TEXT:  
   
  1 
   
   
   
  The Witch 
   
  A spellcaster that blends both divine and arcane practices. 
  Whether she is the helpful local healing woman or the evil 
  wicked hag of legend is up to the player. 
   
  A witch may be Human or Elf. 
   
  Hit Dice: 1 HD at 1st level, +1 HP at 2nd level and a 2nd HD 
  at 3rd level. 
  Saving Throw: 15 at 1st level, 14 at 2nd level, and 13 at 3r 
  level. 
   The witch gains a +2 on saving 
  throws vs. Charm, Sleep and Hold 
  spells. She may gain additional 
  bonuses due to her Familiar. 
   Witches may only use daggers or 
  staves as weapons. They are 
  permitted to use leather armor.   
   Witches have a Book of Shadows 
  where they record their rituals and 
  spells.  This is no mere spellbook 
  but a listing and description of all 
  her ritual practices. The witch 
  must consult her book and her 
  familiar to cast spells.  The witch 
  has four spells in her book at the 
  beginning of her career; one she 
  picks and three random. At least 
  one will be a 2nd level spell. 
   Level 1 witches cast one first level 
  witch spell.  At level 2 she may 2 
  first level spells. One of these 
  spells can now be a Ritual spell 
  (qv).  Level 3 witches can cast 2 
  first level spells and 1 second level 
  spell.  
   
  Advancing the Class  
  At higher levels the witch gains an "Occult Power". Theses 
  powers give each type of witch a unique spell-like ability.  
  The first level Occult Power is gaining a familiar. 
   
  Witch Familiars 
   
  The witch gains an animal companion that is a messenger 
  from the forces that the witch serves.  They appear to be a 
  normal sort of animal, with an odd intelligence about them.  
  The witch needs her familiar to learn new spells. The 
  choice of the familiar also grants some additional power to 
  the witch.  These benefits are only available if the witch is 
  near her familiar. 
   Bat - Gains a +1 on saves vs. blindness and other gaze 
  attacks.  
   Cat - Gains a +1 bonus on any roll involving Dexterity.  
   Owl - Gains a +1 bonus on any roll involving Wisdom 
   Rat - Gains a +1 bonus on any roll involving 
  Constitution 
   Toad - Only surprised on a roll of 1 on 1d6 
  Typically the familiar is a 1 HD creature with 4 hp and one 
  attack doing 1 hp of damage. The familiar uses the witch's 
  saving throws. 
   
  Witch Spells - First Level 
   
  Bad Luck, Range: 100’ (line of 
  sight) Duration: 1 day. This spell 
  creates an aura of bad luck around one 
  creature.  The victim is allowed a 
  normal saving throw to avoid this bad 
  luck.  If it fails, then its action that 
  requires a roll is an automatic failure.  
  The witch may only hex someone like 
  this once per day.  If she has taken the 
  spell twice, for example, she could 
  cast it on two different people, but not 
  the same person.   
  Dowse, 
  Range: 
  50’ 
  per 
  level 
  Duration: 30 Minutes + 10 Minutes 
  per level. By means of this spell, the 
  witch 
  can 
  locate 
  certain 
  items.  
  Typically what is looked for is water, 
  known as Water Dowsing.   The water 
  must be in the spell’s range.  The 
  witch will know how much water 
  there is and how deep in the ground.  
  The witch will not know if the water is fit for dinking until 
  she gets to it.  
  Almost any other type of item may be found in this manner 
  such as edible plants, burnable wood, small gems, etc.  It 
  can’t be used to find people, monsters or specific items.  
  The nature of the item to be found must be stated on the 
  spell’s onset and can’t be changed.  For example, if the 
  witch wants to find water and edible berries, she must cast 
  Dowse twice. This spell can also be made available to 
  clerics. 
  Fey Sight, Range: Touch. Duration: 1 hour per level. The 
  subject gains the ability to see twice as far as normal in 
  starlight, moonlight, torchlight or similar conditions of 
  weak lighting. The subject is able to distinguish colors 
  normally and distinguish detail fully.   
  1 
  
   
   
  2 
   
  Glamour, Range: Self, Duration: 2 minutes per level. 
  This spell can be used in two ways. 
  Touch of Beauty: The witch can make herself appear to 
  be, simply put, more attractive.  She becomes instantly 
  cleansed, her hair will be removed of all tangles, and 
  minor imperfections will be fixed.   Touch of 
  Hideousness: The witch can make herself appear hideous.  
  Her skin becomes wrinkled, warty and otherwise 
  transformed.   
  Luck Stone, Range: 1 river stone. Duration: 1 day per 
  caster level or until discharged. The witch can transmute a 
  smooth river stone into a luck charm that may be used at 
  any time.  A luck stone adds +1 to any roll (attacks, saves, 
  or skill checks).  The player must state their intent to use 
  the luck stone before the action is taken (before rolls).   
  Minor Curse, Range: 100’ + 10’ per level. Duration: 10 
  minutes per level. This minor curse gives the target a -2 
  penalty on all skill and ability checks, attack rolls and 
  saving throws.  A minor curse can be dispelled or removed 
  by any spell or effect that removes the effects of a bestow 
  curse spell. 
  Pop Corn, Range: 5' radius around a tossed ear of corn. 
  Duration: 2 rounds. With this spell, a normal ear of corn 
  will begin to burst with popped corn, shooting all over.  
  Those caught within the radius of the spell receive a -4 
  initiative penalty, their movement rate is reduced to 1/4 
  and all attack rolls are made at -2.   
   
  Witch Spells - Second Level 
   
  Broca’s Curse of Babel, Range: Touch. Duration: 1 
  round per level. By means of this minor curse, the witch 
  will cause the subject to be able to only speak in nonsense.  
  The subject will believe that they are speaking normally 
  and will not initially understand why no one understands 
  them.  The affected subject will not be able to 
  communicate either by speech or writing, nor will they be 
  able to cast spells.  Any spell with a verbal component is 
  stopped or otherwise disrupted.  People affected will also 
  believe that their own speech is normal, but all other 
  affected people’s speech is babbled.  
  Burning Gaze, Range: self. Duration: 1 round per level. 
  The witch’s eyes burn like hot coals, allowing her to set 
  objects or foes alight with a glance.  
  As a regular attack action, the witch may direct her 
  burning gaze against a single creature or object within 30’ 
  of her location.  Targeted creatures must succeed at a 
  saving throw or take 1d6 points of fire damage.  
  Unattended objects do not get a save.  Creatures damaged 
  by the spell must make a save or catch fire. Each round, 
  burning creatures may attempt another save to quench the 
  flames; failure results in another 1d6 points of fire damage.  
  Flammable items worn by a creature must also save or take 
  the same damage as the creature.  If a creature or object is 
  already on fire, it suffers no additional effects from 
  burning gaze. Note that this spell does not grant an actual 
  gaze attack—foes and allies are not in danger of catching 
  on fire simply by meeting the witch’s gaze. 
  Enthrall, Range: 50’. Duration: 1 hour per level. This 
  spell is cast when the witch has the attention of a group of 
  creatures.  She must speak or sing without interruption for 
  1 full round.  Thereafter, those affected give her their 
  undivided attention, ignoring their surroundings.  They are 
  considered to have an attitude of friendly while under the 
  effect of the spell. A creature with 4 or more HD or with a 
  Wisdom score of 16 or higher remains aware of its 
  surroundings and has an attitude of indifferent.  It gains a 
  new saving throw if it witnesses actions that it opposes.  
  The effect lasts as long as the witch continues to speak or 
  sing, to a maximum of 1 hour.  Those enthralled by her 
  words take no action while she speaks or sings and for 1d3 
  rounds thereafter while they discuss the topic or 
  performance.  Those entering the area during the 
  performance must also successfully save or become 
  enthralled.  The speech ends (but the 1d3-round delay still 
  applies) if the witch loses concentration or does anything 
  other than speak or sing. 
  Share My Pain, Range: 25’. Duration: Instantaneous. 
  With this spell the witch can turn damage caused to herself 
  to another.  The witch can cast this spell after any attack 
  that causes her damage and return the same damage to her 
  attacker. Only the one that attacked and damaged the witch 
  can be affected. 
   
  Witch Spells - Ritual Spells 
   
  At 2nd level the witch may choose to take another first 
  level witch spell or she may opt to take a first level cleric 
  or magic-user spell as a Ritual spell.   
  These spells are subject to approval by the GM and should 
  have a good in-game reason.  Often the GM may allow 
  them, but say they can only be cast outside of combat do to 
  the time it takes to cast these spells as a ritual. Some GMs 
  may also rule that these spells require special spell 
  components or multiple casters to achieve. Typical ritual 
  spells will include the clerical Cure Wounds I spell or the 
  magic-user Charm Person or Sleep spells. 
   
  Advancing the Class 
  Witches of higher levels will cast higher level rituals, such 
  as Second level at 4th level, Third level at 6th and so on.  
   
  For the Advanced Player 
   
  Witches in other versions of Swords & Wizardry require a 
  high Charisma score.  Witches gain no bonus to hit till 
  after 5th level.  Ritual Spells are marked with ! 
   
  Witch 
   
   
   
  to 
  Spells 
  Level 
  XP 
  HD 
  ST 
  Hit 
  1 
  2 
  3 
  1 
  0 
  1 
  15 
  +0 
  1 
   
   
  2 
  2,600 
  1+1 
  14 
  +0 
  2! 
   
   
  3 
  5,200 
  2 
  13 
  +0 
  2 
  1 
   
  4 
  10,400 
  2+1 
  12 
  +0 
  2 
  2! 
   
  5 
  20,800 
  3 
  11 
  +0 
  2 
  2 
  1 
   
  Compatible with Swords & Wizardry White Box and Swords & Wizardry Light. 
   
  2 
  
   
   
  3 
   
  Directions: 
   
  Print pages 1 and 2 back to back and insert into your Swords & Wizardry Light folder. 
   
   
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