TEXT: Spheres Apocrypha: 
  Destruction 
  Talents
  
  Foreword
  One of the oldest uses of magic is violence. There is no need for a delicate touch or complex techniques when hurling fire, and it 
  is a useful tool for driving away ravenous beasts and deadly monsters. Millennia of refinement and innovation have resulted in 
  an array of destructive magics so numerous that I cannot hope to create a list that encompasses them all.
  -An excerpt from Scholar Radha’s The Forms of Magic
  This is a supplement for Spheres of Power that focuses on providing new basic talents for the Destruction 
  Sphere. These talents are designed to expand available options and tactics through unusual blast shapes, shapes 
  without spell point costs, and additional talents that can improve any destructive blast, regardless of type or 
  shape. 
  Blast Shape Talents
  Branding Taboo (blast shape)
  You may spend a spell point to change your destructive blast 
  into a brand of energy that marks a single target within range 
  without need for an attack roll. When you create this brand, 
  you designate a single class of action that is forbidden, such 
  as weapon attacks, spellcasting, or moving in a general direc-
  tion. You may choose to forbid a more specific set of actions, 
  but any forbidden activity should be easily stated, and no more 
  broad than the example categories. The GM is the final arbiter 
  of what can be forbidden. At the end of any turn in which the 
  target takes a forbidden action they suffer the effects of your 
  destructive blast unless they succeed on a Will save. The target 
  of a brand automatically knows what actions have been for-
  bidden to them. This brand lasts for one round per level. You 
  may only place one brand on any given target, and attempting 
  to place a brand on an already branded target requires a magic 
  skill check, with success replacing the previous brand with the 
  newest one.
  Destructive Maw (blast shape)
  You may spend a spell point as a swift action to shape your 
  destructive blast into bite attack. This bite attack functions 
  normally in all respects, except instead of dealing damage as 
  a weapon, anything struck by it suffers damage and effects as 
  normal for your destructive blast. A Destructive Maw lasts for 1 
  round per caster level. You only apply (blast type) talents when 
  the Destructive Maw is shaped, rather than with each attack.
  Energetic Affliction (blast shape)
  You may spend a spell point to afflict a target with your mag-
  ic, riddling it with destructive energy. This affects one target 
  within range without need for an attack roll. At the start of 
  each of its turns, the target must succeed on a Fortitude save 
  or suffer the damage and effects of your destructive blast. The ef-
  fects of an Energetic Affliction last for 1 round per caster level, 
  or until the target succeeds on two consecutive Fortitude saves 
  against it. Alternately, an afflicted target may attempt to stifle 
  the energy with a full-round action, which allows them to make 
  a Reflex save with a +4 bonus to end the effect immediately.
  Energy Nova (blast shape)
  You may channel your destructive blast outwards without aim 
  or direction, shaping it into a burst centered on you with a 
  radius of 10 ft. + 5 ft. per 5 caster levels. Targets in the area can 
  attempt a Reflex save to take half damage. You may choose to 
  exclude yourself from the area to avoid the effects the blast.
  Energy Rift (blast shape)
  You may shape your destructive blast into a deadly edge, creating 
  a rift in space that expels its energy. Choose the corner of a 
  square, then draw a straight line between that corner and any 
  point within 10 ft. + 5 ft. per 5 caster levels of it. The entire-
  ty of this line must be inside your range. Everything within a 
  square the line passes through is affected by your destructive 
  blast. Targets in the area can attempt a Reflex save to take half 
  damage.
  Mutable Blast (blast shape)
  You may give your destructive blast any array of strange shapes, 
  as you require. Each time you use Mutable Blast, you create 
  any area you desire out of contiguous 5 ft. cubes, up to a max-
  imum of 5 cubes + 1 cube per 2 caster levels. At least one of 
  these cubes must be in a square adjacent to you. All targets in 
  the area are affected by your destructive blast, and can attempt a 
  Reflex save to take half damage.
  
  Other Talents
  Damage Control
  You may choose to have all damage dealt by a destructive blast 
  be nonlethal damage. Damage dealt is calculated as if the de-
  structive blast was its original damage type as well as nonlethal 
  (for example, an acid blast would still be subject to acid resis-
  tance), but the resulting damage is added to the target’s non-
  lethal damage total and not subtracted from their hit points. 
  When using a (blast type) talent that already deals nonlethal 
  damage, your destructive blast damage increases by +1 damage 
  per die.
  Alternately, you may choose to deal no damage at all, only in-
  flicting secondary effects, such as from (blast type) talents, or 
  only expressing minor, controlled effects of the damage type 
  you would normally deal with your destructive blast. For exam-
  ple, you might create a spark with a Fire Blast, drive a nail into 
  wood with the bludgeoning force of a standard destructive blast, 
  or make an indistinct sound with a Thunder Blast. These ef-
  fects should never be powerful, and the GM is the final arbiter 
  of what can be accomplished this way.
  Demolition
  You can tune your destructive blast more towards inanimate ob-
  jects than creatures. When you use your destructive blast this 
  way, you deal +1 damage per die and deal full damage to ob-
  jects, ignoring any reduction that would normally apply from 
  being an energy attack, ranged attack, ineffective weapon type, 
  or similar effect, though hardness still applies. Anything other 
  than an inanimate object struck by this kind of destructive blast 
  only takes half damage from it.
  Energetic Response
  You can make attacks of opportunity with your destructive blast. 
  So long as you can use your destructive blast, you threaten all 
  squares within 5 ft. + 5 ft. per 10 caster levels of yourself with 
  it as either a melee touch attack or ray attack. You may not 
  apply a (blast shape) talent to this use of destructive blast, or 
  make use of any effects that would increase its casting time. 
  Using your destructive blast this way does not provoke an attack 
  of opportunity.
  Spirit Blast
  You can choose to have your destructive blasts affect spiritual 
  targets. When used this way, your destructive blasts extend into 
  the ethereal plane to affect ethereal targets normally, and does 
  not halve damage or suffer a 50% failure chance against incor-
  poreal targets.
  Credits
  Creative Director: Adam Meyers
  Author: Amber Underwood
  Layout: Rachel Meyers
  Art: Matt Marrow
  
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  Studios; Authors: Amber Underwood
  
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