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  WHEEL, WINDS 
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  Preface ............................................................................................................................................................................................................. 1 
  Table of Contents ........................................................................................................................................................................................ 1 
  New Race Option: The Gremlin ............................................................................................................................................................ 3 
  Gremlin Racial Traits ........................................................................................................................................................................... 3 
  New Class Option: The Hexblade ......................................................................................................................................................... 5 
  Quick Build ............................................................................................................................................................................................... 6 
  Class Features ......................................................................................................................................................................................... 6 
  Hexblade Archetypes ......................................................................................................................................................................... 10 
  Hexblade Spells .................................................................................................................................................................................... 13 
  Design Decisions: The Hexblade ................................................................................................................................................... 14 
  New Class Options: .................................................................................................................................................................................. 15 
  New Barbarian Archetype: Indomitable Savage .................................................................................................................... 15 
  New Bardic College: College of Fate ............................................................................................................................................ 16 
  New Cleric Domain: Fate Domain ................................................................................................................................................ 16 
  New Cleric Domain: Luck Domain ............................................................................................................................................... 17 
  New Druid Circle: Circle of Change .............................................................................................................................................. 18 
  New Fighter Archetype: Chosen Champion ............................................................................................................................. 20 
  New Monastic Order: Way of the Drunken Monkey ............................................................................................................ 20 
  New Paladin Oath: Oath of Fate .................................................................................................................................................... 21 
  New Ranger Archetype: Battle Trickster .................................................................................................................................. 23 
  New Ranger Archetype: Warshaper ........................................................................................................................................... 23 
  
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  WHEEL, WINDS 
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  New Rogue Archetype: Fortune’s Friend .................................................................................................................................. 24 
  New Rogue Archetype: Luckstealer ............................................................................................................................................ 25 
  New Sorcerous Origin: Chaos Bloodline ................................................................................................................................... 26 
  New Sorcerous Origin: Chosen Bloodline ................................................................................................................................. 27 
  New Warlock Patron: Fate .............................................................................................................................................................. 28 
  New Warlock Patron: Trickster .................................................................................................................................................... 29 
  New Warlock Pact: Curseblade ..................................................................................................................................................... 30 
  New Wizard School: Fatespinner ................................................................................................................................................. 30 
  
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  When making the Hexblade, I had to make some decisions about how to effectively adapt 
  the class for a new edition. Doing that relied on certain assumptions about the proper flavor, which 
  seemed to consist of the following three aspects: 1) effective martial capabilities, 2) arcane 
  spellcasting, and 3) power over luck and / or cursing opponents. Given these restrictions, the class 
  had to be a “half caster” like the paladin or ranger but also needed to remain balanced with them. 
  Luck manipulation suggested some supportive or defensive capabilities that might or might not help 
  out allies. Finally, there needed to be some distinguishing for possible archetypes, so I went to an old 
  class variant as well as emphasizing two of the three aspects identified. 
   
  You’ll notice that this Hexblade is very, very close to the Paladin chassis in the Player’s 
  Handbook. I definitely understand why that might be disliked—but when looking at the core of what 
  the Hexblade should be, the new Paladin’s capabilities were almost all in line with what the new 
  class needed to be. Might and magic, a separate feature for marking or debilitating foes, support 
  capabilities that resist magic—all of these were things a Hexblade adaptation would need. The 
  Hexblade didn’t need any really new mechanics like some other classes might. Additionally, it’s 
  difficult to say that this version is unbalanced when it’s so close to what’s already in the game. 
   
  Having said that, a few new features had to be introduced, and their differences from the 
  paladin justify this class update. Hexblade’s Fortune is a relatively simple Lay on Hands replacement 
  that I feel gives the Hexblade more ability to influence events even at a low level. Hexblades get only 
  medium armor proficiency, and their abilities (unlike a paladin) can be used at a distance. The only 
  real change that might have been made would be to take support power and make the class more 
  selfish—but D&D has always been a team game, and I like how this edition has encouraged that in 
  classes.  
  
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Levi Pressnell/Levi Pressnell - Wheel of Fate Winds of Chaos, The Hexblade Class and Archetypes.pdf