TEXT: Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
  A d20 Modern Advanced Class
  Street RAcer
  Written by Leon Collins II
  LPJ9880
  Background
  The Street Racer is a product of the urban speed culture, 
  an adrenaline junkie of the worst sort, equal parts talent, 
  skill, and attitude. Boasting peerless hand-eye coordina-
  tion and superior reflexes, the Street Racer is capable of 
  handling a vehicle with nearly supernatural precision. 
  Whether he’s driving a sports car, motorcycle, SUV, 
  or moped, he is all speed and maneuverability. On 
  the road, he allows nothing to stand in his way. 
  Hellish traffic, squealing pedestrians, and heavy 
  construction work are all, at most, momentary 
  distractions.
  The constant strain of the racing lifestyle is 
  considerable, and as a result, the Street 
  Racer, like many whose lives revolve 
  around danger and excitement, is 
  tough, both physically and psycho-
  logically. Rough locales and even 
  rougher locals simply come 
  with the territory, and a strong 
  sense of personal identity is 
  imperative. The Street Racer 
  aims to be the best, to earn a bit 
  of distinction in the street circuits, 
  and to this end, he constantly pushes 
  the limits of his abilities. As his skill 
  and fame grow, he settles deeper into the 
  subculture of speed, and the rush of adrenaline 
  that accompanies the blurring cityscape in the 
  rearview becomes something of an addiction.
  Speed is a way of life for the Street Racer, and 
  not everyone possesses the unflinching courage 
  or lightning reflexes necessary to be successful on 
  the roads. For some unfortunates, blazing through 
  crowded streets at dangerous speeds simply 
  results in a very ugly crash and burn, immediately 
  followed by an undignified death. The slightest 
  twinge of hesitation or doubt can prove disastrous 
  behind the wheel, and for this reason, the Street 
  Racer is confident to a fault. The danger that comes 
  with the Street Racer lifestyle, paired with the 
  magnetic charisma born of untamed and reckless 
  
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  D20 MODERN
  daring, afford him a certain degree of respect and admiration 
  on the streets. Even those who don’t like the Street Racer will 
  generally respect his skill and spirit. 
  The fastest path into the Street Racer advanced class is from 
  the Fast hero basic class, though other paths are possible. 
  Profile of a Street 
  Racer
  The Camaro was in bad shape. It was peppered with bullet 
  holes, and its two-tone indigo finish was caked with dirt, 
  mud, and ice cream from the local park. Vandine quickly 
  spun the wheel to the right, ignoring the obnoxious horn that 
  accompanied the crash of the little Yugo being forced into 
  the roadside median. The sound of steady gunfire stopped 
  abruptly as Palmer, hanging out the passenger side window, 
  screamed in fright and straightened his back, nearly falling 
  out of the car. Vandine smiled and checked the rearview. The 
  rear windshield was missing, and small, twinkling kernels of 
  glass fell on Lucas, dressed immaculately in an ash gray suit, 
  where he lay cowering across the back seats, shielding his 
  head with his arms.  
  Behind them, the black Acura hung in place as though 
  painted on the mirror’s surface. A man in small, mirrored 
  sunglasses leaned out its passenger window, aiming a 
  Mossberg shotgun. The other cars on the road seemed to 
  be standing still, and out of habit, Vandine ignored them, 
  smoothly winding past them as though they were not even 
  there. 
  Palmer fell back into his seat as a shotgun blast ripped the 
  side mirror to glistening shreds.
  “Hey, thanks, Van,” he said, frowning. “That last stunt didn’t 
  just almost kill me. It made me drop my gun, too.” 
  “Your bad,” Vandine returned, grinning. “Butterfingers.” 
  “This is ser—Jesus!” Palmer flinched and hissed as Vandine 
  swung the car in front of a green Taurus and nearly clipped 
  it in the process. “Come on, Van, this isn’t one of your little 
  drag races. If these guys catch us they’ll kill us both. They’ll 
  take Lucas and sweat everything he knows out of him, and 
  then they’ll kill him, too.”
  “They won’t catch us.” Vandine pursed her lips. A swift jerk 
  of the wheel put them on the exit ramp. On the access road 
  she slipped in front of a semi before switching lanes again, 
  putting it on her left side, between her and the highway. She 
  slowed.
  “How do you know that?” 
  The sound of squealing tires ripped the morning as the 
  Camaro smashed into the semi’s cab and, in a hail of sparks, 
  flipped like a circus acrobat across their field of vision, 
  trailing smoke and fluid and shards of glittering glass.     
   
  “Because I’m better at keeping my shit in check than you 
  are.” 
  Requirements
  To qualify to become a Street Racer, a character must fulfill 
  the following criteria. 
  Skills: Drive 6 ranks, Knowledge (streetwise) 6 ranks.
  Feats: Lightning Reflexes, Vehicle Expert.
  Class Information
  The following information pertains to the Street Racer 
  advanced class. 
  Hit Die
  The Street Racer gains 1d8 hit points per level. The charac-
  ter’s Constitution modifier applies. 
  Action Points
  The Street Racer gains a number of action points equal to 6 
  plus one-half his character level, rounded down, every time 
  he attains a new level in this class. 
  Class Skills
  The Street Racer’s class skills are as follows. 
  Balance (Dex), Concentration (Con), Craft (electronic, 
  mechanical), Disable Device (Int), Drive (Dex), Knowledge 
  (popular culture, streetwise, technology) (Int), Listen (Wis), 
  Profession (Wis), Navigate (Int), Read/Write Language, 
  (none), Repair (Int), Speak Language (none). 
  Skill Points at Each Level: 5 + Int modifier.
  Class Features
  Attitude Adjustment: The Street Racer’s reflexes benefit 
  from his reckless nature and utter disregard for consequences. 
  When driving a vehicle, he may add his Charisma modifier 
  (if positive) to his initiative rolls. At 10th level, the Street 
  Racer receives the Major Attitude Adjustment class ability, 
  which allows him to add his Charisma modifier (if positive) 
  to the Defense score of any vehicle he is currently driving.
  Subculture of Speed: The Street Racer is part of a distinct, 
  underground urban subculture of thrill-seekers, toughs, and 
  independents who have utter disdain for authority and live to 
  push boundaries. When dealing with other racers, street-level 
  criminals, or thrill-seekers, the Street Racer may add his level 
  in this class to his Reputation bonus. 
  Comfort Zone: At 2nd level, the Street Racer can get a 
  feel for particular vehicles, allowing him greater levels of 
  comfort and proficiency. After a half-hour spent driving a 
  particular type of vehicle (civilian car, civilian motorcycle, 
  civilian truck, military vehicle, etc.), the Street Racer may 
  
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  spend an action point to adjust to it. From this point forward, 
  any vehicle of the given type is considered to be one size 
  category smaller for the purposes of determining its initiative 
  modifier, maneuver modifier, and Defense (vehicles use the 
  same modifiers as characters and creatures, and size cate-
  gory modifiers are already included in vehicle statistics). This 
  benefit lasts until another vehicle type is chosen (requiring 
  another action point). 
  Bonus Feats: At 3rd, 6th, and 9th level, the Street Racer 
  gets a bonus feat. The bonus feat must be selected from 
  the following list, and the Street Racer must meet all of the 
  prerequisites of the feat to select it. 
  Brawl, Confident, Drive-By Attack, Force Stop, Gearhead, 
  Great Fortitude, Improved Brawl, Low Profile, Personal 
  Firearms Proficiency, Renown, Streetfighting, Surface 
  Vehicle Operation, Toughness, Vehicle Dodge.
  Wheelman: By 4th level, the Street Racer’s driving prowess 
  verges on the supernatural. When driving a vehicle to which 
  the Comfort Zone class ability applies, the Street Racer 
  receives a competence bonus to Drive checks equal to his 
  class level.
  Floor It: Sometimes, the only cure is more speed. At 5th 
  level, the top speed of any vehicle piloted by the Street Racer 
  is increased by 10% of its initial value (“initial value” does 
  not include bonuses from other enhancements, such as the 
  hookup’s Speed Increase modification). 
  Hookup: At 6th level, the Street Racer gets the hookup. He 
  gains a trustworthy contact with sufficient knowledge and 
  resources (perhaps an auto-body shop or similar facility) to 
  repair and soup up his vehicles. The hookup may make small 
  adjustments to temporarily enhance a vehicle’s performance, 
  though each modification requires a degree of maintenance 
  and continued attention in order to last. To represent this, 
  the Street Racer must periodically visit his hookup to have 
  his vehicle modifications maintained. If the required mainte-
  nance is not performed on a vehicle modification, its benefit 
  is temporarily lost until it can be properly adjusted by the 
  hookup. 
  The following general modifications are available to char-
  acters with the hookup. Certain conditions will render these 
  vehicle modifications useless until maintenance can be 
  performed (representing adjusting, realigning, or replacing 
  certain components; this requires approximately 4-8 hours of 
  work). Each entry includes the modification’s purchase DC, 
  the condition for when additional maintenance is required, 
  and the purchase DC for that maintenance in parentheses. 
  Players desiring to come up with their own modifications are 
  encouraged to consult GMs first. Hookup modifications must 
  be purchased for individual vehicles separately. A generous 
  GM might allow a Street Racer with access to a fully stocked 
  facility (such as an auto shop) to maintain his own vehicle 
  modifications with a successful DC 25 Repair check. This 
  reduces the maintenance purchase DC by 2.  
   •  Handling Upgrades (Purchase DC: 16; Maintenance 
  Required After: one failed Drive check to perform a 
  stunt; Maintenance Purchase DC: 12): A vehicle can be 
  modified for improved handling and increased respon-
  siveness to a driver, affording it an additional +2 bonus 
  to Drive checks when attempting stunts. This modifica-
  tion requires maintenance after any failed stunt attempt.  
   •  Nitrous Oxide System (Purchase DC: 21; Maintenance 
  Required After: all 4 rounds are used up; Maintenance 
  Purchase DC: 15): With a few modifications to the 
  engine and the introduction of an NO2 system, a car 
  may benefit from bursts of extreme speed. Activating an 
  NO2 system is a move action that temporarily increases 
  a vehicle’s top speed by 50% of its initial value (“initial 
  value” does not include bonuses from other enhance-
  ments, such as the Floor It class ability or the Speed 
  Increase modification), though all Drive checks suffer a –
  4 penalty for the duration. This boost can last for up to 4 
  street racer 
   
  Base   
    
   
   
   
   
    
  Attack  Fort 
  Ref 
  Will 
   
  Defense  
  Reputation 
  Level  
  Bonus 
  Save 
  Save 
  Save 
  Special 
   Bonus 
   Bonus
  1 
  +0 
  +1 
  +2 
  +0 
  Attitude adjustment, subculture of speed 
  +1 
  +1
  2 
  +1 
  +2 
  +3 
  +0 
  Comfort zone 
  +1 
  +1
  3 
  +2 
  +2 
  +3 
  +1 
  Bonus feat 
  +2 
  +1
  4 
  +3 
  +2 
  +4 
  +1 
  Wheelman 
  +2 
  +2
  5 
  +3 
  +3 
  +4 
  +1 
  Floor it 
  +3 
  +2
  6 
  +4 
  +3 
  +5 
  +2 
  Bonus feat, hookup 
  +3 
  +2
  7 
  +5 
  +4 
  +5 
  +2 
  Easy ride 
  +4 
  +3
  8 
  +6 
  +4 
  +6 
  +2 
  Clipping expertise 
  +4 
  +3
  9 
  +6 
  +4 
  +6 
  +3 
  Bonus feat 
  +5 
  +3
  10 
  +7 
  +5 
  +7 
  +3 
  Major attitude adjustment, zero to sixty 
  +5 
  +4
  
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  total rounds, though they need not be consecutive. Once 
  all 4 rounds have been used up, the NO2 supply must be 
  replaced and the engine and fuel systems examined for 
  signs of stress. 
   •  Speed Increase (Purchase DC: 18; Maintenance 
  Required After: 10 total rounds of traveling at all-out 
  speed; Maintenance Purchase DC: 14 ): By making 
  certain modifications to a vehicle’s shape, engine, or 
  composition, its speed can be optimized. This benefit 
  increases the vehicle’s top speed by 10% of its initial 
  value (“initial value” does not include bonuses from 
  other enhancements, such as the Floor It class ability). 
  This benefit is good for up to 10 rounds of all-out speed, 
  after which point the vehicle’s speed returns to normal 
  until maintenance is provided. 
   •  Structural Reinforcement (Purchase DC: 20; 
  Maintenance Required After: after losing hit points 
  gained; Maintenance Purchase DC: 16): Modifying 
  a vehicle’s external or internal components can make 
  it somewhat more sturdy and resistant to damage. This 
  benefit increases a vehicle’s hit point total by 10% of 
  its initial value. These extra hit points last until lost, at 
  which point maintenance must be performed. 
  Easy Ride: The Street Racer’s unwavering confidence helps 
  him keep his vehicle under control, even at high speeds. At 
  7th level, he may reduce all check/roll modifiers for vehicle 
  speed by his Charisma modifier (to a minimum of +0).
  Clipping Expertise: At 8th level, the Street Racer learns 
  to minimize collision damage so that somehow his vehicle 
  remains, for the most part, intact. When determining collision 
  damage, the damage die is always reduced by one type (d12 
  to d10, d10 to d8, etc.), to a minimum die of d2.  
  Zero to Sixty: By 10th level, the Street Racer has become 
  a master of accruing speed as quickly as possible. Once per 
  round, he can perform the dash stunt as a free action (most 
  stunts are considered move actions). This allows the char-
  acter to increase his speed and possibly perform one or more 
  separate stunts in the same round (for a possible total of three 
  stunts in a round).
  All text on all pages is Open Game Content as defined by the 
  Open Gaming License. See page 5 for more information.
  
SOURCE: textdata/thevault/Haven City of Violence/Haven City of Violence Street Racer.pdf