TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  G) 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900 XP; 900 gp  
   
  APL 4 
  max 1,350 XP; 1,300 gp
   
  APL 6 
  max 1,800 XP; 1,800gp
   
  APL 8 
  max 2,250 XP; 2,600 gp
   
  APL 10 
  max 2,700xp; 4,600gp 
   
   
  � Recovery: For recovering the ancient tome the church of Rao
  grants the PC a one-time access to one of the following items: 
  __ axiomatic, defending or bane (undead)  weapon upgrade 
  __ +2 Armor/Shield upgrade 
  __ lens of detection, incense of meditation, phylactery of undead
  turning, rod of lesser maximize metamagic or candle of truth. 
   
  � Wizardly Lore: You found the spell books of the undead
  necromancer. They contain some useful spells: 
  Book 1: ray of enfeeblement, true strike, color spray, ghoul touch,
  mirror 
  image, 
  resist 
  energy, 
  false 
  life, 
  sleet 
  storm,
  blindness/deafness, vampiric touch; Base Price 190 gp. 
  Book 2: scorching ray, dispel magic, displacement, lightning bolt,
  enervation, solid fog, cloudkill, hold monster, minor globe of
  invulnerability, eyebite, repulsion; Base Price 450 gp. 
   
  � Ancient Knowledge: The badly damaged spell book of the
  undead necromancer contains some old and rare spells. By
  spending 1 TU per spell the PC can restore the following spells:
  zone of glacial cold (Frostburn, p.106), mindfrost (Frostburn,
  p.102) 
   
  � Marked by Nerull: By sacrificing to Nerull you have gained a
  “blessing”. You now have ___ mark(s). From now on undead have
  more power over you. For every Mark you have, you gain a -1
  profane penalty to saves, attacks, skill checks and ability checks
  when dealing with undead. Furthermore, undead gain a +1 profane
  bonus when attacking you or resisting your spells. A Mark of
  Nerull can only be removed by a remove curse spell cast by a 12
  th
  level cleric. 
   
  � Favour of the Church of Rao: You have earned the favour of Rao
  by redeeming Tao’s ghost. It is equal to one Influence Point with
  the priesthood. It can be cashed in for the casting of a 1
  st-level spell,
  or several favours may be pooled together for a more powerful
  spell. (Only award this Favour if the PCs free Tao’s ghost; if not,
  cross it off.) 
   
  � Baldo Truthseeker’s Magical Lantern: This lantern is enchanted
  by a continual flame spell. It functions in all other aspects as a
  bull’s eye lantern. 
  Faint evocation; continual flame; CL 5
  th (clerical); Price 62 gp. 
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Das Hügelgrab 
  A Regional Adventure 
  Set in the Principality of Innspa 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � elixir of vision (Region, CL 2
  nd, 250 gp, DMG) 
  � ghostblight weapon capsule (Region, 100 gp, CV) 
  � Single Weapon capsule (Region, 100 gp, CV) 
  � silversheen (Region, CL 5
  th, 250 gp, DMG) 
  � wand of magic missile, 20 charges (Region, CL 1
  st, 300 gp,  
  DMG) 
  � death ward armor enhancement (Region, CL 7
  th, CA) 
  � ring of feather falling (Region, CL 1
  st, 2200 gp, DMG) 
   
  APL 4 (All of APL 2 plus the following) 
  � wand of magic missile, 20 charges (Region, CL 3
  rd, 900 gp, 
  DMG) 
   
  APL 6 (All of APLs 2-4 plus the following) 
  � wand of magic missile, 20 charges (Region, CL 5
  th, 1500 
  gp, DMG) 
  G) 
   
  APL 8 (All of APLs 2-6 plus the following) 
  � wand of magic missile, 20 charges (Region, CL 7
  th, 2100 
  gp, DM
  � bane (human) weapon enhancement (Region, CL 8
  th, 
  DMG) 
  � full plate +2 (Region, CL 6
  th, 5650 gp, DMG) 
  � ring of protection +2 (Region, CL 6
  th, 8000 gp, DMG) 
   
  APL 10 (All of APLs 2-8 plus the following) 
  � wand of magic missile, 20 charges (Region, CL 9
  th, 2700 
  gp, DM
  � adamantine full plate (Region, 16500 gp, DMG) 
  � headband of intellect +4 (Region, CL 8
  th, 16000 gp, DMG)
  � icy burst weapon enhancement (Region, CL 10
  th, DMG) 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ahlissa (Adri)/595/Normal Scenarios/AHL5-03 - Das Hugelgrab (APL 2-10)/AHL5-03 - Das Hugelgrab AR.pdf