TEXT: 1
  WARHAMMER 40,000 – CODEX: ASTRA MILITARUM
  WARHAMMER 40,000 
  CODEX: ASTRA MILITARUM
  Official Update Version 1.3
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  ERRATA
  Page 86 – Grinding Advance
  Change the second sentence to read:
  ‘If this model remains stationary or moves under half 
  speed in its Movement phase (i.e. it moves a distance in 
  inches less than half of its current Move characteristic) 
  it can shoot its turret weapon twice in the following 
  Shooting phase (the turret weapon must target the same 
  unit both times).’
  Pages 90 and 101 – Commissar Yarrick, Lord Commissar 
  and Commissar, Summary Execution
  Change to read:
  ‘Summary Execution: The first time an Astra 
  Militarum unit fails a Morale test during the Morale 
  phase whilst it is within 6" of any friendly Commissars, 
  you can execute a model. If you do, one model of your 
  choice in that unit is slain and the Morale test is re-
  rolled (do not include this slain model when re-rolling 
  the Morale test).’
  Page 93 – Infantry Squad, Unit Composition 
  and Wargear
  Add the following bullet point:
  ‘•  A Heavy Weapons Team is armed with a lasgun and 
  frag grenades.’
  Page 94 – Militarum Tempestus Scions, 
  Wargear Options
  Change the first bullet point to read:
  ‘One Tempestus Scion may either replace its hot-shot 
  lasgun with a hot-shot laspistol and a vox-caster, or take 
  a hot-shot laspistol and a vox-caster in addition to their 
  hot-shot lasgun.’
  Page 95 – Master of Ordnance, Master of Ballistics
  Change to read:
  ‘Master of Ballistics: You can re-roll any hit rolls of 1 
  made for friendly <Regiment> Basilisks, Wyverns, 
  Manticores or Deathstrikes when they target enemy 
  units over 36" away in the Shooting phase, if they are 
  within 6" of this model.’
  Page 97 – Veterans, Unit Composition and Wargear
  Add the following bullet point:
  ‘•  A Veteran Heavy Weapons Team is armed with a 
  lasgun and frag grenades.’
  Page 98 – Militarum Tempestus Command Squad, 
  Wargear Options
  Change the first and second bullet points to read:
  ‘•  One model may either replace its hot-shot lasgun 
  with a hot-shot laspistol and a vox-caster, or take a 
  hot-shot laspistol and a vox-caster in addition to their 
  hot-shot lasgun.
  •  One other model may either replace its hot-shot lasgun 
  with a hot-shot laspistol and a medi-pack, or take a 
  hot-shot laspistol and a medi-pack in addition to their 
  hot-shot lasgun.’
  Page 102 – Ogryn Bodyguard, Bodyguard
  Change the first sentence to read:
  ‘Roll a D6 each time a friendly Astra Militarum 
  Infantry Character (excluding Ogryns) loses a 
  wound whilst they are within 3" of any models with this 
  ability; on a 3+ the Astra Militarum character does not 
  lose a wound but one model with this ability suffers a 
  mortal wound.’
  Page 102 – Ogryn Bodyguard, Slabshield
  Change this ability to read: 
  ‘Add 2 to armour saving throws for a model equipped 
  with a slabshield (invulnerable saving throws are 
  not affected).’
  Page 103 – Bullgryns, Slabshield
  Change this ability to read: 
  ‘Add 2 to armour saving throws for a model equipped 
  with a slabshield (invulnerable saving throws are 
  not affected).’
  
  2
  WARHAMMER 40,000 – CODEX: ASTRA MILITARUM
  Page 104 – Nork Deddog, Loyal to the End
  Change the first sentence to read:
  ‘Roll a D6 each time a friendly Astra Militarum 
  Infantry Character (excluding Ogryns) loses a 
  wound whilst they are within 3" of Nork Deddog; on a 2+ 
  the Astra Militarum character does not lose a wound but 
  Nork Deddog suffers a mortal wound.’
  Page 104 – Ratlings, Find the Best Spot
  Change the ability to read: 
  ‘When you set up this unit during deployment, it can 
  be set up anywhere on the battlefield that is more than 
  18" away from the enemy deployment zone and any 
  enemy models.’
  REIN AND RAUS
  Warhammer Quest Blackstone Fortress includes a 
  number of datasheets for Warhammer 40,000, 
  allowing players to use the Citadel Miniatures 
  contained within the box in games of Warhammer 
  40,000. Amongst these is a datasheet for Rein and 
  Raus, a unit designed to be used as part of an Astra 
  Militarum army. The following errata applies to Rein 
  and Raus:
  Blackstone Fortress: Datasheets, page 9 – Rein 
  and Raus
  Change the Find the Best Spot ability to read: 
  ‘When you set up this unit during deployment, it can 
  be set up anywhere on the battlefield that is more 
  than 18" away from the enemy deployment zone and 
  any enemy models.’
  Page 117 – Valkyries, Grav-chute Insertion
  Change the first sentence to read:
  ‘Models may disembark from this vehicle at any point 
  during its move, but if they do they cannot move further 
  during this phase; if the Valkyrie moves 20" or more, you 
  must roll a D6 for each model disembarking.’
  Pages 118-125 – Baneblade, Banehammer, Banesword, 
  Doomhammer, Hellhammer, Shadowsword, Stormlord 
  and Stormsword, Steel Behemoth
  Change the third sentence to read:
  ‘It can, except when firing Overwatch, also still fire 
  its weapons if enemy units are within 1" of it (but only 
  its twin heavy bolter or twin heavy flamer can target 
  units that are within 1" of it – its other guns must target 
  other units).’
  Page 133 – Mordian: Parade Ground Doctrine
  Add the following sentence: 
  ‘These modifiers to hit rolls are an exception to the 
  normal rules which do not allow modifiers when making 
  Overwatch shots – in such cases a result of 7 is also a 
  successful hit.’
  Page 134 – Crush Them!
  Change the first sentence to read:
  ‘Use this Stratagem at the start of your Charge phase.’
  Page 134 – Aerial Spotter
  Change the second sentence to read:
  ‘Select a Basilisk or Wyvern model from your army.’
  Page 134 – Jury Rigging 
  Add the following sentence to this Stratagem:
  ‘You can only use this Stratagem once per turn.’
  Page 135 – Take Cover!
  Change the rules text of this Stratagem to read:
  ‘Use this Stratagem in your opponent’s Shooting 
  phase when your opponent selects one of your Astra 
  Militarum Infantry units as a target. You can add 1 
  to armour saving throws you make for this unit until the 
  end of the phase.’
  Page 136 – Volley Fire
  Change the second sentence to read:
  ‘Each time you roll a hit roll of 6+ for an attack made by 
  a model in that unit, immediately make one additional 
  hit roll against the same target using the same weapon. 
  These additional hit rolls cannot themselves generate 
  any further hit rolls.’
  Page 136 – Overlapping Fields of Fire
  Change the rules text to read:
  ‘Use this Stratagem after a Cadian unit from your 
  army has attacked an enemy unit in the Shooting phase 
  and the attack resulted in the enemy unit losing one 
  or more wounds. Add 1 to hit rolls for attacks made by 
  other Cadian units from your army that target the same 
  enemy unit this phase.’
  Page 136 – Send in the Next Wave!
  Add the following sentence:
  ‘This unit costs reinforcement points in a matched 
  play game.’
  Page 136 – Ambush
  Change the second sentence to read:
  ‘Choose up to three Tallarn units to be set up in 
  ambush instead of placing them on the battlefield (only 
  one of these units can have the Vehicle keyword).’
  Add the following sentence:
  ‘The units are considered to have moved their 
  maximum distance.’
  Page 138 – The Dagger of Tu’Sakh
  Add the following sentence at the start of the rules text:
  ‘Infantry Officer model only.’
  Change the first sentence to read:
  ‘During deployment, you can set up the bearer and 
  one Astra Militarum Infantry unit from your 
  army behind enemy lines instead of placing them on 
  the battlefield.’
  
  3
  WARHAMMER 40,000 – CODEX: ASTRA MILITARUM
  Page 138 – Kurov’s Aquila
  Change the second sentence of rules text to read:
  ‘Whilst the bearer is on the battlefield, roll a D6 each 
  time your opponent uses a Stratagem.’
  Page 139 – Pietrov’s Mk 45 
  Change this weapons Type to ‘Pistol 2’.
  Page 139 – Relic of Lost Cadia
  Change the second sentence to read:
  ‘Once per battle, the bearer can unveil this relic at the 
  start of any turn.’
  Page 140 – Grand Strategist
  Change the second and third sentences of rules text 
  to read:
  ‘In addition, if your army is Battle-forged and this 
  Warlord is on the battlefield, roll a D6 for each 
  Command Point you spend to use a Stratagem; on a 5+ 
  that Command Point is immediately refunded.’
  Page 140 – Draconian Disciplinarian
  Add the following sentence:
  ‘If a Commissar has this Warlord Trait, then their 
  Summary Execution ability takes precedence, but if the 
  re-rolled Morale test is also failed then D3 additional 
  models are slain and the test is then considered to 
  have passed.’
  Page 140 – Master of Command
  Add the following sentence:
  ‘If your Warlord is a Commissar, it can issue an order 
  to any <Regiment> Infantry unit (irrespective of what 
  regiment that unit is from – e.g. Militarum Tempestus, 
  Cadian, etc.)’
  Page 142 – Points Values, Units
  Change the footnote to read:
  ‘*  If models in these units form Heavy Weapons Team, there is 
  no change in its points cost (e.g. an Infantry squad costs 40 
  points whether or not it contains a Heavy Weapons Team).’
  Page 142 – Points Values, Other Wargear
  Add the following entry:
  Wargear
  Points per item
  Storm shield
  0
  FAQs
  Q: Can I issue the Move! Move! Move! order to a unit which 
  has Fallen Back this turn?
  A: No. The Move! Move! Move! order states the unit must 
  Advance, and a unit which has Fallen Back cannot Advance. 
  Q: How many dice does the Brutal Strength Regimental 
  Doctrine allow me to re-roll when a Vehicle in my army fires 
  a ranged weapon that makes a random number of attacks? Is it 
  one dice per vehicle, or one dice per weapon?
  A: You can re-roll one dice per weapon.
  Q: When do I pay the Command Point cost for the Vortex 
  Missile Stratagem?
  A: After you’ve had a result of 8 or more for the Hour is 
  Nigh ability, allowing you to fire the Deathstrike missile, 
  but before resolving the shot.
  Q: If I have, for example, a Tallarn unit of Leman Russ 
  Battle Tanks with three tanks, can I use the Ambush Stratagem 
  once to place all three models in ambush?
  A: Yes. The same is true for any other Tallarn vehicle 
  squadron (Basilisks, Hellhounds, etc.).
  Q: If I issue an order to a unit with an Officer who has the 
  Laurels of Command, and I roll a 4+ to issue another order 
  to the same unit, do I resolve the first order before issuing 
  the second? 
  A: Yes.
  Q: Can I use The Laurels of Command to issue the same order 
  twice to the same unit?
  A: No, the second order issued must be a different order.
  Q: How do The Laurels of Command and Superior Tactical 
  Training interact? For example, my Warlord is a Cadian 
  Company Commander and I give him The Laurels of 
  Command and the Superior Tactical Training Warlord Trait. 
  How many orders is he potentially allowed to issue each turn, 
  and how many units can those orders affect?
  A: If he issues an order to a Cadian Infantry unit 
  within 6" (unit A) using his Voice of Command ability, 
  first roll a dice for Superior Tactical Training; on a 4+, 
  you can pick another Cadian Infantry unit (unit B) 
  within 6" for that order to affect. Then roll a dice for 
  The Laurels of Command; on a 4+ he can issue a second 
  order to the first unit (unit A). You can then roll again for 
  Superior Tactical Training; on a 4+, you can pick another 
  Cadian Infantry unit within 6" for the second order to 
  affect (this does not have to be unit B, but can be).
  Note that when you use Superior Tactical Training, 
  an order is not issued – rather, an already issued order 
  affects an additional unit. So you cannot use The 
  Laurels of Command to generate further orders as 
  a result of using Superior Tactical Training, but you 
  can use Superior Tactical Training to make secondary 
  orders caused by The Laurels of Command affect an 
  additional unit.
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/5) FAQs/2019 FAQs/40k 8e - astra_militarum_en.pdf