TEXT: 1
  3 Things Made 
  FroM CrabMen
  #1 With a Bullet Point
  one idea. one Page. one dollar
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	frustrated	novelists.	While	
  solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	paragraphs	of	flavor	text	to	tell	
  you	swords	are	cool,	magic	is	power,	shadows	are	scary,	and	orcs	are	savage.	Sometimes	a	GM	
  doesn’t	have	time	to	slog	through	a	page	of	history	for	every	magic	weapon.	Sometimes	all	
  that’s	needed	are	a	few	cool	ideas,	with	just	enough	information	to	use	them	in	a	game.	
  Sometimes,	all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	gives	the	
  bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	six	feats,	eight	magic	
  weapon	special	abilities,	or	any	other	short	set	of	related	rules	we	can	cram	
  into	about	a	page.	Short	and	simple,	these	PDFs	are	for	GMs	and	players	
  who	know	how	to	integrate	new	ideas	into	their	campaigns	without	any	
  hand-holding,	and	just	need	fresh	ideas	and	the	rules	to	support	them.	
  No	in-character	fiction	setting	the	game	world.	No	charts	and	tables.	
  No	sidebars	of	explanations	and	optional	rules.	Just	one	sentence	of	
  explanation	for	the	High	Concept	of	the	PDF,	then	bullet	points.
  
  2
  The high ConCepT: Two	 new	 pieces	
  of	 equipment	 (and	 a	 new	 Special	 Material)	
  created	 from	 bits	 and	 pieces	 of	 crabmen,	
  for	GMs	who	want	to	add	a	creepy	element	
  to	their	seaside	economies	(or	are,	perhaps,	
  using	the	pdf	Christina Stiles Presents: Waysides 
  – Didjer’s Crab Shack.)
  Alchemical Gill
  Cost: 100	gp;	Weight: 2	lbs.
  An	 alchemical	 gill	 is	 the	 preserved	 gill	
  of	 a	 crabman,	 infused	 with	 reagents	 that	
  allow	 it	 to	 draw	 air	 from	 water.	 The	 gill	 is	
  dried	 and	 inert	 until	 it	 is	 fully	 submerged	
  in	water,	at	which	point	it	produces	air	for	
  one	 hour	 before	 its	 alchemical	 reagents	 are	
  expended.	A	gill	can	be	hand-held	(allowing	
  it	to	support	up	to	two	Medium	or	four	Small	
  creatures,	 that	 share	 it)	 or	 strapped	 to	 the	
  face	of	one	Large	or	smaller	creature.	If	worn,	
  it	can	be	targeted	by	a	sunder	or	steal	combat	
  maneuver	(hardness	2,	hp	4).
  Pincer-Pole
  Cost: 450	gp;	Weight: 10	lbs.
  A	 pincer-pole	 is	 a	 special	 kind	 of	
  mancatcher	created	by	mounting	a	preserved	
  crabman	claw	(with	its	tendons	and	muscles	
  intact	and	dried	to	form	tight	natural	springs)	
  on	 a	 long	 pole.	 A	 pincer-pole	 is	 always	
  masterwork,	and	if	it	ever	gains	the	broken	
  condition	it	requires	magic	(such	as	the	mend 
  spell)	to	be	restored	to	full	function.
  A	pincer-pole	is	built	to	capture	a	creature	
  of	 its	 size	 or	 up	 to	 one	 size	 larger.	 Thus	 a	
  Medium	pincer-pole	can	be	used	on	a	creature	
  Large	or	smaller.	Make	a	touch	attack	to	hit	
  an	opponent	and	a	combat	maneuver	check	
  to	 grapple	 him	 (without	 the	 –4	 penalty	 for	
  not	 having	 two	 hands	 free);	 success	 means	
  you	 and	 the	 target	 are	 grappled,	 but	 you	
  do	not	move	into	the	same	space.	Once	the	
  target	is	grappled,	you	can	perform	a	move	
  or	damage	grapple	action	against	him.
  The	 pincer-pole	 has	 hardness	 8	 and	 12	
  hit	points;	it	requires	a	DC	24	Strength	check	
  to	break	it.	If	you	drop	the	pincer-pole,	the	
  target	can	free	himself	as	a	standard	action.
  Special Material: Carapace
  Cost: Special;	Weight: Special
  It’s	 possible	 to	 harvest	 materials	 from	
  crabmen	 to	 make	 excellent	 nonmetallic	
  armors,	often	popular	with	aquatic	creatures	
  and	 druids	 operating	 near	 seas	 and	 large	
  lakes.	 The	 tough	 carapace	 can	 be	 used	 to	
  replace	the	hard	plates	of	rigid	armor,	while	
  the	 inner	 lining	 of	 the	 exoskeleton	 can	 be	
  turned	into	a	fine	leather	and	used	to	replace	
  the	 materials	 for	 flexible	 armors	 (leather-
  based	 or	 flexible	 weaves	 of	 metal	 such	 as	
  chain	 or	 scale	 mail).	 While	 the	 amount	
  of	 carapace	 required	 is	 often	 thicker	 than	
  standard	hide	or	metal,	the	lighter	weight	of	
  crabman	carapace,	and	the	slight	flexibility	of	
  it,	allows	it	to	offer	protection	just	as	good.
  Because	the	materials	made	from	crabman	
  carapaces	are	lighter	than	water,	they	create	
  modestly	 bouyant	 armor.	 This	 buoyancy	 is	
  not	enough	to	actually	lift	a	creature	wearing	
  such	 armor	 (though	 empty	 carapace	 armor	
  does	float),	but	it	does	counteract	the	general	
  bulkiness	of	armor	for	those	trying	to	swim.	
  As	a	result,	carapace	armor	never	applies	its	
  armor	check	penalty	to	swim	checks.
  Weapons	and	other	gear	can	also	be	made	
  of	crabman	carapace,	and	also	float.	Armor,	
  equipment,	 shields,	 and	 weapons	 made	 of	
  crabman	 carapace	 weigh	 90%	 of	 the	 same	
  gear	 made	 from	 normal	 materials.	 Because	
  crabman	 carapace	 is	 more	 difficult	 to	 work	
  with,	 and	 can	 only	 be	 harvested	 in	 limited	
  areas,	 gear	 made	 from	 it	 has	 double	 the	
  normal	gp	cost.	This	modifier	is	before	any	
  add-on	 cost,	 such	 as	 being	 masterwork	 or	
  enchanted.
  HP/inch:	25
  Hardness:	8
  Cost:	
  Armor,	
  equipment,	
  shields,	
  and	 weapons	 made	 of	 carapace	 cost	
  twice	as	much	to	make	as	their	normal	
  counterparts.
  Weight:	90%	normal 
  pinCer-pole
  Two-Handed Melee 
  Weapons (Exotic)
  Cost
  Dmg 
  (S)
  Dmg 
  (M)
  Crit
  Range
  Weight
  Type
  Special
  Pincer-Pole
  450gp
  1d4
  1d6
  20
  --
  10	lbs.
  P/B
  Grapple,	Reach
  
  3
  We err on the Side of AWeSome!
  Illustrations:
  Nathan	Gonzales,	Rick	Hershey
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2013	Owen	K.C.	Stephens
  Used	with	permission.
  Designer:
  Owen	K.C.	Stephens
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens
  	
  Published	Under	the	SRD,	OGL,	and	d20	(v	3)	License	©2000,	Wizards	of	the	Coast,	Inc.
  Compatibility	with	the	Pathfinder	Roleplaying	Game	requires	the	Pathfinder	Roleplaying	Game	from	Paizo	Publishing,	LLC.	See	http://paizo.com/pathfinderRPG	for	
  more	information	on	the	Pathfinder	Roleplaying	Game.	Paizo	Publishing,	LLC	does	not	guarantee	compatibility,	and	does	not	endorse	this	product.
  Pathfinder	is	a	registered	trademark	of	Paizo	Publishing,	LLC,	and	the	Pathfinder	Roleplaying	Game	and	the	Pathfinder	Roleplaying	Game	Compatibility	Logo	are	
  trademarks	of	Paizo	Publishing,	LLC,	and	are	used	under	the	Pathfinder	Roleplaying	Game	Compatibility	License.	See	http://paizo.com/pathfinderRPG/compatibility	
  for	more	information	on	the	compatibility	license.
  DESIGNATION	OF	PRODUCT	IDENTITY:	The	Super	Genius	Games	(SGG)	and	OtherWorld	Creations	(OWC)	company	names	and	logos;	the	“#1	With	a	Bullet	Point:	
  3	Things	Made	From	Crabmen”	name	and	logo;	all	artwork,	backgrounds,	and	logos;	all	trade	dress,	and	graphic	design	elements.
  DECLARATION	OF	OPEN	CONTENT:	All	game	mechanics,	proper	names	of	classes,	prestige	classes,	archetypes,	feats,	skills,	spells,	magic	items,	monsters,	rituals,	
  artifacts	AND	OR	the	names	of	abilities	presented	within	this	book	are	Open	Game	Content	as	described	in	Section	1(d)	of	the	License.
  OPEN	GAME	LICENSE	Version	1.0a	
  OPEN	GAME	LICENSE	Version	1.0a	
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	Copyright	2000	Wizards	of	the	Coast,	Inc	(“Wizards”).	All	Rights	Reserved.	
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  System	Reference	Document.	Copyright	2000,	Wizards	of	the	Coast,	Inc.;	Authors	Jonathan	Tweet,	Monte	Cook,	Skip	Williams,	based	on	material	by	E.	Gary	Gygax	and	Dave	Arneson.	
  Pathfinder	RPG	Core	Rulebook.	Copyright	2009,	Paizo	Publishing,	LLC;	Author:	Jason	Bulmahn,	based	on	material	by	Jonathan	Tweet,	Monte	Cook,	and	Skip	Williams.	
  Advanced	Player’s	Guide.	Copyright	2010,	Paizo	Publishing,	LLC;	Author:	Jason	Bulmahn.
  #1 With a Bullet Point: 3 Things Made From Crabmen. ©	2013,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 3 Things Made From Crabmen.pdf