TEXT: Demon: The Fallen Errata 
  Document created 11/26/02. Like all such documents, it remains a work in progress. 
  Many thanks to Greg Basich, Aaron Brown, Jason Best, Patrick O’Duffy, John Padavic, James Stein, 
  Greg Stolze, Cameron Willadsen and Michael Zwiers, plus all the posters from www.light-bringer.net and 
  the White Wolf forums.  
  Apocalyptic form errata: 
  Extra Arms: The apocalyptic form ability Extra Arms provides the demon with two 
  extra attacks per turn at the character’s full dice pool, or permits a block or parry 
  without forcing the character to abort her intended action for the turn. (pages 188, 192, 
  194, 200, 206, and 207) 
  Armor: All types of armor (including the Devils’ apocalyptic form ability Scales) 
  provide protection against aggravated damage as well as bashing and lethal. (page 239) 
  Evocations Errata: 
  Enchant Object (Lore of the Forge, level four): The number of successes required to 
  successfully create an enchanted item is 4*the number of Faith points invested in the 
  item. Thus, an item requiring 1 point of Faith to create would require 4 successes (4*1) 
  in an extended Dexterity + Crafts roll. (page 191) 
  Fade (Lore of Humanity, level three): The player rolls Manipulation + Subterfuge, not 
  Manipulation + Presence. (page 174) 
  Manipulate Flesh (Lore of the Flesh, level three): The effects of this evocation last for 
  the duration of the scene. (page 208) 
  Sense Congruence (Lore of Patterns, level one): The text reads: "one success shows the 
  location where the event will occur, but not when or where it is". It should read: "one 
  success shows the location where the event will occur, but not when or how it will 
  occur." (page 192) 
  Twist Time (Lore of Patterns, level five): The text reads: "Outsiders who enter the 
  bubble's space do join it's altered time unless your character wishes it." That should 
  read: "Outsiders who enter the bubble's space do not join its altered time unless your 
  character wishes it." (page 193)  
  Faith 
  Faith cannot be used to soak bashing, lethal or aggravated damage. (page 239) 
  Torment 
  When making an evocation roll, compare your successes to your Torment- if more of the successes rolled 
  show numbers equal to or less than the character's Torment, the high-Torment effect occurs. 
  
  Example: Magdiel wishes to use Decay on the body of a cancer patient. Magdiel's Stamina is 2 and her 
  Medicine is 3, for a total of five dice, and her current Torment is 7. The difficulty for the roll is a standard 
  6. Adam gets three successes: 7, 9, and 9. He has more successes that are greater than his Torment, so the 
  evocation works as planned. If he'd rolled 6, 6, and 8, however, the high-Torment effect would have 
  occurred, decaying everything around the character. 
  Botches cancel successes starting with the highest successes rolled. (pages 161 and 169) 
  Willpower  
  You cannot spend a Willpower point to avoid losing a Faith point if you botch an evocation roll. (page 16 
   
  
SOURCE: textdata/thevault/Storyteller [multi]/World of Darkness (WoD) [multi]/Vampire/Vampire (oWoD)/World of Darkness (WoD)/oWoD/Demon (c)/Errata.pdf