TEXT: Mythic Minis 18
  hierophant path abilities ii
  By Jason Nelson 
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 18: Hierophant PATH ABILITIES II
  Mythic characters define themselves largely by their path abilities, and this product 
  provides new and unique path abilities that are available to mythic characters from 
  the Hierophant path, as described in the Pathfinder Roleplaying Game Mythic 
  Adventures rulebook. 
  1st-Tier Hierophant Path Abilities
  Adaptive Energy Resistance (Su): If you have energy resistance against acid, 
  cold, electricity, fire, or sonic damage and you are attacked by one of these energy 
  types other than the one(s) to which you have resistance, you can spend one use of 
  your mythic power as an immediate action to switch your energy resistance to that 
  type of energy for a number of rounds equal to your mythic tier. 
  Treesinger (Su): You add command plants, control plants, plant growth, and speak 
  with plants to your list of spells known. If they are already on your spell list, you add 
  your mythic tier to your caster level when casting those spells and may expend uses 
  of your mythic power to cast their mythic or augmented versions. If you expend one 
  use of mythic power, you can entrance plant creatures in a manner similar to the 
  enthrall spell, though it affects only plants and is a supernatural effect; the save DC is 
  equal to 10 + 1/2 your character level + your mythic tier + your Charisma modifier. 
  In addition to the above, your song fills plants with vigor and health. For every 10 
  minutes you sing, all plant creatures and inanimate plants within a radius of 5 feet 
  times your mythic tier are healed of hit point damage equal to your mythic tier and 
  1 point of ability damage. Wooden objects that are not living plants are unaffected. 
  If a plant is diseased, your song acts as remove disease, adding your mythic tier to 
  your caster level.
  You can also undo magical effects that alter or manipulate plants or wooden 
  objects. This functions like dispel magic (adding your mythic tier to your caster 
  level) but requires 10 minutes to activate and can reverse instantaneous effects, such 
  as blight or warp wood. If you expend one use of your mythic power, you can use this 
  ability as a full-round action to negate or reverse such an effect, or as an immediate 
  action if you expend two uses of your mythic power; however, in this case you may 
  affect only mythic spells whose level is lower than your mythic tier or non-mythic 
  spells whose level is lower than twice your mythic tier. 
  3rd-Tier Hierophant Path Abilities
  Blessing of the Saint (Ex): You add the following spells to your list of spells 
  known and can spontaneously cast them by sacrificing a prepared spell of equal or 
  greater level, as well as spending mythic power to cast their mythic or augmented 
  versions: bestow grace, bless, blood of the martyr, divine transfer, divine vessel, 
  martyr’s bargain, prayer, and weapon of awe. Your bestow grace spell can affect a 
  target of any alignment, as long as they share your religion. If these spells are already 
  on your class list, you add your mythic tier to your caster level when casting them. 
  Treeshaper (Su/Sp): You can use your treesinger path ability to cause trees to 
  grow rapidly. This functions as plant growth but requires you to sing for 10 minutes 
  and affects an area with a radius of 5 feet times your mythic tier (100 feet times 
  your mythic tier if using the enrichment version of the spell); you may reduce this 
  time to a full-round action by expending one use of your mythic power. You may 
  instead cause a single tree to grow rapidly. This functions similarly to a feather token 
  (tree) but the tree grows at a rate of 1 foot per round that you continue to sing; if 
  you expend one use of mythic power, it grows at a rate of 10 feet per round until it 
  reaches its maximum height of 60 feet. 
  In addition to affecting the growth of ordinary trees, you can expend one use of 
  your mythic power to increase or decrease the size of a plant creature. This is a spell-
  like ability that functions identically to enlarge person or reduce person but affects 
  only plant creatures. You can expend additional uses of mythic power to duplicate 
  the mythic or augmented versions of these spells. 
  At 6th tier and above, you can instead expend two uses of mythic power to 
  duplicate the effect of animal growth, mass enlarge person, or mass reduce person to 
  increase or decrease the size of a plant creature. You can expend additional uses of 
  mythic power to duplicate the mythic or augmented versions of these spells. 
  Finally, you can use your treesinging to repair objects made of wood, even if they 
  are not living plants, and you also can use it to create objects out of living trees, 
  causing the desired object to shape itself out of the tree’s existing mass, as if using 
  wood shape. At 6th tier and above, you can duplicate the effect of fabricate. You add 
  your mythic tier on Craft checks made to form wooden items. If you expend one use 
  of your mythic power, a wooden item you create with this ability is automatically a 
  masterwork item, and if you expend two uses of mythic power, any wooden objects 
  you create with this ability are treated as ironwood. Any spell-like abilities you gain 
  through the use of this power have an effective caster level equal to your caster level 
  plus mythic tier. You must have the treesinger path ability to select this path ability. 
  6th-Tier Hierophant Path Ability
  Saintly Shroud (Su): You are suffused with an aura of sacred (if good) or profane 
  (if evil) power; a neutral character must choose which type to gain. You gain a 
  bonus equal to one-half your mythic tier on Intimidate checks against creatures 
  with an alignment subtype that is opposed to your alignment, even if they share 
  one alignment subtype in common (e.g., if you are chaotic good and use Iintimidate 
  against a demon, thatwhich has both the chaotic and evil subtypes). You gain the 
  same bonus on saving throws against fear and charm effects used by such creatures, 
  or effects with an alignment descriptor that opposes yours. 
  If a non-mythic creature whose alignment subtype is opposed to yours touches 
  you, including striking you with a natural weapon or melee touch attack, it takes 
  damage equal to your mythic tier every time it strikes you; a mythic creature takes 
  this damage only the first time each round that it strikes you. If you touch such a 
  creature to deliver a melee touch effect, once per round you may choose to deal 
  this damage to the target in addition to any other effect you deliver with that touch.
  If you expend one use of your mythic power as a free or immediate action, you 
  gain DR 5/chaotic, DR 5/evil, DR 5/good, or DR 5/lawful for a number of rounds 
  equal to your mythic tier. The type of DR you gain must match an alignment 
  subtype opposed to yours. 
  Mythic Minis 18: hierophant path abilities ii
  
  Credits
  Author: Jason Nelson
  Artist: Tanyaporn Sangsnit
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim Groves, Tim 
  Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, Todd 
  Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Proofreading: Alistair Rigg
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for their 
  excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
  Open Content: Subject to designation as Product Identity (see below), the only 
  portion of this Legendary Games product designated as Open Game Content is 
  the rules content (creature stat blocks and names of skills, etc., taken from the 
  Pathfinder Reference Document) as defined in the Open Game License version 
  1.0a Section 1(d). The front and back cover, back matter, introduction and Credits 
  page, as well all other parts of this product including all text not specifically 
  designated as Open Game Content is not Open Game Content. No portion of 
  this work other than the material designated as Open Game Content may be 
  reproduced in any form without written permission.
  Product Identity: The following items are hereby identified as Product Identity, 
  as defined in the Open Game License 1.0a, Section 1(e), and are not Open 
  Content: Legendary Games, the Legendary Games Logo, Adventure Path Plug-In, 
  Mythic Minis 18: Hierophant Path Abilities II, as well as all trademarks, registered 
  trademarks, proper names (including the names of each character, location, 
  item or monster unique to this product), dialogue, plots, storylines, locations, 
  characters, artworks, and trade dress, but excluding any content that is Product 
  Identity of Paizo Publishing, Inc. (Elements that have previously been designated 
  as Open Game Content are not included in this declaration.)
  Reference in non-Open Game Content (thus not covered by the Open Game 
  License) in this work to content owned by others is not a challenge to their 
  ownership and is used under Fair Use. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards 
  of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have 
  contributed Open Game Content; (b) “Derivative Material” means copyrighted material 
  including derivative works and translations (including into other computer languages), 
  potation, modification, correction, addition, extension, upgrade, improvement, compilation, 
  abridgment or other form in which an existing work may be recast, transformed or adapted; 
  (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, 
  transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic 
  and includes the methods, procedures, processes and routines to the extent **such content 
  does not embody the Product Identity and is an enhancement over the prior art and any 
  additional content clearly identified as Open Game Content by the Contributor, and means 
  any work covered by this License, including translations and derivative works under copyright 
  law, but specifically excludes Product Identity. (e) “Product Identity” means product and 
  product line names, logos and identifying marks including trade dress; artifacts, creatures, 
  characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, 
  symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, 
  photographic and other visual or audio representations; names and descriptions of characters, 
  spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, 
  locations, environments, creatures, equipment, magical or supernatural abilities or effects, 
  logos, symbols, or graphic designs; and any other trademark or registered trademark clearly 
  identified as Product identity by the owner of the Product Identity, and which specifically 
  excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, 
  motto, designs that are used by a Contributor to identify itself or its products or the associated 
  products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or 
  “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create 
  Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms 
  of this agreement.
  2. The License: This License applies to any Open Game Content that contains a notice 
  indicating that the Open Game Content may only be Used under and in terms of this License. 
  You must affix such a notice to any Open Game Content that you Use. No terms may be added 
  to or subtracted from this License except as described by the License itself. No other terms or 
  conditions may be applied to any Open Game Content distributed using this License.
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of 
  the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors 
  grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of 
  this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original material as Open 
  Game Content, You represent that Your Contributions are Your original creation and/or You 
  have sufficient rights to grant the rights conveyed by this License.
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this 
  License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content 
  You are copying, modifying or distributing, and You must add the title, the copyright date, 
  and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game 
  Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an 
  indication as to compatibility, except as expressly licensed in another, independent 
  Agreement with the owner of each element of that Product Identity. You agree not to indicate 
  compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction 
  with a work containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered Trademark. The 
  use of any Product Identity in Open Game Content does not constitute a challenge to the 
  ownership of that Product Identity. The owner of any Product Identity used in Open Game 
  Content shall retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly indicate which 
  portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated versions of 
  this License. You may use any authorized version of this License to copy, modify and distribute 
  any Open Game Content originally distributed under any version of this License.
  10. Copy of this License: You MUST include a copy of this License with every copy of the 
  Open Game Content You distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content 
  using the name of any Contributor unless You have written permission from the Contributor 
  to do so.
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this 
  License with respect to some or all of the Open Game Content due to statute, judicial order, or 
  governmental regulation then You may not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply with all 
  terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All 
  sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such provision 
  shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 18: Hierophant Path Abilities II © 2014, Legendary Games; Author Jason 
  Nelson.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, 
  Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. 
  Sutter, Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob 
  McCreary, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, 
  and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang 
  Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim 
  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob 
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, 
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy 
  Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen 
  Radney-MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
  Designer: Jason Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; 
  Authors: Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, 
  Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, 
  Tork Shaw, Russ Taylor, and Ray Vallese. 
  Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Lead 
  Designer: Jason Bulmahn; Designers: Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. 
  Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom 
  Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Lead Designer: 
  Jason Bulmahn; Designers: Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, 
  Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Legendary Games/Mythic Minis/Mythic Minis 18 - Hierophant Path Abilities II.pdf