TEXT: Setting the 
  World on Fire
  More Goblin Archetypes
  #117
  
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  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, 
  and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Bestiary ©2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2 ©2010, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason 
  Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, 
  James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, 
  Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ 
  Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3 ©2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason 
  Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. 
  Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, 
  and Skip Williams.
  Pathfinder Roleplaying Game Core Rulebook. ©2010, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Advanced Race Guide ©2012, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal 
  MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ 
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  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  Pathfinder Roleplaying Game Ultimate Magic. ©2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, 
  Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K 
  Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Anger of Angels. ©2003, Sean K Reynolds.
  Book of Fiends. ©2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert 
  J. Schwalb.
  The Book of Hallowed Might. ©2002, Monte J. Cook.
  Monte Cook’s Arcana Unearthed. ©2003, Monte J. Cook.
  Path of the Magi. ©2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff 
  Quick, and Sean K Reynolds.
  Skreyn’s Register: The Bonds of Magic. ©2002, Sean K Reynolds.
  Angel, Monadic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Baphomet from the Tome of Horrors Complete ©2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Brownie from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised. ©2002, Necromancer 
  Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Derghodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: 
  Scott Greene, based on original material by E. Gary Gygax.
  Froghemoth from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, based 
  on original material by E. Gary Gygax.
  Genie, Marid from the Tome of Horrors Complete ©2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors Complete ©2011, Necromancer Games, Inc., published and distributed 
  by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. Nereid from the 
  Tome of Horrors Complete ©2011, Necromancer Games, Inc., published and distributed by Frog God 
  Games; Author: Scott Greene, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene.
  Iron Cobra from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, based on 
  original material by Philip Masters.
  Marid from the Tome of Horrors III. ©2005, Necromancer Games, Inc.; Author: Scott Greene.
  Mihstu from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Nabasu Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by E. Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott 
  Greene, based on original material by Simon Tillbrook.
  Sandman from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Roger Musson.
  Shadow Demon from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Neville White.
  Wood Golem from the Tome of Horrors. ©2002, Necromancer Games, Inc.; Authors: Scott Greene and 
  Patrick Lawinger.
  Player Paraphernalia #117 Setting the World on Fire, More Goblin Archetypes © 2017, The Knotty-Works; 
  Author: John Buckley.
  d20pfsrd.com. © 2010, John Reyst.
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  1
  Player Paraphernalia #117
  By The Knotty-Works
  Welcome to issue one hundred and seventeen of  
  the Player Paraphernalia series, short supplements 
  designed to offer players new options for use with 
  the Pathfinder RolePlaying Game (©Paizo, Inc.).   
  Goblins have the penchant for lighting things up 
  with their flaming desire to make their mark upon 
  the world.  This issue introduces several options 
  for building on this innate desire to play with fire 
  with the fire bug sorcerer bloodline and several 
  fire bug archetypes for various classes.
  The Firebug bloodline
  Goblins have some strange birthing rites that 
  involve fire to both toughen and enhance 
  the baby’s life force.  If the baby appears 
  particularly resistant to the flame, they are 
  considered touched by the blessing of the 
  fire and are raised to harness the flame for 
  their own desires.
  Race
  The firebug bloodline is restricted to goblins.
  Class Skill
  The firebug bloodline goblin sorcerer treats  
  the acrobatics skill as a class skill.
  Bonus Spells
  Touch of Combustion (3rd), Fire Breath (5th), 
  Firestream (7th), Firefall (9th), Flame Strike 
  (11th), Contagious Flame (13th), Firebrand 
  (15th), Fire Storm (17th), Meteor Swarm (19th)
  The firebug treats it’s Charisma as 2 points 
  higher in regards to learning fire based 
  spells by level including the bonus spells 
  granted by the bloodline.
  Bonus Feats
  Agile Maneuvers, Burn! Burn! Burn!, Burning 
  Spell, Elemental Focus (Fire), Enlarge Spell, 
  Fire Hand, Fire Tamer, and Toughness
  Bloodline Arcana
  When the goblin firebug casts spells with the 
  fire descriptor or deals fire damage, it gains 
  a +1 bonus to its caster level in regards to 
  the effects of the spell and any associated 
  DCs for the spell cast gain a +1 bonus.
  Bloodline Powers
  The firebug goblin sorcerer learns from an 
  early age that fire is its most trusted friend 
  and ally, relying on it more than any other.
  Burning Fortitude (Ex)
  The firebug gains fire resistance 5 at 1st level.  
  This resistance increases to 10 at 5th level, 
  15 at 10th level, and 20 at 15th level.  The 
  firebug gains Immunity to fire at 20th level.
  The firebug is not immune to its own fire 
  based spells or bloodline powers.  However, 
  its resistance and Reflex saving throws 
  apply.
  Burning Touch (Sp)
  At 3rd level, the firebug may manifest a 
  flaming nimbus about its hand as a swift 
  action.  The flame lasts until the beginning 
  of the firebug’s next turn and may be used 
  to make a melee touch attack that causes 
  
  2
  1d6 + 1 per two sorcerer class levels for any 
  attack made while the nimbus is active.
  Beginning at 6th level, the firebug may throw 
  the fire as a ranged touch attack with a 
  range of 30 ft., though it immediately ends 
  once thrown.  The firebug may manifest the 
  flame up to 3 + its Charisma modifier times 
  per day.
  Burning Body (Sp)
  At 9th level, the firebug may erupt into 
  flame as a swift action that lasts until the 
  beginning of the goblin’s next turn.  Anyone 
  within 10 ft. of the firebug must make a 
  Reflex save (DC 10 + ½ the firebug’s class 
  level + its Charisma modifier) or suffer 2d6 + 
  1 per two sorcerer class levels points of fire 
  damage.
  Unattended objects within range whose 
  hardness is less than the damage caused by 
  the fire catch fire and suffer an additional 
  1d6 points of damage until completely 
  destroyed or extinguished.
  Any melee or unarmed attacks made by 
  the firebug cause an additional 2d6 + 1 
  per two sorcerer class levels points of fire 
  damage while this power is manifested.  It 
  may be manifested a total number of times 
  per day equal 3 + the firebug’s Charisma 
  modifier.
  Explosive Personality (Sp)
  At 15th level, the firebug may spend a 
  standard action to trigger a burst of fire 
  that completely engulfs a 20 ft. radius 
  about it, causing 1d6 points of damage per 
  sorcerer class level.  Everyone within range 
  is allowed a Reflex save to reduce the 
  damage by half (DC 10 + ½ the firebug’s 
  class level + its Charisma modifier).
  The firebug may use this power once per 
  day, plus an additional time at 17th and 19th 
  levels.
  Fire Within (Sp, Su)
  At 20th level, the firebug maintains a seed 
  of elemental fire within itself.  As a result, 
  spells and spell-like abilities that cause 
  fire damage cast by the firebug add ½ its 
  sorcerer class level to the damage.  
  Once per day the firebug may manifest the 
  effects of the Fiery Body spell as a spell-like 
  ability, using its sorcerer class level as the 
  caster level.
  The Firebug MysTery
  It isn’t just the mystery of fire that perplexes 
  goblins, but the desire to watch as things 
  burn to the ground.  The firebug mystery 
  represents that burning desire goblins have 
  to master not just the flame, but creative 
  ways to employ it to better their world.
  Race
  The firebug mystery is restricted to goblins.
  Class Skills
  The firebug oracle gains Acrobatics, Fly, 
  Intimidate, and Survival as class skills.
  Bonus Spells
  Touch of Combustion (2nd), Fire Breath (4th), 
  Firestream (6th), Firefall (8th), Flame Strike 
  (10th), Contagious Flame (12th), Firebrand 
  (14th), Fire Storm (16th), Fiery Body(18th)
  Oracle Revelations
  Backdraft (Ex)
  The oracle creates a flame infused gust of 
  hot air.  The effect is identical to the Gust of 
  Wind spell, but everyone within the area of 
  effect suffer 1d6 + 2 points per oracle level 
  of fire damage.  Individuals within the area 
  of effect are allowed a Fortitude save (DC 
  10 + ½ the oracle’s class level + its Charisma 
  modifier) to reduce the damage by half. 
  Unlike the normal Gust of Wind, this effect 
  does not extinguish existing fires but instead 
  causes everyone within 5 ft. of the open 
  flame to suffer an additional 1d6 points of 
  damage.
  The oracle can use this revelation 3 + its 
  Charisma modifier times per day and must 
  be at least 5th level before it may choose 
  this revelation.
  
  3
  Balls of Fire (Sp)
  The oracle may produce up to two small 
  balls of fire in its open hands as a standard 
  action.  These balls may then be thrown as 
  a free action or held for up to a number of 
  rounds equal to the oracle’s class level.  The 
  balls may be thrown or wielded individually 
  or in tandem as a two-weapon attack, 
  though penalties for wielding two weapons 
  apply, treating each ball as a light weapon.
  Each ball causes 1d6 +1 point per 2 oracle 
  class levels fire damage, allowing the 
  goblin to either make a melee or ranged 
  touch attack with each ball.  The balls have 
  a 20 ft. range increment and once thrown 
  disappear upon striking any surface.
  The oracle may use this revelation 3 + its 
  Charisma modifier times per day.
  Blessing of the Flame (Sp)
  The oracle may erupt into flame as a swift 
  action that lasts until the beginning of the 
  goblin’s next turn.  Anyone within 10 ft. of 
  the goblin must make a Reflex save (DC 10 
  + ½ the oracle’s class level + its Charisma 
  modifier) or suffer 2d6 + 1 per two oracle 
  class levels points of fire damage.
  Unattended objects within range whose 
  hardness is less than the damage caused by 
  the fire catch fire and suffer an additional 
  1d6 points of damage until completely 
  destroyed or extinguished.
  Any melee or unarmed attacks made by 
  the firebug cause an additional 2d6 + 1 per 
  two oracle class levels points of fire damage 
  while this power is manifested.  It may be 
  manifested a total number of times per day 
  equal 3 + the goblin’s Charisma modifier.  
  The oracle must be 11th level before it may 
  choose this revelation.
  Cremation Inferno (Sp)
  The oracle may cause one creature within 
  60 ft. to burst into intense flames as a 
  standard action.  The creature is allowed a 
  Fortitude save (DC 10 + ½ the oracle’s class 
  level + its Charisma modifier) to reduce the 
  damage by half, but otherwise suffers 1d6 
  points of damage per oracle class level.  
  In addition, armor and weapons carried 
  or worn by the opponent also suffer fire 
  damage from the intense flames.  If the 
  opponent does not have fire resistance or 
  immunity to fire, it must make a Reflex save 
  (same DC as the Fortitude save) or catch 
  on fire as well.
  The oracle must be at least 11th level before 
  it may take this revelation and may use it 3 
  + its Charisma modifier times per day.
  Flame Retardant (Ex)
  The 
  oracle 
  gains 
  Fire 
  Resistance 
  5, 
  increasing by 5 at 5th level and every five 
  levels thereafter.  Once the oracle reaches 
  20th level, it is immune to fire damage.
  Fire Jet (Sp)
  The oracle may fly as the spell with a speed of 
  60 ft. Per round, though its maneuverability 
  is poor.  The oracle initiates and dismisses 
  this revelation with a standard action and 
  may use it for a total number of minutes 
  equal to its class level.  These minutes do 
  not have to be consecutive, but must be 
  used in one minute increments.
  If the oracle flies less than half the speed 
  granted by the revelation, any remaining 
  movement not used actually causes the 
  oracle to plummet by an equal amount.  If 
  it hits the ground during this descent, the 
  oracle suffers 1d6 points of damage.
  The oracle may charge while using 
  this revelation, in which case it gets a 
  +4 circumstance bonus to attack and 
  damage if attacking a creature on the 
  ground and a free bull rush attempt that 
  does not provoke an attack of opportunity 
  from the target.  Using this revelation in this 
  manner automatically ends the flight for 
  the oracle.
  The oracle must be at least 7th level before 
  it may choose this revelation.
  Flash Bang (Sp)
  The oracle causes a loud pop and bright 
  flash to explode in a 5 ft. square up to 100 ft. 
  away within its line of sight.  Everyone within 
  
  4
  30 ft. of the flashbang must make a Fortitude 
  save (DC 10 + ½ the oracle’s class level + 
  its Charisma modifier) or become blinded 
  and deafened for 3d6 rounds.  Creatures 
  with the light sensitivity vulnerability suffer a 
  -2 penalty to their saving throw.  Creatures 
  already blinded or deafened are not 
  affected by that component of this effect.
  The oracle may use this ability a number of 
  times per day equal to ½ it’s class level.
  Minor Conflagration (Sp)
  The oracle causes a fire to ignite in a 5 ft 
  area up to 60 ft. away as a standard action. 
  Anyone within that area must make a Reflex 
  save (DC 10 + ½ the oracle’s class level + its 
  Charisma modifier) or suffer 1d6 points of 
  damage.  The fire continues to burn in that 
  area for a number of rounds equal to the 
  oracle’s class level.  After the initial round, 
  the oracle may spend a move action to 
  have the fire spread into another 5 ft. area 
  as long as it isn’t physically blocked by 
  earth, stone, emptiness, or water and the 
  entire area covered by flame is contiguous.  
  Anyone within any area covered by the 
  flame must make the same Reflex save for 
  suffer 1d6 points of fire damage.
  At 10th level, the damage increases to 2d6 
  points, and 3d6 at 18th level.  The oracle 
  may use this revelation 3 + the goblin’s 
  Charisma modifier times per day.
  Shimmer (Su)
  The oracle may manifest a shimmering 
  wave of heat and smoke about its body as 
  a swift action that lasts until the beginning 
  of its next turn.  The effect grants the goblin 
  partial concealment from both melee and 
  ranged attacks physical attacks, but not 
  from spells, spell-like abilities, or supernatural 
  energy or force based attacks.
  The oracle may manifest this revelation a 
  total number of rounds per day equal to its 
  class level.
  Smoldering Gaze (Sp)
  The oracle may stare intently at one 
  creature or object within 30 ft. as a standard 
  action, causing it to begin to heat up and 
  smolder.  Creatures targeted by the goblin 
  must make a Fortitude save (DC 10 + ½ the 
  oracle’s class level + its Charisma modifier) 
  or suffer 1d6 points of fire damage while 
  unattended object automatically take 1d6 
  points of fire damage.  
  If the goblin uses this revelation on the 
  same creature or object for more than one 
  consecutive round, the damage increases 
  by 1d6 points of fire damage each round 
  and creatures that suffer damage from this 
  effect after the first consecutive round must 
  make a Reflex save each round (same 
  DC ) or catch fire.  Unattended objects 
  automatically catch fire.
  The oracle may use this revelation a total 
  number of rounds per day equal to ½ its 
  class level + its Charisma modifier (minimum 
  of 1).
  Final Revelation
  At 20th level, the oracle maintains a seed 
  of elemental fire within itself.  As a result, 
  spells and spell-like abilities that cause fire 
  damage add ½ its oracle class level to the 
  damage.
  Once per day the oracle may manifest the 
  effects of the Fiery Body spell as a spell-
  like ability, using its class level as the caster 
  level.
  scorched curse
  Your body is scarred from remnants of 1st 
  through 3rd degree burns you suffered 
  earlier in life.
  Effect
  You suffer a -4 penalty on all perception 
  checks based on touch.  In addition,  -2 on 
  Diplomacy skill checks but gain a +2 bonus 
  on Intimate skill checks.
  At 5th level, you gain DR 5/lethal.  This 
  damage reduction also applies versus 
  spells that cause nonlethal damage.
  
  5
  At 10th level, you gain DR 10/lethal.  This 
  damage reduction also applies versus 
  spells that cause nonlethal damage.
  At 15th level you become immune to 
  nonlethal damage.
  The Firebug (druid ArcheType)
  Goblins love nature, they love transforming 
  it to meet their needs and desires.  And the 
  quickest way to initiate that transformation 
  is through flames and heat, quickly clearing 
  out the area from things and creatures 
  that threaten or compete with goblins for 
  resources and space.
  The firebug sees itself as a natural extension 
  of nature’s need to cleanse itself and 
  create itself anew. 
  Race
  The firebug druid archetype is restricted to 
  goblins.
  Call Forth the Flame (Sp)
  The firebug may sacrifice a prepared spell 
  to fire a blast of flame as a ranged touch 
  attack that does 1d6 points of fire damage 
  per class level.  If the flame blast successfully 
  strikes the target, everyone within 5 ft. must 
  make a Reflex save or suffer half damage.  
  The range of the flame blast, associated 
  saving throw DC, and maximum damage 
  is based on the spell sacrificed.  The firebug 
  adds its Wisdom modifier to the Reflex save 
  DC.
  Fire Blast Conversion Table
  Spell 
  Level
  Range
  Maximum 
  Damage
  Reflex 
  DC
  1
  close (25 ft. + 5 
  ft./2 levels)
  5d6
  11
  2
  5d6
  12
  3
  8d6
  13
  4
  medium (100 ft. 
  + 10 ft./level)
  10d6
  14
  5
  10d6
  15
  6
  12d6
  16
  Fire Blast Conversion Table
  Spell 
  Level
  Range
  Maximum 
  Damage
  Reflex 
  DC
  7
  long (400 ft. + 
  40 ft./level)
  15d6
  17
  8
  15d6
  18
  9
  18d6
  19
  This ability replaces the druid’s ability to 
  spontaneously cast Summon Nature’s Ally.
  Fire Tongue
  The firebug adds Ignan to the list of possible 
  bonus language options in addition to any 
  languages granted to goblins.
  Firebugs are also proficient with the 
  druidic tongue, though they do not know 
  the druidic alphabet and will not willingly 
  read or write in the druidic (or any other) 
  language.
  This feature alters the druid’s bonus 
  languages.
  Born of Fire
  The firebug’s faith relies on the power and 
  provisions of fire.  As a result the firebug 
  gains access to the Fire domain at 1st 
  level.  The firebug’s class level is treated as 
  the effective cleric level, and it does gain 
  additional domain spell slots which must 
  be used with the fire domain spells.  Fire 
  domain spells cannot be converted to the 
  firebug’s Call Forth the Flame ability.
  This feature replaces the druid’s Nature 
  Bond class feature.
  Fire Brand (Sp)
  At 1st level, the firebug may cause any 
  source of fire within 30 ft. to burst into a bright 
  flash or billow with a dark choking smoke as 
  a standard action.  The effect is identical to 
  the Pyrotechnics spell and it may be used 
  once per day, plus an additional time at 
  3rd level and every three levels thereafter.  
  The DC of any associated saving throws is 
  equal to 10 + ½ the firebug’s class level + its 
  Wisdom modifier.
  This feature replaces the druid’s Wild 
  Empathy class feature.
  
  6
  Flaming Fortitude (Ex)
  The firebug gains a +4 bonus on any saving 
  throws involving fire based attacks or 
  effects at 4th level.  At 9th level, any damage 
  absorbed by the firebug’s resistance 
  actually heals it for half the damage that 
  was resisted.  Once the firebug gains 
  immunity to fire, half of the damage that 
  would have been suffered from the fire is 
  healed by the goblin.
  This feature replaces the druid’s Resist 
  Nature’s Lure and Venom Immunity features 
  gains at 4th level and 9th level respectively.
  Flame Shape (Su)
  Beginning at 4th level, the firebug may 
  change her form into that of a small fire 
  elemental as the Elemental Body I spell.  The 
  firebug may transform into the elemental 
  for a number of hours equal to its class level.  
  The transformation to either elemental or 
  goblin form requires a standard action that 
  does not provoke an attack of opportunity.
  The goblin may transform once per day, 
  gaining an additional use at 6th level and 
  every two levels thereafter until it reaches 
  20th level, at which point 
  the firebug may transform 
  into either form at will.
  At 8th level the firebug 
  may transform into a 
  medium fire elemental as 
  the Elemental Body II spell, 
  a large fire elemental at 
  10th level as the Elemental 
  Body III spell, and a huge 
  fire elemental at 12th level 
  as the Elemental Body IV 
  spell.
  This feature replaces the 
  druid’s Wild Shape class 
  feature.
  Touch of Scarification 
  (Sp)
  The firebug gains the 
  ability to cause others to 
  suffer painful burns upon 
  their skin simply by touch at 13th level.  The 
  goblin may make a single melee touch 
  attack as a standard action.  If successful, 
  the target suffers a -2 penalty to attack rolls 
  and Reflex and Fortitude saving throws.  The 
  burns fade over a period of time, with the 
  penalties reduced to -1 after 24 hours and 
  then completely disappear after another 
  24 hours.  Victims are allowed a Fortitude 
  save (DC 10 + ½ the firebug’s class level + its 
  Wisdom modifier) to reduce the penalty to 
  -1 when first touched, reducing the effect 
  to just 24 hours.  Those already subjected 
  to the firebug’s touch are immune to any 
  further touch attacks for this effect for 24 
  hours or while already suffering the effects 
  of a previous touch.
  Creatures with resistance or immunity to fire 
  are not affected by this effect.  The firebug 
  may voluntarily initiate or dismiss this effect 
  as a free action as desired.
  This feature replaces the druid’s A Thousand 
  Faces class feature.
  
  Other Knotty Works 
  Pathfinder compatible 
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  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer 
  over fifty new and unique spells.  Advancing 
  with Class supplements offer new abilities for 
  existing classes or introduce a new class with 
  unique mechanics for the Pathfinder game.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Knotty-Works/Player Paraphernalia 117 - Setting the World on Fire.pdf