TEXT: Permission given to photocopy. MECHWARRIOR® is a Registered Trademark of FASA Corporation.© 1999 FASA Corporation
  Name
  Bonus
  Movement (W/R/S):
  Experience Points:
  Strength
  Body
  Dexterity
  Reflexes
  Intelligence
  Willpower
  Charisma
  Edge
  Social Standing
  Value
  Mod.
  Max.
  Name
  Affiliation
  Age
  Height
  Weight
  Weapons
  AP•Dmg
  Range
  Type
  Shots
  Notes
  Hit Location roll of 2 = Critical Hit AV–1
  Fill in Armor Type (A, B, C, D)
  and Wounds per Location
  Type A:
  Type B:
  Type C:
  Type D:
  AV (M/B/E/X)
  AV (M/B/E/X)
  AV (M/B/E/X)
  AV (M/B/E/X)
  Fatigue
  Armor
  Wounds
  Fatigue²  WIL
  +1 TN ea.
  +2 TN ea.
  +3 TN ea.
  Knockout
  +1 TN per Fatigue> WIL
  Grazing Wounds (WV 1):
  Minor Wounds (WV 2):
  Serious Wounds (WV 4):
  Critical Wounds (WV 8):
  Deadly Wounds (WV 16):
  Total Wound Value of all Wounds:
  * If total Wound Value > (BOD+WIL), Dying
  Unconscious if Fatigue > (2 x WIL)
  *
  C h a r a c t e r  R e c o r d  S h e e t
  ®
  T H I R D  E D I T I O N
  ATTRIBUTES
  TRAITS
  SKILLS
  HIT LOCATION DIAGRAM
  COMBAT INFORMATION
  MISCELLANEOUS EQUIPMENT AND INFORMATION
  20
  Head
  14-15
  R. Arm
  7-8
  L. Arm
  9-11
  Chest
  17-18
  R. Leg
  4-5
  L. Leg
  16
  R. Hand
  6
  L. Hand
  19
  R. Foot
  3
  L. Foot
  12-13
  Abdomen
  
SOURCE: textdata/thevault/BattleTech [multi]/Record Sheets & TRO/MechWarrior 01715 - MechWarrior 3rd Edition (Character Sheet).pdf