TEXT:     
  Presents:
  Presents:
  Presents:
  Presents:    
  NCPD
  NCPD
  NCPD
  NCPD    
  THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
  THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
  THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK
  THE NIGHT CITY POLICE DEPARTMENT SOURCEBOOK    
  Written by Deric Bernier  (droc@mc2k.com) 
   
   
  This is just one of many articles for the Cyberpunk 2020 Roleplaying Game you can find on Datafortress 2020, 
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  NIGHT CITY POLICE DEPARTMENT
  NIGHT CITY POLICE DEPARTMENT
  NIGHT CITY POLICE DEPARTMENT
  NIGHT CITY POLICE DEPARTMENT 
  YOUR LAST DEFENSE AGAINST ANARCHY.
  YOUR LAST DEFENSE AGAINST ANARCHY.
  YOUR LAST DEFENSE AGAINST ANARCHY.
  YOUR LAST DEFENSE AGAINST ANARCHY.  
   
  The police of Night City do their best to try and keep the peace, in some areas like the corporate sector, they manage this fairly 
  successfully, in others they do the best they can just to keep violence from erupting full scale on the streets, and then there's the combat 
  zone... the police have given up on this area, and have resigned to simply keep it as contained as possible.  In this article we attempt to 
  bring to light some of the lesser detailed and misaligned areas of law enforcement in Night City. 
   
  TRAINING PAGE 3
  TRAINING PAGE 3
  TRAINING PAGE 3
  TRAINING PAGE 3    
      
   
  UNIFORMS AND ARMOR PAGE 4
  UNIFORMS AND ARMOR PAGE 4
  UNIFORMS AND ARMOR PAGE 4
  UNIFORMS AND ARMOR PAGE 4 
   
  ARMS AND EQUIPME
  ARMS AND EQUIPME
  ARMS AND EQUIPME
  ARMS AND EQUIPMENT PAGE 7
  NT PAGE 7
  NT PAGE 7
  NT PAGE 7  
   
  VEHICLES PAGE 14
  VEHICLES PAGE 14
  VEHICLES PAGE 14
  VEHICLES PAGE 14  
   
  DEPARTMENT SECTIONS PAGE 22
  DEPARTMENT SECTIONS PAGE 22
  DEPARTMENT SECTIONS PAGE 22
  DEPARTMENT SECTIONS PAGE 22    
      
  ROLL CALL BRIEFINGS PAGE 51
  ROLL CALL BRIEFINGS PAGE 51
  ROLL CALL BRIEFINGS PAGE 51
  ROLL CALL BRIEFINGS PAGE 51    
     
  (In this article we will delve into various aspects of law enforcement in Night City that I felt were either left unexplored fully in Protect 
  And Serve, or were simple IMHO unrealistic.  Let me just say that I do not believe that any American police department will ever be 
  able to arm its regular patrol vehicles, and no cop I ever talked to thought so either.  This article is heavily based on AD Police, which I 
  have always seen as being the basis for C-SWAT, and have always used the look and feel of the series in such a fashion  
  
  TRAINING
  TRAINING
  TRAINING
  TRAINING    
      
  Upon graduation from the police 
  academy characters will possess the 
  following skills (these do not count 
  towards starting skill) 
   
  Authority +2 
  Handgun +1 
  Rifle +1 
  SMG +1 
  Awareness Notice +1 
  Athletics +1 
  Expert: Law and procedure +2 
  First Aid +1 
  Melee +1 
  Martial Art: Thamoc +1 
  Drive +1 
  Motorcycle +1 
   
  Further more, if you are a member of a 
  tactical group, training will provide 
  you with the following: 
   
  SWAT 
  Combat sense +2 
  Handgun +2 
  Rifle +2 
  SMG +2 
  Heavy Weapons +1 
  Demolitions +1 
  Stealth +2 
  Awareness Notice +1 
  Pick Lock +1 
  Expert: Tactics: +1 
  Martial Art: Thamoc +1 
  C-SWAT 
  Combat sense +2 
  Handgun +2 
  Rifle +2 
  SMG +2 
  Heavy Weapons +1 
  Demolitions +1 
  Stealth +2 
  Awareness Notice +1 
  Pick Lock +1 
  Expert: Tactics: +1 
  Martial Art: Thamoc +1 
  Pilot ACPA + 
   
   
  BOMB SQUAD 
  Demolitions +2 
  Basic tech +1 
  Electronics +1 
  Electronics Security +1 
  Awareness Notice +1 
   
   
  PROMOTION / TRANSFER 
  REQUIREMENTS 
  To become a detective or a member of 
  anything higher than uniformed 
  patrol, you must earn it, and your 
  skills must reflect it.  Minimum skill 
  requirements for each section are as 
  follows: 
   
  DETECTIVE 
  Expert: Law and procedure +3 
  Awareness Notice +3 
  Deduction+2 
  In addition, to get into one of the 
  specialized investigative divisions, you 
  must HAVE at least a +2 in an Expert 
  skill relating to crimes of that nature 
  and the laws pertaining to them.  
  (Expert: Vice Law, Expert: Forensics, 
  Expert: Local Gangs, Expert: 
  Organized Crime, Expert: Sex Crimes, 
  Expert: Serial Killer, etc…) 
   
  Passing the Detectives Exam requires 
  at least a 15 on an Expert: Law and 
  Procedure roll, passing and becoming 
  a detective gives a character an 
  immediate authority of 4 
  Pay Rate for any area of police duty is 
  based on Authority, regardless of 
  Prime Role. 
  SWAT 
  Combat Sense +2 
  Expert: Tactics +1 
  Athletics +3 
  Handgun +4 
  Rifle +4 
  SMG +3 
  (Getting into SWAT grants a +5 
  Authority automatically, but the pay 
  scale is equal to a +6) 
   
  C-SWAT 
  Combat Sense +2 
  Expert: Tactics +1 
  Athletics +3 
  Handgun +4 
  Rifle +4 
  SMG +3 
  Expert: Law and procedure +3 
  (Getting into SWAT grants a +5 
  Authority automatically, but the pay 
  scale is equal to a +7) 
   
  BOMB SQUAD 
  Demolitions +4 
  Electronics +3 
  Basic Tech +3 
  (Getting into Bomb Squad grants a +5 
  Authority automatically, but the pay 
  scale is equal to a +8) 
   
  Internal Affairs 
  Expert: Law and procedure +5 
  (Getting into IAD automatically grants 
  the Character a +6 Authority) 
      
  
  UNIFORMS AND AR
  UNIFORMS AND AR
  UNIFORMS AND AR
  UNIFORMS AND ARMOR
  MOR
  MOR
  MOR  
   
  STANDARD UNIFORM:  
  This uniform consists of a jumpsuit, sturdy black 
  boots, Arasaka armored vest (SP 20), and a helmet (SP 25). 
   
  This armor is designed by Arasaka to be all-purpose, and so 
  uniformed officers, Swat, and C-SWAT are all issued the same 
  vests and helmets with minor variations in color to 
  differentiate them.  Normal uniformed duty officers wear Blue 
  Jumpsuits with white vests and helmets.  SWAT officer 
  uniforms vary in that they wear Black jumpsuits with gray 
  vests and helmets, and C-SWAT personnel wear gray 
  jumpsuits and blue armored vests and helmets.   
   
   
  In addition, there are armored coverings 
  for the forearms, shoulders, thigh's, knee's 
  and boots (SP 10).  As well as hard inserts 
  for the vest (SP 5 and gives the vest an EV 
  1).  These addition armor plates and 
  inserts will have the same coloration as the 
  officers issued uniform colors depending 
  on duty.  Most officers not serving with 
  SWAT or C-SWAT opt not to wear the 
  additional armor, or only wear parts of it, 
  due to weight and discomfort issues.  
  Though officers in high crime areas often 
  opt for as much 
  protection as 
  possible.   
  Due to the increased level of violent crime 
  and aggressive behavior towards police, it 
  is now mandatory that every uniformed 
  officer in night city wears at least the 
  basic uniform, including vest and helmet.  
  DRESS UNIFORM 
  For ceremonial 
  purposes, each 
  police officer is 
  also issued a 
  dress uniform.  The dress uniforms are 
  just about the same as they always 
  have been,  A black jacket, hat and 
  slacks, with a skirt for women, and 
  white gloves, Along with whatever 
  additional decorations an officer might 
  have earned. 
   
  
  Additionally there are duties that necessitate that a different 
  uniform be used.  
     
  RIOT ARMOR  
  This heavy armor consists of a heavy 
  flack vest (SP 30, EV 2), reinforced 
  arm gauntlets (SP 15), woven Kevlar 
  pants (SP 18, EV 1), armored boots 
  (SP 12), a more streamlined helmet 
  (so bottles and the like bounce off 
  instead of smashing full force) (SP 25), 
  and a better gas mask/filter.  This 
  armor is very heavy, and while it 
  offers excellent protection, it severely 
  limits mobility.  Useful only for Riots, 
  although the bomb squad seems to 
  have taken a shine to them too.  These 
  suits also feature a glowing blue bar 
  with extends from the shoulder, this 
  make the officers wearing the suit 
  easier to spot in a crowd.  The standard black jumpsuit is worn 
  underneath.  
   
  HELICOPTER & AV PILOT'S UNIFORM  
  This uniform is worn by the pilots of the 
  majority of AV's and helicopters used by 
  the Night City Police Department.  
  It consists of a dark blue flight suit and a 
  flight helmet (SP 20) with a built in radio 
  (which connects to the aircraft's radio for 
  stronger reception)  and a visor that offers 
  Heads-up display, Anti-dazzle, and Low 
  Light.  
   
  There is another pilots uniform, and it 
  is worn by the pilots of AV-Cycles and 
  Mini-copters.  The uniform is similar to 
  the basic uniform, underneath the 
  officer wears the same blue jumpsuit, 
  and the same white vest, but this 
  uniform uses different slightly 
  magnetically charged boots to offer 
  stability and sure footing on the cycles, 
  and a sophisticated helmet with a full 
  police radio, Low Light, Tele-optics 
  Anti-dazzle, Heads-up display, and motion direct link to the 
  various weapon systems of the craft (the link means that the 
  gun tracks according to movement of the eye).  
  MOTORCYCLE COPS UNIFORM  
  This uniform begins with the black 
  jumpsuit, then instead of the 
  relatively soft vest it applies a hard 
  shell armored torso covering.  It is a 
  bit lighter, but offers slightly less 
  protection (SP 18) as it is more 
  designed to protect from crashes 
  than bullets.  Still it is effective 
  armor, and many of the C-SWAT 
  officers prefer it.  The helmet (SP 
  20) is also different and offers Low 
  Light, Anti-Dazzle and a radio 
  connected to their bike.  The visor 
  retracts into the helmet and the mask does not connect to an 
  air supply, acting merely as filter and facial armor.  The 
  uniform is completed with a pair of sturdy motorcycle boots.  
  DATAFILM  
  Since the police use the landmate styled 
  Enforcer ACPA, a datasuit must be 
  worn underneath.  This uniform is skin 
  tight, and nothing can be worn above or 
  beneath it (except underwear) to 
  operate properly.  The police version, 
  its marking not withstanding is 
  functionally exactly the same as its 
  civilian and military versions.  
  (Author's note: For more information 
  on Datafilm please see my SHIROW Conversion Sourcebook) 
   
  RAIN PONCHO 
  For cold weather and other inclement conditions, the NCPD 
  officers are issued a rain poncho, usually kept in the trunk of 
  their vehicle.  The ponchos protect against both rain, and cold. 
   
  CONCEALABLE ARMORED VEST 
  Plain clothes detectives, make most use of this armor, though 
  undercover and even informants may on 
  occasion make use of it as well.  It is a 
  light and extremely flexible ballistic vest 
  providing protection to the vital organs.  
  It is rated at SP:12, though it has 
  pockets for a hard armor inserts that 
  boost the armor rating up toSP:18.  
  While the plates restrict movement 
  somewhat (EV-1) with or without them 
  the vest is virtually invisible to the untrained eye (diff: 22 to 
  spot) and is available in both male and female versions in 
  either white or black. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  GASIUM K-5 BATTLESUIT 
  An armored body suit usually custom compartmentalized for 
  the wearer's specific needs (sown in 
  holsters for specific weapons and 
  pockets etc...). The K-5 is made to be 
  worn with a datasuit underneath. 
  Despite its bulk this suit is incredibly 
  light and has no encumbrance 
  penalty. It offers an SP of 18 from 
  head to toe and is covered with a 
  special rubberized coating to prevent 
  clash and clatter. The suit will be 
  custom fitted and compartmentalized 
  to whatever the wearer's demands 
  may be. NCPD C-SWAT has been 
  issued a limited number of these for 
  testing.  (Author's note: For more 
  information on Datafilm please see 
  my SHIROW Conversion 
  Sourcebook) 
   
  ORC ARMOR 
  A lighter, albeit bulkier version 
  of metal gear, this slightly 
  powered personal armor has a 
  REF bonus of +1 and an SP of 
  25. Used for fast assaults into 
  high risk situations by E-
  SWAT, it is specially made for 
  maneuverability and stealth. It too utilizes the data film for 
  transmitting the physical signals too the suit. Orc suits can 
  monitor acoustic signatures, or A/S, 
  giving them an awareness bonus of 
  plus +2. The system is also designed 
  to monitor their comrades for the 
  sound of breaking armor, giving 
  them a better teamwork ratio in 
  stealth operations. The helmet is 
  equipped with; auditory boost, low 
  light enhancement, image 
  enhancement, and tele-optics. The 
  suit also boosts the BOD and MA of 
  whoever is wearing it with a bonus of +4 each.  NCPD C-
  SWAT has been issued a limited number of these for testing.  
  (Author's note: For more information on Datafilm please see 
  my SHIROW Conversion Sourcebook)  
  POLICE ISSUE METAL GEAR 
  This armor is used only for extremely hazardous situations.  
  With C-SWAT getting the most out of it.  
  It is standard metal gear (SP 25 EV 2) and makes for an 
  intimidating sight.  The jumpsuit is 
  worn underneath, but absolutely no 
  addition armor can be worn under 
  the metal gear.  The helmet features 
  the basic visual package (LL, AD,), 
  and the basic helmet radio. Please 
  note that metal gear is to be used only 
  in emergency situations, as its 
  appearance has been known to cause 
  public relations nightmares.  The 
  public doesn't like seeing its officers 
  in metal gear, as it implies something 
  nasty is happening, which can lead to 
  public mistrust and or apprehension 
  of the police. 
   
   
   
   
   
   
   
   
   
  
  WEAPONS AND EQUIPMENT
  WEAPONS AND EQUIPMENT
  WEAPONS AND EQUIPMENT
  WEAPONS AND EQUIPMENT 
  STANDARD ISSUE:  
  This is what every officer receives, and every uniformed officer 
  is expected to carry, although some officers may elect to carry 
  less.  Detectives carry much less, usually carrying only their 
  badge, light undercover Armored Vest, OID button, and a 
  single pair of standard handcuffs.  Detectives usually elect to 
  purchase their own handgun, most often a smaller, lighter, 
  more comfortable weapon, however they may choose to carry 
  their standard issue Armalite .44 or Arasaka LEH (if they do 
  so, they must register the weapon as their carry weapon, and 
  must pay for the cost of outfitting it with a cookie cutter device, 
  gun cam, and 911 ship out of their own pockets).  It should be 
  noted, that detectives and all other police personnel, retain 
  their standard issue uniform and equipment until they retire 
  or their employment is terminated.  For 25% discount, officers 
  can choose to purchase their uniforms and equipment, and 
  doing so allows them to retain it after their employment has 
  ended. 
  THE BADGE:  
  The very first piece of equipment a police 
  officer will receive.  Today even the badge 
  is improved, it acts as a "cookie cutter" 
  (SOF 1) recognition badge, and works with 
  the devices in police firearms to ensure 
  that one officer cannot shoot another.  It 
  also acts as a homing beacon.  
  Both features are controlled 
  from the home precinct and 
  can be shut off by remote.  
  Included with this is the police ID. 
  O.I.D. BUTTON: 
  The OID (officer in distress) button is a relatively simple 
  device, it sends a message to the nearest precinct asking for 
  backup, the number of times the device is tapped determines 
  the level of threat.  4 indicates maximum threat.  Generally 
  worn on the collar, about an inch long, half and inch wide, and 
  3 centimeters thick. 
  GAS MASK:  
  Acts as both a gas mask and a filter, 
  with a 30 minute air supply.  It also acts 
  as facial armor (SP10) and features 
  Low Light, Anti Dazzle, Times Square, 
  and Thermograph visual options.  
  HANDCUFFS:  
  Every officer is given 4 pairs of plascuffs 
  (which are thinner than regular 
  handcuffs but twice as strong), 2 pair of 
  Ion Cuffs (although most officers don't 
  carry them or leave them in the car), and 
  10 stripwire binders.   (See Protect and Serve for more detail)  
   
   
  GUN BELT AND SHOULDER 
  HOLSTER:  
  Standard issue, a gun belt with pouches 
  for the equipment and a holster for the 
  Armalite .44, and a shoulder holster that 
  attaches to the left side buckles of the vest 
  for the Arasaka LEH.  (For left handed 
  officers everything can be reversed.)  
   
  ARMALITE .44:  
  This semi-automatic handgun is kept on the right (or left) hip, 
  and is generally the weapon of choice in an 
  officers arsenal.  There is also a magazine 
  pouch that clips to the buckles on the right 
  (or left) side of the vest which provides fast 
  access to 3 spare clips.   This Handgun, like 
  all sidearms issued by the NCPD, is 
  mandatory equipped with a 911 chip 
  (Chrome 2),  cookie cutter (SOF 1), and a 
  gun cam (Chrome 2).  (See Cyberpunk 2020 
  main book for more info.) 
   
   
  
  ARASAKA LEH-451 645eb                                                          
  P  -  +2  -  J  -  C  -  4d6+1  (12mm cased)  -  6  -  1  -  VR 
  While most police departments issue the Constitutional Arms 
  Multiple Ammunition Pistol, NCPD prefers its competitor's 
  weapon.  This is mainly due to the 
  LEH's smaller size, and more 
  comfortable feel, even at the slightly 
  higher price.  It accepts the same array 
  of ammunition, and exhibits the same 
  level of accuracy.   Issued to the officer 
  are 2 speedloaders with regular 
  ammunition, 1 speedloader with a mix 
  of Hyper-penetration and explosive 
  rounds, and 1 speedloader with a mix of Taser and Dart 
  rounds. (See Protect and Serve for details on the ammunition.)  
  This Handgun, like all sidearms issued by the NCPD, is 
  mandatory equipped with a 911 chip (Chrome 2),  cookie 
  cutter (SOF 1), and gun cam (Chrome 2).  (For more 
  information on this weapon see Autumn Blade.) 
   
  CONSTITUTIONAL ARMS DDMAP  2125eb                           
  P  -  0 -  L  -  R  -  4D6+1/4D6+1 (12mm caseless/12mm cased)  -  
  12 / 5  -  1 / 1 -  ST 
  In order to minimize weight and bulk, NCPD have begun 
  issuing CA's dual pistol, the DDMAP to officers who request 
  it.  The weapon effectively replaces both the Armalite .44 and 
  the Arasaka LEH-45, giving the power and versatility of both 
  weapons in one simple package.  When chosen, this weapon is 
  worn on the hip, the holster for the Armalite is replaced with 
  an additional pouch holding 3 magazines, also issued to the 
  officer are 2 speed loaders with a mix of Hyper-penetration 
  and explosive rounds, and 2 speed loaders with a mix of Taser 
  and Dart rounds. (See Protect and Serve for details on the 
  ammunition.)  This Handgun, like all sidearms issued by the 
  NCPD, is mandatory equipped with a 911 chip (Chrome 
  2), cookie cutter (SOF 1), and gun cam (Chrome 2).  (For more 
  information on this weapon see Autumn Blade.) 
   
  CONSTITUTIONAL ARMS LDD-4   995eb                               
  P  -  +2  -  J  -  C  -  2D6+3/varies (10mm caseless/12mm cased)  
  -  16/4  -  1/1  -  VR 
  The lighter version of the DDMAP, for officers serving in less 
  high risk areas who don't typically need the firepower of the 
  DDMAP or Armalite .44.  When chosen, this weapon is worn 
  on the hip, the holster for the Armalite is replaced with an 
  additional pouch holding 3 magazines, and the speedloaders 
  issued with the LEH-451 AND ca-map work with this weapon 
  as well.  Issued to the officer are 2 speedloaders with regular 
  ammunition, 1 speedloader with a mix of Hyper-penetration 
  and explosive rounds, and 1 speedloader with a mix of Taser 
  and Dart rounds. (See Protect and Serve for details on the 
  ammunition.)  This Handgun, like all sidearms issued by the 
  NCPD, is mandatory equipped with a 911 chip (Chrome 2),  
  cookie cutter (SOF 1), and gun cam (Chrome 2).  (For more 
  information on this weapon see Autumn Blade.)  
  KNIVES:  
  Every officer is assigned three knives, a combat knife worn on 
  the right chest, a boot knife, on the left calf, and a utility knife, 
  kept in one of the pouches or pockets.  
  STREETTECH BURST:  
  (See Protect and Serve for details.)  
   
  EXCALIBUR NIGHTSTICK II:  
  This version is equipped with a flashlight at the short end, and 
  a taser at the other.  
  ARASAKA RESTRAINT CASTER:  
  (See Protect and Serve for details.)  
  PEPPER SPRAY:  
  A small aerosol canister of industrial strength pepper spray. 
  DRUG A THUG:  
  (See Chrome 2 for more detail) 
  MICROWAVER:  
  (See CP2020 RULEBOOK for more detail) 
  EVIDENCE KIT:  
  This kit is small enough to fit in a pouch and contains 10 
  evidence bags, an extendable probe, and a small single use 
  fingerprint kit.  
  ARASAKA PRW SHOTGUN:  
  This pump action 
  12ga. shotgun holds 8 
  rounds and accepts a 
  variety of shells.  It is 
  usually stowed in the 
  vehicle, either along 
  the sides of the front 
  seats, or in the trunk.  
  It features a 
  removable stock, and 
  whippet style handle.  See Cyberpunk 2020 for details 
  MIITECH RONIN ASSAULT RIFLE:  
  Kept in trunk of car  
  (Please see CP 2020 rulebook for more details)  
  
  RETINAL SCANNER:  
  Kept in trunk of car  
  (See Protect and Serve for more detail)  
  HAND SCANNER:  
  Kept in trunk of car  
  (See Protect and Serve for more detail)  
  DNA SCANNER:  
  Kept in trunk of car  
  (See Protect and Serve for more detail)  
  BLOOD TESTER:  
  Kept in trunk of car  
  (See Protect and Serve for more detail)  
  CYBER SCANNER:  
  Kept in trunk of car  
  (See Protect and Serve for more detail)  
  GENERAL PURPOSE SHIELD:  
  Kept in trunk of car  
  (See Protect and Serve for more detail) 
  BINOCULARS:  
  Kept in car, Equipped with Low Light, Thermograph, and 
  Image Enhancement.  
   
   
   
   
  CYBERNETICS:  
  It is the policy of the NCPD to replace, if possible, any limb or 
  organ lost in the line of duty.  NCPD will not however pay for 
  upgrades, merely the standard cybernetic option (i.e. if you 
  lose an eye, it is replaced with the basic cybereye (or flesh part 
  if possible), if you lose an arm, you get a standard cyberarm in 
  its place.  The only exceptions to this are full body conversion.  
  Officers who have had their body damaged beyond repair can 
  elect to undergo full body conversion, and are equipped by the 
  police department with an "Enforcer" package.  This is not 
  exactly as good as it sounds, by accepting this, the officer signs 
  a ten year contract, and is automatically transferred to C-
  SWAT.  If an officer decides to retire early he has two choices 
  available to him, he can try and buy himself a new body, or he 
  can buy the body he has from the department, neither are 
  cheap, costing as much as some officers manage to save in a 
  lifetime.  Officers who join the force that are already full 
  conversion will have any illegal implants removed, and be 
  given the choice to keep their current body, or be upgraded to 
  an enforcer package, if they choose the upgrade then the same 
  rules apply as before, although it will be cheaper by far.  
  Recently, in the hopes of stealing the contract away from 
  Militech, Arasaka has been field testing the Enforcer II and 
  have chosen Night City as their Testing grounds, picking a 
  volunteer and outfitting him with the package.  The Enforcer 
  II package, while being faster, stronger, more durable and 
  containing more options also has an additional plus, when off 
  duty the enforcer is similar in appearance to an Alpha class 
  body, allowing clothes to be worn over it and giving a less 
  intimidating appearance so that the officer might better 
  interact with the civilian populace, when on duty however, the 
  Enforcer II is specially built to accept "add on" armor plating 
  and weapon systems, making it into a combat monster.  
   
   
   
   
   
   
   
  
   
  ENFORCER II  
  REF: 12  
  MA: 16  
  M/TURN: 48 MPH: 50  
  JUMP(UP): 8m   (broad):  15m 
  BOD: 14  
  LIFT: 560KG  THROW: 140M  
  DAMAGE MOD: +4  
  PUNCH: 1D6+6   KICK: 2D6+6  
  PHYSICAL STRUCTURE  
  HEAD  
  SP: 30  
  SDP: 25 (DISABLED) 35 (DESTROYED)  
  RIGHT ARM/HAND     TORSO      LEFT ARM/HAND  
  SP:30             SP: 30             SP: 30  
  SDP: 25/35        SDP: 25/45      SDP: 25/35  
  RIGHT LEG/FOOT             LEFT LEG/FOOT  
  SP: 30                        SP:30  
  SDP: 25/35                     SDP: 25/35  
      OPTIONS:  
  3 cyberoptics, (l. & R. targeting scope, thermograph, low light, anti dazzle0 (C. times square, Teleoptics, video recorder, image enhancement)  
  Audio: (voice stress analyzer, radio link, digital recording link, amplified hearing, sound editing,) voice synthesizer with loud speaker option  
  Weapons:  
  Leg holster  
  grenade storage  
  taser grips  
  Other Options:  
  black book micro computer  
  striptape dispenser  
  retracting light bars  
  Addons:  
  5.56mm MG  
  ammo hopper with 300 rounds  
  electronet system (built into the ammo hopper, launches 6  
  grapnels attached to 20m of electrified woven monowire, can act as an entangling attack, to block of an area, or in an emergency as a grappling 
  system)  
  Add-on armor plates (give an extra 5 sp to all locations)  
  TOTAL PACKAGE COSTS  
  EB: 125,OOO EB  
  HUMANITY: 25D6-2 
  
  SPECIAL NEED EQUIPMENT:  
  This equipment is available only to the special departments of 
  the NCPD, such as SWAT, C-SWAT, RIOT, 
  FORENSICS/MEDICAL EXAMINER, INVESTIGATIONS, 
  and BOMB DISPOSAL/HAZMAT.  In addition to being issued 
  the above equipment the members of each of these teams might 
  also be issued: 
  WUTANI MOTION SENSOR:  
  Common unit used by most special teams.  
  (See Chrome 4 for more detail)  
  FULL SURVEILLANCE KIT:  
  This kit contains all the various surveillance equipment 
  available, in addition to what is already stated in Chrome 3.  
  Used by investigative teams.  
  LAWTECH UNLIMITED POLICE ROBOHOUND:  
  Common unit used by most special teams  
  (See Protect and Serve for details)  
  PSUEDO DRAGON II RPV:  
  Common unit used by most special teams  
  (See Protect and Serve for 
  details)  
  ORACLE AIRBORNE 
  SURVEILLANCE:  
  Common unit used by most 
  special teams  
  (See Protect and Serve for 
  details)  
  H-7 HAZMAT ROBOT:  
  Used by BOMB DISPOSAL/HAZMAT teams  
  (See Protect and Serve for details)  
  ADREK ROBOTICS ALPHA/BETA AND GAMMA UNITS 
  WITH REPEATER STATIONS:  
  Used primarily by BOMB DISPOSAL units and in hostage 
  situations  
  (See Protect and Serve for details)  
  RIOT SHIELD:  
  Used almost exclusively by the RIOT 
  SQUAD  
  (See Protect and Serve for more detail)  
  ARASAKA NAUSEATOR RIOT 
  CONTROL DEVICE:  
  Used primarily by the RIOT SQUAD and in HOSTAGE 
  situations  
  (See Chrome 2 for more detail)  
  BALLISTICS KIT:  
  For investigating forensics evidence by the forensics team  
  (See Protect and Serve for more detail) 
   
   
  SURVEILLANCE DATACAMERA: 
  Able to record still frame, 
  video, and audio in a 
  simultaneous wide spectrum 
  array including standard, Low-
  Light, Thermograph, IR, and 
  Ultraviolet.  Is also equipped 
  with both directional and laser 
  mics capable of standard and 
  subsonic recording.  The camera can store up to 8000 images, 
  or 12 hours of video before the data storage unit must be 
  replaced.   
  Forensic Recorder:  
  One of the greatest law enforcement tools available to the 
  NCPD is the Virtual Crime scene.  By use of this device, which 
  consists of a helmet with drop down video monitor display, a 
  powerful back pack processor with 
  data uploader and wireless modem, 
  and a video recording gauntlet.  
  First the Forensic recorder goes in 
  an records the scene, every inch, 
  from as many different angles as 
  necessary to capture the scene as 
  completely as possible.  Including 
  scanning inside drawers, 
  compartments, holes, scanning 
  around bodies and shell casings, 
  and any other even slightly relevant POV.  This information is 
  uploaded to the Central Processor at Forensics headquarters 
  and creates the base Virtual Crime Scene.  Then every image, 
  both video and still, captured before, during, and after, from 
  any source, is added in to the database.  Usually these extra 
  images come from Officer Gun Cams and security videos, but 
  occasionally from cyber eyes or what not.  Anyway, these are 
  time stamped and uploaded into the VCS compilation as well, 
  and when all is said and done, in a matter of about 4 hours per 
  50ft sq room you have a VCS representation. The perfect 3 
  dimensional VCS representation will allow investigating 
  officers and juries to full explore the Crime scene as if they 
  were actually there through interface.  In some cases, if there is 
  enough photographic evidence (and even audio in some 
  instances) an investigator can explore the crime scene in an “as 
  it happened” manner.  Going from the beginning of the crime 
  to the end, pausing and examining even the most minor details, 
  slow motion, fast forward, etc.  Any events the police don't 
  have photographic evidence of will often be "best guessed" by 
  the computer, and filled in via the most logical turn of events. 
  MEDICAL EXAMINERS KIT:  
  The tools of the medical examiner  
  (See Protect and Serve for more detail)  
  INVESTIGATIONS KIT:  
  Used by all investigative branches of NCPD  
  (See Protect and Serve for more details)  
  POLICE ISSUE NETSEC 
  CYBERDECK:  
  Standard cybermodem used by the 
  NCPD NETSEC division  
  (See Protect and Serve for more 
  detail)  
  
  ESPORMA ENVIRONMENT SUIT:  
  Used most often by BOMB DISPOSAL/HAZMAT teams.  
  (See Chrome 3 for more detail) 
  SPECIAL ISSUE WEAPONS 
  For officers assigned to SWAT, C-SWAT, Riot Control, or 
  other special duties, which necessitate non-standard firepower. 
   
  RUBBER BULLETS:  
  Used almost exclusively by the RIOT SQUAD 
   
  ARASAKA BIO-ASKARI GLUE-GUN  (2300eb) 
  EX - +1 - N - R - SPECIAL (RESTRAINT) - 10 SECONDS - 3 SECONDS  - ST 
  Inspired by the success of motion restraints, 
  Arasaka has tweaked the formula just a tad 
  and now offers a spray gun with a ten 
  gallon back mounted reservoir.  This is just 
  the thing to stop an unruly mob or a 
  rampaging loon dead in his tracks without 
  the possibility of injury.  It's expensive 
  however, and each reload is 120eb apiece.  
  Used by Riot, SWAT, and C-SWAT. 
  PURSUIT SECURITY INC. WEBGUN:  
  Most commonly issued to Swat, RIOT, and C-SWAT(See 
  chrome 2 for details) 
  NAUSEATOR CROWD CONTROL DEVICE:  
  Most commonly issued to Swat, RIOT, and C-SWAT(See 
  chrome 3 for details)  
  SMOKE, FRAG, FLASHBANG, AND GAS GRENADES:  
  Most commonly issued to Swat, RIOT, and C-SWAT  
  (See CP 2020 rulebook for more detail)  
  THERMITE IN A TUBE:  
  Most commonly used by BOMB DISPOSAL, SWAT, AND C-
  SWAT.   (See Chrome 4 for more detail)  
   
  MILITECH M-52AR ASSAULT RIFLE:  
  RIF -  +2  -  N  -  P  -  8D6/varies (10mm cased/25mm grenade)  
  -  60/120-5 -  1/3/35-1 -  VR                                                      
  Used primarily by SWAT and C-SWAT  
  (See AUTUMN BLADE for more detail) 
   
  MILITECH M-58BAR:  
  Used almost exclusively by SWAT and C-SWAT, this can be 
  added to an officers arsenal, this is the standard Squad support 
  weapon used by NCPD. (See AUTUMN BLADE for details) 
  STERNMEYER SMG-21:  
  Used primarily by SWAT and C-SWAT  
  (See CP 2020 rulebook for more detail)  
  M-40 "BLOOP GUN" 40MM GRENADE LAUNCHER:  
  Classic single shot reloadable grenade launcher, used primarily 
  by RIOT, SWAT, and C-SWAT.  
   (See CP 2020 rulebook for more detail)  
   
  H&K S/SR-53 985eb                                                                      
  RIF  -  +3  -  N  -  P  -  6D6+2 (7.62mm caseless)  -  10  -  1  -  
  VR 
  Used almost exclusively by SWAT and C-SWAT  
  (See AUTUMN BLADE for detail)  
   
  CONSTITUTIONAL ARMS REV-6  3410eb 
  P  -  -1  -  L  -  P  -  7D6+3 (.300 winchester magnum)  -  6  -  1  -  
  VR 
  Used almost exclusively by C-SWAT, this can be added to an 
  officers arsenal, and a holster which attaches to back of an 
  officers vest is provided.  note: this must be specially 
  requested.  Only one anti-cyborg handgun may be issued to an 
  officer at a time.   
  (See AUTUMN BLADE for detail)  
   
   
  
   
  IMI MICRO-UZI 2020  535eb                                                
  SMG  -  +1/-1  -  J  -  4D6+1 (12mm cased)   -  16/32  -  1/3/30  -  
  VR 
  Used almost exclusively by SWAT and C-SWAT, this can be 
  added to an officers arsenal, and a holster which attaches to 
  back of an officers vest is provided.  
  (See AUTUMN BLADE for details) 
   
  SEBURO AW-726  3799eb                                                          
  RIF  -  -2  -  N  -  R  - 5D6 (5.56mm caseless) - 100  - 1/40 - VR 
  Used almost exclusively by C-SWAT .  
  (See AUTUMN BLADE for detail) 
  MILITECH CYBORG RIFLE:  
  Used almost exclusively by C-SWAT  
  (See chrome 2 for detail)  
  STEIN AND WASSERMAN MODEL F CYBROG ASSAULT 
  WEAPON SYSTEM:  
  Used almost exclusively by C-SWAT.  
  (See chrome 1 for detail)  
   
  SEBURO MSR-50 6720eb.                                                            
  RIF  -  +3  -  N  -  R  -  6D10 (.50 BMG cased)  -  12  -  1  -  VR 
  Used almost exclusively by C-SWAT and ONLY IN 
  EXTREME SITUATIONS  
  (See AUTUMN BLADE for detail) 
  MILITECH URBAN MISSILE LAUNCHER:  
  Used almost exclusively by C-SWAT  
   (See chrome 2 for detail)  
  TECHTRONICA M40 "PULSE RIFLE":  
  Used almost exclusively by C-SWAT  
  (See chrome 2 for detail)        
      
      
      
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  VEH
  VEH
  VEH
  VEHICLES OF NCPD
  ICLES OF NCPD
  ICLES OF NCPD
  ICLES OF NCPD  
  These are the standard vehicles used by the Night City Police Department. 
   
  CHEVROLET TOMCAT INTERCEPTOR/CRUISER: 
  NCPD recently switched to the Tomcat, it was deemed that an 
  American company would generate more trust in the public 
  eye, the Tomcat is also more maneuverable and faster than its 
  competitors, with the possible exception of the Max 
  Interceptor.  Visually the Tomcat is stunning, and this puts it 
  in good favor with the corps.  It also includes all the most 
  standard options of a police vehicle. 
  Top Speed: 
  160 mph 
  Acc/Decc: 
  30/45 
  Crew: 
  1 
  Range: 
  250mi 
  Passengers: 
  3 
  Cargo: 
  400kg 
  Maneuver: 
  +2 
  SDP: 
  50 
  SP: 
  20 
  Type: 
  Car 
  Mass: 
  1.5 
  Cost: 
  36,000EB 
  Special equipment:  
  Police radio, stereo, onboard computer with satellite link to 
  headquarters, SP 20 armorglass barrier between the front and 
  back seats, retracting electrically controlled spotlights, loud 
  speaker, SP 20 armor glass, resealing tires, loudspeaker, front 
  and rear video camera's (recorder is located in the trunk),  2  
  Arasaka PRW shotguns (in locked brackets along the front 
  seats).  In the trunk is a full first aid kit, an emergency kit, a 
  box of ten road flares, jumper cables, 2 cans of fix-a-flat, an 
  investigation kit, 2 boxes of 12 ga. shells, 2 Militech Ronin rifles 
  with 2 spare loaded magazines apiece, a cyberscanner, extra 
  restraints ( 4 handcuffs, 4 ion cuffs and 20 stripwire binders), 2 
  raincoats, and 2 sets of riot armor. 
   
   
  LAMBO-FIAT AUTOBAHN-ENFORCER: 
  Designed specifically as a high speed interceptor for the 
  autobahn in Europe, NCPD recently obtained 3 of these 
  supercars.  The Tomcat is one hell of a vehicle, it is fast, tough 
  and maneuverable, but sometimes you just need more, 
  especially with the influx of Japanese Bosozuka and nomad 
  speed machines.  That’s where this beauty comes in.  With a 
  top speed of 220 mph and a reinforced body wrapping 
  bumper/ram plate, very little can escape.  Unfortunately with a 
  price tag of over 160,000eb, the department most often uses 
  these vehicles for publicity events.  Only one ever actually sees 
  active patrol duty. 
  Top Speed: 
  220 mph 
  Acc/Decc: 
  35/45 
  Crew: 
  1 
  Range: 
  200mi 
  Passengers: 
  3 
  Cargo: 
  200kg 
  Maneuver: 
  +1 
  SDP: 
  45 
  SP: 
  20 
  Type: 
  Car 
  Mass: 
  1.8 
  Cost: 
  162,000EB 
  Special equipment:  
  Police radio, stereo, onboard computer with satellite link to 
  headquarters, wrap around ram bar, SP 20 armorglass barrier 
  between the front and back seats, retracting electrically 
  controlled spotlights, loud speaker, SP 20 armor glass, 
  resealing tires, loudspeaker, front and rear video camera's 
  (recorder is located in the trunk),  2  Arasaka PRW shotguns 
  (in locked brackets along the front seats).  In the trunk is a full 
  first aid kit, an emergency kit, a box of ten road flares, jumper 
  cables, 2 cans of fix-a-flat, an investigation kit, 2 boxes of 12 ga. 
  shells, 2 Militech Ronin rifles with 2 spare loaded magazines 
  apiece, a cyberscanner, extra restraints ( 4 handcuffs, 4 ion 
  cuffs and 20 stripwire binders), 2 raincoats, and 2 sets of riot 
  armor. 
   
   
  
   
  HARLEY DAVIDSON "CHASER":  
  While most police departments are switching to the new 
  Kundalini "Torpedo" (Chrome 3), NCPD finds that the 
  "Chaser" fits its role fine, and at least keeps things normal 
  while the transition to the Torpedo is being implemented.  
  While NCPD does have a meager amount of Torpedo's, the 
  Chaser is the most common police bike on the streets.    
  Top Speed: 
  180 mph 
  Acc/Decc: 
  32/35 
  Crew: 
  1 
  Range: 
  150mi 
  Passengers: 
  0 
  Cargo: 
  20kg 
  Maneuver: 
  +2 
  SDP: 
  35 
  SP: 
  10 
  Type: 
  Bike 
  Mass: 
  90kg 
  Cost: 
  7,000EB 
  Special equipment:  
  Off-road capability, police radio, spotlight (in storage 
  compartment).    
   
   
  FORD "WILLY" FORENSICS/CORONER'S VEHICLE:  
  NCPD uses this modified pickup truck for their forensics 
  investigators and coroners. 
  Top Speed: 
  120mph 
  Acc/Decc: 
  15/20 
  Crew: 
  1 
  Range: 
  275mi 
  Passengers: 
  1 
  Cargo: 
  350kg 
  Maneuver: 
  +1 
  SDP: 
  40 
  SP: 
  20 
  Type: 
  car 
  Mass: 
  3.4tons 
  Cost: 
  32,000EB 
  Special equipment:  
  Full forensics officers tools and full coroner's equipment, 
  police radio, stereo. 
   
  SWAT DELIVERY VEHICLE:  
  This vehicle is basically a military APC outfitted to serve the 
  needs of SWAT and C-SWAT.  While normally an AV-6 is 
  used for the role of insertion these do serve their purpose for 
  lighter situations, or when a full scale operation is underway, 
  and their aren't enough AV's to go around.   There is a second 
  version, which serves a communications unit, for times when 
  the Militech IVA CMC is unavailable.  
  Top Speed: 
  60mph 
  Acc/Decc: 
  12/20 
  Crew: 
  1 
  Range: 
  150mi 
  Passengers: 
  9 
  Cargo: 
  4000kg 
  Maneuver: 
  0 
  SDP: 
  80 
  SP: 
  40 
  Type: 
  APC 
  Mass: 
  4 tons 
  Cost: 
  112,000EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, spotlights, loud speaker, SP 20 armor glass, 
  resealing tires,  full first aid kit, an emergency kit, Large tool 
  kit, and weapons locker, radio. 
   
   
   
   
   
  
   
  MISTUBISHI POLICE SANDRAIL: 
  Fast and maneuverable, this vehicle is used for patrolling the 
  beaches and coastline. 
  Top Speed: 
  120mph 
  Acc/Decc: 
  28/38 
  Crew: 
  1 
  Range: 
  240mi 
  Passengers: 
  2 
  Cargo: 
  200kg 
  Maneuver: 
  0 
  SDP: 
  40 
  SP: 
  15 
  Type: 
  car 
  Mass: 
  1.1tons 
  Cost: 
  28,000EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, SP 20 armorglass barrier between the front and 
  back seats, retracting electrically controlled spotlights, loud 
  speaker, SP 20 armor glass, resealing tires, front and rear 
  video camera's (recorder is located in the trunk),  2  Arasaka 
  PRW shotguns (in locked brackets along the front seats),  full 
  first aid kit, an emergency kit, a box of ten road flares, jumper 
  cables, 2 cans of fix-a-flat,  2 boxes of 12 ga. shells, a 
  cyberscanner, extra restraints ( 4 handcuffs, 4 ion cuffs and 20 
  stripwire binders), stereo, and 2 raincoats. 
   
   
  VOLKSRAD POLICE BUGGY: 
  This small armored Offroad vehicle is used to patrol along the 
  combat zone, the beaches and coastline, and in other rough 
  terrain environments.  
  Top Speed: 
  90mph 
  Acc/Decc: 
  20/38 
  Crew: 
  1 
  Range: 
  280mi 
  Passengers: 
  3 
  Cargo: 
  250kg 
  Maneuver: 
  0 
  SDP: 
  40 
  SP: 
  25 
  Type: 
  car 
  Mass: 
  1.4tons 
  Cost: 
  24,000EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, SP 20 armorglass barrier between the front and 
  back seats, retracting electrically controlled spotlights, loud 
  speaker, SP 20 armor glass, resealing tires, front and rear 
  video camera's (recorder is located in the trunk),  2  Arasaka 
  PRW shotguns (in locked brackets along the front seats),  full 
  first aid kit, an emergency kit, a box of ten road flares, jumper 
  cables, 2 cans of fix-a-flat,  2 boxes of 12 ga. shells, a 
  cyberscanner, extra restraints ( 4 handcuffs, 4 ion cuffs and 20 
  stripwire binders), stereo, and 2 raincoats. 
   
   
  FUTURAROAD ERC ELECTRIC VEHICLE:  
  This small electric car is used primarily in the corp section by 
  the NCPD meter readers.  It is easily rechargeable from any 
  wall socket, and this must be done 6 hours for every 4 hours of 
  use, and can be used for a total of 9 hours before the battery is 
  completely drained.  
  Top Speed: 
  50mph 
  Acc/Decc: 
  10/20 
  Crew: 
  1 
  Range: 
  150mi 
  Passengers: 
  1 
  Cargo: 
  40kg 
  Maneuver: 
  +2 
  SDP: 
  20 
  SP: 
  10 
  Type: 
  car 
  Mass: 
  120kg 
  Cost: 
  11,650EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters. 
   
   
  MITSUBISHI "JIG":  
  This small, lightweight vehicle is used to patrol in areas where 
  civilian traffic is cutoff due to large events, such as fairs, 
  markets, carnival's and the like.  Its small size makes it ideal 
  for maneuvering through crowds of people while still 
  maintaining a respectable police presence.  
  Top Speed: 
  90mph 
  Acc/Decc: 
  25/30 
  Crew: 
  1 
  Range: 
  220mi 
  Passengers: 
  1 
  Cargo: 
  50kg 
  Maneuver: 
  2 
  SDP: 
  30 
  SP: 
  10 
  Type: 
  car 
  Mass: 
  560kg 
  Cost: 
  13,452EB 
  Special Equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, SP 20 armorglass, resealing tires.  In the trunk 
  is a full first aid kit, an emergency kit, a box of ten road flares, 
  jumper cables, 2 cans of fix-a-flat,  2 boxes of 12 ga. shells, 2 
  Arasaka PRW shotguns, a cyberscanner, extra restraints ( 4 
  handcuffs, 4 ion cuffs and 20 stripwire binders), 2 raincoats. 
   
  
   
  MILITECH "HORSE":  
  This vehicle is generally relegated to Bomb Disposal, although 
  it has head some service with the Riot Squad, SWAT, and C-
  SWAT.  It is a fairly large vehicle, armored and with enough 
  cargo space to hold a "Musashi" mini-tank as demonstrated 
  above, although in general this space is used to store a bomb 
  disposal trailer, and a robotic detection and disposal unit.  The 
  large cannon on top is deemed necessary as the various units 
  are often deployed in hostile environments.  For Riot squad 
  purposes the cannon is exchanged with a high pressure water 
  cannon, and half the cargo space is taken up by a water tank.  
  Top Speed: 
  80mph 
  Acc/Decc: 
  5/20 
  Crew: 
  1 
  Range: 
  170mi 
  Passengers: 
  7 
  Cargo: 
  2 tons kg 
  Maneuver: 
  0 
  SDP: 
  80 
  SP: 
  30 
  Type: 
  APC 
  Mass: 
  10tons 
  Cost: 
  106,865EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, spotlights, loud speaker, SP 20 armor glass, 
  resealing tires,  full first aid kit, an emergency kit, Large tool 
  kit, Full bomb disposal tool kit, demolition's kit, weapons 
  locker, radio. 
   
  NEW AMERICAN AUTOWORKS  VX2 "GYPSY":  
  An RV used for extensive surveillance duty.  With its concealed 
  armor plates, fully stocked, this unmarked vehicle can 
  maintain constant surveillance in area for up to a week.  
  Adorned with all the latest options and finer comforts this RV 
  is better than most apartments, and its full surveillance suite is 
  state of the art.  
  Top Speed: 
  90mph 
  Acc/Decc: 
  10/20 
  Crew: 
  1 
  Range: 
  350mi 
  Passengers: 
  4 
  Cargo: 
  200kg 
  Maneuver: 
  0 
  SDP: 
  60 
  SP: 
  30 
  Type: 
  RV 
  Mass: 
  15tons 
  Cost: 
  140,000EB 
  Special equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, full surveillance suite, full entertainment system, 
  small bathroom, kitchenette, 3 beds (fold out), spotlights, loud 
  speaker, SP 20 armor glass, resealing tires,  full first aid kit, an 
  emergency kit, Large tool kit, and weapons locker, jumper 
  cables, 2 cans of fix-a-flat, GPS, extra fuel tank, 5 person one 
  week water supply.  
   
   
  SEIZED VEHICLE 
  Any investigative branch (Homicide, Robbery, SVU, Anti-
  Crime, CCD, IAD, Vice, Narcotics, Etc...) may claim any street 
  legal seized vehicle for duty use or use in an investigation.  This 
  only requires commanding officers approval and a guilty 
  verdict for the owner. 
   
  KUNDALINI "TORPEDO":  
  NCPD only uses the non armed version.  
  (See Chrome 3 for more details) (acc/dec: 34/40)  
  BMW 910b:  
  Used for prisoner transport.  
  (See Protect and Serve for more details)  
  N.A.A. AMBUNAUGHT:  
  (See Protect and Serve for more 
  details)  
  MITSUBISHI "MUSASHI" MINI 
  TANK:  
  (See Maximum Metal for more 
  details)  
  MILITECH IVA CENTRAL 
  MOBILE COMMAND AND 
  CONTROL CENTER:  
  (See Protect and Serve for more details)  
  ARASAKA RIOT 8:  
  (See Maximum Metal for more details)  
  AV-3 "AEROCOP":  
  NCPD only uses the non armed 
  version.  (See Chrome 2 for more 
  details)  
  AV-6:  
  Primarily used for C-SWAT 
  transport.  
  (See Maximum Metal for more 
  details)  
  BOEING "CITYHAWK" UAAV:  
  (See Protect and Serve for more details)  
  BELL F-152 AUTOGYRO:  
  (See Maximum Metal for more details)    
  
   
  NAMIKO H-P156 "FIREBEE":  
  NCPD is currently testing a small amount of these helicopters 
  in effort to determine if replacing the BELL F-152 is necessary.  
  Top Speed: 
  230mph 
  Acc/Decc: 
  20/20 
  Crew: 
  1 
  Range: 
  100mi 
  Passengers: 
  0 
  Cargo: 
  0 
  Maneuver: 
  +2 
  SDP: 
  30 
  SP: 
  10 
  Type: 
  light helicopter 
  Mass: 
  1756tons 
  Cost: 
  163,000EB 
  Special Equipment:  
  Police radio, onboard computer, searchlight, 7.62 gatling 
  cannon w/1000 rounds of ammunition 
   
  MINI HELICOPTER DEPLOYMENT VEHICLE:  
  This truck is a rapid deployment and carriage system for mini 
  copters like the "Firebee" and the F-152.  It can transport and 
  launch up to 6 mini-copters.  Deployment of the copters takes 1 
  minute apiece and only one copter can be deployed at a time.  
  Top Speed: 
  80mph 
  Acc/Decc: 
  10/20 
  Crew: 
  1 
  Range: 
  150mi 
  Passengers: 
  1 
  Cargo: 
  0 
  Maneuver: 
  0 
  SDP: 
  60 
  SP: 
  30 
  Type: 
  truck 
  Mass: 
  22tons 
  Cost: 
  118,000EB 
  Special Equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, stereo, full tool kit, fire dispersal system, first 
  aid kit, and 3 boxes of road flares. 
   
  ARASAKA ATT-88:  
  NCPD CCD employs these vehicles to transport their ACPA.  
  Top Speed: 
  100 mph 
  Acc/Decc: 
  15/25 
  Crew: 
  1 
  Range: 
  220mi 
  Passengers: 
  2 
  Cargo: 
  6 heavy ACPA 
  Maneuver: 
  0 
  SDP: 
  60 
  SP: 
  10 
  Type: 
  truck 
  Mass: 
  8 tons 
  Cost: 
  65,000 eb 
  Special Equipment:  
  Police radio, GPS, onboard computer with satellite link, 
  navigations system, puncture proof tires, searchlight, complete 
  tool and repair suite. 
   
  GRUMMEN AV-32:  
  Yet another vehicle being experimented with, for possible 
  replacement of the F-152.  
  This single person AV-BIKE is not as well armed as the F-152, 
  or as fast as the "Firebee", but sports far superior 
  maneuverability to both.  Unfortunately it provides absolutely 
  no protection for the operator.  
  Top Speed: 
  200mph 
  Acc/Decc: 
  30/20 
  Crew: 
  1 
  Range: 
  120mi 
  Passengers: 
  1 
  Cargo: 
  0 
  Maneuver: 
  0 
  SDP: 
  20 
  SP: 
  10 
  Type: 
  AV 
  Mass: 
  600kg 
  Cost: 
  125,000EB 
  Special Equipment:  
  Police radio, onboard computer with satellite link to 
  headquarters, searchlight, 2 40mm auto GL's, video camera.  
  HUEY POLICE HELICOPTER:  
  These vehicles are not armed.  
  (See Protect and Serve for more details) 
  
   
  MILITECH "POLICENAUGHT" ACPA:  
  Built on the Goddard chassis, this ACPA was specifically designed for SWAT.  Not as heavily armored or as strong as the Bladerunner 
  or Constable, it is more than adequate at dealing with the standard breach and clear situations SWAT usually finds itself in.  
  POWERED ARMOR SPECIFICATIONS 
  SUIT NAME: POLICENAUGHT 
  MANUFACTURER: MILITECH 
  TOTAL WEIGHT: 703 KG 
  SIB/DFB: +4/+3 
  CHASSSIS TYPE: GODDARD, STR 35 CHASSIS CAP./CARRY: 2100/ 630kg 
  PUNCH: 3D10 
  TOTAL COST: 145,200eb 
  KICK: 5D10 
  TROOPER SIZE: varies 
  CRUSH: 4D10 
  TOUGHNESS MOD: -9 
   
  HEAD 
  R & L ARMS 
  R. & L. LEGS 
  TORSO 
  SP: 28 
  SP: 28 
  SP: 28 
  SP: 28 
  SDP: 10 
  SDP: 10 
  SDP: 20 
  SDP: 30 
  INTERNAL SDP 
  INTERNAL SDP 
  INTERNAL SDP 
  INTERNAL SDP 
  WIDEBAND  
  ANDVANCED 
  CONTROL SDP10 
  (R. RUBBER BULLETS 20  
  3/1D10/x52/100 )  
  (L. RETINA SCANNER 15  
  CYBERSCANNER 15  
  STRIPWIRES BINDER DISPENSER 15  
  AIR HYPO 15 ) 
  R & L  
  2IR SMOKE AND 
  1FIREWORKS CANNISTERS 
  SELF SEAL/  
  ESCAPE HATCH 
  ARASAKA MONITOR 
  SDP10 
  (R. BLP BREECH SPRAY 10  
  BLP PLASTIC 10 )  
  (L. TAZER 15  
  TRACKING DEVICE LAUNCHER  15  
  4/1 ) 
  R & L 2 EMP SPONGES 
  C3 Computer  
  VRI INTERFACE  
  High Boost 
  FULL AUDIO/VISUAL 
  SUITE 
  (R. RESTRAINT CASTER 20  
  8/1 )  
  (L. CAHAW 25  
  4D6AP 40/20 ) 
  R &L 2 7.62 RELOADS 
  Datasuit interface: 
  A/V Recorder SDP10  
  CELL PHONE  
  RADAR 
  (L. SMOKE/TEAR GAS 10 ) 
  L. 40 MM GL SMOKE 
  RELOAD 
  COMMLINK SDP 5 
  EXTERNAL SDP 
  EXTERNAL SDP 
  EXTERNAL SDP 
  EXTERNAL SDP 
   SEARCHLIGHT 15/10 
   (R&L. 7.62mm MG 25/25  
  W/GUNCAM, 911 CHIP, ADN COOKIE 
  CUTTER  
  6D6+2/[2]/100/35 )  
   
  STORAGE SPACE 
  (1CONTAINS: UNIFORM AND EQUIPMENT,  6 ION 
  CUFFS AND 12 PLAS KUFFS, First Aid Kit) 
  LIGHT BARS 10/10  
   (R. BCL-20 25/35  
  W/GUN CAM 911 SHIP AND COOKIE 
  CUTTER  +1/8D10 [4] 20/2) 
  (L. 40MM GL 25/30  
  20HEDP 4D10AP  
  10 TEAR GAS  
  10 SMOKE ) 
    
   
    
    
    
   
    
    
    
   
   
  Equipment Carried 
  (varies) 
  
   
  CONSTITUTIONAL ARMS/ARASAKA "CONSTABLE" ACPA:  
  This model beats out its competitor, the Arasaka "Bladerunner" due to its lesser offensive capabilities and dual role qualifications.  The "Constable can act either as C-
  SWAT assault, or as RIOT control support.  This is the first ACPA ever built to include the Nauseator riot control device as part of its arsenal, and so far this test has 
  proved a success.  The "Constable" utilizes the new Datafilm interface, and also makes use of the Landmate system (see SHIROW CONVERSIONS), and while this 
  makes it a tad more expensive than the "Blade runner the positives far outweigh the negatives.  The constable has generated lots of positive response from both the 
  media and the public, although a few of the die hard groups are still opposed to any armed police vehicle.  While the Unit incorporates a flight unit, it is really only 
  capable of making short powered leaps, the swimmers which can be interchanged with the flight unit are much more effective.  
  POWERED ARMOR SPECIFICATIONS 
  SUIT NAME: CONSTABLE 
  MANUFACTURER: CONSTITUTIONAL  
  ARMS 
  TOTAL WEIGHT: 703 KG 
  SIB/DFB: +4/+3 
  CHASSSIS TYPE: BEAST, STR 40 CHASSIS CAP./CARRY: 2100/ 630kg 
  PUNCH: 4D10 
  TOTAL COST: 175,200eb 
  KICK: 6D10 
  TROOPER SIZE: varies 
  CRUSH: 5D10 
  TOUGHNESS MOD: -10 
   
  HEAD 
  R & L ARMS 
  CONTROL 
  ARMS (2) 
  R. & L. LEGS 
  TORSO 
  SP: 30 
  SP: 30 
  SP: 30 
  SP: 30 
  SP: 30 
  SDP: 10 
  SDP: 10 
  SDP: 5 
  SDP: 20 
  SDP: 30 
  INTERNAL SDP 
  INTERNAL SDP 
  INTERNAL 
  SDP 
  INTERNAL SDP 
  INTERNAL SDP 
  WIDEBAND  
  ANDVANCED 
  CONTROL  
  (R. RUBBER BULLETS /1D10/x52/100 )  
  (L. RETINA SCANNER, 
  CYBERSCANNER, STRIPWIRE 
  BINDER DISPENSER AIR HYPO ) 
  N/A 
  R & L  2 IR SMOKE AND 
  1FIREWORKS 
  CANNISTERS 
  SELF SEAL/  
  ESCAPE HATCH 
  ARASAKA 
  MONITOR  
  (R. BLP BREECH SPRAY   
  BLP PLASTIC)  
  (L. TAZER, TRACER LAUNCHER 4/1) 
    
  R & L 2 EMP SPONGES 
  C3 Computer  
  VRI INTERFACE  
  High Boost 
  FULL A/V SUITE 
  (R. RESTRAINT CASTER 8/1 )  
  (L. CAHAW 4D6AP 40/20 ) 
    
  R. 2 7.62 RELOADS 
  Datasuit interface: 
  A/V Recorder  
  CELL PHONE  
  RADAR 
  (R. BSS SILICON SPRAY)  
  (L. DELUGE 2+DRUGS 400/35 ) 
    
  L. 40 MM GL SMOKE 
  RELOAD 
  +3 ref, cost 15,000eb 
  COMMLINK SDP 5 
  (L. SMOKE/TEAR GAS 10 ) 
    
    
  NAUSEATOR RIOT CONTROL DEVICE 
  EXTERNAL SDP 
  EXTERNAL SDP 
  EXTERNAL 
  SDP 
  EXTERNAL SDP 
  EXTERNAL SDP 
  2 SENSORY 
  EXTENSIONS  
  (R. BCL-20 W/GUN CAM 911 SHIP 
  AND COOKIE CUTTER  +1/8D10 [4] 
  20/2)  
  (L. 40MM GL 20HEDP 4D10AP  
  10 TEAR GAS,10 SMOKE ) 
  N/A 
  L. & R. JETS 
  FLIGHT UNIT (CAN BE REPLACED WITH A 
  SWIMMER UNIT) 
  SEARCHLIGHT 
  LIGHT BARS 
   (R. 7.62mm MG  W/GUNCAM, 911 
  CHIP, ADN COOKIE CUTTER  
  6D6+2/[2]/100/35 ) (L. M-40 PULSE 
  RIFLE WINCH & GRAPPLE 40 ) 
    
    
  2 STORAGE SPACES: (1CONTAINS GUNBELT 
  AND VEST, THE OTHER CONTAINS6 ION 
  CUFFS AND 6 PLAS KUFFS) 
   
  Equipment Carried 
  .666 MAGNUM OPUS IN R. THIGH COMPARTMENT W/ 2 RELOADS 
  * Sensory Extensions: 1and 2: anti-dazzle, full audio range, low light, image enhancement, targeting scope, tele-optics, sniffer. 
  
   
  ARASAKA "BLADERUNNER" ACPA 
  While normal cops, SWAT, and Riot Control get the Arasaka Constable, C-SWAT needs something with a little more "oomph".  They get the Bladerunner.  The 
  Bladerunner is built on a slightly stronger chassis, the Guges-G, which still isn’t as powerful as the Guges-H military combat model used for the Kurosawa.  However, 
  this suit boasts more than enough power to stop almost any threat an officer might find himself involved in.  Using the tried and true Guges type Landmate design and 
  Datasuit interface as well as Arasaka's VRI, this suit is fast and lethal, and it has plenty of room left in the arms and legs for customization.  In addition to C-SWAT 
  duties, this ACPA is also quite popular in mercenary circles. 
  POWERED ARMOR SPECIFICATIONS 
  SUIT NAME: BLADERUNNER 
  MANUFACTURER: ARASAKA 
  TOTAL WEIGHT: 765 KG 
  SIB/DFB: +6/+3 
  CHASSSIS TYPE: GUGES-G  
  STR: 48 
  CHASSIS CAP./CARRY: 2300/ 710kg 
  PUNCH: 5D10 
  TOTAL COST: 600,250eb 
  KICK: 8D10 
  TROOPER SIZE: varies 
  CRUSH: 6D10 
  TOUGHNESS MOD: -11 
   
  HEAD 
  R & L ARMS 
  R & L SLAVE 
  ARMS 
  R. & L. LEGS 
  TORSO 
  SP: 40 
  SP: 40 
  SP: 40 
  SP: 40 
  SP: 40 
  SDP: 12 
  SDP: 6 
  SDP: 12 
  SDP: 24 
  SDP: 36 
  INTERNAL SDP 
  INTERNAL 
  SDP 
  INTERNAL SDP 
  INTERNAL SDP 
  INTERNAL SDP 
  WIDEBAND  
  ANDVANCED CONTROL SDP10 
   
   
  IR SMOKE 
  PROJECTORS  
  C3 COMMAND COMPUTER  
  ARASAKA  
  VRI INTERFACE  
  High Boost 
  MILITARY RADIO SDP 10 
   
   
  EMP SPONGE X2  
  DATSUIT INTERFACE 
  FULL AUDIO/VISUAL SUITE  SDP15 
   
   
   
  ARASAKA BIO-MONITOR 
  COMM LASER  SDP10 
   
   
    
  Optional retracting Light bar  
  RADAR   10 
   
   
   
    
  EXTERNAL SDP 
  EXTERNAL  
  SDP 
  EXTERNAL 
  SDP 
  EXTERNAL SDP 
  EXTERNAL SDP 
  SNESORY EXTENSIONS X2 (W. IR, THERM, 
  TELESCOPICS, IMAGE ENHANCE, CAMERA)  
   
    
  JUMP THRUSTERS  
  LIGHT FLIGHT UNIT 
  (optional/removable) 
   
   
   
   
  DUAL TRI-BARREL 40MM 
  GRENADE LAUNCHER 
  EACH WITH 3 ROUND MAGAZINE 
  SP 20 SDP 35 
   
  Equipment Carried 
  ARASAKA "TENCHU" 20mm ASSAULT CANNON (SHOTS:35 ROF:10) 
  (REPRINTED FROM THE MILITARY/CORPORATE VEHICLE CATALOGUE)
   
  
  DEPARTMENT SECTIONS
  DEPARTMENT SECTIONS
  DEPARTMENT SECTIONS
  DEPARTMENT SECTIONS    
      
  The Night City Poli
  The Night City Poli
  The Night City Poli
  The Night City Police Department is made up of the following divisions, each serving an integral 
  ce Department is made up of the following divisions, each serving an integral 
  ce Department is made up of the following divisions, each serving an integral 
  ce Department is made up of the following divisions, each serving an integral 
  and necessary role in upholding the law and protecting the citizens.
  and necessary role in upholding the law and protecting the citizens.
  and necessary role in upholding the law and protecting the citizens.
  and necessary role in upholding the law and protecting the citizens.    
      
  UNIFORMED DIVISIONS
  UNIFORMED DIVISIONS
  UNIFORMED DIVISIONS
  UNIFORMED DIVISIONS    
  TRAFFIC
  TRAFFIC
  TRAFFIC
  TRAFFIC    
  BEAT
  BEAT
  BEAT
  BEAT    
  PATROL
  PATROL
  PATROL
  PATROL    
  MOTORCYCLE PATROL
  MOTORCYCLE PATROL
  MOTORCYCLE PATROL
  MOTORCYCLE PATROL    
  AIRBOURNE POLICE
  AIRBOURNE POLICE
  AIRBOURNE POLICE
  AIRBOURNE POLICE    
      
  DETECTIVE BUREAU
  DETECTIVE BUREAU
  DETECTIVE BUREAU
  DETECTIVE BUREAU    
  HOMICIDE
  HOMICIDE
  HOMICIDE
  HOMICIDE    
  NARCOTICS
  NARCOTICS
  NARCOTICS
  NARCOTICS    
  ROBBERY / VIOLENT CRIME
  ROBBERY / VIOLENT CRIME
  ROBBERY / VIOLENT CRIME
  ROBBERY / VIOLENT CRIME    
  VICE
  VICE
  VICE
  VICE    
  SPECIAL VICTIMS
  SPECIAL VICTIMS
  SPECIAL VICTIMS
  SPECIAL VICTIMS    
  ANTI
  ANTI
  ANTI
  ANTI----CRIME (GANG UNITS)
  CRIME (GANG UNITS)
  CRIME (GANG UNITS)
  CRIME (GANG UNITS)    
      
      
      
  TACTICAL DIVISIONS
  TACTICAL DIVISIONS
  TACTICAL DIVISIONS
  TACTICAL DIVISIONS    
  RIOT
  RIOT
  RIOT
  RIOT        
  BOMB SQUAD
  BOMB SQUAD
  BOMB SQUAD
  BOMB SQUAD 
  SWAT
  SWAT
  SWAT
  SWAT    
  C
  CC
  C----SWAT
  SWAT
  SWAT
  SWAT    
      
      
  SPECIAL UNITS
  SPECIAL UNITS
  SPECIAL UNITS
  SPECIAL UNITS    
  CRIME SCENE INVESTIGATORS
  CRIME SCENE INVESTIGATORS
  CRIME SCENE INVESTIGATORS
  CRIME SCENE INVESTIGATORS    
  NET
  NET
  NET
  NET----SEC
  SEC
  SEC
  SEC    
  HOSTAGE NEGOTIATIONS
  HOSTAGE NEGOTIATIONS
  HOSTAGE NEGOTIATIONS
  HOSTAGE NEGOTIATIONS    
  INTERNAL AFFAIRS
  INTERNAL AFFAIRS
  INTERNAL AFFAIRS
  INTERNAL AFFAIRS    
  UNDERCOVER INVESTIGATIONS
  UNDERCOVER INVESTIGATIONS
  UNDERCOVER INVESTIGATIONS
  UNDERCOVER INVESTIGATIONS    
      
  OTHER
  OTHER
  OTHER
  OTHER    
  HI
  HI
  HI
  HI----WAY
  WAY
  WAY
  WAY    
  BOUNTY HUNTERS
  BOUNTY HUNTERS
  BOUNTY HUNTERS
  BOUNTY HUNTERS
   
   
   
   
   
   
   
   
  
  TRAFFIC 
   
   
  Standard uniformed officers of the 
  NCPD, including Traffic, beat, and 
  Patrol officers wear blue Jumpsuits 
  with white armor vests and helmets, 
  this helps differentiate them from the 
  specialized Units belonging to SWAT 
  and C-SWAT. 
   
   Traffic is there to deal help keep the streets moving safely and 
  efficiently.  Their duties include the enforcement of speed 
  zones, the detection of and 
  apprehension of drivers under 
  the influence, reckless driving, 
  jaywalking, and all other areas 
  that fall under traffic 
  management.  This duty is a 
  step below Patrol, and is often 
  viewed and used as a 
  punishment for minor 
  infractions.  Traffic cops operate either solo or in pairs. 
   
  Even further despised is the Meter Patrol.  Whose duties are 
  merely to enforce parking meter time limits on vehicles.  Meter 
  Patrol generally operates solo. 
   
  Like all uniformed officers,  
  Traffic is issued the following gear: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either an Armalite .44 and Arasaka LEH-451, 
  (if chosen an 
  officer must carry both), or he may opt to carry 
  either of the new Constitutional Arms DD-MAP, 
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloaders x4 
  Combat knife 
  Boot Knife 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Street Tech Burst 
  Excalibur Nightstick II 
  Arasaka Restraint Caster 
  Pepper Spray 
  Microwaver 
  Evidence Kit 
  Notebook 
  Ticketbook 
  TRAFFIC OFFICERS ARE GENERALLY ISSUED THE  
  FOLLOWING VEHICLES DEPENDING ON DUTY: 
  CHEVROLET TOMCAT 
  FUTURAROAD ERC ELECTRIC VEHICLE 
  MITSUBISHI JIG 
   
   
  BEAT PATROL 
      
   
  Standard uniformed officers of the NCPD, including Traffic, 
  beat, and Patrol officers wear blue Jumpsuits with white 
  armor vests and helmets, this helps differentiate them from the 
  specialized Units belonging to SWAT and C-SWAT. 
   
  Beat Patrol is the lowest duty 
  (other than meter maid or school 
  liaison) an officer can pull.  The 
  purpose of this duty is to promote 
  an active, personal police 
  presence on the streets.  Beat 
  cops perform their duties as 
  pedestrians, patrolling their 
  assigned areas on foot.  While 
  usually this duty is reserved only for corporate or shopping 
  districts, there are some neighborhoods which request it as 
  well.  Little Italy, New Soho, and some of the smaller suburban 
  neighborhoods have long standing contracts with the police 
  department for Beat cops, who always travel in pairs. 
   
  Like all uniformed officers,  
  Beat is issued the following gear: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either an Armalite .44 and Arasaka LEH-451, 
  (if chosen an  
  officer must carry both), or he may opt to carry 
  either of the new Constitutional Arms DD-MAP, 
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloaders x4 
  Combat knife 
  Boot Knife 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Street Tech Burst 
  Excalibur Nightstick II 
  Arasaka Restraint Caster 
  Pepper Spray 
  Microwaver 
  Evidence Kit 
  Notebook 
  Ticket Book 
  BEAT OFFICERS ARE GENERALLY ISSUED THE  
  FOLLOWING VEHICLES DEPENDING ON DUTY: 
  FUTURAROAD ERC ELECTRIC VEHICLE 
   
   
  PATROL 
   
   
  Standard uniformed officers of the NCPD, including Traffic, 
  beat, and Patrol 
  officers wear blue 
  Jumpsuits with 
  white armor vests 
  and helmets, this 
  helps differentiate 
  them from the 
  specialized Units 
  belonging to 
  SWAT and C-
  SWAT. 
   
  Patrol is the 
  standard police 
  uniformed duty, and offers the most obvious and visible 
  representation of police presence.  Patrol duty makes up the 
  largest portion of any given police force, and they are the catch 
  all of law enforcement, from first response, to giving out 
  speeding tickets, to armed backup, these brave men and 
  women put their lives on the line daily to help keep our streets 
  safe and secure.  They are the first line of defense against the 
  crime threatening to engulf the city in chaos.  The Night City 
  Police Department patrols its own highways for up to 20 miles 
  outside the city limits. 
   
  Patrol officers generally operate alone or in pairs. 
   
  Like all uniformed officers,  
  Patrol is issued the following gear: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either an Armalite .44 and Arasaka LEH-451, 
  (if chosen an  
  officer must carry both), or he may opt to carry 
  either of the new Constitutional Arms DD-MAP, 
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloaders x4 
  Combat knife 
  Boot Knife 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Street Tech Burst 
  Excalibur Nightstick II 
  Arasaka Restraint Caster 
  Pepper Spray 
  Microwaver 
  Evidence Kit 
  Notebook 
  Ticket Book 
  PATROL OFFICERS ARE GENERALLY ISSUED THE  
  FOLLOWING VEHICLES DEPENDING ON DUTY: 
  CHEVROLET TOMCAT 
  Mitsubishi Police Sandrail (beach and coastal patrol) 
  VOLKSRAD POLICE BUGGY (for patrolling the 
  outskirts of the combat zone) 
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  MOTORCYCLE PATROL 
   
   
  Standard uniformed officers of the NCPD, including Traffic, 
  beat, and Patrol officers wear blue Jumpsuits with white 
  armor vests and helmets, this helps differentiate them from the 
  specialized Units belonging to SWAT and C-SWAT. 
   
  Motorcycle Patrols 
  duty is exactly the 
  same as that of 
  normal patrol, 
  though they wear 
  different armor.  
  The color scheme of 
  the armor remains 
  the same as that of 
  normal patrol, but 
  instead of the soft 
  armor with optional inserts, the  Motorcycle Patrol armor is of 
  the hard, clamshell type variety, and is more appropriate for 
  preventing damage from accident as well as gunshot.  The 
  helmet differs as well, it is more streamlined and does not 
  attach to an independent air supply.  Bike cops typically do not 
  carry as much as their regular duty counterparts.  The Night 
  City Police Department patrols its own highways for up to 20 
  miles outside the city limits and it is here that the Motorcycle 
  Patrol is most often seen. 
   
  Motorcycle Patrol typically operates solo or in pairs. 
   
  Like all uniformed officers,  
  Motorcycle Patrol is issued the following gear: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either of the new Constitutional Arms DD-
  MAP,  
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloader x4 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Street Tech Burst 
  Pepper Spray 
  Microwaver 
  Evidence Kit 
  Notebook 
  Ticket Book 
  MOTORCYCLE PATROL OFFICERS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Harley Davidson "Chaser" 
  Kundalini Torpedo 
   
   
  AIRBOURNE POLICE 
   
   
  There are two sections of Airborne Police: 
   
   the first is Patrol/interception.  These men and women pilot 
  the various mini-copters and AV-Bikes that comprise the 
  NCPD Road Defense network.  Their primary role is in 
  providing vast backup and assistance to crisis situations, and 
  acting as intercept and chase vehicles in pursuit scenarios.  The 
  aircraft they pilot are generally one man personal helicopters 
  or aerodynes.  They wear the same jumpsuit and armored Vest 
  as normal patrol officers, and may choose to wear the optional 
  inserts and plating.  However this uniform uses different 
  slightly magnetically charged boots to offer stability and sure 
  footing on the cycles, and a sophisticated helmet with a full 
  police radio, Low Light, Tele-optics Anti-dazzle, Heads-up 
  display, and motion direct link to the various weapon systems 
  of the craft (the link means that the gun tracks according to 
  movement of the eye).  Pilots car far less in the way of 
  equipment, as they are not expected to make personal arrests. 
   
  The patrol/intercept pilots generally fly in pairs or solo can be 
  transported and launched in groups of 6 from a deployment 
  truck in emergency situations or in cases where extra support 
  is expected to be necessary. 
   
  Patrol/Intercept Pilots are issued the following gear: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Patrol/Intercept Helmet 
  Magnetically charged boots 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Armalite .44 
  Extra semi auto handgun magazines x2 
  Notebook 
   
  PATROL/INTERCEPT PILOTS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  GRUMMEN AV-32 
  BELL F-152 
  NAMIKO H-P156 "FIREBEE" 
   
   
  The other section of Police pilots are known as the 
  Support/Transport wing.  These pilots fly the heavier 
  Transport and assault Aerodynes and Helicopters used to 
  carry SWAT, C-SWAT, and other rapid response teams.  
  These pilots do not wear any of the standard uniform, instead 
  they wear a blue flight suit and a flight helmet (SP 20) with a 
  built in radio (which connects to the aircraft's radio for 
  stronger reception)  and a visor that offers Heads-up display, 
  Anti-dazzle, and Low Light.  
   
  Most often these pilots operate in pairs to fly a single vehicle, a 
  pilot and co-pilot/navigator.  The number of vehicles deployed 
  at any time is directly proportionate to the severity of the 
  threat or emergency, however the majority of the time, one is 
  more than sufficient. 
   
   
   
  TRANSPORT/ASSAULT PILOTS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Patrol/Intercept Helmet 
  Magnetically charged boots 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Armalite .44 
  Extra semi auto handgun magazines x2 
  Notebook 
   
  TRANSPORT/ASSAULT ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  AV-6 
  BOEING "CITYHAWK" UAAV 
  HUEY POLICE HELICOPTER 
   
   
  HOMICIDE 
   
   
  Homicide detectives investigate 
  murder cases.  They determine, 
  working with forensics, whether a 
  death is accidental or a homicide and 
  investigate the case in an effort to 
  apprehend those responsible in the 
  case of a murder or wrongful death. 
   
   Personal issue for Homicide 
  Detectives is far less than that given 
  to Uniformed patrol.  Though they 
  usually retain the equipment they 
  were issued as uniformed officers 
  before their promotion.  While 
  Detectives are issued a department 
  firearm and holster, most opt to 
  purchase their own, though their 
  primary weapon must be equipped 
  with the standard 911 chip, Cookie 
  Cutter, and guncam by the 
  department techs. 
   
    Homicide Detectives operate 
  either alone or with a partner, and 
  often as part of a larger group in 
  high profile investigations.  
  Most detectives opt to use 
  their own vehicles, carried 
  under department insurance, 
  though if they have no 
  vehicle, or an inappropriate 
  vehicle, the department will 
  issue a nondescript, 
  unmarked mid-range sedan 
  for duty use only.  High 
  ranking or exceptional detectives may be rewarded with an 
  AV-3 Aerocop for duty use.  Additionally these aerodynes may 
  be issued on a case by case basis.  A police radio and computer 
  will be installed in any duty vehicle used by the detective, be it 
  an issued vehicle, or a personal one. 
  
  Homicide Detectives are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun    
  magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
  Evidence kit 
  Notebook 
   
  Gear issued but generally kept in Duty vehicle: 
  Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
  Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
   
  HOMICIDE DETECTIVES ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
  Seized vehicle 
   
   
   
   
   
   
   
   
   
   
   
   
   
  HOMICIDE DETECTIVE 
  (PRECINCT 3, NIGHT CITY) 
   
  DETECTIVE CARTER TERRELLI  
  DETECTIVE  
  Role: Investigator/Cop 
  AGE: 29  
  HEIGHT: 6'  
  WEIGHT: 201lbs  
  DOB: 5/12/91  
  EYES: BLUE 
  HAIR: BLACK 
  SIN: 3645-736-59884 
  (character points: 78)  
  Commendations: 1  
  Black marks: 1  
  INT: 8  REF: 9  TECH: 4  COOL: 9  ATTR: 9  
  LUCK: 7  MA: 5  BOD: 7  EMP: 10 
  Carter graduated near the bottom of his class, and rumors still 
  fly that he was only able to do so because he was sleeping with 
  two of his instructors.  He was a mediocre beat cop, but 
  somehow managed to make Detective after only 3 years, and 
  again rumors claim it was due to him sleeping with the 
  captain.  Since he was made detective 5 years ago, he has been 
  through several partners, and reprimanded twice for 
  fraternization.  However, he is exceedingly good at 
  interrogations, especially against female suspects.  His gifts of 
  persuasion and amiable conversation tend to make even the 
  most hard lipped subjects talk even when intense interrogation 
  fails.  He also has a keen eye for the smaller details, and knows 
  how to play the political game in the department and with city 
  hall.  It has saved his job on more than one occasion. 
   
  Carter is a horrible womanizer, picking up women as often as 
  possible, but never for long periods of time, and is a shameless 
  flirt. His psyche profile would seem to suggest it is due to 
  subconscious resentment towards having to care for his invalid 
  sister, who is suffering from mild retardation brought on by a 
  car crash when she was 14 and he was 19, the same crash that 
  killed his parents.  Before the accident she was gifted and 
  bright, aspiring to be a ballet dancer.  Since the accident 
  however she has become the responsibility of Carter.  Carter 
  dotes on her, he adores her.  While at work he has a neighbor, 
  an elderly woman named Bess Dodge, care for her.  
   
  Carter is also a clothes horse, and after caring for his sister 
  (whose medication is expensive, even with aid)  his wardrobe is 
  his number one expense.  While he can't afford designer 
  clothes directly, he does have several good connections for 
  merchandise that "fell off a truck".  He is partial to Italian 
  designers, particularly in silk.  He is also extremely fond of his 
  Armenian leather jacket. 
   
  He shares a simple somewhat rundown 2 bedroom apartment 
  with his sister.  
  
  NARCOTICS 
   
   
  Narcotics division investigates all 
  crimes involving the possession, 
  manufacture, transport, and 
  distribution illegal drugs.  They have 
  the highest percentage of undercover 
  investigations, and tend to be better 
  funded than most other departments. 
   
  Personal issue for Narcotics 
  Detectives is far less than that given 
  to Uniformed patrol.  Though they 
  usually retain the equipment they 
  were issued as uniformed officers 
  before their promotion.  While Detectives are issued a 
  department firearm and holster, most opt to purchase their 
  own, though their primary weapon must be equipped with a 
  911 chip, Cookie Cutter, and guncam by the department techs. 
   
  Narcotics Detectives operate either alone or with a partner, 
  and often as part of a larger group 
  in high profile investigations.  Most 
  detectives opt to use their own 
  vehicles, carried under department 
  insurance, though if they have no 
  vehicle, or an inappropriate 
  vehicle, the department will issue a 
  nondescript, unmarked mid-range 
  sedan for duty use only.  High 
  ranking or exceptional detectives may be rewarded with an 
  AV-3 Aerocop for duty use.  Additionally these aerodynes may 
  be issued on a case by case basis.  A police radio and computer 
  will be installed in any duty vehicle used by the detective, be it 
  an issued vehicle, or a personal one. 
   
  Narcotics Detectives are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun 
  magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
  Evidence kit 
  Notebook 
   
  Gear issued but generally kept in 
  Duty vehicle: 
  Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
  Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
  NARCOTICS DETECTIVES ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
  Seized vehicle 
   
   
  ROBBERY / VIOLENT CRIME 
   
   
  These detectives are tasked 
  with all personal and 
  business crimes.  Muggings, 
  assault, domestic abuse, 
  fights, theft, breaking and 
  entering, stolen merchandise, 
  vandalism, breaking and 
  entering, extortion, 
  blackmail, identity theft, and 
  anything else that doesn't fall 
  under a specialized heading.  Robbery / Violent crime, while 
  having some specialists, is considered the general pool of 
  investigators. 
   
  Personal issue for Robbery Detectives is far 
  less than that given to Uniformed patrol.  
  Though they usually retain the equipment 
  they were issued as uniformed officers 
  before their promotion.  While Detectives 
  are issued a department firearm and 
  holster, most opt to purchase their own, 
  though their primary weapon must be 
  equipped with a 911 chip, Cookie Cutter, 
  and guncam by the department techs. 
   
  Homicide Detectives operate either 
  alone or with a partner, and often 
  as part of a larger group in high 
  profile investigations.  Most 
  detectives opt to use their own 
  vehicles, carried under department 
  insurance, though if they have no 
  vehicle, or an inappropriate 
  
  vehicle, the department will issue a nondescript, unmarked 
  mid-range sedan for duty use only.  High ranking or 
  exceptional detectives may be rewarded with an AV-3 Aerocop 
  for duty use.  Additionally these aerodynes may be issued on a 
  case by case basis.  A police radio and computer will be 
  installed in any duty vehicle used by the detective, be it an 
  issued vehicle, or a personal one. 
   
  Robbery Detectives are issued the following gear: 
  Badge (w. cookie cutter and 
  homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun 
  magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
  Evidence kit 
  Notebook 
   
  Gear issued but generally kept in Duty vehicle: 
  Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
  Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
  DETECTIVES ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
  Seized vehicle 
  VICE 
   
   
  Vice detectives enforce laws concerning 
  illegal gambling, loan sharks, unliscenced 
  prostitution and erotic performers, and 
  other crimes of that nature.  In many ways 
  they are the catch-all of the department, 
  and this is where most detectives begin their 
  careers. 
   
  Personal issue for Vice 
  Detectives is far less than 
  that given to Uniformed 
  patrol.  Though they 
  usually retain the 
  equipment they were 
  issued as uniformed 
  officers before their 
  promotion.  While 
  Detectives are issued a 
  department firearm and 
  holster, most opt to 
  purchase their own, 
  though their primary 
  weapon must be equipped with a 911 chip, Cookie Cutter, and 
  guncam by the department techs. 
   
  Vice Detectives operate either alone or with a 
  partner, and often as part of a larger group in 
  high profile investigations.  Most detectives 
  opt to use their own vehicles, carried under 
  department insurance, though if they have no 
  vehicle, or an inappropriate vehicle, the department will issue 
  a nondescript, unmarked mid-range sedan for duty use only.  
  High ranking or exceptional detectives may be rewarded with 
  an AV-3 Aerocop for duty use.  Additionally these aerodynes 
  may be issued on a case by case basis.  A police radio and 
  computer will be installed in any duty vehicle used by the 
  detective, be it an issued vehicle, or a personal one. 
   
  
   
  Vice Detectives are issued the following 
  gear: 
  Badge (w. cookie cutter and 
  homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun 
  magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
   Evidence kit 
  Notebook 
   
  Gear issued but generally 
  kept in Duty vehicle: 
   Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
   Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
  VICE DETECTIVES ARE 
  GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
  Seized vehicle 
    
   
  SVU 
   
   
  Special Victims Unit, also known as sex 
  crimes, investigates crimes such as rape, 
  molestation, incest, human trafficking, 
  missing persons, slavery, and any other 
  crime considered to sensitive for normal 
  police work.  The detectives in this 
  division are highly trained and specialize 
  in this type of work, but it takes its toll and the burn out rate is 
  
  high.  In many cases, serial killers fall under the eye of this 
  section, and they will often work with both Homicide and vice, 
  as well as other departments in limited capacity. 
   
  Personal issue for SVU Detectives is far less than that given to 
  Uniformed patrol.  Though they usually retain the equipment 
  they were issued as uniformed 
  officers before their promotion.  
  While Detectives are issued a 
  department firearm and holster, 
  most opt to purchase their own, 
  though their primary weapon must 
  be equipped with a 911 chip, Cookie 
  Cutter, and guncam by the 
  department techs. 
   
  SVU Detectives operate either alone 
  or with a partner, and often as part 
  of a larger group in high profile 
  investigations.  Most detectives opt 
  to use their own vehicles, carried 
  under department insurance, 
  though if they have no vehicle, or an inappropriate vehicle, the 
  department will issue a nondescript, unmarked mid-range 
  sedan for duty use only.  High ranking or exceptional 
  detectives may be rewarded with an AV-3 Aerocop for duty 
  use.  Additionally these aerodynes may be issued on a case by 
  case basis.  A police radio and computer will be installed in any 
  duty vehicle used by the detective, be it an issued vehicle, or a 
  personal one. 
   
  SVU Detectives are issued the following gear: 
  Badge (w. cookie cutter and 
  homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun 
  magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
  Evidence kit 
  Notebook 
   
  Gear issued but generally kept in Duty vehicle: 
  Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
  Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
  SVU DETECTIVES ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
  Seized vehicle 
   
   
  SPECIAL VICTIMS DETECTIVES 
  (PRECINCT 1, NIGHT CITY) 
   
  DETECTIVE CHARLES MASON  
   DETECTIVE  
  Role: Investigator/Cop 
  AGE: 27  
  HEIGHT: 6'  
  WEIGHT: 215lbs  
  DOB: 9/17/93  
  EYES: BROWN 
  HAIR: BROWN 
  SIN: 7610-433-86788  
  (character points: 156)  
  Commendations: 1  
  Black marks: 0  
  INT: 7  REF: 10  TECH: 6  COOL: 10  ATTR: 7  
  LUCK: 6  MA: 8  BOD: 9  EMP: 10/9  
  Charles was brought up in the suburbs of Pasadena, where he 
  led a normal and happy life, that was until the collapse.  Even 
  in the relative safety of Pasadena the effects of the collapse 
  were rampant, rioting, looting, utter lawlessness at the worst of 
  it.  His younger sister was kidnapped during this time, tortured 
  
  and raped for over a week.  They found her alive but she was 
  forever shattered.  It was during this time Charles decided that 
  the world needed structure, it needed rules, and it needed 
  someone to enforce them.  Charles decided then and there he 
  would be a police officer, and made every preparation he could 
  in his teen years to ready himself for that career.  After 
  graduation from the academy he made detective after only 3 
  years on patrol.  He and his partner have recently been 
  assigned to the notorious serial killer the newspapers are 
  dubbing as the "Corporate Ripper".  
   
  DETECTIVE KATRINA STRAMEL  
  DETECTIVE  
  Role: Investigator/Cop 
  AGE: 29  
  HEIGHT: 5' 6"  
  WEIGHT: 109lbs  
  DOB: 3/17/91  
  EYES: GREEN  
  HAIR: RED  
  SIN: 8008-501-16327  
  (character points: 161)  
  Commendations: 2  
  Black marks: 1  
  INT: 10  REF: 10  TECH: 5  COOL: 8  ATTR: 8  
  LUCK: 7  MA: 7  BOD: 8  EMP: 8  
  Katrina was born to Jack and Sandy Stramel, who raised her 
  as best they could in the slums of Night City.  Her father was a 
  police officer, and young Katrina idolized him.  When he was 
  killed during a drug bust in 2008, her mother was shattered.  
  When Katrina announced she was going to become a police 
  officer at her graduation party, Katrina’s mother nearly 
  suffered a nervous breakdown.  She cut off contact with her 
  daughter for two years, though the have begun to patch things 
  up.  Katrina’s mother now teaches abnormal psychology at 
  NCU.  In 2013, Katrina met and fell in love with fellow officer 
  Simon Masters.  The two were married a short time later, soon 
  after that they were expecting.  Four months into her 
  pregnancy, Katrina miscarried.  Seven months Later Simon 
  was killed while off-duty in a random drive-by.  No one was 
  ever charged, and Katrina came close to a nervous 
  breakdown.  She dove into her work out of a sense of 
  desperation, taking enough risks to earn her a black mark..  
  When she heard SVU was looking for someone to go 
  undercover she jumped at the chance, possibly out of some 
  sense of self destruction.  Unbelievably, she excelled there, 
  making bust after bust.  Her ability to gain peoples confidence 
  makes her one of Night Cities  finest undercover  officers 
   
  ANTI-CRIME 
   
  This division is responsible for monitoring 
  and investigating gang activity in Night 
  City.  It's detectives not only try to get the 
  criminal gang members off the streets and 
  shut down their illegal activities, but also 
  work within the gang community itself as a 
  liaison between the gangs working to keep 
  the peace and prevent major disputes from 
  erupting onto the streets.  Their are two sections, Street Gangs, 
  and Organized Crime, and they often work together, sharing 
  resources, since the smaller street gangs have a tendency to 
  work as muscle for the larger organized crime families.  Often, 
  in order to more effectively deal with 
  their targets, and create a sense of 
  comfort within the community, 
  officers assigned to this section will 
  take on affectations and dress far 
  closer to that of the urban culture 
  and the criminals they investigate, 
  than any other section.  Though it 
  often breaks the dress code, 
  administration allows this as it makes 
  them more effective 
  at their jobs. 
   
  Personal issue for Anti-Crime Detectives is far 
  less than that given to uniformed patrol.  
  Though they usually retain the equipment they 
  were issued as uniformed officers before their 
  promotion.  While Detectives are issued a 
  department firearm and holster, most opt to 
  purchase their own, though their primary weapon must be 
  equipped with a 911 chip, Cookie Cutter, and guncam by the 
  department techs. 
   
  Anti-Crime Detectives operate in groups 
  of up to five, and often as part of a larger 
  group in high profile investigations.  Most 
  detectives opt to use their own vehicles, 
  carried under department insurance, though if they have no 
  vehicle, or an inappropriate vehicle, the department will issue 
  a nondescript, unmarked mid-range sedan for duty use only.  
  Seized vehicles are also very common.  High ranking or 
  exceptional detectives may be rewarded 
  with an AV-3 Aerocop for duty use.  
  Additionally these aerodynes may be 
  issued on a case by case basis.  A police 
  radio and computer will be installed in 
  any duty vehicle used by the detective, 
  be it an issued vehicle, or a personal 
  one. 
   
   
  
   
  ANTI-CRIME Detectives are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun magazines x2 
  Plascuffs x2 
  Streettech "Burst" 
  Evidence kit 
  Notebook 
   
  Gear issued but generally kept in Duty vehicle: 
  Full Surveillance kit 
  Surveillance datacamera 
  Investigations kit 
  DNA Scanner 
  Blood Tester 
  Cyberscanner 
  Police Binoculars 
  Retinal Scanner 
  Arasaka PRW Shotgun 
  First Aid Kit 
   
  ANTI-CRIME DETECTIVES ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Non-descript, unmarked Mid-range sedan 
  AV-3 AEROCOP 
   
   
  RIOT SQUAD 
   
   
  The riot squad is 
  there to deal with 
  insurgency and 
  hostile crowds.  
  Unlike other sections 
  of the Tactical 
  Division, there is no 
  standing riot Squad, 
  its members are 
  drawn as needed 
  from the uniformed 
  divisions.  In 
  situations where 
  disturbance is 
  though likely to 
  break out ahead of 
  time, any off-duty 
  officers will be 
  brought in to deal 
  with the situation as 
  well. 
   
  Riot Squad armor is worn over the standard blue 
  jumpsuit.  The armor itself is much heavier than 
  standard armor, and consequently much heavier and 
  more restricting of movement.  The boots worn are 
  much heavier as well, and the helmet is highly sloped so 
  that bottles and other thrown projectiles deflect off 
  rather than impact full force.  The helmet is fully sealed, 
  and is attached to an independent air supply containing 
  twice that of the standard uniformed equipment with a 
  redundant air filter as backup.  And finally a blue light 
  bar extends off the left shoulder, so that the officer 
  might be readily identified in a crowd.  All marked 
  police vehicles carry riot armor in the trunk for 
  emergency situations. 
   
  In extreme situations, C-SWAT Constable ACPA's will 
  be present. 
   
  Riot Squad Gear consists of the following: 
  Riot Armor 
  Riot Helmet (w/ 1 hour independent air supply) 
  Riot Shield 
  Militech M-52AR, loaded w/ rubber bullets and x2 
  extra magazines 
  Stripwire binders x20 
  
  Excalibur II Nightstick 
  Smoke, Flashbang, Tear Gas Grenades 
  Pursuit Security Inc. Webgun 
  M-40 Grenade Launcher W/ tear gas grenades and 
  rubber projectiles 
  Nauseator crowd Control Device 
   
  RIOT SQUAD IS GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  VOLKSRAD POLICE BUGGY 
  ARASAKA RIOT 8 
  MILITECH HORSE 
  AV-6 
   
   
  BOMB SQUAD 
   
   
  The bomb squad consists of extremely 
  skilled EOD experts, and military 
  training is a requirement.  These are 
  the selfless men and women who are 
  called in to locate, defuse, and dispose 
  of any explosive material.   The 
  patience and skill required for this 
  work is immeasurable.  Members of the 
  bomb squad alternate between hours and 
  hours of endless training and high stress 
  situations involving real threats.  This is the 
  highest paid, and often the most dangerous 
  section of NCPD law enforcement. 
   
  Bomb Squad UNITS OPERATE IN 
  GROUPS OF 6. 
   
  Bomb Squad Gear consists of the following: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Holster 
  Armalite .44 
  BOMB SUIT (SP:45 to all locations, EV: -6)  
  (w/ 1 hour independent air supply and radio 
  equipped with lasercomm) 
  EOD Toolkit (Top of the line tech tools, with everything 
  needed to  
  diffuse any explosive 
  including liquid 
  nitrogen, laser cutting 
  torch, hand held 
  ultrasound, full visible 
  spectrum smartgoggles, 
  etc...) 
  Portable computer with 
  explosives database (adds +2 
  to disarm) 
  Radiation Detector 
  Robohound 
  H-7 Hazmat Robot 
  Adrek robotics Alpha, Beta, 
  and Gamma Repeater stations 
  Blast box rated to SP: 100 
  Esporma Environment suit 
   
   
  BOMB SQUAD IS GENERALLY  
  ISSUED THE FOLLOWING VEHICLE: 
  MILITECH HORSE 
   
  SWAT 
   
   
  Special Weapons And Tactics.  SWAT 
  teams are the police equivalent of special 
  forces units, and are called in for any 
  situation deemed to dangerous for normal 
  police.  They specialize in breach and 
  clear, as well as assault operations.  Their 
  sharpshooters are some of the best snipers 
  in the world.  SWAT members are 
  extremely disciplined, and superbly 
  trained.  Most have military backgrounds.  
  The SWAT uniform in the same as that of 
  regular officers, though they wear black jumpsuits and their 
  armored vest and helmet are gray to differentiate them.  Like 
  the Bomb Squad, SWAT members have no other duties, and 
  maintain a constant state of readiness.  When not out in the 
  field they spend their time in constant and grueling training. 
   
  SWAT teams operate in groups known as SPAR teams, 
  comprised of 6 members each.  Each Precinct in Night City has 
  at least one standing SPAR team. 
  SWAT issue Gear consists of the following: 
  
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either an Armalite .44 and Arasaka LEH-451, 
  (if chosen an  
  officer must carry both), or he may opt to carry 
  either of the new Constitutional Arms DD-MAP, 
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloaders x4 
  Combat knife 
  Boot Knife 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Arasaka Restraint Caster 
  Microwaver 
  Arasaka PRW Shotgun 
  Militech Ronin 
  IMI Micro-Uzi 2020 
  Wutani Motion Sensor 
  Psuedo Dragon II RPV 
  Pursuit Security Inc. Webgun 
  Nauseator Crowd Control Device 
  Smoke, Frag, Flahbang, and Gas Grenades 
  Militech M-52AR  
  H&K M-58BAR 
  Sternmeyer SMG-21 
  Tsunami Arms Ramjet Rifle 
  M-40 Grenade Launcher 
  Thermite in a tube 
   
   
  SWAT IS GENERALLY  
  ISSUED THE FOLLOWING VEHICLE: 
  MILITECH HORSE 
  SWAT DELIVERY VEHICLE 
  MILITECH "POLICENAUGHT" ACPA 
  Mitsubishi "MUSASHI" MINI-TANK 
  AV-6 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  C-SWAT/CCD 
  (CYBERNETIC CRIMES DIVISION) 
  WHEN THERE'S TROUBLE IN PARADISE 
   
  There was a time when C-SWAT was 
  nothing more than an advanced 
  SWAT team designed specifically to 
  take down rampaging cyber-psychos.  
  All too often, C-SWAT team members 
  were on the brink of Cyberpsychosis 
  themselves, and they were seen by the 
  general public as almost worse than 
  the menace they were there to fight.  
  Reports of abuse and wanton property 
  damage were rampant and things 
  were spiraling quickly out of control. 
  The department was left with 2 
  choices, end the program altogether, and let SWAT handle the 
  situation, or start over again from scratch. In a last ditch effort 
  the entire program was overhauled.   Anyone without prior 
  police work was suspended and sent back through the 
  academy.  Even those who had military experience.  They 
  began a recruitment drive within the 
  department, targeting detectives, and 
  pulling equally from all branches of the 
  detective pool through a selective 
  screening process which took not only 
  their experience as investigators into 
  account, but also physical fitness and 
  mental stability. 
   
   
   
  Not only were the members of the Unit 
  replaced, but so was the structure of the 
  unit itself.  C-SWAT started out as nothing 
  more than a tactical response unit, today C-
  SWAT is in charge of all cybernetic crimes.  
  Even the name has changed, now the unit is 
  Called CCD (Cybernetic Crimes Division), 
  though to most cops, and criminals, it's still 
  C-SWAT.  They handle every aspect of 
  Cybernetic crime investigation and 
  enforcement.  every aspect of Cybernetic 
  crimes, from investigation to suppression.  
  Due to the delicate nature of Cybernetic 
  crimes C-SWAT duties often spill over 
  into other areas, such as Homicide, Vice, 
  and Narcotics, even SVU.  They are 
  expected to work with these other units, but often their 
  involvement in the investigations side of things is unwelcome 
  by investigators from other units.  Cybernetic registration is 
  also done through CCD, and it is mandatory all clinics, 
  hospitals, and upgrade techs submit complete and up to date 
  records of everyone who undergoes cybernetic implantation or 
  upgrade.  Of course this has increased the number of black 
  market ripperdoc clinics, and the number of unregistered 
  implants is high. 
   
   
   
  Of course in addition to the 
  investigations and 
  regulation of cybernetics 
  they are still every bit the 
  Tactical Response Unit they 
  always were.  Each member 
  is required to undergo 
  rigorous weapons and 
  tactics training, often more 
  intense than that of SWAT.  
  While each member of a 
  CCD squad has his or her 
  own strengths, specialist 
  roles are discouraged.  
  Training is broad and cross 
  purpose, so that each 
  member is competent in all tactical situations and is maximized 
  for versatility.  C-SWAT is volunteer only, although they do 
  actively recruit and headhunt within the department.  Anyone 
  may join, provided they meet the requirements, which are a 
  minimum of 5 years on the force, high physical fitness, and a 
  clean mental state as evaluated by Police therapists.  Detectives 
  and those with military Special Forces training are the most 
  sought after candidates.  Upon acceptance into CCD, each 
  member must undergo a rigorous 3 month training course 
  (although if the officer has military combat experience he or 
  she may choose to skip the extra training, most don't).  Once a 
  member of C-SWAT, the officer is assigned to a squad.  The 
  training doesn't stop there, as the squad must 
  continue training one weekend a 
  month and are required to attend 
  a week long intensive training 
  course twice a year. 
   
  In addition to being competent in 
  law enforcement and 
  investigation, each C-SWAT 
  officer is trained to be proficient 
  
  in marksmanship, with competence of most firearms, first aid, 
  insertion, extraction, hostage rescue and anti-terrorist tactics, 
  EOD, ACPA piloting, THAMOC, and all cybernetic systems. 
   
  Members of a C-SWAT squad are organized into 8-10 man 
  teams called SPAR units.  Cases are assigned to an individual 
  SPAR unit, and within the unit members will work with a 
  partner or small group.  During tactical situations the entire 
  team works together, and the team is trained to operate 
  autonomously, though occasions have arisen where multiple 
  SPAR teams must work with each other under a higher 
  command. 
   
   
   Up until recently, CCD 
  operated out of Central 
  Police Plaza One.  But it 
  has grown to large and has 
  been moved to its own 
  building, a 15 story 
  headquarters, located 3 
  blocks from CPP1.  The 
  underground garage is 
  large enough to hold 5 
  SWAT Delivery Vehicles, 
  15 Tomcats, 2 Arasaka 
  ATT-88's, 1 Horse, 6 
  Volksrad Police Buggies, 1 
  Mitsubishi Musashi mini-
  tank, 8 Constitutional 
  Arms "Constable" ACPA, 
  and 8 Arasaka "Bladerunner" ACPA.  Beneath the garage is a 
  fortified holding cell capable of detaining up to 40 people, and 
  5 reinforced individual detention cells designed specifically to 
  hold individuals who have undergone Full Conversion 
  Replacement.  The wide roof houses 2 helipads with refueling 
  stations and has a hanger large 
  enough to store 3 AV-6's, 5 
  AV-3's and another 8 small 
  aerodynes.  Additionally the 
  building houses barracks for 
  up to 20 men and women, full 
  shower facilities, a large 
  armory and reinforced 
  shooting range, it's own Net-Sec unit (required to keep track of 
  cyber-registration and provide online backup), investigators 
  offices, briefing rooms, and interrogation rooms.  In addition 
  to the SPAR teams, the building employs a crack Net-Sec team, 
  administration, and a full maintenance and repair crew.  The 
  secure ground level parking garage holds up to 100 vehicles 
  and is used for both employee and visitor parking.  Because 
  OF the high stress and frequent need for cybernetic 
  replacement due to on the job injury, the building also has a 
  small staff of therapists specializing in trauma recovery, well-
  being, and rehabilitation after cybernetic implantation. 
   
  C-SWAT members face the highest mortality rate on the police 
  force.  Death and injury are common occurrences, and in 
  addition to maintaining combat readiness, each officer must 
  also be a competent 
  investigator.  This creates a 
  very high stress 
  environment, and burn out 
  is an ever rising concern.  It 
  is for these reasons that C-
  SWAT members receive 
  pay second only to Bomb 
  Squad, and have 3 days off 
  as standard.   
   
  Due to departmental policy, C-SWAT has by far the most full 
  conversions serving with it, which helps nicely in dealing with 
  the threat of augmented individuals.   
   
   CCD SPAR teams still back up SWAT, and are all still on call 
  for emergency tactical situations. 
   
   
   
  The following are just a few areas that fall under CCD 
  jurisdiction: 
  The possession, manufacture, or distribution of unregistered 
  Cyberware 
  Cyberneticly augmented felons and 
  suspects 
  The theft and sale of cybernetic 
  implants 
  Suppression or capture Individuals 
  suffering from Acute Cyber-Psychotic 
  Rage Syndrome (Cyberpsychosis) 
  Cybernetic Registration Enforcement 
  Cybernetic Implant Safety Standards 
  ANTI-CYBORG Crime Suppression 
   
  
   
  C-SWAT issue gear consists of the following: 
  Standard Uniform and Armor with optional additional 
  plates and inserts 
  Helmet and radio (with optically enhanced gas mask 
  and oxygen supply) 
  Dress Uniform 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Gun Belt and Holster 
  Choice of either an Armalite .44 and Arasaka LEH-451, 
  (if chosen an  
  officer must carry both), or he may opt to carry 
  either of the new Constitutional Arms DD-MAP, 
  or LDD-4 DUAL purpose pistols. 
  Extra semi auto handgun magazines x2 
  Specialized Ammunition  Speedloaders x4 
  Constitutional Arms REV-6 
  Combat knife 
  Boot Knife 
  Utility Knife 
  Plascuffs x4 
  ION Cuffs x2 
  Stripwire x10 w/ Dispenser 
  Street Tech Burst 
  Excalibur Nightstick II 
  Arasaka Restraint Caster 
  Pepper Spray 
  Microwaver 
  Evidence Kit 
  Notebook 
  Ticket Book 
  Arasaka PRW Shotgun 
   Militech Ronin  
  IMI MICRO-UZI 2020 
  Smoke, Frag, Flahbang, and Gas 
  Grenades 
  Militech M-52AR  
  H&K M-58BAR 
  Sternmeyer SMG-21 
  Tsunami Arms Ramjet Rifle 
  Militech AM-3 
  M-40 Grenade Launcher 
  Militech Urban Missile Launcher 
  Seburo AW-726 
  Militech ATR-87 
   Stein and Wasserman Model F 
  Techtronica M40 Pulse Rifle 
  Thermite in a tube 
  Wutani Motion Sensor 
  Psuedo Dragon II RPV 
  Pursuit Security Inc. Webgun 
  Nauseator Crowd Control Device 
  Police Issue Metal Gear 
   
  In addition NCPD certain C-SWAT units have been 
  issued the following in limited supply for testing 
  Gasium K-5 Ballistic Armor 
  ORC armor 
   
   
  C-SWAT IS GENERALLY  
   ISSUED THE FOLLOWING VEHICLES:  
  CHEVROLET TOMCAT 
  VOLKSRAD POLICE BUGGY 
  MILITECH HORSE 
  SWAT DELIVERY VEHICLE 
  Mitsubishi "MUSASHI" MINI-TANK 
  ARASAKA ATT-88 
  CONSTITUTIONAL ARMS "CONSTABLE" 
  ARASAKA "BLADERUNNER" 
  AV-6 
  Seized vehicle 
   
   
      
  
      
   
   
   
   
   
   
  DIRTY ANGELS  
  SQUAD 8, CCD CENTRAL,  
  NIGHT CITY 
  Lt. Daysha Marie Unterrin Mendez  
  Call sign: Bunny  
  Squad leader  
  Role: Cop/Solo  
  AGE: 25  
  HEIGHT: 5' 9"  
  WEIGHT: 117 lbs  
  DOB: 12/25/95  
  EYES: BROWN  
  HAIR: BLACK  
  SIN: 5467-841-92786  
  (character points: 295)  
  Commendations: 4  
  Black marks: 1 
  (striking an officer) 2 
  (excessive use of force)  
  INT: 9  REF: 8/11  
  TECH: 5  COOL: 9  ATTR: 8  
  LUCK: 9  MA: 10  BOD: 9/13  EMP: 8/6  
  Lt. Mendez grew up in the Spanish slums of LA.  She comes 
  from the mixed birth of Puerto Rican and African American 
  parents.  Her parents died when she was in her early teens and 
  she was raised by her aunt Rose.  She spent part of her youth 
  involved in the Voodoo Boys street gang until she was arrested 
  at 17 as a juvenile for narcotics offenses.  In an effort to save 
  Marie the judge gave her the choice of becoming a police 
  officer or going to jail and Marie took him up on it.  She 
  graduated with honors from the academy and so impressed her 
  instructors that she was granted her choice of assignment.  She 
  chose  to immediately volunteer for SWAT and after more 
  than a few commendations during her first 2 years she 
  transferred to C-SWAT and rose in rank quickly.  She now 
  acts as squad leader for her team, which has the highest 
  success rating in Night City and its suburbs.      While at the 
  academy, Marie began taking an interest in criminal 
  Psychology and this has proved invaluable to her squad on 
  more than one occasion.  
  Marie is stable minded and serious when it comes to her work, 
  though she has expressed a rather dark, sometimes morbid 
  sense of humor.  She also suffers from a short temper and has 
  shown an aversion to authority.  
  Due to her latin/black heritage, Marie has a very short fuse 
  when dealing with racism.  It has also been observed she 
  strives harder to prove herself because of her gender, and 
  becomes agitated when doubt is shown towards her due to 
  reasons of her sex.  She does however have a very close 
  relationship, almost familial with her squad, and the entire 
  squad treats outsiders with a bit of contempt.  Since assuming 
  the role of command over her squad Marie has only lost two 
  members, both in the line of duty.  
  Marie is an excellent field commander and a fine officer, her 
  investigative skills however need sharpening.  She usually 
  partners with Sgt. Smooth.  
  (Note:  Lt. Mendez is currently under IA investigation after a 
  look into her account revealed suspiciously large amounts)  
  
  SGT. JACKSON SMOOTH                                                   
  Squad second in command  
  Role: Cop/Solo  
  AGE: unknown (estimated 
  early thirties)  
  HEIGHT: 6' (formerly 6' 4"  
  WEIGHT: 250 lbs (formerly 
  198 lbs)  
  DOB: unknown  
  EYES: n/a (formerly brown)  
  HAIR: n/a (formerly black)  
  SIN: 6587-703-99384  
  (character points: 231)  
  Commendations: 2  
  Black marks: 1 (excessive use 
  of force)  
  INT: 10  REF: 12  TECH: 7  COOL: 9  ATTR: N/A  
  LUCK: 7  MA: 15  BOD: 12  EMP: 10/4  
  Jack Smooth is not his real name, his real name is unknown.  
  He was found 6 years ago wearing a tattered police uniform 
  and suffering from severe amnesia.  Although he could not 
  remember anything about his former life it was obvious he had 
  been a police officer, his knowledge of police procedure and 
  police slang made this clear.  He spent 6 months in therapy and 
  adopted the name of Jack Smooth due to his flirtatious ways 
  with the nurses.  After a refresher course at the academy, Jack 
  was transferred to traffic and spent two years there before he 
  was caught in the blast of a car bombing near the combat 
  zone.  60 percent of his body was destroyed and the 
  department opted to outfit him with an enforcer total 
  conversion package, once again he spent time in therapy and 
  was then transferred to C-SWAT.  It was here that he met LT. 
  Mendez and the two became close friends.  Rumors have 
  spread that the two are lovers but these reports are 
  unconfirmed and unlikely, as Jack prefers more demure 
  women.  
  Sgt. Smooth is rebellious and arrogant, but nevertheless a good 
  officer and since becoming full conversion his bravery is 
  unparalleled, he is often the first volunteer for any given 
  hazardous situation.  He is well liked and well respected by all 
  the members of his squad, and is possibly the most outgoing of 
  them all.  He has a rough, street edged sense of humor and 
  sharp biting wit.  
  Before the conversion jack was a strong black male and while 
  his past is unknown it is believed due to his outspoken nature 
  that he might have had some hand as a community leader in 
  his off time, this is just a theory, he could have just as well been 
  a stand-up comedian.  
  Due to Sgt. Smooth's increased bravery caused by his 
  cybernetic conversion, he quite often requires extensive repairs 
  and upgrades, this can be quite expensive but is overlooked by 
  the department due to his arrest record.  
  Jack, even though he is full borg, is a ladies man, and 
  apparently his reproductive organs are still intact and 
  functioning.  His personality is that of a street Casanova, and it 
  seems to work quite well for him.  He usually partners with Lt. 
  Mendez.  
  (Note:  Sgt. Smooth is currently under IA investigation after a 
  look into his account revealed suspiciously large amounts) 
  OFFICER ROBERT JAMESON  
  Call sign: Sarge  
  Demolition's expert  
  Role: Cop/Solo  
  AGE: 43  
  HEIGHT: 6' 3"  
  WEIGHT: 172 lbs  
  DOB: 4/1/77  
  EYES: blue  
  HAIR: gray  
  SIN: 4765-283-11792  
  (character points: 220)  
  Commendations: 3  
  Black marks: 1 (conduct 
  unbecoming an officer)  
  INT: 8  REF: 10  TECH: 8 
  COOL: 9  ATTR: 5  
  LUCK: 9  MA: 8/16  BOD: 9/14  
  EMP: 9/6  
  Officer Jameson comes to us after a long career in the United 
  States Marine Corps, where he received several decorations 
  including the purple heart, which he still wears pinned to his 
  helmet.  After serving for 21 years he  retired from the armed 
  forces at the age of 39 and moved to Night City where he 
  quickly enrolled at the academy and then  eventually 
  transferred to C-SWAT.  While he is relatively new to the 
  squad he has been excepted with open arms, and his team 
  work skills are quite exceptional.  He usually partners with 
  Officer Cross.  
  Officer Jameson will only answer to Sarge, a habit picked up 
  from his days as a Marine, and this can be quite confusing to 
  outsiders.  he possesses a strong sense of duty and is considered 
  to be a "hard ass" by his fellow officers.  
  Jameson's parents were Russian defector's, and instilled in him 
  a strong sense of patriotism towards America. He has taken it 
  upon himself to act as a father figure to the rest of the squad, 
  imparting his wisdom knowledge and experience to any who 
  will listen, as well as to those who don't.  
     
  OFFICER SEAN O'MALLEY  
  Call sign: Blue  
  SNIPER  
  Role: Cop/Solo  
  AGE: 25  
  HEIGHT: 6' 1"  
  WEIGHT: 197lbs  
  DOB: 4/6/95  
  EYES: BLUE  
  HAIR: BLACK  
  SIN: 5871-091-52267  
  (character points: 154)  
  Commendations: 1  
  Black marks: 3 (conduct 
  unbecoming an officer)  
  INT: 6  REF: 10  TECH: 6 
  COOL: 10  ATTR: 6  
  LUCK: 5  MA: 9  BOD: 9  
  EMP: 8/4  
  Officer O'Malley is somewhat of a wild card.  If he weren't a 
  cop he would be a criminal.  He joined the force after 
  graduation from college and spent four years as a Vice 
  
  Detective.  After his partner was killed by a cybered up booster 
  gang he transferred over to C-SWAT.  
  Sean is something of a cold fish, only relating to those he feels 
  he has to.  On very rare occasions he will open up to a team 
  mate, but his social life out side the team is almost nonexistent.  
  Nor does he seem to feel any great need for privacy, as he 
  sleeps at the station.  He usually partners with Officer Strap.  
  His father was a high school teacher in Recita, while his 
  mother was a nurse's aid.  His grew up in a nice, but low 
  income, area and his childhood was fairly normal.  It was when 
  he went to high school that he developed his "cold shoulder".  
  Apparently  It had something to do with a friend of his who 
  joined a skinhead group, he doesn't talk much about it.  
  O'Malley is about as calm a person as likely to be found, This 
  is perhaps why he was chosen as the team's sniper.  Even 
  though every member of the team is qualified, Sean is the only 
  one who doesn't appear to mind sitting very still, and staying 
  very focused, oblivious to everything but the target.  Of course 
  when called for he is just as much the team member as any 
  one.  
     
  OFFICER MADELINE CROSS  
  Role: Cop/Solo  
  AGE: 37  
  HEIGHT: 5' 8"  
  WEIGHT: 113lbs  
  DOB: 5/3/87  
  EYES: GREEN  
  HAIR: BROWN  
  SIN: 7683-631-85274  
  (character points: 160)  
  Commendations: 0  
  Black marks: 0  
  INT: 7  REF: 9/12  
  TECH: 9 COOL: 8  
  ATTR: 7  
  LUCK: 6  MA: 8/10  
  BOD: 9/13  EMP: 10/6  
  Madeline joined the police 
  after an extended stint in 
  the navy where she had served as an MP for 10 years.  Her 
  background was highly attractive to the NCPD when she 
  joined 4 years ago.  Looking for action she opted to go straight 
  to C-SWAT.  
  Madeline is a textbook cop, and she knows how to follow every 
  regulation to the letter.  Although she is well liked by her 
  comrades, there would seem to be a slight air of distrust 
  towards her, probably because she is so strict about doing 
  things by the book.  She is fairly knew to the team, and to the 
  force for that matter, only time will tell where this situation 
  will lead.  She usually partners with Officer Jameson.  
  Madeline's family has a long and proud heritage of serving in 
  the armed forces.  When she was born she felt some resentment 
  towards her because she was a girl and he wanted a son, but 
  this soon gave way to her striving to prove herself, to any and 
  every one, especially herself.  As a police officer she is every 
  captains dream.  
     
  OFFICER DAVID STRAP  
  Call sign: JOCK STRAP  
  MEDTECH  
  Role: Cop/Medtech  
  AGE: 24  
  HEIGHT: 5' 11"  
  WEIGHT: 180lbs  
  DOB: 7/24/96  
  EYES: BROWN  
  HAIR: BLONDE  
  SIN: 1564-211-51501  
  (character points: 118)  
  Commendations: 1  
  Black marks: 0  
  INT: 7  REF: 9  TECH: 4 
  COOL: 10  ATTR: 6  
  LUCK: 5  MA: 10  BOD: 9  EMP: 9  
  Officer Strap is the most recent addition to the squad, and has 
  only been part for 3 months, and he has only been on the force 
  about a year.  He is treated like a rookie, but at the same time 
  he finds himself under the wing of his comrades.  His 
  secondary specialty in the team medic, and while he is a 
  licensed physician, he has completed 2 years of med school, 
  and is working on his third.  
  David is young, bright, cheerful, and willing to listen.  This 
  helps to alleviate his lack of experience and cement him as part 
  of the team.  HE usually partners with Officer 0'Malley.  
  His parents were farmers in Nebraska, and David spent his 
  entire childhood never going further than the state line.  After 
  his graduation from high school he joined the police academy 
  and transferred to straight to Night City.  He had lived his 
  entire life in a safe community, never getting to see what else 
  was out there, and he wanted excitement.  finding patrol to 
  boring he decided to go straight to where the action was and 
  signed up for C-SWAT duty.  He was assigned to Marie's 
  squad as a replacement for Mickey Reno, who resigned earlier 
  this year.  
     
  OFFICER CHRIS YAMITAKA  
  Call sign: MR. GONE  
  Role: Cop/Solo  
  AGE: 30  
  HEIGHT: 6'  
  WEIGHT: 300 LBS  
  DOB: 7/13/90  
  EYES: N/A (FORMERLY 
  BROWN)  
  HAIR: N/A (FORMERLY 
  BLACK)  
  SIN: 5809-87-62212  
  (character points: 185)  
  Commendations: 3  
  Black marks: 1 
  (EXCESSIVE USE OF FORCE)  
  INT: 9  REF: 15  TECH: 6 COOL: 10  ATTR: N/A  
  LUCK: 7  MA: 13  BOD: 15  EMP: 10/3  
  Chris Yamitaka served proudly as a Green Beret before 
  joining the force.  He had been a reconnaissance specialist and 
  was severely wounded after stepping on a landmine in Brazil.  
  He was given a Spider full conversion package, and became so 
  good at his job that his superiors feared he was beginning to 
  enjoy it.  In an effort to correct a mistake before it happened 
  
  they transferred him beck to the states as an instructor.  It 
  backfired and he resigned from the military.  Still hungry for 
  action he moved to Night City and joined the police, thinking 
  this would be as close as he could get to the battlefield without 
  going merc.  When he resigned from the military they 
  downgraded his body to an Alpha, so when word reached him 
  of the experimental new conversion package for the police 
  department he volunteered immediately.  He was outfitted and 
  is kept in therapy and under close watch to gauge the effects 
  and performance of the new body.  
  Chris is rather arrogant, and likes to bark orders.  And while 
  he won't attempt it in front of Marie, he does tend to push his 
  weight around.  He is also highly aggressive, and its possible he 
  may be suffering the early stages of Cyberpsychosis.  He 
  Usually partners with Officer Salinkatzleznic.  
     
  OFFICER ARISTA SALINKATLEZNIC  
  ACPA PILOT  
  Role: Cop/ACPA PILOT  
  AGE: 23  
  HEIGHT: 5' 10"  
  WEIGHT: 120lbs  
  DOB: 3/7/96  
  EYES: GREEN  
  HAIR: RED  
  SIN: 8008-501-16327  
  (character points: 153)  
  Commendations: 3  
  Black marks: 0  
  INT: 9  REF: 10  TECH: 7  
  COOL: 9  ATTR: 8  
  LUCK: 5  MA: 8  BOD: 7  
  EMP: 10  
  Arista is the youngest member of the team, and is given the job 
  of being the designated ACPA pilot.  She was born in 
  Czechoslovakia and immigrated with her family to the US.  
  After her father was killed in a robbery she decided to become 
  a police officer.  It wasn't until she joined the Academy that 
  she discovered powered armor suited her, almost perversely.  
  There is nothing she would rather do, and even most of her 
  down time is spent in one simulator or another.  
  Arista is shy and sensitive, and tends to be a bit naive.  Her 
  youth and positive outlook make her a perfect addition to the 
  team.  And her partnering with Officer Yamitaka works well, 
  as it balances out the negative personality aspects of both of 
  them.  
  Despite her naiveté, Arista knows she is the heavy gun of the 
  team, and marvels in that position.  She knows that outside her 
  armor she is weak and somewhat mousy, perhaps that is why 
  she she loves the armor so much.  
  Arista is interested in David, but has yet to say anything, and 
  her innocent personality is perhaps the biggest contributor to 
  keeping Chris, and the rest of the team for that matter, in 
  check.  When socializing the team is very protective of Arista, 
  treating her like a younger sister. 
   
  OFFICER BRANDY MCDANIELS 
  Call Sign: SMILEY  
  ROLE: COP/SOLO  
  AGE: 36  
  HEIGHT: 5' 11"  
  WEIGHT: 140lbs  
  DOB: 5/19/84  
  EYES: BROWN  
  HAIR: BLACK 
  SIN: 5314-978-00356  
  (character points: 118)  
  Commendations: 4  
  Black marks: 6  
  INT: 9  REF: 10  TECH: 9  
  COOL: 7  ATTR: 7 
  LUCK: 5  MA: 4  BOD: 7  
  EMP: 7  
  Brandy's parents gave her up for adoption after losing 
  everything to poor stock investment.  Already into her early 
  teens she had no chance for adoption, and spent her childhood 
  under the strict, often abusive care of a corporate run 
  orphanage.  At 18 she was put out on the street, but it didn't 
  take long before her constant run-ins with police landed her in 
  serious trouble.  She was given a choice, join the force and 
  straighten her act up, or go to prison.  Her choice was obvious. 
   
  Brandy stayed straight for her first few years on the force, 
  even being promoted to detective and being assigned to 
  narcotics.  She thrived here, gaining an exemplary arrest 
  record.  However her problems with authority, and her 
  absolute hatred of neglectful or abusive parents (often leading 
  to excessive force and misconduct charges being filed against 
  her) finally outweighed her successes.  Once again she was 
  given a choice, transfer to C-SWAT or retire early.  And again 
  her choice was obvious.  The initial training was a tremendous 
  strain on her, but she made it, and is now the most recent 
  addition to the Dirty Angels. 
   
  Brandy needs structure in her life, the career she has chosen 
  suits her, and now as a C-SWAT member she is finally able to 
  vent some of the anger and frustration that have been such a 
  weight on her shoulders.  However she has a major problem 
  with authority, and her and Marie have nearly come to blows 
  on a few occasions.  She has no tolerance for parents abusing 
  or neglecting their children, and she must be carefully watched 
  in any situation where she has to deal with such individuals or 
  the results could be disastrous. 
   
   
   
   
   
   
   
   
   
  
  CRIME SCENE INVESTIGATORS 
   
   
  CSI teams are the true brains 
  behind the police department.  
  They examine all aspects of a crime 
  scene and piece together how it 
  happenned, in what order, and 
  where all the relevant details took 
  place.  They investigate wounds, 
  find cause of death, and determine 
  exactly what implement was used 
  to commit the crime.  This division 
  handles all ballistics, Forensics, and coroner duties.  They also 
  work closely with investigators assigned to the case.   
   
   They generally work out of a lab 
  set up specifically for them in 
  Central Police Plaza 1.  The lab is 
  packed with all the latest state of 
  the art equipment, and upgraded 
  frequently.  It is located on the 
  22nd floor of the building, and in 
  case of chemical, radioactive, or 
  biological contamination it may be 
  sealed off immediately from the rest of the building and 
  quarantined until the danger has passed or until clean up can 
  commence. 
   
  With the addition of the new Forensic 
  Recorders and Forensic Data Compliation 
  computers, the Forensic evidence can be 
  examined and shared almost as if you were 
  there yourself, in fact in some ways it is far 
  superior to eye witness testimony. 
   
   
   
  CSI INVESTIGATORS are issued 
  the following gear: 
  Badge (w. cookie cutter and 
  homing beacon) 
  Police ID 
  O.I.D. Button 
  Concealable Armor Vest 
  Holster 
  Armalite .44 
  Extra semi auto handgun magazines x2 
  Plascuffs x2 
  Evidence kit 
  Notebook 
  Retina Scanner 
  DNA Scanner 
  Blood Analyzer 
  Cyber Scanner 
  H-7 HAZ-MAT robot 
  Ballistics Kit 
  Forensic Recorder 
  Medical Examination Kit 
  Investigations Kit 
  Esporma Environment Suit 
   
  CSI INVESTIGATORS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  FORD "WILLY" FORENSIC/CORONERS WAGON 
   
   
  NETSEC 
   
   
   
  NET-SEC is based out of Central 
  Police Plaza 1, taking up 4 floors all 
  to themselves.  They handle all 
  aspects of computer support, 
  enforcement, and investigations.   
  They aren't standard police, in fact, 
  some of them are downright weird, 
  
  they are however some of the best netrunners in the city.  
  Access to the latest and most powerful equipment and software 
  is a large draw for many a young cyber-prodigy, as well as the 
  prospect of actually having a mission in life.  In fact, in a 
  revolutionary program, many convicted hackers are actually 
  sentenced to serve time within Net-Sec.  The system so far has 
  met with overwhelming success, however there is always the 
  fear of corruption.  As a safeguard against this, all Net-Sec 
  operatives are encouraged to monitor and support each other. 
   
  Net-Sec are the cops of the digital domain, and their reign is 
  supreme.  Since the prime targets of Data theft and intrusions 
  are the corporations, NET-SEC is 
  given the best and latest equipment 
  in development, usually months 
  before it is released to the public.  
  This serves the corporations two-
  fold, not only are they protected by 
  the best and the brightest, the 
  software and equipment itself will 
  be fully scrutinized and by the time 
  of release all the bugs and security glitches will be worked out. 
   
   
   
  The Police Issue NETSEC Cyberdeck 
  is unlike any cyberdeck commercially 
  available anywhere.  No one 
  corporation manufacturer builds 
  them, and the safety and performance 
  features are superior to anything in 
  the world, save possibly for ultra top-
  secret military and corporate 
  equipment.  They are also huge, with 
  built in bio-monitors, life-support 
  systems, and 10 times the memory 
  capacity and speed of any commercially available equipment.  
  Instead of a simple interface plug, or even a series of them, this 
  computer makes use of the new MITSUBISHI "SHURIKEN" 
  ADVANCED NEURAL PROCESSOR AND PLUG SETUP 
  and all six of its plugs simultaneously via a large interface 
  system. As an added safety precaution, there are six layers of 
  buffers and false ports to protect against anti-personnel 
  software, feedback, and short circuits.  Causing physical 
  damage to a Net-Sec operative through the net is nearly 
  impossible. 
   
  Sometimes it is necessary for a Net-Sec officer to operate in the 
  field, for this reason Net-Sec has 5 specially outfitted NAAW 
  VX-2 Gypsies, packed with a constantly updated Net-Sec 
  Cyberdeck system.  They are also issued special armored 
  versions (SP: 16 to torso, and head, SP:12 to forearms and 
  lower legs) of the wearable computer systems. 
   
  Of course one of the benefits to working with Net-Sec is that a 
  netrunners personal gear is always state of the art as well, as 
  corporations tend to give "incentive" packages on a regular 
  basis. 
  NET-SEC officers are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  O.I.D. Button 
  Uniform Blue Jumpsuit 
  Holster 
  Armalite .44 
  Electronics toolkit 
  NCPD Armored Wearable Computer 
  Police Issue Netsec Cyberdeck 
  Any and all commercially available hardware 
  and software 
  (And many that aren't available 
  outside of military and corporate 
  hands) 
  
   
   
   
  NET-SEC OFFICERS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Specially outfitted NAAW VX-2 Gypsy 
   
   
   
   
  HOSTAGE NEGOTIATION 
   
   
  Hostage negotiations is a very small division located in CPP1.  
  Consisting of 14 men and 
  women highly trained in 
  psychology, sociology, 
  psychiatry and conflict 
  resolution.  It is their job 
  to take over and act as 
  liaison in any and all 
  instances involving a 
  hostage situation.  They will attempt to keep the hostage takers 
  calm and prevent the situation from escalating.  Ultimately 
  their goal is to try and negotiate release for the hostages and 
  surrender for the perpetrators, but more often than not their 
  role is to provide distraction for SWAT or C-SWAT to breach 
  and clear. 
   
  It is a very difficult, very stressful career, and the men and 
  women who undertake it are nothing short 
  of brilliant.  Their ability to form a 
  connection and rapport with the 
  perpetrators is uncanny.  However mistakes 
  happen, and some people cannot be 
  reached.  The worst will eventually occur.  
  It is for this reason that most Hostage 
  Negotiators are deeply scarred, and 
  burnout rate is high. 
   
  Talking down attempted suicides and the 
  like also falls under their jurisdiction. 
   
  Hostage Negotiators usually work solo, though they have been 
  known to operate in pairs. 
   
  Hostage Negotiators are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  Police Issue Concealable Armored Vest 
  O.I.D. Button 
  Holster 
  Armalite .44 
   
   
  HOSTAGE NEGOTIATORS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Unmarked mid-range sedan 
   
   
  
  INTERNAL AFFAIRS DIVISION  
  WHO WATCHES THE WATCHMEN 
   
  Internal Affairs 
  Division, hated by  
  citizens for being cops, 
  hated by cops for 
  being the kind of cops 
  they are.  It is IAD's 
  job to police the police, 
  to investigate 
  corruption in law 
  enforcement.  Due to 
  the nature of crime in 
  2020, this often means 
  that IAD will plant an 
  undercover officer in the midst of a group suspected of 
  corruption, in 2020 this is in some ways the most dangerous 
  form of undercover work, as a prison sentence for cops in 2020 
  is basically sentencing them to death.  In 2020 the duties and 
  MO of IAD have changed and expanded slightly.  
  Corruption in the police 
  force has spread like a 
  virus, it is estimated that 
  even the best most honest 
  cops are at least a little 
  dirty, whether it be taking 
  money, or mistreating 
  prisoners.  Usually small 
  infractions are overlooked, 
  but when an officer's abuse 
  of power becomes too ambitious, 
  IAD goes to work.  
  Many times an IAD investigation 
  will be dropped, due to lack of 
  evidence, or sympathy on the 
  investigator's part, in other 
  circumstances an IAD investigation 
  will discover something much 
  deeper, such as a link to organized crime or evidence of 
  corruption higher up in the chain of 
  command.  These are the jobs an IAD 
  officer lives for, they will make or 
  break his career (and quite possibly 
  get him killed.)  
  IAD recruits its investigators from all branches of law 
  enforcement, offering a slightly higher salary, and the chance 
  to do what they became cops to do in the first place, uphold the 
  law.  
  Of course even IA itself is not free from corruption, and in 
  some cases the job itself means that an investigator must break 
  the law.  In deep cover operations where an investigation of an 
  officer has led to ties with organized crime, investigators have 
  been forced to act as criminals, and given special status 
  regarding their actions, including amnesty from criminal acts, 
  even violent ones.   Officers have been forced to play the role of 
  dirty cop, drug dealer, even gun for hire, all of which can lead 
  to a very sticky legal situation.  Due to this an undercover IAD 
  officer remains anonymous to everyone but his direct superior, 
  to whom he relays information.  Then when there is enough 
  information for a bust the regular IAD investigations team 
  moves in.  Elaborate steps are taken to ensure an officers cover 
  story holds, a complete personality and identification are 
  established, and the true officer's records are sealed.  The 
  disguise includes covering everything which could reveal the 
  officers true identity, including generating false fingerprint 
  and dental records, criminal records, disguises, etc...  All of this 
  makes corruption an extremely 
  enticing option for officers, and it is 
  very difficult to investigate within the 
  IAD, thankfully a very stringent 
  screening process is utilized during 
  recruitment to prevent corruptible 
  officers from entering IAD.  
  SAMPLE IAD OFFICER AND ADVENTURE IDEA 
   
  IAD investigators are issued the following gear: 
  Badge (w. cookie cutter and homing beacon) 
  Police ID 
  Police Issue Concealable Armored Vest 
  O.I.D. BUTTON 
  Holster 
  Armalite .44 
   
   
  IAD INVESTIGATORS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Unmarked mid-range sedan 
  Seized vehicle 
   
   
  
  UNDERCOVER INVESTIGATIONS  
   
  Any and all Investigative divisions host undercover operations, 
  with the most frequent sections being Vice, Narcotics, Anti-
  Crime and IAD. 
   
  There is no more stressful or challenging role a person can 
  play in law enforcement, and the danger level is enormous. 
   
  Going undercover means an officer 
  has to completely invent a new 
  identity for himself, and nestle his 
  way in to the seedy underbelly of 
  crime itself, becoming one with it.  He 
  must be unadashed and perfect in his 
  performance.  He must prove to those 
  he is investigating that he is beyond 
  suspicion, all while trying to move 
  closer and closer to his target and 
  gathering as much information as 
  possible.  Some times its only for a 
  brief time, even a single evening, but 
  some investigations can last years. 
   
   
  Just as big as the danger of being discovered, is the danger of 
  accidental corruption.  Undercover officers may be forced to 
  partake in illegal activities, they may be forced to witness 
  assaults or even murders with no means of preventing them 
  without blowing their cover.  They are given a certain amount 
  of leeway in this regard, but their well-being and mental state 
  is closely monitored by their commanding officers. 
   
  Many times, an undercover agent will elect for facial 
  reconstruction, before or after an assignment.  If his cover is 
  blown, he can, and is encouraged, to opt for both facial 
  reconstruction and witness protection. 
   
  Undercover investigators are issued the following gear: 
  False I.D. (with full background history and identity 
  story) 
  Commercially available Concealable Armored Vest 
  Surveillance gear (wiretaps, concealable audio/visual 
  recorders, etc...) 
   
  UNDERCOVER INVESTIGATORS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
  Seized vehicle 
   
   
   
   
   
   
  
  HI-WAY 
   
   
  Hi-Way is its own separate 
  entity, independent from 
  state police and one of the 
  very few Federal agencies 
  that still has jurisdiction 
  even in the free states.  Hi-
  Way officers are under 
  funded, and spread far too 
  thin to really be effective, but 
  nevertheless they patrol the 
  highways between metropolitan areas.  The only law on the 
  desolate stretches of road in the wastelands.   
   
  Due to the restructuring after the collapse, local 
  sheriff departments no longer exist, instead the 
  small towns fall under the jurisdiction of Hi-
  Way. 
   
  The most 
  common 
  assumption one can make, is 
  that Hi-Way cops are nothing 
  more than nomads with a 
  badge, and in many ways this 
  is true.  Even their uniforms 
  suggest this, consisting of 
  black leather and occasional 
  armor plate add-ons.  Their Black muscle cars and lightning 
  fast bikes further support this.  In fact, many members of Hi-
  Way are former nomads themselves, and many more officers 
  take up the nomad lifestyle upon retirement.  Close ties to the 
  nomad community is a necessity for Hi-Way, and as such, they 
  will let most nomad offenses slide, like open weapon mounts, 
  and non-compliant vehicles.  Since quite often nomads may be 
  the only available backup in case of Raffen-Shiv attack, and 
  vice-versa, the relationship and blind eye turning is well worth 
  it. 
   
  What Hi-Way is really there for is 
  to keep the roads safe for non-
  nomads, such as tourists, static 
  travelers, corporate drivers, and 
  local residents, and provide a 
  deterrent for the Raffen-Shiv 
  which plague the highways in the 
  badlands like a furious swarm. 
   
  Funding for Hi-Way is provided by each state, and is usually 
  just enough to pay for the vehicles and salaries of the officers, 
  with a slight bit left over for medical and operating expenses.  
  Weapons and equipment must generally be purchased out of 
  the officer’s own pocket, and all too often fuel for 
  their vehicles as well.  In addition to the old 
  highway patrol stations that now serve as Hi-Ways 
  headquarters, officers have also set up shop in all 
  the local sheriff departments and jails.  Often the 
  community itself in these small towns supplements 
  the income of these Hi-Way officers.  Regardless, 
  Hi-Way leathers and Interceptors are some of the 
  most highly prized items in the nomad community. 
   
  While the pay isn't much, and the dangers on the 
  road are great, not only from Raffen-Shiv, but from 
  smugglers, bootleggers, and fugitives as well, the 
  lifestyle definitely has its appeal.  Of all law 
  enforcement branches, nothing provides the same 
  level of personal freedom as Hi-way, and for some, the open 
  road and a fast vehicle are all the incentive required. 
   
  Unfortunately the same things that 
  make Hi-Way appealing also may lead 
  to corruption.  With little outside 
  monitoring, there have been reports 
  some of these remote Hi-Way outposts 
  have completely taken over their 
  territory, ruling with an iron fist and 
  charging exorbitant amounts for safe 
  passage.  There are also rare reports of 
  Hi-Way officers actually working with 
  the Raffen-Shiv. 
   
  Hi-Way Officers are issued the following gear: 
   
   
  
  BLACK Hi-Way issue HEAVY LEATHER (SP:4) 
  Jacket and Pants  
  Ion Cuffs x2 
  Steel Handcuffs x4 
  Stripwire binder and dispenser (x10 stripwires) 
  First Aid Kit 
  Hi-Way officers generally must purchase their own 
  weapons and additional equipment) 
   
   
   
  HI-WAY OFFICERS ARE GENERALLY  
  ISSUED THE FOLLOWING VEHICLES: 
   
   
  TOYOCHEV MAX INTERCEPTOR 
  Big, mean, aggressive.  The Max Interceptor is the standard 
  vehicle in use by Hi-Way officers.  Slightly faster than a 
  Tomcat, far more armored, this is just the vehicle needed for 
  the lengthy periods of isolation on the cruel roads of Americas 
  Wastelands. 
  Top Speed: 
  180 mph 
  Acc/Decc: 
  30/45 
  Crew: 
  1 
  Range: 
  250mi 
  Passengers: 
  3 
  Cargo: 
  400kg 
  Maneuver: 
  +1 
  SDP: 
  60 
  SP: 
  30 
  Type: 
  Car 
  Mass: 
  1.6 tons 
  Cost: 
  41,000EB 
  Special equipment:  
  Police radio, stereo, onboard computer with satellite link to 
  headquarters, SP 20 armorglass barrier between the front and 
  back seats, retracting electrically controlled spotlights, loud 
  speaker, SP 20 armor glass, solid rubber tires, loudspeaker, 
  front video camera (recorder is located in the trunk), Crash 
  Webbing (counts as SP: 15 for passengers in crashes and 
  collisions), Gun Bracket, evidence kit, first aid kit, limited off-
  road capability (anything else a HI-WAY officer must 
  purchase himself. 
   
   
  MITSUBISHI PCM-520 
  Designed specifically for law enforcement, the Mitsubishi 
  PCM-520 features hinged and armored side panels for the 
  officers protection, providing him ample cover without 
  restricting his ability to bail rearward if necessary in an 
  emergence.  The forward headlights, mounted in retracting 
  cowls on both sides of the bike are contrasted by the 
  emergency lights, red on front and blue on the side panel ends.  
  The police markings themselves are designed from a slightly 
  bio-luminescent material, allowing them to be plainly visible at 
  night without causing a distraction on the road.  The bike is 
  aerodynamically maximized, and is able to reach incredible 
  speeds.  While a civilian version is sold, this bike is only for 
  experienced riders, beginners are strongly recommended 
  against purchase. 
  Top Speed: 
  180 mph 
  Acc/Decc: 
  32/35 
  Crew: 
  1 
  Range: 
  150mi 
  Passengers: 
  0 
  Cargo: 
  20kg 
  Maneuver: 
  +2 
  SDP: 
  15 
  SP: 
  10 
  Type: 
  Bike 
  Mass: 
  90kg 
  Cost: 
  9,000EB 
  Special equipment:  
  Off-road capability, police radio, spotlight (in storage 
  compartment).  
   
   
   
   
   
   
   
   
   
   
   
   
  
  HI-WAY OFFICER 
  (California / Nevada Jurisdiction) 
   
  OFFICER MASON "MACE" CALDER  
  HI-WAY OFFICER  
  Role: Cop/Runner 
  AGE: 31  
  HEIGHT: 6'  
  WEIGHT: 210lbs  
  DOB: 9/16/89  
  EYES: gray 
  HAIR: BLACK 
  SIN: 2651-119-86645 
  (character points: 84)  
  Commendations: 0  
  Black marks: 0  
  INT: 8  REF: 10  TECH: 7  COOL: 9  
  ATTR: 4  
  LUCK: 4  MA: 5  BOD: 7  EMP: 8 
  Mason was the product of small town life growing up happy in 
  a safe rural town in western California.  As a boy he had one 
  thing on his mind, fast cars.  He spent every minute of his free 
  time as a child either helping out in his fathers garage, or 
  watching local street races.  When the collapse hit, his family 
  headed into night city.  Mason couldn't stand it, the 
  claustrophobic setting, the constant noise, the pollution, and 
  the crime.  He finally got fed up and tried doing something 
  about it when he turned 22.  He joined the police department, 
  but soon realized he wasn't making a difference, at least not on 
  the scale he wanted, and things were just getting worse.  So he 
  transferred to Hi-Way and claimed a territory spanning 
  western California and eastern Nevada.  This life suited him 
  far better, the open road, a fast car, a gun and badge, and the 
  mission to do right by others. 
   
  Mason is one of the few idealists left, he sees his career with Hi-
  Way as a calling, a chance to make a difference.  He is well 
  known with most of the nomads traveling in his area, and has a 
  reputation for being fair and honest.  He also has a reputation 
  for being tough, and anytime something goes down he is the 
  first on the scene.  His hatred of the Raffen Shiv is 
  immeasurable since they killed a young nomad girl he had 
  been engaged too. 
  BOUNTY HUNTING  
  Criminal suppression for fun and profit 
   
  Bounty hunting is becoming increasingly popular in the world 
  of 2020, as many disenfranchised solo's and fixers, and 
  disgruntled officers are finding it harder and harder to make 
  ends meet with their current profession's.   In Night City the 
  police department prefers to work with bounty hunters, in 
  some cases even granting special part time employment status.  
  The following is a typical example of a bounty hunter in Night 
  City.    
  MICKEY RENO, AKA: MAD MICKEY, AKA: OOPS  
  ROLE: BOUNTY DOG/SOLO/COP  
  AGE: 32  
  HEIGHT: 5'10"  
  WEIGHT: 198 LBS  
  DOB: 7/16/88  
  EYE COLOR: BLUE  
  HAIR: BROWN  
  SIN: 5976-523-76438  
  (character points: 185)  
  INT:  7  REF:  9  TECH:  5  COOL:  8  
  ATTR:  4  
  LUCK:  10  MA:  9  BODY:  9  EMP: 7/4  
  Mickey is a former member of NCPD C-SWAT team 8, and 
  still works with them whenever possible.  After it was by IAD 
  he had been responsible for mistreating prisoners Mickey was 
  placed under suspension and put on reserve status and now 
  spends his time working as a freelance bounty hunter.  It was 
  his commanding officer that requested his placement on 
  reserve status, as such an offense is usually grounds for 
  discharge, and in his case, arrest.  Mickey was the fiancee' of 
  his commanding officers sister, a beat cop in the twelfth 
  precinct, and when she was murdered one night while on duty 
  Mickey had received the news while making an arrest of a 
  cybered booster near the combat zone.  The news drove him 
  over the edge and blaming the perp he nearly beat the young 
  man to death.  
  On the force, Mickey was well liked, but his extreme bad luck 
  (or good luck considering he survived) earned him the call sign 
  of "Oops".  He has a penchant for getting shot, and has 
  somehow managed to shoot himself at least 7 times (although 
  the most serious injury he sustained  from this has been 
  blowing off his left middle toe).  On the streets he is known as 
  Mad Mickey, a name earned after after several daredevil 
  arrests, one of which was an ill fated attempt to nab a perp 
  using a bungee cord, (unfortunately the perp weighed more 
  than Mickey was expecting him too).  
  As a bounty hunter, Mickey specializes in apprehending 
  Cyber-psycho's, drawing back to his time spent with MAX-
  TAC.  This often means he is working along side C-SWAT, 
  usually with Team 8.  His reserve status even allows him to use 
  police equipment and uniforms, although often he declines, 
  finding his own weapons, gear, and armor to fit more to his 
  taste.  
  Mickey is pretty rash, and relies heavily on his "macho" 
  image, and cultivates this through a large collection of "real 
  American" films, mostly starring Clint Eastwood, John 
  Wayne, Charles Bronson, etc....  
  Mickey has a pet German Sheppard named "Wally", a fully 
  trained K-9 dog, he takes with him almost everywhere.  He has 
  also been seeing a patrol officer named Betty Kramer.  
  He is well known on the street for driving an old '92 Ford 
  Taurus police interceptor. 
  
  NCPD ROLL CALL
  NCPD ROLL CALL
  NCPD ROLL CALL
  NCPD ROLL CALL  
  Todays daily briefing, crimes and events that merit a mention. 
  (Adventure hooks) 
   
   
   
   
  This morning, The body of Homicide detective Betty Kramer was found in an alley in 
  the corporate sector.  It is believed to be another victim of Abattoir.  This brings the 
  total body count up to 14.  All the victims have 
  been young women between he ages of 17 and 35, 
  attractive, corporate professionals, and they have 
  all been found in the corporate sector.  The victims 
  are always mutilated, either to the face or to the 
  genital region.  The effects of these murders is 
  stirring up a hornets nest with the media and city 
  hall.  The corporate sector is supposed to be the 
  safest possible place in the city.  How this serial killer is able to elude the regular patrols, 
  corporate security, and casual passerby is an enigma.  Detective Kramer was part of a sting operation last night, working undercover 
  as bait, when she was cut off from radio and surveillance.  The press have nicknamed the killer Abattoir due to the large amounts of 
  blood found at the scene.  So far we have no leads.  It would appear each of the victims was killed where they were found.  It also 
  appears that none of the victims struggled with their assailant.  Autopsy has revealed that these women had been injected with a 
  paralytic agent, derived and highly concentrated from the venom of the Digger Wasp.  The narcotic completely immobilizes a victim, 
  though they remain conscious and aware.  The horror of these attacks, and the vicious 
  malice in which they were performed cannot be understated.  Autopsy further 
  corroborates this due to the actual cause of death among several of these women being 
  heart failure brought on by fear and pain.  The weapon used to mutilate these women 
  appears to be a common kitchen knife, brand undetermined 
  as of yet, possibly an antique.  None of the Victims have been 
  sexually assaulted, though in many cases their clothes have 
  been removed and their genitals mutilated.  Last week 
  several mutilated animals were found nailed to the wall in a 
  ritualistic display, along with a cryptic message written in blood.  This was originally believed to be 
  unrelated, but with a similar message written in blood on the wall behind Detective Kramer’s body, its 
  looking to be the work of the same man.  The police profile is still building his file, but the sudden animal 
  mutilation suggests the perp is quickly losing any semblance of sanity. 
  It is believed that these women are the victims of one man, psychological profile indicates a highly 
  meticulous individual, most likely in a position of power, probably corporate himself.  Probably attractive, 
  or at least unassuming.  His victims, all women, most likely represent loss of 
  authority or rejection, and his asserting control and dominance over them.  
  It is theorized that whomever the killer is, his sadistic attitude towards 
  women stems from some loss of power to them, possibly a promotion, which he interprets as being due 
  to their sexual allure, hence his attacks at their face and genitals.  There is also evidence he is highly 
  cyberneticly enhanced due to lack of evidence relating to his means of transport and lack of DNA 
  evidence at the crime scene.  For this reason Homicide is to coordinate with C-SWAT on all matters.  
  This case is the highest priority folks, keep your eyes open. 
  Detective Kramer’s funeral will be held Thursday, all off duty personnel are asked to attend if they 
  can.  A fund raising jar will be set up in the cafeteria. 
  GM'S EYES ONLY 
   
  
  An Amber Alert has been issued for Tracey Cooke.  Tracey disappeared from her foster home last week.  She is 
  believed to be in hiding with her older brother James.  James is a custom full conversion wanted in connection to 
  a series of robberies and assaults along the edge of the combat zone.  Tracey is a gifted mechanic and 
  cybertechnician.  James underwent Full Body Conversion after an accident on the job working maintenance on a 
  storm drain.  He was originally outfitted with a Takara-MF body, but has since had it drastically modified, legally 
  for sure, and probable illegal modifications as well.  Tracey is 15 years old, she was placed into foster care after 
  her parents were killed in a tenement fire.  James was denied custody due to his status as an FBC. 
  If spotted, approach with caution.  James has a violent temper and is extremely protective of his sister.  Tracey 
  is a minor and care must be taken to ensure her safety.  Tracey’s foster parents were found dead in their home, 
  James is the prime suspect.  If spotted call for backup immediately. 
   
   
   
   
   
  Incidents of Nomad Wilding are on the rise, and the have begun to spread deeper into the city.  
  These zeros have developed some sort of feud with Bosozuka gangs in J-town,  Since both groups 
  seem to live for speed and have little regard for speed limit or safety rules, the incidents are more 
  than just a nuisance.  And since the Bosozuka gangs are often under direct control of the Yakuza, 
  they are often heavily armed.  Patrol and other uniformed officers in the area are urged to adopt a 
  zero tolerance policy for any youths in the Vicinity of J-town caught speeding, especially nomads.  
  Since most of these nomad kids don't even have a S.I.N. number, the order of business is to 
  confiscate their vehicles and whatever weapons or illegal hardware they have on them, and either 
  ship them off to prison or boot them straight outa town.  Of course since technically the nomads 
  don't have rights, if they happen to get a little roughed up, no one is going to say much.  
  Unfortunately, many of these Bosozuka punks are underage, and while scum, they are citizens, 
  and as much as it makes me sick, their Yakuza patrons do have pull, and access to really good 
  lawyers.  On the plus side, most of these biker punks act as couriers, so if you catch em with drugs 
  or illegal weapons, bust their ass to the curb. 
   
   
   
   
   
   
   
   
   
   
  Several of our cities full conversions have been found 
  murdered.  These crimes are believed to have been 
  perpetrated by the Inquisitors, whose long-standing 
  outspoken opposal to cybernetics of any kind seems to have 
  escalated into methodical violence.  The victims have all been 
  left on display, in what appear to be ritualistic manner.  
  Sometimes the display is simple, sometimes brutal.  The 
  Inquisitors have strong ties to prominent members of the 
  religious right in our city due to their attacks on Planned 
  Parenthood clinics.  Listen people, I don't care what your politics or religious views are, these 
  people are terrorist scum, and it's your job to bust them before the murder again.  As of yet 
  the location of their home turf is unknown, they seem to operate everywhere but the combat 
  zone and outlying districts.  They always attack in groups, and never attack more than a single 
  target.  According to witnesses they are in possession of EMP and anti-cyborg weapons, and 
  there are rumors that some of them have had C-SWAT training.  As for their victims, other 
  than having FBC bodies they seem to have little else in common, from Licensed companions to 
  construction workers.  However it seems the inquisition does prefer attacking female targets.  
  Officers outfitted with replacement bodies are urged to practice extreme caution.  There are 
  also rumors circulating of a watchdog group being formed by 
  Cybernetically enhanced and replaced citizens calling themselves 
  Glimmer.  On the surface this group is supposed to be an advocacy 
  group for the protection of the civil rights of people who have 
  undergone cybernetic implantation.  However we have reason to 
  believe this groups real agenda is to hunt down and retaliate against 
  the inquisition.  We even have an anonymous tip that they are using 
  decoys to try and lure out the Inquisitors.  I don't need to tell you 
  folks how quickly this situation can escalate.  Be wary of large 
  groups of full conversions congregating in public.  If you do come 
  across such a crowd, handle with extreme caution, not only for your 
  safety and that of civilians, but also because apparently they have 
  some pretty damn good lawyers working with them who are itching 
  for any excuse for a lawsuit. 
   
   
   
   
  
   
   
  C-SWAT is being sent into the sewers.  Militech claims it has lost some merchandise down 
  there that represents a possible threat to civilian life.  According to them, they put a dog’s 
  brain in a robohounds body, like a canine FBC, they even covered it in doggie realskin and 
  fur.   And low and behold the thing turned vicious on them, killed its handlers, and 
  escaped into the sewers.  Who would have thought that being put into a steel and 
  cybernetic body would drive a pooch nuts. Patrols are advised to keep people out of the 
  sewers, the higher-ups told Militech they could give them 24 hours to retrieve the animal 
  before they were forced to issue a warning to the media.  Fucking paper pushers, you know 
  this thing is gonna kill some kid somewhere right.... personally I think it is responsible for 
  that mutilated homeless dude that was found last night, but what do I know.  I'm just glad 
  I am not the one being sent in to hunt it down. 
   
   
   
  The unidentified paramilitary group responsible for last weeks robbery of the armored car struck again 
  last night at Penningtons Fine Jewelry Store on the upper west side.  Due to their tactics and demeanor 
  it is believed they are ex-special forces, possibly veterans of the South Am conflict.  They are outfitted 
  with military surplus armor from that era, and utilize military grade weaponry.  Their tactics also 
  would seem to suggest advanced military training.   
  This team seems to have no qualms about eliminating civilians and 
  police alike, so far they have killed 6 people and two cops.  Officers 
  on patrol are advised to report any suspicious activity, or anyone 
  wearing military grade armor immediately.  Do NOT approach 
  without back up from SWAT or C-SWAT.  The only lead we have as to their identity is one photo 
  of the female of the group taken by one of the armored cars security guards cyberoptic.  NET-SEC 
  is working with LEDIV and Interpol in order to identify her.  At least one member of the team 
  speaks with a heavy accent, eastern European, possibly Russian. 
  GM'S EYES ONLY
   
   
   
   
   
  We have received word that Crimson Jihad may be planning an attack here 
  in Night City.  Crimson Jihad is a terrorist group based out of Africa, their 
  goal is the unification of Africa and the elimination of all outside influence, 
  and they are responsible for numerous terrorist attacks all over the world.  
  According to the FBI it is believed they may have played some part in the 
  nuking of New York, and they sank that luxury cruise liner off the Bahamas 
  last year.  We are taking this very seriously people, these people do not make 
  idle threats.   
  The tip came from a reliable source according to the FBI, so all units be on 
  the lookout for ANY suspicious activity.  The feds are mobilized on this, and 
  Agent John Rivers is in charge.  If he gives you an order you obey it people, 
  no questions asked.  Unfortunately we have no clue as to their target, so at 
  this point it's a waiting game until new information arises.  The feds have 
  asked me to assemble a squad to try and ferret them out, so check your 
  messages regularly to find out if you have been called.   
  Be especially vigilant around the college, Crimson Jihad has gained a lot of 
  support, especially from impressionable youth's who like to consider 
  themselves revolutionaries.  It may even be that this cell is made up entirely 
  of Night City natives.  We know in the past they have used full conversion 
  cyborgs, and people from all countries and all religions. 
  We have reason to believe the impending attack may be biological in nature.  
  4 days ago Applied Dynamics, a branch of Biotechnica specializing in 
  military bio-warfare was broken into, 4 guards were killed and a sizeable 
  amount of synthetic Blue-Pox was taken.  If you recall Blue-Pox was the 
  cause of 2000 deaths in Malaysia 6 years ago before the situation was 
  contained.  The staff at Applied Dynamics assures us this strain is not 
   
   
   
  
   
  communicable, nor are those infected with it contagious.  However if 
  released in a crowded place there is enough of the agent to kill at least 300 to 
  500 people. 
   
   
   
   
   
   
   
  Forensics has finished its report, and the surviving witnesses have been 
  interviewed.  The firefight that erupted at the Panda restaurant in Chinatown 3 
  nights ago appears to have been started when a full borg entered the building 
  and attempted an assassination on several suspected triad enforcers that frequent 
  the establishment.  We believe the FBC may have been working for the Russians, 
  who have been feuding with the Chinese over drugs and unregistered 
  prostitution.  In the ensuing gun battle 12 restaurant patrons were killed another 
  15 wounded.  4 of the triad enforcers were killed, three of them, an unidentified 
  male in a black trench coat, and two unidentified women, one with pink hair, and 
  another wearing tactical gear under a long coat, escaped just before the FBC 
  detonated an explosive device.  This explosive appears to be the cause of most of 
  the fatalities and injuries, and finding the Tin Can who started the mess is our 
  number one priority.  The three triads who escaped fit the descriptions we have 
  been hearing from C.I.'s about a hit team brought in from Hong Kong.  
  Supposedly all top triad enforcers and assassins.  Officers and detectives working 
  Chinatown and little Russia need to keep their ears open and press especially 
  hard ion any informants you have.  Neither of these groups have any real 
  problems with collateral damage or civilians getting in the way of their feud, and 
  this has all the earmarks of getting much much worse before it gets better.  We 
  have to do whatever we can to keep the situation contained as best as possible. 
   As such we are doubling our uniformed presence in the areas controlled by the 
  warring families.  Resources are already spread thin, so we are going to be 
  pulling cadets from the academy to work patrol on the streets.  The Cadets will 
  be partnered with experienced officers for their safety, so everyone check the 
  duty roster for your very own newbie. 
   
   
  We know the attack at the restaurant was just the first step, immediately 
  afterwards the Russians hit an investment group believed to be working with the 
  Triads in a money laundering operation, killing a mid-level boss and his two 
  bodyguards.  Last night, the Chinese retaliated, and hard, taking out 4 of the 
  Russian bosses right under the nose of their top muscle.  Word on the street is 
  that this whole thing started after an unarmed triad representative sent to 
  negotiate a territory dispute was gunned down by the Russians, and things have 
  been getting uglier and uglier ever since. Now we have dead Russians and chinese 
  all over the place, and civilians are getting caught in the crossfire. 
   
   
   
   
   
   
   
   
  
   
   
   
   
   
  If all that weren't bad enough, the Yakuza is using this opportunity to move on 
  both groups, and have been hitting strategic targets on both sides.  This is 
  turning real ugly real fast.  It's a 3-way war between the largest organized crime 
  syndicates in the city, and we are caught smack dab in the middle.  Anti-Crime is 
  overtaxed, so all SWAT and C-SWAT spar teams are on emergency call in case 
  of violent civilian outbreak.  If things continue to escalate we are going to be 
  wading in bodies here people.  Anyone patrolling in any territory controlled by 
  any of these organizations... yes Murphy I know that’s pretty much the entire 
  damn city..... be extra careful, wear your vest, keep your eyes and ears open, and 
  don't hesitate to call for backup.  Oh, and apparently the Yakuza hitters for this 
  party are an all female group and are as beautiful as they are deadly.  Keep your 
  eye out for Asian females carrying swords.  Shut up Murphy or you are going 
  back on meter duty, this is serious!  Swords or not, these women have been 
  cutting a swath through the ranks of both Chinese and Russians.  So there it is, a 
  nightmare scenario unfolding right here on the streets of our fair city.  All 3 of 
  Night Cities largest crime families declaring all out war on one another.  Maybe 
  the suits upstairs will finally kick down some decent funding, if they don't have to 
  spend it all on body bags first.  
   
   
   
   
   
   
   
   
   
   
  Apparently Night City has its own superhero.  Ok ok.... stop laughing.............  
  Five times this month we have found people beaten near to death, broken bones, missing teeth, one guy apparently had his 
  testicles were ripped off by hand.  In each case they were found stuck to a wall with Bio-Askari Motion restraints with notes 
  pinned to their chests listing their suspected crime.  Rapist, mugger, car jacker, murderer, and...... litterbug.  On each note 
  was an odd glowing symbol, possibly Asian in origin, this seems to be his calling card.  All the victims claim that their 
  assailant was dressed in some kind of dark suit or armor, and came out of nowhere, beat them up, then left then stuck there.  
  According to one witness, "the guy thought he was Batman or some shit, I was too busy laughing to stop him from kicking my ass!"  
  Apparently this nutjob calls himself The Raven, and he thinks he can do our job for us.  Lets put a stop to this idiot before he gets 
  himself killed OR hurts someone else.   
  Consequently, according to their rap sheets, all the guys but the litterbug had it coming.  Now whether this means they were caught in 
  the act, or this Raven fellow has access to police records, or even if he is just lucky so far is undetermined at this point. 
  FOR GM'S EYES ONLY 
   
  
   
   
  Vice has an unlicensed prostitution sting going 
  down tonight, they will be targeting both the 
  johns and the tricks.  Unless you are part of 
  the operation keep your patrols away from the 
  8700 block of old town.  If you are part of the 
  op, get with Torres and Jenkins in vice, and 
  they will assign you your roles and go over the 
  plans with you.  Part of the operation will be 
  trying to identify the pimps, so if you manage 
  to nab a girl who is jonesing hard, or think she 
  may be inclined to give up her daddy, you cut 
  em a deal and let em walk if they agree to 
  help.  If they refuse to help, lock em up.  These 
  pimps are a disease of our community, many 
  of the unregistered girls they have selling their 
  asses are underage, and none of them get the 
  mandatory health checkups and 
  immunizations the law requires for licensed 
  companions.  Plus they don't give Uncle Sam his cut, and Uncle Sam is the biggest pimp of all.  His pimp 
  hand is strong and he wants his share. 
   
   
   
  There have been reports of some officers giving up jurisdiction to Private Security teams, especially 
  Arasaka.  And yes I am looking at you Jacobi, I don't care how many of them there were, 
  thats what the damn radio is for.  This has got to stop people, WE are the cops, they are just 
  assholes in pretty uniforms.  We have jurisdiction, and if there is a question, you call it in and 
  get advice from us here AT HQ.  Now with that being said, DO NOT go out of your way to 
  piss these people off, as it is half the corporate sector is clamoring for privatized police, a 
  move Arasaka and Militech are chomping at the bit for.  But that is not going to happen 
  people, we are the law, we put it on the line on we hold it there.  If one of these gimps starts 
  static with you, arrest his smug ass for obstruction.  If they try and snake a perp, bring the 
  whole lot in for aiding and abetting.  City Hall is getting tired of this, and so is the 
  department. 
   
   
   
   
   
   
   
   
  
   
   
   
   
   
  Tensions between Maelstrom and Slaughterhouse are escalating as each gang 
  tries to expand its territory outside the combat zone.  They have each been 
  responsible for swallowing up or utterly destroying the smaller gangs in their 
  path.  It would appear its only a matter of time between all out gang war erupts 
  between the two.  As the two largest gangs in Night City these punks have already 
  left a trail of bodies behind them, with this latest confrontation threatening to 
  spill out of the CZ and into the outlying streets, we are advising all officers 
  patrolling the areas and on CZ perimeter duty to keep a cautious eye out for any 
  signs of trouble.  When shit goes down we may not have much time to react.  
  Both groups are extremely violent and fall under the classification of "Combat 
  Gang".  Do not approach members of either group with out sufficient backup.  
  Higher ranking members of both groups are usually heavily cybernetically 
  enhanced, and sporting all manner of illegal implants, be warned, in addition to 
  weapons, boosted strenght is common, so don't hesitate to slap on ion cuffs of any 
  suspected member of either gang.  Members of the Maelstrom also have a 
  fondness for military grade stimulant narcotics, particularly Black Lace and 
  PCP.  Slaughterhouse, while being one of the heavier drug pushers in the city, 
  generally frowns upon its members doing any drugs stronger than marijuana.  
  Maelstrom can be recognized by the spikes and armor they openly wear, and 
  Slaughterhousers by the ritual scars they affect, particularly on the face.  Both 
  groups prefer muscular and athletic members, and have initiation rituals 
  specifically designed to weed out anyone who can't stand on their own in hand to 
  hand combat. Since each group has been systematically consuming the smaller 
  gangs in the Combat zone during Carnival, their numbers have grown 
  exponentially, the latest intelligence puts the membership of both gangs well over 
  a hundred men strong, and that’s just in the core groups, lord knows how many 
  affiliates they have bullied into submission.  The entire situation is a powder keg 
  ready to explode at the slightest provocation.  Of course as long as it stays within 
  the borders of the combat zone it doesn't concern us much, but if it spills over it 
  will make the last South American war look like a picnic.  To make things worse, 
  every single time we have tried to infiltrate either gang, it has ended in the death 
  of the investigating officer or informant, suggesting that these gangs have pull 
  higher up than any of us previously feared possible. 
   
   
   
   
   
   
   
   
   
  
   
  The Voodoo Boyz seem to be sitting this one out, as the largest drug movers in the 
  city, they can sit it out in the University and warehouse districts, far from the Combat 
  Zone.  And with Mama Juju running things, she is setting the gang up to make the 
  most of the situation regardless of which of the other gangs comes out ahead, though 
  we hear her right hand muscle Amra is getting kinda twitchy.  Let's hope she can 
  keep him on a leash, we loosely tolerate the Voodoo Boyz because they are relatively 
  non violent, if that changes then digging them out of the college area could be 
  difficult, since so many rich kids will be in the way if shooting starts.  Goddamn 
  lawsuits just waiting to happen.  The smaller gangs across the city are maintaining a 
  low profile, and even the larger more conventional gangs are staying well out of 
  Maelstrom or Slaughterhouse territory.  Advice from the captain, if you come across 
  a battle between the two, only get involved if civilians are at risk, otherwise let these 
  people kill themselves off, it's for the best. 
   
   
   
   
   
  The massive shootout in the combat zone last night was apparently 
  started by a corporate "wetworks" team, at least so the video footage 
  from Gen Lei Yool that aired on Net-54 leads us to believe.  With this 
  happening so soon after Carnival, the citizens of the zone are boiling, 
  Riot is on Standby until further notice.  In the video you see the 
  corporate team open fire at a group of men who fleeing into a crowd.  
  This immediately eascalated when people in the crowd began to pull 
  weapons and the corporate hitters unloaded their clips into the crowd 
  itself.  Because its the combat zone we have no way of verifying the dead and wounded, but experts 
  viewing the footage have estimated it could be as many as 20 dead civilians another 25 wounded.  
  All that and the guys the corps were chasing got away.  We have our boys in Net-Sec going over the 
  footage, trying to identify the Corporates, Homicide is to work with them closely and nail these 
  idiots.  The corps think they can pull anything, well not on this watch.  If we don't find these 
  assholes and bring em in, the Zone might very well erupt into a full blown assault on the city.  And 
  with the whole Carnival fiasco still so very fresh in everyones minds, they may have enough public 
  support to burn this city to the ground. 
   
   
   
   
  
   
  On the corporate front, Biotechnica and Raven Microcybernetics are both filing claim.  Raven claims Biotechnica tried to kidnap one 
  of their researchers and and steal pertinent research data, Biotechnica claims the scientist requested the extraction and they were 
  merely there for him.  Both sides have sent packs of slavering angry lawyers down to city hall and buried everything in so much legal 
  paperwork that the only thing we can really do is clean up the 6 dead bodies that some got left behind until the DA tells what angle we 
  are allowed to pursue.  God I hate these corporations, they get away with this kind of shit and we get to play janitor. 
   
   
   
   
  On an unrelated note, Biotechnica has distanced itself from Norcross labs, saying 
  the facility went rogue and acted on its own without authorization in their genetic 
  experimentation.  Unless you have been hiding under a rock, I am of course 
  talking about the clone they are claiming was created in the Norcross facility, and 
  then stolen from the lab.  They are still offerring the 1,000,000eb reward for the 
  safe return of the clone and the research data she has stored in a cerebral storage 
  unit.  Apparently Norcross has been doing illegal genetic experimentation since 
  before the collapse, if the reports are to be believed this clone is the third stage of 
  their illicit project.  Biotechnica claims they had no knowledge of these projects, 
  and with their lawyers and PR department they will most likely face no real 
  repercussions other than a temporary and slight decline in stock and public 
  opinion.  
  Also on the corporate front, Arasaka has informed us the employee of theirs that 
  was shot ouside Giselles Antiques had apparently stolen some classified data and 
  they are claiming he was most likely shot by whomever he was meeting with to 
  sell it.  As usual Arasaka is remaing tight lipped about the whole thing, but once 
  again we are left with a corporate hush job and a mess we have to try and sort 
  out without any co-operation from the money trail.  It's bad enough these 
  assholes make more money than god, but apparently getting away with murder is 
  just a hobby for them.  
   
   
   
   
   
   
  
   
   
  Vice informs us that the underground arena matches are on the rise again.  
  Supposedly the Voodoo Boyz host at least 2 a month, and some smaller gangs 
  have been following suit.  Keep your eyes and ears open to the streets people.  
  These things are no holds barred, no rules, no regulations, and deaths are 
  extremely common.  Every couple of weeks we find bodies of young men and 
  women in top physical condition who have basically been beaten to death.  Some 
  appear to have even been chopped up with melee weapons.  Cybernetics have also 
  been removed from the victims, indicating that  black market cyberweapons are 
  being used, which of course brings CCD into it.  The commisioner has approved a 
  3-way taskforce between Vice, Homicide, and C-swat to investigate and deal with 
  the problem.  There is also word on the street that some of these groups are 
  involved in kidnapping, snatching people off the street and forcing them to fight 
  to the death against animals, other victims, and their own fighters, but we don't 
  have anything to back this up yet.  The Taskforce is currently looking for 
  volunteers to work undercover to try and infiltrate one or more of the 
  underground fight clubs, only those with heavy martial arts training need apply, 
  and any who meet the criteria can submit an application at Police Plaza One. 
   
   
   
  Over the past 2 days hospitals have been admitting corporate executives from Arasaka, Militech, 
  Askani, and Digimax.  Apparently they were all attacked by a single assaint without warning or 
  povocation and all suffered a single cut from a knife before the assailant fled.  What's even more 
  bizarre is that the knife used was apparently coated in some new type of nanotech.  The nanotech 
  actually goes to work inside the wound, preventing clotting or scabs from forming, causing a 
  hemophiliac reaction.  Two of the executives have already bled to death from an otherwise minor wound, and the 
  others are requiring constant blood infusion to stay healthy until the nano burns itself out.  This stuff is dangerous people, be wary of 
  anyone wielding a knife in the corporate sector.
   
   
   
   
   
   
  The media is spanking us over that raid in Oxford Row that went south last 
  night.  They fail to mention that the perps were suspected of trafficking Black 
  lace and Blue Glass, and that they opened fire on us, killing 3 of our guys before 
  we fired a shot.  They also fail to mention that the reason so many civilians were 
  caught in the cross fire is that the subjects were holed up in a tenement that had 
  just been condemned for demolition as part of the mayors "Urban Renewal" 
  plan without telling the 40 people who were calling the building their home.  
  Regardless we screwed the pooch here fellas, even with C-SWAT back up our 
  reconnaissance was shit.  Why didn't we know the buildings basement where 
  these animals were doing business out of had been heavily fortified, with tunnel 
  access to the street, and for fuck's sake why the hell didn't we know they had a 
  big enough arsenal to take down the army.  We are still picking up pieces of our 
  guys.  If it hadn't been for C-SWAT the entire situation would have probably 
  been far far worse.  One of them even managed to escape by taking down one of 
  our full conversions with an enforcer package.  Another had micromissiles wired 
  into his cyberarms.  The CCD and SWAT commanders are up the chiefs ass over 
  why we didn't have better Intel, and everyone higher than the chief is doing their 
  damn best to scrape him off their heels.   This one was sloppy folks, real sloppy.  
  Our only hope for redemption are to find the ones that escaped and bring them 
  to justice.  I know these scum are cop killers, but I don’t want to see any "blue 
  justice" out there, these pukes have to stand trial if we have any hope of winning 
  back the public support we lost over this mess.  Cause you can damn well bet the 
  media is gonna be watching every move we make for the next few weeks.  
   
   
   
   
   
   
  
   
   
   
  Net-Sec has informed us of a new virus specifically designed to cause fatal feedback in a 
  netrunners interface, this explains the rash of dead amateur runners we have been 
  discovering all over the city for the past several days.  So far the effect has been localized, 
  which suggests the source is probably a local information site.  Net-Sec is trying to track it 
  down, but they are taking every precaution.  In the meantime the media is urging everyone to 
  avoid direct interface and only use manual connections, until we can enact preventative 
  measures to ensure their safety.  If you must interface directly, only visit nodes you trust and 
  do not download files or accept anything from someone you don't know and trust. 
   
   
   
   
  The aircraft that crashed on approach to NC International Tuesday night has 
  been identified as a Fed-Boeing falcon, and was registered as the private vehicle 
  of a Militech Ceo.  This is the third Militech executive to die mysteriously in as 
  many weeks.  Popular rumor is that Arasaka is behind it, and they have brought 
  in assassins straight from Japan.  There is no evidence to back this up, and 
  Militech refuses to co-operate, but reports are coming in that both companies are 
  in legal dispute over a government contract that was apparently promised to 
  Arasaka but ended up going to Militech for sketchy reasons, including rumors of 
  Militech R&D departments stealing Arasaka designs and submitting them as 
  their own.  The one bright thing that be said about all this is that at least both 
  companies are known for keeping their black ops discreet, so we shouldn't have 
  to worry about this spilling onto the streets, but be vigilant anyway, with these 
  two there is no telling what may happen.  
   
   
   
  
  Net-Sec also tells us yet another new Netcult has sprung up, with some full conversion runner calling himself Neonecron 
  setting himself up as an online messiah.  Apparently he is becoming extremely popular, his message seems to be sexual in 
  nature, triggering the pleasure centers of the brain via direct interface with the users mind, Of course the hairy problem is 
  that it seems while he is there, he is planting subliminal messages to his "followers" to get them to not only wire 
  him all their cash and assets, but also it seems to perform specific acts against enemies.  It looks like Net-Sec has 
  their hands full this week.  It is unlikely we will find willing informants among his followers, some of which have 
  gone to great lengths modifying their decks and equipment to more fully experience the simulated psychosexual 
  effects of Neonecrons transmissions.  Forensics has determined that some of these users have hooked themselves up and 
  submitted themselves to these transmissions to the exclusion of anything else, including eating or drinking, to the point 
  where they have starved to death, all while undergoing the effects of a continuous state of orgasm. 
   
  The Night crew has struck again.  Ever since these cop killing scum went public with their blog, they have 
  been getting more and more daring.  They first came out on that damn news report, claiming that the 
  famous footage shot during Carnival of one man fighting off a large group of heavily armed Maelstrom is 
  of one of them.  They also claimed responsibility for that sting gone bad in the Warehouse district near 
  the docks that left 5 cops dead and another who had to receive full conversion replacement.  I don't have 
  to remind you that the sting was in place after an anonymous tip led us to find a running truck full of 
  frozen bodies, and we were waiting to catch the owners.  Ever since then they have posted regular entries 
  at least once a week Taking credit for various crimes including that arson job at the bar near the campus 
  last week. 
  We have no clues as to their identity, but on the blog the author reveals that their are at least 3 of them.  He refers 
  to himself as "The Gunslinger", one accomplice as "The Mad Bomber" and the other as "The Night City 
  Strangler".  These scumbags are making a mockery of us out there people, and they are now on the departments 
  most wanted list.  Net-Sec has tried tracing the source of the blog entries, but they are always made from different 
  locations, and under different accounts.  Net-Sec also tried shutting down the blog, but every time they did 4 
  mirrors immediately pop up in their place.  These assholes apparently have support in the "runner" community.  
  If that wasn't bad enough, they are slowly gaining a cult following, two days ago I busted some skateboarder punk 
  wearing a T-Shirt proclaiming the Night Crew to be "hero's".  We have to stop these bastards, they aren't hero's, they are cop killing 
  terrorist scumbags.  We have to make this obvious to the public people. 
  Le-Div is trying to muscle their way into this case, so far we have been able to keep them at bay, but if it gets 
  much worse the case will be turned over to the feds.  I don't need to tell you that we don't want that to happen, 
  every department, every section, every cop in Night City wants these bastards heads on a pike, and we ain't 
  letting the feds take em away from us. 
  THE NIGHT CREW
   
   
  You aren't gonna believe this one guys, apparently the cab companies in 
  town are getting a little competitive.  In the last two weeks we have had 3 
  shootouts between cab drivers over fares, one of those idiots even pulled a 
  sword.  I swear to god I don't know what this world is coming to, but I 
  remember in the old days when it was next to impossible to get a cab 
  anywhere in the city.  Narcotics seems to think the cabbies are using their 
  hacks as a front for selling drugs, which would tend to make this whole 
  situation a lot more logical.  So if you pull a taxi over, be sure to give the 
  car a quick search, you see anything fishy you call for a K-9 unit.  Be 
  careful, cause if they are running drugs and are carrying weapons, the 
  situation may escalate rapidly. 
   
  
  Congressman Hilliard will be making a speech Sunday 
  at the base of the Night City Courthouse.  As one of the 
  Leading supporters of the Push for War in South 
  America he is expected to be met with resistance from 
  the hippy crowd.  He also is none too popular with the 
  veterans of the last fiasco in Vietnam after he was 
  caught on camera calling them "lazy parasites who 
  don't know how to forgive and forget".  Secret Service 
  will be in attendance, but as usual they require a large 
  presence of uniformed officers to direct traffic and 
  control crowds.  Riot Squad will be on standby, and 
  protesters are to be kept away from the audience and 
  out of the Congressman’s hair.  Officers from Traffic 
  and Beat rotation will be selected for this duty, so check 
  the roster for your assignments. 
   
   
   
   
   
   
   
  CCD is investigating a rash of botched illegal cybernetic 
  modifications that have resulted in several corpses popping up all 
  over the city.  Normally when this type of thing occurs its some 
  back alley Ripperdoc using an illegal clinic as a front to harvest 
  organs or steal cyberware, but the particular malice and brutality 
  shown to these bodies goes beyond that.  In Addition, most of these 
  bodies are still in possession of their cyberware, some of them full 
  conversion cyborgs.  The current media 
  theory is someone has gone over the deep 
  end and is performing some type of Nazi 
  like experimentation, possibly to discover how much cyber you can cram into a 
  person before they develop severe cyberpsychosis.  Our techs find this unlikely, as 
  the amount of time and money it would require would be stupendous, and the fact 
  that if that were the case he would probably have set up somewhere in africa or 
  south america, where he could work much more freely.  They think whoever this 
  is, must have a personal agenda, as most of the victims so far have had extensive 
  criminal records ranging from assault to murder..  Still we don't have much else to 
  go on.  Anyway, we are cracking down on all known Ripperdocs, trying to find out 
  what sick twisto freak is doing this, or at least scare him into going someplace else 
  where he isn't our problem anymore. 
   
   
   
   
   
   
  This one is almost too disturbing even for Night City.  Last Mondays 
  assassination of Geraldo Lippe and his entourage in the Windsor 
  Arms hotel was, according to video footage and eyewitnesses, carried 
  out by a group of little girls.  Geraldo was arrested 2 weeks ago on 
  child pornography and pandering charges, but had to be released on a 
  technicality.  Video shows the group of young girls, ages between 12 
  and 15, entering the hotel through the service entrance dressed as 
  maids.  They made their way to the floor Geraldo was on, took out the 
  bodyguards, then stormed his suite killing everyone inside, save for 
  one young girl it shows them leaving the building with.  None of the 
  group of assassins, or the girl from Geraldo's room have been identified, and it is possible that the entire 
  event was a rescue for the child in Geraldos room, Of course its also possible she was working with the hit 
  squad as a mole.  Details are sketchy at best.  What we do know is that after killing everyone in the room, 
  they entered a brief altercation with police responders, before escaping on the subway.  I know, we are all 
  secretly giddy that scum like Lippe was taken out, but let me remind you, not only are these girls extremely 
  heavily armed, but they are also responsible for the deaths of at least 12 men, and the wounding of two 
  officers.  The case is eerily reminiscent of similar reports of a team of child assassins, all female, who took 
  out the Mayors aide in Atlanta 2 months ago, one of the girls was killed in that incident, but her body was 
  stolen en route to the morgue, the coroners driving the hearse were found unconscious, suffering from some 
  type of gas attack, but were otherwise unharmed.  The feds are being very tight lipped with details, and are 
  threatening to muscle in on this case, so time is running out people, do what you can to find these girls 
  before they get hurt, or kill again. 
  
   
   
   
  Several of the cities highest ranked martial artists have 
  been turning up in the hospitals and morgues lately.  
  Interviews with the local dojo's and training schools 
  have turned up nothing, but several anonymous tips 
  suggest that recently a Chinese martial artist arrived 
  and began going from school to school issuing 
  challenges.  He apparently has also issued open 
  challenge to anyone who thinks they can take him.  So far, we estimate 6 dojos 
  have been hit, and this apparently completely human agitator has yet to lose a 
  fight.  Word on the street is he even took out a full borg master of Panzerfaust.  I 
  know many of you take martial arts yourselves, outside of the department 
  mandated THAMOC, so keep your ears open.  I understand that with these 
  schools pride and honor prevents seeking police intervention, but people are 
  turning up dead here.  There are also rumors of this enflaming long 
  standing feuds between some of the schools, and informants in the 
  community have suggested that this may lead to a much larger 
  problem, with entire schools going after each other in the streets.  We 
  have to nip this right in the ass before the situation escalates out of 
  control.  Mandate ahs already been passed, you see anyone so much 
  as throwing a punch on the street out there, you haul their asses in 
  and sit on em till they give up something useful.  And don't take any 
  chances, if they so much as look like they are going to resist, put them 
  down using any non-lethal means necessary.  Those idiots over at the 
  5-7 tried to bring in one of the suspected perps and ended up in the 
  hospital over it. 
   
   
   
   
   
   
   
  Select SWAT and C-SWAT squads are to report for training, you will be 
  giving the new Gasium K-5 armor and ORC suits a try and putting it 
  through its paces before submitting a report to the department.  
  Supposedly it's a lighter, more flexible alternative to your Metal Gear.  
  No word on if its as effective yet, I guess they will wait till you guys are 
  actually getting shot at to find that out.  Oh well, just look at is as a paid 
  vacation, runing around and playing with a new toy beats getting shot at 
  by boosters and going up against borgs anyday.  Mendez, Jones, Loyd 
  and Coffler, your squads are up, inform your teams and get em to the 
  training grounds by oh-nine-hundred tomorow morning.  I also 
  understand you will trying out new weapons from Constitutional Arms 
  and Norse Technologies.  Seems the department never can decide which 
  company it wants to officially endorse, so why don't you guys help em 
  out a bit.  Seburo has a rep showing up too, you guys get to play with all 
  the good stuff.  
   
  Oh, and just a reminder, all C-SWAT members must have their yearly 
  ACPA evaluations completed by next the 1 of the month or you will be 
  suspended from active duty until you re-certify.  It only takes an hour 
  people, and it's not like you get to run around in those suits all that often 
  anyway.  
   
   
   
   
   
  
   
   
   
   
  (FOR GM EYES ONLY)
  (FOR GM EYES ONLY)
  (FOR GM EYES ONLY)
  (FOR GM EYES ONLY)    
      
  ABBATOIR 
   
  Name: Damien Wells 
  Role: Corporate/Shadow 
  AGE: 32 
  GEMINI BODY WITH THE 
  FOLLOWING STATS 
  Int: 9 REF: 12 TECH: 6 COOL: 5  
  EMP: 3 LUCK:7 MA: 12 BOD: 14 
  EMP: 4 
  Damien Wells has undergone Full 
  Body Conversion and is outfitted with 
  a Gemini Body.  The index finger on 
  his left hand has been equipped with an autoinjector to 
  administer the Digger Wasp Venom Derivative.  His strength, 
  speed, and reflexes have been boosted and his feet have 
  Catspaw implants.   
   
  Damien grew up in the lap of middle class safety and comfort.  
  While he was in college on a full scholarship the IRS audited 
  his parents, seizing their house and assets for tax evasion.  The 
  IRS agent leading the investigation was an attractive young 
  woman named Mary Perkins, whom his father accused of 
  sleeping with the judge.  The loss of everything led to his father 
  suffering a severe heart attack, and his death.  His mother 
  committed suicide not long after.  After college Damien began 
  working for an R&D branch of Raven.   
   
  At the age of 26, Damien married a young woman (Elizabeth 
  Daniels) he worked with.  Though the two were often rivals for 
  promotion, Damien tried to make it work, fathering two 
  children with the woman.  Life was good for a while, Damien 
  was an adoring father and devoted husband.  However his wife 
  had begun having an affair with the CEO of Militech, a rival 
  corporation.  When she confronted him with divorce papers he 
  was devastated, but fought intensely for custody of the 
  children.  Elizabeth used her lovers power to discredit 
  Damien.  And in court she played the Judge and Jury like a 
  fiddle, an attractive young woman, choking back tears as she 
  spun lies of spousal abuse and infidelity.  The judge awarded 
  her full custody.   
   
  Insane with anguish and panicked at the thought of losing his 
  children, Damien took them and fled.  Instead of going to the 
  police, Elizabeth used her lovers position to send a Militech 
  squad after them.  When they caught up to him on the road the 
  unthinkable happened.  As the Aerodyne tried to force Damien 
  to pull over, it bumped into a light pole just ahead of the car.  
  Both vehicles were traveling in excess of 80mph.  The AV 
  crashed into the car, sending them both crashing into an 
  overpass.  All members of the Lazarus team were killed, as 
  well as Damien’s 2 children.  Damien himself suffered burns 
  over 90% of his body, and most of his bones were shattered.  
  At the subsequent trial Damien was found not guilty due to 
  temporary insanity, but Militech and his wife got off without 
  being charged. 
   
  A hidden clause in his insurance contract left Damien at the 
  mercy of his employers.  His ruined body was turned over to 
  Raven R&D who outfitted him with a prototype of a Gemini 
  body.  This indebted Damien to lifetime employment, and also 
  to any experimentation necessary to complete the Militech 
  research on the body he had been implanted in.  The head of 
  this research is a woman named Katherine Humbolt, a 
  
  Director at Raven, and a stunning woman of Austrian descent.  
  Katherine performed research not only on Damiens body, but 
  on his mind as well, trying to determine the cause and effect of 
  cyberpsychosis.  Director Humbolt is a sadist with a borg 
  fetish.  Some of the "research" done on Damien involved her 
  sexually arousing Damien, then alternatively making him 
  relive the crash over and over again in VR simulation and 
  under hypnosis.  Pain and pleasure, with no real clear reason 
  for either.  Damien, already teetering on the brink, lapsed into 
  severe cyberpsychosis.  Furthermore, his personality 
  splintered.  Making him the first known case of Multiple 
  Personality Disorder brought on by Cyberpsychosis (though 
  his MPD was more likely brought on by the cruel research 
  performed upon him).  Now with 2 separate but distinct 
  personalities, the real research on Damien began.  The first 
  personality, Damien, is a quiet, unassuming and polite man, 
  personable and sympathetic.  The second personality, Jack, is a 
  violent misogynist, ruthless and calculating, with an insatiable 
  bloodlust for attractive young women, whom he perceives as 
  deceitful, vile and evil.  This seemed to be the goal of Director 
  Humbolt all along.  To treat this cyberpsychosis Damien is 
  given an experimental drug that suppresses his Jack 
  personality.  Eventually Damien has been given a meaningless 
  job in accounting, but is still required to attend weekly update 
  and progress report meetings with Director Humbolt.  
   
  Recently, Damien began developing a resistance to the drug, 
  Allowing Jack to take over.  This was when he began 
  murdering women.  While Jack is in control, Damien is 
  unaware and has no memory of Jacks experiences, however 
  Jack is always aware in the back of Damien’s mind, will usurp 
  control if he perceives a threat or believes he is found out.  
  When jack began poking through the cracks of the medication, 
  one of the first things he did was use Damien’s accounting 
  position to re-route a top secret shipment of Neurotoxin, a 
  powerful paralytic agent derived and concentrated from 
  Digger Wasp venom that Raven had been developing.  Jack 
  retrieved the shipment, a box of 100 doses, and covered up the 
  evidence.  Damien lives in an expensive upper class Apartment 
  in the corporate section.  Jack has built a hidden storage space 
  under the closet where he stores his knife, an antique Kitchen 
  knife from a set he bought for his ex-wife on their anniversary, 
  and his hunting clothes, which consist of an armored overcoat, 
  several sets of white shirts and brown pants he bought online 
  and had delivered, boots he has shaved the tread off, climbing 
  spikes for his hands and feet, and a fedora hat.   
   
  When jack kills, he extracts a pint of blood from his victims.  
  He stores this blood in an electrically cooled container in the 
  hidden storage space.  When he goes out hunting he attaches 
  thes "blood bags" to the inside of his coat.  In the event he is 
  seen and pursued, if he takes injury he will bleed, but the 
  bloods DNA will be that of one of his former victims, further 
  confusing the police, only if he escapes of course.  It should also 
  be noted that Damien’s Gemini body is equipped with the 
  disguise option, and when the Jack personality takes over he 
  uses it to change his appearance.  Jack has no distinct face, it 
  changes every time.  Damien however appears not to be aware 
  of this ability, and only has the face he calls his own. 
   
  It should be noted and played, that Damien, at least 
  psychologically, is innocent.  He has no recollection of anything 
  that Jack does, and Jack makes sure to eliminate or hide any 
  evidence from Damien.   
   
  The research team in charge of Damien are unaware that his 
  treatment is beginning to wear off. though Director Humbolt 
  has her suspicions though, and has done nothing to remedy the 
  situation, instead she has begun talking to jack under hypnosis, 
  taking private notes in order to further her research. 
   
   
  NIGHT CITY INQUISITORS 
   
   
   
  The Night City Inquisitors primarily operate out of the Church 
  of God in West Hill near the corporate center. The Church 
  leader, Reverend Maurice Lebeau, publicly and financially 
  supports the so-called “Inquisition,” as he believes that God 
  cured his paralysis which was caused after a car accident he 
  had in his youth, which rendered him a cripple for many years. 
  This to him is proof that Cybernetics and Bioware are 
  unnecessary as his healing came from God and not science. His 
  moderate voice and religious support of the Inquisitors leads 
  many wealthy and middle class members of the city to join the 
  cause. A secondary supporter of the Inquisition is a 
  neighboring Catholic Church with a similar name, Saint’s 
  Church of God in Centerville, an even richer neighborhood. 
  The Bishop Fredrick T. Patterson, good friend of Reverend 
  Lebeau, also publicly condones the use of Cyberware. Recently 
  for his ties to the Inquisition, a group of cyber enhanced gang 
  members opened fire on the Bishop in an event that was highly 
  publicized on Television and helped to demonize cyber 
  enhanced criminals. The Bishop survived the attack, despite 
  being legally dead for many minutes, although the attack 
  caused both of his legs to be amputated. The Bishop refused 
  cybernetic enhancement, prosthetics, or even replacement 
  surgery and is now one of the few people of his income level to 
  still be wheelchair bound in America. Since the attack the 
  Bishop’s fervor outside of the public sphere, has been greatly 
  influenced and he has worked hard to increase the fanaticism 
  of the Inquisitors, making them into more of an army and less 
  of a street gang. With the two religious leader’s support, 
  funding is available to the former protection street gang which 
  was started as a multi-faith oriented countermeasure against 
  cybernetic gang violence in the moderate zone and has been 
  
  transformed into the Army of Christian Zealots it now is. 
  Many Muslims, Jews, and even Buddhists also support the 
  ideals of the Inquisition, but very few are as violent or 
  fanatical.  
   
  Leaders: Reverend Maurice Lebeau, Bishop Fredrick T. 
  Patterson 
   
  Territory: The Inquisitors mostly operate in the Moderate 
  Zone as a buffer between the cybernetic gangs of the Combat 
  Zone and the neighborhoods there. Even the NCPD is 
  reluctant to admit that they help keep street violence down in 
  the neighborhoods they are in. The more affluent members of 
  the organization reside in the Corporate Zone and do their best 
  to support the group while typically hiding their funding from 
  the public eye. Many otherwise reasonable businessmen 
  support the Inquisitors out of a sense of duty to their religion 
  and even more are ashamed of their own cybernetic implants, 
  while simultaneously writing checks to the Churches who 
  support the gang.  
   
  Members & Influence in Night City: 2,000+ active members, 
  10,000+ supporters   
   
    
  Reverend Maurice Lebeau Senior  
  Unknown too many, Reverend Lebeau in Night City actually 
  has a father who is also a preacher in Louisiana with the same 
  name. The Elder Lebeau sends large sums of money to Night 
  City and his son’s congregation, while simultaneously running 
  a bayou training camp for so-called “Soldiers of God” in the 
  Louisiana Swamps. Many of the Elder Lebeau’s Inquisitor 
  recruits are from a local National Guard and Army base. This 
  gives the Inquisitors considerable firepower, as stolen weapons 
  from the Louisiana base make their way out West to re-supply 
  their brother’s in arms. Occasionally HiWay patrol catches a 
  shipment and they suspect Lebeau Senior of weapons charges, 
  but have nothing to pin on him yet. The Elder Lebeau has 
  many contacts among the Nomads in Dixie and out west, using 
  them to smuggle goods.  
  Stats: Body 4, Ref 7, MA 5, Int 7, Tech 3, Cool 9, Emp 10, Attr 
  3; 
  BTM: -1, Save: 4 Run: 15m 
  Skills: Charismatic Leadership +5, Family +5, Fast 
  Talk/Persuade +10, Oratory +6, Leadership +9, Rhetoric +8, 
  History +6, Expert (The Bible) +8, Handgun +6, Rifle +6, 
  Brawl +6, Intimidate +9, Social +5, Personal Grooming +5, 
  Wardrobe & Style +2, Basic Tech +7, Education +2, Human 
  Perception +8, Interrogate +4, Drive +4, Awareness +7 
  Perks/Flaws: Intolerant (Non-white Christians and Cybernetic 
  Individuals) 6, Piercing Gaze (3 point perk), Will to Live (2 
  point perk), No Police Record (1 point perk) 
  Armor: SP 10 Kevlar Vest, SP 14 Armored Top Hat 
  Weapons: +14 to hit, Militech Ronin Assault Rifle, Damage: 
  5d6, Rof: 2/3/30, Clip: 35 
    
  Reverend Maurice Lebeau Junior 
  This Louisiana preacher turned 
  Reverend has traveled to Europe 
  on many occasions and has a 
  reputation for being far more 
  educated than his father. He 
  secretly fears technology, while at 
  the same time he strives to 
  understand as much of his fear as 
  possible. While he does not grasp how each system works 
  scientifically, he’s aware of generally what every new piece of 
  cyberware on the market does and is excellent at identifying 
  them. He was crippled during a car accident in his youth, but 
  during his time it was “miraculously” cured. Reverend Lebeau 
  Junior was secretly repaired by Black Market Biotechnicans 
  working for the Catholic Church when in France. Unlike his 
  father; he believes biotech holds promise for the future of 
  humanity although he publicly shows just as much distaste for 
  it as Cybernetics. He finds his regenerate spinal treatment to 
  be a great success, although he still must continue to make 
  yearly injections and hence his repeated travel to Europe. 
  Reverend Lebeau Junior’s public charade leads many to be 
  suspicious, but allows him great power on influencing his 
  fanatical followers.  
  Stats: Body 6, Ref 8, MA 8, Int 10, Tech 7, Cool 7, Emp 9, Attr 
  7; 
  BTM: -2, Save: 6 Run: 24m 
  Skills: Charismatic Leadership +8, Fast Talk/Persuade +8, 
  Oratory +8, Leadership +8, Rhetoric +6, History +7, Expert 
  (The Bible) +9, Handgun +7, Rifle +2, MA: Boxing +7, 
  Intimidate +7, Social +5, Personal Grooming +2, Wardrobe & 
  Style +5, Basic Tech +2, Education +6, Human Perception +6, 
  Drive +6, Motorcycle +2, Expert (Cybertech) +8, Expert 
  (Biotech) +4, Awareness +8 
  Personality: Stable and Serious 
  Person Valued Most: his Father 
  Valued Most: Knowledge 
  Feelings about most People: People are Tools. Use them and 
  discard them. 
  Most Valued Possession: Hammer used by his great 
  grandfather to build the 
  family home 
  Perks/Flaws: Intolerant 
  (Cybernetic Individuals) 
  4, Technophobe 6, 
  Piercing Gaze (3 point 
  perk), Will to Live (2 
  point perk), Animal 
  Magnetism (1 point 
  perk) 
  Armor: SP 14 Armored 
  Suit (Torso, Arms, Legs), 
  SP 14 Armored Top Hat 
  Weapons: +16 to hit, 
  Chrome Colt .45 
  Peacemaker, Damage: 
  4d6+6 HEX (1/2 SP, x2 
  dam), Rof: 2, Clip: 6 
   
   
    
   
   
   
   
   
   
   
   
   
  Reverend Blair Linters 
  A self-modeled “Soldier of God,” from Mississippi, Reverend 
  Linters is a long way from his congregation and support by the 
  Reverend Lebeau Senior’s group. Blair is looking for 
  
  vengeance; his wife, young 
  daughter, and son were killed 
  by a cyber-psychotic killer in 
  Jacksonville Mississippi. It was 
  believed that this may have 
  been a revenge killing by 
  corporations who sell 
  cybernetics after a recent 
  cybernetic boycott orchestrated 
  in Dixie. Blair has followed the 
  killer, known only as Jaws 
  (because of his cybernetic 
  teeth), out West to Night City. 
  Jaws is known to be a Cannibal 
  as well as a hired killer and got 
  his nickname off his likeness to 
  the James Bond Villain of the 
  same name.  
  Stats: Body 6, Ref 9, MA 8, Int 
  6, Tech 4, Cool 8, Emp 10, Attr 
  8; 
  BTM: -2, Save: 6 Run: 24m 
  Skills: Charismatic Leadership +6, Fast Talk/Persuade +8, 
  Oratory +9, Leadership +6, Rhetoric +4, History +4, Expert 
  (The Bible) +7, Handgun +4, Rifle +4, Brawl +6, Resist Torture 
  & Drugs +4, Intimidate +4, Streetwise +1, Social +4, Personal 
  Grooming +4, Wardrobe & Style +6, Awareness +4, Athletics 
  +7 
  Personality: Intellectual and Detached 
  Person Valued Most: Son (Now Dead) 
  Valued Most: Vengeance 
  Feelings about most People: Every person is a valuable 
  individual 
  Most Valued Possession: Wedding Ring 
  Perks/Flaws: Intolerant (Cybernetic Individuals) 4, Vendetta: 
  Avenge Family (6 point flaw), Media Ties: Network 54 (2 
  points), Well Traveled (2 points), Strong Stomach (3 points) 
  Armor: SP 14 Tactical Vest (Torso) 
  Weapon: +13 to hit, Sawn off Double Barrel 8-gauge, Damage: 
  6d6/4d6/2d6, Rof: 2, Clip: 2, Range: 30m 
    
  The Red Hand of Allah 
  A splinter group inside the Inquisitors made of 50 or so 
  Muslims, they work with them but their scopes are slightly 
  broader. Their reasons for 
  hating Cybernetic 
  implantations come from a 
  hatred for all Western 
  Capitalism and they consider 
  corporations to be the 
  primary cause of these 
  corruptions. They tend to 
  target Corporations who 
  produce the cyberware more 
  than the individuals on the 
  street and attempt to 
  orchestrate elaborate plans, 
  such as taking hostage 
  executive members of 
  cybernetic research 
  companies. The Red Hand has been around since the 
  beginnings of the Inquisitors as a street gang in moderate 
  neighborhoods such as near the East Residential Zone and 
  Cassias Lane. Their fanaticism rivals many other Inquisitors, 
  as they are willing to follow through plans that would result in 
  suicide in the pursuit of the “greater good,” a society without 
  cybernetics.  
  Red Hand of Allah Inquisitor  
  Stats: Body 8, Ref 10, MA 7, Int 6, Tech 7, Cool 10, Emp 8 
  BTM: -3, Save: 8 Run: 21m 
  Skills: Combat Sense +7, Fast Talk/Persuade +6, Awareness 
  +8, SMG +6, Handgun +6, Rifle +8, Stealth +6, Hide/Evade +6, 
  Shadow/Track +4, Drive +5, Brawl +8, Melee +8, Streetwise 
  +6, Pick Lock +4, Electronics Security +6, Expert (Cybertech) 
  +4, Athletics +7, Resist Torture & Drugs +6, Intimidate +6, 
  Demolitions +8 
  Armor: Medium Armor Jacket SP 18 (Covers Torso, Arms, 
  EV +1) 
  Flak Pants SP 20 (Legs, EV +1) 
  Weapons: +17 to hit, AK-80 Heavy Assault Rifle, Damage: 
  6D6+2 AP (7.62mm Armor Piercing), Clip: 35, ROF: 2/3/25, 
  Range: 400m, Conceal: N/A 
  +16 to hit, Sternmeyer Type 35, Damage: 3D6 (11mm), Clip: 8, 
  ROF: 2, Range: 50m, Conceal: Jacket 
  +17 to hit, EMP Grenade, Damage:  Special, Range: 18m 
  Thrown 
  C6 Vest (5 blocks), Damage: 20d10 with a Dead Man’s Trigger, 
  Radius: 10m 
   
    
  Inquisitor Executioner  
  Stats: Body 6, Ref 10, MA 8, Int 
  6, Tech 4, Cool 8, Emp 6 
  BTM: -2, Save: 6 Run: 24m 
  Skills: Combat Sense +6, Fast 
  Talk/Persuade +4, Awareness +6, 
  SMG +7, Handgun +7, Stealth 
  +8, Hide/Evade +8, 
  Shadow/Track +6, Drive +6, MA: 
  Judo +8, Melee +7, Streetwise +4, 
  Pick Lock +6, Electronics 
  Security +4, Expert (Cybertech) 
  +4, Athletics +6, Interrogate +4, 
  Intimidate +4, Demolitions +6 
  Armor: Armored Long Coat SP 
  14 (Covers Torso, Arms, and 
  50% Legs)  
  Weapons: +16 to hit, H&K 53, Damage: 5D6 AP (5.56mm 
  Armor Piercing), Clip: 40, ROF: 2/3/35, Range: 200m, 
  Conceal: LC 
  +18 to hit, Beretta 93R, Damage: 2D6+1 (9mm), Clip: 20, 
  ROF: 2/3, Range: 50m, Conceal: Jacket 
  +16 to hit, EMP Grenade, Damage:  Special, Range: 18m 
  Thrown 
  +17 to hit, Techtronica Microwaver, Damage: 1D6+Special, 
  ROF: 2, Clip: 10, Range: 10m 
   
   
   
   
   
   
   
   
   
   
    
  Inquisitor Street Preacher 
  Stats: Body 6, Ref 8, MA 6, Int 5, Tech 
  5, Cool 8, Emp 8 
  
  BTM: -2, Save: 6 Run: 18m 
  Skills: Charismatic Leadership +5, Fast Talk/Persuade +6, 
  Rhetoric +6, Social +4, Awareness +5, SMG +8, Handgun +5, 
  Shadow/Track +4, Drive +4, Brawl +6, Melee +6, Pick Lock +2, 
  Electronics Security +2, Expert (Cybertech) +2, Athletics +4, 
  Interrogate +6, Intimidate +6, Streetwise +6, Leadership +6 
  Armor: Armored Long Coat SP 14 (Covers Torso, Arms, and 
  50% Legs)  
  Weapons: +16 to hit, CAR-15, Damage: 5D6, Clip: 100 drum, 
  ROF: 2/3/30, Range: 250m, Conceal: LC 
  +14 to hit, Colt 1911, Damage: 2D6+2, Clip: 7 ROF: 2, Range: 
  50m, Conceal: Jacket 
  +12 to hit, EMP Grenade, Damage:  Special, Range: 18m 
  Thrown 
  +13 to hit, Techtronica Microwaver, Damage: 1D6+Special, 
  ROF: 2, Clip: 10, Range: 20m 
   
    
  Inquisitor Ganger 
  Stats: Body 6, Ref 6, MA 6, Int 5, Tech 5, Cool 7, Emp 7 
  BTM: -2, Save: 6 Run: 18m 
  Skills: Family +2, Fast Talk/Persuade +5, Rhetoric +3, 
  Streetwise +3, Awareness 
  +5, Handgun +5, 
  Shadow/Track +4, Drive 
  +4, Brawl +8, Melee +8, 
  Expert (Cybertech) +1, 
  Athletics +4, Intimidate +3 
  Armor: Armored Long 
  Coat SP 10 (Covers Torso, 
  Arms, and 50% Legs)  
  Weapons: +14 to hit, 
  Nunchuku, Damage: 2D6 
  (1/2 real/stun) conceal: 
  Long Coat 
  +14 to hit, Bo-Staff, 
  Damage: 3D6 (stun) 
  conceal: N/A 
  +14 to hit, Brass Knuckles, 
  Damage: 1D6+2 (1/2 
  real/stun) conceal: Pocket 
  +13 to hit, Sledgehammer, 
  Damage:  4D6 (1/2 
  real/stun) conceal: N/A 
  +11 to hit, Armalite 44, Damage: 4D6+1 (12mm), Rof: 1, Clip: 
  8, Range: 50m, Conceal: Jacket 
  +11 to hit, Techtronica Microwaver, Damage: 1D6+Special, 
  ROF: 2, Clip: 10, Range: 20m 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  COMPANYMEN 
   
  Top row, from left to right:  Sufi J'oran (Rebel fighter from 
  DRC), Henry Wallace (American Navy Seal), Kristin Devries 
  (EEC/British SAS),  
   
  Bottom Row: Donav Kespuchin (Ukrainian Mercenary),  
  David Spears (EEC/French Foreign Legion), Casper Tuttle 
  (American Navy Seal) 
   
  The Companymen are a group of 
  former soldiers.  All veterans of 
  the Conflict in The Democratic 
  Republic Of Congo, but made up 
  of members from all sides of the 
  conflict.  They all had the 
  unfortunate coincidence of being 
  prisoners of local  Terrorist cell 
  who had planned on ransoming 
  them back to their home militaries.  When the ransom was 
  refused by both the Americans and the EEC, they were to be 
  tortured and executed on film as a statement tot he foreign 
  powers, along with Sufi J'oran.  With one night before their 
  execution, the group decided to work together and escape, 
  overpowering their guards and killing their way out. 
   
  Grown extremely resentful of their 
  governments, the group worked as 
  mercenaries in Africa, South 
  America, Eastern Europe, and 
  Southeast Asia before deciding to 
  stop fighting other peoples wars 
  altogether.  Instead they became 
  thieves, using their military training 
  and tactics to pull precision 
  strategic jobs on banks, armored vehicles, jewelry stores, and 
  anything else with high profit, easy to move merchandise.  
  Starting in Europe 14 months ago, they were responsible for a 
  series on jobs along the 
  Mediterranean coast then in 
  Britain and France.  When the 
  heat started coming down they 
  came to the states, hitting the 
  east coast first until a month 
  ago when they switched to the 
  west coast.   
   
  They prefer to take jobs that 
  hurt the governments of either the US or the EEC, they tend to 
  not go after private businesses unless they have government 
  contracts or holdings.   However if the money and plan are 
  tight enough, they will do anything. 
   
  They also have no problem whatsoever with killing police or 
  any other government employees.   
   
  They use their military and paramilitary contacts to procure 
  weapons and equipment for themselves.  All jobs are 
  researched well in advance, with several contingency plans 
  carefully laid out.  They have several offshore accounts, and a 
  web of contacts to move stolen goods. 
   
  The Companymen make their home aboard the Yacht 
  "Sunday Morning".  All their gear is stored in hidden and 
  shielded compartments underneath the boat below the 
  waterline, as well as their loot.  The Yacht is registered under 
  false ID's though the Companymen have full documentation 
  verifying those ID's as their own.  The yacht boasts full scuba 
  gear for each of them, as well as registered (to the same false 
  ID's) Rifles and handguns to repel pirates (they NEVER use 
  these weapon on a job).  In addition to the latest in military 
  small arms, the Company also utilize South Am Conflict era 
  U.S. surplus armor (SP:25 EV:-4 Helmet has built in radio, 
  LL, AD, and Therm). 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  RAVEN 
   
  Name: Mathew Connors 
  AKA: Raven 
  Role: 
  Shadow/Solo/Corporate 
  AGE: 26 
  Int: 10 REF: 9/12 TECH: 8 
  COOL: 9  
  ATTR: 5 LUCK: 5 MA: 5 
  BOD: 8 
  EMP: 6/4 
  Mathew Connors is a very 
  bright, very wealthy young  
  man.  He is also deeply 
  deeply disturbed.  His 
  father was a South Am vet 
  who became a police officer 
  after the war.  He was killed 
  in a random traffic stop when Mathew was 12.   Mathew 
  idolized his father, and sought his approval at every turn.  His 
  father however was an abusive man, verbally and physically.  
  He was also somewhat disturbed himself, ranting for hours on 
  end how society has lost all sense of honor, all sense of 
  fairness.  How society had no more heroes.  His mother on the 
  other hand doted on the boy, to the point of spoiling him.  
  After his father died, Mathew was left desperately in need of a 
  role model.  He found that role model in comic books.  The 
  tales of superheroes and their virtuous battles enthralled the 
  young boy, to the point that he became somewhat withdrawn 
  into his own fantasy world.   
   
  At the age of 15 Mathews mother was the victim of a freak 
  accident when she was caught in the explosion of a Trauma 
  Team aerodyne that crashed after engine problems.  The 
  insurance settlement left Mathew ridiculously wealthy.  
  Unfortunately the money was put into an account until the boy 
  turned 18, in the meantime, with no living relatives the boy was 
  sent into foster care.  Here he was horribly abused, both 
  sexually and physically.  It was at this point that he retreated 
  even further into his fantasy world.  When his social worker 
  discovered what was happening, she immediately pulled 
  Mathew from the home, relocating him to a very nice family in 
  an environment where he could be nurtured.  He was also sent 
  into exhaustive therapy sessions.  He seemed to turn around, 
  come out of himself.  Making straight A's in school and getting 
  a full scholarship to college.  From there he went to work for a 
  design firm, quickly raising in the ranks to director of 
  advertising by the age of 25.  The money from the insurance 
  settlement remained untouched until then, gathering interest. 
   
  Mathew’s life changed last year.  He was waiting in line for a 
  movie with friends, when a couple in front of him began 
  arguing.  Before anyone could do anything, the man began 
  beating his girlfriend, even going so far as to hit her across the 
  face with a metal straw dispenser.  Mathew lost it, jumping on 
  the man and beating him nearly to death before his friends 
  were able to pull him off.  Because he was clearly defending the 
  girl, and there were plenty of witnesses, Mathew got off, but 
  the incident stayed in his mind.  His sanity kind of splintered, 
  and he remembered the comic books, the superheroes who 
  knew so clearly the difference between right and wrong, and 
  fought to uphold all that was good.  And somewhere in 
  Mathews mind, it came together.  He would be the hero the 
  world so desperately needed. 
   
  He began withdrawing money, purchasing hardsuit 
  components on the black market with cash and buying a 
  warehouse near the combat zone.  He bought a stolen Mach 
  series AV as well.  Painting the AV black, and finishing his 
  armor, Mathew began patrolling the streets, listening to police 
  radios and watching for any illegal activity.  He honestly 
  believes he is a superhero, and he believes he is not only doing 
  the right thing, but that the police are on his side.  Every time 
  he goes out, he moves a bit further out of touch with reality.  So 
  far his armor has kept him safe, but mostly it has been luck.  
  Sooner or later, he is going to move against the wrong man and 
  they will kill him.  Last month his dementia reached its peak, 
  when he found a young homeless boy, aged 14 named Barry 
  Sears and kidnapped him.  He brought the boy to his 
  warehouse, where he keeps him locked in a cage.  He has been 
  trying to convince the boy to become his sidekick, and using 
  starvation and superhero cartoons and movies as a 
  brainwashing technique.  The young Barry is now almost as 
  insane as Mathew. 
   
  Mathew relies on a cobbled together Hardsuit to protect him.  
  It is built from scratch though the base model and abilities are 
  identical to a standard Bast series Hardsuit.  It is equipped 
  with a grapple launcher, smoke dispensers, and a motion 
  restraint launcher. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  BIOTECHNICA'S CLASSIFIED GENETICS PROJECT 
   
  (Biotechnica has left little to no evidence to support the 
  following information, it is here merely as a brief history for 
  GM's to build a plot around if they desire.) 
   
  For the last 27 years Norcross labs has been leading the way in 
  genetic research.  Their work was light years ahead of the 
  curve, and Biotechnica boutght them out almost immediately.  
  Assigning a young researcher named James Laterne to oversee 
  all Norcross operations.  Laterne is an unscrupulous man, and 
  has taken a project with idealistic goals and turned it into one 
  of the worst abuses of human rights to come to the forefront in 
  years.  So far under Laterne’s guidance there have been three 
  stages of development. 
   
  The first stage, known as Project G.A.B.E.L. (Genetically 
  Altered, Biologically Engineered Life) was theoretically 
  carried out to eliminate imperfections in human fetuses 
  via genetic alteration.  During the execution of the 
  project, homeless women and women from mental 
  institutions, even coma victims, were impregnated with 
  carefully selected seed.  During their pregnancies they 
  were monitored and kept restrained and under 
  surveillance.  Their fetuses were continuously subjected 
  to experimentation designed to maximize viability and 
  weed out any and all genetic disease, defect, and 
  deformity.  The project was an utter failure, the babies 
  were born with a variety of problems, most suffering 
  from advanced cellular decomposition, their bodies literally ate 
  themselves up as anything entering the body, including food, 
  was immediately attacked by the bodies immune system as 
  being a hostile intruder.  In some cases the immune systems 
  were so over-functioning that they would attack the flesh, 
  bones and organs, literally liquefying the body.  Only one 
  recorded success was born.  The first phase of the project was 
  scrapped and all test subjects destroyed.  None of the host 
  mothers have ever been located.  There is rumor within the 
  company that the one healthy test subject escaped and is still 
  alive. 
   
  The second stage, Project 
  E.L.S.I.E. (Engineered Life 
  System, Intelligence Enhanced), 
  was begun 8 years ago.  This time 
  the goal was not only to create the 
  perfect embryo, but to alter it, 
  maximizing reflexes, speed, intelligence, and strength.  This 
  project was in conjunction with military funding, and the 
  military even provided an 
  abandoned missile silo in the 
  Nevada test range to be used as 
  a top secret research complex.  
  Initially the results were more 
  than they hoped for.  The test 
  subjects born (again using host 
  mothers from mental 
  institutions and coma wards) 
  displayed superhuman 
  abilities, their reflexes and 
  intelligence were off the 
  charts.  They even healed 
  faster.  It was noted however 
  that the children had a 
  sociopathic nature, with tendencies of extremely violent 
  psychotic outbursts.  Again the project was shut down, and 
  most of the test subjects 
  destroyed.  Not all however, a 
  select few were left alive, their 
  military application potential 
  was too great so it was 
  decided that they would 
  continue to test and monitor a 
  select few.  Most of the 
  selected subjects were sold off 
  to fund stage 3.  There were 
  seven selected subjects in all, 5 
  females, one of each sold to 
  the U.S. Military, the EDF, 
  Militech, Arasaka, and the 
  ESA.  Each of the recipients 
  were led to believe they had 
  the only surviving test subject.  The other 2 selected subjects, 
  both males, were "adopted" by James Laterne.  All other 
  subjects born of Project E.L.S.I.E were ordered to be put into 
  cold storage and the facility scrapped six months ago.  Six 
  Giger full conversion cyborgs were left to guard the facility.  
  (again one subject escaped, see the Night Crew) (it should be 
  noted that the cause of the children’s sociopathy and violent 
  rages was the almost total braindance education and lack of 
  human nurturing and contact.) 
   
  The third stage of research 
  was carried out in the 
  original Norcross Lab based 
  in New York, and began 5 
  years ago.  Dr. James Laterne 
  gathered some of the top 
  researchers in the field, 
  including the foremost expert on human cloning, a Dr. Francis 
  Young to head the research.  None of the new researchers were 
  aware of the existence of the prior stages.  During the first 3 
  years progress was slow, however the tragic death of Dr. 
  Young’s daughter led him, perhaps out of grief and 
  desperation, to discover the genetic sequencing required to 
  clone a fully grown and 
  viable human being.  He used 
  genetic material harvested 
  from his daughter and 
  created the worlds first 
  successful human clone.  He 
  gave the girl memory 
  implants, and named her 
  Adriana.  Like the progeny of 
  
  Stage 2, Adriana's intelligence was off the 
  charts, and under Dr. Youngs supervision and 
  tutelage, assisted with braindance educators, 
  within 1 year she was able to serve as his 
  research assistant.  To prevent the sociopathy 
  and violent her medulla oblongata was severely 
  altered, making it almost impossible her to 
  harm another anything or anyone.  To 
  safeguard the research Dr. Young implanted a 
  cerebral storage device in Adriana head, along 
  with reverse interface plugs, allowing users to 
  interface directly into Adrianas brain and storage unit.  Then, 
  3 months ago, Dr. Young disappeared while in transit to 
  Biotechnica's headquarters in San Francisco, where he was to 
  give a presentation on his progress to the board of directors.  
  (Dr. Young discovered the truth about Stage 2 and that his 
  research was to be used for future military applications, and 
  destroyed all the data except what he had secretly stored in 
  Adriana's memory unit, and contacted a Fixer in Night city 
  named Chin to help him escape.  Chin set him up with an 
  associate in New York named Elliot Wier.  Wier helped Young 
  escape and put him into hiding in 
  Night City, and Young hired Chin to 
  steal one of the frozen subjects from 
  stage 2 that was being moved from a 
  storage facility outside Las Vegas to a 
  permanent and secure home in 
  Oregon.  Recognizing the danger he 
  had placed Adriana in he hired Wier 
  to extract his daughter and get them 
  both out of the country.)  Biotechnica 
  will stop at nothing to get Adriana and the data back, and have 
  called out their most skilled assassin to deal with anyone who 
  gets in their way.  (This is where the Cyberpunk 2020 mega 
  adventure Land Of The Free Begins.) 
   
   
  TYMIAN 
  Name: TYMIAN TYM 
  Role: SOLO 
  AGE: 27 
  Int: 7 REF: 10/15 
  TECH: 8 COOL: 10  
  ATTR: 7 LUCK: 7 MA: 
  6/15 BOD: 9/10 
  EMP: 9/3 
  Tymian was born in a 
  small village in Malaysia, 
  his parents, both rice 
  farmers, wanted more 
  for themselves and their 
  child.  When an official 
  from the Chinese 
  Olympic Committee approached them with an offer to train 
  their child and provide them with a stipend, they eagerly 
  accepted.  That was the last time Tymian saw his parents.  
  From the age of ten, he spent his life in constant training.  He 
  was groomed to be the shining star of their Olympic team, his 
  natural affinity for martial arts and his gift of Eidetic Reflexes 
  let him absorb skills well beyond prodigy level.  When it was 
  discovered that the Chinese were holding their Olympic 
  Athletes against their will, the scandal nearly caused an 
  international incident.  China was banned from the 2012 
  Olympic Games.  In effort to hide evidence, China shipped off 
  its athletes as far as they could.  Including selling them off to 
  corporations.  Dr. Laterne bought Tymian from the Chinese 
  government, and has been using him as his personal assassin 
  ever since.   
   
  Immediately after acquiring Tymian, Laterne replaced his 
  body with a Gemini Prototype during the full conversion 
  packages development phase.  Since then his body has been 
  constantly modified and upgraded.  When not actively out 
  doing the rare bidding of Dr. Laterne, Tymian spends his time 
  in near  total VR immersion, designed to both keep his mind 
  occupied, continue his training, and expose him to mind 
  control to keep him totally under the will of Dr. Laterne. 
   
  Tymian goes about his business with almost robot like 
  efficiency, the multiple implant surgeries, done at a time before 
  the more advanced therapy techniques were available have left 
  him teetering on the edge of total Cyberpsychosis.  Only the 
  near constant VR and Braindance programs keep him 
  functional.  He is well schooled in a large variety of martial 
  arts, including obscure and forbidden killing arts from remote 
  asia.  Tymian isn't set loose often, only when Laterne must be 
  absolutely sure that a target is eliminated.  Tymian's only 
  weapon is a machete, which probably has some psychological 
  relation to his time on his parents rice farm.   Tymian has 
  increasingly shown signs of independence and breaking 
  through the mind control placed upon him, this could be very 
  dangerous, not just for biotech and whomever he is chasing, 
  but to the general public as well.  He is one of the most 
  dangerous individuals on the planet, and if he snaps, it could 
  be a nightmare.  As added safety precautions, Laterne has 
  implanted a tracking device and remote detonator. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  THE NIGHT CREW 
  The Night Crew formed when Okira Munitiro hired Jose 
  Mendez and Jason Ashwynd as muscle.  In the beginning 
  theire jobs were strictly acquiring and moving stolen 
  electronics and anything else they could get their hands on, but 
  they soon came under contract to a heavier fixer out of 
  Chinatown named Chin Shen.  Things moved smoothly for a 
  while until they took a job for Chin that involved stealing a 
  Biotechnica shipment from a truck leaving Las Vegas.  The job 
  was successful, but was perhaps more than they bargained for 
  as Chin disappeared and Jose found the police waiting for him 
  at his door.  After a harrowing escape, the crew took to the 
  streets, trying to find Chin. 
   
  During this period the Crew discovered the secret behind the 
  upcoming Carnival through the use of a netrunner.  The team, 
  now desperate for cash, came upon an idea.  They would move 
  now, find some of the highest-level bounties and take them out 
  before they were aware of the danger, and keep the bodies 
  frozen until Carnival, then turn them in for the reward.  They 
  carried out their plan and kept the van with the bodies in it in 
  a warehouse owned by Chin.  The plan was working well until 
  Biotechnica found the van.  When the crew showed up to get 
  the bodies, the police were waiting for them.  Again, by sheer 
  luck and desperation, the crew managed to escape, with the 
  bodies.  Jason was wounded however, and was taken to a 
  trusted ripper.  Okira and Jose moved straight for the combat 
  zone, which was now inescapable during Carnival.  They hid 
  out for a night waiting for the bodies to thaw, then turned 
  them in the next day, again hiding out for the rest of the week, 
  holed up in a burned out house.  Around the 4th day, Jose went 
  out to scout for food and water, it was at this time that the 
  infamous "Maelstrom Shootout" occurred.  He was pinned 
  down but managed to fight off a large group of Maelstrom who 
  were scouring the 'Zone in a bus for bounty hunters.  He was 
  supported ably by Okira's sniper fire, and from Jason who was 
  watching it live on television from his recovery bed.  While he 
  survived, Jose was badly wounded, near death.  Okira 
  managed to retrieve him, but until carnival was over their was 
  very little he could do.   
   
  Luckily Carnival ended early and Okira was able to smuggle 
  them out by paying a corpse retrieval truck driver to let them 
  hide with the bodies.   
   
  During Jose and Jason’s recuperation, Okira discovered the 
  name of the man responsible for the Biotechnica Department 
  that was hunting them.  This led them to the revelation that the 
  package they stole was from a closed top secret research 
  facility in Nevada.  The project going on here was headed by 
  James Laterne, the man responsible for the death of Jose's 
  parents. 
   
  It was also during this time that Jose gave his famous television 
  interview to Gen Lei-Yool of Net-54.  Immediately after the 
  interview he had their trusted ripperdoc perfomr cosmetic 
  surgery on his face, and began a blog detailing the exploits of 
  The Night Crew.  He even hired the Crews netrunner contact 
  to create multiple mirrors for the blog, who went even further 
  as to farm it out to his friends, making it nearly impossible to 
  shut the blog down. 
   
   Upon their recovery, the crew traveled to Nevada, and found 
  the facility.  The site was built inside what appeared to be an 
  abandoned missile silo in the most irradiated part of the 
  Nevada Test range.  It appeared to have not been used for 
  years, but they soon discovered this was a purposeful cosmetic 
  mask, and the site had only been abandoned for a few months.  
  During their search of the facility, they found Elsie and enough 
  cutting edge technology to make them a fortune.  There was 
  very little else left of any use to anyone, but they did manage to 
  find enough information on a computer accidentally left 
  behind to discover the site was the home of a genetic research 
  project known as E.L.S.I.E. (Engineered Life System 
  Intelligence Enhanced), for which they named the girl after.  
  The similarities between this project and the one Jose's father 
  was working on were staggering, and in fact this project was 
  found to be Phase 2 of the former.  They also discovered, 
  nearly to their deaths, that the site was guarded by 6 Giger 
  Full conversions.  The resulting conflict left all the crew 
  wounded, and again Jose was close to death, his right leg and 
  arm had been destroyed and it was only due to the facility 
  having a fully stocked trauma unit that he survived at all.  
  They escaped, somehow managing to kill all but one of the 
  Gigers. 
   
  
  Fortunately for Jose, the technology they escaped with allowed 
  them to not only afford a Gemini full conversion body, it 
  allowed them to travel to Europe for the procedure and 
  therapy that followed.  Of course this depleted nearly all their 
  funds, so upon their return once again they set out in search of 
  work. 
   
  Desperate for money, and still hiding from Biotechnica, the 
  Crew hired on with a man known only as "The Russian", a 
  notorious loan shark and drug dealer out of Little Odessa.  To 
  date they have pulled one job for him, the slash and burn of a 
  property owned by a man late on his payments.  But they are 
  always on call with him, and The Russian does not forgive 
  mistakes.  His reputation for merciless retribution is the stuff 
  of urban nightmare. 
   
  Their netrunner friend was able to find the location of Chin, he 
  was hiding out in Old Los Angeles, waiting for smugglers to get 
  him to Vietnam where he could safely disappear.  The crew 
  went to the ruined and inundated city, and confronted him.  
  Chin was grateful they were alive, and told them he was hired 
  to get the package by an old friend named Doctor Francis 
  Young, a former scientist for Biotechinica who had left after 
  discovering a terrible secret.  Chin told them they might be 
  able to contact Young through an associate, a fixer from New 
  York who had recently come to Night City named Elliot Weir. 
   
  They got in touch with Wier, who informed them that Young 
  would meet with them only if they successfully extracted his 
  daughter from a Biotechinica Subsidiary called Norcross in 
  New York and bring her safely back to Night City.  The crew 
  agreed, and is at the moment attempting to do just that. 
   
   
  Name: Jose Mendez 
  (AKA: Thomas Winston, Chico 
  Sanchez, Sancho Panza, The 
  Gunslinger) 
  Role: Solo 
  AGE: 25 
  GEMINI BODY WITH THE 
  FOLLOWING STATS 
  Int: 10 REF: 10/16 TECH: 7 COOL: 
  8  
  ATTR: 6/10  LUCK:5 MA: 7/15 
  BOD: 8/12  EMP: 10/4 
  CHARACTER POINTS: 160 
  Jose started life at a disadvantage.  His father was killed when 
  he was 13, and his mother seemed to live in a constant state of 
  fear.  Finally, not long after he graduated high school, without 
  apparent rhyme or reason, she took her son from their San 
  Francisco appartment and fled, heading south, telling the boy 
  they were going to live with her family in Guadalupe Mexico.  
  They got as far as Night City, they got a hotel room, and after 
  Jose went to sleep, she snuck out of the hotel and was never 
  seen or heard from again.  While out looking for her, he came 
  back to the hotel just in time to see men bearing the 
  Biotechnica Logo searching their room.  Jose confronted them, 
  and they tried to apprehend him, but luck was with him and he 
  managed to escape.  From then on he lived under the Radar.   
   
  Life alone on the streets of Night City is not a pleasant thing, 
  and Jose often found himself having to fight just for a dry 
  place to sleep.  He found he was good at it, more to the point, 
  he found he liked it, violence suited him.  He started hiring 
  himself out as muscle, quickly gaining a reputation on the back 
  streets for being small but fierce, and almost merciless.  It was 
  hiring himself out like this that led him to meet Okira 
  Munitiro, a small time fixer looking for protection.   
   
  Since meeting Okira and Jason, Jose has discovered it was his 
  parents employers, 
  Biotechnica, that 
  killed his parents.  
  He had been 
  suffering from ever 
  more frequent and 
  ever more painful 
  migraines.  After 
  getting x-rayed, it 
  was discovered 
  there was a cyst on 
  the back of his skull 
  that was causing 
  them.  He had it 
  removed, only to 
  discover the cyst was really a micro disc wrapped in a 
  protective casing, which had started growing a calcium 
  deposit.  The disc contained a letter from his mother which 
  revealed to him the circumstances behind his parents death.  
  His mother had implanted the disc while he was sleeping, 
  knowing that it would eventually lead to headaches which 
  would reveal the disc to him.  More importantly, it reveal His 
  father was a genetic engineer, working for Biotechnica on a top 
  secret project known as G.A.B.E.L., which stood for 
  Genetically Altered, Biologically Engineered Life.  That he 
  himself was a product of this Project, and that he had a lost 
  brother.  It was his research into this that allowed them to find 
  the information that would lead them to discover Elsie.  And it 
  was that misadventure that led to his being damaged and 
  undergoing full conversion body replacement.   
   
  Heavy therapy in Switzerland allowed Him to keep most of his 
  sanity, but Jose is cold, and moves straight for the resolution in 
  all situations,  He lacks patience, and since his mothers death 
  he has become withdrawn and callous.  People mean little to 
  him, and the only ones he has ever shown any real loyalty or 
  affection for are his companions. 
   
   
  Name: Jason Ashwynd 
  (AKA: The Mad Bomber) 
  Role: Solo/Techie 
  AGE: 26 
  Int: 8 REF: 10 TECH: 9 COOL: 9  
  ATTR: 4  LUCK: 10 MA: 9 BOD: 
  10  EMP: 9/8 
  CHARACTER POINTS: 156 
  Jason’s parents were Japanese 
  street gang members who fled 
  Japan to escape legal prosecution.  
  Upon arrival they sold Jason to a 
  Militech academy.  Jason spent his 
  entire childhood being groomed as a 
  corporate soldier.  At the age of 18, after getting in countless 
  bouts with authority at the academy, he was "encouraged" to 
  enlist in the military, with the promise that after a successful 
  tour of duty Militech would provide him with a high paying 
  career. 
   
  
  He coasted through basic, but discovered he had an affinity for 
  explosives, and was soon placed in an E.O.D. unit.  But after a 
  lifetime of taking orders he became fed up with Military 
  discipline.  He began selling explosives to civilians off-base.  
  The money was good, but he was soon discovered.  After 6 
  months in Leavenworth (the evidence against him was sketchy, 
  and he was able to plea his sentence down), he was released.  
   
  Militech was not pleased, they had invested years, and 
  thousands of dollars, into Jason, and his dishonorable 
  discharge was a direct slap in the face to his corporate 
  handler.  Less than a week out of prison Jason was paid a visit 
  by the handler.  Accompanied by two Militech Solos, the 
  handler  beat Jason to pulp and gave him an ultimatum, return 
  to Militech and sign a lifetime contract or be found dead in an 
  alley in the morning.  Jason agreed, but faked a coughing fit to 
  get to the bathroom.  In the bathroom, Jason created a pipe 
  bomb from the chemicals under the sink and the toilet paper 
  holder in under 2 minutes.  He opened the door, throwing the 
  hastily made pipe bomb into the room.  The blast killed both of 
  the solos and severely maimed 
  the Handler.  Jason escaped and 
  fled to Night City, on the run 
  from both the law, and 
  Militech.  He changed his last 
  name from Muratoki to 
  Ashwynd and began hiring 
  himself out as an explosives 
  expert and bodyguard, which 
  eventually led him to Okira and 
  Jose. 
   
  Jason is quiet and reserved, his 
  one passion in life being 
  explosives and anything that 
  goes bang.  Like Jose, he hates 
  authority and hates taking 
  orders.  He is also constantly 
  watching over his shoulder for Militech. 
   
  Name: Okira Munitiro 
  (AKA: The Night City 
  Strangler) 
  Role: Fixer/Solo 
  AGE: 31 
  S.I.N.: 5215-286-71345 
  Int: 9 REF: 10/9 TECH: 5 
  COOL: 10  
  ATTR: 8  LUCK: 3 MA: 5 
  BOD: 6/7  EMP: 10 
  CHARACTER POINTS: 155 
  Okira is the odd one of the 
  bunch, in that he is not an 
  orphan, both his parents are alive and well.  Nor was his 
  childhood anything short of normal.  He grew up in the New 
  Las Angeles Arcology, safe and protected.  He excelled in 
  school until he got to college, where stress and lack of familial 
  support brought on painful ulcers that plague him in high 
  stress situations to this day.  The ulcers got so bad in college 
  that he dropped out, and decided to travel the country instead. 
   
  He spent a few years traveling with the Gypsy Hearts, and they 
  welcomed him into their family.  The life suited him for a 
  while, and he began making money where he could selling 
  drugs and tech and the various Nomad Markets he visited.  
  But it wasn't long before Jason began to miss the life of the big 
  city.  The family aspect of nomad life was apealing, but it was 
  also boring.  He said his farewells and left the group the next 
  time they Hit the Night City market.  
   
  He went back to New L.A., and tried going back to college, but 
  when his grades 
  started to slip he 
  began selling drugs 
  and stolen 
  electronics he would 
  receive from his 
  contacts in the 
  nomad community.  
  One of his clients he 
  discovered, almost 
  too late, was an 
  undercover cop 
  named Harris.  
  Okira set Harris up 
  on a bad deal, then 
  fled to Night City, 
  never looking back.  
  In Night City he became a fence and a drug dealer, but soon 
  realized he needed more than a flashy smile to protect him and 
  sought out bodyguards.  That was how he met Jose and Jason. 
   
  Okira is by far the most laid back and amiable of the crew, in 
  fact before he met them he had never personally committed an 
  act of violence in his life.  Their continued influence has led 
  Okira to be nearly as adept at violence as his companions.  
  While still laid back, he is now prone to lose his temper 
  quickly, and after witnessing him Strangle opponents to death 
  on two separate occasions Jose and Jason dubbed him "The 
  Strangler".  Okira and Elsie have formed a strong connection, 
  and he treats her as if she were his own daughter, or little 
  sister. 
   
  Name: Elsie 
  Role: Netrunner/Solo/Tech 
  AGE: unkown, appears to be 
  12 
  Int: 12 REF: 12 TECH: 8 
  COOL: 6  
  ATTR: 7  LUCK: 3 MA: 6 
  BOD: 4  EMP: 10 
  CHARACTER POINTS: 99 
  Elsie was genetically 
  engineered as part of a top 
  secret Genetics Research Project run by Biotechnica.  When 
  the project was scrapped Elsie and the other subjects were to 
  be destroyed, and the facility 
  (hidden inside an abandoned 
  missile silo in Nevada) shut 
  down.  It was dumb luck that 
  allowed her to escape, when 
  two researchers hid her 
  incubation pod in a food 
  storage room in the facility.  
  Unfortunately, they were 
  killed when they tried to 
  return to retrieve her.  When 
  the facility was powered 
  down, Elsie's pod opened, and 
  she found herself awake and 
  
  alone.  Her only times of awareness preceding had been with 
  the researchers who taught her to walk and tested her 
  cognitive and physical aptitude.   She was barely able to 
  survive.  She remained hidden, watching from air vents the 
  Giger Borgs that had been left to guard the facility.  
  Uncannily when the Crew found her, she had already learned 
  how to run, and was adept at evading detection.  She had been 
  following them for an hour before she made a mistake and 
  stepped on glass from a light bulb they had shattered.  The 
  crew immediately took her in, and have been caring for her 
  ever since. 
   
  Elsie's intelligence and reflexes are super human, and she 
  learns at an inconceivable rate.  She was speaking and 
  understanding English in a little over a week, and has 
  displayed the ability to mimic any action she sees performed 
  perfectly.  The crew has allowed her access to the latest VR 
  learning programs confiscated from the facility, and after 3 
  months with the night crew she is already becoming a skilled 
  netrunner.  Some of the programs she has interfaced with were 
  military training programs, which have proven to be somewhat 
  disconcerting for the crew, but they can't keep from 
  information, as she is insatiable about learning. 
   
  Elsie has accumulated the knowledge of a 15 year old girl, but 
  emotionally she has had less than a years worth of life 
  experience.  In many ways this has proved dangerous, and 
  even disastrous.  Her personality is that of a precocious child, 
  and she speaks in broken English, using the minimum of words 
  necessary to convey a message.  Her demeanor is ever 
  changing, one moment she is chasing butterflies, dancing 
  around the room, or using ketchup to finger-paint on the wall, 
  the next she is taking apart Okiras laptop, killing a bird, or 
  loading a gun.  
   
  Elsie is still a mystery, and her abilities and capabilities are still 
  unknown and yet to be revealed.   
  While originally Jason and Jose were employed by Okira, they 
  are now equal partners in every thing, and Elsie is beginning to 
  enjoy this privilege as well. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   (Created and written by Deric Bernier, images from Deric Bernier, Mad Max, Adam Warren, Snatcher, Firefly, Full Metal Panic, 
  Back To The Future, AD Police, Neon Cyber, RKX-270, Gundam, Dominion Appleseed, Burn Up, Policenaughts, Blue Monika, 
  Bubblegum Crisis, Bubblegum Crash, Cyberpunk 2020, The Cyberpunk CCG, Squidhead, T.O.O. The Only One, Linda Bergkist, 
  Maxine Murane, Stormwatch, Khairul Hisham, Lobo, Ahbi Asaaja, El Pinoy, Kordeolia, Tron, Driver, Recon 2020, 
  Transmetropolitan, Vulne Pro, Syd Mead, Grenade Man, Ghost In The Shell: SAC, Gunsmith Cats, Tim Bradstreet, Frank Millers 
  Robocop, AI, Sillage, Juan Gimenez, Santiago Iborra,  Masamune Shirow, and other artists and sources unkown.) (Inquisitors section 
  written by Citizen X,) (Picture of the Constable was drawn by Deric Bernier and colored by Shakken) (Characters created by Deric 
  Bernier, James Bernier, Cameron Jacobs, Chris Little, Tim Covell, Bucky Coin, Brent Able, Chris Pemberton, Jesse Miller, Matt 
  Mayfield, Joe Klemann, and Jeff Grey) 
   
  For more of the best Cyberpunk 2020 goodness available, go to 
   
   
  http://datafortress2020.110mb.com/ 
  To e-mail the author: 
  droc@mc2k.com 
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Datafortress 2020 - NCPD v2.0 (IU Compatible).pdf