TEXT: Basilisk Hatchling, S
  1/4
  13
  1
  -1
  2
  -4
  -1
  -2
  2
  27
  9
  20
  Darkvision 60’
  Petrifying Gaze: 30’, DC 12 Con save or 
  random limb petri�ies. Save again 
  or limb petri�ied 24 hours
  Bite: +3, 1d4+2p & 1d4 poison
  Ape, M
  1/2
  12
  3
  2
  2
  -2
  1
  -2
  2
  19
  13
  30/30c
  Athletics +5, Perception +3 
  Multiattack: 2 �ist
  Fist: +5, 1d6+3b
  Rock: 25/50, +5, 1d6+3b
  Couatl, M
  4
  19
  3
  5
  3
  4
  5
  4
  2
  97
  15
  30/90f
  Truesight 120’, resist: radiant, immune: scrying, effect to 
  sense emtions/thoughts/location, psychic, bps nonmagic
  Innate Spellcasting: DC 14, at will: detect evil and good, 
  detect magic, detect thoughts, 3/day each: bless, create 
  food and water, cure wounds, lesser restoration, 
  protection from poison, sanctuary, shield, 1/day 
  each: dream, greater restoration, scrying 
  Bite: +8, 1d6+5p, DC 13 Con save or poisoned & 
  unconscious 24 hours
  Constrict: 10’, +6, 2d6+3b & <L grappled & 
  restrained, max 1 target, escape DC 15
  Change Shape: Polymorph human/beast CR no 
  higher than own
  Crocodile, L
  1/2
  12
  2
  0
  1
  -4
  0
  -3
  2
  19
  10
  20/30s
  Stealth +2
  Hold Breath: 15min
  Bite: +4, 1d10+2p, grappled & 
  restrained, can’t bite another target, 
  escape DC 12
  Gelatinous Cube, L
  2
  6
  2
  -4
  5
  -5
  -2
  -5
  2
  84
  8
  15
  Blindsight 60’, immune: blind, charm, deaf, exhaust, 
  fright, prone
  Ooze Cube: If creature enters space, engulf & disadv on 
  save. Pull target out w/DC 12 Str check & 
  3d6 acid
  Transparent: DC 15 Perception check to 
  spot if hasn’t moved
  Pseudopod: +4, 3d6 acid
  Engulf: Move speed, <H DC 12 Dex 
  save or 3d6 acid, suffocate, 
  restrained & 6d6 acid ongoing, 
  escape DC 12 Str check
  Giant Constrictor Snake, H
  2
  12
  4
  2
  1
  -5
  0
  -4
  2
  60
  12
  30/30s
  Blindsight 10’, Perception +2
  Bite: 10’, +6, 2d6+4p
  Constrict: +6, 2d8+4b, grappled & 
  restrained, max 1 target, escape DC 
  16
  Guard, M
  1/8
  16
  1
  1
  1
  0
  0
  0
  2
  11
  12
  30
  Perception +2 
  Spear: 20/60, +3, 1d6+1p/1d8+1p 
  2-hands
  Noble, M
  1/8
  15
  0
  1
  0
  1
  2
  3
  2
  9
  12
  30
  Deception +5, Insight +4, Persuasion +5 
  Rapier: +3, 1d8+1p
  Parry (react): +2 AC vs melee attack
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Arcane Library/Temple of the Basilisk Cult/Temple of the Basilisk Cult Combat Cards/Color/Temple of the Basilisk Cult Combat Cards 1.pdf