TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  +
  GP
  GP Gained 
   
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
   1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  Shara-Hosh (Man-Cleaver): This falchion of Orcish 
  manufacture was found in the sewers of Dyvers, left over from a 
  raiding orc who was presumably consumed by a Gelatinous 
  Cube.  (See below for characteristics) 
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  All APLs 
  � Boots of Sidestepping (6,000 GP, Adventure, 
  MIC) 
   
  APL 6  
  � +1 Human Bane falchion (8,335 gp) 
   
  APL 8  
  � +1 keen, Human Bane falchion (16,335 gp) 
   
  APL 10 
  � +2 keen, Human Bane falchion (32,335 gp) 
   
  APL 12  
  � +2 keen Human Bane falchion of Mighty 
  Cleaving (50,335 gp) 
   
   
  Adventure Record# 
  598 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 XP; 900 
  gp 
   
  APL 8 
  max 1,125 XP; 
  1,300 gp 
   
  APL 10 
  max 1,350 XP; 
  2,300 gp 
   
  APL 12 
  max 1,575 XP; 
  3,300 gp 
  Emissary of Molaho Khem: You have rescued the gnome form 
  the clutches of his own cult, and he is indebted to you.  For any 
  ONE event round in the future, you may call the Emissary to act as 
  your cohort, regardless of your leadership score, or even possession 
  of the Leadership feat.  Only one Emissary may be present a time. 
   
  Male Gnome (Chaos): Bbn1/Rgr4/HoL4; CR 10; Small 
  Humanoid (Gnome); HD 4d8+4d10+1d12+36; hp 92;  Init +5; Spd 
  30 ft/x4;AC 26 (+7 armor, +3 shield, +5 Dex, +1 size), touch 16, flat-
  footed 21; Base Atk/Grapple +9/+6;Full Atk +11/+6 Double-
  weapon (primary)  (1d6+3;19-20/x3,  +2 Gnome Hooked Hammer), 
  +11/+6 Double-weapon (secondary)  (1d4+2;19-20/x4,  +2 Gnome 
  Hooked Hammer);  AL CG; SV Fort +19, Ref +15, Will +8; 
  Str 12(+1), Dex 20(+5), Con 18(+4), Int 8(-1), Wis 
  12(+1), Cha 21(+5); 
  Skills and Feats: Diplomacy¹ +15, Listen¹ +5, Ride¹ +13, 
  Spot¹ +9, Survival¹ +3.  Endurance², Improved Critical (Hammer, 
  Gnome Hooked), Track², Two-Weapon Fighting², Improved Two-
  Weapon Fighting, Extra Smiting, Improved Buckler Defense 
  Fast Movement (Ex); Rage: Animal Companion (Ex): Wild 
  Empathy (Ex); Aura of Good (Ex): You have a moderate aura of 
  Good; Detect Evil (Sp): At will, as the spell; Divine Grace (Su): 
  Add +5 to all saves; Favored Enemy  Humanoid (orc) (+2 bonus) 
  Smite Evil(Su): 2 time(s) per day, you can add +5 to your attack 
  roll; if the creature you strike is evil, you inflict an extra 4 points of 
  damage. 
  Remove Fatigue (Su): You can eliminate fatigue in any creature 
  you touch Using this ability is a standard action; you may use this 
  ability 7 times per day. 
  Aura of Resolve (Ex): You are immune to all charm and 
  compulsion effects. Each ally within 10 feet of you gains a +4 
  morale bonus on saving throws against charm or compulsion 
  effects. 
  Break Enchantment (Sp): Once per week you can use break 
  enchantment. 
  Code of Conduct: You must be of chaotic good alignment and lose 
  all special class abilities if you ever willingly commit an act of evil. 
   
  Chosen of Molaho Khem: For your actions to unify his followers, 
  you have gained the attention of the Hero God.  One time in the 
  future, while protecting others who cannot defend themselves, 
  you may, as a free action, call on the Hero God, granting the 
  benefits of a righteous might spell (CL20) for the normal duration 
  of the spell 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  DYV8-05 Dyvinity 
  A Regional Adventure 
  Set in the Dyvers Region 
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Dyvers/598/Normal Scenarios/DYV8-05 - Dyvinity (APL 6-12)/DYV8-05 - Dyvinity AR.pdf