TEXT: Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Phil Harding.chr, 30/09/2012, Page 1
  Birth Name:
  Year Born: 1188
  Gender: Male
  Race/Nationality: English
  Birth Place:
  Religion: Christian
  Title:
  Height: 170 cm
  Weight: 75 kg
  Hair: Brown
  Eyes: Brown
  Handedness: Right
  Characteristics
  Intelligence
  Int
  -1
  Perception
  Per
  +1
  Presence
  Pre
  0
  Communication
  Com
  0
  Strength
  Str
  +2
  Stamina
  Sta
  +2
  Dexterity
  Dex
  +1
  Quickness
  Qik
  0
  DESCRIPTION
  SCORE
  Peasant (Free, Social Status)
  House:
  Age: 32 (31)
  Size: 0
  Confidence: --
  Character: Phil Harding
  Player:
  Saga:
  Setting: 
  Current Year: 1220
  Virtues and Flaws
  Decrepitude: 0
  Effects of Aging:
  Warping: 0 (0)
  Effects of Warping:
  105 Animal Handling (Farm animals)
  6
  50
  Area Lore: Area (legends)
  4
  30
  Athletics (running)
  3
  50
  Awareness (alertness)
  4
  30
  Bargain (Farm produce)
  3
  15
  Brawl (Fist)
  2
  30
  Carouse (drinking songs)
  3
  0
  English (Rural)
  5
  105 Farming (Arable)
  6
  15
  Folk Ken (peasants)
  2
  5
  Guile (lying to authority)
  1
  15
  Hunt (Vermin)
  2
  Abilities
  Exp. ABILITY (SPECIALTY)
  SCORE
  
  Ars Magica is a trademark of Trident, Inc. All Rights Reserved.
  Phil Harding.chr, 30/09/2012, Page 2
  RANGE
  NUMBER
  PENALTY Notes
  Dodge
  0 + 0 + 0 = +0
  --
  0 + 2 + 0 = +2
  --
  --
  Touch
  Bludgeon
  0 + 0 + 0 = +0
  1 + 2 + 2 = +5
  0 + 2 + 0 = +2
  2 + 2 = +4
  1
  Touch
  Fist
  0 + 0 + 0 = +0
  1 + 3 + 0 = +4
  0 + 3 + 0 = +3
  2 + 0 = +2
  --
  Touch
  SCORE
  Weapons
  Qik+Weap-Enc = INIT Dex+Abil+Weap = ATK
  Qik+Abil+Weap = DFN
  Str+Weap = DAM
  Load
  Range
  Equipment
  Reputations
  SCORE
  Personality Traits
  Friendly
  +1
  Obedient
  +1
  Fatigue Levels
  Fresh
  0
  2 min.
  Winded
  -1
  10 min.
  Weary
  -3
  30 min.
  Tired
  -5
  1 hr.
  Dazed
  2 hr.
  Unconscious
  Wounds
  Light Wounds
  1-5
  Medium Wounds
  6-10
  Heavy Wounds
  11-15
  Incapacitated
  16-20
  Dead
  21+
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  �������
  �
  �
  -1
  -3
  -5
  Armor
  Soak: +2 = +2 (Sta) + 0 (prot) + 0 (Virtues)
  Notes
  �
  �
  �
  �
  �
  �
  
  Innocuous, invisible and taken for granted by the nobles and magi around them, the humble farmer 
  actually makes up the bulk of the population in medieval times. They toil away in the fields from 
  dawn until dusk, barely scraping together enough of a living to feed themselves and their family. Yet 
  when magi visit an unfamiliar area, following rumours of strange goings on near the old ruins, this 
  invisible character suddenly becomes oh so interesting. They usually have a vast knowledge of all the 
  local goings on, and are usually quite willing to stop for a chat, especially if it is accompanied by a 
  tankard of strong ale down the Dog & Duck. They are a superstitious lot though, and faced with a 
  group of strongly gifted individuals, the response might involve pitchforks and torches. It is best to 
  send the grogs in first.
  Being close to the land, the humble farmer will often be the best source of information on any local 
  faeries. If they did not have such understanding on how to deal with the “good folk”, their lives 
  would be made much harder. Given that magi are often interested in obscure places off of the beaten 
  track, it is often the local farmers who would start the sort of rumours that so often reach the ears of 
  the magi. These rumours will of course be filtered through the mind of the average peasant, which 
  means that the nuances of a dedicated Perdo Herbam vis manifestation becomes a gert stinkin pile a 
  rotten loiks a what I never no smelt so baaaad. Comedy rural accents are a must when playing such a 
  grog.
  Phil Harding.chr: printed 30/09/2012, Page 3
  
SOURCE: textdata/thevault/Ars Magica [multi]/5th edition/Sub Rosa fanzine/Supplemental material/Issue 11/Sub Rosa Issue 11 Grog Files/Phil Harding_SR11.pdf