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  PRODUCT NO: SP009          customerservice@abandonedarts.com
   
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  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.
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  does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the 
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  Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
  Feats and plot hooks for the Chill Metal spell.
  Abandoned Arts Presents: 
  Spell Power
  Chill Metal
  
  2
  BRITTLE CHILL  
  [SPELL POWER]
  Your spell can chill a metallic object, 
  compromising its structural integrity.
  Prerequisites: ability to cast chill metal
  Benefit: A metal object affected by a chill 
  metal spell that you cast becomes brittle, 
  gaining the broken condition for the duration 
  of the spell. This special application of the 
  broken condition has no relationship to the 
  object’s hit point total, and cannot be removed 
  until the spell expires or is otherwise dismissed 
  or dispelled.
  ENDLESS CHILL   
  [SPELL POWER]
  You can extend the life of your chill metal spells.
  Prerequisites: ability to cast chill metal, caster 
  level 3rd
  Benefit: As a full-round action that provokes 
  an attack of opportunity, you can extend the 
  duration of a chill metal spell that you cast by 1 
  round. The spell deals damage in this additional 
  round equal to the amount of damage that it 
  dealt last. For example, if your chill metal spell 
  deals 2d4 points of damage before you use 
  this ability, it immediately deals 2d4 points of 
  damage again. Once you use this ability, you 
  may not use it again for one round.
   
  FREEZING CHILL   
  [SPELL POWER]
  Your chill metal spell makes affected armor 
  cumbersome and rigid.
  Prerequisites: ability to cast chill metal
  Benefit: At your option, a chill metal spell that 
  you cast on an equipped suit of armor causes 
  the armor’s joints to freeze and stiffen, making 
  graceful movement within the armor almost 
  impossible. The armor check penalty of a suit 
  of armor affected by your chill metal spell is 
  doubled.
  Special: If you also possess the Brittle Chill 
  feat, this penalty stacks with (but does not 
  multiply) the armor check penalty applied by 
  the broken condition.
  RENDING CHILL   
  [SPELL POWER]
  Your chill metal spell can empower a weapon.
  Prerequisites: ability to cast chill metal, caster 
  level 6th
  Benefit: At your option, you can cast a 
  chill metal spell on a weapon in such a way 
  as to make it harmless to the wielder while 
  empowering the blade or striking end of the 
  weapon to conduct the spell’s chill. A weapon 
  so affected deals no damage to the wielder, but 
  instead inflicts its damage upon any creature 
  struck by the weapon.
     
     SPELL POWER: CHILL METAL
  Presented below are several feats and exciting plot hooks centered around a uni-
  fying theme: the chill metal spell. This spell was first featured in the Pathfind-
  er® Roleplaying Game: Core Rulebook and is referenced here for your convenience.  
     SPELL POWER FEATS
  Spell power feats interact with specific spells or groups of closely-related spells, modifying 
  the way those spells function for characters that possess them. Spells modified by a spell power 
  feat are harder to identify with the Spellcraft skill. The DC of such a check is increased by +1 for 
  every spell power feat that modifies the spell. A successful check reveals the names and effects 
  of each of the spell power feats modifying the identified spell.
  
  3
  SHATTERING CHILL   
  [SPELL POWER]
  Your chill metal spell can crack and damage 
  affected equipment.
  Prerequisites: ability to cast chill metal, caster 
  level 3rd
  Benefit: At your option, a chill metal spell 
  can freeze and shatter affected objects. Apply 
  the damage from the spell to both a creature 
  that wears or wields the affected item, as well 
  as to the item itself. Damage from a chill metal 
  spell that you cast in this way is not halved, 
  and ignores the object’s hardness. Adamantine 
  objects and objects with a hardness of 20 or 
  greater are not affected by this application of 
  the chill metal spell.
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  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Abandoned Arts Presents: Spell Power: Chill Metal © 2016, Daron Woodson; Author: Daron 
  Woodson, Layout by Troy Daniels, Art by Rick Hershey and Fat Goblin Games
   
  Chill Metal Plot hooks
  The following plot hooks and concepts 
  are intended to inspire you with clever and 
  memorable ways to implement the chill metal 
  spell into your campaign, or simply to bring to 
  mind new and interesting ideas for adventures 
  and quests. 
   A wererat sorcerer living in the sewers 
  underneath of a sprawling metropolis uses chill 
  metal spells to freeze pipelines solid, tormenting 
  the hated surface-dwellers living above with 
  flooding and other damages.
   A low-level necromancer uses wands of 
  chill metal and invisibility to project the illusion 
  of great power. By cloaking an existing iron wall 
  with invisibility, for example, the mage can seem 
  to conjure a great wall of ice and frost by affecting 
  it with a simple chill metal spell. In a similar way, 
  the clever spellcaster seems to animate frozen 
  guardians by rendering skeletons and other 
  cold-resistant undead invisible before chilling 
  their arms and armor with chill magic spells.
   Frost giants hew a keep out of iron and ice, 
  using chill metal spells to create icy hazards out 
  of large swaths of the floors and walls when 
  defending their fortress.
   
   A dwarven craftsman uses oils of chill 
  metal to cool freshly-forged steel, but quickly 
  discovers a more lucrative use for the frosty oils 
  when local adventurers begin to buy up the 
  unconventional potions, adapting them into 
  thrown, grenade-like splash weapons akin to 
  weaponized bottles of alchemist’s fire
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Spell Power Chill Metal.pdf