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  Kristina Amaloo (kamaloo@hotmail.com)  Transaction: 39368
  
  Runesmithing Expanded ‐ The Animator Archetype
  Interjection Games
  Animator (Runesmith Archetype)
  At its core, runesmithing is the temporal disconnection of
  the shaping of a magical effect and its empowerment. If
  this sounds like a very generic description, you're paying
  attention. Bravo. Generic descriptions tend to result in
  wide­ranging functionality, but the popular image of the
  runesmith is that of an arcane blacksmith. What, then, is
  keeping the profession pigeonholed to one primary role
  with a few variations therein?
  Wizards.
  Runesmiths are masters of stuff. They make magic stuff
  better, make non­magic stuff temporarily magic, or use
  stuff as a focus for specific magic effects. Wizards, on the
  other hand, tell the laws of physics that they're more like
  guidelines and rend reality itself for a living. The slower
  expressions of arcane magic just can't compete with that
  kind of flash and pizzazz, so the shoehorning just
  happens because aristocrats with more money than
  sense like that sort of showmanship.
  The only place a runesmith can truly compete head­to­
  head with a wizard is when a problem can't be solved all
  at once. If the spell is a ritual that takes all day to cast, or
  if that spell needs three hours of concentration to do all
  the
  work,
  the
  comparatively
  insane
  flexibility
  of
  disconnecting the preparation of spells with their actual
  empowerment comes to the fore. As luck would have it,
  carting around an enchanted castle full of weaponized
  household items is one of those places where flexibility
  kicks all sorts of butt.
  Animators have the following class features:
  Animation (Su): At 1st level, an animator has learned
  how to charge inanimate matter with sufficient power to
  induce long­term animation. Whenever the animator
  prepares his inscription slots for the day, he may also
  inscribe runes upon a single Tiny inanimate object in
  reach. This process requires 1 minute of uninterrupted
  concentration, making it almost impossible to inscribe an
  object owned by another creature in this manner, and the
  size of inanimate object he can inscribe increases as his
  animator level increases, as detailed in Table: Animated
  Objects Primer. Once inscribed in this fashion, the
  inanimate object becomes an animated object under the
  animator's control, and remains animated for 24 hours or
  until destroyed.
  Animated objects come standard with a number of
  construction points, or CP, based on their size category,
  which allows for the purchase of special abilities that
  customize that animated object. When animating an
  object
  with
  this
  ability,
  the
  animator
  may
  assign
  construction point abilities to that object. Further, he may
  spend 1 inscription point on a Large or smaller animated
  object or 2 inscription points on a Huge or larger
  animated object as he animates it. If he does, that
  animated object has +1 construction point. An animated
  object can only have one additional construction point
  granted to it in this manner.
  Starting at 8th level, an animator may elect not to animate
  a single object of the size available to him given his
  animator level. If he chooses not to, he instead animates a
  single animated object of each smaller size. For example,
  a 12th level animator can animate a single Large object.
  He may instead choose to animate a Medium object, a
  Small object, and a Tiny object, for those are the sizes of
  animated objects that are smaller than Large.
  This ability replaces modify runes.
  1
  Table: Animated Objects
  Essentials
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  Runesmithing Expanded ‐ The Animator Archetype
  Interjection Games
  Equipment Exclusivity (Ex): Starting at 1st level, an
  animator can only learn equipment runes.
  Conspicuous Construction: At the indicated levels, an
  animator learns special modifications from the list below.
  When animating an object with the animation class
  feature, the animator may spend construction points on
  his known special modifications, in addition to those
  available to all creators of animated objects.
  Runic Script (Ex)
  Cost: 1 CP
  Requires: Animator level 3rd
  An animated object with this modification may have a
  Least equipment rune inscribed upon it. Weapon runes
  inscribed upon an animated object modify its natural
  attacks, while other equipment runes simply apply their
  benefit. If an equipment rune normally requires the
  presentation of the inscribed item, then the construct may
  satisfy this by jiggling its body. An animated object with
  an equipment rune inscribed upon it knows how to use it.
  An animated object with multiple equipment runes on it
  must have a loadout in which each rune occupies a unique
  slot. For example, two boot runes cannot be applied, but a
  boot rune and a hat rune may be applied.
  Runic Script, Improved (Ex)
  Cost: 2 CP
  Requires: Animator level 7th
  An animated object with this modification may have a
  Lesser equipment rune inscribed upon it. Weapon runes
  inscribed upon an animated object modify its natural
  attacks, while other equipment runes simply apply their
  benefit. If an equipment rune normally requires the
  presentation of the inscribed item, then the construct may
  satisfy this by jiggling its body. An animated object with
  an equipment rune inscribed upon it knows how to use it.
  An animated object with multiple equipment runes on it
  must have a loadout in which each rune occupies a unique
  slot. For example, two boot runes cannot be applied, but a
  boot rune and a hat rune may be applied.
  Runic Script, Greater (Ex)
  Cost: 3 CP
  Requires: Animator level 15th
  An animated object with this modification may have a
  Lesser equipment rune inscribed upon it. Weapon runes
  inscribed upon an animated object modify its natural
  attacks, while other equipment runes simply apply their
  benefit. If an equipment rune normally requires the
  presentation of the inscribed item, then the construct may
  satisfy this by jiggling its body. An animated object with
  an equipment rune inscribed upon it knows how to use it.
  An animated object with multiple equipment runes on it
  must have a loadout in which each rune occupies a unique
  slot. For example, two boot runes cannot be applied, but a
  boot rune and a hat rune may be applied.
  Reference Material: Construction Points
  Animated objects have a number of Construction Points
  (CP) used to purchase abilities and defenses in addition to
  those presented above. A medium animated object has 2
  CP; differently sized objects have CP totals as detailed on
  the size chart on this page. If an animated object spends
  more CP than its size category would allow, its CR
  increases by 1 (minimum of +1) for every 2 additional CP
  spent.
  Additional Attack (Ex, 1 CP): Gains an additional
  slam attack.
  Additional Natural Attack (Ex, 1 CP): The object
  gains an additional natural attack. The object must have
  an appropriate appendage or part for the natural attack.
  Additional Movement (Ex, 1 CP): Gains a new mode
  of movement (burrow, climb, fly [clumsy], or swim) at a
  speed equal to its base speed.
  Augmented Critical (Ex, 1 CP): Increase the threat
  range for the Animated Object’s melee attacks by 1 or the
  threat multiplier by 1. This cannot combine with itself or
  with the piercing attack or slashing attack object abilities.
  Burn (Ex, 1 CP): The object gains burn (1d6) with its
  slam attacks. This can be applied multiple times. Its
  effects stack.
  Constrict (Ex, 1 CP): Gains constrict with its slam
  attacks (the object must have grab before it can take this
  ability).
  Exceptional Reach (Ex, 1 CP): The object gains +5
  feet of reach with one melee attack. Increase reach on all
  attacks for an additional +1 CP.
  Faster (Ex, 1 CP): One of the object's movement modes
  increases by +10 ft.
  Grab (Ex, 1 CP): Gains grab special attack with slam
  attacks.
  Improved Attack (Ex, 1 CP): All the Animated Object’s
  melee or ranged attacks do damage as though it were one
  size category larger. A crafter must purchase Improved
  Attack separately for melee and ranged attacks.
  Metal (Ex, 2 CP): The object is made of common metal.
  Its hardness increases to 10, and it gains a +2 increase to
  its natural armor bonus. Mithral objects cost 4 CP, and
  gain hardness 15 plus a +4 increase to natural armor.
  Adamantine objects cost 6 CP, gain hardness 20, and
  receive a +6 increase to natural armor.
  Piercing Attack (Ex, 1 CP): Replace one melee attack
  with an attack that does the same amount of piercing
  damage and has a ×3 multiplier. Replace all melee attacks
  for an additional +1 CP. Object abilities that specify slam
  attacks do not work on piercing attacks.
  2
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  Runesmithing Expanded ‐ The Animator Archetype
  Interjection Games
  Pull (Ex, 1 CP): The object gains a pull (5 feet) special
  attack with slam attacks (the object must have grab before
  it can take this ability).
  Ranged Attack (Ex, 2 CP): Replace one slam attack
  with a ranged attack. It does the same amount of damage,
  and has a range of 20 feet. Replace all attacks for an
  additional +2 CP. Object abilities that specify slam attacks
  do not work on ranged attacks.
  Resistance (Ex, 2 CP): The object gains resistance 5 to
  one type of damage (acid, cold, electricity, or fire) chosen
  at the time of the object’s creation. This effect can be
  applied multiple times. Its effects do not stack; each time
  it is applied, it applies to a different type of damage.
  Slashing Attack (Ex, 1 CP): Replace one slam attack
  with an attack that does slashing damage and has either a
  19–20 threat range (for blade­like attacks) or a ×3 threat
  multiplier (for axe­ or scythelike attacks). Replace all
  melee attacks for an additional +1 CP. Object abilities that
  specify slam attacks do not work on slashing attacks.
  Stone (Ex, 1 CP): The object is made of stone or crystal.
  Its hardness increases to 8 and it gains a +1 increase to its
  natural armor bonus.
  Trample (Ex, 2 CP): The object gains the trample
  special attack.
  Trip (Ex, 2 CP): The object gains the trip special ability
  with one of its slam attacks.
  Reference Material: Construction Flaws
  Animated objects can gain more CP by applying flaws,
  which hamper the object but provide additional CP to
  spend on beneficial abilities. If the CP gained in this way
  is not spent on beneficial abilities, its CR decreases by 1
  for every 2 CP conserved.
  Brittle (Ex, +1 CP): The object gains vulnerability to
  cold.
  Cloth (Ex, +1 CP): The object is made of thick cloth. Its
  hardness decreases to 0.
  Clunky (Ex, +1 CP): Treat the object as though it had
  the staggered special quality.
  Flammable (Ex, +1 CP): The object gains vulnerability
  to fire.
  Haunted (Ex, +1 CP): The object is haunted by a
  malevolent spirit. It takes damage from positive energy as
  if it were an undead creature and can be detect by detect
  undead.
  Slower (Ex, +1 CP): One of the object’s movement
  modes decreases by – 10 ft.
  3
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  Runesmithing Expanded ‐ The Animator Archetype
  Interjection Games
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  15 COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
  by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
  Cook, and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All
  rights reserved.
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  Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey
  Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger,
  and Bill Webb; Based on original content from TSR.
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  LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob
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  Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Adventure Path #43. Copyright 2011 Paizo Publishing, Inc.;
  Author: Michael Kortes
  Runesmith
  Expanded
  ­
  The
  Animator
  Archetype,
  Copyright
  2016,
  Interjection Games, LLC; Author: Bradley Crouch.
  [End of License]
  Notice of Open Game Content: This product contains Open Game Content
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  written consent of Bradley Arthur Crouch of Interjection Games.
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  This document is copyright Bradley Arthur Crouch of Interjection Games,
  2016. It is intended for personal use and may not be redistributed or
  reproduced without express written consent of Bradley Arthur Crouch of
  Interjection Games.
  4
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