TEXT: Treasures of NeoExodus:
  Mordant wrath
  1
  In the midst of the Age of Mind and Magic, one of the 
  Sorcerer-Kings sought an alliance with a great green 
  dragon against the Cavians. When the wyrm would not 
  give its power willingly, the sorcerer took it by force. 
  Using blood rituals he gifted his greatest general with a 
  measure of the dragon’s physical power. He then took her 
  spirit and bound it into a powerfully enchanted axe to arm 
  that general for battle.
  HISTORY
  Kavelin Skyblight, Sorcerer-king, waged a war against 
  the Cavians fueled by righteous indignation. That a race 
  of noxious beastmen, no better than vermin, could seek 
  to best the arcane might of humankind seemed to him 
  supreme audacity. He taxed his powers to their limits, 
  seeking to obliterate them from the face of Exodus. He 
  made pacts with daemons, allied with monsters, and made 
  whatever dark bargains that were required to obtain more 
  aid for his arduous and genocidal task. It was in the pursuit 
  of yet more power that he attempted to bargain with one of 
  the mightiest of creatures: Jazykjeda, a great green dragon 
  that dwelt in the heart of an ancient forest.
  At first the dragon was amenable to Kavelin’s offer of 
  alliance. However, the suggestion that Jazykjeda serve as a 
  mount for the Sorcerer-King, or one of his generals, stung 
  the dragon’s pride. She flatly refused. Kavelin attempted 
  to use his magic to force the dragon into submission and, 
  enraged, she attacked. The battle was fierce, but Kavelin 
  prevailed.  The creature’s horde of minions was claimed 
  and Kavelin used ritual blood magic to instill his greatest 
  general, Markahm, with strength and vitality from the 
  dragon’s heart blood. The Sorcerer-King went one step 
  further, and imprisoned the dragon’s very spirit, impressed 
  with its powerful rage. Intent on gaining service from the 
  dragon in some form, Kavelin bent his arcane prowess 
  towards creating a weapon suitable for his greatest general. 
  A magnificent axe was forged and the Sorcerer-King 
  plied his spells to instill the spirit of the dragon within it, 
  magnifying and enhancing the magic already laid into the 
  weapon. When he finished, Kavelin presented his General 
  Markahm with Mordant Wrath. The weapon held only a 
  portion of the dragon’s formidable spirit, but seemed to 
  have retained all of Jazykjeda’s fury, though less focused 
  and cunning. The axe was content, even driven, to destroy 
  anyone that was not its wielder.
  History is unclear as to the events that followed. Some 
  tales say that the Markahm 
  led Kavelin’s armies to many 
  victories until the Cavians 
  finally crushed him, taking 
  TREASURES OF NEOEXODUS:
  MORDANT WRATH
  the axe as plunder. Others say that the vengeful spirit of 
  the weapon turned the general against his master and that 
  Markahm used the axe to kill the Sorcerer-King, or that 
  Kavelin destroyed the general for his treason, or even that 
  they killed one another in a brutal battle and the weapon 
  vanished. Whatever the truth, Mordant Wrath has changed 
  hands countless times 
  over the ages. 
  In modern times it most 
  often 
  resurfaces 
  in 
  3.5 SYSTEM COMPATIBLE
  LPJ9444
  
  Treasures of NeoExodus:
  Mordant wrath
  2
  Sametia, where it is known and greatly coveted by those 
  barbarians known as Fists of the Dragon. They view 
  General Markahm as one of the first of their kind, having 
  been imbued with power from the dragon’s blood. The 
  weapon will serve a particular master well, often propelling 
  the warrior to the head of a horde. Eventually, the warrior 
  then falls in his continuing quest to slay greater and greater 
  foes. Often a barbarian will lose the weapon, and his life, 
  to a dragon – seemingly the weapon seeing them as rivals. 
  Then the axe will sit in the dragon’s horde until the next 
  mighty warrior comes to slay her and lay claim to the 
  weapon. The cycle has repeated itself no less than three 
  times in the last decade alone. Nonetheless, the day may 
  yet come when a horde leader turns the blade’s power on 
  the civilized lands and paints them red with blood.
  DESCRIPTION AND CONSTRUCTION
  Mordant Wrath is both beautiful and terrible. Its haft is a 
  sturdy branch from an ancient mountain-ash, smoothed 
  and stained dark, with a simple leather wrapping for grip 
  and a steel cap and ring at its end. The head of the axe is 
  a marvelously wrought blade in the shape of a stylized 
  dragon head, its fanged mouth agape. The dragon’s eyes 
  and a rune of power at the base of the axe head glow with 
  an angry red light.
  NEW SPELL
  CORROSIVE CONSUMPTION
  School conjuration (creation) [acid]; Level magus 5, 
  sorcerer/wizard 5
  Casting Time 1 standard action
  Components V, S
  Range touch
  Target creature touched
  Duration 3 rounds
  Saving Throw none; Spell resistance yes
  With a touch, this spell causes a small, rapidly growing 
  patch of corrosive acid to appear on the target. On the first 
  round, the acid deals 1 point of acid damage per caster 
  level (maximum 15). On the second round, the acid patch 
  grows and deals 1d4 points of acid damage per caster level 
  (maximum 15d4). On the third and final round, the acid 
  patch covers the entire creature and deals 1d6 points of 
  acid damage per caster level (maximum 15d6). The target 
  can spend a full-round action to scrape off the acid, or 
  can wash it off with at least 1 gallon of liquid to halve the 
  damage for that round and negate the remaining rounds of 
  the spell.
  Aura strong enchantment and conjuration; CL 17th
  Slot none; Price 189,820 gp; Weight 12 lbs.
  STATISTICS
  Alignment NE
  Senses 120 ft., darkvision, blindsense, and hearing
  Int 10, Wis 12, Cha 16, Ego 19
  Communication empathy
  Power rage 3/day
  Special Purpose slay all except itself and its wielder
  Dedicated Power corrosive consumption at will
  DESCRIPTION
  This +3 furious corrosive burst greataxe contains a 
  fragment of a great green wyrm’s spiritual essence. 
  While its intellect has been dulled by its interment 
  into steel, its force of personality is still quite strong. 
  While it can only communicate empathically, 
  Mordant Wrath does have a voice of sorts, the 
  metal of its blade vibrating in metallic growls and 
  roars to express its ceaseless rage and hunger for 
  the destruction of all living things. These unnerving 
  sounds provide the wielder with a +2 circumstance 
  bonus on all Intimidate checks. In pursuit of its 
  purpose, the axe can enact its dedicated power 
  with but a touch, but it can also be delivered as part 
  of a regular melee attack, though no more than 
  once in a round.
  CONSTRUCTION
  Requirements Craft Magic Arms and Armor, acid 
  arrow, corrosive consumption, rage; Cost 94,910 gp
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  MORDANT WRATH  
  WEAPON CARDS
  Aura strong enchantment and conjuration; 
  CL 17th
  Slot none; Price 189,820 gp; Weight 12 lbs.
  STATISTICS
  Alignment NE
  Senses 120 ft., darkvision, blindsense, and 
  hearing
  Int 10, Wis 12, Cha 16, Ego 19
  Communication empathy
  Power rage 3/day
  Special Purpose slay all except itself and its 
  wielder
  Dedicated Power corrosive consumption 
  (Ultimate Magic 212) at will
  DESCRIPTION
  This +3 furious corrosive burst greataxe 
  contains a fragment of a great green wyrm’s 
  spiritual essence. While its intellect has been 
  dulled by its interment into steel, its force 
  of personality is still quite strong. While it 
  can only communicate empathically, Mordant 
  Wrath does have a voice of sorts, the metal 
  of its blade vibrating in metallic growls and 
  roars to express its ceaseless rage and hunger 
  for the destruction of all living things. These 
  MORDANT WRATH
  Item Description
  __________________________________
  __________________________________
  __________________________________
  __________________________________
  __________________________________
  __________________________________
  Notes: ____________________________
  __________________________________
  __________________________________
  __________________________________
  __________________________________
  __________________________________
  Item Code ________________________
  ____________________
  ____________________
  unnerving sounds provide the wielder with 
  a +2 circumstance bonus on all Intimidate 
  checks. In pursuit of its purpose, the axe can 
  enact its dedicated power with but a touch, 
  but it can also be delivered as part of a regular 
  melee attack, though no more than once in 
  a round.
  CONSTRUCTION
  Requirements Craft Magic Arms and Armor, 
  acid arrow, corrosive consumption, rage; Cost 
  94,910 gp
  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material 
  by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte 
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  Treasures of NeoExodus: Mordant Wrath Copyright 2012, Louis Porter 
  Jr. Design, Inc.
  OPEN GAME LICENSE Version 1.0a 
  Written By Jeff Lee
  Editing: Jeff Erwin
  Artwork by  Sergey Koziakov
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