TEXT:  
   Morakduum 
  v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  is a 
   Dwarf of Morakduum 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/BKDwarves 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
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  Exiled 
  AR # ____ 
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  Meta-Record 
  Home Region must be the Bandit Kingdoms 
  597 CY 
   
   
   
  Annual Costs 
  Event: _____________ Date: ___________ 
  DM:  ______________________________ 
  Bandit Kingdoms Judge Signature
  RPGA # 
  Background: During the Boneheart Cranzer’s attack on the Tangles 
  Forest, the dwarven warrior, Ulfar, died alone. However, he left behind 
  a legacy of bravery and camaraderie unparalleled in the Combination 
  of Free Lords. Shortly thereafter, dwarven adventurers created an 
  exceptional white marble statue to stand guard over the site of the 
  hero’s death (see below). After the consecration ceremony, a crevice 
  opened in the ground nearby, revealing tunnels that led to a long−
  forgotten duergar city. After gathering their fellows to help clean the 
  city out during the dwarven holy week of Harnekia in 596 CY, the 
  dwarves of the Combination finally had a place to call home, 
  Morakduum da Ulfarindar. 
  Ulfar’s Statue: This beautiful masterwork white marble statue rests on 
  a sturdy granite plinth mere yards from Thunk’s Hunting Lodge. The 
  statue is a life−sized image of the dwarven hero Ulfar depicting his 
  final fight with the vrocks. With axe held high and a look of grim 
  determination on his face, the sight is awe−inspiring. There is an 
  inscription on a steel plaque mounted onto the plinth (see right). 
   
  In addition, a hallow  spell (CL 12), with a dimensional anchor  tied 
  to it (CL 16, hinders Chaotic Evil creatures), has been cast on the 
  statue.  
  For Life: Being a Dwarf of Morakduum should be a role−playing 
  decision made to enhance a PC’s background, not to gain item access. 
  As such, the PC may never leave the organization, or stop paying 
  annual costs, unless exiled by the lawful leaders of Morakduum.  
   
   
  Requirements and One−Time Costs: 
  � 
  Must have played at least one Bandit Kingdoms 
  regional event. 
  � 
  Must be a dwarf. 
   
  One−time cost: 1 TU being shown the various 
  tunnels, forges, vermin traps, and other 
  important sites of the underground town. 
   
   
   
  A burnished steel plaque on the statue’s plinth 
  reads:  
   
  Mine is yours and yours is mine  
   
  I will sacrifice  
   
  In your honor 
   
  I would die tonight 
    
  For you to feel alive. 
   
   
   
   
   
  Remember Ulfar! 
   
   
   
  2−5 TUs; 200 gp 
   
   
   
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  � 
  May take levels in the prestige class Tactical Soldier (MH). 
  � 
  May learn the feat Foe Specialist (aberration or humanoid [goblinoid]) (MH). 
  � 
  Access to the following mundane items: armor maintenance kit, darkvision powder,  
  dwarfhead stout, dwarven brewmaker, dwarven garnet wine, holy text (dwarf 
  pantheon), jeweler’s loupe, keg, miner’s helmet, pestle and mortar, slate board, 
  spelunker’s outfit (all from A&EG), masterwork drum (PHB, CV), longaxe (CV), dire 
  pick, maul (CW), dwarven buckler−axe, dwarven double spear, dwarven warpike, 
  earthsilk jersey, earthsilk rope, extreme steel shield, great crossbow, heavy plate, 
  signature crest (Clan name device), steel tower shield, stone plate, throwing hammer 
  (all from RS). 
  � 
  PCs of 9th level or higher gain a +1 Renown bonus to Leadership score when 
  recruiting a Dwarf of Morakduum cohort. 
  � 
  Once per year, the PC may subtract 1 TU from the cost of a Bandit Kingdoms regional 
  event that takes place within either the Rift Canyon or the Tangles Forest. 
  � 
  Gains one permanent Influence Point with the Dwarves of Morakduum. 
   
  Lifestyle Benefits during Bandit 
  Kingdoms Events 
  The PC receives free Standard Lifestyle 
  during Bandit Kingdoms regional events 
  that take place either in the Rift Canyon 
  or in the Tangles Forest. 
   
   
   
  Skill Bonuses during Bandit Kingdoms 
  Events 
  Underground 
  Familiarity: 
  The 
  PC 
  receives a +1 Circumstance bonus to the 
  following 
  skill 
  checks 
  made 
  when 
  underground 
  (natural 
  terrain 
  only) 
  within the Bandit Kingdoms: Balance, 
  Climb, Handle Animal, Hide, Jump, 
  Knowledge 
  (dungeoneering), 
  Listen, 
  Move Silently, Spot and Survival (bonus 
  rises by 1 for every additional TU spent 
  annually helping to clear out the tunnels 
  near Morakduum, to a maximum of 4). 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Dwarves of Morakduum.pdf