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  Secrets of Giant Dragons 
  The Minotaur 
   
  Cameron Corniuk 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Minotaur Artwork by moggo23 released under the Creative Commons Attribution-Share Alike License 
  
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  The minotaur are a proud, hardworking race living between three different worlds—the Xanxy Desert 
  to the south, the Nathari Plains to the East and North, and the Tempest Sea to the West. Living near 
  the shoreline is not what enabled the minotaur to be such great sailors, though. Instead, it was being 
  such great sailors that enabled them to find their home. Know this: they will defend that home with 
  their dying breath. 
  Long ago, the minotaur were but an experiment. A powerful conclave of wizards had wanted to 
  leave the world of their lessers behind and start anew. They captured many during a period of strike 
  and turmoil, enslaving man, woman and child. Worse yet, they not only treated their slaves poorly, 
  they would experiment on them. Knowing that they needed a race that was both strong and 
  subservient, they began experimenting with magically stealing the traits of beasts of burden and 
  mixing them with those they had enslaved. Finally, they had come across what appeared the perfect 
  combination. From man and bull, the minotaur was born. They were strong and they were fierce, 
  fearless, but able to be controlled through the wizards’ powerful magic. The minotaur became the 
  laborers of the conclave. They built their ships and sailed them across the sea to a lifeless island. It 
  was then that they took their chance. The minotaur and the ogrun, both subject to the cruelty of their 
  masters rose up against them. 
  The wizards fell one by one. Many 
  minotaur sacrificed themselves during the 
  battles. Still more after the war was over, 
  because there was so little food and no one 
  else to trade with. The minotaur looked back to 
  the ship. Depending on who you hear the story 
  from, some say the ogrun told the minotaur they 
  were mad to travel back across the sea with so 
  little supplies and without the wizards’ to help 
  guide the wind and the waves. Others will tell 
  you how the minotaur stole away in the middle 
  of the night, carrying all the supplies they could, 
  and leaving the ogrun to perish. That is why, to 
  this day, the Ogrun and the minotaur have an 
  uneasy truth. No one who was there is alive 
  today. There are but rumors and stories. But, 
  both managed to survive. The minotaur have 
  become great traders and sailors, and often 
  work with trading with the ogrun, because they 
  will not despoil the sacred island, it still carries a 
  stench for the minotaur. They want to go and 
  then leave—mostly leave. 
  Besides sailing, the minotaur have proven to be fierce warriors, carving out their piece of the 
  land from surrounding and nomadic tribes. They have also managed to prove to be quite capable 
  farmers. Mostly, they are self-sufficient, untrusting of outsiders who may decide that they too can 
  outsmart or overpower the minotaur. That was a long time ago, but some scars never heal. 
  
  Physical Description: Minotaur are tall and broad. They typically stand 18 to 24 inches taller than 
  most humans. Their shoulders are often twice as wide as a full grown, muscular human male. Their 
  skin is an almost leathery hide, ranging in hue from deep red to dark brown. They have the head of a 
  bull with the horns to match. They also have hooves at the end of their muscular legs. The grow tufts 
  of hair on top of the head and the males grow facial hair. 
  Society: Somewhat isolationist, fearful they one might try to take advantage of them again, the 
  minotaur tend to keep mainly to themselves. That is, unless they are on one of their sailing vessels. 
  They feel free on the sea. Few are better than their sailors, although not all minotaur are sailors. Their 
  world is deeply rooted in honor, hard work, and personal responsibility. They live mainly in the open, 
  under thatched huts amid bountiful farmland. 
  Relations: The minotaur have ongoing trade relationships with the ogrun as well as a number of 
  kingdoms who are willing to pay their fees. There is an uneasiness between the minotaur and the 
  Stragosian Empire, because the minotaur have refused to swear fealty to the throne. That makes 
  Stragos nervous, considering the strength of the minotaur navy. There is also tension between the 
  minotaur and the desert dwellers and the Natharian Plainsmen who believe they stole ancestral land 
  when they landed here. 
  Alignment and Religion: The minotaur live by the word and their deeds. They may seem harsh, but 
  really they are matter of fact and busy. They will always honor their commitments. Most are Neutral 
  Good. 
  Adventurers: There are plenty of opportunities for a young minotaur to go adventuring, but they 
  usually stay close to home. They work on the family farm. Those who want a sense of adventure will 
  often sign up to serve on one of the merchant ships where they know they will always be back home 
  soon. There are those, however, who seek for something more—maybe a piece of their forgotten 
  past, to earn the respect of their neighbors, or to simply make their way away from home (which 
  typically only happens after a devious act gets them exiled). 
  Male Names: Barak, Drog, Kazan, Trogor 
  Female Names: Axun, Galt, Nitka, Welryn 
  Standard Racial Traits 
  Ability Scores: The minotaur are strong and sturdy, but tend to be a bit gruff and curt. They gain +2 
  Strength, +2 Constitution, and -2 Charisma. 
  Size: Minotaur are Medium creatures, receiving no bonuses or penalties due to their size. 
  Type: The Minotaur are monstrous humanoids with the minotaur subtype. 
  Base Speed: 30 feet. 
  Languages: Be default, minotaur start out knowing Common and Tauron. Minotaur with high 
  Intelligence scores can choose from the following list for their bonus languages: Ogrun, Nathari, 
  Desert Speak, Elven, Aquon, and Dwarven. 
  Solid Shape: Minotaur are immune to Polymorph spell effects and grants a +2 bonus to save versus 
  harmful transmutation spells and effects. 
  
  Fearless: Minotaur gain a +2 racial bonus on all saving throws against fear effect. 
  Lifebound: Minotaur gain a +2 racial bonus on all saving throws made to resist death effects, saving 
  throws against negative energy effects, Fortitude saves made to remove negative levels, and 
  Constitution checks made to stabilize if reduced to negative hit points. 
  Of the Sea: Minotaur spend so much time near the sea and sailing, all members of the race get 
  Profession: Sailor and Swim as class skills. 
  Relentless: Minotaur gain a +2 bonus on combat maneuver checks made to bull rush or overrun an 
  opponent. This bonus only applies while both the member of this race and its opponent are standing 
  on the ground. 
  Natural Attack: The minotaur had both a gore and goof natural attack. The gore is a primary natural 
  attack while the hooves are a secondary natural attack. Gore does 1d6 damage while the hooves do 
  1d4 damage. 
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Giant Dragons - Secrets of Giant Dragons The Minotaur.pdf