TEXT: Thief Options
  A Basic Fantasy RPG Supplement
  Release 2
  Copyright © 2009 Luigi Castellani
  All Rights Reserved
  Distributed under the terms of the 
  Open Game License version 1.0a
  Basic Fantasy Website:  basicfantasy.org
  INTRODUCTION
  This supplement provides additional options  for Thief-class characters for use with the Basic Fantasy Role-
  Playing Game rules.  If you do not already have a copy of the Basic Fantasy RPG rules, please visit the website 
  and download a copy.
  Absolute Limit of Ability
  The rules which follow detail various adjustments to 
  thief  abilities.  
   However,  regardless  of  any 
  adjustments, no thief ability may be higher than 99%.
  Effects of Armor
  This variant allows Thieves to use any kind of armor 
  or  shield,  but  applies  adjustments  to  their  Thief 
  abilities based on what sort of armor is employed. 
  Leather armor is the “default” type of armor, and 
  applies no bonus or penalty to a Thief wearing such 
  armor.  Otherwise:
  • wearing no armor imparts a 10% bonus
  • wearing chain imparts a 20% penalty
  • wearing plate imparts a 40% penalty
  • wearing a shield imparts 10% penalty 
  (cumulative with other penalties above).
  Ability Bonus or Penalty Adjustments
  Each Thief ability is governed by an ability score (as 
  given below).  Add to each Thief ability the relevant 
  ability score modifier times five (i.e. +1 gives +5%, +2 
  gives +10%, and so on).
  The dominant ability scores for Thief abilities are as 
  follows:
  Thief Abilities
  Ability Score
  Open Locks, Pick Pockets, Move Silently
  Dexterity
  Remove Traps, Hide
  Intelligence
  Listen
  Wisdom
  Climb
  Strength
  Sneak Attack Adjustment
  To  increase  the  effectiveness  of  high-level  Thief 
  characters, the GM may wish to grant triple Sneak 
  Attack damage to Thieves of 9th and higher level.
  Racial Adjustments
  Characters of differing races may have differing proficiency at the various Thief abilities.  To represent this, the 
  following table may be used.  Note that this table includes both Core Rules races as well as races from the 
  Gnome and Half-Human Supplements.
  Race
  Pick Pockets Open Locks
  Remove Traps
  Move Silently
  Hide
  Listen
  Climb
  Dwarf
  +5
  +5
  +5
  -10
  Elf
  -5
  -5
  +5
  +5
  +5
  Halfling
  +5
  +5
  +5
  +5
  -15
  Gnome
  +5
  +5
  +5
  +5
  -5
  Half-Elf
  +5
  +5
  +5
  Half-Orc
  +5
  +5
  +5
  Half-Ogre
  -5
  -5
  -5
  -5
  -5
  +5
  +15
  
  A BASIC FANTASY SUPPLEMENT
  THIEF OPTIONS
  Open Game License
  INTRODUCTION
  Thief Options: A Basic Fantasy Supplement (hereinafter “the Supplement”) is based on the System Reference Document v3.5 ("SRD"), which is Open Game  
  Content.    The text of the Open Game License itself is not Open Game Content. Instructions on using the License are provided within the License itself.
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  David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. 
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  THIEF OPTIONS
  A BASIC FANTASY SUPPLEMENT
  Basic Fantasy Role-Playing Game Copyright © 2006 Chris Gonnerman.
  Thief Options:  A Basic Fantasy Supplement Copyright © 2009 Luigi Castellani
  END OF LICENSE
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