TEXT: ™
  ™
  Complete Feats
  by Stan!
  The Game Mechanics, Inc
  P.O. Box 1125, Renton WA 98057
  www.thegamemechanics.com
  ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 
  System License version 4.0. A copy of this License can be found at www.wizards.com/d20. 
  d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Wizards of the Coast® is a registered trademark of 
  Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission.
  Complete Feats ©2003 The Game Mechanics, Inc. All rights reserved. 
  For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix. 
  THE GAME MECHANICS and The Game Mechanics logo are trademarks of The Game Mechanics, Inc. All rights reserved. 
  This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is 
  prohibited without the express written permission of The Game Mechanics, Inc.
  This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental.
  Made in the U.S.A.
   Layout and Typesetting: Marc Schmalz
  Complete Feats is a free tool offered in promotion of the Modern Player’s Companion, the first publication from The Game Mechanics, Inc. for modern 
  d20 System campaigns. It summarizes all feats from d20 Modern Roleplaying Game (Wizards of the Coast), Ultramodern Firearms (Green Ronin 
  Publishing), Modern Player’s Companion (The Game Mechanics).
  Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether 
  at character creation or when leveling up, just figuring out how to get the hero on your character sheet to match 
  the one in your imagination can be the toughest challenge in the game.
  Modern Player’s Companion provides expanded options for creating, developing, and equipping characters, 
  offering even more ways to personalize and customize the heroes of any modern-world roleplaying game.
  Modern Player’s Companion includes: 
  •Seven new starting occupations, including Bohemian and Tribal 
  •Nine class combinations that illustrate how to flesh out a character concept by multiclassing with just the six 
  basic classes
  •Eight new advanced classes, such as the Enforcer and the Survivalist
  •Twenty-five feats including Cross-Training, Poker Face, and Sidestep
  •New equipment, from duffle bags to laser pointers, along with equipment packages that enable heroes to quickly gear up for action
  Modern Player’s Companion is the first in an innovative series of sourcebooks providing new options and ideas for adventuring in the modern world.
  This product requires the use of the d20 Modern Roleplaying Game core rulebook, published by Wizards of the Coast, Inc. For players and 
  Gamemasters, this product is compatible with other d20 System roleplaying games.
  
  2
  Complete Feats
  Introduction
  When I sit down to create a modern d20 System character, 
  I usually have a pretty detailed idea of what starting 
  occupation I’ll pick, and I generally also know what classes 
  I’ll choose for the character’s first few levels. I’ll probably 
  even have a good idea what advanced classes toward which 
  I want to steer the character. Those are really broad scale 
  decisions—the basis on which a roleplaying character is 
  built—and that part of character creation goes quickly.
  Where I sometimes bog down is the point at which I have 
  to select feats.
  Not only that, I repeat this bogging down process whenever 
  the character reaches a level at which I can assign a new feat.
  For a while, I was really frustrated by this. After all, I’m a 
  pretty savvy gamer, and I know the rules as well as anyone 
  (of course, having been on the design team for the d20 
  Modern Roleplaying Game certainly helps in that regard). 
  So, I couldn’t understand why was it taking me so long to 
  pick a feat.
  Finally, it struck me—feats are the most customizable part 
  of a d20 System character. The game is built so that characters 
  with the same class are more or less comparable—not 
  interchangeable, but certainly similar. The real difference 
  between characters becomes clear after feats are selected.  
  Feats are where the real style and panache of the 
  game is, so of course selecting them is a painstaking task. 
  Everyone wants to look good, right?
  Feat Proliferation
  It’s not surprising, then, that most d20 System products 
  include new feats. Every designer wants to add something 
  cool to the game, and players are always looking for new 
  ways to make their characters stand out from the crowd.
  The only problem with this proliferation of new feats is 
  the difficulty in remembering what they all are and where 
  they can each be found. After all, a feat that you can’t find 
  cannot help you during character creation or leveling up.
  One of the handiest charts for players is Table 3–1: Feats 
  (see Chapter 3 of the d20 Modern Roleplaying Game). It 
  presents all the feats available in one handy reference table. 
  Well … all the feats in the main game. But, as I said earlier, 
  new feats are published all the time.
  Sadly, Table 3–1 has no way to reflect the increasing 
  number of possibilities.
  A New Table For A New Day
  In order to make my own character creation process easier 
  and more efficient, I’ve worked up a new version of the Feats 
  table that includes feats from other modern d20 System 
  products. As I bring more products to my game, I’ll modify 
  the table and update this article. Right now the table includes 
  feats from the following products:
  • d20 Modern Roleplaying Game (Wizards of the Coast)
  • Ultramodern Firearms (Green Ronin Publishing)
  • Modern Player’s Companion (The Game Mechanics)
  If you are aware of another modern d20 System game 
  that presents feats that should be included on this list, post a 
  message about it on The Game Mechanics’ “Experiments and 
  Helpware” message board. If I can get a copy, I’ll look it over 
  and see about adding the feats into the mix. (I do, however, 
  reserve the right to editorialize and selectively add the feats 
  that I personally think are good for the game.)
  Table CF–1: Expanded Feat List 
  Feat
  Prerequisites
  Benefits
  Acrobatic
  —
  +2 on Jump and Tumble checks
  Aircraft Operations1
  Pilot 4 ranks
  No –4 penalty on Pilot checks or attack rolls with 
  selected class of aircraft
  Alertness
  —
  +2 on Listen and Spot checks
  Animal Affi nity
  —
  +2 on Handle Animals and Ride checks 
  Archaic Weapons Profi ciency
  —
  Profi cient in swords, bows, etc.
  Armor Profi ciency (light)
  —
  Add equipment bonus for armor type to your De-
  fense; no armor penalty for skill checks
     Armor Profi ciency (medium)
  Armor Profi ciency (light)
  Add equipment bonus for armor type to your De-
  fense; no armor penalty for skill checks
        Armor Profi ciency (heavy)
  Armor Profi ciency (light, medium)
  Add equipment bonus for armor type to your De-
  fense; no armor penalty for skill checks
  Athletic
  —
  +2 on Climb and Swim checks
  Attentive
  —
  +2 on Investigate and Sense Motive checks
  Blind-Fight
  —
  Reroll miss chance
  Brawl
  —
  +1 on unarmed attacks, 1d6 + Str bonus nonlethal 
  damage
     Improved Brawl
  Brawl, base attack bonus +3
  +2 on unarmed attacks, 1d8 + Str bonus nonlethal 
  damage
     Knockout Punch
  Brawl, base attack bonus +3
  Nonlethal unarmed attack is automatically critical hit
  1You can take this feat multiple times; each time it applies to a different skill, type of equipment, or weapon.
  
  3
  Complete Feats
        Improved Knockout Punch
  Brawl, Knockout Punch, base attack 
  bonus +6
  Nonlethal unarmed critical hit deals triple damage
     Streetfi ghting
  Brawl, base attack bonus +2
  +1d4 damage once per round with unarmed attack or 
  light melee weapon
        Improved Feint
  Int 13, Brawl, Streetfi ghting
  +2 on Bluff checks to feint; feint as move action
  Builder
  —
  +2 on any two of Craft (chemical, electronic, me-
  chanical, structural) checks
  Cautious
  —
  +2 on Demolitions and Disable Device checks
  Code of HonorA
  Any allegiance
  +4 on certain checks when dealing with same al-
  legiance, –4 when dealing with opposite
  CollectorA
  Knowledge (pop culture) 5 ranks
  +5 on Wealth check to have specifi c class of item on 
  hand
  Combat Expertise
  Int 13
  Reduce attack bonus by up to –5, increase Defense 
  bonus by up to +5
     Improved Disarm
  Int 13, Combat Expertise
  Disarm does not provoke attack of opportunity
     Improved Trip
  Int 13, Combat Expertise
  Trip opponent and make an immediate melee attack
     Whirlwind Attack
  Dex 13, Int 13, Combat Expertise, 
  Dodge, Mobility, Spring Attack, base 
  attack bonus +4
  One melee attack at each opponent within 5 feet
  Combat Martial Arts
  Base attack bonus +1
  1d4 + Str lethal or nonlethal damage, considered 
  armed
     Improved Combat Martial Arts
  Combat Martial Arts, base attack bonus 
  +4
  Unarmed strike threatens critical hit on 19 or 20
        Advanced Combat Martial
        Arts
  Combat Martial Arts, Improved Combat 
  Martial Arts, base attack bonus +8
  Unarme strike critical hit deals <ts>3 damage
     Martial Arts Weapons 
     Profi ciencyA
  Combat Martial Arts, Defensive Martial 
  Arts, base attack bonus +1
  Profi cient in 3 specifi c exotic melee weapons
  Combat Refl exes
  —
  Additional attacks of opportunity
  Confi dent
  —
  +2 on Gamble and Intimidate checks
  Creative
  —
  +2 on any two Craft (visual arts, writing), or Perform 
  checks
  Cross-TrainingA
  —
  +1 to two different ability scores, –2 to one ability 
  score
  Deceptive
  —
  +2 on Bluff and Disguise checks
     HaggleB
  Deceptive or Trustworthy
  Bluff or Diplomacy check to modify purchase DC by 1
  Defensive Martial Arts
  —
  +1 dodge bonus to Defense against melee attacks
     Combat Throw
  Defensive Martial Arts
  +2 to Str, Dex on trips and grapples
        Improved Combat Throw
  Defensive Martial Arts, Combat Throw, 
  base attack bonus +3
  Free trip attack when opponent misses you
     Elusive Target
  Dex 13, Defensive Martial Arts
  –4 on ranged attacks against you while engaged in 
  melee combat
     Unbalance Opponent
  Defensive Martial Arts, base attack 
  bonus +6
  Opponent receives no Str bonus to attack, only to 
  damage
  Dodge
  Dex 13
  +1 dodge bonus against selected opponent
     Agile Riposte
  Dex 13, Dodge
  Make one attack of opportunity when your designated 
  target fails a melee attack against you
     Improved DodgeA
  Dex 13, Dodge
  +2 dodge bonus against selected opponent
        Greater DodgeA
  Dex 13, Dodge, Improved Dodge
  +3 dodge bonus against selected opponent
           Supreme DodgeA
  Dex 13, Dodge, Improved Dodge, 
  Greater Dodge
  +4 dodge bonus against selected opponent or split 
  between various opponents
     Mobility
  Dex 13, Dodge
  +4 dodge bonus against attacks of opportunity
     SidestepA
  Dex 13, Dodge, Mobility
  Follow opponent making 5-foot step out of melee
           Back OffA
  Dex 13, Dodge, Mobility, Sidestep
  Use attack of opportunity to make a 5-foot step
        Spring Attack
  Dex 13, Dodge, Mobility, base attack 
  bonus +4
  Move before and after melee attack
  AFeat from Modern Player’s Companion
  BFeat from Ultramodern Firearms
  Table CF–1: Expanded Feat List (Continued)
  
  4
  Complete Feats
  1You can take this feat multiple times; each time it applies to a different skill, type of equipment, or weapon.
  2You can take this feat multiple times; its effects stack.
  AFeat from Modern Player’s Companion
  BFeat from Ultramodern Firearms
  Drive-By Attack
  —
  No speed penalty when attacking from moving 
  vehicle
  Educated1
  —
  +2 on any two Knowledge checks
  Endurance
  —
  +4 on certain Swim and Con checks, some Fort 
  saves
  Exotic Melee Weapon 
  Profi ciency1
  Base attack bonus +1
  Profi cient in specifi c exotic melee weapon
  Expert AdviceA
  1 rank in chosen skill
  Use Reputation bonus instead of ability bonus with 
  chosen skill
  Far Shot
  —
  Multiply range increments by 1.5 (2 for thrown weap-
  ons)
     Dead Aim
  Wis 13, Far Shot
  +2 on ranged attack if full round spent aiming
        Improved Dead AimAB
  Wis 13, Far Shot, Dead Aim
  +3 on ranged attack if full round spent aiming
  Financial WizardA
  Profession 4 ranks
  Recover Wealth quicker when leveling up
     Deep PocketsA
  Profession 4 ranks, Financial Wizard
  Reduce Wealth loss from expensive purchases
  Focused
  —
  +2 on Balance and Concentration checks
  Frightful Presence
  Cha 15, Intimidate 9 ranks
  Lower-level foes are shaken (Will save negates)
  Gearhead
  —
  +2 on Computer Use and Repair checks
  Good ImpressionA
  Cha 13
  Opposed Reputation check to get +4 on Bluff
  Great Fortitude
  —
  +2 on Fortitude saves
  Guide
  —
  +2 on Navigate and Survival checks
  Hard-EyedAB
  Cha 13, Intimidate 4 ranks
  +5 on Intimidate checks when aiming a gun at  target
  Heroic Surge
  —
  Extra move or attack action
  Improved Damage Threshold2
  —
  Massive damage threshold = Con +3 instead of Con
  Improved Initiative
  —
  +4 on initiative checks
  Iron Will
  —
  +2 on Will saves
  Lightning Refl exes
  —
  +2 on Refl ex saves
  Low Profi le
  —
  Reduce Reputation bonus by 3
  LuckyA
  —
  Spend action point to reroll d20 result
  Medical Expert
  —
  +2 on Craft (pharmaceutical) and Treat Injury checks
  Meticulous
  —
  +2 on Forgery and Search checks
  MoonlightingA
  —
  Choose a second starting occupation
  Nimble
  —
  +2 on Escape Artist and Sleight of Hand checks
  Personal Firearms Profi ciency
  —
  Profi cient in use of personal fi rearms
     Advanced Firearms 
     Profi ciency
  Personal Firearms Profi ciency
  No –4 penalty for autofi re
        Burst Fire
  Wis 13, Personal Firearms Profi ciency, 
  Advanced Firearms Profi ciency
  –4 on attack, +2 dice damage
        Exotic Firearms 
        Profi ciency1
  Personal Firearms Profi ciency, Ad-
  vanced Firearms Profi ciency
  Profi cient in specifi c class of exotic fi rearms
        Improved Autofi reB
  Personal Firearms Profi ciency, Ad-
  vanced Firearms Profi ciency
  Refl ex save DC for autofi re attack increases by +5
        Strafe
  Personal Firearms Profi ciency, Ad-
  vanced Firearms Profi ciency
  Autofi re area 5 by 20 ft. instead of 10 by 10 ft.
  Point Blank Shot
  —
  +1 on attack and damage from up to 30 ft.
     Double Tap
  Dex 13, Point Blank Shot
  –2 on attack, +1 die damage
        Hail of BulletsAB
  Dex 13, Point Blank Shot, Double Tap
  Make autofi re attack with semiautomatic fi rearm
     Precise Shot
  Point Blank Shot
  No –4 penalty for shooting into melee
        Bull’s EyeAB
  Point Blank Shot, Precise Shot
  Spend action point to confi rm critical with ranged 
  weapon
        Skip Shot
  Point Blank Shot, Precise Shot
  Ignore cover, –2 on attack, –1 die damage
  Table CF–1: Expanded Feat List (Continued)
  
  5
  Complete Feats
  1You can take this feat multiple times; each time it applies to a different skill, type of equipment, or weapon.
  2You can take this feat multiple times; its effects stack.
  AFeat from Modern Player’s Companion
  BFeat from Ultramodern Firearms
     Shot on the Run
  Dex 13, Point Blank Shot, Dodge, 
  Mobility
  Move before and after ranged attack
        Guns AkimboAB
  Dex 13, Point Blank Shot, Dodge, 
  Mobility, Shot on the Run, Two-Weapon 
  Fighting
  Make two-weapon ranged attacks as attack action
  Poker FaceA
  Wis 12
  Others get –2 to Sense Motive checks against you
  Power Attack
  Str 13
  Subtract from melee attack to add to melee damage 
  roll
     Cleave
  Str 13, Power Attack
  Extra attack after dropping target to 0 hp
        Great Cleave
  Str 13, Power Attack, Cleave, base 
  attack bonus +4
  No limit to Cleave in a round
     Improved Bull Rush
  Str 13, Power Attack
  No attack of opportunity for bull rush
     Sunder
  Str 13, Power Attack
  +4 on attack, no attack of opportunity when striking 
  weapon
  Quick Draw
  Base attack bonus +1
  Draw weapon as free action
  Quick Reload
  Base attack bonus +1
  Reload as a free or move action, instead of as move 
  or full-round action
  Reactive ShooterB
  Dex 13
  Make ranged attack during surprise round with small 
  or medium weapon only
     High ReadyB
  Dex 13, Reactive Shooter
  Make ranged attack during surprise round with large 
  weapon
  Renown
  —
  +3 Reputation bonus
  Run
  —
  Move up to 5 times normal speed, +2 on running 
  Jump checks
  Self ImprovementA
  —
  +1 to one ability score
  Simple Weapons Profi ciency
  —
  Profi cient with clubs, knives, etc.
  Stage PresenceA
  Cha 13
  Add Reputation bonus to one Perform check
  Star EmployeeA
  Reputation bonus +1
  +1 Reputation bonus, +1 Wealth bonus increase, 
  gain one permanent class skill
  Stealthy
  —
  +2 to Hide and Move Silently checks
  Studious
  —
  +2 on Decipher Script and Research checks
  Surface Vehicle Operations1
  Drive 4 ranks
  No –4 penalty on Drive checks or attack rolls with 
  selected class of vehicle
  Surgery
  Treat Injury 4 ranks
  No –4 penalty for performing surgery
  Toughness2
  —
  +3 hit points
  Track
  —
  Use Survival skill to track
  Trustworthy
  —
  +2 on Diplomacy and Gather Information checks
  Two-Weapon Fighting
  Dex 13
  Lessen two-weapon penalties by 2
     Armed to the TeethB
  Dex 13, Two-Weapon Fighting
  Can use ranged and melee weapon at the same time
     Improved Two-Weapon
     Fighting
  Dex 13, Two-Weapon Fighting, base 
  attack bonus +6
  Extra attack with off-hand weapon
        Advanced Two-Weapon
        Fighting
  Dex 13, Two-Weapon Fighting, 
  Improved Two-Weapon Fighting, bas 
  attack bonus +11
  Third attack with off-hand weapon
  Vehicle Expert
  —
  +2 on Drive and Pilot checks
     Force Stop
  Drive 4 ranks, Vehicle Expert
  Force a surface vehicle to stop
     Vehicle Dodge
  Dex 13, Drive 6 ranks, Vehicle Expert
  +1 dodge bonus to Defense
  Weapon Finesse1
  Profi cient with weapon, base attack 
  bonus +1
  Use Dex modifi er instead of Str modifi er with melee 
  weapon
  Weapon Focus1
  Profi cient with weapon, base attack 
  bonus +1
  +1 on attack rolls with selected weapon
  Windfall2
  —
  +3 Wealth bonus increase, +1 on Profession checks
  Table CF–1: Expanded Feat List (Continued)
  
  Open Game License Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including 
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  to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered 
  by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade 
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  must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
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  10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not 
  Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this 
  License.
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. 
  Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter 
  Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
  Modern Player’s Companion, Copyright 2003, The Game Mechanics, Inc.; Author: Stan!
  Complete Feats, Copyright 2003, The Game Mechanics, Inc.
  Appendix: Open Game License
  Designation of Product Identity: 
  The Game Mechanics company name and logos, the Modern Player’s Companion name and logo, all artwork, trade dress, and graphic design elements. 
  Designation of Open Game Content:
  The text on page 2 and the full text of Table CF-1: Expanded Feat List. Note that Open Game Content is still copyrighted material, and any use of Open Game Content from this publication must be accompanied by the following: 
  “Complete Feats, Copyright 2003, The Game Mechanics, Inc.”
  
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