TEXT: every
  when
  The trappings of war
  across the ages
  Weapons
  and Armour
  
  Incoming Transmissions: a set of expansions for the Everywhen
  roleplaying game, each building on the basic rule set with extra
  player templates, optional rules, NPCs and terrifying creatures.
  This supplement significantly expands the selection of typical
  (and not so typical) weapons in the Everywhen rulebook for all
  eras (the rulebook weapons are included for completeness). It
  also provides a handy list of common tools and protective
  garments that are frequently used as weapons or armour in the
  modern day.
  Rounding it out is a guide to a plethora of equivalent weapons
  and armours for Asia and Mesoamerica and the Age of Sail, for
  use by heroes and villains in adventures or settings based in
  those times and places.
  
   
  Colin Chapman and Marcus Burggraf 
  iStock.com and BeFunky.com (interior artwork) 
  Phil Garrad 
  Nick Riggs 
  Everywhen © Filigree Forge 
  Arms and Armour Version 1.01 
  Associated downloads are available from everywhenrpg.wikidot.com 
   
   
   
   
   
   
  Modern melee weapon equivalents ................ 8 
  Modern ranged weapon equivalents ............... 9 
  Modern armours ......................................... 9 
   
   
   
  Chinese melee weapons ............................. 11 
  Indian melee weapons ............................... 14 
  Japanese melee weapons ........................... 15 
   
  Chinese ranged weapons ........................... 18 
  Indian ranged weapons ............................. 18 
  Japanese ranged weapons.......................... 18 
   
  Chinese armours ...................................... 20 
  Indian armours .........................................20 
  Japanese armours .....................................21 
   
   
   
  Mesoamerican melee weapons ....................23 
   
  Mesoamerican ranged weapons ...................23 
   
  Mesoamerican armours ..............................24 
   
   
   
  Age of Sail melee weapons .........................26 
   
  Age of Sail ranged weapons ........................27 
  Black Powder weapon usage .......................29 
   
   
   
  
   
  This supplement significantly expands the 
  selection of typical (and not so typical) 
  weapons in the Everywhen rulebook for all 
  eras (the rulebook weapons are included for 
  completeness). It also provides a handy list 
  of common tools and protective garments 
  that are frequently used as weapons or 
  armour in the modern day. Rounding it out 
  is a guide to a plethora of equivalent 
  weapons and armours for Asia and 
  Mesoamerica and the Age of Sail, for use by 
  heroes and villains in adventures or settings 
  based in those times and places.
  Weapon 
  Damage 
  Weapon properties 
  Bastard Sword 
  d6H + strength 
  2h. Using the weapon 1h does d6 + strength and 
  requires a minimum strength score of 1 
  Battle Axe 
  d6 + strength 
  1h 
  Bayonet, Attached 
  d6 + strength 
  2h 
  Boarding Axe 
  d6 + strength 
  2h, penetration 1 
  Brass Knuckles /  
  Sap Glove 
  d3 + strength 
  1h, concealable, short 
  Broadsword 
  d6 + strength 
  1h 
  Butterfly Sword 
  d6L + strength 
  1h, disarm, slash, short 
  Chuttuval 
  d6L + strength 
  1h, concealable, slash, long 
  Cudgel 
  d6L + strength 
  1h, unobtrusive 
  Dagger 
  d6 + strength 
  1h, concealable, thrown (3m), short 
  Dress Sword 
  d6L + strength 
  1h 
  Fighting Chain 
  d6L + strength 
  1h, concealable, disarm, entanglement 1 
  Fighting Fan 
  d6L + strength 
  1h, concealable, unobtrusive, short 
  Great Axe 
  d6H + strength 
  2h 
  Greatsword 
  d6H + strength 
  2h 
  Hatchet 
  d6L + strength 
  1h, unobtrusive, thrown (5m) 
  Javelin 
  d6L + strength 
  1h, thrown (6m) 
  Lance 
  d6H + strength 
  1h, long, mounted use only 
  Mace 
  d6 + strength 
  1h 
  Machete 
  d6 + strength 
  1h, slash, short 
  Mancatcher 
  d6L + strength 
  2h, long, entanglement 1 
  
   
  Weapon 
  Damage 
  Weapon properties 
  Maul 
  d6H + strength 
  2h 
  Meteor Hammer 
  d6L + strength 
  2h, concealable, entanglement 1, long 
  Net 
  d6L + strength 
  1h, entanglement 2, fatigue damage only  
  Nunchaku 
  d6 + strength 
  1h, concealable, disarm, short 
  Pick 
  d6L + strength 
  1h, penetration 1 
  Pistol Whip 
  d3 + strength 
  1h 
  Polearm 
  d6H + strength 
  2h, long 
  Punching Dagger 
  d6L + strength 
  1h, concealable, short, penetration 1 
  Quarterstaff 
  d6 + strength 
  2h, unobtrusive, long 
  Rifle Butt 
  d6L + strength 
  2h 
  Scimitar 
  d6H + strength 
  1h, slash 
  Short Scimitar 
  d6L + strength 
  1h, slash 
  Sickle 
  d6L + strength 
  1h, disarm, slash, short 
  Spear 
  d6 + strength 
  2h, long 
  Three-Section Staff 
  d6 + strength 
  2h, concealable, long 
  Tiger Hook Sword 
  d6 + strength 
  1h, disarm 
  Sai / Tonfa /  
  Side-Handle Baton 
  d6L + strength 
  1h, concealable, disarm, short 
  Whip 
  d6L + strength 
  1h, concealable, disarm 
  Modern 
  Cattle Prod/Shock 
  Baton 
  d6H 
  1h, fatigue damage 
  Future 
  Electro Knuckles 
  d6 + strength 
  1h, concealable, short, half damage is fatigue 
  Electro Lash 
  d6L + strength 
  1h, concealable, entanglement 1, long 
  Laser Sword 
  d6 (2) 
  1h, concealable, penetration 2 
   
   
   
  Electro Knuckles: Electro knuckles (aka 
  Lectroknux) are insulated gloves with 
  electrified metal striking surfaces, operating 
  like brass knuckles but also delivering 
  shocking damage. 
  Electro Lash: Electro lashes are long, 
  electricity-conducting whips. When triggered 
  with a switch on the handle, they can 
  automatically deliver a stunning charge to 
  an entangled target (doing an additional 
  d6H fatigue damage). 
  Laser Sword: A cylindrical hilt when 
  switched off, but when switched on the laser 
  sword projects a sword-length beam of 
  focused laser light with excellent penetrative 
  abilities. Favoured by space knights. 
  
   
  Weapon 
  Range 
  Damage 
  Recoil 
  Notes 
  Ancient 
  Blowgun 
  6 
  1 
  - 
  1h, fatigue damage, scratch 
  Bolas 
  10 
  d3 + ½ strength  
  - 
  1h. With a -2 penalty, may 
  entangle legs (0 movement, 
  target may trip) or arms 
  (can’t use until target frees 
  itself in d3 rounds).  
  Boomerang 
  10 
  d6L + ½ strength 
  - 
  1h, non-returning 
  Bow 
  20 
  d6H + ½ strength 
  - 
  2h 
  Dart 
  6 
  d6L + ½ strength 
   
  1h 
  Javelin 
  6 
  d6 + ½ strength 
   
  1h 
  Repeating Crossbow 
  10 
  d6 
  - 
  2h, repeating, 2 combat 
  rounds to reload 
  Rock, Thrown 
  5 
  d3 + ½ strength 
  - 
  1h 
  Sling 
  10 
  d6L + ½ strength 
  - 
  1h 
  Staff-sling 
  13 
  d6 + ½ strength 
  - 
  1h 
  Medieval 
  Arbalest 
  30 
  d6H 
  - 
  2h, 2 combat rounds to 
  reload 
  Hand Crossbow 
  16 
  d6 
  - 
  1h 
  Longbow 
  25 
  d6H + ½ strength 
  - 
  2h 
  Firearms 
  Black Powder Musket 
  15 
  d6 
  - 
  2h, black powder 
  Black Powder Pistol 
  10 
  d6 
  - 
  1h, black powder  
  Black Powder Rifle 
  30 
  d6 
  - 
  2h, aimed, black powder 
  Black Powder Shotgun 
  15 
  d6 
  - 
  2h, black powder 
  Carbine, Assault 
  40 
  d6 
  1/2 
  2h, semi-auto/burst or auto 
  fire 
  Carbine, Repeating 
  45 
  d6 
  1/- 
  2h, repeating (bolt/lever-
  action) 
  Carbine, Semi-Auto 
  45 
  d6 
  1/- 
  2h, semi-auto fire 
  Elephant Gun 
  45 
  d6H 
  3/- 
  2h, aimed, repeating 
  Flamethrower 
  5 
  d6H 
  - 
  2h, area, flame 
  Grenade Launcher 
  35 
  grenade 
  1/- 
  2h, repeating fire 
  Grenade, Frag. 
  5 
  d6+2 
  - 
  1h, indirect, area 
  Grenade, Smoke 
  5 
  - 
  - 
  1h, indirect, area 
  Grenade, Stun 
  5 
  special 
  - 
  1h, indirect, area, see 
  description 
  
   
  Weapon 
  Range 
  Damage 
  Recoil 
  Notes 
  Hand Cannon 
  15 
  d6H 
  2/- 
  1h, repeating fire 
  (revolver), semi-automatic 
  fire (semi-auto pistol) 
  Machine Gun 
  70 
  d6H 
  2/3 
  2h, burst or automatic fire, 
  bipod 
  MG, Heavy 
  80 
  d6 (2) 
  3/4 
  2h, burst or automatic fire, 
  bipod 
  Molotov Cocktail 
  5 
  d6L 
  - 
  1h, indirect, area, flame 
  Net Gun 
  6 
  d6L 
  1/- 
  2h, entanglement 2, fatigue 
  damage only 
  Pistol, Pocket 
  10 
  d6L 
  - 
  1h, holdout 
  Pistol, Semi-Auto 
  15 
  d6 
  1/- 
  1h, semi-auto fire, can be 
  holdout 
  Revolver 
  15 
  d6 
  1/- 
  1h, repeating fire, can be 
  holdout 
  Rifle, Assault 
  50 
  d6H 
  2/3 
  2h, semi-auto/burst or auto 
  fire 
  Rifle, Light Assault 
  35 
  d6L 
  -/1 
  2h, semi-auto/burst or auto 
  fire 
  Rifle, Light Repeating 
  40 
  d6L 
  0/- 
  2h, repeating (bolt- or 
  lever-action) 
  Rifle, Light Semi-Auto 
  40 
  d6L 
  0/- 
  2h, semi-auto fire 
  Rifle, Repeating 
  60 
  d6H 
  2/- 
  2h, repeating (bolt- or 
  lever-action) 
  Rifle, Semi-Auto 
  60 
  d6H 
  2/- 
  2h, semi-auto fire 
  Rocket Launcher 
  40 
  d6 (3) 
  - 
  2h, area, penetration 2 
  RPG 
  30 
  d6 (2) 
  - 
  2h, area, penetration 2 
  Shotgun 
  15 
  d6 
  - 
  2h 
  Shotgun, Auto 
  15 
  d6 
  1/3 
  2h, semi-auto/burst or auto 
  fire 
  Shotgun, Double-barrelled 
  15 
  d6 
  2/- 
  2h, repeating 
  Shotgun,  
  Pump Action 
  15 
  d6 
  1/- 
  2h, repeating 
  Shotgun, Sawn-off/pistol 
  10 
  d6 
  - 
  1h 
  Shotgun,  
  Semi-Auto 
  15 
  d6 
  1/- 
  2h, semi-auto/burst 
  Sniper Rifle 
  90 
  d6 (2) 
  3/- 
  2h, aimed, bipod, repeating 
  Sniper Rifle, Light 
  80 
  d6H 
  2/- 
  2h, aimed, bipod, repeating 
  Speargun 
  5 max 
  d6L 
  - 
  1h, two combat rounds to 
  reload, underwater capable 
  SMG 
  30 
  d6 
  1/2 
  2h, burst or automatic fire 
  Taser 
  2 
  1 
  - 
  1h, fatigue damage, 
  scratch, shock does d6H+2 
  
   
  Weapon 
  Range 
  Damage 
  Recoil 
  Notes 
  Tranquiliser Pistol 
  10 
  1 
  - 
  1h, scratch 
  Tranquiliser Rifle 
  30 
  2 
  - 
  2h, scratch 
  Underwater Pistol 
  5 
  d6 
  1/- 
  1h, underwater capable 
  Future 
  Gauss AMR 
  150 
  d6H (2) 
  - 
  2h, aimed, penetrating 2 
  Grenade, Airburst 
  varies 
  varies 
  varies 
  As normal grenade types, 
  see description 
  Laser Pistol 
  25 
  d6L 
  - 
  1h, semi-auto fire, can be 
  set to fatigue damage 
  Laser Rifle 
  90 
  d6 
  - 
  2h, burst or auto fire 
  MPPC 
  60 
  d6H (2) 
  -/4 
  2h, automatic fire, flame, 
  bipod 
  Plasma Pistol 
  15 
  d6 
  1/- 
  1h, semi-auto fire, flame 
  Plasma Rifle 
  40 
  d6H 
  -/3 
  2h, automatic fire, flame 
  Police Stun Rifle 
  10 
  d6H 
  - 
  2h, fatigue damage 
  Police Stunner 
  5 
  d6 
  - 
  1h, fatigue damage 
   
  Black Powder: Older firearms that use 
  non-smokeless gunpowder. See page 29 for 
  details. 
  Bolas: A weapon used by Gauchos (South 
  American cowboys) and the Inuit, the bolas 
  is two-three long, weighted cords tied 
  together. It is hurled at the legs of target, 
  entangling them. 
  Boomerang: The hunting boomerang is 
  typical of many throwing clubs around the 
  world, and is better called a kylie. Unlike 
  recreational boomerangs, it is larger, 
  heavier, and not designed to return to the 
  thrower. 
  Carbine: Usually a slightly shorter model of 
  an existing rifle, e.g. the Colt M4 Carbine 
  (an Assault Carbine in the above table), as 
  compared to the longer, heavier M16A2 
  assault rifle. 
  Crossbow, Repeating: See Chinese ranged 
  weapons in the following section. 
  Gauss AMR: Gauss Anti-Materiel Rifles 
  accelerate APFSDS (Armour Piercing, Fin 
  Stabilized, Discarding Sabot) metal 
  projectiles to incredible velocities via 
  magnetic coils, giving them superb armour 
  piercing abilities, range, and accuracy, 
  without appreciable recoil. They are used for 
  long range sniping and against hard targets. 
  Grenade, Airburst: Airburst grenades are 
  designed to detonate above their targets, 
  usually when they are hunkered down 
  behind a wall, meaning that they ignore 
  such cover and that ducking to the ground 
  does little to reduce their impact. 
  Grenade Launcher: A grenade launcher 
  loads 40mm grenades of various types, 
  launching them at a target with greater 
  range and accuracy than comparative 
  thrown grenades. Examples include the 
  single-shot M79 “Thumper”, under-barrel 
  assault rifle attachments such as the M203 
  and GP-25 Kostyor, and multi-shot revolver-
  style weapons such as the Milkor MGL. 
  
   
  Grenade, Smoke: Smoke grenades come in 
  a variety of colours and are used as 
  signalling devices, to mark landing and 
  target zones, and to obscure unit 
  movements. They provide Light to Heavy 
  Cover for 1 minute, depending on where 
  they are set off, how close to the grenade a 
  target is, and the prevailing wind. 
  Grenade, Stun: Also called “flash bangs”, 
  stun grenades explode with intense light and 
  ear-splitting noise. Individuals in the area of 
  effect suffer two penalty dice to all actions 
  for d3 Combat Rounds due to visual 
  impairment, hearing loss and dizziness. It is 
  not uncommon for stun grenades to ignite 
  nearby flammable objects (1-in-6 chance). 
  Hand Cannon: Hand cannons are the 
  monsters of the handgun world, heavy 
  revolvers and semi-autos chambered for 
  ammunition designed to bring down such big 
  game as angry bears and rampaging elk. 
  Examples include the Desert Eagle 
  chambered for .50AE and Freedom Arms 
  M83 firing .454 Casull. 
  Laser Pistol and Laser Rifle: Note that the 
  damage on these weapons has been toned 
  down from the versions listed in Everywhen. 
  MPPC: The Man Portable Plasma Cannon is 
  a devastating squad support weapon, 
  scorching enemies and terrain alike. 
  Net Gun: The net gun uses a propellant to 
  launch a weighted net that opens as it is 
  fired, potentially entangling targets from a 
  short distance away. 
  Rifles, Light: Light rifles are those used for 
  plinking, pest control, recreation, and 
  hunting light game, usually firing .22LR 
  ammunition. They are arguably the most 
  common civilian rifles in the world in the 
  present day. Examples include the Marlin 
  Model 60, Marlin Model 39A, Browning SA 
  22, and Ruger 10/22. 
  Rock, Thrown: A fist-sized rock or chunk of 
  brick, hurled at a target. 
  Rocket Launcher: Rocket Launchers are 
  individual-operated recoilless launchers 
  firing large (normally 66mm-94mm) HEAT 
  rockets designed to tackle armoured 
  vehicles and bunkers. Many examples are 
  one-use disposable launchers like the M72 
  LAW, AT4, Mk 153 SMAW, RPG-18 Mukha, 
  and LAW 80. Others can be used repeatedly, 
  such as the Carl Gustaf M2 and Norinco 
  Type 69. 
  RPG (Rocket-Propelled Grenade): RPGs 
  are portable anti-tank weapons similar to 
  the more powerful rocket launcher, but 
  using smaller HEAT rounds such as 40mm. 
  Most are multi-use such as the ubiquitous 
  RPG-7 employed by many Eastern 
  European, African, Middle Eastern, and 
  Asian nations, and favoured by insurgents 
  everywhere. 
  Shotgun, Auto: Designed as military 
  combat shotguns, auto shotguns have 
  detachable magazines and autofire 
  capability, making them thoroughly lethal in 
  close quarters combat. 
  Sniper Rifle, Light: The standard Sniper 
  Rifle entry in Everywhen represents a large 
  calibre anti-materiel and long range rifle. 
  The light sniper rifle is the regular sniper 
  rifle used by the military and law 
  enforcement, chambering 7.62mm rounds. 
  Speargun: The rubber band- or pneumatic-
  powered speargun is used for underwater 
  fishing the world over. Some have floats or 
  lines attached to the spear. The maximum 
  range is 5 yards/metres total. 
  Underwater Pistol: Developed for special 
  forces frogmen, underwater pistols fire 
  short, supercavitating, stabilized darts with 
  more power, range, and accuracy than 
  spearguns, and usually hold 4-5 darts. 
  Examples include the Heckler & Koch P11 
  and Russian SPP-1. 
  
   
  While some individuals still use ancient 
  weapons, particularly the practitioners of 
  various martial arts, firearms have largely 
  come to dominate modern combat. There 
  are, however, many common tools and 
  implements that are still useful as melee 
  weapons, and while the shields and armours 
  of the knights of old may have vanished in 
  modern warfare, armour is worn, both in 
  battle, law enforcement, and on in sporting 
  events. 
  Modern melee weapon equivalents 
   
  Weapon 
  Modern Melee Examples 
  Brass Knuckles 
  Brass Knuckles, Tactical Glove 
  Cudgel 
  Ball-Peen/Claw Hammer, Blackjack, Baton, Crowbar, Expandable Baton 
  (concealable), Field Hockey Stick, Golf Club, Padlocked Chain, Tire Iron, 
  Walking Stick, Wooden Mallet, Wrench (Large) 
  Dagger 
  Bowie Knife, Chisel (Large), Hunting Knife, Kitchen Knife (Large), Knife 
  Bayonet 
  Great Axe 
  Felling Axe, Fire Axe, Splitting Maul 
  Hatchet 
  Hatchet, Ice Axe, Meat Cleaver 
  Javelin 
  Sporting Javelin 
  Mace 
  Baseball Bat, Cricket Bat, Shovel/Spade (2h only) 
  Machete 
  Billhook, Machete 
  Mancatcher 
  Catch Pole (does no damage) 
  Maul 
  Sledgehammer, Splitting Maul 
  Pick 
  Pickaxe 
  Quarterstaff 
  Any sturdy, straight tool handle of appropriate length 
  Sai/Tonfa 
  Side-Handle Baton 
  Spear 
  Garden Fork*, Pitchfork* (*cannot be thrown) 
  
   
  Modern ranged weapon equivalents 
   
  Weapon 
  Modern Ranged Examples 
  Bow 
  Archery Bow, Hunting Bow 
  Dart/Thr. Knife 
  Lawn Darts (Metal-Tipped) 
  Modern armours 
   
  Armour 
  Modern Examples 
  Light 
  American Football Armour, Ballistic Vest (Soft), Ice Hockey Armour, 
  Motocross Armour, Motorcycle Leathers, Paintball Armour, Stab Vest 
  Medium 
  Ballistic Vest (Hard) 
  Complete 
  Atmospheric Diving Suit*, Bomb Suit* 
  *always includes a helmet 
  Helmet 
  American Football Helmet, Combat Helmet, Ice Hockey Helmet, Motorcycle 
  Helmet 
  Shield, Small 
  Riot Shield (Small), Tactical Shield (Small) 
  Shield, Large 
  Riot Shield (Large), Tactical Shield (Large) 
   
   
   
  
   
  Ninjas, kung fu masters, practitioners of 
  kalaripayattu, samurai! Nearly all of the 
  exotic weapons of Japan, China, and India 
  are already modelled in Everywhen or the 
  new weapons provided in this supplement, 
  so listed here are various cultural weapon 
  and armour equivalents.  
  Weapon 
  Chinese 
  Japanese 
  Indian 
  Bastard Sword 
  - 
  Katana 
  - 
  Battle Axe 
  - 
  - 
  Bullova, Tabar 
  Brass Knuckles 
  - 
  Shuko, Tekko 
  Bagh Nakh, Hora 
  Broadsword 
  Jian 
  - 
  Khanda, Pata 
  Butterfly Sword 
  Feng Huo Lun,  
  Hu Die Dao,  
  Lu Jiao Dao 
  - 
  - 
  Chuttuval 
  - 
  - 
  Chuttuval 
  Cudgel 
  Guai, Tie Yan Du 
  Kiseru, Jo 
  Muchan, Otta 
  Dagger 
  Bi Shou 
  Aikuchi, Tanto 
  Bichuwa, Haladie, 
  Kirpan, Maduvu, 
  Peshkabz 
  Fighting Chain 
  Jiu Jie Bian 
  Kusari-Fundo 
  - 
  Fighting Fan 
  Tie Shan 
  Tessen 
  - 
  Great Axe 
  Yue 
  Ono 
  Bullova, Tabar 
  Greatsword 
  Bagua Dao 
  Nagamaki, Nodachi 
  Mel Puttah Bemoh 
  Hatchet 
  Fu 
  Masakari 
  Bhuj, Bullova 
  Javelin 
  Shao Qiang 
  Nageyari 
  Ballam 
  Lance 
  - 
  - 
  Bothati 
  Mace 
  Jin Gua Chui 
  Arerebo 
  Gada, Shishpar 
  Machete 
  - 
  - 
  Kukri 
  Mancatcher 
  - 
  Sasumata, 
  Sodegarami, 
  Tsukobo 
   
  
   
  Weapon 
  Chinese 
  Japanese 
  Indian 
  Maul 
  Chan Zhang, Lan Ya 
  Ban 
  Tetsubo 
  - 
  Meteor Hammer 
  Liu Xing Chui,  
  Sen Biao 
  - 
  - 
  Nunchaku 
  Er Jie Gun 
  Nunchaku 
  - 
  Pick 
  - 
  - 
  Zaghnal 
  Polearm 
  Hu Cha, Kwan Dao, 
  Yue Ya Chan 
  Naginata 
  Trishula 
  Punching Dagger 
  - 
  - 
  Katar 
  Quarterstaff 
  Gun 
  Bo, Eku 
  Lathi 
  Sai/Tonfa 
  - 
  Jitte, Sai, Tonfa 
  - 
  Scimitar 
  Dao 
  - 
  Kora, Sosun Patta, 
  Talwar 
  Short Scimitar 
  - 
  Ninjato, Wakizashi 
  - 
  Sickle 
  - 
  Kama, Kusari-
  Gama, Kyoketsu-
  Shogi 
  Ankus 
  Spear 
  Qiang, Shuang Tou 
  Qiang 
  Su Yari 
  Barcha 
  Three-Section Staff 
  San Jie Gun 
  Sansetsukon 
  - 
  Tiger Hook Sword 
  Hu Gou 
  - 
  - 
   
   
   
   
   
   
  Chinese melee weapons 
  Bagua Dao: “Eight Symbol Broadsword”. It 
  resembles an extremely overlarge dao. 
  Bi Shou: A double-edge, pointed knife. 
  Chan Zhang: “Monk’s Cudgel”. Wielded by 
  monks, it is a stout staff topped with what 
  looks like a cage of metal bars. 
  Dao: The “Chinese Broadsword”. A curved, 
  single-edged sword whose blade broadens 
  towards the tip. 
  Er Jie Gun: See nunchaku in the following 
  ranged weapons section. 
  Feng Huo Lun: “Wind and Fire Wheel”. A 
  large, flat, sharpened metal ring with one 
  part wrapped for use as a grip, and 
  protruding blades around the outside 
  resembling flames.  
  Fu: A regular fighting hatchet. 
  Guai: A normal short, light, fighting stick. 
  Gun: A common fighting staff. 
  Hu Cha: “Tiger Fork”. A large, heavy trident 
  often used (unsurprisingly) to hunt tigers. 
  
   
  Hu Die Dao: “Butterfly Sword” (not to be 
  confused with the butterfly knife known as a 
  balisong). This is a short, broad, single-
  edged fighting blade with a knuckle bow, 
  and a parrying hook on the back, at the 
  base of the blade. 
  Hu Gou: “Tiger Hook”. It resembles a 
  narrow sword with a heavily forward-curved 
  hook at the end of the blade and a crescent-
  shaped handguard. 
  Jian: Considered an elegant and noble 
  weapon, it is a slender, straight, slightly 
  tapering, double-edged sword. 
  Jin Gua Chui: “Golden Melon Hammer”. 
  Actually a heavy mace with a spherical 
  metal head the size of a small melon. 
  Jiu Jie Bian: “Nine-Section Whip”. A 
  difficult-to-master weapon composed of a 
  handle from which nine, chain-linked iron 
  bars extend. 
  Kwan Dao: “General Kwan’s Halberd”. A 
  heavy polearm named after the semi-
  mythical general, topped with a large, 
  broad, curved chopping head. 
  Lan Ya Ban: “Wolf Teeth Club”. A long shaft 
  topped with a heavy, spike-studded metal 
  cylinder. 
  Liu Xing Chui: “Meteor Hammer”. A long 
  length of cord or chain with a fist-sized 
  metal weight at one or both ends used to 
  strike or entangle. 
  Lu Jiao Dao: “Deer Horn Knife”. It 
  resembles two shallow crescent-like blades 
  interlocking, their projecting points and 
  curves sharpened, one section wrapped to 
  act as a handle. 
  Qiang: A common single-headed spear. 
  San Jie Gun: A three-section staff has three 
  wooden batons linked in a line using short 
  pieces of chain. It can be used to strike out 
  to its full length or as a short baton wielded 
  in each hand. 
  Sen Biao: “Rope Dart”. A weapon much like 
  a meteor hammer but with a dart-shaped 
  weight at only one end. 
  Shao Qiang: A javelin with a broad head. 
  Shuang Tou Qiang: A spear with a 
  spearhead at each end of the shaft. 
  Tie Shan: An iron-ribbed folding fan used to 
  batter, thrust, or slash (if sharpened). 
  Tie Yan Du: An all-iron smoking pipe of 
  some length, used to bludgeon and parry 
  (and to smoke after the fight). 
  Yue: A regular pole axe (a long pole with a 
  single axehead at the top). 
  Yue Ya Chan: “Crescent Moon Spade”. 
  Another weapon often associated with 
  monks, it is a long shaft topped with a 
  crescent-shaped blade at one end and 
  shovel-like blade at the other. 
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
  
   
  Indian melee weapons 
  Ankus: An elephant goad used as a 
  weapon: a long, sturdy shaft with a 
  thrusting spearhead and hooked side blade. 
  It is considered an auspicious implement. 
  Bagh Nakh: “Tiger Claws”. Metal claws 
  fixed to a bar that when gripped in the fist, 
  allows the claws to project between the 
  user’s fingers. Often considered an 
  assassin’s weapon and poisoned or 
  combined by a bichuwa. 
  Ballam: A typical javelin. Sometimes the 
  head has an undulating blade. 
  Barcha: A standard spear. 
  Bichuwa: “Scorpion”. A curved, all-metal 
  dagger with a loop-shaped handle and 
  guard. Some have two blades mounted 
  parallel to each other. Often combined with 
  a bagh nakh. 
  Bhuj: A knife-axe with a broad, curved, 
  single-edged blade attached to an axe-like 
  handle. The haft often conceals a knife. 
  Bothati: A very long, sturdy wooden spear 
  couched under the arm when mounted. 
  Bullova: An axe coming in a dizzying array 
  of sizes and shapes, it most commonly has a 
  wide, narrow axehead or one that splits into 
  two cutting points. 
  Chuttuval: “Spinning Sword” aka urumi. A 
  sword with a narrow, highly flexible steel 
  blade up to two yards/metres in length fixed 
  to a sword hilt. It is worn coiled around the 
  waist when not in use. 
  Gada: A mace with a large, spherical head. 
  Haladie: A dagger with a blade at each end 
  of its handle. 
  Hora: Brass knuckles made from carved 
  animal horn. 
  Katar: This famed Indian punching dagger 
  (shown below) has a broad, flat blade of 
  varying length fitted to a crossbar handle. 
  Some varieties are as long as broadswords. 
  Others feature undulating or narrow blades 
  or may have a spring-loaded tines that 
  spring out on each side, useful for parrying. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  Khanda: A straight, broad-bladed sword 
  with a blunt tip and heavy handguard. 
  Kirpan: A small curved knife, carried by and 
  sacred to all Sikhs. 
  Kora: A forward-curving Nepalese sword 
  with a broad flaring tip. 
  Kukri: A heavy, forward-curving chopping 
  machete used by the Gurkhas of Nepal. 
  Lathi: A regular fighting staff. 
  Maduvu: A parrying and stabbing weapons 
  associated with fakir comprised of two short 
  lengths of horn fastened together, the tips 
  capped with metal spikes. Sometimes 
  combined with a dahl shield. 
  Mel Puttah Bemoh: A long, straight-bladed 
  thrusting and slashing sword with a long 
  wooden handle. 
  Muchan: A simple wooden cudgel often 
  made from tamarind. 
  Otta: An S-shaped wooden club used in 
  Kalaripayattu, used to strike vital locations. 
  Pata: Traditionally a cavalry weapon, it is a 
  straight-bladed gauntlet sword. 
  Peshkabz: A curved, heavily-tapering, 
  single-edged dagger. 
  Shishpar: A flanged, all-metal mace. 
  Sosun Patta: An elegant, forward-curving 
  scimitar. 
  Tabar: A war axe that comes in several 
  sizes and has one or two blades on its head. 
  Talwar: A curved, single-edged scimitar. 
  Trishula: A trident, though the outermost 
  tines are frequently blade-like. 
  Zaghnal: A war pick with a broad, beak-like 
  blade. 
  Japanese melee weapons 
  Aikuchi: A curved, single-edged dagger 
  with no guard. 
  Arerebo: A heavy, studded metal baton. 
  Bo: A normal fighting staff. 
  Eku: A staff-like Okinawan weapon, the eku 
  is a peasant fisherman’s all-wood paddle, 
  the top half of it being the narrow, flat, and 
  rectangular paddle. 
  Jitte: A feudal Japanese law enforcement 
  weapon wielded by yoriki and doshin, 
  comprising a short metal baton on a handle 
  with a single parrying hook at its base. 
  Jo: A wooden half-staff. 
  Kama: The Okinawan peasant sickle, used 
  as a weapon, A straight short handle with a 
  lightly curved single-edged blade projecting 
  from the top at a right angle. 
  Katana: The famous curved, single-edged 
  samurai sword; usually two-handed but can 
  be used in one. Worn with a wakizashi as 
  part of a samurai’s daisho (“big-little”, or 
  the wearing of two swords) as a symbol of 
  station. 
  Kiseru: See Tie Yan Du preceding. 
  Kusari-Fundo: A length of chain with a 
  heavy weight at each used. Used to strike 
  and entangle. 
  Kusari-Gama: A combination of kama 
  sickle and kusari-fundo, the user wielding 
  one weapon in each hand. 
  
   
  Kyoketsu-Shogi: A ninja weapon and 
  climbing tool combining a crude, straight-
  bladed dagger and a sickle-like hook and a 
  long length of weighted cord. It can be used 
  as a sickle or meteor hammer. 
  Masakari: A typical fighting hatchet. 
  Nagamaki: A broad, katana-like blade with 
  a handle of equal length to the blade. 
  Nageyari: A very short, light, hand spear 
  with a straight, double-edged spearhead. 
  Naginata: A staff topped with a wakizashi-
  like blade. A frequent weapon among 
  samurai-ko (women of the samurai rank). 
  Ninjato: The straight, single-edge sword of 
  the ninja, shorter than a katana and of 
  cruder manufacture. Once an end cap is 
  removed, the scabbard can serve as a 
  breathing tube, and often conceals a secret 
  compartment. The handguard is large, 
  enabling it to serve as a step up when 
  looking over obstacles or climbing them, the 
  sword pulled up afterwards by means of the 
  cord wrapped around the scabbard. 
  Nodachi: Also called an odachi. It 
  resembles an enlarged, overlong katana and 
  was carried across the back. 
  Nunchaku: An Okinawan weapon derived 
  from the grain flail, consisting of two short 
  wooden batons connected by a short piece 
  or chain or cord. 
  Ono: Another regular pole axe. 
  Sai: A short, slender, metal baton with a 
  shorter metal tine on each side, creating a 
  fork-like parrying device. 
  Sansetsukon: A three-section staff. 
  Sasumata: One of the torimono sandogu 
  (weapons of arrest) used by feudal Japanese 
  yoriki and doshin. It is a stout, long pole 
  topped with a U-shaped fork, used to pin the 
  appendages or neck of an opponent. Like all 
  torimono sandogu, its upper section is 
  covered in spiked metal strips to make it 
  difficult for the entangled individual to grab 
  or hack at it. 
  Shuko: The climbing claws of the ninja are 
  wrapped around the middle of the hand and 
  have several hooked claws sticking out from 
  the palm, useful for gaining purchase or 
  scratching foes. 
  
   
  Sodegarami: The “Sleeve Entangler” is 
  another of the torimono sandogu like the 
  sasumata and tsukobo. However, instead of 
  a fork, it is topped with a selection of spikes 
  and barbs intended to pierce, snag, and 
  hook a target’s clothes and accoutrements. 
  Su Yari: A common Japanese spear with a 
  straight, double-edge spearhead. Used afoot 
  and on horseback. 
  Tanto: A curved, single-edged dagger with 
  a small handguard. 
  Tekko: An Okinawan peasant invention, this 
  is a single large metal ring that fits over and 
  reinforces the fingers and knuckles. 
  Tessen: A folding metal war fan with thin 
  iron plates, used as an inconspicuous 
  parrying weapon and signalling device. 
  Tetsubo: Also called a Kanabo. It resembles 
  an overlarge, heavy baseball bat reinforced 
  with studded iron strips along its length. 
  Tonfa: An Okinawan-created weapon, it is a 
  wooden baton with a short handle sticking 
  out at a right angle near one end. The side-
  handled baton used by some police forces is 
  copied from the tonfa. 
  Tsukobo: The third of the torimono 
  sandogu, the tsukobo is designed to snag, 
  push, pull, and trip opponents and has a 
  broad, hook-festooned bar across its top, 
  forming a T shape. 
  Wakizashi: This sword resembles a smaller, 
  shorter katana. It is worn as part of the 
  paired daisho swords of the samurai. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  Weapon 
  Chinese 
  Japanese 
  Indian 
  Blowgun 
  Chuiguan 
  Fukiya 
  - 
  Boomerang 
  - 
  - 
  Katariya 
  Bow 
  Gong 
  Hanyu 
  Kaman 
  Dart/Throwing Knife 
  Fei Bao 
  Kunai, Shuriken, 
  Uchine 
  Chakram 
  Javelin 
  Shao Qiang 
  Nageyari 
  Ballam 
  Longbow 
  - 
  Daikyu 
  - 
  Repeating Crossbow 
  Zhuge Nu 
  - 
  - 
   
   
   
   
   
   
  Chinese ranged weapons 
  Chuiguan: A regular blowgun. 
  Fei Bao: “Flying Dart”. A small, simple, 
  double-edged throwing blade with a tassel 
  on the rear. 
  Gong: A standard bow. 
  Shao Qiang: A javelin with a broad head. 
  Zhuge Nu: “Zhuge’s Crossbow” aka Chu Ko 
  Nu. Named after its semi-mythical inventor. 
  It uses a top-mounted hopper of bolts and 
  lever-action to fire them quickly. It was 
  comparatively weak, and so was also 
  frequently envenomed. 
  Indian ranged weapons 
  Ballam: A normal javelin. Sometimes the 
  head has an undulating blade. 
  Chakram: A flat, sharpened metal ring used 
  as a throwing weapon. Used extensively by 
  Sikhs in the martial art of Gatka. 
  Kaman: A common bow. Frequently 
  considered a noble weapon. 
  Katariya: A curved boomerang with a flat 
  tip and knobbed handle, made of wood or 
  metal. 
  Japanese ranged weapons 
  Daikyu: A long bow designed for horseback 
  use and considered a samurai weapon. 
  Fukiya: A typical blowgun. Considered a 
  ninja weapon. 
  Hankyu: A short bow. 
  Kunai: A utility blade, the kunai is a simple, 
  flat, diamond-shaped blade for throwing or 
  digging though it can also be used in melee. 
  Often associated with ninja.  
  Nageyari: A very short, light, hand spear 
  with a straight, double-edged spearhead. 
  Shuriken: The famous throwing stars of the 
  ninja. They also come in spike form. 
  Uchine: A samurai throwing weapon, the 
  uchine looks like a short, thick arrow, 
  complete with fletching. 
   
   
  
   
   
  
   
  Weapon 
  Chinese 
  Japanese 
  Indian 
  Light 
  Hu Xin Jing, Wei Jia 
  Karuta/Kikko Tatami Do,  
  Nerigawa Kozane Do 
  Chahar Aina, Peti 
  Medium 
  Shan Wen Kia,  
  So Sei Kia, Ting Kia 
  Kiritsuko Iyozane Do, 
  Tatami Do 
  Chilta Hazar Masha, 
  Zirah 
  Heavy 
  Bu Ren Jia 
  O-Yoroi 
  Zirah Bagtar 
  Helmet 
  Toukui,  
  Fenghuang Toukui 
  Jingasa, Kabuto 
  Top 
  Shield, Small 
  - 
  - 
  Dahl 
  Shield, Large 
  Tengpai 
  - 
  - 
  Chinese armours 
  Bu Ren Jia: A sleeved, calf-length lamellar 
  coat, reinforced with extra layers of lamellar 
  in vital locations. 
  Fenghuang Toukui: A domed helmet with 
  top spike, phoenix wing decorations on the 
  sides, and an aventail. 
  Hu Xin Jing: “Mirror Armour”. A light 
  cuirass of four large metal disks fixed to a 
  harness. One at the front, one at the back, 
  and two smaller ones at the sides. 
  Shan Wen Kia: “Mountain Symbol Armour”. 
  A calf-length, sleeved lamellar coat covered 
  on the outside with interlocked metal scales 
  shaped like the character for mountain. 
  So Sei Kia: A regular mail hauberk. 
  Tengpai: A round, woven rattan shield, 
  domed in shape and covered with a 
  decorated layer of fabric or thin leather. 
  Ting Kia: A calf-length brigandine coat. 
  Toukui: A pot helmet with a wide brim and 
  top spike. 
  Wei Jia: A long leather coat backed with 
  fabric. 
  Indian armours 
  Chahar Aina: “Four Mirrors Armour”. A light 
  cuirass consisting of simple metal plates for 
  the chest, back, and sides, connected to a 
  harness. 
  Chilta Hazar Masha: “Coat of a Thousand 
  Nails”. A padded coat reinforced with metal 
  studs and plates. 
  Dahl: A round, buckler-like shield made of 
  hide or steel reinforced with four bosses and 
  often highly decorated. 
  Peti: A quilted coat, often highly decorated 
  and so not necessarily cheap. 
  Top: A domed helmet with nasal, aventail, 
  and sometimes a mail veil across the face. 
  Zirah: A typical mail hauberk. 
  Zirah Bagtar: A mail hauberk reinforced 
  with metal plates or a Chahar Aina, mail 
  mittens, leg greaves, and dastana 
  vambraces. 
  
   
  Japanese armours 
  Jingasa: A leather or metal war hat 
  resembling a broad, flattened cone, worn by 
  ashigaru foot soldiers and some samurai. 
  Kabuto: The visored great helmet worn 
  with O-Yoroi, complete with wing-like side 
  projections, suspended neck guard, and 
  sometimes a mengu mask. 
  Karuta/Kikko Tatami Do: A cuirass of 
  small, lacquered metal squares (Karuta) or 
  hexagons (Kikko) linked by mail and backed 
  with fabric. 
  Kiritsuko Iyozane Do: A cuirass of banded 
  iron that simulates lamellar in appearance. 
  Nerigawa Kozane Do: A cuirass of 
  lacquered leather lamellar, common for 
  ashigaru. 
  Tatami Do: A regular mail hauberk. 
  O-Yoroi: The traditional and ornate samurai 
  Great Armour made of lacquered iron plate 
  and lamellar. 
   
   
   
   
   
   
   
   
  
   
  What’s often referred to as Mesoamerica 
  includes a lot of different cultures starting 
  with the Olmec and including the most 
  famous Aztec, Maya and Inca. The culture 
  spans several thousand years, and ends 
  with the invasion of Spanish conquistadors 
  in the 16th century. The Mesoamericans 
  were not only renowned for their great 
  empires and sprawling cities, they were also 
  fierce warriors. 
  Since there are many cultures included 
  under this term, the weapon names are a 
  mix and match of various languages, though 
  most names are based on Quechua, the 
  Incan language. This is not meant as a 
  historical treatise but a quick guide for 
  roleplaying purposes. 
  Bladed weapons use metal only rarely, but 
  instead are primarily fashioned from wood, 
  obsidian and flint. These weapons are 
  incredibly sharp, deadly and far superior to 
  early metal weapons. To reflect the 
  weapons’ weaker material qualities, you can 
  use this optional rule:  
  Splintered Stones – A warrior wielding a 
  weapon with an obsidian or flint blade can 
  declare this manoeuvre after a successful 
  attack. The weapon’s damage is increased 
  by two steps for this one attack, however 
  any future attacks are permanently reduced 
  by two steps. If damage is ever stepped 
  below the lowest (1pt) damage step, the 
  weapon is destroyed. 
  Weapon 
  Mesoamerican Melee Examples 
  Battle Axe 
  Cuncha Chucuna 
  Broadsword 
  Macuahuitl 
  Greatsword 
  Macuahuitl 
  Mace 
  Quauholōlli, Chambi 
  Maul 
  Macana 
  Polearm 
  Tepoztopilli 
  Spear 
  Suchuc Chiqui 
   
  
   
  Mesoamerican melee weapons  
  Chambi: A wooden club, sometimes 
  fashioned with spikes. 
  Cuncha Chucuna: This early battle axe 
  often has a simple stone or metal head, but 
  it's also commonly made of copper or 
  bronze. 
  Macana: Often referred to as a star mace, 
  and the most common weapon in a 
  mesoamerican arsenal. A wooden shaft is 
  topped by a heavy object made of metal or 
  stone. This was often a star or disc shaped 
  head, made to maximize the chance of 
  breaking bones. 
  Macuahuitl: Not really a sword in the 
  western sense. It’s a flat, wooden club 
  whose edges have been fashioned with 
  incredibly sharp flint or obsidian blade 
  pieces. There are one- and two-handed 
  variants. It's said that a trained warrior can 
  cut off a horse's head with a single strike. 
  Quauholōlli: A mace-like weapon made 
  from a wooden stick with a hard and heavy 
  ball at the end, intended to break bones. 
  Suchuc Chiqui: The spear is often carried 
  by Inca generals as a symbol of power. The 
  spear’s shaft is decorated with feathers 
  along its whole length, or with decorative 
  rings of metal or bone. 
  Tepoztopilli: This polearm is roughly as 
  long as a man, with a comparatively short 
  but broad head edged with obsidian blades. 
  Allegedly this can even cut through metal 
  armour. It had more reach than a 
  Macuahuitl, but had to be wielded more 
  carefully. It is a common front-line weapon. 
  Weapon 
  Mesoamerican Ranged Examples 
  Bolas 
  Ayllos 
  Bow 
  Mixiquipilli, Tlahuitolli 
  Dart 
  Atlatl – Mitl 
  Javelin 
  Atlatl – Tlacochtli 
  Sling 
  Huaraca,Tematlatls 
  Mesoamerican ranged weapons 
  Atlatl - Mitl / Atlatl – Tlacochtli: The 
  spear thrower predates bows by thousands 
  of years, and can either use smaller darts or 
  javelins, often tripling the effective range of 
  these weapons. 
  Ayllos: The mesoamerican bolas is a 
  throwing weapon made of various weights 
  such as filled leather bags, stone or other 
  balls, interconnected with cord. Their 
  primary use is to capture animals alive by 
  entangling their legs. It is also used in 
  battle, and when thrown with enough force, 
  can easily break bones. 
  Huaraca / Tematlatls: A sling is a cheap 
  and very common ranged weapon used to 
  throw projectiles, usually rounded stones. 
  Mixiquipilli / Tlahuitolli: The roughly 5 
  ft.-tall bow is a common weapon for hunting 
  or war, and can fire up to a range of 450 ft. 
  The arrows (yaomime) are pointed with flint, 
  bone or obsidian. 
  
   
  Armour 
  Mesoamerican Armour Examples 
  Light 
  Ichcahuipilli 
  Medium 
  Tlahuiztli 
  Helmet 
  Cuacalalatli, Uma Chucu 
  Shield, Small 
  Chimali 
  Shield Large 
  Hualcana 
  Mesoamerican armours 
  Chimalli: These round shields are made in 
  various sizes. The front is usually 
  ornamented with a mosaic made from 
  colourful feathers depicting animals, faces, 
  legendary figures and other imagery. 
  Sometimes they would also incorporate 
  copper and gold, or even tortoise shells. 
  Cuacalalatli: These war helmets are made 
  from hardwood carved into the shapes of 
  the heads of animals or deities. The wearer 
  has an unobstructed view through the 
  mouth of the creature. 
  Hualcana: These shields are used by high-
  ranking soldiers and can be round, square or 
  rectangular, and up to man-sized. 
  Ichcahuipilli: Not dissimilar to a 
  gambeson, this armour is made by layering 
  braided cotton and then hardening it with 
  brine or other substances. It usually covers 
  the torso down to the hips and is often 
  decorated in diamond-shaped patterns. The 
  primary purpose is to stop darts and arrows 
  as well as obsidian blades. 
  Tlahuiztli: This armour is usually worn over 
  a Ichcahuipilli by prestigious warriors and 
  members of elite units like the Jaguar or 
  Eagle warriors, with the armour is made to 
  resemble the appropriate animal. These 
  suits cover most of a warrior's body.  
  Uma Chucu: These pot-shaped helmets are 
  mostly made from wood but are sometimes 
  reinforced by copper. Full-copper helmets 
  are more decorated and only worn by 
  generals and high-ranking officials. Simple 
  wooden ones can be worn by commoners as 
  well. 
   
  
   
  The Age of Sail covers a timeframe of 
  almost 300 years, roughly between 1500 
  and the middle of the 19th century. The 
  battles of Lepanto (1571), the last major 
  naval battle involving galleys, and Hampton 
  Roads (1862), the first duel between steam-
  powered ironclads, can be taken as the 
  beginning and end of this exciting era.  
  During that time international trade 
  blossomed, and great journeys of discovery 
  dramatically changed perceptions of what 
  comprised the ‘known world’. Increasingly, 
  wars between rising colonial and mercantile 
  empires took place at sea during that time.  
  Most think of famous explorers like Cortes or 
  pirates such as Jean Lafitte (or those who 
  were both, like Drake!) when they think of 
  the age of sail. However, the period saw 
  almost constant warfare for political and 
  religious independence with the 30 Years’ 
  War ravaging central Europe; the English 
  Civil War; the French Revolution; the 
  American War of Independence; the 
  Napoleonic Wars; to name but a few of the 
  major events.  
  It’s an era full of great discoveries and great 
  struggles, full of opportunity and adventure! 
  Since the Age of Sail is long and eventful, 
  you will find various common – but also 
  many unusual – weapons from all over that 
  period on the following pages.   
  Weapon 
  Age of Sail Melee Examples 
  Broadsword 
  Cutlass, Hanger, Heavy Cavalry Sword, Hunting Sword 
  Club 
  Belaying Pin 
  Dagger 
  Main Gauche, Pistol Sword, Bayonet – Blade, Swordbreaker, Trident Dagger 
  Dress Sword 
  Rapier, Small Sword 
  Polearm 
  Boarding Pike 
  Scimitar 
  Sabre 
  Spear 
  Linstock, Bayonet – Attached (Spike or Blade) 
  
   
  Age of Sail melee weapons 
  Bayonet, Blade: Looks like a straight 
  dagger and you can wield it as such instead 
  of attaching it to a rifle.  
  Bayonet, Spike: Informally a "pigsticker", 
  this spike attaches to the front of a musket 
  or other rifle. Not meant to be wielded by 
  hand.  
  Belaying Pin: A metal or wooden bar with a 
  handle, used in the rigging of ships and 
  therefore readily available to use at short 
  notice as a club. 
  Boarding Pike: These around 8-foot-long 
  pikes are usually used to repel boarders on 
  a ship and are often stored in beckets 
  around a ship's mast. Since early flintlock 
  weapons were unreliable, especially when 
  wet, they also often found use as offensive 
  weapons if need be.  
  Cutlass: A cutting sword designed for 
  shipboard use. The blade is heavy, single-
  edged and slightly shorter to cope with close 
  action on board. Usually has a basket guard 
  to protect the hand. 
  Hanger: Similar to a cutlass, a long knife or 
  short sword also useful as a hunting tool. 
  Also known as a hunting sword. 
  Heavy Cavalry Sword: As the name 
  implies, this is a weapon in use by mounted 
  units such as dragoons. They have a 
  straight, long blade with a disc-guard and 
  single knuckle-bow.  
  Hunting Sword: See ‘hanger’. 
  Linstock: This is a staff with a fork at one 
  end to hold a lighted slow match and a 
  spear like tip on the other to stick it in the 
  ground. You can light the fuse of a cannon 
  from a safe distance with the lit match, and 
  in a pinch it serves as a defensive weapon 
  for a cannon crew! Fittingly, the name 
  means "match stick".  
  Main Gauche: French for ‘left hand’, this 
  dagger was specifically designed for use as a 
  parrying weapon, to be used with a rapier. 
  Often had a basket guard to protect the 
  hand. In combat, treat this as a small shield. 
  Pistol Sword: A short, bladed sword with a 
  pistol attached to it. They are primarily 
  swords, and only secondarily used as guns.  
  Rapier: A long narrow sword designed for 
  thrusting, often with a basket guard. 
  Sabre: Originally in use by eastern 
  European units such as hussars, this curved 
  blade made for cutting sees wide use with 
  light cavalry and even with some infantry.   
  Small Sword: A light, one-handed thrusting 
  sword. It evolved out of the longer and 
  heavier rapier of the late Renaissance. 
  Swordbreaker: A dagger with notches 
  down one side to catch sword blades 
  (actually breaking a sword would be unlikely 
  on all but the weakest and thinnest swords). 
  See ‘main gauche’. 
  Trident Dagger: A dagger with two extra 
  points to better catch the enemy’s sword. 
  See ‘main gauche’. 
  
   
  Weapon 
  Age of Sail Ranged Examples 
  Black Powder Musket 
  Carbine, Jezail, Matchlock/Wheellock/Flintlock Rifle 
  Black Powder Pistol 
  Wheellock/Flintlock Pistol, Pistol Sword 
  Black Powder Rifle 
  Long rifle 
  Revolver 
  Flintlock Revolver, Pepperbox 
  Rifle, Repeating 
  Air Rifle, Kalthoff Repeater 
  Shotgun 
  Nock Gun 
  Shotgun, Pistol 
  Dragon 
  Black Powder Shotgun 
  Blunderbuss 
  Age of Sail ranged weapons 
  Air Rifle: The same size as a musket, these 
  powerful, almost noiseless and absolutely 
  smokeless weapons use very different 
  technology. The bullets are propelled by a 
  removable compressed-air reservoir that 
  give the rifles a club-shaped butt. The 
  gravity-fed 20-ball magazine loads from the 
  breech by raising the rifle upright. A trained 
  soldier can shoot up to twenty bullets per 
  minute while remaining prone and rolling on 
  their back to raise the rifle to reload. Hard to 
  make, and fragile – a small tear in the air 
  reservoir can render it useless – they did not 
  see widespread use. 
  Blunderbuss: This short-barrelled musket 
  with a flared muzzle shoots a cloud of shot 
  or other projectiles. 
  Carbine: The shorter barrel (compared to a 
  musket) makes this weapon ideal for units 
  that don't require a cumbersome full-length 
  rifle, like cavalry and other high-mobility 
  units. 
  Dragon: This is the pistol variant of the 
  Blunderbuss that sees use by cavalry units 
  (hence the name ‘dragoon’). 
  Flintlock: This was a more reliable 
  technology than wheellocks, using a simple 
  replaceable flint striking a plate to light the 
  gunpowder, and became widely available in 
  the early 17th Century. Flintlock traits are 
  shown on page 29. 
  Flintlock Revolver: In contrast to a 
  pepperbox that uses multiple barrels, these 
  are true early revolvers with a single fixed 
  barrel and a rotating cylinder for the 
  ammunition. 
  Jezail: These muzzle-loaded rifles are often 
  handmade by their owner. They are more 
  personal weapons then the standardized 
  military gear, and intricately decorated by 
  its maker. 
  Kalthoff Repeater: These early repeating 
  rifles are incredibly expensive to make and 
  as such remain speciality weapons for 
  wealthy individuals. They have two 
  magazines, one for powder and one for shot. 
  A single forward motion of the trigger guard 
  reloads the rifle, making it ready to fire 
  again in one or two seconds. They usually 
  have around 6 shots, but reportedly there 
  exist some with up to 30. 
  
   
  Long rifle: As used in the French and 
  Indian War and the American War of 
  Independence. Also known as the 
  Pennsylvania rifle and the Kentucky rifle. 
  Matchlock: The earliest form of firearm, 
  relying on a lit fuse to be brought into 
  contact with the gunpowder. In common use 
  in Europe from the 15th to 17th Centuries, 
  the Matchlock traits are shown on page 29. 
  Musket: The most common black powder 
  muzzle-loaded weapon in use.  
  Nock Gun: This rifle has seven barrels and 
  is designed for use from a ship’s rigging to 
  shoot the enemies on the decks below. Also 
  called a volley gun, it fires all barrels 
  simultaneously. The powerful recoil makes it 
  difficult to use. However it uses solid balls 
  instead of shot, making it deadlier than 
  normal shotguns. 
  Pepperbox: These early multi-fire pistols 
  use three or more loaded and rotating 
  barrels to enable repeated firing. 
  Pistol Sword: A short-bladed sword with a 
  pistol attached to it. They are primarily 
  swords and only secondarily used as guns. 
  Rifle: A long weapon that uses spiral 
  grooves in the bore to impart spin to the 
  ball. Non-rifled firearms were smoothbore. 
  Wheellock: Following matchlocks, this 16th 
  Century development relied on a 
  complicated and expensive spring and 
  rotating steel wheel to provide sparks to 
  light the gunpowder. Wheellock traits are 
  shown on page 29. 
   
   
   
  
   
  Black Powder weapon usage 
  This covers all muzzle-loading gunpowder 
  weapons. 
  Black powder muskets can have a 
  matchlock, wheellock or flintlock firing 
  mechanism. Black powder pistols can have 
  a wheellock or flintlock firing mechanism. 
  Black powder weapons can only be fired 
  once per combat unless the character 
  spends a Hero Point or has the Musketeer 
  boon.  
  Matchlocks and wheellocks are not routinely 
  carried ready to fire. Unless a character 
  specifically states they are carrying a 
  readied weapon, the weapon will not be 
  readied if ambushed and will not be able to 
  be fired that combat unless the character 
  spends a Hero Point or has the 
  Musketeer boon.  
  Musketeer – This boon indicates that the 
  character is skilled in the use and making 
  ready of black powder firearms. Unlike those 
  without the boon, the character can reload 
  their weapon and fire a second time in a 
  combat round. If carrying a matchlock 
  or wheellock weapon and are ambushed, 
  they can make ready and fire, rolling with a 
  penalty dice due to the hurried activity. 
  • If a character is carrying a readied 
  matchlock weapon, the GM should note 
  the matchlock’s traits (see below).  
  • If the character fails a roll when firing a 
  matchlock or wheellock weapon, the GM 
  has the option of forcing a Calamitous 
  Failure, in return for granting a Hero 
  Point. The GM should take guidance 
  from the matchlock and wheellock 
  weapon traits. 
   
  Matchlock Traits 
   
  • Cheap 
  • Unreliable firing mechanism 
  • Requires a lit fuse (distinctive smell, 
  glows in the dark) 
  • Wet and damp conditions can 
  extinguish fuse 
  • High winds can cause sparks to fly 
  • Charges of gunpowder and spare lit 
  fuses kept on person (unsafe!) 
   
  Wheellock Traits 
   
  • Expensive 
  • Complicated firing mechanism 
   
  Flintlock Traits 
   
  • Moderately price 
  • Easily carried readied 
  Armour Age of Sail Armour 
  Examples 
  Medium 
  Cuirass 
   
  Cuirass: A cuirass consists of a front and 
  back armour plate protecting the 
  wearer’s torso. Cavalry units often wear 
  these. However with the advent of 
  gunpowder weapons, armour is rarely 
  worn as its use is limited.
   
  
SOURCE: textdata/thevault/Everywhen/Weapons and Armour (v1.01).pdf