TEXT: Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  Credits
  Writing, Art, & Design: Joseph D. Salvador III
  Watercolors: Yuliya Podlinnova (White Heart Design)
  Cartography: Joseph D. Salvador III, Public Domain (Geological Survey map image courtesy of
  the University of New Hampshire Library Digital Collections and can be found here (in four
  sections):
  http://docs.unh.edu/nhtopos/Franconia.htm
  Copyright © 2019 Joseph D. Salvador III. Eldritch Tales, Eldritch Tales: Lovecraftian White Box Role-Playing, The
  Eldritch Inquirer, and Raven God Games are trademarks of Joseph D. Salvador III.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  (Handout #8B: Police Report)
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  
  Raven God Games © 2019 Joseph D. Salvador III Permission granted for personal-use printing.
  1.
  Basement. Low ceiling, cave-like, shelves, canned
  beets, potatoes, strange pickled meat. Quaid’s backpack,
  rotted table, and occult instruments (Intelligence
  (Knowledge: Occult) feat to identify), carved stairs lead
  down into the earth.
  2.
  Living Room. Stone fireplace bears magical el-
  dritch symbol, old book on table is Handout #11: Van
  Dorp Diary, faded painting depicts Cornelius Van
  Dorp, 17th century woodblock prints depict torture,
  cannibalism, and Abenaki dressed as wildmen.
  3.
  Kitchen. Massive fireplace for cooking, rough-hewn
  wooden tables, filthy, spoiled odor, some edible food,
  stairs lead down to Basement.
  4.
  Rear Entry. Mud floor, stack of firewood, bench,
  Parker Young Company wood axe, hatchet, muddy boots,
  work gloves, bear hide coat.
  5.
  Mama’s Bedroom. Katrina most likely present in
  bed. Bed, nightstand with oil lamp, chest of drawers,
  cedar chest. Smell of body odor, urine, and something
  like sickness. Two Maine Coon cats in the cluttered and
  filthy room. Mabel lurks within out of sight. Friendship
  potion and sleep poison stored here.
  6.
  Jedediah’s Bedroom. Dark room with small bed,
  rack of clothing, small table upon which is the Van Dorp
  spellbook, papers, and some jars and vials. Intelligence
  (Writing) feat to read Jedediah’s scrawl. Intelligence
  (Knowledge: Occult or Physical Science) to identify
  contents of jars.
  7.
  Barn (Not pictured). Three stalls and loft. Mal-
  nourished mule, hogs, hay bales, tools. Inspect floor (or
  Wisdom (Perception) feat) of third stall to find con-
  cealed oubliette below floor, wherein Thomas Quaid is
  held captive. Use rope & pulley, crowbar, or Strength
  feat to open trapdoor.
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Swords & Wizardry White Box-Based/Eldritch Tales/Eldritch Inquirer/Eldritch Inquirer no.1/EI1 Return of the Windwalker Handouts/EI1 Return of the Windwalker Handouts [color].pdf