TEXT: 100 Creepy Things and
  Events to Find in a
  Spooky House
  Azukail
  Games
  
  100 Creepy Things and Events
  to Find in a Spooky House
  This is a selection of different things for a
  GameMaster to use to add atmosphere for a
  creepy or haunted house. The various different
  items listed are designed for the horror genre,
  of whatever period, but they could be used to
  simply make a location ­ it doesn't have to be a
  house ­ creepier, even in a game that is not
  specifically of the horror genre.
  The various encounters can be chosen by
  selecting randomly, by rolling d100, and using
  the result, or rolling again if the result isn't
  suitable, for example, if the result is a
  computer which wouldn't fit in a fairly standard
  19th century setting, it should be re­rolled, or
  by manually choosing a suitable result. The
  majority of results are suitable for any time
  period; a few would require a technology
  level of at least the late nineteenth century,
  and some of these would need the equivalent
  of the late twentieth century.
  The various items listed may or may not
  have an effect on players ­ whether or not
  they do have a direct effect is up to the GM,
  as is what that effect might be. Some of the
  results may suggest a supernatural or
  otherworldly source of menace, others may
  simply represent a purely human level of
  horror whilst it's possible that any horrific
  impression is given by simply misinterpreting
  a more everyday occurrence. The GM may
  wish to encourage such misinterpretations
  made by the players in order to make them
  more nervous, or to distract them from what
  they really should be paying attention to.
  More than a few results could easily have a
  negative consequence; witnessing some of
  them could shake a players mind, even if it's
  from a misinterpretation.
  The list includes a wide range of different
  types of objects, ambient effects, sounds,
  weather, life forms, reflections,
  environmental effects and others, some of
  which may be glanced out of the corner of
  Credits
  Written by Adrian Kennelly
  Cover and page backgrounds by Lord
  Zseze Works. Interior image Cul-
  hainGAMES.
  Published by Azukail Games, a trading
  style of eGDC Ltd
  Copyright Information
  The contents are copyright © 201 5
  Azukail Games. All rights reserved. As a
  purchaser of this product your are
  entitled to print one copy for personal
  use. Reproduction, re-selling and
  redistribution of this work are strictly and
  expressly forbidden without written
  permission from Azukail Games.
  Compatibility
  This product is designed to be system
  agnostic and usable with any pen and
  paper fantasy role playing game system.
  
   
   
   
   
   
   
   
  Roll Event 
  Details 
  1 
  Ashtray 
  An off-white, slightly yellowed ashtray rests on a 
  surface, with the remains of several cigarettes in it. 
  The ashtray is of a peculiar shape; it is roughly oval, 
  about 4"x7", and has a rounded bottom, with the base 
  slightly flattened and off-centre. A player may 
  recognise the ashtray as being bone; with sufficient 
  knowledge they will be able to tell that it is actually 
  made from the skullcap of a human skull. 
  2 
  Bed 
  In the bed in this room an unmoving figure can clearly 
  be seen to be under the sheets, although no part of it 
  is visible. The sheets themselves are in poor condition, 
  being rotted and mouldy. When the bed is approached, 
  the figure sags, and the sheets gradually flatten to the 
  bed with a whispering sound. When they are moved, 
  there is nothing underneath them, and the mattress is 
  solid, so that nothing could have passed through it. 
  Nothing can be seen under the bed either. 
  3 
  Blood Stain 
  On the carpet, rug or wooden floor of this room is a 
  brownish patch that looks like an old blood stain. When 
  the players look away from it, and look back at it 
  again, or if they visit another room, the stain appears 
  to have grown in size, yet it still looks, and feels, old 
  and dry. It doesn't grow if it is being watched, yet 
  looking away can bring about a slight change in its 
  size. 
  4 
  Bloody Words On the wall of this room words are scrawled in what 
  looks like blood. These may be normal words, in an 
  ordinary language, painting a fairly prosaic message 
  such as "Help us" or, instead, they may be scrawled in 
  weird, unreadable hieroglyphics or characters. The 
  words may fade away after being seen. 
  5 
  Book 
  When first held, the leather binding of this book feels 
  oddly warm to the touch, it seems to react to the flesh 
  touching it and there is a feel of a faint pulse, as if the 
  the eye, making the players uncertain as to whether or not they did actually see
  something, whilst others are more immediately obvious and will be immediately
  spotted by the player(s) in question, although they may wish they hadn't. The most
  subtle encounters may result in the GM requiring the player(s) to perform some type
  of check against skills such as Perception, Spot Hidden or other appropriate skill, or to
  closely examine or pick up the object in question, in order to notice that something is
  wrong.
  The various results on the list can be used as adventure hooks, problems, clues or
  simply as scenery, with no other purpose than to spook the player(s) who come across
  them and who may think there is more to them than that, keeping them guessing.
  
   
   
  leather is the living skin of some creature, rather than 
  the tanned covering of a book. 
  6 
  Brazier 
  A small, brass brazier mounted on a tripod is found in 
  a room. The brazier contains charcoal that is still 
  warm, with patched glowing red, despite the fact that 
  the house is deserted, and has been for longer than 
  the brazier has been alight. Some plant material has 
  been burnt on the charcoal, and the scent of it is still 
  present. the smell doesn't resemble that of any known 
  herbs, but has a putrid, sickly tinge to it that 
  nauseates any player smelling it. 
  7 
  Candles 
  These are thick, yellow candles, that have been used 
  in the past and may still be burning, with wax dribbling 
  down their sides. Underneath the wax, various 
  symbols, such as pentacles or runes, can be seen 
  carved into the candles. If lit, they give off a disturbing 
  smell and a greasy smoke; properly investigating the 
  candles will reveal that they have been made from 
  human tallow. 
  8 
  Carved 
  Flowers 
  These are carved into wood and may be on an item of 
  furniture, such as the headboard of a bed, or on a 
  door, or on wooden panels on the walls. From a 
  distance, these carvings look quite pretty, with various 
  different flowers beautifully carved whilst their stems 
  wind around each other, and insects flying amongst 
  them. When examined closely, the impression given is 
  rather different. The flowers appear to have actual 
  faces, snarling between their petals. The stems are 
  covered in thorns and appear to be attacking other 
  flowers and the insects, winding around them and 
  piercing them with their thorns. The insects, which are 
  bees, are not pollinating the flowers but are instead 
  attacking them, thrusting their stingers into the faces 
  of the flowers. The whole effect is rather disturbing 
  when viewed closely. 
  9 
  Carving 
  A snarling wooden carving of a demonic face with a 
  mouthful of sharp teeth adorns the woodwork here, 
  perhaps as the adornment of a newel post on a 
  banister. When the player passes it, or briefly touches 
  it, the teeth catch their hand or clothes, perhaps 
  drawing blood, even though they were not close 
  enough to them, as if the demon had actually bitten 
  the player. 
  10 
  Clock 
  Every clock in the house, including the watches or 
  
   
   
  phones of any players, both analogue and digital, 
  suddenly starts advancing faster and faster. Hands 
  sweep rapidly around the faces of the timepieces, 
  perhaps in different directions, and the numbers on 
  digital clocks change faster and faster seemingly 
  random, rather than simply displaying the time. Then 
  they all stop, and display the same, correct, time. 
  11 
  Clock 
  This is an old fashioned type of clock, such as a 
  grandfather or anything else that is analogue with a 
  mechanism. The tick-tock of the clock is slightly out; 
  the tick is almost imperceptibly longer than the tock, 
  and the clock is running backwards, not forwards. 
  12 
  Clothes 
  The clothes may be hanging on coat hooks or inside a 
  wardrobe. The way they are hanging is odd; the 
  impression is given that, rather than these simply 
  being unused clothes hung up for storage, there is 
  something in them, filling them out to a degree. 
  Nothing can be found in them when they are 
  investigated. 
  13 
  Computer 
  This computer, whether desktop or laptop, is on but in 
  energy saving mode. When knocked, the screen comes 
  to life, briefly showing what looks like a twisted face 
  glaring out of the screen, before returning to the 
  desktop. It may be that this was just the screensaver, 
  but any player who tries to reproduce the image 
  shown by accessing the screensaver fails. 
  14 
  Curtains 
  A set of full length heavy, velvet curtains covers what 
  are presumably windows in this room, hanging from 
  ceiling to floor. There appears to be the outline of a 
  humanoid shape hiding behind the curtains but, when 
  they are opened, there is nothing there. 
  15 
  Door 
  As a player passes a door, it slowly opens, revealing 
  the room beyond. When the room is entered, nothing 
  is in it. If the door is closed after it opens, as the 
  player leaves it behind, it gradually opens again behind 
  them. The room behind it is still empty. 
  16 
  Door 
  This applies to a solid wooden door, probably with a 
  lock. The door to a room has been literally wrenched 
  off its hinges by something unbelievably strong. The 
  door lies on the floor, cracked and badly damaged, 
  with wood splinters surrounding it. The locking 
  mechanism, if applicable, has gouged a chunk out of 
  the door frame. The door's hinges, which remain on 
  
   
   
  the frame, are bent and twisted. 
  17 
  Door 
  This door opens to the exterior of the house. When 
  opened, what is seen beyond is not the normal 
  exterior, but black nothingness. Nothing at all can be 
  seen; any light shone into it is swallowed up and 
  voices do not echo. Any items thrown or dropped 
  through the doors vanish without trace or sound. If the 
  door is closed and reopened, everything is back to 
  normal. 
  18 
  Door 
  This door, when it closes behind a player, sticks and 
  cannot be opened by them again. Anyone on the other 
  side of the door can open it quite easily, showing it not 
  to be locked, and even other players on the same side 
  may be able to open it without problem. 
  19 
  Door Handles 
  The round knobs on these doors turn the wrong way 
  for opening them, counter-clockwise rather than 
  clockwise. The players may need to check a relevant 
  skill to notice this, and identify what exactly wrong, 
  otherwise they may just get a feeling of general 
  wrongness about them. 
  20 
  Doorways 
  Something seems subtly wrong with the shape of the 
  doorways. The doors in them open fine, smoothly and 
  without squeaking or sticking, but the shape seems off 
  somehow. The angles appear to be subtlety wrong, as 
  if the doorway isn't the standard rectangle, but a 
  rather more irregular four sided shape. Looking at 
  them, the impression is given that the doors will not 
  open when tried, yet they do. 
  21 
  Eyes 
  This room is dark and has no working light source. If a 
  beam of light is swept around it, it briefly reflects of 
  what look like the eyes of an animal, only too high off 
  the ground and too far apart. If the light is brought 
  back to the same spot, the eyes cannot be seen again, 
  nor can anything be found in the room that might have 
  been the owner of the eyes, or something that could 
  have been mistaken for them. 
  22 
  Falling Object Something - an ornament, a book - falls off a shelf or 
  mantelpiece in the same room as the player when their 
  attention is focussed elsewhere. 
  23 
  Fireplace 
  The fireplace is full of the cold remains of the fire. All 
  that remain are the thin, oddly shaped logs, which are 
  on the verge of crumbling into ashes. A player who 
  looks at the "logs" more closely will see that they 
  
   
   
  actually appear to be bones and, worse, human bones 
  at that. A prolonged investigation of the logs is not 
  possible, as they crumble to powder at the least touch 
  or breath - itself unusual for, if they are bone, they 
  would require a much greater heat source to destroy 
  them so thoroughly than would be found in a simple 
  fireplace. 
  24 
  Flame 
  The flame of a match, candle, lantern or similar starts 
  flickering, blowing in a draft. Upon investigation, there 
  is no wind or draft that could be affecting the flame in 
  such a way. This will even happen to flames that have 
  been enclosed to stop them from being blown out, 
  such as those in such as the aforementioned lantern or 
  gas lamps. 
  25 
  Flies 
  One room of the house is filled with hundreds of flies. 
  The flies, although appearing to be regular house flies, 
  are larger than normal, with an almost bloated look to 
  them. Their buzzing is loud and can be heard from 
  several rooms away. What caused so many flies to be 
  in this room cannot be determined; there is nothing, 
  such as rotten meat, for their larvae to have bred on. 
  Even if any windows or doors are opened, the flies 
  seem reluctant to leave the room. 
  26 
  Floor 
  The floor of this room, despite being made of wood, 
  stone or concrete, suddenly starts feeling spongy when 
  walked on. If a player touches the floor, it feels warm 
  and pulsing, and seems to give slightly, almost fleshy 
  to the touch, but to the eyes it appears as solid as the 
  material it is made of should. This may quickly pass. 
  27 
  Footprints 
  These would be seen on a surface capable of showing 
  the marks, especially pale carpets and wooden floors. 
  A number of damp footprints lead from an exterior 
  door towards the interior of the house, where they 
  disappear, with no marks being shown on the floor 
  covering when it changes from the one which easily 
  showed them. The prints appear to be left by someone 
  walking barefoot; the fact that they are damp is odd, 
  as the outside is dry, it hasn't rained recently, and 
  there is nothing nearby that could be a source of the 
  water for the prints. 
  28 
  Fossil 
  A polished rock fossil is being used as an ornament on 
  a table or desk. It looks like the fossil is of an 
  ammonite, but something looks to be wrong with it. 
  Examining the fossil more closely will reveal that the 
  
   
   
  fossil is not just of the ammonite's shell, as would 
  normally be the case, but there are actual tentacles 
  protruding from the shell's opening and, even worse, 
  some sort of optical illusion looks to be making these 
  tentacles move, sinuously squirming around each 
  other. 
  29 
  Freezer/Cold 
  Storage 
  There are various joints of meat wrapped up and 
  stored, either frozen or kept chilled. These are all 
  labelled, with the labels describing what joints, cuts or 
  chops of meat they are, such as loin, leg, rack or rib. 
  The flesh of the meat is an odd colour, not looking like 
  beef or lamb, but somewhat resembling pork, and the 
  cuts are all disturbingly larger than would normally be 
  expected. 
  30 
  Fruit 
  This is a bowl of delicious looking fruit on a table 
  somewhere. The fruit is pretty standard - apples, 
  oranges, pears and bananas, or similar. Every piece of 
  fruit looks healthy and good to eat on the outside. Any 
  piece of it that is bitten, cut or unpeeled reveals a far 
  different picture on the inside. Every fruit is rotten and 
  infested with pallid, squirming maggots below the 
  healthy looking skin; a player who bit into one will 
  likely become nauseous. 
  31 
  Fungus 
  Fungus grows in a corner of the room. These are all 
  pallid, fleshy growths roughly oval in shape. Looking at 
  them closely reveals that they have an odd pattern on 
  them; the various lines, blotches and markings come 
  together to form what looks like a screaming face, with 
  every fungus having a noticeably different face. Some 
  may appear to be recognisable; players, or people 
  they know. 
  32 
  Garden 
  In the garden outside the house a pair of skeletal 
  hands poke out of the soil. They appear to move, and 
  is seems that they try to grasp players who walk near 
  them. On closer inspection, they are revealed to be 
  simply the dead twigs of some plants. 
  33 
  Garden 
  The garden is filled with dead plants and shrubs. 
  Everything is dead; the grass is withered and brown, 
  the trees and shrubs are leafless and their branches 
  are dry sticks and the borders contain the withered 
  leaves of flowers. This is during the day; at night the 
  dead plants emit a sickly yellow phosphorescent light 
  that gives everything in the garden an impression of 
  distorted and diseased life. This could also apply to a 
  
   
   
  hothouse or similar attached to the main building of 
  the house. 
  34 
  Jack-in-the-
  Box 
  The figure of a jack-in-the-box toy suddenly bursts out 
  of its box when a player passes, cackling loudly. The 
  figure is that of a medieval jester, but one whose 
  clothes are all a brownish-red - the colour of dried 
  blood - and whose smile reveals sharp teeth. 
  35 
  Jar 
  This large, clear glass, roughly 1' high, jar is tightly 
  sealed and contains a slightly murky liquid. An odd 
  shape can be seen through the sides of the jar, partly 
  obscured by the murkiness of the liquid. The liquid in 
  the jar is formaldehyde, and pickled in it is a foetus. 
  This may be an animal or human foetus; whatever it 
  is, it appears deformed - the head may be too large, 
  there may be extra limbs, including a tail, or it may be 
  missing some. 
  36 
  Kitchen 
  Implements 
  The kitchen has various knives and other cutting tools 
  apparently waiting to be cleaned. They are unusually 
  stained with blood, and may, if applicable, have bits of 
  some unidentified meat sticking between teeth, as if 
  they have been used for butchering, rather than just 
  preparing food. The knives and cleavers are also quite 
  large, suggesting that whatever they have been used 
  to cut up was also quite large, and not just a simple 
  steak. 
  37 
  Lights 
  Any electrical lights in the house seem to suffer from 
  some sort of malaise. The batteries of flashlights run 
  flat much faster than should be expected, lasting for 
  minutes rather than hours. Electrical bulbs of any type 
  have a much shorter lifespan too, frequently failing in 
  hours instead of months or even years. Whilst the light 
  sources are working, the light they cast is dimmer than 
  normal and does a poorer job of penetrating the 
  darkness. 
  38 
  Marionette 
  This is a puppet dressed in black and white. Its face is 
  white, with the lips and eyes outlined in black, and its 
  costume is white with black buttons, a black hat and 
  black shoes. It is lying crumbled on a shelf, its strings 
  tangled, when it is first seen, but the marionette's 
  posture has changed when it is noticed again. It never 
  moves when watched, but it slowly transforms from a 
  crumbled heap, through sitting, to standing, although 
  it appears to be leaning against a wall or furniture to 
  do this, and its strings become untangled. The 
  
   
   
  expression on the puppet's face, which first appeared 
  to be a smile, seems to slowly change into a snarl. 
  39 
  Masks 
  There are a collection of masks hung on the walls of 
  this room. Each mask is about the size of a normal 
  face. They have hair, including facial hair, attached to 
  them, and they look very lifelike, although they lack 
  eyes, having only empty holes where they should be, 
  as well as gaps for nostrils and mouth. They are in a 
  range of different skin colours and, if examined, 
  appear to be made of tanned leather. A player may be 
  able to determine that the leather is tanned human 
  skin, and that the masks are actually the tanned faces 
  of people. 
  40 
  Metal 
  A lump of polished metal - perhaps a paperweight or 
  ornament - rests on a desk or table. The metal it is 
  made of is an odd one; it is not apparent what 
  element, or alloy, it is. The lump is only a few inches in 
  diameter, and the shape is smooth and oddly organic. 
  If touched or picked up, it feels heavier than it should, 
  and the metal has a strange, greasy feel to it. The 
  colour is odd; the underlying pigmentation resembles 
  steel, but the polished surface has a rainbow reflection 
  to it, reminiscent of oil on water. 
  41 
  Mirror 
  This is an ordinary looking mirror with a gold frame. 
  When anyone looks directly into it, everything is fine. 
  However, when it is simply glimpsed from the corner 
  of the eye, something appears wrong with the 
  reflection. Facial expressions, clothing or posture may 
  be slightly different - not by much, but enough to be 
  disturbing. 
  42 
  Mirror 
  This is for houses that are in good shape. When a 
  player looks into this mirror, the room behind them 
  appears rotten and decayed, as if it has been 
  abandoned for decades, yet when they spin around, 
  the room is normal. The player's reflection in the 
  mirror was also normal. Alternatively, this can be the 
  other way around - it is the player's reflection which is 
  rotten and decayed, as if they have been dead for 
  some time, whilst the room behind them is still 
  normal. 
  43 
  Mist 
  This would normally found in a room that is already 
  damp, especially those underground like a cellar or a 
  basement. The floor of this room is covered in a 
  strange mist to about a foot in depth. The mist 
  
   
   
  behaves oddly; it seems to be roiling by itself and, 
  when a player walks through it, is not as disturbed by 
  their passage as would be expected. Light sources 
  refract oddly from it, failing to penetrate the mist. 
  44 
  Mouse/Rat 
  A small shape, as of a mouse or rat, is briefly spotted 
  scuttling out of sight, perhaps through a hole in the 
  wall. During the brief moment in which it is visible, it 
  seems somehow misshapen; the proportions may be 
  wrong, it may have an odd number of limbs or a tail 
  that seems prehensile, or it may not even seem to be 
  rat- or mouse-shaped at all if thought upon, but 
  instead something different, such as a scuttling 
  humanoid form. 
  45 
  Music Box 
  An open music box springs to life as a player passes. 
  There is a mirror on the lid, reflecting a dancing 
  ballerina on the top. The music, although a familiar 
  tune, is slightly discordant and faster than normal. The 
  reflection of the ballerina in the mirror on the box's lid, 
  however, seems to be slightly lagging behind the 
  movement of the actual figure it is reflecting. 
  46 
  Newspaper 
  This is a fairly recent local newspaper. The vast 
  majority of it reads as normal, and a player may have 
  already read this and will recognise it as a genuine 
  edition. If a player looks carefully enough, they will 
  discover a disturbing obituary - their own. 
  47 
  Painting 
  All the portraits in this room have had the canvas rot 
  away, leaving the gilt frames surrounding damp, 
  fungal looking stains on the walls. On a closer look, the 
  patches resemble screaming faces, their mouths open 
  in agony. 
  48 
  Painting 
  This is a portrait of someone unknown. When it is first 
  seen, the person in the painting is a young man or 
  woman, in their early twenties. Each subsequent time, 
  the person depicted has aged slightly; wrinkles begin 
  to appear on their skin, hair starts to turn grey and, in 
  the case of men, recedes. Gradually, but not whilst 
  observed, the figure ages from their early twenties to 
  someone much older, apparently on the brink of death. 
  49 
  Painting 
  This is a standard portrait from a previous century is in 
  an ornate gold coloured frame. The figure in the 
  portrait is fairly standard, wearing the regular clothing 
  of that time, only the appearance of the person in the 
  painting strongly resembles one of the players, only 
  
   
   
  none of them have any history that would suggest 
  they have any relationship to the person in the 
  painting. 
  50 
  Photographs 
  Various old, framed sepia toned photographs adorn the 
  walls. These all look to be fairly normal, being of such 
  things as portraits of individuals and family groups. 
  Looking at them more closely gives a more disturbing 
  images. Many of the subjects look as if they are dead, 
  even within the constraints of the medium, with marks 
  of what look like violence on them. Others look 
  vaguely deformed; mouths may be too large, 
  foreheads, noses and ears may be too small, and the 
  proportions just seem wrong. Clothing, too, bulks out 
  in odd places, as if whatever it is covering is not quite 
  human - perhaps additional limbs are being hidden 
  under the clothes. 
  51 
  Plants 
  Some of the pot plants in the house are a strange, 
  virulent green, with glossy leaves threaded with bright 
  red veins. They are of no species that the players can 
  identify. The leaves are strange, irregular, spiky 
  shapes with sharp looking edges, and they lack any 
  flowers. They sometimes appear to move in a draft, 
  although no draft can be detected by the players. 
  52 
  Power 
  The power goes out all through the house, and 
  everything electrical turns off. Players who check the 
  supply discover no blown fuses and no tripped 
  switches, and a glance out of the windows at night will 
  reveal that this is the only house where the power is 
  out. Then everything comes back on again. 
  53 
  Radio 
  This may turn on, seemingly by itself, when it is 
  passed, or the players themselves may turn it on. On 
  first impressions, everything sounds fine, but if more 
  time is spent listening, oddities are discerned. There is 
  a strange, pulsating rhythm that has nothing to do 
  with the music or voices, but underlies everything. The 
  music sounds slightly discordant, and the words 
  spoken or sung do not sound quite true, as if they are 
  actually other, darker words. What's worse is that this 
  is a station that at least one player recognises, yet it 
  sounds totally unfamiliar. 
  54 
  Rain 
  This only happens if it is raining at night. A glance out 
  of a window at the heavy rain which is falling reveals it 
  to have an odd, almost luminous cast to it. It appears 
  as if each raindrop may actually have its own internal 
  
   
   
  illumination, and the glass seems to glow where the 
  rain hits it. It does not form puddles of luminosity on 
  the ground, though, nor does it actually cause the 
  outside to become more visible against the gloom of 
  the night. If a player investigates the rain, it has an 
  unclean, greasy feel and a slight smell. 
  55 
  Rain 
  This would only be heard in rooms directly, or close to, 
  an external roof. The rain falling onto the tiles or roof 
  has an odd sound to it; rather than it being the regular 
  sound of rain, there seem to be words hidden in the 
  sound of the raindrops. Listening closely doesn't reveal 
  what the words are, but the tone sounds to be 
  threatening. 
  56 
  Recording 
  This may be on a phonograph, record, cassette, CD or 
  MP3 or other means of recording sound. It is a 
  recording of several unsettling voices of an odd timbre 
  and cast, that do not sound human, with strange, 
  reverberating harmonics that are disquieting to listen 
  to, chanting in an unknown language - and one that 
  the players cannot seem get identified. In the 
  background is what could loosely be termed as music, 
  although it lacks any normal beat or rhythm to it, and 
  is both discordant and played on unknown 
  instruments. 
  57 
  Reflected 
  Light 
  This would normally happen during daylight. A 
  peculiarly coloured light is reflected into the room 
  through one of the windows. It does not appear to be 
  the sort of colour one would expect from normal 
  sunlight, but has an odd coloured tinge to it, as if it is 
  being reflected off a coloured object. Looking for the 
  source of the reflection outside of the house will not 
  reveal anything that could be causing it. 
  58 
  Rocking Chair This stuffed chair with wooden rockers suddenly rocks 
  a time or two when players pass, then stops. It 
  appears to have been set off by the movement of the 
  floor, but the chair doesn't move when walked past on 
  subsequent occasions. 
  59 
  Room 
  Any player who enters this room will get the feeling 
  that they are being watched. The longer they stay in 
  the room, the more oppressive the feeling will become, 
  as if something unpleasant is paying more and more 
  attention to them. A search of the room will reveal no 
  spy holes or video cameras, if applicable - there is only 
  the constant feeling that something is watching them, 
  
   
   
  and a very disturbing something at that. This only 
  happens in one room. 
  60 
  Room 
  In this darkened room, small pinpricks of light can be 
  seen floating around. They resemble the sparks of light 
  that often can be seen by the eye in the dark, but 
  there are too many of them, they are persistent, and 
  they move in a troubling way, as if they were alive. If 
  the room is illuminated, with either the room lights or 
  a portable light source, no source of the floating lights 
  can be found but, if the room is made dark again, they 
  reappear. 
  61 
  Room 
  The players are in a room when everything suddenly 
  decays around them. The canvas or paper in pictures 
  on the wall rots away in seconds and the frames 
  crumbles. Carpets and rugs have patches appear in 
  them which rapidly grown. Paint and paper flakes and 
  peels off walls and ceilings. Furniture sags, crumbles, 
  and turns into piles of dust on the floor. The floor itself 
  rots away. The next second, everything is back to 
  normal again. 
  62 
  Room 
  When first entered, this room is pitch black. Going by 
  how sounds echo in the chamber, it sounds like a vast, 
  empty cave, but when it is illuminated with light, it is 
  revealed to be a normal furnished room of normal 
  proportions. 
  63 
  Scratches 
  The bottom two feet of a wooden door bear deep 
  gouges on them, as if made by the claws of something 
  wanting to get in, or out. There are no implements or 
  animals that could have made these. 
  64 
  Shadows 
  A shadow is briefly glimpsed passing an open door in a 
  darkened room. On entering the room, there is no-one 
  in it; there is also nowhere for a figure to have either 
  come from or gone to. 
  65 
  Shadows 
  As the players walk past a light source in the room, 
  their shadows are cast on the floor. Only the shadows 
  are not moving in quite the same way as the players; 
  limbs may be moving differently, the relative heights 
  of the shadows may be wrong, or the shadows may 
  appear to be deformed. When closely looked at, 
  everything appears to be normal. 
  66 
  Shadows 
  The shadows in this room, or in a corner of it, are 
  strangely dense. They remain even when the light is 
  turned on, even if the area they cover is decreased in 
  
   
   
  size, and actually seem to swallow up any light shone 
  in to them, such as from a lamp or flashlight. The light 
  source does not penetrate the shadows as it should, 
  and less of the area is illuminated than might be 
  expected. 
  67 
  Shadows 
  This happens on a moonlit night. The curtains are 
  drawn across the window in this room, but they do not 
  reach all the way to the floor. At the bottom, 
  moonlight shines through the window behind, 
  illuminating a strip on the floor a few inches in height. 
  The window itself cannot be seen, as it is covered by 
  the curtains, only the strip of moonlight shining 
  through at the bottom. A shadow is seen blocking the 
  moonlight; it moves across the window and back 
  again. The shadow is not of a person, but of something 
  else - what it is cannot be determined, as only 
  fragments can be seen, but its movement is far too 
  supple and sinuous to be human. If the curtains are 
  opened, the creature casting the shadow cannot be 
  seen. The window may be on an upper story. 
  68 
  Shadows 
  When a light is turned on in a room, there is a shadow 
  of a hunched figure or animal on the far wall, that 
  looks to be in a threatening pose. On a second, closer 
  look, it is revealed to be made from the ordinary 
  shadows of several different objects that have 
  combined to make a stranger whole. 
  69 
  Ship in a 
  Bottle 
  This ornament depicts an old sailing ship. Every time 
  the player looks away from it, the position of the ship 
  and the waves has changed slightly, as if it is actually 
  sailing. The sails also become gradually tattered, as if 
  the ship is struggling through dangerous winds, and 
  the waves appear to be getting bigger. 
  70 
  Skull 
  This appears to be a normal human skull that is being 
  used as a rather odd ornament. It's definitely made of 
  bone, but on closer inspection it doesn't seem quite 
  human. There are small nubbins of bone above the eye 
  ridges, the teeth are more pointed than normal and 
  the mouth is wider, the back of the skull appears 
  slightly elongated and the eye and nasal sockets are 
  slightly deformed. 
  71 
  Slugs 
  There are slug trails glistening on the walls. They look 
  normal, unless there is no light present, in which case 
  they glow with a sickly green light from 
  bioluminescence. The slugs themselves, if they are 
  
   
   
  seen, are pallid, thick and several inches long. 
  72 
  Smell 
  A sudden draft or gust of wind bears an odour of 
  rotting flesh, as if to a charnel pit, but there is nothing 
  dead for it to have come from. The draft may come 
  from odd places, or through an open window, but 
  nothing can be found upon investigation. 
  73 
  Snow Globe 
  This is a pretty standard snow scene, with a house, 
  snow covered yard with a snowman and swirling white 
  flakes. A closer look reveals that the house is one 
  familiar to the player - perhaps it is their own, or one 
  they grew up in. The house is in much poorer condition 
  than they remember it, though - and, if it is their own, 
  this may have been the same day. Paint is peeling, 
  tiles or slates have slipped on the roof, windows are 
  broken and doors or shutters are hanging askew. 
  There may be holes in any exterior woodwork, or it 
  could be broken or rotten. The whole impression is 
  that of a house which has been abandoned for years. 
  74 
  Sounds 
  A strange, inaudible throbbing sound is "heard" as it 
  pulses in a weird, asynchronous rhythm. The throbbing 
  is more felt than heard, and seems to start quietly, 
  become louder, then fade away again, as if whatever 
  was making it was approaching the players and then 
  moving away from them. 
  75 
  Sounds 
  Conversation can be heard coming from some area. 
  The level of the conversation is low, with the sounds 
  being barely above a whisper in volume, but it is clear 
  from the different tones and voices that at least two 
  people are conversing, although neither the language 
  nor the meaning can be made out. The volume never 
  seems to increase, even if players approach where 
  they think the sound is coming from, and eventually 
  dies away and vanishes when they believe they are 
  getting close. No-one can be found who may have 
  been having the conversation. 
  76 
  Sounds 
  Despite not being near a sea or ocean, the sound of 
  waves crashing on a beach or pounding against rocks 
  can be heard coming through an open window. If the 
  window is approached, the sounds fade away, until, by 
  the time the window is reached, they have gone 
  completely. Looking through the window reveals 
  nothing that could have been the source of the sound 
  of waves. 
  
   
   
  77 
  Sounds 
  Floorboards or stairs that a player has previously 
  walked on, up or down, are down to creak and squeak 
  when someone walks on them. Whilst in another room, 
  these are heard to creak as if someone was walking 
  across the floor or using the stairs. When a player goes 
  to investigate, the sounds cease and there is no-one 
  present. 
  78 
  Sounds 
  Noises can be heard coming from the walls of a room. 
  The initial thought is that it must be mice or rats in the 
  wall, but the sounds are all wrong for that. Instead of 
  the scratching noises of tiny claws, the sounds heard 
  are more liquid and glutinous, as if something 
  unformed and wet is moving behind the plaster. 
  79 
  Sounds 
  The sound of flapping wings can be heard in the 
  chimney of a fireplace. The sound of the wings is odd, 
  as if the wings are made from leather, not feathers, 
  and rather erratic. A player who looks up the chimney 
  cannot see anything, even if they shine a light up the 
  chimney, although they may get a faceful of soot, and 
  the sounds stop as they look, only to restart once 
  again once they stop. 
  80 
  Sounds 
  The weather vane on the roof of the building changes 
  direction with a creaking noise, only no other sound or 
  affect can be heard, seen or felt from the presumed 
  gust of wind that did this. 
  81 
  Sounds 
  This may be a toy, such as a talking doll, or a novelty 
  desk item, which has a number of pre-recorded 
  phrases it will say randomly. If activated, though, the 
  phrases don't appear to be random, and often words 
  from different phrases are mixed together, creating, 
  after the device is activated several times, what 
  appears to be a threatening speech rather than a 
  simple conglomeration of randomly chosen sentences. 
  82 
  Sounds 
  This only happens in those areas immediately below 
  the roof space or loft. The sound of footsteps can be 
  heard coming from the area above. These are 
  obviously not coming from animals or birds of any 
  type, but something more like a human in size. This 
  can be even more disturbing if the area where the 
  footsteps are coming from is definitely not high enough 
  for a human to walk upright - as the footsteps are 
  definitely doing; whatever is making them is not 
  crawling. 
  
   
   
  83 
  Sounds 
  Weird, atonal music can be heard coming faintly from 
  vents or ducting. When investigated, no source for it 
  can be found - following all the ducts or vents back to 
  their various locations does not reveal anything. 
  84 
  Sounds 
  A musical mobile or wind chimes in another room 
  chimes out, as if it has been hit by a draft or brushed 
  by someone walking past. There are no drafts or 
  people in the other room though, when it is entered. 
  85 
  Spider 
  A large spider a couple of inches across scuttles out of 
  the light as the player enters. In the brief glimpse that 
  is seen of it, it seems to have too many legs, and an 
  odd number at that, and has a strange, sickly, 
  yellowish tinge to its body. 
  86 
  Stain 
  There is a dark stain on the wall where it meets the 
  ceiling. The stain is quite large, and does not appear to 
  be mould or damp. It doesn't appear to be that new, 
  but it also doesn't seem to have dried out, and may in 
  fact be growing. The stain has been left by an 
  unknown liquid, but it doesn't appear to be water. 
  87 
  Stone 
  This is a dark basalt stone. It may be small, and being 
  used as an ornament, or it could be a large column, or 
  perhaps built into a wall. On the stone are markings 
  that, on closer examination, appear to be ancient 
  hieroglyphs carven into the rock. These hieroglyphs do 
  not match with any known human writings that the 
  players know of, or can find out about. 
  88 
  Suit of 
  Armour 
  This could be a suit of European plate armour or the 
  armour of a samurai warrior for instance. Whatever it 
  is, the armour is of a type which covers the entire 
  body and that has a visor or a mask covering the face 
  of it. If the faceplate is opened or the mask is 
  removed, inside the helmet will just be darkness. The 
  darkness seems to be extremely dense, and even 
  shining a light into the helmet will not reveal the back 
  of it. A player who places their hand inside will not feel 
  anything physical inside the helmet, but will find it 
  uncomfortable. A player who stares into the helmet will 
  get the increasing feeling that there is something 
  staring back at him, despite any evidence to the 
  contrary. 
  89 
  Tap 
  When a tap is turned on, initially a burst of thick, red 
  liquid comes out of it, which appears to be blood, 
  before reverting to normal water, which quickly 
  
   
   
  washes the apparent blood away. 
  90 
  Taxidermy 
  Traditional stuffed trophy animal heads adorn the 
  walls. These include traditional heads such as bear, 
  moose, deer, elk and buffalo. They have all been 
  stuffed very realistically and look almost lifelike. 
  Perhaps too lifelike. The heads can never be seen to 
  move, but their positions seem to subtlety change 
  when no-one is watching them. Instead of staring 
  straight out, they may appear to be looking at the 
  players over time. Mouths open, revealing much 
  sharper teeth than the species would normally have. 
  Lips, noses and eyes look as if they are glistening with 
  moisture. 
  91 
  Telephone 
  The telephone rings as a player passes it. If they 
  answer it, there is no-one on the other end, only a 
  deep silence, without even the crackling noise of an 
  open line. Should they speak into the phone, the 
  silence seems to swallow the sound of their voice 
  completely, as if it has been absorbed by some thick 
  material. 
  92 
  Television 
  This television is on, but the screen shows only snow 
  and the only sound which can be heard is static. If a 
  player starts concentrating on it, they may think they 
  can see figures in the snow, and hear voices in the 
  static. 
  93 
  Television 
  When a player walks past this, they catch their 
  reflection and that of the room in the corner of their 
  eye on the screen. Only, when they see it, it looks like 
  someone is standing behind them. Turning to look 
  reveals nothing there, and looking directly at the 
  television reveals nothing amiss. 
  94 
  Weapon 
  A strange, primitive looking weapon lies in a display 
  case. It is about 3' long and looks like a bone club of 
  some type. If a player removes it from the case, they 
  find it uncomfortable to hold and impossible to wield, 
  due to the shape of the handle, whose odd grooves 
  and ridges do not appear to have been designed for 
  the human hand, yet the club shows signs of use, with 
  the handle being worn in places and the club itself 
  having nicks and gouges from where it has hit 
  something. 
  95 
  Window 
  A scratching noise can be heard on the glass of an 
  upstairs window, whose curtains are closed, as if tree 
  
   
   
  branches are catching the glass. When the curtains are 
  opened, there is nothing there, and there are no trees 
  near enough for their branches to have been rubbing 
  against the window. 
  96 
  Window 
  In the street, garden or otherwise visible from an 
  upstairs window, a strange figure can be seen standing 
  outside, perhaps near a lamp pole. The figure is 
  swathed completely, and its face cannot be seen, but it 
  appears to be looking up at the glass. When examined 
  closely, the figure is wrong; it may be too big, which 
  can be measured by what it is standing next to, or it 
  may be misshapen or have the wrong proportions. If a 
  player goes outside to investigate, the figure is not 
  there. 
  97 
  Window 
  On the first look through this window, it shows a 
  different scene from what it should normally do. The 
  appearance of the outside world is altered from what it 
  should be. Visible buildings appear as if they have 
  been abandoned for years, what look to be dead 
  bodies may be lying or, worse, moving, in the street, 
  gardens and yards may be completely overgrown. A 
  second look shows everything to be normal. 
  98 
  Window 
  The glass in this window is old and, in the manner of 
  ancient glass, has run and settled towards the bottom 
  of the frame. The pattern left in the glass from this 
  slow, steady movement is rather curious. If a player 
  examines it closely, it appears to have formed the 
  shape of an elongated, deformed human face, with its 
  mouth wide open in a soundless scream. 
  99 
  Window 
  The world outside appears to be dying. Nothing can be 
  seen of any buildings that were there before, and no 
  plants, people or animals can be seen. Instead, all that 
  is visible is dusty soil and sand, whilst a bloated red 
  sun hangs low in the sky painting the landscape with a 
  bloody, feeble light. A second looks shows everything 
  to be normal once more. 
  100 Window 
  This only happens at night when the stars can be seen. 
  The stars and constellations seen out of the window 
  are not those of Earth. They are in the wrong places 
  and in the wrong colours. Many are the red of old and 
  dying suns; some are colours never seen in stars 
  before, such as greens and purples. A second look may 
  reveal everything to be normal once more, with the 
  old, familiar constellations in their rightful places. 
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/100 things tables/100 Creepy Things and Events to Find in a Spooky House.pdf