TEXT: TM
  
  
  CALL TO ARMS: 
  DEADEYE
  CREDITS
  WRITING
  Alex Flagg
  ILLUSTRATION
  Ben McSweeney, Octographics
  GRAPHIC DESIGN
  Steve Hough
  EDITING & LAYOUT
  Alex Flagg, Patrick Kapera
  PLAYTESTERS
  Jon Andersen, Alex Andersson, Jacob Collins, Joshua 
  Crisp, Loren Dean, Charles Etheridge-Nunn, Travis 
  Herron, Tyler Johnson, Evan McLeod, Steve Mileham, Mark 
  Newman, Andy Normansell, Lee Reeves, Kevin Ripka, 
  Shaun Washington, Jimmy Taylor
  TABLE OF  
  CONTENTS
  Introduction  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Deadeye (Expert Class)  .  .  .  .  .  .  .  .  .  .  .  . 3
  Building the Deadeye  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .4
  Playing the Deadeye  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .4
  Ranged Combat Feats .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
  Black Powder Basics  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Black Powder Mastery .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  Black Powder Supremacy  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .5
  New Class Ability NPC Qualities .  .  .  .  .  .  . 5
  OGL/OGC  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6
  CRAFTY GAMES PRODUCT 0606
  Fantasy Craft and all related marks are ™ and © 2009 Crafty Games LLC. 
  All rights reserved.
  All characters, names, places, and text herein is copyrighted by Crafty Games. 
  Reproduction without Crafty Games’ express permission is expressly forbidden,  
  except for the purpose of reviews and when permission to photocopy is clearly stated.
  The mention of or reference to any company or product in this release is not a  
  challenge to the trademark or copyright concerned.
  WWW .CRAFTY-GAMES .COM
  FANTASY CRAFT CREATED BY SCOTT GEARIN, 
  ALEX FLAGG, AND PATRICK KAPERA
  
  
  DEADEYE
  INTRODUCTION
  Welcome to Call to Arms, a series of character expansions 
  for Fantasy Craft . In each installment we offer a new class, 
  appropriate for any fantasy setting . Some, like this volume’s 
  Deadeye, come with additional character options and other 
  supporting material . For more information on this and many 
  other great products, visit the Crafty Games website at  
  www.crafty-games.com, your home for all things Fantasy 
  Craft .
  DEADEYE (EXPERT)
  In a world populated by heavily armored soldiers, proud 
  mounted warriors, unarmed pugilists, and countless savage 
  monsters, the Deadeye stands apart — a quarter-mile apart . 
  Unlike most of his peers, this savvy sniper relies on ambush 
  tactics, keen eyesight, and unmatched mastery with bolt or 
  bullet to take down enemies at range . Some may think him 
  cowardly but a single arrow loosed from his bow can send 
  an army into disarray, lay flat a scout before he can warn his 
  comrades, or silence a distant mage before his magic can  
  rend the world apart . 
  Depending on the campaign, a Deadeye could be…
  • 
  A veteran hunter bringing down even the largest game with 
  only a bow and arrow
  • 
  A talented sniper whose natural gift lets him pick off enemy 
  leaders, throwing their troops into chaos
  • 
  An underhanded assassin whose calling card is a silver bolt 
  projecting from his target’s head
  • 
  An exiled noble robbing from the rich and giving to the 
  poor
  • 
  A lowly longbowman whose incredible skills make him the 
  terror of knights far above his station
  • 
  A wily gunslinger sharpening his aim in deadly pistol duels
  Party Role: Combatant . The Deadeye is a patient, careful 
  stalker, biding his time for the perfect moment… to shoot his 
  targets to death .
  CLASS FEATURES
  Requirements: 
  Base 
  attack 
  bonus 
  3+, 
  Dex 
  15+,  
  Quick Draw
  Favored Attributes: Dexterity, Wisdom
  Class Skills: Athletics, Blend, Crafting, Notice, Resolve, 
  Ride, Search, Sneak, Survival, Tactics
  Skill Points: 6 + Int modifier per level
  Vitality: 9 + Con modifier per level
  CORE ABILITY
  Right between the Eyes: Your precision is truly deadly . 
  Whenever you spend an action die to increase the damage of a 
  black powder or bow attack, you may roll two dice and add both 
  to the result . 
  CLASS ABILITIES
  Farsight I: At Level 1, you gain an additional Ranged Combat 
  feat and the range increment of bows and black powder weapons 
  you fire increases by 25% (rounded up) . 
  Farsight II: At Level 5, you gain an additional Ranged 
  Combat feat and the range increment of bows and black powder 
  weapons you fire increases by an additional 25% (total 50%) .
  Farsight III: At Level 9, you gain an additional Ranged 
  Combat feat and the range increment of bows and black powder 
  weapons you fire increases by an additional 50% (total 100%) .
  Surprise Shot: At Level 2, when you make a ranged attack 
  with a bow or black powder weapon against a flat-footed 
  character, your threat range increases by 1 .
  At Level 7, this bonus increases by 1 more (total 2) . 
  Bonus Feat: At Levels 3 and 7, you gain an additional  
  Covert or Terrain feat . 
  Ranged Sneak Attack: At Level 4, your ranged attacks 
  with bows and black-powder weapons gain a die of sneak attack 
  damage . 
  At Level 8, your ranged attacks with bows and black-powder 
  weapons gain an additional die of sneak attack damage (total 2) .
  Sniper: At Levels 4, 6, and 8, you may choose 1 of the 
  following abilities . Each may be chosen only once . 
  • 
  Chink in their Armor: When you make an Aimed attack 
  with a bow or black powder weapon, your attack gains  
  armor-piercing 4.
  • 
  Every Shot Counts: When you make a ranged attack with 
  a bow or black powder weapon and miss by 5 or less, you 
  may instead cancel the attack (wasting no ammunition and 
  triggering no reactions) . 
  • 
  Master Weaponsmith (bows/black powder): You’re considered 
  to have 5 additional ranks in Crafting when building, 
  improving, or repairing bows and black powder weapons . 
  This may cause you to exceed your maximum skill rank for 
  these activities . 
  • 
  Most Deadly (bows/black powder): It costs you 1 fewer action 
  dice to activate critical hits with bow and black powder 
  attacks (minimum 0) . 
  • 
  Sprint: In combat, your Speed increases by 10 ft . 
  • 
  Thousand-Yard Stare: Your visual range increments are 
  equal to your Wisdom score × 30 ft . You also ignore range 
  penalties from the 2nd and 4th range increments while you’re 
  Aiming .
  
  
  CALL TO ARMS
  Dead to Rights: At Level 10, once per round when attacking 
  a flat-footed character with a bow or black powder weapon, you 
  may roll twice, keeping the result you prefer . 
  BUILDING THE DEADEYE
  The Deadeye is a deadly mix of stealth and shooting, 
  relying heavily on surprise and distance to accomplish his goals . 
  Consequently, Origins granting bonuses to his high requisite 
  Dexterity are the shortest path to success — Pech or Saurian, 
  for example, particularly Saurian with the Jungle Clutch feat, is 
  an excellent prospect . Elf is suitable as well, due to its enhanced 
  vision, improved Wisdom, and favored Scout class . 
  On the Specialty front, any of the “shooty” options is a solid 
  start, particularly the Musketeer if the campaign’s set in the 
  Reason or Industrial Era . Other superior options offer bonuses 
  to Dexterity or Wisdom, the camouflage feature, or proficiencies, 
  tricks, or feats useful for a sneaky shooter . 
  While most characters with a strong Dexterity and a marginal 
  combat focus won’t find this class difficult to enter, Scouts are 
  perhaps the most naturally inclined toward it thanks to heaps 
  of sneak attack dice, Ranged Combat bonus feats, and a healthy 
  set of ambush abilities . Burglars and Soldiers come in a close 
  second, the former for excellent stealth ability and the latter for 
  high attack bonuses and raw talent with weapons . 
  Suggested Species: Elf, Human, Pech, Saurian
  Suggested Human Talents: Adaptable, Nimble, Ruthless, 
  Vigilant
  Suggested Specialties: Archer, Dragoon, Musketeer, 
  Ranger, Rogue
  Suggested Entry Classes: Burglar, Scout, Soldier 
  PLAYING THE DEADEYE
  As Fantasy Craft’s premier shooting class, the Deadeye isn’t 
  a terribly difficult concept to grasp — he fills things and then fills 
  them full of bullets, bolts, or arrows until they stop moving . Yet 
  unlike a straightforward Soldier build, the Deadeye can’t simply 
  walk up to his target and shoot him; instead he relies on distance, 
  time, and stealth . 
  The Deadeye’s greatest strength is delivering a decisive blow 
  that can turn the tide of battle, often by plugging the Big Bad or 
  nastiest fighters early on . Most of that ability hinges on having a 
  flat-footed target lined up in his sights . Fortunately, much of his 
  class ability supports this very thing — farsight lets the Deadeye 
  attack from a great distance, while surprise shot enhances his 
  weapon’s already-impressive threat range so he can (ideally) 
  apply his ranged sneak attack dice and boosted right between the 
  eyes damage directly to the target’s wounds . The sheer volume of 
  damage a high-level Deadeye can dole out in a favorable situation 
  makes the specific weapon he carries nearly irrelevant — even a 
  lowly arrow can lay out most special characters when you factor 
  in enough armor-piercing power, a chink in their armor, three 
  or more sneak attack dice, and a double chance at a threat with 
  dead to rights . 
  Because so much of the Deadeye’s battlefield influence relies 
  on a single shot, it’s important not to underestimate the value 
  of patience and reliability . The long load times of strong ranged 
  weapons means its often best to wait for the perfect shot, taking 
  frequent Aim actions, using the stances offered by Bow and Black 
  Powder Basics (see page 5), and employing options like every shot 
  counts and master weaponsmith to insure against a bad roll or 
  poorly-timed error . 
  Feat choices are no great mystery either, depending mainly 
  on the Deadeye’s favored weapon . Most fantasy archers will 
  gravitate toward Bow Basics, Mastery, and Supremacy, Bullseye, 
  and Blackened Sky; while relatively “modern” Deadeyes armed 
  with handguns will probably want to fill their valuable feat slots 
  with ways to make the most of their single shot, like Bullseye, 
  Ambush Basics, and the Black Powder chain . The Bushwhack, 
  Ghost, and Misdirection chains are all available through the 
  Deadeye’s bonus feat and make a perfect compliment as he levels, 
  enhancing his ability to surprise and press that advantage . 
  Gear-wise, the Deadeye’s choices should reflect his chosen 
  method of ranged death-dealing . A powerful crossbow or longarm 
  are favored, thanks to their long range, high damage, excellent 
  threat ranges, and/or powerful armor-piercing capabilities .  
  Table 1: The Deadeye
  Level	
  BAB	
  Fort	
  Ref	
  Will	
  Def	
  Init	
  Lifestyle	
  Legend	
  Special
  1	
  +1	
  +0	
  +1	
  +0	
  +1	
  +2	
  +1	
  +1	
  Farsight	I,	right between the eyes
  2	
  +2	
  +0	
  +2	
  +0	
  +1	
  +3	
  +2	
  +1	
  Surprise	shot	+1
  3	
  +3	
  +1	
  +2	
  +1	
  +2	
  +4	
  +2	
  +2	
  Bonus	feat
  4	
  +4	
  +1	
  +2	
  +1	
  +2	
  +5	
  +2	
  +2	
  Ranged	sneak	attack	(1	die),	sniper
  5	
  +5	
  +1	
  +3	
  +1	
  +3	
  +5	
  +3	
  +3	
  Farsight	II
  6	
  +6	
  +2	
  +3	
  +2	
  +4	
  +6	
  +3	
  +3	
  Sniper
  7	
  +7	
  +2	
  +4	
  +2	
  +4	
  +7	
  +4	
  +4	
  Bonus	feat,	surprise	shot	+2
  8	
  +8	
  +2	
  +4	
  +2	
  +5	
  +8	
  +4	
  +4	
  Ranged	sneak	attack	(2	dice),	sniper
  9	
  +9	
  +3	
  +4	
  +3	
  +5	
  +9	
  +4	
  +5	
  Farsight	III
  10	
  +10	
  +3	
  +5	
  +3	
  +6	
  +10	
  +5	
  +5	
  Dead	to	rights
  
  
  DEADEYE
  The long reload times on both make a case for a backup weapon, 
  though — even a simple shortbow can be excellent insurance if 
  the Deadeye time or space get limited between he and his foe . 
  The Deadeye can afford to keep his armor light and 
  inexpensive, as range and concealment are his greatest protection . 
  Ammunition, repair tools, and other stealth implements round 
  out his critical gear, though handgunners shouldn’t forget a 
  bandolier, further reducing load times . 
  Suggested Feats: Ambush Basics, Bow Basics, Black Powder 
  Basics (see below), Bullseye, Bushwhack Basics, Favored Gear, 
  Ghost Basics, Misdirection Basics
  Starting Adventuring Equipment (0s): Heavy crossbow 
  + bayonet upgrade + 60 standard and 20 barbed bolts or long 
  rifle + 30 shots + bandolier, axe, partial leather armor, carpenter’s 
  kit or smith’s kit, body paint, 50 ft . hemp rope, 7 days’ rations
  RANGED 
  COMBAT FEATS
  For more about Ranged Combat feats, see Fantasy Craft, page 
  94.
  BLACK POWDER BASICS
  You’ve trained extensively with temperamental early 
  firearms . 
  Prerequisites: Black powder forte
  Benefit: When you attack with a black powder weapon, you 
  ignore the unreliable quality . Also, you gain a stance .
  Focused Aim (Stance): You retain your Aim bonus with 
  ranged attacks even if your target moves more than 5 ft . in a 
  round . Also, you may Aim at a target multiple times, gaining a 
  cumulative +1 bonus until your next attack check or he leaves 
  your sight (maximum bonus equal to your Ranged Combat feats 
  + 1) . You may not move while in this stance (though you may still 
  take Bonus 5-ft . Steps as normal) . 
  BLACK POWDER MASTERY
  Your gunshots are uncannily accurate and hit hard .
  Prerequisites: Black Powder Basics
  Benefit: Once per round, you may Aim with a black powder 
  weapon as a free action . Also, you gain a trick . 
  Concussive Shot (Black Powder Ranged Attack Trick): With a 
  hit, the target must also make a Fortitude save (DC equal to the 
  damage suffered) or become sprawled .
  BLACK POWDER SUPREMACY
  The last thing your target sees is a puff of smoke, hears is a 
  distant crack, and feels is his brain exiting his head . 
  Prerequisites: Black Powder Mastery
  Benefit: Your threat range with black powder weapons 
  increases by 1 . Also, you gain a trick . 
  Headshot! (Black Powder Ranged Attack Trick): If your attack 
  result exceeds a standard target’s Defense by 10 or more, he 
  immediately fails his Damage save (no damage roll is required) . 
  You may use this trick once per round .
  NEW CLASS ABILITY 
  NPC QUALITIES
  The following Deadeye abilities are available to NPCs using 
  the class ability NPC quality (see Fantasy Craft, page 231) .
  Class Ability 
  XP Value
  Chink in their armor 
  1
  Dead to rights 
  8
  Every shot counts 
  2
  Ranged sneak attack 
  1 per grade
  Surprise shot 
  2 per grade
  Thousand-yard stare 
  2
  
  6
  CALL TO ARMS
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