TEXT: 1. Goals
  2. Dreams
  3. Environment
  4. Outside
  5. Inside
  6. Reality
  7. Allies
  8. Enemies
  9. Evil
  10. Good
  11. Emotions
  12. Opposition
  13. War
  14. Peace
  15. The innocent
  16. Love
  17. The spiritual
  18. The intellectual
  19. New ideas
  20. Joy
  21. Messages
  22. Energy
  23. Balance
  24. Tension
  25. Friendship
  26. The physical
  27. A project
  28. Pleasures
  29. Pain
  30. Possessions
  31. Benefits
  32. Plans
  33. Lies
  34. Expectations
  35. Legal matters
  36. Bureaucracy
  37. Business
  38. A path
  39. News
  40. Exterior factors
  41. Advice
  42. A plot
  43. Competition
  44. Prison
  45. Illness
  46. Food
  47. Attention
  48. Success
  49. Failure
  50. Travel
  51. Jealousy
  52. Dispute
  53. Home
  54. Investment
  55. Suffering
  56. Wishes
  57. Tactics
  58. Stalemate
  59. Randomness
  60. Misfortune
  61. Death
  62. Disruption
  63. Power
  64. A burden
  65. Intrigues
  66. Fears
  67. Ambush
  68. Rumor
  69. Wounds
  70. Extravagance
  71. A representative
  72. Adversities
  73. Opulence
  74. Liberty
  75. Military
  76. The mundane
  77. Trials
  78. Masses
  79. Vehicle
  80. Art
  81. Victory
  82. Dispute
  83. Riches
  84. Status quo
  85. Technology
  86. Hope
  87. Magic
  88. Illusions
  89. Portals
  90. Danger
  91. Weapons
  92. Animals
  93. Weather
  94. Elements
  95. Nature
  96. The public
  97. Leadership
  98. Fame
  99. Anger
  100. Information
  1. Attainment
  2. Starting
  3. Neglect
  4. Fight
  5. Recruit
  6. Triumph
  7. Violate
  8. Oppose
  9. Malice
  10. Communicate
  11. Persecute
  12. Increase
  13. Decrease
  14. Abandon
  15. Gratify
  16. Inquire
  17. Antagonise
  18. Move
  19. Waste
  20. Truce
  21. Release
  22. Befriend
  23. Judge
  24. Desert
  25. Dominate
  26. Procrastinate
  27. Praise
  28. Separate
  29. Take
  30. Break
  31. Heal
  32. Delay
  33. Stop
  34. Lie
  35. Return
  36. Immitate
  37. Struggle
  38. Inform
  39. Bestow
  40. Postpone
  41. Expose
  42. Haggle
  43. Imprison
  44. Release
  45. Celebrate
  46. Develop
  47. Travel
  48. Block
  49. Harm
  50. Debase
  51. Overindulge
  52. Adjourn
  53. Adversity
  54. Kill
  55. Disrupt
  56. Usurp
  57. Create
  58. Betray
  59. Agree
  60. Abuse
  61. Oppress
  62. Inspect
  63. Ambush
  64. Spy
  65. Attach
  66. Carry
  67. Open
  68. Carelessness
  69. Ruin
  70. Extravagance
  71. Trick
  72. Arrive
  73. Propose
  74. Divide
  75. Refuse
  76. Mistrust
  77. Deceive
  78. Cruelty
  79. Intolerance
  80. Trust
  81. Excitement
  82. Activity
  83. Assist
  84. Care
  85. Negligence
  86. Passion
  87. Work hard
  88. Control
  89. Attract
  90. Failure
  91. Pursue
  92. Vengeance
  93. Proceedings
  94. Dispute
  95. Punish
  96. Guide
  97. Transform
  98. Overthrow
  99. Oppress
  100. Change
  Event Meaning: Subject
  Event Meaning: Action
  Event Focus Table
  1-7
  . . . . . . . . . . . . .Remote event
  8-28
  . . . . . . . . . . . .NPC action
  29-35
  . . . . . . . . . . .Introduce a new NPC
  36-45
  . . . . . . . . . . .Move toward a thread
  46-52 . . . . . . . . . . . .Move away from a thread
  53-55
  . . . . . . . . . . .Close a thread
  56-67
  . . . . . . . . . . .PC negative
  68-75
  . . . . . . . . . . .PC positive
  76-83
  . . . . . . . . . . .Ambiguous event
  84-92
  . . . . . . . . . . .NPC negative
  93-100
  . . . . . . . . . .NPC positive
  Summary of Resolving Scenes
  • Come up with the Scene Setup.
  • Roll 1D10 against Chaos to see if the Setup
  is modified as an Altered Scene (odd) or an
  Interrupt (even).
  • Play out the Scene.
  • When the main action ends, the Scene ends.
  • Update lists:
  Characters
  Threads
  Chaos Factor
  Fate Chart
  Miniscule 2+
  Miniscule
  Weak
  Low
  Below Average
  Average
  Above Average
  High
  Exceptional
  Incredible
  Awesome
  Superhuman
  Superhuman 2+
  Miniscule 2+
  Miniscule
  Weak
  Low
  Below Average
  Average
  Above Average
  High
  Exceptional
  Incredible
  Awesome
  Superhuman
  Superhuman 2+
  Exceptional Yes
  The lower 1/5 of the success range.
  Exceptional No
  The upper 1/5 of the failure range.
  Acting Rank
  Difficulty Rank/Chaos
  1050 91
  1575 96
  1890 99
  1995 100
  20100 0
  21105 0
  22110 0
  23115 0
  24120 0
  25125 0
  26130 0
  30150 0
  34170 0
  525 86
  1050 91
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  21105 0
  23115 0
  25125 0
  26145 0
  29165 0
  210 83
  525 86
  1050 91
  1365 94
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  22110 0
  26130 0
  30150 0
  15 82
  315 84
  735 88
  1050 91
  1155 92
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  1995 100
  20100 0
  24120 0
  15 82
  210 83
  525 86
  945 90
  1050 91
  1365 94
  1680 97
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  24120 0
  00 81
  15 82
  315 84
  525 86
  735 88
  1050 91
  1365 94
  1575 96
  1685 97
  1890 99
  1890 99
  1995 100
  20100 0
  00 81
  15 82
  210 83
  315 84
  420 85
  735 88
  1050 91
  1155 92
  1575 96
  1680 97
  1685 97
  1995 100
  20100 0
  0-20 77
  00 81
  15 82
  210 83
  315 84
  525 86
  945 90
  1050 91
  1365 94
  1575 96
  1680 97
  1890 99
  1995 100
  0-20 77
  00 81
  15 82
  15 82
  210 83
  315 84
  525 86
  735 88
  1050 91
  1155 92
  1365 94
  1685 97
  1995 100
  0-40 73
  0-20 77
  00 81
  15 82
  15 82
  210 83
  420 85
  525 86
  945 90
  1050 91
  1155 92
  1680 97
  1890 99
  0-40 73
  0-20 77
  00 81
  15 82
  15 82
  210 83
  315 84
  420 85
  735 88
  945 90
  1050 91
  1575 96
  1890 99
  0-55 70
  0-35 74
  0-15 78
  0-5 80
  00 81
  15 82
  15 82
  210 83
  315 84
  420 85
  525 86
  1050 91
  1575 96
  0-65 68
  0-45 72
  0-25 76
  0-15 78
  0-10 79
  0-5 80
  00 81
  15 82
  15 82
  210 83
  210 83
  525 86
  1050 91
  -20 for each point over 2
  -20 for each point over 2
  +20 for each point over 2
  +20 for each point over 2
  9
  8
  7
  6
  5
  4
  3
  2
  1
  Impossible
  No way
  Very unlikely
  Unlikely
  50/50
  Somewhat likely
  Likely
  Very likely
  Near sure thing
  A sure thing
  Has to be
  Odds
  
  Summary of Resolving Scenes
  • Come up with the Scene Setup.
  • Roll 1D10 against Chaos to see if the Setup
  is modified as an Altered Scene (odd) or an
  Interrupt (even).
  • Play out the Scene.
  • When the main action ends, the Scene ends.
  • Update lists:
  Characters
  Threads
  Chaos Factor
  1. Goals
  2. Dreams
  3. Environment
  4. Outside
  5. Inside
  6. Reality
  7. Allies
  8. Enemies
  9. Evil
  10. Good
  11. Emotions
  12. Opposition
  13. War
  14. Peace
  15. The innocent
  16. Love
  17. The spiritual
  18. The intellectual
  19. New ideas
  20. Joy
  21. Messages
  22. Energy
  23. Balance
  24. Tension
  25. Friendship
  26. The physical
  27. A project
  28. Pleasures
  29. Pain
  30. Possessions
  31. Benefits
  32. Plans
  33. Lies
  34. Expectations
  35. Legal matters
  36. Bureaucracy
  37. Business
  38. A path
  39. News
  40. Exterior factors
  41. Advice
  42. A plot
  43. Competition
  44. Prison
  45. Illness
  46. Food
  47. Attention
  48. Success
  49. Failure
  50. Travel
  51. Jealousy
  52. Dispute
  53. Home
  54. Investment
  55. Suffering
  56. Wishes
  57. Tactics
  58. Stalemate
  59. Randomness
  60. Misfortune
  61. Death
  62. Disruption
  63. Power
  64. A burden
  65. Intrigues
  66. Fears
  67. Ambush
  68. Rumor
  69. Wounds
  70. Extravagance
  71. A representative
  72. Adversities
  73. Opulence
  74. Liberty
  75. Military
  76. The mundane
  77. Trials
  78. Masses
  79. Vehicle
  80. Art
  81. Victory
  82. Dispute
  83. Riches
  84. Status quo
  85. Technology
  86. Hope
  87. Magic
  88. Illusions
  89. Portals
  90. Danger
  91. Weapons
  92. Animals
  93. Weather
  94. Elements
  95. Nature
  96. The public
  97. Leadership
  98. Fame
  99. Anger
  100. Information
  1. Attainment
  2. Starting
  3. Neglect
  4. Fight
  5. Recruit
  6. Triumph
  7. Violate
  8. Oppose
  9. Malice
  10. Communicate
  11. Persecute
  12. Increase
  13. Decrease
  14. Abandon
  15. Gratify
  16. Inquire
  17. Antagonise
  18. Move
  19. Waste
  20. Truce
  21. Release
  22. Befriend
  23. Judge
  24. Desert
  25. Dominate
  26. Procrastinate
  27. Praise
  28. Separate
  29. Take
  30. Break
  31. Heal
  32. Delay
  33. Stop
  34. Lie
  35. Return
  36. Immitate
  37. Struggle
  38. Inform
  39. Bestow
  40. Postpone
  41. Expose
  42. Haggle
  43. Imprison
  44. Release
  45. Celebrate
  46. Develop
  47. Travel
  48. Block
  49. Harm
  50. Debase
  51. Overindulge
  52. Adjourn
  53. Adversity
  54. Kill
  55. Disrupt
  56. Usurp
  57. Create
  58. Betray
  59. Agree
  60. Abuse
  61. Oppress
  62. Inspect
  63. Ambush
  64. Spy
  65. Attach
  66. Carry
  67. Open
  68. Carelessness
  69. Ruin
  70. Extravagance
  71. Trick
  72. Arrive
  73. Propose
  74. Divide
  75. Refuse
  76. Mistrust
  77. Deceive
  78. Cruelty
  79. Intolerance
  80. Trust
  81. Excitement
  82. Activity
  83. Assist
  84. Care
  85. Negligence
  86. Passion
  87. Work hard
  88. Control
  89. Attract
  90. Failure
  91. Pursue
  92. Vengeance
  93. Proceedings
  94. Dispute
  95. Punish
  96. Guide
  97. Transform
  98. Overthrow
  99. Oppress
  100. Change
  Event Meaning: Subject
  Event Meaning: Action
  Event Focus Table
  1-7
  . . . . . . . . . .Remote event
  8-28
  . . . . . . . . .NPC action
  29-35
  . . . . . . . .Introduce a new NPC
  36-45
  . . . . . . . .Move toward a thread
  46-52 . . . . . . . . .Move away from a thread
  53-55
  . . . . . . . .Close a thread
  56-67
  . . . . . . . .PC negative
  68-75
  . . . . . . . .PC positive
  76-83
  . . . . . . . .Ambiguous event
  84-92
  . . . . . . . .NPC negative
  93-100
  . . . . . . .NPC positive
  Fate Chart
  Miniscule 2+
  Miniscule
  Weak
  Low
  Below Average
  Average
  Above Average
  High
  Exceptional
  Incredible
  Awesome
  Superhuman
  Superhuman 2+
  Miniscule 2+
  Miniscule
  Weak
  Low
  Below Average
  Average
  Above Average
  High
  Exceptional
  Incredible
  Awesome
  Superhuman
  Superhuman 2+
  Exceptional Yes
  The lower 1/5 of the success range.
  Exceptional No
  The upper 1/5 of the failure range.
  Acting Rank
  Difficulty Rank/Chaos
  1050 91
  1575 96
  1890 99
  1995 100
  20100 0
  21105 0
  22110 0
  23115 0
  24120 0
  25125 0
  26130 0
  30150 0
  34170 0
  525 86
  1050 91
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  21105 0
  23115 0
  25125 0
  26145 0
  29165 0
  210 83
  525 86
  1050 91
  1365 94
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  22110 0
  26130 0
  30150 0
  15 82
  315 84
  735 88
  1050 91
  1155 92
  1575 96
  1685 97
  1890 99
  1995 100
  1995 100
  1995 100
  20100 0
  24120 0
  15 82
  210 83
  525 86
  945 90
  1050 91
  1365 94
  1680 97
  1685 97
  1890 99
  1995 100
  1995 100
  20100 0
  24120 0
  00 81
  15 82
  315 84
  525 86
  735 88
  1050 91
  1365 94
  1575 96
  1685 97
  1890 99
  1890 99
  1995 100
  20100 0
  00 81
  15 82
  210 83
  315 84
  420 85
  735 88
  1050 91
  1155 92
  1575 96
  1680 97
  1685 97
  1995 100
  20100 0
  0-20 77
  00 81
  15 82
  210 83
  315 84
  525 86
  945 90
  1050 91
  1365 94
  1575 96
  1680 97
  1890 99
  1995 100
  0-20 77
  00 81
  15 82
  15 82
  210 83
  315 84
  525 86
  735 88
  1050 91
  1155 92
  1365 94
  1685 97
  1995 100
  0-40 73
  0-20 77
  00 81
  15 82
  15 82
  210 83
  420 85
  525 86
  945 90
  1050 91
  1155 92
  1680 97
  1890 99
  0-40 73
  0-20 77
  00 81
  15 82
  15 82
  210 83
  315 84
  420 85
  735 88
  945 90
  1050 91
  1575 96
  1890 99
  0-55 70
  0-35 74
  0-15 78
  0-5 80
  00 81
  15 82
  15 82
  210 83
  315 84
  420 85
  525 86
  1050 91
  1575 96
  0-65 68
  0-45 72
  0-25 76
  0-15 78
  0-10 79
  0-5 80
  00 81
  15 82
  15 82
  210 83
  210 83
  525 86
  1050 91
  -20 for each point over 2
  -20 for each point over 2
  +20 for each point over 2
  +20 for each point over 2
  9
  8
  7
  6
  5
  4
  3
  2
  1
  Impossible
  No way
  Very unlikely
  Unlikely
  50/50
  Somewhat likely
  Likely
  Very likely
  Near sure thing
  A sure thing
  Has to be
  Odds
  
SOURCE: textdata/thevault/Collections/Solo/2. GM Emulators & Generic Solo Rules/Mythic/Mythic GM screen.pdf