TEXT: Peddler
  One of the most overlooked heroes of the wild west is the 
  traveling peddler. The peddler was the lifeline to many of 
  the homesteaders that set their roots down days and even 
  weeks from a town or trading post. The peddler makes yet 
  another option as a character class that has useful skills to 
  offer both the DM and the Players alike.
  Even though this was developed for use with the
  Tall Tales B/X Wild West RPG by Mark Hunt, it is fully 
  usable with other OSR B/X RPG's with little to no effort. 
  
  Requirements: 
  Minimum INT 12, minimum WIS 13, minimum CHA 14
  Prime requisite: INT and CHA
  Hit Dice: 1d6
  Weapons: Any
  Peddlers make for useful traveling companions They have 
  a good idea of the value of various items when they see it 
  and how to haggle to get the best price for it! 
  That is what they live for: Buy Low and Sell High.
  Peddlers have special skills that come in handy from time 
  to time in their trade...
  • Open Locks (OL)
  Merchants can pick locks. Some locks might be unusually
  difficult, in which case the referee might reduce the 
  percentage chance as appropriate.
  • Bargaining (BR)
  Merchants can attempt to bargain when buying and 
  selling goods. The percentage chance to bargain is 
  increased by 10% for merchants with a CHA score of 16 
  17 and 15% for  those with a CHA score of 18. The initial 
  discount/bonus is at 5% and increases by 2% per level up 
  to a maximum of a 50% discount.
  
  • Appraisal (AP):
  A merchant can accurately determine the market value of 
  an object, given adequate time to examine the item or 
  items in question.
  • Lie Detection (LD)
  Peddlers develop a good judge of character and they 
  quickly learn the body language of those who are telling 
  lies. Peddlers gain an additional 5% chance it their WIS
  score is 13 or above.
  • Sales Pitch (SP)
  Peddlers are highly skilled in the use of their language to 
  be persuasive in selling their goods. They generally know 
  which words to use to best describe what they are selling 
  by side-stepping the whole truth about any defects while 
  highlighting the best qualities. This is a skill used often in 
  the marketplace, especially when the goods being sold are
  less than the most desirable. This skill only works on 
  intelligent creatures, and only those with whom the 
  peddler speaks a common language. A 5% bonus is gained 
  for every point of 5 CHA above 13 the merchant has. The 
  referee may award a saving throw to those with an above 
  average INT, or those that are particularly un-cooperative 
  even when a successful check was made by the peddler.
  
  Direction Sense is also a helpful skill a peddler develops 
  over time from traveling the trading routes Over time 
  they learn how to determine basic direction by reading the 
  stars, where the sun is in the sky, familiar landmarks, 
  listening to other peddlers, and many other ways. A 1st 
  level merchant has a 3 in 6 chance of successfully 
  determining cardinal directions. This increases to a 4 in 6 
  chance at 5th level.
  PEDDLER'S SKILL RESOLUTION CHART (%)
  Level 
  OL
  BR
  AP
  LD
  SP
  1
  15
  15
  20
  5
  10
  2
  20
  20
  25
  10
  15
  3
  25
  25
  30
  15
  20
  4
  30
  30
  35
  20
  25
  5
  35
  35
  40
  25
  30
  6
  45
  40
  45
  30
  35
  
  PEDDLER'S LEVEL PROGRESSION CHART
  Level
  Title
  XP
  HD
  1
  Barterer
  0
  1D6
  2
  Haggler
  2500
  2D6
  3
  Jr. Trader
  4500
  3D6
  4
  Trader
  8500
  3D6+1
  5
  Sr. Trader
  15500
  3D6+2
  6
  Peddler
  30500
  3D6+3
  Peddler Saving Throw Chart
  Level
  Gumption
  Quickness
  Toughness
  Riding
  Observation
  1 To 3
  15
  16
  17
  17
  16
  4 To 6
  13
  14
  15
  15
  14
  
  The goods that a peddler may have in their wagon varies 
  greatly from everyday items to a hard to find item or 
  three for the region they are traveling in. To make a list 
  and prices of items would be pointless since your rulebook 
  already has such a list. We also know that each peddler 
  sets their own prices from being a bargin to being way 
  over-priced. The price structure is affected by multiple 
  things such as: availabillity, what the peddler paid for it 
  originally, the demand for the item, the wealth of the area, 
  the wealth of the customer, etc....
  I am sure there are a few things that I may have missed in 
  creating the peddler class, but that only gives the GM and 
  the Player some elbow room to taylor fit it to the game 
  system they are using and the setting the game is taking 
  place in. If you have any ideas for improvements please 
  visit my facebook page and drop me a message and I will 
  happily consider adding it.
  www.facebook.com/feigamesinc
  FEI Games inc. (c)2020
  All Illustrations Used With Permission
  “A Peddler And His Wagon”
  James Wallace
  “Oxen And Covered Wagon” and “Old Peddler”
  A. J. Morris
  
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SOURCE: textdata/thevault/Tall Tales Wild West BX/Tall Tales Supplemental/Tall Tales Peddler Character Class.pdf