TEXT:  
    
   Neutral  
  Appease others. 
   Chaotic 
  Escape justice for a crime you commit. 
   Evil 
  Show people the delights of being undead against their will.  
   
   
   
   Zombie 
  You start with gore stained teeth (hand, whenever you damage a 
  living creature heal 1 damage, 0 weight). 
   Skeleton 
  You can freely remove any limb while retaining control of it and 
  you can reattach any severed limb.  
   Dullahan 
  You ignore the Clumsy tag on any armor you wear.  
   
   Mummy 
  You start with bandages (slow, 3 uses, 0 weight). At the end of 
  each session, replenish any spent uses of bandages you are 
  carrying. 
   
   Draugr 
  You get a +2 ongoing to all rolls involving swimming. 
   
   Jiangshi 
  You can jump unnaturally high. 
   
   
  Fill in the names of your companions in at least one: 
  ____________ understands how good the undead life is. 
  ____________ can raise the dead like me, just in a different 
  way. 
  I wish ____________ would trust me more. 
  Join Us!  
  You were untimely taken from the world of the living and raised from the dead. Since 
  being an undead, your ‘life’ has vastly improved. Now you seek to show others the joy 
  they can find in death, sincerely believing that undeath is the best way to escape all the 
  problems in your life that you don’t want to deal with.   
   
  Whenever you raise someone from the dead, you get a +2 forward to your next roll. 
   
  Living Visage (CHA) 
  When you want to cast a glamor over yourself to appear as you did when you were alive, 
  roll +CHA.  *On a 10+, you are temporarily restored to your old self so long as you are 
  presented as your living counterpart. This effect ends when you have a rest of an hour or 
  more or when you will it to. On a 7-9, as above, but choose one of the following:  
   One limb or section of your body isn’t covered by the glamor and will need to be 
  physically covered. 
   Your disguise fails to mask the stench of your decaying body.  
  Free You From Life (CHA) 
  Whenever you want to use the necromantic energies that animate you as an enchantment 
  for your weapon, roll +CHA. *On a 10+, you take 1d4 damage that ignores armor and any 
  weapon you are holding gains the Deathly Rebirth tag until you have a rest of an hour or 
  more. *On a 7-9, as above, but choose one of the following setbacks:  
   You take 1d10 damage instead as you use too much energy to enchant the weapon. 
   The weapon cannot bear the intensity of the enchantment on it. When the enchantment 
  ends, the weapon crumbles apart. 
   The weapon becomes more malleable to adopt this enchantment and gets the -1 Damage 
  tag until this weapon loses the Deathly Rebirth tag. 
  Come Over Here (CHA) 
  When you call out to someone and beckon them to you, roll +CHA.  *On a 10+, the 
  person called starts towards you, calmly walking to your side and trusting you 
  unquestionably.  *On a 7-9, your call attracts them to you but they are suspicious and keep 
  their guard up.  
  Broken Promises 
  When someone is resurrected with the Deathly Rebirth tag you can mark an XP. If you do, 
  the person you resurrect hates you for what you have done to them. They start a vendetta 
  against you that they aggressively pursue.  
   
  Unliving 
  You are unaffected by all the constraints of living creatures, with no need to sleep or eat 
  rations to heal damage. Healing magics of the living harm you instead of heal you. You 
  cannot make Last Breath rolls and are simply destroyed when you reach 0 HP. 
  6 
  Names:  Anaiel, Onoel, Anauel, Semalion, Zaapiel, Zophiel, Chasan, Omael, Eremiel 
  Radueriel, Hadariel, Ubaviel, Theliel, Suriel, Jefischa, Gatriel, Zarall, Gadiel, Dabriel, 
  Sraosha, Dabriel,Micah, Hayyel, Mydaiel, Barrattiel, Suriel, Nelchael, Orphamiel, 
  Samandiriel, Ophanim 
  Milky Eyes, Glasses Covering Empty Sockets or Bright Eyes 
  Hood, Bonnet, Bowler, Tangled Long Hair or Ten Gallon Hat 
  Wrinkled Tux, Flowing Dress, Ragged Corset or Loose Robes 
  Hole In Torso, Maggots Under Skin, Missing Jaw or No Nose 
  THE SEDUCER 
  Alignment 
  Type Of Undead 
  
   
    
  Your load is 6+STR.  You start with fashionable clothing (worn, 0 weight). 
   
  Choose your weapon: 
   War fan (hand, 1 piercing, 1 weight) 
   Whip (reach, -1 damage, disarm or trip opponents you damage, precise, 1 
  weight) 
   Colichemarde (close, precise, 1 weight) 
   Wand stolen from a necromancer (near, -1 damage, doesn’t require ammo, 
  deathly rebirth, 1 weight) 
   
  Choose one: 
   Locket from a murdered love one (worn, 0 weight) 
   Stolen wedding ring (worn, 0 weight) 
  Choose two: 
   Leather armor (1 armor, worn, 1 weight)
   3 throwing daggers (thrown, near, 0 weight) 
   Wristband given to you by a former spouse (worn, +1 ongoing to Armor 
  when you are at half of your Max HP or less, 0 weight) 
   Vial of enchanted oils (+1 forward to your next +CHA roll, 3 uses, 1 
  weight) 
   40 coins 
   
  New tags- 
  Deathly Rebirth: A weapon with this tag is imbued with the same magic that 
  necromancers use to animate undead. When a living creature is slain by a 
  weapon with this tag, it will come back to life in an hour as a free-willed 
  undead. They will retain their personality and their memories.
  When you gain a level from 2-5, choose from these moves. 
   Dance Of The Dead 
  When you use intricate dance moves to dodge attacks you can use +CHA in 
  place of +DEX for Defy Danger rolls for getting out of the way or acting 
  fast. 
   Star Stuck And Dumb Struck 
  Whenever you distract someone with your looks, you can use +CHA instead 
  of +STR or +DEX for your next Hack And Slash or Volley roll if you attack 
  them without warning while you are visually vexing them. 
   Deep Yearning 
  Whenever you roll a 12+ on Living Visage you can name someone and 
  appear as the person they long for most in this world.  
   A New Wardrobe Is In Order 
  Whenever you roll a 7+ for Living Visage you can change the appearance of 
  your clothing. 
   I Can Be Anything You Want 
  Whenever you roll a 7+ for Living Visage you can change you appearance to 
  be that of any sentient humanoid race.   
   Come Hither 
  Whenever you roll a 7+ for Come Over Here you can draw an additional 
  person to you. 
   Look At Me! (CHA) 
  Whenever you focus all of your effort on holding someone’s attention, roll 
  +CHA. *On a 10+, they become distracted by your looks, voice and ignore 
  the world around them, providing an opening for you and your companion’s 
  to exploit. *On a 7-9, as above, but their attention becomes less than 
  desirable in an uncomfortable or violent manner.  
   Cheap Muscle (INT) 
  When you call out to deceased bodies to assist you in the Near range, roll 
  +INT. *On a 10+, you turn 1d6 whole dead bodies into undead thugs. Treat 
  them as your character but with access only to the Defend Basic Move. The 
  undead thugs have 1 HP, +1 to STR, -2 to all other stats and a d6 for damage 
  dice. The thugs loyally follow your orders until they are destroyed or you 
  release them from your service. You can only have a total of undead thugs 
  equal to your level under your control at once. *On a 7-9, as above, but your 
  undead thugs start with the Weak condition. 
   Bouncers (INT) 
  When you call out to deceased bodies to assist you in the Near range, roll 
  +INT. *On a 10+, you turn 1d6 whole dead bodies into undead bodyguards. 
  Treat them as your character but with access only to the Defend Basic Move. 
  The undead bodyguards have +1 to CON, -2 to all other stats, 8 HP and a d6 
  for damage dice. The bodyguards loyally follow your orders until they are 
  destroyed or you release them from your service. You can only have a total 
  of undead bodyguards equal to your level under your control at once. *On a 
  7-9, as above, but your undead thugs start with the Sick condition. 
   Undead Like The Rest 
  You can learn any one move from another class with the Unliving Starting 
  Move. Treat your level as one lower for choosing the move. 
   Fluid Back-Step 
  Whenever you are damaged by an attack with the Hand, Close or Reach tag, 
  you can immediately back away from the attacker without opening yourself 
  up to anyone. Once removed from the tangle of melee, you get a +1 forward 
  to your next Defy Danger roll against the foe you just stepped back from. 
   
  When you gain a level from 6-10, choose from these moves or the level 2-
  5 moves. 
   I’m The Boss Here 
  You can gain total and unquestioned control over one undead you animate 
  through the Deathly Rebirth tag. Though they can still freely act and think, 
  they are forced to follow your orders.  
   Surprise! 
  Whenever you attack someone without warning, count your damage dice as a 
  d10 for the next damage roll you make against them. 
   You Look Identical 
  Requires: Deep Yearning 
  You only need to roll a 7+ on Living Visage for Deep Yearning to take 
  effect.  
   Eyes Up Here 
  Whenever you distract someone with your looks, they are unaware of any 
  weapon you draw with 2 or less weight.  
   Don’t Crowd Now, Room Enough For All 
  Requires: Cheap Muscle and/or Bouncers 
  Count your level as two higher for the number of undead thugs and undead 
  bodyguards you can have at once for the Cheap Muscle and Bouncers 
  Advanced Moves. 
   More Bodies To Play With 
  Requires: Cheap Muscle and/or Bouncers 
  You animate 2d6 undead thugs or undead bodyguards instead of 1d6 for the 
  Cheap Muscle and Bouncers Advanced Moves. 
   Beguile Undead (CHA) 
  When you want to gain control of undead through the force of your 
  personality, roll +CHA. *On a 10+, an undead you can see must follow one 
  command from you to its intended word. *On a 7-9, an undead you can see 
  follows one of your commands strictly to the word, capitalizing on any 
  vagueness in your orders. 
   If Any Ol’ Zombie Can Do This, So Can I 
  You can learn any one move from another class with the Unliving Starting 
  Move. Treat your level as one lower for choosing the move. 
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/The Seduce.pdf