TEXT: Table 1.3.1:  Iconic Classes/Specialties
  Iconic Specialties:  You gain your Specialty’s bonus feat only if it’s one listed.
  Iconic Classes:  If your level in any base class is higher than your level in ones listed, 
  your starting action dice decrease by 2.
  Species
   
                  
   
   Iconic Classes
   
       
    Iconic Specialties
   
                              
   
                               
   
                               
   
                 
   
   
  Drake
  Acrobat
  Barbarian
  Bard
  Fist
  Guardian
  Lord
  Mystic
  Rogue
  Sorcerer
  Warden
  Dwarf
  Keeper
  Soldier
  Elf
  Sage
  Adept
  Archer
  Aristocrat
  Artisan
  Lord
  Scout
  Fencer
  Lord
  Ranger
  Vanguard
  Wizard
  Goblin
  Lancer
  Priest
  Ogre
  Artisan
  Barbarian
  Criminal
  Fighter
  Gladiator
  Guardian
  Nomad
  Shaman
  Sorcerer
  Tribesman
  Orc
  Burglar
  Soldier
  Pech
  Acrobat
  Adventurer
  Bard
  Cavalier
  Corsair
  Merchant
  Physician
  Rogue
  Swindler
  Warden
  Rootwalker
  Explorer
  Keeper
  Species
   
                  
   
   Feat
   
                                      
   
   Iconic Class
   
           
   
   Iconic Specialties
   
                              
   
                               
   
                 
   
   
  Dwarf
  Hill-Born
  Explorer
  Lava-Born
  Explorer
  Elf
  Hart Nation
  Captain
  Adventurer
  Rogue
  Tribesman
  Warden
  Lore of the Stars
  Mage*
  Owl Nation
  Keeper
  Spider Nation
  Assassin
  * requires sorcery campaign quality
  Goblin/Orc
  Eastern Horde
  Explorer
  Great Horde
  Captain
  Northern Horde
  Scout
  Southern Horde
  Keeper
  Goblin
  Western Horde
  Soldier
  Orc
  Western Horde
  Lancer
  Pech
  Quick-Finger Folk
  every specialty
  Rootwalker
  New Leaf
  Evergreen
  Sage
  Mistbranch
  Soldier
  Purewood
  Priest
  Skybranch
  Captain
  Waterroot
  Scout
  Whitebark
  Courtier
  Crafted by: Dhampire
  
SOURCE: textdata/thevault/FantasyCraft/FantasyCraft Iconic Classes and Specialties.pdf