TEXT: Companions 
  of the Firmament Monster Sheets
  The Dragons 
  (Fly Skill 
  Template)
  Dragon
  CR
  Dragon
  CR
  White Dragon, 
  Wyrmling  
  2
  Green Dragon, Adult
  12
  Crystal Dragon, 
  Wyrmling  
  2
  Underworld Dragon,
   Mature 
  Adult
  12
  Black Dragon, 
  Wyrmling  
  3
  Sovereign Dragon, Juvenile 
   
  12
  Brass Dragon, 
  Wyrmling  
  3
  Blue Dragon,
   Adult 
   
  13
  Brine Dragon, 
  Wyrmling 
  3
  Copper Dragon, Mature 
  Adult 
   
  13
  Copper Dragon, 
  Wyrmling  
  4
  Sea Dragon,
   Mature 
  Adult 
   
  13
  Green Dragon, 
  Wyrmling  
  4
  Brine 
  Dragon, Old 
   
  14
  Magma Dragon, 
  Wyrmling  
  4
  Bronze Dragon,
   Mature 
  Adult 
   
  14
  Blue 
  Dragon, 
  Wyrmling  
  5
  Cloud 
  Dragon, Mature 
  Adult 
   
  14
  Bronze 
  Dragon, 
  Wyrmling  
  5
  Gold Dragon, Adult 
   
  15
  Cloud Dragon, 
  Wyrmling  
  5
  Copper 
  Dragon, Old 
   
  15
  Forest 
  Dragon, 
  Wyrmling  
  6
  Forest Dragon,
   Mature 
  Adult 
   
  15
  Red 
  Dragon, 
  Wyrmling  
  6
  Sovereign Dragon, Mature 
  Adult 
   
  16
  Silver Dragon, 
  Wyrmling  
  6
  Sky Dragon, Old 
   
  16
  Gold Dragon, 
  Wyrmling  
  7
  Cloud Dragon, Old 
   
  16
  Sovereign Dragon,
   
  Wyrmling  
  7
  Bronze Dragon,
   
  Very 
  Old 
   
  17
  Sky Dragon, 
  Very 
  Young 
  7
  Blue Dragon,
   
  Very 
  Old 
   
  17
  Sea 
  Dragon, 
  Young  
  8
  Black Dragon,
   
  Wyrm 
   
  17
  Umbral Dragon, 
  Very 
  Young  
  8
  Sea Dragon,
   
  Wyrm 
   
  18
  Underworld 
  Dragon, Juvenile  
  8
  Crystal Dragon,
   Great 
  Wyrm 
   
  18
  White 
  Dragon, 
  Young Adult  
  9
  White Dragon,
   Great 
  Wyrm 
   
  18
  Crystal 
  Dragon, 
  Young Adult  
  9
  Brass Dragon, Great 
  Wyrm 
   
  19
  Sky Dragon, 
  Young  
  9
  Brine 
  Dragon, Great 
  Wyrm 
  19
  Black 
  Dragon, 
  Young Adult  
  10
  Underworld Dragon,
   Great 
  Wyrm 
   
  19
  Red 
  Dragon, 
  Young  
  10
  Green Dragon, Great 
  Wyrm 
   
  20
  Umbral Dragon, 
  Young  
  10
  Magma Dragon, Great 
  Wyrm 
   
  20
  Brass Dragon, 
  Young Adult  
  10
  Silver Dragon, 
  Wyrm 
   
  20
  Magma Dragon, 
  Young Adult  
  11
  Red Dragon,
   Great 
  Wyrm 
   
  22
  Forest 
  Dragon, Juvenile  
  11
  Umbral Dragon, Great 
  Wyrm 
  22
  Silver Dragon, Juvenile  
  11
  Gold Dragon, Great 
  Wyrm 
   
  23
  
  White Dragon, 
  Wyrmling 
   
  CR 
  2
  XP 600
  CE 
  Tiny dragon (cold)
  Init +7; Senses dragon senses, Perception +7
  DEFENSE
  AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
  hp 22 (3d12+3)
  Fort +4, Ref +6, 
  Will +2
  Immune cold, paralysis, sleep
  Weaknesses Vulnerability to fire (+ 50% damage, -4 save)
  OFFENSE
  Speed 60 ft., burrow 30 ft., fly 100 ft. (average), swim 60 ft., climb 20 (ice)
  Melee bite +5 (1d4), 2 claws +5 (1d3)
  Space 2.5 ft.; Reach 0 ft. (5 ft. with bite)
  Special Attacks breath weapon (15 ft. cone, DC 12, 2d4 
  cold)
  STATISTICS
  Str 11, 
  Dex 16, 
  Con 13, Int 6, Wis 9, Cha 6
  Base Atk +3; CMB +4; 
  CMD 14 (18 vs. trip)
  Feats Alertness, Improved Initiative
  Skills Fly +13, Perception +7, Stealth +17, Swim +14; Racial Modifiers +8 Swim
  Languages Draconic
  SQ icewalking
  SPECIAL ABILITIES
  Icewalking (Ex):  
  This ability works like the spider climb spell, but the surfaces 
  the dragon climbs must be icy. 
  The dragon gains a climb 
  speed of 20 when moving 
  across icy surfaces without penalty and does not need to 
  make Acrobatics checks 
  to run or charge on ice.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 2 or less, range 30 ft., DC 9; Location: Aura; 
  Effect: Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
      
  
    
   
  
  Crystal Dragon, 
  Wyrmling  
  CR 
  2
  XP 600
  LN 
  Tiny dragon (earth)
  Init +3; Senses dragon senses; Perception +6
  DEFENSE
  AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
  hp 22 (3d12+3)
  Fort +4, Ref +6, 
  Will +3
  Immune paralysis, sleep, sonic
  OFFENSE
  Speed 60 ft., burrow 30 ft., climb 30 ft., fly 100 ft. (average)
  Melee bite +4 (1d4-1), 2 claws +4 (1d3-1)
  Space 2.5 ft.; Reach 0 ft. (5 ft. with bite)
  Special Attacks breath weapon (15-ft. cone, 2d4 sonic, DC 12)
  STATISTICS
  Str 9, Dex 16, Con 13, 
  Int 10, 
  Wis 11, Cha 16
  Base Atk +3; CMB +4; 
  CMD 13 (17 vs. trip)
  Feats Deceitful, Power Attack
  Skills Bluff +11, Climb +13, Disguise +8, Fly +13, Perception +6, Stealth +17; 
  Racial Modifiers +8 Climb
  Languages Draconic
  SQ razor sharp
  SPECIAL ABILITIES
  Razor Sharp (Sp):  All of a crystal dragon'
  s natural attacks deal slashing damage.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 2 or less, range 30 ft., DC 
  14; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
      
  
    
   
  
  Black Dragon, 
  Wyrmling 
   
  CR 
  3
  XP 800
  CE tiny 
  dragon (water)
  Init +3; Senses dragon 
  senses; Perception +9
  DEFENSE
  AC 18,
   
  touch 
  15,
   
  flat-footed 15 (+3 Dex, +3 natural, +2 size)
  hp 30 
  (4d12+4)
  Fort +5,
   Ref +7,
   
  Will +4
  Immune acid,
   
  paralysis, 
  sleep
  OFFENSE
  Speed 60 
  ft.
  , 
  fly 
  100 
  ft.
   
  (average), swim 60 ft.
  Melee bite 
  +6 
  (1d4),
   
  2 
  claws +6 (1d3)
  Space 2.
  5 
  ft.
  ; 
  Reach 
  0 
  ft. 
  (5 ft. with bite)
  Special Attacks breath 
  weapon (30 ft. line, DC 13, 2d6 acid)
  STATISTICS
  Str 11,
   Dex 16,
   Con 13,
   Int 8, 
  Wis 11, Cha 8
  Base Atk +4;
   CMB +5;
   CMD 15 (19 vs. trip)
  Feats Alertness,
   
  Skill Focus (Stealth)
  Skills Fly 
  +14,
   
  Intimidate +6, Perception +9, Stealth +21, Swim 
  +15;
   Racial Modifiers +8 
  Swim 
  Languages Draconic
  SQ water 
  breathing
  SPECIAL 
  ABILITIES
  Water Breathing (Ex):  A black dragon can breathe underwater 
  indefinitely 
  and 
  can freely 
  use 
  its 
  breath 
  weapon,
   
  spells, and other abilities while submerged.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 3 or less, range 30 ft., DC 
  10; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
  
    
  
  
  Brass Dragon, 
  Wyrmling 
   
  CR 
  3
  XP 800
  CG 
  Tiny 
  dragon 
  (fire) 
  Init +3; Senses  
  dragon 
  senses; Perception +9 
  DEFENSE
  AC 18,
   
  touch 
  15,
   
  flat-footed 15 (+3 Dex, +3 natural, +2 size)
  hp 30 
  (4d12+4)
  Fort +5,
   Ref +7,
   
  Will +4
  Immune fire, 
  paralysis, 
  sleep 
  Weaknesses Vulnerability to cold (+ 50% damage, -4 save)
  OFFENSE
  Speed 60 
  ft.
  , 
  burrow 
  30 ft., fly 100 ft. (average)
  Melee bite 
  +6 
  (1d4),
   
  2 
  claws +6 (1d3)
  Space 0 
  ft.
  ; 
  Reach 
  0 
  ft. 
  (5 
  ft. with bite)
  Special Attacks breath 
  weapon (30-ft. line, DC 13, 2d4 fire), sleep 
  breath
  STATISTICS
  Str 11,
   Dex 16,
   Con 13,
   Int 10, 
  Wis 11, Cha 10
  Base Atk +4;
   CMB +5;
   CMD 15 (19 vs. trip)
  Feats Alertness,
   
  Hover
  Skills Bluff 
  +7,
   
  Diplomacy +7, Fly +14, Linguistics +7, Perception +9,
   Sense 
  Motive 
  +9
  Languages Common,
   
  Draconic, plus any 3 others
  SPECIAL 
  ABILITIES
  Sleep Breath (Su):  Instead of a line of fire, a brass dragon can breathe a 
  15 
  ft. 
  cone 
  of sleep 
  gas. 
  Creatures 
  within 
  the 
  cone must succeed on a 
  Will save or fall 
  asleep 
  for 
  1d6+1 
  rounds.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 3 or less, range 30 ft., DC 
  11; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
  
    
  
  
  Brine Dragon, 
  Wyrmling CR 
  3
  XP 800
  LN 
  Tiny dragon (water)
  Init +6; Senses dragon senses; Perception +7
  DEFENSE
  AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
  hp 26 (4d12)
  Fort +4, Ref +6, 
  Will +4
  Immune acid, paralysis, sleep
  OFFENSE
  Speed 60 ft., fly 100 ft. (average), swim 60 ft.
  Melee bite +9 (1d4+4), 2 claws +9 (1d3+3)
  Space 2.5 ft.; Reach 0 ft. (5 ft. with bite)
  Special Attacks breath weapon (30-ft. line, 2d6 acid, DC 12)
  STATISTICS
  Str 16, 
  Dex 15, 
  Con 11, Int 13, 
  Wis 10, 
  Cha 11
  Base Atk +4; CMB +4; 
  CMD 17 (21 vs. trip)
  Feats Improved Initiative, Skill Focus (Swim)
  Skills Diplomacy +7, Fly +13, Knowledge (nature) +8, Perception +7, Sense 
  Motive +7, Survival +7, Swim +21; Racial Modifiers +8 Swim
  Languages Common, Draconic
  SPECIAL ABILITIES
  Water Breathing (Ex): Brine dragon can breathe underwater 
  indefinitely 
  and 
  can 
  freely 
  use 
  its 
  breath 
  weapon,
   
  spells, and other abilities while submerged.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 3 or less, range 30 ft., DC 
  10; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
  
    
  
  
  Copper Dragon, 
  Wyrmling 
   CR 4
  XP 1,200
  CG 
  Tiny dragon (earth)
  Init +7; Senses dragon senses; Perception +9
  DEFENSE
  AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
  hp 37 (5d12+5)
  Fort +5, Ref +7, 
  Will +5
  Immune acid, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 100 ft. (average); climb stone
  Melee bite +7 (1d4/19–20), 2 claws +7 (1d3)
  Space 2.5 ft.; Reach 0 ft. (5 ft. with bite)
  Special Attacks breath weapon (30-ft. line, DC 13, 2d6 acid), slow breath
  STATISTICS
  Str 11, 
  Dex 16, 
  Con 13, Int 12, 
  Wis 13, 
  Cha 12
  Base Atk +5; CMB +6; 
  CMD 16 (20 vs. trip)
  Feats Improved Critical (bite), Improved Initiative, Power Attack
  Skills Bluff +9, Craft (traps) +9, Fly +15, Perception +9, Perform (comedy) +6, 
  Sense 
  Motive +9, Stealth +19
  Languages Common, Draconic
  SPECIAL ABILITIES
  Climb Stone (Ex):  A copper dragon can climb on stone surfaces as though using 
  the spider climb spell.
  Slow Breath (Su):  Instead of a line of acid, a copper dragon can breathe a cone of 
  slowing gas. 
  Those in the cone must make a Fortitude save or be slowed (as per 
  the spell slow for 1d6 
  rounds plus 1 round per age category of the dragon.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 4 or less, range 30 ft., DC 
  13; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Green Dragon, 
  Wyrmling 
   
  CR 4
  XP 1,
  200
  LE Small 
  dragon 
  (air)
  Init +2; Senses dragon 
  senses; Perception +10
  DEFENSE
  AC 17,
   
  touch 
  13,
   
  flat-footed 15 (+2 Dex, +4 natural, +1 size)
  hp 37 
  (5d12+5)
  Fort +5,
   Ref +6,
   
  Will +6
  Immune acid,
   
  paralysis, 
  sleep
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  150 
  ft.
   
  (average), swim 40 ft.
  Melee bite 
  +7 
  (1d6+1),
   
  2 claws +7 (1d4+1)
  Special Attacks breath 
  weapon (20-ft. cone, DC 13, 2d6 acid)
  STATISTICS
  Str 13,
   Dex 14,
   Con 13,
   Int 10, 
  Wis 11, Cha 10
  Base Atk +5;
   CMB +5;
   CMD 17 (21 vs. trip)
  Feats Alertness,
   
  Iron 
  Will, Power Attack
  Skills Fly 
  +12,
   
  Knowledge (nature) +8, Perception +10, Stealth 
  +14,
   
  Survival 
  +8,
   
  Swim 
  +17;
   
  Racial Modifiers +8 
  Swim
  Languages Draconic
  SQ water 
  breathing
  SPECIAL 
  ABILITIES
  Water Breathing (Ex):  A green dragon can breathe underwater 
  indefinitely 
  and 
  can 
  freely 
  use 
  its breath 
  weapon, spells, and other abilities while submerged.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 4 or less, range 30 ft., DC 
  12; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Magma Dragon,
   
  Wyrmling 
   CR 4
  XP 1,
  200
  CN 
  Tiny 
  dragon 
  (fire)
  Init +7; Senses dragon 
  senses; Perception +9
  DEFENSE
  AC 19,
   
  touch 
  15,
   
  flat-footed 16 (+3 Dex, +4 natural, +2 size)
  hp 37 
  (5d12+5)
  Fort +5,
   Ref +7,
   
  Will +7
  Immune fire, 
  paralysis, 
  sleep
  Weaknesses vulnerable 
  to cold
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  100 
  ft.
   
  (average)
  Melee bite 
  +8 
  (1d4+1),
   
  2 claws +8 (1d3+1)
  Space 2.
  5 
  ft.
  ; 
  Reach 
  0 
  ft. 
  (5 ft. with bite)
  Special Attacks breath 
  weapon (15-ft. cone, DC 13, 2d6 fire)
  STATISTICS
  Str 13,
   Dex 16,
   Con 13,
   Int 12, 
  Wis 12, Cha 11
  Base Atk +5;
   CMB +6;
   CMD 17 (21 vs. trip)
  Feats Improved 
  Initiative, Iron 
  Will, Power Attack
  Skills Acrobatics 
  +8 
  (+12 
  jump), Climb +9, Fly +15, Perception 
  +9,
   
  Sense 
  Motive 
  +9,
   
  Stealth 
  +19,
   Swim 
  +9
  Languages Common,
   
  Draconic
  SPECIAL 
  ABILITIES
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 4 or less, range 30 ft., DC 
  12; Location: 
  Aura;
   Effect: 
  Panicked 5d6 rounds.  Successful save gives immunity for 24 hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Blue Dragon, 
  Wyrmling 
   
  CR 5
  XP 1,600
  LE Small Dragon (earth)
  Init +6; Senses dragon senses, Perception +9
  DEFENSE
  AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
  hp 45 (6d12+6)
  Fort +6, Ref +7, 
  Will +5
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., burrow 20 ft., fly 150 ft. (average)
  Melee bite +9 (1d6+1), 2 claws +8 (1d4+1)
  Special Attacks breath weapon (40-ft. line, DC 14, 2d8 electricity), desert thirst 
  (DC 14)
  Tactics Blue dragons prefer to surprise foes if possible, and are not above 
  retreating if the odds turn against them.
  STATISTICS
  Str 13, 
  Dex 14, 
  Con 13, Int 10, 
  Wis 11, 
  Cha 10
  Base Atk +6; CMB +6; 
  CMD 18 (22 vs. trip)
  Feats Dazzling Display, Improved Initiative, 
  Weapon Focus (bite)
  Skills Bluff +9, Fly +13, Intimidate +9, Knowledge (local) +9, Perception +9, 
  Stealth +15
  Languages Draconic
  SPECIAL ABILITIES
  Desert 
  Thirst (Su):  A blue dragon can cast create water at Will (CL 6). 
  Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. 
  Unattended liquids are instantly reduced to sand. Liquid-based magic items (such 
  as potions) and items in a creature'
  s possession must succeed on a Will save (DC 
  14) or be destroyed.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 5 or less, range 30 ft., DC 
  13; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Bronze Dragon, 
  Wyrmling 
   
  CR 5
  XP 1,600
  LG Small dragon (water)
  Init +2; Senses dragon senses; Perception +13
  DEFENSE
  AC 18, touch 13, flat-footed 16 (+2 Dex, +5 natural, +1 size)
  hp 45 (6d12+6)
  Fort +6, Ref +7, 
  Will +7
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 150 ft. (average); swim 60 ft.
  Melee bite +8 (1d6+1), 2 claws +8 (1d4+1)
  Special Attacks breath weapon (40-ft. line, DC 14, 2d6 electricity), repulsion 
  breath
  STATISTICS
  Str 13, 
  Dex 14, 
  Con 13, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +6; CMB +6; 
  CMD 18 (22 vs. trip)
  Feats Alertness, Power Attack, 
  Vital Strike
  Skills Diplomacy +11, Fly +13, Intimidate +11, Knowledge (arcana) +11, 
  Perception +13, Sense 
  Motive +13, Stealth +15, Swim +18; Racial Modifiers +8 
  Swim
  Languages Aquan, Common, Draconic
  SQ water breathing
  SPECIAL ABILITIES
  Repulsion Breath (Su):  Instead of a line of electricity, a bronze dragon can 
  breathe a cone of repulsion gas. 
  Targets must make a 
  Will save or be compelled to 
  do nothing but move away from the dragon for 1d6 rounds plus 1 round per age 
  category. 
  This is a mind-affecting compulsion effect.
  Water Breathing (Ex):  A bronze dragon breathes water and can use its breath 
  weapon, spells, and abilities underwater.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 5 or less, range 30 ft., DC 
  15; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Cloud Dragon, 
  Wyrmling 
   CR 5
  XP 1,600
  CN Small dragon (air)
  Init +1; Senses dragon senses, mist vision; Perception +11
  DEFENSE
  AC 17, touch 12, flat-footed 16 (+1 Dex, +5 natural, +1 size)
  hp 45 (6d12+6)
  Fort +6, Ref +6, 
  Will +7
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 150 ft. (average), swim 40 ft.
  Melee bite +7 (1d6), 2 claws +8 (1d4)
  Special Attacks breath weapon (20-ft. cone, 2d8 electricity, DC 14)
  STATISTICS
  Str 10, 
  Dex 13, 
  Con 13, Int 10, 
  Wis 14, 
  Cha 13
  Base Atk +6; CMB +5; 
  CMD 16 (20 vs. trip)
  Feats Power Attack, Skill Focus (Diplomacy), 
  Weapon Focus (claws)
  Skills Diplomacy +13, Fly +12, Intimidate +10, Knowledge (planes) +9, Perception 
  +11, Stealth +14, Swim +8; Racial Modifiers +8 Swim
  Languages Draconic
  SPECIAL ABILITIES
  Mist Vision (Su):  A 
  cloud dragon can see through fog,
   
  clouds, and similar 
  obscuring effects with perfect clarity.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 5 or less, range 30 ft., DC 
  14; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
   
  
    
  
  
  Forest Dragon, 
  Wyrmling 
   
  CR 6
  XP 2,400
  CE Small dragon (earth)
  Init +6; Senses dragon senses, tremorsense 60 ft.; Perception +10
  DEFENSE
  AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
  hp 66 (7d12+21)
  Fort +7, Ref +7, 
  Will +5
  Immune paralysis, poison, sleep
  OFFENSE
  Speed 40 ft., burrow 20 ft., climb 30 ft., fly 150 ft. (average)
  Melee bite +11 (1d6+3), 2 claws +10 (1d4+2)
  Space 5 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (20-ft. cone, 2d6 piercing damage, DC 15)
  STATISTICS
  Str 15, 
  Dex 14, 
  Con 14, Int 10, 
  Wis 11, 
  Cha 10
  Base Atk +7; CMB +8; 
  CMD 20 (24 vs. trip)
  Feats Improved Initiative, Power Attack, 
  Toughness, 
  Weapon Focus (bite)
  Skills  Acrobatics +9 (+13 when jumping), Climb +20, Fly +4, Intimidate +10, 
  Knowledge (nature) +7, Perception +10, Stealth +16, Survival +6
  Languages Common, Draconic
  SQ woodland stride
  SPECIAL ABILITIES
  Woodland Stride (Ex):  As the druid ability of the same name.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 6 or less, range 30 ft., DC 
  13; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
        
  
    
  
  
  Red Dragon, 
  Wyrmling 
   CR 6
  XP 2,400
  CE Small dragon (fire)
  Init +6; Senses dragon senses; Perception +10
  DEFENSE
  AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
  hp 59 (7d12+14)
  Fort +7, Ref +7, 
  Will +7
  Immune fire, paralysis, sleep
  Weaknesses Vulnerability to cold
  OFFENSE
  Speed 40 ft., fly 150 ft. (average)
  Melee bite +11 (1d6+4), 2 claws +11 (1d4+3)
  Special Attacks breath weapon (20-ft. cone, DC 15, 2d10 fire)
  STATISTICS
  Str 17, 
  Dex 14, 
  Con 15, Int 10, 
  Wis 11, 
  Cha 10
  Base Atk +7; CMB +9; 
  CMD 21 (25 vs. trip)
  Feats Improved Initiative, Iron 
  Will, Power Attack, 
  Vital Strike
  Skills Bluff +10, Fly +14, Intimidate +10, Perception +10, Sense Motive +10, 
  Stealth +16
  Languages Draconic
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 6 or less, range 30 ft., DC 
  13; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
  
    
  
  
  Silver Dragon, 
  Wyrmling 
   CR 6
  XP 2,400
  LG Small dragon (cold)
  Init +6; Senses dragon senses; Perception +12
  DEFENSE
  AC 19, touch 13, flat-footed 17 (+2 Dex, +6 natural, +1 size)
  hp 52 (7d12+7)
  Fort +6, Ref +7, 
  Will +9
  Immune acid, cold, paralysis, sleep
  Weaknesses vulnerability to fire
  OFFENSE
  Speed 40 ft., fly 150 ft. (average)
  Melee bite +10 (1d6+1), 2 claws +9 (1d4+1)
  Special Attacks breath weapon (20-ft. cone, DC 14, 2d8 
  cold), paralyzing breath
  STATISTICS
  Str 13, 
  Dex 14, 
  Con 13, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +7; CMB +7; 
  CMD 19 (23 vs. trip)
  Feats Improved Initiative, Iron 
  Will, Power Attack, 
  Weapon Focus (bite)
  Skills Diplomacy +12, Fly +14, Heal +12, Intimidate +12, Knowledge (local) +12, 
  Perception +12, Sense 
  Motive +12, Spellcraft +12
  Languages Auran, Common, Draconic
  SQ change shape
  SPECIAL ABILITIES
  Change Shape (Su):  A silver dragon can assume any animal or humanoid form 
  3/day as if using polymorph.
  Paralyzing Breath (Su):  Instead of a cone of cold, a silver dragon can breathe a 
  cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude 
  save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 6 or less, range 30 ft., DC 
  15; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
     
  
    
  
  
  Gold Dragon, 
  Wyrmling 
   
  CR 7
  XP 3,200
  LG Small dragon (fire)
  Init +2; Senses dragon senses; Perception +15
  DEFENSE
  AC 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
  hp 68 (8d12+16)
  Fort +8, Ref +8, 
  Will +10
  Immune fire, paralysis, sleep
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 60 ft., fly 150 ft. (average), swim 60 ft.
  Melee bite +12 (1d6+4), 2 claws +12 (1d4+3)
  Special Attacks breath weapon (20-ft. cone, 2d10 fire, 
  DC 16), weakening breath
  STATISTICS
  Str 17, 
  Dex 14, 
  Con 15, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +8; CMB +10; CMD 22 (26 vs. trip)
  Feats Alertness, Iron 
  Will, Power Attack, 
  Vital Strike
  Skills Diplomacy +13, Fly +15, Heal +13, Knowledge (local) +13, Perception +15, 
  Sense 
  Motive +15, Spellcraft +13, Swim +22; Racial Modifiers +8 Swim
  Languages Common, Draconic, Elven
  SPECIAL ABILITIES
  Weakening Breath (Su):  Instead of a cone of fire, a gold dragon can breathe a 
  cone of weakening gas. Creatures within the cone must succeed on a Fortitude 
  save or take 1 poInt of Strength damage per age category (Will save half).
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 7 or less, range 30 ft., DC 
  16; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
   
  
    
  
  
  Sovereign Dragon, 
  Wyrmling 
   
  CR 7
  XP 3,200
  N Small dragon
  Init +6; Senses dragon senses; Perception +13
  DEFENSE
  AC 20, touch 13, flat-footed 18 (Dex +2, natural +7, size +1)
  hp 68 (8d12+16)
  Fort +8, Ref +10, 
  Will +10
  Immune paralysis, sleep
  OFFENSE
  Speed 50 ft., fly 150 ft. (average)
  Melee bite +13 (1d6+4), 2 claws +12 (1d4+3)
  Special Attacks breath weapon (20 ft. cone, 2d6 sonic, DC 16)
  STATISTICS
  Str 17, 
  Dex 14, 
  Con 15, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +8; CMB +10; CMD 22 (26 vs. trip)
  Feats Improved Initiative, Iron 
  Will, Lightning Reflexes, 
  Weapon Focus (bite)
  Skills Appraise +13, Bluff +13, Diplomacy +13, Fly +4, Intimidate +13, Knowledge 
  (arcana, history) +13, Perception +13, Sense Motive +13
  Languages Celestial, 
  Common, Draconic
  SQ dogmatic discordance
  SPECIAL ABILITIES
  Dogmatic Discordance (Su):  Good or evil creatures take a -2 penalty when 
  making saving throws 
  against a sovereign dragon'
  s spells, spell-like abilities, 
  breath weapon, and aura.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 7 or less, range 30 ft., DC 
  16; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
   
  
    
  
  
  Sky Dragon, 
  Very 
  Young 
   
  CR 7
  XP 3,200
  LG Medium dragon (air)
  Init +1; Senses cloud sight, dragon senses; Perception 
  +17
  DEFENSE
  AC 20, touch 11, flat-footed 19 (Dex +1, natural +9)
  hp 68 (8d12+16)
  Fort +8, Ref +9, 
  Will +9
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 150 ft. (good)
  Melee bite +11 (1d8+4), 2 claws +11 (1d6+3), gore +11 (1d6+4)
  Special Attacks breath weapon (30 ft. cone, 4d8 electricity, DC 16)
  STATISTICS
  Str 17, 
  Dex 12, 
  Con 15, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +8; CMB +11; CMD 22 (26 vs. trip)
  Feats Flyby Attack, Hover, Lightning Reflexes, Skill Focus (Perception)
  Skills Diplomacy +14, Fly +16, Heal +14, Knowledge (arcana, religion) +14, 
  Perception +17, Perform (sing) +11, Sense Motive +14, 
  Spellcraft +14
  Languages Auran, Celestial, Common, Draconic
  SQ borne aloft
  SPECIAL ABILITIES
  Borne Aloft (Su):  Old or younger sky dragons fly with good maneuverability 
  while 
  all older sky dragons have perfect.
  Cloud Sight (Su):  A very young or older sky dragon'
  s 
  sight is not impeded by 
  clouds or fog, or by spells that create areas of fog.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 7 or less, range 60 ft., DC 17; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
   
  
    
  
  
  Sea Dragon, 
  Young 
   CR 8
  XP 4,800
  CG Large dragon (water)
  Init +5; Senses dragon senses; Perception +5
  DEFENSE
  AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 
  size)
  hp 85 (9d12+27)
  Fort +11, Ref +7, 
  Will +9
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor), swim 60 ft.
  Melee bite +13 (2d6+7), 2 claws +13 (1d8+5), gore +13 (1d8+7), tail slap +11 
  (1d8+7)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks breath weapon (40-ft. cone, 6d6 fire damage, DC 17), torrent 
  breath
  Spell-Like Abilities (CL 9th; concentration +12)
  At will—create water
  Spells Known (CL 1st; concentration +4)
  1st (4/day 
  )—color spray (DC 14), sleep (DC 14)
  0 (at will)—acid splash, mage hand, ray of frost, resistance
  STATISTICS
  Str 21, 
  Dex 12, 
  Con 17, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +9; CMB +15; CMD 26 (30 vs. trip)
  Feats Alertness, Great 
  Fortitude, Improved Initiative, Lunge, Multiattack
  Skills Diplomacy +15, Fly +7, Intimidate +15, Knowledge (arcana, nature) +15, 
  Perception +5, Sense Motive +17, Stealth +9, Survival +15, Swim +25
  Languages Aquan, Common, Draconic
  SQ change shape, water breathing
  SPECIAL ABILITIES
  Change Shape (Su):  A young or older sea dragon can assume any humanoid 
  form 
  three times per day as if using polymorph.
  Torrent Breath (Su):  Instead of a cone of super-heated steam, a very young or 
  older sea dragon can breathe a line of pressurized water 
  twice the length of the 
  sea dragon'
  s cone breath weapon. 
  This line deals bludgeoning damage.
  Unfettered Swimmer (Su):  A juvenile sea dragon gains a 10-foot bonus to its 
  swim speed. 
  The sea dragon'
  s swim Speed continues to 
  increase by an additional 
  10 feet every two age categories. Furthermore, while swimming, the sea dragon is 
  treated as if under the effects of the spell freedom of movement.
  Frightful Presence (Ex): Against HD 8 or less, range 90 ft., DC 17; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
      
  
    
   
  
  Umbral Dragon, 
  Very 
  Young 
   CR 8
  XP 4,800
  CE Medium dragon (extraplanar)
  Init +5; Senses dragon senses; Perception +15
  DEFENSE
  AC 20, touch 11, flat-footed 19 (+1 Dex, +9 natural)
  hp 76 (9d12+18)
  Fort +8, Ref +7, 
  Will +9
  Immune cold, death effects, negative energy, paralysis,
   
  sleep
  OFFENSE
  Speed 40 ft., fly 150 ft. (average)
  Melee bite +12 (1d8+4), 2 claws +12 (1d6+3) and 2 wings +10 (1d4+1)
  Special Attacks breath weapon (30-ft cone. 4d8 neg energy DC 16)
  Spell-Like Abilities (CL 9th; concentration +12)
  At will--darkness
  STATISTICS
  Str 17, 
  Dex 12, 
  Con 15, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +9; CMB +12; CMD 23 (27 vs trip)
  Feats Hover, Improved Initiative, Multiattack, Power Attack, 
  Vital Strike
  Skills Bluff +15, Diplomacy +15, Fly +13, Knowledge (arcana, local, planes) +15, 
  Perception +15, Sense 
  Motive +15, Stealth +13
  Languages Abyssal, Common, Draconic, Undercommon
  SQ umbral scion
  SPECIAL ABILITIES
  Breath Weapon (Su):  Although it deals negative energy damage, an umbral 
  dragon’
  s breath weapon does not heal undead creatures.
  Umbral Scion (Ex):  Umbral dragons have negative energy affinity and are 
  immune to energy drain and death effects.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 8 or less, range 60 ft., DC 17; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
     
  
    
  
  
  Underworld Dragon, Juvenile 
   
  CR 8
  XP 4,800
  LE Medium dragon (fire)
  Init +5; Senses dragon senses, smoke vision; Perception +15
  Aura frightful presence (120 ft., DC 17)
  DEFENSE
  AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
  hp 105 (10d12+40)
  Fort +11, Ref +8, 
  Will +9 Immune fire, paralysis, sleep
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 40 ft., burrow 30 ft., fly 150 ft. (average)
  Melee bite +17 (1d8+9), 2 claws +16 (1d6+6/19-20), gore +16 (1d6+9)
  Space 5 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks adamantine claws, breath weapon (60-ft. line, 8d6 fire damage, 
  DC 19)
  Spell-Like Abilities (CL 10th; concentration +12)
  At will—soften earth and stone, stone shape
  Spells Known (CL 1st; concentration +3)
  1st (4/day 
  )—cause fear (DC 13), magic 
  missile 
  0 (at will)—bleed (DC 12), detect magic, flare (DC 12), read magic
  STATISTICS
  Str 23, 
  Dex 12, 
  Con 19, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +10; CMB +16; CMD 27 (31 vs. trip)
  Feats Improved Critical (claw), Improved Initiative, Improved Natural Armor, 
  Skill 
  Focus (Stealth), 
  Weapon Focus (bite)
  Skills Appraise +15, Climb +19, Fly +14, Intimidate +15, Knowledge 
  (dungeoneering, geography) +15, Perception +15, Stealth +20
  Languages Common, Draconic
  SQ change shape
  SPECIAL ABILITIES
  Adamantine Claws (Ex):  
  The claws of an underworld dragon are made of 
  adamantine, and have the qualities of a weapon made from that material.
  Change Shape (Su):  A young or older underworld dragon can assume any 
  humanoid form three times per day as if using polymorph.
  Smoke Vision (Ex):  A very young and older underworld dragon can see 
  perfectly in smoky conditions (such as those created by pyrotechnics).
  Frightful Presence (Ex): Against HD 9 or less, range 120 ft., DC 17; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
    
  
    
   
  
  White Dragon, 
  Young 
  Adult 
   CR 9
  XP 6,400
  CE Large dragon (cold)
  Init +5; Senses dragon senses, snow vision; Perception +19
  DEFENSE
  AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, -1 
  size)
  hp 115 (11d12+44)
  Fort +11, Ref +8, 
  Will +8
  DR 5/magic; Immune cold, paralysis, sleep; SR 20
  Weaknesses Vulnerability to fire
  OFFENSE
  Speed 60 ft., burrow 30 ft., fly 200 ft. (poor), swim 60 ft.
  Melee bite +17 (2d6+9/19-20), 2 claws +16 (1d8+6), 2 wings +11 (1d6+3), tail slap 
  +11 (1d8+9)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (40-ft. cone, DC 19, 10d4 cold)
  Spell-Like Abilities (CL 11th; concentration +11)
  At will—fog cloud, gust of wind
  STATISTICS
  Str 23, 
  Dex 12, 
  Con 19, Int 10, 
  Wis 13, 
  Cha 10
  Base Atk +11; CMB +18; CMD 29 (33 vs. trip)
  Feats Alertness, Flyby Attack, Improved Critical (bite), Improved Initiative, 
  Power Attack, 
  Weapon Focus (bite)
  Skills Fly +9, Intimidate +14, Perception +19, Spellcraft +14, Stealth +11, Swim 
  +28; Racial Modifiers +8 Swim
  Languages Draconic
  SQ icewalking, ice shape
  SPECIAL ABILITIES
  Ice Shape (Su):  A young white dragon can shape ice and snow at will. 
  This 
  ability functions as stone shape, but only targeting ice and snow, not stone. A 
  white dragon'
  s caster 
  level for this effect is equal to its Hit Dice.
  Icewalking (Ex):  
  This ability works like the spider climb spell, but the surfaces 
  the dragon climbs must be icy. 
  The dragon can move across icy surfaces without 
  penalty and does not need to make Acrobatics checks to 
  run or charge on ice.
  Snow Vision (Ex):  A very young white dragon learns to see perfectly well in 
  snowy conditions. A white dragon does not suffer any penalties to Perception 
  checks while in snow.
  Frightful Presence (Ex): Against HD 10 or less, range 150 ft., DC 15; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
      
  
    
   
  
  Crystal Dragon,
   
  Young 
  Adult 
   CR 9
  XP 6,400
  LN Large dragon (earth)
  Init +1; Senses dragon senses, tremorsense 30 ft.; Perception +16
  DEFENSE
  AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, -1 
  size)
  hp 115 (11d12+44)
  Fort +13, Ref +10, 
  Will +9
  DR 5/magic; Immune paralysis, sleep, sonic; SR 20
  OFFENSE
  Speed 60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)
  Melee bite +16 (2d6+7/19-20), 2 claws +15 (1d8+5), tail slap +10 (1d8+7), 2 wings 
  +10 (1d6+2)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (40-ft. cone, 10d4 sonic, DC 19)
  Spell-Like Abilities (CL 11th; concentration +16)
  At will--color 
  spray (DC 16), glitterdust (DC 17)
  STATISTICS
  Str 21, 
  Dex 12, 
  Con 19, Int 14, 
  Wis 15, 
  Cha 20
  Base Atk +11; CMB +17; CMD 28 (32 vs. trip)
  Feats Deceitful, Great Fortitude, Improved Critical (bite), Lightning Reflexes, 
  Power Attack, 
  Weapon Focus (bite)
  Skills Bluff +23, Climb +27, Disguise +20, Fly +9, Intimidate +19, Knowledge 
  (dungeoneering) +16, Perception +16, Stealth +11; Racial Modifiers +8 Climb
  Languages Common, Draconic, Undercommon
  SQ razor sharp
  SPECIAL ABILITIES
  Razor Sharp (Sp):  All of a crystal dragon'
  s natural attacks deal slashing damage.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 10 or less, range 150 ft., DC 20; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
      
  
    
   
  
  Sky Dragon, 
  Young 
   CR 9
  XP 6,400
  LG Large dragon (air)
  Init +1; Senses cloud sight, dragon senses; Perception 
  +22
  DEFENSE
  AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 
  size)
  hp 95 (10d12+30)
  Fort +10, Ref +10, 
  Will +10
  Immune electricity, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 200 ft. (good)
  Melee bite +14 (2d6+7), 2 claws +14 (1d8+5), gore +14 (1d8+7), tail slap +12 
  (1d8+7)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks breath weapon (40-ft. cone, 6d8 electricity damage, DC 18)
  Spell-Like Abilities (CL 10th; concentration +13)
  At will—detect evil
  Sorcerer Spells Known (CL 1st; concentration +4)
  1st (4/day 
  )—obscuring mist, shocking grasp
  0 (at will)—disrupt undead, mending, message, read magic
  STATISTICS
  Str 21, 
  Dex 12, 
  Con 17, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +10; CMB +16; CMD 27 (31 vs. trip)
  Feats Flyby Attack, Hover, Lightning Reflexes, Multiattack, Skill Focus 
  (Perception)
  Skills Diplomacy +16, Fly +16, Heal +16, Knowledge (arcana, religion) +16, 
  Perception +22, Perform (sing) +16, Sense Motive +16, 
  Spellcraft +16
  Languages Auran, Common, Draconic
  SQ borne aloft, change shape
  SPECIAL ABILITIES
  Borne Aloft (Su):  Old or younger sky dragons fly with good maneuverability 
  while 
  all older sky dragons have perfect.
  Change Shape (Su):  A young or older sky dragon can assume any humanoid 
  form 
  three times per day as if using polymorph.
  Cloud Sight (Su):  A very young or older sky dragon'
  s 
  sight is not impeded by 
  clouds or fog, or by spells that create areas of fog.
  Frightful Presence (Ex): Against HD 9 or less, range 90 ft., DC 18; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
  
  
    
   
  
  Black Dragon, 
  Young Adult 
   
  CR 10
  XP 9,600
  CE Large Dragon (Water)
  Init +5; Senses dragon senses; Perception +21
  DEFENSE
  AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 
  size)
  hp 126 (12d12+48)
  Fort +12, Ref +9, 
  Will +10
  DR 5/magic; Immune acid, paralysis, sleep; SR 21
  OFFENSE
  Speed 60 ft., fly 200 ft. (poor), swim 60 ft.
  Melee bite +18 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 
  (1d8+9)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (80-ft. line, DC 21, 10d6 acid)
  Spell-Like Abilities (CL 12th)
  At will—darkness (50-ft. radius)
  Sorcerer Spells Known (CL 1st)
  1st (4/day 
  )—alarm, obscuring mist
  0 (at will)—detect magic, mending, message,
   
  read magic
  STATISTICS
  Str 23, 
  Dex 12, 
  Con 19, Int 12, 
  Wis 15, 
  Cha 12
  Base Atk +12; CMB +19; CMD 30 (34 vs. trip)
  Feats Alertness, Improved Initiative, Power Attack, Skill Focus (Stealth), 
  Vital 
  Strike, 
  Weapon Focus (bite)
  Skills Fly +10, Handle Animal +13, Intimidate +16, Knowledge (arcana) +16, 
  Perception +21,  Stealth +18, Swim +29; Racial +8 Swim
  Language Common, Draconic
  SQ speak with reptiles, swamp stride, water breathing
  SPECIAL ABILITIES
  Speak with Reptiles (Sp):  A young or older black dragon gains the constant 
  spell-like ability to speak with reptiles. 
  This functions as 
  speak with animals, but 
  only 
  with reptilian animals. 
  Swamp Stride (Ex):  A very young or older black dragon can move through bogs 
  and quicksand without penalty at its normal speed.
  Water Breathing (Ex):  A black dragon can breathe underwater indefinitely and 
  can freely use its breath weapon, spells, and other abilities while submerged.
  Frightful Presence (Ex): Against HD 11 or less, range 150 ft., DC 17; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
         
  
    
   
  
  Red Dragon, 
  Young 
   
  CR 10
  XP 9,600
  CE Large dragon (fire)
  Init +5; Senses dragon senses, smoke vision; Perception +15
  DEFENSE
  AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)
  hp 115 (11d12+44)
  Fort +11, Ref +8, 
  Will +10
  Immune fire, paralysis, sleep
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor)
  Melee bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 
  (1d8+10)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (40-ft. cone, DC 19, 6d10 fire)
  Spell-Like Abilities (CL 11th)
  At will—detect magic
  Sorcerer Spells Known (CL 1st)
  1st (3/day 
  )—shield, true strike
  0 (at will)—mage hand, message, prestidigitation, read magic
  STATISTICS
  Str 25, 
  Dex 12, 
  Con 19, Int 12, 
  Wis 13, 
  Cha 12
  Base Atk +11; CMB +19; CMD 30 (34 vs. trip)
  Feats Cleave, Improved Initiative, Improved 
  Vital Strike, Iron 
  Will, Power Attack, 
  Vital Strike
  Skills Appraise +15, Bluff +15, Fly +9, Intimidate +15, Perception +15, Sense 
  Motive +15, Stealth +11
  Languages Common, Draconic
  SPECIAL ABILITIES
  Smoke Vision (Ex):  A very young red dragon can see 
  perfectly in smoky 
  conditions (such as those created by pyrotechnics).
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 10 or less, range 90 ft., DC 16; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
      
  
    
   
  
  Umbral Dragon, 
  Young 
   
  CR 10
  XP 9,600
  CE Large dragon (extraplanar)
  Init +5; Senses dragon senses; Perception +17
  DEFENSE
  AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)
  hp 104 (11d12+33)
  Fort +10, Ref +8, 
  Will +10
  Immune cold, death effects, energy drain, paralysis, sleep
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor)
  Melee bite +15 (2d6+7/19–20), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap 
  +13 (1d8+7)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite).
  Special Attacks breath weapon (40-ft. cone, 6d8 neg. energy, DC 18)
  Spell-Like Abilities (CL 11th; concentration +14)
  At will—darkness
  Sorcerer Spells Known (CL 1st; concentration +4)
  1st (4/day 
  )—inflict light wounds (DC 
  14), shield
  0 (at will)—bleed (DC 13), detect magic, detect poison, read magic
  STATISTICS
  Str 21, 
  Dex 12, 
  Con 17, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +11; CMB +17; CMD 28 (32 vs. trip)
  Feats Hover, Improved Critical (bite), Improved Initiative, Multiattack, Power 
  Attack, 
  Vital Strike
  Skills Bluff +17, Diplomacy +17, Fly +9, Knowledge (arcana, local, planes) +17, 
  Perception +17, Sense 
  Motive +17, Stealth +11
  Languages Abyssal, Common, Draconic, Undercommon
  SQ ghost bane, umbral scion
  SPECIAL ABILITIES
  Breath Weapon (Su):  Although it deals negative energy damage, an umbral 
  dragon’
  s breath weapon does not heal undead creatures.
  Ghost Bane (Su):  A young or older umbral dragon’
  s physical attacks deal damage 
  to incorporeal creatures normally.
  Umbral Scion (Ex):  Umbral dragons have negative energy affinity and are 
  immune to energy drain and death effects.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 10 or less, range 90 ft., DC 18; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
    
  
    
   
  
  Brass Dragon, 
  Young 
  Adult 
   CR 10
  XP 9,600
  CG Large dragon (fire)
  Init +5; Senses blindsense 60 ft., dragon senses; Perception +21
  DEFENSE
  AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, –1 size)
  hp 126 (12d12+48)
  Fort +12, Ref +9, 
  Will +10
  DR 5/magic; Immune fire, paralysis, sleep; SR 21
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 60 ft., burrow 30 ft., fly 200 ft. (poor)
  Melee bite +17 (2d6+9), 2 claws +17 (1d8+6), 2 wings +12 (1d6+3), tail slap +12 
  (1d8+9)
  Space 10 ft.; Reach 10 ft. (15 ft. with bite)
  Special Attacks breath weapon (80-ft. line, DC 20, 10d4 fire), desert wind, sleep 
  breath
  Spell-Like Abilities (CL 12th; concentration +14)
  At will--endure elements, speak with animals
  Sorcerer Spells Known (CL 5th; concentration +7)
  2nd (5/day 
  )--alter self, see invisibility
  1st (7/day 
  )--charm person (DC 14), protection from evil, 
  shield, ventriloquism
  0 (at will)--arcane mark, dancing lights, ghost sound (DC 12), detect 
  magic, mage hand, message
  STATISTICS
  Str 23, 
  Dex 12, 
  Con 19, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +12; CMB +19; CMD 30 (34 vs. trip)
  Feats Alertness, Flyby Attack, Hover, Improved Initiative, Power Attack, Spell 
  Focus (Enchantment)
  Skills Bluff +17, Diplomacy +17, Fly +10, Heal +17, Linguistics +17, Perception 
  +21, Sense Motive +21, Spellcraft +17 
  Languages Common, Draconic, plus any 13 others
  SQ move sand
  SPECIAL ABILITIES
  Desert Wind (Su):  A juvenile or older brass dragon can call up the desert wind 
  to serve him. 
  This functions as gust of wind, but any creature in its path must 
  make a Fortitude save (DC 20) or be blinded for 1d4 rounds by the sand.
  Move Sand (Su):  A young or older brass dragon can move sand to excavate ruins 
  or hide treasures. 
  This 
  functions as move earth, but it only affects sand. 
  The 
  dragon uses his HD in place of his caster level for this effect. 
  This is equivalent to 
  a 5th-level spell.
  Sleep Breath (Su):  Instead of a line of fire, a brass dragon can breathe a 40 ft. 
  cone of sleep gas. Creatures within the cone must succeed on a 
  Will save or fall 
  asleep for 1d6+5 rounds.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light. 
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Frightful Presence (Ex): Against HD 11 or less, 
  range 150 ft., DC 18; Location: Aura; Effect: Shaken 
  5d6 rounds if 5hd, panicked if 4hd or 
  below.  
  Successful save gives immunity for 24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
         
  
    
   
  
  Magma Dragon,
   
  Young 
  Adult 
   CR 11
  XP 12,
  800
  CN Large dragon (fire)
  Init +5; Senses dragon senses; Perception +19
  DEFENSE
  AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 
  size)
  hp 136 (13d12+52)
  Fort +14, Ref +9, 
  Will +13
  DR 5/magic; Immune fire, paralysis, sleep; SR 22
  Weaknesses vulnerable to cold
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor)
  Melee bite +19 (2d6+10/19-20 plus 5 fire), 2 claws +19 (1d8+7/19-20), tail slap +14 
  (1d8+10), 2 wings +14 (1d6+3)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (40-ft. cone, DC 20, 10d6 fire)
  Spell-Like Abilities (CL 13th; concentration +15)
  At will--burning hands (DC 13), scorching ray
  Sorcerer Spells Known (CL 5th; concentration +7)
  2nd (5/day 
  )--dust of twilight*, scorching ray
  1st (7/day 
  )--flare burst* (DC 13), grease (DC 13), shield, 
  true strike
  0 (at will)--bleed (DC 12), detect magic, open/close, read magic, spark*, 
  touch of fatigue
  * 
  This spell is from the Pathfinder RPG Advanced Player’
  s Guide
  STATISTICS
  Str 25, 
  Dex 12, 
  Con 19, Int 16, 
  Wis 16, 
  Cha 15
  Base Atk +13; CMB +21; CMD 32 (36 vs. trip)
  Feats Great Fortitude, Improved Critical (bite, claws), Improved Initiative, Iron 
  Will, Power Attack, 
  Vital Strike
  Skills Acrobatics +14 (+17 jump), Climb +23, Escape Artist +14, Fly +11, 
  Intimidate +18, Perception +19, Sense Motive +19, Stealth +13, Swim +23
  Languages Common, Draconic, Dwarven, Ignan
  SQ superheated
  SPECIAL ABILITIES
  Superheated (Su):  At young age and older, a magma dragon'
  s bite attack deals 
  additional fire damage equal to its age category.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 12 or less, range 150 ft., DC 18; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
       
       
       
       
     
  
    
   
  
  Forest Dragon, Juvenile 
   
  CR 11
  XP 12,
  800
  CE Large dragon (earth)
  Init +5; Senses dragon senses, tremorsense 60 ft.; Perception +18
  Aura frightful presence (120 ft., DC 18) 
  DEFENSE
  AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 
  size)
  hp 162 (13d12+78)
  Fort +13, Ref +9, 
  Will +10
  Immune paralysis, poison, sleep
  OFFENSE
  Speed 40 ft., burrow 20 ft., climb 30 ft., fly 200 ft. (poor)
  Melee bite +20 (2d6+10), 2 claws +19 (1d8+7), gore +19 (1d8+10), tail slap +17 
  (1d8+10)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks breath weapon (60-ft. cone, 8d6 piercing damage, DC 21)
  Spell-Like Abilities (CL 13th; concentration +15)
  At will—entangle (DC 13), pass without trace 
  Spells Known (CL 3rd; concentration +5)
  1st (6/day 
  )—obscuring mist, magic missile, shield
  0 (at-will)—detect magic, ghost sound, read magic, resistance, touch of 
  fatigue
  STATISTICS
  Str 25, 
  Dex 12, 
  Con 20, Int 14, 
  Wis 15, 
  Cha 14
  Base Atk +13; CMB +21; CMD 32 (36 vs. trip)
  Feats Improved Initiative, Improved Natural Armor,  Multiattack, Power Attack, 
  Skill 
  Focus (Stealth), 
  Toughness, 
  Weapon Focus (bite)
  Skills Acrobatics +14 (+18 when jumping), Bluff +18, Climb +31, Fly -5, 
  Intimidate +18, Knowledge (arcana) +11, Knowledge (nature) +11, Perception +18, 
  Spellcraft +11, Stealth +19, Survival +13
  Languages Common, Draconic, Elven, Sylvan
  SQ sound imitation, woodland stride
  SPECIAL ABILITIES
  Sound Imitation (Ex):  A very young or older forest dragon can mimic any voice 
  or sound it has heard by making a successful Bluff check against the listener'
  s 
  Sense 
  Motive check.
  Woodland Stride (Ex):  As the druid ability of the same name.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 12 or less, range 120 ft., DC 18; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
  
  
   
   
   
  
  
  Silver Dragon, Juvenile 
   CR 11
  XP 12,
  800
  LG Large dragon (cold)
  Init +5; Senses dragon senses, fog vision; Perception +20
  DEFENSE
  AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, -1 
  size)
  hp 136 (13d12+52)
  Fort +12, Ref +11, 
  Will +14
  Immune acid, cold, paralysis, sleep
  Weaknesses vulnerability to fire
  OFFENSE
  Speed 40 ft., fly 200 ft. (average); cloudwalking, graceful flight
  Melee bite +19 (2d6+9), 2 claws +18 (1d8+6), tail slap +16 (1d8+9), 2 wings +16 
  (1d6+3)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (40-ft. cone, DC 20, 8d8 
  cold), paralyzing breath
  Spell-Like Abilities (CL 13th; concentration +17)
  At will—detect evil, feather fall
  Spells Known (CL 3rd; concentration +7)
  1st (6/day 
  )—alarm, divine favor, true strike
  0 (at will)—detect magic, flare (DC 14), light, message, read magic
  Note: A silver dragon can cast cleric spells as arcane spells
  STATISTICS
  Str 23, 
  Dex 12, 
  Con 19, Int 18, 
  Wis 19, 
  Cha 18
  Base Atk +13; CMB +20; CMD 31 (35 vs. trip)
  Feats Hover, Improved Initiative, Iron 
  Will, Lighting Reflexes, Multiattack, 
  Power Attack, 
  Weapon Focus (bite)
  Skills Acrobatics +14 (+18 jump), Diplomacy +20, Fly +15, Heal +20, Intimidate 
  +20, Knowledge (local, nobility) +20, Perception +20, Sense Motive +20, Spellcraft 
  +20
  Languages Auran, Common, Draconic, Giant, 
  Terran
  SQ change shape
  SPECIAL ABILITIES
  Change Shape (Su):  A silver dragon can assume any animal or humanoid form 
  3/day as if using polymorph.
  Cloudwalking (Su):  A very young or older silver dragon can tread on clouds or 
  fog as though on solid ground.
  Fog Vision (Ex):  A juvenile or older silver dragon can 
  see perfectly well in fog 
  and clouds.
  Graceful Flight (Ex):  A young or older silver dragon'
  s aerial maneuverability is 
  one step better than normal.
  Paralyzing Breath (Su):  Instead of a cone of cold, a silver dragon can breathe a 
  cone of paralyzing gas. Creatures within the cone must succeed on a Fortitude 
  save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
  Frightful Presence (Ex): Against HD 12 or less, range 120 ft., DC 20; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
     
  
   
   
   
  
  
  Green Dragon, Adult  
   
  CR 12
  XP 19,
  200
  LE Huge dragon (air)
  Init +0; Senses dragon senses; Perception +25
  Aura frightful presence (180 ft., DC 20)
  DEFENSE
  AC 27, touch 8, flat-footed 27 (+19 natural, –2 size)
  hp 172 (15d12+75)
  Fort +14, Ref +9, 
  Will +14
  DR 5/magic; Immune acid, paralysis, sleep; SR 23
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor), swim 40 ft.
  Melee bite +21 (2d8+12/19–20), 2 claws +21 (2d6+8/19–20), 2 wings +16 (1d8+4), 
  tail slap +16 (2d6+12)
  Space 15 ft.; Reach 10 ft. (15 ft. with bite)
  Special Attacks breath weapon (50-ft. cone, DC 22, 12d6 acid), crush (Small 
  creatures, DC 22, 2d8+12)
  Spell-Like Abilities (CL 15th)
  At will—charm person (DC 14), entangle (DC 14), suggestion (DC 16)
  Spells Known (CL 5th)
  2nd (5/day 
  )—alter self, mirror image
  1st (7/day 
  )—shield, silent image (DC 14), summon 
  monster I, ventriloquism (DC 14)
  0 (at will)—dancing lights, detect magic, ghost sound, mage hand, 
  message, prestidigitation
  STATISTICS
  Str 27, 
  Dex 10, 
  Con 21, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +15; CMB +25; CMD 35 (39 vs. trip)
  Feats Alertness, Cleave, Flyby Attack, Great Cleave, Improved Critical (bite, 
  claws), Iron 
  Will, Power Attack
  Skills Fly +10, Knowledge (arcane) +21, 
  Knowledge (nature) +21, Perception +25, Spellcraft +21, Stealth +10, Survival +21, 
  Swim +34, Use Magic Device +21
  Languages Common, Draconic, Elven, Sylvan
  SPECIAL ABILITIES
  Trackless Step (Ex):  An adult or older green dragon does not leave a trail in 
  natural surroundings and cannot be tracked. A green dragon can choose to leave a 
  trail,
   
  if it so desires.
  Water Breathing (Ex):  A green dragon can breathe underwater indefinitely and 
  can freely use its breath weapon, spells, and other abilities while submerged.
  Woodland Stride (Ex):  A very young or older green dragon can move through 
  any sort of foliage at full speed without taking damage or suffering impairment. 
  Areas of foliage that have been magically manipulated affect it normally.
  Frightful Presence (Ex): Against HD 14 or less, range 180 ft., DC 20; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
    
  
   
   
   
  
  
  
  Underworld Dragon, Mature 
  Adult 
   
  CR 12
  XP 19,
  200
  LE Large dragon (fire)
  Init +4; Senses dragon senses, smoke vision; Perception +22
  Aura frightful presence (210 ft., DC 21)
  DEFENSE
  AC 32, touch 9, flat-footed 32 (+23 natural, -1 size)
  hp 184 (16d12+80)
  Fort +15, Ref +10, 
  Will +13
  DR 10/magic; Immune fire, paralysis, sleep; SR 23
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 40 ft., burrow 40 ft., fly 200 ft. (poor)
  Melee bite +25 (2d6+13/19-20), 2 claws +25 (1d8+9/19-20), gore +24 (1d8+13), tail 
  slap +19 (1d8+13)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks adamantine claws, breath weapon (80-ft. line, 14d6 fire damage, 
  DC 23) 
  Spell-Like Abilities (CL 16th; concentration +19)
  At will—soften earth and stone, spike stones (DC 17), stone shape
  Spells Known (CL 7th; concentration +10)
  3rd (5/day 
  )—displacement, fireball 
  (DC 16)
  2nd (7/day 
  )—acid arrow, flaming sphere (DC 15), 
  scorching ray
  1st (7/day 
  )—burning hands (DC 
  14), cause fear (DC 14), 
  magic missile, ray of enfeeblement (DC 14), true strike
  0 (at will)—acid splash, bleed (DC 13), detect 
  magic, flare (DC 13), mage 
  hand, read magic, resistance 
  STATISTICS
  Str 29, 
  Dex 10, 
  Con 21, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +16; CMB +26; CMD 36 (40 vs. trip)
  Feats Improved Critical (bite, claw), Improved Initiative, Improved Natural 
  Armor, Lunge, Skill Focus (Stealth), 
  Weapon Focus (bite, claw)
  Skills Appraise +22, Bluff +22, Climb +28, Fly +13, Intimidate +22, Knowledge 
  (dungeoneering, geography) +22, Perception +22, Stealth +21
  Languages Common, Draconic, Ignan, 
  Terran 
  SQ change shape, underworld burrower
  SPECIAL ABILITIES
  Adamantine Claws (Ex):  
  The claws of an underworld dragon are made of 
  adamantine, and have the qualities of a weapon made from that material.
  Change Shape (Su):  A young or older underworld dragon can assume any 
  humanoid form three times per day as if using polymorph.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Smoke Vision (Ex):  A very young and older 
  underworld dragon can see perfectly in smoky 
  conditions (such as those created by pyrotechnics).
  Underworld Burrower (Ex):  An adult underworld 
  dragon gains a 10-foot bonus to its burrow speed. 
  When the underworld dragon becomes old and every 
  two age categories thereafter, its burrow 
  speed 
  increases by an additional 10 feet.
  Frightful Presence (Ex): Against HD 15 or less, 
  range 210 ft., DC 21; Location: Aura; Effect: Shaken 
  5d6 rounds if 5hd, panicked if 4hd or 
  below.  
  Successful save gives immunity for 24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
      
  
   
   
   
  
  
  
  Sovereign Dragon, Juvenile 
   
  CR 12
  XP 19,
  200
  N Large dragon
  Init +5; Senses dragon senses; Perception +21 
  Aura frightful presence (120 ft., DC 21)  
  DEFENSE
  AC 26, touch 10, flat-footed 25 (Dex +1, natural +16, size -1)
  hp 161 (14d12+70)
  Fort +14, Ref +12, 
  Will +15
  Immune paralysis, sleep
  OFFENSE
  Speed 50 ft., fly 200 ft. (poor)
  Melee bite +22 (2d6+12/19-20), 2 claws +21 (1d8+8), gore +21 (1d8+12), tail slap 
  +19 (1d8+12)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite and gore)
  Special Attacks breath weapon (40 ft. cone, 8d6 sonic, DC 22), violent retort
  Spell-Like Abilities (CL 14th; concentration +18)
  At will—calm emotions (DC 16), detect evil/good
  Spells Known (CL 3th; concentration +7)
  1st (6/day 
  )—charm person (DC 15), color spray (DC 15), 
  true strike
  0 (at will)—daze (DC 14), detect magic, ghost sound, read magic, 
  resistance
  STATISTICS
  Str 27, 
  Dex 12, 
  Con 21, Int 18, 
  Wis 19, 
  Cha 18
  Base Atk +14; CMB +23; CMD 34 (38 vs. trip)
  Feats Improved Critical (bite), Improved Initiative, Iron 
  Will, Lightning Reflexes, 
  Multiattack, Persuasive, 
  Weapon Focus (bite)
  Skills Appraise +21, Bluff +21, Diplomacy +25, Fly -5, Intimidate +25, Knowledge 
  (arcana, history, nobility) +21, Perception +21, Sense Motive +21, Spellcraft +21
  Languages Auran, Celestial, Common, Draconic, Infernal
  SQ change shape, dogmatic discordance
  SPECIAL ABILITIES
  Change Shape (Su):  A young or older sovereign dragon can assume any 
  humanoid form three times per day as polymorph.
  Dogmatic Discordance (Su):  Good or evil creatures take a -2 penalty when 
  making saving throws 
  against a sovereign dragon'
  s spells, spell-like abilities, 
  breath weapon, and aura.
  Violent Retort (Ex):  When a young or older sovereign dragon takes damage 
  from a melee attack critical hit, it can, as an immediate action, make a claw or tail 
  slap attack against the creature that made the critical hit.
  Frightful Presence (Ex): Against HD 13 or less, range 120 ft., DC 21; Location: 
  Aura;
   Effect: Shaken 5d6 rounds if 5hd, panicked if 4hd or below.  Successful save 
  gives 
  immunity for 24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
  
  
   
   
   
  
  
  
  Blue Dragon, Adult 
   
  CR 13
  XP 25,
  600
  LE Huge dragon (earth)
  Init +4; Senses dragon senses; Perception +22
  Aura electricity (5 ft., 1d6 elect.), frightful presence (180 ft., DC 21)
  DEFENSES
  AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
  hp 184 (16d12+80)
  Fort +15, Ref +10, 
  Will +13
  DR 5/magic; Immune electricity, paralysis, sleep; SR 24
  OFFENSE
  Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)
  Melee bite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 
  (2d6+12)
  Space 15 ft.; Reach 10 ft. (15 ft. with bite)
  Special Attacks breath weapon (100-ft. line, DC 23, 12d8 electricity), crush, 
  desert thirst (DC 21)
  Spell-Like Abilities (CL 16th)
  At will—ghost sound (DC 13), minor image (DC 15), ventriloquism (DC 
  14)
  Spells Known (CL 5th)
  2nd (5/day 
  )—invisibility, resist energy, 
  1st (7/day 
  )—alarm, mage armor, shield, true strike, 
  0th (at will)—arcane mark, detect magic, mage hand, mending, read 
  magic, resistance
  STATISTICS
  Str 27, 
  Dex 10, 
  Con 21, Int 16, 
  Wis 17, 
  Cha 16
  Base Atk +16; CMB +26; CMD 36 (40 vs. trip)
  Feats Combat Casting, Dazzling Display, Deadly Stroke, Hover, Improved 
  Initiative, Multiattack, ShatterDEFENSEs, 
  Weapon Focus (bite)
  Skills Bluff +22, Fly +11, Intimidate +22, Knowledge (local) +22, Knowledge 
  (geography) +22, Perception +22, Spellcraft +22, Stealth +11, Survival +22
  Languages Auran, Common, Draconic, Giant
  SPECIAL ABILITIES
  Desert 
  Thirst (Su):  A blue dragon can cast create water at 
  Will (CL 24). 
  Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. 
  Unattended liquids are instantly reduced to sand. Liquid-based magic items (such 
  as potions) and items in a creature'
  s possession must succeed on a 
  Will save (DC 
  29) or be destroyed.
  Electricity Aura (Su):  An adult blue dragon is surrounded by an aura of 
  electricity. Creatures within 5 feet take 1d6 points of electricity damage at the 
  beginning of the dragon'
  s turn.
  Sound Imitation (Ex):  A very young or older blue dragon can mimic any voice 
  or sound it has heard by making a successful Bluff check against a listener'
  s Sense 
  Motive check.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have 
  darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light. 
  Blindsense allows a dragon to notice 
  and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by 
  the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Frightful Presence (Ex): Against HD 17 or less, 
  range 180 ft., DC 21; Location: Aura; Effect: Shaken 
  5d6 rounds if 5hd, panicked if 4hd or 
  below.  
  Successful save gives immunity for 24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
      
  
   
   
   
  
  
  
  Copper Dragon, Mature 
  Adult 
   CR 13
  XP 25,
  600
  CG Large dragon (earth)
  Init +5; Senses dragon senses; Perception +24
  Aura frightful presence (210 ft., DC 22)
  DEFENSE
  AC 32, touch 10, flat-footed 31 (+1 Dex, +22 natural, -1 
  size)
  hp 195 (17d12+85)
  Fort +15, Ref +11, 
  Will +14
  Defensive Abilities uncanny dodge; DR 10/magic; Immune acid, paralysis, sleep; 
  SR 24
  OFFENSE
  Speed 40 ft., fly 200 ft. (poor); climb stone
  Melee bite +24 (2d6+12/19–20), 2 claws +24 (1d8+8/19–20), tail slap +19 
  (1d8+12), 2 wings +19 (1d6+4)
  Space 10 ft.; Reach 5 ft. (10 ft. with bite)
  Special Attacks breath weapon (80-ft. line, DC 23, 14d6 acid), slow breath
  Spell-Like Abilities (CL 17th; concentration +21)
  At will— grease (DC 15), hideous laughter (DC 16), stone shape
  Sorcerer Spells Known (CL 9th; concentration +13)
  4th (5/day 
  )—confusion, rainbow pattern
  3rd (7/day 
  )—dispel magic, haste, major image (DC 17)
  2nd (7/day 
  )—glitterdust (DC 16),
   invisibility, phantom 
  trap, see invisibility
  1st (7/day 
  )—alarm, identify, magic missile, shield, silent 
  image (DC 15)
  0 (at will)—detect magic, ghost sound (DC 14), light, mage hand, 
  message, open/close, prestidigitation, read magic
  STATISTICS
  Str 27, 
  Dex 12, 
  Con 21, Int 18, 
  Wis 19, 
  Cha 18
  Base Atk +17; CMB +26 (+30 trip); CMD 37 (43 vs. trip)
  Feats Combat Expertise, Greater 
  Trip, Improved Critical (bite, claw), Improved 
  Initiative, Improved 
  Trip, Improved 
  Vital Strike, Power Attack, 
  Vital Strike
  Skills Bluff +24, Craft (traps) +31, Diplomacy +24, Fly +15, Knowledge (history) 
  +24, Perception +24 (+31 vs. traps), Perform (comedy) +21, Sense Motive +24, 
  Stealth +17, Use Magic Device +24
  Languages Common, Draconic, Elven, Gnome, Halfling
  SQ trap master
  SPECIAL ABILITIES
  Climb Stone (Ex):  A copper dragon can climb on stone surfaces as though using 
  the spider climb spell.
  Slow Breath (Su):  Instead of a line of acid, a copper dragon can breathe a cone of 
  slowing gas. 
  Those in the cone must make a Fortitude save or be slowed (as per 
  the spell slow) for 1d6 
  rounds plus 1 round per age category of the dragon.
  Trap Master (Ex):  A 
  juvenile or older copper dragon receives a +1 bonus per age 
  category on Craft (traps) and Perception checks made to locate a trap. Upon 
  becoming a mature adult, he can also use Disable Device to disarm magic traps as 
  if he had the rogue'
  s 
  Trapfinding class feature.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. 
  and blindsense 60 ft. 
  They see four times as well as a 
  human in dim light and twice as well in normal light. 
  Blindsense allows a dragon to notice and locate 
  creatures within line of effect range without making a 
  Perception check.  
  The creature still gains a miss 
  chance if it can not be visually seen by the dragon or 
  has concealment.  Blindsense does not 
  aid with blind 
  movement and the dragon is still denied its Dexterity 
  bonus to Armor Class against attacks 
  from creatures it 
  cannot see.
  Frightful Presence (Ex): Against HD 6 or less, range 
  210 ft., DC 22; Location: Aura; Effect:
   
  Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save gives immunity for 24 hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
        
  
   
   
   
  
  
  
  Sea Dragon, Mature 
  Adult 
   
  CR 13
  XP 25,
  600
  CG Huge 
  dragon 
  (water)
  Init +4; Senses dragon 
  senses; Perception +29
  Aura frightful 
  presence 
  (210 ft., DC 23)
  DEFENSE
  AC 31,
   
  touch 
  8,
   
  flat-footed 31 (+23 natural, -2 size)
  hp 195 
  (17d12+85)
  Fort +17,
   Ref +12,
   
  Will +14
  DR 10/magic;
   Immune electricity, paralysis, sleep; 
  SR 24
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor), swim 80 ft.
  Melee bite 
  +25 
  (2d8+13),
   2 claws +25 (2d6+9), gore +24 (2d6+13), 
  tail 
  slap 
  +23 
  (2d6+13)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite and gore)
  Special Attacks breath 
  weapon (50-ft. cone, 14d6 fire damage, DC 
  23),
   
  crush 
  (DC 23,
   
  2d8+13),
   torrent 
  breath
  Spell-Like Abilities (CL 
  17th; concentration +21)
  At 
  will—call 
  lightning (DC 18), create water, hydraulic 
  push
  Spells Known (CL 
  9th;
   
  concentration +13)
  4th 
  (5/day 
  )—black tentacles, confusion (DC 19)
  3rd 
  (7/day 
  )—haste, hold person (DC 18), 
  sleet 
  storm
  2nd 
  (7/day 
  )—gust of wind (DC 17),
   mirror 
  image, 
  scare 
  (DC 
  17),
   
  see 
  invisibility
  1st 
  (8/day 
  )—charm person (DC 16),
   
  chill 
  touch, 
  color 
  spray 
  (DC 
  16),
   
  expeditious retreat, sleep (DC 16)
  0 
  (at 
  will)—acid splash, daze (DC 15), detect magic, ghost 
  sound,
   
  mage 
  hand,
   ray 
  of 
  frost,
   
  read 
  magic, resistance
  STATISTICS
  Str 29,
   Dex 10,
   Con 21,
   Int 20, 
  Wis 21, Cha 20
  Base Atk +17;
   CMB +28; CMD 38 (42 vs. trip)
  Feats Alertness,
   
  Flyby 
  Attack, Great Fortitude, Improved Initiative,
   
  Lightning 
  Reflexes,
   
  Lunge,
   
  Multiattack,
   
  Weapon Focus (bite and claw)
  Skills Diplomacy 
  +25,
   
  Fly +12, Intimidate +25, Knowledge (arcana,
   
  geography, 
  nature) 
  +25, 
  Perception 
  +29,
   
  Sense 
  Motive +29, Stealth +12, Survival +25, 
  Swim +37
  Languages Aquan,
   
  Auran, Celestial, Common, Draconic, Elven
  SQ change 
  shape,
   
  unfettered swimmer, water breathing
  SPECIAL 
  ABILITIES
  Change Shape (Su):  A 
  young or older sea dragon can assume 
  any 
  humanoid 
  form 
  three 
  times per 
  day 
  as 
  if 
  using 
  polymorph.
  Torrent Breath (Su):  Instead of a cone of super-heated steam, a 
  very 
  young 
  or older 
  sea 
  dragon 
  can 
  breathe 
  a 
  line of pressurized water twice the length 
  of the 
  sea 
  dragon'
  s cone 
  breath weapon.
   
  This 
  line deals bludgeoning damage.
  Unfettered Swimmer (Su):  A juvenile sea dragon gains a 10-foot 
  bonus 
  to 
  its 
  swim 
  speed. 
  The sea 
  dragon'
  s 
  swim speed continues to increase by an additional 10 
  feet 
  every 
  two 
  age 
  categories. 
  Furthermore, 
  while swimming, the sea dragon is treated 
  as 
  if 
  under 
  the 
  effects 
  of 
  the 
  spell 
  freedom 
  of movement.
  Frightful Presence (Ex): Against HD 6 or less, range 210 ft., DC 23;
   
  Location: 
  Aura;
   
  Effect: 
  Shaken 5d6 
  rounds if 
  5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 
  60 
  ft. 
  They 
  see 
  four times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice 
  as 
  well 
  in 
  normal 
  light.
    Blindsense 
  allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate 
  creatures within line of 
  effect range without 
  making a 
  Perception 
  check.  
  The 
  creature 
  still 
  gains 
  a 
  miss 
  chance 
  if 
  it 
  can not be visually 
  seen 
  by 
  the 
  dragon or 
  has concealment.
   
   
  Blindsense does 
  not 
  aid 
  with 
  blind 
  movement 
  and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against 
  attacks from 
  creatures 
  it cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
        
  
   
   
   
  
  
  
  Brine Dragon, Old 
   
  CR 14
  XP 38,
  400
  LN 
  Huge 
  dragon 
  (water)
  Init +3; Senses dragon 
  senses; Perception +25
  Aura frightful 
  presence 
  (240 ft., DC 23)
  DEFENSE
  AC 31,
   
  touch 
  7,
   
  flat-footed 31 (-1 Dex, +24 natural, -2 size)
  hp 207 
  (18d12+90)
  Fort +16,
   Ref +12,
   
  Will +15
  DR 10/magic;
   Immune acid, paralysis, sleep; 
  SR 25
  OFFENSE
  Speed 60 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor), swim 60 ft.
  Melee bite 
  +28 
  (2d8+18),
   2 claws +28 (2d6+12), tail slap +23 (2d6+18),
   
  2 
  wings 
  +23 
  (1d8+6)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite)
  Special Attacks breath 
  weapon (100-ft. line, 16d6 acid, DC 24),
   
  capsize,
   
  crush 
  (2d8+18,
   DC 
  24)
  Spell-Like Abilities (CL 
  18th; concentration +22)
  At 
  will—control water, obscuring mist, speak with animals (fish 
  only),
   
  water 
  breathing
  Spells Known (CL 
  11th;
   
  concentration +15)
  5th 
  (4/day 
  )—teleport, wall of force
  4th 
  (7/day 
  )—ball lightning* (DC 18),
   
  ice 
  storm, 
  greater 
  invisibility
  3rd 
  (7/day 
  )—aqueous orb* (DC 17), 
  deep 
  slumber 
  (DC 17),
   dispel 
  magic, 
  sleet 
  storm (DC 17)
  2nd 
  (7/day 
  )—alter self, detect thoughts, 
  invisibility, 
  make 
  whole,
   
  slipstream*
  1st 
  (7/day 
  )—color spray (DC 15), feather 
  fall, 
  flare 
  burst* 
  (DC 
  15), 
  ray 
  of 
  enfeeblement, touch of the sea*
  0 
  (at 
  will)—arcane mark, detect magic, detect poison,
   
  mage 
  hand,
   
  message,
   
  open/close,
   
  prestidigitation, read magic, resistance
  * 
  - 
  denotes 
  spell from Advanced Player'
  s Guide.
  STATISTICS
  Str 34,
   Dex 9,
   Con 21,
   Int 21, 
  Wis 18, Cha 19
  Base Atk +18;
   CMB +32 (+34 bull rush); 
  CMD 41 (43 vs. bull rush;
   
  45 
  vs.
   
  trip)
  Feats Greater 
  Vital 
  Strike, Hover, Improved Bull Rush, Improved 
  Initiative,
   
  Improved 
  Vital 
  Strike, 
  Lightning 
  Reflexes, Power Attack, Skill Focus (Swim),
   
  Vital Strike
  Skills Bluff 
  +25,
   
  Diplomacy +25, Fly +12, Heal +25, Knowledge (arcana,
   
  geography, 
  nature) 
  +26,
   Perception 
  +25,
   
  Sense Motive +25, Survival +25, Swim +47;
   Racial Modifiers +8 
  Swim
  Languages Aquan,
   
  Common, Draconic, Dwarven, Elven, Halfling
  SQ water 
  breathing
  SPECIAL 
  ABILITIES
  Capsize (Ex):  An 
  old 
  or older brine dragon can attempt to capsize 
  a 
  boat 
  or 
  ship 
  by 
  ramming 
  it 
  as 
  a 
  charge 
  attack and making a CMB check. 
  The DC 
  of 
  this 
  check 
  is 
  25 
  or 
  the 
  result 
  of 
  the 
  boat 
  captain’
  s Profession (sailor) check, whichever 
  is 
  higher.
   
  For 
  each 
  size 
  category 
  larger 
  the 
  ship is than the brine dragon’
  s size, the dragon 
  takes 
  a 
  cumulative 
  –10 
  penalty 
  on the 
  check.
  Frightful Presence (Ex): Against HD 17 or less, range 240 ft., 
  DC 
  23;
   
  Location:
   
  Aura;
   
  Effect: Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 
  60 
  ft. 
  They 
  see 
  four times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice 
  as 
  well 
  in 
  normal 
  light.
    Blindsense 
  allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate 
  creatures within line of 
  effect range without 
  making a 
  Perception 
  check.  
  The 
  creature 
  still 
  gains 
  a 
  miss 
  chance 
  if 
  it 
  can not be visually 
  seen 
  by 
  the 
  dragon or 
  has concealment.
   
   
  Blindsense does 
  not 
  aid 
  with 
  blind 
  movement 
  and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against 
  attacks from 
  creatures 
  it cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
   
  
   
   
   
  
  
  
  Bronze Dragon, Mature 
  Adult 
   
  CR 14
  XP 38,
  400
  LG Huge 
  dragon 
  (water)
  Init +4; Senses dragon 
  senses; Perception +30
  Aura frightful 
  presence 
  (210 ft., DC 24)
  DEFENSE
  AC 31,
   
  touch 
  8,
   
  flat-footed 31 (+23 natural, -2 size)
  hp 207 
  (18d12+90)
  Fort +16,
   Ref +11,
   
  Will +16
  DR 10/magic;
   Immune electricity, paralysis, sleep; 
  SR 25
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor); swim 60 ft.
  Melee bite 
  +25 
  (2d8+13),
   2 claws +25 (2d6+9), tail slap +23 (2d6+13),
   
  2 
  wings 
  +23 
  (1d8+4)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite)
  Special Attacks breath 
  weapon (100-ft. line, DC 24, 14d6 electricity), 
  crush 
  (2d8+13,
   
  DC 
  24), repulsion 
  breath
  Spell-Like Abilities (CL 
  18th; concentration +23)
  At 
  will— 
  create food and water, fog cloud, speak with 
  animals 
  Sorcerer Spells Known (CL 9th; concentration +14)
  4th 
  (5/day 
  )— ice storm, solid fog
  3rd 
  (7/day 
  )— dispel magic, heroism, slow 
  (DC 
  18)
  2nd 
  (7/day 
  )— blur, gust of wind, invisibility, 
  mirror 
  image
  1st 
  (8/day 
  )— alarm, mage armor, obscuring 
  mist, 
  shield,
   
  true 
  strike
  0 
  (at 
  will)— detect magic, light, mage hand, mending, 
  message, 
  read 
  magic, 
  resistance,
   
  prestidigitation 
  STATISTICS
  Str 29,
   Dex 10,
   Con 21,
   Int 20, 
  Wis 21, Cha 20
  Base Atk +18;
   CMB +29; CMD 39 (43 vs. trip)
  Feats Alertness,
   
  Cleave,
   Flyby Attack, Hover, Improved Initiative, 
  Improved 
  Vital 
  Strike,
   
  Multiattack,
   
  Power 
  Attack, 
  Vital Strike
  Skills Diplomacy 
  +26,
   
  Fly +13, Handle Animal +23, Intimidate 
  +26,
   Knowledge 
  (arcana,
   
  geography) 
  +26,
   
  Perception +30, Sense Motive +30, Spellcraft +26,
   
  Stealth +13,
   
  Swim +38;
   
  Racial Modifiers +8 
  Swim
  Languages Aquan,
   
  Common, Draconic, Elven, Gnome, 1 more
  SQ  
  change 
  shape 
  (animal or humanoid, polymorph), water breathing,
   
  wave mastery 
  (70 
  min)
  SPECIAL 
  ABILITIES
  Repulsion Breath (Su):  Instead of a line of electricity, a bronze 
  dragon 
  can 
  breathe 
  a 
  cone 
  of 
  repulsion 
  gas.
   
  Targets 
  must make a 
  Will save or be compelled 
  to 
  do 
  nothing 
  but 
  move 
  away 
  from 
  the 
  dragon 
  for 1d6 rounds plus 1 round per age category.
   
  This is 
  a 
  mind-
  affecting compulsion effect.
  Water Breathing (Ex):  A bronze dragon breathes water and 
  can 
  use 
  its 
  breath 
  weapon, 
  spells, 
  and 
  abilities 
  underwater.
  Wave Mastery (Su):  For up to 10 minutes per age category per 
  day,
   
  a juvenile 
  bronze 
  dragon,
   
  along 
  with 
  creatures or vessels within 50 feet, can move 
  at 
  twice 
  its 
  normal speed 
  in water.
  Frightful Presence (Ex): Against HD 17 or less, range 210 ft., DC 24;
   
  Location: 
  Aura;
   
  Effect: Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 
  60 
  ft. 
  They 
  see 
  four times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice 
  as 
  well 
  in 
  normal 
  light.
    Blindsense 
  allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate 
  creatures within line of 
  effect range without 
  making a 
  Perception 
  check.  
  The 
  creature 
  still 
  gains 
  a 
  miss 
  chance 
  if 
  it 
  can not be visually 
  seen 
  by 
  the 
  dragon or 
  has concealment.
   
   
  Blindsense does 
  not 
  aid 
  with 
  blind 
  movement 
  and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against 
  attacks from 
  creatures 
  it cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
   
  
   
   
   
  
  
  
  Cloud Dragon, Mature 
  Adult 
   CR 14
  XP 38,
  400
  CN Huge 
  dragon 
  (air)
  Init +3; Senses dragon 
  senses, mist vision; Perception +26
  Aura frightful 
  presence 
  (210 ft., DC 23)
  DEFENSE
  AC 30,
   
  touch 
  7,
   
  flat-footed 30 (–1 Dex, +23 natural, –2 size)
  hp 207 
  (18d12+90)
  Fort +16,
   Ref +10,
   
  Will +16
  DR 10/magic;
   Immune electricity, paralysis, sleep; 
  SR 25
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor), swim 40 ft.
  Melee bite 
  +25 
  (2d8+12/19-20), 2 claws +25 (2d6+8), tail slap 
  +22 
  (2d6+12),
   2 wings 
  +22 
  (1d8+4)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite)
  Special Attacks breath 
  weapon (50-ft. cone, 14d8 electricity, DC 
  24),
   
  crush 
  (2d8+12)
  Spell-Like Abilities (CL 
  18th; concentration +22)
  At 
  will—fog 
  cloud, obscuring mist, solid fog
  Spells Known (CL 
  7th;
   
  concentration +11)
  3rd 
  (5/day 
  )—arcane sight, cloak of winds*
  2nd 
  (7/day 
  )—eagle’
  s splendor, glitterdust 
  (DC 
  16), 
  gust 
  of 
  wind
  1st 
  (7/day 
  )—alter winds*, charm person 
  (DC 
  15),
   
  detect 
  secret 
  doors,
   erase,
   
  true strike
  0 
  (at 
  will)—dancing lights, detect poison, light, message, 
  prestidigitation, 
  read 
  magic, 
  touch 
  of fatigue
  * 
  This 
  spell 
  is 
  from the Pathfinder RPG Advanced Player’
  s 
  Guide.
  STATISTICS
  Str 26,
   Dex 9,
   Con 21,
   Int 16, 
  Wis 20, Cha 19
  Base Atk +18;
   CMB +28; CMD 37 (41 vs. trip)
  Feats Critical 
  Focus, 
  Dazzling Display, Improved Critical (bite), 
  Improved 
  Initiative, 
  Multiattack,
   
  Power 
  Attack, Skill Focus (Diplomacy), 
  Weapon Focus (bite, 
  claws)
  Skills Appraise 
  +24,
   
  Diplomacy +31, Fly +12, Intimidate +25, 
  Knowledge 
  (planes) +24,
   
  Perception 
  +26,
   
  Sense 
  Motive +26, Stealth +12, Survival +26, 
  Swim +16;
   Racial Modifiers 
  +8 
  Swim
  Languages Auran,
   
  Common, Draconic, Elven
  SQ cloud form 
  (18 
  rounds/day)
  SPECIAL 
  ABILITIES
  Cloud Form (Su):  An 
  adult or older cloud dragon can change 
  itself 
  into 
  a cloudy 
  vapor 
  as 
  a 
  swift 
  action 
  for a 
  number of rounds per day equal to its Hit Dice.
   
  This ability 
  functions 
  as 
  gaseous form 
  but 
  the dragon’
  s fly 
  speed is unchanged.
  Mist Vision (Su):  A 
  cloud dragon can see through fog, clouds,
   
  and 
  similar 
  obscuring 
  effects with 
  perfect 
  clarity.
  Frightful Presence (Ex): Against HD 17 or less, range 210 ft., 
  DC 
  23;
   
  Location:
   
  Aura;
   
  Effect: Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 
  60 
  ft. 
  They 
  see 
  four times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice 
  as 
  well 
  in 
  normal 
  light.
    Blindsense 
  allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate 
  creatures within line of 
  effect range without 
  making a 
  Perception 
  check.  
  The 
  creature 
  still 
  gains 
  a 
  miss 
  chance 
  if 
  it 
  can not be visually 
  seen 
  by 
  the 
  dragon or 
  has concealment.
   
   
  Blindsense does 
  not 
  aid 
  with 
  blind 
  movement 
  and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against 
  attacks from 
  creatures 
  it cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
   
  
   
   
   
  
  
  
  Gold Dragon, Adult 
   
  CR 15
  XP 51,
  200
  LG Huge 
  dragon 
  (fire)
  Init +0; Senses dragon 
  senses; Perception +30
  Aura frightful 
  presence 
  (180 ft., DC 24)
  DEFENSE
  AC 30,
   
  touch 
  8,
   
  flat-footed 30 (+22 natural, –2 size)
  hp 225 
  (18d12+108)
  Fort +17,
   Ref +11,
   
  Will +18
  DR 5/magic;
   Immune fire, paralysis, sleep; SR 26
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 60 
  ft.
  , 
  fly 
  250 
  ft.
   
  (poor), swim 60 ft.
  Melee bite 
  +26 
  (2d8+15/19–20), 2 claws +26 (2d6+10/19–20), 2 
  wings 
  +24 
  (1d8+5),
   
  tail 
  +24 
  (2d6+15)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite)
  Special Attacks breath 
  weapon (50-ft. cone, DC 25, 12d10 fire),
   crush 
  (small, 
  DC 
  25, 
  2d8+15),
   weakening 
  breath
  Spell-Like Abilities (CL 
  18th; concentration +23)
  At 
  will—bless,
   
  daylight, detect evil
  Spells Known (CL 
  7th;
   
  concentration +12)
  3rd 
  (5/day 
  )—dispel magic, prayer 
  2nd 
  (7/day 
  )—aid, cure moderate wounds 
  (DC 
  17),
   
  resist 
  energy
  1st 
  (7/day 
  )—alarm, divine favor, mage armor,
   shield,
   
  shield 
  of 
  faith
  0 
  (at 
  will)—detect magic, light, mending, stabilize, mage 
  hand,
   
  open/close,
   
  and 
  prestidigitation
  STATISTICS
  Str 31,
   Dex 10,
   Con 23,
   Int 20, 
  Wis 21, Cha 20
  Base Atk +18;
   CMB +30; CMD 40 (44 vs. trip)
  Feats Alertness,
   
  Critical 
  Focus, Extend Spell, Improved Critical 
  (bite,
   
  claw),
   
  Iron 
  Will,
   
  Multiattack,
   
  Power 
  Attack, 
  Vital Strike
  Skills Diplomacy 
  +26,
   
  Fly +13, Heal +26, Knowledge (arcana) +26,
   
  Knowledge 
  (local) +26,
   
  Knowledge 
  (nobility) 
  +26, Knowledge (religion) +26,Perception 
  +30,
   
  Sense Motive 
  +30,
   
  Spellcraft 
  +26,
   Swim 
  +39
  Languages Celestial,
   
  Common, Draconic, 3 more
  SPECIAL 
  ABILITIES
  Change Shape (Su):  A 
  very young or older gold dragon can assume 
  any 
  animal 
  or 
  humanoid 
  form 
  3/day 
  as 
  if using polymorph.
  Detect Gems (Sp):  A 
  young or older gold dragon can detect gems 
  three 
  times 
  per 
  day. 
  This functions 
  as 
  locate object, but can only be used to locate gemstones.
  Fast Flight (Ex):  A 
  young or older gold dragon is treated as one 
  size 
  category 
  larger 
  when 
  determining 
  his 
  fly 
  speed.
  Weakening Breath (Su):  Instead of a cone of fire, a gold dragon 
  can 
  breathe 
  a 
  cone 
  of 
  weakening 
  gas.
   
  Creatures within the cone must succeed on a Fortitude save 
  or 
  take 
  1 
  point 
  of 
  Strength 
  damage 
  per age category (Will save half).
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 
  ft.
   
  They 
  see four 
  times as well 
  as a 
  human 
  in dim light and twice as well in normal 
  light. 
   Blindsense allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate creatures within line of effect range 
  without 
  making 
  a 
  Perception 
  check.
   
   
  The 
  creature still gains a miss chance if it can 
  not 
  be 
  visually 
  seen 
  by 
  the 
  dragon 
  or 
  has 
  concealment.  Blindsense does not aid with blind 
  movement 
  and 
  the 
  dragon 
  is 
  still 
  denied 
  its 
  Dexterity bonus to Armor Class against attacks 
  from 
  creatures 
  it 
  cannot 
  see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Luck (Sp):  Once 
  per 
  day an 
  adult 
  or older gold dragon can 
  touch 
  a 
  gem,
   
  usually 
  one 
  embedded in 
  the 
  dragon'
  s hide, 
  and 
  enspell 
  it 
  to 
  bring 
  good luck.
   
  As 
  long 
  as the dragon 
  carries 
  the 
  gem,
   
  it 
  and 
  every 
  good 
  creature within a given 
  radius 
  of 
  it 
  (10 
  ft.
   
  per 
  age category) receives a +1 luck bonus 
  on 
  all 
  saving 
  throws. 
  If 
  the 
  dragon 
  gives 
  an enspelled gem to 
  another 
  creature, 
  only that 
  bearer 
  gets 
  the bonus. 
  The effect 
  lasts 
  1d3 
  hours 
  plus 
  3 
  hours 
  per 
  age 
  category of the dragon. 
  This 
  ability 
  is 
  the 
  equivalent 
  of 
  a 
  2nd-level spell.
  Frightful Presence (Ex): 
  Against 
  HD 
  17 
  or less, range 180 
  ft.
  ,
   DC 24;
   
  Location: 
  Aura;
   
  Effect: 
  Shaken 5d6 rounds if 5hd, 
  panicked 
  if 
  4hd 
  or 
  below.
   
   Successful 
  save 
  gives immunity 
  for 
  24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
      
  
   
   
   
  
  
  
  Copper Dragon, Old 
   
  CR 15
  XP 51,
  200
  CG Huge 
  dragon 
  (earth)
  Init +4; Senses dragon 
  senses; Perception +27
  Aura frightful 
  presence 
  (240 ft., DC 24), slow (5 ft., DC 25, 1 round)
  DEFENSE
  AC 33,
   
  touch 
  8,
   
  flat-footed 33 (+25 natural, -2 size)
  hp 237 
  (19d12+114)
  Fort +17,
   Ref +11,
   
  Will +16
  Defensive 
  Abilities 
  uncanny dodge; 
  DR 10/magic; Immune acid,
   
  paralysis,
   
  sleep;
   SR 26
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor); climb stone
  Melee bite 
  +26 
  (2d8+13/19–20), 2 claws +26 (2d6+9/19–20), tail 
  slap 
  +21 
  (2d6+13),
   
  2 
  wings 
  +21 
  (1d8+4)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite)
  Special Attacks breath 
  weapon (100-ft. line, DC 25, 16d6 acid),
   
  crush 
  (2d8+13, 
  DC 25),
   
  slow 
  breath
  Spell-Like Abilities (CL 
  19th; concentration +24)
  At 
  will— 
  grease (DC 16), hideous laughter (DC 17),
   stone 
  shape,
   
  transmute 
  mud 
  to 
  rock, 
  transmute rock to mud
  Sorcerer Spells Known (CL 11th; concentration +16)
  5th 
  (5/day 
  )—mind fog (DC 20), teleport 
  4th 
  (7/day 
  )—confusion (DC 19), rainbow 
  pattern 
  (DC 
  20),
   
  stone 
  shape
  3rd 
  (7/day 
  )—dispel magic, haste, major 
  image 
  (DC 19),
   tongues
  2nd 
  (7/day 
  )—glitterdust (DC 17), invisibility, 
  phantom trap,
   
  pyrotechnics,
   see invisibility
  1st 
  (8/day 
  )—alarm, identify, magic 
  missile,
   
  shield, 
  silent image 
  (DC 
  17)
  0 
  (at 
  will)—dancing lights, detect magic, ghost sound 
  (DC 
  16),
   
  light,
   
  mage 
  hand,
   
  message, 
  open/close, prestidigitation, read magic
  STATISTICS
  Str 29,
   Dex 10,
   Con 23,
   Int 20, 
  Wis 21, Cha 20
  Base Atk +19;
   CMB +30 (+34 trip); CMD 40 (46 vs. trip)
  Feats Combat 
  Expertise,
   Greater 
  Trip, Improved Critical (bite, 
  claw),
   
  Improved 
  Initiative,
   
  Improved 
  Trip, 
  Improved 
  Vital Strike, Power Attack, Spell Focus 
  (Illusion), 
  Vital 
  Strike
  Skills Bluff 
  +27,
   
  Craft 
  (traps) +35, Diplomacy +27, Fly +14, Knowledge 
  (geography, 
  history) 
  +27,
   Perception 
  +27 
  (+35 
  vs. traps), Perform (comedy) +24, Sense 
  Motive 
  +27,
   
  Stealth 
  +14,
   
  Use 
  Magic 
  Device 
  +27
  Languages Common,
   
  Draconic, Dwarven, Elven, Gnome, Halfling
  SQ trap 
  master
  SPECIAL ABILITIES
  Climb Stone (Ex):  A 
  copper dragon can climb on stone surfaces as though using the spider climb 
  spell.
  Slow Aura (Su):  An old 
  or older copper dragon is surrounded by an 
  aura of slowness. All creatures 
  within 5 
  feet 
  of 
  the 
  dragon 
  must make a 
  Will save or be affected as per slow for 1 round. An ancient 
  dragon'
  s 
  Aura 
  extends 
  to 
  10 
  feet. For great wyrm copper dragons, those opponents that fail their saves 
  are slowed 
  for 
  1d4 
  rounds.
   
  The DC of this save is equal to the dragon'
  s breath weapon. A copper 
  dragon 
  can 
  suppress 
  or 
  activate this aura at 
  Will as a free action.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They see four times as 
  well as a 
  human in 
  dim 
  light 
  and twice as well in normal light.  Blindsense allows a dragon to notice 
  and locate 
  creatures 
  within 
  line of effect range without making a Perception check.  
  The creature still 
  gains a 
  miss 
  chance 
  if it 
  can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with 
  blind 
  movement and the dragon is still denied its Dexterity bonus to Armor Class against 
  attacks from 
  creatures 
  it 
  cannot see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Slow Breath (Su):  Instead of a line of acid, a copper 
  dragon 
  can 
  breathe a cone of slowing gas. 
  Those in the cone 
  must 
  make 
  a 
  Fortitude save or be slowed (as per the spell slow) 
  for 
  1d6 
  rounds 
  plus 1 round per age category of the dragon.
  Trap Master (Ex):  A juvenile or older copper 
  dragon 
  receives 
  a 
  +1 
  bonus per age category on Craft (traps) and Perception 
  checks 
  made 
  to locate a trap. Upon becoming a mature adult,
   he 
  can 
  also 
  use 
  Disable Device to disarm magic traps as if he had 
  the 
  rogue'
  s 
  Trapfinding class feature.
  Frightful Presence (Ex): Against HD 18 or less,
   
  range 240 
  ft.,
   
  DC 
  24; Location: Aura; Effect: Shaken 5d6 rounds if 5hd,
   
  panicked 
  if 
  4hd or below.  Successful save gives immunity 
  for 
  24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
  
   
   
   
  
  
  
  Forest Dragon, Mature 
  Adult 
   
  CR 15
  XP 51,
  200
  CE Huge 
  dragon 
  (earth)
  Init +4; Senses dragon 
  senses, tremorsense 60 ft.; Perception +25
  Aura frightful 
  presence 
  (210 ft., DC 22)
  DEFENSE
  AC 33,
   
  touch 
  8,
   
  flat-footed 33 (+25 natural, -2 size)
  hp 256 
  (19d12+133)
  Fort +17,
   Ref +11,
   
  Will +16
  DR 5/adamantine;
   Immune paralysis, poison, sleep; SR 26
  OFFENSE
  Speed 40 
  ft.
  , 
  burrow 
  20 ft., climb 30 ft., fly 200 ft. (poor)
  Melee bite 
  +28 
  (2d8+15/19-20), 2 claws +27 (2d6+10), gore +27 
  (2d6+15), 
  tail 
  slap 
  +25 
  (2d6+15)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite and gore)
  Special Attacks breath 
  weapon (60-ft. cone, 14d6 piercing damage, 
  DC 25) 
  crush 
  (DC 27,
   
  2d8+15)
  Spell-Like Abilities (CL 
  19th; concentration +23)
  At 
  will—entangle (DC 14), blight (DC 18), pass without 
  trace 
  Spells Known (CL 
  9th;
   
  concentration +13)
  4th 
  (4/day 
  )—charm monster (DC 17), solid 
  fog
  3rd 
  (7/day 
  )—lightning bolt (DC 16), wind 
  wall, 
  stinking cloud 
  (DC 
  16)
  2nd 
  (7/day 
  )—fog cloud, hideous laughter, 
  invisibility,
   
  touch 
  of 
  idiocy 
  1st 
  (7/day 
  )—hypnotism (DC 14), obscuring 
  mist,
   
  magic 
  missile, 
  ray 
  of 
  enfeeblement (DC 14), shield
  0 
  (at-will)—daze (DC 13), detect magic, ghost sound,
   
  mage 
  hand,
   
  mending, 
  read 
  magic, 
  resistance, touch of fatigue
  STATISTICS
  Str 31,
   Dex 10,
   Con 22,
   Int 16, 
  Wis 17, Cha 16
  Base Atk +19;
   CMB +31; CMD 41 (45 vs. trip)
  Feats Improved 
  Critical 
  (bite), Improved Initiative, Improved Natural 
  Armor,
   
  Iron 
  Will, 
  Multiattack,
   
  Power 
  Attack, Skill Focus (Stealth), Stealthy, 
  Toughness, 
  Weapon 
  Focus 
  (bite)
  Skills Acrobatics 
  +19 
  (+23 when jumping), Bluff +25, Climb +40,
   
  Escape 
  Artist 
  +2,
   
  Fly 
  -8,
   
  Intimidate 
  +25,
   
  Knowledge (arcana) +16, Knowledge (nature) 
  +15,
   
  Perception 
  +25, 
  Spellcraft 
  +25,
   Stealth 
  +20, Survival +25
  Languages Common,
   
  Draconic, Elven, Goblin, Sylvan
  SQ change 
  shape,
   
  sound imitation, woodland stride
  SPECIAL 
  ABILITIES
  Change Shape (Su):  An 
  adult or older forest dragon can assume any 
  humanoid 
  form 
  three 
  times 
  per 
  day 
  as 
  if using polymorph.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 
  ft.
   
  They 
  see four 
  times as well 
  as a 
  human 
  in dim light and twice as well in normal 
  light. 
   Blindsense allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate creatures within line of effect range 
  without 
  making 
  a 
  Perception 
  check.
   
   
  The 
  creature still gains a miss chance if it can 
  not 
  be 
  visually 
  seen 
  by 
  the 
  dragon 
  or 
  has 
  concealment.  Blindsense does not aid with blind 
  movement 
  and 
  the 
  dragon 
  is 
  still 
  denied 
  its 
  Dexterity bonus to Armor Class against attacks 
  from 
  creatures 
  it 
  cannot 
  see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Sound Imitation (Ex):  A 
  very 
  young 
  or 
  older forest dragon 
  can 
  mimic 
  any 
  voice 
  or 
  sound 
  it 
  has 
  heard by making a 
  successful 
  Bluff 
  check 
  against 
  the 
  listener'
  s Sense Motive 
  check.
  Woodland Stride (Ex):  As 
  the 
  druid 
  ability of the same 
  name.
  Frightful Presence (Ex): 
  Against 
  HD 
  18 
  or less, range 210 
  ft.
  ,
   DC 22;
   
  Location: 
  Aura;
   
  Effect: 
  Shaken 5d6 rounds if 5hd, 
  panicked 
  if 
  4hd 
  or 
  below.
   
   Successful 
  save 
  gives immunity 
  for 
  24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
          
     
  
   
   
   
  
  
  
  Sovereign Dragon, Mature 
  Adult 
   
  CR 16
  XP 76,
  800
  N 
  Huge dragon
  Init +4; Senses dragon 
  senses; Perception +28
  Aura frightful 
  presence 
  (210 ft., DC 25)
  DEFENSE
  AC 33,
   
  touch 
  8,
   
  flat-footed 33 (natural +25, size -2)
  hp 250 
  (20d12+120)
  Fort +18,
   Ref +14,
   
  Will +19
  DR 10/magic;
   Immune paralysis, sleep; SR 27
  OFFENSE
  Speed 50 
  ft.
  , 
  fly 
  200 
  ft.
   
  (poor)
  Melee bite 
  +30 
  (2d8+16/19-20), 2 claws +30 (2d6+11), gore +29 
  (2d6+16), 
  tail 
  slap 
  +27 
  (2d6+16)
  Space 15 
  ft.
  ; 
  Reach 
  10 
  ft. 
  (15 ft. with bite and gore)
  Special Attacks breath 
  weapon (50 ft. cone, 14d6 sonic, DC 26), 
  crush 
  (DC 
  26,
   
  2d8+16),
   
  violent 
  retort
  Spell-Like Abilities (CL 
  20th; concentration +25)
  At 
  will—calm 
  emotions (DC 17), detect evil/good, tongues
  Spells Known (CL 
  9th;
   
  concentration +14)
  4th 
  (5/day 
  )—lesser geas (DC 19), rainbow 
  pattern 
  (DC 
  19)
  3rd 
  (7/day 
  )—hold person (DC 18), lightning 
  bolt 
  (DC 
  18),
   
  suggestion 
  (DC 18)
  2nd 
  (7/day 
  )—detect thoughts (DC 17),
   fog 
  cloud,
   
  hideous 
  laughter 
  (DC 17), scorching ray
  1st 
  (8/day 
  )—charm person (DC 16),
   
  chill 
  touch 
  (DC 
  16),
   
  color 
  spray 
  (DC 
  16),
   
  endure elements, true strike
  0 
  (at 
  will)—daze (DC 15), detect magic, flare (DC 15),
   
  ghost 
  sound,
   
  mending, 
  message, 
  read 
  magic, resistance
  STATISTICS
  Str 33,
   Dex 10,
   Con 23,
   Int 20, 
  Wis 21, Cha 20
  Base Atk +20;
   CMB +33; CMD 43 (47 vs. trip)
  Feats Flyby 
  Attack,
   
  Hover, Improved Critical (bite), Improved 
  Initiative, 
  Iron 
  Will,
   
  Lightning 
  Reflexes,
   
  Multiattack, Persuasive, 
  Weapon Focus (bite,
   
  claw)
  Skills Appraise 
  +28,
   
  Bluff +28, Diplomacy +32, Fly -8, Heal +28,
   
  Intimidate 
  +32,
   
  Knowledge 
  (arcana,
   
  history,
   
  nobility) 
  +28, Perception +28, Sense Motive +28,
   
  Spellcraft 
  +28
  Languages Abyssal,
   
  Auran, Celestial, Common, Draconic, Infernal
  SQ change 
  shape,
   
  dogmatic discordance
  SPECIAL 
  ABILITIES
  Change Shape (Su):  A 
  young or older sovereign dragon can 
  assume 
  any 
  humanoid form 
  three 
  times 
  per 
  day 
  as 
  polymorph.
  Dogmatic Discordance (Su):  Good or evil creatures take a -2 penalty 
  when 
  making 
  saving 
  throws 
  against 
  a 
  sovereign dragon'
  s spells, spell-like abilities,
   breath weapon,
   
  and 
  aura.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 
  ft.
   
  They 
  see four 
  times as well 
  as a 
  human 
  in dim light and twice as well in normal 
  light. 
   Blindsense allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate creatures within line of effect range 
  without 
  making 
  a 
  Perception 
  check.
   
   
  The 
  creature still gains a miss chance if it can 
  not 
  be 
  visually 
  seen 
  by 
  the 
  dragon 
  or 
  has 
  concealment.  Blindsense does not aid with blind 
  movement 
  and 
  the 
  dragon 
  is 
  still 
  denied 
  its 
  Dexterity bonus to Armor Class against attacks 
  from 
  creatures 
  it 
  cannot 
  see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Violent Retort (Ex):  When 
  a 
  young 
  or 
  older sovereign 
  dragon 
  takes damage 
  from 
  a melee 
  attack critical hit, it can, 
  as 
  an 
  immediate action,
   
  make 
  a 
  claw 
  or 
  tail slap attack 
  against 
  the 
  creature 
  that 
  made 
  the 
  critical 
  hit.
  Frightful Presence (Ex): 
  Against 
  HD 
  19 
  or less, range 210 
  ft.
  ,
   DC 25;
   
  Location: 
  Aura;
   
  Effect: 
  Shaken 5d6 rounds if 5hd, 
  panicked 
  if 
  4hd 
  or 
  below.
   
   Successful 
  save 
  gives immunity 
  for 
  24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
          
   
  
   
   
   
  
  
  
  Sky Dragon, Old 
   CR 16
  XP 76,
  800
  LG Gargantuan 
  dragon 
  (air)
  Init +3; Senses cloud sight, dragon senses; Perception +35
  Aura frightful 
  presence 
  (240 ft., DC 26)
  DEFENSE
  AC 32,
   
  touch 
  5,
   
  flat-footed 32 (Dex -1, natural +27, size -4)
  hp 250 
  (20d12+120)
  Fort +18,
   Ref +13,
   
  Will +20
  DR 10/magic;
   Immune electricity, paralysis, sleep; 
  SR 27
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (good)
  Melee bite 
  +27 
  (4d6+15/19-20), 2 claws +26 (2d8+10), gore +26 
  (2d8+15), 
  tail 
  slap 
  +24 
  (2d8+15)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite and gore)
  Special Attacks breath 
  weapon (60 ft. cone, 16d8 electricity, DC 
  26),
   
  crush 
  (DC 
  26,
   
  4d6+15),
   primal 
  lightning, tail sweep (DC 26, 2d6+15)
  Spell-Like Abilities (CL 
  20th; concentration +26)
  At 
  will—call 
  lightning storm (DC 21), detect evil, feather 
  fall, 
  gust 
  of 
  wind 
  (DC 
  18)
  Spells Known (CL 
  11th;
   
  concentration +17)
  5th 
  (5/day 
  )—cloudkill (DC 21), teleport
  4th 
  (7/day 
  )—dimension door, greater 
  invisibility,
   
  rainbow 
  pattern 
  (DC 
  20)
  3rd 
  (7/day 
  )—blink, lightning bolt (DC 
  19),
   
  sleet 
  storm 
  (DC 
  19), 
  wind wall
  2nd 
  (8/day 
  )—daze monster (DC 18),
   
  fog 
  cloud,
   
  glitterdust (DC 
  18),
   
  invisibility, resist energy
  1st 
  (8/day 
  )—endure elements, expeditious 
  retreat, 
  magic 
  missile,
   obscuring mist, shocking grasp
  0 
  (at 
  will)—detect magic, disrupt undead, mage hand,
   
  mending,
   message, 
  ray of 
  frost, 
  read 
  magic
  STATISTICS
  Str 31,
   Dex 8,
   Con 23,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +20;
   CMB +34; CMD 43 (47 vs. trip)
  Feats Flyby 
  Attack,
   
  Hover, Improved Critical (bite), Improved 
  Initiative, 
  Iron 
  Will,
   
  Lightning 
  Reflexes,
   
  Lunge, Multiattack, Skill Focus (Perception), 
  Weapon 
  Focus 
  (bite)
  Skills Acrobatics 
  +19,
   
  Diplomacy +29, Fly +20, Heal +29, Knowledge 
  (arcana,
   
  geography, 
  planes, 
  religion) 
  +29,
   
  Perception +35, Perform (sing) +26, Sense 
  Motive 
  +29,
   Spellcraft 
  +29
  Languages Auran,
   
  Celestial, Common, Draconic, Elven, Infernal, 
  Sylvan
  SQ borne 
  aloft,
   
  change 
  shape
  SPECIAL 
  ABILITIES
  Borne Aloft (Su):  Old or younger sky dragons fly with good maneuverability 
  while 
  all 
  older 
  sky 
  dragons 
  have perfect.
  Change Shape (Su):  A 
  young or older sky dragon can assume 
  any 
  humanoid 
  form 
  three 
  times per 
  day 
  as 
  if 
  using 
  polymorph.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They 
  see four times as well as a human in dim light and twice as well in normal light.  
  Blindsense allows a dragon to notice and locate creatures within line of effect 
  range without making 
  a Perception check.  
  The creature still gains a miss chance 
  if it can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with blind movement and the dragon is still denied its Dexterity bonus to 
  Armor Class against attacks from creatures it cannot see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Cloud Sight (Su):  A 
  very 
  young 
  or 
  older sky dragon'
  s sight 
  is 
  not 
  impeded 
  by 
  clouds 
  or fog,
   
  or 
  by 
  spells that create areas 
  of 
  fog.
  Primal Lightning (Su):  An 
  old 
  or 
  older sky dragon'
  s breath 
  weapon 
  can 
  affect 
  creatures 
  normally immune or resistant 
  to 
  electricity 
  damage.
   
  A 
  creature immune 
  to electricity 
  damage 
  still 
  takes 
  half damage 
  from 
  the 
  breath weapon (no 
  damage 
  with 
  a 
  successful 
  saving 
  throw).
   
  Resistant creatures'
   
  electricity 
  resistance is 
  treated 
  as 
  10 
  less than normal.
  Frightful Presence (Ex): Against HD 19 or less, 
  range 240 ft., DC 26; Location: Aura; Effect: Shaken 
  5d6 rounds if 5hd, panicked if 4hd or 
  below.  
  Successful save gives immunity for 24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
          
   
  
   
   
   
  
  
  
  Cloud Dragon, Old 
   
  CR 16
  XP 76,
  800
  CN Gargantuan 
  dragon 
  (air)
  Init +2; Senses dragon 
  senses, mist vision; Perception +29
  Aura frightful 
  presence 
  (240 ft., DC 25)
  DEFENSE
  AC 30,
   
  touch 
  4,
   
  flat-footed 30 (–2 Dex, +26 natural, –4 size)
  hp 250 
  (20d12+120)
  Fort +18,
   Ref +10,
   
  Will +18
  DR 10/magic;
   Immune electricity, paralysis, sleep; 
  SR 27
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy), swim 40 ft.
  Melee bite 
  +26 
  (4d6+13/19-20), 2 claws +26 (2d8+9), tail slap 
  +23 
  (2d8+13),
   2 wings 
  +23 
  (2d6+4)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite)
  Special Attacks breath 
  weapon (60-ft. cone, 16d8 electricity, DC 
  26),
   
  crush 
  (4d6+13),
   
  tail 
  sweep (2d6+13)
  Spell-Like Abilities (CL 
  20th; concentration +25)
  At 
  will—fog 
  cloud, obscuring mist, solid fog 
  3/day—cloudkill 
  (DC 
  20)
  Spells Known (CL 
  9th;
   
  concentration +14)
  4th 
  (5/day 
  )—ice storm, river of wind*
  3rd 
  (7/day 
  )—arcane sight, cloak of 
  winds*, 
  stinking cloud 
  (DC 
  18)
  2nd 
  (7/day 
  )—eagle’
  s splendor, glitterdust 
  (DC 
  17), 
  gust 
  of 
  wind,
   
  see 
  invisibility
  1st 
  (8/day 
  )—alter winds*, charm person 
  (DC 
  16),
   
  detect 
  secret 
  doors,
   erase,
   
  true strike
  0 
  (at 
  will)—dancing lights, detect poison, light, mage 
  hand, 
  message, 
  prestidigitation, read magic, touch of fatigue
  * 
  This 
  spell 
  is 
  from the Pathfinder RPG Advanced Player’
  s 
  Guide.
  STATISTICS
  Str 28,
   Dex 7,
   Con 23,
   Int 18, 
  Wis 22, Cha 21
  Base Atk +20;
   CMB +33; CMD 41 (45 vs. trip)
  Feats Critical 
  Focus, 
  Dazzling Display, Improved Critical (bite), 
  Improved 
  Initiative, 
  Multiattack,
   
  Power 
  Attack, Skill Focus (Diplomacy), Stunning Critical,
   
  Weapon 
  Focus 
  (bite, 
  claws)
  Skills Appraise 
  +27,
   
  Diplomacy +34, Fly +7, Intimidate +28, Knowledge 
  (planes) 
  +27,
   
  Perception 
  +29,
   
  Sense 
  Motive +29, Stealth +9, Survival +29, Swim 
  +40;
   Racial Modifiers +8 
  Swim
  Languages Auran,
   
  Common, Draconic, Elven, Sylvan
  SQ cloud form 
  (20 
  rounds/day)
  SPECIAL 
  ABILITIES
  Cloud Form (Su):  An 
  adult or older cloud dragon can change 
  itself 
  into 
  a cloudy 
  vapor 
  as 
  a 
  swift 
  action 
  for a 
  number of rounds per day equal to its Hit Dice.
   
  This ability 
  functions 
  as 
  gaseous form 
  but 
  the dragon’
  s fly speed is unchanged.
  Mist Vision (Su):  A 
  cloud dragon can see through fog, clouds,
   
  and 
  similar 
  obscuring 
  effects with 
  perfect 
  clarity.
  Frightful Presence (Ex): Against HD 19 or less, range 240 ft., 
  DC 
  25;
   
  Location:
   
  Aura;
   
  Effect: Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 
  60 
  ft. 
  They 
  see 
  four times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice 
  as 
  well 
  in 
  normal 
  light.
    Blindsense 
  allows 
  a 
  dragon 
  to 
  notice 
  and 
  locate 
  creatures within line of 
  effect range without 
  making a 
  Perception 
  check.  
  The 
  creature 
  still 
  gains 
  a 
  miss 
  chance 
  if 
  it 
  can not be visually 
  seen 
  by 
  the 
  dragon or 
  has concealment.
   
   
  Blindsense does 
  not 
  aid 
  with 
  blind 
  movement 
  and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against 
  attacks from 
  creatures 
  it cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
          
   
  
   
   
   
  
  
  
  Bronze Dragon, 
  Very 
  Old 
   CR 17
  XP 102,
  400
  LG Gargantuan 
  dragon 
  (water)
  Init +3; Senses dragon 
  senses; Perception +35
  Aura electricity Aura (5 
  ft., 1d6 electricity), frightful presence (270 
  ft.
  ,
   DC 
  27)
  DEFENSE
  AC 34,
   
  touch 
  5,
   
  flat-footed 34 (-1 Dex, +29 natural, -4 size)
  hp 275 
  (22d12+132)
  Fort +19,
   Ref +12,
   
  Will +19
  DR 15/magic;
   Immune electricity, paralysis, sleep; 
  SR 28
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy); swim 60 ft.
  Melee bite 
  +29 
  (4d6+16/19–20), 2 claws +29 (2d8+11), tail slap 
  +27 
  (2d8+16),
   
  2 
  wings 
  +27 
  (2d6+5)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite)
  Special Attacks breath 
  weapon (120-ft. line, DC 27, 18d6 electricity), 
  crush 
  (4d6+16,
   
  DC 
  27), repulsion 
  breath,
   
  tail 
  sweep (2d6+16, DC 27)
  Spell-Like Abilities (CL 
  22nd; concentration +28)
  At 
  will— 
  create food and water, detect thoughts (DC 
  18),
   
  fog 
  cloud,
   
  speak 
  with 
  animals 
  Sorcerer Spells Known (CL 13th; concentration +19)
  6th 
  (5/day 
  )— mass suggestion (DC 22),
   
  mislead
  5th 
  (7/day 
  )— interposing hand, mind 
  fog, 
  teleport
  4th 
  (7/day 
  )— dimension door, ice storm,
   
  solid 
  fog, 
  stoneskin
  3rd 
  (7/day 
  )— dispel magic, heroism, slow 
  (DC 
  19),
   
  suggestion
  2nd 
  (8/day 
  )— blur, gust of wind, 
  invisibility, 
  mirror 
  image,
   
  web
  1st 
  (8/day 
  )— alarm, mage armor, obscuring 
  mist, 
  shield,
   
  true 
  strike
  0 
  (at 
  will)—  
  detect magic, detect poison, light, mage 
  hand,
   
  mending,
   
  message,
   
  read 
  magic, 
  resistance, prestidigitation
  STATISTICS
  Str 33,
   Dex 8,
   Con 23,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +22;
   CMB +37; CMD 46 (50 vs. trip)
  Feats Alertness,
   
  Cleave,
   Flyby Attack, Great Cleave, Hover, Improved 
  Critical (bite), 
  Improved 
  Initiative,
   
  Improved 
  Vital Strike, Multiattack, Power 
  Attack, 
  Vital 
  Strike
  Skills Diplomacy 
  +31,
   
  Fly +10, Handle Animal +28, Intimidate 
  +31,
   Knowledge 
  (arcana,
   
  geography,
   
  history) +31,
   Perception +35, Sense Motive +35, Spellcraft 
  +31,
   
  Stealth 
  +12, 
  Swim 
  +44;
   Racial Modifiers +8 Swim
  Languages Aquan,
   
  Common, Draconic, Elven, Gnome, 2 more
  SQ change 
  shape 
  (animal or humanoid, polymorph), water breathing,
   
  wave 
  mastery 
  (90 
  min)
  SPECIAL 
  ABILITIES
  Electricity Aura (Su):  An old or older bronze dragon has an aura 
  of 
  electricity. 
  All 
  creatures 
  within 
  5 
  feet 
  take 1d6 points of electricity damage 
  at 
  the 
  start 
  of 
  the 
  dragon'
  s 
  turn. 
  An 
  ancient 
  dragon'
  s aura is 10 feet. A great wyrm'
  s damage 
  increases 
  to 
  2d6.
   A 
  bronze 
  dragon 
  can 
  suppress 
  this aura at will.
  Repulsion Breath (Su):  Instead of a line of electricity, a bronze 
  dragon 
  can 
  breathe 
  a 
  cone 
  of 
  repulsion 
  gas.
   
  Targets 
  must make 
  a 
  Will save or be compelled 
  to 
  do 
  nothing 
  but 
  move 
  away 
  from 
  the 
  dragon 
  for 1d6 rounds plus 1 round per age category.
   
  This 
  is 
  a 
  mind-
  affecting compulsion effect.
  Frightful Presence (Ex): Against HD 21 or less, range 270 ft., 
  DC 
  27;
   
  Location:
   
  Aura;
   
  Effect: Shaken 5d6 
  rounds if 5hd, panicked if 4hd or below.  Successful 
  save 
  gives 
  immunity 
  for 
  24 
  hours.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Water Breathing (Ex):  A 
  bronze 
  dragon breathes water 
  and 
  can use 
  its 
  breath weapon,
   
  spells, 
  and 
  abilities 
  underwater.
  Wave Mastery (Su):  For 
  up 
  to 10 
  minutes per age category 
  per 
  day, 
  a 
  juvenile 
  bronze 
  dragon, 
  along with creatures or 
  vessels 
  within 
  50 feet,
   
  can 
  move 
  at 
  twice 
  its normal speed in 
  water.
  Dragon Senses (Ex):  Dragons 
  have 
  darkvision 120 ft. and 
  blindsense 60 
  ft.
   
  They 
  see four 
  times 
  as 
  well as a human in 
  dim 
  light 
  and 
  twice as 
  well in 
  normal 
  light.  Blindsense 
  allows 
  a dragon 
  to notice 
  and 
  locate 
  creatures within line of 
  effect 
  range 
  without 
  making 
  a 
  Perception 
  check.  
  The 
  creature 
  still gains 
  a 
  miss 
  chance 
  if 
  it 
  can 
  not be visually 
  seen 
  by 
  the 
  dragon 
  or 
  has 
  concealment. 
   
  Blindsense does 
  not 
  aid 
  with 
  blind movement and 
  the 
  dragon is still denied 
  its 
  Dexterity 
  bonus 
  to 
  Armor 
  Class 
  against attacks from 
  creatures 
  it 
  cannot 
  see.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
           
       
  
   
   
   
  
  
  
  Blue Dragon, 
  Very 
  Old 
   CR 17
  XP 102,400
  LE Gargantuan 
  dragon 
  (earth)
  Init +3; 
  Senses dragon 
  senses; Perception +29
  Aura electricity 
  (10ft.
  , 
  1d6 
  electricity), frightful presence (270 ft., DC 
  25)
  DEFENSE
  AC 34, touch 
  5,
   
  flat-footed 
  34 (-1 Dex, +29 natural, -4 size)
  hp 275 (22d12+132)
  Fort +19,
   Ref +12,
   
  Will +17
  DR 15/magic;
   Immune electricity, paralysis, sleep; SR 28
  OFFENSE
  Speed 40 
  ft.
  , 
  burrow 
  20 
  ft.
  , fly 250 ft. (clumsy)
  Melee bite 
  +30 
  (4d6+16/19-20), 2 claws +29 (2d8+11), 2 wings +27 (2d6+5), tail slap +27 (2d8+16)
  Space 20 
  ft.
  ; 
  Reach 15 
  ft. 
  (20 
  ft. with bite)
  Special Attacks breath 
  weapon (120-ft. line, DC 27, 18d8 electricity), crush (Medium creatures, DC 
  27, 4d6+16), 
  desert thirst 
  (DC 27), mirage, tail sweep (Small creatures,
   DC 27, 2d6+16)
  Spell-Like Abilities (CL 
  22nd; concentration +26)
  At 
  will—ghost 
  sound (DC 14),hallucinatory terrain (DC 
  18), minor image (DC 16), 
  ventriloquism 
  (DC 15)
  Spells Known (CL 
  11th;
   
  concentration +15)
  5th 
  (4/day ) —persistent image, hold monster (DC 19)
  4th 
  (7/day ) —dimension door, enervation, fire shield
  3rd 
  (7/day ) —dispel magic, displacement, haste, vampiric touch
  2nd 
  (7/day ) —darkness, false life, invisibility, resist energy, shatter
  1st 
  (7/day ) —alarm, mage armor, shield, true strike, unseen servant
  0 
  (at 
  will) 
  —arcane mark, bleed (DC 14), detect magic, light, mage hand, mending, 
  message,
   
  read 
  magic, resistance
  STATISTICS
  Str 33, 
  Dex 8,
   Con 23, 
  Int 18, 
  Wis 19, Cha 18
  Base Atk +22;
   CMB +37;
   CMD 46 (50 vs. trip)
  Feats Combat 
  Casting,
   
  Dazzling Display, Deadly Stroke, Extend Spell, Hover, Improved Critical (bite), 
  Improved 
  Initiative,
   
  Multiattack, Quicken Spell, ShatterDEFENSEs, 
  Weapon Focus (bite)
  Skills Bluff 
  +29,
   
  Fly 
  +10, 
  Intimidate +29, Knowledge (arcana) +29, Knowledge (geography) +29, 
  Knowledge 
  (local) 
  +29,
   Perception +29, Spellcraft +29, Stealth +12, Survival +29
  Languages Auran,
   
  Common, Draconic, Giant, Ignan
  SQ sound 
  imitation
  SPECIAL ABILITIES
  Desert 
  Thirst (Su):  A blue dragon can cast create water at 
  Will (CL 22). Alternatively, it can destroy 
  an equal 
  amount 
  of 
  liquid 
  in 
  a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-
  based 
  magic items 
  (such 
  as potions) and items in a creature'
  s possession must succeed on a 
  Will save 
  (DC 27) 
  or 
  be 
  destroyed.
  Electricity Aura (Su):  A 
  very old blue dragon is surrounded by an aura of electricity. Creatures 
  within 10 
  feet 
  take 
  1d6 
  points of electricity damage at the beginning of the dragon'
  s turn.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and blindsense 60 ft. 
  They see four times as 
  well as a 
  human in 
  dim 
  light 
  and twice as well in normal light.  Blindsense allows a dragon to notice 
  and locate 
  creatures 
  within 
  line of effect range without making a Perception check.  
  The creature still 
  gains a 
  miss 
  chance 
  if it 
  can not be visually seen by the dragon or has concealment.  Blindsense does 
  not aid with 
  blind 
  movement and the dragon is still denied its Dexterity bonus to Armor Class against 
  attacks from 
  creatures 
  it 
  cannot see.
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Mirage (Su):  A very old blue dragon can make 
  itself 
  appear to 
  be 
  in two places at once as a free action for 22 rounds 
  per 
  day.
   
  This 
  ability functions as project image but the dragon 
  can 
  use 
  its breath 
  weapon through the mirage.
  Sound Imitation (Ex):  A very young or older blue 
  dragon 
  can 
  mimic any voice or sound it has heard by making 
  a 
  successful 
  Bluff 
  check against a listener'
  s Sense Motive check.
  Frightful Presence (Ex): Against HD 21 or less,
   
  range 270 
  ft.
  , 
  DC 
  25; Location: Aura; Effect: Shaken 5d6 rounds if 5hd,
   
  panicked 
  if 
  4hd or below.  Successful save gives immunity 
  for 
  24 
  hours.
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
          
        
  
   
   
   
  
  
  
  Black Dragon, 
  Wyrm 
   CR 17
  XP 102,400
  CE Huge dragon (water)
  Init +3; Senses dragon senses; Perception +31
  Aura frightful presence (330 ft., DC 26)
  DEFENSE
  AC 40, touch 7, flat-footed 40 (-1 Dex, +33 natural, -2 size)
  hp 324 (24d12+168)
  Fort +21, Ref +13, 
  Will +19
  DR 20/magic; Immune acid, paralysis, sleep, SR 28
  OFFENSE
  Speed 60 ft., fly 200 ft. (poor), swim 60 ft.
  Melee bite +35 (2d8+18 plus 4d6 acid), 2 claws +34 (2d6+12), 2 wings +32 (1d8+6), 
  tail slap +32 (2d6+18)
  Space 15 ft.; Reach 10 ft. (15 ft. with bite)
  Special Attacks acid pool (55-ft. radius), acidic bite, breath weapon (100-ft. line, 
  DC 29,
   22d6 acid), corrupt water, crush (Small creatures, DC 29, 2d8+18)
  Spell-Like Abilities (CL 24th, concentration +28)
  At will—darkness (110-ft. radius), insect plague, plant growth
  Spells Known (CL 13th, concentration +17)
  6th (4/day 
  )—acid fog, contingency
  5th (6/day 
  )—cone of cold (DC 19),
   
  dominate person, wall of 
  force
  4th (7/day 
  )—arcane eye, black tentacles, dimension door, 
  enervation
  3rd (7/day 
  )—dispel magic, heroism, hold person (DC 17), 
  slow (DC 17)
  2nd (7/day 
  )—blur, glitterdust (DC 16), invisibility, 
  summon swarm, whispering wind
  1st (7/day 
  )—alarm, mage armor, magic missile, obscuring 
  mist, true strike
  0 (at will)—dancing lights, detect magic, light,
   
  mage hand, mending, 
  message, prestidigitation, read magic, resistance
  STATISTICS
  Str 35, 
  Dex 8, Con 25, 
  Int 18, 
  Wis 21, Cha 18
  Base Atk +24; CMB +38; CMD 47 (51 vs. trip)
  Feats Alertness, Combat Expertise, Flyby Attack, Greater 
  Vital Strike, Improved 
  Initiative, Improved Natural Attack (Bite), Improved 
  Vital Strike, Multiattack, 
  Power Attack, Skill Focus (Stealth), 
  Vital Strike, 
  Weapon Focus (bite)
  Skills Fly +18, Handle Animal +28, Intimidate +31, Knowledge (arcana) +31, 
  Knowledge (history) +31, Knowledge (geography) +31, Perception +34,Spellcraft 
  +31, Stealth +24, Swim +47; Racial Modifiers +8 Swim
  Languages Common, Draconic, Giant, Goblin, Orc
  SQ speak with reptiles, swamp stride, water breathing
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
  
  
   
   
   
  
  
  
  Black Dragon, 
  Wyrm 
   CR 17
  SPECIAL ABILITIES
  Acid Pool (Su):  An ancient or older black dragon can use its 
  breath weapon to create an acid pool as a standard action. 
  This acid 
  pool has a radius of 55 feet. 
  When an acid pool is created, anyone 
  inside its area takes 22d6 points of acid damage (Reflex half). Any 
  creature that starts its turn touching this pool takes damage, but 
  can make a Reflex save for half. Each round, the total damage dice 
  of the pool is halved (10d6 round 2, 5d6 round 3, 2d6 round 4, 1d6 
  round 5) until the result would be less than 1d6. 
  The acid pool 
  floats 
  on water, and deals damage to anything on the surface.
  Acidic Bite (Su):  At old age, a black dragon'
  s bite deals an 
  additional 2d6 points of acid damage. An ancient dragon'
  s damage 
  increases to 4d6, and a great wrym'
  s to 6d6.
  Corrupt Water (Sp):  Once per day an adult or older black dragon 
  can stagnate 10 cubic feet of still water, making it foul and unable 
  to support water-breathing life. 
  The ability spoils liquids 
  containing water. Liquid-based magic items (such as potions) and 
  items in a creature'
  s possession must succeed on a 
  Will save (DC 
  equal to the dragon’
  s frightful presence) or become ruined. 
  This 
  ability is the equivalent of a 1st-level spell. Its range is equal to 
  that of the dragon’
  s frightful presence.
  Crush (Ex):  A flying 
  or jumping Huge or larger dragon can land 
  on foes as a standard action, using its whole body to crush them. 
  Crush attacks are effective only against opponents three 
  or more 
  size categories smaller than the dragon. A crush attack affects as 
  many 
  creatures as fit in the dragon'
  s space. Creatures in 
  the 
  affected area must succeed on a Reflex save (DC equal 
  to that of 
  the dragon'
  s breath weapon) or be pinned, automatically taking 
  bludgeoning damage during the next round unless the dragon 
  moves off them. If the dragon chooses to maintain the 
  pin, it must 
  succeed at a combat maneuver check as normal. Pinned foes take 
  damage from the crush each round if they don'
  t escape. A crush 
  attack deals the indicated damage plus 1-1/2 times the dragon'
  s 
  Strength bonus.
  Speak with Reptiles (Sp):  A young or older black dragon gains 
  the constant spell-like ability to speak with reptiles. 
  This functions 
  as speak with animals, but only with reptilian animals.
  Swamp Stride (Ex):  A very young or older black dragon can 
  move through bogs and quicksand without penalty at its normal 
  speed.
  Water Breathing (Ex):  A black dragon can breathe underwater 
  indefinitely and can freely use its breath weapon,
   
  spells, and other 
  abilities while submerged.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind 
  movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 23 or less, range 330 ft., DC 
  26; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  
  Sea Dragon, 
  Wyrm 
   CR 18
  XP 153,600
  CG Gargantuan dragon (water)
  Init +2; Senses dragon senses; Perception +39
  Aura frightful presence (330 ft., DC 29)
  DEFENSE
  AC 39, touch 4, flat-footed 39 (-2 Dex, +35 natural, -4 size)
  hp 337 (25d12+175)
  Fort +23, Ref +14, 
  Will +21
  DR 20/magic; Immune electricity, paralysis, sleep; SR 29
  OFFENSE
  Speed 40 ft., fly 250 ft. (clumsy), swim 100 ft.
  Melee bite +36 (4d6+19), 2 claws +35 (2d8+13), gore +35 
  (2d8+19), tail slap +32 
  (2d8+19)
  Space 20 ft.; Reach 15 ft. (20 ft. with bite and gore)
  Special Attacks breath weapon (60-ft. cone, 22d6 fire damage, DC 29), crush (DC 
  29, 4d6+19), tail sweep (DC 29, 2d6+19),torrent breath
  Spell-Like Abilities (CL 25th; concentration +32)
  At will—control water, call lightning (DC 20), 
  create water, hydraulic 
  push, water walk
  Spells Known (CL 17th; concentration +24)
  8th (4/day 
  )—polar ray (DC 25), seamantle
  7th (7/day 
  )—insanity (DC 24), ki shout (DC 24), plane 
  shift (DC 24)
  6th (7/day 
  )—chain lightning (DC 23), freezing sphere (DC 
  23), forceful hand
  5th (7/day 
  )—cone of cold (DC 22), dream, mind fog (DC 
  22), persistent image (DC 22)
  4th (7/day 
  )—black tentacles, confusion (DC 21), lesser 
  geas (DC 21),
   
  rainbow pattern (DC 21)
  3rd (8/day 
  )—haste, hold person (DC 20), lightning bolt 
  (DC 20), sleet storm
  2nd (8/day 
  )—gust of wind (DC 19), mirror image, 
  obscure object, scare (DC 19), see invisibility
  1st (8/day 
  )—charm person (DC 18), chill touch, color 
  spray (DC 18), expeditious retreat, sleep 
  0 (at will)—acid splash, daze (DC 17), detect magic, ghost sound, mage 
  hand, message, ray of frost, read magic, resistance
  STATISTICS
  Str 37, 
  Dex 6, Con 25, 
  Int 24, 
  Wis 25, Cha 24
  Base Atk +25; CMB +42; CMD 50 (54 vs. trip)
  Feats Alertness, Flyby Attack, Great Fortitude, Greater 
  Weapon Focus (bite), 
  Hover, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Snatch, 
  Weapon Focus (bite, claws, gore)
  Skills Bluff +35, Diplomacy +35, Fly +12, Intimidate +35, Knowledge (arcana, 
  geography, history, nature) +35, Perception +39, Sense Motive +35, Stealth +14, 
  Survival +35, Swim +49
  Languages Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan
  SQ change shape, sea 
  strider, unfettered swimmer, water breathing
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
     
  
   
   
   
  
  
  
  Sea Dragon, 
  Wyrm 
   CR 18
  SPECIAL ABILITIES
  Change Shape (Su):  A young or older sea dragon can assume any 
  humanoid form three times per day as if using polymorph.
  Sea Strider (Su):  
  Three times per day as a standard action, an old 
  or older sea dragon can move from one body of water to 
  another 
  as if using the teleport spell (self only).
  Frightful Presence (Ex): Against HD 24 or less, range 330 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Torrent Breath (Su):  Instead of a cone of super-heated steam, a 
  very young or older sea dragon can breathe a line of pressurized 
  water twice the length of the sea dragon'
  s cone breath weapon. 
  This 
  line deals bludgeoning damage.
  Unfettered Swimmer (Su):  A juvenile sea dragon gains a 10-foot 
  bonus to its swim speed. 
  The sea dragon'
  s swim speed continues 
  to increase by an additional 10 feet every two age categories. 
  Furthermore, while swimming, the sea dragon is treated as if 
  under the effects of the spell freedom of movement.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  
  Crystal Dragon,
   Great 
  Wyrm 
   
  CR 18
  XP 153,600
  LN Gargantuan dragon (earth)
  Init +3; Senses dragon senses, tremorsense 120 ft.; Perception +34
  Aura frightful presence (360 ft., DC 31), scintillating Aura (60 ft., DC 30)
  DEFENSE
  AC 40, touch 5, flat-footed 40 (-1 Dex, +35 natural, -4 size)
  hp 362 (25d12+200)
  Fort +24, Ref +15, 
  Will +20
  Defensive Abilities ray reflection; DR 20/magic; Immune paralysis, sleep, sonic; 
  SR 29
  OFFENSE
  Speed 60 ft., burrow 30 ft., climb 30 ft., fly 250 ft. (clumsy)
  Melee bite +34 (4d6+18/19-20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 
  wings +31 (2d6+6)
  Space 20 ft.; Reach 15 ft. (20 ft. with bite)
  Special Attacks breath weapon (60-ft. cone, 24d4 sonic, DC 30), crush (4d6+18, 
  DC 30), tail sweep (2d6+18, DC 30)
  Spell-Like Abilities (CL 25th; concentration +34)
  At will--color 
  spray (DC 20), glitterdust (DC 21), rainbow pattern (DC 
  23)
  3/day 
  --prismatic spray (DC 26), stone to flesh (DC 25)
  1/day 
  --imprisonment (DC 28)
  Sorcerer Spells Known (CL 13th; concentration +22)
  6th (5/day 
  )--chain lightning (DC 25),
   mislead (DC 25)
  5th (8/day 
  )--teleport, persistent 
  image (DC 24), wall of 
  force
  4th (8/day 
  )--ball lightning* (DC 23), dimension door, 
  phantasmal killer (DC 23), stone shape
  3rd (8/day 
  )--dispel magic, displacement, lightning bolt 
  (DC 22), major image (DC 22)
  2nd (8/day 
  )--blindness/deafness (DC 21), hypnotic 
  pattern (DC 21), invisibility, minor image (DC 
  21), mirror image
  1st (9/day 
  )--alarm, feather fall, magic aura, silent image 
  (DC 20), unseen servant
  0 (at will)--acid splash, detect magic, detect poison, ghost sound, mage 
  hand, message, open/close, read magic, touch of fatigue
  STATISTICS
  Str 35, 
  Dex 8, Con 27, 
  Int 22, 
  Wis 23, Cha 28
  Base Atk +25; CMB +41; CMD 50 (54 vs. trip)
  Feats Deceitful, Great Fortitude, Greater 
  Vital Strike, Hover, Improved Critical 
  (bite),
   
  Improved Initiative, Improved 
  Vital Strike, Lightning Reflexes, 
  Multiattack, Power Attack, 
  Vital Strike, 
  Weapon Focus (bite), 
  Wingover
  Skills Appraise +34, Bluff +41, Climb +48, Disguise +38, Fly +13, Intimidate +37, 
  Knowledge (dungeoneering, geography) +34, Perception +34, Sense Motive +34, 
  Stealth +15, Survival +34; Racial Modifiers +8 Climb
  Languages Common, Draconic, Dwarven, Elven, Orc, 
  Terran, Undercommon
  SQ razor sharp
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
  
  
   
   
   
  
  
  
  Crystal Dragon,
   Great 
  Wyrm 
   
  CR 18
  SPECIAL ABILITIES
  Razor Sharp (Sp):  All of a crystal dragon'
  s natural attacks deal 
  slashing damage.
  Ray Reflection (Ex):  An ancient crystal dragon'
  s scales reflect 
  ray spells back upon the ray'
  s source if the ray fails to overcome 
  the dragon'
  s spell resistance.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 24 or less, range 360 ft., DC 
  31; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Scintillating Aura (Su):  A great wyrm crystal dragon 
  radiates an 
  aura 
  of scintillating color from its jeweled scales to a radius of 60 
  feet. All within this area must make a 
  Will save each round to 
  avoid being stunned (if the victim has 15 or fewer Hit 
  Dice) or 
  confused (if the victim has more than 15 Hit Dice) for 1 round. 
  The save DC is equal 
  to the dragon’
  s breath weapon save 
  DC. 
  This 
  is a mind-affecting effect. 
  The dragon can activate or suppress this 
  aura 
  as a free action.
  
  White Dragon, Great 
  Wyrm 
   
  CR 18
  XP 153,600
  CE Gargantuan dragon (cold)
  Init +3; Senses dragon senses, snow vision; Perception +37
  Aura cold (10 ft., 2d6 cold damage), frightful presence (360 ft., DC 26)
  DEFENSE
  AC 40, touch 5, flat-footed 40 (-1 Dex, +35 natural, -4 size)
  hp 362 (25d12+200)
  Fort +22, Ref +15, 
  Will +19
  DR 20/magic; Immune cold, paralysis, sleep; SR 29
  Weaknesses Vulnerability to fire
  OFFENSE
  Speed 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
  Melee bite +35 (4d6+19/19-20), 2 claws +34 (2d8+13), 2 wings +29 (2d6+6), tail 
  slap +29 (2d8+19)
  Space 20 ft.; Reach 15 ft. (20 ft. with bite)
  Special Attacks breath weapon (60-ft. cone, DC 30, 24d4 cold), crush (Medium 
  creatures, DC 30, 4d6+19), freezing fog (3/day, DC 20),
   
  ice tomb (1/day, DC 23), 
  tail sweep (Small creatures, DC 30, 2d6+19)
  Spell-Like Abilities (CL 25th; concentration +29)
  At will—control weather, fog cloud, gust of wind, wall of ice (DC 18)
  Spells Known (CL 13th; concentration +17, touch +34)
  6th (4/day 
  )—guards and wards, mislead
  5th (6/day 
  )—feeblemind, hold monster, wall of force
  4th (7/day 
  )—blink, charm monster (DC 18), dimension 
  door, stoneskin
  3rd (7/day 
  )—dispel magic, displacement, lightning bolt 
  (DC 17), slow
  2nd (7/day 
  )—blur, fog cloud, invisibility, resist energy, see 
  invisibility
  1st (7/day 
  )—alarm, grease (DC 15), magic aura, shield, true 
  strike
  0 (at will)—acid splash, dancing lights, detect magic, ghost sound, mage 
  hand, mending, message, ray of frost, resistance
  STATISTICS
  Str 37, 
  Dex 8, Con 27, 
  Int 18, 
  Wis 21, Cha 18
  Base Atk +25; CMB +42 (+46 sunder); CMD 51 (55 vs.
   
  sunder, 55 vs. trip)
  Feats Alertness, Flyby Attack, Greater Sunder, Greater 
  Vital Strike, Improved 
  Critical (bite), Improved Initiative, Improved Sunder, Improved 
  Vital Strike, 
  Lightning Reflexes, Power Attack, 
  Vital Strike, 
  Weapon Focus (bite), 
  Wingover
  Skills Fly +13, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, 
  Perception +37, Sense 
  Motive +37, Spellcraft +32, Stealth +15, Survival +33, Swim 
  +43; Racial Modifiers +8 Swim
  Languages Common, Draconic, Dwarven, Giant, Orc
  SQ icewalking, ice shape
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
  
  
   
   
   
  
  
  
  
  White Dragon, Great 
  Wyrm 
   
  CR 18
  SPECIAL ABILITIES
  Blizzard (Su):  An ancient white dragon can use its breath 
  weapon to create a blizzard in the area around it as a standard 
  action. 
  This creates heavy snow conditions in a 50-foot 
  radius for 1 
  minute, centered on the dragon. 
  This snow slows movement (4 
  squares of movement per square entered) and limits vision as fog 
  does.
  Freezing Fog (Sp):  An old white dragon can use this ability three 
  times per day. It is similar to an acid fog spell but deals cold 
  damage instead of acid damage. It also causes a rime of slippery 
  ice to form on any surface the fog touches, creating the effect of a 
  grease spell. 
  The dragon is immune to the grease effect because of 
  its icewalking ability. 
  This ability is the equivalent of a 
  6th-level 
  spell.
  Ice Shape (Su):  A young white dragon can shape ice and snow at 
  will. 
  This ability functions as stone shape, but only targeting ice 
  and snow, not stone. A white dragon'
  s caster level for this effect is 
  equal to its Hit Dice.
  Ice 
  Tomb (Sp):  A great wyrm can, as a standard action, cause a 
  creature to sink into ice. 
  This works as imprisonment, but only 
  while 
  the target is touching an icy surface. A white dragon can use 
  this ability once per day (CL equals dragon'
  s HD). 
  Targets 
  entombed by this ability can be freed by casting freedom or by 
  physically freeing the 
  creature from the ice (Hardness 0, 360 hit 
  points). 
  The save DC is Charisma-based.
  Icewalking (Ex):  
  This ability works like the spider climb spell, 
  but the surfaces the dragon climbs must be icy. 
  The dragon can 
  move across icy surfaces with a climb speed of 20 without penalty 
  and does not need to 
  make Acrobatics checks to run or charge on 
  ice.
  Snow Vision (Ex):  A very young white dragon learns to see 
  perfectly well in snowy conditions. A white dragon does not 
  suffer 
  any penalties to 
  Perception checks while in snow.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 24 or less, range 360 ft., DC 
  26; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  
  Brass Dragon, Great 
  Wyrm 
   
  CR 19
  XP 204,
  800
  CG Gargantuan 
  dragon 
  (fire)
  Init +3; Senses blindsense 60 ft., dragon senses; Perception +39
  Aura fire 
  (10 
  ft.
  , 
  2d6 
  fire), frightful presence (360 ft., DC 29)
  DEFENSE
  AC 41,
   
  touch 
  5,
   
  flat-footed 41 (-1 Dex, +36 natural, –4 size)
  hp 377 
  (26d12+208)
  Fort +23,
   Ref +14,
   
  Will +21
  DR 20/magic;
   Immune fire, paralysis, sleep; SR 30
  Weaknesses vulnerability to cold  
  OFFENSE
  Speed 60 
  ft.
  , 
  burrow 
  30 ft., fly 250 ft. (clumsy)
  Melee bite 
  +35 
  (4d6+19),
   2 claws +35 (2d8+13), 2 wings +33 (2d6+7),
   
  tail 
  slap 
  +33 
  (2d8+19)
  Space 20 
  ft.
  ; 
  Reach 
  20 
  ft. 
  (25 ft. with bite)
  Special Attacks breath 
  weapon (120-ft. line, DC 31, 24d4 fire),
   
  crush 
  (medium 
  creatures,
   
  DC 
  31,
   
  4d6+19),
   
  desert 
  wind, sandstorm, sleep breath, summon 
  djinni,
   
  tail 
  sweep 
  (small 
  creatures,
   DC 
  31,
   
  2d6+19)
  Spell-Like Abilities (CL 
  26th; concentration +32)
  At 
  will-- 
  control weather, control winds, endure elements,
   
  speak 
  with 
  animals, 
  suggestion 
  (DC 19), whirlwind  
  Sorcerer Spells Known (CL 19th; concentration +25)
  9th 
  (4/day 
  )--dominate monster (DC 27), power 
  word 
  kill
  8th 
  (6/day 
  )--demand (DC 26), discern 
  location,
   
  power word 
  stun
  7th 
  (6/day 
  )--greater teleport, mass hold 
  person 
  (DC 
  25),
   
  power word 
  blind 
   
  6th 
  (7/day 
  )--forceful hand, geas, greater 
  dispel 
  magic
  5th 
  (7/day 
  )--contact other plane, dominate 
  person (DC 
  23),
   
  mirage 
  arcana,
   prying eyes
  4th 
  (7/day 
  )--charm monster (DC 22), 
  confusion 
  (DC 
  22),
   
  dimensional 
  anchor, locate creature 
  3rd 
  (7/day 
  )--displacement, heroism, hold person 
  (DC 
  20),
   
  tongues
  2nd 
  (8/day 
  )--alter self, detect thoughts 
  (DC 
  18),
   
  locate 
  object, 
  resist 
  energy, 
  see invisibility
  1st 
  (8/day 
  )--alarm, charm person (DC 19),
   protection 
  from 
  evil,
   
  shield,
   
  ventriloquism
  0 
  (at 
  will)--arcane mark, dancing lights, detect magic, 
  detect 
  poison, 
  ghost 
  sound 
  (DC 
  16),
   
  mage 
  hand, message, prestidigitation, read 
  magic 
  STATISTICS
  Str 37,
   Dex 8,
   Con 27,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +26;
   CMB +43; CMD 52 (56 vs. trip)
  Feats Alertness,
   
  Flyby 
  Attack, Hover, Greater Spell Focus (enchantment),
   
  Greater 
  Spell 
  Penetration, 
  Improved 
  Initiative, Improved 
  Vital Strike, Multiattack,
   
  Power Attack,
   
  Quicken 
  Spell, 
  Spell 
  Focus (enchantment), Spell Penetration, 
  Vital 
  Strike
  Skills Bluff 
  +35,
   
  Diplomacy +35, Fly +14, Heal +35, Knowledge (geography) 
  +35,
   
  Knowledge 
  (history) 
  +35,
   Knowledge (local) +35, Linguistics +35,
   
  Perception 
  +39, 
  Sense 
  Motive 
  +39,
   Spellcraft 
  +35, Survival +35
  Languages Common,
   
  Draconic, plus any 31 more
  SQ move 
  sand
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
     
  
   
   
   
  
  
  
  
  Brass Dragon, Great 
  Wyrm 
   
  CR 19
  SPECIAL ABILITIES
  Desert Wind (Su):  A juvenile or older brass dragon can call up 
  the desert wind to serve him. 
  This functions as gust of 
  wind, but 
  any creature in its path must make a Fortitude save (DC 
  31) or be 
  blinded for 1d4 rounds by the sand. 
  Fire Aura (Su):  An old or older brass dragon is surrounded by an 
  aura 
  of intense heat. All creatures within 5 feet of the dragon take 
  1d6 points of fire damage at the beginning of the dragon'
  s turn. 
  An ancient brass dragon'
  s aura extends to 10 feet. A great wyrm'
  s 
  damage increases to 2d6. A brass dragon can suppress or activate 
  this 
  aura at 
  Will as a free action.
  Move Sand (Su):  A young or older brass dragon can move sand 
  to excavate ruins or hide treasures. 
  This functions as move earth, 
  but it only affects sand. 
  The dragon uses his HD in place of his 
  caster level for this effect. 
  This is equivalent to a 5th-level spell. 
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 25 or less, range 360 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Sandstorm (Su):  An ancient or older brass dragon can 
  create a 
  powerful sandstorm once per day as a full-round action. 
  This 
  storm has a radius of 1 mile and lasts for 1 minute per age category 
  of the dragon. 
  This functions as a sandstorm (Pathfinder RPG 
  Core 
  Rulebook 431), except that it is also accompanied by 
  windstorm-level winds.
  Sleep Breath (Su):  Instead of a line of fire, a brass dragon can 
  breathe a 60 ft. cone of sleep gas. Creatures within the 
  cone must 
  succeed on a 
  Will save or fall asleep for 1d6+12 rounds.
  Summon Djinni (Sp):  
  This ability, usable by a great wyrm brass 
  dragon once per day, works like a summon monster spell, except 
  that it summons one noble djinni. 
  This ability is the equivalent of 
  a 9th-level spell.
  
  Brine Dragon, Great 
  Wyrm 
   
  CR 19
  XP 204,
  800
  LN 
  Gargantuan 
  dragon 
  (water)
  Init +2; Senses dragon 
  senses; Perception +35
  Aura frightful 
  presence 
  (360 ft., DC 29)
  DEFENSE
  AC 40,
   
  touch 
  4,
   
  flat-footed 40 (-2 Dex, +36 natural, -4 size)
  hp 351 
  (26d12+182)
  Fort +22,
   Ref +15,
   
  Will +21
  DR 20/magic;
   Immune acid, paralysis, sleep; 
  SR 30
  OFFENSE
  Speed 60 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy), swim 60 ft.
  Melee bite 
  +38 
  (4d6+24 plus 1d4 Str plus stun), 2 claws +38 (2d8+16 
  plus 
  stun),
   
  tail 
  slap 
  +36 
  (2d8+24 
  plus stun), 
  2 
  wings +36 (2d6+8 plus stun)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite)
  Special Attacks breath 
  weapon (120-ft. line, 24d6 acid, DC 30),
   
  capsize,
   
  crush 
  (4d6+24,
   DC 
  30), desiccating 
  bite,
   
  painful strikes, tail sweep (2d6+24, DC 30)
  Spell-Like Abilities (CL 
  26th; concentration +32)
  At 
  will—control water, obscuring mist, speak with animals (fish 
  only),
   
  water 
  breathing
  3/day—horrid 
  wilting (DC 24), tsunami*
  Spells Known (CL 
  19th;
   
  concentration +25)
  9th 
  (4/day )—mage'
  s disjunction, prismatic 
  sphere
  8th 
  (6/day )—seamantle, screen, temporal 
  stasis
  7th 
  (6/day )—control weather, mass 
  fly*,
   
  plane 
  shift
  6th 
  (7/day )—fluid form*, true seeing,
   
  transformation
  5th 
  (7/day )—break enchantment, dismissal,
   
  teleport,
   
  wall 
  of 
  force
  4th 
  (7/day )—ball lightning* (DC 20),
   
  ice 
  storm, 
  greater 
  invisibility,
   
  solid fog
  3rd 
  (7/day )—aqueous orb* (DC 19),
   
  deep 
  slumber 
  (DC 19),
   
  dispel 
  magic,
   
  sleet storm (DC 19)
  2nd 
  (8/day )—alter self, detect thoughts,
   invisibility,
   
  make 
  whole,
   
  slipstream*
  1st 
  (8/day )—color spray (DC 17),
   
  feather 
  fall,
   
  flare 
  burst* 
  (DC 
  17),
   
  ray 
  of 
  enfeeblement, touch of the sea*
  0 
  (at 
  will)—arcane mark, detect magic, detect poison,
   
  mage 
  hand,
   
  message,
   
  open/close,
   
  prestidigitation, read magic, resistance
  * 
  - 
  denotes 
  spell from Advanced Player'
  s Guide.
  STATISTICS
  Str 42,
   Dex 7,
   Con 25,
   Int 25, 
  Wis 22, Cha 23
  Base Atk +26;
   CMB +46(+48 bull rush); 
  CMD 54 (56 vs. bull rush;
   
  58 
  vs.
   
  trip)
  Feats Awesome 
  Blow,
   
  Greater 
  Vital Strike, Hover, Improved Bull 
  Rush,
   
  Improved 
  Initiative,
   
  Improved 
  Vital Strike, Lightning Reflexes, Multiattack,
   
  Power 
  Attack,
   Skill 
  Focus (Swim), 
  Snatch,
   
  Vital Strike, 
  Wingover
  Skills Bluff 
  +35,
   
  Diplomacy +35, Fly +13, Heal +35, Knowledge (arcana,
   
  geography, 
  local,
   
  nature) 
  +36,
   Perception +35, Sense Motive +35, Survival +35, 
  Swim +59,
   
  Use Magic Device 
  +35;
   Racial Modifiers +8 Swim
  Languages Aquan,
   
  Common, Draconic, Dwarven, Elven, Gnome, 
  Halfling, 
  Sylvan
  SQ water 
  breathing
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
         
  
   
   
   
  
  
  
  Brine Dragon, Great 
  Wyrm 
   
  CR 19
  SPECIAL ABILITIES
  Capsize (Ex):  An old or older brine dragon can attempt to capsize 
  a boat 
  or ship by ramming it as a charge attack and making a CMB 
  check. 
  The DC of this check is 25 or the result of the boat captain’
  s 
  Profession (sailor) check, whichever is higher. For each 
  size 
  category larger the ship is than the brine dragon’
  s size, the dragon 
  takes 
  a cumulative –10 penalty on the check.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 25 or less, range 360 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Desiccating Bite (Su):  An Ancient brine dragon’
  s bite causes 
  weakness, dealing 1d2 points of Strength drain in addition to its 
  normal damage. A great wyrm’
  s bite deals 1d4 points of Strength 
  drain.
   
  A Fortitude save (DC equals the Dragon’
  s breath weapon 
  save DC) negates the 
  Strength drain.
  Painful Strikes (Su):  A great wyrm brine dragon’
  s natural attacks 
  are so laden with salt and acidic crystals that every time it strikes a 
  creature with one of these attacks, the target must make a 
  Fortitude save (DC equals the dragon'
  s breath weapon save DC) or 
  be stunned for a round from the pain.
  
  Underworld Dragon, Great 
  Wyrm 
   CR 19
  XP 204,
  800
  LE Gargantuan 
  dragon 
  (fire)
  Init +2; Senses dragon 
  senses, smoke vision; Perception +35
  Aura frightful 
  presence 
  (360 ft., DC 29)
  DEFENSE
  AC 42,
   
  touch 
  4,
   
  flat-footed 42 (-2 Dex, +38 natural, -4 size)
  hp 377 
  (26d12+208)
  Fort +23,
   Ref +13,
   
  Will +21
  DR 20/magic;
   Immune fire, paralysis, sleep; SR 30
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 40 
  ft.
  , 
  burrow 
  60 ft., fly 250 ft. (clumsy)
  Melee bite 
  +37 
  (4d6+21/19-20), 2 claws +38 (2d8+14/19-20), gore 
  +36 
  (2d8+21),
   
  tail 
  slap 
  +31 
  (2d8+21)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite and gore)
  Special Attacks adamantine claws, breath weapon (120-ft. line,
   
  24d6 
  fire 
  damage, 
  DC 
  31), 
  crush 
  (DC 
  31,
   
  4d6+21), 
  lava eruption, tail sweep (2d6+21, DC 
  31)
  Spell-Like Abilities (CL 
  26th; concentration +32)
  At 
  will—clashing rocks, repel metal or stone, soften 
  earth 
  and 
  stone,
   spike 
  stones 
  (DC 
  20),
   
  stone shape, wall of stone
  Spells Known (CL 
  17th;
   
  concentration +23)
  8th 
  (4/day )—incendiary cloud (DC 24), wall 
  of 
  lava
  7th 
  (6/day )—caustic eruption (DC 23),
   
  delayed 
  blast 
  fireball 
  (DC 
  23),
   
  finger of 
  death (DC 23)
  6th 
  (7/day )—disintegrate (DC 22), flesh to 
  stone 
  (DC 
  22), 
  wall 
  of 
  iron
  5th 
  (7/day )—acidic spray (DC 21), 
  passwall, 
  transmute 
  rock 
  to 
  mud,
   
  waves of 
  fatigue
  4th 
  (7/day )—enervation, shout (DC 
  20),
   
  solid 
  fog, 
  stone shape
  3rd 
  (7/day )—displacement, fireball 
  (DC 
  19),
   
  protection 
  from 
  good,
   
  slow
  2nd 
  (8/day )—acid arrow, daze monster 
  (DC 
  18),
   
  flaming 
  sphere 
  (DC 
  18), resist energy, scorching ray
  1st 
  (8/day )—burning hands (DC 17),
   
  cause 
  fear 
  (DC 
  17) 
  magic missile,
   ray of enfeeblement (DC 17), true strike
  0 
  (at 
  will)—acid splash, bleed (DC 16), detect magic,
   
  flare 
  (DC 
  16),
   
  ghost sound,
   
  mage 
  hand,
   
  read magic, resistance, touch of fatigue (DC 
  16)
  STATISTICS
  Str 39,
   Dex 6,
   Con 27,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +26;
   CMB +44 (+46 bull rush); 
  CMD 52 (54 vs bull 
  rush,
   
  56 
  vs.
   
  trip)
  Feats Critical 
  Focus, 
  Greater 
  Weapon Focus (claw), Improved Bull 
  Rush, 
  Improved 
  Critical 
  (bite,
   
  claw),
   
  Improved 
  Initiative, Improved Natural Armor, Lunge, 
  Power 
  Attack, 
  Skill 
  Focus (Stealth),
   
  Staggering Critical, 
  Weapon Focus (bite, claw)
  Skills Acrobatics 
  +24 
  (+28 when jumping), Appraise +35, Bluff 
  +35,
   
  Climb +43,
   
  Fly +13,
   
  Intimidate 
  +35,
   
  Knowledge (dungeoneering, geography, planes) 
  +35,
   
  Perception 
  +35,
   
  Spellcraft 
  + 
  35, 
  Stealth 
  +21
  Languages Common,
   
  Draconic, Dwarven, Giant, Ignan, 
  Terran 
  SQ change 
  shape,
   
  underworld burrower
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
     
  
   
   
   
  
  
  
  
  Underworld Dragon, Great 
  Wyrm 
   CR 19
  SPECIAL ABILITIES
  Adamantine Claws (Ex):  
  The claws of an underworld dragon are 
  made of adamantine, and have the qualities of a weapon made 
  from that material.
  Change Shape (Su):  A young or older underworld dragon can 
  assume any humanoid form three times per day as if using 
  polymorph.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 25 or less, range 360 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Lava Eruption (Su):  As a full-round action, a great wyrm 
  underworld dragon can burrow through the ground up to twice 
  its burrow speed. At the end of that movement, if the underworld 
  dragon has use of its breath weapon, it can emerge from the 
  ground spouting lava 
  in a 30-foot-radius burst, dealing damage as 
  the breath weapon.
  Smoke Vision (Ex):  A very young and older underworld dragon 
  can see perfectly in smoky conditions (such as those created by 
  pyrotechnics).
  Underworld Burrower (Ex):  An adult underworld dragon gains 
  a 10-foot bonus to its 
  burrow speed. 
  When the underworld dragon 
  becomes old and every two age categories thereafter, its burrow 
  speed increases by an additional 10 feet.
  
  Green Dragon, Great 
  Wyrm 
   CR 
  20
  XP 307,
  200
  LE Colossal dragon 
  (air)
  Init +2; Senses dragon 
  senses; Perception +40
  Aura frightful 
  presence 
  (360 ft., DC 29)
  DEFENSE
  AC 37,
   
  touch 
  0,
   
  flat-footed 37 (-2 Dex, +37 natural, -8 size)
  hp 391 
  (27d12+216)
  Fort +23,
   Ref +13,
   
  Will +23
  DR 20/magic;
   Immune acid, paralysis, sleep, 
  SR 31
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy), swim 40 ft.
  Melee bite 
  +33 
  (4d8+21/19-20), 2 claws +33 (4d6+14/19-20), 2 
  wings 
  +31 
  (2d8+7),
   
  tail 
  slap 
  +31 
  (4d6+21)
  Space 30 
  ft.
  ; 
  Reach 
  20 
  ft. 
  (30 ft. with bite)
  Special Attacks awaken 
  treants, breath weapon (70-ft. cone, DC 
  31,
   
  24d6 
  acid),
   
  crush 
  (Large creatures, 
  DC 
  31, 
  4d8+21), miasma, tail sweep (Medium 
  creatures, 
  DC 
  31,
   
  2d8+21)
  Spell-Like Abilities (CL 
  27th; concentration +33)
  At 
  will—charm person (DC 17), command plants 
  (DC 
  20),
   
  dominate 
  person 
  (DC 
  21),
   
  entangle 
  (DC 17), plant growth, suggestion (DC 
  19)
  Spells Known (CL 
  17th;
   
  concentration +23)
  8th 
  (4/day )—power word stun, sunburst (DC 
  24)
  7th 
  (6/day )—plane shift, prismatic spray,
   
  summon 
  monster 
  VII
  6th 
  (7/day )—acid fog, disintegrate 
  (DC 
  22),
   
  true 
  seeing
  5th 
  (7/day )—baleful polymorph (DC 
  21),
   
  polymorph,
   
  summon 
  monster 
  V, 
  teleport
  4th 
  (7/day )—dimension door, ice storm, 
  scrying 
  (DC 
  20),
   
  stoneskin
  3rd 
  (7/day )—dispel magic, displacement,
   
  fireball 
  (DC 
  19),
   
  haste
  2nd 
  (8/day )—alter self, detect thoughts 
  (DC 
  18),
   
  locate 
  object,
   
  mirror 
  image, see invisibility
  1st 
  (8/day )—magic missile, shield,
   
  silent 
  image (DC 
  17),
   
  summon 
  monster I, ventriloquism (DC 17)
  0 
  (at 
  will)—acid splash, bleed, dancing lights, detect 
  magic,
   
  ghost 
  sound,
   
  mage 
  hand,
   
  message,
   resistance, prestidigitation
  STATISTICS
  Str 39,
   Dex 6,
   Con 27,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +27;
   CMB +49 (+51 sunder); CMD 57 (59 vs. sunder, 
  61 
  vs.
   
  trip)
  Feats Alertness,
   
  Bleeding Critical, Cleave, Critical Focus, Flyby 
  Attack,
   
  Great 
  Cleave,
   
  Improved 
  Critical 
  (bite), Improved Critical (claws), Improved Initiative, 
  Improved 
  Sunder,
   
  Iron 
  Will, 
  Multiattack, 
  Power Attack, 
  Wingover
  Skills Fly 
  +12,
   
  Intimidate +36, Knowledge (arcane) +36, Knowledge 
  (local) +36,
   
  Knowledge 
  (nature) 
  +36,
   
  Knowledge (planes) +36, Perception +40,
   
  Spellcraft 
  +36,
   
  Stealth 
  +12,
   Survival +36,
   
  Swim +52, Use Magic Device +36; Racial Modifiers +8 
  Swim
  Languages Abyssal,
   
  Auran, Common, Draconic, Elven, Giant, Sylvan
  SQ camouflage, 
  trackless 
  step, water breathing, woodland stride
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
   
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
        
  
   
   
   
  
  
  
  
  Green Dragon, Great 
  Wyrm 
   CR 
  20
  SPECIAL ABILITIES
  Awaken 
  Treants:  A great wyrm dragon can call on the forest 
  itself to aid it, animating a number of trees to serve as treants to 
  protect it. 
  These treants can be called from any Huge or larger 
  living 
  tree. A green dragon can create a single treant as a standard 
  action, up to a total of 4 treants per day. 
  These treants remain 
  animated for up to 1 hour, at which time they revert to being 
  ordinary trees.
  Camouflage (Ex):  An old or older green dragon can use Stealth 
  to hide in any sort of natural terrain, even if the terrain does not 
  grant cover or concealment.
  Miasma (Su):  An ancient or older green dragon can use its breath 
  weapon to create a cloud of acid as a standard action that deals 
  damage to any creature inside it. 
  The cloud moves with 
  the dragon 
  and has a radius of 20 feet. 
  When it'
  s created, anyone inside this 
  area takes an amount 
  of damage equal to half the dragon'
  s breath 
  weapon, with a Reflex save for half damage. 
  The number of 
  damage dice rolled is halved each round until the result would be 
  less than 1d6. Any creature that starts its turn inside the cloud 
  takes 
  damage, but can 
  make a Reflex save for half. A strong wind, 
  such 
  as that created by a gust of wind, disperses the cloud in 1 
  round.
  Trackless Step(Ex):  An adult or older green dragon does not 
  leave a trail in natural 
  surroundings and cannot be tracked. A 
  green dragon can choose to leave a trail, if it so desires.
  Water Breathing (Ex):  A green dragon can breathe underwater 
  indefinitely and can freely use its breath weapon, spells, and other 
  abilities while submerged.
  Woodland Stride (Ex):  A very young or older green dragon can 
  move through any sort of foliage at full speed without taking 
  damage or suffering impairment. Areas of foliage that have been 
  magically manipulated affect it normally.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 26 or less, range 360 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  
  Magma Dragon,
   Great 
  Wyrm 
   
  CR 20
  XP 307,
  200
  CN Gargantuan 
  dragon 
  (fire)
  Init +3; Senses dragon 
  senses; Perception +37
  Aura frightful 
  presence 
  (360 ft., DC 29)
  DEFENSE
  AC 42,
   
  touch 
  5,
   
  flat-footed 42 (-1 Dex, +37 natural, -4 size)
  hp 391 
  (27d12+216)
  Fort +25,
   Ref +14,
   
  Will +24
  DR 20/magic;
   Immune fire, paralysis, sleep; SR 31
  Weaknesses vulnerable 
  to cold
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy)
  Melee bite 
  +37 
  (4d6+21/19-20 plus 12 fire), 2 claws +37 (2d8+14/19-20),
   
  tail 
  slap 
  +35 
  (2d8+21),
   2 wings 
  +35 
  (2d6+7)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite)
  Special Attacks breath 
  weapon (60-ft. cone, DC 31, 24d6 fire plus 
  special), 
  crush 
  (DC 
  31,
   
  4d6+21),
   magma 
  breath, 
  magma tomb, tail sweep (DC 31, 2d6+21)
  Spell-Like Abilities (CL 
  27th; concentration +33)
  Constant--fire 
  shield (warm)
  At 
  will--burning hands (DC 17), scorching ray, wall 
  of 
  fire,
   
  wall 
  of 
  lava*
  3/day--delayed 
  blast fireball (DC 23)
  Sorcerer Spells Known (CL 19th; concentration +25)
  9th 
  (4/day 
  )--fiery body, meteor swarm
  8th 
  (6/day 
  )--horrid wilting (DC 24), incendiary 
  cloud 
  (DC 
  24),
   
  protection 
  from spells
  7th 
  (6/day 
  )--grasping hand, greater polymorph, 
  prismatic 
  spray 
  (DC 
  23)
  6th 
  (7/day 
  )--chain lightning (DC 22), 
  contagious 
  flame* 
  (DC 
  22),
   
  eyebite 
  (DC 
  22)
  5th 
  (7/day 
  )--hungry pit* (DC 21), polymorph, 
  teleport,
   
  wall 
  of 
  force
  4th 
  (7/day 
  )--acid pit* (DC 20), dimensional 
  anchor,
   
  fire 
  shield,
   
  wall 
  of 
  fire 
  (DC 20)
  3rd 
  (7/day 
  )--displacement, dispel magic, 
  fireball 
  (DC 
  19),
   
  wind 
  wall
  2nd 
  (8/day 
  )--darkness, dust of twilight*,
   
  flaming 
  sphere 
  (DC 
  18),
   
  glitterdust 
  (DC 18), scorching ray
  1st 
  (8/day 
  )--feather fall, flare burst* 
  (DC 
  17),
   
  grease 
  (DC 
  17),
   
  shield,
   
  true 
  strike
  0 
  (at 
  will)--bleed (DC 16), detect magic, detect poison,
   
  ghost 
  sound,
   
  light,
   
  open/close,
   
  read magic, spark*, touch of fatigue
  * 
  This 
  spell 
  is 
  from the Pathfinder RPG Advanced Player’
  s 
  Guide
  STATISTICS
  Str 39,
   Dex 8,
   Con 27,
   Int 24, 
  Wis 24, Cha 23
  Base Atk +27;
   CMB +45 (+47 bull rush); 
  CMD 54 (56 vs. bull rush,
   
  58 
  vs.
   
  trip)
  Feats Flyby 
  Attack,
   
  Great Fortitude, Greater 
  Vital Strike, Hover,
   
  Improved 
  Bull 
  Rush, 
  Improved 
  Critical 
  (bite, 
  claws), Improved Initiative, Improved 
  Vital 
  Strike,
   
  Iron 
  Will,
   
  Multiattack,
   
  Power 
  Attack, Snatch, 
  Vital Strike
  Skills Acrobatics 
  +26 
  (+30 jump), Bluff +36, Climb +44, Escape 
  Artist 
  +26,
   
  Fly 
  +15,
   
  Intimidate 
  +36,
   
  Knowledge (planes) +37, Perception +37, Sense 
  Motive 
  +37,
   
  Sleight 
  of 
  Hand 
  +26,
   
  Stealth 
  +17,
   
  Survival +37, Swim +44
  Languages Common,
   
  Draconic, Dwarven, Elven, Gnome, Halfling, 
  Ignan, 
  1 
  more
  SQ superheated
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
          
        
  
   
   
   
  
  
  
  
  Magma Dragon,
   Great 
  Wyrm 
   
  CR 20
  SPECIAL ABILITIES
  Superheated (Su):  At young age and older, a magma dragon'
  s 
  bite attack deals additional fire damage equal to its age category.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 26 or less, range 360 ft., DC 
  29; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Magma Breath (Su):  
  Three times per day, an ancient or older 
  magma dragon can breathe a cone of lava instead of fire.
   
  The 
  damage is unchanged, but the magma clings to those it damages, 
  dealing half damage each round thereafter for 1d3 rounds. After 
  this magma cools, it crumbles to dust.
  Magma 
  Tomb (Su):  Once per day, a great wyrm magma dragon 
  can spit lava onto a target within 120 feet, dealing damage 
  normally for its breath weapon. 
  This magma cools instantly—it 
  does not continue doing damage at this point but does entrap the 
  victim (DC equals the dragon’
  s breath weapon save DC,
   
  3d6 
  minutes, hardness 8, hp 45).
  
  Silver Dragon, 
  Wyrm 
   
  CR 20
  XP 307,
  200
  LG Gargantuan 
  dragon 
  (cold)
  Init +2; Senses dragon 
  senses, fog vision; Perception +37
  Aura cold 
  (10 ft.
  ,
   
  1d6 
  cold), frightful presence (330 ft., DC 30)
  DEFENSE
  AC 40,
   
  touch 
  4,
   
  flat-footed 40 (-2 Dex, +36 natural, -4 size)
  hp 364 
  (27d12+189)
  Fort +22,
   Ref +15,
   
  Will +24
  Defensive 
  Abilities 
  reflective scales; DR 20/magic; Immune acid,
   
  cold,
   
  paralysis, 
  sleep; 
  SR 
  31
  Weaknesses vulnerability to fire
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (poor); cloudwalking, graceful flight
  Melee bite 
  +37 
  (4d6+19/19–20), 2 claws +36 (2d8+13), tail slap 
  +34 
  (2d8+19),
   
  2 
  wings 
  +34 
  (2d6+6)
  Space 20 
  ft.
  ; 
  Reach 
  15 
  ft. 
  (20 ft. with bite)
  Special Attacks breath 
  weapon (60-ft. cone, DC 30, 22d8 cold),
   
  crush 
  (4d6+19,
   DC 
  30),
   
  paralyzing 
  breath, 
  tail 
  sweep (2d6+19, DC 30)
  Spell-Like Abilities (CL 
  27th; concentration +34)
  At 
  will—control weather, control winds, detect evil, 
  feather 
  fall, 
  fog cloud
  Spells Known (CL 
  17th;
   
  concentration +24)
  8th 
  (4/day )—greater spell immunity, holy 
  Aura (DC 
  25)
  7th 
  (7/day )—greater scrying, holy 
  word 
  (DC 
  24),
   
  repulsion 
  (DC 
  24)
  6th 
  (7/day )—banishment (DC 23), greater 
  dispel 
  magic,
   
  heal
  5th 
  (7/day )—break enchantment, flame 
  strike 
  (DC 
  22),
   
  plane 
  shift, 
  wall 
  of 
  force
  4th 
  (7/day )—dimension door, freedom 
  of 
  movement,
   
  restoration, 
  solid fog
  3rd 
  (8/day )—cure serious wounds,
   
  dispel 
  magic,
   hold person 
  (DC 
  20),
   
  wind wall
  2nd 
  (8/day )—augury, calm emotions 
  (DC 
  19),
   
  cure 
  moderate 
  wounds,
   
  invisibility, web (DC 19)
  1st 
  (8/day )—bless, divine favor, 
  protection 
  from 
  evil, 
  shield,
   
  true 
  strike
  0 
  (at 
  will)—detect magic, flare (DC 17), light, message,
   
  prestidigitation,
   read 
  magic, 
  stabilize, resistance, virtue
  Note:
   A 
  silver dragon can cast cleric spells as arcane 
  spells
  STATISTICS
  Str 37,
   Dex 6,
   Con 25,
   Int 24, 
  Wis 25, Cha 24
  Base Atk +27;
   CMB +44; CMD 52 (56 vs. trip)
  Feats Critical 
  Focus, 
  Flyby Attack, Hover, Improved Critical (bite), 
  Improved 
  Initiative, 
  Iron 
  Will, 
  Lighting 
  Reflexes, Multiattack, Power Attack, Quicken 
  Spell,
   
  Skill 
  Focus 
  (Fly), 
  Snatch, 
  Vital 
  Strike, 
  Weapon Focus (bite)
  Skills Acrobatics 
  +25 
  (+29 jump), Diplomacy +37, Fly +24, Heal 
  +37, 
  Intimidate 
  +37,
   
  Knowledge 
  (arcana,
   
  history, local, nobility, planes) +37, Perception 
  +37,
   
  Sense 
  Motive 
  +37,
   
  Spellcraft 
  +37
  Languages Auran,
   
  Common, Draconic, Dwarven, Elven, Halfling, 
  Giant, 
  Terran
  SQ change 
  shape
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
          
   
  
   
   
   
  
  
  
  Silver Dragon, 
  Wyrm 
   
  CR 20
  SPECIAL ABILITIES
  Change Shape (Su):  A silver dragon can assume any animal or 
  humanoid form 3/day as if using polymorph.
  Cloudwalking (Su):  A very young or older silver dragon can 
  tread on clouds or fog as though on solid ground.
  Cold Aura (Su):  An old or older silver dragon is surrounded by 
  an aura of cold. All creatures within 5 feet of the dragon take 1d6 
  points of cold damage at the beginning of the dragon'
  s turn. An 
  ancient dragon'
  s aura extends to 10 feet. A great wyrm'
  s aura 
  damage increases to 2d6. A silver dragon can suppress or activate 
  this 
  aura at 
  Will as a free action.
  Fog Vision (Ex):  A juvenile or older silver dragon can 
  see 
  perfectly well in fog and clouds.
  Graceful Flight (Ex):  A young or older silver dragon'
  s aerial 
  maneuverability is one step better than normal.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 26 or less, range 330 ft., DC 
  30; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Paralyzing Breath (Su):  Instead of a cone of cold, a silver dragon 
  can breathe a cone of paralyzing gas. Creatures within 
  the cone 
  must succeed on a Fortitude save or be paralyzed for 1d6 rounds 
  plus 1 round per age category of the dragon.
  Reflective Scales (Su):  Any spell that targets an ancient or older 
  silver dragon but fails to penetrate the silver dragon'
  s spell 
  resistance might be reflected. If the caster level check to penetrate 
  the dragon'
  s spell resistance is failed by 5 or more, the spell is 
  reflected. If the check fails by 4 or less, the spell is merely wasted. 
  This 
  otherwise functions as spell turning.
  
  Red Dragon, Great 
  Wyrm 
   
  CR 22
  XP 615,
  000
  CE Colossal 
  dragon 
  (fire)
  Init +2; Senses dragon 
  senses, smoke vision; Perception +38
  Aura fire 
  (10 
  ft.
  , 
  2d6 
  fire), frightful presence (360 ft., DC 30)
  DEFENSE
  AC 39,
   
  touch 
  0,
   
  flat-footed 39 (-2 Dex, +39 natural, -8 size)
  hp 449 
  (29d12+261)
  Fort +25,
   Ref +14,
   
  Will +24
  DR 20/magic;
   Immune fire, paralysis, sleep; SR 33
  Weaknesses Vulnerability to cold
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy)
  Melee bite 
  +37 
  (4d8+24/19-20), 2 claws +37 (4d6+16), 2 wings +35 
  (2d8+8),
   
  tail 
  slap 
  +35 
  (4d6+24)
  Space 30 
  ft.
  ; 
  Reach 
  20 
  ft. 
  (30 ft. with bite)
  Special Attacks breath 
  weapon (70-ft. cone, DC 33, 24d10 fire),
   crush 
  (Large 
  creatures,
   
  DC 
  33,
   4d6+24),
   incinerate,
   
  manipulate flames, melt stone, tail sweep 
  (Medium 
  creatures, 
  DC 
  27,
   2d8+24)
  Spell-Like Abilities (CL 
  29th; concentration +35)
  At 
  will—detect magic, discern location, find the path,
   
  pyrotechnics 
  (DC 
  18),
   
  suggestion 
  (DC 19), wall of fire
  Spells Known (CL 
  19th;
   
  concentration +25)
  9th 
  (4/day )—time stop, weird
  8th 
  (6/day )—greater shout, prismatic 
  wall, 
  screen
  7th 
  (6/day )—limited wish, mass hold 
  person, 
  spell 
  turning
  6th 
  (7/day )—antimagic field, contingency,
   
  greater 
  dispel 
  magic
  5th 
  (7/day )—polymorph, telekinesis 
  (DC 
  21),
   
  teleport,
   wall 
  of 
  force
  4th 
  (7/day )—fear (DC 20), fire shield,
   greater 
  invisibility, 
  stoneskin
  3rd 
  (7/day )—dispel magic, displacement,
   
  haste, 
  tongues
  2nd 
  (8/day)—alter self, detect thoughts,
   misdirection, 
  resist 
  energy,
   
  see 
  invisibility
  1st 
  (8/day )—alarm, grease (DC 17),
   
  magic 
  missile,
   
  shield,
   
  true 
  strike
  0 
  (at 
  will)—arcane mark, bleed, light, magehand, mending, 
  message, 
  open/close, 
  prestidigitation, read magic
  STATISTICS
  Str 43,
   Dex 6,
   Con 29,
   Int 22, 
  Wis 23, Cha 22
  Base Atk +29;
   CMB +53; CMD 61 (65 vs. trip)
  Feats Cleave, 
  Critical 
  Focus, Empower Spell, Greater 
  Vital Strike, 
  Improved 
  Critical 
  (bite),
   
  Improved 
  Initiative,
   
  Improved Iron 
  Will, Improved 
  Vital Strike, 
  Iron 
  Will,
   
  Multiattack,
   
  Power Attack,
   
  Quicken Spell, Stunning Critical, 
  Vital Strike, 
  Wingover
  Skills Appraise 
  +38,
   
  Bluff +38, Diplomacy +38, Fly +14, Intimidate 
  +38, 
  Knowledge 
  (arcana) 
  +38,
   
  Knowledge 
  (history) +38, Perception +38, Sense Motive 
  +38,
   
  Spellcraft +38,
   
  Stealth 
  +14,
   Use 
  Magic 
  Device +38
  Languages Abyssal,
   
  Common, Draconic, Dwarven, Giant, Ignan, 
  Orc
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
         
         
         
         
    
  
   
   
   
  
  
  
  
  Red Dragon, Great 
  Wyrm 
   
  CR 22
  SPECIAL ABILITIES
  Fire Aura (Su):  An adult red dragon is surrounded by an 
  aura of 
  intense heat. All creatures within 5 feet take 1d6 points of fire 
  damage at the beginning of the dragon'
  s turn. An old dragon'
  s 
  aura 
  extends to 10 feet.
   An ancient dragon'
  s damage increases to 
  2d6.
  Incinerate (Su):  A great wyrm red dragon can incinerate 
  creatures in its fiery breath. A creature reduced to fewer than 0 hit 
  points by its breath weapon must make a Fortitude save (using the 
  breath weapon'
  s DC). Failure indicates that the creature is reduced 
  to ash. Creatures destroyed in this way can only be restored to life 
  through true resurrection or similar magic.
  Manipulate Flames (Su):  An old or older red dragon can control 
  any fire spell within 10 feet per age category of the dragon as a 
  standard action. 
  This ability allows it to move any fire effect in the 
  area, as if it were the caster. 
  This ability also allows it to reposition 
  a stationary fire effect, although the new placement must be one 
  allowed by the spell. Finally, for 1 round following the use of this 
  ability, the dragon can control any new fire spell cast within its 
  area of control, as if it were the caster. It can make all decisions 
  allowed to the caster, including canceling the spell if it so desires.
  Melt Stone (Su):  An ancient or older red dragon can use its 
  breath weapon to melt rock at a range of 100 feet, affecting a 5-
  foot-radius area per age category. 
  The area becomes lava 
  to a depth 
  of 1 foot. Any creature in contact with the lava takes 20d6 points 
  of fire damage on the first round, 10d6 on the second, and none 
  thereafter as the lava hardens and cools. If used on a wall or 
  ceiling, treat this ability as an avalanche that deals fire damage.
  Smoke Vision (Ex):  A very young red dragon can see 
  perfectly 
  in smoky conditions (such as those created by pyrotechnics).
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 28 or less, range 360 ft., DC 
  30; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  
  Umbral Dragon, Great 
  Wyrm 
   
  CR 22
  XP 615,
  000
  CE Colossal 
  dragon 
  (extraplanar)
  Init +2; Senses dragon 
  senses; Perception +40
  Aura frightful 
  presence 
  (360 ft., DC 32)
  DEFENSE
  AC 39,
   
  touch 
  0,
   
  flat-footed 39 (-2 Dex, +39 natural, -8 size)
  hp 420 
  (29d12+232)
  Fort +24,
   Ref +14,
   
  Will +24
  DR 20/magic;
   Immune cold, death effects, negative energy, paralysis,
   
  sleep;
   SR 33 
  OFFENSE
  Speed 40 
  ft.
  , 
  fly 
  250 
  ft.
   
  (clumsy)
  Melee bite 
  +35 
  (4d8+21/19–20 plus energy drain), 2 claws +35 
  (4d6+14/19-20 
  plus 
  energy 
  drain), 
  tail 
  slap 
  +33 
  (4d6+21) and 2 wings +33 (2d8+7) 
  Special Attacks breath 
  weapon (70-ft. cone, 24d8 neg. energy,
   
  DC 
  32),
   
  create 
  shadows, 
  crush 
  (4d8+21,
   
  DC 
  32), 
  energy drain (1 level, DC 32), shadow breath 
  (12 
  Str),
   
  tail 
  sweep 
  (2d8+19,
   DC 
  32)
  Spell-Like Abilities (CL 
  29th; concentration +37)
  At 
  will—darkness, project image (DC 25), shadow 
  walk,
   
  vampiric 
  touch
  3/day—finger of death (DC 25), shades (DC 27)
  Spells Known (CL 
  19th;
   
  concentration +27)
  9th 
  (4/day 
  )—suffocation, mass (DC 27), wish
  8th 
  (7/day 
  )—horrid wilting (DC 26), screen, 
  trap 
  the 
  soul 
  (DC 
  26)
  7th 
  (7/day 
  )—destruction (DC 25), limited wish,
   
  waves 
  of 
  exhaustion
  6th 
  (7/day 
  )—harm (DC 24), mislead, veil 
  (DC 
  24)
  5th 
  (7/day 
  )—greater command (DC 23),
   
  slay 
  living 
  (DC 
  23),
   
  teleport,
   
  unhallow
  4th 
  (7/day 
  )—enervation, inflict critical 
  wounds 
  (DC 
  22),
   
  phantasmal 
  killer (DC 22), unholy blight (DC 22)
  3rd 
  (7/day 
  )—dispel magic, haste, inflict 
  serious 
  wounds 
  (DC 
  21), 
  lightning 
  bolt (DC 21)
  2nd 
  (7/day 
  )—alter self, blur, command 
  undead 
  (DC 
  20),
   
  invisibility,
   
  web (DC 20)
  1st 
  (7/day 
  )—inflict light wounds (DC 
  19),
   
  grease 
  (DC 
  19),
   
  magic 
  missile,
   reduce 
  person (DC 19), shield
  0 
  (at 
  will)—acid splash, bleed (DC 18), detect magic,
   
  detect 
  poison, 
  disrupt 
  undead 
  (DC 
  18), ghost sound, mage hand, ray of frost,
   
  read 
  magic
  STATISTICS
  Str 39,
   Dex 6,
   Con 27,
   Int 26, 
  Wis 27, Cha 26
  Base Atk +29;
   CMB +51; CMD 59 (63 vs trip)
  Feats Bleeding 
  Critical, 
  Blinding Critical, Critical Focus, Flyby 
  Attack, 
  Greater 
  Vital 
  Strike, 
  Hover, Improved 
  Critical (bite, claws), Improved Initiative, Improved 
  Vital 
  Strike,
   
  Multiattack,
   
  Power 
  Attack, Skill Focus (Stealth), Snatch, 
  Vital Strike
  Skills Appraise 
  +40,
   
  Bluff +40, Diplomacy +40, Fly +14, Knowledge 
  (arcana,
   
  history,
   
  local,
   
  planes, 
  religion) 
  +40,
   
  Perception +40, Sense Motive +40, Spellcraft 
  +40,
   
  Stealth 
  +20,
   
  Survival 
  +40
  Languages Abyssal,
   
  Common, Draconic, Undercommon, 5 more
  SQ ghost 
  bane, 
  umbral 
  scion
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
         
         
         
     
  
   
   
   
  
  
  
  
  Umbral Dragon, Great 
  Wyrm 
   
  CR 22
  SPECIAL ABILITIES
  Breath Weapon (Su):  Although it deals negative energy damage, 
  an umbral dragon’
  s breath weapon does not heal undead creatures.
  Create Shadows (Su):  Any creature slain by an ancient or older 
  umbral dragon rises as a shadow (if 8 HD or less) or greater 
  shadow (if above 8 HD) under the umbral dragon’
  s control 1d4 
  rounds later.
  Energy Drain (Su):  A great wyrm umbral dragon deals 1 
  negative level with each successful bite or claw attack (1 level, DC 
  32).
  Ghost Bane (Su):  A young or older umbral dragon’
  s physical 
  attacks deal damage to incorporeal creatures normally.
  Shadow Breath (Su):  
  Three times per day, an adult or older 
  umbral dragon can breathe a cone of shadows. Creatures who fail 
  a Fortitude save are blinded for 1d4 rounds and take 1 point of Str 
  drain 
  per age category possessed by the dragon. A successful save 
  negates the blindness and reduces Str drain to 1d4 points.
  Umbral Scion (Ex):  Umbral dragons have negative energy 
  affinity and are immune to energy drain and death effects.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 28 or less, range 360 ft., DC 
  32; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  
  Gold Dragon, Great 
  Wyrm 
   CR 
  23
  XP 820,
  000
  LG Colossal 
  dragon 
  (fire)
  Init –2; Senses dragon 
  senses; Perception +45
  Aura fire 
  (10 
  ft.
  , 
  2d6 
  fire), frightful presence (360 ft., DC 33)
  DEFENSE
  AC 40,
   
  touch 
  0,
   
  flat-footed 40 (-2 Dex, +40 natural, -8 size)
  hp 465 
  (30d12+270)
  Fort +26,
   Ref +15,
   
  Will +27
  DR 20/magic;
   Immune fire, paralysis, sleep; SR 34 
  Weaknesses vulnerability to cold
  OFFENSE
  Speed 60 
  ft.
  , 
  fly 
  300 
  ft.
   
  (clumsy), swim 60 ft.
  Melee bite 
  +38 
  (4d8+24/19-20), 2 claws +38 (4d6+16/19-20), tail 
  slap 
  +36 
  (4d6+24/19-20), 
  2 
  wings 
  +36 
  (2d8+8/19-20)
  Space 30 
  ft.
  ; 
  Reach 
  20 
  ft. 
  (30 ft. with bite)
  Special Attacks breath 
  weapon (70-ft. cone, 24d10 fire, DC 34),
   crush 
  (4d8+24,
   
  DC 
  34),
   
  tail 
  sweep (2d8+24,
   
  DC 
  34),
   
  weakening breath
  Spell-Like Abilities (CL 
  30th; concentration +38)
  At 
  will—bless,
   
  daylight, detect evil, foresight, geas/quest, 
  sunburst 
  (DC 
  26)
  Spells Known (CL 
  19th;
   
  concentration +27)
  9th 
  (4/day 
  )—time stop, wish
  8th 
  (7/day 
  )—euphoric tranquility* 
  (DC 
  26),
   
  greater 
  prying 
  eyes, 
  protection 
  from spells
  7th 
  (7/day 
  )—greater teleport, resurrection, 
  vision
  6th 
  (7/day 
  )—antimagic field, greater 
  dispel 
  magic,
   heal
  5th 
  (7/day 
  )—dispel evil (DC 23), plane 
  shift, 
  teleport,
   true 
  seeing
  4th 
  (8/day 
  )—divination, restoration, 
  spell 
  immunity, 
  stoneskin
  3rd 
  (8/day 
  )—dispel magic, haste,
   invisibility 
  purge, 
  prayer
  2nd 
  (8/day 
  )—aid, cure moderate wounds,
   
  lesser 
  restoration, 
  resist 
  energy, 
  silence
  1st 
  (8/day 
  )—alarm, divine favor, mage armor,
   shield,
   
  shield 
  of 
  faith
  0 
  (at 
  will)—detect magic, detect poison, light, mage hand,
   
  mending,
   open/close, 
  prestidigitation, read magic, stabilize 
  * 
  - 
  Denotes 
  a 
  spell from the Advanced Player'
  s Guide.
  STATISTICS
  Str 43,
   Dex 6,
   Con 29,
   Int 26, 
  Wis 27, Cha 26
  Base Atk +30;
   CMB +54; CMD 62 (66 vs. trip)
  Feats Alertness,
   
  Critical 
  Focus, Extend Spell, Hover, Improved 
  Critical 
  (bite,
   
  claw,
   
  wing,
   
  tail), 
  Iron 
  Will,
   
  Multiattack, Power Attack, Quicken Spell, Stunning Critical, 
  Vital 
  Strike,
   
  Wingover
  Skills Diplomacy 
  +41,
   
  Fly +15, Heal +41, Knowledge (arcana) +41,
   
  Knowledge 
  (history) 
  +41,
   Knowledge 
  (local) 
  +41, Knowledge (nobility) +41, Knowledge 
  (planes) 
  +41,
   
  Knowledge 
  (religion) 
  +41, Perception +45, Sense Motive +45, 
  Spellcraft 
  +41,
   
  Swim 
  +57,
   
  Use 
  Magic 
  Device 
  +41;
   Racial Modifiers +8 Swim
  Languages Celestial,
   
  Common, Draconic, Elven, Halfling, 4 more
  SQ change 
  shape,
   
  detect gems, divine aid, fast flight, luck
  Fly Skill 
  Top Down
  45º turn
  No Fly Check
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  45º turn
  No Fly Check
  Cost +5'
  90º turn
  Fly DC 15
  Cost +5'
  Hover
  Fly DC 15
  90º turn
  Fly DC 15
  Cost +5'
  135º turn
  Fly DC 15
  Cost +5'
  180º turn
  Fly DC 20
  Cost +10'
  135º turn
  Fly DC 15
  Cost +5'
  Fly Skill Sidescroll
  Ascend
  Cost +5'
  Vertical 
  Fly DC 20
  Cost +5'
  Ascend 
  Cost +5'
  Glide
  Minimum half 
  speed or DC 10
  Hover
  Fly DC 15
  Glide
  Minimum half 
  speed or DC 10
  Descend
  Normal Speed
  Dive 
  Normal Speed
  or DC 10
  Descend 
  Normal Speed
  Turn Around Fly DC 20 or Move Action
  Hit Points
  Disabled
  Negative
  Conditions
         
         
         
         
         
         
         
         
         
         
         
      
  
   
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  
  
  
  Gold Dragon, Great 
  Wyrm 
   CR 
  23
  SPECIAL ABILITIES
  Change Shape (Su):  A very young or older gold dragon can 
  assume any animal or humanoid form three times per 
  day as if 
  using polymorph.
  Detect Gems (Sp):  A young or older gold dragon can detect 
  gems 
  three times per day. 
  This functions as locate object, but can 
  only 
  be used to locate gemstones.
  Divine Aid (Sp):  Once a week, a great wyrm gold dragon can call 
  upon celestial powers for aid. 
  This functions as a miracle.
  Fast Flight (Ex):  A young or older gold dragon is treated as one 
  size category larger when determining his fly speed.
  Fire Aura (Su):  An old or older gold dragon is surrounded by an 
  aura 
  of fire. All creatures within 5 feet of the dragon take 1d6 
  points of fire damage at the beginning of the dragon’
  s turn. An 
  ancient gold dragon’
  s aura extends to 10 feet. A great wyrm’
  s 
  damage increases to 2d6. 
  The dragon can activate or suppress this 
  aura 
  as a free action.
  Dragon Senses (Ex):  Dragons have darkvision 120 ft. and 
  blindsense 60 ft. 
  They see four times as well as a human in dim 
  light and twice as well in normal light.  Blindsense allows a 
  dragon to notice and locate creatures within line of effect range 
  without making a Perception check.  
  The creature still gains a 
  miss chance if it can not be visually seen by the dragon or has 
  concealment.  Blindsense does not aid with blind movement and 
  the dragon is still denied its Dexterity bonus to Armor Class 
  against attacks from creatures it cannot see.
  Frightful Presence (Ex): Against HD 29 or less, range 360 ft., DC 
  33; Location: Aura; Effect: Shaken 5d6 rounds if 5hd, panicked if 
  4hd or below.  Successful save gives immunity for 24 hours.
  Luck (Sp):  Once per day an adult or older gold dragon can touch 
  a gem,
   usually one embedded in the dragon’
  s hide, and enspell it 
  to bring good luck. As 
  long as the dragon carries the gem, it and 
  every good creature within a given radius of it (10 ft. per age 
  category) receives a +1 luck bonus on all saving throws. If the 
  dragon gives an enspelled gem to another creature, only that 
  bearer gets the bonus. 
  The effect lasts 1d3 hours plus 3 
  hours per 
  age category of the dragon. 
  This ability is the equivalent of a 2nd-
  level spell.
  Weakening Breath (Su):  Instead of a cone of fire, a gold dragon 
  can breathe a cone of weakening gas. Creatures within 
  the cone 
  must succeed on a Fortitude save or take 1 point of Strength 
  damage per age category (Will save half).
  
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  15 COPYRIGHT NOTICE
  Open Game License v 1 0 Copyright 2000, Wizards of the Coast, Inc.
  Open Game License v 1 0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams,
  based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Advanced Player s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon
  Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L.
  Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims,
  F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  d20pfsrd.com. © 2010, John Reyst. 
  Companions of the Firmament Monster Sheets The Dragons © 2013 Geek Industrial Complex, LLC. Author: Neil Carr
  END OF LICENSE
  Based on 
  the 
  original 
  roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte 
  Cook,
   
  Jonathan 
  Tweet, Skip 
  Williams, 
  Richard Baker, and Peter Adkison.
  Compatibility 
  with 
  the 
  Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.
  com/pathfinderRPG 
  for 
  more 
  information on the 
  Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
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  Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility 
  Logo 
  are 
  trademarks 
  of Paizo 
  Publishing,
   
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  and 
  are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility 
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  Content,
   
  as 
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  Gaming License version 
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  Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form 
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  Companions 
  of 
  the 
  Firmament is published by Geek Industrial Complex, LLC under the Open Game License version 1.0a © 2000 
  Wizards of the Coast, Inc.
   
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  Industrial 
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  Complex 
  logo, are registered trademarks of Geek Industrial Complex, LLC; © 2013 Geek Industrial Complex, LLC.
  March 2013.
  www.geekindustrialcomplex.com
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Geek Industrial Complex/Companions of the Firmament - Monster Sheets Dragons, Flying Skill.pdf