TEXT: by Óskar Örn Eggertsson
  template by nathanaël roux
  ELDRITCH 
  METAMORPHOSIS
  Sorcerous Origin
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  Eldritch MEtaMorphosis | sorcErEr subclass
  2
  Credits
  Author
  Óskar Örn Eggertsson
  Layout Template
  Nathanaël Roux
  Cover Art
  Aaron Lee
  Special Thanks
  Andreas Schütt
  All you other fine folks on Twitter!
  “The potential to command raw sorcery is 
  not always given by Fate, but sometimes  
  taken by those who seek it.”
  - Talien Joth, sorcerer
  
  Eldritch MEtaMorphosis | sorcErEr subclass
  3
  Eldritch Metamorphosis
  Potent elixirs. Fiendish bones piercing the flesh. Psionic crystals 
  grafted into the body. Arcane runes tattooed all over the skin. 
  Those who have undergone eldritch metamorphoses have been 
  known to use various methods to acquire their arcane abilities. 
  Whatever the method, the result is the same. The body changes and 
  grants the gift of spellcasting.
  Not Born but Reborn
  Sorcerers carry the ability to cast spells internally. Raw sorcery 
  flows through their veins. Most of the time, this ability is rare and 
  who is granted the ability is decided by chance. In a world where the 
  very fabric of the universe can be manipulated, there are those who 
  seek to control this chance.
  There are many ways to undergo eldritch metamorphosis, the 
  process of changing one’s own body to become a sorcerer. Many of 
  those who have gone through the process have described it as being 
  reborn into their rightful place in life, as if this is the power that 
  will make them whole.
  It is a horrible truth that not everyone goes through an eldritch 
  metamorphosis willingly. Vile transmogriphers and self-absorbed 
  alchemists have their own reason to experiment on the innocent to 
  create individuals capable of sorcery.
  Not Approved
  While they see this metamorphosis as the change they needed, not 
  everyone agrees that this is right. In some places, those who under-
  go the process of eldritch metamorphosis are shunned, excluded, 
  and sometimes even hunted by people who see them as meddling in 
  the natural order of things.
  Features
  When you choose to play as a sorcerer who went through eldritch 
  metamorphosis, you will get the following features as you advance 
  in levels of this class.
  Stalwart Alterations
  Already on 1st level, your body has already undergone many chang-
  es in order for you to be able to become an augmented sorcerer, 
  and through those firm alterations your body has become resistant 
  to many magic spells. You have advantage on Constitution saving 
  throws against magic effects.
  Tough Physique
  Also because your body and mind have been strengthened by the 
  process you’ve undergone to cast your spells, you can take more 
  punishment than many other sorcerers. You gain one more hit 
  point at first level and another one hit point for every level you take 
  in this class.
  Focused Excellence
  At level 6, your path to perfection has led you to being able to focus 
  your own body and mind. As an action, you can choose any one of 
  your abilities and spend three sorcery points. You have advantage 
  on all ability checks with the chosen ability for one hour, or until 
  you use this feature again.
  Rebuke Energy
  The continuous augmentations to become more powerful makes 
  you resistant to certain elements. Choose one type of damage: acid, 
  cold, fire, lightning, poison, or psychic. You are resistant to that 
  damage type.
  The type of damage you choose should reflect the method used 
  for your eldritch metamorphosis. If you drank elixirs to become a 
  sorcerer, then resistance to acid or poison damage might be more 
  appropriate, while if you became a sorcerer by grafting psionic 
  crystals into your body then resistance to psychic damage might be 
  a better fit.
  You cannot change what damage type you are resistant to later. 
  The choice you make now is final.
  Augmented Excellence
  Your body becomes capable of channeling the sorcerous forces into 
  impressive feats. When you attain level 14 in this class, you must 
  choose one of the following features.
  Energy Discharge
  When you are attacked with a melee attack by a creature within 
  5 feet from you, you can use your reaction to deal damage to that 
  creature equal to your level in this class. The type of damage from 
  your energy discharge is the same as the damage type you are resist-
  ant to thanks to your Rebuke Energy feature. When you cause this 
  damage, you can also spend five sorcery points to add 3d10 extra 
  damage of the same type.
  Physical Augmentation
  You can empower your physical body to match that of a champion, 
  if only for a short time. You can spend three sorcery points as a 
  bonus action to gain one of the following features for one minute, 
  or until you spend another three sorcery points to choose another 
  feature.
  Speed. You double your speed for the duration. While your speed 
  is doubled by this feature, your jumping distance is tripled if you 
  move at least 10 feet before jumping.
  Strength. The weight you can carry is doubled for the duration, 
  and you get a +5 bonus to any Strength check made to lift an object.
  Senses. Your senses heighten and you have advantage on Wisdom 
  (Perception) checks. In addition, you ignore any disadvantage you 
  might have on attack rolls because of obscured senses.
  Absorb Power
  The source of your power rejuvenates you, improving your already 
  vigorous body. At level 18, you are no longer resistant to the 
  damage type you choose at level 6. However, when you should take 
  damage of that type you instead regain that many hit points. If this 
  healing would bring your hit points over your maximum, you can 
  get any excess healing as temporary hit points until the end of your 
  turn.
  As an action, you can discharge any remaining temporary hit 
  points gained from this feature, targeting a creature or an object 
  within 5 feet from you. Make a spell attack roll. If it hits, the target 
  takes damage equal to the discharged temporary hit points.
  Eldritch MEtaMorphosis FEaturEs
  Class Levels
  Features
  1st
  stalwart alterations, tough physique
  6th
  focused excellence, rebuke energy
  14th
  augmented excellence
  18th
  absorb power
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Subclasses/Sorcerer/Eldritch Metamorphosis - Sorcerous Origin.pdf