TEXT: 8
  1
  THROUGH THE WAVES
  TRAVELLER’S AIDE #88
  Based on the award winning TRAVELLER science fiction universe by Marc Miller
  Through the Waves: Traveller’s Aide #8
  Written By: Thomas Jones-Low
  Edited By: Martin Dougherty
  Cover By: Bryan Gibson and Chad Fidler
  Interior Illustrations By: Bryan Gibson
  Art Direction By: Hunter Gordon
  Approved for use with Classic Traveller
  Copyright ©2004 QuikLink Interactive, Inc. All rights reserved. Traveller is a registered trademark of Far Future Enterprises and 
  is used under license. RPGRealms is a trademark of QuikLink Interactive, Inc.
  A single copy of this electronic document may be printed out for personal use and reference only. Additional copies may only 
  be printed to replace a previously printed copy that has been lost or damaged. Any other reproduction of this work in any form 
  without permission from QuikLink, except were permitted by the Open Game License or where permission to photocopy is 
  clearly stated, is expressly forbidden. 
   2 3 4 5 6 7 8 9 10
  OPEN GAME LICENSE AND INFORMATION
  Open Game Content
  Except as specified as Product Identity (see below and section 1e of the OGL) or Trademarks (see below and section 1f of the 
  OGL), the following material is considered Open Game Content under section 1d of the OGL:
  • All vehicle names and information found on pages 27-40.
  Product Identity
  In addition to the items specified under section 1e of the Open Game License, the following terms and titles are also reserved as 
  Product Identity. A copy of the Open Game License can be found below:
  Yiarn Caardee Design Bureau, Ling-Standard Products, Transinnovations, Halcom Alien, Makhuniim Gisham, Luur Ghisabzu, 
  Kuchenwald Water Boat Works, Sauma Forain Recreational Watercraft, Island Gypsy Watercraft, Greenwater Farsails, Blohm 
  und Voss AG.
  QLI• RPGRealms
  2307 Brafton Ct.
  Acworth, GA 30101
  http://www.RPGRealms.com
  http://www.TravellerRPG.com
  
  THROUGH THE WAVES
  8
  2
  ABOUT THIS SUPPLEMENT
   
  This book is intended for use with Classic Traveller 
  (CT) and T20 – Traveller for the D20 system. Background 
  material is of course also fully compatible with other versions 
  of Traveller.
   
  This volume is the third in a series dealing with vehicles in 
  use in the Traveller universe. It details the range of waterborne 
  vehicles available to travellers at various tech levels. 
   
  To produce this volume, QuikLink Interactive, LIC has 
  joined forces with the well-respected Yiarn Caardee Design 
  Bureau and a team of freelance experts of interstellar renown. 
  However, inaccuracies are possible, and QI LIC cannot accept 
  responsibility for any harm or injury incurred due to use or 
  misuse of the vehicles described herein. Additionally, opinions 
  expressed in the text are those of contributors, and are not 
  those of the editors or publishers. 
  YIARN CAARDEE DESIGN BUREAU
   
  Yiarn Caardee Design Bureau, LIC is a premiere designer 
  of vehicles and equipment throughout the Trailing sectors of the 
  Imperium. Founded on Terra in -192, Yiarn Caardee supplies 
  detailed work prints, prototypes, and provides consulting for 
  manufacturing design. Our catalog provides a listing of local 
  manufacturers and sales locations for your shopping needs. 
  If you have a specific need your local supplier cannot meet, 
  please contact our helpful sales staff about custom design 
  work. 
  WATERCRAFT: TECHNOLOGY 
  DISCUSSION
   
  After walking, boats are one of the first modes of 
  transportation developed. In every single human culture, 
  and most alien cultures, development of watercraft occurs 
  before written history. Boats transport huge loads both faster 
  and more easily than ground transport. In many cases the 
  construction of river or seaworthy craft are the impetus for the 
  creation of the first empires.
   
  Despite the seemingly archaic nature of watercraft in this 
  age of fast grav vehicles, ships of all sizes still perform vital 
  duties, from recreation to research to cargo hauling on worlds 
  throughout the Imperium. 
  YIARN CAARDEE DESIGNERS TIP: HULL SHAPES
   
  The shape or design of the hull of a boat is more 
  important to determining performance characteristics than 
  the construction materials. Hull design has three broad 
  classifications; displacement hulls, planing hulls, and multi-
  hulls. Each shape has advantages and disadvantages, and 
  frequently hull builders combine types in an effort to get the 
  best elements of both designs. 
   
  Flat bottomed hulls are the earliest designs for boat hulls 
  and as their name implies, the hull has a flat bottom. These 
  hulls are very stable in calm water and have the shallowest 
  draft. With very little of the boat sitting in the water, flat hulls 
  also maneuver easily at low speed. These factors make the flat 
  hulls ideal for river transport, canals, harbor duties, and other 
  places where very shallow draft is beneficial. On the down 
  side, flat hulls don’t handle well on rougher waters or at higher 
  speeds. The flat hull absorbs the pounding of waves and boat 
  motion, transmitting them to passengers and cargo giving a 
  rough ride.
   
  The next development for boat hulls is the round bottom 
  or vee bottom hulls. The keel provided by the bottom of the hull 
  gives these boats more stability at higher speeds. The deeper 
  draft of the “V” hulls and smaller area in the water gives them 
  a smoother ride in rough waters or at higher speeds. Most 
  boat and ship hulls have a round or vee bottom hull as they 
  offer the best performance and maneuverability under many 
  conditions. 
   
  The flat bottom and vee bottom hulls are displacement 
  hulls, called so because they push the water aside, displacing 
  it. In contrast, performance boats use a planing hull, where 
  the motion of the boat lifts the hull partly out of the water and 
  skims on the surface. The planing hull has a keel like a vee hull 
  does for better stability and handling at low speeds, but adds 
  a flat section on the bottom for the boat to skim on the water at 
  speed.
   
  The ultimate development of the planing hull includes 
  both hydrodynamic and aerodynamic streamlining. These 
  hulls, called hydroplane (water flier) or tunnel hulls, work 
  by trapping a layer of air in a tunnel under the boat. Some 
  jet-powered hydroplanes can achieve speeds in excess of 
  450kph. Hydroplanes are very sensitive to environmental 
  conditions and an unexpected wave or gust of wind can send 
  the speeding boat flying out of control. 
   
  Ships can be constructed by attaching multiple hulls, 
  like the two hulled catamarans or the three hulled trimarans. 
  Catamarans are a very early development for sailing and 
  paddled vessels. Until boat builders have the tools and skills 
  to perform large-scale joinery, ships are limited to the size of 
  the natural flora, usually the largest tree trunks. The general 
  design consists of a raft or bridge lashed between the two tree 
  trunks. In some ships the hulls hold cargo or crew, in others the 
  hulls only provide flotation. 
   
  The wide base of a catamaran makes it stable, and 
  the smaller hulls with less surface area in the water make 
  it exceptionally fast. The downside of the catamaran is its 
  lower cargo capacity, as the smaller hulls cannot support as 
  much weight as a larger hull. After the development of the 
  larger single hull design, shipbuilders continue to construct 
  catamarans because the two smaller hulls are faster, stable, 
  and require fewer resources to construct. 
   
  The 
  development 
  of 
  hydrofoils 
  comes 
  from 
  an 
  understanding of airfoils and aircraft, where the concept of a 
  wing providing lift works better in water than in air. Hydrofoils 
  are normal watercraft with the addition of a set of two to four 
  wings mounted on struts attached to the underside of the boat. 
  Once the boat achieves “liftoff,” the entire boat lifts from the 
  water, supported by the submerged wings. The drag produced 
  by the large area of the boat hull is reduced to the smaller area 
  of the wings and struts, allowing for high-speed travel. The size 
  of a hydrofoil craft is limited by the ability of the engine to get 
  the hydrofoil up to the takeoff speed, generally between 20 
  and 50 kph. 
  YIARN CAARDEE DESIGNERS TIP: WATERCRAFT 
  
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  PROPULSION TECHNOLOGY
   
  The first source of power for boats is the paddle. In its 
  most basic form, a paddle is a stick with a wide area to move 
  more water backwards with each stroke. An oar is a paddle 
  attached to side of the boat, giving the rower better leverage 
  and more power for each stroke. The suggestion of rowers and 
  paddlers to customers new to the human powered boats was 
  to learn the skill of feathering. Feathering involves tilting the 
  paddle blade on the return stroke so it travels edge on through 
  the air rather than on the flat side. For every hundred strokes, 
  feathering saves you one more. 
   
  Referee’s Note: Feathering is part of the Sailor or Vehicle 
  (Watercraft) skill and not a separate skill.
   
  The development of sail technology occurs very early in 
  the development of watercraft. Wind as a source of power 
  is free and almost constantly available. The many hundreds 
  of sail and rigging combinations can be divided into three 
  categories; square sails, triangular sails and wing sails. The 
  core of sail rigging is a vertical beam called a mast. Small 
  sailboats have only one mast but the largest commercial and 
  military sailboats may have as many as five masts. Square 
  sails are a square piece of cloth hung from a horizontal beam, 
  called a yardarm, tied to the top of the mast. The bottom of the 
  square sail attaches to a second yardarm or tied to the ship’s 
  hull. A triangular sail rigging has a horizontal beam, called a 
  boom, attached to the base of the mast and the sail fills the 
  space between the mast and the boom. Sailboats with more 
  than one mast use a combination of square and triangular sails 
  to maximize the area of sails presented to the wind. There are 
  many variations of sails within these three broad categories 
  and if you have an interest in sailing vessels, we suggest 
  consulting a specialist. 
   
  The final development of sails comes with an understanding 
  of aerodynamics. By mounting an airfoil on the mast of a ship, 
  the same force that provides lift to an airplane provides thrust 
  to a sailboat. The wing shape allows the motion of the boat to 
  add to the airflow and under the right circumstances, the wing 
  sail powered boats can sail faster than the wind, something 
  not possible with conventional sails. The usual form of a wing 
  sail is a single large airfoil but larger ships the “sail” is a deck 
  covered with hundreds of 10 cm wide airfoils standing between 
  two and ten meters tall. 
   
  Despite their archaic nature, worlds throughout the 
  Imperium still use a variety of sail craft. Simple to understand, 
  requiring little maintenance and no fuel or high-tech parts, 
  sailing vessels are for recreation, commercial transport and 
  even a few training warships. 
   
  Modern aquatic propulsion systems follow the design 
  of modern aeronautical ones. The most common propulsion 
  system uses one or more propellers. The size and number of 
  propellers varies with the anticipated function of the vessel. 
  Larger propellers offer more push for a given engine size, but 
  the ship then requires more draft to accommodate the larger 
  circle cut by the propeller.
     
  The aquatic equivalent of the jet engine is the hydrojet. A 
  hydrojet uses a pump or turbine to place water under pressure 
  then ejected, moving the boat forward. Hydrojets are smaller 
  and have fewer moving parts than a propeller drive train, but 
  require more precise engineering and are more vulnerable to 
  damage.
   
  In any field of engineering there are exotic technologies 
  that seem promising, but have various technological 
  limitations, usually that they cost more with no greater benefit 
  than existing technology. The Magnohydrodynamic drive uses 
  a very strong magnetic field and the electrical conductivity 
  of water to accelerate the water out the stern of the ship. 
  In theory, this is an ideal propulsion system as it requires 
  no moving parts and is completely silent. Unfortunately, the 
  conductivity of water, at least water not considered poisonous, 
  is too low to make an efficient drive system. The MHD drive 
  can still work and with impressive results, but requires 
  generating an intense magnetic field. With the modern power 
  sources and superconducting materials available generating 
  magnetic fields of the strength required is not difficult, but the 
  drive system is still less efficient than existing alternatives.
  YIARN CAARDEE DESIGNERS TIP: SUPERCAVITATION 
  SUBMARINES
   
  Submarines seem forever labeled as the slowest moving 
  of all craft, because of the drag induced by water. However, 
  an understanding of the physics of water under pressure 
  can allow a submarine to travel at enormous speeds, flying 
  through an air bubble generated by the ship’s motion through 
  the water. 
   
  Water, like all liquids, is incompressible which means it 
  cannot expand either. Low-pressure conditions that in air would 
  form a partial vacuum, in water cause the formation of bubbles 
  filled with water vapor. The formation of these bubbles, called 
  cavitation, is a problem that has vexed engineers since the first 
  motorized boats were tested. The problem is once the water 
  pressure returns to normal, the cavitation bubbles violently 
  implode creating small shock waves. At close range the shock 
  wave cause damage, pitting or cracking propellers, boat hulls, 
  and other equipment. At longer ranges sonar equipment can 
  detect the shock waves as a loud pop. Under the proper 
  conditions, like a propeller spinning too fast, the cavitation 
  bubble completely covers the low-pressure side of the propeller 
  in a condition known as supercavitation. The extreme pressure 
  differentials produced by the supercavitation, in addition to the 
  problems of cavitation, can break propellers or rupture hulls. 
   
  It is possible to design a hull that deliberately produces 
  a supercavitation bubble over most, or all, of the submarine. 
  Because the boat’s hull is flying through air (more accurately, 
  water vapor) rather than water, drag on the hull is dramatically 
  reduced and the boat can achieve impressive speeds. There 
  are some engineering challenges in building the nose cone of 
  the submarine to withstand the pressures of moving at high 
  speed under water and designing propulsion systems that 
  work in both water and air. Supercavitating vessels are as 
  loud as they are fast and the design is limited to applications 
  where performance considerations far outweigh stealth 
  requirements. In most cases, supercavitation is for torpedoes 
  or the first stage of submarine launched missiles. The primary 
  use for crewed supercavitating submarines is search and 
  rescue vessels. 
  SENSORS
   
  Many people are familiar with the manner in which light 
  sensors work. Infrared, microwaves and visible light generated 
  by a source are gathered and analyzed. Radar bounces a beam 
  
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  4
  of radio waves off potential targets to get information about 
  them. Water absorbs radio and light waves, which renders the 
  traditional radar and passive sensor/targeting systems almost 
  useless. However, water is an excellent medium for sound and 
  for underwater vessels, sound replaces many of the uses of 
  radio waves, for both sensors and communications. 
   
  In the simplest terms, passive sonar is simply a 
  microphone on the hull of the ship through which the sensor 
  operator listens. More sophisticated passive sensor systems 
  use a series of microphones and a computerized filter to 
  determine distance and direction to the source of sound. The 
  array of sensors are either mounted along the hull or attached 
  to a wire and towed behind the ship. The towed sensors can 
  be reeled back into the vessel to protect the sensors and the 
  operator from damage during combat.
   
  Most sensor operators are listening to the vibrations 
  caused by engines, crew, passengers, and shifting cargo on 
  the target vessel.  Complicating the sensor operators task is 
  the confusion of noise produced by their ship, other vessels, 
  and other life forms in the water. Many aquatic animals can 
  produce a range of sounds and listening to them can be a 
  fascinating experience, except when you are trying to listen 
  to something else.  In addition, the speed of sound in water 
  varies with depth, temperature, and composition. This can 
  cause sounds to distort or reflect in strange ways and requires 
  an experienced operator to sort out. 
   
  Active sensor systems take the power of the passive 
  sensors and add a transducer to produce specific sound 
  waves. These signals reflect off objects in the water and return 
  to the array of microphones, processed and used to determine 
  range and bearing to targets. Like the passive sensors, the 
  composition of the water and other sounds may render active 
  sonar confused or blocked.
  YIARN CAARDEE DESIGNERS TIP: UNDERWATER 
  HABITATS
   
  If you have an interest in submarines and underwater 
  environments one of the more fascinating places to visit are 
  the underwater habitats that occur on almost every world with 
  a hydrosphere. In terms of life support systems, underwater 
  habitats and submarines are similar to space habitats. Where 
  space habitats need to supply artificial gravity, light, and heat, 
  the underwater habitats need to supply only light and heat. 
   
  One engineering problem for underwater habitats not 
  shared by space habitats is the enormous pressure generated 
  by the depth of the water. An elemental manner of dealing 
  with the pressure is to pressurize the habitat to match the 
  external water pressure. Pressurized habitats are constructed 
  of lightweight materials, as the habitat doesn’t have to support 
  the water pressure.  However, atmosphere under pressure has 
  strange and detrimental effects upon both human and alien 
  races. Nitrogen in a pressurized atmosphere acts as a narcotic, 
  an effect called nitrogen narcosis, which causes feelings of 
  giddiness, drunken behavior and finally unconsciousness. 
  The severity of the nitrogen narcosis effect depends upon 
  both general racial and the specific individual physiology. 
  Oxygen under pressure is both toxic and a fire hazard, so the 
  pressurized atmosphere must have the percentage of oxygen 
  reduced to avoid the harmful effects. At depths over 50 meters 
  the effects of nitrogen narcosis are so severe the nitrogen 
  must be replaced with other inert gases, usually helium, which 
  do not have the narcotic effect. Balancing the atmospheric 
  pressure and percentages of oxygen, nitrogen, helium and 
  other trace gases is a straightforward engineering problem 
  but the high pressure and different atmospheric gasses can 
  magnify minor racial and personal atmospheric tolerances, 
  restricting pressurized habitats to short term projects and 
  trained personnel only.  
   
  The alternative is a pressure hull, a reinforced hull capable 
  of withstanding the external pressure and leaving the air 
  inside at comfortable atmospheric pressures. The drawback 
  of pressure hulls is they must be strong enough to resist the 
  external pressure, and the strength requirement increases with 
  both the depth of the habitat and its size. In addition, entering 
  and exiting the habitat requires passing through a series of 
  airlocks. 
   
  Submarines and similar sized habitats use a single walled 
  reinforced hull, frequently internally divided with bulkheads. 
  Larger habitats use a spaced armor construction, where a 
  gap separates layers of reinforced hull. The spaces, typically 
  between 10cm and 1m, are filled with either water (for ballast) 
  or air (as a life support reserve) under pressure. The spacers 
  act as a safety mechanism for when the walls crack and leak, 
  the small pressure differential restricts the influx of external 
  water long enough to effect repairs. 
  NEW DESIGN FEATURES
  HOW BIG IS MY VEHICLE?
   
  The volumes (vls) used by the T20 vehicle design system 
  represent both weight and volume.  This is an abstraction 
  to make the vehicle design process easier and faster. You 
  can calculate the real world sizes for vehicles by doing the 
  following. Calculate a vehicle’s volume by multiplying the vls 
  by 5 to get the size in liters, then divide by 1000 to get cubic 
  meters, and again by 14 to get starship tons. A vehicle’s 
  loaded weight in kg is equal to its size in vls. To get an empty 
  weight, subtract 100kg for each passenger and 1kg for each 
  1vl of cargo. 
   
  A common size measurement for ships and submarines 
  is displacement tons, a measure of the amount of water 
  displaced (in metric tons) by the ship while floating under 
  full load.  Because water occupies about one cubic meter 
  per metric ton, the displacement tonnage also defines the 
  volume of the ship below the waterline. Most ships have about 
  2/3rds of their structure above the waterline, with some heavily 
  armored ships leaving only about half their structure above 
  the waterline. You can estimate the size of a ship in vl by 
  multiplying the rated displacement tons by 600. For example, 
  a 100-ton ship would be about 60,000vl. 
   
  Submarines, in order to sink and rise, are much closer in 
  volume to their tonnage. Estimate the size of a submarine by 
  multiplying its rated displacement tons by 200. For example, a 
  100-ton submarine would be about 20,000vl. 
  CHASSIS FOR WATERCRAFT
  The Chassis configuration for watercraft provides different 
  top speed than chassis configuration for ground, grav or air 
  vehicles because of the higher drag water has on the vehicle. A 
  
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  standard configuration, which includes everything from barges 
  to most normal watercraft hull shapes, has a maximum safe 
  speed of 65 kph. The standard configuration includes both 
  flat bottom hulls and vee bottom hulls.  The Partly streamlined 
  configuration represents the planing hull or catamaran designs 
  for high-speed water travel. Partly streamlined hulls have a 
  maximum safe speed of 150 kph. Streamlined hulls, using 
  hydrofoil technology, have a maximum safe speed of 275kph. 
  Airframe chassis represents a hydroplane skipping across the 
  top of the water with a maximum safe speed of 500kph. For all 
  watercraft hulls the operator suffers a –1 to control checks for 
  every 5kph over their maximum safe speed.
  CHASSIS FOR SUBMARINES
   
  For submarines, the underwater environment is even 
  more restrictive. Standard streamlined chassis has a maximum 
  safe speed of 50kph underwater. A Partly Streamlined hull has 
  a maximum safe speed of 70kph. The Streamlined hull has 
  maximum safe speed of 85 kph. The Airframe chassis has a 
  maximum safe speed of 100kph.  For all submarine hulls, the 
  operator suffers a –1 to control checks for every 5kph over 
  their maximum safe speed. 
   
  In addition to building the submarine chassis for speed, 
  you can apply a chassis configuration (which increases cost) 
  to allow the submarine to submerge deeper. These chassis 
  configurations alter the shape of the pressure hull, which 
  contains the life support equipment, passengers and delicate 
  equipment, to resist the forces deep underwater better than a 
  standard hull.  If you want a submarine which can both dive 
  deep and move quickly, you will need to buy both options for 
  the vehicle. For example, if you want a partly streamlined and 
  reinforced deep water hull, the hull cost is (2 x 3) or six times 
  the Basic Chassis cost. 
   
  Deep water hull: A deep water hull doubles the cost of 
  the chassis and allows the craft to safely dive to one and a half 
  times the depth of a standard submersible hull. 
   
  Reinforced deep water hull: This options triples the cost 
  of the basic chassis cost and allows the submarine to dive two 
  times deeper than a standard submarine. 
   
  Bathyscaphe: A bathyscaphe hull quadruples the cost 
  of the basic chassis and allows the submarine to dive safely 
  five times deeper than a standard submarine. The crew 
  compartment on a bathyscaphe hull consists of a single large 
  sphere with the remaining equipment outside in a separate 
  compartment. 
   
  Supercavitating Submarines: Supercavitation hulls 
  require a specially designed and constructed hull. The 
  supercavitation hull costs eight times the Basic Chassis 
  cost. Like a streamlined chassis, the craft gains a +1 to 
  maximum agility and a +10% to maximum speed and cruising 
  range. The maximum safe speed for the supercavitating 
  hull is 85 kph. However, once the craft accelerates past 
  80kph the supercavitation effect begins. When the vessel is 
  supercavitating the engines provide three times their normal 
  submarine thrust and the maximum safe speed for the 
  submarine becomes 800kph. 
  RAM PLATE
   
  Ram plates are a reinforced front (or rear) mounting 
  designed to absorb impacts, allowing the vehicle to do more 
  damage in a collision without suffering additional damage itself. 
  Low-tech ship builders mount rams on their ships to assault 
  other vessels. With the development of gunpowder weapons, 
  rams lose importance as ship weapons. On mid-tech and high-
  tech worlds, a specialized icebreaker ship mount rams to clear 
  passages through ice-covered waterways. 
   
  Ram plates take space and cost as much as two points 
  of armor, multiply the chassis armor factor by the Tech Level 
  modifier and then by two to get the vl, Cost is Cr3,000 + Cr9 
  per vl. The ram plate adds 25% to the vehicles SI for collisions 
  (THB p.174), both for calculating damage done and taken 
  by the vehicle. If the damage taken in the collision does not 
  exceed the additional SI given by the ram plate, the vehicle 
  takes no damage at all. Ram plates do not add to the AR or 
  AC of the vehicle and adding a ram plate does not affect how 
  much armor may be mounted. 
  ADDITIONAL DRIVE TRAINS FOR WATERCRAFT
  • 
  The surface water drive train represents a set of oars, 
  paddles, or most frequently, one or more underwater 
  propellers. 
  • 
  The Hydrojet is first available at TL-5, each DTU 
  generates 20 TH for each EP applied, takes up 10vl 
  and costs Cr800 per unit.
  • 
  The MHD Drive is first available at TL-8, each DTU 
  generates 5 TH for each EP applied, takes 25vl and 
  costs Cr1000 per unit. 
  • 
  Grav Drive trains installed in a watercraft are a much 
  more efficient drivetrain than either the propeller or 
  hydrojets. Aquatic Grav drive trains do not allow the 
  watercraft to fly; they produce thrust only. Aquatic 
  Grav drive trains are available at TL-9, each DTU 
  generates 100 TH per EP applied, occupies 4vl and 
  costs Cr46, 000 per unit. Maximum Agility for all 
  watercraft is 2. 
  ADDITIONAL DRIVE TRAINS FOR SUBMARINES
  • 
  Because of the enormous additional drag produced 
  by the underwater environment all surface watercraft 
  drive trains used on underwater craft produce only 
  1/5 of the thrust for each EP applied. Maximum agility 
  for all submarines is 1.
  • 
  The Underwater Hydrojet is first available at TL-5, 
  each DTU generates 5 TH for each EP applied, takes 
  up 10vl and costs Cr800 per unit.
  • 
  The Underwater MHD Drive is first available at TL-8, 
  each DTU generates 1 TH for each EP applied, takes 
  25vl and costs Cr1000 per unit.
  • 
  Underwater aquatic grav drive trains are available 
  at TL-9, each DTU generates 25TH per EP applied, 
  occupies 4vl and costs Cr46, 000 per unit.
  SAILS
   
  Sails are a large area of cloth, or a similar material, 
  suspended from a mast and using wind power to propel a 
  vessel through the water or across land. Sails replace both the 
  drive train and power plant onboard a craft. While watercraft 
  are the most frequent user of sails, they can also be used on 
  
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  wheeled vehicles. If the vehicle is going to include other power 
  consuming items like communicators or sensors, you will need 
  to mount a separate power system, which will not add to the 
  propulsion of the craft. 
   
  The top speed of a sailing craft is based upon the 
  percentage of the vehicle devoted to the mast, booms, sails, 
  and rigging. Select a percentage between a minimum of 5% 
  and a maximum of 60%. All sails cost Cr5 per vl. 
  Sail %
  Top Speed
  Sail Volume (Vls)
  Sail Cost (Cr)
  5
  1
  5
  25
  10
  2
  10
  50
  20
  4
  20
  100
  30
  6
  30
  150
  40
  8
  40
  200
  50
  10
  50
  250
  60
  12
  60
  300
   
  Sail %: is the percentage of the craft’s vls devoted to 
  sails
   
  Top Speed: is the top speed movement (in kph) for 
  ships in a light wind (See Wind Effect table, THB p385). In a 
  Moderate wind, ships can make twice the listed speed and in 
  a Strong wind three times the listed speed. In Severe winds, 
  the boat travels at only twice the listed speed as the crew must 
  take in most of the sails to avoid the wind damaging the sails 
  and rigging. In stronger winds, the ship is in danger of being 
  destroyed and cannot be safely powered by sails. Ships can 
  travel slower than the listed speeds by not deploying all their 
  sails, but not faster. 
   
  Sail Volume: is the vls required for the sails for each 100 
  vl of vehicle volume. 
   
  Sail Cost: is the cost in Cr for each 100vl of vehicle size.
   
  Wing sails, available at TL-7, allow ships to travel at twice 
  the speed listed. Wing sails cost five times what regular sails 
  cost or Cr25 per vl of sail. 
  MUSCLE ENGINES
   
  A muscle power plant, available at TL-0, allows one or 
  more creatures provide power for a vehicle and its components 
  through a series of levers, gears, or harnesses. The characters 
  or creatures powering the muscle engine are either inside or 
  outside the vehicle. In either case, the Muscle power plant 
  takes 10vl and costs Cr10 for each EP it can produce, though 
  the actual output of the engine depends upon the strength of 
  the creatures driving the engine. 
  Creature Strength
  EP Output
  EP Output
  10
  0.05
  0.75
  11
  0.065
  0.085
  12
  0.08
  0.10
  13
  0.095
  0.12
  14
  0.11
  0.13
  15
  0.125
  0.15
  16
  0.14
  0.17
  17
  0.155
  0.20
  18
  0.17
  0.23
  19
  0.185
  0.27
  20
  0.20
  0.30
  If there are multiple creatures, add the EP output for each 
  creature to get a total EP output. If a creature is stronger than strength 
  20, for each +10 Strength, multiply the EP output by 4. For creatures 
  weaker than strength 10, divide the EP output by 4. If the creature 
  is larger or smaller than medium size, multiply the EP output by the 
  multiplier shown. 
  Creature Size
  EP Multiplier
  Creature Size
  EP Multiplier
  Small
  X 3/4 
  Large
  X2
  Tiny
  X 1/2 
  Huge
  X4
  Diminutive
  X 1/4 
  Gargantuan
  X8
  Fine
  X 1/8 
  Colossal
  X16
   
  Creatures or characters can sustain working a muscle 
  engine for up to eight hours before having to use the Forced 
  March rules (Core Rules p. 143). Creatures are capable of 
  generating double the EP output by using the Hustle rules 
  (Core rules p. 143) or three times the EP by using the Run 
  rules (Core rules p. 143 and p. 127). 
  DRAFT
   
  Draft is the distance on a watercraft between the waterline 
  and the bottom of the keel, defining how deep the water must 
  be for safe passage.  The draft of a ship depends upon its 
  size and shape of the hull. Check the size of the hull against 
  the table, and select a draft in the range given. A flat hull has 
  a shallower draft than a vee hull or planing hull and is one 
  category smaller.  For example, the Steamship, a gargantuan 
  vehicle, has a draft between 2 and 4 meters but because it has 
  a flat bottom hull has a draft between one and two meters. The 
  hydrofoil hulls add between one and three meters to their draft 
  for the foils, but only if the ship is traveling at less than hydrofoil 
  lift speed. 
  Ship Size
  Minimum Draft 
  (meters)
  Maximum Draft (meters)
  Small
  0.125
  0.25
  Medium
  0.25
  0.5
  Large
  0.5
  1
  Huge
  1
  2
  Gargantuan
  2
  4
  Colossal
  4
  8
  Enormous
  8
  Cube Root (vl) / 12.8
  MAXIMUM SAFE DEPTH
   
  The maximum safe depth for a submarine to depends 
  upon the strength, size, and shape of the hull.  Calculate the 
  maximum safe depth for a submarine by adding the armor 
  factor of the hull and the AC Modifier due to size (THB p.148). 
  
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  7
  Then look up the sum on the table below:
  Armor Factor + 
  AC Modifier
  Maximum Depth 
  (meters)
  Range Band (meters)
  +1 or more
  250 x (AF + AC Mod)
  15 x (AF + AC Mod)
  +0
  125
  8
  -1
  60
  4
  -2
  30
  2
  -3
  15
  1
  -4 or worse
  Can not submerge 
  safely
  n/a
   
  If your vehicle has the deep water hull or bathyscaphe 
  hulls, multiply both the depth in meters and the range band in 
  meters by the chassis multiplier. The submerging hull modifiers 
  are times 1.5 for deep water hulls, times 2 for reinforced deep 
  water hulls, or times 5 for a bathyscaphe hull. 
   
  Exceeding the maximum safe depth is possible in a 
  submarine, but as the name implies, it may not be safe. Once 
  a vessel has gone below maximum safe depth, it must make 
  a save vs. DC1, +1 for each range band below the maximum 
  safe depth. If the save is failed, make a roll on the vehicle 
  internal damage table (THB p164), as the enormous pressure 
  causes failures on already stressed components. The vehicle 
  must make this roll if the depth increases to the next range 
  band, once an hour if the craft remains at depth, or when the 
  pilot tries violent or stressful maneuvers (Avoid Collision or 
  Evade Attack maneuvers). 
   
  For example, our adventurers have taken a Seahorse 
  shallow water explorer to investigate an underwater archeology 
  site as a commission for their patron when they discover 
  unfriendly agents in another submarine are pursuing them. To 
  avoid being spotted, the pilot dives into a nearby canyon, and 
  sits the submarine on the bottom, some 50 meters from the 
  surface. The submarine must make a check at [[50 (current 
  depth) – 30 (max. safe depth)] / 2 (range bands)] DC10 or 
  suffer an internal failure. 
   
  The Maximum safe depth also applies to characters diving 
  using SCUBA gear, artificial or natural gills, or simply holding 
  their breath. Recreational diving equipment has a maximum 
  safe diving depth of 30m with a range band of 2m. Trained free 
  divers, diving using artificial gills or simply holding their breath, 
  may dive up to 125m with a danger range of 8m. Diving using 
  gear for deep diving, pressurized atmosphere tanks with air 
  mixtures for the depths, can achieve a safe depth of 250m 
  with a danger band of 15m. Luriani may also dive to 250m with 
  a danger band of 15m. Characters diving beyond their safe 
  depth and fail their check take 1d6 points damage for each 
  failure. 
   
  As an optional extra step, if you are operating the 
  submarine on a world where the gravity is different from the 
  1G normal, divide the maximum safe depth and range bands 
  by the gravity force in Gs. Submarines diving on low gravity 
  worlds can go 1.5 times as deep. Submarines diving on very 
  low gravity worlds can go four times as deep. Submarines 
  diving on heavy gravity worlds can only go 3/4 as deep. 
   
  (For CT: Roll above the number of danger bands on 3D or 
  the vehicle suffers a failure. Characters failing their check take 
  1D hits.)
  COMPANIES
  Ling-Standard Products, an Imperial megacorporation with 
  offices throughout Ley sector and the entire Imperium. LSP 
  manufactures electronic equipment of all sorts, ground and 
  air vehicles, starships and starship armaments systems, drive 
  systems, power systems, computer systems and software, 
  small arms, and a variety of other items.
  TransInnovations, founded during the Sylean Federation, 
  was one of the first pure design bureau firms in the Imperium. 
  Since its founding, the company has moved into vehicle 
  manufacture, primarily in the Imperial core. The firm supports 
  one of the largest databases of vehicle designs in the 
  Imperium.
  Halcom Alien: A small manufacture of vehicles for “Alien 
  Environments”, which includes vacuum, underwater and exotic 
  atmospheres. Halcom Alien focuses on scientific research 
  vessels. Many of the universities in Ley sector which have 
  students and staff performing field research use the Halcom 
  Alien vehicles. 
  Makhuniim Gisham: The largest and oldest watercraft 
  manufacturer based on Daramm (Ley 0812 A76AA76-
  E).  Recorded corporate history dates back to the First 
  Imperium, making Makhuniim  one of the oldest companies 
  in the Imperium. They manufacture a variety of surface and 
  subsurface craft, with subsidiaries located throughout Ley 
  sector.
  Luur Ghisabzu: A watercraft manufacturer from the water 
  world of Luur (Ley 0811 A56A770-C). Luur Gishabzu ocean 
  ship building yards construct large cargo ships, fishing vessels 
  and the occasional wet navy warship. Luur Ghisabzu exports 
  many of their fishing vessels and is one of the largest sponsors 
  of racing boats on Luur. 
  Kuchenwald Water Boat Works is a consortium of 
  companies located on Kuchenwald (Ley 1830 E757887-2). 
  On Kuchenwald the companies compete fiercely with each 
  other, producing sailing cargo vessels, fishing boats and 
  river barges. For export, the consortium produces luxurious 
  boats and yachts of various sizes, all handcrafted from local 
  materials. 
  Sauma Forain Recreational Watercraft is a large-scale 
  manufacturer and distributor of watercraft and boat supplies 
  throughout the Guadix Drift and Spearhead subsectors. SFRW 
  aggressively pursues the entry level market with an array of 
  low cost and low maintenance products. 
  Island 
  Gypsy 
  Watercraft 
  is 
  a 
  subsidiary 
  of 
  the 
  megacorporation Naasirka with a concentration on mid-
  tech and high-tech recreational watercraft. Island Gypsy 
  concentrates on a higher end market than Sauma Forain, with 
  more powerboats and luxury craft. 
  Greenwater Farsails is a design firm specializing in watercraft, 
  particularly low-tech designs like sailboats and oared crafts. 
  The designs are aimed at the personal hobbyist, to be built 
  either from a supplied kit of materials or allowing the builder 
  to supply their own. Builders throughout the spinward side of 
  Ley sector enjoy Greenwater’s designs though some of their 
  designs stretch the definition of personal hobbyist. Greenwater 
  
  THROUGH THE WAVES
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  8
  Farsails has seen a surge in the past two years for some of 
  their historic designs and is expanding their markets to take 
  advantage. 
   
  Blohm und Voss AG is a large commercial ship builder 
  headquartered in the Glimmerdrift Reaches. BuVAG uses 
  a modular design system to build a ship, take it apart for 
  transport, and reassemble it on the market world. The process 
  allows low-tech worlds to purchase very high tech designs 
  without having to import an entire manufacturing plant. 
   
  The Yiarn Caardee Design Bureau catalog presents a 
  collection of watercraft to demonstrate the variety of available 
  designs. This is merely a teaser to spark interest.  Specialized 
  catalogs for each category of watercraft are available if 
  the example design presented doesn’t quite meet your 
  requirements
  CANOE
   
  TL-6, Cr275, 150vl. A small person- powered boat with a 
  capacity for one or two passengers or up to 200 kg of cargo. 
  The open top makes the canoe suited only for calm water. At 
  15kg, the boat is lightweight enough a single person can carry 
  it though at 4.5 meters it is unwieldy. Unless heavily loaded 
  the flat-bottomed canoe has a draft of only a few centimeters, 
  making it suited for boating in very shallow waters. The paddle 
  is a single blade similar to a short oar but not attached to the 
  boat. The shallow bottom and detached oar make the canoe 
  very maneuverable.
   
  The canoe is an ancient design, constructed by primitive 
  peoples on many worlds. The primitive design consists of 
  animal skins, tree bark or other flexible raw material stretched 
  over a frame. Examples available on the open market use 
  everything from animal skins and wood to plastics and 
  other modern materials in their construction. Our example, 
  the Froove designed by Greenwater Farsails, uses riveted 
  aluminum making it more resistant to damage caused by 
  rough handling. Ideal for recreational purposes, the Froove 
  carries two people and several days worth of gear. Greenwater 
  also supplies plans for Cannop, a wooden canoe for the home 
  builder to construct. 
   
  In addition to the various construction materials and 
  slight variations in length and cargo capacity, another favorite 
  variation is the sea canoe. The larger size and sealed top of 
  the sea canoe allows carrying more cargo through rougher 
  waters without getting the cargo wet. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  150
  150
  -
  Controls
  15
  74
  -
  Crew: 2 Saddles
  20
  50
  Cargo
  115
  -
  Subtotals
  Cr  275 (Cr 220 with 20% production 
  model discount)
  
  THROUGH THE WAVES
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  9
  KAYAK
   
  TL-2, Cr110, 75vl. A small self powered boat with a crew 
  of one and a cargo capacity of 55kg. The kayak is covered 
  and the paddler wears a flexible skirt that seals the seating 
  opening. The kayakers use a double-ended paddle, a pole 
  with a paddle blade at either end. The other distinguishing 
  characteristic between a kayak and canoe is the position of 
  the paddlers. In a kayak, the paddler sits with their legs out 
  in front of them, whereas in a canoe the paddler kneels in the 
  bottom of the boat. 
   
  Like canoes, kayaks are an old design watercraft and 
  found on a number of worlds throughout the Imperium. A 
  primitive Kayak consists of animal skins, tree bark or other 
  flexible material stretched over a lashed frame. Because of 
  their covered design with the sealed opening, people use 
  kayaks more frequently on rough water rivers, the open ocean 
  or in colder environments. Modern Kayak construction uses 
  fiberglass or plastics to save weight. Like the canoe, most 
  kayaks are used for recreation or sporting events. 
   
  Kuchenwald Water Boat Works provides our example 
  of this type of craft. The Kuchenwald kayak is constructed 
  of laminated wood glued and nailed onto a sagraan bone 
  frame, then sanded and lacquered to a mirror finish. More of 
  a showpiece, the Kuchenwald kayak still is a lightweight and 
  very functional boat. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  75
  75
  -
  Controls
  7.5
  37.5
  -
  Crew: 1 Saddles
  10
  25
  Cargo
  57.5
  -
  Subtotals
  Cr  137.5 (Cr 110 with 20% production 
  model discount)
  DINGHY
   
  TL-7, Cr918, 680vl. A small watercraft capable of being 
  propelled by a single person. The Dinghy can carry up to three 
  passengers or up to 500kg of cargo. The aft of the Dinghy 
  has a reinforced mounting for an outboard motor. An outboard 
  motor rated for this boat would be 30vl, cost Cr140, and be 
  able to propel the boat at up to 30kph. The motor requires an 
  external fuel tank; the standard design is a 30 liter tank which 
  would supply fuel for 14 hours. 
   
  The WaveMaster 4500 is a sturdy formed plastic hull 
  manufactured by Sauma Forain Recreational Watercraft. 
  Separating the double layer hull is helium aerogel making the 
  boat very lightweight and serving as a nearly indestructible 
  flotation layer. The metal-ceramic oarlocks are impervious to 
  most corrosion. The oars are the same aerogel filled plastic 
  as the boat hull, making them sturdy and lightweight. Our only 
  complaint about this boat was the plastic in the hull becomes 
  brittle in water temperatures below 10°C. 
   
  The WaveMaster 4500 is an average size for a dinghy, 
  most hold between two and six passengers. Dinghies are the 
  smallest of the rowboats, boats propelled by oars rather than 
  paddles or sails. The largest rowboats can reach 20 meters 
  and require a crew of six oarsmen plus a tiller operator. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  680
  680
  -
  Controls
  136
  340
  -
  Muscle Engine
  2
  2
  +0.2
  Watercraft Drivetrain
  5
  25
  0.2
  Crew: 4 Saddles
  40
  100
  Cargo
  500
  -
  Subtotals
  Cr1,147 (Cr918 with 20% production 
  model discount)
  
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  10
  INFLATABLE DINGHY
   
  TL-7, Cr1, 788, 1100vl.  An eight person watercraft capable 
  of being rowed or propelled by a small engine.  Construction of 
  these boats is of reinforced cloth and inflated with pressurized 
  air. The design makes them very lightweight and the deflated 
  boats store easily. The inflatable dinghy can carry up to eight 
  people or up to 800kg of cargo. The externally mounted motor 
  can propel the craft at speeds of up to 40kph, and the 30-liter 
  fuel tank provides a range of 100km. Because of the flexible 
  materials used in the design, the Zodiac handles rough water 
  better than most flat-bottomed boats. Many Solomani firms 
  refer to this type of craft as a Zodiac. 
   
  The Island Gypsy Watercraft inflatable dinghy uses 
  QuadraTex, a reinforced ballistic cloth with a self-sealing layer, 
  rendering the hull virtually impervious to cuts and scrapes. 
  The quick release valve system allows deflation and storage 
  of the boat in 5 minutes and the entire boat, minus the engine 
  and fuel tank, stores into 110vl. The manufacturer provides a 
  storage bag for the deflated boat and one or two people can 
  easily handle it. Inflating the boat with the supplied electric air 
  pump takes 20 minutes. 
   
  Larger Zodiac style boats feature either an attachable 
  hard keel or an extra inflatable chamber to create a keel to 
  allow the larger boat more stability at higher speeds. 
   
  Island Gypsy Watercraft manufactures several sizes of 
  these inflatable dinghies, from the two person harbor runabout 
  to a 24 man party boat. In addition to their use as recreational 
  or minimum storage emergency boats, mid-tech armed forces 
  frequently use them as low profile watercraft for amphibious 
  assaults or covert operations.  
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  1100
  1100
  -
  Controls
  220
  550
  -
  Internal Combustion
  11
  110
  +2.2
  Watercraft Drivetrain
  55
  275
  2.2
  Crew: 8 Saddles
  40
  200
  Cargo
  768
  -
  Subtotals
  Cr2,235 (Cr1,788 with 20% 
  production model discount)
  
  THROUGH THE WAVES
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  11
  PERSONAL WATERCRAFT
   
  TL-6, Cr604, 200vl. A powered, sport watercraft, the water 
  rider’s equivalent of a motorcycle. Many Solomani firms refer 
  to this craft as a jet ski, thought the name is something of a 
  misnomer as there is no jet engine, but the fast and agile craft 
  moves as if it is jet powered. The craft holds one person, the 
  pilot and a small sealed compartment can hold up to 8 kg. With 
  a top speed of 60kph, the three-hour fuel tank gives it a range 
  of 90km. 
   
  Sauma Forain manufactures this example, the Daramm 
  Special. This craft is typical of the type, designed for a single 
  person to enjoy themselves with others outside on the water. 
  The smaller engine makes it not as quick off the starting line. 
  The control stick not only changes the rudder, but also adjusts 
  the angle of the keel making the Daramm special much more 
  agile than other models.  The FlexKeel system, adapted from 
  designs used in the professional circuit, has become a favorite 
  with enthusiasts. The Daramm special has features found on 
  most watercraft, including an automatic seal for the engine air 
  intake in case the craft gets submerged, electric engine start, 
  and the electronic fuel and velocity gauges. 
   
  These watercraft range in power from the beginner 
  models with a top speed of 30kph to the professional racing 
  models with a top speed of 90kph or more. All hold one or two 
  passengers and a few kilos of cargo. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  200
  200
  -
  Controls
  20
  100
  Configuration- Partly SL
  -
  200
  Drivetrain- Watercraft
  15
  75
  -0.6
  Power Plant- IC
  13
  130
  +2.6
  Fuel
  4
  -
  Crew- 2 Saddle
  20
  50
  Cargo
  108
  -
  Subtotals
  Cr755 (Cr604 with 20% production 
  model discount)
  SMALL SAILBOAT
   
  TL-2, Cr1, 282, 500vl. A small recreational sailboat 
  capable of carrying only one, the pilot with a small additional 
  cargo space. The large sail area provides speeds up to 6kph in 
  light winds and 18kph in strong winds. Oarlocks for rowing the 
  small boat or a reinforced stern for mounting a small engine 
  are provided but rarely used. The boat accommodates the 
  pilot, one passenger, and 100kg of cargo
   
  The Affallian, manufactured by Kuchenwald Water Boat 
  Works, is a pure pleasure craft. This craft and the larger four 
  person Destllian can be found flitting about the many small 
  lakes and rivers so common to Kuchenwald. The Affallian 
  provides water taxi service for Kuchenwald’s many harbors. 
  Several of the companies in the Kuchenwald consortium sell 
  the design of the Affallian and the Destllian. The boats are 
  simple to construct and maintain, and even easier to handle in 
  the water. 
   
  Variations on these small boats are endless. The 
  distinction between the Dinghy and a sailboat is the addition 
  of the sail. Many dinghies contain the mounting for a triangular 
  sail and mast, and you can oar most sailboats of this size when 
  the wind is not being co-operative. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  500
  500
  -
  Controls
  110
  250
  Sails Drivetrain (30%)
  150
  750
  -
  Muscle Engine
  2
  2
  0.2
  Crew: 1 Seat
  110
  100
  -
  Cargo
  128
  -
  -
  Subtotals
  Cr1, 602 (Cr1282 with 20% 
  production model discount)
  
  THROUGH THE WAVES
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  12
  LUXURY SAILBOAT
   
  TL-9, Cr43, 410, 7,000vl. A modernized sailboat used 
  for purely recreational purposes. The ship accommodates 
  six passengers with personal effects, but is not other wise 
  designed for hauling cargo. The fore and aft rigged sails move 
  the boat at 5kph in a light wind and 15kph in a strong wind. An 
  onboard fuel cell and watercraft drivetrain moves the boat at 
  15kph with a range of 360km. The ship requires a single pilot 
  to handle both navigation and man the sails, though the usual 
  crew compliment is three, plus three passengers. 
   
  The Island Gypsy Flotilla 15 is a 15-meter luxury sailboat 
  designed to be cruised comfortably or raced successfully. 
  The hull is a corrosion proof reinforced aluminum-ceramic, 
  allowing the Flotilla 15 to be lightweight and durable. The 
  onboard computer control system can handle managing the 
  sails, the liquid high-density ballast, navigation, and has an 
  excellent library of culinary dishes suited for the small galley 
  space. The forward cabin has two stacked bunks for sleeping 
  four passengers or use as cargo storage. An onboard water 
  reclamation and purification system means the Flotilla 15 
  requires no sewage hookup. Overall, the interior is very well 
  laid out and available in a variety of finishes depending upon 
  the owners preferences. 
   
  Using the Flotilla 15 for racing depends upon the world. 
  Sailboat racing clubs are found on almost every world with 
  a hydrosphere capable of supporting sailboats. These 
  associations vary from gentlemen’s meeting clubs to serious 
  racing organizations with strict rules about boat and sail design 
  to keep races competitive. Sailboat dealers have contact 
  information for the local racing associations. 
   DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  7, 000
  7, 000
  Controls
  1, 400
  3, 500
  Drivetrain- Sails (25%)
  1, 750
  8, 750
  Watercraft Drivetrain
  262.5
  1, 312.5
  -10.5
  Power Plant - Fuel Cell
  21
  3150
  +10.5
  Fuel
  37.8
  -
  -
  Environmental Controls
  Cubical (6)
  3, 000
  24, 000
  -
  Galley
  250
  1, 000
  Fresher
  200
  750
  Radio, 2-way
  2
  300
  -0.08
  Navi-computer
  12.15
  4, 500
  -0.27
  Cargo
  64.55
  Subtotals
  Cr54, 262 (Cr43, 410 with 20% 
  production model discount)
  
  THROUGH THE WAVES
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  13
  LONGBOAT
   
  TL-1, Cr86, 912, 32Kvl. An archaic boat powered by a 
  combination of sails and oars. Under sail and a strong wind, 
  the longboat can make 21kph. Under oar power by a crew of 
  32 skilled rowers the ship can maintain a steady 4kph. The 
  ship has little dedicated cargo space, requiring crew to store 
  cargo, personal effects and supplies in space allocated for 
  them. This makes the longboat crowded when sailing with a 
  full cargo load. These light, narrow boats are quick in the water 
  and smaller ones can be ported overland. 
   
  The 32-man, 24m Longboat is one of the largest 
  designs supplied by Greenwater Farsails. A wooden boat of 
  this size makes an ambitious construction project for its full 
  crew complement. The design costs Cr250 and Greenwater 
  Farsails can supply a kit for Cr18, 000 shipped from one of 
  several manufacturing partners. Greenwater also supplies 
  plans for a smaller 8-man, 5.3m longboat with similar 
  performance characteristics. The smaller boat does not have 
  the accommodations the larger longboat does, suitable only 
  for day travel, but makes a more manageable project for a 
  small crew to build and enjoy. 
   
  Greenwater claims the designs are from pre-space flight 
  Terran designs, and the designs share some characteristic 
  design elements with historically documented Longboats from 
  Terra. Our research has shown the combination of sail and 
  oared open galley has been independently designed on many 
  worlds throughout Charted Space. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  32, 000
  32, 000
  Controls
  6, 400
  16, 000
  Drivetrain: Sails (35%)
  11,200
  56,000
  Muscle Engine
  64
  64
  +6.4
  Watercraft Drivetrain
  160
  800
  -6.4
  Crew: 32 seats
  3, 520
  3, 200
  -
  Cargo
  10, 656
  -
  Subtotals
  Cr 108, 064 (Cr 86, 451 with 20% 
  production model discount)
  TRIREME 
   
  TL-1, Cr275, 992, 70Kvl. The Trireme, named for its three 
  banks of rowers stacked within, is an ancient ship design 
  combining rowers and sails.  The earliest Trireme designs 
  from the TransInnovations vehicle database date from the 
  Rule of Man and reference documents from pre-spaceflight 
  Terra and several other worlds. The Trireme is a warship, 
  very cramped and built around the large ram on the front. 
  Under combat conditions, the 170 oarsmen are the sole power 
  source, and tactics revolve around trying to ram and board an 
  enemy vessel. Triremes are not designed for long operations 
  at sea, the ship must land each night to allow the crew space 
  to rest and recuperate. Still, at ramming speed a trireme can 
  make 18kph and under sail in a strong wind can make a similar 
  speed. In addition to the oarsmen, the Trireme carries a crew 
  of 30, consisting of command crew, sailors, and a contingent of 
  armed fighting men to supplement the rowers during boarding 
  actions. 
   
  Overall an impressive ship and still in demand on some 
  low tech worlds outside the Imperium. Despite the tri-vid 
  makers showing these types of ships being rowed by slaves, 
  our research, both historical and on several worlds, has shown 
  the only place where slave rowed galley exists is in the tri-
  vids. In order to row a ship of this type effectively, the oarsmen 
  require strength, training and coordination. On worlds where 
  we have found the Triremes and other oared ships in active 
  use, the rowers are highly paid professionals. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  70, 000
  70, 000
  Controls
  14, 000
  35, 000
  -
  Ram
  5, 600
  53, 400
  Drivetrain - Watercraft
  850
  4, 250
  -34
  Power Plant-Muscle
  340
  340
  +34
  Sails (30%)
  21, 000
  105, 000
  -
  Crew - 170 rowers
  18, 700
  17, 000
  -
  Crew - 30 (x2)
  6, 600
  60, 000
  -
  Cargo
  2, 910
  -
  -
  Subtotals
  Cr 344, 980 (Cr 275, 992 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  14
  COASTER
   
  TL-2, Cr270, 600, 120Kvl. An early example of a sail 
  powered ship designed for hauling cargo. With two masts, 
  the ship uses an array of natural cloth sails and can reach 
  sustained speeds of 8kph. There are accommodations for 24 
  sailors in bunks plus five commanders sharing three cabins. 
  The ship can be sailed for short periods with half crew, but 
  the crew will be overworked and generally unable to handle 
  unexpected situations. Coasters are only rarely armed, unable 
  to outrun or outgun other sailed ships. 
   
  The Coaster, as the name implies, works the coastline of 
  an ocean and rarely ventures out of sight of land. The wide 
  bottom produces a shallow draft, making Coasters ideal for 
  hauling cargo to underdeveloped ports. This same flat bottom 
  makes the craft unstable in the rougher seas further from land. 
  The Kuchenwald consortium produces between two and twenty 
  of these vessels a year for internal use, each handcrafted from 
  local materials. As with all hand-crafted items, no two ships are 
  exactly alike and each is custom constructed to exact client 
  needs. 
   
  In addition to the local construction on low-tech worlds, 
  cargo sail craft are on several worlds in the early stages of 
  terraforming and colonization.  A sail powered cargo hauler, 
  which requires only a few crewmembers and no fuel or 
  advanced manufacturing for spare parts, is an advantage 
  on a world lacking support infrastructure for more advanced 
  vehicles. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  120, 000
  120, 000
  Controls
  24, 000
  60, 000
  Drivetrain - Sails (20%)
  24, 000
  120, 000
  Crew - Bunks (25)
  3, 750
  6, 250
  Cabins (3)
  6, 000
  24, 000
  Galley (8)
  1, 600
  8, 000
  Cargo
  60, 650
  -
  -
  Subtotals
  Cr338, 250 (Cr270, 600 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  15
  SCHOONER
   
  TL-3, Cr173, 520, 43Kvl. A light sailed powered ship 
  designed for armed conflict. In wet navy sail terminology 
  Schooners occupy about the same position as a patrol cruiser 
  or small escort starship. Schooners discourage the lightly 
  armed merchants from harassing other merchant vessels 
  and patrol the shallow coastal waters and rivers for untoward 
  activity. Commanded by six officers and operated by a crew of 
  16 sailors, the archaic muzzle loading artillery pieces require 
  an additional crew of 5 each and a minute or more to reload 
  after each shot.  Below decks are cramped, with guns mounted 
  amidships, the crew quarters split between the bow and aft 
  spaces. The command cabins are within the aft superstructure 
  and can be isolated in case of a crew mutiny. Schooners carry 
  supplies for a month a sea. 
   
  The Schooner is from the TransInnovations vehicle 
  database, and several (wet) naval forces on worlds within the 
  Gateway domain use these ships. Most working examples 
  replace traditional muzzle loading cannon with modern breech 
  loading artillery. The smaller crew requirements for the guns 
  give the ships complement more room. 
   
  Sailing warships have their own classifications, primarily 
  based upon the number of guns mounted on the ship. 
  Schooners mount six to 12 guns. The smaller Sloops mount 
  two to eight guns. The larger Corvettes mount as many as 
  thirty guns and a frigate may mount up to 50. In addition to 
  their larger gun complement, Frigates and Corvettes carry 
  additional supplies sometimes as much as three years 
  worth, to project naval strength around the world. The largest 
  warships, called ships of the line for their ability to stand in the 
  line of battle, mount as many as 120 guns, and have crews of 
  800 or more. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  43, 000
  43, 000
  Controls
  8, 600
  21, 500
  Drivetrain - Sails (20%)
  8, 600
  43, 000
  Crew - Bunks (56)
  8, 400
  14, 000
  Small Cabin (4)
  8, 000
  32, 000
  Galley (15)
  3, 750
  15, 000
  Light Artillery (8)
  4, 000
  40, 000
  Fixed Mounts
  400
  400
  Ammunition
  96
  8000
  Cargo
  290
  -
  Subtotals
  Cr216900           (Cr  173520 with 
  20% production model discount)
  CLIPPER SHIP
   
  TL-9, Mcr8.8, 840Kvl. A large, very fast cargo vessel, 
  built to compete with steam powered ocean liners. Hauling a 
  cargo of 360 tons and capable of a sustained speed of 36kph, 
  clippers are designed for long distance hauling. The historical 
  design of a clipper ship has four or five masts with the goal to 
  put out as many square meters of sail as possible. Even the 
  lower tech designs are capable of sustained speeds of 30kph 
  or more. Crewed by a force of 50 sailors and 6 commanders, 
  the cramped accommodations and dangerous working 
  conditions can discourage hiring new crew.    
   
  Clippers, like most hand crafted vessels, have as almost 
  as many variations as examples. Our example, The Star of 
  the East is the flagship of the Luur Ghisbzu fleet on Luur. 
  The Star of the East uses a set of three large wingsails for 
  propulsion giving the ship a larger cargo capacity and allows 
  for fewer crew. The upgraded ship’s systems include modern 
  navigation, communications, and sensor gear. A small fuel cell 
  supplies the power required by the electronics.
   
  Every two years the Luur sailing club holds a race for 
  sailboats around Luur. The Star of the East competes in every 
  race and holds the record in this intensely competitive race. 
  When not sailing around the world, Luur Ghisabzu uses the 
  ship for hauling cargo and important guests between the Luur 
  starport and the corporate shipyard. Luur is home to twelve 
  clipper ships, a source of pride for the shipbuilders. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  840, 000
  840, 000
  Controls
  168, 000
  420, 000
  Drivetrain- Wingsail (30%)
  252, 000
  6, 300, 000
  Power Plant- Fuel Cell
  172
  25, 800
  +86
  Fuel (10 days)
  3, 096
  -
  -
  Climate Control
  8, 400
  420, 000
  84
  Cubicles (50)
  25, 000
  200, 000
  Cabins (4)
  8, 000
  32, 000
  Passengers- Cabins (7)
  14, 000
  56, 000
  Galley (16)
  4, 000
  16, 000
  Radio 2-Way
  3
  45
  1.2
  Radar (Medium)
  10
  500, 000
  -0.5
  Lights (1.5m area x10)
  2
  50
  -0.1
  Cargo
  357, 317
  -
  -
  Subtotals
  Cr8, 809, 895 (7,047,916 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  16
  STEAM BOAT
   
  TL-4, KCr178, 100Kvl. An early example of a steam 
  powered cargo ship. A pocket passenger ship designed for 
  a fixed route on a navigable river or lake. Eighty passengers 
  are afforded room to move about, but the ship is not designed 
  for overnight travelers. The steam engine requires a crew of 
  16, plus the captain, first mate, pilot and three steersmen. The 
  fuel bunker holds 10 days worth of coal, giving a range of 3, 
  840km. 
   
  Blohm und Voss AG builds and sells this modular design 
  steam boat, the River Prince. Almost any fuel can power the 
  external combustion engine and BuVAG sells these ships with 
  an installed fuel conversion system. The triple-expansion steam 
  engine powers a feathering stern wheel and a simple induction 
  generator on the main piston provides electrical power for the 
  instruments and onboard lighting. The flat-bottomed hull with 
  less than a two-meter draft is perfect for river travel. A short-
  range sonar system helps avoid the dangerous sand bars and 
  snags common to many rivers. The engine and cargo storage 
  are on the first deck, with a loading ramp at the bow for quick 
  access to the cargo area. Second deck is passenger space, 
  a large open space used as a dining hall, casino, theater, 
  show hall, or (rarely) simply passenger seating. The roof is re-
  enforced for passengers, with an enclosed pilothouse for the 
  captain, pilot, and navigation equipment. 
   
  A common variation is the addition of passenger cabins, 
  like the BuVAG Tzar (THB p307). The largest river ships 
  accommodate several hundred passengers with entertainment 
  facilities for journeys, which may take a week or more. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  100, 000
  100, 000
  Controls
  20, 000
  50, 000
  Drivetrain- Watercraft
  4, 000
  20, 000
  -160
  Steam Engine
  4, 000
  4, 000
  +160
  Fuel
  9, 600
  -
  -
  Crew Seats (22 x2)
  4, 840
  4, 400
  Freshers (4)
  1, 000
  3, 000
  Galley (6)
  1, 500
  6, 000
  Passengers seats (80 x4)
  35, 200
  32, 000
  Sonar (0.2km)
  2
  2, 500
  -0.05
  Radio, 2-way (50km)
  1
  150
  -0.04
  Lights (1.5m area x10)
  2
  50
  -0.1
  Cargo
  20, 000
  -
  Subtotals
  Cr222, 100 (Cr177, 680 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  17
  LUXURY POWERBOAT
   
  TL-8, Cr40, 180, 7,000vl. A larger watercraft, primarily 
  used for pleasure cruising. The ship has a crew of two; pilot 
  and navigator control the craft from a flying bridge, and can 
  carry two passengers.  The ship carries 504vl of fuel and has a 
  cruising speed of 60kph giving the boat a range of 1,400km. 
   
  Our example craft is the Salamah 9500, built by Sauma 
  Forain Recreational Watercraft, is an excellent example of 
  the pleasure cruising craft. The internal combustion engine 
  is easily maintained but noisy and fuel hungry. The larger 
  than normal aft cockpit has reinforced mountings for fishing 
  equipment, diving support equipment, or simply extra space 
  for more guests. Internally the layout is spartan and with 
  an overhead clearance 5cm lower than on other similar 
  models, it feels cramped as well. SFRW hulls, constructed of 
  a lightweight aerogel between two layers of fiber-reinforced 
  plastic, are nearly unsinkable even when holed. Because 
  the Salamah is for a lower cost market, SFRW has put some 
  attention into details, like an induction bilge pump and an air-
  cooled engine that requires fewer maintenance checks, which 
  a less experienced boat handler may overlook. 
   
  In markets where luxury powerboats are sold widely, 
  dealers compete by adding details like fancy wood interiors, 
  better sound systems, custom exterior paint jobs, or additions 
  like deep sea fishing or diving equipment. Boat sizes vary from 
  a day cruiser like the Salamah at about 10m, to huge yachts at 
  80m or more in length. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  7, 000
  7, 000
  Controls
  1, 400
  3, 500
  Configuration: Partial
  -
  7, 000
  Drivetrain- Watercraft
  1, 050
  5, 250
  -42
  Power Plant- Internal Com
  210
  2, 100
  +42
  Fuel
  504
  Crew (4)
  440
  200
  -
  Cubical (4)
  2, 000
  16, 000
  Galley
  250
  1, 000
  Fresher/Shower
  350
  850
  Lights (1.5m area x5)
  1
  25
  -0.05
  Radio, 2-way
  2
  300
  -0.08
  Sonar (0.2km)
  2
  2, 500
  -0.05
  Navi-computer
  12.15
  4, 500
  -0.27
  Cargo
  778.85
  Subtotals
  Cr50, 225 (Cr 40, 180 with 20% 
  production model discount)
  PERFORMANCE POWERBOAT
   
  TL-9, Cr58, 020, 4000vl. A medium sized powerboat 
  designed for pure speed. The boat has room only for the two 
  crew plus bunk space for brief stopovers. The top speed of 
  200kph exceeds the safe operating limits of the craft, requiring 
  an experienced pilot at the helm. An oversized 1300vl fuel tank 
  gives an impressive 16, 800km range. 
   
  Luur Ghisabzu sponsors boats in every class of watercraft 
  racing on Luur, the Luur Windsong is a deep ocean racer, 
  designed for the circumnavigation races. The commercially 
  available Wingsong replaces all but two days worth of fuel with 
  a shower for the fresher, a small galley and enlarges the bunks 
  giving a roomier and more comfortable below deck space. 
  The boat loses none of its impressive performance, and the 
  elegant, sweeping lines of the Luriani designs turn heads at 
  every marina. 
   
  The difference between the performance powerboats 
  and luxury boats depends upon who is doing the selling. In 
  general, performance boats have smaller accommodations for 
  a similar sized boat. In theory, the smaller passenger space 
  leaves more room for the engine, but with the variety of power 
  plants available, this is only a rough guide. Another indicator 
  would be engine power; generally, boats with a top speed 
  over 120kph are performance boats. As with many vehicles 
  designed for speed, planetary governmental regulators frown 
  on importing these boats, particularly if the boat or engine 
  construction TL exceeds the local TL. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  4000
  4, 000
  Controls
  800
  2, 000
  Configuration: Partial
  -
  4000
  Drivetrain: Hydrojet
  400
  32, 000
  -40
  Power Plant: Fuel Cell
  145
  21, 750
  +72.5
  Fuel
  1827
  -
  Crew (2)
  220
  200
  Freshers
  200
  750
  Bunks (2)
  300
  500
  Lights (1.5m area x5)
  1
  25
  -0.05
  Radio 2-way
  2
  300
  -0.08
  Sonar (0.2km)
  2
  2, 500
  -0.05
  Navi-computer
  12.15
  4, 500
  -0.27
  Cargo
  90.85
  Subtotals
  Cr72, 525 (Cr58, 020 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  18
  RACING HYDROPLANE
   
  TL-8, Cr5971, 486vl. A one man high speed racing boat, 
  little more than a seat and a turbine strapped to a hydroplane 
  hull. A top speed of 540kph exceeds safe driving limits, 
  requiring a well-trained pilot for the craft. A tiny 5vl fuel tank 
  gives only one hour of driving time, which is usually sufficient 
  for most racing conditions. 
   
  Ling Standard products racing team has named their 
  craft the LSP Aeronautica. Last season the Aeronautica tied 
  the record of four first place finishes and was the leader in the 
  point count on the Iiruuer circuit, the light racing division. Like 
  most racing vehicles, the engineers have tuned the frame, 
  engine, and control systems to a fine edge, the boat running 
  barely controlled. The Grav thrusters mounted within the 
  craft are a required safety feature. If the onboard, dedicated 
  computer system detects the craft has gone out of control, the 
  grav thrusters are engaged automatically to slow and stabilize 
  the boat, preventing the wildly careening craft from killing the 
  driver or any of the spectators. 
   
  LSP, like many vehicle manufacturers, sponsors and 
  builds racing craft as a part of their marketing system, a way 
  to keep their name in the minds of the buying public. The other 
  reason for these craft, a test bed for new technologies, is not 
  seen as frequently in the Imperium but is common on worlds 
  outside the Imperium. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  486
  486
  Controls
  110
  275
  Configuration: Airframe
  -
  1458
  Drivetrain- Watercraft
  328.05
  1604.25
  -13.122
  Grav Drivetrain
  0.1944
  2, 236
  -0.05
  Power Plant: Turbine
  42.244
  2, 112.2
  +21.122
  Fuel
  5.28
  Cargo
  0.2311
  -
  Subtotals
  Cr5, 971.45 (Cr4,777 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  19
  FISHING BOAT
   
  TL-14, Mcr4.9, 1.44 Mvl. A large sized, deep-sea, 
  commercial fishing boat. Utilizing a large net sized for specific 
  marine fauna, the trawler scoops up a large catch, and then 
  processes it in an onboard factory and flash freezes for 
  transport to market.  These floating factories are manned 
  by a crew of 50, consisting of six command staff to run the 
  vessel, six engineers to keep the onboard system running for 
  the extended duration at sea, and a working staff of 38. The 
  working staff is divided into three shifts of 12 plus two shift 
  managers. The 100, 000vl fuel tank can keep the onboard 
  fusion power plant running for three months. 
   
  Makhuniim Gisham manufactures the Sea Harvester, one 
  of the larger commercial fishing vessels the firm produces. 
  As much as possible about the ship’s operation has been 
  automated, a number of robotic assembly lines performing all 
  of the packaging and final product handing duties. The working 
  staff is required to handle the nets and perform initial catch 
  sorting. The cargo is divided into 150, 000vl of water tanks 
  for keeping catch live, and 750, 000vl quick freeze storage 
  space. The bow of the ship contains a grav vehicle landing 
  pad plus a lift system from the freezer space for quick loading 
  of processed catch. With the optional fuel processor and a 
  regular delivery of supplies, the Sea Harvester can remain at 
  sea almost indefinitely. 
   
  Makhuniim custom configures these vessels for the 
  expected catch, from long boom trawlers with an automated 
  line retrieval system, to a purse seine net system for surface 
  fish, to a 5km drift net for wide scale catches. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  1, 440,000
  1, 440,000
  Controls
  288, 000
  720, 000
  Drivetrain: Watercraft 
  54, 000
  270, 000
  -2160
  Power Plant: Mod Fusion
  6, 930
  1, 524,600
  +2310
  Fuel (3 months)
  103, 950
  Environmental Controls: C
  14, 400
  720, 000
  -144
  Cubicals (38)
  19, 000
  152, 000
  Cabins (12)
  24, 000
  96, 000
  Galley (13)
  2, 600
  13, 000
  -
  Fresher/Shower (5)
  1, 750
  4, 250
  -
  Factory Space (12)
  12, 000
  120, 000
  -
  Lights (51m beam x6)
  20.4
  510
  -1.02
  Lights (6m area x10)
  8
  200
  -4
  Sonar (50km x2)
  8
  10, 000
  -0.1
  Radar (50km x2) 
  20
  1, 000,000
  -1
  Radio 2-way, 500km x2
  4
  600
  -0.16
  Cargo
  913, 310
  -
  Subtotals
  MCr6.1 (MCr4.9 with 20% production 
  model discount)
  LARGE CARGO SHIP
   
  TL-14, Mcr82.11, 33Mvl. A large sea going cargo hauler, 
  with a cargo capacity of 8, 312 starship tons and designed to 
  haul the modular containers from a starport loading facility to a 
  seaport.  A crew of 40, 8 command officers and 32 engineers, 
  operates the large cargo ship. The ship contains a one-year 
  fuel supply for the large fusion plant, after which time the 
  fusion plant needs an overhaul. With a top speed of 40kph, the 
  ship isn’t as fast as other forms of cargo transportation, but few 
  are as inexpensive per ton. 
   
  The Kriemhild class modular container cargo ship is the 
  flagship design of Blohm und Voss AG. BuVAG builds the 
  Kriemhild in sections, ships the pieces and then assembles it 
  at the wharf on the delivery world. BuVAG employs a custom 
  designed starship to haul the 3, 400 tons of material for building 
  the ship, which also forms the base of operations and works 
  as the lifting crane. BuVAG construction uses a magnetic 
  induction welding technique on a metal-ceramic compound to 
  form a single seamless hull. This metal fiber reinforced hull is 
  corrosion-proof, lightweight, and flexible enough to resist the 
  damage caused by rough seas. With proper maintenance, the 
  hulls can last indefinitely. 
   
  Modular container ships, which haul the same modular 
  containers (THB p. 351) used in starships, vary in size. Our 
  example is the largest of the container ships. BuVAG can build 
  the Kriemhild as much as half this size without compromising 
  seaworthiness. The smallest container ships are one tenth this 
  size, with a crew of 12. The Helchen class modular ships are 
  bulk liquid carriers, designed and built in a similar manner to 
  the Kriemhild class ships, but can be up to ten times larger. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  33, 000,000
  33, 000,000
  Controls
  6, 600,000
  16, 500,000
  Drivetrain- Watercraft
  1, 650,000
  8, 250,000
  -66, 000
  Power Plant- Mod 
  Fusion
  198, 000
  43, 560,000
  +66, 000
  Fuel
  1, 188,000
  Small Cabin (40)
  80, 000
  320, 000
  Galley (10)
  2, 500
  10, 000
  -
  Lights (6m area x20)
  16
  400
  -0.8
  Radar (50km x2)
  20
  1, 000,000
  -1
  Radio 2-way (500km x2)
  4
  600
  -0.16
  Cargo
  23, 281,000
  -
  Subtotals
  MCr102.6 (MCr82.1 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  20
  SHORE PATROL SHIP
   
  TL-12, Mcr5.32, 600Kvl. The shore patrol ship is a lightly armed 
  ship used for search and rescue efforts, civilian interdictions, and 
  medium range patrols. The four variable pitch propellers can drive 
  the craft on the hydrofoils at 220kph and the onboard fuel supply 
  provides for more than 15 days duration at top speed. The ship has 
  a crew of 37 consisting of eight command officers, three gunners, 20 
  engineering staff, four medics, and two specialists. The rear deck 
  contains a landing pad and storage space for a helicopter, VTOL jet, 
  or grav vehicle of up to 10, 000vl. The ship also contains an onboard 
  medical suite for emergency victims and a compact machine shop for 
  at sea repairs. 
   
  Our example is the Daak Garadanak (Near Sea Defender) 
  produced by Luur Ghisabzu. Originally produced for the Luur search 
  and rescue services, these multi-role sea-going ships are sold to 
  worlds throughout Ley sector. Reports from crews find the Daak 
  Garadanaks are spacious, easy to maintain, and a useful addition to 
  many fleets. While the ship can move at 220kph, the usual mission 
  profile keeps the craft at a more respectable 40kph, which extends its 
  duration at sea to more than 100 days. 
   
  The forward turret mounted VRF gauss guns provide a 
  respectable firepower for interdiction and customs work. When clients 
  use the Daak Garadanak for search and rescue work, Luur removes 
  the turreted VRF gauss guns and replaces them with an upgraded 
  sensor and communications suite with a holo-display. Another 
  unarmed variation uses the forward deck for an additional half-sized 
  landing pad. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  600, 000
  600, 000
  Controls
  120, 000
  300, 000
  Armor: AR3
  48, 000
  435, 000
  Configuration: Streamlined
  -
  1, 200,000
  Drivetrain: Watercraft
  150, 000
  750, 000
  -6000
  Power Plant: Adv Fuel Cell
  12, 750
  850, 000
  +8,500
  Fuel
  153, 475
  Environmental Controls: C
  6, 000
  300, 000
  -60
  Small Cabin (37)
  74, 000
  296, 000
  Galley (10)
  2, 500
  10, 000
  Sickbay (4)
  4, 000
  400, 000
  Vehicle Shop (4)
  4, 000
  40, 000
  Turret
  5, 112
  51, 120
  -
  VRF Gauss Gun x2
  (4, 000)
  400, 000
  Ammo (6,000 round)
  (60)
  1, 200
  Gunner Seat
  (200)
  100
  Landing Pad
  10, 000
  -
  Lights (6m Area x10)
  8
  200
  -0.4
  Lights (51m beam x6)
  20.4
  510
  -1.02
  Sonar (50km x2)
  8
  10, 000
  -0.1
  Radar (50km x2)
  20
  1, 000,000
  -1
  Radio 2-way (500km x2)
  4
  600
  -0.16
  Cargo
  10, 103
  -
  Subtotals
  Cr 6, 644,730 (Cr5, 315,784 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  21
  ICEBREAKER
   
  TL-14, Mcr25.55, 1.8Mvl. A large ship designed to keep shipping 
  lanes for watercraft, particularly cargo vessels, free of ice by breaking 
  a path. The ship employs a reinforced bow and a system of grav 
  drive thrusters to shatter the ice.  The ship is capable of 60kph on 
  open ocean. The speed through ice depends upon the thickness and 
  composition of the ice and usually rates between 6kph and 10kph. 
  The onboard fusion plant has a one year fuel supply along with the 
  cargo space to haul supplies for the crew. Crew requirements are the 4 
  command officers, 10 engineers, with additional space for 10 mission 
  specialists. 
   
  Our catalog vessel is the Maritime Angel, manufactured by 
  Makhuniim. The use of a set of grav thrusters allows the Maritime 
  Angel to omit the usual ballast tanks used in icebreakers. In thinner 
  or fresh ice, the ship runs up to speed and smashed through the ice 
  layer. On thicker ice, the ship bow of the ship runs onto the ice and the 
  ballast shifted forward to use the weight to crack the ice. This process 
  repeats as often as required. The Maritime Angel, using the grav 
  thrusters, can shift the ship’s center of gravity in 1/10 the time it takes 
  for moving liquid ballast, giving a much higher rate of travel through an 
  ice field. 
   
  Makhuniim manufactures these vessels in two variations, a 
  pure cargo ship and a research vessel. The cargo ship has a large 
  loading crane and a cargo hold capable of hauling 700, 000vl of cargo 
  to remote outposts. The ocean research vessel converts most of 
  the cargo space into laboratory space and additional cabins for the 
  scientific crew. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  1, 800,000
  1, 800,000
  Controls
  360, 000
  900, 000
  Armor: AR 3
  72, 000
  651, 000
  Ram Plate
  36, 000
  327, 000
  Drivetrain: Hydrojet 
  54, 000
  4, 320,000
  -5,400
  Drivetrain: Grav
  720
  8, 280,000
  -180
  Power Plant: Mod. Fusion
  60, 480
  13, 305,600
  +20,160
  Fuel
  362, 880
  Environmental Controls:C
  18, 000
  900, 000
  -180
  Small Cabin (24)
  48, 000
  192, 000
  -
  Galley (6)
  1, 200
  6, 000
  -
  Sickbay (2)
  2, 000
  200, 000
  -
  Vehicle Shop (4)
  4, 000
  40, 000
  -
  Lights (6m area x10)
  8
  200
  -0.4
  Lights (50m beam x6)
  20.4
  510
  1.02
  Sonar (50km x2)
  8
  10, 000
  -0.1
  Radar (50km x2)
  20
  1, 000,000
  -1
  Radio, 2-way (500km x2)
  4
  600
  -0.16
  Hangar Bay
  26, 000
  0
  Cargo
  754, 660
  -
  -
  Subtotals
  MCr31.93 (MCr25.55 with 20% production 
  model discount)
   
  EARLY SUBMARINE  
   
  TL-4, Cr1195, 760vl. An archaic design for a muscle 
  powered submarine. Two crew; using hand-cranks attached 
  to a propeller, power the craft. A third person acts as pilot and 
  captain. The construction makes the vehicle as close to neutral 
  buoyancy as possible with depth controlled by mechanical 
  dive planes operated by the pilot. The detail drawing and parts 
  list are available from Greenwater Farsails for Cr60, or as a 
  complete kit for Cr300. 
   
  The historically accurate version of the craft uses a 
  wooden hull sealed with wax or petroleum distillates and stone 
  ballast. The captain has a limited view through eight small 
  view ports in the bow. Air supply is limited to the empty spaces 
  within the vehicle, and underwater operations to a few minutes 
  at most. A snorkel allows extended operation at a meter or 
  so of depth. In the historical period, this depth is more than 
  sufficient for a sneak attack or slipping by a blockade under 
  cover of darkness.
   
  The updated design uses glass or other transparent 
  material to replace some or all of the wood, allowing the crew 
  to enjoy the view as well as the captain. The addition of a 
  modern rebreather and oxygen supply extends the underwater 
  duration. The modern version is an ideal transport for viewing 
  sites in shallow water. 
   
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  760
  760
  Controls
  152
  380
  Drivetrain: Subsurface
  4
  50
  -0.4
  Power Plant: 2 Muscle
  4
  4
  +0.4
  Crew: 3 seats
  600
  300
  Subtotals
  Cr  1494 (Cr 1195 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  22
  HAND SUB
   
  TL-11, Cr71, 2.7vl. The Hand Sub is a powered propulsion 
  unit for scuba divers or free divers. It provides a battery 
  powered tow at a reasonable speed. Handgrips contain 
  a throttle control, with steering provided by the operator. 
  The onboard battery provides power for eight to ten hours, 
  depending upon use of the headlight. The induction motor 
  hydrojet drive system has only one moving part, making the 
  entire craft extremely reliable. 
   
  Built and distributed by Halcom Alien, these small units 
  include a digital readout displaying battery power, dive 
  time, depth, and rise time calculation. Halcom provides an 
  emergency inflation bubble in the craft, capable of hauling two 
  people to the surface and supporting them there. Removing 
  the system leaves a small, sealed, cargo area for samples. 
   
  Our favorite variation is a slightly smaller version, sold 
  as children’s pool toys, and produced in a variety of bright 
  colors. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  2.7
  2.7
  Controls
  0.26
  1.3 
  Armor
  Configuration
  Drivetrain: Subsurface
  1
  80
  -0.1
  Power Plant: Battery
  0.04
  0.3
  +1
  Light, 6m beam
  0.4
  5
  -0.02
  Cargo
  1
  -
  Subtotals
  Cr 89.3  (Cr 71 with 20% production 
  model discount)
  
  THROUGH THE WAVES
  8
  23
  SHALLOW WATER EXPLORER
   
  TL-9, Cr8, 088, 2100vl .This small craft is for underwater 
  touring. The six passengers sit inline behind the pilot, and a 
  glass canopy covers everyone. The canopy provides excellent 
  viewing for all the passengers while the sealed interior provides 
  a dry and comfortable ride. The submarine runs entirely on 
  battery power, capable of reaching 8kph while submerged and 
  maintaining that speed for up to 10 hours. The ship is capable 
  of dives up to 30 meters. 
   
  Halcom Alien manufactures the Seahorse. The extremely 
  simple drive-by-wire controls can be explained in a few 
  minutes and have anyone operating it in under half an hour. 
  The Seahorse automatically maintains positive buoyancy; if 
  the engine ever stops, it immediately floats to the surface. In 
  addition, the control system monitors the air quality, battery 
  power remaining and depth, alerting the pilot when conditions 
  go beyond pre-determined limits. The combination of simple 
  controls, comfortable passenger area with high visibility, and 
  minimal operating costs earns the Seahorse high praise from 
  both designers and the tourism industry experts. 
   
  A common variant is an unsealed version, which requires 
  the passengers to carry their own air supply. Underwater work 
  crews use these wet crew submarines to extend their working 
  time by letting the move further without tiring. 
   
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  2100
  2100
  Controls
  420
  1050
  Drivetrain: Underwater
  33.6
  420
  -3.36
  Power Plant; Battery 10h
  6
  15
  +60.55
  Environmental Controls: S
  105
  2625
  -2.625
  Crew: 1
  110
  100
  Passengers: 6 Roomy
  1320
  1200
  Sonar (0.2km)
  2
  2500
  0.025
  Lights, 5x 1.5m area
  1
  25
  -0.05
  Radio 2-way
  0.3
  75
  -0.02
  Cargo
  102
  -
  Subtotals
  Cr10,110 (Cr 8, 088 with 20% 
  production model discount)
  LUXURY SUBMARINE 
   
  TL-12, Cr194, 229, 14,400vl, A large submarine designed 
  for personal use. Two crew, the pilot and engineer, control the 
  craft while underway. The pressure hull holds accommodations 
  for twelve passengers in comfort, including a galley, full 
  bath, sleeping areas and dining area. Powered by a closed 
  environment fuel cell, the craft can make 10kph underwater 
  with a range of 625 km.
   
  Our example of a broad category is the Island Gypsy 
  Neritic 20. Outfitted for 12 passengers with an executive 
  lounge, the Neritic serves as sea-going transport in privacy 
  and isolation. The broad sweeping views from the forward 
  lounge offer impressive views of the surrounding seascape. 
  Each of the passenger cabins has a large window with an 
  equally impressive external view. The large bank of external 
  lights illuminates the sea for better viewing. Island Gypsy 
  prides itself on their ability to custom outfit their vessels to 
  exacting specifications. 
   
  Island Gypsy also produces the Neritic 19, replacing the 
  passenger cabins and lounge with passenger seating for 24, 
  perfect for undersea commuting or short tourist explorations. 
  While surfaced, the Neritic 20 has a configuration similar to 
  surface craft of the same size and can use the same berth and 
  docking facilities. Underwater, the rear docking hatch has a 
  variable adaptation ring for attachment to most habitats. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  14, 400
  14, 400
  Controls
  2, 880
  7, 200
  Armor: AR2
  864
  10, 776
  Configuration: R. Deep
  -
  28, 800
  Drivetrain: Underwater
  288
  3, 600
  -28.8
  Power Plant: Adv Fuel Cell
  61.5
  4, 100
  +41
  Fuel: 2.05vl/hr
  256.25
  -
  Environmental Controls: S
  720
  18, 000
  -18
  Crew x2
  220
  200
  Galley x4
  800
  4, 000
  Fresher/Shower
  350
  850
  Cubicle x12
  6,000
  48, 000
  Common Area
  1,600
  100, 000
  Lights 12x area
  2.4
  60
  -0.12
  Sonar (0.2km)
  2
  2500
  -0.025
  Radio 2-way (500km)
  2
  300
  -0.08
  Cargo
  353.85
  -
  Subtotals
  Cr 242, 786 (Cr 194, 229 with 
  20% production model discount)
  
  THROUGH THE WAVES
  8
  24
  DEEP WATER EXPLORER
   
  TL-14, Cr602, 230, 8,000vl. A deep diving submarine 
  for exploration and scientific study. The craft holds a crew 
  of three, plus an extensive laboratory for on site testing. The 
  fusion plant provides power for three months, and allows for 
  entirely independent operation. A modest top speed of 30kph 
  still allows the craft to chase down most marine life. The craft 
  has a safe diving depth of 15,000 meters, deeper than the 
  oceans on most worlds. 
   
  Halcom Alien’s Benthic Explorer is an old, well-established 
  design, proven over a hundred years and on worlds throughout 
  the Gateway domain. The four-layer pressure hull isolates 
  components, providing an extra layer of safety. The exterior 
  all-around holo-imaging system and powerful array of lights 
  capture the entire seascape. The sampling basket includes 
  highly dexterous external arms, plus a dedicated holo-imaging 
  and lighting unit. 
   
  There are not many variations on the Benthic Explorer, 
  being very specialized type of vehicle, each one is custom built 
  to the requirements of the owner. A frequently seen variation 
  is a deepwater repair sub, used to find and repair broken 
  undersea communication lines. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  8, 000
  8, 000
  Controls
  1, 600
  4, 000
  Armor- AR14
  1, 200
  13, 800
  Configuration-bathyscaphe
  -
  24, 000
  Drivetrain- Underwater
  480
  6, 000
  -48
  Power Plant- Fusion
  186
  40, 920
  62
  Fuel
  279
  -
  Environmental Controls- P
  400
  10, 000
  -10
  Crew: 3
  330
  300
  Cubical x3
  1, 500
  12, 000
  Fresher/Shower
  350
  850
  Galley
  200
  1000
  Laboratory
  800
  50, 000
  HoloVideo+IR+LI x8
  21.6
  32, 000
  -1.12
  Holodisplay x2
  0.2
  4, 000
  -0.1
  Sonar (1km)
  4
  5000
  -0.05
  Densitometer
  0.5
  375, 000
  -0.2
  Lights x12
  2.4
  60
  -0.12
  Radio 2-way (5000km)
  2
  300
  -0.08
  Arms, STR10, DEX10 x2
  10
  20, 000
  -2
  Cargo
  634.3
  -
  Subtotals
  Cr 602, 230 (Cr481,784 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  25
  CARGO SUBMARINE 
   
  TL-13, MCr19.41, 2 Mvl. Vualdetruda, depth 200m, 
  40kph. Crew of 26 Engineers, 7 command crew. Cargo space 
  holds 320 starships tons. 
   
  Our example is the Vualdetruda class cargo submarine, 
  manufactured by Blohm und Voss AG. BuVAG manufactures 
  the Vualdetruda using their signature modular technique, 
  hauling a partly constructed ship to the customer port and 
  finishing it onsite. 
   
  The cargo submarine is a specialized vehicle, attempting 
  to fill the same role as the surface cargo ships like the 
  Kriemhild. What the Vualdetruda class submarines loose in 
  cargo capacity and extra cost, they make up in their transit 
  ability. Where shipping routes pass through ice packs, the 
  submarine can pass under the ice rather than requiring the 
  use of an icebreaker. Another benefit is the ability to through 
  large storms, a significant impediment on some worlds, the 
  cargo protected underwater. Reports from BuVAG indicate 
  a few worlds have converted their entire ocean shipping 
  fleet to submarine vessels, avoiding the problems of surface 
  shipping.  
   
  Variations on the cargo submarine include use as an 
  underwater drilling rig or mining operations center. Access to 
  mineral resources on worlds with significant water coverage 
  (90% or more) is a challenge. A large mobile platform providing 
  a normal atmosphere environment is an ideal solution. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  2, 000,000
  2, 000,000
  Controls
  400, 000
  1, 000,000
  Armor: AR 6
  280, 000
  2, 523,000
  Configuration: 
  Reinforced
  -
  4, 000,000
  Drivetrain: Underwater
  160, 000
  2, 000,000
  -16, 000
  Power Plant: Mod Fusion
  55, 500
  12, 210,000
  +18, 500
  Fuel
  83, 250
  -
  Environmental Controls: 
  P
  100, 000
  250, 000
  -2, 500
  Privacy Cubicles (28)
  14, 000
  112, 000
  Cabin (5)
  10, 000
  40, 000
  Galley (13)
  2, 600
  13, 000
  Sickbay
  1, 000
  100, 000
  Sonar (50km)
  8
  10, 000
  -0.1
  Radio, 2-way (500km)
  2
  300
  -0.2
  Cargo
  893,640
  -
  Subtotals
  MCr24,26 (MCr19.41 with 20% 
  production model discount)
  SUPERCAVITATION SUBMARINE 
   
  TL11, Mcr3.31, 12,000vl. The ship is capable of 440kph 
  top speed, and an operational duration of over 24 hours. 
  Manned by a crew of 6 (Captain, 2 sensor operators, 2 
  engineers, and a medical technician), the vehicle has just 
  enough space remaining after propulsion and other essential 
  systems to carry sufficient supplies to support the crew while 
  on station at sea.
   
  The Makhuniim SAR Guardian is a purpose built 
  submarine for search and rescue work. The high speed craft 
  is capable of responding to an emergency faster than surface 
  ships and as fast as most grav rescue vehicles. The original 
  SAR Guardian class worked as part of the Daramm starport 
  emergency services. Since that time, Makhuniim has updated 
  the design slightly and it is now found on worlds throughout 
  Ley sector. 
   
  The addition of the starship airlock docking ring and the 
  large cutting torch make the vessel ideal for downed starship 
  rescue operations. The onboard vehicle shop allows the crew 
  to assist in repairs to the downed vehicle. If repairs are not 
  forthcoming, the SAR Guardian carries up to 17 rescued 
  people. The SAR Guardian has amenities for short term 
  station keeping only, limiting its range for close to home. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  12, 000
  12, 000
  Controls
  2, 400
  6, 000
  Armor: AR 3
  1, 440
  15, 960
  Configuration: Supercav
  84, 000
  Drivetrain: Grav Drive
  256
  3, 072,000
  -64
  Power Plant: Fuel Cells
  256
  38, 400
  +128
  Fuel (19.2/hr)
  691.2
  -
  Environmental Controls: P
  600
  15, 000
  -15
  Seats 6 x2
  1,320
  1, 200
  Fresher 
  200
  750
  Passenger bunks x16 
  2, 400
  4, 000
  Sickbay (x1)
  1, 000
  100, 000
  Vehicle Shop x1
  1, 000
  20, 000
  Video+IR+LR x 6
  9.6
  15, 600
  -0.42
  Video Monitorx6
  3
  600
  -0.12
  Sonar (50km)
  8
  10, 000
  -0.1
  Densitometer
  1
  750, 000
  -0.4
  Radio, 2-way (500km)
  2
  300
  -0.08
  Misc. Equipment
  Cargo
  413.2
  Subtotals
  MCr4.13 (MCr3.31 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  26
  LAND SAILER
   
  TL-6, Cr188, 45vl. A one person sail driven land vehicle 
  used for recreation and racing. The craft is capable of reaching 
  speeds of over 35kph over good surfaces. 
   
  The land sailer is an odd vehicle we see from time to time. 
  It is a marriage of the sea going Yacht and a lightweight ground 
  vehicle. Our example is a light, one person pleasure vehicle. 
  The large tires and suspension system give a smooth ride 
  over open park or open desert. The Transinnovations design 
  permits replacing the wheels with skids, for travel over open 
  ice.  The design calls for an aluminum frame and inflated tires, 
  though more modern materials can be substituted. 
   
  A variation on the theme is seen by the natives of Gimram 
  (Ley 1215 E542653-1), who use larger vehicles powered by 
  wind for crossing the desert expanses between watering 
  holes. These bus sized vehicles carry the entire tribe and their 
  belongings. 
  DESIGN SPECIFICATIONS
  Installed Components
  Size
  Cost
  EP
  Chassis
  45
  45
  Controls
  4.5
  22.5
  Drivetrain Sails 60%
  27
  135
  Wheels (3)
  3.3
  7.5
  Crew: Saddle
  10
  25
  Crew
  100
  -
  Cargo
  Subtotals
  Cr235 (Cr188 with 20% 
  production model discount)
  
  THROUGH THE WAVES
  8
  27
  CANOE
  Class: Watercraft
  EP Output: 0 
  Cost: Cr220
  Agility:  0
  Tech Level: 6 
  Initiative: +0 
  Size: Medium  ( 150 vl)
  AC: 10
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 18
  Climate Control? No
  Visual: 
  Drive Train: None
  Crew: 1
  Passengers:  1
  Sensors:
  Cargo Space:  115vl
  Fuel: 
  Range: n/a
  Comm: 
  Speeds: 
  Acceleration =  0.6 kph
  Off Road = 
  Very Slow = 0.6kph
  Slow = 1.5kph
  Cruising = 3koh
  Fast = 4.5kph
  Maximum = 6kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  KAYAK
  Class: Watercraft
  EP Output: 0
  Cost: Cr110
  Agility: 0
  Tech Level: 2
  Initiative: +0
  Size: Medium  ( 75vl)
  AC: 10
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 13
  Climate Control? No
  Visual: 
  Drive Train: None
  Crew: 1
  Passengers: 0
  Sensors:
  Cargo Space: 75vl
  Fuel: 0
  Range: 
  Comm: 
  Speeds:
  Acceleration =  0.6kph
  Off Road = 
  Very Slow = 0.6kph
  Slow = 1.5kph
  Cruising = 3kph
  Fast = 4.5kph
  Maximum = 6kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  28
  DINGHY
  Class: Watercraft
  EP Output: 0
  Cost: Cr918
  Agility: 0
  Tech Level: 7
  Initiative: 0
  Size: Large  ( 680vl)
  AC: 9
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 31
  Climate Control? No
  Visual: 
  Drive Train: Watercraft
  Crew: 1
  Passengers: 3
  Sensors:
  Cargo Space: 500vl
  Fuel: 0
  Range: 
  Comm: 
  Speeds:
  Acceleration = 0.2kph
  Off Road = n/a
  Very Slow = 0.2kph
  Slow = 0.5kph
  Cruising = 1kph
  Fast = 1.5kph
  Maximum = 2kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  INFLATABLE DINGHY
  Class: Watercraft
  EP Output: 2.2
  Cost: Cr1, 788
  Agility: 0
  Tech Level: 7
  Initiative: 0
  Size: Large (1100vl)
  AC: 9
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 26
  Climate Control? No
  Visual: 
  Drive Train: Watercraft
  Crew: 1
  Passengers: 3
  Sensors:
  Cargo Space: 768vl
  Fuel: 6vl
  Range: 5.4 hours
  Comm: 
  Speeds:
  Acceleration = 4kph
  Off Road = n/a
  Very Slow = 4kph
  Slow = 10kph
  Cruising = 20kph
  Fast = 30kph
  Maximum = 40kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  29
  PERSONAL WATERCRAFT
  Class: Watercraft
  EP Output: 2.6 ( 2 excess)
  Cost: Cr604
  Agility: 2
  Tech Level: 6
  Initiative: +2
  Size:  Medium (200vl)
  AC: 12
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 21
  Climate Control? No
  Visual: 
  Drive Train: Surface Water
  Crew: 1
  Passengers: 0
  Sensors:
  Cargo Space: 8vl
  Fuel: 4vl
  Range: 3 hours
  Comm: 
  Speeds:
  Acceleration = 6kph
  Off Road = n/a
  Very Slow = 6kph
  Slow = 15kph
  Cruising = 30kph
  Fast = 45kph
  Maximum = 60kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  SMALL SAILBOAT
  Class: Watercraft
  EP Output: 0
  Cost: Cr1, 282
  Agility: 0
  Tech Level: 2
  Initiative: 0
  Size: Large (500vl)
  AC: 10
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 25
  Climate Control? No
  Visual: 
  Drive Train: Sails
  Crew: 1
  Passengers: 1
  Sensors:
  Cargo Space: 128vl
  Fuel: 
  Range: 
  Comm: 
  Speeds:
  Acceleration = 0.6kph
  Off Road = n/a
  Very Slow = 0.6kph
  Slow = 1.5kph
  Cruising = 3kph
  Fast = 4.5kph
  Maximum = 6kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  30
  LUXURY SAILBOAT
  Class: Watercraft
  EP Output: 10.5
  Cost: Cr43, 410
  Agility: 0
  Tech Level: 9
  Initiative: 0
  Size: Huge (7, 000vl)
  AC: 8
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 59
  Climate Control? No
  Visual: 
  Drive Train: Sails/Water
  Crew: 2
  Passengers: 4
  Sensors:
  Cargo Space: 64.55
  Fuel: 37.8
  Range: 24 hours
  Comm: 2-way Radio 
  (5000km)
  Speeds:
  Acceleration = 0.5/3kph
  Off Road = n/a
  Very Slow = 0.5/3
  Slow = 1/7kph
  Cruising = 2/15kph
  Fast = 2/22kph
  Maximum = 5/30kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  LONGBOAT
  Class: Watercraft
  EP Output: 6.4
  Cost: Cr86, 451
  Agility: 0
  Tech Level: 1
  Initiative: +0
  Size: Gargantuan (32, 000vl)
  AC: 6
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 79
  Climate Control? No
  Visual: 
  Drive Train: Sails/Watercraft
  Crew: 32
  Passengers: 0
  Sensors:
  Cargo Space: 10,656
  Fuel: 0
  Range: 
  Comm: 
  Speeds:
  Acceleration = 0.7/0.4kph
  Off Road = n/a
  Very Slow = 1/0.4
  Slow = 2/1kph
  Cruising = 3/2kph
  Fast = 5/3kph
  Maximum = 7/4kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  31
  TRIREME
  Class: Watercraft
  EP Output: 34
  Cost: Cr276, 000
  Agility: 0
  Tech Level: 1
  Initiative: 0
  Size: Gargantuan (70, 000vl)
  AC: 6
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 88
  Climate Control? No
  Visual: 
  Drive Train: Sails/Oars
  Crew: 200
  Passengers: 0
  Sensors:
  Cargo Space: 2910vl
  Fuel: 
  Range: 
  Comm: 
  Speeds:
  Acceleration = 0.5kph
  Off Road = n/a
  Very Slow = 0.5kph
  Slow = 1.5kph
  Cruising = 3kph
  Fast = 4.5kph
  Maximum = 6kph
  Other Equipment: Front Ram
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  COASTER
  Class: Watercraft
  EP Output: 0
  Cost: Cr270, 600
  Agility: 0
  Tech Level: 2
  Initiative: +0
  Size: Colossal (120, 000vl)
  AC: 2
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 100
  Climate Control? No
  Visual: 
  Drive Train: Sails
  Crew: 30
  Passengers: 0
  Sensors:
  Cargo Space: 60,650
  Fuel: 
  Range: 
  Comm: 
  Speeds:
  Acceleration =  0.4kph
  Off Road = n/a
  Very Slow = 0.4kph
  Slow = 1kph
  Cruising = 2kph
  Fast = 3kph
  Maximum = 4kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  32
  SCHOONER
  Class: Watercraft
  EP Output: 0 
  Fixed Mount (4x Right, 4x 
  Left): Light Artillery, ROF 2:
  3, Attack +0, damage 5d12, 
  range 705m
  Cost: Cr173, 520
  Agility: 0
  Tech Level: 3
  Initiative: 0
  Size: Gargantuan (43, 000vl)
  AC: 4
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 81
  Climate Control? No
  Visual: 
  Drive Train: Sails
  Crew: 620
  Passengers: 0
  Sensors:
  Cargo Space: 290
  Fuel: 0
  Range: 
  Comm: 
  Speeds:
  Acceleration = 0.4kph
  Off Road = n/a
  Very Slow = 0.4kph
  Slow = 1kph
  Cruising = 2kph
  Fast = 3kph
  Maximum = 4kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  CLIPPER
  Class: Watercraft
  EP Output: 86
  Cost: MCr8.8
  Agility: 0
  Tech Level: 9
  Initiative: +0
  Size: Colossal (840, 000vl)
  AC: 2
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 190
  Climate Control? Yes
  Visual: lights (1.5m area x10)
  Drive Train: Sails
  Crew: 56
  Passengers: 7
  Sensors: Radar (50km)
  Cargo Space: 357, 000vl
  Fuel: 3, 069
  Range: 
  Comm: Radio 2-Way 
  (5000km)
  Speeds:
  Acceleration =  1.2kph
  Off Road = n/a
  Very Slow = 1.2kph
  Slow = 3kph
  Cruising = 6kph
  Fast = 9kph
  Maximum = 12kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  33
  STEAMBOAT
  Class: Watercraft
  EP Output: 160
  Cost: Cr170, 680
  Agility: 0
  Tech Level: 4
  Initiative: +0
  Size: Gargantuan (100, 000vl)
  AC: 6
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 96
  Climate Control? No
  Visual: Lights (1.5m area 
  x10)
  Drive Train: Watercraft
  Crew: 22
  Passengers: 80
  Sensors: Sonar (0.2km)
  Cargo Space: 20, 000vl
  Fuel: 9, 600vl
  Range: 10 days
  Comm: Radio 2-way (50km)
  Speeds:
  Acceleration = 3kph
  Off Road = n/a
  Very Slow = 3kph
  Slow = 8kph
  Cruising = 16kph
  Fast = 24kph
  Maximum = 32kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  LUXURY POWERBOAT
  Class: Watercraft
  EP Output: 42
  Cost: Cr40, 180
  Agility: 0
  Tech Level: 8
  Initiative: +0
  Size: Huge (7, 000vl)
  AC: 8
  Streamlining: Partial
  AR: 0
  Pressurized? No
  SI: 59
  Climate Control? No
  Visual: Lights (1.5m area x5)
  Drive Train: Watercraft
  Crew: 2
  Passengers: 2
  Sensors:
  Cargo Space: 778.85
  Fuel: 504
  Range: 24 hours
  Comm: 
  Speeds:
  Acceleration =  12kph
  Off Road = n/a
  Very Slow = 12kph
  Slow = 30kph
  Cruising = 60kph
  Fast = 90kph
  Maximum = 120kph
  Other Equipment: Fresher/Shower
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  34
  PERFORMANCE POWERBOAT
  Class: Watercraft
  EP Output: 72.5 (32 excess)
  Cost: Cr58, 020
  Agility: 2
  Tech Level: 9
  Initiative: +2
  Size: Huge (4, 00vl)
  AC: 10
  Streamlining: Partial
  AR: 0
  Pressurized? No
  SI: 53
  Climate Control? No
  Visual: Lights (1.5m area x5)
  Drive Train: Hydrojet
  Crew: 2
  Passengers: 0
  Sensors: Sonar (0.2km)
  Cargo Space: 90.85vl
  Fuel: 1305vl
  Range: 7 days
  Comm: 2-way Radio (50km)
  Speeds:
  Acceleration = 20kph
  Off Road = n/a
  Very Slow = 20kph
  Slow = 50kph
  Cruising = 100kph
  Fast = 150kph
  Maximum = 200kph
  Other Equipment: Fresher
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  RACING HYDROPLANE
  Class: Watercraft
  EP Output:21.122 (8 excess)
  Cost: Cr5, 971
  Agility: 4
  Tech Level: 8
  Initiative: +4
  Size: Large (486vl)
  AC: 13
  Streamlining: Airframe
  AR: 0
  Pressurized? No
  SI: 28
  Climate Control? No
  Visual: 
  Drive Train: Watercraft
  Crew: 1
  Passengers: 0
  Sensors:
  Cargo Space: 0.2311
  Fuel: 5.28
  Range: 1 hour
  Comm: 
  Speeds:
  Acceleration = 54kph
  Off Road = n/a
  Very Slow = 54kph
  Slow = 135kph
  Cruising = 270kph
  Fast = 405kph
  Maximum = 540kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  35
  FISHING BOAT
  Class: Watercraft
  EP Output: 2310
  Cost: Mcr4.9
  Agility: 0
  Tech Level: 14
  Initiative: 0
  Size: Enormous (1, 40,000vl)
  AC: 2
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 276
  Climate Control? Yes
  Visual: Floodlight (10x 6m 
  area), work lights (6x 51m 
  beam)
  Drive Train: Watercraft
  Crew: 50
  Passengers: 0
  Sensors: Sonar (50km), 
  Radar (50km)
  Cargo Space: 913, 310vl
  Fuel: 103, 950vl
  Range: 3 months
  Comm: 2-Way Radio 
  (500km)
  Speeds:
  Acceleration =  3kph
  Off Road = n/a
  Very Slow = 3kph
  Slow = 7.5kph
  Cruising = 15kph
  Fast = 22.5kph
  Maximum = 30kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  LARGE CARGO SHIP
  Class: Watercraft
  EP Output:  66,000
  Cost: Mcr82.1
  Agility: 0
  Tech Level: 14
  Initiative: +0
  Size: Enormous (33Mvl)
  AC: 2
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 6,851
  Climate Control? No
  Visual: floodlights (6m area 
  x20)
  Drive Train: Watercraft
  Crew: 40
  Passengers: 0
  Sensors: Radar (50km x2)
  Cargo Space: 23.28Mvl
  Fuel: 1,188,000vl
  Range: 1 year
  Comm:  2 way radio (500km 
  x2)
  Speeds:
  Acceleration = 4kph
  Off Road = n/a
  Very Slow = 4kph
  Slow = 10kph
  Cruising = 20kph
  Fast = 30kph
  Maximum = 40kph
  Other Equipment: Small Cabin (40), Galley (10)
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  36
  SHORE PATROL SHIP
  Class: Watercraft
  EP Output: 8500 (     excess)
  Heavy Turret: 2x VRF 
  Gauss Gun, Damage 2d12-5, 
  ROF100, Range ??
  Cost: MCr5.32
  Agility: 1
  Tech Level: 12
  Initiative: +1
  Size: Colossal (600,000vl)
  AC: 8
  Streamlining: Streamlined
  AR: 3
  Pressurized? No
  SI: 160
  Climate Control? Yes
  Visual: Floodlights (6m area 
  x10), Spotlights (50m beam 
  x6)
  Drive Train: Watercraft
  Crew: 37
  Passengers: 0
  Sensors: Sonar (50km), 
  Radar (50km)
  Cargo Space: 10,103vl
  Fuel: 153,475vl
  Range: 15 day
  Comm: 2-way radio (500km)
  Speeds:
  Acceleration = 22kph
  Off Road = n/a
  Very Slow = 22kpm
  Slow = 55kph
  Cruising = 110kph
  Fast = 165kph
  Maximum = 220kph
  Other Equipment: Vehicle Shop (X4), Sickbay (x4), Galley 
  (x10)
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  ICEBREAKER
  Class: Watercraft
  EP Output: 20,160
  Cost: Mcr25.55
  Agility: 2
  Tech Level: 14
  Initiative: +2
  Size: Enormous (1.8Mvl)
  AC: 7
  Streamlining: Standard
  AR: 3
  Pressurized? No
  SI: 351
  Climate Control? Yes
  Visual: Floodlights (6m area 
  x10), Spotlights (50m beam 
  x6)
  Drive Train: Hydrojet
  Crew: 24
  Passengers: 0
  Sensors: Sonar (50km), 
  Radar (50km)
  Cargo Space: 750,000
  Fuel: 362,000vl
  Range: 1 year
  Comm: Radio, 2-way (500km)
  Speeds:
  Acceleration =  12kph
  Off Road = n/a
  Very Slow = 12kph
  Slow = 30kph
  Cruising = 60kph
  Fast = 90kph
  Maximum = 120kph
  Other Equipment: Vehicle Ship (4), Sickbay (2), Galley (6)
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  37
  EARLY SUBMARINE
  Class: Submarine
  EP Output: 0.4
  Safe Depth: 60m / 4m
  Cost: Cr1195
  Agility: 0
  Tech Level: 4
  Initiative: +0
  Size: Large (760vl)
  AC: 9
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 32
  Climate Control? No
  Visual: 
  Drive Train: Subsurface
  Crew: 3
  Passengers: 0
  Sensors:
  Cargo Space: 0
  Fuel: 0
  Range: 
  Comm: 
  Speeds:
  Acceleration =  0.15kph
  Off Road = n/a
  Very Slow = 0.1kph
  Slow = 0.4kph
  Cruising = 0.75kph
  Fast = 1.1kph
  Maximum = 1.5kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  HAND SUB
  Class: Submarine
  EP Output:  0.1
  Cost: Cr71
  Agility: 0
  Tech Level: 11
  Initiative: +0
  Size: Tiny (2.7vl)
  AC: 12
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 3
  Climate Control? No
  Visual: Light (6m beam)
  Drive Train: Subsurface
  Crew: 1
  Passengers: 0
  Sensors:
  Cargo Space: 0
  Fuel: 
  Range: 8 hours
  Comm: 
  Speeds:
  Acceleration = 0.5kph
  Off Road = n/a
  Very Slow = 0.5kph
  Slow = 1.2kph
  Cruising = 2.5kph
  Fast = 3.8kph
  Maximum = 5kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  38
  SHALLOW WATER EXPLORER
  Class: Submarine
  EP Output: 6
  Safe Depth 30m / 3m
  Cost: Cr8,088
  Agility: 0
  Tech Level: 9
  Initiative: +0
  Size: Huge (2100vl)
  AC: 8
  Streamlining: Standard
  AR: 0
  Pressurized? Yes
  SI: 50
  Climate Control? No
  Visual: Lights (1.5m area, x5)
  Drive Train: Subsurface
  Crew: 1
  Passengers: 6
  Sensors: Sonar (0.2km)
  Cargo Space: 102
  Fuel: 
  Range: 10 hours
  Comm: Radio, 2-way (50km)
  Speeds:
  Acceleration = 0.8kph
  Off Road = n/a
  Very Slow = 0.8kph
  Slow = 2kph
  Cruising = 4kph
  Fast = 6kph
  Maximum = 8kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  LUXURY SUBMARINE
  Class: Submarine
  EP Output: 41
  Safe Depth: 250m / 16m
  Cost: Cr194,229
  Agility: 0
  Tech Level: 12
  Initiative: +0
  Size: Huge (14,400vl)
  AC: 10
  Streamlining: Reinforced
  AR: 2
  Pressurized? Yes
  SI: 73
  Climate Control? No
  Visual: Lights (1.5m area x12)
  Drive Train: Subsurface
  Crew: 2
  Passengers: 12
  Sensors: Sonar (0.2km)
  Cargo Space: 354vl
  Fuel: 256
  Range: 625km
  Comm: Radio, 2-way (500km)
  Speeds:
  Acceleration =  1kph
  Off Road = n/a
  Very Slow = 1kph
  Slow = 2.5kph
  Cruising = 5kph
  Fast = 7.5kph
  Maximum = 10kph
  Other Equipment: Fresher/Shower, Galley (4)
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  39
  DEEP WATER EXPLORER
  Class: Submarine
  EP Output: 62
  Safe Depth: 15,000m /  900m
  Cost: Cr602,230
  Agility: 0
  Tech Level: 14
  Initiative: +0
  Size: Huge ( 8,000 vl)
  AC: 22
  Streamlining: Bathyscaphe
  AR: 14
  Pressurized? Yes
  SI: 61
  Climate Control? No
  Visual: Holovideo+IR+LI 
  (x8), Light (6m area x12)
  Drive Train: Subsurface
  Crew: 3
  Passengers: 0
  Sensors: Sonar (1km), 
  Densitometer
  Cargo Space: 634.3vl
  Fuel: 279
  Range: 3 months
  Comm: Radio, 2-way 
  (5000km)
  Speeds:
  Acceleration = 3kph
  Off Road = n/a
  Very Slow = 3kph
  Slow = 7.5kph
  Cruising = 15kph
  Fast = 22.5kph
  Maximum = 30kph
  Other Equipment: Arms STR:10, DEX:10 x2, Laboratory, Galley
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  CARGO SUBMARINE
  Class: Submarine
  EP Output: 18,500
  Safe Depth: 60m / 4m
  Cost: Mcr16.78
  Agility: 0
  Tech Level: 13
  Initiative: +0
  Size: Enormous (2Mvl)
  AC: 10
  Streamlining: Standard
  AR: 8
  Pressurized? Yes
  SI: 385
  Climate Control? No
  Visual: 
  Drive Train: Subsurface
  Crew: 33
  Passengers: 0
  Sensors: Sonar (50km)
  Cargo Space: 893,640vl
  Fuel: 83,250vl
  Range: 3 months
  Comm: Radio, 2-way (500km)
  Speeds:
  Acceleration = 4kph
  Off Road = n/a
  Very Slow = 4kph
  Slow = 10kph
  Cruising = 20kph
  Fast = 30kph
  Maximum = 40kph
  Other Equipment: Galley (13), Sickbay
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  40
  SUPERCAVITATION SUBMARINE
  Class: Submarine
  EP Output: 256 (48 excess)
  Safe Depth: 250m / 15m
  Cost: MCr3.31
  Agility: 1
  Tech Level: 11
  Initiative: +1
  Size: Huge (12,000vl)
  AC: 12
  Streamlining: Supercavitation
  AR: 3
  Pressurized? Yes
  SI: 69
  Climate Control? No
  Visual: Vidoe+IR+LR x6
  Drive Train: Underwater Grav
  Crew: 6
  Passengers: 8
  Sensors: Sonar (50km), 
  Densitometer
  Cargo Space: 413.2vl
  Fuel: 691.2vl
  Range: 24 hours
  Comm: Radio, 2-way (500km)
  Speeds:
  Acceleration = 40kph
  Off Road = n/a
  Very Slow = 40kph
  Slow = 110kph
  Cruising = 220kph
  Fast = 330kph
  Maximum = 440kph
  Other Equipment: Vehicle Shop, Sickbay, Fresher
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  LAND SAILER
  Class: Ground Vehicle
  EP Output: 0
  Cost: Cr188
  Agility: 0
  Tech Level: 6
  Initiative: +0
  Size: Medium (45 vl)
  AC: 10
  Streamlining: Standard
  AR: 0
  Pressurized? No
  SI: 10
  Climate Control? No
  Visual: 
  Drive Train: Wheeled/Sails
  Crew: 1
  Passengers: 0
  Sensors:
  Cargo Space: 0
  Fuel: 0
  Range: n/a
  Comm: 
  Speeds:
  Acceleration =  1.2kph
  Off Road = 1.2kph
  Very Slow = 1.2kph
  Slow = 3kph
  Cruising = 6kph
  Fast = 9kph
  Maximum = 12kph
  Other Equipment:
  TAS Form 3.1v (Condensed)
  Vehicle Data (Commercial)
  
  THROUGH THE WAVES
  8
  41
  OPEN GAME LICENSE
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including 
  derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other 
  form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; 
  (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an 
  enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and 
  derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; 
  artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes 
  and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special 
  abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark 
  clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, 
  designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means 
  to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must 
  affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions 
  may be applied to any Open Game Content distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this 
  License to Use, the Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have 
  sufficient rights to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You 
  are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you 
  Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the 
  owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing 
  Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open 
  Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest 
  in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any 
  Open Game Content originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses 
  shall survive the termination of this License.
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave 
  Arneson.
  T20 – The Traveller’s Handbook Copyright 2002, QuikLink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license
  Traveller’s Aide #8 – Through the Waves, Copyright ©2004 QuikLink Interactive, Inc.
  VEHICLE INDEX
  Canoe.................................................................................................................................................................................................8, 27
  Kayak .................................................................................................................................................................................................9, 27
  Dinghy ................................................................................................................................................................................................9, 28
  Inflatable Dinghy...............................................................................................................................................................................10, 28
  Personal Watercraft..........................................................................................................................................................................11, 29
  Small Sailboat ..................................................................................................................................................................................11, 29
  Luxury Sailboat.................................................................................................................................................................................12, 30
  Longboat ..........................................................................................................................................................................................13, 30
  Trireme .............................................................................................................................................................................................13, 31
  Coaster.............................................................................................................................................................................................14, 31
  Schooner ..........................................................................................................................................................................................15, 32
  Clipper Ship......................................................................................................................................................................................15, 32 
  Steam Boat.......................................................................................................................................................................................16, 33
  Luxury Powerboat ............................................................................................................................................................................17, 33
  Performance Powerboat...................................................................................................................................................................17, 34
  Racing Hydroplane...........................................................................................................................................................................18, 34
  Fishing Boat .....................................................................................................................................................................................19, 35
  Largo Cargo Ship .............................................................................................................................................................................19, 35
  Shore Patrol Ship .............................................................................................................................................................................20, 36
  Icebreaker ........................................................................................................................................................................................21, 36
  Early Submarine...............................................................................................................................................................................21, 37
  Hand Sub .........................................................................................................................................................................................22, 37
  Shallow Water Explorer....................................................................................................................................................................23, 38
  Luxury Submarine ............................................................................................................................................................................23, 38
  Deep Water Explorer.........................................................................................................................................................................24,39
  Cargo Submarine .............................................................................................................................................................................25, 39
  Supercavitation Submarine ..............................................................................................................................................................25, 40
  Land Sailer .......................................................................................................................................................................................26, 40
  
SOURCE: textdata/thevault/Traveller/Traveller d20/QLI-TA8 - Travellers Aide 08 - Through the Waves.pdf