TEXT: Physical Appearance
  In its natural state, mallyate is found in the shape
  of a rough hewn cylinder and appears to be little
  more than gray clay with streaks of midnight
  blue.  The size of the material is random (consult
  the 
  table 
  below) 
  and 
  determines 
  the
  armor/weapon that the wielder can create (dis-
  cussed later).
  Roll d6
  Size
  Length
  Width Weight
  1-2
  Small
  1 ft.
  1 in.
  2 lb.
  3-5
  Medium
  4 ft.
  2 in.
  6 lb.
  6
  Large
  8 ft.
  4 in.
  10 lb.
  What Can It Do?
  On its own, mallyate is worthless except as an
  awkward club (damage is 1d6-1).  But once it is
  attuned to its wielder (who must have an
  Intelligence score of 3 or higher), its power
  becomes apparent.  At the end of the first 24
  hours of possession (referred to as “attunement”),
  the bearer realizes that he can call upon the
  mallyate to shape itself into any type of armor or
  weapon the bearer is familiar with.  In this case,
  “familiarity” means that the wielder must have
  previously seen the desired item.  He need not
  even be proficient in its use (although this still
  incurs the normal penalties).  Here’s where the
  size of the mallyate matters.  The item it morphs
  into must be of the same designated size.  To
  clarify, consult the following specifications.
  Armor Types per Mallyate Size
  Small: Any light armor, buckler, or light shields.
  Medium: Any medium armor or heavy shields.
  Large: Any heavy armor or tower shield.
  Weapon Types per Mallyate Size
  Small: Any light melee, dart, sling, bolas, hand
  crossbow, or shuriken.
  Medium: Any one-handed melee, light crossbow
  (normal or repeating), javelin, or shortbow (nor-
  mal or composite).
  Heavy: Any two-handed melee, heavy crossbow
  (normal or repeating), longbow (normal or com-
  posite), or net.
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  Athenaeum Arcane: Mallyate
  Mallyate
  by Bret Boyd
  New Special Material: Mallyate
  Is your character tired of never having the right tool for the right
  job?  Maybe he’s stuck with a rapier against a gibbering mouther or
  wearing a cold resistance armor against a red dragon.  Fear not!
  Mallyate is here to give a PC what he needs when he needs it for
  every combat situation.  Read on to discover the origins and pow-
  ers of this strange new extraplanar material.
  Requires the use of the Dungeons & Dragons® Player’s Handboo, published by Wizards of the Coast,
  Inc. This product utilizes updated material from the v3.5 revision.
  Athenaeum Arcane: Mallyate is copyright © 2005 Bret Boyd. All text in this book is des-
  ignated as open game content. You may not distribute this PDF without permission of the
  author. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of
  Wizards of the Coast and are used with permission.
  
  No matter its shape, a mallyate item is always
  considered masterwork (dimensions and weight
  change to match the shaped weapon or armor).
  Mallyate has a consistency closest to steel (hard-
  ness 10, 25 hp/inch of thickness).  If it is formed
  into a projectile weapon like a crossbow, the
  wielder must provide the ammunition (although
  some sages believe that an advanced mallyate
  type exists which provides energy-based ammu-
  nition).  When it is shaped, mallyate makes a faint
  squishing noise and appears as though unseen
  hands are forming it with lightning-fast speed.
  A wielder can change the mallyate’s simple form
  (simple being weapon-to-weapon or armor-to-
  armor) as a move-equivalent action once per day
  for every character level he possesses (or every
  hit die if a monster).  If, however, it is changed
  from a weapon to armor (or vice versa), the
  process requires one full round and counts as
  two shapings, being inherently more complicat-
  ed.  When the daily limit is reached, the final
  form is maintained until the next day begins, at
  which point the wielder can reshape the mallyate
  as desired.  That said, the same wielder can opt
  to leave a mallyate item in the same form indefi-
  nitely.
  Example: A 2nd-level fighter discovers a medi-
  um mallyate deposit.  He carries the strange
  material with him, planning to sell it at the next
  town.  But, after 24 hours have passed, he and
  the mallyate become attuned.  The fighter reex-
  amines the material and, much to his surprise, it
  shapes itself into his favored weapon—a bat-
  tleaxe.  Quite pleased with this, the fighter
  decides to keep the strange, but sturdy, weapon.
  Not long afterward, the fighter is attacked by a
  group of skeletons.  Knowing that a bludgeoning
  weapon would be more effective against these
  foes, his mallyate battleaxe suddenly morphs into
  a flail.  After making short work of the undead,
  their orc cleric creator flees from the nearby
  bushes.  The fighter grins in anticipation and,
  while pursuing, his flail morphs back into the
  shape of his favored battleaxe.  He hopes the
  gods are finished throwing creatures at him for
  the time being since he can not shape his mally-
  ate weapon again until the next day.
  If a wielder loses possession of his attuned mally-
  ate (i.e. it is more than 5-feet away) for more than
  10 minutes, it reverts back to its original unat-
  tuned form.  When given to (or taken by) anoth-
  er creature, the same thing happens.  However, if
  the original wielder recovers the mallyate within
  the 10 minutes, it is as if the item never left his
  possession.  This is apparently the amount of
  time the intelligence within mallyate can recall its
  previous wielder.  Otherwise, the mallyate must
  be attuned for 24 hours as if brand new to the
  possessor
  Hidden Talents
  Mallyate is highly valued for its versatility but,
  unless the wielder knows what to look for, he
  may never discover its real power—the ability to
  produce magical qualities!  To access the magic of
  mallyate, a creature must either have heard of this
  capability previously or perform one of the fol-
  lowing actions:
  • Cast identify on the mallyate
  • Succeed a Sense Motive check (DC 25) and
  learn of the ability from the mallyate’s con-
  sciousness.
  • Succeed a Spellcraft check (DC 25) and
  learn of the ability by examination of the
  mallyate.
  Once the wielder is aware that his mallyate item
  can replicate magical qualities, he can call them
  forth as he would shape the item.  The maximum
  enhancement bonus a wielder can elicit is equal
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  Athenaeum Arcane: Mallyate
  When Mallyate Breaks
  As a kind of “metal,” mallyate is susceptible
  to rusting and sundering.  In addition, there
  are those magically inclined crafters who
  wish to melt a mallyate item down and use it
  as a component in other items to see what
  might happen.  Any condition, however,
  which shatters, melts, or otherwise breaks a
  mallyate item, causes it to immediately evap-
  orate in a sizzle and puff of gray ash.
  Unbeknownst to the wielder, the mallyate
  actually reforms on the Astral Plane where it
  originated, safe and whole once again.
  
  to his character level (or hit dice) divided by
  three.  Every time an item is changed/improved
  in this way counts against the number of times a
  mallyate item can be shaped per day.
  Additionally, shaping magical qualities is slightly
  more difficult than shaping overall form.
  Switching from one (or a set of) magical enhance-
  ment(s) to another requires a standard action (as
  opposed to the move-equivalent action to change
  simple form).
  One important distinction between mallyate mag-
  ical weapons and armor and normal magical
  weapons and armor is that mallyate versions do
  not require an enhancement bonus of +1 to be in
  place before improving into other properties.  A
  character can wield an arrow catching mallyate
  shield without it needing to be a +1 arrow catch-
  ing shield.
  The second distinction is that, when opposing
  other creatures, the magic of a mallyate may not
  function.  Since it was not constructed with time
  honored arcane construction methods, a mally-
  ate’s magical properties have a chance of failing
  against the innate power of an opponent.
  Whether in the shape of armor or weapon, the
  wielder sets a target number by rolling a level
  check (d20 + character level).  [GM Note: Ideally,
  the target number is rolled every round the mally-
  ate is in use.  If this proves too much of a hassle,
  just roll it at the beginning of the combat or even
  at the beginning of each day if that is easier.]  This
  target number is opposed by the level/hit die
  check of the opponent each time the mallyate’s
  magical enhancements come into play.  If the
  wielder’s check is the higher, the item functions
  as it should.  If the opponent’s check is higher,
  the mallyate’s magic does not work against it in
  that particular instant (although the item still
  functions as a nonmagical version of its current
  form).
  Weapon Example: A 16th-level rogue starts the
  day with spell resistance (19) mallyate leather
  armor (this +5 property is equivalent to one-third
  the rogue’s level).  Later in the day, she needed
  to shape the armor into a +4 bane (aberrations)
  mallyate rapier (requiring 3 shapings in total—2
  shapes to morph from armor to weapon and one
  shape to alter the magical properties).  When the
  phasm she was expecting finds her, she success-
  fully strikes first with her rapier.  The rogue’s
  level check totals 27 while the phasm’s level
  check totals 30.  The mallyate’s magic did not
  function, so the rogue can only roll for damage as
  a normal rapier.
  Armor Example: A 7th-level fighter starts the
  day with a +2 mallyate longsword (this +2 prop-
  erty is equivalent to one-third the fighter’s level).
  Later in the day, he finds himself under attack by
  orc archers.  Taking cover behind a rock, the
  fighter starts to shape his +2 mallyate longsword
  into an arrow deflection mallyate heavy steel
  shield (requiring 3 shapings in total—2 shapes to
  morph from weapon to armor and one shape to
  alter the magical properties).  Unsheathing his
  ordinary hand axe, the fighter moves toward the
  nearest archer while finishing the shaping
  process (one round to shape from weapon to
  armor and a standard action to change magical
  qualities).  On his way, two orcs fire again at him.
  They must first roll their level checks (totaling 6
  and 9 respectively).  The first is a clean miss any-
  way but the other scores a hit.  Before rolling
  damage for the orc’s arrow, we must determine
  whether or not the arrow deflection enhancement
  functions by rolling the fighter’s level check.  His
  roll totals 20 and, since the second orc’s roll only
  totaled 9, the attack proceeds normally; the fight-
  er rolling his Reflex save as per the rules for this
  shield enhancement type.
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  Athenaeum Arcane: Mallyate
  Continuous Usage
  If a mallyate item continuously remains
  shaped with magical properties, the mysteri-
  ous force within it will burn itself out within
  one month.  To ensure this does not occur,
  the wielder must leave the item in a non-
  magical shape or unshaped altogether for a
  continuous 24 hours.  First-time wielders
  receive quite a shock when their magical
  mallyate reverts to its original unshaped form.
  The only way to “recharge” a depleted mally-
  ate is to return it to the Astral Plane for one
  month.  Few wielders, however, have the
  patience to stay with the material while on
  this plane; preferring to leave it go or deter-
  mined to find another fresh mallyate deposit.
  
  There are circumstances when a magic item must
  make a saving throw.  Normally, these saves are
  determined by using an item’s caster level.  But
  since mallyate does not have its own caster level,
  saving throws instead use the level/hit dice of the
  last attuned creature.  If the last attuned creature
  is unknown, simply roll a d20 to determine wield-
  er level.
  What About Cost?
  Mallyate items are truly priceless.  As long as it
  can be shaped, this material is the perfect item for
  any given situation.  Since a mallyate item is bal-
  anced, in game terms, for each wielder, formulat-
  ing a price isn’t a necessity.  The GM should feel
  comfortable introducing this special material at
  any level of play.  For purposes of determining
  PC equipment wealth, if a mallyate is discovered
  before 3rd-level, give the item a base masterwork
  cost of 300 gp.  At higher levels, mallyate value is
  the average of the best magical weapon and
  armor enhancements it can be shaped into.  For
  example, a 9th-level PC would count his mallyate
  as a 13,500 gp item (18,000 gp for a +3 weapon
  plus 9,000 gp for a +3 armor divided by two).
  Origin Theories
  There are few facts concerning the origins of
  mallyate.  The first is that the material begins as
  bits of matter floating around on the Astral Plane.
  These are of various sizes and shapes and are, on
  their own, unremarkable objects.  However, these
  bits of matter occasionally get funneled through
  vortices in the Plane of Shadow and are deposit-
  ed onto the Material Plane.  Their trip through the
  Plane of Shadow somehow transforms these mere
  “bits of matter” into something quite unique.
  Mallyate can arrive on the Material Plane within
  normal stone or simply deposited onto open
  ground.  The former is discovered accidentally
  while mining while the latter is stumbled upon by
  creatures passing by.
  If a random deposit was the only method by
  which mallyate originated, such deposits would
  be few and far between.  High-level spells or
  powerful supernatural abilities relating to dark-
  ness and shadow seem to draw astral bits like a
  magnet, pulling them through the Plane of
  Shadow and onto the Material Plane.  Less pow-
  erful spells and abilities can have the same result
  but the chances are not as good.  In game terms,
  whenever a shadow-related spell or ability is
  used, there is a 10% chance per spell level (or
  approximate level for abilities) that a bit of mally-
  ate appears somewhere within a 1d4 mile radius.
  Those are the facts.  Most of the remaining ques-
  tions surround the mallyate’s innate intelligence.
  The best answer sages can come up with con-
  cerning the intelligence’s purpose is that it is a go-
  between, or translator, for material and wielder.  It
  allows the attunement process to exist in the first
  place; making a wielder’s thought patterns com-
  patible with the mallyate’s transformational capa-
  bility.  But where did the intelligence come from?
  As far as your campaign goes, there is no right
  answer.  The only constant is that the intelligence
  cannot be directly spoken to as it is little more than
  a dull consciousness.  However, if the GM decides
  to build a mallyate mythos into the campaign, that
  can change.  Below are a few examples of where
  mallyate intelligence might originate.
  • Previously unknown entities native to the
  Astral Plane who become absorbed into
  mallyate on contact.  A campaign could cen-
  ter on finding and releasing one of these
  harmless creatures.
  • Souls are trapped within pieces of mallyate
  by an evil entity as part of an elaborate
  scheme.  When the time is right, these souls
  cause mallyate to fuse to their wielder’s
  exterior and take control of their minds!
  • Exiled prisoners from another plane or
  dimension, stripped of personality, and set
  adrift on the Astral Plane inside mallyate.
  • Botched planar traveling magics cause the
  caster’s (or traveler’s) essence to become
  lost in the Astral Plane.  The traveler’s body
  collapses but his soul is diverted into a piece
  of mallyate.
  • Somewhere in the Astral Plane’s endless sil-
  very skies is hidden the last of a race of
  dragons once thought extinct.  Every few
  decades, the dragon lays a cluster of eggs
  that, due to the mother’s ancient state, can-
  not hatch.  The unborn souls of the dragons
  survive as a dull imprint of an intelligence
  that will never realize life.
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  Athenaeum Arcane: Mallyate
  
  • The forms of long-dead gods break apart
  after dying on the Astral Plane.  The pieces
  from the bodies scatter across the plane,
  imbued with an echo of the deity’s once-
  considerable consciousness and power.
  Adventure Hooks
  There are several ways to introduce this adapt-
  able material into a campaign.  Here are a few
  examples.
  • Discovery: While the PCs are on the road,
  underground, or even in a dank urban
  basement, the way mallyate enters the
  Material Plane allows it to be found virtual-
  ly anywhere.
  • Treasure: A great many monsters kill crea-
  tures and take their possessions back to the
  lair.  When the PCs eventually kill these
  monsters, those possessions become their
  own.  It is standard fare in a campaign to
  introduce new items, like mallyate, in this
  fashion.  More intelligent monsters may
  actually be wielding the mallyate when the
  PCs encounter them.
  • Quest: After a self-styled “shadow mage” is
  defeated not far from the PCs current loca-
  tion, a sage contacts them for a job.  The
  party is hired to infiltrate the shadow
  mage’s now defunct lair and search for a
  mallyate deposit.  The sage knows of the
  material’s shadow related appearances and
  wants to study the material in detail.
  • Reputation: A high-level bard makes an
  appearance at the same tavern the PCs are
  visiting.  The half-elf’s weapon is as spon-
  taneous as his songs, for as the bard sings
  of various warriors, his weapon changes
  shape to match the subjects!  After the
  show, the bard offers anyone knowledge of
  where to find more of mallyate for the right
  price.
  • Inheritance: Whether the PCs have a base
  of operations or are on the road, a courier
  catches up with them.  The man bears a
  chest belonging to one of the PCs recently
  deceased relatives.  Family heirlooms
  inside now belong to the PC.  Clothing and
  jewelry fill out the bulk of the chest, but at
  the bottom is a peculiar steel-like mass…
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  Athenaeum Arcane: Mallyate
  Behind the Scenes: Why Only
  Armor and Weapons?
  For an in-game reason, one could argue that
  it’s simply the nature of all creatures to be
  combative and adversarial and the mallyate
  responds to this basic nature by forming only
  armor and weapons.  As for an out of game
  explanation, these are the easiest items to
  work with the concept of shapechanging
  items.  If you’re a GM who wants to allow
  mundane mallyate equipment, there isn’t any-
  thing wrong with that.  Perhaps a PC wants
  to shape his small mallyate into a crowbar.
  This author says, “Why not?”  On the other
  hand, if a PC wants to shape his medium
  mallyate into a staff of fire, that could prove
  problematic as more rules crop up than this
  pdf addresses.  To shape these more compli-
  cated items, a GM might rule that the PC must
  succeed a Use Magic Device check (as if he
  had it as a class skill) (DC 20 + item’s caster
  level) to shape the magic item.  Even if suc-
  cessful, the magical properties of the item
  may still not function against other creatures
  as per the opposed level check rule for nor-
  mal mallyate magical qualities.
  In the same vein, a PC might want to shape
  his mallyate weapon into a silver or adaman-
  tine one.  To do so requires knowledge that
  the weapon has magical potential (see the
  “Hidden Talents” section above).  Shaping
  into a different material altogether requires
  the same standard action as changing magical
  enhancement bonuses does.  When used
  against other creatures, the same opposed
  level check rules apply as well.
  
  New Spell
  Instead of randomly coming upon a deposit of
  mallyate, a PC can search actively for it with the
  aid of this new spell.
  Detect Mallyate
  Divination
  Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1
  Components: V, S
  Casting Time: 1 standard action
  Range: Long (400 ft. + 40 ft./level)
  Area: Cone-shaped emanation
  Duration: Concentration, up to 10 min./level (D)
  Saving Throw: None
  Spell Resistance: No 
  You can detect deposits of mallyate in a cone
  emanating out from you in whatever direction
  you face.  The amount of information revealed
  depends on how long you search a particular
  area or focus on a specific kind of animal or
  plant.
  1st Round: Presence or absence of mallyate in the
  area.
  2nd Round: Number of individual pieces of the
  mallyate in the area, and the size of the largest
  specimen.
  3rd Round: The power (see below) and location
  of each individual present. If a piece of mallyate
  is outside your line of sight, then you discern its
  direction but not its exact location.
  Power: For purposes of this spell, the categories
  of power are dependant on the previous attuned
  wielder.  If a piece of mallyate is fresh from the
  Astral Plane (never having a wielder), its power is
  considered moderate.
  Faint: Last attuned wielder was 5th level or
  lower.
  Moderate: Last attuned wielder was 6th to 11th
  level.
  Strong: Last attuned wielder was 12th to 20th
  level.
  The spell can penetrate barriers, but 1 foot of
  stone, 1 inch of common metal, a thin sheet of
  lead, or 3 feet of wood or dirt blocks it.
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  Athenaeum Arcane: Mallyate
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  Athenaeum Arcane: Mallyate Copyright 2005 Bret Boyd, published by Ronin Arts www.roninarts.com.
  
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