TEXT: From: mbostwic@chs.cusd.claremont.edu 
  Subject:  Building BladeRunner Replicants f/CP 
  Date: 8 Oct 1994 18:43:10 GMT 
  Replicant:  
  Character Points:  
  All Replicants have a maximum Empathy of 6, many have as low as a 1....  
  Replicants were desined for specific perposes, and so they are rated on a scale. Which is simply 
  A (The Best), B (Average - for a replacant), and C (I suck at this). Replicants are either a 
  Physical Replacant or a Mental Replacant. Very Special Replicants are enabiled with the best of 
  both worlds...  
  Physical A: 
  40-35 points to destribute among:  
  REF, MA, and BT. 
  Max:  Ref: 15 MA: 20    BT: 15 
   
  Physical B: 
  30-25 points to destribute among:  
  REF, MA, and BT. 
  Max:  Ref:  12 MA: 17    BT: 12 
   
  Physical C: 
  20-15 points to destribute among:  
  REF, MA, and BT. 
  Max:  Ref:  8 MA: 12    BT: 10 
   
  Mental A: 
  30-25 points to destribute among:  
  INT, TECH. 
  Max:  Int:  17 TECH:  17 
   
  Mental B: 
  18-15 points to destribute among:  
  INT, TECH. 
  Max:  Int:  12 TECH:  15 
   
  Mental C: 
  14-8 points to destribute among:  
  INT, TECH. 
  Max:  Int:  8 TECH: 8 
  After you are done with this, you get 25 
  points to destribute for the rest of the 
  STATS.  
  Why is it everything like 20-15, et cetra? 
  Simply because no matter how gentic 
  technology gets, it still isn't going to come 
  out with a perfect specim always.  
  Lifepath:  
  Ethnic "Origins" and Personal style remain 
  the same. For family background, you may 
  create these if your replicant has a pre-
  programned background. Motivations 
  remain the same.  
  Life events.... A replicant starts off with NO 
  LIFE EVENTS... usually. But if you NEED 
  to, you can have perhaps, one to two years 
  of life paths... but NO MORE!  
  Careers, and Skills:  
  A replicant can have any Careeer. Note: 
  Media, Corprate, Nomad, Rockerboy, and 
  Cop, may not in many campains, a good 
  choice.  
  Because of their pre-programmed nature a 
  replacant starts off with an extra 10 points to 
  add on to the beggining Career skills.  
  Equipment and Cybernetics:  
  A replicant starts off with 1/2 the starting 
  funds, because they havn't yet had the time 
  to earn cash, or get money.  
  The GM should limmit the ammount of 
  cyberware that a replicant may start off with. 
  That means latter on in the game the 
  replicant can get more cyberware. A good 
  limit for cyberware is 4 diffrent types, (not 
  including chips).  
  ************** I hope this helps..... 
  Someone, please add some history, or 
  subtract, or add from this... Especially the 
  creator of this idea, (that wasn't me).  
  �
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Cybernetics - Building Replicants by Agamemnon.pdf