TEXT: GIFT OF THE GNOMES 
  At the conclusion of the adventure, after the 
  characters have rested up and spent a night or two 
  in a warm bed, each PC is visited individually by a 
  gnome hailing from the Yatil Mountains. The gnome 
  knows the identity of the character, and the read-
  aloud text below can be paraphrased to include that 
  information. Read the following to the players: 
  Your last adventure complete, you spend a few 
  days 
  resting 
  and 
  relaxing, 
  enjoying 
  what 
  comforts civilization offers. One day, as you are 
  out walking about, a well-worn gnome traveler 
  dressed in an earthen robe with stitchings of 
  gold waves you down. As he approaches, his 
  face beams with the delight of your attention. 
  “Good adventurer, I thank you for a moment of 
  your precious time. Allow me to introduce 
  myself. My name is Clegin, Master Illusionist of 
  Gnome Vale. The Laird Gwaylar, our headman, 
  has sent me to search for worthies that may be 
  willing to aid our cause. Having heard of your 
  recent exploits, I must say, I am quite impressed 
  by your actions. You must be one of the 
  stalwarts spoke of in the foretellings of our Chief 
  Cleric. Thus, I have this gift for you, if you will 
  accept it.” 
  Clegin pulls a polished gemstone from one of 
  his robe pockets. The gem has a symbol of 
  arcane power etched in its face. “Please, take 
  this. It is now but an interesting bauble, but I 
  have the power to enchant it into something that 
  would be of greater use than exchange for mere 
  coin. When the time is right, you might find 
  yourself on the path to my home, and then, as is 
  foretold, you will aid my people who have been 
  beset upon by evils thought vanquished. If you 
  are successful in your task to be, I shall reward 
  you by awakening the arcane power within the 
  gem I offer. I and my people thank you for all 
  you’ve done, and all you’ve yet to accomplish.” 
  If the character accepts the gemstone: 
  Clegin hands you the gemstone. The same smile 
  plays upon his face as when he first greeted you. 
  “I have others to seek out. Soon, our paths shall 
  cross again, brave one.” He turns from you, and 
  walks down the street, disappearing in the 
  crowd. 
  If the character does not accept the gemstone: 
  A look of confusion furrows Clegin’s brow. “I am 
  certain you are the one spoken of, yet you do not 
  accept my gift? Are you sure you would not 
  reconsider?” 
  Give the player another chance to think it over. If 
  they accept, read the acceptance text above. If they 
  continue to decline, read the following: 
  Clegin resigns himself to a slow smile. “Gift or 
  no, our paths shall meet again. I am certain that 
  something can be arranged at a later time. I must 
  leave now; I have others to seek out. Good day 
  to you, brave one.” He turns from you, and walks 
  down the street, disappearing in the crowd. 
  Characters can make a DC 20 Knowledge 
  (geography) skill check to know that Gnome Vale is 
  a very isolated community of gnomes located deep 
  within the Yatil Mountains.  
  Clegin has more errands to run, and can’t sit and 
  chat any longer with the character. If pressed for 
  more information, he simply says that all will be 
  revealed in due time. 
  If a character accepts the gift, they receive the 
  Gnome Vale gemstone listed on the Adventure 
  Record. If they refuse, cross this item off the 
  Adventure Record. Its purpose will become known at 
  a later time. 
  If a character already has a gemstone, they may 
  receive a second (or third) gemstone if it is of a 
  different color than the ones already possessed by 
  the character. A character may not possess more 
  than one of the same color gemstone. 
   
  FOR THE  
  ADVENTURE RECORD 
  Only AHL 5-01 Totentanz/Dance of the Dead 
  Special 
  Gnome Vale Green Gemstone: A gnome calling 
  himself Clegin presented you with a well-cut, 
  human’s palm-sized gemstone colored green. Upon 
  the face is etched a symbol of arcane magic 
  signifying the school of transmutation; there is also a 
  lingering aura of this magic upon the gemstone. If 
  sold, it will fetch 50 gold pieces. You do not have to 
  pay for this item. You may only possess one Gnome 
  Vale green gemstone. 
   
  Only AHL 5-02 Höllenfeuer/Fires of Hell 
  Special 
  Gnome Vale Yellow Gemstone: A gnome calling 
  himself Clegin presented you with a well-cut, 
  human’s palm-sized gemstone colored yellow. Upon 
  the face is etched a symbol of arcane magic 
  signifying the school of abjuration; there is also a 
  lingering aura of this magic upon the gemstone. If 
  sold, it will fetch 50 gold pieces. You do not have to 
  pay for this item. You may only possess one Gnome 
  Vale yellow gemstone. 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ahlissa (Adri)/595/Normal Scenarios/AHL5-01 - Totentanz (APL 2-10)/AHL5-01 - Special Handout FeenCON.pdf