TEXT: Dreams of Ruin 
  Research Maps
  Labyrinth Lord’s Copy
  
  Notes for the Labyrinth Lord
  The magical research maps illustrate the primary mechanism of inquiry 
  outlined for the Dreams of Ruin material. The structure is a two-tiered 
  matter. The outer secrets are accessible with an arcane imager and 
  specialized tools, and contain the basic elements of understanding and 
  managing the dreams. 
  The inner secrets — the secrets of the dreams themselves — require a 
  massive investment in a dimensional disassembly works in order to 
  unravel them. These reveal the secrets of the dreams’ construction and 
  the most powerful treatments that can be used to manage them.
  Arcane means of inquiry are presumed to be the center of the effort 
  against the dreams. As a result, they have the most complicated, 
  complete, and controllable of all the research frameworks detailed 
  within this material.
  When the characters begin their formal inquiry into the dreams, 
  provide them with the “You, a Dweller in Happy Ignorance” panel 
  from the players’ version of this reference book.
  Each time the characters get an a Further Prying (Arcane) inquiry result, 
  the Labyrinth Lord should let them discover a secret of their choice on 
  the panels they have available. Roll a d6 to determine if they discover a 
  spell (1), technology (2-3) or lore (4-6). Let the player pick by pointing 
  which speciﬁc effect they want to unlock. 
  If there are only two categories open, roll until you get a valid result. If 
  there is only one possible result, it is automatically assigned.
  If the player chooses, they may get the panel for a subtopic rather than 
  dicing for an outcome. There is no dice rolling when subtopic research 
  is selected — the players can always elect to broaden their knowledge 
  base in speciﬁc ways rather than dice for a breakthrough.
  
  Spell
  Technology
  Lore
  Topic of Study
  Knowledge Diagram
  Research
  Subtopic
  
  You, a Dweller in Happy Ignorance
  Puppets
  Body
  Trees
  Psychic
  Numbness
  Miasma
  of Ruin 
  The Dreams
  Themselves
  Bakegumo
  Murdersprites
  Spores
  of the
  Dreams
  Origins
  
  The Spores of the Dreams
  Automated
  Augerer
  Augury
  Improvements
  Dream
  Barrier
  Complicated Enabling
  Mechanism
  Phase Transition
  Speeds Transmission
  Negative Energy
  Power Source
  Spore
  Reproduction
  Dream
  Cleanse
  Massive
  Geomancy
  
  The Body Trees
  Mirrored
  Dimensional
  Roots
  Energy
  Distribution
  Runes
  Phantasmal
  Filters
  Blossom
  Storm
  Natural
  Dream
  Resistance
  Contaminate
  Hex
  Wall of
  Body Trees
  Stench Kow
  Grazing
  
  Total
  Control
  Society
  Implanted
  Imperatives
  Psychic Numbness
  Organizational
  Eﬀects
  Eﬀective Defenses
  Narratives Invented
  to
  Enable Avoidance
  Burnthrough
  Understood
  Blessed Entities
  More Easily
  Able to See
  Numbness
  Jammer
  Amulet Proof 
  Against
  PsychicNumbness
  
  Miasma of Ruin
  Understanding
  of the
  Theoretical Mechanism
  Identiﬁcation of 
  Component Eﬀects
  Oil of 
  Preserved Enchantment
  Insulated
  Potion
  Containers
  Quell
  Forest
  Safe
  Passage
  Helmet or Lenses
  of Dream Seeing
  
  Bakegumo
  Similar to
  Simulacrum
  Sword +1,
  +3 vs. Servants of Ruin
  Call
  Bakegumo
  Dispel
  Bakegumo
  Spells
  Cast In
  Creation
  Formed in
  Ethereal
  Wombs
  Alive Yet
  Not Alive
  Involves
  Corpse
  Preservation
  Origin
  Taxonomy
  Discern Forest
  Creatures
  
  Puppets
  Based on
  Simulacrum
  Sword +1,
  +3 vs. Servants of Ruin
  Call
  Puppets
  Smite
  Puppet
  Boles Host to
  Spore-Spawn
  Can Form
  Instantly
  During Drops
  Puppet
  Invisibility
  Call
  Victims
  Discern Forest
  Creatures
  
  Murdersprites
  Born of Cloning
  Within Spawner
  Sprite
  Mood
  Control
  Sprite-
  Ecstatic
  Globe
  Forest Drugs Both
  Natural and Magical
  Sylvan
  Drug
  Lore
  Sprite
  Repulsion
  Mark
  of Sprite
  Enmity
  Sword +1,
  +3 vs. Servants of Ruin
  Discern Forest
  Creatures
  
  The Origin of the Dreams
  Old Man
  Wizard
  Old Man
  Forest
  Old
  Woman
  Crow
  Mister
  Crow
  Old Man
  Religion
  Harvest
  Mines
  Detect Forest 
  Creatures
  Invisibility to
  Dreams
  Wind
  Mary’s
  Clever
  Crow
  Prayer
  Broadcasts
  
  The Dreams Themselves
  Basic
  Construction
  Wishes
  Creators
  Deck of
  Many Things
  Temporal
  Manipulation
  Self-Casting
  Spell Fragments
  
  Dreams: Fundamental Construction
  Temporal Distortions
  Liberally Applied
  Creation a
  Multi-Stage
  Eﬀort
  Fundamentally 
  Illusory
  Advanced
  Principles
  Involved
  Incantation
  of
  Brilliance
  Holy Water
  Irrigation
  
  Dreams: Examining the 
  Creators 
  Creators’
  Levels
  Revealed
  Planar
  Watcher
  Hag
  Beacon
  
  Dreams: Wishes
  Wish Lore
  Increases
  Dust of Disappearance
  (to Forest)
  All Limited Wishes
  Cast by
  Lead Illusionist
  Wishes may
  be Exceedingly
  Numerous
  Wish or 
  Sleighted Moon
  Uncertain
  Artifact Creation
  Lore Increases
  Expedited
  Senesence
  Dust of
  Glacial Yearning
  
  Dreams: The Deck Of Many Things
  Sleighting the
  Deck a Necessity
  King-of-
  the-Forest
  Amulet
  Drain
  Protection
  (All Classes)
  
  Dreams: Temporal Manipulation
  Time Stops and
  Stasis Exceedingly
  Numerous
  Carefully
  Coordinated
  Time Stops
  Non-Generative
  Spores
  
  Dreams: Fragmented Self-Casting Spells
  Illusionist
  Spells Used
  Magic-User
  Spells Used
  Summoning
  the
  Astral Aphids
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dreams of Ruin (LL, MuFut)/Dreams of Ruin Arcane Research (LL).pdf