TEXT: by John Adams with Art by Andy Taylor
  by John Adams with Art by Andy Taylor
  Delving Deeper
  Delving Deeper
  Valtor the Mighty
  Valtor the Mighty
  Brave Halfling Publishing
  Brave Halfling Publishing
  God of Strength, Courage and Combat Skill
  God of Strength, Courage and Combat Skill
  
  Delving Deeper 
  Valtor the Mighty
  Valtor
  Valtor
  the
  the
  Mighty
  Mighty
  Copyright 2008,
  by John Adams
  with art by
  Andy “Atom” Taylor
  Proof-reading:
  Moritz Mehlem
                       David Macauley  
  Thanks for purchasing this product! I 
  hope you find it useful for you Labyrinth 
  LordTM and OSRICTM games!
  Brave Halfling Publishing
  This  product  uses  the  OSRIC™  System  (Oldschool  System 
  Reference and Index  Compilation™). The OSRIC™ system 
  text
   
  may
   
  be
   
  found
   
  at
   
  http://www.knights-n-
  knaves.com/osric. The OSRICTM text is copyright of Stuart 
  Marshall. "OSRIC™" and "Oldschool System Reference and 
  Index Compilation™" are trademarks of Stuart Marshall and 
  Matthew Finch and may be used only in accordance with 
  the OSRIC™ license.
  Quick Covers - Vol.1: Leather and Brass 
  illustrated by Rick Hershey, Small Niche 
  Games 
  Valtor “The Mighty” 
  Major Deity
  Alignment: 
  Neutral  
  Portfolio: 
  Strength, Courage and Combat Skill 
  Symbol: 
  A Flaming Sword 
  Favored Weapon: 
  Bastard Sword 
  Typical Worshipers: 
  Fighters and Men-at-Arms  
  Description: Valtor appears as large, powerful fighting 
  man with white hair and a full beard. He wears a metal 
  breastplate, carries a wooden shield with a metal edge 
  and flaming bastard sword. Valtor is a god who enjoys 
  the good things in life like hard work, a good meal and 
  friends.  It  is  only  when  threats  emerge  that  he 
  aggressively attacks. Valtor’s clerics share his love for life 
  and are often found in communities of all sizes, training 
  the young to fight and sharing in the most difficult work 
  as well as every local celebration. Valtor’s temples tend 
  to be small, rustic, wooden chapels that appear to have 
  fallen into disrepair. Clerics of Valtor are almost always 
  part of the local militia. 
  Valtor hates all  undead and proclaims that all such 
  abominations  should  be  destroyed  through  physical 
  combat (when possible). Therefore, clerics of Valtor may 
  not turn or command undead.
  2
  
  Delving Deeper 
  Valtor the Mighty
  However,  clerics  of  Valtor  may  use  any  armor  or 
  weapon, including edged weapons. Indeed, the majority 
  of his clerics  wield swords just like their god.
  In many cultures, clerics of Valtor spend much of their 
  time teaching the young to fight with courage and skill. 
  Major ceremonies of Valtor include the granting of the 
  First Weapon,  Coming of Age, First Battle/First Blood, 
  Heroism in Combat and the Celebration of a Warrior's 
  Life.
  Ceremonies of Valtor
  First Weapon Ritual.  In this ceremony, priests of Valtor 
  dedicate and bless the first real (not practice) weapon given 
  to a child, such as a short sword or hand ax. The weapon is 
  a gift from family, friends or even Valtor's faithful to the 
  young warrior. In addition, this fantastic trans-generational 
  celebration is usually followed by a great feast!
  Coming of Age Ceremony. All the years of practice a young 
  person has dedicated to honing their combat skills is honored 
  as they are declared to be a full warrior. The gift of a new 
  weapon is often part of this ceremony. Much imbibing of 
  strong drink follows the ritual.
  First Battle / First Blood. This ritual takes place in the 
  moments just prior to the first battle of a new warrior. It 
  includes  the  recitation  of  great  heroic  battles  by  the 
  experienced warrior and clergy of Valtor nearest the young 
  warrior. It is completed when the new warrior slays their first 
  enemy and the blood of the slain is wiped in great quantity 
  upon the face of the victorious warrior of the slain is wiped 
  in great quantity to the upon their face.
  Heroism in Battle. This ritual occurs after a great battle has 
  ended. The courage and skill of warriors are recounted and 
  especially those who died fighting. This is a very somber and 
  serious ceremony.   
  The Death of a Warrior. In this ceremony, the honor and 
  deeds of the fallen warrior are remembered. Their body is 
  then burned in a great pyre as all watch in silence. 
  3
  
  Delving Deeper 
  Valtor the Mighty
  Valtor's Unique Spells (Labyrinth Lord) 
  Valtor's Call to Courage
  Level: 3
  Duration: 6 turns
  Range: 30”
  This spell is essentially a combination of Bless and Remove 
  Fear.  It causes all of the caster's allies within range to be 
  filled with courage, granting each ally a +1 morale bonus and 
  +1 on attack and damage rolls.  It also has the potential to 
  remove the effect of magic-induced fear, by allowing the 
  target a saving throw versus spells to attempt to remove the 
  effects. The subject receives a saving throw bonus of +1 per 
  level of the caster. Valtor's  Call to Courage counters and 
  dispels Cause Fear. The subject must be touched for the spell 
  to take effect. 
  Valtor's Call to Strength (Minor)
  Level: 3
  Duration: 1 round/level of caster
  Range: 0
  This spell is similar to Gauntlets of Ogre Strength.  It imbues 
  the  recipient  with  a  strength  of  18  with  all  of  the 
  accompanying benefits, such as granting a +3 to hit, damage 
  and the forcing of doors.
  Valtor's Call to Heroism
  Level: 4
  Duration: 1 round/level of caster
  Range: 0
  This spell is very similar to a potion of Heroism. Only a 
  dwarf, halfling, or fighter (or an optional sub class of the 
  fighter) may benefit from this spell. When cast upon an 
  individual  this  spell  grants  a  temporary  advancement  in 
  levels, along with all the natural benefits to combat, hit 
  points, etc that come with it. Like the potion, the extra hit 
  points granted due to the temporary level increase are 
  subtracted first when the character is wounded.
  Original Level
  Levels Granted
  Added Hit Dice 
  (D10)
  0
  4
  4
  1-3
  3
  3+1
  4-7
  2
  2+2
  8-9
  1
  1+3
  Valtor's Flaming Weapon
  Level: 4
  Duration: 1 turn/level of caster
  Range: 30”
  With this spell, the caster  causes a non-magical sword to 
  temporarily  become a  +1  Flame  Blade,  with  all  of  the 
  accompanying abilities (+2 against monsters that regenerate, 
  +3 against avian monsters or monsters that  have a cold-
  based attack, or are immune to fire, and this weapon is +4 
  against all undead).  The flames of a weapon so enchanted 
  provides the same amount of light as a torch, and can be 
  used to ignite anything flammable.
  Valtor's Summon Fighter
  Level: 6
  Duration: 2 rounds/level
  Range: 30”
  This spell is a version of the Summon Animal Spell. The 
  caster can summon a fighter to attack enemies designated by 
  the caster. The  number of divine heroes and their  level 
  depends upon the caster's level. The caster calls forth 1 hit 
  die of fighters per level of experience of the caster. So for 
  example, a 9th level cleric can summon 9 hit dice of fighters 
  that could consist of nine 1st level fighters, three 3rd level 
  fighters, or two 4th level fighters. Summoned fighters will 
  fight to the death or until the duration of the spell ends.
  Valtor's Call to Strength (Major)
  Level: 6
  Duration: 1 round/level of caster
  Range: 0
  This spell is similar to a Girdle of Giant Strength. It imbues 
  the strength of a hill giant upon the recipient, granting  them 
  the attack of an 8 HD monster or as 8th level in their own 
  character class - whichever is better. In addition, this spell 
  doubles all damage inflicted by the recipient.
  Valtor's Mighty Blow
  Level: 6
  Duration: 1 round
  Range: 0
  By calling on Valtor's name and power by way of a warrior's 
  battle  cry,  the  caster  attacks  one  opponent  in  physical 
  combat (no ranged attacks), automatically hitting them and 
  inflicting 6d8 damage in addition to the normal damage of 
  the  attack.  A  successful  saving  throw  by  the  opponent 
  reduces the added damage to 3d8.
  Valtor's Tome of Strength. (Minor Artifact) This very rare 
  item can be created by a cleric of Valtor of no less than 15th 
  level.  It requires 250,000gp of material components and 
  one year of preparations. Once created, it can be studied by 
  one individual.  After a week of studying  and practicing the 
  exercises described in the tome, the  character receives a 
  permanent bonus of +1 to his strength score. As soon as the 
  character is through using the tome, it disappears.
  4
  
  Delving Deeper 
  Valtor the Mighty
  Valtor's Unique Spells (OSRIC) 
  Valtor's Call to Strength (Minor)
  Clerical Alteration
  Level: Cleric 3
  Range: Touch
  Duration: 1 turn/ level
  Area of Effect: One person
  Components: V,S
  Casting Time: 1 turn
  Saving Throw: None
  This spell is similar to Gauntlets of Ogre Power. It imbues the 
  recipient with a strength of 18 with all of the accompanying 
  benefits, such as +1d3 to hit and +1d6 on damage.
  Valtor's Call to Heroism
  Clerical Abjuration
  Level: Cleric 4
  Range: Touch
  Duration: 6 turns
  Area of Effect: One person
  Components: V,S
  Casting Time: 1 turn
  Saving Throw: None
  This spell is very similar to a potion of Heroism. Only a fighter 
  or sub class of the fighter may benefit from this spell. When 
  cast  upon  an  individual  this  spell  grants  a  temporary 
  advancement in levels, along with all the natural benefits to 
  combat, hit points, etc that come with it. Like the potion, the 
  extra hit points granted due to the temporary level increase 
  are subtracted first when the character is wounded.
  Original Level
  Levels Granted
  Added Hit Dice 
  (D10)
  0
  4
  4
  1-3
  3
  3+1
  4-7
  2
  2+2
  8-9
  1
  1+3
  Valtor's Flaming Weapon
  Clerical Evocation
  Level: Cleric 4
  Range: Touch
  Duration: 1 turn / level
  Area of Effect: Weapon touched
  Components: V,S
  Casting Time: 4 segments
  Saving Throw: None
  With this spell, the caster  causes a non-magical sword to 
  temporarily  become a  +1  Flame  Blade,  with  all  of  the 
  accompanying  abilities  (+2  against  monsters  that 
  regenerate,  +3  against  avian  monsters  or  monsters  that 
  have a cold-based attack, or are immune to fire, and this 
  weapon is +4 against all undead).  The flames of a weapon 
  so enchanted provide the same amount of light as a torch, 
  and can be used to ignite anything flammable.
  Valtor's Summon Fighter
  Clerical Summoning
  Level: Cleric 6
  Range: 30'
  Duration: 2 rounds / level
  Area of Effect: Summoned Fighters
  Components: V,S
  Casting Time: 1 turn
  Saving Throw: None
  This  spell  is  similar  to  the  magic-user  spell  Monster 
  Summoning. The  caster  can  summon a fighter  to  attack 
  enemies designated by the caster. The number of divine 
  heroes and their level depends upon the caster's level. The 
  caster calls forth 1 hit die of fighters per level of experience 
  of the caster. So for example, a 9th level cleric can summon 
  9  hit  dice  of  fighters  that  could  consist  of  nine  1st level 
  fighters,  three  3rd level  fighters,  or  two  4th level  fighters. 
  Summoned  fighters  will  fight  to  the  death  or  until  the 
  duration of the spell ends.
  Valtor's Call to Strength (Major)
  Clerical Alteration
  Level: Cleric 6
  Range: Touch
  Duration: 2 rounds / level
  Area of Effect: One person
  Components: V,S
  Casting Time: 1 turn
  Saving Throw: None
  This spell is similar to a Belt of Giant Strength in that it imbues 
  the  target  with  the  same  benefits,  including  giving  the 
  subject a strength bonus of +3 to +6 (1d4+2) on to hit rolls 
  and +7 to +12 (1d6+6) to damage. 
  Valtor's Mighty Blow
  Clerical Evocation
  Level: Cleric 5
  Range: 0
  Duration: 1 segment
  Area of Effect: One creature
  Components: V,S
  Casting Time: 8 segments
  Saving Throw: Half
  By calling on Valtor's name and power by way of a warrior's 
  battle  cry,  the  caster  attacks  one  opponent  in  physical 
  combat  (no  ranged  attacks)  automatically  hitting  and 
  inflicting 6d8 damage in addition to the normal damage of 
  the  attack.  A  successful  saving  throw  by  the  opponent 
  reduces the added damage to 3d8.
  5
  
  Delving Deeper 
  Valtor the Mighty
  Labyrinth LordTM is copyright  2007, Daniel  Proctor.  Labyrinth 
  LordTM and Advanced Labyrinth LordTM  are trademarks of Daniel 
  Proctor. These trademarks are used under the Labyrinth LordTM 
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   1.0,  July  2007 
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  13 Termination: This License will terminate automatically if You fail to
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich
  Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell,
  John D. Rateliff, Thomas Reid, James Wyatt, based on original material
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  Labyrinth LordTM Copyright 2007, Daniel Proctor. Author Daniel Proctor.
  Delving Deeper – Valtor the Mighty, Copyright 2008, John Adams.
  Copyright 2008, John Adams. Delving DeeperTM, The Old IsleTM, Classic Labyrinth 
  AdventuresTM and Brave Halfling GamesTM are all trademarks of John Adams.
  END OF LICENSE
  6
  
  Delving Deeper 
  Valtor the Mighty
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
  Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark 
  owners who have contributed Open Game Content; (b)"Derivative
  Material" means copyrighted material including derivative works and 
  translations (including into other computer languages), potation,
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  compilation, abridgment or other form in which an existing work may
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  the extent such content does not embody the Product Identity and is an 
  enhancement over the prior art and any additional content clearly
  identified as Open Game Content by the Contributor, and means any work 
  covered by this License, including translations and derivative
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  abilities; places, locations, environments, creatures, equipment, magical or 
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  OSRICTM - Old School Reference and Index Compilation
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  updated versions of this License. You may use any authorized version
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  Game Content due to statute, judicial order, or governmental regulation 
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  13. Termination: This License will terminate automatically if You fail to 
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  necessary to
  make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
  original material by E. Gary Gygax and Dave Arneson.
  OSRICTM copyright 2006, Stuart Marshall, adapting material prepared by 
  Matthew J. Finch, based upon the System Reference Document, and
  inspired by the works of E. Gary Gygax, Dave Arneson, and many others.
  Delving Deeper – Valtor the Mighty, Copyright 2008, John Adams.
  Copyright 2008, John Adams. Delving DeeperTM, The Old IsleTM, Classic 
  Labyrinth AdventuresTM and Brave Halfling GamesTM are all trademarks of 
  John Adams.
  END OF LICENSE
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  is designated as Open Game Content to the extent permitted by
  the OGL. Open Game Content thus includes target numbers for all rolls 
  requiring a target number, all means of generating such target
  numbers, numerical effects of meeting such target numbers, alignment 
  descriptions, equipment costs and effects, and the numerical effects
  thereof, statistical summaries of a monster's capabilities in terms of game 
  effect, and all other material not designated as Product Identity
  hereby.
  The names Delving DeeperTM, The Old IsleTM and Brave Halfling GamesTM 
  when used in any context are product identity.  All art and logos are 
  7
  
  Delving Deeper 
  Valtor the Mighty
  product identity. Presentation of text is used by permission of Goblinoid 
  Games.
  All text in this document, with the exception of material
  specifically excluded in the declaration of product identity, is open game
  content. 
  8
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Religion/Valtor the Mighty (LL).pdf