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  PRODUCT NO. FO310 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  BODY LANGUAGE 
  You can speak volumes without ever opening your mouth. 
  PREREQUISITES: Cha 13, Diplomacy 1 rank 
  BENEFIT: You can make a Diplomacy skill check to influence the attitude of a character 
  who is (or could be) sexually attracted to you without ever speaking to the character in 
  question. You must be aware of your subject, and the subject must be able to see you 
  clearly, but you may both engage in other activities while you attempt this check. 
   
  CAPTIVATING ILLUSION 
  Your figment spells are supernaturally alluring, fascinating those who accept them. 
  PREREQUISITES: Spell Focus (illusion) 
  BENEFIT: At your option, illusion (figment) spells that you cast can be made to fascinate 
  those that both interact with the illusion and fail their saving throw (if any) against 
  disbelief. Creatures so affected gain the fascinated condition for 1d4 minutes or until a 
  potential threat breaks the condition, as usual. 
   
  COMPELLING TOUCH 
  A gentle touch lends credibility and sincerity to your enchantments. 
  PREREQUISITES: Spell Focus (enchantment) 
  BENEFIT: You can touch the target of any enchantment (compulsion) spell that you cast 
  as a part of the action required to cast the spell. If you do, the save DC for that spell is 
  increased by +1. This bonus stacks with Spell Focus and Greater Spell Focus. 
   
  DISARMING SMILE 
  With a simple smile, you can win the hearts of others. 
  PREREQUISITES: Cha 13 
  BENEFIT: Whenever you successfully use the aid another action to aid an ally in making 
  a Bluff, Diplomacy, Intimidate, or Perform skill check, your aid confers a +4 bonus. 
  NORMAL: The aid another action grants a +2 bonus when used to aid a skill check. 
   
  HEAD TURNER 
  Your arrival on the scene is an alluring distraction. 
  PREREQUISITES: Cha 17 
  BENEFIT: When you first encounter one or more non-hostile characters, you can make a 
  single Diplomacy skill check to momentarily distract each character who can see you 
  and who is (or could be) sexually attracted to you. The DC to distract each character is 
  equal to the DC to influence that character’s attitude. Creatures remain distracted for 
  1 round, and the DC of any Perception skill check that a distracted character attempts 
  is increased by +5. Additionally, creatures may attempt to use the Stealth skill to hide 
  from creatures so distracted, even while being observed. 
  IF LOOKS COULD KILL 
  Your seductive allure and distracting approach catch your victims unaware. 
  PREREQUISITES: Betrayer*, Quick Draw, Persuasive, base attack bonus +5 
  BENEFIT: You gain a +2 bonus on your attack and damage roll whenever you use the 
  Betrayer feat to make a melee attack as an immediate action. If your target is (or could 
  be) sexually attracted to you, these bonuses are increased to +4. 
   
  LURE OF DISTRACTION 
  Your ability to distract others is extraordinary. 
  PREREQUISITES: Cha 13 
  BENEFIT: Creatures interacting with you (by way of conversation, opposed skill checks, 
  or any other direct interaction) incur a penalty equal to your Charisma modifier on all 
  Perception and Sense Motive skill checks. 
   
  SEDUCTIVE PERFORMANCE 
  Your talents as a performer lend you a sensual social advantage. 
  PREREQUISITES: Perform (any) 2 ranks 
  BENEFIT: You can use the Perform skill to influence the attitudes of characters who are 
  (or could be) sexually attracted to you, but not for any other purpose or function related 
  to the Diplomacy skill. Furthermore, you can take a -2 penalty on the skill check in order 
  to influence each character who can see you and who is (or could be) sexually attracted 
  to you. Either application of this feat requires the usual 1 minute of interaction required 
  to influence another’s attitude. 
   
  SUPREME CONFIDENCE 
  Your confidence is difficult to shake. 
  PREREQUISITES: Persuasive 
  BENEFIT: You may oppose an Intimidate skill check made to demoralize you with a skill 
  check of your own. You may use the Diplomacy or Intimidate skills to oppose such a 
  check. If you do, the result of your check replaces the usual DC to demoralize you (even 
  if it is lower than the usual DC would be). Any modifier which would normally increase 
  that DC increases your opposed Diplomacy or Intimidate skill check instead. 
   
  UNAPPROACHABLE 
  Your social confidence and unapproachable presence make you difficult to influence. 
  PREREQUISITES: Wis 13 
  BENEFIT: The DC of any Bluff, Diplomacy, or Intimidate skill check made to influence 
  you is increased by +2. 
   
   
   
  *:
   See the Pathfinder® Roleplaying Game: Ultimate Combat ™ sourcebook for details. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Seduction © 2012, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
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