TEXT: Religions of the Restored Holy Realm of the Faithful of the Shield Lands 
  Heironeous  
  (The Archpaladin, the Invincible, the Just 
  Lord, the Valorous Knight) 
  God of Chivalry, Justice, Honor, Righteous 
  Warfare and Valor 
  Lawful Good (lawful good, lawful neutral, 
  neutral good) 
  The Archpaladin is often 
  depicted as a tall, regal young 
  warrior with coppery skin, 
  auburn hair and amber eyes 
  wielding a great battleaxe.  
  Other times he is depicted as 
  a young boy, a mercenary 
  soldier or an old man.  
  Regardless of his appearance, 
  he is always seen wearing 
  gleaming silver chain armor.  
  His favored colors are silver 
  and blue. 
  Heironeous seeks to uphold 
  the ideals of chivalry, justice, 
  honor and valor.  While often associated with 
  war, the Just Lord is more accurately identified 
  with righteous battle through which he 
  champions and safeguards his ideals.  
  Heironeous is the brother of Hextor, the evil 
  deity of conflict, discord and war.  The two 
  deities are polar opposites in respect to good 
  and evil and seek to hinder or destroy each 
  other whenever possible.  
  The faithful of Heironeous in the Shield Lands 
  follow the older interpretations of their deity, 
  upholding the values of chivalry, honor, justice 
  and valor above all else.  In the eyes of his 
  followers within the Shield Lands, the 
  Archpaladin stands for virtues that lend one the 
  strength to face evil on any battlefield.  They 
  believe that to seek battle for its own sake is to 
  forget honor and justice, but to seek battle in the 
  defense of truth, freedom and innocence is to 
  embrace the highest of ideals.  If war is fought in 
  the name of these ideals, then it is a just and 
  honorable cause.  Otherwise, it is a hollow 
  endeavor of which no good can come. 
  Domains:  Good, Law, and War 
  The Church of the Holy Shielding 
  The Church of the Holy Shielding is spiritual 
  center of worship for all followers of Heironeous 
  in the Shield Lands.  Currently based in Critwall 
  at the Cathedral of the Shield Reclaimed, the 
  Church holds favored status amongst most of 
  the Council of Lords, who’s membership has 
  traditionally been loyal parishioners, although 
  this has changed somewhat in recent years.  
  While no state religion exists within the Shield 
  Lands, many feel that the Church of the Holy 
  Shielding comes closer than any other in 
  achieving that status. 
  Leadership:  The current head of the Church is 
  High Justice Orleset of Heironeous.  He has held 
  his position since long before the Greyhawk 
  Wars and the invasion of the Hierarchs.  So long, 
  he can still remember the golden days of the 
  Shield Lands and tells stories to vividly remind 
  Shield Landers what exactly they are fighting to 
  reclaim.   
  Being a part of the old guard nobles, High 
  Justice Orleset can sometimes exhibit the 
  arrogance and elitisms that many associate with 
  the Shield Lands, but his wisdom is much more 
  evident.  Well liked and respected by his fellow 
  clerics, High Justice Orleset prefers to take a 
  hands on role in the affairs of the Church and 
  regularly advises Lady Katarina and the Council 
  of Lords on all things related to Heironeous, the 
  Church and the Knights of the Holy Shielding. 
  High Justice Orleset maintains a comfortable, 
  but modest set of apartments within the living 
  quarters of the Cathedral of the Shield 
  Reclaimed, but spends much of his time at 
  Critwall Keep working towards the reclamation 
  and the glory of Heironeous. 
  Other prominent figures within the Church 
  include Justice Gelin of Heironeous, high priest 
  of the Temple of Justice in Bright Sentry and 
  Honorable Lemanda of Heironeous, Knight 
  Bannerette of the Knights of the Holy Shielding 
  and commander of the northern border forts. 
  Places of Worship:  Currently, there are only 
  two major temples dedicated to Heironeous 
  within the Shield Lands; the Cathedral of the 
  Shield Reclaimed in Critwall and the Temple of 
  Justice in Bright Sentry.  Prior to the invasions 
  by the Hierarchs and Iuz, each major town 
  
   
  2 
  claimed at least a small temple dedicated to the 
  Just Lord.  Sadly, it is presumed that they all 
  suffered desecration during the recent 
  occupations.  Slowly, the faithful of Heironeous 
  are rebuilding their centers of worship and 
  several small shrines now exist on the larger 
  manors and even amongst the tents of the 
  border forts. 
  The Cathedral of the Shield Reclaimed in 
  Critwall stands as a triumphant reminder to the 
  people of the Shield Lands.  Built upon the ashes 
  of the former Temple of the Archpaladin, the 
  new structure is still being constructed.  So far, 
  only the alter room, church offices and part of 
  the living quarters have been completed.  Work 
  continues on the library and study rooms and 
  the old burial catacombs are being strengthened 
  and reconsecrated.  Eventually, the Cathedral 
  will have its own protective wall as well as most 
  of the services of a working abbey.  Currently, 
  the Shield Reclaimed is he center of worship in 
  the Shield Lands and all major religious 
  ceremonies are conducted within its halls.  Even 
  uncompleted, the future beauty of the structure 
  is clear, but steps are being taken to delay 
  excessive ornamentation until the gold is no 
  longer needed for the war effort.  One exception 
  is the fine copper statue bedecked with silver 
  mail and silver battleaxe radiating seven silver 
  lightning bolts from behind its head.  The statue 
  stands behind the alter in the great hall, leaving 
  no doubt who this grand cathedral belongs to. 
  Before the fall of Admundfort, the Church of the 
  Holy Shielding, a temple named after the 
  Church itself, served as the center of the 
  Heironian faith in the Shield Lands and home to 
  the Church’s knightly order.  Having enjoyed 
  this status since early in the Holy Realm’s 
  history, the structure was marvelous 
  demonstration of devotion to Heironeous.  Its 
  loss was a devastating blow to the faithful and a 
  strategic victory for Iuz.  Designed as both a 
  place of devotion and a bastion of defense, the 
  Church is a keep unto itself, able to withstand a 
  prolonged siege.  Unfortunately, the Shield 
  Landers were forced to abandon it without 
  much of a fight.  When the time comes to 
  reclaim Walworth Island and retake 
  Admundfort, the former Church of the Holy 
  Shielding will present a tremendous challenge 
  to the liberators. 
  Clerics:  Clerics of the church perform a myriad 
  of duties in the service of their lord.  Some of 
  these include spiritual guidance, military service 
  and judicial arbitration.  As spiritual guides, 
  clerics perform ceremonies, offer educational 
  instruction and provide an example of 
  Heironian morality for their parishioners.  
  Through military service, they protect their 
  communities, offer martial training to local 
  militia and help bolster morale through 
  inspiring spiritual oratory.   
  Clerics of Heironeous wear robes of dark blue 
  with silver trim, adorned with a silver holy 
  symbol.  As their status within the Church 
  increases, many add elaborate embroidery to the 
  trim of their robes, but otherwise avoid adding 
  additional ostentations to their daily garb.  In 
  battle, clerics and paladins alike seek to emulate 
  their lord by donning the finest chain mail 
  armor and wielding the most masterful 
  battleaxe they can afford.  Once a cleric attains 
  the status of Valorous servant of Heironeous, it 
  is unconscionable to be without such impressive 
  equipment. 
  Although structured similarly to many military 
  organizations, the Church avoids ranks such as 
  lieutenant or captain, preferring instead to grant 
  descriptive titles that help demonstrate a cleric’s 
  devotion to the sacred virtues of the 
  Archpaladin.  Acolytes and young clerics are 
  usually without titles, but add the possessive “of 
  Heironeous” after their given names to show 
  their devotion.  As a cleric gains status, others 
  begin to refer to them using titles of respect such 
  as Valorous (levels 4-7), Honorable (levels 8-12) 
  and Justice (levels 13+).  The elder priest of the 
  Church is always called the High Justice of 
  Heironeous. 
  In the Shield Lands, clerics of Heironeous offer 
  prayers to their deity in the quiet moments just 
  before dawn.  Their meditations allow them to 
  focus their minds for the coming day and regain 
  divine spells.  Within the faith, pre-dawn is 
  often associated with the last moments before an 
  important battle and the private reflection 
  warriors undergo before facing death. 
  Important Days:  The Church of the Holy 
  Shielding commemorates events important to 
  Heironeous and the Shield Lands with 
  celebrations and holy days.  Most holy days 
  
   
  3 
  correspond with memorable battles, heroic 
  deeds and historic events.  Notable among these 
  are the formation of the Knights of the Holy 
  Shielding, the defeat of Halmadar the Cruel, the 
  fall of the Critwall and the Reclamation of the 
  Shield Lands.  Most communities have their 
  own local holy days as well. 
  The Church also performs ceremonies during 
  the four seasonal festivals.  The festive Good 
  Fortune Celebration during Richfest 
  commemorates the freedom and good fortune 
  provided by living a virtuous life.  During 
  Brewfest, a somber Day of Remembrance evokes 
  memories of departed loved ones and celebrates 
  the valor of the fallen.  Needfest is another 
  joyous occasion celebrating strength and honor 
  in the face of adversity.  Pacts, alliances and 
  agreements are often formed during this time.  
  Finally, Growfest is a happy time of courtship 
  and romance when chivalrous deeds are the 
  norm and weddings are common. 
  Activities:  The Archpaladin is extremely 
  important to the nobles of the Shield Lands who 
  are raised from birth to honor the Just Lord.  The 
  common folk tend to call more regularly on 
  those deities concerned with everyday life, but 
  look to Heironeous for inspiration in dark and 
  fearful times, of which the Shield Lands have 
  had many.  Regardless, commoners and nobles 
  alike hold the servants of Heironeous in great 
  esteem, associating their name with deeds of 
  honor, chivalry and valor. 
  Within the Shield Lands, followers of 
  Heironeous act as living examples of their 
  deity’s ideals.  They seek to lead by example by 
  protecting the innocent, performing chivalrous 
  deeds and dispensing justice across the land.  
  They strongly believe it is their sworn duty to 
  combat threats to the welfare of the people of 
  the Shield Lands and the nation itself.  Towards 
  this end, the church has devoted itself to 
  reclaiming the remaining Shield Lands from Iuz 
  at all costs. 
  A recent addition to their duties has been as part 
  of the Court of Honor.  The Court of Honor is a 
  relatively new development in the Shield Lands.  
  Previously, the local lords or their chosen 
  vassals would oversee disputes directly, but the 
  current crisis draws the nobles' attentions 
  elsewhere and makes that difficult now.  Clerics 
  of Heironeous act as judges, investigators and 
  advocates to allow all Shield Landers to seek 
  justice in an honorable and timely manner.  
  Whether this system will remain in place after 
  the remaining Shield Lands under Iuz’s control 
  are reclaimed is unknown, but its popularity 
  and reputation for justice are growing. 
  In the aftermath of loosing the Shield Lands to 
  Iuz, many servants of Heironeous, particularly 
  the Knights of the Holy Shielding, feel they have 
  failed in their duties.  As a result, they are 
  fiercely driven to atone for their mistakes by 
  volunteering for the most dangerous 
  assignments.  Some believe that pride and 
  arrogance were to blame for their failure and are 
  taking solemn vows of humility and modesty in 
  response.  They believe that through strict 
  adherence to a chivalrous code they can regain 
  their honor and prevent future failures. 
  Associated Groups:  Some say, "where a servant 
  of Heironeous walks, justice follows", so it is not 
  surprising that clerics and paladins of Church of 
  the Holy Shielding are considered great heroes 
  to the people of the Shield Lands. 
  First among the servants of Heironeous, the 
  Knights of the Holy Shielding are an order of 
  warriors who revere the Just Lord and serve the 
  Shield Lands.  They form the core of the Shield 
  Land’s army and act as symbols of justice and 
  honor.  Formerly based in Admundfort, their 
  headquarters has been moved to Critwall since 
  it was reclaimed three years ago. 
  In the past, each noble family holding a seat on 
  the Council of Lords was required by tradition 
  to sponsor a number of Knights of the Holy 
  Shielding.  This often included the head of the 
  family or the eldest child.  This tradition 
  continues today, but is causing much financial 
  hardship with the displaced nobles forcing 
  many to promise minor lands and titles for 
  service. 
  Many young Shield Landers aspire to become 
  Knights of the Holy Shielding and in truth, the 
  need has never been greater, but the path to 
  achieving this goal is a difficult one.  Above all 
  else, the aspirant must be a faithful servant of 
  the Shield Lands.  In addition, the moral and 
  ethical character of the hopeful must be beyond 
  reproach.  Furthermore, he or she must be a 
  
   
  4 
  highly skilled warrior and veteran of many 
  battles.  If a Shield Lander meets these strict 
  requirements, he or she must then gain the 
  sponsorship of a Knight in good standing and 
  complete an important quest in the service of the 
  Shield Lands.  If the would-be knight is 
  successful, an initiation ceremony is performed 
  in the location of his or her choice, after which a 
  new Knight of the Holy Shielding is born. 
  While the vast majority of the Knights of the 
  Holy Shielding revere Heironeous above all 
  other gods, a rare few have been accepted 
  among their ranks who follow the call of 
  another.  The deeds of these rare few are often 
  spoken of in awe since they were enough to earn 
  them the deep respect of their fellow Knights 
  despite their differences in beliefs.  What all 
  Shield Knights do share, regardless of their 
  religious beliefs, is a common devotion to the 
  Shield Lands, an unwavering dedication to 
  justice and a brave and honorable soul. 
  Relationship to Other Religions:  While 
  Heironeous may indeed be extremely popular 
  within the Shield Lands, his is not the only 
  religion practiced there.  Many Shield Landers, 
  usually commoners, who are not exclusively 
  devoted to a particular deity, practice some 
  degree of polytheism, hoping to benefit from the 
  wide variety of divine assistance.  Oeridian 
  deities such as Atroa, Sotillon, Telchur, Velnius, 
  Wenta, and even Zilchus are often offered 
  prayers by the common folk, but none are able 
  to boast more than a small devoted following of 
  their own.  The same is true of Ehlonna, but her 
  followers tend to be a bit more monotheistic and 
  far less organized. 
  That being said, there are a few religions that do 
  have large or growing groups of followers and 
  the faithful of Heironeous have widely varying 
  relationships with each. 
  The hatred shared between Heironeous and his 
  brother Hextor is reflected in the attitudes of 
  their respective followers.  Followers of Hextor 
  (and other evil deities) are not welcome in the 
  Shield Lands and clerics and paladins of the 
  Archpaladin will go to great lengths to drive 
  them out.  It is common knowledge that 
  followers of both deities will attack each other 
  on sight.  As a result, Cults of Hextor hide their 
  vile rituals and work to further the goals of their 
  dark lord in secret. 
  It is hard to explain to non-Shield Landers the 
  extent of hatred that exists towards Iuz and his 
  evil minions.  Every report of yet another 
  atrocity committed in the Old One’s name adds 
  more fuel to the fire.  To many, Iuz has become 
  an even greater foe than Heironeous’ evil 
  brother.  As with other evil religions, clerics of 
  Iuz are not welcome in the Shield Lands and 
  Shield Landers, due to the present state of war 
  with Iuz, are not above enacting “public justice” 
  on them when discovered.  Unfortunately, many 
  followers of Iuz still operate within the 
  reclaimed lands.  
  The followers of Heironeous and Mayaheine are 
  on good terms.  Mayaheine’s small, but growing 
  sect within the Shield Lands shares many of the 
  views of the Church of the Holy Shielding and 
  their devotion to protecting the people of the 
  Shield Lands is well known and respected.  
  Regardless, some conservative members of the 
  Church feel the sect presents unwanted 
  competition and is drawing people away from 
  Heironeous.  Lady Katarina seems unconcerned 
  by this and is on good terms with the sect’s 
  leader. 
  Pholtus has a well established following within 
  the Shield Lands and his followers have recently 
  gained an influential ally within the Council of 
  Lords.  Lord Natan Enarick, acting regent of 
  Lord Sharn of Bright Sentry and maternal uncle 
  of young Lord Simen Sharn, is a well know 
  follower of Pholtus and friend of Kentall 
  Barimus, High Priest of Pholtus.  To date, 
  relations between followers of Pholtus and 
  Heironeous have been good, but the tendency 
  for intolerance among Pholtian clerics 
  occasionally causes friction.  Followers of 
  Pholtus hope that having an ally within the 
  Council of Lords will finally allow them to have 
  their say about the future of the Shield Lands. 
  St. Cuthbert is another growing religion within 
  the Shield Lands.  The common folk tend to 
  appreciate the common sense attitude of St. 
  Cuthbert’s followers and are comforted by their 
  efforts to protect their communities.  While less 
  enamored of them, the nobles and the Church of 
  the Holy Shielding see them as useful and even 
  agree with them on many issues.  Critwall in 
  
   
  5 
  particular has become safer due to the organized 
  patrols of cudgel-wielding citizens.  For this 
  reason alone, St. Cuthbert’s followers have 
  earned the grudging respect of the Church of the 
  Holy Shielding. 
  The Church of the Holy Shielding is on fair 
  terms with the followers of Trithereon.  
  Unfortunately, the tendency of the faithful of the 
  Vengenceseeker towards individuality and acts 
  of retribution strains this relationship much too 
  often.  While both groups share the same goals 
  regarding the Shield Lands, their methods are 
  almost polar opposites.  Surprisingly, 
  Trithereon’s followers in the Shield Lands are 
  far less radical than some of their brothers in 
  other lands.  This comes as little solace when a 
  group of impetuous members of the Fellowship 
  of the Vengeful Spear draw retributive attacks 
  on the northern border forts after a raid of their 
  own. 
  Common Expression of Faith in the Shield 
  Lands: 
  May the Axe grow great! 
  May Justice follow you! 
  By the great Axe! 
  Let Honor be your shield! 
  May you find valor in His name! 
  References: 
  Bastion of Faith 
  City of Greyhawk: Fem of the Flanaess p. 65  
  City of Greyhawk: Folk, Feuds & Factions p. 9, 
  11, 29, 57, 66, 74  
  D&D 3e Player’s Handbook, p.91 
  Dragon Magazine #59, p. 24; #67, p. 24; #71, p. 
  21 
  From the Ashes: Atlas of the Flanaess p. 16, 37, 
  70, 80, 88, 95, 96  
  From the Ashes: Campaign Book p. 24, 35, 74, 
  76, 77  
  From the Ashes: Reference Card #4  
  Greyhawk Adventures p. 80  
  Living Greyhawk Gazetteer, p. 171-172 
  Player’s Guide to Greyhawk, p. 5, 19, 21, 27, 49, 
  52, 55, 56 
  Return of the Eight p. 29  
  Slavers p. 8, 10, 12, 128  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 30, 31, 40, 41, 43, 65, 92, 
  100, 103, 122  
  The Crypt of Lyzandred the Mad  p. 23, 24  
  The Scarlet Brotherhood p. 86  
  WG6 Isle of the Ape  p. 21  
  WG8 Fate of Istus  p. 22, 84, 95  
  WGA4 Vecna Lives!  p. 24, 25  
  WGQ1 Patriots of Ulek  p. 10  
  WGR2 Treasures of Greyhawk  p. 60, 61  
  WGR4 The Marklands  p. IC, 5, 12, 20, 24, 37, 38, 
  39, 64, 65, 90  
  WGR5 Iuz the Evil  p. 6, 31, 42, 64, 92  
  WGR6 City of Skulls  p. 10  
  World of Greyhawk Boxed Set: A guide to the 
  World of Greyhawk p. 63, 68-69  
  World of Greyhawk Boxed Set: Glossography  p. 
  36, 38, 41-42 
   
  Mayaheine 
  (The Shield Maiden) 
  Demi-Power of Protection, Justice, Valor 
  Lawful Good 
  Before her recent 
  ascension as a divine 
  servant of Pelor, the 
  Shield Maiden 
  Mayaheine was a 
  mortal paladin of the 
  Sun Father. Her image 
  is that of a tall, strong, 
  attractive woman 
  wearing silver plate 
  mail and carrying a 
  bastard sword and a 
  long bow. Tales of 
  Mayaheine portray her 
  as a stalwart foe of evil 
  and a protector of 
  those in need of defense.  Stories include 
  recounts of the Shield Maiden standing with 
  village guards before a horde of evil or stalking 
  the battlements of a city under siege, and many 
  other valiant stories. 
  Her following, although still small, has grown 
  from nothing prior to the invasion by Iuz to 
  become one of the several important faiths 
  within the Lands of Holy Shielding. Some scoff 
  at this growth saying the faith is just flourishing 
  among the followers of Pelor. Although Pelor 
  may have lost some parishioners, there are other 
  reasons for Mayaheine's rise. Tales such as those 
  outlined above have struck home with many 
  
   
  6 
  who have returned to the Shield Lands and have 
  caused the sect to grow within the ranks of the 
  military. Merchants and commoners of Critwall 
  likewise see the value in a deity whose concern 
  is defending what has been rebuilt from the 
  ashes of Iuz’s occupation and protecting them 
  from other fell creatures that yet stalk the lost 
  lands. 
  Domains: Good, Law, Protection, War 
  Church of the Shield Maiden 
  The growing faith of Mayaheine started in 
  Critwall not long after its reclamation in CY 587. 
  The church started as a hand full of clergy 
  aiding and serving with a small group of priests 
  of Pelor. The church now has a dedicated clergy 
  whose sole charge is to serve the faith of 
  Mayaheine. Small prayer sessions have grown to 
  full worship with an official scripture. Because 
  of the rapid growth among followers of 
  Mayaheine, the church sometimes is still 
  referred to by some of the unofficial names it 
  was initially given (Sect of the Lady, Cult of the 
  Shield, etc.). 
  Leadership: Within the Shield Lands, the clergy 
  of this growing religion is still small and 
  numbers only a dozen. Leshia Phenil (female 
  human Clr-Mayaheine) is the head of this 
  church within Critwall. She is a fairly young, but 
  charismatic woman. During the invasion by Iuz, 
  her family retreated to Hardby to live with a 
  wealthy merchant relative. It was during this 
  time that she learned of Mayaheine. When 
  Critwall was reclaimed, she felt compelled to 
  return and create a following of Mayaheine 
  within the city. Thus far she has had great 
  success considering the ingrained significance of 
  other religions within the lands. Lady Katarina 
  thinks highly of the new sect and it's principles 
  and has personally met with Leshia and told her 
  how important this sect could be to the Shield 
  Lands as it expands. This was a helpful boost to 
  Leshia's confidence. 
  The other priests and priestesses of Mayaheine 
  have tremendous respect for Leshia (some of 
  them followed her from Hardby believing 
  strongly in her goal). Most carry out her word as 
  though it is divine, causing Leshia to feel a bit 
  awkward. Although she has great faith in 
  herself and Mayaheine's guidance, she is afraid 
  that her fellow follower’s unquestioning faith 
  could cause any mistakes she makes to have 
  significant repercussions on the growing sect. 
  Places of Worship: When the temple of Pelor 
  was repaired following the wars, a new addition 
  was built onto the small building to house the 
  shrine of Mayaheine. With Mayaheine being 
  Pelor's servant, the clergy of Pelor has been very 
  active in helping the new cult succeed. The cult's 
  rapid growth has caused it to claim parts of 
  Pelor's temple with little ill feelings from the 
  Sun Father's faithful. The priestesses of 
  Mayaheine have not taken this aid for granted. 
  They realize that their success is also due to the 
  popularity and good works of Pelor prior to the 
  invasion and try to include Mayaheine's 
  relationship to Pelor and his importance into 
  their sermons. 
  The space provided the clergy of Mayaheine 
  within the temple is very spartan at this point. 
  Efforts to decorate the interior have primarily 
  focused on the worship areas. The sanctuary is 
  adorned with some simple banners and murals 
  depicting Mayaheine's teachings and story. 
  Generous faithful in Hardby provided Leshia 
  with some finery, several silver candelabras and 
  a bas relief of the Shield Maiden's holy symbol, 
  as she left for the Shield Lands with which to 
  start the church. 
  Once a week, one of the priestesses leads a 
  formal worship service outside the temple's 
  sanctuary, usually in Tent Town. Although the 
  clergy of Mayaheine began this ministry with 
  only the best of intentions, this decision has 
  received mixed reactions. The leadership of the 
  city has seen the worship as a positive thing and 
  has encouraged continuing the practice in Tent 
  Town. This keeps some of the vast population of 
  Tent Town from making its way through the 
  city to worship. Some of the other main faiths, 
  though not willing to admit it, are envious at the 
  success this ministry has had. The opinions of 
  those that had already been helping the 
  downtrodden in Tent Town, like St. Cuthbert's 
  followers and some lesser cults that have 
  appeared, has likewise been mixed. Some see 
  any help as a blessing; others think the actions 
  are exploitive only to advance their cause. 
  Clerics: Nine out of the current dozen clergy at 
  the shrine in Critwall are female. Six of the nine, 
  
   
  7 
  including Leshia, traveled from Hardby. Leshia, 
  as head of the church, has the title Faith Shield. 
  Once they take vows, clergy are called 
  Defenders. Senior clergy and clerics and 
  paladins that have reached fourth level are 
  known as Adherentguards. Despite the small 
  number of clergy, these titles are still used 
  mainly as a sign of respect. 
  As the clergy's title implies, all followers are 
  prepared to protect themselves and others. 
  Although many put in the extra training 
  necessary to learn to use Mayaheine's chosen 
  bastard sword or longbow, others are capable 
  with the mace. When traveling in dangerous 
  areas, clergy will opt for armor under a white 
  tabard or cloak. When caring out less 
  threatening duties, clergy typically wear white 
  robes, with senior clergy's dress being trimmed 
  in gold.  All carry the emblem of a sword and 
  sunburst. 
  Important Days: Most of the days important to 
  followers of Mayaheine are shared with the 
  clergy of Pelor. These include special services 
  during the four festival weeks as well as other 
  celebrations. Notable of these is Midsummer 
  Day or the Holy Day of Pelor (Richfest 4). The 
  clergy of Mayaheine aid during the morning 
  worship service symbolizing her role as the 
  servant of Pelor. In the afternoon, they share in 
  serving the meal to all who need to share what 
  Pelor provides.  
  The most significant holy day to followers of 
  Mayaheine is Shield Maiden's Day. It is not clear 
  whether this day (Flocktime 27) represents the 
  date of the deity's birth, the date of her 
  ascension, or some other date. Regardless, its 
  three occurrences since the sect arrived in 
  Critwall have been remembered for the small 
  street fair with dancing and entertainers who do 
  dramatic reenactments of supposed events from 
  Mayaheine's life. The past year, the clergy 
  shared a meal with the faithful after a worship 
  service. A significant note about this day is it is 
  the only celebration of the young church where 
  the emphasis is on Mayaheine with no mention 
  of Pelor. 
  Activities: The sect so far has tried to reach out 
  to the people through defense training for the 
  residents of Critwall and help in rebuilding the 
  city's defenses. They have arranged public 
  training sessions for commoners to ready them 
  to defend Critwall should the need arise. They 
  stress the importance of intelligent defense 
  tactics that take advantage of Critwall's defenses 
  rather than straight out combat. Early during the 
  rebuilding of Critwall these gatherings were 
  popular and though attendance has fallen to 
  about a half dozen, the priestesses see it as a 
  successful means of reaching out to potential 
  new followers. 
  The sect has also offered to help in 
  reconstructing the walls and fortifications in and 
  around Critwall. The success in helping has 
  been limited. Many of those involved in 
  construction would rather seek the advice of the 
  older martial faiths (Heironeous, Pholtus, and 
  St. Cuthbert). They continue to try and aid, 
  however, knowing this is one of their primary 
  charges. 
  Associated Groups: In addition to the small 
  group of clergy within Critwall, there are a few 
  paladins and priests among the army of the 
  Shield Lands. Some of these followers are new 
  to the army and others are converts from other 
  deities. Gendon Caletheous (human male Pal-
  Mayaheine) and Marislon Thinlian (half-elf 
  female Ftr/Clr-Mayaheine) are both members of 
  the Order of the Watchful Shield and are the 
  most prominent followers of Mayaheine within 
  the army. 
  The Defenders of the Lady is a group of 
  Critwall's citizens that occasionally tries to 
  patrol the city and nearby countryside. 
  Originally it was thought the group's name was 
  in reverence to Lady Katarina, but the name is 
  actually from the group's allegiance as lay 
  followers of Mayaheine. There are 
  approximately 20 members in the group, all of 
  who have some sort of military background. 
  Some of the group are former soldiers now 
  retired and previous soldiers who have been 
  critically injured to the point where they can't 
  serve. All members wear the same matching, 
  now easily recognizable white and gold 
  armband. When on patrol, they always go about 
  in a large group. Their leader, Minter Trach 
  (human male War), is a zealous follower of 
  Mayaheine and feels this is the best way to carry 
  out his deity’s wishes. They are not vigilantes 
  and realize they cannot hand out punishment 
  
   
  8 
  and justice. They do however feel that their 
  presence around the city discourages illegal 
  activity and that when in the countryside they 
  would be ready to provide valuable aid were 
  there a raid on the reclaimed lands. 
  This group's good intentions sometimes causes 
  problems for the legitimate army and watch of 
  the city as they occasionally have to follow-up 
  baseless complaints the Defenders bring forth 
  and usually keep an eye out for them. Although 
  leaders of the land and city have suggested 
  Leshia stop this group from carrying out their 
  most intrusive activities, she is hesitant to 
  discourage her faithful. Thankfully for the city's 
  leaders this group's patrols occur weekly at their 
  most frequent. 
  Relationship to Others: As mentioned above, 
  the faith of Pelor has done much to help the sect 
  grow. As a result the followers of Mayaheine 
  have a great deal of respect for the clergy of 
  Pelor and are thankful for what has been done 
  for them. The sect has been careful to not greatly 
  offend any of the other main faiths. Leshia 
  realizes the importance of not distancing the 
  leaders of the other religions while the sect is 
  still trying to get a secure foothold within the 
  land. A war of beliefs would probably hurt this 
  new faith more than an established one 
  (although the legitimacy of Pelor in the past 
  might provide more authenticity to Mayaheine 
  than they might expect). 
  Although the sect has tried not to offend while 
  finding their niche within Critwall, their 
  reception by the other faiths has been mixed. 
  Surprisingly, the warmest response has been 
  from the followers of Trithereon. The combined 
  vision of freedom and defense of the common 
  people have caused these two groups to work 
  together on several efforts. 
  When the sect first arrived in Critwall, there was 
  some concern among the leaders and military 
  commanders (mostly followers of Heironeous) 
  that Mayaheine's martial nature and similar 
  principles were infringing on the Archpaladin's 
  territory. However, over time this uneasiness 
  disappeared as the distinction of the Heironeon 
  focus on justice and law and Mayaheine's on 
  defense became clearer. This was further helped 
  when Lady Katarina met with Leshia. The 
  nation's leader was able to subtly influence the 
  role of Mayaheine in relation to that of 
  Heironeous. St. Cuthbert's followers also shared 
  the initial uneasiness about the new faith and 
  still have remained mostly neutral toward the 
  new sect. They appreciate the wisdom of 
  defense, but are not going out of their way to 
  recognize the sect's status. 
  The response by the faith of Pholtus has been 
  cold. They believe that the cult is just another 
  power trying to subvert the righteousness and 
  order that the Pholtines hold true. Some of the 
  most conservative, critical Pholtites use some of 
  the Church of the Shieldmaiden's less official 
  names in a derogatory manner. Some of them 
  even hint that the church is a fake, some sort of 
  fraud concocted by some of the questionable 
  people in the church of Pelor. Others don't go as 
  far as insulting the new faith, but instead 
  question how Pelor's ascending of Mayaheine 
  affects the careful balance of the of the cosmos 
  and the divine powers. 
  References: 
  Against The Giants - The Liberation of Geoff p. 
  70  
  From the Ashes: Atlas of the Flanaess p. 80-82, 
  84, 94-96  
  From the Ashes: Campaign Book p. 9, 54, 85  
  From the Ashes: Reference Card #4  
  Dragon Magazine #191 p. 66, 68  
  Living Greyhawk Gazetteer p. 175-176 
  Player's Guide to Greyhawk p. 20-21 
  Return of the Eight p. 18, 29  
  Slavers p. 34, 40, 42, 46, 105, 106  
  The Adventure Begins p. 43, 65, 100, 103, 117, 
  120  
  WGR4 The Marklands p. IC, 12-13, 24, 35, 91  
   
  Pholtus 
  (of the Blinding Light, The One of the True 
  Path, The Righteous One) 
  Intermediate Power of Light, Resolution, Law, 
  Order, Inflexibility, Sun, Moons 
  Lawful Good (Lawful Neutral) 
  Pholtus is the inflexible power who keeps order 
  in all things. The fixed cycles of the sun and 
  moon around Oerth are overseen by his stern 
  rigidity. The unbending law Pholtus maintains 
  is said by his faithful to be the "One True Path" 
  to righteousness. The image of Pholtus is 
  
   
  9 
  usually that of a tall, slender, pale man with 
  flowing white hair, a long white robe, and 
  intense blue eyes. He carries an ivory staff 
  topped with an electrum disc. 
  The followers of Pholtus within the Shield 
  Lands have traditionally been commoners and 
  merchants who believe in the strict rule of the 
  law and some officers in the military sharing 
  similar views. The church now includes those 
  who take refuge in the order and structure the 
  True Path provides after having their lives 
  thrown into turmoil by Iuz's invasion. 
  Domains: Good, Knowledge, Law, Sun 
  The Church of Righteous Truth 
  This church is a remnant of the Kingdom of 
  Aerdy that ruled over the area centuries ago. 
  Pholtus was the patron deity among some of the 
  houses of Aerdy in those days and had a 
  significant following in the lands that are now 
  part of the Shield Lands. However, when the 
  nobles of the Nyr Dyv's north shore came 
  together, their favor and that of their military 
  leaders was with the Archpaladin, Heironeous. 
  Although the Church of the Righteous Truth 
  continued to be active, maintaining temples in 
  Admundfort and Critwall and smaller shrines in 
  towns and villages, their importance has slowly 
  faded over the last couple centuries. 
  Leadership: Sitting atop the hierarchy of the 
  church is Kentall Barimus (male human Clr-
  Pholtus), the True Light within the Shield 
  Lands. He is a middle-aged man with shoulder-
  length graying brown hair. He is a very wise 
  leader and has learned well how to play politics. 
  Prior to the war, he was on good terms with 
  important members of several noble houses, 
  particularly Bohdon, Gensal, Olenak, and Sharn. 
  While the leaders of most of the other churches 
  within the Shield Lands can be somewhat 
  outspoken, Kentell knows when to watch his 
  tongue and how to work others to get what he 
  wants. This restraint is an unusual trait for a 
  follower of the Righteous One. Although he 
  does not check his words when he speaks within 
  his church or to followers, some Pholtites 
  question behind his back the tolerance they see 
  when he is among the nobles. 
  Another important individual within the church 
  is Houghton Derimic (male Oeridian Pal-
  Pholtus). This paladin of Pholtus was one of the 
  first individuals invited to join the Order of the 
  Northern Guard. He is a stern man and a strict 
  adherent of the law. Still, he is respectful of 
  others and is dedicated to the land and it's 
  people before all things (with the exception of 
  Pholtus). 
  Places of Worship: Long before the Shield 
  Lands formed, a lighthouse/stronghold was 
  constructed at Bright Sentry as a fortification 
  and temple to the Righteous One. The Sharn 
  family has long had a division between Pholtus 
  and Heironeous within its house. The structure 
  on Scragholme Island was built during a time in 
  the past when the family's leaders favored 
  Pholtus. At the time of the formation of the 
  Shield Lands, Colbrand Sharn, a supporter of 
  Heironeous, was the patriarch and the family 
  was admitted as one of the noble houses of the 
  young nation. The stronghold serves as a keep 
  for the Shield Lands army and also the small 
  navy of the Shield Lands as well as containing 
  the temple to Pholtus. The stronghold and the 
  temple within have been reconsecrated since 
  Scragholme Island was reclaimed. 
  Previously there were churches to Pholtus 
  within Admundfort and Critwall. The church 
  within Critwall is nearly rebuilt. Rebuilding has 
  been slow and the structure will not be as 
  impressive as many followers had hoped. Most 
  of the church's treasury prior to the invasion had 
  been invested in its buildings dedicated to 
  Pholtus and holy relics. Although most of the 
  relics were gathered from the major churches 
  during the retreat, no one would consider 
  selling these to fund rebuilding. 
  The church being reconstructed in Critwall is 
  made from white stone (fine marble in 
  important areas within the structure as the 
  church could afford). Buildings sanctified to the 
  One of the Blinding Light are almost always 
  white and often have permanent light 
  illuminating parts of the structure. Smaller 
  shrines to Pholtus were found in a few other 
  villages. These were typically wooden structures 
  painted white. 
  Clerics: Structure and formality are very 
  important to the church of Pholtus. Much of the 
  elaborate hierarchy within the church that 
  existed when the area was still part of the 
  
   
  10
  Kingdom of Aerdy remains in place. As a result, 
  any cloistered priest serving the church will 
  know at least the name of several Pholtites 
  directly above and below him in this structured 
  ranking. The titles within the clergy are tied to 
  this elaborate hierarchy. Low ranking clergy, 
  clerics, or paladins are called Light Seers. 
  Higher-ranking clergy or clerics or paladins of 
  fifth level are entitled Illuminated. A leader of a 
  congregation is referred to as the Brilliant Light 
  of Truth and the title True Light is reserved for 
  the leader of the church within the Shield Lands. 
  There are many additions that can be made to 
  the titles. For example, to be respectful of a 
  priest of a higher rank, the lower ranking priest 
  would refer to himself as a Lesser Light Seer. A 
  priest that outranks another Illuminated priest 
  would refer to himself as Superior Illuminated 
  and so on. Followers who are devoted to the 
  One True Path but are not part of the hierarchy 
  are granted the preface of Enlightened 
  (Enlightened Warrior, etc.). 
  Clergy of Pholtus favor long hair and wear 
  white robes adorned with silver or gold 
  decoration. The amount, type, and elaboration 
  of the decoration are tied to the seniority of the 
  individual within the clergy. Militant followers 
  serving Pholtus or clergy traveling in dangerous 
  areas typically wear chain mail or chain shirt 
  below white tunics or cloaks and wield maces, 
  flails, or warhammers. 
  Important Days: The most holy of days to those 
  that follow the One True Path is Midsummer 
  Day (Richfest 4). Midsummer Day is both the 
  Summer Solstice and the only time each year 
  that both moons of Oerth are full. Prior to 
  sunrise, the faithful gather to hear scripture 
  readings that culminate in the rising of the sun. 
  To assure those who revere Pholtus are awake 
  for worship, the lowest ranks of the clergy are 
  charged with canvassing the streets a couple 
  hours before the service knocking on doors of 
  the faithful (and "accidentally" on doors of some 
  residents who are not amongst the faithful). 
  At noon another worship service is held with 
  extended exhortations upon the values of 
  following the One True Path. Most structures 
  that serve as worship sites for Pholtus are 
  situated such that when the sun is highest in the 
  sky on the Summer Solstice, sunlight will shine 
  through the entrance to the church or illuminate 
  a special window or dome. At dinnertime the 
  flock reconvenes with a feast leading to hymns 
  in the final minutes before the sunsets. After 
  sunset the followers gather taking in the full 
  glory of Luna and Celene and listening to clergy 
  speak of how the moon is the reminder of the 
  Righteous One’s power even in the depths of 
  darkness and wickedness. These gatherings 
  formerly took place on a high hill near the 
  community, but have moved to the village 
  square or another large open area in town. The 
  change was precipitated by the events of the 
  Midsummer Day in CY 512 when a pack of 
  wererats, frenzied by the full moons, attacked 
  the Pholtites outside Olenak. 
  The fourth of both Growfest and Brewfest, 
  which are both equinoxes and times when 
  Celene is full, are significant days of holiness as 
  are any eclipses. Brewfest 4, specifically, has 
  become a day when the clergy speaks to the lack 
  of morality amongst the heathens who do not 
  follow the True Path. This is ironic since many 
  faithful, except the most devout, are likely 
  sitting in the congregation with Brewfest related 
  headaches. Eclipses are very important as these 
  represented the "joining of two of Pholtus' 
  magnificent gifts". All days with full moons are 
  special, but not as significant as the days 
  mentioned previously. Another important day, 
  Day of the Righteous, takes place on Fireseek 11 
  in the depths of winter. It is a feast where the 
  priests take another opportunity to remind the 
  flock what happens if they stray from the One 
  True Path. 
  Activities: The primary mission of the 
  Righteous One's church within the Shield Lands 
  is serving as the light that spreads the message 
  of the True Path to Righteousness. Clergy can be 
  found almost daily in some section of Critwall 
  preaching about the way to righteousness. They 
  are very easily baited by anyone questioning 
  them and spreading the message frequently 
  denigrates into a close minded, shouted 
  "debate". Despite all their rhetoric and 
  intolerance, the faithful of Pholtus are very 
  active in helping the needy. Followers target 
  poor areas of the city hoping to help the less 
  fortunate and make clear the order and right 
  that Pholtus provides. They provide what they 
  can (which is why the church's treasury is often 
  
   
  11
  small) and try to help keep the destitute on a 
  moral and just path. 
  Rather than take a minor dispute to the courts, 
  some people seek out clergy of Pholtus to 
  arbitrate for a quick result. Also, despite the 
  difficulty of being accepted within the Knights 
  of Holy Shielding (due to their devotion to 
  Pholtus), the martial members of Pholtus's 
  followers persevere in their efforts to fight for 
  their homeland and make up a fair portion of 
  the armies of the land. Some members of the 
  faith fill the roster of the Order of the Northern 
  Guard. When not on duty, they are known to 
  wander Critwall (especially Tent Town) looking 
  to uncover chaos or immorality. 
  This priesthood has increased efforts to recruit 
  new members since the reclamation of the lands. 
  Kentall Barimus and the other high-ranking 
  officials in the church of Pholtus are hoping to 
  take advantage of the instability since the war to 
  increase the number of followers and the power 
  of the church. Some senior clergy members even 
  envision the Church of Righteous Truth as the 
  faith to rival Heironeous in the Shield Lands. 
  Associated Groups: The Sharn family has 
  become the only noble house represented on the 
  Council of Lords by a non-follower of 
  Heironeous. Natan Enarick (male human Ari), 
  uncle to the house's heir Simen Sharn (male 
  human Ari), is the boy's regent and acting 
  representative of the house. He is also an 
  adherent of Pholtus and has brought the portion 
  of the family that favors the True Path to the 
  fore. He is on excellent terms with both Falith 
  Meebles (female Oeridian Clr-Pholtus), the 
  Brilliant Light of Truth in Bright Sentry, and 
  Kentall Barimus. 
  Currently, there are a dozen paladins of Pholtus, 
  led by Houghton Derimic at the stronghold in 
  Bright Sentry. This group, which refers to itself 
  as the Holy Lighted Shield, is a part of the 
  contingent of the Shield Lands army located at 
  Bright Sentry. 
  Relationship to Others: The church of Pholtus is 
  the one prominent faith in the Shield Lands 
  which is extremely intolerant of others beliefs. 
  As a result, it is likely the most disliked faith 
  openly worshipped within the Shield Lands. 
  With similar views on right and order, the 
  followers of the One True Path are on fairly 
  good terms with the churches of Heironeous 
  and Mayaheine. 
  The faithful hold a strong dislike of St. Cuthbert 
  and Trithereon. The reason for the enmity 
  towards Cuthbert's followers is not particularly 
  clear or widely known. If pressed a sage may 
  say it is from minor disagreements in the past 
  caused by a slight difference in doctrine. St. 
  Cuthbert's doctrine of commonsense, honesty, 
  and truth doesn't always agree with the law, 
  order, resolution, and inflexibility that 
  exemplify the One True Path. Others may 
  speculate that a follower of Pholtus disliked an 
  individual within the Church of St. Cuthbert 
  and thus the rift. Followers of Pholtus are 
  uneasy around followers of the Cudgel and this 
  has occasionally led to shouted exchanges and 
  rare physical confrontations. 
  The dislike for Trithereon on the other hand, is 
  very apparent and significant. The lack of order 
  and desire for freedom from rules and 
  bureaucracy that Trithereon's followers espouse 
  is sacrilege, running in direct conflict with the 
  One True Path. Followers of Pholtus will show 
  disdain for the faithful of Trithereon and will 
  question and argue ideas or actions that they 
  find offensive. Arguments are very frequent and 
  there are some cases of armed standoffs between 
  groups of these two faiths. 
  References: 
  '83 Box Set - Guide to the World of Greyhawk p. 
  66, 74 
  Against The Giants - The Liberation of Geoff p. 
  77  
  City of Greyhawk: Folks, Feuds & Factions p. 9, 
  11, 12, 28, 29  
  City of Greyhawk: Gem of the Flanaess p. 81-83  
  City of Greyhawk: Reference Cards #2  
  Dragon Magazine #68 p. 67-69 
  From the Ashes: Atlas of the Flanaess p. 33, 79, 
  86, 90-91, 95, 96 
  From the Ashes: Reference Cards #53, 76, 91, 92, 
  96  
  Greyhawk Adventures p. 3, 9, 16-17  
  Living Greyhawk Gazetteer p. 23, 25, 26, 179 
  Player's Guide to Greyhawk p. 7, 19, 21, 25, 32 
  Slavers p. 44  
  T1-4 Temple of Elemental Evil p. 86, 120, 122  
  
   
  12
  The Adventure Begins p. 7, 23, 30, 31, 40, 63, 65, 
  89, 104, 105, 107-108, 110  
  The Doomgrinder p. 18  
  The Scarlet Brotherhood p. 83, 84  
  WG8 Fate of Istus p. 47, 49, 50, 51, 53, 54, 57, 79, 
  84  
  WGA4 Vecna Lives! p. Inside Cover, 26, 60, 65, 
  66, 73, 80, 90, 91, 92, 93, 94, 95  
  WGR4 The Marklands  p. 65 
  WGR5 Iuz the Evil p. 64, 68  
  World of Greyhawk Boxed Set: Glossography p. 
  38, 45 
   
  Saint Cuthbert 
  (of the Cudgel) 
  Intermediate Common Sense, Wisdom, Zeal, 
  Honesty, Truth and Disipline 
  Lawful Neutral (lawful good) 
  The Shield Lands 
  are important to the 
  followers of St. 
  Cuthbert as he is an 
  ardent foe of Iuz. 
  Cuthbert’s image is 
  that of a red-faced, 
  hearty, simple man 
  with a drooping 
  white mustache 
  and flowing hair of 
  the same color. He is portrayed as wearing a 
  crumpled hat and platinum medallion inset with 
  rubies in the shape of his symbol and carrying 
  his namesake cudgel. This image may be an 
  accurate one of his avatar, as it has set foot on 
  Oerth on very rare occasions (something nearly 
  unheard of amongst the powers) to check the 
  plots of his hated enemy the Old One. 
  St. Cuthbert’s following in the Shield Lands has 
  always been strong amongst the commoners. 
  His message and beliefs are fairly easy to convey 
  in a simple manner and are acceptable to most 
  of the population. Because they are often seen as 
  the voice of the common people, there are also a 
  few important figures from the priesthood 
  influencing the leadership of the land as well as 
  some in the military. Because of the priesthood’s 
  message of opposition toward Iuz (even prior to 
  the invasion) this priesthood continues to be 
  popular. 
  Domains: Destruction, Good, Law, Protection 
  The Church of the Honest Protectorate 
  Like Pholtus and Heironeous, this church has 
  persevered in the area for a long time. The faith 
  grew from rural clergy preaching Cuthbert’s 
  doctrine to the simpler folk of the petty baronies 
  that used to exist in the lands. The church seems 
  to be very simple. To outsiders little hierarchy 
  seems to exist. Though each community of faith 
  offers association to the wider church in the 
  lands, there seems to be minimal organization 
  between different locations. Order does exist; it 
  is simply hidden by the self-reliance and pride 
  of the clergy. Prior to the fall of the Shield 
  Lands, the faith of Cuthbert was spread widely 
  throughout the lands. 
  Leadership: Leading the church of St. Cuthbert 
  in the Shield Lands is Stinson Fentak (male 
  human(oeridian) Clr-St. Cuthbert). Stinson is a 
  middle-aged man with sharp features and short 
  brown hair. He is relatively new to the position 
  (his predecessor was disemboweled by a demon 
  during the fall of Delcomben). During the 
  invasion by Iuz, he had retreated to Furyondy 
  and spent some time at Castle Hart. Stinson is 
  from the order of Stars among the priesthood 
  and is not afraid to speak his mind, whether 
  others around him agree or not. Despite this 
  outspokenness, he is honest and truly has the 
  best interests of all Shield Landers in mind. He 
  is on fairly good terms with many of the nobles 
  on the Council of Lords. 
  An older woman, Saril Fariss (female 
  human(flan) Clr-St. Cuthbert), aids Stinson in 
  overseeing activities of the priesthood within 
  Critwall. She is a member of the order of Billets 
  within the faithful. She is very practical like 
  Stinson (and most followers of Cuthbert) and is 
  very hands-on in her approach to assuring 
  Shield Landers are provided for. One thing she 
  is trying to assure as the faith aids in rebuilding 
  the lands is that the clergy continues its wide 
  reach. Not only providing a message that gives 
  them influence with nobles and the military, but 
  one that is meaningful to the merchant, the 
  commoner, and the poor. 
  Places of Worship: The vast majority of St. 
  Cuthbert’s followers worship in small churches 
  or shrines and nearly every village, town, and 
  
   
  13
  city within the Shield Lands possesses at least a 
  shrine to the One of the Cudgel. Most of the 
  buildings housing these small worship sites are 
  wooden structures, usually white washed, with 
  little ornamentation.  
  Prior to the invasion, larger temples to St. 
  Cuthbert were found in Critwall and 
  Admundfort as well as the faith’s center within 
  Delcomben. The temple in Critwall has been 
  rebuilt on a different site than the original 
  temple. It is a rather simple looking stone 
  building except for elaborate carving on maple 
  window frames and shutters, stone stairs 
  (currently being worked by masons) leading to 
  two large bronzewood doors, and its polished 
  cooper roof. The most noteworthy feature of the 
  interior is a large bronze statue of St. Cuthbert 
  looking down upon parishioners entering the 
  temple. So far only the main sanctuary and most 
  of the living quarters have been reconstructed. 
  Clerics: Followers of Cuthbert, though sociable 
  and good-natured, are also stern and usually 
  zealous. Their message is widely acceptable and 
  this is good because they can be very rigid 
  seeing things in black and white terms. Despite 
  these things, the faith tends toward lawful good 
  within the Shield Lands. In battle clergy wear 
  the best armor available to them and wield clubs 
  or maces. 
  The clergy of Cuthbert has three divisions: 
  Billets, Chapeaux, and Stars. The majority of 
  clergy in the Shield Lands are Billets. These 
  followers are actively involved in preaching and 
  aiding the faithful. They typically wear simple 
  brown or russet robes and will always have the 
  symbol of a cudgel visible. Although Billets are 
  found in all faith communities, nearly every 
  rural priest in the smaller churches and shrines 
  are from this division. 
  The Chapeaux focus on converting non-
  believers to the faith. They previously traveled 
  widely within the Shield Lands traveling from 
  community to community sharing the doctrine 
  of Cuthbert. Their visits were often welcomed in 
  the small hamlets and thorps they would stop 
  in. The sight of their crumpled hat meant stories 
  and lectures on St. Cuthbert as well as news 
  from other villages and the larger cities. 
  The cloistered clergy and those whose task it is 
  to maintain the strict doctrine of the Church are 
  the Stars. These clergy make up some of the 
  leaders of the faith and were primarily found in 
  the temples in larger towns and cities. The Stars 
  can be identified by their dark green robes and 
  sunburst holy symbol of precious metal worn 
  around their necks. 
  As leader of the Church within the Shield Lands, 
  Stinson Fentak carries the title Truth Witness. 
  Heads of the faith in a community are called 
  Virtuous Parsons. Those aspiring to the clergy 
  are called Penitents. Low-level clergy, clerics, or 
  paladins are called Prudents. Higher level clergy 
  that do not lead a church or clerics and paladins 
  above fourth level are called Principles.  Those 
  of the Chapeaux or Star divisions may add 
  Disciple or Canonist, respectively to their title. 
  For example, Principled Canonist Jorus (female 
  human (oeridian) Exp-St. Cuthbert) is a member 
  of the Stars that research Cuthbertian texts at the 
  temple in Critwall. 
  Important Days: St. Cuthbert’s Day, the largest 
  annual event within the faith, occurs on 
  Growfest 4. On this day the followers of 
  Cuthbert gather in an area just outside the 
  community for a worship service in the morning 
  which completes around noon. Following the 
  worship service, the faithful orderly marches 
  back to the church while carrying on a litany of 
  hymns. During this march, their children run 
  along side striking them with green switches in 
  a ritual known as “the cleansing”. As they arrive 
  back at the church a feast is provided that lasts 
  much of the afternoon. At dusk a bonfire is lit 
  and the children are “cleansed” as they dance 
  around it. 
  During other festival weeks, the clergy in 
  smaller towns and villages will share in 
  community activities with other faiths (with the 
  exception of Pholtus). Likewise, the clergy of St. 
  Cuthbert helps to maintain bonfires to protect 
  the citizens from the evil carried out by 
  nefarious cults on Dark Night (Goodmonth 11). 
  Unlike the joy of St. Cuthbert’s Day, the Day of 
  Devotion (Sunsebb 20) is a somber and stern 
  event. Sometime during the day, the faith 
  gathers around a large bonfire and is cautioned 
  of the continual dedication to the One of the 
  Cudgel that is required of them. During the 
  
   
  14
  bonfire people are reminded of individual’s 
  missteps from doctrine that have occurred. An 
  equally somber worship service is held on the 
  same day followed by a meager meal. 
  Activities: Prior to the invasion, clergy of St. 
  Cuthbert were “the conscience of the 
  commoner”. Although this was not a planned 
  goal, their preaching of wisdom and honesty 
  provided the simple folk of the lands with a law 
  abiding and fair attitude. Sticking to this moral 
  outlook was also looked after by the followers of 
  the Cudgel due to their intolerance of 
  foolishness and backsliding from the message. 
  An intended goal of the faith was to convert 
  many to the teachings of Cuthbert. The simple 
  form their message could take and the 
  sensibility of it made them very successful in 
  this duty. This was also helped by their desire to 
  see to the concerns of all people. In villages with 
  small shrines, in addition to priestly duties, the 
  clergy of St. Cuthbert is usually also a worker of 
  the fields, tender of animals, or a craftsman. This 
  practicality and concern for others is another 
  reason for their popularity. 
  Since the war, the old duties have remained but 
  a new focus has been placed on battle fitness 
  amongst the clergy and seeing to the protection 
  of the people. Some of the lower ranking 
  members of the priesthood have volunteered to 
  work the fields around Critwall. In this way, 
  they will be ready to defend their followers 
  should an unexpected raid occur. The church 
  has also organized small groups of the more 
  brawny clergy to patrol the streets of Critwall, 
  especially in the area of their temple. By no 
  means “official” guards, these patrols are careful 
  not to overstep their bounds. 
  Associated Groups: On the shore of the Nyr 
  Dyv south of Critwall is a collection of wooden 
  structures that have appeared beginning in CY 
  589. This small commune is the home to a group 
  of aesthetics that revere St. Cuthbert known as 
  the Order of Sensible Virtue. The group’s leader, 
  Itolk Sisliv (male human Mnk -St. Cuthbert), 
  brought his followers to the site to contemplate 
  the discipline and truth Cuthbert revealed to 
  him in a series of dreams he calls the “Fervent 
  Portents”. The group of twelve men, nine 
  women, and ten children are self-sufficient 
  fishing, raising chickens, and sowing a small 
  plot of land. 
  The church of St. Cuthbert in Bright Sentry is a 
  separate faction from the main church. The 
  clergy here has taken the faith’s doctrines of 
  discipline and dedication and combined it with 
  the constant state of fighting of evil forces at the 
  land’s borders to arrive at a focus of revenge 
  and vengeance. The faith here is small but 
  dedicated, being led by a surprisingly even-
  tempered older priest named Marzden.  
  A minor percentage of the soldiers in the army 
  revere the One of the Cudgel. In addition, 
  several members of the Order of the Northern 
  Guard are followers of Cuthbert. Of note are the 
  Protectors from the Old One,  a group of former 
  Shield Land soldiers who were denied 
  admission to the Knights of Holy Shielding over 
  a decade ago. The then young men and women 
  served in the main infantry honing their craft 
  and when the Shield Lands fell, became a 
  mercenary group that served in Furyondy for 
  the remainder of the wars. With one of their 
  number falling during the retreat from Grabford 
  they were harden further by the front lines and 
  were ready, when the opportunity came, to 
  reclaim the Shield Lands. Though still not part 
  of the Shield Lands army, their spokesperson 
  Gracon Kormekt (female human Clr-St. 
  Cuthbert) made an agreement for this group to 
  serve without compensation under the land’s 
  forces. There was reluctance to agree to this, 
  knowing the group had nothing but honor 
  binding them to the army’s commands. The 
  power the five bring, however, was significant 
  enough to seal the decision. The five made a 
  pact that they would willingly give up any one 
  of their numbers for an opportunity to 
  personally combat the Old One. Through their 
  travels they have sought out and collected items 
  that would help them in this task.  
  Relationship to Others: The followers of St. 
  Cuthbert are on fairly good terms with most 
  other faiths within the Shield Lands. They have 
  a strong respect for the integrity and justice of 
  Heironeous and work well with members of the 
  Archpaladin’s faith. Likewise, they have long 
  had an exchange with the followers of Pelor and 
  have therefore not made quick judgements 
  against his servant Mayaheine’s cult. 
  
   
  15
  Because of their following amongst commoners 
  in rural villages, they have taken a tolerant view 
  towards some of the deities of agriculture. They 
  often work together, for the benefit of the 
  community, with lone priests to such powers. 
  They also have taken an apprehensive but 
  neutral attitude towards the followers of 
  Trithereon. Although they do not condone all 
  their actions, they can appreciate their 
  dedication to reclaiming lands lost to Iuz.  
  The one faith the followers of the Cudgel do not 
  tolerate in the least is that of Pholtus. This long-
  standing rift has no clear reason. Whether it was 
  some war of rhetoric amongst potential converts 
  or another misunderstanding that occurred long 
  in the past, the two faiths have an open wariness 
  that has at times nearly become violent. Heated 
  exchanges between followers of the two lawful 
  powers are not uncommon. 
  References: 
  Living Greyhawk Gazetteer p. 182 
  The Adventure Begins p. 89 
  Player's Guide to Greyhawk p. 19, 21 
  Marklands p. 12 
  From the Ashes: Atlas of the Flanaess p. 86, 95-
  96 
  Falcon’s Revenge p. 11-12, 19-20 
  Castles: Hart p. 3, 24, 27, 34-35, 42 
  Greyhawk Adventures p. 9 
  Temple of Elemental Evil p. 122 
  City of Greyhawk: Gem of the Flanaess p. 63 
  '83 Box Set - Guide to the World of Greyhawk p. 
  63, 66  
  Dragon Magazine #67 p. 26 
  References: 
  Coming Soon! 
   
  Trithereon  
  (The Summoner, The Vengeanceseeker) 
  Intermediate Power of Individuality, Liberty, 
  Retribution, Self-Defense 
  Chaotic Good 
  Trithereon is a soldier for freedom and liberty. 
  He is usually envisioned as a youthful, athletic 
  man with reddish, blond hair and gray eyes. He 
  wears violets or pale blues along with a shirt of 
  golden chain mail and hefts a broadsword and 
  spear. His title comes from his ability to call 
  forth creatures to 
  aid him in 
  fighting for those 
  defending their 
  lands or hunting 
  those that have 
  caused a great 
  wrong. 
  In the past a 
  small number of 
  Shield Landers had taken to this faith because of 
  its promises to uphold their freedom from 
  nations (the Hierarchs and Bandit Kingdoms) 
  that seemed a constant threat. Since the wars his 
  following has seen substantial increases due to 
  the desire to reclaim lost lands and avenge the 
  evils brought upon the Shield Lands by Iuz. 
  Domains: Chaos, Good, Protection, Strength 
  Leadership: The faith of Trithereon in the Shield 
  Lands has no formal hierarchy, which they see 
  as restricting and unnecessary bureaucracy. 
  There are two individuals who speak for large 
  groups of the faith, however. Illirial Morro (CG 
  female human) currently resides in Critwall. She 
  is in her late-thirties, coming to the front of the 
  faith by leading a few successful offenses into 
  the Bandit Lands in the late 570s. She was an 
  outspoken opponent of Holmer leading up to 
  the invasion by Iuz and blames him for the 
  foolish decisions that led to the Shield Land's 
  fall. She still holds him in great disdain seeing 
  him as rigid and too cautious. Though it is 
  difficult to tell from her criticisms of Katarina's 
  decisions, Illirial has a quiet respect for her 
  based on Katarina's actions and conduct thus 
  far. Illirial has found that her voice holds some 
  influence with Katarina and is constantly urging 
  offenses to regain more land. 
  Allerec Madran (CG male Suel) is an older man 
  also residing in Critwall. He has been a 
  respected (if sometimes disruptive) voice among 
  the nobility of the Shield Lands for a few 
  decades and is an uncle of Countess Dylala of 
  house Korsen. His success in the past is found in 
  his ability to moderate his view of Trithereon's 
  teachings for the good of the nation. He 
  supports Katarina as he did her cousin Holmer. 
  He agreed with Holmer's actions before the 
  invasion by Iuz feeling that any help from 
  Furyondy could threaten the freedom of the 
  
   
  16
  Shield Lands that they had regained just 
  recently from the Hierarchs.  
  Places of Worship: Traditionally the priesthood 
  of Trithereon was most active and successful in 
  the areas near the borders of the Shield Lands. 
  Small bands of followers could be found most 
  notably in Bolam, Shepkote, and Weslan. In 
  these villages, small wooden structures served 
  as temples to the Summoner. The most notable 
  feature of these temples was the large bell kept 
  at the top of a small, attached tower. The bell is 
  sounded to call followers to worship as well as 
  warning the faithful to assemble to respond to a 
  threat to the village. 
  Before the wars, a larger temple to Trithereon 
  existed within Critwall. Here the main focus of 
  the faith was recruiting new members for 
  offenses against the Bandit Kingdoms and 
  Horned Society and making sure their voice was 
  heard among the council of nobles. A new 
  temple has been rebuilt since the reclaiming of 
  Critwall. It occupies the site of the original 
  temple (as well a few of the previous 
  surrounding buildings).  
  Clerics: Clergy of the Summoner usually dress 
  rather simply, either wearing dark blue or 
  purple tunics or a cloak trimmed in gold or 
  silver over simple traveling clothes. In non-
  urban churches the cloak or tunic is often worn 
  over clean leather armor or a chain shirt. For the 
  most formal of occasions, senior priests of 
  Trithereon will don long sleeve, ankle length 
  robes of a reddish, gold color. Clergy are 
  referred to as Sacred Brothers or Sisters, unless 
  they have not yet taken vows in which case they 
  are Hopeful Initiates. If it is very apparent the 
  priest is a senior member of the clergy, the title 
  Sacred Elder is used although this formality is 
  usually not seen as necessary. 
  Important Days: Most of the holy days 
  celebrated by the followers of Trithereon are 
  days tied to a historical event, the formation of 
  the Shield Lands, the day marking when 
  Ferrond was freed from the Great Kingdom, etc. 
  Currently, the most important of these days is 
  Patchwall 9th, which in 588 CY was proclaimed 
  the Day of Restoration. Since this is also a civic 
  event, the clergy participates in any celebration 
  or feast that occurs in the local area, but 
  afterward meets in private to share prayers for 
  the land reclaimed thus far by the Shield Lands. 
  Wine is shared and vows are made to gain back 
  more land. 
  Fireseek 7th, the first Freeday in that month, is 
  known as Remembrance Day. Traditionally this 
  was a day to remember people trapped in a 
  situation against their will. This would include 
  those indentured to a cruel landowner, someone 
  kidnapped by bandits, or someone wrongly 
  imprisoned. In churches, followers are invited to 
  light a candle to represent the held person. In 
  rural areas or areas with a smaller following, a 
  bonfire is built where items representing those 
  holding the trapped person are burned. Since 
  the Greyhawk Wars, the focus of this day has 
  shifted somewhat to include remembering 
  wrongs that have been done. Many candles now 
  represent an injustice and the items tossed in the 
  bonfire are often an effigy of those that 
  vengeance should come to. 
  On the final day of Richfest (the 7th), followers 
  of Trithereon gather and celebrate with a meal. 
  Although this day is the most formal of days 
  observed by Trithereon's clergy, it carries no 
  official title. Sometimes referred to as The 
  Freeday or Free's Day, this day is to share in 
  what freedom provides and be reminded of the 
  Trithereon's tenants, which are recounted by 
  senior members of the priesthood.  
  Activities: Prior to the wars, the followers of the 
  Summoner put much effort into trying to stymie 
  the Hierarchs at every turn. The organized evil 
  of the Horned Society was seen as the greatest 
  threat to the liberty that Trithereon stands for. 
  Since the reclaiming of part of the Shield Lands, 
  most of the faithful's efforts are focused on two 
  objectives: training residents of Critwall in 
  defense and undertaking covert (usually 
  unauthorized) missions. The first objective, 
  which has always been important to the faith, 
  seems even more critical now with the enemy so 
  present. The faithful will train anyone who is 
  willing. 
  Despite pleas by the Council of Lords and other 
  authorities in Critwall, followers of the 
  Vengeanceseeker carry out frequent small 
  raiding offenses into the occupied areas of the 
  Shield Lands with mixed success. Although 
  Lady Katarina knows a small number of these 
  
   
  17
  are useful in keeping the humanoids of Iuz off 
  balance, many of them are ill planned and the 
  retaliation that the troops along the Shield 
  Land's current border face as a result of the 
  offenses has been a problem.  
  Associated Groups: Followers of the Summoner 
  avoid most organizations and up to this point 
  only a handful have joined the Order of the 
  Northern Guard. The current temple in Critwall 
  serves merely as a place for followers to meet for 
  worship once per week and unite efforts to 
  provide defense training. 
  The Fellowship of the Vengeful Spear is a small 
  group that operates near Torkeep and the 
  Ritensa Road. The group consists of several 
  fighters, rangers, and priests all revering 
  Trithereon. They hide out in a wood and launch 
  strikes against humanoid encampments. The 
  leader Ronyon Depall (CG male human) has 
  been a plague to the authorities since the Shield 
  Lands were regained from the Hierarchs just 
  prior to the war. At that time he led a small 
  militia striking into the Horned Lands while the 
  "tyrannical leaders of Holy Yielding sit idly by 
  and let them ready for another invasion". Since 
  then he has been considered an outlaw by those 
  same "tyrannical" leaders and only with the help 
  of some merchants loyal to the Summoner was 
  he able to sneak back into the Shield Lands. 
  Along with the Fellowship, there are several 
  small, unauthorized groups of freedom fighters 
  that claim followers of the Vengeanceseeker in 
  their ranks. One group, however, has performed 
  several tasks with the blessing of the Shield 
  Land's military. The Hidden Shield consists of 
  two priests (CG female human and CG male 
  human), two rangers, and a rogue that worship 
  Trithereon in addition to a priest of Phaulkon 
  and another fighter. The priest of Phaulkon, 
  Nolhar Suthal (CG male Suel), is the group's 
  contact with the military being a former 
  adventuring companion of Sir Arinson. They 
  have carried out several covert operations 
  (reconnaissance and stealthy strikes) at 
  Katarina's bequest.  
  Relationship to Others: Due to the makeup of 
  the lands of Holy Shielding, the followers of 
  Trithereon here are more tolerant of lawful 
  orders than most worshippers of the Summoner. 
  As a result, the priesthood takes a very uneasy, 
  but neutral attitude toward most of the powers 
  worshipped within the Shield Lands. This is 
  most noticeable with the followers of Pholtus as 
  both sides carry on a continuous war of rhetoric 
  with each other. Of the main Shield Lands faiths, 
  reverers of the Summoner are on the best terms 
  with the new church of Mayaheine.  In Critwall, 
  Illirial Morro and Leshia Phenil work together to 
  teach the common folk to defend themselves. 
  References: 
  City of Greyhawk: Folks, Feuds & Factions p. 6, 
  28, 29, 35 
  City of Greyhawk: Gem of the Flanaess p. 83 
  Dragon Magazine #68 p. 70-71; #167 p. 13; #191 
  p. 66; #265 p. 59  
  From the Ashes: Atlas of the Flanaess p. 80, 92-
  93 
  From the Ashes: Campaign Book p. 8, 11, 50, 78 
  From the Ashes: Reference Card #4 
  Living Greyhawk Gazetteer p. 25, 30, 185 
  Player's Guide to Greyhawk p. 19, 21 
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 7, 40, 71, 100, 104-105, 
  110, 118 
  The Scarlet Brotherhood p. 75  
  WGA4 Vecna Lives! p. 26  
  WGR4 The Marklands p. Inside Cover, 9, 13, 17-
  19, 24, 36-38, 40-41  
  WGR5 Iuz the Evil p. 32, 34, 49, 73  
  WGR6 City of Skulls p. 29-30  
  World of Greyhawk Boxed Set: A guide to the 
  World of Greyhawk p. 63-64, 75-76 
  World of Greyhawk Boxed Set: Glossography p. 
  38, 46-47 
   
  Minor Religions 
  Along with the traditions of ancient Aerdy, the 
  original Shield Landers brought with them a 
  respect for their traditional Oeridian gods.  A 
  few, like Pholtus or Procan, eventually became 
  widespread (at least locally in the case of 
  Procan), or in the case of Heironeous, nearly 
  dominant, but others like Procan’s children 
  never developed extensive organized devotion. 
  While you will likely never see a glittering 
  temple of Atroa or Wenta in Admundfort or 
  Critwall, you can expect to find some token of 
  respect to both of these wind gods (and their 
  siblings as well) in just about every commoner’s 
  
   
  18
  home.  With so many of the common folk 
  working the lands and herding beasts, this isn’t 
  that surprising.  Each of Procan’s children 
  represents a very important aspect of people’s 
  lives.  The spring is a time of planting, summer 
  is full of work and preparation and autumn is 
  the all-important harvest.  Even winter (as mild 
  as it is on the northern shores of the Nyr Dyv) 
  represents an important (and often dangerous) 
  time in the lives of commoners and nobles alike.  
  Through proper devotion, the people hope to 
  gain the favor of the gods and ease the 
  difficulties in their lives. 
  Other gods, through association or necessity 
  have a developed a place in the hearts of Shield 
  Landers as well.  In the case, of Ehlonna or 
  Procan, devotion came from a choice in lifestyle.  
  More recently, some people have even begun 
  offering prayers to Kurell in his revenge aspect 
  in hopes of gaining his favor as they seek 
  retribution against Iuz for their losses.   
  At least within the Shield Lands, it could be said 
  that the daily importance of these deities 
  decreases as one’s station in life increases.   As 
  one might expect, the nobles of the Shield Lands 
  view the common folk’s fascination with these 
  “rural gods” with a bit of bemusement, but 
  rarely try to interfere or force them to abandon 
  their ways. 
  With only one exception (that being Procan’s 
  rather impressive temple in Admundfort), it is 
  almost impossible to find centralized, organized 
  devotion to any of these minor faiths within the 
  Shield Lands.  At best, you’ll find an unattended 
  shrine in some remote location or a wandering 
  cleric seeking to spread the word of her deity.  
  Instead, you’ll find quiet respect and deep 
  appreciation for these important, but 
  understated gods in the hearts and minds of the 
  common folk of the Shield Lands. 
  Atroa 
   
  References: 
  Dragon Magazine #208 p. 50; #263 p. 44, 46-47; 
  #264 p. 48; #265 p. 57 
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 19  
  Player’s Guide to Greyhawk p. 8, 14, 20  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 42  
  WG8 Fate of Istus p. 5  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 63 
   
  Ehlonna 
   
  References: 
  City of Greyhawk: Folks, Feuds & Factions p. 72  
  Dragon Magazine #59 p. 24; #68 p. 66-67; #69 p. 
  30; #92 p. 6-7; #208 p. 50, 52, 57; #262 p. 41-43; 
  #263 p. 46  
  From the Ashes: Atlas of the Flanaess p. 52, 68, 
  86-87, 90, 95-96  
  From the Ashes: Campaign Book p. 40-42, 44-45  
  From the Ashes: Reference Card #4  
  Greyhawk Adventures p. 3, 10  
  Living Greyhawk Gazetteer p. 21  
  Player’s Guide to Greyhawk p. 19, 21, 27, 54  
  Slavers p. 8, 10  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 66  
  The Doomgrinder p. 12  
  WG12 Vale of the Mage p. 11, 15, 62-63  
  WG6 Isle of the Ape p. 28  
  WG8 Fate of Istus p. 27, 67  
  WGA4 Falcon’s Revenge p. 89, 91, 92, 93, 94  
  WGQ1 Patriots of Ulek  p. 9, 10, 12-13  
  WGR4 The Marklands p. 18, 31, 35, 42, 53, 55  
  WGR5 Iuz the Evil p. 32, 92  
  WGR6 City of Skulls p. 31 
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 63, 66-67, 73  
  World of Greyhawk Box Set: Glossography p. 
  38, 40 
   
  Kurell 
   
  References: 
  City of Greyhawk: Folks, Feuds & Factions p. 40  
  Dragon Magazine #263 p. 44, 50-52; #264 p. 48  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 21, 25  
  Player’s Guide to Greyhawk p. 20  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 60, 123, 124  
  WG8 Fate of Istus p. 5, 8, 9  
  WGR6 City of Skulls p. 8  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 63 
   
  
   
  19
  Pelor 
   
  References: 
   
   
  Procan 
   
  References: 
  City of Greyhawk: Folks, Feuds & Factions p. 29  
  Dragon Magazine #206 p. 37, 38, 56 
  From the Ashes: Atlas of the Flanaess p. 91  
  From the Ashes: Campaign Book p. 17, 77  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 21  
  Player’s Guide to Greyhawk p. 19  
  Slavers p. 47  
  T1-4 Temple of Elemental Evil p. 120  
  WGR4 The Marklands p. Inside Cover, 35, 72-73  
  WGR5 Iuz the Evil p. 43  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 63 
   
  Sotillon 
   
  References: 
  Dragon Magazine #263 p. 46; #264 p. 46-50; #265 
  p. 57  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 19  
  Player’s Guide to Greyhawk p. 20  
  T1-4 Temple of Elemental Evil p. 120  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 64 
   
  Telchur 
   
  References: 
  Against The Giants - The Liberation of Geoff p. 4  
  City of Greyhawk: Reference Card #4  
  Dragon Magazine #263 p. 46; #264 p. 48; #265 p. 
  56-59  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 19  
  Player’s Guide to Greyhawk p. 3, 6, 8, 14, 20-21  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 10, 42 
  The Scarlet Brotherhood p. 12, 76, 85  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 64 
   
  Velnius 
   
  References: 
  Dragon Magazine #263 p. 46; #264 p. 48  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 19  
  Player’s Guide to Greyhawk p. 18, 20  
  T1-4 Temple of Elemental Evil p. 120  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 64 
   
  Wenta 
   
  References: 
  Living Greyhawk Gazetteer p. 19  
  Player’s Guide to Greyhawk p. 20  
  T1-4 Temple of Elemental Evil p. 120  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 64 
   
  Zilchus 
   
  References: 
  City of Greyhawk: Folks, Feuds & Factions p. 29, 
  35  
  City of Greyhawk: Gem of the Flanaess p. 65  
  Dragon Magazine #253 p. 44-45  
  From the Ashes: Atlas of the Flanaess p. 93, 95  
  From the Ashes: Campaign Book p. 8, 15  
  From the Ashes: Reference Card #4  
  Living Greyhawk Gazetteer p. 18-19, 21, 22, 24, 
  28, 32 
  Slavers p. 8, 34  
  T1-4 Temple of Elemental Evil p. 120  
  The Adventure Begins p. 28, 31, 46, 63, 71, 88, 
  91-92, 102, 114, 117, 121, 122  
  The Crypt of Lyzandred the Mad p. 7, 18  
  The Scarlet Brotherhood p. 85  
  WG8 Fate of Istus p. 5  
  WGA4 Falcon’s Revenge p. 27  
  WGR4 The Marklands p. Inside Cover, 5, 13, 33, 
  65, 66  
  WGS1 The Five Shall be One p. 6, 8  
  World of Greyhawk Box Set: A Guide to the 
  World of Greyhawk p. 63 
   
  Other Religions 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Shield Lands/religion.pdf