TEXT: eleven new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility 
  License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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               Product No. F0342    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of Panache
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for 
  perfect for PCs and NPCs relevant to that theme. Feats of Panache features feats for panache 
  and grit users who want to add a option to their actions. 
  CAUTIOUS POMMEL STRIKE   
  [PANACHE]
  You can perform a cautiously-executed pommel 
  strike with ease.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, Pommel Strike Deed*, base attack 
  bonus +3
  Benefit: You can perform a special pommel strike, 
  but you must spend two points of panache to do so. 
  If you do, and your pommel strike hits, the attack 
  deals +2 points of damage. This additional damage is 
  not multiplied on a critical hit. If your attack misses, 
  you immediately recover both points of panache.
  DODGING STEP  [PANACHE]
  You have mastered the worthwhile art of being 
  where your opponents’ blades are not.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, dodging panache deed, Extra Panache*
  Benefit: As long as you have at least one point of 
  panache after using your dodging panache deed, you 
  may expend all remaining points from your pool of 
  panache points to avoid the triggering attack entirely. 
  To do so, your 5-foot movement must carry you out-
  side the reach of the triggering attack.
  DUELIST’S CHALLENGE
  Few could hope to take you down in a fair fight.
  Prerequisites: canny defense class feature, chal-
  lenge class feature
  Benefit: When you issue a challenge against an op-
  ponent, you gain a bonus on damage rolls against 
  the target of your challenge equal to your canny de-
  fense AC bonus.
  DUELIST’S RAGE
  You express your rage with a razor-sharp duelist’s wit.
  Prerequisites: canny defense class feature, rage or 
  bloodrage class feature, moment of clarity rage power
  Benefit: You can use Dexterity-, Intelligence-, and 
  Charisma-based skills while raging. You gain no ad-
  ditional ability to cast spells while raging, but may 
  take non-spellcasting actions that require patience or 
  concentration.
  Normal: A raging creature cannot use most Dexter-
  ity-, Intelligence-, or Charisma-based skills or take 
  actions requiring patience or concentration.
  FEINTING LEAP DEED  [PANACHE]
  Your feint can confound an opponent, allowing you 
  to engage and disengage your foe freely.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, Improved Feint
  Benefit: When you successfully feint an opponent, 
  you may spend one point of panache to gain the ability 
  to move freely out of that opponent’s threatened spaces 
  until the end of the turn; your movement does not pro-
  voke attacks of opportunity from that opponent.
  FLAIR AND FLAMBOYANCE  
  [GRIT], [PANACHE]
  You possess both grit and grace.
  Prerequisites: grit class feature, panache class feature
  Benefit: You can use either your Wisdom or Cha-
  risma scores to determine the maximum sizes and 
  daily starting values of both your grit and panache 
  point pools.
  FLICK OF THE WRIST DEED   
  [PANACHE]
  With a flick of the wrist, you can draw a weapon 
  and sheathe it in your opponent’s flesh in a flash.
  Prerequisites: nimble +2, Amateur Swashbuckler* 
  or panache class feature, Quick Draw
  Benefit: When you draw a weapon and attack 
  with it in the same turn, you may spend one point 
  of panache to perform a deadly-fast attack with that 
  weapon. If you hit an opponent with this attack, the 
  attack deals maximum damage. Once an opponent 
  has witnessed you use this ability (or been the target 
  of it), that opponent is cannot be affected by this spe-
  cial attack again for 24 hours.
  KIP-UP-AND-STRIKE  [PANACHE]
  You can execute an unexpected strike after kipping 
  up to your feet.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, kip-up deed, Pommel Strike Deed*
  Benefit: When you spend a panache point to use 
  the kip-up deed, you can use the pommel strike deed 
  without spending a point of panache that round. You 
  may not gain this benefit more than once per round.
  
  3
  MIGHTY POMMEL STRIKE   
  [PANACHE]
  Your pommel strike packs a powerful punch.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, Pommel Strike Deed*, Weapon Focus 
  (any), base attack bonus +5
  Benefit: You can apply the benefits of your Weap-
  on Focus feat to a pommel strike attack, as well 
  as the Greater Weapon Focus, Weapon Specializa-
  tion, or Greater Weapon Specialization feats if you 
  possess them.
  Additionally, you may perform a pommel strike 
  with any one- or two-handed melee weapon. If you 
  use a two-handed weapon, the damage is increased 
  to 1d8.
  PISTOL PUMMEL  [PANACHE]
  You have mastered both the sword and pistol, shar-
  ing tricks and talents with both.
  Prerequisites: pistol-whip deed, pommel strike deed
  Benefit: You can apply any abilities and effects rel-
  evant to your pommel strike deed (such as the ben-
  efits of the Tricky Pommel Strike Deed feat, above) to 
  pistol-whip attacks that you make with a one-handed 
  firearm.
  TRICKY POMMEL STRIKE   
  [PANACHE]
  You can catch opponents off guard with a quick 
  pommel strike.
  Prerequisites: Amateur Swashbuckler* or panache 
  class feature, Catch Off-Guard, Pommel Strike 
  Deed*, base attack bonus +5
  Benefit: When you perform a pommel strike, your 
  attack gains the benefits of the Catch Off-Guard feat, 
  even if you do not attack with an improvised weapon.
  *: See the Pathfinder® Roleplaying Game: Advanced Class 
  Guide™ for details.
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  Abandoned Arts Presents: More Feats! Feats of Panache © 2016, Daron Woodson; Au-
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