TEXT: www.games-workshop.com
  APOCALYPSE
  Though Khorne despises magic as an unfitting weapon for
  a warrior, he does not rely on swords and axes alone to
  gather skulls. Technology and even magical weapons are
  all tools to increase the tally of the fallen. Greatest of
  Khorne’s weapons are the part-magical, part-technological
  Daemon engines. 
  Most powerful of these creations is the Lord of Battles, a
  machine-spirit dedicated to Khorne. Its daemonic soul
  howls with savage joy as it crashes into the enemy with its
  immense guns blazing. The tank-sized Hellblade is easily
  capable of chopping down most opponents, though the
  Lord of Battles’ thirst for war is never truly quenched, even
  by a veritable mountain of dead foes.
  KHORNE LORD OF BATTLES
  POINTS: 750
  Bloodletter
  Battlehead
  Size Comparison
  UNIT: 1 Khorne Lord of Battles
  TYPE: Super-heavy Vehicle
  STRUCTURE POINTS: 5
  WEAPONS AND EQUIPMENT: 
  - Bloodletter Battlehead
  - Death Storm Cannon mounted on left arm
  - Hellblade mounted on right arm
  WEAPON                 RANGE   ST   AP   SPECIAL
  Bloodletter                    30”      6
  3
  Heavy 5, Primary
  Battlehead
  Weapon
  Death Storm                  60”      8
  3    Heavy 5, 5” Blast
  Cannon
  Primary Weapon
  ARMOUR
  WS     BS    S    FRONT   SIDE    REAR    I     A
  4
  3
  10       14        14        13       1    4
  © Games Workshop Limited 2008. Games Workshop, Warhammer, Warhammer 40,000, Apocalypse are ©, TM and/or ® Games Workshop Limited 2008. All rights reserved.
  Hellblade
  Death Storm
  Cannon
  SPECIAL RULES:
  Possessed: A Lord of Battles ignores Gun Crew Shaken and
  Driver Stunned results.
  Crazed: Roll on the following table at the start of the Chaos
  movement phase for each unengaged Lord of Battles
  D6     Result
  1
  Fire Frenzy. The Lord of Battles may not move or assault   
  this turn. Instead, in the Shooting phase it will fire all of  
  its weapons twice. One of these attacks is carried out 
  as normal by the Chaos player; the second is carried  
  out by a randomly selected player from the opposing 
  side! Fire frenzy attacks can be targeted against units 
  from the same side as the Lord of Battles.
  2-5
  Sane. The player controls the model normally.
  6
  Blood Rage. In the Movement phase the Lord of Battles  
  must move as far as possible towards the nearest 
  enemy. In the Shooting phase it may not shoot, but
  instead moves an extra 1D6” as per the fleet of foot 
  rule. It must run towards the nearest enemy, ending its 
  move facing towards the target. The Lord of Battles 
  must then assault this enemy in the Assault phase, if 
  able.
  Warp Vortex: If the Lord of Battles suffers an Apocalyptic
  Explosion result on the Catastrophic damage chart, it tears a
  rent in the very fabric of reality creating a Warp Vortex! This is
  the same as an Apocalyptic Explosion, except that the range is
  6D6”, and all models within range suffer a Destroyer hit.
  Runes of the Blood God: Any psyker that targets the Lord of
  Battles with a psychic power automatically suffers a Peril of the
  Warp attack, regardless of whether or not they pass their
  psychic test.
  Hellblade: The Hellblade is a Titan Close Combat Weapon. Its
  additional attacks are already included in the Lord of Battle
  profile
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/5th Edition (2008)/Apocalypse Datasheets/40k 5e - Chaos Space Marines - Khorne Lord of Battles.pdf