TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8 (all of the following): 
  � 
  +1 Large Greataxe (Adventure; Dungeon Master’s Guide) 
  � 
  +1 Large Heavy Flail (Adventure; Dungeon Master’s Guide) 
  � 
  +1 or +2 Large Chain Shirt (Adventure; Dungeon Master’s Guide) 
  � 
  +2 Large Half-Plate (Adventure; Dungeon Master’s Guide) 
  � 
  Adamantine Large Greatsword (Adventure; Dungeon Master’s Guide) 
  � 
  Horn of Fog (Adventure; Dungeon Master’s Guide) 
  � 
  Keoghtom’s Ointment (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Freedom of Movement (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Protection +3 or +4 (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APL 8 plus the following): 
  � 
  +1 Large Falchion (Adventure; Dungeon Master’s Guide) 
  � 
  +2 Mithral Large Breastplate (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Counterspells (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Protection +5 (Adventure; Dungeon Master’s Guide) 
  � 
  Scarab of Protection (Adventure; Dungeon Master’s Guide) 
  � 
  Wand of Order’s Wrath (CL 7th; Adventure; Dungeon Master’s Guide) 
  � 
  Wand of Unholy Blight (CL 7th; Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 8, 10 plus the following): 
  � 
  +1 Human (Bane) Large Heavy Flail (Adventure; Dungeon Master’s Guide) 
  � 
  +1 Large Greatsword (Adventure; Dungeon Master’s Guide) 
  � 
  +1 Large Heavy Steel Shield (Adventure; Dungeon Master’s Guide) 
  � 
  +1 Light Fortification Large Full Plate (Adventure; Dungeon Master’s Guide) 
  � 
  Cloak of Resistance +2 or +3 (Adventure; Dungeon Master’s Guide) 
  � 
  Divine Scroll of Heal (CL 11th; Adventure; Dungeon Master’s Guide) 
  � 
  Gloves of Arrow Snaring (Adventure; Dungeon Master’s Guide) 
  � 
  Ring of Minor Energy Resistance, Fire (Adventure; Dungeon Master’s Guide) 
  � 
  Strand of Prayer Beads, Lesser (Adventure; Dungeon Master’s Guide) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Aedan of the Russet Tower:  You have 
  impressed the Archmage Aedan of the Russet Tower 
  with your resourcefulness and consideration of his tower 
  in his absence.  As a token of his appreciation, Aedan 
  provides you with access (Frequency: Regional) to 
  purchase one, and only one, of the following items that 
  he cannot use anyway: foxhide armor (Races of the 
  Wild), standard of heroism (Complete Warrior), sword 
  of the planes.  Alternatively, a wizard may use this favor 
  to gain access to two spells of any level from the 
  Player’s Handbook that are legal for PC use in Living 
  Greyhawk, as Aedan’s spellbook contains all of them.  
  Aedan insists that you allow him to copy any spells from 
  your spellbook that are not from the Player’s Handbook.  
  Mark this favor as USED when it is consumed.  Favor level 
  B. 
  � A Key with No Teeth:  You have collected the four 
  chords necessary to open a gate to the Plane of Time.  
  When the moons are right, you may use these four 
  chords to open the gate.  One person in the party must 
  have this reward in order for the gate to open in GEO5-08 
  Bound in Clockwork.  The chords that you captured are: 
   
  Chord #1: 
  ____________________________ 
  Chord #2: 
  ____________________________ 
  Chord #3: 
  ____________________________ 
  Chord #4: 
  ____________________________ 
   
  � Judgment at Law:  You have had a judgment entered 
  against you by a magistrate of Allitur.  You are found 
  guilty of willful theft and ordered to compensate 
  Archmage Aedan of the Russet Tower for his loss. 
   
  Amount of the Fine: 
  ____________________________ 
   
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GEO5-05 A Key With No Teeth 
  A Regional Adventure 
  Set in Geoff 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Geoff/595/Normal Scenarios/GEO5-05 - A Key with No Teeth (APL 8-12)/GEO5-05 - A Key with No Teeth AR.pdf