TEXT: Aim:  
  Athletics:  
  Close Combat: 
  Command:  
  Culture:  
  Empathy:  
  Enigmas: 
  Humanities: 
  Integrity: 
  Larceny: 
  Medicine: 
  Persuasion: 
  Pilot: 
  Science: 
  Survival: 
  Technology: 
  Name: 
  Player: 
  Concept: 
  Origin Path:  
  Role Path:  
  Society Path: 
  SKILLS
  ATTRIBUTES
    Force
  Intellect
  Might
  Presence
    Finesse
  Cunning
  Dexterity
  Manipulation
    Resilience
  Resolve
  Stamina
  Composure
  FACETS
  Destructive 
  Intuitive 
  Reflective 
  INSPIRATION
  Defense = Appropriate Resilience Attribute 
  Armor:  
  Experiences:   
  INJURY CONDITIONS
   Bruised 
  +1
   Bruised 
  +1
   Injured 
  +2
   Injured 
  +2
   Maimed 
  +4
  Taken Out
  Additional Paths: 
  Moment of Inspiration 
  
  SPECIALTIES/SKILL TRICKS
  EDGES
  GIFTS
  PATH CONTACTS
  ASPIRATIONS
  ARMOR
  Armor
  Base
  Hard
  Soft
  GEAR
  Gear 
       EN 
  WEAPONS
  Weapon
  EN
  Range
  Damage
  Type
  Tags
  VEHICLES
  Vehicle
  Size
  Handling
  Speed
  Tags
  Weapons
  
SOURCE: textdata/thevault/Scion (storyteller) [multi]/2nd edition/Other StoryPath/Trinity Continnum/Trinity Continuum - Core - Character Sheet (Grayscale) [2019].pdf