TEXT: CHARACTER RECORD SHEET
  ®
  character name
  player
  alignment 
  deity 
  size 
  age 
  gender 
  height 
  weight 
  campaign
  class and level 
  race
  ©2004 Wizards of the Coast, Inc. 
  Permission granted to photocopy for personal use only.
  EXPERIENCE
  EXPERIENCE
  NEEDED FOR NEXT LEVEL
  LEVEL ADJUSTMENT
  ECL
  CLASS FEATURES
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  NOTES
  CLASS FEATURE 
  PAGE REF.
  AMMUNITION  __________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
   
   □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
  ATTACK 
  ATTACK BONUS 
  DAMAGE 
  CRITICAL
  RANGE 
  TYPE 
  NOTES
  AMMUNITION  __________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
   
   □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
  ATTACK 
  ATTACK BONUS 
  DAMAGE 
  CRITICAL
  RANGE 
  TYPE 
  NOTES
  AMMUNITION  __________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
   
   □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
  ATTACK 
  ATTACK BONUS 
  DAMAGE 
  CRITICAL
  RANGE 
  TYPE 
  NOTES
  AMMUNITION  __________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
   
   □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
  ATTACK 
  ATTACK BONUS 
  DAMAGE 
  CRITICAL
  RANGE 
  TYPE 
  NOTES
  AMMUNITION  __________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
   
   □□□□□  □□□□□  □□□□□  □□□□□  □□□□□ 
  ATTACK 
  ATTACK BONUS 
  DAMAGE 
  CRITICAL
  RANGE 
  TYPE 
  NOTES
  STR
  STRENGTH
  DEX
  DEXTERITY
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CON
  CONSTITUTION
  CHA
  CHARISMA
  ABILITY 
  ABILITY 
  ABILITY 
  TEMPORARY 
  TEMPORARY 
  NAME 
  SCORE 
  MODIFIER 
  SCORE 
  MODIFIER
  FORTITUDE
  (CONSTITUTION)
  REFLEX
  (DEXTERITY)
  WILL
  (WISDOM)
  = 
  + 
  + 
  + 
  +
  = 
  + 
  + 
  + 
  +
  = 
  + 
  + 
  + 
  +
   
   
  BASE 
  ABILITY 
  MAGIC 
  MISC. 
  TEMPORARY 
  SAVING THROWS 
  TOTAL 
  SAVE 
  MODIFIER MODIFIER MODIFIER 
  MODIFIER 
  CONDITIONAL MODIFIERS 
  BASE ATTACK BONUS
  SPELL RESISTANCE
  GRAPPLE
  MODIFIER
  = 
  + 
  + 
  +
  TOTAL 
  BASE ATTACK  
  STRENGTH  SIZE 
  MISC. 
   
  BONUS 
  MODIFIER MODIFIER MODIFIER
  SPEED
  AC
  ARMOR CLASS
  = 10 + 
  + 
  + 
  + 
  + 
  + 
  +
   
  ARMOR 
  SHIELD 
  DEX 
  SIZE 
  NATURAL 
  DEFLECTION MISC.
  TOTAL 
  BONUS 
  BONUS 
  MODIFIER 
  MODIFIER 
  ARMOR 
  MODIFIER 
  MODIFIER 
  FLAT-FOOTED
  ARMOR CLASS
  TOUCH
  ARMOR CLASS
  INITIATIVE
  MODIFIER
  = 
  +
   
  DEX 
  MISC.
  TOTAL 
  MODIFIER 
  MODIFIER
  HP
  HIT POINTS
  TOTAL 
  NONLETHAL DAMAGE
  WOUNDS/CURRENT HP
  DAMAGE 
  REDUCTION
  CONDITIONAL AC MODIFIERS
  RACIAL TRAITS
  PROTECTIVE ITEM 
  AC BONUS 
  WEIGHT 
  SPECIAL PROPERTIES
  SHIELD/PROTECTIVE ITEM 
  AC BONUS 
  WEIGHT 
  CHECK PENALTY
  SPELL FAILURE 
   SPECIAL PROPERTIES
  ARMOR/PROTECTIVE ITEM 
  TYPE 
  AC BONUS 
  MAX DEX
  CHECK PENALTY 
  SPELL FAILURE 
  SPEED 
  WEIGHT 
  SPECIAL PROPERTIES
  ARMOR/PROTECTIVE ITEMS
  PROTECTIVE ITEM 
  AC BONUS 
  WEIGHT 
  SPECIAL PROPERTIES
  PROTECTIVE ITEM 
  AC BONUS 
  WEIGHT 
  SPECIAL PROPERTIES
  r Denotes a skill that can be used untrained.      □ Mark this box with an X if the skill is a class skill for the character. 
  *Armor check penalty, if any, applies. (Double penalty for Swim.)
  □ Appraise r  
   int
  □ Autohypnosis 
   wis
  □ Balance r  
   dex*  
  □ Bluff r  
   cha
  □
   Climb r 
   str*
  □
   Concentration r 
   con
  □
   Craft r ( ______________) int
  □
   Craft r ( ______________) int
  □
   Craft r ( ______________) int
  □ Decipher Script 
   int
  □ Diplomacy r 
   cha
  □ Disable Device  
   int
  □ Disguise r  
   cha
  □ Escape Artist r 
   dex*  
  □ Forgery r 
   int
  □ Gather Information r  
   cha
  □ Handle Animal  
   cha
  □ Heal r 
   wis
  □ Hide r  
   dex*  
  □ Intimidate r 
   cha
  □
   Jump r 
   str*
  □
   Knowledge  (Psionics) r  int
  □
   Knowledge  ( __________) int
  □
   Knowledge  ( __________) int
  □
   Knowledge  ( __________) int
  □
   Knowledge  ( __________) int
  □ Listen r  
   wis
  □ Move Silently r 
   dex*
  □ Open Lock  
   dex
  □ Perform ( _____________) cha
  □ Perform ( _____________) cha
  □
   Profession ( ___________) wis
  □
   Profession ( ___________) wis
  □
   Psicraft  
   int  
  □
   Ride r 
   dex
  □ Search r  
   int
  □ Sense Motive r  
   wis  
  □ Sleight of Hand 
   dex*
  □ Spellcraft  
   int  
  □ Spot r  
   wis 
  □
   Survival r  
   wis  
  □
   Swim r 
   str* 
  □ Tumble 
   dex* 
  □ Use Magic Device 
   cha
  □ Use Psionic Device  
   cha 
  □ Use Rope r 
   dex
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  c = ______+______+______
  SKILLS
  /
  MAX RANKS
  (CLASS/CROSS-CLASS)
  SKILL 
  MODIFIER
  SKILL NAME 
  KEY 
  ABILITY
  ABILITY 
  MODIFIER
  RANKS
  MISC
  MODIFIER
  CLASS 
  SKILLS?
  
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  POWERS
  FEAT 
   
  PAGE REF.
  NOTES
  FEAT 
   
  PAGE REF.
  NOTES
  CARRYING CAPACITY
  LIGHT LOAD 
  MEDIUM LOAD 
  HEAVY LOAD 
  LIFT OVER HEAD 
  LIFT OFF GROUND 
  PUSH OR DRAG
   
   
   
  EQUALS MAX LOAD 
  2 X MAX LOAD 
  5 X MAX LOAD
  CONTAINERS
  CONTAINER 
  CAPACITY 
  WEIGHT
  WEALTH
  MONEY 
  GEMS 
  ART 
  OTHER
  CP—
  SP—
  GP—
  PP—
  LANGUAGES
  INITIAL LANGUAGES=Common + racial languages + Int bonus
  EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
  POSSESSIONS
  ITEM 
  LOCATION 
  PAGE REF. 
  WEIGHT
  ITEM 
  LOCATION 
  PAGE REF. 
  WEIGHT
  TOTAL WEIGHT 
  CARRIED
  POWER POINTS
  POWER SAVE
  DC
  MOD
  NORMAL
  CURRENT
   
  POWER 
  LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
  PRIMARY DISCIPLINE
   
  POWER 
  LEVEL SAVE RANGE DURATION DISPLAY PAGE REF.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Sheets & Lists/Sheets/Character Sheet - Nomad v3.5.pdf