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  PRODUCT NO: SP012          customerservice@abandonedarts.com
   
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  Feats and plot hooks for the Shadow Conjuration spell.
  Abandoned Arts Presents: 
  Spell Power
  Shadow Conjuration
  
  2
  SHADOW AUGMENTATION  
  [SPELL POWER]
  Your shadow summons are more robust and powerful.
  Prerequisites: ability to cast shadow conjuration, 
  greater shadow conjuration, or shades, Augment 
  Summoning
  Benefit: When a shadow conjuration, greater shadow 
  conjuration, or shades spell that you cast mimics a 
  conjuration (summoning) spell that summons one or 
  more creatures, you may choose to apply the benefits of 
  your Augment Summoning feat to the spell.
  Special: If you also possess the Superior Summoning 
  feat (the Pathfinder® Roleplaying Game: Ultimate Magic 
  sourcebook), you may apply the benefits of that feat to 
  creatures that you summon with shadow conjuration 
  spells as well.
  If you possess the Midnight Summons, Starlight 
  Summons, or Skeleton Summoner feats (also feature 
  in the Pathfinder® Roleplaying Game: Ultimate Magic 
  sourcebook), you may apply those benefits in the 
  same way, and may use the once-daily benefits of your 
  Skeleton Summoner feat to affect shadow conjuration 
  summonings.
  SHADOW COLLABORATION 
  [SPELL POWER]
  You and the shadow creatures that you conjure are of a 
  like mind.
  Prerequisites: ability to cast shadow conjuration, 
  greater shadow conjuration, or shades, any teamwork feat
  Benefit: Choose one teamwork feat that you possess. 
  At your option, any creatures summoned by a shadow 
  conjuration, greater shadow conjuration, or shades spell 
  that you cast which mimics a conjuration (summoning) 
  spell also possess the selected teamwork feat.
  Special: You can gain this feat multiple times. Its effects 
  do not stack. Each time that you select this feat, it applies 
  to another teamwork feat that you possess.
  SHADOW PIERCING  
  [SPELL POWER]
  Your shadow conjurations more easily pierce through 
  spell resistance.
  Prerequisites: ability to cast shadow conjuration or 
  greater shadow conjuration
  Benefit: If a spell that you mimic with a shadow 
  conjuration, greater shadow conjuration, or shades spell 
  would not normally allow spell resistance, you gain a +4 
  bonus on caster level checks to penetrate spell resistance 
  with a shadow-conjured version.
  SHADOW STEALTH  
  [SPELL POWER]
  Your shadow summons can vanish into the darkness.
  Prerequisites: ability to cast shadow conjuration or 
  greater shadow conjuration
  Benefit: Creatures that you summon with a shadow 
  conjuration or greater shadow conjuration spell gain 
  a +5 bonus on Stealth checks. Additionally, creatures 
  summoned by a shadow conjuration or greater shadow 
  conjuration spell that you cast gain the ability to use the 
  Stealth skill to hide in plain sight while in dim light or 
  total darkness, even while being observed by a creature 
  capable of seeing in the dark. This ability otherwise 
  functions like the hide in plain sight advanced rogue 
  talent.
     
     SPELL POWER: SHADOW CONJURATION
  Presented below are several feats and exciting plot hooks centered around a unifying theme: 
  the shadow conjuration, greater shadow conjuration, and shades spells. These spells were first 
  featured in the Pathfinder® Roleplaying Game: Core Rulebook and are referenced here, here, and 
  here for your convenience. 
     SPELL POWER FEATS
  Spell power feats interact with specific spells or groups of closely-related spells, modifying the 
  way those spells function for characters that possess them. Spells modified by a spell power feat are 
  harder to identify with the Spellcraft skill. The DC of such a check is increased by +1 for every spell 
  power feat that modifies the spell. A successful check reveals the names and effects of each of the 
  spell power feats modifying the identified spell.
  
  3
  SHADOW WRACKING  
  [SPELL POWER]
  Your destructive shadow conjurations enervate your 
  victims.
  Prerequisites: ability to cast shadow conjuration or 
  greater shadow conjuration 
  Benefit: When a shadow conjuration or greater shadow 
  conjuration spell that you cast deals damage, you may 
  choose to deal negative energy damage in place of the 
  usual damage type, or types. If the spell deals damage to 
  an area, or to more than one creature, you must choose 
  to deal the same type of damage to all affected creatures. 
  A shadow conjuration spell that benefits from this feat is 
  harder to identify with Spellcraft; add +2 to the DC of 
  checks to identify the spell.
  An undead creature is unaffected by this sort of 
  negative energy, and takes no damage.
    
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  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Abandoned Arts Presents: Spell Power: Shadow Conjuration © 2016, Daron Woodson; 
  Author: Daron Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin 
  Games
   
  Shadow Conjuration  
  plot hookS
  The following plot hooks and concepts 
  are intended to inspire you with clever and 
  memorable ways to implement the shadow 
  conjuration spell into your campaign, or simply 
  to bring to mind new and interesting ideas for 
  adventures and quests.
  • 
  A clever illusionist takes advantage of 
  shadow conjuration’s quick casting time 
  to produce instantaneous effects that 
  would take minutes or hours to conjure 
  conventionally – spells like major creation, 
  phantom steed, and sepia snake sigil.
  • 
  A wealthy wizard tours a famed dwarven 
  vault – under careful guard and supervision, 
  of course – all the while using Silent Spell 
  and Still Spell metamagics to stealthily 
  call 
  shadow-conjured 
  summoned 
  creatures into vault rooms protected by 
  a dimensional lock – a spell which might 
  block conventional summoning spells... 
  but not shadow conjuration.
  • 
  An especially powerful shadow demon 
  slays, and then impersonates, a world-
  renowned 
  conjurer. 
  Using 
  shadow 
  conjured magic, the demon can mimic 
  even the dead caster’s signature spells.
  • 
  A savvy sorcerer peppers his lair with real 
  pit traps, and false ones conjured with 
  shadow conjuration (mimicking spells 
  like create pit). The evil mage and all of 
  his henchmen know which pits are real, 
  and which ones are false – knowledge 
  that the villains use to great effect against 
  intruding adventurers and explorers.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Spell Power Shadow Conjuration.pdf