TEXT: The Starfarer’s Kit
  Science Fiction Gaming Aids
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  FSMT-2100
  Freestar Games
  Where good things come free
  
  Credits
  1
  Sheet Design and Layout
  Dale Meier
  Editing
  Dale Meier
  Cover Art
  Cover design by Dale Meier
  Cover art copyright 2010 Ed Bourelle, used with permission
  Cover art template copyright 2010 UKG Publishing, used with permission
  Interior Art
  Wanted poster art template copyright 2010 UKG Publishing, used with permission
  Freestar Games
  4326 S 23rd St.
  Omaha, NE 68107
  sylvrephire@yahoo.com
  freestar-games.blogspot.com
  “Traveller” the Traveller logo, and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used 
  according to the terms of the Traveller Logo Licence version 1.0c.  A copy of this licence can be obtained from 
  Mongoose Publishing.  The mention or reference to any company or product in these pages is not a challenge to the 
  trademark or copyright concerned.
  The Starfarer’s Kit is Copyright 2012 Freestar Games and Dale Meier. All Rights Reserved.
  This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. 
  More information can be found at http://creativecommons.org/licenses/by-sa/3.0
  
  PERSONAL DATA
  Player Name
  Character Name
  Gender and Species
  Age
  Weight
  Height
  Current Profession and Rank
  Universal Personal Profile
  Homeworld
  Universal World Profile
  Physical Description
  CHARACTERISTICS
  STR
  DEX
  END
  INT
  EDU
  SOC
  CHA
  CAS
  TER
  PSI
  BASE
  CURRENT
  Score     DM
  Score     DM
  SKILLS
  WEAPONS
  Type
  Mass
  ROF
  Attack
  Damage
  Range – P/C/S/M/L/VL/D
  ARMOR
  Type
  TL
  Mass
  Rating
  Location
  
  PERSONAL DATA
  Player Name
  Character Name
  Gender and Species
  Age
  Weight
  Height
  Current Profession and Rank
  Universal Personal Profile
  Homeworld
  Universal World Profile
  Physical Description
  CHARACTERISTICS
  STR
  DEX
  END
  INT
  EDU
  SOC
  PSI
  BASE
  CURRENT
  Score     DM
  Score     DM
  SKILLS
  WEAPONS
  Type
  Mass
  ROF
  Attack
  Damage
  Range – P/C/S/M/L/VL/D
  ARMOR
  Type
  TL
  Mass
  Rating
  Location
  
  HOMEWORLD DATA
  Name
  Location
  Atmosphere
  Government
  Law Level
  Universal World Profile
  Tech Level
  BACKGROUND
  Starport Quality
  Size
  Hydrographic %
  Population
  Base(s)
  Trade Codes
  Travel Zone
  Gas Giant(s)?
  Misc. Data
  Star Data
  FRIENDS, ENEMIES, RIVALS & ALLIES
  
  SERVICE HISTORY
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  Age
  Retirement & Benefits
  Branch & Term #
  Enlist/Draft?
  Rank
  Survival?
  Commission/Promotion?
  Re-enlist?
  Personal Development
  
  WEAPONS
  Mass
  Notes
  Pension
  Damage
  ROF
  Attack
  Range
  P/C/S/M/L/VL/D
  Weapon
  ARMOR
  TL
  Notes
  Location
  Rating
  Mass
  Type
  OTHER GEAR
  WEALTH & EXPENSES
  Cash on Hand
  Debt
  Monthly Ship 
  Payment
  Payments
  Remaining
  Maximum 
  Encumbrance
  (END+STR)
  Encumbrance
  Penalty
  Total Mass
  
  PSIONIC POWERS
  Notes
  PSP Cost
  Power
  Talent
  OTHER SPECIAL ABILITIES
  Current Psionic
  Strength Points
  Psionic
  Strength
  Total Psionic
  Strength Points
  
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  Magazine #
  Type/Caliber
  Shots
  AMMUNITION TRACKING RECORD
  
  NPC RECORD SHEET
  NPC
  Experience
  Score
  DM
  Skills
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  STR
  DEX
  END
  INT
  EDU
  SOC
  CHA
  CAS
  TER
  PSI
  Other Notes
  NPC RECORD SHEET
  NPC
  Profession & Rank
  Experience
  Score
  DM
  Skills
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  STR
  DEX
  END
  INT
  EDU
  SOC
  CHA
  CAS
  TER
  PSI
  Other Notes
  Profession & Rank
  
  NPC RECORD SHEET
  NPC
  Experience
  Score
  DM
  Skills
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  STR
  DEX
  END
  INT
  EDU
  SOC
  PSI
  Other Notes
  NPC RECORD SHEET
  NPC
  Profession & Rank
  Experience
  Score
  DM
  Skills
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  STR
  DEX
  END
  INT
  EDU
  SOC
  PSI
  Other Notes
  Profession & Rank
  
  ALIEN LIFEFORM RECORD
  Animal / Classification
  Homeworld/UWP
  Size
  Weight
  Height
  Physical Description/Behaviors
  CHARACTERISTICS
  STR
  DEX
  END
  INT
  Instinct
  BASE
  CURRENT
  Score/DM
  Score/DM
  SKILLS
  WEAPONS
  Attack
  Damage
  Range – P / C
  Habitat/Terrain
  # Encountered
  Movement Rate
  Pack
  Armor
  ALIEN LIFEFORM RECORD
  Animal / Classification
  Homeworld/UWP
  Size
  Weight
  Height
  Physical Description/Behaviors
  CHARACTERISTICS
  STR
  DEX
  END
  INT
  Instinct
  BASE
  CURRENT
  Score/DM
  Score/DM
  SKILLS
  WEAPONS
  Attack
  Damage
  Range – P / C
  Habitat/Terrain
  # Encountered
  Movement Rate
  Pack
  Armor
  
  ALIEN LIFEFORM RECORD
  Animal / Classification
  Homeworld/UWP
  Size
  Weight
  Height
  Physical Description/Behaviors
  CHARACTERISTICS
  STR
  DEX
  END
  INT
  Instinct
  BASE
  CURRENT
  Score/DM
  Score/DM
  SKILLS
  WEAPONS
  Attack
  Damage
  Range – P / C
  Habitat/Terrain
  # Encountered
  Movement Rate
  Pack
  Armor
  Additional Notes
  
  ROBOT/DRONE RECORD SHEET
  Score
  DM
  Traits, Integral Systems and Software
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  STR
  DEX
  END
  INT
  EDU
  SOC
  Other Notes
  Designation
  Type
  Hull                    /
  Structure                    /
  System Damage Tracking
  Power Plant
  Sensors
  Weapon #1
  Weapon #2
  Weapon #3
  Weapon #4
  Weapon #5
  Weapon #6
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Drive System
  Computer
  Limb (            #  )
  Limb (            #  )
  
  VEHICLE RECORD SHEET
  Computer and Software
  Weapon
  Mass
  ROF
  Dmg.
  Rng. – P/C/S/M/L/VL/D
  Armor/TL
  Mass
  Rating
  Loc.
  Other Notes
  Designation
  Type
  Structure Pts.
  System Damage Tracking
  Power Plant
  Sensors
  Weapon #1
  Weapon #2
  Weapon #3
  Weapon #4
  Weapon #5
  Weapon #6
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Limb (            #  )
  Drive System
  Computer
  Limb (            #  )
  Limb (            #  )
  Skill
  TL
  Open/Closed?
  Armor Type
  Armor Pts.
  Crew
  Passengers
  Maximum Speed
  Agility
  Current Speed
  Hull Pts. 
  /
  /
  /
  
  Ship Type
  Ship Name
  Captain
  Owner
  Home Port
  Total Crew
  Minimum Crew
  SHIP’S REGISTRY
  SUPERSTRUCTURE AND INFRASTRUCTURE
  Hull Tonnage
  Hull Points
                     /
  Structure Pts.
        /
  Cargo Capacity
  Configuration and Options
  Armor Type
  Armor Points
         /
  Cargo Hold #
  Cargo Hold #
  Cargo Hold #
  Hangar #
  Hangar #
  Hangar #
  Bridge/Cockpit
  ENGINEERING AND ELECTRONICS
  Maneuver Drive
  Rating
  Thrust
  Jump Drive
  Rating
  Max. Range
  Power Plant
  Rating
  Output
  Fuel Consumption
  Fuel Consumption
  Fuel Consumption
  Fuel Storage
  Total Tons
  Remaining
  Fuel Requirements
  2 Operational Wks.
  Max. Rng. Jump
  High Passage
  Mid Passage
  Low Passage
  Passenger and Cargo Capacity
  Computer System
  Model
  Rating
  Staterooms
  Computer Options and Software (Maneuver/0 and Library/0 included)
  Sensors
  Workstations
  Operating Stations
  Utility Spaces
  Armor Data and Facing
  Dorsal        
  Ventral 
         /
  Forward 
           /
  Rear
      
         /
  Left/Port 
          /
  Right/Stbd.          /
  Endurance/Consumables
  Sensor Notes (include types and DM)
  Low Berths
  /
  Crew Skill/DM
  Crew Strength/DM
  
  CARGO MANIFEST
  Cargo Hold #
  Cargo Hold #
  Cargo Hold #
  EXTRAS
  Ship’s Locker
  Ship’s Vehicles
  Other Options
  MONTHLY EXPENSES
  Maintenance
  Life Support
  Payment
  Consumables
  Fuel
  Salaries
  
  STARSHIP TACTICAL RECORD
  Defense Screens (note type and protection provided)
  Weapons & Point Defense Systems
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Type
       
  Range      
       Dmg.
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Munitions and Drones
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  
  STARSHIP TACTICAL RECORD
  Weapons & Point Defense Systems
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Type
       
  Range      
       Dmg.
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  Hardpoint #
  
  STARSHIP TACTICAL RECORD
  Munitions and Drones
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
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  /
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  /
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  /
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  /
  /
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  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  /
  
  Distant (> 50,000 km)
  Very Long (25,001 to 
  50,000 km
  Long 
  (10,001 to
  25,000 km)
  Medium
  (1,251 to
  10,000 km)
  Short (11 to
  1,250 km)
  Close
  (1 to 10 km)
  Adjacent
  (< 1 km)
  STARSHIP RANGE AND TRACKING GRID
  
  Distant (> 50,000 km)
  Very Long (25,001 to 
  50,000 km
  Long 
  (10,001 to
  25,000 km)
  Medium
  (1,251 to
  10,000 km)
  Short (11 to
  1,250 km)
  Close
  (1 to 10 km)
  Adjacent
  (< 1 km)
  STARSHIP RANGE AND TRACKING GRID
  
  STARSHIP TRACKING COUNTERS (SMALL)
  Friendly
  Hostile
  Sensor Contact
  
  STARSHIP TRACKING COUNTERS (MEDIUM)
  Friendly
  Hostile
  Sensor Contact
  
  STARSHIP TRACKING COUNTERS (LARGE)
  Friendly
  Hostile
  Sensor Contact
  
  STARSHIP TRACKING COUNTERS (VERY LARGE)
  Friendly
  Hostile
  Sensor Contact
  
  STARSHIP DESIGN WORKSHEET - CORE RULES
  1. The Hull
  Tonnage
  Cost
  Configuration
  Hull Code
  Armor Type
  Tonnage
  Cost
  TL
  Protection
  Remarks
  Options (Note TL, effects, and cost increases, etc.)
  3. Main Compartment
  Hull Points
  Structure Points
  Tonnage
  Cost
  Jump Drive Code
  Performance
  Tonnage
  Cost
  Maneuver Drive Code
  Performance
  Tonnage
  Cost
  Power Plant Code
  Performance
  Min. Jump Requirement (J-1)
  Min. Operations Requirement (2 wks)
  Total Fuel Tonnage
  2. Engineering
  Bridge Tonnage
  Cost
  Computer Model
  TL
  Rating
  Options & Software (Note effects, and cost 
  increases, etc.)
  Total Computer Cost
  Electronics (Basic system included in bridge tonnage and cost.)
  Type
  Tonnage
  Cost
  TL, DM, and Sensor Types
  Type
  Tonnage
  Cost
  TL, DM, and Sensor Types
  Type
  Tonnage
  Cost
  TL, DM, and Sensor Types
  Compartment 
  Tonnage Subtotal
  Type
  Tonnage
  Cost
  TL, DM, and Sensor Types
  Total Tonnage
  Total Cost
  Page 1 Totals
  Total Hull Tonnage
  Total Hull Cost
  Total Eng. Tonnage
  Total Eng. Cost
  Compartment 
  Cost Subtotal
  Combined Tonnage
  
  STARSHIP DESIGN WORKSHEET - CORE RULES
  Tonnage
  Cost
  Staterooms
  3. Main Compartment – Continued
  Total Tonnage
  Total Cost
  Page 2 Totals
  Low Berths
  Emergency Low Berths
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Luxuries
  Fuel Scoops
  Tonnage
  Cost
  Fuel Processors
  Tonnage
  Cost
  Vehicles and Drones
  Tonnage
  Cost
  Type and Number
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Cargo Hold
  Total Tonnage
  Total Cost
  4. Armaments and Defenses
  Type and Number
  Type and Number
  Type and Number
  Type and Number
  NOTE: The ship’s locker is considered a given 
  in all ship designs. There is no tonnage or cost 
  allocation required for it.
  Compartment 
  Tonnage Subtotal 2
  Compartment 
  Cost Subtotal 2
  Compartment 
  Tonnage Subtotal 1
  Compartment 
  Cost Subtotal 1
  Hardpoints (Total)
      Note type of hardpoint (turret, bay, etc.) weapons, tonnage, and cost
  #1
  #2
  #3
  #4
  #5
  #6
  #7
  #8
  #9
  #10
  #11
  #12
  #13
  #14
  #15
  #16
  #17
  #18
  #19
  #20
  Munitions (Note type, quantity / tonnage, and cost)
  Screens (Note type, tonnage, and cost)
  Total Armament Tonnage
  Total Armament Cost
  
  CAPITAL SHIP DESIGN WORKSHEET
  1. The Hull
  Tonnage
  Hull Cost
  Configuration
  Hull Code
  Armor Type/TL
  Tonnage
  Armor Cost
  Protection
  Remarks
  Options
  Hull Points
  Structure Points
  Total Hull Tonnage
  Total Hull Cost
  Hull Points
  Structure Points
  Section 1
  Section 2
  Section 3
  Section 4
  Section 5
  Section 6
  Armor Points
  Armor Tonnage
  Section 1
  Section 2
  Section 3
  Section 4
  Section 5
  Section 6
  2. Engineering
  Tonnage
  J-Drive Code
  Performance
  Tonnage
  M- Drive Code
  Performance
  Tonnage
  Power Plant Code
  Performance
  Cost
  Cost
  Cost
  Min. Jump Requirement (J-1)
  Min. Oper. Requirement (2 wks)
  Total Fuel Tonnage
  Total Eng. Tonnage
  Total Eng. Cost
  Combined Fuel & 
  Engineering Tonnage
  Spinal Weapons?
  Max. Screens
  3. Main Compartment
  Section 1
  Section 2
  Section 3
  Section 4
  Section 5
  Section 6
  Command Tonnage
  Command Cost
  Bridge?
  Options
  Options
  Options
  Options
  Options
  Options
  Computer Model
  Tech Level
  Rating
  Options/Software
  Total Computer Cost
  Total Tonnage
  Total Cost
  Sensors
  Total Hull Tonnage
  Total Hull Cost
  
  CAPITAL SHIP DESIGN WORKSHEET
  4. Weapons (sheet 
  of
    )
  Armament Type & Number
  Weapon 
  Cost/Unit
  Location And Other Notes
  Range
  Damage Per Unit
  Barrage Damage
  Weapon 
  Tonnage/Unit
  Munitions Type
  # of Rounds
  Total
  Weapon Cost
  Total
  Weapon Tonnage
  Total Cost
  Total Tonnage
  Combined Cost (Weapons + Munitions)
  Combined Tonnage (Weapons + Munitions)
  Total Cost (Prev. Pg. Running Total)
  Total Tonnage (Prev. Pg. Running Total’)
  Total Cost (This Page)
  Total Tonnage (This Page)
  Total Cost (Running Total)
  Total Tonnage (Running Total)
  Cost Grand Total
  Tonnage Grand Total
  Armament Type & Number
  Weapon 
  Cost/Unit
  Location And Other Notes
  Range
  Damage Per Unit
  Barrage Damage
  Weapon 
  Tonnage/Unit
  Munitions Type
  # of Rounds
  Total
  Weapon Cost
  Total
  Weapon Tonnage
  Total Cost
  Total Tonnage
  Combined Cost (Weapons + Munitions)
  Combined Tonnage (Weapons + Munitions)
  Armament Type & Number
  Weapon 
  Cost/Unit
  Location And Other Notes
  Range
  Damage Per Unit
  Barrage Damage
  Weapon 
  Tonnage/Unit
  Munitions Type
  # of Rounds
  Total
  Weapon Cost
  Total
  Weapon Tonnage
  Total Cost
  Total Tonnage
  Combined Cost (Weapons + Munitions)
  Combined Tonnage (Weapons + Munitions)
  
  CAPITAL SHIP DESIGN WORKSHEET
  5. Defenses (sheet 
  of
    )
  Total Cost (Prev. Pg. Running Total)
  Total Tonnage (Prev. Pg. Running Total’)
  Total Cost (This Page)
  Total Tonnage (This Page)
  Total Cost (Running Total)
  Total Tonnage (Running Total)
  Cost Grand Total
  Tonnage Grand Total
  Defense Type
  TL
  Protection
  Location and Other Notes
  Munitions?
  # of Rounds
  Cost
  Cost
  Tonnage
  Tonnage
  Total Cost
  Total Tonnage
  Defense Type
  TL
  Protection
  Location and Other Notes
  Munitions?
  # of Rounds
  Cost
  Cost
  Tonnage
  Tonnage
  Total Cost
  Total Tonnage
  Defense Type
  TL
  Protection
  Location and Other Notes
  Munitions?
  # of Rounds
  Cost
  Cost
  Tonnage
  Tonnage
  Total Cost
  Total Tonnage
  Defense Type
  TL
  Protection
  Location and Other Notes
  Munitions?
  # of Rounds
  Cost
  Cost
  Tonnage
  Tonnage
  Total Cost
  Total Tonnage
  Defense Type
  TL
  Protection
  Location and Other Notes
  Munitions?
  # of Rounds
  Cost
  Cost
  Tonnage
  Tonnage
  Total Cost
  Total Tonnage
  
  CAPITAL SHIP DESIGN WORKSHEET
  6. Components (sheet 
       of
        )
  Total Cost (Prev. Pg. Running Total)
  Total Tonnage (Prev. Pg. Running Total’)
  Total Cost (This Page)
  Total Tonnage (This Page)
  Total Cost (Running Total)
  Total Tonnage (Running Total)
  Cost Grand Total
  Tonnage Grand Total
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  Component Type
  TL
  Location and Other Notes
  Cost
  Tonnage
  
  CAPITAL SHIP DESIGN WORKSHEET
  7. Crew, Accommodations and Supplies
  Total Cost (Prev. Pg. Running Total)
  Total Tonnage (Prev. Pg. Running Total’)
  Total Cost (This Page)
  Total Tonnage (This Page)
  Total Cost (Running Total)
  Total Tonnage (Running Total)
  Cost Grand Total
  Tonnage Grand Total
  Command Section
  Engineering Section
  Flight Section
  Ship’s Troops
  Service Crew
  The Frozen Watch
  Staterooms
  Tonnage
  Cost
  Staterooms
  Tonnage
  Cost
  Staterooms
  Tonnage
  Cost
  Barracks
  Tonnage
  Cost
  Staterooms
  Tonnage
  Cost
  Cold Berths
  Tonnage
  Cost
  Passengers
  Staterooms
  Tonnage
  Cost
  Other Accommodations and Features
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Tonnage
  Cost
  Total Crew
  Total Capacity
  Total
  Tonnage
  Total
  Cost
  Crew Skill
  Crew Strength
  Total
  Tonnage
  Total
  Cost
  Endurance
  Tonnage
  Cost
  Tonnage
  Cost
  
  CAPITAL SHIP DAMAGE CONTROL RECORD
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  2D6
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  2D6
  Consult p.68 of High Guard to determine what additional components are to be listed on the damage tables.
  Engineering (Ext.)
  Amidships (Int.)
  Hull
  Hull
  Armor
  Hull
  M-Drive
  M-Drive
  Hull
  Crew
  Structure
  Structure
  Critical
  Hold
  Engineering (Int.)
  Upper Amid. (Ext.)
  Crew
  P-Plant
  J-Drive
  Structure
  Structure
  Critical
  Hold
  P-Plant
  J-Drive
  Hull
  Hull
  Hull
  Hull
  Armor
  Forward (Ext.)
  Upper Amid. (Int.)
  Hull
  Hull
  Hull
  Hull
  Armor
  Crew
  Structure
  Structure
  Critical
  Hold
  Forward (Int.)
  Lower Amid. (Ext.)
  Crew
  Structure
  Structure
  Critical
  Hold
  Hull
  Hull
  Hull
  Hull
  Armor
  Main (Ext.)
  Lower Amid. (Int.)
  Hull
  Hull
  Hull
  Hull
  Armor
  Crew
  Structure
  Structure
  Critical
  Hold
  Main (Int.)
  Crew
  Structure
  Structure
  Critical
  Hold
  Aft (Ext.)
  Hull
  Hull
  Hull
  Hull
  Armor
  Amidships (Ext.)
  Hull
  Hull
  Hull
  Hull
  Armor
  Aft (Int.)
  Crew
  Structure
  Structure
  Critical
  Hold
  
  CAPITAL SHIP DAMAGE CONTROL RECORD
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  2D6
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  2D6
  Aft (Ext.)
  Aft (Int.)
  Hull
  Crew
  Hull
  Structure
  Hull
  Structure
  Hull
  Critical
  Armor
  Hold
  Consult p.68 of High Guard to determine what components are to be listed on the damage tables.
  
  STARSHIP DECK PLAN HEXGRID (LARGE)
  Date of Preparation
  Ship Name
  Registration Number
  Ship Type
  Tonnage
  USP
  Plan Scale
  Sheet Number
       of
  
  STARSHIP DECK PLAN HEXGRID (SMALL)
  Date of Preparation
  Ship Name
  Registration Number
  Ship Type
  Tonnage
  USP
  Plan Scale
  Sheet Number
       of
  
  STARSHIP DECK PLAN GRID (LARGE)
  Date of Preparation
  Ship Name
  Registration Number
  Ship Type
  Tonnage
  USP
  Plan Scale
  Sheet Number
       of
  
  STARSHIP DECK PLAN GRID (SMALL)
  Date of Preparation
  Ship Name
  Registration Number
  Ship Type
  Tonnage
  USP
  Plan Scale
  Sheet Number
       of
  
  CONTINENTAL MAP
  World Name
  UPP
  Subsector/Sector
  Hex Scale in Kilometers
  MAP LEGEND
  Notes
  N
  S
  W
  E
  
  N
  S
  W
  E
  REGIONAL MAP
  World Name
  UPP
  Subsector/Sector
  Region
  Hex Scale in Kilometers
  Notes
  MAP LEGEND
  
  XBOAT MESSAGE TRANSMISSION
  Date of Preparation
       Sourceworld
  Destination
      Addressee
  Use the space below for written communication using standard Anglic alphanumeric characters. 
  The message will be scanned and transmitted to the addressee above. WARNING: Tampering with 
  communications is a Major Offense, subject to prosecution by Imperial authorities.
  
  XBOAT IMAGE TRANSMISSION
  Date of Preparation
       Sourceworld
  Destination
      Addressee
  Use the space below for any two-dimensional image, including sketch or photograph. The image 
  will be scanned and transmitted to the addressee above. WARNING: Tampering with 
  communications is a Major Offense, subject to prosecution by Imperial authorities.
  
  MERCENARY TICKET
  Date of Preparation
  Operation Name
  Employer Details
  Employee Details
  Situation
  Mission
  Execution
  Administration
  Chain of Command
  Compensation
  Pre-Ticket Support
  Post-Ticket Support
  Escape Clause
  
  REPATRIATION BOND
  Date of Preparation
  Individual’s Name
  UPP
  Occupation
  Financial Agent(s)
  World
  Employer
  The Financial Agents for the Employer hereby guarantee middle passage (including medical care 
  en route, where and when necessary) for the Individual from the World to any of the Destination 
  Worlds given below in the event that a contract of employment between the Employer and the 
  Individual is defaulted, terminated, or otherwise rendered null and void under circumstances 
  beyond the norm.
  Presentation of this certificate is required.
  Destination World(s)
  REPATRIATION BOND
  Date of Preparation
  Individual’s Name
  UPP
  Occupation
  Financial Agent(s)
  World
  Employer
  The Financial Agents for the Employer hereby guarantee middle passage (including medical care 
  en route, where and when necessary) for the Individual from the World to any of the Destination 
  Worlds given below in the event that a contract of employment between the Employer and the 
  Individual is defaulted, terminated, or otherwise rendered null and void under circumstances 
  beyond the norm.
  Presentation of this certificate is required.
  Destination World(s)
  
  TRADE RECORD
  Ship Name
  Ship Type
  Cargo Tonnage
  Owner
  Registry No.
  Home Port
  Date of Preparation
     Beginning Balance Cr
  Sourceworld (Include world name, UPP, sector/subsector and hex number)
  Population
  Tech Level
  Starport
  Travel Zone
  Destination (Include world name, UPP, sector/subsector and hex number)
  Population
  Tech Level
  Starport
  Travel Zone
  Passengers (Cargo Allotments: High Passage=1 ton cargo; Mid Passage=100 kg cargo; Low Passage=10 kg baggage)
  Staterooms
  Low Berths
  High Passage
  x Cr
  = +Cr
  Middle Passage
  x Cr
  = +Cr
  Low Passage
  x Cr
  = +Cr
                 
  Passenger Subtotal = +Cr
  Cargo Manifest
  Type & Qty.
  Purchase Cost
  Sale Price
  Total
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
  -Cr
  +Cr
  +Cr
      Freight Subtotal
  +Cr
  Mail
  Tons = +Cr25,000 (flat rate)
          Mail Subtotal
  +Cr
         Cargo Grand Subtotal
  +Cr
  Other Revenue and Expenses
  Type
  Profit/Cost
  Type
  Profit/Cost
    
  Cr
    Cr
    
  Cr
    Cr
    
  Cr
    Cr
    
  Cr
    Cr
    
  Cr
    Cr
    
  Cr
    Cr
    
  Cr
    Cr
   
      Other Subtotal
    Cr
         
   
       NEW BALANCE
    Cr
  
  WANTED
  WANTED
  ALIASES:
  UNIVERSAL PERSONAL PROFILE: 
  GENDER/SPECIES: 
  HEIGHT: 
  WEIGHT: 
  HAIR: 
  EYES: 
  BIRTH DATE: 
  HOMEWORLD: 
  NATIONALITY: 
  OCCUPATIONS: 
  SCARS & MARKS: .
  REMARKS: 
  NAME:
  For The Following Crimes
  
  WANTED
  WANTED
  ALIASES:
  UNIVERSAL PERSONAL PROFILE: 
  GENDER/SPECIES: 
  HEIGHT: 
  WEIGHT: 
  HAIR: 
  EYES: 
  BIRTH DATE: 
  HOMEWORLD: 
  NATIONALITY: 
  OCCUPATIONS: 
  SCARS & MARKS: .
  REMARKS: 
  NAME:
  For The Following Crimes
  
  Open Game License
  49
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc (‘Wizards’). All Rights 
  Reserved. 
  1. Definitions: (a)’Contributors’ means the copyright and/or 
  trademark owners who have contributed Open Game Content; 
  (b)’Derivative Material’ means copyrighted material including 
  derivative works and translations (including into other computer 
  languages), potation, modification, correction, addition, extension, 
  upgrade, improvement, compilation, abridgment or other form in 
  which an existing work may be recast, transformed or adapted; (c) 
  ‘Distribute’ means to reproduce, license, rent, lease, sell, broadcast, 
  publicly display, transmit or otherwise distribute; (d)’Open Game 
  Content’ means the game mechanic and includes the methods, 
  procedures, processes and routines to the extent such content does not 
  embody the Product Identity and is an enhancement over the prior art 
  and any additional content clearly identified as Open Game Content 
  by the Contributor, and means any work covered by this License, 
  including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) ‘Product Identity’ means 
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  ‘Trademark’ means the logos, names, mark, sign, motto, designs that 
  are used by a Contributor to identify itself or its products or the 
  associated products contributed to the Open Game License by the 
  Contributor (g) ‘Use’, ‘Used’ or ‘Using’ means to use, Distribute, copy, 
  edit, format, modify, translate and otherwise create Derivative Material 
  of Open Game Content. (h) ‘You’ or ‘Your’ means the licensee in terms 
  of this agreement. 
  2. The License: This License applies to any Open Game Content that 
  contains a notice indicating that the Open Game Content may only be 
  Used under and in terms of this License. You must affix such a notice 
  to any Open Game Content that you Use. No terms may be added to or 
  subtracted from this License except as described by the License itself. 
  No other terms or conditions may be applied to any Open Game 
  Content distributed using this License. 
  3. Offer and Acceptance: By Using the Open Game Content You 
  indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this 
  License, the Contributors grant You a perpetual, worldwide, royalty-
  free, non-exclusive license with the exact terms of this License to Use, 
  the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing 
  original material as Open Game Content, You represent that Your 
  Contributions are Your original creation and/or You have sufficient 
  rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT 
  NOTICE  portion of this License to include the exact text of the 
  COPYRIGHT NOTICE of any Open Game Content You are copying, 
  modifying or distributing, and You must add the title, the copyright 
  date, and the copyright holder’s name to the COPYRIGHT NOTICE of 
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  7. Use of Product Identity: You agree not to Use any Product Identity, 
  including as an indication as to compatibility, except as expressly 
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  element of that Product Identity. You agree not to indicate 
  compatibility or co-adaptability with any Trademark or Registered 
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  8. Identification: If you distribute Open Game Content You must 
  clearly indicate which portions of the work that you are distributing 
  are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may 
  publish updated versions of this License. You may use any authorised 
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  with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the 
  Open Game Content using the name of any Contributor unless You 
  have written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with 
  any of the terms of this License with respect to some or all of the Open 
  Game Content due to statute, judicial order, or governmental 
  regulation then You may not Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail 
  to comply with all terms herein and fail to cure such breach within 30 
  days of becoming aware of the breach. All sublicenses shall survive 
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  14. Reformation: If any provision of this License is held to be 
  unenforceable, such provision shall be reformed only to the extent 
  necessary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  Traveller System Reference Document Copyright © 2008, Mongoose 
  Publishing.
  High Guard System Reference Document Copyright © 2008, 
  Mongoose Publishing.
  Mercenary System Reference Document Copyright © 2008, 
  Mongoose Publishing.
  Traveller is © 2008 Mongoose Publishing. Traveller and related logos, 
  character, names, and distinctive likenesses thereof are trademarks of 
  Far Future Enterprises unless otherwise noted. All Rights Reserved. 
  Mongoose Publishing Ltd Authorized User.
  The Starfarer’s Kit Copyright © 2012, Freestar Games and Dale Meier. 
  Designation of Open Content: Text on pages 2-9 and 11-48 is open 
  content.
  Designation of Product Identity: The layout, presentation, trade dress 
  are deemed product identity.
  
  The Starfarer»s Kit
  Science Fiction Game Aid
  secure
  menu
  search
  power
  FSMT-2100
  Players! Are you frustrated with cramped character sheets?
  GMs! Do you need forms for keeping track of your NPCs, alien creatures, and other 
  important game info?
  Look no further, harried sojourners! The Starfarer’s Kit is one resource you should never 
  leave your homeworld without.
  Inside this supplement you’ll find:
  • A five-page character dossier
  • Sheets for robots, drones, and vehicles
  • A handy wanted poster template for when the PCs get into trouble (or find it)!
  • Small craft, spacecraft, and capital ship record sheets and MORE!
  Don’t be caught unprepared! Get your data organized today!
  Requires the use of the TravellerTM Main Rulebook and Book 2: High Guard,
  available from Mongoose Publishing.
  Freestar Games
  Where good things come free
  
SOURCE: textdata/thevault/Traveller/08 - Mongoose Traveller/Third Party Materials/Campaigns & Settings/Foreven Sector/Traveller - Freestar Games - The Starfarers Kit.pdf