TEXT: Quasit, T
  1
  13
  -3
  3
  0
  -2
  0
  0
  2
  7
  10
  40
  Darkvision 120’, Stealth +5, resist: cold, �ire, 
  lightning, bps nonmagic, immune: poison
  Shapechanger: Polymorph into bat, 
  centipede, or toad
  Magic Resistance: Adv on saves vs 
  magic
  Claws/Bite: +4, 1d4+3, DC 10 Con save or 2d4 
  poison & poisoned 1min/until save
  Scare (1/day): 20’, 1 target, DC 10 Wis save or 
  frightened 1min/until save (diasdv if sees quasit)
  Invisibility: Magically invisible until attack, Scare, 
  or concentration ends
  Quipper, T
  0
  13
  -4
  3
  -1
  -5
  -2
  -4
  2
  1
  8
  40s
  Darkvision 60’
  Blood Frenzy: Adv on melee vs wounded
  Water Breathing: Breathe water 
  only
  Bite: +5, 1p
  Rakshasa, M
  13
  16
  2
  3
  4
  1
  3
  5
  5
  110
  13
  40
  Darkvision 60’, Deception +10, Insight +8, vuln: p 
  magic weapon wielded by good, immune: bps 
  nonmagic
  Limited Magic Immunity: Immune to 
  spells 6th lvl or lower, adv on saves vs 
  other magic
  Innate Spellcasting: See spell card* 
  Multiattack: 2 claw
  Claw: +7, 2d6+2s & no bene�it from 
  short & long rests, remove curse ends
  Rat, T
  0
  10
  -4
  0
  -1
  -4
  0
  -3
  2
  1
  10
  20
  Darkvision 30’
  Keen Smell: Adv on Perception for smell
  Bite: +0, 1p
  Raven, T
  0
  12
  -4
  2
  -1
  -4
  1
  -2
  2
  1
  13
  10/50f
  Perception +3
  Mimicry: Mimic simple sound, DC 10 
  Insight to detect mimicry
  Beak: +4, 1p
  Red Dragon Wyrmling, M
  4
  17
  4
  0
  3
  1
  0
  2
  2
  75
  14
  30/30c/
      60f
  Darkvision 60’, blindsight 10’, Perception 
  +4, Stealth +2, immune: �ire
  Bite: +6, 1d10+4p & 1d6 �ire
  Fire Breath (5-6): 15’ cone, DC 13 
  Dex save, 7d6 �ire, save half
  Reef Shark, M
  1/2
  12
  2
  1
  1
  -5
  0
  -3
  2
  22
  12
  40s
  Blindsight 30’, Perception +2 
  Pack Tactics: Adv on attacks if ally within 
  5’ of target
  Water Breathing: Breathe water 
  only
  Bite: +4, 1d8+2p
  Remorhaz, H
  11
  17
  7
  1
  5
  -3
  0
  -3
  4
  195
  10
  30/20b
  Darkvision 60’, tremorsense 60’, immune: 
  cold, �ire
  Heated Body: Touch/hit within 5’, 
  3d6 �ire
  Bite: 10’, +11, 6d10+7p & 3d6 �ire, grappled & 
  restrained, escape DC 17, can’t bite another target
  Swallow: <L grappled, bite attack, if hits, blinded 
  & restrained & 6d6 acid ongoing. If target 30+ 
  damage in 1 turn, remorhaz DC 15 Con save or 
  exit
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Fires of Iskh/Prefilled Monster Cards/Q - R/SRD Monsters 36.pdf