TEXT: Morn Frostsilver
  Male Dwarf Cleric of Moradin  
  Level 4 
  Lawful Good
  After he and his friends defeated a band of marauding orcs in their 
  lair, Morn Frostsilver discovered an ancient map that had somehow 
  ended up in a secret compartment in a chest that his brother Durven 
  smashed. To Morn’s surprise and delight, it showed the location of his 
  long-lost clan-home. Centuries ago, the Frostsilver clan abandoned it 
  after a plague struck, and its location had been forgotten. Now with 
  this map, Morn and his friends have a chance of 
  finding it, and perhaps the far-flung branches of the 
  Frostsilver clan can 
  be convinced to 
  return home.
  Ability	
  Score	 Modifier
  Strength	
  16	
  +3
  Dexterity	
  10	
  +0
  Constitution	 16	
  +3
  Intelligence	
  9	
  –1
  Wisdom	
  14	
  +2
  Charisma	
  10	
  +0
  Initiative		
  +0
  Armor	Class		
  19
  Flat-Footed	AC		19
  Touch	AC		
  10
  Move		
  20	ft.		(4	squares)
  Hit	Points		
  33	 	(4	HD)
  Base	Attack	
  +3
  Melee	Attack	
  +6
  Grapple	
  +6
  Ranged	Attack	+3
  Weapon	
  Attack	Bonus	 Damage	
  Critical	Hit	 Range/Special
  +1 maul		
  +7	 1d10+5	
  ×3	
  —
  Masterwork	light	crossbow	+4	
  1d8	
  ×2	
  80	ft.
  Saving	Throws
  Fort	+7	(+9	poison,	spells)	
  Ref	+1	(+3	spells)	
  	
  Will	+6	(+8	spells)
  Feats
  Combat	Casting		
  (+4	to	cast	defensively)
  Skills
  Concentration	
  +10	(Con)
  Knowledge	(religion)	 +7	(Int)
  Special	Abilities
  •		Darkvision	(see	in	the	dark	up	
  to	60	feet)
  •		+1	on	attacks	against	goblinoids
  •		Turn	undead	(3/day;	check	
  d20;	damage	2d6+6)
  •		Spontaneous	casting	(exchange	a	
  prepared	spell	for	healing	magic)
  •		Stonecunning	(automatically	
  Search	for	unusual	stonework)
  •		Stability	(+4	vs.	bull	rush	or	trip)
  For	more	information	visit	www.dndinsider.com
  
  2nd-Level	Cleric	Spells
  Aid:	Target	gains	+1	morale	bonus	on	attack	rolls	and	saves	against	
  fear	as	well	as	1d8+1	additional	hit	points	for	4	minutes
  Hold Person:	Paralyze	one	humanoid	for	4	rounds	(DC	15	Will	negates)
  Lesser Restoration: Heals	1d4	ability	damage	to	one	target
  Sound Burst: 1d8	sonic	damage	
  and	1-round	stun	
  to	all	creatures	in	
  2-square	radius		
  (DC	15	Fortitude	
  negates	stun)
  1st-Level		
  Cleric	Spells
  Bless: You	and	your	allies	gain	
  a	+1	morale	bonus	on	attack	
  rolls	and	saves	against	fear	
  for	4	minutes
  Divine Favor:	You	gain	+1	
  0-Level	Cleric	Spells
  Detect Magic (×2):	Detect	spells	
  and	magic	items	within	60	feet
  Guidance: Target	gets	a	+1	bonus	
  on	one	attack	roll,	save,	or	skill	
  check
  Light: Object	touched	shines		
  like	torch
  Read Magic: Understand	writing	
  on	scroll	or	spellbook
  Magic	Items	
  +1 maul, +1 full plate 
  Potion of cure light wounds  
  (heals	1d8+1	hit	points)
  Equipment
  Ancient	map	to	Frostsilver, 
  masterwork	light	crossbow		
  (30	bolts)
  bonus	on	attacks	and	a	+1	bonus	to	damage	for	1	minute
  Magic Weapon:	Touched	weapon	becomes	magic	and	gains	a	+1	
  bonus	on	attacks	and	a	+1	bonus	to	damage	for	4	minutes
  Protection from Evil:	You	or	a	touched	ally	gains	a	+2	deflection	bonus	
  to	AC	and	a	+2	bonus	on	saves	against	evil	attacks	for	4	minutes
  Shield of Faith: You	or	a	touched	ally	gains	a	+2	to	deflection	bonus	to	
  AC	for	4	minutes
  For	more	information	visit	www.dndinsider.com
  For	more	information	visit	www.dndinsider.com
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3.5/Other Products/D&D Worldwide Game Day 07/dnd_wwgd07_morn.pdf