TEXT:  
  Druid Circles 
  Though their organization is invisible to most outsiders, 
  druids are part of a society that spans the land, ignoring 
  political borders. All druids are nominally members of this 
  druidic society, though some individuals are so isolated that 
  they have never seen any high-ranking members of the 
  society or participated in druidic gatherings. Druids 
  recognize each other as brothers and sisters. Like creatures 
  of the wilderness, however, druids sometimes compete with 
  or even prey on each other. At a local scale, druids are 
  organized into circles that share certain perspectives on 
  nature, balance, and the way of the druid. 
  Circle of the Scale 
  Druids who join the Circle of the Scale hold dragons in 
  higher esteem than all other works of creation. These druids 
  believe, as many dragons do, that wyrms are perfect 
  creatures, the pinnacle of all life brought into existence by 
  the gods. Likewise, these druids aspire to perfect 
  wyrmhood, and gradually become like dragonkind. 
  Dragon Kin 
  Starting when you choose this circle at 2nd level, your 
  beast shapes resemble dragons. You gain the ability to use 
  Wild Shape on your turn as a bonus action, rather than as 
  an action. 
       While transformed, your skin is covered in a layer of 
  scales, and your AC is increased by 2. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
       Also, while transformed, you can use your bonus action 
  to expend one spell slot and breathe fire from your mouth. 
  Each creature in a 30 foot cone must make a Dexterity 
  saving throw. A creature takes 1d8 fire damage per level of 
  the spell on a failed save, or half as much on a successful 
  one. 
  Primal Strike 
  Starting at 6th level, your attacks in beast form count as 
  magical for the purpose of overcoming resistance and 
  immunity to nonmagical attacks and damage. 
  Draconic Wild Shape 
  At 10th level, you can spend two uses of Wild Shape at the 
  same time to transform into any dragon of challenge rating 
  6 or lower. You can't use a dragon's Innate Spellcasting 
  feature, if it has one. 
  Wyrm Perfection 
  By 14th level, you have achieved the majesty of a dragon. 
  Even when not transformed, you have majestic dragon 
  wings, and your skin is covered in a layer of scales. While 
  not carrying a shield, you have a +2 bonus to AC, and 
  while unarmored or wearing only light armor, you have a 
  flight speed equal to your base movement speed. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Circle of the Scale.pdf