TEXT: A CAMPAIGN PLANNER  FOR BLUE ROSE — THE ROLEPLAYING GAME OF ROMANTIC FANTASY
  GRR3102
  
  2
  CREDITS AND INTRODUCTION
  Blue Rose Narrator’s Journal
  By Michael Hammes and Philip Reed
  Proofing by Jeremy Crawford • Production and project coordination by Ronin Arts
  Green Ronin Publishing is Steve Kenson, Nicole Lindroos, Hal Mangold, Chris Pramas, 
  Evan Sass, Marc Schmalz, and Robert J. Schwalb
  Blue Rose Narrator’s Journal is © 2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted
  material in no way constitutes a challenge to the respective copyright holders of that material.
  Blue Rose, Green Ronin, True20, and their associated logos are trademarks of Green Ronin Publishing, LLC.
  Ronin Arts and the Ronin Arts logo are trademarks of Ronin Arts.
  The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: 
  All art and images.
  The following text is Open Gaming Content: All text, except for material already designated Product Identity.
  GREEN RONIN PUBLISHING
  P.O. Box 1723 Renton, WA 98057-1723
  Email: custserv@greenronin.com • Web Site: www.greenronin.com
  Blue Rose Website: bluerose.greenronin.com
  RONIN ARTS
  Email: roninartspresident@yahoo.com • Web Site: www.roninarts.com
  Introduction
  Welcome to the Blue Rose Narrator’s Journal. 
  The purpose of this product is to provide you with
  forms to better organize your campaign.
  Our suggestion is to print out the forms you need,
  hole-punch them, and put them in a three-ring binder
  for easy reference. 
  Although the forms are largely self-explanatory,
  we have included a small user guide as an overview.
  Campaign Overview Sheet (p. 4)
  This sheet should only be needed once for any
  campaign and is designed to assist in the planning of
  the campaign.  Only the most general ideas and con-
  cepts should be jotted down here.
  House Rules Sheet (p. 5)
  Keep track of your game’s unique variations on
  the Blue Rose rules. 
  Both mechanical (i.e. not allowing certain arcana
  or feats) and table rules (do you re-roll a die that has
  fallen off the table?) fit here.
  Previous Rulings and 
  Task Difficulties (p. 6)
  Ensure consistency on your in-game rulings for inter-
  pretive situations (i.e. the Difficulty for lifting a
  portcullis, for breaking down an iron-barred door, etc.) by
  keeping track of them here for future reference.
  Paths Sheets (pp. 7-9)
  Use these forms to keep track of any of your
  game’s unique adept/expert/warrior paths.
  Element Reference Sheets (pp. 10-15)
  There are a total of six sheets, each of which
  tracks one of the following six elements: feats,
  arcana, weapons, armor/shields, arcane elixirs/
  stones, and equipment/services. 
  They are designed to hold new elements intro-
  duced to the game (i.e. a new feat or a new kind of
  armor) but can also be used to keep track of existing
  elements that see frequent use within the game or
  have been chosen by the heroes.
  
  3
  INTRODUCTION
  Creature Sheet (p. 16)
  This sheet summarizes all the information on new
  creatures for the game, or can serve as a handy refer-
  ence for frequently encountered ones. 
  Major Narrator 
  Character Sheets (pp. 17-19)
  These three sheets are designed for important
  Narrator characters (i.e. recurring enemies, steadfast
  allies, etc.). 
  They hold a number of details designed to aid you
  in making the character come to life and a vibrant
  part of the greater game world.
  The first sheet holds the game statistics and
  serves as a reference for actions (i.e. social, physical,
  and fighting). 
  The second and third sheets keep track of the
  Narrator character’s relationship and interactions
  with the heroes, other Narrator characters, organiza-
  tions, etc. while also providing room for role-playing
  cues including the Narrator character’s goals.
  Minion Sheet (p. 20)
  This sheet keeps track of the minions (minor
  characters) in a story. Use it for everything from
  groups of highwaymen to bands of shadowspawn.
  Secret Society/Organization 
  Sheets (pp. 21-22)
  These two sheets serve the same purpose as the
  Major Narrator Character Sheet for secret societies
  and organizations.
  Organization/Narrator Character
  Memorable Encounters Sheet (p. 23)
  This sheet continues the Memorable Encounters
  sections of both the Major Narrator Character and
  Secret Society/Organization sheets.
  Location/Building Sheets (pp. 24-25)
  For site-based adventures, these are adventure-
  planning sheets for a specific location or building
  that the heroes will be exploring/fighting in. The
  sheets can also be used to flesh out locations fre-
  quented by the heroes.
  Shops, Inns, and Marketplaces (p. 26)
  This form is meant to keep track of the name of
  that inn or the owner of the shop in that small village
  the heroes visited on their last go-round.
  Shadowgates Sheet (p. 27)
  Keep track of the portals of the darkfiends.
  Recent Campaign Events Sheet (p. 28)
  This sheet keeps track of events that affect the
  game world beyond the heroes’ immediate adven-
  tures and are likely to affect the heroes in the future.
  Rumors and Lies Sheet (p. 29)
  People always talk and experienced heroes listen.
  Oftentimes what they hear leads to adventure.
  Adventure Outline Sheet (p. 30)
  Use this sheet for event-based adventures, sup-
  plementing it with the Location/Building sheet when
  needed.
  Future Adventure and 
  Plot Ideas Sheet (p. 31)
  Jot down any ideas for future adventures you
  have while running the current one.
  Session History Sheet (p. 32)
  Summarize the completed adventure/game ses-
  sion here, both for future reference and to consult for
  adventure ideas.
  Heroes’ Reputations Sheet (p. 33)
  When a hero (or heroes) is recognized by a
  Narrator character this sheet serves as a reference as
  to why the hero is famous or infamous (“I know you,
  you’re the hero that saved young Jens from that dark-
  fiend”).
  Adventure/Narrator Review Sheet (p. 34)
  This sheet should be handed out and collected at
  the end of each game session/adventure; a few min-
  utes spent giving honest feedback makes the game
  more enjoyable for everybody.
  Notes (p. 35)
  If it can’t be put, or won’t fit, on an existing form,
  keep track of it here.
  
  4
  CAMPAIGN OVERVIEW
  CAMPAIGN TITLE
  NARRATOR
  HEROES/PLAYERS IN THE CAMPAIGN
  HERO NAME
  PLAYER
  HERO NAME
  PLAYER
  HERO NAME
  PLAYER
  HERO NAME
  PLAYER
  HERO NAME
  PLAYER
  HERO NAME
  PLAYER
  CAMPAIGN SYNOPSIS
  ROLE OF THE HEROES
  CAMPAIGN GOALS/OBJECTIVES
  CAMPAIGN BACKGROUND
  
  5
  HOUSE RULES
  TITLE
  TYPE
  ❑ Mechanic  ❑ Table
  DESCRIPTION
  TITLE
  TYPE
  ❑ Mechanic  ❑ Table
  DESCRIPTION
  TITLE
  TYPE
  ❑ Mechanic  ❑ Table
  DESCRIPTION
  
  6
  PREVIOUS RULINGS AND TASK DIFFICULTIES
  ACTION OR TASK
  SKILL/ABILITY INVOLVED
  MODIFIER/DIFFICULTY
  SAVE (IF ANY)
  JUSTIFICATION FOR RULING/OTHER NOTES
  ACTION OR TASK
  SKILL/ABILITY INVOLVED
  MODIFIER/DIFFICULTY
  SAVE (IF ANY)
  JUSTIFICATION FOR RULING/OTHER NOTES
  ACTION OR TASK
  SKILL/ABILITY INVOLVED
  MODIFIER/DIFFICULTY
  SAVE (IF ANY)
  JUSTIFICATION FOR RULING/OTHER NOTES
  
  7
  ADEPT PATHS
  NAME
  DESCRIPTION
  STARTING SKILLS
  STARTING FEATS
  NAME
  DESCRIPTION
  STARTING SKILLS
  STARTING FEATS
  Level
  Attack
  Defense Toughness
  Fortitude Reflex
  Will
  Reputation
  1st
  +0
  +2
  +0
  +0
  +0
  +2
  +1
  2nd
  +1
  +3
  +1
  +0
  +0
  +3
  +1
  3rd
  +1
  +3
  +1
  +1
  +1
  +3
  +1
  4th
  +2
  +3
  +2
  +1
  +1
  +4
  +2
  5th
  +2
  +4
  +2
  +1
  +1
  +4
  +2
  6th
  +3
  +4
  +3
  +2
  +2
  +5
  +2
  7th
  +3
  +5
  +3
  +2
  +2
  +5
  +2
  8th
  +4
  +5
  +4
  +2
  +2
  +6
  +3
  9th
  +4
  +5
  +4
  +3
  +3
  +6
  +3
  10th
  +5
  +6
  +5
  +3
  +3
  +7
  +3
  11th
  +5
  +6
  +5
  +3
  +3
  +7
  +3
  12th
  +6
  +7
  +6
  +4
  +4
  +8
  +4
  13th
  +6
  +7
  +6
  +4
  +4
  +8
  +4
  14th
  +7
  +7
  +7
  +4
  +4
  +9
  +4
  15th
  +7
  +8
  +7
  +5
  +5
  +9
  +4
  16th
  +8
  +8
  +8
  +5
  +5
  +10
  +5
  17th
  +8
  +9
  +8
  +5
  +5
  +10
  +5
  18th
  +9
  +9
  +9
  +6
  +6
  +11
  +5
  19th
  +9
  +9
  +9
  +6
  +6
  +11
  +5
  20th
  +10
  +10
  +10
  +6
  +6
  +12
  +6
  THE ADEPT
  Game Abilities
  Adepts have the following game abilities:
  Primary Abilities:
  Wisdom, Charisma,
  Intelligence
  Secondary Ability: Constitution
  Favored Skills:
  any 4 plus Craft (any)
  and Knowledge (any)
  Known Skills:
  2 + Intelligence score
  (minimum 1)
  Favored Feats:
  Arcane, General
  Starting Feats:
  4
  For complete information on the adept
  role’s game abilities see Blue Rose, p. 62.
  
  8
  EXPERT PATHS
  Good
  Normal
  Level
  Attack
  Defense Toughness
  Save
  Save
  Reputation
  1st
  +0
  +2
  +0
  +2
  +0
  +1
  2nd
  +1
  +2
  +1
  +3
  +0
  +1
  3rd
  +2
  +3
  +2
  +3
  +1
  +1
  4th
  +3
  +3
  +3
  +4
  +1
  +2
  5th 
  +3 
  +4 
  +3 
  +4 
  +1 
  +2
  6th 
  +4 
  +4 
  +4 
  +5 
  +2 
  +2
  7th 
  +5 
  +5 
  +5 
  +5 
  +2 
  +2
  8th 
  +6 
  +5 
  +6 
  +6 
  +2 
  +3
  9th 
  +6 
  +6 
  +6 
  +6 
  +3 
  +3
  10th 
  +7 
  +6 
  +7 
  +7 
  +3 
  +3
  11th 
  +8 
  +7 
  +8 
  +7 
  +3 
  +3
  12th 
  +9 
  +7 
  +9 
  +8 
  +4 
  +4
  13th 
  +9 
  +8 
  +9 
  +8 
  +4 
  +4
  14th 
  +10 
  +8 
  +10 
  +9 
  +4 
  +4
  15th 
  +11 
  +9 
  +11 
  +9 
  +5 
  +4
  16th 
  +12 
  +9 
  +12 
  +10 
  +5 
  +5
  17th 
  +12 
  +10 
  +12 
  +10 
  +5 
  +5
  18th 
  +13 
  +10 
  +13 
  +11 
  +6 
  +5
  19th 
  +14 
  +11 
  +14 
  +11 
  +6 
  +5
  20th 
  +15 
  +11 
  +15 
  +12 
  +6 
  +6
  THE EXPERT
  NAME
  DESCRIPTION
  QUALITIES
  STARTING SKILLS
  STARTING FEATS
  NAME
  DESCRIPTION
  QUALITIES
  STARTING SKILLS
  STARTING FEATS
  Game Abilities
  Experts have the following game abilities:
  Primary Abilities:
  Dexterity, Charisma
  Secondary Abilities: Intelligence, Wisdom
  Saving Throws: 
  2 good and 1 normal save
  from Fortitude, Reflex, and
  Will or 1 good and 2 nor-
  mal saves and +1 to Defense
  Favored Skills:
  any 12 plus Craft (any)
  Known Skills:
  6 + Intelligence score (min-
  imum 1)
  Favored Feats:
  Expert, General
  Starting Feats:
  3 and Armor Training
  (light)
  For complete information on the expert role’s
  game abilities see Blue Rose, p. 64.
  
  9
  WARRIOR PATHS
  NAME
  DESCRIPTION
  STARTING SKILLS
  STARTING FEATS
  NAME
  DESCRIPTION
  STARTING SKILLS
  STARTING FEATS
  Level
  Attack
  Defense Toughness
  Fortitude Reflex
  Will
  Reputation
  1st
  +1
  +3
  +1
  +2
  +0
  +0
  +0
  2nd
  +2
  +3
  +2
  +3
  +0
  +0
  +0
  3rd
  +3
  +4
  +3
  +3
  +1
  +1
  +1
  4th
  +4
  +4
  +4
  +4
  +1
  +1
  +1
  5th
  +5
  +5
  +5
  +4
  +1
  +1
  +1
  6th
  +6
  +5
  +6
  +5
  +2
  +2
  +1
  7th
  +7
  +6
  +7
  +5
  +2
  +2
  +2
  8th
  +8
  +6
  +8
  +6
  +2
  +2
  +2
  9th
  +9
  +7
  +9
  +6
  +3
  +3
  +2
  10th
  +10
  +7
  +10
  +7
  +3
  +3
  +2
  11th
  +11
  +8
  +11
  +7
  +3
  +3
  +3
  12th
  +12
  +8
  +12
  +8
  +4
  +4
  +3
  13th
  +13
  +9
  +13
  +8
  +4
  +4
  +3
  14th
  +14
  +9
  +14
  +9
  +4
  +4
  +3
  15th
  +15
  +10
  +15
  +9
  +5
  +5
  +4
  16th
  +16
  +10
  +16
  +10
  +5
  +5
  +4
  17th
  +17
  +11
  +17
  +10
  +5
  +5
  +4
  18th
  +18
  +11
  +18
  +11
  +6
  +6
  +4
  19th
  +19
  +12
  +19
  +11
  +6
  +6
  +5
  20th
  +20
  +12
  +20
  +12
  +6
  +6
  +5
  THE WARRIOR
  Game Abilities
  Warriors have the following game abilities:
  Primary Abilities:
  Strength, Dexterity,
  Constitution
  Favored Skills:
  any 6 plus Craft (any)
  Known Skills:
  2 + Intelligence score
  (minimum 1)
  Favored Feats:
  General, Martial
  Starting Feats:
  2 and Armor Training
  (all), Weapon Training
  For complete information on the warrior
  role’s game abilities see Blue Rose, p. 66.
  
  10
  FEATS
  NAME
  TYPE
  ❑ General  ❑ Arcane  ❑ Expert  ❑ Martial
  DESCRIPTION
  NAME
  TYPE
  ❑ General  ❑ Arcane  ❑ Expert  ❑ Martial
  DESCRIPTION
  NAME
  TYPE
  ❑ General  ❑ Arcane  ❑ Expert  ❑ Martial
  DESCRIPTION
  
  11
  ARCANA
  NAME
  SORCERY?
  ❑ Yes  ❑ No
  TALENT
  ❑ Animism  ❑ Healing  ❑ Meditative  ❑ Psychic  ❑ Shaping  ❑ Visionary
  ABILITY
  ❑ Intelligence  ❑ Wisdom  ❑ Charisma  ❑ Not Applicable
  FATIGUE?
  ❑ Yes  ❑ No
  ❑ Yes  ❑ No
  UNTRAINED?
  TAKE 10/20
  ❑ No  ❑ 10  ❑ 10/20 
  DESCRIPTION
  TIME
  SPECIAL
  RETRY
  
  12
  WEAPONS
  NAME
  DESCRIPTION
  Cost
  Damage
  Critical
  Range
  Increment
  Weight
  Type
  MELEE/RANGED
  ❑ Melee  ❑ Ranged
  CATEGORY
  ❑ Simple  ❑ Martial  ❑ Exotic
  HAND?
  ❑ Light  ❑ One  ❑ Two
  NAME
  DESCRIPTION
  Cost
  Damage
  Critical
  Range
  Increment
  Weight
  Type
  MELEE/RANGED
  ❑ Melee  ❑ Ranged
  CATEGORY
  ❑ Simple  ❑ Martial  ❑ Exotic
  HAND?
  ❑ Light  ❑ One  ❑ Two
  NAME
  DESCRIPTION
  Cost
  Damage
  Critical
  Range
  Increment
  Weight
  Type
  MELEE/RANGED
  ❑ Melee  ❑ Ranged
  CATEGORY
  ❑ Simple  ❑ Martial  ❑ Exotic
  HAND?
  ❑ Light  ❑ One  ❑ Two
  
  13
  ARMOR AND SHIELDS
  NAME
  DESCRIPTION
  Cost
  Defense 
  Bonus
  Max Dodge
  Bonus
  Armor Check
  Penalty
  Speed
  Weight
  NAME
  DESCRIPTION
  Cost
  Defense 
  Bonus
  Max Dodge
  Bonus
  Armor Check
  Penalty
  Speed
  Weight
  NAME
  DESCRIPTION
  Cost
  Defense 
  Bonus
  Max Dodge
  Bonus
  Armor Check
  Penalty
  Speed
  Weight
  
  14
  ARCANE ELIXIRS/STONES
  NAME
  TYPE
  ❑ Elixir  ❑ Stone
  DESCRIPTION
  DIFFICULTY TO MAKE
  COST
  PREREQUISITES
  NAME
  TYPE
  ❑ Elixir  ❑ Stone
  DESCRIPTION
  DIFFICULTY TO MAKE
  COST
  PREREQUISITES
  NAME
  TYPE
  ❑ Elixir  ❑ Stone
  DESCRIPTION
  DIFFICULTY TO MAKE
  COST
  PREREQUISITES
  
  15
  EQUIPMENT/SERVICES
  NAME
  COST
  DESCRIPTION
  WEIGHT
  NAME
  COST
  DESCRIPTION
  WEIGHT
  NAME
  COST
  DESCRIPTION
  WEIGHT
  
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  TOUGHNESS
  CHARISMA
  FORTITUDE
  REFLEX
  WILL
  STRENGTH
  16
  CREATURE
  NAME
  DESCRIPTION
  SIZE
  LEVEL
  TYPE
  SPEED
  INITIATIVE
  DEFENSE
  ATTACK
  ALIGNMENT
  ABILITIES
  SAVING THROWS
  SKILLS
  ADVANCEMENT
  NOTES (INCLUDING QUALITIES, APPEARANCE, ORGANIZATION, PERSONALITY, ETC.)
  FEATS
  QUALITIES
  
  17
  MAJOR NARRATOR CHARACTER (PAGE 1 OF 3)
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  TOUGHNESS
  CHARISMA
  FORTITUDE
  REFLEX
  WILL
  STRENGTH
  ABILITIES
  SAVING THROWS
  SKILLS
  ARCANA
  FEATS
  EQUIPMENT, ARMS, AND ARMOR
  PERSONAL SYMBOL/MARK
  NAME
  DESCRIPTION/PERSONALITY
  SIZE
  LEVEL
  ROLE
  SPEED
  BACKGROUND/TYPE
  CONVICTION
  INITIATIVE
  DEFENSE
  ALIGNMENT
  CORRUPTION
  ATTACK
  SPECIAL
  ABILITIES/SPECIAL
  QUALITIES
  REPUTATION
  
  18
  MAJOR NARRATOR CHARACTER (PAGE 2 OF 3)
  RELATIONSHIP WITH HEROES
  RELATIONSHIP WITH NARRATOR CHARACTERS
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Lover  ❑ Friend  ❑ Foe
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  ❑ Lover  ❑ Friend  ❑ Foe
  IS THE CHARACTER ROMANTICALLY INVOLVED?
  ❑ Y  ❑ N
  IF YES, WITH WHOM?
  ❑ Y  ❑ N
  ARE THEY MARRIED?
  WHAT TYPE OF RELATIONSHIP/MARRIAGE IS IT?
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Caria Duanen  ❑ Cepia Luath  ❑ Star
  IS IT TRUE LOVE?
  ❑ Y  ❑ N
  RELATIONSHIP WITH ORGANIZATIONS IN THE CAMPAIGN
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  MINIONS AND OTHER SERVANTS
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ❑ Member  ❑ Friend  ❑ Foe  ❑ Hireling
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  
  19
  MAJOR NARRATOR CHARACTER (PAGE 3 OF 3)
  ROLEPLAYING NOTES (ACCENT AND MANNERISMS, CATCH PHRASES, ETC.)
  FIRST MEETING WITH HEROES/FIRST INTRODUCED IN CAMPAIGN
  MEMORABLE ENCOUNTERS DURING THE CAMPAIGN
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  Note: Use additional Memorable Encounters forms (see p. 23) as necessary.
  SESSION DATE
  CAMPAIGN DATE
  RESOURCES AND GOALS
  OTHER NOTES AND INFORMATION
  
  20
  MINION
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  TOUGHNESS
  CHARISMA
  FORTITUDE
  REFLEX
  WILL
  STRENGTH
  ABILITIES
  SAVING THROWS
  SKILLS
  ARCANA
  FEATS
  EQUIPMENT, ARMS, AND ARMOR
  NAME
  DESCRIPTION/PERSONALITY
  SIZE
  LEVEL
  ROLE
  SPEED
  BACKGROUND/TYPE
  INITIATIVE
  DEFENSE
  ALIGNMENT
  ATTACK
  FOLLOWER OF
  OTHER NOTES
  IMPORTANT CLUE OR KNOWLEDGE THE MINION POSSESSES
  
  21
  SECRET SOCIETY/ORGANIZATION (PAGE 1 OF 2)
  ORGANIZATION
  COMMON KNOWLEDGE/OVERVIEW
  KNOWN TO THE PUBLIC
  ❑ Yes  ❑ No
  KNOWN MEMBERS
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  LEADER
  ORGANIZATION’S ALIGNMENT
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  BASE OF OPERATIONS
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  GOALS/OBJECTIVES
  SECRET KNOWLEDGE
  RESOURCES
  
  22
  SECRET SOCIETY/ORGANIZATION (PAGE 2 OF 2)
  ALLIED ORGANIZATIONS
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ENEMY ORGANIZATIONS
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  ORGANIZATION
  SHEET?
  ❑ Y  ❑ N
  MISCELLANEOUS INFORMATION
  FIRST ENCOUNTERED BY HEROES/FIRST INTRODUCED IN CAMPAIGN
  MEMORABLE ENCOUNTERS DURING THE CAMPAIGN
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  Note: Use additional Memorable Encounters forms (see p. 23) as necessary.
  SESSION DATE
  CAMPAIGN DATE
  ORGANIZATION
  
  23
  ORGANIZATION/NARRATOR CHARACTER MEMORABLE ENCOUNTERS
  MEMORABLE ENCOUNTERS DURING THE CAMPAIGN
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  SESSION DATE
  CAMPAIGN DATE
  EVENT/ENCOUNTER
  NAME
  
  24
  LOCATION/BUILDING (PAGE 1 OF 2)
  LOCATION
  COMMON KNOWLEDGE - DC 10 KNOWLEDGE (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
  BASIC KNOWLEDGE - DC 15 KNOWLEDGE (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
  DETAILED KNOWLEDGE - DDC 20 (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
  OBSCURE KNOWLEDGE - DC 30 KNOWLEDGE (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
  MAP
  Scale: 1 square =
  ❑ Y  ❑ N
  CORRUPT?
  
  25
  LOCATION/BUILDING (PAGE 2 OF 2)
  MISCELLANEOUS INFORMATION
  CHARACTERS AND CREATURES RESIDING/FREQUENTLY ENCOUNTERED AT THIS LOCATION
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  LOCATION
  ENCOUNTERS PLANNED FOR THIS LOCATION
  IMPORTANT EVENTS (HISTORICAL AND DURING PLAY) THAT HAVE OCCURED AT THIS LOCATION
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  SHEET?
  ❑ Y  ❑ N
  
  26
  SHOPS, INNS, AND MARKETPLACES
  NAME
  OWNER
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CITY/LOCATION
  TYPE OF SHOP
  SPECIALIZES IN
  EQUIPMENT/SERVICES COMMONLY AVAILABLE
  OTHER NOTES
  NAME
  OWNER
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CITY/LOCATION
  TYPE OF SHOP
  SPECIALIZES IN
  EQUIPMENT/SERVICES COMMONLY AVAILABLE
  OTHER NOTES
  NAME
  OWNER
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CITY/LOCATION
  TYPE OF SHOP
  SPECIALIZES IN
  EQUIPMENT/SERVICES COMMONLY AVAILABLE
  OTHER NOTES
  
  27
  SHADOWGATES
  GATE LOCATION
  KNOWN TO
  ❑ Heroes  ❑ The Sovereign’s Finest  ❑ Other:
  ACTIVE/DORMANT
  DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
  WHEN GATE OPENS?
  GATE LOCATION
  KNOWN TO
  ❑ Heroes  ❑ The Sovereign’s Finest  ❑ Other:
  ACTIVE/DORMANT
  DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
  WHEN GATE OPENS?
  GATE LOCATION
  KNOWN TO
  ❑ Heroes  ❑ The Sovereign’s Finest  ❑ Other:
  ACTIVE/DORMANT
  DESCRIPTION OF LAND SURROUNDING THE SHADOWGATE
  WHEN GATE OPENS?
  
  28
  RECENT CAMPAIGN EVENTS
  CAMPAIGN DATE
  LOCATION
  EVENT SUMMARY
  LONG-TERM EFFECTS ON THE CAMPAIGN
  ARE THE HEROES AFFECTED AND HOW?
  CAMPAIGN DATE
  LOCATION
  EVENT SUMMARY
  LONG-TERM EFFECTS ON THE CAMPAIGN
  ARE THE HEROES AFFECTED AND HOW?
  CAMPAIGN DATE
  LOCATION
  EVENT SUMMARY
  LONG-TERM EFFECTS ON THE CAMPAIGN
  ARE THE HEROES AFFECTED AND HOW?
  
  29
  RUMORS AND LIES
  SESSION DATE
  CAMPAIGN DATE
  CHARACTERS INVOLVED (IF ANY)
  RUMOR SUMMARY
  TRUE/FALSE?
  LEADS TO ADVENTURE?
  DATE RUMOR WAS/WILL BE INTRODUCED IN THE GAME
  ❑ True  ❑ False
  GATHER INFORMATION DC
  ADVENTURE OUTLINE?
  ❑ Y  ❑ N
  ❑ Y  ❑ N
  SESSION DATE
  CAMPAIGN DATE
  CHARACTERS INVOLVED (IF ANY)
  RUMOR SUMMARY
  TRUE/FALSE?
  LEADS TO ADVENTURE?
  DATE RUMOR WAS/WILL BE INTRODUCED IN THE GAME
  ❑ True  ❑ False
  GATHER INFORMATION DC
  ADVENTURE OUTLINE?
  ❑ Y  ❑ N
  ❑ Y  ❑ N
  SESSION DATE
  CAMPAIGN DATE
  CHARACTERS INVOLVED (IF ANY)
  RUMOR SUMMARY
  TRUE/FALSE?
  LEADS TO ADVENTURE?
  DATE RUMOR WAS/WILL BE INTRODUCED IN THE GAME
  ❑ True  ❑ False
  GATHER INFORMATION DC
  ADVENTURE OUTLINE?
  ❑ Y  ❑ N
  ❑ Y  ❑ N
  
  30
  ADVENTURE OUTLINE
  TITLE
  LOCATION
  SYNOPSIS
  MAJOR NARRATOR CHARACTERS
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  MINIONS
  CHARACTER
  SHEET?
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  PREFERRED OUTCOME/CONCLUSION
  ADVENTURE OPENING/INTRODUCTION
  PLANNED ENCOUNTERS/EVENTS
  
  31
  FUTURE ADVENTURE AND PLOT IDEAS
  SYNOPSIS
  NARRATOR CHARACTERS INVOLVED
  ADVENTURE HOOKS/TRIGGERS
  ADVENTURE LOCATION
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  SYNOPSIS
  NARRATOR CHARACTERS INVOLVED
  ADVENTURE HOOKS/TRIGGERS
  ADVENTURE LOCATION
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  SYNOPSIS
  NARRATOR CHARACTERS INVOLVED
  ADVENTURE HOOKS/TRIGGERS
  ADVENTURE LOCATION
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  
  32
  SESSION HISTORY
  SESSION DATE
  CAMPAIGN DATE
  HEROES IN ATTENDANCE
  ❑ Y  ❑ N
  SUMMARY OF EVENTS
  NARRATOR CHARACTERS ENCOUNTERED
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  CHARACTER
  SHEET?
  ❑ Y  ❑ N
  LOCATIONS VISITED
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  LOCATION
  SHEET?
  ❑ Y  ❑ N
  OTHER NOTES
  DID THE HEROES GAIN A LEVEL?
  
  33
  HEROES’ REPUTATIONS
  HERO
  REPUTATION
  EVENTS/ACTIONS THAT HAVE SHAPED THE HERO’S REPUTATION
  HERO
  REPUTATION
  EVENTS/ACTIONS THAT HAVE SHAPED THE HERO’S REPUTATION
  HERO
  REPUTATION
  EVENTS/ACTIONS THAT HAVE SHAPED THE HERO’S REPUTATION
  
  34
  ADVENTURE/NARRATOR REVIEW
  PLAYER
  WHAT DID YOU LIKE ABOUT THE ADVENTURE?
  SESSION DATE
  WHAT DID YOU DISLIKE ABOUT THE ADVENTURE?
  WHAT DID THE NARRATOR DO RIGHT?
  WHAT CAN THE NARRATOR IMPROVE?
  OTHER NOTES/FEEDBACK
  WHAT PLOT OR STORY CONCEPTS WOULD YOU LIKE TO SEE
  IMPLEMENTED/EXPANDED IN FUTURE ADVENTURES?
  
  35
  NOTES
  
  36
  OPEN GAME LICENSE
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark own-
  ers who have contributed Open Game Content; (b)"Derivative Material"
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  addition, extension, upgrade, improvement, compilation, abridgment or other
  form in which an existing work may be recast, transformed or adapted; (c)
  "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly
  display, transmit or otherwise distribute; (d)"Open Game Content" means the
  game mechanic and includes the methods, procedures, processes and routines
  to the extent such content does not embody the Product Identity and is an
  enhancement over the prior art and any additional content clearly identified as
  Open Game Content by the Contributor, and means any work covered by this
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  means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains
  a notice indicating that the Open Game Content may only be Used under and
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  4. Grant and Consideration: In consideration for agreeing to use this License,
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
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  material as Open Game Content, You represent that Your Contributions are
  Your original creation and/or You have sufficient rights to grant the rights con-
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  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
  portion of this License to include the exact text of the COPYRIGHT NOTICE
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  You must add the title, the copyright date, and the copyright holder's name to
  the COPYRIGHT NOTICE of any original Open Game Content you
  Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, includ-
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  8. Identification: If you distribute Open Game Content You must clearly indi-
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  9. Updating the License: Wizards or its designated Agents may publish updat-
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  10 Copy of this License: You MUST include a copy of this License with every
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  11. Use of Contributor Credits: You may not market or advertise the Open
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  12 Inability to Comply: If it is impossible for You to comply with any of the
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  13 Termination: This License will terminate automatically if You fail to com-
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  14 Reformation: If any provision of this License is held to be unenforceable,
  such provision shall be reformed only to the extent necessary to make it
  enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document, Copyright 2000, Wizards of the Coast, Inc.,
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original
  material by E. Gary Gygax and Dave Arneson.
  Modern System Reference Document Copyright 2002-2004, Wizards of the
  Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
  Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
  Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
  Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell,
  John Tynes, Andy Collins, and JD Wiker.
  Blue Rose Narrator’s Journal, Copyright 2005, Green Ronin Publishing, LLC;
  Authors Michael Hammes and Philip Reed.
  Blue Rose, Copyright 2005, Green Ronin Publishing, LLC; Authors Jeremy
  Crawford, Dawn Elliot, Steve Kenson, and John Snead.
  Advanced Player’s Guide, Copyright 2004, White Wolf Publishing, Inc.
  The Book of Fiends, Copyright 2003, Green Ronin Publishing, LLC; Authors
  Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb.
  Legions of Hell, Copyright 2001, Green Ronin Publishing, LLC; Author Chris
  Pramas.
  Armies of the Abyss, Copyright 2002, Green Ronin Publishing, LLC; Authors
  Erik Mona and Chris Pramas.
  Book of the Righteous, Copyright 2002, Aaron Loeb.
  The Avatar’s Handbook, Copyright 2003, Green Ronin Publishing, LLC;
  Authors Jesse Decker and Chris Tomasson.
  The Unholy Warrior’s Handbook, Copyright 2003, Green Ronin Publishing,
  LLC; Author Robert J. Schwalb.
  Mutants & Masterminds, Copyright 2002, Green Ronin Publishing, LLC;
  Author Steve Kenson.
  The Psychic’s Handbook, Copyright 2004, Green Ronin Publishing, LLC;
  Author Steve Kenson.
  Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc.; Andy Collins,
  Jesse Decker, David Noonan, Rich Redman.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Dungeons and dragons mega book pack/Green Ronin Series/Blue Rose/Narrator's Journal.pdf