TEXT:  
   
   
   
   
   
   
   
   
   
  ADVENTURE:  
  THE LOST VILLAGE 
   
  ENCOUNTERS: EIGHT 
  DIFFICULTY: HARD 
  DURATION: 60-90 MINUTES 
   
  DESIGNED AND MAPPED  
  BY  
  JUSTIN HALLIDAY 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 2 
  Hero Kids Adventure 
  This adventure requires a copy of the Hero Kids RPG 
  to play, and these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  • Hero Cards for each player 
  • Monster Cards for the monsters 
  • Print-outs of the encounter maps 
  • Stand-up minis for the heroes and monsters 
  Background 
  The heroes all live in the same village, Rivenshore, 
  which is nestled in a tight valley beneath a towering 
  mountain.  A river runs past the village and flows into 
  a small bay. 
  Rivenshore would be a beautiful place to live, if it 
  weren’t beset by an endless series of calamities. 
  Adventure Overview 
  In The Lost Village, the kids must travel to a distant 
  village – Willowsdell – and rescue the villagers who’ve 
  been captured by lizardkin! 
  This adventure expands on the experiences in 
  previous adventures by giving players options in how 
  they get to the lost village and how they tackle the 
  challenges they find there. 
  Adventure Intro 
  Today’s trouble starts in Rivenshore when the town 
  sheriff finds the kids after their training. 
  As you finish a hard day’s training and walk back 
  towards Rivenshore, you see the sheriff waiting for 
  you. 
  “Looks like trouble again.  Winter’s first snow fell 
  today and we haven’t heard from the villagers down at 
  Willowsdell on the west side of the bay.  They’ve never 
  missed the last wagon before winter, until now.” 
  He continues. 
  “We’re worried that something’s happened there, 
  maybe a scourge or a terrible hex.” 
  He finishes, “Get down there, find out what’s been 
  happening, and sort it out.” 
  He hands you a map showing the location of 
  Willowsdell. 
  “It’s up to you to decide how you want to get there.” 
  Give the kids the map of The Brecken Vale and show 
  them the location of the village. 
   
   
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 3 
  Encounter 1: Planning the Trip 
  The first encounter is a role-playing scene where the 
  kids need to work out how their heroes are going to 
  get to Willowsdell. 
  The kids should have the map of The Brecken Vale, so 
  they can work out how to get from Rivenshore (the 
  town on the river) down to Willowsdell which is the 
  little town on the south-west coast of the bay. 
  Map 
  A larger version of this map is included with the 
  encounter maps at the end of this adventure. 
   
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 4 
  Role-Playing 
  In this role-playing scene, the heroes can converse 
  with the sheriff or take ability tests (detailed in the 
  Ability Tests section) to work out the best way to 
  reach the village.   
  If asked, the sheriff offers two routes: overland by 
  pony or down the river and across the bay by boat.   
  If asked about danger, the sheriff knows that brigands 
  (bandits) have been seen on the trail between 
  Rivenshore and Willowsdell.  He also knows that with 
  the coming winter there’s a strong chance of foul 
  weather on the bay, which could be dangerous. 
  Ability Tests 
  In addition to gaining information from the sheriff, 
  the kids can also have their heroes perform a number 
  of ability tests to see if they know some of this 
  information already: 
  • Intelligence tests (Knowledge/Lore) at difficulty 4 
  to know that there are two routes to the village 
  (overland and by boat). 
  • Intelligence 
  tests 
  (Knowledge/Talking) 
  at 
  difficulty 5 to know that brigands have held up 
  travelers on the road to Willowsdell. 
  • Intelligence tests (Knowledge/Nature) at difficulty 
  5 to know that there’s likely to be bad weather on 
  the bay this time of the year. 
  Conclusion 
  Once the kids have decided which route to take, the 
  sheriff will make the preparations: 
   
  Overland: 
  The sheriff agrees with your choice. 
  “Okay, I’ll make sure your ponies are ready for the 
  trek to Willowsdell.  Get everything you need and 
  meet at the corral.” 
  You quickly prepare to travel and meet at the corral 
  where your ponies are stabled.  You mount your pony 
  and head west out of Rivenshore, crossing the 
  Camarva river, then turn south and follow the trail 
  that runs alongside the river towards Willowsdell. 
  Overland travelers proceed to Encounter 2a: Bandits. 
   
  By boat: 
  The sheriff agrees with your choice. 
  “Okay, I’ll go see Bern the Fisher and get him to take 
  you to Willowsdell by boat.  Get everything you need 
  and meet at the dock.” 
  You quickly prepare to travel and meet Bern the 
  Fisher at the dock.  He pushes his little sailboat off and 
  you begin your journey to Willowsdell. 
  Boat travelers proceed to Encounter 2b: Storm. 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 5 
  Encounter 2a: Brigands 
  This encounter occurs on the road to Willowsdell.   
  As it turns out, there are brigands on the road to 
  Willowsdell, and they’re waiting to ambush travelers.   
  There are tons of potential resolutions for this 
  encounter, such as:  
  • Talking to them and scaring them off 
  • Paying them off (gold or equipment) 
  • Sneaking or running past them 
  • Fighting them 
  • Ambushing them back 
  Map 
   
  Encounter Intro 
  Before the ambush, read this: 
  After making camp on the first night of the journey, 
  you wake up the next morning to dark clouds.  You 
  saddle up and continue along the narrow dirt track to 
  Willowsdell. 
  Ability Tests 
  Have 
  the 
  kids 
  roll 
  an 
  Intelligence 
  test 
  (Tracking/Perception) at difficult 5 to notice the 
  bandits before they spring their trap. 
  If they succeed, then they notice the bandits first: 
  The track narrows, with cliffs on one side and dense 
  trees on the opposite.  You pull your pony up as you 
  notice movement on a ledge above the track. 
  If they fail, they walk into the ambush: 
  After four hours in the saddle you’re thankful to reach 
  the shade of a steep cliff.  But before you can enjoy the 
  cool shade, you’re surprised by movement from above; 
  it’s brigands! 
  From here, the details of the encounter are up to you 
  (based on what the kids want their heroes to do). 
  If they walk into the ambush it could turn into a 
  straight fight, or the heroes could talk to the brigands 
  before they attack (Intelligence test Talking), or the 
  heroes could sneak past the ambush (Dexterity test 
  Sneaking/Tracking), or even scale the cliffs and flip 
  the ambush (Dexterity test Sneaking/Tracking). 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 6 
  Encounter Features 
  The forest track enters this encounter area at the 
  north.  The brigands use the ledge above the road for 
  their ambush, but there is a higher ledge that the 
  heroes can use to ambush their ambushers!  The 
  wooded squares require two squares of movement. 
  Monsters 
  This encounter features brigands who use melee and 
  ranged attacks against the heroes. 
  1 Hero: 
  1 x Brigand Leader 
   
  2 Heroes: 1 x Brigand Leader 
  1 x Brigand Archer 
   
   
  3 Heroes: 1 x Brigand Leader 
  2 x Brigand Archers 
   
   
   
  4 Heroes: 1 x Brigand Leader 
  3 x Brigand Archers 
   
   
   
   
  Use these health boxes to mark off damage: 
   Brigand Leader 
   
   Brigand Archer 
   
   Brigand Archer 
   
   Brigand Archer 
   
  For extra challenge, you can add another baddie: 
   Brigand Swordsman 
   
  Tactics 
  The brigand leader stands on the road to block the 
  heroes’ path using melee attacks.  The archers shoot 
  down at them from the ledge above the road. 
  Conclusion 
  There are many possible conclusions, such as this: 
  You defeat the brigands and the road to Willowsdell 
  lies open to you.  
  Alternatively: 
  You continue your journey slightly poorer, but 
  avoided a dangerous battle. 
  Or this: 
  The brigands shout threats as you gallop past, but your 
  pony carries you to safety. 
  Or even this: 
  You lead your pony out of the bushes further down the 
  track, having cunningly avoided the greedy brigands. 
  The brigands are quite tough, so if the heroes are 
  damaged in combat with the brigands then reward 
  them with some potions, then allow the players’ 
  heroes to take a short rest to remove some damage. 
  The next encounter is Encounter 3: Willowsdell. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 7 
  Encounter 2b: Storm 
  This encounter occurs on the water on the way to 
  Willowsdell.   
  As warned, the weather closes in during the trip, and a 
  dangerous storm threatens the heroes’ boat.  They 
  must work to weather the storm and reach their 
  destination. 
  Encounter Intro 
  Read this introduction first: 
  After mooring the boat overnight in a small inlet, Bern 
  sets sail first thing in the morning to get you to 
  Willowsdell before the weather closes in. 
  You make good time and catch sight of Willowsdell on 
  the horizon just before noon.  Unfortunately, the sight 
  of the town is ruined when the heavens open and fierce 
  winds kick up dangerous waves. 
  “Grab those ropes and help me get us to shore!” Bern 
  commands. 
  Ability Tests 
  To safely get to the shore, the kids must succeed at 
  three Strength, Dexterity, or Intelligence tests 
  (Sailing).  If there’s one hero, then the difficulty is 3, 
  two heroes is at difficulty 4, three heroes is at 
  difficulty 5, and four heroes is at difficulty 6. 
  All of the kids roll at the same time, and only one 
  hero needs to beat the difficulty to succeed the test.  
  If all heroes fail the test, they all take 1 damage.   
  If the heroes fail three tests (so they’re KO’d), then 
  they wash up on the shore in the conclusion. 
  Conclusion 
  If the heroes succeed the ability tests: 
  Despite the driving rain and huge surf, you help Bren 
  to bring the boat through the surf and safely to shore. 
  If they’re KO’d: 
  A huge wave breaks over the boat and you tumble into 
  blackness. The next thing you know, you wake up 
  lying on the coarse sand.  You look around and see 
  Bren drag himself over to the damaged hull of the boat. 
  Allow the players to have their heroes take a short 
  rest to remove some damage. 
  The next encounter is Encounter 3: Willowsdell. 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 8 
  Encounter 3: Willowsdell 
  The third encounter brings the heroes to Willowsdell, 
  the titular lost village. 
  The heroes find the village abandoned and must work 
  out what has happened to the people of Willowsdell: 
  they’ve been captured by a group of lizardkin! 
  Encounter Intro 
  Read this introduction first: 
  With some trepidation, you complete the last part of 
  your journey and approach Willowsdell.  The village is 
  nestled in the midst of a thick wood and you follow the 
  path through the trees until it opens into a large 
  clearing. 
  Before you stands Willowsdell.  It’s a small village – 
  barely a hamlet – of two dozen houses which are 
  clustered around a central well. 
  Exploration 
  Following the introduction, the kids’ heroes are 
  standing at the edge of the village.  The kids need to 
  work out what’s happened by exploring the 
  abandoned village and finding clues to what’s 
  happened. 
  By looking around the village, the heroes notice 
  footprints leading into the forest.  By succeeding at an 
  ability test, they can work out that the footprints 
  belong to humans and their lizardkin captors. 
  Ability Tests 
  The kids can perform an Intelligence ability test 
  (Tracking/Perception) at difficult 5 to recognize that 
  many of the footprints belong to lizardkin (reptilian 
  footprints, three toes). 
  On close inspection, you notice that there are two 
  distinct types of footprints; human and three-toed 
  lizardkin prints. 
  Lizardkin are fiercely territorial, and attack all other 
  humanoids that they encounter in their range.  But 
  they don’t normally venture into inhabited areas, so 
  the appearance of lizardkin here is unusual. 
  Conclusion 
  Once the kids decide to have their heroes follow the 
  footsteps (or come up with something else), continue 
  to the next encounter (or somewhere else). 
  Read this: 
  The footprints lead west out of the village and into the 
  thick forest that surrounds Willowsdell. 
  The next encounter is Encounter 4: Forest Clearing 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 9 
  Encounter 4: Forest Clearing 
  The fourth encounter takes place when the heroes 
  follow the footprints to a forest clearing.  Here they 
  hopefully find the hidden entrance of a cave. 
  Encounter Intro 
  Read this introduction first: 
  You follow the footprints through the forest.  
  Eventually, they lead to the edge of a dense stand of 
  shrubs and trees.  A rocky cliff rises up behind the 
  foliage. 
  Exploration 
  Following the introduction, the kids’ heroes are 
  standing in a forest clearing.  The clearing is a dead-
  end, but the footprints lead up to the bushes at the 
  base of the cliff.   
  The kids (or their heroes) need to work out that the 
  footsteps go through the bushes and into a cave that 
  is hidden behind them. 
  Ability Tests 
  The kids can also have their heroes perform a number 
  of ability tests to work out where the footprints go: 
  • Intelligence tests (Tracking) at difficulty 4 notice 
  that the footprints continue through the bushes and 
  into the cave behind. 
  • Intelligence tests (Nature) at difficulty 5 to notice 
  that the bushes are slightly wilted, and have been 
  taken from elsewhere to cover the entrance of the 
  cave. 
  • Intelligence tests (Perception) at difficulty 6 to 
  notice the cave hidden behind the bushes. 
  Conclusion 
  Once the kids have discovered the secret cave and 
  decide to follow the footprints inside: 
  You quietly push your way through the bushes. 
  The next encounter is Encounter 5: Winding Cave 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 10 
  Lair of the Lizardmen 
  First, here’s a quick overview of the lizardmen’s 
  underground lair: 
   
   
   
   
   
   
  The heroes start at the far right, proceed to the t-
  intersection, and then to the north or south. 
  Encounter 5: Winding Cave 
  This encounter is the entrance of lizardkin’s cave lair.  
  It has a trap. 
  Map 
   
   
   
   
   
   
   
   
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You step out of the light and into a dark tunnel.   
  After a few moments your eyes adjust to the light, and 
  you see that the tunnel immediately splits into two 
  branches. 
  Encounter Features 
  This cave is dimly lit, with a gravel floor and natural 
  rock walls.  The cave splits around a central pillar, 
  with all of the footprints following north passage.  
  The south branch is unused - because it is trapped. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 11 
  The Ability Tests section details how to deal with this 
  encounter. 
  Ability Tests 
  Immediately have all players make an Intelligence test 
  (Perception/Tracking) for each hero.   
  If they roll a 4, they see that the footprints all go to 
  the right: 
  You notice that the footprints follow the right branch 
  of the cave. 
  If anyone gets 6 (or 5 if they know something about 
  traps) then they also notice the trap in the left branch: 
  You notice a slight outline in the dirt of the left branch 
  of the tunnel, it’s a pit trap! 
  Then let them trigger the trap and then avoid it: 
  You poke the trap door with your weapon.  It swings 
  open to reveal a deep pit, the bottom of which is filled 
  with sharp sticks and rocks. 
  If no one notices the trap (by succeeding the previous 
  ability test), then don’t mention the trap and let them 
  continue, maybe with this bit of misdirection: 
  You hear the faint sound of movement in the distance. 
  If they choose to continue along the left branch of 
  the cave, then they will fall for the trap: 
  As you step forward the ground beneath your feet 
  begins to collapse. 
  To avoid falling into the pit, have the players roll a 
  Dexterity test (Traps) at difficulty 5 for each hero. 
  If a hero succeeds the test, then that hero has 
  successfully avoided the trap.   
  With lightning reflexes you manage to jump aside and 
  avoid falling into the pit. 
  If a hero fails the ability test, then they have been 
  damaged by the trap.  Roll a d6 to work out the 
  damage from the trap.   
  • If they roll a 1 or 2, they take 1 damage. 
  • If they roll a 3 or 4, they take 2 damage. 
  • If they roll a 5 or 6, they take 3 damage. 
  You slip sideways and tumble through the air for a 
  moment before crashing to the floor of the pit trap. 
  After they sort out the damage, get them out: 
  You scramble out of the other side of the pit. 
  Allow the players to have their heroes take a short 
  rest to remove some damage. 
  Conclusion 
  When they continue to the west: 
  The left and right tunnel branches rejoin and after just 
  a few more steps you see the flickering light of torches 
  from the tunnel ahead. 
  The next encounter is Encounter 6: Guard Post 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 12 
  Encounter 6: Guard Post 
  The heroes head deeper into the lizardkin lair and 
  come upon a guard post at a tunnel intersection. 
  Solutions include: 
  • Attack them 
  • Sneak past them 
  • Ambush them 
  Map 
   
  Encounter Intro 
  Before they reach the intersection proper: 
  You pause in the tunnel.  Ahead of you an intersection 
  is illuminated by flickering light from several torches 
  that are jammed into cracks in the walls. 
  Ability Tests 
  Have 
  the 
  kids 
  roll 
  an 
  Intelligence 
  test 
  (Tracking/Perception) at difficulty 5 for each hero to 
  see the lizardkin skulking in the shadows. 
  If they succeed, they notice the lizardkin: 
  You notice the thick scaly tail of a lizardkin skulking 
  in the shadows. 
  If they fail, they walk into the ambush: 
  You hear the clatter of loose pebbles from somewhere 
  deeper in the tunnels. 
  At this point the lizardkin could be lying in wait to 
  ambush intruders or they could be sleeping, which 
  would give the heroes a chance to sneak past or to 
  launch a surprise attack (although this implies a pre-
  emptive attack from the heroes). 
  From here, the details of the encounter are up to you 
  (based on what the kids want their heroes to do). 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 13 
  Encounter Features 
  This encounter takes place in a simple t-intersection.  
  Nothing exceptional here unless the players decide to 
  make a run to the north or south, which could get 
  complicated! 
  Monsters 
  This encounter features lizardkin that use melee 
  attacks against the heroes. 
  1 Hero: 
  1 x Lizardkin Warrior 
   
  2 Heroes: 2 x Lizardkin Warrior 
   
   
  3 Heroes: 3 x Lizardkin Warrior 
   
   
   
  4 Heroes: 4 x Lizardkin Warrior 
   
   
   
   
  Use these health boxes to mark off damage: 
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
  Tactics 
  Once alerted, the lizardkin attack the heroes with 
  melee attacks.  They also try to stop the heroes from 
  escaping down the north or south corridors. 
  Conclusion 
  The likely conclusion is that the heroes defeat the 
  lizardkin warriors: 
  You manage to overcome the last of the guards, 
  sending its lizard-like body crashing to the ground. 
  After catching your breath for a moment, you see that 
  the tunnels continue to the north and south. 
  Allow the players to have their heroes take a short 
  rest to remove some damage. 
  If the players choose to head north, then the next 
  encounter is Encounter 7: Prison Cells. 
  If they take the south path, then the next encounter is 
  Encounter 8: Lizardkin Shrine. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 14 
  Encounter 7: Prison Cells 
  This dead-end tunnel has four cells.  There’s a fair bit 
  of flexibility here, so feel free to improvise in this 
  area.  Generally, the four cells contain: 
  • 1: Guard Room 
  • 2: Human prisoners 
  • 3: Lizardkin prisoner 
  • 4: Empty, or maybe something else? 
  Map 
   
  Encounter Intro 
  You move on from the intersection and notice that the 
  left and right rock walls are each set with two sturdy 
  doors.  The tunnel ends just a few feet further on. 
  Ability Tests 
  The players’ heroes can each roll an Intelligence test 
  (Perception) at difficulty 4 to listen at the doors, 
  where they can hear: 
  • 1: Lizardkin murmurs (Guard room) 
  • 2: Human speech (Human prisoners) 
  • 3: Nothing (Lizardkin prisoner) 
  • 4: Nothing (or a sound from whatever you want to 
  put in here) 
  Two of the doors are locked (2 and 3), so the heroes 
  can force these open with a successful Strength test at 
  difficulty 6.  Breaking these doors will alert the guards 
  in room 1 and trigger a fight. 
  Room 1 
  The guards in room 1 have the keys for the locked 
  rooms, but they won’t give them up without a fight! 
  The details for the lizardkin guards are on the 
  Monsters section. 
  Room 2 
  The humans in room 2 are the remnants of a group of 
  guards who were trying to defend the village against 
  the lizardkin’s attacks.   
  They tell the heroes that the rest of the villagers fled 
  into the forest, where they still hide.  Unfortunately, 
  these humans are in poor shape, and cannot assist the 
  heroes fighting against the remaining lizardkin. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 15 
  Room 3 
  The lizardkin prisoner in room 3 has been locked up 
  here by the other lizardkin because he disagreed with 
  the band’s raid on the human village. 
  He can communicate with basic language, and can be 
  convinced to fight alongside the heroes against the 
  other lizardkin with a successful Intelligence test 
  (Speaking) at difficulty 6.  If he chooses to join the 
  heroes, he’s a lizardkin savage, so you can find his 
  monster card at the back of this adventure. 
  Otherwise he will abandon the lair and flee the area. 
  Room 4 (Intentionally Blank) 
   
   
   
   
  Encounter Features 
  As explained in the Ability Tests section, each of the 
  rooms has different inhabitants with different goals. 
  Monsters 
  This encounter features lizardkin warriors that use 
  melee attacks against the heroes. 
  1 Hero: 
  1 x Lizardkin Warrior 
   
  2 Heroes: 2 x Lizardkin Warrior 
   
   
  3 Heroes: 3 x Lizardkin Warrior 
   
   
   
  4 Heroes: 4 x Lizardkin Warrior 
   
   
   
   
  Use these health boxes to mark off damage: 
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
  Tactics 
  Once alerted, the lizardkin guards attack the heroes 
  with melee attacks.  They also try to stop the heroes 
  from escaping down the south corridor and could 
  even try to lock the heroes in one of the cells. 
  Conclusion 
  Again, the likely conclusion is that the heroes defeat 
  the lizardkin guards (otherwise you must improvise): 
  You take the keys from the guards and use them to 
  unlock the remaining doors. 
  If the heroes have fought the guards, allow them to 
  take a short rest to remove some damage. 
  If the heroes are damaged and low on potions, let 
  them find some in the guards’ room. 
  Once finished, the final encounter is: Encounter 8: 
  Lizardkin Shrine. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 16 
  Encounter 8: Lizardkin Shrine 
  The final climactic encounter takes place in a shrine 
  that the lizardkin have reestablished in their lair.  
  Here a lizardkin shaman is performing a ritual to 
  reclaim the shrine for their kind. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  The tunnel opens into a finely decorated chamber. 
  The walls and floor are carved with delicate scale-like 
  patterns.  Against the far wall is a stone altar, behind 
  which a lizardkin shaman is performing some strange 
  ritual. 
  As you enter, he looks up from his incantations and 
  speaks to you. 
  “Thiss iss an ancient temple of the lizardkin, losst for 
  many yearsh, but now reclaimed for all creaturess of 
  sscale and tail.” 
  “You defile thish ssacred place by ssetting foot in it, 
  and now you must pay for your transsgressssion.” 
  He makes a movement and more of his kind emerge 
  from the shadows and attack! 
  Encounter Features 
  This rectangular room features a low stone altar and 
  several four-foot high pillars that support flaming 
  sconces. 
  Ability Tests 
  The players can have their heroes perform an 
  Intelligence test (Lore) at difficulty 5 to know that 
  this ancient temple of the lizardkin was abandoned 
  long ago when the lizardkin were driven out of the 
  area by human settlement. 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 17 
  Monsters 
  This encounter features the lizardkin shaman, who 
  uses magic attacks, lizardkin archers who use ranged 
  attacks, and possibly a lizardkin warrior who uses 
  melee attacks against the heroes. 
  1 Hero: 
  1 x Lizardkin Shaman 
  1 x Lizardkin Archer 
   
   
  2 Heroes: 1 x Lizardkin Shaman 
  2 x Lizardkin Archer 
   
   
   
  3 Heroes: 1 x Lizardkin Shaman 
  2 x Lizardkin Archer 
  1 x Lizardkin Warrior 
   
   
   
   
  4 Heroes: 1 x Lizardkin Shaman 
  4 x Lizardkin Archer 
  1 x Lizardkin Warrior 
   
   
   
   
   
    
  Use these health boxes to mark off damage: 
   Lizardkin Shaman 
   
   Lizardkin Archer 
   
   Lizardkin Archer 
   
   Lizardkin Warrior 
   
   Lizardkin Archer 
   
   Lizardkin Archer 
   
  Tactics 
  The lizardkin shaman tries to use his primal shackles 
  attack to freeze the heroes, making them vulnerable 
  to the archers’ ranged attacks.  If the warrior is 
  present, he uses his melee attacks against the heroes 
  and will defend the shaman with his staggering attack. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 18 
  Conclusion 
  Once all of the monsters are KO’d, read this: 
  “Merssy, merssy,” hisses the battered shaman, “we’ll go 
  and never return to this accurssed place!  Pleash!” 
  The shaman motions to the other lizardkin and they 
  all rush to the tunnel, the slap-slap-slap of their scaly 
  feet echoes back to you as they flee the lair. 
  If the lizardkin prisoner is with the heroes: 
  The lizardkin prisoner approaches you, “I return to 
  our tribe and make ssure these traitorsh keep promish 
  and make shure sstrong peace holdsh between our 
  kindsh.” 
  If the heroes have already found the humans in the 
  cells, then they enter the shrine at this point.  
  Otherwise the heroes need to free them from the cells 
  (and possibly free the lizardkin prisoner if you like, 
  but luckily the guards have fled with the shaman). 
  If they’re already free or once they’re been freed by 
  the players, read this: 
  The human prisoners are overjoyed to be rescued. 
  “Huzzah,” they shout, “you’ve driven the fiends away, 
  and made Willowsdell safe for us poor farmers again.” 
  Together you all leave the lizardkin lair.   
  Outside, you scale the cliff above the cave entrance 
  and dislodge a large boulder which tumbles down and 
  – with an earth-shaking crash – it seals shut the 
  foreboding tunnel entrance. 
  You escort the guards back to the village, and from 
  there they lead you deep into the forest, where you 
  finally come to a large clearing.  The guards give a 
  distinct whistle, and after a few moments villager after 
  villager emerges from the trees and bushes and rush to 
  you to give their thanks for your heroic rescue. 
  That night the villagers hold a feast in your honor.  
  Late into the night the village folk crowd around and 
  listen as the guards tell them how you defeated the 
  lizardkin shaman and scared the raiders back to their 
  tribe with promises to never return. 
  With the people of the lost village rescued, you make 
  the long journey back to Rivenshore. 
   
   
  
   
   
   
   
   
   
  
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
  
   
   
   
  
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Collections/Kid Friendly/Hero Kids/The Lost Village.pdf