TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 (all of the following): 
  � Amber Amulet of Vermin, Giant Bee (Adventure; MIC; Limit 1) 
  � Caster’s Shield (Adventure; Dungeon Master’s Guide) 
  � Chronocharm of the Celestial Wanderer (Adventure; MIC; Limit 1) 
  � Darkwood Buckler or Shield (Adventure; Dungeon Master’s Guide) 
   
  APL 6 (all of APL 4 plus the following): 
  � Amber Amulet of Vermin, Huge Monstrous Centipede (Adventure; MIC; Limit 1) 
  � Chronocharm of the Horizon Walker (Adventure; MIC; Limit 1) 
  � Cloak of Elemental Protection (Adventure; Magic Item Compendium; Limit 1) 
  � Empowered Spellshard, 1st Level Spell (Adventure; MIC; Limit 1) 
   
  APL 8 (all of APLs 4, 6 plus the following): 
  � Belt of Ultimate Athleticism (Adventure; Magic Item Compendium; Limit 1) 
  � Collar of Healing (Adventure; Magic Item Compendium; Limit 1) 
  � Dust of Tracelessness (Adventure; Dungeon Master’s Guide; Limit 5) 
  � Vanisher Cloak (Adventure; Magic Item Compendium; Limit 1) 
   
  APL 10 (all of APLs 4, 6, 8 plus the following): 
  � Foxhide Armor (Adventure; Magic Item Compendium; Limit 1) 
  � Owlfeather Armor (Adventure; Magic Item Compendium; Limit 1) 
  � Quicksilver Boots (Adventure; Magic Item Compendium; Limit 1) 
  � Restful Crystal (Adventure; Magic Item Compendium; Limit 1) 
   
  APL 12 (all of APLs 4, 6, 8, 10 plus the following): 
  � Blindhelm (Adventure; Magic Item Compendium; Limit 1) 
  � Manual of Bodily Health +1 (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Metamagic Rod, Silent, Greater (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Rod of Splendor (Adventure; Dungeon Master’s Guide; Limit 1) 
  � Tome of Understanding +1 (Adventure; Dungeon Master’s Guide; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 
  650 gp 
   
   
  APL 6 
  max 900 xp; 
  900 gp 
   
   
  APL 8 
  max 1,125 xp; 
  1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 
  2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 
  3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of Ilan ap Dyved: As payment for your bravery, 
  Ilan ap Dyved will use his influence to give the PC a 25% 
  cost reduction on either his next reincarnate NPC spell 
  casting from the Old Faith or on any magic item purchase 
  that costs less than 5,000 gp (before the discount is 
  applied).  Mark this favor as USED when it is spent. 
   
  � The Cloak of the General: This PC gains the cloak of the 
  general at no cost, and only this PC may wear the cloak.  
  While wearing this cloak, this PC gains a +4 competence 
  bonus to Intimidate and Profession (soldier) checks.  
  Furthermore, once per adventure, this PC may, as a free 
  action, gain the Die Hard feat for 6 rounds. 
   Moderate divination; can’t be crafted; Price: 0 gp; Weight: 
  1 lb. 
  � Blessing of the Three Mothers: This PC may call on 
  the Three Mothers on three different occasions; once each 
  for each of the Three Mothers.  This PC must be a resident 
  of the Sheldomar Valley and may not use this benefit more 
  than once per a given adventure.  This PC chooses which of 
  the Three Mothers to call on and makes this call as a free 
  action.  Mark each use below with the word USED when 
  that given Mother is called. 
  • 
  The Hound: This PC gains a +10 sacred bonus on 
  their next attack roll. 
  • 
  The Lapwing: This PC gains flight, as per the fly 
  spell (CL 10th), for 3 rounds. 
  • 
  The Hind: This PC gains the benefits of an 
  immediate cure serious wounds spell (CL 10th). 
   
  � Put on the Helm: This PC tried on the Helmet of the 
  General’s Armor. This PC is irrevocably dead and cannot be 
  brought back by any means. His or her soul now belongs to 
  the Abyss. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GEO8-02 A Whisper in the Wind 
  A Regional Adventure 
  Set in Geoff 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Geoff/598/Normal Scenarios/GEO8-02 - A Whisper in the Wind (APL 4-12)/GEO8-02 - A Whisper in the Wind AR.pdf