TEXT: Unicorn, L
  5
  12
  4
  2
  2
  0
  3
  3
  3
  67
  13
  50
  Darkvision 60’, immune: charm, paralyze, poison
  Charge: If 20’ toward target & hit w/horn, +2d8p, DC 15 
  Str save or prone
  Innate Spellcasting: DC 14, at will: detect evil and good, 
  druidcraft, pass without trace, 1/day each: 
  calm emotions, dispel evil and good, entangle 
  Magic Resistance: Adv on saves vs magic
  Multiattack: 1 hooves, 1 horn
  Hooves: +7, 2d6+4b
  Horn: +7, 1d8+4p
  Healing Touch (3/day): Target regains 2d8+2 
  HP, remove all diseases & poisons
  Teleport (1/day): Up to 3 targets & self, 1 mile
  Vampire, M
  13
  16
  4
  4
  4
  3
  2
  4
  5
  144
  17
  30
  Darkvision 120’, Perception +7, Stealth +9, resist: necrotic, bps nonmagic
  Shapechanger: If no sun/running water, polymorph into tiny 
  bat/medium cloud of mist*
  Legendary Resistance (3/day): Pass a failed save
  Misty Escape: If drop to 0 HP, Shapechanger cloud of mist*
  Regeneration: If 1+ HP & no sun/running water/radiant 
  damage/holy water, regain 20 HP on turn
  Spider Climb: Climb dif�icult surfaces no check
  Vampiric Weaknesses: 20 acid running water, 20 radiant 
  sun & disadv attacks & ability checks*
  Multiattack: 2 attacks (1 bite max)
  Unarmed Strike: +9, 1d8+8b/no damage & grapple escape DC 18
  Bite: Willing/grappled target, +9, 1d6+4p & 3d6 necrotic, HP 
  max reduced by damage (die 0 HP) & vampire heals, long rest 
  ends
  Charm: 1 humanoid, 30’, DC 17 Wis save or charmed 1 day/save 
  again if vampire harms
  Children of the Night (1/day): 2d4 swarms bats/rats or 3d6 
  wolves, arrive 1d4 rounds, stay 1 hour
  Vampire Spawn, M
  5
  15
  3
  3
  3
  0
  0
  1
  3
  82
  13
  30
  Darkvision 60’, Perception +3, Stealth +6, resist: necrotic, 
  bps nonmagic
  Regeneration: If 1+ HP & no sun/running water/radiant 
  damage/holy water, regain 10 HP on turn
  Spider Climb: Climb dif�icult surfaces no check
  Vampiric Weaknesses: 20 acid running water, 
  20 radiant sun & disadv attacks & ability checks*
  Multiattack: 2 attacks (1 bite max)
  Claws: +6, 2d4+3s/no damage & grapple escape 
  DC 13
  Bite: Willing/grappled target, +6, 1d6+3p & 2d6 
  necrotic, HP max reduced by damage (die 0 HP) & 
  vampire heals, long rest ends
  Veteran, M
  3
  17
  3
  1
  2
  0
  0
  0
  2
  58
  12
  30
  Athletics +5, Perception +2 
  Multiattack: 2 longsword, 1 shortsword
  Longsword: +5, 1d8+3s/1d10+3s 
  2-hands
  Shortsword: +5, 1d6+3p
  Heavy Crossbow: 100/400, +3, 1d10+1p
  Violet Fungus, M
  1/4
  5
  -4
  -5
  0
  -5
  -4
  -5
  2
  18
  6
  5
  Blindsight 30’, immune: blind, deaf, fright
  False Appearance: Looks like fungus
  Multiattack: 1d4 Rotting Touch
  Rotting Touch: 10’, +2, 1d8 necrotic
  Vrock, L
  6
  15
  3
  2
  4
  -1
  1
  -1
  3
  104
  34
  40/60f
  Darkvision 120’, resist: cold, �ire, lightning, 
  bps nonmagic, immune: poison
  Magic Resistance: Adv on saves vs 
  magic
  Multiattack: 1 beak, 1 talons
  Beak: +6, 2d6+3p
  Talons: +6, 2d10+3s
  Spores (R 6): 15’ radius cloud, DC 14 Con save or poisoned 
  & 1d10 poison ongoing/until save, holy water ends
  Stunning Screech (1/day): 20’ DC 14 Con save or stunned 
  until end of vrock’s next turn
  Vulture, M
  0
  10
  -2
  0
  1
  -4
  1
  -3
  2
  5
  34
  10/50f
  Perception +3
  Keen Sight & Smell: Adv on Perception for 
  sight & smell
  Pack Tactics: Adv on attacks if ally 
  within 5’ of target 
  Beak: +2, 1d4p
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/U - V/SRD Monsters 43.pdf