TEXT: Armor
  Light
  Name
  AP
  Avail
  Light
  Beloved by spies and assassins
  1
  -
  Rare
  All
  for the full body protection it
  Ballistic Vest
  1
  5
  Com
  Body
  provides.
  Explorer Hood
  1
  -
  Head
  Undetectable when worn under
  Plug Suit
  1
  -
  Rare
  All
  normal clothing and armors, the 
  2
  -
  Head
  Explorer Storm Coat
  2
  5
  Arms, Body, Legs
  armors worn over it.  Best quality
  2
  -
  Com
  Arms, Body, Legs
  Scout Recon Helmet
  2
  -
  Rare
  Head
  3
  4
  Rare
  Arms, Body, Legs
  when the face masked is pulled
  3
  -
  All
  up; other equipment worn may still be
  Guardian Armor
  3
  -
  Rare
  All
  found. When not hidden by 
  Mesh Legging
  4
  -
  Rare
  Legs
  clothes or armor, adds +2k0 to 
  Scout Recon Armor
  4
  5
  Rare
  Arms, Body, Legs
  stealth checks in dark or shadowy
  Medium
  locations.
  Thermal Armor
  4
  3
  Com
  All
  Chitin
  5
  4
  All
  Ballistic Vest
  Corsair Armor
  5
  -
  Body, Legs
  A protective vest with pockets 
  5
  4
  All
  designed for holding and easily 
  Pathfinder Armor
  4
  4
  All
  Terminus Armor
  5
  4
  Arms, Body, Legs
  flak plates as a lighter and 
  Lathe-Wrought Breastplate
  6
  5
  Body,
  cheaper alternative to military-grade
  6
  5
  Legs
  flak armor.
  Lathe-Wrought Helm
  6
  -
  Head
  Increase the AP of the vest by 4;
  6
  5
  Arms
  the first attack that bypasses 
  Heavy
  armor and deals damage to the wearer
  Engine Boilerplate
  5
  3
  Rare
  All
  6
  5
  Head
  reducing it to normal 
  Deflection Plate
  6
  2
  Rare
  Arms, Body, Legs
  effectiveness until replaced.  
  7
  3
  Rare
  Body, Legs
  Extreme
  Takes 2 full rounds. 
  Hazardous Exposure Suit
  8
  3
  All
  9
  2
  All
  Power
  Mega Armor
  11
  2
  Arms, Body, Legs
  frequently found in construction
  and machine yards, and protects the wearer from the errant tools, falling debris, and explosive shrapnel that often 
  litter construction sites.
  subjected to a direct hit by the weapon.
  colonization efforts – short lived as they often are. As nearly every form of plant life secretes horrible toxins, and 
  the very rain itself is flammable, the creatures that stalk its often blazing jungles have adapted heavy, resilient 
  Gain +1k0 to resist Toxic effect from weapons, and to avoid being set on fire.  
  Explorer Hood
  A catch-all term for any number of headgear with built-in sensors and equipment designed to find and record
  new discoveries, and to protect the wearer from what they have discovered.  
  recorder, torch, +1k0 to sight based perception checks, or audio tuner that provides +1k0 to verbal social tests. 
  Max Dex
  Loc. Covered
  Armored Bodyglove
  Armored Bodyglove
  Uncom
  Blastguard Helmet
  Vcom
  bodyglove adds its AP to light
  Uncom
  Painspike Armor
  bodygloves hide their wearer from
  auspex and heat-based sensors
  Burnscour Beast Hide
  Flexsteel
  Uncom
  Uncom
  Uncom
  Firewarrior Armor
  Uncom
  Vrare
  replacing ablative ceramite or 
  Vrare
  Vrare
  Lathe-Wrought Greaves
  Vrare
  Vrare
  Lathe-Wrought Vambraces
  Vrare
  breaks the ceramite plate, 
  Ard Hat
  Uncom
  Eavy Armor
  Replacing the damaged ceramite 
  Vrare
  Gromril
  Mrare
  Blastguard Helmet
  This dayglo accoutrement is 
  Vrare
  The Blastguard helmet doubles its AP against weapons with the Blast quality, provided the wearer was not 
  Burnscour Beast Hide
  The planet Burnscour is one of the most fantastically lethal deathworlds found that is also capable of supporting 
  hides capable of shrugging off the worst their home can throw at them as well as - worryingly - boltershells.
  Poor examples come built in with a filtration system that grants a +2k0 to resist airborn hazards.  Common and
  better hoods also have a rebreather attached with 1 hour of air; an additional component from the options below 
  for good, and two for best craftsmanship items.  Explorer Hoods may have: Auspex, magnoculars, microbead, pict-
  
  Explorer Storm Coat
  The storm coat appears as a long, heavy trench coat, often made to appear as leather or heavy cloth. Underneath 
  Woven into the lining are power cells which recharge from body motion and power temperature regulation 
  devices which keep the wearer from suffering from temperature extremes.
  The coat provides +2k0 to resist environmental hazards; common quality coats also have one feature chosen from
  (+1ko resist toxin), fire proofed (+ 1k0 to avoid flame weapons), stalker upgrade (+1k0 to stealth checks), 
  a built-in tool or kit selected from the gear section, or a water collector that absorbs sweat and ambient humidity,
  then purifies it for a day's worth of drinking water.
  and, often, tetanus.
  The wearer is always considered armed with a knife, and may spend a reaction to make an extra knife attack while 
  grappling.
  Plug Suit
  catastrophic vehicle failure. Additionally, wearers add +1k0 to pilot and drive checks due to the carefully
  controlled flow of blood and adrenaline.
  Scout Recon Helmet
  A moderately protective helmet that features advanced systems to aid scouts and explorers. 
  the dark, and best quality also provide +1k0 to sight and sound perception tests.
  Medium
  Stabilizers in the armor mean wearers  firing at targets at extreme range only take penalties for long range.
  Pathfinder Armor
  Pathfinder armor grants the wearer +2k0 to stealth checks; if stationary for at least 1 round, then the wearer is 
  also considered 1 range bracket further away when targeted by ranged weapons.
  Terminus Armor
  Jealously guarded by any who find it, the Terminus armor is loaded with reactive defenses, and is especially 
  favored by rogues out in the periphery of the Wheel.
  Once per scene the wearer may take a half action to engage the active defenses of the armor, increasing AP by 3, 
  of the wearer's third turn
  Frost' Thermal Armour
  Developed for work in high-temperature environments such as inner planets or reactor heat exchangers, 
  thermal armor is a combination of thermally conductive weave and layers of flame-resistant materials.  
  Frost armor includes a re-breather, allowing the wearer to comfortably withstand high temperatures and be 
  protected against smoke inhalation. The suit protects its wearer from being on fire; penetration from flamers and
  other flame based attacks (DM discretion) cannot completely overcome the thermal armor's AP, and as such
  thermal armor cannot have its AP reduced to less than 2 by these weapons.
  Heavy
  it contains concealed ceramite plating and mesh that provide much greater protection than might be suspected.
  below, with good and best quality coming with two and three respectively.  Explorer coats may have: onboard 
  auspex, +1 to AP, Flak upgrade, Hidden compartments (+2k0 to secret away items on person), poison proofed 
  Painspike Armour
  Usually donned by the psychotically bloodthirsty, painspike armour is covered in jagged edges, brutal spines, 
  Designed for use by aerospace pilots, plugsuits are tight suits that regulate bloodflow and temperature for 
  the pilot, and include a built in Mind Impulse Unit of same quality as the suit, and a voidsuit in case of 
  Helmets of at least common quality feature built in magnoculars, good or better quality allow the wearer to see in
  Firewarrior Armor
  Standard armor for the Tau Firewarriors, and specially designed for the long range tactics they prefer.
  Scouting armor for the Tau pathfinders, the chameleoline upgrades allow unparalleled stealth.
  but reducing speed and max dex by 1 as the inner layers solidify; this lasts 3 turns, returning to normal at the end
  Ard Hat
  A heavy helmet of orkish manufacture, often customized with the charms and trophies of a life of violence.
  In a addition to the normal rules, ard hats of good and best quality feature an iron gob that increase intimidation
  
  and command skill checks by +1k0 for good and +2k0 for best quality.  Iron gobs may provide extra bonuses or 
  Deflection Plate
  Designed around obtuse angles instead of natural body shape, deflection plate is intended specifically to redirect
  instead of stop incoming rounds and blows.
  Increase AP by 3 against I and R attacks.
  Engine Boilerplate
  Less combat armor than a suit of galvanized rubber covered in heavy steel plating treated to protect the wearer
  This armor doubles its AP versus attacks with the energy type.  After 2 hours in the suit the wearer must take a
  TN 5 willpower check or gain a level of fatigue due to the extreme weight and closeness of the armor.  Test again 
  every hour after the first test, increasing the TN by 5 each time.
  Extreme
  Hazardous Exposure Suit
  hive-planet of Armageddon, this suite of survival equipment is intended for explorers who must brave the toxic, 
  radiated wastelands for long periods of time without the protection of a vehicle. 
  Filtration systems in the helmet grant a +2k0 to resist airborne particles and toxins, and the special treatment to 
  the armor grants a +1k0 to resist environmental effects.
  Wrought hot from the beating heart of planets, it is said that even if the full weight of a world came down around
  forged by the hands of the squats, and even fewer are available for other races, so it is no coincidence that only 
  the most powerful individuals wear it.
  negated; if ever a weapon's penetration would negate the armor's AP, reduce the damage dealt to the wearer by 
  1 HP to a minimum of 0; best quality reduces HP lost by 2.
  Power
  Mega Armor
  Enormous suits cobbled together, riveted into the shape of a body, and powered by exhaust belching engines, 
  glance, it is enormously sturdy and features impressive redundancies.
  Once per scene, when the armor takes a hit, the wearer may negate the hit and any effects it would have caused as 
  ablative armor shears off. When this hit is ignored, reduce the armor at the hit location by 4; this lasts until the  
  armor is repaired by spending 1 hour per AP lost working on it and passing a TN 20 craft check.  If at any point the  
  armor on any location reaches 0 by this process, the mega armor suffers catastrophic failure, destroys itself, and 
  deals 3k2 R damage to the wearer as the suit's servos rip itself apart.
  penalties  at DM's discretion due to the nature of the accoutrement.
   from the radiation and crackling energy so commonplace in spelljammer engine rooms and plasma drives.
  Based on Stormtrooper armor and designed originally for use by the Steel Legion from the heavily-industrialized 
  Gromril
  the head of someone in gromril armor, they would not be injured.  Precious few suits of Gromril armor are  
  Poor quality Gromril armor is not available. The protection that Gromril armor provides can never be entirely 
  mega armor is ork the answer to the power armor of other races.  Though it seems barely held together at a 
  
SOURCE: textdata/thevault/Dungeons The Dragoning/Miscellaneous Homebrew Archive/dtd armors.pdf