TEXT: Path Map
  Scenery (page 92, LMG)
  •	
  Pile of Timber
  •	
  Passable hedge of tree limbs
  •	
  Impenetrable hedge of tree limbs
  Castle Map
  Scenery (page 94, LMG)
  •	
  Foundations
  •	
  Old floors
  •	
  Old walls
  •	
  Broken stairs
  •	
  Rubble
  •	
  Unstable walls
  Well Map
  Scenery (page 91, LMG)
  •	
  Scattered rocks
  Ruined Village Map
  Scenery 
  •	
  Piles of timber (page 92, LMG)
  •	
  Old walls (page 94, LMG)
  •	
  Steep slope (page 91, LMG)
  •	
  Rubble (page 95, LMG)
  Old Ford Map
  Scenery (page 91, LMG)
  •	
  Boulders
  •	
  Knee-deep water
  •	
  Shallow slope
  Gloomy Fold Map
  Scenery 
  •	
  Crags (page 90, LMG)
  •	
  Boulders (page 91, LMG)
  •	
  Steep slope (page 91, LMG)
  •	
  Shallow slope (page 91, LMG)
  All squares = 5 feet
  
  Hill of Woe Map
  Scenery (page 91, LMG)
  •	
  Boulders
  •	
  Steep slope
  •	
  Shallow slope
  Inn Map
  Scenery 
  •	
  Tables (treat as boulders, page 91, LMG)
  •	
  Stairs (page 94, LMG)
  •	
  Steep slope (page 91, LMG)
  •	
  Scattered crocks, pots, flagons and pans 
  (treat as scattered rocks, page 91, LMG)
  Ground floor
  Upper floor
  Marsh Map
  Scenery 
  •	
  Impassable marsh reeds
  •	
  Mud (page 91, LMG)
  •	
  Dry ground (no Modifiers)
  Bridge Map
  Scenery 
  •	
  Fast-flowing water (page 119, WA)
  •	
  Mud (page 91, LMG)
  •	
  Steep slope (page 91, LMG))
  All squares = 5 feet
  
  Gladden
  Fields
  Carrock
  Running River
  Long
       Lake
  Forest River
  Elf-path
  Old Forest Road
  River Gladden
  E
  Iron Hills
  E
  E Dale
  E
  Erebor
  E
  Elven King’s
  Halls
  E
  Rhosgobel
  E
  Woodmen
  Town
  E
  Woodland
  Hall
  E
  E
  Mountain 
  Hall
  Beorn’s
  House
  E
  Eagles’ Eyrie
  Misty 
  Mountains
  West
  Nether Vales
  n
  u
  Withered Heath
  The Waste
  c
  o
  Upper Marches
  n
  Northern
  Dalelands
  Long Marshes
  o
  Enchanted Stream
  Forest
  Gate
  Grey Mountain Narrows
  n
  Woodland Realm
  c
  Northern Mirkwood
  n
  Western
   Mirkwood
  n
  u
  Mountains
                          of  Mirkwood
  Heart of Mirkwood
  o
  East Anduin
  Vales 
  c
  West
  Anduin Vales
  c
  East 
  Middle
  Vales 
  a
  West
  Middle
  Vales 
  c
  West
  Upper
  Vales
  n
  East
  Upper
  Vales
  c
  Vale of
  Gundabad
  o
  High Pass
  n
  n
  Mountain
                    Pass
  Nether Marches
  n
  Western
  Eaves
  c
  Goblin-town
  E
  Easterly
  Inn
  E Stonyford
  E
  Bandit camp
  E
  Dwimmerhorn
  E
  Crossings 
  of Celduin
  E Zirakinbar
  Esgaroth
  Old Ford
  Wilderland adventures
  Journeys Map
  1
  n
  East Rhovanion
  2
  3
  4
  5
  6
  7
  8
  9
  10
  1
  a Free Lands
  c Border Lands
  n Wild Lands
  o Shadow Lands
  u Dark Lands
  Easy
  Moderate
  Hard
  Severe
  Daunting
  Impassable
  Don’t Leave the Path
  2
  3
  Of Leaves & Stewed Hobbit
  5
  Kinstrife & Dark Tidings
  4
  6
  Those Who Tarry no Longer
  9
  A Darkness in the Marshes
  8
  7
  10 The Crossings of Celduin
  11 The Watch on the Heath
  11
  East Bight
  o
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Cubicle 7/Adventures in Middle Earth - Wilderland Adventures endpapers.pdf