TEXT: Page 
  FRONT
  Set your duplex (double-sided printing) printer to long-edge binding (left alignment), and print in 00 % without  
  fit to paper size scaling, deactivate borderless printing. You can also print to one side, turn over the paper, and print 
  to the flipside. Cut along the crop marks (works best with a sharp utility knife or paper/photo trimmer).
  You can also laminate the cards using laminating pouches in A7 format (card size: 74 mm × 05 mm).
  ClaSS FeatUre *  talentS
  Customizable Character Class Deck
  compatible with 13th Age™, and Th e Archmage Engine™ 
  PalaDin
  CarD DeCk
  PalaDin
  CarD DeCk
  Paladin Class Feature
  Smite evil
  TalenT
  Once per baTTle
  plUS
  Daily
  chariSma mODperDay
  Free acTiOn
  eFFecT
  You can use this talent once per battle, plus an 
  additional number of times per day equal to your 
  Charisma modifier.
  As a free action before you make a paladin melee attack 
  roll, you can declare that you’re using a Smite Evil attack.
  Add +1d12 to the damage roll AND deal half damage 
  with the attack if it misses.
  aDvenTUrer FeaT
  learneD*
  Your Smite Evil attacks gain a +4 attack bonus.
  champiOn FeaT
  learneD*
  Add 2d12 to the damage roll instead of 1d12.
  epic FeaT
  learneD*
  Add 4d12 to the damage roll instead of 2d12.
  Paladin talent
  BaStion
  TalenT
  Once per baTTle
  Trigger: A nearby ally is hit by an attack.
  eFFecT
  Once per battle when a nearby ally is hit by an attack, 
  you can choose to lose hit points equal to half of 
  that damage, and have your ally take only half of the 
  damage instead. The damage you lose can come from 
  temporary hit points, but isn’t affected by damage 
  resistance and other tricks to avoid the damage.
  permanenT eFFecT
  In addition, you gain +1AC.
  aDvenTUrer FeaT
  learneD *
  Increase your total number of recoveries by 1.
  champiOn FeaT
  USeD'
  learneD *
  Once per day, you can use Bastion twice in the 
  same battle.
  epic FeaT
  learneD *
  When you use Bastion now, your ally takes no damage. 
  You still lose hit points equal to half the damage.
  Paladin Talent
  CleriC Training
  TalenT
  eFFecT
  Choose one cleric spell of your level or lower. That 
  spell is now part of your powers. (You can change out 
  the spell normally.)
  aDvenTUrer FeaT
  learneD *
  You can use your Charisma as the attack ability for 
  cleric spells you can cast.
  champiOn FeaT
  USeD''
  learneD *
  You can now cast the cleric class feature heal spell 
  twice per day.
  epic FeaT
  learneD *
  Choose two cleric spells instead of one.
  
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  Paladin Card Deck
  Design by  Kazekami — kazekami303@gmail.com
  Version  1.0 — May 2014
  legalnOTice
  Th is Paladin Card Deck uses trademarks and /or copyrights 
  owned by Fire Opal Media, which are used under the 
  Fire Opal Media, 13th Age Community Use Policy. We are 
  expressly prohibited from charging you to use or access 
  this content. Th is Paladin Card Deck is not published, 
  endorsed, or specifi cally approved by Fire Opal Media.
  For more information about Fire Opal Media’s 13th Age 
  Community Use Policy, please visit:
  www.ﬁ reopalmedia.com/communityuse
  For more information about Fire Opal Media 
  and 13th Age products, please visit: 
  www.ﬁ reopalmedia.com and 
  www.pelgranepress.com
  Licensed under the Open Game License.
  Paladin Class Feature
  Smite evil
  TalenT USeD
  Once per BaTTle
  chariSma mOD
  Daily USeS
  USeD *******
  Paladin talent
  BaStion
  TalenT USeD
  Once per BaTTle
  Paladin Talent
  CleriC Training
  TalenT
  
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  Paladin Talent
  Divine Domain
  TalenT
  Special: You can choose Divine Domain a second time, 
  if you wish, at 5th level or at 8th level.
  eFFecT
  Choose one of the domains listed in the cleric’s class 
  talent list. You gain all the domain’s advantages, 
  including the ability to use the domain’s invocation 
  once per day.
  If the domain you choose is designed to help cleric 
  spells and attacks, reinterpret the talent to help your 
  paladin powers. You can use the domain’s feats if you 
  wish; reinterpret them similarly if necessary.
  FirST Divine DOmain
  SecOnD Divine DOmain
  Paladin Talent
  FearleSS
  TalenT
  eFFecT
  You are immune to fear abilities and to any non-
  damage effects of attacks named or described as 
  fear attacks.
  In addition, you gain a +1 melee attack bonus against 
  enemies that are not engaged by any of your allies.
  The bonus increases to +2 against enemies with 
  fear abilities.
  aDvenTUrer FeaT
  learneD *
  You gain a +1 bonus to death saves.
  champiOn FeaT
  learneD *
  You gain a +1 bonus to all saves except death saves.
  epic FeaT
  learneD *
  Your nearby allies gain a +1 bonus to death saves.
  Paladin Talent
  ImPlaCaBle
  TalenT
  eFFecT
  You can roll saves at the start of your turn instead of 
  at the end of your turn.A successful save against ongo-
  ing damage, for example, means that you will not take 
  the ongoing damage that turn.
  aDvenTUrer FeaT
  learneD *
  You gain a +1 bonus to saves.
  champiOn FeaT
  learneD *
  Once during your turn as a free action, you can choose 
  to lose hit points equal to your level to reroll a save.
  epic FeaT
  learneD *
  You gain a +1 bonus to Physical Defense 
  and Mental Defense.
  Paladin Talent
  Lay  on HanDS
  TalenT
  Daily
  QUickacTiOn
  2×perDay
  epic feat: 4×per day
  eFFecT
  Twice per day as a quick action, you can heal yourself 
  or an ally next to you with a touch. You spend the 
  recovery while the recipient heals as if they had spent 
  the recovery.
  aDvenTUrer FeaT
  learneD*
  Add twice your Charisma modifier to the healing 
  provided by Lay on Hands.
  champiOn FeaT
  learneD*
  Lay on Hands healing uses a free recovery instead of 
  one of your own.
  epic FeaT
  learneD*
  You can now use Lay on Hands four times per day 
  instead of two.
  
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  Paladin Talent
  Divine Domain
  TalenT
  Paladin Talent
  FearleSS
  TalenT
  Paladin Talent
  ImPlaCaBle
  TalenT
  Paladin Talent
  Lay  on HanDS
  TalenTUSeD
  Daily
  2×perDay
  USeD*
   USeD*
  epic feat: 4×per day
  USeD*
   USeD*
  Heal USing a recOvery
  The character targeted with a healing effect uses one 
  of their recoveries and rolls their own recovery dice.
  Free recOvery
  The cleric can recover hit points as if they were using a 
  recovery (without actually spending the recovery).
  
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  Paladin Talent
  PalaDin’S CHallenge
  TalenT
  Free acTiOn
  Trigger: You hit an enemy with a melee attack.
  eFFecT
  When you hit an enemy with a melee attack, you can 
  choose to challenge that enemy as a free action.
  Until the end of the battle, provided that both you 
  and the enemy you’ve challenged are conscious and 
  capable of making an attack, you each take a −4 attack 
  penalty against all other creatures and a −4 penalty 
  to disengage checks from each other.
  The attack penalty temporarily deactivates for the 
  attacker when they make an attack roll against their 
  rival, but only until the end of the attacker’s turn. For 
  example, if a creature with more than one attack attacks 
  you first, its subsequent attacks against your allies are 
  without the challenge penalty. The attack penalty resets 
  at the end of its turn, so it does not help with opportu-
  nity attacks against your allies later in the round.
  You can only have one enemy challenged at a time.
  An enemy can only be the subject of one Paladin’s 
  Challenge at a time; a new challenge overrides the 
  previous one.
  Paladin talent
  PatH oF UniverSal 
  rigHteoUS enDeavor
  TalenT
  Special: You can’t take this talent if you take the 
  Way of Evil Bastards talent.
  eFFecT
  Your nearby allies gain a +1 bonus to all saves.
  aDvenTUrer FeaT
  USeD'
  learneD *
  Once per day, you can reroll your relationship dice 
  with a heroic or ambiguous icon.
  champiOn FeaT
  learneD *
  All of your melee and ranged attacks deal 
  holy damage.
  epic FeaT
  learneD *
  You gain an additional relationship point with 
  a heroic or ambiguous icon. 
  Paladin talent
  Way oF Evil BaStarDS
  TalenT
  Special: You can’t take this talent if you take the 
  Path of Universal Righteous Endeavor talent.
  eFFecT
  When one of your Smite Evil attacks drops a non-mook 
  enemy to 0 hp, that use of Smite Evil is not expended.
  aDvenTUrer FeaT
  USeD'
  learneD *
  Once per day, you can reroll your relationship dice 
  with a villainous or ambiguous icon.
  champiOn FeaT
  learneD *
  When one of your Smite Evil attacks drops three or 
  more mooks, it is not expended.
  epic FeaT
  learneD *
  You gain an additional relationship point with 
  a villainous or ambiguous icon. 
  Paladin Power Progression
  PoWer ProgreSSion
  PalaDin
  TalenTS
  Level 1
  3
  Level 2
  3
  Level 3
  3
  Level 4
  3
  Level 5
  4
  Level 6
  4
  Level 7
  4
  Level 8
  5
  Level 9
  5
  Level 10
  5
  
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  Paladin Talent
  PalaDin’S CHallenge
  TalenT
  Your Paladin’s Challenge ends when:
  you or the creature you are challenging falls 
  unconscious or drops to 0 hp.
  you hit a different enemy with an attack 
  (assuming you hit with the −4 penalty).
  the creature flees far away and you choose 
  to end the challenge.
  •
  •
  •
  aDvenTUrer FeaT
  learneD *
  The attack and disengage penalty for challenged 
  enemies (but not for you) is equal to −4 or to the 
  escalation die, whichever is higher.
  champiOn FeaT
  learneD *
  You can have two challenges active at the same time 
  against different enemies.
  epic FeaT
  learneD *
  Enemies you challenge are vulnerable to your attacks.
  vUlnerable
  Attacks against you have their crit range expanded by 2 
  (normally 18+).
  Paladin talent
  PatH oF UniverSal 
  rigHteoUS enDeavor
  TalenT
  Paladin talent
  Way oF Evil BaStarDS
  TalenT
  Paladin Power Progression
  PoWer ProgreSSion
  
  Page 7
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  Paladin Basic attacks
  Melee attaCk
  BaSicaTTack
  aT-will
  Target: One enemy
  Attack: Strength+Level vs. AC
  HiT
  Weapon+Strength damage
  miSS
  Damage equal to your level
  RangeD attaCk
  BaSicaTTack
  aT-will
  Target: One enemy
  Attack: Dexterity+Level vs. AC
  HiT
  Weapon+Dexterity damage
  miSS
  —
  armOr anDac
  Armor Type
  None
  Light
  Heavy
  Shield
  Base AC
  10
  12
  16
  +1
  Attack Penalty
  —
  —
  —
  —
  
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  Paladin Weapons
  Melee WeaPonS
  One-hanDeD
  TwO-hanDeD
  Small
  1d4 dagger
  1d6 club, staff
  lighT Or Simple
  1d6
  scimitar, short sword
  1d8
  spear
  heavy Or marTial
  1d8
  longsword, battleaxe 
  1d10 
  greatsword, halberd
  RangeD WeaPonS
  ThrOwn
  CrOSSbOw
  bOw
  Small
  1d4
  dagger
  1d4
  hand crossbow
  —
  lighT Or Simple
  1d6
  javelin, axe
  1d6
  light crossbow
  1d6
  shortbow
  heavy Or marTial
  —
  1d8
  heavy crossbow
  1d8
  longbow
  
SOURCE: textdata/thevault/Deduped  Shit/Paladin Deck v1/13th Age Paladin Deck A7 PDoc Duplex_v1.pdf