TEXT: PAL1: PALADIN ENCOUNTER VARIATIONS
  Group Background/Description
  on geas/quest: under spell of evil magic-user/cleric
  on mission/quest: to avenge wronged person
  on mission/quest: to bring healing/curing to wounded/sick
  on mission/quest: to dispose of contraband
  on mission/quest: to ﬁnd a relative of the king
  on mission/quest: to ﬁnd lost magic/holy item
  on mission/quest: to ﬁnd lost magic/holy location
  on mission/quest: to free captured person(s)
  on mission/quest: to vanquish brigands
  on mission/quest: to vanquish evil humanoid tribe(s)
  on mission/quest: to vanquish evil knight
  on mission/quest: to vanquish speciﬁc monster
  patrolling area (as deputy): to protect from bandits
  patrolling area (as deputy): to protect from monsters
  praying: praying at a location of personal revelation
  traveling to castle: at behest of the king (reason unknown)
  traveling to castle: bringing known criminal to authorities
  traveling to castle: for important celebration/festival/ceremony
  traveling to castle: to participate in hunt (with king)
  traveling to castle: to participate in tournament
  traveling to settlement: to deal with bandit problem
  traveling to settlement: to dispense justice to lawbreaker
  traveling to settlement: to encourage morality among the sinful
  traveling to settlement: to have renown smith repair weapon(s)
  traveling to settlement: to root out evil/subversive organization
  traveling to settlement: to settle disagreement/soothe tensions
  traveling to settlement: to settle disagreement/soothe tensions
  traveling to shrine: escorting lady (and her entourage)
  traveling to shrine: escorting small group of pilgrims
  traveling to: on personal pilgrimage
   Roll    
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  PAL3: HENCHMEN, FOLLOWERS, AND COMPANIONS
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  1d2 henchmen
  1d3 henchmen
  1d5 henchmen
  1d6 henchmen
  1d3 henchmen/1 follower
  1d5 henchmen/2 followers
  1d6 henchmen/2 followers
  1d6 henchmen/3 followers
  1d10 henchmen/3 followers
  1d10 henchmen/4-5 followers
  * in addition to indicated henchmen/followers
  * duplicate results will increase effect or 
   number of uses, but not both 
  10s Digit: Companions*
   1-10 squire (young male)
   11-20  dwarf
   21-30  squire + dwarf
  1s Digit: Henchmen/Followers
  Roll on d30
   
  +2/1 +2/2 +2/3 +3/2 +3/3
   
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  +5 bonus to saves vs. spells
  +5 bonus to saves against evil
  +5 damage bonus vs. evil
  dispels magic in 5' radus
  protection from evil 5' radius
  regeneration: 1 hp/turn
  PAL2: HOLY SWORD GENERATOR
  PAL2a: HOLY SWORD BONUSES/MAJOR ABIITY
  Major Ability
  “To Hit” & Damage Bonuses*/
  Additional Minor Abilities
  MINOR ABILITIES
  PAL2b: HOLY SWORD 
  Additional Abilities*
  cure blindness (1x/week)
  cure diease (1x/week)
  detect charm  (30', 1 turn, 3x/day)
  detect evil (90')
  detect giants (90') 
  detect good (90')
  detect invisible  (30', 1 turn, 1x/day)
  detect lie (30')
  detect reptiles (90') 
  detect undead (90') 
  ﬁnd traps (30', 1 turn, 2x/day)
  ﬂying (120’/turn, 1 hour/day)
  heal (1x/day)
  infravision (90', 1 turn, 3x/day)
  know alignment (10')
  light (90' radius, at will)
  locate object (90', 1 turn, 1x/day)
  neutralize poison (1x/week)
  purify food & drink (1x/day)
  read languages (1 turn, 2x/day)
  remove curse (1x/week)
  remove fear (1x/day)
  resist cold (1 turn, 1x/day)
  resist ﬁre (1 turn, 1x/day)
  slow (6 rounds, 1x/day)
  slow poison (1x/day)
  snake charm (1x/day)
  speak w/ animals (1 turn, 3x/day)
  strength (1 turn, 1x/day)
  x-ray vision (30', 1 turn, 3x/day)
   Roll    
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  Begin by rolling on PAL2a below to determine the sword’s base 
  “to hit” and damage bonuses for the weapon (to left of slash at 
  top of column) and the number of additional minor abilities the 
  sword possesses (to right of slash at top of column). The row of 
  the roll result (at right) will determine the sword’s major ability.
  * Holy swords will perform with an additional +1 bonus on 
   “to hit” and damage rolls when wielded by a paladin
  “d30 Paladin Encounters”: © 2014, New Big Dragon Games Unlimited
  d30 Paladin Encounters
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/Encounters/Fantasy/A-Z D30 Tables/AtoZ-d30-PaladinEncounters.pdf