TEXT: Cultural Community
  Has Joined
  Naerie Meta Organisation
  This Record Certiﬁes that
  Player 
   
   
   
   
  RPGA#
  Character Name  
               
                     Classes & Levels
  CURRENT 
  ASSOCIATION 
  LEVEL
  Event: 
   
   
                   Date:
  Signature 
   
   
   
   
  RPGA#
  DM
  Org Notes:
     First Joined 
  AR#   ——
     Left  
  AR#   ——
     Deserted 
  AR#    ——
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  Home Region
  597 CY
  ORGANIZATION
  Meta Play Record#
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  TU
  TU
  -
  Starting TU
  TU Cost
  Added TU Costs
  TU REMAINING
  This AR does not
  count when
  determining
  Access: Adventure.
  Symbol: A green shield with symbols of nonhuman ethnic 
  groups in Naerie over a blue and yellow banner with ﬁve gold 
  rings linked together symbolising the unity of the elven, dwarven, 
  orcish, halﬂing and gnomish cultures.
  Background� Goals� and Dreams: In human-dominated 
  lands such as the Principality of Naerie, non-humans tend to stick 
  together. They form tight societies within societies that can be 
  relied on for, if nothing else, at least good company and a taste of 
  something familiar. For elves and half-elves, there is the Fey Circle 
  in Naerie City, and for halflings, the Burrow. Gnomes have their 
  own haunts and low-ceilinged taverns, and half-orcs tend to hang 
  out together around the Watch barracks in every city – regardless 
  of whether they work there or not. While the community has many 
  respected members such as Taryl Silverwing in Naerie City or the 
  half-orc weaponsmith Irlen of Gornor’s Cove, the community does 
  not listen to any particular leader. Each race makes, if needed, their 
  own decisions on each city.
  Enemies and Allies: Cultural community is largely neutral 
  organisation and has no special relationship to any other 
  organisation.
  Members: The requirements to join Naerie Cultural 
  Community are as follows.
   Home Region: The Principality of Naerie.
   Race: Non-human.
   Skills: Knowledge (Splintered Suns) 2 rank, Gather Information 
  1 rank, Profession or Craft 1 rank (any)
   Time Units: 2 to join.
   The requirements to maintain this membership are:
   Aﬃliation level 1-3: 2 TU per year.
   Aﬃliation level 4-10: 6 TU per year.
   Aﬃliation level 11-20: 8 TU per year.
   Aﬃliation level 21-29: 10 TU per year.
  Secrets: None
  Type: Tribe (Racial)
  Size: 9 (regional). While the community has spread everywhere, 
  its actual power is very limited.
  Criterion
  Aﬃliation Score 
  Modiﬁer
  Character level
  +½ PC’s level1
  Levels in racial favoured class (gnomes may 
  also count illusionist levels)
  +1/level1
  Base attack bonus +5
  +1 2
  Base attack bonus +10
  +2 2
  5 or more ranks in Craft or Profession
  +1
  8 or more ranks in Diplomacy
  +1
  5 or more ranks in Gather Information
  +1
  5 or more ranks in Knowledge (local: 
  Splintered Suns)
  +1
  Acrobatic feat (halﬂings only) 
  +1
  Alertness feat (elves and half-elves only)
  +2
  Elf/Dwarf/Gnome/Halﬂing Lore feat (as 
  appropriate for race)
  +2
  Endurance feat (half-orcs only)
  +1
  Inside Connection (Cultural Community) 
  feat
  +2
  Mercenary Background feat (dwarves only)
  +1
  Negotiator feat 
  +1
  Levels in racial-only prestige class (halﬂing 
  outrider, Blade Bravo, etc.)
  +2
  Member of racial aﬃliation (example, Brute 
  Squads)
  +2
  1, 2 Do not stack.
  Titles� Benefits� and Duties: Cultural Community has no 
  ranks. Those who are active and visible in the community are of 
  course known to others and looked upon as examples.
  Affiliation 
  Score
  Title, Beneﬁts and Duties
  3 or lower
  None: No beneﬁts.
  4-10
  Community Member: +1 circumstance bonus to 
  Gather Information & Knowledge (local: Splintered 
  Suns) in the Principality of Naerie. Access to Inside 
  Connection (Cultural Community) feat. Dwarf: 
  Access to dwarf ﬁghter and sorcerer substitution 
  levels (RS). Elf: Access to elf ranger substitution 
  level (RW). Gnome: Access to gnome illusionist 
  and ranger substitution levels (RS). Half-Elf: 
  Access to all half-elf racial substitution levels from 
  Races of Destiny. Halﬂing: Access to halﬂing 
  druid and rogue substitution levels (RW). Half-
  Orc: Access to half-elf barbarian racial substitution 
  levels (RD).
  11-20
  Respected Citizen: +2 circumstance bonus to 
  Gather Information & Knowledge (local: Splintered 
  suns) in the Principality of Naerie. Access to Urban 
  Tracking feat (RD). Dwarf: Access to earthsilk 
  jersey (RS), hearthﬁre (RS). +2 bonus to all Craft 
  and Profession checks. Elf and Half-Elf: +1 
  competence bonus to Listen and Spot skill checks. 
  Access to close-ﬁghting blade (RW), elvencraft 
  bow (RW), elven harp (RW), honeyleather (RW), 
  and sashling (RW). Gnome: +1 competence bonus 
  to one Perform skill check and Spellcraft skill 
  checks. Access to blasting pellets (RS), blister oil 
  (RS), and masterwork instruments (CA) Halﬂing: 
  +1 competence bonus to Jump and Tumble checks. 
  Access to Felten tobacco (focusing candle, CA), 
  masterwork instruments (CA), shriek rock (A&EG) 
  Half-orc: +1 competence bonus to Intimidate skill 
  checks. Access to masterwork drum and horn, orc 
  shotput (A&EG)
  21-29
  Pillar of Community: Free standard upkeep in 
  the Principality of Naerie. +4 circumstance bonus 
  to Gather Information and Knowledge (local: 
  Splintered Suns) in the Principality of Naerie. +2 
  circumstance bonus to Diplomacy when dealing 
  with members of your own race in the Principality 
  of Naerie. Half-elves and half-orcs gain access to 
  Heroic Destiny (RD). Elves, Gnomes and Halﬂings 
  gain access to Faerie Mysteries Initiate (DR319). 
  Dwarves gain access to dwarvencraft items.
  Executive Powers: Craft, excommunicate, harvest. 
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SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ahlissa (Naerie)/Cultural Community.pdf