TEXT:  
  Arcane Traditions 
  The study of wizardry is ancient, stretching back to the 
  earliest mortal discoveries of magic. It is firmly established 
  in the worlds of D&D, with various traditions dedicated to 
  its complex study. The most common arcane traditions in 
  the multiverse revolve around the schools of magic. 
  Wizards through the ages have cataloged thousands of 
  spells, grouping them into categories called schools. In 
  some places, these traditions are literally schools; a wizard 
  might study at the School of Illusion while another studies 
  across town at the School of Enchantment. In other 
  institutions, the schools are more like academic 
  departments, with rival faculties competing for students and 
  funding. Even wizards who train apprentices in the solitude 
  of their own towers use the division of magic into schools 
  as a learning device, since the spells of each school require 
  mastery of different techniques. 
  School of Tyromancy 
  Not all wizards find the right specialization within the 
  conventional schools of magic, and instead turn to even 
  more focused areas of expertise, like the School of 
  Tyromancy. A wizard of this school (often called a Cheese 
  Whiz) specializes in a subsection of gastromancy that uses 
  energy from Semielemental Plane of Cheese to power his 
  magic. The very first Cheese Whiz, Lactose the Intolerable, 
  learned of this magic shortly before his untimely death. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Sharp Cheddar 
  Starting when you choose this tradition at 2nd level, when 
  you deal damage with a cantrip, you can deal additional 
  slashing damage equal to your Intelligence modifier. 
       Additionally, your spells adopt a purely cosmetic cheese 
  theme. For example, mage hand appears to be formed from 
  spectral swiss and shield manifests as a wheel of cheese to 
  deflect blows. 
  Holy Swiss 
  Swiss cheese has the deepest divine connection amongst 
  cheeses, for it is holy. At 6th level, by exploiting this 
  connection as a bonus action, you can restore a number of 
  hit points equal to twice your wizard level + your 
  Intelligence modifier. After using this ability, you must 
  complete a long rest before using it again. 
  Right Brie-hind You 
  At 10th level, you can use your action to teleport up to 60 
  feet to a space adjacent to a creature you can see. 
  Legen-dairy Touch 
  Starting at 14th level, can turn solid objects into cheese 
  with a touch. If you touch a nonmagical object, a 10-foot 
  cube of it becomes a type of cheese of your choice. If you 
  touch a creature, it is affected by a variant of the spell flesh 
  to stone that instead transforms the target into cheese. After 
  using this ability, you must complete a long rest before 
  using it again. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/School of Tyromancy.pdf