TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
  APL 6/8: 
  � +1 Gargantuan Shock Thundering Morningstar (Adventure, DMG) 
  � +1 Huge Full Plate (Adventure, DMG) 
  � Decaying Celestial Lion’s Tooth (Adventure, see above, Price: 20,000 gp) 
  � Flavius’ Boots of Speed (Adventure, see above, Price: 12,000 gp) 
  � Flavius’ Bracers of Armor +6 (Adventure, see above, Price: 36,000 gp) 
  � Golden Celestial Lion’s Tooth (Adventure, see above, Price: 20,000 gp) 
  � Metamagic Rod, Extend, Lesser (Adventure, DMG) 
  � Ring of Protection +2 (Adventure, DMG) 
   
  APL 10/12 (APL 6/8 Items plus): 
  � Metamagic Rod, Extend (Adventure, DMG) 
  � Ring of Force Shield (Adventure, DMG) 
  � Ring of Energy Resistance, Minor - Cold (Adventure, DMG) 
   
  APL 14 (APL 6/8, 10/12 Items plus): 
  � Pearl of Power – 5th level (Adventure, DMG) 
  � Pearl of Power – 6th level (Adventure, DMG) 
  � Periapt of Wisdom +4 (Adventure, DMG) 
  � Ring of Chameleon Power (Adventure, DMG) 
   
  APL 16 (APL 6/8, 10/12, 14 Items plus): 
  � +1 Gargantuan Shocking Burst Thundering Morningstar (Adventure, 
  DMG) 
  � Metamagic Rod, Extend, Greater (Adventure, DMG) 
  � Ring of Counterspells (Adventure, DMG) 
  � Ring of Spell Storing, Minor (Adventure, DMG) 
   
  APL 18 (APL 6/8, 10/12, 14, 16 Items plus): 
  � +1 Gargantuan Ghost Touch Shocking Burst Thundering Morningstar 
  (Adventure, DMG) 
  � Boots of Speed (Adventure, DMG) 
  � Ring of Wizardry I (Adventure, DMG) 
  � Scarab of Protection (Adventure, DMG) 
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
  APL 16 
  max 2,025 xp; 9,900 gp 
   
  APL 18 
  max 2,250 xp; 17,000 gp 
  Cross out any game effects this character does not gain. 
  � Mithral Grave Marker of Flavius: This PC took the mithral grave marker.  This provides 
  the PC with access (Frequency: Any) to purchase any one mithral version of a PH 
  weapon, armor, or shield.    However, the PC’s mind is troubled by the dreams of seven 
  caged birds who sing of grave robbers and punishments.  This preys on the PC’s mind, 
  resulting in a -4 circumstance penalty to all Will saves from the point at which the grave 
  marker was taken until this penalty is removed.  To remove this penalty, the PC must 
  seek an atonement (or wish or miracle) spell and then remove (without gaining anything 
  for it) all of the mithral from his or her possession. 
   
  � Stories of the Harp: You may spend up to 4 additional TUs in the company of the harp, 
  Silsellay.  She provides you with a treasure trove of stories to increase your repertoire.  
  This PC gains a +1 circumstance bonus to all Perform checks for each TU spent with her. 
   
  � Favor of the Bitter Wind (Genie): The true nature of this favor is yet to be revealed.  For 
  the time-being, this PC gains a +2 circumstance bonus to all Cha-based checks when 
  dealing with Auran speakers. 
   
  � Gift of the Sky-Boat: This is a tiny cloud replica of a small sail boat.  You are not certain 
  of its use, but you suspect it will come in handy in the future. 
   
  � Lord Stalwart of Sterich: Sterich provides this PC with their own Bannerman to ensure 
  that their newly ennobled status is recognized. Bannerman acts as herald, butler, tutor 
  and confidante. The Bannerman provides for all life-style expenses as the Lord need not 
  trouble himself with such trifling amounts. This provides free luxury life-style within 
  the Sheldomar Valley for all characters who were Lords Errant; all others get free rich 
  (luxury within Sterich) lifestyle within the Sheldomar Valley. This effect lasts until 
  Sterich is given cause to strip you of the title for inappropriate behavior (DM’s 
  discretion). The Bannerman will tutor you in your duties as a Lord. This requires 4 
  additional TUs of study and gives you a +4 circumstance bonus to Knowledge (nobility 
  and royalty) checks in the Sheldomar Valley. 
   
  � Flavius’ Boots of Speed/Flavius’ Bracers of Armor +6: These items were supposedly cured of 
  curses.  For some reason, you are not convinced they are completely safe.  For now, they 
  function exactly as the standard items they are named after in the DMG. 
  � Favor of the Four Armies: This is a clandestine commendation from some elements of 
  the leadership of the four armies opposing the giants. They note that you took a strong 
  leadership decision even at the cost of your own personal popularity. This PC gains 
  access (Frequency: Metaregional, Regional (Sheldomar Valley regions)) to purchase an 
  upgrade to any one magical item chosen from the following list: weapon, armor, 
  shield, ring of protection or cloak of resistance. It only affects enhancement bonuses for 
  armor, shield or weapon. This upgrade may not result in a final bonus in excess of +5. 
  Note the AR this favor was used on here: _________. 
   
  � Hatred of Sterich: Since you were identified as a cause in the ruination of Sterich, you 
  may no longer play any adventures set in Sterich.  If an adventure unexpectedly moves 
  into Sterich, you may not enter the nation, on penalty of permanent PC death. During 
  any adventure set in the Sheldomar Valley, there is a 50% chance of being noticed 
  (Bluff check DC 25 to avoid) as one of the Wreckers of Sterich. If discovered, then all 
  Cha-based skill checks during that adventure are at a -8 modifier as you are titled a 
  Bane of Sterich. You may wear colors openly as a Lord Sinister of Sterich, in which 
  case you always receive the penalty, but it is reduced to -4. In either case, for the 
  Intimidate skill only, a +4 circumstance bonus replaces the penalty as people fear your 
  proven ruthlessness. 
   
  � Golden Celestial Lion’s Tooth: As per a stone of good luck (luckstone) with the following 
  changes:  the bonus is sacred rather than luck, the tooth only works for good and 
  neutral-aligned PCs, and the PC’s teeth always appear dazzling/sparkling when he 
  carries the tooth. 
   
  � Decaying Celestial Lion’s Tooth: As per a stone of good luck (luckstone) with the following 
  changes:  the bonus is profane rather than luck, the tooth only works for evil and 
  neutral-aligned PCs, and the PC’s teeth always appear discolored/diseased when he 
  carries the tooth. 
   
  � Small Leather Purse: You took a small leather purse with the dedication “To Flavius, 
  With wishes for a fine hoard in time, Bucknard” from the dragon’s hoard.  It radiates 
  faint indeterminate magic, as if its powers have faded and are almost dead. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE4-06 Dark Clouds Over Istivin 
  A Metaregional Adventure 
  Set in the Sheldomar Valley 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/594/Normal Scenarios/SHE4-06 - Dark Clouds Over Istivin (APL 6-18)/SHE4-06 - Dark Clouds Over Istivin AR Rev..pdf