TEXT: Fifty magical candies await your arcane sweet tooth in 
  this supplement for the world's greatest roleplaying game
  KNARL'S CANDY 
  COMPENDIUM
  
  2
  Knarl's Candy Compendium
  Credits
  Lead Designer: Makenzie De Armas
  Writers: Makenzie De Armas, Levi Phipps
  Editor: A. Kelly Lane
  Interior Illustrator: Amber Seger
  Vectors sourced from FreePik.
  InDesign Template from Nathanaël Roux at http://www.
  barkalotdesigns.com
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, 
  Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, 
  Ravnica and all other Wizards of the Coast product names, and 
  their respective logos are trademarks of Wizards of the Coast in 
  the USA and other countries.
  This work contains material that is copyright Wizards of the Coast 
  and/or other authors. Such material is used with permission under 
  the Community Content Agreement for Dungeon Masters Guild.
  Not for resale. Permission granted to print or photocopy this 
  document for personal use only
  Table of Contents
  Foreword 
   
   
   
   
  3
  Introduction 
   
   
   
  4
  Common Candies 
   
   
   
  5
  Uncommon Candies  
   
   
  8
  Rare Candies  
   
   
   
  10
  Very Rare Candies 
   
   
   
  12
  ON THE COVER
  Knarl may be but a child, but this young goblin knows nearly 
  everything about magical candy concoctions—and, as for 
  the things she doesn't know, she's more than ready to learn! 
  Claudio Pozas illustrates a portrait of Knarl as she cheerfully 
  chews on a piece of Ms. Alessia's Bubble Gum. 
  
  3
  Knarl's Candy Compendium
  Foreword
  GreetinGs, adventurer. 
  I hope this book finds you in good health—
  or rather, the best health you can be in, 
  considering you are about to peruse a book 
  entirely filled with magical candy. If you are 
  currently finding yourself beset by a misplaced 
  hot-cinnamon azer or an unexpected treacle 
  tentacle, I would recommend skipping 
  this foreword as quickly as you can, as my 
  ramblings here will most likely be unhelpful to 
  appeasing those sugary beasts. And besides, 
  you wouldn’t want to leave these pages too 
  sticky for the next reader.
  Now, if you have continued on through this 
  foreword, please allow me to introduce myself. 
  I am Adrienne Ro, wizard extraordinaire 
  and collector of arcane knowledge across the 
  realms. Though many have already published 
  their guides to monsters and magic to grand 
  success, no one (to my understanding) has 
  yet to put forth a handbook for one of the 
  most common yet complicated challenges an 
  adventurer may face: sweets. Don’t laugh, 
  now. In fact, candies can be some of the most 
  dangerously unassuming and unassumingly 
  dangerous encounters an adventurer can have 
  without the proper knowledge guiding them. 
  After all, do you know how to appease an 
  animated sugar dragon so you aren’t burned by 
  molten caramel? No? That’s what I thought.
  However, I must admit that I am by no means 
  a magiconfectionary expert. Indeed, most of 
  the notes compiled in this compendium come 
  from my young friend Knarl. I met this little 
  goblin child barely over a year ago, after I was 
  helplessly plagued by the antigravity stickiness 
  that comes from consuming one too many 
  sugar spiders. Though she may only be a few 
  years old, her knowledge of magical sweets far 
  surpasses all I’ve met, and I am proud to share 
  her work with you in this fashion.
  So go forth, adventurer! May your future be 
  filled with sugary delights. 
  And please, if you can, mind the dragon 
  lollies. Those pack quite the punch.
  
  4
  Knarl's Candy Compendium
  Introduction
  A
  s the autumn sun sets on a small 
  village, a bespectacled goblin girl darts into 
  an alleyway, dragging a large sack behind 
  her. The smell of sugar fills the air as she 
  reaches into the bag and pulls out a handful of 
  brightly colored sweets before taking notes. 
  Known by most as Knarl (pronounced KUH-narl), this 
  young goblin is one of the foremost experts of magical candy 
  in the universe—and these are her findings. 
  With fifty whimsical new confectionaries, Knarl’s Candy 
  Compendium expands the possibilities for consumable magic 
  items in your Dungeons & Dragons game. From lollipops 
  to licorice, chocolate bars to coconut creams, you are sure to 
  find a treat to satisfy your arcane sweet tooth.
  Using this Supplement
  The contents of this compendium are organized according 
  to the magical candies’ rarity, which is explained in the 
  following section. Occasionally, a candy’s description will 
  reference an outside source such as the Player’s Handbook 
  (PHB), Monster Manual (MM), or Xanathar’s Guide to 
  Everything (XGtE); when appropriate, the necessary chapter 
  number is also provided.
  All the candies within are considered consumable magic 
  items. Unless otherwise stated in the item’s description, it 
  takes one action to consume a candy. 
  Finally, as you read, be on the lookout for notes from 
  Knarl, the magiconfectionary expert herself!
  Magical Candy Rarity
  This compendium uses similar levels of rarity as other 
  magic items, ranging from common to very rare. However, 
  given their popularity among children and adventurers 
  alike, magical candies are often much cheaper than your 
  average magic item and sometimes sold in bulk. If you are 
  implementing the purchase of magical candy into your game, 
  you can consult the following table to set an appropriate 
  price range.
  Candy Types
  Six types of candy are featured in this supplement:
  • Hard candy is created by boiling a flavored, sugary 
  substance to a high temperature before letting it set. As 
  their name says, these types of candies are often hard, 
  risking a chipped tooth if you attempt to bite through 
  them. Most consume these types of candies by letting them 
  sit in the mouth and dissolve.
  • Soft candy, on the contrary, is easy to chew. Some 
  variants of this candy type, like taffies, stick to the teeth 
  while others, like fudges, leave little residue in the mouth.
  • Gummy candy is firmer than soft candy but not nearly 
  as teeth-shattering as hard candy. Made of a gelatinous 
  mixture set in whimsical shapes, this type of candy is often 
  fruit-flavored and sold in large packs of twenty apiece.
  • Chocolate candy features chocolate—whether white, 
  milk, or dark variants—as a primary ingredient. Though 
  some of these candies are only flavored and enchanted 
  pieces of chocolate, most features bars of layered 
  substances (nougats, caramels, jellies, etc.) enrobed in a 
  thick layer of chocolate.
  • Spun Sugar Candy also begins with boiled sugar. 
  However, unlike with hard candy, this hot sugar syrup is 
  spun into thin strands, then rapidly cooled. This process 
  results in a candy with a fluffy, cotton-like texture.
  • Powdered Candy looks like pulverized hard candy. Often 
  sold in small packets or thin tubes, this candy is consumed 
  by pouring large quantities of the superfine saccharine 
  powder directly into the mouth.
  CaNdy RaRiTy aNd COsT
  Rarity
  Price (per single unit)
  Common
  1–5 sp
  Uncommon
  5–10 sp
  Rare
  1–5 gp
  Very Rare
  5–10 gp
  
  5
  Knarl's Candy Compendium
  Common Candies
  F
  ound in nearly every town corner 
  store, these candies are household staples. 
  Though their enchantments are the least 
  potent by far, common candies nonetheless 
  enchant children and adventures alike with 
  their effects.
  Butter Rum Drops
  Hard Candy, common
  These sticky golden candies coat your tongue with a sugary 
  syrup. Upon consuming a drop, you gain advantage on all 
  Charisma (Persuasion) checks for 1 hour. 
  Candy Kernels
  Soft Candy, common
  These small triangular candies taste vaguely sweet and are 
  often tricolored with garish hues. Upon consuming, roll a 
  d20. On an 11–20, you can add 1d4 to an ability check of 
  your choice within the next minute, as if affected by the 
  guidance cantrip (PHB, Chapter 11: Spells). On a 1–10, 
  nothing happens.
  Occasionally you may find alternative seasonal versions 
  of the candy shaped like pumpkins or holiday decorations. 
  Creatures have been known to become aggressively 
  defensive of their love and/or hatred of the confectionery, 
  but it is unclear if that is an inherently magical property of 
  the candy or just individual zeal.
  Conversation Hearts
  Hard Candy, common
  Each of these pastel-colored heart-shaped candies bears a 
  small greeting phrase in white lettering on the front. The 
  language of each phrase differs from piece to piece. Upon 
  consuming a heart, you gain the ability to speak and read in 
  the phrase’s respective language for 10 minutes. The DM 
  chooses the language for each piece or determines it by 
  rolling on the table below. A successful DC 13 Intelligence 
  (History) check is needed to identify a language, if you 
  cannot already read it. 
  d20
  Language
  1
  Abyssal
  2
  Aquan
  3
  Auran
  4
  Celestial
  5
  Deep Speech
  6
  Draconic
  7
  Dwarvish
  8
  Elvish
  9
  Giant
  10
  Gnoll
  11
  Gnomish
  12
  Goblin
  13
  Halfling
  14
  Infernal
  15
  Ignan
  16
  Orc
  17
  Primordial
  18
  Sylvan
  19
  Terran
  20
  Undercommon
  
  6
  Knarl's Candy Compendium
  Eye Candies
  Hard Candy, common
  After you consume a pair of these gumpaste eyeballs, you 
  gain advantage on all Wisdom (Perception) checks for 1 
  hour. Some swear that they have seen the pupils of these 
  candies move when no one else is watching.
  Faerie Floss
  Spun Sugar Candy, common
  These colorful cotton-like balls of sugar come in a variety of 
  colors, though blue and purple are the most common. Upon 
  consuming  any amount, you are outlined in colored light for 
  1 minute as if affected by the faerie fire spell (PHB, Chapter 
  11: Spells). The light’s color matches the color of the candy.
  Fizzy Stix
  Powdered Candy, common
  This finely ground pastel-colored candy is often sold in 
  small, repurposed potion vials. Upon consuming one vial of 
  candy powder, you feel your stomach bubble, and you must 
  make a DC 14 Constitution saving throw. On a failure, you 
  suffer the effects of the levitate spell for 10 minutes. On a 
  success, the spell’s effects only last for 1 minute.
  Freshmints
  Hard Candy, common
  These chalky, barrel-shaped mints bear blue and white 
  stripes along their sides. Upon consuming one, your clothes 
  and appearance are instantly cleaned by magical means. 
  Dignitaries and socialites often have a bowl of these mints 
  by their front doors for their guests to use before entering 
  their abode.
  Goodberry Gummies
  Gummy Candy, common
  These sweet crimson candies look similar to the fruit they 
  are named after, though they are much smaller in size. It 
  takes a bonus action to eat 1 gummy. Each gummy restores 1 
  hit point to the consumer. 
  Gunpowder Pepper Rocks
  Powdered Candy, common
  When you consume a packet of this crushed hard candy, you 
  produce harmless pyrotechnics effects from your fingertips 
  for 1 minute. The black candy crystals pop across your 
  tongue as you eat them.
  Honeysuckle
  Spun Sugar Candy, common
  This delicate, wispy candy is pulled into the shape of a small 
  white or gold flower. Upon eating one, you gain advantage 
  on all Charisma (Deception) checks for 1 hour.
  Infernal Spiced Brittle
  Hard Candy, common
  This fiery, nutty candy is infused with various spices that 
  warm the back of your throat. Upon eating a square, your 
  eyes immediately glow red, and your voice becomes three 
  times louder as if affected by the thaumaturgy cantrip (PHB, 
  Chapter 11: Spells). This effect lasts for 1 minute.
  Lusterdust’s Candy Crystals
  Hard Candy, common
  These shards of rock candy come in various metallic shades. 
  Upon consuming a piece, your hair and eyes immediately 
  turn the same color of the candy, and 1d10+2 small crystal-
  like growths pepper your body. You gain a number of 
  temporary hit points equal to the number of crystal growths. 
  These last for 1 minute.
  Laughing Lollies
  Hard Candy, common
  When you begin to consume this garish, pink lollipop, 
  you must succeed on a DC 12 Wisdom saving throw or 
  experience the effects of hideous laughter (PHB, Chapter 11: 
  Spells). These effects last for 1 minute or until someone 
  else removes the lollipop from your mouth, whichever 
  comes first.
  Lightfoot Licorice Ropes
  Gummy Candy, common
  Upon consumption, your gait feels nimbler, and you gain 
  advantage on all Dexterity (Acrobatics) checks for 1 hour. 
  This shiny black rope candy is often distributed in tightly 
  wound wheels.
  
  7
  Knarl's Candy Compendium
  Midnight Shroud
  Chocolate Candy, common
  This candy bar features a sweet, purple berry filling enrobed 
  with milk chocolate. It takes 1 minute to eat the entire bar. 
  Upon consuming, the shadows around you grow darker, 
  and you gain advantage on all Dexterity (Stealth) checks 
  for 1 hour. 
  Sticky Fingers
  Gummy Candy, common
  These brightly colored gummies get their name from their 
  cartoonish hand shapes and gluey, outer texture. After 
  eating one, you gain advantage on all Dexterity (Sleight of 
  Hand) checks for the next hour. These candies often come 
  on stretchy strings, which are also edible. Consumers enjoy 
  flinging the gummy hands at various objects and watching 
  them stick. 
  Starry Night
  Chocolate Candy, common
  Breaking open this dark chocolate bar reveals a gooey, citrus 
  cream center with colors reminiscent of the night sky. It 
  takes 1 minute to eat the entire bar. Upon consuming, you 
  have darkvision out to a range of 30 feet for 1 hour. If you 
  already have darkvision, consuming the candy increases its 
  range by 30 feet. 
  Sugar Spiders
  Hard Candy, common
  These small hard candies are made by crystallizing white 
  sugar into spindly spider shapes. It takes 1 minute for a sugar 
  spider to dissolve completely in your mouth. For this minute 
  (or for as long as you keep the sugar spider in your mouth), 
  you gain a climbing speed equal to your walking speed and 
  can cross vertical surfaces while keeping both hands free.
  Sour Crawlies
  Gummy Candy, common
  These rainbow-colored, gummy worms wriggle against your 
  tongue as you eat them. Upon consuming one, you take 1d6 
  psychic damage from this mouthfeel but gain the ability to 
  comprehend and verbally communicate with beasts of Small 
  size or lower for 1 hour.
  Tough Cookies
  Soft Candy, common
  These pale sugar circles contain four peanuts arranged in a 
  near perfect square. When consuming this, the savory flavor 
  of the peanuts remain for 1 hour. During this hour, you gain 
  advantage on all Strength (Athletics) checks.
  
  8
  Knarl's Candy Compendium
  Uncommon Candies
  W
  hile still fairly popular treats, 
  these candies take a little more effort to 
  find. Uncommon candies carry more 
  powerful enchantments than common 
  ones, but such magic often comes with 
  potential drawbacks to discourage 
  adventurers from consuming one too many sweets.
  Blurberry Sucker
  Hard Candy, uncommon
  This deep purple lollipop vibrates in your mouth as you suck 
  on it. This candy takes 5 minutes to consume. During these 
  5 minutes, you experience the effects of the blur spell. The 
  effect ends early if you remove the candy from your mouth.
  Coconut Frosties
  Soft Candy, uncommon
  These small squares of soft candy typically have layers of 
  white, bright pink, and pale blue. After consuming, swirls 
  of frost begin to coat your forearms. For 1 hour, you can 
  add 1d6 cold damage to all melee attacks. At the end of the 
  hour you take 2d4 cold damage from the pain of the ice 
  on your skin.
  Colossus Caramels
  Soft Candy, uncommon
  Upon consuming one of these sticky amber-colored 
  caramels, you gain the “enlarge” effect of the enlarge/reduce 
  spell for 1 hour (PHB, Chapter 11: Spells). Additionally, 
  anytime you are hit with a melee attack during the next hour, 
  the attacker must make a DC 14 Strength saving throw. On 
  a failure, the attacker’s weapon remains stuck to your body 
  until a creature takes an action to remove it.
  Clearhead Creams
  Soft Candy, uncommon
  This condensed milk flavored taffy is hand-pulled by 
  confectioners, which gives it its airy sheen. Upon consuming 
  a piece, you gain advantage on all saving throws against 
  being charmed for 1 hour. However, for the first minute 
  after consuming this candy, you are unable to speak, as your 
  teeth are cemented together with taffy. 
  Ginger Gums
  Gummy Candy, uncommon
  These pale, gelatinous squares are said to ease stomach 
  aches, despite their powerful spicy aroma. When you eat 
  one square, you take 1d6 fire damage as the ginger flavor 
  burns your nose, but you gain advantage on all saving throws 
  against being poisoned for 1 hour.
  Jaw Breakers
  Hard Candy, uncommon
  This candy appears as a large white ball speckled with flecks 
  of red and grey. Upon consuming, you must make a DC 14 
  Strength saving throw. On a success, the damage of your 
  unarmed attacks increases to 1d8 for 1 hour. On a failure, 
  you take 1d6 bludgeoning damage as your teeth crack from 
  the biting pressure. 
  You can also attempt to break the candy into smaller 
  pieces with a tool or weapon before consuming. The candy 
  has 3d4+4 (11) hit points, and its AC is 14. Once the candy 
  reaches 0 hit points, it breaks cleanly in half, revealing a 
  layered center of various red and purple hues. Splitting 
  a jaw breaker reduces the potency of its enchantment 
  but also lowers the strength needed to consume it. Upon 
  consuming one half of a broken jaw breaker, you must make 
  a DC 9 Strength saving throw. On a success, the damage 
  of your unarmed attacks increases to 1d4 for 1 hour. On a 
  failure, you take 1d4 bludgeoning damage as pain shoots 
  through your jaw.
  Lavender Drops
  Hard Candy, uncommon
  These small, pale, purple candies are covered in powdered 
  sugar and carry a calm floral scent. Upon consuming one, 
  you must succeed on a DC 15 Wisdom saving throw or fall 
  unconscious for the next 2d4 hours. This magical slumber 
  ends early if the sleeper takes damage greater than or equal 
  to the number of hours rolled.
  
  9
  Knarl's Candy Compendium
  Lightning Lemons
  Hard Candy, uncommon
  You take 4d4 acid damage upon eating this sour lemon-
  shaped candy. After consuming one, you can use a bonus 
  action to release a 5-feet wide and 15-foot long bolt of 
  lightning from your mouth. Every creature in range of this 
  lightning must make a DC 13 Dexterity saving throw, 
  taking 4d8 lightning damage on a failure and half as much on 
  a success. This effect ends after you release three lightning 
  bolts or an hour has passed. 
  Ms. Alessia’s Bubble Gum
  Soft Candy, uncommon
  When you consume this simple piece of bubble gum, you 
  blow a bubble that grows to surround your body, increasing 
  your AC by 3 for 1 minute. You must concentrate on this 
  effect as if you were concentrating on a spell. If you lose 
  concentration, the bubble pops, causing the area in a 5-foot 
  radius to become difficult terrain.
  Miniscule Mallows
  Soft Candy, uncommon
  Upon consuming one of these small pillowy marshmallows, 
  you gain the “reduce” effect of the enlarge/reduce spell for one 
  hour. Additionally, you can cast feather fall (PHB, Chapter 11: 
  Spells) 1d4 times during the next hour.
  Resistance Rainbow Sours
  Gummy Candy, uncommon
  These sugared belts of candy are approximately one foot long 
  and come in a variety of colors. Upon eating a belt, you gain 
  resistance to the type of damage that corresponds to the belt’s 
  color as indicated on the following table. There also exists a 
  multicolored variant of this candy, which features stripes of 
  all the hues on a singular belt. If this is consumed, the DM 
  chooses the type of resistance you receive or determines it by 
  rolling a d10 and consulting the table below.
  Slippery 
  Sugarblossoms
  Hard Candy, uncommon
  These six-petaled, crystalline flowers come in shades of 
  periwinkle and purple. When you consume one, you must 
  make a DC 12 Dexterity saving throw as a slippery film 
  coats your body. On a success, you gain advantage on all 
  saving throws against being grappled for 1 hour. On a 
  failure, your sudden slipperiness causes you to lose your 
  balance, and for the next hour you fall prone whenever you 
  stop moving at the end of your turn.
  Sweet-ish Fish
  Gummy Candy, uncommon
  These red candies are shaped like a mundane trout and have 
  a mild, sweet flavor. After you finish eating it, you gain the 
  ability to breathe underwater for 1 hour. You still maintain 
  your normal means of respiration for this time.
  Umbra Bites
  Chocolate Candy, uncommon
  These rich, dark chocolate triangles contain a spiced ganache 
  filling. Upon consuming one, your shadow comes to life 
  at your feet. It uses the shadow statistics (MM) and acts 
  on its own initiative, doing all it can to protect its owner. 
  Additionally, as a bonus action on your turn, you can 
  command the shadow to either move up to 40 feet in any 
  direction or make one strength drain attack. The shadow 
  disappears when its hit points reach 0 or 1 minute has 
  passed, whichever comes first. 
  Vanilla Valor
  Chocolate Candy, uncommon
  This white chocolate candy bar is filled with soft, vanilla 
  nougat. It takes 1 minute to eat the entire bar. Upon 
  consuming, you gain advantage on all saving throws against 
  being frightened and 1d6+3 temporary hit points for 1 hour.
  d10
  Color
  Resistance
  1
  Red
  Force
  2
  Orange
  Fire
  3
  Yellow
  Radiant
  4
  Light Green
  Acit
  5
  Dark Green
  Poison
  6
  Light Blue
  Lightning
  7
  Dark Blue
  Cold
  8
  Purple
  Thunder
  9
  Pink
  Psychic
  10
  White
  Necrotic
  
  10
  Knarl's Candy Compendium
  Rare Candies
  Y
  ou won’t find these candies in your 
  average town corner store. Requiring more 
  complex enchantments, rare candies are usually 
  the featured items of artisan confectionary 
  shoppes in larger cities. Children save up for 
  weeks to purchase a single piece of rare candy.
  Armor of Aga-mints
  Hard Candy, rare
  Once you place this mint in your mouth, minty fresh frost 
  encases you and your gear. You gain the benefits of the 
  Armor of Agathys spell (PHB, Chapter 11: Spells) as if it were 
  cast at 3rd level.
  Blink Bon-Bons
  Chocolate Candy, rare
  These circular, chocolate candies are filled with a sparkling 
  blue caramel. Upon consuming one, you gain the effects of 
  the blink spell (PHB: Chapter 11: Spells).
  Coffee Toffee
  Hard Candy, rare
  These deep brown, toffee squares are swirled with cream. 
  Consuming a piece fills you with jittery energy, and your 
  level of exhaustion is reduced by one for an hour. At the end 
  of this hour, the energy leaves your body in a rush, and you 
  return to your original level of exhaustion plus one more as 
  the ensuing fatigue hits.
  Dragon Lollies
  Hard Candy, rare
  As you begin enjoying this lollipop shaped like the head of a 
  dragon, it gains 1d6+2 charges. The lollipop lasts for 1 hour 
  or until all its charges are spent. You may spend 1 charge as 
  a bonus action to blast magical energy in a 15-foot cone. All 
  creatures caught in the area must make a DC 17 Dexterity 
  saving throw, taking 3d8 damage on a failed save, and half 
  as much on a successful one. The type of damage dealt 
  corresponds to the color of the lollipop, as detailed in the 
  table below.
  Fast Fudge
  Soft Candy, rare
  This modest bite of especially sweet fudge, when consumed 
  as a bonus action, causes a burst of speed to course through 
  your body and enhance your reflexes. You gain the benefits 
  of the haste spell (PHB, Chapter 11: Spells) until the end of 
  your next turn. After the effects wear off, you are unable to 
  use your bonus action on your next turn, as a brief moment 
  of lethargy slows you. 
  Color
  Damage Type
  Red, Gold
  Fire
  Black, Green
  Acid
  White, Silver
  Cold
  Blue, Bronze
  Lightning
  
  11
  Knarl's Candy Compendium
  Hexacomb
  Chocolate Candy, rare
  These squares of porous, honey-flavored candy are enrobed 
  in a thick layer of milk chocolate. Immediately after you 
  consume a square, you use your bonus action to cast hex at 
  3rd level on a hostile creature within range  (PHB, Chapter 
  11: Spells). If no hostile creatures are present, the curse 
  fizzles away, harmless.
  Hot-Cinnamon Azer Bites
  Gummy Candy, rare
  These gummy candies are shaped like miniature fire 
  dwarves. During the action in which you consume one of 
  these gummies, an azer (MM) made of hard red cinnamon 
  candy appears in an unoccupied space within 5 feet of you. It 
  acts on your turn as if you had summoned it and disappears 
  after 1 minute.
  Nondetection Nougat
  Soft Candy, rare
  This delicate cream-colored candy is studded with pistachios 
  and dried red berries. Upon consumption, you are shielded 
  from divination magic as if you were under the effects of a 
  nondetection spell (PHB, Chapter 11: Spells). This effect lasts 
  for 1 hour. 
  Thunderstep Thins
  Hard Candy, rare
  These bright blue sugar wafers are embossed with a 
  stormcloud insignia. You can consume one wafer as a bonus 
  action. Upon consumption, you can then immediately cast 
  thunderstep (XGtE, Chapter 3: Spells) as an action.
  Tele-taffy
  Soft Candy, rare
  Upon consuming one of these cylindrical, violet candies, 
  you can read the thoughts of all creatures within a 15-foot 
  radius for 1 minute. A small image of a brain is inlaid in each 
  piece’s center.
  
  12
  Knarl's Candy Compendium
  Very Rare Candies
  A 
  mix of complex enchantments and 
  artful recipes, very rare candies are the 
  pinnacle of the magiconfectionary world. 
  Only the most skilled artisans can craft these 
  candies, often taking years of training to 
  master the arcane process behind these treats.
  Animated Sugar Creatures
  Hard Candy, very rare
  Made of sweet syrup swirled into intricate shapes, 
  these sugar creatures are imbued with wondrous 
  magiconfectionary enchantments. Artisans of these 
  creatures, known as sugar painters, often travel between 
  towns to craft these treats for wide-eyed children and pass 
  the art’s intricacies to the next generation. 
  Animated sugar creatures are more durable than the 
  average candy. Each creature has 13 (3d8) hit points and 
  resistance to bludgeoning, piercing, and slashing damage 
  from non-magical weapons. Their enchantments remain 
  active for 1 hour, after which they become a mundane sugar 
  painting. Though the most experienced sugar painters can 
  craft nearly any shape, these creatures most commonly take 
  the following forms and enchantments:
  Dragon (Fire Enchantment). With wide bat-like wings and 
  jagged fangs, this sugar dragon pulses with fiery warmth. 
  You can use your bonus action to command the dragon 
  to move (flying speed 20 feet). At the end of each of your 
  turns, regardless if you commanded the creature that turn, 
  the dragon spurts a ball of molten caramel from its mouth. 
  Every creature within a 10-foot cone must make a DC 18 
  Dexterity saving throw. On a failure, they take 3d6 fire 
  damage; on a success, they take half damage.
  Dragon (Rain Enchantment). Unlike its molten counterpart, 
  this sugar dragon lacks wings, instead taking a long 
  serpentine form with a lion-like face. As it winds through 
  the air around you, spun sugar clouds puff in its wake. Any 
  time a creature makes a weapon attack against you, they 
  must roll 1d4 and subtract the number from their attack roll. 
  Owlbear. This sugar creature has the ruffled feathers of an 
  owlbear, snapping its caramel beak as it prowls through the 
  air around you. As a bonus action, you can command the 
  creature to attack one opponent in melee range. The sugar 
  owlbear then makes a sugar claw attack (+5 to hit for 1d8 
  slashing damage + 1d8 fire damage). 
  Unicorn. The delicate sugar mane of this creature seems to 
  wave in the wind as it prances through the air. You can use 
  your bonus action to command the creature to move (flying 
  speed 15 feet). At the end of your turn, every ally within a 
  5-foot radius of the creature gains 3d4 hit points.
  
  13
  Knarl's Candy Compendium
  Chocolate Barmour
  Chocolate Candy, very rare
  Upon consumption, ornate armor made of milky sweet 
  chocolate begins to form around you. Your AC becomes 
  14+CON+DEX. The armor disappears after 1 hour. If you 
  take 20 or more fire damage in a single round, the armor 
  melts off of you, turning the area in a 10-foot radius around 
  you into difficult terrain.
  Flight-O-Fancy
  Gummy Candy, very rare
  When you consume a piece of this simple clear candy, you 
  gain a flying speed equal to your walking speed plus 10 feet 
  for the next hour.
  Pandan-monium
  Soft Candy, very rare
  These brilliant green squares of coconut paste are flavored 
  with sweet screwpine and imbued with chaos magic. 
  When you consume a square, roll on the following table to 
  determine the candy’s magical effect:
  Treacle Tentacles
  Soft Candy, very rare
  These sludgy, tentacle-shaped candies undulate faintly 
  in their box. Upon consuming one, a sticky, sweet, black 
  substance begins pooling around you. For the next hour, 
  your movement is halved, but the area in a 5-foot radius 
  around you becomes difficult terrain. This area moves with 
  you. Additionally, whenever an opponent enters your melee 
  range, you can use your reaction to summon a sticky lash 
  of treacle to your side and make a simple melee weapon 
  attack against the opponent. On a hit, the creature takes 1d6 
  bludgeoning damage, and the creature’s speed becomes 0 for 
  the rest of its turn.
  d8
  Effect
  1
  The edges of your physical form seem to fizzle into 
  pale green mist. For the next minute, you teleport up 
  to 20 feet in a random direction at the end of your 
  turn in addition to any standard movement.
  2
  A burst of brilliant rainbow light flares from you in a 
  30‐foot radius. You and each creature in the area that 
  can see must succeed on a DC 15 Constitution saving 
  throw or become blinded for 1 minute. A creature 
  can repeat the saving throw at the end of each of its 
  turns. On a success, the effect is ended,
  3
  Each creature within 30 feet of you takes 1d10 
  necrotic damage. You regain hit points equal to the 
  sum of the necrotic damage dealt. If this exceeds your 
  hit point maximum, you gain the excess amount as 
  temporary hit points.
  4
  A cloud of 600 oversized, blue. sugar butterflies 
  fills a 30‐foot radius centered on yourself. The area 
  becomes heavily obscured. The butterflies remain for 
  1 minute and follow you as you move. As an action, 
  a creature can catch a butterfly by succeeding on a 
  DC 15 Dexterity (Sleight of Hand) check. One sugar 
  butterly can be eaten as a bonus action, and upon 
  consuming one, you regain 1d4 hit points.
  5
  A shimmering field of pale, arcane light whirls around 
  you. For the next minute, you gain a +2 bonus to AC, 
  and whenever a creature within 10 feet of you hits 
  you with an attack, that creature takes force damage 
  equal to your Charisma modifier.
  6
  Until you take a short rest, every time you make an 
  attack roll or saving throw, you can add 1d4 to the 
  attack roll or saving throw as if affected by the bless 
  spell (PHB, Chapter 11: Spells).
  7
  Heavy rain falls in a 60‐foot radius centered on 
  yourself. The area becomes lightly obscured. This 
  effect follows you for 3d10 minutes. If you attempt to 
  drink the rain, it tastes oddly saccharine.
  8
  Until you take a short rest, every time you make an 
  attack roll or saving throw, you must subtract 1d4 
  from the attack roll or saving throw as if affected by 
  the bane spell (PHB, Chapter 11: Spells).
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Knarl's Candy Compendium.pdf