TEXT: The Modern Dispatch
  SHADOW�CULT
  Page 1
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  Charles�Rice,�Chris�Davis,�Phil�Reed
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  #19
  The Shadow Cult
  By Charles Rice
  “Recently a series of grisly murders have gripped 
  world headlines. The killer or killers move unseen, 
  striking at will with a precision that has bafﬂed police 
  from London to Tokyo. What has gained the attention 
  of the national media are the killers’ targets: world-
  class martial arts experts are being beaten to death. 
  Quiet sensei found slaughtered in remote Buddhist 
  monasteries. High-proﬁle class instructors found 
  dead in their ofﬁces before class. Special operations 
  personnel found dead by their units while on patrol. 
  The list goes on. Who is the killer or killers? The 
  FBI task force heading the American stage of the 
  investigation only had a terse ‘no comment’ for 
  this reporter, but we will bring any updates to this 
  bizarre case as soon as they are made available. For 
  the Philadelphia Constitution, this is Brianna Riggs 
  signing off.”
  Sighing to herself, Brianna leaned back in her chair 
  as the lights dimmed. She looked through her notes on 
  the day’s news (which she never looked at during the 
  broadcast thanks to the teleprompter) and tried to sort 
  through what she knew about these killings. She hated 
  these little moments when the camera was still on and 
  she and Rex Arronson, her co-anchor were supposed 
  to chat amiably about the news of the day. Like most 
  things in the broadcast side of the news business, that 
  appearance was an illusion. 
  Rex leaned over, smiling his plastic smile, “You’d 
  have to be pretty upset if they caught this guy huh. 
  After all your coverage of the local martial arts stuff 
  led you to cover this story, which led to you getting 
  the second chair on the big show.”
  Brianna shrugged, still looking over her notes, “I 
  have a feeling they aren’t going to catch him.”
  In her mind’s eye she could see Lin Qi watching 
  the matches at the Hanmei from his private box. 
  The sadistic enjoyment obvious in his eyes when a 
  combatant was seriously hurt or killed. Could he be 
  involved in this?
  Her thoughts were similarly occupied on her way 
  out of the ofﬁce and to her car. Rex was right about 
  one thing, this story (along with her undercover 
  reporting of the Hanmei) had been the source of her 
  high-proﬁle status that landed her the co-anchor job. 
  However, reporting on a story like this made her 
  wonder if she hadn’t made the wrong choice. Maybe 
  she should be out there looking for… whoever was 
  doing these murders.
  Set Up
  The Shadow Cult is an adventure seed for modern d20 
  games. This adventure seed draws on elements from 
  Blood and Relics as well as Blood and Fists to create 
  a somewhat unique horror-martial arts role-playing 
  experience. If you intend to play in this adventure you 
  should stop reading now. 
  What’s going on?
  Most people, even those who study ancient Japanese 
  history believe the BlackShadow Cult to be a myth. 
  Ninja of great power, reputed to be able to assume the 
  form of a shadow and walk through walls. However 
  the legend is real, and recently the enigma at the heart 
  of that legend, BlackShadow, the man condemned to 
  live as a shadow, dispelled and tortured during the 
  day has returned and drawn a new group of followers 
  to him. The world has changed much since he was 
  last free in the 12th century but his consuming desire 
  remains the same: to ﬁnd the blood of a pure monk 
  steeped in the ways of the martial arts and thereby 
  dispel his curse and be human once again. 
  
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  SHADOW�CULT
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  Adventure Hooks
  Strange Bedfellow
  If the PCs participated in the Hanmei they might ﬁnd 
  themselves aiding someone from the competition. 
  Pick someone the PCs parted with on good terms 
  in the competition (John Lee and Jing Choi make 
  excellent selections here for most PCs) and have their 
  brutal murder come to the attention of the PCs. When 
  the PCs investigate, they will ﬁnd a nemesis from 
  the Hanmei, such as Marcel or perhaps even Lin Qi 
  himself (written up in the pages of a previous dispatch 
  article) investigating the murder as well. 
  After a brief ﬁght (perhaps not so brief depending 
  on how the PC and his nemesis parted company last) 
  the NPC will explain that he is looking for the killer 
  out of a fear that he might be next. If the PC is willing 
  they could look for the killer together… but either 
  way they will cross paths with someone they don’t 
  like during the course of their investigations.
  The Sensei Slasher
  A PC with an investigative background, such as 
  a reporter or a private investigator might wind up 
  looking for the man or men the tabloid media have 
  dubbed “the Sensei Slasher.” The FBI is treating the 
  case like any other serial killer and getting nowhere. 
  A PC able to accept that fact that there might really 
  be an occult agency at work and not just a demented 
  psychopath engaging in ritual murder might be able to 
  track the killer down to his mountain retreat in Japan. 
  Doing so unprepared might add the PC to the list of 
  victims. 
  The Perfect Weapon 
  A PC employed by a government agency (especially 
  a black ops agency) might be assigned to investigate 
  the Sensei Slasher “unofﬁcially”. It seems that a 
  decade ago the agency spent millions on treatments 
  to enhance the speed and aggression of martial artists 
  in the hopes that an unarmed assassin might be the 
  perfect way to kill those too paranoid to allow a 
  weapon anywhere near them. 
  A few subjects gained the enhanced speed but 
  their increased aggression (and a tendency toward 
  psychotic behavior) made them uncontrollable. All but 
  one have been successfully hunted down and killed. 
  The one remaining subject had an intense need to be 
  the best of the best and the agency thinks he might be 
  the killer. 
  Although this “perfect weapon” has nothing 
  whatsoever to do with the killings this red herring 
  might be a good way to introduce him into the 
  campaign. The GM might even combine this hook 
  with strange bedfellows and have the super soldier 
  cross paths with the PCs conducting his own search 
  for the killer. 
  NPCS
  Blackshadow
  Over 800 years ago the Shadow clan was one of the 
  most feared ninja clans in all of Japan. They accepted 
  any assignment, used any means, no matter how 
  dishonorable to achieve their ends. Children were 
  abducted to lure warriors to their deaths, noble men 
  were framed and forced to commit seppuku by their 
  masters, tales of inﬁdelity fed to jealous wives to get 
  them to deliver the poison to their own husband’s 
  mouths were but some of the tactics used by this 
  family, so ruthless that it was reviled even by other 
  ninja clans.
  They feared nothing and were willing to take 
  any assignment. This was their undoing. One of 
  the clan members accepted an assignment to do the 
  unthinkable: assassinate the Emperor, then twelve 
  years old. Preparations were undertaken for over three 
  years but eventually the assassin schemed his way 
  into the divine personage’s presence. The assassin had 
  heard the tales of the Emperor’s divine heritage and 
  dismissed them as a story for children. But when he 
  drew his knife he no longer saw the fragile young boy, 
  but a god, glowing with the light of Amaterasu. As the 
  assassin ﬂed he heard the Emperor’s words ringing 
  in his ears: you are the enemy of the Sun and it shall 
  forever be your enemy.
  That was the day the human ninja died and was 
  replaced by BlackShadow. A creature of shadow, 
  living a half-life, able to penetrate any castle at night 
  but forced to retreat into the deepest caves during the 
  day. 
  Depending on the nature of the campaign this 
  legend could be just that. The killer could be using 
  it to carve an empire of crime and assassination for 
  himself. The “Sensei Slasher” is just an elaborate ruse, 
  done at the exact same time as a contract killing in 
  the same city to distract and confuse law enforcement 
  authorities. 
  A Blood and Relics campaign might cast 
  BlackShadow as a Caeder dwelling in the Far East. In 
  this case the Emperor was in fact a Sang Real. There 
  is no curse; that is the stuff of legend. But the power 
  of the creature to become shadow and the ability of 
  the Sun to destroy it are both all too real.
  A fantastic campaign might use the Blood and 
  Vigilance rules to give BlackShadow a full set of 
  powers with the Mystic Encounter origin (invisibility 
  and desolidiﬁcation would be called for here). 
  BlackShadow (Fast Hero 4/Ninja 10): CR 14; 
  Medium-size humanoid; HD 4d8+8 plus 10d6+20; HP 
  81; Mas 14; Init +2; Spd 35 ft; Defense 24, touch 24, 
  ﬂatfooted 22 (+0 size, +2 Dex, +12 class); BAB +10; 
  Grap +12; Atk +14 melee (1d4+2/19-20, Sai), or +13 
  ranged (2d6+0, Glock 17); FS 5 ft by 5 ft; Reach 5 ft; 
  SQ none; AL BlackShadow ; SV Fort +6, Ref +11, 
  Will +4; AP 7; Rep +3; Str 15, Dex 15, Con 14, Int 13, 
  Wis 10, Cha 8.
  
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  SHADOW�CULT
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  Occupation: Criminal (Disable Device, Disguise)
  Skills: Balance +11, Bluff +15, Climb +7, 
  Concentration +4, Disable Device +10, Disguise +16, 
  Escape Artist +7, Forgery +4, Gather Information +3, 
  Hide +22, Jump +5, Knowledge (Tactics) +4, Listen 
  +3, Move Silently +23, Search +4, Sense Motive +3, 
  Sleight of Hand +4, Spot +5, Tumble +11
  Feats: Archaic Weapons - Japanese, Combat 
  Expertise, Combat Martial Arts, Improved Disarm, 
  Ninjutsu, Personal Firearms Proﬁciency, Power 
  Attack, Shadow, Shadow Warrior
  Talents (Fast Hero): Increased Speed, Evasion
  Talents (Ninja): Shinobi-jutsu, Shichi-ho-de, 
  Goton-no-jutsu, Chunin, Jonin, Silent Kill +5d6
  Possessions: Sai (mastercraft +2 attack), Glock 
  17, box 9mm ammunition, disguise kit, climbing kit; 
  Wealth +6
  Shadow Cult Leader 
  High in the mountains of Japan a grisly cult has 
  worshipped BlackShadow for centuries. The current 
  head of this cult believes he has found a way to allow 
  his master to walk free again and travels with his 
  small cadre of assassins, performing grisly rites on 
  fallen warriors. 
  Note: This NPC will only appear in campaigns that 
  take the Blood and Relics approach to the motivations 
  for the Sensei Slasher.  
  Shadow Cult Leader (Smart 3/Cultist 7): CR 10; 
  Medium-size humanoid; HD 3d6+6 plus 7d6+14; 
  HP 56; Mas 14; Init +2; Spd 30 ft; Defense 15, touch 
  15, ﬂatfooted 13 (+0 size, +2 Dex, +3 class); BAB 
  +4; Grap +4; Atk +5 melee (1d4+1/19-20, sacriﬁcial 
  blade), or +6 ranged (1d4+1/19-20, sacriﬁcial blade); 
  FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL BlackShadow 
  ; SV Fort +5, Ref +5, Will +8; AP 5; Rep +3; Str 10, 
  Dex 14, Con 14, Int 15, Wis 13, Cha 8.
  Occupation: Religious (Decipher Script, 
  Knowledge [Arcane Lore], Knowledge [Theology and 
  Philosophy])
  Skills: Balance +3, Climb +3, Concentration +7, 
  Craft (writing) +12, Decipher Script +15, Gather 
  Information +7, Hide +9, Intimidate +2, Knowledge 
  (Arcane Lore) +18, Knowledge (Art) +4, Knowledge 
  (Behavioral Sciences) +4, Knowledge (History) +17, 
  Knowledge (Theology and Philosophy) +16, Listen 
  +2, Move Silently +8, Read/Write Language +4 
  (Japanese, English, Abyssal, Akkadian), Research 
  +12, Search +6, Speak Language +4 (Japanese, 
  English, Abyssal, Akkadian), Spot +2, Tumble +3
  Feats: Bloodletting, Conviction (Dark Power), 
  Defensive Martial Arts, Educated (Knowledge 
  [Arcane Lore], Knowledge [History]), Faith’s 
  Protection, Human Sacriﬁce, Ninjutsu, Profane Ritual
  Talents (Smart Hero): Linguist, Exploit Weakness
  Talents (Cultist): Control Undead, True Magic, 
  Dark Initiate, Darkness’ Embrace, Absolution, Dark 
  Familiar
  Possessions: sacriﬁcial blade; Wealth +7
  Elite Shadow Assassin
  These elite assassins will usually comprise the 
  “second wave” after the PCs have fended off one or 
  more attacks by the Shadow Cult. Depending on the 
  PCs’ level there should be a maximum number of 
  these ninja at the cult’s disposal equal to 1-2 per PC. 
  Elite Shadow Assassin (Fast 3/Ninja 5): CR 8; 
  Medium-size humanoid; HD 3d8+6 plus 5d6+10; 
  HP 48; Mas 14; Init +2; Spd 40 ft; Defense 19, touch 
  19, ﬂatfooted 17 (+0 size, +2 Dex, +7 class); BAB 
  +5; Grap +7; Atk +9 melee (1d4+2/19-20, Sai), or +8 
  ranged (2d6+0, Glock 17); FS 5 ft by 5 ft; Reach 5 ft; 
  SQ none; AL BlackShadow; SV Fort +4, Ref +8, Will 
  +2; AP 4; Rep +2; Str 14, Dex 15, Con 14, Int 12, Wis 
  10, Cha 8.
  Occupation: Criminal (Hide, Move Silently)
  Skills: Balance +9, Bluff +5, Climb +3, Disguise 
  +4, Escape Artist +4, Gather Information +1, Hide 
  +19, Jump +3, Knowledge (Streetwise) +3, Listen 
  +1, Move Silently +19, Read/Write Language +1 
  (Japanese, English), Sense Motive +2, Sleight of Hand 
  +10, Speak Language +1 (Japanese, English), Spot 
  +4, Tumble +13
  Feats: Archaic Weapons - Japanese, Defensive 
  Martial Arts, Ninjutsu, Personal Firearms Proﬁciency, 
  Shadow, Weapon Focus (Sai)
  Talents (Fast Hero): Increased Speed, Improved 
  Increased Speed
  Talents (Ninja): Shinobi-jutsu, Shichi-ho-de, Silent 
  Kill +2d6, Goton-no-jutsu
  Possessions: Sai (mastercraft +1 attack), Glock 17; 
  Wealth +6
  Shadow Assassin
  These assassins are the main body of the cult and will 
  comprise most of the PCs adversaries as they attempt 
  to locate the cult’s hiding place in Japan and/or 
  prevent any further killings. Depending on the PCs’ 
  level there should be a maximum number of these 
  ninja at the cult’s disposal equal to 1-4 per PC (if the 
  PCs are high level huge numbers of these attackers 
  can be used to swarm the PCs).
  Shadow Assassin (Fast 3/Ninja 3): CR 6; Medium-
  size humanoid; HD 3d8+6 plus 3d6+6; HP 37; Mas 
  14; Init +2; Spd 40 ft; Defense 18, touch 18, ﬂatfooted 
  16 (+0 size, +2 Dex, +6 class); BAB +4; Grap +6; 
  Atk +7 melee (1d4+2/19-20, Sai), or +7 ranged (2d6, 
  Glock 17); FS 5 ft by 5 ft; Reach 5 ft; SQ none; AL 
  BlackShadow; SV Fort +4, Ref +7, Will +2; AP 3; 
  Rep +1; Str 14, Dex 15, Con 14, Int 12, Wis 10, Cha 
  8.   
  Occupation: Criminal (Hide, Move Silently)
  Skills: Balance +9, Bluff +3, Climb +3, Disguise 
  +2, Escape Artist +4, Gather Information +1, Hide 
  +15, Jump +3, Knowledge (Streetwise) +3, Listen 
  +1, Move Silently +15, Read/Write Language +1 
  (Japanese, English), Sense Motive +1, Sleight of Hand 
  
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  SHADOW�CULT
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  +9, Speak Language +1 (Japanese, English), Tumble 
  +11
  Feats: Archaic Weapons - Japanese, Defensive 
  Martial Arts, Ninjutsu, Personal Firearms Proﬁciency, 
  Shadow, Weapon Focus (Sai)
  Talents (Fast Hero): Increased Speed, Improved 
  Increased Speed
  Talents (Ninja): Shinobi-jutsu, Silent Kill +1d6, 
  Shichi-ho-de
  Possessions: Sai, Glock 17, disguise kit, climbing 
  kit; Wealth +6
  Ninja Abilities
  Don’t have Honk Kong Knights?  Don’t fret; here are 
  the various Ninja class abilities and feats.
  Ninja Class Abilities:
  Shinobi-jutsu: The “stealing in method” is the 
  ninja’s primary source of power. His stealth provides 
  him with the means of getting close to his target and 
  escaping with his life. This ability allows the character 
  to add his ninja class level to all hide and move 
  silently skill checks.
  Silent kill: The character gains the listed sneak 
  attack damage against surprised, ﬂat-footed, or ﬂanked 
  targets.  If the victim of this attack is surprised and 
  fails a Massive Damage Threshold saving throw, the 
  character is eliminated in complete silence, requiring 
  a Listen check (DC 30) for any nearby guard to notice 
  something amiss.  At the GM’s discretion, Ordinaries 
  may not receive a MDT save against this attack.  See 
  the d20 Modern Core Rulebook for the deﬁnition of 
  an Ordinary.
  Shichi-ho-de: The “ways of going” provide another 
  means of entry and escape for the ninja through the 
  means of disguise. This ability allows the character to 
  add his ninja class level to all disguise and bluff skill 
  checks. 
  This ability also allows the ninja to prepare up 
  to seven disguises before a mission (taking an hour 
  of preparation for each disguise) and then during a 
  mission, assume that disguise as a full-round action. 
  A character must have a disguise kit to prepare a 
  disguise for this ability. 
  Goton-no-jutsu: The “escaping techniques” are 
  predetermined escape routes that allow the ninja 
  to depart after completing his mission. This ability 
  allows the character to add his ninja class level to all 
  climb, escape artist, and swim skill checks made while 
  making his escape.
  This ability also allows a ninja to create a blind 
  or screen at a predetermined location. The ninja 
  can either use this blind to watch his target in 
  preparation for a mission, or as an emergency 
  bolthole to hide from guards if his escape is 
  in danger. This ability requires an hour to 
  prepare. After preparations are complete, 
  the ninja gains a +10 circumstance 
  bonus to hide skill checks while he is 
  in that predetermined location. If a spot 
  check discovers the ninja, the hide bonus is 
  permanently lost at that location.   
  Chunin: You have risen to the rank of Chunin or 
  “middle man” in your ninja clan. This ability acts as 
  the Leadership feat except that all your followers of 
  4th level or above are ninja. Followers below 4th level 
  are in training or are resources from outside the clan. 
  If you already possess the Leadership feat this class 
  ability grants you the Renown feat instead.
  Jonin: You have risen to the rank of Jonin or “upper 
  man” in your ninja clan. This ability adds +10 
  to your Leadership score. If this raises your 
  Leadership above 25, double the number of 
  followers for each full ﬁve points above 
  25. You also no longer suffer leadership 
  penalties for the deaths of followers or 
  cohorts. Finally, this ability grants you the 
  Information Network feat as a bonus feat. 
  Should you already possess this feat, this class 
  ability grants you the Renown feat instead.
  
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  SHADOW�CULT
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  Ninjutsu 
  The history of Ninjutsu and its practitioners, the 
  Ninja, is almost impossible to determine with any 
  degree of accuracy. Every source seems to contradict 
  every other source, and all claim to be the “true 
  descendants” of the “true art of Ninjutsu.” The style 
  detailed here is what d20 Modern players and GMs 
  will expect to ﬁnd in the hand-to-hand arsenal of a 
  Ninja from popular books, movies, and video games.
  Prerequisite: Combat Martial Arts or Defensive 
  Martial Arts.
  Effect: You are proﬁcient in kick attacks and 
  are considered armed while making such attacks. 
  Ninjutsu, like Commando Training is an adaptive 
  style, able to “borrow” moves from any other style. 
  This feat adds Climb, Hide, and Move Silently to your 
  list of class skills. Ninjutsu is an external style whose 
  attacks are modiﬁed by Dexterity.
  Shadow
  The Ninja is able to vanish as though he were never 
  there.
  Prerequisite: Ninjutsu, Hide 6 Ranks, Move 
  Silently 6 Ranks.
  Effect: You may hide in plain sight at will.
  Shadow Warrior
  The Ninja leaves no trace; he becomes rumor 
  incarnate.
  Prerequisite: Ninjutsu, Shadow, Hide 10 Ranks, 
  Move Silently 10 Ranks.
  Effect: You leave very little evidence behind you. 
  The DC of any Survival check to track you or any 
  Investigate check to ﬁnd ﬁngerprints or trace evidence 
  of your presence have their DC increased by 10 (so 
  if an Investigate check of 15 was needed to ﬁnd 
  evidence you were there, the DC becomes 25).
  
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  SHADOW�CULT
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  Modern System Reference Document Copyright 2002, Wizards of the Coast, 
  Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based 
  on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, 
  Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Modern Dispatch #19 2004, RPGObjects Arts; Author Charles Rice
  open gaming content
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  and Vigilance, Blood and Circuits, Blood and Relics.
  Designation of Open Gaming Content: The following sections of Modern 
  Dispatch #19 is designated as open gaming content except for terms deﬁned 
  as product identity above.  All illustrations, pictures, and diagrams are 
  Product identity and property of RPGObjects™.
  The NPC statistical blocks are open content.  The ninja feats and class 
  abilities are open content. All other content is closed.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/RPG Objects/Modern Dispatch/Modern Dispatch 019 - The Shadow Cult.pdf