TEXT: #60
  The MysTagogue
  (hybrid Class)
  
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  Player Paraphernalia #60 The Mystagogue (Hybrid Class) ©2016, The Knotty-Works; Author: John Buckley 
  and Palak Shah
  Illustration on page 4, Image Portfolio © Louis Porter, Jr. Design. All Rights Reserved.
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  1
  Player ParaPhernalia #60
  By the Knotty-Works
  Welcome to the sixtieth issue of Player 
  Paraphernalia, a hodge podge of character ideas 
  and alternate rules that may be used with the 
  Pathfinder Roleplaying Game (Paizo, Inc©).  This 
  issue introduces the mystagogue, an original 
  concept by Palak Shah.  Another look at the 
  Cleric/Sorcerer hybrid, this version focuses 
  on bloodlines rather than domains and divine 
  spells rather than arcane spells.
  The Mystagogue
  Concept and original class description by 
  Palak Shah, edited and formatted by John 
  Buckley.
  Unlocking the secrets of the multiverse is 
  not the purview of the eldritch scholars, 
  there are those that forge mystical 
  connections to powers and energies from 
  other planes of existence and dimensions 
  of alien reality.  The mystagogue seeks 
  to find enlightenment and the truth of 
  existence through existential discipline and 
  meditation.  Whether through a cabal 
  of sycophants or a cadre of cultists, the 
  mystagogue forges a bond between 
  realities to harness energies normally 
  restricted by the gods.
  Funneling the divine energies normally 
  granted to an abject servitor, the 
  mystagogue gains a certain level of 
  freedom in her ability to use her powers as 
  she desired.  However, she is much more 
  restricted on those energies she gains 
  access.  However, her mystical link grants 
  the mystagogue additional abilities and 
  powers not seen by the traditional  
  clergy and the liberation to use those 
  energies as she sees fit.
  Role:  The mystagogue’s mystical energies 
  grant her the ability to aid her allies in 
  several roles including minor excursions, 
  providing aid and sustenance, or dealing 
  with enemies with deadly effect.  While 
  her stamina and defensive stance can 
  compare to other divine inspired individuals, 
  her access to other energies easily outshine 
  others without access to eldritch energies.
  Alignment:  Any.
  Hit Die: d8.
  Parent Classes:  Cleric and Sorcerer.
  Starting Wealth: 4d6 X 10 gp (average 140 
  gp) and an outfit worth 10 gp or less.
  Class Skills
  Appraise, Bluff, Craft, Diplomacy, Fly, Heal, 
  Knowledge (arcane), Knowledge (planes), 
  Knowledge (religion), Profession, Sense 
  Motive, Spellcraft, and Use Magic Device
  Skill Ranks per Level:  2 + Int modifier
  Class Abilities
  Weapon and Armor Proficiencies:  The 
  mystagogue is proficient with simple weapons 
  as well as light armor or medium armor.  She is 
  not proficient with shields of any sort.
  Spells:  The mystagogue casts divine spells 
  drawn from the Cleric/Oracle Spell List 
  without needing to prepare the spell ahead 
  of time.  She can cast any spell she knows 
  as long as her wisdom is equal to 10 + the 
  
  2
  spell level.  The Difficulty Class for any saving 
  throws required for her spells is equal to 10 + 
  the spell level + her wisdom modifier.
  The mystagogue may cast a number of 
  spells per day as listed in the Mystagogue 
  progression table.  In addition, the 
  mystagogue gains additional spells she 
  may cast per day based on his Wisdom 
  (per the Ability Modifiers and Bonus Spells 
  Table found in the Pathfinder Roleplaying 
  Game Core Rule Book).  She is very limited 
  in the number of spells she knows as listed 
  in the Spells Known table, starting with two 
  1st level spells and 4 orisons (0-level spells).  
  She gains additional spells as listed in 
  the Spells Known Table and through 
  her chosen bloodline and mystic spell class 
  abilities (see below).  Once a mystagogue 
  learns a spell, she cannot change it until she 
  reaches 4th level when she may replace one 
  existing known spell of the same level.  She 
  may swap out one spell every even level 
  thereafter.
  The mystagogue regains use of her spells 
  after resting for 8 hours (does not need to 
  be consecutive) and meditating for 1 hour 
  to revitalize her personal energies.
  The mystagogue does not worship a 
  particular deity, but is granted powers 
  through her ancestral bloodline and ability 
  to forge mystic connections to other 
  Mystagogue Progression Table
  Level
  Base 
  Attack
  Fort
  Ref
  Will
  Special
  Spells per Day
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  9th
  1
  +0
  +2
  +0
  +2
  Mystic focus, mystic spell, 
  mystic tradition, orisons
  3
  —
  —
  —
  —
  —
  —
  —
  —
  2
  +1
  +3
  +0
  +3
  Bloodline power, channel 
  energy 1d6
  4
  —
  —
  —
  —
  —
  —
  —
  —
  3
  +2
  +3
  +1
  +3
  Akashic aura +1, bloodline spell 
  5
  —
  —
  —
  —
  —
  —
  —
  —
  4
  +3
  +4
  +1
  +4
  Bloodline power, mystic 
  consumption
  6
  3
  —
  —
  —
  —
  —
  —
  —
  5
  +3
  +4
  +1
  +4
  Bloodline spell, channel 
  energy 2d6
  6
  4
  —
  —
  —
  —
  —
  —
  —
  6
  +4
  +5
  +2
  +5
  Mystic spell
  6
  5
  3
  —
  —
  —
  —
  —
  —
  7
  +5
  +5
  +2
  +5
  Akashic aura +2, bloodline spell
  6
  6
  4
  —
  —
  —
  —
  —
  —
  8
  +6/+1
  +6
  +2
  +6
  Channel energy 3d6, mystic 
  consumption
  6
  6
  5
  3
  —
  —
  —
  —
  —
  9
  +6/+1
  +6
  +3
  +6
  Bloodline spell
  6
  6
  6
  4
  —
  —
  —
  —
  —
  10
  +7/+2
  +7
  +3
  +7
  Bloodline power
  6
  6
  6
  5
  3
  —
  —
  —
  —
  11
  +8/+3
  +7
  +3
  +7
  Akashic aura +3, bloodline spell, 
  channel energy 4d6
  6
  6
  6
  6
  4
  —
  —
  —
  —
  12
  +9/+4
  +8
  +4
  +8
  Mystic spell, mystic consumption
  6
  6
  6
  6
  5
  3
  —
  —
  —
  13
  +9/+4
  +8
  +4
  +8
  Bloodline spell
  6
  6
  6
  6
  6
  4
  —
  —
  —
  14
  +10/+5
  +9
  +4
  +9
  Channel energy 5d6
  6
  6
  6
  6
  6
  5
  3
  —
  —
  15
  +11/+6/+1
  +9
  +5
  +9
  Akashic aura +4, bloodline spell
  6
  6
  6
  6
  6
  6
  4
  —
  —
  16
  +12/+7/+2
  +10
  +5
  +10
  Bloodline power, mystic 
  consumption
  6
  6
  6
  6
  6
  6
  5
  3
  —
  17
  +12/+7/+2
  +10
  +5
  +10
  Bloodline spell, channel 
  energy 6d6
  6
  6
  6
  6
  6
  6
  6
  4
  —
  18
  +13/+8+/+3
  +11
  +6
  +11
  Mystic spell
  6
  6
  6
  6
  6
  6
  6
  5
  3
  19
  +14/+9/+4
  +11
  +6
  +11
  Akashic aura +5, bloodline spell
  6
  6
  6
  6
  6
  6
  6
  6
  4
  20
  +15/+10/+5
  +12
  +6
  +12
  Channel energy 8d6
  6
  6
  6
  6
  6
  6
  6
  6
  6
  
  3
  planes of existence, siphoning off energies 
  for her own personal use.  As a result, the 
  mystagogue is limited when it comes to 
  casting spells that are associated to the 
  polar aspects of alignment (chaos, evil, 
  good, and law).  She may not cast a spell 
  that is opposed to any polar aspects of 
  her own alignment that has the particular 
  alignment descriptor.
  Orisons:  The mystagogue may cast her known 
  orisons (0-level spells) as desired, she expends 
  no real energy when initiating the orison.
  Mystic Focus (Ex):  The mystagogue begins 
  with a physical object used as a focus for 
  her energies.  This item has a base worth 
  of 10 gp or less and may be a trinket, light 
  weapon, or a piece of jewelry.  If the focus 
  is a ring or other piece of jewelry worn on 
  the body, it takes the effective body slot 
  and is considered to be active as a divine 
  focus unless removed or hidden. When 
  casting a spell that requires a divine 
  focus, she may use her mystic focus 
  in its place, holding it aloft to focus her 
  energies.  She may also use the mystic 
  focus in place of any material component 
  worth 1 gp or less for any of her known 
  spells.
  The mystagogue may upgrade her mystic 
  focus when she achieves a new level, either 
  improving or replacing the item for another 
  worth a 100 gp per class level.  For every 
  100 gp worth of value, the mystic focus may 
  be used in place of a material component 
  worth 1/20 the value of the mystic focus 
  or less.  The mystagogue must spend the 
  full amount when replacing or improving 
  the focus, even if she has upgraded the 
  mystic focus at a prior level.  Thus, a 5th level 
  mystagogue may replace her mystic focus for 
  another by spending 500 gp, treating her focus 
  as a material component worth 25 gp or less.
  If the mystagogue’s mystic focus is lost or 
  destroyed, she must make a concentration 
  check to cast any of her known spells with a 
  DC equal to 20 + the spell’s level.  She may 
  replace a lost or destroyed focus by spending 
  24 hours of meditation with a new focus item 
  whose cost is at least 100 gp per class level 
  (gaining the effective material component 
  worth as listed above).
  Mystic Spell (Sp):  The mystagogue may 
  choose one 1st level arcane spell at 1st level 
  and add it to her list of known spells.  This 
  represents her connection to the spiritual 
  planes of knowledge.  She must have a 
  Wisdom equal to at least 10 + the spell level 
  of the chosen spell and the difficulty class 
  for any saving throws associated with the 
  mystic spell uses the mystagogue’s Wisdom 
  modifier.
  At 6th level and every six levels thereafter 
  she may choose another arcane spell to 
  add to her list of known spells.  She must 
  have access to cast the spell level for any 
  spell chosen.  Unlike her divine spells, the 
  mystagogue cannot replace any arcane spells 
  she has learned from this class ability.
  This class ability does not grant the 
  mystagogue access to the Sorcerer/
  Wizard Spell List in regards to using spell 
  trigger or other magic items that 
  Level
  Spells Known
  0
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  9th
  1
  4
  2
  —
  —
  —
  —
  —
  —
  —
  —
  2
  5
  2
  —
  —
  —
  —
  —
  —
  —
  —
  3
  5
  3
  —
  —
  —
  —
  —
  —
  —
  —
  4
  6
  3
  1
  —
  —
  —
  —
  —
  —
  —
  5
  6
  4
  2
  —
  —
  —
  —
  —
  —
  —
  6
  7
  4
  2
  1
  —
  —
  —
  —
  —
  —
  7
  7
  5
  3
  2
  —
  —
  —
  —
  —
  —
  8
  8
  5
  3
  2
  1
  —
  —
  —
  —
  —
  9
  8
  5
  4
  3
  2
  —
  —
  —
  —
  —
  10
  9
  5
  4
  3
  2
  1
  —
  —
  —
  —
  11
  9
  5
  5
  4
  3
  2
  —
  —
  —
  —
  12
  9
  5
  5
  4
  3
  2
  1
  —
  —
  —
  13
  9
  5
  5
  4
  4
  3
  2
  —
  —
  —
  14
  9
  5
  5
  4
  4
  3
  2
  1
  —
  —
  15
  9
  5
  5
  4
  4
  4
  3
  2
  —
  —
  16
  9
  5
  5
  4
  4
  4
  3
  2
  1
  —
  17
  9
  5
  5
  4
  4
  4
  3
  3
  2
  —
  18
  9
  5
  5
  4
  4
  4
  3
  3
  2
  1
  19
  9
  5
  5
  4
  4
  4
  3
  3
  3
  2
  20
  9
  5
  5
  4
  4
  4
  3
  3
  3
  3
  
  4
  generate spell effects.  However, 
  if the mystagogue learns an arcane 
  spell from this class ability, she may use a 
  spell trigger or other magic item as a spell 
  caster of the same level. This is not true for 
  other arcane spells granted from other 
  class abilities including the mystagogue’s 
  bloodline.
  Mystic spells are arcane energy, but the 
  mystagogue suffers no chance of arcane 
  failure while wearing light or medium armor.  
  If she chooses to adorn heavy armor or 
  pick up a shield for defensive purposes, she 
  suffers the normal chance of arcane spell 
  failure for mystic spells she attempts to cast.
  Mystic Tradition:  The mystagogue has a 
  mystic connection forged from powers of 
  beyond, either from an ancestral or spiritual 
  tradition connection.  The mystagogue 
  must choose a bloodline at 1st level from 
  the list of available bloodlines granted 
  to sorcerers.  She gains the associated 
  bloodline skill as a class skill.
  Beginning at 2nd level the mystagogue gains 
  the bloodline power treating her effective 
  sorcerer class level equal to her class level 
  -1 for both determining the effective casting 
  ability of the mystagogue, the difficulty 
  class for any saving throws granted for a 
  bloodline power, and bonus effects for the 
  power based on the level of the sorcerer.  
  She gains additional bloodline powers at 
  higher levels, treating her effective sorcerer 
  class level equal to her own class level - 1 to 
  determine when she receives access to the 
  power.
  
  5
  At 3rd level and every odd level 
  thereafter, the mystagogue adds 
  the bonus bloodline spell to her list of 
  known spells.  The mystagogue must have 
  a Wisdom equal to at least 10 + the spell 
  level of the bloodline spell and the difficulty 
  class for any saving throws associated with 
  the bloodline spell uses the mystagogue’s 
  Wisdom modifier.
  The mystagogue does not gain the benefits 
  of the bloodline arcana or the bloodline 
  bonus feats normally granted to sorcerers.
  Channel Energy (Su):  By presenting her 
  mystic focus, at 2nd level the mystagogue 
  may send forth a wave of spiritual energy 
  as a 30 ft burst that may be used to heal 
  or harm.  The type of energy is dependent 
  on the mystagogue’s alignment, a good 
  mystagogue will channel positive energy 
  while an evil mystagogue will channel 
  negative energy.  A neutral mystagogue 
  must choose which type of energy she 
  wishes to channel, and once chosen it 
  cannot be changed.  The mystagogue 
  chooses whether or not the effect heals 
  or harms when initiating the channeling.  
  Positive energy heals the living and harms 
  undead while negative energy heals 
  undead and harms the living. 
  The amount of damage dealt or healed is 
  equal to 1d6 points at 2nd level, increasing 
  by an additional  1d6 points for every three 
  mystagogue levels thereafter through 
  17th level. She gains an additional 2d6 
  points of channeling energy at 20th level 
  to a maximum of 8d6 points of healing or 
  harming damage.
  Creatures that take damage from 
  channeled energy receive a Will save to 
  halve the damage. The DC of this save is 
  equal to 10 + ½ the mystagogue’s class 
  level + her Charisma modifier.  Creatures 
  healed by channel energy cannot exceed 
  their maximum hit point total—all excess 
  healing is lost. 
  The mystagogue may channel energy a 
  number of times per day equal to 3 + her 
  Charisma modifier. This is a standard 
  action that does not provoke attacks 
  of opportunity and she may choose 
  to include herself or not when the 
  mystagogue channels.  The mystagogue 
  regains her ability to channel when she 
  meditates for 1 hour after resting for 8 hours 
  while she renews her spiritual connections 
  for the day.
  This ability partially stacks with the channel 
  ability from another class the mystagogue 
  may possess as long as the type of 
  energy channeled is the same (positive or 
  negative).  She may add ½ her class level 
  from either class to the other to determine 
  the effective channeling damage that 
  heals or harms, taking the better of the 
  two classes to determine her effective 
  channeling level.  Once chosen this ratio 
  between the two classes cannot be changed.
  This class ability does grant the mystagogue 
  access to feats that modify or enhance the 
  Channel Energy class feature including feats 
  that grant a certain measure of authority 
  over undead such as Command Undead or 
  Turn Undead.
  Akashic Aura (Su):  At 3rd level, the 
  mystagogue may spend a standard action 
  to generate an aura of mystical energy that 
  grants herself and any ally within 10 feet a 
  +1 luck bonus to saving throws, skill checks, 
  and ability checks until the beginning of the 
  mystagogue’s next turn.  This bonus increases 
  by an additional +1 every four levels 
  thereafter with a maximum of +5 at 19th level.
  The mystagogue may use this ability a number 
  of times per day equal to her class level.
  Mystic Consumption (Su):  At 4th level, the 
  mystagogue may sacrifice some of her 
  mystical energies to increase the difficulty 
  class of a single spell cast by +1 as a move 
  action.  She loses 1 point of constitution as 
  ability damage which may be regained as 
  listed below.
  At 8th level the mystagogue may sacrifice 
  2 points of constitution to increase the 
  effective spell effect (range, duration, area 
  of effect, and other variable spell effects)  
  as if she was one level higher than her 
  current class level for a single spell cast as a 
  move action.
  
  6
  At 12th level the mystagogue may 
  sacrifice 3 points of constitution as a 
  move action to apply the effects of one of 
  the following metamagic feats even if the 
  mystagogue does not have the feat without 
  increasing the effective spell level for a 
  single spell: Empower Spell, Enlarge Spell, 
  Extend Spell, or Widen Spell.
  At 16th level the mystagogue may sacrifice 
  4 points of constitution to change the die 
  from a d6 to a d8 when using her Channel 
  Energy for a single use to heal or harm.  If 
  the mystagogue has class levels in another 
  class that grants channeling, the dice 
  changed to d8’s is restricted to the number 
  granted based solely on her mystagogue 
  class level, any additional dice remain d6’s.
  Constitution lost from this class ability is 
  treated as ability damage any may be 
  regained through normal rest.  Magical 
  means may be used to restore the 
  mystagogue’s constitution, but if a spell or 
  spell-like ability is being used, the caster 
  must be at least one level higher (or one 
  additional hit die for non-classed creatures) 
  than the mystagogue’s class level.
  Ex-Mystagogues
  Although not beholden to a deity or 
  specific faith, mystagogues have their own 
  personal tenets and beliefs which forge 
  their connection to the planes of mystical 
  energy from which they draw their power.  
  If the mystagogue radically changes her 
  alignment (such as good to evil or law to 
  chaos) she loses her connection resulting 
  in the loss of the ability to cast spells of any 
  sort, her bloodline powers, akashic aura, 
  and mystic consumption.  She may attempt 
  to restore the connection by restoring her 
  original alignment and atoning for her 
  actions (such as through the use of the 
  Atonement spell).
  The Preternaturalist 
  [Mystagogue archetype]
  Ties that bind to the metaphysical worlds 
  beyond provide this mystic additional 
  means to tap into those energies 
  granted by that connection.  The 
  preternaturalist draws forth additional 
  power from his extended relationship with 
  the beyond, using the nexus between those 
  energies and his own inner self.
  Class Abilities
  Preternatural Tradition:  At 1st level the 
  preternaturalist gains the bloodline arcana 
  associated with his chosen mystic tradition.  
  At 4th level the preternaturalist may choose 
  one of the bloodline feats as a bonus feat 
  as long as he meets the prerequisites for the 
  chosen feat.  He may choose an additional 
  bloodline feat as a bonus feat every fourth 
  level thereafter through 16th level.
  This class ability modifies the Mystic Tradition 
  class ability the mystagogue gains at 1st 
  level and replaces the Mystic Consumption 
  class abilities gained at 4th, 8th, 12th, and 16th 
  levels.
  New Feats
  Extra Akashic Aura
  You can tap into the spiritual energies of 
  your mystical connection a little bit longer.
  Prerequisites:  Akashic Aura class ability.
  Benefit:  You gain an additional 3 rounds to 
  employ your akashic aura per day.
  Special:  You may take this feat multiple 
  times, gaining an additional 3 rounds each 
  time it is taken.
  Improved Akashic Aura
  You can quickly surround yourself and your 
  allies with your spiritual energies.
  Prerequisites:  Akashic Aura class ability.
  Benefit:  You may initiate your akashic aura as 
  a move action rather than a standard action.
  Improved Mystic Consumption
  You reduce the amount of time it takes to 
  sacrifice your energies to your benefit.
  Prerequisites:  Mystic Consumption class ability.
  Benefit:  You may initiate your mystic 
  consumption as a swift action rather than a 
  move action.
  
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Knotty-Works/Player Paraphernalia 60 - The Mystagogue (Hybrid Class).pdf