TEXT:  
  Warfields 
  Infantry, v1.1 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  has joined 
  The Army of the Warfields, Infantry Division 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/army_of_the_warfields 
   
  Org Notes: 
  � 
  First Joined AR # ____ 
  � 
  Promoted 
  AR # ____ 
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  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
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  Promoted 
  AR # ____ 
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  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Discharged AR # ____ 
   597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
   
  Private 
  0 TUs; 0 gp 
   
  Corporal 
  1 TU; 0 gp 
   
  Sergeant−at−
  Arms/Leftenant 
  1 TU; 0 gp 
   
  Captain 
  2 TUs; 0 gp 
   
  Major 
  2 TU; 0 gp 
   
  Colonel 
  4 TUs; 0 gp 
  Event: ________________ Date: ___________ 
  DM:_______________________________ 
  Bandit Kingdom Judge Signature
  RPGA # 
  Home Region must be the Bandit Kingdoms 
  Fealty: The PC must swear fealty to Guardian General Hok, never 
  swearing fealty to another lord. As such, the PC may not belong to 
  any other organization which requires Fealty. The PC may not have 
  the Enmity of Hok or the Enmity of the Army of the Warfields. 
  Enmity of the Tangles Druids: All soldiers in the Army of the 
  Warfields receive the Enmity of the Tangles Druids (a branch of the 
  Old Faith Druids of the Northern Reaches). During any interactions 
  with Tangles Druids NPCs, the PC suffers a –4 Circumstance penalty 
  to Diplomacy checks if the NPC is aware that the PC is a soldier in the 
  Army of the Warfields (DC 20 Spot check for the NPC to have 
  previously seen the PC in uniform). 
  Organizational Benefits: The soldier may purchase divine spells from 
  the Army’s combat medics, whose highest level NPC caster that are 
  readily available are 7th level. All Influence Point costs still apply (see 
  the BKMG). 
  Organizational Hierarchy: All soldiers in Hok’s Army of the Warfields 
  start as a Private, be they mercenaries, adventurers, or farmers when 
  they enlist. All enlistees must choose to advance up either the 
  Dragoon (cavalry/mounted infantry) path or the Infantry path. A PC 
  may only change career paths with the Triad’s permission. All 
  members of the Army of the Warfields are expected to respect each 
  other and to obey the orders of their superior officers without 
  question during times of War. 
  Consequences: Failure to comply with these limitations and/or 
  restrictions will result in the PC gaining the Enmity of Hok. The PC 
  will then be immediately discharged (dishonorably) from the Army 
  of the Warfields. 
   
   
  Requirements and One−Time Costs: 
  � Private: Must be a Citizen of the Western Reaches. BAB +1, 4+ ranks in Perform or 
  access to one of the following domains: Chaos, Death, Destruction, Liberation, 
  Travel, Trickery, or War. Must have played at least one Bandit Kingdoms regional 
  event. 
   
  One−Time Cost: 2 TUs for basic training. 
  � Corporal: Must have been a Private for 6 months. BAB 5+, 8+ ranks in Perform or 
  the ability to cast 3rd level divine spells. 
   
  One Time Cost: 500 gp to pay for Writ of Junior Non−Commissioned Officership 
  and its nice darkwood frame (mandatory). 
  � Sergeant−at−Arms/Leftenant: Must have been a Corporal for 6 months. BAB +7, 
  10+ ranks in Perform or the ability to cast 4th level divine spells. Must have the 
  Leadership feat to progress as an officer (Leftenant and above). 
   
  One Time Cost: 1 TU going to Platoon Leadership School. 500 gp to pay for Writ of 
  Non−Commissioned or Commissioned Officership and its nice darkwood frame 
  (mandatory). 
  � Captain: Must have been a Sergeant−at−Arms or Leftenant for 6 months. Must 
  have the Leadership feat. BAB +9, 12+ ranks in Perform or the ability to cast 5th 
  level divine spells. 
   
  One Time Cost: 1 TU spent going to Company Commander School. 500 gp to pay 
  for Writ of Captaincy and its nice darkwood frame (mandatory). 
  � Major: Must have been a Captain for 6 months. BAB +11, 14+ ranks in Perform or 
  the ability to cast 6th level divine spells. 
   
  One Time Cost: 500 gp to pay for Writ of Majority and its nice darkwood frame 
  (mandatory). 
  � Colonel: Must have been a Major for 6 months. BAB +13, 16+ ranks in Perform or 
  the ability to cast 7th level divine spells. 
   
  One Time Cost: 500 gp to pay for Writ of Colonelcy and its nice darkwood frame 
  (mandatory). 
   
  Meta-Record 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Private 
  � 
  Payday! The Private receives a tabard (Army of the Warfields) and 100 gp upon the completion 
  of basic training (notate under “Items Sold” on your AR). 
  � 
  armor maintenance kit, bolt (tumbling), fast donning straps (RS), flight arrow, masterwork drum 
  (PHB, CV), mess kit, quiver scabbard, shriek rock, signal arrow, signal torch, tent (4−person) (all 
  from A&EG unless otherwise noted) 
  � 
  Gains one permanent Influence Point with the Army of the Warfields. 
  Corporal (all of the previous plus the following) 
  � 
  15% discount on the price of all masterwork weapons, masterwork armor, and mounts (and 
  related gear such as saddles) from the Player’s Handbook.  
  � 
  May take levels in the Tactical Soldier prestige class (MH). 
  Sergeant−at−Arms/Leftenant (all of the previous plus the following) 
  � 
  banner/standard (Warfields), bladefire, defoliator (A&EG), dwarfhead stout, farflame oil, 
  fullblade, ghost oil, gravebane, greatspear (CW), heavy poleaxe (CW), longaxe (CV), priest’s 
  bullet (LM), signature crest (RS), verminbane, war fan, warmace (CW). (all from A&EG unless 
  otherwise notated) 
  � 
  Gains one permanent Influence Point with the Army of the Warfields. 
  � 
  Once per calendar year, the PC may subtract 1 TU from the cost of a Bandit Kingdoms regional 
  event that takes place in the Warfields. 
  Captain (all of the previous plus the following) 
  � 
  Gains one permanent Influence Point with the Army of the Warfields. 
  � 
  Gains a +1 Renown bonus to Leadership score when attracting a human bard cohort. 
  Major (all of the previous plus the following) 
  � 
  Gains one permanent Influence Point with the Army of the Warfields. 
  Colonel (all of the previous plus the following) 
  � 
  20% discount on the price of all masterwork weapons, masterwork armor, and mounts (and 
  related gear such as saddles) from the Player’s Handbook. Note: This discount extends to the 
  Colonel’s followers and cohorts IF they belong to the Army of the Warfields, regardless of their 
  rank. 
   
  Lifestyle Benefits during Bandit Kingdoms Events 
  � 
  Corporal: Due to having a bunk in the barracks in Hallorn, the PC 
  receives free Standard Lifestyle during Bandit Kingdom’s regional 
  events set in the Western Reaches. 
  � 
  Sergeant/Leftenant: The PC is assigned a small dwelling in 
  Hallorn. He receives free Rich Lifestyle during Bandit Kingdom’s 
  regional events set in the Western Reaches. 
  � 
  Major: The PC is given improved housing in Hallorn. He receives 
  a 50% discount on Luxury Lifestyle during Bandit Kingdom’s regional 
  events set in the Western Reaches.  
  � 
  Colonel: The Colonel is given a house near Hok’s in Hallorn. The 
  Colonel receives free Luxury Lifestyle during Bandit Kingdom’s 
  regional events set in the Western Reaches. 
   
  Skill Bonuses during Bandit Kingdoms Events 
  Battle Caster: Due to intensive training, the infantry 
  soldier 
  receives 
  a 
  Circumstance 
  bonus 
  to 
  Concentration and Spellcraft checks made during 
  combat (based upon their rank, see below). 
  Infantry Pride: The infantry soldier receives a 
  Circumstance bonus to the following skill checks 
  when using these skills in battle: Bluff, Intimidate, 
  and Tumble (based on their rank, see below). 
  � 
  Private: +1 
  � 
  Corporal: +2 
  � 
  Captain: +3 
  � 
  Major: +4 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Warfields Infantry.pdf