TEXT:  
  GP
  Starting GP
   
   
   
   
   
   
   
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  0  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 10: 
  � +1 Merciful Adamantine Elven Courtblade (Adventure; Races of the Wild) 
  � +1 Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  � Arcane Scrolls: Dispel Magic (CL 9th) or Shield (CL 5th) (Adventure; DMG) 
  � Bag of Tricks, Grey (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Boots of Speed (Adventure; Dungeon Master’s Guide) 
  � Brooch of Shielding (Adventure; Dungeon Master’s Guide) 
  � Divine Scrolls: Calm Emotions (CL 4th), Entangle (CL 2nd), ResurgenceSC (CL 1st) 
  (Adventure; Dungeon Master’s Guide and SCSpell Compendium) 
  � Elixirs: Hiding or Sneaking (Adventure; Dungeon Master’s Guide) 
  � Heward’s Handy Haversack (Adventure; Dungeon Master’s Guide) 
  � Metamagic Rods, Lesser: Enlarge or Silent (Adventure; Dungeon Master’s Guide) 
  � Quaal’s Feather Tokens: Tree or Whip (Adventure; Dungeon Master’s Guide) 
  � Wand of Cure Light Wounds (CL 1st; Adventure; Dungeon Master’s Guide) 
  APL 12 (all of APL 10 plus the following): 
  � +1 Spell Resistance 13 Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  � Bag of Tricks, Rust (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Bead of Force (Adventure; Dungeon Master’s Guide) 
  � Cloak of Resistance +3 (Adventure; Dungeon Master’s Guide) 
  � Javelin of Lightning (Adventure; Dungeon Master’s Guide) 
  � Ring of Counterspells (Adventure; Dungeon Master’s Guide) 
  APL 14 (all of APLs 10, 12 plus the following): 
  � Amulet of Health +4 (Adventure; Dungeon Master’s Guide) 
  � Arcane Scrolls: Greater BlinkSC (CL 9th), Summon Monster VII (CL 13th), Wall of 
  Force (CL 9th), Waves of Exhaustion (CL 13th) (Adventure; DMG and SC) 
  � Bag of Tricks, Tan (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Belt of One Mighty Blow (Adventure; Miniatures Handbook) 
  � Cloak of Arachnida (Adventure; Dungeon Master’s Guide) 
  � Gloves of Fortunate Striking (Adventure; Miniatures Handbook) 
  � Vest of Resistance +3 (Adventure; Complete Arcane) 
  � Wand of Greater Invisibility (CL 7th; Adventure; Dungeon Master’s Guide) 
  � Wand of Shield (CL 5th; Adventure; Dungeon Master’s Guide) 
  � Wand of Silence (CL 3rd; Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
   
   
   
  APL 12 
   
   
   
  APL 14 
  Cross out any game effects this character does not gain. 
   
  � Favor of the Tree Dwellers: In appreciation for your 
  actions against the orcs plaguing their tribal lands, the 
  araneas honor you will their friendship, their trade, and 
  with some of their wisdom of the deep forest (these effects 
  are immediate). 
   You have a +3 circumstance modifier to any interactions 
  with aranea from the Suss Forest (unless this Favor is 
  withdrawn in a future event). 
   You gain access (Frequency: Adventure), via trade, to 
  their possessions, as listed in ITEMS FOUND DURING THE 
  ADVENTURE below. 
   You gain access (Frequency: Metaregional) to purchase 
  charms of the tree dwellers after any adventure that takes 
  place in, or on the border of, the Suss Forest.  You may 
  only purchase a total of three of these charms over the 
  lifetime of this reward. 
   A PC with the summon familiar ability adds a tiny 
  monstrous hunting spider (Monster Manual, page 288) to 
  his list of standard familiars.  The special ability for these 
  spiders is “Master gains a +3 bonus on Climb checks”. 
  � Charm of the Tree Dwellers 
   
  This carved wooden charm can be carried or worn as a 
  brooch (does not take a body slot). When the charm is 
  grasped and a command word is spoken, the wearer is 
  imbued with the ability to move through difficult terrain, 
  as per the surefooted stride spell. The effect lasts ten minutes, 
  after which the charm crumbles to dust. 
   
  Moderate transmutation; CL 10th; Prerequisites: Craft 
  Wondrous Item, surefooted stride (Spell Compendium); Price: 
  1,000 gp; Weight: 0 lbs. 
   
  � Defeated the Tree Dwellers: You successfully 
  defeated a superior force of araneas.  Your reward is access 
  (Frequency: Adventure) to their surviving possessions, as 
  listed in ITEMS FOUND DURING THE ADVENTURE below. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed SHE6-02 Brooding Boughs 
  A Metaregional Adventure 
  Set in the Suss Forest 
  And Defeated or Assisted the Araneas 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/596/Normal Scenarios/SHE6-02 - Brooding Boughs (APL 10-14)/SHE6-02 - Brooding Boughs AR - Araneas.pdf