TEXT: sour Tusk lizard 
  700 xP ToTal
  Medium beast, unaligned
  Armor Class 17 (natural armor)
  Hit Point 68 (8d8+32)
  Speed 45 ft.
   Str
  Dex
  Con
  Int
  Wis
  Cha
   16 (+3)
  13 (+1)
  19 (+4)
  2 (-4)
  14 (+2)
  2 (-4)
  Skills Athletics +5, Perception +6, Survival +6
  Senses darkvision 120 ft., passive Perception 16
  Damage Immunities poison
  Condition Immunities poisoned, stunned
  Languages —
  Challenge 3 (700 xp)
  Feign Death. When a sour tusk lizard is reduced to 0 hit points, 
  it immediately feigns death and stabilizes. Any inspection that 
  is not magica in nature will identify the sour tusk lizard as 
  dead. The sour tusk lizard also exudes a foul stench that deters 
  creatures from eating it. Any creature within 2- feet of the sour 
  tusk lizard when it does must make a DC 11 Constitution sav-
  ing throw or be poisoned for 1 minute. A creature poisoned in 
  this way can make a saving throw at the end of each of its turns 
  to remove the poisoned condition, and makes this saving throw 
  with advantage as long as they are not within 20 feet of the 
  sour tusk lizard. The lizard’s foul stench lasts for 1 hour, after 
  which the lizard gains the benefits of a short rest.
  Odor Communication. South tusk lizards communicate by odor, 
  and can transmit odors to other pack members up to a mile 
  away. This gives them advantage on scent based Wisdom (Per-
  ception) checks, and the ability to coordinate with other pack 
  members to warn of danger, communicate the location of food, 
  and arrange the pack to move at a moment’s notice.
  acTions
  Multiattack. The sour tusked lizard makes two attacks with its 
  tusks.
  Tusks. Melee Weapon Attack: +5 to hit, reach 5 ft., 
  one target. Hit: 12 (2d8+3) slashing damage.
  TacTics
  Before Combat The sour tusk lizard is actually averse to combat, 
  but is territorial. It will attempt to flee unless it is encountered or 
  followed to its territory. At that point, it will exude a specialized 
  odor that will call its pack from as far away as a mile. A typical 
  tusker pack consists of 3d8 capable adults, and 3d4 hatchlings.
  During Combat A sour tusk lizard will confront and attack 
  any creature it can with its powerful tusks. It does not tend to 
  charge, instead attempting to outmaneuver and surround op-
  ponents when possible. If faced with only ranged attackers, it 
  will attempt to find cover. Sour tusk lizards have been known 
  to arrange distractions so other members can find and attack 
  ranged attackers.
  Morale A sour tusked lizard will always flee combat when 
  outside of its territory. If it is encountered in its territory, it will 
  fight to the death to defend any hatchlings, or abandon the terri-
  tory if there are no hatchlings.
  Sour tusk lizards are hearty beasts that have adapted to live in 
  the harsh environs of Vathak. They can live just about anywhere, 
  and are considered a pest by most peoples. Thankfully, they tend 
  to avoid the cities, and aren’t typically interested in livestock. 
  However, an active pack can sometimes deforest a region, and 
  can eat several acres of organic material over the course of a 
  year. On the bright side, they can be a deterrent to the more 
  dangerous aberrations that stalk the wilderness, as they tend to 
  clash with them regularly over territory.
  The sour tusk lizard can subsist on anything, and tends to eat 
  things other animals wouldn’t eat, such as spoor, poisonous 
  plants, tree bark, and even ash. As such, the creature is hearty 
  and can live in any area. However, this has given the creature 
  its name, as it has almost no nutritional value, and their overall 
  eating habits lead to them having a sour odor that lingers for 
  minutes after they  have left an area. This sour odor can some-
  times mark a sour tusk territory, and wise trackers and rangers 
  know to steer clear of them.
  Sour Tusk Lizard Poison (Injury). Sour Tusk Lizards can be 
  harvested for a mild poison that mimics the effects of nausea. A 
  creature afflicted with this poison must make a DC 13 Consti-
  tution saving throw. On a failure, the creature is poisoned for 1 
  minute. On a success, the creature is poisoned until the end of 
  its next turn. One dose of sour tusk lizard poison costs 50 gp.
  
  Author: Ismael Alvarez
  Artist: Rick Hershey
  Design and Layout: Rick Hershey
  Fat Goblin Hoarde: Ismael Alvarez, Jason Owen Black, Geoff Gander, Taylor 
  Hubler, Matt Roth, Lucus Palosaari, Troy Daniels, and Rick Hershey. 
  Business Manager: Tristan Hershey
  Publisher: Rick Hershey of Fat Goblin Games
  Sour Tusk Lizard © 2020 Fat Goblin Games 
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.; Authors: 
  Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, 
  Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original 
  material by E. Gary Gygax and Dave Arneson.
  Shadows over Vathak © 2012, Fat Goblin Games, Authors: Rick Hershey and Jason Stoffa.
  Shadows over Vathak: Player’s Guide © 2016, Fat Goblin Games; Authors: Ismael 
  Alvarez, Tyler Beck, John Bennett, Jason Owen Black, Troy Daniels, J Gray, Rick Hershey, 
  Taylor Hubler, Lucus Palosaari, Jennifer Povey, Michael Riter, and Matt Roth.
  Shadows over Vathak: Explorer’s Guide to Vathak © 2016, Fat Goblin Games; 
  Author: Lucus Palosaari
  Sour tusk Lizard  © 2020, Fat Goblin Games; Author: Ismael Alvarez
  fatgoblingames.com
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