TEXT:  
  CHARACTER NAME
  PLAYER
  CLASS(es) / LEVEL(s)
  STARTING OCCUPATION
  AGE
  GENDER
  HEIGHT
  WEIGHT
  EYES
  HAIR
  SKIN
  CURRENT HP
  =
  +
  +
  +
  +
  +
  =
  +
  =
  +
  +
  =
  +
  +
  =
  +
  +
  TOTAL
  Base Attack Bonus
  =
  +
  +
  +
  =
  +
  +
  +
  TOTAL
  Base Attack Bonus
  Hit Die
  3
   DR3/-
  Special Properties
  Max Dex
  +3
  MOVEMENT
  3/-
  30' (Run 120')
  4d6+8 + 2d8+4 + 1d8+2
  DEX
  +26
  16
  +1
  DEXTERITY
  +3
  Touch
  Size Mod
  Misc 
  Bonus
  Character
  Sheet
  Armor 
  Penalty
  +18
  +0
  +0
   0
  +23
  5'11"
  White
  Damage 
  Reduct.
  160lbs
  Blue
  Black
  HIT POINTS
  STR
  12
  42
  STRENGTH
  HP
  ABILITY 
  SCORE
  TEMP 
  SCORE
  MODIFIER
  Male
  ABILITY
  MODIFIER
  28
  ABILITIES
  CON
  15
  +2
  CONSTITUTION
  INT
  14
  +2
  INTELLIGENCE
  WIS
  Balance
  Dex
  modifier
  Dex Mod
  Misc Mod
  Cha
  +
   0
  WISDOM
  BASE ATTACK
  +4
  14
  +2
  +3
  =
  +
  0
  =
  +3
  +
  0
  +0
  +
   0
  CHA
  +0
  bonus
  +
  +0
  Str
  +2
  =
  0
  +2
   0
  CHARISMA
  Int
  +1
  =
  +
  0
  +
  +
  Misc
  +
  +0
  Con
  +2
  +6
  =
  REPUTATION
  SAVING THROWS
  TOTAL
  Base
  Ability
  +
  +
   0
  FORTITUDE
  +8
  +6
  +2
  (CONSTITUTION)
  +1
  10
  Int
   0
  +3
  =
  =
  +
  0
  +
  2
  +2
  +0
  +0
  WEALTH BONUS
  3
  ACTION POINTS
  +0
  +1
  =
  =
  Craft (Writing)
  Int
  Craft (Visual art)
  Int
  +
  0
  +
   0
  Diplomacy
  Cha
  +2
  +
   0
  (WISDOM)
  +0
  =
  +
  =
  0
  2
  +
   0
  Str
  Mod
  Size Mod
  Misc Mod
  Drive
  Disguise
  Cha
  +
   0
  Dex
  +3
  =
  0
  MELEE
  +5
  +4
  +1
   0
   0
  RANKS
  Bluff
  Climb
  Computer Use
  Concentration
  Craft (Pharmaceutical)
  +
  +
  Escape Artist
  Dex
  +3
  +
   0
  attack bonus
  +1
  =
  +
  =
  +
  0
  0
  +
   0
  Gamble
  Forgery
  Int
  +1
  =
  Wis
  attack bonus
  RANGED
  +7
  +4
  +3
   0
   0
  Dex
  Mod
  Size Mod
  Temp. 
  Mod
  +
  0
  +
   0
  SKILLS
  SKILL NAME
  MISC
  KEY 
  ABILITY
  SKILL 
  MOD
  ABILITY 
  MOD
  +
  +3
  Hide
  Dex
  =
  +
  +6
  =
  2
  Critical
  +
  +0
  +
  +4
  Cha
  Gather Info
  +1
  +1
  +1
  +3
  Melee Weapon
  Total Attack Bonus
  Damage
  +
   0
  0
  +
   0
  1
  Knife
  +5
  1d4 +1
  19-20
  =
  Jump
  Str
  Intimidate
  Cha
  +0
  Knowledge (Tactics)
  Int
  Int
  Special Properties
   0
   0
  Knowledge (Behavioral sciences)
  =
  +2
  +
  +
  +
  3
  +
  Range
  Weight
  Type
  Size
  10ft
  1 lb
  Piercing
  Tiny
  0
  +1
  =
  +4
  =
  +2
  6
  +7
  +
  +1
  +
  Special Properties
   0
  Melee Weapon
  Total Attack Bonus
  Damage
  Critical
   0
  +6
  =
  +1
  Listen
  Wis
  +
  5
  +
  Move Silently
  Dex
  =
  +3
  +
  +
   0
  Navigate
  Int
  =
  +
  +
  +1
  0
  +1
  Range
  Weight
  Type
  Size
  +3
  +0
  =
  +
  Perform (Act)
  Cha
  +0
   M-4 Carbine with ACOG reflex sight
  +
   0
  Perform (Dance)
  Cha
  +0
  =
  Ranged Weapon
  +
  Total Attack Bonus
  Damage
  +7
  2d8
  Cha
  =
  +
  20
  Critical
  +0
  +0
  =
   0
   0
  +0
  +
  +
  +
  0
  0
  +0
  60 ft
  7 lbs
  Ballistic
  Large
  Range
  Weight
  Type
  Size
  S,A
  Critical
  Total Attack Bonus
  Damage
  Special Properties
  =
  Perform (Sing)
  Perform (Stand-up)
  Cha
  +0
  +0
  +
   0
  Ranged weapon
  =
  Cha
  =
  +0
  0
  +
   0
  +
  +
  +0
  Perform (Stringed instruments)
  0
  +0
  Cha
  +0
  -
  Cha
  Wis
  +1
  Profession
  Perform (Wind instruments)
  =
  0
  +
  +1
  +
  0
  +
  +0
  +
  =
   0
  Range
  Weight
  Type
  Size
  Special Properties
  Fragmentation grenade
  +7
  4d6
   0
  20 ft
  1 lb
  Slashing
  Tiny
  Burst Radius 10 ft
  +1
  +1
  +1
  +0
  +0
  +3
  +3
  +3
   0
  +1
  =
  +
  +3
  =
  +
  Ride
  =
  +
  3
  +0
  Research
  Read/Write Language
  None
  Int
  +3
  Total Attack Bonus
  Damage
  Critical
  =
  +1
  0
  +
  +
  0
  +
  6
  +1
  +3
  +8
  M-870 Combat Shotgun
  +7
  2d8
  20
  Dex
  Ranged Weapon
  Search
  Range
  Weight
  Type
  Size
  Speak Language
  +4
  Special Properties
  Sense Motive
  Wis
  +3
  30 ft
  8 lbs
  Ballistic
  Large
  =
  +1
  +
  +
  +
  Unarmed
  5
  +12
  +
  None
  Spot 
  =
  +0
  +
  Total Attack Bonus
  Type
  Equipment Bonus
  --
  Range
  Weight
  Type
  --
  Bl
  T
  Str
  Treat Injury
  Wis
  Armor / Protective Item
  +
   Interceptor Armor w/ Ballistic Helmet
  +8
  Proficient?
  Check Penalty
  Weight
  Speed
  =
  +0
  30'
  25lbs
  +
  ATTACKS
  Special Properties
  Damage
  Critical
  Unarmed
  Dex 
  Modifier
  Staff Sergeant Norman Garter
  +3
  Int
  Flat 
  Footed
  Class 
  Bonus
  Equipmen
  t Bonus
  10
  +5
  +8
  +3
  DEFENSE
  +0
  INITIATIVE
  +3
  +2
  (DEXTERITY)
  REFLEX
  +2
  +5
  +6
  WILL
  +4
  +
   0
  0
  +0
  +0
  0
  0
  +
   0
   0
  +1
  +
  7
  +
  0
  3
  +
  3
  +1
  =
  +
  Survival
  Wis
  +8
  =
  +1
  +
  Swim
  +2
  +
   0
   0
  +
   0
   0
  +6
   0
  +
  +1
  +
  =
  +3
  +
  +17
  =
  Tumble
  Dex
  +4
  Doctor
  Dedicated Hero 4/Field Medic 2/Recon Training 1
  +5
  1d3+1
  20, x2
  Cha
  CROSS 
  CLASS
  Craft (Structural)
  Int
  Size
  +
  +
  Perform (Keyboards)
  Perform (Percussion instruments)
  =
  =
  +2
  =
  Wis
  0
  +8
   0
   0
  +
  1
  +
  +
  8
  +
  +1
  +
   0
  +
  0
  +
   0
  0
  +1
  +1
  
   
  CHARACTER NAME
  CAMPAIGN
  #
  Acrobatic
  #
  Endurance
  #
  Exotic Firearms Proficiency*
  Air Assault Training
  Forced March
  Grenadier
  #
  Aircraft Operation*
  Enemy
  #
  Strafe
  Evasive Maneuvers
  Antithesis
  #
  Point Blank Shot
  #
  Alertness
  #
  Exotic Weapon Melee Proficiency*
  #
  Double Tap
  Amphibious Assault Training
  #
  Far Shot
  #
  Precise Shot
  #
  Animal Affinity
  #
  Dead Aim
  #
  Shot on the Run
  #
  Archaic Weapons Proficiency
  Fast Track
  #
  Skip Shot
  Artic Warfare College
  #
  Focused
  #
  Power Attack
  #
  Armor Proficiency (light)
  Formation Flying
  #
  Cleave
  #
  Armor Proficiency (medium)
  #
  Frightful Presence
  #
  Great Cleave
  #
  Armor Proficiency (heavy)
  #
  Gearhead
  #
  Improved Bull Rush
  #
  Athletic
  #
  Great Fortitude
  #
  Sunder
  #
  Attentive
  #
  Guide
  Psychological Warfare
  Black Market
  Psychotherapy
  #
  Blind-Fight
  Jump School
  #
  Quick Draw
  #
  Brawl
  Jungle/Swamp Warfare College
  #
  Quick Reload
  #
  Improved Brawl
  #
  Improved Damage Threshold**
  Radar Operation
  #
  Knockout Punch
  #
  Improved Initiative
  #
  Renown
  #
  Improved Knockout Punch
  #
  Iron Will
  #
  Run
  #
  Streetfighting
  #
  Lightning Reflexes
  SERE
  #
  Improved Feint
  #
  Low Profile
  Signalling
  #
  Builder
  #
  Medical Expert
  #
  Simple Weapons Proficiency
  #
  Cautious
  #
  Meticulous
  Sniper School
  #
  Combat Expertise
  MOS Administrative
  Sonar Operation
  #
  Improved Disarm
  MOS Air Defense
  #
  Stealthy
  #
  Improved Trip
  MOS Armor
  #
  Studious
  #
  Whirlwind Attack
  MOS Aviation
  #
  Surface Vehicle Operation*
  Combat Driving
  MOS Driver
  #
  Surgery
  #
  Combat Martial Arts
  MOS Engineering
  Tactician
  #
  Improved Combat Martial Arts
  MOS Field Artillery
  Teamwork
  #
  Advanced Combat Martial Arts
  MOS Intelligence
  Fighter Escort
  #
  Combat Reflexes
  MOS Law Enforcement
  #
  Toughness**
  #
  Confident
  MOS Legal Services
  #
  Track
  Cover Fire
  MOS Maintenance
  #
  Trustworthy
  #
  Creative
  MOS Mastery
  #
  Two-Weapon Fighting
  #
  Deceptive
  MOS Medical
  #
  Improved Two-Weapon Fighting
  Defense Language Institute
  MOS NBC
  #
  Advanced Two-Weapon Fighting
  #
  Defensive Martial Arts
  MOS Pilot
  Urban Warfare College
  #
  Combat Throw
  MOS Pyschological Operations
  #
  Vehicle Expert
  #
  Improved Combat Throw
  MOS Recruiting and Retention
  #
  Force Stop
  #
  Elusive Target
  MOS Religious Services
  #
  Vehicle Dodge
  #
  Unbalance Opponent
  MOS Rifleman
  War Profiteer
  Desert Warfare College
  MOS Signals
  #
  Weapon Finesse*
  Desk Jockey
  MOS Supply and Logistics
  #
  Weapon Focus*
  #
  Dodge
  MOS Transportation
  #
  Windfall**
  #
  Agile Riposte
  Mountain Warfare Collage
  Wingman
  #
  Mobility
  #
  Nimble
  #
  Wild Talent
  #
  Spring Attack
  Officer Candidate School
  #
  #
  Drive-By Attack
  #
  Personal Firearms Proficiency
  #
  #
  Educated*
  #
  Advanced Firearms Proficiency
  Electronic Warfare
  #
  Burst Fire
  **You can gain this feat multiple times. Its effects stack.
  M-870 Combat Shotgun
  1 bandoleer of 20 12-guage shells
  Staff Sergeant Norman Garter
  Experience:
  FEATS
  *You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type.
  Wt
  Gear
  Item
  Knife
  M-4 Carbine with ACOG reflex sight
  7 30-round magazines of 5.56mm ammunition
  Interceptor Armor w/ Ballistic Helmet
  2 fragmentation grenades
  1 red smoke grenade
  1 CS grenade
  2 M2A2 SLAMs
  2 M-86 PDMs
  Canteen
  LCE
  Tac-com
  Compass
  Field dressing
  Gas mask
  2 MREs
  1 entrenching tool
  1 sleeping bag
  2 water proof bags
  Field surgery kit (consider a mastercraft surgical kit)
  
  CHARACTER NAME
  CAMPAIGN
  APPEARANCE
  Standing at 5'11" inches and weighing in at 160 lbs, SSG Garter has black hair, blue eyes, and a pair of dimples that make him look younger then he is. His fingers are long and 
  slender, though the pinkie on his right hand is slightly twisted.
  RANK AND DECORATIONS OF NOTE
  Staff Sergeant (E-6), Marksman Rifle Badge, Bronze Star, Air Assault Badge, Airborne Badge, Combat Medic Badge, NCO Development Award (x3), Army Achievement Medal 
  (x2), Army Commendation Medal (x1).
    
  Garter enlisted in the military from Wisconsin in 1998 and served primarily in First Cavalry Division since his entry. Garter enlisted to earn the money to finish medical school after 
  he ran out in his 5th year. Garter enjoys both classical music and gangster rap, often toying with combining the two on his computer, much to the amusement of the rest of the 
  Ranger team. He graduated with top honors from Fort Sam Houston Medical Center and recently passed the field surgery course. He is often encouraged to undergo Officers' 
  Candidate School so that he can become a full fledged military doctor, but has discovered he likes being a combat medic and a Ranger more than college.
  ALLEGIANCES
  Staff Sergeant Norman Garter
  TALENTS/SPECIAL ABILITIES
  LANGUAGES
  LANGUAGE
  READ/WRITE?
  LANGUAGE
  READ/WRITE?
  English
  R/W/S
  Spanish
  R/W/S
  Farsi
  R/W/S
  Portuguese
  R/W/S
  MOS Medical (Craft [pharmaceutical], Treat Injury, Tumble)
  Talents (Dedicated Hero): Skill Emphasis (Treat Injury), Aware
  Talents (Field Medic): Medical Specialist +1, Expert Healer
  Talents (Recon Training): Camouflage
  US Army, 75th Rangers
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/UKG Publishing/Year of the Zombie/Adventure/Hold At All Costs Zero/Hold At All Costs Zero - Characters/Staff Sergeant Norman Garter.pdf