TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 6: 
  � 
  Amulet of mighty fists +1 (Adventure; DMG; 6,000 gp 
  � 
  +1 frost heavy mace (Adventure; DMG; 8,312 gp) 
  � 
  Holy symbol shard (Adventure; see above; 1500 gp) 
   
  APL 8 (all of APL 6 plus the following): 
  � 
  +1 sudden stunning scepter (Adventure; DMGII; 4,305 
  gp) 
  � 
  Shawl of bewitching (Adventure; CV; 3,500 gp) 
  � 
  +2 frost heavy mace (Adventure; DMG; 18,312 gp) 
   
  APL 10 (all of APLs 6-8 plus the following): 
  � 
  Bracers of armor +2 (Adventure; DMG; 4,000 gp). 
  � 
  Ring of protection +2 (Adventure; DMG; 8,000 gp) 
  � 
  +1 sudden stunning merciful scepter (Adventure; 
  DMG/DMGII; 10,305 gp) 
  � 
  +2 full plate (Adventure; DMG; 5,650 gp) 
  � 
  +2 chain shirt (Adventure; DMG; 4,250 gp) 
  � 
  +1 keen/+1 keen two-bladed sword (Adventure; DMG; 
  16,700 gp) 
   
  APL 12 (all of APLs 6-10 plus the following): 
  � 
  Amulet of mighty fists +2 (Adventure; DMG; 24,000 gp) 
  � 
  Cape of the mountebank (Adventure; DMG; 10,080 gp) 
  � 
  Soul anchor rod (Adventure; DMGII; 10,000 gp) 
  � 
  +3 full plate (Adventure; DMG; 10,650 gp) 
  � 
  +2 heavy steel shield (Adventure; DMG; 4,170 gp) 
  � 
  Ring of protection +3 (Adventure; DMG; 18,000 gp) 
  � 
  Mace of terror (Adventure; DMG; 38,552 gp) 
  � 
  +2 chain shirt of fire resistance (Adventure; DMG; 22,250 
  gp)
  Adventure Record# 
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  �Gratitude of Lady Zella de Snelland: Lady Zella is grateful to 
  you for the redemption of her brother. Having no husband and no 
  children of her own, she believes your PC worthy to be the future 
  ruler of Snelland. If your PC receives this AR reward, email the 
  triad and inform them. The first recipient of this AR reward who 
  retires their PC from active play by reaching level 16 will become 
  the ruler of the town of Snelland.   Until such time, however, Lady 
  de Snelland agrees to serve as a sponsor of a new adventuring 
  company with you as its head. In addition to the standard benefits 
  for membership of an adventuring company, all members of your 
  adventuring company may purchase horses and/or ponies from 
  Lady Zella at half normal price. The horses/ponies raised by Lady 
  Zella are exceptionally hardy and can train in advance for 
  particular uses. The horses or ponies gain 2 bonus hit points per hit 
  die and may be purchased pre-trained with their maximum 
  number of tricks. The adventuring company must receive triad 
  approval as with any normal adventuring company. Also, it is 
  expected by Lady Zella that the company will maintain the high 
  ethical standards that the PC has already displayed. The charter of 
  the adventuring company may be revoked by the triad at any time 
  should the company fail to live up to her expectations. Once she is 
  seceded by a retired PC, it will be up to that PC to decide whether 
  of not to continue sponsorship of your adventuring company. 
  �Holy Symbol Shard: You have a piece of Osh’mann’s holy 
  symbol. The fragment still retains a small amount of power. You 
  can use the fragment to cast dimension door, as the spell, as if cast 
  by a 15
  th level caster. The shard is consumed after the spell is cast. 
  Cost 1,500 gp. This item is unique and cannot be crafted.  
  �Scepter: A scepter (to which access is granted on the AR below) 
  is a one-handed (light) simple melee weapon that deals 1d4 points 
  of bludgeoning damage that deals double damage on a critical hit 
  and has a critical range of 20. [This should remain uncrossed on all 
  ARs as it is informational only.] 
  �Suspicion of the Inquisition: Your words or actions have 
  caused you to be distrusted by the Inquisition of the Reasoned 
  One. You lose half of any unspent influence points with the 
  Church of Rao (rounded-up). Influence points before this effect: 
  _______. Influence Points after this effect: _______.  
  �Lost: You were trapped on Herion’s demi-plane and unable to 
  return to the prime material plane.  This PC is out of play until 
  such time as they can be rescued.  A future Veluna AR item may 
  indicate that lost PCs have been rescued.  If you ever play with 
  another PC who has the rescued AR item, this PC may 
  immediately come back into play (the DM verifies the conditions 
  of the rescue and crosses off this item on the AR).  
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VEL6-06 The Dark Path 
  A Regional Adventure 
  Set in the Veluna Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Veluna/596/Normal Scenarios/VEL6-06 - The Dark Path (APL 6-12)/VEL6-06 - The Dark Path AR.pdf