TEXT: THOMAS JONES-LOW
  BRYAN GIBSON• PAUL DALY• CHAD FIDLER
  ON THE GROUND
  
  ON THE GROUND
  33
  Based on the award winning TRAVELLER science fiction universe
  by Marc Miller
  Written by Thomas Jones-Low
  Edited by Martin Dougherty
  Cover by Paul Daly and Chad Fidler
  Interior Illustrations by Bryan Gibson
  Art Direction by Steve Bryant
  Copyright © 2003 QuikLink Interactive, Inc. All rights reserved. A single copy of this electronic document may be printed
  out for personal use and reference only. Additional copies may only be printed to replace a previously printed copy that
  has been lost or damaged. No part of this booklet may be reproduced in any form for any other reason by any means
  without permission in writing from the publisher.
  2 3 4 5 6 7 8 9 10
  This document is a supplement for Traveller20 and Classic Traveller
  Traveller is a registered trademark of Far Future Enterprises and is used under license.
  Portions of this material are released under the Open Game License (OGL), a copy of which is available at the rear of
  this book, along with the designation of all Open Game Content and Product Identity specified for this body of work.
  ŒD20 System‚ and the ŒD20 System‚ logo are trademarks owned by Wizards of the Coast and are used according to
  the terms of the D20 System License version 3.0. A copy of
  this license can be found at www.wizards.com/d20.
  Wizards of the Coast is a registered trademark
  of Wizards of the Coast and used with
  permission.
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  INTRODUCTION
  2
  ABOUT THIS SUPPLEMENT
  This book is intended for use with Classic Traveller (CT) and T20 - Traveller for the D20 system. Background material is
  of course also fully compatible with other versions of Traveller. 
  This volume is the first in a series dealing with vehicles in use in the Traveller universe. It details the range of ground
  vehicles available to travellers at various tech levels. Note that specialist military vehicles - AFVs etc- are not covered, being
  detailed in the forthcoming Military Hardware volume.
  To produce this volume, QuikLink Interactive, LIC has joined forces with the well-respected Yian Caardee Design Bureau
  and a team of freelance experts of interstellar renown. However, inaccuracies are possible, and QLI LIC cannot accept
  responsibility for any harm or injury incurred due to use or misuse of the vehicles described herein. 
  Additionally, opinions expressed in the text are those of contributors, and are not those of the editors or publishers. 
  YIAN CAARDEE DESIGN BUREAU
  Yian Caardee Design Bureau, LIC is a premiere designer of vehicles and equipment throughout the Trailing sectors of
  the Imperium. Founded on Terra in -192, Yian Caardee supplies detailed work prints, prototypes, and provides consulting for
  manufacturing design. Our catalog provides a listing of local manufacturers and sales locations for your shopping needs. If
  you have a specific need your local supplier cannot meet, please contact our helpful sales staff about custom design work. 
  GROUND VEHICLES: TECHNOLOGY DISCUSSION
  YIAN CAARDEE DESIGNERS TIP: TRACKED VS. WHEELED VEHICLES
  Most vehicle purchasing guidelines provide a simple rule: Wheeled vehicles for on road, tracked vehicles for off road.
  Our design tip shows you the exceptions to that rule. 
  Tracked vehicles generally do better off road. The long broad tracks spread the weight of the vehicle over a larger area to
  ensure it won’t get bogged down and the extra traction provided by the track design allows getting out of tricky situations.
  However, within Charted Space there are numerous worlds without a large hydrosphere. Such worlds tend not to create
  rough or soggy land requiring tracked drivetrains. For such smooth, hard surfaces, a less expensive and easier to maintain
  wheeled drivetrain vehicle may well be more appropriate. 
  Wheels, being smaller and lighter than tracks, allow wheeled drivetrains to achieve much higher top speeds. However,
  wheels generally require roads, and constructing roads is an expensive and time-consuming project. Even where roads are
  available, tracked vehicles are still useful as heavy load haulers. Their higher traction offers better pulling power and lower
  ground pressure does less damage to the roadway if equipped with specialized road tracks. 
  
  ON THE GROUND
  3
  For vehicles under 5000 vl, wheeled drivetrains are best. Such vehicles are light and small enough to avoid the worst
  terrain and carrying extraction equipment takes almost no space. Note that this is general advice; for specific cases it is
  always best to consult a local expert. 
  YIAN CAARDEE DESIGNERS TIP: TUNED VS. MULTIROLE ENGINES.
  Air breathing power plants, including internal combustion, turbines and fuel cells come in two types: Tuned engines
  and Multirole or multi-fuel engines. The environments on the myriad of worlds in and around the Imperium can be tough on
  engines. Varying levels of oxygen and other atmospheric gasses and variations in fuel types can damage or destroy a
  power plant. For example, internal combustion engines are very sensitive to fuel contaminates or additives, and an engine
  not designed to handle them will work reduced level of efficiency - or not at all. Fuel cells are sensitive to atmospheric taint;
  even contaminates which don’t normally bother people can damage or destroy the catalysts.   
  The most common air breathing engines are tuned engines, optimized for a specific atmosphere and available fuels.
  Since people only rarely move air-breathing vehicles from world to world, not being able to adjust the engine for a new
  environment is no great problem. Such engines are smaller and more powerful than their multi-fuel counterparts, creating
  cost and weight savings.
  If you are planning to move a vehicle from world to world, for example for use on a multi-world scouting expedition,
  you will require a multirole engine design. Built more strongly and designed to be adjusted in the field to suit local condi-
  tions, advanced multirole engines use onboard sensors and computer controlled systems to tune the engine. 
  When mounting an expedition to another world, you may be able to buy or rent what you need locally. However, if you
  have joined the ranks of star-hopping travellers, investing in a multi-fuel engine for your favorite ATV or ground car can
  save time and money.  
  YIAN CAARDEE DESIGNERS TIP: AIR BREATHING ENGINES IN A LOW OXYGEN ENVIRONMENT. 
  Air breathing power plants, including steam engines, internal combustion engines, turbines and fuel cells all require
  oxygen to burn fuel and provide power. On worlds where the atmospheric pressure falls below 0.5 atmospheres, rises
  above 3 atmospheres, or where there is no oxygen in the atmosphere, these engines are of no use. It is possible to supply
  the required oxygen and allow air-breathing engines to function properly. 
  Vehicles specifically designed for low oxygen worlds have a split fuel tank, one half containing the normal fuel and the
  other a compressed or liquid oxygen supply. Refueling is more time consuming and the vehicle has half the usual range. It
  is possible to convert a conventional power plant to use an onboard oxygen supply. Many dealers for All Terrain Vehicles
  can supply the parts required as a kit; most will install it for a fee. 
  Referee’s note: In Traveller terms, the world’s atmosphere UWP code must be between 4 (thin) and 9 (Dense,
  Tainted) for the air breathing plant to work properly. An atmosphere without oxygen has a UWP code of A (Exotic) or B
  (Corrosive). Steam engines, internal combustion plants and turbines all require an oxygen supply equal to the fuel con-
  sumption of the plant. Fuel cells require an oxygen supply equal to half the fuel consumption of the plant. If the players
  want to replace the fuel tank, the vehicle now has half the range, two-thirds with a fuel cell. Alternatively, they can add an
  appropriate size fuel tank, which occupies cargo space. 
  Players wanting to install the conversion kit (which costs Cr100) should make a T/Mechanical roll against DC 15 (CT:
  Mechanical Skill) to install it correctly. Failure indicated the engine either doesn’t work at all, or catches fire and explodes at
  the referee’s discretion.
  GROUND VEHICLES AND ROADS
  Wheeled vehicles do best when they travel on roads. The most basic roads are simply flattened ground, a smoothed
  layer of gravel or dirt. These dirt tracks, while being only slightly better than no road at all, are simple to construct and easy
  to maintain. More advanced roadway construction uses fitted stone or brick and allows for faster travel. 
  At TL 5, when the internal combustion engines allow the widespread adoption of powered vehicles, road building tech-
  nology keeps up. Surfaces are constructed of gravel with a binder material (concrete or asphalt are common, but other
  materials are known) permitting faster travel and heavier loads. The ultimate road surface is fusion forming; using high tem-
  perature plasma to melt a layer of sand (or other material) until it fuses into a solid mass. Since construction firms use
  whatever is most available and cheapest, you can find some unusual road surface materials. On very cold worlds, fusion
  formed road surfaces consist of ice mixed with strengtheners. Another example is Kukelu (C272688-6) with its concentra-
  tion of heavy metals. Since metal is ridiculously cheap, the world surfaces its highways with a layer of stainless steel. 
  
  ON THE GROUND
  4
  Referee’s Note: Dirt or gravel roads restrict vehicles to half-maximum speed or twice off road speed, which ever is high-
  er. Stonework roads restrict vehicles to three-quarters maximum speed. Other roads allow full movement speed, with the
  fusion formed roads able to take heavier loads without damage. 
  ROAD MAINTENANCE AND COSTS
  Road maintenance is expensive and usually paid for by drivers through a combination of tolls, licensing fees and taxes.
  Who does the actual road maintenance and who collects the various fees varies from world to world. About half the worlds of
  the Imperium commission private corporations to collect fees and perform roadwork, the other half have created various gov-
  ernment agencies collect the taxes and oversee the work. 
  Road tolls are between Cr0.1 and Cr5 depending upon the length of the trip. Fuel taxes are between Cr0.1 and Cr10 per
  liter. Inspection fees are usually between Cr10 and Cr100 to ensure the vehicle meets current standards. License fees for
  registering the vehicle are between Cr20 and Cr200. License fees for drivers to ensure they have proper skills are between
  Cr10 and Cr100.  Companies that haul cargo tend to pay higher taxes because the large trucks do more damage to the
  roads. Since the agency in charge of collection sets amounts and types of fees and tolls, significant variation is encountered
  from system to system. 
  When importing vehicles, many worlds impose limits based upon weight, dimensions, or other criteria and may refuse to
  issue a license if the vehicle exceeds regulated values, or if it lacks certain required equipment. Vehicles within regulation limits
  are subject to additional fees for inspections to ensure they meet current standards. Usually these inspection fees range from
  Cr100 to Cr1000, and inspectors may impose a further cost of Cr1,000 to Cr10,000 to install or upgrade equipment on the vehicle.
  Referee’s Note: The restrictions on importation of vehicles is to avoid the problem of excessive property damage
  caused by characters driving their tank-like ATV through crowded city streets. If the players insist that they need to take their
  vehicle off the starport grounds, roll a check against DC equal to the world’s Law level (CT: roll higher than Law Level on 2D).
  If this check fails, government regulations do not allow the vehicle. If the check succeeds, have the characters make a
  P/Admin check against DC 10 plus the World’s Law Level (CT: Roll 8+ on 2D, DM Admin skill). If this check succeeds,
  impose a 2d6 x Cr100 fee for registration and inspection. If the check fails, add a 2d6 x Cr1,000 fee for new equipment
  installation including safety equipment, special tires or tread coverings, speed governors, fuel converters, emissions equip-
  ment, and so on. In either case, the process takes 2d6 weeks for the inspection, plus an additional 1d6 weeks for any
  required vehicle modifications. 
  VEHICLES IN THE IMPERIUM
  At the lowest tech levels, ground vehicles are animal drawn carts and wagons. Roads are simple dirt tracks with a few
  stone roadways connecting the large and important population centers.  A common powered vehicle on low-tech worlds is a
  biofuel steam engine supplied as a kit for converting locally produced wagons or carriages. At TL4 the first locally manufac-
  tured motorized carriages begin to appear.  These first few motor cars sell only the rich, to show off their wealth, or to eccen-
  tric tinkerers looking for new equipment to work with. Due to the poor state of the roads, the few imported vehicles have off-
  road capability even when appointed with luxury interiors. 
  As technology advances people become wealthy enough to enjoy the benefits of powered vehicles, and the manufactur-
  ing techniques allow production of models inexpensive enough for many people to buy them.  A vehicle support infrastructure
  built by government and industry emerges, including a fuel distribution system, an entire profession specialising in fixing and
  maintaining the vehicles, and an extensive road network connecting the major population centers and the little towns in
  between. These middle tech levels are where the ground vehicle dominates. Grav vehicles are expensive, imported luxuries.
  On worlds where technology has matured further, the main form of transport becomes the Grav vehicle. Faster and
  immune to the effect of the terrain below, they offer the speed and freedom of the skies. Even on these worlds the ground
  vehicles still fulfill several specialized roles. Worlds which slowly adopted Grav vehicles maintain their road networks for
  cargo transport. The road networks, largely emptied of passenger traffic, are sufficient for speedy delivery by haulers who
  prefer the less expensive wheeled trucks. 
  Another role is emergency and support vehicles in places where the airspace is already crowded. For example, most
  starports maintain a small fleet of wheeled emergency vehicles and fuel tankers. The response time for these vehicles is as
  fast as grav vehicles and they avoid interfering with the takeoff and landing of the starships. 
  Worlds with sealed arcologies may use ground vehicles as support vehicles. Governments ban flying vehicles to prevent
  accidents both inside and outside the sealed environments. Ithukar (B4438BF-A) has its entire population sequestered in
  more than 80 small domes. Regulations restrict travel between the cities to a network of public buses and cargo trucks, all of
  which are wheeled. 
  
  ON THE GROUND
  5
  NEW DESIGN FEATURES
  HOW BIG IS MY VEHICLE?
  The volumes (vls) used by the T20 vehicle design system represents both weight and volume.  This is an abstraction
  to make the vehicle design process easier and faster. You can calculate the real world sizes for vehicles by doing the fol-
  lowing. Calculate a vehicle’s volume by multiplying the vls by 5 to get the size in liters, then divide by 1000 to get cubic
  meters, and again by 14 to get starship tons. A vehicle’s loaded weight in kg is equal to its size in vls. To get an empty
  weight, subtract 100kg for each passenger and 1kg for each 1vl of cargo. 
  IMPROVED SUSPENSION 
  A wheeled or tracked vehicle’s agility, its ability to make violent maneuvers, is determined by its contact with the
  ground.  At TL8 a number of technologies are perfected including all-wheel steering, active suspensions and anti-lock brak-
  ing systems which allow the vehicle to be much more agile without having to increase the size of the power plant.
  Improved suspension increases the cost of a wheeled or tracked drivetrain by an additional 50% and adds +1 to the vehi-
  cle’s agility and initiative. This is cumulative with the agility rating based upon the excess Energy Points (THB p xx), but
  does not allow the vehicle to exceed the agility limits of its drivetrain. 
  OVERSIZED WHEELS VS. MORE WHEELS 
  Improving off-road speed for either wheeled or tracked vehicles requires adding more wheels or tracks you can design
  a vehicle with improved off road performance without adding more wheels or tracks by making the wheels or tracks larger.
  The vl and cost required to make wheels or tracks larger is the same as adding additional pairs. 
  For example, the wheeled ATV has 8 wheels. The ATV normally has an off-road speed of 10 kph, but adding 3 addi-
  tional pairs of wheels adds +15 kph to the offroad speed. Instead of 8 wheels, the ATV could be built with 4 oversized
  wheels, with the effective wheel size of 8 wheels. This 4-wheeled ATV has the same vl and cost for the wheeled drive train
  and has the same off-road speed. 
  TIRES 
  Tires are what connect the wheels in a wheeled drivetrain to the ground. The T20 vehicle combat system treats the
  tires as part of the wheeled drivetrain. As an option, you can treat the tires as a separate component, allowing characters
  to target the wheels in order to slow or stop a wheeled vehicle without destroying it.  The vehicle’s armor does not protect
  tires, making them attractive targets. 
  Each tire weighs 0.5kg times the number of wheeled drivetrain units installed in the vehicle. If you didn’t construct the
  vehicle, use the number of EP for the drivetrain. Tires cost Cr25 per kg.  Calculate the SI of tires per the Structural Integrity
  table. If you are replacing the tires on a vehicle, they must all be of the same type. There are three options for tires other
  than the standard inflated polycarbon design. 
  Heavy-duty tires are reinforced and filled with foam, making them self-sealing against small punctures. Heavy-duty
  tires cost four times as much as standard tires and have an
  armor rating of one. 
  Off-road tires are broader and designed with more traction by
  adding deeper treads or spikes. Off-road tires cost four times
  as much as standard tires, but add 3kph to the vehicles off-
  road speed.
  Solid tires, constructed of solid reinforced polycarbon cost
  ten times as much as standard tires, but have an armor rating
  of two. 
  Characters wanting to damage tires must target them
  specifically. For most cars, the tires are small size targets and
  are -6 to hit. As accumulating damage destroys the tires, the
  vehicle loses thrust because the wheels no longer connect to
  the road and the top speed of the vehicle drops corresponding-
  ly. In addition, each tire destroyed forces a control check. 
  When the vehicle has no tires left, the driver must still
  make a control check (CT: Drive roll as above) to bring the
  TIRES CONTROL CHECK 
  Tires left
  DCCheck
  5+
  10
  4
  15
  3
  20
  2
  25
  1
  30
  0
  30
  CT: Roll 8+ to maintain control. +DM: Drive
  skill. -DM: -2 per tire missing.
  
  ON THE GROUND
  6
  vehicle to a controlled stop.  Failing any of these control rolls means the vehicle crashes (THB p.xx). If attacks destroy two or
  more tires in the same round, use the most difficult DC check. 
  TRACKS
  Tracks are to tracked drive trains what tires are to wheeled drivetrains; they are what connects the vehicle to the ground.
  As an option, you can treat the tracks as a separate component, allowing characters to target the tracks in order to slow or
  stop a tracked vehicle without destroying it. Unlike tires, the vehicle’s armor protects the tracks.
  Each Track weighs 0.75kg times the number of tracked drive train units installed in the vehicle; if you didn’t construct the
  vehicle, use the number of EP for the drivetrain. Tracks cost Cr3 per kg. Calculate the SI of tracks per the Structural Integrity
  table.
  One option for tracks, other than the standard metal link design, are lighter weight road tracks allowing for faster (and
  less damaging) road movement. Road tracks cost the same as standard tracks. Using them adds 10% to the road speeds,
  but drops the off road speed by 10kph. 
  Characters wanting to damage tracks must target them specifically. For most tracked vehicles, tracks are small size and
  are -6 to hit. As accumulating damage destroys the tracks, the vehicle looses thrust as the tracks fall off and the top speed of
  the vehicle drops accordingly. In addition, each track
  destroyed forces a control check. 
  When the vehicle has no tracks left, the driver must still
  make a control check to bring the vehicle to a controlled stop.
  Failing any of these control rolls means the vehicle crashes. If
  attacks destroy two or more tracks in the same round, use
  the highest DC check. 
  HALF-TRACKS 
  Half-tracks are a combination of tracks and wheels or
  skids. The large track offers superior off road performance,
  while the front wheels or skids make the drivetrain lighter,
  improving on road performance and maneuverability.  
  First available at TL5, half-track drivetrain produces 6
  units of thrust (TH) per EP of power applied per round. 10vl per unit installed. Cr25 per unit. Half-tracks have a maximum
  agility of 4. Calculate off-road speed the same as tracks. 
  AMPHIBIOUS VEHICLES 
  Amphibious modifications allow ground vehicles, which are usually restricted to dry land, to travel through water. 
  For air breathing engines, the wading option adds a snorkel and exhaust system to allow the vehicle to ford rivers,
  streams and other wet areas. Water sucked into an air-breathing engine will damage it, which can happen if the vehicle trav-
  els through water deeper than about 20cm. The snorkel ensures that no water gets into the working parts of the engine
  unless the vehicle is completely submerged. The snorkel system costs 1/100 the cost of the power plant, and may be
  installed at any time. 
  The amphibious option adds a floatation system to the vehicle and a watercraft drive train. Design a ground vehicle nor-
  mally, but add a surface water drivetrain. The vehicle uses the two drivetrains independently and the power plant needs to
  supply enough power for one drivetrain at a time. Switching between drive trains is a full round action by the driver. 
  GRAV/WHEELED COMBINATION VEHICLES
  Grav/Wheeled or Grav/Tracked combined vehicles have two drivetrains, the ground (wheeled or tracked) drivetrain and
  the Grav drivetrain. The vehicle uses the two drivetrains independently and the power plant needs to supply enough power
  for one drivetrain at a time. Switching between drive trains is a full round action by the driver.
  RAM PLATE
  Ram plates are a reinforced front (or rear) mounting designed to absorb impacts, allowing the vehicle to do more dam-
  age in a collision without suffering additional damage itself. Military organizations like to mount ram plates on their urban
  assault vehicles, allowing them to overcome the frequent barriers in the city. Private security firms frequently have a ram
  plate mounted on their vehicles to avoid uncomfortable situations. Some police vehicles mount them, either as a specialized
  TRACKS CONTROL CHECK 
  Tracks left
  DC Check
  3+
  20
  2
  25
  1
  30
  0
  30
  CT: Roll 8+ to maintain control. +DM: Drive
  skill. -DM: -4 per track missing.
  
  ON THE GROUND
  7
  assault carrier or in places where lawless drivers have begun to take the upper hand. 
  Ram plates take space and cost as much as two points of armor, multiply the chassis armor factor by the Tech Level
  modifier and then by two to get the vl, Cost is Cr3,000 + Cr9 per vl. The ram plate adds 25% to the vehicles SI for colli-
  sions (THB p.xx), both for calculating damage done and taken by the vehicle. If the damage taken in the collision does not
  exceed the additional SI given by the ram plate, the vehicle takes no damage at all. Ram plates do not add to the AR or AC
  of the vehicle and adding a ram plate does not affect how much armor can be mounted. 
  BUSH CUTTER
  A bush cutter is a large front mounted blade designed for clearing brush, shrubs, and other obstacles from the path of
  the vehicle.  Military designers were the first, and still most frequent, bush cutter users. 
  Bush cutters take space and cost as much as one point of armor, multiply the chassis armor factor by the modifier for
  Tech level to get vls. Cost is Cr3,000 plus Cr9 per vl. Like the ram plate, the Bush Cutter adds 25% to the SI of the vehicle
  when determining collision damage. Unlike the ram plate, if the damage done to the vehicle exceeds the additional SI
  granted by the Bush Cutter, the collision destroys blade and the owner must replace the blade (at full cost). Bush cutters
  do not add to the AR or AC of the vehicle and adding a bush cutter does not affect how much armor can be mounted. You
  cannot mount both a bush cutter and a ram plate on a vehicle. 
  ADAPTING APPENDAGES TO NEW USES
  Appendages in the T20 vehicle design system (THB p.xx) are intended to represent robot arms, but you can use the
  appendages to represent a wide variety more mundane lifting apparatus. Usually these lifting tools are limited to Dex 0,
  making them useless as combat tools and in fact dangerous to their operators if they are not careful.  If you build a lifting
  tool, give it enough strength so the rated load is at the high end of the Medium Load for the arm strength, a safety margin
  in case something unexpected occurs. 
  Unit
  Size
  Cost
  EP
  Notes
  1 Ton lift
  18
  1,800
  3.6
  A 1-ton hydraulic lift.  
  Tow Hook
  23.5
  2,350
  4.7
  A small crane for hauling vehicles up to 5,000vl
  Tow Hook
  26
  2,600
  5.2
  A small crane for hauling vehicles up to 10,000 vl 
  A long arm for lifting weighs 3kg, takes 15vl, and costs Cr50. Multiply by the length of the arm in meters. To attach a
  motor to the arm, add an appendage capable of lifting the arm plus 500kg, the load the arm can hold before collapsing.
  You can make the arm stronger, multiply the weight and cost of the arm by the same amount you need to increase the
  load. For example, an arm capable of holding 1,500kg (three times the basic capacity) would weigh 9kg and cost Cr150
  per meter. 
  A ladder weighs 3kg, takes 30vl, and costs Cr50. Multiply by the height of the ladder in meters. To attach a hydraulic
  lift to the ladder, add an appendage capable of lifting the ladder plus 1,000kg, the load the ladder can hold before collaps-
  ing. You can purchase a stronger ladder; multiply the weight and cost by the same amount you need to increase the load.
  For example, a ladder capable of holding 3,000kg would weigh 9kg and cost Cr150 per meter. 
  TRAILERS AND TOWING
  Trailers are unpowered vehicles moved by attaching them to powered vehicles, allowing a single vehicle to have a
  larger cargo capacity at the cost of reduced performance. Build a trailer like any other wheeled or tracked vehicle, except
  you omit the power plant, fuel and controls. 
  To build a tractor, a vehicle designed specifically for towing, add a specific volume for “Towing Capacity” to the vehicle
  description. Include this volume in the total vehicle size, meaning the vehicle cost, controls and drivetrain will all be larger
  than a similar sized vehicle. This reflects the space and cost for strengthening the frame, adding towing attachment points,
  increasing the transmission power, and similar enhancements. Calculate performance for the full size vehicle, including the
  towing capacity. As long as the size of the trailer does not exceed the tractor’s towing capacity, the performance does not
  change. When calculating vehicle size and SI values for the tractor remember to remove the Towing capacity from the vehi-
  cles overall size.
  For example, the Steam Powered Tractor has a size of 1,500vl and a towing capacity of 1,000vl. The drivetrain is for a
  1,500 vl vehicle, allowing the tractor to pull a trailer up to 1,000vl without affecting its performance. When calculating the
  vehicle’s size and SI, subtract off the towing capacity, making the actual tractor only 500vl. 
  
  ON THE GROUND
  8
  Other vehicles can also tow trailers, even if not specifically designed for it.  This requires recalculating the vehicle’s per-
  formance. When you attach a trailer to a towing vehicle, recalculate the top speed based upon the total of the vehicle and
  trailer vls. (This method can also be used for tractors towing trailers that exceed their designed towing capacity.)
  For example, the ground car has a size of 2000 vl and a drive train which puts out 300 TH, which gives it a top speed of
  150kph (300 TH / 2 TH required).  If we add a 500 vl trailer, the total vehicle size becomes 2,500 vl, the top speed drops to
  120kph (300 TH / 2.5 TH required), and the acceleration drops to 12. 
  GROUND VEHICLE MANUFACTURERS
  The following firms are all active in the field of ground vehicle manufacture. Some are specialist firms while others manu-
  facture components either directly or though their subsidiaries.
  * Naasirka, one of the oldest megacorporations, specializes in the manufacture of information storage and processing
  equipment and software, computers, robots and other complex electronic devices. Naasirka’s broader interests include ener-
  gy, transport and luxury goods. 
  * Sternmetal Horizons is primarily engaged in mining and manufacturing.  It produces mostly power generation equip-
  ment of all types, including power plants for starships, air and ground vehicles, cities and industrial installations. Additionally,
  Sternmetal is the largest manufacturer of food synthesis equipment in the Imperium.
  * TransInnovations, founded during the Sylean Federation, was one of the first pure design bureau firms in the
  Imperium. Since its founding the company has moved into vehicle manufacture, primarily in the Imperial core. The firm sup-
  ports one of the largest databases of vehicle designs in the Imperium.
  * Dakaan Emergency designs and manufactures emergency response vehicles. Found throughout Ley sector, Dakaan
  Emergency fire response vehicles have been given a Recommended rating by the Imperial Starport Authority review board. 
  * Irekaraar is one of the many subsidiaries of Naasirka, specializing in military vehicles. Irekaraar’s wheeled vehicle divi-
  sion fills a specialist market niche, building unarmed military-grade vehicles for small mercenary companies, very low-tech
  worlds and the rugged individualist markets. 
  * Titanstorm Mobile, a subsidiary of Sternmetal Horizons, specializes in personal transport vehicles with distribution
  throughout the Titanstorm subsector. Well regarded, and frequently luxuriously appointed, Titanstorm Mobile’s cars and
  motorbikes are frequently sold on to secondary markets throughout Ley Sector.  
  * Lowdrag Longwheels designs and builds specialty vehicles like ambulances and armored cars and ships throughout
  the Satyressia subsector. Their internal ergonomics are outstanding and frequently copied. With the recent shift in Imperial
  government, the firm is expecting to make huge gains in the Highlord and Outteaumer subsectors. 
  * Justovian Custom Wheels designs and hand builds high performance wheeled vehicles for people willing to pay for
  quality. The small crew produces only a few vehicles per year but the firm boasts a large following among vehicle enthusiasts. 
  * El Jerarquía Heavy Haulers holds a monopoly on heavy vehicle manufacture on El Jerarquía. They build a variety of
  specialized cargo transports, and recently have expanded their market beyond El Jerarquía.
  * Statakii, located on Asili, is another manufacturer with a local world monopoly now looking to break into the interstellar
  market. Competitors ridicule Statakii vehicles as unsafe and lacking in passenger comfort, but the extremely cheap vehicles
  still find markets throughout the subsector.
  VEHICLES
  The Yian Caardee Design Bureau catalog presents a mélange of ground vehicles to demonstrate the variety of available
  designs. This is merely a teaser to spark interest.  Specialized catalogs for each category of ground vehicle are available if
  the example design presented doesn’t quite meet your requirements. 
  You will note there are no specifically military vehicles in this catalog. While many examples of wheeled or tracked tanks
  exist - our full catalog has several hundred designs - almost all military ground vehicles are produced and consumed locally.
  We have found that when governments decide the local manufacturing is not up to producing the quantity or quality of armed
  vehicles and look to import, they generally decide to import Grav vehicles. The additional mobility, firepower capability, and
  armor of Grav vehicles make them a first choice of militaries throughout the Imperium despite their hugely expensive nature. 
  However, most of these vehicles can be adapted for light military work. Many are already built to meet or exceed the
  standards of the Imperial Army, and any qualified technician can add a pintle mount for a light weapon or two. If you are seri-
  ous about military upgrades for one or more of these vehicles, please contact your local dealer or one of our friendly sales
  staff. 
  
  ON THE GROUND
  9
  STEAM POWERED
  MOTORIZED CARRIAGE
  Large Ground Vehicle
  TL4, Cr1175, 750vl. A small enclosed carriage,
  powered by a steam engine. The cab carries two
  passengers and up to 124 kg of cargo. The fuel
  bunker holds fuel and water for 7 hours of travel,
  but part of the cargo space is frequently filled with
  additional supplies for longer range. External com-
  bustion engines spew smoke, soot and still-burning
  cinders, though better designs, like the Sternmetal
  engine, do better in this regard. 
  Below is a typical example of Sternmetal
  Horizons’ biofuel conversion system in completed
  form. The kit, costing Cr500, supplies a small
  steam engine, a heavy-duty axle, and steering
  apparatus that a cart maker attaches to an
  already completed wagon or carriage. While the
  engine is low-tech, requiring only simple fuels and
  a supply of water, its construction is extremely
  high-tech, using the latest in composite materials.
  The design ensures the boiler can’t explode; the
  entire system requires no maintenance and
  should last for fifty years or more. 
  Locally produced variations are less safe, but
  are generally more powerful and allow for larger
  cargo and more passengers. The most common
  variations are carriages with space for four to six
  passengers and cargo hauling carts with load
  capacities up to 1 ton. Very few steam cars are
  designed to go any faster, because the neither
  the vehicles nor the roads they are driven on can handle the higher speeds. 
  There are a number of steam powered car enthusiast groups scattered throughout the Imperium. Members like to
  design, build and race their own steam-powered cars. In Ley sector, Shamokin and Integron both host large and active
  steam engine car clubs. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 9
  AR: 0
  SI: 32
  Passengers/Crew: 3
  Off-road: 7kph, Very Slow: 0-2kph, Slow: 3-6kph, Cruising: 7-12kph, Fast: 13-18kph, Maximum: 19-25kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  750 vl Chassis
  -750
  750
  -
  -
  -
  32
  Controls
  150
  375
  -
  -
  -
  18
  Wheeled Drivetrain (4)
  22.5
  93.75
  -1.875
  -
  -
  8
  Steam Engine
  50
  50
  +2
  -
  -
  11
  Fuel
  3.5
  - 
  -
  84 km
  -
  2
  Passenger Seats (2)
  400
  200
  -
  -
  -
  Cargo
  124
  -
  -
  -
  -
  Subtotals
  0
  Cr1,469 (Cr1,175 with 20% production model discount)
  
  ON THE GROUND
  10
  STEAM POWERED TRACTOR
  Large Ground Vehicle
  TL4, Cr2195, 1500vl.  A wheeled tractor
  used throughout farming communities.
  Hitches and power attachment points are fit-
  ted for hauling farm equipment and trailers of
  various types. There are few, if any, amenities
  for the driver, and no provisions for passen-
  gers or cargo. The four oversized wheels pro-
  vide good off road performance. The fuel
  bunker and water tank hold supplies for up to
  8 hours of operation. 
  Our example here, the Statakii all-pur-
  pose tractor, is typical. The four oversized
  wheels haul large loads on or off road with
  equal ease. The geared down transmission
  allows moving loads at a mere fourteen
  meters per hour. As with all Statakii designs,
  this is a no-frills design, lacking even a top for
  the driver, a common after-market addition.
  The Statakii engine burns fuel hotter than
  most steam engines, resulting in fewer cin-
  ders and less ash. This makes the boiler hot-
  ter, but the overbuilt steam chamber and mul-
  tiple pressure relief valve system results in
  almost no chance of dangerous overloading.
  Statakii has done an excellent job of providing
  multiple hitch points and the dealers we
  spoke to have a wide array of adapters for the
  various powered farming implements. 
  The Statakii all-purpose is relatively small
  as tractors go; larger designs can haul 50
  tons or more. Despite their low-tech nature,
  these tractors are simple to maintain and very insensitive to variations in fuel. These facts ensure you may find these tractors
  somewhere in the backlands of even the most advanced worlds. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 9
  AR: 0
  SI: 28
  Passengers/Crew: 1
  Off-road: 17kph, Very Slow: 0-2kph, Slow: 3-6kph, Cruising: 7-12kph, Fast: 13-18kph, Maximum: 19-25kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  1,500 vl Chassis
  -1500
  1,500
  -
  -
  -
  28
  Controls
  300
  750
  -
  -
  -
  25
  Wheeled Drivetrain (8)
  48.75
  375
  -3.75
  -
  -
  11
  Steam Engine
  118.75
  118.75
  +4.75
  -
  -
  16
  Fuel
  9.5
  - 
  -
  96 km
  -
  5
  Cargo
  23
  -
  -
  -
  -
  6
  Towing Capacity
  1000
  Subtotals
  0
  Cr2,744 (Cr2,195 with 20% production model discount)
  
  ON THE GROUND
  11
  SCOOTER
  Medium Ground Vehicle
  TL9, Cr889, 150vl. A small, one-person cycle for short-range commuting. The performance is unimpressive with a cruising
  speed of 15kph, a top speed of 30kph and a cargo capacity of 32 kg. The battery pack gives an hour’s worth of driving.
  These light and inexpensive scooters are found on many worlds as private commuter vehicles. 
  The battery powered YC-4750, shown here, is designed for orbital habitats and ground starports where travel distances are
  no longer than a really long walk and recharging outlets are never far away. The lightweight aluminum frame, carbon fiber
  reinforced wheels, and the powerful air-gel battery give the scooter a curb weight of 18 kg. The scooter disassembles into
  a convenient, small package using only a single, included tool. Soft saddle bags or a cargo box are a frequent addition. 
  There are variants that use a small internal combustion or a fuel cell engine for better performance and longer range. With
  the performance enhancements available for scooters, the line between the high end scooters and the low end motorcycles
  becomes blurred. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 10
  AR: 0
  SI: 18
  Passengers/Crew: 1
  Off-road: 3kph, Very Slow: 0-3kph, Slow: 4-7kph, Cruising: 8-15kph, Fast: 16-22kph, Maximum: 23-30kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  150 vl Chassis
  -150
  150
  -
  -
  -
  18
  Controls
  110
  275
  -
  -
  -
  15
  Wheeled Drivetrain (2)
  4.95
  11.25
  -0.45
  -
  -
  5
  Battery
  2.7
  675
  -
  15 km
  -
  3
  Cargo
  32.35
  -
  -
  -
  -
  Subtotals
  0
  Cr1,111 (Cr889 with 20% production model discount)
  
  ON THE GROUND
  12
  MOTORCYCLE
  Medium Ground Vehicle
  TL8, Cr807, 215vl. A two person personal
  wheeled transport, the driver and passenger sit
  on open saddle seats. Motorcycles have little or
  no cargo space and generally only carry one
  passenger. The cruising speed of 75kph and a
  5.5 hour duration fuel tank gives the bike a
  425km range. Not generally designed for off
  road travel, the bike can make a respectable
  15kph. 
  The Titanstorm Knight represents the
  middle range of cruisers; motorcycles designed
  for longer ranged travel. The heavy chassis and
  powerful engine are customary for this style of
  bike, and many reviewers feel the Knight offers
  the best handling, winning design awards for
  more than 200 years. The hard saddle bags are
  spacious and easy to access. Titanstorm, never
  a firm to crimp on luxuries, offers a variety of
  windscreens, from the low cut for the wind-in-
  your-face feeling to a complete bubble to keep
  out all the elements while still enjoying the rid-
  ing experience. The integrated personal inter-
  com, stereo, and cellular phone system allow
  driver and passenger to keep in touch. 
  The Titanstorm Emperor is even larger and
  more powerful, with more than 30vl of cargo
  space. There is an entire class economy or
  commuter bikes, which are smaller, lighter, and
  shorter range, designed for the stop and go
  style of driving in an urban environment. Two
  rarely-seen additions are small trailers for more
  cargo capacity and sidecars with a small pas-
  senger seat. 
  Combat Statistics
  Initiative:+2
  Agility: 2 
  AC: 11 
  AR: 0 
  SI: 25
  Passengers/Crew: 2
  Off-road: 15kph, Very Slow: 0-15kph, Slow: 16-37kph, Cruising: 38-75kph, Fast: 76-112kph, Maximum: 113-150kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  215 vl Chassis
  -215
  215
  -
  -
  -
  22
  Controls
  110
  275
  -
  -
  -
  15
  Wheeled Drive train (2)
  35.475
  80,625
  -3.225
  -
  -
  10
  Internal Combustion engine
  26.325
  263.25
  +5.265
  -
  -
  9
  Fuel
  15
  - 
  -
  425km
  -
  7
  Passenger saddle (1)
  10
  25
  -
  -
  -
  Two way radio
  1
  150
  0.04
  50km
  -
  2
  Cargo
  17.2
  -
  -
  -
  -
  Subtotals
  0
  Cr1009 (Cr807 with 20% production model discount)
  
  ON THE GROUND
  13
  PERFORMANCE MOTORCYCLE
  Medium Ground Vehicle
  TL7, Cr937, 245vl. A performance motor-
  cycle designed for speed and agility. A single
  operator sits on an open saddle seat. With a
  top speed of 300kph, but with no capacity for
  cargo or additional passengers, the motorcycle
  design is for speed of transport. The small fuel
  tank only allows a 235km range at cruising
  speed, but can make that distance in under an
  hour. 
  For as long as people have been making
  vehicles go, there have been those who to like
  to see how fast they will go. The
  TransInnovations Blur is a classic example.
  Tuning the lightweight ceramic engine to use
  one of any number of different hydrocarbon
  fuel sources is a simple task, and add-on kits
  for more exotic fuels are easily available. The
  simple aerodynamic fairings are an established
  layout and never seem to go out of style.  The
  balance of pure speed and handing for the Blur
  are a standard to which all other performance
  cycles are measured.  TransInnovations has
  been selling the “Blur” design since the days of
  the Sylean federation, and it goes to show the
  combination of high power and good looks
  always find a market, even after a thousand
  years. 
  The most frequent alteration to the Blur is
  the addition of a larger fuel tank to give the
  motorcycle a longer range. Other designs trade
  agility for more speed, with some racing bikes
  capable of 400kph or more. Other designs pre-
  fer agility, pushing the limits of the driver to
  keep the cycle on the road. The more powerful
  bikes are frequently heavily restricted or banned altogether because their excessive speed and the reckless nature of their
  riders poses a hazard to other drivers on the road. 
  Combat Statistics
  Initiative:+2
  Agility: 2 AC: 12
  AR: 0
  SI: 24
  Passengers/Crew: 1
  Off-road: 30kph, Very Slow: 0-30kph, Slow: 31-75kph, Cruising: 76-150kph, Fast: 151-225kph, Maximum: 226-300kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  245 vl Chassis
  -245
  245
  -
  -
  -
  24
  Controls
  110
  275
  -
  -
  -
  15
  Wheeled Drivetrain (2)
  80.85
  183.75
  -7.35
  -
  -
  13
  Internal Combustion
  46.75
  467.5
  +9.35
  -
  -
  11
  Fuel 7.4
  -
  -
  237km
  -
  6
  Subtotals
  0
  Cr1,171 (Cr937 with 20% production model discount)
  
  ON THE GROUND
  14
  PERSONAL ATV - WHEELED
  Large Ground Vehicle
  TL9, Cr1652, 400vl. A small, two person open topped cross-country vehicle designed only for light, mostly recreational,
  duties. The small ATV has a cruising speed of 30kph, and the six wheel design moves at 16kph off-road. A 24.5-hour fuel
  tank can carry the vehicle 735km. The external cargo strap down can hold up to 137vl. 
  Irekaraar’s Akikhe, based upon a TransInnovations design, is another old but still well regarded vehicle. The handlebar
  steering system and all hand controls make the Akikhe drive a like a motorbike.  With an all-wheel electric motor drive and
  the instant start fuel cell, the large-capacity fuel tank can last a week or more. The completely silent fuel cell and the almost
  silent drive system make the Akikhe a favorite of hunters trying to quietly approach prey. The older fuel cell design is finicky
  about fuel changes, but used with an approved fuel purification system the manufacturer offers a 50-year warranty.  The
  added heavy-duty winch makes the Akikhe ideal for the gentleman farmer who may undertake some occasional medium-
  heavy clearing work. 
  These light ATV’s are frequently used by hunters for quick travel through brush or prairie country. Slightly larger ATVs,
  sometimes armed, are adopted by mid-tech armies for light scout duties or as fast assault vehicles. Low-tech armies fre-
  quently purchase them as messenger carriers, as larger vehicles are too expensive to purchase or support, but the small,
  light, and inexpensive vehicles are ideal. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 11
  AR: 0
  SI: 24
  Passengers/Crew: 2
  Off-road: 16kph, Very Slow: 0-6kph, Slow: 7-15kph, Cruising: 16-30kph, Fast: 31-45kph, Maximum: 46-60kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  400 vl Chassis
  -400
  400
  -
  -
  -
  24
  Controls
  110
  275
  -
  -
  -
  15
  Wheeled Drivetrain (6)
  31.2
  180
  -2.4
  -
  -
  13
  Fuel Cell power plant 
  5.4
  810
  +2.7
  -
  -
  11
  Fuel 10
  -
  -
  735km
  -
  6
  Winch, St: 30
  6
  300
  0.3
  -
  -
  5
  Passengers (1)
  100
  100
  -
  -
  -
  Cargo
  137.4
  -
  -
  -
  -
  Subtotals
  0
  Cr2,065 (Cr1,652 with 20% production model discount)
  
  ON THE GROUND
  15
  SNOWMOBILE
  Large Ground Vehicle
  TL7, Cr720, 300vl.  A small, two person
  tracked ATV, even more specialized than the
  wheeled ATV, suitable for terrain like snow
  and sand, where wheeled ATVs can become
  bogged down. These half-track designs are
  capable of cruising at 30kph or making
  20kph off-road. The 9vl fuel tanks lasts for
  six hours at cruising speed, allowing a range
  of 270km. In addition to the driver, a typical
  snowmobile can carry a single passenger on
  an open seat, or alternatively up to 36vl of
  cargo. 
  Another one of TransInnovations’ very
  old and well-established designs, the Snow
  Owl snowmobile is specifically designed for
  the ice and snow. The electric starting sys-
  tem for the titanium block engine means
  starting the engine on the coldest days is a
  snap. A lack of cargo space and the light
  duty tracks restricts the Snow Owl to recre-
  ation duties, and serious snowmobile
  reviews complain the sled is under-powered
  and difficult to handle. The low price and
  easy maintenance make it favorite of the day
  trip snowmobilers. Like all of
  TransInnovations designs, the engine is
  multi-fuel capable with only a few adjust-
  ments, and while not as fuel efficient as spe-
  cific built engines, the ability to move the
  Snow Owl from world to world makes it a
  favorite with interstellar tourists. 
  Variants include both larger and smaller models. Like the wheeled ATV’s, these are occasional adapted by specialized
  units of armed forces or mercenaries looking for an efficient mode of travel. Most working snowmobiles have larger
  engines, but rely upon towed sleds for hauling cargo. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 11
  AR: 0
  SI: 25
  Passengers/Crew: 2
  Off-road: 20kph, Very Slow: 0-6kph, Slow: 7-15kph, Cruising: 16-30kph, Fast: 31-45kph, Maximum: 46-60kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  300 vl Chassis
  -300
  300
  -
  -
  -
  25
  Controls
  110
  275
  -
  -
  -
  15
  Halftrack drivetrain 
  30
  75
  -3
  -
  -
  5
  Internal Combustion 
  15
  150
  +3
  -
  -
  7
  Fuel 9
  -
  -
  270km
  -
  6
  Passengers (1)
  100
  100
  -
  -
  -
  Cargo
  36
  -
  -
  -
  -
  Subtotals
  0
  Cr900 (Cr720 with 20% production model discount)
  
  ON THE GROUND
  16
  JEEP
  Large Ground Vehicle
  TL 5, Cr2720, 1000 vl. This is an open-
  topped general-purpose ground vehicle,
  used for both passengers and light cargo.
  Designed for ease of construction and main-
  tenance, it lacks all comforts.  Jeeps are
  widely adapted by mid-tech armies as a light
  support vehicle, scout, ambulance, and just
  about every other duty. 
  The Statakii jeep is typical of these vehi-
  cles; simple, tough vehicles without regard
  for driver or passenger comfort. The Statakii
  has a number of features that have attracted
  the attention of enthusiasts, including a man-
  ual self-jacking system for fast wheel
  changes and a multi fuel system allowing the
  use of different hydrocarbon fuels without
  any expensive refits. A major “innovation” is
  the inclusion of a roll cage. Statakii advertis-
  es it as a basic pintle mounting, but it is stur-
  dy enough to support the jeep when rolled
  over. With a high ground clearance, the jeep
  makes good speed off-road, and the four-
  wheel drive system rarely get stuck even in
  the most inhospitable terrain.  
  Planetary armies frequently sell surplus
  jeeps on to hunters, survivalists, and others
  looking for simple but rugged transportation.
  A frequent modification is to remove the rear
  2 passenger seats, adding 200vl of cargo
  space. Jeeps sold directly to civilians come
  with a canvas or nylon tops to keep out the
  weather.  Several manufacturers sell upgrad-
  ed version of the jeep with better seats, a roll
  cage, a real top, and other comforts. 
  Combat Statistics
  Initiative:+2
  Agility: 2 
  AC: 11 
  AR: 0 
  SI: 35
  Passengers/Crew: 4
  Off-road: 17kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 91-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  1000 vl Chassis
  -1000
  1,000
  -
  -
  -
  35
  Controls
  200
  500
  -
  -
  -
  21
  Wheeled Drive train
  144
  600
  -12
  -
  -
  17
  Internal Combustion engine
  100
  1,000
  +20
  -
  -
  14
  Fuel 100
  - 
  -
  600 km
  -
  14
  Passenger Seats (3)
  300
  300
  -
  -
  -
  Cargo
  156
  -
  -
  -
  -
  Subtotals
  0
  3,400 (Cr2,720 with 20% production model discount)
  
  ON THE GROUND
  17
  GROUND CAR
  Huge Ground Vehicle
  TL 5, Cr5120, 2000 vl. An ordinary
  self-powered wheeled vehicle suitable for
  local use in civilized areas or on roads.
  Typically, a ground car has a cruising range
  of 750 km at a speed of 75 kph, and has a
  maximum speed of 150 kph. If capable of
  off-road travel at all, speed is generally lim-
  ited to 20 kph. Fuel for a ground car
  depends on local tech level and fuel
  sources; it is usually chemical fuel (hydro-
  carbons or hydrogen), or electric battery. A
  car can carry four additional passengers
  plus luggage (140vl). Ground cars are
  mass production items manufactured for a
  specific world; they will tend to malfunction
  when transferred to a world not similar to
  their world of origin.
  Our example here, the YC-4482, is a
  generic five-person car design. The design
  goal for this car was simplicity of manufac-
  ture and maintenance. The oversized
  engine compartment tolerates a variety of
  different engines. Many consider the body
  design to be dull and uninspired, but it
  allows quick access to the cargo and for
  the passengers. Despite the upturned
  noses by vehicle experts, this inexpensive
  ground car found throughout the Imperium
  and the worlds beyond continues to be the
  transport of choice. 
  Variations on this vehicle abound. Below are four: a sport car, a limousine, a pickup truck and a van. Other changes
  include different engine types, better styling, more cargo space and additional passengers.  While few cars (outside of the
  sports cars) are turbine powered, either batteries for short distance commuting or fuel cells for the more modern cars are
  common. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 50
  Passengers/Crew: 5
  Off-road: 20kph, Very Slow: 0-15kph, Slow: 15-37kph, Cruising: 28-75kph, Fast: 76-112kph, Maximum: 113-150kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  2000 vl Chassis
  -2,000
  2,000
  -
  -
  -
  50
  Controls
  400
  1,000
  -
  -
  -
  27
  Wheeled Drivetrain (4)
  360
  1,500
  -30
  -
  -
  26
  Internal Combustion engine
  150
  1,500
  +30
  -
  -
  18
  Fuel 150
  - 
  -
  750 km
  -
  18
  Passenger Seats (4)
  800
  400
  -
  -
  -
  Cargo
  140
  -
  -
  -
  -
  Subtotals
  0
  Cr6,400 (Cr5,120 with 20% production model discount)
  
  ON THE GROUND
  18
  SPORTS CAR
  Huge Ground Vehicle 
  TL8, Cr25050, 2000vl. A two-person high perfor-
  mance ground car. The cruising speed of 242kph is
  faster than the top speeds of most ground vehicles,
  and the top speed of 484kph can outrun anything
  except airplanes and Grav vehicles. The fuel tank holds
  enough fuel for four hours, giving a range of almost
  1000km. A single passenger and no cargo ensure this
  vehicle is purely for showing off. 
  Sports cars, like the performance motorcycles, are
  an expression of the owner. While ground cars have
  gone out of fashion with much of the Imperium, there
  are followers of the style. The Ruribiniikikhe Ruribin, a
  Justovian Custom Wheels design, is a prime example.
  The turbine power plant gives this car jet powered per-
  formance. With the highly tuned and active suspension
  offering superb handing, it becomes a driver’s dream.
  The streamlined chassis and computerized adaptive
  aerodynamics eliminates the usual wing spoilers, but
  still gives a 0.045 drag coefficient and 1.8G downward
  force at speed, sticking the car to the road and making
  sure it stays there. Sleek styling makes the Ruribin look
  like it’s moving at Mach speed even while sitting at the
  curb, attracting the eye of every single sophont who
  passes by. The distinctive whine of the Justovian tur-
  bine, one of the company’s signatures, draws a crowd
  whenever one drives by. 
  Most sports cars are either turbine powered or use an internal combustion engine. Enthusiasts disdain fuel cells or
  fusion engines, feeling that a performance vehicle should be loud as well as fast and agile. Like the performance motorcy-
  cles, governments usually heavily restrict or ban these vehicles as being a danger to themselves or others. Individuals who
  have the wherewithal to purchase, fuel and maintain a Ruribin usually have capital to build private racetracks to appreciate
  the car’s capabilities.
  Combat Statistics
  Initiative:+4
  Agility: 4 AC:12
  AR: 0
  SI: 50
  Passengers/Crew: 2
  Very Slow: 0-48kph, Slow: 49-121kph, Cruising: 122-242kph, Fast: 242-363kph, Maximum: 363-484kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  2,000 vl Chassis
  -2,000
  2,000
  -
  -
  -
  50
  Streamlined Chassis
  -
  4,000
  -
  -
  -
  -
  Controls
  400
  1,000
  -
  -
  -
  27
  Wheeled Drivetrain (4)
  1056
  4,400
  -88
  -
  -
  36
  Improved Suspension 
  -
  2,200
  -
  -
  -
  Turbine Engine
  224
  11,200
  +112
  -
  -
  24
  Fuel 112
  - 
  -
  968km
  -
  15
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  Cargo
  7
  -
  -
  -
  -
  Subtotals
  0
  Cr25,050
  
  ON THE GROUND
  19
  LIMOUSINE
  Huge Ground Vehicle
  TL7, Cr15880, 5000vl. A large and
  luxurious passenger vehicle.  The driver
  sits in a compartment separated from
  the passenger space, which gives the
  vehicle’s four passengers privacy with
  extra room to stretch, plus a wet bar and
  a complete entertainment system. A
  cruising speed of 75kph allows the lim-
  ousine to make good time, and it has a
  top speed of 150kph. The 5-hour dura-
  tion fuel tank gives a 375km range.
  Many of the rich and powerful feel a
  need to express their wealth through
  display; automobiles are a traditional
  means.
  The Titanstorm R5000 is an out-
  standing example of limousine style.
  Passengers relax in sumptuous sur-
  roundings while being efficiently whisked
  to their destination. The soundproofing
  is almost total, ensuring distractions will
  not intrude. A wet bar is ingeniously hid-
  den throughout the side panels, and the
  addition of a folding table in the center
  floor is a brilliant touch.
  The Titanstorm R6000 is an
  upgraded version for the corporate
  security market, adding armor all the
  way around, a larger engine, a front
  mounted ram plate and an improved
  suspension. For approved customers,
  Titanstorm offers an interesting array of defensive weaponry.  
  Combat Statistics
  Initiative:+0
  Agility: 0 AC:8
  AR: 0
  SI: 55
  Passengers/Crew: 5
  Off-road: 15kph, Very Slow: 0-15kph, Slow: 16-37kph, Cruising: 38-75kph, Fast: 76-112kph, Maximum: 113-150kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  5000 vl Chassis
  -5,000
  5,000
  -
  -
  -
  55
  Controls
  1,000
  2,500
  -
  -
  -
  35
  Wheeled Drivetrain (4)
  1,200
  5,000
  -100
  -
  -
  27
  Internal Combustion
  500
  5,000
  +100
  -
  -
  28
  Fuel 250
  - 
  -
  375km
  -
  25
  Passenger seats (4x2)
  1,600
  1,200
  -
  -
  -
  Galley
  250
  1,000
  -
  -
  -
  25
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  Cargo
  199
  -
  -
  -
  -
  Subtotals
  0
  Cr19,850 (Cr15,880 with 20% production model discount)
  
  ON THE GROUND
  20
  PICKUP TRUCK
  Huge Ground Vehicle
  TL5, Cr7280, 3000vl. A very light cargo
  truck, with seating for only the driver and one
  passenger, and an open cargo bed. Like a
  ground car, a pickup is used for personal
  transportation and hauling small loads about.
  The truck has a top speed of 150kph, a cruis-
  ing speed of 75kph, and a range of 750km on
  a 10-hour fuel tank. The advantage of the
  open cargo space is you can overload it; the
  disadvantage is the cargo is exposed to the
  elements. 
  The Statakii light cargo truck is an excel-
  lent example of the baseline pickup truck. A
  tailgate offers access to an open cargo bay,
  and the vehicle has a closed cab.
  Characteristic of Statakii, seating is utilitarian
  and controls are minimal but functional. The
  cargo space is larger than most other trucks,
  and the impressive 1,300kg cargo capacity
  make this otherwise ugly vehicle useful. 
  Statakii doesn’t offer many options for their
  pickup truck, but other manufacturers have a
  long list of upgrades. Most frequent are driver
  comforts, including better seating, climate con-
  trols, and entertainment systems. Most trucks
  are smaller, with a corresponding reduction in
  cargo capacity.
  Titanstorm Mobile builds a variety of pick-
  up truck accessories for the cargo space. The
  most basic is a hard shell cover for protecting
  the contents of the cargo space. Others
  include lockable toolboxes and equipment
  mounting ranks. Irekaraar dealers sell a camper; a large box containing a sleeping space for two or three and a small galley,
  which will fit into the cargo space of most pickups. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 51
  Passengers/Crew: 2
  Off-road: 20kph, Very Slow: 0-15kph, Slow: 15-37kph, Cruising: 28-75kph, Fast: 76-112kph, Maximum: 113-150kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  3,000 vl Chassis
  -3,000
  3,000
  -
  -
  -
  51
  Controls
  600
  1,500
  -
  -
  -
  30
  Wheeled Drivetrain (4)
  540
  2,250
  -45
  -
  -
  29
  Internal Combustion engine
  225
  2,250
  +45
  -
  -
  23
  Fuel 225
  - 
  -
  750 km
  -
  23
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Cargo
  1,300
  -
  -
  -
  -
  Subtotals
  0
  Cr9,100 (Cr7,280 with 20% production model discount)
  
  ON THE GROUND
  21
  VAN
  Huge ground Vehicle
  TL7, Cr7760, 3000vl. A larger ground car
  designed for hauling passengers, the van holds
  seven passengers but only a little cargo.
  Operators can remove van seats, improving
  cargo capacity at the cost of passenger seating.
  Vans, like ground cars, have only moderate per-
  formance with a top speed of 150kph and a
  cruising speed of 75kph. The 10-hour fuel supply
  will take a van an average of 750km. 
  The Titanstorm D250 is a good example of a
  Van. Designed as a small school bus, the access
  to the interior is through small steps. The seats
  are comfortable and each has a safety harnesses
  adjustable for children. The padded and sound-
  proofed interior protects youngsters in cases of
  accidents, even if they are not where they are
  supposed to be. Titanstorm offers the D250 in a
  bright reflective color scheme and many bright
  flashing running lights, all of which can be sup-
  plemented to meet local regulations for child
  transportation.
  Titanstorm also offers the DX250, for the
  more security conscious market. Layers of ballis-
  tic cloth armor hidden in the side and floor panels
  offer all around protection. A reinforced front end
  acts as a ram plate for driving through the unex-
  pected roadblocks.
  In addition to options offered by Titanstorm,
  dealers can also customize the van. A frequent
  change is to strip the interior to convert it to a
  light duty delivery vehicle. Another favorite con-
  version is to replace the seats with a sleeping
  area for two and a small galley. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 51
  Passengers/Crew: 8
  Off-road: 20kph, Very Slow: 0-15kph, Slow: 15-37kph, Cruising: 28-75kph, Fast: 76-112kph, Maximum: 113-150kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  3,000 vl Chassis
  -3,000
  3,000
  -
  -
  -
  51
  Controls
  600
  1,500
  -
  -
  -
  30
  Wheeled Drivetrain (4)
  540
  2,250
  -45
  -
  -
  29
  Internal Combustion engine
  225
  2,250
  +45
  -
  -
  23
  Fuel
  225
  - 
  -
  750 km
  -
  23
  Passenger Seats (7)
  1,400
  700
  -
  -
  -
  Cargo
  100
  -
  -
  -
  -
  Subtotals
  0
  Cr9,700 (Cr7,760 with 20% production model discount)
  
  ON THE GROUND
  22
  TOW TRUCK
  Huge Ground Vehicle
  TL5, Cr19336, 7000vl.  A large truck designed
  to assist with broken down ground vehicles. It
  mounts a small rear crane for partly lifting a variety
  of vehicles up to 5,000 vl. The truck supports a nor-
  mal towing capacity of up to 3,200 vl, with a top
  speed of 120kph and a cruising speed of 60kph.
  With a full 5,000vl load, the top speed drops to
  95kph and cruising at 48kph. The 10-hour fuel tank
  gives a normal range of 600km. 
  Dakaan Emergency designed the FC class tow
  trucks for servicing the private car market. The tow
  hook uses a better-regarded front wheel gripping
  system rather than a frame attachment chain hook,
  which has been known to damage the chassis of
  the towed vehicle. The extra long cable for the
  winch and higher ground clearance mean that the
  FC class is easily able to assist drivers who have
  wandered a little too far from the road.  Dakaan
  uses a tuned internal combustion engine, giving
  better overall performance and larger towing capac-
  ity. The FC’s passenger space is unusual, but
  Dakaan explains that allowing the tow truck opera-
  tor to provide a safe and comfortable ride for the
  distressed driver makes a positive impression. 
  A common variant is to have a winch to haul
  the disabled vehicle onto a hydraulically tilted bed,
  moving the disabled vehicle without having to haul
  it along the ground. Larger tow trucks exist for
  assisting larger vehicles, though only a few trucks
  are smaller. The Dakaan Emergency NC class Tow Truck includes a vehicle shop to fix the ground vehicle on the spot. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC:8
  AR: 0
  SI: 53
  Passengers/Crew: 3
  Off-road: 17kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 91-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  7000 vl Chassis
  -7,000
  7,000
  -
  -
  -
  53
  Controls
  1,400
  3,500
  -
  -
  -
  41
  Wheeled Drivetrain (6)
  1,092
  6,300
  -84
  -
  -
  37
  Internal Combustion
  420
  4,200
  +84
  -
  -
  27
  Fuel 420
  - 
  -
  600km
  -
  27
  Passenger Seats (2)
  400
  200
  -
  -
  -
  5,000 vl Tow Hook
  23.5
  2,350
  4.7
  -
  -
  8
  Winch Str: 47
  9.4
  470
  -0.47
  -
  -
  5
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  Cargo
  34.1
  -
  -
  -
  -
  Towing Capacity
  3,200
  -
  -
  -
  -
  Subtotals
  0
  Cr24,170 (Cr19,336 with 20% production model discount)
  
  ON THE GROUND
  23
  AMBULANCE
  Huge Ground Vehicle
  TL9, Cr107560, 3000vl. An emergency
  response vehicle for transporting injured
  sophonts from the scene of a disaster to a med-
  ical care facility. The onboard sickbay can treat
  even the most serious injuries en route to the
  hospital. With a top speed of 200kph, the ambu-
  lance can make good time both to and from the
  scene of an accident. The 10-hour fuel supply
  gives a range of 1000km. 
  Made by LowDrag LongWheels, the Angel
  of Mercy ambulance shows why the company’s
  designs are so highly regarded. The layout of
  the medical bay leaves all the supplies within
  arm’s reach of the technician, without making
  the space seem crowded. The small medical
  diagnosis computer is top notch and integrated
  with the communications system, automatically
  downloading patient status information and
  ambulance ETA to local hospitals. The computer
  also communicates with the local traffic network
  and displays the best route to medical facilities.
  The active suspension system isolates the
  patient and technician from dangerous road con-
  ditions; the driver concentrates upon getting to
  the hospital without worrying too much about
  affecting his charges. 
  The Angel of Mercy works best for civilized
  locations where only a few patients need medical care at one time. Less expensive ambulances don’t include the large
  medical sick bay, providing only space for one or two stretchers and a few supplies. For more dangerous areas, ambu-
  lances are either larger, to accommodate more patients at one time, or are smaller and with fewer supplies to allow more of
  them to be deployed. Ambulances that are more expensive replace the Sickbay with an autodoc, guaranteeing the patient’s
  arrival at the hospital. 
  Combat Statistics
  Initiative:+2
  Agility: 2 AC:10
  AR: 0
  SI: 51
  Passengers/Crew: 3
  Off-road: 25kph, Very Slow: 0-20kph, Slow: 21-50kph, Cruising: 51-100kph, Fast: 101-150kph, Maximum: 151-200kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  3,000 vl Chassis
  -3,000
  3,000
  -
  -
  -
  51
  Controls
  600
  1,500
  -
  -
  -
  30
  Wheeled Drivetrain (6)
  780
  4,500
  -60
  -
  -
  32
  Fuel Cell Power plant
  168
  25,200
  +84
  -
  -
  19
  Fuel 126
  - 
  -
  1000km
  -
  16
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Sick Bay
  1,000
  100,000
  -
  -
  -
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  Cargo
  125
  -
  -
  -
  -
  Subtotals
  0
  Cr134,450 (Cr107,650 with 20% production model discount)
  
  ON THE GROUND
  24
  FIRE TRUCK - PUMPER
  TL12, Cr67136, 14000vl. The most common fire
  and emergency response vehicles. The onboard tank
  holds 6,000 liters of water, specialized fire-retardant
  foam, or an absorption material for chemical spills. The
  cargo space holds 100 meters of hose to connect the
  onboard pumps to a water supply and supply up to 6
  hose teams. With a top speed of 200kph and a cruising
  speed of 100kph, the Pumper has a range of 1000km. 
  The Dakaan Emergency Flying Grebe is found in
  many larger starports throughout Ley sector.  The
  advanced fuel cells use the same hydrogen source as
  starships to reduce operating costs. Crew layout is
  standard, driver with two passengers in the front, four
  partly open seats along the sides, and additional hand-
  holds for up to six more in the rear. The Sternmetal
  induction pumps handle a variety of fire fighting materi-
  als and the internal plumbing makes on-site mixing of a
  retardant as simple as punching a button. 
  The most dangerous aspect of a starship accident
  is the potential fuel-air bomb from the boiling liquid
  hydrogen. Dakaan manufactures the Flying Grebe to
  avoid sparking the volatile hydrogen; all surfaces are
  non-sparking, the entire electrical system is sealed and
  components are not grounded through the frame. 
  The Flying Grebe’s tank holds enough water for
  five minutes at full pump output, enough to either put
  out the fire or make a start while the truck is hooked up
  to a larger water source. Variants of the pump trucks change the size of the included water tank. For rural areas lacking a
  municipal water supply, trucks will have larger tanks. For urban environments with a more reliable source of water, the tank
  would be smaller or non-existent.  
  Combat Statistics
  Initiative:+2
  Agility: 2 AC: 10
  AR: 0
  SI: 73
  Passengers/Crew: 7
  Off-road: 25kph, Very Slow: 0-20kph, Slow: 21-50kph, Cruising: 51-100kph, Fast: 101-150kph, Maximum: 151-200kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  14,000 vl Chassis
  -14,000
  14,000
  -
  -
  -
  73
  Controls
  2,800
  7,000
  -
  -
  -
  51
  Wheeled Drivetrain (6)
  3,640
  21,000
  -280
  -
  -
  53
  Adv. Fuel cell
  588
  39,200
  +392
  -
  -
  29
  Fuel 196
  - 
  -
  1000km
  -
  21
  Passenger Seats (2+4)
  800
  600
  -
  -
  -
  Winch Str: 47
  9.4
  470
  -0.47
  -
  -
  5
  High Pressure Pump (6)
  24
  1500
  -2.5
  -
  -
  8
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  Water Tank
  6,000
  -
  -
  -
  -
  Hose Storage
  500
  Cargo
  441.6
  -
  -
  -
  -
  Subtotals
  0
  Cr83,290 (Cr67,136 with 20% production model discount)
  
  ON THE GROUND
  25
  FIRE TRUCK - LADDER 
  Huge Ground Vehicle
  TL12, Cr21776, 4000vl. A fire and emer-
  gency response vehicle. The ladder truck
  holds a powered ladder for fast access to the
  upper levels or roof of a structure or starship.
  With a top speed of 200kph and a cruising
  speed of 100kph, the Ladder has a range of
  1000km. 
  Dakaan Emergency has optimized the
  Long Armed Arcebean ladder truck for work in
  a starport environment. Like the Flying Grebe,
  the Arcebean uses non-sparking materials and
  a sealed electrical system to avoid the possi-
  bility of setting off the volatile hydrogen. The
  20-meter ladder is short for urban fire fighting,
  in the starport it is more than sufficient to allow
  crews to get over the top of most landed (or
  crashed) spaceships.  The Arcebean is anoth-
  er favorite for starport emergency crews, who
  often refer to the lightweight, fast and agile
  trucks as ladder-rockets.
  With the advent of Grav vehicles, the lad-
  der trucks become particularly anachronistic; a
  mobile flying platform is more useful.
  However, in some of the poorer worlds beyond
  the Imperial trailing border, ladder trucks are
  still used and loved by their crews. Ladders
  are 50 meters or more, with several ingenious
  methods of folding and mounting them to
  allow the trucks to pass through narrow city
  streets. 
  Combat Statistics
  Initiative:+2
  Agility: 2 AC: 10
  AR: 0
  SI: 73
  Passengers/Crew: 7
  Off-road: 25kph, Very Slow: 0-20kph, Slow: 21-50kph, Cruising: 51-100kph, Fast: 101-150kph, Maximum: 151-200kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  4,000 vl Chassis -4,000
  4,000
  -
  -
  -
  55
  Controls 800
  2,000
  -
  -
  -
  35
  Wheeled Drivetrain (6)
  1,040
  6,000
  -80
  -
  -
  32
  Adv. Fuel cell
  168
  11,200
  +112
  -
  -
  25
  Fuel 56 - 
  -
  1000km -
  22
  Passenger Seats (2+4)
  800
  600
  -
  -
  -
  Winch Str: 47
  9.4
  470
  -0.47
  -
  -
  5
  Two way radio
  1
  150
  -0.04
  50km
  -
  2
  20 Meter Power Ladder
  600
  2,800
  -3.6
  -
  -
  Hose Storage
  500
  Cargo
  23.6
  -
  -
  -
  -
  Subtotals
  0
  Cr27,220 (Cr21,776 with 20% production model discount)
  
  ON THE GROUND
  26
  LIGHT CARGO TRUCK
  Huge Ground Vehicle
  TL5, Cr12080, 5000 vl. A typical, no-frills commercial delivery/cargo truck with a 2,500 kg cargo capacity. The truck only
  has room for one passenger other than the driver. These cargo trucks have an average speed of 60kph and are capable of
  top speeds reaching 120kph. At cruising speed, a cargo truck has a range of 440km.
  El Jerarquía Heavy Haulers’ newest entry in the interstellar truck market, the ATN class, has received mixed reviews.  El
  Jerarquía copied the controls from their very successful larger trucks, but on these smaller vehicles they feel stiff and unre-
  sponsive. Range is unimpressive and by some standards is too short to be useful. A low cargo deck is a plus and a simple to
  use loading ramp makes access to the interior cargo box quick and easy. Despite its shortcomings, the truck is inexpensive
  and has firmly established itself in the market as a cheap vehicle for the “last 10km” delivery routes found in so many cities.
  El Jerarquía offers a variety of options for replacing the simple box cargo space, including a flatbed and small crane for con-
  struction supplies, a refrigeration option for temperature-sensitive cargo, a large tank for delivery of fuel or other liquids, and
  three different configurations of cargo access doors. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 55
  Passengers/Crew: 2
  Off-road: 22kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 90-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  5000 vl Chassis
  -5,000
  5,000
  -
  -
  -
  55
  Controls
  1,000
  2,500
  -
  -
  -
  35
  Wheeled Drivetrain (6)
  780
  4,500
  -60
  -
  -
  32
  Internal Combustion engine
  300
  3,000
  +60
  -
  -
  25
  Fuel 220
  - 
  -
  440km
  -
  22
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Cargo
  2,500
  -
  -
  -
  -
  Subtotals
  0
  Cr15,100 (Cr12,080 with 20% production model discount)
  
  ON THE GROUND
  27
  ARMORED CAR
  Huge Ground Vehicle 
  TL5, Cr25240, 5000vl. A light cargo truck with
  enough armor to resist the effects personal
  weapons. These vehicles haul currency or other
  extremely valuable cargo. While seldom armed, the
  armor has sufficient gun ports to allow the well-
  armed guards to fight off almost any attack. The
  armored car cruises at 60kph, with a top speed of
  120kph, but moves at only 22kph off road. A 10-
  hour fuel tank gives the armored car a 600 km
  range. 
  LowDrag LongWheels Rolling Safe design is
  an introductory level truck. Armor meets Interstellar
  Mercenary Review Board’s recommendation for
  Level One threat protection, stopping all civilian
  small arms fire. The adjustable heavy suspension
  offers moderate agility, but an impressive cargo
  capacity. The rear-mounted ramp allows for faster
  loading and unloading of precious cargo. Standard
  options include the automatic door locks, public
  address system, a sealed engine compartment and
  armored fuel tanks. Lowdrag also offers a variety of
  upgrades including hidden gun ports, high security
  alarm, multiple battery powered radio communica-
  tors, reinforced ram plates and an electro-shock
  system.  A frequent modification is adjusting the
  armor; removing some armor improves cargo
  capacity for light threat areas or adding armor for
  heavy threat areas. Lowdrag’s armoring options
  include replacing the armor with a lightweight com-
  posite to achieve an IMRB Level Two threat protection (AR:5) or the advanced crystaliron to achieve IMRB Level Three
  threat protection (AR:8). 
  Armored cars frequently find a secondary use with mercenary companies looking for inexpensive armored personnel
  carriers. Although not as mobile (particularly off road) or as well armed as real APCs, they are significantly cheaper.
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 11
  AR: 0
  SI: 55
  Passengers/Crew: 2
  Off-road: 22kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 90-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  5000 vl Chassis
  -5,000
  5,000
  -
  -
  -
  55
  Controls
  1,000
  2,500
  -
  -
  -
  35
  Armor (AR:3)
  800
  10,200
  -
  -
  -
  Wheeled Drivetrain (6)
  780
  4,500
  -60
  -
  -
  32
  Internal Combustion engine
  300
  3,000
  +60
  -
  -
  25
  Fuel 300
  - 
  -
  600km
  -
  22
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Cargo
  1,620
  -
  -
  -
  -
  Subtotals
  0
  Cr25,300 (Cr20,240 with 20% production model discount)
  
  ON THE GROUND
  28
  CARGO TRUCK, HEAVY
  Gargantuan Ground Vehicle
  TL13, Cr604770, 49000vl. This large heavy-duty
  cargo truck is designed for long distance hauling of
  large cargo loads. These trucks allow modern cities
  survive and grow. The six-wheeled tractor hauls a 4-
  wheeled trailer at up to 175kph with a cruising
  speed of 88kph. 
  The El Jerarquía FXZ class heavy cargo truck is
  the top of the line. El Jerarquía imports the
  Sternmetal vehicular fusion plants, adds a 41-day
  fuel supply, onboard galley, fresher, and sleeping
  area, all of which allow a team of two or three to
  drive non-stop for almost unlimited range. Drivers
  new to the El Jerarquía designs are nervous about
  the fusion power plant sitting right in front of them.
  Truckers who have driven the FXZ love them for
  their ease of handling and comfortable control sys-
  tems. The open frame trailer has multiple hitches for
  attachment of the Imperial standard 8-ton cargo
  containers. The ability to load cargo directly from
  starship to truck saves time and costs for shippers,
  and El Jerarquía open frame trailer design is widely
  adapted throughout Ley sector, even if it’s not their
  tractors hauling them. 
  Most heavy cargo trucks use a more conven-
  tional fuel cell plant, which has a shorter range and is much less expensive. El Jerarquía EXZ class tractors use a fuel cell
  with a range of 1200km, and cost Cr349,890. Omitting the galley and fresher make the tractor a touch smaller as well,
  though long haul trucks always include the bunk space for the driver to sleep. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 6
  AR: 0
  SI: 83
  Passengers/Crew: 3
  Off-road: 37kph, Very Slow: 0-17kph, Slow: 18-44kph, Cruising: 45-88kph, Fast: 89-131kph, Maximum: 132-175kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  49,000 vl Chassis
  -49,000
  49,000
  -
  -
  -
  83
  Controls
  9,800
  24,500
  -
  -
  -
  65
  Wheeled Drivetrain (6)
  11,148
  64,313
  -857.5
  -
  -
  67
  Modern Fusion
  2,655
  584,100
  +885
  -
  -
  51
  Fuel 1,810
  - 
  -
  -
  -
  47
  Passenger Seats (1)
  200
  100
  -
  -
  -
  Passenger Bunk (1)
  150
  250
  -
  -
  -
  Galley
  200
  1000
  -
  -
  -
  21
  Fresher
  200
  750
  -
  -
  -
  21
  Climate Control
  266
  6,650
  26.6
  -
  -
  25
  Auto-pilot (1)
  50
  25,000
  2
  -
  -
  11
  Two way radio (long Range)
  2
  300
  0.08
  5,000km
  -
  1
  Cargo
  119
  -
  -
  -
  -
  Towing Capacity 
  22,400
  -
  -
  -
  -
  -
  Subtotals
  0
  Cr755,963 (Cr604,770 with 20% production model discount)
  
  ON THE GROUND
  29
  PUBLIC BUS
  Huge Ground Vehicle
  TL14, Cr551315, 7500vl. A large, short -range passenger vehicle. Many cities use a system of public buses, like these,
  to reduce congestion on the roadways. Buses travel a fixed route connecting the residential areas with shopping and indus-
  trial areas. With a top speed of 75kph and a cruising speed of 37kph, the four hour duration on the batteries allow a range
  of 150km. Other commuter buses use a small internal combustion engine or fuel cell, for both lower cost and longer range.
  Naasirka designs and builds this commuter bus, originally for their own internal company use to transport their
  employees from company housing to workplace or manufacturing facilities. As a true zero emissions vehicle, it is ideally
  suited for environmentally sealed habitats. The fast recharger on the batteries can recharge a partially discharged cell in an
  hour, with a full deep cycle recharge in five hours. Many purchasers feel the battery powered bus is overpriced, largely due
  to the cost of the batteries. However, Naasirka’s use of advanced power cell designs, magnetically supported electric drive,
  and drive by wire control system all require virtually no maintenance, reducing total cost of ownership. If you purchase the
  Naasirka maintenance package, the warrantee extends indefinitely with customer testimonials showing examples still run-
  ning smoothly after 300 years. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 60
  Passengers/Crew: 51
  Off-road: 12kph, Very Slow: 0-7kph, Slow: 8-19kph, Cruising: 20-37kph, Fast: 38-56kph, Maximum: 57-75kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  7,500 vl Chassis
  -7,500
  7,500
  -
  -
  -
  60
  Controls
  1,500
  3,750
  -
  -
  -
  42
  Wheeled Drivetrain (4)
  675
  2,813
  -56.25
  -
  -
  31
  Advanced Batteries
  135
  675,000
  +56.25
  150km
  -
  17
  Passenger Stands (50)
  5,040
  80
  -
  -
  -
  Cargo
  150
  -
  -
  -
  -
  Subtotals
  0
  Cr689,143 (Cr551,315 with 20% production model discount)
  
  ON THE GROUND
  30
  WHEELED ALL
  TERRAIN VEHICLE
  Huge Ground Vehicle
  TL12, Cr57, 960, 10,000vl.
  [TAS1]An 8-wheeled vehicle intended
  for world surface exploration or for
  transport across undeveloped areas.
  An all terrain vehicle (abbreviated
  ATV) has a range of 2160 km, cruis-
  es on roads at 60kph, and can
  achieve a maximum speed of
  120kph. Off roads, speed depends
  on terrain; on open plain, it will
  approach normal road performance
  while in difficult terrain, average
  speed will be 27kph or less. This ATV
  uses hydrogen for fuel, recharged
  from a ship’s power plant. Other ATV
  designs use batteries or a small
  fusion pack. The ATV designs serve
  admirably on many different worlds
  under widely varying conditions,
  including vacuum and insidious
  atmospheres, and high or low gravity.
  An ATV requires one driver, and may
  carry up to 16 passengers for fairly
  short periods. The fully pressurized
  interior contains complete (though
  cramped) longer-term eating, sleep-
  ing, and travel facilities for eight. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 65
  Passengers/Crew: 17
  Off-road: 27kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 90-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  10,000vl Chassis
  -10,000
  10,000
  -
  -
  -
  65
  Controls
  2,000
  5,000
  -
  -
  -
  50
  Wheeled Drivetrain (8)
  1,680
  12,000
  -120
  -
  -
  45
  Adv. Fuel Cells
  375
  25,000
  +250
  -
  -
  26
  Fuel 450
  - 
  -
  2160 km
  -
  27
  Pressurized Interior
  500
  12,500
  -125
  -
  -
  28
  Passenger Seats (8)
  1,600
  800
  -
  -
  -
  Passenger Bunks (8)
  1,200
  2,000
  -
  -
  -
  Galley (4)
  1,000
  4,000
  -
  -
  -
  35
  Fresher/Shower
  350
  850
  -
  -
  -
  Long Range Radio
  2
  300
  -0.08
  -
  -
  2
  Cargo
  843
  -
  -
  -
  -
  Subtotals
  0
  Cr72,450 (Cr57,960 with 20% production model discount)
  
  ON THE GROUND
  31
  TRACKED ALL
  TERRAIN VEHICLE
  Huge Ground Vehicle
  TL12, Cr54960, 10000vl.
  [TAS2]The tracked ATV is a some-
  what slower version of the wheeled
  ATV, but with better off-road speed
  and handling. An all terrain vehicle
  (abbreviated ATV) has a range of
  1620 km, cruises on roads at 45kph,
  and can achieve a maximum speed
  of 90kph. Off roads, speed depends
  on terrain; on open plain, it will
  approach normal road performance,
  while in difficult terrain, average
  speed will be 20kph or less. The
  ATV’s fuel cell uses hydrogen for
  fuel, recharged from a ship’s power
  plant. Other ATV designs use batter-
  ies, or a small fusion pack. The ATV
  designs to serve admirably on many
  different worlds under widely varying
  conditions, including vacuum and
  insidious atmospheres, and high or
  low gravity. A tracked ATV requires
  one driver, and may carry up to 16
  passengers for fairly shirt durations.
  The fully pressurized interior con-
  tains complete (though cramped)
  longer-term eating, sleeping, and
  travel facilities for eight. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 65
  Passengers/Crew: 17
  Off-road: 27kph, Very Slow: 0-9kph, Slow: 10-22kph, Cruising: 23-45kph, Fast: 46-67kph, Maximum: 78-90kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  10,000vl Chassis
  -10,000
  10,000
  -
  -
  -
  65
  Controls
  2,000
  5,000
  -
  -
  -
  50
  Tracked Drivetrain (2)
  1620
  2,250
  -180
  -
  -
  44
  Adv. Fuel Cells
  465
  31,000
  +310
  -
  -
  28
  Fuel 558
  - 
  -
  1620 km
  -
  29
  Pressurized Interior
  500
  12,500
  -12
  -
  -
  28
  Passenger Seats (8)
  1,600
  800
  -
  -
  -
  Passenger Bunks (8)
  1,200
  2,000
  -
  -
  -
  Galley (4)
  1,000
  4,000
  -
  -
  -
  35
  Fresher/Shower
  350
  850
  -
  -
  -
  Long Range Radio
  2
  300
  -0.08
  -
  -
  2
  Cargo
  843
  -
  -
  -
  -
  Subtotals
  0
  Cr68,700 (Cr54,960 with 20% production model discount)
  
  ON THE GROUND
  32
  RECREATIONAL VEHICLE
  Huge Ground Vehicle
  TL8, Cr22040, 7000vl. Similar to the
  ATVs, the Recreational Vehicles carry a
  small group of passengers with all the com-
  forts of home. Unlike an ATV, the RV is
  strictly for on road use, exploring the wilds
  where others have already cut a trail. An RV
  has a range of 600 km, cruises on roads at
  60kph, and can achieve a maximum speed
  of 120kph. RV’s rely upon external hookups
  for electrical power, fresh water and sewage
  disposal when stopped. Most RVs have a
  water/sewage capacity for two or three days,
  and electrical power for as long as the
  engine fuel lasts. 
  The recently upgraded Titanstorm
  Mobile MV950 shows why the company
  keeps receiving accolades from the motor
  press associations. The MV950 has almost
  every single luxury imagined by the con-
  sumer. The onboard entertainment system
  matches most home entertainment systems.
  An active suspension system and drive by
  wire control system make control smooth
  and easy, even on bad roads or in poor dri-
  ving conditions. The all around automatic
  awning and electronic pest control system allow comfortable relaxation at the destination.  
  The MV950 is a moderate sized RV, with some models handling up to eight sleeping spaces. Another option for RV living
  is a conversion kit for larger ground vehicles like vans or pick up trucks, adding sleeping space for two to four and a small
  galley space. 
  Combat Statistics
  Initiative:+0
  Agility: 0 AC: 8
  AR: 0
  SI: 65
  Passengers/Crew: 9
  Off-road: 17kph, Very Slow: 0-12kph, Slow: 13-30kph, Cruising: 31-60kph, Fast: 61-90kph, Maximum: 90-120kph
  Design Specifications
  Installed Components
  Size
  Cost
  EP
  Range
  Damage
  SI
  7,000 vl Chassis
  -7,000
  7,000
  -
  -
  -
  65
  Controls
  1,400
  3,500
  -
  -
  -
  50
  Wheeled Drivetrain (4)
  1008
  4,200
  -84
  -
  -
  45
  Internal Combustion
  455
  4,550
  +91
  -
  -
  26
  Fuel 455
  - 
  -
  600km
  -
  27
  Climate Control
  70
  1,750
  -7
  -
  -
  28
  Passenger Seats (4)
  800
  400
  -
  -
  -
  Passenger Bunks (4)
  600
  1,000
  -
  -
  -
  Galley (2)
  1,000
  4,000
  -
  -
  -
  35
  Fresher/Shower
  350
  850
  -
  -
  -
  Long Range Radio
  2
  300
  -0.08
  -
  -
  2
  Cargo
  860
  -
  -
  -
  -
  Subtotals
  0
  Cr27,550 (Cr22,040 with 20% production model discount)
  
  ON THE GROUND
  33
  VEHICLE SUMMARY
  Vehicle
  Size (vl) 
  Cubic Meters
  Starship Tons
  weight (kg)
  Cost (Cr)
  Scooter
  150
  0.75
  0.05
  17
  889
  Motorcycle
  215
  1.075
  0.08
  99
  807
  Sport Motorcycle
  245
  1.225
  0.09
  145
  937
  Snowmobile
  300
  1.5
  0.10
  64
  720
  Wheeled ATV
  400
  2
  0.15
  63
  1,652
  Steam Tractor
  500
  2.5
  0.2
  377
  2,195
  Steam Car
  750
  3.75
  0.3
  326
  1,175
  Jeep 
  1,000
  5
  0.35
  444
  2,720
  Ground car
  2,000
  10
  0.72
  1,360
  5,120
  Sports car
  2,000
  10
  0.72
  1,793
  25,050
  Pickup
  3,000
  15
  1.1
  1,500
  7,280
  Van
  3,000
  15
  1.1
  2,100
  7,760
  Ambulance
  3,000
  15
  1.1
  2,675
  107,650
  Tow Truck
  3,800
  19
  1.4
  3,466
  19,336
  Ladder
  4,000
  70
  1.45
  3,276
  21,776
  Limousine
  5,000
  25
  1.80
  4,301
  15,880
  Light Cargo truck 5,000
  20
  1.8
  2,300
  12,080
  Armored Car 
  5,000
  25
  1.8
  3,180
  20,240
  RV
  7,000
  25
  2.5
  5,240
  22,400
  Bus
  7,500
  37.5
  2.7
  2,350
  551,315
  ATV
  10,000
  50
  3.6
  7,457
  57,960
  Tracked ATV
  10,000
  50
  3.6
  7,457
  54,960
  Pumper
  14,000
  35
  5
  6,858
  67,136
  Heavy Cargo Truck 26,600
  133
  9.5
  26,181
  604,770
  
  OPEN GAME LICENSE AND INFORMATION
  OPEN GAME CONTENT
  Except as specified as Product Identity (see below and section 1e of the OGL) or Trademarks (see below and section 1f of the OGL), the following material is considered
  Open Game Content under section 1d of the OGL:
  o Design Sequences - All final design specifications. You may use any vehicle final design as OGC, but you cannot
  explain or detail how it was actually created.
  It is the express intent of QLI that all classes, feats, skills, and other rules that are derivative of the d20 SRD and other Open Game Content be released and added to the
  existing body of Open Game Content for free use under the principals and requirements of the Open Game License. Those sections that are solely derived from the original
  Traveller canon works, such as the vehicle and starship design, or the world building rules remain closed content and are not considered Open Game Content.
  PRODUCT IDENTITY
  In addition to the items specified under section 1e of the Open Game License, the following terms and titles are also reserved as Product Identity. A copy of the Open Game
  License can be found below:
  Traveller, MegaTraveller, The New Era, Milieu 0, Traveller20, T20, The Traveller’s Handbook, Traveller’s Aide, Science Fiction Adventure in the Far Future, Striker, Mayday,
  Journal of the Travellers’ Aid Society, JTAS, Third (3rd) Imperium, Second Imperium, Ziru Sirka, Rule of Man, Ramshackle Empire, Hive Federation, Two Thousand Worlds,
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  Kirur, Sylea, Annapabar, Dukh, Sopater, Khuur, Daramm, Darrian, Regina, Glisten, Travellers’ Aid Society (TAS), Lords of Thunder, Deadspace, Iridium Throne, Amber Zone,
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  High Passage, Middle Passage, Low Passage, Low Berth, Universal Personality Profile, UPP, Universal World Profile, UWP, TDX, FGMP, PGMP, Yian Caardee Design
  Bureau
  OPEN GAME LICENSE
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works
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  game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any addi-
  tional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically
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  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such
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  Game Content originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental reg-
  ulation then You may not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall sur-
  vive the termination of this License.
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
  T20 – The Traveller’s Handbook Copyright 2002, QuikLink Interactive, Inc. Traveller is a trademark of Far Future Enterprises and is used under license
  Traveller’s Aide #3 – On the Ground, Copyright ©2003 QuikLink Interactive, Inc.
  
SOURCE: textdata/thevault/Traveller/Traveller d20/QLI-TA3 - Travellers Aide 03 - On The Ground.pdf