TEXT: Quick Character Generation
  A Basic Fantasy RPG Supplement
  Release 2
  Copyright © 2009, 2016 Chris Kutalik
  All Rights Reserved
  Distributed under the terms of the Open Game 
  License version 1.0a
  Basic Fantasy Website: basicfantasy.org
  Introduction
  This document provides a set of tables to quickly generate a player character randomly, including not only statistics but
  also backstory.  While this is presented as a Basic Fantasy RPG supplement, in fact it may be useful in a variety of
  different  games.   If  you  would  like  a  copy  of  the  Basic  Fantasy  Role-Playing  Game  Core  Rules,  please  visit
  www.basicfantasy.org.
  Using These Rules
  Got your fighter squashed under the heel of a troll and
  wanting to jump back in the saddle before the night ends?
  Need to slot in a new player at the table PDQ before your
  players get ornery? Want a character with an interesting
  and  quirky  background,  but  feeling  just  too  darned
  overworked/lazy/uninspired?  Or just looking for a nifty
  way to generate characters with a fun mini-game?
  Then  friends...  this  is  the  random  character generator
  system, for you. Get a PC or NPC up and running from
  stats to equipment to background in less than ten minutes
  using the following steps.  
  1. Roll 1d20 on Chart A to select a set of ability scores.
  The GM should decide in advance whether to use the
  ability scores below strictly in the given order or to permit
  the player to arrange them as desired.  Alternately, the
  player might be allowed to simply choose a row, but if this
  is done the player should not be allowed to choose a row.
  0
  Chart A: Ability Scores
  Roll d20
  Strength
  Intelligence
  Wisdom
  Dexterity
  Constitution
  Charisma
  1
  13
  9
  15
  10
  11
  11
  2
  11
  7
  18
  9
  10
  14
  3
  10
  15
  15
  10
  9
  10
  4
  9
  13
  13
  6
  15
  13
  5
  16
  9
  7
  10
  13
  14
  6
  15
  12
  12
  10
  14
  6
  7
  16
  10
  9
  11
  9
  14
  8
  14
  9
  10
  13
  9
  14
  9
  8
  18
  9
  12
  11
  11
  10
  7
  14
  16
  9
  9
  14
  11
  9
  16
  11
  10
  10
  13
  12
  10
  14
  9
  9
  13
  14
  13
  12
  11
  10
  16
  11
  9
  14
  13
  7
  10
  13
  14
  12
  15
  9
  10
  9
  13
  13
  15
  16
  9
  10
  11
  15
  13
  11
  17
  12
  13
  9
  10
  14
  11
  18
  16
  14
  6
  9
  10
  14
  19
  9
  15
  10
  15
  10
  10
  20
  10
  16
  8
  14
  11
  10
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
  Generating  ability  scores  using  Chart  A  is  optional;
  conventional character generation methods may be used
  instead, and the remaining charts herein consulted for
  backstory generation.
  2. Roll on Chart B for character background.
  3. Pick the character's class and race based on what you
  think your character became after his/her previous travails
  on Chart B.
  4. Roll on Charts C for starting equipment.
  5. Roll hit points.
  6. Choose spells (if any).
  7. Play!
  This  procedure  is  completely  optional,  and  may  be
  amended as desired by the GM for his or her game.
  These  charts  reflect  the  vaguely  Germanic/Slavic
  renaissance-era setting of the author's own Hill Cantons
  campaign.  For more information, visit:
  http://hillcantons.blogspot.com
  Game Masters are encouraged to modify these charts as
  desired  to  fit  the  tone,  feel,  and  spirit  of  their  own
  campaigns.
  Chart B: Character Background 
  To  determine  your  character's  background,  roll  the
  following charts in order from Chart 1 to Chart 4. Consult
  sub-tables as directed.  If a result shows more than one
  result (such as “Peasant/Farmworker”), pick one choice--
  or roll a die to determine the exact result.  
  Characters starting over first level get an extra roll on
  Chart 4 for each two levels past the first. (Thus a third
  level gets one extra roll, a fifth level one two extra.)  At
  the option of the GM, players may be assumed to have
  appropriate skills from the Backgrounds and Specialties
  Supplement if an apprenticeship, occupation, or other
  appropriate event rolled allows for it.  Example: Evaro
  the Elf rolls that he “learned occupation: sailor”. He
  is now assumed to have “Seafarer” skills.
  Chart 1. Birth Order (Roll d10)
  1
  First born
  2-3
  Second child
  4-5
  Third child
  6
  Fourth
  7
  Fifth
  8
  Sixth
  9
  Seventh
  10
  Eighth or more
  Chart 2: Parent Occupation (Roll d20)
  1
  Beggar/Drifter
  2
  Criminal
  3
  Peasant/Farm worker
  4
  Farmer/Fisherman
  5
  Miner/Forester
  6
  Sailor
  7
  Soldier/Mercenary
  8-9
  Craftsman/Skilled worker (Roll on Chart 2A)
  Chart 2: Parent Occupation (Roll d20)
  10
  Sage/Scholar/Alchemist
  11
  Scribe
  12
  Slaver
  13
  Adventurer 
  14
  Actor/Bard/Courtesan
  15
  Government Official (Roll on Chart 2B)
  16-17 Merchant (Roll on Chart 2C)
  18
  Clergy (Roll on Chart 2D)
  19
  Gentleman
  20
  Noble (Roll on Chart 2E)
  Chart 2A: Craft (Roll d20)
  1
  Tailor
  2
  Fletcher/Bowyer
  3
  Glass Blower
  4
  Carpenter
  5
  Animal trainer/Beast master
  6
  Cartographer
  7
  Smith
  8
  Cobbler
  9
  Weaver
  10
  Armorer/Weaponsmith
  11
  Brewer/baker
  12
  Mason
  13
  Potter
  14
  Miller
  15
  Dyer
  16
  Shipwright
  17
  Jeweler
  18
  Artist/Sculptor
  1
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  Chart 2A: Craft (Roll d20)
  19
  Musician 
  20
  Roll twice
  Chart 2B: Government Officials (Roll d8)
  1-2
  Tax collector
  3
  Sheriff/shrive
  4
  Forest warden
  5
  Magistrate
  6
  Town mayor
  7
  City mayor
  8
  Royal/Ducal advisor
  Chart 2C: Merchant (Roll d6)
  1
  Shopkeeper, foodstuffs
  2
  Shopkeeper, dry goods
  3
  Shopkeeper, exotic goods
  4
  Innkeeper
  5
  Local trader
  6
  Long-distance trader
  Chart 2D: Clergy (Roll d6)
  1-2
  Parish/lower clergy, mainstream religion 
  3
  Upper clergy, mainstream
  4
  Clergy, heretic religion 
  5
  Pagan/Druidical
  6
  Elder gods
  Chart 2E: Nobility (Roll d20)
  1-3
  Landless Knight 
  4-6
  Knight Banneret
  7-10
  Knight
  11-15 Baron/Landgraf
  16
  Count 
  17
  Marquis/Margrave
  18
  Duke
  19
  Arch Duke/Prince
  20
  King
  Chart 3: Significant Events in Childhood and 
  Adolescence  (Roll d20 1-4 times)
  1
  Loved/protected by parents
  2
  Unloved/spurned by parents
  3-4
  Orphaned (Roll on Chart 3A)
  5
  Family killed by Other (Roll on Chart 3C)
  6
  Caused death of Relative (Roll on Chart 3B) 
  or Other (3C)
  Chart 3: Significant Events in Childhood and 
  Adolescence  (Roll d20 1-4 times)
  7
  Illegitimate raised by mother or by guardian (3A)
  8
  Apprenticed in parent's occupation
  9
  Apprenticed in craft of a mentor (Roll Chart 2)
  10
  Parent killed by Relative or Other
  11
  Father/mother/both outlawed (Roll Chart 3D for crime)
  12
  Religious experience 
  13
  Jealous sibling/rivalry
  14
  Lived a nomadic life
  15
  Moved to the big city
  16
  Moved to the borderlands/wilderness
  17
  Run away from home or guardian
  18
  Learned weapon usage
  19
  Religious experience (4E)/magic occurrence (4F)
  20
  Committed a crime (3D)
  Chart 3A: Guardians (Roll d20)
  1
  Wicked/cruel stepmother or father
  2
  Hedge Wizard/Mage
  3
  Monastery/Convent
  4
  Craftworker (Roll 2A)
  5
  Relative (Roll 3B)
  6
  Sold into slavery 
  7
  Raised by wolves
  8
  Adventurer
  9
  Dwarven indentured servants
  10
  Mysterious red-robed “elven” guardians
  11
  Centaurs/Hobgoblins/Deep Ones/ other monsters
  12
  Raised by mercenaries/landsknechts
  13
  Bandits/pirates
  14
  Nomads/cossacks/barbarians
  15
  Adopted by merchant (Chart 2C)
  16
  Adopted by clery (Chart 2D)
  17
  Adopted by noble (Chart 2E)
  18-20 Lived on the streets/no guardian
  Chart 3B: Relatives (Roll d6)
  1
  Brother/Sister
  2
  First Cousin
  3
  Uncle/Aunt
  4
  Grandfather/mother
  5
  Great Uncle/aunt
  6
  Distant relation
  2
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
  Chart 3C: Others
  1
  Government official (Roll 2B)
  2
  Friend
  3
  Thief
  4
  Wizard
  5
  Mentor
  6
  Noble (Roll 2E)
  7
  Raider/invader
  8
  Humanoid/demi-human
  9
  Monster
  10
  Lover
  11
  Craftsman 
  12
  Highwayman/bandit/pirate
  13
  Adventurer
  14
  Comrade
  15
  Wild animal 
  16
  Nomad
  17
  Religious sect member/leader
  18
  Mysterious stranger
  19-20 Roll twice for two working together
  Chart 3D: Crimes and Misdemeanors 
  1-2
  Theft
  3
  Assault
  4-5
  Heresy
  6
  Murder
  7
  Insulting a noble of a higher order
  8
  Trespassing
  7
  Treason
  9
  Tax evasion
  10-11 Political dissidence
  12
  Harboring criminals
  13
  Unlawful sorcery
  14
  Banditry/piracy
  15-16 Wrong place at the wrong time
  17
  Messenger of bad news
  18-20 Roll twice
  Chart 4: Significant Events in Young Adulthood
  (Roll 1-4 d20)
  1
  Religious experience (Roll Chart 4E)
  2
  Magic occurrence (Chart 4F)
  3
  Responsible for death of relative (Chart 3B)/other 
  (3C)
  4-5
  Developed virtues (Chart 4C)/ vices (Chart 4D)
  6-7
  Conscripted/volunteered for military service (Chart 
  Chart 4: Significant Events in Young Adulthood
  (Roll 1-4 d20)
  4A)
  8
  Romantic affair (25% chance of child)
  9
  Learned occupation (Chart 2)
  10
  Traveled abroad
  11
  Survived plague
  12
  Moved to big city
  13
  Moved to borderlands/wilderness
  14
  Sold into slavery (escaped)
  15
  Committed a crime (3D)
  16
  Home village/town wiped out by others (3C)
  17
  Encountered monster
  18
  Served wealthy patron/noble court
  19
  Saved life of relative (3B)/other (3C)
  20
  Apprenticed to mentor (2A)
  Chart 4A: Military Service (Roll 1-4 d20)
  1
  Promoted 
  2
  Demoted
  3
  Lone survivor of unit
  4
  Captured by enemy and tortured
  5
  Deserted
  6
  Joined mercenaries/landsknechts
  7
  Responsible for the deaths of comrades
  8
  Best friend killed at your side
  9
  Prevented the destruction of innocents
  10
  Spent most time in “rear echelon” non-combat (Roll 
  Chart 4B)
  11
  Committed an unsanctioned crime (Chart 3D)
  12
  Ran away from battle
  13
  Displayed heroism on the battlefield
  14
  Learned use of exotic weapons
  15
  Learned seigecraft
  16
  Led mutiny
  17
  Survived disease/magical occurrence
  18
  Developed virtues (4C)/vices (4D)
  19-20 Transferred to other service (4B)
  Chart 4B: Other Service (Roll 1d12)
  1
  Palace guard
  2
  City guard/watch
  3
  Temple guard 
  4
  Border militia/rangers
  5
  Private bodyguard
  6
  Engineer/sapper
  3
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  Chart 4B: Other Service (Roll 1d12)
  7
  Scouts
  8
  Navy
  9
  Shipboard marine
  10
  Messenger
  11
  Caravan guard
  12
  Border guard
  Chart 4C: Virtues (Roll 1-4 d20)
  1
  Cleanliness 
  2
  Benefactor for the poor
  3
  Well-mannered
  4
  Friendly
  5
  Teetotaler
  6
  Pious
  7
  Sincere/earnest
  8
  Quiet/good listener
  9
  Honest
  10
  Defender of the oppressed
  11
  Loving
  12
  Tolerant of all faiths
  13
  Self-confident
  14
  Hard-working
  15
  Humble
  16
  Good negotiator/diplomat
  17
  Hard bargainer
  18
  Punctual
  19
  Sensitive/tender
  20
  Gregarious 
  Chart 4D: Vices (Roll 1-4 d20)
  1
  Heavy drinker
  2
  Drug problem
  3
  Gambler
  4
  Randiness
  5
  Swears like a sailor
  6
  Duplicitous
  7
  Mistrustful
  8
  Loner
  9
  Pushy
  10
  Loud
  Chart 4D: Vices (Roll 1-4 d20)
  11
  Poor Hygiene
  12
  Loves brawling
  13
  Quick-tempered
  14
  Selfish
  15
  Braggart
  16
  Lazy
  17
  Greedy
  18
  Intolerant 
  19
  Lacks self-confidence
  20
  Sacrilegious 
  Chart 4E: Religious Experience (Roll 1-4 d20)
  1
  Joined faith 
  2
  Lost faith
  3
  Vision of demi-god/saint
  4
  Vision of deity
  5
  Vision of demon/elder god
  6
  Became lay clergy (non-spell casting)
  7
  Pilgrimage to holy place
  8
  Excommunicated
  9
  Persecuted for faith
  10
  Involved in holy war (Roll 4A)
  11
  Became religious hypocrite
  12
  Made prophetic statement
  13
  Discredited faith
  14
  Sent to religious school
  15
  Started own sect
  16-20 Developed virtue (4C)/vice (4D)
  Chart 4F: Magical Occurrence (Roll 1-4 d10)
  1
  Survived magical disaster
  2
  Witnessed summoning
  3
  Saw magical omens
  4
  Visited by witch
  5
  Gathered spell components for hedge wizard
  6
  Found magical place
  7
  Found arcane scrolls
  8
  Discovered ancient book
  9
  Spell cast on you
  10
  Learned cantrip
  1
  
  QUICK CHARACTER GENERATION
  A BASIC FANTASY SUPPLEMENT
  Chart C: Equipment 
  First-level characters roll once on each of the the following
  charts without modifiers.  Add +1 per extra level to each
  roll for characters starting at higher than first level, up to a
  maximum of +5.  For example, a third-level character gets
  a +2 on each roll.
  Optional background-based modifiers or free rolls based
  on results from the previous charts can also be used at the
  GM's discretion.  Example: Bruno the Battler rolls that he
  was “conscripted into the army” and “displayed heroism
  on the battlefield”.  Based on Bruno's glorious martial
  exploits, the GM decides to allow him to either add  +1 to
  his roll on the armor chart or to roll an additional time on
  a weapon chart.
  Characters start with the following based on their 
  class:
  Fighter: extra roll on either weapon chart
  Cleric: holy symbol
  Thief: thieves tools
  Magic User: spellbook
  Combo-class characters begin with all relevant items; for 
  example, a Magic-User/Thief begins with both thieves 
  tools and a spellbook.
  Chart 1: Armor (Roll d6)
  Armor table, if Fighter or Cleric. (Thieves automatically
  receive leather armor to start).
  1-2
  Leather**
  3-6
  Chainmail*
  7
  Platemail
  8
  Chainmail and Shield +1
  9
  Chainmail +1
  10
  Platemail +1
  * 1 extra roll on either melee or missile weapon (or add shield)
  ** 2 extra rolls on weapon (or add shield)
  Chart 2A: Melee Weapon (Roll 1d6)
  Fighter  can  alternately  roll  on  the  Chart  2B.  Clerics,
  Magic-Users,  and  Thieves  can  only  receive  a  class-
  appropriate weapon.
  1-2
  Dagger, Hand Axe, Short Sword, Mace, Club, or Staff
  3-5
  Sword, Battle Axe, Warhammer, or Spear
  6
  Two-handed Sword/Polearm
  7
  Pick any two above
  8+
  +1 magical weapon chosen by GM
  Chart 2B: Missile Weapon (Roll 1d6)
  1
  Sling
  2
  Light Crossbow
  3
  Short Bow
  4
  Throwing Axe/Spear
  5
  Heavy Crossbow
  6
  Long Bow
  7
  Pick any two above
  8+
  +1 magical weapon chosen by GM
  (one free quiver, boltcase, or pouch of ammunition is included.)
  Chart 3: Adventuring Gear (Roll 1d6)
  All bundles come with backpack, pouch, bedroll, water
  skin, tinderbox, and one week of rations
  1-2
  Bundle A (10 oil flasks, hooded lantern, shovel, 12 iron 
  spikes, whistle)
  3-4
  Bundle B (10 torches, four oil flasks, 10 pieces of 
  chalk/charcoal, blank scroll, mirror, crowbar)
  5-6
  Bundle C (five torches, five oil flasks, 50 ft. hemp rope, 
  grappling hook, wooden pole)
  7
  Pick two of the above
  8+
  Magic item of the GM's choice
  Chart 4: Mount (Roll 1d6)
  1-2
  None
  3
  Mule
  4
  Pony
  5
  War Pony
  6
  Riding Horse
  7-8
  War Horse
  9+
  Special mount or vehicle chosen by GM
  (saddles and other riding gear assumed)
  Chart 5: Starting wealth (Roll 1d6)
  1
  5 gold pieces
  2-3
  10 gp
  4
  15 gp
  5
  20 gp
  6
  30 gp
  7
  60 gp
  8
  100 gp
  9
  200 gp
  10
  300 gp
  1
  
  A BASIC FANTASY SUPPLEMENT
  QUICK CHARACTER GENERATION
  Open Game License
  INTRODUCTION
  Quick Character Generation: A Basic Fantasy Supplement (hereinafter “the
  Supplement”) is based on the System Reference Document v3.5 ("SRD"), which
  is Open Game Content.  The text of the Open Game License itself is not Open
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid,
  James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
  Basic Fantasy Role-Playing Game Copyright © 2006-2016 Chris Gonnerman.
  Quick Character Generation A Basic Fantasy Supplement Copyright © 2009,
  2016 Chris Kutalik.
  END OF LICENSE
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SOURCE: textdata/thevault/Basic Fantasy/Basic Fantasy Supplements/Basic Fantasy Quick Character Generation [r2].pdf