TEXT: Cause Clink
  Cause Clink
  Cause Clink
  Cause Clink
  Cause Clink
  Level:
  Level:
  Level:
  Level:
  Level: 1
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: 1 turn
  Range:
  Range:
  Range:
  Range:
  Range: 100’
  This spell is targeted against someone in metal armor. If
  the target fails a saving throw versus spells, his armor
  will crash loudly every time he moves. Treat this as if it
  were the noise caused by a shrieker (i.e., every round
  the character moves, there is a 50% chance of drawing a
  wandering monster in 2d6 rounds).
  Dig Hidden P
  Dig Hidden P
  Dig Hidden P
  Dig Hidden P
  Dig Hidden Pititititit
  Level:
  Level:
  Level:
  Level:
  Level: 4
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: Permanent
  Range:
  Range:
  Range:
  Range:
  Range: 240’
  This spell causes the soil or stone in a 10’ x 10’ x 30’ area
  to vanish. At the caster’s option, the surface will still be
  covered with a thin crust, and anything weighing more
  than 80 pounds will break through it. Once the cover is
  broken, the pit will remain visible, unless someone cov-
  ers it.
  FFFFFuse Armor
  use Armor
  use Armor
  use Armor
  use Armor
  Level:
  Level:
  Level:
  Level:
  Level: 5
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: 1 round per level Range:
  Range:
  Range:
  Range:
  Range: 150’
  Unlike Cause Clink, this spell works both on all forms of
  armor as well as clothing. As the spell is aimed not at
  the person but rather his clothing or armor, the save ver-
  sus spells is at -6. If the save is failed, the target falls
  prone and can do nothing but talk for the duration of the
  spell.
  Shatter Stone
  Shatter Stone
  Shatter Stone
  Shatter Stone
  Shatter Stone
  Level:
  Level:
  Level:
  Level:
  Level: 3
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: instant
  Range:
  Range:
  Range:
  Range:
  Range: 240’
  Shatter stone causes one pound of rock to explode. Ev-
  eryone and everything within 10’ takes 1d6 points of dam-
  age per caster level. A save versus breath attacks reduc-
  es this damage by half.
  Summon Slime
  Summon Slime
  Summon Slime
  Summon Slime
  Summon Slime
  Level:
  Level:
  Level:
  Level:
  Level: 4
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: 6 turns
  Range:
  Range:
  Range:
  Range:
  Range: 5’
  The kobold witch doctor using this spell summons enough
  green slime to fill a small jar. It consumes living things
  like real green slime but has one major advantage — all
  the resulting slime will vanish after one hour. Kobold
  communities use this spell to clean up waste, as well as
  to kill enemies.
  W
  W
  W
  W
  Water W
  ater W
  ater W
  ater W
  ater Wall
  all
  all
  all
  all
  Level:
  Level:
  Level:
  Level:
  Level: 6
  Duration:
  Duration:
  Duration:
  Duration:
  Duration: 1 year
  Range:
  Range:
  Range:
  Range:
  Range: 30’
  Water wall is so powerful that only the leader of a tribe’s
  witch doctors can cast it. It stops water from entering an
  area 50’ x 50’ x 2’ and is used to reroute underground
  streams and rivers. Usually, it is used to help create hid-
  den communities or to “starve out” enemy cities.
  Six Spells: K
  Six Spells: K
  Six Spells: K
  Six Spells: K
  Six Spells: Kobold Spells
  obold Spells
  obold Spells
  obold Spells
  obold Spells
  By Derek Holland, with Illustration by Geoff W
  By Derek Holland, with Illustration by Geoff W
  By Derek Holland, with Illustration by Geoff W
  By Derek Holland, with Illustration by Geoff W
  By Derek Holland, with Illustration by Geoff Weber
  eber
  eber
  eber
  eber
  KKKKK
  obolds are the weakest of the humanoid races and the magic of their witch doctors is one of the reasons that
  they manage to survive the onslaught of predators, adventurers, and other humanoids. All but one of the  
  spells presented here are higher than second level, so it will generally take powerful witch doctors to cast
  them. Lower-level shamans, however, might periodically have access to higher-level spells through scrolls or inher-
  ited magical devices. Note that the following spells are formatted so as to be compatible with any games using the
  sorts of basic fantasy role-playing game rules developed starting in the 1970s. They can be used as-is with games like
  Goblinoid Games’ Labyrinth Lord and Mutant Future and can be easily modified and expanded for use with successor
  systems like OGL or other games altogether.
  
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  Artist: William T. Thrasher
  Editor/Layout & Design: Michael O. Varhola
  Contents of this publication Copyright 2021 by Skirmisher Publishing LLC, all rights reserved. 
  First Self-Standing Publication: April 2019; revised April 2021.
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  Six Spells: Kobolds
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SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Magic/Six Spells Kobolds (LL).pdf