TEXT: Millenniums End guide to “UltraViolet”
  1
  “The Congregation of the Doctrine of the Faith”
  Children Of The Night, A discussion on “Ultraviolet” in Millenniums End
  Vampires do exist, and they are here.  Many years ago, the Church waged it’s own war on evil, and the war is still going on,
  the weapons have just been updated. And watch out, because the Crucifixes and Holy Water only work if they believe in
  them as well.
  Think of a global conspiracy, in which we are all victims.  The major governments all have their own groups to deal
  with the problem, as we do.  Tucked away in the backwaters of T-Branch, the British governments Anti-Terrorist Branch, is a
  small group of offices.  Several laboratories, specially built interview rooms, and a very high security vault, along with
  several administration offices and meeting rooms.  This is the un-named branch, which deals exclusively with the threat of
  Vampires in Britain.  We will refer to them as 5-Branch for the sake of argument
  Formed 7 years ago, the branch was set up in light of the growing evidence that vampires existed, and that they were
  slowly but surely organising, to further their own aims, and protect their existence.  The group has very little accountability,
  answering to only the highest levels of the British Defence ministry.  This gives the group a great deal of autonomy, and
  power within the UK, able to re-direct and take control of the police and military whenever required.  Of course, using the
  military is always risking publicity, so the group has a cadre of highly trained special operations personnel, with High-Tec
  reliable equipment, and access to private and confidential information.  The group is held to use any means necessary, short
  of lethal force to get the information required, and on contact with the enemy, the use of lethal force is mandatory.  The
  group is still fairly small, working in investigative teams to find evidence of Vampire activity, then sending in Strike teams to
  eliminate the threat.  The branch operates covertly, usually investigating under the guise of CIB agents (Internal
  investigations section of the police), but can wield power above and beyond any regular police or investigative personnel.
  
  Millenniums End guide to “UltraViolet”
  2
  The Enemy.
  The common vampire, otherwise referred to as Code-Five, five being the Roman numeral V, for Vampire, is very
  difficult to take down.  In common with the myths of old, today’s vampire is still very much allergic to Sunlight, and the
  stake through the heart.  Both cause the Vampire to combust, in a violent manner, ground zero to a terminated subject can
  cause light to medium injury.  There is a great deal of evidence that proximity to Holy places, personnel, or objects can cause
  discomfort, to severe pain, but this is dependent on the actual Vampire’s level of belief in the particular deity, or power that
  belief in said deity has over the Vampire.  There has been several instances of Code-5 infected civilians displaying
  discomfort at the presence of Bibles, and other holy objects, and in extreme cases, discomfort at the presence of Holy Men.
  The contemporary Code-5 possesses enhanced strength, agility, and dexterity.  They are resistant to most forms of
  damage, including gunshot wounds and other penetrative damage.  Attack by other biological weapons has not been tested
  for its effects as yet, although research programs are ongoing.
  Code-5s cannot be seen in a mirror.  All weapons the group carries are capable of mounting a half silvered mirror
  sighting unit on them, viewing a Code-5 through the unit renders them invisible in the unit, but visible to the naked eye.
  Their voices are incapable of being transmitted, or stored electronically, they do not show up on video or film.  The use of
  telecommunications is made possible by the use of computers, converting text into audio.
  Code-5s requires fresh blood to survive, they are incapable of digesting normal food.  Code-5 normally drinks from
  humans, with the favoured point of feeding being the neck.  Upon feeding, the victim is usually infected with the Code-5
  virus.  Sufferers of the virus develop aversions to sunlight, and holy items (degree depending on religion, their basic faith).
  They also become very susceptible to suggestion from the Code-5.  Code-5 infected wounds show up under ultraviolet light,
  the only treatment at the moment, is by laser, used to burn out the infected wound.  Usually the wound will not be visible,
  healing over minutes after the attack.  In the last few months, Code-5 material was used to infect pupils at a Catholic school
  by using a modified version of the Meningitis virus as a carrier.  The outbreak was contained, but the implication is that
  Code-5 groups wish to develop a method of mass infection.
  Code-5s are very careful about who they recruit, but to be taken, the Code-5 drains the candidate completely, this is
  the crossing over process.  To regenerate a neutralised Code-5, the ashes need to be placed on the ground, then an amount of
  blood smeared into them, the ashes become a swirling cloud, dissipating to reveal the regenerated individual.  This has only
  been seen once by the branch.
  Be under no illusions, Code-5s will take against a victims will, and take to further their aims, a young boy was taken
  for the purposes of keeping a paedophile happy, Angela March’s children were also taken against their will in order to try
  and subjugate her.  Ruthlessness is an unfortunate requirement when operating against Code-5s, surprise is the only
  advantage, and should be used to the fullest.  Shoot first, with no warnings.
  
  Millenniums End guide to “UltraViolet”
  3
  Equipment
  Main standard issue equipment is a Sig Sauer P220 pistol, firing Carbon Fragmentation rounds, these rounds
  lodge in the body, hopefully in the heart, causing the Code-5’s destruction.
  For Strike Squads, H&K MP5’s, with the same ammo type, and Fragmentation grenades loaded with Carbon.
  Gas grenades with a distilled solution of Allicin, a chemical derived from Garlic.  The weapons being employed show the
  part science has to play in the development of weapons against a threat with Occult, and Paranormal characteristics.
  All personnel are issued with a Spike.  The spike is a device a little larger than a Pen. It is spring loaded to deploy a
  carbon spike about 3 inches long from the end.  Plunge the spike into the Code-5, and snap the carbon spike of inside the
  body to cause termination.
  In all cases of a carbon weapon being used for a sanction, the target is the heart, anything less will result in the
  Code-5 fighting back, which it is quite capable of doing.
  It is quite possible for the branch to procure other weapons depending on requirement, and evidence of effectiveness
  against Code-5.  The effect of heavier damage by gunshots is not known, there is evidence that Code-5s are capable of
  sustaining heavy injuries before being impaired.  Use of Incendiary or Fireball shotgun rounds are likely to be fairly effective
  at slowing a Code-5 down.  To make a reliable kill, Carbon rounds injected into the Chest cavity give the best result.
  Neutralised Code-5s are collected, placed in a steel vial, and stored in the Branch headquarters, in a locked,
  cryogenically controlled Vault.  The Vault is computer controlled, with restricted access to the inventory, and unlock codes.
  Now that the Code-5 regeneration process is known, the Vault security systems will more than likely be upgraded.
  Transport
  The Branch has access to most types of Transport, a car pool of various nondescript but powerful saloon cars is
  available for Branch personnel for general travel.  Strike squads commonly travel in plain panel vans, such as Ford Transits
  and Sherpas, and Helicopters, usually Sikorsky S-76Bs.  If a certain method of transport is more suitable than these common
  vehicles, then they can be obtained in the minimum amount of time.  In other countries, more specific modes of transport
  may be employed.  In the more extreme areas of the UK, 4-wheel drives, and Helicopters more suited to rugged terrain may
  be more useful.  For most investigative work, personal transport may also be used.
  Operative Commitment
  The Branch is fairly good for operating expenses, including relocation of personnel, one reason for this is the
  proportion of an operatives life that working for 5-Branch can be quite great.  For this reason, psychological assessment of
  personnel is ongoing, and all efforts are made to ensure personnel do not operate beyond their mental and physical limits for
  any length of time.  Code-5s are in a position to, and very effective, in using psychological warfare and manipulation, so an
  amount of knowledge of psychology is an essential tool in a Branch members armoury.
  
  Millenniums End guide to “UltraViolet”
  4
  Enemy Tactics.
  Some Code-5s have been known to travel in daylight using blacked out vehicles, giving them a certain degree of
  mobility, the main risk being the fragility of the glass should the car come under attack.  The very fact of this new degree of
  travel displays their growing confidence to travel in the outside world.  One recent Code-5 case involved interests in building
  companies and basement developments, with blacked out windows, no plumbing or heating, perfect Code-5 safe houses.
  Code-5s usually have financial interests, often investing through brokers, and banks, financial greed is one of the better ways
  to spot, track, and lure Code-5s.  Recent penchants for research bodies, and blood disorders have been recorded, Code-5
  scientists are branching out, looking at making Code-5 material compatible with the human foetus, with applying Code-5
  material with viruses, there are most likely more biological experiments in the pipeline.
  The last major Code-5 case, involved a plot involving a relative of a Branch member, the Code-5s wanted his
  remains to regenerate him.  His knowledge of blood was required to help perfect an artificial blood substitute.  There is
  currently an ongoing plot to cause a Nuclear Winter, in which Code-5s intend to use methods of mass Code-5 infection to
  infect the human populace of the planet, before using a period of complete sun-block over the planet, to take over, using the
  artificial blood to tide them over.  The timescale for this plan is unknown, including the point along this scale they have
  reached.  At the moment, the probability is that the plans are still in the development point, but the building blocks are being
  put into place at the moment, hence the blood replacement development.
  Code-5s use a high degree of Manipulation and Psychological warfare to achieve their aims.  Blackmail, corruption
  and coercion are the main tools of their trade.  Use of close friends and relatives is not uncommon, the youngest three of our
  main investigators have all had close affiliations taken, friends and close family, in two of these occasions, these were
  primarily to manipulate the investigators in question.  The use of Code-5 infection to make the use of suggestion possible is
  very powerful, infecting key personnel, and using them to carry out their will.  Code-5s operate within a strict power
  hierarchy, and the accruing of power, and money are what drives them. This sheer greed is the best clue to their existence,
  and activities, there are very few who operate according to any morals.  The basic concept of Code-5s precludes emotions,
  but there is evidence of exceptions to the rule.  The one thing Code-5s have over us is time.  In a recent case, a broker was
  fronting the finance interested of a Code-5 who had been taken almost 50 years previously, making him capable of investing
  over a very long period of time, exponentially increasing the amount of return on investment possible.   Coupling this with
  the large sums of money possible through stock manipulation and trading, incredibly large sums of money were involved.
  Code-5s are very private creatures, publicity is something to be avoided at all costs.  Although night-life
  appearances are not uncommon, the Code-5 can travel safe in the knowledge that if press or other publicity engines should
  try to take advantage of their face, they will not show up on video or photo.  The only problem is that this can work against
  them, so a certain amount of discretion must be built in.  In some ways, these traits of over-confidence, and complacency
  need to be encouraged in the Code-5s, making them easier to identify and track.
  
  Millenniums End guide to “UltraViolet”
  5
  Personnel
  Generally, personnel can come from a variety of backgrounds, the three areas of work the branch is most concerned
  with is Investigations, Sanctions of Code-5s, and Research into the Code-5 phenomenon.  Police, Military, and Medical
  personnel fill these roles adequately, however, first hand knowledge of Code-5s and the right mindset towards them is
  usually the first qualification looked for. [Millenniums End stats included with characters, as well as some ideas for strike
  squad personnel and some new skills that might be useful.]
  Michael Colefield
  5-Branch’s most recent recruit.  Taken on after displaying relevant qualities, and loyalties during recent
  investigation into Code-5 financial activities.  Activities involved corruption of colleague and friend, who Michael later
  sanctioned, subject of investigation is now in storage.  Michael is finding it difficult to reconcile himself with some of the
  groups activities, especially their separation from personal lives, he was recently part of a blackmail plot which threatened to
  undermine 5-Branch’s activities.  He is still part of the group, and has displayed fine investigative qualities, a valued
  member.
  Millenniums End Statistics :
  30 year old Caucasian Male
  180cm  76kg
  Black Hair, Brown Eyes
  INT
  54
  SEN
  46
  AGL
  31
  COR
  46
  CON
  48
  STR
  61
  PER
  58
  APP
  66
  BRA
  61
  WIL
  54
  Perception :
  58
  Base Speed :
  12
  Dam. Rating :
  6
  Mass Factor :
  0.9
  Weapon    Speed   Roll   DF/DD
  Sig P220       22       64         22
  Police Science
  50
  55
  Forensics
  15
  70
  Diplomacy
  40
  46
  Prying
  10
  56
  Law
  45
  50
  Criminal
  10
  60
  Drive
  50
  54
  Automobile
  20
  74
  Perception
  40
  Aim
  40
  44
  Smallarm
  20
  64
  Business
  20
  25
  Finance
  20
  45
  Journalism
  30
  35
  Research
  25
  60
  
  Millenniums End guide to “UltraViolet”
  6
  Vaughan Rice
  Involved in a friendly fire incident during the Gulf war, he was required to Sanction all other members of his squad
  when they were taken.  Ruthless and highly competent, often leading the strike squads on sanctioning missions.  Very
  concerned with the integrity of the Branch, and hateful of failure.  Likes to get results quickly, may be guilty of being too
  hasty in investigations.  Vaughan has a lighter side, but has great difficulty showing his emotions, a common trait among
  service personnel.  Vaughan is also the member most likely to hold the group together in a crisis, others weaknesses often
  galvanise Vaughan into action.
  Millenniums End Statistics :
  33 year old Caribbean Male
  190cm  95kg
  Black Hair, Brown eyes
  INT
  74
  SEN
  34
  AGL
  55
  COR
  54
  CON
  72
  STR
  78
  PER
  32
  APP
  34
  BRA
  45
  WIL
  74
  Perception :
  49
  Base Speed :
  15
  Dam. Rating :
  6
  Mass Factor :
  0.7
  Weapon   Speed   Roll   DV/DD
  Sig P220     15        94        22
  MP5A5        9         94        22
        (auto)     9         79        22
  Punch          15        82         6
  Spike
  (stats as Ice Pick)
  Police Science
  50
  57
  Forensics
  15
  72
  Diplomacy
  40
  44
  Prying
  10
  54
  Coercion
  20
  64
  Military Science
  50
  57
  Tactics
  25
  82
  Perception
  40
  Aim
  60
  64
  Smallarm
  30
  94
  Longarm
  30
  94
  Autofire
  15
  79
  Law
  30
  37
  Criminal
  10
  47
  Drive
  55
  59
  Auto
  30
  89
  Unarmed H-to-H
  50
  57
  Dodge
  25
  82
  Punch
  25
  82
  Armed H-to-H
  45
  52
  Thrust
  20
  72
  
  Millenniums End guide to “UltraViolet”
  7
  Dr. Angela March
  The most committed member of the Branch, lost a husband and two children to a Code-5 plot.  A cancer specialist
  in her own right, she leads the Branch’s research programs, and forensic investigative work. Responsible for developing a
  vaccine to the Code-5 meningitis strain, she can become very focused on results to the detriment of the human element in the
  equation.  She has a daughter, but her family life is at risk due to the isolation after dark.  Dr Robert March, her husband is in
  storage, his crossing over was evidently part of the Code-5s ongoing plot to research Blood substitutes, which play a part in
  their long term take-over strategy.
   
  Millenniums End Statistics :
  31 year old Caucasian Female
  180cm  64kg
  Blonde hair, Hazel eyes
  INT
  82
  SEN
  64
  AGL
  36
  COR
  46
  CON
  49
  STR
  33
  PER
  34
  APP
  64
  BRA
  64
  WIL
  46
  Perception :
  62
  Base Speed :
  13
  Dam. Rating :
  4
  Mass Factor :
  1.1
  Weapon   Speed   Roll   DV/DD
  Sig P220      13       70       22
  Police Science
  55
  63
  Forensics
  30
  93
  Diplomacy
  40
  45
  Prying
  20
  65
  Coercion
  20
  65
  Law
  50
  56
  Criminal
  25
  71
  Civil/Business
  20
  76
  Drive
  45
  50
  Automobile
  20
  70
  Perception
  40
  Aim
  45
  50
  Smallarm
  20
  70
  Medicine
  50
  56
  Emergency
  15
  71
  General Practice 20
  76
  Pharmacy
  50
  56
  Surgery
  55
  61
  Biology
  55
  63
  Microbiology
  25
  88
  Code-5
  25
  88
  Psychology
  40
  45
  Code-5
  20
  65
  
  Millenniums End guide to “UltraViolet”
  8
  Father Pearse J Harman
  The head of 5-Branch, a priest with connections to the Vatican, and to the higher levels of Government.  A calm, collected
  investigator, directing the Branch’s strategy, and responsible for Michael Colefield’s recruitment.  Completely committed to
  the work of the Branch, he has had at least one offer from the Code-5s to be taken, this is especially relevant in the light of
  his recent diagnosed Hodgkin’s Lymphoma, a type of cancer, which can be treated, but generally is incurable, i.e. terminal.
  The offer of immortality was turned down by Pearse, as he used it to extract information from the Code-5 in question.
  Millenniums End Statistics :
  46 year old Caucasian Male
  180cm  87kg
  Black/Grey hair, Brown eyes
  INT
  75
  SEN
  56
  AGL
  31
  COR
  46
  CON
  34
  STR
  36
  PER
  54
  APP
  62
  BRA
  65
  WIL
  64
  Perception :
  44
  Base Speed :
  12
  Dam. Rating :
  4
  Mass Factor :
  0.8
  Weapon   Speed   Roll   DV/DD
  Sig P220      12       54        22
  Police Science
  50
  75
  Forensics
  25
  100
  Diplomacy
  55
  61
  Prying
  25
  86
  Law
  60
  67
  Criminal
  30
  97
  Civil/Business
  30
  97
  Aim
  35
  39
  Smallarm
  15
  54
  Philosophy
  45
  52
  Western
  25
  77
  Eastern
  25
  77
  Literature
  40
  47
  Religion
  20
  67
  Anthropology
  35
  42
           Christian Culture
  15
  22
  Psychology
  45
  53
  Code-5
  25
  88
  Drive
  35
  39
  Automobile
  25
  64
  History
  35
  42
  Ancient
  25
  67
  European
  25
  67
  Modern
  25
  67
  Perception
  20
  
  Millenniums End guide to “UltraViolet”
  9
  Other Personnel
  The Branch is ably supported by Technicians, Guards, administrative personnel, and the Strike Squads.
  Strike Squads :
  For the strike squads, use the elit counterterrorist personnel statistics from the Terrorism/Counter-Terrorism
  handbook.  All ammunition should use Glaser round stats for the Fragmenting Carbon rounds used to take down Code-5s.  In
  civilians it has basic Glaser round effects, used on a Code-5, if there is a successful hit on the Chest location, and there has
  been no body armour to have any effect, after a delay of 5 seconds, the Code-6 will combust, with stun effects to anyone
  within 3 metres.  Grenades ditto, Gas grenades carrying Allicin only effect Code-5s, with no effect on normal civilians, apart
  from a bad odour.  All strike squads use tactical headsets, and carry night vision goggles.  Quite often night vision goggles
  will be discarded once on scene, in order to aid identification of Code-5s using the Half silvered mirror mounted on their
  weapons.  Use of Incendiary weapons si likely to be debilitating, but not fatal to the Code-5.
  Code-5 NPCs.
  Code-5 characters are enhanced physically, so CON, STR, and AGL should be increased by about 15 to 20.  Ignore
  wounds to any area other than the Chest cavity, and only then if the wounds are caused by wooden objects, or Carbon based
  weapons.  In this case, the Code-5 will detonate in a matter of seconds.
  Acknowledgements :
  Many thanks to World Productions, who created Ultraviolet, and Channel 4 for screening it.  The ownership of the
  Ultraviolet Copyright probably goes to those two.  Thanks also to Roger Stenning, who did a quick conversion of the UV
  team for ME, (inspiring me to write this up) and for not worrying about me going over his head and writing a full length
  document on the 5-Branch.
  There are currently rumours flying round over the re-organisation of Chameleon-Eclectic, I hope that none of the re-
  organisation plans will jeopardise continuing development of the Millenniums End game line.
  L8rs
  AJC
  AleisterJCrowley@rocketmail.com
  http://www.fortunecity.com/tattooine/blish/152/
  
SOURCE: textdata/thevault/Millenniums End/Millennium's End Ultraviolet Conversion.pdf