TEXT:  
   
   
   
   
   
   
   
  Waterdeep: 
   
  By Page Bonifaci 
  People, Places, and Shops 
  
   
   
  People, Places, and Shops      2 
  Waterdeep:  
  People, Places, and Shops: 
   
   
   
   
  Waterdeep, the City of Splendors. Within these pages you 
  will find more than a dozen unique shops, restaurants, and 
  other places of interest for your adventures in the Crown of 
  the North. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers 
  League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and 
  their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or 
  unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. 
   
  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 
  4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 
   
  
   
  3      People, Places, and Shops 
  Contents 
  Castle Ward 
  4 
  Dapper Gentleman's Arsenal and 
  Armorer 
  4 
  Estella's Famous Pies 
  4 
  The White Stag 
  4 
  Dock Ward 
  4 
  Col's Fish Shoppe 
  5 
  Weigh Anchor 
  6 
  The Mermaid 
  5 
  Field Ward 
  6 
  Myrna's 
  6 
  The Corner 
  6 
  North Ward 
  7 
  Moza's Maske Shop 
  7 
  Seabreeze Gentlemen's Club 
  7 
  Black Dog Brewing 
  8 
  The Sandy Pot Antique Shop 
  8 
  Sea Ward 
  9 
  The Woodcutter’s Teahouse 
  9 
  Sun Gull Tailors 
  9 
  The Crane 
  10 
  South Ward 
  10 
  Stak's Snack Shack 
  10 
  Gorehame’s Exotic Animals 
  10 
  Caravanserai 
  11 
  Trade Ward 
  12 
  Alabaster Abundance 
  12 
  The Grey Serpent 
  12 
  Surrounding Area 
  13 
  Accadia Farms 
  13 
  Bola’s Farm and Wayhouse 
  13 
   
   
  Credits 
   
  Design: 
   
  Page Bonifaci 
   
  Cover Art:  
  Louise Rayner's "Chester Eastgate 
  Street" 
   
  Back Cover Art: 
  Louise Rayner’s “Chester Watergate 
  Street looking east” 
   
  Interior Art: 
   
  Some artwork © 2015 Dean Spencer,  
  used with permission. All rights 
  reserved. 
  "vertical cover book three" by “David 
  Revoy, www.davidrevoy.com”, used 
  under CC BY / cropped from original. 
  
   
   
  People, Places, and Shops      4 
  Castle Ward 
   
  Armorer 
  In the distance you spot a rather eccentrically 
  dressed man, bowing and gesturing to 
  passersby in a comical fashion. 
   
  As you come nearer, you can make out that 
  what you thought was a man is instead some 
  sort of construct. The animated wooden man 
  motions you into the shop. The sign above the 
  magical mannequin proclaims this to be “The 
  Dapper Gentleman’s Arsenal and Armorer” 
  Rather than a sign, this store is identified by an 
  animated mannequin (known as The Dapper 
  Gentleman) that stands in front of the shop, 
  welcoming customers with exaggerated bows 
  and mock challenges for honor. The shop is a 
  high-end armorer, specializing in custom 
  parade mail, and can make Armor of Gleaming 
  (see Xanathar’s Guide to Everything) to order. 
   
  Restaurant 
  The wonderful scent of meat pies fills the 
  street from a little hole-in-the-wall shop. A 
  matronly woman is loudly singing, mostly on 
  key, as she fills the racks which adorn the 
  street-side counter.  
   
  Plucked gamebirds and bundles of aromatic 
  spices frame the window, clearly 
  communicating the quality of her product. 
  Upon seeing a prospective customer, Estella 
  sings out in a heavy accent "Getchoo anythin' 
  dearie?" 
   
  Estella’s pies are extremely popular with the 
  various government agents in the district. 
  From high magistrates to the lowest porter. 
  Everyone has tried the shops product. Rumor 
  has it that Laeral Silverhand herself has a taste 
  for them. 
   
  Tavern 
  The small square tavern here has its windows 
  thrown open, and you can hear raised voices 
  within. To your surprise, it’s not a bar brawl, 
  but instead several loud voices debating the 
  reasons for the war in Calimshan. 
  Popular with the idle rich and court clerks. 
  The Stag’s clientele considers themselves 
  philosophers, constantly swapping stories and 
  theorizing on the nature of the universe. 
   
  The White Stag Drink Menu 
   Deepwater Stout: Smooth dark beer 
   Red Field Ale: An amber ale 
   Aghairon’s Twist: A bitter cocktail 
   Old Harrin’s Cordial: Elderberry cordial 
   
   
  
   
  5      People, Places, and Shops 
  Dock Ward 
   
  Restaurant 
  An old weather-beaten shack stands here. It's 
  door nearly hanging off the hinges. There's a 
  rancid smell to the air, but just above it floats 
  the scent of cooking oil and old fish. 
   
  An old man glowers at you from across the 
  grey plank counter, crooked and bent like an 
  old tree.  
   
  "Fish?" 
  Col, the owner of the eponymous shoppe, is 
  every bit as worn as his store. Thin and gaunt, 
  he would have once been quite tall, but these 
  days stands with a notable hunch. 
   
  Age hasn’t dimmed Col’s eyes or memory. He 
  remembers every face that stops by his shop. 
   
   
   
   
     
   
   
  Tavern 
  Light spills out of the door of an old house at 
  the end of the wharf. Raucous singing and 
  cheers fill the otherwise dreary night.  
   
  An old sign hangs, half illuminated by the open 
  door, carved with the relief of a flirtatious 
  mermaid. A few remaining flecks of gold leaf 
  catch the light on her scales. 
   
  Two drunken sailors stumble out into the 
  night, singing a bawdy dwarven song, carrying 
  some of The Mermaid's merry out into the 
  chilly evening. 
  The Mermaid is a popular spot for locals and 
  sailors who call the city home. The homey 
  tavern’s doors are always open. 
   
  The drinking house began life as the home of 
  Brunas Adderwind, a ship captain, who happily 
  let his crew stay there between voyages. 
  Slowly, the drinking hall gained its own 
  identity, including a sign carved by the 
  captains bosun as a gift. 
   
  Brunas is long dead, but his skull and captain’s 
  hat still sit above the bar, keeping an eye on 
  the merriment within his old home. 
   
  The Mermaid Drink Menu 
   Mistshore Lager: Very cheap beer, nearly 
  flavorless 
   Deepwater Stout: Smooth dark beer 
   Thundersail: Popular ship’s brandy 
   
   
   
   
   
   
   
   
   
  
   
   
  People, Places, and Shops      6 
  Tavern 
  A large galley sits in the nearly abandoned 
  harbor of Mistshore. Its mast lays broken 
  above the deck, with canvas stretched to 
  create an area protected from the elements. 
  Ships lanterns illuminate the deck, where you 
  can see beer kegs stacked high, as patrons 
  drink from the permanently moored ship. 
  The Weigh Anchor is a large dilapidated trade 
  galley, which managed to survive the fires that 
  ravaged Mistshore. It hasn’t left the dock in 
  decades, becoming a permanent 
  establishment in the district. 
   
  The old ship is popular with the desperately 
  poor denizens of Mistshore, and sailors down 
  on their luck. 
   
  Weigh Anchor Drink Menu 
   Captains Hat: Cheap brandy 
   Mistshore Lager: Very cheap beer, nearly 
  flavorless. 
   Porter’s Piss: Rudely named strong beer 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Field Ward 
  Brothel 
  A pair of young sailors stumble drunkenly 
  along the street, led by the arm of a woman in 
  a tattered dress that leaves very little to the 
  imagination. She leads them to the doorway of 
  a small house, its windows covered with faded 
  scarves and shawls. 
  A grimy brothel, known only by the name of its 
  owner and madame. The old house is 
  infamous with local guards, and many have 
  stories of young recruits drunkenly being 
  taken there, only to wake up the next morning 
  penniless in the street, with no memory of 
  what they may have done or paid for. 
   
  Tavern 
  As you approach the corner of two muddy 
  streets, a young disheveled man bursts out of 
  the door of a nearby hovel, followed by a pair 
  of hulking bruisers. One of the bruisers tackles 
  the young man and begins beating him into 
  the muck. From a distance, you see a pair of 
  City Watch approach, and enter the bar, 
  evidently unconcerned about the street brawl.  
  Unremarkable and unmarked, this 
  drinking spot is set at the corner of two 
  unnamed streets. Popular with off-duty 
  watch members looking for cheap drinks, 
  and locals looking to drown themselves 
  with rotgut. 
  The Corner Drink Menu 
   Porter’s Piss: Rudely named strong beer 
   Rigan’s: A terrible neighborhood brew. 
  
   
  7      People, Places, and Shops 
  North Ward 
   
  Clothier 
  Rounding the corner, you find yourself face to 
  face with a leering troll. Its fangs gleaming in 
  the light. 
   
  Your surprise quickly settles, as you realize the 
  monstrous face is a mask, crafted from dark 
  wood, painted leather, and with a pair of ivory 
  tusks jutting outward. 
   
  The troll mask is just one of many festooning 
  the front of a small shop, whose wooden sign 
  proudly proclaims it to be “Moza’s Maske 
  Shop”. 
  Moza is a Batiri (Chult Goblin) who was once 
  the maker of war masks for her tribe. She 
  doesn't talk about what happened to make 
  her leave the south, or why she lives in 
  Waterdeep now. 
   
  The truth is her tribe is nearly gone. Moza's 
  war masks were so well made, that the war 
  chief of the tribe became overconfident. After 
  a disastrous attempt to assault a 
  Necromancer's tower, the tribe was scattered, 
  and the foolish chief laid the blame on Moza. 
   
  The maske shop has a huge variety of masks 
  for sale. Not only Moza's handcrafted wood 
  and bone masks, but also a variety of fancy 
  masquerade masks, religious masks, and any 
  other sort of face covering you could imagine. 
   
  On the wall behind the counter is mounted a 
  unique mask. This was Moza’s greatest work, a 
  war mask to surpass all others. After her tribe 
  fell, she swore never to wear it.  
   
  Moza’s War Mask 
  Wonderous Item, Uncommon 
   
  This mask is shaped in the likeness of a 
  Triceratops and has 3 charges. While wearing 
  the mask you can expend 1 charge and use 
  the mask to gain the "enlarge" effect of the 
  enlarge/reduce spell for 1 hour (no 
  concentration required). The mask regains all 
  expended charges at dawn. 
   
  Hook: Moza’s War Mask has been stolen by a 
  thief, and she enlists the party to track it 
  down. It turns out the thief is another Goblin, 
  the son of the old war chief who has come to 
  Waterdeep to find the legendary mask and 
  use its power to reform his shattered tribe. 
   
   
  Gentlemen’s Club 
  A group of foppish men push past you on the 
  street, marching up to the door of a nearby 
  club, its entrance flanked by provocative 
  statues of sea elf women. 
   
  The men sneer to the goliath bouncer at the 
  door, flashing some sort of badge or sign of 
  membership. The doorman lets them inside, 
  with a stiff bow. 
   
  To the right of the scantily clad statues, a 
  bronze sign bears the script “Seabreeze 
  Gentlemen’s Club” 
  Located in the west of the North Ward, the 
  Seabreeze is a popular gentlemen's club, 
  titillating Waterdeep's upper crust while 
  playing host to innumerable backroom deals. 
   
  The club has two levels, which wrap around a 
  massive (and expensive) cylindrical aquarium, 
  full of exotic fish and exotic dancers. The lower 
  tier of seating and bar is open to the public, 
  
   
   
  People, Places, and Shops      8 
  though with an expensive cover charge of 2 
  dragons. The upper terrace is exclusive to 
  members. Several private rooms are available 
  to important members, which can be used for 
  private shows or meetings. 
   
  The interior of the club is bedecked in dark 
  lacquered wood, and a host of glowglobes 
  made in the form of glass fishing buoys cast 
  dim light throughout. The servers are 
  exclusively beautiful elven women, all of 
  whom appear to be sea elves (several have 
  simply dyed their hair or used minor magic to 
  appear as such). 
   
  The club is owned and run by "Dame" Shallara 
  Dorsidia, a hauntingly beautiful Sea Elf woman 
  in her mid-300s. She is also one of the star 
  attractions, performing within the club’s 
  central tank.  
   
  Seabreeze Drink Menu 
   Snobeedle Vintage: Expensive mead 
   Dancing Efreet Calimshan Red: Spiced red 
  wine, very expensive 
   Piergeiron Porter: A limited-run beer from 
  the Guild of Vintner’s, Distiller’s, and 
  Brewer’s 
   Deepwater stout: Smooth dark beer 
   
  Tavern 
  You step off the street into an alleyway. There 
  are several shops here, but the area is 
  dominated by a large building with a mural of 
  a black hound painted on its side. 
   
  The doors are thrown open, and inside you 
  see huge beer barrels stacked to the ceiling, 
  and a few tables set near the entrance. You 
  see Watersdhavians of all walks of life drinking 
  side-by-side. 
  The Black Dog is a brewery and tavern in the 
  North ward, sitting in the middle of Black Dog 
  Alley, from which it took its name. 
   
  Black Dog Brewing Drink Menu 
   Black Dog Lager: A black lager, and the 
  breweries best selling beer. 
   Winterwolf Ale: A sharp ale brewed with 
  spruce needles 
   Weissen Warg: A Damaran-style beer 
   
  Antique Shop 
  "It belongs in a museum!" A male voice cuts 
  across the street where you are walking, 
  shouting at someone. A female voice answers, 
  calm but firm. "Well, if you'd like to donate it 
  to one the price is two hundred dragons. I'd 
  be happy to gift wrap it for you."  
  You see a young man storm out of a squat, 
  two story, stone building. Above the door, a 
  ceramic pot is set into plaster, with a small 
  wooden sign for "The Sandy Pot Antique Shop" 
  below it. 
  The Sandy Pot Antique Shop deals in 
  collectible art and antiques, chiefly those 
  artifacts of Ancient Netheril.  
   
  Ramili, the Calishite shop owner, prefers to 
  avoid dealing in magic items, though she may 
  be willing to direct interested players towards 
  ruins of interest. 
   
   
   
   
   
   
   
   
  
   
  9      People, Places, and Shops 
  Sea Ward 
   
  Restaurant 
  The doors of this restaurant are made of rich 
  lacquered wood. Stained glass hangs in the 
  windows, providing an otherworldly view 
  inside. 
   
  An efficient woman is hurriedly gathering 
  plates from a booth, while a young couple 
  dreamily stare into each other's eyes one table 
  over. 
   
  Noticing your gaze, the waitress wipes off her 
  hands on a rag before speaking to you through 
  the open door. "We're open you know. Sit 
  anywhere and I'll bring out whatever you like." 
  The woodcutter is a quiet and calm little café, 
  popular with nobility, artists and the more 
  cosmopolitan residents of the city. It serves 
  small plates and a wide variety of teas from 
  across the realms.  
   
  Woodcutter’s Drink Menu 
   Earth Dragon’s Eye: An exotic Shou green 
  tea. 
   Kryptgarden Tisane: A musky mint tea. 
   Kazari Butter Tea: An acquired taste, this 
  tea is acrid yet invigorating, served with 
  Yak’s milk. 
   White Gold: An herbal tea with a clean 
  lemony scent, made from lemon balm and 
  white pine needles. 
   
   
   
   
  Clothier/Tailor 
  You come upon a small flagstone plaza, filled 
  with well to do shoppers and merchants. With 
  dozens of people going about their business, it 
  is difficult to navigate along the street. 
   
  Suddenly, the crowd parts, making way for a 
  tall elven woman. She is clad in an impeccable 
  red satin dress, the color contrasting with her 
  snow-white wings. She walks like a queen 
  among her subjects, gently passing through 
  the doors of a three story building, with the 
  name “Sun Gull Tailors”. Golden letters inlaid 
  into the dark timbers of the building. 
  Purveyor of ladies fashions, the Sun Gull is a 
  relatively recent a
   
   
   
   
   
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  sought after for t
   
   
   
   
  while also creatin   
   
   
   
  to-wear fashions 
   
   
   
   
   
  The owner, Kotill  
   
   
  woman) cuts a ve  
   
   
  combining elven 
   
   
   
   
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  the current fashio  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
  People, Places, and Shops      10 
  Tavern  
  The broad avenue splits before you. Between 
  the two roads you see a low building with 
  covered patios and gardens to either side. The 
  place is filled with men and women in 
  expensive clothing with more than a few holy 
  symbols between them. 
  A high-class tavern in the Sea Ward. Its 
  clientele is mostly minor nobles and clergy of 
  the various temples nearby. 
   
  The Crane Drink Menu 
   The House Inspired Lager: Brewed at the 
  Crane, taking its name from the temple of 
  Gond 
   Sharesse’s Caress: A cocktail including rum, 
  whiskey, and elderflower cordial 
   Winterwolf Ale: A sharp ale brewed with 
  spruce needles 
   
   
   
   
   
   
   
  South Ward 
   
  Restaurant 
  An indescribable smell strikes your nose. 
  Something deep in your mind says to run, but 
  your stomach is far more curious. The smell 
  comes from the open fire of one if the many 
  food-carts that line the streets here.  
   
  To your surprise the chef, a tiny Goblin, peers 
  at you from a stool behind the cart. He is 
  turning a gigantic kabob of some sort of meat 
  you couldn't even begin to guess. The goblin 
  takes a skewer from the fire and angrily pokes 
  it toward you. "Two coin. Shiny silver!" 
  Stak doesn’t answer questions or say anything 
  at all beyond his sales pitch of “Two coin. 
  Shiny Silver!” Yet his mysterious kabobs have 
  become quite popular with the working class 
  of South ward. Still, no one is quite sure what 
  kind of meat is on Stak’s skewers. 
   
  Pet Shop and Monster Parts 
  Eyes peer out at you, glinting in myriad colors 
  beneath a shadowed awning. The shop 
  Massive tusks hang out into the street, acting 
  as unmistakable signs for Gorehame’s Exotic 
  Animals. 
  Gorehame is a retired hunter, having made a 
  name for himself leading expeditions into the 
  jungles of Chult. These days he’s more of a 
  businessman, commissioning other hunters to 
  bring back trophies and captured beasts.  
   
  Rumor has it that House Phylund has it out for 
  Gorehame, resenting even the small 
  competition he represents. 
  
   
  11      People, Places, and Shops 
  Hook:  
  Gorehame has commissioned seasoned 
  hunters to track down and bring back a 
  legendary beast (a red-skinned Froghemoth) 
  from a deep swamp hidden within 
  Kryptgarden.  
   
  House Phylund has caught wind of this, and 
  plans to hire a party to kill the beast first, and 
  they wouldn’t be saddened if Gorehame’s 
  hunters met an unfortunate end along the 
  way. 
   
   
   
   
   
   
   
   
   
   
  Inn and Tavern 
  The scent of exotic incense strikes your nose 
  as you approach a foreign-looking inn. Its 
  name is written in flowing script atop an 
  arched fence as “Caravanserai”. The main 
  building is painted bright white, with plaster 
  archways leading to a stable-yard behind, 
  where you can see a number of exotic draft 
  animals and carts tied up. 
  Catering to visiting merchants, particularly 
  those from the southern nations visiting the 
  city. 
   
  Tessele Sterrin (tethyrian woman) has lived in 
  Waterdeep for nearly a decade, but she 
  maintains many connections back to her 
  homeland. Her inn and tavern cater to 
  Tethyrian, Amnian, and Calishite merchants 
  and locals. 
   
  Caravanserai Drink Menu 
   Weissen Warg: A Damaran-style beer 
   Snobeedle Mead: A fine sweet mead 
   Saravva: Amnian wine 
   Golden Sands Orange: Orange and red 
  currant Lager brewed in the Calishite style 
   
   
   
   
  
   
   
  People, Places, and Shops      12 
  Trade Ward 
   
  Jeweler and Gem cutter 
  A narrow three-story building sits at the end of 
  a breezy cul-de-sac. The store front is painted 
  bright white, with a sign depicting a rising sun 
  and the shop's name written out in golden 
  letters. "Alabaster Abundance" 
   
  A Halfling woman is whistling as she waters 
  the small flower planters that sit out front. 
  Seeing you she sets down her watering can. 
  "Hello there. Anything I can help you with? 
  Custom jewelry, any stone, any setting, we can 
  see you right." 
  The shop is owned by a married couple: Arnin 
  (Gnome male) handles gem cutting and 
  polishing, while his wife Nolla (Halfling) sets 
  the gems and handles sales. 
   
  They rent the basement of the business to a 
  young Gnome enchanter named Monuenta 
  Fiddlegold, who has lied about being a 
  member of the Watchful Order of Magists 
  and Protectors.  
   
  Hook:  
  Monuenta is selling shoddy magic items to a 
  Zhentarim fence, and they are ending up in 
  the hands of Black Network mercenaries in 
  their gang war with the Xanathar Guild. 
   
  See the free supplement Unlicensed 
  Enchantment on DMsguild for more. 
   
   
   
   
   
   
  Inn 
  You are almost to the end of the cul-de-sac 
  before you finally make out the Grey 
  Serpent. A small grey sign hangs above the 
  door, barely visible against the pale stone 
  walls, as if the Grey Serpent Inn doesn’t 
  want to be found. 
  Popular with trysting nobles and out-of-town 
  criminals, The Grey Serpent is a nondescript 
  inn down a nondescript street, at the far south 
  end of the Trade ward. The owner (a male 
  Damaran named Besk) makes his coin renting 
  rooms to travelers, with an emphasis on "no 
  names". Rooms can be paid for in advance, 
  and the alley door can be opened with a room 
  key for those not wishing to be seen. 
   
  The lobby is small, little more than a hallway 
  and desk. There is a small lounge to the right 
  of the entrance, with a beer keg and two 
  tables, but the Serpent is clearly not a tavern.  
   
  The rest of the two-story building is dedicated 
  to rooms for rent, and Besk’s small apartment. 
   
   
   
  
   
  13      People, Places, and Shops 
  Surrounding Area 
  Farm 
  As you walk along the beaten dirt path, a small 
  farmhouse comes into view, nestled in a 
  shallow valley between the hills. You can make 
  out a tall woman working the fields, and far in 
  the distance, a herd of goats grazes along the 
  hill. 
  A small farmstead managed by Enalla (Illuskan 
  human woman), her husband Kergey (gnome), 
  and their farmhand Jun (half-orc woman). 
  They raise squash and pumpkins, as well as 
  keeping a herd of goats in the nearby hills. 
   
  The farm sits a full days ride to the east of 
  Waterdeep. 
   
  Kergey is devoted to his wife, but isn’t useful 
  for much other than shepherding his goats. 
  Enalla manages their finances, makes any 
  decisions, and keeps an eye on any farmhands. 
   
  Hook:  
  Enalla and Kergey recently lost two goats to 
  something out in the fields. Whatever it is 
  isn’t eating the goats, but it is tearing them 
  limb from limb. Kergey is distraught over his 
  herd, but none of the three of them have 
  been able to track down whatever has been 
  mutilating their animals. 
   
   
   
   
   
   
   
   
   
  Farm 
  As you round a bend in the Long Road, you see 
  a small farmstead ahead of you. Set amid the 
  gardens and fields, you spot several low stone 
  buildings, one of which flies the flag of 
  Waterdeep. 
  Bola is a middle-aged half-orc woman, who 
  keeps a farm to the North of the city. In hwer 
  younger days, Bola was an adventurer, but 
  settled down after receiving the small farm as 
  a reward for a particular task.  
   
  Her small farm keeps her fed, but she doesn’t 
  sell much at market. She earns a small stipend 
  from Waterdeep to maintain a wayhouse for 
  guards that patrol the Long Road. She likes to 
  meet travellers and trade news and stories. 
   
  The wayhouse is fully stocked with rations, 
  water, and beer that Bola brews. She’ll also 
  bring out fresh vegetables and fruit for 
  visitors, in accordance with the season. Up to 
  twelve guards can bunk down inside, though it 
  would be very cramped.  
   
  Officially the wayhouse is for the exclusive use 
  of agents of Waterdeep, though Bola can be 
  convinced to let adventurers or other 
  travellers use the small building, as long as 
  they don’t trash the place. 
   
   
  
   
   
  Thank You  
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Forgotten Realms/Waterdeep/Waterdeep - People, Places and Shops Vol.1 (Sanitized).pdf