TEXT: 34
  In this article you’ll find all the rules you need to include Emperor Class Titans in games of Adeptus
  Titanicus II (see earlier in this magazine). Two variants of the Emperor Titan, the Imperator and the
  Warmonger are available from Fanatic, for details see the Mail Order pages at the back. 
  Emperor class Titans tower some 25 to 40 metres tall. They mount veritable arsenals of weaponry
  and are protected by up to twelve void shield generators and armour so thick it would not be out of
  place on a planetary defence installation. Emperor Class Titans are amongst the largest mobile battle
  units that can be deployed on a planetary surface and each one forms a vital part of the Imperium’s
  strategy. Emperor class Titans employ the same technologies as Battle Titans but on a massive scale,
  featuring huge plasma reactors to supply their colossal requirements. 
  IMPERATOR EMPEROR CLASS TITAN
  The Imperator is one of the larger examples of an Emperor class Titan. Only the most battle-
  hardened Princeps are given command of an Imperator titan and they are permitted the pick of crew
  members from other Titans within the Legion.  In comparison to Battle Titans of all classes Imperators
  are rare with most titan Legions only able to field three of four Imperators in a campaign. The Grand
  Masters of Titan legions often use Imperator Titans, modified to a greater or lesser degree, as mobile
  head quarters. From here they issue commands to the whole legion or even lead vital assaults
  personally if the situation warrants it.
  Imperators spend much of their time
  employed as vast mobile fortresses to
  strengthen vulnerable sectors of the
  battlefront or to act as a reserve force
  behind the front-line. When a major
  offensive begins Imperator Titans
  spearhead massive assaults of men and
  machines, their terrifying firepower blasting
  a path through enemy lines.
  The defensives of the Imperator are
  impressive to say the least. Twelve void
  shield generators and metres-thick armour
  ensure that only the most concentrated
  salvoes have a chance of damaging it.  A
  compete company of infantry plus
  supporting troops can be housed on board
  the Imperator to guard it against infantry
  assault or be transported to a vital
  objective.
  The Imperator titan is configured to deliver
  salvoes of devastation at all ranges, the fire
  intensifying as the Imperator closes with its
  target. However, Imperators are not
  normally equipped to fight other Titans in
  close combat. Instead they rely on their
  deadly firepower to smash opponents apart
  before they get too close.
  EMPEROR CLASS 
  TITANS
  "How like a God He is, that ancient Machine, primal of all His Kind, the Imperator! His mighty Fists,
  massive like two Towers of Destruction, laden with the Doom of Mankind’s bitter Foes."
  
  35
  IMPERATOR EMPEROR TITAN
  Location
  Arc
  Weapon
  Range
  Acc
  RoF
  FP
  Str
  Towers
  F
  Towers
  AR
  Towers
  F
  Towers
  F
  Towers
  F
  Towers
  F
  Left Arm
  LA
  Right Arm
  RA
  Bastions
  F
  FRONT
  Roll
  Location
  Armour
  0-1
  Legs
  10
  2
  VSGs
  12
  3-4
  Arm Weapon*
  10
  5
  Head
  12
  6-7
  Towers**
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  SIDE
  Roll
  Location
  Armour
  0-1
  Leg
  10
  2
  Plasma Reactor
  12
  3-4
  Arm Weapons*
  10
  5
  Head
  12
  6-7
  Towers**
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  REAR
  Roll
  Location
  Armour
  0-1
  Leg
  10
  2-3
  Plasma Reactor
  11
  4-5
  Arm Weapon*
  10
  6-7
  Towers*
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  Speed
  Manouevre
  Gunnery
  CC Skill
  Void Shields
  10cm
  1
  4+
  4+
  12
  HIT LOCATIONS
  DAMAGE
  Quake Cannon
  Armour Cracked
  Superficial 
  Major 
  Catastrophic
  Volcano Cannon
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Gun Tower 1
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Gun Tower 2
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Gun Tower 3
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Gun Tower 4
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Plasma Annihilator
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Hellstorm Cannon
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Void Shield Generators Armour Cracked
  Superficial 
  Major
  Catastrophic
  Legs
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Head
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Plasma Reactor
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Quake Cannon
  Volcano Cannon
  Gun Tower 1
  Gun Tower 2
  Gun Tower 3
  Gun Tower 4
  90cm
  60cm
  45cm
  45cm
  45cm
  45cm
  90cm
  30cm
  45cm
  -
  -
  -
  -
  -1
  -
  -
  -
  -
  1
  SHW
  SHW
  3
  3
  3
  3
  24
  3x SHW
  12
  1
  1
  1
  1
  1
  6
  3
  -
  7
  9
  6
  6
  6
  6
  8
  7
  -
  Plasma Annihilator
  HellstormCannon
  Secondary Weapons
  Permission granted to photocopy
  
  Imperator Special Rules and Weapons
  Tower Weapons: Hits on Tower Weapon are allocated randomly. Roll a D6, a roll of 1-4 hits the
  tower weapon of that number, a 5 hits the Quake Cannon and a 6 hits the Volcano Cannon.
  Bastions: The bastions are located on the Titans legs and manned by squads of troops. They may
  not shoot at Titans but can fire at vehicles or infantry with the firepower shown. Each hit on the Titan’s
  legs reduces the bastions firepower by 1 point in addition to any other damage that is inflicted.
  Weapon
  Range
  Firepower
  Acc
  Rof
  Str
  Volcano Cannon
  60cm
  Death Ray
  -
  1
  9
  Quake Cannon
  90cm
  Hvy Barrage
  -
  1
  7 1
  Gun Tower
  45cm
  3
  -
  1
  6
  Plasma Annihilator
  45cm
  24
  -1
  6
  8
  Hellstorm Cannon
  90cm
  3 x Hvy Barrage
  -
  3
  7 1
  Bastions
  30cm
  12
  n/a
  n/a
  n/a
  1 Against a Titan, these weapons always inflicts a minimum of an Armour cracked result
  WARMONGER EMPEROR CLASS TITAN
  The Warmonger is very similar in structure and appearance to the Imperator Titan, and most of the
  comments that apply to the Imperator apply to the Warmonger also. Which was designed first is now
  lost to the mists of time, and all that is known for certain is that both Imperator and Warmongers have
  served in the Titan Legions since well before the Horus Heresy. However, while the two types of
  Emperor Titan are similar, they perform different functions of the battlefield. The Warmonger’s weapon
  fit is configured to provide long range fire rather than the more flexiable configuration of weapons
  found on the Imperator. In battle Warmongers will usually be held back to provide long range support,
  bringing down devestating salvoes of missiles and defence laser fire upon the enemies heads while
  other units forge ahead and drive into the heart of the enemy.
  Warmonger Special Rules and Weapons
  Tower Weapons Hit Location: Hits on Tower Weapons are allocated randomly. Roll a D6, a roll of 1-
  4 hits the flak battery of that number, a 5 hits the Lysander and a 6 hits the Sensorium.
  Bastions: See Imperator Titan above.
  Head Weapons: The weapons located in the Warmonger’s head are destroyed and will no longer
  work if the head suffers major or catastrophic damage.
  Sensorium: The Sensorium is a sophisticated sensor array located at the top of the tallest tower on
  the Warmonger. As long as it is still function then the range of all of the Warmonger’s weapons (apart
  from the bastions) is increased by 30cm. The Sensorium is disabled an will no longer work if it suffers
  minor damage or worse (major or catastrophic damage have no additional effect).
  Lysander Targeting Craft: The Lysander is a flyer used by Warmonger Titans to spot enemy troops
  that are hidden behind blocking terrain and such like. As long as the Lysander is intact, then once per
  battle the Warmonger can shoot a support missile as if it was artillery, i.e. no line of fire is needed.
  This function can no longer be used if the Lysander suffers superficial damage or worse (major or
  catastrophic damage have no additional effect). 
  Weapon
  Range
  Firepower
  Acc
  Rof
  Str
  Flak Battery
  45cm
  4
  -
  2
  4 
  1
  Gun Head
  45cm
  6
  -
  2
  6
  Doomstrike Battery
  see note 2
  Devestator Cannon
  90cm
  2 x Death Ray
  -
  2
  9
  Bastions
  30cm
  12
  n/a
  n/a
  n/a
  1 Counts a flak specialist unit (see page 47 of the Epic 40,000 rulebook). However, special
  orders are not required for the flak batteries to shoot at flyers. Instead, if a flak battery shoots at
  a flyer then it may not shoot again that turn.
  2 Pick eight support missiles from Titan weapon chart. Up to one support missiles may be fired 
  per turn.
  36
  
  WARMONGER EMPEROR TITAN
  Point
  Arc
  Weapon
  Range
  Acc
  RoF
  FP
  Str
  Towers
  AR
  Towers
  AR
  Towers
  AR
  Towers
  AR
  Left Arm
  LA
  Right Arm
  RA
  Bastions
  F
  Head
  F
  Speed
  Manouevre
  Gunnery
  CC Skill
  Void Shields
  10cm
  1
  4+
  4+
  12
  HIT LOCATIONS
  DAMAGE
  Flak Battery 1
  Flak Battery 2
  Flak Battery 3
  Flak Battery 4
  45cm
  45cm
  45cm
  90cm
  write details of missiles on back of sheet
  30cm
  45cm
  45cm
  -
  -
  -
  -
  -
  -
  -
  2
  4
  4
  4
  4
  2xSHW
  12
  6
  2
  2
  2
  2
  -
  2
  4
  4
  4
  4
  9
  -
  4
  Vengeance Cannon
  Doomstrike
  Secondary Weapons
  Gun Head
  FRONT
  Roll
  Location
  Armour
  0-1
  Legs
  10
  2
  VSGs
  12
  3-4
  Arm Weapon*
  10
  5
  Head
  12
  6-7
  Towers**
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  SIDE
  Roll
  Location
  Armour
  0-1
  Leg
  10
  2
  Plasma Reactor
  12
  3-4
  Arm Weapons*
  10
  5
  Head
  12
  6-7
  Towers**
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  REAR
  Roll
  Location
  Armour
  0-1
  Leg
  10
  2-3
  Plasma Reactor
  11
  4-5
  Arm Weapon*
  10
  6-7
  Towers*
  8
  *Hits weapon closest to attacker
  ** Hits random weapon 
  Sensorium
  Armour Cracked
  Superficial 
  Major 
  Catastrophic
  Lysander
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Flak Tower 1
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Flak Tower 2
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Flak Tower 3
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Flak Tower 4
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Vengeance Cannon
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Doomstrike
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Void Shield Generators Armour Cracked
  Superficial 
  Major
  Catastrophic
  Legs
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Head
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  Plasma Reactor
  Armour Cracked
  Superficial 
  Major
  Catastrophic
  37
  Permission granted to photocopy
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Non-Book Codices, Unofficials, etc/Codex - Emperor Titans.pdf