TEXT: SENSOR READINGS
  Evil Robot Games
  
  1
  Sensor Readings
  The Science Officer leans over her sensor station defly manipulating the controls to pinpoint the enemy 
  vessel and...
  Initial Computer DCs are to identify basic ship characteristics, for every 5 points by which the check exceeds the DC the Science Officer un-
  covers more information. On Sucessive rounds the Science Officer may make additional checks and uncover more information by beating the 
  inital DC again. Better rolls uncover more information in a single check, an unlucky or unskilled Science Officer will eventually learn every-
  thing about the opposing ship, it will just take longer.
  UNDEAD FACTION INTERCEPTOR TIER 1/2
  TINY INTERCEPTOR COMPUTER CHECK DC’S
  DC 14
  Tiny Interceptor, Speed 12, Perfect Maneuverability, Crew None (Living)
  DC 19
  AC 16, TL 16, 30 Hull Points, 10 Shields, Power Core 70
  DC 24
  Forward facing Gyrolaser
  Forward facing EMP cannon
  DC 29
  No expansion or cargo bays
  UNDEAD FACTION TRANSPORT TIER 5
  MEDIUM TRANSPORT COMPUTER CHECK DC’S
  DC 21
  Medium Transport, Speed 8, Average Maneuverability, Crew None (Living)
  DC 26
  AC 20, TL 20, 85 Hull Points, 60 Shields, Power Core 140
  DC 31
  Forward facing Heavy EMP cannon
  Aft facing Gyrolaser
  Forward facing Light Laser cannon
  Turret 2x Light Torpedo launchers
  DC 36
  5 cargo holds
  UNDEAD FACTION BATTLESHIP TIER 14
  GARGANTUAN BATTLESHIP COMPUTER CHECK DC’S
  DC 32
  Gargantuan Battleship, Speed 4, Average Maneuverability, Crew None (Living)
  DC 37
  AC 27, TL 27, 400 Hull Points, 240 Shields, Power Core 400
  DC 42
  Forward facing Heavy EMP cannon
  Port and Starboard facing Heavy Laser Arrays
  Forward facing Heavy Laser cannon
  Turret 2x Heavy Torpedo launchers
  Aft facing Tactical Nuclear Missile launcher
  DC 47
  No expansion or cargo bays
  FOURARM FACTION RACER TIER 1/3
  TINY RACER COMPUTER CHECK DC’S
  DC 11
  Tiny Racer, Speed 12, Perfect Maneuverability, Crew One
  DC 16
  AC 15, TL 14, 20 Hull Points, 10 Shields, Power Core 70
  DC 21
  Forward facing Gyrolaser
  DC 26
  No expansion or cargo bays
  FOURARM FACTION HEAVY FREIGHTER TIER 4
  LARGE HEAVY FREIGHTER COMPUTER CHECK DC’S
  DC 17
  Large Heavy Freighter, Speed 6, Average Maneuverability, Crew Ten
  DC 22
  AC 16, TL 15, 140 Hull Points, 40 Shields, Power Core 150
  DC 27
  Forward, Port and Starboard facing Heavy Laser cannons
  DC 32
  8 cargo holds
  
  2
  FOURARM FACTION CARRIER TIER 12
  GARGANTUAN CARRIER COMPUTER CHECK DC’S
  DC 28
  Gargantuan Carrier, Speed 4, Poor Maneuverability, Crew 120
  DC 33
  AC 23, TL 23, 330 Hull Points, 160 Shields, Power Core 400
  DC 38
  Forward facing Super Plasma cannon
  Port and Starboard facing Heavy Laser cannons
  Turret 2x High Explosive Missile launcher
  DC 43
  Hangar bays (2), cargo holds (2)
  HOMEWORLD FACTION SHUTTLE TIER 1/4
  SMALL SHUTTLE COMPUTER CHECK DC’S
  DC 11
  Small Shuttle, Speed 6, Perfect Maneuverability, Crew 4
  DC 16
  AC 14, TL 13, 35 Hull Points, 10 Shields, Power Core 50
  DC 21
  Forward facing Light Laser cannon
  DC 26
  cargo holds (2), passenger seating
  HOMEWORLD FACTION EXPLORER TIER 1
  MEDIUM EXPLORER COMPUTER CHECK DC’S
  DC 12
  Medium Explorer, Speed 6, Good Maneuverability, Crew 6
  DC 17
  AC 14, TL 12, 55 Hull Points, 20 Shields, Power Core 100
  DC 22
  Forward facing Light Laser cannon
  Turret 1x High Explosive Missile launcher
  DC 27
  cargo holds (3), physical science lab
  HOMEWORLD FACTION CRUISER TIER 10
  HUGE CRUISER COMPUTER CHECK DC’S
  DC 24
  Huge Cruiser, Speed 8, Average Maneuverability, Crew 60
  DC 29
  AC 22, TL 22, 230 Hull Points, 200 Shields, Power Core 300
  DC 34
  Forward facing Particle Beam cannon
  Port and Starboard facing Light Plasma cannons
  Turret 1x Heavy Plasma Torpedo launcher
  DC 39
  cargo holds (3), life boats, medical bay, shuttle bay
  INSECT FACTION FREIGHTER TIER 1
  SMALL LIGHT FREIGHTER COMPUTER CHECK DC’S
  DC 12
  Small Freighter, Speed 8, Good Maneuverability, Crew 6
  DC 17
  AC 14, TL 13, 40 Hull Points, 10 Shields, Power Core 90
  DC 22
  Forward facing linked Gyrolasers
  Port and Starboard facing Light Torpedo launchers
  DC 27
  cargo holds (2), escape pods
  INSECT FACTION DESTROYER TIER 6
  LARGE DESTROYER COMPUTER CHECK DC’S
  DC 20
  Large Destroyer, Speed 8, Average Maneuverability, Crew 13
  DC 25
  AC 19, TL 19, 170 Hull Points, 60 Shields, Power Core 200
  DC 30
  Forward facing Heavy Laser net
  Forward facing Twin Laser
  Port and Starboard facing Flak Throwers
  Turret 1x Light Torpedo launcher
  DC 35
  cargo bay, escape pods (3)
  
  3
  INSECT FACTION BULK FREIGHTER TIER 9
  HUGE BULK FREIGHTER COMPUTER CHECK DC’S
  DC 24
  Huge Bulk Freighter, Speed 6, Poor Maneuverability, Crew 35
  DC 29
  AC 22, TL 21, 200 Hull Points, 100 Shields, Power Core 300
  DC 34
  Forward facing Maser
  Aft facing Particle Beam
  Turret 2x Heavy Plasma Torpedo launcher
  DC 39
  cargo holds (5), escape pods (5)
  REPTILIAN FACTION FIGHTER TIER 2
  TINY FIGHTER COMPUTER CHECK DC’S
  DC 17
  Tiny Fighter, Speed 10, Good Maneuverability, Crew 2
  DC 22
  AC 19, TL 18, 35 Hull Points, 40 Shields, Power Core 90
  DC 27
  Forward facing Light Plasma cannon
  Forward facing Tactical Nuclear Missile launcher
  Aft facing Flak Thrower
  DC 32
  No expansion or cargo bays
  REPTILIAN FACTION DROPSHIP TIER 8
  MEDIUM TRANSPORT COMPUTER CHECK DC’S
  DC 24
  Medium Transport, Speed 12, Average Maneuverability, Crew 5
  DC 29
  AC 24, TL 23, 100 Hull Points, 80 Shields, Power Core 250
  DC 34
  Forward facing Persistent Particle Beam 
  Forward facing Coilgun
  Aft facing Coilgun
  Turret 2x Light Plasma cannon
  DC 39
  Guest Quarters (5, common)
  REPTILIAN FACTION DREADNOUGHT TIER 16
  COLOSSAL DREADNOUGHT COMPUTER CHECK DC’S
  DC 36
  Colossal Dreadnought, Speed 4, Clumsy Maneuverability, Crew 300
  DC 41
  AC 28, TL 26, 600 Hull Points, 200 Shields, Power Core 500
  DC 46
  Forward facing Particle Beam cannon 
  Port and Starboard facing Superlasers
  Forward facing Heavy Laser cannon
  Port and Starboard facing Heavy Torpedo launchers
  Turret 1x linked Coilguns
  DC 51
  cargo holds (12), hangar bays (2)
  
  4
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  SENSOR READINGS
  Evil Robot Games
  Evilrobotgames.com
  Authors • 
   
   
  Paul Fields and Jim Milligan
  Cover Artist • 
  Anthony Cournoyer
  Interior Artist •                                                                                                                                                                 N/A 
  Layout and Production • 
  Jim Milligan for Atomic Rocket Games
  
SOURCE: textdata/thevault/Starfinder [multi]/3rd Party/Evil Robot/Galaxy Pirates - Sensor Readings.pdf