TEXT: O
  1
  Evil Beagle Games Presents
  Only the Worthy
  Written by
  Scott Corum
  Edited by
  Sean Patrick Fannon, Carinn Seabolt
  Graphic Design & Layout 
  Aaron Acevedo, Jason Engle
  Permission is granted to print this ebook. No site license is given.
  Shaintar is copyright 2008-2013, Sean Patrick Fannon. All rights reserved. Shaintar, Epic High Fantasy, and all associated trademarks and logos are 
  the property of Sean Patrick Fannon DBA Evil Beagle Games. This material is protected under the Copyright Act of the United States of America. Any 
  reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of Sean Patrick Fannon.
  This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all 
  associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty 
  as to the quality, viability, or suitability for purpose of this product. 
  
  2
  Only the Worthy
  A Savage Worlds One Sheet by Scott Corum
  An Epic High Fantasy Shaintar adventure, using 
  the Dragon Throne map set by DramaScape.
  It has lain dormant for almost a millennium, 
  but its legend has not.  Who shall find the 
  Dragon Throne, and who shall be worthy to be 
  its Master?
  Legends and Time
  It isn’t spoken of often, but if one is in 
  Dregordia, particularly if one travels along the 
  Illiana’s Blood River, one will probably hear the 
  legends.  Somewhere nearby lies the Dragon 
  Throne, not only a place of legendary power, 
  but an artifact in and of itself.  What power 
  does the Dragon Throne hold?  The legends 
  are unclear on the point.  It is, most definitely, 
  an artifact from the Dragon War of 2216, or 
  just before. Some say that thousands gave their 
  lives willingly as sacrifices to empower the 
  item; others say that the sacrifices were taken 
  from the innocent in horrific rituals of blood 
  and pain.  Some say that the Dragon Throne 
  transforms the one who sits upon it, other say 
  that the Dragon Throne transforms itself to 
  suit the user.  There is only one phrase that has 
  been unmistakably translated from that time, 
  and this phrase is the reason that the Dragon 
  Throne is still spoken of.
  “The gods of Shaintar shall kneel to the one 
  upon the Dragon Throne.”
  An Unlikely Expedition
   
  The Player Characters are contacted by a 
  kindly, though apparently somewhat senile, old 
  man who has one last task to perform before he 
  perishes.  After a lifetime of study, this wise old 
  academic believes he has found the location of 
  the mythical Dragon Throne, but he fears it is 
  protected by ancient and terrible defenses.
   
  Simas Acherill, the scholar, has reason to 
  believe that the Dragon Throne has nearby a 
  massive horde of treasure; many of the writings 
  he has examined say so!  He is, however, an 
  old man close to the end of his life, and he has 
  no family.  He wishes only to see the Dragon 
  Throne with his own eyes before he passes from 
  the world. What of the huge treasure nearby? 
  Why, the Player Characters are welcome to 
  that as their reward, if only they can protect 
  this wise old scholar and see him to the Dragon 
  Throne in one piece.  Simas’s grandfatherly 
  charm is what finally convinces the heroes that 
  he is worth protecting and assisting even if this 
  is a fool’s errand.  What harm could there be in 
  helping an old man achieve one final dream?
  Of course, being wise as well as kindly, he will 
  release information about the Dragon Throne’s 
  location only one step at a time, lest the noble 
  companions lose their focus and elect to make 
  the trek without him.   
  Ancient and Terrible
  Simas Acherill’s directions require a short river 
  trip along the Illiana’s Blood River; he will lead 
  the party to the branch between the Illiana’s 
  Blood River and the Hasstor River.  Only a few 
  miles East of the branch lies an unimpressive 
  mound of Earth, completely unassuming save 
  for its perfectly round shape.  Concealed near 
  its base by an overgrowth of brush lies a stone 
  door; a door which defies all attempts to open 
  it.
  Acherill need only speak a simple phrase in a 
  language none of the PCs have heard before, 
  and the door swings inward to reveal a huge 
  circular chamber. Before them lies a red carpet, 
  leading to what can only be the Dragon Throne 
  of legend. 
  Time has not passed in this chamber; still as 
  clean and fine as it was nine hundred years 
  ago, a banner emblazoned with a dragon’s head 
  flutters above the throne, over a dragon skull.  
  A railed balcony surrounds the room, which 
  appears otherwise unoccupied.
  The red carpet passes between two bizarre 
  candelabra; the candles ignite the moment 
  anyone enters the room.  A moment after the 
  candles ignite, torches on the nine columns 
  around the room also ignite; the magic is still 
  here!
  
  3
  The room has an additional bizarre effect; one 
  can only approach the Dragon Throne using 
  the red carpet.  Should anyone try to approach 
  it from the side, or from above, they will find 
  themselves stopped by an invisible barrier that 
  defies all logic and reason.  Truly, one is meant 
  to walk the red carpet to sit upon the throne.
  Walking upon the carpet is, of course, where 
  the fun begins.
  Death from Above and Below
  The moment that one steps upon the red 
  carpet, six (6) skeletal archers in ancient armor 
  appear on the upper railed balcony, and begin 
  to fire arrows down upon everyone in the 
  chamber.  They will pay special attention to 
  anyone on the red carpet, but everyone in the 
  room is fair game.  The archers are spaced out 
  evenly around the balcony; there are few places 
  within the room that they cannot hit.  The 
  invisible barrier at the sides of the red carpet is 
  no impediment to the skeletal archer’s arrows.
  If one should climb up to the balcony to engage 
  the archers in melee, the bows in the archer’s 
  hands will become long swords with which 
  they will defend themselves.  They will not 
  hesitate to kill in melee with as much efficiency 
  as they kill at range.
  Simas Acherill will use the Player Characters 
  for cover, demanding that they defend him at 
  all costs.  He will do everything he can to reach 
  the Dragon Throne.
  If everyone steps off the red carpet, the skeletal 
  archers vanish.  If anyone should reach the 
  Dragon Throne, the skeletal archers will also 
  vanish.
  If a skeletal archer is destroyed, another will 
  rise one (1) turn later and continue to attack, as 
  the Dragon Throne must always have an honor 
  guard of six (6) while unconquered.
  Simas Acherill will, at some point, mutter 
  “Only the worthy one shall conquer the Dragon 
  Throne!”
  If anyone should try to sit on the Dragon Throne 
  before Simas can reach it, he will viciously 
  attack them; he will rain down on them with 
  his magic, screaming “Only the worthy one 
  shall conquer the Dragon Throne!”  Anyone 
  attacking Acherill will have to contend with 
  his magical defenses; he’s not nearly as kindly 
  nor as helpless as he tries to appear.  Pressed, 
  he will pull out every trick in his book to reach 
  the Throne first.  Note that even if he becomes 
  invisible, stepping on the red carpet will invite 
  the skeletal archers to appear.
  The Terrible Truth
  Astute observers will note that there is no 
  treasure.  Simas Acherill has obviously lied to 
  them, and all to the end that he be the one who 
  sits upon the Dragon Throne.
  When he or anyone else sits upon the Dragon 
  Throne, the door into the chamber slams shut, 
  the skeletal archers vanish, and a booming 
  voice rings out.  Though the voice speaks in a 
  language not heard for nearly a millennium, it 
  is clearly understood by everybody.  Powerful 
  magic is at work here!
  “Only the worthy one shall sit upon the Dragon 
  Throne!” the voice will call.  “From this day 
  until your last day, the terrible power now rests 
  within you!”
  The lights in the chamber dim; a green light 
  shines down from the eye-holes of the dragon 
  skull, and brightly illuminates the occupant of 
  the Throne.
  “The power to command all dragons is now 
  yours!  The dragons, the true gods of Shaintar, 
  shall bow their knees to you and only you!”
  While the power that fills the occupant of 
  the Throne is, indeed, awesome and horrific, 
  it is also completely useless; Shaintar has not 
  known dragon-kind since 2216.
  The Dragon Throne’s power imbued, the outer 
  door opens again, and the lights within the 
  chamber go out completely; the magic of the 
  place is expended until the death of the one 
  who has been given the power to command 
  dragons.
  
  4
  Aftermath
  If Simas Acherill has lived this long, he will 
  plead with the no-doubt disgruntled heroes 
  for his life.  He has collected a number of 
  very expensive books which are, apparently, 
  completely worthless in practice.  He will 
  gladly give them to the PCs, or sell them 
  himself and give the adventurers the proceeds 
  from the sale, if they will kindly spare his life. 
  It should be good for a bonus of plus three (+3) 
  to a couple of Resource rolls.
  Otherwise, there is only the dubious power 
  to command absent dragons to be had, and 
  knowledge of a place of power.
  Skeletal Archers
  Created by a spell nearly a millennia old, these 
  undead warriors have no concept of mercy or 
  restraint.  All they know is firing arrows and 
  swinging swords, and they will do it until the 
  end of time, for as long as the magic of the 
  Dragon Throne exists.
  Attributes: Agility d8, Smarts d4, Spirit d4, 
  Strength d6, Vigor d6
  Skills: Fighting d6, Notice d4, Shooting d8 
  Pace: 7; Parry: 7(1); Toughness: 8 (1)
  Gear: Bow (2d6), Long Sword (d6+d6)
  Special Abilities
  • Bony Form:  Half damage from piercing and 
  slashing weapons
  • Bony Hide: +1 Armor
  • Claws: d6+1; Skeletons are never considered 
  unarmed
  • Fearless:  Immune to Fear and Intimidation
  • Infravision:  Halve penalties for Dark lighting 
  against living targets (round down)
  • Undead:  +2 Toughness, +2 to recover from 
  being Shaken, immune to poison and disease, 
  no additional damage from called shots
  • Weakness:  +2 damage from White Silver 
  and Everwood
  • Weakness:  +4 damage from hammers, 
  maces, and similar weapons
  Simas Acherill
  Simas is a lying, thieving megalomaniac with 
  a madness to possess the power of the Dragon 
  Throne, despite the fact that he obviously has 
  no idea what it really is.
  Attributes: Agility d6, Smarts d12, Spirit d8, 
  Strength d6, Vigor d8
  Skills: Fighting d6, Knowledge (Cosmology) 
  d8, Knowledge (Legend Lore) d10, Knowledge 
  (Magic) d10, Notice d6, Persuasion d8, Sorcery 
  d12
  Pace: 6; Parry: 7 (2); Toughness: 8 (2)
  Edges: Easy Magic (deflection), Mage, Magic 
  Proficiency (bolt)
  Gear: Enchanted Staff (d6+d4, +2, Parry +1, 
  Reach, 2-handed, 5 Essence), Partial Scale 
  Armor (+2, -2 Coverage), Thin Robes (hiding 
  Scale Armor)
  Powers: Alain’s unerring dart, bolt, boost trait, 
  cantrips, conceal arcana, deflection, dispel, 
  entangle, invisibility, Kaine’s piercing spear
  Essence: 25 (5)
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Shaintar/Savage Worlds - Shaintar - Legends Arise - Only the Worthy.pdf