TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2  
  � Septim’s Spellbook (Any) 0 – All 0 level except Illusion
  and Enchantment; 1
  st - cause fear, chill touch, mage armour,
  magic missile, ray of enfeeblement, shield, shocking grasp; 2
  nd -
  ghoul touch, melf’s acid arrow, scorching ray. 
   
  APL 4 (All of APL 2 plus the following) 
  � ring of protection +2 (8000 gp, Adventure, DMG 231) 
  � Septim’s Spellbook (Any) 0 – All 0 level except Illusion
  and Enchantment; 1
  st - cause fear, chill touch, mage armour,
  magic missile, ray of enfeeblement, shield, shocking grasp; 2
  nd -
  ghoul touch, melf’s acid arrow, scorching ray; 3
  rd - lightning
  bolt, ray of exhaustion, vampiric touch. 
   
  APL 6 (All of APLs 2-4 plus the following) 
  � Septim’s Spellbook (Any) 0 – All 0 level except Illusion
  and Enchantment; 1
  st - cause fear, chill touch, mage armour,
  magic missile, ray of enfeeblement, shield, shocking grasp; 2
  nd –
  blindness, blur, ghoul touch, melf’s acid arrow, scorching ray,
  see invisibility; 3
  rd - lightning bolt, fly, ray of exhaustion,
  vampiric touch; 4
  th - bestow curse, fire shield. 
   
  APL 8 (All of APLs 2-6 plus the following) 
  � scroll of cone of cold (1125 gp, Adventure, CL 9th, DMG
  240) 
  � Septim’s Spellbook (Any) 0 - detect magic, read magic,
  flare, light, touch of fatigue; 1
  st- mage armour, shield, ray of
  enfeeblement, cause fear, magic missile (2); 2
  nd – melf’s acid
  arrow, scorching ray, ghoul touch, blindness, blur 3
  rd - lightning
  bolt (2), vampiric touch (2), ray of exhaustion; 4
  th - fire shield,
  bestow curse, enervation; evard’s black tentacles, 5
  th - symbol of
  pain, wall of force 
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 225 XP; 225 gp 
   
  APL 4 
  max 337 XP; 325 gp 
   
  APL 6 
  max 450 XP; 450 gp 
   
  APL 8 
  max 562 XP; 650 gp 
   
   
   
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Optional Encounters for Recipe for Trouble
  A Regional Adventure 
  Set in The Dullstrand 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/The Dullstrand/595/Normal Scenarios/DUL5-01 - A Recipe for Troubles (APL 2-8)/DUL5-01 - A Recipe for Troubles optional AR.pdf