TEXT:  
   
   
   
  GP 
  Starting GP 
  Lifestyle 
   
  None 
   
  Standard (12 gp x TU)  
   
  Rich (50 gp x TU) 
   
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP 
  GP Spent 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  - 
  GP 
  GP Spent 
   
   
  GP 
  FINAL GP TOTAL 
   
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  XP 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 10 
   +1 adamantine dagger (Adventure; DMG; 5,001 gp) 
   Belt of dwarvenkind (Adventure; DMG; 14,900) 
   Bag of holding (type II) (Adventure; DMG; 5,000 gp) 
   Cloak of charisma +4 (Adventure; DMG; 16,000 gp) 
   Cloak of resistance +3 (Adventure; DMG; 4,000 gp) 
   + 1 light fortification mithral shirt (Adventure; DMG; 5,250 
  gp) 
   Periapt of wisdom +4 (Adventure; DMG 16,000 gp)* 
   Ring of evasion (Adventure; DMG; 25,000 gp) 
   Ring of force shield (Adventure; DMG; 8,500 gp) 
   Slippers of spider climbing (Adventure; DMG; 4,800 gp) 
   Vest of resistance +2 (Adventure, Complete Arcane; 4,000 
  gp) 
   
  APL 12 (all of APL 10 plus the following) 
   Headband of Intellect +4 (Adventure; DMG; 16,000 gp) 
   Minor ring of energy resistance (acid) (Adventure; DMG 
  12,000 gp)* 
   Wand of slow (Adventure, DMG; 11,250 gp) 
   
  APL 14 (all of APLs 10-12 plus the following) 
   Headband of intellect +6 (Adventure; DMG; 36,000 gp) 
   
  APL 16 (all of APLs 10-12 plus the following) 
   Amulet of natural armor +3 (Adventure; DMG; 18,000 gp)* 
   Lesser metamagic rod of quicken spell  (Adventure; DMG; 
  25,000 gp) 
   Periapt of wisdom +6 (Adventure; DMG 36,000 gp)* 
   Greater ring of energy resistance (fire) (Adventure; DMG; 
  44,000 gp)* 
   Ring of protection +3 (Adventure; DMG; 18,000 gp)* 
   Wand of charm monster (Adventure; DMG 21,000 gp) 
   
  Adventure Record# 
  5 9 5  C Y  
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 1,350 XP; 2,300 gp 
   
  APL 12 
  max 1,575 XP; 3,300 gp 
   
  APL 14 
  max 1,800 XP; 6,600gp 
   
  APL 16 
  max 2,025 XP; 9,900gp 
   
   
   
   
  wBlood on Your Hands: You have intentionally killed Druidess 
  Meleri. For this act, the Old Faith curses you. You are not welcome 
  in the lands where the Old Faith holds sway. All druids of the Old 
  Faith have an initial attitude of hostile toward you and followers of 
  the Old Faith are unfriendly. This curse of blood may be removed 
  by successfully completing atonement, per the spell. Due to the 
  nature of the act needing atonement, the spell costs the caster 500 
  XP. 
   
  wCurse of Vecna: For foiling his latest scheme, Vecna, as the 
  Keeper of Secrets, has cursed you and made your brain addled. For 
  the next 10 adventures, all Knowledge checks (and even bardic and 
  loremaster knowledge checks) suffer a -5 profane penalty. 
   
  wCurse of the Robe of Vecna: You have been freed from the 
  taint of the robe, despite your best efforts. The item’s evil was 
  pervasive and its removal has been costly. You permanently lose a 
  point of Constitution and Intelligence. These points may not be 
  regained through any means. Such is the price of toying with evil. 
   
  wFavor of Vecna: Vecna is pleased with the role you have played 
  in his plot. For your work on his behalf, as the Keeper of Secrets, 
  you gain a +20 profane bonus on a single Knowledge check. 
   
  wTaint of Vecna: Your presence at the culmination of Vecna’s 
  plot has left a mark. For the next 10 adventures, you suffer a -2 
  profane penalty to Bluff, and Diplomacy and Handle Animal 
  checks, but gain a +2 bonus to Intimidate checks. Creatures can 
  just sense the taint. 
   
  wThrall of Vecna: You have decided to throw your lot in with 
  the forces of the Whispered One. Your soul now belongs to the 
  Lich King. Please inform your Triad and turn in your PC to them. 
   
  wFavor of The Old Faith of Gyruff: For returning the body of 
  Druidess Meleri to the Old Faith of Gyruff and informing them of 
  what has transpired, they offer to 1) make good on any previous 
  favor of Druidess Meleri; 2) provide Any access to items marked 
  with * below; 3) provide access to a set of ironwood full plate +1. 
   
  sIronwood Full Plate +1: This is a wooden suit of full plate, 
  created in exacting detail by the Gyric Old Faith. Unlike an item 
  normally fashioned by the ironwood spell, the enchantment on 
  this item is permanent. The rituals involved in its creation are 
  known only to the elder druids of the Old Faith of Gyruff. Treat 
  the armor as a suit of metal full plate, except it is freely useable by 
  druids without penalty, aside from those normally associated with 
  wearing heavy armor, as if the druid had Armor Proficiency 
  (Heavy). You may only purchase one suit of armor. 
          Price: 37,650 gp; Cannot be crafted. Access: Any. 
   
  This Record Certifies that 
  ___________________________________________ 
  Played 
  by_______________________________________ 
  Player 
  RPGA # 
  Has Completed 
  COR5-15 Immortal Longings 
  A Core Adventure 
  Set in the Flanaess 
   
  Event_________________________ Date: ________ 
  DM:__________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
   
  Gained a level 
   
  Lost a level 
   
  Ability Drained 
  ______________ 
   
  Died 
   
  Was raised/res’d 
   
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core/595/COR5-15 Immortal Longings (APL 10-16)/COR5-15 Immortal Longings AR.pdf