TEXT: Questions and
  Questions and
  Answers
  Answers
  Q It seems that the best way to achieve
  ‘game balance’ in Inquisitor would be to
  increase the role-play aspect of it. To that end,
  will we see more supplements in the future
  such as a gazetteer or a career advance
  scheme like in that grand old game,
  Warhammer Fantasy Roleplay?
  A I agree, but I don’t think changing the
  rules will really change this. Play with the
  right attitude, that’s the best thing to do. 
  Q Is the Teleport psychic power silent or do
  you make a humming sound when you
  materialise? (Strange question I know but it
  does bring up issues with the Awareness
  rules).
  A Up to the GM what ‘special fx’ he wants to
  put on psychic powers (ie setting fire to things
  with fireballs, and so on).
  Q What can we expect to see in the near
  future as far as conversion kits, weapon
  sprues, and terrain for Inquisitor? Perhaps it
  would be easier to get into the game with a
  little more variety of the above. After all,
  converting the characters into unique
  individuals is a large selling point.
  A The Fanatic studio (Andy, Jervis and co)
  have lots of booster packs planned to allow
  conversions. The Chaos Cultist conversion
  pack is released this issue with many more
  on the way. Look out for a melta-weapon
  booster pack coming soon.
  Q Is there an Ordo Hereticus Space Marine
  Chapter?
  A Nope – you’ll have to wait and see who
  the Militant arm of the Hereticus are!
  Q Should most Eldar be toughness 40-50?
  A Ohh, see next issue...
  Q Will we see all the 40K Races represented
  in Inquisitor?
  A Probably not all of them, and the ones
  that do wont be straight troop types out of
  40K.
  Answered by Gav Thorpe
  Inquisitor has been available for over a year now so we thought it was about
  time we answered those niggling questions that occasionally crop up. A big
  thank you to the Yahoo! Groups Inquisitor list for providing the questions.
  So over to Gav...
  26
  
  27
  Q What are the stats for weapons like
  autocannons, shuriken pistols, etc. Should we
  make them up ourselves?
  A Leave it up to your GM.
  Q Why can’t exterminator cartridges be
  fitted to close combat weapons like in
  Necromunda? (I only mean standard-ish
  weapons like chainswords, eviscerators,
  breakable stuff...).
  A I’d forgotten they could be! I generally
  think of them like an auxiliary grenade
  launcher. If GMs don’t mind their characters
  being able to combine a ranged weapon and
  close combat weapon in one, then feel free to
  do it.
  Q How many Orders of the Inquisition are
  there?
  A Orders, or Ordos? There are three major
  Ordos (Hereticus, Xenos, Malleus) plus less
  popular Ordos such as Sicarius and
  Illuminas (heh, heh, just made that one up,
  but sounds good).
  Q Are there any plans to make other actual
  ‘Inquisitor’ (the character type) models?
  A Yes, although don’t hold your breath for
  them as these are still far off (Daemon
  Hunters anyone...)
  Q Any plans to make a summary card like
  the one from the 40K boxed set, with an
  Injury Location table?
  A Most of the reference you need should be
  on the character sheets, plus the reference
  pages at the back of the book. There is a big
  reference card on the Yahoo! groups
  Inquisitor site.
  Q What effects does machine empathy have
  on power armour?
  A The target object would be rendered
  useless as described. For power armour this
  would definitely be loss of Strength and a
  look at the Encumbrance rules wouldn’t go
  amiss.
  Q I was wondering if you are allowed actual
  daemons rather than hosts if using a Chaos
  cult, and would things like Khorne Daemons
  have any psychic resistance?
  A We had an
  actual
  daemonic
  character
  in the
  latest
  battle
  report –
  we’ll be
  putting its
  character
  sheet up on
  Exterminatus.com
  soon. Khorne daemons should possibly be
  able to nullify psychics cast at them just like
  psykers, seems to fit the background to me.
  Q Is it possible to have an Arco-flagellant
  armed with, say, a shotgun, in other words do
  they need to have implant weaponry or can
  they just hold the weapon and change
  between weapons?
  A They only have implant weapons, so the
  shotgun would have to be implanted (and
  generally Arco-flagellants are designed for
  close combat). If you want this sort of this
  you might be better off with some kind of
  combat servitor (like my own Logan storm).
  Q What would the Armour value be for
  Tactical Dreadnought (Terminator) Armour?
  A As if normal Space Marines were not
  controversial enough! This would be up to the
  GM that has created such a monstrous
  character, an off-the-cuff answer would be 15.
  Q If a shot modifier takes the percentage
  chance into negative chance (ie -20) does the
  0-5% automatically hit still work?
  A Yes, maybe the bullet has ricocheted off a
  pipe or something.
  Q What does a Xenarch death arc look like!?
  A Zappy!
  If you have a burning question then send it to
  Andy (Exterminatus Editor) at the Fanatic
  email address; 
  fanatic@games-workshop.co.uk
  Andy will then collate all the questions for a
  future article. So, see you next time!
  
SOURCE: textdata/thevault/Warhammer/40k/Inquisitor Skirmish/SG_site_files/Q+A.pdf