TEXT: Bean Nighe (ban-nee, pl. mnathan nighe) 
  Creature of Folklore and Legend 
   
   
  Some say a bean nighe is cursed to crouch at river's 
  edge and scrub blood from the clothes of someone about to die 
  until the day that would have marked the creature's own death, 
  had she not died giving birth. Others claim it's a fate the Washer 
  at the Ford will never escape. But all agree that to see a bean 
  nighe is to know death is near. 
   
  Clothed in a green cloak with a pointed white cap, mna-
  than nighe appear as old hags with webbed red feet, a single 
  protruding tooth, and one nostril larger than the other. Their 
  long breasts hang low, and those brave enough to suckle from 
  them – and stealthy enough to sneak up on a bean nighe unseen 
  and unheard – can claim fosterage and beg a boon from the 
  creature.   
   
  Despite the dire foreboding a bean nighe presents, the 
  creature is not malicious. If approached with no ill intent and 
  asked with respect, she will tell whose funeral clothes it is she 
  washes, giving those who see the bean nighe a chance to save 
  someone in danger. 
   
  The mnathan nighe are found in Britannia, Caledonia, 
  and Hibernia. 
  Drac 
  Creature of Folklore and Legend 
   
   
  An oarsman guides a boat down the Rhodanus. A glint 
  of gold catches his eye – a gold chalice at the bottom of the 
  river, just a few feet away. The oarsman looks over his shoulder 
  to see if any of his companions have spotted the treasure; they 
  haven't. He leans over the side of the boat, reaching down into 
  the water. He's almost got the chalice, his fingers brushing the 
  cup's lip, when something unseen wraps around his arm and 
  yanks him beneath the water's surface. His companions turn at 
  the splash as the oarsman disappears. They call his name, circle 
  back and scan the river's bottom, but he's gone. 
   
  Dracs are water dragons found in rivers and underwater 
  caverns throughout Gaul. These shapeshifters lure people into 
  rivers by mimicking gold rings, cups, or bowls. When an unsus-
  pecting person leans out of a boat or wades into deeper water to 
  claim the prize, the drac grabs him and pulls him down to its 
  underwater lair. Most people unfortunate enough to fall prey to 
  a drac's ruse are eaten, but some become servants, particularly 
  nursemaids to a drac's offspring. The latter are returned to land 
  once the offspring reaches maturity, about seven years, but are 
  often so changed from the ordeal that those who knew them 
  before no longer recognize them. 
   
  Although dracs are invisible to humans, anyone who 
  rubs the fat from something a drac has eaten into his eye can see 
  the creature, even recognizing it in a shapeshifted form. How-
  ever, if a drac realizes that a human can see it, the creature will 
  blind the person by ripping out the transformed eye. For this 
  reason, most people choose to treat only one eye so they won't 
  be left completely blind if a drac uncovers their secret. 
   
  Dracs are found in Gallia. 
  Bean Nighe, washerwoman with bad news 
   
  Char. 
   
  Rolls 
   
  Averages 
  STR 
   
  2D6 
   
  7-8 
  CON 
   
  3D6+3  
  14 
  SIZ 
   
  3D6 
   
  10-12 
  INT 
   
  3D6 
   
  10-12 
  POW 
   
  4D6 
   
  14-16 
  DEX 
   
  3D6 
   
  10-11 
  APP 
   
  1D6 
   
  2-3 
  Move 8  
   
  HP 12 
  Av. Damage Bonus: +0 
  Weapons: Grapple: 45%, damage special 
  Claws 45%, damage 1D4+db 
  Bite 45%, damage 1D3+db 
  Armor: None 
  Spells: Augur*, any others the Keeper desires 
  Sanity Loss: 1/1D4 to see a Bean Nighe. 1/1D6 if the clothes she's 
  washing are the investigator’s own. 
   
  *Always successful, but only as pertains to someone's death. Mna-
  than nighe will use this as an attack, describing a person's death to 
  him in detail to horrify him, with a 1/1D6 SAN loss per round while 
  the recitation continues. Can only foresee one person's death at a 
  time. 
  Drac, devious water dragon 
   
  Char. 
   
  Rolls 
   
  Averages 
  STR 
   
  3D6+30  
  40-41 
  CON 
   
  8D6 
   
  28 
  SIZ 
   
  1D4X10  
  40 
  INT 
   
  4D6+3  
  18 
  POW 
   
  5D6 
   
  16 
  DEX 
   
  4D6+3  
  18 
  Move 8/10 swimming/10 flying 
  HP 34 
  Av. Damage Bonus: +5D6 
  Weapons: Grapple: 75%, damage special 
  Bite 50%, damage 2D6+db 
  Claw 55%, damage 1D6+db 
  Armor: 8 points of scaly hide 
  Spells: Bait Humans, Breath of the Deep, any others the Keeper   
  desires 
  Sanity Loss: 0 when invisible or shapeshifted to human form, 1/1D8 
  when visible in dragon form 
  BESTIAE 
  
  Hamadryad 
  Creature of Folklore and Legend 
   
   
  Although its shape is that of a beautiful woman, a 
  hamadryad is more than simply the spirit of a tree. With bark 
  for skin and leaves for hair, it is the tree itself. The hamadryad 
  is born when the tree sprouts, and it will die when the tree does. 
  It cannot move from its tree, but will fiercely protect itself both 
  with magic and by calling upon nearby spirits for help. While at 
  heart a peaceful creature, this forest nymph will forever bar 
  those who have injured it from entering forests. Those who pro-
  tect it will be blessed with its aid for years to come. 
   
  Although typically found in forests or groves, lone 
  hamadryads have appeared, particularly near temples or by the 
  homes of people highly respectful of nature. 
   
  Hamadryads are found in Achaea. 
  Hamadryad, tough-skinned nymph 
   
  Char. 
   
  Rolls 
   
  Averages 
  STR 
   
  3D6 
   
  10-12 
  CON 
   
  4D6+3  
  15 
  SIZ 
   
  3D6 
   
  10-12 
  INT 
   
  3D6 
   
  10-12 
  POW 
   
  3D6 
   
  10-12 
  DEX 
   
  3D6 
   
  10-12 
  APP 
   
  5D6 
   
  16-18 
  Move 0   
   
  HP 14 
  Av. Damage Bonus: +1D4 
  Weapons: Punch: 50%, damage 1D4+db 
  Claw 35%, damage 1D6+db 
  Armor: 4 points of bark-like skin, piercing weapons only do 1 point 
  of damage 
  Spells: Siren's Song, Command Animal, any the Keeper desires 
  Sanity Loss: 0/1 to see a hamadryad 
  Strix 
  Creature of Folklore and Legend 
   
   
  A strix is a nocturnal beast resembling an owl that feeds 
  on human flesh and blood. Originally cannibalistic humans who 
  were cursed by the gods to become birds, striges prefer to prey 
  on babies. A strix tears its food apart with its razor sharp beak 
  and claws, rendering the remaining corpse unidentifiable. 
   
  Striges call to each other during the night, emitting un-
  earthly howls and calls that send the wisest of people running 
  for safety.  A typical clutch of striges contains five or more of 
  the birds. Striges can be placated with an offering of pork and 
  warded off by the leaves of the arbutus plant. 
  Tales of striges can be found throughout Roman history 
  and culture from the earliest days of the Kingdom. Ovid even 
  tells that a strix tried to kill the infant king Procas of Alba 
  Longa. The first mention of striges is found in Boios’ Orni-
  thologia and details the transformation of Polyphonte and her 
  sons into striges for practicing cannibalism. The beasts thrived, 
  with stories of their foul acts recorded throughout history. 
  Striges also figure in Roman magic. Horace mentions 
  that the feathers of a strix are a necessary ingredient in love 
  philters. Roman augurs consider a strix an ill-omen and harbin-
  ger of death. 
  Striges are found in Italia. 
  Strix, foul owl 
   
  Char. 
   
  Rolls 
   
  Averages 
  STR 
   
  2D6 
   
  7-8 
  CON 
   
  3D6+3  
  14 
  SIZ 
   
  2D6 
   
  7-8 
  INT 
   
  3D6 
   
  10-12 
  POW 
   
  3D6 
   
  10-11 
  DEX 
   
  3D6 
   
  10-11 
  Move 12 flying  
  HP 11 
  Av. Damage Bonus: +0 
  Weapons: Grapple: 45%, damage special + blood drain 
  Rend 45%, damage 1D6+db 
  Call 45%, damage 1D3 SAN 
  Armor: None, but striges are immune to non-magical attacks 
  Spells: any the Keeper desires 
  Sanity Loss: None to see a strix. 0/1D3 to hear a strix howl. 
  Blood Drain: A strix that successfully grapples its foe is able to drain 
  1D6 STR each round from the victim. Once STR reaches 0, the 
  strix drains CON at the rate of 1D6 points per round. When the 
  victim’s CON reaches 0, he is dead. Each point of STR and CON 
  drained by the strix can be added to its POW or HP. If the victim 
  escapes the strix before CON reaches 0, lost STR and CON re-
  generate at the rate of 1 point of STR or CON per day. 
  BESTIAE 
  ©2010 Andi Newton & Chad Bowser 
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Call of Cthulhu (d20)/Cthulhu Invictus/CoC - Invictus - Bestiae.pdf