TEXT: A list of Ballistics and Weapons for Savage Worlds 
  By 
  Erron “Bo” Whitten © 2003 lorgryt@softhome.com
   
  Introduction 
  The following data is compiled from a ballistics formula used by various organizations to determine data for a “rounds 
  comparison.” I am using the data and the statistics from Savage Worlds to create this Ballistics List. It is as accurate as 
  possible. To use it simply find data about the weapon in question and compare it to this information. The ballistics are for 
  most rounds on the market. 
  Type is the type of round in question. RF = Rimfire; CFP = Center Fire Pistol; CFR = Center Fire Rifle; CFAC = Center 
  Fire Auto Cannon (I only included the 20mm American round); CFRP = Center Fire Rifle in a Pistol; CFPR = Center Fire 
  Pistol in a Rifle; SG = Shot Gun; BP = Black Powder; BPSG = Black Powder Shot Gun.  
  A rifle round used in a pistol reduces its damage due to lack of a barrel of sufficient length to allow the full expansion of 
  the gases produced by the powder charge. A pistol round in a rifle has an increase of damage due to the increase of gas 
  pressures due to the increase of chamber area in a lengthened barrel.  
  Cartridges - Pistol 
   
   
  Caliber 
  Type 
  Dam 
  .22 CB Long 
  RF 
  2D6-1 
  .22 CB Short 
  RF 
  2D6-1 
  .22 Long High Vel. 
  RF 
  2D6-1; AP 1 
  .22 Long Standard Vel. 
  RF 
  2D6-1 
  .22 LR High Vel. 
  RF 
  2D6-1; AP 1 
  .22 LR HV HP 
  RF 
  2D6-1; AP 1 
  .22 LR HV Sil. 
  RF 
  2D6-1; AP 1 
  .22 LR Hyper HP 
  RF 
  2D6-1; AP 1 
  .22 LR Hyper Vel. 
  RF 
  2D6-1; AP 1 
  .22 LR Shot 
  RF 
  2D6-1 
  .22 LR Standard Vel. 
  RF 
  2D6-1 
  .22 LR Sub Sonic 
  RF 
  2D6-1 
  .22 Short High Vel. 
  RF 
  2D6-1 
  .22 Short HV HP 
  RF 
  2D6-1 
  .22 Short Match 
  RF 
  2D6-1 
  .22 Short Standard Vel. 
  RF 
  2D6-1 
  .22 Win. Mag. Shot 
  RF 
  2D6; AP 1 
  .22 Winchester Mag. 
  RF 
  2D6; AP 1 
  .22 WRF 
  RF 
  2D6-1; AP 1 
  .221 Rem. Fireball 
  CFP 
  2D6+1; AP 1 
  .25 Auto 
  CFP 
  2D6-1 
  .30 Carbine 
  CFRP 2D6+1; AP 1 
  .30 Luger 
  CFP 
  2D6; AP 1 
  .32 Auto 
  CFP 
  2D6-1; AP 1 
  .32 H&R Mag. 
  CFP 
  2D6-1; AP 1 
  .32 S&W 
  CFP 
  2D6-1 
  .32 S&W Long 
  CFP 
  2D6-1 
  .32 Short Colt 
  CFP 
  2D6-1 
  .356 TSW 
  CFP 
  2D6; AP 2 
  .357 Mag. 
  CFP 
  2D6; AP 2 
  .357 Mag. (Medium Vel.) 
  CFP 
  2D6; AP 2 
  .357 Mag. (Multi-Ball) 
  CFP 
  2D6; AP 2 
  .357 Remington Mag. 
  CFP 
  2D8; AP 2 
  .357 SIG 
  CFP 
  2D6; AP 2 
  .38 S&W 
  CFP 
  2D6-1; AP 1 
  .38 Short Colt 
  CFP 
  2D6-1; AP 1 
  .38 Special 
  CFP 
  2D6-1; AP 1 
  .38 Special (Multi-Ball) 
  CFP 
  2D6-1; AP 1 
  .38 Special +P 
  CFP 
  2D6; AP 1 
  .38 Super Auto +P 
  CFP 
  2D6; AP 2 
  .380 Auto 
  CFP 
  2D6; AP 1 
  .40 S&W 
  CFP 
  2D6; AP 2 
  .41 Action Express 
  CFP 
  2D6; AP 2 
  .41 Remington Mag. 
  CFP 
  2D8; AP 1 
  .41 RM (Medium Vel.) 
  CFP 
  2D6; AP 2 
  .44 Remington Mag. 
  CFP 
  2D8; AP 2 
  .44 RM (Jacketed) 
  CFP 
  2D8; AP 1 
  .44 RM (Lead) 
  CFP 
  2D8; AP 2 
  .44 RM (Medium Vel.) 
  CFP 
  2D6; AP 2 
  .44 S&W Russian 
  CFP 
  2D6; AP 1 
  .44 S&W Special 
  CFP 
  2D6; AP 2 
  .44-40 Winchester 
  CFRP 2D6; AP 1 
  .45 Auto (Match) 
  CFP 
  2D6; AP 1 
  .45 Automatic 
  CFP 
  2D6; AP 2 
  .45 Automatic +P 
  CFP 
  2D6+1; AP 1 
  .45 Colt 
  CFP 
  2D6; AP 2 
  .45 Winchester Mag. 
  CFP 
  2D8; AP 2 
  .450 Short Colt 
  CFP 
  2D6; AP 1 
  .455 Webley MKII 
  CFP 
  2D6; AP 2 
  .458 Winchester Mag. 
  CFRP 2D8+1; AP 3 
  .50 Action Express 
  CFP 
  2D8+1; AP 2 
  .500 A-Square 
  CFRP 2D10; AP 2 
  .500 BMG PMC 
  CFRP 2D10+1; AP 2 
  10.4mm Italian 
  CFP 
  2D6; AP 1 
  10mm Auto 
  CFP 
  2D6; AP 2 
  10mm Auto (FBI) 
  CFP 
  2D6; AP 1 
  10mm Auto HV 
  CFP 
  2D6+1; AP 1 
  5.45 x 18mm Russian 
  CFP 
  2D6-1 
  5.7 x 28 mm Ball 
  CFP 
  2D6+1; AP 1 
  5.7 x 28 mm Subsonic 
  CFP 
  2D6-1 
  7.5mm Swiss 
  CFP 
  2D6-1; AP 1 
  7.62mm Nagant 
  CFP 
  2D6; AP 1 
  7.62mm Tokarev 
  CFP 
  2D6; AP 1 
  7.63mm Mauser 
  CFP 
  2D6; AP 2 
  8mm Gasser 
  CFP 
  2D6-1; AP 1 
  8mm Lebel Pistol 
  CFP 
  2D6-1; AP 1 
  8mm Steyr 
  CFP 
  2D6; AP 1 
  9 x 18mm Marakov 
  CFP 
  2D6; AP 1 
  9 x 18mm Ultra 
  CFP 
  2D6; AP 1 
  9 x 23mm Largo 
  CFP 
  2D6; AP 2 
  9mm Federal 
  CFP 
  2D6; AP 2 
  9mm Luger 
  CFP 
  2D6; AP 1 
  9mm Luger +P 
  CFP 
  2D6; AP 2 
  9mm Luger Vector 
  CFP 
  2D6; AP 1 
  9mm Steyr 
  CFP 
  2D6; AP 1 
  9mm Tres Houte Vitesse 
  CFP 
  2D8+1; AP 4 
  
  Cartridges - Rifle  
   
   
  Caliber 
  Type 
  Dam 
  .17 Remington 
  CFR 
  2D8; AP 1 
  .218 Bee 
  CFR 
  2D6+1; AP 1 
  .22 CB Long 
  RF 
  2D6-1 
  .22 CB Short 
  RF 
  2D6-1 
  .22 Hornet 
  CFR 
  2D6+1; AP 1 
  .22 Long High Vel. 
  RF 
  2D6; AP 1 
  .22 Long Standard Vel. 
  RF 
  2D6-1; AP 1 
  .22 LR High Vel. 
  RF 
  2D6; AP 1 
  .22 LR HV HP 
  RF 
  2D6; AP 1 
  .22 LR HV Sil. 
  RF 
  2D6; AP 1 
  .22 LR Hyper HP 
  RF 
  2D6; AP 1 
  .22 LR Hyper Vel. 
  RF 
  2D6; AP 1 
  .22 LR Shot 
  RF 
  2D6-1; AP 1 
  .22 LR Standard Vel. 
  RF 
  2D6-1; AP 1 
  .22 LR Sub Sonic 
  RF 
  2D6-1; AP 1 
  .22 Savage HP 
  CFR 
  2D8; AP 1 
  .22 Short High Vel. 
  RF 
  2D6-1; AP 1 
  .22 Short HV HP 
  RF 
  2D6-1; AP 1 
  .22 Short Match 
  RF 
  2D6-1 
  .22 Short Standard Vel. 
  RF 
  2D6-1; AP 1 
  .22 Winchester Mag. 
  RF 
  2D6+1; AP 1 
  .22 Win. Mag. Shot 
  RF 
  2D6; AP 1 
  .22 WRF 
  RF 
  2D6; AP 1 
  .220 Swift 
  CFR 
  2D8+1; AP 1 
  .221 Fireball 
  CFR 
  2D6+1; AP 1 
  .222 Remington 
  CFR 
  2D8; AP 2 
  .222 Remington Mag. 
  CFR 
  2D8; AP 2 
  .22-250 Remington 
  CFR 
  2D8+1; AP 1 
  .223 Remington 
  CFR 
  2D8; AP 2 
  .224 Weatherby Mag. 
  CFR 
  2D8+1; AP 1 
  .225 Winchester 
  CFR 
  2D8+1; AP 1 
  .240 Weatherby Mag. 
  CFR 
  2D8+1; AP 2 
  .243 Light Mag. 
  CFR 
  2D8+1; AP 1 
  .243 Winchester 
  CFR 
  2D8+1; AP 1 
  .25 Stevens 
  CFR 
  2D6-1; AP 1 
  .250 Savage 
  CFR 
  2D8+1; AP 1 
  .25-06 Remington 
  CFR 
  2D8+1; AP 2 
  .25-20 Winchester 
  CFR 
  2D6; AP 1 
  .25-20 Winchester HS 
  CFR 
  2D6+1; AP 1 
  .25-35 Winchester 
  CFR 
  2D8; AP 1 
  .256 Winchester Mag. 
  CFR 
  2D8; AP 2 
  .257 Light Mag. 
  CFR 
  2D8+1; AP 2 
  .257 Roberts 
  CFR 
  2D8+1; AP 1 
  .257 Roberts +P 
  CFR 
  2D8+1; AP 1 
  .257 Scramjet 
  CFR 
  2D10; AP 1 
  .257 Weatherby Mag. 
  CFR 
  2D8+1; AP 3 
  .264 Winchester Mag. 
  CFR 
  2D8+1; AP 2 
  .270 Weatherby Mag. 
  CFR 
  2D10; AP 1 
  .270 Winchester 
  CFR 
  2D8+1; AP 2 
  .270 Winchester HS 
  CFR 
  2D8+1; AP 3 
  .270 Winchester Light Mag. CFR 
  2D8+1; AP 3 
  .280 Remington 
  CFR 
  2D8+1; AP 3 
  .284 Winchester 
  CFR 
  2D8+1; AP 2 
  .30 Carbine 
  CFR 
  2D8; AP 1 
  .30 Remington 
  CFR 
  2D8+1; AP 1 
  .300 Dakota 
  CFR 
  2D10; AP 1 
  .300 H&H Mag. 
  CFR 
  2D10; AP 1 
  .300 Pegasus 
  CFR 
  2D10; AP 2 
  .300 Peterson 
  CFR 
  2D10; AP 2 
  .300 Savage 
  CFR 
  2D8+1; AP 2 
  .300 Warbird 
  CFR 
  2D10; AP 1 
  .300 Weatherby Mag. 
  CFR 
  2D10; AP 1 
  .300 Winchester Mag. 
  CFR 
  2D10; AP 1 
  .300 WM High Energy 
  CFR 
  2D10; AP 1 
  .300 WM Light Mag. 
  CFR 
  2D10; AP 1 
  .30-06 High Energy 
  CFR 
  2D10; AP 1 
  .30-06 Light Mag. 
  CFR 
  2D10; AP 1 
  .30-06 Springfield 
  CFR 
  2D8+1; AP 3 
  .303 British 
  CFR 
  2D8+1; AP 2 
  .303 Light Mag. 
  CFR 
  2D8+1; AP 3 
  .303 Savage 
  CFR 
  2D8; AP 2 
  .30-30 Winchester 
  CFR 
  2D8+1; AP 1 
  .30-40 Krag 
  CFR 
  2D8+1; AP 2 
  .307 Winchester 
  CFR 
  2D8+1; AP 3 
  .308 High Energy 
  CFR 
  2D8+1; AP 3 
  .308 Light Mag. 
  CFR 
  2D10; AP 1 
  .308 Norma Mag. 
  CFR 
  2D10; AP 1 
  .308 Winchester 
  CFR 
  2D8+1; AP 3 
  .32 Long 
  CFPR 2D6-1; AP 1 
  .32 Remington Express 
  CFR 
  2D8+1; AP 1 
  .32 Short 
  CFPR 2D6-1; AP 1 
  .32 Win. Spec Express 
  CFR 
  2D8+1; AP 2 
  .32 Winchester Special 
  CFR 
  2D8+1; AP 1 
  .32-20 Winchester 
  CFR 
  2D6; AP 1 
  .330 Dakota 
  CFR 
  2D10; AP 1 
  .338 A-Square 
  CFR 
  2D10; AP 2 
  .338 Excalibur 
  CFR 
  2D10; AP 1 
  .338 Lapua 
  CFR 
  2D10; AP 2 
  .338 Titan 
  CFR 
  2D10; AP 3 
  .338 Winchester Mag. 
  CFR 
  2D10; AP 1 
  .338 WM Heavy Mag. 
  CFR 
  2D10; AP 1 
  .338 WM High Energy 
  CFR 
  2D10; AP 2 
  .338-06 
  CFR 
  2D10; AP 1 
  .340 Weatherby Mag. 
  CFR 
  2D10; AP 2 
  .348 Winchester 
  CFR 
  2D10; AP 1 
  .35 Remington 
  CFR 
  2D8+1; AP 3 
  .35 Whelen 
  CFR 
  2D10; AP 1 
  .350 Remington Mag. 
  CFR 
  2D10; AP 1 
  .356 Winchester 
  CFR 
  2D10; AP 1 
  .357 Mag. 
  CFPR 2D8+1; AP 2 
  .358 Mag. 
  CFR 
  2D10; AP 2 
  .358 Norma Mag. 
  CFR 
  2D10; AP 2 
  .358 STA 
  CFR 
  2D10; AP 2 
  .358 Winchester 
  CFR 
  2D10; AP 1 
  .375 A-Square 
  CFR 
  2D10; AP 3 
  .375 Dakota 
  CFR 
  2D10; AP 2 
  .375 Flanged 
  CFR 
  2D10; AP 1 
  .375 H&H Mag. 
  CFR 
  2D10; AP 2 
  .375 NE 2 1/2" 
  CFR 
  2D8+1; AP 3 
  .375 Weatherby Mag. 
  CFR 
  2D10; AP 3 
  .375 Winchester 
  CFR 
  2D8+1; AP 2 
  .378 Weatherby Mag. 
  CFR 
  2D10; AP 3 
  .38-40 Winchester 
  CFR 
  2D6; AP 2 
  .38-55 Winchester 
  CFR 
  2D8; AP 1 
  .404 Jeffrey 
  CFR 
  2D10; AP 2 
  .416 Dakota 
  CFR 
  2D10; AP 3 
  .416 Hoffman 
  CFR 
  2D10; AP 2 
  .416 Remington Mag. 
  CFR 
  2D10; AP 2 
  .416 Rigby 
  CFR 
  2D10; AP 2 
  .416 Taylor 
  CFR 
  2D10; AP 2 
  .416 Weatherby Mag. 
  CFR 
  2D10+1; AP 2 
  
  .425 Express 
  CFR 
  2D10; AP 3 
  .44 Mag. 
  CFPR 2D8+1; AP 2 
  .44 Remington Mag. 
  CFR 
  2D8+1; AP 2 
  .444 Marlin 
  CFR 
  2D10; AP 1 
  .44-40 Winchester 
  CFR 
  2D8; AP 1 
  .45 Automatic 
  CFPR 2D8; AP 1 
  .45 Colt 
  CFPR 2D8; AP 1 
  .450 Ackley Mag. 
  CFR 
  2D10; AP 3 
  .450 Dakota 
  CFR 
  2D10+1; AP 2 
  .450 NE-3 1/4" 
  CFR 
  2D10; AP 3 
  .450 No. 2 
  CFR 
  2D10; AP 3 
  .450/400-3" 
  CFR 
  2D10; AP 2 
  .45-70 Government 
  CFR 
  2D8+1; AP 2 
  .458 Lott 
  CFR 
  2D10; AP 3 
  .458 Winchester Mag. 
  CFR 
  2D10; AP 3 
  .460 Short A-Square 
  CFR 
  2D10+1; AP 2 
  .460 Weatherby Mag. 
  CFR 
  2D10+1; AP 3 
  .470 Nitro Express 
  CFR 
  2D10; AP 3 
  .470 Rigby 
  CFR 
  2D10; AP 3 
  .475 No. 2 
  CFR 
  2D10; AP 3 
  .495 A-Square 
  CFR 
  2D10+1; AP 3 
  .50 Gatling 
  CFR 
  2D10; AP 1 
  .500 A-Square 
  CFR 
  2D10+1; AP 3 
  .500 BMG PMC 
  CFR 
  2D10+2; AP 3;** 
  .500 NE-3" 
  CFR 
  2D10+1; AP 2 
  .500/465 NE 
  CFR 
  2D10; AP 3 
  .505 Gibbs 
  CFR 
  2D10+1; AP 3 
  .55 Boys 
  CFR 
  2D10+2; AP 2 
  .577 Nitro Express 
  CFR 
  2D10+1; AP 3 
  .577 Tyrannosaur 
  CFR 
  2D10+2; AP 2 
  .600 NE 
  CFR 
  2D10+1; AP 3 
  .700 NE 
  CFR 
  2D10+2; AP 2 
  12.7 x 108mm (T BZ) 
  CFR 
  2D10+2; AP 2 
  13 x 71mm Gyrojet 
  CFR 
  2D10; AP 1 
  14.5 x 114mm (KPV) 
  CFR 
  2D10+2; AP 3;** 
  20mm M56A1 HEI 
  CFAC 3D8+2; AP 4;* 
  20mm MT221E3 API 
  CFAC 3D8+2; AP 4;* 
  4.73 x 33mm Caseless 
  CFR 
  2D6+1; AP 1 
  5.45 x 39mm Soviet 
  CFR 
  2D6+1; AP 1 
  5.56 x 56mm NATO 
  CFR 
  2D8; AP 2 
  5.7 x 28 mm Ball 
  CFR 
  2D8; AP 2 
  5.7 x 28 mm Subsonic 
  CFR 
  2D6-1 
  6.5 x 50mm Japanese 
  CFR 
  2D8; AP 2 
  6.5 x 50mm Japanese 
  CFR 
  2D8+1; AP 1 
  6.5 x 52mm Carbine 
  CFR 
  2D8+1; AP 1 
  6.5 x 54mm MS 
  CFR 
  2D8+1; AP 1 
  6.5 x 55mm  
  CFR 
  2D8+1; AP 1 
  6.5 x 55mm Light Mag. 
  CFR 
  2D8+1; AP 1 
  6.5 x 55mm Swedish 
  CFR 
  2D8+1; AP 1 
  6.5mm Remington 
  CFR 
  2D8+1; AP 2 
  6mm BR Remington 
  CFR 
  2D8; AP 2 
  6mm Norma BR 
  CFR 
  2D8+1; AP 1 
  6mm PPC 
  CFR 
  2D8+1; AP 1 
  6mm Remington 
  CFR 
  2D8+1; AP 2 
  7 x 30mm Walters 
  CFR 
  2D8+1; AP 1 
  7 x 57mm 
  CFR 
  2D8+1; AP 2 
  7 x 61mm S&H 
  CFR 
  2D10; AP 1 
  7 x 61mm S&H Super 
  CFR 
  2D10; AP 1 
  7 x 64mm Bren 
  CFR 
  2D8+1; AP 2 
  7.5 x 55mm Swiss 
  CFR 
  2D8+1; AP 3 
  7.5mm M1929 Fr. Rimless CFR 
  2D8+1; AP 2 
  7.62 x 39mm Russian 
  CFR 
  2D8+1; AP 1 
  7.62 x 51mm NATO 
  CFR 
  2D8+1; AP 3 
  7.62 x 54mm Russian 
  CFR 
  2D8+1; AP 3 
  7.65 x 53mm Argentina 
  CFR 
  2D8+1; AP 3 
  7.7 x 58mm Japanese 
  CFR 
  2D8+1; AP 2 
  7mm BR 
  CFR 
  2D8; AP 2 
  7mm Dakota 
  CFR 
  2D10; AP 1 
  7mm Firehawk 
  CFR 
  2D10; AP 1 
  7mm Light Mag. 
  CFR 
  2D8+1; AP 2 
  7mm Mauser 
  CFR 
  2D8+1; AP 2 
  7mm Remington Mag. 
  CFR 
  2D10; AP 1 
  7mm STW 
  CFR 
  2D10; AP 1 
  7mm Weatherby Mag. 
  CFR 
  2D10; AP 1 
  7mm-08 Light Mag. 
  CFR 
  2D8+1; AP 2 
  7mm-08 Remington 
  CFR 
  2D8+1; AP 2 
  8 x 57mm J 
  CFR 
  2D8+1; AP 3 
  8 x 57mm JS Mauser 
  CFR 
  2D10; AP 1 
  8mm Lebel HS 
  CFR 
  2D8+1; AP 3 
  8mm Mauser 
  CFR 
  2D8+1; AP 2 
  8mm Remington Mag. 
  CFR 
  2D10; AP 1 
  9.3 x 57mm Mauser 
  CFR 
  2D10; AP 1 
  9.3 x 62mm Mauser 
  CFR 
  2D10; AP 1 
  9.3 x 64mm 
  CFR 
  2D10; AP 2 
  9.3 x 74Rmm 
  CFR 
  2D10; AP 1 
  9mm Federal 
  CFPR 2D8; AP 2 
  * Heavy Weapon 
  ** Heavy Weapon at ½ damage 
  Blackpowder 
   
   
  Caliber 
  Type 
  Dam 
  .36 Paterson Navy Revolver BP 
  2D6; AP 1 
  .36 Pistol 40gr 
  BP 
  2D6; AP 1 
  .40 Lincoln Derringer Pistol BP 
  2D6-1; AP 1 
  .40 Pistol 20gr 
  BP 
  2D6-1; AP 1 
  .40 Pistol 30gr 
  BP 
  2D6-1; AP 1 
  .40 Pistol 35gr 
  BP 
  2D6; AP 1 
  .40 Pistol 40gr 
  BP 
  2D6; AP 1 
  .45 Common Rifle-100gr 
  BP 
  2D8+1; AP 2 
  .45 Common Rifle-30gr 
  BP 
  2D6+1; AP 1 
  .45 Common Rifle-40gr 
  BP 
  2D8; AP 2 
  .45 Common Rifle-50gr 
  BP 
  2D8+1; AP 1 
  .45 Common Rifle-60gr 
  BP 
  2D8+1; AP 1 
  .45 Common Rifle-70gr 
  BP 
  2D8+1; AP 2 
  .45 Common Rifle-90gr 
  BP 
  2D8+1; AP 2 
  .45 Dragoon Revolver 
  BP 
  2D6; AP 2 
  .45 Dueling Pistol 
  BP 
  2D6; AP 1 
  .45 Hawkins Rifle 
  BP 
  2D8+1; AP 2 
  .45 Pistol 40gr 
  BP 
  2D6; AP 2 
  .50 Hawkins Rifle 
  BP 
  2D8+1; AP 3 
  .52 Hall's Rifle-1826 
  BP 
  2D8+1; AP 2 
  .52 Perc. Breach-1844 
  BP 
  2D8+1; AP 3 
  .525 Hall's Carbine-1840 
  BP 
  2D8; AP 2 
  .54 Common Rifle-1841 
  BP 
  2D10; AP 1 
  .54 Common Rifle-1841a 
  BP 
  2D10; AP 1 
  .57 Cadet's Musket 
  BP 
  2D8; AP 2 
  .58 Kentucky Rifle 
  BP 
  2D8+1; AP 1 
  .69 Flintlock Musket 
  BP 
  2D10; AP 1 
  10 Gauge Slug 
  BPSG 2D10+1; AP 3 
  12 Gauge Shot 
  BPSG 4D6\3D6\2D6; AP 1 
  12 Gauge Slug 
  BPSG 2D10+1; AP 3 
  16 Gauge Slug 
  BPSG 2D10; AP 2 
  20 Gauge Slug 
  BPSG 2D10; AP 2 
  
  Shotgun Rounds 
   
   
  Caliber 
  Type 
  Damage 
   
   
  Equivalent Round for Each Bullet 
  .410 Gauge Shot 
  SG 
  4D6-3\3D6-2\2D6-1  
  .22 Long Rifle (there are 24 in this round) 
  .410 Gauge Slug 
  SG 
  2D10; AP 1  
   
  .300 Winchester Magnum (1) 
  10 Gauge 00 Buck 
  SG 
  5D6\3D8\2D6; AP 1  
  .22 Long Rifle (there are 22 in this round) 
  10 Gauge Flechette 
  SG 
  5D6\3D8\2D6; AP 3  
  .357 Magnum (there are 18 in this round) 
  10 Gauge Shot 
  SG 
  5D6-3\3D8-1\2D6 
   
  .357 Magnum (there are 11 in this round) 
  10 Gauge Slug 
  SG 
  2D10+1; AP 3 
   
  .500 A-Square (1) 
  12 Gauge 00 Buck 
  SG 
  4D6\3D6\2D6; AP 1  
  .22 Long Rifle (there are 20 in this round) 
  12 Gauge Flechette 
  SG 
  4D6\3D6\2D6; AP 3  
  .357 Magnum (there are 14 in this round) 
  12 Gauge Shot 
  SG 
  4D6-3\3D6-2\2D6-1  
  .357 Magnum (there are 9 in this round) 
  12 Gauge Slug 
  SG 
  2D10+1; AP 3 
   
  .500 A-Square (1) 
  16 Gauge 00 Buck 
  SG 
  4D6\3D6\2D6; AP 1  
  .22 Long Rifle (there are 16 in this round) 
  16 Gauge Shot 
  SG 
  4D6-3\3D6-2\2D6-1  
  .357 Magnum (there are 12 in this round) 
  16 Gauge Slug 
  SG 
  2D10; AP 3  
   
  .500 A-Square (1) 
  20 Gauge 00 Buck 
  SG 
  4D6\3D6\2D6; AP 1  
  .22 Long Rifle (there are 16 in this round) 
  20 Gauge Shot 
  SG 
  4D6-3\3D6-2\2D6-1  
  .357 Magnum (there are 12 in this round) 
  20 Gauge Slug 
  SG  
  2D10; AP 3  
   
  .500 A-Square (1)
   
  Shotgun rounds are the most controversial and 
  misunderstood rounds ever modeled in a role-playing 
  game. To do them justice and to give the Shotgun his 
  due we must first understand that the shotgun is a 
  smooth bore rifle with an odd shell. The shell holds shot, 
  Flechettes, or a slug. 
  Shot 
  Shot rounds are a collection of small bullets packed 
  into a single cartridge. Each individual bullet is from .17 
  to .33 caliber. A shotgun round holds several of these 
  bullets in it. So, a target is hit by not a single round but 
  by several at a time (up to 54 in some rounds). The 
  larger the caliber of these bullets the fewer can be held 
  in a shotgun round. The result is that a number of bullets 
  hits, each one doing its own damage. This is why the 
  round is so devastating to an unarmored creature. To 
  model this in a role-playing game there is the real way 
  and the poetic way. While neither is better than the other 
  (just that one is more to the liking of a certain mind set 
  than the other), in Savage Worlds it is best to use the 
  simple one, which is the Romantic one. While less 
  realistic it is very fast and effective.  
  You will notice that there are 2 shot classes listed; 
  Shot and 00 Buck. Shot is basic shotgun ammo used for 
  bird and varmint hunting. It is the kind that is most likely 
  in a gun in a rural setting where trouble is not expected. 
  00 Buck is used to kill large game, like deer. It is also 
  used by law enforcement and the military. It would be 
  loaded into a shotgun in a rural setting if trouble were 
  expected. 
  As a side not the realistic way to model shotgun 
  rounds is to assess the damage of each round that 
  strikes the target as an individual bullet. It has its 
  damage rolled, and has armor affect it, on its own. The 
  range at witch a target is struck will determine the 
  number of rounds hitting it. If a 12 Gauge 00 buck round 
  (which has 14 .32 caliber bullets) is fired it will have 
  2D6+2/1D6+2/1D6 
  rounds 
  hit 
  the 
  target 
  at 
  Close/Medium/Long range. This adds to the work that 
  must be done, but it is very realistic. The damage for 
  each bullet would be consistent; 2D6 for 00 Buck, 2D6-1 
  for shot. A small amount of armor would stop the shot 
  from doing any damage, but no armor (or even light 
  armor) would prove fatal with an average roll. It is very 
  complicated to explain, and to model. If you are 
  interested please take a course in Ballistic Forensics or 
  Ballistic Design. Either would help you understand it, as 
  would any good book on Ballistics and/or Forensics. 
  Hydrostatic Shock is what kills the person, not the bullet. 
  The bullet just delivers its energy. 
  Flechette  
  Flechette rounds are military rounds that are starting 
  to find its way into some large SWAT units in the US. It 
  is a brass cartridge that is almost always in 12 Gauge 
  that contains 9 fin-stabilized needles that fly together in a 
  very stable pattern. The only other caliber found 
  normally is the 10 Gauge, and this is rare. In 10 Gauge 
  there are 11 fin-stabilized needles. By the nature of the 
  design these needles are Armor Piercing rounds that are 
  usually made of Tungsten Carbide Steel. 
  The net result of this technology is to give the shotgun 
  ranges rivaling a rifle, and bringing the shotgun back into 
  the arena of an effective combat weapon on the 
  battlefield. In general you will get just over double the 
  range (210% is about right). So, for the average shotgun 
  you would get a range of 25/50/100 instead of 12/24/48. 
  Slug 
  A Slug is a large mass of lead or other heavy metal 
  with a ball shaped head, and a series of ridges on its 
  sides to give a rifling effect to the round, thus increasing 
  both its accuracy and range. It is like any other lead 
  bullet from any other rifle. So, over its range (witch is 
  approximately twice that of a shotgun using shot, so I 
  used 2 times the shot range, or 24/48/96) it has a fairly 
  consistent level of damage, as only one bullet is going to 
  hit the target, and it will have all the energy of the round 
  in it. 
  Duplex Sabot Munitions 
  This is a smaller round (usually .357) placed into a 
  sabot that is in a sabot inside the shell. It has the simple 
  
  function of allowing a shotgun to fire like a rifle. It has a 
  range of 24/48/96 and a damage of 2D8. 
  Contact Damage 
  The one aspect of a shotgun that must be discussed 
  is the level of damage it causes in what is referred to as 
  “Contact.” In fact it is not in contact, but is very close. If a 
  shotgun using Shot (Buck or normal Shot) is within 1 
  meter (1/2”) of a target it causes 2 wounds than the 
  number rolled, even if the damage rolled was not 
  enough to cause a wound. In the case of a roll of 4D6 
  resulting in a 4 against an average PC (Toughness 5) it 
  would still cause 2 wounds damage, and if a 15 were 
  rolled there would be (15 – 5 = 10, 10 / 4 = 2.5, or 2 
  wounds + the 2 for contact = ) 4 wounds. 
  This ONLY applies to Contact from a shotgun using 
  Shot or 00 Buck rounds. 
  Equivalent Round for Each Bullet 
  The “Equivalent Round for Each Bullet” heading is 
  provided just for reference. It is based strictly on the 
  Ballistic Value of the round, and not interpreted at all. 
  While I realize it does not support the romantic view of a 
  particular round, the fact is most of the opinions of the 
  stopping power of a round as held by the general public 
  are highly inaccurate, and much romanticized. The data 
  presented here, as in the rest of the list, is based on the 
  math and physics of the rounds in question, not on a 
  biased opinion. 
  Conclusion  
  So, it should be obvious by now that the Shotgun is 
  the most devastating firearm available to the public. 
  Savage Worlds used a simplistic reference to the 
  damage that is inadequate to the task of description and 
  modeling. I hope this is of help to you, and I appreciate 
  you taking to time to peruse it. 
  Barrels and Range 
  Range is based loosely on the barrel length of a 
  weapon. Those ranges can be broken into the following: 
  Class 
  Range  
  Barrel Length 
  Snub 
  5/10/20  
  Less than 3” 
  Short 
  10/20/40 
  3-4” 
  Standard 
  12/24/48 
  4.1-7” 
  Long 
  15/30/60 
  7.1-9” 
  Extra-Long 20/40/80 
  9.1” or more 
  Carbine 
  24/48/96 
  20” or Less 
  Rifle 
  30/60/120 
  20.1” or More 
  Shot 
  12/24/48 
  12.1” or more 
  Sawed Off 6/12/24  
  12” or less 
  Rat of Fire 
  Rate of Fire is based on the action of the weapon. For 
  clarities sake here is a description of the weapon 
  actions. 
  The Weapon Action is the internal mechanism of the 
  weapon, controlling how often it fires, the manner in 
  which it clears the spent cartridge casing, prepares a 
  new cartridge, cocks, and fires again. 
  There are three major classes of Weapon Action: 
  Single Shot Actions 
  These actions use a manual operation to place a 
  round in the chamber. There are 5 types of Single Shot 
  Action. 
  Single Shot (SS): This action holds one round at a 
  time and must be reloaded after each shot. 
  Single Action (SA): This action cocks and loads a 
  round under the hammer. It is the classic “Old West” 
  style pistol action. In a pistol it allows a shooting action 
  referred to as “fanning the hammer.” 
  Bolt Action (BA): A bolt at the back of the barrel is 
  worked to eject a spent round, load a new round, and set 
  the firing pin to ready the weapon in one action (know as 
  the “eject-chamber-cock” cycle). This is the most 
  accurate type of firing mechanism. It is usually a rifle 
  mechanism, and is often found in SS weapons as an 
  easy method of loading. 
  Lever Action (LA): A lever at the trigger is pulled 
  down and slammed back into place to perform the “eject-
  chamber-cock” cycle. The Henry Rifle (later the 
  Winchester Carbine) was the one of the first weapons to 
  use this action. 
  Pump Action (PA): A sleeve under the barrel is 
  pulled back and pushed forward to perform the “eject-
  chamber-cock” cycle. It is also called the “Slide Action,” 
  and was even called the “Trombone Action” in the 
  1930s.  
  Multi-Shot Actions 
  By pulling the trigger the recoil or gas operation of the 
  weapon performs the “eject-chamber-cock” cycle. There 
  are several forms of Multi-Shot action. 
  Double Action (DA): This action is used in pistols 
  almost exclusively. By pulling the trigger the weapon 
  cocks the hammer and fires (rotating a cylinder if 
  necessary). This weapon action was used in handguns 
  toward the end of the 19th century, and started the 
  process of “Double-Tapping” the trigger to fire two rapid 
  shots at the same target. 
  Autoloading (AL): Also called “Semi-Automatic.” 
  Although many supposed experts refer to this as an 
  “Automatic” mechanism, this misnomer is a hold over 
  from advertisements of the late 19th century. Any of the 
  normal pistols used today are good examples of an AL 
  pistol (Glock 19 and Colt M1911A1 are examples. 
  Pulling the trigger fires a round in the chamber, which 
  ejects the case and cycles a new round from a spring 
  fed clip into the chamber while cocking the hammer. The 
  first round still needs to be loaded into the chamber by 
  manually cocking the weapon by pulling the slide back 
  and releasing it. 
  AUTOMATIC WEAPONS: An Automatic Mechanism 
  allows the weapon to fire either a continuous stream of 
  bullets (in all early versions) or a set number of rounds 
  called a “Burst” (in many later versions) which consists 
  of 3 or more rounds, 3 being the norm. Thus the two 
  types of action listed. 
  
  Full Automatic (FA): This allows the firing of a 
  number of bullets to be determined by the firer. Called a 
  “Burst,” it is in fact a stream of rounds that stops when 
  the trigger is released or the feed mechanism is empty. 
  Short, Medium and Long Bursts were trained for by 
  professionals. A Short burst is usually 4 rounds, a 
  Medium is usually 8 rounds, and a Long is usually 12 
  rounds. The advantages to the FA are Area Effect and 
  Suppressive Fire. By unloading into an area or spraying 
  around an area the weapon is able to saturate an area 
  so as to injure or frighten a number of people in the area. 
  Auto-Burst (AB): This mechanism is a more recent 
  development in Auto-Fire. By firing a burst instead of a 
  continuous stream of bullets the weapon wastes less 
  ammo in shots that can not hit the target due to recoil, 
  and limits the effects of panic is the user under fire. One 
  pull of the trigger results in the discharge of a set 
  number of bullets (usually 3). Most AB mechanisms are 
  part of a weapon capable of FA fire as well. However, 
  there as some weapons that use AB and AL only rather 
  than all three firing styles. 
  Gun Actions and Rates 
  Gun Action 
  Shots per Action 
  SS 
  1 Shot and reload for next shot 
  SA 
  1 Shot per Action 
  BA 
  1 Shot per Action 
  LA 
  1 Shot per Action 
  PA 
  1 Shot per Action 
  DA 
  1 or 2 Shots per Action. Firer’s choice ** 
  AL 
  1, 2, or 3 Shots per Action. Firer’s choice 
  FA 
  Variable number of Bursts* per Action 
  AB 
  1, 2, or 3 Bursts* per Action 
  * In automatic fire, Bursts are fired rather than 
  individual rounds as with other Gun Actions. The 
  majority of weapons fire Bursts of 3 rounds each. Some 
  of the new “super-automatic” guns fire Bursts of 6. 
  ** This is the actual “double-tap” referred to in 
  numerous discussions of handgun combat. 
  Magazines 
  There are several ways to keep ammo ready for use 
  by the weapon. Each one is unique to a weapon and is 
  not normally interchangeable. Even the same Magazine 
  in the same caliber is seldom interchangeable. 
  Cylinder 
  A Cylinder is a series of chambers that hold rounds in 
  the weapon. Normally the cylinder will rotate as the 
  weapon operates allowing a fresh round to come to rest 
  in the firing position. The revolver uses this mechanism. 
  While not limited to hand guns it is rare in rifles. It is slow 
  to operate, and is not used in Automatics Weapons. 
  Integral Magazine 
  This is magazine that is a part of the weapon, usually 
  a tube in the weapon (usually under the barrel) than 
  holds the ammunition. It is the normal magazine of the 
  Lever Action and Pump Action rifle and shotgun. It is not 
  removable and must be loaded one round at a time 
  under normal circumstances. 
  Clip 
  A clip is a detachable magazine that is remove when 
  empty and replaced with a full one in a single action. 
  Pistols, Assault Rifles and SMGs normally use this type 
  of magazine. 
  Hopper 
  The Gatling Gun of the 19th Century used a Hopper 
  feed. It is a large bin that is filled, and it allows the 
  rounds to slide into the gun for firing. It is very prone to 
  jamming. 
  Belt 
  A belt is a metal or cloth linking system that ties 
  rounds together so that they may be fed into a gun 
  through a slot. This is the common method of feeding a 
  Machine Gun. The metal type disintegrates as it is used 
  producing a hail of links and empty cases out one side of 
  the weapon. 
  Chain Feed 
  A Chain Feed is a mechanical feed that combines the 
  Hopper and Belt together. It is almost “Jam Free” if kept 
  in good order, and much faster loading than a Belt is 
  capable of. The use of this type of feed is the source of 
  the term “Chain Gun.” These are multi-barreled weapons 
  that fire at extremely high rates of fire, often in the 
  thousands of rounds a minute. A normal medium 
  Machine Gun has a rate of fire of approximately 650 
  rounds per minute. 
  Ammo Types 
  The effects of various types of rounds in game terms 
  can be minor, and in some cases it is just a flavor issue. 
  However, to give a complete list of data it should be 
  included. 
  Armor Piercing (AP) 
  AP 
  rounds 
  are 
  composed of lead around 
  some harder substance, 
  like Tungsten Carbide Steel 
  alloys. The round fires like 
  a normal bullet, but on 
  impact the hardened core 
  punches 
  though 
  harder 
  substances. 
  In 
  game 
  terms 
  this 
  makes the round work as a 
  Heavy Weapon, but at ½ 
  damage, against a Heavy 
  Armor target, and adds +2 
  to the AP for a non-Heavy A
  pistol using it would do 2D6 (AP 4) to a non-Heavy 
  Armored target and 1D6 (AP 2) to a Heavy Armored 
  target. 
  rmored target. So a 9mm 
  (1 = Metal Jacket; 2 = Lead; 3 = Hardened Core)  
  Ball Ammo 
  This is the normal ammo of the late 19th Century. It is 
  a conical ball of lead. The damage for the charts is 
  based on this as well as some other rounds. 
  
  Full Metal Jacket (FMJ) 
  This is a lead bullet surrounded by brass. It is better at 
  penetrating than Ball ammo. It is also used in the charts 
  by default, so there are no special rules for it. But, if a 
  FMJ is used on a round that doesn’t normally use one 
  add +2 to AP, but reduce the damage by -1. 
  Jacketed Soft Point (JSP) 
  Also known as a Semi-Jacketed round this is a 
  halfway point between FMH and Ball ammo. It is also 
  used in the charts where appropriate. In game terms it 
  does little to the bullet outside of adding a +1 to the AP. 
  As a side note it was developed at the Indian Army 
  Arsenal near Calcutta in a town called Dum Dum. This is 
  where it gets it nick name from… Dumdum round. 
  Jacketed Hollow Point (JHP) 
  Developed in Great Britain 
  after the introduction of the 
  JSP this round is a JSP with 
  a hole in the tip. This hole 
  adds to the damage the 
  round does on impact. It is, however nearly useless 
  against armor. It adds 1D6 to the damage of the round, 
  but will not damage anyone wearing armor with a value 
  greater than the AP of the round (treat the armor as 
  Heavy Armor if the AP is not enough to get though it). 
  Hydrashock is a commercial version of this that adds a 
  small, but insignificant change to the round. 
  So, a 9mm does 3D6 (AP 2), but will not get though 
  any armor with an Armor of +3 or more. 
  Lead Wadcutter (LWC) 
  This round is a barrel of 
  lead with a flat nose. It is 
  intended to cut a perfect circle 
  in a paper target for scoring 
  clarity. As a combat round it is 
  not very efficient. In effect triple all armor before applying 
  the damage of the round due to the soft lead and flat 
  nose of the round. 
  The flat nose also causes a -1 to the attack roll as 
  friction has a real effect on the flat nose. 
  It does have a fantasy effect in reputation, but this is 
  an “urban legend” started by people who are ignorant of 
  the nature of the round, physics, and ballistics. In reality 
  it only adds a small amount of damage to the target, a 
  +1. 
  So a 9mm would do 2D6+1 (AP 2), but if shot at a 
  Kevlar vest the vest would add a +12 to toughness 
  rather than the +4 it usually does. 
  Lead Semi-Wadcutter (LSWC) 
  As a LWC, but the nose is more 
  aerodynamic. As a result it does 
  not have the -1 to hit. In all other 
  respects it is the same as the 
  LWC. 
  Tres Haute Vitesse (THS) 
  This round is a 9mm 
  ro
  s have one flaw, though. The shape is 
  un
   a round called the 
  M
  70
  t does is get rid of ricochets and will 
  no
  ot Load. 
  Ty
  teel Core 
  nd” that has come 
  ou
  damaging the target. 
  und developed in France 
  (the name means “very high 
  speed”). It is a solid brass 
  round with a reverse olgive 
  spire at the point. It leaves 
  the pistol at 2600 fps instead 
  of the 1191 fps of a standard 
  Luger 
  round. 
  The 
  nose 
  design forces the energy of 
  the round at 90 degrees to 
  the track of the bullet. This 
  has the effect of penetrating 
  a Level II Body Armor, but 
  the energy is lost in the first few inches of penetration. It 
  adds +2 AP, and +2 Damage. It will not, however 
  penetrate any object thicker than a few inches with 
  enough power to do any damage. So shooting through a 
  door or wall to hit a target behind it is not possible. 
  The design doe
  reliable on older guns, tending to jam as it is feed into 
  the chamber. Since only a very new gun seems to be 
  immune to this assume that it jams in all guns. If a 1 or 2 
  is rolled on any die during the attack the gun jams 
  requiring a Repair roll to clear it. 
  South Africa has developed
  ONAD that uses a plastic cap on the round to 
  overcome this flaw. It is more expensive, but works fine. 
  Glaser Prefragmented Safety Round 
  This round was invented in the 
  s by Colonel Jack Cannon (not 
  kidding) and named for his friend 
  Armin Glaser. It is a round that is 
  either modified by the user or 
  manufactured 
  (since 
  the 
  mid 
  1980s) so as to fragment upon 
  impact. Contrary to the desire of 
  firepower, this round was developed to break apart even 
  if it hit drywall sheathing at less than 90 degrees, thus 
  the “Safety Round.” 
  In game terms all i
  more devastating 
  t penetrate any secondary targets. It stops in the first 
  thing it hits that has Armor greater than its AP. 
  (1 = Metal Tip; 2 = Metal Jacket; 3 = Sh
  pical .38sp Glaser is filled with ~30 pieces of #6 shot 
  or ~200 pieces of #12 shot.) 
  Semi-Jacketed Exposed S
  This 
  is 
  a 
  new 
  Russian 
  “Assault Rou
  t 
  since 
  the 
  fall 
  of 
  Communism. A steel penetrator 
  is wrapped in a lead core, and 
  the 
  entire 
  round 
  is 
  then 
  wrapped in aluminum. The resu
  pierce a PASGT vest at 30 yards (15”) with ease, and 
  still expands as a hollow point. The aluminum shell 
  keeps the mushrooming pullet integrated to assist in 
  lt is a round that can 
  
  It has the result of having a dual nature in game 
  terms; If the target is wearing armor it has its AP raised 
  by
   to fire with little or no 
  no
  riginally designed by the Soviets, but 
  O
   +3, if not add 1D6 damage. 
  Silent Rounds 
  These are rounds designed
  ise. They were o
  SS and CIA developed them further. The result is that 
  these rounds contain a chamber inside the cartridge 
  shell that expands, but does not let the gas of the 
  powder charge escape… no “BOOM” when the gun 
  fires. It also keeps the round under the speed of sound, 
  so no “BOOM” when it goes by. The net result of this is 
  that the round loose 25% of its range in each range step, 
  and -2 damage on impact, but it requires a Notice roll if 
  within 4 yards of the shooter to hear it go off.  
  Remember that any noise reduces the chance of doing 
  so as if listening to someone sneak up. 
   
  1 - metallic cartridge case 
  2 - powder charge 
  al position) 
   M43) 
  3 - piston & piston rod (initi
  7.62mm
  4 - bullet (same as 
  5 - burning powder gases 
  6 - piston & piston rod (extended) 
   
  1 - metallic cartridge case 
  2 - powder charge 
  rrel rifling grooves) 
  These terms refer to over or under charging a round 
  at
   range, but the chamber of the 
  w
  mage and 25% from the range, but requires a 
  N
  BLITZ AKTION TRAUMA ("Fast incapacitation") round. 
  M
  nventions. Hollow point ammunition is 
  ille
  Ko
  oints of 
  ai
  ntage...it worked. It produced an impressive wound 
  ch
  esigned for it. 
  nergy Transfer) 
  ro
  me out in the last few years. It is an 
  al
  ds (rifle rounds) that contain an 
  in
  them that will cause combustion 
  in
  mical charge in them 
  to
   also scares the hell out of the target. 
  3 - piston (initial position) 
  der) 
  4 - bullet (steel cylin
  5 - burning powder gases 
  6 - piston (fired position) 
  7 - copper belt (to follow ba
   
  Hot and Cold Loads 
   the time of creation.  
  Hot Loading is adding more powder. It adds +2 to the 
  damage and 25% to the
  eapon is damage or explodes if a 1 is rolled. It also 
  adds one dice step to the STR for the weapon (1D6 to 
  1D8). 
  Cold Loading is adding less powder. It takes -2 from 
  the da
  otice to be aware a gun was fired. The difference 
  between this and a Silent Round is that the sound of the 
  gun is about 130 Db (a loud car radio) instead of 165 Db. 
  A Silent Round is about 80 Db (loud talker). It also 
  lowers the STR for the weapon by 1 dice step (1D6 to -). 
  GECO BAT 
  vision of Dynamit Nobel) produced the 
  GECO (a di
  arketed in the US as the BAT, it is known in German 
  police use as Aktion-ein. The bullet is copper, with a PE 
  plastic nose cap. This nose cap maintains the profile of a 
  regular FMJ round, and thus feeds well through 
  auto/semi-auto actions. A small hole down the centre of 
  the bullet vents gasses upon ignition. The cap blasts off 
  before 
  the 
  bullet 
  leaves 
  the 
  case, 
  and 
  being 
  asymmetrical, spins off and falls to the ground. Without 
  the cap the bullet has an aggressive hollow point and 
  expands reliably. 
  The Germans consider BAT conforms to the 
  Geneva/Hague Co
  gal in Germany, even for the police, but BAT is 
  permitted. Thus it may be a good choice for those who 
  live in places like Canada and New Jersey where hollow 
  points are banned. (Check out the legalities thoroughly) 
    Regular patrol officers issued BAT only for special 
  cases. SWAT Teams, known as Spezial Einsatz 
  mmando (SEK) can use it as their issue load. 
    The pure copper BAT bullet weighs 86gr, and goes 
  at 1400 fps from a pistol. It shoots to different p
  m in different pistols, and will shoot to a different point 
  of aim than the regular police duty FMJ load. The MP-5 
  had to be modified to suit the BAT pressure curve. (-1 to 
  hit) 
    Despite these drawbacks the BAT had one positive 
  adva
  annel, and the humans shot with it were generally 
  incapacitated. 
  It is the same as a 9mm except the -1 to hit if the 
  weapon is not d
  Equalloy 
  e of the AET (Accelerated E
  This is on
  unds to co
  uminum bullet that has no real effect on ballistics, but 
  due to its low mass delivers its damage in the first few 
  inches of penetration. The Equalloy has no special traits 
  like the BAT or THS. Rather it just stops in the first target 
  it hits. 
  Incendiary Rounds 
  These are larger roun
  cendiary chemical in 
   a target. There isn’t really much damage cause to a 
  living target by these, but flammable items (gasoline or 
  gun powder) hit with these will ignite on a 1 or 2 on a D6. 
  It also works as a tracer round. 
  Tracer Rounds 
  small che
  These rounds have a 
   aid in night fire. It
  
  There is a Generation IV Night Sight system that 
  eliminates the effects of darkness out to medium range 
  while still giving a 4x scope, and there are iron sights 
  built into the weapon. 
  There is a Generation IV Night Sight system that 
  eliminates the effects of darkness out to medium range 
  while still giving a 4x scope, and there are iron sights 
  built into the weapon. 
  In sustained fire with an MG the Suppressive Fire 
  aspect gets a situation bonus of -1 to the target’s Spirit 
  ro
  ts the target the first time. 
  ollow point bullets filled with an explosive 
  su
  with a detonating device of some 
  ki
  as developed Olin for an advanced 
  w
  gram in the 1980s and is known as the 
  M
  it at 
  sh
  n of weapons that will help 
  on of weapons for Savage 
  ypes of weapons so there 
  is
  d like to address here 
  and now.  
  Herstal F2000 Integrated Weapon System.  
  effective Combat Infantry 
  W
  p 
  co
  o
  ts the target the first time. 
  ollow point bullets filled with an explosive 
  su
  with a detonating device of some 
  ki
  as developed Olin for an advanced 
  w
  gram in the 1980s and is known as the 
  M
  it at 
  sh
  n of weapons that will help 
  on of weapons for Savage 
  ypes of weapons so there 
  is
  d like to address here 
  and now.  
  Herstal F2000 Integrated Weapon System.  
  effective Combat Infantry 
  W
  p 
  co
  ll. 
  During night fire the firer gets a +2 to hit bonus after 
  he hi
  ll. 
  During night fire the firer gets a +2 to hit bonus after 
  he hi
  On the underside there is a basic fore grip, a laser 
  sight fore grip (which adds +2 to hit at short and medium 
  range), a flashlight fore grip that is used for urban 
  combat to illuminate the target zone for the weapon, a 3-
  round 40mm Grenade Launcher, a 5 round 12 gauge 
  shotgun module, and a module that allows the weapon 
  to fire the 20mm AC round. 
  On the underside there is a basic fore grip, a laser 
  sight fore grip (which adds +2 to hit at short and medium 
  range), a flashlight fore grip that is used for urban 
  combat to illuminate the target zone for the weapon, a 3-
  round 40mm Grenade Launcher, a 5 round 12 gauge 
  shotgun module, and a module that allows the weapon 
  to fire the 20mm AC round. 
  The down side is that a Notice roll will pinpoint the MG 
  to the enemy. 
  The down side is that a Notice roll will pinpoint the MG 
  to the enemy. 
  Explosive Rounds 
  These are h
  Explosive Rounds 
  These are h
  bstance and capped 
  bstance and capped 
  nd. These rounds are not as effective as most people 
  believe. They will add a 1D6 to damage in a pistol, or a 
  1D8 to a rifle, but if any die in the attack roll is a 1 the 
  round explodes in the barrel. Make a Spirit roll. If 
  character makes she is Shaken, if not roll 1D8 damage 
  for pistols and 1D10 for rifles due to the chamber pieces 
  striking the firer. 
  Multiball 
  This round w
  nd. These rounds are not as effective as most people 
  believe. They will add a 1D6 to damage in a pistol, or a 
  1D8 to a rifle, but if any die in the attack roll is a 1 the 
  round explodes in the barrel. Make a Spirit roll. If 
  character makes she is Shaken, if not roll 1D8 damage 
  for pistols and 1D10 for rifles due to the chamber pieces 
  striking the firer. 
  Multiball 
  This round w
  This is the future of Infantry Weapons. 
  This is the future of Infantry Weapons. 
   
  eapons pro
  eapons pro
  198 5.56mm Duplex Round. It consists of a one bullet 
  set behind the first in a standard 5.56mm round. There 
  have been others over the years beginning before World 
  War I. They were in a number of calibers, and some had 
  3 bullets and were referred to as a “Triplex” round. 
  In game terms the duplex has the effect of reducing 
  range by 25%, but giving a +1/+2/+2 to h
  198 5.56mm Duplex Round. It consists of a one bullet 
  set behind the first in a standard 5.56mm round. There 
  have been others over the years beginning before World 
  War I. They were in a number of calibers, and some had 
  3 bullets and were referred to as a “Triplex” round. 
  In game terms the duplex has the effect of reducing 
  range by 25%, but giving a +1/+2/+2 to h
  ort/medium/long range. The triplex reduces range by 
  25% and gives a +2/+3/+3 to hit. 
  Some Weapons 
  ort/medium/long range. The triplex reduces range by 
  25% and gives a +2/+3/+3 to hit. 
  Some Weapons 
  Heckler and Koch G11 
  This weapon 
  has 
  been 
  in 
  development 
  since 1977, and 
  has gone though 
  more 
  than 
  20 
  prototypes. It is 
  available once in 
  a while as a 
  finished product, 
  and needs some addressing here. 
  What follows is a collectio
  with the design or conversi
  W
  What follows is a collectio
  with the design or conversi
  Worlds by comparing the data given here and the list of 
  data for each known weapon. 
  It is not an exhaustive list, but rather strives to give 
  examples of several eras and t
  orlds by comparing the data given here and the list of 
  data for each known weapon. 
  It is not an exhaustive list, but rather strives to give 
  examples of several eras and t
   a good base for comparison. 
   
  There are two weapons I woul
   a good base for comparison. 
   
  There are two weapons I woul
  The reason is its operation. It is a cassless rifle with 
  an excellent rate of fire and accuracy. It is an Auto-Burst 
  type weapon and fires so fast in AB that the last of the 3 
  rounds in the burst has left the barrel before the recoil 
  affects aim. As a result all 3 rounds will strike the target 
  within a 36mm circle over 300 meters. In game terms it 
  is fair to assign the damage to a 3-round burst to 4D6 
  (AP 1). If you want to work it as individual rounds then 
  the first round hits as normal, and 1 more hits for each 1 
  point over the target number (first hits on 4, second on 5 
  and third on 6 of an attack roll). In either case, this works 
  at all ranges. 
  F2000 IWS 
  The FN 
  F2000 IWS 
  The FN 
  This is one of the most 
  This is one of the most 
  eapon Systems crated to date. It is a bullpu
  eapon Systems crated to date. It is a bullpu
  nfigured assault rifle that is designed to be modular. It 
  comes with a 20mm LV 
  NATO GL as well as a 
  4x 
  scope. 
  However, 
  both can be replaced 
  with modules to give 
  the 
  weapon 
  more 
  versatility.  
  nfigured assault rifle that is designed to be modular. It 
  comes with a 20mm LV 
  NATO GL as well as a 
  4x 
  scope. 
  However, 
  both can be replaced 
  with modules to give 
  the 
  weapon 
  more 
  versatility.  
   
  Now on to the other weapons data. 
   
  
  Pistols - Civ
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act ROF
  DAM
  Mag
  ENC STR SHT / EFF / LNG
  Accu-Tek Model AT-380SS
  .380 Auto
  0.57
     
  SNUB
  12
  AL
  3
  2D6; AP 1
  5
  0.26
    
  D6
  5 / 10 / 20
  Accu-Tek Model AT-9SS
  9mm Federal
  0.79
     
  SHT
  12
  AL
  3
  2D6; AP 2
  8
  0.28
    
  D6
  10 / 20 / 40
  American Arms Aussie Pistol
  .40 S&W
  0.65
     
  STD
  12
  AL
  2
  2D6; AP 2
  10
  0.37
    
  D8
  12 / 24 / 48
  American Arms Aussie Pistol
  9mm Federal
  0.65
     
  STD
  12
  AL
  3
  2D6; AP 2
  10
  0.37
    
  D8
  12 / 24 / 48
  American Arms Model P-98
  .22 LR High Vel.
  0.71
     
  STD
  12
  AL
  3
  2D6-1; AP 1
  8
  0.37
    
  D6
  12 / 24 / 48
  American Arms Regulator
  .357 Mag.
  1.28
     
  LNG
  12
  SA
  1
  2D6; AP 2
  6r
  0.43
    
  D6
  15 / 30 / 60
  American Arms Regulator
  .44-40 Winchester
  1.28
     
  LNG
  12
  SA
  1
  2D6; AP 1
  6r
  0.43
    
  D6
  15 / 30 / 60
  American Arms Regulator
  .45 Automatic +P
  1.28
     
  LNG
  12
  SA
  1
  2D6+1; AP 1
  6r
  0.43
    
  D6
  15 / 30 / 60
  AMT Automag III Pistol
  .30 Carbine
  1.22
     
  STD
  16
  AL
  2
  2D6+1; AP 1
  8
  0.42
    
  D8
  12 / 24 / 48
  AMT Automag IV Pistol
  .458 Winchester Mag.
  1.30
     
  STD
  16
  AL
  1
  2D8+1; AP 3
  6
  0.43
    
  D10
  12 / 24 / 48
  Baby Eagle Auto Pistol
  .40 S&W
  0.99
     
  STD
  16
  AL
  2
  2D6; AP 2
  10
  0.40
    
  D6
  12 / 24 / 48
  Baby Eagle Auto Pistol
  .41 Action Express
  0.99
     
  STD
  16
  AL
  2
  2D6; AP 2
  10
  0.40
    
  D6
  12 / 24 / 48
  Baby Eagle Auto Pistol
  9mm Federal
  0.99
     
  STD
  16
  AL
  3
  2D6; AP 2
  10
  0.40
    
  D6
  12 / 24 / 48
  Calico M-100
  9mm Federal
  2.27
     
  STD
  16
  AL
  3
  2D6; AP 2
  100
  0.53
    
  D6
  12 / 24 / 48
  Calico M-110
  .22 LR High Vel.
  1.68
     
  STD
  16
  AL
  3
  2D6-1; AP 1
  100
  0.47
    
  -
  12 / 24 / 48
  Calico M-50
  9mm Federal
  1.75
     
  STD
  16
  AL
  3
  2D6; AP 2
  50
  0.48
    
  D6
  12 / 24 / 48
  Colt Anaconda Revolver
  .44 RM (Lead)
  1.36
     
  SHT
  16
  DA
  1
  2D8; AP 2
  6r
  0.34
    
  D8
  10 / 20 / 40
  Colt Anaconda Revolver
  .44 RM (Lead)
  1.50
     
  STD
  16
  DA
  1
  2D8; AP 2
  6r
  0.45
    
  D8
  12 / 24 / 48
  Colt Anaconda Revolver
  .44 RM (Lead)
  1.79
     
  LNG
  16
  DA
  1
  2D8; AP 2
  6r
  0.48
    
  D6
  15 / 30 / 60
  Colt SA Army Revolver
  .44-40 Winchester
  1.39
     
  LNG
  16
  SA
  1
  2D6; AP 1
  6r
  0.44
    
  D6
  15 / 30 / 60
  Colt SA Army Revolver
  .45 ACP
  1.39
     
  LNG
  16
  SA
  1
  2D6; AP 1
  6r
  0.44
    
  D6
  15 / 30 / 60
  H&R 929 Sidekick
  .22 LR High Vel.
  0.85
     
  STD
  16
  DA
  3
  2D6-1; AP 1
  9r
  0.39
    
  D6
  12 / 24 / 48
  H&R 949 Western Revolver 
  .22 LR High Vel.
  1.02
     
  LNG
  16
  DA
  3
  2D6-1; AP 1
  9r
  0.40
    
  -
  15 / 30 / 60
  HK P7K3
  .22 LR High Vel.
  0.85
     
  SHT
  16
  AL
  3
  2D6-1; AP 1
  8
  0.29
    
  D6
  10 / 20 / 40
  HK P7K3
  .32 Auto
  0.85
     
  SHT
  16
  AL
  3
  2D6-1; AP 1
  8
  0.28
    
  -
  10 / 20 / 40
  HK P7K3
  .380 Auto
  0.85
     
  SHT
  16
  AL
  3
  2D6; AP 1
  8
  0.29
    
  D6
  10 / 20 / 40
  Intratec Protec-22
  .22 LR High Vel.
  0.40
     
  SHT
  12
  AL
  3
  2D6-1; AP 1
  10
  0.24
    
  D6
  10 / 20 / 40
  Intratec Protec-25
  .25 Auto
  0.40
     
  SHT
  12
  AL
  3
  2D6-1
  8
  0.24
    
  -
  10 / 20 / 40
  L.A.R. Grizzly Mag Mk 3
  .500 BMG PMC
  2.25
     
  STD
  16
  AL
  1/2
  2D10+1; AP 2
  3i
  3.50
    
  D12
  12 / 24 / 48
  L.A.R. Grizzly Win Mag Mk 1
  .357 Mag.
  1.45
     
  STD
  16
  AL
  1
  2D6; AP 2
  7
  0.44
    
  D6
  12 / 24 / 48
  L.A.R. Grizzly Win Mag Mk 1
  .44 RM (Lead)
  1.45
     
  STD
  16
  AL
  1
  2D8; AP 2
  7
  0.44
    
  D8
  12 / 24 / 48
  L.A.R. Grizzly Win Mag Mk 1
  .45 Automatic +P
  1.45
     
  STD
  16
  AL
  1
  2D6+1; AP 1
  7
  0.44
    
  D6
  12 / 24 / 48
  L.A.R. Grizzly Win Mag Mk 1
  .45 Winchester Mag.
  1.45
     
  STD
  16
  AL
  1
  2D8; AP 2
  7
  0.44
    
  D8
  12 / 24 / 48
  L.A.R. Grizzly Win Mag Mk 1
  10mm Auto
  1.45
     
  STD
  16
  AL
  1
  2D6; AP 2
  7
  0.44
    
  D6
  12 / 24 / 48
  New England Lady Ultra
  .32 H&R Mag.
  1.02
     
  SHT
  12
  DA
  3
  2D6-1; AP 1
  5r
  0.30
    
  D6
  10 / 20 / 40
  PSA-25
  .25 Auto
  0.27
     
  SNUB
  12
  AL
  3
  2D6-1
  6
  0.23
    
  D6
  5 / 10 / 20
  Ruger Blackhawk
  .30 Carbine
  1.19
     
  STD
  16
  SA
  2
  2D6+1; AP 1
  6r
  0.42
    
  D8
  12 / 24 / 48
  Ruger Blackhawk
  .357 Mag.
  1.19
     
  STD
  16
  SA
  1
  2D6; AP 2
  6r
  0.42
    
  D6
  12 / 24 / 48
  Ruger Blackhawk
  .41 Remington Mag.
  1.19
     
  STD
  16
  SA
  1
  2D8; AP 1
  6r
  0.42
    
  D8
  12 / 24 / 48
  Ruger GP-100 Revolver
  .357 Mag.
  0.99
     
  SHT
  16
  DA
  1
  2D6; AP 2
  6r
  0.30
    
  D6
  10 / 20 / 40
  Ruger GP-100 Revolver
  .357 Mag.
  1.05
     
  STD
  16
  DA
  1
  2D6; AP 2
  6r
  0.40
    
  D6
  12 / 24 / 48
  Ruger GP-100 Revolver
  .357 Mag.
  1.11
     
  LNG
  16
  DA
  1
  2D6; AP 2
  6r
  0.41
    
  D6
  15 / 30 / 60
  Ruger Mark II Standard
  .22 LR High Vel.
  0.40
     
  STD
  16
  AL
  3
  2D6-1; AP 1
  10
  0.34
    
  D6
  12 / 24 / 48
  S&W 410 DA
  .40 S&W
  0.81
     
  STD
  16
  AL
  2
  2D6; AP 2
  10
  0.38
    
  D6
  12 / 24 / 48
  S&W 457 DA
  .45 Automatic +P
  0.82
     
  SHT
  16
  AL
  1
  2D6+1; AP 1
  7
  0.28
    
  D8
  10 / 20 / 40
  S&W 622
  .22 LR High Vel.
  0.79
   
  STD
  16
  AL
  3
  2D6-1; AP 1
  10
  0.38
  D6
  12 / 24 / 48
  
  Pistols - Mil
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act ROF
  DAM
  Mag
  ENC STR SHT / EFF / LNG
  Beretta M92F
  9mm Federal
  1.15
     
  STD
  16
  AL
  3
  2D6; AP 2
  15
  0.41
    
  D6
  12 / 24 / 48
  Beretta M92SB
  9mm Federal
  1.16
     
  STD
  16
  AL
  3
  2D6; AP 2
  15
  0.42
    
  D6
  12 / 24 / 48
  Beretta Model 81
  .32 Auto
  0.77
     
  SHT
  16
  AL
  3
  2D6-1; AP 1
  12
  0.28
    
  -
  10 / 20 / 40
  Beretta Model 84
  .380 Auto
  0.79
     
  SHT
  16
  AL
  3
  2D6; AP 1
  13
  0.28
    
  D6
  10 / 20 / 40
  Browning BDA-9C
  9mm Federal
  0.85
     
  SHT
  16
  AL
  3
  2D6; AP 2
  7
  0.28
    
  D6
  10 / 20 / 40
  Browning BDA-9S
  9mm Federal
  1.09
     
  STD
  16
  AL
  3
  2D6; AP 2
  14
  0.41
    
  D6
  12 / 24 / 48
  Browning HP-35
  9mm Federal
  0.99
     
  STD
  16
  AL
  3
  2D6; AP 2
  13
  0.40
    
  D6
  12 / 24 / 48
  CZ-75
  9 x 18mm Marakov
  1.18
     
  STD
  12
  AL
  3
  2D6; AP 1
  15
  0.42
    
  D6
  12 / 24 / 48
  Detonics Combat Master
  .45 Automatic +P
  1.01
     
  SHT
  12
  AL
  2
  2D6+1; AP 1
  6
  0.30
    
  D6
  10 / 20 / 40
  Five-seveN® Pistol
  5.7 x 28 mm Ball
  0.744
  STD
  16 DOA
  3
  2D6+1; AP 1
  20
  0.40
    
  D10
  12 / 24 / 48
  Glock 17
  9mm Federal
  0.87
     
  STD
  16
  AL
  3
  2D6; AP 2
  17
  0.39
    
  D6
  12 / 24 / 48
  HK P7M13
  9mm Federal
  1.13
     
  STD
  16
  AL
  3
  2D6; AP 2
  13
  0.41
    
  D6
  12 / 24 / 48
  HK P7M8
  9mm Federal
  0.96
     
  STD
  16
  AL
  3
  2D6; AP 2
  8
  0.40
    
  D6
  12 / 24 / 48
  HK P9S
  .45 Automatic +P
  1.01
     
  STD
  16
  AL
  2
  2D6+1; AP 1
  7
  0.40
    
  D6
  12 / 24 / 48
  HK P9S
  9mm Federal
  1.03
     
  STD
  16
  AL
  3
  2D6; AP 2
  9
  0.40
    
  D6
  12 / 24 / 48
  M1911A1
  .45 Automatic +P
  1.27
     
  STD
  16
  AL
  2
  2D6+1; AP 1
  7
  0.43
    
  D6
  12 / 24 / 48
  MAB PA-15
  9mm Federal
  1.37
     
  STD
  16
  AL
  3
  2D6; AP 2
  15
  0.44
    
  D6
  12 / 24 / 48
  PSM
  5.45 x 18mm Russian
  0.50
     
  SHT
  12
  AL
  3
  2D6-1
  8
  0.25
    
  D6
  10 / 20 / 40
  Ruger GS-32N
  9 x 18mm Marakov
  1.06
     
  SNUB
  16
  AL
  3
  2D6; AP 1
  6
  0.31
    
  D6
  5 / 10 / 20
  S&W ASP
  9mm Federal
  0.77
     
  SHT
  16
  AL
  3
  2D6; AP 2
  7
  0.28
    
  D6
  10 / 20 / 40
  S&W Model 10
  .38 Special
  0.91
     
  SNUB
  16
  DA
  3
  2D6-1; AP 1
  6r
  0.29
    
  D6
  5 / 10 / 20
  S&W Model 10
  .38 Special
  0.96
     
  SHT
  16
  DA
  3
  2D6-1; AP 1
  6r
  0.30
    
  D6
  10 / 20 / 40
  S&W Model 10
  .38 Special
  0.98
     
  STD
  16
  DA
  3
  2D6-1; AP 1
  6r
  0.40
    
  D6
  12 / 24 / 48
  S&W Model 19
  .357 Mag.
  0.98
     
  SNUB
  16
  DA
  2
  2D6; AP 2
  6r
  0.30
    
  D6
  5 / 10 / 20
  S&W Model 19
  .357 Mag.
  1.09
     
  SHT
  16
  DA
  2
  2D6; AP 2
  6r
  0.31
    
  D6
  10 / 20 / 40
  S&W Model 19
  .357 Mag.
  1.25
     
  STD
  16
  DA
  2
  2D6; AP 2
  6r
  0.42
    
  D6
  12 / 24 / 48
  S&W Model 29
  .44 RM (Lead)
  1.37
     
  SHT
  16
  DA
  2
  2D8; AP 2
  6r
  0.34
    
  D8
  10 / 20 / 40
  S&W Model 29
  .44 RM (Lead)
  1.48
     
  STD
  16
  DA
  2
  2D8; AP 2
  6r
  0.45
    
  D8
  12 / 24 / 48
  S&W Model 29
  .44 RM (Lead)
  1.61
     
  LNG
  16
  DA
  2
  2D8; AP 2
  6r
  0.46
    
  D8
  15 / 30 / 60
  S&W Model 29
  .44 RM (Lead)
  1.79
     
  XLNG
  16
  DA
  2
  2D8; AP 2
  6r
  0.68
    
  D6
  20 / 40 / 80
  S&W Model 469
  9mm Federal
  0.88
     
  SHT
  16
  AL
  3
  2D6; AP 2
  12
  0.29
    
  D6
  10 / 20 / 40
  S&W Model 645
  .45 Automatic +P
  1.24
     
  STD
  16
  AL
  2
  2D6+1; AP 1
  8
  0.42
    
  D6
  12 / 24 / 48
  SIG P220
  .32 Auto
  0.94
     
  STD
  16
  AL
  3
  2D6-1; AP 1
  9
  0.39
    
  -
  12 / 24 / 48
  SIG P220
  .45 Automatic +P
  0.95
     
  STD
  16
  AL
  2
  2D6+1; AP 1
  7
  0.40
    
  D6
  12 / 24 / 48
  SIG P220
  9mm Federal
  0.92
     
  STD
  16
  AL
  3
  2D6; AP 2
  9
  0.39
    
  D6
  12 / 24 / 48
  SIG P226
  9mm Federal
  1.03
     
  STD
  16
  AL
  3
  2D6; AP 2
  15
  0.40
    
  D6
  12 / 24 / 48
  Steyr GB
  9mm Federal
  1.19
     
  STD
  16
  AL
  3
  2D6; AP 2
  18
  0.42
    
  D6
  12 / 24 / 48
  Uzi Pistol
  9mm Federal
  2.29
     
  STD
  12
  AL
  3
  2D6; AP 2
  20
  0.53
    
  D6
  12 / 24 / 48
  VP70Z
  9mm Federal
  1.13
     
  STD
  16
  AL
  3
  2D6; AP 2
  18
  0.41
    
  D6
  12 / 24 / 48
  Wealther P38
  9mm Federal
  0.97
     
  STD
  16
  AL
  3
  2D6; AP 2
  8
  0.40
    
  D6
  12 / 24 / 48
  Wealther P5
  9mm Federal
  0.99
     
  SHT
  16
  AL
  3
  2D6; AP 2
  8
  0.30
    
  D6
  10 / 20 / 40
  Wealther PP
  .32 Auto
  0.81
     
  SHT
  16
  AL
  3
  2D6-1; AP 1
  7
  0.28
    
  -
  10 / 20 / 40
  Wealther PP
  .380 Auto
  0.81
     
  SHT
  16
  AL
  3
  2D6; AP 1
  8
  0.28
    
  D6
  10 / 20 / 40
  Wealther PPK
  .32 Auto
  0.79
     
  SHT
  16
  AL
  3
  2D6-1; AP 1
  6
  0.28
    
  -
  10 / 20 / 40
  Wealther PPK/S
  .380 Auto
  0.78
     
  SHT
  16
  AL
  3
  2D6; AP 1
  7
  0.28
    
  D6
  10 / 20 / 40
  
  SMG
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act
  ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  180 M-2
  .22 LR High Vel.
  4.70
    
  CAR
  12
  FA
  3 or Burst
  2D6; AP 1
  177
  1.27
   
  -/D6
  24 / 48 / 96
  AKM-S
  7.62 x 39mm Russian
  4.28
    
  CAR
  12
  FA
  2 or Burst
  2D8+1; AP 1
  30
  1.23
   
  D6/D12
  24 / 48 / 96
  AKR
  5.45 x39mm Soviet
  3.05
    
  CAR
  12
  FA
  2 or Burst
  2D6+1; AP 1
  30
  1.11
   
  D6/D10
  24 / 48 / 96
  AUG 9mm
  9mm Federal
  3.92
    
  CAR
  16
  FA
  3 or Burst
  2D8; AP 2
  32
  1.19
   
  -/D8
  24 / 48 / 96
  Beretta 93R
  9mm Federal
  1.45
    
  STD
  16
  AB
  3 or **
  2D6; AP 2
  15
  0.44
   
  D6/D10
  12 / 24 / 48
  Bushmaster
  5.56 x 56mm NATO
  2.82
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.08
   
  D6/D12
  24 / 48 / 96
  Calico MP-100
  9mm Federal
  2.27
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  100
  0.53
   
  D6/D10
  12 / 24 / 48
  Calico MP-100 LT
  .22 LR High Vel.
  1.68
    
  STD
  16
  FA
  3 or Burst
  2D6-1; AP 1
  100
  0.47
   
  -/D8
  12 / 24 / 48
  Calico MP-50
  9mm Federal
  1.75
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  50
  0.48
   
  D6/D10
  12 / 24 / 48
  Colt 9mm
  9mm Federal
  3.22
    
  CAR
  16
  FA
  3 or Burst
  2D8; AP 2
  32
  1.12
   
  D6/D10
  24 / 48 / 96
  Colt 9mm Suppresed
  9mm Federal
  3.63
    
  CAR
  16
  FA
  3 or Burst
  2D8; AP 2
  32
  1.16
   
  -/D8
  24 / 48 / 96
  Colt M177/CAR-15
  5.56 x 56mm NATO
  3.25
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.13
   
  D6/D12
  24 / 48 / 96
  FN P90
  5.7 x 28 mm Ball
  3.00
    
  STD
  16
  FA
  3 or Burst
  2D6+1; AP 1
  50
  0.72
   
  D6/D12
  12 / 24 / 48
  HK MP5 SD2
  9mm Federal
  3.63
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  30
  0.66
   
  -/D8
  12 / 24 / 48
  HK MP5A2
  9mm Federal
  3.07
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  30
  0.61
   
  -/D8
  12 / 24 / 48
  HK MP5A5
  9mm Federal
  3.41
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  30
  0.64
   
  -/D8
  12 / 24 / 48
  HK MP5K
  9mm Federal
  2.30
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  15
  0.53
   
  D6/D10
  12 / 24 / 48
  HM-3 (Mexico)
  9mm Federal
  3.60
    
  LNG
  12
  FA
  2 or Burst
  2D6; AP 2
  32
  0.66
   
  -/D8
  15 / 30 / 60
  Ingram M10
  .45 Automatic
  4.37
    
  STD
  12
  FA
  2 or Burst
  2D6; AP 2
  30
  0.74
   
  -/D8
  12 / 24 / 48
  Ingram M10
  9mm Federal
  3.97
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 2
  32
  0.70
   
  -/D8
  12 / 24 / 48
  Ingram M10 w/o Silencer
  .45 Automatic
  3.83
    
  STD
  12
  FA
  2 or Burst
  2D6; AP 2
  30
  0.68
   
  -/D8
  12 / 24 / 48
  Ingram M10 w/o Silencer
  9mm Federal
  3.42
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 2
  32
  0.64
   
  -/D8
  12 / 24 / 48
  Ingram M11
  .380 Auto
  2.56
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 1
  32
  0.56
   
  -/D8
  12 / 24 / 48
  Ingram M11 w/o Silencer
  .380 Auto
  2.10
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 1
  32
  0.51
   
  -/D8
  12 / 24 / 48
  JATI MATIC
  9mm Federal
  2.28
    
  LNG
  16
  FA
  3 or Burst
  2D6; AP 2
  40
  0.53
   
  D6/D10
  15 / 30 / 60
  M231
  5.56 x 56mm NATO
  3.00
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.10
   
  D6/D12
  24 / 48 / 96
  M3A1 'Greasegun'
  .45 Automatic
  4.46
    
  XLNG
  12
  FA
  2 or Burst
  2D6; AP 2
  30
  0.95
   
  -/D8
  20 / 40 / 80
  Mauser M32
  7.62mm Tokarev
  1.33
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 1
  20
  0.43
   
  D6/D10
  12 / 24 / 48
  Mauser M32 w/ Stock
  7.62mm Tokorev
  1.78
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 1
  20
  0.48
   
  D6/D10
  12 / 24 / 48
  Micro Uzi
  9mm Federal
  2.35
    
  SNUB
  16
  FA
  3 or Burst
  2D6; AP 2
  20
  0.44
   
  D6/D10
  5 / 10 / 20
  Mini Uzi
  9mm Federal
  3.10
    
  SHT
  16
  FA
  3 or Burst
  2D6; AP 2
  20
  0.51
   
  -/D8
  10 / 20 / 40
  MP2000
  9mm Federal
  3.22
    
  STD
  16
  AB
  3 or **
  2D6; AP 2
  30
  0.62
   
  -/D8
  12 / 24 / 48
  MP2000 w/ Suppresor
  9mm Federal
  4.01
    
  STD
  16
  AB
  3 or **
  2D6; AP 2
  30
  0.70
   
  -/D8
  12 / 24 / 48
  MPi 81 
  9mm Federal
  3.55
    
  XLNG
  16
  FA
  3 or Burst
  2D6; AP 2
  32
  0.86
   
  -/D8
  20 / 40 / 80
  PM-12S
  9mm Federal
  3.85
    
  LNG
  16
  FA
  3 or Burst
  2D6; AP 2
  32
  0.69
   
  -/D8
  15 / 30 / 60
  Sidewinder SS-1
  9mm Federal
  3.20
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 2
  32
  1.12
   
  D6/D10
  24 / 48 / 96
  Spectre M-4
  9mm Federal
  3.79
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  50
  0.68
   
  -/D8
  12 / 24 / 48
  Stechkin
  9 x 18mm Marakov
  1.80
    
  SNUB
  12
  FA
  3 or Burst
  2D6; AP 1
  20
  0.38
   
  -/D8
  5 / 10 / 20
  Sterling L2A3
  9mm Federal
  3.44
    
  LNG
  16
  FA
  2 or Burst
  2D6; AP 2
  34
  0.64
   
  -/D8
  15 / 30 / 60
  Sterling L34A1
  9mm Federal
  4.32
    
  LNG
  16
  FA
  2 or Burst
  2D6; AP 2
  34
  0.73
   
  -/D8
  15 / 30 / 60
  Sterling Mark 7A8
  9mm Federal
  2.55
    
  LNG
  16
  FA
  2 or Burst
  2D6; AP 2
  10
  0.56
   
  -/D8
  15 / 30 / 60
  Thompson M1928
  .45 Automatic
  7.00
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 1
  100
  1.50
   
  -/D8
  24 / 48 / 96
  Uzi
  9mm Federal
  4.10
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  32
  0.71
   
  -/D8
  12 / 24 / 48
  Viking
  9mm Federal
  3.35
    
  LNG
  16
  FA
  3 or Burst
  2D6; AP 2
  36
  0.64
   
  -/D8
  15 / 30 / 60
  Vz-24
  7.62mm Tokorev
  4.00
    
  STD
  12
  FA
  3 or Burst
  2D6; AP 1
  32
  0.70
   
  -/D8
  12 / 24 / 48
  Vz-61/62 Skorpion
  .32 Auto
  1.60
    
  SNUB
  8
  FA
  3 or Burst
  2D6-1; AP 1
  20
  0.36
   
  -/D8
  5 / 10 / 20
  Wealther MP-K
  9mm Federal
  3.38
    
  STD
  16
  FA
  3 or Burst
  2D6; AP 2
  32
  0.64
   
  -/D8
  12 / 24 / 48
  Wealther MP-L
  9mm Federal
  3.58
    
  XLNG
  16
  FA
  3 or Burst
  2D6; AP 2
  32
  0.86
   
  -/D8
  20 / 40 / 80
  
  Battle/Assault Rifles
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act
  ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  AIWS
  5.56 x 56mm NATO
  3.99
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  60
  1.40
   
  D6/D12
  30 / 60 / 120
  AK-47
  7.62 x 39mm Russian
  3.97
    
  RIFLE
  12
  FA
  2 or Burst
  2D8+1; AP 1
  30
  1.40
   
  D6/D12
  30 / 60 / 120
  AK-74
  5.45 x39mm Soviet
  4.15
    
  RIFLE
  12
  FA
  2 or Burst
  2D6+1; AP 1
  30
  1.42
   
  D6/D10
  30 / 60 / 120
  AKMR
  5.45 x39mm Soviet
  4.15
    
  RIFLE
  12
  FA
  2 or Burst
  2D6+1; AP 1
  30
  1.42
   
  D6/D10
  30 / 60 / 120
  AR-18 / AR-70
  5.56 x 56mm NATO
  3.65
    
  RIFLE
  12
  FA
  2 or Burst
  2D8; AP 2
  40
  1.37
   
  D6/D12
  30 / 60 / 120
  AUG
  5.56 x 56mm NATO
  4.09
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.41
   
  D6/D12
  30 / 60 / 120
  Beretta AR 70
  5.56 x 56mm NATO
  4.17
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.42
   
  D6/D12
  30 / 60 / 120
  Beretta SC 70
  5.56 x 56mm NATO
  4.17
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.42
   
  D6/D12
  30 / 60 / 120
  Beretta SC 70 Short
  5.56 x 56mm NATO
  4.07
    
  CAR
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.21
   
  D6/D12
  24 / 48 / 96
  Browning BAR
  .30-06 Springfield
  9.50
    
  RIFLE
  12
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.95
   
  D6/D10
  30 / 60 / 120
  CETMI C
  7.62 x 51mm NATO
  4.99
    
  RIFLE
  16
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.50
   
  D6/D12
  30 / 60 / 120
  CETMI L / LC
  5.56 x 56mm NATO
  3.88
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.39
   
  D6/D12
  30 / 60 / 120
  F2000 IWS (w/40mm GL)
  5.56 x 56mm NATO
  5.03
    
  RIFLE
  12
  FA
  2 or Burst
  2D8; AP 2
  30
  1.36
   
  D6/D10
  30 / 60 / 120
  FA-MAS
  5.56 x 56mm NATO
  4.24
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  25
  1.42
   
  D6/D12
  30 / 60 / 120
  FG-42
  8mm Mauser
  5.00
    
  RIFLE
  16
  FA
  2 or Burst
  2D8+1; AP 2
  20
  1.50
   
  D6/D12
  30 / 60 / 120
  FN-CAL
  5.56 x 56mm NATO
  3.60
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.36
   
  D6/D12
  30 / 60 / 120
  FN-FAL / FN-LAR / L1A1
  7.62 x 51mm NATO
  5.01
    
  RIFLE
  16
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.50
   
  D6/D12
  30 / 60 / 120
  FN-FNC
  5.56 x 56mm NATO
  4.41
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.44
   
  D6/D10
  30 / 60 / 120
  Galil AR
  7.62 x 51mm NATO
  5.23
    
  RIFLE
  16
  FA
  1 or Burst
  2D8+1; AP 3
  25
  1.52
   
  D6/D12
  30 / 60 / 120
  Galil ARM
  5.56 x 56mm NATO
  5.12
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  35
  1.51
   
  D6/D10
  30 / 60 / 120
  Galil SAR
  7.62 x 51mm NATO
  4.47
    
  RIFLE
  16
  FA
  1 or Burst
  2D8+1; AP 3
  25
  1.45
   
  D8/D12
  30 / 60 / 120
  Galil SARM
  5.56 x 56mm NATO
  4.47
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  35
  1.45
   
  D6/D10
  30 / 60 / 120
  HK G11
  4.73 x 33mm Caseless
  4.18
    
  RIFLE
  20
  AB 3, 3x** or Burst 2D6+1; AP 1
  50
  1.42
   
  D6/D10
  30 / 60 / 120
  HK G3
  7.62 x 51mm NATO
  5.00
    
  RIFLE
  20
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.50
   
  D6/D12
  30 / 60 / 120
  HK G41
  5.56 x 56mm NATO
  4.58
    
  RIFLE
  20
  AB
  2 or **
  2D8; AP 2
  30
  1.46
   
  D6/D10
  30 / 60 / 120
  HK G41A2
  5.56 x 56mm NATO
  4.88
    
  RIFLE
  20
  AB
  2 or **
  2D8; AP 2
  30
  1.49
   
  D6/D10
  30 / 60 / 120
  HK G41K
  5.56 x 56mm NATO
  4.79
    
  RIFLE
  20
  AB
  2 or **
  2D8; AP 2
  30
  1.48
   
  D6/D10
  30 / 60 / 120
  HK33A1
  5.56 x 56mm NATO
  4.52
    
  RIFLE
  20
  FA
  2 or Burst
  2D8; AP 2
  25
  1.45
   
  D6/D10
  30 / 60 / 120
  HK53
  5.56 x 56mm NATO
  3.60
    
  RIFLE
  20
  FA
  2 or Burst
  2D8; AP 2
  25
  1.36
   
  D6/D12
  30 / 60 / 120
  L85 IWS
  5.56 x 56mm NATO
  5.08
    
  RIFLE
  20
  FA
  2 or Burst
  2D8; AP 2
  20
  1.51
   
  D6/D10
  30 / 60 / 120
  M14/Ruger Mini-14
  7.62 x 51mm NATO
  3.48
    
  RIFLE
  12
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.35
   
  D8/D12
  30 / 60 / 120
  M16A1 / CAR-15
  5.56 x 56mm NATO
  3.65
    
  RIFLE
  12
  FA
  2 or Burst
  2D8; AP 2
  30
  1.36
   
  D6/D12
  30 / 60 / 120
  M16A1 Carbine
  5.56 x 56mm NATO
  3.11
    
  RIFLE
  12
  FA
  2 or Burst
  2D8; AP 2
  30
  1.36
   
  D6/D12
  30 / 60 / 120
  M16A2
  5.56 x 56mm NATO
  4.07
    
  RIFLE
  12
  AB
  2 or **
  2D8; AP 2
  30
  1.36
   
  D6/D12
  30 / 60 / 120
  M2 Carbine
  .30-06 Springfield HS
  2.50
    
  CAR
  12
  FA
  2 or Burst
  2D8+1; AP 3
  15
  1.25
   
  D8/D12
  24 / 48 / 96
  MKS
  5.56 x 56mm NATO
  3.40
    
  RIFLE
  12
  FA
  2 or Burst
  2D8; AP 2
  30
  1.34
   
  D6/D12
  30 / 60 / 120
  MP-44
  8mm Mauser
  5.20
    
  RIFLE
  8
  FA
  2 or Burst
  2D8+1; AP 2
  30
  1.52
   
  D6/D12
  30 / 60 / 120
  SIG 510-4
  7.62 x 51mm NATO
  5.27
    
  RIFLE
  16
  FA
  1 or Burst
  2D8+1; AP 3
  20
  1.53
   
  D6/D12
  30 / 60 / 120
  SIG 540
  5.56 x 56mm NATO
  4.20
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.42
   
  D6/D12
  30 / 60 / 120
  SIG 542
  7.62 x 51mm NATO
  4.11
    
  RIFLE
  16
  AB
  1 or **
  2D8+1; AP 3
  20
  1.41
   
  D8/D12
  30 / 60 / 120
  SIG 543
  5.56 x 56mm NATO
  3.61
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.36
   
  D6/D12
  30 / 60 / 120
  SIG 550
  5.56 x 56mm NATO
  4.48
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.45
   
  D6/D10
  30 / 60 / 120
  SIG 551
  5.56 x 56mm NATO
  3.88
    
  RIFLE
  16
  AB
  2 or **
  2D8; AP 2
  30
  1.39
   
  D6/D12
  30 / 60 / 120
  Steyr AUG
  5.56 x 56mm NATO
  3.77
    
  RIFLE
  20
  FA
  2 or Burst
  2D8; AP 2
  30
  1.38
   
  D6/D12
  30 / 60 / 120
  Stoner M22 Rifle
  5.56 x 56mm NATO
  4.16
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.42
   
  D6/D12
  30 / 60 / 120
  Stoner M23 Carbine
  5.56 x 56mm NATO
  4.16
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.42
   
  D6/D12
  30 / 60 / 120
  Valmet M71
  5.56 x 56mm NATO
  3.90
    
  RIFLE
  16
  FA
  2 or Burst
  2D8; AP 2
  30
  1.39
   
  D6/D12
  30 / 60 / 120
  Vz-58V
  7.62 x 39mm Russian
  3.80
    
  RIFLE
  12
  FA
  2 or Burst
  2D8+1; AP 1
  30
  1.38
   
  D6/D12
  30 / 60 / 120
  
  Rifles
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  AP Act ROF
  DAM
  Mag ENC STR SHT / EFF / LNG
  AR-7 Explorer
  .22 LR High Vel.
  1.20
        
  CAR
  12
  AL
  3
  2D6; AP 1
  7
  0.92
     
  -
  24 / 48 / 96
  AR-15
  5.56 x 56mm NATO
  3.65
        
  CAR
  16
  AL
  2
  2D8; AP 2
  30
  1.16
     
  D6
  24 / 48 / 96
  AR-180
  5.56 x 56mm NATO
  3.60
        
  CAR
  16
  AL
  2
  2D8; AP 2
  20
  1.16
     
  D6
  24 / 48 / 96
  Barret M82A1 SA Rifle
  .500 BMG PMC
  12.93
      
  RIFLE
  20
  AL
  1
  2D10+2; AP 3;**
  5
  2.29
     
  D10
  53 / 105 / 210
  Barrett Model 95
  .500 BMG PMC
  9.98
        
  RIFLE
  16
  BA
  1
  2D10+2; AP 3;**
  5
  2.00
     
  D12
  55 / 110 / 220
  Blaser R93 BA Rifle
  .375 H&H Mag.
  3.18
        
  RIFLE
  8
  BA
  1
  2D10; AP 2
  3
  1.32
     
  D12
  33 / 65 / 130
  Blaser R93 BA Rifle
  .416 Weatherby Mag.
  3.18
        
  RIFLE
  8
  BA
  1
  2D10+1; AP 2
  3
  1.32
     
  D12
  33 / 65 / 130
  Calico Liberty 100 Carbine
  9mm Federal
  3.18
        
  CAR
  12
  AL
  3
  2D8; AP 2
  100
  1.12
     
  -
  24 / 48 / 96
  Calico Liberty 50 Carbine
  9mm Federal
  3.18
        
  CAR
  12
  AL
  3
  2D8; AP 2
  50
  1.12
     
  -
  24 / 48 / 96
  Cimerron 1873 30" Exp
  .22 LR High Vel.
  3.86
        
  RIFLE
  16
  LA
  1
  2D6; AP 1
  16i
  1.39
     
  -
  30 / 60 / 120
  Cimerron 1873 30" Exp
  .22 Winchester Mag.
  3.86
        
  RIFLE
  16
  LA
  1
  2D6+1; AP 1
  12i
  1.39
     
  -
  30 / 60 / 120
  Cimerron 1873 30" Exp
  .357 Mag.
  3.86
        
  RIFLE
  16
  LA
  1
  2D8+1; AP 2
  10i
  1.39
     
  D8
  28 / 55 / 110
  Cimerron 1873 30" Exp
  .45 Colt
  3.86
        
  RIFLE
  16
  LA
  1
  2D8; AP 1
  10i
  1.39
     
  -
  28 / 55 / 110
  De Lisle Carbine
  .45 Automatic
  3.50
        
  CAR
  12
  BA
  1
  2D8; AP 1
  10
  1.15
     
  -
  24 / 48 / 96
  Enfield No. 4, Mk I
  .303 British
  4.60
        
  RIFLE
  16
  BA
  1
  2D8+1; AP 2
  5
  1.46
     
  D8
  30 / 60 / 120
  FN-LAR
  7.62 x 51mm NATO
  5.01
        
  RIFLE
  16
  AL
  1
  2D8+1; AP 3
  20
  1.50
     
  D8
  28 / 55 / 110
  FR-F2
  7.62 x 51mm NATO
  5.80
        
  RIFLE
  16
  BA
  1
  2D8+1; AP 3
  10
  1.58
     
  D8
  33 / 65 / 130
  H&H .600 Nitro
  .600 NE
  7.90
        
  RIFLE
  20
  SS
  1/2
  2D10+1; AP 3
  2i
  1.79
     
  D10
  33 / 65 / 130
  LAR Grizzly 50 Big Boar
  .500 BMG PMC
  12.88
      
  RIFLE
  16
  SS
  1/2
  2D10+2; AP 3;**
  1i
  2.29
     
  D10
  53 / 105 / 210
  M1 Carbine
  .30 Carbine
  2.50
        
  CAR
  12
  AL
  3
  2D8; AP 1
  15
  1.05
     
  D6
  24 / 48 / 96
  M1 Garand
  .30-06 Springfield
  4.30
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  8
  1.43
     
  D8
  28 / 55 / 110
  M21
  7.62 x 51mm NATO
  5.78
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  20
  1.58
     
  D8
  38 / 75 / 150
  M42A1
  7.62 x 51mm NATO
  4.43
        
  RIFLE
  16
  BA
  1
  2D8+1; AP 3
  10
  1.43
     
  D8
  35 / 70 / 140
  Marlin Model 1895SS
  .45-70 Government
  3.40
        
  RIFLE
  16
  LA
  1
  2D8+1; AP 2
  4i
  1.34
     
  D8
  30 / 60 / 120
  Mini-14
  7.62 x 51mm NATO
  3.48
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  30
  1.35
     
  D10
  30 / 60 / 120
  Navy Arms Mil Henry Rif
  .44-40 Winchester
  4.20
        
  RIFLE
  12
  LA
  1
  2D8; AP 1
  12i
  1.42
     
  -
  30 / 60 / 120
  Parker Hale (C3)
  7.62 x 51mm NATO
  6.45
        
  RIFLE
  20
  BA
  1
  2D8+1; AP 3
  3i
  1.65
     
  D6
  33 / 65 / 130
  PSG-1
  7.62 x 51mm NATO
  8.89
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  20
  1.89
     
  D6
  33 / 65 / 130
  PTRS-41
  14.5 x 114mm (KPV)
  22.00
      
  RIFLE
  12
  AL
  1
  2D10+2; AP 3;**
  5
  3.20
     
  D8
  53 / 105 / 210
  Remington 7600 SA
  .243 Winchester
  3.40
        
  RIFLE
  16
  PA
  1
  2D8+1; AP 1
  4
  1.34
     
  D8
  30 / 60 / 120
  Remington 7600 SA
  .270 Winchester HS
  3.40
        
  RIFLE
  16
  PA
  1
  2D8+1; AP 3
  4
  1.34
     
  D10
  30 / 60 / 120
  Remington 7600 SA
  .280 Remington
  3.40
        
  RIFLE
  16
  PA
  1
  2D8+1; AP 3
  4
  1.34
     
  D10
  30 / 60 / 120
  Remington 7600 SA
  .30-06 Springfield
  3.40
        
  RIFLE
  16
  PA
  1
  2D8+1; AP 3
  4
  1.34
     
  D10
  30 / 60 / 120
  Remington 7600 SA
  .30-06 Springfield
  3.29
        
  CAR
  16
  PA
  1
  2D8+1; AP 3
  4
  1.13
     
  D10
  24 / 48 / 96
  Remington 7600 SA
  .308 Winchester
  3.40
        
  RIFLE
  16
  PA
  1
  2D8+1; AP 3
  4
  1.34
     
  D10
  30 / 60 / 120
  Remington M700
  7.62 x 51mm NATO
  3.20
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  5i
  1.32
     
  D10
  35 / 70 / 140
  Ruger 10/22
  .22 LR High Vel.
  2.61
        
  RIFLE
  16
  AL
  3
  2D6; AP 1
  10
  1.26
     
  -
  28 / 55 / 110
  SKS
  7.62 x 54mm Russian
  4.00
        
  RIFLE
  12
  AL
  2
  2D8+1; AP 3
  10
  1.40
     
  D8
  28 / 55 / 110
  Springfield 1873
  .45-70 Government
  4.50
        
  RIFLE
  8
  SS
  1/2
  2D8+1; AP 2
  1i
  1.45
     
  D6
  33 / 65 / 130
  Springfield 1903
  .30-06 Springfield
  4.20
        
  RIFLE
  12
  BA
  1
  2D8+1; AP 3
  5
  1.42
     
  D8
  30 / 60 / 120
  Stoner SR-25 Sporter
  7.62 x 51mm NATO
  3.97
        
  RIFLE
  16
  AL
  2
  2D8+1; AP 3
  10
  1.40
     
  D8
  28 / 55 / 110
  SVD
  7.62 x 54mm Russian
  4.61
        
  RIFLE
  16
  SA
  2
  2D8+1; AP 3
  10
  1.46
     
  D8
  35 / 70 / 140
  Vz-54
  8mm Mauser
  4.50
        
  RIFLE
  12
  BA
  1
  2D8+1; AP 2
  5i
  1.45
     
  D8
  30 / 60 / 120
  WA-2000
  .300 Winchester Mag.
  8.31
        
  RIFLE
  20
  AL
  1
  2D10; AP 1
  6
  1.83
     
  D6
  38 / 75 / 150
  Weatherby
  .460 Weatherby Mag.
  5.00
        
  RIFLE
  20
  BA
  1
  2D10+1; AP 3
  5i
  1.50
     
  D12
  33 / 65 / 130
  Winchester 1873
  .44-40 Winchester
  4.40
        
  RIFLE
  12
  LA
  1
  2D8; AP 1
  15i
  1.44
     
  -
  30 / 60 / 120
  Winchester 1894
  .30-30 Winchester
  3.10
        
  RIFLE
  12
  LA
  1
  2D8+1; AP 1
  6i
  1.31
     
  D8
  30 / 60 / 120
  Winchester M70 African
  .458 Winchester Mag.
  4.00
        
  RIFLE
  20
  BA
  1
  2D10; AP 3
  3i
  1.40
     
  D12
  33 / 65 / 130
  
  Shotguns
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  High Standard M10B
  12 Gauge Slug
  4.00
     
  STD
  16
  SA
  1
  2D10+1; AP 3
  5i
  0.70
   
  D8
  12 / 24 / 48
  Ithaca Autoburglar**
  12 Gauge Slug
  2.30
     
  STD
  12
  SA
  2
  2D10+1; AP 3
  2i
  0.53
   
  D8
  12 / 24 / 48
  12 Gauge Shot
  4D6-3\3D6-2\2D6-1
  6 / 12 / 24
  12 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  6 / 12 / 24
  12 Gauge Flechette
  4D6\3D6\2D6; AP 3
  13 / 25 / 50
  Ithaca Stakeout
  20 Gauge Slug
  1.76
     
  SAW
  16
  PA
  1
  2D10; AP 3
  4i
  0.98
   
  D8
  12 / 24 / 48
  20 Gauge Shot
  4D6-3\3D6-2\2D6-1
  6 / 12 / 24
  20 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  6 / 12 / 24
  Beretta M3P*
  12 Gauge Slug
  3.86
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  5
  1.59
   
  D8
  24 / 48 / 96
  Bernadelli B4/B*
  12 Gauge Slug
  4.30
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  8
  1.63
   
  D8
  24 / 48 / 96
  Browning Autoriot
  12 Gauge Slug
  4.00
     
  SHOT
  12
  SA
  1
  2D10+1; AP 3
  5i
  1.60
   
  D8
  24 / 48 / 96
  HK 512
  12 Gauge Slug
  3.55
     
  SHOT
  16
  SA
  1
  2D10+1; AP 3
  7i
  1.55
   
  D8
  24 / 48 / 96
  Ithaca Model 37 M&P
  12 Gauge Slug
  3.45
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  7i
  1.54
   
  D8
  24 / 48 / 96
  Ithaca Stakeout
  12 Gauge Slug
  2.52
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  4i
  1.45
   
  D8
  24 / 48 / 96
  Mossberg M500
  12 Gauge Slug
  3.51
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  8i
  1.55
   
  D8
  24 / 48 / 96
  Mossberg M500 ATP6C
  12 Gauge Slug
  2.92
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  5i
  1.49
   
  D8
  24 / 48 / 96
  Mossberg M500 ATP8C
  12 Gauge Slug
  3.17
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  7i
  1.52
   
  D8
  24 / 48 / 96
  Remington 1100
  12 Gauge Slug
  3.38
     
  SHOT
  16
  SA
  1
  2D10+1; AP 3
  4i
  1.54
   
  D8
  24 / 48 / 96
  Remington 870 P
  12 Gauge Slug
  3.85
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  8i
  1.58
   
  D8
  24 / 48 / 96
  Savage 311-R
  12 Gauge Slug
  3.50
     
  SHOT
  16
  SA
  2
  2D10+1; AP 3
  2i
  1.55
   
  D8
  24 / 48 / 96
  Sidewinder Model SW-PC
  12 Gauge Slug
  3.20
     
  SHOT
  12
  SA
  1
  2D10+1; AP 3
  4i
  1.52
   
  D8
  24 / 48 / 96
  SPAS-12*
  12 Gauge Slug
  4.87
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  8i
  1.69
   
  D6
  24 / 48 / 96
  SPAS-15*
  12 Gauge Slug
  4.41
     
  SHOT
  16
  PA
  1
  2D10+1; AP 3
  6
  1.64
   
  D8
  24 / 48 / 96
  Striker
  12 Gauge Slug
  4.97
     
  SHOT
  12
  SA
  1
  2D10+1; AP 3
  12
  1.70
   
  D6
  24 / 48 / 96
  Wincester Trenchgun
  12 Gauge Slug
  4.00
     
  SHOT
  12
  PA
  1
  2D10+1; AP 3
  5i
  1.60
   
  D8
  22 / 44 / 88
  12 Gauge Shot
  4D6-3\3D6-2\2D6-1
  11 / 22 / 44
  12 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  12 / 24 / 48
  12 Gauge Flechette
  4D6\3D6\2D6; AP 3
  25 / 50 / 100
  Mossberg M500
  20 Gauge Slug
  3.48
     
  SHOT
  16
  PA
  1
  2D10; AP 3
  8i
  1.55
   
  D8
  24 / 48 / 96
  20 Gauge Shot
  4D6-3\3D6-2\2D6-1
  10 / 20 / 40
  20 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  12 / 24 / 48
  Single Barreled
  .410 Gauge Slug
  2.50
     
  SHOT
  12
  SS
  1
  2D10; AP 1
  1i
  1.45
   
  D8
  22 / 44 / 88
  Double Barreled
  .410 Gauge Slug
  3.00
     
  SHOT
  12
  SA
  2
  2D10; AP 1
  2i
  1.50
   
  D6
  22 / 44 / 88
  Pumb Action
  .410 Gauge Slug
  3.00
     
  SHOT
  12
  PA
  1
  2D10; AP 1
  6i
  1.50
   
  D6
  22 / 44 / 88
  .410 Gauge Shot
  4D6-3\3D6-2\2D6-1
  11 / 22 / 44
  Double Barreled
  16 Gauge Slug
  3.00
     
  SHOT
  12
  SA
  2
  2D10; AP 3
  2i
  1.50
   
  D8
  23 / 46 / 92
  16 Gauge Shot
  4D6-3\3D6-2\2D6-1
  12 / 23 / 46
  16 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  12 / 23 / 46
  Ithaca Roadblocker
  10 Gauge Slug
  5.14
     
  SHOT
  16
  SA
  1
  2D10+1; AP 3
  3i
  1.71
   
  D8
  25 / 50 / 100
  10 Gauge Shot
  5D6-3\3D8-1\2D6
  13 / 25 / 50
  10 Gauge 00 Buck
  5D6\3D8\2D6; AP 1
  13 / 25 / 50
  10 Gauge Flechette
  5D6\3D8\2D6; AP 3
  27 / 53 / 106
  
  Auto Shotguns
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  AA-12
  12 Gauge Slug
  7.30
     
  SHOT
  16
  FA  or Burs
  2D10+1; AP 3
  7/20
  1.93
   
  D6/D12
  24 / 48 / 96
  HK CAW
  12 Gauge Slug
  5.30
     
  SHOT
  20
  FA  or Burs
  2D10+1; AP 3
  10
  1.73
   
  D6/D12
  24 / 48 / 96
  AAI CAW w/ Buttstock
  12 Gauge Slug
  4.89
     
  SHOT
  20
  FA  or Burs
  2D10+1; AP 3
  12
  1.69
   
  D6/D12
  28 / 55 / 110
  AAI CAW w/o Buttstock
  12 Gauge Slug
  4.41
     
  SHOT
  20
  FA  or Burs
  2D10+1; AP 3
  12
  1.64
   
  D8/D12
  24 / 48 / 96
  Jackhammer Mark 3-A2
  12 Gauge Slug
  4.70
     
  SHOT
  16
  FA  or Burs
  2D10+1; AP 3
  10
  1.67
   
  D6/D12
  24 / 48 / 96
  Remington 7188 Mark I
  12 Gauge Slug
  4.30
     
  SHOT
  16
  FA  or Burs
  2D10+1; AP 3
  7i
  1.63
   
  D8/D12
  24 / 48 / 96
  Atchisson Assault Shotgun
  12 Gauge Slug
  7.00
     
  SHOT
  16
  FA  or Burs
  2D10+1; AP 3
  20
  1.90
   
  D6/D12
  24 / 48 / 96
  12 Gauge Shot
  4D6-3\3D6-2\2D6-1
  12 / 24 / 48
  12 Gauge 00 Buck
  4D6\3D6\2D6; AP 1
  12 / 24 / 48
  12 Gauge Flechette
  4D6\3D6\2D6; AP 3
  25 / 50 / 100
  Slaver Auto-Shotgun
  12 Gauge 00 Buck
  4.70
   
  SHOT
  8 FAO Burst
  4D6\3D6\2D6; AP 1
  10i
  1.67
  D6/D12
  12 / 23 / 46
  Black Powder Weapons
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  Cadet's Musket
  .57 Cadet's Musket
  5.00
     
  RIFLE
  8
  SS
  1/5
  2D8; AP 2
  1i
  1.50
   
  D6
  30 / 60 / 120
  Common Rifle
  .45 Common Rifle-70gr
  4.00
     
  RIFLE
  12
  SS
  1/5
  2D8+1; AP 2
  1i
  1.40
   
  D6
  43 / 85 / 170
  Common Rifle-1841
  .54 Common Rifle-1841
  4.25
     
  RIFLE
  12
  SS
  1/5
  2D10; AP 1
  1i
  1.43
   
  D6
  50 / 100 / 200
  Hall's Carbine-1840
  .525 Hall's Carbine-1840
  4.00
     
  CAR
  12
  SS
  1/5
  2D8; AP 2
  1i
  1.20
   
  D6
  34 / 68 / 136
  Hall's Rifle-1826
  .52 Hall's Rifle-1826
  5.00
     
  RIFLE
  12
  SS
  1/5
  2D8+1; AP 2
  1i
  1.50
   
  D6
  50 / 100 / 200
  Hawken
  .50 Hawken Rifle
  4.00
     
  RIFLE
  16
  SS
  1/5
  2D6; AP 2
  1i
  1.40
   
  D6
  60 / 120 / 240
  Hawken
  .45 Hawken Rifle
  4.00
     
  RIFLE
  16
  SS
  1/5
  2D6; AP 1
  1i
  1.40
   
  D6
  55 / 110 / 220
  Kentucky Rifle
  .58 Kentucky Rifle
  3.25
     
  RIFLE
  20
  SS
  1/5
  2D8+1; AP 1
  1i
  1.33
   
  D6
  60 / 120 / 240
  Kodiak Double Rifle
  .54 Kodiak Double Rifle
  5.50
     
  RIFLE
  16
  SA
  2
  2D10; AP 1
  2i
  1.55
   
  D6
  55 / 110 / 220
  Percusion Breach-1844
  .52 Per. Breach-1844
  4.00
     
  RIFLE
  16
  SS
  1/5
  2D8+1; AP 2
  1i
  1.40
   
  D6
  50 / 100 / 200
  Shotgun
  12 Gauge Shot
  4.00
     
  SHOT
  12
  SA
  2
  4D6\3D6\2D6; AP 1
  2i
  1.60
   
  D8
  12 / 24 / 48
  Duelling Pistol
  .45 Duelling Pistol
  1.00
     
  STD
  20
  SS
  1/5
  2D6; AP 1
  1i
  0.40
   
  D10
  9 / 18 / 36
  Lincoln Derringer Pistol
  .40 Lincoln Derringer Pistol
  1.75
     
  SNUB
  12
  SS
  1/5
  2D6-1; AP 1
  1i
  0.38
   
  5 / 10 / 20
  Dragoon Pistol
  .45 Dragoon Revolver
  1.50
     
  STD
  12
  SA
  1
  2D6; AP 2
  6i
  0.45
   
  D8
  12 / 24 / 48
  Paterson Navy Pistol
  .36 Paterson Navy Revolver
  1.25
     
  STD
  12
  SA
  1
  2D6; AP 1
  6i
  0.43
   
  11 / 22 / 44
  Shotgun
  12 Gauge Slug
  4.00
     
  SHOT
  12
  SA
  2
  2D10+1; AP 3
  2i
  1.60
   
  D8
  24 / 48 / 96
  12 Gauge Shot
  4D6\3D6\2D6; AP 1
  Shotgun
  10 Gauge Slug
  4.00
     
  SHOT
  12
  SA
  2
  2D10+1; AP 3
  2i
  1.60
   
  D8
  25 / 50 / 100
  10 Gauge Shot
  5D6\3D8\2D6; AP 1
  Shotgun
  16 Gauge Slug
  4.00
     
  SHOT
  12
  SA
  2
  2D10; AP 2
  2i
  1.60
   
  D6
  22 / 44 / 88
  16 Gauge Shot
  4D6\3D6\2D6; AP 1
  Shotgun
  20 Gauge Slug
  4.00
     
  SHOT
  12
  SA
  2
  2D10; AP 2
  2i
  1.60
   
  D6
  21 / 42 / 84
  20 Gauge Shot
  4D6\3D6\2D6; AP 1
  
  Machineguns
  Mag
  Range
  Weapon
  Cal
  Wt (L)
  BBL
  HP Act
  ROF
  Dam
  Mag
  ENC
  STR SHT / EFF / LNG
  Bren L2A4
  7.62 x 51mm NATO
  11.80
     
  RIFLE
  16
  FA
  Burst
  2D8+1; AP 3
  30
  2.18
     
  D10
  35 / 70 / 140
  Bren Mk II
  .303 British
  11.80
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 2
  30
  2.18
     
  D10
  30 / 60 / 120
  Browning M1917A1
  .30-06 Springfield
  24.50
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 3
  250b
  3.45
     
  D8
  28 / 55 / 110
  Browning M1919A4
  .30-06 Springfield
  21.90
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 3
  250b
  3.19
     
  D8
  28 / 55 / 110
  CETMI Ameli
  5.56x56mm NATO
  9.62
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  200b
  1.96
     
  D8
  28 / 55 / 110
  Colt M1895/1914 w/o Tripod
  .30-06 Springfield
  22.80
     
  RIFLE
  8
  FA
  Burst
  2D8+1; AP 3
  250b
  3.28
     
  D8
  23 / 45 / 90
  Colt M1895/1914 w/Tripod
  .30-06 Springfield
  50.60
     
  RIFLE
  8
  FA
  Burst
  2D8+1; AP 3
  250b
  6.06
     
  N/A
  28 / 55 / 110
  DP
  7.62 x 54mm Russian
  11.90
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 3
  47
  2.19
     
  D10
  30 / 60 / 120
  DShK w/ Carriage
  12.7 x 108mm (T BZ)
  52.66
     
  RIFLE
  12
  FA
  Burst
  2D10+2; AP 2
  50b
  6.27
     
  N/A
  38 / 75 / 150
  Gattling Gun Type II 'Lite'
  .50 Gatling
  35.00
     
  RIFLE
  8
  FA
  Burst
  2D10; AP 1
  150
  4.50
     
  N/A
  25 / 50 / 100
  Gattling Gun w/o carrage
  .50 Gatling
  130.00
   
  RIFLE
  8
  FA
  Burst
  2D10; AP 1
  240
  14.00
   
  N/A
  28 / 55 / 110
  HK 21E
  5.56x56mm NATO
  12.29
     
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  100b
  2.23
     
  D8
  40 / 80 / 160
  HK-21
  7.62 x 51mm NATO
  12.50
     
  RIFLE
  16
  FA
  Burst
  2D8+1; AP 3
  50b
  2.25
     
  D10
  43 / 85 / 170
  HK23E
  5.56 x 56mm NATO
  10.17
     
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  100b
  2.02
     
  D8
  43 / 85 / 170
  KPV
  14.5 x 114mm (KPV)
  50.00
     
  RIFLE
  12
  FA
  Burst
  2D10+2; AP 3;**
  100b
  6.00
     
  N/A
  50 / 100 / 200
  L86A1 LSW
  5.56 x 56mm NATO
  6.88
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  30/100b
  1.69
     
  D10
  33 / 65 / 130
  Lewis Mk I
  .303 British
  14.00
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 2
  47
  2.40
     
  D10
  25 / 50 / 100
  M134 Minigun (mounted only)
  7.62 x 51mm NATO
  69.00
     
  RIFLE
  20
  FA Burst**
  2D8+1; AP 3
  1500b
  7.90
     
  N/A
  43 / 85 / 170
  M214 6-Pac w/ Tipod
  5.56 x 56mm NATO
  58.60
     
  RIFLE
  20
  FA Burst**
  2D8; AP 2
  1000
  6.86
     
  N/A
  40 / 80 / 160
  M214 6-Pac w/o Tipod
  5.56 x 56mm NATO
  32.30
     
  RIFLE
  20
  FA Burst**
  2D8; AP 2
  1000
  4.23
     
  D12
  35 / 70 / 140
  M249 SAW
  5.56 x 56mm NATO
  7.00
       
  RIFLE
  20
  FA
  Burst
  2D8; AP 2
  30/200b
  1.70
     
  D10
  33 / 65 / 130
  M2HB (w/ 19.96 kg Tripod)
  .500 BMG PMC
  72.62
     
  RIFLE
  20
  FA
  Burst
  2D10+2; AP 3;**
  105b
  8.26
     
  N/A
  55 / 110 / 220
  M60
  7.62 x 51mm NATO
  13.50
     
  RIFLE
  16
  FA
  Burst
  2D8+1; AP 3
  100b
  2.35
     
  D10
  40 / 80 / 160
  M60E3 (SB)
  7.62 x 51mm NATO
  11.39
     
  RIFLE
  20
  FA
  Burst
  2D8+1; AP 3
  100b
  2.14
     
  D10
  40 / 80 / 160
  MAG-58 (FN-MAG)
  7.62 x 51mm NATO
  13.85
     
  RIFLE
  16
  FA
  Burst
  2D8+1; AP 3
  100b
  2.39
     
  D10
  43 / 85 / 170
  MG-08
  8mm Mauser
  33.10
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 2
  250b
  4.31
     
  N/A
  35 / 70 / 140
  MG-3
  7.62 x 51mm NATO
  12.00
     
  RIFLE
  16
  FA
  Burst
  2D8+1; AP 3
  50b
  2.20
     
  D10
  35 / 70 / 140
  MG-34
  8mm Mauser
  12.30
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 2
  50b
  2.23
     
  D10
  28 / 55 / 110
  MG-42
  8mm Mauser
  12.00
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 2
  50b
  2.20
     
  D10
  30 / 60 / 120
  Minimi
  5.56 x 56mm NATO
  10.00
     
  RIFLE
  20
  FA
  Burst
  2D8; AP 2
  30/200b
  2.00
     
  D8
  30 / 60 / 120
  Minimi-Para
  5.56 x 56mm NATO
  9.88
       
  RIFLE
  20
  FA
  Burst
  2D8; AP 2
  30/200b
  1.99
     
  D8
  28 / 55 / 110
  PK
  7.62 x 54mm Russian
  10.00
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 3
  50b
  2.00
     
  D10
  39 / 78 / 156
  PKM
  7.62 x 54mm Russian
  10.00
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 3
  50b
  2.00
     
  D10
  33 / 65 / 130
  RPD
  7.62 x 39mm Russian
  9.00
       
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 1
  100b
  1.90
     
  D8
  33 / 65 / 130
  RPK
  7.62 x 39mm Russian
  5.00
       
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 1
  30
  1.50
     
  D10
  35 / 70 / 140
  RPK-74
  5.45 x39mm Soviet
  4.50
       
  RIFLE
  16
  FA
  Burst
  2D6+1; AP 1
  30
  1.45
     
  D10
  35 / 70 / 140
  Stery AUG LMG
  5.56 x 56mm NATO
  6.11
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  42
  1.61
     
  D10
  40 / 80 / 160
  Stoner LMG
  5.56 x 56mm NATO
  8.04
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  30/200b
  1.80
     
  D8
  30 / 60 / 120
  Stoner M207
  5.56 x 56mm NATO
  6.45
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  100b
  1.65
     
  D10
  30 / 60 / 120
  Stoner Mk 23 Commando
  5.56 x 56mm NATO
  7.35
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  100b
  1.74
     
  D10
  30 / 60 / 120
  Ultimax 100 Mark III
  5.56 x 56mm NATO
  6.21
       
  RIFLE
  16
  FA
  Burst
  2D8; AP 2
  30/100b
  1.62
     
  D10
  33 / 65 / 130
  Vickers Mk I
  .303 British
  24.30
     
  RIFLE
  8
  FA
  Burst
  2D8+1; AP 2
  250b
  3.43
     
  D8
  28 / 55 / 110
  Vz-59
  7.62 x 39mm Russian
  9.00
     
  RIFLE
  12
  FA
  Burst
  2D8+1; AP 1
  50b
  1.90
   
  D8
  40 / 80 / 160
  
  Grenade Launchers
  Grenade Launchers
  Mag
  Range
  Weapon
  Cal
  Wt (L) HP Act
  ROF
  DAM
  Mag
  ENC
  STR
  SHT / EFF / LNG
  HK69
  40x46mmR
  2.85
     
  10 SS
  1/3
  **
  1
  -
       
  -
  35 / 48 / 96
  M203
  40x46mmR
  1.59
     
  10 SS
  1/3
  **
  1
  -
       
  -
  35 / 48 / 96
  ARMSCOR 6rd 40mm
  40x46mmR
  6.67
     
  16
  AL
  1
  **
  6
  1.37
     
  -
  35 / 48 / 96
  BG-15
  40mm Soviet
  1.16
     
  10
  AL
  1/3
  **
  1
  -
       
  -
  35 / 50 / 100
  Mark 19 Model 3
  40x53mmR
  51.72
   
  18
  FA 2 or Burst
  **
  50b
  17.72
   
  -
  57 / 132 / 264
  AGS-17
  30mm Soviet
  28.00
  18
  FA 2 or Burst
  **
  30b
  10.00
  -
  35 / 48 / 96
  
  Appendix A: Legends For The Charts 
  A brief explanation of the headings seems in order.  
  Weapon is the name of the weapon. 
  Cal is the Caliber of the round the weapon uses. 
  Wt (L) is the mass of the loaded weapon in kilograms. 
  BBL is the barrel length of the weapon by type. 
  HP is the Toughness of the weapon. Consider the weapon to be a non-wild card. A Shaken result requires the user to 
  make a repair roll to get the weapon working; a wound means it is broken. 
  Act is the action the weapon uses. As a sub-note DAO means Double Action Only. It applies to pistols, and simply means 
  if a round is not in the action one will be loaded when the trigger is squeezed, thus requiring no other action to use 
  and keeping the chamber empty except when needed. 
  ROF is the Rate Of Fire. ** means 3-round burst. Burst means standard autofire. 
  DAM is the damage for that weapon. 
  Mag is the Magazine for the weapon. A number means a clip holding that many rounds. A number followed by an “r” (6r) 
  means a cylinder (revolver style). A number with an “i” means an integral magazine. A number followed by a “b” 
  means a belt holding that many rounds. 
  Mag ENC is the mass of the loaded magazine in kilograms. 
  STR is the minimum Strength for that weapon. Where there are two Strengths listed the first is for single fire the second 
  for autofire. 
  Range is the Short, Effective (Medium) and Long range for the weapon (in inches, multiply by 2 for meters). 
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Fan/Savage Worlds - A List of Ballistics and Weapons.pdf