TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  APL 6 
  � 
  mithral shirt (Adventure; DMG; 1,100 gp) 
  � 
  vest of resistance +2 (Adventure; CA; 4,000 gp) 
  � 
  wand of enlarge person (Adventure; DMG; 750 gp)
  � 
   wand of magic missile (Adventure; 3rd level caster;  
  DMG; 2,250 gp) 
   
  APL 8 (all of APL6 plus the following) 
  � 
  +2 full plate (Adventure; DMG; 5,650 gp) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  wand of cure moderate wounds (Adventure; DMG;
  4,500 gp) 
  � 
  wand of magic missile (Adventure; 7th caster level;
  DMG; 5,250 gp) 
  � 
  brooch of shielding (Adventure; DMG; 1,500 gp) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  +1 mithral shirt of silent moves (Adventure; DMG;
  5,850 gp) 
  � 
  ring of protection +2 (Adventure; DMG; 8,000 gp) 
  � 
  glove of storing (Adventure; DMG; 10,000 gp) 
   
  Adventure Record#
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 6 
  max 900xp; 900gp 
   
   
  APL 8 
  max 1,125xp; 1,300gp 
   
   
  APL 10 
  max 1,350xp; 2,300gp 
   
   
  APL 12 
  max 1,575xp; 3,300gp 
  At least two of the following categories will not apply to the PC; cross out 
  the items not gained. 
   
  � Inner Darkness: You have heeded the call of the ancient powers. The 
  following rules items are unlocked: Mindbender (prestige class, CA); Black 
  Lore of Moil (feat, CA). Your appearance may change subtly, such as your 
  hair or eyes darkening or a tiny rune appearing on your skin. 
     You may attract a shadow asp (see Fiend Folio page 152-153) as an Improved 
  Familiar: 
  Familiar                 Align    Arcane Spellcaster Lvl 
  Shadow asp                 N                                 5th  
    
     Although the asp’s Hit Dice are equal to yours, calculate the DC of its 
  poison as if it had only 1 HD. The shadow asp cannot create spawn. 
   
  � Inner Light: For refusing the altar’s offer of dark power, your inner 
  light becomes brighter. You gain access to the feats Heroic Destiny (RD), 
  Blinding Wrath (Polyhedron 163/Dungeon 104), Scalding Faith of the Sun 
  (Living Greyhawk Journal 20/Dragon 306). 
     You may attract a lantern archon (see MM page 16) as an Improved 
  Familiar: 
      Familiar                   Align         Arcane Spellcaster Lvl 
      Lantern archon         LG                                    7th 
   
    Although the archon’s Hit Dice are equal to yours, calculate the DC of its 
  Aura of Menace as if it had only 1 HD. 
   
    If you had the condition “Infused with Ur-Flan Energies” from PAL4-02, 
  your response in this scenario yields a more intense effect. 
     If you played PAL4-02 with a different PC, you are allowed to remove the 
  “Infused” condition from that PC, but you do not qualify for either enhanced 
  effect below. 
   
  � Inner Light (enhanced): You have purged yourself of that unwelcome 
  burden. Cross off “Infused with Ur-Flan Energies”. If you swapped a known 
  spell while you had the “Infused” condition, you must undo this swap and 
  reinstate the previously known spell. Having known but eschewed the path 
  of shadow, you now gain additional access to the feats Great Fervor (Dragon 
  319) and Spurn Death’s Touch (Libris Mortis). 
   
  � Inner Darkness (enhanced): You have embraced the touch of 
  darkness, so it grows within you. You gain access to the feat Requiem (Libris 
  Mortis). You also gain Regional access to the item shadow veil (Libris Mortis). 
  When you decide to buy a shadow veil, one simply appears during the night 
  and your gold disappears. 
   
  � Favor of Pholtus: This represents influence with the Pale’s Church of 
  the One True Path. It may be used to fulfill certain meta-org requirements or 
  otherwise affect your relation with the Church. It has no effect on the prices 
  for NPC spellcasting. Up to two Favors of Pholtus may be gained in this 
  scenario: one per TU spent helping fight the disease in Landrigard. The 
  Church pays for your Upkeep during these extra TUs. Write the number of 
  TUs spent (and Favors gained) here:  
                                                                         ____________. 
  This Record Certifies that 
   
  _______________________________________________________
  Played by 
  _______________________________________________________
                   Player 
  RPGA # 
  Has Completed 
  PAL5-03 – Strata 
  A Regional Adventure 
  Set in the Theocracy of the Pale
  Event: _________________________________ Date: ____________ 
   
  DM:________________________________________________________ 
  Signature
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
   
  Home Region _______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/595/Normal Scenarios/PAL5-03 - Strata (APL 6-12)/PAL5-03 Strata AR.pdf