TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Bag of holding, type 1 (Adventure, DMG) 
  � Figure of wondrous power – silver raven 
  (Regional, DMG) 
   
  APL 4  (all of APL 2 plus the following) 
  � Elixir of Love (Adventure, DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Brooch of shielding (Adventure, DMG) 
  � Elven chain (Adventure, DMG) 
  � Figurine of wondrous power – serpentine owl 
  (Regional, DMG) 
  � Necklace of fireballs, type 1 (Adventure, DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Lesser metamagic rod, extend (Adventure, 
  DMG) 
  � Lion’s Shield (Adventure, DMG) 
  � Necklace of fireballs, type 2 (Adventure, DMG) 
   
   
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 XP; 450 gp 
  (max 650 XP; 675 gp) 
   
  APL 4 
  max 675 XP; 650 gp 
  (max 960 XP; 975 gp) 
   
  APL 6 
  max 900 XP; 900 gp 
  (max 1,320 XP; 1,350 gp)
   
  APL 8 
  max 1,125 XP; 1,300 gp 
  (max 1,655 XP; 2,050 gp)
   
  (Use bracketed figures if 
  the optional encounters 
  are played). 
   
  � Fey Touched: The character has become fey touched. While 
  this has little direct consequences, it might have an impact in 
  future scenarios. 
   
  � Fickle Time: Time is fickle and unpredictable in the lands of the 
  Fey. Due to the tricks of the hag Raisa, or foolishness on your side, 
  you spend more time there than expected. You need to spend ___ 
  extra TU in addition to the normal TUs. 
   
  �Stolen Shadow: The character does not have a shadow nor does 
  the character cast a reflection. While most people don't notice this 
  effect unless specifically looking for it, it does create a sense of 
  uneasiness, causing a -2 circumstance penalty on any social related 
  checks except Intimidate.  
  With the loss of the shadow, a spark of the character's 
  knowledge or skill got lost as well. _____________ has been reduced to 0 
  ranks, with all the related consequences. While the character can 
  still use the skill if it can be used untrained, the character can 
  never put new skill points in it until the shadow is returned. 
  A remove curse or break enchantment cast by a 12
  th level or 
  higher spellcaster, as well as a limited wish, wish or miracle can 
  return the stolen shadow. With the shadow the skill points return 
  and the character can once again improve in the skill. 
  � One Favour with the Sunndian Army: Besides standard uses 
  this favor can be spend for a one-time access to one of the 
  following items (normal Dungeon Master’s Guide price must still 
  be paid): 1 suite of adamantine armor, 1 suite of mithral armor, or 1 
  adamantine weapon. 
   
  � One Favour with the Pitchfield Merchant Guild: You earned 
  the favour with the Pitchfield Merchant Guild, which can be used 
  for standard uses or in future scenarios. 
   
  � One Favour with the Fey of Rieuwood: Spending this favor 
  grants one-time access to one of the following items (normal 
  Dungeon Master’s Guide price must still be paid): upgrade one stat-
  boosting item to +4 or one arcane scroll with 1x 5
  th level Illusion or 
  Enchantment spell from the Player’s Handbook. 
   
  � One Favour with the Rieuwood druids: This favor counts as a 
  favor with the temples of Ehlonna and Obad-Hai. Unbeknownst to 
  the PC, it also counts as a favor with the Order of the Emerald Oak. 
  Besides standard uses, it can also be spend to gain one time access 
  to one of the following items: amulet of mighty fist +1, amulet of 
  natural armor +2, boots of striding and springing or druid’s 
  vestment. 
   
  This Record Certifies that 
  _______________________________________________ 
   
  played by______________________________________ 
   
  Player  
   
   
  RPGA # 
  Has Completed 
  SND4-03 Woodland Games 
  A Regional Adventure 
  Set in The Kingdom of Sunndi 
   
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/594/Normal Scenarios/SND4-03 - Woodland Games (APL 2-8)/SND4-03 - Woodland Games AR.pdf