TEXT: Mythic Minis 21
  Feats oF Dirty Fighting
  ByAlistair Rigg
  
  By Alistair Rigg
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 21: FEATS OF DIRTY FIGHTING
  It’s better to fight dirty and live, than fight fair and die. Here are the mythic versions 
  of seven dastardly feats that focus on giving you an unfair advantage. Disable your 
  opponents with poisoned attacks that are more difficult to resist or defend against; 
  lure enemies to attack you while enabling your allies to cut them down as they do; 
  drag opponents heavily to the ground with you and stop them getting back up; 
  smash their legs away, knock them into each other, and make getting to their feet 
  again a struggle for survival. Just make sure you laugh while you’re doing it.
  Adder Strike (Combat, Mythic)
  Your unarmed strikes increase the difficulty of resisting the poison they deliver, 
  and they can remain capable of poisoning your opponents with additional attacks. 
  Prerequisite: Adder Strike.
  Benefit: When you deliver poison with an unarmed attack using your Adder 
  Strike feat, the target takes a −2 penalty on its saving throw versus the poison (-4 
  on a critical hit). In addition, if you expend one use of your mythic power as a free 
  action when applying a dose of poison to your body part(s), that poison remains 
  effective for a total number of hits equal to 1 + your mythic tier.
  Broken Wing Gambit (Combat, Mythic, Teamwork)
  Your feeble attacks draw your opponent in as you enable more allies to take 
  advantage of their temptation.
  Prerequisite: Broken Wing Gambit.
  Benefit: When using this feat, you need only hit your target’s touch Armor Class 
  to gain the benefits of this feat, though your attack deals no damage unless you hit 
  the target’s normal Armor Class. In addition, if your opponent attacks you using the 
  bonus from this feat, you can expend one use of your mythic power as an immediate 
  action to grant allow one ally per two mythic tiers (minimum 1) to make an attack 
  of opportunity against your attacker if it attacks you, as if they had the Broken Wing 
  Gambit feat.
  Drag Down (Combat, Mythic)
  You injure opponents when you drag them down, and can prevent them from 
  getting up again.
  Prerequisite: Drag Down.
  Benefit: If you successfully trip an opponent using this feat, you deal damage 
  equal to your unarmed strike damage. In additionally, if you are prone and an 
  opponent you threaten attempts to stand up from prone, you can use an attack 
  of opportunity to perform a trip combat maneuver against that opponent; if your 
  combat maneuver succeeds, your target fails to stand up and remains prone.
  Normal: A creature standing up from prone cannot be tripped, as it is already 
  considered prone at the time of the attack of opportunity since that attack precedes 
  the act that triggers it; in this case, standing up from prone. 
  Felling Smash (Combat, Mythic)
  You can channel the force of your Felling Smash into knocking your opponent’s 
  legs away.
  Prerequisite: Felling Smash.
  Benefit: You may use Felling Smash as a free action. If you use it as a swift action, 
  you ignore the penalty on your combat maneuver bonus from using the Power 
  Attack feat. If you already have the ability to ignore that penalty, such as with the 
  Furious Focus feat, you may instead choose to reduce the bonus damage you gain 
  from the Power Attack feat in order to add a bonus on your combat maneuver check 
  to trip your opponent, gaining a +1 bonus for every 2 points of damage you forfeit. 
  Pinpoint Poisoner (Combat, Mythic)
  You use your needles to augment your unarmed strikes, and can throw them with 
  pinpoint accuracy.
  Prerequisite: Pinpoint Poisoner.
  Benefit: You can make your full allotment of unarmed strikes when you spend a 
  full attack action, and your attacks deal your full unarmed strike damage in addition 
  to the 1d2 damage and poison delivery from the blowgun dart. If you instead throw 
  the darts as shuriken, you can likewise make your full allotment of attacks with a 
  full attack action, and you resolve these attacks as ranged touch attacks as long as 
  the target is within 10 feet, plus 10 additional feet for each use of your mythic power 
  you expend while making the full attack action. 
  Punishing Kick (Combat, Mythic)
  Your Punishing Kick can push several creatures back, or knock them prone.
  Prerequisite: Punishing Kick.
  Benefit: If you use your Punishing Kick to knock your target prone, you can 
  choose whether the target receives a Fortitude or a Reflex saving throw to avoid the 
  effect, and you add one-half your tier to the saving throw DC.
  If you decide to push the target, it need not end this move in a safe space it can 
  stand in. If there is another creature in the way of your target’s movement, you must 
  immediately make a combat maneuver check to bull rush that creature. You take 
  a –4 penalty on this check for each creature being pushed beyond the first. If your 
  bull rush maneuvers succeed, you push all the creatures 5 feet directly away from 
  you, each creature’s movement provokes attacks of opportunity. If any bull rush 
  maneuver fails, or if a solid obstacle prevents movement, each target you successfully 
  bull rushed must succeed on a Fortitude save (DC 10 + 1/2 your character level + 
  your Wisdom modifier) or fall prone. For each use of mythic power you expend as 
  a free action when delivering your Punishing Kick, you reduce the penalties for bull 
  rushing multiple creatures by 4 and increase the save DC by 1. 
  If you have exhausted your daily uses of the Punishing Kick feat, you may make 
  additional Punishing Kicks by expending one use of your mythic power as a free 
  action with each kick you attempt.
  Vicious Stomp (Combat, Mythic)
  Your brutal attacks impede a prone opponent’s ability to stand up.
  Prerequisite: Vicious Stomp.
  Benefit: If you damage a creature with your Vicious Stomp attack attempts to 
  stand up from prone before the beginning of your next turn, it must use a standard 
  action to do so (or move action if normally able to stand up as a swift or free action, 
  such as with the stand up rogue talent). In addition, if you are not prone you can 
  expend one use of your mythic power as a swift action to make an unarmed attack 
  against a prone creature you threaten.
  Mythic Minis 21: Feats oF Dirty Fighting
  
  Credits
  Author: Alistair Rigg
  Artist: Hugo Solis
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim 
  Groves, Tim Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, 
  Neil Spicer, Todd Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Proofreading: Jason Nelson
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for 
  their excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
  Open Content: Subject to designation as Product Identity (see below), the only 
  portion of this Legendary Games product designated as Open Game Content is 
  the rules content (creature stat blocks and names of skills, etc., taken from the 
  Pathfinder Reference Document) as defined in the Open Game License version 1.0a 
  Section 1(d). The front and back cover, back matter, introduction and Credits page, 
  as well all other parts of this product including all text not specifically designated 
  as Open Game Content is not Open Game Content. No portion of this work other 
  than the material designated as Open Game Content may be reproduced in any 
  form without written permission.
  Product Identity: The following items are hereby identified as Product Identity, as 
  defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: 
  Legendary Games, the Legendary Games Logo, Adventure Path Plug-In, Mythic 
  Minis 21: Feats of Dirty Fighting, as well as all trademarks, registered trademarks, 
  proper names (including the names of each character, location, item or monster 
  unique to this product), dialogue, plots, storylines, locations, characters, artworks, 
  and trade dress, but excluding any content that is Product Identity of Paizo 
  Publishing, Inc. (Elements that have previously been designated as Open Game 
  Content are not included in this declaration.)
  Reference in non-Open Game Content (thus not covered by the Open Game 
  License) in this work to content owned by others is not a challenge to their 
  ownership and is used under Fair Use. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards 
  of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have 
  contributed Open Game Content; (b) “Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), 
  potation, modification, correction, addition, extension, upgrade, improvement, compilation, 
  abridgment or other form in which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit 
  or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the 
  methods, procedures, processes and routines to the extent **such content does not embody 
  the Product Identity and is an enhancement over the prior art and any additional content 
  clearly identified as Open Game Content by the Contributor, and means any work covered by 
  this License, including translations and derivative works under copyright law, but specifically 
  excludes Product Identity. (e) “Product Identity” means product and product line names, 
  logos and identifying marks including trade dress; artifacts, creatures, characters, stories, 
  storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, 
  depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other 
  visual or audio representations; names and descriptions of characters, spells, enchantments, 
  personalities, teams, personas, likenesses and special abilities; places, locations, environments, 
  creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic 
  designs; and any other trademark or registered trademark clearly identified as Product 
  identity by the owner of the Product Identity, and which specifically excludes the Open Game 
  Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a 
  Contributor to identify itself or its products or the associated products contributed to the Open 
  Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, 
  edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. 
  (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice indicating 
  that the Open Game Content may only be Used under and in terms of this License. You must 
  affix such a notice to any Open Game Content that you Use. No terms may be added to or 
  subtracted from this License except as described by the License itself. No other terms or 
  conditions may be applied to any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of 
  the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors 
  grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as Open 
  Game Content, You represent that Your Contributions are Your original creation and/or You 
  have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this 
  License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You 
  are copying, modifying or distributing, and You must add the title, the copyright date, and the 
  copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content 
  you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication 
  as to compatibility, except as expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-
  adaptability with any Trademark or Registered Trademark in conjunction with a work containing 
  Open Game Content except as expressly licensed in another, independent Agreement with the 
  owner of such Trademark or Registered Trademark. The use of any Product Identity in Open 
  Game Content does not constitute a challenge to the ownership of that Product Identity. The 
  owner of any Product Identity used in Open Game Content shall retain all rights, title and 
  interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions 
  of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this 
  License. You may use any authorized version of this License to copy, modify and distribute any 
  Open Game Content originally distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open 
  Game Content You distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using 
  the name of any Contributor unless You have written permission from the Contributor to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All 
  sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such provision 
  shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 21: Feats of Dirty Fighting © 2014, Legendary Games; Author Alistair Rigg
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, 
  Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, 
  Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. 
  Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang 
  Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim 
  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob 
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy 
  Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-
  MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
  Designer: Jason Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; 
  Authors: Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, 
  Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, 
  Tork Shaw, Russ Taylor, and Ray Vallese. 
  Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Designers: Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. Cortijo, Jim 
  Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick 
  Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Designers: Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, 
  Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Legendary Games/Mythic Minis/Mythic Minis 21 - Feats of Dirty Fighting.pdf