TEXT:  
   
   
  A Deck of d20 Fantasy Playing Cards  
  and Magic Items 
  DESIGN AND ILLUSTRATION BY A.J. MOORE 
   
   
   
   
   
   
   
  NO QUARTER INDUSTRIES 
  2015 LOOMIS ST 
  LA CROSSE, WI 54603 
  608-448-9424 
   
  © 2019 No Quarter Industries - All Rights Reserved. 
  
   
   
  Open Content License 
  The contents of the following pages are designed to be used both as playing cards, and as prompts 
  to introduce objects of unusual and exceptional character into your fantasy role playing games. With 
  the purchase of this work you are granted the right to copy, print, adapt, and reproduce them for non-
  commercial purposes provided that you include attribution to this work, its author, and its copyright 
  notice and date. All other rights reserved by No Quarter Industries.  
   
  When running a role-playing game, the game master may instead choose to use a standard deck of 
  cards to randomly determine which of these extraordinary artefacts are encountered by the 
  characters in game.  
   
  ACKNOWLEDGEMENTS 
  Without the help of a wonderful and supportive group of friends and collaborators this would not have 
  been possible. To everyone who has been there to tease, correct, suggest, support, and coerce: 
  THANK YOU 
   
  I’d also like to specifically thank Jen Moore, Jai Mather, Emerson Mather, Elliott Mather, Daniel 
  Stevenson, Addie Stevenson, Matt Stevenson, and Romi Pellowski 
  Thank you for the enthusiasm, the patience, the encouragement, and the inspiration. 
  And thanks for rolling with me while we build the world of Gacky’s Hollow and many others.  
   
   A.J. 
    
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  A♣ Coin of Avarice  
  Cursed Item, Rare 
   
  A seemingly well-worn common gold 
  coin. On close inspection, it has an 
  image of a Quasit on one side and of 
  a Devourer on the other, each with 
  an inscription. If stowed with other 
  coins the Coin of Avarice will consume 1d4 of the other 
  coins. Each time the container is opened and resealed to 
  add or spend funds, the Coin of Avarice will consume 
  another 1d4. There is a 5% chance that the Coin of 
  Avarice will have been spent each time coins are spent.  
   
  Notice through Passive Perception – DC20  
  Notice while counting or dividing treasure – DC18  
  Notice while inspecting coins – DC12 
  Read using Comprehend Languages – DC18 
   
  A spell or successful Check will reveal the inscriptions to 
  read, “Greed is good.” on the quasit side, and “I eat, 
  therefore I am” on the other.  
   
  If a Remove Curse spell is cast upon the coin, it is 
  destroyed in a puff of brimstone and flame.  
  There will be 1d10 X 1d20 natural gold coins in its 
  place. 
   A♦ Boots of Grease  
  Cursed Item, 
  Uncommon  
   
  A tall pair of beautifully crafted 
  leather boots of Gnomish 
  make. If the boots are worn, 
  they immediately attempt to 
  attune to the character. 
   
  Once attuned, the soles of these boots become 
  slippery at the most inopportune times, imposing 
  disadvantage on any Dexterity Checks that involve 
  the use of the feet.  
   
  Once the curse has been removed from the boots, 
  they can be easily and permanently enchanted by 
  any PC with the Silence spell to become Boots of 
  Silent Movement. 
   A♥ Mirror of Vanity 
  Cursed Item, Rare 
   
  This gilded hand mirror has an 
  ornate border of carved faces in 
  various expressions of human 
  emotion. A character that 
  handles the mirror must make a 
  Wisdom Save DC 14 or they will feel compelled to 
  look at themself in the mirror. A character that does 
  look at themself automatically becomes attuned and 
  is cursed.  
   
  Thereafter, the player must gaze upon the mirror 
  and preen themself once every four hours for a 
  period of no less than fifteen minutes. If the player 
  has neglected to do so, the faces on the mirror will 
  call out loudly, either with a barrage of insults and 
  disparaging comments or by adulation and flattery 
  until appeased.  
   
  Until the curse is lifted, the player cannot dispose of 
  the object or benefit from a rest until the mirror has 
  been appeased. 
   
   
   
   
   
  A♠ Amulet of Dispelling 
  Cursed Item, Very Rare 
   
  A lustrous black stone cabochon 
  on a corded silk necklace. An 
  inscription on the back is in an 
  unknown language in an arcane 
  script. 
   
  If placed about the neck of a creature or character, or 
  otherwise affixed to their clothing, the amulet dispels 
  the magic from any items that are worn or carried by 
  that character. If it is otherwise carried in a pouch, 
  pocket, satchel, it has no effect.  
   
  Removal of the necklace requires a successful 
  Intelligence or Wisdom Save DC18 or Remove Curse 
  Spell 
   
  If the necklace is removed by successful Save, the 
  magical properties will return to the dispelled items in 
  three days. Any other attempt will cause the necklace 
  to strangle the wearer for 1d0 rounds. Strength Save 
  DC14 or suffer suffocation.  
   
   2♣ Prism of the 
  Spectromage  
  Magic Item, Very Rare 
   
  A prism hangs from one end of a 
  long, fine platinum chain. Any spell 
  that manipulates or produces light 
  can be cast through the prism and 
  have a variety of 1d8 random additional effects:  
   
  1. White - Allies with line of sight receive 1d8 healing.  
  2. Violet - Hostile creatures targeted by the spell also 
  Stunned for one round. 
  3. Blue - Hostile creatures targeted by the spell receive 
  1d8 cold damage. 
  4. Green - Vines and roots spring up in the area of effect 
  of the spell and entangle any hostile creatures for one 
  round. 
  5. Yellow - Allies with line of sight are Inspired for one 
  round.  
  6. Orange - Allies with line of sight are warded with a +2 
  bonus to all defenses for one round.  
  7. Red - Hostile creatures targeted by the spell receive 
  1d8 fire damage. 
  8. Black - Hostile creatures with line of sight to the prism 
  receive 1d8 Necrotic Damage 
   
   2♦ Runes of Summoning  
  Magic Item, Common 
   
  A crudely stitched leather satchel 
  contains twenty small tiles inscribed 
  with arcane symbols and figures. 
  Casting the runes randomly 
  summons one of 20 possible 
  sympathetic creatures to the aid of the caster.  
   
  1. Human Fighter 
  11. Firbolg 
  2. Brown Bear 
  12. Minotaur 
  3. Pixie 
  13. Sprite 
  4. Vegepygmy 
  14. Myconid 
  5. Mastiff 
  15. Blink Dog 
  6. Azer 
  16. Thri-Kreen 
  7. Ghost 
  17. Swarm of Bees 
  8. Pseudodragon 
  18. Couatl 
  9. Ape 
  19. Owlbear 
  10. Boar 
  20. Giant Eagle 
   
  CLASS RESTRICTED: Druid, Wizard, Bard  
  1/Day 
   
   
   
   
   
   
  2♥ Talisman of  
  Gainful Slumber 
  Magic Item, Uncommon 
   
   
  A cameo pendant of lapis and 
  ivory.  
    
  If worn while sleeping for a long rest, this talisman 
  grants the user full restoration of all Hit Points and 
  provides sufficient hydration and nutrition for the next 
  day.  
   2♠ Sands of Antimagic 
  Field 
  Magic Item, Rare 
   
  A small clay bottle contains fine 
  opalescent crystalline sand. When 
  used to draw a circle around an 
  allied creature it negates any damage done to the 
  creature by magical means for 1d10 rounds.  
   
  If used to draw a circle around a hostile creature, it 
  negates any magical attacks, spells, or effects that 
  originate from that creature, and the creature is held 
  for 1d4 rounds.  
   
  Contains sufficient sand for three, ten-foot radius 
  circles.  
   3♣ Tharguill's 
  Mug of Inspiration 
  Enchanted Item, 
  Legendary 
   
  Using a turn to fill and drink 
  any alcoholic beverage 
  from the mug confers same healing as a short rest.  
   
  Once a character has used their action to drink 
  from the mug, it can be passed to an ally to confer 
  the same amount of healing.  
   
  If any character breaks the circle of camaraderie by 
  declining to use their turn to drink, the effect ends.  
   
  In order to recharge the mug, it must be filled with 
  wine and a song must be sung into it in its entirety. 
  After which, the wine will have vanished and the 
  mug will be recharged.  
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  3♦ Trickster's Bag of 
  Random Things 
  Holy Item, Legendary 
   
  A trickster god's joke on a cleric. 
  The character must say a prayer for 
  any mundane object you require, reach in, and pull 
  something out.  
   
  Charisma Check, Save DC16 
    
  On a successful Check, the trickster is appeased and 
  delivers object as requested in prayer.   
   
  On a failed Check, the trickster has instead given some 
  other object. That object must serve as the user's 
  spellcasting focus for the next fortnight. 
   
  CLASS RESTRICTED: Druid, Wizard, Cleric, Bard 
   3♥ Bundle of 
  Preservation 
  Enchanted Item, 
  Uncommon 
   
   
  This three-foot by two-foot piece 
  of waxed, durable, canvas cloth 
  with leather strap and buckle closures will protect 
  any organic material that is wrapped within it from 
  decay and spoilage.  
   
   
  Additionally, any food and beverages stored within 
  the bundle for 24 hours are purified and safe for 
  consumption.  
   
   
   3♠ Vial of Silence 
  Magic Item, Uncommon  
   
  When opened, this small vial 
  releases a serpentine stream of 
  smoke that creates a dome of 
  silence around a single point in 
  space, with a radius of 25 feet 
  and a duration of one hour.  
   
  To be recharged, the vial must collect smoke from 
  the charred remains of a snake cooked over a 
  willow fire. 
   
   
   
   
   
  4♣ Cooling Lamp 
  Holy Item, Rare  
   
  When lit, this unassuming ancient oil 
  lamp gives off a pale blue light in a 20- 
  foot radius. Any creature within its glow is 
  cooled, making them resistant to heat and 
  fire related damage for 8 hours.  
   
   4♦ Beacon of Breathing 
  Holy Item, Rare  
   
  This garnet beacon the size of a 
  fist emits a strong warm glow that 
  penetrates even the darkest of 
  waters for a radius of 25 feet. 
   
  Any creature within its light is immune to drowning 
  and suffocation. 
   4♥ Lantern of Protection 
  Holy Item, Rare 
   
  When filled with Anointing Oil, the 
  light of this lantern confers 
  concealment from detection by 
  creatures with alignments other 
  than Good.  
   
   
   
   
   
  4♠ Candle of Revelation 
  Holy Item, Rare  
   
  The light of this candle reveals the 
  silhouette of any hidden doors, 
  traps, invisible creatures, or invisible 
  items. It will also expose the true 
  nature of mimics, shapeshifters, 
  doppelgängers, and creatures 
  otherwise attempting to disguise themselves.  
   
  The candle will burn for 60 uses or continuously for 1d4 
  hours. 
   5♣ Dust of 
  Deception 
  Magic Item, Very 
  Rare 
   
  A small pouch contains ten 
  pinches of dust. When a 
  pinch is applied to the tongue 
  of a creature or character, it confers advantage on 
  all Deception Checks for one hour.  
   5♦ Clay of Making 
  Enchanted Item, Very 
  Rare 
   
  If a character spends one hour 
  manipulating the clay and 
  becoming attuned to its magical 
  characteristics, this one-pound wad of clay can be 
  used to make a small golem that can complete 
  simple tasks.  
   
  STR 4 
  DEX 11 
  CON 9 
  INT 2 
  WIS 2 
  CHA 4 
   
  8 Hit Points  
  Small Target 
   
   
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  5♥ Shadowsilk Sheet 
  Enchanted Item, Very Rare  
   
  A six-foot by six-foot square of 
  imperceptibly black silk provides 
  complete illusory concealment if 
  draped over any stationary item or 
  creature that is also obscured by a 
  shadow.  
   5♠ Canvas of 
  Resilience 
  Enchanted Item, 
  Rare 
   
  An eight-foot by eight-foot 
  square of heavy cotton 
  canvas. 
    
  It can be folded, draped, or molded into any shape, 
  and when given a command word, the canvas 
  becomes impenetrable and as hard as turtle shell. 
  For example, it can be used to form a bathtub, small 
  boat, or rigid canopy.  The canvas is fire and acid 
  resistant and has 100 Hit Points. 
   6♣ Feather of 
  Lightness 
  Enchanted Item, Very 
  Rare 
   
  Placing the feather on any 
  object reduces the object's 
  weight to one tenth its normal 
  weight.  
   
   
   
   
   
  6♦ Jeord's Log of Bridging 
  Enchanted Item, Singular 
   
  A six-foot long ninety-pound oak log 
  that can be commanded to become a 
  narrow footbridge to easily traverse 
  bodies of water or chasms of up to 
  100 feet across. 
   6♥ Ward-skull 
  Magic Item, Very Rare  
   
  This old and sooty humanoid 
  skull is covered in carved runes.  
   
  When hung above a door or on a 
  nail, tentpole, or tree branch, the 
  eyes of the Ward Skull radiates a deep sense of 
  despair, dread, foreboding, and malaise in a 25-foot 
  radius semi-circle. Any creature that wanders into its 
  effect must succeed on a DC20 Charisma Save or be 
  compelled to leave the line of sight of the skull.  
   
  Good aligned creatures have advantage on the roll. 
  The skull has no effect on natural animals.  
   
   6♠ Martyr's Bone Blade  
   
  This ornately hilted and jeweled 
  dagger hosts a blade made of 
  gleaming white bone.  
   
  If an undead creature is hit by the 
  weapon, it must make a Charisma 
  Save VS the wielder's Wisdom 
  Ability Score.  
   
  On a failed Save, the creature is banished to 
  another plane. On a successful Save, the creature 
  takes 1d4 Radiant damage and is Poisoned for a 
  number of rounds equal to the wielder's Wisdom 
  Ability Score Modifier. 
   
   
   
   
   
  7♣ Chalk of Illusions 
  Magical Item, Rare 
   
  A line or circle drawn with the chalk 
  creates a simple static illusion equal 
  in size to a medium creature.  
   
  Straight lines create a two-
  dimensional illusion, viewable from only two sides. 
  Circles create a three-dimensional illusion, viewable 
  from all directions.  
   7♦ Ink of Holes 
  Magical Item, Very 
  Rare 
   
  Just like the coyote cartoon. 
  When applied to a surface, this 
  small bottle of ink will create a 
  magical hole through any solid material up to one 
  foot thick.  
   
  Wiping away the ink closes the hole.  
   
  There is enough ink for 576 square inches of 
  surface area (4 square feet) 
   
   
   
   7♥ The Quill of 
  Unbreakable 
  Oaths  
  Holy Item, 
  Singular 
   
  Signing an oath with the 
  quill becomes a powerful geas that compels the 
  signer to the oath.  
   
  5d10 psychic damage is dealt to the oath breaker 
  each time an act is committed, or a decision is 
  made that is contrary to the oath. 
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  7♠ Invisibility Paint 
  Magic Item, Rare  
   
  A small earthenware jar of paint that 
  makes objects invisible. Covers 
  approximately 1 square ft. (for 
  example one heavy melee weapon or 
  buckler, two light melee weapons, six arrows or bolts, a 
  small book, a hat, etc.).  
   
  The paint will flake and chip over time, revealing more 
  and more of the object. 
   8♣ Letters of 
  Sending  
  Enchanted Item, 
  Uncommon 
   
  Two sheets of parchment and 
  identical envelopes covered in 
  strange sigils and signs.  
   
  When words are written in ink on one of the sheets 
  of parchment and that parchment is placed in its 
  envelope, the text will appear on the other 
  parchment, as long as it too is in its envelope.   
   
  The communication between the letters works both 
  ways. 
   8♦ Ca Clug's Book 
  of 1,000,000 Answers 
  Magic Item, Singular 
   
  A small squat book, almost 
  cube-like in dimensions, is 
  bound in Ancient Green 
  Dragon scales. There are millions of questions and 
  their corresponding answers scattered randomly 
  within its pages: often smudged, scribbled over, 
  crossed out, and rewritten.  
   
  When making an Intelligence Check attempt, the 
  character may take an action to loudly ask a 
  question of the book, open it, and randomly point to 
  a page. The player will then roll a d4. On a roll of 4 
  the question and its answer are found, and the 
  Check instantly succeeds.  
   
  Characters and creatures of less than medium size 
  have advantage in using the book.     
   
   
   
   
   
  8♥ Map of Finding 
  Enchanted Item, Rare 
   
  An ancient but legible script 
  reveals on this faded 
  parchment map indicates that 
  by meditating on the map for 
  a short rest, an animated 
  pointer will appear that can direct a character to any 
  object that they have held or previously owned.  
   
  Once the item is found, the map crumbles to dust.  
   
  Requires attunement.  
   
  8♠ Draxander's 
  Diptych  
  Magic Item, 
  Legendary 
   
  A pair of wax tablets and a 
  stylus in a hinged tarnished 
  silver case. 
   
  When the possessor of the diptych is the target of 
  and effected by a spell, that spell is copied into the 
  blank side of the diptych.  
   
  If the spell is of a level and school of magic 
  accessible to the character, the possessor may 
  copy that spell onto the other side and cast the spell 
  from it. When the spell is cast from the diptych, it is 
  erased.  
   
  Once erased, a spell can be re-copied from the 
  other side.  In order to capture a spell, the diptych 
  must have an empty side.  
   9♣ Shield of Rebuke 
  Enchanted Armor, 
  Rare  
   
  This shield provides superior 
  defense in melee granting +3 
  to Armor Class.  
   
  Upon taking any melee damage, the shield also 
  grants its user a counterattack as an immediate 
  reaction.  
   
  If the shield is used as the weapon in the 
  counterattack, it serves as a proficient weapon and 
  does 1d8+3 bludgeoning damage.   
   
   
   
   
   
   
   
  9♦ Fosgrim's Portable 
  Fortress 
  Enchanted Item, Legendary 
   
  Once per day, this simple carved 
  ivory chess rook can be commanded 
  to become a fifteen-feet in diameter 
  and fifteen-feet high impenetrable tower of white 
  marble, protecting all creatures within it and maintaining 
  a comfortable atmosphere for up to 8 hours.   
   
  Either on command or at the end of the 8 hours, the 
  chess rook automatically resumes its former size and 
  returns to its owner's left hand.  
   
    
   9♥ Bracers of 
  Camaraderie 
  Enchanted 
  Garment, 
  Uncommon  
   
  If the wearer of these 
  charming ornate leather cuffs can get another 
  character or creature to shake their hand, they are 
  charmed for 1d20 hours.  
   
   9♠ Mantle of the 
  Deathless   
  Enchanted Garment, 
  Uncommon 
   
  A short, hooded cape or cowl 
  that allows the wearer to be 
  reduced to zero Hit Points or 
  fewer without risk of dying or having to make death 
  saving throws.  
   
  At the end of two rounds at or below zero Hit Points, 
  the character recovers consciousness and is 
  automatically restored to one Hit Point.   
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  10♣ Knob of Passage 
  Enchanted Item, Rare 
   
  A large and ornate brass 
  doorknob. When pressed against 
  any door, this knob serves as a 
  Knock/Lock spell.  
   
  When the knob is not in contact with the door, any lock, 
  barrier, or bar returns to its former position. 
   10♦ Spoon of 
  Excavation 
  Enchanted item, Rare 
   
  A common serving spoon 
  enchanted by a mad dwarven 
  prospector. This spoon 
  causes any safe to consume food eaten with it to 
  taste like a delicious rich stew.  
   
  Additionally, once per day the spoon can be used to 
  move 5 cubic yards of earth per minute for five 
  minutes.  
   10♥ Sewing Kit 
  of Mending 
  Enchanted Item, 
  Rare 
    
  This small tin container 
  contains a golden needle 
  and a silk thread.  
   
  Any good-aligned creature can use the needle and 
  thread to cast the Mending spell and repair any 
  non-magical object. 
   
   
   
   
   
  10♠ Square of 
  Soundness 
  Enchanted Item, Rare 
   
  If used in the process of the 
  construction or repair of any 
  defensive fortification (earthen 
  mound, palisade, brick wall, stone bulwark, etc.) the 
  work is completed in one half the normal time and the 
  fortification is impenetrable to breaches, physical 
  assault, missiles, or spells for 24 hours. Those sheltered 
  within the fortification are likewise protected.  
   J♣ Relca's Bow of 
  Concealment 
  Enchanted Weapon, 
  Legendary 
   
  The limbs of this ornate 
  bow appear to be 
  laminated from the chitinous shells of giant insects 
  and crustaceans.  
   
  When drawn, it provides illusory concealment to its 
  wielder. The bow can be drawn for 3 rounds plus an 
  additional round for each point of Strength Ability  
  Modifier of the character. 
   J♦ Quiver of 
  Plenty  
  Enchanted Item, 
  Very Rare 
   
  If regularly supplied with 
  random bits of iron, wood, 
  and feathers, this ornately 
  crafted quiver produces a seemingly endless supply 
  of arrows.  
   
   
   
   
   
  J♥ Moosekin's Arrow 
  of Healing 
  Enchanted Weapon, 
  Legendary 
    
  When hit by this arrow, the target 
  receives 12 minus 1d8 points of 
  healing.  
   
   
   
   J♠ Sling of 
  Disruption  
  Enchanted 
  Weapon, 
  Uncommon 
   
  Precious stones slung 
  from this sling deliver 1d8 Force Damage and act as 
  a counterspell against their target for one round.  
   
   Q♣ Bunny 
  Slippers of Jumping 
  Enchanted Garment, 
  Singular 
   
  These bright pink slippers 
  are in the shape of large 
  fuzzy bunnies.  
   
  When worn, they have the effect of the character 
  being the subject of the Jump spell.  
   
  The slippers must be maintained in clean and 
  pristine condition to be effective: the cleaning 
  function of Prestidigitation and repairs performed by 
  Mending spell being the most effective forms of 
  preservation. 
  
  GRAZAXE'S DECK OF MARVELOUS LOOT 
  Q♦ Apron of Crafting  
  Enchanted Garment, 
  Uncommon 
   
  This apron allows a skilled 
  individual to complete projects 
  within their craft in one half the 
  normally required time and at one 
  half of the expense. 
   Q♥ Cape of All 
  Seasons 
  Enchanted Garment, 
  Uncommon 
    
  This reversable, brightly 
  colored and beautiful cape 
  has a forest winter scene 
  painted on one side, and a summer meadow on the 
  other. Its wearer is comfortable in all weather 
  conditions by simply turning the cape to match the 
  conditions.  
   
   
   Q♠ Gaiters of 
  Abjuration 
  Enchanted Garment, 
  Uncommon 
   
  These woolen leg wraps cause 
  all pestilent creatures (flies, 
  biting insects, rodents, snakes, 
  reptiles, leeches, grubs, etc.) to be repelled to a 
  distance of 15 feet from the wearer.  
   
   
   
   
   
   
   
  K♣ Stave of 
  Morphing  
  Enchanted Weapon, 
  Uncommon 
   
  Appears as a stout bamboo 
  stave four feet in length. Upon 
  attunement, the stave 
  transforms to become the 
  character's favored melee 
  weapon. As a melee weapon it 
  has a +3 bonus to hit and does the standard damage, 
  and additional damage equal to the wielder’s Charisma 
  Modifier. If set aside for more than a minute, the weapon 
  transforms back into the stave.  
  Requires attunement.   
   K♦ Aspergillum of 
  Saint Cuthbert 
  Holy Item, Legendary 
   
  An ornate mace with 
  piercings in the shape of 
  raindrops. As a melee 
  weapon it has a +2 Bonus to 
  hit and does d6+2 damage. 
  When used against abyssal, 
  infernal, and undead targets 
  the weapon releases a shower of holy water and 
  automatically does maximum damage on a 
  successful hit. 
   K♥ Quakehammer  
  Enchanted Weapon, 
  Uncommon  
   
  A large two-handed maul, 
  requiring +3 Strength to 
  wield. As a melee weapon it 
  has +3 to hit and +3 to 
  damage.  
   
  Once per day it can be used to strike the ground to 
  cast the Earthquake spell with a radius of 25 feet 
  from the point of impact.  
   
   
   
   
   
   
   
  K♠ Sap of 
  Awakening 
  Enchanted 
  Weapon, 
  Uncommon 
   
  A weighted leather sap 
  embossed with a figure of 
  a crowing rooster. Creatures struck by this sap received 
  1d4 damage, but are automatically roused and 
  recovered from any impaired mental condition such as 
  sleep, daze, charm, stun, etc.  
   
   JOKER 
  Bucket of Ducks 
  Enchanted Item, 
  Singular 
   
  When this this plain tin 
  bucket is tipped, an 
  obviously illusory duck will tumble out from it and 
  begin doing random ducky things. Each ten 
  seconds that the bucket is tipped, another bucket 
  duck will tumble out until there are a dozen illusory 
  ducks wandering around doing duck stuff. The 
  ducks have no attacks, defenses, or Hit Points. They 
  cannot actually interact with the environment aside 
  from the usual ducky things like walking, quacking, 
  swimming, pecking, preening, flying, etc. If attacked, 
  a bucket duck will simply vanish. When a duck 
  vanishes, and there are less than 12 ducks present, 
  another duck can be conjured from the bucket. 
  Each time a duck tumbles from the bucket, the 
  wielder can make a percentile roll. On a result of 1 
  the duck is a real, live, physically present duck that 
  will immediately lay one egg and then fly away. 
   JOKER  
  Boot (singular) of 
  Minor Levitation   
  Enchanted 
  Garment,  
  Common 
   
  A single boot that magically fits any foot that is put 
  into it. Upon command the boot confers minor 
  levitation of up to ten feet.  
   
  Upon each attempt to use the boot for levitation the 
  character must succeed on a Dexterity Check DC 
  14 or be proned.   
   
  Requires Attunement.  
  
   
  
   
   
  A Deck of d20 Fantasy Playing Cards  
  and Magic Items 
   
   
   
   
   
   
   
   
   
  NO QUARTER INDUSTRIES 
  2015 LOOMIS ST 
  LA CROSSE, WI 54603 
  608-448-9424 
   
  © 2019 No Quarter Industries - All Rights Reserved.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/No Quarter Industries - Grazaxe's Deck of Marvelous Loot 17.pdf