TEXT: SWEET BABOO
  Sweet Baboo is the smallest babiest goblin, with cuteness
  enough to stop a lich. He absolutely loves attention, but is
  small and fragile, so protect this precious boy!
  THE CUTE ONE
  Baby. Can’t carry anything heavier than 10 pounds.
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Puppy Eyes. Can cast the following spells without
  components as long as the targets can see him (save DC 13):
  •
  1st level (3 slots): bless, charm person, hellish rebuke,
  sanctuary
  •
  One use: calm emotion
  Armor Class 13
  Hit Points 7
  Speed 25 ft.
  Saving Throws Dex +4, Cha +5
  Skills Animal Handling +2, Performance +5, Persuasion +5,
  Stealth +4
  Senses darkvision 60ft., passive Perception 10
  Languages Common, Goblin
  Shank. Melee Weapon Attack: +2 to hit, reach 5ft., one target.
  Hit: 1d4 - 2 piercing damage.
  SWEET BABOO
  WEAPON
  FEATURES
  STR
  6 (-2)
  DEX
  14 (+2)
  CON
  8 (-1)
  INT
  10 (+0)
  WIS
  10 (+0)
  CHA
  16 (+3)
  
  SNEAKO
  Sneako is the stealthiest goblin, great at picking locks and
  being mean to people. Their long hair hangs in front of
  their eyes, giving them a tendency to blunder into things.
  THE STEALTHY ONE
  Long Fringe. Can’t see further than 30ft.
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Nose Picker. Adds an extra +2 when making checks to open
  things with their fingernails.
  That’s Not Very Nice. Knows the vicious mockery cantrip
  (spell save DC 11).
  Armor Class 14
  Hit Points 10
  Speed 30 ft.
  Saving Throws Dex +5, Int +3
  Skills Acrobatics +2, Sleight of Hand +5, Stealth +5
  Senses darkvision 30ft., passive Perception 8
  Languages Common, Goblin
  Scimitar. Melee Weapon Attack: +5 to hit, reach 5ft., one target.
  Hit: 1d6 + 3 slashing damage.
  SNEAKO
  WEAPON
  FEATURES
  STR
  8 (-1)
  DEX
  16 (+3)
  CON
  10 (+0)
  INT
  12 (+1)
  WIS
  6 (-2)
  CHA
  10 (+0)
  
  STUBTOE
  Stubtoe is the strongest and fastest goblin, though her
  speed combines badly with her clumsiness. She’s devoted
  her time to muscle over mind and has an awful memory.
  THE STRONG ONE
  Clumsy. Has disadvantage on saves and checks to avoid falling
  prone.
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Go For The Toes. As an action, Stubtoe spins her club in a
  circle. All creatures within 5 ft. must succeed on a DC 13
  Dexterity saving through or fall prone
  Yeet. As an action, Stubtoe can throw a fellow goblin 1d4 x 5
  ft. in a straight line
  Armor Class 12
  Hit Points 10
  Speed 35 ft.
  Saving Throws Str +5, Con +2
  Skills Animal Handling +3,Athletics +5, Deception +2,
  Intimidation +2
  Senses darkvision 60ft., passive Perception 11
  Languages Common, Goblin
  Greatclub. Melee Weapon Attack: +5 to hit, reach 5ft., one
  target. Hit: 1d8 + 3 bludgeoning damage.
  Javelin. Ranged Weapon Attack: +5 to hit, range 30/120ft., one
  target. Hit: 1d6 + 3 piercing damage.
  STUBTOE
  WEAPONS
  FEATURES
  STR
  16 (+3)
  DEX
  10 (+0)
  CON
  10 (+0)
  INT
  6 (-2)
  WIS
  12 (+1)
  CHA
  10 (+0)
  
  PEEPERS
  Peepers is a sickly female with shiny goggles that magnify
  her big yellow goblin eyes. She’s anxious and paranoid, and
  there’s no one better at spotting danger.
  THE WISE ONE
  Bad Feeling. The DM must tell her all Stealth check DCs.
  Dodgy. When she succeeds on a Dexterity saving throw she
  takes no damage, or half damage upon failure.
  Magic Eye. As an action she powers on her goggles. For the
  next 30 seconds she can see through solid walls and objects to a
  range of 60 ft. This ability can be used twice.
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Armor Class 12
  Hit Points 4
  Speed 30 ft.
  Saving Throws Wis +5, Cha +3
  Skills Insight +5, Perception +5, Stealth +3, Survival +5
  Senses darkvision 60ft., passive Perception 15
  Languages Common, Goblin
  Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320ft.,
  one target. Hit: 1d6 + 1 piercing damage.
  PEEPERS
  WEAPON
  FEATURES
  STR
  10 (+0)
  DEX
  12 (+1)
  CON
  6 (-2)
  INT
  8 (-1)
  WIS
  16 (+3)
  CHA
  12 (+1)
  
  WORM
  Worm is the smartest of the goblins, a brilliant planner
  who found a book of booyagh (magic) and has learned to
  cast some of its spells. However, he pays others little mind
  and is extremely rude.
  THE SMART ONE
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Worm Planned For This. Once during the game you can
  shout “Worm planned for this!”, then describe something he
  did in the past to prepare for the current tricky situation, as if
  he’d planned it all along.
  Wielder of Booyagh. Can cast the following spells (save DC
  13) as long as he has his book with him:
  •
  At will: produce flame, message, mold earth
  •
  1st level (4 slots): catapult, chaos bolt, color spray, grease,
  jump
  Armor Class 12
  Hit Points 13
  Speed 30 ft.
  Saving Throws Dex +3, Int +5
  Skills Arcana +5, History +5, Investigation +5, Nature +5
  Senses darkvision 60ft., passive Perception 9
  Languages Common, Goblin
  Book Throw. Ranged Weapon Attack: +2 to hit, range 10/30ft.,
  one target. Hit: 1d6 bludgeoning damage.
  Papercut. Melee Weapon Attack: +3 to hit, reach 5 f.t, one
  target. Hit: 1d4 + 1 slashing damage.
  WORM
  WEAPONS
  FEATURES
  STR
  10 (+0)
  DEX
  12 (+1)
  CON
  12 (+1))
  INT
  16 (+3)
  WIS
  8 (-1)
  CHA
  6 (-2)
  
  CHUNKZ
  THE HARDY ONE
  Chunkz is the largest and toughest of the goblin gang,
  and capable of happily eating anything.
  He’s exceptionally greedy.
  Nimble Escape. Can Disengage or Hide as a bonus action.
  Stubborn. Has advantage on checks and saves against being
  physically moved.
  Sugar Rush. Gains the effects of the haste spell for 30 seconds
  after eating something sweet. Has resistance on all saves
  against poison.
  Thick Skinned. Advantage on saves against cold and having
  his feelings hurt.
  Armor Class 14
  Hit Points 22
  Speed 30 ft.
  Saving Throws Str +3, Con +5
  Skills Athletics +3, Deception +1, Medicine +2, Perception +2
  Senses darkvision 60ft., passive Perception 12
  Languages Common, Goblin
  CHUNKZ
  WEAPONS
  FEATURES
  STR
  12 (+1)
  DEX
  8 (-1)
  CON
  16 (+3)
  INT
  10 (+0)
  WIS
  10 (+0)
  CHA
  8 (-1)
  Fork. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit:
  1d4 +1 bludgeoning damage, plus an extra 2d4 damage if the
  target is holding food.
  Shortbow. Ranged Weapon Attack: +1 to hit, range 80/320ft.,
  one target. Hit: 1d6 - 1 piercing damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Kai Linder/Goblin Hesit Player Cards (Kai Linder) {1123373}.pdf