TEXT: Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
  The Death Scribe 
  1 
  TITLE 
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
  The Death Scribe 
  2 
   
  A New Arcane Tradition 
   
  by Stephen Cinquegrano II 
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon 
  Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of 
  the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is 
  protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained 
  herein is prohibited without the express written permission of Wizards of the Coast. 
   
  ©2020 Stephen Cinquegrano II and Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
  Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 
   
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
  The Death Scribe 
  3 
  Writing: Stephen Cinquegrano II 
  Editing and Layout: Daylight Publications 
  Art: Florian Jonak 
  Background Image: Wikimedia Commons 
     
  Some of you might be asking why this and 
  the other entries in the Blood of the 
  Immortals quadrilogy exist in the D&D 
  multiverse 
  when 
  these 
  are 
  clearly 
  subclasses based on Earth gods and 
  goddesses.  
   
  What 
  we 
  have 
  created 
  with 
  these 
  subclasses are player options that harken 
  back to the old deities of the planets and 
  cosmoses the world’s greatest roleplaying 
  game populate. A time before the modern 
  pantheons of the humans, elves, dwarves 
  and other races began to build their great 
  civilizations.  
   
  A time in which the ancient ways of brutal 
  warlords and slavers, of blood sacrifices 
  and 
  fertility 
  rights, 
  of 
  chaotic 
  and 
  humanistic gods all ruled supreme. This is 
  the time when the blood of the immortals 
  ran true in all of the universe.   
   
  ’
  “Death is not the opposite of life, but a part of 
  it.” - Haruki Murakami 
   
  Those who arrive on the doorsteps of 
  Thoth’s temple come to learn the secrets of 
  life and death itself. Thoth is a god of 
  knowledge, wisdom, and balance – but it is 
  the balance of life of which he is chief 
  archivist. His Book of the Dead and Book of 
  Life are two of the most ancient and 
  powerful of arcane artifacts, gifted to him 
  by Re-Horahkty, and it is within their pages 
  that Thoth knows all. Few survive his 
  tutelage, to become his Death Scribes, but 
  those who do are immensely powerful, seen 
  as agents of life’s eternal rest.  
   
  The Book of the Dead  
  Your spellbook contains knowledge of the 
  dead. At level 2, You gain advantage on 
  History checks to recall knowledge on any 
  being killed within 30 feet of you. You also 
  gain proficiency with one skill and one set 
  of tools. 
   
  Deceased Arcana  
  Thoth keeps a log of all the magic in his 
  dead realm. At level 2, If a spellcaster is 
  logged in your spellbook, you also gain 
  knowledge of all the spells they knew and 
  can cast them. They must be of a level that 
  you have spell slots for. You can cast one 
  spell like this per short rest. This increases 
  to two spells at 8th level, three at 14th, and 
  four at 20th. 
   
  Foretold Demise  
  You read from the Book of the Dead, 
  foretelling doom and demise for your 
  enemies. At level 6, You can cast Hunter's 
  Mark at 4th level without expending a spell 
  slot, except the bonus damage also applies 
  to your spells. You also gain knowledge of 
  any being marked without having to have 
  killed them. This knowledge fades if the 
  spell ends before the creature is killed but 
  stays if you slay them. You can use this 
  ability an amount of times equal to your 
  Intelligence modifier per long rest. 
   
  
  Not for resale. Permission granted to print or photocopy this document for personal use only.  
   
  The Death Scribe 
  4 
  Teachings of the Dead 
  Thoth grants you with permanent arcane 
  knowledge. At level 10, Choose two of the 
  spells logged in your spellbook 
  from spellcasters you’ve killed: 
  these spells become permanently 
  prepared, and can be cast like 
  other wizard spells for you. 
   
  Quickened Demise  
   At 14th level when you cast a 
  spell, you can change the damage 
  type of that spell to one that enemy 
  is vulnerable to. If you do, you take 
  1d6 damage per spell level. You 
  can only use this effect against 
  enemies you have logged in your 
  spellbook. If the enemy is not 
  vulnerable to any damage types, 
  this ability does nothing. You can 
  use this ability a number of times 
  equal to your Intelligence modifier 
  before needing a long rest. 
   
  ! 
   
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Subclasses/Subclasses - Daylight Publications/Blood of the Sands - The Death Scribe.pdf