TEXT: N.E.R.P.S.
  N  E  T    E  N  H  A  N  C  E  M  E  N  T  S
   
   
     F  O  R
   
   
     R  O  L  E
   
   
   – P  L  A  Y  I  N  G
   
   
     S  H  A  D  O  W  R  U  N
   
   
   
   
  Based on the original Edge Runners by Erik
  Jameson
  N E R P S   E d i t i o n   E d i t e d   b y   G u r t h
  
  ����������������
  ���������������
  • 
  “On tonights episode of 30-30, we will be talking to
  Erik S. Jameson, a rising star in the land of cyberspace.
  How are you tonight Erik?”
  “Mr. Jameson please. And I’m doing quite well, thank you.”
  • 
  “Why is it that you are becoming such a hot item in
  cyberspace?”
  “I personally loathe the free usage of the word cyberspace,
  but I’ll answer your question anyway. I am rather fond of
  the game Shadowrun, and have been writing ‘new’ material
  for it, unofficially of course, for several years now. Not until
  recently have I started posting these writings onto the In-
  ternet. I started with America Online, and I am currently
  branching out to the real Internet.”
  • 
  “Hmmm. But is there a correlation to the real world?”
  “Not likely. I am a graduate of the University of Arizona, I
  am a lifeguard and an Emergency Medical Technician Basic.
  I lift weights and hold political aspirations. Not exactly
  what you normals might expect from someone active on
  the Internet.”
  • 
  “Not entirely. You earned a reputation for a while as
  list.member.grumpy; would you explain that for us?”
  “We wouldn’t mind at all. One of the features of the Inter-
  net is that it is so wide open. This leads to people asking
  the same question, giving the same answers, and in gen-
  eral, not reading the manuals. After a time, this becomes
  rather tiresome.
  “Add upon this the stress of making sure I graduated
  from Arizona, and you can see why I became grumpy. That
  phase is largely past me however.”
  • 
  “I see. And if you were to be reincarnated as an animal,
  what would it be? And why?”
  “I must agree with a past guest of yours, Count von Doom,
  that this is a pedantic, even moronic, question. And since I
  must limit myself to real animals, the answer is easy.”
  • 
  “And that would be?”
  “A cat. Because they just don’t give a damn.”
  �����
  • 
  “Contestant number one, please tell us something
  about yourself!”
  “Well, I’m 21 years old...”
  • 
  “You come from Zoutelande, don’t you? Could you
  explain where that is exactly, for the viewers who’ve never
  heard of it?”
  “It’s a small town in the south-west of the Netherlands. I
  was coming to that just before you interrupted, you know.”
  • 
  “Sorry.”
  “Look, do you want me to tell you about myself or not?”
  • 
  “Well, yes. We want to meet our contestants, of
  course.”
  “Anyways, I’m pretty active on the ShadowRN mailing list,
  and got made NERPS Project Leader on 21 August 1995.”
  • 
  “Isn’t that your birthday as well? And talking about that,
  I’m pretty sure ‘Gurth’ isn’t the name your parents gave
  you, is it?”
  “YES, it is my birthday—that was my twenty-first to be
  exact, in case you wondered. I picked that name myself,
  yes. While playing Wing Commander, if you must know.
  And no, I’m not going to tell you my real name. Now can I
  get on with it?”
  • 
  “We wouldn’t want you to think we’re not interested,
  you know!”
   “Right. That’s it. I’ve had enough of this nonsense, I have a
  NERPS book to finish, so I’ll be off. Goodbye and don’t
  bother calling me again.”
  • 
  “But... But...”
  I^WZemhkd is a registered trade-
  mark of FASA Corporation. The
  game sells pretty good, I under-
  stand.
  The articles in this book are copy-
  right © 1995/1996 by the original
  authors. The copyright to this com-
  pilation is held by Gurth, © 1996.
  Feel free to give a copy of the file to
  anyone who wants one, just don’t
  charge any money for it apart from
  that needed to cover reproduction
  costs.
  
  Page 3
  NERPS:�������������
  �������
  ������������������� Erik Jameson <Gkoth2258@AOL.com>
  �����������������Erik Jameson (list.member.grumpy)
  ������������� Gurth <Gurth@xs4all.nl>
  �������������������������������������� Michael Ruane, Scott Harders
  ����������������������������������� James Cueno
  ������������������������������Jani Fikouras, J.D. Falk, Michael Ruane
  ���������������������������
  Michael Ruane <Nethicus@AOL.com>
  Scott Harders <YUBM21a@prodigy.com>
  Dave Jordan <dave_jordan@intuit.com>
  Brion Waters <bdw@nauvax.ucc.nau.edu>
  Shadow <diamant@jardin.ens-info.uvsq.fr>
  Brandon Riddle <briddle@marsh.vinu.edu>
  James Cueno <james-cueno@augustana.edu>
  James Prier <PRIER@ubaclu.unibas.ch>
  Rin Parks <GungaDon@aol.com>
  Paul E. Buchanan <JVXNSYA@grove.iup.edu>
  Mike Goldberg <m_goldberg@cc.colorado.edu>
  Jani Fikouras <feanor@informatik.uni-bremen.de>
  Gurth <Gurth@xs4all.nl>
  ������������� This is a catalogue of some of the real characters being played
  today in ���������, by people all over the world. Many of these characters
  are also in use on the �������� role-playing mailing list. With this in mind,
  when using these characters as NPCs in your own campaign, be as true as
  possible to their original intent. In other words, be nice.
  These characters are intended to be very high powered players in the Sixth
  World. The increased Attributes x1.5 Optional Rule was used in a number of
  cases, and one character even has Delta-grade cyberware. There are also
  some “new” spells and a new house rule regarding how contacts get gear and
  information. This optional rules and spells will all be explained at the end of
  the chapter. In addition, all bonuses have all ready been added to statistics
  and skills, unless otherwise noted. If you still can’t find something, contact
  the individual who created the character via e-mail.
  And again, a special thanks to all those who contributed to this catalogue.
  I wouldn’t have been able to do it without you (obviously). Some of you peo-
  ple are very sick... ;-) I may have changed something about your character, but
  I tried to keep with the original spirit of the character. And in some case, I ex-
  aggerated the personality traits to try and make the character more interesting
  and different. Not to mention in almost every case I made the character
  stronger. In some cases, what seem like mistakes (such as a wrong birthplace)
  was deliberate deception. In other words, Counselor and friends got it wrong,
  and they don’t know any better. In almost all cases their “errors” have been
  addressed in the �������section.
  A very special thanks to Mike, Dave, and Scott. We’ve burned a lot of
  karma on each other.
  
  Page 4
  The people included in ����������������������������������������������
  represent some of the best, and the worst, running the shadows today. Not all
  are shadowrunners. Included are a number of fixers of various talents. But
  most indeed are what has come to be called “shadowrunners”. They are tal-
  ented and diverse, and there is bound to be at least one ’runner who will fit
  your blackest operation. Keep in mind that the information included was ac-
  curate at the time of publication, but may have changed as recently as today.
  Much of it was taken from messages on the illegal “Shadowland,” with our
  decryption computers working 24 hours a day for well over four months to
  break them open so we could bring them to you. So go ahead, sit back, have
  the butler bring in a scotch, and take a look at your secret weapons, before
  your enemies do.
  —Counselor
  >>>>>[In other words, some corp whores like Counselor got together and put together a catalogue of the best
  and brightest running the shadows today. Now, don’t get too upset. I think we all know there isn’t a truly safe
  data encryption invented yet. And it took them so long to crack the files open that most of what they found is
  out of date and obsolete by now. So don’t worry too much. All they did was take all the available corporate
  dossiers and files that exist on each and one of us, and added the Shadowland dirt. Counselor and friends
  just put a bunch of them together, into one compilation. Then we decided to crack their encryption (soooo
  easy!) and add some of our own dirt to this catalogue, and give it to you out there on Shadowland. Now, if
  some Mr. Johnson starts to read you like a book, you now know why. Because he has. So you have been
  warned. Information is Power.]<<<<<
  —St. Stan (15:57:02/1-15-56)
  >>>>>[Personally, I look at this thing as free advertising. I expect my business to increase by over 50% within
  the first month this is out. People will come to me...]<<<<<
  —Johnny Rotten (21:23:21/1-15-56)
  >>>>>[Yeah, and it may not be for business you slag.]<<<<<
  —Corsendonk (00:10:35/1-16-56)
  
  ������������
  Page 5
  ARCHANGEL
   
                                      
   
   
  STREET SAMURAI/DECKER
  Nick Fikouras (submitted by Jani Fikouras
  <feanor@informatik.uni-bremen.de>)
  Name: ����������
  Aliases: ���������
  Sex: ����
  Metaspecies/Race: ������������������������������
  Residence: �������������
  Height: ������
  Weight: �����
  Eyes: �����
  Hair: �����
  Distinguishing Features: ����
  Birthdate: �������
  Birthplace: �������������
  Psychological Profile: ��������������������������������
  �����
  Known Allergies: ����������
  Lifestyle: ����
  ������������ Archangel, Alek Hune, and Peregrine Myrtin
  (the group calling themselves “Fallen Angels”) are all be-
  lieved to be dead from unknown causes. There are persis-
  tent rumors to the contrary however, so all three members
  are included.
  The reasons behind Sean Duhan’s exile from Tir
  Tairngire are unclear. Duhan is believed to have been a
  member of a secret cell of the Young Elven Technologist,
  and his father was a prominent computer scientist in Tir
  Tairngire. It is believed that during this time he received his
  custom cyberware and his martial training. It would appear
  that Duhan was being trained as a covert agent or a black
  operations specialist. Shortly after the death of Duhan’s
  parents in an fiery automobile accident however, he was
  exiled from Tir Tairngire.
  Further investigation reveals that the death of Duhan’s
  parents may not have been an accident. A confidential
  autopsy revealed that both bodies had been doused in a
  gasoline or a similar refined petroleum product and burned
  previous to the vehicle’s accident. Rumors also indicate
  that Duhan’s father was working on a top secret govern-
  ment project at the time. Further information on the acci-
  dent/murder is not available.
  Duhan apparently began a desperate search for those
  responsible for killing his parents. It is believed that Duhan
  may have pushed too far, or may have learned something
  he wasn’t intended to, and so was exiled. Due to the fact
  that he is still alive we believe that someone, possibly an
  associate, within either Tir Tairngire or the Young Elven
  Technologist was afraid Duhan might uncover sensitive
  information, and took steps to make sure he didn’t.
  Duhan went to Seattle, UCAS, when exiled where he
  joined a former acquaintance from Y.E.T. (Peregrine Myrtin)
  and Alek Hune to form the “Fallen Angels” and begin
  shadowrunning. Several years ago, Duhan started Archan-
  gel Securities, a small Seattle based security operation (see
  document 12564.523.6-Alpha for further information on
  Archangel Security). Archangel Security was just recently
  awarded the Seattle security contract for the simsense
  entertainer Maria Mercurial.
  ��������The primary use of Archangel is not in his security
  company. Rather, he is a prime candidate for a combat
  decker. He has formidable fighting skills and is a proficient
  decker. There are better deckers available, and better
  street samurai, but very few have the combination of skills
  that Archangel has.
  >>>>>[And few will piss you off quite like Archangel will. His favorite phrase,
  uttered whenever possible, is “Shut the f*ck up!” He is irritable, mean, testy,
  and very good at what he does. Too bad he’s dead. Insect spirits will do that
  to you.]<<<<<
  —White Buffalo (17:12:03/12-29-55)
  >>>>>[You’re right on everything except his demise. They did go up against
  a Hive, right in the middle of the recent chaos surrounding the Universal
  Brotherhood, the insect spirits, and Chicago. I still haven’t heard how, but
  the Fallen Angels managed to stay alive, if barely.]<<<<<
  —McSchlueter (23:07:36/1-3-56)
  ����������������������������
  ����������
  ������
  Body: 7
  Computer (Software, Decking): 7
  Quickness: 8(12)
  Computer Theory: 6
  Strength: 7(11)
  Electronics: 6
  Charisma: 7
  Etiquette (Street): 6
  Intelligence: 6(8)
  Firearms: 7(8)
  Willpower: 5
  Speretiel: 3
  Reaction: 7(16)
  Body Index: 6
  Essence: 0
  Initiative: 16+4D6
  Threat/Professional: 5/4
  ���������
  �������
  Datajack
  Cerebral Booster (2)
  Smartlink
  Enhanced Articulation
  Softlink (4)
  Muscle Augmentation (4)
  Wired Reflexes (3)
  Suprathyroid Gland
  ����
  (Archangel does not really have a set group of gear, how-
  ever he does prefer the Savalette Guardian, the Ruger
  Thunderbolt, and the various models of shotguns.)
  Linguasoft (German: 9)
  Harley Scorpion Motorcycle
  Fairlight Excalibur Cyberdeck
  Analyze: 8
  Attack: 10
  Deception: 6
  Evaluate: 4
  Shield: 6
  Sleaze: 8
  Smoke: 6
  �������Archangel is a jerk, and he is very irritable. Not to
  mention arrogant. But he is good at what he does, and he
  knows it. He is a capable street samurai, and a capable
  decker, but he is clearly not the best. However, the combi-
  nation of talents make him a very valuable NPC.
  Archangel and the rest of the Fallen Angels are indeed
  alive, having barely escaped from a assault on the primary
  Insect hive of the Salish-Sidhe council lands. Exactly what
  shape they are in can be determined by the individual GM.
  
  �������������������������������������������
  Page 6
  ���������������������3
  ��������������������4
  ARIA
   
                                                    
   
   
  FIXER/RIGGER
  The GREAT Cornholio
  <Nethicus@aol.com>
  Name: �����������
  Aliases: ����
  Sex: ������
  Metaspecies/Race: ������������������������������
  Residence: �������������
  Height: ������
  Weight: �����
  Eyes: ����
  Hair: �����
  Distinguishing Features: ����
  Birthdate: �������������
  Birthplace: �������
  Psychological Profile: ���������������������������
  Known Allergies: ����
  Lifestyle: ����
  ������������Aria is known to have been a rigger for Gae-
  tronics Seattle for some time before being “asked to leave”
  by her boss, a man referred to by her only as “Mr. Smith”.
  After leaving Gaetronics she began shadowrunning, work-
  ing mostly as a combat rigger.
  Aria ran the shadows for approximately one year. Dur-
  ing this time, it is believed that she earned enough money
  to buy a vehicle repair shop. It is believed that she began
  doing retrofits and repairs for other shadowrunners, and
  dealing in gray market vehicles.
  After only several months, Aria was approached by
  “Gomer”, “Leslie”, and “Mr. Shortwrench”, all mechanics
  and riggers, with a business proposition. “Gomer” had
  spent time in Germany and knew of a forgotten government
  mothball yard, filled with old, broken aircraft. These craft,
  and later many others, were recovered, brought back to
  Seattle, and repaired to working condition. This was the
  beginning of the Underworld Opera, a quasi-legal opera-
  tion specializing in retrieving and repairing old military and
  security craft, often from the previous century. The Under-
  world Opera is licensed for security grade vehicles and
  weaponry, but it is also believed that they do some illegal
  military conversions also.
  The Underworld Opera currently has four warehouses
  and workshop facilities. They are considered to be one of
  the premier vehicle retrofit and repair companies in the
  Seattle areas, and they have a broad and impressive clien-
  tele. They also have issued a small amount of stocks which
  are currently being traded on the Seattle Exchange.
  �������� Aria’s primary use lies in her ability, with the Un-
  derworld Opera, to perform almost any conversion or re-
  pair at reasonable prices. She still is a very competent
  rigger, but rarely does she do shadowruns any more.
  >>>>>[Aria is a little frightening to some people. She has a strong personal-
  ity and doesn’t take crap from anyone. Add to this her sexual orientation,
  and her intense love of the opera, and the fact she can’t sing but is always
  trying...and some drek-brained idiots get a little spooked.]<<<<<
  —Red Wolf (14:13:46/12-28-55)
  >>>>>[Yeah, but who cares? The only thing of any real importance here is
  the Underworld Opera. Ever seen their catalogs? They have fraggin’ fighter
  
  ������������
  Page 7
  jets from the 1980’s for sale!! And I keep hearing they are going to put out a
  catalog devoted to old tanks and APCs and such, which should be out
  soon!]<<<<<
  —Red Rock Aussie (11:29/50/1-3-56)
  ������������������������
  ����������
  ������
  Body: 6
  Aircraft B/R: 7
  Quickness: 6(10)
  Armed Combat: 5(6)
  Strength: 4(8)
  Bike: 6
  Charisma: 2
  Car: 5
  Intelligence: 4
  Etiquette (Corporate): 3
  Willpower: 6
  Etiquette (Street): 4
  Reaction: 5(9)
  Firearms: 7(8)
  Body Index: 5.4
  Ground Vehicles B/R: 8
  Essence: 2.1 
  Gunnery: 4(5)
  Initiative: 9+3D6*
  Motorboat: 4
  Threat/Professional: 6/4 Negotiation: 4
  Rotorcraft: 7
  * 12+3D6 when rigged 
  Truck: 4
  Winged: 4
  ���������
  �������
  Cybereyes
  Enhanced Articulation
  Flare Compensation
  Muscle Augmentation (4)
  Low-Light
  Synaptic Accelerator (2)
  Thermographic
  Datajack
  Smartlink
  Vehicle Control Rig (2)
  ����
  (Since she doesn’t actively shadowrun anymore, she can
  have whatever is needed. Vehicles she owns are listed
  below. All have been heavily modified.)
  Ford Bison
  Dassault-Embry Mistral
  Yamaha Rapier
  Ford America (not modified)
  ������� Aria is the primary spokeswoman for the Under-
  world Opera. They do “shadow” modifications, but before
  they do, they subject the potential customer to a very thor-
  ough background check.
  Aria is a slightly different character. She is very active in
  sports, lives for opera, and is not very feminine. She is
  indeed a lesbian, but she is not open about it. She just
  isn’t very subtle in general. And besides, why should it be
  a problem in the enlightened 21st century?
  �������������������� 7
  ������������������� 5
  ����������������������������10
  BARSINI, MICHAEL                        
   
   
  ASSASSIN
  Erik Jameson
  <GKoth2258@AOL.com>
  Name: ���������������
  Aliases:�����
  Sex: ����
  Metaspecies/Race:�������������������������������
  Current Residence: �������������
  Height: ������
  Weight:�������
  Eyes: �����
  Hair:������
  Distinguishing Features:������������������������������
  �������������������������������������������������
  ���������������������������
  Birthdate:������������
  Birthplace: �������������
  Psychological Profile:������������������������������������
  ������������
  Known Allergies:�����
  Lifestyle: ������
  ������������Michael Barsini was orphaned on the streets
  of Chicago at the age of 5 when his parents were killed by
  a bomb meant for the Don of his neighborhood. Out of
  compassion and a feeling of debt, the Don adopted Mi-
  chael, and brought him into the “business” early, at the
  age of 14. Michael showed very early on however that he
  lacked the leadership skills necessary to be the Don. He
  did show an aptitude for planning and for target shooting.
  Realizing this, and to save some honor, the Don had Mi-
  chael trained as a Mafia assassin. For the next 8 years, he
  served as an apprentice, learning about weapons, bombs,
  and how to plan assassinations. At the age of 22, he went
  off on his own, and worked for the Mafia down in Atlanta.
  By the time he was 28, he had earned enough of a reputa-
  tion that he was recalled back to Chicago by the capo de
  capo of the North American Mafia, and he has worked for
  whoever has held that position since that point.
  A major point of interest is the fact that he has never
  spent even an hour in jail, and in fact, has never been
  caught or even officially accused of a crime. It is a testa-
  ment to the level of planning and perfection he demands
  from himself, and those select few he will work with.
  Barsini does do some free-lance, corporate work, but
  only if the objective will also benefit the interests of the
  Mafia.
  Barsini knows that he is one of the best, and he will not
  suffer fools. He very much wants to find a cure for his
  sweat problem, but modern medicine has no answer, and
  he has an extreme distrust of magic.
  ������� Barsini does little else other than assassinations.
  However, he can kill a man in a whole variety of ways. He
  is highly proficient with the sniper rifle, explosives, and
  with poisons. He also knows exactly how to cover his
  tracks, probably one of the reasons he has never been
  jailed.
  >>>>>[Barsini may sweat like a pig, but no one is smoother on the job then
  his is. Well, okay, those Tir na n g hitmen with those special rifles are
  better, but they aren’t exactly for hire.]<<<<<
  
  �������������������������������������������
  Page 8
  —Black Dog (03:16:14/12-29-55)
  >>>>>[Ugh. He may be good, but those sweaty hands of his tend to wan-
  der...]<<<<<
  —Plain Janetta (12:18:01/1-6-56)
  >>>>>[What separates Barsini is the fact he really has no specific modus
  operandi. I don’t think he’s ever used the same weapon twice. And those
  few over-the-counter weapons he’s used have all been heavily custom-
  ized.]<<<<<
  —Dreher (19:09:19/1-7-56)
  ���������������
  ����������
  ������
  Body: 2
  Armed Combat: 2
  Quickness: 2
  Chemistry: 8
  Strength: 3
  Demolition: 10
  Charisma: 1
  Electronics: 4
  Intelligence: 7
  Etiquette (Corporate): 3
  Willpower: 5
  Etiquette (Street): 6
  Reaction: 4
  Etiquette (Mafia): 8
  Essence: 6 
  Firearms: 6
  Initiative: 4+1D6 
  Firearms (Rifles): 10
  Threat/Professional: 7/4 Firearms B/R: 9
  Gunnery: 7
  Stealth: 10
  Unarmed Combat: 2
  ����
  Armor Clothing, three-piece suit (3/0)
  Firearms B/R kit
  Chemistry (Demolition) B/R kit
  (Barsini has the resources and the connections to get al-
  most any items short of military grade weaponry. What-
  ever the situation demands, he will use the weapon
  most appropriate for that situation.)
  ������ Barsini is totally loyal to the Mafia, and nothing can
  change that. He is one of the best in the business, and will
  take weeks, even months planning a hit. Sometimes he will
  craft his own, one-shot weapon for just that job. Barsini
  also knows that he is not cut out for normal combat, and
  so avoids it at all costs. Remember, he hasn’t been caught
  for a reason, so make sure to play him that way.
  �������������������� 4
  ������������������� 6
  ������������������������� 8
  BASILISK                                         
   
   
  DECKER
  Prier
  <PRIER@ubaclu.unibas.ch)>
  Name: ������������������
  Aliases: ��������
  Sex: ����
  Metaspecies: ������������������������������
  Residence: �������������
  Height: ������
  Weight: �����
  Eyes: ����
  Hair: �������������������������������������
  Distinguishing Features: ����
  Birthdate: ������������
  Birthplace: ������������������
  Psychological Profile:�����������������������
  Known Allergies: ����
  Lifestyle: ���
  ������������ The circumstances surrounding Matthias
  Emenegger, known as Basilisk, are made somewhat diffi-
  cult by the obscure information protection laws of Swit-
  zerland. We have been able to retrieve much of the basic
  information, but other information, such as where Emeneg-
  ger went to school, or was employed, is unavailable.
  A person matching Emenegger’s description worked for
  Sandoz, the Swiss/European corporation, working in the
  Cyberware/Bioware development division as a research
  decker. It is believed that his father also worked for San-
  doz in a similar department, which may explain why no
  official records of Emenegger’s employment exist. It has
  been guessed that it was during his employment at Sandoz
  that he acquired his cyberware, bioware, and the spare
  parts he has apparently used to construct his own cyber-
  deck.
  Little else is known about Emenegger. He has been
  seen for the past several months in Seattle, UCAS, and it
  can be safely assumed that he has taken up residence
  there.
  �������� Basilisk is a decker, and cannot be expected to
  enter physical combat. He does have a good scientific
  background, which may come to play on certain black
  projects. His primary usage is as a proficient decker how-
  ever. One possible drawback/advantage is his relative
  newness and naiveté. He lacks much of the paranoia com-
  mon to the vast majority of shadowrunners, which could be
  a possible advantage.
  >>>>>[Have you ever seen some of this guys posts to Shadowland? His
  command of the English language is, shall we say, less than command-
  ing.]<<<<<
  —Lindemann (22:51:23/12-28-55)
  >>>>>[Oh, come on, cut him some slack. He’s doubly cursed; first he’s not
  a native speaker, and second, he grew up learning that bastardized gobble-
  dygook they call Swiss German. Besides, he’s good enough to slash your
  credit rating to the red, real quick. Not that he would. He’s too damn
  nice.]<<<<<
  —Samichlaus (10:44:25/1-4-56)
  
  ������������
  Page 9
  >>>>>[And something else about Basilisk. He may not know his English
  very well, but he does know his medicine well enough to have saved those
  Whidbey Island orks a little while back. He might not be able to say it him-
  self, but a lot of families owe him their lives.]<<<<<
  —San Miguel (17:41:15/1-9-56)
  ��������
  ����������
  ������
  Body: 3
  Athletics: 4
  Quickness: 6
  Biology: 6
  Strength: 3
  Biotech: 8
  Charisma: 5
  Car: 4
  Intelligence: 6(8)
  Computer (Software): 10
  Willpower: 5
  Computer B/R: 7
  Reaction: 6(7)
  Computer Theory: 7
  Body Index: 2.1
  Cybertechnology B/R: 6
  Essence: 5.52 
  Etiquette (Corporate): 4
  Initiative: 7+2D6* 
  Etiquette (Street): 4
  Threat/Professional: 1/3** 
  Firearms (Pistols): 3
  Stealth (Urban): 7
  * 11+3D6 when decking Unarmed Combat (Boxing): 3
  ** 6/3 when decking 
  English: 3
  French: 4
  German: 5
  Swiss German: 6
  ���������
  �������
  (all beta grade)
  Cerebral Booster (2)
  2x Datajack (4)
  Damage Compensator (5)
  Softlink (4)
  Synaptic Accelerator (1)
  ����
  Narcojet Pistol
  (Basilisk has other gear, but the only item of note is his
  cyberdeck)
  MPCP: 10/8/8/7/7
  Hardening: 4
  Active Memory: 300
  Storage Memory: 1,500
  I/O Speed: 50
  Response: 2
  2 Hitcher Jacks
  Detachable Vidscreen
  �������Basilisk is something of a mystery man. But he is a
  helpful, normal, and generally nice person, who might fit in
  as an NPC in almost any campaign.
  Basilisk’s icon is a multicolored, photo-realistic metallic
  cockatrice, with all programs (all rating 6) appearing to
  emanate from the cockatrice in a suitable medieval fashion.
  Of note is the fact that the custom deck will allow
  someone with two datajacks, as Basilisk has, to project a
  second ghost persona into the Matrix. This ghost can do
  little other than function as an observer, but it does allow
  Basilisk to be in two places at once. This does impose a
  large (+4) penalty on all actions in the primary persona
  however.
  ���������������������2
  ������������������� 6
  BLACK WIDOW                               
   
   
  ASSASSIN/RIGGER
  Shadow
  <diamant@jardin.ens-info.uvsq.fr>
  Name: ��������������
  Aliases:������������������������
  Sex:�������
  Metaspecies/Race:�������������������������������
  Current Residence:��������������
  Height: �������
  Weight: �������
  Eyes: �������
  Hair:��������
  Distinguishing Features: ����
  Birthdate: �������������
  Birthplace: �������������������������������
  Psychological Profile:������������������
  Known Allergies: ����������������
  Lifestyle: ����
  ����������� Little facts are known, but it would appear
  that Black Widow is the daughter of Renraku Vice-
  President James Winthrop. When sent away to private
  school, she ran away from home (age 14), where she be-
  came a part of the Black Angels street gang. It is believed
  that she rapidly acquired a position of leadership within
  the gang. Several years later, an assassin by the name of
  “Max the Shooter” led her away from the street life, and
  taught her how to be an assassin. It is believed that he was
  a father figure for the young Ms. Winthrop. He was killed
  when she was only 18. She carried on his legacy, and
  quickly became one of the top snipers of the North Ameri-
  can region. The peak of her assassination career came
  when she was 22, with the infamous “Farewell Speech”
  assassination. Her victim was outgoing UCAS Senator Far-
  well, who was in the midst of making his farewell speech
  to Congress, and was going to announce his candidacy for
  President. Since that time, she has mostly laid low, quietly
  running the shadows. It is during this time that she ac-
  quired her vehicular skills.
  The only other item of note was that the daughter of
  James Winthrop was not elven. The Black Widow most
  clearly is elven however. The question of whether this
  means that the Black Widow is really not Kelly Winthrop
  has not been satisfactorily answered at this time, due to
  conflicting evidence.
  ������� Black Widow is a consummate professional. She
  appears to prefer acting as a sniper, but she has shown
  that she is very capable in close combat. She also has dis-
  played a more than adequate talent as a rigger, using her
  Mitsubishi Nightsky to great affect on several occasions. It
  also appears the Black Widow is attempting to gain some
  facility as a decker, as it is known that she has hired a
  Matrix instructor on several occasions.
  >>>>>[Black Widow is pretty good. She’s not exactly an elite in anything,
  but her versatility more than makes up for it. I’m just curious to see what her
  Matrix icon will look like.]<<<<<
  —Xingu (15:21:52/12-30-55)
  >>>>>[True enough, but she relies on her skillwires a wee bit too much.
  One of these days, she’ll want to do something those damn wires of hers
  
  �������������������������������������������
  Page 10
  won’t let her do, and she’ll pay dearly. And I don’t want to be around to see
  that day.]<<<<<
  —Thomas Hardy (12:27:22/1-4-56)
  >>>>>[What I don’t get is how she became an elf. I mean, that sort of thing
  is genetic. Been proven a thousand fold times. But little Ms. Winthrop took
  off to Japan with some of her chummers, and next thing you know, she
  comes back and she’s got pointy ears. I really need to know.]<<<<<
  —Leeuw (21:02:54/1-7-56)
  ������������������������������������������
  ����������
  ����������
  ������
  Body: 6(7)
  Armed Combat: 6
  Quickness: 7(8) [10]
  Biotech: 4
  Strength: 5(6) [8]
  Car: 6
  Charisma: 8
  Computer: 6
  Intelligence: 6
  Computer B/R: 3
  Willpower: 5 [7]
  Etiquette (Street): 5
  Reaction: 6(8) [12] 
  Firearms: 7(8)
  Body Index: 3
  Firearms (Pistols, UltraPower): 10
  Essence: 0 
  Gunnery: 4
  Initiative: 8 [12] +3D6
  Threat/Professional: 5/4
  [ ] denotes stat with
  �����������
  adrenal bonuses
  Athletics: 3
  Bike: 3
  ���������
  Car B/R: 6
  Cybereyes
  Electronics B/R: 6
  Flare Compensation
  Etiquette (Corporate): 3
  Low-Light
  Interrogation: 6
  Electronic Mag. (3)
  Negotiation: 6
  Datajack (1)
  Psychology: 3
  Fingertip Compartment
  Stealth: 6
  (2, one with mono-
  Unarmed Combat: 6
  whip spooled inside)
  Skillwires Plus (6)
  Smartlink
  Softlink (4)
  Vehicle Control Rig (2)
  �������
  Adrenal Pump (2)
  Reflex Recorder (Firearms)
  Suprathyroid Gland
  Synaptic Accelerator (2)
  ����
  Browning UltraPower (smartlink, customized, firing APDS
  ammo)
  Remington 950 (smartlink, customized)
  Ares Viper (smartlink)
  Monowhip
  Armor Jacket (5/3)
  Hunt Ball Gown (2/3)
  Retro Business Suit (3/1)
  2 Radio Headsets (encrypted Rating 6)
  Thermographic Goggles (made to look like sunglasses)
  Mitsubishi Nightsky (as standard, plus rigger control gear,
  roll bars, HMG in pop-up turret, Body at 6 and Armor to
  2)
  ������ The Black Widow may not really seem like much
  stat-wise, but she makes up for it with her unusual skill
  diversity and careful planning and intelligent tactics,
  something a large number of shadowrunners forget about.
  She doesn’t run very often anymore, content with her lux-
  ury life style. But when she does, she prefers to work with
  people she knows and trusts, such as Lincoln, a cat sha-
  man.
  Kelly Winthrop did start life as a Homo Sapiens. Due to
  bizarre circumstances involving a dark ritual centered in
  the toxic zone of Hiroshima, for unknown reasons, both
  Lincoln and Black Widow did indeed change into elves.
  �������������������� 4
  ������������������� 4
  
  ������������
  Page 11
  BOAZ, ALEXANDER                       
   
   
  FREE SPIRIT
  The GREAT Cornholio
  <Nethicus@aol.com>
  Name:��������
  Aliases:���������������
  Sex:�����
  Metaspecies/Race:��������������������������������
  �����������
  Residence:��������������
  Height:�������
  Weight:��������
  Eyes:��������
  �����������
  Distinguishing Features:����������������������������
  ���
  Birthdate:��������������������
  Birthplace:��������������������
  Psychological Profile:�����������������������
  ��������������������������������������������������������
  ������������
  Known Allergies:�����
  Lifestyle:�������
  >>>>>[Alexander Boaz does not really fit in here. He is an incredibly pow-
  erful free spirit (I use that term loosely) that at least rivals the power of the
  great dragons. He has hired a number of runners, and he seems likely to
  hire more as some great cataclysm he fears draws nearer. If Alexander
  Boaz hires you, do exactly what he tells you to. It could mean your
  life.]<<<<<
  —St. Stan (21:41:44/12-20-55)
  ����������� Boaz is, to most observers, obviously a free
  spirit. There is a great deal of debate about exactly what
  kind of spirit however. He is not from this plane, and it has
  been theorized that he is from another dimension entirely,
  or perhaps another “metaplane”.
  In his human form (see above), Alexander Boaz works
  at the Seattle Museum of Natural History. It is believed that
  the curator knows that Boaz is a powerful free spirit, and
  often consults with him. Boaz has a small office there,
  which is filled with books on history and magic. The con-
  tents of the shelves change nearly every week, as Boaz
  reads inhumanly fast, and he is a voracious reader.
  Boaz has been known to hire powerful shadowrunners
  for strange missions. The objectives of these shadowruns
  are often obscure to the normal observer, and seem to
  make very little sense. It has also been guessed that some
  of these shadowruns involve journeys to the metaplanes.
  In his “natural form”, Boaz appears as a 2.5 m tall
  glossy black skinned humanoid, with large wings and red
  glowing eyes. Despite this demonic appearance, Boaz is
  generally considered to be “good” and a protector of hu-
  manity. He has never, to our knowledge, attacked anyone.
  ��������Alexander Boaz is a very powerful spirit. He cannot
  be coerced to use these formidable powers however. He is
  not a mercenary and has no apparent desire for power or
  wealth. Instead, Boaz serves as an incredible source of
  knowledge. It can be presumed that there are none that
  know more about magic or history.
  >>>>>[This guy is seriously bad news. I heard he caught a grenade in his
  hand, looked at it as it went off, and there wasn’t even a singe mark on him.
  Wherever he is from, he is not to be fragged with.]<<<<<
  —LaTrobe (23:14:05/12-30-55)
  >>>>>[And what is up with those strange missions he sends people on? He
  only hires the best (which means not me), and he sends them all over God’s
  green earth. I heard the last time he hired runners, he was working with
  some other alien spirit like him call Epis Darcalus or something and
  Dunkelzahn, and the Carib state of Technos. They all got together with
  some shadowrunners down in Tir Tairngire, and did some strange things. I
  don’t really want to know who else was involved, or what they did or
  saw.]<<<<<
  —Nagoma Awooyo (12:44:19/1-10-56)
  ��������������
  ����������
  ������
  Body: 14
  Archeology: 35
  Quickness: 20
  Armed Combat: 20
  Strength: 14
  Biology: 20
  Charisma: 18
  Chemistry: 15
  Intelligence: 28
  History: 35
  Willpower: 26
  Magical Theory: 35
  Reaction: 14
  Mathematics: 20
  Essence: 16
  Parabiology: 30
  Initiative: 24+6D6
  Physics: 15
  Threat: 15, possibly more Projectile Weapons: 15
  Sorcery: 25
  Stealth: 20
  ������
  Assume Any Form
  Banish (vs. spirits)
  Destruction (attack, 16D vs. Body, area effect)
  Detect Invisibility
  Detect Life
  Detect Magic
  Fireball (16S, as spell)
  Force Field (Barrier spell, as Force 16)
  Gateway (opens gate to Metaplanes)
  Immunity to Normal Weapons (48 points of armor)
  Immunity to Weapon Foci (16 points of armor)
  Linguistic Mastery (can speak any language)
  Linguistic Understanding (understand any language)
  Spell Absorption (absorbs up to 16 force points per day)
  Subdual (16D stun, individual affect)
  Telepathy (resisted test, Boaz’s Essence vs. Target’s Will-
  power)
  Teleport (to anywhere)
  Regeneration
  Resurrection (can bring back others to life once per day)
  ����
  (Boaz doesn’t really have a need for gear. However, he
  does possess a “weapon focus.”)
  “Klisma” [16M, Reach 0]
  Flame Projection 20 meters, for 10M damage
  Dancing (attacks on own, as if Boaz was attacking)
  Summons to Boaz at his will
  Linguistic Understanding
  ������� No, Boaz does not really conform to the normal
  rules. But he doesn’t really break them that much either,
  especially since he should never have to use his powers.
  His main purpose is to involve the characters in a very long
  
  �������������������������������������������
  Page 12
  and drawn out battle between his “people”, who are the
  good guys, and the evil spirits (also from his home
  time/dimension) led by Nethicus. For reasons that are still
  fuzzy to Boaz, the battle is to be fought on Earth, and so
  Boaz is here to study us and to help us fight the battle. This
  battle is not going to happen for a very long time, but the
  characters don’t need to know that.
  Don’t want to have a strange, dark battle in the distant
  future? Then Boaz can be used as an alien spirit with a vast
  thirst for knowledge. He will send the runners on quests
  for strange information and to strange places. At least he
  pays well.
  Boaz will NOT attack anyone unless first attacked by
  someone else. He first will try to Subdue the offenders, but
  if that is not enough, he may decide to kill them.
  In addition, Boaz cannot be fooled. He does not suffer
  fools, and does not help those who merely wish to serve
  their own greed. He is interested in protecting humanity,
  not destroying it.
  ���������������������2
  ������������������� 24
  DAISHI                                              
   
   
  STREET SAMURAI
  Dave Jordan
  <dave_jordan@intuit.com>
  Name: ���������������
  Aliases: ����������������������
  Sex: ����
  Metaspecies/Race: ������������������������������
  Residence: �����������������������
  Height: �������
  Weight: �������
  Eyes: �����
  Hair: �����
  Distinguishing Features: ����
  Birthdate: �������������
  Birthplace:���������������������
  Psychological Profile: ������������������������������
  �������������������������
  Known Allergies: ����
  Lifestyle: ������
  ������������ Despite the fact that Julian Fontaine has
  changed his identity several times, he has been very easy
  to track. His fighting style and personality have changed
  very little over the last decade, making tracking him rela-
  tively easy.
  Fontaine was left on Makah lands when he was only
  two years old, where he was raised much as any other
  youth. When he came of age, he left his adopted family
  and went to Seattle in search of his blood parents. Need-
  less to say, he was not successful. However, his did meet
  “Tommy”, a fixer of some repute. Tommy recognized Fon-
  taine’s potential and began to expand on Fontaine’s weap-
  ons training. After some time spent as Tommy’s bodyguard,
  Fontaine left and began to run the shadows as “Apache.”
  Apache soon began to develop a reputation for being
  almost psychotic. He would do anything and everything to
  complete a mission, which would sometimes include
  charging strait into incoming fire, or attacking elementals
  with his bare fists. He also developed a reputation for be-
  ing very loyal to his friends and for being something of a
  “party animal.”
  The major turning point in Apache’s life came during an
  attempted run into Salish-Sidhe lands. The team (which
  included Darkwolf, Facet, Paladin, and Spellslinger) had
  been set up, and was arrested at the border crossing.
  However, the weapons search was not very thorough, and
  Apache was left with a Predator II. At some undetermined
  point, Apache went into what can be described as a
  “beserker rage” and began to shoot his way out of the
  border station. After a very intense firefight, the group
  managed to escape. However, due to the political ramifica-
  tions (relations between the UCAS and the Salish-Sidhe
  council were tense for several months), all the members of
  the team were forced to change their appearance and
  identities. Most of the other members later reclaimed their
  good names, but Apache did not. Instead, Apache under-
  went complete and extreme cosmetic surgery and became
  MadCat, a black man with a chrome skull plate.
  Now as MadCat, his career went much as it had before,
  becoming something of a street legend. He achieved an
  
  ������������
  Page 13
  expertise in killing few had ever achieved, and completed
  mission after mission with little or no error.
  Several months ago MadCat voluntarily changed his
  identity to Daishi (a corruption of a Japanese word meaning
  “Great Death”) and again underwent complete and extreme
  cosmetic surgery. He is now a tall blond man with green
  eyes, as mentioned previously.
  Daishi is currently under retainer by the Carib League
  nation of Technos. He currently functions as a arms and
  tactics advisor. He rarely takes freelance missions anymore,
  but will occasionally do so if it involves a new challenge or
  protecting his friends.
  �������� Daishi is considered to be one of the pre-eminent
  street samurai running the shadows today. While his moti-
  vations are unknown, he is extremely good and highly
  professional. He can be recommended for any mission.
  >>>>>[Need something blown up? I’ve got the C-12. Need someone killed?
  I got the G-12. Need anything else? See a mage.]<<<<<
  —Daishi (14:51:38/12-28-55)
  >>>>>[Uh, yeah. Don’t hurt me, okay? Daishi is the most complete killing
  machine ever born and made. He fraggin’ scares the livin’ drek outta me,
  and that’s no lie.]<<<<<
  —Grenzquell (09:02:59/12-30-55)
  ������������������������������
  ����������
  ������
  Body: 9(13)
  Armed Combat: 6(7)
  Quickness: 9(14)
  Athletics: 7(8)
  Strength: 9(14)
  Demolitions: 7
  Charisma: 7
  Electronics: 6
  Intelligence: 8(12)
  Etiquette (Street): 7
  Willpower: 9
  Firearms: 11(12)
  Reaction: 8(21)
  Gunnery: 8(9)
  Body Index: 8.4
  Interrogation: 5
  Essence: .05
  Interrogation (Torture): 6
  Initiative: 21+4D6
  Military Theory: 5
  Threat/Professional: 13/4 Negotiation: 6
  Parazoology: 5
  ���������
  Projectile Weapons: 9(10)
  (all beta grade)
  Rotorcraft: 5
  Commlink X 
  Special Skill: Set Snares: 6
  Cyberears 
  Stealth (Urban): 8(9)
  Amplification 
  Throwing Weapons: 4(5)
  Damper 
  Unarmed Combat: 8(9)
  Cybereyes 
  Makah: 6
  Electronic Mag. (3)
  Flare Compensation 
  �������
  Low-Light 
  Cerebral Booster (2)
  Thermographic 
  Damage Compensator (8)
  Datajack (4) 
  Enhanced Articulation
  Dermal Plating (3) 
  Muscle Augmentation (4)
  Encephalon (4) 
  Suprathyroid Gland
  Internal Voice Mask 
  Symbiotes (1)
  Retractable Spur (dikoted) 
  Trauma Damper
  Skillwires Plus (3)
  Smartlink II
  Softlink (3)
  Wired Reflexes (3)
  ����
  Ares Dragon
  Armor Jacket (gel-pack) (5/3 hardened)
  Deluxe Gyro-mount
  Form Fitting Body Armor lvl 3 (4/1)
  H&K G12 (gas vent 4, smartlink II, fires APDS)
  Hughes Stallion
  Ingram Smartgun (gas vent 4, smartlink II, fires APDS)
  M107 GPHMG (gas vent 4, smartlink II, fires APDS
  MagLock Passkey (7)
  Medium Military Grade Armor (full tactical sensor suite)
  (16/12 hardened)
  Nightglider
  Ranger-X Bow (smartlink II)
  Savalette Guardian (smartlink II, fires APDS)
  Steel Lynx Drone (voice command)
  Yellowjacket F series
  �������Let’s just say that Daishi is a little out there. He is
  hyper and doesn’t have a very long attention span (maybe
  something to do with his Suprathyroid gland). He is also
  very intense. This makes him a very interesting running
  companion. There are times when he is so wound up when
  it’s not clear who he will kill, friend or foe. He has, how-
  ever, never killed any of his running mates, despite their
  worries.
  Daishi is the ultimate killing machine. You name it, he
  can kill it. Make sure you present him that way, but re-
  member, he isn’t arrogant. He just knows he’s the best.
  ���������������������8
  ��������������������4
  
  �������������������������������������������
  Page 14
  FINNIC, MAYA                                 
   
   
  GATOR STREET SHAMAN
  Maurice Francke (submitted by Gurth
  <Gurth@xs4all.nl>)
  Name:������������
  Alias:�����
  Sex:�������
  Metaspecies/Race: �������������������������������
  ���
  Residence:������������������������
  Height:�������
  Weight: �����
  Eyes:������
  Hair: �����
  Distinguishing Features:�����������
  Birthdate:�����
  Birthplace:���������������
  Psychological Profile:������������������
  Known Allergies:��������
  Lifestyle: ����
  ����������� Maya Finnic was born and raised in Brooklyn,
  NY; her exact birthdate is unknown. In 2052 she moved to
  Seattle, and through various means came to running the
  shadows, first as a freelancer working for whoever paid,
  and then as the shaman in a group of four (see Steve
  Lewis, page xx).
  Maya Finnic is overweight and not very fast—a situation
  she appears to have found a solution for by frequent use
  of a Levitate Person spell, which also seems to make her
  even more lazy than she already is.
  She is a Gator shaman, normally providing combat
  magic support to the rest of the team she runs the shad-
  ows with. She is a high-grade initiate and appears intent
  on initiating to an ever-higher level. Maya Finnic is a mem-
  ber of the magical group known as the Swampsters, which
  consists completely of Gator shamans. She has conjured an
  ally spirit at some point, which takes the form of a neatly
  dressed, negroid elf when ordered to manifest in the
  physical world. Finnic’s main use for this spirit is to guard
  herself and her apartment.
  ������� Maya Finnic’s main strength is in sorcery. She hardly
  ever carries a firearm, relying instead on her spells to take
  down any opposition.
  >>>>>[Her ally also does the shopping, which he seems to like a lot, by the
  way.]<<<<<
  —Steve (01:27:05/1-19-56)
  >>>>>[Has anyone ever seen these “Swampsters” in action? It’s not a
  pretty sight, let me tell you...]<<<<<
  —French (19:35:17/1-23-56)
  >>>>>[What do you mean? Too violent?]<<<<<
  —mARILYN (13:28:09/1-24-56)
  >>>>>[I know what you’re thinking, these are Gator shamans so they’re
  bound to kill things, but it’s the other major trait of the Gator totem you have
  to look at: they eat like pigs.]<<<<<
  —Mike “The Lounge” Staring (22:52:10/1-24-56)
  >>>>>[Is this the chick that killed 10 of my buddies plus about three dozen
  others with one spell, that one time in Columbia? Anyone have her ad-
  dress?]<<<<<
  —Widow-Pretender (15:16:42/1-29-56)
  �����������
  ����������
  ������
  Body: 4
  Conjuring (Nature Spirits): 6
  Quickness: 3
  Etiquette (Street): 2
  Strength: 2(6)
  Firearms: 4
  Charisma: 5
  Magical Theory (Design,
  Intelligence: 4
  Shamanic): 5
  Willpower: 7
  Singing: 2 [Centering]
  Reaction: 3
  Sorcery (Spellcasting): 7
  Essence: 6
  Magic: 12(14)
  Initiative: 3+1D6*
  Threat/Professional: 5/4
  Initiate Grade: 6
  * 3+4D6 with spell lock
  ������
  �����������
  Flying Ball: 4 EX
  Force: 3
  Improved Invisibility:
  Body: 4
  4 EX, RF
  Quickness: 4
  Leviatate Person: 4 RF
  Strength: 3
  Lift & Push: 3 EF
  Charisma: 4
  Mana Bolt: 6 EX
  Intelligence: 2
  Mana Cloud: 4 EF
  Willpower: 7
  Maya’s Flame Burst: 2 RF
  Reaction: 3
  Mob Mind: 5 EF
  ������
  Multi-Target: 2 EF
  3D Movement
  Personal Bullet Barrier:
  Immunity to Normal Weapons
  6 EX
  Manifestation
  Power Bolt: 6 EX
  Sorcery
  Shapechange: 4 RF
  Telepathic Link
  Small Meteors: 4
  ������
  Treat: 4 EX
  Power Missile: 2 EX
  Wall of Fire: 5
  ����
  DocWagon Contract (Platinum)
  Enchanting Shop
  Expendable Fetishes
  Lift & Push
  Mana Cloud
  Mob Mind
  Multi-Target
  Forged SIN (4)
  Form-Fitting Armor: 3 (4/1)
  Medicine Lodge (6)
  Power Focus (2)
  Reusable Fetishes
  Improved Invisibility
  Levitate Person
  Maya’s Flame Burst
  Secure Jacket (5/3)
  Spell Lock: Increase Reflexes +3D6 (1)
  Spell Lock: Increase Strength +4 (1)
  Wrist Phone with Screen
  ������ Maya tends to show off her magical capabilities,
  such as using Levitate spells on the cars of opponents
  
  ������������
  Page 15
  (with them in it, usually), the intention being to frighten the
  opponent.
  Her aura is always masked to appear as an uninitiated
  magician.
  �������������������� 1
  ������������������� 2
  ������������������������� 6
  FRYPP, FREDDY                             
   
   
  FIXER
  James Cueno
  <james-cueno@augustana.edu>
  Name:����������������
  Alias:�����
  Sex:�����
  Metaspecies/Race: ������������������������������
  Residence: ������������������
  Height:�������
  Weight: �����
  Eyes:��������
  Hair: �������
  Distinguishing Features:�������������������������������
  �����������������������������������������
  Birthdate:�����������������
  Birthplace:����������������������������������
  Psychological Profile: ���������������������������������
  ��������������������
  Known Allergies:�������������������
  Lifestyle: ����
  >>>>>[Freddy, sad to say, was not in the original corp version, which would
  probably suit him just fine. Imperial Japan and the Imperial Marines appar-
  ently wanted him censored, and Counselor and Co. were more than happy
  to do so. But we all thought he belonged here, so we nabbed an Imperial
  Marine (the I-Marines) dossier on Mr. Frypp. We kept it mostly intact, but we
  did edit it somewhat. And you know what, it really loses a lot in the transla-
  tion from Japanese, but those I-Marines really don’t like him...]<<<<<
  —St. Stan (22:23:18/12-20-55)
  TO: Office of the Imperial Governor
  FR: Imperial Marine Expeditionary Force Intelligence Command
  RE: Frederick “Freddy” Frypp
  COMPILED BY: Sho-sa Kiro Okinaga, Imperial Expeditionary Force Intelli-
  gence - September 15, 2055
  SOURCES: Imperial Marine Expeditionary Force Intelligence Assets,
  I.M.E.F. Irregular Intelligence Assets, Corporate Intelligence Asset, Public
  Records
  BACKGROUND: The subjects birthdate and metaspecies categorize him
  as a possible “spike baby”. This category automatically is subject to Class
  IX surveillance by all Imperial Intelligence.
  Little is documented of the subject’s early life, with the exception of birth
  documents.
  At the age of seventeen, the organization later to become the Xavier
  Foundation (document 19254.a.7-Delta) brought civil suit against the sub-
  ject’s parents in the Oregon State Court. The unprecedented case resulted
  in the Foundation being declared the subject’s legal guardian. Little in the
  court records indicate why this decision was made, or why is was upheld in
  appellate court.
  No documentation exists for the period of time he was the ward of the
  Xavier Foundation. Intelligence assets assume (based on later events) that
  during this period the subject received magical training in pre-Awakening
  hermetic magic. Documented experiences with pre-Awakening magic is
  documented in 4692.v.2-Iota.
  The subject next appears in the public record in 2009 in a marriage cer-
  tificate. The woman’s name is curiously unavailable, though rumor suggests
  that she was killed in the 2014 anti-magic riots in Portland.
  Again, no official documentation appears until his second marriage, to
  one Josephine Carter in 2032.
  
  �������������������������������������������
  Page 16
  Upon further investigation, the subject has been positively identified in
  photographs of Sean Laverty (document 195247.a.1-Alpha), Lugh Surehand
  (document 195200.a.1-Lambda), and in photos taken of Walter Bright Water
  (document 11235.a.1-Zeta) just prior to Bright Water’s death. Analysts
  strongly doubt that the subject was acting in any sort of advisory capacity.
  Rather, it would appear that he was acting as a bodyguard.
  After the secession of Tir Tairngire, the subject’s presence has been
  confirmed by photographic evidence at several high level diplomatic confer-
  ences around North America, again acting as bodyguard.
  California Free State border control records indicate that the subject
  entered Sacramento just prior to Tir Tairngire’s 2036 California Offensive,
  as part of a Tir diplomat’s entourage. After the Battle of Redding the diplo-
  mat and his entourage were expelled, and the subject returned to Portland.
  Rumors persist that the subject’s wife, Josephine Carter, took part in
  the Battle of Redding as part of the Tir’s paranormal assets. She was listed
  among the official list of casualties.
  Within five days of returning to Portland and the death of his wife, the
  subject applied for permanent residence in the CFS. The subject came into
  the employ of the Bay Area Security Corporation, based in San Francisco,
  as an advisor on magical affairs.
  Evidence exists to support the conclusion that the subject has not en-
  gaged in any magical activities since the death of his wife. Imperial Marine
  Irregular Assets believe that the subject lost his powers as a result of exten-
  sive cybernetic modification.
  The subject remained in San Francisco after the Imperial Marine Expe-
  ditionary Force made its’ presence in response to President Treacle’s
  request. Due to the subject’s position within the corporation, management
  sponsored a residence permit for the subject.
  In mid 2046, the subject arranged for the purchase of the B.A.S.C. with
  funds from an untraceable source, believed to be Zurich-Orbital. Upon
  transference of ownership, the subject removed all Japanese Homo Sapi-
  ens Sapiens from the work force. The corporation was also renamed Frypp
  Security, Inc.
  Today, the subject is suspected to be a major part of the so-called Un-
  derground’s terrorist activities. Irregular Intelligence suspects that the sub-
  ject is the head of the Metahuman Action Committee’s “Family Stone”
  The “Family Stone’s” activities have been directly linked to numerous
  anti-Marine, anti-police, and anti-Japanese attacks. Internal records show
  that these attacks have been responsible for the deaths of over 80 Imperial
  Marines, 25 members of the San Francisco Police Department, and over
  200 Japanese civilians.
  In addition to his legitimate business activities, the subject is believed to
  have built an extensive smuggling operation, arming the East Bay commu-
  nities in preparation for a general uprising.
  PSYCHOLOGICAL PROFILE: The subject is an insulting drunkard and is
  generally considered to be quite offensive by all but his accomplices. He
  has been known to exhibit homicidal rages mercilessly killing innocents.
  EVALUATION: It is the opinion of this office that the Imperial Marine Expe-
  ditionary Force should assign additional assets to the surveillance of the
  subject, based on evidence on suspected criminal activities against the
  Empire. It is also the opinion of this office that the subject, and those he
  controls, is a genuine threat to the Empire, and plans should be made
  immediately to remove the subject as a threat.
  >>>>>[Yea, he’s a bastard, but he keeps giving me a paycheck every other
  week, and for that, me and my family are grateful. He’s done a lot for us
  East Bay orks.]<<<<<
  —Buffalo Bill (21:33:43/1-11-56)
  >>>>>[Frederick Frypp must be eliminated as a threat to the Empire and the
  Emperor. I am officially authorized to place a substantial bounty on the head
  of Mr. Frypp, payable only if he is brought to us alive, so that he may stand
  trial for his crimes against the Empire.]<<<<<
  —Col. Akage Tokugawa (13:43:49/1-12-56)
  >>>>>[Ah, blow it out your hoop, ya fraggin’ Imperial S.O.B.!!]<<<<<
  —N’Gok (16:48:44/1-12-56)
  ������������������������
  ����������
  ������
  Body: 5
  Armed Combat: 8
  Quickness: 7
  Car: 6
  Strength: 6 (7)
  Computer: 3
  Charisma: 5
  Etiquette (Corporate): 9
  Intelligence: 7(8)
  Etiquette (Mercenary): 7
  Willpower: 7
  Etiquette (Military): 7
  Reaction: 7
  Etiquette (SF Underground): 9
  Essence: 3.15
  Etiquette (Street): 8
  Magic: 8
  Etiquette (Tir Tairngire): 7
  Initiative: 7+1D6
  Firearms: 6
  Threat/Professional: 8/4 Firearms (Shotguns): 9
  Initiate Grade: 5
  Negotiations: 9
  Special Skill (CFS Shadowrun-
  ners):4
  ���������
  Special Skill (Pissing off half
  Cyberarm (right)
  the room): 12
  Increased Strength (1) 
  Special Skill (Pissing off the
  other
  Shotgun
  half of the room): 8
  Datajack (4) 
  Special Skill (SF Geography): 8
  Encephalon (1) 
  Special Skill (SF Power Groups): 9
  Special Skill (Wiseass Crack): 8
  ����
  (Freddy has access to the entire assets of Frypp Security,
  Inc., but below are his favorites)
  Ceska Black Scorpion
  Enfield AS-7 with 50 round drum
  Eurocar Westwind Turbo
  Form Fitting Armor lvl 3 (4/1)
  French linguasoft lvl 6
  Fuchi Cyber-4 with no applicable utilities
  Handset portable phone
  Mortimer of London Great Coat (4/2)
  Ruger Thunderbolt
  ������ While Freddy is still very capable of using magic, he
  will never use it except under very extreme circumstances.
  He has a geas, his wedding ring from his second marriage,
  that he must have in order to even use his magic. Since it is
  in a safe deposit box in Portland, it would be very difficult
  (a run in itself) to get it.
  The “Family Stone” and even the Metahuman Action
  Committee do not exist (unless you, as GM, decide other-
  wise). But in any case, Freddy has no part in them.
  As advertised, Freddy is a jerk, but he does wield a lot
  of power in San Francisco, so most people let him get away
  with it. He claims to know every shadowrunner in CFS, and
  quite a few everywhere else. Knowing Freddy, this is a
  stretch of the truth, but not a very big stretch.
  Frypp Security, Inc. is a small security corporation based
  in the Bay Area. There are large number of metahumans
  (orks and trolls), and a small percentage of shadowrunners
  on the payroll. Given Freddy’s nature, both Matrix and
  Magical assets are lax, but that is slowly changing.
  
  ������������
  Page 17
  �������������������� 11
  ������������������� 10
  HUNE, ALEK                                    
   
   
  COYOTE SHAMAN
  John Pandelides. (submitted by Jani Fikouras
  <feanor@informatik.uni-bremen.de>)
  Name: ���������
  Aliases: �����������
  Sex: ����
  Metaspecies/Race: �������������������������������
  �������������
  Residence: �������������
  Height: ������
  Weight: �����
  Eyes: �����
  Hair: ������������
  Distinguishing Features: ����
  Birthdate: �����������������
  Birthplace: ��������������������������������������
  Psychological Profile: �������������������������������
  ������������������������
  Known Allergies: ����
  Lifestyle: ������
  ������������ Alek Hune, “Firebringer”, is the only known
  human member of the Fallen Angels group, which is be-
  lieved by most to be dead. Rumors persist, however, that
  Hune and the other member of Fallen Angels are indeed
  alive and in hiding.
  Nothing is highly unusual about the background of Alek
  Hune. He was found on the doorstep of Brand Hune, who
  raised the infant as his own son. Alek appears to have had
  a normal childhood, and a largely normal adult life.
  During his teens it was discovered that Alek had magi-
  cal powers. He received no formal training, and holds no
  Thaumaturgical degrees. At some point in his late teens,
  early twenties, he claimed to have seen a vision in which
  he spoke directly with his totem spirit, Coyote. Due to the
  nature of his claim, we are unable to check the veracity of
  this statement. What we do know is that after this “vision”,
  he left his tribal lands and traveled to Seattle where he
  claims he is to do a “special task.” What that task is re-
  mains to be seen.
  ������� Hune is a crafty and capable shaman. It is not
  known where the name “Firebringer” came from, as he is
  not believed to know any fire spells. It is thought perhaps
  that it is a tribal name of some type. He does however
  prefer the use of “Sleep.” His list of known spells is lim-
  ited, however he does have some facility with conjuring
  and with Firearms. As a whole, Hune is not as capable a
  mage as some of the other mages found elsewhere in this
  compilation. As a member of the Fallen Angels, however,
  he is more powerful than mages with similar skills and
  powers.
  >>>>>[Damn it, what the frag was Counselor thinking? The Fallen Angels
  are dead. They got scragged by the bugs. I don’t know why everyone wants
  to believe they’re still around. Bunch of irritable, nasty drekheads any-
  way.]<<<<<
  —Ol’ Yeller (15:32:04/12-29-55)
  >>>>>[The best word to describe Hune is “random.” Out of the blue he’ll do
  something unexpected, and then say that “Coyote felt like it.” Not that he
  
  �������������������������������������������
  Page 18
  felt like doing it. No, that would be too normal. Instead, he claims his actions
  are driven by a damn dog.]<<<<<
  —Watney (09:46:11/1-3-56)
  >>>>>[Best place to find him, and get the attention of the Fallen Angels
  (dead or not) is to head down to the Alabaster Maiden, the club down in the
  ‘Raku Arcology. Until he “died” they had a special table for him.]<<<<<
  —Kingfisher (21:32:05/1-10-56)
  ���������
  ����������
  ������
  Body: 6
  Bike: 3
  Quickness: 6
  Conjuring: 7
  Strength: 2
  Dance (Salish-Sidhe Tribal): 6
  Charisma: 6
  Firearms: 5
  Intelligence: 6
  Firearms (SMGs, HK 227): 8
  Willpower: 6
  Magical Theory: 5
  Reaction: 6
  Sorcery (Spellcasting): 6
  Essence: 6
  Magic: 7
  Initiative: 6+1D6*
  Threat/Professional: 4/4
  * 6+4D6 with spell lock
  Initiate Grade 1
  ������
  Barrier: 6
  Fashion: 3
  Improved Invisibility: 6
  Increased Reflexes +4D6: 3
  Makeover: 3
  Manabolt: 8
  Physical Mask: 8
  Sleep: 9
  Sterilize: 3
  ����
  HK 227 (laser sight)
  Heavily Modified BMW Blitzen
  Tres Chic Wardrobe
  Tribal Knife stacked Power Focus (6)/Weapon Focus (6)
  �������Hune is a coyote shaman, and not much more need
  be said. He is random, haphazard, and follows his totem.
  Or perhaps a better phrasing is that he lives his totem.
  Hune is a member of the Circle of Power magical group
  that also includes Peregrine Myrtin.
  ���������������������3
  ��������������������3
  IRISH                                                
   
   
  STREET SAMURAI
  Brion Waters
  <bdw2@nauvax.ucc.nau.edu>
  Name:�������������
  Aliases: ��������������������������������������
  Sex:�����
  Metaspecies/Race: �������������������������������
  ���
  Residence:��������������
  Height: ������
  Weight: �������
  Eyes: ����
  Hair: ���
  Distinguishing Features:�������������������������������
  ���������������������
  Birthdate:�����������������
  Birthplace: ������������������������
  Psychological Profile:��������������������������������
  �����������������������������������������������������
  ������������������������
  Known Allergies:���������������
  Lifestyle: ������
  ������������ As an ex-mercenary, Irish has seen most of
  the North and South America. He was initially recruited out
  of high-school for the UCAS marines, and qualified for
  assignment into a covert operations unit. He eventually
  achieved the rank of Gunnery Sergeant. Soon after this
  promotion, a new CO (the only son of UCAS senator Wil-
  liam Forsyth Smyth III) was placed in charge of the platoon
  for a covert operation into Aztlan. The new lieutenant led
  the platoon into an ambush, and then deserted, leaving the
  rest of the platoon to die (as he officially reported). For six
  months, Irish and the surviving members of the platoon
  were brutally tortured, which killed four more members of
  the platoon. After six months of torture, Irish was able to
  escape with the other members of the platoon. Once back
  in the UCAS, Irish brutally attacked Lt. Smyth IV, beating
  him unconscious. For reasons still not known, Irish was not
  court-martialed and was instead given a medical discharge.
  For the next three years Irish worked as a mercenary in
  South America, finally quitting the business in 2045. Be-
  tween 2045 and 2047 Irish worked with MCT-Boston in
  one of their Desert Wars forces. He was then allowed to
  resign, and gained a position within Ares Seattle, in their
  Security Division until 2052. He was then allowed to resign
  again, and spent the next year in retirement. After a year of
  no action, Irish soon found himself bored, and turned to
  shadowrunning.
  Irish has worked with a number of different shad-
  owrunner groups, including ENIGMA. He does not seem to
  have very good luck with these groups. The first group he
  ran with was almost killed to a man in the Salish-Sidhe
  lands, and ENIGMA broke up in 2055. This seems to be a
  general trend for groups that Irish has been a member of.
  There are no apparent reasons for this phenomenon.
  The only other item of note is that Irish has an adopted
  daughter, currently aged 16. Erika, an elf, was adopted in
  2050.
  ��������Irish, as is to be expected, is a combat specialist. He
  is proficient in light and heavy weapons, and is a martial
  
  ������������
  Page 19
  arts expert. What separates him from other street samurai
  is the number of contacts he has. He has contacts within
  every corporation and organization he has been a member
  of, and he maintains contacts in Panama City, New York,
  Boston, and Seattle.
  >>>>>[To say he hates the Azzies is kinda like saying water is wet. It goes
  without saying. Must have something to do with being their prisoner for six
  months. But what I don’t understand is his homicidal hatred of BTL deal-
  ers.]<<<<<
  —High Roller (10:25:57/12-28-55)
  >>>>>[Maybe some dealer tried to put a move on Erika, his daughter. Hell, I
  know I would.]<<<<<
  —Edgefield (18:43:28/1-3-56)
  >>>>>[Uh, you had better not Edgefield. Last kid (he was only 16!) that
  made serious moves on her got his nose broken. Of course, he also made
  fun of Irish’s height...I just wish I could understand Irish’s damn
  jokes.]<<<<<
  —Thunderhead (11:48:34/1-5-56)
  ����������������������������������������
  ����������
  ������
  Body: 8(11)
  Armed Combat: 3(4)
  Quickness: 5(7)
  Car: 5
  Strength: 7(9)
  Computer: 3
  Charisma: 3
  Demolition: 3
  Intelligence: 5
  Etiquette (Corporate): 4
  Willpower: 6
  Etiquette (Military): 6
  Reaction: 5(8)
  Etiquette (Street): 4
  Body Index: 7.8
  Firearms: 8(9)
  Essence: 2.25
  Gunnery: 7(8)
  Initiative: 8+3D6
  Leadership: 3
  Threat/Professional: 5/4 Military Theory: 3
  Motorboat: 2
  Rotorcraft: 4
  Stealth: 7
  Unarmed Combat 5(6)
  Unarmed Combat (Tae Kwon
  Do): 6(7)
  City Speak: 2
  Japanese: 3
  Spanish: 3
  ���������
  �������
  Cybereyes
  Damage Compensator (9)
  Flare Compensation
  Enhanced Articulation
  Optical Mag. (3)
  Muscle Augmentation (1)
  Radio
  Orthoskin (3)
  Smartlink
  Suprathyroid Gland
  Titanium Bone Lacing
  Synaptic Accelerator (2)
  (alpha grade)
  ����
  Ares Squirt (smartlink, with DMSO/Hyper)
  Colt M22A2 (smartlink, recoil compensation 5)
  False identities for all known aliases
  Full Heavy Armor (8/6), with EnviroSeal, and electronics
  sensor suite
  Grapple Gun, with 200 m line and rappelling gear
  Ingram Smartgun (smartlink, recoil compensation 4)
  Lined Coat (4/2)
  Nomad Truck, with HMG in pop-up turret
  Panther Assault Cannon (smartlink)
  Platinum DocWagon contract
  Pocket Secretary
  Remington 900 (recoil compensation 1, laser sight)
  Savalette Guardian (smartlink, recoil compensation 3)
  Secure Jacket (5/3)
  SPAS-22 (recoil compensation lvl 2)
  Ultrasound goggles, and modular projector (will fit any
  weapon)
  Extra clips for all weapons
  ������ Irish has a wide variety of contacts within Ares,
  MCT, and the UCAS military. He also keeps in close touch
  with a number of the individuals in South and Central
  America that he met as a mercenary. In addition, he has a
  number of contacts in New York. If the information has
  something to do with the military, there’s a pretty good
  chance that Irish either knows it or knows someone who
  might. On the flip side, he has made powerful enemies in
  Aztlan and Aztechnology (whom he hates) and the Senator
  Smyth III is not exactly a friend either.
  Irish is very protective of his family and friends, and will
  do almost anything to protect them. He also has a strangely
  pathological hatred of BTL dealers.
  Irish is a formidable foe, and with his titanium bone
  lacing, he packs quite a punch in close. Need a likable
  equalizer? Irish is your man.
  �������������������� 5
  ������������������� 5
  
  �������������������������������������������
  Page 20
  JEWELER                                        
   
   
  YAKUZA
  Prier
  <PRIER@ubaclu.unibas.ch>
  Name: �����������������
  Aliases: �������
  Sex: ����
  Metaspecies: ��������������������������������������
  �����
  Height: ������
  Weight: �����
  Eyes: �����
  Hair: �����
  Distinguishing Features: ��������������������������
  �����������������������������
  Birthdate: ���������������
  Birthplace: �������������
  Psychological Profile: ��������������������������
  Known Allergies: ����
  Lifestyle: ������
  ����������� In many ways, the man known as the Jeweler
  is a traditional, even stereotypical yakuza member. He is
  almost without emotion, and rarely raises his voice. He is a
  strict traditionalist, and it is known that he has little re-
  spect for the younger generation of yakuza. He also is
  known to be very disdainful of metahumans, orks and
  trolls in particular. He has also been seen in the private VIP
  boxes at the Summer Jazz Festival and the Downtown Per-
  formance Center. And, like many of the older yakuza, he is
  perfectly groomed.
  What separates Jeweler from many other yakuza is that
  for a number of years he was merely on the fringes of the
  organization, and during this time he worked as one of the
  early shadowrunners. During these years his direct contact
  with the yakuza was minimal, and it is believed that he
  may even have done some work for the Seattle Mafia. At
  some point during his late twenties, he quit shadowrun-
  ning and began fixing, or information brokering, for the
  yakuza. It was from this point on that his relationship with
  the yakuza was sealed. Since that time he has risen
  through the ranks, to what is now believed to be the spe-
  cial advisor to his oyabun.
  �������� Given the Jeweler’s level of professionalism and
  perfectionism, he could function as an excellent contact
  with the Seattle yakuza. He is one of the pre-eminent in-
  formation brokers in Seattle, having access to a great deal
  of rumors and facts. He may not be up to the quality of the
  best brokers in Denver, but Jeweler doesn’t have access to
  the Nexus either.
  >>>>>[I don’t know what it is about him, but Jeweler scares the livin’ drek
  outta me! It’s almost like he ain’t human. Frag, maybe he isn’t...]<<<<<
  —Okocim (19:45:39/12-30-55)
  >>>>>[Yeah, well you have a strange phobia of dwarves also. Jeweler is
  the only man to see when you need serious dirt. Need building plans? Need
  to know why Knight Errant is putting out the heat? Need to know when and
  where Concrete Dreams are going to do their next surprise concert? Jew-
  eler is your man.]<<<<<
  —Toohey (08:25:23/1-5-56)
  >>>>>[If you have the right balance on your credstick. Remember, he’s a
  broker. Which also means he often hires runners out to retrieve that infor-
  mation. Which means he sometimes sends runners out to die.]<<<<<
  —Double Diamond (14:54:26/1-7-56)
  >>>>>[Which is true of any Mr. Johnson. Jeweler is at least professional.
  What is also important to know about him is that he does NOT deal with
  drugs, guns, or armor. The only physical items he deals with are rare, exotic
  treasures.]<<<<<
  —St. Stan (17:32:25/1-15-56)
  �������
  ����������
  ������
  Body: 5
  Armed Combat (Whips,
  Quickness: 5
  Mono-Whip): 8(9)
  Strength: 5
  Athletics: 4(5)
  Charisma: 10  
  Car: 5
  Intelligence: 6
  Etiquette (Corporate): 10
  Willpower: 6
  Etiquette (Street): 9
  Reaction: 5(8)
  Etiquette (Yakuza): 12
  Body Index: 3.9
  Firearms: 4(5)
  Essence: 3.39
  Firearms (Pistols): 5(6)
  Initiative: 8+3D6  
  Interrogation: 9
  Threat/Professional: 7/4 Leadership: 10
  Negotiation: 10
  ���������
  Psychology: 5
  (all beta grade)
  Stealth (Urban): 6(7)
  Boosted Reflexes (3)
  Unarmed Combat (Cyber
  Cybereyes
  Implants, Spurs): 7(8)
  Flare Compensation
  Low-Light
  Thermographic
  Datajack (4)
  Retractable Spur (ceramic/
  polymer/dikoted)
  Smartlink
  Softlink (4)
  �������
  ����
  (all cultured)
  Ares Predator II (smartlink)
  Enhanced Articulation
  Monowhip (concealed holster)
  Synthcardium (2)
  Toyota Elite (with driver when
  needed)
  Tailored Pheromones (2) Ultra Tres Chic wardrobe
  ������� If contact with the Yakuza is required, then the
  Jeweler makes a very good choice. He will not screw over
  the PC’s, but he will not really help them unless it is in his
  own best interests. In other words, he is a cold-hearted
  bastard, but he’s a bastard you want to know and know
  he’s on your side. He is very professional and insists on
  formalities and tradition, and if you don’t accept that, then
  chances of doing business just went south.
  ���������������������2/8 (rare objects)
  ��������������������12
  
  ������������
  Page 21
  LANDAU, CHARLIE                        
   
   
  CYBERZOMBIE
  Gurth
  <gurth@xs4all.nl>
  Name: ��������������
  Aliases: ����
  Sex:�����
  Metaspecies/Race:��������������������������������
  Residence:�����������������������
  Height: ������������������
  Weight: ������������������
  Eyes: �������
  Hair: ����
  Distinguishing Features: ���������������������������
  Birthdate: ����������������
  Birthplace:��������������
  Psychological Profile:����������������������������
  Known Allergies������
  Lifestyle: ������
  >>>>>[Charlie is, or maybe was, an ork. A small-time street samurai, he
  was born and raised in the Seattle ’Plex, and did what he could to get out of
  the miserable Redmond Barrens he lived in as a kid. He tried to do this by
  hanging out with a local gang, eventually getting some cyberware to make
  life a little easier. From there on, he more or less rolled into the
  shadowrunning business, and got more chromed all the time. When he was
  22 years old, he fragged up a run against Fuchi real bad, leaving most of
  the team dead. One managed to get out, heavily wounded, with Charlie the
  only other survivor but inable to get away from the compound because both
  his legs had been blown up.
  Some Fuchi cybertechnologists decided to save his life in order to try
  out some of their latest techniques, turning Charlie into a cybermancy test
  subject, whether he liked it or not. He wasn’t in a position to complain
  anyway...
  When he woke up several months later, they had replaced most of his
  body with top-of-the-notch cyber- and bioware, making him faster, stronger,
  and more agile than he'd ever been in his life. Unfortunately, they proved
  inable to keep him under control (or maybe that was intentional...), allowing
  him to flee out of the building and into the surrounding countryside,
  somewhere in the NAN. Over time, he managed to make his way back to
  Seattle, leaving more or less a trail of dead and maimed behind him—
  Charlie quickly found out that if you got in his way, he had the means to put
  you out of his way again. In Seattle, he dug up some weapons he had
  stashed away to “protect” himself. He doesn’t really know what he wants to
  do, and lives in a sewer under Redmond at the moment. He wanders the
  Seattle streets aimlessly at night.
  Maybe the fact that he’s been roaming Seattle for more than a month
  now is either a testimony to Fuchi’s inability to stop him, or to the fact that
  they want to see how he reacts to the world around him.]<<<<<
  —Foetsie (05:15:32/1-2-54)
  >>>>>[Aaarrggghhh!!! Who let this thing loose in our city?!?!]<<<<<
  —Deraks (10:28:42/1-4-56)
  >>>>>[Hah! I’ll have him for breakfast!]<<<<<
  —Ed (02:09:54/1-10-54)
  ��������������
  ����������
  ������
  Body: 8 (20)*
  Armed Combat: 6
  Quickness: 6 (11)
  Biotech (First Aid): 4
  Strength: 8 (13)
  Car: 2
  Charisma: 2
  City Speak: 7
  Intelligence: 5 (7)
  Cybertechnology: 2
  Willpower: 6
  Electronics: 2
  Body Index: 2.8
  Etiquette (Street): 3
  Essence: –3.025
  Firearms: 7
  Reaction: 5 (15)
  Gunnery: 6
  Initiative: 15+4D6
  Sociology: 1
  Unarmed Combat: 6
  * 8 points Hardened
  English: 3
    Armor
  **
  (note: some of the cyberware is from Cyberpunk 2020’s
  Chromebooks, adapted to Shadowrun.)
  ���������
  �������
  Automatic-Medication
  Cerebral Booster (2)
  System
  Extended Volume (3)
  Cranial Area Bomb (8D)
  Pain Editor
  Cyberarm Gyromounts
  Toxin Extractor (5, cultured)
  (left + right, delta)
  Body Enhancement (+3)
  Flame Thrower (left arm)
  Quick Change Mounts for all fingers
  Quickness Enhancement (+5, delta)
  Retractable Spur (right)
  Strength Enhancement (+5, delta)
  Cyberfacial Remount: Twoface (delta)
  Datajack (4, delta)
  Hearing Amplification (delta)
  Softlink (4, delta),
  Spatial Recognizer (delta)
  Cyberlegs (left + right, delta)
  Body Enhancement (+2)
  Quickness Enhancement (+5, delta)
  Strength Enhancement (+5, delta)
  Cyberskull (delta)
  Cybertorso (delta)
  Hard Armor (8 points)
  Dermal Sheath (2, delta)
  Headware Telephone (delta)
  Crypto Circuit HD (8, delta)
  Invoked Memory Stimulator (delta)
  Orientation System (delta)
  Skillwires+ (6, delta)
  Smartlink II (delta)
  Verbal Eyes “Windows of the Soul,” Customized (delta)
  Flare Compensation (delta)
  Image Link (delta)
  Low-Light (delta)
  Protective Covers (delta)
  Retinal Clock (delta)
  Thermographic (delta)
  Wired Reflexes (3, delta)
  ����
  Barret 121
  Savalette Guardian (gas vent 2, smartlink II)
  ������ Think Robocop. Charlie has four very obvious
  cyberlimbs 
  (see 
  the 
  picture 
  on 
  page 
  31 
  of
  ���������������), a cybertorso and -skull (both under his
  skin, granted), a cyberfacial remount (kind of a built-in
  helmet), plus dermal sheathing that covers nearly all
  
  �������������������������������������������
  Page 22
  remaining flesh. He can walk around totally naked and
  nobody would arrest him for indecent exposure (not that
  they would survive their attempts, anyway...).
  �������������������� 0
  ������������������� 0
  LEWIS, STEVE                                 
   
   
  RIGGER/STREET SAMURAI/
  WANNABE-ROCKER
  Gurth
  <Gurth@xs4all.nl>
  Name: �������������������
  Aliases: ����
  Sex:�����
  Metaspecies/Race:�����������������������������
  Residence:�������������������������������������
  ����
  Height: ������
  Weight: �����
  Eyes: ������������������������
  Hair: �����������
  Distinguishing Features: ����
  Birthdate: ��������������
  Birthplace:��������������
  Psychological Profile:��������������������������������
  ������������������������������������������
  Known Allergies����������������
  Lifestyle: ������
  ����������� Coming from a family with money, why Steve
  Lewis started to run the shadows is not something even he
  appears to know. Most likely he doesn’t care much about
  that question either. It is known he has had some ties with
  a minor Seattle gang in the past, but is currently running as
  the rigger/samurai in a group of four shadowrunners based
  in Seattle. (See Maya Finnic, page xx.) This group disap-
  peared somewhere in the UCAS in late 2055, but reap-
  peared in Seattle some months later. Where they went and
  what they did there is not known.
  Steve Lewis is mainly a car-rigger, although he can pilot
  helicopters as well. This interest started when he bought
  his first car in 2046, which he rebuilt and fine-tuned
  whenever he had the money to buy spare parts. After he
  started shadowrunning he had a vehicle control rig im-
  planted to work with his vehicle more efficiently; this led
  to more cyberware after losing his eyes to stray bullet, and
  eventually a new right hand because of the increased pos-
  sibilities it offered. (Lewis has various replacable fingers
  with him at all times, each with different tools or gadgets
  built in. He fits the ones he is likely to need into the hand.)
  Lewis likes obvious cyberware. His body is heavily en-
  hanced, although the majority of his cyberware consists of
  small pieces for various uses. Most of the visible cyberware
  has a high-chrome finish, which he regularly polishes. He
  believes people will do what you want if you can make
  them think they should be afraid of you, using his cyber-
  ware to this end — often removing one or more fingers
  from his right (cyber) hand and replacing them by others,
  or toying with his spurs, in full sight of the people he is
  dealing with.
  ������� Steve Lewis can do a lot of different things, though
  he doesn’t stand out in any of them. He started his shad-
  owrunning carreer as a rigger, but gradually had so much
  cyberware installed that he can function as a street samurai
  with little trouble. On top of that, he has recently started
  playing the guitar, though his skills in this area leave a lot
  to be desired...
  
  ������������
  Page 23
  >>>>>[It seems the UCAS government had something to do with that
  disappearance. During the time they were missing, Steve & buddies were
  apparently spotted in Quebec commiting various felonies, but they’ve not
  been arrested. The UCAS government denies ever having heard of them,
  but soon after they left, a front company for an undercover CIA team in
  Quebec ceased trading, too. Not to mention there was a large explosion at
  the site of a “charity organization” in Quebec city.]<<<<<
  —ASDF (**:**:**/#-#-##)
  �����������
  ����������
  ������
  Body: 5(6) [7]
  Car (Passenger Vehicles): 5(6)
  Quickness: 7
  Computer: 4(5)
  Strength: 5
  Etiquette (Corporate): 2(6)
  Charisma: 8(12)
  Etiquette (Street): 3(7)
  Intelligence: 6(8)
  Firearms: 4(5)
  Willpower: 6
  Ground Vehicles B/R: 5(6)
  Reaction: 6(8)
  Guitar: 2
  Body Index: 2.85
  Gunnery: 4(5)
  Essence: 0
  Musical Composition: 3
  Initiative: 8+1D6*
  Rotorcraft (Fixed Rotor): 4
  Threat/Professional: 4/4 Stealth: 4(5)
  Unarmed Combat: 4(5)
  [ ] denotes active
  American Sign Language: 4
      artificial heart
  * 11+3D6 when rigged
  (note: some of the gear, bioware and cyberware is from
  Cyberpunk 2020’s Chromebooks, adapted to Shad-
  owrun.)
  ���������
  �������
  Cybereyes (Alpha grade) Cerebral Booster (1)
  Flare Compensation
  Enhanced Articulation
  Low-Light
  Pacesetter Sport Heart
  Thermographic
  Reflex Recorder (Car, Passenger
  Cyberhand (right)
  Vehicles)
  Removable Fingers
  Tailored Phermones (2) (cultured)
  Datajack (3)
  Encephalon (2)
  ����������
  FIFF Memory (57 Mp)
  Athletics: 3
  Plastic Bone Lacing
  Biotech (First Aid): 3
  Retractable Spur (dikoted)
  Etiquette (Corporate): 3
  Skillwires Plus (3)
  Etiquette (Elven): 3
  Smartlink II
  Etiquette (Media): 3
  Softlink (2)
  Etiquette (Street): 3
  Vehicle Control Rig (2)
  Etiquette (Tribal): 3
  Wearman #2 Speakers
  Salish: 4
  Spanish: 4
  Stealth (Urban): 3
  Tupi: 3
  Vectored Thrust (GMC Banshee): 3
  Winged: 4
  ����
  Armor Jacket (5/3)
  Cheap Electric Guitar
  Cyber-controlled Remote Control Deck, 1 port
  Forearm Guards
  Ingram Smartgun SMG (rangefinder, smartlink II, fires APDS)
  Leyland-Rover Transport (enclosed-box cab, Body 6, Armor
  6, pop-up turret with LMG and HMG, many other modi-
  fications)
  MCT-Nissan Rotodrone (security variant, with shotgun and
  assault rifle)
  Militech Crusher shotgun (smartlink II, fires Explosive
  rounds)
  Pocket Computer (70 Mp)
  Saab Dynamit (Body 5, Armor 3, other modifications)
  Secure Long Coat (4/2)
  Sig-Sauer P300 pistol (customized, rangefinder, smartlink II)
  Sikorski-Bell Microskimmer
  Vehicle Facility
  Wrist Phone with Screen
  ������ Steve has developed some pyromaniacal tendencies
  lately. Not that he’s setting fire to buildings just for the hell
  of it, but if something needs to be done that can be done
  by setting fire to it (or to something else), that’s what he’ll
  try if given the chance.
  He also has this tendency to only just notice things —
  that is, to roll just one success on most Perception tests he
  makes, regardless of the target number.
  The American Sign Language is used to communicate
  silently with another team member during runs; Steve’s
  never been deaf, but the two thought sign language would
  come in handy sometimes.
  Oh, and he has a passionate hatred for racism, and es-
  pecially against hate-groups promoting it.
  ���������������������3
  ��������������������5
  
  �������������������������������������������
  Page 24
  LORD FINESSE                               
   
   
  GANG LORD
  Erik Jameson
  <GKoth2258@AOL.com>
  Name: �������������
  Aliases: ������������
  Sex: ����
  Metaspecies/Race:�����������������������������
  Residence:���������������������������������������
  Height: ������
  Weight: �����
  Eyes: ����
  Hair: �����
  Distinguishing Features: ����
  Birthdate: �������������
  Birthplace:�����������������
  Psychological Profile:�������������������������������
  Known Allergies����������������������������������
  ��������������������������������������������������
  �����������������������������
  Lifestyle: ������
  ������������ Not much is known about this individual,
  aside from his official records. He attended Fremont High
  School in the South Central area, where it is believed that
  he became involved with the South Central Crips street
  gang. Jackson is on record as not only having graduated
  from high school, but also being a three sport letterman
  (football, basketball, and baseball). He was recruited by the
  University of Southern California for football as a running
  back, but for unknown reasons he turned down their full
  scholarship.
  For several years the only information on Andre Jackson
  is from police records, where the alias “Lord Finesse” is
  first recorded. From 2046 to 2052, Jackson was arrested
  numerous times, all for minor charges such as misde-
  meanor disturbing the peace and misdemeanor drug pos-
  session. He was also arrested, but then released and never
  charged, with a string of homicides. The official reason he
  was released was lack of evidence.
  It is believed that somewhere between 2051 and 2052
  he took control of the Crips street gang organization, con-
  trolling by proxy and murder Crips gangs across the conti-
  nent. Once his grip on the Crips was solidified, he began
  to make attempts to control other Los Angeles street gangs.
  He did this with money, drugs, and murder. By the begin-
  ning of 2055 he was in control, directly or indirectly, of
  over 70% of all criminal activity in the Los Angeles area.
  The only significant resistance in Los Angeles comes from
  the Bloods street gang. Police, city officials, and the vast
  majority of citizens believe the gangs are as fractured as
  they ever where.
  ������� If something shadowy or criminal goes on in Los
  Angeles, there is great likelihood that Lord Finesse knows
  about it. He has access to large amounts of manpower,
  weaponry, and drugs, and is quite willing to sell them if
  the price is right.
  There are also persistent rumors that Lord Finesse is a
  physical adept. His physical skills in high school give some
  credence to that rumor, but he has never tested positively
  for magical skills of any kind. At this time, it is assumed
  that he is not a physical adept, just a highly proficient ath-
  lete.
  >>>>>[Finesse is the dopest flyest pimp-gangster-O.G. hard-core mutha
  fucka livin’ today. Ain’t nobody f*ck wit’im, or they get killed, point-
  blank!]<<<<<
  —Chilly-D (04:24:54/12-27-55)
  >>>>>[Uh, yeah, what he said. Lord Finesse is to be feared, but only be-
  cause he has managed to unify most of the Los Angeles criminal under-
  ground. Now that is frightening.]<<<<<
  —Nordik Wolf (14:26:42/12-29-55)
  >>>>>[Yeah, right. The real power on the streets is the Ancients. It’s true
  anywhere you go.]<<<<<
  —Red Stripe (00:02:57/1-2-56)
  >>>>>[Who do you think controls them in L.A.? That’s right Red-face. Lord
  Finesse.]<<<<<
  —Nordik Wolf (15:13:23/1-5-56)
  ������������
  ����������
  ������
  Body: 8
  Armed Combat: 7
  Quickness: 9
  Athletics: 10(14)
  Strength: 7
  Car: 4
  Charisma: 5
  Etiquette (Gang): 10
  Intelligence: 8
  Etiquette (Street): 8
  Willpower: 8
  Firearms: 7
  Reaction: 8
  Gunnery: 2
  Essence: 6
  Leadership: 8
  Magic: 11
  Negotiation: 8
  Initiative: 9+4D6
  Throwing: 6
  Threat/Professional: 6/4 Unarmed Combat: 9
  Initiate Grade 5, always masking
  ������������������������
  Improved Ability (Athletics +4)
  Increased Reflexes (+3D6)
  Pain Resistance (4 points)
  ����
  (Lord Finesse has access to almost any item that costs less
  than a million nuyen through his street gangs. Below is
  what is normally with him.)
  Savallete Guardian (customized, laser sight, recoil compen-
  sation 2, APDS rounds)
  Armored Raiders Jacket (5/3)
  Saab Dynamit
  ������ For the right price, Lord Finesse will buy or sell
  almost anything, including people. The problem is con-
  vincing him that you won’t try and turn him into the police.
  If he thinks you’re going to double-cross him, watch out.
  He’ll come at you with everything he has. He has no pity,
  and no remorse.
  Part of Lord Finesse’s abject fear of cyberware is the
  fact that he is a physical adept. However, he is unaware of
  the fact that he is magically active, and his constant mask-
  ing make sure that no one else will discover the facts ei-
  ther.
  ���������������������12
  
  ������������
  Page 25
  ��������������������6
  ������������������������������������������12
  ����������������������������7
  LORE, WILD                                     
   
   
  MAGE
  Mark Steedman
  <M.K.Steedman@eee.rgu.ac.uk>
  Name: �������
  Aliases: ���������
  Sex: ����
  Metaspecies/Race:�������������������������������
  Residence: �������������
  Height: �����
  Weight: �����
  Eyes: ����
  Hair: ����������
  Distinguishing Features:�����������������
  Birthdate: ����������
  Birthplace: �������������
  Psychological Profile:�������������������������������
  �������
  Known Allergies: ����
  Lifestyle:�������
  ����������� Wild lore appeared on the Seattle running
  scene in June 2052. He was teamed up with three other
  runners none of them noted at the time. The first signifi-
  cant run the group are attributed with carrying out was a
  visit to the city of Phoenix in October which was notable
  for a large explosion on corporate premesis. The exact
  cause is not known but witnesses reported the group ac-
  tive in the area moments later. Shortly thereafter Rose
  coproration, the site of the blast suffered an internal take-
  over.
  The group next appeared working for Aztechnology in
  Seattle raiding a Biogene facility. There are plenty of press
  reports on the coporate activity that resulted but not on the
  runners.
  Work seems to have been quiet for a while after that,
  possibly due to a couple of complications, the first maybe
  a corporate strike against the team for several were seen
  near DocWagon™ high threat resonse teams one day. They
  also gained a 5th member of the team arround this time.
  Then three team members showed up in a magical battle
  aboard a semibalistic flight from Seattle to Phoenix in May
  2053 but promptly vanised on arrival without getting ar-
  rested.
  The team next hit the runner news a year later with a
  raid on a paddle steamer and JV research corporate com-
  plex in quick succession in New Orleans. Only notable for
  JV being the new name of the ex Rose corporation and the
  battle on the steamer which were rather quietly done.
  Then on the 27th June the top floor of the JV tower in
  Phoenix exploded days after the team left Seattle again. A
  body was noted to fall from the tower but it is suspected
  things did not go well as the corporation seemed unaf-
  fected and the team vanished though the bounties the
  coproration were offering were niether collected or sus-
  pended.
  ������� Mr. Lore is noted for his talents as a mage. Exactly
  what what he is capable of is generally unknown but ex-
  tensive experience of magic known to the runner commu-
  nity is assumed. He certainly has at least one very powerful
  combat stun spell in his capabilities, which seems to be a
  
  �������������������������������������������
  Page 26
  favourite though more drastic means are noted as available.
  Unlike some magicians he can handle both guns and com-
  puters when the need arrises though he prefers magic. He
  also has a grounding in a number of other abilities of use
  to an active shadowrunner.
  >>>>>[The obvious question is just what has gotten between this gentle-
  man, his friends and JV, no one seems to know but the sides seem to trade
  damage runs and bounties from time to time though it stays profes-
  sional.]<<<<<
  —Investigator-Y (14:46:53/8-6-54)
  >>>>>[Does anyone know what happened in Phoenix in June?, the ‘body’
  was jumped on so fast by site security no one outside got an ID.]<<<<<
  —The hammer (33:14:29/10-8-54)
  >>>>>[Any truth to the rumor of a link with Aztechnology?]<<<<<
  —Investigator-Y (17:25:46/10-20-54)
  >>>>>[Purely professional work as far as we know, they pay well.]<<<<<
  —Pyramid Two (01:17:54/10-21-54)
  ���������
  ����������
  ������
  Body: 2 (6)
  Biology (Parazoology): 4
  Quickness: 4
  Car: 2
  Strength: 2
  Computer: 3
  Charisma: 4
  Conjuring: 3
  Intelligence: 4
  Etiquette (Street): 2
  Willpower: 6
  Firearms: 3
  Reaction: 4
  Magical Theory: 4
  Essence: 6
  Negotation: 3
  Magic: 9 (11)
  Sorcery: 6
  Initiative: 4+4D6
  Stealth: 3
  Threat/Professional: 6/4 English: 5
  French: 3
  Latin: 4 [Centering skill]
  ������
  ����
  Armor: 2
  Armor Clothing (3/0)
  Fireball: 2 EF, EX
  Bug Scanner (5)
  Flamebomb: 2 EF, EX
  Colt Manhunter (concealable
  Flamethrower: 4
  holster, 9 clips Regular)
  Heal: 3
  Conjuring Library (7) hardcopy
  Ice Arrow: 1 RF, EX
  DocWagon Contract (Platimum)
  Improved Invisibility: 3
  Enfield AS7 (gas vent 4, laser
  sight,
  Increase Body +4: 1
  shock pads, 3 clips Regular, 1
  Increase Reflexes +3D6: 1
  clip Flechette)
  Levitate Item: 1
  Fine Clothes (0/0)
  Levitate Person: 1 EF
  Ford Americar (level 2 improved
  Makeover: 1
  suspension)
  Mana Bolt: 2 EF, EX
  Forearm Guards (0/+1)
  Mana Bolt: 4
  Formfitting Armor level 3 (4/1)
  Manadart: 4
  HK227 (laser sight, gas vent 4, 9
  Mask: 1+2 EX
  clips Regular, 1 clip Flechette,
  1
  Mind Probe: 2 EF, EX
  clip APDS)
  Powerball: 2 EF, EX
  Knife (concealable sheath)
  Power Bolt: 4
  Lined Coat (4/2)
  Powerdart: 4
  Magical 
  Theory 
  Library 
  (4)
  hardcopy
  Sleep: 4
  Power Focus (2)
  Stun Cannon: 6
  Ranger Arms SM3 (118 rounds
  Treat: 1
  Regular)
  Real Leathers (0/2)
  Secure Ultra Vest (3/2)
  Sorcery Library (6) disk
  Spell Lock: Detect Enemies (1)
  Spell Lock: Increase Body +4 (1)
  Spell Lock: Increase Reflexes
  +3D6 (1)
  Tabletop Computer (300 Mp) with
  printer
  Vest with Plates (4/3)
  Wrist Phone with Screen
  ������ Typical clothing for Wild Lore is a plain black
  leather jacket and black trousers.
  This gentleman has seen a lot. He knows all about the
  Brotherhood and their secrets though despite a serious
  attempt to disrupt their cover most folks would not know
  this as no one knows who did the operation. He is a mem-
  ber of a magical group (accepts mages, shamans and
  physical adepts; strictures: Exclusive Membership, Exclu-
  sive Ritual, Obedience, Material Link, Oath). He is the head
  and generally only uses the obedience for secrecy as its a
  lot less trouble than the stricture of that name to him. The
  group structure below that is the inner circle, which are
  those initated in the group, and the outer circle, which
  consists of the other members. Presently there are two
  other members in outer circle: Arnol Blon and   Randolph
  Russell.
  Wild Lore has taken these Initiation ordeals: Grade 0
  thesis, Grade 1 oath, Grade 2 quest, Grade 3 meditation.
  He masks his aura to appear as a human mage with no
  connections to the astral plane. Normal operation is three
  spell locks active and masked, only using the power focus
  when astral perception is up.
  �������������������� 2
  �������������������  5
  
  ������������
  Page 27
  LYNCH, JASON                               
   
   
  MERCENARY
  Paul J. Adam
  <paul@jrwlynch.demon.co.uk>
  Name: ������������������������
  Aliases: ��������������������������������������������
  ������
  Sex:�����
  Metaspecies/Race:�������������������������������
  Residence: ����������������������������������
  Height: ������
  Weight: �����
  Eyes:�����
  Hair: ������������������
  Distinguishing Features:������������������������������
  �����������������������������������������������������
  ������
  Birthdate:�������������
  Birthplace:��������������
  Psychological Profile:��������������������������������
  ��������������������������������������������
  ��������������������������
  Known Allergies: ����
  Lifestyle:�����
  ������������Lynch began his career as a mercenary at the
  age of fourteen, and more by luck than skill survived a few
  ghastly assignments. However, with survival came experi-
  ence, and he became sufficiently respected that when Ares
  needed victims—sorry, experimental subjects—for the
  then-newly developed Wired Reflexes II system in 2044,
  Lynch was willing to try it.
  He was one of the 60% who survived the operations in
  a functional state: implantation of this experimental hard-
  ware then was not all it is now. Now, he was one of the
  fastest individuals alive, and Ares contracted him to work
  for their Security Division.
  In 2049, his contract expired, Lynch tried his hand at
  shadowrunning. He soon earned a reputation... whether it
  was a good or bad one is open to question. A series of
  assassination attempts in 2051 led to the first of several
  attempts to retire. However, it appeared that whoever had
  targeted him wanted him dead, not retired, and so a return
  to the shadows was almost essential for survival. The sec-
  ond attempt to retire was in 2054, when he accepted an
  instructor's post with Lone Star. A clash with several
  “rogue elements” left him jobless, though owed a number
  of favours by LS Internal Affairs. His third attempt to put
  the shadows behind him has so far been fairly successful,
  as he made contact with the FBI in a matter of “extreme
  sensitivity” concerning a popular cult and ended up being
  offered a post there: hence, his move to DC.
  ������� Lynch remains a formidable opponent in combat,
  and a skilled helicopter pilot willing to extract comrades
  from almost any situation. Now, he keeps his abilities
  honed supporting the FBI's anti-terrorism units.
  >>>>>[There used to be a saying in Seattle, “If you need it done quiet, don’t
  hire Lynch. If you need it done, hire Lynch.” Still true now. If you run into
  him, or worse, get teamed with him, wear your Kevlar underpants because
  you’re gonna get a ringside seat at a bulletfest. He tends to end up on those
  “extreme prejudice” missions.]<<<<<
  —Logger (17:36:03/2-1-56)
  >>>>>[One of those guys who ought to have “Bad Mother Fragger” (okay,
  bowdlerised for our younger audience) tattooed on his forehead. The worst
  of it is, like a lot of his type, you'll never see him copping a ’tude or showing
  off. Just a greying old guy in a ratty leather jacket and those damn black
  aviator shades he never takes off. Try to start a fight with him, he agrees
  you’re right and walks away. Kind of frustrating after a while.]<<<<<
  —Fenris (18:41:24/2-1-56)
  >>>>>[Just a combat grunt, although a very competent one. Heavily cy-
  bered and biowared, much of it custom-grade. Good at what he does, which
  is killing  people and breaking things. And extracting team-mates from the
  jaws of death.  Fenris, you’re lucky he keeps walking away. I've seen him
  get really, really angry about three times. That was two times too
  many.]<<<<<
  —Silver (23:56:38/1-2-56)
  >>>>>[Don’t confuse “knows his limits” with “stupid,” though. One thing
  Lynch seems to have learned and learned well: choose your team-mates
  well, and know when to retreat and call for backup. All right, that’s two
  things. So sue me.]<<<<<
  —Barak (01:22:51/2-2-56)
  �����������
  ����������
  ������
  Body: 5(6)
  Armed Combat: 8
  Quickness: 6(8)
  Biotech: 5
  Strength: 6(8)
  Demolitions: 6
  Charisma: 4(8)
  Etiquette (Corporate): 5
  Intelligence: 6
  Etiquette (Street): 7
  Willpower: 6
  Firearms: 10
  Reaction: 7
  Gunnery: 6
  Essence: 0.55
  Leadership: 5
  Initiative: 12+3D6*
  Military Theory: 5
  Threat/Proffessional: 8/4 Motorbike: 5
  Rotorcraft: 7
  * 8+2d6 while rigging
  Special Skill: Musician (Fender
  Stratocaster): 7
  �������
  Special Skill: Military History: 6
  Damage Compensator (5) Stealth: 8
  Enhanced Articulation
  Throwing Weapons: 6
  Extended Volume (3)
  Unarmed Combat: 9
  Symbiotes (3)
  Cityspeak: 6
  Synthacardium (2)
  English: 8
  Tailored Pheromones (3) Finnish: 4
  Japanese: 6
  Russian: 5
  Spanish: 5
  ���������
  Amplified Hearing
  ����
  Cybereyes
  Armor Jacket (5/3) (old leather
  biker
  Basic Eye Lights
  style)
  Camera
  Colt Python (9M, SA, 6(cy),
  Display Link
  concealability: 5, smartlink II,
  Flare Compensation
  improved gas vent 2)
  Low Light
  2 Ares Predators, (smartlink II,
  Optical Mag (3)
  improved gas vent 2)
  Rangefinder
  FN-HAR (shock pads, smartlink II,
  Thermographic
  improved gas vent 4, bipod)
  Datajack
  BMW Blitzen 2050 (grey, rather
  Hand Blade (Dikoted)
  battered-looking)
  Hearing Damper 
  DocWagon Contract (Platinum)
  
  �������������������������������������������
  Page 28
  Plastic Bone Lacing
  Radio
  Commlink X
  Crypto Circuit (9)
  Scramble Breaker (8)
  Retractable Spur (Dikoted)
  Select Sound Filter (5)
  Skillwires (3)
  2x Smartlink II
  Vehicle Control Rig (1)
  Wired Reflexes (2)
  �������������������� 5
  ������������������� 7
  MEMOREX                                       
   
   
  DATA COURIER
  Erik Jameson
  <GKoth2258@AOL.com>
  Name:�������������
  Aliases:��������������������������������
  Metaspecies/Race:�������������������������������
  Residence:��������������
  Height:�������
  Weight:������
  Eyes:������
  Hair:������
  Distinguishing Features:�����
  Birthdate:����������������
  Birthplace:��������������������
  Psychological Profile:�������������������������������
  ����������������
  Known Allergies:�����
  Lifestyle:�����
  ����������� The childhood of Kevin Brazos was marked
  by the complete lack of any negative, or unique, events.
  Completely happy, completely normal. His parents, Micheal
  and Marissa Brazos, both worked for Yamatetsu North
  America in New York. Kevin himself joined the corporation
  as a entry-level executive when he turned 18. At age 20,
  however, the trid perfect life was shattered. The entire
  family was fired for reasons still not known. It appears that
  the shock of the event caused the entire family to attempt
  suicide. Both parents were successful. Kevin was saved by
  DocWagon™ paramedics.
  From 2050 to 2053 there are no records of Kevin Brazos,
  or any of his aliases. Then, in February 2054, the man now
  known as Memorex emerged as a corporate data courier
  for Yamatetsu. By early 2055, Memorex was free-lancing for
  anybody that could afford him. It is believed that all the
  first tier corporations have made frequent use of his skills,
  as have many second tier corporations.
  ������� Clearly, Kevin Brazos has one primary usage, as a
  data courier. He can carry up to 5,000 Mp of data in his
  headware, and has all the necessary locks to ensure safe
  transport. In addition, due to his value to the “Big-8” he is
  generally allowed safe passage.
  >>>>>[Wouldn’t want to destroy an expensive asset, now would we? But
  just in case, his “necessary locks” include a cortex kink bomb. Another
  reason the corps tend not to frag with him.]<<<<<
  —Red Sky (12:57:34/1-3-56)
  >>>>>[And don’t underestimate his combat abilities. He knows to protect
  what’s in his head.]<<<<<
  —DunkelAlt (17:47:34/1-3-56)
  >>>>>[Want to know something odd? He didn’t suffer from ADD until he
  became a courier. And he doesn’t remember anything about 2050. Yeah,
  that’s right, when he was 20. I just wonder if Yamatetsu did that, or his own
  mind.]<<<<<
  —St. Stan (09:35:34/1-4-56)
  ����������������������������
  ����������
  ������
  
  ������������
  Page 29
  Body: 5
  Armed Combat: 3
  Quickness: 5
  Bike: 3
  Strength: 5
  Car: 4
  Charisma: 3
  Computer: 4
  Intelligence: 5
  Etiquette (Corporate): 7
  Willpower: 5
  Firearms: 5
  Essence: 0.402
  Unarmed Combat: 7
  Body Index: 2.6
  Initiative:  5+1D6(3D6)
  Threat/Professional: 4/4
  ����
  (If Memorex needs weapons, remember he on very good
  terms with the Big-8)
  High-flow datacord
  Tres chic business suits (0/0)
  ����������������������
  �������
  Datajack (4)
  Synaptic Enhancer (2)
  Data Filter
  Memnonic Enhancer (5)
  Data Lock
  SPU: Data Management (4)
  2,500 Mp Memory (FIFF)
  Cranial Kink Bomb (headware)
  ������  Bland looks, bland personality.  Just another corp-
  suit, right? Wrong. Hasn’t life in the shadows taught you
  anything?
  Memorex can effectively carry 5,000 Mp of data with the
  Data Management chip.
  The cranial kink bomb is set to destroy all headware
  memory if the data lock is interfered with, which is proba-
  bly the primary reason nobody tries to mess with him.
  The entire year of 2050 was in fact erased by Ya-
  matetsu, at his own request.
  Unfortunately, this also caused his Acute Attention
  Deficit Disorder. The fact he can’t concentrate on anything
  for longer than a few seconds (except when his life is on
  the line) makes him almost useless in society. This also
  makes him a source of great infuriation to the street pro-
  fessionals who work with him. However, the corporate
  execs who “have no knowledge of such activities” think
  his disorder makes him ideal; somehow they believe if he
  cannot concentrate, he can’t remember anything. And am-
  nesia is a popular trait in certain corporate circles. Which
  in the case of Memorex, clearly isn’t true. Even before his
  bioware enhancement, he had a powerful memory.
  And he remembers a lot about a great many people...
  �������������������� 2
  ������������������� 5
  MONGOOSE                                    
   
   
  STREET SAMURAI
  Sebastian Wiers
  <Seb@rci.ripco.com>
  Name:����������������
  Aliases: ����������������
  Metaspecies/Race:�����������������������������
  Residence: �������������
  Height: �����
  Weight: �����
  Eyes: �����
  Hair: b����
  Distinguishing Features:����������������������������
  ����������������������������������
  Birthdate: ���������������
  Birthplace: �����������������
  Psychological Profile:�������������������������������
  ���������������������������������
  Known Allergies:���������������
  Lifestyle:�������
  ����������� Martin O’Coowat was born to an unknown
  prostitute and spent most of his formative years bouncing
  between various “pimps,” clients, and street gangs his
  mother worked for or had contacts with. It appears that he
  had two siblings, a younger sister (deceased) and an older
  brother (whereabouts unknown).
  O’Coowat apparently faced a great deal of discrimina-
  tion as a child, both from being an elf and from being an
  illegitimate child of a prostitute. This may have led to his
  later joining the Ancients and being pro-seperation (an
  attitude he has since distanced himself from). While a child
  on the streets, O’Coowat learned petty crime and street-
  fighting.
  Upon his mother’s death (approximately 2048) he joined
  the Ancients street gang and soon showed a talent for
  bodyguarding. After several years O’Coowat left the An-
  cients on good terms and began shadowrunning (exact year
  unknown) under the handle “Mongoose.”
  He is currently believed to be working with “the Lanc-
  ers,” a smuggling ring based out of Chicago. Intelligence is
  insufficient to indicate whether or not O’Coowat or the
  Lancers are involved with smuggling in the Chicago Con-
  tainment Zone.
  ������� Mongoose is a capable street samurai. Physically, he
  is strong and extremely quick, making him a valuable asset
  for almost any contract. However, he does rely heavily on
  chipped skills, which does make his overall utility ques-
  tionable.
  >>>>>[You must have the wiring in your mind before you go out and get
  wired in the body. All the cybernetics in the world mean nothing if you don’t
  know how to use it.]<<<<<
  —Whistle Stop (12:09:43/2-7-57)
  >>>>>[Who gave you the right to lecture? Huh? You think you’re so bad,
  then—0.9Mp deleted by Sysop]<<<<<
  —Charmer (14:11:24/2-7-57)
  >>>>>[Mongoose is incredibly fast. And hyper (must be a suprathyroid),
  which is mondo weird when you realize this speedfreak is as calm as
  ice.]<<<<<
  
  �������������������������������������������
  Page 30
  —Duvel Dunkel (17:46:35/2-7-57)
  ��������������������������������
  ����������
  ������
  Body: 6(7)
  Armed Combat: 5(6)
  Quickness: 7(11)
  Firearms: 6(7)
  Strength: 5(9)
  Stealth (Urban): 5(7)
  Charisma: 5
  Intelligence: 5
  �����������
  Willpower: 6
  Athletics: 5
  Essence: 0
  Biotech (First Aid): 5
  Body Index: 1.1
  Computer: 4
  Initiative: 16+4D6
  Electronics: 3
  Etiquette (Aztechnology): 5
  ���������
  Etiquette (Corporate): 3
  Skillwire Plus (3)
  Magical Theory: 2
  Smartlink
  Science (General): 2
  Softlink (3)
  Unarmed Combat: 3
  Wired Reflexes (3)
  Japanese: 3
  Spanish: 6
  �������
  Sperethiel: 4
  Enhanced Articulation
  Zulu: 3
  Muscle Augmentation (3)
  Platelet Factory
  ����
  Reflex Recorder (Stealth, Mongoose tends to favor  non-
  Urban)
  lethal weapons such as the Ya-
  maha
  Suprathyroid Gland
  Pulsar or a Net Gun.
  Armor Jacket (5/3)
  Forearm Guards
  Gaz-Niki White Eagle Motorcycle
  Ingram Smartgun
  Remington Roomsweeper
  (smartlink)
  ������ Mongoose is the sort of fighter who prefers to stop
  fights rather than start them, which is part of the reason he
  will often load gel rounds into his firearms. He isn’t afraid
  to break out the APDS however.
  Mongoose does have several contacts within the Con-
  tainment Zone, including at least one ghoul. This, com-
  bined with his earlier attitudes towards elven seperation
  have made him enemies within Chicago Humanis and the
  so-called “Purity League.”
  Mongoose has good contacts through all levels of soci-
  ety.  When his chrome becomes obsolete or he loses his
  edge, he might make a very good fixer.
  ������������������� 7
  ������������������� 4
  MYRTIN, PEREGRINE                     
   
   
  MAGE
  Jani Fikouras
  <feanor@informatik.uni-bremen.de>
  Name:�����������������
  Aliases: ����
  Sex: ����
  Metaspecies/Race:�������������������������������
  Residence:��������������
  Height: ����
  Weight: �����
  Eyes:�����������������������
  Hair: ��������������������������
  Distinguishing Features: ���������������������������
  ��������������������������
  Birthdate: �������
  Birthplace: ������������������������������������
  ������
  Psychological Profile: ���������������������������������
  �����
  Known Allergies:�����������������
  Lifestyle: ������
  ������������ Myrtin is allegedly dead, but there are per-
  sistent rumors that he is indeed alive. Background on Myr-
  tin, as is usual for shadowrunners, is somewhat vague. In
  this case however we believe he is being protected by
  elements within the Tir Tairngire government.
  Myrtin was raised in Tir Tairngire, and it is believed that
  he attended one of the state magical academies from the
  age of 7 until age 18. It is known that he then attended the
  University of Portland, where he gained a Bachelor’s degree
  in Applied Thaumaturgy and in Elven History. Strangely, the
  graduation date has been omitted. It is believed that during
  his time at the University he was heavily involved with
  various elven student groups, possibly including the Young
  Elven Technologists. It is then believed that after graduation
  Myrtin was sent to Seattle as a delegate for one of the
  unnamed student groups, where he then allegedly had an
  incident with Lone Star involving a racial homicide. It was
  apparently this incident that drove him to stay in Seattle,
  fighting what he saw as injustices against the obviously
  superior elven race.
  At this point, there are no details, only rumors. During
  the last several years, it is believed that he has run with a
  group calling themselves “Fallen Angels”. It is also believed
  that he helped found a magical group called “the Circle of
  Power”. Sources also indicate that somewhere during this
  time, Myrtin spent two years constructing a powerful magi-
  cal artifact. The “Fallen Angels” and “the Circle of Power”
  is rumored to have spent this time guarding Myrtin. It is
  believed that this artifact was later destroyed, allegedly by
  a female dragon. This is where Myrtin claims he acquired
  his limp.
  As noted, Myrtin is an albino, with strange red eyes.
  Due to his disturbing appearance, he prefers to use magic
  to mask his appearance most of the time.
  ������� Peregrine Myrtin is a dangerous individual. This is
  more because of his connections within Tir Tairngire than
  because of his magical prowess. He is a powerful mage,
  but lacks any kind of physical prowess, thus limiting some
  
  ������������
  Page 31
  of his usefulness. Despite this, he is not to be underesti-
  mated.
  >>>>>[Persistent rumors my hoop. Myrtin and the other “Fallen Angels” got
  killed going up against an Insect Hive.  THEY ARE DEAD!!! Just deal with
  it.]<<<<<
  —Ol’ Yeller (16:29:45/12-29-55)
  >>>>>[Yeah, well Ol’Yeller is dead!! Why can’t you just deal with it
  (smirk)??]<<<<<
  —Bandit (12:19:05/12-31-55)
  >>>>>[You know, racists like Myrtin are just as bad as those Humanis
  slags, maybe more so. There’s just something about those damn Tir racists
  that just gets under my skin.]<<<<<
  —Samuel Adams (17:43:52/1-2-56)
  >>>>>[Like you can really talk white-sheet. But I do have to admit that there
  is something vaguely unsettling about racists like Myrtin. I don’t know what
  it is. Maybe it’s their aura of supreme confidence...like they know a whole
  hell of a lot more than you do.]<<<<<
  —Black Hawk (22:54:53/1-6-56)
  >>>>>[Just whatever you do, don’t frag with him. If any of his Tir handlers
  finds out, you may wake up one morning dead. I lost a good friend that
  way.]<<<<<
  —Red Tail (09:54:27/1-10-56)
  ����������������
  ����������
  ������
  Body: 5
  Conjuring: 7
  Quickness: 5
  Firearms: 4
  Strength: 1
  Magical Theory: 8
  Charisma: 8
  Sorcery: 9
  Intelligence: 7
  Sperethiel: 7
  Willpower: 7
  Sperethiel Poetry: 7 [Centering]
  Reaction: 6
  Essence: 6
  ������
  Magic: 8(20)
  Barrier: 8
  Initiative: 6+1D6*
  Chaotic World: 7 EF
  Threat/Professional: 7/4 Control Thoughts: 8
  Detect Enemies (Extended): 6 EF
  * 6+4D6 with spell lock
  Fashion: 3 EF
  Initiate Grade 2
  Improved Invisibility: 8
  Increase Reflexes +3D6: 3 EF
  ����
  Levitate Object: 4 EF
  Ares Viper Slivergun
  Levitate Person: 4 EF
  Expendable Fetishes
  Light: 3
  Detect Enemies (Ext.) Makeover: 8 EF
  Fashion
  Manaball: 8 RF
  Increase Reflexes +3D6
  Physical Mask: 7
  Makeover
  Ram: 7
  Sterilize
  Shadow: 3
  Reusable Fetishes
  Shapechange: 3
  Chaotic World
  Sterilize: 3 EF
  Levitate Object
  Treat: 8 RF
  Levitate Person
  Manaball
  Treat
  Stacked Power Focus (12)/
  Spell Lock with Barrier (8)/
  Spell Lock with Improved
  Invisibility (8)/ Spell Lock
  with Increased Reflexes (3)
  (bracelet imbedded in
   right wrist)
  Tres Chic Wardrobe
  ������� Myrtin is a capable hermetic mage, but his true
  potential lies with his extensive contacts within Tir
  Tairngire. He knows a number of government officials, and
  he even knows one of the Princes. It is in fact this Prince
  that protects Myrtin from people prying too closely into his
  affairs. Note however that Myrtin is an elven racist, and so
  will protect the Tir with his life is necessary.
  Myrtin has on call eight Force 10 elementals, two of
  each type, each with one service, that he may call upon. He
  is also a founder of the small, private “Circle of Power”
  magical group. This group is dedicated to magical power
  and luxury resources. In addition, as is obvious from the
  above list of gear, the artifact Myrtin spent two years
  working on was not destroyed.
  ���������������������4
  ��������������������5
  ����������������������������������7
  
  �������������������������������������������
  Page 32
  Q.S. SLICKE                                    
   
   
  VAMPIRE MAGE
  Rin Parks 
  <GungaDon@aol.com>
  Name: ���������������������������
  Aliases: �����������
  Sex: ����
  Metaspecies/Race: ������������������������������
  ���������������������
  Residence: �������������
  Height: ������
  Weight: �����
  Eyes: �����
  Hair: �����
  Distinguishing Features: ������������������������������
  ��������������������������
  Birthdate: ��������������������������������
  Birthplace: ��������������������
  Psychological Profile: �������
  Known Allergies: ����������������
  Lifestyle: ������
  ������������Maxfield was born sometime shortly after the
  Awakening in what was Ireland. Sometime after his birth
  (exact time frame is unclear) his family moved to France.
  His alcoholic father died in a drunken driving accident
  when Maxfield was only 13. His mother later remarried, but
  the family remained in poverty.
  It is believed that very soon after the death of his father
  Maxfield began to run wild on the streets of Paris, acting as
  a prostitute (“joyboy”) for the “WarfRatz” street gang. After
  several years of this, Maxfield was found by a wealthy Tir
  Tairngire businessman, believed to be Maxfield’s uncle.
  Maxfield was then moved to Astonia, Tir Tairngire. During
  this time and the several years at the University of Wash-
  ington he acquired the reputation of being an extreme
  “party animal” and in general of being a troublemaker.
  Seattle Police Department records exist to show that during
  his time at UW he was arrested numerous times for pros-
  titution. After being kicked out of UW for misconduct and
  poor grades he stayed in Seattle as a professional “escort”
  and was arrested for prostitution several more times.
  Somewhere during this Maxfield began shadowrunning
  with MercurIan (mage, believed to be a cousin) and
  $ilverado (Australian mercenary), and gave up prostitution.
  Maxfield has settled in Anderson, CalFree, where he
  operates the Hinton house, an orphanage which some
  claim to be a front for a Seoulpa ring style criminal organi-
  zation. This is mere speculation however, and Maxfield is a
  well respected member of the Anderson community.
  Maxfield became infected with the Human-MetaHuman
  Vampiric Virus (HMHVV) approximately twelve years ago. It
  is believed that Maxfield does not take unwilling victims,
  and there is strong evidence that he is registered with the
  CFS authorities. However, given the Nobilis tendency to-
  wards becoming “Banshees” when infected by HMHVV, it
  is unclear as to the exact nature of Maxfield. There is the
  possibility that he is a heretofore never seen species of
  Banshee. The possibility also exists that he has been in-
  fected with mutant or variant HMHVV. Given the lack of
  reliable facts, either solution is equally as likely.
  ������� It is unclear as to how Q.S. Slicke could be utilized
  most effectively. He is a proficient mage, and he has dem-
  onstrated a high level of proficiency in mundane combat
  skills. As a vampire he also has unique skills not available
  to the average shadowrunner. He would be a powerful
  addition to any team. However, his vampirism could be a
  great liability. Many shadowrunners would be very fearful
  and cautious of a vampire, and there exists dedicated vam-
  pire hunters such as Martin DeVries. Therefore, Q.S. Slicke
  cannot be recommended for any operation. It is suggested
  that others, such as Daishi, Reaver, Shadowdancer, or the
  Whistler be hired instead.
  >>>>>[GODDAMN RIGHT!!!! There is NO way on God’s green earth that I
  would work with a fraggin’ vampire! No fraggin’ way!]<<<<<
  —Grenzquell (09:48:24/12-30-55)
  >>>>>[Wow! Chiller out chummer! Actually, Slicke isn’t that bad. He sur-
  vives mainly on blood from blood banks, and selected willing “victims.” So
  you actually could work with him without wearing garlic and wielding silver
  crosses and holy water.]<<<<<
  —“33” (14:03:46/1-2-56)
  >>>>>[That may be the case, but there is something distinctly evil about
  Slicke. I don’t know what it is, I can’t put my finger on it, but he is just
  evil.]<<<<<
  —Warsteiner (21:55:41/1-5-56)
  >>>>>[Okay, whatever. What I really want to know is how an elf, a Nobilis,
  became a vampire (Sanguisaga Europa) when infected with the HMHVV,
  instead of a banshee (Noxplorator Letalis). It goes against almost every-
  thing we know about the retrovirus. Obviously some other mechanism is in
  effect with Maxfield O’Bradaigh, and he’s not willing to be tested.]<<<<<
  —Wicked Pete (17:00:02/1-8-56)
  ���������������������������������������
  ����������
  ������
  Body: 5
  Armed Combat: 10
  Quickness: 9
  Bike: 5
  Strength: 4+essence
  Boat: 5
  Charisma: 8
  Business Administration: 5
  Intelligence: 5
  Car: 5
  Willpower: 5
  Conjuring: 8
  Reaction: 7
  Demolitions: 4
  Body Index: 2 
  Etiquette (Corporate): 6
  Essence: variable 
  Etiquette (Street): 8
  Magic: 6+essence 
  Firearms: 8
  Initiative: 8 +3D6
  Interrogation (Verbal): 3
  Threat/Professional: 8/4 Magical Theory: 7
  Projectile Weapons: 5
  Grade 6 Initiate 
  Psychology (Child): 5
  Psychology (Criminal): 3
  ���������
  Sorcery: 10
  Cybereyes
  Special Skill (Antiques): 4
  Smartlink
  Stealth: 8
  Retractable Hand Razors Swimming: 6
  Thrown Weapons: 5
  �������
  Unarmed Combat: 12
  Synaptic Accelerator (2)
  Dutch: 3
  Trauma Damper 
  French: 8
  German: 5
  ������
  Irish Gaelic: 5
  (None are listed, but 
  Japanese: 5
   remember that Slicke is a 
  Latin: 4
  
  ������������
  Page 33
   vampire, and has all the Sperethiel: 9
   powers thereof. If
   you need him to have a
   spell, he has it.)
  ����
  (Anything short of military grade gear.)
  �������Q.S. Slicke, MercurIan, and $ilverado are all related
  to the Lady Brane Deigh, but from the black sheep side of
  the family.
  Slicke was infected by a vampire named Siren, who
  Slicke later destroyed. He does only feed from a blood
  bank and from willing and well informed volunteers.
  Slicke’s orphanage is in fact a front for a Seoulpa ring
  style criminal organization. However, no one in the town of
  Anderson knows about this.
  ���������������������7
  ��������������������7
  REAVER                                           
   
   
  MAGE
  Scott Harders <YUBM21a@prodigy.com>
  Name: ������������������
  Aliases:�������
  Sex:�����
  Metaspecies/Race: ����������������������������
  Residence: �����������������������
  Height:��������
  Weight: �������
  Eyes: ���
  Hair: ������
  Distinguishing Features: ����
  Birthdate:��������������
  Birthplace: ����������������������������
  Psychological Profile:���������������������������������
  ����������������������������
  Known Allergies: ����
  Lifestyle: ����
  ������������There is very little factual information regard-
  ing Reaver, which leads us to believe that either the Tir na
  nÓg government is covering something, or he is not who
  he claims to be. Either solution appears equally likely.
  Those who know Reaver report that at one time he was
  involved in a secret Tir na nÓg organization, possibly a spy
  or a covert operative. While on an assignment in England,
  apparently his mission and his cover were blown. He was
  then secretly smuggled to Seattle, UCAS with a shipment of
  computer parts and hardware slated for the then new Tir
  na nÓg embassy. From there, he quickly set up operations
  in the Tarislar section of the Puyallup Barrens in Seattle. He
  controls what could be called a gang, or a vigilante force,
  called the “Taigan Rangers.” Working with this gang and
  other local residents he has been working to clean up and
  “green up” Tarislar. They have succeeded to a moderate
  degree. It is also rumored that a great spirit of some kind
  now helps protect the borders of Tarislar.
  Reaver also owns a medium sized club/bar within
  Tarislar, named “the Underdark.” This club has become
  popular in recent months with rich elven businessmen who
  wish to go “slumming.” Only Tarislar citizens may work
  there, and a portion of the profits go directly back into the
  community. Due to Reaver’s efforts he commands a great
  deal of respect within the Tarislar community.
  ������� Reaver is a highly capable mage and as proficient in
  arms as some street samurai. He is a known initiate, and he
  has a large amount of cyberware. He also has a fair amount
  of skill in decking. However, he currently has no cyber-
  deck.
  >>>>>[Despite his alleged affiliations with Tir na n g, Reaver is one of the
  few genuine nice guys running the shadows. I mean, this guy actually
  believes in helping people! Just look at what he’s done in Tarislar!]<<<<<
  —Kinnikinick (12:43:18/12-29-55)
  >>>>>[If you honestly believe that, then I have a piece of swampland down
  in Florida that I’d like to sell you. Reaver is a professional. The only differ-
  ence is that he has a public moral code.]<<<<<
  —the Whistler (16:24:33/1-9-56)
  
  �������������������������������������������
  Page 34
  >>>>>[I just want to know what the frag kind of spirit he has guarding
  Tarislar. I didn’t exactly stick around long enough to get a close look, but it
  looked big and it looked nasty.]<<<<<
  —Nagoma Awooyo (13:28:53/1-10-56)
  >>>>>[Relax Whistler. You may run with him and know the guy better than
  most of us, and you might be right, but even still, be nice to Kinni.]<<<<<
  —St. Stan (18:34:44/1-15-56)
  ���������������������������������
  ����������
  ������
  Body: 6 [10]
  Armed Combat: 2(3)
  Quickness: 7 [9]
  Armed Combat (Edged): 5(6)
  Strength: 6 [8]
  Armed Combat B/R: 1
  Charisma: 7 
  Athletics: 5(6)
  Intelligence: 8(10)
  Biology: 2
  Willpower: 6 [8]
  Biotech: 6
  Reaction: 7
  Biotech (First Aid): 10
  Body Index: .6
  Calculus: 7 [Centering]
  Essence: 1.21
  Computer: 6
  Magic: 7 
  Comuter B/R: 4
  Initiative: 10+1D6*
  Computer Theory: 2
  Threat/Professional: 8/4 Conjuring: 6
  Demolitions (Plastic Explosives): 1
  [ ] denotes quickening
  Electronics: 6
  * 13+4D6 with quickening
  Enchanting: 5
  Initiate Grade 6
  Etiquette (Corporate): 3
  Etiquette (Street): 3
  ������
  Firearms: 5(6)
  Armor: 4
  Gunnery (Machine Guns): 2(3)
  Blade Barrier: 7
  Magical Theory: 5
  Combat Sense: 6
  Military Theory: 2
  Cure D Disease: 4
  Negotiation: 2
  Fireball: 6
  Physical Sciences: 3
  Heal: 7
  Projectile Weapons (Bow): 3(4)
  Improved Invisibility: 6
  Sorcery: 7
  Increased Initiative +3: 5 Stealth: 3(4)
  Increased Reaction +3D6:5
  Throwing Weapons: 2(3)
  Increased Willpower +2: 6
  Unarmed Combat (Nin-
  Jitsu): 3(4)
  Levitate Item: 5
  Arabic: 3
  Mana Blast: 5
  Cherokee: 3
  Personal Bullet Barrier: 8 Sperethiel: 3
  Personal Combat Sense: 6
  Summerian: 3
  Physical Mask: 4
  Shapechange: 6
  Sleep: 5
  Treat: 4
  ���������
  �������
  (all Beta-grade)
  Enhanced Articulation
  Cybereyes
  Video Link
  ����
  Datajack (3)
  Ares HVAR (customized,
  Datasoft
  smartlink II)
  Display Link
  Light Military Armor (dikoted,
  Encephalon (3)
  full electronics suite, Enviro-
  Seal)
  FIFF memory (75 Mp)
  2x MGL-6 Grenade Launcher
  Skillwire Plus (3)
  Spell Lock with Bullet Barrier (6)
  Smartlink II
  Spell Lock with Bullet Barrier (7)
  Softlink (2)
  Spell Lock with Bullet Barrier (8)
  SPU: I/O (4)
  Walther PB-120 (smartlink II, fires
  SPU: Math (4)
  APDS)
  Weapon Focus (5) [katana]
  �������Marhault Elsdragon, a.k.a. Reaver, really is someone
  else, someone who was forced to disappear. He isn’t really
  actually an elf, but actually a human, named Delivan Hard-
  ers (a.k.a. Paladin), former executive for arms manufacturer
  Novastar, Inc. However, there is NO way that the players
  will ever learn this, so for all intents and purposes, he is
  the elf Reaver.
  Regardless of who he really is, he has a undying loyalty
  to both Tir na nÓg and Duchess Glendower of Wales. He
  will only sacrifice his life for those causes. He also never
  speaks about those causes, so it is unlikely that players
  will be able to take advantage of them.
  Reaver is the classic “good guy”, and will aid those
  who require help, as long as they have noble ambitions
  themselves. He will not help someone just for money, and
  he has been known to take on runs for no money at all, if
  it was noble enough.
  Reaver currently runs with Daishi, Spellslinger, and the
  Whistler.
  ���������������������5
  ��������������������8
  
  ������������
  Page 35
  ROTTEN, JOHNNY                          
   
   
  FIXER
  Erik Jameson
  <GKoth2258@AOL.com>
  Name:��������
  Aliases:��������������
  Sex:�����
  Metaspecies/Race: ������������������������������
  Residence:��������������
  Height:�������
  Weight:������
  Eyes:������
  Hair:������
  Distinguishing Features:�����
  Birthdate:��������������
  Birthplace:��������������
  Psychological Profile:������������������������������
  �������������������������������������
  Known Allergies: ����
  Lifestyle:�������
  ����������� Johnny Rotten grew up on the streets of the
  Redmond Barrens in Seattle. Being very thin he was often
  picked on by most of the other, larger children. The only
  way he was able to survive was by making deals. He had a
  talent for not only finding wanted items, but also for get-
  ting the best prices on them. Little else is known about
  Rotten, save the fact that he has a long-standing freelance
  relationship with Fuchi Seattle.
  Johnny Rotten is a thoroughly disagreeable man, often
  wearing torn and tattered clothes and purposefully not
  bathing for days on end before a business meeting. He has
  never given an answer for his behavior, but it is assumed
  that he delights in offending people, especially corporate
  types.
  ������� It is believed that Rotten has very little, if any, com-
  bat abilities. However, he has a distinct talent for acquiring
  goods, regardless of their legality or rarity.
  >>>>>[He he. This guy is great. Not only can he get almost anything you
  could want, but he loves to annoy those corp types. Seeing their faces is
  worth the price of admission.]<<<<<
  —Steelhead (17:01:53/12-30-55)
  >>>>>[Yeah, well I just wish he would learn to bath more often. Sometimes
  I think he goes out and looks for foul stenches to roll in.]<<<<<
  —Okie Girl (06:37:44/1-7-56)
  >>>>>[The best place to find him is at the “Neon Blue Iguana”, a small
  modern jazz club Downtown that is a favorite of corp-types, especially Fuchi
  suits and the runner called “the Whistler”. Great club, but I have no clue as
  to why they even let Rotten in the door. They even have a special booth
  reserved for him.]<<<<<
  —Albert Damn (12:44:43/1-10-56)
  �������������
  ����������
  ������
  Body: 3
  Armed Combat: 1
  Quickness: 2
  Etiquette (Corporate): 7
  Strength: 2
  Etiquette (Street): 11
  Charisma: 1/6
  Firearms: 3
  Intelligence: 6
  Negotiation: 12
  Willpower: 5 
  Stealth: 3
  Reaction: 4
  Unarmed Combat: 2
  Essence: 4.3
  Initiative: 4 +1d6
  Threat/Professional: 2/2
  ����
  (Rotten rarely carries his merchandise with him, and what
  is listed are merely his favorites)
  Ares Predator (customized, laser sight, APDS)
  Armored Leather Duster (4/2)
  Pocket Secretary
  ������ Rotten’s Charisma is dreadful. He however, is per-
  suasive, and has a certain aura about him. Depending on
  the situation, use either the higher or lower number as his
  Charisma. While Negotiating, use the higher number. In
  other Social situations (picking up on women), use the
  lower number.
  Need an item, or need someone new to hire the PCs?
  Rotten is your man if you are also looking for someone
  who is incredibly obnoxious.
  ���������������������12
  ��������������������9
  
  �������������������������������������������
  Page 36
  SHADOWDANCER                          
   
   
  FIXER/STREET SAMURAI
  Shadowdancer
  <briddle@marsh.vinu.edu>
  Name:����������������
  Aliases:�������������
  Sex:�����
  Metaspecies/Race: ������������������������������
  Residence:��������������
  Height:��������
  Weight:��������
  Eyes:������
  Hair: �����
  Distinguishing Features:������������������������������
  Birthdate:��������������
  Birthplace: ������������
  Psychological Profile: �����������������������������
  ���������
  Known Allergies:�����
  Lifestyle: ������
  ����������� As with many shadowrunners, facts are diffi-
  cult to come by. However, what complicates the situation is
  that there a great number of conflicting rumors about
  Shadowdancer. First we shall start with what is known.
  A Daniel Rawlings was an infantry soldier in the Con-
  federate American States for an unspecified period of time
  before going AWOL. He is still wanted by the CAS Army.
  He has performed extractions of top-level cybernetics
  scientist from both Renraku and Yamatetsu. It is an ex-
  tremely high possibility that from those extractions he re-
  ceived custom cyberware. It is also believed that he has
  worked as a freelancer in conjunction with top level Tir na
  nÓg covert operations and assassinations teams. It is also
  believed that he is primarily fixing now, having semi-retired
  from shadowrunning.
  Aside from these facts and partially substantiated ru-
  mors, very little is certain. Some claim that he is actually a
  vampire, perhaps even the vampire that infected Martin
  DeVries, the vampire hunter. Others claim that he is a front
  man of sorts for either Renraku or Yamatetsu. Some have
  even claimed that Shadowdancer is actually a physical
  adept or an android. None of these rumors have been sub-
  stantiated in any way, and so it is assumed that they are
  just misinformation.
  ������� Shadowdancer’s main talents lie in the area of com-
  bat. He is also highly proficient in all areas of warfare. He
  is also a very good fixer, but it may be easier to go through
  Johnny Rotten or Freddy Frypp. However, if none of these
  individuals are available, then Shadowdancer will be more
  than adequate.
  >>>>>[Bad things man, bad things. I have nightmares about Shad-
  owdancer. He’ll kill you if you even look at him funny!]<<<<<
  —the Ref (04:09:33/12-26-55)
  >>>>>[Whoa there! Relax chummer. Shadowdancer is a bad customer, but
  he ain’t that bad. Just hope that he’s on your side, or better yet, pray that he
  doesn’t even know you exist.]<<<<<
  —Bad Brown Bear (21:42:12/1-4-56)
  >>>>>[Yeah, well, as long as you keep your garlic and a wooden stake with
  you, your fine. He’s a fraggin’ vampire. and I have proof!]<<<<<
  —the First Horseman (23:59:26/1-6-56)
  ������������������������������������
  ����������
  ������
  Body: 9(12)
  Armed Combat: 10(11)
  Quickness: 8(13)
  Athletics: 7(8)
  Strength: 8(13)
  Bike: 3
  Charisma: 7(9)
  Biotech (First Aid): 4
  Intelligence: 9(11)
  Car: 4
  Willpower: 8
  Demolition (Plastique, C12): 8
  Reaction: 8(20)
  Electronics: 8
  Body Index: 9
  Electronics B/R: 8
  Essence: .04
  Etiquette (Corporate): 10
  Initiative: 20 +4d6
  Etiquette (Street): 8
  Threat/Professional: 12/4 Firearms: 12(13)
  Gunnery: 7(8)
  ���������
  Interrogation: 7
  (all Delta-grade)
  Military Theory (Small Unit
  Cyberears
  Tactics): 9
  Amplification
  Negotiation: 9
  Damper
  Stealth: 12(13)
  High Frequency
  Throwing Weapons: 8(9)
  Low Frequency
  Unarmed Combat (Tae
  Cybereyes
  Kwon Do): 10(11)
  Flare Compensation
  Japanese: 10
  Low-Light
  Sperethiel: 10
  Optical Mag. (3)
  Rangefinder
  �������
  Thermographic
  Cerebral Booster (2)
  Datajack (1)
  Enhanced Articulation
  Memory  (100 Mp)
  Muscle Augmentation (4)
  Olfactory Booster (6)
  Orthoskin (3)
  Orientation System
  Pathogenic Defense (8) (4)
  Retractable Spur (dikoted)
  Suprathyroid Gland
  Smartlink II
  Tailored Pheromones (2)
  SPU: Data Management(4)Toxin Exctrator (8) (4)
  Tactical Computer (2)
  (Max Targets: 13, 20 dice)
  Titanium Bone Lacing
  ����
  (Can acquire almost anything, but some favorites are listed
  below.)
  Ares Predator II (customized, smartlink II)
  AUG-CSL weapon system (smartlink II)
  DocWagon Contract (Platinum)
  Form Fitting Body Armor lvl 3 (4/1)
  Katana (dikoted)
  Panther Assault Cannon
  Extra clips of APDS for all weapons
  ������ While Reaver may be the typical nice-guy, Shad-
  owdancer is the complete opposite. He is very cold and
  ruthless, and is only interested in himself.
  None of the rumors are true about Shadowdancer. He is
  not a vampire, despite the fact he has very pale skin and
  cannot tan.
  Shadowdancer is not to be messed with. He is a very
  nasty fragger, and will kill without any thought or com-
  punction.
  ���������������������9
  
  ������������
  Page 37
  ��������������������8
  SPELLSLINGER                              
   
   
  MAGE
  The GREAT Cornholio
  <Nethicus@aol.com>
  Name:�����������������������
  Aliases: ������������
  Sex:����������
  Metaspecies/Race: �������������������������������
  �������
  Residence:��������������
  Height: ������
  Weight: �����
  Eyes: �����
  Hair: �����
  Distinguishing Features: ����
  Birthdate:��������������
  Birthplace:�������������������������
  Psychological Profile: ��������������������������������
  �������������������������������������������
  Known Allergies:�����
  Lifestyle: ������
  ������������Aurthur Bright Morning is a true oddity in the
  shadows, in that he is known to have his original System
  Identification Number. In fact, he is comparatively open
  about who he is.
  It is known that Bright Morning served as an officer in
  the Pueblo Corporate Council’s Security Force, but it is not
  believed that he was part of any elite force (such as the
  Sioux Wildcats), or was even part of an all-magic unit. For
  reasons that remain unclear, after several years of service,
  Bright Morning resigned his commission and moved to
  Seattle. There are no records of any disciplinary action, or
  any concrete reasons as to why Bright Morning would
  abruptly quit.
  Once in Seattle, Bright Morning quickly began running
  the shadows with several of the Seattle elite, being Mad
  Cat (now Daishi, see pg. xx), the deceased mage Paladin,
  the deceased combat mage Doom, the mage Darkwolf, and
  the mercenary Facet. He is now known to associate with
  Daishi, Reaver, and the Whistler. The other associates,
  Darkwolf and Facet, are missing and believed dead.
  The other element that separates Bright Morning from
  other shadowrunners is that he is a graduate student at the
  University of Seattle, in the Thaumaturgy department. He is
  also a graduate teaching assistant for a 100 level class
  every semester. Bright Morning has written several well
  respected papers on the nature of magic, the latest being a
  treatise on the nature of metamagical initiation. He is also
  known to have designed over a dozen new spells, almost
  all of which are non-lethal.
  Bright Morning commands respect from other shad-
  owrunners, and from corporations and law enforcement
  agencies. It is our opinion that a shadowrunner such as
  Archangel or Shadowdancer would not be allowed to live
  as openly as does Bright Morning, and it is further our
  belief that this is because of his non-lethal methods.
  ������� Bright Morning, Spellslinger, is often not considered
  to be as capable a combat mage as the Whistler. It is true
  that Spellslinger is not as proficient in mundane combat,
  but is at least his equal in the magical arts. Spellslinger
  almost specializes in non-lethal combat spells, and often
  
  �������������������������������������������
  Page 38
  achieves admirable results. Spellslinger is a very capable
  mage, is very professional, and can be recommended for
  any job.
  >>>>>[What a fraggin’ geek!! He actually stays home on school nights, and
  I almost never see him at any of the hot spots! I mean, what is life in the
  shadows if you aren’t out there partying!]<<<<<
  —Yuengling (00:19:26/12-29-55)
  >>>>>[Stupid little fragger. You don’t even have a very good fake ID, but
  that’s got nothing to do with Spellslinger. He and those he runs with (mostly
  just Daishi and the Whistler anymore) are almost all 30 or over, and you
  don’t get to be that old in this business without being very good. And Spell-
  slinger gets away with a lot, like being a graduate student, because he is
  not only very good, but he also very rarely kills. In other words, he hasn’t
  given anyone a real reason to get pissed off about him.]<<<<<
  —P. Urquell (12:25:03/1-4-56)
  >>>>>[And that ally spirit of his, Bjork, I hear she makes a mean burger
  (and those fries!!!!), among other exquisite edibles!]<<<<<
  —Fischer (14:36:12/1-7-56)
  >>>>>[This probably doesn’t mean anything to anyone else, but Spell-
  slinger is one of the few individuals I can truly trust. I am proud to call him
  my friend, even if he does study too damn much. I mean, he was writing a
  paper on the way to South America when we went down there for a run
  back in September, instead of prepping for the mission.]<<<<<
  —the Whistler (18:15:12/1-9-56)
  �������������������������������������������
  ����������
  ������
  Body: 5 [9]
  Archeology: 5
  Quickness: 6 [10]
  Armed Combat: 5
  Strength: 4 [8]
  Bike: 1
  Charisma: 6 [10]
  Conjuring: 7
  Intelligence: 6 [10]
  Etiquette (Tribal): 4
  Willpower: 6 [10]
  Firearms: 4
  Essence: 5
  Magical Theory: 7
  Magic: 11
  Sorcery: 7
  Initiative: 6+1D6*
  Special Skill (Magical Instruction):
  4
  Threat/Professional: 9/4 Special Skill (Navajo Tribal Chant):
  4
  Throwing Weapons: 2
  [ ] denotes locks or
  quickenings
  �������������������
  * 14+4D6 with quickening
  Force: 6
  Initiate Grade 5
  Body: 7
  Quickness: 3
  ������
  Strength: 3
  Acid Stream: 4
  Charisma: 4
  Coma: 9
  Intelligence: 9
  Energy Torpedo: x
  Willpower: 10
  Fire Missile: 4
  ������
  Improved Invisibility: 4
  Sorcery: 6
  Increase Attributes +4
  ������
  (for all attributes): 1
  Manabolt: 5
  Increase Initiative +3d6: 5
  Stun Bomb: 5
  Increase Reaction +4: 1
  Treat: 5
  Lock Guard: 5
  ������
  Mana Bolt: 9
  3D Movement
  Personal Gravity
  Immunity to Normal Weapons
  Restriction (Fly): 6
  Manifestation
  Physical Mask: 4
  Sorcery
  Powerbolt: 9
  Telepathic Link
  Spell Barrier: 4
  Spirit Bolt: 5
  ����
  Spirit Hose: 8
  2x Colt Manhunter (laser sight)
  [rarely used]
  Stun Relief: 5
  Combat Spell Focus (3)
  TAG: 4
  Fire Elemental Focus (8)
  Transposition: 5
  Light Security Armor (7/6)
  Treat: 5
  Power Focus (6)
  Weapon Focus (2) [knife]
  Weapon Focus (sword, sentient)
  “Killishandra”
  �����������
  �����������
  Personal Grav. RestrictionIncrease Attributes +1 [all] (1)
  Improved Invisibility
  Increase Reaction +4 (1)
  Increase Initiative +3d6
  Increase Initiative +3D6 (8)
  Physical Mask
  �������Spellslinger, most of the time, is a nice enough guy.
  He prefers to knock opponents out rather than killing
  them, and he doesn’t have the attitude that many other
  shadowrunners have. He also tends to be somewhat studi-
  ous, and he has an understanding of magical theory unlike
  many others. He may not know as much asArthur Garrett or
  other famous theoriticians, but he understands theories
  instinctively.
  The weapon focus “Killishandra” is something of an
  enigma. It appears to be an ally trapped in a sword-like
  form. It also seems to be a spirit from the Fourth Age. Exact
  stats can be developed by the individual GM, but one thing
  that should stay the same: Killishandra drains essence.
  ���������������������3
  ��������������������5
  ����������������������������8
  
  ������������
  Page 39
  STREETWOLF                                 
   
   
  COMBAT MAGE
  Paul “Mageck” Buchanan
  <JVXNSYA@grove.iup.edu>
  Name: ��������������
  Aliases: ����������
  Sex: ����
  Metaspecies/Race: ������������������������������
  Residence: �������
  Height: ������
  Weight: �����
  Eyes: �������������������
  Hair: �����
  Distinguishing Features: ����������������������������
  Birthdate: �������������
  Birthplace: ����������
  Psychological Profile: ������������������������������
  �����������������������������������������
  ������������������������������������������� ��
  ���������
  Known Allergies: ������������������
  Lifestyle: ������
  ������������The use of STREETWOLF is questionable, given
  his apparent deep psychosis. He is a capable combat
  mage, however, he may not be wholly reliable.
  Senra Finereal’s parents are some of the few humans
  that were allowed to stay in Tir na nÓg, apparently because
  of their value to an unnamed Tir na nÓg corporation. His
  parents have provided for his education at the University of
  Seattle, his apartment, and the Rapier motorcycle that he
  still rides. The relationship with his parents appears to be
  somewhat strained, as he often refuses the gifts that they
  send him. Further details are unavailable.
  The events at the University of Seattle appear to have
  greatly shaped how he is today, and perhaps are the cause
  for his psychosis, as he was allowed a very normal child-
  hood within the Tir, despite his obvious magical prowess.
  The first traumatic experience for Senra was the rough
  integration into Seattle society, and the university life. He
  knew very little English, and he still speaks with a some-
  what thick accent. After the first semester however, the
  Thaumaturgy department latched onto the elven exchange
  student. During the next several years, he was asked, as an
  undergraduate, to take part in studies and experiments
  normally reserved for graduate students only. This experi-
  ence in and of itself appears to have had minimal long-
  term impact on Senra.
  During the first several years at the University of Seattle,
  Senra was paired with an English tutor, an English graduate
  student named Marissa Luiego. During this time the two
  became romantically involved. The name Marissa Luiego
  may be somewhat familiar, as she was raped and mur-
  dered on November 12, 2052 (Senra’s junior year). Official
  campus security records indicate that the officer in charge,
  one David Wilkins, believed that the alarm that went out
  was merely part of a fraternity prank, and ordered the se-
  curity officers not to respond. The subsequent scandal and
  investigation caused Wilkins to lose his job, and it is be-
  lieved that this is what led him to kill three people before
  being gunned down by Lone Star in a Stuffer Shack.
  It is believed that it was at this point, the rape and
  murder of his girlfriend, that Senra began to have deep
  psychological difficulties. He has never sought counseling,
  instead slowly retreating from all social activities, including
  eventually the special projects given to him by the Thau-
  maturgy department.
  It is believed that somewhere after this point Senra be-
  came STREETWOLF. He is known to have rescued several
  women from attackers, including most notably Melissa
  O’Neal, secretary for an unnamed Mitsuhama Seattle vice-
  president.
  As an other item of note, it appears that STREETWOLF is
  the cousin of THE Nexus, on his mother’s side. It is not
  known if they remain in contact with each other.
  ��������STREETWOLF is a capable combat mage, with a defi-
  nite affinity for fire-based spells. However, as noted above,
  STREETWOLF is considered by most to be unstable, with a
  great deal of past emotional “baggage” that could endan-
  ger assignments.
  >>>>>[Fragger’s got more than just one screw loose. I mean, I could under-
  stand a deep depression, or becoming an alcoholic if you lost a fianc . But
  to become totally unhinged? Something else is going on here, and I doubt
  STREETWOLF has a clue as to what that is.]<<<<<
  —Eldridge Pope (12:54:52/12-31-55)
  >>>>>[I think you’re right. But I think that Counselor and Co. are little harsh
  on him. Yea, he’s out to lunch and forgot his wallet at home, but he’s never
  put a run in danger that I know of. He might be loony, but he’s still profes-
  sional.]<<<<<
  —MacAndrews (09:56:28/1-6-56)
  ���������������������������������
  ����������
  ������
  Body: 4 [9]
  Armed Combat: 4 (7)
  Quickness: 6
  Bike: 4
  Strength: 5
  Conjuring: 5
  Charisma: 7
  Firearms: 5
  Intelligence: 6
  Magical Theory: 8
  Willpower: 6 [10]
  Singing: 5 [Centering]
  Reaction: 6 [10]
  Sorcery: 8
  Essence: 5.75
  Stealth: 5
  Magic: 9 
  English: 4
  Initiative: 6+1D6
  Irish Gaelic: 6
  Threat/Professional: 5/4 Sperethiel: 8
  [ ] denotes spell locks
  * 10+4D6 with spell lock
  Initiate Grade 4
  ���������
  Cybereyes
  Electronic Mag. (3)
  Flare compensation
  Low-Light
  Thermographics
  Retractable Cyberfangs (mostly cosmetic)
  ������
  ����
  Armor: 4
  Ares Viper (smartlink, fires
  Detect Life: 2
  flechette)
  Flamethrower: 8
  Armor Jacket (5/3)
  Heal: 6
  DocWagon Contract (Platinum)
  Improved Invisibility: 4
  Pocket Secretary
  
  �������������������������������������������
  Page 40
  Increase Initiative +3D6: 2
  Power Focus (3)
  Increase Reaction +4: 2
  Smart goggles (fashioned as
  Increase Willpower +4: 2
  glasses)
  Levitate Person: 4
  Spell Lock: Armor (4)
  Manabolt: 6
  Spell Lock: Increase Initiative
  Power Ball: 8
  +3D6 (2)
  Treat: 4
  Spell Lock: Increase Reaction +4
  (2)
  Spell Lock: Increase Willpower
  +4 (2)
  Specific 
  Spell 
  Focus:
  Flamethrower
  (6)
  Weapon Focus (3) [Short Sword]
  Wrist Phone
  Uzi III (smart, flechette rounds)
  Yamaha Rapier
  ������ STREETWOLF, while capable, is a disturbed individ-
  ual. He doesn’t talk to himself, or to aliens, but at least for
  now, he is psychotic. He is still in a state of shock from the
  death of Marissa, his girlfriend and soon to be fiancé. He is
  withdrawn and often overconfident, but manages to sur-
  vive.
  ���������������������3
  ��������������������4
  THE NEXUS                                     
   
   
  ASSASSIN
  Rin Parks  (GungaDon@aol.com)
  Name: �����������������������
  Aliases: ����������������������������������������
  Sex: ����
  Metaspecies/Race: ������������������������������
  Residence: ������������������������������
  Height: ������
  Weight: ������
  Eyes: �����
  Hair: ��������������
  Distinguishing Features: �������������������������
  �����������������������������������������������������
  ���������������������
  Birthdate: ��������������
  Birthplace: ������������������
  Psychological Profile: �������������������������������
  �������������������������������������������������
  ���������
  Known Allergies: ��������������
  Lifestyle: ������
  ������������ THE Nexus is considered to be mentally in-
  sane, and has not been seen or heard from since August,
  2055. However, he is included here in this compilation
  because he has been a major player for a number of years
  and it is believed that he is still alive. He is also included
  because there are a great deal of questions surrounding
  the exact nature of THE Nexus.
  Sean-Cullen Og O’Brecon was born to Allen Sean Og
  O’Brecon and Tara Anne Silversong three months prema-
  ture. However, later secret tests indicate that Allen is not
  his father, and Tara Anne may not be his mother, but per-
  haps a relative. It is not believed that Sean-Cullen has any
  knowledge of this.
  Sean-Cullen was a small and sickly child who was often
  abused and picked-on by other children. It is thought that
  he began to demonstrate his prowess as a physical adept
  as young as three years old. However, he has never re-
  ceived any formal training.
  During 2038 the Og O’Brecon family moved to Chicago.
  Sean-Cullen quickly became friends with the “Frankie”
  Badilano, the nine-year-old daughter of Frank Badilano the
  right hand man of Don James O’Toole. The fall of the IBM
  Towers on Feb. 10, 2039, forced the family to move and
  caused them to lose their jobs. Badilano then got both
  Allen and Tara new jobs and assisted in finding a new
  home.
  By the age of ten, Sean-Cullen’s abilities had caught the
  eye of Don O’Toole and began running “errands” for the
  Mafia. He also began to learn burglary and how to pick-
  pocket. At the onset of puberty, at age twelve, Sean-Cullen
  began to really fill out and began to run BTL chips. At this
  time he also caught the eye of Daniel Truman, of Truman
  Technologies and was recruited for the urban brawl team,
  The Sensations. He played for the team, playing a variety of
  positions, and began to act as an enforcer and an assassin
  for the Mafia.
  Shortly after his sixteenth birthday, the Og O’Brecon
  family was brutally murdered. His father, mother, and six-
  
  ������������
  Page 41
  year-old brother, Jamie Allen, were killed by a group of
  orks and trolls. Sean-Cullen was nearly killed, and it is
  believed that he still bears the scars. His sister, Holly, sur-
  vived but is believed to be in the psychiatric ward of the
  exclusive Lake Wilderness Clinic. The attack cost Sean-
  Cullen both of his natural eyes, and possibly his sanity.
  Certain evidence indicates that the attack was not random,
  but hired hit. It is not known who hired the killers, but
  evidence leads to Tir na nÓg.
  After a long stay in the hospital, Sean-Cullen was sent
  to Seattle by Don O’Toole, where he quickly fell in with the
  Ancients street gang. Eventually he made his way to Los
  Angeles with the gang at the age of 17. While in Los An-
  geles it is believed that he was used by the Ancients as a
  “joyboy,” spending much of his time in a drug, chip and
  alcohol induced stupor. This information has only come to
  light recently, from Los Angeles Police Department records
  and from a collection of rumors. It is also believed that
  during this time Sean-Cullen was admitted to a psychiatric
  ward for several months, after another long stay in a hos-
  pital.
  Sean-Cullen re-emerged in Seattle two years later. In
  the almost five years since he has been an extremely active
  shadowrunner. He has worked for the UCAS Central Intelli-
  gence Agency, saved the life of the UCAS Vice-President,
  and saved the lives of numerous other shadowrunners.
  In the past several years Sean-Cullen has also managed
  to successfully assume the identity of Kerran Eldritch
  O’Conner, the rocker. He and his band, BloodRunn, has
  achieved an international cult following.
  However, after the last world tour, which ended in
  August, Sean-Cullen disappeared.
  ������� THE Nexus is an enigma. He has skills as a decker,
  and is highly proficient in most forms of combat. He is also
  an accomplished musician and athlete. However, he is
  highly unstable, with the mentality of a teen-ager. He has
  fathered several children by different women, and has left
  behind a long string of women and broken relationships.
  He is very talented, but due to these other elements we
  cannot recommend THE Nexus for any job. It is instead
  recommended that another shadowrunner of similar capa-
  bilities, such as Shadowdancer or Daishi, be hired instead.
  >>>>>[Egads. For someone so beautiful and talented, it’s a damn shame
  he’s so screwed up. I have a feeling that THE Nexus has some deep dark
  skeletons he keeps buried in a locked closet. And I’m not sure I want to find
  the key for that closet...]<<<<<
  —Brahma Chopp (01:03:43/12-29-55)
  >>>>>[You would only have to look at his relationships with women to know
  he’s screwed up. He fathered a child by Lisa Redhawk when he was only
  16, had a on-again-off-again relationship with Lady Siam who is over twenty
  years older than he is, Foxey Roxey, at least one male lover, and a whole
  string of female lovers we don’t have the bandwidth to list. He’s a slut who
  never mentally made it out of puberty. He’s gonna crash and burn, and I
  want to be around to see it.]<<<<<
  —John Bull (13:49:13/1-6-56)
  >>>>>[It may seem harsh, but I think I have to agree with Counselor and
  Co. That’s neither here nor there. I do, however, have late-breaking news!
  THE Nexus has been sighted, and it is believed that he is back. He’s
  stranger than ever, and seems to have the apparent ability to cast spells,
  but this is still unconfirmed.]<<<<<
  —St. Stan (19:02:18/1-15-56)
  �����������������������������������������
  ����������
  ������
  Body: 5(6)
  Animal Handling: 6
  Quickness: 9(10)
  Armed Combat: 6(7)
  Strength: 4(5)
  Artistic Composition: 5
  Charisma: 7
  Athletics: 4(5)
  Intelligence: 5
  Bike: 6
  Willpower: 5
  Biology: 6
  Reaction: 5(6)
  Boat: 4
  Body Index: .575
  Car: 5
  Essence: 4.72
  Computer: 5
  Magic: 10
  Conjuring: 6
  Initiative: 10+3D6
  Electronics: 8
  Threat/Professional: 12/4 Etiquette (Corporate): 4
  Etiquette (Street): 6
  Grade 7 Initiate
  Firearms: 7(8)
  (see Notes)
  Interrogation (Brute Force): 4
  Leadership: 4
  ������������������������ Magical Theory: 4
  Astral Perception
  Military Theory: 3
  Full-band Hearing
  Musical Composition (Hard Rock):
  7
  Increased Reflexes +2D6 Negotiation: 5
  Killing Hands: (Str)S
  Parabiology: 3
  Missile Parry
  Psychology: 3
  Olfactory Boosting
  Sorcery: 6
  Pain Resistance (3)
  Special Skill: Modern Dance: 4
  Special Skill: Play Drums: 3
  ���������
  Special Skill: Play Keyboards: 5
  Cybereyes (changeable
  Special Skill: Play Guitar: 6
  colors and patterns)
  Special Skill: Play Urban Brawl: 7
  Cyberfangs (retractable,
  Special Skill: Vox, Hard Rock: 6
  dikoted)
  Stealth: 11(12)
  Datajack (4)
  Thrown Weapons: 4(5)
  Hand Razors (retractable) Unarmed Combat: 9(10)
  Hearing Damper
  Aztecan: 3
  Retractable Spurs (dikoted)
  French: 3
  Smartgun Link II
  Irish Gaelic: 10
  Japanese: 4
  �������
  Latin: 2
  Enhanced Articulation
  Perkins-Athabascan Sign
  Suprathyroid Gland
  Language: 3
  Symbiotes (2)
  Sperethiel: 8
  Trauma Damper
  ����
  Ares Predator II (fires APDS)
  Barrett 121 Sniper Rifle
  Custom-made Rifle [16S]
  2x Ingram Smartgun (fire explosive rounds)
  White Phosphorus Grenades (as many as needed)
  2x Weapon Focus (3) [Katana]
  ������ Okay settle in for the long haul...THE Nexus is the
  son of Neil Torrence Allister (aka SteelTower), an abusive
  physical adept (whom he later killed), and Corrine
  O’Connor, the Lady of Ulster. For reasons too convoluted to
  go into here, she was forced to give up her son Torrey
  Vaughan Silversong-O’Connor, known to the rest of us as
  THE Nexus. THE Nexus does not know about his true line-
  age, but may eventually lay claim to it.
  The death of his adoptive family (Allen and Tara) was
  indeed a contracted hit. Micheal O’Connor, head of the
  clan, found out about young Sean-Cullen and wanted the
  
  �������������������������������������������
  Page 42
  whole “family” killed. Sean-Cullen only by a miracle sur-
  vived.
  THE Nexus is a sixth grade initiate in the “Time Stalk-
  ers”, an ancient order of physical adepts. He is now also a
  first grade initiate into “Children of the Rising Storm,” an
  ancient order to which one can only be born into. Or more
  correctly, reincarnated into. In order to actually be a part of
  this order (which had been dead for over 300 years), one
  must die a sacrificial death and then be reborn. This is
  what THE Nexus has been doing in the months since his
  disappearance. However, THE Nexus really has very little
  idea of what is going on. He was already very unstable
  mentally, with his harsh youth, but the strange dreams,
  dying and being reborn, his new white dragon tattoo he
  was reborn with, and everything else have totally driven
  him over the edge. Add to this the fact that he is now,
  because of his recent initiation, a full fledged mage casting
  spells without any conscious thought (it just happens!) he
  has totally lost it, and really is a hazard to anyone around
  him.
  Add to it all the fact that he has been sexually abused,
  in some form or other, from the age of 3 up until almost
  five years ago, and you have a true powder keg with a
  microscopic fuse. Mentally he is only about 16 years old,
  and it shows.
  An additional item of note is that THE Nexus almost al-
  ways has a death-rattle snake with him, and he has be-
  come immune to the deadly effects of their poison. He also
  has two pet ravens and a pet attack hellhound.
  ���������������������8
  ��������������������5
  THE WHISTLER                               
   
   
  COMBAT MAGE
  Erik Jameson
  <GKoth2258@AOL.com)>
  Name:���������������
  Aliases:�������������������������������������������
  ��������������������������
  Sex:�����
  Metaspecies/Race: ������������������������������
  Residence:��������������
  Height:�������
  Weight:������
  Eyes:������
  Hair:������
  Distinguishing Features:������������������������������
  ��������������������������������������������������
  ������������������������������������
  Birthdate:�����������������
  Birthplace:�����������������
  Psychological Profile:������������������������������
  Known Allergies:�����
  Lifestyle: ������
  ����������� There appears to be a great deal of confusion
  of about the history of the Whistler. It is apparent to cer-
  tain observers that the Whistler is not who he claims to be.
  One point of fact is that Harry Turnbull was born in Detroit.
  However, the Whistler has stated several times that he was
  born in Los Angeles. Harry Turnbull officially works for
  IronStar Corporation, a small security company. The Whis-
  tler has been seen at their headquarters, but he has said
  that he works for a certain black operations unit within
  Fuchi Seattle.
  The following are the known facts about the Whistler.
  He is an ex-corporate combat mage, who owns and con-
  trols Trans-Latveria Enterprises, a holding corporation of a
  net worth of over ten million nuyen (for further information
  see document 12564.958.7—Tau). He is ruthless and is
  very cutthroat, but not compassionless. He is very loyal to
  his friends, and has spent large sums of money to aid
  those friends.
  The Whistler’s family is dead, killed a number of years
  ago. Harry Turnbull’s family died when he was three in an
  automobile accident. He has, however, told several close
  friends that his family was actually brutally raped and mur-
  dered in a race riot when he was 24. This would appear to
  be the truth, given his well-documented hatred of orks and
  trolls. Apparently, he also had a fiancé that was murdered
  in the Spring of 2054. This also coincides with the first
  appearance of the Whistler, so he may be hiding from
  someone, or running from something.
  Since that time, and perhaps before, he is known to
  have traveled the world for shadowruns, and is reputed to
  have had contacts with Dunkelzahn, Rhonabwy, the Welsh
  High Druid, Samantha Villiers, Miles Lanier, and several
  British nobles.
  ��������The Whistler is the consummate combat mage. He is
  very proficient in mundane combat skills, and his spells are
  almost all combat oriented. He also has access to a great
  deal of information, from contacts and from the Trans-
  Latveria Enterprises mainframe computer, NSC-68, which is
  designed exclusively for capability analysis.
  
  ������������
  Page 43
  >>>>>[The original bastard. The Whistler, just like any other corporate
  whore, only sees the rest of us as a means to an end. And that’s fi-
  nal.]<<<<<
  —Reckless Red (17:17:53/12-30-55)
  >>>>>[What is really interesting is that there is a small group of cultists that
  actually worships him as their “Black Messiah”, an appellation he is not very
  keen on. Apparently these guys believe in some sort of satanic-Cthulhu type
  drek. And to them, the Whistler is their savior, the Dark Stranger as they call
  it. The Whistler kills these slags whenever he can, but they only see that as
  a further sign that he is their messiah. Spooky.]<<<<<
  —St. Brendan (23:34:38/1-9-56)
  >>>>>[What I find even more fascinating is the fact that he is one of the few
  mortals who has had a direct, physical audience with Rhonabwy. What is
  more peculiar is the fact that the Whistler is known to the Dragon and to the
  High Druid as “Rhodri ab Iorweth”, a Welsh name he has apparently used
  somewhat frequently.]<<<<<
  —St. Stan (19:24:42/1-15-56)
  �����������������������������������
  ����������
  ������
  Body: 6 [14]
  Armed Combat: 4(5)
  Quickness: 8
  Athletics: 3
  Strength: 6
  Bike: 3
  Charisma: 7
  Car: 2
  Intelligence: 10
  Computer: 3
  Willpower: 9
  Conjuring: 5
  Reaction: 9
  Demolitions: 3
  Essence: 4.01
  Electronics: 2
  Magic: 12
  Enchanting: 4
  Initiative: 9+1D6
  Etiquette (Corporate): 4
  Threat/Professional: 11/4 Etiquette (Yakuza): 4
  Field Forensics: 3
   [ ] denotes locks or
  Firearms: 6
  quickenings
  Gunnery: 3
  * 12+4D6 with quickening
  Magical Theory: 4
  Initiate Grade: 8
  Negotiations: 4
  Sorcery: 8
  ���������
  Stealth: 5
  (all Beta-grade)
  Unarmed Combat: 2
  Cybereyes
  Arabic: 2
  Display Link
  Chinese: 2
  Electronic Mag. (3)
  French: 3
  Flare Compensation
  German: 3
  Low-Light
  Greek: 2
  Rangefinder
  Japanese: 5
  Thermographic
  Latin: 3
  Datajack (4)
  Russian: 2
  Encephalon (4)
  Sperethiel: 2
  FIFF Memory (60 Mp)
  Welsh Gaelic: 5 [Centering]
  Smartlink II
  �������
  Reflex Recorder (Armed Combat)
  Full Spectrum Immunization
  ������
  ����
  Death Touch: 5
  (Has access to almost any item
  Fireball: 10
   short of military gear)
  Hellblast: 5
  Ares Alpha Assault Rifle
  Manabolt: 10
  customized, smartlink II)
  Mana Bomb: 10
  Artemis Nightglider
  Powerbolt: 10
  BMW Blitzen 2050
   Ram Touch: 10
  Combat Spell Focus (6) [bracer]
  Slay Elf: 8
  Datajack Scanner Radio
  Slay Ork: 8
  DocWagon Contract (Platinum)
  Sleep: 4
  Form Fitting Body Armor 3 (4/1)
  Spirit Bolt: 8
  Light Military Armor (14/11
  Sterilize: 1
  hardened, full electronic sen-
  sor
  Personal Combat Sense: 4
  suite, full tactical computer
  Mask: 3
  suite, EnviroSeal, powered
  Antidote Deadly Toxin: 3
  assist [removes encumbrance
  Heal: 5
  penalties])
  Increased Reflexes +3d6:5
  Mortimer 
  of 
  London
  Greatcoat (4/2)
  Treat: 5
  Saab Dynamit
  Armor: 5
  Savalette Guardian (customized
  Control Thoughts: 5
  smartlink II)
  Levitate Person: 4
  Spell Lock: Armor (4) [ring]
  Magic Fingers: 4
  Spell 
  Lock: 
  Personal 
  Combat
  Sense
  Spell Barrier: 6
  (4) [ring]
  Stacked Power Focus (6)/Earth
  Elemental Conjuring Focus (5)
  [intricate dragon torc]
  Stealth Grapple Gun with 200m
  line
  Tres Chic Armor Jacket (5/3)
  Watcher Conjuring Focus (4)
  [bracelet]
  Weapon Focus (6) [Short sword]
  ������ The Whistler is not Harry Turnbull. He is actually
  Darrick Erding, former employee of Fuchi Internal Security-
  Seattle, former fiancé of Kyrie Ireland, aspiring model (and
  elf). However, there is NO way that the PCs can find this
  out. This is GM information only. This may come into play,
  however, because the Whistler still doesn’t know who
  murdered his fiancé.
  The Whistler is the combat model of the corporate
  boardroom warrior. He takes no prisoners and no chances.
  He, like Shadowdancer and Daishi, is not to be crossed.
  The Whistler does maintain contacts with all those per-
  sonalities mentioned above, and in particular Rhonabwy
  and the Welsh High Druid, Meradoc Griffyn. As a point of
  fact, he is one of the few mortals who has seen Rhonabwy
  in person. The main reason for this is he is descended
  from the bloodline of the Welsh royal bloodline, the house
  of Aberffraw, and can lay a legitimate claim to the (now
  non-existent) throne of Wales. He has no current plans to
  act on this, but the dreams (he learned his true, Welsh
  name, “Rhodri ab Iorweth”, from one of those dreams) and
  the other portents are becoming more common and
  stronger. He is radically opposed to the Duchess Glen-
  dower, and may eventually make a move to remove her
  from power, with the blessings of both the Druids and
  Rhonabwy. Please note that only he and Rhonabwy know
  anything about this at this time.
  ���������������������6
  ��������������������10
  
  �������������������������������������������
  Page 44
  WILLIAMS, JACK                            
   
   
  FIXER/BARTENDER (EX-MERC/DECKER)
  Gurth
  <Gurth@xs4all.nl>
  Name:�������������
  Aliases:�����
  Sex:�����
  Metaspecies/Race: ������������������������������
  Residence:��������������
  Height:�������
  Weight:������
  Eyes:�������������������������
  Hair:�����������
  Distinguishing Features:�������������������������
  Birthdate:�������������
  Birthplace:��������������
  Psychological Profile:�������������������
  Known Allergies:�����
  Lifestyle: ����
  ����������� Jack Williams comes from a poor area of
  Redmond, Seattle, UCAS. He grew up in a world of gangs
  and violence, making him seek for any way possible to get
  out. How he came to be a shadowrunner is not known, but
  by 2050 he could be counted among the better ones. Wil-
  liams “retired” in 2051 after making a small number of
  highly profitable shadowruns. What went down during
  these runs is something Williams declines to discuss, likely
  for fear of whoever he dealt with during that time catching
  up with him, if he opens his mouth about them (or it).
  From the money they made as shadowrunners, Williams
  and one of his teammates (a street samurai named Bill
  Bailey) opened a bar-annex-shop in Seattle, known as
  Runner’s Delight. The shop and bar are linked by an open
  doorway, with the shop selling all kinds of strictly-legal
  things that shadowrunners might find useful.
  ������� Although Jack Williams once was a shadowrunner,
  his skills are not what they once were, which is what can
  be expected after a number of years in virtual retirement. A
  brief spell as a decker, in 2051, left him with the basic
  skills needed for that line of work.
  Williams has spent five years running his bar, and al-
  though it has been raided by both Lone Star and Knight
  Errant on a number of ocassions, no illegal equipment or
  substances of any kind have ever been found. Whether he,
  therefore, deals in more than just the obvious is something
  that cannot be proven. The suspicion is there, though.
  >>>>>[As you’ll have guessed, legal drek isn’t all they sell. If they know
  you, you’ll be allowed a look at their not-so-legal stocks of the things a
  shadowrunner really needs.]<<<<<
  —Bullet (17:36:03/1-28-56)
  �������������
  ����������
  ������
  Body: 6
  Armed Combat: 5
  Quickness: 6
  Biotech: 4
  Strength: 5
  Car: 2
  Charisma: 5
  Computer (Software, Decking): 5
  Intelligence: 6
  Electronics (Maglocks spec.): 4
  Willpower: 5
  Etiquette (Corporate): 4
  Reaction: 6
  Etiquette (Street): 7
  Essence: 4.1
  Firearms: 6
  Initiative: 6+2D6
  Negotiation: 5
  Threat/Professional: 3/4 Rotorcraft: 2
  Special Skill: Evaluate: 6
  ���������
  Special Skill: Run Bar: 5
  Boosted Reflexes (1)
  Throwing Weapons: 4
  Electronic Magnification(3)
  Unarmed Combat: 4
  Flare Compensation
  City Speak: 5
  Datajack
  Fingertip Compartment
  with Monowhip
  Retractable Hand Razors
  with Improved Blades
  Smartlink
  Thermographic
  ����
  2050-vintage Fuchi Cyber-6
  Armor Jacket (5/3)
  Browning MaxPower (smartlink)
  CMDT (shock pads, smartlink)
  DocWagon Contract (Gold)
  Fine Clothing (0/0)
  Lined Coat (4/2)
  Wrist Phone
  ������ Runner’s Delight not only sells legal gear; in the
  back room is a lot of the sort of equipment shadowrunners
  typically use. This is only sold to people known to the
  owners, so getting at it might prove a bit hard. It is not
  known how or where this gear is hidden during police
  raids, but somehow they manage this every time.
  �������������������� 8
  ������������������� 6
  
  ������������
  Page 45
  WIZSHADE                                       
   
   
  TALISMONGER
  Scott Harders
  <YUBM21a@prodigy.com>
  Name:��������
  Aliases:����������
  Sex:�����
  Metaspecies/Race:�������������������������������
  Residence:��������
  Height:��������
  Weight:��������
  Eyes:������
  Hair:������
  Distinguishing Features:������������������
  Birthdate:��������������������������������������
  Birthplace:��������
  Psychological Profile:���������������������������
  Known Allergies:�����
  Lifestyle:����������������������������
  ������������Wizshade is something of an enigma. He has
  no known history, and has no known permanent residence.
  He functions exclusively as an information and magic items
  specialist fixer. He is known to have sent shadowrunners
  on missions to recover magical items and rare books all
  over the world. He does seem to specialize in the “Olde
  World” however.
  It is not known if he is magically active himself. He has
  never displayed any magical aptitude, but those that have
  looked at him astrally report a great number of quickenings
  laced about him.
  The only clue to his past is a slight European accent.
  This accent is so slight and so general, no further informa-
  tion can be gathered.
  �������� Wizshade is possibly the best talismonger known
  today. While he doesn’t often deal with conventional magic
  items, he does have an incredible amount of knowledge
  about old books and magical locations. He also does seem
  to know about the location of magical artifacts, but he
  does not often deal with them himself.
  ��������
  ����������
  ������
  Body: 9
  Biology: 6
  Quickness: 10
  Computer: 6
  Strength: 8
  Enchanting: 6
  Charisma: 8
  Etiquette (Street): 5
  Intelligence: 10(14)
  Firearms: 5
  Willpower: 11
  History (Africa): 5
  Reaction: 10(15)
  History (Britain): 8
  Body Inex: .8
  History (France): 6
  Essence: 4
  History (Germany/Poland): 7
  Magic: ?
  History (North America): 5
  Initiative: 15 +3d6
  History (Spain):7
  Threat/Professional: 14/4 History (Russia): 6
  Magical Theory: 9
  ���������
  Negotiation: 8
  Datajack (4)
  Sorcery: 9
  Encephalon (4)
  Memory (FIFF 100Mp)
  �������
  Smartgun Link II
  Cerebral Booster (2)
  ����
  Not really applicable, but he carries with him:
  Cougar Short Fineblade Knife
  Browning Ultra Power (smartlink II, fires APDS)
  �������Need that old book on magic, or that old artifact?
  Got a question about magic before the Awakening?
  Wizshade is your man.
  Wizshade is effectively immortal. He probably isn’t
  really, but he’s close enough for a human. He has been
  around since about 650 B.C., and has been a part of magi-
  cal and alchemical research for almost his entire life. He
  knew Paracelcus, he was a Cabalist in Italy, he worked
  with John Dee. Of course, needless to say, he doesn’t ad-
  vertise this fact. He is magical, but not really in the same
  way we understand it. For game purposes, he cannot cast
  spells.
  ���������������������3
  ��������������������3
  �����������������������������9
  ����������������������������12
  
  ������������
  Page 46
  ����������
  So how exactly do you determine if a contact can get a
  hold of that Ares Alpha Assault Rifle? Or determine if that
  corporate secretary knows about EvilCorp’s dastardly
  plans? Is it a function of one of the various Etiquette skills?
  Perhaps not...
  The Tucson Game Room group has come up with a
  good, simple, workable system that can be easily imple-
  mented, even into current campaigns. It is of course, very
  optional, but we think you’ll like it.
  In essence, every contact is given two ratings, similar to
  skill ratings. Contacts can have specialty ratings pertaining
  to their own unique abilities, but everyone has a “Black
  Market” rating and an “Information” rating.
  The Black Market rating is similar to the Acquire Item
  skill that the Fixer contact has. It represents the ability of
  the contact to buy, beg, borrow, or steal items, such as
  weapons, armor, and so on. In game terms, the rating rep-
  resents the number of dice rolled against the Availability
  Rating. Everyone, even corporate secretaries has this skill
  (imagine a mousy little secretary that has access to military
  armor!).
  The Information skill is similar to the Rumormill skill
  that the Bartender contact has. This represents the number
  of dice used for Legwork. Everyone knows dirt, everyone
  hears rumors, and so everyone has the Information skill.
  Specialty ratings usually represent areas of extreme
  prowess. For example, Metalman, the Humanis contact,
  may have an Information rating of 5, but also have a Hu-
  manis Information rating of 8.
  Initial ratings are determined by 2D6. In existing cam-
  paigns, the GM can raise or lower the numbers to reflect
  past experience. As a side note, in our campaign, a 6 rating
  was considered pretty good.
  These ratings can be raised by using Good Karma, in the
  same fashion that personal skills can be raised (rating x2).
  This represents the extra amount of time that the PC
  spends cultivating the relationship with his contact. Op-
  tionally, an amount of nuyen equal to the new rating may
  be required in addition to the karma.
  The ratings for all characters have been placed at the
  end of each character description, in the �����, so that if
  you do want to use them they will be easy to find, and if
  you don’t want to use them, they’ll be easy to ignore.
  ����������
  Otherwise known as Spellslinger’s Spellbook. With the
  introduction of ���� ��������, otherwise known as the
  Grimmythingy, spell design has been very easy. Many, many
  magician characters have at least one special spell that
  they designed themselves. What follows is an unofficial
  addendum to the ������� ��� ���������� ������������ ����
  (otherwise known as ������������). Please note that not all
  the spells submitted made it into here. Only those that we
  felt were both useful and in the spirit of FASA were in-
  cluded.
  ����
  ������
  A bolt of magical energy which causes Deadly Stun dam-
  age.
  ����� Mana
  ������ LOS
  ������� Willpower
  ������������� D
  ��������� Instant
  ������ [(F÷2)–1]D
  ��������������
  ������������
  An area affect damaging manipulation spell which causes
  Deadly Physical damage by invoking a violent blast affect.
  The spell hits an area (or target) and explodes and weakens
  barriers by (Force + Successes). Against vehicles, the spell
  is an opposed test with the force brought down by any
  vehicular armor to a minimum of Force 2. All moving vehi-
  cles hit by this spell must make a Control Test due to the
  extreme blast of the spell. Against living beings, the proce-
  dure is the same and all targets hit must also resist knock-
  down with a target number equal to the force of the spell.
  ����� Physical
  ������ LOS
  ������� 4
  ������������� D
  ��������� Instant
  ������ [(F÷2)+5]D
  ���������
  ������������
  A spell that causes Light damage to a single target, using
  the elemental effect of ice.
  ����� Physical
  ������ LOS
  ������� 4
  ������������� L
  ��������� Instant
  ������ [(F÷2)+1]M
  �����������
  ������������
  This specialized spell erects a barrier around a lock in
  astral space to increase security against astral attacks
  against locks and foci. Due to its specific nature, the spell
  has little drain. The barrier prevents spells from penetrating
  the focus or lock by adding it’s force rating to the target
  number for attack or grounding through the focus. The
  spell, as should be obvious, can only be cast for foci and
  locks, and does not help against quickenings or anchor-
  ings.
  
  �������������������������
  Page 47
  ����� Physical
  ������ Limited
  ������� 6
  ��������� Sustained ������ [(F÷2)+2]L
  ��������
  ������
  An area affect spell causing Serious physical damage.
  ����� Mana
  ������ LOS
  ������� Willpower
  ������������� S
  ��������� Instant
  ������ (F÷2)D
  ����������������������������������
  ������������
  Basically a fly spell, the spell allows the magician to restrict
  gravity in his area while telekinetically propelling himself.
  The complicity of using the two effects is reflected in the
  drain. However, since the gravitational effect virtually ne-
  gates weight, control is easier. One drawback is that if the
  spell is locked, anchored, or sustained by an elemental, an
  +1 modifier is imposed on all the magician’s tests to con-
  trol his movement (the magician must always give thought
  to where he is going). Maximum speed is the spell rating
  plus the number of successes generated. This number
  equals the number of meters per round the mage may fly.
  ����� Physical
  ������ Personal
  ������� 4
  ��������� Sustained ������ [(F÷2)+2]S
  ����������
  ������
  An area affect spell which attacks spirits only.
  ����� Mana
  ������ LOS
  ������� Force
  ������������� D
  ��������� Instant
  ������ [(F÷2)+1]D
  ���������
  ������
  An area affect spell causing Deadly Stun damage.
  ����� Mana
  ������ LOS
  ������� Willpower
  ������������� D
  ��������� Instant
  ������ [(F÷2)+1]D
  �����������
  ������
  A spell that causes Deadly Stun damage.
  ����������
  ����������
  ��������Willpower(R)
  ������������� D
  ��������� Instant
  ������ [(F÷2)–1]D
  �����������
  ������
  The Stun Relief spell works to repair stun damage, fatigue,
  or drain (in the Stun Condition Monitor only). In physical
  terms, this means a number of things, including removal of
  ammonia and other toxins from muscles and an “injection”
  of fresh oxygen, among other “real” effects. Due to the
  temporary nature of stun damage and fatigue, the spell has
  to be cast within 30 minutes of the stun damage or the
  spell has no affect. The spell cannot heal physical damage
  (despite it’s physical nature) caused from stun damage
  overflow. The spell can only be cast once per target.
  The spell must be sustained for the following number
  of turns before taking effect:
  �����������
  ����
  Deadly Stun
  16 turns
  Serious Stun
  12 turns
  Moderate Stun
  8 turns
  Light Stun
  4 turns
  ����� Mana
  ������ Limited
  ������� 10–Essence
  ��������� Permanent
  ������ 
  [(F÷2)–
  1]Wound Level
  �����������������
  ���������
  This detection spell “tags” a target with a barely visible
  astral thread that leads back to the caster. In order for it to
  be used, it must first be detected. The line can be detected
  on a roll of (2 + Force of the spell) for the caster, or a (4 +
  Force of the spell) for the target. This is a resisted test that
  is determined at the initial casting. If the caster gets more
  successes, the astral thread is invisible to the target. If the
  target later looks into astral space, he gains another chance
  to detect the astral thread, using the same resisted test as
  above. Mundanes that are “tagged” cannot detect the spell.
  Background count does add to the target numbers to see
  the thread.
  ����� Mana
  ������ LOS (initial)
  ������� 4
  ��������� 
  ������ (F÷2)M
  ������������������������
  ������������
  Transposition shifts the magician from one location to an-
  other through a minor dimensional shift. The spell is only
  LOS but it has the range effects for target numbers found
  in the ����������� on pg. 111. Scopes and binoculars have
  no effect. Also remember the spell does not effect the
  forces of gravity. The spell also disorients the caster for 3
  combat phases (ñ1 phase for every success on an Intelli-
  gence check against a target number of 4). The orientation
  target number is also affected by the range modifiers. Tar-
  get numbers while disoriented are at +2.
  Failure to get a success on the initial casting has no ill
  effects; the caster merely fails to bridge the dimensional
  forces.
  ����� Physical
  ������ LOS
  ������� 6
  ��������� Instant
  ������ [(F÷2)+1]D
  
SOURCE: textdata/thevault/Shadowrun [multi]/3rd Party/Shadowrun Edge Runners.pdf