TEXT: 1�
  Weapon Special Effects 
  1�
   
   
  Weapon Special Effects 
   
  Specific weapons have distinct capabilities or effects depending on 
  the weapon type, descriptor, and other elements. 
  Weapons 6 
   
  SPECIAL EFFECTS 
  Burden 
  Recoil 
  Loud 
  Flash 
  Heat 
  Vacc 
  UW 
  CQ 
   
   Recoilless  
  No 
  - 
  - 
  - 
  - 
  - 
  No 
   
   Snub  
  Yes 
  - 
  - 
  - 
  - 
  Range=1 
  Yes 
   
   Vheavy 
  Hi 
  - 
  - 
  - 
  - 
  - 
  - 
   
   VRF 
  Hi 
  - 
  - 
  - 
  - 
  No 
  No 
   
   
  Descriptor 
  Recoil 
  Loud 
  Flash 
  Heat 
  Vacc UW 
  CQ 
   
   Accelerator  
  No 
  - 
  - 
  - 
  - 
  No 
  - 
   
   Acid  
  No 
  - 
  - 
  - 
  - 
  Range=0 
  - 
   
   AF Missile  
  No 
  Loud 
  Bright 
  Hot 
  - 
  No 
  No 
   
   AT Missile 
  No 
  Loud 
  Bright 
  Hot 
  - 
  No 
  No 
   
   AT Rocket  
  No 
  Loud 
  Bright 
  Hot 
  - 
  No 
  No 
   
   Dart  
  No 
  - 
  - 
  - 
  - 
  Range=1 
  - 
   
   EMP  
  No 
  - 
  - 
  - 
  - 
  - 
  - 
   
   Fire  
  No 
  - 
  Bright 
  Hot 
  - 
  No 
  - 
   
   Flash  
  No 
  - 
  Bright 
  - 
  - 
  Range=3 
  - 
   
   Freeze  
  No 
  - 
  - 
  - 
  - 
  Range=0 
  - 
   
   Fusion  
  Hi 
  - 
  Bright 
  Hot 
  - 
  Range=2 
  - 
   
   Gas  
  No 
  - 
  - 
  - 
  No 
  No 
  - 
   
   Gauss  
  Yes 
  - 
  Mag 
  - 
  - 
  No 
  - 
   
   Grav  
  No 
  - 
  - 
  - 
  - 
  - 
  - 
   
   Grenade  
  Yes 
  - 
  - 
  - 
  - 
  Range=1 
  - 
   
   Laser  
  No 
  - 
  Bright 
  - 
  - 
  Range=2 
  - 
   
   Mag  
  No 
  - 
  Mag 
  - 
  - 
  - 
  - 
   
   Missile  
  No 
  - 
  Bright 
  Hot 
  - 
  No 
  - 
   
   Plasma  
  Hi 
  - 
  Bright 
  Hot 
  - 
  Range=2 
  - 
   
   Poison Dart  
  No 
  - 
  - 
  - 
  - 
  Range=1 
  - 
   
   Poison Gas  
  No 
  - 
  - 
  - 
  No 
  No 
  - 
   
   Psi Amp  
  No 
  - 
  - 
  - 
  - 
  - 
  - 
   
   Rad  
  No 
  - 
  - 
  - 
  - 
  Range=1 
  - 
   
   RAM Grenade  No 
  Loud 
  Bright 
  Hot 
  - 
  Range=1 
  - 
   
   Rocket  
  No 
  - 
  Bright 
  Hot 
  - 
  No 
  - 
   
   Shock  
  No 
  - 
  Bright 
  Hot 
  - 
  Range=0 
  - 
   
   Sonic  
  No 
  Loud 
  - 
  - 
  No 
  Range=1 
  - 
   
   Splat  
  Yes 
  - 
  - 
  - 
  - 
  No 
  - 
   
   Spray  
  No 
  - 
  - 
  - 
  No 
  No 
  - 
   
   Stench  
  No 
  - 
  - 
  - 
  No 
  No 
  - 
   
   Tranq 
  No 
  - 
  - 
  - 
  No 
  No 
  - 
   
   
  Type 
  Recoil 
  Loud 
  Flash 
  Heat 
  Vacc UW 
  CQ 
   
   AutoCannon  
  Hi 
  Vloud - 
  - 
  - 
  No 
  No 
   
   Cannon  
  Hi 
  Vloud - 
  - 
  - 
  No 
  No 
   
   Carbine  
  Yes 
  Loud* - 
  - 
  - 
  No 
  - 1 
   
   Designator  
  Yes 
  - 
  - 
  - 
  - 
  - 
  - 3 
   
   Gatling  
  Hi 
  Vloud - 
  - 
  - 
  No 
  No 
   
   Gun  
  Hi 
  Vloud - 
  - 
  - 
  No 
  - 3 
   
   Launcher  
  No 
  - 
  - 
  - 
  - 
  - 
  - 3 
   
   Machinegun  
  Yes 
  Loud 
  - 
  - 
  - 
  No 
  - 3 
   
   Multi-Launcher  No 
  - 
  - 
  - 
  - 
  No 
  - 3 
   
   Pistol  
  Yes 
  Loud* - 
  - 
  - 
  No 
  +2 
   
   Projector  
  No 
  - 
  - 
  - 
  - 
  - 
  - 
   
   Revolver  
  Yes 
  Loud* - 
  - 
  - 
  No 
  +2 
   
   Rifle  
  Yes 
  Loud* - 
  - 
  - 
  No 
  - 5 
   
   Shotgun 
  Yes 
  Loud 
  - 
  - 
  - 
  - 
  - 3 
   
   * But Not Laser. 
  The Hierarchy of Special Effects 
   Special effects are unusual positive or 
  negative consequences of the weapon 
  design. 
   
  Recoil 
   Recoil disorients a user in Zero-G 
  situations. Hi-recoil disorients. 
   Yes = weapon has recoil.  
   Hi = weapon has high recoil. 
   No = weapon has no recoil and is 
  preferred in Zero-G situations. 
   
  Loud 
   Some weapons make a loud noise 
  when operated (all weapons are Silent in 
  Vacuum). 
   Loud = Bang-1. Weapon can be 
  silenced (by attachment of a separate 
  Silencer). 
   Vloud = Bang-2. Weapon cannot be 
  silenced. 
   No entry = The weapon is silent. 
   
  Flash 
   Some weapons emit a flash when 
  operated. 
   Bright = Flash-1. Weapon flash is 
  Bright (across all vision bands).  
   Mag = Mag-1. Weapon flash is Mag. 
   No entry = Weapon has no flash. 
   
  Heat 
   Some weapons get hot in operation. 
   Hot = weapon emits heat. 
   No entry = weapon emits no heat. 
   
  Vacc 
   Some weapons don’t work in Vacuum. 
   No = weapon unusable in Vacuum. 
   No entry = Vacuum has no effect. 
   
  UW (UnderWater) 
   Some weapons don’t work underwater. 
   No = cannot be used Underwater. 
   Range=N is the maximum range the 
  weapon may be used underwater. 
   
  CQ (Close Quarters) 
   Some weapons cannot be used in 
  close quarters (typically inside buildings 
  and starships). 
   No = unusable in Close Quarters. 
   Yes = preferred in Close Quarters. 
   N (any Number) = EOU Mod for this 
  weapon in Close Quarters.
   If the tables give multiple effects, select the worst effect. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1726 Weapon Design 006 Special Effects.pdf