TEXT:  
   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  or  2   TU
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � 
  Elixir of sneaking (Adventure; DMG) 
  � 
  Elixir of hiding (Adventure; DMG) 
  � 
  Heward’s fortifying bedroll (Adventure; CM) 
  � 
  Student Notes on Spells I (Adventure; 125 gp; see 
  above) 
  � 
  Wand of iron silence (10 charges) (Adventure; SC) 
   
  APL 4 (all of APL2 plus the following) 
  � 
  Student Notes on Spells II (Adventure; 300 gp; see 
  above) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � 
  Student Notes on Spells III (Adventure; 300 gp; see 
  above) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � 
  Student Notes on Spells IV (Adventure; 300 gp; see 
  above) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � 
  Student Notes on Spells V (Adventure; 350 gp; see 
  above) 
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  Favor with the Innspa City guards: You receive 1 Influence
  Point with the city guards of Innspa. Alternatively, you may reroll
  the check if you get caught in Ahlissa if you are “Wanted in
  Ahlissa”. Cross off when used. 
   
  Favor of “Aktionsfront Freies Almor”: This favour counts as an
  invitation to the ”Aktionsfront Freies Almor” MO.  
  If you already are a member of this MO, they give you
  regional access to (all from MIC): bracers of quick strike, brooch of
  stability, deadly precision weapon enhancement upgrade, greater skill
  shard. 
   
  Captured! You loose 2 TUs before you can escape with your
  equipment. 
   
  Widamir’s Leathershop: Widamir offers to sell you 1
  “Masterwork Potionbelt”. This non-magical belt can hold up to 10
  potions (and no other item). You can retrieve one potion from the
  belt as a free action instead of a move action. Retrieving as well as
  drinking a potion still provokes an Attack of Opportunity. 60 gp
  each. 
   
  Secret mission VII-A accomplished: This might have an impact
  on later adventures. You also get regional access to: badge of valor
  (MIC) 
   
  Student Notes on Spells: If you spend 1 TU, you can decipher
  the following spells from the gathered notes – all from SC (you still
  need to spend to gold to write it in your spellbook): 
  Notebook I: amanuensis, greater mage hand, master’s touch. 
  Notebook II: baleful transposition, battering ram, heroics. 
  Notebook III: greater mage armor, mass mage armor.  
  Notebook IV: brilliant blade. 
  Notebook V: kiss of the vampire. 
   
  Guidance of “Freie Waldläufer des Adri”: Whenever you travel
  through the Adri, you may roll a d20 once per adventure. If you
  roll 11 to 20, you find a member of this MO giving advice which
  routes to use. Your travel time through the Adri is shortened (treat
  trackless forest terrain as road).  
  If you already are a member of this MO, they now
  teach you more about the wildlife of the Adri. You gain +4
  competence bonus on Knowledge (nature) checks while in the
  Adri Forest. 
  Event: _________________________________ Date: __________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  AHL7-07 – Quelle des Zorns 
  A Regional Adventure 
  Set in the Principality of Innspa 
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ahlissa (Adri)/597/Normal Scenarios/AHL7-07 - Quelle des Zorns (APL 2-10)/AHL7-07 - Quelle des Zorns AR.pdf