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  THE KNIGHTS OF BEVERLY HILLS 
  an adventure for the 
  EMFORCERSrM 
  role-playing game 
  by 
  GARY BERNARD 
  21st Century Games 
  Newbury Park, CA 
  
  Art: Albert Deschesne 
  Editors: Albert Deschesne, Editor in Chief 
  Gary Taylor 
  Spreadsheet and Computer Coordinator: Larry Troth 
  Production Coordination, Layout, Printing of Cover and Text: 
  Sandy's Printing Services, Glendale, CA 
  Text Design and Typography: Gary Taylor 
  Color Cover Separation and Composition: 
  Valley Film Service, Van Nuys, CA 
  THE KNIGHTS OF BEVERLY HILLS 
  an adventure supplement to the ENFORCERS® role playing system. 
  Published by: 21st Century Gemes 
  587-F N. Ventu Park Rd., #806 
  Newbury Park, CA 91320 
  First Edition: May 1988 
  10 9 8 7 6 5 4 3 2 1 
  92 91 
  90 89 88 
  Copyright © 1988 by Gary Bernard 
  All rights reserved. No part of this publication may be reproduced, stored in a retrieval 
  system, or transmitted, in any form, or by any means, electronic, photocopying, recording, or 
  otherwise, without the prior written permission of the publisher, 21st Century Games. For 
  more information, contact 21st Century Games at the address give above. 
  The characters "Archer" and "S.C.O.R.P.l.O.N." are Copyright© 1988 by Albert Deschesne. 
  ISBN No. 0-944942-02-4 
  Printed in the United States of America 
  EHFORCERg!I!) and TWENTY-FIRST CENTURY GAMES® are trademarks of 21st Century 
  Games. Alt rights reserved. 
  
  FOREWORD 
  Welcome to the first module for the Enforcers@ super-powered role playing system-the first of many such adventure 
  modules you will be seeing in the coming months. I would like to take this opportunity to thank all of the people I met 
  at Orccon '88 who helped playtest this module-it is one thing to design a senario that looks great on paper, and 
  sometimes quite another to see what actually happens when gamers run through it. I would also like to thank the folks 
  at DTI for putting on the best conventions I have ever had the pleasure of attending. 
  INTRODUCTION 
  This adventure module is not designed along the lines of the standard adventure modules you have seen from other 
  companies. We want our materials to be useful in several different scenarios. Consequently, we do not choreograph all 
  the movements, thoughts, and actions of every NPC involved; our aim is, rather, to provide you with all the statistics, 
  background information, personalities, rules and guidelines necessary to customize this module to your own campaign 
  and players. Every GM and group of players is different, and we feel that this is the best way we can provide materials 
  that are useful to all of you. Please let us know what you think of this material: send your questions and comments to 
  !l1 st Century Games 
  587-F N. Ventu Park Rd., #806 
  Newbury Park, Ca. 91320 
  If you wish a reply, please include a self-addressed, stamped envelope. 
  Thank you for your continuing support of Enforcers@. 
  Gary Bernard 
  21st Century Games 
  
  4 
  BACKGROUND 
  This senario is set in February, 2046, in the ultra-rich city of Beverly Hills, California. The action, however, does not 
  happen on the ritzy streets surrounding Rodeo Drive but, rather, in the quiet residential hills and canyons to the north, 
  where the rich and famous live. All of these houses sell at prices ranging into the millions of credits, and they have 
  security systems to match. In addition to the police, armed security teams patrol the streets, ready to swing into action 
  at the first sign of trouble. This is the story of one security team that went too far and became as much of a threat as 
  the people they were meant to guard against. 
  Knight Security Services was a small security company founded in 2040 by a couple of ex-police officers who 
  wanted to work for themselves. The company grew quickly, and in two years it had contracts to guard most of the 
  expensive homes in Beverly Hills and the surrounding areas of West Los Angeles. In 2043 the company was sold by the 
  original owners to a group of unknown investors. The new owners then began hiring super-powered individuals in 
  order to form the ultimate armed response team; they quickly assembled a small group of mercenaries to act in this 
  capacity. Knight Security's business really took off after it stopped several major crimes with its special team. Eventually, 
  the City of Beverly Hills gave Knight Security an exclusive contract to provide security for homes and businesses in the 
  area; it seemed that Beverly Hills had found the ideal security service. 
  By the time of our scenario, however, things have changed drastically. Several incidents of extortion and theft 
  involving Knight Security Service employees have been reported. In one such incident, a major fashion designer's posh 
  showroom mysteriously burned to the ground when payments to the security company were late ... not only that, but 
  firemen were late in arriving at the fire scene because of traffic congestion caused by security roadblocks set up by 
  Knight Security Service. (Knight Security claimed that a known terrorist was entering the city that night.) Official inquiries 
  were dropped after the city attorney was found dead in his office; it seems that he was "accidentally" electrocuted 
  by a sudden high-voltage surge while talking on the telephone. 
  THE CURRENT SITUATION 
  All of these events have been kept amazingly quiet-up until now, at least. News reports of the city attorney's death 
  indicate that it was a freak accident, but the authorities know better. As this scenario opens, Mayor Westwood, the 
  City council, and several rich and powerful citizens are about to hold a clandestine meeting at the home of wealthy 
  media mogul Martin Chandler to decide on a proper course of action. It is generally agreed that whatever is done must 
  be done as quietly as possible so as not to damage the reputation of the city. 
  Meanwhile, the true owner of Knight Security Services-Jason Britt, alias Majitar-is also contemplating his next 
  action. Things are not going well. Since he successfully wrested control of the company from its investor-owners, some 
  of the troops have been very careless and possibly revealed the entire show to the authorities. Jason has fired these 
  miscreants, but there is still the fact that Knight Security's integrity has been called into question-not to mention the 
  possibility of a security breach. And then, of course, there is that "secret" meeting taking place tonight at the Chandler 
  place. Of course, it was darned nice of all these powerful people to plan to combat Jason while in the midst of 
  sophisticated surveillence and security systems-all controlled from the central computer, owned by Knight Security. 
  Very nice indeed .... 
  SCENARIO DESCRIPTIONS 
  As you can see, the good citizens and officials of Beverly Hills have no idea how much trouble they really face. The 
  secret meeting was uncovered by a phone tap placed on the Mayor's line some weeks ago by Mr. Britt in preparation 
  for his takeover of Knight Security and the entire town. He is using the advanced security system in the Chandler home 
  to monitor the meeting and to determine who is present and where they are in the house. When the time is right, he 
  will attack the home and kidnap all of the participants. 
  Characters of good alignment have probably been contacted by Police Chief Roy Williams of the Beverly Hills Police 
  Department. They will have a meeting at the central police station, where the players will be briefed on the current 
  state of affairs. At that time, the players will be asked to act as security for the covert community meeting in the 
  Chandler home. If the players ask why the matter has not been reported to the regional authorities, the Chief will respond 
  that the decision on what actions will be taken next will be made at the meeting. For his own part, the chief plans to 
  
  5 
  urge the mayor and city council to come clean about the situation and to ask for outside help to oust Knight Security. 
  Neutral characters will be brought into the scenario in much the same manner as good characters: They will be 
  contacted by a representative of the BHPD. If they have a criminal record they will be offered a chance to clean it up; 
  if they are currently wanted for a crime or crimes (first degree murder excluded), the police will arrange for the computer 
  records and physical evidence to "disappear" if they agree to help in this emergency. Characters with clean records 
  will be offered 35,000CR each for their cooperation. In any case, secrecy will be a condition for accepting this assignment. 
  Evil characters are another matter: the city is not desperate enough to involve truly dangerous elements in its affairs. 
  However, evil characters have received the information that a group of very important and powerful people are having 
  a meeting at the Chandler home. Rumor has it that several art masterpieces are being secretly auctioned off, and that 
  this should be a truly golden opportunity. The rumor was originated by Knight Security, to give them an alibi for blasting 
  their way into the residence later in the evening. If a group of evil player characters decides to try to enlarge their art 
  collections, Knight Security will wait until the villains are fully engaged fighting Bronze lion and his crew of mercenaries 
  before they invade: After all, why not let both sides wear themselves out before attacking? 
  Should Knight Security win this battle, they will make sure that there are no "living" witnesses to the events o'. this 
  evening by causing a natural gas explosion in the kitchen of the house. In addition to this, the foam supply for the 
  automatic fire control system built into the house will be replaced with gasoline, which will enable the fire to spread 
  through the house by igniting every adjacent room every round. When reaching a stairwell the fire will immediately 
  jump to the adjacent floor and start engulfing it. As you can see the entire house will be engulfed in just 8 rounds! 
  Characters immolated in the fire will suffer DNA# 90 in column 1 of each row on the initiative chart. Characters less 
  than 3 rooms away from the fire will receive DNA# 15 in column 1 of each row, and must save vs. CON to remain 
  conscious due to smoke inhalation. 
  It is possible for the players to stop the rapid spread of the fire by going to the maintenance room on the garage 
  level, or they can keep the fire from breaking out by going to the kitchen; see the descriptions of those rooms and the 
  scenario below for more information. 
  If Knight Security loses the battle in the Chandler home, the fire will still take place unless the players stop Majitar 
  from rigging the house and setting the blaze. Before the battle begins upstairs, Majitarwill teleport into the maintenance 
  room and sabotage the fire suppression system. The players will be unable to detect this unless they have someone 
  stationed on this level. In the event that someone is present on this level, the player character will receive a Detective 
  Score roll to detect the intruder. 
  After the fire suppression system is rigged, Majitar will teleport the Knight Security forces into the maintenance 
  room, and then teleport himself into the kitchen and rig it; see the descriptions of the kitchen and maintenance room 
  for more information on the tactics he will use and the amount of time it will take him. If the sabotage is not discovered, 
  the house will start burning 2 rounds after the fight is over. All of the player characters should roll their Danger Sense 
  to determine if they feel something wrong. The only way to find the sabotage is to quickly search the house-specifically, 
  the rooms that Majitar has prepared. 
  This is potentialy a very deadly scenario. The GM should do his utmost to make the players feel cocky and over-
  confident. If the GM handles this aspect properly, the players will be less likely to search the house on their own after 
  the fight is over. 
  CHARACTER DESCRIPTIONS 
  Knight Security Service 
  Majitar is the real owner of Knight Security Service and the leader of the group. All of the mercenaries he has working 
  for him are intelligent, well paid, and loyal. Their current plan is to teach the city fathers a lesson they won't soon forget. 
  Majitar will not become involved in the fighting under any circumstances unless he is discovered while sabotaging 
  the house. He will instead teleport his troops in and let them fend for themselves. 
  Thunder Warrior is the leader of the combat team. He will lead them upstairs from the garage in the basement. They 
  will attempt to pick off the guards one at a time. If this is not possible, Mindlock will attempt to control one or more 
  of the guards and have them do the dirty work. 
  All of the mercenaries are aware that the house will explode, and they will do their best to make sure they are long 
  gone before that happens. And, since they are in the process of commiting first-degree murder, you can be certain 
  that they will see to it that no witnesses remain. 
  
  6 
  Code Name: MAJrrAR 
  Real Name: Jason Britt 
  Experience .... .. .. . .... ......... ......... .. ...... .. 192920 
  TCPs ..... ... ... ....................... ..... . .. .. ...... 53 
  ACPs ........ ... .. . ........ ... .............. ........... 20 
  Initiative ........... ......................... ........... 40 
  Stren9th ...... ..... ... . ... ......... ..... .... .... . ... .. . 25 
  Constitution ............ ........ .. . .. .. .. .... .... . .. .... 50 
  Asility/Dexterity .... ..................... . .. .. ... ....... 40 
  lntel/i9ence ............ ............ ......... ........... 53 
  Comeliness .. ........... ........... .. .. ............. .... 13 
  Media Rating .................. ..... ............ .. ...... . o 
  Limb Strength Factor ............ ..... .. ......... ....... . 65 
  Healing Rate . .................. ......... .. ........ .. . .. 250 
  Hit Points .. . ... ... ... .. ... .. ............. . .... ... .... 3122 
  Energy .. .............................. ....... ... ...... 178 
  Danser Sense ..... ......... •..... . ...... .. ....... .. .. 53% 
  Detective Score ...... ........... .. ...... . .. .......... 42% 
  Knockback Factor .. ... ......... ........... .. ... ........ 366 
  'Magic Save .. .... .. ... .............. ... ..... ......... 6 7% 
  Carrying Capacity .................. ... .... ........ .... 1953 
  Running Speed(ft/15 sec) ... ................... .... .... 630 
  Running Speed (mph) ................................... 28 
  Winged Flight (ft/15 sec) ..................... .. . ...... ... o 
  Air Fli9ht Speed (mph) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o 
  Space Fli9ht Speed (mph) ........ ... ..... .. ......... .... O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  147 
  6 
  13 
  0 
  Ma9ic Spells 
  20 
  13 
  0 
  15 
  Flame Projection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 
  Force Projection .. . . . . ............... . ........... 6 
  Non-Detection .... . . .. ................ .... 7/Hour 
  Scry ...... ...... ........ ......... ..... ...... . . 100 
  Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10/30 
  Teleportation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 
  Increased Statistics: 
  STR: +10 .... .. .... .. .... .. ................ ........... 2 
  CON: +35 ........ . ......... ..... ..... . . .............. 7 
  ADX: +25 . ..... .... . . ... .. . .. . •....... ......... ...... 5 
  INT: +20 ...................... ................. ... .. . . 4 
  Trained Statistics: 
  INT: +18 
  Animal Weaponry .... ...... 0%/DAM + ... .............. 0 
  Armor ..................... 0 points .................... O 
  Combat Bonus ........... .. 0% ........... ...... . ....... 0 
  Defense Bonus ....... ..... 80% ........... ... ........... 0 
  Extra Damage ......... . .... O DAM+ . ............ . .. ... 0 
  Invulnerability ............ . . 0 points .................... 0 
  Speed Increase ... . ... ..... O x . . .. . . . . . . . . . . . . . . . . . . . . 0 
  Super Reflexes . ... ... .. .... 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 
  Willpower .. ..... . ......... 0% ......................... 0 
  Group Affiliation: Knights of Beverly Hills 
  Occupation: Head of Knight Security 
  Other Aliases: none 
  Le9al Status: American Citizen, with a record. 
  Place of Birth: Lompoc, CA 
  Date: 10/07 /2017 
  Marital Status: Single 
  Known Family: None 
  Education: College graduate 
  Base of Operations: Beverly Hills, CA 
  Hei9ht: 5'11" 
  Weight: 210 
  Eyes: BrO'Nn 
  Hair: Black 
  Skills: A. I. Specialist, Computer Security, Leadership, Mystic Lore 
  History: Jason Britt is the real owner of Knight Security Services. 
  He is a career criminal, and he has a large score to settle with 
  the city that sent him to jail for six years. He does not forgive 
  or forget. 
  Total CPs used: 33 
  
  Code Name: THUNDER WARRIOR 
  Real Name: Yoshi Kayan 
  Experience . .. ... ..... . ..... . .. .... . ... ... . ......... 215600 
  TCPs ... ... ... . .. .. .. •.... .. .. ....... .. .. ....... . .. .... 56 
  ACPs ... .. . .... .... ... ... ... ....... .... ...... ... . ...... . O 
  Initiative ... ... ... .... ....... ....... ... ... .. ..... . ..... 1 OS 
  Strensth ...... .. . .. .. .. ............ . .. ... . ..... ....... . 70 
  Constitution ....... ..... . .. ............ ... ... .... . ... .. . 60 
  Asitity!Dexterity .......... ... . ........ ........ ..... .... 1 OS 
  lntellisence ............. ... .. .. ... ........ ... .. .. ... ... 1 s 
  Comeliness ... .. ... .... .. . ... . ..... . ....... . ....... .. .. . 14 
  Media Ratins .... .. ... .. ... ....... .. .. .. .. ..... ... .... .. 35 
  Limb Strensth Factor .. ... . ...... . .. .. ..... . ...... ... . ... 62 
  Healins Rate ..... ... .. .. ..... ... ......... ..... . .. .... . . 240 
  Hit Points ....... . ..... .. .................. . •... .. .... 5175 
  EnerSY ..... .. ... . ... ... . .. .. ......... ... .... . .... .. ... 260 
  Danser Sense ............ .. ... ......... .... ....... ... 15% 
  Detective Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12% 
  Knockback Factor .. . ... ... ..... . ......... .. .. ..... . .. . . 448 
  Masic Save ..... .. . .. .. .. . ........ ... ... .. .. ..... .... 39% 
  Carryins Capacity . .. .. .. . .. ..... .. .... .. .... . .. .. .. .. 34300 
  Runnins Speed ( ftf15 sec) .. . .. ...... ....... .. .. ....... 1680 
  Runnins Speed (mph) .... ... .. . ...... .. ...... ... . ....... 76 
  Winsed Flisht (ftf1 s sec) .. ... ... .... .. . .. ..... .......... . o 
  Air Ftisht Speed (mph) .... .... .. •... ... . ... ....... .. . . 4200 
  Space Ftisht Speed(mph) ...... . ............... .. . .441000 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + EC/U CPs 
  Hand to Hand Combat 
  50 
  102 
  18 
  76 
  3 
  o 
  Electricity Control 
  75 
  97 
  46 
  7 
  1 o 
  6 
  Flisht ........ ... ......... . .. .. ....... .. .... . 1/round 
  6 
  Increased Statistics: 
  STR: +55 .. .. ......... ............ .... .. . ......... ... 11 
  CON: +45 . .. ...... .... . •...... . .... . ....... .. .. .. .... 9 
  ADX: + 70 ........... ....... .... .... .. ...... .. ....... 14 
  Trained Statistics: 
  ADX: +21 
  Animal Weaponry: ..... . .. 30%/DAM + .. .... . ..... ... .. 6 
  Armor: . ... .. . .. ..... . ..... 0 points ........ .. ...... ... . O 
  Combat Bonus: ..... ........ 0% .. .. .. .... . ...... ........ O 
  Defense Bonus: . .... ...... .. 0% ....... .......... .. .. ... . O 
  Extra Damage: ......... ..... 0 DAM+ ..... ... .. .. ... ... . 0 
  Invulnerability: ..... ..... . .. 0 points ... ... .. .. ... .. ... .. O 
  Speed Increase: .... .... .... 0 x . . . . . . . . . . . . . . . . . . . . . . . . 0 
  Super Reflexes: .. ... .. .. ... . 0 ....... . .. ... .... ... ... .... O 
  Willpower: ................ 0% ... ......... . ..... '. ...... O 
  Group Affiliation: Knights Of Beverly Hills 
  Occupation: Security Specialist 
  Other Aliases: none 
  Lesa! Status: American, no record 
  Place of Birth: Hiroshima, Japan Date: 03/29/2023 
  Marital Status: Single 
  Known Family: None 
  Education: High school graduate 
  Base of Operations: Beverly Hills, CA 
  Heisht: 5'7" 
  Weisht: 190 
  Eyes: Brown 
  Hair: Black 
  7 
  Skills: Acrobatics/Gymnastics, Installation Security, LeadershiP. 
  History: Thunder Warrior is a martial arts expert with the ability 
  to manipulate electricity. He has studied the security systems 
  extensively, and will be on the alert for anything that does not 
  belong. He prefers to fight with martial arts, but if the oppo-
  nents are tough he has no qualms about switching tactics. 
  Total CPs used: 56 
  
  8 
  Code Name: TRAPPER 
  Real Name: Bradly Chambers 
  Experience ....... ........ . ....... .. .. .. .. .. ..... .. . 21 S600 
  TCPs .. .. ..... ..... ..... .... ............... .. .... .... .. S6 
  ACPs . ....... .. . ... .. . .. .. .... ...... ......... ... .. ... .. 13 
  Initiative .. ... ... ... .... ......... . .... . ..... .. ...... . ... 7S 
  Strensth .. ........... .. ... ... ....... .... ........... . ... 1 S 
  Constitution .......... .. ... . ..... ... . ... .. . ... . ...... ... SS 
  Asility!Dexterity . .......... . ... .. ....... .. .......... . ... 7S 
  lntellisence ......... . .. ... . ....... ......... ..... ....... 4S 
  Comeliness . ... ...... . .. .... . .. ... ... .. ..... .. . .. ....... 12 
  Media Ratins .. .. . .. . .... ... . .. .. . ... . ... . .. ... . ... .. . .. 12 
  Limb Strensth Factor ....... . ..... . .. ........ ..... ... .... 71 
  Healing Rate .. .............. .. .. .. ........... .... . .. ... 275 
  Hit Points ........ . .. .. ....... .. ..... .... .. ....... ... . 3587 
  Energy ........ . .. ... .. ... .. .. ...... .. . .. . .. ........... 200 
  Danser Sense . .. . ........ .. . .... . .... .. . .. . .. . ... .... 45% 
  Detective Score ....... . ......... .. . .. ... ..... .... . .. . 36% 
  Knockback Factor ...... .. . ... •.. .......... . ..... . •.. ... 389 
  Magic Save .............. ... ..... ..... ....... .... .. .. 66% 
  Carrying Capacity .. .. ........ . •... .. . ...... . ... ..... . .. 421 
  Running Speed(ft/15 sec) .. ... ....... .. ..... ...... ... .. 990 
  Running Speed (mph) .... ..... .... .. . ... .. .... .. .. . .. ... 45 
  Winged Flight (ft/15 sec) .. .. ......... ..... ........ .. . .... O 
  Air Flight Speed (mph) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . O 
  Space Flight Speed (mph) .. .. .. ..... ....... .. . .. .. ... ... 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U CPs 
  Hand to Hand Combat 
  50 
  1 S6 
  3 
  20 
  O 
  Entanglement 
  50 
  156 
  NA 
  NA 
  10 
  6 
  Non-Detection .. . ......... ........... ........ 1/Hour 
  7 
  Increased Statistics: 
  CON: +40 .. ... .. . .. .. ....... ..... .. . .... ... ••. . ... ... 8 
  ADX: +40 ........ . ... .. . .. .... .• .. .. .. .. .. .. ... .... .. 8 
  INT: +30 ......... .. .. ... ... .. . .. .. ... ... ... . ..... .. .. 6 
  Trained Statistics: 
  ADX: +21 
  Animal Weaponry: .... ... .. 0%/DAM + .. ... .. .. .. . ..... O 
  Armor: .... ....... .... ..... 0 points .. ...... ...... .. . .. . 0 
  Combat Bonus: ........... . 32% . ... ... ........ ....... ... 4 
  Defense Bonus: . .. . .. .. .... 84% .... ........... ... . .. .... 4 
  Extra Damage: ... ... .... .... O DAM+ . .. . ..... .. ....... . O 
  Invulnerability: ... .. .... ... . 0 points ........ .... ... ... .. 0 
  Speed Increase: . ..... ..... . 0 x ............ · .... .. ...... 0 
  Super Reflexes: ..... ... . .... 0 ... ......... . ... ... .. . .. . .. O 
  Willpower: ........ ... ..... 0% ........... ... ... ... .. . .. O 
  Group Affiliation: Knights of Beverly Hills 
  Occupation: Security Specialist 
  Other Aliases: None 
  Lesa/ Status: American, no record 
  Place of Birth: Los Angeles, CA Date: 02129/2016 
  Marital Status: Single 
  Known Family: Harold Chambers (father) 
  Education: High school; Los Angeles Police Academy 
  Base of Operations: Beverly Hills, CA 
  Height: 6'3" 
  Weight: 210 
  Eyes: Green 
  Hair: Red 
  Skills: Anti-terrorist, Law, Street Wise 
  History: Trapper has worked for several different law enforce-
  ment agencies over the last few years. His main problem is 
  that he can't support the kind of lifestyle he wants on a police-
  man's salary. The fact that he is currently breaking the law 
  bothers him little, since he is being paid accordingly. He is 
  the weak link, in the sense that he can be bought: an offer of 
  100,000 credits and immunity from prosecution will get him 
  to switch sides. 
  Trapper will avoid getting into close contact with the enemy. 
  He likes to engage in ranged attacks and fire from a distance. 
  If the tide of battle is against the Knights, he will be the first 
  to leave. 
  Total Cl's used: .f3 
  
  Code Name: MINDLOCK 
  Real Name: Delia Rayes 
  Experience .......... .. .. ... ... . ... . ..... ... ..... ... 185640 
  TCPs ... ...... .. ........... . ..... . ....... . .. .... ... .... 52 
  ACPs ... ..... . .. ..... •.... . .... ... .. ....... . .... . .. .... 12 
  Initiative ..... . ... .. ... ..... . ...... ... .. . .•. ........... . 63 
  Strength . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 
  Constitution ...... ... ....... . ...... . ..... ..... .. .. . .. ... 45 
  Agility/Dexterity ............ . ... ... . .. .... ... .. . ... ..... 63 
  Intelligence .. ... .. .. .. . .... . ... ..... . .. .. ............. . 51 
  Comeliness .. . ....... . .. ... ....... . .. .... .. ..... . .. ... .. 16 
  Media Rating .... . ... ...... .. ....... ... ... . ...... .... .. . 25 
  Limb Strength Factor ..... ... .. ... ... ........ .. .. . .. ..... 35 
  Healing Rate ................ . .. .. ... ...... . .. .... . ..... 135 
  Hit Points .. ... ..... ... .. ... .. ..... .•. .. .. .. . .... . .... 2597 
  EnerSY ............... •.. .. ... . .. .. .. . .. .. •...... . ..... 184 
  Danger Sense ....... ... ..... . .......... .•. . .... . . ... . 51% 
  Detective Score ........... . ........... .. •... ... ..... . 40% 
  Knockback Factor .. .. .. .... ........ •..... . .. .. ... .. .... 239 
  Magic Save .............. . ...... . .. . .... . .. .... . . .... 57% 
  Carrying Capacity .......... .. ... .. .. ...... . . .. ... . .. .. . 253 
  Running Speed (ft/15 sec) ... .......... ... . ...... . .... . . 846 
  Running Speed (mph) ..... . .... .... ...... . ...... . ... .... 38 
  Winged Flight (ft/15 sec) ... ...... .. .. . .. . ..... ... ........ o 
  Air Flight Speed (mph) .. .... ............ .. •........ ...... O 
  Space Flight Speed (mph) .. ..... ....... . ...... .. ..... ... O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U CPs 
  Hand to Hand Combat 
  50 
  119 
  2 
  17 
  O 
  Mental Domination 
  50 
  119 
  15 
  9 
  Telepathy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . 5 
  5 
  Astral Travel .. . ................. .. . ... . .... . ... .. . 25 
  7 
  Increased Statistics: 
  CON: +30 .... ... .. .•... .. •...... . .. .... ... ... .. .... . . 6 
  ADX: +30 .. . ....... .. .... .• .... ... .. .. .. ... ... . .. .... 6 
  INT: +35 ...... ... ... . .... . ...... •.... ..• .... . .... .... 7 
  Trained Statistics: 
  ADX: +17 
  Animal Weaponry: .... .. ... 0%/DAM + .... .... ....... .. 0 
  Armor: .. ................ .. 0 points ...... ... .... .. .... . 0 
  Combat Bonus: ... ...... .... 0% ...... .... . .. .... . ...... . 0 
  Defense Bonus: .... ... . .... 48% ........ ...... .. .. .. .. . .. 0 
  Extra Damage: .. ... .. . ... . .. 0 DAM+ . .. .. ... ... . .... .. . 0 
  Invulnerability: .. . ... .. ..... 0 points ........... . .. . ..... 0 
  Speed Increase: ........ .... 0 x ........ . .. . ... . .. ... ... 0 
  Super Reflexes: .... ......... O ..... .• . . . . . •. .. ..... ..... . 0 
  Willpower: .. . ........ ..... 0% ... .... ....... ... '. ....... 0 
  Group Affiliation: Knights Of Beverly Hills 
  Occupation: Security Specialist 
  Other Aliases: none 
  Legal Status: American, record 
  Place of Birth: East Los Angeles, CA 
  Date: 07/25/2027 
  Marital Status: Single 
  Known Family: None 
  Education: High school dropout 
  Base of Operations: Beverly Hills, CA 
  Height: 5'6" 
  Weight: 110 
  Eyes: Green/Brown 
  Hair: Black 
  Skills: Information Extraction, Street Wise 
  9 
  History: Mindlock is perhaps the shadiest character in the group. 
  At one time she made a very good living as an interrogator. 
  She has also helped out on several bank robberies. She is not 
  currently wanted for any crimes, but if she is arrested her 
  fingerprints will implicate her. 
  She has looked at Trapper's mind and is aware of possible 
  treachery. She has not mentioned it to any of the others, but 
  she will take care of Trapper herself at the first sign of betrayal. 
  Like Trapper, Mindlock does not like to become directly 
  involved in the fighting. She will try to take control of one of 
  the opposition and have him/her do her fighting. 
  Total CPs used: 40 
  
  10 
  Code Name: PHAHTASMA 
  Real Name: Janice Wilson 
  Experience ........... .. ... ............ . ...... . .. . .. 144900 
  TCPs .......... ....... ... . .. .... . .. . .. ... .. ..... . .. ... . 46 
  ACPs .................................. .. . .... .. .... .... 3 
  Initiative ........... •..................... .... . ......... 68 
  Strensth ........... ........ .. ... .... .... .. .... . ..... .. . 30 
  Constitution ............ .......... .... ..... ..... ...... .. 64 
  Agility/Dexterity ...................... ...... ......... .. . 68 
  lntelli9ence ......... ..... .. ... .... ... .... .. ............ 14 
  Comeliness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 
  Media Ratins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 
  Limb Strensth Factor .................. ....... ..... ..... . 49 
  Healins Rcte ............................... .... .. . ..... 192 
  Hit Points .................. .. .. .. .. ..... ... ...... .... 3400 
  Energy ...... .. ............. ... ....... ...... .. ... .. .... 186 
  Danser Sense ...... .... ....... ...... . ........ .. ... .. . 14% 
  Detective Score ..... ... ......... ................. . ... 11 % 
  Knockbackfactor .... .. ........ ....... ... ...... ...... .. 285 
  Masic Save .. ....... ... ... ..... ....... .. ... .......... 40% 
  Carryins Capacity . .. .... ...... . ...... .... . ... . ..... .. . 2025 
  Runnins Speed(ft/15 sec) .. . ..... ... .. ..... .. •... ... ... 996 
  Runnins Speed (mph) ..... ... ... •...... . ..... .• ........ . 45 
  Winsed Fli9ht (ft/15 sec) ......... ....... ...... . ... .. .... . o 
  Air Flisht Speed (mph) ..... .. .. ..... . .. . .. .. ............. o 
  Space Fli9ht Speed (mph) . .. .... ... ........ ....... ..... . O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  77 
  6 
  23 
  O 
  EnergyVampire:Ransed 95 
  122 
  20 
  23 
  1 
  11 
  Oematerialization . . . . . . . . . . . . .. . . .. . . . . . . . . . 1 O/Hour 
  6 
  Invisibility ................................... 5/Round 
  6 
  Increased Statistics: 
  STR: + 15 ............................. .. ..... ... ... ... 3 
  CON: +35 ............... ..... ........ .... ... ......... 7 
  ADX: +so ............ ....... ........................ 10 
  Trained Statistics: 
  CON: +11 
  Animal Weaponry .......... 0%/DAM + ... .............. O 
  Armor ..................... O points ............ ... .. ... o 
  Combat Bonus ............. 0% ..... .... ...... ... ...... . O 
  Defense Bonus ....... ..... 12% .... ..... ......... ....... O 
  Extra Damage . ..... ........ O DAM+ .... ......... ...... O 
  Invulnerability ...... .. ... ... 0 points ..... ..... . ... ...... O 
  Speed Increase ............ 0 x .... . .. . ......... ..... .. o 
  Super Reflexes .. ..... ..... . 0 ..... ...... ......... ..... .. O 
  Willpower ................. 0% .. .. .... .. •.. ... .. .. ..... O 
  Group Affiliation: Knights Of Beverly Hills 
  Occupation: Security Specialist 
  Other Aliases: None 
  Lesa/ Status: American, no record 
  Place of Birth: New York, NY 
  Date: 910212025 
  Marital Status: Divorced 
  Known Family: Pete Wilson (ex-husband) 
  Education: College graduate 
  Base of Operations: Beverly Hills, CA 
  Heisht: 5'9'' 
  Weisht: 11s 
  Eyes: Steel grey 
  Hair: Platinum blonde 
  Skills: Thief 
  History: Phantasma is deadly, because she will attack the most 
  powerful character and attempt to fatigue him, thus making 
  him/her more susceptible to the others. She will attempt to 
  use her invisiblity and dematerialization to full advantage by 
  attacking from inside walls, floors, and ceilings. She is com-
  pletely fearless and will fight until she or the enemy is defeated. 
  Only an order from Thunder Warrior will cause her to retreat. 
  Total CPs used: 43 
  
  Code Name: CYBERKNIGHT 
  Real Name: Arthur King 
  Experience ............... .. .. .. ... .. . .. .. ... . .. .... 178500 
  TCPs .. .............. ...... .. .. ........ ..... •...... .. .. 51 
  ACPs ................................. .... ......... ... .. 8 
  Initiative ........ . ...... . .. .. ... ...... ...... . ... .... .. .. 80 
  Stren9th ............ .. . .. .. .. .. .. .. ..... ..... ........ . 135 
  Constitution ..... ..... .......... ...... .................. 26 
  Asility!Dexterity .............. . .... ... .... ...... . .. ..... 80 
  lntel/i9ence ................... .... ... ....... ........... 35 
  Comeliness ..............•... .. ... ..... .. .... .......... . 16 
  Media Ratin9 ................... .... .. . ................. 12 
  Limb Strensth Factor ........... .... ..................... 33 
  Healin9 Rate .............. ............................. 130 
  Hit Points ............ ...... .. .. ........•.... . .. . ..... 5657 
  Energy .................. ... ........ ... ............ . .. . 286 
  Danser Sense ..... ........... ... .. ...... ..... ........ 35% 
  Detective Score .. ............ .. ... .... ... ........... . 28% 
  Knockback Factor ........ •.. ....... . .. .. ... ......... ... 512 
  Ma9ic Save ..................... ..... .... ... •........ 41 % 
  Carryin9 Capacity ......... ........ ..... . .. . ......... 307546 
  Runnin9 Speed (ft/15 sec) ........ . ........ .... .. ...... 531 o 
  Runnin9 Speed (mph) ........... . ...... . ............... 241 
  Win9ed Fli!Jht (ft/15 sec) .. ...... .. ......... .......... .... o 
  Air Fli9ht Speed (mph) .. ......... •..... . ... ... •...... . ... o 
  Space Fli9ht Speed(mph) ... ... .. ......... .......... . ... o 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  Hand to Hand Combat 
  50 
  103 
  32 
  58 
  Cybernetics (see book page 9) 
  EC/U 
  CPs 
  5 
  0 
  Arms: ........................... ...... .. .. .. . ........ 4 
  Eye: .................. .. .. ... .... .. ... ...... ..... .. ... 5 
  Legs: ............. ....... ....... ••.. .. ... ............. 7 
  Enhanced Brain: .... ... ....... .... ... ... ... ... ..... ... . 4 
  Increased Statistics: 
  STR: +80 ....... .. ..... .. . .... ... ........ ..... .... ... 16 
  ADX: +45 ... .................................. •.. ... . 9 
  Trained Statistics: 
  STR: +16 
  Weaknesses: 
  Irrational Fear: Lycanthropes . ... .... .. .. ......... ..... - 2 
  Animal Weaponry .......... 0%/DAM + ................. 0 
  Armor .............. .. ... .. 0 points ............... .... . 0 
  Combat Bonus ............. 0% .. ........... . ...... . .... 0 
  Defense Bonus ... . ........ 32% ...... ........ ........... 0 
  Extra Damage ..... .. ....... O DAM+ ..... ... .. ......... 0 
  Invulnerability ............ 120 points .................... o 
  Speed Increase ... .. ....... 2 x .... ........... ........ . 0 
  Super Reflexes . . . . • • . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 
  Willpower .. ....... •...... 30% . ... . .. ............... .. . O 
  Group Affiliation: Knights Of Beverly Hills 
  Occupation: Security Specialist 
  Other Aliases: None 
  Le9al Status: American, no record 
  Place of Birth: Glendale, CA 
  Date: 0211912021 
  Marital Status: Single 
  Known Family: None 
  Education: College graduate 
  Base of Operations: Beverly Hills, CA 
  Hei9ht: 6' 4" 
  Wei9ht: 230 
  Eyes: Blue 
  Hair: BrONn 
  Skills: Electronic Desi9n, Robotics Desi9n!Repair 
  11 
  History: CyberKnight is a talented fighter with one small prob-
  lem: he was beaten up and terrorized by an insane lycan-
  thrope as a teenager-this why he has cybernetic limbs. He 
  will avoid contact with any lycanthrope involved with the 
  fight. If attacked by a lycanthrope, he will immediatly begin 
  evasion and maintain it until the lycanthrope is subdued by 
  the others. Apart from this little problem, he is very brave and 
  will not retreat until the fight is over, or the house is burning. 
  Total CPs usttd: 43 
  
  Chief Ballard's Mercenaries 
  These are the people that will be providing security at the meeting if evil player characters are used. If neutral or good 
  player characters are involved, these characters can be used as additional Knights or security as necessary. If the creation 
  points on both sides are well balanced, these characters can be used as a backup rescue party, or in other secenarios. 
  Code Name: BRONZE LION 
  Real Name: Cory Lionze 
  Experience ......... ................... . ............ 207900 
  TCPs .. ..... ......... ..... ... ....... ....... .... ... ... .. SS 
  ACPs ........ ....... ...... ... .. ..... .... . .. ... .• .. ...... 0 
  Initiative .. ... . ...... ...... . ...... •.. .... .. .. ........... 84 
  Strength ......... .. ............ ...... ........ ..... ... .. 69 
  Constitution .... .... ................ .. ....... ... ... ..... 67 
  Asility!Dexterity .. . ...... ................. .... .. . ....... 84 
  lntellisence ........... .. ....................... . ....... 18 
  Comeliness .... .. .............. .. ......... .. ..... . ...... 17 
  Media Rating . ....... ... .. ........ ...................... 18 
  Limb Strength Factor ...... .................... ......... . 69 
  Healing Rate .............. ........ ... ..... .......... ... 268 
  Hit Points .... . ....................................... 5032 
  Energy ................. .. ............... .. ............ 248 
  Danger Sense ...... .......................... ....... . 18% 
  Detective Score .... .................................. 14% 
  Knockback Factor .... .... ..... ............... . ... ...... 446 
  Masic Save ... .... ..... .............. .. ..... . ..... ... 42% 
  Carrying Capacity ......... ....... ....... ............. 328SO 
  Running Speed(ftl1S sec) .... .. ......... . ............. 1422 
  Running Speed (mph) ..... ............ ................ .. 64 
  Winged Flight (ft/1S sec) .................. .... ........... O 
  Air Flisht Speed (mph) ........................ ......... .. o 
  Space Flight Speed (mph) ........... ..... ............... O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  SO 
  104 
  17 
  75 
  3 
  O 
  Laser Powers 
  SO 
  69 
  10 
  40 
  2 
  1 O 
  Lycanthrop1c Immunity ................................... 8 
  Increased Statistics: 
  STR: +SO ............ ........ . .. .. ........ ......... .. 10 
  CON: +so .............. .......... ................... 10 
  ADX: +so ........................................... 10 
  Trained Statistics: 
  STR: +02 
  ADX: +16 
  Animal Weaponry ...... ... 3S%/DAM + .... ....... ...... 7 
  Armor .... .......... ....... 0 points .. . .... ............. o 
  Combat Bonus ............. 0% .... .. ............... . ... O 
  Defense Bonus .. ........... 0% ...... ......... .. ........ O 
  Extra Damage .............. O DAM+ ................... o 
  Invulnerability .............. 0 points ... ..... ............ O 
  Speed Increase ............ 0 x ....... ... .............. o 
  Super Reflexes . . . . . . . . . . . . . 0 .......... ................. 0 
  Willpower ... .... .......... 0% ....... ................. . 0 
  Group Affiliation: The Enforcers 
  Occupation: Interplanetary Trader/Smuggler 
  Ot[ier Aliases: 
  Legal Status: American citizen, no record 
  Place of Birth: Orbidon, planet of Cheros 
  Date: 6/17/2022 
  Marital Status: Single 
  Known Family: Golden Lion (father) 
  Education: High school diploma; Pilot Certifcation, Cheros Mil-
  itary Academy 
  Base of Operations: Mojave Space Port and West Los Angeles 
  Heisht: 6'3" 
  Weight: 195 
  Eyes: Blue (human), Gold (lion) 
  Hair: Blonde 
  Skills: Installation Security, Smuggler, Space Pilot, Thief 
  History: Bronze Lion is a highly talented space pilot Many accuse 
  him of being a smuggler and thief as well; while he will deny 
  this charge, it is well known that his ship often returns to the 
  Mojave Space Port with significant battle damage, which he 
  always blames on rogue meteor showers. As far as local law 
  enforcement is concerned, he is a completely clean, upstand-
  ing citizen who has lent them a hand on several occasions. 
  Bronze Lion's motivations for taking part in this mission are 
  simple: he spent his childhood on a planet governed by space 
  pirates who operate in much the same way as the Knights. He 
  will not retreat as long as any hope of victory remains. 
  Total Cl's used: 55 
  
  Code Name: THE ARCHER 
  Real Name: Logan Wilson 
  Experience ............ . ......... . .. . .. . .. . .. .. .. . .. 176522 
  TCPs .................. . .... . ...... . ... .. .. .. . ... .. . ... 50 
  ACPs ..... .. ... .. .............. ...... ......... .......... 9 
  Initiative ....... •...... •.......... .. . .... .. .. .... ... .... 70 
  Strensth ........................................... .... 21 
  Constitution .............. ... . ...... ...... . ............. 21 
  Asility/Dexterity ...... . ........... .............. ........ 20 
  lntellisence .......... . .. .. . ...... ......... ..... ........ 21 
  Comeliness ........... .. .... . ........ . ..... . .. ... ....... 20 
  Media Ratins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 
  Limb Strensth Factor ............... ...... ...... . ........ 21 
  Healing Rate ............................................ 84 
  Hit Points ......................... ................ ... 1240 
  Energy ..................................... ... ......... 93 
  Danser Sense ....................... ................. 42% 
  Detective Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32% 
  Knockbock Factor ... . .... .. . .... ... .. ... .. .. ........... 242 
  Masic Save ............................ .............. 51% 
  Carryins Capacity .................... .... ...... ....... . 926 
  Runnins Speed(ft/15 sec) .. ............................ 366 
  Runnins Speed (mph) ................................... 16 
  Winsed Flisht (ft/15 sec) .......... ............. .......... o 
  Air Flisht Speed (mph) .. .......... ...................... . o 
  Space Flisht Speed (mph) ............. . ................. o 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U CPs 
  Hand to Hand Combat 
  50 
  212 
  4 
  6 
  o 
  Force Projection Bow 
  10 
  172 
  40 
  6 
  2 
  8 
  Improved Senses: ......... . .. ........................... 4 
  Danger Sense: x 2 
  Detective Score: x 2 
  Trained Statistics: 
  STR: +03 
  CON: +03 
  ADX: +03 
  INT: +03 
  COM: +03 
  Weaknesses: 
  Prejudice ........................................... - 3 
  Extra damage: Magic ....... ......................... - 3 
  Devices: - 2 per device: 
  Bow ................... .. ........ ..... ... ........ -2 
  Invulnerability ........... . ............ ............. - 2 
  Animal Weaponry .......... 0%/DAM + ................. 0 
  Armor . . . . . . . . . . . . . . . . . . . . . O points . . . . . . . . . . . . . . . . . . . . O 
  Combat Bonus ........... 120% ........................ 15 
  Defense Bonus ........... 116% ............ ..... ..... .. 10 
  Extra Damage .......... ... . 0 DAM+ ........... .. ..... . 0 
  Invulnerability ............ 280 points ........ .. .. . .... . .. 7 
  Speed Increase ........... . Ox .. . ..... ... .. ... •. . .. . . . O 
  Super Reflexes ...... ... ... 50 ...... .. ... . .. . . .. . .. . ... . . 5 
  Willp6wer .... .. ..... ..... 20% ..... •...... ... : . . ....... 2 
  Group Affiliation: The Enforcers 
  Occupation: Mercenary, bounty hunter 
  Other Aliases: None 
  Lesa/ Status: American; no record, no clearance 
  Place of Birth: Los Angeles, CA Date: 11/23/2025 
  Marital Status: Single 
  Known Family: None 
  Education: College (MS) 
  Base of Operations: Los Angeles, CA 
  Heisht: 6'2" 
  Wei9ht: 180 
  Eyes: Brown 
  Hair: Black 
  13 
  Skills: Acrobatics/Gymnastics, Information Extraction, Streetwise, 
  Thief, Tracking 
  History: The Archer feels that he is a modern-day Robin Hood-
  robbing from large corporations and giving the money .to 
  deserving charities. He finds this unique opportunity to help 
  these rich people with their little problem very amusing, and 
  he will pass up no opportunity to make light of the current 
  situation. He is being paid a large sum of money and having 
  many criminal charges dropped in return for his help. 
  Total Cl's used: 41 
  
  14 
  Code Name: S.C.O.R.P.l.O.N. 
  Real Name: Peter West 
  Experience ................................ ......... 207900 
  TCPs ..... .. ........ ............. ...•.................. 55 
  ACPs ...... ........................ ... ...... ..... ....... 0 
  Initiative ................ ........ ............... .. ...... 45 
  Stren3th .. ......... ..... ............ . ................. 132 
  Constitution ............................................ 15 
  Asifity/Dexterity ........................................ 15 
  lnteffi3ence ........................... .. ............... 15 
  Comeliness ..................................... ........ 15 
  Media Rating ..................................... ...... 1 o 
  limb Strensth Factor ..................... ..... .......... 23 
  Heafin3 Rate ....................... .... ...... .. ......... 90 
  Hit Points ............................................ 4187 
  Energy .............................. .................. 187 
  Danger Sense ............................. ... ........ 15% 
  Detective Score ........................... .. ..... .. .. 12% 
  Knockback Factor ..................................... . 460 
  Magic Save ... ............ ..... ..... ........... ...... 23% 
  Carryins Capacity ................................... 344995 
  Runnin3 Speed (ft/15 sec) .............................. 972 
  Runnin3 Speed (mph) ............... .......... .. ........ 44 
  Win3ed Ffi3ht (ft/15 sec) .. ......... •...... ....... . ... .... O 
  Air Flight Speed (mph) ................... . .. ... .. ..... 1980 
  Space Fli3hc Speed (mph) .. . ..... ........ .. . .. .. .... 29700 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  94 
  33 
  37 
  5 
  O 
  Force Projection 
  SO 
  94 
  30 
  37 
  5 
  8 
  Adaptation ............................ ... ......... O 
  4 
  Dematerialization ........................ .. .. 10/hour 
  6 
  Energy Ground .................................... O 
  7 
  Fli3ht ............................. .. .. ... ... 1/round 
  6 
  Increased Statistic ........................ .............. 19 
  STR: +95 
  Trained Statistic 
  STR: +20 
  Weaknesses 
  Must Wear Glasses/Helmet . . . . . . . . . . . . . . . . . . . . . . . . . . . - 3 
  Prejudice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . - 3 
  Animal Weaponry .......... 0%/DAM + ... .............. O 
  Armor .... ........ .. ..... . . 0 points .................... O 
  Combat Bonus ............ 40% ....... ... ............... S 
  Defense Bonus ............. 0% ....... ... .... . .......... O 
  Extra Damage .............. 0 DAM+ .. .. ............... O 
  Invulnerability ............ 120 points ..... ..... .......... 3 
  Speed Increase ............ Ox ............ ............ o 
  Super Reflexes .... ...... .. 30 ........................... 3 
  Willpower ........• .. .... .. 0% .... ..... .... ............ O 
  Group Affiliation: Independent 
  Occupation: College Student 
  Other Aliases: None 
  Le3al Status: American, no record 
  Place of Birth: Los Angeles, CA Date: 05/1212028 
  Marital Status: Single 
  Known Family: Mark West (brother), Brian West II (father), Morgan 
  West (grandfather), Kym West (mother) 
  Education: College student 
  Base of Operations: Los Angeles, CA 
  Hei3ht: 6'5" 
  Wei3ht: 251 
  Eyes: BrOINn 
  Hair: BrOINn 
  Skiffs: Acrobatics, Criminology 
  History: Peter is a typical happy-go-lucky college student with 
  superpowers. He generally upholds law and order, but he 
  isn't above getting in a fight just for the fun of it. He has friends 
  in high places: his father owns a major electronics company, 
  West Industries. He has helped law enforcement on several 
  occasions. 
  Note: S.C.0 .R.P.1.0.N. stands for Strategic Combat Ordi-
  nance, Riot-control Personnel: Intelligence Operations Network 
  Total CPs used: 55 
  
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  Code Name: ROBOGUARD 
  Real Name: RD: RG9000 
  Experience ... .. ..... ................. ........ . ..... 114800 
  TCPs ... .. . .................................... ........ 41 
  A~':5 .· .. ... ... ... ..................... .................. 0 
  tmt1atwe ... ..... ... . ............ .. ... .... .... .......... 76 
  Strength ... ........ ........... . ... . ... ..... . ...... . ... . 62 
  Constitution ... . .... . .. .... ...... .. ... .... ..... . .. .. ... . 42 
  Agility/Dexterity .. .. .. . .. .. . ...... ...... . .. . .... ..... ... 76 
  Intelligence ..... .... .. .... . ... .......... .. ..... . .. .... . 13 
  Comeliness .... .. . .... ....... •.. ... .. .. ... . ...... . ..... .. 5 
  Media Rating .. . .... ... •.... .. .. ..... ... .... .. .. . ....... . 3 
  Limb Strength Factor ... ....... .. ....... .. ........ ... .. .. 65 
  Healing Rate ... .. .. ...... ................ ......... ..... 252 
  Hit Points .. ... ........ .. ....... ........ .. ... ..... .. .. 4367 
  Energy .. ....................... ... ... . .... .. .... ...... 203 
  Danser Sense . ... ................. ... .. ... ..... . .... . 13% 
  Detective Score .. ................... .. ... ... ... . ..... 10% 
  Knockback Factor .. ... ........ ....... .. ... ... .. .. .. ... . 483 
  Magic ;>ave .. .. .. .. .. . ... .... .. ... .. .... .. .... . .. .... 28% 
  Carryins Capacity ...... .. .. ..... ... .. .. .... ....... . .. 35749 
  Running Speed (ft/15 sec) ... . •.. .. .. . ... .. .. . ... .... .. 1284 
  Runnin.s Speed (mph) .... ... .. ... ... . .... . .. . .... . ... .. . 58 
  Winged Flight (ft/15 sec) ... .. . •..... . •..... . ...... . ... .. . o 
  Air Flisht Speed (mph) ...... .... .. .. .. .... .. ... . ... .. . ... o 
  Space Flight Speed (mph) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 50 
  96 
  18 
  65 
  3 
  O 
  Paralysis 
  100 
  116 
  10 
  35 
  3 
  13 
  Robot .............. .. ...... . ... .. ... . ... . .... ..... .. .. 11 
  STR: +20 
  CON: +25 
  ADX: +20 
  Invulnerability: 140 
  Increased Statistics: 
  STR: +25 .......... .. .... .. .. .. .. . ... ... .... .. . .. .. .. . 5 
  ADX: +30 .. ... ....... .......... ... ... ... ... .... ...... 6 
  Animal Weaponry ......... 30%/DAM + .. ... .. .......... 6 
  Armor ... .. ... . ... ......... 0 points .. .. . ..... .......... O 
  Combat Bonus .. .. .. .. .... . 0% .... ...... .. ... .. ........ O 
  Defense Bonus ... . .. ... .... 0% ..... ... ... ... .. .. .... ... O 
  Extra Damage ... .... . ..... . O DAM+ ... . ... ... •.... .. .. O 
  Invulnerability .. .. ... .. .. . 140 points ........ ... ... .. . .. . O 
  Speed Increase ... ... ... .. . O x . . . . . . . . . . . . . . . . . . . . . . . . O 
  Super Reflexes . . . . . . . . • . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . O 
  Willpower .. ... ..... .. ..... 0% ..... ... .. ..... ..... ... .. O 
  Group Affiliation: none 
  Occupation: Bodyguard 
  Other Aliases: None 
  Lesa/ Status: None 
  Place of Creation: Robodyne Electronics 
  Date: 01/01/2046 
  Marital Status: NA 
  Known Family: NA 
  Education: NA 
  Base of Operations: Beverly Hills, CA 
  Heisht: 7'0" 
  Weisht: 265 
  Sensors: Red 
  Hair: none 
  Skills: Anti-terrorist 
  19 
  History: Roboguard is the robotic bodyguard of Theodore Smyth, 
  CEO of Robodyne Inc. He is a synthetic life form created· in 
  the Robodyne labs specifically to act as a bodyguard for rich 
  executives. The line was marketed sucessfully until two of the 
  units malfunctioned, causing them to injure their charges; lit-
  igation from these incidents is still pending. This unit has been 
  checked and is free of defects-we think .. .. 
  Total CPs used: 41 
  
  20 
  Meeting Participants 
  Here are the character sheets for the Mayor, City Council and other people attending this meeting. Please note that 
  these characters will be present regardless of what version of this module is run. 
  Lawrence Westwood 
  Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . . . . . O 
  TCPs ... .. . . .............. . . ... ......... . .. . .. . •........ 0 
  ACPs . ..... . .. . .. . ... .. ....... . .... ...... •. . ... •........ 0 
  Initiative ............. ....... •. ... . ............. .. ... . . . 17 
  Strensth ...... .... ... . . ........ .. . . ... ...... ... . ..... .. . 9 
  Constitution ...... . . ........ . ..... . . .. .......... . ....... 12 
  Asility!Dexterity .. ........... ...... . .. . .. .. .. ....... .... 17 
  lntellisence ........ ........ ...... . . ............ . ....... 14 
  Comeliness .... . .. ..... . . . .. . .. . .. . ...... . ... . . . . ....... 17 
  Media Ratins .... ......................... .. .... . .. ..... 30 
  Limb Strensth Factor ... .. .......... .. ..... . ..... . ..... .. 12 
  Healins Rate . . .. . ....... . ... . . •. . ... . ...... ...... . .... . . 48 
  Hit Points .. ..... . ...... •. . ... ... .. . •.... .. ..... . ...... 542 
  Ener!JY . .................. . . . . .. . ..... ....... ......... . . 62 
  Danser Sense ... ... . . . . . . ........ . . •..... •.. ... . ..... 14% 
  Detective Score . ................... •. . .. . •. . ... . ... . . 11% 
  KnockbackFactor ...... . . .. ... . .. .......... . .. .. . ...... 192 
  Masic Save .. .......... ... ........ .. .. ... . .. ....... . . 15% 
  Carryins Capacity . . . . ......... . ..... . . .... . •. . ... . .... .. 72 
  Runnins Speed (ft/15 sec) ... . . . .... .. . . ..... .. .... ... . . 258 
  Runnins Speed (mph) ... .. .... . .. ................... .... 11 
  Winsed Flight(ft/15 sec) ............. •.. .. . .. . .. . •• .. .. .. o 
  Air Flisht Speed (mph) ............. . . . ........... . . . ... . . O 
  Space Flisht Speed (mph) .. . . .. .. ............. ... . ...... O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  54 
  1 
  2 
  1 
  O 
  Animal Weaponry ........ .. 0%/DAM + .......... . ...... O 
  Armor ... .... . .. . .. ....... . O points ...... . •.. ... . . . .. . . O 
  Combat Bonus .... . ...... .. 0% .. .... . . . ... . ............ O 
  Defense Bonus . . . . . . . . . . . . . 0% . . . . . . . . . . . . . . . . . . . . . . . . . O 
  Extra Damage ..... ......... 0 DAM+ ...... . ...... ...... O 
  Invulnerability .. ..... ..... .. O points .... ... . ......... ... O 
  Speed Increase .. . •........ Ox ..... ...... •. . .......... O 
  Super Reflexes ........... .. 0 .... .... ................... O 
  Willpower ................. 0% ............ . .. ... .. ..... o 
  Heisht: 5' 10'' 
  Weisht: 165 
  Eyes: Brown 
  Hair: Brown 
  Skills: Law, Leadership 
  History: Mayor Westwood has been in office for the last 6 years. 
  It was his idea to hire Knight Security Service in the first place. 
  He is feeling very unsure of himself at the moment. 
  Total CPs used: O 
  Harold Jordan 
  Experience . ..... . .. . .. . . ...... •... . . •.......... ...... .. . O 
  TCPs ............. ..... . ........... .• ...... ..... .. ... ... 0 
  ACPs . . . ... . ..... . .. ... . ... ... ... . ... ..... . .... . . . . .. . .. 0 
  Initiative .. . .. . . . .. .. .. . .. .. . .. . .. . . . . . . .. . .. . . . . .. . .. . . 1 O 
  Stren3th . . . . . . . . . • . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 
  Constitution .. . .. ... . .. .•. ... . .. . ... . ...... •..... . ....... 6 
  Af]ility!Dexterity . . . . ... . .. ... . . . ........................ 10 
  lntellisence .......... ..... ........ ...................... 9 
  Comeliness ....... ... . ... ..... .. ... .. .. .... ...... . . ...... 9 
  Media Rating .. ... ..... . ............ . ...... ........... ... 9 
  Limb Strensth Factor ... ...... ............. . ..... . ...... .. 6 
  Healins Rate ........... . .................. . .. ... . ....... 24 
  Hit Points .. .. ... •.. ......... •. . ... ..... .. ... . ... ...... 237 
  Energy . ......... . ... .-. •.. ... . .... .. ...... .. .... •. .. .. .. 46 
  Danser Sense .................... . ...... ... ... ..... ... 9% 
  Detective Score ............... ......... . .......... . ... 7% 
  Knockback Factor ..... . .................. . . .... . ....... 171 
  Masic Save ..... . .......... . ..... . ..... .. ........ .. . . 15% 
  Carryins Capacity ............ . ..... . ..... . ..... . .. .... . 133 
  Runnins Speed (ft/15 sec) .. . . .. . ... ...... ..... . ... ..... 186 
  Runnins Speed (mph) ....... .. .... . ...... . . .. . .... . . ..... 8 
  Winged Flight(ft/15 sec) .... . .... .. ......... ...... .. . .. .. 0 
  Air Flisht Speed (mph) ............ . ...... ........... . ... . 0 
  Space Flight Speed (mph) .. ... ... . .. ... ........ . ..... ... O 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  52 
  2 
  O 
  1 
  Animal Weaponry ....... ... 0%/DAM + .. . .. . ..... . .. . . . O 
  Armor . . .. . .. . ............. 0 points ..... . .. . . . . ..... ... O 
  Combat Bonus ....... ...... 0% .. ... ......... .. ......... O 
  Defense Bonus ...... .. .. ... 0% ......... ... .. . .. ... . .... O 
  Extra Damage ..... ..... .. .. O DAM+ . ............. . .... O 
  Invulnerability .. ........ ... . O points ............... ..... O 
  Speed Increase . . . . . . . . . . . . 0 x .... ...... .... . .... .. ... O 
  Super Reflexes .. ..... . .... . 0 .... ....... ... ........ . .... O 
  Willpower ............ .. .. . 0% .. ...... ............ .. ... O 
  Heisht: 6'0" 
  Weight: 160 
  Eyes: Blue 
  Hair: Brown 
  Skills: Law 
  History: Councilman Jordan is something of a hypochondriac. 
  He always acts frail or sickly. He also happens to have a lot 
  of political clout because of all the campaign donations his 
  political action commitee makes. He is very critical of the 
  mayor's performance in the current situation. 
  Total CPs used: O 
  
  Jessica Fisher 
  Experience .............................................. 0 
  TCPs ............................... .. .. .. .. ....... .. .. . 0 
  ACPs ........... .... ................... .. . .. ............ 0 
  Initiative ........ . .. .. .............. .... .. ..... . •.. .. . .. 12 
  Strength ... ...... .... . .. ................... ........... . 11 
  Constitution ....... .. . .............. . ...... .. ........... 16 
  Agility/Dexterity ........................................ 12 
  Intelligence .......... .. .............. .... .... . ......... 17 
  Comeliness ..... .................. ..... .. .. ............. 16 
  Media Rating .............................. ............. 15 
  Limb Strength Factor ... ...... ........ . .. ... ............. 12 
  Healing Rate .. . .. ... .. .. .. .. ... . ........... .. ........... 48 
  Hit Points .. .. . .... ...... . .. ....... ... . ............. .. . 407 
  Energy ............... ................ ...... . .... ....... 66 
  Danger Sense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17% 
  Detective Score ..... .. ............... ................ 13% 
  Knockback Factor ......................... ............. 252 
  Magic Save ............................ .............. 15% 
  Carryirig Capacity .. .. ......... .... ...... ... ............. 99 
  Running Speed(ft/15 sec) ... ...... ... ... .. ... .. ..... ... 210 
  Running Speed(mph) ..... ........ . .. .... . . .. .... .... . . . 10 
  Winged Flight (ft/15 sec) . . ......... .... ... .. ... . . . . .. .... 0 
  Air Flight Speed (mph) ............... .. .... ...... .. ...... 0 
  Space Flight Speed (mph) .............. . ................ 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  53 
  1 
  O 
  1 
  0 
  Animal Weaponry .. ...... .. 0%/DAM + ...... .. ..... .. . . 0 
  Armor . . . . . . . . . . . . . . . . . . . . . 0 points . . . . . . . . . . • . . . . . . . . . 0 
  Combat Bonus .... ..... . . .. 0% .... .... .. . .............. 0 
  Defense Bonus ............. 0% ...... . .. . ............... 0 
  Extra Damage .............. 0 DAM+ ... ................ 0 
  lrM.Jlnerability .. ....... ... . . O points ...... .. ............ O 
  Speed Increase .. .... ...... 0 x ........................ O 
  Super Reflexes . .. . . . . . . . . . . 0 ....... .... .. ... . .......... 0 
  Willpower . .. . ........ .. .. . 0% .. ... ... .. .. ......... .. .. 0 
  Hei9ht: 5'6" 
  Weight: 145 
  Eyes: Green 
  Hair: Brown 
  Skills: Law 
  History: Councilwoman Jessica Fisher was elected on the strength 
  of her intelligence and political sawy. Her main interest is to 
  find a solution to this problem and worry about fixing blame 
  later. She was born in Beverly Hills, and does not want to see 
  the town suffer needlessly because of political squabbling. 
  Total CPs us~d: O 
  i1 
  Will/am Sparks 
  Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 
  TCPs ......... .• .. ..................... .... ............. 0 
  ACPs ............. ............. ....... . ...... ........... 0 
  Initiative ............. .............. ... ... .. ........... . 13 
  Strength ........................... ... .... ............. 18 
  Constitution .... .. .. .. .......... ........ .. ... ........... 16 
  Agility/Dexterity ....... . ................. ...... ......... 13 
  lntelli9ence .... .. .. ..... ............ .. .. .. ............. 14 
  Comeliness ......... ... . ............... ... .. ............ 17 
  Media Rating ..... ... .. .. ................ .. ... . ...... ... 14 
  Limb Strength Factor .. ... ............. .................. 16 
  Healing Rate .......... .. ................................ 64 
  Hit Points ....... .. .... .. .............. ......... .. ..... 827 
  Energy ......... .. ... . ... ..... .......... .. ... .... ....... 71 
  Danger Sense ........... ... .. ... ...... .. ...... ....... 14% 
  Detective Score ............. .......... ... ..... ....... 11% 
  Knockback Factor ....... ................ . .... .. ........ 231 
  Magic Save ........ .. ................................ 15% 
  Carrying Capacity ... ... ................ .. ... ........... 583 
  Running Speed (ft/15 sec) . .......... . ........ .. ........ 264 
  Running Speed (mph) . ....... .......... .. ......... ...... 12 
  Winged Flight (ft/15 sec) ...... ....... .. ...... ............ 0 
  Air Flight Speed (mph) .. ...... ... .. ... . .. . . ... .. . ...... . . 0 
  Space Fli9ht Speed (mph) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + EC/U 
  CPs 
  Hand to Hand Combat 
  SO 
  54 
  3 
  3 
  1 
  0 
  Animal Weaponry .. . . . . .. .. 0%/DAM + ... ... ........... 0 
  Armor .... ...... ... ... ..... 0 points ... ... ......... ..... O 
  Combat Bonus . .. ... ... .. .. 0% ... .... ..... ... .... .. .... 0 
  Defense Bonus .... .. ....... 0% ... . .. ......... .. . .. .. .. . 0 
  Extra Damage ..... ...... . . . 0 DAM+ .. ... .... ... .. ..... 0 
  Invulnerability ...... ... ..... 0 points ...... .............. 0 
  Speed Increase ... .... . .... 0 x ........................ 0 
  Super Reflexes .. . . ... .. .... 0 ........... .. ... ....... . ... 0 
  Willpower ........... ...... 0% ........ ... . ... .......... 0 
  Hei9ht: 5'10'' 
  Weight: 190 
  Eyes: Blue 
  Hair: Blonde 
  Skills: Law, Leadership 
  History: Councilman William Sparks is a very ambitious man. He 
  will propose all kinds of high-visibility solutions that will give 
  him lots of publicity (such as fact-finding commissions and 
  special investigations) but don't do much to solve the prob-
  lem at hand. He wants Mayor Westwood's job and sees the 
  perfect opportunity to publicly embarass him. 
  Total CPs used: O 
  
  Dennis Harris 
  Experience .... . .... ...... .. .. ......... .. ... ... ...... .. .. 0 
  TCPs ........... .... .. .. . ..... .. .. ....... . .. .. ..... •.... 0 
  ACPs .... .. . ... .... .. ... ... ... .. .. ..... ... .. .... ... . .... 0 
  Initiative . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 
  Strength .. .................... .. .. .. .. ... .............. 12 
  Constitution ................ ... . . .. .. ... .. .............. 14 
  Agility/Dexterity .. .. .... .. .... .... .. .. ...... ... .. .. ... .. 17 
  Intelligence . ... ... . .. .. .. ........... . .... ... .... .. .... . 13 
  Comeliness .. ........... ............... ....... .. . ...... . 13 
  Media Rating .... ...... .......... .... ...... ... .. . .. .. .. . 11 
  Limb Stre119th Factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 
  Hee/ins Rate . ... .. ....... . .... ... .... ... .. ... .. .. .. .. .. . 56 
  Hit Points ... ... ... ... .. . .. . .. ....... . .... .... ... ... ... 675 
  Energy ..... ................. .... ... .. .... •... ..... .... . 66 
  Danser Sense ............. . ... .... .. .. ... .. .......... 13% 
  Detective Score .... . ... ... ..... . .. ..... . ............. 10% 
  Knockbackfactor ... . ...... .... ... •......... ... . ... .... 198 
  Magic Save .. ..... .. ... .. ... . .. .. .. ..... ..... .. ...... 15% 
  Carrying Capacity ......... . ...... .. .. ... . .. ............ 172 
  Running Speed(ft/15 sec) .. ......... ....... . .. .. ....... 276 
  Running Speed (mph) ... ... ................ ..... ....... . 12 
  Winged Flight (ft/15 sec) ...... ... .... ... ... .... .. ....... . 0 
  Air Flight Speed (mph) ............... ...•.. ...•.. ... ..... 0 
  Space Flight Speed (mph) ....... .... ... ... ... .... ..... .. 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  54 
  2 
  2 
  1 
  O 
  Animal Weaponry .... .... .. 0%/DAM + ......... ........ 0 
  Armor . ... .. ........ . .... .. 0 points .. ........ ... .. . .... 0 
  Combat Bonus . ....... ..... 0% ... ... ... ..... ...... . .... 0 
  Defense Bonus .... ... ... ... 0% .. .... ... . ..... ... ... ... . 0 
  Extra Damage ..... .. ....... 0 DAM+ ... .. .... .... .... .. 0 
  Invulnerability ..... ... ... ... O points . ... ..... .. ......... 0 
  Speed Increase . . . . . . . . . . . . 0 x ............ ...... ... . .. 0 
  Super Reflexes . . . . . . . . . . . . . 0 .... .... ... .... .. ......... . 0 
  Willpower ... .. . ... .... .. .. 0% ....... ... .. .... ......... 0 
  Height: 5'8" 
  Weight: 165 
  Eyes: Brown 
  Hair: Black 
  Skills: Law 
  History: Councilman Dennis Harris has been harassed with com-
  plaints from fed-up citizens all day! He's in a very bad mood 
  at the moment and liable to bite the head off any character 
  who rubs him the wrong way. Ultimately he has the best 
  interest of the city at heart, and he has no patience for the 
  grandstanding of Councilman Sparks. 
  Total CPs used: 0 
  Theodore Smyth 
  Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . O 
  TCPs . .. ... .. .. ... .. ... . ... ..... . ..... .... ....... ...... . 0 
  ACPs . ..... ......... ...... ... ... .......... ..... . ... .. ... 0 
  Initiative ... .. .. ... ..... . .. ............... .. .... ........ 1 O 
  Stren.sth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 
  Constitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 
  Agility/Dexterity ... ... ... . ......... ... .. ... .. •. ... .. ... . 10 
  Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 
  Comeliness . .. .... .. ... .... ............ .. .... . ... .. . .. ... 9 
  Media Rating .. ........... . ..... ...... ...... .. .......... 16 
  Limb Strength Factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 
  Healing Rate ............. .. . ...... .. .. . ..... .. ... ....... 60 
  Hit Points ........ . ... .. ........... ...... .... . ... ... .. . 640 
  Energy .. .. .. ...... ... .. ... . .... . .. ........... ....... ... 65 
  Danser Sense ... .... .. .. .. ................. ... ..... .. 17% 
  Detective Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13% 
  Knockbackfactor . ...... .............. ..... . ........... 202 
  Magic Save .. .... ....................... ......... . ... 16% 
  Carrying Capacity .. ....................... .. .. .. ... .... 219 
  Running Speed(ft/15 sec) ... ... ....... ... ... ... ........ 198 
  Running Speed (mph) .... .. .. . .. .. .. . .. .. ...... .. ..... ... 9 
  Winged Flight(ftf15 sec) .... .. .. ... .... ..... . .......... .. O 
  Air Flight Speed (mph) . .. . ..... .... .. . . ..... . .. .. .. ... ... 0 
  Space Flight Speed (mph) .. .. .. . ........ ..... . ... .. .. ... 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat 
  50 
  53 
  2 
  1 
  1 
  0 
  Animal Weaponry: . ... .... . 0%/DAM + ... .. ... ........ . 0 
  Armor: .. .... .. .... .. •... .. 0 points .... ..... ... ..... ... O 
  Combat Bonus: . .... .. .. .. .. 0% ...... . .... .... ... .... .. . 0 
  Defense Bonus: . .......•.. .. 0% . . . . . . . . . . . . . . . . . . . . . . . . . 0 
  Extra Damage: .. ..... ....... 0 DAM+ . .......... .. ..... . O 
  Invulnerability: .. ..... . ..... 0 points .. ......... . .... . .. . O 
  Speed Increase: ...... . ... .. 0 x ... ... .. .. •............ . O 
  Super Reflexes: .... ... . ... .. 0 .. .... ....... . . ..... ... .. . . 0 
  Willpower: ... .. . .......... 0% ........... ... .... .. ..... O 
  Height: 5'10" 
  Weight: 170 
  Eyes: Hazel 
  Hair: Brown 
  Skills: Al. Specialist 
  History: Theodore Smyth is the CEO of Robodyne Inc., makers 
  of robots for industry and the home. He was invited to this 
  meeting so that his Roboguard unit could help augment secu-
  rity. He has instructed his robot to obey all instructions fron 
  the security force, unless he countermands them. If Mr. Smyth 
  is threatened, Roboguard will drop whatever he is doing and 
  protect him. 
  Total CPs used: 0 
  
  Martin Chandler 
  Experience ...... . ...... . .... . ... . .......... •. . ..... . ... . o 
  TCPs .... . .. ......... ... ... . . ... ..... . .... . ............ . O 
  ACPs ...... . .... .• ... ... •.... . .. . . ... . ..... . •• . ....... .. O 
  Initiative .. ....... •. ........ ... . ..... . •........... . ..... 14 
  Stren9th . . . . . . . . . . • . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . • . . . 12 
  Constitution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . 13 
  Agility/Dexterity .......... •. . .. ........ . . . .... . ......... 14 
  Intelligence ... . .... .... .. •. . ........................... 11 
  Comeliness . . ...... . . ...... .... .. . •. .... . ...... •. . .. .. . . 12 
  Media Ratin9 ... . .......... . ............. . ..... . . . . ..... 16 
  Limb Stren9th Factor ... . .. . . ... ......... . ... ...... . . . . .. 13 
  Healin9 Rate ... ... ..... ..... . ........... . .... ........... 52 
  Hit Points . ................. . ......... ..... ... ......... 575 
  Energy . . .. . ........... ............. •.... . .. ..... . ... ... 60 
  Danser Sense . . . . . . . . . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . . . 11 % 
  Detective Score . . . . . . . . . . . . . . . . . . . . • . . . . . . . . . . . . . . . . . . 8% 
  Knockback Factor . ..... •..... . ..... . ....... . ... ... . .... 193 
  Magic Save . ..... .. . . . .. . .. ........ . . . .... . ...... . . . . 15% 
  Carrying Capacity . . .... ... . .... ....... . . .... . ........ . . 172 
  Running Speed(ft/15 sec) . . ........... •. .... . ... . . . .. . . 240 
  Running Speed (mph) . . . . . . . . . . . . . . . . . • . . . . . . .. . . . . . . . . . 1 o 
  Winged Fli9ht (ft/15 sec) .. ..... ... ....... . ... .. .......... o 
  Air Flight Speed (mph) . . . . . . . . . . . . . . . . . • . . . . . . . . . . . . . . . . . o 
  Space Flight Speed (mph) ..... .. . ................ ..... . . o 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + EC/U CPs 
  Hand to Hand Combat 
  50 
  53 
  2 
  1 
  1 
  0 
  Animal Weaponry .......... 0%/DAM + . ... .. ......... . . O 
  Armor: ............ . .. . .. . . 0 points ......... . . .... ... . . 0 
  Combat Bonus: ....... ... . . . 0% ... . ... ... ... .. .. ........ O 
  Defense Bonus: ............. 0% ... ....... . ...... . ...... . 0 
  Extra Damage: . ..... . . . ... . . 0 DAM+ . . . . . ....... •. . .... 0 
  Invulnerability: ..... ........ O points ... ... •........ . .... O 
  Speed Increase: . . . . . . . . . . . . 0 x . . . . . . . . . . . . . . . . . . . . . . . . 0 
  Super Reflexes: ... ..... . •.. . 0 .. .. .. . . . ... ...... , .. . ..... 0 
  Willpower: .... . . ...... •. . . 0% ..................... ... . O 
  Height: 6'0" 
  Eyes: Brown 
  Skills: Communications 
  Weight: 165 
  Hair: Steel grey 
  !23 
  History: Martin Chandler is the media tycoon who owns the 
  house this meeting is occurring in. He owns a major news-
  paper, The Los Angeles Outlook, and KKlV, Channel 6, a local 
  independent television station. His newspaper uncovered some 
  of the problems occurring in Beverly Hills, and Mr. Chandler 
  has threatened to run a full expose on the problems if no 
  decisive action is taken tonight. He does not want to drag the 
  city through the mud, but he is prepared to do so if no con-
  crete action is taken. 
  Total CPs used: o 
  
  24 
  Gregory Ballard 
  Experience .... •............................ .. ........ 5040 
  TCPs ... .. .......... .... .... . ..... .. .................... 9 
  ACPs ...................................... ....... ...... 2 
  Initiative .... .. .. ........ ..... .. . ..................... .. 28 
  Strensth ............................................... 17 
  Constitution ......... .. ............................ ..... 18 
  Agility/Dexterity ............. ...... .. ................... 28 
  Intelligence .................. ......... .. ...... .. .... ... 16 
  Comeliness ................ ............ ..... .. ..... ..... 15 
  Media Ratins ..... .. .... ......... ...... ..... ....... .. ... 23 
  limb Strength Factor .. ... .. .. ........................... 18 
  Healing Rate ... ...... ...... ............................. 72 
  Hit Points . .. .. ... ............ .. .. .................. .. 1145 
  Energy ... .. ........................ .............. .... .. 89 
  Danser Sense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . 16% 
  Detective Score . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12% 
  Knockback Factor .. ...... . ................... . ...... ... 252 
  Magic Save ................... •........... . .. .... . ... 16% 
  Carrying Capacity ............... ...... ....... .. ........ 491 
  Running Speed ( ft/15 sec) ...... . ..... . •... ........ .. .. . 438 
  Runnin3 Speed (mph) ..... ................ ..... . ........ 19 
  Winged Fli9ht(ft115 sec) .... . .. ........ . .......... .. ..... 0 
  Air Flight Speed (mph) . . . . . . . . . . . • . . . . . . . . . . . . . . . . . . . • . . . O 
  Space Flight Speed (mph) . .. . .. . •................... .. .. 0 
  DAMAGE 
  Powers/Weaknesses BCTH 
  ABCTH 
  # 
  + 
  EC/U 
  CPs 
  Hand to Hand Combat so 
  105 
  3 
  7 
  1 
  0 
  Pulsar-3 ............ 
  40 
  95 
  stun 
  0 
  0 
  (5 Shot, Paralysis Gun) 
  . 44 Maqnum (12 rounds) 60 
  115 
  11 
  7 
  0 
  0 
  (auto-fire, 3 rnds/shot) 90 
  145 
  20 
  7 
  0 
  Increased Statistics: 
  ADX: +10 
  2 
  Animal Weaponry .......... 0%/DAM + ............. . .. . O 
  Armor ..... .. ... ......... .. 0 points . . . . . . . . . . . . . . . . . . . . O 
  Combat Bonus ............ 40% ............. .. .... ..... . 5 
  Defense Bonus ............. 8% . . . . . . . . .. . . . . . . . .. . .. .. . o 
  Extra Damage ..... ... ..... . 0 DAM+ .. .......... ....... O 
  Invulnerability ..... . .. ...... 0 points ......... ...... ..... O 
  Speed Increase .. . . . . . . . . . . 0 x .......... .... .. .. .. . .. . O 
  Super Reflexes .. .. ... ...... 0 ............. . .... .... .... . O 
  Willpower .. ............... 0% ... •.. . ... •... ... ........ 0 
  Hei3ht: 6
  19!
  1 
  Weight: 195 
  Eyes: Brovvn 
  Hair: Brovvn 
  Skills: Law Enforcement, Leadership 
  History: Police Chief Gregory Ballard is the very talented and 
  charismatic leader of the Beverly Hills Police Department. He 
  is also a minor genetic mutant (a fact he keeps well hidden). 
  Because he came up through the ranks of the LAPD, he is 
  street smart and willing to take necessary risks to get the job 
  done; this is why Super-Powered neutrals are acting as secu-
  rity for this meeting. Chief Ballard advocates a large, coordi-
  nated raid on the headquarters of Knight Security, in coop-
  eration with all other law enforcement agencies in the are.a. 
  Total Cl's used: 7 
  
  THE SETIING 
  The city of Beverly Hills is located on the west side of Los Angeles. It is surrounded by Hollywood, Westwood, West 
  Los Angeles, and Century City. All of these areas are the typical haunts of the rich and famous (in the case of Hollywood, 
  sometimes infamous) of Los Angeles. 
  The adventure occurs in the Coldwater Canyon area, north of the flatland shopping areas of Beverly Hills. This is a 
  very steep and hilly region with only limited access in and out via Coldwater Canyon Dr., and that street will be blocked 
  long before the attack takes place. 
  The Chandler mansion is built into a hillside on Monte Cielo Dr., overlooking the Franklin Reservoir; it is an isolated 
  location that is not visible from any of the neighboring houses. Because of this, if fire does break out it will not be 
  immediately reported. 
  The house is located on twenty acres of land. Only the five acres immediately surrounding the house are landscaped; 
  the rest is covered with the scrub and chaparral native to the region. The GM should be aware that these native plants 
  are extremely flammable, and that if a fire starts at the Chandler place, it has an excellent chance of exploding into a 
  devastating brush fire in the midst of some of the most expensive real estate in the country! 
  The House 
  The Chandler mansion is only five years old, and it was built expressly for the media mogul. It has state-of-the-art 
  everything. 
  The security system is designed to take care of any possible disaster that might occur. All of the windows and 
  exterior doors are alarmed. Sonic sensors are located in all rooms and hallways. Infrared sensors are scattered throughout 
  the grounds to detect the presence of intruders on the property. In the event that intruders are detected, an alarm is 
  sent to Knight Security and to the alarm control that Mr. Chandler carries at all times. 
  In the event a fire is detected, the security system is designed to flood the area with fire-retardant foam. Exterior 
  fires are controlled by an automated sprinkler system that covers the entire grounds. 
  The Chandler mansion is lath-and-plaster construction over a framework of wood, with posts and floors of steel-
  reinforced concrete and construction ceramic. The walls have a structural rating of 55 except for the basement level, 
  which has a rating of 170 and is 4 inches thick. All floors, ceilings, and basement exterior walls (unless an exception is 
  noted in the room descriptions below) have a structural rating of 210 and are 8 inches thick. All of the windows are 
  made from normal glass and will take from 5 to 10 points (depending on size) to sh~~er. 
  Railings are present in all areas where rooms are open to the floor below. These railings are made of brass and have 
  40 hit points for each foot of length. 
  . . 
  All of the sun decks are constructed of the same material as the floors, and have railings at the edge. 
  The swimming pool ranges in depth from 3 feet near the steps to 9 feet at the far end. The pool is currently full of 
  water, maintained at a pleasant 72°. 
  
  i6 
  Room Descriptions 
  Each room shown on the maps is numbered, and those numbers correspond to the descriptions below. All areas 
  labeled as "open" are open to the level below. All such areas are surrounded by railings, as noted above. 
  1. Hellpad 
  This is not truly a room but, rather, an area of the roof that is specially designed for the take-off and 
  landing of small VTOL craft. Glass sliding doors open into the sun room, and steps lead down to the roof garden in 
  area 3. Because it is on the exterior of the house, a card key is required to call the elevator to this level. 
  !l. Sun Room 
  All of the walls and the ceiling of this room are enclosed by a special clear plastic that has a structural 
  rating of 140; the walls and ceiling are 3 inches thick, and the ceiling height is 25 feet. A large spa is located in this 
  room; it is 2Y2 feet deep with a water temperature of 90°. Several plants and small trees are scattered about the room. 
  Two chaise longues and a patio table set are in this room as well. The stairs from this area lead down to the second 
  floor hallway. 
  3. Roof Top Garden 
  This area is covered by a lush green lawn dotted with trees and flower beds- the perfect 
  place to relax on a sunny afternoon with a cold drink and a good book. This area has a nice view of the Franklin Reservoir 
  and the road below. 
  4. Entry 
  The floor in this area is made of gold-bordered Italian tiles; anyone trying to make fast or acrobatic 
  maneuvers in this area should save vs. ADX or fall. If the floor is wee save vs. !!MDX. There are several expensive 
  paintings hung in this room but no furniture. This area opens directly into the adjacent balcony and mezzanine area. 
  5. Balcony 
  The floor in this room is covered with the same tile as that found in the entry and the same ADX rolls 
  apply in this room. This room overlooks the ballroom on the floor below. A door to a men's bathroom is located off 
  to the right of the entry. A large curving stairway leads down to the ballroom on the floor below. As with the entry, 
  this area is devoid of furnishings except for some very expensive paintings on the walls. 
  6. Video Showing Room 
  Four large plush chairs and a sofa sit opposite a 9-foot television screen. This room is 
  also equipped with state-of-the-art sound and holographic capabilities. The closet contains the audio and video controls 
  and a huge library of audio, video, and holographic cartridges. This room also happens to be one of the few places in 
  the house the Knights can't monitor, due to the soundproofing in the walls and a faulty room sensor. 
  7. Mezzanine 
  This area is less than a room and more than a hallway. The elevator opens into this area; there is also 
  a stairway to the first floor. 
  8. Study 
  The desk has a computer terminal linked to the network that controls Chandler's media empire. A tele-
  phone and small video viewing unit are also part of the desk. This roon:i overlooks the music room. 
  9. Master Bedroom Suite 
  This is the Chandlers' bedroom. The room is dominated by a large picture window 
  overlooking the valley below. The room is furnished sparsely- there is only a king-size bed and plush armchair. Family 
  pictures cover the wall behind the chair. The dressing area closets contain clothing belonging to Martin Chandler and 
  his wife, Sheila. (Sheila is currently visiting relatives in New York.) Adjacent to the dressing area is the Chandlers' private 
  spa and bathroom. 
  10. TV and Sitting Room 
  This room contains the largest holographic projection system currently avaliable on the 
  market; it has the capability to turn the entire room into a movie set. If this system is active during a combat, all of the 
  participants should be given invisibility defense. The room is furnished with three plush chairs, a couch, and several 
  tables. The controls for the video system are located on the large table in the center of the room. 
  11. Office 
  This room contains a communications center far superior to the one in the study. The desk in this room 
  has multiple phone lines, video units and terminals. The secretary's desk (against the wall) has 2 word processing and 
  fax systems. This room is paneled in dark wood and has thick plush carpeting. 
  1!l. Workout Room 
  A weight bench sits in the center of the room. The floor is covered by a thick rubber mat. 
  The closet contains a large assortment of free weights in addition to several other small fitness devices. 
  13. Guest Bedroom 
  This room is furnished with a king-size bed and a dresser. The closet and dresser are completely 
  empty. 
  14. Susan Chandler's Bedroom 
  Susan Chandler is Martin and Sheila Chandler's daughter; she is currently away at 
  college. The room is in the same condition as the day Susan left: there are clothes in the closet, and a large stuffed cat 
  sits in the middle of the bed. The desk against the far wall has its own telephone line. 
  15. Ballroom 
  This huge room has been the site of many social events that graced the society pages of newspapers 
  from coast to coast. Two huge crystal chandeliers hang at either end of the room. Royal blue satin draperies frame all 
  of the 20'-high windows, which extend almost to the 24' ceiling. The room is completely unfurnished. 
  
  16. Music Room and Gallery 
  This area is devoted to showing off the Chandler collection of art masterpieces-a 
  collection of 25 fine oil paintings by the great masters, currently valued at 3 million credits. As is the case with every 
  other painting in the house, all of the paintings in this room are set into the wall and protected by individual force 
  fields that will take 800 points of damage before breaking. The GM should keep in mind that any tampering will 
  immediately set off an alarm, and that a painting may be damaged by a hit unless exactly 800 points of damage are 
  done. The force fields can be deactivated only if Martin Chandler enters a secret code and verifies his voiceprint on a 
  special sensor in the basement facilities room (room 30). In addition to the art collection, a concert grand piano is 
  present on a raised stage; Sheila Chandler is a former concert pianist and often performs at parties and practices on 
  this instrument. 
  17. Bi/lards Room 
  This room contains a tournament-size billards table. A rack containing a large supply of pool 
  cues, chalk, and score keeping system is also present. This table weighs 500 pounds, but will fall apart if anyone attempts 
  to pick it up. As anyone who has helped move one knows, pool tables don't make good melee weapons. 
  18. Library 
  This room looks like a typical library in an English Gothic mansion. A large stone fireplace dom;nates 
  the room. Opposite the fireplace is an entire wall lined from floor to ceiling with filled bookshelves; the collection 
  spans a wide range, from old classics to modern fiction and technical works. Several plush chairs and tables are scattered 
  about the room. 
  19. Living Room 
  This is where the Chandlers do most of their small-scale entertaining. A warm fireplace gives this 
  room a very friendly feeling. A sofa and several chairs surround a coffee table in the center of the room. Off to the side 
  are another sofa and chair for smaller, more intimate conversations. Two more artworks are present on the walls flanking 
  the sliding door to the outside deck; these are worth 200,000 credits and are protected by the same kind of force 
  fields as the works in the gallery. A few short steps lead from this room to the Library and Music Room. A wood-
  paneled sliding door seperates this room from the Ballroom. 
  RO. Dining Room 
  A large oval banquet table occupies the center of the room. The walls are covered with tapestries 
  depicting medieval tournaments and festivals. These tapestries are worth 50,000 credits, and because of their lesser 
  value (in addition to their weight and bulkiness) they are not as heavily defended as the art collection. Behind each 
  tapestry is a sensor net which will set off an alarm if the tapestry is removed. The GM should remember that each of 
  these hangings is equivalent in weight and bulk to a small roll of heavy carpet when it is removed from the wall. All of 
  the doorways to other rooms are screened by satin drapes, which are closed at the beginning of the scenario. 
  R1. Pantry 
  The closets in this room are full of all types of canned and dry foods. A large butcher-block table 
  occupies the center of the room. Several meat cleavers and sharp knives can be found in a drawer under the table top. 
  Stashed in a corner is a wet bar fully stocked with all kinds of alcoholic beverages. The elevator opens into this area. 
  RR. Kitchen 
  Every type of labor-saving device imaginable is avaliable and ready for use on one of the counters 
  that line the walls of the room. In the center of the room is an industrial size cooking complex containing 3 ovens, 2 
  ranges, an enclosed barbeque, and 10 stovetop burners, all of which use natural gas as fuel. This room is separated 
  from the dining room by curtains. The breakfast nook is an extension of this room and has an unobstructed view of the 
  area. 
  Majitar plans to turn this area into an inferno by extinguishing all of the pilot lights and disabling the saftey monitors 
  in the cooking station, turning on all the gas, and enclosing the cooking station in a force field. He will then light six 
  candles and place them on the counters around the room to serve as ignition sources. Rigging the kitchen will take 
  Majitar 4 rounds. The force field will drop 1 round after he teleports from the room, followed by a fireball 3 counts 
  later if all of the candles are not put out. If the candles are put out and the gas in the cooking center is turned off, the 
  gas will dissipate harmlessly. 
  Characters entering the breakfast nook or kitchen area while Majitar is rigging his explosion will see a holographic 
  illusion of the way the kitchen looked upon Majitar's arrival. Majitar is invisible and will continue his work if not discovered. 
  Characters with ultravision will see through the illusion immediately; all others should receive a danger sense roll at Y2 
  their normal percentage. If this roll is successfully made, characters will know that something is wrong, but not what; 
  they must search the room to uncover the source of the problem. 
  23. Breakfast Nook 
  An antique dining room table with six chairs occupies the center of the room. A large bowl 
  of fresh fruit occupies the center of the table. A staircase leads from this area to the second floor. 
  R4. Games Room 
  A large rectangular table surrounded by 10 plush chairs occupies the center of the room. !wo 
  video game units (Commander Zero and Stellar Destroyer~ sit agai.nst the wall n.ear the door. Two computer terminals 
  sit on a U-shaped desk against the left hand wall. Nearby 1s a cabinet full of various board and computer games. .. 
  This is the room that Mr. Chandler has selected for the meeting, due to its seating capacity and lack of security 
  sensors. He doesn't know about two bugs planted in the room before the meeting. One is attached to the Commander 
  Zero video game; the other is located inside the game cabinet. 
  !l5. Wine Cellar 
  The walls in this area are lined with wine racks full of vintage wine, some of which dates all the 
  way back to the 1980s. The room is kept at a temperature of 50° by the home's climate control system. 
  
  i8 
  R6. Servant's Quarters 
  This room is used by the Chandlers' live-in cook, who is currently on vacation. The cook .is 
  apparently something of a slob: there are dirty clothes strewn about. The room is furnished with a bed, table and chair. 
  A small television set sits atop the dresser near the door. 
  R1. Servant's Quarters 
  This room is furnished identicaly to room 27, but is considerably neater. The Chandlers' 
  maid normally uses this room, but she is also on vacation. She does not usually live in this room; it is provided for her 
  so she can stay overnight when large parties are given. Several family pictures and mementos can be found around the 
  room. 
  !l8. Gara9e 
  This large open area occupies most of the basement of the house. Two large automatic doors open to 
  the private drive that circles the house. Three cars are parked here: a red Porsche 1270, a blue Mercedes 2300SL, and 
  a black Lincoln stretch limo complete with all the amenities. Fifteen folding tables and eight stacks of chairs are piled 
  against the back wall near the stairwell. The rest of this room is just open space. 
  R9. Stora9e 
  This room is full of old furniture and possessions the Chandler family are not using. A search of this 
  room will yield (among many other things) some old family albums with pictures dating back over 100 years, but there 
  is nothing else of any real interest here. 
  30. Malntalnence Facilities 
  This room is kept secured by the home's security system. All of the utility connections 
  will be found here, as well as the central brain and control console for the security system. 
  Majitar will enter this room by teleporting directly into it, having first overriden the local security system from the 
  Knight Security main office. He will then sabotage the fire suppression system and telephones. This will take him seven 
  rounds; he will spend the next three rounds teleporting in the rest of his strike force. The door will then be opened 
  and his team will begin their attack. Majitar will then secure the room, turn invisible, and teleport to the kitchen. 
  The door to this room is 1-inch steel plate and will take 500 hit points to knock down. Mr. Chandler is the only 
  person who has access to this room, and he opens the door by punching in an access code on the wall keypad outside 
  the room and verifying his thumbprint on the door sensor. If the proper code is punched without thumbprint verification, 
  the door will not open. Characters with thief or installation security skills will suffer a penality of - 25% when trying to 
  bypass security and open the door. 
  Once inside, the characters will find the water main serving the house, the electric circut breakers, the natural gas 
  connections, and the fire-fighting system. If the characters arrive after Majitar has been here, they will find that a large 
  red drum-a 150-gallon container of gasoline-has been connected to the fire suppresion system. If the gasoline drum 
  is disconnected, the fire will not spread as quickly. Should a character make his detective roll and re-attatch the fire 
  suppression system to the water main, the fire in the kitchen will spread no further and the house may be saved. If the 
  characters check the security console, they will notice that the phone lines have been disconnected from the security 
  console; the lines can be easily reconnected by either Mr. Chandler or a character with installation security skill. 
  31. WorlcshopArea 
  This room is devoted to Mr. Chandler's hobby of tinkering with robotics. He has a fully equiped 
  robotic repair facility here, along with sophisticated electronic diagnostic equipment. An inert houshold robot sits in 
  a chair in a corner of the room. It looks to be in perfect shape, except for a missing head; the head, partialy disassembled, 
  is on the work table in the center of the room-Mr. Chandler is in the midst of replacing the robot's faulty optic sensor. 
  An ample supply of spare parts and machine equipment can be found in the cabinets that line an entire wall. A character 
  with the necessary skills can perform emergenc:Y repairs on robotic or cybernetic characters using the equipment and 
  supplies in this room. 
  3R. Chauffeur's Quarters 
  This room is used by the Chandlers' chauffeur when he spends the night. The room 
  appears little used. Two clean chauffeur's uniforms can be found in the dresser. 
  
  AFTERMATH 
  Should Knight Security be defeated, a raid on their headquarters will be launched by local law enforcement. Most 
  of the organization will be captured, but Majitar will escape. He will be looking for any good opportunity to harass the 
  characters involved in this module, but he will try to avoid capture at all costs; in any case, this scenario will not be his 
  last. 
  The lesser criminals will be brought to trial and convicted on a number of charges, ranging from attempted murder 
  to criminal conspiracy and racketeering. They will be sent to Alcatraz state prison in San Francisco; the GM has the 
  option of breaking them out of jail at any time. 
  The player characters will be given their promised rewards, along with a 20,000CR bonus for each of them. This 
  bonus will be 50,000CR if the Chandler home and/or most of the art collection is saved. All of the player characters 
  involved will add + 5 to their MR scores. 
  If this senario is played with evil player characters, they can try to steal the art collection before the house burns. 
  H Knight Security wins, the GM decides the fate of the player characters. 
  
  30 
  CODE NAME: ------------------
  REAL NAME: -----------:------:,..-,..-~-:--:--~ 
  EXPERIENCE: 
  TCP'S ( 
  ACP'S 
  ) 
  WEIGHT 
  ( 
  /CP: 
  ) W* (WT /50 up).. . .. 
  ) 
  STRENGTH 
  (-
  -/CP: 
  ) S* (STR x .10) •..•• = --) 
  CONSTITUTION 
  (-
  -/CP:-) C* (CON x .13) •. ••• = 
  ) 
  AGILITY /DEXTERITY ( 
  /CP: 
  ) A* (ADX x • 07) + • 3 = --) 
  INTELLIGENCE 
  (--/CP:-) I* (I NT x .03) + .8 = --) 
  COMELINESS 
  (--/CP:-) 
  MEDIA RATING 
  (--) 
  HIT POINTS (W* + S* + C* +A* + I* -7) x 250 = 
  ENERGY (STR +CON+ ADX +INT+ 10) .• ••••• •• 
  LIMB STRENGTH FACTOR: (C* x 2 x W*) ••••• •••• 
  DANGER SENSE (INT) ••.•••• .••••••.• •.•.•• •••• 
  DETECTIVE SCORE (INT x .8) ••••••••••• ••••• •• 
  TO HIT BONUS [(ADX - 3)/5 + (INT - 3)/5) .••. 
  DAMAGE BONUS [(ADX - 9) x.3 + (STR - 9) x. 3] 
  KNOCKBACK FACTOR (HP/20) +WT ••••••• •• ••••• 
  HEALING RATE (CON x W*) ••••••.•••••. ••..•.•• 
  MAGIC SAVE (CON/3)+ (INT/3)+ (TCP/4)+ (DB/5) 
  CARRYING CAPACITY (STR/10) 3 x W* x 25: ( 
  HAND TO HAND DAMI (See table 1n the book-)-. -•. ------
  MOVEMENT SPEEDS: RUN [(ADX x 2) + STR] x 6 •. 
  POWER/SKILL/WEAKNESS 
  BCTH 
  ABCTH 
  DAM# 
  DAM+ 
  EC/U 
  CPS 
  HAND TO HAND COMBAT 
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  ( 
  )(--)(-)(--)(--)(-) 
  -A-NI_H_A_L_W_E-AP_O_N-RY_ _ _ _ 
  --- - -
  -- -- (-
  ) 
  ARMOR 
  ( 
  ) 
  COMBAT BONUS 
  ( 
  ) 
  DEFENSE BONUS 
  ( 
  ) 
  EXTRA DAMAGE POINTS 
  ( 
  ) 
  INCREASED STATISTICS 
  ( 
  ) 
  INVULNERABILTY 
  ( 
  ) 
  WI LLPOWER 
  ( 
  ) 
  TOTAL CREATION POINTS . ....... . ... ... ...... ..... ... . ... ( 
  ) 
  ' ! 
  ~~ 
  4 
  GROUP AFFILIATION: ---------------
  0 CCU PA Tl ON: ------------------
  0 THE R ALIASES: ------------------
  LEGAL STATUS: - ----------------
  PLACE OF BIRTH: 
  DATE: 
  I 
  I 
  ---- ----
  ------
  MARITAL STATUS: ---------- - ------
  KNOWN FAMILY: ------------ -----
  EDUC A TI 0 N: - ----- ------------
  BASE OF OPERATIONS: -------------- -
  HE l G HT: 
  WEIGHT: 
  --------
  ---------
  EYES: 
  HAIR: ---------
  SK ILLS: ------- - ---------- --
  HISTORY: -------------------
  Permission granted to photocopy for personal use only. 
  
  CODE NAME: ------------------
  RE AL NAME: ------------------
  EXPERIENCE: 
  TCP'S ( 
  ACP'S ( 
  l 
  WEIGHT 
  ( 
  /CP: 
  ) W* (WT /50 up) •.•• • = ( 
  l 
  STRENGTH 
  (--/CP:-) S* (STR x .10) •••.• " (--) 
  CONSTITUTION 
  (--/CP: ) C* (CON x .13) .. ... = ( 
  ) 
  AGILITY/DEXTERITY ( 
  /CP: 
  ) A* (ADX x .07) + .3 = (--) 
  INTELLIGENCE 
  (--/CP:-) I* (INT x .03) + .8 = ( 
  l 
  --
  -
  COMELINESS 
  ( 
  /CP: 
  ) 
  MEDIA RATING 
  (--) 
  HIT POINTS (W* + s•--.-C• + A* + I* -7) x 250 s 
  ( ----
  ENERGY (STR +CON+ ADX +INT+ 10)..... . . .. 
  ( ----
  LIMB STRENGTH FACTOR: (C* x 2 x W*) ......... 
  ( ___ _ 
  DANGER SENSE (I NT)........... . ...... .. . • . • . • 
  ( ----
  DETECTIVE SCORE (INT x .8)...... .. . . . ...... . 
  ( 
  TO HIT BONUS [(ADX - 3)/5 + (INT - 3)/5).. .. (----
  DAMAGE BONUS [(ADX - 9) x.3 + (STR - 9) x.3) = ( ----
  KNOCKBACK FACTOR (HP/20) +WT ••••.••.••..•• = ( ----
  HEALING RATE (CON x W*) ••• ••••••••••• •. ••••• = { 
  MAGIC SAVE (CON/3)+ {INT/3)+ (TCP/4)+ {D8/5) ,----
  CARRYING CAPACITY (STR/10)' x W* x 25: { -------
  HANO TO HAND DAHi {See table in the book) •.. 
  MOVEMENT SPEEDS: RUN [(ADX x Z) + STR] x 6 .• 
  POWER/SKILL/WEAKNESS 
  BCTH 
  A8CTH 
  DAHi 
  DAM+ 
  EC/U 
  CPS 
  HAND TO HANO COMBAT 
  ( 
  ){ 
  ){ 
  )( 
  )( 
  )( 
  ) 
  --- --- -- -- -- -
  ( 
  )( 
  )( 
  )( 
  )( 
  )( 
  ) 
  ------ --( 
  )(--)(--)(--)(-
  -)(-) 
  ( 
  )(--)(--)(-
  )(_)(_) 
  --------( 
  )(--)(-- )(--)(--)(-) 
  ( 
  )(--)(--)(-) (-)(-) 
  ------ --( 
  )(-- )(--)(-- )(-
  -)(-
  ) 
  -- -- -- -- --
  ( 
  )( 
  )( 
  )( 
  )( 
  )( 
  ) 
  --------( )(--)(--)(--)(_)(_) 
  ( 
  )(--)(--)(--)(--)(-) 
  ---------( 
  )(--
  )(--)(--)(--)(-) 
  ( 
  )(--) ( __ }(_)(_)(_) 
  ------- - ( 
  )(--)(--)(--)(--)(-) 
  ( 
  )(--)(--) (-)(-
  . -)(-) 
  --------( )(--)(--)(--)(--)(-) 
  < 
  > r-)(--)(-)(_)(_> 
  --------( )(--)(--)(--)(--)(-) 
  ( 
  )(--)(--)(--)(-)(-) 
  ---------
  --- -- -- -- -
  ( 
  )( 
  )( 
  )( 
  )( 
  )( 
  --------( 
  )(--) (-
  -)(--}(--)(-) 
  ( 
  )(--)(--)(-)(_)(_) 
  --------( )(--)(--)(--) (--)(-) 
  ---- -- -- --
  ( 
  )( 
  )( 
  )( 
  )( 
  )( 
  ) 
  - -------( 
  )(--)(--)(-
  )(_
  )(_) 
  -- -- -- -- --
  ( 
  )( 
  )( 
  )( 
  )( 
  )( 
  ) 
  --------( )(--}(--)(-
  }(--)(-) 
  ( 
  )( __ )(_)(_)(_}(_) 
  -A-NI-M-AL-W-EA-P-ON_R_Y___ 
  -- -- -- (-
  ) 
  ARMOR 
  ( 
  ) 
  COMBAT BONUS 
  ( 
  l 
  DEFENSE BONUS 
  ( 
  ) 
  EXTRA DAMAGE POINTS 
  ( 
  ) 
  INCREASED STATISTICS 
  ( 
  l 
  INVULNERABILTY 
  { 
  ) 
  WILLPOWER 
  ( 
  ) 
  TOTAL CREATION POINTS .... .. ............ ·•·· ••••·• .. ·· •(_) 
  31 
  GROUP AFFILIATION: 
  OCCUPATION: -----------------
  0 THE R ALIASES: ----------------
  LEGAL STATUS: 
  PLACE OF BIRTH_: ________ D_A-TE- :---,--,--
  - -------
  ------
  MARITAL STATUS: ----------------
  KNOWN FAMILY: -----------------
  EDUCATION: ------------------
  BASE OF OPERATIONS: 
  -------------~ 
  HEIGHT: 
  WEIGHT: 
  --------
  ---------
  EYES: 
  HAIR: 
  ---------
  ---------
  SKILLS: ---------- ---------
  HISTORY: ------------------
  Permission granted to photocopy for personal use only. 
  
  This page is presented to you as an exercise in 
  Self-Promotion 
  That's right-
  Capitalism and Commercialism at their best! 
  In the coming months, 21st Century Games will be offering (for sale, of course) supplements 
  and modules to go along with the Enforcers role-playing game; we'll be announcing the availability 
  of these materials in the major game magazines. You'll be able to find these materials in better game 
  and hobby stores across the country, or you purchase them from us by direct mail order; 
  our future advertising will give full details. 
  21st Century Gama 
  587-F North Ventu Park Rd. #806 
  Newbury Park, CA 
  91320 
  The prices given on this page were valid on the date this material was printed, but are subject 
  to change without notice. For our most current pricing information be sure to watch our ads in 
  major gaming magazines. 
  
  THE KNIGHTS OF BEVERLY HILLS 
  What happens when a super-powered " protection service" 
  for the wealthy turns out to be a "protection racket" instead? 
  You decide when you play The Knights of Beverly Hills, 
  an adventure module designed to be used with ENFORCERS™, 
  a super-powered science fiction role-playing game. 
  \ 
  A SUPER-POWERED SCIENCE FICTION ROLE-PLAYING GAME 
  Stock No. TFC-1001 
  ISBN No. 0-944942-02-4 
  ENFORCERS1M is a trademark of 21 ST CENTURY GAMES, all rights reserved. 
  
SOURCE: textdata/thevault/Enforcers RPG/Enforcers RPG - The Knights of Beverly Hills.pdf