TEXT: TOWNSFOLK
  A pig-nosed local, mind twisted - opposes 
  any and all change.
  Short and gaudy, obsessed with toads.
  Has a twin sister, they know a secret about 
  everyone in town.
  Well meaning simpleton - wants to be a 
  ﬁ reman.
  Condescending and contemptuous social 
  worker, obsessed with quills.
  A spotty spy - can imitate any person or 
  animal. Cannot pronounce apology.
  His wife hates him - but he loves her. He 
  also fancies James.
  Incredibly old and rude - obsessed with 
  bags.
  Scru�fy and unkempt connoisseur of plays 
  - won't watch anything with less than 37 
  killings.
  Disturbing salesman with numerous 
  ‘wives’ -  ﬁ ngers always covered with mud.
  Closeted priest - wife is a vampire.
  Aspiring mummer - cannot deliver any 
  line without fecking it up.
  A renowned doctor, won't treat anyone 
  unless they play boardgames at his house.
  Sweet, hapless widow(er) - pathologically 
  incapable of political correctness, despite 
  best e�forts.
  The inappropriate mortician.
  Obese debt collector - childish and in 
  constant need of food.
  Old and mad - runs a zoo with a pig, a goat 
  and a chimp.
  Withered bore, claims to have performed 
  every profession mentioned to him.
  Ageing and feckless - extremely bad cough.
  Believes even the most mundane objects to 
  be magical.
  Claims not to be pissed, clearly steaming.
  Has ventured beyond into the mist, and 
  has a magic item to prove it.
  Landlocked sea captain with no legs.
  CREATING ENCOUNTERS
  Generate one element from each of the 
  three following tables, and combine into 
  an interesting encounter. You can form 
  a narrative that is new and surprising, or 
  weave the encounter into any particular 
  storyline the players are currently engaged 
  in. Roll a reaction test to see what the 
  creature's attitude will be (see TBH rules).
  Blind Drunk.
  Famous.
  Lost.
  Servile.
  Pilgrim.
  Feral.
  d4 Creatures from the list, they’re  .. (d6)
  5
  4 
  6
  1 
  2
  3 
  Shackled.
  Polymorphed.
  Dead.
  Illusory.
  Missing.
  Wanted.
  and another Creature, it’s  .. (d6)
  5
  4 
  6
  1 
  2
  3 
  And they’re .. (2d6)
  Searching for hidden wigs. 
  Gathering ingredients for an omelette.
  Reading a dense legal document.
  Arguing over spilt milk.
  Trading erotic cigarette cards.
  Having a biting ﬁ ght over fashion.
  Aggressive yodelling duel.
  Answering an invitation on a gold scroll.
  Serenading a woman in a window.
  On a rowdy stag do. Oi Oi Oi.
  Attempting to ﬁ x a snail race.
  2 
  3 
  4 
  5 
  6 
  7
  8 
  9 
  10 
  11
  12 
  CREATURE LIST
  Black Wolf with red eyes. - HD10
  Sideshow Ogre. - HD4
  Doubt Wraith. - HD2
  Well turned out Ghost. - HD4
  Middle Class Druid. - HD3
  Plaid-shirted Woodcutter. - HD3
  Lethal Misery Cloud. - HD2
  Shoe Thief. - HD1
  Generic Nefarious Urchin. - HD2
  Despair Husk. - HD3
  Child Shadow. - HD3
  Escaped intelligent Gibbon. - HD4
  Welsh Doppelgänger. - HD4
  Counterfeit Gravy Dealer. - HD5
  Alchemy induced ‘Hyde-Thing’. - HD7
  White Goose. - HD10
  3 
  (3d6)
  4 
  5 
  6 
  7 
  8 
  9 
  10 
  11
  12 
  13 
  14 
  15 
  16
  17
  18
  If you want a much simpler encounter 
  (straightforward), don’t roll the second table.
  Assign the creature(s) an HD that suits the 
  challenge of the encounter you want, or 
  generate a number to determine their HD.
  THINGS WORTH HAVING
  Xd6 Coins. (X = number rolled)
  Tourist Map - an X marks 'the spot'. 
  A poster of the Queen and Crayons.
  Peculiar Turkish Delight.
  Bottle of thick liquid, smells like solvent.
  Tickets to an unadvertised play.
  A ﬁ nger with a signet ring on it.
  Lewd hymn book - overdue from library.
  Formal Invitation to a masked orgy.
  Vial of bone dust with a name on label.
  Crucial page of a Cannon manual.
  A treasure map hidden in crosstitch.
  A golden egg covered in chocolate.
  3-6
  (3d6)
  7
  8
  9
  10
  11 
  12
  13 
  14
  15 
  16 
  17 
  18 
  A TOWN DISTRACTED 
  BY DESPAIR
  “ Everythin' out here is broken, or blemished and 
  battered, and tattered, but mine.”
  Sorrowset was once the twin peaked jewel 
  of the Pennines. Now its is gripped with a 
  most disturbing a��liction. Great voluminous 
  clouds of mist surround the beleaguered 
  town. A giant despair squid has established 
  a new territory - and now hunts the bleak 
  moors that isolate the crooked bastion of 
  Regency life.
  Everyone in Sorrowset is barking mad, 
  mostly through no fault of their own, mostly. 
  Their minds defer the misty horror to 
  restless dreams as they all they slowly wither 
  into animate despair husks.
  Bouncy and �lu�fy dark clouds bob through 
  the town, cleaning the roo�tops and 
  surprised faces with acid rain. Vampire 
  ducks and sweetheart liches skulk in the 
  shadows - everyone's just trying to get by, 
  you see?
  And those horrible rapscallions, bruisers and 
  bastards plumbing the dark  woeful districts, 
  and forgotten grey catacombs for wealth? 
  That's you, that is.
  Some important people about town  ..
  The Mayor.
  The Hermit.
  The Sheri�f.
  The Stepmother.
  The Witchhunter
  The Alchemist.
  Well meaning Fascist.
  Unapologetic Glutton.
  Nervous wreck.
  Plotting murder. 
  Consumed by lust.
  Is someone’s puppet.
  The Great Despair Squid  ..
  The squid's gargantuan bulk can occasionally 
  be glimpsed or guessed at when circling the 
  perimeter of the town, which it o�ten does 
  from time to time.
  If a character decides to leave the town  and 
  explore the mist, ask them to hand over their 
  character sheet. Unless the group go looking 
  for them, they are lost to the mist - their 
  adventure is at an end. For now.
  - THE QUEER & DEADLY TOWN OF SORROWSET - 
  TAVERN (PREFIX)
  TAVERN (SUFFIX)
  The Leaping.., The Bear and the.., The Old.., The Newt and.., The 
  Three.., The House of.., West.., The Bent.., The Smiling.., Four..
  ..Thistle(s), ..Badger(s), ..Hammer(s), ..Dove(s), ..Sponge, 
  ..Lover(s), ..Bell(s), ..Bunions, ..Cow Pat(s), Candle(s).
  Exploring and adventuring  ..
  Make sure to check out the reverse of this 
  page for mapping and adventure ideas.
  QUESTS
  NAMES
  First name - Alice/Alexander, Beatrice/Benson, Carter/Caroline, Edgar/Emily, Francis, Heathcli�fe/Harriet, Myrvin/Mertle.
  Surname - Bronte, Du Pont, Hardwood, Klack, Crilly, Doyle, Black, Eyre, Linton, Ledger, Browning, Darling, Bucket.
  Find a nice house for a camp liche, Find components for a clockwork child, Gather air from inside a circle of mushrooms, 
  Feed a pair of black breasted Robins poison, Steal a letter from the postman, Clean out the moths in an old lady's attic.
  
  DOWN THIS STREET 
  1
  2
  3
  4
  5
  6
  Lost, 
  Forgotten
  Obscure, 
  Vintage, 
  Rumoured, 
  Radioactive, 
  Infested, 
  Cursed, 
  Haunted, 
  Bleak
  Drug Den, 
  Cultist safe-
  house, Cache 
  of stolen 
  magic
  Common, 
  Poor, Posh, 
  Renovated, 
  Dilapidated, 
  Condemned
  Ramshackle, 
  Solid, Garish, 
  Popular, 
  Disliked, 
  Avoided
  Miserable, 
  Disappoint-
  ing, Pleasantly 
  unpopular, 
  Best avoided
  Blustery, Grey.
  Insu�ferably 
  Warm.
  Disagreeably 
  Chilly.
  Clammy, Humid.
  Seasonably Damp.
  One day of Snow - 
  Chaos reigns now.
  The Weather .. (d6)
  1 
  2 
  3 
  4 
  5 
  6 
  A Boon / Treasure.
  Change Weather.
  Change the 
  Townsfolk’s mood.
  Elsewhere.
  A townsfolk NPC.
  Creature
  Encounter.
  When Going Down This Street ..  (d6)
  1 
  2 
  3 
  CREATING A SANDBOX
  Sorrowset is divided into numerous 
  meandering districts, each one named for 
  its most disappointing aspect. Generating 
  a District is super simple - drop a handful 
  of d6 (5 is a good number) onto the chart. If 
  they bunch up or displease you - re-arrange 
  them to your liking.
  Draw round each die you dropped with felt-
  tip. Choose a die to start with, write its roll 
  inside the square you drew around it. This 
  is the number of streets that branch o�f the 
  square you just drew. 
  Starting from the corners draw the streets, 
  alternating between the map edge and 
  another corner on a nearby square. Do this 
  for all the dice you rolled.
  EXPLORING STREETS
  Each turn, the characters may explore down 
  one street - moving from one corner or 
  intersection, down a line to the next. As they 
  travel down the street roll a d6 and  consult 
  the table When going down this street.. to 
  determine what they encounter.
  Elsewhere .. (2d6)
  2 
  4 
  5 
  6 
  Ironic & Violent.
  Indulgently Glum.
  Colicky & Fat 
  Headed.
  Inspired to Riot.
  Hyperactive.
  Self Hating and 
  Queasy.
  The Townsfolk’s Mood .. (d6)
  4 
  5 
  6 
  1 
  2
  3 -
  An eclipse, all milk goes sour. 
  A sparrow tells a random PC a secret.
  A church-bell tolls, but doesn’t stop.
  Shortage of quills declared.
  All the cats spontaneously combust.
  A much beloved Princess dies in a horse 
  riding 'accident'.
  A great hero returns as a brain in a jar.
  Orphanage for horrible kids is on ﬁ re.
  The constabulary start to reprimand all 
  wandering adventurers wearing beige. 
  The next street has a big brawl going on 
  between local bakers.
  Oom (god of petty things) decides to 
  interfere with something small.
  3 
  4 
  5 
  6 
  7
  8 
  9 
  10 
  11
  12 
  2d6 Coins.
  +1 CHA this session
  A Vault key.
  Deed of goods.
  Advantage on a test
  Regain 1d4 HP
  A Boon .. (d6)
  1 
  2
  3 
  4 
  5 
  6 
  NAMES ON THE MAP
  If a street starts or ends in a box, that 
  establishment is on the street (the rest of the 
  buildings would likely be residential)
  STREET (PREFIX)
  STREET (SUFFIX)
  Westley.., Bent.., Crooked.., Moudley.., Wopping.., Dank.., 
  Olde.., Gold.., Knackered.., Gunt.., Plop.., Kings.., Lower.., Great.
  ..Way, ..Bush, ..Close, ..Street, ..Road, ..Drive, ..on the Hill, 
  ..Park, ..Lodge, ..Gate, ..Walk, ..End, ..Point, ..Clove, ..Bunting.
  GETTING DIRECTIONS
  Characters may ask NPC's for directions. Roll 
  a d6 - if you roll higher than the number of 
  streets between the characters' destination 
  and where they are currently, the NPC knows 
  the way. Pass a CHA test to roll 2d6.
  RUMOURS
  A woman seals her twin sons in vats to keep them ever young, Des Lennis the famous vaudevillian is secretly a 
  Reptile -man, Hedgehogs have diamonds up their arses, Nobody remembers Wednesdays, Paintings eat your soul.
  STREET DETAILS Uneven mouldy cobbles, Houses painted in drab rainbow, Everyone who lives here is crying, They 
  stone people who don’t recycle, All the doors have red X's on them, All the houses have dog's names.
  SIGHTS & SMELLS
  A washing line of pantaloons, A dead cat with no eyes, A grubby blind child stamping in a puddle, Crows ﬁ ghting over a rock snail, Housewives airing their carpets in public.
  A broken down nightsoil cart, A baker selling chocolate pastries, A woman bathing with rosewater in the public fountain, Someone is burying their old mouldy clothes.  
  ERRANDS TO RUN
  Choose an NPC that wishes to .. Buy something, Find something, Kill something, Hide 
  something, Parley something, Scare something, Imprison something, Mend something,
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Party/Original D&D/The Black Hack - The Sorrowset Setting.pdf