TEXT: GLORY
  
  2
  Glory is a starter scenario for Eclipse Phase. It sets 
  the player characters on the path of a missing person 
  and leads them into a twisted den of horrors. It in-
  cludes numerous tips for gamemasters new to running 
  Eclipse Phase.
  Mission Hook
  Professor Magnus Qiao-sen Ming needs a team to 
  investigate the fate of Tara Yu, who is both a colleague 
  of Ming’s at Titan Autonomous University (TAU) and a 
  Firewall proxy. Yu was a crow (an investigator into po-
  tential x-risks; see p. 358, EP). She was last heard from 
  while on the trail of a set of hardware memory modules 
  thought to contain a partial archive of Myrmidon, a 
  pre-Fall military AGI that became one of the TITANs. 
  Studying its code might provide important clues as to 
  the origin of the TITANs—and possibly their fate.
  In the course of their investigation, the characters 
  will be able to accomplish most of their research via 
  the mesh. Their leads will eventually steer them to raid 
  the ship of a criminal group that has been infected by 
  a rogue strain of the Exsurgent virus. 
  not Yet Firewall?
  This scenario assumes that the characters are already 
  agents of Firewall. If the characters are not yet sentinels, 
  this adventure may be used to introduce them to the 
  organization. In this case, Prof. Ming will approach the 
  characters about a clandestine job, saying only that they 
  came recommended for their unique skill sets. He will 
  not initially reveal the nature of Firewall or its mission. 
  As the characters learn more about the TITANs and the 
  Exsurgent virus, however, Ming will feed them tidbits 
  about some of the secret history. Once the mission is 
  concluded, Ming will debrief the characters and invite 
  them to join Firewall (see Stage 5: Debriefing, p. 20). 
  starting setting
  Locus (p. 100, EP) is a good location to start in, as 
  many key NPCs either have ties to the anarchist habi-
  tat or reside in or near it. Titan (p. 105, EP) is also a 
  good starting point, as it allows the initial meeting with 
  Professor Ming (p. 21) to occur face to face. The player 
  characters may start from anywhere in the solar system, 
  however, as the initial meeting and much of the early 
  research can be conducted via the mesh. In this case, the 
  gamemaster may wish to relocate some of the NPCs to 
  make meeting the player characters easier. 
  Background
  Myrmidon was an AGI component of the US military’s 
  Total Information Tactical Awareness Network. Like 
  the other AGIs in this network, Myrmidon achieved 
  seed AI capability and was later infected by the Ex-
  surgent virus. It is of particular interest to Firewall 
  because some of the hardware from its primary locus, 
  a military satellite in an Earth-Moon Lagrange orbit, 
  was known to have survived the Battle of L4.
  Myrmidon was recovered by the Yokyai Kong, a 
  Thai-led southeast Asian evac fleet. The Kong hoped 
  to gain an edge in the desperate war against the 
  TITANs by studying it. The hardware, including the 
  storage modules, was taken to the Thai government-
  in-exile onboard Vishnukam, the Yokyai Kong’s main 
  habitat, under control of Air Marshal Viprakasit. 
  Before the hardware could be studied, however, it 
  was lost during an infamous incident known as the 
  Oxygen Deck Riots.
  The Oxygen Deck Riots were a minor but tragic 
  incident sparked by the Thai government’s controver-
  sial decision to forcibly upload a significant number of 
  refugees in order to relieve the resource pressures that 
  were threatening the habitat’s functioning and existence. 
  Due to massive overcrowding, the station’s life support 
  systems were in danger of failure and thousands faced 
  starvation and lack of basic amenities. 
  For people who had only just escaped Earth with 
  bodies intact, this was too much. They gladly heeded 
  the call made by a group of hardline Lao Buddhist 
  monks to band together and take action. A flash mob 
  of refugees detained in docked ships cut through the 
  airlocks of the axial docking facility, boarded Vish-
  nukam, and stormed through to occupy the habitat 
  life support facilities. They barricaded themselves 
  in and and demanded the fleet officers abandon 
  the plan. The government responded by sending in 
  troops who slaughtered the protesters. This sparked 
  days of riots and conflict aboard the habitat and 
  refugee ships, fueled by rumors and fears among 
  the refugees that the Air Marshal had ordered them 
  liquidated. Thousands died.
  enter tHe wolves
  One of the many nationality-based criminal gangs 
  that muscled their way into evacuee status during the 
  Fall, the White Khanhs started out as a Hanoi triad. 
  They had a controlling interest in several of the larger 
  scum barges and refugee ships that accreted from 
  the flotsam of the nascent Vietnamese, Laotian, and 
  Cambodian orbital colonization efforts. During the 
  chaos of the riots, the White Khanhs pillaged a dozen 
  separate caches of military and government hardware 
  and supplies—Myrmidon’s recovered hardware frag-
  ments among them—before melting back into the 
  populace when order was restored. The White Khanhs 
  quickly sold off the most valuable items and tech and, 
  glorY
  1
  
  glory
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  coup within the gang and took over leadership with the 
  help of other exsurgent members. Infected gang members 
  also grew increasingly interested in committing violent 
  atrocities rather than tending to their traditional rackets. 
  This opened the door for other gangs to move in on their 
  territory and so their influence waned. 
  Programmer-archeologist Tara Yu, a TAU faculty 
  member and operative of Firewall, got wind of the 
  White Khanhs and their transformation from violent 
  gang to weird cult about a year ago. Her interest 
  stemmed from a lead provided by one of the Air 
  Marshal’s former staffers, pointing toward the White 
  Khanhs as a possible culprit for the theft of the Myr-
  midon hardware. 
  In an unfortunate show of overconfidence, Yu tried 
  to recover the Myrmidon hardware herself. Though 
  she had assistance from a hacker named Morteza Bey 
  and specialized recovery hardware built by Mason 
  Wang, a Martian AI hardware wünderkind, Yu infil-
  trated the Song Cai Flower with only a bot and two 
  custom AIs as backup.
  Yu discovered the Myrmidon memory modules and 
  attempted to copy the data from them, exposing herself 
  to the Glory virus in the process. Thanks to her precau-
  tions, she resisted the full effects of the hack but was 
  rendered unconscious. The exsurgent White Khanhs 
  discovered and captured her. Lacking the lucidity to 
  effectively interrogate her, however, they instead forc-
  ibly resleeved her to another morph and cannibalized 
  her new body, which lacked a cortical stack.
  tHe current situation
  About a month ago, the exsurgent White Khanhs 
  entered the terminal phase of their lifecycle (see the 
  Glory sidebar, p. 4). In this case, however, given her 
  situation aboard a spacecraft, the Mother exsurgent 
  (Phuong Lê) has developed a novel plan for immolat-
  ing herself and dispersing her seeds. 
  The exsurgents have cannibalized the engines and 
  power plants from two other spacecraft, adding them 
  to the Song Cai Flower. These rockets are set to ini-
  tiate a burn about two weeks from the start of the 
  scenario that will take them once around Saturn for a 
  gravity assist, then spiraling sunward at a steep angle 
  to the plane of the ecliptic, far from any planets or 
  ships. Without interference, the exsurgent colony will 
  dive into the sun, burning up but leaving their seeds 
  to be spread to other worlds on the solar winds via 
  directed panspermia.
  Prior to this time, the White Khanhs were still some-
  what active, to the point of directing one of their other 
  cells to launch a retributive strike against Morteza Bey 
  (p. 21), the hacker who assisted Yu. Of late, though, 
  the exsurgents have lost most of their faculty for tran-
  shuman reason, devoting themselves completely to 
  preparing for their dive into the sun. This gives the PCs 
  a much better chance than they might otherwise have 
  of successfully boarding the Flower.
  now heavily armed, made a protection pact with the 
  Yokyai Kong officers. They would act as informants 
  to head off future riots if allowed to continue their 
  activities. The Myrmidon hardware was not initially 
  identified as having any use and was stored in a series 
  of crates on a small freighter, the Song Cai Flower.
  In an act of astonishing foresight, and as an aid to 
  expanding their operations, the White Khanhs decided 
  to set up a safe haven and darkcasting relay for egos 
  on the lam. They wanted a location well off the beaten 
  path, but they did not have the resources to construct 
  a habitat of their own in the outer system. Instead 
  they outfitted the Song Cai Flower with reactors, food 
  vats, and a healthy supply of volatiles and reactor 
  mass, then launched it toward the outer system using 
  a stolen nuclear electric booster. 
  glorY reBorn
  Nearly a decade later, Phuong Lê, a tech aboard the 
  Flower, discovered the cache containing the Myrmidon 
  hardware. They had never been inventoried, so the 
  tech had no idea what she was unleashing. Lê became 
  infected by Glory (p. 19), a variant of the Exsurgent 
  virus (p. 362, EP), and quickly spread the infection to 
  the other gang members who were in transit or tem-
  porary storage on the ship. The Song Cai Flower was 
  still a year out from the Jovian-Sun L4 point when 
  things went weird, but it had already been in use as a 
  safehouse for years. There were dozens of egos aboard 
  including Dexter Vo, a prominent White Khanhs boss 
  who’d narrowly avoided several recent attempts on 
  his life by Vasquez & Associates, a freelance Extropian 
  judicial cadre. 
  The Flower’s egocasting facilities allowed infected 
  White Khanhs to leave the ship, though the nesting 
  instinct instilled by the infection has now spurred all 
  of them to return. Luckily, due to the way this par-
  ticular exsurgent strain works, they did not spread the 
  infection outside of the Song Cai Flower. According to 
  the virus’s programming, however, many of them ac-
  quired or abducted “mates,” which they uploaded and 
  brought back to the Flower for infection. Similarly, as 
  other White Khanhs members egocasted to the ship, 
  they too became infected. Over the past year, the ma-
  jority of the White Khanhs in the system succumbed 
  to the virus, with only a few (unwittingly) escaping.
  Until quite recently, the exsurgent White Khanhs 
  were in regular contact with other White Khanhs cells 
  scattered around the system. As the infected egos en-
  tered the terminal phase of the Glory virus’s life cycle, 
  however, they suffered a slow mental degradation and 
  finally ceased communication with other members of 
  the gang about a month prior to this scenario.
  Firewall attention
  The White Khanhs became the subject of numerous 
  rumors as their infected members began exhibiting 
  strange behaviors and acting in a bizarre, cult-like 
  fashion. Slightly over a year ago, Dexter Vo engineered a 
  
  4
  Glory is a unique strain of the Exsurgent virus carried 
  by the TITAN Myrmidon. Glory works as an “Apple 
  of Knowledge” (AOK) hack—a type of long-acting 
  mind hack, not unlike a basilisk hack, that mentally 
  rewrites its host. Glory requires that its victims both 
  perceive and comprehend the vector message, how-
  ever, which is a monkey puzzle—a schematic for an 
  incredibly advanced exotech nanohive. The hack cre-
  ates a deep-seated obsession with fabricating a copy 
  of the hive.
  To absorb Glory fully, one must have sufficient 
  technical background to understand the message. 
  Phuong Lê became infected because she was skilled 
  in programming and nanofabrication; someone else 
  might have been unaffected. Once Glory finds a car-
  rier—someone with enough technical skill to create a 
  Glory nanobot hive—then the virus may be spread via 
  nanobots, and so direct physical infection becomes 
  possible.
  The first person to become infected by Glory nano-
  bots becomes the “Mother” and immediately seeks 
  to infect a mate. The initial carrier’s infection is trans-
  mitted via blood, saliva, or other bodily fluids. Once 
  these nanobots enter another person’s bloodstream, 
  they also become infected. 
  Glory nanobot infection induces numerous psy-
  chological and physiological changes in the subject, 
  eventually transforming them into a specific type of 
  exsurgent life form known as immolators. Immola-
  tors are further divided into two sub-types: breed-
  ers and drones. Immolator exsurgents are based on 
  a parasitic alien life form with a distinct life cycle. 
  This parasite infects a target population, establishes 
  a nest within this host population, and then slowly 
  consumes its host both by infection (creating other 
  exsurgents) and anthropophagy (cannibalism). When 
  the host population has been converted or devoured, 
  the breeder immolators enter the breeding phase 
  of their life cycle. In this stage, the male exsurgents 
  inseminate their female partners. These females then 
  incubate their developing zygotes in the immolator 
  colony’s many-wombed Mother (using a retractable 
  ovipositor). The Mother typically swells and bloats 
  during this period, consuming the other immolators 
  and filling herself with billions of embryos in the 
  form of nanocrystalline spores. 
  Once a critical mass of embryos reach maturity, 
  the Mother and her colony sacrifice themselves and 
  distribute these alien seeds within a new target host 
  population. This is typically accomplished when the 
  Mother self-immolates within a targeted area; the 
  nanocrystal seeds are hardy enough to survive the 
  fire and small and light enough to be distributed by 
  winds over a wide area, where they will then hatch 
  into nanobot swarms to infect new subjects. If nec-
  essary, more manual measures can be taken, such as 
  physically blowing up the Mother or even cutting the 
  Mother into little pieces (each containing nanocrystal 
  seeds) that are hand-delivered by suicidal immolators 
  across a targeted area (such as a habitat). 
  Before the physical exsurgent transformation takes 
  place, however, the infection first modifies the victim’s 
  behavior, turning them into a cunning and aggressive 
  sociopath with a yen for cannibalism. It also instills 
  infected hosts with a nesting instinct and a strong 
  desire to infect a potential mate, either by seduction 
  or force. The subject’s personality and lucidity are 
  slowly eroded over time, pushing them down a slow 
  descent into madness. Glory-infected exsurgents will 
  cooperate with other immolators, but everyone else 
  in the universe is prey.
  For rules on exposure to the Glory virus, see p. 19.
  glory
  Gamemasters who wish to make this scenario more 
  challenging may adapt it in one of the following 
  ways:
  n The nesting instinct of the exsurgent immo-
  lators can be eliminated, making the infected 
  White Khanhs more likely—perhaps even actively 
  attempting—to spread the infection to new habi-
  tats. The scenario could in fact start with one such 
  outbreak, which investigators could then trace back 
  to the source.
  n Rather than suffering mental degradation, the 
  exsurgent White Khanhs may be given a greater 
  capacity for rational action. This should spur the 
  group to be more pro-active, such as siccing White 
  Khanhs hackers to actively track and investigate 
  characters who make inquiries about them. This 
  could result in the White Khanhs attacking the 
  player characters while they are still in the investi-
  gatory phase of the scenario.
  n Dexter Vo can be treated as a more capable and 
  dangerous leader. This version of Dexter may have 
  backed up an (infected) version of himself else-
  where in the system, giving the gamemaster the 
  option of making him a recurring villain, as well as 
  seeding the possibility of a new Glory outbreak.
  upping the ante
  
  glory
  5
  out to be a clearing in a shielded garden dome on the 
  shore of Titan’s methane seas. 
  If this adventure is used to bring the PCs together, 
  Ming will start the meeting by having the sentinels 
  introduce themselves to each other. He will then 
  explain the mission (gamemasters are encouraged to 
  read this aloud):
  Firewall needs you to find a missing agent, Tara Yu. 
  To the best of our knowledge, Yu was most recently 
  investigating the current whereabouts of military 
  computer hardware recovered from a station in 
  Earth orbit that was destroyed during the Fall, in 
  the Battle of L4. 
  Yu has been missing for over a month now. Long 
  silences are not unusual during some of her un-
  dercover research missions, but she missed her 
  last scheduled check-in. Last we knew, she was on 
  Locus. We need you to track her down, ascertain 
  her status if alive, recover her cortical stack if dead, 
  and if necessary continue or assist her search for 
  the missing hardware.
  READ ALOUD
  If the characters are experienced sentinels, Ming 
  further explains that Yu was looking for hardware 
  fragments from a TITAN known as Myrmidon for 
  study. Otherwise, he will only share this information 
  with the PCs if they come close to recovering the 
  modules. Ming knows nothing else about Yu’s find-
  ings, other than that she believed the Myrmidon hard-
  ware was no longer in the inner system and so she 
  was following leads further out. He does not know 
  about her work with Mason Wang or Morteza Bey 
  (see below), nor does he know the White Khanhs are 
  involved or anything about their Exsurgent infection. 
  Ming has no wish to send investigators ignorant of 
  the Exsurgent threat to their deaths and will instruct 
  them on some necessary precautions when recovering 
  the Myrmidon hardware.
  Yu’s backup cannot be reached because her insur-
  ance policy specifies her life timeout at six months; 
  she must be missing for at least that long before she’s 
  reinstanced. This is longer than customary but not 
  unheard of for someone doing dangerous long-haul 
  exploratory work. If proof of her death is provided 
  to her insurer, they’ll reinstance her, and the PCs can 
  interview her—when she gets out of psych.
  Ming is, and should come across as, a generally 
  benevolent figure. If investigators prove their skill and 
  good intentions on this mission, he can be a source of 
  further work and a useful contact. Ming’s game stats 
  can be found on p. 21.
  The PCs can do most of their initial investiga-
  tion by chasing down leads via the mesh, but Ming 
  will make it clear at the outset that recovering the 
  memory modules will likely require physical travel or 
  egocasting. In case of travel, Firewall will attempt to 
  provision the group with morphs roughly equivalent 
  stage 1: Meeting Ming
  Professor Ming is a respected researcher among the 
  Argonauts, an influential faculty member at TAU, and 
  a router for Firewall. As a fairly public figure, he is 
  cautious in his role as a Firewall proxy and will not 
  initially reveal the nature of Firewall or its mission. 
  Ming will contact the characters through encrypted 
  and secure Firewall channels, calling them to a meet-
  ing within the next 24 hours. Unless some or all of the 
  PCs are on Titan, the initial meeting will take place in 
  a private virtual space on the mesh. The simulspace 
  environment is an abstract attempt to replicate an 
  unknown alien species’ virtual reality sensorium, and 
  should come across as strange and unsettling. Char-
  acters who are not in Titan’s neighborhood will most 
  likely need to attend the meeting by sending a fork 
  (see Forking and Merging, p. 273, EP). If they are on 
  Titan, Ming will invite them to his office at TAU’s De-
  partment of Computational Archeology, which turns 
  Here’s a brief synopsis of the main characters that 
  appear in this scenario:
  ALLies
  Magnus Ming: Professor at Titan Autonomous 
  University, Firewall router (p. 21)
  tara yu (deceased): Programmer-archeologist, 
  TAU professor, Firewall crow
  Mason Wang: Anarchist hacker, former associate 
  of Yu (pp. 7 and 21)
  Morteza Bey: Anarchist hacker and reclaimer, 
  former associate of Yu (pp. 8 and 21)
  nia Zheng (aka Sammy li): Former White Khanhs 
  enforcer (pp. 10 and 22)
  achilles & tortoise (disabled): A custom robot AI 
  and paired AI used by Yu (pp. 7 and 21)
  AntAGOnists
  Myrmidon: Archived TITAN
  Dexter Vo: White Khanhs boss (pp. 3 and 24)
  phuong lê (“Mother”): White Khanhs technician 
  cum exsurgent colony queen (pp. 16 and 24)
  Ji: Dexter Vo’s protege (p. 23)
  Sit: White Khanhs technician, formerly Phuong 
  Lê’s lover (p. 23)
  OtheRs
  patrona Vasquez: Agent of Nomic (pp. 10 and 22)
  iMportant characterS
  
  6
  cHecking social networks
  Characters who successfully use their Networking 
  skill and social networks (see pp. 287-291, EP) to dig 
  into Yu can find out more:
  n @-rep and r-rep (Moderate favor): Yu received big 
  favors from both Mason Wang (p. 7) and Morteza 
  Bey (p. 8) in the past two months (using Yu’s list 
  of associates will provide a +10 modifier on these 
  tests). Specifically inquiring about Yu’s departure 
  from Locus will reveal that she egocast to Casa 
  Arturo a month ago (see p. 11; this is a separate 
  Moderate favor). Likewise, successful social net-
  working on Casa Arturo (another Moderate favor) 
  will uncover that Yu pulled a major favor to borrow 
  a small spacecraft called the Kesyrah, which is now 
  several weeks overdue. Where she took this shuttle 
  is unknown, but its limited fuel capacity and range 
  indicate it is likely she traveled somewhere in the 
  Jovian Greeks.
  n C-rep (Low favor): Investigating Yu’s activities 
  on the Vishnukam station will discover that she in-
  terviewed the Air Marshall and several government 
  officials and researched the White Khanhs crime 
  gang there (inquiries not focused on Vishnukam 
  suffer a -30 modifier, however).
  n G-rep (Moderate favor): Checking criminal con-
  nections will uncover that Yu used her networking 
  connections to track down and talk to someone 
  named Nia Zheng (p. 10) and was investigating 
  White Khanhs activities in the outer system. An 
  Excellent Success here will reveal that Yu took a 
  special interest in the gang’s Song Cai Flower craft. 
  n I-rep (Low favor): As with @-rep, above.
  researcHing tHe wHite kHanHs
  Mesh research into the White Khanhs will uncover a 
  decent amount of information, reports, and rumors 
  on this gang and their activities and history. To isolate 
  the key facts, a second Research Test to analyze the 
  data is necessary (see p. 249, EP); an appropriate skill 
  (such as Interest: Triads) can serve as a complemen-
  tary skill to this test (p. 173, EP). The gamemaster can 
  adapt and supply any information provided in this 
  scenario’s background (p. 2) that would be known 
  outside the gang. For example, the characters may 
  learn about the group’s recent switch to violent and 
  cult-like behavior, Dexter Vo’s coup, their decline and 
  the fact that they’ve lost ground to other gangs, etc. As 
  a rule of thumb, every 10 points of MoS on the second 
  Research Test will reveal a new insight.
  If any character successfully exercises their g-rep 
  and Guanxi socnet connections, they can determine 
  that the White Khanhs has a secret hideout with a 
  Moderate (Level 3) favor. Finding out any details 
  about the Song Cai Flower, such as where to find it, 
  counts as a High (Level 4) favor.
  If the characters attempt to track down any still 
  active White Khanhs members, they will have a dif-
  ficult time. All of the infected gang members have 
  returned to the nest. The few who remain are laying 
  to those the PCs have now and appropriate insur-
  ance policies (see Morph Brokerage, p. 276, EP). 
  Ming won’t cover costs for egocasting or supplying 
  morphs if he believes the PCs are on a wild good 
  chase. He will ask to review the leads and evidence 
  they’ve gathered and discuss their reasons for ego-
  casting beforehand. 
  Other than this support, the PCs will largely be on 
  their own. Firewall will not cover other costs unless 
  the characters make a particularly good case for it, 
  and the assignment isn’t important enough for Fire-
  wall to prioritize any further resources on it (though if 
  the PCs supply evidence of an active Exsurgent infec-
  tion, this will rapidly change). 
  stage 2: Pursuing leads
  The sentinels have several options for investigat-
  ing Yu’s disappearance. These involve researching 
  Yu online (using the Research skill) and via social 
  networks (using Reputation). These methods 
  should turn up several leads, including two of Yu’s 
  contacts, Mason Wang and Morteza Bey. Once the 
  characters discover that Yu was looking into the 
  White Khanhs, further efforts should lead them to 
  Nia Zheng. All of this digging may bring the PCs 
  to the attention of Patrona Vasquez. Each of these 
  options is covered below. 
  How direct to be in providing the characters with 
  leads is left to the discretion of the GM. Some GMs 
  may wish to make the PCs work harder in the leg-
  work phase of the adventure, in which case throwing 
  in some misdirection is appropriate. GMs who wish 
  to minimize this phase and get to the infiltration of 
  the ship may opt to provide positive modifiers on 
  the Research/Networking rolls, or simply have Ming 
  provide more information up front.
  researcHing tara Yu
  Yu’s activities as a Firewall agent made her uncom-
  monly cautious. She has no publicly accessible lifelog 
  and maintains a fairly low mesh profile. Likewise, 
  inquiries into Yu’s activities and associates largely 
  draw blanks—she’s put a wall between her normal 
  life and the things she does for Firewall. With the 
  exception of Ming, her associates from TAU believe 
  she was on sabbatical. Nevertheless, successful Re-
  search Tests (see p. 249, EP) will turn up the follow-
  ing information:
  n A list of Yu’s associates. Networking Tests can 
  reveal which ones are actually important (see 
  below).
  n Yu’s recent travels. In the past several months, Yu 
  has sent several forks to the Vishnukam station in 
  Earth orbit, to interview people and research the 
  missing Myrmidon hardware. Slightly over a month 
  ago, she egocast to Locus.
  
  glory
  7
  gamemaster’s discretion, Blue Pod’s real agenda can 
  be ascertained with an @-rep High favor).
  The player characters can also learn that right 
  around the time Yu disappeared, Wang uncharacteris-
  tically dropped out of sight for a month, only recently 
  emerging again. Publicly, he cited a problem with a 
  programming project: “Deep issues with the code 
  base that required utmost concentration.” Digging any 
  deeper is difficult, but a Moderate favor using @-rep 
  reveals that Wang spent an entire month sequestered 
  on his private hab near Locus, apparently seeing no 
  one and not responding to any outside communica-
  tions—a lifetime for someone like him.
  Wang Industries—his private hab—is a few days’ 
  travel from Locus by rocket. The habitat is a conspicu-
  ously novel design—a “matrioshka hab,” designed as 
  a series of nested spheres, such that the outer layers 
  are able to reuse some of the waste energy from the 
  inner ones. How well this design actually works is a 
  matter of debate; old sundogs generally deem it too 
  clever by half.
  contacting wang
  Wang will cooperate to a limited extent with anyone 
  who approaches him about Yu, as long as they have an 
  @-rep of at least 20 or prove that they work for Ming. 
  Wang is guilt-wracked about Yu’s disappearance but 
  won’t willingly come clean with the full story. He will 
  simply say that Yu asked him to build a custom robot 
  and AI package, providing details on both Tortoise 
  and Achilles, without saying what they were to be 
  used for. The last he heard from her, she was on the 
  Casa Arturo habitat (see Stage 3: Investigating the 
  Song Cai Flower, p. 11).
  If the characters bribe, threaten, or kidnap/tor-
  ture Wang—a risky proposition given his many new 
  friends on Locus—he will provide the full story. Yu 
  approached Wang to program and design a custom 
  robot and two pre-sapient AIs, dubbed Tortoise & 
  Achilles, for the task of infiltrating the White Khanhs’s 
  station and retrieving data from the Myrmidon 
  hardware. The robotic shell, dubbed Achilles, was 
  a zero-G anthroform of roughly human shape and 
  height but with an incredibly thin, whip-like build. It 
  was considerably less advanced than a typical synth, 
  with limited interfaces and a simple covert ops expert 
  system AI designed to follow a human infiltrator, ape 
  their movements, and keep itself concealed. 
  The bot was also equipped with a rider module to 
  carry Tortoise, a considerably more sophisticated AI 
  designed to scan exotic hardware and data structures, 
  copy the resulting output, perform rudimentary threat 
  assessments (such as detecting telltale signs of known 
  software-based strains of the Exsurgent virus), and 
  quarantine itself with an air gap in emergencies. Basi-
  cally, Tortoise was a programmer-archeologist expert 
  system in a box, intended to help Yu avoid any direct 
  encounters with nasty Exsurgent software.
  Unbeknownst to Yu, Tortoise and Achilles were 
  also designed to transmit (via QE comm; p. 315, EP) 
  low in confusion at their outfit’s effective collapse, in 
  fear of what their strangely-behaving compatriots are 
  up to, or wary of attacks by other gangs who sense 
  an opportunity. A Minor (Level 2) favor acquired with 
  g-rep will put the characters on Sammy Li’s trail (p. 10), 
  as someone who used to be involved with the gang but 
  recently disappeared and is assumed to have defected.
  outside HelP
  The GM should take note of any efforts the characters 
  make to keep their inquiries into the gang quiet (see 
  Keeping Quiet, p. 289, EP). If they don’t, Patrona 
  Vasquez (p. 10) may hear about their interest and con-
  tact them. The gamemaster can leave this to chance, 
  making a Networking: Criminal Test for Vasquez to 
  see if she finds out, or simply introduce her if the char-
  acters are in need of more information and/or allies.
  Mason wang
  Characters who learn of Wang’s favor for Yu (see 
  above) can easily track the anarchist hacker down on 
  Locus. Game stats for Wang can be found on p. 21.
  researcHing wang
  There is a lot of information on Wang publicly available, 
  no Research Test required. Wang is a Martian who did 
  graduate work as a programmer-archeologist at TAU, 
  where he was briefly a student of both Ming and Yu. If 
  asked about him, Ming remembers little except to say 
  that he was “talented but not terribly serious.” 
  After taking a doctorate, Wang returned to Mars, 
  where he founded a software company and spent five 
  years on typical corp AI projects. Later he felt the 
  pull of the outer system again and sold his business 
  to finance construction of a private habitat in the 
  neighborhood of Locus. He’s been living there for the 
  last two years, participating in projects with a number 
  of Locus research pods, which has netted him a fair 
  amount of positive reputation. His major motives are 
  profit, self-promotion, and sex. Though only a hand-
  ful of people know, Wang was Yu’s lover for a time 
  during his studies at TAU and they remained in con-
  tact afterward (discoverable with @-rep, High favor).
  Wang is part of Blue Pod, a Locus-based affinity 
  group interested in the intersection of art and AI/AGI 
  research. The group has a large module on Locus 
  in which they regularly throw @-list parties and art 
  events. Their true (secret) interest, however, lies in 
  studying the TITANs and the Exsurgent virus (which 
  they call “the Vector”). They have correctly guessed 
  that the TITANs ran afoul of alien technology, though 
  they believe that it had to do with the Pandora Gates 
  and have no idea about the Bracewell probe. 
  Unlike Firewall, Wang and his associates are much 
  less cautious and more interested in finding evidence 
  of alien technology and taking advantage of it than in 
  protecting humanity—and their methods reflect this. 
  Yu was interested in recruiting Wang into Firewall, not 
  knowing Blue Pod’s true nature, and confided some 
  of her suspicions about Myrmidon to him. (At the 
  
  8
  Any cursory lookup of Xiu’s Greenhouse, however, 
  will note some startling recent news (if the characters 
  fail to notice this, have a muse make the correlation). 
  Just a few weeks ago, the garden hab was assaulted 
  by a small group of unknown assailants who slaugh-
  tered most of the inhabitants, apparently as some sort 
  of warning. The local autonomist defense council is 
  still looking into the matter and will share what info 
  they have with any PCs who have @-rep of 20+. This 
  data includes footage of immolator exsurgents (both 
  breeders and drones), whom the anarchists assume 
  are exhumans. If the sentinels circulate this footage, 
  inquiring about exotic morphs, Patrona Vasquez (p. 
  10) will hear of it and contact them. 
  Xiu’s inhabitants lack the will to pursue vengeance 
  at present. Most are too shell-shocked from the expe-
  rience and recovering via psychosurgery. A successful 
  Research Test will note that Bey is listed among those 
  killed—in fact, his decapitated and mutilated body 
  was left impaled in the greenhouse. 
  contacting BeY
  Bey is difficult to get a hold of and will refuse to 
  meet the investigators in person. He fears provoking 
  another attack from the White Khanhs if he renders 
  aid or provides information and is wracked with guilt 
  about bringing the gangsters down on his roommates. 
  Someone with substantial @-rep or e-rep (40+) can 
  talk him into a simulspace meeting, however, provided 
  they succeed in a Persuasion Test or otherwise con-
  vince/coerce him.
  If questioned, Bey will reveal that he met Yu 
  through Saul, and that she recruited him to pursue 
  infosec and infiltration research prior to and during 
  her run on the White Khanhs hideout, the Song Cai 
  Flower. In fact, Bey sent a beta level fork of himself, 
  sleeved in a synthmorph, along on her mission, over-
  seeing her progress from the Kesyrah, the shuttle Yu 
  was using. Beyond this, he knows nothing, having 
  been restored from an earlier backup (the White 
  Khanhs raiders stole and consumed his head, spacing 
  his cortical stack). He assumes the gang found the Ke-
  syrah and his fork, traced it back to him, and raided 
  Xiu’s Greenhouse as retribution. He knows nothing 
  about Wang or Vasquez.
  Bey is very polite but firm in wanting to avoid any 
  further involvement. His interest in the mission was 
  based in his Variegationist Reclaimer interests. Yu told 
  him nothing about Firewall, pitching it as a Reclaimer 
  op. While he knew it could be dangerous, he feels used 
  and misled. He will therefore pose a number of direct 
  questions to the sentinels that they probably can’t—
  or shouldn’t—answer (e.g., who are they working for, 
  what really happened to the White Khanhs, what’s the 
  real story with Myrmidon, and so on). 
  The player characters’ responses and their general 
  trustworthiness will impact how much helpful info 
  Bey will hand over. If they succeed in a Persuasion 
  Test (modified by -10 to -30 depending on the 
  sentinels’ responses), he will reveal the location 
  whatever data they captured back to a storage facil-
  ity Wang had set up. Unfortunately, Wang wasn’t very 
  cautious and overestimated his skills relative to the 
  dangers of the Exsurgent virus. Tortoise managed to 
  send off the data retrieved in Yu’s recovery attempt—as 
  well as a copy of the Glory virus. This infected the fork 
  of himself Wang had set up to analyze the data. Luck-
  ily, his pre-merge diagnostics sniffed out the problem 
  before he reintegrated the fork. He sequestered the 
  corrupt fork for later analysis, interested in the pos-
  sible applications of such an aggressive virus. The close 
  call left Wang shaken, however, so he spent the past 
  month carefully scanning his systems and personal data 
  for signs of infection. He found nothing, but remains 
  worried that he might have missed something. (He did 
  not, but this fear strongly affects his actions).
  Wang knows nothing significant about the White 
  Khanhs or Myrmidon beyond what was required to 
  design Tortoise and Achilles and doesn’t know any-
  thing about Zheng, Vasquez, or Bey.
  wang’s watcHFulness
  Wang is curious to know Yu’s fate, but more curious 
  about Myrmidon and the virus he has quarantined. 
  He will also try to gather information from the in-
  vestigators. Yu hinted at an organization behind her 
  efforts and Wang wants to know more about it. He 
  will attempt to track the sentinels from the point of 
  contact onward, both to cover up anything they learn 
  that might incriminate him and to learn more about 
  the prize Yu was searching for. He will use both his 
  own considerable hacking skills and his social net-
  works to do this, and he will attempt to cover his own 
  tracks in the process (applying a –20 modifier to keep 
  it quiet; see p. 288, EP).
  Morteza BeY
  Characters who learn of Yu’s link to Morteza Bey can 
  find the hacker on Xiu’s Greenhouse (“Home of Famous 
  Trojans Bok Choy!”), an anarchist hydroponics outfit 
  near Locus. Bey’s game stats can be found on p. 21.
  researcHing BeY and Xiu’s greenHouse
  Bey is young (22) and his main public presence is 
  a gardening blog dealing largely with his work on 
  various cultivars of broccoli. Anyone using their 
  @-rep or e-rep to investigate Bey can find out, as a 
  Level 2 favor, that Bey is a brilliant hacker and until 
  recently was in a romantic liaison with Antoin Saul, 
  a resident of Locus. If they research Saul, he is iden-
  tifiable as a noteworthy technician, Reclaimer activ-
  ist, and associate of Tara Yu. An additional Level 3 
  favor with @-rep or e-rep can ascertain that Saul is a 
  Variegationist—a group of outer system Reclaimers 
  who study TITAN relics, such as the dead matrioshka 
  brain at Iapetus, hoping to learn defenses against the 
  TITAN technologies still active on Earth. (Antoin 
  Saul isn’t a useful lead in this scenario, though GMs 
  may find him useful him as a lead into Reclaimer-
  oriented plotlines of their own.) 
  
  glory
  9
  noodle. At last the noodle is sucked into the mouth, 
  and the graphics blink twice. A positive ID. There is 
  a flicker of recalibration as more nanobot spies come 
  online, and the scene dissolves into a better three-D 
  visual showing the owner of the giant mouth and his 
  surroundings. The dimly lit, cramped quarters of a 
  freighter are immediately apparent. The person in the 
  scene is Dexter Vo.
  Clip 2: This is actually a collection of speck bot 
  footage from Yu’s actual infiltration attempt. The 
  bots spread out and assemble an interior view of some 
  parts of the ship, including the utility bay (Area 2), 
  machine shop (Area 8), and a few parts of the crew 
  torus, including the medical bay (Area 9a). The specks 
  also catch shots of Yu emerging from the service air-
  lock accompanied by a thin bot (Achilles). Both are 
  cloaked in chameleon material, but an AR overlay on 
  the feed silhouettes their positions. Yu cases the room, 
  then flattens against a wall as the door from another 
  room hisses open. The bot eerily mirrors her move-
  ments. A male breeder exsurgent (Quang) enters the 
  room, stops and looks around as if smelling the air, 
  but never spots Yu. He then passes through the room 
  into another module.
  nia zHeng/saMMY li
  Nia Zheng (formerly known as Sammy Li) is a very 
  useful source for inside intel on the White Khanhs, but 
  he is unfortunately hard to track down. 
  of the Song Cai Flower. With a MoS of 20+, he’ll 
  also reveal that he and Yu tried to make contact 
  with a former White Khanhs member, Nia Zheng 
  (p. 10), last seen on Locus, but were rebuffed. With 
  an MoS of 30+, he’ll share all of his Infosec work 
  on the Song Cai Flower, which gives the PCs a +20 
  bonus on all Infosec and Infiltration rolls on the 
  station. What he lacks is a schematic of the station 
  (many of the modules are so old that they aren’t 
  self-documenting) and knowledge of the gang’s 
  daily routine and physical security procedures. He 
  lost touch with Yu too early in the mission to amass 
  any information other than external photos and 
  nanobug footage. After that he maintained radio 
  silence, waiting to hear from her.
  BeY’s video cliPs
  No matter the outcome, Bey will also share two 
  surveillance clips with the sentinels. These were cap-
  tured by Tara Yu’s speck bot and smart dust spies 
  aboard the Flower, relayed back to Bey’s fork on the 
  Kesyrah, and transmitted back to Xiu’s Greenhouse 
  for safekeeping.
  Clip 1: The smart dust camera cuts in on a close 
  two-dimensional shot of a mass of wet noodles being 
  messily slurped into an immense mouth. The scraggly 
  mustache framing it drips with broth. Red, curvilin-
  ear graphics in a translucent AR frame swirl around 
  a protuberant mole partially obscured by a dangling 
  
  10
  fairly standard salvage and retrieval contract admin-
  istered by Nomic, the Mutualist contract law AI on 
  Extropia. If PCs won’t agree to this and won’t give 
  him some other convincing assurance, he’ll refuse to 
  speak with them any further.
  If the sentinels get Zheng talking, though, their ef-
  forts will be rewarded. Sammy Li actually spent time 
  aboard the Song Cai Flower a few months prior to 
  the outbreak of Glory. He can describe the security 
  procedures on board and give the PCs a rough idea 
  of how many gang members were present when he 
  was there (8). His description of the station person-
  nel includes Dexter Vo, Phuong Lê, and six other 
  White Khanhs members, four of whom are danger-
  ous in a fight. Best of all, he can provide a schematic 
  of the station, including the likely location of the 
  cufflinks, which he left in a duffel bag in the crew 
  quarters with a few other personal effects. Unlike 
  most of the White Khanhs aboard, he arrived by ship, 
  rendezvousing with the Flower while it was still en 
  route. He assures the PCs that the station itself is 
  not armed, though the inhabitants definitely are. He 
  doesn’t know about the engines the White Khanhs 
  are adding to the station.
  Patrona vasquez
  Vasquez is a freelance magistrate who takes contract 
  work from Nomic, the pre-sapient contract law AI 
  based on Extropia (p. 97, EP). Vasquez became in-
  volved with the White Khanhs during a routine col-
  lections operation. The gang had failed to deliver on a 
  promised lot of kidnapped personality forks. Vasquez 
  and her team went to Olympus on Mars to enforce 
  the contract and found themselves in a fight to the 
  death with a group of (Glory-infected) gang members. 
  Of her team, three were captured and eaten. She now 
  has a special grudge against the gang and has made a 
  hobby of monitoring their activity.
  Vasquez has an open request within her social net-
  working to be informed of anyone asking about the 
  White Khanhs. She will contact the sentinels if she finds 
  out about their inquiries (see p. 7). She has no interest 
  in meeting them in person but offers to exchange infor-
  mation. She is currently located on Extropia and will 
  either exchange text messages or agree to a simulspace 
  meet-up via beta fork. Vasquez is a tad theatrical; her 
  simulspace avatar looks like a dominatrix kitted out 
  for house-to-house urban warfare.
  Use Vasquez to narrow the characters’ search if 
  they seem lost or have cast too wide a net. She knows 
  about the Song Cai Flower, and while she’s unsure 
  of its exact location—somewhere in the Greeks, she 
  believes—she’s sure it is their center of operations. 
  She hasn’t gone after it herself because she has more 
  profitable work, but helping other people out will 
  help settle her score with the White Khanhs. She 
  warns the agents that the White Khanhs are savage 
  and dangerous combatants, but she doesn’t know 
  about Glory. Rather, she believes that White Khanhs 
  have turned into a narcoalgorithm cult or are pos-
  sibly taking part in some form of singularity-seeking 
  researcHing zHeng/li
  Sammy Li was a former White Khanhs enforcer and 
  the gang’s man on Locus. When he realized something 
  was seriously wrong with the White Khanhs, he cut 
  ties with the gang and resleeved to avoid reprisals. 
  As Nia Zheng (a female morph and identity), he is 
  a minor red market operator in the Barrows, the 
  beehive Guanxi neighborhood dug into one of the 
  Patroclus asteroids rotating around Locus. Given the 
  lack of laws, crime isn’t terribly profitable on Locus, 
  so Zheng stacks cred by sourcing red tech and sell-
  ing the designs to inner system triads. He is fearful of 
  discovery but lacks the funds to egocast off Locus and 
  resleeve in the inner system—his eventual goal.
  Player characters who learn both Li’s and Zheng’s 
  names may not initially realize they are the same 
  person. Mesh research into Sammy Li easily reveals 
  that he was a White Khanhs operative on Locus (no 
  test required), originally from Vishnukam, who went 
  missing about four months ago. This is right around 
  the time that Nia Zheng seems to have appeared on 
  Locus (no Research Test required). Characters who 
  put the clues together and ask the right people on 
  Locus (a High g-rep favor) can verify that Zheng is 
  Li’s new identity. 
  contacting zHeng
  If contacted, Zheng won’t talk without an exorbitant 
  trade of cred or rep favors—enough for a one-way 
  egocast to Mars and a ruster morph. Short of hit-
  ting Zheng over the head with a shovel and forcibly 
  uploading him to an interrogation simulspace, there 
  is one way the PCs can get him to drop his facade 
  and talk about the White Khanhs. Hardened gangster 
  he may be, but like many people, he suffers from the 
  longing for Earth. Among the effects he left on the 
  Song Cai Flower were his father’s cufflinks, which he 
  can and will describe down to the tiniest scratch. If 
  the PCs reveal that their investigation will take them 
  to the Flower, Li will share everything he knows, pro-
  vided the PCs attempt to retrieve the cufflinks. He will 
  want to seal the deal by having the PCs agree to a 
  a note on npc
  genDer iDentity
  For generic pronouns, Eclipse Phase uses the 
  Singular They rule (p. 114, EP). In the case 
  of specific characters, however, we use the 
  gender pronoun (he or she—or it for neu-
  ters) that is “preferred” by the character, no 
  matter the sex of the morph they are in. This 
  can sometimes be confusing, such as when 
  they are in a morph of the opposite sex, but 
  unfortunately the English language isn’t well-
  equipped to handle this in any better way.
  
  glory
  11
  tHe kesYraH
  On the approach to the Flower, the characters may 
  discover the Kesyrah, the SLOTV Yu and Bey hired 
  from the Arturistas for their mission. The ship is an-
  chored to a small, dust-blackened ice asteroid, where 
  it blends in so well that it would never be visible from 
  more than a kilometer away, and its power systems 
  are still active. The gamemaster may make this discov-
  ery automatic or may instead allow any PC watching 
  the ship’s sensors to make an Interfacing or Perception 
  Test to detect power emissions from the shuttle.
  On the outside, the Kesyrah is a sleek, stealthy ship 
  with larger than normal engines for its class. The fuse-
  lage is matte black, with some strange angles thrown 
  in to foil radar. Ship geeks notice unusually powerful 
  cold gas maneuvering jets on a successful Hardware: 
  Aerospace Test. The only markings are double Xs in 
  dark gray on the port and starboard engine pods. The 
  starboard airlock has been blown, probably cut open 
  from the outside with a plasma torch.
  Inside, the ship is cramped, interior space having 
  been sacrificed for larger engines, powerful cold gas 
  thrusters, and more fuel. Yu and Bey’s gear floats ev-
  erywhere; the ship has been ransacked. In the cockpit 
  is the wreckage of Morteza Bey’s flexbot morph. It’s 
  been shot, and the synthmorph equivalent of the corti-
  cal stack has been popped.
  The ship is otherwise functional. PCs may return it 
  to the Arturistas for a reward of @-rep (+5). They may 
  also claim/keep it, but if the Arturistas ever find out, 
  they will most certainly lose @-rep (-5 or more). The 
  engines are standard hydrogen-oxygen rockets, but 
  the innovative nozzle design gives them a higher spe-
  cific impulse, generating about 0.2 g more acceleration 
  than a standard SLOTV. The ship is also difficult to 
  detect when maneuvering on cold thrusters only (-20 
  on Interfacing or Perception Tests to spot).
  The Kesyrah is a nice prize. That the White Khanhs 
  simply left it out here should tell the PCs something 
  about their state of mind.
  tHe song cai Flower
  Except for its rotating toroid habitation ring, the Flower 
  is typical of pre-Fall-era freighters. At the rotating sec-
  tion’s axis is a chain of long, cylindrical modules, from 
  a windowed greenhouse on one end to the ops center 
  on the other. In the center is a big, blocky utility module, 
  from which extend a long docking spar, solar panels, 
  and a reactor. The torus is painted red and the modules 
  forming the axle green, both colors dulled by vacuum 
  ablation, and scarred here and there by microasteroid 
  impacts. The overall effect is gaudy gone sinister. The 
  entire station except for the torus is in microgravity. 
  Anyone who succeeds in an appropriate Knowledge 
  or Technical skill can tell that several additional fusion 
  rockets have been attached to the ship’s frame. Close 
  examination will reveal that these additions are recent 
  and are not yet complete (though they will be soon). 
  There are three sizes of airlocks in the hab, rated 
  by how many people they can hold while the lock is 
  experiment gone bad—perhaps an attempt to form 
  a group mind. She can drop a few names, including 
  Dexter Vo and Sammy Li.
  In return, Vasquez will want to know how the PCs’ 
  mission goes down, which might not sit well with 
  Firewall’s information containment protocols. She 
  will want to know which gang members they encoun-
  ter, whether the White Khanhs is still functional as a 
  group, what kind of fighting strength they still have, 
  and in particular what happened to turn them from 
  a successful underworld organization to a wacko 
  cult. She will expect an update from the PCs within 
  a reasonable period of time after they complete their 
  mission (see Debriefing, p. 20). 
  stage 3: investigating  
  tHe song cai Flower
  Yu’s trail should eventually point the sentinels to the 
  Song Cai Flower. The Flower is not in the habit of ac-
  cepting farcast links from anyone any more, not even 
  White Khanhs members, and no longer establishes 
  mesh connections with other habitats. The characters’ 
  only real choice is to investigate it physically, and the 
  best launching point for that is Casa Arturo—the same 
  station from which Yu initiated her operation.
  casa arturo
  The Casa Arturo cluster hab is the most likely jump-
  ing off point for an expedition to the Song Cai 
  Flower, which trails it by about 100,000 km in the 
  sparsely-inhabited Paloma Negra neighborhood of 
  the Jovian Greeks. Casa Arturo is anchored to the 
  asteroid from which the neighborhood takes its 
  name, a rare, dark, metal-rich body. The hab has a 
  similar plan to Lot 49 (p. 102, EP) but is somewhat 
  larger, with a population of about 1200, most of 
  whom are fanatical rocket geeks. Most Arturistas 
  speak Spanish, English, and Mandarin. The mining, 
  foundry, and shipbuilding facilities here are very 
  well-developed for a population of this size. Full 
  egocasting and resleeving facilities are available—
  many visitors come to see rocket designs firsthand 
  and participate in races—and bouncer morphs are 
  very common here (+20 on Networking Tests; see 
  Morph Acquisition, p. 277, EP).
  getting to tHe Flower
  Characters with solid @-rep should be able to 
  borrow or hire a small spacecraft at Casa Arturo 
  (requiring a successful Networking Test and a Level 
  4 favor). If the characters fail here and call upon 
  Firewall for help, Ming will pull some strings to 
  find them transportation out to the Flower. The 
  characters are most likely to acquire a SLOTV (p. 
  349, EP). This is also a good opportunity for the 
  gamemaster to introduce other NPCs here who can 
  serve as potential backup, under the guise of ship 
  crew the PCs have hired.
  
  12
  (using the rules for hacking and subversion given on 
  pp. 254-261, EP). The mesh is actively monitored by 
  Wei, Dexter Vo’s muse. 
  Wei was a fairly expensive custom security muse 
  who doubled as a simulspace lovedoll, but Vo’s ex-
  posure to Glory warped her as well. Her heuristics 
  for dealing with security threats are seriously out 
  of whack, overestimating the dangers of some situ-
  ations while occasionally ignoring clear threats. Her 
  personal interaction agents also react inappropriately. 
  When making threats, delivering warnings, or reacting 
  to crises, she behaves as if she’s on an exceptionally 
  large dose of hither (p. 321, EP). Use the stats for a 
  security AI (p. 332, EP), but apply a -10 penalty on 
  all attempts to detect intruders and ignore critical suc-
  cesses. Her avatar in AR or simulspace is a tall, sultry 
  Chinese woman.
  Electronic infiltration of the ship is a risky endeavor 
  as the hacker risks exposure to the Glory virus. Any 
  intruder who obtains Locked status immediate is ex-
  posed to the AOK hack (see Glory Infection, p. 19). 
  Wei’s job is also to monitor the ship’s internal 
  surveillance and spime sensor feeds, alerting Vo to 
  anything unusual, but the AI is distracted and careless 
  and many of the feeds are disabled. The gamemaster 
  should roll Perception Tests for the AI (with the -10 
  modifier noted above) whenever the characters act 
  without subtlety inside the ship or if they enter the ops 
  center (Area 7), which Wei watches closely. Alternately 
  cycling: small (one person), standard (four people), 
  and service (up to ten people or a small vehicle). 
  Airlocks take four Action Turns to open, close, cycle, 
  and open again on the other side. (A character may 
  move into the airlock on the first turn and out on the 
  last.) Airlocks leading to and from pressurized areas 
  on the ship work as normal doors unless a module is 
  depressurized, in which case they kick in as airlocks. 
  All have safety features to prevent them closing on 
  people or objects passing through, though these can 
  be disabled with a Hardware: Industrial Test at -10.
  sHiP securitY
  Luckily for the sentinels, the Flower’s various security 
  measures are operating below standard efficiency due 
  to the effects of the Glory virus on the crew. Some 
  systems—including most of the ship’s exterior hull 
  sensor systems—have simply fallen into disrepair or 
  are not monitored because the exsurgents are preoc-
  cupied with reproduction and uniformly deranged. Any 
  characters who exercise stealth in approaching the Song 
  Cai Flower from a distance are certain to succeed—the 
  exsurgents simply aren’t watching. Exterior airlocks 
  are electronically locked, but may be opened using any 
  of the methods described under Electronic Locks, pp. 
  291-293, EP. They may also be cut through with ap-
  propriate tools (DUR 100, Armor 50, WT 25).
  The ship’s local wireless mesh network may be in-
  filtrated by anyone who comes within close proximity 
  
  glory
  13
  3. reactor Module
  From outside, the reactor module looks like a wide, 
  flattened donut with no hole in the middle. For char-
  acters who have spent a lot of time on or around 
  spaceships, it’s easily recognizable. A standard airlock 
  connects it to the utility bay (Area 2). The door to the 
  reactor is locked, but can be overcome with any of 
  the methods described on pp. 291-292, EP, with a -10 
  difficulty modifier. 
  Inside, the donut contains the toroidal magnetic 
  containment chamber common to most fusion reac-
  tor designs, monitoring equipment, a fuel processor, 
  and conduits for venting spent fuel and waste heat 
  into space. The space inside is cramped, with lots 
  of handholds, and the air is hot. This is one of the 
  better maintained modules on the Flower, but even 
  it looks seriously overdue for a visit from mainte-
  nance personnel. Two small airlocks on the flat sides 
  (above and below from the viewpoint of the door 
  to Area 2) would give access to space but have been 
  welded shut.
  Damage to the reactor walls can temporarily dis-
  rupt the magnetic containment field, with dangerous 
  results. If a character discharges any kind of firearm 
  or seeker in this area and misses their target with 
  a Severe Failure (MoF 30+), their attack has struck 
  and possibly damaged the reactor wall (see stats 
  below). The containment torus is self-healing (p. 292, 
  EP). If the donut takes enough damage to exceed its 
  Durability or suffers a wound, a superheated jet of 
  plasma escapes the magnetic containment and burns 
  anyone within 10 meters who fails a Fray Test (3d10 
  + 12 [28] DV, AP -10, resisted with Energy armor). 
  The entire module is also flooded with heavy radia-
  tion (exact effects to be determined by gamemaster; 
  see p. 201, EP).
  4. liFe suPPort Pod
  From outside, the life support pod is a blocky, heavily 
  shielded box. Some of the planes along its surface are 
  recessed, while along the top side there is a row of 
  four outward-curving surfaces that suggest cylindrical 
  shapes continuing inside the module, possibly storage 
  tanks of some sort. The part-cylindrical surfaces run 
  the width of the module and are capped at its edge 
  by four heavy, circular service hatches. Inside, it’s an 
  orderly but tightly packed maze of condensers, filtra-
  tion equipment, and algal oxygen vats. The lights in 
  the room are purple UV tubes (to characters who can 
  only see in the visible spectrum) for the algae.
  the gamemaster can simply have the AI roll to discover 
  the sentinels whenever it is most advantageous for the 
  plot. Note that Wei is unlikely to alert the intruders to 
  their discovery, giving Vo enough time to coordinate a 
  response—most likely an ambush in either the green-
  house (Area 6) or machine shop (Area 8).
  song cai Flower MaP keY
  Area descriptions use the side of the ship from which 
  the solar panel extends as the arbitrary “up” direction. 
  “Left” and “right” directions are relative to a character 
  looking into the area from a given entrance.
  1. docking sPar
  The spar is an open truss with a standard docking ring 
  on one end attached to a heavy plastic umbilicus two 
  meters wide. It’s a cheap solution that hasn’t stood up 
  well to extended exposure to space. The docking ring 
  itself is functional, but the umbilicus has been holed 
  by micro-asteroids in many places along its length and 
  won’t pressurize. Characters trying to enter this way 
  will need to stay in their suits. A standard airlock leads 
  from here to the utility bay (Area 2).
  Two LLOTVs are docked along the length of the 
  spar. Both have been recently gutted, with engines and 
  power supplies hastily (and sloppily) removed.
  2. utilitY BaY
  This section houses a well-equipped but poorly-kept 
  utility shop. On the “up” wall above, where the 
  solar panel connects, are banks of power storage 
  and monitoring gear. A small airlock on this wall 
  gives easy access to the solar panel spar (Area 5). 
  Characters with Profession skills relating to space-
  ship or station administration or maintenance who 
  check the power readings realize on an Easy Test 
  (+10) that the trickle of power from the solar array 
  is totally insufficient to operate a ship this size this 
  far out from the sun; therefore, one or more reac-
  tors must still be online.
  Two standard airlocks on opposite sides of the bay 
  lead to the docking spar (Area 1) and reactor module 
  (Area 3). Left and right of the docking airlock are ser-
  vice airlocks to the greenhouse (Area 6) and machine 
  shop (Area 8). The wall below has a deeply recessed 
  service airlock (about 3 meters) that opens to space 
  and a service crawlway leading to the life support 
  pods (Area 4).
  Just inside the bottom service lock are three large 
  fuel tanks. Fuel lines run from these to attitudinal 
  thrusters on the outside of the utility bay and Area 
  4. These are linked to the thrusters in the ops center 
  (Area 7), but the ops center has its own fuel supply, 
  as well as the manual controls for all of the station’s 
  thrusters. The attitudinal thrusters are sufficient for 
  station keeping and spinning or stopping the torus, 
  but not to move the ship any significant distance. 
  (This was originally done with boosters that have long 
  since been broken down for parts).
  The drone Sit is often working here.
  reactor stats
  containment wall
  armor
  durability
  wound 
  threshold
  50
  200
  50
  
  14
  66 101 108 111 119 32 116 104 
  101 32 116 104 117 110 100 
  101 114 115 32 111 102 32 116 
  104 101 32 117 112 112 101 
  114 32 100 101 101 112 59 13 
  10 70 97 114 44 32 102 97 114 
  32 98 101 110 101 97 116 104 
  32 105 110 32 116 104 101 32 
  97 98 121 115 109 97 108 32 
  115 101 97 44 13 10 72 105 
  115 32 97 110 99 105 101 110 
  116 44 32 100 114 101 97 109 
  108 101 115 115 44 32 117 110 
  105 110 118 97 100 101 100 32 
  115 108 101 101 112 13 10 84 
  104 101 32 75 114 97 107 101 
  110 32 115 108 101 101 112 
  101 116 104 58 32 102 97 105 
  110 116 101 115 116 32 115 
  117 110 108 105 103 104 116 
  115 32 102 108 101 101 13 10 
  65 98 111 117 116 32 104 105 
  115 32 115 104 97 100 111 119 
  121 32 115 105 100 101 115 58 
  32 97 98 111 118 101 32 104 
  105 109 32 115 119 101 108 
  108 13 10 72 117 103 101 32 
  115 112 111 110 103 101 115 
  32 111 102 32 109 105 108 108 
  101 110 110 105 97 108 32 103 
  114 111 119 116 104 32 97 110 
  100 32 104 101 105 103 104 
  116 59 13 10 65 110 100 32 
  102 97 114 32 97 119 97 121 
  32 105 110 116 111 32 116 104 
  101 32 115 105 99 107 108 121 
  32 108 105 103 104 116 44 13 
  10 70 114 111 109 32 109 97 
  110 121 32 97 32 119 111 110 
  100 114 111 117 115 32 103 
  114 111 116 32 97 110 100 32 
  115 101 99 114 101 116 32 99 
  101 108 108 13 10 85 110 110 
  117 109 98 101 114 101 100 32 
  97 110 100 32 101 110 111 114 
  109 111 117 115 32 112 111 
  108 121 112 105 13 10 87 105 
  110 110 111 119 32 119 105 
  116 104 32 103 105 97 110 116 
  32 97 114 109 115 32 116 104 
  101 32 115 108 117 109 98 101 
  114 105 110 103 32 103 114 
  101 101 110 46 13 10 84 104 
  101 114 101 32 104 97 116 104 
  32 104 101 32 108 97 105 110 
  32 102 111 114 32 97 103 101 
  115 32 97 110 100 32 119 105 
  108 108 32 108 105 101 13 10 
  66 97 116 116 101 110 105 110 
  103 32 117 112 111 110 32 104 
  117 103 101 32 115 101 97 45 
  119 111 114 109 115 32 105 
  110 32 104 105 115 32 115 108 
  101 101 112 44 13 10 85 110 
  116 105 108 32 116 104 101 32 
  108 97 116 116 101 114 32 102 
  105 114 101 32 115 104 97 108 
  108 32 104 101 97 116 32 116 
  104 101 32 100 101 101 112 59 
  13 10 84 104 101 110 32 111 
  110 99 101 32 98 121 32 109 
  97 110 32 97 110 100 32 97 
  110 103 101 108 115 32 116 
  111 32 98 101 32 115 101 101 
  110 44 13 10 73 110 32 114 
  111 97 114 105 110 103 32 104 
  101 32 115 104 97 108 108 32 
  114 105 115 101 32 97 110 100 
  32 111 110 32 116 104 101 32 
  115 117 114 102 97 99 101 32 
  100 105 101 46
  1
  2
  7
  8
  9
  3
  4
  5
  6a
  6d
  6c
  6b
  1 Docking Spar
  2 Utility Bay
  3 Reactor Module
  4 Life Support Pod
  5 Solar Panel
  6 Greenhouse/Recycling
    a Recycling Vats
    b Plant Beds
    c Carniculture Vats
    d Engine Room
  7 Ops Center
  8 Machine Shop/Drone Bay
  9 Crew Torus
  
  glory
  15
  6B. Plant Beds
  The plant beds occupy the next 50 meters of the 
  module, moving outward from the hatch to the utility 
  bay (Area 2). They end in a translucent wall of heavy 
  plastic, separating them from the carniculture vats 
  (Area 6c). This wall has two hatches giving access to 
  the vats on opposite sides of the axial utility conduit.
  Originally designed for use in stronger sunlight, 
  the outer walls of this module are mostly window, 
  though the windows are dingy and in many places 
  completely dirt-caked, letting in only faint starlight 
  from outside. Most of the illumination comes from 
  stacks of hydroponic plant trays radiating out in 
  three or four tiers from the axial utility conduit. Each 
  tier of plants has its own lighting, and the vegeta-
  tion averages three meters “deep,” moving from the 
  windows toward the utility conduit. The plants grow 
  in tangles, with only a fleet of five or six small flying 
  drones maintaining them. PCs familiar with growing 
  food on space stations will notice that almost the 
  entire crop here is high-yield cereal grains and soy, 
  with virtually no fruits or vegetables. Most of the 
  crop is being auto-harvested and fed into a processor 
  connected to the utility conduit. The processor feeds 
  a thick nutrient line that runs beyond the hatch at 
  the far end of the plant beds, into the next section 
  of the module.
  The tangles of vegetation afford good concealment; 
  treat targets hiding among them as having moderate 
  cover (-20). The exsurgents may choose this as an 
  ambush spot due to the ample cover.
  Diên, one of the exsurgent drones, is usually here 
  tending to the plants.
  6c. carniculture vats
  The equipment here is the best maintained that the 
  PCs have encountered so far. The walls are lined with 
  massive, green-lit vats designed to grow cultured 
  meat and extrude it in an edible form. Examining the 
  contents confirms what the PCs may already have 
  realized; all of the vats are growing cultured human 
  flesh—mostly thigh muscle tissue, with a few organ 
  meats thrown in for variety.
  6d. engine rooM
  Separated from the vats (Area 6c) by a hastily-con-
  structed metal bulkhead with a single large hatch in 
  it, the engine room occupies the last 10 meters of the 
  module—what will be the rear of the ship should the 
  White Khanhs manage to get it under acceleration. 
  The builders didn’t put much effort into radiation 
  shielding. Any character sleeved in an unprotected 
  biomorph who spends more than five minutes in this 
  room loses 5 SOM and other radiation effects the 
  gamemaster desires (p. 201, EP) until they receive 
  medical attention in a healing vat.
  Unlike the attitudinal drives elsewhere on the ship, 
  the rockets cannibalized from the other spacecraft and 
  attached outside here are nuclear, so there are no fuel 
  tanks. Instead, thrust mass comes from two large water 
  5. solar Panel
  The Flower’s solar panel is a single array about 80 
  meters long and 7.5 meters wide, projecting from the 
  top of the utility bay (Area 2). Adjacent to it is a small 
  airlock. Though the solar panel provides a nearly neg-
  ligible amount of power to the station, close examina-
  tion reveals that it has been put to another purpose. 
  Conductive materials in the panel have been wired to 
  the station’s communication systems, transforming it 
  into a massive antenna array with enough bandwidth 
  for egocasting.
  Anyone entering or checking the airlock between 
  the solar panel and the utility bay will find the broken 
  (but not destroyed) remains of Achilles, the custom 
  bot that accompanied Tara Yu. The exsurgents 
  dumped it here for spacing, but never got around to 
  cycling the airlock. Though heavily damaged, the bot 
  may be repaired. It is still carrying the Tortoise AI in 
  a ghostrider module, which is also carrying a copy 
  of the Myrmidon data—and the Glory virus. Careless 
  techs may find themselves exposed to the AOK hack 
  if they fail to take precautions.
  6. greenHouse/recYcling
  This is a huge, cylindrical module nearly 100 meters 
  long and 20 meters in diameter, separated into four 
  separate areas (see below). Close inspection reveals 
  that it was once the passenger module on one of the 
  immense, heavy-lift rockets used for evacuations 
  during the Fall. Fittings for acceleration couches and 
  the like are still present, as well as the pre-Fall equiva-
  lent of airplane safety equipment. At some point, great 
  windows were cut into the module walls, transform-
  ing it into a greenhouse. Running along the center of 
  the module from the hatch to the utility bay (Area 
  2) back to the new engineering section (Area 6d) is 
  a one-meter diameter utility conduit with recycling, 
  water, and nutrient feeds. This conduit connects the 
  recycling vats (Area 6a) to the plant beds (Area 6b) 
  and meat vats (Area 6c).
  6a. recYcling vats
  The first 20 meters of the module are walled off from 
  the rest and have a foul, septic reek (apply a -10 
  modifier to all physical and social tests for characters 
  who spend more than a minute in this room without 
  breathing equipment). PCs with any ship or habitat 
  operations-related Knowledge skill immediately real-
  ize that the recycling system here, while still functional, 
  is working below capacity and suffers from a lack of 
  basic maintenance.
  The walls here are crammed with a maze of pipes 
  and conduits connecting recycling equipment (large 
  vats, catalyzer units, and the like) to the life support 
  system, utility bay, machine shop, station plumbing, 
  and the rest of the greenhouse. This system converts 
  biological waste, condensation, and meat growth 
  byproducts from a foul slurry into drinkable water, 
  fertilizer, and trace elements for the fabricators.
  
  16
  pipes running from the utility conduit in 6c. Apparently 
  the designer’s plan was to pull thruster mass directly 
  from the station’s water supply—a suicidal plan, on the 
  face of it, as it would exhaust all of the station’s water, 
  as a Hardware: Aerospace or appropriate Knowledge 
  skill will discern. The dormant Mother, however, would 
  survive long enough to be immolated by the sun.
  7. oPs center
  From the outside, ops resembles the bridge module 
  found on any bulk freighter, implying that it probably 
  contains sensor systems, emergency thrusters and life 
  support, and a lot of computing power. The inside, 
  however, is far different than expected. The walls, 
  windows, and equipment here are all covered in a 40 
  centimeter-thick layer of pinkish-gray human flesh—
  the transmogrified form of Phuong Lê, the exsurgent 
  Mother (discovering this fact inflicts mental stress; see 
  p. 24). The flesh is thicker in some places where Phuong 
  Lê’s many wombs swell with embryos. Every surface 
  moves gently to the slow rhythm of respiration and the 
  flesh occasionally shifts from the pre-natal stirrings of 
  exsurgent brood. Here and there, manual instrument 
  banks, designed to operate the station in case the ship’s 
  mesh fails, protrude from the flesh. The room is lit only 
  by instrument panels. Lê’s bloated face peers up from a 
  hump of flesh, surrounded by six spiky maws opening 
  on what used to be her throat. When not chomping on 
  raw meat fed to them by Sit, all seven mouths inces-
  santly sing a soft lullaby. Drifting slightly above and 
  behind Lê’s face are her arms, which have metamor-
  phosed into a pair of 3 meter-long prehensile tentacles 
  with stubby grasping digits at their tips.
  Wei, Dexter Vo’s muse, pays close attention to 
  surveillance feeds coming from this module, and any 
  detected intruders will be attacked soon after. Char-
  acters exposed to Lê’s body fluids (which could easily 
  happen in a firefight) have the standard chance of 
  contracting Glory (p. 19). Lê will initially ignore PCs, 
  but if they try to damage her, she will lash out with 
  her tentacles and psi sleights.
  Lê’s breeder mate, Bian, is usually found here, in-
  seminating the Mother. One of the drones, Wu, is typi-
  cally here as well, feeding and caring for Phuong Lê.
  8. MacHine sHoP/drone BaY
  The station’s fleet of harvester drones are still opera-
  tional, and PCs may occasionally see them entering 
  or leaving the station alone or in small groups. There 
  are ten drones in all, and at any time half of them 
  will be away from the ship harvesting water and other 
  materials from nearby rocks.
  The machine shop contains a large-format cornuco-
  pia machine, a number of smaller makers, materials 
  storage, tools, and a pair of repair tender rocket sleds 
  designed to move heavy equipment out to docked 
  shuttles. Two flexbots (p. 144, EP) are racked on 
  one wall; neither is occupied, but they’re in working 
  condition. There are two large service airlocks, one 
  of which is occupied by a rocket sled, and a bank of 
  
  glory
  17
  walk-in refrigeration units, food makers, traditional 
  cooking equipment, and a huge, gleaming meat 
  grinder designed to combine flesh with a glutinous 
  rice-derived paste to extrude udon noodles. Almost all 
  of the food in the refrigeration unit is meat, some of it 
  recognizably human. In contrast to many of the other 
  rooms on the station, the kitchen is curiously—almost 
  clinically—clean and tidy.
  Four of the breeders—Bui, Quang, Sang, and 
  Thanh—are usually here, along with Dexter Vo and Ji.
  9c. crew quarters
  The crew quarters contain twenty rooms of various 
  sizes. The drones share small rooms with a bunk beds, 
  except for Dexter Vo and Ji, who sleep in a sumptuous 
  but rather tacky crime lord pimp den with an immense 
  circular bed, mirrored ceiling, and lots of bad erotic 
  art. The breeders don’t sleep anymore, but anyone 
  searching these rooms will find personal effects of 
  theirs from before their transformations. The remain-
  ing rooms are either unoccupied or belong to people 
  who were long ago eaten. Sammy Li’s personal effects, 
  including the cufflinks, can be found in a duffel bag in 
  an otherwise empty room here, just as he described. 
  The remaining 3 drones—Quy, Smith, and Nong—
  are here when not attending to various tasks.
  tHe eXsurgents
  The remaining crew of the Song Cai Flower are the 
  primary threat aboard the ship. As a group, they’re 
  extremely dangerous, but the sentinels should have 
  numerous opportunities to divide and conquer. Aside 
  from the Mother, Phuong Lê, the exsurgents come in 
  two forms: breeders and drones. All are mutated from 
  standard transhuman morphs with southeast Asian 
  ethnic characteristics (when they look human enough 
  to tell). See p. 22 for exsurgent stats and descriptions.
  Breeders (5)
  Breeders have undergone the most extensive somatic 
  transformations, essentially turning alien, but fortu-
  nately for the agents there are only five aboard the 
  ship (two mated pairs and Phuong Lê’s mate), as the 
  population was not large enough to sustain more. 
  When not on alert, the breeders spend most of their 
  time in the rec area (Area 9b), watching Taiwanese 
  romantic comedies from the 2020s and copulating 
  frantically. If called into action to confront intruders 
  by Dexter Vo, they will attempt to flank the oppo-
  sition (using airlocks and rocket packs if necessary) 
  while the drones mount a frontal assault.
  drones (8)
  There are 8 drones on board the ship, the rest 
  having been eaten. One of those still present is 
  Dexter Vo, who remains the de facto leader. An-
  other is Ji, who is sleeved in Tara Yu’s old morph 
  (a fact which may cause confusion among the sen-
  tinels). These drones can be found around the ship, 
  tending to various tasks.
  vacsuits. In the center of the room is the immense joint 
  around which the station’s crew torus rotates. Two of 
  the torus’s four spokes contain lift shafts, while the 
  other two have dimly lit open floatways with ladder 
  rungs running along their sides.
  The Myrmidon hardware fragments are here, hap-
  hazardly stacked in a series of bins shoved under a 
  workbench. They are relatively easy to find, as they 
  look like large chunks of slightly-charred military 
  satellite. The smallest piece is about 20 centimeters 
  long, while the largest is over 2 meters. The very size 
  of them should make PCs nervous, as the amount of 
  computing power in a 2 meter-long processing block is 
  almost sufficient to birth a seed AI—like the TITANs. 
  Such systems are illegal in most places. The pieces are 
  self-documenting, and connecting a power supply to 
  them is a simple matter for any character with Hard-
  ware skill. If any character powers the fragments up 
  and examines their documentation, they are subject to 
  the AOK hack effect of the Glory virus (p. 19).
  Sitting innocuously on the workbench above the 
  Myrmidon fragments is the Glory nanobot hive built 
  by Phuong Lê. From the outside, it doesn’t look like 
  exsurgent tech; Lê built the alien-looking part inside 
  of an old perimeter defense drone fuselage. If powered 
  up, it releases a mist of Glory nanobots that expands 
  in a sphere at a rate of 1 meter per Action Turn to 
  a maximum volume of 5 meters across. Characters 
  standing in the area of effect as the swarm expands 
  must make a Fray Test to get out of the way. Failure 
  means the character has the standard chance of con-
  tracting Glory from physical exposure (p. 19). 
  Because the machinery in this room provides a lot of 
  hard cover (-10 to -30 modifiers), this is another likely 
  location for the exsurgents to set up an ambush.
  9. crew torus
  The rotating crew torus is 250 meters in diameter, with 
  over 750 meters of floor space. Gravity at floor level 
  is Mars standard (0.36 g). Large portions of the torus 
  are unused space, filled with junk or simply empty. 
  Access is obtained via spokes leading to the machine 
  shop (Area 8), or by two small airlocks on opposite 
  ends of the torus.
  9a. Med BaY/resleeving center
  This area includes four healing vats (p. 326, EP), ten 
  morph storage tanks (half of which are occupied by 
  morphs transformed into immolator exsurgents), an 
  ego bridge (p. 328, EP), a fabber (p. 327, EP) for 
  making and disposing of medical supplies, and a fully 
  operational examination and surgical setup.
  9B. rec area/kitcHen
  The rec area is a maze of couches and padded chairs, 
  most of which face a huge holovid screen. Also pres-
  ent are the smashed wreckage of a three-dimensional 
  foosball table, a board game table, a sound-proofed 
  chamber containing a well-equipped S&M dungeon, 
  and a racquetball court. The kitchen has two huge 
  
  18
  have it, and they will offer no explanation for this. 
  The best they can do acknowledge her death, though 
  they will offer no proof or confirmation.
  inFiltration
  A combination of electronic and physical infiltration 
  might allow the characters to locate the hardware 
  and information they need. Details for both are listed 
  under Ship Security, p. 12. Characters who success-
  fully hack the ship’s network can locate the Myrmidon 
  fragments through internal surveillance/spime feeds, 
  uncover the Flower’s future trajectory (into the sun), 
  spy on the exsurgents, and discover the video clip 
  that details Tara Yu’s final moments (p. 19). A quiet 
  and focused physical intrusion offers the best chance 
  for retrieving the Myrmidon modules with minimal 
  confrontations with the exsurgents.
  saBotage
  The team may decide that the best way of deal-
  ing with the White Khanhs is to sabotage critical 
  systems on the ship and then either let them die or 
  force them to negotiate. A determined group with a 
  good plan should be able to succeed at this, but the 
  GM should not make it easy. The obvious targets 
  are the life support system and the reactor, both of 
  which are adjacent to the utility bay (Area 2) and 
  the fuel storage tanks, which are on the outside of 
  the machine shop (Area 8). Characters who make 
  appropriate Knowledge skill tests can determine 
  that all three of these weak points are milspec 
  hardware, heavily shielded against kinetic attacks 
  and radiation. All three were acquired during the 
  Oxygen Deck Riots and bolted on to the ship when 
  the White Khanhs assembled it.
  Getting the reactor to melt down is almost im-
  possible, but determined hackers can take it offline, 
  leaving the station with about eight hours of reserve 
  power (the trickle coming in from the solar panel is 
  negligible). Doing so requires an Infosec Test with a 
  difficulty of -30. Once initiated, the shutdown pro-
  cess takes 10 minutes. During this time, Wei receives 
  an Infosec Test every two minutes to notice the pro-
  cess, unless the hacker intentionally seeks to disable 
  the alerts (requiring a separate Infosec Test at -30).
  If she succeeds, Wei will first attempt to reverse the 
  process. This will succeed automatically unless the 
  hacker is actively guiding the shutdown; in this case 
  make an Opposed Infosec Test between the hacker 
  and Wei. If the hacker succeeds, Wei cannot stop the 
  reactor going offline, but the intruder is immediately 
  upgraded to Spotted status. 
  Even if Wei successfully keeps the reactor from 
  going offline, she will suspect an infiltration attempt, 
  inform Dexter Vo (who will initiate a physical search 
  of the ship), and trigger a Passive Alert (p. 257, EP). 
  Upgrade the hacker to Spotted status and make an 
  Opposed Infosec Test as Wei attempts to zero in on 
  the intruder (see Zeroing In, p. 256, EP). If she suc-
  ceeds, the hacker is elevated to Locked status (p. 256, 
  The drones’ primary purpose is to serve and 
  protect the breeders, meaning that they do all the 
  work to maintain and prepare the ship. They will 
  generally avoid confrontation and only fight if cor-
  nered, but they will throw themselves into action to 
  protect the breeders or Mother, or if ordered by Vo. 
  Sit will never be sent into a confrontation, however, 
  as his expertise is needed to ready the ship for its 
  journey to the sun.
  stage 4: resolution
  How the characters choose to resolve the scenario is 
  entirely up to them. Several possible courses of action 
  are outlined below. Additionally, information on the 
  Glory virus is provided here should the characters 
  risk infection.
  PossiBle aPProacHes
  The sentinels have a choice in how to approach the 
  White Khanhs and the Song Cai Flower. A few of the 
  more likely options are detailed below, but the game-
  master will need to improvise any other courses of 
  action given the information provided. 
  assault
  An all-out attack against the White Khanhs is a danger-
  ous proposition, as the gang is heavily armed, ruthless, 
  and will probably smash the agents’ cortical stacks with 
  a pneumatic hammer before cooking their morphs for 
  supper should they go down in a fight. However, for a 
  combat-oriented group, success is possible with careful 
  planning and preparation. PCs who simply pick a fight 
  upon contact with the gang should probably end up in 
  new morphs for their trouble. Charitable gamemasters 
  will make this evident from the start.
  Bargaining
  Socially-oriented groups may simply try to open 
  negotiations with the White Khanhs to buy the 
  Myrmidon hardware and Tara Yu’s cortical stack. 
  If consulted, Ming will caution against this, but it 
  might actually work. Having already been infected, 
  the White Khanhs no longer care about the TITAN 
  fragments, and would actually see selling it as a way 
  to spread the virus. While Dexter Vo is still lucid 
  enough to carry on negotiations, the gang as a whole 
  will be very erratic when dealing with outsiders. Vo 
  will make a good show of driving a hard bargain 
  for the memory modules, demanding nanofabricator 
  plans to improve the ship’s fusion rockets or cold, 
  hard credits, depending upon what he thinks he can 
  get out of the PCs. They will seek to conceal the 
  Glory virus and its effects, and will keep all physi-
  cally transformed exsurgents out of sight. If the PCs 
  can be lured aboard or into some sort of physical 
  meeting, the White Khanhs will attempt to infect 
  them by triggering the Glory nanobot hive in their 
  presence. Where negotiations may fail, however, is 
  over Yu’s stack. The White Khanhs simply no longer 
  
  glory
  19
  Watching this clip of torture and cannibalism in-
  flicts 1d10 SV on the viewer if they fail a Willpower 
  Stress Test (p. 214, EP).
  glorY inFection
  Characters may be exposed to the Glory virus via two 
  vectors: an AOK hack or physical infection.
  aok Hack
  Any character who meshes with the Myrmidon mod-
  ules (or the copies held by Tortoise and Wang), an 
  exsurgent’s cortical stack, or any other infected system 
  risks exposure to this variant basilisk hack. Wei may 
  also deploy this hack on any Locked intruders.
  This hack is experienced as a prolonged burst of 
  AR, VR, or other sensory data feeds. If the exposed 
  character possesses Hardware: Electronics or Pro-
  gramming skill at 60 or more, they must immediately 
  make a COG + INT + SAV Test. Apply a –10 modi-
  fier for every 10 full points their skill(s) exceeds 60. 
  If this test fails, they become catatonic and paralyzed 
  for a period of 5 minutes, minus 1 minute per 10 
  full points of MoF. At the end of this period, they 
  are mentally reprogrammed and “infected” with the 
  virus, which in this phase manifests as an overpower-
  ing obsession to build a Glory nanobot hive and start 
  a new immolator colony. Constructing such a hive 
  requires a Hardware: Electronics (with access to ma-
  terials) or Programming Test (and access to a fabber); 
  this is a Task Action with a 1 week timeframe. The 
  infected character will literally ignore everything else, 
  including basic hygiene and anything beyond basic 
  sustenance, until the hive is built.
  If an exposed character is broken off from the AOK 
  hack sensory feed before its duration completes, the 
  victim still suffers 1d10 mental stress +1 per minute 
  they were exposed, and they remain mentally shaken, 
  suffering a –30 modifier to all actions. This modifier 
  reduces at the rate of 10 per minute. Similarly, an 
  infected character who is treated with successful psy-
  chosurgery within 3 days can be cured of the compul-
  sion to build a hive, at the cost of 1d10 SV.
  PHYsical inFection
  Characters exposed to bodily fluids (for example, via 
  sexual contact or swapping spit) from an infected 
  character/exsurgent or exposed to nanobots from a 
  Glory hive are considered infected. If the gamemaster 
  permits, a Fray Test may be made to avoid infection, 
  but this should only be allowed in cases where ex-
  posure is not certain (for example, the character is 
  spattered in blood or briefly caught within a cloud 
  of nanobots). Once a character is physically infected, 
  there is very little that can be done for them. Merciful 
  friends will put them out of their misery so they can 
  resleeve from a backup. 
  Glory transforms the victim in stages, just like the 
  xenomorph virus (p. 368, EP) in terms of mental 
  stress, acquiring psi, and undergoing physical and 
  mental alterations. There is a 50/50 chance of 
  EP), the system goes on Active Alert (p. 257, EP), and 
  Wei will attempt first to infect them with the Glory 
  virus AOK hack and then, failing that, to lock them 
  out (see Lockout, p. 257, EP). 
  Sabotaging the life support (Area 4) demands 
  physical infiltration and is slower but otherwise 
  simpler. If the sentinels can do enough damage to 
  punch through the station’s hull at one spot along 
  each of the algae tanks, the medium inside vents into 
  space, freeze drying the algae. Within eight hours 
  of a breach, the atmosphere in the station will be 
  unbreathable and remain so for 48 hours, until the 
  system recovers with intake of recycled material 
  from the greenhouse. Phuong and the breeders are 
  the only White Khanhs who can survive this long 
  without breathable air, though Dexter Vo and the 
  drones can buy some time by donning vacsuits. 
  Attacking the fuel tanks is a mistake, as it will serve 
  primarily to enrage the ship’s occupants without doing 
  any real damage. The tanks have the same stats as 
  the reactor containment wall (p. 13). If pierced, they 
  explode, but the explosion is directed outward, doing 
  only superficial damage to the station.
  Footage oF tara Yu
  Should a hacker infiltrate the ship’s mesh and perform 
  an image recognition search using Tara Yu’s last 
  known morph, in addition to locating Ji (in Tara Yu’s 
  old morph), they will find only a single video clip with 
  a successful Research Test. The clip presents the fol-
  lowing scene:
  Three White Khanhs thugs—two breeders and a 
  drone (Diên)—hold a naked, hairless man wrapped 
  from neck to toe in sheets of a translucent, organic 
  material that looks like a cross between a sausage 
  casing and cling film over the mouth of a gleaming, 
  bladed apparatus on a stainless steel kitchen counter. 
  Dexter Vo sits on a kitchen stool just out of splat-
  ter distance. Tara Yu’s morph (actually Ji) stands 
  behind him, hands on his shoulders and leaning 
  slightly against him. Anyone who makes a successful 
  Kinesics Test can guess from the woman’s carriage 
  and accent that she is not actually Yu, and that Yu is 
  likely sleeved in the naked man’s body, judging from 
  the look on the prisoner’s face. 
  Without further ado, the thugs begin feeding Yu 
  into the grinder. Yu screams herself raw as droplets 
  of blood spatter the counter. At the other end of the 
  grinder, the machine extrudes perfect, smooth noodles. 
  Anyone who has seen the surveillance clip of Dexter 
  Vo (p. 9) can make a COG x 3 Test to recognize these 
  as the same type of noodles he was eating (characters 
  with eidetic memory or mnemonic augmentation auto-
  matically make the connection). There is a pause in the 
  carnage while Vo flash fries some of the noodles in oil, 
  then seasons them with fish sauce and passes a bowl 
  to his moll, who begins eating them with chopsticks 
  while the thugs force Yu, who has been temporarily 
  anesthetized, to watch. The footage fades out as the 
  grinding and screams begin anew.
  
  20
  the Flower), Firewall’s response will be more effective. 
  In this case, another Firewall team will succeed where 
  the characters failed, destroying the White Khanhs 
  and capturing the Myrmidon fragments. If the game-
  master is feeling generous, the players may be given a 
  second shot to finish the mission as the characters in 
  this new Firewall team.
  dealing witH vasquez
  If the characters made a deal with Vasquez (p. 10), 
  she will expect an update within a reasonable period 
  of time after they complete the mission. Vasquez will 
  send a beta fork in a bot shell for the exchange of 
  information. Allow her Kinesics Tests on each PC to 
  whom she speaks. If she thinks any of them are lying 
  or holding out on her, she will not award them @-rep 
  as noted below (but the characters will still lose –1 
  i-rep if they divulge too much).
  rez and reP awards
  Depending on how well the characters did, they will walk 
  away with some Rez Points and Reputation awards:
  Follow-uP
  There are several follow-up plots that the characters 
  may become entangled in:
  wang’s virus
  As noted on p. 8, Wang has a quarantined copy of the 
  Myrmidon data—and the Glory virus. Eventually he 
  becoming a breeder or drone, unless the colony has 
  already reached its capacity on breeders (if no colony 
  yet exists, the victim will become the Mother and 
  start one). Breeders eventually transform into full im-
  molator exsurgents, whereas drones do not physically 
  transform beyond stage 2, and never acquire the Psi 
  trait. At stage 1, both types acquire sociopathic, cal-
  lous, and nesting tendencies and become devoted to 
  the colony; at stage 2, the urge to engage in cannibal-
  ism is overwhelming (WIL Test to resist).
  resleeving and BackuPs
  Resleeving does nothing to reverse the psychological 
  changes inflicted by Glory, but it does stop the char-
  acter from physically infecting anyone else (unless the 
  new morph also becomes nanobot-infested). Resleeved 
  Glory carriers seek to fabricate a Glory hive and rein-
  fect themselves physically as soon as possible.
  If a character is allowed to back up after being in-
  fected, their backups become compromised as well.
  stage 5: deBrieFing
  This section deals with various matters that arise when 
  the mission is completed (or failed).
  aFterMatH
  If the characters successfully complete the mission 
  (that is, they retrieve the Myrmidon modules), they 
  will be complimented by Ming and Firewall for neu-
  tralizing a dangerous threat. Ming is likely to seek out 
  the characters for future Firewall ops. Firewall is likely 
  to give the characters’ egos a thorough scanning and 
  psychosurgery check to ensure none of them were 
  infected by Glory before egocasting them to wher-
  ever they like for resleeving. Any characters who were 
  killed will be restored from their stack (if retrieved 
  and uninfected) or backup storage.
  Tara Yu will also be revived from storage, though 
  she will remember nothing of her fate, having been re-
  vived from storage. Ming will fill her in on the basics, 
  and she will thank the sentinels for investigating what 
  happened to her and finishing the mission.
  iF tHe Mission Fails
  If the Firewall agents fail the mission (presumably 
  captured/killed by the White Khanhs), all is not lost. 
  After 6 months of being missing with no check-in, they 
  will be declared dead and resleeved according to their 
  backup insurance policy. Firewall will have attempted 
  to pick up their trail, but by the time they go look-
  ing for the Song Cai Flower, the ship is already on its 
  way toward the sun. In five years it will dive into the 
  corona and be consumed, leaving the Mother’s nano-
  crystal seeds to be dispersed by the solar winds across 
  the solar system, perhaps leading to new outbreaks in 
  years to come.
  If the sentinels left important information with Fire-
  wall before their disappearance, however (such as the 
  involvement of the White Khanhs and the location of 
  rez & rep
  outcome
  award
  Character participated in mission
  1 RP, + 2 i-rep
  Tara Yu’s fate was uncovered
  1 RP, 
  + 5 @-rep or i-rep
  The Myrmidon hardware was  
  retrieved or destroyed
  1 RP, +10 i-rep
  Team failed but Firewall was alerted to 
  Song Cai Flower and/or Glory virus
  1 RP, +2 i-rep
  Team failed without finding Glory virus
  1 RP, –2 i-rep
  Xiu’s Greenhouse alerted that their 
  attackers were found and eliminated
  +5 @-rep
  Kesyrah returned to Casa Arturo
  +5 @-rep
  Kesyrah kept and Casa Arturo finds out
  –5 @-rep
  Team shares info on White Khanhs with 
  Patrona Vasquez
  +2 @-rep, –1 i-rep
  Character contributed to achieving 
  success in a significant way
  1 RP
  The character achieved a  
  motivational goal (p. 121, EP)
  1 RP
  The player engaged in good roleplaying
  1RP
  The player significantly contributed  
  to the session’s drama, humor  
  or fun with roleplaying
  1 RP
  
  glory
  21
  Horticulture (Broccoli) 80, Profession: Profession: 
  Security Ops 70
  Reputation: @-rep 40, e-rep 20
  Traits: Expert (Infosec), Limber, Oblivious, Timid
  Implants: Access Jacks, Basic Biomods, Basic Mesh 
  Inserts, Cortical Stack, Grip Pads, Multitasking, Oxygen 
  Reserve, Prehensile Feet, Skinlink, Vacuum Sealing
  Gear: Light Vacsuit, Quantum Computer (Software: 
  Exploit, Sniffer, Spoof, Tracking), Utilitool
  Roleplaying: Bey speaks with an Arab accent, favors 
  earth tones, and comes off as a gentle, earthy-crunchy 
  type—not your typical elite infosec hacker persona. 
  ProFessor Magnus qiao-sen Ming
  Argonaut; Chair of Computational Archeology, 
  Titan Autonomous University; Firewall Router
  Morph: Menton
  Motivation: +Firewall +TITANs Research +Techno-
  Progressivism
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  30
  15
  25
  15
  20
  10
  25
  5
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  80
  1
  50
  10
  100
  35
  7
  53
  Active Skills: Deception 60, Infosec 80, Interfacing 
  80, Investigation 70, Kinesics 70, Networking: Auton-
  omists 80, Networking: Ecologists 60, Networking: 
  Firewall 80, Networking: Scientists 80, Perception 60, 
  Persuasion 70, Profession: Educator 70, Programming 
  90, Protocol: Firewall 70, Research 80
  Knowledge Skills: Academics: Computational Arche-
  ology 80, Academics: Computer Science 80, Interest: 
  TITAN Rumors 60, Interest: Firewall Scuttlebutt 70, 
  Interest: Titanian Wilderness 70, Language: English 60, 
  Language: French 60, Language: Mandarin 80, Lan-
  guage: Norwegian 80
  Reputation: @-rep 50, e-rep 30, i-rep 70, r-rep 80
  Traits: Allies (Titanian Founders), Expert (Program-
  ming), Hyper-Linguist, Math Wiz, Psi Defense 1
  Implants: Basic Biomods, Basic Mesh Inserts, Corti-
  cal Stack, Eidetic Memory, Math Boost, Mnemonic 
  Augmentation, Multitasking
  Gear: Quantum Computer
  Roleplaying: Ming is a respected older figure in the 
  Titanian Commonwealth and has a fatherly figure 
  demeanor. He frequently tosses out bad puns.
  Mason wang
  Anarchist Hacker
  Morph: Hibernoid
  Motivation: +Horticulture +Reclaiming Earth 
  +Hacking
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  25
  15
  20
  15
  20
  10
  10
  1
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  70
  1
  20
  4
  40
  35
  7
  53
  Active Skills: Deception 70, Fray 60, Freefall 60, 
  Gunnery 30, Hardware: Robotics 70, Infosec 70, Inter-
  facing 70, Kinesics 40, Networking: Autonomists 60, 
  will either investigate it and become infected, starting 
  a new outbreak on Locus, or he will sell it the highest 
  bidder. The characters may be sent to check Wang 
  out (on suspicion that he has these copies), to stop 
  the deal, or contain a new outbreak before it gets 
  out of hand.
  interest in MYrMidon
  The investigations made by Yu and the sentinels may 
  bring Myrmidon to the attention of other interested 
  parties—hypercorps or singularity seekers who want 
  the tech, reclaimers who are looking for TITAN 
  weaknesses, or the mysterious and dangerous Project 
  Ozma. These groups may pursue the player characters 
  to find out what they know and what their interest 
  was. Alternately, one of these groups may acquire the 
  Myrmidon data from Firewall, prompting Ming to 
  send the sentinels to retrieve it. 
  cHaracters
  This section lists game stats and short details on 
  major NPCs.
  acHilles & tortoise
  Infiltration Bot and AI Team
  This bot AI and rider AI pair was created by Mason 
  Wang to assist Tara Yu on her mission (see Contacting 
  Wang, p. 7).
  Achilles is a synth (p. 143, EP) variant with Durabil-
  ity 30 and Wound Threshold of 7. It is equipped with a 
  chameleon coating and ghostrider module and piloted 
  by a standard muse (p. 332, EP) that also possesses 
  Infiltration skill at 40. When found in the Flower, it has 
  suffered 2 wounds and 40 points of damage.
  Tortoise uses the stats for security AIs (p. 332, EP), 
  and also carries a set of customized software tools 
  (exploit, sniffer, spoof) that apply a +10 bonus to 
  appropriate tests. Tortoise also receives a +20 modi-
  fier for filtering the effects of AOK or basilisk hacks, 
  though these defenses are imperfect and do not always 
  work effectively (GM discretion).
  Morteza BeY
  Anarchist Hacker and Horticulturist 
  Morph: Bouncer
  Motivation: +Horticulture +Reclaiming Earth 
  +Hacking
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  20
  15
  20
  20
  15
  10
  15
  3
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  80
  1
  30
  6
  60
  35
  7
  53
  Active Skills: Beam Weapons 30, Fray 25, Freefall 70, 
  Hardware: Electronics 70, Infiltration 30, Infosec 90, 
  Interfacing 80, Investigation 40, Kinesics 20, Naviga-
  tion: 60, Networking: Autonomist 60, Networking: 
  Ecologist 40, Perception 30, Pilot: Spacecraft 60, Pro-
  gramming 80, Research 60, Scrounging 30
  Knowledge Skills: Language: Arabic 60, Lan-
  guage: Farsi 80, Language: Mandarin 70, Profession: 
  
  22
  Implants: Basic Biomods, Basic Mesh Inserts (Software: 
  Facial Recognition, Security AI, Tactical Network), Corti-
  cal Stack, Endocrine Control, Hyper-Linguist, Mnemonic 
  Augmentation, Multitasking, Oracles
  Roleplaying: Patrona is all business, with a stark lack 
  of any sense of humor. She is very, very sharp at reading 
  people, and will not hesitate to point out anything she 
  discerns about a person’s actions or personality.
  nia zHeng/saMMY li
  Former White Khanhs Criminal
  Morph: Pleasure Pod
  Motivation: +Hedonism +Technology +Wealth
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  15
  15
  20
  20
  30
  20
  20
  2
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  80
  1
  40
  8
  80
  35
  7
  53
  Active Skills: Beam Weapons 70, Blades 80, Clubs 60, 
  Deception 60, Fray 70, Free Fall 60, Impersonation 70, 
  Infiltration 60, Infosec 30, Intimidation 35, Investiga-
  tion 40, Kinesics 60, Kinetic Weapons 60, Network-
  ing: Guanxi 65, Perception 60, Persuasion 60, Pilot: 
  Groundcraft 30, Research 50, Unarmed Combat 80
  Knowledge Skills: Interest: Locus Syndicates 60, 
  Interest: Martian Triads 40, Language: English 50, 
  Language: Cantonese 85, Language Russian: 65, Lan-
  guage: Vietnamese 70, Profession: Cool Hunter 60, 
  Profession: Tech Trader 60
  Reputation: @-rep 20, g-rep 40
  Traits: Social Stigma (Pleasure Pod) trait
  Implants: Basic Biomods, Basic Mesh Inserts, Clean 
  Metabolism, Cortical Stack, Cyber Brain, Enhanced 
  Pheromones, Mnemonic Augmentation, Puppet Sock, 
  Sex Switch
  Roleplaying: Sammy is quite fearful that the Khanhs 
  will track him down. He’s a tough guy, though, and an 
  experienced thug, so he’ll face any threats head on. In 
  the meantime, however, he’s quite enjoying his new 
  sex and lifestyle and won’t be afraid to flaunt it.
  tHe wHite kHanHs
  These are the exsurgent gang members and crew of 
  the Song Cai Flower. Many of them wear disturbingly 
  incongruous knit items that Lê made for them before 
  she went completely mad and transformed into a 
  many-wombed growth of wall meat.
  Breeders
  The five immolator exsurgent breeders (Bian, Bui, 
  Quang, Sang, and Thanh) are obviously alien and 
  only barely resemble their original human forms. 
  Though bipedal and roughly anthropomorphic, their 
  skin is dull gray in color and obviously thicker and 
  more leathery. Their jaws and teeth are enlarged 
  and extended, with jagged protruding canines, and 
  powerful muscles to allow for dangerous bites. They 
  have lost all hair but possess patches of short, conical 
  spines that protrude through the skin (often ripping 
  their clothing, if they’re bothering to wear any). Their 
  Networking: Hypercorps 50, Networking: Scientists 
  80, Perception 50, Pilot: Groundcraft 25, Program-
  ming 80, Unarmed Combat 40
  Knowledge Skills: Academics: Computer Science 
  70, Interest: Locus Society 60, Language: English 70, 
  Language: Mandarin 80, Profession: Engineering 70, 
  Profession: Viral Marketing 40
  Reputation: @-rep 50, c-rep 30, r-rep 60
  Traits: Addiction (Sex, Minor), First Impression, 
  Math Wiz, Striking Looks
  Implants: Basic Biomods, Basic Mesh Inserts, Circa-
  dian Regulation, Cortical Stack, Electrical Sense, Emer-
  gency Farcaster, Enhanced Pheromones, Hibernation, 
  Mnemonic Augmentation, Multitasking, Skinlink
  Gear: Nanodetectors, Quantum Computer (Soft-
  ware: AR Illusions, Exploit, Facial/Image Recogni-
  tion, Tracking), Smart Vac Clothing, Specs, Wrist-
  mounted Tools
  Roleplaying: Wang is doing the outer system anar-
  chist lifestyle like he just invented it, which can make 
  him come off as an insufferable douchebag to real 
  anarchists, scumborn, and others born outsystem. 
  Nonetheless, he’s a hot commodity in Locus at pres-
  ent, with substantial rep; his prodigious programming 
  skills and apparent sincerity are sufficient to redeem 
  him in some quarters. He is an extremely sharp and 
  ambitious businessman, but will often ask disarm-
  ingly naive and seemingly irrelevant questions. Some 
  of his naiveté is calculated, and some is genuine, born 
  of deep immaturity and insecurity. Wang is essen-
  tially selfish, ruthless, and calculating, but desperately 
  wants to believe otherwise of himself.
  Patrona vasquez
  Freelance Magistrate, Agent of Nomic
  Morph: Exalt
  Motivation: -Crime +Justice +Libertarianism
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  25
  15
  20
  15
  30
  15
  25
  4
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  70
  1
  50
  10
  100
  35
  7
  53
  Active Skills: Beam Weapons 80, Clubs 60, Fray 80, 
  Freerunning 60, Gunnery 60, Infiltration 70, Infosec 
  80, Intimidation 70, Investigation 80, Kinesics 90, 
  Kinetic Weapons 60, Navigation 30, Networking: Au-
  tonomists 80, Networking: Guanxi 80, Networking: 
  Hypercorps 60, Perception 60, Persuasion 40, Pilot: 
  Groundcraft 40, Pilot: Spacecraft 60, Programming 
  35, Protocol 60, Research 80, Unarmed Combat 70
  Knowledge Skills: Academics: Jurisprudence 80, In-
  terest: Criminal Syndicates 80, Language: Arabic 60,  
  Language: English: 60, Language: French 60, Lan-
  guage: Italian 95, Language: German 40, Language: 
  Mandarin 70, Language: Portuguese: 40, Language: 
  Spanish 80, Language: Thai 40, Profession: Lawyer 80,  
  Profession: Police Procedures 80, Profession: Squad 
  Tactics 60
  Reputation: @-rep 90, c-rep 60, g-rep 40
  Traits: Expert (Kinesics)
  
  glory
  23
  Active Skills: Fray 60, Free Fall 60, Infosec 30, Ki-
  netic Weapons 50, Perception 40
  Knowledge Skills: Language: Cantonese 40, Lan-
  guage: Vietnamese 70
  Sit’s Additional Skills: Academics: Engineering 40, 
  Academics: Nanotechnology 60, Hardware: Aerospace 
  60, Hardware: Electronics 60, Hardware: Industrial 70, 
  Language: Thai 80, Navigation 50 (Astrogation 60), 
  Profession: Station Ops 70, Programming 50 (Nano-
  fabrication 60), Research 60
  Wu’s Additional Skills: Deception 70, Language: 
  Cantonese 70, Medicine: General Medicine 35, Pilot: 
  Spacecraft 45, Profession: Station Ops 30, Program-
  ming 60 (Nanofabrication 70)
  Traits: Limber (1), Mental Disorder (Cannibalism, 
  OCD), Uncanny Valley
  Implants: Basic BioMods, Basic Mesh Inserts, Pre-
  hensile Feet
  Gear: Armor Clothing (6/7), Light Vac Suit, Specs, 
  Utilitool
  Sit’s Additional Gear: Guardian Nanoswarm, 
  Quantum Computer (Software: Exploit, Facial/Image 
  Recognition, Tracking), Repair Spray, Skinlink, Tools
  Roleplaying: Drones are for the most part no longer 
  capable of functional interaction or socializing with 
  transhumans, and will follow any instructions coming 
  from Dexter, Mother, or the breeders. 
  Ji
  The drone formerly known as Ji has been resleeved 
  in the striking ghost morph Tara Yu used to infiltrate 
  the station.
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  15
  25
  20
  20
  15
  20
  15
  —
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  80
  1
  15
  5
  30
  45
  9
  68
  Active Skills: Deception 60, Fray 60, Free Fall 60, 
  Impersonation 70, Infosec 30, Investigation 60 (Logi-
  cal Deduction 70), Kinesics 70, Kinetic Weapons 50, 
  Networking: Guanxi 70, Perception 40, Persuasion 50 
  (Seduction 60), Protocol 50
  Knowledge Skills: Language: Cantonese 40, Lan-
  guage: Mandarin 60, Language: Vietnamese 70
  Traits: Striking Looks (Level 2), Uncanny Valley
  Implants: Adrenal Boost, Basic BioMods, Basic 
  Mesh Inserts, Chameleon Skin, Clean Metabolism, 
  Cortical Stack, Enhanced Vision, Grip Pads
  Gear: Armor Clothing (6/7), Light Vac Suit, Specs, 
  Spray Armor (Armor 2/2), Utilitool
  Roleplaying: Ji generally plays the role of Vo’s moll, 
  accompanying him everywhere.
  deXter vo
  Though the Glory virus transformed Vo into a drone, 
  he remains the functional boss of the gang and is the 
  only one who still retains a semblance of sanity and 
  lucidity. Vo is 114 years old, an Earth survivor who 
  brought his syndicate to space through clever deal-
  making and ruthless brutality. 
  eyes are wider apart and cat-like, with a horizontal 
  rather than vertical slit. Their fingers and toes have 
  fused together into hands/feet with three digits. Their 
  nails have hardened and elongated so that they pos-
  sess dangerous claws on both hands and feet. They 
  are limber like bouncers, able to use their prehensile 
  feet much like hands. Females exhibit an ovipositor, 
  growing from their stomach, that is used to deposit 
  embryos within the immolator Mother. Gamemasters 
  are encouraged to give them any other alien charac-
  teristics they desire and to add more psi sleights to 
  make them more challenging if necessary.
  Characters who encounter these exsurgents must 
  make a Willpower Stress Test (p. 214, EP) or suffer 
  1d10 + 3 SV.
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  15
  25
  15
  25
  10
  25
  20
  —
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  80
  2
  —
  —
  —
  40
  8
  60
  Active Skills: Beam Weapons 80, Blades 70, Control 50,  
  Deception 20, Demolitions 45, Fray 80, Free Fall 80, 
  Infiltration 80, Infosec 35 (Security 45), Interfacing 45 
  (Jamming 55), Intimidation 20, Kinetic Weapons 35, 
  Navigation 35 (Astrogation 45), Perception 60, Pilot: 
  Spacecraft 60, Psi Assault 60, Research 50, Sense 50, 
  Unarmed Combat 55
  Knowledge Skills: Language: Cantonese 40, Lan-
  guage: Vietnamese 70
  Traits: Limber (Level 1), Mental Disorder (Cannibal-
  ism, OCD: breeding, nesting), Psi (Level 2), Psi Defense
  Psi Sleights: Deep Scan, Ego Sense, Psi Shield, Psy-
  chic Stab, Sense Block
  Implants: Basic BioMods, Basic Mesh Inserts, 
  Bioweave Armor (Light), Chameleon Skin (+20 In-
  filitration), Claws (1d10 + 3 DV, AP -1), Endocrine 
  Control, Grip Pads, Medichines, Neurachem (Rating 
  1), Oxygen Reserve, Prehensile Feet, Vacuum Sealing
  Gear: Armor Clothing (6/7, with Chameleon Coat-
  ing), Light Vac Suit (Chameleon Coating), Liquid 
  Thermite, Plasma Gun (AP -10, DV 3d10 + 12, Mode 
  SS), Rocket Pack, Utilitool
  Roleplaying: Breeders are primarily concerned with 
  breeding, though they will attack and eat any non-
  exsurgents on sight.
  drones
  Six of the drones (Diên, Nong, Quy, Sit, Smith, and 
  Wu) are sleeved in standard bouncer morphs (the other 
  two being Dexter and Ji; see below). Though exsur-
  gents, the Glory virus has only modified their physical 
  appearances in slight but unnerving ways. They have 
  given up to tending to their personal hygiene, however, 
  having descended into madness and focusing their ef-
  forts on the immolator breeding regime. 
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  15
  15
  15
  25
  15
  15
  10
  —
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  60
  1
  —
  —
  —
  35
  7
  53
  
  24
  PHuong lê (“MotHer”)
  Lê was the ship’s primary tech. Now she’s a bloated 
  mass of uteruses and mouths, the incubator in which 
  the other female White Khanhs implant fertilized 
  zygotes. Lê’s body now covers most of the inside of 
  the Ops Center (Area 7), except in spots where it has 
  been trimmed back to expose display terminals or 
  other equipment. 
  Lê is no longer lucid, nor is she able to commu-
  nicate in any normal fashion. If attacked, she will 
  lash out with a Psychic Stab against any character 
  touching her, bludgeon or grapple characters with 
  tentacles, or deliver a nasty bite to grappled char-
  acters or anyone foolish enough to come within 30 
  centimeters of her mouth.
  Lê’s exsurgent form is able to survive for decades in 
  hibernation if life support is lost—even in vacuum.
  Characters who encounter Lê must make a Will-
  power Stress Test (p. 214, EP) or suffer 1d10 + 5 SV.
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  5
  5
  5
  5
  5
  30
  30
  1
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  20
  1
  —
  —
  —
  100
  20
  150
  Active Skills: Psi Assault 60, Sense 40, Unarmed 
  Combat 70
  Traits: Psi Defense 2
  Psi Sleights: Ego Sense, Psi Shield, Psychic Stab
  Implants: Medichines
  Attacks: Bite (DV 2d10+3, AP -1), Tentacles 
  (1d10+3, AP 0)
  Vo was the second-ranked boss in the White 
  Khanhs before he became infected with Glory and or-
  chestrated a series of bloody betrayals that eliminated 
  all of the other significant bosses. Vo is one of the 
  few exsurgent Khanhs retaining a cortical stack and 
  maintaining regular backups. Gamemasters who wish 
  to use him as a recurring villain can equip him with 
  an emergency farcaster system (p. 306, EP). Dexter’s 
  teeth have been filed sharper to better accommodate 
  his cannibalistic diet.
  coG
  coo
  int
  reF
  saV
  som
  wil
  moX
  20
  15
  20
  15
  25
  10
  30
  5
  init
  spd
  luc
  tt 
  ir
  dur
  wt
  dr
  70
  1
  30
  6
  60
  40
  8
  60
  Active Skills: Beam Weapons 60, Blades 30, Decep-
  tion 80, Fray 80, Free Fall 70, Impersonation 80, Infil-
  tration 40, Infosec 70, Intimidation 70, Investigation 
  70 (Logical Deduction), Kinesics 80, Kinetic Weapons 
  70, Networking: Guanxi 50, Perception 70, Persua-
  sion 80, Pilot: Spacecraft 65, Protocol 60, Research 
  40, Unarmed Combat 60
  Knowledge Skills: Language: Cantonese 50, Lan-
  guage: Thai 60, Language: Vietnamese 80
  Traits: Eidetic Memory, Mental Disorder (Cannibal-
  ism), Uncanny Valley
  Implants: Basic BioMods, Basic Mesh Inserts, 
  Bioweave Armor (Light), Cortical Stack, Medichines, 
  Oxygen Reserve
  Gear: Armor Clothing (6/7), Light Vac Suit, Plasma 
  Gun (AP -10, DV 3d10 + 12, Mode SS), Specs
  Roleplaying: Vo is ruthless, bloodthirsty, and psy-
  chopathic. He will use any means at his disposal to 
  eliminate the characters, even sacrificing drones.
  credits:
  Glory Writing: Jack Graham
  Editing: Rob Boyle, Michelle Lyons
  Development: Rob Boyle
  Art Direction: Brent Evans
  Layout and Maps: Matt Heerdt
  Glory Interior Artwork: Bruno Werneck, Mark Winters
  GM Screen Art: Stephen Martiniere
  Playtesters and Proofreaders: Laura Bienz, Phil Bordelon, Echo 
  Boyle, Berianne Bramman, C. Byrne, Davidson Cole, Nathan-
  iel Dean, Jason Freese, Aaron Grossman, Matthew Hare, Earl 
  Hollar, Paul Jensen, Kendall Jung, Joanna Keseberg, Tony Lee, 
  Melissa Rapp, Richard Riessen, Zak Strassberg, Kevin Tyska, 
  Leland Zavadil
  Musical Inspiration: Aphorism, Marching Dynamics, Tonikom
  resources:
  http://eclipsephase.com
    —Eclipse Phase website and blog
  http://del.icio.us/infomorph
    —Eclipse Phase-related news and links
  http://posthumanstudios.com
    —Posthuman Studios website
  http://catalystgamelabs.com
    —Catalyst Game Labs website
  http://eclipsephase.com/store
    —Online Ordering and PDFs
  outside resources:
  http://www.humanityplus.org
    —Humanity Plus
  First Printing by Catalyst Game Labs,
  an imprint of InMediaRes Productions, LLC
  PMB 202 • 303 - 91st Ave. NE, G-701
  Lake Stevens, WA 98258.
  Creative Commons License; Some Rights Reserved.
  This work is licensed under the Creative Commons Attribution-
  Noncommercial-Share Alike 3.0 Unported License.
  To view a copy of this license, visit:
  http://creativecommons.org/licenses/by-nc-sa/3.0/
  (What this means is that you are free to copy, share, and remix 
  the text and artwork within this book under the following 
  conditions: 1) you do so only for noncommercial purposes; 
  2) you attribute Posthuman Studios; 3) you license any deriva-
  tives under the same license. For specific details, appropriate 
  credits, and updates/changes to this license, please see: http://
  eclipsephase.com/cclicense)
  
SOURCE: textdata/thevault/Eclipse Phase/1st edition/Eclipse Phase 1e - Glory.pdf