TEXT: Skills
  Rank
  Abilities
  Awareness
  Fitness
  Inves� gate
  Knowledge
  Manipulate
  Medical
  Mobility
  Outdoorsman
  Rapport
  Stealth
  Technical
  Unarmed
  Weaponry
  Reaction
  Damage
  Resilience
  Focus
        Experience:        
  Talent
  Description
  Wounds
  Trauma
  OUT
  Locations
  Armour
  AP
  Head (4)
  Body (2)
  Arms (3)
  Legs (2)
  Boost
  Weapon
  Cal
  DMG 1
  DMG 2
  DMG 3
  RNG
  MOD
     Ammo  P -       S-       T-     
  Name:                                                                        
  Callsign:                                                        
  Background:                                               
  Look:                                                              
  • 
  Everyti me you take a risk that pays oﬀ  Mark XP
  • 
  Everyti me you save a civilian Mark XP
  • 
  Each ti me you succeed in a mission Mark XP
  • 
  When you beat impossible odds Mark XP
  • 
  Each ti me you succeed with a Criti cal Mark XP
  • 
  When you let a civilian die Lose XP
  • 
  Mission Failure Lose XP
  • 
  When you work against the Unit Lose XP
  • 
  If you lose Gear Lose XP
  • 
  When you roll a Criti cal Failure Lose XP
  Advantage
  
  Loadout 1
  Loadout 2
  Loadout 3
  Loadout 4
  Notes
  Companion
  Name - 
  Breed -
  Attributes
  Awareness ___
  Skill ___
  Unarmed ___
  Wounds
                     
  Loadout
  
  Safehouses
  Safehouse Areas
  Rank
  Rank
  Rank
  Benefit
  Other Info
  Safehouse 1: Location -                                                                         Size - 
  Armoury
  Garage
  Medical Facility
  R&R
  Comms Centre
  Holding Cells
  Workshop
  Bunker
  Helipad
  Airfield
  Dock
  Safehouse 2: Location -                                                                        Size - 
  Armoury
  Garage
  Medical Facility
  R&R
  Comms Centre
  Holding Cells
  Workshop
  Bunker
  Helipad
  Airfield
  Dock
  
SOURCE: textdata/thevault/Ghost Ops OSR (osr)/Ghost OPS - Character sheet complete.pdf