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  The Cart Way
  Old Road to Midge-
  warrow, ghost town
  Cuspin Creek
  Clewd’s Piss
  Hex scale: 
  6 miles
  The Region Around Drigbolton
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  The Hamlet of Drigbolton (p7). A backwater settlement 
  barely worth placement on maps of the region. The hamlet 
  consists of a cluster of cottages among small divisions of 
  pasture. A wooden, cone-roofed church stands on a hill at 
  the north of the hamlet and a water mill sits by the river at 
  the east. Many of the buildings in the hamlet are bedecked 
  with colourful flags.
  The Crater on Bolton Moor (p16). Here, 
  amid the windswept ridges and tumbled 
  cairns of the desolate moor, lies the core of the 
  fallen star Wermuth, brooding in the crater 
  (250 yards across) gouged from the earth by 
  its impact. Surrounding the star, filling and 
  overflowing the crater, and splashed in ran-
  dom gobs around the perimeter, is a morass 
  of phosphorescent, rose-pink jelly. Animals of 
  various kinds lounge around, slurping up the 
  jelly. Local people may also be present, collect-
  ing it in buckets.
  The Oath House (p20). Nestled in a valley in the 
  chalk downs stands the small, two-chimneyed man-
  or known locally as the Oath House. The manor is 
  some centuries old but maintained in a good state 
  of repair, with rows of tidily clipped hedges and 
  neat garden borders surrounding it. The spiralstar 
  concrescence star-organ has crashed here, damaging 
  the house and wrapping it in amber extrusions.
  Nob’s Spinney (p36). A small stretch of woodland to the north 
  and west of Drigbolton. Near its north-eastern bowers, the star-
  fragment named (in the obscure lore of stellar anatomy) the greater 
  warp-dome crashed. The briars have grown here in response to the 
  warp-dome’s presence, forming a dense shield around it.
  Bolton Bog (p38). Stagnant pools, tangled reed-beds, sluggish 
  rivulets, and sodden pathways dominate this seldom-trod region. 
  Crumbled remains of walls and old cottages, straggling stands of 
  trees, and hints of old roadways indicate that the area was once in-
  habited. Half-submerged in the bog, propped against the remnants 
  of an old barn, lies a part of the fallen star, the psychometric lobe.
  Shrine to St. Craven (p42). On the largely abandoned road south 
  out of Drigbolton, just past the worryingly decrepit stone bridge 
  over Cuspin Creek, stands a lonely wayside shrine dedicated to the 
  patron saint of infant martyrdom, incontinence, and idle hands. 
  The image of the saint is now smeared with pink star-jelly and the 
  wood-tiled roof bedecked with gaudy strips of rainbow-hued cloth.
  The Pike Pond (p42). A favoured haunt of the men of Drigbolton, 
  this small lake is unusually rich with plump fish. Anyone with 
  an ounce of skill as an angler can make a hearty catch. Its name 
  reflects the fact that this abundance makes it a perfect home for 
  predatory pike, which swim here in great numbers.
  Dobbin’s Mere (p43). A rough trail follows the eastern bank of 
  Cuspin Creek north-east out of Drigbolton and, after roughly two 
  miles, reaches the wide, shallow, reed-choked lake known to the 
  locals as Dobbin’s Mere. Close to the northern edge of the lake 
  stands an antlered statue of great antiquity. This area is shunned by 
  the folk of Drigbolton, who regard the lake as accursed.
  Crossroads (p45). At the site of an ill-looking tree, the Cart Way 
  splits. One road heads uphill and to the east where a bone-white 
  cliff face can be seen. The other continues downhill and southward, 
  along the outer eaves of Dolmenwood. A grey milestone, dappled 
  with old blood and birdshit, stands hip-high near the base of the 
  tree, precisely beneath a rotting noose suspended from its thickest 
  bough. The weathered etchings on the stone indicate that Drig-
  bolton lies about two miles down the southern road.
  Chalk Cliffs (p45). The road here winds along a ridge of land, 
  hugging the face of a tall line of chalk cliffs which loom above the 
  moorlands to the south. The folk of the region have, over many 
  centuries, carved notices, warnings, psalms, icons, shrines, and 
  idols into the chalk.
  Clooney Caves (p45). A wide incision in the side of a hill exposes 
  a chalk-face in which a large cave is found. A fire pit at the cave’s 
  mouth indicates that it is sometimes used for shelter by travellers 
  along the road. Three deep clefts at the rear of the cave lead into a 
  network of winding caves. A toothless human skull, marked in red 
  with a crucifix, has been placed at the mouth of each cleft.
  Random Happenings. Roll 1d20 and 1d8, interpret the d20 as:
   
  ▶ 1-8 = Encounter. d20 = entry on the encounter table. d8 = 
  which encounter table to consult: > number of days since PCs’ 
  arrival = “mundane” encounter (day p48, night p50). Other-
  wise, “weird” (day p52, night p54).
   
  ▶ 9-11 = Environmental effect (p46). d8 = nature of the event.
   
  ▶ 12-15 = Star-metal cache (p57). d8 = nature of the cache. 
   
  ▶ 16+ = No event.
  The Weird That Befell Drigbolton
  Necrotic Gnome Productions
  
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  The Hamlet of Drigbolton
  Th e Weird Th at Befell Drigbolton
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  Home of Lubbins the Woodcutter (1) and 
  his son, Junior (2).
  Home of Headman Unwick (3), his wife, 
  Gorgelle (4), and their adult daughter, 
  Ponsefi ne (5).
  Home of Miglin the Goatkeeper (6) and his 
  teenage granddaughter, Bea (7).
  Home of Griya the Crone (8).
  Home of Salt the Ploughman (9) and his 
  pregnant wife Wegley (10).
  Home of Breag the Blacksmith (11), his 
  wife Murnie (12), and their 3 young sons.
  Home of Yarrow the Baker (13) and his 
  idiot brother Higg (14).
  Home of Sir Th omish the Knight (15) and 
  his wife Branwena (16).
  Th e Church of St Gretchen (p12). A 30’ × 30’, single-story, win-
  dowless structure of rough-hewn cedar boards with a conical roof.  
  Religious types may notice the lack of a church graveyard.
  Inside is an open, carpeted area facing a harshly illuminated altar 
  with a carnelian likeness of St Gretchen— patron saint of goatherds 
  and victims of battle. Jar aft er jar of wobbly, pink star-jelly now 
  litter the fl oor in front of the idol.
  Th e elderly Pastor Gwyne (17) lives in the church.
  Th e Communal Barn (p12). A large, one-roomed, wooden hall 
  used for several purposes: shelter for the village goats during the 
  cold months; the storage of grain and hay for the goats during said 
  period; and now, under the sway of the manna-fever which sweeps 
  the village, nightly dances.
  Pourplish the Apprentice Goatherd (18), lodges in the raft ers.
  Th e Village Green (p12). Lounging spot for jelly-drinking locals.
  Th e Mill (p13). Home of Pagwash the Miller (19), his wife Milly 
  (20), and their infant daughter.
  Th e King Deer (Tavern) (p13). A small, cosy place, with stools 
  enough for fi ft een. Behind the bar, the horns of prize goats are 
  displayed on dated wooden plaques. 
  Frey the Landlady (21), her second husband Limber (22), and 
  Frey’s two adult sons from her former marriage, Wiggyl (23) and 
  Brag (24) live here and run the tavern.
  Lodgings: Two private chambers on the upper fl oor are for rent 
  (4sp per night), as are places in a shared room on the ground fl oor 
  (15cp per night). Animals can be stabled and fed in the communal 
  barn (1sp per night).
  Vittles: Meals (porridge with goat curds, goat-meat pasty, forest 
  greens and mushrooms, etc—all laced with star-jelly): 1d6sp. Mug 
  of crabber: 8cp. Shot of einkorn moonshine: 2sp.
  Happenings in Drigbolton (p14)
  First day: Villagers gather at midnight to gaze giddily at the heavens.
  Second day: Some villagers seemingly stay up all night, returning 
  bleary-eyed to their beds at dawn.
  T ird day: Phantasmagoric visions of giant, ivy-crowned chickens 
  roam the village at night. Th ey emanate from the dreams of Higg (G).
  Fourth day: Sir Th omish (H) stumbles upon the psychometric lobe 
  (area 5) and returns to the village stricken with babbling madness.
  Fif h day: Th e dead in the repast rooms rise from their resting places 
  and wander the night, aiding in the search for star-metal.
  Sixth day: Th e deceased Hearth-Lairds of the Oath House (area 3H) 
  make their way to the village aft er dark to kidnap everyone present 
  and press them into forced servitude.
  Seventh day: Th e howlings of wolf-stags (area 8) are heard at night, 
  fi lling any locals who have held onto a shred of sanity with dread.
  Ef ects of Consuming Star-Jelly (p8)
  First day: A giddy desire to gaze up into the sky at night.
  Second day: A 50% chance of rising at night to wander through the 
  wild woodlands in search of star-metal to take to the crater (area 1).
  T ird day: Th e dreams of those who remain asleep (50% chance) en-
  croach upon the objective world in the form of phantasms which may 
  be observed by any who are abroad.
  Fourth day: Eyes glaze over with drift ing, iridescent hues.
  Fif h day: Th e fl esh of the thighs and forearms begins to squirm and 
  vibrate. In the evening, long, metallic-violet hairs emerge.
  Sixth day: Rainbow-hued, feathery appendages sprout from the back.
  Seventh day: Awake at midnight, transformed into rainbow-feathered 
  angelic beings, drift  off  toward the core of Wermuth singing beautiful, 
  wistful songs.
  (Th e numbers alongside the villagers’ names 
  may be used for random selection: d24.)
  Cottages (p10)
  
  The Oath House
  Upper Floor
  Cellars
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  Entry (p23). Steps to porch, solid black doors.
  Gardens (p24). Spiralstar concrescence and statues.
  Hall (p27). Sombre and sparsely furnished.
  Study (p27). Books on more mundane topics.
  Dining Room (p27). Local map showing crash sites.
  Kitchen (p28). Animated meat monstrosity.
  Pantry (p29). Godfried Whelm, trapdoor to P.
  Oath Hall (p30). Hearth Laird, animated portraits.
  Store (p31). Carpet conceals trapdoor down to O.
  Hall (p31). Animated walls and glass-shard mice.
  Master Bedroom (p31). Animated clothes & bed.
  Library (p33). Animated stuff ed animals.
  Star-Gazing Chamber (p34). Charts marking star.
  Guest Rooms (p34). Clean but unused.
  Secret Workshop (p34). Summoning ritual, tomes.
  Cellar (p35). Ale, wine, brandy, fermentation.
  The extent of the extrusions of the spiralstar concres-
  cence is indicated by the orange ares of the map.
  Spiralstar Extrusions (p22)
  Glistening, amber, crystalline extrusions from the star-organ in B, 
  crackling and keening in the breeze.
  • 
  Non-living matter in contact with the extrusions is endowed 
  with a form of artifi cial life, becoming animate, aware, and 
  possibly intelligent. (Return to normal aft er 24 hours.)
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  Living matter comes under a time-nullifying eff ect similar to 
  the temporal stasis spell. (Return to normal aft er 24 hours.)
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  Fire disrupts the extrusions, causing them to crackle, blacken, 
  and evaporate.
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  Magical items which contact the extrusions are not in any way 
  aff ected.
  Th e Weird Th at Befell Drigbolton
  Necrotic Gnome Productions
  
SOURCE: textdata/thevault/OSR(ic)/Old-School Essentials; BX Essentials/BX Essentials Adventures & Settings/Dolmenwood; Wormskin (BXE)/The Weird That Befell Drigbolton (Basic,BX)/Weird That Befell Drigbolton, Cheat Sheets (Basic,BX).pdf