TEXT: WILD CARDS - SCARE SHEETS
  1
  	
  Hoodoo mama
  SCARE ShEEt: hoodoo MAMA
  hiStoRy
  Joey Hebert’s card turned as a pre-teen while she was being 
  raped. Since then she uses sex as a release, to help her 
  mentally escape the world and the problems she faces. She 
  seems to be a lesbian, but will engage in hetero sex if she 
  feels the need to blank out the world.
  She has lived on her own for years, in a red shotgun shack 
  in New Orleans’s Tremé district, by the old St. Louis 
  Cemetery. She has a ring in her navel and a red-dyed streak 
  in her hair, and is foul-mouthed and hard-edged—almost 
  feral.
  She’s a young teenager when she meets Michelle Pond (The 
  Amazing Bubbles) and other members of the Committee 
  when they came to New Orleans to deal with a massive 
  hurricane. Hoodoo Mama is sheltering a number of street 
  people in her home, and in a nearby warehouse, and 
  Bubbles and Cameo try unsuccessfully to convince her and 
  them to evacuate.
  Later, at the height of the disaster, Joey seduces Bubbles, 
  and Michelle becomes the only human being who has any-
  thing approaching a normal human relationship with her. 
  Eventually, Michelle refuses Joey’s further advances, which 
  angers and frustrates the teenager.
  While Bubbles is comatose in Jackson Square for over 
  a year after absorbing a nuclear blast, Joey is one of her 
  guardians. She raises a zombie army in a failed attempt to 
  prevent Michelle’s parents from pulling the plug on her. 
  When the amazing ace awakens from her catatonic state 
  anyway and declares her plans to go to Africa to find the 
  little girl of her visions, Joey decides to accompany her. 
  After a make-over by Bubbles’ lover, Juliet Summers, 
  makes her more acceptable for polite company, they travel 
  to Africa with Joey playing the role of Michelle’s personal 
  assistant.
  They have many adventures while on Adesina’s trail, 
  including encounters with Leopard Men, in which Joey 
  is injured. The injury in itself isn’t terrible, but a subse-
  quent raging infection forces Bubbles to leave her behind 
  in a hospital where they think Joey will be safe. However, 
  Joey, in a weakened state, is captured by Leopard Men and 
  bought to Alicia Nshombo, who uses her as a hostage to 
  ensure Bubbles’s cooperation with Nshombo’s plan to assas-
  sinate Tom Weathers.
  Sir,
  Josephine Hebert, the enigmatic and little-known ace from New Orleans, has an ability that sounds mediocre to risible, 
  but actually could be fairly potent if used properly. Unfortunately, given what we know of Hebert’s active distrust (some 
  would say paranoid hatred) of authority figures, it seems unlikely we could recruit her to work for SCARE. Even if that were 
  possible, given her explosive temper and proclivity to fly off the handle, it would be most likely she’d be unable to function 
  within a structured, team-oriented framework.
  It would be best to leave her alone in New York or on her native New Orleans streets to play with her dead animals and 
  corpse companions, as long as she doesn’t inject herself into more important matters.
  Sincerely,
  Jamal Norwood
  SCARE operative
  
  2
  WILD CARDS - SCARE SHEETS
  	
  HOODOO MAMA
  Things fall apart as Bubbles refuses to play along and 
  Hoodoo Mama raises an army of the recent dead to fight 
  Nshombo’s Leopard Men and, ultimately, bring down 
  Alicia Nshombo herself. Joey goes ballistic when Bubbles 
  is forced to kill the child ace Mummy to save her own life, 
  but the two are reconciled by the time Bubbles leaves Joey 
  behind to take care of the newly-rescued Adesina and the 
  other child aces, while she goes on to the final confronta-
  tion with Tom Weathers.
  Hoodoo Mama returns to America after her African adven-
  ture, and is last seen in New York City with Bubbles and her 
  rescued child aces.
  PERSonAlity
  Explosive, to say the least. Joey has anger issues she can 
  take out in inappropriate ways, on friends, bystanders, and 
  foes alike. It’s not that she doesn’t care about others. She 
  cares too much, and gets easily frustrated and angry when 
  the weak and innocent are injured or threatened. She lacks 
  formal education. She can be a loyal friend, but she can also 
  abuse her friends, mentally and physically. She has a dark 
  sense of human. She would likely benefit from psychiatric 
  therapy, and it’s equally likely she’ll never receive it.
  PowERS & AbilitiES
  Hoodoo Mama can raise and control dead bodies, human 
  and animal alike. Statistics for standard zombies are 
  providd on the facing page, and will work 
  just fine for most of her minions. For more 
  exotic zombies, or zombies animals, apply the 
  Zombie template provided other creatures. She 
  often creates zombies from small creatures, 
  and it is said in New Orleans that the (dead) 
  rats and pigeons are her eyes. Hoodoo Mama 
  can also sense the location of hidden animal 
  and human corpses. 
  She normally controls a dozen or more zombies at 
  a time, but the upper limits of her powers have not 
  yet been established, with scores or even hundreds 
  of zombies within her demonstrated capabili-
  ties. Her power is particularly effective in places 
  where the dead aren’t buried far underground 
  (such as New Orleans, the Third World, and sites 
  of recent battles, massacres, or disasters).
  Joey’s physical or mental condition is mirrored in 
  the zombies she controls. If she’s tired or weak, the 
  movements of her zombies become uncoordinated 
  (even for zombies).
  AlliES
  Although their sexual relationship was a one-time 
  event, Michelle Pond is still Joey’s best friend. Joey 
  Name: Josephine (commonly 
  “Joey”) Hebert
  WC Name: Hoodoo Mama
  Occupation: Panhandler, 
  petty extortionist, 
  zombie master
  WC Status: Ace
  Base: New Orleans, LA
  Ethnicity: African American
  
  WILD CARDS - SCARE SHEETS
  3
  	
  Hoodoo mama
  also developed a close friendship with Michelle’s other 
  lover, Juliet Summers (Ink), during the year two were caring 
  for the comatose Bubbles. The Committee turned Hoodoo 
  Mama down for membership earlier, but after the events in 
  Africa they might reconsider.
  EnEMiES
  There are many people Joey hates and who she assumes 
  hate her, but in reality she hasn’t yet made any enemies.
  ZoMbiES
  The Zombie statistics at right fit the standard sort of zom-
  bie that Hoodoo Mama raises to aid her. For animals or 
  other more unusual forms of walking dead, simply apply 
  the Zombie template. The template can be added to any 
  creature to turn it into a zombie. It assumes the creature 
  also loses any Intellect- or Presence-based skills, but that 
  it retains its relative Toughness: apply ranks of Protection 
  to make up for any Toughness lost due to having no 
  Stamina rank.
  POWERS
  Animate Dead: Summon Zombies 1 (15 points), Controlled, 
  Horde, Mental Link, Multiple Minions 8 (256 minions), 
  Limited to available corpses • 20 points
  Sense the Dead: Senses 4 (Detect Corpses, Ranged, Extended 
  2) • 4 points
  SKILLS 
  Close Combat: Unarmed 2 (+5), Expertise: Zombies 4 (+4), 
  Intimidation 4 (+5), Perception 4 (+5), Stealth 2 (+2)
  OffENSE 
  INItIAtIvE +0
  Unarmed +5
  Close, Damage 1
  hoodoo MAMA 
  PowER lEvEl 5
  StREngth
  StAMinA
  Agility
  dEXtERity
  Fighting
  intEllECt
  AwAREnESS
  PRESEnCE
  0
  2
  1
  1
  1
  1
  2
  2
  DEfENSE 
  Dodge
  5
  fortitude
  4
  Parry
  5
  toughness
  1
  Will
  5
  COmPLICAtIONS 
  motivation—Defend the Weak: Having been preyed upon 
  herself when she was younger, Joey will fight anyone and any-
  thing to protect those who need it, especially (but not limited 
  to) children. Joey’s views on this are as absolutely black-and-
  white as any other teenager’s.
  Hatred: Joey is almost paranoid in her hostile suspicion of the 
  government, authority figures, and strangers, and what she dis-
  trusts, she hates.
  temper: Joey has an explosive temper that causes her to frequently 
  take questionable actions. Add in her utter lack of impulse control, 
  and at times she’s a danger to herself and any companions.
  voices: Even when she’s not controlling them, Hoodoo Mama can 
  sense the dead around her, even feeling their pain and emotions if 
  they’re recently and wrongfully deceased. The voices can be dis-
  tracting, or even debilitating, if they are too strident or numerous.
  Abilities 14 + Powers 24 + Advantages 0 + Skills 8 + Defenses 
  14 = 60
  ZoMbiE 
  Pl2 • MR1
  StR 2 StA — AGL –1 DEX –1 fGt 1 INt — AWE –1 PRE —
  Powers: Immunity 30 (Fortitude effects), Protection 3. Offense: 
  Init –1, Unarmed +1 (Close, Damage 2). Defenses: Dodge 0, 
  Parry 1, Fortitude —, Toughness 3, Will —. totals: Abilities –30 + 
  Powers 33 + Advantages 0 + Skills 0 + Defenses 1 = Total 4 points.
  ZoMbiE (tEMPlAtE) 
  0 PointS
  Abilities: No Stamina, Intellect, or Presence • –30 points
  Powers: Immunity 30 (Fortitude effects)
  
  4
  WILD CARDS - SCARE SHEETS
  	
  HOODOO MAMA
  CREditS & liCEnSE
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  Open Game License v 1.0 Copyright 2000, Wizards of the 
  Coast, Inc. 
  System Reference Document, Copyright 2000, Wizards of the 
  Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip 
  Williams, based on original material by E. Gary Gygax 
  and Dave Arneson. 
  Modern System Reference Document, Copyright 2002-2004, 
  Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff 
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  Green Ronin Publishing, LLC; Author Steve Kenson.
  Wild Cards Campaign Setting, Copyright 2008, Green Ronin 
  Publishing; Authors John Jos. Miller and Steve Kenson.
  Wildcards SCARE Sheet #7: Hoodoo Mama, Copyright 2013, 
  Green Ronin Publishing; Authors John Jos. Miller and 
  Steve Kenson.
  Wild Cards - SCARE Sheets #7: Hoodoo mama
  Writing and Design: John Jos. Miller and Steve Kenson
  Development: Jon Leitheusser
  Original Character Creation: George R.R. Martin
  Editing: Spike Y Jones
  Art Direction: Pauline Benney
  Graphic Design: Hal Mangold
  Interior Art: Darren Calvert
  Publisher: Chris Pramas
  Green Ronin Staff: Pauline Benney, Bill Bodden, Joe Carriker, Steve 
  Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Jack Norris, 
  Chris Pramas, Donna Prior, Evan Sass, Marc Schmalz
  Wildcards SCARE Sheet #7: Hoodoo Mama is ©2013 Green Ronin 
  Publishing, LLC. All rights reserved. References to other copyrighted 
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