TEXT: 
  At 2nd level, a wizard gains the Arcane Tradition feature. The
  following Bookman option is available to a wizard, in addition
  to those normally offered.
  
  Part cult, part school, part army, the Bookmen are the largest
  faction of spellcasters in all of Aberranterra. They are easily
  recognized by their trademark gas masks, tailored suits, and,
  of course, leatherbound books. What few words they speak
  are reserved for devastating incantations followed by hideous
  laughter.
  Male or female, when a protege joins the Bookmen, they
  must surrender their name and can only be addressed as
  Bookman. The only other distinction the Bookmen have are
  their curiously clean suits which signify their rank among
  other Bookmen. Black Suits are those who've just earned
  their masks and a position among the Bookmen. Green Suits
  are the learned Bookmen and war machines. Tan Suits lead
  the Bookmen legions. And the greatest of all Bookmen, the
  White Suits watch over entire Bookmen Burgs.
  Bookman Features
  Wizard
  Level Feature
  Bookman
  Armor
  Augmentations
  2nd
  The Bookman Suit and
  The Bookman Mask,
  Bookman Armor,
  Bookman Magic
  12 + Int
  3
  6th
  The Green Suit
  13 + Int
  5
  10th The Tan Suit
  14 + Int
  7
  14th The White Suit
  15 + Int
  9
  
  At 2nd level, you achieve the status of Black Suit. You are
  given a Bookman mask and a Bookman suit, which is, of
  course, black. Both of these items act as catalysts for your
  magical abilities as described in the Bookman Magic section
  below and they are both bonded to you. You cannot be
  disarmed of either item unless you are incapacitated. If either
  is on the same plane of existence, you can summon your mask
  or suit as a bonus action on your turn, causing your mask to
  instantly appear in your hand and your mask to form around
  your body.
  If either is destroyed, you can perform a ritual over the
  course of 1 hour, which can be during a short rest. At the end
  of the ritual, a new mask, suit, or both appear.
  If a creature casts detect magic on either item, both exude
  strong abjuration magic.
  
  At 2nd level, while you are wearing your Bookman suit and
  you are not wearing any armor or wielding a shield, your AC
  equals 12 + your Intelligence modifier. Your base AC increases
  by 1 when you reach the 6th level (13 + Int), 10th level (14 +
  Int), and 14th level (15 + Int).
  Strong and Weak Magics
  Bookmen practice the belief that there are both
  "strong" and "weak" magics in the world. They
  believe that spells that come from the schools of
  abjuration, conjuration, evocation, and necromancy
  are strong spells, whereas spells that come from the
  schools of divination, enchantment, illusion, and
  transmutation are weak.
  1
  
  
  Also at 2nd level, you learn the secrets of Bookman magic,
  which allows you to imbue your Bookman suit and Bookman
  mask with magical abilities known as augmentations. You
  gain the Adaptation augmentation and two more
  augmentations of your choice, which are detailed in the
  Bookman Augmentations section below. You gain two
  additional augmentations of your choice at the 6th, 10th, and
  14th level.
  Additionally, when you gain a level in this class, you can
  choose one of the augmentations you've gained and replace it
  with another augmentation that you could gain at that level.
  
  At 6th level, your Bookman suit takes on a forest green hue. In
  addition, while you are wearing your Bookman suit, whenever
  you are hit by a spell attack, you can use your reaction to
  reduce the damage. When you do so, the damage you take
  from the attack is reduced by 1d6. The damage you reduce
  increases by 1d6 at 10th level (2d6), and again at 14th level
  (3d6).
  
  At 10th level, your suit takes on a tan hue. While you are
  wearing your Bookman suit, you can cast the levitate spell at
  will, without expending a spell slot. You do not require spell
  components when you cast it in this way.
  
  At 14th level, your suit becomes stark white. While you are
  wearing your Bookman suit, you gain resistance to
  bludgeoning, piercing, and slashing damage from nonmagical
  weapons.
  
  If an augmentation has prerequisites, you must meet them to
  gain it. You can learn the augmentation at the same time that
  you meet its prerequisites. a level prerequisite refers to your
  level in this class.
  
  While wearing your Bookman mask, you can breathe
  normally in any environment, and you gain a +2 bonus on
  saving throws made against harmful gases and vapors (such
  as cloudkill and stinking cloud effects, inhaled poisons, and
  the breath weapon of some dragons).
  
  Prerequisite: 10th level
  While wearing your Bookman suit, you can cast the shield
  spell at will without expending a spell slot.
  
  While wearing your Bookman mask, you can breathe both air
  and water.
  
  While wearing your Bookman mask, you can cast the speak to
  animals spell at will without expending a spell slot. You do not
  require spell components when you cast the spell using this
  augmentation.
  
  While you are wearing your Bookman suit, your unarmed
  strikes deal bludgeoning damage equal to 1d4 + your Strength
  modifier. When you gain the 6th level in this class, your
  attacks are considered magical for the purpose of overcoming
  resistance and immunity.
  
  Prerequisite: 6th level
  While you are wearing your Bookman suit, your Strength
  score is equal to your Intelligence score. In addition, your
  carrying capacity (including maximum load and maximum lift)
  is doubled and you have advantage on Strength checks made
  to push, pull, lift, or break objects.
  
  Prerequisite: Ape Fists augmentation, 6th level
  While you are wearing your Bookman suit, you can attack
  twice, instead of once, whenever you take the Attack action on
  your turn. Both of your attacks must be made with your
  unarmed strike.
  
  Prerequisite: 6th level
  While wearing your Bookman suit, Wisdom (Perception)
  checks made to see you are made at disadvantage.
  
  You can see in darkness and in magical darkness out to 60 ft.
  If you already have darkvision, the range extends to 60 ft.
  
  Prerequisite: 6th level
  The interior pocket of your Bookman suit jacket becomes an
  extradimensional space. If functions similar to a bag of
  holding.
  
  Prerequisite: 6th level
  While wearing your Bookman suit, you can cast disguise self
  at will and you do not use a spell slot whenever you cast this
  spell using this augmentation.
  
  While you are wearing your Bookman mask, you have
  advantage on Wisdom (Perception) checks that rely on sight.
  
  Prerequisite: 14th level
  While you are wearing your Bookman suit, you gain a flying
  speed of 30 feet.
  
  While you are wearing your Bookman mask, you can cast
  charm person without expending a spell slot. Once you cast
  this spell using this augmentation, you can't do so again until
  you complete a long rest.
  2
  
  
  Prerequisite: Protected augmentation, 10th level
  While you are wearing your Bookman suit, you gain immunity
  to any damage type you are resistant to through the Resistant
  augmentation.
  
  While wearing your Bookman mask, you have advantage on
  Intelligence (Investigation) checks that rely on sight as long as
  the subject of your investigation is within 5 feet of you.
  
  Prerequisite: 6th level
  While wearing your Bookman suit, you do not require food or
  water.
  
  Prerequisite: 10th level
  While wearing your Bookman suit, you can cast the tongues
  spell at will without expending a spell slot. You do not require
  spell components when you cast the spell using this
  augmentation.
  
  While wearing your Bookman suit you gain a +1 bonus to your
  Strength, Dexterity and Constitution saving throws. And while
  you are wearing your Bookman mask, you gain a +1 bonus to
  your Intelligence, Wisdom, and Charisma saving throws.
  
  Prerequisite: Shielded augmentation, 14th level
  While wearing your Bookman mask, you gain resistance to
  psychic damage as well as any effect that would sense your
  emotions or read your thoughts, divination spells, and the
  charmed condition.
  
  While wearing your Bookman suit, your steps make no sound.
  You have advantage on Dexterity (Stealth) checks that rely on
  moving silently.
  
  Prerequisite: 6th level
  Choose a damage type: acid, cold, fire, lightning, necrotic,
  poison, radiant, or thunder. While you are wearing your
  Bookman suit, you are resistant to the type of damage you
  chose. You can choose this augmentation multiple times, and
  select a new damage type each time you do.
  
  Prerequisite: 10th level
  While wearing your Bookman mask, invisible creatures and
  objects are visible to you.
  
  Prerequisite: 6th level
  While wearing your Bookman mask, if a creature tries to
  target you with divination, the target must make a spellcasting
  check contested against your own spellcasting check. If the
  target succeeds, it detects you as normal. If the target fails, it
  can't target you with divination magic for 24 hours.
  
  Prerequisite: 6th level
  While wearing your Bookman mask, you can cast detect
  thoughts without using a spell slot. Once you use this
  augmentation to cast this spell, you can't do so again until you
  complete a long rest.
  
  While wearing your Bookman suit, your hit point maximum
  increases by 2 for each level you have in this class.
  
  Prerequisite: 10th level
  While wearing your Bookman suit, you can walk on water as if
  it were solid ground.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DmDave/DMDave - Bookmen Arcane Tradition.pdf