TEXT: REGS
  DREGS
  &
  ZOMBIES
  Reg Book
  A Solo RPG By Errin Famiglia
  
  Regulator Captain
  Initiative: 12
  Combat Skill: 12
  Life Points: 24
  Armor: 12
  Weaponry: Automatic Pistol- Shots: 3 Damage: 3
  Special Abilities: At the start of a Combat Round, 
  choose one Regulator in the Combat. For the duration of the 
  Combat Round, the chosen Regulator will be +1 to their 
  Combat Skill.
  At the start of a Combat Round, choose one Regulator in 
  the Combat. For the duration of the Combat Round, the 
  chosen Regulator will be +1 to their Initiative.
  
  Regulator Officer
  Initiative: 11
  Combat Skill: 11
  Life Points: 22
  Armor: 11
  Weaponry: Automatic Pistol- Shots: 3 Damage: 2
  Grenades(3)- Shots: 1 Damage: Roll 2d6
  Special Abilities: If the Officer is chosen by the Captain 
  to be +1 to Combat Skill for the duration of the Combat 
  Round, the Officer will be an additional +1 to Combat Skill 
  for the duration of the Combat Round.
  If the Officer is chosen by the Captain to be +1 to 
  Initiative for the duration of the Combat Round, the Officer 
  will be an additional +1 to Initiative for the duration of the 
  Combat Round.
  
  Regulator Medic
  Initiative: 10
  Combat Skill: 10
  Life Points: 18
  Armor: 12
  Weaponry: Automatic Pistol- Shots: 3 Damage: 2
  Grenades(1)- Shots: 1 Damage: Roll 2d6
  Special Abilities: Instead of the Medic attacking in a 
  Combat Round, choose one Regulator that is in the Combat. 
  Add 2 to the chosen Regulator's Life Points, up to the 
  chosen Regulator's starting Life points.
  At the end of a Combat, add 3 to the Life Points of each 
  Regulator, up to each Regulator's starting Life Points. This 
  does not work on Regulators that died in Combat.
  
  Regulator Shotgunner
  Initiative: 11
  Combat Skill: 11
  Life Points: 20
  Armor: 11
  Weaponry: Shotgun- Shots: 2 Damage: 4
  Pistol- Shots: 2 Damage: 2
  Special Abilities: If doubles are rolled when attacking 
  with the Shotgun, and the attack hits, choose one Dreg or 
  Zombie in the Combat other than the Dreg or Zombie hit. 
  The chosen Dreg or Zombie is hit in addition to the Dreg 
  or Zombie that was hit by the Shotgun, and will lose Life 
  Points as normal, including making an Armor Roll to avoid 
  losing Life Points.
  
  Regulator Sharpshooter
  Initiative: 11
  Combat Skill: 11
  Life Points: 20
  Armor: 11
  Weaponry: Sniper Rifle- Shots: 1 Damage: 6
  Pistol- Shots: 2 Damage: 2 
  Special Abilities: If doubles are rolled when attacking 
  with the Sniper Rifle, and the attack hits, the Dreg or 
  Zombie hit does not get to make an Armor roll. If the Dreg 
  or Zombie hit has an Armor of 0, double the number of 
  Life Points the Dreg or Zombie loses.
  
  Regulator Riot Control
  Initiative: 11
  Combat Skill: 11
  Life Points: 22
  Armor: 12
  Weaponry: Machine Gun- Shots: 4 Damage: 2
    Gas Cannister(1)- Shots: 1 Damage: 3d6
    Pistol- Shots: 2 Damage: 2
  Special Abilities: If doubles are rolled when attacking 
  with the Machine Gun, add another Shot to the Machine Gun 
  for the Combat Round.
  If the Gas Cannister is used to attack a Dreg or Zombie, 
  and the attack hits, the Dreg or Zombie hit does not get to 
  make an Armor Roll to avoid losing Life Points.
  
  Regulator Assault Unit
  Initiative: 10
  Combat Skill: 10
  Life Points: 24
  Armor: 12
  Weaponry: Battering Ram- Shots: 1 Damage: 1d6
  Rocket Launcher(2)- Shots: 1 Damage: 4d6
  Pistol- Shots: 2 Damage: 2
  Special Abilities: If the Damage rolled for the Battering 
  Ram is 6, roll another 1d6 for additional Damage.
  If doubles are rolled when attacking with the Battering 
  Ram, and the attack hits, the Dreg or Zombie hit cannot 
  attack for the rest of the Combat Round. If the Dreg or 
  Zombie already attacked in the Combat Round, the Dreg or 
  Zombie cannot attack in the next Combat Round instead.
  
  Regs, Dregs, & Zombies Solo RPG 
  was created and written by Errin Famiglia. 
  RD&Z was inspired by the clipart of 
  MegaMinis.com, a site whose ad I was 
  more than happy to include. Please check them 
  out; If you like this game, they have the perfect 
  miniatures for it.
   
  
SOURCE: textdata/thevault/Regs, Dregs, & Zombies/Regs_Dregs_and_Zombies_Regs_Book.pdf