TEXT: Characteristics
  Roll 2D for each Characteristic 
  (except for PSI)
  Background Skills
  Choose (EDU + 3) background Skills 
  and gain level 0 in each.
  Choose Career
  Roll for entry.
  Become a drifter
  or enter the draft.
  First Term in 
  this Career?
  Gain Basic Training
  Choose a Skill 
  Table and generate 
  a Skill.
  Roll Survival
  Roll an Event
  Connect with 
  another Traveller?
  Roll for Advancement
  Whether you pass or not, 
  do you roll a 12?
  Possible
  Commission?
  Roll for a Commission.
  Start a 
  new term
  +4 Age
  Start a 
  new term
  +4 Age
  Are you leaving your 
  Career?
  Generate Benefits
  Finished?
  Have you finished 
  character creation?
  Roll for a Mishap
  Leave the career unless 
  otherwise noted.
  Resolve Pension 
  and Debts.
  Choose Education
  Roll for entry.
  Education
  Gain Skills, roll for an Event.
  Roll for Graduation
  Start a 
  new term
  +4 Age
  Choose a Skill 
  Package.
  You’re good to go!
  Become a Rank 1 
  Officer
  Buy Equipment.
  If you have any 
  money left, spend up 
  to Cr 2,000
  PASS
  NO
  YES
  PASS
  FAIL
  YES
  NO
  YES
  NO
  YES
  NONE 
  OR FAIL
  NO
  PASS
  FAIL
  NONE 
  OR FAIL
  PASS
  PASS OR 
  FAIL
  Background Skills
  Background Skills are gained at level 0.
  Admin, Animals, Art, Athletics, Carouse, Drive, Electronics, 
  Flyer, Language, Mechanic, Medic, Profession, Science, 
  Seafarer, Streetwise, Survival or Vacc Suit.
  Basic Training
  For your career, Basic Training gives you 
  each of your Careers Service skills at 
  level 0.
  If it is not your first career, then Basic 
  Training only allows you to select one 
  Service Skill to take at level 0.
  Skill Limits
  During character generation, no Skill can 
  exceed level 4 (any further improvements 
  are lost), and your character may never 
  exceed to total of (3 x (INT + EDU)) Skill 
  levels.
  Benefits
  When generating benefits, you will typically gain one roll 
  per term. Additionally you will gain one additional roll for 
  reaching ranks 1, 3 and 5 (if you where commissioned, 
  add your noncom and commissioned ranks together). 
  If you are ejected from a career following a mishap you 
  will generally lose one roll.
  If you reach ranks 5 or higher you gain DM +1 to all 
  Benefit rolls for that career.
  You may never roll for Cash Benefits more than three 
  times during character generation.
  Connections
  You may benefit from up to two free Skill levels by linking 
  your rolled Events with another player characters past.
  These Skill levels grant a +1 bonus to a Skill of your 
  choice with the exception for Jack-of-all-Trades. They 
  cannot be used to raise a Skill above level 3.
  Education
  Choosing 
  further 
  education 
  is 
  optional, but grants bonuses to 
  getting into appropriate careers.
  The Draft
  1D Career (Assignment)
  1
  Navy (any).
  2
  Army (any).
  3
  Marine (any).
  4
  Merchant (Merchant marine).
  5
  Scout (any).
  6
  Agent (Law enforcement).
  Gaining a Commission
  Some careers allow you to try for a commission.
  You may always attempt to become commissioned during 
  your first Term in a Career. Thereafter you may only 
  attempt to gain a commission if you have a SOC of 9+.
  There is a cumulative DM -1 penalty when trying for a 
  commission for each Term after the first.
  Any DMs which apply to an Advancement roll, may also be 
  applied to a roll for a Commission.
  Entry
  You do not need to roll for entry if 
  you are staying in the same career.
  If changing assignment then roll for 
  entry, but failure only results in you 
  staying in your old assignment.
  After changing assignment, reset 
  rank to 0.
  PG. 8
  PG. 9
  PG. 14
  PG. 16
  PG. 16
  PG. 16
  PG. 16
  PG. 16
  PG. 17
  PG. 46
  PG. 48
  PG. 44
  PG. 18
  PG. 16
  PG. 44
  
SOURCE: textdata/thevault/Traveller/10 - Traveller 2nd edition (Mongoose)/Character Sheets/Character Generation Flowchart.pdf