TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  MOVEMENT 
  Feet Per Round 
  (WATER X 10) + MODIFIERS 
   
  HALF MOVEMENT IN FULL DEFENSE OR WHILE SNEAKING 
  COMBAT 
  Initiative 
   
  /INSIGHT RANK + MODIFIERS 
   
  Primary Attack 
  TRAIT/SKILL + MODIFIERS 
   
  DR 
   
  Special 
   
  Full Attack 2 FREE RAISES TO ATTACK UNTIL NEXT TURN 
  OPPONENTS GAIN 3 FREE RAISES TO ATTACK 
  TN to Be Hit 
  (REFLEXES X 5) + MODIFIERS  
  Full Defense 
  AGILITY/DEFENSE, ADD TO TN TO BE HIT  
  WOUNDS 
  TOTAL 
  CURRENT  
  Healthy (+0) 
   
   
  Nicked (+3) 
   
   
  Grazed (+5) 
   
   
  Hurt (+10) 
  -1 WATER FOR MOVEMENT 
   
   
  Injured (+15) 
   
   
  Crippled (+20) 
  -3 WATER FOR MOVEMENT 
   
   
  Down (+40) 
  SPEND VOID TO ACT, -5 WATER 
   
   
  Out 
  CANNOT ACT 
   
   
   EARTH  X _______ PER LEVEL,  EARTH  X _______ FOR “OUT” 
  EXPERIENCE POINTS 
  Current 
   
  Spent 
   
  EXPERIENCE POINT COSTS: Trait/Void (new rank x 4) � Skill (new rank) � Emphasis (2 x total Emphases) � Advantage (listed point cost) � Remove a Disadvantage (2 x points gained) 
   
  Name  
  Rank/Title
  Clan  
  Family
  School  
  School Rank  
  Age  
  Sex
  Insight
  Insight Rank  
   
   
  INSIGHT = (RINGS X 10) + SKILL RANKS + BONUSES 
  Status 
   
   
  Glory 
   
  Honor 
   
   
  Taint 
   
  ����������
  ����������
  ����������
  ����������
  ���������� 
  ���������� 
   ����������
  ����������
  �� INFAMY
  Skills, Emphases & Mastery Abilities 
  SCHOOL 
  SKILL 
  SKILL 
  RANKS 
  TYPE/SUBTYPE 
  EMPHASES 
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  �
   
  (Emphases granted by School do not count against maximum)
  MASTERY ABILITIES 
  INSIGHT BONUSES:  
  WEAPON SKILL RANK 5: Wound Penalties to attack 
  rolls with weapon reduced by Skill Ranks 
  RANK 5: Gain a Free Raise when using this Skill 
  RANK 10: Gain a Free Raise per 2 Raises declared 
  WEAPON SKILL RANK 10: 9’s explode on damage dice
   
   
   
   
   
   
   
   
   
  A Pirate Spice Production — L5R Third Edition Character Sheet (Page 1), Version 1.91.1
  Air 
   
   
   
    
    
  Reflexes 
  Awareness 
  Earth 
   
   
   
    
    
  Stamina 
  Willpower 
  Fire 
   
   
   
    
    
  Agility 
  Intelligence 
  Water 
   
   
   
    
    
  Strength 
  Perception 
  Void 
   
   
   
  Void Points Spent 
  Reflexes
  Number of declared Raises is no longer limited
  
  INSIGHT RANKS: Rank 1: 0-149 � Rank 2: 150-174 � Rank 3: 175-199 � Rank 4: 200-224 � Rank 5: 225-249 � Rank 6: 250-274 � Rank 7: 275-299 � Rank 8: 300-324
   
  Special Abilities 
  TECHNIQUES, KATA, SPELLS, KIHO, TATTOOS, & OTHER POWERS
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Advantages 
  POINTS
   
   
   
   
   
   
   
   
   
  Disadvantages 
  POINTS
   
   
   
   
   
   
   
   
  WEAPONS 
   
  DR 
   
  SPECIAL RULES 
  WEAPON TYPE RULES
   
   
   
    
  CHAIN WEAPONS: 2 Free Raises to Disarm/Knockdown, 
  then Contested Strength Roll to grapple 
  HEAVY WEAPONS & AXES: +50% to Strength for damage 
  KNIVES: 1/round draw knife as free action; throw 30 feet 
  POLEARMS & SPEARS: Free Raise vs. mounted or larger than 
  human targets, -1 damage die vs. all other targets 
  STAVES: Armor bonus x 2 (+5 max), Free Raise to Knockdown
  SWORDS: May spend one Void Point to add +1k1 to damage 
  WAR FANS: With Emphasis, +2 (+4 if Skill 6 or higher) 
  armor bonus to TN to Be Hit while wielding in off-hand 
  BOWS: Damage Rating is determined by arrow; add either bow’s 
  Strength or archer’s Strength, whichever is lower 
  UNARMED COMBAT: Roll Strength for damage, keep one 
   
   
   
    
   
   
   
    
   
   
   
    
   
   
   
    
   
   
   
    
   
   
   
    
   
   
   
    
   
   
   
    
  BOWS 
  STRENGTH RANGE  
  SPECIAL RULES 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  ARROWS 
  QTY.  DR  SPECIAL RULES 
  ARMOR
  TN to Be Hit Bonus
  Willow Leaf 
   
   2k2  None 
  Special Rules
  Armor Piercer 
   
   1k2  Ignores TN bonus of target’s armor 
  Flesh Cutter 
   
   2k3  Doubles TN bonus for target’s armor. Half range 
  ARMOR
  TN to Be Hit Bonus
  Rope Cutter 
   
   1k1  2 Free Raises on called shots vs. objects. Half range 
  Special Rules
  Humming Bulb 
   
   0k1  Whistling sound for signals and distractions 
  Equipment, Possessions, & Wealth 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  KOKU 
  (5 Bu; 50 Zeni) 
  BU 
  (1/5 Koku; 10 Zeni) 
  ZENI
  (1/50 Koku; 1/10 Bu)
  Ancestor 
  Name
  Devotion Rank 
  Concept
  Profession
  Profession Rank
  Benefit
  Drive
  Drive Rank
  Benefit
  Heritage & History 
  A Pirate Spice Production — L5R Third Edition Character Sheet (Page 2), Version 1.91.1
  
SOURCE: textdata/thevault/Legend of the Five Rings (d20) [multi]/3rd Edition/L5R 3e - 3rd Ed Char Sheet.pdf