TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -  
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6  
  � 
  Moonsilver shard (Adventure; Arms  & Equipment 
  Guide)  
  � 
  Stone of alarm (Adventure; DMG) 
  � 
  Ring of feather falling (Regional; DMG) 
  � 
  Necklace of fireballs (Type II) (Regional; DMG) 
  � 
  Bag of holding (Type 1) (Regional; DMG) 
   
  APL 8 (Including APL 6) 
  � 
  Immovable rod (Adventure; DMG) 
  � 
  Nolzur’s marvelous pigments (Adventure; DMG) 
  � 
  Ring of counterspells (Regional; DMG) 
  � 
  Circlet of persuasion (Regional; DMG) 
  � 
  Slippers of spider climbing (Regional; DMG) 
   
  APL 10 (Including APLs 6-8) 
  � 
  Glove of storing (Adventure; DMG) 
  � 
  Gauntlet of rust (Adventure; DMG) 
  � 
  Ring of water walking (Regional; DMG) 
  � 
  Goggles of night (Regional; DMG) 
  � 
  Cape of the mountebank (Regional; DMG) 
   
  APL 12 (Including APLs 6-10) 
  � 
  Periapt of wound closure (Adventure; DMG) 
  � 
  Portable hole (Adventure; DMG) 
  � 
  Ring of spell storing (minor) (Regional; DMG) 
  � 
  Stone of good luck (Regional; DMG) 
  � 
  Broom of flying (Regional; DMG)
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Graced by Istus: This adventurer has been part of the instruments 
  of fate in deciding the actions of a greater being, and Istus, Lady of 
  Fate, is pleased with your actions. As a result, the PC may add or 
  subtract 1d6 from a single saving throw or skill check made by the 
  PC or an ally (the target player's choice as to whether the d6 is 
  added or subtracted). This is a free action that may be taken at any 
  time, before the results of the die roll are known. This favor may 
  only be used once. 
   
  Died in a Dream: This PC died in the dream of a great elder being 
  from the spaces beyond. Ever since that dream-death their sleep 
  (or trance, if elven) has been afflicted by horrific dreams and 
  dreadful hallucinations, which make rest nearly impossible. The 
  PC automatically begins the next ten adventures in a fatigued state, 
  and cannot naturally gain restful sleep during the adventure due to 
  the constant lurid visions. In order to rest the PC must stop the 
  dreams, either by drinking themselves into a stupor, resorting to 
  powerful narcotics, or using magical means to render themselves 
  comatose. The fatigue from lack of rest may be removed by magical 
  means. 
   
  Archon Spellcasting: The Archons have offered spellcasting 
  services to the PC, and will cast up to 560 gp worth of arcane spells 
  (valued using standard Players Handbook costs) without charge. 
  This favor may only be used in the cities of Lopolla, Molvar, Polvar, 
  or Falwur. It takes one hour to make arrangements for spellcasting. 
  Alternatively, the PC may forgo their account entirely to learn one 
  of the following spells: acid breath, body of the sun, chain missile, 
  electric jolt, electric loop, frost breath, ice dagger, launch item, 
  malevolent miasma, rainbow beam, rainbow blast, ray of flame, ray 
  of ice, slide, slide, greater, snowball swarm, sonic blast.  All spells 
  are from the Spell Compendium. 
   
  Archon Resources: The Archons have allowed the PCs to 
  purchase a wide variety of their magical items. These are marked 
  with asterisks on the Item Access section of the AR. 
   
  Beygraf’s Congratulations: In return for the PCs’ valorous service, 
  the Beygraf has had a small medallion struck in their honor. PCs 
  openly wearing this medallion gain a +1 circumstance modifier in 
  dealings with the Threshers, Jurats, and nobility of Ket. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  KET7-04 The 5
  th Name 
  A Regional Adventure  
  Set in the Ket Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/597/Normal Scenarios/KET7-04 - The Fifth Name (APL 2-12)/KET7-04 - The Fifth Name AR.pdf