TEXT: YEAR OF THE ZOMBIE 
   
  - 1 - 
   
   
  NEW YEAR’S DAY 
   
  Leaving was a cluster fuck. Everybody we killed was stumbling to their feet, attacking their former comrades. Panic 
  had ensued, and we ran for it. We moved through the jungle quickly, as fast as the hostages could move. At one 
  point a member of a roving patrol that we had killed lunged out of the jungle, his chest hamburger from a burst of 
  automatic weapons fire. Which was weird, we’d killed him by slicing open his throat, the gash was still there. He 
  grabbed one of the refugees, Goldwater I think his name was, and tore the guy’s throat out with his teeth. 
  Everywhere we turned, the dead were coming straight at us. The followed us back to the crash site, and we were 
  forced to hold the site against the living dead for 4 hours before they could evac us out. 
   What a cluster fuck. 
  From the Diaries of Becka, Sylvia. 
   
  The following should be used ONLY for the Year of the Zombie version. NPC’s (or PC’s) 
  killed will return as follows, and many will seek out those that killed them. For a standard 
  Blood & Guts campaign, these will not be of much use. 
   
  Investigation Teams 
   
  Driver – Classic Zombie 
   
  Tough Hero 4 CR 2; Medium-size humanoid; HD 4d12; HP 25; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 slams), or +5 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 10; Rep +0; Str 15 (17) Dex 10 (14) Con -- Int 3(1) Wis 10 
  Cha 2 
  Occupation: Rural (Repair,Survival) 
  Skills: -4 Repair, +0 Survival, +4 Hide, +4 Spot, +3 Listen, +4 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Machete, AK-47, Green fatigues, LCE, combat boots, canteen, 4 full 30 round magazines of 7.62mm, 
  4 fragmentation grenades 
   
   
   
   
  Passenger -  Classic Zombie 
   
  Strong Hero 4 CR 2; Medium-size humanoid; HD 3d12; HP 24; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee (1d6+3, 2 slams), or +5 melee 
  (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 8; Rep +0; Str 17 (19) Dex 10 (14) Con -- Int 3(1) Wis 10 
  Cha 2 
  Occupation: Rural (Repair,Survival) 
  Skills: -3 Repair, +2 Survival, +4 Hide, +3 Spot, +3 Listen, +4 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Machete, AK-47, Green fatigues, LCE, combat boots, canteen, 4 full 30 round magazines of 7.62mm, 
  4 fragmentation grenades 
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 2 - 
   
  Gunner – Classic Zombie 
   
  Fast Hero 3/Tough Hero 1 CR 2; Medium-size humanoid; HD 4d12; HP 33; Mas --; Init 0; Spd 20 ft; Defense 12, 
  touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 slams), or 
  +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, 
  Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the 
  Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 10; Rep +0; Str 14 (16) Dex 11 (15) Con -- Int 3(1) Wis 
  10 Cha 1 
  Occupation: Rural (Handle Animal,Ride) 
  Skills: -5 Handle Animal, +0 Ride, +8 Hide, +4 Spot, +2 Listen, +8 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, PKM, Green fatigues, LCE, combat boots, canteen, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades 
   
   
   
   
   
   
  ZSU Positions 
   
  GUARDS – Classic Zombie(2) 
    
  Strong Hero 4 CR 2; Medium-size humanoid; HD 4d12; HP 32; Mas --; Init -2; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 14 (+0 size, --2 Dex, +2 natural); BAB +4; Grap +11; Full Atk +7 melee (1d6+3, 2 slams), or +6 melee 
  (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref --1 Will +1; AP 10; Rep +0; Str 17 (19) Dex 6 (10) Con -- Int 3(1) Wis 10 
  Cha 4 
  Occupation: Criminal (Hide,Move Silently) 
  Skills: -2 Hide, -2 Move Silently, +5 Hide, +4 Spot, +3 Listen, +5 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions OD Green fatigues, LCE, combat boots, knife, M-16A1, 4 full 30 round magazines of 5.56mm, 4 
  fragmentation grenades, canteen 
   
   
   
   
   
   
  ZSU Crewmen 
   
  Driver – Sprinter Zombie 
   
  Strong Hero 3 CR 6; Medium-size humanoid; HD 6d12; HP 44; Mas --; Init +8; Spd 120 ft; Defense 18, touch 18, 
  flatfooted 14 (+0 size, +4 Dex, +2 natural, +2 class); BAB +6; Grap +15; Full Full Atk +9 melee (1d6+3, 2 slams), or 
  +8 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, 
  Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Run-Through 
  Dining, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +6 Will +2; AP 13; Rep +0; Str 17 (19) 
  Dex 18 (20) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: -2 Knowledge(Tactics), +1 Survival, +8 Hide, +4 Spot, +4 Listen, +8 Move Silently, -3 Search  
  Feats: Alertness, Improved Initiative, Multi-attack, Pounce, Toughness, Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen 
   
   
   
   
   
   
  Radar Operator – Classic Zombie 
   
  Smart Hero 3 CR 2; Medium-size humanoid; HD 2d12-1; HP 14; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +1; Grap +7; Full Full Atk +4 melee (1d6+2, 2 slams), or +3 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +0 Will +0; AP 5; Rep +0; Str 15 (17) Dex 11 (15) Con -- Int 3(1) Wis 10 
  Cha 6 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: +0 Knowledge(Tactics), +2 Survival, +4 Hide, +3 Spot, +2 Listen, +4 Move Silently, +3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen 
   
   
   
   
   
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 3 - 
   
  Gunner – Classic Zombie 
   
  Strong Hero 3 CR 2; Medium-size humanoid; HD 2d12--1; HP 21; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +1; Grap +7; Full Full Atk +4 melee (1d6+2, 2 slams), or +3 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +0 Will +0; AP 5; Rep +0; Str 14 (16) Dex 11 (15) Con -- Int 3(1) Wis 10 
  Cha 5 
  Occupation: Military (Knowledge(Tactics),Drive) 
  Skills: -3 Knowledge(Tactics), +3 Drive, +4 Hide, +2 Spot, +2 Listen, +4 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen 
   
   
   
   
   
   
  Commander – Classic Zombie 
   
  Strong Hero 3/Infantry Training 1  CR 2; Medium-size humanoid; HD 3d12; HP 18; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 8; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Military (Navigate, Drive) 
  Skills: -3 Navigate, +3 Drive, +4 Hide, +2 Spot, +2 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen 
   
   
   
   
   
   
  Patrols 
   
  Patrol Troops (3) – Classic Zombie 
   
  Tough Hero 3/Infantry Training 3 CR 3; Medium-size humanoid; HD 4d12; HP 21; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee 
  (1d6+2, 2 slams), or +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 11; Rep +0; Str 14 (16) 
  Dex 11 (15) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military ( ,Knowledge(Tactics), Hide) 
  Skills: -3 Knowledge(Tactics), +8 Hide, +6 Spot, +3 Listen, +6 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen, compass 
   
   
   
   
   
   
  Radioman – Classic Zombie 
   
  Tough Hero 3/Infantry Training 3 CR 3; Medium-size humanoid; HD 4d12; HP 19; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee 
  (1d6+2, 2 slams), or +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 11; Rep +0; Str 14 (16) 
  Dex 11 (15) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military ( ,Knowledge(Tactics), Hide) 
  Skills: -3 Knowledge(Tactics), +8 Hide, +6 Spot, +3 Listen, +6 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen, compass, radio, notebook with radio frequencies written down 
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 4 - 
   
  Patrol Leader – Frenzied Zombie 
   
  Tough Hero 3/Infantry Training 3/Recon Training 1 CR 6; Medium-size humanoid; HD 5d12; HP 30; Mas --; Init 7; 
  Spd 30 ft; Defense 20, touch 20, flatfooted 17 (+0 size, +3 Dex, +2 natural); BAB +5; Grap +15; Full Full Atk +9 
  melee (1d6+4, 2 slams), or +8 melee (1d4+4, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage 
  immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, 
  Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +4 Will +1; AP 14; Rep +0; Str 18 
  (20) Dex 17 (19) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Knowledge(Tactics),Hide) 
  Skills: -3 Knowledge(Tactics), +11 Hide, +9 Spot, +7 Listen, +10 Move Silently, -2 Search  
  Feats: Alertness, Improved Initiative, Toughness, Weapon Focus (bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, AK-47, 4 full 30 round magazines of 7.62mm, 4 
  fragmentation grenades, canteen, compass, map with ZSU, road block and main encampment locations marked 
  down, along with patrol routes  
   
   
   
   
   
  Roadblock (West) 
   
  Roadblock Commander -  Frenzied Zombie 
   
  Strong Hero 3/Assault Training 4/Recon Training 4/Special Operations Training 1 CR 11; Medium-size 
  humanoid; HD 8d12; HP 46; Mas --; Init 7; Spd 30 ft; Defense 22, touch 22, flatfooted 19 (+0 size, +3 Dex, +2 
  natural, +1 armour); BAB +8; Grap +18; Full Full Atk +12 melee (1d6+4, 2 slams), or +11 melee (1d4+4, bite and 
  zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly Bite, Feeding 
  Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, Undead 
  Traits; AL none; SV Fort -- Ref +5 Will +2; AP 22; Rep +0; Str 19 (21) Dex 17 (19) Con -- Int 3(1) Wis 10 Cha 4 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: +2 Knowledge(Tactics), +9 Survival, +13 Hide, +8 Spot, +8 Listen, +9 Move Silently, -1 Search  
  Feats: Alertness, Improved Initiative, Toughness, Weapon Focus (bite) 
  Possessions: OD Green fatigues, LCE, combat boots, knife, Undercover Vest, Combat Knife, G41K assault rifle, 4 
  full 30 round magazines of 5.56mm, 2 fragmentation grenades, 1 White Phosphorous grenade, 1 CS grenade, 
  canteen, walkie-talky radio, compass, unmarked map of both area and capital city 
   
   
   
   
   
   
  Guards (6) – Classic Zombies 
   
  Strong Hero 3/Infantry Training 3  CR 3; Medium-size humanoid; HD 3d12; HP 25; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 9; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Rural (Drive,Repair) 
  Skills: +2 Drive, -4 Repair, +6 Hide, +4 Spot, +2 Listen, +4 Move Silently, +0 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Combat Knife, M-16A2, OD Green fatigues, LCE, combat boots, knife, 4 full 30 round magazines of 
  5.56mm, 2 fragmentation grenades, 1 Flashbang grenade, 1 CS grenade, canteen, compass 
   
   
   
   
   
   
   
   
   
   
   
   
  Truck Drivers (2) – Classic Zombies 
   
  Strong Hero 2/Tough Hero 2  CR 2; Medium-size humanoid; HD 4d12; HP 18; Mas --; Init -1; Spd 20 ft; Defense 
  12, touch 12, flatfooted 13 (+0 size, --1 Dex, +2 natural); BAB +4; Grap +11; Full Full Atk +7 melee (1d6+3, 2 
  slams), or +6 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, 
  Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +0 Will +1; AP 10; Rep +0; Str 17 (19) Dex 8 (12) 
  Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Rural (Handle Animal,Repair) 
  Skills: -3 Handle Animal, -4 Repair, +3 Hide, +3 Spot, +2 Listen, +3 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, M16A2, OD Green fatigues, LCE, combat boots, knife, 4 full 30 round magazines of 5.56mm, 2 
  fragmentation grenades, 1 Flashbang grenade, 1 CS grenade, canteen, compass  
   
  
  YEAR OF THE ZOMBIE 
   
  - 5 - 
   
  Truck Machine Gun Operators (2) – Classic Zombies 
   
  Strong Hero 2/Infantry Training 4  CR 3; Medium-size humanoid; HD 3d12; HP 29; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +9; Full Full Atk +5 melee (1d6+2, 
  2 slams), or +4 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, 
  Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 9; Rep +0; Str 15 (17) Dex 11 (15) 
  Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: -1 Knowledge(Tactics), +4 Survival, +8 Hide, +6 Spot, +2 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, PKM; 3 drums of ammunition for the PKM, 3 fragmentation grenades, 1 smoke grenade, OD 
  Green fatigues, LCE, combat boots, canteen, compass 
   
   
   
   
   
   
  Communications Tech (1) – Sprinter Zombie 
   
  Strong Hero 3/Infantry Training 3 CR 12; Medium-size humanoid; HD 12d12; HP 86; Mas --; Init +8; Spd 120 ft; 
  Defense 20, touch 20, flatfooted 16 (+0 size, +4 Dex, +2 natural, +4 class); BAB +12; Grap +21; Full Full Atk +15 
  melee (1d6+3, 2 slams), or +14 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage 
  immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, 
  Break Through, Run-Through Dining, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +7 Will +3; 
  AP 27; Rep +0; Str 17 (19) Dex 18 (20) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Rural (Drive,Repair) 
  Skills: +6 Drive, -4 Repair, +10 Hide, +6 Spot, +4 Listen, +8 Move Silently, -2 Search  
  Feats: Alertness, Improved Initiative, Multi-attack, Pounce, Toughness, Weapon Focus (Bite) 
  Possessions: Combat Knife, M-16A2, OD Green fatigues, LCE, combat boots, knife, 4 full 30 round magazines of 
  5.56mm, 2 fragmentation grenades, 1 Flashbang grenade, 1 CS grenade, canteen, compass 
   
   
   
   
   
   
  Roadblock (East) 
   
  Roadblock Commander (1) – Frenzied Zombie 
   
  Tough Hero 5  CR 4; Medium-size humanoid; HD 4d12; HP 29; Mas --; Init +6; Spd 30 ft; Defense 18, touch 18, 
  flatfooted 18 (+0 size, +2 Dex, +2 natural, +1 armour); BAB +4; Grap +14; Full Full Atk +8 melee (1d6+4, 2 slams), 
  or +7 melee (1d4+4, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 
  5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  
  Not the Face, Undead Traits; AL none; SV Fort -- Ref +3 Will +1; AP 10; Rep +0; Str 18 (20) Dex 15 (17) Con -- Int 
  3(1) Wis 10 Cha 4 
  Occupation: Criminal (Gamble,Knowledge(Streetwise)) 
  Skills: +3 Gamble, -3 Knowledge(Streetwise), +6 Hide, +4 Spot, +4 Listen, +6 Move Silently, -1 Search  
  Feats: Alertness, Improved Initiative, Toughness, Weapon Focus (bite) 
  Possessions: Undercover Vest, Brass Knuckles, AK-47, 7 full 30 round magazines of 7.62mm ammunition, Baretta 
  92F, 4 clips of 9mm ammunition, OD green fatigues, combat boots, LCE, 4 fragmentation grenades, brass knuckles, 
  canteen  
   
  Guards (6) – Classic Zombies 
   
  Tough Ordinary 4  CR 2; Medium-size humanoid; HD 4d12; HP 29; Mas --; Init -1; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 13 (+0 size, --1 Dex, +2 natural); BAB +4; Grap +11; Full Full Atk +7 melee (1d6+3, 2 slams), or +6 melee 
  (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +0 Will +1; AP 10; Rep +0; Str 17 (19) Dex 9 (13) Con -- Int 3(1) Wis 10 
  Cha 2 
  Occupation: Criminal (Gamble,Knowledge(Streetwise)) 
  Skills: +2 Gamble, -3 Knowledge(Streetwise), +3 Hide, +3 Spot, +2 Listen, +3 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Machete, AK-47, 7 full 30 round magazines of 7.62mm ammunition, OD green fatigues, combat boots, 
  LCE, 4 fragmentation grenades, canteen. 
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 6 - 
   
  Truck Drivers (2) -  Classic Zombies 
   
  Fast Ordinary 5 CR 3; Medium-size humanoid; HD 4d12; HP 24; Mas --; Init 1; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 11 (+0 size, +1 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 slams), or +5 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +2 Will +1; AP 10; Rep +0; Str 15 (17) Dex 12 (16) Con -- Int 3(1) Wis 10 
  Cha 4 
  Occupation: Criminal (Gamble,Knowledge(Streetwise)) 
  Skills: +3 Gamble, +0 Knowledge(Streetwise), +8 Hide, +2 Spot, +2 Listen, +8 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: machete, AK-47, 7 full 30 round magazines of 7.62mm ammunition, OD green fatigues, combat boots, 
  LCE, 4 fragmentation grenades, canteen 
   
   
   
   
   
   
   
   
   
   
  Truck Machine Gun Operators (2) – Classic Zombies 
   
  Tough Ordinary 3  CR 2; Medium-size humanoid; HD 4d12; HP 19; Mas --; Init -2; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 14 (+0 size, --2 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 slams), or +5 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref --1 Will +1; AP 9; Rep +0; Str 15 (17) Dex 6 (10) Con -- Int 3(1) Wis 10 Cha 
  4 
  Occupation: Blue Collar (Craft(Structural),Drive,Intimidate) 
  Skills: -4 Craft(Structural), -2 Drive, +0 Intimidate, +2 Hide, +2 Spot, +2 Listen, +2 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: machete, AK-47, 7 full 30 round magazines of 7.62mm ammunition, OD green fatigues, combat boots, 
  LCE, 4 fragmentation grenades, canteen 
   
   
   
   
   
   
   
   
   
   
   
  Communications Tech (1) – Sprinter Zombie 
   
  Smart Ordinary 2 CR 4; Medium-size humanoid; HD 4d12; HP 30; Mas --; Init +6; Spd 120 ft; Defense 15, touch 
  15, flatfooted 13 (+0 size, +2 Dex, +2 natural, +1 class); BAB +4; Grap +13; Full Full Atk +7 melee (1d6+3, 2 
  slams), or +6 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Run-
  Through Dining, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +3 Will +1; AP 9; Rep +0; Str 17 
  (19) Dex 14 (16) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Blue Collar (Craft(Electronic),Craft(Mechanical),Repair) 
  Skills: +0 Craft(Electronic), +0 Craft(Mechanical), +0 Repair, +6 Hide, +5 Spot, +4 Listen, +6 Move Silently, +0 
  Search  
  Feats: Alertness, Improved Initiative, Multi-attack, Pounce, Toughness, Weapon Focus (Bite) 
  Possessions: Machete, Baretta 93F, 2 full magazines of 9mm ammunition, OD green fatigues, combat boots, LCE, 
  4 fragmentation grenades, canteen, notebook with frequencies written in it for base camp and patrols  
   
   
   
   
   
   
   
   
  Prostitutes (4) – Classic Zombies 
   
  Charismatic Ordinary 3  CR 2; Medium-size humanoid; HD 4d12; HP 35; Mas --; Init -1; Spd 20 ft; Defense 12, 
  touch 12, flatfooted 13 (+0 size, --1 Dex, +2 natural); BAB +4; Grap +9; Full Full Atk +5 melee (1d6+1, 2 slams), or 
  +4 melee (1d4+1, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, 
  Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the 
  Face, Undead Traits; AL none; SV Fort -- Ref +0 Will +1; AP 9; Rep +0; Str 12 (14) Dex 9 (13) Con -- Int 3(1) Wis 
  10 Cha 7 
  Occupation: Criminal (Knowledge(Streetwise),Sleight of Hand) 
  Skills: -2 Knowledge(Streetwise), +2 Sleight of Hand, +3 Hide, +3 Spot, +3 Listen, +3 Move Silently, +0 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Straight razor, sleazy outfit, high heeled shoes, torn pantyhose, bottle of beer 
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 7 - 
  The Camp 
   
  1) Broadcast Tower 
   
  Technician – Classic Zombie 
   
  Smart Hero 3  CR 2; Medium-size humanoid; HD 3d12; HP 18; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +8; Full Full Atk +4 melee (1d6+1, 2 slams), or +3 melee 
  (1d4+1, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 12 (14) Dex 11 (15) Con -- Int 3(1) Wis 10 
  Cha 1 
  Occupation: Technician (Craft(Electronic),Craft(Mechanical),Repair) 
  Skills: +2 Craft(Electronic), +1 Craft(Mechanical), +0 Repair, +4 Hide, +2 Spot, +2 Listen, +4 Move Silently, -1 
  Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: wrench, Baretta 93R 
   
   
   
   
   
   
  Trajeto De Righteous Terrorist –Classic Zombie 
   
  Fast Hero 4/Infantry Training 2  CR 3; Medium-size humanoid; HD 4d12; HP 22; Mas --; Init 0; Spd 20 ft; Defense 
  12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 
  slams), or +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, 
  Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 11; Rep +0; Str 14 (16) Dex 11 
  (15) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Criminal (Hide,Move Silently) 
  Skills: +8 Hide, +5 Spot, +3 Listen, +7 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, CZ Model 61 Skorpion, 2 full 10 round clips of .32 Auto, 2 fragmentation grenades, bottle of 
  tequila 
   
   
   
   
   
   
   
  2) Barracks 
   
  Trajeto De Righteous Soldiers (x10) – Classic Zombies 
   
  Strong Hero 2/Infantry Training 1  CR 2; Medium-size humanoid; HD 3d12; HP 19; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Criminal (Knowledge(Streetwise),Sleight of Hand) 
  Skills: -2 Knowledge(Streetwise), +3 Sleight of Hand, +4 Hide, +3 Spot, +3 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, AK-47, OD green fatigues, combat boots, LCE, 4 full 30-round clips of 7.62mm, canteen, 4 frag 
  grenades  
   
   
   
   
   
   
   
   
   
   
  3) HQ Building 
   
  Trajeto De Righteous Leader – Frenzied Zombie 
  Jose Vasquez 
   
  Charismatic Hero 8/Leadership Training 4/Dedicated Hero 3  CR 14; Medium-size humanoid; HD 7d12; HP 32; 
  Mas --; Init 7; Spd 30 ft; Defense 22, touch 22, flatfooted 19 (+0 size, +3 Dex, +2 natural); BAB +7; Grap +16; Full 
  Full Atk +10 melee (1d6+3, 2 slams), or +9 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ 
  Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option 
  Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +5 Will +2; AP 21; Rep +0; 
  Str 16 (18) Dex 16 (18) Con -- Int 3(1) Wis 10 Cha 7 
  Occupation: White Collar (Diplomacy,Knowledge(Business)) 
  Skills: +9 Diplomacy, +3 Knowledge(Business), +7 Hide, +4 Spot, +4 Listen, +7 Move Silently, +0 Search  
  Feats: Alertness, Improved Initiative, Toughness, Weapon Focus (bite) 
  Possessions: Knife, Baretta Model 12S, business suit 
   
   
   
   
   
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 8 - 
   
  Trajeto De Righteous Organizer – Sprinter Zombie 
   
  Smart Ordinary 8  CR 16; Medium-size humanoid; HD 16d12; HP 84; Mas --; Init +8; Spd 120 ft; Defense 19, touch 
  19, flatfooted 15 (+0 size, +4 Dex, +2 natural, +3 class); BAB +16; Grap +24; Full Full Atk +18 melee (1d6+2, 2 
  slams), or +17 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Run-
  Through Dining, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +7 Will +3; AP 36; Rep +0; Str 14 
  (16) Dex 18 (20) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Student (Computer Use,Knowledge(Technology),Research) 
  Skills: +2 Computer Use, +2 Knowledge(Technology), +2 Research, +8 Hide, +4 Spot, +4 Listen, +8 Move Silently, 
  +2 Search  
  Feats: Alertness, Improved Initiative, Multi-attack, Pounce, Toughness, Weapon Focus (Bite) 
  Possessions: Club, Baretta 92R with 2 clips, laptop, satellite modem, programming database, satellite access 
  codes, bank account numbers  
   
   
   
   
   
   
   
   
   
   
  Trajeto De Righteous Terrorist – Classic Zombie 
   
  Tough Hero 4/Infantry Training 3  CR 4; Medium-size humanoid; HD 4d12; HP 28; Mas --; Init 0; Spd 20 ft; 
  Defense 13, touch 13, flatfooted 13 (+0 size, +0 Dex, +2 natural, +1 armour); BAB +4; Grap +10; Full Full Atk +6 
  melee (1d6+2, 2 slams), or +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage 
  immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, 
  Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 11; Rep +0; Str 14 
  (16) Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Criminal (Knowledge(Streetwise),Move Silently) 
  Skills: +0 Knowledge(Streetwise), +5 Hide, +5 Spot, +3 Listen, +5 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Undercover Vest, Knife, FN P90 with 4 full magazines, 2 flash grenades, 2 fragmentation grenades, 
  business suit, loafers, briefcase 
   
   
   
   
   
  Halik Mossa – Classic Zombie 
  Mr. Mossa 
   
  Charismatic Hero 7/Leadership Training 3   CR 5; Medium-size humanoid; HD 3d12; HP 25; Mas --; Init -3; Spd 
  20 ft; Defense 10, touch 10, flatfooted 10 (+0 size, -3 Dex, +2 natural, +1 armour); BAB +3; Grap +8; Full Full Atk 
  +4 melee (1d6+1, 2 slams), or +3 melee (1d4+1, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage 
  immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, 
  Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref --2 Will +1; AP 11; Rep +0; Str 12 
  (14) Dex 4 (8) Con -- Int 3(1) Wis 10 Cha 7 
  Occupation: Dillettante (Intimidate) ) 
  Skills: +3 Intimidate, +1 Hide, +2 Spot, +2 Listen, +1 Move Silently, +0 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Light Undercover Vest, Knife, MTAR Micro 
   
   
   
   
   
   
  8) Delapidated House 
   
  Trajeto De Righteous (x2) – Classic Zombies 
   
  Strong Hero 2/Infantry Training 1  CR 2; Medium-size humanoid; HD 3d12; HP 25; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Criminal (Knowledge(Streetwise),Sleight of Hand) 
  Skills: -2 Knowledge(Streetwise), +3 Sleight of Hand, +4 Hide, +3 Spot, +3 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, AK-47, OD green fatigues, combat boots, LCE, 4 full 30-round clips of 7.62mm, canteen, 4 frag 
  grenades 
   
   
  Candy Lewman – Classic Zombie 
   
  Dedicated Ordinary 3  CR 2; Medium-size humanoid; HD 3d12; HP 26; Mas --; Init 0; Spd 20 ft; Defense 12, touch 
  12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +8; Full Full Atk +4 melee (1d6+1, 2 slams), or +3 
  melee (1d4+1, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, 
  Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the 
  Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 12 (14) Dex 11 (15) Con -- Int 3(1) Wis 
  10 Cha 4 
  Occupation: Academic (Computer Use,Knowledge(Art),Speak Language ()) 
  Skills: +0 Computer Use, +1 Knowledge(Art), +4 Hide, +2 Spot, +2 Listen, +4 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 9 - 
   
  Harvey Shang – Sprinter Zombie 
   
  Dedicated Ordinary 3  CR 6; Medium-size humanoid; HD 6d12; HP 49; Mas --; Init +5; Spd 120 ft; Defense 15, 
  touch 15, flatfooted 14 (+0 size, +1 Dex, +2 natural, +2 class); BAB +6; Grap +14; Full Full Atk +8 melee (1d6+2, 2 
  slams), or +7 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage 
  reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Run-
  Through Dining, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +3 Will +2; AP 13; Rep +0; Str 14 
  (16) Dex 12 (14) Con -- Int 3(1) Wis 10 Cha 6 
  Occupation: Student (Computer Use,Knowledge(Behavioural Sciences),Knowledge(Theology and Philosophy)) 
  Skills: -1 Computer Use, +0 Knowledge(Behavioural Sciences), +0 Knowledge(Theology and Philosophy), +5 Hide, 
  +5 Spot, +5 Listen, +5 Move Silently, +0 Search  
  Feats: Alertness, Improved Initiative, Multi-attack, Pounce, Toughness, Weapon Focus (Bite) 
   
   
   
   
   
   
  Tiffany Velencia – Classic Zombie 
   
  Charismatic Ordinary 3  CR 2; Medium-size humanoid; HD 2d12; HP 15; Mas --; Init -3; Spd 20 ft; Defense 12, 
  touch 12, flatfooted 15 (+0 size, --3 Dex, +2 natural); BAB +2; Grap +8; Full Full Atk +4 melee (1d6+2, 2 slams), or 
  +3 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, 
  Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the 
  Face, Undead Traits; AL none; SV Fort -- Ref --3 Will +0; AP 5; Rep +0; Str 14 (16) Dex 4 (8) Con -- Int 3(1) Wis 10 
  Cha 6 
  Occupation: Creative (Computer Use,Craft(Writing),Knowledge(Art)) 
  Skills: +0 Computer Use, -1 Craft(Writing), +0 Knowledge(Art), +1 Hide, +2 Spot, +2 Listen, +1 Move Silently, +0 
  Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
   
  Mortimer Goldwater – Classic Zombie 
   
  Dedicated Hero 4  CR 2; Medium-size humanoid; HD 4d12; HP 25; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +8; Full Full Atk +4 melee (1d6+0, 2 slams), or +3 melee 
  (1d4+0, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 10; Rep +0; Str 11 (13) Dex 10 (14) Con -- Int 3(1) Wis 10 
  Cha 4 
  Occupation: Doctor (Craft(Pharmeceutical),Treat Injury) 
  Skills: +0 Craft(Pharmeceutical), +5 Treat Injury, +4 Hide, +2 Spot, +2 Listen, +4 Move Silently, +0 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
   
  Catheline Lograine – Classic Zombie 
   
  Strong Ordinary 5  CR 3; Medium-size humanoid; HD 4d12; HP 29; Mas --; Init -2; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 14 (+0 size, --2 Dex, +2 natural); BAB +4; Grap +10; Full Full Atk +6 melee (1d6+2, 2 slams), or +5 melee 
  (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref -1 Will +1; AP 10; Rep +0; Str 14 (16) Dex 6 (10) Con -- Int 3(1) Wis 10 Cha 
  1 
  Occupation: Rural (Handle Animal,Repair) 
  Skills: -4 Handle Animal, +1 Repair, +2 Hide, +2 Spot, +2 Listen, +2 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
   
  9) Motorpool 
   
  Mechanic – Frenzied Zombie 
   
  Smart Hero 3/Tough Hero 3/Techie 3/Infantry Training 1  CR 9; Medium-size humanoid; HD 7d12; HP 47; Mas --; 
  Init 7; Spd 30 ft; Defense 21, touch 21, flatfooted 18 (+0 size, +3 Dex, +2 natural); BAB +7; Grap +17; Full Full Atk 
  +11 melee (1d6+4, 2 slams), or +10 melee (1d4+4, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ 
  Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option 
  Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +5 Will +2; AP 19; Rep +0; 
  Str 18 (20) Dex 16 (18) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Criminal (Disable Device,Knowledge(Streetwise)) 
  Skills: +3 Disable Device, +1 Knowledge(Streetwise), +7 Hide, +7 Spot, +4 Listen, +7 Move Silently, +0 Search  
  Feats: Alertness, Improved Initiative, Toughness, Weapon Focus (bite) 
  Possessions: Wrench, RSA AKSU-74 with 5 full 30 round magazines, 4 fragmentation grenades, OD green fatigues, 
  combat boots, mastercraft toolkit (electrical) and mastercraft toolkit (mechanical)  
   
  
  YEAR OF THE ZOMBIE 
   
  - 10 - 
  UNDERGROUND 
   
  Trajeto De Righteous Terrorists (x6) – Classic Zombies 
   
  Strong Hero 2/Infantry Training 1  CR 2; Medium-size humanoid; HD 3d12; HP 17; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Criminal (Knowledge(Streetwise),Sleight of Hand) 
  Skills: -2 Knowledge(Streetwise), +3 Sleight of Hand, +4 Hide, +3 Spot, +3 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, AK-47, OD green fatigues, combat boots, LCE, 4 full 30-round clips of 7.62mm, canteen, 4 frag 
  grenades  
   
   
   
   
   
  13) Mess Hall 
   
  Cook – Classic Zombie 
   
  Tough Ordinary 1  CR 1; Medium-size humanoid; HD 4d12; HP 16; Mas --; Init 0; Spd 20 ft; Defense 12, touch 12, 
  flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +4; Grap +9; Full Full Atk +5 melee (1d6+1, 2 slams), or +4 melee 
  (1d4+1, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly 
  Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, 
  Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 8; Rep +0; Str 12 (14) Dex 10 (14) Con -- Int 3(1) Wis 10 
  Cha 4 
  Occupation: Rural (Handle Animal,Survival) 
  Skills: -2 Handle Animal, +2 Survival, +6 Hide, +2 Spot, +2 Listen, +6 Move Silently, -1 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Meat Cleaver, 9mm Baretta with 2 full clips, OD green uniform, combat boots 
   
   
   
  15) Guard Tower 
   
  Guard – Classic Zombie 
   
  Strong Hero 2/Infantry Training 1  CR 2; Medium-size humanoid; HD 3d12; HP 23; Mas --; Init 0; Spd 20 ft; 
  Defense 12, touch 12, flatfooted 12 (+0 size, +0 Dex, +2 natural); BAB +3; Grap +10; Full Full Atk +6 melee 
  (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, 
  damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, Break 
  Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +1 Will +1; AP 7; Rep +0; Str 17 (19) 
  Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 1 
  Occupation: Criminal (Knowledge(Streetwise),Sleight of Hand) 
  Skills: -2 Knowledge(Streetwise), +3 Sleight of Hand, +4 Hide, +3 Spot, +3 Listen, +4 Move Silently, -3 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Knife, AK-47, OD green fatigues, combat boots, LCE, 4 full 30-round clips of 7.62mm, canteen, 4 frag 
  grenades 
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 11 - 
  PREGENERATED PC’S 
  It is likely that one or more of the PC’s will die during the course of this adventure and rise 
  to become an adversary to the remaining party members. To facilitate this conversion we 
  have included Classic Zombie stats for all the Pregenerated party members. You should of 
  course adjust the equipment accordingly. 
   
  Staff Sergeant James Zachary – Classic Zombie 
   
  Strong Hero 3/Assault Training 3/Special Operations Training 1 (75th Rangers)  CR 4; Medium-size humanoid; 
  HD 5d12; HP 36; Mas --; Init 0; Spd 20 ft; Defense 20, touch 12, flatfooted 20 (+0 size, +0 Dex, +2 natural, +8 
  armour); BAB +5; Grap +13; Full Full Atk +9 melee (1d6+4, 2 slams), or +8 melee (1d4+4, bite and zombie 
  infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, 
  Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL 
  none; SV Fort -- Ref +1 Will +1; AP 9; Rep +0; Str 18 (20) Dex 10 (14) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Knowledge(Tactics),Move Silently) 
  Skills: +1 Knowledge(Tactics), +8 Hide, +6 Spot, +2 Listen, +8 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Interceptor Armor w/ Ballistic Helmet, Knife, M-4 Carbine with ACOG reflex sight, 7 30-round 
  magazines of 5.56mm ammunition, 9mm M-9 pistol, 4 10 round clips of 9mm ammunition, 2 fragmentation grenades, 
  1 red smoke grenade, 1 CS grenade, 2 M2A2 SLAM’s, 2 M-86 PDM’s, canteen, LCE, Interceptor Body Armor, 
  ballistic helmet, tac-com, compass, field dressing, gas mask, 2 MRE’s, 1 2-quart canteen, 1 entrenching tool, 1 
  sleeping bag, 2 water proof bags. 
   
   
   
   
   
  Sergeant Brett Hewett – Classic Zombie 
   
  Strong Hero 2/Infantry Training 4/Special Operations Training 1  CR 4; Medium-size humanoid; HD 4d12; HP 21; 
  Mas --; Init 1; Spd 20 ft; Defense 21, touch 13, flatfooted 20 (+0 size, +1 Dex, +2 natural, +8 Armour); BAB +4; 
  Grap +11; Full Full Atk +7 melee (1d6+3, 2 slams), or +6 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; 
  Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move 
  or Attack Option Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +2 Will +1; 
  AP 11; Rep +0; Str 16 (18) Dex 13 (17) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Hide,Move Silently) 
  Skills: +10 Hide, +6 Spot, +2 Listen, +10 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: M-24 Sniper Rifle with 10x Thermal sight, 4 10 round clips of 7.62mm ammunition, M-4 Carbine, 7 30-
  round magazines of 5.56mm ammunition, 2 fragmentation grenades, 1 red smoke grenade, 1 CS grenade, 2 M2A2 
  SLAM’s, 2 M-86 PDM’s, canteen, LCE, Interceptor Body Armor, ballistic helmet, tac-com, compass, field dressing, 
  gas mask, 2 MRE’s, 1 2-quart canteen, 1 entrenching tool, 1 sleeping bag, 2 water proof bags. 
   
   
   
   
   
  SGT Julio Natchez – Classic Zombie 
   
  Strong Hero 2/Recon Training 3/Assault Training 2  CR 4; Medium-size humanoid; HD 3d12; HP 16; Mas --; Init 
  1; Spd 20 ft; Defense 21, touch 13, flatfooted 20 (+0 size, +1 Dex, +2 natural, +8 armour); BAB +3; Grap +10; Full 
  Full Atk +6 melee (1d6+3, 2 slams), or +5 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ 
  Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option 
  Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +2 Will +1; AP 9; Rep +0; 
  Str 17 (19) Dex 12 (16) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Hide,Move Silently) 
  Skills: +9 Hide, +7 Spot, +4 Listen, +9 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: M-249 SAW, 3 boxes of 200 rounds of 5.56mm ammunition, M-4 Carbine with ACOG reflex sight, 7 
  30-round magazines of 5.56mm ammunition, 9mm M-9 pistol, 4 10 round clips of 9mm ammunition, 2 fragmentation 
  grenades, 1 red smoke grenade, 1 CS grenade, 2 M2A2 SLAM’s, 2 M-86 PDM’s, canteen, LCE, Interceptor Body 
  Armor, ballistic helmet, tac-com, compass, field dressing, gas mask, 2 MRE’s, 1 2-quart canteen, 1 entrenching tool, 
  1 sleeping bag, 2 water proof bags. 
   
   
   
   
   
   
  
  YEAR OF THE ZOMBIE 
   
  - 12 - 
   
  SGT John Weston – Classic Zombie 
   
  Tough Hero 4/Assault Training 3  CR 4; Medium-size humanoid; HD 5d12; HP 42; Mas --; Init 1; Spd 20 ft; 
  Defense 21, touch 13, flatfooted 20 (+0 size, +1 Dex, +2 natural, +8 armour); BAB +5; Grap +12; Full Full Atk +8 
  melee (1d6+3, 2 slams), or +7 melee (1d4+3, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage 
  immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option Only, 
  Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +2 Will +1; AP 13; Rep +0; Str 16 
  (18) Dex 12 (16) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: -1 Knowledge(Tactics), +3 Survival, +8 Hide, +6 Spot, +3 Listen, +5 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: M-4 Carbine with ACOG reflex sight and M-203 40mm grenade launcher, 4 40mm HE grenades, 2 
  M397A1 40mm grenades, 1 M662 40mm grenade, 2 M-651 40mm grenades, 2 M-680 40mm grenades, 40mm 
  grenade bandoleer, 7 30-round magazines of 5.56mm ammunition, 9mm M-9 pistol, 4 10 round clips of 9mm 
  ammunition, 2 fragmentation grenades, 1 red smoke grenade, 1 CS grenade, 2 M2A2 SLAM’s, 2 M-86 PDM’s, 
  canteen, LCE, Interceptor Body Armor, ballistic helmet, tac-com, compass, field dressing, gas mask, 2 MRE’s, 1 2-
  quart canteen, 1 entrenching tool, 1 sleeping bag, 2 water proof bags.  
   
   
   
   
   
   
   
   
   
   
  SGT Stephen Baker – Classic Zombie 
   
  Strong Hero 2/Infantry Training 2/Assault Training 2/Special Operations Training 1 CR 4; Medium-size 
  humanoid; HD 4d12; HP 24; Mas --; Init 1; Spd 20 ft; Defense 21, touch 13, flatfooted 20 (+0 size, +1 Dex, +2 
  natural, +8 armour); BAB +4; Grap +11; Full Full Atk +7 melee (1d6+3, 2 slams), or +6 melee (1d4+3, bite and 
  zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ Damage immunity, damage reduction 5/-, Deadly Bite, Feeding 
  Frenzy, Location Vulnerability, Move or Attack Option Only, Break Through, Killing Bite,  Not the Face, Undead 
  Traits; AL none; SV Fort -- Ref +2 Will +1; AP 11; Rep +0; Str 17 (19) Dex 12 (16) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Military (Knowledge(Tactics),Survival) 
  Skills: +1 Knowledge(Tactics), +5 Survival, +9 Hide, +7 Spot, +2 Listen, +5 Move Silently, -2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: Interceptor Armor w/ Ballistic Helmet, Knife, M-4 Carbine with ACOG reflex sight, 7 30-round 
  magazines of 5.56mm ammunition, 9mm M-9 pistol, 4 10 round clips of 9mm ammunition, 2 fragmentation grenades, 
  1 red smoke grenade, 1 CS grenade, 2 M2A2 SLAM’s, 2 M-86 PDM’s, canteen, LCE, Interceptor Body Armor, 
  ballistic helmet, tac-com, compass, field dressing, gas mask, 2 MRE’s, 1 2-quart canteen, 1 entrenching tool, 1 
  sleeping bag, 2 water proof bags 
   
   
   
   
   
   
  SSG Norman Garter – Classic Zombie 
   
  Dedicated Hero 4/Field Medic 2/Recon Training 1 CR 4; Medium-size humanoid; HD 4d12; HP 25; Mas --; Init 1; 
  Spd 20 ft; Defense 21, touch 13, flatfooted 20 (+0 size, +1 Dex, +2 natural, +8 armour); BAB +4; Grap +10; Full Full 
  Atk +6 melee (1d6+2, 2 slams), or +5 melee (1d4+2, bite and zombie infection); FS 5 ft by 5 ft; Reach 5 ft; SQ 
  Damage immunity, damage reduction 5/-, Deadly Bite, Feeding Frenzy, Location Vulnerability, Move or Attack Option 
  Only, Break Through, Killing Bite,  Not the Face, Undead Traits; AL none; SV Fort -- Ref +2 Will +1; AP 11; Rep +0; 
  Str 14 (16) Dex 12 (16) Con -- Int 3(1) Wis 10 Cha 2 
  Occupation: Doctor (Search,Treat Injury) 
  Skills: +8 Treat Injury, +7 Hide, +8 Spot, +5 Listen, +5 Move Silently, +2 Search  
  Feats: Multi-Attack, Toughness, and Weapon Focus (Bite) 
  Possessions: M-870 Combat Shotgun, 1 bandoleer of 20 12-guage shells, M-4 Carbine with ACOG reflex sight, 7 
  30-round magazines of 5.56mm ammunition, 2 fragmentation grenades, 1 red smoke grenade, 1 CS grenade, 2 
  M2A2 SLAM’s, 2 M-86 PDM’s, canteen, LCE, Interceptor Body Armor, ballistic helmet, tac-com, compass, field 
  surgery kit (consider a mastercraft surgical kit), field dressing, gas mask, 2 MRE’s, 1 2-quart canteen, 1 entrenching 
  tool, 1 sleeping bag, 2 water proof bags.  
   
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/UKG Publishing/Year of the Zombie/Adventure/Hold At All Costs Zero/Hold At All Costs Zero - Zombies (screen).pdf