TEXT: DBA Resource Page
  Army Lists
  Armies of the Hyborian Age
  By Mike Stelzer
  All of the armies are based on the armies of the Hyborean Age created by Robert E.
  Howard. A large number are derived from the game rules "Royal Armies of the Hyborean
  Age" by Lin Carter and Scott Bizar for Fantasy Games Unlimited. They also contain
  material derived from a Dragon magazine article, which added to "Royal Armies of the
  Hyborean Age". As well as material from the books and stories of Conan by R. E. Howard
  and other authors. And the stories in the Comics by Marvel set in the World of Conan.
  There are several good Conan and Hyborean Age web sites online. A couple of the have
  geographical maps and more geographic information than I provide here.
  http://www.dodgenet.com/~moonblossom/hyborian.htm
  http://home.thezone.net/~jgillard/
  First this is a very detailed world; R.E. Howard mapped and wrote about the major nations
  that the original stories took place in extensively. But there are some exceptions or
  differences from the original, many other writers have added to the story line. In doing so
  some contradictory information has been created, I have attempted to keep this list as
  simple as possible and follow the spirit of the original books. In doing so I have only
  added the magic or pure fantasy elements when they are a well-documented part of the
  national make up, but even then as choices and not required units.
  A note about Allies, enemies, terrain and borders. The boundaries given in the Howard
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  stories were in constant flux, these were nations that wanted to grow and expand their
  borders. And in several stories borders were crossed to attack the nation on the other side,
  so borders are just outlines of the areas of control, not fixed like modern day borders. Most
  of these nations were much like the Italian City States, in that they were always plotting
  with and against each other. The Allies listed are those they are least likely to attack and
  most likely to work with. The enemies are the opposite, the ones least likely to be worked
  with and most likely to be at war with. The terrain given in each case is the predominate
  terrain and does not reflect the whole of any nation. These nations were much larger than
  those of our Middle Ages. I have created a Political Map of the Hyborean Age, it does not
  include provinces, city-state boundaries or tributary areas. The numbers after each army's
  name is its location on the map.
  The notes after each army will include the type of figures that most reflect that nations
  look. These are in some cases well documented and in others very sketchy. The same is
  true of the flags, some are well documented, others are mention but never described. The
  notes will also include the use of Free Companies in the armies.
  Maps of Hyboria
  New Campaign Map
  Old Campaign Map
  Banners of Hyboria
  Aquilonia-Khoraja
  Koth-Stygia
  Tombalku-Zingara
  Army Lists and Notes
  Free Companies
  In those nations allowed to use Free Companies, any unit you want may be traded for one
  mercenary unit. The Mercenary unit is of their choice except Artillery, which was used
  only in sieges, and warwagons, which are not mentioned. This Free Companies are not
  allies and are much more faithful to their contracts then real ones. In many of the stories
  the mercenary units fought to the last man.
  Afghulistan and Ghulistani Tribes (47)
  Hilly Ag:3 E: Turan, Vendhya, Ghulistani A: Ghulistani, Afghulistan Afghulistan:
  4x 3Wb(Gen), 6x 3Ax, 2x 2Ps or 2LH Ghulistani: 4x 3Ax (Gen), 6x 3Ax, 2x 2Ps or 2LH
  Notes: Afgan and Pathan tribesmen without guns. Flag not specified.
  Antillia (2)
  Littoral Ag:3 E:Mayapan, Aquilonia, Argos A:none
  1x 4Bd, 2x 4Bd, 7x 5Wb, 2x 2Ps or 3Bw
  Notes: This is an Aztec type army. Their ships are for raids, the capture of
  slaves and sacrificial victims. Full army would most likely be seen in a major
  yearly raid or in defense of nation. Flags, Aztec style totems or banners would
  be used.
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Aquilonia (12)
  Arable Ag:2 E= Koth, Nemedia, Shem, Picts, Cimmerians, Border Kingdoms, Stygia A=
  Argos, Ophir
  1x 3Kn (Gen) (Guards), 2x 3Kn, 2x 3Kn // 4Bd, 1x 4Bd (Guards) or 3Bd, 2x 4Lb or 3Bd,
  3x Pk4 or 3Bd, 1x 3Bd
  Notes: Aquilonia is a mixture of Medieval English and Germans. The Guard
  units are dressed in all Black. Flag depicts a Gold Lion on a Black field. May
  use Free Company.
  Argos (14)
  Littoral Ag:2 E= Zingara A= Aquilonia, Ophir, Western Shem
  3x 3Kn(Gen), 1x 3Kn or 4Sp, 4x 4Sp, 1x 4Bd*, 2x 2Ps or 4Sp, 1x 2Ps
  Notes: In Argos all field units except the guards and Nobles are hired
  mercenaries from Ophir, Koth, Shem and Free Companies and they will
  correspond to those nations. Guards and one 3Kn of Nobles will have gold
  armor and shields. Flag depicts three gold balls centered vertically on a purple
  field. May use Free Company. *Guard Unit
  Barachan Pirates (20)
  Littoral Ag:3 E: all A:none
  2x 4Bd(Gen), 4x 4Ax, 4x 2Ps or 3Bw, 1x 2Ps, 1x 2Ps or Art
  Notes: A pirate nation, think Blackbeard without guns. This collection of
  thieves is both more and less organized than the originals. No nation controls
  their base of operations the Barachan Islands, because of that they do have the
  ability to organize peacefully. They are less organized in that once outside the
  islands they will attack each other with as much glee as a merchant ship. This
  becomes even more likely if the Captains involved have a blood feud with
  each other. The only nation to include Art as they use it aboard ship and if
  necessary would use it on land. Flags look at all the old pirate flags, Black and
  Red types dominate.
  Black Amazon Tribe/Kingdom (32)
  Tropical Ag:3 E:all around A= Zembabwai
  3x 3Bw or 4Ax(Gen) or 2Ps, 6x 4Ax, 3x 2Ps
  Notes: The Amazons are a Jungle tribe of women that wear light cloth and
  animal hide armor and shields. Are a fairly aggressive nation. Use animal
  totems in lieu of flag as standards.
  Border Kingdoms (9)
  Forest Ag:2 E:Border Kingdoms, Cimmeria, Brythinia, Nemedia A: Border Kingdoms
  8x 3Wb(Gen), 2x 3Ax, 2x 2Ps
  Notes: Slavic or Bulgarian army, that lacks cavalry. This is another area of
  competing City-states and Princedoms. Flag not specified. May use Free
  Company.
  Brythunia (10)
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Arable Ag:0 E= Nemedia, Corinthia A= none
  4x 3Cv(Gen) ,3x 3Cv or 4Sp, 2x 3Kn or 3Cv, 2x 3Cv or Pk4, 1x 3Cv or 2Ps
  Notes: Brythunia has a late Roman /early Byzantine feel with the addition of
  Pikes. Red is the predominate national color. Flag depicts black horizontal bar
  on red field. May use Free Company.
  Corinthia (16)
  Hilly Ag:2 E= Nemedia A= Nemedia
  1x 3Cv or Pk4(Gen), 1x 3Cv, 10x Pk4(Gen)
  Notes: Corinthia is like the early Low Countries minus the Bw, each unit is
  from a different City-State and has its own colors. Flag varies by City-state.
  May use Free Company.
  Druistan (37)
  Hilly Ag:1 E: Iranistan, Ilbars Mountain Tribes A: Iranistan
  4x 4Kn(Gen), 4x 3Cv, 4x 2LH
  Notes: Iranistan, Parthian, style troops. Flag not specified. This is a break
  away province that has been able to make it stick. Flag not specified.
  Gray Apes (43 includes spotted area)
  Hilly if civilized, Forest if nomadic Ag:3 E: all A:none Civilized:
  Civilized: 10x 4Bd(Gen), 2x 4Bd or 4Bw or Art (Rock throwing Apes)
  Nomadic: 1x 4Bd (Gen),9x 4Wb, 2x 4Wb or 4Bw or Art (Rock throwing Apes)
  Notes: An army of 9 to 12 foot intelligent Yeti that have a small nation. The
  Artillery is a group of Apes picking up rocks the size of catapult stones and
  throwing them to soften up the enemy. There are several groups of these apes
  around the northern rim of nations, some are in the early stages of civilization
  or the last stages of decline. Flag not specified.
  Great Desert Nomads (59)
  Dry Ag:3 E: Khitai, Talakma, Uttara Kuru, Hyrkania, Tundra Nomads A: Khitai, Great
  Desert Nomads
  1x 3Cv(Gen), 3x 3Cm, 8x 2LH or 2Cm
  Notes: This is the Mongols with lots of Camels, Bactrian camels. More
  dependent on the camel in this more northerly desert than the steppe Mongols.
  Flag not specified.
  Hyperboria (5)
  Forest Ag:3 E: Asgard, Cimmeria A: none
  5x 4Ax (Gen), 2x 2Ps, 1x 2LH, 1x 2Cm, 1x 4Bd, 1x 3Cm, 1x El
  Notes: Much like the other Northern Barbarian armies, hair black with very
  pale skin. Were very into magic so fantasy army would include a mage.
  Camels are Bactrian type. Blade is mixed Cave Bear with infantry. Elephant is
  the wooly-type mammoth. Flag depicts a human hand, palm out, fingers
  closed with field color varying according to leader.
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Hyrkanian or Turanian Hill Tribes (West) (42)
  Steppe Ag:3 E= Hyrkanian, Iranistan A= Hyrkanian, Turan
  2x 3Cv(Gen), 10x 2LH
  Notes: Similar to the Desert nomads. Kurdish or early Turkish type army. Flag
  varies by tribe.
  Hyrkania (East) (58)
  Steppe Ag:2 E: Hyrkanian, Vendhya, Kosala A: Hyrkanian, Khitai
  2x 3Cv(Gen), 2x 3Cv or 4Sp, 1x 4Sp or 2LH, 4x 2LH, 3x 2LH or 2Ps
  Notes: Steppe nomad nation, foot is from the trade route cities and are used
  mostly in defense. Hunnish type army. Flag depicts simple color designs or
  use standard with animal tail type totems.
  Ilbars Mountain Tribes (36)
  Hilly Ag:2 E: Druistan, Iranistan, Ilbars Mountain Tribes A: Ilbars Mountain Tribes
  2x 3Kn//4Bd(Gen), 2x 3Cv//4Sp, 2x 2LH//2Ps, 3x 4Sp, 3x 3Bw
  Notes: A mix of Arabic and Persian styles, trapped between some powerful
  neighbors that they copy. Flag not specified.
  Iranistan (38)
  Arable Ag:4 E: Turan A: Shem, Kosala, Zembabwei
  2x 3Kn(Gen), 2x 2LH, 1x 3Kn or 4Sp, 1x 2LH or 3Kn or 4Sp, 4x 4Sp, 2x 2Ps
  Notes: This nation is Parthian, it is based on a warlike nobility and city
  militias that supplement it. Flag depicts a gold ball centered on a purple field.
  Juma's Empire (33)
  Tropical Ag:3 E: all A: none
  1x 3Bd(Gen), 3x 3Wb, 3x 3Ax, 1x 3Bw, 3x 2Ps or 3Ax, 1x 3Ax or El
  Notes: A nation in the creation at the time of Conan and may not have
  survived long with its powerful neighbors. Elephants are the small forest-type
  African. King's flag depicts gold crown centered on field of any color.
  General's banner is solid field of any color.
  Khampalian (52)
  Hilly Ag:1 E: Khitai A: none
  2x 4Bd or 3Kn(Gen), 1x 2LH, 6x Pk4, 2x 4Bw (crossbows), 1x 2Ps or El
  Notes: Early Samurai with a mix of troops, Nobles (3Kn) would be very
  samurai like and the rest very competent. Flag not specified.
  Khauran (23) and Khoraja (22)
  Khauran Hilly Ag:0 E: Shem, Koth, Turan, Norhtern Desert Nomads A: Khoraja Khoraja
  Arable Ag:0 E: Shem, Koth, Turan, Northern Desert Nomads A: Khauran
  2x 3Kn (Gen) or (1x 3Cv (Gen) and 1x 2LH), 1x 3Kn or 4Sp, 1x 3Cv or 2LH or 4Sp, 1x
  3Cv or 2LH or 2Ps, 2x 4Sp, 1x 2Ps, 2x 3Cv, 2x 2LH
  Notes: Abbasid dynasty type troops, would be very colorful. With the national
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  colors dominating in units, but only as a base for others. The Khauran flag is a
  field of solid green. The Khoraja flag depicts a diagonal silver bar on a pink
  field. May use Free Company
  Khosala (45)
  Hilly Ag:1 E: Vendhya, Hrykania A: Iranistan, Ghulistan, Afghulistan
  4x 3Cv(Gen), 6x 2LH, 2x 2Ps or 2LH
  Notes: A cavalry heavy Sassanid army that uses speed to out maneuver
  enemies, don't have resources for slugging matches with neighbors. Flag not
  specified.
  Kambuja (53)
  Forest Ag:1 E: Khitai, Uttara Kuru A:none
  2x 3Cv, 2x Pk4, 2x El, 6x 3Bw (crossbows)
  Notes: Tang Chinese style army that is too small to be a power. This is a
  heavy magic using nation, if this is a fantasy game every army would have a
  high level Mage. Flag not specified.
  Khitai (54)
  Arable Ag:3 E: Khitai, Hyrkania A: Khitai
  1x Hch or Lch or 4Kn (Gen), 1x 3Cv, 2x 2LH, 2x 4Pk, 1x 3Cv or 3Ax, 2x 3Ax, 1x 4Bd,
  1x 2Ps or 3Ax, 1x 2Ps
  Notes: This Han China with good steel weapons and if in a fantasy game
  would have magicians to help the army in battle. It is a City-state based nation
  that would be more dangerous to their neighbors if they unified for a long
  period of time. Flag depicts the army's pictograph on a red or yellow field.
  Koth (18)
  Arable Ag:3 E: Aquilonia, Nemedia A: Shem, Ophir, Corinthia
  1x Hch or 3Kn(Gen), 1x 2Ps or SCh, 1x 3Kn or 2Ps, 6x 4Sp , 3x 4Bw
  Notes: This nation seems to combine Byzantine and Persian types together.
  Bw are Shemite archers. Uniforms favor shades of white with yellow trim,
  Shields are yellow with black triangle. Flag depicts a black triangle on a
  yellow field. May use Free Company.
  Kozaki Groups (41)
  Steppe Ag:1 E: Iranistan, Turan, Hyrkanians A: Kozaki, Hyrkania
  1x 3Kn(Gen), 3x 3Kn or 3Cv, 8x 3Cv or 2LH
  Notes: Think early Cossacks, no guns. This Bandit nation is nomadic and
  made up of outcasts from many societies. Flag varies by group.
  Kush (24)
  Tropical Ag:1 E: Darfar, Keshan, Punt, Stygia, Tombalku A:none
  1x 3Cv or 4Sp (Gen), 5x 3Wb, 4x 2Ps or 4Bw, 2x 2LH or 3Ax
  Notes: Black nation heavily influenced by the north traders and raiders that
  frequent its coast. Flag is not specified.
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Kusan (Kussan) (55)
  Steppe Ag:1 E: Khitai, Tundra Nomads, Great Desert Nomads, Hrykania A: Khitai,
  Hyrkania
  3x 4Kn(Gen), 2x 2LH, (1x 3Bd,3x 3Bw,3x 2Ps) or (1x 4Kn,2x 3Cv,4x 2LH)
  Notes: A late Han style army with armored horse. They are a Khitai
  breakaway area that is an increasing threat to the trade routes to the west.
  Flag: none specified, use Khitai model.
  Lemurians (57)
  Littoral Ag:0 E: Khitai A: none
  6x 3Ax (Gen), 6x 2Ps
  Notes: Degenerated islanders of a long ago powerful nation that use little
  armor. They never leave island home. Flag not specified.
  Mayapan (1)
  Tropical Ag:1 E: Antillia A: Mayapan City-states, Mayapan Tribal City-state:
  2x 4Bd(Gen),8x 3Ax,1x 3Bw,1x 2Ps Tribal: 1x 3Ax(Gen), 8x 3Bw, 3x 2Ps
  Notes: These are a fairly peaceful people plagued by the Antillians. It is a
  Mayan type army for the City-states and Amazonian like for the tribes. The
  area is a collection of larges and small islands. Flag, none specified, most
  likely follow the Mayan model.
  Meru (50)
  Hilly Ag:0 E: Hyrkania, Talakma, Ghulistan, Afghulistan A: Hyrkania
  1x 4Bd or 4Sp(Gen), 3x 3Ax or 3Bw, 7x 2Ps,1x 2LH
  Notes: Seems to be a Shang Chinese style nation. Flag not specified.
  Middle Black Tribes (29)
  Tropical Ag:2 E: all A: Middle Black Tribes
  9x 3Wb (Gen), 3x 2Ps
  Notes: Tribe fight each other and any other invader, will field alliance army if
  large enough threat. Flag depicts each tribe's own symbols.
  Nemedia (11)
  Arable Ag:2 E: Aquilonia, Koth, Zamora, Brythinia, Ophir A: Corinthia
  3x 3Kn(Gen), 2x 3Kn or 3Bd, 2x 3Bw, 1x 3Bw or 3Bd, 1x 4Bd, 3x 3Bd
  Notes: Feudal German with a Bit of Teutonic thrown in. Ornate is the order of
  the day. Prone to blind charges as well. Flag depicts a Gold Dragon on a
  scarlet field. May use Free Company.
  Northern Barbarian: Cimmeria (8), Asgard (4), Vanaheim (3)
  Tribes Cimmeria Hilly Ag:2 E: Vanaheim, Picts, Aquilonia, Hyperboria, Border Kingdoms
  A: Asgard Asgard Forest Ag:2 E: Vanaheim, Border Kingdoms, Hyperboria, Cimmeria A:
  Cimmeria Vanaheim Littoral Ag:3 E: Picts, Cimmeria, Asgard, Zingara A:none
  1x 3Bd(Gen), 8x Wb4, 1x Wb4 or 3Bw, 2x 3Bw or 2Ps
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Notes: Very Viking like except for the lack of ships; except for the coastal
  Vanaheim; and the uniform hair color of each nation and distinctive helms.
  Cimmerians- black hair and plain helms. Vanir - red hair and horned helm.
  Aesir- blonde hair and winged helms. Flag- varies but usually depicts animal
  symbols.
  Northern Black Tribal: Punt (28), Darfar (25), Keshan (26)
  All Tropical Darfar Ag:4 E:all A:none Keshan Ag:2 E: Darfar A: Punt, Zembabwei,
  Middle Black Tribes Punt Ag:2 E: Darfar, Keshan, Zembabwei, Stygia A: Keshan
  1x 4Sp(Gen), 5x 4Sp or 4Bw, 4x 2Ps, 2x 2LH (if Punt) or 3Bw (if Darfar) or 3Ax (if
  Keshan)
  Notes: Sahel (Sub-Saharan) equivalents, no have not developed mounted units
  yet. Standards are simple color pendants or animal totems.
  Ophir (15)
  Arable Ag:2 E: Koth, Argos A: Aquilonia, Nemedia
  3x 3Kn(Gen), 1x 3Kn or 2Ps, 2x 3Bd, 3x 4Sp, 1x 4Bd (guard), 1x 2Ps or 3Bd, 1x 2Ps or
  4Sp
  Notes: Ophir is a standard style early medieval army. Regulars favor scarlet
  with the national symbol. One unit of knights would be Nobles with their own
  devices and colors. Guard unit would be in Royal blue with national symbol
  and gold armor. Flag depicts a Scarlet Disc centered on Royal Blue field. May
  use Free Company.
  Pathenia (56) See Gray Apes.
  Notes: This is another Civilized Gray Ape area of control, seem to have a
  much more subservient human population.
  Pict Tribes (6)/Ligurians (7)
  Interior tribes Forest, Coastal tribes Littoral, Ligurians Hilly Ag:3 E: Picts, Aquilonia,
  Zingara, Cimmeria A: Picts
  1x 4Wb (Gen), 7x 3Wb, 1x 2Ps or 3Wb, 3x 2Ps
  Notes: These tribes match with the Eastern woodlands natives of North
  America. Each tribe would have a distinctive dress, hair style, etc. that
  matched their totem animal. Only those with bird totems would wear feathers.
  Use animal totem matching the tribal name as standards. Ligurians are a
  heavy animal magic nation they may switch one unit for a beast or demon unit
  in a fantasy game. They are also lighter skinned then the rest of the Picts.
  Serpent Folk (35)
  Dry Ag:2 E:all A: Stygia
  2x 4Bd(Gen), 8x 4Sp(human vassals), 2x 2Ps or 3Ax (human vassals)
  Notes: The Serpent Folk would seem the minority as they would use their
  ability to hide features while leading army. Flag not specified.
  Shem (19)
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Steppe Ag:1 E: Koth, Stygia A: Shem
  1x 4Kn(Gen), 3x 3Kn, 1x 3Kn or 4Bd, 2x 4Bd, 2x 4Bd or 4Bw, 3x 4Bw
  Notes: A nation of City-states that would band together against outsiders but
  also fought each other. Gives world a source of battle-trained warriors to hire.
  Seem to be almost Seljuk like in culture, except for the bowmen using Long
  composite style bows. Flag- varies by City-state (example of one Sky Blue
  field with Gold stylized sun in center).
  Southern Black Tribal Kingdoms (34)/Suba (31)
  Steppe Ag:2 E: Southern Black Tribes, Amazons, Zembabwei, Serpentmen A: Southern
  Black Tribes
  1x 4Sp or 4Ax (Gen), 5x 4Sp or 4Bw, 4x 4Ax, 2x 2Ps
  Notes: This includes the Suba and any others not marked on the map, they
  were just forming kingdoms. Non-Zulu type South African warrior armies.
  Flag not specified.
  Stygia (21)
  Dry Ag:3 E:all A: Serpentmen, Turan
  1x Lch(Gen), 1x Lch or 4Sp, 6x 4Sp, 2x 2Ps or 4Sp, 2x 2Ps
  Notes: The very incarnation of the New Kingdom Egyptians, tons of levies
  and not afraid to use them. This army if on an invasion will have exchanged
  half its units for any type of those touching its borders, but not from the area
  being invaded. In fantasy game would always have a magician with the army.
  Flag depicts black serpent on a green field. May use up to two Free
  Companies of Shemite Archers.
  Talakma, Eastern and Mountains of the Night (49)
  Hilly Ag:3 E: Meru, Western Talakma, Ghulistan, Afghulistan, Khitai, Kosala A: Meru
  4x 4Kn or Pk4(Gen), 4x 3Cv or 4Sp, 4x 2LH or 3Bw
  Notes: Tibetan style Army, very aggressive if pushed. Flag not specified.
  Talakma, Western (48)
  Hilly Ag:3 E: Eastern Talakma, Kosala, Ghulistan, Afghulistan A: Eastern Talakma
  4x 3Cv or 4Sp(Gen), 6x 3Bw, 2x 2Ps
  Notes: Alan style army that is rooted on the mountains. Neighbors to strong
  for them in most cases. Flag not specified.
  Tombalku (27)
  Steppe Ag:2 E: Darfar, Kush, Middle Black Tribes
  4x 3Cv(Gen) (Shemite Aphali and Tibu Nobles), 4x 2LH (Tibu), 1x 2Cm, 3x 2Ps
  Notes: A Fatimid Egyptian type army, mix of Arabic and African style troops.
  Flag depicts white spear on diagonal. Field is tan (upper three quarters) and
  black (bottom quarter).
  Tundra Nomads (44)
  Forest Ag:1 E: Gray Apes, all A: Tundra Nomads
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  6x 4Ax(Gen), 6x 3Bw or 2Ps
  Notes: Prussian or Estonian type army. The name given in the books in this
  case is misleading, they are described in one story and they are forest
  dwellers. The Tundra in this case is northern forest not true tundra. They are
  another tribal group that organizes only to stop invasion or might go south to
  raid or follow a strong leader. Flag not specified.
  Turan (40)
  Arable Ag:4 E: Nemedia, Ophir, Corinthia, Vendhya A: Hyrkania, Zamora, Stygia
  1x 4Kn(Gen), 3x 3Cv, 2x 3Cv or 4Sp, 3x 4Sp, 1x 4Sp or 2Ps, 2x 2Ps
  Notes: Think Arab Imperial and you got it, but still looking for good areas to
  expand into. Flag depicts silver cursive Turanian (Arabic or Persian) writing
  across center horizon on a green field.
  Uttara Kuru (51)
  Arable Ag:3 E: Khitai, Vendhya, Kambuja, Ghulistan, Afghulistan A: none
  2x 4Bd(Gen), 8x 4Sp, 2x 2Ps
  Notes: Very early samurai army with no horse cavalry. Flag not specified.
  Vendhya (46)
  Arable Ag:3 E: Turan, Ghulistan, Afghulistan A: Iranistan
  6x 4Ax(Gen), 1x 3Bd(Gen), 2x 4Ax or 2Ps, 2x 2Ps or El, 1x El
  Notes: Early middle ages Indian, army with the real heavy tanks of the era.
  Elephants are Imperial Mammoths, which look like African elephants, not
  shaggy mammoths, but are sized to make an African Elephant look like an
  Indian in comparison. Flag depicts a stylized Mammoth's head with gold tusk
  balls centered on flag with field color varying with army leader.
  Zamora (17)
  Arable Ag:2 E: Turan A: Turan, Nemedia
  1x 4Kn(Gen), 2x 3Cv, 1x 3Kn or 4Ax, 2x 3Cv or 4Ax, 2x 3Bd, 2x 4Ax, 1x 4Ax or 2Ps, 1x
  2Ps
  Notes: A Granadian style army which mixes Arabic and western culture.
  Uniforms of regulars favored white with red trim. Flag depicts a white
  crescent centered on a red field. May use Free Company.
  Zingara (13)
  Littoral Ag:4 E: Argos A: none
  3x 3Kn(Gen), 2x 3Kn or 2Ps, 7x 3Bd
  Notes: Feudal Spain with all that comes to mind with that. Very aggressive
  and expansionist. Most of infantry is regular army and would reflect that in
  uniform colors, national colors and symbol on shield. Flag depicts a black
  three point crown centered in a field quartered in orange and white. May use
  Free Company.
  Zembabwei (30)
  Armies of the Hyborian Age by Mike Stelzer
  http://web.archive.org/web/20120524121734/http://fanaticus.org/DBA/a...
  
  Hilly Ag:3 E:all A: Amazons, Iranistan
  2x 3Bd(Gen), 2x 4Sp, 5x 4Ax, 2x Pk4 or 4Sp, 1x 4Ax or 2LH or Fl2 (pteranadon riders)
  Notes: Zulu type nation with more varied troop types. Fl2 (pteranadon riders)
  allowed only if using fantasy rules. Not flag specified, most likely totem
  symbols.
  Zuagir Desert Nomads, Northern (60)
  Steppe Ag:1 E: Zuagir Desert Nomads, Turan, Shem, Koth A: Zuagir Desert Tribes
  6x 3Cv(Gen), 3x 3Cv or 2LH, 3x 2LH
  Notes: Bedouin Arab type army without Camels in the north. A major group
  of tribes that join together rarely, would be more aggressive if stronger
  neighbors did not surround them. Flag not specified.
  Zuagir Desert Nomads, Southern (39)
  Dry Ag:1 E: Zuagir Desert Tribes, Iranistan, Druistan, Zembabwei, Punt A: Zuagir Desert
  Tribe
  3x 3Cv(Gen), 3x 3Cv or 3Kn(Cm), 6x 2Cm or 3Cv or 3Cm
  Notes: Bedouin Arab army type with heavier horse and camel to counter
  heavier equipped enemies. The 3Kn heavily armored Camels or horses as long
  as not mixed. Flag varies by tribe.
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  Last Updated: March 1, 2003
  My thanks to Mike Stelzer for this prodigeous effort. Comments, questions or suggested
  additions to this page can be sent to Chris Brantley, IamFanaticus@gmail.com.
  Armies of the Hyborian Age by Mike Stelzer
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SOURCE: textdata/thevault/De Bellis Antiquitatus/Variant Rules/Hyborian Armies DBA.pdf