TEXT: 100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  10
  11
  12
  9
  5
  5
  5
  1d-2
  1d
  Level
  Level
  Accounting [6]
  13
  Administration [2]
  12
  Appreciate beauty [12]
  13
  Area knowledge (Towers Cluster
  15
  Brawling [0.5]
  10
  Carousing [4]
  10
  Computer operation [1]
  12
  Detect lies [4]
  12
  Economics [2]
  11
  Fast-talk [4]
  13
  First aid [0.5]
  11
  Free fall [4]
  12
  Freight handling [4]
  13
  Guns (pistol) [2]
  14
  Language (Gvegh) [6]
  14
  Law [1]
  10
  Merchant [6]
  14
  Pilot (air/raft) [4]
  12
  Pilot (free trader) [16]
  14
  Stealth [2]
  11
  Streetwise [4]
  13
  Vacc suit [4]
  13
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Quirk (asks a lot of questions) [-1]
  Wayfarer (Beowulf)
  Captain/Pilot
  Miserliness [-10]
  031-1120
  none
  Code of honor (merchant's) [-5]
  Quirk (dims lights before takeoff) [-1]
  Travellers' Aid?
  Race
  Workaholic [-5]
  Quirk (dislikes change) [-1]
  Claim to hospitality (trade guilds) [5]
  Quirk (seems worried all the time) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (facial tick when nervous) [-1]
  Reputation (good, +2 to merchants) [5]
  Stubbornness [-5]
  none
  none
  Overweight [-5]
  Skills
  Skills
  Citizenship
  Wealth
  Status
  Sense of duty (crew) [-5]
  Sex
  Male
  Name
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  033-1076 (44 yrs.)
  Birthdate
  Birthworld
  Current Service/Employer
  No
  Numar is short for a Vilani and slightly overweight but still in fair shape. Numar's long graying hair 
  is kept neat in a ponytail. He constantly has a look of worry and anxiousness. Usually wearing old 
  Akerut jumpsuits around the ship, an added ballistic cloth vest while off the ship is common.
  Numar feels a great responsibility to his partners in the Wayfarer. None of them really have any 
  merchant background or experience, so he must perform all the functions required to generate 
  revenue. Numar always thinks through his decisions and weighs all his options. He thinks first of 
  his crew, is always fair. Once Numar has made up his mind about something, it is difficult to 
  change it.
   ATTRIBUTES
  Numar joined Tukera Lines, a megacorporation providing transport of passengers and freight 
  along the already established Imperial Xboat routes, right after school on Junidy. He enjoyed a 
  long and successful career and was transferred to a wholly owned subsidiary, Akerut, which 
  provides local service along jump-1 routes such as the Towers cluster. He has learned much 
  about the Spinward Marches sector during his time with Tukera and has contacts throughout the 
  Towers Cluster and beyond. There he also Captained his own Free Trader, the Wayfarer. 12 
  years later he attempted to finance the purchase of the ship and was turned down. Only after 
  finding others willing to invest was he able to purchase the vessel outright.
  Military Rank
  -4 weeks for low berth travel
  Age Modifiers
  Numar Gimmini
  Vilani
  Intuition [15]
  Lightning calculator [5]
  Junidy/Spinward Marches
  Average status within the Imperium
  Average (His speculation is effective)
  Imperial
  Free Trader
  Tukera Lines
  Akerut
  Captain
  Junidy
  098-1118
  6
  Yes
  Compulsive generosity [-5]
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  100 HEAT rounds
  Cr15
  .5 lbs
  15
  -15
  Cloth armor vest
  Cr210
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  Snub Revolver
  Cr280
  1.0 lbs
  12
  -12
  11
  -11
  Akerut standard spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  10
  -10
  Com Scrambler
  Cr500
  .3 lbs
  9
  -9
  Computer, personal
  Cr1,000
  2.0 lbs
  8
  -8
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  7
  -7
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  6
  -6
  Inertial compass
  Cr250
  1.0 lbs
  5
  -5
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  4
  -4
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr3,130
  17.2 lbs
  -21
  21
  Credits
  Cr11,870
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  0 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  0 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
  7,000 yd
  30 yd
  450 yd
  700 yd
  1,000 yd
  45 yd
  70 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  100 yd
  150 yd
  200 yd
  300 yd
  7 yd
  10 yd
  15 yd
  20 yd
  3 yd
  4 ½ yd
  1/3"
  Speed or 
  Range
  Size
  2 yd
  1/2"
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  vest
  Numar Gimmini
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  Measurement
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
   WEAPONS AND ARMOR
  Item
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  9
  11
  12
  12
  5.75
  10
  5
  -4
  1d-2
  1d-1
  Level
  Level
  Area knowledge (galaxy) [8]
  14
  Survival (vacuum) [2]
  12
  Astrogation [10]
  16
  Vacc suit [4]
  13
  Astronomy [8]
  14
  Brawling [1]
  11
  Cartography [4]
  13
  Computer operation [2]
  13
  Electronics ops (com) [4]
  13
  Electronics ops. (sensors) [4]
  13
  Engineer (vehicles) [2]
  11
  First aid [2]
  13
  Free fall [2]
  11
  Guns (shotgun) [1]
  13
  Language (Galanglic) [6]
  14
  Photography [1]
  11
  Piloting (air/raft) [4]
  12
  Piloting (scout ship) [8]
  13
  Planetology (gas giants) [2]
  12
  Planetology (hostile terrestrial) [2
  12
  Planetology (terrestrial) [4]
  13
  Stealth [4]
  12
  Survival (arctic [2]
  12
  Survival (desert) [2]
  12
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Uerzthu/Gvurrdon
  none
  none
  Military Rank
  -19 weeks for low berth travel
  Imperial Interstellar Scout Service
  First Contact
  N/A
  Regina
  098-1118
  4
  N/A
   ATTRIBUTES
  Gozaefou, born in Imperial space, joined the Scouts as he has always dreamed of. After years of 
  working in the Xboat network, he was finally transferred to the First Contact branch. For the next 
  several years he led aggressive contact missions throughout the frontier. His impulsiveness and 
  stubbornness soon caught up with him. When Gozaefou insisted his team make contact with 
  what appeared to be a village of shipwrecked survivors lost hundreds of years ago, disaster 
  struck when the settlement was actually a Vargr corsair base. His scout ship was destroyed, and 
  the Wayfarer, a passing free trader, picked him up several weeks later. He left the service 
  afterwards, bitter and distrustful. Gozaefou stayed with the free trader crew that rescued him, 
  eventually investing his life savings in the ship's purchase for an equal share in its profits.
  Wayfarer (Beowulf)
  Navigator
  Gozaefou ("Goz")
  Vargr
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  309-1084 (35 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Quirk (always wears old scout jumpsuits) [-1
  Quirk (dislikes "dog" comments) [-1]
  Reduced hit points (-1) [-5]
  Reputation (bad, Vargr) [-10]
  Teeth (1d-1 bite in close combat) [5]
  Quirk (proud) [-1]
  Reduced fatigue (-1) [-3]
  Travellers' Aid?
  Race
  Quirk (distrustful) [-1]
  Quirk (paranoid) [-1]
  Impulsiveness [-10]
  Advantages, Disadvantages and Quirks
  Fur (DR 1, keeps warm) [4]
  Insatiably curious [-15]
  Code of honor (scout's) [-5]
  Sex
  Enhanced move (+1, fatigue in 5 seconds) [
  Acute taste/smell (+3) [6]
  Acute vision (+1) [2]
  Easy to read [-10]
  Cannot kick [-5]
  Chummy [-5]
  Claim to hospitality (former scouts) [10]
  Claws (+2 damage) [15]
  Duty (reactivation on 9-) [-5]
  Free Trader
  A very fit Vargr, Gozaefou generally wears his old Scout jumpsuits. He has an Aslan-made 
  ballistic cloth jacket covered with the skin of a tlei'aolrahkeaw, a rare, exotic Aslan creature that is 
  colored in the garish colors Vargr find so attractive.
  Gozaefou has found it difficult to trust anyone since his tragic incident in the Scouts. It took all his 
  willpower to convince himself to invest in the Wayfarer with seven other people. He is now 
  comfortable with the group, but can be over-protective of them. Deep inside he fears he might 
  make the wrong decision and cause them harm like the crew of his Scout ship. 
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium
  Average
  
  Name
  Cost
  Weight
  50 shells
  Cr24
  6.0 lbs
  Cloth armor jacket with tlei'aolrahkeaw skin covering
  Cr210
  3.0 lbs
  15
  -15
  Laser Pistol-10
  Cr1,095
  1.9 lbs
  14
  -14
  Power Pack (belt)
  Cr500
  3.0 lbs
  13
  -13
  Pump Shotgun
  Cr235
  8.0 lbs
  12
  -12
  Reflec armor
  Cr300
  2.0 lbs
  11
  -11
  10
  -10
  Chemsniffer
  Cr700
  2.0 lbs
  9
  -9
  Com Scrambler
  Cr500
  .3 lbs
  8
  -8
  Computer, personal
  Cr1,000
  2.0 lbs
  7
  -7
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  6
  -6
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  5
  -5
  Inertial compass
  Cr250
  1.0 lbs
  4
  -4
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  3
  -3
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  2
  -2
  Scout service spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  1
  -1
  Sensor visor (+3 to Vision) around neck
  Cr1,500
  2.0 lbs
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr6,884
  38.7 lbs
  -21
  21
  Credits
  Cr8,116
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Shotgun
  Cr.
  4d
  12
  5
  25
  150
  3~
  5
  -3
  Laser Pistol-10
  Imp.
  2d(2)
  10
  11
  870
  1700
  4~*
  50
  0
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  jacket
  Gozaefou ("Goz")
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  10
  11
  13
  9
  5
  5
  5
  1d-2
  1d
  Level
  Level
  Area knowledge (Patinir) [2]
  14
  Brawling [4]
  13
  Carousing [8]
  11
  Computer operation [2]
  14
  Electronics ops (com) [6]
  15
  Electronics ops (sensors) [8]
  16
  Engineer (mining) [6]
  14
  Free fall [8]
  13
  Gambling [4]
  14
  Geology [8]
  15
  Guns (pistol) [4]
  15
  Navigation [2]
  12
  Piloting (small craft) [2]
  11
  Prospecting [4]
  14
  Stealth [1]
  10
  Survival (vacuum) [4]
  14
  Vacc suit [6]
  15
  Writing [10]
  17
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Capital/Core
  none
  none
  Military Rank
  -51 weeks for low berth travel
  Independent Belter
  N/A
  N/A
  N/A
  098-1118
  5
  N/A
   ATTRIBUTES
  In the rough and tumble environment of asteroid mining you don't expect to find a poet, most 
  especially a poet of some note. Though difficult to analyze in rhyme and meter, Banks works 
  were widely read by Imperial Nobility, including the Emperor himself, and he was considered by 
  many of high social standing to be one of the best poets of all time. Banks left mainstream 
  society in the Core sector, after a failed love affair with a beautiful waitress from a starport dive. 
  After assuming a false identity and travelling to the Spinward Marches, a life of solitude alone in 
  space, with the silent rocks as his only company was his existence for several years. Later he 
  invested his last credits in the Wayfarer, taking the unassuming role as a sensor operator.
  Wayfarer (Beowulf)
  Sensor/Com Ops
  Douglas Banks
  Solomani
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  351-1080 (39 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Travellers' Aid?
  Race
  Quirk (wears shades at all times) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (sucks on toothpick) [-1]
  Reputation (good, +4 to poetry fans) [6]
  Odious habits (doesn't wash often) [-5]
  Sex
  Quirk (only uses own vacc suit) [-1]
  Alcohol tolerance [5]
  Alcoholism [-15]
  Quirk (facial tick when sober) [-1]
  Compulsive carousing [-5]
  G-experience [10]
  Lecherousness [-15]
  No hangover [5]
  Quirk (believes all women want him) [-1]
  Free Trader
  Douglas, sporting the traditional belter mohawk, most of his body is covered with tattoos of 
  obscure Solomani images. He generally wears an unwashed jump suit and on his face sits a pair 
  of cheap, round sunglasses. A toothpick darts around his mouth at all times. Hidden in his room 
  is a complete, printed, collection of his works.
  Douglas loves life. New experiences and new people keep him going. Every woman is a possible 
  relationship; every man must be impressed with him. Douglas has had a very hard time opening 
  up to the other crewmembers, and generally mouths-off quite a bit, often in a drunken stupor.
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium
  Average
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  100 HEAT rounds
  Cr15
  .5 lbs
  15
  -15
  Cloth armor vest
  Cr210
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  Snub Revolver
  Cr280
  1.0 lbs
  12
  -12
  11
  -11
  Com Scrambler
  Cr500
  .3 lbs
  10
  -10
  Computer, personal
  Cr1,000
  2.0 lbs
  9
  -9
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  8
  -8
  Generic standard spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  7
  -7
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  6
  -6
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  5
  -5
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  4
  -4
  Poetry books
  N/A
  *30.0 lbs
  3
  -3
  Vacc Suit
  Cr2,000
  *20.0 lbs
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr4,880
  16.2 lbs
  -21
  21
  * In stateroom
  Credits
  Cr10,120
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  vest
  Douglas Banks
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  8
  11
  12
  10
  5.25
  5
  5
  1d-3
  1d-2
  Level
  Level
  Administration [1]
  11
  Biochemistry [16]
  14
  Biology [8]
  14
  Chemistry [8]
  14
  Computer operation [4]
  14
  Free fall [0.5]
  9
  Genetics [16]
  14
  Guns (pistol) [1]
  13
  History (Aslan) [2]
  11
  History (Darrian) [2]
  11
  History (Imperial) [2]
  11
  Language (Galanglic) [8]
  15
  Physician [6]
  13
  Research [4]
  13
  Savior-faire (academia) [2]
  13
  Teaching [6]
  14
  Vacc suit [0.5]
  10
  Writing [4]
  13
  Xenobiology [6]
  14
  Darrian Confederation
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Darrian/Spinward Marches
  none
  none
  Military Rank
  none
  Academic Researcher
  Xeno-Biologist
  Senior Researcher
  Darrian
  098-1118
  6
  Yes
   ATTRIBUTES
  Barek has spent his entire life in research, with few real friends, and nothing to show for it other 
  then his savings. His fame as a research scientist on Darrian has proven to be of little worth 
  outside of the Confederation. Even though Darrians look at scientists as Solomani might a 
  professional athlete, the rest of the Imperium does not share those views. He seeks to 
  understand more of the universe by travelling through it. He has accomplished this by investing in 
  the Wayfarer, and travelling as a crewmember. Unfortunately, without practical shipboard skills, 
  he has assumed the role of steward. Barek has little experience in taking care of passengers, 
  and in fact, finds them to be a bothersome lot. 
  Wayfarer (Beowulf)
  Steward
  Barek Yundis Laris
  Darrian
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  122-1076 (43 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Travellers' Aid?
  Race
  Quirk (spouts outlandish theories) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (snob) [-1]
  Single-minded [5]
  Motion sickness [-10]
  Sex
  Quirk (looks down his nose) [-1]
  Absent mindedness [-15]
  Ambidexterity [10]
  Quirk (hair is always messy) [-1]
  Good reputation (+2 for Darrian) [3]
  Insatiably curious [-15]
  Lightning calculator [5]
  Mathematical ability [10]
  Quirk (always carries a book) [-1]
  Free Trader
  Barek is a Darrian with dark hair, golden skin, a slight build, and the almost pointed ears, 
  characteristic of native Darrians. Laris is commonly seen in a smoking jacket or bathrobe, holding 
  or reading a datapad.
  Barek dislikes his roll as steward. He understands that it is the only available position, but feels it 
  is beneath his station to serve and clean up after passengers. He is never rude to them; he 
  simply would rather spend time thinking about important matters. Barek has become quite 
  forgetful as years pass, and can be found wandering the halls muttering various outlandish 
  theories to whoever is nearby.
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium.
  Average
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  Cloth armor vest
  Cr210
  3.0 lbs
  15
  -15
  Reflec armor
  Cr300
  2.0 lbs
  14
  -14
  Snub Revolver
  Cr280
  1.0 lbs
  13
  -13
  12
  -12
  Com Scrambler
  Cr500
  .3 lbs
  11
  -11
  Computer, personal
  Cr1,000
  2.0 lbs
  10
  -10
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  9
  -9
  Nice casual Darrian clothes
  Free
  1.0 lbs
  8
  -8
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  7
  -7
  6
  -6
  5
  -5
  4
  -4
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr2,515
  10.7 lbs
  -21
  21
  Credits
  Cr12,485
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  0 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  0 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under jumpsuit and Ballistic cloth 
  vest
  Barek Yundis Laris
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  11
  12
  12
  10
  5.5
  5
  5
  -1
  1d-1
  1d+1
  Level
  Level
  Administration [2]
  12
  Armory (ship weapons) [6]
  14
  Brawling [2]
  13
  Carousing [4]
  11
  Computer operation [2]
  13
  Engineer (starship) [10]
  15
  Free fall [8]
  14
  Guns (pistol) [2]
  15
  Heraldry (ship markings) [2]
  12
  Mechanic (j-drive) [8]
  15
  Mechanic (m-drive) [8]
  15
  Mechanic (power) [8]
  15
  Savoir-faire (military) [2]
  13
  Scrounging [1]
  12
  Shipbuilding (starship) [1]
  11
  Stealth [1]
  11
  Vacc suit [8]
  14
   PERSONAL DATA AND HISTORY
  Imperial Navy
  Engineering
  Ensign
  Lunion
  Wayfarer (Beowulf)
  GURPS Traveller
   ATTRIBUTES
  Edgar has never been one to hold back his opinions. Sometimes this abruptness caused disfavor 
  amongst his superiors. Many times he was passed over for promotion, while others junior to him 
  were moving up in rank. Edgar took this personally. Many augments that verged on 
  insubordination with his commander provided incentive for his superiors to help him "retire" with a 
  retirement benefit he chose to take as one lump sum. A very capable engineer, now Edgar seeks 
  to make enough money through trade on the Wayfarer to realize his dream of buying a small 
  island on a warm, quiet planet. He whishes to spend the rest of his life relaxing while those he left 
  behind in the military still stab each other in the back to get ahead.
  Engineer
  098-1118
  4
  Yes
  Rabwhar/Spinward Marches
  Average status within the Imperium.
  Average
  Imperial
  031-1120
  none
  No
  none
  none
  Military Rank
  Edgar Richardson
  Solomani
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  211-1084 (35 yrs.)
  Birthdate
  Age Modifiers
  Travellers' Aid?
  Race
  Sense of duty (comrades in arms) [-5]
  Advantages, Disadvantages and Quirks
  Quirk (when nervous, rubs eyes) [-1]
  Quirk (images of tropics covers work area) [
  Sex
  Acceleration tolerance [10]
  Quirk (looks like he's on vacation) [-1]
  Over confidence [-10]
  Quirk (listens to classical music) [-1]
  Gregarious [-10]
  Honesty [-10]
  Intolerance (Zhodani) [-5]
  Quirk (reformed smoker) [-1]
  Birthworld
  Current Service/Employer
  Free Trader
  Wearing brightly colored "Hawaiian-style" shirts; Edgar appears like he just walked off of a cruise 
  ship from some tropical paradise. Even his ballistic cloth jacket worn planet-side has bright 
  patterns of palm trees and beaches on it. 
  Edgar is very straightforward and always tells it like it is. He feels honesty is best when dealing 
  with people, and expects the same. Nothing aggravates him more then when he thinks someone 
  is sugarcoating something bad they want to tell him. Edgar has lost all respect for the structure 
  and culture of the military.
  Citizenship
  Wealth
  Status
  G-experience [10]
  
  Name
  Cost
  Weight
  Cloth armor jacket with brightly-colored tropical pattern
  Cr210
  3.0 lbs
  Laser Pistol-10
  Cr1,095
  1.9 lbs
  15
  -15
  Power Pack (belt)
  Cr500
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  12
  -12
  Brightly-colored tropical pattern jumpsuit (several pockets)
  Free
  1.0 lbs
  11
  -11
  Com Scrambler
  Cr500
  .3 lbs
  10
  -10
  Computer, personal
  Cr1,000
  2.0 lbs
  9
  -9
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  8
  -8
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  7
  -7
  Inertial compass
  Cr250
  1.0 lbs
  6
  -6
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  5
  -5
  Mini Tool Kit (Engineer, -2 to skill rolls, -4 to major repairs)
  Cr400
  2.0 lbs
  4
  -4
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr4,825
  22.7 lbs
  -21
  21
  Credits
  Cr10,175
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Laser Pistol-10
  Imp.
  2d(2)
  10
  11
  870
  1700
  4~*
  50
  0
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  jacket
  Edgar Richardson
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  10 yd
  15 yd
  20 yd
  30 yd
  450 yd
  700 yd
  1,000 yd
  45 yd
  70 yd
  100 yd
  150 yd
  200 yd
  300 yd
  7,000 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  11
  11
  12
  9
  5
  5
  5
  1d-1
  1d+1
  Level
  Level
  Brawling [4]
  13
  Carousing [16]
  12
  Computer operation [1]
  12
  Engineer (starship) [8]
  14
  Engineer (vehicles) [4]
  12
  First aid [2]
  13
  Free fall [8]
  13
  Gambling [4]
  13
  Guns (pistol) [2]
  14
  Mechanic (j-drive) [8]
  15
  Mechanic (m-drive) [8]
  15
  Mechanic (power) [8]
  15
  Pilot (air/raft) [4]
  12
  Scrounging [4]
  14
  Stealth [1]
  10
  Vacc suit [8]
  13
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Towers/Spinward Marches
  none
  none
  Military Rank
  Tukera Lines
  Akerut
  Mechanical Tech
  Towers
  098-1118
  4
  No
   ATTRIBUTES
  After dropping out of school, Bubba worked at a spaceport repairing grav vehicles and then 
  extended his expertise to spacecraft engines. A hunch about a problem with a shuttle impressed 
  Numar Gimmini sufficiently that he was offered a job and engineering training. He found the work 
  of a shipboard mechanic to be more to his liking than his previous job. He enjoys maintenance 
  and is adept at cannibalizing machinery to repair to more essential equipment. Equipment he has 
  maintained and understands completely often confounds engineers accustomed to the original. 
  General Products noticed a life support system Bubba created from waste processing parts, and 
  paid for the rights to it that Bubba then quickly invested in the Wayfarer.
  Wayfarer (Beowulf)
  Mechanic
  Beauford "Bubba" T. Johnson
  Solomani
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  119-1084 (35 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Strong Will (+3) [12]
  Ugly [-10]
  Travellers' Aid?
  Race
  Quirk (Slaps people on the back) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (Keeps waste systems tuned) [-1]
  Quirk (Uses wrong parts if they fit) [-1]
  No Hangover [5]
  Sex
  Quirk (Drinks beer constantly) [-1]
  Bad Reputation (-3 to spacefarers) [-7]
  Chummy [-5]
  Quirk (Dislikes engineers) [-1]
  Common Sense [10]
  Compulsive Carousing [-5]
  Fat [-10]
  Immunity to Disease [10]
  Odious Personal Habits (-3) [-15]
  Free Trader
  Overweight middle-aged redneck that’s greasy T-shirt barely contains his beer gut. Perpetually 
  unshaven, smelly and filled with noxious gasses, Bubba tends to offend others, even by his very 
  presence.
  Bubba likes to take it easy with an ice-cold beer. Bubba feels a little guilty for leaving his parents 
  back on Towers, especially his father, a fourth-generation plumber. One way this guilt manifests 
  itself is they way Bubba pays particular attention to the waste removal and recycling systems. He 
  often says “it would make my daddy proud to see this thing flush.”
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium.
  Average
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  100 HEC rounds
  Cr5
  .9 lbs
  15
  -15
  Cloth armor jacket
  Cr210
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  Snub Revolver
  Cr280
  1.0 lbs
  12
  -12
  11
  -11
  Baseball cap with rude, sexist saying
  Cr5
  neg.
  10
  -10
  Com Scrambler
  Cr500
  .3 lbs
  9
  -9
  Computer, personal
  Cr1,000
  2.0 lbs
  8
  -8
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  7
  -7
  Greasy T-shirt and pants that keep falling
  N/A
  1.0 lbs
  6
  -6
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  5
  -5
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  4
  -4
  Mini Tool Kit (Electronics, -2 to skill rolls, -4 to major repairs)
  Cr400
  2.0 lbs
  3
  -3
  Mini Tool Kit (Mechanical, -2 to skill rolls, -4 to major repairs)
  Cr400
  2.0 lbs
  2
  -2
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr3,675
  19.7 lbs
  -21
  21
  Credits
  Cr11,325
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  jacket
  Beauford "Bubba" T. Johnson
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  12
  13
  9
  11
  6
  6
  7
  -1
  1d-1
  1d+2
  Level
  Level
  Battle dress [8]
  15
  Beam weapon (plasma gun) [4]
  15
  Brawling [4]
  15
  Breath control [4]
  8
  Carousing [1]
  10
  Demolition [2]
  9
  First aid [1]
  9
  Free fall [8]
  15
  Gun (rifle) [4]
  15
  Gunner (ship weapons) [8]
  15
  Guns (pistol) [2]
  14
  Knife [2]
  14
  Piloting (flight pack) [2]
  13
  Stealth [8]
  15
  Vacc suit [2]
  9
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Regina/Spinward Marches
  none
  none
  Military Rank
  -16 weeks for low berth travel
  Regina Marines
  Jump Troops
  Sergeant
  Regina
  098-1118
  5
  Yes
   ATTRIBUTES
  The 4518th Lift Infantry was the home and family of Nirka for twenty years. He joined the Marines 
  right after school, and was lucky enough to be assigned to one of the best units in the Spinward 
  Marches. The Duke of Regina's own Huscarles was a key force in the Fifth Frontier War. Nirka is 
  a loyal supporter of the Duke of Regina and the Imperium. When those around him make 
  disparaging remarks about the Imperium, he has said: "I've seen men cut in half by Zho fusion 
  guns fighting so you have the free will to say things like that." Unfortunately, there comes a time 
  to retire or move to a desk job. His mustering-out benefit was not enough to live on comfortably, 
  but was enough to start a new life as a partner in the free trader Wayfarer.
  Wayfarer (Beowulf)
  Gunner (Dorsal)
  Nirka Iiken
  Vilani
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  180-1080 (39 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Stubbornness [-5]
  Travellers' Aid?
  Race
  Quirk (wears tank-top and flexes a lot) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (strokes gun if nervous) [-1]
  Sense of duty (comrades in arms) [-5]
  Over confidence [-10]
  Sex
  Quirk (reminisces about the old days) [-1]
  Alertness (+2) [10]
  Bad temper [-10]
  Quirk (drinks lots of coffee) [-1]
  Code of honor (soldier) [-5]
  Combat reflexes [15]
  Flashbacks (Minor) [-5]
  G-experience [10]
  Quirk (cleans weapons frequently) [-1]
  Free Trader
  Proudly wearing his well-worn fatigues from his Marine career, Nirka is a large man who can 
  appear quite threatening. He has many scars he has not had removed. A large tattoo of the 
  4518th Lift Infantry regimental crest decorates his left arm.
  "By the book," summarizes Nirka's philosophy. The Duke of Regina's own Huscarles is the most 
  efficient organization of men and women anywhere in the galaxy, as far as Nirka goes. The 
  civilians on this ship simply don't understand that it means to be a Marine. Well, they seem to be 
  a good bunch of people to Nirka, they just need some discipline.
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium.
  Average
  
  Name
  Cost
  Weight
  100 APS rounds
  Cr90
  3.1 lbs
  100 HEAT rounds
  Cr15
  .5 lbs
  15
  -15
  100 Solid rounds
  Cr18
  4.6 lbs
  14
  -14
  5 9mm 20-round clips
  Cr0
  1.9 lbs
  13
  -13
  Advanced Combat Rifle (ACR), 9mm
  Cr1,364
  8.9 lbs
  12
  -12
  Imperial Marines cloth armor fatigues (no patches)
  Cr210
  3.0 lbs
  11
  -11
  Reflec armor
  Cr300
  2.0 lbs
  10
  -10
  Snub Automatic
  Cr280
  1.0 lbs
  9
  -9
  8
  -8
  Com Scrambler
  Cr500
  .3 lbs
  7
  -7
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  6
  -6
  Inertial compass
  Cr250
  1.0 lbs
  5
  -5
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  4
  -4
  Military boots with rubber soles (PD3/DR6, +1 against slipping)
  Cr50
  5.0 lbs
  3
  -3
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  2
  -2
  Sensor visor (+3 to Vision) around neck
  Cr1,500
  2.0 lbs
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr5,097
  35.7 lbs
  -21
  21
  Credits
  Cr9,903
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  2/1 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  16/2 (2)
  0
  6
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  ACR, 9mm (APS)
  Cr.
  7d+6(2)
  12
  10
  840
  5100
  10
  20
  -2
  ACR, 9mm (Solid)
  Cr.
  7d-1
  12
  10
  540
  3400
  10
  20
  -2
  Snub Automatic (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  20
  -1
  Snub Automatic (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  20
  -1
  Snub Automatic (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  20
  -1
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
  3"
  6"
  1/2"
  12"
  POSSESSIONS
  Reflec under ballistic cloth fatigues
  Nirka Iiken
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  11
  12
  11
  11
  5.75
  10
  6
  -2
  1d-1
  1d+1
  Level
  Level
  Battle dress [8]
  14
  Beam weapon (plasma gun) [2]
  14
  Beam weapons (laser) [8]
  16
  Dewclaw [4]
  14
  First aid [1]
  11
  Free fall [8]
  14
  Gunner (ship weapons) [8]
  15
  Guns (pistol) [4]
  15
  Piloting (flight pack) [4]
  13
  Spear [4]
  14
  Stealth [8]
  14
  Tactics (infantry) [4]
  11
  Vacc suit [2]
  11
   PERSONAL DATA AND HISTORY
  Combat reflexes [15]
  Extra hit points (+1) [1]
  Wayfarer (Beowulf)
  Gunner (Ventral)
  031-1120
  none
  Birthworld
  Current Service/Employer
  Free Trader
  Khyerl's clothing consists of the traditional kilt. He has learned how not to sit when around 
  humans and the like. His mane is blackish with gold streaks and extends to his shoulder blades. 
  On his right shoulder, held with a green woven strap that holds his Long Rifle he was given by his 
  old rifle corps. 
  Khyerl grew up in a lower-class Aslan home. For generations, his family has never owned land, 
  or attained any status. It is Khyerl's dream to someday change that. He has come to respect the 
  other crewmembers, and has learned to be patient with the non-Aslan way of thinking. After all, 
  these tahiwihteakhtau (barbarians) might help him find real land someday!
  Citizenship
  Wealth
  Status
  Akhlare/Dark Nebula
  Average status within the Imperium.
  Travellers' Aid?
  Race
  Poor sense of smell (-1) [-2]
  Quirk (36 hour day) [-1]
  Quirk (eats only fresh meat) [-1]
  Quirk (showing teeth is aggressive) [-1]
  Incompetent (financial skills) [-2]
  Acute hearing (+3) [6]
  Intolerance (non-Aslan) [-10]
  Obsession (land) [-15]
  Poor grip (-2) [-5]
  Night vision [10]
  Sense of duty (comrades in arms) [-5]
  Short lifespan [-10]
  Enhanced move (double move) [7]
  Sex
  Male
  Name
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  180-1092 (27 yrs.)
  Birthdate
  Military Rank
  Khyerl
  Aslan
  Clan Army Infantry
  Rifle Corps
  Veteran Warrior
  Regina
  098-1118
  2
  No
  Advantages, Disadvantages and Quirks
  Incompetent (repair/maintenance) [-2]
   ATTRIBUTES
  To humans, Aslan have an inordinate preoccupation with the acquisition of land. Unfortunately, 
  Khyerl's home world of Akhlare offered none of it to someone of his mediocre social standing. 
  Khyerl joined the military to fight in a glorious clan-war that was to last at least another 20 years, 
  gaining him great honor, and perhaps land. Unfortunately the war was satisfied in only a few 
  years. So having received his training, and after hardly bloodied his weapons on more than a few 
  dozen opponents, Khyerl was discharged. He took his life savings and went to the Imperium and 
  eventually purchased an equal share of the Wayfarer. In his own mind, the Wayfarer is his land, 
  and he can be found wandering the corridors surveying his property.
  GURPS Traveller
  Average
  Aslan Hierate
  Age Modifiers
  No
  none
  none
  Acute taste/smell (+3) [6]
  Fur (DR 1, keeps warm) [4]
  Claws (+2 damage) [15]
  Clueless [-10]
  Code of honor (Aslan) [-15]
  
  Name
  Cost
  Weight
  100 HEAT rounds
  Cr15
  .5 lbs
  Khaihtele (snub automatic)
  Cr280
  1.0 lbs
  15
  -15
  Power pack
  Cr1,000
  12.0 lbs
  14
  -14
  Trolitakheal (laser rifle)
  Cr2,100
  10.0 lbs
  13
  -13
  12
  -12
  Cloth armor battle clothes
  Cr210
  3.0 lbs
  11
  -11
  Reflec armor
  Cr300
  2.0 lbs
  10
  -10
  9
  -9
  Com Scrambler
  Cr500
  .3 lbs
  8
  -8
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  7
  -7
  Inertial compass
  Cr250
  1.0 lbs
  6
  -6
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  5
  -5
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  4
  -4
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr5,175
  32.2 lbs
  -21
  21
  Credits
  Cr9,825
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  2/1 (6)
  1
  2/1
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  16/2 (2)
  1
  16/2
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Laser Rifle
  imp
  4d
  12
  19
  3300
  6600
  4~
  100
  0
  Snub Automatic (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  20
  -1
  Snub Automatic (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  20
  -1
  Snub Automatic (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  20
  -1
  7,000 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  30 yd
  450 yd
  700 yd
  20 yd
  1,000 yd
  45 yd
  70 yd
  100 yd
  150 yd
  200 yd
  300 yd
  7 yd
  10 yd
  15 yd
  2 yd
  3 yd
  4 ½ yd
  1/2"
  1/3"
  POSSESSIONS
  Reflec under ballistic cloth fatigues
  Khyerl
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  Measurement
   WEAPONS AND ARMOR
  Item
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  Speed or 
  Range
  Size
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  9
  11
  12
  10
  5.25
  5
  5
  1d-2
  1d-1
  Level
  Level
  Accounting [6]
  13
  Administration [2]
  12
  Appreciate beauty [12]
  13
  Area knowledge (Towers Cluster
  15
  Brawling [0.5]
  10
  Carousing [4]
  11
  Computer operation [1]
  12
  Detect lies [4]
  12
  Economics [2]
  11
  Fast-talk [4]
  13
  First aid [0.5]
  11
  Free fall [4]
  12
  Freight handling [4]
  13
  Guns (pistol) [2]
  14
  Language (Gvegh) [6]
  14
  Law [1]
  10
  Merchant [6]
  14
  Pilot (air/raft) [4]
  12
  Pilot (free trader) [16]
  14
  Stealth [2]
  11
  Streetwise [4]
  13
  Vacc suit [4]
  13
  Tukera Lines
  Akerut
  Captain
  Junidy
  098-1118
  6
  Yes
  Compulsive generosity [-5]
  Intuition [15]
  Lightning calculator [5]
  Junidy/Spinward Marches
  Average status within the Imperium
  Average (His speculation is effective)
  Imperial
  Free Trader
  No
  Nashu is short for a Vilani and slightly overweight but still in fair shape. Nashu's long graying hair 
  is kept neat in a ponytail. She constantly has a look of worry and anxiousness. Usually wearing 
  old Akerut jumpsuits around the ship, an added ballistic cloth vest while off the ship is common.
  Nashu feels a great responsibility to her partners in the Wayfarer. None of them really have any 
  merchant background or experience, so she must perform all the functions required to generate 
  revenue. Nashu always thinks through his decisions and weighs all his options. She thinks first of 
  his crew, is always fair. Once Nashu has made up her mind about something, it is difficult to 
  change it.
   ATTRIBUTES
  Nashu joined Tukera Lines, a megacorporation providing transport of passengers and freight 
  along the already established Imperial Xboat routes, right after school on Junidy. She enjoyed a 
  long and successful career and was transferred to a wholly owned subsidiary, Akerut, which 
  provides local service along jump-1 routes such as the Towers cluster. She has learned much 
  about the Spinward Marches sector during his time with Tukera and has contacts throughout the 
  Towers Cluster and beyond. There she also Captained her own Free Trader, the Wayfarer. 12 
  years later she attempted to finance the purchase of the ship and was turned down. Only after 
  finding others willing to invest was she able to purchase the vessel outright.
  Military Rank
  -4 weeks for low berth travel
  Age Modifiers
  Nashu Gimmini
  Vilani
  Sex
  Female
  Name
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  033-1076 (44 yrs.)
  Birthdate
  Birthworld
  Current Service/Employer
  none
  none
  Overweight [-5]
  Skills
  Skills
  Citizenship
  Wealth
  Status
  Sense of duty (crew) [-5]
  Stubbornness [-5]
  Travellers' Aid?
  Race
  Workaholic [-5]
  Quirk (dislikes change) [-1]
  Claim to hospitality (trade guilds) [5]
  Quirk (seems worried all the time) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (facial tick when nervous) [-1]
  Reputation (good, +2 to merchants) [5]
  031-1120
  none
  Code of honor (merchant's) [-5]
  Quirk (dims lights before takeoff) [-1]
  Quirk (asks a lot of questions) [-1]
  Wayfarer (Beowulf)
  Captain/Pilot
  Miserliness [-10]
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  100 HEAT rounds
  Cr15
  .5 lbs
  15
  -15
  Cloth armor vest
  Cr210
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  Snub Revolver
  Cr280
  1.0 lbs
  12
  -12
  11
  -11
  Akerut standard spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  10
  -10
  Com Scrambler
  Cr500
  .3 lbs
  9
  -9
  Computer, personal
  Cr1,000
  2.0 lbs
  8
  -8
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  7
  -7
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  6
  -6
  Inertial compass
  Cr250
  1.0 lbs
  5
  -5
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  4
  -4
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr3,130
  17.2 lbs
  -21
  21
  Credits
  Cr11,870
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  0 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  0 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
   WEAPONS AND ARMOR
  Item
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  Reflec under jumpsuit and ballistic cloth 
  vest
  Nashu Gimmini
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  Measurement
  2 yd
  1/2"
  POSSESSIONS
  3 yd
  4 ½ yd
  1/3"
  Speed or 
  Range
  Size
  7 yd
  10 yd
  15 yd
  20 yd
  100 yd
  150 yd
  200 yd
  300 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  7,000 yd
  30 yd
  450 yd
  700 yd
  1,000 yd
  45 yd
  70 yd
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  9
  11
  12
  12
  5.75
  10
  5
  -4
  1d-2
  1d-1
  Level
  Level
  Area knowledge (galaxy) [8]
  14
  Survival (vacuum) [2]
  12
  Astrogation [10]
  16
  Vacc suit [4]
  13
  Astronomy [8]
  14
  Brawling [1]
  11
  Cartography [4]
  13
  Computer operation [2]
  13
  Electronics ops (com) [4]
  13
  Electronics ops. (sensors) [4]
  13
  Engineer (vehicles) [2]
  11
  First aid [2]
  13
  Free fall [2]
  11
  Guns (shotgun) [1]
  13
  Language (Galanglic) [6]
  14
  Photography [1]
  11
  Piloting (air/raft) [4]
  12
  Piloting (scout ship) [8]
  13
  Planetology (gas giants) [2]
  12
  Planetology (hostile terrestrial) [2
  12
  Planetology (terrestrial) [4]
  13
  Stealth [4]
  12
  Survival (arctic [2]
  12
  Survival (desert) [2]
  12
  Free Trader
  A very fit Vargr, Gozaefou generally wears her old Scout jumpsuits. She has an Aslan-made 
  ballistic cloth jacket covered with the skin of a tlei'aolrahkeaw, a rare, exotic Aslan creature that is 
  colored in the garish colors Vargr find so attractive.
  Gozaefou has found it difficult to trust anyone since her tragic incident in the Scouts. It took all 
  her willpower to convince herself to invest in the Wayfarer with seven other people. She is now 
  comfortable with the group, but can be over-protective of them. Deep inside she fears she might 
  make the wrong decision and cause them harm like the crew of her Scout ship. 
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium
  Average
  Enhanced move (+1, fatigue in 5 seconds) [
  Acute taste/smell (+3) [6]
  Acute vision (+1) [2]
  Easy to read [-10]
  Cannot kick [-5]
  Chummy [-5]
  Claim to hospitality (former scouts) [10]
  Claws (+2 damage) [15]
  Duty (reactivation on 9-) [-5]
  Travellers' Aid?
  Race
  Quirk (distrustful) [-1]
  Quirk (paranoid) [-1]
  Impulsiveness [-10]
  Advantages, Disadvantages and Quirks
  Fur (DR 1, keeps warm) [4]
  Insatiably curious [-15]
  Code of honor (scout's) [-5]
  Sex
  Quirk (proud) [-1]
  Reduced fatigue (-1) [-3]
  Quirk (always wears old scout jumpsuits) [-1
  Quirk (dislikes "dog" comments) [-1]
  Reduced hit points (-1) [-5]
  Reputation (bad, Vargr) [-10]
  Teeth (1d-1 bite in close combat) [5]
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  309-1084 (35 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Gozaefou ("Goz")
  Vargr
  Female
  Name
   ATTRIBUTES
  Gozaefou, born in Vargr space, joined the Imperial Scouts as she dreamed of. After years of 
  working in the Xboat network, she was finally transferred to the First Contact branch. For the next 
  several years she led aggressive contact missions outside of Imperial space. Her impulsiveness 
  and stubbornness soon caught up with her. When Gozaefou insisted her team make contact with 
  what appeared to be shipwrecked survivors lost hundreds of years ago, disaster struck when the 
  settlement was actually a Vargr corsair base. With her crew dead and her scout ship destroyed, a 
  passing far trader picked her up. She left the service afterwards, bitter and distrustful. Gozaefou 
  then invested her life savings into the Wayfarer.
  Wayfarer (Beowulf)
  Navigator
  Imperial Interstellar Scout Service
  First Contact
  N/A
  Regina
  098-1118
  4
  N/A
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Uerzthu/Gvurrdon
  none
  none
  Military Rank
  -19 weeks for low berth travel
  
  Name
  Cost
  Weight
  50 shells
  Cr24
  6.0 lbs
  Cloth armor jacket with tlei'aolrahkeaw skin covering
  Cr210
  3.0 lbs
  15
  -15
  Laser Pistol-10
  Cr1,095
  1.9 lbs
  14
  -14
  Power Pack (belt)
  Cr500
  3.0 lbs
  13
  -13
  Pump Shotgun
  Cr235
  8.0 lbs
  12
  -12
  Reflec armor
  Cr300
  2.0 lbs
  11
  -11
  10
  -10
  Chemsniffer
  Cr700
  2.0 lbs
  9
  -9
  Com Scrambler
  Cr500
  .3 lbs
  8
  -8
  Computer, personal
  Cr1,000
  2.0 lbs
  7
  -7
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  6
  -6
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  5
  -5
  Inertial compass
  Cr250
  1.0 lbs
  4
  -4
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  3
  -3
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  2
  -2
  Scout service spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  1
  -1
  Sensor visor (+3 to Vision) around neck
  Cr1,500
  2.0 lbs
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr6,884
  38.7 lbs
  -21
  21
  Credits
  Cr8,116
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Shotgun
  Cr.
  4d
  12
  5
  25
  150
  3~
  5
  -3
  Laser Pistol-10
  Imp.
  2d(2)
  10
  11
  870
  1700
  4~*
  50
  0
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  jacket
  Gozaefou ("Goz")
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  1/2"
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  10
  11
  13
  9
  5
  5
  5
  1d-2
  1d
  Level
  Level
  Area knowledge (Patinir) [2]
  14
  Brawling [4]
  13
  Carousing [8]
  11
  Computer operation [2]
  14
  Electronics ops (com) [6]
  15
  Electronics ops (sensors) [8]
  16
  Engineer (mining) [6]
  14
  Free fall [8]
  13
  Gambling [4]
  14
  Geology [8]
  15
  Guns (pistol) [4]
  15
  Navigation [2]
  12
  Piloting (small craft) [2]
  11
  Prospecting [4]
  14
  Stealth [1]
  10
  Survival (vacuum) [4]
  14
  Vacc suit [6]
  15
  Writing [10]
  17
  Free Trader
  Eva, sporting the traditional belter mohawk, most of her body is covered with tattoos of obscure 
  Solomani images. She generally wears an unwashed jump suit and on her face sits a pair of 
  cheap, round sunglasses. A toothpick darts around her mouth at all times. Hidden in her room is 
  a complete, printed, collection of her works.
  Eva loves life. New experiences and new people keep him going. Every man is a possible 
  relationship; every woman must be impressed with her. Eva has had a very hard time opening up 
  to the other crewmembers, and generally mouths-off quite a bit, often in a drunken stupor.
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium
  Average
  Quirk (only uses own vacc suit) [-1]
  Alcohol tolerance [5]
  Alcoholism [-15]
  Quirk (facial tick when sober) [-1]
  Compulsive carousing [-5]
  G-experience [10]
  Lecherousness [-15]
  No hangover [5]
  Quirk (believes all men want her) [-1]
  Travellers' Aid?
  Race
  Quirk (wears shades at all times) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (sucks on toothpick) [-1]
  Reputation (good, +4 to poetry fans) [6]
  Odious habits (doesn't wash often) [-5]
  Sex
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  351-1080 (39 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Eva Banks
  Solomani
  Female
  Name
   ATTRIBUTES
  In the rough and tumble environment of asteroid mining you don't expect to find a poet, most 
  especially a poet of some note. Though difficult to analyze in rhyme and meter, Banks works 
  were widely read by Imperial Nobility, and she was considered by many of high social standing to 
  be one of the best poets of all time. Banks left mainstream society in the Core sector, after a 
  failed love affair with a hansom mechanic from a starport dive. After assuming a false identity and 
  travelling to the Spinward Marches, a life of solitude alone in space, with the silent rocks as her 
  only company was her existence for several years. Later she invested her last credits in the 
  Wayfarer, taking the unassuming role as a sensor operator.
  Wayfarer (Beowulf)
  Sensor/Com Ops
  Independent Belter
  N/A
  N/A
  N/A
  098-1118
  5
  N/A
  Imperial
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Capital/Core
  none
  none
  Military Rank
  -51 weeks for low berth travel
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  100 HEAT rounds
  Cr15
  .5 lbs
  15
  -15
  Cloth armor vest
  Cr210
  3.0 lbs
  14
  -14
  Reflec armor
  Cr300
  2.0 lbs
  13
  -13
  Snub Revolver
  Cr280
  1.0 lbs
  12
  -12
  11
  -11
  Com Scrambler
  Cr500
  .3 lbs
  10
  -10
  Computer, personal
  Cr1,000
  2.0 lbs
  9
  -9
  Emergency medkit (+1 to first aid)
  Cr300
  1.0 lbs
  8
  -8
  Generic standard spacer jumpsuit (several pockets)
  Free
  1.0 lbs
  7
  -7
  Heavy boots with rubber soles (PD3/DR4, +1 against slipping)
  Cr50
  4.0 lbs
  6
  -6
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  5
  -5
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  4
  -4
  Poetry books
  N/A
  *30.0 lbs
  3
  -3
  Vacc Suit
  Cr2,000
  *20.0 lbs
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr4,880
  16.2 lbs
  -21
  21
  * In stateroom
  Credits
  Cr10,120
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  2/1 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  16/2 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  POSSESSIONS
  Reflec under jumpsuit and ballistic cloth 
  vest
  Eva Banks
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  1/2"
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  
  100 points
  Behavior
  Terms Served
  Date Started
  Current Branch/Location
  Current Rank/Position
  History
  Previous Service/Employer
  Previous Branch/Location
  Final Rank/Position
  Terms Served
  Retired?
  Discharge world
  Discharge date
  Strength
  Dexterity
  Intelligence
  Health
  Speed
  Move
  Dodge
  Encumbrance
  Hits
  Fatigue
  Thrust
  Swing
  8
  11
  12
  10
  5.25
  5
  5
  1d-3
  1d-2
  Level
  Level
  Administration [1]
  11
  Biochemistry [16]
  14
  Biology [8]
  14
  Chemistry [8]
  14
  Computer operation [4]
  14
  Free fall [0.5]
  9
  Genetics [16]
  14
  Guns (pistol) [1]
  13
  History (Aslan) [2]
  11
  History (Darrian) [2]
  11
  History (Imperial) [2]
  11
  Language (Galanglic) [8]
  15
  Physician [6]
  13
  Research [4]
  13
  Savior-faire (academia) [2]
  13
  Teaching [6]
  14
  Vacc suit [0.5]
  10
  Writing [4]
  13
  Xenobiology [6]
  14
  Free Trader
  Bareki is a Darrian with dark hair, golden skin, a slight build, and the almost pointed ears, 
  characteristic of native Darrians. Laris is commonly seen in a smoking jacket or bathrobe, holding 
  or reading a datapad.
  Bareki dislikes her roll as steward. She understands that it is the only available position, but feels 
  it is beneath her station to serve and clean up after passengers. She is never rude to them; she 
  simply would rather spend time thinking about important matters. Bareki has become quite 
  forgetful as years pass, and can be found wandering the halls muttering various outlandish 
  theories to whoever is nearby.
  Citizenship
  Wealth
  Status
  031-1120
  none
  Average status within the Imperium.
  Average
  Quirk (looks down her nose) [-1]
  Absent mindedness [-15]
  Ambidexterity [10]
  Quirk (hair is always messy) [-1]
  Good reputation (+2 for Darrian) [3]
  Insatiably curious [-15]
  Lightning calculator [5]
  Mathematical ability [10]
  Quirk (always carries a book) [-1]
  Travellers' Aid?
  Race
  Quirk (spouts outlandish theories) [-1]
  Advantages, Disadvantages and Quirks
  Quirk (snob) [-1]
  Single-minded [5]
  Motion sickness [-10]
  Sex
  Skills
  Skills
   SKILLS AND OTHER INFORMATION
  Noble Title
  Appearance
  122-1076 (43 yrs.)
  Birthdate
  Age Modifiers
  Birthworld
  Current Service/Employer
  Bareki Yundis Laris
  Darrian
  Female
  Name
   ATTRIBUTES
  Bareki has spent her entire life in research, with few real friends, and nothing to show for it other 
  then her savings. Her fame as a research scientist on Darrian has proven to be of little worth 
  outside of the Confederation. Even though Darrians look at scientists as Solomani might a 
  professional athlete, the rest of the Imperium does not share those views. She seeks to 
  understand more of the universe by travelling through it. She has accomplished this by investing 
  in the Wayfarer, and travelling as a crewmember. Unfortunately, without practical shipboard 
  skills, she has assumed the role of steward. Bareki has little experience in taking care of 
  passengers, and in fact, finds them to be a bothersome lot. 
  Wayfarer (Beowulf)
  Steward
  Academic Researcher
  Xeno-Biologist
  Senior Researcher
  Darrian
  098-1118
  6
  Yes
  Darrian Confederation
  No
  GURPS Traveller
   PERSONAL DATA AND HISTORY
  Darrian/Spinward Marches
  none
  none
  Military Rank
  none
  
  Name
  Cost
  Weight
  100 Chem rounds
  Cr5
  .9 lbs
  Cloth armor vest
  Cr210
  3.0 lbs
  15
  -15
  Reflec armor
  Cr300
  2.0 lbs
  14
  -14
  Snub Revolver
  Cr280
  1.0 lbs
  13
  -13
  12
  -12
  Com Scrambler
  Cr500
  .3 lbs
  11
  -11
  Computer, personal
  Cr1,000
  2.0 lbs
  10
  -10
  Medium communicator with headset (500 mile range)
  Cr200
  1.0 lbs
  9
  -9
  Nice casual Darrian clothes
  Free
  1.0 lbs
  8
  -8
  Pocket Pack (pen-light, Swiss Army knife, tape, candy-bar)
  Cr20
  .5 lbs
  7
  -7
  6
  -6
  5
  -5
  4
  -4
  3
  -3
  2
  -2
  1
  -1
  0
  0
  -1
  2
  -2
  2
  -3
  3
  -4
  4
  -5
  5
  -6
  6
  -7
  7
  -8
  8
  -9
  9
  -10
  10
  -11
  11
  -12
  12
  -13
  13
  -14
  14
  -15
  15
  -16
  16
  -17
  17
  -18
  18
  -19
  19
  -20
  20
  Totals
  Cr2,515
  10.7 lbs
  -21
  21
  Credits
  Cr12,485
  -22
  22
  Body Protection
  Head
  Body
  Arms
  Legs
  Hands
  Feet
  Armor Worn
  Cr/Imp (Engy)
  PD
  0
  2/1 (6)
  0 (6)
  0 (6)
  0
  3
  Cr/Imp (Engy)
  DR
  0
  16/2 (2)
  0 (2)
  0 (2)
  0
  4
  Weapon
  Type
  Damage
  Snapshot
  Accuracy
  Half Damage
  Max. Range
  Rate of Fire
  Shots
  Recoil
  Snub Revolver (Chem)
  Spcl.
  Spcl.
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HE)
  Exp.
  1d
  9
  2
  80
  1100
  3~
  6
  -1
  Snub Revolver (HEAP)
  Exp.
  2d(10)
  9
  2
  80
  1100
  3~
  6
  -1
  450 yd
  700 yd
  1,000 yd
  7,000 yd
  10,000 yd
  1,500 yd
  2,000 yd
  3,000 yd
  4,500 yd
  200 yd
  300 yd
  10 yd
  15 yd
  20 yd
  30 yd
  45 yd
  70 yd
  100 yd
  150 yd
  2 yd
  3 yd
  4 ½ yd
  7 yd
  POSSESSIONS
  Reflec under jumpsuit and Ballistic cloth 
  vest
  Bareki Yundis Laris
  2/3"
  1 ½ ft
  2 ft
  1 yd
  1 ½ yd
  3"
  6"
  1/2"
  12"
  1/5"
  1/10"
  2"
  1 ½ "
  1"
  1/3"
   WEAPONS AND ARMOR
  Item
  Measurement
  Speed or 
  Range
  Size
  
SOURCE: textdata/thevault/Traveller/05 - Traveller (GURPS)/Traveller GURPS - Characters.pdf