TEXT: EQUIPMENT CHEAT SHEET
  WEAPONS
   Name
  Cost Damage 
  Weight
  Properties
  Simple Blasters
  Avia-Ra Sunstaff
  150 gp 2d6 radiant
  6 lb.
  Blaster (range 100/400), special, two-handed
  Ion Cannon
  250 gp 2d6 radiant
  6 lb.
  Blaster (range 30/90), scatter (2d8), two-handed
  Phaser
  75 gp 2d4 radiant
  2 lb.
  Blaster (range 50/200), light, nonlethal
  Repeater  
  100 gp 2d6 radiant
  3 lb.
  Blaster (range 60/240)
  Standard Carbine
  250 gp 2d6 radiant
  7 lb.
  Automatic, blaster (range 80/320), two-handed
  Swarm Pistol
  100 gp 2d4 radiant
  2 lb.
  Automatic, blaster (range 30/120), foregrip, light
  Martial Blasters
  Antimatter Carbine
  400 gp 2d6 necrotic
  4 lb.
  Automatic, blaster (range 30/120), foregrip
  Blitz Cannon
  800 gp 2d8 lightning
  7 lb.
  Blaster (range 10/30), heavy, scatter (2d10), two-handed
  Concussion Rifle 
  800 gp 2d8 thunder
  8 lb.
  Blaster (range 150/600), sighted, two-handed
  Diode Beam
  2,000 gp 2d8 radiant
  80 lb.
  Blaster (range 120/480), heavy, mounted, special, two-handed
  Magnus
  800 gp 2d8 radiant
  6 lb.
  Blaster (range 70/280), heavy, overheat
  Plasma Launcher
  1,000 gp 2d6 fire
  8 lb.
  Blaster (range 50/200), explosive, foregrip
  Psionic Helm
  750 gp 2d6 psychic
  3 lb.
  Blaster (range 70/280), special
  REC Gun
  1,500 gp 2d8 radiant
  120 lb.
  Automatic, blaster (range 100/400), heavy, mounted, two-handed
  Singularity Emitter
  2,500 gp 2d10 force
  400 lb.
  Blaster (range 120/480), heavy, overheat, special, two-handed
  Volcanic
  1,000 gp 2d6 fire
  10 lb.
  Blaster (range 15-foot cone), heat, heavy, two-handed, special
  Simple Melee Weapons
  Antimatter Dagger
  100 gp 1d4 necrotic
  1 lb.
  Finesse, light
  Ballistic Gloves
  50 gp 1d4 force
  1 lb.
  Fist, light
  Laser Claws
  75 gp 1d4 radiant
  1 lb.
  Fist, light, finesse
  Skathári Warclub
  10 gp 1d8 piercing
  10 lb.
  Two-handed
  Void Shackles
  50 gp 1d4 necrotic
  1 lb.
  Fist, light
  Martial Melee Weapons 
  Arc Baton
  150 gp 1d6 lightning
  2 lb. 
  Special
  Battlefist
  75 gp 1d8 bludgeoning
  3 lb.
  Special
  Crystalline Rod
  175 gp 1d6 force
  4 lb.
  Finesse, reach
  Laser Halfsword
  150 gp 1d6 radiant
  2 lb.
  Finesse, light
  Laser Sword
  450 gp 1d8 radiant
  3 lb.
  Finesse, special, versatile (1d10)
  Photonic Lash
  150 gp 1d4 radiant
  2 lb.
  Finesse, reach
  Plasma Cutter
  175 gp 1d10 slashing
  10 lb. 
  Special, two-handed
  Repulsor Gauntlet
  150 gp 1d10 force
  4 lb.
  Heavy
  Rocket Hammer
  200 gp 1d10 bludgeoning
  18 lb.
  Heavy, special, two-handed
  Thermal Lance
  150 gp 1d8 fire
  6 lb.
  Versatile (1d10)
  Wrenchinator
  30 gp 1d12 bludgeoning
  10 lb.
  Heavy, two-handed
  
  Services
  Service
  Pay
  Astrogator
  200 gp/day
  Hireling
  Mercenary (Grax's Guys)
  10 gp/day or a cut of 
  profits
  Mercenary (Scale and Fang)
  25 gp/day
  Mercenary (The Coalition)
  50 gp/day
  Smuggler
  5 gp/day + 10% cost of 
  goods smuggled
  Spacer
  2 gp/day
  Untrained
  2 sp/day
  Medical Care
  Remove Curse
  500 gp
  Remove Disease
  150 gp
  Remove Exhaustion
  100 gp
  Remove Poison 
  150 gp
  Shuttle
  On a Planet
  5 gp
  Across a System
  15 gp
  Starship Passage
  Dark Matter Class 1-3
  25 gp/day
  Dark Matter Class 4-5
  75 gp/day
  Gear
  Item
  Cost
  Weight
  Bandolier
  3 gp
  1 lb.
  Binoculars
  15 gp
  1/2 lb.
  Bottled Lightning 
  75 gp
  1 lb.
  Comm Set
  10 gp
  1 lb.
  Concussion Grenade
  75 gp
  2 lb.
  Data Book
  125 gp
  4 lb.
  Datapad
  50 gp
  1 lb.
  Flare
  1 gp.
  1 lb.
  Flashlight
  35 gp
  1 lb.
  Holo-Sphere
  150 gp
  2 lb.
  Holster
  1 gp
  1/2 lb.
  Hypodermic Needle
  175 gp
  —
  Igniter
  5 gp
  —
  Interface Rig
  25 gp
  3 lb.
  Krash (1 can)
  2 sp
  3/4 lb.
  Life Suit
  200 gp
  20 lb.
  Log Keeper
  25 gp
  3 lb.
  Omnitool
  25 gp
  1 lb.
  Quadcorder
  85 gp
  1 lb.
  Roach
  100 gp
  —
  Sling
  5 sp
  —
  Tactical Vest
  15 gp
  6 lb.
  Vent Tape
  1 sp
  1/2 lb.
  Wristwatch
  5 gp
  —
  ARMOR
   Armor
  SRD Name
  Cost
  Armor Class (AC) 
  Strength
  Stealth
  Weight
  Light Armor
  Flight Jacket
  Padded 
  5 gp
  11 + Dex modifier
  —
  Disadvantage
  8 lb.
  Nanofiber Vest
  Leather
  10 gp
  11 + Dex modifier
  —
  —
  10 lb.
  Tactical Nanofiber Vest
  Studded Leather
  45 gp
  12 + Dex modifier
  —
  —
  13 lb.
  Medium Armor
  Environ Suit
  Hide 
  10 gp
  12 + Dex modifier (max 2)
  —
  —
  12 lb.
  Carbonic Suit
  Chain Shirt
  50 gp
  13 + Dex modifier (max 2)
  —
  —
  20 lb.
  Monoplate Suit
  Scale Mail
  50 gp
  14 + Dex modifier (max 2)
  —
  Disadvantage
  45 lb.
  Triplate Suit
  Breastplate
  400 gp
  14 + Dex modifier (max 2)
  —
  —
  20 lb.
  Hexaplate Suit
  Half Plate
  750 gp
  15 + Dex modifier (max 2)
  —
  Disadvantage
  40 lb.
  Heavy Armor
  Ferrofiber Hardsuit
  Ring Mail
  30 gp
  14
  —
  Disadvantage
  40 lb.
  Tactical Carbonic 
  Hardsuit
  Chain Mail
  75 gp
  16
  Str 13
  Disadvantage
  55 lb.
  Starshield Hardsuit
  Splint
  200 gp
  17
  Str 15
  Disadvantage
  60 lb.
  Adamant Hardsuit
  Plate
  1,500 gp
  18
  Str 15
  Disadvantage
  65 lb.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Dark Matter/Dark Matter Starter Kit v1.01/Equipment Cheat Sheet.pdf