TEXT: HIT POINT MAXIMUM
  RACE
  CLASS & LEVEL
  PLAYER NAME
  CHARACTER NAME
  BACKGROUND
  EXPERIENCE POINTS
  ALIGNMENT
  PROFICIENCY BONUS
  PASSIVE WISDOM (PERCEPTION)
  INSPIRATION
  SAVING THROWS
   ARCANA
   HISTORY
   INVESTIGATION
   NATURE
   RELIGION
  INTELLIGENCE
  SAVING THROWS
  ANIMAL HANDLING
   INSIGHT
   MEDICINE
   PERCEPTION
   SURVIVAL
  WISDOM
  SAVING THROWS
   DECEPTION
   INTIMIDATION
   PERFORMANCE
   PERSUASION
  CHARISMA
  SAVING THROWS
   ATHLETICS
  STRENGTH
  SAVING THROWS
   ACROBATICS
  SLEIGHT OF HAND
   STEALTH
  DEXTERITY
  SAVING THROWS
  CONSTITUTION
  EQUIPMENT & CHARACTER NOTES
  OTHER PROFICIENCIES & LANGUAGES
  ARMOR
  CLASS
  NAME
  ATK BONUS
  DAMAGE/TYPE
  ATTACKS & SPELLCASTING
  FEATURES & TRAITS
  CURRENT HIT POINTS
  TEMPORARY HIT POINTS
  INITIATIVE
  SPEED
  IDEALS
  BONDS
  FLAWS
  PERSONALITY TRAITS
  DEATH SAVES
  HIT DICE
  SUCCESSES
  FAILURES
  Total
  Rogue (Thief)
  Criminal
  Turk Two Coins, Ruthless Knave
  Orc
  Chaotic Neutral
  +2
  +3
  14
  +3
  30 ft.
  16
  31
  +3
  16
  +2
  4d8 
  14
  1d8
  +0
  +7
  G
  Old World rapier
  +5
  1d8 + 3 piercing
  10
  Hand crossbow
  +5
  1d6 + 3 piercing
  -1
  Unarmed
  +3
  1 + 3 bludgeoning
  8
  +1
  12
  11
  Languages: Common, Orc, Thieves' Cant 
  Tools: Dice (gaming set), thieves' tools
  Armor: Light armor
  Weapons: Simple weapons, hand
  crossbows, longswords, rapiers,
  shortswords
  Old World filigree rapier, hand crossbow, 20 bolts, leather armor, leather cup with 6 knuckle bone dice (gaming set), 
  backpack, bag of 1,000 ball bearings, crowbar, 10 feet of string, bell, 5 candles, 10 pitons, hooded lantern, 2 flasks of 
  oil, tinderbox, waterskin, 50 feet of hempen rope 
  Turk loves the life of a pirate, and particularly relishes his role as one of the Fathom Fleet’s lead boarders, assigned to 
  suppress resistance on captured vessels by intimidation or force. He lives for plunder, and since his job is so risky, he 
  often gets a prime share of the booty. However, his last mission attacking a Legion of Dusk galleon went terribly 
  wrong, and he was thrown from his ship the Relentless by a malfunctioning firecannon explosion. He and the first mate 
  washed ashore near Conqueror’s Foothold, where he was immediately recognized by soldiers he had once 
  encountered on a previous raid. The two of them were thrown in prison awaiting execution until Alante showed up to 
  free them to help her navigate through the interior to find an artifact. Turk knows that there’s got to be much more 
  treasure than just some chalice, and he’s determined to claim a large enough share so he can live out the rest of his 
  life in debauchery.
  Orc Features:
  Darkvision 60 ft.  
  Relentless Endurance (when reduced to 0 hit
  points and not killed, remain at 1 hit point;
  regain on long rest)
  Savage Attacks (roll an extra damage die on
  critical hits with melee attacks) 
  Criminal Features:
  Criminal Contact: Fence (PH page 129)
  Rogue Features (PH page 95): 
  Expertise (already calculated)
  Sneak Attack (if you have advantage on an 
  attack, deal 2d6 damage with finesse or
  ranged weapons)
  Cunning Action (use Dash, Disengage, or Hide
  as a bonus action)
  Thief Features (PH page 97): 
  Fast Hands (use Cunning Action to make
  Dexterity (Sleight of Hand) checks, disarm
  traps, open locks, or take Use an Object
  action)
  Second-Story Work (climbing doesn't cost
  extra movement, +3 feet to running jumps)
  +3
  +5
  +3
  N
  +5
  +7
  G
  G
  +2
  +2
  N
  +0
  +0
  +0
  +0
  +0
  G
  -1
  -1
  -1
  -1
  +1
  -1
  +1
  +3
  +3
  +3
  G
  G
  G
  +1
  Permission to photocopy for personal use only
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Lang/ES/Adventuras/turk.pdf