TEXT: Adventuring Classes: 
  Presbyter Arrayed
  RJ Grady
  
  Adventuring Classes:  
  Presbyter Arrayed
  by RJ Grady
  Art by Matt Morrow
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder 
  Roleplaying Game from Paizo Inc.. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee 
  compatibility, and does not endorse this product.
  Adventuring Classes: Presbyter Arrayed Copyright 2014 by RJ Grady, published by 
  Tripod Machine. 
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  Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are 
  trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more
  information on the compatibility license. 
  Designation of Product Identity: All artwork; all logos; trade dress; the name Tripod 
  Machine and all associated trademarks; and trademarks used under license are Product 
  Identity.
  Designation of Open Gaming Content: Excepting that already designated as Product
  Identity, the entire text of the presbyter class and all rules mechanics are designated as 
  Open Gaming Content.
  
  The Presbyter
  Presybyters are clerists, divine spellcasters, 
  cultists and prophets. While similar to clerics, 
  they are not defined so much by their physical 
  courage as their absolute faith. Presbyters trust in 
  their spells, not strength in arms. While the 
  presbyter class lends itself well to the cloistered 
  scholar, presbyters can just as easily be students 
  of experience, spellcasting crusaders, or 
  exemplars of their faith.  Depending on their deity
  and their area of focus, a presbyter could be a 
  priest, a dedicated spellcaster, a mystic, or an 
  archivist. Because of their emphasis, presbyters 
  are more common among more contemplative 
  faiths, and less so in militant religions, but 
  presbyters can be found serving almost any deity. 
  Alignment: A presbyter's alignment must be 
  within one step of her deity's, along either the 
  law/chaos axis or the good/evil axis.
  Hit Die: d6
  Starting wealth: As wizard.
  Class Skills: The presbyter's class skills are 
  Appraise (Int), Craft (Int), Diplomacy (Cha), Heal
  (Wis), Knowledge (all) (Int), Linguistics (Int), 
  Perform (all), Profession (Wis), Sense Motive 
  (Wis), and Spellcraft (Int).
  Skill Ranks per Level: 4 + Int modifier.
  Class Features
  All of the following are class features of the 
  presbyter.
  Weapon and Armor Proficiency: A presbyter 
  is proficient with the club, dagger, dart, 
  quarterstaff, sling, and the favored weapon of her 
  deity. Presbyters are also proficient with light 
  armor but not shields. 
  Aura: As per the cleric class.
  Spells: As per the cleric class. Presbyters gain 
  the following spells as though they were on the 
  cleric spell list:
  1st - identify, mage armor, 3rd - tongues 
  (reduced from 4th), 4th - detect scrying, scrying 
  (reduced from 5th), 6th - analyze dweomer, 7th - 
  sequester, 8th - vision
  Channel Energy: As per the cleric class 
  feature.
  Divine Bond (Ex or Sp): At 1st level, 
  presbyters form a powerful bond of faith. This 
  bond can take one of two forms: an additional 
  domain or a bonded object. Once a presbyter 
  makes this choice, it is permanent and cannot be 
  changed. A presbyter who selects an additional 
  domain can choose any of the domains normally 
  available to her. She gains all the benefits of the 
  additional domain. 
  1
  
  Presbyters who select a bonded object begin 
  play with one at no cost. Objects that are the 
  subject of a divine bond must fall into one of the 
  following categories: amulet, ring, staff, wand, or 
  weapon. These objects are always masterwork 
  quality. Weapons acquired at 1st level are not 
  made of any special material. If the object is an 
  amulet or ring, it must be worn to have effect, 
  while staves, wands, and weapons must be held in
  one hand. If a presbyter attempts to cast a spell 
  without her bonded object worn or in hand, she 
  must make a concentration check or lose the spell.
  The DC for this check is equal to 20 + the spell's 
  level. If the object is a ring or amulet, it occupies 
  the ring or neck slot accordingly.
  A bonded object can be used once per day to 
  cast any one spell that the presbyter prepared for 
  the day, even domain spells, even if the spell has 
  already been expended. This spell is treated like 
  any other spell cast by the presbyter, including 
  casting time, duration, and other effects 
  dependent on the presbyter's level. This spell 
  cannot be modified by metamagic feats or other 
  abilities. 
  A presbyter can add additional magic abilities 
  to her bonded object as if she has the required 
  item creation feats and if she meets the level 
  prerequisites of the feat. For example, a presbyter 
  with a bonded quarterstaff must be at least 5th 
  level to add magic abilities to the quarterstaff (see
  the Craft Magic Arms and Armor feat in Feats). If
  the bonded object is a wand, it loses its wand 
  abilities when its last charge is consumed, but it is
  not destroyed and it retains all of its bonded 
  object properties and can be used to craft a new 
  wand. The magic properties of a bonded object, 
  including any magic abilities added to the object, 
  only function for the presbyter who owns it. If a 
  bonded object's owner dies, or the item is 
  replaced, the object reverts to being an ordinary 
  masterwork item of the appropriate type.
  If a bonded object is damaged, it is restored to 
  full hit points the next time the presbyter prepares
  her spells. If the object of a divine bond is lost or 
  destroyed, it can be replaced after 1 week in a 
  special ritual that costs 200 gp per presbyter level 
  plus the cost of the masterwork item. This ritual 
  takes 8 hours to complete. Items replaced in this 
  way do not possess any of the additional 
  enchantments of the previous bonded item. A 
  presbyter can designate an existing magic item as 
  his bonded item. This functions in the same way 
  as replacing a lost or destroyed item except that 
  the new magic item retains its abilities while 
  gaining the benefits and drawbacks of becoming a
  bonded item.
  Domains: As per the cleric class.
  Orisons: As per the cleric class.
  Spontaneous Casting: As per the cleric class 
  feature.
  Chaotic, Evil, Good, and Lawful Spells: As 
  per the cleric class feature.
  Bonus Languages: A presbyter's bonus 
  language options include Celestial, Abyssal, and 
  Infernal (the languages of good, chaotic evil, and 
  lawful evil outsiders, respectively). These choices
  are in addition to the bonus languages available to
  the character because of her race.
  Bonus Feats: At 5th, 10th, 15th, and 20th 
  level, a presbyter gains a bonus feat. At each such 
  opportunity, she can choose a metamagic feat or a
  channeling feat. The presbyter must still meet all 
  prerequisites for a bonus feat, including caster 
  level minimums. These bonus feats are in addition
  to the feats that a character of any class gets from 
  advancing levels. The presbyter is not limited 
  when choosing those feats.
  Ex-Presbyters
  Like a cleric, a presbyter who grossly violates the 
  code of conduct required by her god loses all 
  spells and class features, except for armor and 
  shield proficiencies and proficiency with 
  weapons. She cannot thereafter gain levels as a 
  cleric or presbyter of that god until she atones for 
  her deeds (see the atonement spell description).
  2
  
  Favored Class Options
  Instead of +1 hit point or skill rank, a presbyter 
  who is a member of the listed race can select one 
  of the following benefits instead when they gain a
  level.
  Dwarf: Select one domain power granted at 1st 
  level that is normally usable for a number of 
  times per day equal to 3 + the presbyter's Wisdom
  modifier. The presbyter adds 1/2 to the number of 
  uses per day of that domain power.
  Elf: Select one domain power granted at 1st level 
  that is normally usable for a number of times per 
  day equal to 3 + the presbyter's Wisdom modifier. 
  The presbyter adds 1/2 to the number of uses per 
  day of that domain power.
  Gnome: Select one domain power granted at 1st 
  level that is normally usable for a number of 
  times per day equal to 3 + the presbyter's Wisdom
  modifier. The presbyter adds 1/2 to the number of 
  uses per day of that domain power.
  Human: Add +1 on caster level checks made to 
  overcome the spell resistance of outsiders.
  Table 1-1: Presbyter
  Level
  Base
  attack
  bonus
  Fort
  Save
  Reflex
  Save
  Will
  Save
  Special
  Spells per Day
  0
  1st
  2nd 3rd
  4th
  5th
  6th
  7th
  8th
  9th
  1
  +0
  +0
  +0
  +2
  Aura, channel energy 
  1d6, divine bond, 
  domains, orisons
  3
  1+1 —
  —
  —
  —
  —
  —
  —
  —
  2
  +1
  +0
  +0
  +3
  4
  2+1 —
  —
  —
  —
  —
  —
  —
  —
  3
  +1
  +1
  +1
  +3
  Channel energy 2d6
  4
  2+1 1+1 —
  —
  —
  —
  —
  —
  —
  4
  +2
  +1
  +1
  +4
  4
  3+1 2+1 —
  —
  —
  —
  —
  —
  —
  5
  +2
  +1
  +1
  +4
  Bonus feat, channel 
  energy 3d6
  4
  3+1 2+1 1+1 —
  —
  —
  —
  —
  —
  6
  +3
  +2
  +2
  +5
  4
  3+1 3+1 2+1 —
  —
  —
  —
  —
  —
  7
  +3
  +2
  +2
  +5
  Channel energy 4d6
  4
  4+1 3+1 2+1 1+1 —
  —
  —
  —
  —
  8
  +4
  +2
  +2
  +6
  4
  4+1 3+1 3+1 2+1 —
  —
  —
  —
  —
  9
  +4
  +3
  +3
  +6
  Channel energy 5d6
  4
  4+1 4+1 3+1 2+1 1+1 —
  —
  —
  —
  10
  +5
  +3
  +3
  +7
  Bonus feat
  4
  4+1 4+1 3+1 3+1 2+1 —
  —
  —
  —
  11
  +5
  +3
  +3
  +7
  Channel energy 6d6
  4
  4+1 4+1 4+1 3+1 2+`
  1+1 —
  —
  —
  12
  +6/+1
  +4
  +4
  +8
  4
  4+1 4+1 4+1 3+1 3+1 2+1 —
  —
  —
  13
  +6/+1
  +4
  +4
  +8
  Channel energy 7d6
  4
  4+1 4+1 4+1 4+1 3+1 2+1 1+1 —
  —
  14
  +7/+2
  +4
  +4
  +9
  4
  4+1 4+1 4+1 4+1 3+1 3+1 2+1 —
  —
  15
  +7/+2
  +5
  +5
  +9
  Bonus feat, channel 
  energy 8d6
  4
  4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1 —
  16
  +8/+3
  +5
  +5
  +10
  4
  4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1 —
  17
  +8/+3
  +5
  +5
  +10
  Channel energy 9d6
  4
  4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
  18
  +9/+4
  +6
  +6
  +11
  4
  4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
  19
  +9/+4
  +6
  +6
  +11
  Channel energy 10d6
  4
  4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
  20
  +10/+5 +6
  +6
  +12
  Bonus feat
  4
  4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1
  3
  
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  4
  
  Adventuring Classes:
  Presbyter Arrayed
  RJ Grady
  
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