TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE (Cross off all items NOT found) 
  APL 4 (all of the following): 
  � 
  Amber Amulet of Vermin, , Giant Bee (Adventure; Magic Item Compendium) 
  � 
  Glitterstone (Adventure; Magic Item Compendium; Limit 3) 
  � 
  Pearl of Power, 1st Level Spell (Adventure; Dungeon Master’s Guide) 
  � 
  Stench Stone (Adventure; Magic Item Compendium; Limit 3) 
  � 
  Summoner’s Totem (Adventure; Magic Item Compendium) 
   
  APL 6 (all of APL 4 plus the following): 
  � 
  Gloves of Lightning (Adventure; Magic Item Compendium) 
  � 
  Metamagic Rod, Empower, Lesser (Adventure; Dungeon Master’s Guide; Limit 1) 
  � 
  Necklace of Fireballs, Type I (Adventure; Dungeon Master’s Guide; Limit 1) 
  � 
  Slippers of Spider Climbing (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 4, 6 plus the following): 
  � 
  Amber Amulet of Vermin, Huge Monstrous Scorpion (Adventure; MIC) 
  � 
  Bag of Tricks, Rust (Adventure; Dungeon Master’s Guide; Limit 1) 
  � 
  Cloak of Stone (Adventure; Magic Item Compendium) 
  � 
  Necklace of Fireballs, Type II (Adventure; Dungeon Master’s Guide; Limit 1) 
   
  APL 10 (all of APLs 4, 6, 8 plus the following): 
  � 
  +1 Blurring Bone Armor (Adventure; Magic Item Compendium) 
  � 
  Rhino Elixir (Adventure; Magic Item Compendium; Limit 3) 
  � 
  Robe of Retaliation (Adventure; Magic Item Compendium) 
  � 
  Vanisher Cloak (Adventure; Magic Item Compendium) 
   
  APL 12 (all of APLs 4, 6, 8, 10 plus the following): 
  � 
  +1 Displacement Bone Armor (Adventure; Magic Item Compendium) 
  � 
  Amber Amulet of Vermin, Giant Stag Beetle (Adventure; MIC) 
  � 
  Bracers of Repulsion (Adventure; Magic Item Compendium) 
  � 
  Crystal of Acid Assault, Lesser (Adventure; Magic Item Compendium; Limit 1) 
  � 
  Fireflower Pendant (Adventure; Magic Item Compendium) 
  � 
  Large +1 Venomous Longsword (Adventure; Magic Item Compendium) 
  � 
  Metamagic Rod, Empower (Adventure; Dungeon Master’s Guide; Limit 1) 
  � 
  Pearl of Power, 3rd Level Spell (Adventure; Dungeon Master’s Guide) 
  � 
  Thorn Pouch (Adventure; Magic Item Compendium; Limit 1) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
  � Spyder’s Disfavor: PCs with this disfavor suffer a -4 circumstance 
  penalty to all Cha-based checks since it is obvious they cannot be trusted. 
  If the PC is not a member of the Web this disfavor negates any future 
  chance to join the Web. Furthermore, non-Web member PCs have their 
  highest value magic item “confiscated” by Spyder who allows them to pay 
  a “betrayers fee” of 25% of its market cost to have it returned. If the PC 
  earning this disfavor is a member of the Web he/she is immediately 
  expelled from the Web with no chance to ever rejoin again. Furthermore, 
  such PCs also have their highest value magic item confiscated and must 
  pay a “betrayers fee” of 50% of the items market cost to have it returned. 
   
  � Spyder’s Favor: PCs with this favor receive a +3 circumstance bonus 
  to all Cha-based checks with members of the Web. Furthermore, PCs 
  who are arcane casters can choose one of the following spells to learn for 
  themselves (circle one): wall of smoke (SC), electric loop (SC), chain missile 
  (SC), fire stride (SC), dragonsight (SC). PCs also gain access (Freq: Regional) 
  to purchase the following magic items: harrow rod (MIC), lockpicking ring 
  (MIC), wand bracelet (MIC), cat’s eye brooch (MIC). Spyder also offers to 
  teach the PCs the immediate magic alternative wizard class feature. 
   
  � Favor of Otto Dunkleglink: For saving Otto’s life, the gnomish 
  wizard and gemcrafter rewards you with access (Frequency: Regional) to 
  purchase one of the following magic items (circle one, least or lesser 
  versions only): crystal of energy assault (MIC), crystal of return (MIC), 
  demolition crystal (MIC), crystal of stamina (MIC). 
  � Lady Senja’s Favor: For aiding the lovely Lady Senja and bringing Red 
  Mantis to her, she rewards you quite well. PCs gain access to three of the 
  following spells (circle ones selected): ebon eyes (SC), slide (SC), desiccating 
  bubble (SC), spiderskin (SC), greater floating disk (SC), draconic might (SC), fire 
  spiders (SC), ice claw (SC), greater bestow curse (SC). Lady Senja also grants you 
  access to purchase the following magic items: cloak of battle (MIC), ring of 
  arcane might (MIC), ring of greater counterpsells (MIC), veil of allure (MIC), 
  greater metamagic rod of substitution (MIC). Lastly, Lady Senja is willing to 
  teach PCs the eclectic learning and metamagic specialist alternative class 
  features of sorcerers and warmages. 
   
  � Favor of Master Genju: The venerable Master Genju is grateful that 
  you prevented the destruction of the Temple of Serenity and the slaughter 
  of his acolytes. For this he gives you access (Frequency: Regional) to 
  purchase the following magic items he has acquired over the years: monk’s 
  belt, rags of restraint (MIC), stun shot sling (MIC), belt of ultimate athleticism 
  (MIC), sandals of the light step (MIC). He also agrees to teach any monk PCs 
  the alternative class feature decisive strike. 
   
  � Recommendation/Favor of the Royal Army: PCs who return Red 
  Mantis to Colonel Krufec earn a recommendation of the Royal Army. In 
  addition, PCs get access (Frequency: Regional) to purchase the following 
  weapon and armor upgrades and items: shattermantle (MIC), heavenly burst 
  (MIC), healing (MIC), magic-eating (MIC), shield of mercy (MIC), battleaxe of the 
  bull (A&EG). 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ULP7-06 Portents of the Matron 
  A Regional Adventure 
  Set in the Principality of Ulek 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/597/Normal Scenarios/ULP7-06 - Portents of the Matron (APL 4-12)/ULP7-06 - Portents of the Matron AR.pdf