TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
  ADVENTURE: 
  TREASURED POSSESSIONS 
   
  ENCOUNTERS: 5 
  DIFFICULTY: NORMAL 
  DURATION: 30-45 MINUTES 
   
  DESIGNED AND MAPPED 
  BY 
  KYOJIN STUDIOS 
   
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 2 
   
   
   
   
  Hero Kids and Hero Forge Games 
  are trademarks of Justin Halliday 
   
  herokidsrpg.blogspot.com 
  heroforgegames.com 
   
  Hero Kids designed and written by Justin Halliday 
   
  Hero Kids covers, hero, and monster art by Eric Quigley 
  www.ericquigley.com 
   
  Printing Authorization: 
  This PDF document may be printed for personal use. 
  This product was created under license. 
  This 
  work 
  contains 
  material 
  that 
  is 
  copyright  
  Justin Halliday. Such material is used with permission 
  under the Community Content Agreement for the Hero 
  Kids Creator’s Guild. 
  All other original material in this work is copyright 
  [2018] by [Kyojin Studios] and published under the 
  Community Content Agreement for the Hero Kids 
  Creator’s Guild. 
   
  Adventure 
   
  Designed by Jeremy & Michael Manson 
   
  Mapped by Michael Manson 
   
   
  Version: 0.1 (Build 1) 
   
  Changelog: 
  • 0.1 Play tested, drafting complete. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 3 
  Hero Kids Creator’s Guild Adventure 
  This adventure requires the Hero Kids RPG to play.  The 
  core game and this adventure include: 
  • Hero Cards for each player 
  • Monster Cards for the monsters (Snakes, Spiders, 
  Lizardkin) 
  • Encounter maps 
  • Stand-up minis for the heroes and monsters 
  Additionally, these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  Background 
  Our heroes live in Rivenshore, the largest village in the 
  Brecken Vale.  The village lies on the Camarva river, 
  which runs from the towering Druinhowe mountains. 
  The Brecken Vale would be a beautiful place to live, if it 
  weren’t beset by an endless series of calamities. 
  Adventure Overview 
  This four-encounter adventure takes the Hero Kids from 
  town to retrieve the possessions of the Mayor from a 
  disgruntled ex-employee. The most treasured possession 
  of Sergeant Fluffy-1Cuddles is the Mayor’s teddy bear. 
  Adventure Intro 
  Today’s trouble starts when you are asked to go to the 
  Town Mayor’s office.  
  As you are strolling through the town square when the 
  sheriff stops you. 
  “The Mayor has a matter that needs your attention and 
  asks you head straight to his house to hear more.” 
  You head to the Mayor’s house and are greeted at the door 
  “Come in, come in. Thank you for your quick 
  attendance.” He leads you through to a back room where a 
  table is covered by a sprawled-out map of The Brecken 
  Vale. “I have a delicate issue that I have called you here to 
  assist me with. A previous militia member named Borsk 
  has broken into my house and stolen memorabilia from 
  heroes of the past. I have had a tracking spell place 
  amongst some the items taken.” He places a list of items 
  down on the table and then a small letter opener that 
  begins sliding across the map to an area where the 
  Darkenwold Woods meet the edge of the Druinhowe 
  Mountains. “I would usually have the Sherriff and his 
  men deal with a retrieval like this but there is one item not 
  on the list I need you to retrieve, but I need your 
  discretion.” The Mayor takes out a picture of a teddy bear 
  wearing a badge. “This is Sergeant Fluffy-Cuddles by 
  Teddy. If you can bring him back to me safely and secretly 
  I will be forever grateful to you.” He hands you the 
  tracking item and rolled up map. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 4 
  Map of the cave 
  This cave contains not only the treasure but a hidden 
  room that has the key to unlocking the stolen 
  memorabilia. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 5 
  Encounter 1: Why did it have to be 
  snakes? 
  The kids easily use the map and tracking item to find the 
  location of the hideout. The first encounter begins at the 
  bottom of a cliff face. High above the heroes, on the cliff 
  face a wooden platform sticks out from a cave entrance. 
  The edge of a coiled rope can be seen on the platform. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  As you step out of the dense forest you stand in front of a 
  vertical cliff face reaching high into the mountains. This is 
  where the tracking device has led you.  
  Encounter Features 
  This encounter leads the kids into the hideout of the 
  militia-man. He has his lair deeper into the cave past 
  animal homes to help protect him. The kids must first get 
  up to the cave entrance then pass the first guardians 
  Ability Tests 
  The heroes can perform a Strength (Climbing) test at 
  difficulty 6 to climb the cliff face. A Strength (Athletics) 
  test at difficulty 5 will throw a new rope up or hit the 
  rope hanging over the edge to make it fall down for the 
  kids to use. Once inside the cave entrance a Dexterity 
  (Stealth) test at difficulty 6 will allow a kid to pass the 
  snake holes without alerting them. This may split the 
  party to either side of the snakes if some succeed and 
  some fail. 
   
  A dimly lit cave entrance leads in from the wooden 
  platform. Small holes litter the hallway and dirt and 
  rubble is crisscrossed with the tracks of slithering animals. 
  The tracking device points deeper into the mountain. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 6 
  Monsters 
  This encounter features more giant rats. Bring the extra 
  rats on from the north cave during the fight. 
  1 Hero: 
  2 x Hissing Snakes  
   
   
  2 Heroes: 4 x Hissing Snakes 
   
   
   
   
  3 Heroes: 6 x Hissing Snakes 
   
   
   
   
   
   
  4 Heroes: 8 x Hissing Snakes 
   
   
   
   
   
   
   
   
  Use these health boxes to mark off damage: 
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
   Hissing Snake 
   
  Tactics 
  All of these monsters engage the heroes with melee 
  attacks.  This should be an easy fight, but if things get 
  crowded, you can hold a few of the snakes off until a 
  couple of the snakes have been KO’d.  For fun, you can 
  slither the snakes in and out of the connecting holes. 
  Conclusion 
  Once all of the monsters are KO’d, read this. 
  You dispatch the last snake, the remaining holes in the 
  wall appear to be empty.  
  The heroes can take a short rest to remove damage. 
  If the players investigate further, read this: 
  The faint sound of slithering comes from deeper within the 
  cave. 
  When they’re ready, they move onto Encounter 2: 
  We’re going deeper underground. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 7 
  Encounter 
  2: 
  We’re 
  going 
  deeper 
  underground. 
  The second encounter leads the kids deeper into the 
  caves. A room opens to their left which contains a hidden 
  doorway to the key to unlock a shield protecting the 
  treasure. If the kids choose to move through this area 
  without going through the doorway move on to 
  Encounter 4: It’s no yolk. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  The pathway into the cave gets darker as it moves 
  around corner. Suddenly the pathway opens into a 
  room to your left. Where the rest of the cave has been 
  natural rock face, the end of this room is smooth and 
  worked by tools. A simple icon of eight lines moving 
  out from a central point is engraved into the centre of 
  the wall. 
  Encounter Features 
  This symbol on the worked wall is arcane in nature. The 
  glyph can be figured out with an Intelligence (Magic) test 
  of difficulty 6. Otherwise if any kid touches any part of 
  the glyph it starts to glow. If they trace their finger along 
  each line they all glow and the stone wall slides open. 
  Conclusion 
  Once the door is opened, read this. 
  The glyph flashes with a light blue light as you finish 
  drawing across the symbol. A grinding sound joins rock 
  dust falling around the edges of a rock doorways that slides 
  open to reveal a room made of worked stone behind. 
  The heroes can take a short rest to remove damage. 
   
  The doorway leads to Encounter 3: Pest Control. 
  The pathway leads to Encounter 4: It’s no yolk. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 8 
  Encounter 3: Pest Control 
  The third encounter brings the heroes to a room with 6 
  plinths each with a spider egg on it. Roll a die in secret 
  and record this number. This plinth contains a treasure, 
  the rest have spiders. 
  Once all the spiders are defeated, a magical lantern 
  appears on the ground which is used to deactivate the 
  shield in Encounter 5: Who’s the Borsk? 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  This hidden room has smooth worked walls and 6 plinths 
  along the wall. Each of these plinths has a single spider egg 
  sac. The sacs cover most of the plinth, but the edges of 
  arcane glyphs are visible beneath. It’s time to clean them 
  off. 
  Encounter Features 
  The main feature of this area is the heroes choosing how 
  many eggs to smash open at a time. They can be careful 
  or fast. One Egg contains a Coin of the Fates instead of 
  spiders.  As each egg is dealt with the glyph on top of 
  that plinth glows. When all 6 are glowing, a magical 
  lantern appears with a flash for them to take. 
  Ability Tests 
  The heroes can perform an Intelligence (Tracking) test at 
  difficulty 6 to see one of the eggs does not wriggle at all, 
  giving them a hint to which one contains a treasure. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 9 
  Monsters 
  This encounter features spiders bursting from five of the 
  smashed eggs, and one containing a treasure (Coin of the 
  Fates). What bursts from each egg for the number of 
  heroes is as follows: 
  1 Hero: 
  1 x Giant Spider  
   
   
   
   
   
   
  2 Heroes: 2 x Giant Spiders 
   
   
   
   
   
   
  3 Heroes: 3 x Giant Spiders 
   
   
   
   
   
   
  4 Heroes: 1 x Spider Queen 
   
   
   
   
   
   
  Use these health boxes to mark off damage: 
   Giant Spider 
   
   Giant Spider 
   
   Giant Spider 
   
   Spider Queen 
   
   
   
   
   
   
   
   
   
   
   
   
   
  Tactics 
  All of these spiders will attack in melee as soon as they 
  are broken from their slumber in the eggs. Area of effect 
  spells could break open more eggs if not careful and 
  break out more spiders into the room. 
  Conclusion 
  Once all of the monsters are KO’d, and the party has not 
  moved into Borsk’s room, read this. 
  You clear the final egg and all of the glyphs on the plinths 
  light up. There is a bright flash of light and a magical 
  lantern appears floating in front of you. You take this 
  lantern unsure of it’s use but hoping to find out further 
  into the cave. 
  The heroes can take a short rest to remove damage. 
  When they’re ready, they move further into the 
  adventure to Encounter 4: It’s no yolk. 
   
  Once all of the monsters are KO’d, and the party has 
  defeated Borsk, read this, then the completion section in 
  Encounter 5: Who’s the Borsk? 
  You clear the final egg and all of the glyphs on the plinths 
  light up. There is a bright flash of light and a magical 
  lantern appears floating in front of you. You take this 
  lantern to Borsk’s room.  
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 10 
  Encounter 4: It’s no yolk 
  The fourth encounter is a room that looks like a dead end 
  with vicious snakes protecting a glowing egg. It slowly 
  cycles through a deep ocean blue to a blood red. The egg 
  is actually a simple button to open the hidden doorway to 
  Borsk’s (the militia-man’s) Lair. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  This whole chamber is bathed in a deep ocean blue light 
  that slowly cycles through to red. The light reflects in the 
  eyes of huge snakes protecting a big egg which is the source 
  of the glow. 
  As you enter the room the snakes turn and hiss 
  aggressively, moving to attack. 
  Encounter Features 
  The snakes protect the egg as if it was one of their own 
  attacking anyone who comes near it and anyone trying to 
  hit the egg is targeted by all remaining snakes. If the 
  heroes find this too easy add another Giant Snake. 
  Ability Tests 
  The players can perform an Intelligence (Perception) test 
  at difficulty 3 to know that the egg is unnatural and 
  seems to sink into the floor. 
  Conclusion 
  Pressing down on the egg causes a rumbling as a secret 
  door in the rockface slides open revealing Borsk’s lair.  
  When they’re ready, they move to the finale of the 
  adventure Encounter 5: Who’s the Borsk? 
   
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 11 
  Monsters 
  This encounter features fewer but stronger snakes than 
  the entrance. 
  1 Hero: 
  1 x Giant Snake 
   
   
   
  2 Heroes: 1 x King Cobra 
   
   
   
  3 Heroes: 1 x Giant Snake 
  1 x King Cobra 
   
   
    
   
  4 Heroes: 2 x King Cobra 
   
   
   
   Harder: 
  2 x Giant Snake 
  1 x King Cobra 
   
   
   
  Use these health boxes to mark off damage: 
   Giant Snake 
   
   Giant Snake 
   
   Giant Snake 
   
   King Cobra 
   
   King Cobra 
   
   
   
   
  Tactics 
  The snakes attack heroes closest to the egg then split 
  their attention to any heroes in the room. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 12 
  Encounter 5: Who’s The Borsk? 
  The final encounter is in Borsk’s Hidden Lair this room 
  has a bright light surrounding a pile of equipment from 
  heroes of old. On top of the stolen equipment is Sergeant 
  Fluffy-Cuddles. Nearby an arcane glyph on the floor 
  faintly glows. Inside the room Borsk waits with backup if 
  required. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  As you step into the deepest chamber of this cave your eyes 
  are immediately overwhelmed by the brightness in the 
  middle of the room.  
  You here the lizard-like voice of Borsk, “Ssso you have 
  entered my lair for that horrid Mayor, have you? 
  Dessstroyed my petssss, and ssset off my trapsss. Ugh I will 
  have to ressset them all after this. Attack!” 
  Encounter Features 
  Borsk will continue to bad mouth the Mayor throughout 
  the fight. “You know he didn’t pay me. What has he 
  promised you?”  
  Ability Tests 
  The players can perform an Intelligence (Arcane) test at 
  difficulty 6 to know that the ring in the centre of the 
  room can only be disabled by placing a specific item 
  (magic lamp Encounter 3: Pest Control.) on the arcane 
  glyph. 
  If players touch the ring of light they must succeed at a 
  Dexterity (Acrobatics) test at difficulty 4 or take 1 
  damage from the searing light.  
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 13 
  Monsters 
  This encounter features Borsk as assisted by any 
  Lizardkin who are with him at the time 
  1 Hero: 
  1 x Lizardkin War Chief 
   
   
   
  2 Heroes: 1 x Lizardkin War Chief 
  1 x Lizardkin Savage 
   
   
  3 Heroes: 1 x Lizardkin War Chief 
  1 x Lizardkin Savage 
  1 x Lizardkin Archer 
   
    
   
  4 Heroes: 1 x Lizardkin War Chief 
  1 x Lizardkin Savage 
  1 x Lizardkin Archer 
   
    
    
   
  1 x Lizardkin Warrior 
   
  Use these health boxes to mark off damage: 
   Lizardkin War Chief 
   
   Lizardkin Savage 
   
   Lizardkin Archer 
   
   Lizardkin War Chief 
   
   
   
   
  Tactics 
  While the Lizardkin use their standard ranged and melee 
  attacks against the heroes, Borsk (Lizardkin War Chief) 
  will use the bright light and other Lizardkin to his 
  advantage to limit hero movement and block ranged 
  attacks through the light. 
  
   
  Hero Kids Adventure – Treasured Possessions 
  Creator’s Guild 
  Page 14 
    
  Conclusion 
  Once all of the monsters are KO’d, read this: 
  Your finally overcome Borsk and can turn your attention 
  to recovering the stolen memorabilia and Sergeant Fluffy-
  Cuddles. The bright ring of light appears to harm anything 
  that attempts to pass through it. The glyph on the floor 
  glows with a dull but similar light.  
   
  Once the Magic Lamp is placed upon the glyph, read this: 
  The lamp dissolves into the floor covering the glyph with a 
  faint red glow, that pulses and then dissipates with a flash 
  of light. The glyph has disappeared, and the room is darker 
  without the light of the ring. You gather the items and take 
  them back to the Mayor. 
  You are greeted quietly but with great excitement into the 
  Mayor’s residence. “Did you get back Sergeant Fluffy-
  Cuddles?” His grin lights up the room as you hand over 
  his teddy bear. “You may select an item each from the 
  memorabilia to use on the provision that you return it 
  when you no longer need it. Thank you again heroes!” 
  “Yes, thank you for being so brave.” Squeaks Sergeant 
  Fluffy-Cuddles, as the mayor talks for him.  
  Treasure 
  After the monster cards and stand-ups you’ll find the 
  four pieces of treasure for your heroes to choose from 
  (only one item for each hero).  Print them out and cut 
  them like you would a Hero Card. 
  These items are Equipment, which grant the heroes 
  special actions or extra dice in their pools.  Heroes can 
  only use one piece of equipment at a time. 
  The players can choose one item for each hero: 
   
   
   
  
   
    
  
   
    
  
   
    
  
   
    
  
   
    
  
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
  
SOURCE: textdata/thevault/Hero Kids/Hero Kids Creators Guild -Treasured Possessions.pdf