TEXT:  
  Sciapods are small humanoids with only one massive foot forever burdened by their folly. Back before 
  sciapods had only one leg, the sciapods were the fastest beings, 
  faster than even the swiftest elves and orcs. Unfortunately, this 
  ultimately led to be their downfall. Taking pride in their superior 
  athleticism, they began to boast that they could even outrace the 
  gods. The god Hermes took offense to this blatant disrespect for 
  the gods and challenged all the sciapods to a final race, offering 
  his mantle as the god of athletics as a prize to the winner. The 
  race went through deserts and forests, beaches and grasslands, 
  with every contestant giving their all for their chance at 
  immortality. As the race began, Hermes realized that the 
  sciapods’ boasting was not all for naught, for he, the god of 
  athletics himself, could only keep up with the fastest of the sciapods. But Hermes was still a god, and 
  he possessed eldritch powers that the sciapods could never even have imagined. With this divine 
  power, he stretched the very fabric of space, resulting in the sciapods having to run three paces to 
  Hermes’ two. Due to this alteration to the terrain of the race, Hermes won, albeit only by a few heart 
  beats. With the same deific magic he used to win the race, as his prize for victory, he cursed the 
  sciapods by taking away their speed, forcing them only to jump. In this way, the sciapods were cheated 
  of their most prized possession by a prideful god due solely to their own pride. For fear of the same 
  thing ever happening again, every sciapod now pays weekly homage to Hermes and practices humility 
  at every occasion. 
  Sciapod Race Abilities: 
  Character Advancement: Sciapods can only ever use the Fighter class advancement and are restricted to 
  advancing to level 4 as a Fighter. 
  Weapon and Armor Restrictions: Like human Fighters, sciapods have been trained in the art of warfare 
  and can use most any weapon. Indeed, the only weapons they can’t use are two-handed swords and 
  warhammers, as using them would unbalance a sciapod. 
  Great Athletes: Sciapods are capable of great feats of athleticism. They can jump twice as high and twice 
  as far as a normal human. 
  Helpful Umbrella: Sciapods often make beneficial use of their curse. They can use their foot as an 
  umbrella or to block attacks. When a sciapod is prone, they decrease their armor class by one. 
  However, while prone, they act as if their enemies had an armor class one less than they truly do. 
  On Playing A Sciapod: 
  Sciapods are not one of the more traditional fantasy races, such as dwarves and elves. However, they 
  still have a rich mythological base, although they are often called monopods. They are prominently 
  featured in C.S. Lewis’ Voyage of the Dawn Treader. The description of the sciapods does diverge from 
  this base however, portraying the one leg of the sciapods as a curse from Hermes. Because of this 
  manner, inspiration could also be taken from many of the other mythological beings cursed by Greek 
  gods. 
   
  Swords & Wizardry, S&W, WhiteBox, and Mythmere games are the trademarks of Matthew J. Finch 
  and I am in no way affililated with Matthew J. Finch or Mythmere Games™ 
   
   
  
   
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  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy 
  Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and 
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  Sciapod Race. Copyright 2017, Lernaean Studio; Author: Chance Phillips 
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Swords & Wizardry White Box-Based/SW White Box Classes/Sciapod Race (WhtBx).pdf