TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
   
  Diplomatic Corps 
   
  of the 
   
  Duchy of Urnst 
   
   
   
   
   
   
   
   
   
   
  Written by the Duchy of Urnst Triad 
   
   
   
   
  Version 1.3, June 20th, 2002
  
   
  Page 2 of 2 
   
  Table of Contents 
   
  Table of Contents 
  2 
  Ranks & Branches of the Corps 
  3 
  Ranks and their Costs 
  3 
  Echelon Structure of the Orders 
  3 
  Advancement 
  4 
  Leaving the Orders 
  4 
  How to Join the Diplomatic Corps 
  4 
  Order of the Bear 
  5 
  Order of the White Bear 
  6 
  Order of the Shadow Bear 
  9 
  Order of the Crimson Bear 
  11 
  Appendix One: New Knowledge Skills   
    
   13 
  
   
  Page 3 of 3 
  The Ducal Diplomatic Corps 
  The Ducal Diplomatic Corps was established near the 
  end of the Greyhawk wars in an attempt to help find 
  peaceful solution to the many disputes that were left at 
  the end of the wars. 
  Over the years their role has been expanded to fill 
  many differing roles. They now act as diplomats to 
  foreign nations, spies for the Duke and at times they 
  even act as saboteurs. These combined together make 
  the 
  Diplomatic 
  Corps 
  one 
  of 
  the 
  most 
  varied 
  organizations in the Duchy. 
  Ranks & Branches of the Corps 
  The corps is divided into three branches. One is 
  responsible for diplomatic affairs, one is for infiltration 
  and the third is for covert operations. Each branch has 
  a specific rank structure.  
  Entry into one of the elite orders requires entrance 
  from a lower order. 
  Ranks and their Costs 
  Order of the Bear 
  Rank 
  Echelon 
  Annual 
  TU 
  Testing 
  Fee 
  Influence 
  Messenger 
  1 
  10 
  100gp 
  0 
  Clerk 
  2 
  10 
  200gp 
  0 
   
  Order of the White Bear 
  Rank 
  Echelon 
  Annual 
  TU 
  Testing 
  Fee 
  Influence 
  Acolyte 
  3 
  14 
  300gp 
  1 
  Sponsor 
  4 
  18 
  450gp 
  1 
  Speaker 
  5 
  22 
  650gp 
  2 
  Aide 
  6 
  26 
  900gp 
  4 
  Ambassador 
  7 
  ** 
  ** 
  ** 
  Consul 
  8 
  ** 
  ** 
  ** 
   
  Order of the Shadow Bear 
  Rank 
  Echelon 
  Annual 
  TU 
  Testing 
  Fee 
  Influence 
  Operative 
  3 
  14 
  300gp 
  1 
  Master 
  Operative 
  4 
  18 
  450gp 
  1 
  Spy 
  5 
  22 
  650gp 
  2 
  Master Spy  
  6 
  26 
  900gp 
  4 
  Unknown 
  7/8 
  ** 
  ** 
  ** 
   
  Order of Crimson Bear 
  Rank 
  Echelon 
  Annual 
  TU 
  Testing 
  Fee 
  Influence 
  Saboteur 
  5 
  22 
  650gp 
  2 
  Elite 
  Saboteur 
  6 
  26 
  900gp 
  4 
  Unknown 
  7/8 
  ** 
  ** 
  ** 
  ** As determined by the Duchy of Urnst Triad upon 
  granting this rank. These ranks are also only available 
  through appointment and cannot be attained by rank 
  advancement. 
  Note: The Order of Crimson Bear is not currently 
  available for Player Characters to join. 
  Echelon Structure of the Orders 
   
   
  Order of the Bear
  Order of the White
  Bear
  Order of the
  Shadow Bear
  Order of the
  Crimson Bear
  Echelon 1
  Echelon 2
  Echelon 3
  Echelon 4
  Echelon 5
  Echelon 6
  Echelon 3
  Echelon 4
  Echelon 5
  Echelon 6
  Echelon 7
  Echelon 8
  Echelon 7
  Echelon 8
  Echelon 5
  Echelon 6
  Echelon 7
  Echelon 8
   
   
  
   
  Page 4 of 4 
  Advancement 
  Advancement is only available at least every six 
  months, usually more. For each influence point with a 
  Duchy noble house the time between advancements 
  may be reduced by one month. This represents that 
  house’s ability to politically maneuver a candidate into 
  a better appointment. 
  Additionally, influence points must be spent in order for 
  an open position to be found for the candidate. The 
  amount of influence that must be used is determined 
  by the character’s current rank. 
  The testing fees must be paid at the time of 
  advancement. 
  If 
  they 
  are 
  not 
  paid 
  then 
  the 
  advancement does not proceed; any influence points 
  spent on reducing the time are considered to have 
  been spent and cannot be reclaimed. 
  A character may only be a member of one branch at a 
  time. If they wish to change branches then they must 
  qualify and join at the lowest echelon of that branch. 
  Ex. Thort is echelon 5 in the Order of the White Bear 
  and now wishes to join the Order of the Shadow Bear. 
  He must qualify for and join echelon 3 of the Shadow 
  Bear. This is true in all cases except when a member 
  of the Crimson Bear wishes to return to the Shadow 
  Bear, a change that may be done without penalty. 
  Leaving the Orders 
  A member of the orders may leave the orders, 
  however, doing so disgraces them and also results in 
  fines being imposed by the Ducal Exchequer for 
  “miscellaneous paperwork”. These fines amount to 
  twice the testing fee for whatever echelon the 
  character had reached. The disgrace is represented by 
  a –1 circumstance penalty to Charisma related checks 
  while interacting with nobles, Ducal officers (any Ducal 
  organization) or civic officials while in the Duchy of 
  Urnst. This penalty is applied for one year, or until the 
  PC has gained three new influence points in the Duchy 
  of Urnst, whichever comes first.  
  Any member who does not pay the complete yearly 
  time unit’s for their echelon (ex. Thort can only pay 20 
  of the 26 time units he needs to pay to continue as a 
  Master Spy.) Because he cannot pay the full amount 
  his rank benefits are dropped to that of the next lowest 
  rank. If next year he cannot pay the costs again then 
  he must leave the organization. If he can pay the costs 
  then he is reinstated at full rank and benefits. 
   
  Example: 
  • 
  Year 1 – Thort pays 20 of 26 time unit’s – 
  Benefits Dropped 
  • 
  Year 2 – Thort pays 26 of 26 time unit’s – 
  Benefits Restored 
  • 
  Year 3 – Thort pays 20 of 26 time unit’s – 
  Benefits Dropped 
  • 
  Year 4 – Thort pays 20 of 26 time unit’s – 
  Expelled 
  If the character leaves the corps at any time for any 
  reason, they may no longer gain levels in any prestige 
  classes that they do not have access to from any other 
  source. The same applies to feats and equipment. 
  How to Join the Diplomatic 
  Corps 
  You must have: 
  • 
  Your character sheet. 
  • 
  Your most recent adventure certificate. 
  • 
  The certifications for regional influence points 
  you are using to join. Uncerted influence points 
  cannot be used. 
  • 
  Your RPGA membership card, showing a valid 
  expiration date in the future. 
  If you are completing sign-up through mail, you should 
  submit photocopies of your character sheet, most 
  recent adventure certificate, and RPGA membership 
  card. Retain photocopies of the influence certificates 
  for your own records. You must also have to send the 
  following items: 
  • 
  A contact name, phone number and email 
  address. 
  • 
  A SASE 8½ by 11 envelope with enough room 
  for a page and a stiffener. 
  Use of registered mail is recommended, but normal 
  mail also works. If mailing international please check 
  your postage for both ways (if sending a SASE). If no 
  SASE is provided then you will be emailed to arrange 
  for you to get your certificate. Please mail applications 
  to: 
  James Zwiers 
  4169 Palamos St.  
  Victoria, British Columbia 
  Canada, V8N 5V8 
  Advancement in the Diplomatic Corps is only available 
  through this mail-in process. 
   
  
   
  Page 5 of 5 
   
  Order of the Bear 
  The Order of the Bear is a stepping-stone for many 
  young Suel nobles and others. It offers a less rigorous 
  regime than the Ducal Guard, but still garners the 
  same respect among social circles. Many eventually 
  leave the Order to perform other duties, but those who 
  remain aspire to one day be appointed as ambassador 
  to some foreign and exotic land. 
  Messenger (Echelon 1) 
  Before becoming a clerk in the order applicants are 
  required to relay messages for the Corps. They often 
  visit the far corners of the Duchy, usually to serve 
  notices from the Ducal Courts. When not fulfilling their 
  duties as messengers they are expect to care for their 
  mounts and those of the other officials in the Corps. 
  Requirements 
  • 
  Speak two languages other than common. 
  • 
  Ride, 4 ranks. 
  • 
  Diplomacy, 1 rank. 
  • 
  Must own a horse or purchase a horse 
  immediately after attaining the echelon. 
  Benefits 
  • 
  A messenger receives a +1 circumstance 
  bonus to Diplomacy, Bluff, Perform and Sense 
  Motive when dealing with nobles in the Duchy 
  of Urnst. 
  • 
  A 10% discount of the price of riding horses 
  (not including war horses) and tack. 
  • 
  A +1 competence bonus to Sense Motive skill 
  checks within the Duchy of Urnst. 
  Clerk (Echelon 2) 
  A simple step up from a Messenger, a clerk is given 
  access to areas in the Diplomatic Repository that 
  contains information of a sensitive nature. In addition to 
  simple filing duties clerks are expected to transcribe 
  copies 
  of 
  legal 
  documents 
  and 
  prepare 
  legal 
  documents for ratification. 
  Requirements 
  • 
  Messenger for six months 
  • 
  Gather Information, 2 ranks* 
  • 
  Diplomacy, 4 ranks 
  • 
  Bluff or Innuendo, 2 ranks 
  OR 
  • 
  Have the “Page to the Diplomatic Corps” 
  background. 
  • 
  Diplomacy, 4 ranks. 
  • 
  Speak two languages other than Common. 
  You need not have served as a Messenger for any 
  period of time to achieve this rank. 
  * Bards whose Bardic Lore bonus is equal to or greater 
  than the required ranks can substitute Bardic lore for 
  the listed skill. 
  Benefits 
  As Messenger plus: 
  • 
  Access to the Trustworthy feat from the Song 
  and Silence class guidebook. 
  • 
  A 25% discount off the Adventurer’s Standard 
  lifestyle while in the Duchy of Urnst. 
  • 
  A +1 competence bonus to Search in libraries 
  in the Duchy of Urnst. 
  • 
  Access to the Obscure Lore feat from the Song 
  and Silence class guidebook. 
  • 
  A 10% discount off the price of courtier’s or 
  noble’s outfits. 
   
   
  
   
  Page 6 of 6 
  Order of the White Bear 
  The Order of the White Bear is dedicated to the 
  preservation and creation of peace. Many forgo 
  weapons entirely.  
  Acolyte (Echelon 3) 
  Young diplomats carry the rank of acolyte and serve in 
  the more menial functions of diplomacy. They are often 
  charged with making sure that every detail of a 
  scheduled meeting location is immaculately clean and 
  well prepared. They transcribe notes of conversations 
  and serve as filing clerks, personal secretaries, and 
  translators. This prepares them for their role as future 
  diplomats, although many acolytes never advance 
  beyond this point. The life of an acolyte is comfortable. 
  Requirements 
  • 
  Messenger for eight months 
  • 
  Speak and write four languages other than 
  Common. 
  • 
  Bluff or Innuendo, 6 ranks 
  • 
  Knowledge (nobility and royalty), 4 ranks 
  • 
  Knowledge (Ducal Law), 2 ranks 
  Benefits 
  As Messenger plus: 
  • 
  Access to the Charlatan and Multicultural feats 
  from the Song and Silence class guidebook. 
  • 
  A +2 competence to Search checks in libraries 
  in the Duchy of Urnst. 
  • 
  A +1 competence bonus to Knowledge (nobility 
  and royalty), Knowledge (Ducal Law) and 
  Knowledge (Duchy of Urnst). 
  Sponsor (Echelon 4) 
  A Sponsor, unlike an Acolyte, begins to make 
  appearances in the Ducal courts as aides to the 
  Speakers. This gives them more freedom and exposes 
  them to the difficult life that a diplomat and lawman 
  must lead. They also are sent as minor aides on some 
  diplomatic missions.  
  Requirements 
  • 
  Acolyte for 10 months 
  • 
  Diplomacy, 8 ranks 
  • 
  Gather Information, 7 ranks* 
  • 
  Knowledge (Ducal Law), 6 ranks** 
  • 
  50% Suel 
  * Bards whose Bardic Lore bonus is equal to or greater 
  than the required ranks can substitute Bardic lore for 
  the listed skill. 
  ** 
  See 
  Appendix 
  One 
  for 
  information 
  regarding 
  Knowledge checks with this skill. 
  Benefits 
  As Acolyte plus: 
  • 
  A +3 competence bonus to Sense Motive while 
  in the Duchy of Urnst. 
  • 
  A +3 circumstance bonus to Charisma-related 
  checks when interacting with nobles in the 
  Duchy of Urnst. 
  • 
  A +3 competence bonus to Search checks in 
  libraries in the Duchy of Urnst. 
  • 
  A +1 circumstance bonus to Bluff and 
  Innuendo checks while in social situations in 
  the Duchy of Urnst. 
  • 
  Access to the Dash feat from the Song and 
  Silence class guidebook. 
  • 
  Access to weighted sleeves from the Song and 
  Silence class guidebook at a 5% discount. 
  • 
  A 50% discount off the Rich Lifestyle while 
  adventuring in the Duchy of Urnst. 
  
   
  Page 7 of 7 
  Speaker (Echelon 5) 
  A Speaker is an official representative of the Duke and 
  Honorable Chamber in the Ducal Courts and those of 
  foreign 
  nations. 
  They 
  are 
  usually 
  involved 
  in 
  negotiations as advisors on Ducal Law. While still not 
  directly involved with diplomatic mission they are closer 
  to being appointed to join a mission than any others in 
  the Order. 
  Requirements 
  • 
  Sponsor for 12 months 
  • 
  Knowledge (nobility and royalty), 8 ranks 
  • 
  Knowledge (Ducal Law), 8 ranks 
  • 
  Additional Knowledge skill, 4 ranks* 
  • 
  Perform: Oration, 4 ranks 
  • 
  100% Suel 
  * Choose any foreign nation. This is the nation that you 
  will specialize in and to which you will one day 
  hopefully become an aide or ambassador. 
  Benefits 
  As Sponsor plus: 
  • 
  A +2 competence bonus to Bluff and Innuendo 
  skill checks 
  • 
  A +3 competence bonus to Knowledge (nobility 
  and royalty), Knowledge (Ducal Law), and 
  Knowledge (Duchy of Urnst). 
  • 
  A +2 circumstance bonus to Diplomacy checks 
  when interacting with Suloise people in the 
  Duchy of Urnst. 
  • 
  Access to the Alluring and Persuasive feats 
  from the Song and Silence class guidebook. 
  • 
  A 5% discount off spells cast by a cleric of a 
  Suel deity while in the Duchy of Urnst. 
  • 
  A 10% discount off the price of the Luxury 
  lifestyle while in the Duchy of Urnst. 
   
  Aide (Echelon 6) 
  An aide to an ambassador is a direct representative of 
  the Duchy of Urnst to a foreign nation. They are 
  required to act as negotiators and lawyers for the 
  Duchy. If required they can assume the full duties of an 
  ambassador without appointment. This only occurs 
  during times when the current ambassador is unable to 
  perform his/her duties. 
  Requirements 
  • 
  Speaker for 18 months 
  • 
  Skill Focus (Diplomacy) feat 
  • 
  Perform: Oration, 8 ranks 
  • 
  Bluff, 8 ranks 
  • 
  Gather Information, 8 ranks* 
  • 
  Additional Knowledge skill, 8 ranks** 
  • 
  Knowledge (Underworld), 2 ranks*** 
  * Bards whose Bardic Lore bonus is equal to or greater 
  than the required ranks can substitute Bardic lore for 
  the listed skill. 
  ** See above. 
  *** See Appendix One for information regarding 
  Knowledge checks with this skill. 
  Benefits 
  As Speaker plus: 
  • 
  A +4 competence bonus to Innuendo and Bluff 
  skill checks 
  • 
  A +2 circumstance bonus to Diplomacy checks 
  when dealing with non-Suloise individuals in 
  the Duchy of Urnst. 
  • 
  A +4 competence bonus to Sense Motive skill 
  checks in the Duchy of Urnst. 
  • 
  A +4 circumstance bonus to Charisma-related 
  skill checks when dealing with nobles from the 
  Duchy of Urnst. 
  • 
  A +4 competence bonus to Search checks in 
  libraries in the Duchy of Urnst. 
  • 
  Access to the Spymaster Prestige Class from 
  the Song and Silence class guidebook, with 
  the following restriction: One additional skill 
  point at each level must be spent on 
  Knowledge (Ducal Law).  
  • 
  A 50% discount off the price of the Luxury 
  lifestyle while in the Duchy of Urnst. 
  • 
  A 10% discount on weighted sleeves, as 
  described in the Song and Silence class 
  guidebook. 
  
   
  Page 8 of 8 
  • 
  A 10% discount off the price of spells cast by 
  clerics of Suel deities within the Duchy of 
  Urnst. 
  • 
  Access to the Jack of All Trades feat from 
  Song and Silence class guidebook; however, 
  the benefit only applies to Charisma-related 
  and Knowledge skills. 
  • 
  A reputation of Great prestige (+2 modifier) for 
  purposes of attracting cohorts who respect the 
  laws and government of the Duchy of Urnst. 
  • 
  A reputation of Aloofness (-1 modifier) for 
  purposes 
  of 
  attracting 
  cohorts 
  who 
  are 
  outlaws, chaotically aligned, or otherwise do 
  not respect the laws and government of the 
  Duchy of Urnst. 
   
  Ambassador (Echelon 7) 
  Position is by appointment from the Duke and 
  Honorable Chamber only. Any character that is 
  appointed as an Ambassador will be out of play for a 
  period of time as determined by the triad. 
   
  Consul (Echelon 8) 
  Position is by appointment from the Duke and 
  Honorable Chamber only. Any character that is 
  appointed Consul will be out of play for a period of 
  time as determined by the triad. 
   
  
   
  Page 9 of 9 
   
  Order of the Shadow Bear 
  The Order of the Shadow Bear is dedicated to the 
  collection of sensitive information, most of which the 
  original owners would rather not have publicly known. 
  Operative (Echelon 3) 
  Operatives enter the field at times to perform data 
  collection, however, they usually serve as field 
  contacts for Master Operatives and occasionally Spies. 
  They are trained to be masters of hiding in shadows 
  and assuming alternate personas. 
  Requirements 
  • 
  Clerk for eight months 
  • 
  Hide, 7 ranks 
  • 
  Bluff or Tumble, 7 ranks 
  • 
  Disguise, 5 ranks 
  • 
  Expertise feat 
  Benefits 
  As Clerk plus: 
  • 
  Access to the Fleet of Foot and Shadow feats 
  from the Song and Silence class guidebook. 
  • 
  A -1 circumstance penalty to all Charisma-
  related skill checks if it is publicly known or 
  rumored that this character is a member of the 
  Order of the Shadow Bear. This penalty only 
  applies in the Duchy of Urnst. 
  • 
  A +1 competence bonus to Disguise, Hide, 
  Move Silently and Search skill checks in urban 
  areas of the Duchy of Urnst. 
   
  Master Operative (Echelon 4) 
  Master Operatives are usually assigned to follow 
  suspects and report on their doings. Occasionally they 
  are sent on diplomatic missions as discreet observers. 
  Many members of the Corps elect to remain as Master 
  Operatives because the pay is good and the danger is 
  relatively small compared to that faced by the spies.  
  Requirements 
  • 
  Operative for 10 months 
  • 
  7 ranks in Move Silently 
  • 
  7 ranks in Gather Information* 
  • 
  7 ranks in Disguise 
  • 
  4 ranks in Knowledge: Underworld 
  * Bards whose Bardic Lore bonus is equal to or greater 
  than the required ranks can substitute Bardic lore for 
  the listed skill. 
  Benefits 
  As Operative plus: 
  • 
  Access to the Chink in the Armor, Expert 
  Tactician, and Quicker that the Eye feats from 
  the Song and Silence class guidebook. (Note 
  that the version of the Expert Tactician feat in 
  Song and Silence supersedes the version in 
  Sword and Fist and must be used instead.) 
  • 
  Access to Dirty Fighting feat from the Sword 
  and Fist class guidebook. 
  • 
  Access to double-sided clothes, as described 
  in the Song and Silence class guidebook, at a 
  5% discount.  
  • 
  A 50% discount off the Rich Lifestyle while in 
  the Duchy of Urnst. 
  • 
  A +3 competence bonus to Sense Motive skill 
  checks in the Duchy of Urnst. 
   
  
   
  Page 10 of 10 
  Spy (Echelon 5) 
  Spies serve the Order in many varied and dangerous 
  ways. Some spies are contacts in the criminal 
  underworld of the Duchy. Others serve as spies 
  operating out of the embassies of the Duchy in foreign 
  capitals. Some others serve as observers inside the 
  noble houses of the Duchy.  
  Requirements 
  • 
  Master Operative for one year 
  • 
  Hide, 8 ranks 
  • 
  Knowledge (Underworld), 6 ranks* 
  • 
  Move Silently, 8 ranks 
  • 
  Disguise, 8 ranks 
  * 
  See 
  Appendix 
  One 
  for 
  information 
  regarding 
  Knowledge checks with this skill 
  Benefits 
  As Master Operative plus: 
  • 
  Access to the Arterial Strike feat from the Song 
  and Silence class guidebook. 
  • 
  Access to the Dual Strike feat from the Sword 
  and Fist class guidebook. 
  • 
  Access to mechanical burglars of type I or type 
  II, as described in the Song and Silence class 
  guidebook, at a 5% discount off list price. 
  • 
  Access to the spool of endless rope, as 
  described in the Song and Silence class 
  guidebook. 
  • 
  A +3 competence bonus to Disguise, Hide, 
  Move Silently, and Search skill checks in urban 
  areas of the Duchy of Urnst. 
  • 
  A -3 circumstance penalty to all Charisma-
  related skill checks if it is publicly known or 
  rumored that the character is a member of the 
  Order of the Shadow Bear. This penalty 
  applies only within the Duchy of Urnst. 
  • 
  A 10% discount off the price of the Luxury 
  lifestyle while in the Duchy of Urnst. 
  Master Spy  (Echelon 6) 
  Master spies are sent as infiltrators into politically 
  unstable areas, into war zones and into magically 
  dangerous areas. A master spy must be able to survive 
  without support and must be prepared to accept the 
  possibility of death in hostile hands. Because of the 
  danger of the position they are given luxury treatment 
  while at home. They are also able to resist many types 
  of mind control due to extensive training. 
  Requirements 
  • 
  Spy for 18 months 
  • 
  Bluff or Tumble, 8 ranks 
  • 
  Gather Information, 8 ranks 
  • 
  Knowledge (underworld), 8 ranks 
  • 
  Knowledge (Ducal Law), 2 ranks* 
  • 
  Evasion as class feature 
  • 
  Iron Will feat 
  * 
  See 
  Appendix 
  One 
  for 
  information 
  regarding 
  Knowledge checks with this skill 
  Benefits 
  As Spy plus: 
  • 
  Access to the Spymaster prestige class, as 
  described in the Song and Silence class 
  guidebook, 
  with 
  the 
  following 
  additional 
  requirement: 
  One 
  skill 
  point 
  at 
  each 
  subsequent level must be spent on Knowledge 
  (Underworld). 
  • 
  Access to the Jack of All Trades feat, as 
  described in the Song and Silence class 
  guidebook. 
  • 
  Access to Death Blow and Remain Conscious 
  feats, as described in the Sword and Fist class 
  guidebook. 
  • 
  A 50% discount off the price of the Luxury 
  lifestyle in the Duchy of Urnst. 
  • 
  Access to double-sided clothes, as described 
  in the Song and Silence class guidebook, at a 
  10% discount. 
  • 
  A +4 competence bonus to Sense Motive skill 
  checks when dealing with residents of the 
  Duchy of Urnst. 
  • 
  A +4 competence bonus to Disguise, Hide, 
  Move Silently, and Search skill checks in urban 
  areas of the Duchy of Urnst. 
  
   
  Page 11 of 11 
  • 
  A +2 competence bonus to Disguise, Hide, 
  Move Silently and Search skill checks in non-
  urban areas of the Duchy of Urnst. 
  • 
  A reputation of Aloofness (-1 modifier) for 
  purposes of attracting cohorts who respect the 
  laws and government of the Duchy of Urnst.  
  • 
  A reputation of Great prestige (+2 modifier) for 
  purposes 
  of 
  attracting 
  cohorts 
  who 
  are 
  outlaws, chaotically aligned, or otherwise do 
  not respect the laws and government of the 
  Duchy of Urnst. These bonuses only apply to 
  attracting cohorts who are members of the 
  Order of the Shadow Bear. In addition, any 
  cohort gained using this modifier must be 
  obtained from the Duchy of Urnst Triad 
  Metagaming Director. Contact the coordinator 
  of this organization for more information. 
  Unknown 
  Knowledge of these two levels is severely limited; their 
  existence cannot even be confirmed by anyone outside 
  of the Order of the Shadow Bear, and those in the 
  Order of the Shadow Bear refuse to speak on the 
  matter. 
   
   
  
   
  Page 12 of 12 
  Order of the Crimson Bear 
  The Order of the Crimson Bear is dedicated to the 
  disruption of enemy forces, communications and 
  political stability. 
  Note: The Order of the Crimson Bear is not available 
  to characters at this time. It may become available at 
  some point in the future. 
  Saboteur (Echelon 5) 
  Saboteurs lead lives of excitement and danger. They 
  travel to exotic locations and perform daring feats of 
  terror. A saboteur may be called to serve as a member 
  of an elite strike force for the Ducal Guard during times 
  of war.  
  Requirements 
  • 
  Master Operative for one year 
  • 
  Hide, 8 ranks 
  • 
  Alchemy, 3 ranks 
  • 
  Move Silently, 8 ranks 
  • 
  Disguise, 8 ranks 
  Benefits 
  As Master Operative plus: 
  • 
  Access to the Arterial Strike and Jack of All 
  Trades feats, as described in the Song and 
  Silence class guidebook. 
  • 
  Access to the Improved Swimming and Resist 
  Poison feats, as described in the Masters of 
  the Wild class guidebook. 
  • 
  Access to waterproofing, as described in the 
  Song and Silence class guidebook, at 110% of 
  list price. 
  • 
  A +3 circumstance competence bonus to 
  Disguise, Hide, Move Silently, and Search skill 
  checks in urban areas of the Duchy of Urnst. 
  • 
  A -3 circumstance penalty to all Charisma-
  related skill checks if it is publicly known or 
  rumored that the character is a member of the 
  Order of the Crimson Bear or the Order of the 
  Shadow Bear. This penalty applies only within 
  the Duchy of Urnst. 
  • 
  A +2 competence bonus to Alchem, Disable 
  Device, and Search checks when creating, 
  defusing, 
  searching 
  for, 
  and 
  identifying 
  explosives. 
  • 
  A 10% discount off the price of acid and 
  alchemist’s fire. 
  • 
  Access to scentbreaker, as described in the 
  Song and Silence class guidebook, at a 10% 
  discount. 
  • 
  Access to alchemist’s arrows, as described in 
  the Sword and Fist class guidebook, at a 10% 
  discount. 
  • 
  A 10% discount off the price of the Luxury 
  lifestyle while in the Duchy of Urnst. 
   
   
  
   
  Page 13 of 13 
  Elite Saboteur  (Echelon 6) 
  Elite saboteurs serve as individual strike forces. They 
  may be sent to such dangerous areas as the Bright 
  Desert or the Plague Hold of Iuz to sow destruction. 
  They may also be assigned to look into and remove 
  potential threats to the security of the Duchy as a 
  whole. Such involvement is usually covert although 
  some are well known. 
  Requirements 
  • 
  Saboteur for 18 months 
  • 
  Bluff or Tumble, 8 ranks 
  • 
  Gather Information, 8 ranks 
  • 
  Alchemy, 6 ranks 
  • 
  Evasion as class feature 
  Benefits 
  As Saboteur plus: 
  • 
  Access to the Outlaw of the Crimson Road 
  prestige class, as described in the Song and 
  Silence class guidebook, with the following 
  restrictions and additions: 
  1. A Writ of Outlawry is considered to 
  have been pronounced upon you for 
  the purposes of gaining levels in the 
  prestige class. 
  2. You must select the Urnst states (the 
  Duchy of Urnst and County of Urnst) 
  as the group that is immune to your 
  depredations for the Outlaw’s Code. 
  This means that you may not use your 
  class features on any non-evil citizen 
  of the Duchy of Urnst or County of 
  Urnst 
  or 
  use 
  them 
  on 
  any 
  governmental official of the Duchy of 
  Urnst or County of Urnst. 
  3. The Legend class ability only applies 
  to 
  those 
  who 
  know 
  of 
  your 
  membership 
  in 
  the 
  Order 
  of 
  the 
  Crimson Bear. 
  • 
  Access 
  to 
  the 
  Death 
  Blow 
  and 
  Feign 
  Weakness feats, as described in the Sword 
  and Fist class guidebook. 
  • 
  Access to the Pyro feat, as described in the 
  Song and Silence class guidebook. 
  • 
  A 50% discount off the price of the Luxury 
  lifestyle in the Duchy of Urnst. 
  • 
  Access 
  to 
  double-side 
  clothes 
  and 
  waterproofing, as described in the Song and 
  Silence class guidebook, at a 10% discount. 
  • 
  A +4 competence bonus to Disguise, Hide, 
  Move Silently, and Search skill checks in urban 
  areas of the Duchy of Urnst. 
  • 
  A +4 competence bonus to Alchemy, Disable 
  Device, and Search skill checks when creating, 
  defusing, 
  searching 
  for, 
  and 
  identifying 
  explosives. 
  • 
  A +2 competence bonus to Disguise, Hide, 
  Move Silently, and Search skill checks in non-
  urban areas of the Duchy of Urnst. 
  • 
  A reputation of Aloofness (-1 modifier) for 
  purposes of attracting cohorts who respect the 
  laws and government of the Duchy of Urnst.  
  • 
  A reputation of Great prestige (+2 modifier) for 
  purposes 
  of 
  attracting 
  cohorts 
  who 
  are 
  outlaws, chaotically aligned, or otherwise do 
  not respect the laws and government of the 
  Duchy of Urnst. These bonuses only apply to 
  attracting cohorts who are either members of 
  the Order of the Shadow Bear and no higher 
  than echelon 4 or are members of the Order of 
  the Crimson Bear. In addition, any cohort 
  gained using this modifier must be obtained 
  from the Duchy of Urnst Triad Metagaming 
  Director. 
  Contact 
  the 
  coordinator 
  of 
  this 
  organization for more information. 
  Unknown 
  Knowledge of these two levels is severely limited and 
  their existence cannot even be confirmed by anyone 
  outside of the Order, and those in the Order refuse to 
  speak on the matter. 
  
   
  Page 14 of 14 
  Appendix One: New Knowledge Skills 
  Two new knowledge skills are introduced in this 
  document; they are Ducal Law and Underworld. These 
  skills may be used at the judgment of the DM, or as 
  explicitly outlined in a published adventure. 
  Knowledge (Ducal Law) 
  This represents a character’s understanding and ability 
  to recall the current and past laws that have been 
  enacted by the current and past Dukes.  
  Example DC’s: 
  • 
  DC 10 – What is the law when someone 
  murders a commoner? 
  • 
  DC 15 – What is the law when a noble kills 
  another noble of a lower class house? 
  • 
  DC 20 – What is the law when a noble 
  indirectly challenges the authority of the Duke? 
  • 
  DC 25 – What was the law 50 years ago for 
  when a noble raided a neighbors land? 
  Knowledge (Underworld) 
  This represents a character’s knowledge of the 
  workings of the criminal underworld in the Duchy of 
  Urnst. It also represents their knowledge of the current 
  leaders of the criminal underworld.  
  Example DC’s: 
  • 
  DC 5 – Is there a criminal organization in 
  Seltaren? 
  • 
  DC 10 – Is there a criminal organization in 
  Pontirun? 
  • 
  DC 15 – Does the criminal organization in 
  Seltaren have a standard meeting location? 
  • 
  DC 20 – Who is the current leader of the 
  organization in Seltaren? 
  • 
  DC 25 – Who was the leader of the Seltaren 
  organization 50 years ago?  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Duchy of Urnst/diplomatic corps.pdf