TEXT: QUICK START EQUIPMENT MENU
  for ASTONISHING SWORDSMEN & SORCERERS OF HYPERBOREA™
  By Ben Ball
  This document is intended to help speed the purchase of equipment for beginning characters in Astonishing Swordsmen 
  & Sorcerers of Hyperborea™. The player rolls for starting money as usual (3d6×10 gp) and then chooses packs from the 
  menu as desired and according to the needs of a particular character class. Guidance is provided as to which classes 
  might find a particular pack useful. Money not spent on packs can be spent on other equipment from the rulebook 
  as usual. Following the packs are lists of Gimmicks (cheap items that could have creative uses) and Big Ticket Items 
  (expensive purchases that help soak up excess gold) which can aid in outfitting a character. At the end of the menu, 
  premade starting lists (valued at roughly 110 gp each) are given for every class and subclass; players can take these and 
  begin adventuring immediately.
  BASIC ADVENTURING PACK
  Suitability: All Characters
  Recommended: All Characters
  Backpack, iron rations (1 week), wineskin (full), winter blanket, bandages, sack (small).
  Costs 13 gp and 7 sp; weighs 12½ lbs.
  LIGHTING PACKS
  Suitability: All Characters
  Recommended: All Characters
  Beggarly Pack: Torches (×3).
  Costs 1 sp and 1 cp; weighs 3 lbs.
  Lowly Pack: Tinderbox, torches (×3).
  Costs 1 gp, 1 sp, and 1 cp; weighs 4 lbs.
  Lordly Pack: Tinderbox, lantern (hooded), lamp oil (flask).
  Costs 9 gp and 1 sp; weighs 3 lbs.
  CLIMBING PACKS
  Suitability: All Characters
  Recommended: Strong Characters and Thieves
  Beggarly Pack: Hemp rope (50 ft.).
  Costs 1 gp; weighs 5 lbs.
  Lowly Pack: Hemp rope (50 ft.), grappling hook.
  Costs 16 gp; weighs 8 lbs.
  Lordly Pack: Silk rope (50 ft.), grappling hook.
  Costs 30 gp; weighs 5 lbs.
  BREAKING AND ENTERING PACK
  Suitability: All Characters
  Recommended: Strong Characters
  Pry bar, hammer (small), iron spikes (×12).
  Costs 1 gp and 8 sp; weighs 7 lbs.
  James Mount (order #13071361)
  
  2.
  SORCERY PACK
  Suitability: All Characters
  Recommended: Magicians, Magician Subclasses, Warlocks, Legerdemainists
  Ink and quill, parchment (sheet), writing stick, chalk (piece).
  Costs 11 gp, 1 sp, and 1 cp; weighs ¼ lb.
  Sorcery Pack Note: 
   
  H All of the above classes begin with a spell book at no cost (weighs 1 lb.)
  PIETY PACK
  Suitability: All Characters
  Recommended: Clerics, Cleric Subclasses, Paladins, Purloiners
  Holy symbol (wooden), prayer beads (wooden), writing stick.
  Costs 6 sp and 1 cp; weighs ½ lb.
  Piety Pack Note: 
   
  H Shamans may wish to add a wooden rattle (costs 1 gp, weighs ¼ lb.) and mask (see Big Ticket Items).
  THIEVERY PACK
  Suitability: Thieves, Assassins, Legerdemainists, Purloiners, Scouts
  Recommended: Thieves, Assassins, Legerdemainists, Purloiners, Scouts
  Thieves’ tools, wooden pole (10 ft.).
  Costs 25 gp and 3 sp; weighs 8 lbs.
  FIGHTER ARMS AND ARMOUR
  Suitability: Fighters, Fighter Subclasses, Bards
  Recommended: Fighters, Fighter Subclasses, Bards
  Beggarly Arms and Armour: Shield (small), battle axe.
  Costs 15 gp; weighs 10 lbs.
  Lowly Arms and Armour: Shield (small), studded armour, battle axe, dagger.
  Costs 45 gp; weighs 31 lbs.
  Lordly Arms and Armour: Shield (small), scale armour, battle axe, dagger.
  Costs 70 gp; weighs 36 lbs.
  Princely Arms and Armour: Shield (small), chain mail, battle axe, dagger.
  Costs 95 gp; weighs 41 lbs.
  Fighter Arms and Armour Notes: 
  H
  H Barbarians, berserkers, rangers, and bards lose some class abilities if clad in Medium armour.
  H
  H Bards should add a wooden flute (costs 1 sp, weighs ¼ lb.) or panpipes (costs 5 sp, weighs ¼ lb.).
  H
  H War hammer, footman’s mace, morning star, or footman’s flail may be freely substituted for a battle axe.
  H
  H Laminated armour may be freely substituted for chain mail.
  James Mount (order #13071361)
  
  3.
  FIGHTER ARMS AND ARMOUR (SKULL BREAKER)
  Suitability: Fighters, Fighter Subclasses, Bards
  Recommended: Fighters, Fighter Subclasses, Bards
  Beggarly Arms and Armour: Great axe.
  Costs 20 gp; weighs 10 lbs.
  Lowly Arms and Armour: Studded armour, great axe, dagger.
  Costs 50 gp; weighs 31 lbs.
  Lordly Arms and Armour: Scale armour, great axe, dagger.
  Costs 75 gp; weighs 36 lbs.
  Princely Arms and Armour: Chain mail, great axe, dagger.
  Costs 100 gp; weighs 41 lbs.
  Fighter Arms and Armour (Skull Breaker) Notes: 
  H
  H Barbarians, berserkers, rangers, and bards lose some class abilities if clad in Medium armour.
  H
  H Bards should add a wooden flute (costs 1 sp, weighs ¼ lb.) or panpipes (costs 5 sp, weighs ¼ lb.)
  H
  H Great hammer or great mace may be freely substituted for a great axe.
  H
  H Laminated armour may be freely substituted for chain mail.
  ARCHERY PACKS
  Suitability: Fighters, Fighter Subclasses, Druids, Monks, Shamans, Thieves, Thief Subclasses
  Recommended: Fighters, Fighter Subclasses, Druids, Monks, Shamans, Thieves, Thief Subclasses
  Beggarly Pack: Light crossbow, case of 20 bolts.
  Costs 21 gp; weighs 8 lbs.
  Lowly Pack: Short bow, quiver of 12 arrows.
  Costs 26 gp; weighs 4 lbs.
  Lordly Pack: Long bow, quiver of 12 arrows.
  Costs 46 gp; weighs 5 lbs.
  Archery Pack Notes:
  H
  H Berserkers are reluctant to use missile weapons.
  H
  H Druids may not use crossbows, except with a penalty.
  H
  H Shamans may not use crossbows or long bows, except with a penalty.
  H
  H Thieves and most thief sub-classes (except bards) may not use long bows, except with a penalty.
  H
  H Long bows require strength of at least 9 to fire. 
  MAGICIAN ARMS
  Suitability: Magicians, Magician Subclasses, Monks, Priests
  Recommended: Magicians, Magician Subclasses, Monks, Priests
  Beggarly Arms: Quarterstaff.
  Costs 5 gp; weighs 5 lbs.
  Lowly Arms: Quarterstaff, dagger.
  Costs 10 gp; weighs 6 lbs.
  Lordly Arms: Quarterstaff, dagger, darts (×6).
  Costs 16 gp; weighs 12 lbs.
  James Mount (order #13071361)
  
  4.
  MAGICIAN ARMS (MASTER OF BEASTS AND THRALLS)
  Suitability: Necromancers, Witches, Monks, Priests
  Recommended: Necromancers, Witches, Monks, Priests
  Beggarly Arms: Whip, dagger.
  Costs 6 gp; weighs 3 lbs.
  Lowly Arms: Quarterstaff, whip, dagger.
  Costs 11 gp; weighs 8 lbs.
  Lordly Arms: Quartstaff, whip, dagger, darts (×6).
  Costs 17 gp; weighs 14 lbs.
  MAGICIAN ARMS (DISCIPLE OF FLAME)
  Suitability: Pyromancers, Monks
  Recommended: Pyromancers, Monks
  Beggarly Arms: Morning star.
  Costs 10 gp; weighs 5 lbs.
  Lowly Arms: Morning star, dagger.
  Costs 15 gp; weighs 6 lbs.
  Lordly Arms: Morning star, dagger, darts (×6).
  Costs 21 gp; weighs 12 lbs.
  CLERIC ARMS AND ARMOUR
  Suitability: Clerics
  Recommended: Clerics
  Beggarly Arms and Armour: Shield (small), footman’s flail.
  Costs 15 gp; weighs 10 lbs.
  Lowly Arms and Armour: Shield (small), studded armour, footman’s flail, horseman’s hammer.
  Costs 45 gp; weighs 33 lbs.
  Lordly Arms and Armour: Shield (small), scale armour, footman’s flail, horseman’s hammer.
  Costs 70 gp; weighs 38 lbs.
  Princely Arms and Armour: Shield (small), chain mail, footman’s flail, horseman’s hammer.
  Costs 95 gp; weighs 43 lbs.
  Cleric Arms and Armour Note: 
   
  H War hammer, footman’s mace, or morning star may be freely substituted for a footman’s flail.
  CLERIC ARMS AND ARMOUR (WARDEN OF THE WASTES)
  Suitability: Druids, Shamans
  Recommended: Druids, Shamans
  Beggarly Arms and Armour: Padded armour, war club.
  Costs 13 gp; weighs 14 lbs.
  Lowly Arms and Armour: Leather armour, war club, short spear.
  Costs 21 gp; weighs 24 lbs.
  Lordly Arms and Armour: Studded armour, war club, short spear, dagger.
  Costs 36 gp; weighs 30 lbs.
  James Mount (order #13071361)
  
  5.
  THIEF ARMS AND ARMOUR
  Suitability: Thieves, Thief Subclasses, Barbarians, Berserkers, Rangers
  Recommended: Thieves, Thief Subclasses, Barbarians, Berserkers, Rangers
  Beggarly Arms and Armour: Short sword, dagger.
  Costs 15 gp; weighs 4 lbs.
  Lowly Arms and Armour: Shield (small), leather armour, short sword, dagger.
  Costs 35 gp; weighs 24 lbs.
  Lordly Arms and Armour: Shield (small), studded armour, long sword, dagger.
  Costs 55 gp; weighs 30 lbs.
  GIMMICKS
  These are inexpensive items that might be put to sundry unusual purposes by any character class.
  Bell, Brass – costs 5 sp, weighs ¼ lb.
  Candle, Beeswax – costs 5 cp, weighs ¼ lb.
  Candle, Tallow – costs 1 cp, weighs ¼ lb.
  Chisel – costs 5 sp, weighs 1 lb.
  Cord, Sinew (100 ft.) – costs 2 cp, weighs ½ lb.
  Drinking Horn – costs 1 sp, weighs ½ lb.
  Fishing Hooks (×12) – costs 5 sp, no weight
  Fishing String (100 ft.) – costs 1 cp, no weight
  Dice, Ivory (pair) – costs 2 sp, no weight
  Glue, Quart – costs 3 cp, weighs ½ lb.
  Grease, Quart – costs 2 cp, weighs ½ lb.
  Marbles, Ceramic (×20) – costs 2 sp, weighs ½ lb.
  Nails, Iron (×20) – costs 1 sp, weighs ½ lb.
  Needle, Sewing – costs 1 cp, no weight
  Pouch, Soft Leather – costs 7 cp, no weight
  Soap, Bar – costs 5 sp, weighs 1 lb.
  Wax, Bees-, Block of – costs 3 cp, weighs 1 lb.
  BIG TICKET ITEMS
  These are higher-priced items that might be useful to a character who doesn’t need to buy expensive armour,  
  or who starts with a large amount of gold. All undoubtedly have their uses in the right hands.
    1 gp – Bottle, Glass (¼ lb.)
    1 gp – Paint, Body (crock) (3 lbs.)
    1 gp – Stakes (×4) and Wooden Mallet (2 lbs.)
    2 gp – Case, Scroll or Map, Leather (½ lb.)
    2 gp – Crampons (pair) (includes ice axe) (1½ lbs.)
    2 gp – Horn, Hunting (1 lb.)
    3 gp – Chain, Iron, Light (per ft.) (1 lb.)
    3 gp – Fishing Net (10 × 10 ft.)  (3 lbs.)
    3 gp – Wire (100-ft. spool) (½ lb.)
    5 gp – Block and Tackle (5 lbs.)
    5 gp – Case, Scroll or Map, Brass (½ lb.)
    5 gp – Chain, Iron, Heavy (per ft.) (3 lbs.)
    5 gp – Incense Sticks (×12) (¼ lb.)
    5 gp – Mirror, Steel (1 lb.)
    5 gp – Pouch, Leather, Hard (½ lb.)
    5 gp – Prayer Beads, Ivory, Yellow (no weight)
    5 gp – Ring, Signet (no weight)
    5 gp – Rope Ladder, Hemp (50 ft.) (12 lbs.)
    5 gp – Tent, Canvas, Single (5 lbs.)
    7 gp – Tent, Canvas, Double (7 lbs.)
  10 gp – Bow Case, Leather, Waterproof (1 lb.)
  10 gp – Censer, Brass (2 lbs.)
  10 gp – Lantern, Bull’s-Eye (1 lb.)
  10 gp – Lock (padlock and key) (1 lb.)
  10 gp – Mask, Leather (¼ lb.)
    10 gp – Mask, Wooden (1 lb.)
    10 gp – Skis, Pair (includes poles) (8 lbs.)
    12 gp – Tent, Canvas, 4-man (10 lbs.)
    20 gp – Arrows, Silver-Tipped (×2) (¼ lb.)
    20 gp – Bolts, Silver-Tipped (×2)  (¼ lb.)
    20 gp – Mirror, Silver (3 × 5 inches) (1 lb.)
    23 gp – Mule (with saddlebags) (n/a)
    25 gp – Dagger, Silver (1 lb.)
    25 gp – Holy Symbol, Silver (½ lb.)
    25 gp – Holy Water (vial) (¼ lb.)
    25 gp – Hourglass, Brass (1 lb.)
    25 gp –  Wolfsbane, Dried (bunch) (¼ lb.)
    30 gp – Belladonna, Dried (bunch) (¼ lb.)
    33 gp – Pony (with saddlebags) (n/a)
    35 gp – Oil, Incendiary (flask) (1 lb.)
    40 gp – Pony (with saddle and tack) (n/a)
    50 gp – Book, Blank, 50-Page (1 lb.)
    50 gp – Dog, War (n/a)
    50 gp – Rope Ladder, Silk (50-ft.) (6 lbs.)
    60 gp – Holy Symbol, Ivory, Yellow (½ lb.)
    65 gp – Mask, Wooden (mother-of-pearl inlaid) (1 lb.)
    75 gp – Holy Symbol, Gold (½ lb.)
    75 gp – Mask, Silver (1 lb.)
    85 gp – Horse, Riding (with saddle and tack) (n/a)
  100 gp – Prayer Book, 50-Page (1 lb.)
  James Mount (order #13071361)
  
  6.
  PREMADE STARTING EQUIPMENT LISTS BY CLASS
  In lieu of rolling for gold, the referee may allow players to choose from these starting equipment lists,  
  each valued at roughly 110 gp. Weight for each list is given, rounded to the nearest whole pound.
  FIGHTER (60 lbs.)
  Scale armour, small shield, battle axe, short bow, quiver of 12 arrows, backpack, bandages,  
  pry bar, 50-ft. hemp rope, large sack, tinderbox, 2 torches, full wineskin, iron rations (1 week). 
   
  MAGICIAN or ILLUSIONIST (29 lbs.)
  Spell book, quarterstaff, silver dagger in leather sheath, sling,  20 sling bullets, 
  backpack, flask of incendiary oil, bandages, winter blanket, piece of chalk, ink and quill,  
  3 sheets of parchment, 50-ft. silk rope, small sack, 3 torches, full wineskin, writing stick, iron rations (1 week). 
   
  CLERIC or DRUID (50 lbs.)
  Scale armour, small shield, morning star, dagger in leather sheath, backpack, vial of holy water, 
  bandages, 3 torches, small sack, full wineskin, writing stick, iron rations (1 week), wooden holy symbol. 
   
  THIEF or SCOUT (50 lbs.)
  Leather armour, long sword in leather scabbard, dagger in leather sheath, backpack, bandages, 
  winter blanket, grappling hook, wooden pole, 50-ft. silk rope, 3 torches, small sack, 
  thieves’ tools, full wineskin, iron rations (1 week). 
   
  BARBARIAN or RANGER (54 lbs.)
  Studded armour, small shield, bastard sword in leather scabbard,  
  dagger in leather sheath, short bow, quiver of 12 arrows, hunting horn, backpack, bandages, 
  winter blanket, large sack, tinderbox, 3 torches, full wineskin, iron rations (1 week). 
   
  BERSERKER (54 lbs.)
  Studded armour, small shield, bastard sword in leather scabbard, short spear, dagger in leather sheath, 
  backpack, bandages, winter blanket, large sack, tinderbox, 3 torches, full wineskin, iron rations (1 week), wolfsbane. 
   
  CATAPHRACT or PALADIN (60 lbs.)
  Laminated armour, small shield, long spear, battle axe, backpack, bandages, large sack, 
  3 torches, full wineskin, iron rations (1 week). 
   
  WARLOCK (60 lbs.)
  Spell book, scale armour, battle axe, light crossbow, case of 20 bolts, backpack, bandages, ink and quill, pry bar, 
  50-ft. hemp rope, large sack, tinderbox, 2 torches, full wineskin, iron rations (1 week). 
   
  NECROMANCER or WITCH (31 lbs.)
  Spell book, quarterstaff, silver dagger in leather sheath, whip, sling,  
  20 sling bullets, backpack, flask of incendiary oil, bandages, winter blanket, piece of chalk, ink and quill,  
  2 sheets of parchment, 50-ft. silk rope, small sack, 3 torches, full wineskin, writing stick, iron rations (1 week). 
   
  PYROMANCER (26 lbs.)
  Spell book, morning star, silver dagger in leather sheath, backpack, flask of incendiary oil, bandages, winter blanket, 
  piece of chalk, ink and quill, 50-ft silk rope, small sack, 3 torches, full wineskin, writing stick, iron rations (1 week). 
  MONK (33 lbs.) 
  Quarterstaff, dagger in leather sheath, light crossbow, case of 18 bolts and 2 silver-tipped bolts, backpack, 
  vial of holy water, bandages, winter blanket, 50-ft. silk rope, tinderbox, 3 torches, small sack, 
  full wineskin, iron rations (1 week). 
   
  PRIEST (27 lbs.)
  Quarterstaff, silver dagger in leather sheath, whip, backpack, flask of incendiary oil, vial of holy water, 
  bandages, winter blanket, small sack, tinderbox, 3 torches, full wineskin, writing stick, 
  iron rations (1 week), wooden holy symbol.
  James Mount (order #13071361)
  
  7.
  SHAMAN (50 lbs.)
  Studded armour, war club, dagger in leather sheath, short bow, quiver of 10 arrows and 2 silver-tipped arrows, backpack, 
  bandages, winter blanket, small sack, tinderbox, 2 torches, fishing net, full wineskin, 
  iron rations (1 week), wooden mask, wooden rattle, wooden holy symbol (totem). 
   
  ASSASSIN (42 lbs.)
  Small shield, short sword in leather scabbard, dagger in leather sheath, light crossbow,  
  case of 20 bolts, backpack, bandages, winter blanket, grappling hook, 50-ft silk rope, 
  3 torches, small sack, thieves’ tools, full wineskin, iron rations (1 week). 
   
  BARD (60 lbs.)
  Studded armour, small shield, bastard sword in leather scabbard, dagger in leather sheath,  
  short bow, quiver of 12 arrows, backpack, bandages, winter blanket, pry bar, 50-ft hemp rope, 
  large sack, tinderbox, 2 torches, full wineskin, iron rations (1 week), wooden flute. 
   
  LEGERDEMAINIST (50 lbs.)
  Spell book, leather armour, short sword in leather scabbard, dagger in leather sheath, backpack, bandages, 
  winter blanket, ink and quill, grappling hook, wooden pole, 50-ft silk rope, 
  3 torches, small sack, thieves’ tools, full wineskin, iron rations (1 week).
  “Astonishing Swordsmen & Sorcerers of Hyperborea,” “AS&SH,” and all other North Wind Adventures product names and their respective logos are 
  trademarks of North Wind Adventures, LLC in the USA and other countries. This product is a work of fiction. Any similarity to actual people, organizations, 
  places, or events included herein is purely coincidental. For more information about HYPERBOREA and Astonishing Swordsmen & Sorcerers of Hyperborea, 
  please visit us at swordsmen-and-sorcerers.com.
  ©2014 North Wind Adventures, LLC. Made in the USA.
  James Mount (order #13071361)
  
SOURCE: textdata/thevault/Astonishing Swordsmen and Sorcerers of Hyperborea/AS&SH Supplemental/AS&SH Quick Start Equipment Menu For AS&SH.pdf