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  VILLAGE BACKDROP:  
  RAGING SWAN PRESS 
  KINGSFELL 
  
   
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  VILLAGE BACKDROP:  KINGSFELL 
  Standing	hard	against	the	River	Ost,	Kingsfell	is	seemingly	a	tranquil	and	prosperous	village	on	a	well-travelled	trade	route.	However,	the	
  village	stands	on	the	site	of	a	long-forgotten	battlefield	and	not	all	the	dead	rest	easily	in	their	graves.	Strangely,	while	the	paladin—and	
  lady	of	the	village—Mira	Lankinen,	the	scion	of	an	ancient	line,	keeps	watch	over	her	lands,	a	subtle	unease	shrouds	the	village.	Strangers	
  sometimes	arrive	in	Kingsfell	armed	with	spades	and	picks	intending	to	dig	beneath	the	Kingstones,	for	rumours	and	old	stories	vaguely	
  place	buried	treasures	beneath	their	feet.	Local	laws	and	traditions	prohibit	such	treasure	hunting,	however,	and	few	dare	to	face	down	
  Mira	Lankinen	and	her	skilled,	vigilant	men-at-arms.	Thus,	so	far	the	stones	and	whatever	lies	beneath	remains	undisturbed.		
  	
  Designed	for	use	with	the	5th	edition	of	the	world’s	most	popular	roleplaying	game.	
  	
  C R E D I T S  
  Design:	Creighton	Broadhurst	
  Development:	Creighton	Broadhurst	
  Art:	William	McAuslandm	Marc	Radle	and	Maciej	Zagorski	(The	
  Forge	Studios).	Some	artwork	copyright	William	McAusland,	
  used	with	permission.		
  Cartography:	Tommi	Salama	
  	
  ©Raging	Swan	Press	2016.	
  	
  The	moral	right	of	Creighton	Broadhurst	to	be	identified	as	the	
  author	 of	 this	 work	 has	 been	 asserted	 in	 accordance	 with	 the	
  Copyright	Designs	and	Patents	Act	1988.		
  	
  All	 rights	 reserved.	 No	 part	 of	 this	 publication	 may	 be	
  reproduced,	stored	in	a	retrieval	system	or	transmitted,	in	any	
  form	or	by	any	means,	without	the	prior	permission	in	writing	of	
  Raging	Swan	Press	or	as	expressly	permitted	by	law.	
  	
  C O N T E N T S  
  Kingsfell	At	a	Glance	.....................................................................	2	
  Notable	Locations	........................................................................	4	
  Life	in	Kingsfell	..............................................................................	6	
  Support	Raging	Swan	Press	..........................................................	7	
  OGL	V1.0A	....................................................................................	7	
  	
  Product	Identity:	All	trademarks,	registered	trademarks,	proper	
  names	(characters,	deities,	artefacts,	places	and	so	on),	dialogue,	
  plots,	 storylines,	 language,	 incidents,	 locations,	 characters,	
  artwork	and	trade	dress	are	product	identity	as	defined	in	the	
  Open	Game	License	version	1.0a,	Section	1(e)	and	are	not	Open	
  Content.	
  	
  Open	Content:	Except	material	designated	as	Product	Identity,	
  the	 contents	 of	 Village	 Backdrop:	 	 Kingsfell	 are	 Open	 Game	
  Content	 as	 defined	 in	 the	 Open	 Gaming	 License	 version	 1.0a	
  Section	 1(d).	 No	 portion	 of	 this	 work	 other	 than	 the	 material	
  designated	 as	 Open	 Game	 Content	 may	 be	 reproduced	 in	 any	
  form	without	written	permission.	
  	
  To	learn	more	about	the	Open	Game	License,	visit	
  wizards.com/d20.	
  	
  	
  
  2	
  K I N G S F E L L  A T  A  G L A N C E  
  Kingsfell	 stands	 in	 a	 strategic	 location	 upstream	 from	 the	
  extensive	 saltmarsh	 sprawling	 outwards	 from	 the	 River	 Ost’s	
  muddy	banks.	The	village	straddles	the	road	looping	around	the	
  marsh’s	sodden	bounds	and	consequently	many	travellers	stop	
  to	rest	and	recuperate	after	their	harrowing	journey.	
  	
  The	 paladin	 Mira	 Lankinen	 rules	 Kingsfell	 with	 a	 firm,	 fair	
  hand,	as	her	family	has	done	for	generations.	However,	an	elder	
  shade	of	fell	aspect	lies	upon	the	village.	Centuries	ago,	a	great	
  battle	was	fought	on	the	site.	After	the	slaughter	was	done,	the	
  dead	 were	 interred	 in	 burial	 mounds	 about	 which	 the	 village	
  eventually	grew.	Some	of	the	dead	rest	uneasily	and	wait	for	the	
  return	 of	 their	 ancient	 enemies	 and	 a	 resumption	 of	 the	
  slaughter.	This	malice	and	hate	are	beginning	to	leach	into	the	
  villagers’	psyche	creating	an	aura	of	unease	over	Kingsfell.	
   D E M O G R A P H I C S  
  Ruler	Mira	Lankinen	
  Government	Overlord	
  Population	 174	 (148	 humans,	 12	 half-orcs,	 11	 halflings,	 3	
  dwarves)	
  Alignments	NG,	LN,	LG	
  Languages	Common,	Orc,	Halfling	
  Resources	&	Industry	Farming,	fishing	
  N O T A B L E  F O L K  
  Most	 of	 the	 population	 are	 nothing	 more	 than	 hardworking	
  peasants.	A	few,	however,	are	of	interest	to	adventurers:	
  Elren	Araral	(location	6;	LN	female	dwarf	priest)	Elren	has	traced	
  the	legend	of	Thegn	Delthur	Werlan’s	final	battle	to	Kingsfell	
  and	 is	 preparing	 to	 begin	 digging	 into	 the	 village’s	 various	
  burial	mounds.	
  Heimo	Eskola	(location	5	&	8;	N	male	human	wizard	1)	A	failed	
  wizard,	 but	 successful	 merchant,	 Heimo	 is	 the	 richest	
  commoner	in	the	village.		
  Issodair	Highhill	(location	2;	NG	male	halfling	scout)	The	young	
  and	 dynamic	 owner	 of	 the	 Rat	 and	 Cup	 is	 popular	
  throughout	the	village.	
  Merla	Shortstep	(location	5;	CN	female	halfling	spy)	Merla	runs	
  Eskola’s,	 but	 is	 less	 than	 honest;	 she	 has	 been	 skimming	 a	
  small	take	off	the	top	for	years.	
  Mira	 Lankinen	 (location	 4;	 LG	 female	 middle-aged	 human	
  paladin	5)	The	lady	of	the	village	is	beloved	by	her	subjects.	
  She	 wears	 the	 ancient	 tri-sword	 device	 of	 her	 family	 with	
  pride.	
  Riku	 Markku	 (location	 1;	 N	 male	 middle-aged	 human	
  commoner)	The	taciturn	miller	is	often	seen	poking	about	in	
  the	exposed	mud	of	the	Ost’s	banks,	when	the	tide	is	out.	
  Teuvo	 Eerola	 (location	 7;	 LN	 male	 human	 priest	 [Conn])	 This	
  pompous,	
  but	
  well-meaning,	
  priest	
  leads	
  Conn’s	
  congregation.	
  N O T A B L E  L O C A T I O N S  
  Most	of	the	village	comprises	peasant	homes.	A	few	locations,	
  however,	are	of	interest	to	adventurers:	
  1. Redshank	 Mill:	 Here	 dwells	 the	 taciturn	 miller	 Riku	 Markku	
  and	his	family.	Because	the	Ost	is	a	tidal	river,	the	family	keeps	
  odd	hours.		
  2. The	Rat	and	Cup:	This	inn	offers	a	homely,	basic	welcome	to	
  travellers.	Those	on	a	budget	stay	here,	while	the	well-to-do	
  end	up	at	the	Weary	Traveller.		
  3. The	Kingstones:	Five	carven	stones	of	stout	dwarven	warriors	
  surround	a	sixth	regal-looking	dwarf	atop	this	burial	mound.	
  4. Vigil:	 This	 towering	 fortress	 stands	 atop	 the	 highest	 of	 the	
  burial	mounds.	Deep	below	its	foundations	lie	the	mouldering,	
  jumbled	bones	of	hundreds	of	orcs.	
  5. Eskola’s:	This	large	shop	has	an	eclectic	range	of	goods.	
  6. The	Weary	Traveller:	Kingsfell’s	best	inn,	The	Weary	Traveller	
  provides	welcome	rest	to	those	visiting	the	village.		
  7. Hall	 of	 the	 Lawgiver:	 Dedicated	 to	 Conn,	 the	 hall	 is	 the	
  spiritual	heart	of	the	village.	
  8. Heimo’s	 House:	 This	 large,	 well-appointed	 house	 overlooks	
  much	of	the	village.	Here	dwells	the	failed	wizard	and	wealthy	
  merchant	Heimo	Eskola	and	his	family.		
  9. Shrine	of	the	Shining	Light:	This	temple	of	Darlen	also	serves	
  as	a	watchtower.	Few	worship	here	beyond	the	Lankinens	and	
  their	retainers.		
  	
  
  3	
  V I L L A G E  L O R E  
  A	 PC	 may	 know	 something	 about	 Kingsfell,	 its	 history	 and	
  surrounds.	A	PC	making	a	DC	10	Intelligence	check	knows	one	or	
  more	 pieces	 of	 information	 from	 the	 list	 below.	 A	 successful	
  check	gains	all	the	information	revealed	by	a	lesser	check.		
  	
  DC	10:	Standing	on	the	banks	of	the	River	Ost,	Kingsfell	is	a	
  busy	 place.	 Many	 travellers	 and	 merchants	 stop	 in	 the	 village,	
  which	is	quite	prosperous	as	a	result.	
  	
  DC	 15:	 The	 village	 sprawls	 about	 several	 ancient	 burial	
  mounds.	 Farmers	 often	 turn	 up	 splinters	 of	 bones	 and	 rusting	
  metal	in	their	fields.	A	battle	was	once	fought	on	the	site.	
  	
  DC	 20:	 Fanciful	 ancient	 legends	 place	 a	 long-dead	 king’s	
  crypt	somewhere	under	the	village.		
  V I L L A G E R S  
  Appearance	 Predominantly	 dark	 of	 hair	 and	 pale	 of	 skin,	 the	
  villagers	 of	 Kingsfell	 typically	 have	 dark	 or	 light	 brown	 eyes.	
  Light-coloured	eyes	are	rare	among	them.	
  	
  Dress	 Villagers	 working	 in	 the	 fields	 wear	 drab,	 sensible	
  clothes;	 those	 with	 businesses	 in	 the	 village	 dress	 in	 more	
  colourful,	fashionable	clothes.	
  	
  Nomenclature	 male	 Aaro,	 Ilari,	 Ossi,	 Uljas,	 Vesa;	 female	
  Alma,	 Elena,	 Irina,	 Pia,	 Ulla;	 family	 Alanen,	 Hirvonen,	 Leino,	
  Varala.	
  W H I S P E R S  &  R U M O U R S  
  While	 in	 Kingsfell,	 a	 PC	 may	 hear	 one	 or	 more	 rumours.	 A	 PC	
  making	 a	 DC	 10	 Charisma	 check	 learns	 one	 rumour	 from	 the	
  table	 below.	 A	 PC	 exceeding	 this	 check	 learns	 an	 additional	
  rumour	for	each	5	points	by	which	he	exceeded	DC	10.		
  D6	
  RUMOUR	
  1	
  An	ancient	king	slumbers	beneath	the	earth	waiting	for	
  the	return	of	an	elder	evil.	When	the	time	is	right,	he	will	
  return	to	smite	it	down.	
  2	
  Every	now	and	then,	farmers	tending	their	fields	plough	
  up	bones	or	rusted,	broken	weapons	and	armour.		
  3	
  The	 treasure	 of	 the	 slain	 lie	 interred	 with	 their	 owners	
  within	the	village’s	burial	mounds.		
  4	
  Riku	Markku	is	odd.	At	low	tide,	he	is	often	seen	poking	
  about	in	the	Ost’s	muddy	banks.	For	what	is	he	looking?	
  5*	
  Fell	 things	 dwell	 in	 the	 depths	 of	 the	 Ost.	 Odd	 ripples	
  have	been	seen	and	strange	tracks	have	been	found	on	
  its	banks.		
  6*	
  Teuvo	 Eerola	 shares	 a	 very	 close,	 personal	 relationship	
  with	both	his	acolytes.		
  *False	rumour	
  	
   
  
  4	
  N O T A B L E  L O C A T I O N S  
  1 :  R E D S H A N K  M I L L  
  Visitors	 often	 suspect	 Redshank	 Mill	 of	 having	 a	 sinister	 past,	
  because	of	its	past.	In	truth,	however,	the	building	is	named	for	
  the	redshanks	nesting	among	its	eves.	The	birds	hunt	the	Ost’s	
  muddy	banks	for	worms	and	molluscs	and	bring	welcome	colour	
  to	the	drab	surrounds.	
  	
  Riku	 Markku	 (N	 male	 middle-aged	 human	 commoner)	 has	
  been	Kingsfell’s	miller	for	almost	20	years.	He	inherited	the	mill	
  from	his	father	and	now	works	it	with	his	family:	Aila	(his	wife;	
  NG	female	middle-aged	human	commoner)	and	their	sons	(Elmo	
  and	Panu)	and	two	daughters	(Irja	and	Satu).	A	taciturn	man,	he	
  is	 obsessed	 with	 treasure	 hunting	 and	 is	 widely	 thought	 of	 as	
  odd.	As	a	boy	he	found	a	trove	of	old	coins	in	the	river	mud	and	
  he	dreams	of	finding	yet	more	treasure.	Unbeknownst	to	all	but	
  his	 wife,	 he	 still	 has	 the	 coins—worn	 golden	 coins	 of	 ancient,	
  unknown	artifice.	Sometimes	he	sits	alone	fondling	them	in	the	
  dead	of	night	and	dreaming	dark	dreams	of	what	might	be.		
  2 :  T H E  R A T  A N D  C U P  
  The	Rat	and	Cup	caters	to	travellers	on	a	tight	budget.	Here,	the	
  fare	is	wholesome,	but	basic.	It	has	a	large	common	room	and	
  offers	five	private	rooms	for	rent.	
  	
  COST	
  Accommodation	(private	room/night)	
  5	sp	
  Accommodation	(common	room/night)	
  2	sp	
  Meal	(per	day)	
  3	sp	
  Ale	(mug)	
  4	cp	
  Wine	(pitcher)	
  2	sp	
  	
  	
  The	 young,	 dynamic	 owner,	 Issodair	 Highhill	 (NG	 male	 halfling	
  scout)	hurls	himself	into	each	day	with	unrestrained	enthusiasm.	
  He	 is	 popular	 with	 locals	 and	 travellers	 alike,	 but	 his	 business	
  skills	are	not	as	developed	as	his	flute-playing.	Recently,	the	inn	
  has	been	the	scene	of	several	nasty	brawls.		
  3 :  T H E  K I N G S T O N E S  
  Atop	this	burial	mound,	among	the	wild	flowers	and	long	grass,	
  stand	 five	 intricately	 carved	 statues	 of	 dwarven	 warriors.	 The	
  five	are	depicted	arrayed	for	battle—facing	outwards—about	a	
  dwarf	 warrior	 of	 kingly	 mien.	 All	 are	 heavily	 armed	 and	
  armoured.	These	statues	depict	Thegn	Delthur	Werlann	and	his	
  slain	 bodyguards	 and	 were	 raised	 by	 his	 surviving	 warriors	 in	
  tribute	 to	 their	 fallen	 lord’s	 final	 victory.	 Many	 fanciful	 stories	
  swirl	 about	 the	 statues.	 The	 most	 prominent	 tells	 how	 a	
  travelling	band	of	dwarves	was	waylaid	by	a	wandering	medusa.		
  	
  Unbeknownst	 to	 all,	 though,	 Thegn	 Delthur	 Werlann	 (LE	
  male	dwarf	skeleton	knight)	and	his	bodyguard	(LE	male	dwarf	
  skeleton	 veteran)	 do	 not	 rest	 easily.	 In	 life,	 Deltur	 was	 a	 kind	
  and	just	ruler,	but	death	has	warped	his	heart	and	he	has	fallen	
  into	 darkness.	 Consumed	 with	 lust	 to	 slay	 orcs	 and	 other	 evil	
  humanoids	 he	 has	 returned	 to	 unlife	 as	 a	 skeletal	 champion.	
  Lurking	in	his	crypt,	Delthur	awaits	his	enemies.	When	he	sense	
  their	return,	he	will	march	forth	to	crush	them	once	again.	
  4 :  V I G I L  
  This	 four-towered	 fortress	 commands	 sweeping	 views	 over	
  Kingsfell,	the	Ost	and	wide	swaths	of	surrounding	territory.	Here	
  the	 paladin	 Mira	 Lankinen	 (LG	 female	 middle-aged	 human	
  paladin	5)	watches	over	the	village	and	its	folk.	Her	family	has	
  long	 ruled	 the	 surrounding	 territory	 and	 their	 governance	 has	
  been	 mostly	 harmonious	 and	 benign.	 Consequently,	 Mira	 is	
  beloved	by	the	populace.	
  	
  Vigil	is	a	powerful	fortification.	Within,	Mira	maintains	a	well	
  trained	 force	 of	 86	 men-at-arms	 (LN	 male	 or	 female	 human	
  guard)	 and	 a	 score	 of	 elite	 cavalry	 (LN	 male	 or	 female	 human	
  veteran)	who	patrol	the	surrounding	countryside.		
  5 :  E S K O L A ’ S  
  This	large,	rambling	building	holds	an	eclectic	array	of	stock.	Run	
  by	Merla	Shortstep	(CN	female	halfling	rogue	spy)	on	behalf	of	
  Heimo	 Eskola	 (N	 male	 human	 wizard	 1)	 the	 place	 caters	 to	
  travellers	 and	 locals	 alike.	 While	 Merla	 likes	 Heimo	 she	 has	
  grown	 resentful	 of	 his	 wealth;	 for	 the	 last	 few	 years	 she	 has	
  been	skimming	a	small	percentage	of	the	take	for	herself.	She	
  has	hidden	this	in	her	chambers	on	the	second	floor	halfway	up	
  a	disused	chimney.	Eskola’s	does	not	stock	any	weapons,	armour	
  or	 alchemical	 items,	 but	 virtually	 every	 other	 common	 item	 is	
  available	within.		
  	
  K I N G S F E L L ’ S  H I D D E N  H I S T O R Y  
  Centuries	 ago,	 a	 bloody	 battle	 between	 marauding	 orcs	 and	
  dwarven	 warriors	 raged	 upon	 the	 Ost’s	 muddy	 banks.	 The	
  dwarves	were	victorious—barely—and	the	orcs	driven	away	or	
  slain.	Victory	came	at	a	great	price,	however,	and	most	of	the	
  dwarves	 along	 with	 their	 leader,	 Thegn	 Delthur	 Werlan,	 were	
  killed	 in	 the	 battle.	 To	 commemorate	 their	 victory—and	 to	
  honour	their	dead—the	surviving	dwarves	raised	up	four	burial	
  mounds.	Now	wreathed	 with	 wild	 flowers	and	 worn	by	 time’s	
  remorseless	passage	few	clues	remain	as	to	their	grim	contents.	
  		
  Where	orcs	and	dwarves	once	fought	and	died	now	stands	
  the	 human	 village	 of	 Kingsfell.	 Unknowingly,	 the	 villagers—	
  largely	 ignorant	 of	 the	 area’s	 bloody	 history—have	 built	 their	
  homes	over	a	mass	grave.		
  
  5	
  6 :  T H E  W E A R Y  T R A V E L L E R  
  Kingsfell’s	best	inn,	the	Weary	Traveller	caters	to	the	wealthier	
  travellers.	 Owned	 and	 operated	 by	 the	 pasty-skinned	 but	
  welcoming	Uljas	Rantanen	(NG	male	human	commoner)	and	his	
  family,	the	Weary	Traveller	offers	both	fine	accommodation	and	
  food.	
  	
  COST	
  Accommodation	(private	room/night)	
  2	gp	
  Accommodation	(dormitory/night)	
  5	sp	
  Meal	(per	day)	
  5	sp	
  Ale	(mug)	
  1	sp	
  Wine	(bottle)	
  10	gp	
  Wine	(pitcher)	
  2	sp	
  	
  	
  The	Weary	Traveller	is	often	busy	at	night.	During	the	day	few	
  villagers	 visit	 the	 inn	 and	 so	 it	 is	 normally	 quiet.	 The	 common	
  room	 is	 comfortably	 appointed	 and	 Uljas	 stocks	 an	 impressive	
  array	of	wines	and	beers.			
  	
  Elren	Araral	(LN	female	dwarf	priest)	has	lived	in	the	inn	for	
  almost	three	months.	She	is	obsessed	with	the	legend	of	Thegn	
  Delthur	Werlan	and	his	final	battle.	Following	a	trail	of	half-clues	
  and	fragmentary	first-hand	accounts	of	the	battle,	she	has	come	
  to	Kingsfell	to	learn	more.	The	locals	are	beginning	to	wonder	
  about	the	purpose	of	her	slow,	daily	rambles	around	the	mounds	
  and	whispers	follow	in	her	wake.	
  7 :  H A L L  O F  T H E  L A W G I V E R  
  Dedicated	to	Conn	(LN	god	of	community,	family	and	rulership)	
  the	 Hall	 of	 the	 Lawgiver	 is	 Kingsfell’s	 spiritual	 heart.	 A	 steep	
  path,	cut	by	worn	stone	steps	leads	up	to	the	church	from	the	
  village	proper.		
  	
  Here	 dwells	 the	 pompous,	 but	 well-meaning	 Teuvo	 Eerola	
  (LN	male	middle-aged	human	priest	[Conn])	and	his	two	acolytes	
  Irmeli	 Purho	 (LN	 female	 human	 acolyte	 [Conn])	 and	 Cora	
  Wildthorn	(LN	female	halfling	acolyte	[Conn]).	The	three	oversee	
  the	villager’s	spiritual	needs	and	tend	to	any	injured	or	diseased	
  among	the	populace.	All	have	led	relatively	sheltered	lives	and	
  none	would	be	able	to	effectively	deal	with	a	real	crisis.	
  	
  An	extensive,	well-tended	graveyard	stands	near	the	church	
  surrounded	by	a	moss-wreathed,	tumbled	stone	wall.	Some	of	
  the	wealthier	families	maintain	mausoleums	in	the	graveyard.	
  8 :  H E I M O ’ S  H O U S E  
  The	 grandest	 personal	 residence	 in	 the	 village,	 this	 house	 is	
  home	to	Heimo	Eskola	(N	male	human	wizard	1)	and	his	family.	
  Although	he	failed	in	his	studies	as	a	wizard,	Heimo	has	a	keen	
  business	mind	and	has	made	much	of	his	natural	talents.	Now	
  easily	the	richest	commoner	in	Kingsfell,	he	dreams	of	marrying	
  one	 of	 his	 children	 into	 the	 Lankinen	 family.	 He	 has	 recently	
  noticed	 takings	 at	 his	 shop	 are	 slightly	 down.	 This	 vaguely	
  bothers	 him,	 but	 a	 vague	 sense	 of	 encroaching	 dread	 has	 him	
  distracted.	
  9 :  S H R I N E  O F  T H E  S H I N I N G  L I G H T   
  Isolated	 from	 the	 village	 proper	 this	 stout,	 fortified	 church	
  dedicated	to	Darlen	(LG	god	of	law,	order,	justice	and	the	sun)	
  boasts	 a	 small	 watchtower	 sometimes	 used	 by	 the	 garrison	 of	
  Vigil	to	watch	for	approaching	intruders.		
  	
  Ratuz	 Korpela	 (LG	 male	 half-orc	 priest	 [Darlen])	 tends	 the	
  shrine	 and	 leads	 weekly	 services.	 A	 close	 confident	 of	 Mira	
  Lankinen,	Ratuz	is	secretly	in	love	with	the	paladin,	and	does	not	
  tolerates	 ill	 words	 about	 her	 or	 her	 actions.	 A	 particularly	
  perceptive	 fellow,	 he	 senses	 something	 is	 not	 right	 with	 the	
  village	but	as	yet	does	not	know	the	source	of	the	problem.	
  	
  A	small,	but	surprisingly	deep	crypt	lies	beneath	the	shrine.		
  Here	lie	the	long-dead	Lankinens	and	the	remains	of	those	who	
  have	tended	the	shrine.		
   
  T H E  F O U R  B R O T H E R S  
  Colloquially	 known	 as	 “the	 Four	 Brothers,”	 four	 burial	
  mounds	stud	the	Ost’s	bank.		
  	
  The	largest	of	the	mounds	holds	the	skeletal	remains	of	
  hundreds	 of	 slain	 orcs.	 Dwarven	 warriors	 lie	 in	 the	 two	
  smallest	 mounds	 while	 the	 highest	 mound	 is	 the	 resting	
  place	of	Thegn	Delthur	Werlan	and	his	fallen	bodyguards.	All	
  are	ancient	and	timeworn.	Wild	flowers	and	long	grass	cover	
  the	mounds,	giving	little	hint	of	their	macabre	contents.	
  	
  Although	the	four	mounds	are	widely	acknowledged	as	
  burial	mounds	attempts	to	dig	into	them	in	search	of	grave	
  goods	 are	 strong	 discouraged.	 Mira	 Lankinen’s	 family	 long	
  ago	prohibited	such	desecration	and	among	the	populace	is	
  a	general	feeling	that	what	is	buried	should	remain	buried.	
  T H E  S U R R O U N D I N G  A R E A  
  Kingsfell	occupies	a	swath	of	fertile	land	replete	 with	fields	
  and	farmsteads.	Standing	on	the	bank	Ost	upstream	from	a	
  sprawling	 saltmarsh	 the	 village	 stands	 at	 a	 strategic	
  crossroads.		
  	
  To	the	north	lie	the	towns	of	Dulwich	and	Languard	and	
  the	small	 halfling	community	of	Underdell.	Other	villages—	
  among	
  them	
  Coldwater	
  and	
  Wellswood—stud	
  the	
  surrounding	territory.		
  	
  To	 the	 south	 lies	 a	 towering,	 steep-sided	 plateau	 upon	
  which	sprawls	the	forbidding	and	legend-shrouded	Forest	of	
  Gray	Spires.	Dwarves	are	rumoured	to	have	once	dwelled	in	
  the	mesa’s	cliffs,	 but	their	 holds	 have	 not	 felt	the	 tread	of	
  dwarven	feet	for	centuries.	
  
  6	
  L I F E  I N  K I N G S F E L L  
  Life	is	generally	peaceful	in	Kingsfell,	but	an	indefinable	feeling	
  of	unease	is	beginning	to	settle	over	the	villagers.	Arguments	are	
  becoming	more	common,	and	some	even	result	in	brawls.	
  T R A D E  &  I N D U S T R Y  
  Kingsfell	 survives	 on	 a	 mixture	 of	 fishing	 and	 farming.	 A	 few	
  villagers	hunt	the	outer	reaches	of	the	nearby	Salt	Mire.	A	fair	
  amount	of	coin	flows	into	the	village,	brought	here	by	travellers,	
  and	is	mostly	spent	at	the	Weary	Traveller	and	the	Rat	and	Cup.	
  Consequently,	the	owners	of	both	establishments	are	among	the	
  wealthiest	in	the	village.	
  L A W  &  O R D E R  
  The	Lankinens	have	ruled	Kingsfell	for	generations,	and	are	well	
  loved	by	the	bulk	of	the	populace.	Laws	are	generally	fair	and	
  crime	 is	 surprisingly	 low	 given	 the	 number	 of	 travellers	 and	
  itinerants	 passing	 through	 the	 village.	 The	 only	 real	 area	 of	
  contention	 comes	 when	 traveller	 arrive	 in	 the	 village	 with	 the	
  intention	of	digging	at	the	Kingstones.		
  E V E N T S  
  While	the	PCs	are	in	Kingsfell,	one	or	more	of	the	below	events	
  may	occur.	Choose	or	determine	randomly:	
  D4	
  EVENT	
  1	
  Mira	Lankinen	rides	out	with	a	small	patrol	to	safeguard	
  the	 surrounding	 area.	 Several	 hours	 later,	 the	 patrol	
  returns	without	incident.	
  2	
  Elren	Araral	wanders	among	the	Kingstones.	At	sight	of	
  her,	 villagers	 begin	 muttering	 among	 themselves,	 but	
  none	approach	her.	
  3	
  A	travelling	merchant	enters	the	village.	He	has	goods	for	
  sale	and	tales	to	tell.	He	lodges	at	the	Rat	and	Cup	and	
  sets	 up	 shop	 in	 the	 common	 room.	 Issodair	 Highhill	
  demands	a	cut	of	this	profits	and	turns	a	blind	eye	when	
  the	merchant	approaches	other	customers.				
  4	
  Riku	Markku	searches	the	Ost’s	river	banks	at	low	tide	for	
  lost	 treasures.	 He	 wields	 a	 spade	 with	 almost	 manic	
  energy	and	is	soon	covered	in	mud.	He	finds	nothing.		
  	
   
  
  7	
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  Open	Game	License	v1.0a.	Copyright	2000,	Wizards	of	the	Coast	Inc.	
  	
  System	Reference	Document	5.0	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	
  R.	Cordell,	Chris	Sims,	and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	Dave	Arneson.		
  	
  Village	Backdrop:		Kingsfell.	©Raging	Swan	Press	2016;	Author:	Creighton	Broadhurst.	
  
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Raging Swan Press/Village Backdrop - Kingsfell.pdf