TEXT:   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
  TU 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8: 
  � 
  +1 ghost touch scythe (Adventure; DMG; 8,318 gp) 
  � 
  Lesser Metamagic Rod of Extend (Adventure; DMG) 
  � 
  Morfeon’s Spellbook, Volume I 
  (Adventure; see Extended AR; 4,100 gp) 
  � 
  Ring of Counterspells (Adventure; DMG) 
   
  APL 10 (all of APL 8 plus the following): 
  � 
  Morfeon’s Spellbook, Volume I 
   (Adventure, see Extended AR; 1,900 gp) 
  � 
  Lesser Metamagic Rod of Empower (Adventure; DMG) 
  � 
  Robe of Bones (Adventure; DMG) 
   
  APL 12 (all of APLs 8-10 plus the following): 
  � 
  +1 keen scythe of wounding (Regional; DMG; 32,318 gp) 
  � 
  Morfeon’s Spellbook, Volume III 
  (Adventure; see Extended AR; 3,900 gp) 
  � 
  Lesser Metamagic Rod of Maximize (Adventure; DMG) 
  � 
  Metamagic Rod of Empower (Adventure; DMG) 
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE)
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  � Favor of the Army of the Warfields [  ]: You have gained one 
  Influence Point with the Army of the Warfields. This IP may be 
  spent to gain Adventure access to the following: ghost touch weapon 
  upgrade; Spurn Death’s TouchLM; goggles of lifesight.  
   
  � Influence Point with The Sage: The Sage allows you to spend 
  time studying with him. He will allow you to copy one Open, non-
  enchantment spell of levels 1 to 8 from his spellbook. It costs 1 TU 
  per spell level to copy the spell, as the Sage demands some of your 
  time in exchange for the lessons. 
   
  � Curse of Wee Jas: You have drawn the ire of the Stern Lady. 
  You suffer a 50% arcane spell failure chance for all arcane spells 
  cast. Allies who attempt to cast beneficial arcane spells upon you 
  suffer the same penalty. Divine spellcasters of Wee Jas lose all 
  divine class abilities until the curse is removed. The curse can be 
  removed only by a remove curse cast by a CL 15+ divine spellcasting 
  worshipper of Wee Jas, a wish, or a miracle. Arcane spellcasters that 
  are also divine spellcasters of Boccob do not suffer these penalties. 
   
  � Favor of the Horned Society [  ]: For agreeing to take the side 
  of the Horned Society in the upcoming battle (MilleniumCon 
  2007 interactive), the Death Cultists agree to teach you the secrets 
  of the prestige class Master of ShroudsLM. You must spend 4 TUs 
  prior to taking each level of this class in study with your mentor. 
   
  In addition, you gain Adventure access to the following 
  items (all MIC): death spike, mace of the dark children, ring of avoidance, 
  wight armor, wight hide shield. 
   
  � Enmity of the Horned Society: For meddling in the affairs of 
  the Death Cultists, you have drawn their ire. Members of the 
  Death Cultists meta-organization are immediately expelled. All 
  minions of the Horned Society that recognize you in future events 
  will target you first in a fight. 
   
  � Favor of the Old Faith Druid’s of the North [  ]: For sharing 
  the information you discovered in the Mausoleum with the Old 
  Faith Druids of the North, you have gained one Influence Point 
  with them. This point may be spent to grant you Adventure access 
  to the following: beastskinMIC armor enhancement; bear helmMIC, 
  druid’s vestments, incandescent blue ioun stone. 
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  has completed 
  BDK7-07 – The Mausoleum 
  A Regional adventure set in the Bandit Kingdoms 
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level   
   
  � 
  Retrained  
   
   
  � 
  Lost a level 
  � 
  Ability Drained   
   
  � 
  Died 
  � 
  Was raised/resurrected 
  � 
  Was reincarnated 
   
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/597/Normal Scenarios/BDK7-07 - Mausoleum (APL 8-12)/BDK7-07 - Mausoleum AR.pdf