TEXT: This PDF contains the endpapers from the printed edition of this book. These pages are 
  provided to PDF customers for use as reference sheets.
  Text and design © Gavin Norman 2019. Old-School Essentials is a trademark of Necrotic Gnome.
  Druid and Illusionist Spells
  Druid and Illusionist Spells
  v1.2
  
  1st Level Druid Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1 Animal friendship
  6
  –
  Permanent
  10’
  2 Detect danger
  6
  –
  6 turns/3 turns
  5’/level
  3 Entangle
  6
  –
  1 turn
  80’
  4 Faerie fire
  7
  –
  1 turn
  60’
  5 Invisibility to animals
  7
  –
  1 turn
  Caster/touch
  6 Locate plant or animal
  7
  –
  6 turns
  120’
  7 Predict weather
  7
  –
  Instant
  1 mile/level
  8 Speak with animals
  7
  –
  6 turns
  30’
  2nd Level Druid Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1 Barkskin
  8
  –
  1 turn/level
  Caster/touch
  2 Create water
  8
  –
  Permanent
  Touch
  3 Cure light wounds
  8
  Yes
  Instant
  Caster/touch
  4 Heat metal
  8
  –
  7 rounds
  30’
  5 Obscuring mist
  9
  –
  1 turn/level
  10’/level
  6 Produce flame
  9
  –
  2 turns/level
  Caster
  7 Slow poison
  9
  –
  1 hour/level
  Caster/touch
  8 Warp wood
  9
  –
  Permanent
  240’
  Memorizing Spells
  Rest and time: A spell caster can memo-
  rize spells after an uninterrupted night’s 
  sleep. Memorizing all spells the character 
  is capable of memorizing takes one hour.
  Duplicate spells: A character may mem-
  orize the same spell more than once, as 
  long as they are capable of memorizing 
  more than one spell of the given level.
  Casting Spells
  Once only: When a spell is cast, knowl-
  edge of the spell is erased from the mind 
  of the caster, until it is memorized again.
  Freedom: The character must be able to 
  speak out loud and move their hands.
  Line of sight: Unless noted in a spell’s 
  description, the intended target (a spe-
  cific monster, character, object, or area of 
  effect) must be visible to the caster.
  Spell Effects
  Selecting targets: Some spells affect 
  multiple targets, either by area or by Hit 
  Dice total. If the spell description does 
  not specify how targets are selected, the 
  referee must decide whether they are 
  selected randomly, by the caster, etc.
  Concentration: Some spells specify that 
  the caster must concentrate in order 
  to maintain the magical effect. Unless 
  the spell description states otherwise, 
  performing any other action or being 
  distracted (e.g. attacked) causes concen-
  tration to end.
  Cumulative effects: Multiple spells can-
  not be used to increase the same ability 
  (e.g. bonuses to attack rolls, AC, damage 
  rolls, saving throws, etc.). Spells can be 
  combined with the effects of magic items.
  
  3rd Level Druid Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1 Call lightning
  10
  –
  1 turn/level
  360’
  2 Growth of nature
  10
  –
  12 turns/perm.
  120’
  3 Hold animal
  10
  –
  1 turn/level
  180’
  4 Protection from poison
  11
  –
  1 turn/level
  Caster/touch
  5 Tree shape
  11
  –
  6 turns +1/level
  Caster
  6 Water breathing
  11
  Yes
  1 day
  30’
  4th Level Druid Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1 Cure serious wounds
  12
  Yes
  Instant
  Caster/touch
  2 Dispel magic
  12
  –
  Instant
  120’
  3 Prot. from fire and lightning
  12
  –
  1 turn/level
  Caster/touch
  4 Speak with plants
  12
  –
  3 turns
  30’
  5 Summon animals
  13
  –
  3 turns
  360’
  6 Temperature control
  13
  –
  1 turn/level
  10’ around caster
  5th Level Druid Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1 Commune with nature
  14
  –
  1 turn
  ½ mile/level
  2 Control weather
  14
  –
  Concentration
  240 yards
  3 Pass plant
  14
  –
  Instant
  Caster
  4 Prot. from plants and animals
  15
  –
  1 turn/level
  Caster
  5 Transmute rock to mud
  15
  Yes
  3d6 days/perm.
  120’
  6 Wall of thorns
  15
  –
  1 turn/level
  80’
  Arcane Magic
  Memorizing spells: Spells are memorized 
  from the selection available in the caster’s 
  spell book, which must be at hand.
  Reversing spells: The normal or reversed 
  form of a spell must be selected when the 
  spell is memorized.
  Divine Magic
  Memorizing spells: Spells are memo-
  rized through prayer to a deity. Any spell 
  of appropriate level on the class’ spell list 
  may be chosen.
  Reversing spells: The normal or reversed 
  form of a spell may be selected when the 
  spell is cast. 
  Deity disfavour: If a spell caster falls out 
  of favour with their deity, penalties (de-
  termined by the referee) may be imposed.
  Deity alignment: A divine spell caster 
  may draw disfavour when casting spells 
  (or their reversed versions) whose effects 
  go against the deity’s alignment.
  
  1st Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Auditory illusion
  16
  –
  3 turns
  240’
  2
  Chromatic orb
  16
  –
  Instant
  60’
  3
  Colour spray
  18
  –
  Instant
  20’ cone
  4
  Dancing lights
  18
  –
  1 turn
  40’ +10’/level
  5
  Detect illusion
  18
  –
  3 turns
  Caster/touch
  6
  Glamour
  18
  –
  2d6 rds +2/level
  Caster
  7
  Hypnotism
  19
  –
  1 round +1/level
  30’
  8
  Light
  19
  Yes
  6 turns +1/level
  120’
  9
  Phantasmal force
  20
  –
  Concentration
  240’
  10 Read magic
  21
  –
  1 turn
  Caster
  11 Spook
  21
  –
  Until broken
  10’
  12 Wall of fog
  21
  –
  1 turn
  60’
  2nd Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Blindness / deafness
  22
  –
  Permanent
  30’
  2
  Blur
  22
  –
  1 turn
  Caster
  3
  Detect magic
  22
  –
  2 turns
  60’
  4
  False aura
  22
  –
  1 turn
  30’
  5
  Fascinate
  22
  –
  Special
  30’
  6
  Hypnotic pattern
  23
  –
  Concentration
  30’ square
  7
  Improved phantasmal force
  23
  –
  Concentration
  240’
  8
  Invisibility
  23
  –
  Perm. until broken
  240’
  9
  Magic mouth
  24
  –
  Pmt. until triggered
  Touch
  10 Mirror image
  24
  –
  6 turns
  Caster
  11 Quasimorph
  24
  –
  3d4 rds +2/level
  Caster
  12 Whispering wind
  24
  –
  Special
  1 mile/level
  3rd Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Blacklight
  25
  –
  1 turn/level
  60’
  2
  Dispel illusion
  25
  –
  Instant
  10’/level
  3
  Fear
  25
  –
  1 round/level
  60’ cone
  4
  Hallucinatory terrain
  25
  –
  Until touched
  240’
  5
  Invisibility 10’ radius
  26
  –
  Perm. until broken
  120’
  6
  Nondetection
  26
  –
  1 turn/level
  Caster
  7
  Paralysation
  26
  –
  6 turns
  10’/level
  8
  Phantom steed
  27
  –
  6 turns/level
  10’
  9
  Rope trick
  27
  –
  2 turns/level
  Touch
  10 Spectral force
  28
  –
  Concentration
  240’
  11 Suggestion
  28
  –
  4 turns +4/level
  30’
  12 Wraithform
  28
  –
  1 turn
  Caster
  
  4th Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Confusion
  29
  –
  12 rounds
  120’
  2
  Dispel magic
  29
  –
  Instant
  120’
  3
  Emotion
  29
  –
  Concentration
  10’/level
  4
  Illusory stamina
  30
  –
  3 turns/level
  Touch
  5
  Improved invisibility
  30
  –
  4 rounds +1/level
  Caster/touch
  6
  Massmorph
  30
  –
  Permanent
  240’
  7
  Minor creation
  31
  –
  6 turns/level
  Touch
  8
  Phantasmal killer
  31
  –
  1 round/level
  5’/level
  9
  Rainbow pattern
  31
  –
  Concentration
  30’ square
  10 Shadow monsters
  32
  –
  1 round/level
  30’
  11 Solid fog
  32
  –
  1 turn
  60’
  12 Veil of abandonment
  32
  –
  1 turn/level
  10’/level
  5th Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Chaos
  33
  –
  12 rounds
  120’
  2
  Demi-shadow monsters
  33
  –
  1 round/level
  30’
  3
  Illusion
  34
  –
  1 round/level
  240’
  4
  Looking glass
  34
  –
  1 round/level
  Touch
  5
  Major creation
  34
  –
  12 or 6 turns/level
  Touch
  6
  Maze of mirrors
  35
  –
  Depends on INT
  5’/level
  7
  Projected image
  35
  –
  6 turns
  240’
  8
  Seeming
  35
  –
  12 hours
  10’
  9
  Shadowcast
  36
  –
  6 turns +1/level
  30’
  10 Shadowy transformation
  36
  –
  1d4 rds +1/level
  Caster/touch
  11 Time flow
  37
  –
  6 turns/level
  10’
  12 Visitation
  37
  –
  5 minutes
  Unlimited
  6th Level Illusionist Spells
  # Name
  Page
  Rev.
  Duration
  Range
  1
  Acid fog
  38
  –
  1d4 rds +1/level
  30’
  2
  Dream quest
  38
  –
  Until fulfilled
  60’
  3
  Impersonation
  39
  –
  1 turn/level
  Caster/touch
  4
  Manifest dream
  39
  –
  Special
  Caster
  5
  Mass suggestion
  40
  –
  4 turns +4/level
  90’
  6
  Mislead
  40
  –
  1 round/level
  Caster
  7
  Permanent illusion
  41
  –
  Permanent
  240’
  8
  Shades
  41
  –
  1 round/level
  30’
  9
  Through the looking glass
  42
  –
  1 round/level
  10’
  10 Triggered illusion
  42
  –
  Pmt. until triggered
  240’
  11 True seeing
  43
  –
  1 round/level
  Caster/touch
  12 Vision
  43
  –
  1 turn
  Caster
  
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