TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  When did you first begin dreaming of the volcano?  
   
  What happens in your dreams with the octopus 
  headed sorcerer? 
   
  What experience do you have with black magic? 
   
  Have you ever lost a friend or loved one to the local 
  Red Orcs? 
   
  What do you believe is happening at the volcano? 
   
  Why do you feel that the evil there must be stopped? 
  IMPRESSIONS 
   
  The rotten egg stench of the volcano 
   
  The fiery crater 
   
  Treacherous black volcanic stone 
   
  The glitter of eyes in the dark 
   
  Rope bridge over a lava chasm 
   
  Distant sounds of arcane chanting 
   
  Sound of twittering, malicious laughter 
   
   
   
  MOUNTAIN OF FIRE V1.0C 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
  GOALS 
   Establish details, describe 
   Use what they give you 
   Ask questions 
   Leave blanks 
   Look for interesting facts 
   Help the players understand the moves 
   Give each character a chance to shine 
   Introduce NPC’s 
   Fill out your worksheet 
  DUNGEON MOVES 
   Change the environment 
   Point to a looming threat 
   Introduce a new faction or type of 
  creature 
   Use a threat from an existing faction or 
  type of creature 
   Make them backtrack 
   Present riches at a price 
   Present a challenge to one of the 
  characters 
   
  "A Balrog — a demon of the ancient world." 
  -Gandalf the Grey 
   
   
   
   
  CUSTOM MOVES 
   
  Lava Chasm Bridge 
  When you struggle to stay on a bucking Lava Chasm 
  Bridge during a Red Orc arrow attack; roll+DEX. On a 10+, 
  you're fine and may proceed, if slowly. On a 7-9, your 
  progress along the bridge is halted for the time being. On a 
  miss, you're left hanging by your fingertips. 
   
  When you try to raise yourself back up onto the bridge, 
  roll+STR. On a 10+, you're back aboard the buckling 
  express. On a 7-9, you're up part of the way, bracing your 
  lower half with your upper half. On a miss, you tumble into 
  the volcanic crater that contains the Lava Lake (See 
  below).  
  When you try to avoid falling into the Lava Lake; 
  roll+DEX. On a 10+, you’re fine and manage to cling to the 
  side of the crater On a 7-9, you’re clinging to the side but 
  took some damage (1d6). On a miss, you tumble into the 
  Lava Lake to instant death (Last Breath roll).  
   
  
  THINGS 
   
  Potion of Spider Climbing                                          500 Coins 
  Allows the adventurer to climb walls as if he or she were a 
  giant spider until the character next makes camp. 
   
  Red Dragon Amulet        
    
  Bearer of this amulet may not be harmed by any type of 
  normal heat or fire. Fire attacks by monsters and magic do 
  half damage. 
  Ring of Feather Falling 
  Wearer avoids all damage from falls by floating gently to 
  the ground. 
   
  “Summoning Middle Earth Demons via Volcano for Fun 
  and Profit” by Dr. E. Holmes 
  This text contains the ritual to summon the Balrog that the 
  Mind Flayer will use. Unfortunately the ritual is flawed and 
  will summon an angry unbound Balrog, create an unstable 
  wormhole and cause the volcano to erupt. Good Times. 
   
  Unstable Wormhole 
  A temporary teleportation portal to another location of 
  the GM’s choosing. Useful when a volcano is erupting 
  around you… 
   
  Wax Wings                                                                   1 Weight      
  Crafted to resemble great eagle wings, this contraption is 
  worn via a complex harness. When you take to the air with 
  wax wings, roll+Dex. On a 10+ your flight is controlled and 
  you may stay aloft as long as you like. On a 7-9, you make 
  it aloft but your flight is short or erratic and unpredictable, 
  your choice. On a 6- you make it aloft, but the rest is up to 
  the GM. 
   
  Monsters 
  Balrog 
                                              Large, Planar, Terrifying 
  Fire whip (d10 damage);  
  Flaming Sword (d10+2 damage) 
  Forceful 
   
      16 HP, 2 Armor 
  A demon of the ancient world summoned to this reality. 
  Special Qualities: Fiery Aura: close, 1d6 damage, ignores 
  armor 
  Instinct:  Burn the world! 
   
  Mythos Quasit      
   
            Horde, Planar 
  Hellish weaponry (d6 damage)                      7 HP 2 Armor 
  Close 
  Special Qualities: Adaptable form 
  An imp with some ambition. A quasit is a kind of foot 
  soldier in the demon realm. A commoner, armed with 
  fangs or claws or wings or some other thing to give it just a 
  little edge over its hellish peers. Commonly bound by 
  warlocks to carry heavy loads or build bridges or guard 
  their twisted towers, a quasit can take on many forms, 
  none of them pleasant.  
  Instinct: To serve 
   
  Make sure the Balrog is Summoned 
   
  Serve the Rogue Mind Flayer until… 
   
  Revel in the Chaos 
   
  Red Orc Archer                                                 Horde, Cautious 
  Arrows (d6 damage) 
   
            3 HP, 1 Armor      
  Far 
  Instinct: Protect the Rogue Mind Flayer Master! 
   
  Rogue Mind Flayer (Illithid)                     Stealthy, Intelligent 
  Mind blast (d6 damage)                                      6 HP, 1 Armor                                                        
  Close, Ignores Armor, Far 
  Special Qualities: Telepathy, Darkvision, Squid head with 
  grasping mouth-tentacles 
                                                          
  The illithid, or mind flayer, is an evil and feared creature of 
  the Underdark; its powers are formidable and it feeds on 
  the brains of any creature it encounters. Using arcane 
  powers, it enslaves or destroys its foes, which include such 
  powerful creatures as drow and kuo-toa. Mind Flayers 
  stand about 6 feet tall and have hideous mauve skin that 
  glistens with slime. The head resembles an octopus, with 
  white eyes (no pupils are evident) and four tentacles 
  around its mouth, a round, many-toothed orifice like that 
  of a lamprey. The creature has three reddish fingers and a 
  thumb on each hand.  
  Instinct: Enslave the surface dwellers and devour their 
  brains 
   
   
   
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  (http://catsoftindalos.blogspot.com/) 
  For more free Dungeon World material 
   
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
   
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/Mountain of Fire.pdf