TEXT: The Dreams of Ruin 
  Druidic Strategies and Prayers
  Labyrinth Lord’s Copy
  
  Notes for the Labyrinth Lord
  Druids use a simpliﬁed research environment to represent the holistic 
  and ultimately superﬁcial nature of their understanding of the dreams. 
  The druid research pathway is depicted as three rebuses relating to 
  stars over a mountain. The roots of the mountain and the stars in the 
  sky each indicate lore and spells, respectively.
  The druid chooses which mountain they will meditate on, and 
  randomly determines if they will discover a root or a star (ﬂip a coin or 
  otherwise impose a 50/50 chance). They can then pick whatever 
  unknown lore they want. A druid can only get each result one time, 
  and so to more they learn from a given rebus, the higher their chances 
  of getting any given lore or spell they haven’t learned yet.
  Druids can exchange knowledge readily, as described in the druidic 
  research rules. Due to the broad and shallow nature of their research 
  approach, multiple druids, exchanging knowledge frequently to 
  minimize duplicated results is the most efﬁcient route for druidic 
  exploration.
  There are two “hidden rebuses” that represent major druidic prayers 
  and strategies. Do not show these to the players initially. Instead, 
  reveal their existence the ﬁrst time one of the stars on the hidden rebus 
  is revealed by researching a prayer conventionally. Hidden Rebus #1 
  will be revealed the ﬁrst time a druid researches a prayer. Hidden 
  Rebus #2 will be revealed the ﬁrst time a druid researches a dream-
  harnessing prayer. A druid may uncover the existence of both greater 
  rebuses at once if the ﬁrst prayer they learn is dream-harnessing.
  The players can’t research the greater mysteries until the prerequisite 
  number of prayers are unlocked.
  Subsequently, as the druid(s) perform more research and discovers 
  more valid prerequisites, ﬁll in the names of the spells on the hidden 
  rebuses. When they have discovered the necessary prerequisite prayers  
  then allow them to choose to uncover the greater secrets if they so 
  choose.
  
  Spell
  Lore
  Greater
  Prayer
  Technology
  Key to the Rebus
  
  Sprite-Ecstatic
  Globe
  Sprite
  Repulsion
  Sprite Mood
  Control
  Mark of 
  Sprite Enmity
  Puppet
  Invisibility
  Smite
  Puppets
  Summon
  Victims
  Summon
  Puppets
  Boles Spread 
  the Spores
  Boles Not
  Actually Trees
  Nature of
  Bakegumo
  Puppets
  Utilize Barkskin
  Trapped
  Consciousness
  Murdersprite
  Captivity
  Murdersprite
  Flitting
  Spawners
  Separate
  Spawners
  Clone Eggs
  Spawners
  Constructs
  Deep Spawner
  Nature
  
  Blossom
  Storm
  Contaminate
  Hex
  Detect Forest
  Creatures
  Harvest
  Mines
  Discern Forest 
  Creatures
  Wall of
  Body Trees
  Numbness
  Rules
  Narratives
  Enable Migration
  Effect
  Interactions
  Optimized
  Burnthrough
  Forest Friends
  See Easily
  
  Natural 
  Dream Resistance
  Dream
  Barrier
  Dream
  Cleanse
  Quell
  Forest
  Invisibility to 
  Dreams
  Safe
  Passage
  Life Process
  Lore
  Druidic Magic
  At Heart of Dreams
  Druidic
  Magic Special
  Druid Spell
  List Used In
  Dreams
  Creeping
  Doom
  Barkskin
  on Puppets
  Transport 
  Via 
  Plants
  
  Regeneration of 
  the Source
  Druidic Planting
  Strategies
  At least one prayer must be quell forest, invisibility to dreams, 
  safe passage or blossom storm. This is not required to begin research, but to complete it.
  Hidden Rebus #1
  
  Mutualistic
  Harmony
  At least 7 prayers for harnessing the Dreams must be known.
  These prayers are on p. 153-157 of the Dreams of Ruin.
  Hidden Rebus #2
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dreams of Ruin (LL, MuFut)/Dreams of Ruin Druid Research (LL).pdf