TEXT: The Black Crusades
  Perhaps once or twice in a millennia a truly great 
  Champion of Chaos will arise in the Eye Terror. 
  Through the power of his implacable will and the 
  favour of the Dark Gods this Champion can weld 
  together an unsteady alliance between the infernal 
  regions of the Eye. How the Champion brings the 
  crusade together depends upon his nature and his 
  patron god. Some use manipulation, others 
  extortion, others domination, others intimidation. 
  Most simply use all of the considerable powers at 
  their disposal.
  Preparations for a Crusade can take years, or weeks 
  depending on the whims of the gods. The forges of 
  the hell worlds belch out armour and weapons for 
  the chosen one's followers, daemon engines are 
  aroused from their dark slumber with blood 
  sacrifices, factions vie for command of the massed 
  ranks of crusaders or are mercilessly crushed into 
  obedience.
  When the Black Crusade is launched the Eye Terror  
  vomits forth the diabolic hordes of Chaos: armies of 
  daemons and ancient and terrifying Chaos Titans. 
  Spearheading it all are the Chaos Space Marine 
  Legions, united in their lust for booty and their 
  desire to bring destruction upon the hated 
  Imperium.
  The Imperium keeps strong forces stationed 
  around the Eye to fend off these invasions. Entire 
  Titan Legions, Space Marine Chapters and massed 
  regiments of Imperial Guard defend the most vital 
  systems in close proximity to the Eye. But even 
  powerful fighting formations like these cannot 
  guarantee victory over the infernal throng. All too 
  often the black tide of Chaos expands and recedes 
  leaving entire systems ravaged and burned. Whole 
  planetary populations are irrevocably tainted by 
  Chaos, cities and industries are crushed by the 
  thunderous pounding of diabolic engines of 
  destruction, uncounted citizens are dragged away 
  to serve as slaves and playthings to the damned 
  souls and their daemonic masters at the edge of 
  reality.
  Every city ruined, every planet burned brings the 
  Imperium a little closer to dissolution. In an 
  Imperium of a million worlds how much can a 
  single world matter? Enough to have to defend 
  each one against the infernal host, enough to bring 
  the curse of Exterminatus upon those that bend the 
  knee and bow down to daemon-kind. A Black 
  Crusade may come crashing forth from the Eye 
  only once in a thousand years, but the damage it 
  inflicts can never be undone.
  Chaos Powers
  Khorne
  Khorne is the god of anger and 
  destruction, the warrior god of Chaos 
  whose bellows of rage echo 
  throughout time and space. He sits 
  upon a great throne of brass atop a 
  mountainous pile of bleached skulls. 
  Whenever a Champion of Khorne is 
  slain in battle his skull is added to the pile, which 
  slowly grows higher and higher. Khorne is a 
  fighting god and his daemons and mortal 
  Champions are amongst the most potent warriors 
  of all. Khorne is a noble warrior who respects 
  strength and bravery, who takes no joy in 
  destroying the weak and considers the helpless 
  unworthy of his wrath. It is said that fate will spare 
  any brave warrior who calls upon Khorne's name 
  and pledges his soul to the blood god. It is also said 
  that Khorne's daemons will hunt down and destroy 
  any warrior who betrays his honour by killing a 
  helpless innocent or murdering in cold blood. 
  Khorne's great delight is battle and the spilling of 
  blood.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  1
  Ten thousand years ago, the Imperium of Man was beset by a devastating civil war known as the Horus 
  Heresy. Several Space Marine Legions rebelled against the "False Emperor" under the persuasive-yet-
  corrupt leadership of Warmaster Horus, a former lieutenant of the Emperor who fell under Chaos' sway. 
  Space Marine fought brother Space Marine, culminating in a final battle at the Imperial Palace on Holy 
  Terra.
  Though the forces of the Imperium were victorious, the Emperor of Mankind was mortally wounded and 
  encased in the Golden Throne to sustain his life. Meanwhile, the surviving rebel Space Marines fled for 
  the Eye of Terror, a massive Warp storm on the northeastern edge of the galaxy. Here, warpspace mixed 
  with realspace and the Daemons of Chaos could manifest themselves. 
  The traitor Space Marines took refuge in the Eye of Terror, launching raids and Black Crusades from 
  their maelstrom base. These Chaos Space Marines became an endless plague upon the Imperium, 
  wreaking havoc in the name of their Chaos Gods.
  Chaos Space Marines have most of the capabilities of regular Space Marines, though they also have 
  Chaos abilities and gear that make them unique. Each of the four Chaos Gods have Chaos Space Marines 
  devoted to their cult, be they Noise Marines in service of Slaanesh to Plague Marines in service of Nurgle. 
  They can unleash untold horrors on their opponents, from Daemon Packs to Chaos Defilers. They can be 
  organized in an infinite number of ways, which is appropriate because Chaos embodies disorder itself. In 
  the end, Chaos Space Marine armies are feared opponents that are seen as highly unpredictable by those 
  who fight them.
  BL1.0 THE FORCES OF CHAOS
  
  Tzeentch
  Tzeentch is the god of fortune and 
  chance and the cosmic architect of 
  fate and destiny. His body is covered 
  with faces which constantly shift and 
  change, reflecting the mood of 
  Tzeentch as his all seeing mind 
  probes the endless strands of fate 
  which hold the universe together. Tzeentch 
  schemes and plots to further his own unimaginable 
  purposes, sometimes supporting a mortal cause, at 
  other times hindering it, but constantly 
  manipulating the vastly complex strands of fate 
  which hold the secrets of life and death. Because 
  Tzeentch's plots are so convoluted it is impossible 
  to divine what his true purposes or intentions are. 
  His machinations invariably turn out to be more 
  subtle and complex than they first appear, and even 
  his most loyal followers are likely to discover only 
  too late that they are just pawns in a cosmic game 
  of the gods. Tzeentch is also the god of mental 
  energy and magic - the raw forces of change 
  themselves. 
  Nurgle
  Nurgle is the god of plague, 
  pestilence, decay and physical 
  corruption. His body is huge and 
  bloated, his rotting flesh swollen 
  with decay and pock-marked with 
  sores and lesions. Tiny daemons 
  called Nurglings crawl all over his putrid carcass 
  plucking at torn flesh and sucking at the leprous 
  sores and putrid boils. Nurgle is full of morbid 
  energy and enthusiasm, and his daemons travel 
  through time and space spreading plagues and 
  corruption as they perform their Dance of Death 
  round cities and towns they wish to infect. Mortals 
  who die from Nurgle's plague are never free of their 
  agonies, as their souls are claimed by the plague 
  god and they become new daemon servants in turn. 
  A mortal so much as touched by a daemon of 
  Nurgle will catch some foul disease, and is doomed 
  from that moment on to die. It is held that a mortal  
  who is dying of sickness can forstall his death by 
  calling upon Nurgle and pledging his soul to the 
  Lord of Decay.
  Slaanesh
  Slaanesh is the Lord of Pleasure 
  whose followers abandon all self-
  restraint and inhibition to embrace 
  the countless possibilities of mind 
  and flesh. Slaanesh is neither male 
  nor female, but a disturbingly 
  beautiful amalgam of the two. It is 
  said that any mortal who gazes upon the image of 
  Slaanesh will become enslaved by the god's beauty 
  and willingly obey the Lord of Pleasure's slightest 
  whim. The very touch of the god's breath 
  overwhelms mortal senses with the scent of delight, 
  melting the resolve of the toughest warrior and 
  submerging his mind in waves of pure pleasure. 
  The slightest purr of the god's voice is enough to 
  stimulate the senses into eternal and blissful 
  oblivion. To the followers of Slaanesh the mortal 
  world is grey and insipid compared to the sensual 
  paradise of their master's affection.
  Chaos Titans
  In the dark days of the Horus Heresy great 
  numbers of the Adeptus Mechanicus were lured 
  into the service of Chaos with promises of forgotten 
  knowledge. The Tech Priests of Mars were pitched 
  into a bloody civil war, unleashing forbidden 
  weapons to scour the surface of the red planet. The 
  Titan Legions split into loyalist and traitor factions, 
  with over half of the Titan Legions joining Horus.
  Throughout the Heresy innumerable battles were 
  fought between Titans, and whole cities shook 
  beneath the heavy tread of these awesome war 
  machines. With the failure of the Heresy the 
  renegade Titan Legions were driven into the Eye of 
  Terror, where they still dwell ten thousand years 
  on, waiting to board space hulks or ancient 
  transport vessels and ravage the worlds of the 
  Imperium again.
  During their long sojourn among the daemon 
  worlds the renegade Titans have been warped and 
  mutated, for the mutable power of Chaos is not 
  limited to creatures of flesh and bone. These 
  gigantic engines of terror are universally feared as 
  they wander the daemon worlds from battle to 
  battle, eternally wreacking the carnage they were 
  built for. No-one knows quite whether these 
  machines retain their original crews, their lives 
  unnatural prolonged by their close contact with the 
  powers of the warp, hidden in the Eye of Terror 
  where time means nothing. Some say they are 
  possessed by the spirits of daemons, whose rage at 
  their entrapment drives the machine to ever greater 
  acts of destruction. Chaos Titans are feared and 
  respected amongst the followers of the Dark Gods 
  as monstrous brooding effigies of ancient gods of 
  war. The Imperium fears the Chaos Titan as the 
  avenging revenants of a horrific past.
  Chaos Navy
  Long ago, when the Emperor of Mankind led his 
  Space Marine Legions across the stars in what was 
  to become known as the Great Crusade, Primarchs 
  captained his armies. Each Primarch commanded 
  not only a Legion of Space Marines but also vast 
  fleets of warships and innumerable armies of 
  Guardsmen. The military might at the disposal of 
  each of them was immense. Then came the Horus 
  Heresy and fully half the Primarchs rebelled 
  against the Emperor. The history of the Heresy is 
  well known, it was a dark and terrible time in which 
  civil war almost destroyed the Imperium. In its 
  aftermath, it was clear to the High Lords that too 
  much power had been at the disposal of the traitor 
  Primarchs. 
  The Codex Astartes of Roboute Guilliman was the 
  main reform. The huge Space Marine Legions were 
  broken down into Chapters of a thousand warriors 
  and equipped with specialist barges and strike 
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  2
  
  cruisers. The fleet was reorganised into battlefleets 
  dispersed between the major worlds of each 
  Segmentum. The Imperial Guard was reorganised 
  to more clearly define who could authorise the 
  formation and deployment of additional regiments. 
  The measures were successful insofar that although 
  there have been rebellions since the Heresy they 
  have always lacked the capacity to tear the 
  Imperium apart as Horus almost did.
  The defeated Traitor Marines were never a part of 
  these reforms however. When the Ultramarines 
  were spawning numerous successor Chapters, the 
  Black Legion, the World Eaters and all the others 
  were establishing territories in the Eye of Terror 
  using all the forces they had managed to salvage 
  from the defeat on Terra. To this day Chaos fleets 
  are subordinate to the Lords of the Chaos Space 
  Marine Legions.
  Abaddon
  Abaddon the despoiler. Abaddon the arch-fiend. 
  Abaddon who has led endless Black Crusades 
  against the horrified worlds of mankind's fragile 
  Imperium. An inhuman monster whose name has 
  become a tenfold curse for the ten thousand years 
  of terror and desolation he has rained upon the 
  galaxy he once helped conquer in the name of the 
  Emperor of Mankind.
  Long ago Abaddon was a great hero, a mighty 
  warrior who battled in humanity's wars of 
  expansion and retribution. He was captain of the 
  Luna Wolves' 1st Company during the Great 
  Crusade, and followed Horus from ancient Terra to 
  conquer the distant stars. The Luna Wolves battled 
  across uncounted worlds to free them from alien 
  tyranny or the taint of Chaos, and Abaddon was 
  ever at the fore. He worshipped the Warmaster like 
  a god and Horus treated him as his most favoured 
  son, indeed some whispered that he was in truth 
  the clone-son of the Primarch himself, product of 
  the earliest Primogenitor experimentation. None 
  were prouder than he when the Emperor renamed 
  the Legion the Sons of Horus in honour of the 
  Warmaster's accomplishments in the Ullanor 
  Crusade.
  Abaddon has led thirteen Black Crusades against 
  the Imperium. Some have been great invasions of 
  whole Legions of the lost and the damned, others 
  have been vicious raids with only a few companies 
  of the the most deadly Chaos Space Marines at his 
  command. Each attack has sent the Imperium 
  reeling and ravaged worlds close to the Eye of 
  Terror. The High Lords of Terra live in fear of the 
  day that Abaddon unites all of the Traitor Legions 
  into an unstoppable horde and returns to play out 
  the last acts of treachery begun by Horus ten 
  thousand years ago. 
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  3
  
  BL1.1.1 Initiative & Strategy 
  Rating
  All Chaos Marine, Daemon, Chaos Titan Legion 
  and Chaos Navy formations have an initiative 
  rating of 2+. Chaos Black Legion armies have a 
  strategy rating of 4. 
  The Chaos Powers are quick to punish or reward 
  their champions. In the strategy phase if the Chaos 
  player rolls a 6 they are rewarded for their tactical 
  acumen with an additional 1D3 daemons to add to 
  the Daemon Pool (see BL1.1.3). If the Chaos player 
  rolls 1 their patron Powers withdraw their support 
  and the Chaos player must remove 1D3 daemons 
  from the Daemon Pool. If the Chaos player has no 
  remaining daemons  in their Daemon Pool then 
  there is no further effect.
  BL1.1.2 Factions
  Each formation in an army of the Black Legion 
  belongs to a faction that owes allegiance to one of 
  the gods of Chaos (Khorne, Nurgle, Slaanesh or 
  Tzeentch), or to Chaos Undivided. You must decide 
  which faction each formation in your army belongs 
  to before the battle and note it down on your army 
  list. With the exception of those formations that 
  worship Chaos Undivided, the different factions do 
  not get along well, and some factions hold a 
  millennia-old hatred of each other. Although the 
  factions will often unite under a powerful Warlord 
  to fight a common enemy, their enmity can cause 
  problems during a battle. This is represented by the 
  following rules:
  Formations belonging to Khorne hate those 
  belonging to Slaanesh, and vice-versa. Formations 
  belonging to Tzeentch hate those belonging to 
  Nurgle, and vice-versa.
  A formation that has no friendly units from a hated 
  formation within 30cm of any of its units receives a 
  +1 modifier to its Initiative test. If even one hated 
  friendly unit is within 30cm then this bonus is lost. 
  This modifier only ever applies to units that are on 
  the battlefield; aircraft, spacecraft and any other 
  formations that are not in play never receive the 
  modifier.
  BL1.1.3 Summoned Units
  Formations that purchase the Daemonic Pact 
  upgrade (see the  army list below) are able to 
  summon daemons to the battlefield.  In order to 
  summon daemons a players must first purchase a  
  single Daemon Pool from which all formations with 
  the  Daemonic Pact upgrade will summon. 
  Daemons in the Daemon  Pool are purchased and 
  noted only as being lesser or greater  daemons, not 
  by their faction. The summoning formation’s 
  faction  dictates what types of daemons may be 
  summoned (see below).  Players should either write 
  down the contents of their Daemon  Pool or use 
  tokens to indicate the number of each lesser and  
  greater daemon they have available to summon 
  during a game.  The Chaos player’s opponent is 
  always able to view the number  of lesser and 
  greater daemons remaining in the Daemon Pool. 
  The  Daemon Pool is kept off the board and 
  daemons are removed  from it as formations 
  summon daemons onto the board. 
  At the start of that formation’s action, before the 
  action test dice  roll is made, the formation may 
  summon daemonic units from the  Daemon Pool. 
  Summoning allows you to call 2D3 summoning  
  points worth of daemonic units to the battlefield 
  (the number of  summoning points it costs to 
  summon a unit will be listed on its  data sheet, but 
  as a general rule greater daemons cost 8  
  summoning points and all other units cost 1 
  summoning point  each). Summoning points must 
  be used to summon daemonic  units from the 
  Daemon Pool and summoned units are brought 
  into  play immediately. If for any reason any 
  summoning points  generated are not used, they 
  are lost and may not be carried over  into 
  subsequent turns. You may only summon as many 
  daemons  as you have left in your Daemon Pool. 
  Left over daemonic units  may be summoned 
  during a later turn. Daemonic units that are  
  destroyed are removed from play and are not put 
  back into the  Daemon Pool. Broken formations or 
  formations that have not  bought a Daemonic Pact 
  may not summon daemons. 
  Players may only have one greater daemon of a 
  given faction in  the army on the board at one time. 
  For example, if you already  have a summoned 
  Bloodthirster on the board you are not allowed  to 
  summon another Bloodthirster until that first 
  greater daemon  has been removed from play.  
  Summoned units must be set up with their base 
  within 5cm of any  non-daemonic unit from their 
  formation, (i.e. you cannot place a  ‘chain’ of 
  summoned units). They may not be set up in the 
  Zone  of Control of an enemy unit or in impassable 
  terrain. The type of  unit that can be summoned 
  depends on the summoning  formation’s faction, as 
  follows: 
  Faction
  Daemons
  Khorne
  Bloodthirster:  Greater Daemon 
  of Khorne, Bloodletters
  Nurgle
  Great Unclean One: Greater 
  Daemon of Nurgle, 
  Plaguebearers
  Slaanesh
  Keeper of Secrets: Great Daemon 
  of Slaanesh, Daemonettes
  Tzeentch
  Lord of Change: Great Daemon 
  of Tzeentch, Flamers
  Any Faction
  Daemonic Beasts
  Summoned units count as part of the formation for 
  all rules  purposes as long as they remain on the 
  battlefield. The only  exception to the normal rules 
  is when a summoned unit is  destroyed it does not 
  cause a blast marker to be placed on the  formation. 
  They are otherwise counted as normal units, and 
  are  included when working out if a formation 
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  4
  BL1.1  Chaos Special Rules
  
  outnumbers an  opponent in an assault or is broken 
  by blast markers, etc. Note  that Daemons that are 
  killed in an assault do count towards the  number 
  of units killed by the enemy when working out 
  modifiers  to the result dice roll.  If a formation 
  loses an assault (see Core  Rules 1.12.8 Loser 
  Withdraws) you remove extra hits from the  
  formation before it is considered broken and all the 
  remaining  summoned units are removed 
  Summoned units remain on the battlefield until the 
  end phase of  the turn in which they are 
  summoned. In the end of the rally  phase, after 
  formations have attempted to rally, all summoned  
  units in the formation  are removed from the board 
  and placed  back into the Daemon Pool unless the 
  formation has a unit with  Daemonic Focus (see LD 
  1.1.5 below). Greater Daemons that are  returned to 
  the Daemon Pool keep the same DC they had when  
  they left the battlefield. They do not heal back to 
  full DC, so when summoned again they will have 
  that same DC. Summoned units  that are destroyed 
  are not put back into the Daemon Pool. Note  that 
  this may lead to the formation breaking if the 
  number of Blast  Markers on the formation is 
  greater than the number of units left  in play after 
  the summoned units have been removed. When a  
  formation breaks any summoned units in the 
  formation are lost in  the warp and considered 
  destroyed. They do not go back into the  Daemon 
  Pool. 
  BL1.1.4 Augment Summoning
  Some Chaos units are noted as having Augment 
  Summoning (+x).  Units with this ability add a 
  number of summoning points equal to "x" when the 
  formation they are in summons daemons (see BL 
  1.1.3 Summoning Units). For example, a unit noted 
  as having Augment Summoning (+2D3) would 
  allow a formation with a Daemon Pack to roll 4D3 
  for Summoning Points as opposed to the usual 
  2D3.  
  BL 1.1.5 Daemonic Focus
  Certain Chaos units are noted as having Daemonic 
  Focus.  Units with this ability may keep any or all 
  summoned units that belong to the formation in 
  play.  Summoned units do not vanish back into the 
  warp after the formation has attempted to rally.  
  Chaos units with Daemonic Focus may not be used 
  to keep summoned units in play if the formation is 
  broken.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  5
  Example:  A Chaos player begins her army 
  creation process by purchasing a Daemon Pool to 
  be used by her summoning formations. She 
  purchases 14 lesser daemons and 2 greater 
  daemons. These daemons are not affiliated with 
  any particular faction until they are summoned. 
  When purchasing formations she chooses the 
  Daemonic Pact upgrade for two formations; a 
  Khorne and a Nurgle formation. During her first 
  turn she indicates that the Nurgle formation will 
  be summoning daemons. 
  She rolls 2D3 and gets 5 summoning points. She 
  decides to summon 5 Plaguebearers, each stand 
  costing a single summoning point. She removes 5 
  lesser daemons from the Daemon Pool leaving 9 
  lesser daemons left and places 5 Plaguebearers on 
  the table. In her second turn she decides to 
  summon daemons using the Khornate formation. 
  She also purchased a Chaos Champion for this 
  formation so she rolls 2D3, the base amount she 
  gets to summon, and then rolls an additional 2D3 
  because of the Champion’s Augment Summoning 
  ability. She receives 12 summoning points. She 
  uses 8 points to summon a Bloodthirster, 2 points 
  to summon 2 Daemonic Beasts and the last 2 
  points to summon 2 Bloodletters. 
  This leaves her with 5 lesser daemons and 1 
  greater daemon in her Deamon Pool. 
  
  The Black Legion were originally known as the 
  Luna Wolves and later as the Sons of Horus, 
  Abaddon the Despoiler rose to command of the 
  legion following their defeat during the Horus 
  Heresy, and commanded that there armour be 
  painted jet black to mirror their shame. From that 
  time on they have been known as the Black Legion.  
  The Black Legion are the most diverse of the 
  Traitor Legions and at any one time will include 
  factions loyal to each of the Chaos Gods. 
  Occasionally the bitter rivalry between the 
  followers of the different Chaos gods can lead to 
  problems, but in general the different factions are 
  united by the implacable will of Abaddon the 
  Despoiler. 
  Thus companies including Khorne Berzerkers will 
  march side by side with companies that include 
  Sorcerors of Tzeentch, and either or both could be 
  commanded by a Chaos Lord that bears the mark 
  of Chaos Undivided. At the time of the Heresy the 
  Space Marines were organised into huge armies 
  known as Legions. There were only twenty such 
  Legions, but each was many, many times greater in 
  size than the Space Marine Chapters of the 41st 
  Millennium. The purpose of the Legions was to 
  carve out a new empire for mankind, a task that 
  they carried out with great success until the Horus 
  Heresy caused them to turn on themselves and 
  bring the Emperor’s re-conquest of the galaxy to a 
  premature end. 
  Because of this the formations in a Space Marine 
  Legion were rather larger than those found in the 
  later Space Marine Chapters, as the Space Marine 
  Legions  were intended to deliver hammer blows 
  against an enemy rather than a surgical strike. This 
  rather different organization is sustained to this 
  day amongst the Traitor Legions, who still operate 
  in much larger formations than their loyal counter-
  parts that follow the teachings of the Codex 
  Astartes.
  BL2.1  Using The Army List
  The following army list allows you to field a Chaos 
  Space Marine army based on Abbadon’s Black 
  Legion. It can also be used as a ‘stand in’ army list 
  for other Traitor Legions, such as the Death Guard, 
  World Eaters, Night Lords and Iron Warriors. Note 
  that the army does not include Chaos cultists, 
  which which will be covered instead by the separate 
  Lost and Damned army list.
  Chaos Space Marines are organised into formations 
  called retinues or companies. Each retinue or 
  company is made up of four or more units, and may  
  also include a number of extra units called 
  upgrades. The companies that may be taken are 
  shown on the chart below. The chart also shows 
  what units comprise the company, what upgrades 
  are allowed, and its points cost. For example, a 
  Black Legion Retinue consists of eight Chaos Space 
  Marine units and a Chaos Lord character for  275 
  points, and may include a number of upgrades at 
  an additional cost in points.
  Each upgrade that is taken adds to the cost of the 
  retinue or company, as shown on the upgrade 
  chart. The upgrade chart also lists the units that 
  make up the upgrade. Note that these will 
  sometimes replace units in the detachment they are 
  taking for, and sometimes take the form of 
  additional units for the detachment. Each 
  formation can only take a maximum of four (4) 
  upgrades. Each upgrade may only be taken once 
  per formation.
  Black Legions armies may be supported by Black 
  Legion War Engines, Aircraft and Spacecraft. Up to 
  a third of the points available to the army may be 
  spent on these formations.
  BL2.1.1 Chaos Warlord
  One Chaos Space Marine Lord character in the 
  army must be selected to be the Chaos Warlord. 
  All other Chaos Space Marine Lord characters must 
  be either Chaos Lords or Sorcerer Lords.
  BL2.1.1.1 Chaos Lord Upgrade
  The Chaos Lord upgrade can only be applied to one 
  of the Core units of a Black Legion Formation. For 
  example, the Chaos Lord (or Chaos Warlord) 
  upgrade for a Black Legion Retinue could only be 
  added to the Chaos Space Marine units in that 
  formation. It could not be added to any units, such 
  as Obliterators or Cult Marines purchased as an 
  Upgrade.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  6
  BL2.0  Black Legion Chaos Army List
  
  Black Legion Formations
  Formation Type
  Core Units
  Upgrades Allowed
  Points Cost
  0-1 Raptor Cult
  One Chaos Space Marine Lord 
  character upgrade and from four 
  to eight Raptor units
  Daemonic Pact
  35 points each
  0-2 Black Legion 
  Chaos Terminators
  One Chaos Space Marine Lord 
  character upgrade and from four 
  to six Chaos Terminator units
  Dreadnought, Defilers, Chaos 
  Land Raiders, Dreadclaws, 
  Obliterators, Daemonic Pact, 
  Chaos Champion, Icon 
  Bearer, Daemon Prince
  65 points per 
  unit
  Black Legion 
  Retinue 
  One Chaos Space Marine Lord 
  character upgrade and eight 
  Chaos Space Marines units.
  Rhinos, Havocs, 
  Dreadnought, Defilers, 
  Dreadclaws, Cult Marines, 
  Chaos Land Raiders, 
  Obliterators, Daemonic Pact, 
  Chaos Champion, Icon 
  Bearer, Daemon Prince
  275 points
  0-1 Black Legion 
  Forlorn Hope per 
  Black Legion 
  Retinue
  Four Chaos Space Marines,
  (Chaos Space Marines in the 
  formation receive the Scout 
  ability for free)
  Dreadclaws, Rhinos, 
  Daemonic Pact
  125 points
  Black Legion Bike 
  Company
  One Chaos Space Marine Lord 
  character upgrade and eight 
  Chaos Space Marines Bike units
  Daemonic Pact, Icon Bearer
  300 points
  Black Legion 
  Armoured 
  Company
  Four to eight vehicles (may 
  choose either Chaos Predators or 
  Chaos Land Raiders or a 
  combination of the two)
  Defilers
  50 points per 
  Predator and 75 
  points per Land 
  Raider
  0 - 2 Black Legion 
  Assault Company
  One to three vehicles (may 
  choose Decimators or Death 
  Wheels or a combination of the 
  two)
  Defilers
  225 points per 
  Decimator or 
  275 points per 
  Death Wheel
  Daemon Pool
  Lesser Damon
  Greater Daemon
  (Note: Daemons purchased for 
  the Daemon Pool are not Faction 
  specific and are used to represent  
  a Daemon from any faction. )
  +20 points each
  +100 points each
  Black Legion Upgrades
  Upgrade
  Units
  Cost
  Rhinos
  Up to eight Rhinos. If you choose to take this option then 
  you must take exactly enough Rhinos to carry the units that 
  still require transport after any other upgrades that can 
  transport units have been taken. No spare transport spaces 
  may be ‘left over’ if it is possible to avoid it. 
  10 points each
  Cult Marines
  Four units belonging to the Cult associated with the 
  Retinue’s faction: Berzerkers (Khorne), Noise Marines 
  (Slaanesh), Plague Marines (Nurgle), Thousand Sons 
  (Tzeentch). 
  150 points
  Daemonic Pact
  Allows the formation to summon Daemons from the 
  Daemon Pool
  25 points
  Obliterators
  Up to three Obliterators
  75 points each
  Dreadnought
  Up to three Dreadnoughts
  50 points each
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  7
  
  Chaos Land 
  Raiders
  Up to four Chaos Land Raiders
  75 points each
  Defilers
  Up to three Defilers
  75 points each
  Dreadclaw Drop 
  Pods
  These work in exactly the same manner Marine Drop Pods. 
  They may not be taken by formations that include any 
  vehicles other than Dreadnoughts. In addition they require a 
  Devastation class cruiser or Despoiler class battleship in 
  order to be used.
  5  points per unit in 
  the formation
  Havocs
  Four Havoc units
  150 points
  Icon Bearer
  One Icon Bearer character upgrade
  +50 points
  Daemon Prince
  Replace the unit in the formation that includes the Chaos 
  Lord or Warlord character with a Daemon Prince unit. 
   One Daemon Prince may be included in an army for each 
  Chaos faction present in the army.
  +50 points
  Chaos Champion
  One Chaos Champion character upgrade
  + 50 points
  Chaos Titan Legion War Engines
  Banelord Titan
  800 points each
  Ravager 
  650 points each
  Feral 
  300 points each
  Chaos Navy and Aerospace Units
  Swiftdeath Interceptor
  200 points for three
  Helltalon Fighter-bomber
  300  points for two
  Devastation Class Cruiser 
  150  points 
  Despoiler Class Battleship
  250 points
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  8
  
  Chaos Space Marine Lord
  Chaos Lords are the most powerful of the Chaos Space Marines. With the genetic advantages of a Space 
  Marine, millennia of combat experience and the blessings of the Dark Gods there are few more 
  dangerous entities in the galaxy. Chaos Lords and Sorcerer Lords are warriors who have the will, skill 
  and strength to be the greatest of Mankind’s enemies. 
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Character
  -
  -
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Daemon Weapon
  (base contact)
  Assault Weapon
  Macro Weapon, Extra Attack (+1)
  Warp Bolt
  (15cm)
  Small Arms
  Macro Weapon, Extra Attack (+1)
  Notes: Chaos Space Marine Lords can be one of three types: Chaos Warlord, Sorcerer Lord or Chaos Lord. 
  All are Characters and have the Commander, Leader and Invulnerable Save abilities. Chaos Warlords and 
  Chaos Lords carry a Daemon Weapon.  Sorcerer Lords have the Warp Bolt weapon (listed in the weapon 
  section above) instead of the Daemon Weapon.  A Chaos Warlord also has the Supreme Commander ability. 
  There can only be one Chaos Warlord in an army (see BL2.1.1).
  Daemon Prince
  The ultimate prize for every Commander of the Traitor Legions is the ascension from the mortal realm to 
  the position of Daemon Prince. Only the most favored Lords are able to accept the full gifts of the Chaos 
  Gods and the Warp and make this transition from mighty, yet still mortal, Lord into a supremely 
  powerful Daemon Prince. As powerful as a Greater Daemon, those that have risen to being a Daemon 
  Prince wield power in both the mortal realm and the Warp which even the fabled Primarchs could 
  merely dream of.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm(30cm)
  3+(4+)
  3+
  3+
  Weapon
  Range
  Firepower
  Notes
  Possessed Weapon
  (base contact)
  Assault Weapon
  Titan Killer (1), Extra Attack (+2)
  Warp Blast
  (15cm)
  Small Arms
  Extra Attack (+1), Titan Killer (1)
  Notes: Commander, Leader, Fearless, Reinforced Armour, Teleport.  The Daemon Prince may have wings. 
  If this option is taken he counts as having a jump pack and his speed is increased to 30cms. However his 
  armour save is reduced to 4+. The different values for taking wings are shown in (brackets) above. If taken 
  as a replacement for a Warlord then the Daemon Prince also counts as a Supreme Commander.
  Champion of Chaos
  Whilst Chaos Marines are led by mighty Lords and Sorcerers who have killed for thousand of years to 
  lead their brethren, within their ranks are Chaos Marines who have risen to the status of Champion of 
  Chaos through ferocity in battle or through pacts with daemons and Gods themselves. These mighty 
  warriors stand alongside their Lords but stand ready should anything unfortunate happen to their 
  Commander.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Character
  -
  -
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Daemon Artifact
  (base contact)
  Assault Weapon
  Extra Attack (+1), First Strike
  Daemonic Bolt
  (15cm)
  Small Arms
  Extra Attack (+1), First Strike
  Notes: Character, Invulnerable Save, Augment Summoning (+2D3). A Champion of Chaos is outfitted 
  depending on the faction of the formation they are attached to: Khornate, Nurgle and Undivided 
  Champions wield the Daemon Artifact. Slaanesh and Tzeentch Champions are equipped with the Daemonic 
  Bolt.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  9
  Chaos Space Marine Units
  
  Icon Bearer
  To reinforce their embrace of a particular Dark God retinues of Chaos Marines often display unholy 
  banners to their God. These banners depict heretical Icons flaunting their dark allegiance and bringing 
  favour from their chosen God. Often woven from the bodies of their victims and daubed with their blood 
  these Icons sow terror and madness in those unlucky enough to gaze upon them.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Character
  -
  -
  -
  -
  Weapon
  Range
  Firepower
  Notes
  None
  -
  -
  -
  Notes: Character, Leader, Daemonic Focus, Invulnerable Save
  Chaos Space Marine
  Chaos Space Marines, or Traitor Marines, were once loyal Space Marines, charged with defending 
  Mankind in the name of the Emperor. They have since renounced their vows of loyalty and allied 
  themselves with the dark Gods of Chaos, putting their own selfish lust for power above all else. Their 
  armour, weapons and even their physical form have changed to reflect their new loyalties and the 
  darkness of their souls.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  4+
  4+
  Weapon
  Range
  Firepower
  Notes
  Bolters
  (15cm)
  Small Arms
  Autocannon
  45cm
  AP5+/AT6+
  Notes: none
  Chaos Space Marine Bikes
  There was a time when Bikes were simply another piece of equipment to the Traitor Legions but years 
  within the warp have changed this. The bike is almost an extension of its rider, both covered in cruel 
  spikes and jutting horns. The roar of the bike s engine is the growl of a snarling beast that fires the 
  damned soul of its rider to acts of greater recklessness.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  35cm
  4+
  3+
  4+
  Weapon
  Range
  Firepower
  Notes
  Bolters
  (15cm)
  Small Arms
  Chainswords
  (base contact)
  Assault Weapons
  Notes: Mounted
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  10
  
  Chaos Terminators
  The Chaos Terminators are the elite of a Chaos Space Marine army. Drawn from the most experienced 
  and capable veteran warriors of the Traitor Legions, they have literally thousands of years of experience. 
  Wearing precious suits of Terminator power armour twisted and warped to reflect their allegiance to the 
  ruinous powers these men have ruled planets, led armies and destroyed civilizations.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  3+
  3+
  Weapon
  Range
  Firepower
  Notes
  Combi-bolters
  (15cm)
  Small Arms
  Power Weapons
  (base contact)
  Assault Weapons
  Macro Weapon, Extra Attacks(+1)
  2 x Reaper 
  Autocannon
  30cm
  AP4+/AT6+
  Notes: Reinforced Armour, Thick Rear Armour, Teleport
  Berzerkers
  Berzerkers are Chaos Space Marines dedicated to the worship of Khorne. They are frightening, 
  unrelenting warriors who fight with a manic frenzy to claim skulls for the Skull Throne of Khorne. Every 
  member of the World Eaters Legion is a Berzerker, although not every Berzerker originates from that 
  Legion. Many Chaos Marines feel the call of Khorne appealing alternately to their martial pride and 
  their vengeful bloodlust and become Berzerkers as a consequence.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  2+
  5+
  Weapon
  Range
  Firepower
  Notes
  Bolt Pistols
  (15cm)
  Small Arms
  Chainaxe
  (base contact)
  Assault Weapons
  Notes: Fearless
  Noise Marines
  Noise Marines are followers of Slaanesh who crave all manner of visceral sensation. Their practices are 
  both despicable and unspeakable, their history of atrocity going all the way back to the Horus Heresy. 
  Their cravings have led to the use of a range of sonic weapons. Noise Marines hear the subtlest changes 
  in pitch and volume and this in turn affect their brain, causing extreme emotional reactions. The louder 
  and more discordant the noise, the greater the effect. 
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  4+
  3+
  Weapon
  Range
  Firepower
  Notes
  Sonic Blasters
  (15cm)
  Small Arms
  Blast Master
  30cm
  AP5+/AT6+
  Disrupt
  Notes: Fearless
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  11
  
  Plague Marines
  Plague Marines are followers of Nurgle who have chosen to be the vessel for all manner of contagion and 
  pestilence in return for immunity from their effects. Bloated and diseased Plague Marines are horrific to 
  behold but can endure tremendous punishment thanks to Grandfather Nurgle's blessings. The Death 
  Guard Legion was the sole source of all the original Plague Marines although since the Heresy there have 
  been many whose will to live was strong enough to make them sacrifice their souls for continued 
  existence.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  3+
  3+
  4+
  Weapon
  Range
  Firepower
  Notes
  Bolters
  (15cm)
  Small Arms
  Plague Knives
  (base contact)
  Assault Weapons
  Notes: Fearless
  Thousand Sons
  The Thousand Sons Legion of Space Marines serves Tzeentch and has always included many Sorcerers 
  capable of wielding powerful psychic energies. Since the Heresy many other initiates with a talent for 
  sorcery have turned to Tzeentch but there is one category of warrior that will always be unique to the 
  Legion. In an attempt to arrest fast-spreading mutation within the Legion the Sorcerer Ahriman cast a 
  spell known as the Rubric of Ahriman, which was s potent that every member of the Thousand Sons who 
  was not a Sorcerer was turned to dust and bound forever in his armour as a disembodied spirit.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  5+
  4+
  Weapon
  Range
  Firepower
  Notes
  Bolters
  (15cm)
  Small Arms
  Notes: Reinforced Armour, Fearless
  Obliterators
  Obliterators have dwelt too long in the Eye of Terror and have contracted a contagion that sears their 
  flesh to their armour. Marine and armour become one entity, growing down the centuries into hulking, 
  weirdly baroque leviathans able to reshape their forms to spew death at their enemies. Obliterators are 
  no longer even Chaos Space Marines instead they are an amalgam of Marine, Daemon and Armour, 
  each part inseparable from the rest.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  3+
  2+
  Weapon
  Range
  Firepower
  Notes
  3 x Body Weapons
  45cm
  AP5+/AT5+/AA5+
  Notes: Reinforced Armour, Thick Rear Armour, Invulnerable Save, Fearless, Teleport
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  12
  
  Raptors
  At the time of the Horus Heresy, the Adeptus Astartes made very limited use of jump packs. Those that 
  escaped to the Eye of Terror with their were a rare breed who, after millennia swooping and soaring in 
  the burning skies of Daemon Worlds, became a faction that cut across the boundaries of the Traitor 
  Legions, unified by the thrill of the hunt. Down the centuries their equipment has mutated in the way of 
  Chaos, fusing the original machinery with daemonic power.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  30cm
  4+
  3+
  4+
  Weapon
  Range
  Firepower
  Notes
  Melta Weapons
  (15cm)
  Small Arms
  Chainswords
  (base contact)
  Assault Weapons
  Notes: Jump Packs
  Havocs
  Chaos Havocs are Chaos Space Marines with a preference for killing at range with their powerful 
  weaponry. Each Chaos Havoc s heavy weapon is a trusted ally of a thousand battles, its wielder 
  completely familiar with its every operation. Together weapon and Chaos Space Marine touch every part 
  of the battlefield with death and destruction.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  5+
  3+
  Weapon
  Range
  Firepower
  Notes
  2 x Autocannon
  45cm
  AP5+/AT6+
  Notes: None
  Dreadclaw Drop Pod
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  Immobile
  5+
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Deathwind
  15cm
  Ap5+/AT5+
  Special
  Notes: Planetfall, Transport (may carry one formation that includes only Chaos Space Marine, Chaos 
  Terminators, Bezerker, Noise Marine, Plague Marine, Thousand Son, Obliterator, Havoc, Daemon Prince 
  and Chaos Dreadnought units). 
  After the Dreadclaw lands, its Deathwind attacks all enemy units within 15cms. Each enemy formation 
  attacked receives a Blast marker for coming under fire, and an extra Blast marker for each casualty as 
  normal. Then any troops carried in the Dreadclaw must disembark within 5cms of the drop pod or within 
  5cms of another unit from the same formation that has already landed, so long as all units are placed within 
  15cms of the drop pod. The Dreadclaw model is only used as a marker and does not count as a unit in any 
  respect. It may not be used to claim crossfire and the armour value is for comparative purposes only.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  13
  
  Chaos Rhino
  The Traitor Legions still make extensive use of Rhinos even if these vehicles are twisted and warped so as 
  to be nearly unrecognizable. Spikes, trophy racks, and the bodies of the victims of the Traitor Marines 
  adorn every surface and the power of Chaos has even fused driver and Rhino into one.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  30cm
  5+
  6+
  6+
  Weapon
  Range
  Firepower
  Notes
  Combi-bolter
  (15cm)
  Small Arms
  Notes: Transport (May transport two of the following units: Chaos Space Marines, Berzerkers, Noise 
  Marines, Plague Marines, Thousand Sons,  Havocs) 
  Chaos Predator
  The Predators of the Chaos Legions are a legacy of pre-heresy times, although now they are barely 
  recognizable to those familiar with the Imperial version. Daemonic maws adorn every gun barrel, dark 
  icons cover every surface and their hulls are twisted and mutated.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  30cm
  4+
  6+
  5+
  Weapon
  Range
  Firepower
  Notes
  Twin-linked 
  Lascannon
  45cm
  AT4+
  2 x Heavy Bolter
  30cm
  AP5+
  Notes: None
  Chaos Land Raider
  The mighty Land Raider is without doubt the most powerful battle tank ever built. When the Chaos 
  Legions fled into the Eye of Terror they took with them hundreds of these precious machines. Now, 
  whenever the Legions issue forth on another Black Crusade these same Land Raiders are ever in the 
  vanguard, demonstrating that even after ten thousand years there is no better engine of destruction.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  25cm
  4+
  6+
  4+
  Weapon
  Range
  Firepower
  Notes
  2 x Twin  Lascannon 45cm
  AT4+
  Twin Heavy Bolter
  30cm
  AP4+
  Notes: Reinforced Armour, Thick Rear Armour, Transport (May transport one Chaos Terminator unit or 
  two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Plague Marines, Thousand 
  Sons, Havocs)
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  14
  
  Chaos Dreadnought
  Whilst in the Imperium the Dreadnought is a living icon venerating a great warrior from the past, in the 
  Chaos Legions the Dreadnought is a symbol of the unending pain and torment of the damned. The 
  occupants of these infernal sarcophagi are kept alive but are in constant howling agony. Inevitable 
  insanity does not curb the pain and within each machine the Chaos Space Marine rages against the 
  world outside, a terrifying and unpredictable beast that needs to be shackled when not in battle.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  15cm
  4+
  4+
  4+
  Weapon
  Range
  Firepower
  Notes
  Twin  Autocannon
  45cm
  AP4+/AT5+
  Power Fist
  (base contact)
  Assault Weapon
  Macro Weapon, Extra Attacks(+1)
  Notes: Walker, Fearless.
  Defiler
  Though the Defiler was a more common sight upon the battlefields of Cadia, perhaps the most terrifying 
  of Abaddon's daemonic constructions was the mighty Death Wheel. Standing as tall as a scout titan these 
  massive tracked wheels festooned with baroque spikes, guns and blades were first encountered by the 
  Cadian 8th near Kasr Vasan when a large force of Black Legion armour accompanied by several Death 
  Wheels forced the Cadians to disengage their pursuit of the Volscani Cataphracts.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Armoured Vehicle
  15cm
  4+
  4+
  3+
  Weapon
  Range
  Firepower
  Notes
  Defiler Cannon
  75cm
  AP4+/AT4+
  or
  75cm
  1BP
  Indirect Fire 
  Twin Lascannon
  45cm
  AT4+
  Defiler Heavy 
  Flamer
  15cm
  AP4+
  Ignore Cover
  or
  (15cm)
  Small Arms
  Extra Attacks(+1), Ignore Cover
  Battle Claws
  (base contact)
  Assault Weapon
  Extra Attacks(+1), Macro Weapon
  Notes:  Fearless,  Invulnerable Save,  Walker.
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  15
  
  Death Wheel
  Though, during the 13th Black Crusade, the Defiler was a more common sight upon the battlefields of 
  Cadia perhaps the most terrifying of Abaddon's daemonic constructions was the mighty Death Wheel. 
  Standing as tall as a scout titan these massive tracked wheels festooned with baroque spikes, guns and 
  blades were first encountered by the Cadian 8th near Kasr Vasan when a large force of Black Legion 
  armour accompanied by several Death Wheels forced the Cadians to disengage their pursuit of the 
  Volscani Cataphracts.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  30cm
  4+
  5+
  3+
  Weapon
  Range
  Firepower
  Notes
  2 x Reaper 
  Autocannon
  30cm
  AP4+/AT6+
  Left Side
  2 x Reaper 
  Autocannon
  30cm
  AP4+/AT6+
  Right Side
  Battle Cannon
  75cm
  AP4+/AT4+
  Left Side
  Battle Cannon
  75cm
  AP4+/AT4+
  Right Side
  Notes:  2 Void Shields, Damage Capacity 4, Reinforced Armour, Fearless.
  Critical Hit Effect: The Death Wheel’s gyroscopic stabiliser is damaged. The Death Wheel rolls 3D6cms 
  in a random direction (stopping if it contacts impassable terrain or another war engine) inflicting a hit on 
  any unit run over or into, and then tips over and is destroyed.
  Decimator
  When the followers of Horus turned from the light of the Emperor they had at their command millions of 
  Imperial Guardsmen who also embraced the Dark Gods. Like the Imperial Guard of today they made 
  extensive use of tanks, artillery and other machines of war. The Decimator is a super-heavy tank now 
  superseded by the Shadowsword and Baneblade in the ranks of the Guard. The forces of Abaddon still 
  make widespread use of the Decimator though the mutating power of Chaos means the Decimators are 
  very different from when they served the Imperium.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  15cm
  4+
  4+
  4+
  Weapon
  Range
  Firepower
  Notes
  2 x Twin Reaper 
  Autocannon
  30cm
  AP3+/AT5+
  Left Side
  2 x Twin Reaper 
  Autocannon
  30cm
  AP3+/AT5+
  Right Side
  Decimator Cannon
  45cm
  3BP
  Macro Weapon, Fixed Forward, Ignore 
  Cover
  Notes:  Damage Capacity 3, Reinforced Armour, Fearless.
  Critical Hit Effect: The Decimator’s boiler explodes. The Decimator is destroyed, and any units within 
  5cm of the model suffer a hit on a  D6 roll of 6 . 
  Chaos Black Legion Army List
  Chaos Black Legion Army List 
  16
  Chaos Titan Legions
  
  Banelord Titan
  The Banelord is perhaps the most horrific of Chaos Titans, its living crew have long since died or become 
  melded with their weapons, leaving the Titan a living, raging machine with an unquenchable thirst for 
  carnage. Typically aligned to the blood god Khorne it has been warped into a daemonic slaughterer, 
  leading the blood thirsty legions of Khorne into battle. Washed in the blood of thousands of sacrifices and 
  mutated to bear the face of a Bloodletter, the Banelord carries weapons from Khorne’s great weapon 
  forges, deep in the heart of the Eye of Terror. A once proud war machine has become the living 
  incarnation of war. The other Ruinous Powers are also known to create twisted versions of the Banelord 
  as well. The Nurgle Plaguelord, Slaanesh Painlord and Tzeentch Warplord Titans are malevolent cousins 
  to the Banelord, all built for the same dark purpose. 
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  15cm
  4+
  2+
  4+
  Weapon
  Range
  Firepower
  Notes
  Havoc Missile Rack
  60cm
  6 x 2BP
  Indirect Fire, Single Shot, Forward Arc
  Hellstrike Cannon
  60cm
  3BP
  Macro Weapon, Ignore Cover, Forward 
  Arc
  Doomfist
  30cm
  4 x AP4+/AT4+
  Forward Arc
  or
  (base contact)
  Assault Weapon
  Extra Attacks(+2), Titan Killer (D3)
  Battlehead
  (15cm)
  Small Arms
  Extra Attacks(+2), Fixed Forward
  Tail
  75cm
  AP4+/AT4+
  or
  (base contact)
  Assault Weapon
  Extra Attacks(+1)
  Notes:  6 Void Shields, Damage Capacity 8, Walker (May step over units and impassable or dangerous 
  terrain that is lower than the Titan’s knees and up to 2cm wide), Reinforced Armour, Thick Rear Armour, 
  Fearless.
  Critical Hit Effect: The Banelord is driven into a daemonic rage and immediately moves 3D6cm in a 
  random direction. If this move takes the Banelord into impassable terrain or another unit it can’t move over 
  then it stops when it contacts the obstruction and suffers an extra point of damage. If the Titan rampages 
  into or over any units then they will take a hit on a D6 roll of 4+ (make saving throws for the units 
  normally).
  Ravager Titan
  The Chaos Ravager Titan is a foul parody of the Imperial Reaver Titan. The Legions they were part of 
  threw in their lot with the corrupted Warmaster in the Horus Heresy. Now, like the Chaos Warlords they 
  are crewed by insidious thing melded to their machines and have long since ceased to be human.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  20cm
  4+
  3+
  4+
  Weapon
  Range
  Firepower
  Notes
  Doomburner
  45cm
  MW2+
  Titan Killer, Ignore Cover, Fixed Forward 
  Arc
  2 x Death Storm
  45cm
  4 x AP4+/AT4+
  Forward Arc
  Battlehead
  (15cm)
  Small Arms
  Extra Attacks(+2), Fixed Forward Arc
  Tail
  75cm
  AP4+/AT4+
  or
  (base contact)
  Assault Weapon
  Extra Attacks(+1)
  Notes:  4 Void Shields, Damage Capacity 6, Walker (May step over units and impassable or dangerous 
  terrain that is lower than the Titan’s knees and up to 2cm wide), Reinforced armour,  Fearless. 
  Critical Hit Effect: The Ravager’s plasma reactor has been damaged.  Roll a D6 for the Ravager in the 
  end phase of every turn: on a roll of 1 the reactor explodes destroying the Ravager, on a roll of 2-3 the 
  Ravager suffers one more point of damage, and on a roll of 4-6 the reactor is repaired and will cause no 
  further trouble. If the reactor explodes, any units within 5cms of the Ravager will be hit on a roll of 5+.
  Chaos Black Legion Army List
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  17
  
  Feral Titan
  Warhound Titans possessed by the spirits of chaos become marauding beasts.  Fueled by chaotic energies, 
  they scour the terrain like starving wolves, feeding on energies of destruction and carnage rather than 
  the flesh of their prey
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  30cm
  5+
  4+
  5+
  Weapon
  Range
  Firepower
  Notes
  Death Storm
  45cm
  4 x AP4+/AT4+
  Forward Arc
  Battlehead
  (15cm)
  Small Arms
  Extra Attacks(+2), Fixed Forward Arc
  Hellmouth
  30cm
  3BP
  Macro Weapon, Ignore Cover, Fixed 
  Forward Arc
  Notes:  2 Void Shields, Damage Capacity 3, Walker, Reinforced Armour, Fearless. 
  Critical Hit Effect: The Feral is caught off-balance and staggers. Move it D6cm in a random direction. If 
  this move takes the Feral into impassable terrain or another unit it can’t move over then it stops when it 
  contacts the obstruction and suffers an extra point of damage. If it staggers into or over any units then they 
  will take a hit on a D6 roll of 6+ (make saving throws for the units normally). 
  Chaos Black Legion Army List
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  18
  
  Swiftdeath Fighter
  Forged within the Eye of Terror itself these agile fighters were present in vast numbers in the skies of the 
  planets of the Cadian sector. Fused into one with their pilots and bristling with malevolent energy the 
  Swiftdeaths were instrumental in the establishment of supremacy in the air for the Black Legion as they 
  scoured the Imperial Thunderbolts and Lightnings from the skies.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Aircraft
  Fighter
  6+
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Stormbolters
  15cm
  AP5+/AA5+
  Fixed Forward
  Heavy Bolter
  30cm
  Ap5+/AA6+
  Fixed Forward
  Notes: None
  Hell Talon
  Significantly larger than their cousins the Swiftdeaths the Helltalons were also used in large numbers by 
  the Archenemy. Massed bombing runs by Helltalons on the Viklas and Cadus lines had much to do with 
  the eventual rout of Imperial forces in the area.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Aircraft
  Fighter-bomber
  5+
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Twin Lascannon
  45cm
  AT4+/AA4+
  Fixed Forward
  Havoc Launcher
  45cm
  AP5+/AT6+
  Fixed Forward
  Incendiary Bombs
  15cm
  2BP
  Fixed Forward
  Notes: None
  Devastation Class Cruiser
  The Devastation Class Cruisers were a valuable part of the Imperial fleets and indeed many are still used 
  in reserve fleets. However, like so many Imperial ships, several have turned traitor and disappeared into 
  the Eye of Terror. Though some have since been destroyed there are still more than a few in Abaddon's 
  fleets.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Spacecraft
  -
  -
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Orbital 
  Bombardment
  -
  3BP
  Macro Weapon
  Pin-point Attack
  -
  MW2+
  Titan Killer(D3)
  Notes: Spacecraft. May carry up to twenty units that can be deployed with Dreadclaws.
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  19
  Chaos Navy
  
  Despoiler Class Battleship
  The Despoiler Class Battleships were built in the mid-36th millennium however the thinking behind the 
  design was abandoned and only three out of a proposed class of fifteen were completed. These ships were 
  put in backwater fleets and patrols but one at a time they were reported missing or fired on friendly 
  vessels and fled into the Eye. It is only with the advent of the 13th Crusade that all three - The Merciless 
  Death, Damnation s Fury and Fortress of Agony, have been confirmed as members of  Abaddon's fleets.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Spacecraft
  -
  -
  -
  -
  Weapon
  Range
  Firepower
  Notes
  Orbital 
  Bombardment
  -
  3BP
  Macro Weapon
  3 x Pin-point Attack -
  MW2+
  Titan Killer(D3)
  Notes: Spacecraft. May carry up to forty units that can be deployed with Dreadclaws. Slow and Steady
  Chaos Black Legion Army List
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  20
  
  Daemonic Beasts
  Many of the more primal Daemonic entities are used as hunting beasts by the Traitor Legions. Whilst 
  they lack the calculating evil of their anthromorphic kin, they combine feral cunning and bestial power in 
  the most terrifying way.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  20cm
  4+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Claws and Fangs
  (base contact)
  Assault Weapons
  Notes: Invulnerable Save, Infiltrator. Costs one point to summon.
  Bloodthirster: Greater Daemon
  Of all those who shed blood in the name of Khorne, the Bloodthirster is the most terrifying, the most 
  proficient and the most utterly savage. Wearing archaic armour forged at the base of the Blood God s 
  throne and bearing a whip of hell-fire and an axe larger than a man, the Bloodthirster throws itself into 
  battle upon wings that block out the light of the sun. None save the Primarchs of old were truly its equal 
  in battle.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  30cm
  4+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Axe of Khorne
  (base contact)
  Assault Weapon
  Extra Attacks (+2), Titan Killer
  Bloodthirster’s 
  Whip
  (base contact)
  Assault Weapon
  Extra Attakcs (+1), Titan Killer
  Notes: Damage Capacity 3, Inspiring, Walker, Wings (count as Jump Pack),  Invulnerable Save,  
  Reinforced Armour, Fearless. Costs eight points to summon
  Critical Hit Effect: The Greater Daemon is hurled back into the warp and destroyed. Any summoned 
  daemonic units within 5cms will be dragged back into the warp with the greater daemon and destroyed on a 
  roll of 6.
  Bloodletters
  Though the Bloodthirster is the terrifying embodiment of Khorne, Bloodletters are no less deadly. Many 
  an army has broken and run in in the face of thousands of Bloodletters charging towards them with one 
  purpose - blood, death and skulls.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  4+
  -
  Weapon
  Range
  Firepower
  Notes
  Hellblades
  (base contact)
  Assault Weapons
  Extra Attacks (+1)
  Notes: Invulnerable Save. Costs one point to summon.
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  21
  Chaos Daemons
  
  Great Unclean One: Greater Daemon
  Wreathed in swarms of giggling Nurglings, the Great Unclean One shambles across the battlefield 
  spreading disease and pestilence wherever it passes. To the mortal eye it is the foulest of the servants of 
  the Ruinous powers, appearing as a malformed being of weeping pustules and exposed, diseased organs; 
  few men have the stomach, let alone the ability to oppose such a being.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  15cm
  4+
  4+
  4+
  Weapon
  Range
  Firepower
  Notes
  Nurgling Swarm
  (base contact)
  Assault Weapon
  Extra Attacks(+1)
  Stream of 
  Corruption
  15cm
  Small Arms
  Ignore Cover, Extra Attacks (+1)
  and Flame Template
  AP4+/AT5+
  Ignore Cover, Disrupt
  Notes: Damage Capacity 4, Inspiring, Walker, Invulnerable Save, Reinforced Armour,  Fearless. Costs 
  eight points to summon
  Critical Hit Effect: The Greater Daemon is hurled back into the warp and destroyed. Any summoned 
  daemonic units within 5cms will be dragged back into the warp with the greater daemon and destroyed on a 
  roll of 6.
  Plaguebearers
  Far smaller than the Great Unclean One though no less foul Plaguebearers are found whenever the 
  power of Nurgle, the God of Decay has been embraced. Surrounded by clouds of flies and noxious fumes 
  Plaguebearers pour across the battlefield spreading disease and death.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  3+
  3+
  5+
  Weapon
  Range
  Firepower
  Notes
  Plague Swords
  (base contact)
  Assault Weapons
  Plague of Flies
  (15cm)
  Small Arms
  Notes: Invulnerable Save. Costs one point to summon.
  Lord of Change: Greater Daemon
  To face a Lord of Change in battle is to stand against a master of fate itself. It unravels and deciphers 
  what will come to pass, and uses the knowledge to confound its enemies plans. The ultimate master of the 
  medium of the Warp, the Lord of Change is second only to Tzeentch itself in mystic power. Its appearance 
  reflects its capricious nature; the Lord of Change is a bizarre creature of multihued skin, massive 
  feathered pinions and a bird-like face with eyes that shine with the ruinous light of the very depths of the 
  Warp.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  30cm
  4+
  5+
  3+
  Weapon
  Range
  Firepower
  Notes
  Withering Gaze
  45cm
  2 x MW3+
  Macro Weapon
  and
  (15cm)
  Small Arms
  Extra Attacks (+1), Macro Weapon
  Bedlam Staff
  (base contact)
  Assault Weapon
  Extra Attacks (+1), Macro Weapon
  Notes: Damage Capacity 3, Inspiring, Walker, Wings (count as Jump Pack), Invulnerable Save,  
  Reinforced Armour. Fearless. Costs eight points to summon
  Critical Hit Effect: The Greater Daemon is hurled back into the warp and destroyed. Any summoned 
  daemonic units within 5cms will be dragged back into the warp with the greater daemon and destroyed on a 
  roll of 6.
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  22
  
  Flamers
  Flames are the most common of the smaller daemons dedicated to Tzeentch, they accompany the 
  worshippers of their master into battle bathing their enemies in the flames of the warp to further the 
  machinations of the Lord of Change.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  5+
  5+
  4+
  Weapon
  Range
  Firepower
  Notes
  Flames of Tzeentch
  (base contact)
  Assault Weapons
  and
  (15cm)
  Small Arms
  Extra Attacks (+1)
  Notes: Invulnerable Save. Costs one point to summon.
  Keeper of Secrets: Greater Daemon
  To look upon a Keeper of Secrets is to surrender every last shred of self-will. It knows the most secret 
  desires of every mortal being, and will use this horrific knowledge to gain power over its foes, seducing 
  them with promises none can resist. But the Keeper of Secrets is not just a master of the psyche; on the 
  field of battle it is a lithe and dextrous killer, gifting all with the most delicate of killing strokes and the 
  most deadly of caresses.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  War Engine
  15cm
  4+
  3+
  4+
  Weapon
  Range
  Firepower
  Notes
  Gaze of Slaanesh
  30cm
  3 x MW 4+
  Macro Weapon
  and
  (15cm)
  Small Arms
  Extra Attacks (+1), Macro Weapon, First 
  Strike
  Lash of Torment
  (base contact)
  Assault Weapon
  Extra Attacks (+1), Macro Weapon, First 
  Strike
  Notes: Damage Capacity 3, Inspiring, Walker, Invulnerable Save, Reinforced Armour,  Fearless. Costs 
  eight points to summon
  Critical Hit Effect: The Greater Daemon is hurled back into the warp and destroyed. Any summoned 
  daemonic units within 5cms will be dragged back into the warp with the greater daemon and destroyed on a 
  roll of 6. 
  Daemonette
  Beautiful yet grotesque, beguiling yet deadly , the Daemonettes of Slaanesh glide effortlessly around the 
  battlefield of the Cadian sector transfixing their foes with their unnatural beauty before gracefully 
  despatching their unresisting prey.
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Daemonic Talons
  (base contact)
  Assault Weapons
  Notes: First Strike, Invulnerable Save. Costs one point to summon.
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  23
  
  These units either do not have models or are old models of units that are not in the tournament list.  These 
  stats can be used in friendly games if your opponent agrees.
  Daemonettes on Riding Beasts
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  30cm
  5+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Daemonic Talons
  (base contact)
  Assault Weapons
  Notes: First Strike, Invulnerable Save. Costs one point to summon.
  Screamers
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  30cm
  5+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Claws and Fangs
  (base contact)
  Assault Weapons
  Notes: Jump Packs, Invulnerable Save. Costs one point to summon.
  Horrors
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  4+
  3+
  Weapon
  Range
  Firepower
  Notes
  Daemonic Fire
  (15cm)
  Small Arms
  Notes:  Invulnerable Save. Costs one point to summon.
  Nurglings
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  4+
  5+
  -
  Weapon
  Range
  Firepower
  Notes
  Tiny Sharp Teeth
  (base contact)
  Assault Weapons
  Notes:  Invulnerable Save. Two may be summoned for one point to summon.
  Chaos Black Legion Army List
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  24
  Appendix A: Other Daemonic Forces
  
  Flesh Hounds
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  30cm
  4+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Claws and Fangs
  (base contact)
  Assault Weapons
  Notes:  Invulnerable Save.  Costs one point to summon.
  Furies
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  30cm
  6+
  4+
  -
  Weapon
  Range
  Firepower
  Notes
  Claws and Fangs
  (base contact)
  Assault Weapons
  Aerial Assault
  30cm
  AA6+
  Notes: Wings (count as Jump Pack), Invulnerable Save, Scouts. Costs one point to summon. The aerial 
  assault attack represents the Furies flying over to mob enemy aircraft as they approach. Even though it is 
  not a ranged flak attack as such, it is treated as one in the game.
  Chaos Spawn
  Type
  Speed
  Armour
  Close Combat
  Firefight
  Infantry
  15cm
  3+
  3+
  -
  Weapon
  Range
  Firepower
  Notes
  Horrific Mutations
  (base contact)
  Assault Weapons
  Extra Attacks (+D3)
  Notes: Invulnerable Save, Fearless
  Chaos Black Legion Army List
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  25
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Warhammer Epic Games/Epic 4th Edition/Epic 40k - 4 Editon - BlackLegion.pdf