TEXT: Combat Sheet 
  Range 
  Level 
  4 – 7 
  Auto 
  8 – 11 
  Very Easy 
  12 – 15 
  Easy 
  16 – 19 
  Normal 
  20 – 23 
  Extended 
  24 – 27 
  Hard 
  28 – 31 
  Very Hard 
  32 – 35 
  Difficult 
  36 – 39 
  Very Difficult 
  40 - 44 
  Impossible 
  Modifier Order 
   
  1. 
  Static Modifiers 
  2. 
  Combat Mode 
  3. 
  Attackers Movement 
  4. 
  Weapon Modifiers 
  5. 
  Weapon Mode 
  6. 
  Target Size 
  7. 
  Target Concealment 
  8. 
  Environmental Conditions 
  9. 
  Aiming 
  Difficulty Number 
  Wound Points 
  Severe Wounds 
  Deadly Wounds 
  Fatigue Points 
   
   
   
   
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  22 
  Action 
  Points 
  1 
  2 
  3 
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11 
  12 
  13 
  14 
  15 
  16 
  17 
  18 
  19 
  20 
  21 
  22 
  Reaction 
  Points 
  Combat Points 
  Combat Mode 
  Focused 
  +2 Bonus 
  Can act/react only to targets/
  events in Focused area 
  Aware 
  +1 Bonus 
  Can act/react to targets/events 
  in focused or Aware areas 
  Alert 
  No Bonus 
  Can act/react to targets/events 
  in Focused , Aware or  
  Alert areas 
  Copyright © 2003 93 Games Studio — May Photo Copy for use with The Swing 
  
SOURCE: textdata/thevault/The Swing/The Swing Combat Sheet.pdf