TEXT: ALL THINGS ZOMBIE CHRONICLES 
   
  © 2013 ed teixeira – two hour wargames 10/7/2013 
  1 
  All Things Zombie has one core rule book and four 
  supplements totaling 420+ pages of Zombie gaming. This 
  can cause some confusion when first looking at getting in 
  to the game so we decided to provide some answers. 
  We’ve provided a bit of detail on each book and the ATZ 
  Timeline for them. 
  At the end we’ve provided the Table of Contents of each 
  to see what each offers. 
  ALL THINGS ZOMBIE – FINAL FADE OUT 
  This is the third and last edition of the Origins Award 
  winning original from 2006. Better Dead then Zed (2009) 
  was the update and the final version is Final Fade Out. 
  All you need to play ATZ is in the core book, Final Fade 
  Out. Everything else is optional. 
   
  HAVEN 
  Haven covers the first 30 days of the Outbreak. It contains 
  15 scenarios from five points of views. Haven covers the 
  breakdown of law and order and loss of the cities.  Haven 
  explains how to establish your Gang in the cities or how 
  to escape to the rural areas. Haven also includes a 
  populated Survivor settlement called “Nowhere, Nevada”. 
   
  MASS HYSTERIA 
  Mass Hysteria runs parallel to Haven but at a larger scale. 
  In this supplement players command military, police and 
  civilian units in combat with hordes of Zombies. There’s 
  a campaign inside that covers the war against the Zombies 
  up to when the cities are abandoned. 
   
  HIGH RISE TO HELL 
  The most recent supplement occurs a year after the 
  Outbreak. It introduces the Prosperity Corporation, 
  Vampires, Werewolves and more. Some people wanted 
  more horror elements in ATZ so that was why High Rise 
  to Hell was produced. 
   
  I, ZOMBIE 
  I, Zombie coverts what happens outside the cities years 
  after High Rise to Hell. It contains a complete city in the 
  desert run by Gangers and adds other elements including 
  Zombie Wrangling, catching Zeds for fun and profit. 
   
  AFTER THE HORSEMEN 
  While not a Zombie book, as there aren’t any Zeds in the 
  book, After the Horsemen is a stand-alone book covering 
  the time many, many years after the Outbreak. Fully 
  compatible with the ATZ world, ATH is the last chapter. 
   
  Some things in one supplement can be found in another. 
  For example, Smart Zombies can be found in High Rise to 
  Hell and in I, Zombie. This was done on purpose to cater 
  to the gamer. If you want aliens, vampires and more you 
  use High Rise. But we also included Ragers and Smart 
  Zombies as well. Don’t want aliens, vampires etc.? Then 
  get I, Zombie that has the Ragers and Smart Zombies. 
    
  What’s duplicated? See for yourself. We’ve provide the 
  Table of Contents for each book. We hope this answers 
  your questions and helps you to make ATZ your game.    
  
  HAVEN – TABLE OF CONTENTS 
  © 2009 ED TEIXEIRA – TWO HOUR WARGAMES    
  1 
  Introduction  
   
   
   
  1 
  Word of Advice 
  Page References 
  ATZ Timeline  
  Class Struggle 
   
   
   
  2 
  Civilians 
  Police 
  National Guard 
  Military 
  Gangers 
  Survivors  
   
   
   
  3 
  Who Are You? 
  The Choice  
   
   
  Your Choice 
  Flock of Seagulls  
   
   
  4 
  The Scenarios 
  Your Character 
  Final Word Before Starting 
  Police  
   
   
   
   
  5 
  Domestic Disturbance 
  Area 
  Forces 
  Domestic Disturbance Map 
  Deployment 
  Special Instructions 
  Encounter Descriptions  
  6 
  Face To Face 
   
   
  7 
  Quarantine 
  Area 
  Forces 
  Quarantine Map  
   
  8 
  Deployment 
  Special Instructions 
  Face To Face 
  Making an Arrest 
   
  9 
  Your Shift 
  Making A Break For It    
  Interception 
  Possible Encounters 
  Encounter Descriptions  
  10 
  Riot 
   
   
   
   
  11 
  Area 
  Forces 
  Riot Map 
   
   
  12 
  Deployment 
  Special Instructions 
  Justifiable Force 
  Deadly Force 
  The Mob 
   
   
   
  13 
  Mob Types and Behavior 
  Defiant   
  Aggressive   
  Out of Control  
  Sniper 
  Types of Mob Members 
  Protestors 
  Rioters 
  Agitators 
     
   
   
  Targeting Agitators 
  Mob List 
  Weapons 
   
   
  14 
  Special Mob Rules 
  Groups 
  Activation 
  Reaction Tests 
  Mob Numbers 
  Formation 
  Mob Reputation 
  Current Mob Rep 
  Mob Movement  
   
  15 
  Using Tear Gas 
  National Guard 
   
   
   
  16 
  Vehicles 
  HMMWV (Humvee) 
  Medics 
  Protection 
   
   
   
  17 
  Area 
  
  HAVEN – TABLE OF CONTENTS 
  © 2009 ED TEIXEIRA – TWO HOUR WARGAMES    
  2 
  Forces 
  Protection Map 
  Deployment 
  Special Instructions 
  Encounter Descriptions  
  18 
  Riot 
   
   
   
   
  19 
  Area 
  Forces 
  Riot Map 
  Deployment 
   
   
  20 
  Special Instructions 
  Military 
  Vehicles 
  HMMWV (Humvee) 
  Medics  
   
   
   
  21 
  Grenades 
  Law & Order Patrol  
  Area 
  Forces 
  Patrol Map 
  Deployment 
   
   
  22 
  Special Instructions 
  Securing a Building 
  Clearing A Room 
   
  23 
  Gangers! 
  Evacuation 
   
   
   
  24 
  Area 
  Forces 
  Evacuation Map 
    
   
  Deployment 
   
   
  25 
  Special Instructions 
  Random Encounters 
   
  26 
  Where Do They Come From? 
  Encounter Descriptions 
  Supply Convoy 
   
   
  29 
  Area 
  Forces 
  Supply Convoy Map 
   
  30 
  Deployment 
  Special Instructions 
  Gathering Supplies 
  Random Encounters 
  Where Do They Come From? 
  31 
  Encounter Descriptions 
  Safe Zone 
   
   
   
  32 
  Area 
  Forces 
  Safe Zone Map 
  Deployment 
   
   
  33 
  Special Instructions 
  Random Encounters 
  Encounter Descriptions 
  Breakdown 
   
   
   
  34 
  Area 
  Forces 
  Breakdown Map  
  Deployment 
  Special Instructions 
   
  35 
  Recruiting Others 
  Gangers 
   
   
   
   
  36 
  Gang 
  Area 
  Forces 
  Gang Map 
  Deployment 
  Special Instructions 
   
  37 
  Random Encounters 
   
  38 
  Robbers & Muggers 
  Territory 
   
   
   
  40 
  Area 
  Forces 
  Territory Map 
  Deployment 
  Special Instructions 
  Random Encounters 
   
  42 
  Where Do They Come From? 
  Encounter Descriptions 
  Ambush 
   
   
   
  43 
  
  HAVEN – TABLE OF CONTENTS 
  © 2009 ED TEIXEIRA – TWO HOUR WARGAMES    
  3 
  Area 
  Forces 
  Ambush Map 
  Deployment 
  Special Instructions 
   
  44 
  Survivors 
   
   
   
   
  44 
  Exodus 
  Area 
  Forces 
  Exodus Map 
  Deployment 
   
   
  45 
  Special Instructions 
  Obstacle Descriptions 
  Nowhere Nevada 
   
   
  49 
  Area 
  Forces 
  Nowhere Nevada Map 
  Deployment 
  Special Instructions 
  First Contact 
   
   
  50 
  Joining the Community 
  Citizens of Nowhere NV  
  51 
   
    
   
  Misc. Info - Howell 
  Misc. Info – Zigwall 
  52 
  Misc. Info - Sanchez 
  Misc. Info - Montclaire 
  Misc. Info – Lewis & Hendrix 
  Misc. Info – Matt 
  53 
  Misc. Info – Brown 
  Community Resources 
  Passing Time In Nowhere NV 
  Encounter Descriptions  
  54 
  Setting Up Nowhere NV  
  55 
  Where Do They Come From? 
  State Of Awareness 
   
  56 
  Armed or Unarmed  
  Designer notes  
   
   
   
  I, ZOMBIE – THE LAZARUS PROJECT 
  The final installment in the All Things Zombie – Better 
  Dead Than Zed Trilogy. 
  SPECIAL THANKS TO: 
  • 
  The “Godfathers” of THW 
  • 
  Paul Kime – Artwork  
  • 
  Mike at Rebel Minis – Figures in the photos 
  • 
  Rod Campbell, Dave Gray – Editors 
  • 
  The THW Yahoo Group for “getting it” 
   
  Be sure to check out the Two Hour Wargames Yahoo 
  Group linked below for answers to questions and free 
  downloads for other THW games. 
  http://games.groups.yahoo.com/group/twohourwargames/ 
   
   
  
  ALL THINGS ZOMBIE - MASS HYSTERIA 
  © 2013 Ed Teixeira - Two Hour Wargames 7/6/2013  
  TOC 
  TABLE OF CONTENTS 
  INTRODUCTION 
   
   
   
  1 
  Word of Advice  
   
   
   
  1 
  ATZ FFO AND MASS HYSTERIA 
   
  1 
  NEEDED TO PLAY 
   
   
   
  1 
  Dice 
   
   
   
   
   
  1 
   
  Passing Dice 
   
   
   
  1 
   
  Counting Successes 
   
   
  2 
   
  Possibilities 
   
   
   
  2 
   
  Reading and Adding the Dice 
   
  2 
   
  1/2D6   
   
   
   
  2 
   
  How Many D6 
   
   
   
  2 
  FIGURES AND TERRAIN 
   
   
  2 
  Using the Counters 
   
   
   
  2 
   
  Reading the Counters 
   
   
  2 
  Basing Units 
   
   
   
   
  3 
  Basic Units 
   
   
   
  3 
  Base Size 
   
   
   
  3 
  Defining Facing  
   
   
   
  3 
  TABLES 
   
   
   
   
  4 
  Why So Many?  
   
   
   
  4 
  Stop! 
   
   
   
   
   
  4 
  YOUR ROLE 
   
   
   
   
  4 
  BASICS  
   
   
   
   
  4 
  DEFINING UNITS 
   
   
   
  4 
  Unit Stats Table  
   
   
   
  4 
  Humans or Zombies 
   
   
   
  5 
  How Many Figures? 
   
   
   
  5 
  Reputation 
   
   
   
   
  5 
   
  Increasing Rep 
   
   
   
  5 
  Fire Factor 
   
   
   
   
  5 
   
  Personal Weapons 
   
   
  5 
   
  Support Weapons  
   
   
  5 
  Range  
   
   
   
   
  6 
  FIELDING YOUR FORCE 
   
   
  6 
  Random Unit Generation  
   
   
  6 
   
  Random Unit Generator Table 
   
  6 
   
  Unit Stats Table  
   
   
  6 
  Forming Bodies  
   
   
   
  6 
  Stop! 
   
   
   
   
   
  7 
  RULES OF WAR 
   
   
   
  7 
  Turn Sequence 
   
   
   
   
  7 
  ACTIONS 
   
   
   
   
  8 
  MOVEMENT 
   
   
   
   
  8 
  Normal Movement 
   
   
   
  8 
  Fast Movement  
   
   
   
  8 
  Involuntary Movement 
   
   
   
  8 
   
  Fall Back 
   
   
   
  8 
   
  Run Away 
   
   
   
  8 
  Stop! 
   
   
   
   
   
  8 
  CRISIS TEST 
   
   
   
   
  9 
  Human Related Crisis Tests 
   
   
  9 
  How to Take a Crisis Test  
   
   
  9 
  Crisis Test Table  
   
   
  9 
  Same or Better 
   
   
   
  10 
  Status 
   
   
   
   
   
  10 
  Carry On 
   
   
   
  10 
  Fall Back 
   
   
   
  10 
  Run Away 
   
   
   
  10 
  Stop! 
   
   
   
   
   
  11 
  RANGED COMBAT 
   
   
   
  11 
  Ranged Combat Table 
   
   
   
  11 
  Line of Sight 
   
   
   
   
  12 
  Target Selection  
   
   
   
  12 
  Stop! 
   
   
   
   
   
  12 
  MELEE  
   
   
   
   
  12 
  Charging Into Melee 
   
   
   
  12 
  Melee Combat 
   
   
   
   
  12 
   
  Melee Combat Table 
   
   
  13 
  Multiple Unit Melee 
   
   
     
  13 
   
  Zed Melee Casualties 
   
   
  13 
  Breaking Off Melee 
   
   
   
  13 
  Stop! 
   
   
   
   
   
  13 
  AFTER THE BATTLE 
   
   
   
  14 
  After the Battle Recovery Table 
   
   
  14 
  ALL THINGS ZOMBIE  
   
   
  14 
  Defining Zombies 
   
   
   
  14 
   
  Reputation 
   
   
   
  14 
   
  Weapons 
   
   
   
  14 
  Generating Zombies 
   
   
   
  14 
  Zombie Regeneration 
   
   
   
  14 
  Movement 
   
   
   
   
  15 
   
  Fast Zombies 
   
   
   
  15 
  Crisis Test 
   
   
   
   
  15 
  Melee 
   
   
   
   
   
  15 
  
  ALL THINGS ZOMBIE - MASS HYSTERIA 
  © 2013 Ed Teixeira - Two Hour Wargames 7/6/2013  
  TOC 
  Stop! 
   
   
   
   
   
  15 
  CITY BLOCKS  
   
   
   
  15 
  Types of City Blocks 
   
   
   
  15 
  City Blocks and LOS 
   
   
   
  15 
  Zombies and City Blocks  
   
   
  16 
  Occupying City Blocks 
   
   
   
  16 
  Barricades 
   
   
   
   
  16 
  Stop! 
   
   
   
   
   
  16 
  OPTIONAL TERRAIN 
   
   
   
  16 
  Clear 
   
   
   
   
   
  16 
  Covered  
   
   
   
   
  16 
  City Blocks 
   
   
   
   
  17 
  Generating Terrain 
   
   
   
  17 
   
  Terrain Generator Table 
   
   
  17 
  PEFS  
   
   
   
   
  17 
  Generating PEFs  
   
   
   
  17 
   
  Generating PEFs During the Mission 
  18 
  PEF Rep  
   
   
   
   
  18 
  PEF Movement    
   
   
   
  18 
   
  PEF Movement Table 
   
   
  18 
  Special PEF Movement 
   
   
  18 
  Resolving PEFs  
   
   
   
  18 
  PEF Resolution Table 
   
   
  18 
  PLAYING THE GAME  
   
   
  19 
  CAMPAIGNS 
   
   
   
   
  19 
  Time in the Campaign 
   
   
   
  19 
  Area Investment Level 
   
   
   
  19 
  Inclement Weather 
   
   
   
  19 
   
  Inclement Weather Table  
   
  19 
  Campaign Morale 
   
   
   
  20 
   
  Tracking Morale, Winning the Game 
  20 
  Mission Results Table 
   
   
   
  20 
  Ending the Campaign 
   
   
   
  20 
  Still Fighting? Next Mission 
   
   
  20 
   
  Next Mission Table 
   
   
  21 
  THE CITY CAMPAIGN  
   
   
  21 
  Set Up  
   
   
   
   
  21 
   
  Starting Area Investment Levels 
   
  21 
  Your Force 
   
   
   
   
  21 
   
  Gaining Experience 
   
   
  21 
  Campaign Turn Sequence  
   
   
  22 
  Clearing an Area  
   
   
   
  22 
  Losing an Area 
   
   
   
   
  22 
  Leaving an Area  
   
   
   
  22 
  GUNSHIP 
   
   
   
   
  22 
  Gunship Table 
   
   
   
   
  22 
  Using the Gunship 
   
   
   
  22 
  RANDOM EVENTS 
   
   
   
  23 
  Random Events Table 
   
   
   
  23 
  MISSIONS 
   
   
   
   
  23 
  PATROL 
   
   
   
   
  23 
  ATTACK 
   
   
   
   
  24 
  DEFEND 
   
   
   
   
  24 
  CONVOY 
   
   
   
   
  25 
  SAFE ZONE 
   
   
   
   
  25 
  Safe Zone 
   
   
   
   
  26 
  FINAL FADE OUT 
   
   
   
  26 
  Generating Your Forces 
   
   
   
  26 
   
  Random Unit Table 
   
   
  26 
  NEW BEGINNING 
   
   
   
  27 
  Generating Your Forces 
   
   
   
  28 
   
  Random Unit Table 
   
   
  28 
  Enemy Humans, Rival Gangs 
   
   
  28 
   
  Maximum Number of Enemy Units  
  28 
  Zombies  
   
   
   
   
  28 
  Crisis Test 
   
   
   
   
  28 
  Ranged Combat on Humans 
   
   
  28 
  Gang PEF Resolution Table 
   
   
  28 
   
  Who’s Where? 
   
   
   
  28 
  FINAL THOUGHTS 
   
   
   
  29 
  CITY MAP 
   
   
   
   
  30 
  INDEX  
   
   
   
   
  IN 
  QRS 
   
   
   
   
   
  31 
  SPECIAL THANKS TO: 
  Paul Kime: For another smashing cover. 
  Ken Hafer, Bob Minadeo and Ron "Baddawg" 
  Strickland – R.I.P. Soldier: For insisting that, "It's not 
  just a gang warfare game." 
  The Playtesters: In no particular order… 
  The THW Yahoo Group: For continued support and 
  ideas. 5600 members and still growing! 
  And Lil… 
  
  HIGH RISE TO HELL 
   
  © 2013 Ed Teixeira - Two Hour Wargames 8/26/2013  
  TOC 
  TABLE OF CONTENTS 
  INTRODUCTION 
   
   
   
  1 
  HIGH RISE TO HELL  
   
   
  1 
  PLAYING THE GAME  
   
   
  1 
  NAVIGATING  
   
   
   
  1 
  SOME NEW, SOME NOT 
   
   
  1 
  NEW ATTRIBUTES 
   
   
   
  2 
  THE CREW 
   
   
   
   
  4 
  Carol 
   
   
   
   
   
  4 
  Gina 
   
   
   
   
   
  5 
  Nate 
   
   
   
   
   
  6 
  Pete 
   
   
   
   
   
  7 
  Sam 
   
   
   
   
   
  8 
  THE HIGH RISE 
   
   
   
  9 
  Time in the High Rise 
   
   
   
  9 
   
  Day Parts 
   
   
   
  9 
   
  Day Parts and Visibility 
   
   
  9 
   
  What Day Part and When? 
   
  9 
   
  Variable Day Parts 
   
   
  9 
  MOVING INSIDE 
   
   
   
  9 
  Elevators 
   
   
   
   
  9 
   
  Elevator Surprise  
   
   
  10 
  Stairs 
   
   
   
   
   
  10 
   
  Stair Surprise 
   
   
   
  10 
  RANDOM EVENTS 
   
   
   
  11 
  Random Events Table 
   
   
   
  11 
  SEARCHING 
   
   
   
   
  12 
  Computer Access  
   
   
   
  12 
  DEFINING MOMENTS  
   
   
  12 
  What Have You Met? 
   
   
   
  12 
  How Many of Them? 
   
   
   
  12 
  And Who Are They? 
   
   
   
  13 
  Who’s Active? 
   
   
   
   
  13 
  It’s Crowded; 12x12 Crowded 
   
   
  13 
  Placing the Figures 
   
   
   
  13 
  Cover and Concealment 
   
   
   
  14 
  HIGH RISE REACTIONS 
   
   
  14 
  Duck Back 
   
   
   
   
  14 
  Run Away 
   
   
   
   
  14 
   
  Run Away and Return Table 
   
  14 
  LEAVING THE FIGHT  
   
   
  14 
  Getting Out 
   
   
   
   
  15 
  WANT   MORE? 
   
   
   
  15 
  BARTERING 
   
   
   
   
  15 
  GENERATING ZEDS 
   
   
   
  15 
  Placing Zombies  
   
   
   
  15 
  PRO-CORP 
   
   
   
   
  16 
  The Pro-Corp Pledge 
   
   
   
  16 
  LAZARUS PROJECT 
   
   
   
  16 
  ENCOUNTERS  
   
   
   
  16 
  High Rise Encounter Changes 
   
   
  17 
  Your Goals 
   
   
   
   
  17 
  Presentation 
   
   
   
   
  17 
  BLACK HUMMERS 
   
   
   
  18 
  Black Hummers  
   
   
   
  18 
   
  Armament 
   
   
   
  18 
  Silenced Weapons  
   
   
   
  19 
  Peek a Boo 
   
   
   
   
  19 
  Loot 
   
   
   
   
   
  19 
   
  Computer Access  
   
   
  19 
  Key Card 
   
   
   
  19 
  Silenced Weapons  
   
   
  19 
  ARRIVAL 
   
   
   
   
  20 
  Contact – Arrival Table 
   
   
   
  20 
  Ganger Loot 
   
   
   
   
  21 
  Survivor Loot 
   
   
   
   
  21 
  Loot 
   
   
   
   
   
  21 
   
  Computer Access  
   
   
  21 
   
  Key Card 
   
   
   
  21 
   
  Silenced Weapons  
   
   
  21 
  PARKING GARAGE 
   
   
   
  22 
  Contact – Parking Garage Table 
   
   
  22 
  Ganger Loot 
   
   
   
   
  22 
  Survivor Loot 
   
   
   
   
  23 
  Loot 
   
   
   
   
   
  23 
   
  Computer Access  
   
   
  23 
   
  Key Card 
   
   
   
  23 
  
  HIGH RISE TO HELL 
   
  © 2013 Ed Teixeira - Two Hour Wargames 8/26/2013  
  TOC 
   
  Silenced Weapons  
   
   
  23 
  1
  ST FLOOR 
   
   
   
   
  23 
  Contact – 1st Floor Table  
   
   
  24 
  Ganger Loot 
   
   
   
   
  24 
  Survivor Loot 
   
   
   
   
  24 
  Loot 
   
   
   
   
   
  24 
   
  Key Card 
   
   
   
  24 
  2
  ND FLOOR 
   
   
   
   
  25 
  Contact – 2nd Floor Table  
   
   
  25 
  Smart Zombie Loot 
   
   
   
  25 
  Loot 
   
   
   
   
   
  25 
   
  Key Card 
   
   
   
  25 
   
  3
  RD FLOOR 
   
   
   
   
  26 
  Contact – 3rd Floor Table  
   
   
  26 
  Rager Loot 
   
   
   
   
  26 
  Loot 
   
   
   
   
   
  26 
   
  Key Card 
   
   
   
  26 
  4
  TH FLOOR 
   
   
   
   
  27 
  Contact – 4th Floor Table  
   
   
  27 
  Ganger Loot 
   
   
   
   
  27 
  Survivor Loot 
   
   
   
   
  28 
  Loot 
   
   
   
   
   
  28 
   
  Key Card 
   
   
   
  28 
  5
  TH FLOOR 
   
   
   
   
  28 
  Contact – 5th Floor Table  
   
   
  29 
  Ganger Loot 
   
   
   
   
  29 
  Governor Newness Loot 
   
   
   
  29 
  Newness Gang Loot 
   
   
   
  29 
  Survivor Loot 
   
   
   
   
  29 
  Loot 
   
   
   
   
   
  29 
   
  Key Card 
   
   
   
  29 
  6
  TH FLOOR 
   
   
   
   
  30 
  Contact – 6th Floor Table  
   
   
  30 
  Governor Newness Loot 
   
   
   
  30 
  Newness Gang Loot 
   
   
   
  31 
  Loot 
   
   
   
   
   
  31 
   
  Key Card 
   
   
   
  31 
  1
  ST UNDERGROUND 
   
   
   
  31 
  Contact – 1st Underground Floor Table 
   
  32 
  Caster Loot 
   
   
   
   
  32 
  Pro-Corp Scientist Loot 
   
   
   
  32 
  Pro-Corp Security Loot 
   
   
   
  32 
  Loot 
   
   
   
   
   
  32 
   
  Computer Access  
   
   
  32 
   
  Key Card 
   
   
   
  33 
   
  Silenced Weapons  
   
   
  33 
  2
  NDUNDERGROUND 
   
   
   
  33 
  Contact – 2nd Underground Floor Table 
   
  34 
  Pro-Corp Scientist Loot 
   
   
   
  34 
  Loot 
   
   
   
   
   
  34 
   
  Computer Access  
   
   
  34 
   
  Key Card 
   
   
   
  34 
  3
  RDUNDERGROUND 
   
   
   
  35 
  Contact – 3rd Underground Floor Table 
   
  35 
  Pro-Corp Scientist Loot 
   
   
   
  35 
  Loot 
   
   
   
   
   
  35 
   
  Computer Access  
   
   
  36 
   
  Key Card 
   
   
   
  36 
  The Laboratory  
   
   
   
  36 
   
  What’s Going On  
   
   
  36 
  Loot 
   
   
   
   
   
  36 
   
  Vault Access 
   
   
   
  37 
  The Vault 
   
   
   
   
  37 
   
  Now What? 
   
   
   
  37 
  ESCAPE 
   
   
   
   
  37 
  Contact – Escape Table 
   
   
   
  38 
  Ganger Loot 
   
   
   
   
  38 
  Pro-Corp Security Loot 
   
   
   
  38 
  Survivor Loot 
   
   
   
   
  38 
  PRE-GENERATED LISTS 
   
   
  39 
  CASTERS 
   
   
   
   
  39 
  Casters Objective  
   
   
   
  39 
   
  Caster Meet & Greet 
   
   
  39 
  Pre-Generated Casters 
   
   
   
  40 
  Defining Casters  
   
   
   
  40 
   
  Reputation 
   
   
   
  40 
   
  Attributes 
   
   
   
  40 
   
  Weapons  
   
   
   
  40 
  Generating Casters 
   
   
   
  40 
  Encountering Casters 
   
   
   
  40 
  Placing Casters  
   
   
   
  40 
  Groups  
   
   
   
   
  40 
  Leaders  
   
   
   
   
  40 
  Activation 
   
   
   
   
  40 
  Actions  
   
   
   
   
  40 
  Movement 
   
   
   
   
  41 
   
  Fast Move 
   
   
   
  41 
   
  Climbing Stairs and Ladders 
   
  41 
   
  Entering and Exiting Doors 
   
  41 
  Reactions 
   
   
   
   
  41 
  Ragers and Zombies Reaction 
   
   
  41 
  Shooting  
   
   
   
   
  41 
  
  HIGH RISE TO HELL 
   
  © 2013 Ed Teixeira - Two Hour Wargames 8/26/2013  
  TOC 
   
  Line of Sight 
   
   
   
  41 
   
  Determining Damage 
   
   
  41 
   
  Auto-Kill 
   
   
   
  41 
  Charge into Melee 
   
   
   
  41 
  Melee 
   
   
   
   
   
  41 
   
  Hand-To-Hand Weapons  
   
  41 
   
  How to Melee 
   
   
   
  41 
  After the Battle 
   
   
   
   
  41 
  CASTING SPELLS 
   
   
   
  42 
  Casters and Spells 
   
   
   
  42 
  Spell Target Number 
   
   
   
  42 
   
  Damage  
   
   
   
  42 
   
  Defend  
   
   
   
  42 
   
  Dazzle  
   
   
   
  42 
  Magic Power 
   
   
   
   
  42 
   
  Using Magic Power 
   
   
  42 
   
  Recovering Magic Power  
   
  42 
  Casting Spells 
   
   
   
   
  43 
   
  Casting a Spell Table 
   
   
  43 
  Spell Resolution  
   
   
   
  43 
   
  Damage Resolution Table  
   
  44 
   
  Dazzle Resolution Table 
   
   
  44 
  Spell Resolution – Defend  
   
   
  44 
   
  Defend Resolution Table  
   
  45 
  Effects of Magic  
   
   
   
  45 
  NPC Casting 
   
   
   
   
  45 
   
  NPC Casting Table 
   
   
  46 
  GANGERS 
   
   
   
   
  46 
  Ganger Objective  
   
   
   
  46 
   
  Ganger Meet & Greet 
   
   
  46 
  Pre-Generated Gangers 
   
   
   
  47 
  GANGERS NEWNESS  
   
   
  47 
  Newness Objective 
   
   
   
  47 
   
  Meet & Greet Newness 
   
   
  47 
  CJ “Governor” Newness  
   
   
  47 
   
  Bodyguards 
   
   
   
  47 
  Cult of Personality 
   
   
   
  48 
  Pre-Generated Newness Gangers  
   
  48 
  LYCAONS 
   
   
   
   
  48 
  Lycaon Objective  
   
   
   
  49 
  Pre-Generated Lycaons 
   
   
   
  49 
  Defining Lycaons  
   
   
   
  49 
   
  Reputation 
   
   
   
  49 
   
  Attributes 
   
   
   
  49 
   
   
  Transformation  
   
  49 
   
   
  Poisoning 
   
   
  49 
   
   
   
  Lycaon Virus Table 
  50 
   
  Weapons  
   
   
   
  50 
  Generating Lycaon 
   
   
   
  50 
  Encountering Lycaon 
   
   
   
  50 
  Placing Lycaon  
   
   
   
  50 
  Groups  
   
   
   
   
  50 
  Leaders  
   
   
   
   
  50 
  Activation 
   
   
   
   
  50 
  Actions  
   
   
   
   
  50 
  Movement 
   
   
   
   
  50 
   
  Fast Move 
   
   
   
  50 
   
  Climbing Stairs and Ladders 
   
  50 
   
  Entering and Exiting Doors 
   
  50 
  Reactions 
   
   
   
   
  50 
   
  Recover from Knock Down 
   
  51 
  Ragers and Zombies Reaction 
   
   
  51 
  Shooting  
   
   
   
   
  51 
   
  Line of Sight 
   
   
   
  51 
   
  Determining Damage 
   
   
  51 
   
  Auto-Kill 
   
   
   
  51 
  Charge into Melee 
   
   
   
  51 
  Melee 
   
   
   
   
   
  51 
   
  Hand-To-Hand Weapons  
   
  51 
   
  How to Melee 
   
   
   
  51 
  After the Battle 
   
   
   
   
  51 
  What About Silver Bullets? 
   
   
  51 
  MINERS 
   
   
   
   
  52 
  Miners Objective  
   
   
   
  52 
   
  Alex 
   
   
   
   
  52 
   
  Carleton  
   
   
   
  52 
   
  Chele 
   
   
   
   
  52 
   
  Dina 
   
   
   
   
  52 
  Miner Meet & Greet 
   
   
   
  52 
  Pre-Generated Miners 
   
   
   
  52 
  NOMADS 
   
   
   
   
  53 
  Nomad Objective  
   
   
   
  53 
   
  Nomad Meet & Greet 
   
   
  53 
  Pre-Generated Nomads 
   
   
   
  53 
  Reactions 
   
   
   
   
  53 
  PRO-CORP SCIENTISTS 
   
   
  54 
  Pro-Corp Scientists Objective 
   
   
  54 
   
  Pro-Corp Scientist Meet & Greet 
   
  54 
  Pre-Generated Scientists  
   
   
  54 
  Reactions 
   
   
   
   
  54 
  PRO-CORP SECURITY  
   
   
  54 
  Pro-Corp Security Objective 
   
   
  54 
   
  Pro-Corp Security Meet & Greet 
   
  54 
  Reactions 
   
   
   
   
  54 
  Pre-Generated Operatives  
   
   
  55 
  RAGERS 
   
   
   
   
  55 
  Ragers Objective  
   
   
   
  55 
  Pre-Generated Ragers 
   
   
   
  55 
  
  HIGH RISE TO HELL 
   
  © 2013 Ed Teixeira - Two Hour Wargames 8/26/2013  
  TOC 
  Defining Ragers  
   
   
   
  55 
   
  Reputation 
   
   
   
  55 
   
  Raging  
   
   
   
  55 
   
  Weapons  
   
   
   
  55 
  Generating Ragers 
   
   
   
  55 
  Encountering Ragers 
   
   
   
  56 
   
  Defining Moment  
   
   
  56 
   
  During the Defining Moment 
   
  56 
  Placing Ragers  
   
   
   
  56 
  Groups  
   
   
   
   
  56 
  Activation 
   
   
   
   
  56 
  Actions  
   
   
   
   
  56 
  Movement 
   
   
   
   
  56 
   
  Fast Move 
   
   
   
  56 
   
  Climbing Stairs and Ladders 
   
  56 
   
  Entering and Exiting Doors 
   
  56 
  Reactions 
   
   
   
   
  56 
   
  In Sight  
   
   
   
  57 
  Shooting  
   
   
   
   
  57 
   
  Line of Sight 
   
   
   
  57 
   
  Determining Damage 
   
   
  57 
   
  Auto-Kill 
   
   
   
  57 
  Charge into Melee 
   
   
   
  57 
  Melee 
   
   
   
   
   
  57 
   
  Hand-To-Hand Weapons  
   
  57 
   
  How to Melee 
   
   
   
  57 
  “Harry, Chill Man!” 
   
   
   
  57 
  After the Battle 
   
   
   
   
  58 
  RAZOR  
   
   
   
   
  58 
  How’d the Razor Get Here? 
   
   
  59 
  Razor Objective  
   
   
   
  59 
   
  Razor Meet & Greet 
   
   
  59 
  Pre-Generated Razors 
   
   
   
  59 
  Defining Razors  
   
   
   
  59 
   
  Reputation 
   
   
   
  59 
   
  Attributes 
   
   
   
  59 
   
  Weapons  
   
   
   
  60 
  Razor Toxin 
   
   
  60 
   
  Toxin Effects Table 
  60 
  Razor Mental Blast 
   
  60 
   
  Razor Mental Blast Table 60 
  Generating Razors 
   
   
   
  60 
  Encountering the Razor 
   
   
   
  60 
  Placing the Razor 
   
   
   
  61 
  Groups  
   
   
   
   
  61 
  Leaders  
   
   
   
   
  61 
  Activation 
   
   
   
   
  61 
  Actions  
   
   
   
   
  61 
  Movement 
   
   
   
   
  61 
   
  Fast Move 
   
   
   
  61 
   
  Climbing Stairs and Ladders 
   
  61 
   
  Entering and Exiting Doors 
   
  61 
  Reactions 
   
   
   
   
  61 
   
  Recover from Knock Down 
   
  61 
  Ragers and Zombies Reaction 
   
   
  61 
  Shooting  
   
   
   
   
  61 
   
  Line of Sight 
   
   
   
  61 
   
  Determining Damage 
   
   
  61 
   
  Auto-Kill 
   
   
   
  61 
  Charge into Melee 
   
   
   
  62 
  Melee 
   
   
   
   
   
  62 
   
  Hand-To-Hand Weapons  
   
  62 
   
  How to Melee 
   
   
   
  62 
  After the Battle 
   
   
   
   
  62 
  Inside the Mind of the Razor 
   
   
  62 
  SMART ZOMBIES 
   
   
   
  62 
  Smarties Objective 
   
   
   
  62 
  Pre-Generated Smarties 
   
   
   
  62 
  Defining Smart Zombies  
   
   
  63 
   
  Reputation 
   
   
   
  63 
   
  Attributes 
   
   
   
  63 
   
  Weapons  
   
   
   
  63 
  Generating Smart Zombies 
   
   
  63 
  Encountering Smarties 
   
   
   
  63 
   
  Defining Moment  
   
   
  63 
   
  During the Defining Moment 
   
  63 
  Placing Zombies  
   
   
   
  63 
  Groups  
   
   
   
   
  63 
  Shaking the Tree  
   
   
   
  63 
  Zombie Feasting  
   
   
   
  63 
  Activation 
   
   
   
   
  63 
  Actions  
   
   
   
   
  64 
  Movement 
   
   
   
   
  64 
   
  Fast Move 
   
   
   
  64 
   
  Climbing Stairs and Ladders 
   
  64 
   
  Entering and Exiting Doors 
   
  64 
  Reactions 
   
   
   
   
  64 
   
  In Sight  
   
   
   
  64 
  Shooting - You 
   
   
   
   
  64 
   
  Reloading 
   
   
   
  64 
  Attracting Zeds  
   
   
   
  64 
  Shooting – Them  
   
   
   
  64 
   
  Line of Sight 
   
   
   
  64 
   
  Determining Damage 
   
   
  65 
   
  No Knock Down  
   
   
  65 
   
  Auto-Kill 
   
   
   
  65 
   
  Easy to Kill Rule  
   
   
  65 
  Charge into Melee 
   
   
   
  65 
  Melee 
   
   
   
   
   
  65 
   “Harry, Are You Okay?”  
   
   
  65 
  After the Battle 
   
   
   
   
  65 
  The Trouble With Smarties  
   
   
  65 
  STAGE ONE VAMPIRES  
   
   
  66 
  Stage One Vampire Objective 
   
   
  66 
  Pre-Generated Stage One Vampires  
   
  66 
  Defining Stage One Vampires 
   
   
  66 
   
  Reputation 
   
   
   
  66 
  
  HIGH RISE TO HELL 
   
  © 2013 Ed Teixeira - Two Hour Wargames 8/26/2013  
  TOC 
   
  Attributes 
   
   
   
  66 
   
   
  Draining Blood  
   
  66 
   
   
   
  Stage One Virus Table 
  67 
   
  Weapons  
   
   
   
  67 
  Generating Vampires 
   
   
   
  67 
  Encountering Vampires 
   
   
   
  67 
  Placing Stage One Vampires 
   
   
  67 
  Groups  
   
   
   
   
  67 
  Leaders  
   
   
   
   
  67 
  Activation 
   
   
   
   
  67 
  Actions  
   
   
   
   
  67 
  Movement 
   
   
   
   
  67 
   
  Fast Move 
   
   
   
  67 
   
  Climbing Stairs and Ladders 
   
  67 
   
  Entering and Exiting Doors 
   
  67 
  Reactions 
   
   
   
   
  68 
   
  Recover From Knock Down 
   
  68 
  Ragers and Zombies Reaction 
   
   
  68 
  Shooting  
   
   
   
   
  68 
   
  Line of Sight 
   
   
   
  68 
   
  Determining Damage 
   
   
  68 
   
  Auto-Kill 
   
   
   
  68 
  Charge into Melee 
   
   
   
  68 
  Melee 
   
   
   
   
   
  68 
   
  Hand-To-Hand Weapons  
   
  68 
   
  How to Melee 
   
   
   
  68 
  After the Battle 
   
   
   
   
  68 
  What About Garlic, etc.?  
   
   
  69 
  STAGE TWO VAMPIRES  
   
   
  69 
  Stage Two Vampire Objective 
   
   
  69 
   
  Stage Two Vampires Meet & Greet  
  69 
  Pre-Generated Stage Two Vampires  
   
  69 
  Defining Stage Two Vampires 
   
   
  70 
   
  Reputation 
   
   
   
  70 
   
  Attributes 
   
   
   
  70 
   
   
  Draining Blood  
   
  70 
   
   
   
  Stage Two Virus Table 
  70 
   
   
   
  Voluntary Draining 
  71 
   
  Weapons  
   
   
   
  71 
  Generating Vampires 
   
   
   
  71 
  Encountering Vampires 
   
   
   
  71 
  Placing Stage Two Vampires 
   
   
  71 
  Groups  
   
   
   
   
  71 
  Leaders  
   
   
   
   
  71 
  Activation 
   
   
   
   
  71 
  Actions  
   
   
   
   
  71 
  Movement 
   
   
   
   
  71 
   
  Fast Move 
   
   
   
  71 
   
  Climbing Stairs and Ladders 
   
  71 
   
  Entering and Exiting Doors 
   
  71 
  Reactions 
   
   
   
   
  71 
   
  Recover From Knock Down 
   
  72 
  Ragers and Zombies Reaction 
   
   
  72 
  Shooting  
   
   
   
   
  72 
   
  Line of Sight 
   
   
   
  72 
   
  Determining Damage 
   
   
  72 
   
  Auto-Kill 
   
   
   
  72 
  Charge into Melee 
   
   
   
  72 
  Melee 
   
   
   
   
   
  72 
   
  Hand-To-Hand Weapons  
   
  72 
   
  How to Melee 
   
   
   
  72 
  After the Battle 
   
   
   
   
  72 
  What About Garlic, etc.?  
   
   
  72 
  SURVIVORS 
   
   
   
   
  73 
  Survivors Objective 
   
   
   
  73 
   
  Survivor Meet & Greet 
   
   
  73 
  Pre-Generated Survivors  
   
   
  73 
  WHAT’S THE TRUTH?  
   
   
  74 
  What Happened to the Aliens? 
   
   
  74 
  What About the Basics? 
   
   
   
  74 
  Where’s the Cool Alien Technology? 
   
  74 
  What Happens Next? 
   
   
   
  74 
  CASTER REACTION TESTS 
   
   
  75 
  LYCAON REACTION TESTS 
   
   
  76 
  NOMADS REACTION TESTS 
   
   
  77 
  PRO-CORP SCIENTISTS REACTION TESTS 
  78 
  PRO-CORP SECURITY REACTION TESTS 
  79 
  RAZOR REACTION TESTS 
   
   
  80 
  STAGE ONE VAMPIRE REACTION TESTS 
  81 
  STAGE TWO VAMPIRE REACTION TESTS 
  82 
   
   
   
   
   
   
  SPECIAL THANKS TO: 
  Paul Kime: For another smashing cover. 
  Ken Hafer, Bob Minadeo and Ron "Baddawg" 
  Strickland: For insisting that, "It's not just a gang 
  warfare game." 
  The THW Yahoo Group: For continued support and 
  ideas. 5800 members and still growing! 
  And Lil… 
  
  I, ZOMBIE 
   
  © 2010 ED TEIXEIRA – TWO HOUR WARGAMES    
  TOC 
  TABLE OF CONTENTS 
   
  Prologue 
   
   
   
   
  1 
   
  Introduction  
   
   
   
  1 
  The 5 "W"s 
   
   
   
   
  1 
   
  Who 
   
   
   
   
  1 
   
  What 
   
   
   
   
  1 
   
  Where  
   
   
   
  2 
   
  When  
   
   
   
  2 
   
  Why 
   
   
   
   
  2 
  What's Inside?  
   
   
   
  2 
  Words of Advice 
   
   
   
  2 
  Rule Changes 
   
   
   
  2 
  Alternative Stars 
   
   
   
  2 
  New Fast Move  
   
   
   
  2 
  Personalized Reaction Tests 
   
   
  2 
  Modified In Sight Test 
   
   
   
  3 
  Drawing Down  
   
   
   
  3 
   
  No LOS Draw Downs 
   
   
  4 
   
  Getting the Drop on the Opponent 
  4 
   
  Received Fire   
   
   
  4 
  Cover or Concealment  
   
   
  5 
  Cover In Woods and Buildings  
   
  5 
  Modified Retire  
   
   
   
  5 
  Vehicles 
   
   
   
   
  5 
   
  Characters and Vehicles 
   
  5 
   
  Movement 
   
   
   
  5 
   
  On The Table Movement 
   
  6 
   
  Reversing Direction 
   
   
  6 
   
  Turning  
   
   
   
  6 
   
  Idling 
   
   
   
   
  6 
  Encumbrance   
   
   
   
  6 
   
  Consequences of Greed 
   
  6 
   
  Full Pack Jack  
   
   
  6 
   
  Vehicle Encumbrance 
   
   
  6 
   
  Horse Encumbrance 
   
   
  7 
   
  Shopping Cart  
   
   
  7 
   
  But Wait, There's More!  
   
  7 
   
  Other Stuff 
   
   
   
  7 
  New Rules 
   
   
   
   
  7 
  Phobias & Quirks  
   
   
   
  7 
   
  Using Phobias & Quirks  
   
  7 
   
  How Do You Get Them? 
   
  8 
   
  Phobias & Quirks Table  
   
  8 
   
  Phobias 
   
   
   
  8 
   
  Social Quirks 
   
   
   
  10 
   
  Personality Quirks 
   
   
  11 
   
  Technical Quirks 
   
   
  12 
   
  General Quirks  
   
   
  13 
  Panic Attacks 
   
   
   
   
  14 
  Motivation 
   
   
   
   
  15 
  Fame & Fortune 
   
   
   
  15 
   
  Words  
   
   
   
  15 
   
  Wealth  
   
   
   
  15 
   
  Deeds  
   
   
   
  15 
   
  Using Fame & Fortune Points 
   
  16 
   
  Zero FFP 
   
   
   
  16 
  Buildings Expanded 
   
   
   
  16 
   
  Getting Started  
   
   
  17 
   
  Changeable Floor Plan  
   
  17 
   
   
  Laying Out the Buildings 
  17 
   
   
  Choose the Type of Building 
  17 
   
   
  Layout the Grid  
   
  17 
   
   
  Label the Sections 
   
  18 
   
   
  Place Exterior Access Points 
  18 
   
   
  Place Windows  
   
  18 
   
   
  Place Interior Access Points 
  18 
   
   
  Populate the Building 
   
  19 
   
  Second Stories  
   
   
  19 
   
  Smaller & Larger Buildings 
   
  20 
   
  Joined Sections  
   
   
  20 
   
  Figures Inside Buildings  
   
  21 
   
   
  Shooting Inside Buildings 
  21 
   
   
  Moving Inside Buildings   
  21 
   
  Moving Through Access Points  
  21 
   
  Sample Battle in a Building 
   
  22 
   
  Floor Plans 
   
   
   
  25 
   
   
  Apartment 
   
   
  25 
   
   
  Bar 
   
   
   
  25 
   
   
  Diner 
   
   
   
  25 
   
   
  Gas Station 
   
   
  25 
   
   
  "No-Tell" Motel  
   
  26 
   
   
  Store 
   
   
   
  26 
  Safe Houses 
   
   
   
   
  26 
  Parting Shot 
   
   
   
   
  28 
  Bicycles 
   
   
   
   
  28 
  Boats  
   
   
   
   
  28 
   
  Groups  
   
   
   
  28 
   
  Power Boats 
   
   
   
  28 
   
  Types of Boats  
   
   
  29 
   
  Defining the Boat 
   
   
  29 
   
  Movement 
   
   
   
  29 
   
   
  Casting Off and Mooring  
  29 
   
   
  Drifting  
   
   
  29 
   
   
  Starting and Stopping 
   
  29 
   
   
  Reversing Direction 
   
  29 
   
   
  Turning  
   
   
  30 
   
  Getting In And Out Of Boats 
   
  30 
   
  Boats in Combat 
   
   
  30 
   
   
  Running Over Swimmers 
  30 
   
   
  Ramming Boats  
   
  30 
   
   
  Boat Bashing 
   
   
  31 
   
  Shooting and Boats 
   
   
  31 
   
   
  Shooting At Boats 
   
  32 
  Attracting Zombies  
   
   
   
  32 
  Swimming 
   
   
   
   
  32 
  Horses   
   
   
   
   
  33 
   
  Generating Horse Rep  
   
  33 
  
  I, ZOMBIE 
   
  © 2010 ED TEIXEIRA – TWO HOUR WARGAMES    
  TOC 
   
  Movement   
   
   
   
  33 
   
   
  Fast Move 
   
   
  33 
   
  Mounting and Dismounting 
   
  33 
   
  Loose or Tied 
   
   
   
  33 
   
  Skittish  
   
   
   
  33 
   
  Mounted Tests  
   
   
  34 
   
  Are You A Horseman?  
   
  34 
   
  Damage to Horses   
   
   
  34 
   
  Two Riders 
   
   
   
  34 
   
  Mounted Combat 
   
   
  34 
   
   
  Charging 
   
   
  34 
   
   
  Shooting When Mounted 
  35 
   
   
  Mounted Figures as Targets 
  35 
   
  Feeding the Horse 
   
   
  35 
  Breakage 
   
   
   
   
  35 
  Lack of Sleep 
   
   
   
   
  35 
  Meet & Greet Table 
   
   
   
  36 
  Barter  
   
   
   
   
  36 
  Lazarus Project 
   
   
   
  36 
  Side Effects of the Lazarus Agent 
   
  36 
  Ragers  
   
   
   
   
  36 
   
  Defining Ragers  
   
   
  37 
   
  Reputation 
   
   
   
  37 
   
  Weapons 
   
   
   
  37 
   
  How Ragers Appear 
   
   
  37 
   
  Placing the Ragers 
   
   
  37 
   
  Ragers One Big Family  
   
  37 
   
  Actions  
   
   
   
  38 
   
  Raging   
   
   
   
  38 
   
  Movement 
   
   
   
  38 
   
  Reactions 
   
   
   
  39 
   
  Shooting 
   
   
   
  39 
   
   
  Line Of Sight  
   
   
  39 
   
   
  Determining Damage    
  39 
   
  Auto-Kill  
   
   
   
  39 
   
  Melee  
   
   
   
  39 
   
   
  Hand-To - Hand Weapons 
  39 
   
   
  How to Melee 
   
   
  39 
    
  “Harry, Chill Man!”  
   
   
  40 
   
  After The Battle  
   
   
  40 
   
  Using Ragers 
   
   
   
  40 
  Smart Zombies  
   
   
   
  41 
   
  Defining Smarties 
   
   
  41 
   
  Reputation 
   
   
   
  41 
   
  Weapons 
   
   
   
  41 
   
  How Smart Zombies Appear 
   
  41 
   
  Placing Smart Zombies  
   
  41 
   
  Shaking the Tree   
   
   
  41 
   
  Zombie Feasting 
   
   
  41 
   
  Actions  
   
   
   
  41 
   
  Movement 
   
   
   
  41 
   
  Shooting 
   
   
   
  42 
   
  Reloading 
   
   
   
  42 
   
  Hand-To - Hand Weapons 
   
  42 
   
   
  How to Melee 
   
   
  42 
   
   
  Damage 
   
   
  42 
   
  After The Battle  
   
   
  42 
   
  Using Smart Zombies 
   
   
  43 
  Worms, BA Worms 
   
   
   
  43 
   
  Defining BA Worms 
   
   
  43 
   
  Reputation 
   
   
   
  43 
   
  Weapons 
   
   
   
  43 
   
  How BA Worms Appear  
   
  43 
   
  Placing the BA Worm 
   
   
  44 
   
  BA Worm Activation  
   
   
  44 
   
  Actions  
   
   
   
  44 
   
  Movement 
   
   
   
  44 
   
  Reactions 
   
   
   
  45 
   
  Shooting 
   
   
   
  45 
   
   
  Line Of Sight  
   
   
  45 
   
   
  Determining Damage    
  45 
   
  Melee  
   
   
   
  45 
   
   
  How to Melee 
   
   
  45 
   
  BA, BA, Go Away! 
   
   
  46 
   
  Outrunning the BA Worm 
   
  46 
   
  After The Battle  
   
   
  47 
   
  Using BA Worms 
   
   
  47 
  PSY 
   
   
   
   
   
  47 
   
  How Prevalent is Psy 
   
   
  47 
   
  How Accepted is Psy 
   
   
  47 
   
  Wanted Psychics - Dead or Alive? 
  47 
   
  Where Found 
   
   
   
  47 
   
  Playing Psychics 
   
   
  47 
   
   
  Ganger, Survivor, or What? 
  47 
   
  Psy Energy 
   
   
   
  48 
   
  Using Psy-Energy 
   
   
  48 
   
  Limits of Psy-Energy 
   
   
  48 
   
  The Psy-Gamma Task  
   
  48 
   
  Performing a Psy Gamma Task  
  48 
   
   
  Voluntary Targets 
   
  48 
   
   
  Empathy 
   
   
  49 
   
   
  Establishing the Connection 
  49 
   
   
  Probing  
   
   
  49 
   
   
  Block Out 
   
   
  49 
   
   
  Seek 
   
   
   
  49 
   
   
  Suggestion 
   
   
  49 
   
   
  Closing the Link  
   
  49 
   
  Psy - Gamma: Putting It All Together  
  50 
   
  The Psy-Kappa Task    
   
  50 
   
   
  Performing a Psy Kappa Task 
  50 
   
   
  Combining Tasks 
   
  51 
   
   
  Push Object 
   
   
  51 
   
   
  Manipulate 
   
   
  51 
   
   
  Levitate  
   
   
  51 
   
   
  Fun with Levitated Objects 
  51 
   
   
  Force Task 
   
   
  51 
   
   
  Spontaneous Combustion 
  51 
   
   
  Psy Blast 
   
   
  52 
   
  Spent Test 
   
   
   
  52 
   
  Performing Psy-Tasks in Reaction 
  52 
   
  Premonition 
   
   
   
  52 
   
  Getting Noticed by Others 
   
  52 
  Encounters  
   
   
   
  53 
  The 5 P's 
   
   
   
   
  53 
  
  I, ZOMBIE 
   
  © 2010 ED TEIXEIRA – TWO HOUR WARGAMES    
  TOC 
  Setting Up the Encounter 
   
   
  53 
  Voluntary or Involuntary  
   
   
  53 
  Types of Encounters 
   
   
   
  53 
  Determining the Area 
   
   
   
  54 
  Setting Up Terrain 
   
   
   
  54 
   
  Table Size 
   
   
   
  54 
   
   
  The 3X3 Table  
   
  54 
   
   
  The 4x6 Table   
   
  54 
   
  Dividing the Table 
   
   
  54 
   
  Encounter Area and Terrain 
   
  55 
   
  Placing the Terrain 
   
   
  55 
   
  Roads & Streets 
   
   
  56 
  Determine the Day Part  
   
   
  56 
  Characters in the Encounter 
   
   
  56 
  PEFs 
   
   
   
   
   
  56 
   
  Generating PEFs 
   
   
  56 
   
  Optional PEF Generation 
   
  57 
   
  PEF Movement  
   
   
  57 
   
  Resolving PEFs  
   
   
  57 
   
  What Happens Now? 
   
   
  58 
  Encounter Awareness Test 
   
   
  58 
   
  Taking the Encounter Awareness Test 
  58 
  How Many NPCs  
   
   
   
  59 
  What Are They?  
   
   
   
  59 
  Special Instructions 
   
   
   
  59 
  Deploying Characters 
   
   
   
  59 
   
  Placing NPCs  
   
   
  59 
   
  Placing NPCs Inside Buildings  
  60 
  Lacking Sleep  
   
   
   
  60 
  Begin the Game 
   
   
   
  60 
  Hunting  
   
   
   
   
  60 
   
  Hunting Limitation 
   
   
  60 
   
   
  Are You A Hunter? 
   
  60 
   
  What's Out There? 
   
   
  61 
   
  Explaining the Available Game  
  61 
   
  Tracking the Prey 
   
   
  61 
   
  Unforeseen Circumstances 
   
  62 
   
  Attracting Zombies 
   
   
  63 
  The Campaign 
   
   
   
  63 
  Character Journal 
   
   
   
  63 
  Campaign Area  
   
   
   
  64 
   
  Where Do I Start? 
   
   
  64 
   
  Getting Around the Area  
   
  64 
   
  Random Road Encounters 
   
  65 
   
  Destination Encounters  
   
  69 
   
  Buildings - Occupied or Not? 
   
  69 
   
   
  Placing Occupants 
   
  70 
   
  Knock, Knock, Who's There? 
   
  70 
   
  Looting the Landscape  
   
  70 
   
  Number of Encounters  
   
  71 
   
  Involuntary Encounters  
   
  71 
  Lake Havasu City 
   
   
   
  72 
   
  Background: 
   
   
   
  72 
   
  Location & Geography:  
   
  72 
   
   
  Size: 
   
   
   
  72 
   
   
  Land: 
   
   
   
  72 
   
   
  Sections: 
   
   
  72 
   
   
  Water:  
   
   
  73 
   
   
  Terrain:  
   
   
  73 
   
   
  Climate: 
   
   
  73 
   
   
  Power:  
   
   
  73 
   
  People:  
   
   
   
  73 
   
   
  Population: 
   
   
  73 
   
   
  Language: 
   
   
  73 
   
  Government: 
   
   
   
  73 
   
   
  Legal System:  
   
  73 
   
   
  Political Power:  
   
  73 
   
   
  Weapons Policy: 
   
  73 
   
   
  Papers  
   
   
  73 
   
   
  Holstered Weapon Policy: 
  74 
   
  Economy: 
   
   
   
  74 
   
   
  Bartering: 
   
   
  74 
   
  Communication: 
   
   
  74 
   
  Transportation:  
   
   
  74 
   
   
  River Borne: 
   
   
  74 
   
  Militia:  
   
   
   
  74 
   
   
  Patrols:  
   
   
  74 
   
   
  Zombie Threat:  
   
  75 
   
  Crime and Punishment:  
   
  75 
  NPCs  
   
   
   
   
  76 
  Havasu Area NPCs 
   
   
   
  76 
   
  Governor Newness 
   
   
  76 
   
  Police  
   
   
   
  76 
   
  Hanger ons 
   
   
   
  76 
   
  Residents 
   
   
   
  76 
   
  Travelers 
   
   
   
  77 
   
  Cassandra 
   
   
   
  77 
  Havasu Area People Table 
   
   
  77 
  Havasu People Lists 
   
   
   
  78 
   
  Police  
   
   
   
  78 
   
  Residents 
   
   
   
  78 
   
  Travelers 
   
   
   
  79 
  NPC Expansion  
   
   
   
  79 
   
  NPC Movement & Actions 
   
  79 
   
   
  Why the NPC M&A Table 
  79 
   
  Using the NPC M&A Table 
   
  79 
   
  Checking By Groups - Before Shooting 80 
   
  Checking By Groups - After Shooting 
  80 
  Interacting With NPCs  
   
   
  80 
   
  When to Interact 
   
   
  80 
   
  How to Interact  
   
   
  81 
   
  Joining Groups  
   
   
  81 
   
  How Much Interaction 
   
   
  81 
   
   
  I Got Your Back  
   
  81 
   
  Party Favors 
   
   
   
  81 
   
   
  Types of Party Favors 
   
  81 
   
   
  Using Party Favors 
   
  81 
   
   
  Consequences of Party Favors 82 
   
  Drug Party Favors 
   
   
  82 
  Extended Example 
   
   
   
  82 
   
  
  I, ZOMBIE 
   
  © 2010 ED TEIXEIRA – TWO HOUR WARGAMES    
  TOC 
  Havasu Encounters  
   
   
  86 
  Coming and Going 
   
   
   
  86 
  Chillin'  
   
   
   
   
  87 
  Bartering 
   
   
   
   
  87 
  Recruiting 
   
   
   
   
  88 
  Residency 
   
   
   
   
  89 
  Police  
   
   
   
   
  90 
   
  Calling the Cops 
   
   
  90 
   
  How Many Cops 
   
   
  90 
   
  Getting Arrested 
   
   
  91 
   
  Police Called In  
   
   
  91 
   
  On the Spot 
   
   
   
  91 
   
  To Cooperate or Not 
   
   
  91 
   
  Run For It 
   
   
   
  92 
   
  Jail Time 
   
   
   
  92 
  Going Before the Judge  
   
   
  92 
   
  Disturbing the Peace 
   
   
  92 
   
  Brandishing a Weapon  
   
  92 
   
  Endangerment  
   
   
  92 
   
  Stealing  
   
   
   
  92 
   
  Kidnapping 
   
   
   
  92 
   
  Sedition 
   
   
   
  93 
   
  Mayhem 
   
   
   
  93 
   
  Treason 
   
   
   
  93 
   
  Murder  
   
   
   
  93 
   
  Multiple Charges 
   
   
  93 
  Your Day in Court 
   
   
   
  93 
   
  Sentencing 
   
   
   
  94 
  The List  
   
   
   
   
  95 
  Being a Fugitive  
   
   
   
  95 
  Attempt to Escape 
   
   
   
  95 
  Chase  
   
   
   
   
  95 
  The Show  
   
   
   
   
  96 
  Zombie Wrangling 
   
   
   
  97 
   
  Zombie Wranglers 
   
   
  97 
   
   
  Finding Zombies 
   
  97 
   
  Capturing Zombies  
   
   
  97 
   
  Other Ways to Capture  
   
  97 
   
  Transferring 
   
   
   
  98 
   
  Capturing Ragers 
   
   
  98 
   
  Selling Zombies & Ragers 
   
  98 
   
   
  Market Price 
   
   
  99 
  The Zed Pits 
   
   
   
   
  99 
   
  Pit Fighting - Zeds and Ragers  
  99 
   
  How to Pit Fight Against Zeds or Ragers 100 
   
  Pit Fighting - Humans 
   
   
  101 
  Zombie Racing  
   
   
   
  102 
   
  Rock Stars of the Apocalypse - Baiters 102 
   
  Zombie Racing – How To 
   
  102 
   
  Setting Up to Play 
   
   
  102 
   
   
  Choosing the Zeds and Baiters 102 
   
   
  Set the Odds 
   
   
  102 
   
  Baiter Pay Day  
   
   
  102 
   
  The Track 
   
   
   
  103 
   
  At The Start 
   
   
   
  103 
   
  How a Race Is Run 
   
   
  103 
   
  Contact! Jammy Dodgers 
   
  103 
   
  Redirecting a Zed 
   
   
  104 
  What's On the Schedule Tonight  
   
  104  
  Putting It All Together 
   
   
   
  105 
  Final Thoughts 
   
   
   
  110 
  After The Horsemen 
   
   
   
  110 
  Character Journal 
   
   
   
  111 
   
  Psy Tables 
   
   
   
   
  112 
   
  All Things Zombie Table 
   
   
  115 
   
  Encounter Awareness Table 
   
  115 
   
  Pit Fighter Table 
   
   
   
  116 
   
  Campaign Turn Sequence  
   
  116 
   
  NPC Interaction Table 
   
   
  117 
   
  Draw Down Table 
   
   
   
  119 
   
  Havasu Barter Table  
   
             120 
   
  NPC Movement & Action Table 
             121 
   
  Special Thanks To: 
   
  Paul Kime for the cover artwork 
   
  Rod Campbell for editing 
   
  The THW Yahoo group for the great ideas they 
  keep coming up with. 
   
  Lil for keeping it real! 
  
  AFTER THE HORSEMEN 
   
  © 2012 Ed Teixeira - Two Hour Wargames 7/5/2012  
  TOC 
  TABLE OF CONTENTS 
  PROLOGUE 
   
   
   
   
  1 
  INTRODUCTION 
   
   
   
  1 
  Traditional Turn Sequence  
   
   
  1 
   
  IGO UGO 
   
   
   
  1 
   
  THW Reaction System 
   
   
  2 
  Word of Advice 
   
   
   
   
  2 
  NEEDED TO PLAY 
   
   
   
  2 
  Dice 
   
   
   
   
   
  2 
   
  Passing Dice 
   
   
   
  2 
   
  Counting Successes 
   
   
  3 
   
  Possibilities 
   
   
   
  3 
   
  Reading and Adding the Dice 
   
  3 
   
  1/2D6   
   
   
   
  3 
   
  How Many D6 
   
   
   
  3 
  Figures and Terrain 
   
   
   
  3 
   
  Basing Figures 
   
   
   
  3 
   
  Defining Facing  
   
   
  4 
  Tables  
   
   
   
   
  4 
   
  Why So Many? 
   
   
   
  4 
  GAME BASICS  
   
   
   
  4 
  DEFINING FIGURES 
   
   
   
  4 
  STARS AND GRUNTS 
   
   
   
  5 
  Why Use Stars?  
   
   
   
  5 
  Star Advantages  
   
   
   
  5 
   
  Star Power 
   
   
   
  5 
   
  Larger Than Life  
   
   
  5 
   
  Cheating Death  
   
   
  6 
   
  Free Will 
   
   
   
  6 
  REPUTATION  
   
   
   
  6 
  SKILLS  
   
   
   
   
  6 
  Fitness (FIT) 
   
   
   
  6 
  People (PEP) 
   
   
   
  6 
  Savvy (SAV) 
   
   
   
  6 
  How Proficient in the Skill  
   
   
  7 
   
  Increasing a Zero Level Skill 
   
  7 
  ATTRIBUTES  
   
   
   
  8 
  Attributes Section 1, 2 or 3  
   
   
  8 
   
  Table 1  
   
   
   
  8 
   
  Table 2  
   
   
   
  8 
   
  Table 3  
   
   
   
  8 
   
  Table 4  
   
   
   
  9 
   
  Table 5  
   
   
   
  9 
  Attributes Section 4, 5 or 6  
   
   
  9 
   
  Table 1  
   
   
   
  9 
   
  Table 2  
   
   
   
  10 
   
  Table 3  
   
   
   
  10 
   
  Table 4  
   
   
   
  10 
   
  Table 5  
   
   
   
  10 
  CLASS  
   
   
   
   
  11 
  Sheep 
   
   
   
   
   
  11 
  Wolves  
   
   
   
   
  11 
   
  Lone Wolves 
   
   
   
  11 
   
  Pack Wolves 
   
   
   
  11 
  What Class Are You? 
   
   
   
  11 
  Working Together  
   
   
   
  11 
  WEAPONS 
   
   
   
   
  11 
  Yeah, But Where’s the… 
   
   
   
  11 
  AGE 
   
   
   
   
   
  11 
  How Old? 
   
   
   
   
  12 
  FORMING YOUR BAND  
   
   
  12 
  Starting Your Band 
   
   
   
  12 
  GROUPS 
   
   
   
   
  12 
  Group Rep 
   
   
   
   
  12 
  Group Cohesion  
   
   
   
  12 
  Splitting Up Groups 
   
   
   
  13 
  LEADERS 
   
   
   
   
  13 
  Star Leaders 
   
   
   
   
  13 
  Temporary Leaders 
   
   
   
  13 
  Leader Die 
   
   
   
   
  13 
  Medic Die 
   
   
   
   
  14 
  RULES OF WAR 
   
   
   
  15 
  TURN SEQUENCE 
   
   
   
  15 
  ACTIONS 
   
   
   
   
  15 
  MOVEMENT 
   
   
   
   
  16 
  Normal Movement 
   
   
   
  16 
  Fast Movement  
   
   
   
  16 
  Going Prone 
   
   
   
   
  16 
  Involuntary Movement 
   
   
   
  16 
   
  Carry On 
   
   
   
  16 
   
  Charge  
   
   
   
  16 
   
  Cohesion Test 
   
   
   
  16 
  
  AFTER THE HORSEMEN 
   
  © 2012 Ed Teixeira - Two Hour Wargames 7/5/2012  
  TOC 
   
  Duck Back 
   
   
   
  16 
   
  Runaway 
   
   
   
  16 
  IN SIGHT 
   
   
   
   
  17 
  In Sight or Not 
   
   
   
   
  17 
  Triggering the In Sight Test 
   
   
  17 
  Taking the In Sight Test 
   
   
   
  18 
  Resolving the In Sight Actions 
   
   
  18 
  In Sight Resolution 
   
   
   
  19 
   
  Loss of Action 
   
   
   
  19 
  Completed In Sights 
   
   
   
  19 
  Moving and In Sight 
   
   
   
  19 
  New Insights 
   
   
   
   
  19 
  REACTION 
   
   
   
   
  20 
  Exceptions 
   
   
   
   
  20 
   
  Reaction Test Results 
   
   
  20 
  How to Take a Reaction Test 
   
   
  20 
  Received Fire 
   
   
   
   
  21 
  Man Down 
   
   
   
   
  21 
  Recover From Duck Back  
   
   
  21 
  Recover From Knock Down 
   
   
  21 
  Cohesion Test 
   
   
   
   
  21 
  Multiple Tests 
   
   
   
   
  22 
  STATUS AND ACTIONS  
   
   
  22 
  Carry On 
   
   
   
   
  22 
  Charge  
   
   
   
   
  22 
  Cohesion Test 
   
   
   
   
  22 
  Duck Back 
   
   
   
   
  22 
  Obviously Dead  
   
   
   
  22 
  Out of the Fight  
   
   
   
  22 
  Runaway 
   
   
   
   
  22 
  Stunned  
   
   
   
   
  22 
  RANGED COMBAT 
   
   
   
  22 
  Type 
   
   
   
   
  22 
  Range  
   
   
   
  22 
  Targets  
   
   
   
  22 
  Impact  
   
   
   
  23 
  Modern Weapons  
   
   
   
  23 
  Arc of Fire or Swath 
   
   
  23 
  Archaic Weapons  
   
   
   
  23 
  Reloading Archaic Weapons 
   
  24 
  Outgunned Rankings 
   
   
   
  24 
  Firing Two Weapons at Once 
   
   
  24 
   
  Outgunning When Firing Two Weapons 
  24 
  Never Outgunned  
   
   
   
  24 
  Tight Ammo 
   
   
   
   
  24 
   
  Really Tight Ammo 
   
   
  25 
   
  Modern Reloading 
   
   
  25 
  SHOOTING 
   
   
   
   
  25 
  Line of Sight 
   
   
   
   
  25 
  Resolving Fire 
   
   
   
   
  25 
  Target Selection  
   
   
   
  25 
  Targeting 
   
   
   
   
  25 
  Shooting Sequence 
   
   
   
  26 
   
  Ranged Combat Table 
   
   
  26 
  Resolving Damage 
   
   
   
  26 
   
  Ranged Combat Damage Table 
   
  26 
  Types of Damage  
   
   
   
  26 
   
  Stunned  
   
   
   
  26 
   
  Out of the Fight  
   
   
  27 
   
  Obviously Dead  
   
   
  27 
  Cover or Concealment 
   
   
   
  27 
  Firing into Melee  
   
   
   
  27 
  Auto-Kill or Capture 
   
   
   
  27 
  Treating the Wounded 
   
   
   
  27 
  MELEE  
   
   
   
   
  28 
  Melee Weapons  
   
   
   
  28 
  Charge into Melee Test 
   
   
   
  28 
   
  How to Charge into Melee  
   
  28 
  In Sights & Charge into Melee 
   
   
  30 
  Melee Combat 
   
   
   
   
  30 
   
  Melee Combat Table 
   
   
  30 
  Adding to Melee  
   
   
   
  31 
  Multi-Figure Melee 
   
   
   
  31 
  Non-Lethal Melee 
   
   
   
  31 
  BREAKING OFF MELEE 
   
   
  31 
  Grunts Breaking Off Melee 
   
   
  32 
  RETRIEVING WOUNDED 
   
   
  32 
  LEAVING THE TABLE  
   
   
  32 
  AFTER THE BATTLE 
   
   
   
  33 
  After the Battle Recovery  
   
   
  33 
  BUILDINGS 
   
   
   
   
  33 
  Types of Buildings 
   
   
   
  33 
  Occupying Buildings 
   
   
   
  33 
  Entering and Exiting Buildings 
   
   
  33 
  Barricading Windows and Doors 
   
   
  33 
  Destroying a Barricade 
   
   
   
  34 
  Cover or Concealment 
   
   
   
  34 
  Moving Between Levels 
   
   
   
  34 
  Attacking Buildings 
   
   
   
  34 
   
  Starting a Fire 
   
   
   
  34 
  TERRAIN 
   
   
   
   
  35 
  Generating Terrain 
   
   
   
  35 
  
  AFTER THE HORSEMEN 
   
  © 2012 Ed Teixeira - Two Hour Wargames 7/5/2012  
  TOC 
   
  Terrain Generator Table  
   
  35 
  Defining Terrain  
   
   
   
  35 
   
  Size 
   
   
   
   
  35 
   
  Clear 
   
   
   
   
  35 
   
  Hill 
   
   
   
   
  35 
   
  Road 
   
   
   
   
  36 
   
  Woods  
   
   
   
  36 
  CHALLENGES  
   
   
   
  36 
  Success or Failure 
   
   
   
  36 
   
  Applicable Attribute 
   
   
  37 
   
  Using Tools 
   
   
   
  37 
  Resolutions 
   
   
   
   
  37 
   
  Challenge Test Table 
   
   
  37 
  PLAYING THE GAME  
   
   
  38 
  Solo 
   
   
   
   
   
  38 
  Same Side 
   
   
   
   
  38 
  Head to Head 
   
   
   
   
  38 
  CAMPAIGNS 
   
   
   
   
  39 
  YOUR ROLE 
   
   
   
   
  39 
  Character Journal 
   
   
   
  39 
  TIME IN THE CAMPAIGN 
   
   
  39 
  Campaign Turn Sequence  
   
   
  40 
  AREAS  
   
   
   
   
  40 
  ENCOUNTER RATING  
   
   
  40 
  Establishing the ER of an Area 
   
   
  41 
  Mapping the Areas 
   
   
   
  41 
  Modifying the ER of an Area 
   
   
  41 
  BARTERING 
   
   
   
   
  41 
  How to Barter 
   
   
   
   
  41 
   
  Barter Table 
   
   
   
  42 
  What’s Available  
   
   
   
  42 
   
  Maximum Number of Items – Store   
  42 
  RESOURCES 
   
   
   
   
  42 
  Food 
   
   
   
   
   
  42 
  Fuel 
   
   
   
   
   
  42 
  Luxury Items 
   
   
   
   
  43 
  Medical Supplies  
   
   
   
  43 
  Weapons  
   
   
   
   
  43 
  Body Armor 
   
   
   
   
  43 
  FINDING RESOURCES  
   
   
  43 
  Stockpiling Resources 
   
   
   
  43 
  Resources from Others 
   
   
   
  43 
  ITEMS  
   
   
   
   
  44 
  List of Items 
   
   
   
   
  44 
  How Do You Get Items? 
   
   
   
  44 
  How Do You Lose Items?  
   
   
  44 
  What Can I Carry? 
   
   
   
  44 
  Consequences of Greed 
   
   
   
  45 
  BREAKAGE 
   
   
   
   
  45 
  Repair  
   
   
   
   
  45 
  HOME  
   
   
   
   
  45 
  Burglarized 
   
   
   
   
  46 
   
  Home Alone Table 
   
   
  46 
  PARTY FAVORS  
   
   
   
  46 
  Using Party Favors 
   
   
   
  46 
  Consequences of Party Favors 
   
   
  46 
  LACK OF SLEEP 
   
   
   
  47 
  Lack of Sleep Table 
   
   
   
  47 
  ROAD ENCOUNTERS  
   
   
  48 
  Walking or Riding 
   
   
   
  48 
  Moving or Not 
   
   
   
   
  48 
  Road Encounter Tables 
   
   
   
  48 
   
  Random Road Encounter Table (1 or 2) 
  48 
   
  Random Road Encounter Table (3 or 4) 
  49 
   
  Random Road Encounter Table (5 or 6) 
  50 
  PEFS  
   
   
   
   
  51 
  Generating PEFs  
   
   
   
  51 
  PEFs and Buildings 
   
   
   
  51 
  PEF Rep 
   
   
   
   
  51 
  PEF Movement  
   
   
   
  51 
   
  PEF Movement Table 
   
   
  51 
  Special PEF Movement 
   
   
   
  51 
  Resolving PEFs  
   
   
   
  51 
   
  PEF Resolution Table 
   
   
  52 
   
  What Are They Table 
   
   
  52 
   
  How Many Table  
   
   
  52 
  How Many Lone Wolves 
   
   
   
  52 
  E – ENEMIES  
   
   
   
  52 
  Confronting Enemies 
   
   
   
  52 
  F – FRIENDS  
   
   
   
  53 
  Friend Interaction  
   
   
   
  53 
  
  AFTER THE HORSEMEN 
   
  © 2012 Ed Teixeira - Two Hour Wargames 7/5/2012  
  TOC 
  N – NEUTRALS  
   
   
   
  53 
  Interacting with Neutrals  
   
   
  53 
  Q – QUEST 
   
   
   
   
  53 
  NPC MOVEMENT 
   
   
   
  53 
  NPC Movement Table 
   
   
   
  54 
  AT THE MERCY OF THE ENEMY 
   
  54 
  Mercy Table 
   
   
   
   
  54 
  Surrendering 
   
   
   
   
  54 
  SETTLEMENTS  
   
   
   
  55 
  How Many Buildings? 
   
   
   
  55 
  Types of Buildings 
   
   
   
  55 
   
  Building Type Table 
   
   
  55 
  Hours of Operation 
   
   
   
  55 
   
  Hours of Operation Table  
   
  55 
  Defining Buildings 
   
   
   
  55 
   
  Church  
   
   
   
  56 
   
  Clinic 
   
   
   
   
  56 
   
  Farm 
   
   
   
   
  56 
   
  House  
   
   
   
  56 
   
  Police Station 
   
   
   
  56 
   
  Store 
   
   
   
   
  57 
   
  Tavern  
   
   
   
  57 
  Vacant  
   
   
   
  57 
  RESIDENTS 
   
   
   
   
  58 
  DAY PARTS 
   
   
   
   
  58 
  Day Parts and Visibility 
   
   
   
  58 
  What Day Part and When? 
   
   
  58 
  Variable Day Parts 
   
   
   
  58 
  ENCOUNTERS  
   
   
   
  59 
  Involuntary Encounter Table 
   
   
  59 
  Presentation 
   
   
   
   
  59 
  Chillin’  
   
   
   
   
  59 
   
  Defining Moment  
   
   
  60 
   
  Multiple Moments 
   
   
  60 
   
  Recruiting Grunts 
   
   
  60 
  Hunt 
   
   
   
   
   
  61 
   
  Resolving Animal PEFs 
   
   
  61 
   
  What’s Out There – Animal Table 
   
  61 
   
  What’s Out There? 
   
   
  61 
   
  Tracking the Prey  
   
   
  62 
   
  Tracking Table 
   
   
   
  62 
   
  Animals After the Melee 
   
   
  62 
   
  After the Kill 
   
   
   
  63 
   
  Unwanted Attention 
   
   
  63 
  Raid: Attack 
   
   
   
   
  63 
  Wandering 
   
   
   
   
  64 
   
  Quest 
   
   
   
   
  64 
  Raid: Defend 
   
   
   
   
  65 
  Robbery  
   
   
   
   
  65
   
  Bushwhack 
   
   
   
  65 
  AFTERWARDS  
   
   
   
  66 
  Increasing Rep 
   
   
   
   
  66 
  Increasing a Skill  
   
   
   
  66 
   
  Increasing a Zero Level Skill 
   
  66 
  Decreasing Rep  
   
   
   
  66 
  Decreasing Skills  
   
   
   
  66 
  KEEPING IT ALL TOGETHER  
   
  67 
  FINAL WORD  
   
   
   
  68 
  EPILOGUE 
   
   
   
   
  68 
  PRE-GENERATED GRUNTS 
   
   
  69 
  Lone Wolves 
   
   
   
   
  69 
  Pack Wolves (1-2) 
   
   
   
  70 
  Pack Wolves (3-4) 
   
   
   
  70 
  Pack Wolves (5-6) 
   
   
   
  70 
  Sheep (1) 
   
   
   
   
  71 
  Sheep (2) 
   
   
   
   
  71 
  Sheep (3) 
   
   
   
   
  71 
  Sheep (4) 
   
   
   
   
  72 
  Sheep (5) 
   
   
   
   
  72 
  Sheep (6) 
   
   
   
   
  72 
  CHARACTER JOURNAL  
   
   
  73 
   
   
  SPECIAL THANKS TO: 
  Paul Kime: For another smashing cover. 
  Ken Hafer, Bob Minadeo and Ron "Baddawg" 
  Strickland: For insisting that, "It's not just a gang 
  warfare game." 
  The THW Yahoo Group: For continued support and 
  ideas. 5400 members and still growing! 
  And Lil… 
   
   
   
   
  
SOURCE: textdata/thevault/Two Hour Wargames (THW)/Horror/All Things Zombie/ATZ Chronicles (index of ATZ books).pdf