TEXT: HUNGER
  THIRST
  IGNORANCE
  FEAR
  DECAY
  AMBITION
  ENVY
  DESPAIR
  THE PCS
  & HOME FRONT
  NAMES
  Tum Tum, Gnarly, Fleece, White, Lala, Bill, Crine, 
  Mercer, Preen, Ik, Shan, Isle, Ula, Joe’s Girl, Dremmer, 
  Balls, Amy, Rufe, Jackabacka, Ba, Mice, Dog head, 
  Hugo, Roark, Monk, Pierre, Norvell, H, Omie Wise, 
  Corbett, Jeanette, Rum, Peppering, Brain, Matilda, 
  Rothschild, Wisher, Partridge, Brace Win, Bar, Krin, 
  Parcher, Millions, Grome, Foster, Mill, Dustwich, 
  Newton, Tao, Missed, III, Princy, East Harrow, Kettle, 
  Putrid, Last, Twice, Clarion, Abondo, Mimi, Fianelly, 
  Pellet, Li, Harridan, Rice, Do, Winkle, Fuse, Visage, 
  Enough-to-eat, Barker, Imam, Bowdy, Daff, Exit, Chin, 
  Look, Shazza, Fauna, Sun, Chack, Ricarra, Prim
  RESOURCES
  meat, salt, grain, fresh foods, staple foods, preserved 
  foods, meat (don’t ask), drinking water, hot water, 
  shelter, liberty, leisure, fuel, heat, security, time, 
  health, medical supplies, information, status, 
  specialized goods, luxury goods, gasoline, weaponry, 
  labor, skilled labor,  acclaim, loyalty, blood kin, 
  strategic position, drugs, work animals, livestock, 
  know-how, walls, living space, storage space, 
  machinery, connections, access, raw materials, books
  I WONDER...
  SCARCITY MAP
  
  FRONTS IN PLAY
   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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   A FRONT 
  IS CALLED:
  EXPRESSES:
  NOTES:
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  A FRONT
  IS CALLED:
  EXPRESSES:
  HELLISH FUTURE / AGENDA:
  DESCRIPTION & CAST:
  STAKES QUESTIONS:
  OVERALL COUNTDOWN:
  3
  6
  9
  12
  SCARCITY MAP
  H
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  CREATING A FRONT
  To create a front, start by choosing a fundamental scarcity, then name the front and 
  choose the hellish future or agenda it pursues. Create at least one threat for it, and write 
  at least one stakes question. 
  Create an overall countdown for it now, or wait to add it during play. In play, you can also 
  add stakes questions, custom moves, countdowns, and new threats as they develop.
  FUNDAMENTAL SCARCITY
  Choose 1: hunger, thirst, ignorance, fear, 
  decay, despair, envy, ambition.
  Mark its position on the scarcity map.
  WHAT IT’S CALLED
  Give it a direct, descriptive name.
  HELLISH FUTURE / AGENDA
  Write a sentence or two about the hell it’ll 
  create if nobody does anything to stop it.
  DESCRIPTION & CAST
  Create at least 1 threat that expresses the 
  fundamental scarcity and drives toward 
  the hellish future / agenda, and as many as 
  3 or 4. List them.
  STAKES QUESTIONS
  Write the questions you have about how 
  this front might play out. Follow the usual 
  rules for threats’ stakes, p115 in the MC 
  book, but think of the characters at the 
  front line here.
  OVERALL COUNTDOWN
  Use this clock to reflect the progress of the 
  front toward its dark future / agenda.
  CREATING A THREAT
  To create a threat, choose its kind, name it, and copy over its impulse. Describe it. List its 
  cast, its stakes question(s), and if it calls for a custom move or a countdown, create it.
  THREAT TYPES
  Warlords: Slaver, Hive queen, Prophet, 
  Dictator, Collector, Alpha wolf.
  Grotesques: Cannibal, Mutant, Pain addict, 
  Disease vector, Mindfucker, Perversion of birth.
  Afflictions: Disease, Condition, Custom, 
  Delusion, Sacrifice, Barrier.
  Brutes: Hunting pack, Sybarites, Enforcers, 
  Cult, Mob, Family.
  Landscapes: Prison, Breeding pit, Furnace, 
  Mirage, Maze, Fortress.
  Terrain: Precipice, Wall, Overhang, Exposed 
  Place, Shifting Ground, Broken Ground.
  Vehicle: Relentless —, Cagy —, Wild —, 
  Ferocious —, Vicious —, Bold —. Bastard, bitch, 
  devil, fucker, beast.
  HOME FRONT
  Where the PCs are, create as a landscape.
  For any PC’s gang, create as brutes.
  For any PC’s other NPCs, create as 
  brutes, plus a grotesque and/or a wannabe 
  warlord.
  For any PCs’ vehicles, create as vehicles.
  In any local populations, create an 
  affliction.
  
  IS CALLED:
  KIND:
  IMPULSE:
  DESCRIPTION & CAST:
  STAKES:
  CUSTOM MOVE / COUNTDOWN:
  3
  6
  9
  12
  THREAT#1
  IS CALLED:
  KIND:
  IMPULSE:
  DESCRIPTION & CAST:
  STAKES:
  CUSTOM MOVE / COUNTDOWN:
  3
  6
  9
  12
  THREAT#2
  IS CALLED:
  KIND:
  IMPULSE:
  DESCRIPTION & CAST:
  STAKES:
  CUSTOM MOVE / COUNTDOWN:
  3
  6
  9
  12
  THREAT#3
  IS CALLED:
  KIND:
  IMPULSE:
  DESCRIPTION & CAST:
  STAKES:
  CUSTOM MOVE / COUNTDOWN:
  3
  6
  9
  12
  THREAT#4
  
SOURCE: textdata/thevault/Apocalypse World (PbtA) [multi]/2nd Edition/Playbooks-Suplements/Apocalypse World 2e - Extended Refbook/Apocalypse World 2e - Extended Refbook Fronts.pdf