, perfectly suited both to his vessel and his personal whims.  He 
  and his crew know their frigate like the back of their hand, much as did 
  Terran U-boat captains during that planet’s Second World War.  Together, 
  his crew and his ship provide capable Klingon frigate captains with an 
  almost perfect interstellar combat machine that is the epitome of Klingon 
  battle doctrine:  swift, deadly, and efficient. 
    
  “Battlecruiser lite” is the way some Terran military publications describe 
  them, and the description is an apt one.  Indeed, some of the newer 
  Klingon lkah’kon type heavy frigates are as powerful in terms of firepower 
  as their battlecruiser brethren, lacking only the latter’s range and durability 
  in extended battles. 
  There are two reasons why frigates make up the bulk of the Klingon 
  fleet.  First and foremost the reduced hull form (Kl. fuwikh, “small starship”) 
  of typical frigates means that they are relatively cheap and easy to produce.  
  Every major shipyard within the Empire and almost all of the minor ones 
  produce at least one frigate class.  Their inexpensiveness means that 
  frigates are also produced in quantity, in one form or another, by every 
  House with the resources to build them.  Second, Klingon frigates are 
  vessels designed to bring maximum glory to their commander (and Houses 
  of ownership) with minimum effort.  This is from where the modern Klingon 
  term for a heavy frigate, lkah’kon (Kl. “Seeker of Victory”) originates.  In 
  short, a Klingon frigate is a combat-capable starship that can deliver 
  maximum impact with minimum crew and resources.  In this kind of 
  environment the lion’s share of glory in battle almost always goes to the 
  frigate’s commander. 
  It is small wonder then why frigates are so popular with Klingon ship 
  aptains.  His command (or in infrequent
  c
  - 155 - 
  
  Lvwf!
  SuvwIDuj type 1 (fuwikh type 5) 
  (2177) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  92 meters 
   
  Beam:  
   
   
   
   
   
   
  68 meters 
   
  Height:  
   
   
   
   
   
   
  38 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  72,800 GMT 
   
  Subspace displacement:  
   
   
  26,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  19 
   
  Enlisted: 
   
   
   
   
   
   
  116 
   
  Imperial Guards: 
   
   
   
   
  none (*) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4.0 (*) 
   
  Rated maximum speed:  
   
   
  warp 7.0 (*) 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. (*) 
  (*) Dependent on level of customization.  Listed values are for the stock production 
  model (c. 2177-2270).  All surviving Kuves in the service of the Empire were 
  backfitted in the 2270s with modern weapons systems, modern pIjonta’, and 
  cloaking device technology.  Many Imperial Kuves at that time also received a 
  single forward-mounted photon torpedo system via a new command boom.  Hull 
  forms for refitted Kuves are slightly different than pre-refit models. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  5 standard disruptors (2 F, 3 omni) (*) 
  ) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) (*
   
  : 
   
   
   
   
  n
  Guided weapons
  one (*) 
  Other:  
   
   
   
   
   
   
  none (*) 
   
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRF05-0001  
  Kuve (Faithful Servant)  
   
  Klinzhai Shipyards  
   
   
  --- 
   
   
   
   
  - 156 - 
  
   
  No starship in the Klingon fleet has seen as much use, been in as many 
  battles, undergone as many modifications and upgrades, or proven itself as 
  versatile over the decades as the venerable Kuve class frigate.  It is one of 
  the oldest of all Klingon starship designs still in use, having faithfully served 
  the Empire for over 120 years, and it will undoubtedly continue its service 
  for as long as its spaceframe lasts. 
   
  The Klingon Imperial Fleet was not as complicated back in the days of 
  the 22nd century as it is now.  There were only five major fl et combatant 
  e
  as
  classes at that time:  cruisers, frigates, scouts, escorts, and patrol ships.  The 
  E/F-series space frame was developed by Klinzhai Shipyards in 2175 as a 
  means of securing both the frigate and escort construction contracts.  Both 
  classes would be built on the same base frame, with Klinzhai’s escort 
  design (Sekleth) being little more than a slightly reduced version of its 
  frigate (Kuve).  The proposal quickly won approval from the High Council, 
  due largely to its project low production costs, and an initial contract for 
  100 frigates and 225 escorts was granted to Klinzhai in 2176.  Klinzhai was 
  the primary contractor but a standard sub-clause granted it authority to 
  subcontract work “to all other shipyards within the Empire as need 
  requires.”  Little did the High Council of that era foresee that by the turn of 
  the century every single shipyard within the Empire, both major and minor, 
  would have at least one section devoted to Klinzhai E/F-series production. 
   
  Klinzhai’s design proved to be an immediate success with both the 
  Imperial fleet and the various House factions.  It was a sturdy design, well 
  armed for its size with sufficient power for all on-board systems, and just 
  large enough for customization by those Houses that desired so.  Demand 
  for E/F series vessels soared accordingly, so much that by the time of the 
  Sentry Incident in 2218 there were over a thousand Kuve class frigates and 
  Sekleth class escorts in the service of the Empire.  By the dawn of the 
  modern starship era over three thousand E/F series hulls had been 
  produced by the Klingon Empire – the largest such production run on 
  record. 
   
   
  The aging Kuve was finally replaced by pIH on the Imperial production 
  schedule in 2270.  This did not preclude its removal from service, however.  
  Sheer numbers alone dictated that Kuve was not going anywhere soon; 
  plus its usefulness was proven.  It had been adapted for practically every 
  mission profile on the Imperial roster for a starship of its size, not to 
  mention more than a few unconventional ones.  It was easy to maintain and 
  its design invited upgrades, as opposed to others of its contemporaries 
  (such as the bortaS class cruiser).  Also, to this date pIH has yet to gain the 
  stature that Kuve had already won in the heards and minds of Klingon 
  warriors across the Empire.  In fact, B’rel is the only modern starship design 
  of comparable class that has come close to matching Kuve’s reputation; 
  however, the limitations of its hull render it incapable of the many 
  variations for which Kuve has become legend. 
   
  There are 119 documented unique variations and customizations of the 
   
  b
  ic Kuve design.  It currently holds the Klingon record for specialized 
  variations, with only the newer pIH coming close at 62 (to date).  Included 
  among these are auxiliary carriers, priority transports, “drone” frigates (aka 
  fire support vessels), penal frigates, research ships, stasis generator 
  equipped frigates, various weapons system testbeds, various “battle” 
  frigates (sporting a third pIjonta’), various “attack” frigates (with B’rel-type 
  disruptor cannon), and so on.  These are just the tip of the Kuve iceberg.  
  For a complete listing of all 119 unique Kuve variants, along with a 
  discussion of their merits, readers are recommended to consult Jaynz’ 
  Guide to the Klingon Kuve.  It is considered by many to be the definitive 
  Federation work on the subject.  The full version is available for midshipmen 
  through the Starfleet Academy Intranet; while a terser unclassified version is 
  available for free via the civilian FedNet. 
   
   
   
   
  Kuve class Klingon frigate created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, Klingon Fanatic, and James Dixon 
   
  Visuals courtesy of Battleclinic.com 
  - 157 - 
  
  Uiambs!
  SuvwIDuj’a’ type 2 (lkah’kon type 6) 
  (2249) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  200 meters 
   
  Beam:  
   
   
   
   
   
   
  120 meters 
   
  Height:  
   
   
   
   
   
   
  42 meters 
   
  ass 
  M
   
   
  warp 10 (12 after upgrade) 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (4 F, 2 A, 1 F/P, 1 F/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (upgrade, 1 ea. F/A) 
   
   
   
   
   
   
   
   
   
  cloaking device (upgrade) 
  Standard gross:  
   
   
   
   
  490,500 GMT 
   
  Subspace displacement:  
   
   
  123,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  40 
   
  Enlisted: 
   
   
   
   
   
   
  295 
   
  Imperial Guards: 
   
   
   
   
  up to 320 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 (8 after upgrade) 
   
  Rated maximum speed:  
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRL06-001 Th’lar (Defender) 
   
   
   
   
  Kodal Imperial Spaceworks  
  active 
  - 158 - 
  
   
  Th’lar was the first of the 
  SuvwIDuj’a’).  These came about 
  classes of the 2240s and 2250
  generation of Starfleet vessels, i
  Klingon heavy frigates (Kl. lkah’kon, tH. 
  in response to the new Federation frigate 
  s.  These had produced a whole new 
  n particular the Loknar class frigate, that 
  d
  so-called “heavy frigate” hat could best the Loknar in any 
  ounter. 
  me aware of the Th’lar as a result of the Eylau Incident, 
  Klingon historians as the Battle of Falgor.  On 12 
  252 a Federation border patrol fleet consisting of the destroyers 
  ounted what appeared to be 
  ration (in truth a Th’lar) 
   Falgor star system.  The 
  ve that of either of the two 
  eet destroyers acting alone.  Captain Archibald Mason, commander of 
   the scene, immediately 
   and dispatched a priority 
  Loknar class frigate 
  other Starfleet unit in the area.  On its first salvo the Klingon 
  e Jutland’s first salvo as it turned to 
  h its remaining weapons while the 
   At 
  hat
  go  ship hi led
  ose 
  nd deadly salvo at point blank range.  Multiple explosions tore 
  control, from the battle.  At the 
  the gap and come to Eylau’s 
  escue but the Klingon’s weapons had greater range than its own.  All it 
   in doing was coming in range of the Klingon vessel, which 
  h
  el e
  d
   d
  ndard and heavy 
  isruptor fire.  Jutland’s forward shields collapsed and it took major damage 
  ary hull, forcing it to break off its attack run. 
  mptly 
  r shields were 
  en
  xima did not expect was 
  that the Klingon would have aft-firing disruptors and it returned fire, 
  penetrating Proxima’s shields and scoring a direct hit on its bridge.  By that 
  time, however, Jutland had sufficiently recovered to rejoin the fight, having 
  closed to weapons range and opening fire once more.  The Klingon 
  promptly went to warp and accelerated out of the area, leaving Proxima 
  and the damaged Jutland behind.  They promptly begin rescue operations 
  at the still-burning wreck of the Eylau.  The shattered hull of the destroyer 
  was declared a complete loss and scuttled on the spot after it was 
  evacuated of all remaining crew, bodies of the dead, and personal effects.  
  Out of a crew of 198 there were only 43 survivors.  Lt. Commander Norosk, 
  the Eylau’s Andorian chief engineer, was the senior surviving officer. 
  n of Th’lar is essentially a Klolode with a swept-forward 
  secondary hull.  This deliberately introduces instabilities into its warp field 
  geometry that, when properly manipulated, results in its incredible 
  acceleration and agility.  The design has proved to be quite successful and 
  h
   since been copied onto other designs, most notably the production 
  version of the SuvwI’QeH command cruiser.  The swept-forward design 
   to be fitted with less powerful engines than Klolode 
  (those from the Hak’hyl and Dupat, in fact) while retaining its edge in both 
   
   
  In later battles, uprated Th’lars have been known to disintegrate during 
  fierce combat from seemingly minor hits due to this increased structural 
  instability. 
  One unique aspect of Th’lar is its onboard provision for three full 
  companies of Imperial Guards along with their command staff, field 
  equipment, two troop transporters, four light assault craft, and two assault 
  shuttles.  Th’lars are frequently employed in support of ground assault 
  operations, usually as primary escorts of an assault ship task force.  In this 
  manner they can both support planetary operations with their own troops 
  while at the same time defending the assault force from attack while in 
  orbit.  This capability also has other uses.  Th’lars are frequently employed 
  in the commando cruiser role, striking selected ground targets on 
  commando missions or engaging in protracted boarding party missions 
  against enemy craft, space stations, and starbases.  This has obviated the 
  need for commando cruiser conversions of existing Klingon craft, even 
  though some Houses are known to still do this anyway.  It has also forced 
  the many enemies of the Klingons to come up with similar craft of their 
  own to combat this threat that Th’lar poses, either by conversion or 
  dedicated construction. 
  All Th’lars already in Imperial service were equipped with cloaking 
  devices as part of their 2270s refits.  It comes as standard equipment on 
  were superior to their Klingon counterparts.  The Kodal Design Bureau 
  eveloped Th’lar in response to High Command requirements for a new 
   
  The desig
  ship type – a 
  ne-on-one enc
  o
   
  Starfleet first beca
  which is known to 
  February 2
  Eylau (NCC-4317) and Jutland (NCC-4328) enc
  a Klingon battlecruiser of unknown configu
  e
  attempting to penetrate the border near th
  unknown vessel’s apparent power was far abo
  Starfl
  the Jutland and the senior Starfleet officer on
  ordered both ships to engage the Klingon vessel
  all for assistance to the frigate Proxima (NCC-2713), a 
  c
  and the closest 
  ship disabled the Eylau and shook off th
  engage.  Eylau manged to return fire wit
  Ju an
  Klingon was closing on the 
  tl
  d, disabling one of its warp engines. 
   point the Klin
  n
  w r
   about with amazing agility and cut lo
  t
  with a seco
  though Eylau’s hull as it spun away, out of 
  same time Jutland was attempting to close 
  r
  succeeded
  w eeled about and d iv re  a
  evastating volley of sta
  d
  to its prim
  Fortunately at that point the Proxima arrived on the scene and pro
  opened fire with all weapons.  The Klingon’s starboard quarte
  penetrated and it took major phaser and photon torpedo hits to its 
  gineering hull.  What the commander of the Pro
  as
  also allowed Th’lar
  acceleration and maneuverability.  The only drawback to their use, of 
  course, was reduced top speeds and available power for maximum 
  weapons and shield usage.  The end result was that Th’lar was widely 
  considered to be underpowered despite an impressive combat record – an 
  issue that was rectified during a fleetwide refit for both Imperial and House 
  Th’lars during the 2270s.  At this time K’t’inga-type pIjonta’ were installed, 
  along with a modified Klolode style deflector grid and fore/aft photon 
  torpedo systems.  These considerably increased the combat potential of
  Th’lar at the expense of added strain on its swept-forward engineering hull. 
  - 159 - 
  
  new construction.  Conversion of existing House Th’lars has proceeded at a 
  somewhat slower pace, with some in the service of the Lesser Houses 
  having yet to receive a cloaking device. 
   
  The unique design of Th’lar has precluded extensive modifications and 
  conversions outside of the 2270s refit, although such are not unknown.  In 
  almost all cases these usually come at the expense of the onboard Imperial 
  Guard facilities.  At least one shuttlecarrier conversion is known, as well as 
  two slightly different fire support ships (i.e. “drone cruisers”), a stasis 
  generator equipped version, and a priority armed transport.  It is also quite 
  common for the Houses to operate their Th’lars as dedicated assault ships 
  s opposed to purchasing true assault ship designs, s
  a
  u
  (tH. 
  ch as the Thala series 
  NeghDuj) used by the Imperial fleet.  Such a practice precludes 
  extensive Th’lar modifications, as doing so would significantly decrease 
  House assault ship capabilities. 
   
  Th’lar has remained in continuous production since its introduction in 
  2249.  At last report “about 300” hulls are believed to have entered 
  service, with “about 50” destroyed in various border conflicts with the 
  Romulan and Cardassians over the years.  The rest can be found on every 
  border of the Klingon Empire.  It is the premiere starship class to be 
  produced by Kodal Imperial Spaceworks, a firm whose location outside the 
  Klingon home systems allowed it to escape the Praxis Event of 2293 
  completely unscathed.  Since that time Kodal has taken on the added 
  burden of other classes whose contractor’s spaceyards were ravaged by 
  debris from the Praxis Event. 
   
   
   
  Th’lar class Klingon frigate 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
   
  Visual(s) courtesy of Paul Brown, Tyrel Lohr, and GhostFox 
  - 160 - 
  
  Tjwjtub!
  SuvwIDuj’a’ type 3 (lkah’kon t
  (2270) 
   
  Specifications as built
  ype 9) 
   
   
  Dim
   
   
  ensions 
   
  Length:  
   
   
   
   
   
   
  224 meters 
   
  Beam:  
   
   
   
   
   
   
  106 meters 
   
  Height:  
   
   
   
   
   
   
  50 meters 
  Mass 
   
  Standard gross:  
   
   
   
   
  600,000 GMT 
   
  Subspace displacement:  
   
   
  150,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  63 
  Enlisted: 
   
   
   
   
   
   
  337 
   
  Imperial Guards: 
   
   
   
   
  up to 300 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 9 
   
  Rated maximum speed:  
   
   
  warp 12 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors (2 F, 2 A, 2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (F only) 
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (1 ea F/A) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRL09-001 Sivista (Fastsword)  
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRL09-002 Yan (Broadsword)  
   
   
   
  T
  KRL09-003 meqleH (Half-Batleth) 
   
   
   
  Taamar Shipyards  
   
   
  active 
  KRL09-011 ja’chuq (Rite of Succession)  
   
  Fonawl Shipyards 
   
   
   
  lost 
  KRL09-016 nentay (Rite of Ascension)  
   
  Fonawl Shipyards 
   
   
   
  active 
  KRL09-021 SonchIy (Rite of Passage) 
   
   
  Fonawl Shipyards 
   
   
   
  missing 
  KRL09-054 chu’wI’a’ (Hair Trigger)  
   
   
  Gnuu Re’ Shipyards  
   
   
  lost 
  KRL09-083 Sud Dun’a’ (Extreme Risk)  
   
  Gnuu Re’ Shipyards  
   
   
  active 
  aamar Shipyards  
   
   
  active 
  - 161 - 
  
   
  Before the im
  starship design b
  It is widely con
  produced, as wel
  posing pumwI’ entered Imperial service, there was another 
  y which the Jevghom Design Bureau first became known.  
  sidered to be the best lkah’kon the Empire has ever 
  l as being one of the most fearsome combat starships in its 
  l
  f
  e, being on the edge of the Taldren generation (tH. puqpu’ 
  , i.e. “children of my insight”) that have since gone on to form the 
  ingon Imperial Fleet.  It is perhaps fair to say that had 
  pumwI’ and other many other modern Klingon 
  signs might not have followed in its wake. 
  o discuss the latest reports 
  .  The Federation, it seemed, 
   were being planned for the 
  on fleet, ship-for-ship, with a massive upgrade program of its own.  
   starships built during the 
  erful.  There were only a 
  uld hold their own against 
   and these would almost certainly have trouble against 
  ould be uprated.  What was needed 
  el that could beat anything the 
  ould 
  llo
  o ns re its bor
  ry to 
  s own fleetwide upgrade program.  By the end of the year final 
  omplete on Sivista.  Both the 
  ncil approved the design the 
  ollowing year, with an initial construction contract for 32 hulls awarded to 
  ipyards, out of which Jevghom was based.  Chancellor Kessa was 
  ar
  tic a o
   
  design’s combat 
  apabilities and openly expressing the hope that it would be ready for the 
  as planning with the Federation.  Kessa’s impatience got the 
   out over 
  l approval on 
  he 
  dishonored by “those Organian p
  years 
  late  – too late for the war for which it had originally been authorized.  This 
  wo
  no
  other ene
   
  Coincidentally, Sivista was built at the same time as pIH.    Both were 
  classified as frigates (tH. SuvwIDuj) at the time of their entry into Imperial 
  service.  At the same time, however, it was quite obvious that they were 
  very different ships.  pIH was a natural follow-up to the aged Kuve, 
  whereas Sivista was as large as a Drell-type battlecruiser.  It is easy now to 
  forget that Sivista was originally authorized as a “super lkah’kon” (tH. 
  a’):  a follow-up to Th’lar that would be able to easily best its 
  umber in the Federation Starfleet. 
  Although most consider it one of the last of the Kessa Program 
  starships, Sivista is considered by some starship historians to be among the 
  first of the so-called “Taldren generation” (tH puqpu’ thlDrn).  Its unique 
  d sign reflects the same level of innovation and ingenuity that typify 
  aldren-style Klingon starships.  Its hull, with its angular structure and twin 
  , was designed in such a way as to be deliberately 
  unstable in flight.  This required a sophisticated ship’s computer system, the 
  y 
  irection Sivista gains the maneuverability of a Kuve, its small and nimble 
  ncestor, on a hull the size of Th’lar, its immediate predecessor.  Sivista 
  ommanders and crews have to be specially trained to handle its flight 
  ontrol systems, but those that master it have gone on to become legends 
  in their own time.  Sivista can outmaneuver any other ship-of-the-line 
  fielded by any other major interstellar power of the same (or larger) relative 
  size and mass, as well as many of the smaller ones.   Since its introduction 
  in 2270 it has won 84% of all of its combat encounters, which is the highest 
  rating of any starship class in Imperial service.  Only the high costs 
  associated with the design and its custom flight control systems prevent it 
  from serving the Empire in greater numbers than currently exist. 
  Within Starfleet Sivista has earned the nickname of the Crouching Tiger.  
  This is in reference both to its appearance, with its tucked-in pIjonta’, and 
  its formidable combat capability.  Starfleet counts Sivista as the single most 
  difficult modern Klingon capital starship design to defeat in a one-on-one 
  encounter.*  It can literally fly rings around every Starfleet capital ship class, 
  from escort all the way up the line.  The only sure way to gain an 
  advantage, other than sheer firepower, is to somehow damage or disable 
  Sivista’s flight control systems.  This is a difficult prospect, though, given 
  that the ship’s main computer core is not only buried at the heart of its 
  secondary hull but also has it own dedicated shielding system (consisting of 
  armored bulkheads and energy screens) that was designed for such an 
  occasion.  Short of a miracle, then, the only real way to defeat a Sivista in a 
  combat encounter is to out-think its captain. 
   
  Only 141 of a planned total 193 Sivistas had entered service when the 
  Praxis explosion of 2293 tore through the Klingon inner systems.  The 
  ong and storied history.  Only its unusual design and its cost have kept it 
  rom entering Imperial service in greater numbers than now exist.  It was 
  SuvwIDuj’
  opposite n
  ahead of its tim
  thlDrn
  core of the modern Kl
  not Sivista come first, then 
  starship de
   
   
  In 2266 the Jegvhom Design Bureau met t
  handed down from Imperial Sector Intelligence
  was fully prepared to match the upgrades that
  Kling
  This meant that the already powerful Federation
  past two decades would become even more pow
  andful of current Klingon starship classes that co
  h
  Starfleet’s best,
  uprated designs until they themselves c
  was a new combat starship, a vess
  ed
  ut in he field w
  F
  eration could p
   
  t
   
  ithin the next two decades.  This w
  w the Empire t
  e
  u
   
  ders while gaining the time necessa
  a
  complete it
  plans were drawn up and simulation testing c
  Klingon High Command and the High Cou
  f
  Taamar Sh
  p ticulary enthusias
  b ut
  Sivista, noting the 
  c
  war he w
  better of him, though, with the so-called Four Days War breaking
  the planet Organina only days after he had signed off his fina
  Sivista’s constuction.  The Organians themselves soon put an end to t
  conflict on both sides.  Kessa himself committed ritual suicide for being so 
  ugh.”  Sivista entered service three 
  r
  uld 
  t preclude it from future action against the ships of Starfleet and 
  mies of the Empire. 
  e
  T
  underhull pIjonta’
  most powerful the Empire had ever installed on a starship, to be fitted to 
  Sivista in order to maintain its flight control systems.  The advantage gained 
  was enormous.  With its tendency to want to tumble and roll in almost an
  d
  a
  c
  c
  - 162 - 
  
  event brought a halt to further construction.  Sivista production facilities at 
  Taamar and Fonawl, two of the three primary contractors for the class, were 
  badly damaged during the event.  The Klingon High Council ordered the 
  remaining Sivista contractor, Gnuu Re’ (located beyond the inner systems) 
  to temporarily halt production as it directed badly needed resources 
  elsewhere.  The contract was suspended indefinitely in 2296 and revoked 
  the following year.  Sivista thus became a victim of economic necessity 
  despite its excellent combat record.  An updated design is reportedly under 
  consideration for renewed production, once the Empire recovers 
  sufficiently, “sometime around 2310.” 
  Z’gal Shipyards was the primary subcontractor of Sivista command 
  booms.  Boom production still continues for custom upgrades of 
  compatable craft, such as Drell-derived hull types and selected hulls of the 
  Taldren generation. 
  Only 18 of the 141 Sivistas built have been lost.  All but two were 
  combat losses against superior opponents or during fleet actions; the last 
  two are listed simply as “missing.”  Of the remainder 66 are in Imperial 
  service and the rest split up among the various Houses, with the Greater 
  Houses having the majority.  At least one (Sud Dun’a’) serves as the 
  flagship of House Sang, one of the more notable of the Lesser Houses. 
   
  The name sivista (Kl. “fastsword”) comes from a traditional Klingon 
  combat sword popular with the Houses in the northern hempshere of 
  Q’o’nos.  Sivistas were individually tailored according to the whims of the 
  Houses that forged them; however, all shared the following in common.  
  Sivistas were somewhat smaller and slimmer than the yan of the southern 
  hemsphere Houses, their blade averaged 3.5 times longer than the hilt, 
  they were double-edged after the fashion of a Terran Sheffield Bowie, and 
  the upper quillon curved toward the blade while the lower bent back 
  towards the grip.  On some sivistas the lower quillon extended back 
  towards the pommel in the form of a D-guard, while on others it was part 
  of a true D-guard.  All Klingon warriors learn the use of the sivista, along 
  with the yan, betleH, and many other blades, as part of their basic blade 
  weapons training.  On dress occasions where a sword is required, the 
  smaller sivista is preferred over the larger yan as a matter of convenience. 
   
   
  (*) B’rel is actually the most nimble of all Klingon capital ships; however it lacks Sivista’s 
  weaponry and all-around weapons coverage. 
   
   
   
  Sivista class Klingon frigate 
  created by Forrest G. Brown and Dana Knutson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
  Additional background material courtesy of Brad Torgerson 
  and Taldren (Activision Games) 
   
  Sivista description based on the Klingon swords used by Worf and K’Ehleyr 
  in the STAR TREK – The Next Generation episode “The Emmisary” 
  and on material written by John Ford for The Final Reflection 
   
  Visual(s) courtesy of Paul Brown & Tyrel Lohr (mesh) and Matt Hattfield (model) 
  Model image courtesy of Griffworks  
  - 163 - 
  
  qJI!
  SuvwlDuj type 4 (lkah’kon typ
  (2270) 
   
  Specifications as built
  e 10) 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  153 meters 
   
  Beam:  
   
   
   
   
   
   
  70 meters 
   
  Height:  
   
   
   
   
   
   
  40 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  455,000 GMT 
   
  Subspace displacement:  
   
   
  117,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  7 
   
  Enlisted: 
   
   
   
   
   
   
  23 
   
  Imperial Guards: 
   
   
   
   
  up to 15 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 9.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (2 ea. F/A) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F)* 
   
  Guided weapons: 
   
   
   
   
  (other varies depending on configuration) 
  Other:  
   
   
   
   
   
   
  cloaking device 
  (other varies depending on configuration) 
   
  (*) 
  This represents the yard standard pIH assault frigate configuration.  These 
  are commonly deleted in most pIH modifications in order to free up the 
  ship’s roll bar for other systems. 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRL12-001 pIH (Suspicious) 
  KRL12-357 Dochok qIp (Fist of Dochok)  
   
  Graltha Sh
   
   
   
   
  Graltha Shipyards 
   
   
   
  active 
  ipyards 
   
   
   
  active 
   
   
   
   
  - 164 - 
  
   
  pIH is the Empire’s “throwaway ship.”  It was designed to be cheap and 
  quick to build, thus giving the Empire the capability of quickly swelling or 
  replenishing its ranks in time of war.  It entered service in 2270 within 
  months of the larger and more capable Sivista and thus shares certain 
  design features, most notably its slab-sided hull and boxy command boom.  
  These feature have earned pIH the unofficial nickname of loDnI’Daj jIv’Sta 
  (tH. “brother of Sivista).  Despite this tag, and the fact that both vessels are 
  classed as frigates, pIH is quite a different starship than Sivista – a 
  difference that comes from more than just size alone. 
   
  In 2265 Chancellor Kessa commissioned Hogh Balth of House Birok’ken 
  to come up with a successor to the legendary Kuve class frigate.  At that 
  time Kuve was the best and most capable “small” frigate in the Empire’s 
  starship inventories, yet it was also the oldest frigate class in service.  
  Anticipating high losses, Kessa wanted a new design on hand to rebuild the 
  frigate ranks in the Imperial fleet during the war he was planning against 
  the Federation at that time.  The new frigate had to be cheap and easy to 
  build, capable of being produced in large numbers, and (most importantly) 
  retain the Kuve’s capability for role specific customizations.  Hogh Balth’s 
  solution was a first in Klingon starship design history and has since become 
  known as the Balth modularized hull. 
  Using an inverted Lecthu as the basis for his new design, Balth 
  reworked the interior of the secondary hull so that as many essential 
  systems and power conduits as possible ran along its upper sections and 
  central core.  This freed up a considerable amount of space between the 
  core and the pIjonta’ support pylons.  Into this space were fitted modular 
  hull section mounts, one in each “wing” of the secondary hull, which could 
  e inserted and removed from the keel.  Reconfiguring Balth’s new frigate 
  esign for a specific role (auxiliary carrier, ELINT, fire support, troop or 
  argo transport, etc.) or mission type would be a simple matter of 
  emoving and installing the appropriate hull modules.  These could even be 
  mixed, with one each of different types, if the mission so required.  Balth 
  also moved his new ship’s heavy disruptors from their traditional mounts 
  on the front part of the pIjonta’ to a new secondary hull “roll bar,” where 
  they could be changed out and be replaced with others compatible with 
  the ship’s power systems with minimal effort.  This feature was inspired by 
  a similar system used on the Federation’s successful Miranda class cruiser. 
  Balth’s new frigate design was named pIH (tH. “Suspicious”) after a 
  famed Kuve that had been lost in battle with Federation forces during the 
  short-lived Organian Conflict of 2267.  The class prototype was compelted 
  in 2268, with full scale production commencing the following year.  pIH 
  proved such a success that it replaced all other frigates save the Sivista on 
  the Imperial fleet procurement schedule within a decade of commencing 
  production.  It would also make Holg Balth a legend within the Klingon 
  starship design community, one that would be remembered by Kessa’s 
  successor Lotar once it came time to rescue the Empire’s battleship 
  program from its quagmire. 
  It took four more years for pIH to prove its worth to skeptical Klingon
  warriors.  This happened during the Torana Conflict with the Romulans in
  2274.  A Romulan fleet had captured several key systems in the Triangle
  close to the Klingon border.  They then launched an attack on the neares
  Klingon border fleet in order to ensure that the Klingons did not get any
  ideas about trying to reclaim the systems in question.  The Romulan fleet
  managed a stunning victory in its first battle with regular Imperial flee
  units, with most of the Klingon capital ships in the area destroy or badly
  damaged.  The Klingon High Command had to call in fleet elements from
  other parts of the border in an effort to stem the tide.  Graltha Shipyards
  was the nearest major facility that could service capital ships and soon
  found itself inundated with dozens of damaged Imperial and House vessels
  At the same time it was working to re
  churning out pIH class frigates as fast a
  Imperial service, being immediately dis
  time the Klingons had recovered from th
  seventeen pIHs helped turn the tide of battle in
  not only restored the border but also eventu
  Triangle worlds that the Romulans had attem
  eleven of those seventeen pIH class frigates were new builds, going from 
  keel laying to launch 
  order to join the fight.
  a Klingon reco
   
  The Klingons themselves described pIH as “suspiciously unsuccessful” 
  when it first entered service.  This was both a play on the class name and a 
  telling comment as to its greatest limitation.  It was woefully 
  underpowered, fielding the same class of pIjonta’ as the despised Kortak 
  class destroyer.  This meant that in combat situations pIH captains had to 
  decide if they wanted shields and standard disruptors or shields and heavy 
  disruptors, but not all three at once.  Doing so would overload the engine, 
  leaving them helpless and unprotected against any foe.  Within three years 
  pIH’s pIjonta’ had been upgraded to the same used on Sivista, finally giving 
  it enough power to use all three systems in combat (albeit barely so).  This 
  new pIjonta’ was what made possible pIH’s success during the subsequent 
  Tomara Conflict. 
  The modular design of pIH, plus its two roll bar hard points, means that 
  it has an even greater potential reconfiguration capabilities than does the 
  older Kuve.  As matters stand now pIH is well on its way to surpassing 
  Kuve’s record for the most variations on record, with 62 total Imperial and 
  b
  d
  c
  r
   
   
   
  t 
   
   
  t 
   
   
   
   
  .  
  pair the larger ships, Graltha began 
  s it could.  Seventeen had entered 
  patched to the trouble zone, by the 
  e initial Romulan advances.  These 
   favor of the Klingons, who 
  ally reclaimed one of the 
  pted to seize.  Amazingly, 
  within four months (as opposed to the normal nine) in 
    The speed at which these vessels were built remains 
  rd for a major combatant starship class to this day. 
  - 165 - 
  
  House conversions and customizati
  The three pIH variants most comm
  frigate, with its dual heavy disrupt
  generators; the stock fleet scout, w
  ons recorded to 
  only encounterd are the stock assault 
  or cannon and extra auxiliary power 
  hich also doubles as a science probe 
  v
  s
  essel in contested areas.  Both of the latter two variants 
  eavy disruptors removed – the fleet scout to make room 
  d the transport to lighten the load for more cargo.  
  but still noteworthy variations are the fire support 
  lding two assault modules fitted with multiple drone racks; the 
  tors for two drone racks and 
   stasis frigate, which trades 
  les for a single stasis field 
   use in fleet actions.  Three of 
  most notable House customizations are the commando transport 
  with standard ones and 
  e troop actions; the heavy 
  n that trades both heavy 
  oth hull modules for a single FMPA generator system; and 
  chok), fitted with two forward-firing 
   and two heavy photons inside 
  pIH customizaton 
  ecial mention because it exceeds the hull stress limits of the pIH 
  lation of a dreadnought-sized 
  ) and additional frame bracing 
  n order to keep from tearing itself apart whenever a heavy photon torpedo 
  Even with these modifications Dochok qIp is known among the 
  o
  n ed “re oi
  e of the ship has 
  ust fired a heavy photon torpedo.  This is a weakness that has often been 
  in Klingon war games exercises among the House fleets.  Dochok 
   inherent in 
  s.  No other such 
  e-sized hull. 
   
   
  pIH, the lead ship of its class (pictured to the right), was converted to a 
  long-range scout in 2273.  It was frequently used as a deep probe vessel in 
  this role in both the intelligence gathering and interstellar survey roles.  It is 
  believed to be currently assigned to the Empire’s coreward borders on a 
  long-term survey mission whose nature remains undisclosed. 
    
  date (Kuve has 119).  
   
   
   
  pIH class Klingon frigate created by Taldren (Activision Games)  
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
  Inspired in part by the Kuve class frigate created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
    
  Additional background material courtesy of Activision Games,  
  Donald Burns, and the Klingon Academy Forums  
    
  Visuals courtesy of Taldren
  essel and requires a special “bridged” double module for its extensive 
  ensor array; and a fast armed transport version that sees frequent use as a 
  priority courier v
  ave had their h
  h
  for more sensors an
  Three less common 
  frigate, fie
  auxiliary carrer, which trades both heavy disrup
  he
  adds a half-squadron of fighter shuttles; and t
  both heavy disruptors and both hull modu
  generator (and associated support systems) for
  the 
  (House Duras), replacing the heavy disruptors 
  fielding two troop transport pods for quick-strik
  rigate (House Kinzan), an experimental desig
  f
  disruptors and b
  the “heavy photon frigate” (House Du
  photon torpedo tubes on its roll bar
  oversized custom hull modules. 
  Dochok qIp, House Dochok’s “heavy photon frigate” 
  deserves sp
  design.  It has reportedly required the instal
  pIjonta’ (for the power requirements involved
  i
  is fired.  
  H uses for its pronou c
   
  c l roll” to whichever sid
  j
  exploited 
  qIp is frequently cited as a prime example of the problems
  fitting heavy photon torpedoes to small starship hull
  customization has been attempted since on a frigat
  - 166 - 
  
   
   
   
   
  GHOQDUJ 
  Scouts 
   
  sirexa (Kl. “Territorial Surveyor”) and 
  ghoqDuj (tH. “The Ship With Eyes”) series  
   
   
   
   
   
  - 167 - 
  
  IJbacbi!
  ghoqDuj type 1 (sirexa type 1) 
   
  (2130?)
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  100 meters 
   
  Beam:  
   
   
   
   
   
   
  60 meters 
   
  Height:  
   
   
   
   
   
   
  18 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  125,000 GMT 
   
  Subspace displacement:  
   
   
  43,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  2 
   
  Enlisted: 
   
   
   
   
   
   
  10 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5.0 
   
  Rated maximum speed:  
   
   
  warp 5.5 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
   
  Armament 
   
  Disr
   
  uptors:  
   
   
   
   
   
  2 standard disruptors (both F)
  weapons: 
   
   
   
   
  1 photon torpedo (F) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS02-016 mIn So’pu’ (Hidden Eye)  
   
   
  Chenwl Duj’ Shipyards  
  destroyed 
  KRS02-029 buQ So’pu’ (Hidden Threat)  
   
  Chenwl Duj’ Shipyards  
  active 
  KRS02-063 bejwI’ (Watcher) 
   
   
   
   
  Chenwl Duj’ Shipyards  
  active 
  KRS02-134 Samragh (Skulker)  
   
   
   
  Chenwl Duj’ Shipyards  
  destroyed 
  KRS02-141 ghoqwI’yep (Careful Spy) 
   
   
  Chenwl Duj’ Shipyards  
  destroyed 
   
   
   
  Guided 
   
  Other:  
   
   
   
   
   
   
  cloaking device 
  - 168 - 
  
   
  Hla’bah is the oldest Klingon starship design still fielded by the Empire.  
  While none remain in Imperial fleet service, several have been reported still 
  serving in the fleets of the Lesser Houses.  The origin date for Hla’bah is 
  conjecture.  It had not been recorded by the Vulcans prior to first contact 
  with humanity in 2063 but was known to them by 2145.  It was the 
  stan
  t
  dard Klingon flee  scout of its era, occasionally performing in the 
  commerce raiding role along contested borders. 
   
  Hla’bah is one of only two classes of Klingon starships named for 
  reptilian life forms.  The other, of course, is the Drell type battlecruiser and 
  its many descendants and spinoffs.  Hla’bah is a bastardized form of the 
  word Ho’law’DIbah (tH. “fanged animal”).  It refers to a seven-foot tall 
  bipedal reptilian predator native to Q’o’nos that has been a favorite of the 
  hunt since Klingon antiquity.  Once they became aware of the word’s 
  proper translation 22st century humans promptly pegged the design with 
  the code name “Raptor,” after a similar creature from Terran antiquity.  It is 
  still code-named Raptor by Starfleet even today. 
   
  Humanity first encountered the design in 2151, when a disabled 
  Hla’bah, the Samragh (tH. “Skulker”) was found adrift within the 
  atmosphere of a gas giant by the Terran starship Enterprise.  The vessel was 
  subsequently rescued from being crushed by the planet’s dense 
  tmosphere. 
  a
   The opportunity afforded the fledgling T
  o their continued service with the Lesser Houses. 
  Hla’bah was the first hard evidence that not all major Klingon capital 
  ship classes were Drell derivatives.  Another well-known example from the 
  period is bortaS.  Both were built during a time when Klingon starships 
  were still evolving, hence their exposed cabling and externally applied 
  ablative armor. 
  One of the most interesting discoveries made by the Enterprise 
  boarding party in 2151 was the fact that the Samragh was equipped with 
  photonic weaponry.  A mistranslation made at the time has led many to 
  falsely belive that the Samragh was armed with “photon torpedoes” in the 
  modern sense.  It is true that 23rd century Hla’bahs were so equipped; 
  however, this was not the case in the 22nd century.  Subsequent 
  investigation has shown that the so-called “photon torpedoes” aboard the 
  ors of modern photonic weaponry, thus making them 
  on torpedo systems used by Klingon vessels today.  
  hese “primitive” photonic weapons were still far in advance of the spatial 
  orpedoes used by human starships at the time.  Data gathered from the 
  Samragh would be used to 
  later Klingon advances in photonic wea
    
  Sightings of Hla’bah along the Federation-Kli
  since the turn of the 23rd
  2265.  It is believed that Hla’bah is still in service with the Lesser Houses, 
  though, based on Klingon fleet records captured in 2285.  According to 
  declassified data extracts at least 37 Hla’bahs (out of an estimated 144 
  built) remained in the service of the Empire at that time. 
   
  erran Starfleet its first 
  look inside a Klingon starship, as boarding parties were required in order to 
  repair the ship’s damage and bring enough of its disabled systems back on 
  line to successfully rescue the craft. 
   
  It is believed that all Hla’bahs still in service were backfitted with 
  cloaking devices in the 2270s.  These would be of the same type and size 
  as those used in B’rel.  This may in part explain why a Hla’bah has not been 
  sighted in over three decades even though captured Imperial fleet records 
  oint t
  p
  Samragh were precurs
  ncestors of the phot
  a
  T
  t
  develop photonic torpedoes by 2152 and true 
  photon torpedoes by 2215.  It is widely believed that this effort spurred 
  ponry along the same lines. 
  ngon border have been rare 
   century.  The last such recorded sighting was in 
   
   
   
  Hla’bah class Klingon scout created by John Eaves and Doug Drexler 
  as seen on screen in the STAR TREK – Enterprise episode “Sleeping Dogs” 
   
  Additional background material courtesy of STAR TREK – THE MAGAZINE, 
  Memory Alpha, Graham Kennedy, and Battleclinic.com 
   
  Visuals courtesy of the Stress Puppy and Atrahasis 
  - 169 - 
  
  Bliajtu!
  ghoqDuj type 2 (sirexa type 2) 
  (2252) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  116 meters 
   
  Beam:  
   
   
   
   
   
   
  17 meters 
   
  Height:  
   
   
   
   
   
   
  25 meters 
   
  Mass 
   
  Subspace displacement:  
   
   
  23,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  23 
   
  Enlisted: 
   
   
   
   
   
   
  77 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament (
   
  *) 
   
   
   
   
   
   
  2 
  Disruptors: 
  standard disruptors (both F) 
   
   
   
   
   
   
   
   
  1 heavy disruptor bank (F) 
   
   
  Known starships 
  of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
   
  Hull #  
  Name 
  KRS01-001 Akh’ist (Runner)  
   
   
   
   
  Taamar Shipyards  
   
  active  
  - 170 - 
  
    
  warriors having to live together for days on end.  For long-term body order 
  to 
  e fleets than any other single scout 
  design.  The reasons are obvious:  it is a simple design that is both cheap 
  and quick to produce.  Modernization has done little to alleviate its 
  drawbacks save for the installation of an uprated deflector grid and a 
  slightly more powerful pIjonta’.  The Empire still finds the design useful for 
  various reasons, so it is probably that it will remain in service for years to 
  come. 
   
  Akh’ist is the scout variant of Kortak, the most hated destroyer design 
  still in service in the Imperial Fleet.  Kortak’s bad reputation has extended 
  to Akh’ist, for it shares all of the same design deficiencies as its sibling.  
  These factors are aggrevated even more by the need to sacrifice precious 
  internal hull for the ship’s electronic sureveillence suite. 
  Serving aboad an Akh’ist has often been described as worse than life 
  aboard a gunboat, with its cramped spaces and permeating stench of 
  be noticed by a Klingon warrior Akh’ist living conditions must be poor 
  indeed.  This is aggrevated by the fact that there is frequentely not enough 
  water generated by the ship’s recycling system in which to bathe or 
  properly dispose of wastes.  The odor has known to become a problem 
  even for Klingon warriors on the long term, long range scouting missions 
  on which Akh’ists are frequently assigned.  It is said that each Akh’ist has to 
  be literally hosed out after its return, and even this does not always remove 
  the odor.  This has earned the class the unofficial nickname of He’So’Hom 
  (tH “the stinking ships”).  As with Kortak assignments, Akh’ist postings are 
  usually reserved for Klingon malcontents.  It is also said that the Klingon 
  High Command likes to award Akh’ist postings for Klingon warriors who 
  have earned the unwelcome reputation of being overly vain about their 
  appearance. 
   
   
  Despite their perceived drawbacks, there are more Akh’ist class scouts 
  in service in both the Imperial and Hous
  <insert picture here> 
   
   
  Morast class Klingon fleet transport/tug created by 
  Patrick Flannery (Star Fleet Handbook #10) 
   
   Eric “Jackill” Kristiansen  
  Class name by
   
  Schematic by Richard Mandel 
  - 171 - 
  
  Tipaubs!
  ghoqDuj type 3 (sirexa type 4) 
  (2272) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  146.5 meters 
   
   
   
   
   
  40 
   speed:  
   
   
   
   
  warp 4.0 
  d endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
  rm
  ors:  
   
   
   
   
   
  6 standard disruptor banks (2 F, 2 ea P/S) 
   
  Beam:  
   
   
   
   
   
   
  50.3 meters 
   
  Height:  
   
   
   
   
   
   
  27.5 meters 
   
  Mass 
   
  Subspace displacement:  
   
   
  65,000 DWT 
   
  rew complement 
  C
   
  Officers: 
   
   
  Enlisted: 
   
   
   
   
   
   
  155 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  op velocity 
  T
   
  Cruising
   
  Rated maximum speed:  
   
   
  warp 6.0 
   
  ndurance 
  E
   
  Standar
   
  ament 
  A
   
  Disrupt
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor banks (both F) 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS04-001 Sho’tar (Ears Wide Open) 
   
   
  Iosia Shipyards  
   
   
  active  
  - 172 - 
  
  Sho’tar is the scout version of Lecthu, first of the post-Kessa Klingon 
  destroyer classes.  As with all Klingon scouts, it trades armament for an 
  extensive ECM/ECCM/ELINT suite.  It also mounts a slightly smaller engine 
  than Kortak, as its on-board power requirements are not as great.  Its 
  history is the same as that of its more storied destroyer sibling, having been 
  delayed from entry into Imperial service for almost a full decade after it was 
  designed for various reasons. 
    
  It is believed, as with the older Kortak/Akh’ist, that one in every six 
  Lecthu hulls ordered was finished as a Sho’tar class scout.  These have 
  turned out to be among the best scouts in Imperial service, and postings 
  are highly sought.  The latter is most likely due to the fact that with its six 
  standard disruptors and one heavy disruptor Sho’tar is the heaviest armed 
  scout in the Klingon fleet.  It can hold its own in a battle that would cripple 
  or destroy almost any other Klingon fleet scout, which probably goes a long 
  way in explaining its popularity among Klingon warriors.  While a Sho’tar 
  has never been known to provoke a combat action, there many reports of 
  them finishing one at the expense of their attackers. 
  At one time there were reportedly plans to backfit Sho’tar with a boom-
  mounted phototorp system.  This was eventually abandoned, as it would 
  have meant a reduction in the ship’s sensor and electronics suite.  Likewise 
  customizations are few and far between, usually trading any or all of the 
  standard disruptors for less power-hungry weaponry.  
    
  <insert picture here> 
   
   
  Sho’tar class Klingon scout created by Eric “Jackill” Kristiansen 
   
  Background by Richard Mandel 
   
  Schematics courtesy of Richard Mandel 
  Derived by permission from the originals by Eric Kristiansen 
  and based on the work of Neale Davidson (Pixel Sagas)  
  - 173 - 
  
  Ubtaftub!
  gh
  4) 
  (2260) 
   
  Specifications as built
  oqDuj type 8 (sirexa type 1
   
   
  Dimensions 
   
  Beam:  
   
   
   
   
   
  Height:  
   
   
   
   
   
   
  16 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  116,250 GMT 
   
  Subspace displacement:  
   
   
  47,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  2 
   
  Enlisted: 
   
   
   
   
   
   
  14 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 8 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (1 F/P, 1 F/S) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (F) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRS12-001 Tas’esta (Pathmaker) 
   
   
   
  Z’hai Shipyards  
   
   
   
  active 
  KRS12-192 SoviH’Qlb (Lurker)  
   
   
   
  Z’hai Shipyards 
   
  Length:  
   
   
   
   
   
   
  88 meters 
   
   
  130 meters 
  - 174 - 
  
   
  Tas’esta is the Klingon anal
  “little brother” of the Z’Gal (tH
  Klingon explorer craft, with th
  smaller Tas’esta
  ogue to Starfleet’s Oberth.  This makes it the 
  . loDnI’Daj Z’Gal).  Both are heavily armed 
  e only main difference being in size.  The 
  , though, spends most of its time as a squadron or fleet 
  E
  e starship nowadays. 
  s’esta class scout SoviH’Qlb (tH. “Lurker”) was 
  patrol along the edges of the Demon’s Rift when its 
  gistered a contact drifting just inside Klingon space.  It turned out 
  H. “Veiled Dagger”).  It had 
  ace in the region five years 
  ld have been the subject for 
  with the assumed destruction 
   craft chalked up to the Kinshaya.  B’rel booms were not designed for 
   this would have 
  would have been 
  r scan show a low 
  till functioning on the boom, the crew of the SoviH’Qlb 
  actor beam, sent a coded priority 
  ngon base, and then high-tailed it 
  a made no effort to hinder the 
  ’s recovery of the boom, although long range sensors recorded at 
  probable contacts deeper within the Rift.  SoviH’Qlb made it 
  et by a battlecruiser squadron, 
  base along with its discovery.  
  he bodies of five of its crewmembers, including Captain Kitach, were 
   along with a find of even greater importance. 
   t j 
  o’
  n
  number of B’rels 
  onverted for use as deep penetration scouts.  Among its many 
  ons was the scout-standard emergency backup power source for 
  power 
  emained intact, 
  the SoviH’Qlb’s sensors had detected still functioning aboard the taj 
  So’vang’s otherwise lifeless boom.  Its computer core had thus remained 
  perfectly preserved, allowing Klingon Sector Intelligence to download its 
  data and retrieve the ship’s mission logs.  Captain Kitach had been on a 
  special mission to penetrate the Demon’s Rift and follow the border line 
  declared by the Klingons at the end of the Demon War.  The overt reason 
  was, of course, to show the flag as it were.  The real reason was gather as 
  much intelligence as possible using the ship’s specially modified sensor 
  arrays.  A modified B’rel had been used as opposed to a standard scout or 
  patrol ship in the event that something went wrong.  From the moment the 
  taj So’vang had entered the Rift it had been shadowed by anywhere from 
  two to five contacts that registered as Kinshaya in configuration.  At the 
  e time all contact with the nearest Klingon base had been lost.  Kitach 
  under orders to act under his own discretion in such a situation, and he 
  chose to proceed with the mission.  One-third of the way into the Rift, as 
  Kitach was completing his first dogleg on his planned course, his ship had 
  been attacked by three small Kinshaya void-spheres of a previously 
  unknown design.  Kitach had attempted to engage but the more nimble 
  Kinshaya craft easily evaded even the agile B’rel.  Kitach then attempted to 
  cloak and retreat out of the Rift, at which point at least two dozen more 
  Kinshaya craft appeared and began laying down a coordinated pattern of 
  fire design to prevent his escape.  The Kinshaya were apparently all too 
  aware of the cloaking device as well as efficient battle tactics to combat its 
  use.  Realizing that his efforts were doomed, Kitach ordered his crew to 
  evacuate to the boom.  His ship was hit and disabled within a split-second 
  of his order, leaving Kitach with no choice but to activate his boom jettison 
  system before the evacuation could be completed.  Wihtin seconds the taj 
  So’vang was hit by a second Kinshaya volley and exploded, sending debris 
  scattering in all directions.  Kitach’s action had saved the boom, though, 
  which had been jettisoned along with him and his bridge crew.  The 
  Kinshaya took no other action other than a cursory scan of the wreckage 
  and disappeared once again, content to leave Kitach and his surviving
  rewmenbers to their fate.  There was nothing left for them to do except 
  puter core’s emergency power system and then prepare 
  for their imminent journey to Sto-Vo-Kor. 
  e 
  d 
  cans of Kinshaya void-spheres in the modern starship era.  The crew of the 
  SoviH’Qlb received a special commendation for their find.  All members of 
  he taj So’vang’s late crew were awarded posthumous decorations for 
  honor, and Captain Kitach was named a Hero of the Empire. 
   
  LINT vessel.  Use of Tas’esta in this manner frees up the better-equipped 
  Z’Gal for the few missions that the Klingon High Command cares to assign 
  sam
  was 
  an explorer-typ
   
   
  In 2279 the Ta
  conducting a routine 
  sensors re
  to be the jettisoned boom of the taj So’vang (t
  been a B’rel that had disappered without a tr
  u
  before on a similar mission.  Normally this wo
  a routine report without further investigation, 
  of the
  extended life support beyond a few hours at the most, and
   
  consumed whatever power was on board.  Any survivors
  ong dead by now.  That was why, when the initial senso
  l
  power source s
  promptly snagged the boom with a tr
  scrambled signal burst to the nearest Kli
  back as fast as they could.  The Kinshay
  SoviH’Qlb
  least two 
  safely out of the area and was promptly m
  which then escorted it back to the nearest 
  T
  recovered
  As it turned out,
  a
  S
  va g had been one of a 
  c
  modificati
  its main computer core.  This could maintain the system in low-
  mode in the event of the ship’s destruction, assuming it r
  via the ambient background radiation of space.  It had been this system that 
   
  c
  activate the com
  The discovery of the SoviH’Qlb, coupled with the actions of the lat
  Captain Kitach and his crew, provided the Empire with the only detaile
  s
  t
  - 175 - 
  
   
   
   
  Tas’esta class Klingon scout created by Forrest G. Brown and Dana Kuntson 
  for STAR TREK – The Role-Playing Game by FASA Corporation 
   
    
  ture of the Bird-of-
  rey DuQwI’ in 2285. 
  Additional background material courtesy of Brad Torgenson 
  and Michael Chumbler (“The Tale of the taj So’vang”)  
   
  Visuals courtesy of Dana Kuntson 
   
  Original Kinshaya concept by FASA Corporation (The Klingons RPG supplement) 
  reversioned Kinshaya void-sphere design by Atolm 
  v
   
  Starboard profile and aft elevation views of the new Kinshaya void-sphere observed by 
  the taj So’vang prior to its destruction in 2274.  These views, along with copies of the 
  relevant data, came into Federation possession via the successful cap
  P
  - 176 - 
  
  Masfyb!
  ghoqDuj type 12 (sirexa type 15) 
  (2260) 
   
  Specifications as built 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  155 meters 
   
  Beam:  
   
   
   
   
   
   
  111 meters 
   
  Height:  
   
   
   
   
   
   
  50 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  114,625 GMT (average
  e) 
  ) 
   
  ) 
   
  Subspace displacement:  
   
   
  42,000 DWT (averag
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  24 
   
  Enlisted: 
   
   
   
   
   
   
  100 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 10 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
  Armament 
   
   
   
   
   
   
  2
  /A
   
  Disruptors: 
   standard disruptors (2 F, 1 P/A, 1 S
  ube (F) 
  Guided weapons: 
   
   
   
   
  1 photon torpedo t
  Other:  
   
   
   
   
   
   
  cloaking device 
  KRS15-001 L’rexa (Unseen Creeper)  
   
   
  Gnuu Re’ Shipyards  
   
  active 
   
   
   
    
  - 177 - 
  
   
  Next to B’rel, L’rexa is probably the most popular small capital ship 
  design to be found in the Klingon Empire today.  It serves primarily in the 
  role of a long-range ELINT vessel.  In fleet actions it is often used as a 
  dedicated ECM/ECCM craft.  Frequent updates have allowed it to maintain 
  parity with even the best of the Federation Starfleet’s own scout designs.  It 
  remains a favorite both with its crews and with the Imperial Houses.  It is 
  slowly being replaced in Imperial service by the ELINT variant of the pIH. 
   
  The name from the class comes from Kl. l’rexa, a verb whose closest 
  translation means “slowly and unseen.”  This is informally translated as 
  “Unseen Creeper” by Starfleet, in part a reference to its cloaking 
  capabilities. 
   
   
  Starfleet Intelligences gives L’rexa the same combat rating as B’rel.  
  While it lacks B’rel’s near-legendary maneuverability, it more than makes 
  up for this with its ECM/ECCM capabilities.  It is quite capable of pratically 
  blinding its opponent’s sensors and then opening a surprise attack.  In this 
  manner it can take on any starship that outclasses it and almost always 
  survives to affect a strategic retreat with little harm – save for chance hits 
  by an opponent forced to manually aim its weapons.  It has an excellent 
  power-to-weapons ratio, even more so with the dual pIjonta’ version.  It 
  also features a surprisingly resilient space frame for ship of its class – the 
  ame that made the dual pIjonta’ upgrade possible.  It can take an amazing 
  s
  amount of punishiment for a ship its size, and in this feature it easily bests 
  the quick but fragile B’rel. 
   
  L’rexa is capable of atmospheric flight under a variety of conditions, 
  including the normally hostile environment of most gas giants.  This adds 
  greatly to L’rexa’s scouting capabilities.  Oftentimes L’rexa can be found 
  hiding in the cloud formations of a planet that happens to be within 
  convienent range of its intended target.  This allows it to save precious 
  energy that would normally be used to power its cloaking device. 
  Unfortunately, L’rexa is incapable of a planetary landing unless it jettisons 
  its pIjonta’.  This is true of both the original and refit versions.  Certain of 
   
  the Great Houses have reportedly refitted their L’rexas with custom landing 
  gear to address this issue.  The Imperial fleet has declined to undertake a 
  imilar conversion for its own, citing the minimal need for such a capability. 
   a fair number of 
  original, single-pIjonta’ L’rexas can still be found in service with the Lesser 
  uses. 
  It is belie
   
  Produc
  missing.  The Romulans received 7 (5 original
  the terms of the Klingon-Romulan Alliance.  Starfleet has managed to 
  capture 1 of each type since the class was first introduced.  Both currently 
  serve with its Adversary Squadron for Command School training purposes. 
    
  s
   
   
  Beginning in 2269 an improved version of L’rexa entered service.  The 
  new version has twin pIjonta’ mounted in a Drell-type arrangement, as 
  opposed to the single belly-mount pIjonta’ of the original design.  Early 
  L’rexas had proven to be underpowered, with only limited short-range 
  ELINT capability when cloaked.  The addition of the second pIjonta’ 
  practically elimitated this problem.  The improved L’rexa quickly displaced 
  e original in both Imperial and House service, although
  th
  H
   
  o
   
  ved that “about 400” L’rexas were built from 2260 to 2288. 
  tion begain at Gnuu Re’ and was subsequently expanded to Taamar 
  three years later to meet demand.  The improved L’rexa was introduced by 
  Taamar in 2269 and had become the sole production type at both 
  spaceyards by 2271.  At least 60 have been destroyed or are listed as 
   and 2 improved) as part of 
   
   
  Three-quarters aft view of a refitted L’rexa.  The addition of the second pIjonta’ has done 
  much for the design.  It has not only allowed the fitting of a more powerful sensor suite 
  but also powers improved shielding and heavier defensive weaponry. 
   
   
  L’rexa class Klingon escort created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Images courtesy of Terradyhne 
  - 178 - 
  
  [anpsubnb!
  ghoqDuj type 13 (sirexa type 17) 
  (2265) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  130 meters 
   
  Beam:  
   
   
   
   
   
   
  90 meters 
   
  Height:  
   
   
   
   
   
   
  20 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  43,000 GMT (*) 
   
  Subspace displacement:  
   
   
  17,200 DWT (*) 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  4 
   
  Enlisted: 
   
   
   
   
   
   
  10 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7 
   
  Rated maximum speed:  
   
   
  warp 10 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
  rmament 
   
  Disruptors:  
   
   
   
   
   
  3 standard disruptors (2 F, 1 A) (*) 
  Guided weapons: 
   
   
   
   
  2 photon torpedo tubes (both F) (*) 
  Other:  
   
   
   
   
   
   
  cloaking device 
  (*) Figures are for the standard Imperial version.  Figures for custom House models 
  can vary wildly depending on the extent of their conversions and modifications. 
   
  A
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS17-001 L’rexa (Death Stalker) 
   
   
   
  Taamar Shipyards  
   
  active 
   
   
   
    
  - 179 - 
  
   
  Z’mortama is the
  in the Triangle and al
  proposed as a compe
   Klingon scout vessel most comm
  ong the Empire’s spinward borders.  It was originally 
  titor to L’rexa during the procurement process for a 
  ew fleet scout.  L’rexa was deemed more suitable, so it was the one 
  hosen.  When Z’mortama was initially rejected for Imperial service, House 
  inzan (its designer) built two of its own for use with its own House fleet in 
  riangle operations.  By the time the first of these was completed the 
  mitations of the orignial L’rexa design had become known.  In a canny 
  move House Kinzan licensed the Z’mortama design to Taamar for mass 
  production, knowing that the Klingon High Command was rethinking its 
  choice of L’rexa as the Imperial fleet’s main scout class.  It also 
  demonstrated the “production model Z’mortama” for Taamar before High 
  Command as an alternative to the planned L’rexa upgrade.  As House 
  Kinzan correctly predicted the Klingon High Council approved both 
  programs – the planned L’rexa upgrade and the authorization of 
  Z’mortama as “a supplemental scout class.”  This put Taamar in the unique 
  position of being contracted (or sub-contracted) to build both of the 
  Imperial fleet’s scout classes at the same time, thus adding greatly to its 
  prestige (and House treasury).  In parallel, House Kinzan reaped a 
  considerable profit from its Z’mortama license to Taamar, thus allowing it to 
  finance other of its unique starship design programs (such as Keth Ke Se). 
   
   
  While the Federation Starfleet has had little experience against 
  Z’mortama, it has gathered considerable intelligence from its contacts and 
  allies within the Triangle.  It is a sturdy, well-built scout whose dual photon 
  torpedo tubes (obsenibly provided to operate probes) allow it to serve as a 
  light destroyer or destroyer escort in a pinch.  Its Drell-derived design gives
   traditional Drell-type acceleration and maneuverability.  When compared 
  to L’rexa it is the more durable
  L’rexa, though, Z’mortama
  except with great difficulty.  It is the only aspect between both designs in 
  which L’rexa has the edge. 
   
  Most House versions are usually customized for the combat role at the 
  cost of reduced ELINT capability.  These retain their full ECM/ECCM suite. 
   
   
  Z’mortama was only in Imperial production for three years before it was 
  discontinued in favor of the improved L’rexa.  Taamar continued to build it, 
  though, for almost a full decade more while custom orders for various 
  House fleets were fulfilled.  “At least three dozen” are believed to exist, 
  although some Federation starship spotters give a far larger number.  The 
  last Z’mortama commissioned, a wing-swept-forward, customized version 
  produced for the House of Kang, entered service in 2274. 
    
  only found operating 
  n
  c
  K
  T
  li
   
  it
   and combat-worthy of the two.  Unlike 
   cannot operate within a planetary atmosphere 
   
   
   
  L’rexa class Klingon escort created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Images courtesy of Terradyhne 
  - 180 - 
  
   
   
   
   
  DORDUJ 
  Escorts 
   
  ethakan (Kl. “Performer”), 
  kuwikh (Kl. “Favored Ship”) and 
  DorDuj (tH. “Guarding Vessel”) series  
   
   
   
   
   
   
   
  - 181 - 
  
  Escorts 
   
   
   
   
   
  Within the Empire, escorts are the poor Klingon’s frigates.  They are the 
  lowest class of fleet combatant produced and proved the second largest 
  pool of starships in Imperial service.  Consequently, their commanders do 
  all of the “hump” work – the essential, necessary, and all too frequently 
  inglorious missions and duties necessary in order to maintain the stability of 
  the Empire.  Police duties, routine border patrol in so-called “safe” zones, 
  convoy escort, penal colony duty, formal state functions, and so on make 
  up the bulk of a escort crew’s tour of duty.  Because of this Klingon escort 
  captains generally fall into one of three types:  those working up the rank
  who are biding their time while awaiting the chance to prove they deserve 
   
  ion” is not unknown … 
  nd such encounters by escorts are not frowned upon by the Klingon High 
  Empire due to past actions, ar
  rather than li
   
   
   
  A Sekleth in its pre-modern configuration, c.2250 
   
  s 
  a better ship, those who couldn’t get a better ship for one reason or 
  another, and those who don’t deserve a better ship for obvious reasons. 
  All three have one thing in common:  they will jump at any chance to 
  prove themselves in battle, no matter how small.  Anti-piracy actions and 
  the pursuit of minor criminals tend to make up the bulk of such chances and 
  they tend to be executed in typical Klingon fashion.  Even so, the 
  occasional (and often provoked) scrap with an enemy combatant due to an 
  accidental” crossing of borders “due to bad navigat
  “
  a
  Command, either, provided the escort scores some kind of measurable 
  victory.  Those who do are almost always guaranteed a promotion to a 
  better vessel.  Those who don’t, or who have earned the wrath of the 
  e expected to die a glorious death in combat 
  ve and return in disgrace.  Such is the Klingon way. 
  - 182 - 
  
  Hbwbnb!
  DorDuj type 2 (ethakan type 3) 
   
  (2125?)
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  80 meters 
   
  Beam:  
   
   
   
   
   
   
  135 meters 
   
  Height:  
   
   
   
   
   
   
  20 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  110,500 GMT 
   
  Subspace displacement:  
   
   
  45,300 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  5 
   
  Enlisted: 
   
   
   
   
   
   
  18 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5 
    
   
   
  warp 
   
  Rated maximum speed:
  7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1.5 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (2 F, 2 omni) 
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor (F only) 
   
  Guided weapons: 
   
   
   
   
  none 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRE03-0001 
  Gavama (Hunting Bird)  
   
   
  Klinzhai Shipyards  
   
   
  --- 
   
   
   
   
  - 183 - 
  
   
  Gavama is one of the ancestors of the modern B’rel class Bird-of-Prey.  
  The main differences between the two are the lack of photon weaponry and 
  the fact that Gavama’s “wings” are fixed in place.  This was the Empire’s 
  primary escort design during the 22nd century until it was phased out in 
  favor of Sekleth.  Almost all of the surviving Gavamas in service today are 
  heavily refitted versions in Lesser House fleets. 
  The Internal Security Forces (Bloodwatch) variant is known as the G-2 
   
   
  Rotah E-3Y variant.  This image is taken from a 2244 sighting above Donatu V.  Note the 
  heavy modifications to the aft section of the secondary hull, as well as the installation of
  more streamlined disruptors, as opposed to a standard Gavama.  Barely visibile in thi
  mage are four additional point-defense disruptor cannon – two on the forward part of the 
  oom and two on the secondary hull.  These came at the expense of already cramped 
  interior spaces.  An early for
  torpedo, replaces 
  Gavama 
   
  (from the Kl. gagdaka, lit. “tool of justice”).  It replaces the wingtip 
  disruptors with drone racks and comes with a limited Justice Center facility 
  within its secondary hull. 
   
  The heavily modified Rotah “Y” variant, which was first sighted in 2153, 
  is capable of limited swing-wing capability.  The primary purpose for this 
  was to gain the capability for planetary operations.  For this purpose Rotah 
  could lift its wings to the fully horizontal position.  This not only facilitated 
  atmospheric 
  flight 
  but 
  also 
  permitted 
  landings 
  and 
  take-offs.
  Understandably, Rotah became the most popular of the various Gavama-
  erived designs reportedly within two year
    
  d
  s of its entry into service.  At the 
  d, this figure came nowhere close to the 53 variants of Sekleth.  The 
  obtained from the captured Bird-of-Prey DuQwI’ in 2285.  Those records do 
  not mention whether or not any Rotar variants remain in service.  If so, then 
  their numbers are probably included among those of its parent class. 
  peak of its service life at the turn of the 22nd century, reportedly three-fifths 
  of all Gavamas in the Imperial and House fleets were Rotah variants. 
   
  Two things have combined to make Gavama sightings a rare event 
  these days.  The first is the sudden upsurge in new escort classes that took 
  place from the mid-23nd century onward.  Before that it had been able to 
  hold its own against Sekleth, its only competitor in the escort role.  The 
  debut of B’rel in 2270 virtually sealed its fate.  Second, the design was not 
  as easily customized as Sekleth.  While some 21 known variants are 
  ecorde
  r
  latter was not that much more expensive than Gavama, so naturally those 
  who had the funding gravitated towards the more versatile design.  This 
  effectively made Gavama a niche design for those Houses who preferred a 
  more combat-oriented escort to a more general-purpose one.  B’rel 
  subsequently took this niche away from it as well, leaving it with no other 
  purpose but to continue serving the fleet needs of the poorer of the Lesser 
  Houses. 
  The last confirmed Gavama sighting was in 2272.  The last confirmed 
  sighting of Rotar, its most notable variant, was in 2267.  Gavama is known 
  to still be in the service of the Lesser Houses due to Klingon fleet records 
   
  s 
  i
  b
  m of photonic weaponry, precursor of the modern photon 
  the heavy disruptor in the command boom.  It is the Rotah variant of 
  that is in fact the direct ancestor of the modern B’rel. 
   
  Gavama class Klingon escort created by Steven V. Cole 
  for Amarillo Design Bureau’s 
   
  Rotah class created by John Eaves and Greg Jein 
  as featured in the STAR TREK: ENTERPRISE episode “The Expanse” 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, Klingon Fanatic, and James Dixon 
   
  Visuals courtesy of Atrahasis and Animanic 
  Star Fleet Battles role-playing game 
  - 184 - 
  
  Tflmfui!
  DorDuj type 2 (ethakan type 4) 
  (2177) 
   
  Specifications as built 
  imensions 
  :  
   
   
   
   
   
   
  92 meters 
  ass 
  andard gross:  
   
   
   
   
  69,750 GMT 
  rew complement 
   
   
   
   
   
  19 
  *) 
  op velocity 
   speed:  
   
   
   
   
  warp 4 (*) 
  ndurance 
  d endurance: 
   
   
   
  estimated 2 years at L.Y.V. (*) 
  rmament 
  ors:  
   
   
   
   
   
  4 standard disruptors (2 F, 2 omni) (*) 
   
  (*) Dependent on level of customization.  Listed values are for the stock production 
  model (c. 2177-2270).  All surviving Sekleths in the service of the Empire were 
  backfitted in the 2270s with modern weapons systems, modern pIjonta’, and 
  cloaking device technology.  Many Imperial Sekleths at that time also received a 
  single forward-mounted photon torpedo system via a new command boom.  Hull 
  forms for refitted Sekleths are slightly different than pre-refit models. 
   
  D
   
  Length
   
  Beam:  
   
   
   
   
   
   
  68 meters 
   
  Height:  
   
   
   
   
   
   
  38 meters 
   
  M
   
  St
   
  Subspace displacement:  
   
   
  23,250 DWT 
   
  C
   
  Officers: 
   
   
  Enlisted: 
   
   
   
   
   
   
  76 
   
  Imperial Guards: 
   
   
   
   
  none (
   
  T
   
  Cruising
   
  Rated maximum speed:  
   
   
  warp 7 (*) 
   
  E
   
  Standar
   
  A
   
  Disrupt
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  (*) 
  Other:  
   
   
   
   
   
   
  none (*) 
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRE04-0001 
  Sekleth (Little Servant)  
   
  Klinzhai Shipyards  
   
   
  --- 
   
   
   
   
  - 185 - 
  
   
  Sekleth is basically a stripped-down Kuve.  It utilizes the same 
  spaceframe, pIjonta’ and most internal systems.  The only real difference is 
  in its armaments, which have been reduced by one omnidirectional 
  standard disruptor mount for its intended role of escort.  Its command 
  boom is also slightly shorter and its pIjonta’ pylons mounted in an extreme 
  forward position.  The engine mount configuration was changed to support 
  the larger pIjonta’ mounted on the Internal Security Forces variant. 
   
  The Internal Security Forces (Bloodwatch) variant is known as the G-3 
  (from the Kl. gagdaka, lit. “tool of justice”).  It has larger pIjonta’ than those 
  normally used on an E/F series hull.  It also adds a pair of drone racks, 
  which is a feature conspicuously absent on a regular Sekleth.  It has 
  “special” internal features like those found other major ISF vessels, such as a 
  Justice Facility (complete with interrogation chamber and agonizer booth) 
  and a Life Center (for both vivsection and dissection of subjects).  It is said 
  that the appearance of a lone G-3 over a Klingon subject world strikes even 
  more fear in the hearts of its inhabitants than if a battlecruiser squadron had 
  uddenly dew
   
  arped in low planetary orbit. 
  s
   
   
  Sekleths are normally found on performing routine escort and patrol 
  duties within the Empire itself.  A few are still deployed on the Empire’s 
  borders by the lesser houses; however, their numbers are steadily shrinking.  
  B’rel has rapidly replaced Sekleth in the escort role that it once dominated 
  for so many decades.  That being said, the aged Sekleths are only being 
  retired once it becomes obvious that their space frames are worn out.  The 
  design, which is essentially a Kuve on the cheap, quickly lent itself to many 
  of the same kinds of conversions and customizations as its more respected 
  sibling. 
   
   
  “Less than three dozen” Sekleths are known to still be in service with 
  the Imperial fleet.  All of these have been reconfigured to varying degrees 
  for specific roles.  It is thought that roughly twice that number still serve 
  with the Imperial Houses, mostly in the fleets of the Lesser Houses.  It is 
  believed that a few “standard” Sekleths might still be in the service of one 
  or 
  e
  r
  more of th  poo er Lesser Houses. 
  It is not known how many G-3 customizations are still in the service of 
  the Bloodwatch.  Unconfirmed sources have asserted that Bloodwatch G-3s 
  are in the process of being replaced by a customized version of Kom Kades. 
   
   
   
  Sekleth class Klingon escort created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
   
  Additional background material courtesy of Amarillo Design Bureau, 
  Activision Games, Klingon Fanatic, and James Dixon 
   
  Visuals courtesy of Battleclinic.com 
  - 186 - 
  
  Casfm!
  DorDuj type 12 (kuwikh type 22) 
  (2270) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  88 meters 
   
  Beam:  
   
   
   
   
   
   
  130 meters 
   
  Height:  
   
   
   
   
   
   
  16 meters 
   
  Mass 
   
  Standard gross:  
   
   
   
   
  108,000 GMT 
   
  Subspace displacement:  
   
   
  47,000 DWT 
   
  0 
   
  mperial Guards: 
   
   
   
   
  none 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo (F) 
  Other:  
   
   
   
   
   
   
  cloaking device 
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  2 
   
  Enlisted: 
   
   
   
   
   
   
  1
  I
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 9.0 
   
  Endurance 
   
  F) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
   
  Status 
  KRK22-001 B’rel (Wild Woman)  
   
   
   
  Klinzhai Shipyards  
   
   
  active 
  KRK22-116 taj So’vang (Veiled Dagger)  
   
  Gnalt Small Craft Spaceworks 
  lost 
  KRK22-120 DuQwI’ (Penetrator)  
   
   
   
  H’renn Shipyards 
   
   
   
  capt-F 
  - 187 - 
  
   
  The Bird-of-Prey has been a staple of the Klingon fleet for as long as the 
  fleet has been in existence.  Legend ascribes the design to an early Klingon 
  sta hip class used for commerce raiding, the d’ex gavama (Kl. “killer bird”).   
   was named after a predatory bird similar to the Terran falcon.  From this 
  word was d
  nomenclature system.  This corresponds to toQDuj (tH. “bird of prey”) in 
  the current official language of the Empire, and it is by this name which 
  Klingons know the design today. 
   
  B’rel, the first modern Bird-of-Prey design, is named for the original 
  Bird-of-Prey per the legend described above.  According to that legend, a 
  Klingon warrior named Mokol was the first captain of the original Bird-of-
  Prey.  When asked how it handled after its first flight, Mokol laughed and 
  compared it to the greatest sex he ever had with the wildest Klingon 
  female he had ever known.  B’rel translates as “wild woman” in the Klingon 
  Old Tongue. 
   
   
  In 2269 the Klingon High Command began actively seeking out a new 
  design to replace its current crop of escorts and fleet scouts.  Practically all 
  of the designs that were in Imperial service at the time were either 
  undergunned or underpowered (sometimes both) in comparison to next-
  generation Federation and Romulan designs, and there were not enough 
  House customizations to cover this gap.  Many ideas were suggested and 
  designs submitted, but in the end it was a revival of the classic Bird-of-Prey 
  that caught the High Council’s eye.  This design, submitted by Klinzhai 
  Shipyards, was based on the Romulan S-11 gunboat.  It was an excellent 
  vessel for its size and Romulan origins, whose striking likeness to older 
  Bird-of-Prey designs had immediately caught the eye of Klingon trade and 
  military representatives.  Several examples were obtained under a secret 
  protocol of the Treaty of S’marba and closely studied by the design teams 
  of the Klinzhai Shipyards.  A prototype was then built and tested based on 
  a modified Romulan S-11 design.  Several more tweaks were then made 
  before submitting a modified design to the High Council for review. 
  Klinzhai’s B’rel proposal was one of two finalists chosen for the new 
  fleet escort competion.  The other was the K’tak, submitted by rival Chenwl’ 
  Duj Shipyards.  In the final design competition that followed Klinzhai’s B’rel 
  prototype handily defeated Chenwl’ Duj’s K’tak in one mock battle after 
  another.  A initial construction contract for 79 hulls was awarded to Klinzhai 
  in 2273. 
  It quickly became apparent to all that B’rel was the finest starship yet 
  produced within its class in modern times and demand soared.  Within the 
  decade the demand for additional B’rels build groups became so great that 
  Klinzhai was force to farm out additional contracts to other Klingon 
  shipyards, includin
  produced at sev
   
   
   
  B’rel is popular for a number of reasons.  It is small and therefore 
  cheaply and quickly produced, yet it packs considerable firepower for a 
  vessel of its size.  Its small size means a small crew, meaning that its 
  captain serves as both commander and chief gunner and thus adds to his 
  personal glory in battle.  It also meant less chance of a mutiny, since B’rel 
  crews are usually hand-picked by their captains.  Its low production cost 
  and high construction rate were the perfect means by which even the least 
  of the Lesser Houses could build up a modern fleet in record time.  This 
  helps explain the fact that over two-thirds of all B’rels in existence today 
  can be found in House fleets (as opposed to being in Imperial service).  
  B’rel was also one of the first Klingon starship designs to incorporate the 
  cloaking device, which had an immediate impact on escort battle tactics.  
  Finally, the design is battle-proven against both Federation and Romulan 
  forces.  It was a B’rel that brought about the destruction of the legendary 
  Federation starship Enterpise in 2285.  It was a B’rel that destroyed the 
  flagship of the Romulan Triangle fleet in 2286.  These are but two of many, 
  many examples of a B’rel defeating the superior starships of its enemies  
  The main weakness of B’rel and most B’rel-derived designs is that all of 
  its weaponry is fixed forward.  There is no coverage of any kind for its sides 
  or rear.  This is not as big a disadvantage as it might seem, though, given 
  the availability of its cloaking device.  Battle tactics for B’rel commanders, 
  developed by the late General Chang, use a hit-and-run approach derived 
  from traditional Klingon head-on attack strategies.  In a typical encounter a 
  B’rel will get as close to its opponent as it can while under cloak with all 
  weapons armed (something the plasma-equipped Romulan S-11 cannot 
  do).  Once in poisition it will quickly drop its cloak and open fire at point-
  blank range, then re-engage its cloak as soon as possible and swing back 
  around for another hit-and-run attack pass.  This technique has proven 
  highly successful, so much that a B’rel with a skilled commander can take 
  on a vessel many times the size of his own vessel and often come away the 
  winner. 
  The recent addition of the ability for B’rel to fire its weapons while 
  cloaked, developed by General Chang before his untimely death in 2293, 
  transforms an already formidable opponent into a truly fearsome one.  At 
  Khitomer, in the battle that cost him his life, Chang’s modified Bird-of-Prey 
  took on both the Federation heavy cruiser Enterprise-A and the new 
  Federation space control ship Excelsior.  Both vessels were considerably 
  larger and more heavily armed than his own, yet he managed to inflict 
  heavy damage to both before a means was finally found to track his vessel 
  rs
  It
  erived the chopped form d’gavama (Kl. “bird of prey”), which is 
  the name that the design was ascribed under the old Imperial fleet 
  g former competitor Chenwl’ Duj.  B’rels are now being 
  en different inner system shipyards and five outer system 
  ones, with a service entry rate of just under one per month. 
  - 188 - 
  
  while cloaked.  Chang subsequently died in the glory of battle defendi
  the Empire to which he had dedicated his life.  His technologic
  achievement will live on, though, in Mustaka Shipyard’s next build group 
  B’rels to enter Imperial service. 
  ng 
  al 
  h Imperial and House service.  Some Federation starship 
  e total estimated figure at over twice that number.  The size 
   number and type of variants that can be produced, 
  d customizations are not unknown. 
  5 the B’rel class starship DuQwI’ (tH. “Penetrator”) was captured 
  op-secret mission deep into 
  he Empire despite repeated 
  nty, reconfigured for human 
  song Crisis, then later raised 
  ecured by Starfleet Intelligence for analysis.  After they were finished 
  yed with the Federation 
  mand School training. 
  s capture that the Federation acquired a working 
  lingon cloaking device.  The tracking technology used to 
   2293 was based on information 
   
  ned successor, K’vort, will revert to the original B’rel design 
   B’rel’s popularity within the 
  s Bird-of-Prey may yet replace 
  ost firmly planted in the heart 
  nd mind of the Klingon Empire.
  Schematics 
   
   
    
  of 
   
  As of today there are some 243 confirmed B’rels in existence within the 
  Empire in bot
  potters put th
  s
  of the hull limits the
  although variations an
  In 228
  by Federation mutineers while undertaking a t
  Federation territory.  It was never returned to t
  u
  demands.  It was eventually renamed the Bo
  use, lost in San Francisco Bay during the Whale
  and s
  with the ship, DuQwI’ was eventually deplo
  Starfleet’s infamous Adversary Squadron for Com
  It was by DuQwI’
  example of a K
  defeat General Chang at Khitomer in
  derived from studies of said device. 
   
  B’rel served as the design basis for the subsequent QuD class destroyer. 
  QuD’s plan
  configuration, despite its larger size, due to
  Empire.  With support such as this the ageles
  the venerated Drell as the starship design m
   
  a
    
   
  - 189 - 
  
   
   
   
  B’rel class Klingon escort created by Nilos Rodios, Dave Carson, and 
  Leonard Nimoy for the feature film STAR TREK III – The Search for Spock 
    
  Additional background material courtesy of Activision Games,  
  FASA Corporation, Mike Okuda, Doug Drexler, and Donald Burns  
    
  Visuals courtesy of SciFiMeshes.com 
   
  Schematics by Dana Knutson 
  - 190 - 
  
  Ubmbu!Liafyftub!
  DorDuj type 13 (kuwikh type 23) 
  (2275) 
   
  Specifications as built 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  250 meters 
   
  Beam:  
   
   
   
   
   
   
  150 meters 
   
  Height:  
   
   
   
   
   
   
  50 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  290,750 GMT 
   
  Displacement:  
   
   
   
   
  73,800 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  12 
   
  Enlisted: 
   
   
   
   
   
   
  50 
   
  Imperial Guards: 
   
   
   
   
  up to 800 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Rated emergency speed: 
   
   
  warp 9.0 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
   
  Maximum endurance: 
   
   
   
  N/A 
   
  Armament 
   
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors
   
  Other:  
   
   
   
   
   
   
  cloaking device  
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD08-001 Talat Kh’exesta (Little Killer)  
   
  H’renn Shipyards 
   
   
  active 
   
   
   
    
  - 191 - 
  
   
  co
  believed that the Empire has redeployed most of them along its coreward 
  bor
  engines.  The D variant substituted a new, stronger space frame made of a 
  lighter alloy in place of the old one, upping displacement by an additional 
  3,000 metric tons, and relocated one of the disruptors to a omnidirectional 
  belly mount.  The E variant restored the original disruptor configuration but 
  utilized heavier disruptors as well as retainomg the new space frame and 
  engines of the C variant.  The F variant, the newest to enter service, is 
  identical to the E variant save that six banks of standard disruptors replace 
  the heavier ones used on the E variant. 
  The C variant never entered Imperial service.  According to intelligence 
  reports only one prototype was built.  It was the only one fitted with a 
  heavy photon weapons system, which proved to be too much for the space 
  frame to handle.  The C variant prototype reportedly blew itself up while 
  attempting to arm and fire a heavy photon torpedo during a live fire test.    
  Consequently, future refinements to Talat Kh’exesta focused on finding 
  ways of improving its existing disruptor firepower rather than attempting to 
  add true heavy weaponry.  Efforts at developing a Talat Kh’exesta type hull 
  hat could handle heavy weapon
   would eventually lead to the 
  evelopment of the Lara’atan class destroyer.  It is not known why the 
  lingon High Command has not just equipped Talat Kh’exesta with 
  st
   
  Estimates for the number of 
  anywhere from 450 to 1000.  The m
  although 120 or so of the B model are still known to exist.  Starfleet has 
  captured three B models and two of the D models, and all five now serve 
  with its Adversary Squadron.  Only 100 or so of the new F model are 
  known to be in service. 
  Talat Kh’exesta remains in production within the Empire, with an 
  average construction rate of 14 D models and 20 E models per year.  The 
  number of F models being produced is currenly unknown.  
   
  Talat Kh’exesta (Kl. “Little Killer”) was a marked departure from 
  traditional Drell-derived designs, sporting angular sides and a slablike, 
  unibody hull with a stylized command boom.  It is not known why the 
  Klingons adapted such a radical design for an escort.  Most starship 
  historians believe this was in anticipation of the so-called “Taldren 
  generation” that has so shaped modern Klingon starship design. 
  It is reported that both Klingon officers and enlisted personnel alike 
  were highly critical of Talat Kh’exesta until given the chance to try it in 
  mbat.  Once that happened they found, much to their surprise, that here 
  was a design worthy of note, with combat performance comparable to that 
  of the venerated Sekleth. 
  The sudden and unannounced appearance of a number of Talat 
  Kh’exesta in certain “quiet” areas of the Treaty Zone initially caused much 
  confusion within the ranks of Star Fleet.  The Klingons played this for all it 
  was worth, seeding false intelligence that the craft were being built by “a 
  new and powerful Klingon ally.”  It did not take long for Star Fleet 
  Intelligence to discern the truth, however, and soon enough the Klingons 
  withdrew the craft to other areas. 
  Encountering a Talat Kh’exesta nowadays is a something of a rarity.  It is 
  ders to deal with the more nimble starships of the Cardassians.  Enough 
  sightings still occur along both the Federation and Romulan borders (no 
  more than 3-5 per year) to confirm that a small portion have been retained 
  for whatever rimward duties the Klingons feel they are best suited to fulfill.  
   
  There are three minor variations and one major one of Talat Kh’exesta in 
  Imperial service.  The B variant added a reinforced superstructure (upping 
  isplacement by some 10,000 metric tons) and more po
  d
  werful warp 
  t
  d
  ry
  K
  andard photon torpedoes.  Several House modifications with these have 
  been reported, usually at the expense of the forward disruptor banks. 
  Talat Kh’exestas serving the Empire range 
  ajority of thes are the D model, 
   
   
   
  Talat Kh’exesta class Klingon escort created by Forrest G. Brown 
  and Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Images courtesy of Terradyhne 
  - 192 - 
  
  Lpn!Lbeft!
  DorDuj type 14 (kuwikh type 24) 
  (2269) 
   
  Specifications as built 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD08-001 Kom Kades (Winner) 
   
   
   
  Mustaka Shipyards  
   
  active 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  98 meters 
   
  Beam:  
   
   
   
   
   
   
  100 meters 
   
  Height:  
   
   
   
   
   
   
  24 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  222,750 GMT 
   
  Displacement:  
   
   
   
   
  81,000 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  35 
   
  Enlisted: 
   
   
   
   
   
   
  125 
   
  Imperial Guards: 
   
   
   
   
  up to 20 (in support of
  tors:  
   
   
   
   
   
  4 standard disruptors 
   assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 years at L.Y.V. 
   
  rmament 
  A
   
  Disrup
   
   
   
   
   
   
   
   
   
   
   
  (1 F/P, 1 F/S, 1 A/P, 1 A/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors 
   
   
   
   
   
   
   
   
   
   
   
  (2285? refit – both F) 
   
  Other:  
   
   
   
   
   
   
  cloaking device 
  - 193 - 
  
  This design has only been sighted five times since it first entered 
  Imperial service.  The first was during Operation Dixie in 2271.  The second 
  was during Project Phantom in 2287.  In both instances these vessels were 
  spotted operating deep within the Empire itself.  Three additional sightings 
  of Kom Kades were made along the Treaty Zone in recent years.  The first 
  of these was in 2293 by the starship Eagle while awaiting orders to 
  commence Operation Retrieve.  The other two were in 2296 and 2298. 
   
  Intelligence gathered during Operation Dixie revealed that Kom Kades 
  (Kl. “winner”) is very maneuverable and has a powerful shielding generator 
  for its size.  Its only real combat limitation at that time was the lack of 
  heavy weaponry, although this was later rectified by the addition of fleet-
  standard heavy disruptors.  This is the only variant of Kom Kades known to 
  date, although indirect evidence suggests the existence of both drone- and 
  photon-armed variants (probably along normal Imperial fleet lines). 
  This design is yet another of House Kinzan’s legendary custom 
  creations.  This might explain why Kom Kades has not been deployed in 
  great numbers, as the price for House Kinzan’s craftsmanship remains rather 
  steep. 
   
  It is believed that Kom Kades production originated at Mustaka and 
  later shifted to Fonawl.  It shifted again to a new facility at Gerly after 
  Fonawl suffered heavy damage during the Praxis Event of 2293.  “Over 
  100” are believed to be to have been built for both Imperial and House 
  service, deployed largely within the Empire itself. 
  here ar
  T
  e unconfirmed reports that the Bloodwatch
  Ka
   has secured a Kom 
  des contract in order to replace its own aging escort classes. 
   
   
   
   
  Kom Kades class Klingon escort created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematics courtesy of Dana Knutson 
  - 194 - 
  
  Npsuvn!Iftub!
  DorDuj type 15 (kuwikh type 27) 
  (2270) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  160 meters 
   
  Beam:  
   
   
   
   
   
   
  110 meters 
   
  Height:  
   
   
   
   
   
   
  55 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  192,500 GMT 
   
  Displacement:  
   
   
   
   
  60,650 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  30 
   
  Enlisted: 
   
   
   
   
   
   
  127 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 7.0 
  ndurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Maximum endurance: 
   
   
   
  N/A 
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (1 P, 1 S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo tube (2278? fefit – F only) 
   
   
   
   
   
   
   
   
   
   
  4 drone racks (replaces heavy disruptors) (*) 
   
  Other:  
   
   
   
   
   
   
  cloaking device  
   
  (*) Reported in the Project Grey Ghost Intelligence Summary of 2286 as having 
  been sighted in operation in the Triangle.  The report does not make clear when 
  and under what conditions the sighting took place. 
   
  E
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRK-27-001 Mortum Hesta (Grim Reaper) 
   
  Gerly Spaceworks?  
   
  active 
  - 195 - 
  
  Surprisingly little is kn
  Klingon escort designs 
  Operation Dixie in 2271
  photon weaponry, was s
  own about Mortum Hesta, one of the most unique 
  ever encountered.  It was
  .  An improved model, the first equipped with 
  potted during a Treaty Zone patrol in 2278.  A 
  d
   
  s
  aside from limited technical data. 
  ppears to be an amalgam of several different 
  eral different starship designs.  The pre-Taldren “hex 
  obviously borrowed (in a somewhat modified form) from Talat 
  o that of the original L’rexa, 
  ted over the hull instead of 
  was done in order to give 
  nce to suggest that Mortum Hesta’s wings are capable of folding 
  ch has never been directly 
  ontacts.  All models have 
   that the photon torpedo modification of 2278 came about 
   combat capabilities of the original 
   be applied to the drone-equipped 
   Grey Ghost summation of 2286, 
  unpredictable nature of Triangle 
   
  paceworks is the producer of 
  Mortum Hesta, although this has yet to be confirmed. 
   first spotted during 
  rone-modified variant was reported in the Project Grey Ghost intelligence 
  ummary of 2286.  That, in a nutshell, sums up all that is known about 
  Mortum Hesta 
   
  Mortum Hesta a
  components from sev
  boom” is 
  Kh’exesta.  The secondary hull has similarities t
  un
  although in this case the single pIjonta’ is mo
  under it.  Starfleet Intelligence believes this 
  Mortum Hesta the ability for planetary landings and take-offs.  There is also 
  evide
  upwards in order to facilitate this, although su
  observed either by Starfleet or its intelligence c
  loaking capability. 
  c
  It is believed
  as the result of dissatisfaction with the
  design.  Similar reasoning can probably
  “economy” model reported in the Project
  s it would be better suited for the 
  a
  operations.
   
  Starfleet Intelligence believes that Gerly S
   
   
   
   
  Mortum Hesta class Klingon escort created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Images courtesy of Paul Brown and Tyrel Lohr 
  - 196 - 
  
   
   
   
  Monitors 
   
  K’nel (Kl. “Cursed”) and 
  QitDuj (tH. “Slow Starship”) series  
   
   
  QITDUJ 
   
   
   
   
   
  - 197 - 
  
  Laofm!
  QitDuj type 2 (k’nel type 30 mod 5) 
  (2275) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  106 meters 
   
  Beam:  
   
   
   
   
   
   
  46 meters 
   
  Height:  
   
   
   
   
   
   
  20 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  99,500 GMT 
   
  Displacement:  
   
   
   
   
  25,200 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  6 
   
  Enlisted: 
   
   
   
   
   
   
  24 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  ndurance 
  E
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
  dard disruptors (2 F, 2 F/P, 2 F/S) 
   
   
   
   
   
   
   
  1 heavy disruptor (F only) 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 stan
   
   
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRK30-001 K’nel (Luckless)  
   
   
   
   
  Taamar Shipyards  
   
  scrapped 
  KRK30-210 Kurin’pav (Universal Carrier)  
   
  Taamar Shipyards  
   
  active 
  KRK30-212 Ricon (Fat Champion) 
   
   
   
  Taamar Shipyards  
   
  active 
  KRK30-215 Khexlan (Flying Corpse)  
   
   
  Taamar Shipyards  
   
  active 
  - 198 - 
  
  The year 2247 saw a new class of fleet monitor enter Imperial service.  
  The K-30 K’nel replaced the older and obsolete K-12 Kl’t’bach (Kl. 
  “Braggart”) class, which was incapable of independent operations due to 
  lack of sufficient on-board resources – namely weaponry and propulsion.  
  At that time the Empire was rapidly expanding on several of its borders and 
  needed modern, cost-efficient monitors capable of operating alone. 
  The name of the class vessel, K’nel (Kl. “cursed, luckless, spell-stricken”) 
  comes from a series of events that happened not long after the first dozen 
  hulls had been completed.  A yard accident at Taamar due to “apparent 
  miscommunication” caused one newly built monitor to cross the path of 
  another during its launch, resulting in a collision.  It was so badly damaged 
  as 
  K’nel is a career 
  dead end.  At least the poor fools sentenced to serve on Kortak have the 
  chance to die gloriously in battle.  Those condemned to K’nel have none, 
  unless Fate is kind to them.” 
   
  a result that it had to be scrapped, while the other required a rebuild that 
  took seven months.  Within a month two more monitors were involved in a 
  similar collision, while a third was attacked and destroyed by a fleet of 
  pirate ships while enroute to its duty station.  Yet another that was fitted 
  with experimental shields and impulse engines was severely damaged 
  during a “freak explosion,” also resulting in the scrapping of the hull.  Two 
  more testbeds for future variants suffered total failures of their impulse 
  engines during space trials and had to be towed back for repairs.  This 
  string of bad luck is what earned the class its name. 
   
  K’nel is one of the least favorite of all Klingon starships.  It is widely 
  derided by modern Klingon warriors as “the Flying Target” (tH. puv’ta DoS).  
  Weaponry which was adequate for its designed task back in the mid-23rd 
  century is now hopelessy inadequate.  In addition, it lacks sufficient power 
  to both maneuver and power all armaments.  K’nel assignments, like those 
  of the infamous Kortak, are usually doled out as sentences for malcontent or 
  insubordinate behavior. 
  One unique feature of K’nel is that it is capable of landing and lifting off 
  again from a planetary surface.  In the past this feature has been exploited 
  for use in everything from simple cargo transport to planetary assault 
  operations support.  In modern times Imperial K’nels are used primarily in 
  the role of surface-to-space transports, shuttling supplies and cargos to and 
  from a planetary surface during planetary assault operations.  A fortunate 
  few have been able to worm their way into combat as a result.  
  The late Colonel Galt’nah had this to say about the Klingon’s fleet’s 
  oldest operational monitor. “K’nel was originally designed to fill a necessary 
  role, not provide a path to glory.  Nowadays, for the Klingon warrior 
  looking to further his fame and reputation, assignment to 
  The current version of K’nel in Imperial service is the fifth iteration of the 
  model, representing the last production batch on Taamar’s original order.  
  All in all some 244 K’nels (mods 1-5) were built, of which only 14 (mod 5) 
  remain in Imperial service.  30 more remain in the service of various 
  Houses, most notably the lesser ones. 
   
   
   
   
  K’nel class Klingon monitor created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Artwork and schematics courtesy of Dana Knutson 
  - 199 - 
  
  Wabmalpo!
  QitDuj type 3 (k’nel type 32) 
  (2255) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  250 meters 
   
  Beam:  
   
   
   
   
   
   
  150 meters 
   
  Height:  
   
   
   
   
   
   
  50 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  290,750 GMT 
   
  Displacement:  
   
   
   
   
  73,800 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  12 
   
  Enlisted: 
   
   
   
   
   
   
  50 
   
  Imperial Guards: 
   
   
   
   
  up to 800 (in support of assault operations) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Rated emergency speed: 
   
   
  warp 9.0 
  ndurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Maximum endurance: 
   
   
   
  N/A 
  rmament 
   
  Disruptors:  
   
   
   
   
   
  8 standard disruptors 
   
  E
   
   
  A
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRD08-001 V’al’kon (Strong Victor)  
   
   
  Taamar Shipyards  
   
  active 
  - 200 - 
  
  V’al’kon is the modern Klin
  aging and deficient K’nel in th
  problems that plagued earlier 
  survivability in combat, and h
  gon fleet monitor, designed to replace the 
  e role.  It was designed to address two 
  Klingon monitors:  how to increase their 
  ow to make them more combat capable 
  s
  cond was the installation of additional heavy disruptors, as 
   an on-board Imperial Guard contingent for boarding party 
  changes V’al’kon can at least hold its own for a time 
  ngon reinforcements arrive to giv
  ry of four heavy disruptors.  
  or destroy any starship of 
  siderable trouble for larger 
  over V’al’kon’s sides and rear 
  onfiguration that was (and in some respects still is) most unusual for a 
  any craft from sneaking up 
   rising up from a planetary 
  t-defense disruptors).  The 
  such that V’al’kon is capable of firing all four of its heavy 
  rd disruptors in either the forward or 
  ffsets its poor maneuverability and 
  that V’al’kon is designed to be a 
  ship combatant.  A starship does 
   be all that maneuverable in order to defend a given planet. 
  capable of planetary landings 
  mber of customized V’al’kons 
  uilt for the Imperial Guard for use as planetary assault landing craft.  
  hicles, and gear ae are normally disgorged from the bow loading 
  e during landing 
  perations.  V’al’kon can carry up to 2,100 metric tons of cargo in its hold, 
  n be filled with battle-ready Imperial Guards, ground assault 
  ny mixture 
  thereof.  This capability has proven quite useful in situations where 
  transporters will not work due to atmospheric conditions.  Indeed, V’al’kon 
  has proven so successful in this new role that there is talk of permanently 
  redesignating it as an auxiliary assault ship instead of its intended role as a 
  mere system defense monitor. 
   
  without compromising their basic intended function.  The first problem was 
  olved with a more powerful shield generator and warp engines than 
  before.  The se
  well as adding
  actions.  With these 
  until more capable Kli
  e it aid. 
   
  The key to V’al’kon’s success is its batte
  Such firepower could normally knock out 
  n
  destroyer class or smaller and cause co
  combatants.  Four more standard disruptors c
  – a c
  Klingon design.  These were designed to keep 
  t
  from V’al’kon from its rear, such as assault craf
  urface (hence standard as opposed to poin
  s
  arrangement is 
  disruptors and all four of its four standa
  aft firing arcs.  This capability partially o
  slow acceleration.  The reason for this is 
  lanetary defense monitor, not a true star
  p
  not need to
  As with K’nel, its predecessor, V’al’kon is 
  and take-offs.  This capability has seen a nu
  b
  Troops, ve
  ramp, with the ship’s own weaponry providing covering fir
  o
  which ca
  vehicles, field pieces, combat supplies and equipment, or a
  Starfleet Intelligence believes that “over 500” V’al’kons have been built 
  to date.  Taamar is the primary contractor and builds the standard Imperial 
  model.  H’rez has been subcontracted for the Imperial Guard custom 
  model.  33 are known to have been destroyed in various encounters and 
  anetary  assault operations.  “About 30 or so” are believed to be in the 
  rvice of the various Houses, although the mix of standard-to-custom 
  versions is unknown.   
   
  pl
  se
   
   
   
  V’al’kon class Klingon monitor created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematics courtesy of Dana Knutson 
  - 201 - 
  
   
   
   
   
  NGVLDUJ 
  Patrol Craft 
   
  galasta (Kl. “Glory Maker”), 
  kuwikh (Kl. “Favored Ship”), and 
  ‘avwIDuj (tH. “Patrol Ship”), and 
  garghDuj (tH. “Serpent Ship”) series  
   
   
   
   
   
  - 202 - 
  
  Lbmbui!
  ‘avwIDuj type 2 (kuwikh type 3) 
  (2246) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  53 meters 
   
  Beam:  
   
   
   
   
   
   
  23 meters 
   
  Height:  
   
   
   
   
   
   
  9 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  21,250 GMT 
   
  Displacement:  
   
   
   
   
  8,500 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  4 
   
  Enlisted: 
   
   
   
   
   
   
  11 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 7.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 month at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both F) 
   
   
  nown starships
  K
   
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
  Status 
  KRK03-0001 
  Kalath (Striker)  
   
   
   
  Z’hai Spaceworks 
   
   
  sold-R 
  - 203 - 
  
  “Over 1800” Kalaths were produced during the century or so that it was 
  the Empire’s premiere patrol ship class.  It has seen duty in every sector of 
  Klingon space in every conceivable role for a ship of its size in both Imperial 
  and House service.  As it neared obsolescence 123 were given to the 
  Romulans as part of the technology trade protocols of the Treaty of S’maba, 
  where (with plasma weaponry) it found a new lease on life. 
  Kalath is still a frequent sight along Klingon borders.  It is also a 
  common sight in the Triangle, where Romulan conversion sightings are 
  frequent.  Large numbers remain in service with the fleets of the Lesser 
  Houses.  Surplus decommissioned Kalath hulls have found their way into 
  Orion hands, but most sold are purchased for private ownership.  These 
  hulls usually wind up being heavily customized by their new owners. 
   
  There are two different “stock” variants of Kalath:  the original 2246 
  “Z’hai“ production model and the 2250 “Taamar” version.  The only real 
  difference between the two is that the latter had more powerful pIjonta’ 
  and a correspondingly stronger space frame.  The latter, which was 
  produced exclusively by Taamar Shipyards, is the version sought by
  ers who inten
   
  d to customize their Kalaths.  It is often difficult to 
  purchas
  distinguish between the two without a structural integrity scan, since the 
  older Z’hai model was produced at Gnuu Re’ with the larger pIjonta’, thus 
  further confusing the issue.  To make matters worse, unscrupulous Kalath 
  dealers will often install fake braces in Taamar fashion in order to fool 
  potential customers into thinking they are purchasing a Taamar-produced 
  Kalath.  In all cases a structural integrity scan is all that is needed to 
  distinguish a Taamar Kalath from the ones produced at Z’hai and Gnuu Re’. 
   
  Kalath is no longer being built, having been replaced by Kl’xenova on 
  the Imperial production schedule.  These are replacing Kalaths in Imperial 
  service on a one-for-one basis as new Kl’xenovas are built.  The surplus 
  hulls, sans weapons and other sensitive military equipment, are then put up 
  for sale to the highest bidder. 
   
  The class name comes from the design’s likeness to a small nocturnal 
  predator native to the planet Veridor. 
    
   
   
   
  Kalath
  for FASA 
  Additional background material courtesy of Brad Torgerson 
   
  Artwork and schematics courtesy of Dana Knutson 
   class Klingon gunboat created by Forrest G. Brown and Dana Knutson 
  Corporation’s STAR TREK – The Role-Playing Game  
   
  - 204 - 
  
  opnEvk!
  ‘avwIDuj type 3 (kuwikh type 4) 
  (2264) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  56 meters 
   
  Beam:  
   
   
   
   
   
   
  28 meters 
   
  Height:  
   
   
   
   
   
   
  14 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  27,500 GMT 
   
  Displacement:  
   
   
   
   
  11,000 DWT 
   
  rew complement 
  C
   
  Officers: 
   
   
   
   
   
   
  3 
   speed:  
   
   
   
   
  warp 6.0 
  durance: 
   
   
   
  estimated 1 month at L.Y.V. 
  s:  
   
   
   
   
   
  6 standard disruptors (2 F, 2 F/P, 2 F/S) 
   
  Enlisted: 
   
   
   
   
   
   
  9 
   
  Imperial Guards: 
   
   
   
   
  6 
   
  op velocity 
  T
   
  Cruising
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  ndurance 
  E
   
  Standard en
   
  rmament 
  A
   
  Disruptor
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor (F only) 
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
  Status 
  KRK04-0001 
  Kl’xenova (Guard)  
   
   
  Iosia Shipyards  
   
   
  active 
  KRK04-0282 
  nomDuj (Fast Ship)  
   
   
  Fonawl Shipyards 
   
   
  active  
  - 205 - 
  
   
   
  po
  In 2260 Iosia Shipyards submitted the design for a new fleet gunboat to 
  the Klingon High Command for prototype construction approval.  Kl’xenova 
  (pronounced kl’KSEE-no-vah) immediately caught the eye of Chancellor 
  Kessa, with its intriguing combination of speed and firepower on a small 
  form factor hull.  Construction was delayed a full year while problems were 
  worked out that were spotted after space trials of the two prototypes Kessa 
  had approved.  After that the development process went quickly, with a full 
  production contract awarded to Iosia in late 2263 and auxillary contracts to 
  Gnuu Re’ Fonawl, and H’rez.  The first Kl’xenova entered Imperial service in 
  mid-2264. 
   
  Most modern Klingons have difficulty in pronouncing Kl’xenova.  It is a 
  Klingonaase word, and the Kl. “xe” sound has always presented a problem 
  for tHlingan hol speakers not versed in the old Imperial tongue.  In this case 
  it is immediately preceeded by “kl,” which makes matters even worse for 
  them.  Native tHlingan hol speakers usually wind up misprouncing the 
  word as ch’ghInob’a’, which makes absolutely no sense in their language.  
  For this reason, Chancellor Lotar quietly had the class renamed nomDuj (tH. 
  “fast ships”) in 2270. 
   
    
   
  nomDuj was designed with two roles in mind.  The first was as a patrol 
  gunboat, assisting escorts and frigates in policing the Empire.  The second 
  was as a rapid mass attack vessel, operating in squadrons of six or twelve 
  against larger enemy vessels.  In this it anticipated the development of Kari, 
  being in effect the Empire’s first “fast patrol ship” (although it was not 
  classified as such at the time). 
   
  The most famous use of nomDuj is also the one most studied by 
  students of interstellar patrol craft operations.  Admiral Kaneida’s successful 
  campaign against Romulan forces in the Triangle from 2275 to 2280 is 
  considered a landmark example of the use of patrol craft on a fleet scale. 
  Kaneida developed a three-pronged approach to tackling the more 
  werful Romulan craft, which could have easily beat his own had he 
  followed standard Klingon combat doctrine.  Instead, he used his 
  destroyers for the initial engagement and then sent in massed waves of 
  nomDuj, all the while pounding his targets with long-range heavy weapons 
  fire from his cruisers.  Any Romulan starships thus drawn into battle had to 
  divide their fire against multiple targets, not giving them time either to 
  charge up plasma weapons or re-engage their cloaking devices.  Kaneida’s 
  campaign was so successful that he practically wiped the Triangle clean of 
  Romulan forces for a time while only losing one cruiser, two destroyers, and 
  seven nomDuj in the process.  The Kaneida Doctrine has since become an 
  integral part of Klingon patrol ship tactics. 
   
   
  In routine patrol duties nomDuj normally carries a contingent of six 
  Imperial guards in addition to their regular crew.  These are usually 
  employed as “muscle” during inspections of stopped civilian craft.  They 
  can also be employed as a boarding party as need requires, thanks to 
  nomDuj’s single 6-man transporter. 
    
  At the time of its introduction in 2264 nomDuj was widely regarded as 
  the most maneuverable major Klingon starship desing to enter service.  In 
  that regard it still commands considerable respect, although all of its 
  maneuverability records have been surpassed either by the B’rel class Bird-
  of-Prey or by the Kari class fast patrol ship. 
    
   
  K’nel class Klingon monitor created by Forrest G. Brown and Dana Knutson 
  ork and schematics courtesy of Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Artw
  - 206 - 
  
  Mbsaibm!
  ‘avwIDuj type 5 (kuwikh type 6 mod 3) 
  (2268) 
   
  Specifications as built 
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
  Status 
  KRK06-0001 
  Lar’hal (Administrator)  
   
  Fonawl Shipyards 
   
   
  active 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  55 meters 
   
  Beam:  
   
   
   
   
   
   
  23 meters 
   
  Height:  
   
   
   
   
   
   
  10 meters 
   
  Mass (*) 
  andard
  (full load) (*)  
  assengers) 
   
  production model.  These can vary 
   the case of export models.  
  and passenger complement 
  varies depends on level of customization, as does endurance.  Armament varies 
  wildly on civilian export models, with additions made at the expense of cargo 
  capacity.  The Romulan P-12 variant replaces the heavy disruptor with a plasma 
  cannon and Romulan-style standard disruptors. 
   
  Standard:  
   
   
   
   
   
  26,900 GMT 
  t
   
  Displacement:  
   
   
   
   
  10,760 DWT (s
   
   
   
   
   
   
   
   
   
   
  11,560 DWT 
  ) 
   
  Crew complement (*) 
   
  Officers: 
   
   
   
   
   
   
  2 
   
  Enlisted: 
   
   
   
   
   
   
  8 (+ 4 p
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 9.0 
  Endurance (*) 
   
  Standard endurance: 
   
   
   
  estimated 6 months at L.Y.V. 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both P/F/S) 
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor (F only) 
   
  (*) Values listed are for the standard Imperial 
  wildly depending on the current owner, especially in
  Most Lar’hals can carry up to 800 DWT cargo.  Crew 
  - 207 - 
  
  By far the most common Klingon gunboat in service today is Lar’hal (Kl. 
  “Administrator”).  It is a favorite of the Bloodwatch, i.e. the Internal Security 
  Forces, who operate it in squadrons of five in all parts of the Empire.  It can 
  also be found in service as a sector defense ship with House fleets and 
  Imperial border forces.  The best place to spot it outside of the Empire, 
  though, is within the Triangle.  It can be found there, in one customized 
  form or another, in the service of everybody from independent traders to 
  such major players as the Klingons and Romulans.  It is an excellent design 
  for its size and class, although it is no match for large capital ships save in 
  massed numbers. 
  Lar’hal’s origins like in the across-the-board buildup of Imperial fleet 
  strength originally ordered by the late Chancellor Kessa in the early 2260s.  
  Many of these programs, including Lar’hal, were continued after Lotar’s 
  150
  92 Lar’hals are known to have been destroyed or lost in the service of 
  Starfleet.  These tw
  Command School training purposes.  
   
  hopes of war with the Federation were dashed during the Organian 
  Incursion of 2267.  In this case Lar’hal had the strong backing of the 
  Bloodwatch to ensure that the program continued on track.  Both Fonawl 
  and Taamar were contracted for production, with the first Lar’hal entering 
  Imperial service from Fonawl in 2268.  Production continued non-stop until 
  the Praxis explosion of 2291, but has since resumed at H’rez. 
  The excellent performance of Lar’hal caused its designed mission profile 
  to be expanded beyond exclusive Bloodwatch use during the late 2270s.  It 
  is believed that the first dedicated Imperial squadrons entered service 
  around 2277, with House squadrons following shortly thereafter.  The first 
  Romulan conversions are believed to have entered service around 2280, 
  and the design was licensed for general export sometime in late 2283 or 
  early 2284.  It immediately became one of the best selling of the various 
  modern Klingon export designs:  small yet decently armed, nimble and 
  versatile.  It worked equally well as both patrol ship and armed personal 
  transport, and serves as such to the present day. 
   
  The model 3 version of Lar’hal was first introduced in 2269, one year 
  after the original debut of the class and sporting a number of 
  improvements.  These included a reinforced superstructure capable of 
  handling twice the stress and damage of the original, a shield generator 
  % more powerful than the one used in the model 1, and better than 
  double the firepower of the original.  It also sported improved pIjonta’ that 
  were first tested with the model 2, an interim design that never advanced 
  beyond the prototype stage.  All model 1 Lar’hals that had already been 
  delivered to the Bloodwatch were promptly refitted to the model 3 
  configuration. 
  Some Federation civilian starship spotters have conjectured that Lar’hal 
  was inspired by or copied from the Federation’s own contemporary Brahe 
  class long-range warp shuttle.  They point out the similarities in form and 
  pIjonta arrangement as proof of their claims, but no evidence has yet been 
  found to confirm this.  
  “Over 1500” Lar’hals are believed to have been built to date per 
  Starfleet Intelligence sources for the service of the Empire.  This number 
  includes Bloodwatch units (approximately two-fifths), Imperial and House 
  units (another two-fifths), and those sold for export purposes (the remaining 
  fifth)  Approximately 60 per yer were produced by the combined output of 
  Fonawl and Taamar until the Praxis explosion of 2293.  The new facility at 
  H’rez is believed to be producing Lar’hals at the rate of 10 per year. 
  At least 220 Lar’hals were traded to the Romulans (sans weapons and 
  armaments) under the terms of the Treaty of S’marba in 2279.  These were 
  quickly converted for use with Romulan technology and plasma weaponry.  
  This variant is unique to the Romulans and is classified as the P-12 by 
  tarfleet Intelligence. 
  S
  the Empire.  16 have been captured by various parties, including 2 by 
   serve with Starfleet’s Adversary Squadron for
  o now
   
   
   
   
  Lar’hal class Klingon gunboat created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Federation Brahe class “long-range warp shuttle” inspired by the design of 
  the shuttlecraft Copernicus as seen in the TAS episode “The Slaver Weapon” 
  and created by Don Christansen (Filmation) 
   
  Additional background material courtesy of Brad Torgerson 
   
  Visuals courtesy of KoraH 
  - 208 - 
  
  Lbsj!
  garghDuj type 1 (kuwikh type 10) 
  (2289) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  35 meters 
   
  Beam:  
   
   
   
   
   
   
  25 meters 
   
  Height:  
   
   
   
   
   
   
  7 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  20,250 GMT 
   
  Displacement:  
   
   
   
   
  8,150 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  2 
   
  Enlisted: 
   
   
   
   
   
   
  4 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  ndurance 
   
  Standard endurance: 
   
   
   
  estimated 7 days at L.Y.V. 
  rmament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both F/P/S) 
   
   
   
   
   
   
   
   
   
   
  1 point-defense disruptor (omnidirectional) (*) 
   
   
   
   
   
   
   
   
   
   
  1 heavy disruptor (F only) 
   
  Guided weapons: 
   
   
   
   
  2 drone racks 
   
   
  (*) Included primarily as an anti-drone defense system 
  E
   
  A
   
   
  Known starships 
   
  Hull #  
   
  Name of starship 
   
   
   
  Builder  
   
   
   
   
  Status 
  KRG02-0001 
  Kari (Guard) 
   
   
   
   
  Taamar Shipyards  
   
  ??? 
  - 209 - 
  
  In 2289 the Klingons quietly introduced
  their fleet structure.  garghDuj (tH. “serpe
  Klingon fast patrol ships (PF in Starfleet nom
   a new type of patrol ship into 
  nt ship”) was the first of the 
  enclature) and was developed 
  n response to a similar Lyran effort the year before.  This type of patrol craft 
   so small that it can be operated from starships with large hangar bays 
  such as fleet shuttlecarriers) or from starships modified with special 
  ocking clamps (such as Dath d’lan and Desta Kar). 
  garghDuj was smaller by far than any Klingon patrol ship that had 
  re
  n class frigate, albeit on a considerably smaller hull.  This 
  con
  are 
  reserved exclusively for weaponry and ship’s systems, save for a small 
  cubicle in the stern for waste disposal.  On-board accommodations are 
  extremely spartan, even by Klingon standards. 
  The specific nature and limited range of patrol ship operations is obvious 
  with a starship like Kari.  It lacks sufficient interior storage space for supplies 
  and space is not wasted on a replicator.  As a rule, Karis operate with only 
  those provisions their crews have brought aboard and stashed away in 
  whatever odd corners they can find.  One favorite “hot spot” (literally) is 
  the access space above the impulse engine heat exchanger.  Kari officers 
  are legend for stashing targ meat in this area, letting it slow-cook during 
  their missions and thus always having a ready snack on hand. 
    
  Kari was the first Klingon patrol ship design to include special docking 
  latches both forward and aft.  The forward latch is similar to those used in 
  earlier patrol ships and used for attachment to a mother ship, such as a 
  Dath d’lan or other dedicated patrol ship carrier.  The rear latch is used to 
  link to another Kari’s forward latch for towing and personnel transfer 
  purposes.  This latter feature has proved its use time and again both during 
  and after actions involving patrol ships.  The crew of a Kari damaged 
  beyond repair can be quickly evacuated from their vessel, for instance, or a 
  damaged Kari that can be salvaged or repaired can be towed by another 
  Kari back to the nearest fleet unit or supply base.  Kari’s engines do not 
  have enough power to tow more than one Kari in this manner.  It is 
  possible for Karis to be transported in “daisy chains” of three by normal 
  starships with the proper adjustments to the ship’s warp field.  This is rarely 
  done due to the warp field power requirements and the strain on the 
  docking latches on the Karis at the middle and end of the chain.  Instead, 
  dedicated docking clamps are normally employed for each Kari being 
  transported, as is the case with Dath d’lan and Desta Kar. 
   
  Kari has remained in constant production ever since its introduction in 
  2289.  A B’rel-inspired successor, toQloS (tH. “little bird”), was first 
  proposed in 2298 and approved the following year.  It is expected to enter 
  full-scale production by the end of 2301. 
   
  i
  is
  (
  d
  p
  ceeded it.  In terms of size it might have classified as a heavy assault 
  shuttle, save for its maneuverability, which approached that of a fighter.  For 
  this reason the garghDuj classification was created to denote patrol ships 
  small enough to be carried aboard other starships. 
    
  Kari (Kl. “guard”) has the same general configuration and profile as the 
  successful Lara’ata
   
  Kari class Klingon gunboat created by Steven V. Cole 
  for Amarill Design Bureau’s Star Fleet Battles strategic RPG  
   
  Additional background material inspired by Forrest G. Brown 
   
  Image courtesy of Battleclinic.com 
  figuration gives it the maneuverability it would otherwise lack with a 
  more conventional design.  Interior space is extremely tight, with a single-
  deck bridge in the forward part of the boom and two decks of cramped 
  engineering spaces aft.  Both are connected by a single passageway 
  through the trunk of the boom.  A small “hot bunk” area with two sleeping 
  pads is located inside a small well at the base of the boom.  This area also 
  doubles as the ship’s infirmary.  The rest of Kari’s interior spaces 
  - 210 - 
  
   
   
   
   
   
  Fleet Transports 
   
  gavurta (Kl. “Fat Bird”), 
  nivipav (Kl. “Flying Container”), 
  and HIjDuj (tH. “Transport Starship”) series  
  HIJDUJ 
   
   
   
   
   
  - 211 - 
  
  Fleet Transports 
   
   
   
   
  powers in modern times.  Testimony to this lies in the fact that it continues 
  to 
   
  Most civilians are surprised when they learn that the Klingon Empire has 
  a wide range of auxiliary starship classes at their disposal.  This runs counter 
  to the popular notion that the Imperial Fleet consists solely of warships of 
  every size and description.  Even the Klingons have acknowledged the 
  reality that a space fleet is only as good as its supporting infrastructure.  To 
   
   
  A modernized Har’tu on a typical transport run 
  that end they can match the Federation in almost every category of auxiliary 
  and support craft. 
  It was in fact the Klingon Empire that took the idea of the fleet 
  transport/tug and raised it to its current level of excellence.  Their first effort 
  in this regard, Har’tu, may have been less than impressive, but it soon 
  followed by Morast.  The later is without doubt the single most influential 
  transport/tug design produced by any of the known major interstellar 
  hold up well even today against Tormin, its more modern successor. 
    
   
  - 212 - 
  
  Ibsauv!
  HIjDuj type 1 (nivipav type 5) 
  (2239) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  145 meters 
   
  Beam:  
   
   
   
   
   
   
  67 meters 
   
  Height:  
   
   
   
   
   
   
  48 meters 
   
  Mass 
  Standard:  
   
   
   
   
   
  92,500 GMT 
   
  Subspace displacement:  
   
   
  23,250 DWT (empty) 
   
   
   
   
   
   
   
   
   
   
  78,750 DWT (full load, 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  10 
   
  Enlisted: 
   
   
   
   
   
   
  73 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4.0 
   
  Rated maximum speed:  
   
   
  warp 6.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (2 F) 
   
   
   
   
   
   
   
   
   
   
  4 point-defense disruptors (2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
   
   
   
  no pods) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRN07-001 Har’tu (Gamble)  
   
   
   
   
  Mustaka Shipyards  
   
  active 
   
   
   
    
  - 213 - 
  
   
  Har’tu (Kl. “Gamble”) was the
  starship ever observed by the Fed
  inspired by the successful Federatio
  early 23rd century. 
   first-ever Klingon container transport 
  eration.  It is be
  n Bering class modular transport of the 
  ransport and container ship.  Its secondary hull form factor 
   for its new role.  Weaponry was reduced accordingly, with 
  ruptors mounted in its boom “bulb” and point defense 
   of the ship to ward off the occasional pirate attacks.  
  n it can transport over 45,000 tons of cargo in its aft storage 
  rt containers are attached. 
  mperial transport container 
  g’al’pav  (Kl. “Super Box”) as 
   larger than their Federation 
  I contemporaries.  Their sheer size also limited the ability for Har’tu to 
  n comparison to Ptolemy’s 
  part responsible for 
  rast) that 
  on service in any capacity received 
  he 2260s.  Many in House service 
  rnization (see illustrations).  The 
  nstallation of more powerful pIjonta’ at this time upped their towing 
   three G-type ctontainers.  A few have even been modified to 
  v (Kl. “dagger box).  These can 
   unique design. 
   
  ar’tu remains in Imperial service today.  They remain plentiful, 
  opular with those 
  riangle traders that have been lucky enough to find them for sale.  The 
   have been seen operating Har’tus, obstensibly purchased under 
  n to have “a 
  -type 
  e are all rebuilt 
  om war prizes claimed from the Klingons in various battles and unofficial 
  ombat encounters over the years. 
   
  lieved to have been 
   
  Har’tu is basically a retooled Dupat converted for auxiliary use.  It can 
  serve as both t
  was redesigned
  only two standard dis
  disruptors on the rest
  On its ow
  holds.  This increases considerably once transpo
  With Har’tu came the first standardized I
  system to see service.  The G-type series, or 
  they are known to the Klingons, were even
  Class 
  transport them (only two at absolute maximum, i
  three-container emergency limit).  This limitation was in 
  the building of an even more sophisticated fleet transport (Mo
  ould carry more. 
  c
   
  All Har’tu class starships still in Kling
  the Imperial standard shielding refit of t
  also received a limited 2280s era mode
  i
  capacity to
  carry the newer T-series containers, or taj’pa
  only carry one of these at a time due to their
  No H
  though, in the fleets of the Lesser Houses.  They are also p
  T
  Romulans
  the terms of the Treaty of S’marba, and the Orions are know
  few” in their possession.  Star Fleet has at least 5, along with 11 G
  containers, available for use by its Adversary Squadron.  Thes
  fr
  c
  Schematics 
   
  - 214 - 
  
   
   
   
  Har’tu class Klingon fleet transport/tug created by Eric “Jackill” Kristiansen 
  based on a design by Patrick Flannery (Star Fleet Handbook #10) 
   
  Schematics by Richard Mandel  
   
  Images courtesy of Terradhyne 
  - 215 - 
  
  Npsbtu!
  HIjDuj type 2 (nivipav type 6) 
  (2246) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  178 meters 
   
  Beam:  
   
   
   
   
   
   
  127 meters 
   
  Height:  
   
   
   
   
   
   
  48 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  325,500 GMT 
   
  Displacement:  
   
   
   
   
  81,750 DWT (empty)  
   
   
   
   
   
   
   
   
   
   
  168,500 DWT (full load, 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  15 
   
  Enlisted: 
   
   
   
   
   
   
  80 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  3 standard disruptors (all F) 
   
   
   
   
   
   
   
   
   
   
  4 point-defense disruptors (2 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
   
  no pods) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRN05-001 Morast (Speedy Barge)  
   
   
  Gnuu Re’ Shipyards  
   
  active 
   
   
   
    
  - 216 - 
  
   
  Morast (Kl. “Speedy Barge”)
  transport/tugs are measured.  It s
  design sensibilities and transport 
  its cargo transport capability.  Ev
   is the standard by which all Klingon 
  truck an almost perfect balance between 
  capacity.  In its day it was unmatched for 
  en today, with newer designs in the field, 
  i
  esign deficiencies of Har’tu became clear, a larger and more 
  rial fleet transport was inevitable.  This time around the 
  u Re’ Shipyards, which had been building starships for 
  es.  The specifications were clear:  the new transport 
   larger, with more internal cargo capacity, and the ability to tow 
  mportant consideration was 
  th no pods attached.  Many 
  attacks for lack of combat 
  he time felt that any ship it 
  ed needed to be as good as any regular warship, hence the unusual 
  ning Morast in that 
   was that 
  requirements.  The additional cargo holds were installed in 
  g the rest of the hull to retain its 
  st four immediate advantages over 
  rm factor practically guaranteed 
  Morast’s nimbleness in a combat situation (provided it didn’t have or 
  ny towed container pods).  The impact on Morast’s warp field 
  al in comparison to the effects 
  ll.  Second, retaining the Dupat 
  ull form made for easier and less expensive construction.  It has been 
   that Morast and Dupat shared over 65% common components.  
  e easing of many 
  rocurement headaches as a result of this.  Third, the fact that Morast’s 
   hull form was wider than Har’tu allowed it to carry two G-type 
  tage.  
  ant 
  ’tu.  In fact, it 
  ease and six in an 
  em
  y two (at the time).  It 
  hould come as no surprise that Morast quickly replaced Har’tu as the 
  Imperial standard fleet transport.  It continues proudly in Imperial service to 
  this day. 
  Morast continues to serve in both Imperial and House fleets.  Most have 
  been modified to carry the newer taj’pav, or T-series containers, as well as 
  the older g’al’pav, or G-series.  Morast can only carry two of the newer G-
  series due to their unique design. 
   
   It is common nowadays to focus on Klingon warship designs; however, 
  the impact of Morast on interstellar transport/tug design cannot be 
  discounted.  Every other interstellar power at the time raced to get fleet 
  transport/tugs into service that matched or exceeded the capabilities of 
  Morast.  The best known examples is the Federation Star Fleet’s own 
  Dollond and Hensley programs; however, they are not alone.  The Romulan 
  Sparrowhawk-T and Mirak “Fat Cat” are also part of this group of Morast-
  nspired designs.  Its successor, Tormin, is little more than a Morast rebuilt 
   components as opposed to the older Dupat, but its design still 
  follows the familiar Morast pattern.  The Klingons may think of themselves 
  e 
  t has still managed to hold its own against its younger competitors. 
   
  Once the d
  owerful Impe
  p
  contract went to Gnu
  the Empire for centuri
  had to be
  more G-type cargo pods than Har’tu.  One i
  that the new ship had to be combat capable wi
   
  Har’tus had been lost in battle or surprise
  capability.  The Klingon High Command at t
  wield
  requirement. 
  Gnuu Re’ did the same thing as did Mustaka in desig
  it used the popular Dupat as its design basis.  The main difference
  t retained as much of Dupat’s secondary hull form factor as it could while 
  i
  meeting design 
  a large aft hull extension, thus allowin
  normal Drell form factor.  This gave Mora
  Har’tu.  First, retaining the basic Drell fo
  jettisoned a
  by its aft cargo hold extension was minim
  caused by Har’tu’s redesigned secondary hu
  h
  estimated
  The cost savings alone was enormous, not to mention th
  p
  secondary
  cargo containers side-by-side, which in turn led to the final advan
  Fourth, the fact that Morast shared Dupat’s more powerful pIjonta’ me
  that it could tow more transport containers than could Har
  could tow up to four G-type containers with relative 
  ergency, while Har’tu had problems with onl
  s
  i
  with Klolode
  as the greatest warriors in the galaxy, but with Morast they hav
  inadvertently proven themselves as possibly its greatest freight-haulers. 
   
  - 217 - 
  
  Schematics 
   
   
   
  Morast class Klingon fleet transport/tug created by 
  Patrick Flannery (Star Fleet Handbook #10) 
   
  Class name by Eric “Jackill” Kristiansen  
   
  Images courtesy of Atrahasis 
   
  Schematics by Patrick Flannery 
  - 218 - 
  
  Upsnjo!
  HIjDuj type 3 (nivipav type 7) 
  (2258) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  205 meters 
   
  Beam:  
   
   
   
   
   
   
  160 meters 
   
  Height:  
   
   
   
   
   
   
  58 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  409,500 GMT 
   
  Displacement:  
   
   
   
   
  97,500 DWT (empty)  
   
   
   
   
   
   
   
   
   
   
  208,000 DWT (full load, 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  83 
   
  Enlisted: 
   
   
   
   
   
   
  272 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6 
   
  Rated maximum speed:  
   
   
  warp 7 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  6 standard disruptors (2 F, 2 A, 1 ea P/S) 
   
   
   
   
   
   
   
   
   
   
  4 point-defense disruptors (2 P/A, 2 P/S) 
   
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  Guided weapons: 
   
   
   
   
  1 photon torpedo (F) 
  Other:  
   
   
   
   
   
   
  cloaking device 
   
   
  no pods) 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRN07-001 Tormin (Kommisar)  
   
   
   
  Gnuu Re’ Shipyards  
   
  active 
   
   
   
    
  - 219 - 
  
   
  Tormin (Kl. “Kommissar”) was the 
  of the 2260s and 2270s.  It was the su
  design that was the first modern multi-
  the Empire.  Morast in turn was the successor of 
  standard Klingon fleet transport/tug 
  ccessor to Morast, another excellent 
  container fleet transport/tug to serve 
  Har’tu, which was the first 
  s
  ow up to four.  Tormin retained this capability from Morast 
  t an improved defensive weapons battery (including the first 
  em ever mounted on a fleet transport/tug) and the 
  ew T-type containers.  Today Tormin is the workhorse 
  erial transport fleet. 
  ened tensions with both the 
  many features that are not 
  rries cruiser-class armament, 
  ing heavy weapons, for one.  This was because studies had shown 
  ictim to convoy raids due 
  ir escorts and then 
   had little or no 
  rt coloy.  Once they jettison their pods, they perform about 
  cruiser.  The addition of photon 
  nhance 
  d be noted that Tormin does not have an aft firing photon 
  n, nor have Imperial 
  ere the system would 
  or
   
  hold.  There are reports of 
  e expense of internal 
  argo space. 
   was and continues to be an 
  to produce.  The 
  ct that it is one of the few combat-capable auxiliaries in the service of the 
  Empire has assured its survival, not to mention a measure of respect with 
  e at a high 
  pri
   pIjonta’ are 
  Klolode/K’t’inga
  Tor
  in’s specialized secondary hull.  This kept production down to just two 
  primar
  plans 
  B’treliq
  production has been unable to restart ever since.  It is believed that 
  Mustaka’s facilities will not be repaired until most of the Empire’s warship 
  production lines are resumed, as they hold higher priority than those of 
  auxiliary classes. 
   
  uccessful attempt to adapt a Drell-type hull for fleet transport/tug use.  
  Whereas Har’tu had been limited to a maximum of two G-type containers, 
  Morast could t
  nd added to i
  a
  photon torpedo syst
  ablilty to handle the n
  of the Imp
   
  Tormin was ordered during a time of height
  s 
  Federation and the Romulans.  As such it ha
  normally found on a fleet transport/tug.  It ca
  includ
  that earlier Klingon transport designs often fell v
  to lack of protection.  Convoy raiders would draw off the
  swoop in to attack the convoy itself, whose ships often
  rotection.  Tormin’s design makes raiders think twice about attacking an 
  p
  Imperial transpo
  as well as a normal Drell-type battle
  weaponry and cloaking devices during the 2270s also did much to e
  rvivability and combat performance. 
  both su
  It shoul
  torpedo tube as would a regular Drell-type desig
  models ever been fitted with one.  The space wh
  n
  mally go is part of the Tormin’s internal cargo 
  House customizations with this feature, albeit at th
  c
    
  Tormin
  expensive design 
  fa
  Klingon warriors in general; nevertheless, such features com
  ce.  Even the fact that the command boom and
   standard has not made much of a dent in the cost of 
  m
  per year, with one each coming from the shipyards at Gnuu Re’ (the 
  y contract holder) and Mustaka (an auxillary contractor).  There were 
  at one time to begin construction of a third Tormin production line at 
   but this effort came to naught due to the Praxis explosion of 2293.  
  That same event also so damaged the Tormin facilities at Mustaka that 
  - 220 - 
  
  Schematics
   
   
   
  Tormin class Klingon fleet transport/tug created by Steven V. Cole 
  for the Star Fleet Battles role-playing game by Amarillo Design Bureau 
   
  Additional background material courtesy of Amarillo Design Bureau 
   
  Images courtesy of Ted W. Giebel (SFB Nexus) 
   
  Schematics by Richard Mandel 
  Based on the work of Neale Davidson (Pixel Sagas) 
   
  - 221 - 
  
  Cblb!Sf!
  HIjDuj type 3 (gavurta type 3) 
  (2262) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  240 meters 
   
  Beam:  
   
   
   
   
   
   
  140 meters 
   
  Height:  
   
   
   
   
   
   
  60 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  480,750 GMT 
   
  Displacement:  
   
   
   
   
  113,000 DWT (empty) 
   
   
   
   
   
   
   
   
   
   
  298,000 DWT (full load) 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  12 
   
  Enlisted: 
   
   
   
   
   
   
  20 (+ accommodations for 10 more) 
   
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 6 (unladen) 
   
  Rated maximum speed:  
   
   
  warp 6 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 8 (unladen) 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both F) 
   
   
   
   
   
   
   
   
   
  5 point-defense disruptors 
   1 omni) 
  (1 F/P, 1 F/S, 1 A/P, 1 A/S,
   
  (*) Reflects standard Imperial version.  House customizations can include any (and 
  some combinations) of the following: all disruptors upgraded to standard models 
  and up to four additional standard disruptors (usually 2 ea P/S), dual heavy 
  disruptors (both F), a boom-mounted “light” photon torpedo (F), drone racks, a 
  stasis field generator, and even (on one memorable occasion) a cloaking device. 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRG03-001 Baka Re (Pregnant)  
   
   
   
  Gnuu Re’ Shipyards  
   
  active  
   
   
   
    
  - 222 - 
  
   
  In its heyday Baka Re was the dedicated transport design of choice both 
  by the Imperial fleet and the Great Houses.  Derived from the D’aka class 
  assault ship, Baka Re amounted to little more than a D’aka with a 
  significantly enlarged keel bulge.  Two major protrusions extended behind 
  and below the hull, providing extra room for dedicated cargo holds, 
  oversized transfer hatches, and the like.  It is said that when the design was 
  first submitted to the Klingon High Council for approval, one of the 
  councilors joked that it looked like a pregnant battlecruiser (Kl. baka re lo 
  Drell, lit. “the Drell is with child”); hence the name for the lead ship of the 
  class.  
  Soon after their introduction into Imperial service Baka Re became a 
  favorite of sector commanders and individual warlords.  They were far less 
  expensive than Tormin to purchase and operate, thus they were perfectly 
  suited for the types of off-the-record missions for which independent-
  minded Klingon regional leaders are legend.  These frequently consisted of 
  equal parts honest trade, smuggling, and outright looting of helpless 
  subject worlds.  Baka Res employed in such fashion would often be 
  considerably upgunned after the manner of Tormin and other more 
  powerful fleet transports, so as to discourage any attempts to relieve them 
  of their cargo.  This upgunning also had an important side benefit:  it 
  provided these regional leaders with a ready-made fleet of (somewhat) 
  disposable warships for whatever local havoc he or she wanted to raise. 
   
  It may strike the reader as odd that Klingons would develop any kind of 
  affection for a transport ship, even a heavily armed one.  One must not 
  forget, however, the old Klingon proverb, which in Standard translates as:  
  “The same arm wields both sword and scythe.”  Baka Re is a proven 
  starship design despite its ungainly looks.  It is an excellent transport and 
  also a fair combatant (for a transport) when suitably outfitted.  It actually 
  performs better than a laden Tormin with transport pods, although it cannot 
  come close to comparing with an unladen Tormin.  The wild card, of 
  course, is the weapons mix.  Starfleet personnel are advised to be on their 
  guard in this respect, as the weapons loadout on any given Baka Re will 
  depend on two things:  whether or not it is an Imperial or House vessel and 
  whether or not it shows an abnormal energy distribution pattern on an 
  initial sensor scan.  Baka Res have even been reported as operating as 
  escort or auxiliary shuttlecarriers, conducting flight operations via the triple-
  deck cargo access hatch on the rear of the ship’s ventral keel bulge.  It is for 
  this reason that Baka Re has earned the unofficial nickname of “the 
  Klingon’s chameleon ship.” The explanation is that you never know quite 
  what to expect should you happen to encounter one. 
    
  Baka Re and its successors, yGr’oth and Plen Zha, were originally 
  classified as gavurta (Kl. “fat birds”), or general purpose transports, in order 
  to distinguish them from nivipav (Kl. “box of many contents”), the term 
  used for multipurpose fleet transport/tugs.  Both are classified as HIjDuj (tH. 
  “transport starships”) under the proposed new system of nomenclature. 
    
  Baka Re has long since been supplanted by newer and more capable 
  designs.  Between 2262 and 2285 “at least 200” Baka Res are believed to 
  have been built.  They remain a common sight in the Triangle and in the 
  service of the Lesser House fleets.  Four have been spotted in Romulan 
  markings and at least three are under the ownership of various Orion 
  merchant cartels. 
   
   
  Baka Re class Klingon transport created 
  for FASA Corporation’s 
   
  Additional background material courtesy of Brad Torgerson and Julian Bolinger 
   
  Schematics courtesy of Dana Knutson 
  Image courtesy of Julian Bolinger 
  by Forrest G. Brown and Dana Knutson 
  STAR TREK – The Role-Playing Game  
  - 223 - 
  
  Qmfo![ib!
  HIjDuj type 5 (gavurta type 8) 
  (2268) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  210 meters 
   
  Beam:  
   
   
   
   
   
   
  100 meters 
   
  Height:  
   
   
   
   
   
   
  60 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  525,250 GMT 
   
  Displacement:  
   
   
   
   
  135,200 DWT (empty) 
   
   
   
   
   
   
   
   
   
   
  250,200 DWT (full load) 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  5 
   
  Enlisted: 
   
   
   
   
   
   
  19 (+ accommodations 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 6 (unladen) 
   
  Rated maximum speed:  
   
   
  warp 5 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 8 (unladen) 
  ndurance 
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  4 standard disruptors (2 F, 2 A) 
   
   
   
   
   
   
   
   
   
  4 point-defense disruptors (2 ea. P/S) 
   
   
   
   
   
   
   
   
   
  2 heavy disruptors (both F) 
   
  (*) Reflects standard Imperial version.  House customizations can include any (and 
  some combinations) of the following: all disruptors upgraded to standard models 
  and up to four additional standard disruptors (usually 2 ea P/S), a boom-
  mounted “light” photon torpedo (F), drone racks, a stasis field generator, and 
  even a cloaking device. 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRG08-001 Plen Zha (Trader’s Game) 
   
   
  Gnuu Re’ Shipyards  
   
  active  
   
   
   
    
  for 10 more) 
   
  E
   
   
  - 224 - 
  
   
  Given the initial succe
  somebody would try its ha
  one of the largest in the E
  version eliminated the ven
  ss of Baka Re, it seemed only natural that 
  nd at updating the design.  Taamar Shipyards, 
  mpire, decided to give it a go in 2265.  Their 
  tral bulge in favor of an elongated aft “drop” 
  b
  t
  d it to the puvaw’gew, a large Klingon insect with a 
  num similar to that of a Terran wasp.  Despite this, or 
  Klingon appreciate a good laugh as much as a good 
  esign quickly won approval.  Both labels were quietly 
  r the official title of the class.  Instead, the lead ship was named 
  gendary Klingon trading ship 
  r space.  The design soon 
  cessor Baka Re.  Within a 
   numbers to become the standard general 
  se transport of choice within the Empire. 
  s for the part three of its 
  led attempt by Starfleet 
  rom within the heart of the 
   itself.  Three Plen Zhas were purchased covertly by 
   Federation agents and Klingon 
  stensibly a transport run though the 
  not go as planned, however, due 
  g Starfleet Command itself alerted 
   to the operation well in advance.  They were allowed to see 
  ed them to see – an Empire 
  were successfully tricked into 
  iverting to the new Klingon naval base at Marram IX, about which the 
   had no knowledge at the time.  All three ships were 
  ub
  e fai re of
  ually grew into a 
  candal that caused a major shake-up within Starfleet command in the early 
  The ultimate fate of the transport crews and what additional 
  ne 
  of 
  e shuttlecraft from the Dixie Plen Zhas unexpectedly turned up at 
  Fre
  r learned that Imperial forces had 
  destroyed two and captured the third of the Dixie ships, with the survivors 
  of the third ship’s crew sentenced to a work gang helping to expand the 
  Imperial naval facilities at Marram IX.  They were eventually rescued, along 
  with what additional intelligence survived from Operation Dixie, in a covert 
  action in 2287 under the code name Project Phantom. 
   
  In a nutshell, Plen Zha is slow but well armed even in its standard 
  Imperial configuration.  They are a favorite with disenfranchised Klingon 
  warriors, who hope to make enough profit with them to buy back their lost 
  honor and a small fleet of warships to match.  Once enough funds are 
  raised both they and the Plen Zha are taken to the nearest spaceyard and 
  traded for a used battlecruiser or, more than likely, a Bird-of-Prey or some 
  other smaller yet newer warship.  The Plen Zha is then restored and put in 
  storage to await its next purchaser. 
  The biggest difference by far between Plen Zha and Baka Re is that the 
  former’s cargo hold is capable of emergency separation from the rest of the 
  ship.  This effectively gives a separated Plen Zha about the same combat 
  c
  ability as a standard Drell-type battlecruiser.  The design of its 
  etachable cargo hold prevents a liberated Plen Zha from mounting 
  or N-type cargo pods due to its custom interlocks.  This 
  has not stopped at least one of the Great Houses from converting one of its 
  d 
  e 
  re believed to be on order. 
  Another advantage that Plen Zha has over Baka Re is a higher degree of 
  utomation.  Baka Re requires its full crew of 22, while Plen Zha can be 
  operated if need be with only a crew of 5.  This factor was important in the 
  choice of Plen Zha for the ill-fated Operation Dixie. 
   
  “Over 500” Plen Zhas are believed to be in service as of this date.  They 
  were being produced at the Taamar, Fonawl, and Z’hai shipyards at the 
  combined rate of 18 per year prior to the Praxis explosion of 2293.  Z’hai 
  remained the only shipyard still capable of producing Plen Zhas after the 
  event; however, priority was given to warship production in order to cover 
  for the many other damaged and destroyed spaceworks within the Klingon 
  inner systems.  Plen Zha production was subsequently idled and has yet to 
  be restarted.  
   
  ulge.  It did the looks of the design no favor, with it immediately earning 
  he unofficial label of puchba’pom (tH. lit. “the squatting shitter”).  Others 
  jokingly likene
  rominent ster
  p
  perhaps because the 
  fight, Taamar’s new d
  rejected fo
  after the Plen Zha (Kl. “trader’s game”), a le
  from the Empire’s formative days in interstella
  e
  proved even more successful than its pred
  decade it had passed Baka Re’s
  purpo
  Plen Zha is best known to Federation citizen
  i
  members played in Operation Dixie, the fa
  ommand in 2271 to gather critical intelligence f
  C
  Klingon Empire
  intelligence operatives, crewed with
  contacts, and then sent on what was ob
  Klingon inner systems.  The operation did 
  o the fact that a deep cover mole within
  t
  the Empire
  only what the Klingon High Command want
  building up its strength – before the ships 
  d
  Federation
  s
  sequently lost.  Th  
  lu
   
   Operation Dixie event
  s
  2280s.  
  intelligence they were able to gather was not learned until 2287, when o
  th
  eman’s Port in the Triangle.  It was late
  ap
  d
  standard G-type 
  Plen Zhas to use standard cargo containers instead of its design-standar
  cargo hold.  The conversion reportedly has had mixed results and no mor
  a
  a
   
  Plen Zha class Klingon transport created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of J. Andrew Keith, 
  Brad Torgerson, and Ron Swearingen 
   
  Schematics courtesy of Dana Knutson 
  - 225 - 
  
   
   
   
   
   
  YUVDUJ 
  sarnall (Kl. “Tender”),
  and yuvDuj (tH. “Support Starship”) series  
   
   
   
   
   
  Fleet Auxiliaries 
   
   
  grafqexa (Kl. “Warp Tug”), 
  - 226 - 
  
  Laobmm!
  yuvDuj type 1 (sarnall type 4) 
  (2264) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  90 meters 
   
  Beam:  
   
   
   
   
   
   
  101 meters 
   
  Height:  
   
   
   
   
   
   
  40 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  352,500 GMT 
   
  Displacement:  
   
   
   
   
  88,600 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  20 
   
  Enlisted: 
   
   
   
   
   
   
  95 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 2 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  4 point-defense disruptors (“corner” m
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS04-001 K’nall (Healer)  
   
   
   
   
  Taamar  
   
   
   
   
  active  
   
   
   
    
  ounts) 
  (*) Upgraded to standard disruptors in 2273 
  - 227 - 
  
   
  e
  K’nall is the common Klingon fleet tender.  It is reported to have 
  entered service in 2264 as part of Chancellor Kessa’s fleet ramp-up 
  program.  Ever since it has been quietly serving in its role of servicing the 
  Empire’s many starships, as well as providing a mobile rapid-response 
  capability for starships needing major repairs in the field.  A K’nall (or its 
  successor, Eakin K’nall) usually has all the equipment and spares on hand to 
  handle most situations.  In the f w cases where the required repairs are 
  beyond its capabilities, then the neareast Hban Pav is usually called in to 
  assist. 
      
  K’nall got its equivalent of a “K’t’inga upgrade” in 2273.  It received 
  K’t’inga class pIjonta’, standard disruptors in place of its point-defense 
  models, and the fleet-standard armor/deflector upgrade.  All on-board 
  repair and maintenance facilities were brought up to current specifications 
  at that time as well.  The 2273 version is often known as the B-variant (S-
  4B) in Starfleet Intelligence circles.  All K’nalls produced after 2274 have 
  been S-4B models. 
  At the height of its production run K’nall hulls were being produced at 
  the Taamar, Gnuu Re’, and Mustaka Shipyards at the combined rate of 7 per 
  year.  Production came to a complete halt due to the widespread 
  destruction caused by the Praxis explosion of 2293 and has never resumed.  
  It is believed that the Klingon High Command has decided against 
  continued K’nall production in favor of the smaller and cheaper Eakin K’nall. 
    
   
   
   
  K’nall class Kli
  for FASA Corporation’s STAR TREK – The Role-Playing Game
  Additional background material courtesy of Brad Torgerson 
   
  Visual and schematics courtesy of Dana Knutson 
  ngon tender created by Forrest G. Brown and Dana Knutson 
    
   
  - 228 - 
  
  Fbljo!Laobmm!
  yuvDuj type 2 (sarnall type 5) 
  (2272) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  185 meters 
   
  Beam:  
   
   
   
   
   
   
  70 meters 
   
  Height:  
   
   
   
   
   
   
  70 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  120,500 GMT 
   
  Displacement:  
   
   
   
   
  35,360 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  8 
   
  Enlisted: 
   
   
   
   
   
   
  28 
  Guards: 
   
  Imperial 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 3 years at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  2 standard disruptors (both F/P/S) 
   
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS05-001 Eakin K’nall (Ear Healer)  
   
   
  Gnuu Re’ Shipyards  
   
  active  
   
   
   
    
  - 229 - 
  
   
  Eakin K’nall entered service in 2272, just one year before the fleetwide 
  refit of its predecessor K’nall to modern starship specifications.  Its primary 
  purpose is to serve as a high-speed mobile tender for extended fleet 
  operations.  As such it supplements, rather than replaces, K’nall in the fleet 
  tender role.  K’nall’s duties are primarily in so-called safe areas, where the 
  threat of combat is low, whereas Eakin K’nall is designed for combat arena 
  operations. 
  It is not unheard of for an Eakin K’nall to accompany a Klingon fleet or 
  squadron on extended detatched duty.  Such was the case with 
  Commandor Kolor’s famed Orion Strike Squadron.  It was made up of one 
  K’t’inga, two modified Klolodes, and a Eakin K’nall that acted as both 
  portable base and repair facility.  Kolor’s squadron enjoyed great success 
  against Federation forces and local system defense fleets in the Treaty Zone 
  from 2285 to 2290, when a Federation battle group finally caught up with it 
  at the Alita system.  The short-lived conflict that follwed, known as the 
  Battle of Alita to Federation forces, resulted in the destruction of two of 
  Kolor’s battlecruisers and the crippling of his tender.  Kolor chose to go 
  down with his ship; however, thanks to his final attack run the sole 
  surviving battlecruiser of his fleet manged a successful escape back into 
  Imperial space.  Not only did Starfleet win the battle, it also captured the 
  first example of an Eakin K’nall to come into Federation possession.  Kolor’s 
  valor in battle was honored by re-naming a VoDleh class chesis d’kleon in 
  his honor. 
   
  An unofficial upgrade carried out by local sector commanders in the late 
  2280s adds either a pair of drone racks or a pair of point-defense disruptors 
  to help provide aft section coverage.  Both of the Eakin K’nalls in Starfleet 
  possession have these upgrades (one of each type).  Both upgrades came 
  at the cost of converting small cargo holds normally used to store spare 
  parts.  There is no indication in available intelligence that the Klingon High 
  Command has ever ordered or approved such upgrades; likewise, there is 
  no record of their refusing to allow them, either. 
    
  Eakin K’nall is produced exclusively by Gnuu Re’ at the rate of 2 per 
  year.  The name comes from the design configuration’s likeness to a small 
  medical tool used by Klingon healers to treat ear infections.  
   
   
   
   
  Besz Rate class Klingon tug created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematics courtesy of Dana Knutson 
  - 230 - 
  
  Icbo!Qbw!
  yuvDuj type 3 (sarnall type 8) 
  (2272) 
   
  Specifications as built 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRS08-001 Hban Pav (Folding Box)  
   
   
  Gnuu Re’ Shipyards  
   
  active  
   
   
   
    
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  259 meters 
   
  Beam:  
   
   
   
   
   
   
  191 meters 
   
  Height:  
   
   
   
   
   
   
  76 meters 
   
  Mass 
   
  Standard:  
   
   
   
   
   
  265,000 GMT 
   
  Displacement:  
   
   
   
   
  76,900 DWT 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  32 
   
  Enlisted: 
   
   
   
   
   
   
  134 
   (depending on
   
  Workers (*): 
   
   
   
   
   
  up to 100
   mission requirements) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Endurance 
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
   
  Armament 
  Disruptors: 
  standard disruptors (1 
   
   
   
   
   
   
   
  2 
  F/P/S, 1 A/P/S) 
  (2272 - 2278) 
  nse disruptors (“corner” mounts) 
  - present) (+) 
   
  (+) 
  are crewed by Hban Pav 
  warriors on a regular rotation basis. 
   
   
   
   
   
   
   
   
   
   
  8 point-defe
   
   
   
   
   
   
   
   
   
   
   
  (2279 
  (*) Can include “expendable” conscript labor and penal workers. 
  Change in defensive armaments reflects decision to provide each Hban Pav with 
  gunboats for increased protection.  Anywhere from two to six gunboats are 
  assigned to a given Hban Pav depending on misson requirements.  Gunboat 
  types are determined by local availability, and they 
  - 231 - 
  
   
  One of the good things to come out of Chancellor Kessa’s efforts to 
  wage open war with the Federation in the 2260s was Hban Pav.  Having 
  worked his way up the Klingon political structure the hard way, Kessa was 
  fully aware that fleet auxiliary classes were just as important to a well-oiled 
  space fleet as were war ships.  To that end he authorized the largest 
  buildup of Klingon auxiliaries in living memory.  A number of new classes 
  were introduced into fleet service as a result, and the most remarkable of 
  these was Hban Pav. 
  The origins of Hban Pav can be traced back to Captain Krenn’s initial 
  tenure as Klingon ambassador to the Federation in the 2230s.  At that time 
  he was allowed to observe one of the Federation’s massive CR-594 
  con
  from the others, though, and from other mobile spacedocks fielded by the 
  oth
  ghew) to effect repairs as quickly as 
  pos
  sistance.  In addition, as commanding a noncombatant vessel is 
  considered a dishonor, Hban Pav captains are also provided with several 
  gunboats for self-defense, in addition to a limited defensive capability built 
  into Hban Pav itself.  This avoids the shame of having to command an 
  unarmed vessel.  The gunboats also give everyone aboard the Hban Pav a 
  chance for combat should they be on crew rotation if (and often when) the 
  spacedock is attacked. 
   
  Hban Pav will be supplemented in 2305 by Ra’urta Pav, an even larger 
  MRF at nearly double the size.  It will be capable of handling all but the 
  largest Klingon warships, such as the massive mayDuj’a’. 
    
   
   
  Artist’s conception of Ra’urta Pav, the planned successor to Hban Pav.  A chetvI’na is 
  shown inside to give some indication of scale. 
   
   
  Hban Pav class Klingon MRF created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson, James Dixon, 
  Stan and Fred Goldstein, Rick Sternback, Eric “Jackill” Kristiansen, and John Ford 
   
  Schematics and visual courtesy of Dana Knutson 
  struction rigs.  These 1600 meter monsters could be towed to any 
  location within in the Federation to provide an instant starship and small 
  craft construction, repair, maintenance, and upgrade facility.  It is known 
  that Captain Krenn was quite impressed with them, as he dedicated one of 
  his confidential dispatches to describing them and their capabilities as 
  compared to the Empire’s own.  Within the decade the Klingon Empire had 
  built its own imitation of the CR-594.  This and the mobile spacedocks that 
  followed were all ancestors of Hban Pav.  What made Hban Pav stand out 
  er major interstellar powers, was that Hban Pav was the first warp-
  capable mobile repair facility (MRF, or “Murph”) in known space. 
  Chancellor Kessa had required that his new auxiliary space dock be capable 
  of rapid deployment in order to provide the capability to conduct major 
  starship repairs in the field.  The only practical way to do this was to fit a 
  mobile spacedock with warp drive; hence Hban Pav. 
   
  Hban Pav (Kl. “folding box”) has two basic configurations:  travel mode 
  and fixed mode.  In travel mode Hban Pav resembles a flying barge, with 
  both its pIjonta’ and command “bulb” located on its keel.  Once it arrives at 
  its destination, though, it immediately transforms into fixed mode.  A set of 
  folded scaffolding rises up from the “barge” and locks into place, providing 
  a ready-made space dock.  This scaffoling can even be locked into various 
  positions, similar to modern Federation space docks, in order to better 
  accommodate the hull forms of certain Klingon starship classes.  Hban Pav 
  comes equipped with a full suite of repair facilties, cranes, booms, and a full 
  flight of maintenance craft (such as 
   
  sible.  It can also carry up to 10,000 metric tons of spare parts and other 
  supplies.  It can affect repairs on a single large capital ship (up to a 
  lat’d’kona in size) or a mix of smaller ones. 
  Hban Pav is fully capable of operating alone; however, such instances 
  are rare.  One will almost always find a K’nall or Eakin K’nall nearby to 
  rovide as
  p
  - 232 - 
  
  Rfyb!
  yuvDuj type 3 (grafqexa type 5) 
  (2268) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  110 meters 
   
  Beam:  
   
   
   
   
   
   
  80 meters 
   
  Height:  
   
   
   
   
   
   
  40 meters 
   
  Mass 
   
  Displacement:  
   
   
   
   
  102,900 DWT (unladen) 
   
   
   
   
   
   
   
   
   
   
  (max. 250,000 additional DWT of loading) 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  3 
   
  Enlisted: 
   
   
   
   
   
   
  17 (+ 2 passengers) 
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 4 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 6 (unladen) 
   
  Rated maximum speed:  
   
   
  warp 5 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 8 (unladen) 
   
  Endurance 
   
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
   
  Armament 
   
  Disruptors:  
   
   
   
   
   
  none (*) 
   
  (*) Reflects standard Imperial version.  There are two commonly encountered armed 
  variants among both House and privately owned versions.  The first has two 
  standard disruptors, with one each covering the port and starboard firing arcs.  
  The second substitutes four point-defense disruptors in paired arrangement and 
  mounted in a similar fashion. 
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRG05-001 Qexa (Tug)  
   
   
   
   
   
  Taamar Shipyards  
   
  active  
   
   
   
    
  - 233 - 
  
   
  Qexa was originally ordered as part of the late Chancellor Kessa’s efforts 
  to modernize the Imperial Klingon fleet prior to his planned war with the 
  Federation in the 2260s.  Most of the focus of that program was on combat 
  starship classes; however, the auxillaries were not overlooked.  Key 
  auxillary classes populated by aging vessels were also scheduled for 
  replacement.  Qexa was developed to replace the worn-out Talat T’al’anda 
  (Kl. “Little Strongman”), which had been the standard Klingon fleet tug for 
  well over a century.  It is said that Chancellor Lotar, Kessa’s successor, 
  justified the expenses for the Qexa program by quoting a well-known 
  Klingon proverb:  “Even a porter has his place in battle.” 
   
  Qexa’s purpose is that of a dedicated fleet tug, or 
  pusher”).  As such it has two primary functions.  The first and more glorious 
  function is to tow away from the battlefield those starships that cannot 
  move under their own power.  The second and less glorious is to 
  supplement the regular fleet transport/tug force in the towing of Imperial 
  cargo containers to various destinations.  Assignment to Qexa is often 
  viewed as a necessary one, although obviously lacking in chances for glory 
  in battle. 
   
  The standard Qexa in Imperial service is unarmed.  Those observed in 
  House service, though, are another matter.  Almost all are armed to some 
  degree, usually with a pair of standard disruptors (one each port & 
  starboard) or four point-defense disruptors in a similar paired arrangement.  
  This is due largely to the infrequent inter-House fighting that takes place 
  within the Empire.  An armed Qexa sent to retrieve a damaged Drell from 
  the site of a battle between rival Houses stands a better chance of 
  defending itself during a potential ambush than an unarmed one.  Qexas 
  under private ownership and operating with renegade Klingon forces in the 
  Triangle are also armed in a similar fashion.  Qexa’s design prevents the 
  mounting of all heavy weapons save old-fashioned, engine-mounted heavy 
  disruptors; however the justification for such is practically nonexistent.  
  Qexa is a tug, not a battlecruiser, and such modifications would be wasted 
  on a spaceframe “that wallows like a targ in heat” under combat conditions.  
  No customized Qexa has ever been observed operating with any heavy 
  weapons modification of any kind.  
   
  Qexa has remained in production since its introduction.  The primary 
  contractor is Taamar, while the secondary contractor is Gnuu Re’. 
  “About 400” Qexas are believed to be in Imperial service according to 
  current Starfleet Intelligence estimates.  The number in House service is 
  unknown. 
    
  yuvDuj (tH. “starship 
   
    
   
  Qex
   
  a class Klingon tug created by Forrest G. Brown and Dana Knutson for FASA 
  Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
  Schematics courtesy of Dana Knutson 
  - 234 - 
  
  Cft{!Sbuf!
  yuvDuj type 4 (grafqexa type 6) 
  (2280) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  120 meters 
   
  Beam:  
   
   
   
   
   
   
  90 meters 
   
  Height:  
   
   
   
   
   
   
  40 meters 
   
  Mass 
   
  Displacement:  
   
   
   
   
  115,800 DWT (unladen) 
   
   
   
   
   
   
   
   
   
   
  (max. 280,000 additional 
   
  Crew complement 
   
  Officers: 
   
   
   
   
   
   
  4 
   
  Enlisted: 
   
   
   
   
   
   
  18 (+ 3 passe
   
  Imperial Guards: 
   
   
   
   
  none 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 8 (unladen) 
   
  Rated maximum speed:  
   
   
  warp 6 (full load) 
   
   
   
   
   
   
   
   
   
   
  warp 10 (unladen) 
  Endurance 
  Standard endurance: 
   
   
   
  estimated 1 year at L.Y.V. 
  rmament 
   
  Disruptors:  
   
   
   
   
   
  none (*) 
   
  (*) Reflects standard Imperial version.  There are two commonly encountered armed 
  variants among both House and privately owned versions.  The first has two 
  standard disruptors, with one each covering the port and starboard firing arcs.  
  The second substitutes four point-defense disruptors in paired arrangement and 
  mounted in a similar fashion. 
  DWT of loading) 
  ngers) 
   
   
   
  A
   
   
  Known starships 
   
  Hull #  
  Name of starship 
   
   
   
   
  Builder  
   
   
   
   
  Status 
  KRG06-001 Besz Rate (C
   
  atapult) 
   
   
   
  Iosia Shipyards  
   
   
  active  
   
   
    
  - 235 - 
  
   
  There is little to say about Besz Rate, aside from the fact that it has 
  replaced Qexa on the Imperial production schedule as the standard Klingon 
  fleet tug.  The design was first spotted in operation in 2281 assisting 
  Kar’hamer at Mastocal during the bur’d’kona’s initial s
   cargo than 
  o Besz Rate 
  ovide no path to glory for the average Klingon. 
  There are no customizations or modifications of Besz Rate known as of 
  oduced remain in Imperial service, thus limiting such 
    
  pace trials.  It is little 
  more than an improved Qexa with the ability to push more
  before.  The design is still unarmed, like its predecessor, s
  assignments pr
  this date.  All hulls pr
  opportunities.  
   
   
   
  Besz Rate class Klingon tug created by Forrest G. Brown and Dana Knutson 
  for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Schematics courtesy of Dana Knutson 
  - 236 - 
  
   
   
   
   
   
   
  LUPDUJHOM 
  Shuttlecraft and Small Craft 
   
  wisklah (Kl. “Small Craft”) and 
  lupDujHom (tH. “Shuttlecraft”) series  
   
   
   
   
   
   
  - 237 - 
  
  [psbo!
  type Z-1 fighter shuttle 
  (2272) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  x meters 
   
  Beam:  
   
   
   
   
   
   
  x meters 
   
  Height:  
   
   
   
   
   
   
  x meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  x GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  1 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp x.0 
   
  Rated maximum speed:  
   
   
  warp x.0 
   
  Armament (*) 
   
  Point-defense disruptors: 
   
   
  2 
   
  Optional weapon hard points: 
   
  2 
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
   
  Zoran class Klingon fighter shuttle created by Steven V. Cole 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
    
  Visual courtesy of Battleclinic.com 
   
   
  Zoran was the first Klingon fighter shuttle ever encountered by 
  Federation forces.  It was reportedly based on an older and now unknown 
  design that served the Empire for decades.  The Z-1 model was introduced 
  in 2272 in response to the introduction of new and more powerful fighters 
  by the Mirak Star League. 
  Zoran continues to be a popular fighter with both Imperial and House 
  forces.  It is most commonly found on carrier conversions, where space is at 
  a premium.  In a number of deployments it can be found serving alongside 
  the more modern K’pak.  In these cases the smaller and less heavily armed 
  Zoran can be found filling the CAP and interceptor roles. 
   
   
   
  - 238 - 
  
  Laqbl!
  type Z-2 fighter shuttle 
  (2278) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  x meters 
   speed:  
   
   
   
   
  warp 2.0 
  se disruptors: 
   
   
  4 
   
  Beam:  
   
   
   
   
   
   
  x meters 
   
  Height:  
   
   
   
   
   
   
  x meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  x GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  2 
   
  op velocity 
  T
   
  Cruising
   
  Rated maximum speed:  
   
   
  warp 3.0 
   
  rmament (*) 
  A
   
  Point defen
   
  Optional weapon hard points: 
   
  2 
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
   
  K’pak class Klingon fighter shuttle created by Taldren  
  for the Starfleet Command series of licensed videogames 
   
  Inspired in part by the Zoran class fighter shuttles created by Steven V. Cole 
   
  Visual 
  for Amarillo Design Bureau’s Star Fleet Battles role-playing game 
   
  courtesy of OutaLance Shipyards  
   
   
   
  K’pak quickly replaced Zoran as the standard Imperial Klingon fighter 
  once the limitations of Zoran became clear.  The handicap of its size and 
  mass is largely offset by its more powerful engines and heavier weaponry. 
  Although it is limited to only two optional weapon hard points, the 
  same as Zoran, these can carry a wider variety of weapons packages.  One 
  significant improvement over Zoran’s hard points is the use of so-called 
  “cluster rails,” which allow it to carry multiple assault munitions (such as 
  bombs, bombardment missile racks, etc.) on a single hard point.  Zoran 
  cannot wield these for the simple reason that its space frame cannot handle 
  the load.4 
   
  - 239 - 
  
  Ealaubhi!
  type Z-3 fighter shuttle 
  (2288) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  31 meters 
   
  Beam:  
   
   
   
   
   
   
  29 meters 
   
  Height:  
   
   
   
   
   
   
  10 meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  100 GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  2 
   
  op velocity 
  T
   
  Cruising speed:  
   
   
   
   
  warp 2.0 
  s:  
   
   
   
   
   
  2 
  are always fixed forward save in rare 
   
   
  Rated maximum speed:  
   
   
  warp 3.0 
   
  Armament (*) 
   
  Disruptor
   
  Optional weapon hard points: 
   
  2 
   
  (*) Fighter and assault shuttle armaments 
  cases.  These are noted when applicable. 
   
  D’ktagh class Klingon attack shuttle created by 18 Degrees East  
  for the Klingon Ac
  for Amarillo Design Bureau’s
  Visual courtesy of Grey Griffon Shipyards  
   
  ademy and Starfleet Command series of licensed videogames 
   
  Inspired in part by the Zoran class fighter shuttles created by Steven V. Cole 
   
   Star Fleet Battles role-playing game
    
   
   
    
  D’k’tagh entered service in 2290 as the Empire’s newest fighter shuttle.  
  It is fast and agile, like most other Klingon attack shuttle designs, but lacks 
  is less agile and lacks the offensive punch of its stablemate K’Pak.  This was 
  partially offset by the introduction of a modified design in 2292, which 
  added two K’Tak style hard points (one to each wing).  It is already in the 
  process of phasing out the older Zoran in the CAP and interceptor roles. 
  Most intelligence experts believe D’ktagh to be an economy design 
  intended for rapid production in large numbers.  Its relative cheapness, in 
  comparison with other Klingon armed shuttle designs, has also seen it 
  quickly become one of the Empire’s most profitable export designs in 
  modern times.  D’ktaghs can be found wherever the Empire or its allies 
  have established a foothold.  In numbers they can pose a significant threat. 
  D’ktagh is named after the ritual dagger carried by Klingon warriors 
  when wearing full battle dress.  It has a primary dual-edged stabbing blade 
  with two smaller, spring-loaded “hook” blades normally locked parallel to 
  the primary blade.  The smaller blades are designed to rip open the wound 
  caused by the primary blade, resulting in major damage and severe loss of 
  blood and body fluids. 
  A photon-equipped variant is rumored to be ready to enter service. 
    
  - 240 - 
  
  Lpqbw!
  type 1 personnel shu
   
  ttle 
  (2140?)
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  x meters 
   
  Beam:  
   
   
   
   
   
   
  x meters 
   
  Height:  
   
   
   
   
   
   
  x meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  x GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  2 
  :  
   
   
   
   
   
  u
   
  Passengers
  p to 4 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp x.0 
   
  Rated maximum speed:  
   
   
  warp x.0 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  none 
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
   
  cases.  These are noted when applicable. 
   
  Kopav class Klingon personnel shuttle created by Forrest G. Brown and 
  Dana Kn
  as first pu
  Visua
   
    
  utson for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Pavre class Klingon personnel shuttle created by Greg Jein 
  blished in Geoffery Mandel’s Star Fleet Handbook #9 fanzine 
   
  l courtesy of Dana Knutson 
   
   
  The unassuming Kopav has served the Empire as its standard personnel 
  shuttle for well over a century.  It was replaced in Imperial service in the 
  2240s by Pavre; however, Kopav still remains a common sight within the 
  Empire.  One still frequently encounters it in the service of House fleets, in 
  particular those of the Lesser Houses.  It can also be found in numbers 
  within the Triangle, in particular with the various renegade Klingon factions 
  located there.  What Kopav lacks in looks and armament it makes up for in 
  reliability and agility.  The only thing that hinders its use today is its age 
  and corresponding cost of spare parts.  Kopav owners have been forced to 
  be quite resourceful in keeping them operational by means of adapting 
  currently technology.  Consequently, there is some truth to the statement 
  that no two Kopavs are exactly alike. 
   
  - 241 - 
  
  Lmjti!
  type 8 personnel shu
   
  ttle 
  (2280?)
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  35 meters 
  Standard gross:  
   
   
   
   
  35 GMT 
   6 
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
   
  Beam:  
   
   
   
   
   
   
  25 meters 
   
  Height:  
   
   
   
   
   
   
  7 meters 
   
  Mass 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  2 
   
  Passengers:  
   
   
   
   
   
  up to
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 5.0 
   
  Rated maximum speed:  
   
   
  warp 7.0 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  2 
   
  Optional weapon hard points: 
   
  none 
   
   
  ck shuttle created by 18 Degrees East  
  for the Klingon Academy and Starfleet Command series of licensed videogames 
   
   
   
  Klish class Klingon atta
  Visual courtesy of Activision Games 
   
   
   Klish is the standard personnel shuttle of the Klingon High Command.  
  It is fast and well armed, with room for both cargo and multiple passengers.  
  It is also warp capable.  It is normally used as a courier vessel or as the 
  personal shuttle of Klingon flag officers whenever they are out in the field. 
   
  - 242 - 
  
  Lpsfcb!
  type 2 warp shuttle 
  (2247) 
   
  Specifications as built 
   
   up to 140 
  Armament (*) 
  F) 
   
   
  Koreba’s age has not precluded its continued use by the Empire, even 
  though it has been supplanted by Kas Maal in most normal duties.  These
  ays Koreba’s duties are primarily administrative.  It is often used as a 
  past was used to ferry them to various locales within the inner 
  systems. 
  Until the signing of the Khitomer Accords in 2291, Koreba was the 
  largest armed Klingon vessel permitted within Federation space.  It was 
  allowed to retain armaments both in self-defense and as part of its 
  diplomatic functions.  These involved the shuttling of Klingon ambassadors, 
  representatives, and embassy personnel to and from various locales within 
  Federation space, not all of which were friendly to Klingons. 
   
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  84 meters 
   
  Beam:  
   
   
   
   
   
   
  24 meters 
   
  Height:  
   
   
   
   
   
   
  18 meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  1,450 GMT
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  13 
   
  Passengers:  
   
   
   
   
   
  up to 10 (or
  GMT of cargo) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 6.0 
   
  Rated maximum speed:  
   
   
  warp 7.0 
   
   
  Disruptors:  
   
   
   
   
   
  2 (both 
  Optional weapon hard points: 
   
  1 (omni) 
   
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
   
  Koreba class Klingon warp shuttle created by Forrest G. Brown and 
  Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Model by Floyd Christiancy 
  Visuals courtesy of Griffworks  
   
   
  d
  courier vessel, shuttling Klingon VIPs to various locations within and 
  without the Empire.  Its rather roomy accommodations allow its owner to 
  entertain his passengers with a measure of comfort, something that is not 
  normally enjoyed above the average Klingon vessel.  For example, a fleet of 
  Kas Maals was reserved for the exclusive use of the Klingon High Council, 
  and in times 
  - 243 - 
  
  Lbt!Nbbm!
  type 2 warp shuttle 
  2
  ( 268) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  90 meters 
   
  Beam:  
   
   
   
   
   
   
  20 meters 
   
  Height:  
   
   
   
   
   
   
  20 meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  2,430 GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  10 
   
  Passengers:  
   
   
   
   
   
  up to 20 (or up to 1,500 GMT of cargo) 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 7.0 
   
  Rated maximum speed:  
   
   
  warp 8.0 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  2 (1 F/P, 1 F/S) (+) 
   
  Optional weapon hard points: 
   
  3 (1 topside omni, 2 wing – F/P and F/S) 
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
  (+) 
   
   
  Kas Maal is the Empire’s preferred long-range shuttlecraft.  The term is 
  something of a misnomer, as it could easily qualify as a cutter or runabout 
  in Federation terms.  It could also be a patrol ship in terms of size and 
  speed save for its limited armament.  That did not stop the designers at 
  Taamar from building in three hard points for optional weapons systems.  
  These normally go unused in Imperial and House models; however, they 
  are frequently put to use in Taamar’s civilian market model.  The Klingon 
  authorities have chosen to look the other way in this regard, due to 
  Taamar’s long standing reputation and the many contract favors it has cut 
  the Empire in the past.  To this end, civilian Kas Maals are usually armed to 
  the teeth.  Dual drone racks and a third topside omnidirectional disruptor 
  are common for Triangle models.  A version with five disruptor banks (2 
  standard, three point-defense) is operated by House Gnobe, while a plasma 
  cannon equipped Romulan model has also been reported. 
    
  Standard disruptors are always found on military versions, while point-defense 
  disruptors are common on civilian craft. 
   
   
  Kas Mall class Klingon warp shuttle created by Forrest G. Brown and 
  Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Additional background material courtesy of Brad Torgerson 
   
  Visual courtesy of Dana Knutson  
   
  - 244 - 
  
  hifx!
  type 8 maintenance pod 
  (2283) 
   
  Specifications as built 
   
  Dimensions 
   
  Length:  
   
   
   
   
   
   
  9 meters 
   
  Beam:  
   
   
   
   
   
   
  6 meters 
   
  Height:  
   
   
   
   
   
   
  3 meters 
   
  Mass 
  Standard gross:  
   
   
   
   
  25 GMT 
   
   
  Crew complement 
   
  Crew:  
   
   
   
   
   
   
  2 
   
  Passengers:  
   
   
   
   
   
  up to 4 
   
  Top velocity 
   
  Cruising speed:  
   
   
   
   
  warp 0.3 
   
  Rated maximum speed:  
   
   
  warp 0.5 
   
  Armament (*) 
   
  Disruptors:  
   
   
   
   
   
  none 
   
  (*) Fighter and assault shuttle armaments are always fixed forward save in rare 
  cases.  These are noted when applicable. 
   
   
   
  First observed in 2284, ghew (tH. “bug”) is the Klingon equivalent of 
  Starfleet’s Work Bee.  It is a small, one-man maintenance craft used for 
  work and repairs in space of extended duration.  The stock model comes 
  equipped with a single forward waldo (as pictured).  Option packages exist 
  for alternate configurations along the lines of those used by the Terran 
  “Work Bee.” 
   
   
   
  Kopav class Klingon personnel shuttle created by Forrest G. Brown and 
  Dana Knutson for FASA Corporation’s STAR TREK – The Role-Playing Game  
   
  Pavre class Klingon personnel shuttle created by Greg Jein 
  as first published in Geoffery Mandel’s Star Fleet Handbook #9 fanzine 
   
  Visual courtesy of Dana Knutson  
    
  - 245 - 
  
  Other Klingon Starship Designs 
   
   
  This work has striven to provide you with a well-rounded look at today’s 
  Imperial Fleet.  In addition to the major starship and small craft classes 
  previously presented, though, there are a wealth of minor designs.  The 
  reasons why they are not counted among the ranks of those just discussed 
  are many.  For example, they might have limited to just a single production 
  run well below fleet standard, or even to just a few hulls.  Or, as in the case 
  of Kortak, it was a former mainstream design that has fallen out of favor for 
  whatever reason and pressed into service for duties no longer worthy of a 
  warrior’s honor. Perhaps it might have been a lone prototype, such as 
  Kragg Dor, that despite its status went on to make a
  service of the Empire.  The use of 
  to a few select Houses or even just one House.  It might even be a 
  pe
  net for each class listed in 
  this section.  Readers desiring a hardcopy reference on these vessels are 
  recommended to take a look at Jaynz’ Klingon Force Review, a quarterly 
  periodical consisting of Klingon-related articles culled from past issues of 
  Jaynz Defense Weekly. 
   
   
   
   
  Klingon TMP-era “mining ship” custom model by Paul K. 
   
   name for itself in the 
  the design in question might be limited 
  s
  cialty ship produced for a single purpose that survived its mission and 
  went on to regular service.  The possibilities are as endless as the 
  descendants of the Vag‘chalthneS (tH. “Honored Five Hundred”), the 
  legendary bodyguard of Kahless from whom almost all of today’s Klingon 
  Houses swear descent. 
   
  The following pages provide brief summaries of other Klingon starship 
  designs that are worthy of mention.  The information that is included is by 
  necessity not as detailed as that of the major Imperial and House classes 
  previously presented.  The intent here is to give the reader a broad 
  overview as to the diversity of secondary designs used by the Klingons.  
  Additional information is available on the UFP Info
  - 246 - 
  
  Kolor C-10 Dreadnought 
   
   
  Kareli D-5C Light Command Cruiser 
   
   
  Design by Steven V. Cole (Amarillo Design Bureau) 
  Visual courtesy of Adam Turner  
   
  Kareli is one of the more popular Hak’hyl (D-5) variants.  It is for all intents and 
  purposes a “quick-and-dirty” betleH command cruiser on a D-5 hull.  The over-hull mount 
  for the third S-2 Graf unit was intended to correct the warp field distortions caused by 
  betleH’s under-hull mount.  This was only a partial success; however, it seems to have 
  been enough to justify continued production.  Until 2293 approximately one out of every 
  fifteen Hak’hyls produced for the Great Houses or the Imperial fleet was a Kareli.  The 
  current production rate appears to be one out of twenty-five.  It also seems to be a 
  popular and cost-effective command cruiser design of choice for those Lesser Houses 
  who can afford more than a betleH conversion of an existing hull. 
  Design by Atolm (inspired by the work of Stephen V. Cole) 
  Visuals by Atolm  
   
  This is reported to be the new configuration for the only voDleH class hull under 
  construction to survive the Praxis Event.  It follows the tri-engined K’herr hull form as 
  opposed to that of the quad-engined voDleH; however, the ship itself has been 
  completely redesigned (per Hegh daS technology?) for the 24th century Imperial Fleet.  It 
  will certainly be one of the most eye-catching dreadnoughts ever to enter Imperial 
  service. 
  - 247 - 
  
  K’t’kara D-8S Fast Battlecruiser 
   
   
  Visuals by Terradhyne  
  Design by Dana Kuntson (FASA Corproration) 
   
  This is essentially a Drell type hull that has been optimized (by House Kinzan) for 
  speed.  The standard Drell command boom is replaced with a somewhat shorter one one 
  similar to that used on the older bortaS, and swept-back engine support pylons replace 
  the swept-forward ones.  What is lost in structural integrity is gained by a battlecruiser 
  that can get to the scene of trouble almost as fast as many smaller vessels.  K’t’karas are
  not common, though, due to the
  thought to be in service, although the ex
  observed acting primarily in two roles:  first responde
  tter is especially true in fleet actions, where they are often employed as flagships for 
  bor
   
   high cost of producing them.  Less than 100 are 
  act number remians unknown.  They have been 
  r and high-speed courier.  The 
  la
  der squadron commanders.  A three-engine variant, utilizing an over-hull mount like 
  that of the Kareli light battlecruiser, is also known to exist. 
  Talat Dor (Aga’sta) K-26 Escort 
   
   
  Design by Dana Knutson (FASA Corporation) 
  Visuals by Dana Knutson  
  g 
  the
   
  Very little is known about this design, as it was only encountered sporadically durin
   2270s and 2280s.  The original class name (Aga’sta, Kl. “fast rider”) was assigned by 
  Starfleet Intelligence, but the actual Klingon name is Talat Dor (Kl “little messenger”).  It 
  was believed to be an experimental escort class of some type, and was most frequenly 
  seen in the priorty courier role.  Star Fleet Intelligence believes that the Klingon High 
  Command was not happy with Aga’sta’s performance and withdrew it from service 
  sometime prior to 2290.  Its status with the House fleets remains unknown. 
   
  - 248 - 
  
  Hasparath N-2 Transport 
   
   
  Design by Aridas Sofia (Kobayashi Maru Blueprints) 
  Visuals by Terradhyne  
   
  Hasparath is the oldest known starship design still serving the Empire in any 
  capacity.  The design is at least 150 years old and may even be older than that.  A 
  Hasparath was observed in port by the crew of the Terran starship Enterprise during 
  humanity’s first visit to the Rigel Colonies in 2151, thus documenting its known age.  
  While no Hasparath remains in Imperial service, many can still be found in use as 
  nsports in the fleets of the Lesser Houses.  
  tra
  They are also a favorite with Triangle 
  smugglers, due to their quick acceleration (for a transport) and large, jettisonable cargo 
  holds.  The surprise ambush of the smuggling ship Kobayashi Maru, a heavily customized 
  Hasparath, serves as the basis for Starfleet Academy’s infamous “no-win” training 
  scenario for Command School candidates. 
  Kragg Dor C-5X Experimental Dreadnought 
   
   
  Based on the work of Patrick Flannery and Steven V. Cole 
  Visuals and background (modified) by Scottish Andy  
   
  Kragg Dor was the protoype for the K’herr class dreadnought.  Its most obvious 
  modification reflects that intended for the original K’herr design:  a warp-capable 
  command boom.  This had two immediate advantages.  First, the chosen location of the 
  third pIjonta’  eliminated most of the warp field distortions caused by fitting three 
  pI’jonta on a Drell-type hull.  Second, by making the boom warp capable, it became a 
  destroyer-class starship when jettisoned.  This second point soon became a sticking point 
  with certain members of the Klingon High Command, who saw it as giving “cowardly 
  commanders” an easy out in an uneven battle.  They could, it was argued, simply 
  jettison the boom and warp away, leaving the rest of the ship to its fate.  As unlikely an 
  argument as this sounds, one must remember that we are discussing Klingons, not 
  humans.  So it was that this line of reasoning eventually won out and the design of 
  K’herr was changed.  Kragg Dor remained in Imperial service for two more years, after 
  which it was apparently sold.  The details surrounding the sale are murky.  The identity 
  of the buyer has never been established but it is believed to be House Vor Thrumm, a 
  house specializing in border “incidents” with the Romulans.  The current whereabouts of 
  Kragg Dor remain unknown. 
  - 249 - 
  
  Des’x D-5H(Atx) Battlecruiser (QaHos Variant) 
   
   
  Visuals by Kalion 
   
  This is among the more notable of the House 
  Atanerex, one of the oldest and wealthiest 
  House patriarch, bought the original hull as
  Kasdath.  With his 
  father’s permission and House funding Kasdat
  its current form.  
  Unique to its design are its dual 
  have been 
  relocated to more traditional “wing” mounts 
   A 
  larger than normal weapons package, mounted
  pIjonta’, sports four forward-firing standard phot
   
  The additional power and weapons capacity ha
  Intelligence to classify 
  Des’x as a battlecruiser, as opposed to th
  assigned to QaHos and its variants. 
  Krencha (aka Saber Bear) Civilian Transport 
  Design by Taldren (Activision Games) 
  for Klingon Academy 
  Class name from William Shatner’s 
  STAR TREK novel The Return   
   
  This design is a common sight across 
  the Empire and its affiliated systems.  It is 
  an old one and is believed to have been 
  introduced 
  c.2200 
  for 
  commercial 
  purposes.  It was designed to be cheap 
  and easy to produce, and many copies 
  and variants of the basic design abound 
  throughout 
  the 
  quadrant. 
   
  Current 
  versions sport modern warp engines and 
  support systems.  Its cargo carrying 
  capacity is rather large for a vessel its 
  size, and it can mass up to 50,000 DWT 
  fully loaded depending on its cargo.  Most of cargo is carried externally on a paired 
  system of latching rails.  This also allows it to jettison its load in case of an emergency. 
  These are used by almost everyone – Klingon civilians, House transport commands, 
  Bloodwatch and Imperial Intelligence agents, Triangle traders, Orion merchants, 
  Federation border colonies, and so on.  They are also a common sight at the Rigel 
  Colonies, where the Klingons are believed have maintained an unofficial presence of one 
  kind or another for the past three centuries.  The design is probably best known to the 
  general public for the prominent role played by the Klingon freighter HongeDo during the 
  attempted Imperial coup of 2287. 
  The name comes from the krencha (tH. “saber bear”) of Q’o’nos, a ferocious six-
  limbed, three-meter tall mountain predator.  The spindly design of the vessel’s cargo 
  latching rail system is said to resemble the bared claws of the krencha. 
   
  Derived from a design by Taldren (Activision Games) 
  Background by Richard Mandel  
  QaHos variants.  Its owner is House 
  of the Klingon Houses.  Lord G’dakh, the 
   a present for his son 
  h had it modified into 
  pIjonta’, which are light cruiser class and 
  on either side of the secondary hull. 
   in the original location for the single 
  on torpedoes and two rear-firing ones. 
  s caused Star Fleet 
  e standard cruiser designation normally 
  - 250 - 
  
  Khuled R-7 Assault Cruiser (prototype) 
   
   
  Designed by Eric “Jackill” Kristiansen 
  Background draft by Richard Mandel 
  (subject to change in future revisions) 
   
  Starfleet Intelligence has only recently received reports of Khuled.  Most of these 
  consist of surveillence drone intercepts of space trials and initial shakedown cruise of a 
  lone prototype, which took place late last year.  Currently available data seems to 
  indicate that it is being evaluated for a highly specialized subcategory of assault cruisers 
  used as command ships (ra’wI’Duj yot).  These are somewhat smaller than standard 
  assault cruisers, and trade their Imperial Guard facilities for the C3 capabilities necessary 
  to coordinate fleet operations during planetary assault actions.  It has also been 
  speculated that the Imperial Guard may be evaluating Khuled as a dedicated escort 
  cruiser, as reports indicate extensive combat trials in the “guard” role against multiple 
  opponents. 
   
  The Khuled prototype appeared to be a mismash of existing components spanning 
  he last three decades of Klingon starship development.  In essence, it is a K’teremny 
  command boom fitted to a stripped-down Z’gal secondary hull, with older model S-2 
  pIjonta’ installed on its wing booms.  This prototype may have been built merely to test 
  the configuration and its suitability for assault ship operations.  Its hodgepodge 
  configuration is also a telling reflection of the state of the Klingon shipbuilding effort in 
  the wake of the Praxis Event.  The production design, once approved, will probably have 
  modern pIjonta’ and incorporate other changes resulting from a thorough evaluation of 
  its space trials.  Starfleet Intelligence is said to be anticipating the finished form of 
  Khuled the next time it returns to the spaceways. 
     
  t
  - 251 - 
  
  The Future of the Klingon Fleet 
   
  opics> 
  on Defense Force) 
  ction re-organizations) 
  or, Hegh daS, tel’Iw, B’rel/QuD/K’vort) 
   of the House fleets – coup in making?) 
  lans - hint at coming Tomed Incident) 
   
   
   
   
  <work in progress> 
   
  <possible t
   
  (point towards TNG’s Kling
  d other produ
  (shipyard an
  (changing designs – Kol
  dependence
  (growing in
  (increased tensions with Romu
  - 252 - 
  
   
   
   
   
   
   
  Appendicies 
   
    
   
   
   
   
   
   
  - 253 - 
  
  Klingon Shipyards 
   
  and Ordinance Manufacturers 
   T-12) 
   
       ("One Wing" destroyer originally built here, no longer in production) 
       escorts (K-23) 
  Iosia (?) 
       assault cruisers (T-12) 
       battlecruisers (D-7, D-8) 
       destroyers (D-2, D-16, D-18) 
     escorts (K-23) 
   
   
   
   
  <incomplete, work in progress> 
   
  B'Treliq (?) 
    under construction? 
       battlecruisers (D-8) (?) 
  ChenwI Duj 
  heavy cruisers (C-7) 
   
  Fonawal (?) 
      assault cruisers (T-5,
   
       battlecruisers (D-10) 
       destroyers (D-14) 
       escorts (K-24) 
       frigates (L-9) 
       gunboats (K-4, K-5, K-6) 
      transport (G-8) 
   
       administrative warp shuttles (W-2, W-4) 
  Gerly 
       escorts (K-24, K-27) 
       (new facility for K-24 production? existence unconfirmed) 
  Gnuu Re' (?) 
       battlecruisers (D-7, D-8, D-9, D-10, D-20) 
      frigates (L-9) 
   
       gunboats (K-4) 
       (K-3 gunboat built here when in production) 
      scouts (K-15) 
   
       transport (G-3) 
       tug (G-5, G-6) 
      tenders (S-4, S-5) 
   
  Graltha 
   
  (LUG) 
  H'rez (?) 
       battlecruisers (D-7, D-8, D-20) 
       gunboats (K-4, K-6) 
       monitors (K-32) 
       administrative warp shuttles (W-2) 
  H'renn (?) 
       Bird-of-Prey "small" gunship version 
      destroyers (D-2, D-14, D-18) 
   
    
       gunboats (K-4, K-5) 
       tug (G-6) 
      mobile repair facilities (S-8 MRF, aka "Murph") 
   
  Kodal (?) 
       frigates (L-6) 
  ohl 
  K
   
  heavy destroyers (Q-9) 
  Mustaka (?) 
      assault cruisers (T-5, T-12) 
   
       battlecruisers (D-10) 
       Bird-of-Prey, cruiser version 
       (production facilities being added for the gunship & scout versions 
  .2290) 
  c
       transport (G-3) 
       tenders (S-4) 
  Rohel Moonbase (Beta Thoridor, Mempa sector) 
       small craft construction (as favored by its owner, the House of Duras) 
  Taamar (?) 
    MOST IMPORTANT SHIPYARD COMPLEX IN THE KLINGON EMPIRE!!! 
  (most classes produced) 
       battleships (L-13, L-24) 
       battlecruisers (D-7, D-8, D-10) 
       destroyers (D-14) 
       ("One Wing" destroyer originally built here, no longer in production) 
       escorts (K-23) 
  - 254 - 
  
       frigates (L-9) 
       gunboats (K-6) 
      (K-3 gunboat built here when
   
   in production) 
  (S-4) 
  Owned by the House of Kinzan, produces customizations and specialty 
  ated at Mastocal due to its proximity to the Treaty Zone (p. 16). 
       scouts (K-15) 
       Bird-of-Prey "small" scout version 
      monitors (K-30, K-32) 
   
       scouts (K-17) 
       transport (G-8) 
       tug (G-5) 
       administrative warp shuttles (W-2, W-4) 
      tenders 
   
  Thoras (?) 
    
  classes 
       pocket battleships (L-20) 
  Vekah Shipyards (Klinzhai/QoNos, Mempa sector) 
   NOTE:  Dockyard Review #1 says it was the shipyard facility at Mastocal; 
   
  however, FASA's 
           RPG module THE KLINGONS clearly states that no shipbuilding 
  facilities were 
          loc
   
       battleships (B-10) 
  Z'hai (?) 
       battlecruisers (D-7, D-8, D-10) 
       gunboats (K-5) 
       (K-3 gunboat built here when in production) 
      transport (G-8) 
   
       administrative warp shuttles (W-2, W-4) 
  - 255 - 
  
  Glossary of Terms 
   
   
   
   
   
  BATTLESHIP: Any starship designed for use as a military combatant that is 
  at least 400 meters in length and has a minimum mass of 1,000,000 GMT.  
  Battleships are the largest fleet combatant classification with regards to 
  ships of the line.  A size exception exist for the Klinogn lat’d’kona series; 
  see also BUR’D’KONA, LAT’D’KONA, MAY’DUJ’A, MAY’DUJHOM,
  POCKET BATTLESHIP. 
   
  BATLETH:  See BETLEH 
   
  BETLEH (tH. “sword of honor”):  A traditional Klingon blade weapon 
  resembling a crescent-shaped, double-handled scimitar.  Its popularity in 
  Klingon culture lies in its origins, as its inventor was none other than the 
  legendary Kahless the Unforgettabl
   
  e.  Commonly misspelled as BATLETH in 
  Federation Standard. 
   
  OBCHO’DUB QENGWL (tH. “carrier upgrade module”):  A system of 
   type hulls and derivatives.  These are usually mounted in pairs, in 
  :  The forward part of most Klingon starships, 
   
  s. 
  CRUISER:  Any starship designed for use as a military combatant that is at 
  east 200 meters in length and has a minimum mass of 500,000 GMT. 
  0,000 GMT. 
  DREADNOUGHT:  Any starship designed for use as a military combatant 
  that is at least 300 meters in length and has a minimum mass of 750,000 
  GMT.  See also QUGH’DUJ’A, POCKET BATTLESHIP. 
   
  DRELL (Kl. “nimble lizard”):  The most common type of Klingon starship 
  hull, most commonly used for cruiser type starships but often serving as a 
  esign basis for other classes.  At its simplest a Drell type hull consists of a 
  f a Drell type is 
  lthough greatly outnumbered, the superior 
  B
  clamp-on hangar bays used by the Klingons to add shuttlecarrier capability 
  to an existing hull without conversion.  The bulk of these are designed for 
  Drell
  arrangement similar to that employed by Klingon fleet tugs, in order to 
  minimize their impact on the ship’s warp field. 
   
  B’REL (OT “wild woman”):  Class name of the most popular small starship 
  used by the Klingon Empire at this time. 
   
  BUR’D’KONA (Kl. “hulking brute”):  The Klingonaase term for a type of 
  starship that corresponds to the Federation definition of a battleship. 
   
  CHESIS D’KLEON (Kl. “havoc wreaker”):  The Klingonaase term for a type of 
  starship that corresponds to the Federation definition of a dreadnought. 
   
  COMMAND BOOM
  corresponding to the primary hull of a Federation starship.  Like its 
  counterpart, Klingon command booms are capable of separation from the 
  rest of the ship and have a (mostly) limited ability to operate as a sublight 
  escape vessel.  Only a few command boom types, such as that of the 
  experimental Kragg Dor, are warp capable. 
   
  CORSAIR:  A type of privately owned starship, usually smaller than a 
  corvette, specially designed for commerce raiding.  These tend to be larger 
  and more heavily armed than a gunboat, although there are a fair number 
  of exceptions.  Klingons do not have a specific class of starships
  comparable to corsairs, although many of their House-modified gunboat 
  classes would qualify as such. 
   
  CORVETTE:  Any starship designed for use as a military combatant that is 
  100 meters in length or less and has a mass of 100,000 GMT or les
   
  l
   
  DESTROYER:  Any starship designed for use as a military combatant that is 
  at least 150 meters in length and has a minimum mass of 30
   
  d
  long-necked command boom with a bulbous forward end and an inverted 
  trapezoidal secondary hull that is usually fitted with dual warp engines on 
  splayed, wing-like pylons.  The overall visual effect o
  striking, and is commonly likened to a Terran manta ray in terms of both 
  appearance and apparent menace.  Drell types are named after the race 
  that invented them, a species of intelligent lizard-like humanoids conquered 
  by the Klingons centuries ago.  A
  design of their starships allowed the Drell to hold out against the Klingons 
  for many years.  After their final victory, the Klingons studied captured Drell 
  - 256 - 
  
  technology and copied their starship designs for their own uses, resulting in 
  today’s Klingon Drell hull types. 
   
  PETA
  E
  I-RI’NADA (Kl. “glorious fat man”):  Derisive term commonly applied 
  GRAF UNIT: The Klingon equivalent of warp drive.  Terranglo rendering of 
  the term graf stevi, (Kl. “anti-curve rider,” i.e. light-speed engine).  See also 
  PIJONTA’ 
   
  GUNBOAT:  A small starship, almost always smaller than a corvette, 
  designed for use as a short-ranged picket or patrol ship.  Gunboats sacrifice 
  armaments and protection for speed, relying on acceleration as opposed to 
  hielding to protect them from enemy fire during a battle.  Gunboats can be 
  ream of a unified Q’o’nos.  The truth of the matter is that the Bur Chak 
   system during the Bur Chak ascendancy. 
  .  A 
   
   to have been determined, as is the historical pattern 
  to the Klingon L-13 pocket battleship. 
   
  ESCORT:  Any starship designed for use as a military combatant htat is at 
  least 100 meters in length and has a minimum mass of 100,000 GMT.  
  Escorts are the smallest fleet combatant classification with regards to ships 
  of the line. 
   
  GAGH:  see QAGH 
   
  G’AL’PAV (tH. “super box”):  Designation for the first series of standardized 
  transport containers used by the Imperial Klingon fleet.  Commonly 
  referenced as the G-series in Federation works.  See also TAJ’PAV. 
   
  s
  found in both military and civilian service. 
   
  HIA’BAH (tH. “fanged animal”):  A seven foot tall bipedal reptilian predator 
  native to Q’o’nos.  In both appearance and behavor it resembles the 
  prehistoric Terran raptor.  The term is a bastardized slang form of the more 
  formal Ho’law’Dibah. 
   
  OUSE:  The Empire is dominated by some five hundred Houses (Kl. 
  H
  thelds, lit “families”) that combined control 75-80% of the Klingon political, 
  economic, and military power structure.  According to Klingonaase lore, 
  each was founded by one of the five hundred bodyguards of Kling during 
  the unification of the planetary Klingon government.  They are roughly 
  divided into two groups:  the Great Houses, who control the majority of the 
  Empire’s political and economic power; and the Lesser Houses, that usually 
  end up doing most of the hump work in maintaining the Empire’s integrity.  
  The Bur Chak not only adopted the House system once they ascended to 
  power but have even gone so far as to claim it to be their own invention, 
  established in the wake of the passing of Kahless in order to maintain his 
  d
  originally had a clan-based structure and it was effectively adapted (or 
  forcibly merged, depending on your frame of reference) with the more 
  ormalized Klingonaase House
  f
   
  HUR’Q’ (tH “outsider”):  Klingon name for the Karsid, also known as the 
  Old Kings in Klingon lore.  See KARSID. 
   
  KARSID:  At one time the Karsid Empire held sway over a vast area of the 
  Beta Quadrant from c.2000 to 358 IR (-1375 BCE to 973 CE).  Among the 
  most aggressive and ruthless of the so-called galactic pre-history 
  civilizations, they were noted for their cruelty.  They conquered Q’o’nos in 
  357 IR and stripped the planet of everything of worth.  Among their many 
  war prizes was the legendary Sword of Kahless, the original betleH and an 
  object of sacred reverence within the Klingon’s warrior culture.  The 
  Klingons of that era, with technology roughly equivalent to Terra’s late 20th 
  century, were simply no match for advanced Karsid beam weaponry and 
  were slaughtered in vast numbers.  The survivors fled to the hills or 
  ontinued the fight in isolated (and largely unsuccessful) guerilla actions
  c
  few, though, managed to swallow their pride and managed to work their 
  way into the Karsid occupation force as servants, shock troops for the 
  occupation of other worlds, or per one surviving legend, volunteers for 
  target practice.  It was due to the sacrifice of these few that the Klingons 
  managed to begin to get a grasp on the highly sophisticated Karsid 
  technology, which was centuries ahead of their own. 
   
  Very few images have survived of the Karsid.  The few that do appear to 
  suggest helmeted and spacesuited humanoids.  It is a motif that is repeated 
  on every world they conquered, including Q’o’nos.  This may suggest that 
  the Karsid came from a world with a non-oxygenated enviroment, forcing 
  hem to wear life support gear wherever they went.  As all records of the
  t
  Karsid appear to have perished with their fall, the truth may never be 
  known. 
   
  Only a few months after their conquest of Q’o’nos, the Karsid Empire 
  was in chaos.  This appears to have caused by a near-simultaneous revolt of 
  approximately one-third of its subject worlds.  The Karsid were forced to 
  withdraw their forces from Q’o’nos in order to deal with the revolt, but this 
  appears to have been a desperation move.  The Karsid Empire collapsed 
  the following year and they appear to have been exterminated in the 
  process.  Very few genuine Karsid artifacts have survived as a result.  Their 
  ormer subjects appear
  f
  for such things, to wipe clean all traces of their presence on their former 
  subject worlds.  Only the occasional prized artifact and the twisted legends 
  of their former subjects remain as testimony of their existence. 
  - 257 - 
  
   
  The three centuries that followed the Karsid occupation of Q’o’nos were 
  marked by two major events:  the Klingon reclamation of their world and 
  heir r pid adva ce in spaceflight technology.  Bot
  t
  a
  n
  h were made possible by 
   
  , less likely version of the legend is that a secret hangar was 
  he native humanoids of the planet 
    
  he 
  ascendancy of the Bur Chak (Kl.  bur chak – “the ridged brutes”) within the 
  Empire’s power structure.  It has generally fallen out of favor, although its 
  use persists with the Quch’Ha (tH. “mixed breeds”, i.e. Klingon fusions) 
  and the various Klingon religious castes.  It is also considered a language of 
  lore, since the bulk of written Klingon historical records and documents are 
  in Klingonaase.  The use of Klingonaase persists for many terms and 
  terminology that were developed prior to the Bur Chak ascendancy to 
  power.  It continues today out of expediency, as the Bur Chak simply 
  consider it a waste of time to rename everything in their own native 
  tongue.  Specific references to unique Klingonaase words in this text have 
  he annotation (Kl.).  See also KLINGON OLD TONGUE, TLHLNGAN HOL. 
   (tH. “warp engine”):  The tHlngan hol term for a starship engine 
  reverse-engineering the few examples of Karsid technology that remained 
  on their world.  The most popular legend on the subject says that a 
  detatchment of the Vag‘chalthneS (tH. “Honored Five Hundred”) came 
  across the wreck of a Karsid spacecraft during one of their patrols.  It had 
  either crashed or had been abandoned due to battle damage.  Enough of it 
  remained intact for those few Klingons who had spent time with the Karsid 
  to begin unlocking its secrets, and events naturally escalated from there. 
  Another
  discovered at one of of the old Karsid bases during a search.  Once opened, 
  it was found to contain four small spacecraft, all of which were intact and 
  fully functional.  Why the Karsid had left them behind was unknown, but 
  the Klingons chose not to question their good fortune.  Modern scholars 
  generally accept the former and discount the latter versions of the tale, but 
  the true account is probably lost in the mists of Klingon antiquity.  What is 
  certain is that subsequent Klingon advances in fusion power, that which 
  made possible their first FTL starships, are widely credited to reverse-
  engineering of Karsid technology.  
   
  KHAMIN (Kl. “leader of men”):  Captain; the commander of a Klingon 
  vessel or base.  The word refers to the position as opposed to the rank. 
   
  KHULED (Kl. “sharp tooth”):  A short stabbing sword favored by assassins in 
  the days of Klingon antiquity. 
   
  KLINGON (OT “children of Kling”):  T
  Q’o’nos. 
   
  KLINGON OLD TONGUE:  A language of reverence of old, the Klingon Old 
  Tongue is believed to be the original tongue of the Klingons.  At present it 
  is only used by the monks of Boreth as a language of ritual and custom, and 
  their monastery is the major source for almost all surviving written 
  examples.  Elements of the Klingon Old Tongue survive in the various 
  modern Klingon languages mostly as isolated loanwords, such as klingon 
  (OT “children of Kling”) and brel (OT “wild woman”).  Specific references to 
  unique Klingon Old Tongue words in this text have the annotation (OT).  
  See also KLINGONAASE, THLNGAN HOL. 
   
  KLINGONAASE (referenced as Kl.): 
   Also known as Klingonese and Old 
  lingon, this was the language of the Klingon Empire prior to t
  K
  t
   
  LA’QAWDUJ (tH. “lead destroyer”):   The tHlngan hol term for a type of 
  starship that corresponds to the Federation definition of a destroyer leader. 
   
  LAT’D’KONA (Kl. “little brute”):  The Klingonaase term for a type of starship 
  that corresponds to the Federation definition of a pocket battleship. 
   
  LODNI’DAJ (tH. “little brother”):  Term used to denote the lesser of two or 
  more starship classes that enter Imperial service at the same time. 
   
  MAY’DUJ’A (tH. “monster ship”):  The Klingonaase term for a type of 
  starship that corresponds to the Federation definition of a battleship. 
   
  MU’A’VOMU (tH. “glory”):  Name for the purported self-destruct system 
  that is to be fitted to the planned WoQ’a’ class battleships.  
   
  OLD KINGS:  Per the monks of Boreth, this is a literal translation of the Old 
  Tongue word kehuk.  The Karsid are often named as the Old Kings in the 
  oldest of Klingon records dealing with the Karsid conquest and occupation 
  of Q’o’nos.  The term supposedly has its origins as a refererence to the 
  original Klingon “gods” of lore (OT kehuda).  The references to the Karsid 
  appears to be one of fear, as if the old gods of lore had returned to reclaim 
  their place as the lords of the Klingon people.   See also KARSID. 
   
  IJONTA’
  P
  capable of faster-than-light speeds.  See also GRAF UNIT. 
   
  POCKET BATTLESHIP:  A military starship that carries battleship armament 
  and defensive systems on a cruiser hull.  The Klingon lat’d’kona series are 
  classified as pocket battleships in Federation terms.   
   
  PUJWI (tH. “weakling”):  A term of contempt among Klingons, normally 
  applied to those who for one reason or another are no longer able or fit to 
  - 258 - 
  
  serve as warriors.  The term implies dishonor, as opposed to a warrior who 
  was permanently disabled in battle or has simply grown too old or senile to 
  fight. 
   
  PUQPU K’T’INGA (tH. “vigilant children”):  Term used to denote the 
  generation of Klingon warships (c. 2265-2270) that entered service around 
  the same time as the K’t’inga class battlecruiser.  This was for the most part 
  an interim stage in Klingon starship development that saw widespread 
  enhancements to existing designs, consisting mainly of upgraded engines, 
  weaponry, and installation of more extensive deflector grids.  Limited, less 
  expensive versions of these upgrades were frequently backfitted onto 
  exisiting hulls in order to ensure their continued service.  The puqpu 
  K’t’inga is also noteworthy for several original designs, such as the 
  K’teremny and K’t’orr class destroyers.  This generation is traditionally held 
  to have ended with the formal introduction of the SuvwI Qeh class 
  command cruiser into fleet service in 2270 
   
  PUQPU THLDRN (tH. “children of my design”):  Term used to denote the 
  current generation of Klingon warships (c. 2270-present).  Their most 
  triking characteristic are their ro
  s
  unded, less angular contours and an 
  is little more than a dishful of harmless, 
  tasteless, protein-rich worms, available in a variety of forms (both in the 
  type of worms and in the preparation), but by tradition are served and 
  eaten live.  Conniseurs of Klingon food claim that the so-called “taste” of 
  qagh is best judged by the sensations one receives from the death spasms 
  of these worms as they are chewed and digested.  Most non-Klingon 
  cultures find qagh revolting, although it is possible to develop a taste for it.  
  Commonly misspelled as GAGH in Federation Standard. 
   
  QU’HEGH (tH. “death rite blade”):  A special type of dagger used for the 
  Klingon form of ritual suicide. 
   
  RAH’IR (tH. “woman warrior”):  A popular society comprised entirely of 
  female Klingon warriors.  Their common bond is their warrior code, ghop’be 
  (tH. “hand of woman”), which seeks to control the “wilder” influences of 
  male Klingon society; that is, to direct their natural aggressiveness towards 
  more constructive purposes instead of lashing out wildly without purpose 
  or thought.  The RaH’ir claim to trace their history back to the founding of 
  the Vag’chalthneS, the personal bodyguard of Kahless.  In their version of 
  the tale Kahless specifically selected the best warrior females from rival 
  houses to serve in the Vag’chalthneS.  This version of the tale is hotly 
  disputed by the modern Vag’chalthneS, who claim that it always was and 
  always will be an all-male organization.  Be that as it may, the teachings 
  and influence of the RaH’ir are quite pervasive.  It safe to assume that 
  almost any female Klingon warrior one encounters in the field has either 
  trained with or is a member of the RaH’ir.  See also VAG’CHALTHNES.  
   
  RU’USTAI (tH “bonding ceremony”):  A traditional form of arranged 
  marriage among Klingon Houses.  Its primary purpose is to gain social and 
  political advantages for one or both of the Houses involved. 
   
  SECONDARY HULL:  Also known in some publications as the engineering 
  hull, this is everything on a Klingon starship aft of the command boom.  
  Unlike Federation secondary hulls, however, Klingon secondary hulls usually 
  contain the bulk of a starship’s weaponry.  Also, secondary hulls of most 
  smaller Klingon starship classes, usually of destroyer/scout size or less, are 
  not capable of independent operations as are their Federation counterparts. 
   
  SHIP OF THE LINE:  In Terran naval parlance, the term ship of the line is a 
  capital ship, a military vessel designed to both give and take abuse for 
  extended periods in the thick of battle.  These were often the largest and 
  most powerful vessels in an aquatic navy.  The term dates back to the days 
  of sailing ships, which often engaged each other while attempting to sail in 
  parallel lines.  This allowed them to bring the maximum number of 
  armaments to bear on their enemies.  In modern Starfleet tradition a ship of 
  the line is any military starship designed for combat that is of escort 
  classification or larger. 
   
  SIVISTA (Kl. “fastsword”):  A type of Klingon sword that is somewhat 
  smaller than the yan.  It is derived from a type of sword commonly used by 
  the northen tribes of Q’o’nos in ancient times.  In modern times is 
  obvious break with traditional hull forms such as the venerable Drell.  The 
  first of these is traditionally held to be the SuvwI Qeh command cruiser, 
  although some argue that the Sivista class heavy frigate was the first 
  Imperial fleet design to display puqpu Thldrn design influences. 
   
  PUQ’TAI (tH. “adoption ceremony”):  A traditional form of adoption by a 
  Klingon house.  By tradition puq’tai is only used when a House cannot 
  produce any heirs and wants to maintain its line.  A warrior who undergoes 
  puq’tai forswears his or her former House and adopts the name and family 
  history of the new one.  Klingon Houses have also been known to invoke 
  puq’tai, usually in secret, in order to save the heirs or children of disgraced 
  or destroyed Houses with whom they were once allied. 
   
  QAGH (tH. “serpent worms”):  A Klingon delicacy since time immemorial.  
  It was originally a food staple served during times when fresh meat was 
  carce.  In its modern form qagh 
  s
  - 259 - 
  
  traditionally worn as an articl
  one’s betleH or yan is impract
   
  e of dress at formal ceremonies when carrying 
  ical.  See also YAN. 
  TO-VO-KOR (OT “the place where the peoples are gathered”):  The 
  aradise in the afterlife for those Klingons who have been valiant enough to 
  arn the honor.  It shares certain parallels with the Norse Valhalla of Terran 
  ythology, such as the opportunity to continue to fight great battles and 
  hen taking part in great feasts afterwards.  Those Klingons who fail to gain 
  entrance to Sto-Vo-Kor are instead sent to Gre’thor, the Klingon analogue 
  to Hell. 
   
  TARG (OT “enduring little beast”):  A herding animal native to Q’o’nos 
  similar in both form and appearance to the Terran razorback boar.  The main 
  physical difference is the profusion of spikes that run along its spine.  They 
  are generally quite vicious in the wild, but have been domesticated by the 
  Klingons as both pets and foodstock.  They are considered the Klingon 
  quivalent of the Terran dog and exist in about the same numbers and 
   
  he nearest heat source – usually the closest heat exchanger or conduction 
  all Klingon warriors to carry two or three day’s 
  orth of dried targ meat somewhere on their person in the event of an 
  mergency.  This is often consumed as an all-day snack so the warrior in 
  uestion does not have to leave his or her station for meals. 
   (Kl. “house, family”):  See TUQ. 
  TOKHESA KASSE’HA (Kl. “deliberate giveaway”):  The official name for the 
  Klingon Empire’s starship technology exporting program.  Under its 
  auspices, older starships and starship technology for which the Empire has 
  no more use are sold to its allies and vassals.  The profits raised from this 
  effort are then used to fund new Imperial shipbuilding efforts. 
   
  TAJ’PAV (tH. “dagger box”):  The second series of standardized transport 
  containers currently fielded by the Klingon Empire.  Frequently referenced 
  as the T-series in Federation literature.  These were introduced at the same 
  time as the Tormin class fleet transport/tug.  They are slowly replacing the 
  G-series as the older containers wear out.  The name is thought to derive 
  from their tapered aft sections, which gives them a knife-like appearance. 
   
  TLHLNGAN HOL:  The official language of the modern Klingon Empire.  It is 
  also the native tongue of the Bur Chak, the Klingon humanoids that 
  currently dominate it.  It is a harsh language on the ear, with comparisons 
  to Terran Slavic tongues and the spit-speech of the nomads of Thrysodia IV.  
  It is also currently “burdened” with a heavy infusion of Klingonaase 
  loanwords as the Bur Chak continue to establish their newfound cultural 
  dominance over the Empire.  Specific references to unique thlngan Hol 
  words in this text have the annotation (tH.).  See also KLINGON OLD 
  TONGUE, KLINGONAASE. 
   
  TUQ (tH. “outer garment, clothes”):  In the formal sense, a Klingon TuQ is 
  one of the great families that dominate Klingon culture and politics.  The 
  term is often translated as “House” in Federation standard and both terms 
  are always capitalized to denote this context.  This is so it will not be 
  confused with its common root word TuQ (tH. “clothing).  Most tHlngan 
  hol scholars believe it to be a clipped form of the word TuQluch (tH. 
  “armor”) for reasons that will soon become clear. 
  The term has its origins in the frequent intermarriages, or ru’ustai (tH 
  “bonding ceremony) that occur between Houses in efforts to gain prestige 
  and power.  The warrior or warriors in question don the armor, gear, and 
  weapons of their new House as part of the ru’ustai; thus they literally and 
  physically assume their new identity when they become part of their new 
  House.  There are about 350 or so Great Houses (law’TuQ) and almost 
  2000 Lesser Houses (puS’TuQ).  The number tends to vary over time due to 
  House feuds and the occasional Klingon civil war.  One is either born into a 
  House, marries into it via ru’ustai, or can be adopted by the House via 
  puQ’tai (tH. “adoption ceremony”).  All Klingon Houses have their own 
  private armies and space fleets, with their size and strength dependent on 
  its resources and status.  All of the Great Houses claim descent from the 
  bodyguard of Kahless (Vag’chalthneS) as a matter of pride, although proof 
  is questionable in many cases.  It is also not unknown for a Klingon warrior 
  from a disgraced or fallen House to found a new one of his own (jIneH jiH), 
  tH. lit “I go alone”).  It is by this means than many of the Lesser Houses 
  came into being. 
   
  VAG’CHALTHNES (tH. “Honored Five Hundred”):  The personal bodyguard 
  of Kahless.  In modern times it serves more of a ritualistic function as the 
  ceremonial guard of the Klingon High Council.  Its origins lie in the defense 
  of the Great Hall of Qam-Chee by Kahless and his lover, Lukara, against five 
  hundred opponents in 205 IR (830 CE).  According to the legend is said 
  that Kahless was so impressed by the valor of his foes during that fight that 
  he created the Vag’chalthneS to honor their memory.  In so doing he won 
  the respect and loyalty of those who had sent the force against him.  All of 
  S
  p
  e
  m
  t
  e
  breeds. 
  Targ meat in any form is a common staple on Klingon warships.  On 
  smaller vessels and in the infrequently accessed portions of larger ones, one 
  can often find strips of targ meat being cooked or dried by duty crews on
  t
  pipe.  It is common for 
  w
  e
  q
   
  HELD
  T
   
  - 260 - 
  
  the modern Klingon Houses, both Great and Small, claim descent from the 
  original five hundred warriors hand-picked by Kahless as members of the  
  first Vag’chalthneS.  Thus it is that each individual member of the modern 
  Vag’chalthneS represents one of the Houses.  As there are more than five 
  hundred houses in modern times, appointments to the Vag’chalthneS are 
  fiercely contested.  They almost always go to favored sons of the Great 
  Houses, although it is not unknown for an ambitious Lesser House to win 
  an open slot.  Such is often a sign that it is about to move up and join the 
  ranks of the Great Houses, often at the expense of current member in 
  disgrace.  Service in the Vag’chalthneS is also considered an important 
  stepping-stone in Klingon politics, as its members have direct (albeit non-
  voting) access to the High Council at all times.  See also RA’HIR. 
   
  VILOH’ LAHBE’ (tH. “utterly useless”):  One of the lowest of the short-form 
  Klingon insults.  A concise definition is difficult in Federation Standard.  The 
  concept behind this insult involves a being or piece of equipment that has 
  never served any purpose and has no redeeming value, nor will it ever be 
  capable of such.  The only things it is capable of doing are taking up space 
  and consuming valuable resources. 
   
  VIMRADEN (Kl. “dedicated small craft transporter”):  The Klingonaase word 
  for a dedicated starship shuttlecarrier design.  This is a fairly new concept 
  for the Klingons, who in the past have always built their carriers via 
  conversions from other classes or by fitting them with carrier pods. 
   
  YAN (Kl. “doom”):  The oldest of the traditional Klingon blade weapons.  It 
  was first popularized by the southern tribes of Q’o’nos in ancient times.  
  The yan is a large sword, with an oversized, wavy blade and a d-guard 
  slanted away from the user from top to bottom.  The actual shape and form 
  of the blade varied from House to House in ancient times, with each having 
  its own peculiar design.  The names apparently comes from the ability of a 
  warrier to literally “wield the power of doom” on the battlefield.  Although 
  displaced by the bet’leH, it still remains quite popular among Klingons and 
  its mastery is part of the standard rite of passage for all warriors regardless 
  of rank or gender.  See also SIVISTA. 
   
  - 261 - 
  
  - 262 - 
  Afterword 
   
   
   
   
   
  Well, as you may or may not have learned by now, other projects and 
  interests have conspired to pull me away from the wonderful world of STAR 
  TREK.  That means I’m not going to be able to do the multi-volume work I 
  was planning with Mandel’s Fighting Starships, of which this is technically 
  the second volume.  That’s why I’ve decided to release what I have now – 
  so both you’ll have it and I won’t wind up losing it later on down the road.  
  You guys and gals have always been nice to me and I appreciate that.  
  Think of this as one for the road, okay? 
   
  I hereby donate this document to the TREK community at large and to the 
  TrekBBS in particular.  For what it’s worth, you have my permission to use it 
  and do with it whatever you want so long as I get credit for the original 
  concept.  Here’s hoping that one or more of you can finish what I started.  
   
  Live long and prosper …. 
   
   
   
  Richard E. Mandel 
    
  
  - 263 - 
  !
  
SOURCE: textdata/thevault/Star Trek RPG/novels/Trek Nonfiction & Reference/Reference Materials/Ships & Technical Manuals/Ships of the Star Fleet/Guide to the Klingon Fleet.pdf