TEXT: GM Quick Reference Sheet
  Action Difﬁculty
  Action
   Diff / Extraordinary / Threshold
  Easy
  
  3 / 10 / 15
  Average
  
  7 / 14 / 35
  Hard
  
  11 / 18 / 55
  Formidable
  15 / 22 / 75
  Heroic
  
  19 / 26 / 95
  Incredible
  23 / 30 / 115
  Ridiculous
  27 / 34 / 135
  Impossible
  31 / 38 / 155
  Skill Levels
  Die
  Proﬁciency
  d2
  Incompetent
  d4
  Novice
  d6
  Competent
  d8 
  Professional
  d10
  Expert
  d12 
  Master
  d12+
  Supreme
  Bonus Dice
  Plot Points
  Die Type
  Min Bonus
  1
  
  d2
  
  1
  2
  
  d4
  
  2
  3
  
  d6
  
  3
  4
  
  d8
  
  4
  5
  
  d10
  
  5
  6
  
  d12
  
  6
  7
  
  d12 + d2
  
  7
  8
  
  d12 + d4
  
  8
  9
  
  d12 + d6
  
  9
  10
  
  d12 + d8
  
  10
  11
  
  d12 + d10
  11
  12
  
  d12 + d12
  12
  The Twelve Colonies
  Aerelon
  Aquaria
  Canceron
  Caprica
  Gemenon
  Leonis
  Libris
  Picon
  Sagittaron
  Scorpia
  Tauron
  Virgon
  Plot Point Rewards
  Frakking Awesome! 
  
  1
  Complications in Play
  
  1 - 3
  Completing a Challenge
  
  2 - 4
  Personal Goal
  
  
  3 - 5
  Crew Goal 
  
  
  4 - 6
  Plot Point Expenses
  Improving Actions
  Saving Bacon
  Staying Alive
  Assets
  Story Manipulation
  Plot Points / Story Impact
  Inconsequential
    1 - 2
  Minor
  
   3 - 4
  Moderate
   5 - 6
  Signiﬁcant
   7 - 8
  Major
  
   9 - 10
  Deﬁning
   11+
  Ranges
  Range 
   
  Increments
  Modiﬁer
  Point Blank
  15’ projectile
  +1 Skill Step
  
  
  5’ thrown
  Short
  
  1
  
  --
  Medium
  
  2
  
  -1 Skill Step
  Long
  
  4
  
  -3 Skill Step
  Extreme
  
  10
  
  -6 Skill Step
  Wound Recovery
  Wounds
  
  Recovery
  Surgery
  1-2
  
  None
  
  --
  3-4
  
  3
  
  15
  5-6
  
  7
  
  35
  7-8
  
  11
  
  55
  9-10
  
  15
  
  75
  11-12
  
  19
  
  95
  13-14
  
  23
  
  115
  15-16
  
  27
  
  135
  17-18
  
  31
  
  155
  19-20
  
  35
  
  175
  21-22
  
  39
  
  195
  23-24
  
  43
  
  215
  Attack Options
  Aim
  
    +1 Skill Step / turn (max 3)
  Called Shot
    Full Target
    --
    Moderate Target
    +4 Difﬁculty
    Small Target
    +8 Difﬁculty
    Minuscule Target  +12 Difﬁculty
  Covering
    Immediate Attack
  
  
    +2 Skill Step on Intimidate
  Crowds
   
    1 and 2s = botches
  
  
    botches hit bystanders
  Disarm
   
    -2 Skill Step (Close Combat)
   
  
    -4 Skill Step (Ranged Combat)
  
  
    target makes Hard Agility + Weapon Skill
  Feint
  
    Intelligence + Combat vs Alertness + Skill
  
  
    if successful, target can only use Innate Defense
  Prone
  
    -2 Attribtute Step
  Sneak Attack
    Easy (3) Difﬁculty attack
  Throwing
    Average (7) Difﬁculty to 100 ft
  Two-Weapons
    -2 Attribute Step on off-hand attack
  Unarmed Attacks
    d0 Stun
  Visibility
    Dim light
    -2 Skill Step
    Dark
  
    -4 Skill Step  
    
  
SOURCE: textdata/thevault/Battlestar Galactica/Battlestar Galactica - Reference Sheet.pdf