TEXT:  
   
   
   
  BAG FULL OF GUNS:  
  THIS IS MY RIFLE 
   
   
   
   
   
   
   
   
  Crafty Games Product Number: 20202 
   
   
  Spycraft, Bag Full of Guns, and all related marks are ® ™ © 2006 and used with permission from  
  Alderac Entertainment Group, Inc. All rights reserved.  
  All characters, names, places, and text herein is copyrighted by Crafty Games, LLC. 
  Reproduction without Crafty Games’ written permission is expressly forbidden. 
   
   
   
   
  www.crafty-games.com 
   
  
  Bag Full of Guns: This is my Rifle 
   
  2 
  BAG FULL OF GUNS 
  Welcome to “This is My Rifle…” the first of the Bag Full of Guns Toolkits from Crafty Games for the 
  Spycraft 2.0 roleplaying game. Bag Full of Guns is dedicated to bringing the finest, funkiest, and just-plain-
  coolest weapons to your Spycraft 2.0 tables. 
  This is My Rifle… tackles the newest infantry weapons in use by the U.S. military — deadly assault rifles 
  replete with high-tech features along with new rules to model them with the Spycraft 2.0 system.  
  For the last 15 years, the United States military has been on the hunt for new weapons to replace the 
  aging M-16 series of assault rifles. Recent conflicts in the Middle East, Central Asia, and Africa only accentuate 
  the need for small arms better suited for operations in new theatres and against new enemies. Beginning in 
  the 1990s, the U.S. government sponsored a number of design competitions amongst the world’s most 
  successful weapons manufacturers, which resulted in three major new designs: Heckler-Koch offered the 
  Objective Individual Combat Weapon (OICW) and XM8 Modular Carbine System, and FN Herstal offered the 
  Special Forces Capable Assault Rifle (SCAR). Two additional items, the FN Enhanced Grenade Launcher 
  Module (EGLM) and the XM26 Lightweight Shotgun System, were developed to work in tandem with these 
  assault rifles. Together, these weapon systems incorporate the latest developments in small arms and are 
  poised to become the next major step forward in infantry armament.  
  Players of first edition Spycraft, d20 Modern, or other d20/OGL-based games may also find the rules 
  herein useful with some conversion. To see what other fans are doing with our products, visit the License to 
  Improvise forum at www.crafty-games.com, your new home for all things Spycraft! 
   
   
  ASSAULT RIFLES 
  FN S.C.A.R.: This is the newest assault rifle contracted by the United States military, winning a 
  competition begun the U.S. Special Operations Command (SOCOM) in 2003 to find a weapon ready for the 
  future of American conflict. The SCAR-Light, or SCAR-L, is chambered in 5.56 NATO ammunition and intended 
  to replace the Colt M4A1, Close Quarters Battle Rifle, and Mk. 12. The SCAR-Heavy, or SCAR-H, carries a 
  smaller clip but is chambered for more lethal 7.62 caliber ammunition.   
  The SCAR includes many features specifically intended to meet the needs of modern U.S. warfare, 
  foremost amongst them a rugged modular design, an action less sensitive to dust and sand, swappable 
  barrels facilitating both urban and battlefield combat, an enhanced grenade launcher module (EGLM), and 
  chambering and clip compatibility with the AK-47 to allow units to scavenge ammo while in-country.  
  Heckler & Koch XM29 OICW/SABR: The XM29 OICW (Objective Individual Combat Weapon), or 
  SABR (Selectable Assault Battle Rifle), is perhaps one of the most famous mothballed military projects of all 
  time. Developed by Heckler & Koch as part of a search for a new infantry support weapon in the early 1990’s, 
  the XM29 combines a 5.56x45 NATO assault rifle with a 20mm light cannon/grenade launcher as a single 
  weapon system. The OICW effectively functions like a standard assault rifle/underbarrel grenade launcher 
  (such as the M16/M203 currently in service), but its futuristic bullpup look and host of next generation features 
  launched it to great fame in video games, film, and pop culture.  
  The primary armament of the XM29 is the 20mm semi-automatic grenade launcher. This bulky device, 
  unlike other assault rifle/grenade launcher combinations, is mounted above the rifle module and topped with 
  a large TA/FCS (target acquisition/fire control system). The TA/FCS houses a full suite of battlefield 
  electronics, including a ballistic computer, thermographic and 6x day/night optics, and a laser range finder, 
  which together allow the shooter to make direct and airburst grenade attacks in nearly any inclement 
  condition. When programmed for airburst, the computer in the TA/FCS calculates the distance to the target, 
  translates it into number of rotations to target, then sets the fuse-programmable HEAB (High Explosive Air 
  Burst) ammunition to detonate at the target distance, allowing the shooter to strike above cover and increase 
  the kill zone of his attacks (for more information and game mechanics, see the New Ammunition section on 
  page 5). Even when the TA/FCS is disabled, the shooter may still make direct attacks, as with a conventional 
  grenade launcher.  
  
  Bag Full of Guns: This is my Rifle 
   
  3 
  The lower assault rifle (also known as the “Kinetic Energy,” or KE, module) is based on the successful HK 
  G36 design, and is the grandfather of the XM8 Carbine. The KE module is intended for use primarily in a 
  defensive and close-quarters combat role, particularly within the 20mm round’s arming distance of 150 ft. 
  Like the Colt M203, the KE module can be detached and used independently from the cannon as a short-
  barreled assault rifle.  
  The XM29 is not without its problems, however. First and foremost, the complexity of the TA/FCS makes 
  units prohibitively expensive — so much so that some debate whether the weapon’s cost makes it worth 
  risking in battle at all. Further, the units are extremely bulky and awkward, weighing in at approximately 15 
  lbs. when fully loaded. Some also doubt the combat effectiveness of the weapon’s 20mm round, particularly 
  when deployed against light armored vehicles and hard targets. 
  Despite successful field tests in 2000, the controversy over the XM29 caused the project to falter. In 
  2004, behind schedule and over budget, H&K changed the development model of the XM29 to a “spiral 
  approach,” where each subsystem (rifle and grenade launcher) would be developed independently, tested, 
  and later integrated into a single weapon. In 2005, the decision was made to halt Phase 3 development of the 
  XM29 until issues with the XM8 and weapon weight could be resolved. As of this writing, it is undetermined 
  whether the project will resume. Still, in spite of these issues, the XM29 remains a highly coveted prize for 
  characters looking for a weapon that can “do it all.” 
  Heckler & Koch XM8 Lightweight Modular Carbine System: Originally developed as the 
  Phase I kinetic energy component of the XM29 OICW, the XM8 has evolved into the next-generation assault 
  rifle of the United States Army. The XM8 is a derivative of the HK G36 assault rifle and was intended to 
  replace the aging M16/M4 family in the U.S. arsenal until the project was suspended in Fall 2005 due to 
  concerns over the non-competitive procurement of the system from Heckler-Koch USA. Some battle-ready 
  prototypes do remain in circulation, however, and are available to exceptionally wealthy or connected 
  individuals and organizations. 
  The XM8 possesses a number of advantages over its predecessors, including a modular design allowing 
  for quick reconfiguration among 4 variants (basic carbine, sharpshooter, squad automatic weapon, and ultra 
  compact carbine for close-quarters battle); a pre-zeroed red dot combat optic incorporating an infrared laser 
  aimer and illuminator; flush-mounted attachment points; polymer bodies that can be changed to fit the 
  theatre of operations; 20% lower weight than an equivalent M4 carbine; specially-treated surfaces to improve 
  user grip in inclement weather; a greater degree of common parts to reduce maintenance issues; and full 
  compatibility with the Land Warrior infantry combat system. 
   
   
  GRENADE LAUNCHERS 
  FN Enhanced Grenade Launcher Module (EGLM): Developed as a companion component to 
  the FN SCAR, the Enhanced Grenade Launcher Module (EGLM) provides a substantial upgrade to the U.S. 
  military’s current underbarrel grenade launcher, the venerable M203. Like the M203, the EGLM can accurately 
  fire 40mm grenades out to a distance of 600 feet, but improves the its predecessor’s performance with a side-
  opening barrel, ambidextrous handling, a stock for independent deployment, and compatibility with rifles 
  equipped with the Picatinny rail (including current Colt M16 and M4 assault rifles).   
  Additionally, the EGLM incorporates a state of the art fire control system using a laser range finder to 
  determine elevation and distance to target; the reticle glows red when an attack is aimed high or low, and 
  green when an attack is on target. Also, the shooter may set fuse-programmable grenades for airburst 
  attacks against targets behind cover. 
   
   
  
  Bag Full of Guns: This is my Rifle 
   
  4 
  SHOTGUNS 
  XM26 Lightweight Shotgun System: The descendent of the Remington Masterkey underbarrel 
  shotgun improves on that venerable design with a new bolt-operated system, 5 round box magazine, and 
  compatibility with both the M4 carbine, as well as next generation small arms such as the SCAR and XM8. 
  Additionally, it may be fitted with a separate stock and deployed independently.   
  The XM26 was first deployed in Afghanistan, seeing heavy use where units expected to breach doors, 
  fight in close quarters, and needed less lethal ammunition. Operators have spoken well of its reliability and 
  smooth action, and its compatibility with current and future U.S. small arms ensures its popularity will only 
  continue to grow.   
   
   
  WEAPON QUALITIES  
  Limited Upgrades (LUG): This weapon’s design is unusual enough that certain accessories may not 
  be attached. A weapon with this quality may not gain any upgrades with a rail, optic, or underbarrel location 
  other than those it receives from the UPG quality. 
  Modular (MOD): This weapon is designed to include various parts, such as barrels or upgrades, that 
  may be quickly exchanged or removed in the field without the need for tools or re-zeroing. Modular weapons 
  come with multiple stat lines, allowing a character to switch between them during play by spending an amount 
  of time noted in the parentheses and making a successful Mechanics/Modify or Science/Fabrication check 
  against the weapon’s Complexity (as if he were adding or removing an upgrade). The Gear and Gear-Only 
  tags are ignored when making this check. 
  Modular weapons sometimes change categorizations when reconfigured. A reconfigured modular 
  weapon is considered to be a weapon of the listed category and follows all rules affecting that weapon as 
  normal (see the Non-Standard Proficiencies quality below). 
  Non-Standard Proficiencies (NSP): This weapon requires special handling or operation, as it is 
  functionally part a different weapon category despite being purchased as part of a collection of weapons or a 
  combination weapon. A character must possess the proficiency following this quality in order to use this 
  weapon without penalty; otherwise he suffers the standard penalty for the listed weapon category. Any 
  special rules that apply to weapons of this type apply to this entry also.  
   
  Example: The 20mm grenade launcher/cannon mounted on the XM29 is a grenade launcher, despite 
  being acquired as part of a part of a weapon from the Assault Rifle category. A character requires the Tactical 
  or Indirect weapon proficiency to use the weapon without penalty, as determined by its use (i.e. Tactical for 
  direct fire and Indirect for indirect fire).  
   
   
  UPGRADES  
  Airburst Fire Control System: This bulky upgrade contains a laser range finder, ballistic computer, 
  and transmitter that are used to control airburst programmable ammunition (see page 5). When firing a 
  weapon with this upgrade at a target in the shooter’s line of sight, the shooter may spend 1 half action to use 
  the laser range finder. This decreases attack penalties inflicted by the inaccurate (INA) quality with the next 
  attack made using the weapon to 1/2 standard (rounded up).  
   
   
  
  Bag Full of Guns: This is my Rifle 
   
  5 
  AMMUNITION  
  Airburst Programmable HE: This ammunition may only be used with weapons with the Airburst Fire 
  Control System. These grenades are fitted with a small receiver that collects signal data from the fire control 
  system, setting the rounds to detonate after a specified number of tumbles, allowing the shooter to make 
  airburst attacks.  
  A character using airburst programmable ammunition may spend 1 additional half action to set a loaded 
  shot for airburst, after which he may target a 5-ft. square within the weapon’s maximum range. With a hit, 
  the DC of any Reflex save made to avoid the attack’s damage increases by 5. 
   
   
   
  
  Bag Full of Guns: This is my Rifle 
   
  6 
  Table 1: Assault Rifles 
  Weapon Name 
  Damage 
  E/T 
  Ammo 
  Recoil Rng SZ/Hand Qualities 
  Weight Upg Comp Year 
  SV 
   
  Caliber IV  
  FN S.C.A.R.-L (Mk. 16) — 5.56�45mm NATO 
   Standard 
  4d4 
  1–2/20 
  30M5 
  10 
  100 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  7.8 lbs. 
  1 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Carbine 
  4d4 
  1–2/20 
  30M5 
  12 
  50 ft. 
  T/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  7 lbs. 
  — 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Sniper 
  4d4 
  1–2/20 
  30M5 
  10 
  125 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, SPA,  
  8.5 lbs. — 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
  UPG (extended barrel mod) 
  FN S.C.A.R.-H (Mk. 17) — 7.62�39mm 
   Standard 
  3d6 
  1–2/20 
  30M5 
  12 
  100 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  8.5 lbs. 
  1 
  22/+1 2006 R$4,250 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Carbine 
  3d6 
  1–2/20 
  30M5 
  13 
  50 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  7.8 lbs. — 
  22/+1 2006 R$4,250 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Sniper 
  3d6 
  1–2/20 
  30M5 
  11 
  125 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, SPA, 
  9.2 lbs. — 
  22/+1 2006 R$4,250 
    
  H&K XM8 Lightweight Modular Carbine* — 5.56�45mm NATO 
   Standard 
  4d4 
  1–2/20 
  10M10, 
  13 
  125 ft. 
  S/2h 
  CLS, CMP, DEP, MOD (10 min.), SUR, 
  6.2 lbs. — 
  25/+1 2005 R$3,750 
    
   
   
  30M5, or 100D1 
   
   
   
  UPG (advanced combat sight) 
   SAW** 
  4d4 
  1–2/20 
  10M10, 
  11 
  125 ft. 
  T/2h 
  CLS, CMP, DEP, MOD (10 min.), NSP   
  8.5 lbs. — 
  25/+1 2005 R$3,750 
    
   
   
  30M5, or 100D1 
   
   
   
  (tactical), SUR, UPG (advanced combat sight, bipod) 
   Sharpshooter 
  4d4 
  1–2/20 
  10M10, 
  12 
  150 ft. 
  S/2h 
  CLS, CMP, DEP, MOD (10 min.), SPA, 
  7 lbs. 
  — 
  25/+1 2005 R$3,750 
    
   
   
  30M5, or 100D1 
   
   
   
  SUR, UPG (advanced combat sight, extended barrel mod) 
   Ultracompact 
  4d4 
  1–2/20 
  10M10, 
  16 
  50 ft. 
  T/2h 
  CLS, CMP, DEP, DST, MOD (10 min.), 
  5.5 lbs. — 
  25/+1 2005 R$3,750 
    
   
   
  30M5, or 100D1 
   
   
   
  SUR, UPG (advanced combat sight) 
   
   
  Caliber V 
  FN S.C.A.R.-H (Mk. 17) — 7.62�51mm NATO 
   Standard 
  4d4+2 1–2/19-20 
  20M7 
  17 
  150 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  8.5 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Carbine 
  4d4+2 1–2/19-20 
  20M7 
  19 
  75 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, UPG 
  7.8 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
  (vertical foregrip) 
   Sniper 
  4d4+2 1–2/19-20 
  20M7 
  15 
  175 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, SPA, 
  9.2 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
  UPG (extended barrel mod) 
  H&K XM29 OICW† 
   5.56x45mm NATO 
  4d4 
  1-2/20 
  20M7 
  8 
  50 ft. 
  S/2h 
  LUG 
  15.2 lbs. — 
  27/+1 2000 R$12,000 
    
   
   
  or 30M5 
   20mm Grenade Launcher 
  ◊ 
  1-2/◊◊ 
  6M5 
  15 
  100 ft. 
  S/2h 
  BLK, IMP, LUG, QKY, NFM (S), NSP 
  15.2 lbs. — 
  27/+1 2000 R$12,000 
    
   
   
   
   
   
   
  (tactical/indirect), UPG (6x day/night sight,  
    
   
   
   
   
   
   
  airburst fire control system, thermographic sight) †† 
   
  * 
  The XM8 can accept the XM26 LSS shotgun or the H&K AG36 underbarrel grenade launcher as attachments when in its carbine and ultra-compact carbine configurations. 
  These underbarrel attachments must be removed from the XM8 in order to change the weapon to sniper or SAW mode.  
  ** 
  While in automatic rifle mode, the XM8 is considered a squad automatic weapon.  
  † 
  Both parts of the XM29 – the KE assault rifle module and the grenade launcher – count as a single pick. They cannot be requested separately and neither component may 
  be attached to or used in conjunction with other weapons. Further, a character must spend 4 full actions to separate the KE from the 20mm grenade launcher. While detached, 
  the KE module gains the DST quality, its recoil increases to 14, and its weight decreases to 5.5 lbs. 
  †† 
  All upgrades included with this weapon are combined as a single optic upgrade (the TA/FCS), which possesses a Complexity of 40/+3.  
  ◊ 
  As 20mm grenade 
  ◊◊ 
  As ammunition 
   
   
   
   
  Table 2: Heavy Weapons — Underbarrel Grenade Launchers 
  Weapon Name 
  Damage 
  E/T 
  Ammo 
  Recoil Rng SZ/Hand Qualities 
  Weight 
  Upg Comp 
  Year 
  SV 
   
  Caliber IV   
  FN EGLM* 
  as 40mm grenade1–3/as ammo 1S6 
  — 
  60 ft. 
  D/2h 
  INA (–10), SLD (2), 
  4.1 lbs. 
  — 
  25/+1 
  2006 R$4,000 
    
   
   
   
   
   
   
  UPG (airburst fire control system)  
   
  * 
  This weapon may be attached to any Colt M4, M16, or FN SCAR assault rifle as an underbarrel grenade launcher. Alternately, it may be fitted with the included stock and 
  used as a standalone grenade launcher. While deployed independently, the EGLM gains the CLS quality and its weight increases by 2 lbs. 
   
  
  Bag Full of Guns: This is my Rifle 
   
  7 
   
  Table 3: Pump Action Shotguns 
  Weapon Name 
  Damage 
  E/T 
  Ammo 
  Recoil Rng SZ/Hand Qualities 
  Weight Upg 
  Comp 
  Year 
  SV 
   
  Caliber III 
  XM26 LSS*  
   12 gauge shot 
  5d4 
  1/20 
  5M8 
  16 
  15 ft. 
  S/2h 
  IMP, TKD, TRO 
  3.5 lbs. 
  — 
  20/+1 
  2002 R$2,500  
   12 gauge slug 
  2d12 
  1/19-20 
  5M8 
  16 
  15 ft. 
  S/2h 
  IMP, TKD, TRO 
  3.5 lbs. 
  — 
  20/+1 
  2002 R$2,500  
   
  * This weapon may be attached to any Colt M4, M16, FN SCAR, or XM8 assault rifle as an underbarrel shotgun. Alternately, it may be fitted with the included stock and used 
  as an independent bolt action shotgun. While deployed independently, the XM26 gains the CLS quality, its weight increases by 2 lbs., and it is considered a pump-action 
  shotgun for all game mechanics purposes.  
   
   
   
   
  Table 4: Upgrades 
  Upgrade 
  Location 
  Cost 
  SV 
  Time 
  Complexity 
  Weight 
   
  Airburst Fire Control System 
  Any standalone or underbarrel grenade launcher 
  3 
  R$5,000 
  1 hr. 
  35/+2 
  2 lbs. 
   
   
   
   
  Table 5: Heavy Weapon Ammunition 
  Ammunition Type 
  Damage 
  Blast 
  Threat 
  Weight 
  Street Value 
   
   
   
  Increment 
    
  Grenade Launcher Ammunition 
  20mm airburst programmable HE 
  4d6 (explosive) 
  5 ft. 
  20 
  0.2 lbs 
  R$75 
  40mm airburst programmable HE 
  4d10 (explosive) 
  10 ft. 
  20 
  0.5 lbs. 
  R$250 
   
  
  Bag Full of Guns: This is my Rifle 
   
  8 
  OPEN GAMING LICENSE 
   
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 
  1.  
  Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means 
  copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, 
  extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means 
  the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is 
  an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered 
  by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means 
  product and product line names, logos and identifying marks including trade dress; artifacts; creatures, characters; stories, storylines, plots, thematic 
  elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic 
  and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and 
  special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; 
  and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes 
  the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its 
  products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, 
  copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of 
  this agreement. 
  2.  
  The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in 
  terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License 
  except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
  3.  
  Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4.  
  Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive 
  license with the exact terms of this License to Use, the Open Game Content. 
  5. 
   Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are 
  Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 
  6.  
  Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any 
  Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the 
  COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
  7.  
  Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, 
  independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any 
  Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of 
  such Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The 
  owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8.  
  Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9.  
  Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License 
  to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 
  10.  
  Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11.  
  Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written 
  permission from the Contributor to do so. 
  12. 
  Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to 
  statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 
  13.  
  Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming 
  aware of the breach. All sublicenses shall survive the termination of this License. 
  14.  
  Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it 
  enforceable. 
  
  Bag Full of Guns: This is my Rifle 
   
  9 
  15.  
  COPYRIGHT NOTICE: Open Game License v1.0a Copyright 2000, Wizards of the Coast, Inc. System Rules Document Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Spycraft 2.0 Rulebook, 
  Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott Gearin, and Patrick Kapera. Spycraft Espionage Handbook Copyright 
  2002, Alderac Entertainment Group, Inc.; Authors Patrick Kapera and Kevin Wilson. Spycraft 1960s Decade Book Copyright 2003, Alderac Entertainment 
  Group, Inc.; Authors Robert J. Defendi, B.D. Flory, Scott Gearin, Clayton A. Oliver. Spycraft Agency Copyright 2004, Alderac Entertainment Group, Inc.; 
  Authors Steve Crow, Alexander Flagg, B.D. Flory, Clayton A. Oliver, Steven Peterson. Spycraft Battlegrounds Copyright 2005, Alderac Entertainment 
  Group, Inc.; Authors Andy C. Davis, Alexander Flagg, Clayton A. Oliver, Jason Olsan, Patrick Parrish. Spycraft Mastermind Guide Copyright 2004, Alderac 
  Entertainment Group, Inc.; Authors Steve Crow, Alexander Flagg, B.D. Flory, Clayton A. Oliver. Spycraft U.S. Militaries Guide Copyright 2004, Alderac 
  Entertainment Group, Inc.; Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera. Spycraft World Militaries Guide Copyright 2004, Alderac 
  Entertainment Group, Inc.; Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera. Spycraft Modern Arms Guide Copyright 2002, Alderac Entertainment 
  Group, Inc.; Authors Chad Brunner, Tim D’Allaird, Rob Dake, Michael Fish, Scott Gearin, Owen Hershey, Patrick Kapera, Michael Petrovich, Jim Wardrip, 
  Stephen Wilcoxon. Spycraft Faceman/Snoop Class Guide Copyright 2003, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Clayton A. Oliver. 
  Spycraft Fixer/Pointman Class Guide Copyright 2003, Alderac Entertainment Group, Inc.; Authors Scott Gearin. Spycraft Soldier/Wheelman Class Guide 
  Copyright 2003, Alderac Entertainment Group, Inc.; Authors Chad Brunner, Shawn Carman, B.D. Flory, Scott Gearin, Patrick Kapera. 
   
   
  OPEN GAME CONTENT 
  This release of Bag Full of Guns: This is my Rifle is done under version 1.0a of the Open Game License and the draft version of the d20 System Trademark 
  License, d20 System Trademark Logo Guide and System Reference Document by permission of Wizards of the Coast. Subsequent releases of this document will 
  incorporate final versions of the license, guide and document. 
  Crafty Games’ intention is to open up as much of this document as possible to be used as Open Game Content (OGC), while maintaining Product Identity 
  (PI) to all aspects of the Spycraft intellectual property. Publishers who wish to use the OGC materials from this book are encouraged to contact 
  pkapera@iinet.com if they have any questions or concerns about reproducing material from this document in other OGL works. Crafty Games would appreciate 
  anyone using OGC material from this document in other OGL works to kindly reference Bag Full of Guns: This is my Rifle as the source of that material within the 
  text of their work. Open Game Content may only be used under and in accordance with the terms of the OGL as fully set forth in the opposite column. 
  DESIGNATION OF PRODUCT IDENTITY: The following items are hereby designated as Product Identity in accordance with section 1(e) of the Open Game 
  License, version 1.0a: Any and all Spycraft logos and identifying marks and trade dress, including all Spycraft product and product line names including but not 
  limited to The Spycraft 2.0 Rulebook, Flags, Ten Thousand Bullets, the Toolkit series, World on Fire, The Spycraft Espionage Handbook, Control Screen, Agency 
  Guide, Battlegrounds Sourcebook, Mastermind Guide, Modern Arms Guide, Faceman/Snoop Class Guide, Fixer/Pointman Class Guide, Soldier/Wheelman Class 
  Guide, Season Book #1: Gentleman’s Agreement and all subsequent Season Books, 1960s Decade Book and all subsequent Decade Books, The Shadowforce 
  Archer Worldbook, The African Alliance Chamber Book, The Archer Foundation Chamber Book, The Company Chamber Book, The European Commonwealth 
  Chamber Book, The Guardians of the Whispering Knife Chamber Book, The Pan-Asian Collective Chamber Book, The Room 39 Chamber Book, The Russian 
  Confederacy Chamber Book, and all subsequent Chamber Books, The Hand of Glory Threat Book, The P.E.R.I.L. Threat Book, The Shop Threat Book, and all 
  subsequent Threat Books, website support materials (including, but not limited to, all free game support items such as Living Spycraft. Shadowforce Archer, and 
  other setting missions and the Errata and Master Rules Documents), and all Spycraft logos; any elements of any Spycraft setting, including but not limited to 
  capitalized names, organization names, Faction names, project names, code names, characters, gadgets, historic events, and organizations; any and all stories, 
  storylines, plots, thematic elements, documents within the game world, quotes from characters or documents, and dialogue; and all artwork, logos, symbols, 
  designs, depictions, illustrations, maps and cartography, likenesses, and poses, except such elements that already appear in the d20 System Reference 
  Document and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content. 
  DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation above, all portions of Bag Full of Guns: This is my Rifle are designated as 
  Open Gaming Content. 
  USE OF MATERIAL AS OPEN GAME CONTENT: It is the clear and expressed intent of Crafty Games to add all classes, skills, feats, gear, and NPC statistics 
  contained in this volume to the canon of Open Game Content for free use pursuant to the Open Game License by future Open Game publishers. 
  Some of the portions of this release which are delineated OGC originate from the System Reference Document and are © 1999, 2000 Wizards of the 
  Coast, Inc. The remainder of these OGC portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE: 
  “Spycraft Copyright 2006, Crafty Games.” 
  The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. 
  ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License 
  version 1.0a. A copy of this License can be found at www.wizards.com. 
  Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, and are used with permission.  
  All contents of this release, regardless of designation, are copyrighted year 2006 by Crafty Games. All rights reserved. Reproduction or use without the written 
  permission of the publisher is expressly forbidden, except for the purposes of review of use consistent with the limited license above. 
   
  
SOURCE: textdata/thevault/Spycraft/Spycraft - Bag Full of Guns.pdf