TEXT:  
   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
  GP
  FINAL GP TOTAL
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  or  4   TU
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  All APLs 
  � 
  Brooch of shielding (Adventure; DMG)HQ 
  � 
  Hat of disguise (Adventure; DMG)HQ 
  � 
  Ring of communication (Regional; MIC) 
  Adventure Record# 
  597 CY 
   A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
   
  Favor of the Sunndi Army: Choose one of the following 
  benefits when signing the AR. You can spend the favor at a 
  later date. 
  __Regular favor 
  __Gain access to the following spells from Spell Compendium: 
  cyclonic blast, explosive cascade, great thunderclap, scorch, and 
  wall of smoke.  
  __Gain access to the following spells from Spell Compendium: 
  divine protection, mass aid, and mass align weapon. 
  __Gain one-time access to one of the following items: drums 
  of panic, drums of marching (MIC), eversmoking bottle, Quaal’s 
  feather token (tree – max. 2 tokens), sign of the favored (HB), 
  sphere of awakening (MIC). 
  __Gain one-time [50xAPL played] gp price reduction when 
  buying or upgrading a magical weapon or armor if bought 
  from the Sunndian army (so not to items from the items 
  found section or non-Sunndian army favors). 
  __Members of the Sunndian Army can complete Darkwater 
  Skirmish training (contact triad at poc@sunndi.org for AR).
   
  Promotion Points:                ; Decoration Points: 
  Total Promotion Points: 
   
  Battle of the Unexpected Enemy: This small green and 
  black ribbon is a service decoration in recognition of your 
  actions during the fight. NPCs from the Sunndian 
  automatically recognize it. Other characters need to 
  succeed in a DC 20 Knowledge (history) check. You gain a 
  +1 circumstance bonus with Bluff, Diplomacy and 
  Intimidate against anybody recognizing the ribbon. This 
  stacks with similar bonuses from other decorations. 
   
  Fey Wine: You have gained 1 bottle of magical fey wine.
  This golden clear liquid functions like a potion of heroism,
  but it is highly intoxicating. If quaffed the character should
  make a DC 18 Fortitude saving throw or take 1d3 Dexterity
  and 1d3 Wisdom damage. The bottle cannot be sold. 
   
  Event: _________________________________ Date: __________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  SND7-01M – Unexpected Enemies 
  A Metaregional Adventure 
  Set in the kingdom of Sunndi 
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sunndi/597/Interactives/SND7-01M - Unexpected Enemies (APL 2-8)/SND7-01M - Unexpected Enemies AR.pdf