TEXT: - Forward -
  Combat TN:
  6
  Order:
  1st
  Type:
  Close Combat
  Stance Specific Called Shot: Savage Blow
  This called shot may be attempted to inflict greater harm
  on the opponent in question by increasing the amount of
  Endurance lost in the attack by an extra amount equal to
  your Body attribute rating.
  Combat Task: Break Enemy Lines
  Using this combat option you may attempt an Athletics
  test in order to burst through the enemy lines to attack
  any ranged attackers.
  Combat Task: Challenge Adversary
  By challenging an opponent you increase your chance to
  Wound them (rolling the Feat Die twice and keeping the
  best result); and in turn risking the same.
  Combat Task: Intimidate Foe
  You may choose to not attack but attempt to display your
  prowess and fierceness; reducing the Hate points of
  specific Adversaries by varying degrees on a successful
  Awe test.
  Other Tasks
  A character may, in specific situations perform a number
  of other actions available to them:
  
  Retrieve Weapon: use Battle skill
  
  Escape Combat: use Athletics skill
  - Open -
  Combat TN:
  9
  Order:
  2nd 
  Type:
  Close Combat
  Stance Specific Called Shot: Swift Strikes
  When engaged with two or more foes you may attempt to
  attack any two of them; the first attack needs to succeed
  in order for the second to be attempted.
  Combat Task: Enhearten Comrades
  You may elect not to attack, but instead try to inspire your
  comrades using Inspire or Song; where successful helping
  them ignore the effects of being Wearied as long as they
  are not Wounded for a number of rounds.
  Combat Task: Hinder Enemy
  Instead of attacking, you may harass and hamper an
  opponent using your Battle skill; upsetting their attacks
  (no Called Shots) and weakening their ability (cannot
  spend Hate) until your next turn.
  Combat Task: Rally Comrades
  You may elect not to attack, but instead try to bolster the
  hearts of your comrades, healing Endurance points loss,
  in varying amounts when succeeding at an Inspire or
  Song test.
  Other Tasks
  A character may, in specific situations perform a number
  of other actions available to them:
  
  Retrieve Weapon: use Battle skill
  
  Escape Combat: use Athletics skill
  
  - Rearward -
  Combat TN:
  12
  Order:
  4th
  Type:
  Ranged
  For each rearward hero, two heroes must be in close combat. In 
  order for any hero to be rearward, the company cannot be 
  outnumbered more than 2 to 1
  Combat Task: Prepare Shot
  Spend an entire round preparing a ranged attack, and get
  a clearer shot the following round. If you then succeed in
  a ranged attack during the following round, you are
  considered to have successfully achieved a Called shot.
  Combat Task: Taunt Enemy
  Instead of making an attack, using Riddle, this combat
  task allows you to distract and confuse an adversary who
  is attacking somebody other than yourself.
  Combat Task: Seek a Mark
  From your vantage point you may forego your attack in
  order
  to
  uncover
  an
  opponents’
  weakness.
  If
  the
  Awareness or Battle roll succeeds then, for a number of
  rounds based on the success of this roll, the target of any
  ranged attack you make is considered to be severely
  hindered against such attacks.
  Other Tasks
  A character may, in specific situations perform a number
  of other actions available to them:
  
  Retrieve Weapon: automatically successful
  
  Escape Combat: automatically successful if you
  spent the previous round in Rearward stance
  - Defensive -
  Combat TN:
  12
  Order:
  3rd
  Type:
  Close Combat
  Stance Specific Called Shot: Holding Back
  Not wishing to wound or kill your opponent you can hold
  back and refrain from administering potentially deadly
  blows (no piercing shots).
  Combat Task: Defend Companion
  At the beginning of the combat round, after stances have
  been chosen, declare a single other player-hero in either
  Open or Forward stance. When that hero is attacked by a
  foe, you may spend a point of Hope, becoming the target
  of the attack.
  Combat Task: Evasive
  Opting out of any form of offense; using you Athletics skill
  you present a strong defensive posture, increasing your
  Parry rating.
  Combat Task: Stand Ground
  If using a two-handed weapon and spending one point of
  Hope, all melee attacks against you roll the Feat Die twice
  and keep the worse result.
  Other Tasks
  A character may, in specific situations perform a number
  of other actions available to them:
  
  Retrieve Weapon: use Battle skill
  
  Escape Combat: use Athletics skill
  
SOURCE: textdata/thevault/The One Ring/Third Party.Homebrew/Player Aids/Player Aid - Combat Stance Cards.pdf