TEXT: <<Name>>
   <<1>> ® <<2>> ® <<3>> 
  <<Color>>
  It’s Not 
  My Fault 
  I’m 
  Fantastic!
  
  This set can be used in a variety of 
  ways to expand your It’s Not My 
  Fault experience! 
  Options include:
  • Place them on the table along 
  with the base 20 character types. 
  Multiple selections yield strange 
  magical hybrids!
  • Place them on the table but 
  players can pick only one card 
  with this deck’s symbol (the elf 
  head). Hybrids only arise from 
  random chance with the third card.
  • Keep them as a separate deck. 
  When it comes time to shuffle and 
  deal a third archetype to each 
  player, they may choose to draw 
  from this deck or to stay human 
  and draw from the usual deck.
  Elf’s head icon made by Delapouite.  
  Available on game-icons.net.
  
  Beastblooded
   
  CAREFUL
   
  FLASHY
  + QUICK
   
  CLEVER
  + FORCEFUL
  + SNEAKY
  Release the Beast: 
  At the beginning of 
  a fight, before any 
  actions are taken, you 
  may make a Quick 
  Create an Advantage 
  roll to unleash your 
  bestial nature.
  
  Beastblooded
   FORCEFUL ® QUICK ® SNEAKY 
  Awrooooooooo! Raaaaarrrrgh!
  
  Centaur
   
  CAREFUL
  + FLASHY
  + QUICK
   
  CLEVER
  + FORCEFUL
   
  SNEAKY
  Skirmisher: When you 
  make a Quick Attack 
  on open ground, you 
  may move both before 
  and after your attack.
  
  Centaur
   FLASHY ® FORCEFUL ® QUICK 
  Twice the legs, twice the speed.
  
  Clockwork
   
  CAREFUL
  + FLASHY
   
  QUICK
  + CLEVER
  + FORCEFUL
   
  SNEAKY
  Replacement Parts: 
  After a fight has 
  concluded, you may 
  permanently reduce the 
  length of your stress 
  track by 1 to immediately 
  clear all consequences.
  
  Clockwork
   CLEVER ® FLASHY ® FORCEFUL 
  Tik tok tik tok tik tok tik tok DING DING DING
  
  Demonspawn
   
  CAREFUL
   
  FLASHY
  + QUICK
  + CLEVER
  + FORCEFUL
   
  SNEAKY
  My Little Friend: Twice 
  per session you may 
  summon an imp to help 
  you succeed with style 
  on any one task — so 
  long as you are willing 
  to pay its price.
  
  Demonspawn
   CLEVER ® FORCEFUL ® QUICK 
  Buddy, you’re about to have a Hell of a day.
  
  Doppelganger
  + CAREFUL
   
  FLASHY
  + QUICK
   
  CLEVER
   
  FORCEFUL
  + SNEAKY
  Perfect Mimic: Twice per 
  session you may take 
  on the appearance and 
  voice of any humanoid 
  you’ve seen. Convincing 
  others you’re that 
  person is up to you.
  
  Doppelganger
   CAREFUL ® QUICK ® SNEAKY 
  Nice face. I’d like to borrow it.
  
  Dragonkin
   
  CAREFUL
  + FLASHY
  + QUICK
  + CLEVER
   
  FORCEFUL
   
  SNEAKY
  Breath Weapon: When 
  you Flashily Attack and 
  hit with your breath 
  weapon, you may add 
  1 stress to the result 
  or deal 1 stress to an 
  adjacent target.
  
  Dragonkin
   CLEVER ® FLASHY ® QUICK 
  By blood and by breath, you shall fall!
  
  Dwarf
   
  CAREFUL
  + FLASHY
   
  QUICK
   
  CLEVER
  + FORCEFUL
  + SNEAKY
  Dwarven Mettle: Twice 
  per session, you may 
  gain +4 on a single 
  attack against a 
  heavily armored foe.
  
  Dwarf
   FLASHY ® FORCEFUL ® SNEAKY 
  There’s no match for Dwarven steel!
  
  Elemental
  + CAREFUL
  + FLASHY
   
  QUICK
  + CLEVER
   
  FORCEFUL
   
  SNEAKY
  Elemental Communion: 
  When Flashily 
  Overcoming an 
  obstacle associated 
  with or vulnerable to 
  your element, a tie 
  or better becomes a 
  success with style.
  
  Elemental
   CAREFUL ® CLEVER ® FLASHY 
  I am a force of nature. You cannot stop me.
  
  Elf
  + CAREFUL
   
  FLASHY
  + QUICK
  + CLEVER
   
  FORCEFUL
   
  SNEAKY
  Literally Superior: 
  Gain +2 to attempt 
  an Overcome action 
  another character in the 
  scene just failed (does 
  not stack in the case 
  of multiple failures).
  
  Elf
   CAREFUL ® CLEVER ® QUICK 
  I make everything look easy.
  
  Faerie
   
  CAREFUL
   
  FLASHY
  + QUICK
  + CLEVER
   
  FORCEFUL
  + SNEAKY
  Vanishing Act: When 
  you Sneakily Defend 
  against an attack, 
  you may spend a 
  fate point or free 
  invoke to immediately 
  disappear into hiding.
  
  Faerie
   CLEVER ® QUICK ® SNEAKY 
  Having trouble finding me? Poor boy.
  
  Giant
  + CAREFUL
  + FLASHY
   
  QUICK
   
  CLEVER
  + FORCEFUL
   
  SNEAKY
  Living Wall: When you 
  successfully, Forcefully 
  Defend against a 
  physical attack, give 
  a boost to one ally in 
  the same zone as you.
  
  Giant
   CAREFUL ® FLASHY ® FORCEFUL 
  Fe fi fo fum.
  
  Gnome
  + CAREFUL
  + FLASHY
   
  QUICK
   
  CLEVER
   
  FORCEFUL
  + SNEAKY
  Deception is a Virtue: 
  When you Sneakily 
  Create an Advantage 
  as part of an elaborate 
  ruse, gain one additional 
  free invoke on the 
  resulting aspect.
  
  Gnome
   CAREFUL ® FLASHY ® SNEAKY 
  Hang on a sec. I’ve got an angle.
  
  Goblin
   
  CAREFUL
  + FLASHY
  + QUICK
   
  CLEVER
   
  FORCEFUL
  + SNEAKY
  Goblin Machinery: 
  Given tools and time, 
  you can build a device 
  out of scrap with 3 free 
  invokes on an aspect 
  you define. After they’re 
  used up it falls apart.
  
  Goblin
   FLASHY ® QUICK ® SNEAKY 
  A stick and two loose screws? We’re saved!
  
  Halfling
  + CAREFUL
   
  FLASHY
   
  QUICK
  + CLEVER
   
  FORCEFUL
  + SNEAKY
  Underestimated: When 
  you Cleverly Defend 
  against an attack, spend 
  1 FP or free invoke to 
  treat your shifts of 
  defense as an attack 
  against your attacker.
  
  Halfling
   CAREFUL ® CLEVER ® SNEAKY 
  Half the size, twice the hero.
  
  Merfolk
  + CAREFUL
  + FLASHY
  + QUICK
   
  CLEVER
   
  FORCEFUL
   
  SNEAKY
  Aquatic: Gain +2 to 
  Carefully Overcome any 
  obstacle involving water, 
  swimming, or aquatic life.
  
  Merfolk
   CAREFUL ® FLASHY ® QUICK 
  Glub blub bubble glub!
  
  Minotaur
  + CAREFUL
   
  FLASHY
   
  QUICK
  + CLEVER
  + FORCEFUL
   
  SNEAKY
  Home Turf Advantage: 
  Gain +2 to Cleverly 
  Overcome any obstacle 
  that presents itself as a 
  puzzle, maze, or trap.
  
  Minotaur
   CAREFUL ® CLEVER ® FORCEFUL 
  An impossible maze? Sounds like home.
  
  Nephilim
  + CAREFUL
   
  FLASHY
  + QUICK
   
  CLEVER
  + FORCEFUL
   
  SNEAKY
  Divine Heritage: When 
  you Carefully Attack 
  following prayer and 
  preparation, any 
  aspects you invoke 
  yield a +3 instead of 
  +2 on the attack roll.
  
  Nephilim
   CAREFUL ® FORCEFUL ® QUICK 
  I am the will of the gods made flesh.
  
  Orc
  + CAREFUL
   
  FLASHY
   
  QUICK
   
  CLEVER
  + FORCEFUL
  + SNEAKY
  Shock & Awe: Gain +2 
  to Forcefully Create 
  Advantages when 
  enacting a bold and 
  reckless battle plan.
  
  Orc
   CAREFUL ® FORCEFUL ® SNEAKY 
  Have skull, will crush!
  
  Vampire
   
  CAREFUL
   
  FLASHY
   
  QUICK
  + CLEVER
  + FORCEFUL
  + SNEAKY
  Drink Blood: Twice 
  per session, when 
  you inflict a physical 
  consequence on a living 
  creature in your zone, 
  you may immediately 
  clear your stress track.
  
  Vampire
   CLEVER ® FORCEFUL ® SNEAKY 
  Tell me, do you bleed? I hunger.
  
  Zombie
   
  CAREFUL
  + FLASHY
   
  QUICK
  + CLEVER
   
  FORCEFUL
  + SNEAKY
  Dead Again: Once 
  per session, when you 
  are Taken Out, you 
  may rise on your next 
  turn with any Mild 
  (-2) or Moderate (-4) 
  consequences cleared.
  
  Zombie
   CLEVER ® FLASHY ® SNEAKY 
  Brains. Brains? Brains!
  
  Where Are 
  You Now
  Aboard an airship, 
  speeding through 
  the sky.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  In a cavern large 
  enough to hold a 
  city, lit only by a 
  dim purple glow. Oh. 
  And there’s a city.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  On the borderlands, 
  in a keep.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  At the Elf King’s pie 
  eating contest.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  Scaling the side of a 
  mountain range that 
  is actually a long-
  sleeping giant.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  At the Dragonsmoot, 
  where the next 
  queen of the dragons 
  will be chosen.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  In the sea of astral 
  space, tethered to 
  your physical form 
  by a silver cord.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  In a city of coral and 
  silver within a glass 
  bubble beneath 
  endless waters.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  In a maze of twisty 
  passages, all alike.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  Atop the back of 
  a great behemoth 
  as it proceeds, 
  inevitably forward.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  Atop the walls of a 
  labyrinth that extends 
  to the horizon.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  At the crossroads 
  of a thousand, 
  thousand worlds.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  In the heart of the arch-
  lich’s treasure chamber, 
  with moments before 
  the alarms go off.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  At the swirling edge of 
  madness, where reality 
  crumbles away and is 
  rebuilt by dreamers.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  Fifty miles down a 
  hundred mile ancient 
  tunnel beneath 
  the mountains.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  On a plague boat, just 
  out of range of the 
  harbor’s siege engines.
  
  Where 
  Are You 
  Now
  
  Where Are 
  You Now
  The sand-filled wreck 
  of a vast and ancient 
  war machine.
  
  Where 
  Are You 
  Now
  
  What Brought 
  You To This
  A crack in the earth 
  has opened, spewing 
  forth the dead.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  Ice has just swept 
  across the landscape, 
  covering the terrain 
  and many people 
  in thick sheets.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The artifact just fell into 
  the hands of the crowd.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  Everyone else seems 
  to have vanished in the 
  green mist that just 
  came from nowhere.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The Master Vampire’s 
  messenger impassively 
  awaits your response to 
  an invitation to dinner.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The airship has started 
  plummeting and 
  spewing smoke.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  Flash flood.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The cargo that needs 
  to be taken to the 
  Dwarven king by 
  sunrise has arrived. 
  The manifest is 
  suspiciously vague.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  A fiery bolt from on 
  high has left a smoking 
  crater whose depths 
  are not yet visible.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The jaws of the trap are 
  closing. Literal jaws. 
  Also figurative ones.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  Your doppelgänger 
  just disappeared 
  into the crowd.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The Bishop is about to 
  reveal your crime to 
  the assembled masses.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  You’re not quite sure 
  what the nine-foot-tall 
  thing with the club is 
  saying, but the two-
  foot person with wings 
  seems to think it’s a 
  challenge to a duel.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The Queen of Cats and 
  the Prince of Swans 
  want to know which 
  one is more graceful.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  Someone else has 
  claimed your hard-
  earned reward.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  A glowing fist has 
  emerged from the 
  ground, holding a 
  platinum blade.
  
  What 
  Brought 
  You To 
  This
  
  What Brought 
  You To This
  The Rangers have a 
  warrant. They don’t 
  technically need one.
  
  What 
  Brought 
  You To 
  This
  
  How it’s about 
  to get worse
  The Chosen one of 
  Prophecy, revealed 
  unto all as the Light 
  Against the Darkness, 
  has just been killed.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The Paladin has been 
  pushed too far.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  There’s an easy 
  solution to this, but 
  it’s in the Dark, Dank 
  cave of Darkness.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The guardian of the 
  tomb cannot be 
  stopped, cannot 
  be reasoned with, 
  and will never stop 
  following you while 
  its curse remains.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  No armor but rags. 
  No weapons but your 
  recently loosened 
  chains. If the guards 
  haven’t already noticed, 
  they will soon.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  Hidden explosives.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The princeling you 
  need to protect has 
  just wandered off.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  Everything you’re 
  wearing is profoundly 
  out of fashion.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  Sunrise is too far away.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The animals have 
  started talking, and 
  they have nothing 
  good to say.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  That wanted poster lists 
  a huge bounty. For you.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  Your anti-dragon 
  talisman is a 
  complete fake.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  You seem to be 
  shrinking.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The cackling old 
  lady unfolds into 
  a scaffolding of 
  bone, leather, and 
  razor blades.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  You can’t wake up.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  The Cage of Blood 
  descends from the 
  heavens to entrap 
  those who have 
  displeased the gods—
  you, in other words.
  
  How It’s 
  About 
  To Get 
  Worse
  
  How it’s about 
  to get worse
  I’ve got a bad 
  feeling about this... 
  (Draw two more)
  
  How It’s 
  About 
  To Get 
  Worse
  
SOURCE: textdata/thevault/FATE/It's Not My Fault/It's Not My Fault I'm Fantastic/Fantastic.pdf