TEXT: CODEX 
  COLLEGIA TITANICA
  The Age of Knowledge is Dead, a Cold and Corrupted Memory,
  The Death of Innocence is Come
  And the New Age of Ignorance is upon us,
  Mortal Bodies Wither and Mortal Minds Fade,
  and yet the Animus Machina is Immortal,
  and the God-Engine Endures all.
  By Elle V. Autumn (Angus Khan)
  
  THE
  GOD-MACHINES WALK
  Keywords
  Throughout this section you will come across keywords
  that are within angular brackets, specifcally <LEGIO>.
  Tis is a shorthand keyword for a keyword of your own 
  choosing, as describe below.
  <LEGIO>
  If you include a unit in your army with the <LEGIO> 
  keyword, you must nominate which <LEGIO> the unit 
  is from. You then simply replace the <LEGIO> keyword 
  in every instance on that unit’s datasheet with the 
  selected titan legion.
  Abilities
  Te following special rules are common to many of 
  the units in a COLLEGIA TITANICA detachment.
  Titan Guard
  Te forces that march to war at the feet of the God-
  Engines are sworn to defend the immense war machines 
  at all costs from those who would do them harm. To fail 
  these vows is utterly unthinkable, and once such a sacred 
  duty is accepted, no force save death itself could separate 
  the God-Engine from its sworn defenders. A unit entirely 
  composed of models with this special rule automatically 
  pass all morale tests as long as a <LEGIO> GOD-ENGINE 
  is on the battlefeld. Additionally, such is the quality of 
  their wargear and their devotion to their charge, you may 
  re-roll a single dice for a unit with this special rule, once 
  per phase. Should a friendly <LEGIO> GOD-ENGINE be 
  destroyed, such is the shame at their failure, all <LEGIO> 
  units may not beneft from this special rule for the 
  remainder of the game.
  In The Shadow of Gods
  Te forces of the Secutarii have trained alongside the 
  God-Engines of their legion, and are adept at fghting 
  at the feet of such war machines. A unit with this 
  special rule may be positioned on the base of any 
  <LEGIO> GOD-ENGINE, and may be picked up and 
  placed on the base of a <LEGIO> GOD-ENGINE if one 
  would end its move on top of them.  If a GOD-ENGINE 
  with friendly INFANTRY on its base is charged, all 
  models on the base must be moved within 1” of the 
  charging unit. Additionally, a unit with this special 
  rule which is entirely within 12” of a <LEGIO> GOD-
  ENGINE may beneft from the GOD-ENGINE’s void 
  shield save against mortal wounds dealt by enemy 
  units, following all the normal rules for void shields. 
  Void Shields
  Void Shields are represented by a unique kind of 
  saving throw which the controlling player can opt to 
  use instead of their normal save or invulnerable save 
  against any form of attack except weapons with the 
  Melee type. Void Shields are unafected by the AP of 
  the attack, and may also be taken against mortal 
  wounds. In this case, roll one dice for each mortal 
  wound that has been inficted on the model, with the 
  mortal wound being ignored if the save roll is passed. 
  Void shields must be continuously re-energised and 
  renewed, and so as the model is damaged, the defensive 
  potential of its void shields is reduced according to the 
  model’s damage table.
  Machina Aeturnum
  A model with this ability does not automatically fail 
  save rolls of 1.  Tis does not apply to Void Shield 
  saves.
  01
  Elle V. Autumn (Angus Khan)
  
  02
  TITANIC LEGIONS
  A Battle-forged COLLEGIA TITANICA detachment gains the following abilities.
  Knight Banners
  When the titan legions march to war, they do so with 
  accompanying banners of knights at their side. All 
  models in any Battle-forged QUESTOR MECHANICUS 
  detachments in your army may add the COLLEGIA 
  TITANICA keyword to their faction keywords.
  Macro Weapons
  Tis is an additional weapon type to the fve types
  presented in the main Warhammer 40,000 rulebook.
  Macro weapons are truly gigantic in proportion, ofen
  the size of armored vehicles in their pwn right. Such 
  mighty weapons are unwieldy and only able to be
  mounted on the largest of war engines suchs as titans,
  but their power is enough to annihilate the most well-
  protected target. Tese immensely destructive weapons 
  are particularly efective against fortifcations and the 
  largest war machines, against which their power can be 
  fully spent.
  A model armed with a Macro weapon may not fre it if it
  has moved previously in the turn, unless the fring unit 
  also has the TITANIC keyword. No Macro weapon may 
  be used to make Overwatch attacks.  When used against
  units with the TITANIC or BUILDING keyword, the 
  damage inficted by a Macro weapon is doubled. (Tis
  doubling takes place afer any randomized damage has 
  been rolled for.)
  Princeps Seniores
  Although the relationship between the Secutarii and 
  the God-Engines of the titan maniple is symbiotic in 
  nature, the highest ranked princeps in the maniple 
  has the fnal say in any tactical decisions.  To 
  represent this, you may nominate a single <LEGIO> 
  GOD-ENGINE as your warlord.  Tat model then gains 
  the CHARACTER keyword.  Additionally, add 4 to their 
  Wounds characteristic, and they count their Weapon
  Skill and Ballistic Skill as one tier higher on their
  damage table.
  Wargear Lists
  Secutarii Pistols
  Arc Pistol
  Flechette Pistol
  Macrostubber
  Phosphor Serpenta
  Radium Pistol
  Stubcarbine
  Volkite Serpenta
  Secutarii Longarms
  Galvanic Arquebus
  Radium Carbine
  Secutarii Melee 
  Weapons
  Arc Maul
  Power Sword
  Taser Goad
  Tech-Priest Ranged
  Weapons
  Eradication Ray
  Nanophage Rife
  Rad Cleanser
  Volkite Culverin
  Secutarii Special
  Weapons
  Arc Rife
  Plasma Caliver
  Transuranic Arquebus
  Volkite Caliver
  Elle V. Autumn (Angus Khan)
  
  03
  WARLORD TRAITS
  Infantry Traits
  Enhanced Augmetics
  If your warlord is leading an detachment entirely composed of units with the COLLEGIA TITANICA keyword, 
  and your Warlord has the INFANTRY keyword, they may take one of the following warlord traits instead of one 
  of the traits from the core book.  If your warlord has the GOD-ENGINE keyword, they must instead choose a 
  warlord trait from the appropriate list. 
  Your Warlord has received the Omnissiah’s gif of 
  cold logic and inviolate metal.
  Add 1 to the Wounds characteristic of your Warlord. 
  In addition, roll a dice each time your Warlord loses 
  a wound. On a roll of 6, your warlord shrugs of the 
  damage and does not lose the wound.
  Herald of Divine Wrath
  Wherever your Warlord shoots, is soon consumed by  
  thunder and fre of titanic guns.
  Friendly <LEGIO> GOD-ENGINES may re-roll all failed 
  hit rolls of 1 when shooting at the same target your 
  Warlord hit with at least one shooting attack earlier in 
  the same friendly shooting phase.
  Guardian of the Faithful
  Your Warlord protects their allies, together forming an
  impenetrable web at the god-engine’s feet.
  Your Warlord counts as two units for the purposes of 
  the Kyropatris Field and Kyropatris-Majoris Field rule.
  Veteran of a Thousand Battlefields
  Hardened and experienced, your Warlord’s mechanical
  body has become saturated with the destructive power
  of engine warfare.
  Reduce the Toughness of enemy units (other than 
  VEHICLES ) by 1 whilst they are within 6" of your
  Warlord.
  Slayer of the Unworthy
  At your Warlord’s command, those who dare approach 
  the feet of the god-engines are cut down without mercy.
  All friendly <LEGIO> units within 6” of your Warlord 
  may re-roll all failed hit rolls when shooting at an 
  enemy unit within 8” of a friendly <LEGIO> GOD-
  ENGINE.
  Zealous Protector
  Your Warlord’s fanatical devotion to their charge is
  legendary, and they will protect it with their life.
  Friendly <LEGIO> units within 6” of your Warlord 
  may add 3” to their Movement characteristic as long 
  as they end their move closer to a friendly <LEGIO> 
  GOD-ENGINE. 
  Callous Stride
  Te god-engine walks with purpose, scornful of 
  all the insignifcant beings at its feet. Te wise stand 
  clear of its mighty treads.
  All friendly INFANTRY, BIKER, and CAVALRY 
  units count as having the In the Shadow of Gods 
  ability.
  Bringer of Ruin
  With each volley of its monstrous guns, the god-engine 
  atomizes the lesser foes who dare stand before it
  Double the dice rolled to determine the number of 
  shots when fred at non-CHARACTER INFANTRY. 
  Godslayer
  Te god-engine thirsts for combat with its titanic 
  bretheren.
  Your Warlord may count all damage rolls of a 1 or 
  2 as a 3 instead against enemy models with the 
  TITANIC keyword.
  Lord of Battle
  As the earth trembles beneath the feet of the god-
  engine, its allies know the Omnissiah walks with them.
  Friendly <LEGIO> INFANTRY within 12” of your 
  Warlord may reroll all failed hit rolls of 1.
  Towering Majesty
  Truly a sight to behold, the massive god-engine 
  stands over all as a towering efgy of the Machine 
  God.
  As long as your Warlord is on the battlefeld, all 
  friendly units on the board improve their 
  Leadership characteristic by 2.
  Fell Portent
  At the sound of the god-emgine’s war horn, its 
  foes know their doom has come.
  As long as your Warlord is on the battlefeld, all 
  enemy units must subtract 2 from their Leadership 
  characteristic.
  God-Engine Traits
  Elle V. Autumn (Angus Khan)
  
  04
  Compound Umbra-613d
  Quietus
  Sacred Relics of the Omnissiah
  If your army is led by a COLLEGIA TITANICA Warlord, you may give one of the following Sacred Relics to a 
  COLLEGIA TITANICA CHARACTER in your army. Note that some weapons replace one of the character’s
  existing weapons. Where this is the case, you must, if you are playing a matched play game or are otherwise
  using points values, still pay the cost of the weapon that is being replaced.
  An astoundingly rare and valuable substance which 
  must be synthesized under exacting conditions, 
  Compound Umbra-613d is an incredibly radioactive 
  metal alloy the color of the blackest night. Such is this 
  compound’s radioactivity that it disintegrates all but the 
  densest maerial in seconds, turning it into blackened 
  dust as it is shredded on the molecular level. For the 
  tech-adepts insane enough to purposefully fabricate the 
  substance, it can prove a terrifying weapon, however if 
  mishandled, can prove disastrous even for heavily 
  augmented individuals. Most ofen, a nanyte colony is 
  created out of the compound, which can then be fred 
  out of a specialized, hardened rife. Once fred, the ebon 
  cloud of nanytes begin consuming the target, while the 
  radioactivity emanating from their poisonous forms 
  erodes anything unfortunate enough to be in the vicinity, 
  turning it into charred particulate in seconds. A well 
  placed shot can cripple systems and disintegrate armor, 
  such that even God-Engines must fear this weapon’s 
  touch.
  Model with Nanophage Rife only. Compound Umbra-
  613d replaces the weapon with the following profle: 
  Titanshard Armor
  Tis masterwork armor is crafed from the adamantine 
  fragments of a fallen titan, bestowed only upon the most 
  worthy of a god-engine’s protectors. To wear such a 
  treasured relic is to embody the indomitable spirit of one 
  of the Omnissiah’s mighty god-machines.
  INFANTRY model only. Te bearer gains a 2+ save.  
  Additionally, whenever they would lose a wound, roll 
  a die.  On a 5+, they do not lose that wound.
  Compound
  Umbra-613d
  Instead of rolling to wound, this weapon inficts 
  1D4+1 mortal wounds on the target. 
  60”
  Heavy 1
  *
  *
  *
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  Tis ancient axe is crafed from the armor of the fallen 
  Imperator titan, Vigilus Aeternum, which was brought 
  down during the Schism of Mars.  Even in death, the 
  vengeful machine spirit hungers for the death of its foes, 
  and takes great satisfaction in slaying enemy engines. 
  To date, the axe has claimed 14 confrmed engine kills, 
  and its mere presence on the battlefeld is enough to 
  make any princeps wary.
  INFANTRY model only. Quietus replaces one of their 
  melee weapons with the following profle: 
  Octavia-Prime
  An immense scyllax automata composed of uncountable 
  numbers of mechatendrils, Octavia-Prime was created 
  to aid a titan’s tech-priest in managing the mighty engine;
  operating the plasma reactor with machine-like efciency, 
  while simultaneously directing the god-engine’s servitor 
  clades in perfect synchronicity. Tough some have suspected
  the automata is some form of heretech, those tech-priests 
  who are fortunate enough to receive the automata’s aid 
  will invariably attest to the sanctity of its Omnissian-given 
  form. 
  GOD-ENGINE model only. Before the battle, but afer 
  fnishing deployment, roll 2D4.  You gain a number of 
  Reactor Counters equal to the higher of the two dice. You 
  may spend one of these Reactor Counters to re-roll any 
  dice you roll for the bearer, just like using Command 
  Points with the Command Re-roll stratagem. Each time 
  you re-roll a dice using this ability more than once in the 
  same phase, roll a dice.  On a roll of a 1 or 2, the reactor 
  overheats and deals D3 mortal wounds to the bearer.
  Quietus
  Add 1 to all wound rolls with this weapon against 
  TITANIC units. When attacking a TITANIC model, 
  you may roll an additional D3 for damage. If the 
  result is a 3, then you may roll an additional D3 
  damage. Continue this until you fail to roll a 3. 
  Melee
  Melee
  x2
  -4
  3
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  Elle V. Autumn (Angus Khan)
  
  05
  Aurora Mechanicum
  Tis device from the Dark Age of Technology appears as 
  a delicate, golden amulet with a brilliantly glowing crystal
  at its heart. When activated, a shimmering aura of light 
  envelops the bearer, appearing as a halo of golden dust 
  motes in the air. Te glowing barrier is capable of defecting 
  even the most potent of ranged attacks, and then recharging 
  in seconds.
  INFANTRY model only.  Friendly <LEGIO> INFANTRY 
  units fully within 3” of the bearer gain the beneft of the 
  aurora. While the aurora is active, instead of rolling to 
  wound normally, roll a D6 and add the weapon’s Strength. 
  If the total is less than 12, the aurora negates the hit, and 
  no wound is inficted.  If the total is 12 or higher, the aurora 
  absorbs the hit, negating it, and then collapses. Once 
  collapsed, the aurora has no further efect that turn, 
  however it automatically re-charges and is restored to full 
  efectiveness at the start of your next turn.  Te aurora does 
  not protect against (nor has any chance of being collapsed 
  by) any attack originating within 3” of the bearer.
  Mazar Hive
  Te Mazar Hive is of unknown origins, a colony of 
  small machines acting with a single purpose to aid their 
  host. Tis cadre of machines are created and dispatched 
  from a metal formation housed somewhere within the 
  god-engine’s frame, and work in perfect synchronicity 
  in order to repair and maintain the engine it has afxed 
  itself to. In many ways the hive is an infestation rather 
  than any sort of purposeful addition; the hive owes no 
  allegiance to any forge or legio, and will appear and 
  disappear on an engine seemingly overnight. Once the 
  hive has attached itself to an engine, it will diligently 
  maintain its host as long as the tech-adepts overseeing 
  the god-engine, as well as the titan’s crew, respect the 
  hive and its contributions. Many crews construct a 
  shrine around the hive itself, praising it for its assistance 
  as well as occasionally requesting specifc aid from the 
  intelligence governing the hive. Should the hive be 
  antagonized or feel rejected, it will swifly depart from 
  its current host, and fnd a new engine to attach itself to.
  GOD-ENGINE model only. At the start of each turn, the 
  bearer regains 3D4+3 lost wounds.  Te bearer may only 
  be healed up to the highest value on their current damage 
  tier.
  Nilmaerus-Psi Pattern Void Shields
  Tis venerable bank of void shields was created from 
  an STC fragment located on the fringe of Segmentum 
  Pacifcus by an explorator expedition during the late 
  days of the Great Crusade. Much more resilient than 
  the standard titan void shields, the Nilmaerus-Psi 
  pattern shields are able to absorb an impressive amount 
  of energy without collapsing. Only one set of these shield 
  generators were ever produced, as the Horus Heresy 
  saw the destruction of the only STC fragment to contain 
  the designs.
  GOD-ENGINE model only. Te bearer counts as being 
  one step higher on their damage table when 
  determining their void shield save.
  Elle V. Autumn (Angus Khan)
  
  06
  Stratagems
  If your army is Battle-forged, and includes any Collegia Titanica units (excluding Auxiliary Support Detachments), 
  you have access to the Stratagems listed below, meaning you can spend Command Points to activate them. Tese 
  help to refect the nature of engine warfare.
  Inexorable Advance
  1 CP
  Use this Stratagem when a GOD-ENGINE from your army moves. 
  For the duration of the movement phase, when the selected GOD-
  ENGINE moves, it may move through any number of units as if they 
  were not there. If the GOD-ENGINE would end its move on top of 
  any units, those units are automatically moved the shortest distance 
  until they are more than 1” from the GOD-ENGINE and all enemy 
  units.  Te frst time each unit is moved in this way, roll 1D6, and on 
  a roll of a 6, that unit sufers D3 mortal wounds.  TITANIC units may 
  not be moved through in this way, and never sufer mortal wounds 
  due to this stratagem.  If a friendly unit would be displaced by this 
  stratagem, and they have the In the Shadow of Gods special rule, 
  simply move them out of the way so that they do not impede the 
  GOD-ENGINE’s movement - they do not sufer any mortal wounds. 
  With each mighty step, the God-Engines crush their
  foes beneath their feet.
  Maniple Support
  3 CP
  Use this Stratagem in any of your Shooting phases.  Select a point on 
  the battlefeld, and mark it with a token.  At the start of your next 
  turn, all units within 6” of the designated point sufer D3 mortal 
  wounds.
  Te God-Engines one can see are rarely the most dangerous.
  Fire and Fury
  1+ CP
  Use this Stratagem when an enemy unit declares a charge against a 
  GOD-ENGINE from your army.  One or more friendly SECUTARII 
  units within 12” of the GOD-ENGINE may then overwatch against the 
  charging unit, as if they were getting charged themselves.  For each 
  SECUTARII unit selected beyond the frst, increase the cost of this 
  Stratagem by 1.
  As the foe attempts to close with the God-Engine, the
  secutarii let loose their blessed frepower.
  Benevolence of the Omnissiah
  1 CP
  Use this Stratagem when a unit  from your army sufers a mortal 
  wound. Roll a D6 for that mortal wound and each other mortal 
  woundinficted on that model for the rest of the phase: on a 5+ the 
  mortal wound being rolled for is ignored.
  Tis blessing is a protective incantation that inspires the
  machine spirit of sacred war engines to defy the enemy’s attacks.
  Cut Them Down
  1 CP
  Use this Stratagem at the start of any of your turns. Select a single 
  COLLEGIA TITANICA INFANTRY unit from your army that is within 
  6” of a friendly GOD-ENGINE.  Until the start of your next turn 
  increase the Attacks characteristic of all models in that unit by 1.
  Binharic cants reverberate through the noosphere, as the 
  secutarii let none approach the Omnissiah’s God-Engines.
  Tech-Adept
  1 CP
  Use this Stratagem afer an COLLEGIA TITANICA CHARACTER 
  from your army has used an ability to repair a friendly model. Tat 
  character can immediately attempt to use that ability again, and can 
  even use it to repair the same model.
  Tere is no task more holy than repairing war engines damaged
  in the crusade to fulfll the Machine God’s will.
  Collateral Damage
  1 CP
  Use this Stratagem before one of your GOD-ENGINES makes a 
  shooting attack. Select a single enemy unit; for the remainder of the 
  phase the GOD-ENGINE ignores all penalties to hit the selected unit. 
  Additionally, the selected enemy unit does not gain any bonus to 
  their saving throws for being in cover when attacked by the GOD-
  ENGINE. 
  Te immense macroweapons of the God-Engines deal 
  indiscriminate destruction.
  Supported Withdrawal
  1 CP
  Use this Stratagem when one of your GOD-ENGINES would be 
  destroyed. Do not roll to see if it explodes, and instead remove it 
  from the battlefeld as normal.  However, the GOD-ENGINE does not 
  count as destroyed for the purposes of the TITAN GUARD special 
  rule.
  Every God-Engine is a treasured and sacred gif of the
  Omnissiah, and if one is wounded, its maniple will protect the
  engine’s withdrawal lest it be laid low by the enemy.
  Destroyer of Worlds
  2 CP
  Use this Stratagem immediately afer one of your GOD-ENGINES 
  shoots at a unit partially, or entirely, on a terrain piece.  If any of the 
  GOD-ENGINE’s shooting attacks hit, the terrain piece is reduced to 
  rubble, and no unit may claim cover from it for the duration of the 
  game. 
  DESIGNER'S NOTE: It can be fun and cinematic to replace the terrain 
  with rubble as it gets wrecked. 
  Titanic guns reshape the landscape with each thunderous volley.
  Machine Spirit Resurgent
  Use this Stratagem at the start of any turn. Pick a COLLEGIA 
  TITANICA VEHICLE unit from your army. Until the end of this turn, 
  use the top row of the model’s damage table, regardless of how many 
  wounds it has lef. Tis ends immediately if the model is reduced to 
  0 wounds.  If the selected unit is a GOD-ENGINE, this stratagem 
  costs 3 CP instead and does not apply to Void Shields.
  To invigorate the failing machine spirit of a damaged 
  vehicle is a sacred task that can be greatly aided by certain broadcast 
  data-hymns played in the correct sequence
  1/3 CP
  The Wrath of Gods
  1 CP
  Use this Stratagem immediately afer one of your GOD-ENGINES 
  shoots at an enemy INFANTRY unit.  In the subsequent Morale 
  phase, that unit counts double any casualties sufered from one if 
  your GOD-ENGINES that turn. 
  As their allies are turned to dust around them, the enemies of
  the Omnissiah fear the divine might of his God-Machines.
  Recharge Void Shields
  1 CP
  Use this stratagem at the start of any turn.  Select a single GOD-
  ENGINE in your army, and roll 5 dice.  For the rest of the round, the 
  selected GOD-ENGINE adds 1 their void shield save for each 4+ 
  rolled. Te adjusted total may never exceed the GOD-ENGINE’s 
  starting void shield save value, listed on their damage table. 
  Breathing life into the God-Engine’s reactor, the
  tech-priest directs extra power to the titan’s void shields.
  Dataspike
  1 CP
  Use this Stratagem immediately afer fghting with a COLLEGIA 
  TITANICA CHARACTER.  Resolve one additional attack against an 
  enemy VEHICLE within 1" of the character. If the attack hits, the 
  enemy vehicle sufers D3 mortal wounds.
  An intense micro-burst of highly concentrated doctrinal 
  sacrament can overload any nearby machine spirit with
  explosive results.
  Elle V. Autumn (Angus Khan)
  
  07
  Blessed Armaments
  Name
  S
  AP
  D
  Special
  Type
  Range
  Name
  S
  AP
  D
  Special
  Type
  Range
  Arc Maul
  Melee
  Melee
  +2
  -1
  1
  When attacking a VEHICLE, this weapon has 
  a Damage of D3.
  Omnissian Axe
  Melee
  Melee
  +1
  -2
  2
  Power Sword
  Melee
  Melee
  S
  -3
  1
  Taser Goad
  Melee
  Melee
  +2
  0
  1
  Each hit roll of 6+ with this weapon deals 3 hits rather 
  than 1.
  Mechadendrite Hive
  Melee
  Melee
  S
  0
  1
  Each time the bearer fghts, they may make an additional 3 
  attacks with this weapon.  When attacking a VEHICLE, this 
  weapon has Damage D3. 
  -
  -
  -
  -
  -
  -
  -
  -
  Archeotech Pistol
  Pistol D3
  18”
  6
  -2
  2
  Radium Pistol
  Pistol 1
  12”
  3
  0
  1
  Each time you make a wound roll of 6+ with 
  this weapon, that hit inficts 2 damage instead of 1.
  Stubcarbine
  Pistol 3
  18”
  4
  0
  1
  Transuranic Arquebus
  Heavy 2
  60”
  6
  -2
  D3
  Arc Pistol
  Pistol 1
  12”
  7
  -1
  1
  When attacking a VEHICLE, this weapon has 
  a Damage of D3.
  Flechette Pistol
  Pistol 5
  12”
  3
  0
  1
  Volkite Serpenta
  Pistol D3
  12”
  4
  0
  1
  Each hit roll of 6+ generates another 2 
  automatic hits.
  Galvanic Arquebus
  Rapid Fire1
  30”
  3
  -1
  1
  Radium Carbine
  Assault 3
  18”
  3
  0
  1
  Each time you make a wound roll of 6+ with 
  this weapon, that hit inficts 2 damage instead of 1.
  Volkite Caliver
  Assault 3
  18”
  4
  0
  1
  Arc Rife
  Rapid Fire 1
  24”
  7
  -1
  1
  Each hit roll of 6+ generates another 2 
  automatic hits.
  Twin Mauler Bolt Cannon
  Heavy 6
  24”
  6
  -2
  1
  When attacking a VEHICLE, this weapon has 
  a Damage of D3.
  -Standard
  Plasma Caliver
  Assault 2
  18”
  7
  -3
  1
  -Overcharge
  Assault 2
  18”
  8
  -3
  2
  On a hit roll of 1, the bearer is slain afer all of this 
  weapon’s shots have been resolved.
  -
  -Flechette
  Galvanic Caster
  Assault D3
  8”
  3
  0
  1
  -Ignis
  -Hammershot
  Assault 2
  18”
  4
  0
  1
  Tis weapon automatically hits its target.
  Heavy 1
  30”
  4
  -2
  2
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
  Rad Cleanser
  Assault D6
  9”
  *
  0
  3
  Nanophage Rife
  Heavy 1
  60”
  *
  *
  *
  Instead of rolling to wound, this weapon 
  inficts 1 mortal wounds on the target.
  Tis weapon hits automatically, and it always 
  wounds on a 3+ except against TITANIC and 
  VEHICLE units, against which it always wounds 
  on a 6+.
  Eradication Ray
  24”
  Heavy D3
  6
  -2
  1
  Volkite Culverin
  24”
  Heavy 5
  6
  0
  1
  Attacks from this weapon that target enemies at 8” or less 
  are resolved with an AP of -4 and a Damage of D3.
  Each hit roll of 6+ generates another 2 automatic hits.
  Macrostubber
  Pistol 5
  12”
  4
  0
  1
  Phosphor Serpenta
  Assault 1
  18”
  5
  -1
  1
  Units attacked by this weapon do not gain any bonus to their
  saving throws for being in cover.
  Tis weapon cannot be fred if the fring model moved 
  during the Movement phase. Tis weapon may target a 
  CHARACTER even if it is not the closest enemy unit. Each 
  time you make a wound roll of 6+ for this weapon, it inficts 
  a mortal wound in addition to its normal damage.
  Elle V. Autumn (Angus Khan)
  
  08
  Points Values
  Arc Maul
  Omnissian Axe
  Power Sword
  Taser Goad
  Mechadendrite Hive
  5
  0
  4
  6
  0
  Melee weapons
  Weapon
  Points
  Archeotech Pistol
  Radium Pistol
  Stubcarbine
  Arc Pistol
  Flechette Pistol
  Volkite Serpenta
  Galvanic Arquebus
  Radium Carbine
  Twin Mauler Bolt Cannon
  Arc Rife
  Plasma Caliver
  Galvanic Caster
  Rad Cleanser
  Nanophage Rife
  Eradication Ray
  Volkite Culverin
  Macrostubber
  Phosphor Serpenta
  12
  Cognis Volkite Caliver
  9
  0
  2
  3
  2
  3
  0
  0
  16
  Volkite Caliver
  8
  4
  14
  16
  12
  18
  14
  21
  2
  6
  Ranged Weapons
  Weapon
  Points
  Omnispex
  Enhanced Data-tether
  Mag-inverter Shield
  7
  9
  10
  Wargear
  Wargear
  Points
  Units
  Unit
  Points Per 
  Model
  Secutarii Axiarch
  Secutarii Velites
  Secutarii Triarii
  Secutarii Celeres
  Magos Reductor
  Reaver Titan
  Triaros Armored Conveyor
  Warbringer Titan
  Warhound Titan
  Warlord Titan
  75
  9
  9
  18
  135
  4000
  280
  5000
  2000
  6000
  Elle V. Autumn (Angus Khan)
  
  09
  WEAPON
  WARGEAR OPTIONS +
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Secutarii Axiarch is a single model, armed with an Arc Maul, and a Radium Pistol.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Secutarii Axiarch
  Secutarii Axiarch
  Arc Maul
  Melee
  Melee
  +2
  -3
  2
  -
  Tis model may replace its Arc Maul with an item from the Secutarii Melee Weapons list.
  +Tis model may replace its Radium Pistol with an item from the Secutarii Pistols, Secutarii Longarms, or Secutarii Special 
  Weapons lists.
  +Tis model may replace either their Arc Maul or Radium Pistol with a Mag-inverter Shield.
  Titan Guard, In Te Shadow of Gods
  Kyropatris-Majoris Field:  A SECUTARII AXIARCH has a 5+ invulnerable save.  If this model is within 6” 
  of at least 2 units of SECUTARII, not including this model, the invulnerable save increases to 4+.
  Binaric Stratagems:  Friendly <LEGIO> SECUTARII units within 6” of this model may re-roll failed hit rolls 
  of 1 in the shooting phase.
  Mag-inverter Shield: You may add 1 to all save rolls made for a model with a Mag-inverter Shield.
  Radium Pistol
  12”
  Pistol 1
  3
  0
  1
  Each time you make a wound roll of 6+ with this weapon, 
  that hit inficts 2 damage instead of 1.
  6”
  2+
  2+
  4
  4
  4
  4
  9
  4+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  INFANTRY, CHARACTER, SKITARII, SECUTARII, AXIARCH
  4
  HQ
  FACTION KEYWORDS:
  KEYWORDS:
  Elle V. Autumn (Angus Khan)
  
  10
  WEAPON
  WARGEAR OPTIONS
  +
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Magos Reductor is a single model, equipped with a Mechadendrite Hive, Omnissian Axe, an Archeotech Pistol, and an Eradication Ray.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Magos Reductor
  Magos Reductor
  Omnissian Axe
  Melee
  Melee
  +1
  -2
  2
  -
  Archeotech Pistol
  16”
  Pistol D3
  6
  -2
  2
  -
  Eradication Ray
  24”
  Heavy D3
  6
  -2
  1
  Volkite Culverin
  24”
  Heavy 5
  6
  0
  1
  Rad Cleanser
  8”
  Assault D6
  *
  0
  3
  Nanophage Rife
  60”
  Heavy 1
  *
  *
  *
  Tis model may replace its Archeotech Pistol with an item from the Secutarii Pistols list.
  +Tis model may replace its Eradication Ray with an item from the Tech-Priest Ranged Weapons list.
  Titan Guard, In Te Shadow of Gods
  Stasis Field:  Tis model has a 4+ invulnerable save.
  Masterwork Augmetics:  At the beginning of each of your turns, this model regains D3 lost wounds.
  Custodian of the God-Engines:  At the end of your Movement phase this model can repair a single friendly 
  <LEGIO> model within 3" (but not itself).  Te target of this ability then regains D3 lost wounds.  If the 
  target model has the GOD-ENGINE keyword, it instead regains 3 lost wounds.  A model may not be the 
  target of the Custodian of the God-Engines ability more than once per turn.
  Mechadendrite Hive
  Melee
  Melee
  S
  0
  1
  Each time the bearer fghts, they may make an additional 3 
  attacks with this weapon.  When attacking a VEHICLE, this 
  weapon has Damage D3. 
  If an attack with this weapon hits, its target sufers a single 
  mortal wound.
  Attacks from this weapon that target enemies at 8” or less 
  are resolved with an AP of -4 and a Damage of D3.
  Each hit roll of 6+ generates another 2 automatic hits.
  Tis weapon hits automatically, and it always wounds on a 
  3+ except against TITANIC and VEHICLE units, against 
  which it always wounds on a 6+.
  6”
  2+
  2+
  4
  4
  5
  3
  8
  4+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  INFANTRY, CHARACTER, TECH-PRIEST, MAGOS REDUCTOR
  5
  HQ
  FACTION KEYWORDS:
  KEYWORDS:
  Elle V. Autumn (Angus Khan)
  
  11
  WEAPON
  WARGEAR OPTIONS
  +
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  Tis unit contains 4 Secutarii Velites and 1 Secutarii Velites Alpha.  It can include up to 5 additional Secutarii Velites (+3 Power),  or up to 15 additional 
  Secutarii Velites (+8 Power).  Each model is armed with a Radium Carbine.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Secutarii Velites
  Secutarii Velites
  Radium Carbine
  18”
  Assault 3
  3
  0
  1
  Any model may replace its Radium Carbine with a Galvanic Arquebus.
  +One Secutarii Velites may take either an Omnispex or an Enhanced Data-tether.
  +Up to two Secutarii Velites for every 10 in the units may replace their Radium Carbine with an item from the Secutarii Special
  Weapons list.
  +Te Secutarii Velites Alpha may take one item from the Secutarii Melee Weapons list, and may replace their Radium Carbine 
  with one item from the Secutarii Pistols list.
  Titan Guard, In Te Shadow of Gods
  Bionics: All models in this unit have a 6+ invlnerable save.
  Omnispex: Enemy units do not receive the beneft to their saving throws for being in cover against attacks 
  made by a unit that includes a model with an omnispex.
  Enhaned Data-tether: You can re-roll failed morale tests for a unit that includes a model with an Enhanced
  Data-tether.
  Each time you make a wound roll of 6+ for this weapon, 
  that hit inficts 2 damage instead of 1.
  Each time you make a wound roll of 6+ for this weapon,
  that hit is resolved with an AP of -3.
  6”
  4+
  3+
  3
  3
  1
  1
  6
  4+
  Secutarii Velites Alpha
  6”
  4+
  3+
  3
  3
  1
  2
  7
  4+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  INFANTRY, SKITARII, SECUTARII, VELITES
  4
  Troops
  Galvanic Arquebus
  30”
  Rapid Fire 1
  4
  0
  1
  Elle V. Autumn (Angus Khan)
  
  12
  WEAPON
  WARGEAR OPTIONS
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  Tis unit contains 4 Secutarii Triarii and 1 Secutarii Triarii Alpha.  It can include up to 5 additional Triarii (+5 Power),  or up to 15 additional Secutarii Triarii 
  (+10 Power).  Each model is armed with a Galvanic Caster and a Mag-inverter Shield.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Secutarii Triarii
  Secutarii Triarii
  Galvanic Caster
  +One Secutarii Triarii may take either an Omnispex or an Enhanced Data-tether.
  +Up to three Secutarii Triarii for every 10 in the units may replace their Galvanic Caster with an item from the Secutarii Special
  Weapons list.
  +Te Secutarii Triarii Alpha may take one item from the Secutarii Melee Weapons list, and may replace their Galvanic Caster 
  with one item from the Secutarii Pistols list.
  Titan Guard, In Te Shadow of Gods
  Kyropatris Field: All models in this unit have a 6+ invulnerable save.  If this unit is within 6” of at least two 
  units of SECUTARII, not including this unit, the invulnerable save increases to 5+.
  Impervious Phalanx: Secutarii Triarii can still shoot in a turn in which they Fall Back, but if they do so you 
  must subtract 1 from their hit rolls in the Shooting phase.
  Omnispex: Enemy units do not receive the beneft to their saving throws for being in cover against attacks 
  made by a unit that includes a model with an omnispex.
  Enhaned Data-tether: You can re-roll failed morale tests for a unit that includes a model with an Enhanced
  Data-tether.
  Mag-inverter Shield: You may add 1 to all save rolls made for a model with a Mag-inverter Shield.
  -Flechette
  8”
  Assault D3
  3
  0
  1
  Tis weapon automatically hits its target.
  -Ignis
  18”
  Assault 2
  4
  0
  1
  Units attacked by this weapon do not gain any bonus to their 
  saving throws for being in cover.
  -Hammershot
  30”
  Heavy 1
  4
  -2
  2
  6”
  3+
  3+
  3
  3
  1
  1
  7
  4+
  Secutarii Triarii Alpha
  6”
  3+
  3+
  3
  3
  1
  2
  8
  4+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  INFANTRY, SKITARII, SECUTARII, TRIARII
  5
  Elites
  -
  Elle V. Autumn (Angus Khan)
  
  13
  WEAPON
  WARGEAR OPTIONS
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  Tis unit contains 4 Secutarii Celeres and 1 Secutarii Celeres Alpha.  It can include up to 5 additional Secutarii Celeres (+6 Power). Each model is armed with 
  a Stubcarbine and Power Sword.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Secutarii Celeres
  Secutarii Celeres
  +Any model may replace its Stubcarbine and Power Sword with a Flechette Pistol and Taser Goad.
  +Te Secutarii Celeres Alpha may replace its Power Sword with one item from the Secutarii Melee Weapons list, and may replace 
  their Stubcarbine with one item from the Secutarii Pistols list.
  Titan Guard, In Te Shadow of Gods
  Bionics: All models in this unit have a 6+ invulnerable save. 
  Neurostatic Aura: Enemy units within 3” of any SECUTARII CELERES does not get to fght frst in the 
  Fight phase, but can be chosen to fght like other units that did not charge. Tis ability also afects units 
  who have abilities that would enable them to fght frst as if they had charged.
  Vanguard: During deployment this unit may be set up in a forward position. If it does so, set it aside until 
  all other units are deployed.  Afer all units are deployed, but before the frst turn, you may redeploy this 
  unit anywhere on the board that is outside of the enemy deployment zone, and more than 9” from any 
  enemy units.
  8”
  3+
  3+
  3
  3
  2
  2
  6
  4+
  Secutarii Celeres Alpha
  8”
  3+
  3+
  3
  3
  2
  3
  7
  4+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  INFANTRY, SKITARII, SECUTARII, CELERES
  6
  Fast
  Attack
  Stubcarbine
  18”
  Pistol 3
  4
  0
  1
  Flechette Pistol
  12”
  Pistol 5
  3
  0
  1
  Power Sword
  Melee
  Melee
  S
  -3
  1
  Taser Goad
  Melee
  Melee
  +2
  0
  1
  Each hit roll of 6+ with this weapon deals 3 hits rather 
  than 1.
  -
  -
  -
  Elle V. Autumn (Angus Khan)
  
  14
  WEAPON
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Triaros is a single model, armed with a Twin Mauler Bolt Cannon, and two Cognis Volkite Calivers
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Triaros Armored Conveyor
  Triaros
  Titan Guard, In Te Shadow of Gods
  TRANSPORT
  Tis model may transport 20 <LEGIO> INFANTRY models.  CELERES models count as two models.
  Blessed Autosimulacra: At the start of each of your turns, this model regains 1 lost wound.
  Explodes:  If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefeld. On a 6 
  it explodes, and each unit within 6" sufers D3 mortal wounds.
  Twin Mauler Bolt Cannon
  24”
  Heavy 6
  6
  -2
  1
  -
  Cognis Volkite Caliver
  18”
  Assault 3
  4
  0
  1
  Each hit roll of 6+ generates another 2 automatic hits.
  Rad Cleanser
  8”
  Assault D6
  *
  0
  3
  Tis weapon hits automatically, and it always wounds on a 
  3+ except against TITANIC and VEHICLE units, against 
  which it always wounds on a 6+.
  *
  6+
  *
  7
  8
  16
  *
  8
  2+
  IMPERIUM, ADEPTUS MECHANICUS, COLLEGIA TITANICA, <LEGIO>
  VEHICLE, TRANSPORT, TRIAROS ARMORED CONVEYOR
  14
  DAMAGE
  Remaining W
  7-16+
  4-6
  1-3
  10”
  8”
  6”
  3+
  4+
  5+
  4
  3
  2
  M
  BS
  A
  WARGEAR OPTIONS
  +Tis model may replace its two Cognis Volkite Caliver for two Rad Clansers.
  Trans.
  Elle V. Autumn (Angus Khan)
  
  15
  Titan
  Wargear Lists
  Tertius 
  Titan Weapons
  Secondus Titan
  Ranged Weapons
  Primus 
  Titan Weapons
  Dual Turbo-laser Destructor
  Titan Inferno Cannon
  Titan Plasma Blastgun
  Vulcan Mega-Bolter
  Triple Turbo-laser Destructor
  Titan Gatling Cannon 
  Titan Melta Cannon
  Titan Volcano Cannon
  Secondus Titan
  Melee Weapons
  Titan Power Fist
  Titan Chainfst
  Belicosa Volcano Cannon
  Mori Quake Cannon
  Saturnyne Lascutter
  Sunfury Plasma Annihilator
  Tormenta Gatling Cannon
  Arioch Titan Power Claw 
  with inbuilt Twin Vulkan Mega-bolter 
  Titan Weapons
  Titan Melee Weapons
  Weapon
  Points
  Titan Chainfst
  Titanic Stride
  Titan Power Fist
  0
  0
  Arioch Titan Power Claw
  0
  Greater Titanic Stride
  0
  0
  Titan Inferno Cannon
  Dual Turbo-laser Destructor
  Titan Gatling Cannon
  Ardex-defensor Maulers
  Titan Volcano Cannon
  Apocalypse Missile Launcher
  Triple Turbo-laser Destructor
  Saturnyne Lascutter
  Titan Melta Cannon
  Tormenta Gatling Cannon
  Mori Quake Cannon
  Vulcan Mega-Bolter
  Twin Titan Mega-Bolter
  Belicosa Volcano Cannon
  Sunfury Plasma Annihilator
  0
  Titan Plasma Blastgun
  0
  0
  0
  0
  Ardex-defensor Twin Lascannon
  0
  Anvillus Defense Battery
  0
  0
  0
  Incinerator Missile Bank
  0
  0
  0
  0
  0
  0
  Nemesis Quake Cannon
  0
  0
  0
  0
  0
  Titan Ranged Weapons
  Weapon
  Points
  Elle V. Autumn (Angus Khan)
  
  16
  The Weapons of Gods
  Name
  S
  AP
  D
  Special
  Type
  Range
  Name
  S
  AP
  D
  Special
  Type
  Range
  Arioch Titan Power Claw
  Melee
  Melee
  x2
  -5
  12
  If you slay a VEHICLE or MONSTER that does not have the 
  TITANIC  keyword with thsi weapon, select an enemy unit 
  within 12” and roll a D6; on a 4+ that unit sufers D6 mortal 
  wounds.
  If you slay a VEHICLE or MONSTER that does not have the 
  TITANIC  keyword with thsi weapon, select an enemy unit 
  within 12” and roll a D6; on a 4+ that unit sufers D6 mortal 
  wounds.
  Titan Chain Fist
  Melee
  Melee
  x2
  -5
  10
  Titan Power Fist
  Melee
  Melee
  x2
  -5
  10
  Titanic Stride
  Melee
  Melee
  S
  -3
  3
  Make 3 hit rolls for each attack made witrh this weapon
  instead of 1.
  Greater Titanic Stride
  Melee
  Melee
  S
  -4
  3
  Make 4 hit rolls for each attack made witrh this weapon
  instead of 1.
  Saturnyne Lascutter (Melee)
  Melee
  Melee
  25
  -5
  12
  You may re-roll failed hit rolls for this weapon against targets
  with the MONSTER, BUILDING, or VEHICLE keyword.
  Any wound roll of a 6made with this attack on any VEHICLE,
  MONSTER, or BUILDING automatically inficts 2D6 mortal 
  woundsin addition to normal damage.
  -
  -
  Ardex-Defensor Maulers
  Heavy 6
  36”
  6
  -2
  2
  Titan Gatling Cannon
  Macro 6
  96”
  8
  -3
  3
  Against INFANTRY units, each successful hit roll inficted 
  with this weapon instead becomes 3 hits.
  If the target is within half range of this weapon, double the 
  Strength and Damage characteristics of this weapon for that 
  attack.
  Tis weapon hits automatically.
  Titan Inferno Cannon
  Heavy 4D6
  18”
  7
  -3
  4
  Anvilus Defense Battery
  Heavy 8
  72”
  8
  -1
  2
  Tis weapon can only target units that can FLY.
  Belicosa Volcano Cannon
  Macro D6
  180”
  30
  -6
  12
  Triple Turbo-laser Destructor
  Macro 3D3
  96”
  16
  -3
  2D6
  Any wound roll of a 6 with this weapon automatically inficts 
  an additional D3 mortal wounds onn the target.
  Sunfury Plasma Annihilator
  Macro 2D6
  72”
  10
  -4
  2D6
  Afer resolving all damage on the target unit, roll a D6 for every
  other unit within 6” of the target unit; on a 4+that unit also 
  sufers D3 hits using this weapon’s profle.
  Titan Plasma Blastgun
  Apocalypse Missile Launcher
  Heavy 12
  24”-360“
  7
  -2
  2
  Titan Melta Cannon
  Macro 2D6
  48”
  16
  -6
  6
  Tis weapon can target units that are not visible to the 
  bearer.
  -
  -Standard
  Macro 2D6
  72”
  9
  -4
  3
  -Overcharge
  Macro 2D6
  72”
  10
  -4
  3
  For each hit roll of a 1, the titan sufers a mortal wound afer 
  all of this weapon’s shots have been resolved. Tese mortal 
  wounds may not be stopped by the titan’s own void shields.
  Saturnyne Lascutter (Shooting)
  Heavy 1
  18”
  12
  -4
  6
  Incinerator Missile Bank
  Heavy 10
  24-360”
  6
  -2
  2
  Against INFANTRY, the number of  successful hits rolled for 
  this weapon is doubled. Units attacked by this weapon do not 
  gain any bonus to their saving throw for being in cover. Tis 
  weapon can tyarget units which are not visible to the bearer.
  Any wound roll of a 6 with this weapon automatically inficts 
  an additional D3 mortal wounds onn the target.
  Any wound roll of a 6 made with this weapon automatically 
  inficts an additional D6 mortal wounds on the the target.
  Any wound roll of a 6 made with this weapon automatically 
  inficts an additional D6 mortal wounds on the the target.
  Afer you have rolled a successful hit with this weapon, you 
  may immediately roll for an additional hit against the same 
  unit. If this additional attack hits, you may roll to hit again 
  and again until either you miss or a total of 12 hits have been 
  achieved. Afer the total number of hits has been determined,
  resolve the attack.
  Ardex Defensor Twin Lascannon
  48”
  Heavy 2
  9
  -3
  D6
  Titan Volcano Cannon
  180”
  Macro D6
  25
  -5
  12
  Overwatch attacks made with this weapon hit on a 5+ regardless
  of modifers. Tis weapon may onlt target units behind the titan.
  Overwatch attacks made with this weapon hit on a 5+ regardless
  of modifers
  Twin Vulkan Mega-Bolter
  72”
  Heavy 40
  6
  -3
  3
  Vulkan Mega-Bolter
  72”
  Heavy 20
  6
  -3
  3
  Dual Turbo-laser Destructor
  Macro 2D3
  96”
  16
  -3
  2D6
  Mori Quake Cannon
  Macro 3D6
  24-360”
  20
  -5
  6
  Units hit by this weapon halve their Move characteristic and 
  cannot Advance in their following Movement phase.
  Nemesis Quake Cannon
  Macro 3D6
  24-480”
  16
  -5
  6
  Tis weapon can target units which are not visisble to the bearer.
  Units hit by this weapon halve their Move characteristic and 
  cannot Advance in their following Movement phase.
  Elle V. Autumn (Angus Khan)
  
  17
  WEAPON
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Warhound Scout Titan is a single model.  It is equipped with two weapons from the Tertius Titan Weapons
  list as shown on this datasheet, below.  It may also crush its enemies beneath its Titanic Stride.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Warhound
  Scout Titan
  Warhound
  Void Shields, Machina Aeturnum
  Flank Speed: When this model Advances, increase its Move characteristic by 12” instead of rolling a dice.
  God-Engine: Tis model can Fall Back in the Movement phase and still shoot and/or charge during its 
  turn. When this model Moves or Falls Back, it can move over enemy INFANTRY models, thought at the
  ened of its move it mustb be more than 1” away from enemy units. Tis model can fre its shooting 
  weapons even if there are enemy models within 1” unless those enemy models are TITANIC. In this case, 
  it can shoot the enemy unit that is within 1” of it or any other viable enemy unit that is within range and
  more than 1” away from friendly models. In addition, this model can move and fre Heavy wepaons 
  without any penalty to its hit rolls. Finally, this mdoel only gains a bonus to its saving in cover if at least 
  half of the model is obscured from the frer.
  Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the 
  battlefeld. On a 5+ it sufers a cataclysmic explosion, and each unit within 3D6" sufers D6 mortal 
  wounds.
  Titanic Stride
  Melee
  Melee
  S
  -3
  3
  Make 3 hit rolls for each attack made witrh this weapon
  instead of 1.
  *
  *
  *
  12
  12
  70
  4
  10
  1+
  IMPERIUM, COLLEGIA TITANICA, <LEGIO>
  VEHICLE, TITANIC, GOD-ENGINE, SCOUT TITAN, WARHOUND
  75
  DAMAGE
  Remaining W
  30-70+
  16-22
  9-15
  24”
  20”
  16”
  5+
  5+
  6+
  2+
  3+
  4+
  1-8
  12”
  6+
  4+
  M
  WS
  BS
  4+
  5+
  5+
  6+
  Void
  WARGEAR OPTIONS
  +Tis model must take two weapons from the Tertius Titan Weapons list.  
  LoW
  Elle V. Autumn (Angus Khan)
  
  18
  WEAPON
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Reaver Battle Titan is a single model.  It is equipped with one weapon from the Tertius Titan Weapons, and
  two weapons from the Secundus Titan Weapons lists as shown on this datasheet, below.  It may also crush its 
  enemies beneath its Titanic Stride.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Reaver
  Battle Titan
  Reaver
  Void Shields, Machina Aeturnum
  Titanic Gait: When this model Advances, increase its Move characteristic by 8” instead of rolling a dice.
  God-Engine: Tis model can Fall Back in the Movement phase and still shoot and/or charge during its 
  turn. When this model Moves or Falls Back, it can move over enemy INFANTRY models, thought at the
  ened of its move it mustb be more than 1” away from enemy units. Tis model can fre its shooting 
  weapons even if there are enemy models within 1” unless those enemy models are TITANIC. In this case, 
  it can shoot the enemy unit that is within 1” of it or any other viable enemy unit that is within range and
  more than 1” away from friendly models. In addition, this model can move and fre Heavy wepaons 
  without any penalty to its hit rolls. Finally, this mdoel only gains a bonus to its saving in cover if at least 
  half of the model is obscured from the frer.
  Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the 
  battlefeld. On a 5+ it sufers a cataclysmic explosion, and each unit within 3D6" sufers D6 mortal 
  wounds.
  Titanic Stride
  Melee
  Melee
  S
  -3
  3
  Make 3 hit rolls for each attack made witrh this weapon
  instead of 1.
  *
  *
  *
  14
  14
  120
  5
  10
  1+
  IMPERIUM, COLLEGIA TITANICA, <LEGIO>
  VEHICLE, TITANIC, GOD-ENGINE, BATTLE TITAN, REAVER
  120
  DAMAGE
  Remaining W
  60-120+
  35-59
  20-34
  20”
  18”
  16”
  3+
  3+
  4+
  2+
  3+
  4+
  10-19
  14”
  4+
  4+
  M
  WS
  BS
  3+
  4+
  4+
  5+
  1-9
  10”
  5+
  4+
  5+
  Void
  WARGEAR OPTIONS
  +Tis model must take an Apocalypse Missile Launcher, Incinerator Missile Bank, or one weapon from the Tertius Titan 
  Weapons list.
  +Tis model must take two weapons from the Secundus Titan Weapons, or Titan Melee Weapons lists.  
  LoW
  Elle V. Autumn (Angus Khan)
  
  19
  WEAPON
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Warbringer Nemesis Titan is a single model.  It is equipped with a Nemesis Quake Cannon, and two 
  weapons from the Secundus Titan Weapons lists as shown on this datasheet, below.  It may also crush its 
  enemies beneath its Titanic Stride.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Warbringer
  Nemesis Titan
  Reaver
  Void Shields, Machina Aeturnum
  Titanic Gait: When this model Advances, increase its Move characteristic by 8” instead of rolling a dice.
  God-Engine: Tis model can Fall Back in the Movement phase and still shoot and/or charge during its 
  turn. When this model Moves or Falls Back, it can move over enemy INFANTRY models, thought at the
  ened of its move it mustb be more than 1” away from enemy units. Tis model can fre its shooting 
  weapons even if there are enemy models within 1” unless those enemy models are TITANIC. In this case, 
  it can shoot the enemy unit that is within 1” of it or any other viable enemy unit that is within range and
  more than 1” away from friendly models. In addition, this model can move and fre Heavy wepaons 
  without any penalty to its hit rolls. Finally, this mdoel only gains a bonus to its saving in cover if at least 
  half of the model is obscured from the frer.
  Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the 
  battlefeld. On a 5+ it sufers a cataclysmic explosion, and each unit within 3D6" sufers D6 mortal 
  wounds.
  Titanic Stride
  Melee
  Melee
  S
  -3
  3
  Make 3 hit rolls for each attack made witrh this weapon
  instead of 1.
  *
  *
  *
  14
  14
  130
  4
  10
  1+
  IMPERIUM, COLLEGIA TITANICA, <LEGIO>
  VEHICLE, TITANIC, GOD-ENGINE, NEMESIS TITAN, WARBRINGER
  175
  DAMAGE
  Remaining W
  65-130+
  35-64
  20-34
  18”
  14”
  12”
  4+
  4+
  5+
  2+
  3+
  4+
  10-19
  10”
  5+
  4+
  M
  WS
  BS
  3+
  4+
  4+
  5+
  1-9
  8”
  6+
  4+
  5+
  Void
  WARGEAR OPTIONS
  +Tis model must take two weapons from the Secundus Titan Ranged Weapons list.  
  LoW
  Elle V. Autumn (Angus Khan)
  
  20
  WEAPON
  FACTION KEYWORDS:
  KEYWORDS:
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  M
  A Warlord Battle Titan is a single model.  It is equipped with two weapons from the Secundus Titan Weapons, 
  and two weapons from the Primus Titan Weapons lists as shown on this datasheet, below.  It is also armed
  with two Ardex-defensor Mauler Bolt Cannon turrets, and two Ardex-defensor Twin Lascannon turrets. It 
  may also crush its enemies beneath its Greater Titanic Stride.
  NAME
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  ABILITIES
  Warlord
  Battle Titan
  Warlord
  Void Shields, Machina Aeturnum
  Titanic Gait: When this model Advances, increase its Move characteristic by 8” instead of rolling a dice.
  God-Engine: Tis model can Fall Back in the Movement phase and still shoot and/or charge during its 
  turn. When this model Moves or Falls Back, it can move over enemy INFANTRY models, thought at the
  ened of its move it mustb be more than 1” away from enemy units. Tis model can fre its shooting 
  weapons even if there are enemy models within 1” unless those enemy models are TITANIC. In this case, 
  it can shoot the enemy unit that is within 1” of it or any other viable enemy unit that is within range and
  more than 1” away from friendly models. In addition, this model can move and fre Heavy wepaons 
  without any penalty to its hit rolls. Finally, this mdoel only gains a bonus to its saving in cover if at least 
  half of the model is obscured from the frer.
  Cataclysmic Explosion: If this model is reduced to 0 wounds, roll a D6 before removing it from the 
  battlefeld. On a 5+ it sufers a cataclysmic explosion, and each unit within 3D6" sufers D6 mortal 
  wounds.
  Greater Titanic Stride
  Melee
  Melee
  S
  -4
  3
  Make 4 hit rolls for each attack made witrh this weapon
  instead of 1.
  *
  *
  *
  18
  18
  140
  5
  10
  1+
  IMPERIUM, COLLEGIA TITANICA, <LEGIO>
  VEHICLE, TITANIC, GOD-ENGINE, BATTLE TITAN, WARLORD
  200
  DAMAGE
  Remaining W
  70-140+
  35-69
  20-34
  18”
  14”
  12”
  3+
  3+
  4+
  2+
  3+
  4+
  10-19
  10”
  4+
  4+
  M
  WS
  BS
  3+
  4+
  4+
  5+
  1-9
  10”
  5+
  4+
  5+
  Void
  WARGEAR OPTIONS
  +Tis model must take two weapons from the Secundus Titan Weapons list.  
  +Tis model must take two weapons from the Primus Titan Weapons list.  
  LoW
  Elle V. Autumn (Angus Khan)
  
SOURCE: textdata/thevault/Warhammer/40k/1st-8th Editions (Prior)/8th Edition (2017)/1) Codex & Index/2) Codexes/40K 8e - Codex Imperium Collegia Titanica Fandex.pdf