TEXT: A Baker's Dozen
  of Ioun Stones
  Azukail
  Games
  
  A Baker's Dozen of Ioun
  Stones
  Credits
  Written by Adrian Kennelly
  Interior Images: Adrian Kennelly
  Cover and page backgrounds by Lord Zseze Works
  Published by Azukail Games, a trading style of eGDC Ltd
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying
  Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not
  guarantee compatibility, and does not endorse this product.
  Copyright Information
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  of this product your are entitled to print one copy for personal use. Reproduction, re­
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  this Azukail Games product are Open Game Content, as defined in the Open Gaming License version
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  A Baker's Dozen of Ioun Stones is published by eGDC Ltd under the Open Game License v 1.0a
  Copyright 2000 Wizards of the Coast, Inc.
  
  Bright Silver with Gold Flecks Ioun Stone
  Clear Prism Ioun Stone
  Ioun stones are small, gem­like wondrous
  items that float in the air and remain
  within 3 feet of their owner, usually
  circling their head in an orbit 1d3 feet
  away. When first found, ioun stones must
  be grasped and released in order for
  them to start circling. These small stones
  have a wide range of, often very useful,
  powers, although they are also rather
  vulnerable to attack and theft. This
  supplement provides a baker's dozen
  (thirteen) new ioun stones for players to
  find. There are also details for cracked
  and flawed variants of each ioun stone.
  Cracked ioun stones have an obvious
  crack in them, which could be caused by
  the crafting process, an existing crack in
  the stone used or because the ioun stone
  has become damaged, such as if it gains
  the broken quality. Cracked stones
  usually have an effect that's a weaker
  version of that of an undamaged stone.
  Flawed stones have flaws other than a
  crack, perhaps from impurities in the
  crystal or irregular faceting. The powers
  are usually similar but weaker versions of
  those of a normal stone, but may have
  slightly different effects or side effects.
  Bright Silver with Gold
  Flecks Pentacle Ioun Stone
  Aura strong illusion; CL 12
  Slot none; Price 57,600 gp; Weight ­
  Description
  This ioun stone can
  be activated when
  orbiting its owner
  in an attempt to try
  and fascinate creatures within a 220 ft.
  range. Unusually, when activated, this
  ioun stone's movement and appearance
  change; the stone starts to spin and the
  gold flecks sparkle brightly. The ioun
  stone affects 2d4 + 10 HD of creatures.
  The number affected varies, and should
  be rolled each time the stone is used. The
  effect affects those creatures with the
  fewest HD first and, if the HD are equal,
  those creatures nearest to the ioun
  stone's owner are affected before those
  further away. Affected creatures are
  fascinated, although succeeding on a Will
  saving throw DC 15 negates the effect,
  and spell resistance applies. The effect
  lasts for the owner's Concentration + 2
  rounds and the ioun stone does not work
  on sightless creatures. See the spell
  hypnotic pattern in Chapter 10 of the
  Pathfinder Roleplaying Game Core
  Rulebook for more details. The ioun stone
  has 3 uses/day.
  Cracked: This ioun stone only affects
  2d4 HD of creatures and has a 25%
  chance for the fascination effect to stop
  working each round.
  Flawed: This ioun stone works as normal
  but its owner becomes more susceptible
  themselves to becoming fascinated. They
  have a ­5 penalty on all saving throws
  against being fascinated.
  Construction
  Requirements Craft Wondrous Item,
  hypnotic pattern, creator must be 12th
  level; Cost 28,800 gp
  Clear Prism Ioun Stone
  Aura moderate transmutation; CL 12
  Slot none; Price 48,000 gp; Weight ­
  Description
  The owner of this ioun
  stone gains a +2 bonus on
  Perception checks and
  low­light vision, or doubles
  the distance of existing
  low­light vision, if the
  owner already has it, as
  the spell keen senses (see
  
  Electric Blue with White Flecks Prism Ioun
  Stone
  Emerald Green Spindle Ioun Stone
  keen senses in Chapter 5 of the
  Pathfinder Roleplaying Game Advanced
  Player's Guide), whilst it is orbiting them.
  The bonuses of multiple clear prism ioun
  stones do not stack.
  Cracked: This ioun stone only grants the
  +2 bonus on Perception checks, not the
  low­light vision or enhanced low­light
  vision of a normal stone.
  Flawed: This ioun stone grants the
  normal +2 bonus to Perception as well as
  the low­light vision or enhanced low­light
  vision, but suffers a ­2 Perception check
  penalty in bright light as long as the ioun
  stone is orbiting them.
  Construction
  Requirements Craft Wondrous Item,
  keen senses, creator must be 12th level;
  Cost 24,000 gp
  Electric Blue with White
  Flecks Prism Ioun Stone
  Aura strong abjuration; CL 12
  Slot none; Price 96,000 gp; Weight ­
  Description
  The owner of this ioun
  stone gives a bonus of
  resist energy 5 against
  electricity whilst it is
  orbiting them, which
  includes their worn or
  carried equipment. The
  bonuses of up to three
  electric blue with white
  flecks prism ioun stones will stack.
  Cracked: This ioun stone only grants the
  owner resist energy 1 against electricity,
  and the effects do not stack with other
  electric blue with white flecks prisms.
  Flawed: This ioun stone functions as a
  electric blue with white flecks prism
  giving the owner resist energy 5 against
  electricity, but they also suffer a ­1
  penalty to earth­based attacks. As with
  the normal stone, the effects of up to
  three electric blue with white flecks
  prisms will stack, both bonuses and, in
  the case of flawed stones, penalties.
  Construction
  Requirements Craft Wondrous Item,
  resist energy, creator must be 12th level;
  Cost 48,000 gp
  Emerald Green Spindle
  Ioun Stone
  Aura strong illusion; CL 12
  Slot none; Price 96.000 gp; Weight ­
  Description
  Whilst this ioun stone is
  orbiting its owner, they
  have a bonus against
  attacks by all ranged
  weapons and ranged
  spells that do not affect
  an area or automatically
  hit. For example,
  fireball, which inflicts damage over an
  area, or magic missile, which
  automatically hits, are not affected by the
  stone's effect, but acid arrow, which
  requires a ranged touch attack, is. On a
  successful attack by a ranged weapon or
  spell, there is actually a 20% chance that
  the attack missed instead, as the owner
  has concealment. The benefit of this ioun
  stone does not stack; having more than
  one ioun stone of this type does not
  improve the bonus.
  Cracked: This ioun stone grants a 20%
  miss bonus on either ranged weapons or
  spells, determined either randomly or by
  the GM, as the owner has concealment
  against one attack type, not both like the
  undamaged stone does.
  
  Magenta Disk Ioun Stone
  Matte Black Pyramid Ioun Stone
  Flawed: This ioun stone grants the 20%
  miss bonus for both ranged weapons and
  spells, as the owner has concealment
  against both attack types, but the owner
  suffers a 20% penalty against melee
  attacks. Any time a melee attack misses,
  there is a 20% chance that it actually hits
  instead.
  Construction
  Requirements Craft Wondrous Item,
  blur, creator must be 12th level; Cost
  48,000 gp
  Magenta Disk Ioun Stone
  Aura strong varied; CL 12
  Slot none; Price 162,000 gp; Weight ­
  Description
  When this
  stone is
  orbiting a
  spelluser of
  any type,
  they can
  learn, and
  cast, spells as one level higher. Although
  they can't learn spells of a higher level
  than they could without the stone, they
  can learn more spells of the levels which
  they can cast. For example, a 6th level
  wizard would normally be able to learn
  the following spells: 4, 3, 3, 2. With the
  ioun stone orbiting them they will instead
  be able to learn 4, 4, 3, 2 as a 7th level
  wizard, but they wouldn't be able to cast
  a fifth level spell, which a 7th level wizard
  could.
  The spells are also cast at a higher level,
  so a 6th level wizard would be able to
  cast a fireball that causes 7d6 damage.
  The ioun stone affects in this manner any
  spell that is adjusted by the caster's
  level, but it will not increase the effect
  over the maximum possible for a spell, so
  the same fireball could not cause 11d6
  damage.
  Some of the effects of the magenta disk
  stack. Up to a maximum of three
  magenta disks will stack to affect the
  number of spells that a spelluser can
  learn; they will be able to learn spells as
  a caster up to a maximum of three levels
  higher, although they will still not be able
  to learn spells of a higher level than their
  current highest level. The spells can only
  be cast at one level higher than the
  caster, so three magenta disk ioun stones
  will not result in spells being cast as a
  spelluser three levels higher, but only as
  one level higher ­ a level 6 wizard will not
  be able to cast a 9d6 fireball with three
  stones, only a 7d6 fireball.
  Cracked: This ioun stone does not add
  any spells, nor does it add any stackable
  benefits, the only benefit is that spells are
  cast as one level higher, as with the
  normal stone.
  Flawed: This ioun stone still allows spells
  to be cast as one level higher, adds spells
  and stacks like a normal magenta disk
  ioun stone, but the caster suffers 1d2
  damage for every spell cast that makes
  use of this ioun stone's abilities, namely
  spells that are cast at a higher level and
  the bonus spell. The damage effect does
  not stack.
  Construction
  Requirements Craft Wondrous Item,
  Heighten Spell, creator must be 12th
  level; Cost 81,000 gp
  Matte Black Pyramid Ioun
  Stone
  Aura strong necromancy; CL 13
  Slot none; Price 136,500 gp; Weight ­
  Description
  When this ioun stone is orbiting its
  
  Ocean Blue Cabochon Ioun Stone
  owner, it can help
  protect them if they
  would normally gain
  a permanent or
  temporary negative
  level from an
  attack, such as a
  malicious spell ­
  which excludes spells such as raise dead
  or clone or the negative side effects of
  being slain whilst using astral projection
  or similar ­ or from a monster attack, but
  not from using cursed or unsuitable
  equipment. The potential negative level
  has to be from an actual attack, not as a
  side effect.
  The character makes the normal relevant
  check or saving throw against gaining the
  negative level as normal first; the ioun
  stone only absorbs the negative levels if
  the save or check is failed, it does not
  absorb it if the check is made, for there is
  no negative level to absorb in that case.
  If, however, the character fails to save
  against gaining the negative level, or
  levels, the ioun stone will instead absorb
  as many of the negative levels as it can,
  at one level per charge. Should the stone
  have less charges than the total number
  of negative levels that would be gained,
  only the amount of negative levels
  equivalent to the remaining charges will
  be absorbed; the remainder will affect
  the character as normal.
  If found unused, or when first made, the
  stone can absorb a total of 50 negative
  levels before being used up. The GM
  should roll to see how many charges are
  remaining, if it isn't full. Once all the
  charges are exhausted, the ioun stone
  burns out and becomes a dull grey stone.
  Cracked: This ioun stone has the same
  number of charges as a normal matte
  black pyramid, but it only intermittently
  works. The GM should roll d100 when the
  ioun stone would normally activate to see
  if the negative energy level is successfully
  absorbed. On a 1­60 the ioun stone
  works like a normal matte black pyramid,
  on a 61­90 the ioun stone fails to absorb
  a negative energy level, and uses no
  charges, and on a 91­100 not only does
  the stone fail to absorb the negative
  energy level but a charge is used up
  anyway.
  Flawed: This ioun stone functions most
  of the time like an undamaged matte
  black pyramid. When the stone would
  normally absorb a negative energy level,
  the GM should roll d100. On a result of
  95­100, not only does the ioun stone fail
  to absorb the negative level but it also
  causes feedback that results in the owner
  having to make an appropriate save to
  avoid receiving one temporary negative
  energy level in addition to the one which
  was not absorbed.
  Construction
  Requirements Craft Wondrous Item,
  greater restoration, creator must be 13th
  level; Cost 68,350 gp
  Ocean Blue Cabochon
  Ioun Stone
  Aura strong transmutation; CL 12
  Slot none; Price 144,000 gp; Weight ­
  Description
  This stone is
  able to still
  orbit its
  owner's head
  under water,
  without being
  lost, and
  whilst it is doing so it grants its owner the
  ability to breathe water, as the spell
  water breathing. The effect starts
  automatically (it doesn't require
  activating) when the face and mouth of
  
  Opaque White Sphere Ioun Stone
  the owner goes beneath the surface of
  the water ­ it isn't necessary for the ioun
  stone itself to be submerged ­ and
  continues for as long as they both remain
  below the surface.
  If the ioun stone is stopped from orbiting
  its owner, or destroyed, whether by the
  owner or someone else, whilst they are
  underwater, the normal rules on
  drowning should be followed (see the
  "Environmental Rules, Water Dangers,
  Drowning" section in Chapter 13 of the
  Pathfinder Roleplaying Game Core
  Rulebook).
  Cracked: The water breathing effect of
  this ioun stone only lasts for 10 minutes
  before it stops, after which the normal
  rules on drowning should be followed.
  Flawed: This ioun stone works as
  normal, except when the owner leaves
  the water they are unable to breathe air
  for 3d10 rounds afterwards, and the rules
  on suffocation should be followed (see
  the "Environmental Rules, Suffocation"
  section in Chapter 13 of the Pathfinder
  Roleplaying Game Core Rulebook). If they
  re­enter the water before this time has
  passed, the water breathing effect works
  normally, but the time must be rerolled
  again when they exit.
  Construction
  Requirements Craft Wondrous Item,
  water breathing, creator must be 12th
  level; Cost 72,000 gp
  Opaque White Sphere Ioun
  Stone
  Aura strong illusion; CL 12
  Slot none; Price 57,600 gp; Weight ­
  Description
  This ioun stone creates a sphere of
  invisibility with a 10­ft radius, centred on
  the owner, when
  activated, as the
  spell invisibility
  sphere (see
  invisibility sphere in
  Chapter 10 of the
  Pathfinder
  Roleplaying Game
  Core Rulebook), for
  twelve minutes. The
  ioun stone's effect can be used twice per
  day.
  Only one opaque white sphere can be
  activated at once; if multiple ioun stones
  of this type are orbiting their owner,
  attempting to activate a second will result
  in failure, but it will still use up one of the
  daily uses of the second opaque white
  sphere.
  The sphere is mobile and moves with the
  caster, and the invisibility effects works
  on all who are within that radius when
  the effect is activated, making them
  invisible to others, but not from those
  who were in the sphere when it was
  activated.
  Players other than the owner moving out
  of the sphere's area of effect or attacking
  negate their own invisibility, but not
  those of others in the effect. If the owner
  attacks (the area of effect is centred on
  them, so they cannot leave it), the
  invisibility effect ceases for everyone.
  Those within the area of effect are only
  invisible, not inaudible or free from smell,
  so they can still be detected by senses
  other than sight. If not dispelled or
  otherwise negated, the invisibility effect
  lasts for 12 minutes.
  Cracked: The invisibility sphere created
  by this ioun stone may randomly fail
  early. The GM should roll d100 every
  round; on a roll of 1­25, the invisibility
  effect fails.
  
  Orange with Red Flecks Ellipsoid Ioun Stone
  Pale Green Rhomboid Ioun Stone
  Flawed: This ioun stone will most of the
  time work properly. When it is activated,
  d100 should be rolled; a result of 91­100
  results in the effect backfiring. Instead of
  those within the area of effect on
  activation being invisible to those outside
  and visible to each other, they are
  instead invisible to each other and visible
  to those outside.
  Construction
  Requirements Craft Wondrous Item,
  invisibility sphere, creator must be 12th
  level; Cost 57,600 gp
  Orange with Red Flecks
  Ellipsoid Ioun Stone
  Aura strong abjuration; CL 12
  Slot none; Price 132,000 gp; Weight ­
  Description
  The owner of
  this ioun stone
  gains resist
  energy 5
  against fire,
  which includes
  their worn or
  carried
  equipment. The
  resist energy bonuses of up to three red
  with orange flecks ellipsoid ioun stones
  will stack.
  The owner also receives a degree of
  protection against the effects of hot
  weather. In very hot conditions (above
  90° F), the owner is considered to be
  protected and doesn't need to make
  Fortitude saves every hour. In severe
  heat or exposure (above 110° F), an
  otherwise unprotected character will only
  need to make a Fortitude save every 30
  minutes. The owner also does not suffer a
  penalty for wearing heavy clothes or
  armour in either circumstance. In
  extreme heat, where the owner would
  suffer lethal damage, the standard resist
  energy properties of the stone apply. See
  the "Environmental Rules, Heat Dangers"
  section in Chapter 13 of the Pathfinder
  Roleplaying Game Core Rulebook.
  Cracked: This ioun stone only grants the
  owner resist energy 1 against fire, and
  the effects do not stack with other red
  with orange flecks nodules. The
  protection from hot weather is also not
  received.
  Flawed: This ioun stone functions as a
  normal red with orange flecks ellipsoid
  giving the owner resist energy 5 against
  fire, although no protection against hot
  weather, but they also suffer a ­1 penalty
  to cold­based attacks. As with the normal
  stone, the effects of up to three red with
  orange flecks nodules will stack, both
  bonuses and, in the case of flawed
  stones, penalties.
  Construction
  Requirements Craft Wondrous Item,
  endure elements, resist energy, creator
  must be 12th level; Cost 66,000 gp
  Pale Green Rhomboid Ioun
  Stone
  Aura moderate enchantment; CL 12
  Slot none; Price 1,600 gp; Weight ­
  Description
  When this ioun
  stone is
  orbiting its
  owner, they
  gain a +2
  competence bonus on Diplomacy and
  Intimidate checks, as the Persuasive feat,
  although the bonus does not increase to
  +4 for either skill if the owner has ten or
  more ranks in it. The effects do not stack
  with multiple pale green rhomboid ioun
  
  Steel Grey Trillian Ioun Stone
  White with Blue Flecks Pentacle Ioun Stone
  stones; the owner only receives the
  benefit from one stone.
  Cracked: This ioun stone's bonus only
  works for one race, chosen either
  randomly or by the GM.
  Flawed: This ioun stone works as normal
  for most races, but for one race, chosen
  either randomly or by the GM, the owner
  suffers a ­2 penalty on Diplomacy and
  Intimidate checks. The penalty does not
  stack with other pale green rhomboid
  ioun stones.
  Construction
  Requirements Craft Wondrous Item,
  honeyed tongue, creator must be 12th
  level; Cost 800 gp
  Steel Grey Trillian Ioun
  Stone
  Aura moderate transmutation; CL 12
  Slot none; Price 1,600 gp; Weight ­
  Description
  This ioun
  stone is
  believed to
  be of
  Dwarven
  origin, given its nature. When orbiting its
  owner, it gives said owner a +2
  competence bonus to Craft (armour)
  checks and a +2 bonus to Craft
  (weapons) checks. The bonuses of two
  steel grey trillian ioun stones will stack.
  In appearance, this may be mistaken for
  a burnt out ioun stone, but the grey of
  this stone is shiny, not dull, and the
  magical aura is transmutation, not
  universal.
  Cracked: This ioun stone's bonus only
  affects either Craft (weapons) or Craft
  (armour), not both, determined randomly
  or by the GM. The bonuses from a
  cracked steel grey trillian will not stack
  with those of any other stone of this type.
  Flawed: The bonus for this ioun stone
  affects both skills as normal, but there is
  a 5% chance of the crafted item breaking
  whilst it is being made. The bonuses from
  a flawed steel grey trillian will stack with
  both undamaged and flawed stones of
  this type, although not with cracked
  stones, but if two are used, even if one is
  undamaged, the chance of the item
  breaking during crafting increases to 8%.
  Construction
  Requirements Craft Wondrous Item,
  creator must have 5 ranks in both the
  Craft (armour) and Craft (weapons) skills
  and be at least 12th level; Cost 800 gp
  White with Blue Flecks
  Pentacle Ioun Stone
  Aura strong abjuration; CL 12
  Slot none; Price 132,000 gp; Weight ­
  Description
  The owner of
  this ioun stone
  gives a bonus of
  resist energy 5
  against cold
  whilst it is
  orbiting them,
  which includes their worn or carried
  equipment. The resist energy bonuses of
  up to three white with blue flecks
  pentacle ioun stones will stack.
  The owner also receives a degree of
  protection against the affects of cold
  weather. In normal cold weather (below
  40° F), the owner is considered to be
  protected and doesn't need to make
  Fortitude saves each hour. In extreme
  cold or exposure (below 0° F), an
  otherwise unprotected character will only
  
  Yellow with Black Striations Sphere Ioun Stone
  need to make a Fortitude save every 30
  minutes. One wearing a suitable cold
  weather outfit will only need to make a
  check every two hours. See the
  "Environmental Rules, Cold Dangers"
  section in Chapter 13 of the Pathfinder
  Roleplaying Game Core Rulebook.
  In all cases, visibility and movement are
  still hindered as normal; the protection
  doesn't grant the owner the ability to see
  through a blizzard or walk normally
  through 3 feet of snow for example
  Cracked: This ioun stone only grants the
  owner resist energy 1 against cold, and
  the effects do not stack with other white
  with blue flecks pentacles. The protection
  from cold weather is also not received.
  Flawed: This ioun stone functions as a
  normal white with blue flecks pentacle
  giving the owner resist energy 5 against
  cold, although no protection against cold
  weather, but they also suffer a ­1 penalty
  to fire­based attacks. As with the normal
  stone, the effects of up to three white
  with blue flecks pentacles will stack, both
  bonuses and, in the case of flawed
  stones, penalties.
  Construction
  Requirements Craft Wondrous Item,
  endure elements, resist energy, creator
  must be 12th level; Cost 66,000 gp
  Yellow with Black
  Striations Sphere Ioun
  Stone
  Aura moderate transmutation; CL 12
  Slot none; Price 4,000 gp; Weight ­
  Description
  Believed to be of Elven design originally,
  when this is in orbit around its owner, it
  improves their skill with missile weapons
  of any type. The owner gets a +1
  competence bonus
  on ranged attacks,
  as the spell aspect
  of the falcon. The
  bonuses from
  multiple yellow with
  black striations
  sphere ioun stones
  do not stack.
  Cracked: This stone gives the effect with
  only one class of missile weapon, such as
  bows, crossbows or throwing daggers,
  chosen either randomly or by the GM.
  Flawed: This ioun stone works normally
  with regards to the bonuses, but whilst it
  is orbiting its owner they receive a
  penalty of ­2 to AC against attacks by
  missile weapons themselves.
  Construction
  Requirements Craft Wondrous Item,
  aspect of the falcon, creator must be 12th
  level; Cost 2,000 gp
  
  Summary Table
   
   
  Colour 
  Shape 
  Effect 
  Market 
  Price 
  Bright Silver 
  with Gold 
  Flecks 
  cracked 
   
   
  flawed 
  Pentacle 
  3/day chance to fascinate 2d4+10 HD 
  of creatures, as the spell hypnotic 
  pattern 
  3/day chance to fascinate 2d4 HD of 
  creatures, 25% chance of effect 
  stopping working every round 
  3/day chance to fascinate 2d4+10 HD 
  of creatures, owner has -5 penalty on 
  saves against being fascinated 
  57,600 
  gp 
   
  5,000 gp 
   
   
  17,000 
  gp 
  Clear 
   
   
   
  cracked 
   
  flawed 
  Prism 
  Owner gains +2 bonus on Perception 
  checks and low light vision, or double 
  range low light vision if already 
  possessed 
  Owner gains +2 bonus on Perception 
  checks 
  Owner gains +2 bonus on Perception 
  checks and low light vision, or double 
  range low light vision if already 
  possessed, suffers -2 penalty on 
  Perception checks in bright light 
  48,000 
  gp 
   
   
  800 gp 
   
  14,000 
  gp 
  Electric Blue 
  with White 
  Flecks 
  cracked 
   
  flawed 
  Prism 
  Owner gains resist energy 5 against 
  electrical attacks (stacks) 
   
  Owner gains resist energy 1 against 
  electrical attacks (doesn't stack) 
  Owner gains resist energy 5 against 
  electrical attacks, -1 penalty to earth 
  attacks (stacks) 
  96,000 
  gp 
   
  2,000 gp 
  30,000 
  gp 
  Emerald 
  Green 
   
   
  cracked 
   
   
   
  flawed 
  Spindle 
  Owner gains a 20% miss bonus 
  against ranged attacks and spells, 
  excluding area effects and automatic 
  hits 
  Owner gains a 20% miss bonus 
  against either ranged attacks or 
  spells, excluding area effects and 
  automatic hits 
  Owner gains a 20% miss bonus 
  against ranged attacks and spells, 
  excluding area effects and automatic 
  hits, suffers a 20% penalty against 
  melee attacks 
  96,000 
  gp 
   
   
  48,000 
  gp 
   
   
  32,000 
  gp 
  
   
   
  Magenta 
   
   
  cracked 
   
  flawed 
   
  Disk 
  Owner casts spells as one level higher 
  and can learn an additional spell 
  (stacks) 
  Owner casts spells as one level higher 
  (doesn't stack) 
  Owner casts spells as one level higher 
  and can learn an additional spell 
  (stacks) but suffers 1d2 damage for 
  spells cast at a higher level and the 
  bonus spell 
  162,000 
  gp 
   
  20,000 
  gp 
  48,600 
  gp 
  Matte Black 
   
   
  cracked 
   
   
   
   
  flawed 
  Pyramid 
  50 charges, can absorb negative 
  energy levels if the normal saving 
  throw is failed 
  50 charges, can absorb negative 
  energy levels on a roll of 1-60 if the 
  normal saving throw is failed, fails to 
  absorb on 61-90 and fails to absorb 
  but uses a charge on 91-100 
  50 charges, can absorb negative 
  energy levels but fails on a roll of 95-
  100 and owner must make a save to 
  avoid getting another negative energy 
  level 
  136,500 
  gp 
   
  20,000 
  gp 
   
   
   
  25,000 
  gp 
  Ocean Blue 
   
  cracked 
   
   
  flawed 
  Cabochon Owner can breathe underwater, as 
  the spell water breathing 
  Owner can breathe underwater, as 
  the spell water breathing, for 10 
  minutes at a time 
  Owner can breathe underwater, as 
  the spell water breathing, but is 
  unable to breathe air for 3d10 rounds 
  afterwards 
  144,000 
  gp 
  20,000 
  gp 
   
  14,000 
  gp 
  Opaque 
  White 
  cracked 
   
   
   
  flawed 
  Sphere 
  2/day owner can cast an invisibility 
  sphere, as the spell 
  2/day owner can cast an invisibility 
  sphere, as the spell, with a 25% 
  chance the effect will end every round 
  2/day owner can cast an invisibility 
  sphere, as the spell, with a 10% 
  chance the effect will make those 
  affected invisible to each other, not 
  those outside the area of effect 
   
   
  57,600 
  gp 
  8,600 gp 
   
   
   
  17,000 
  gp 
  
   
   
  Colour 
  Shape 
  Effect 
  Market 
  Price 
  Bright Silver 
  with Gold 
  Flecks 
  cracked 
   
   
  flawed 
  Pentacle 
  3/day chance to fascinate 2d4+10 HD 
  of creatures, as the spell hypnotic 
  pattern 
  3/day chance to fascinate 2d4 HD of 
  creatures, 25% chance of effect 
  stopping working every round 
  3/day chance to fascinate 2d4+10 HD 
  of creatures, owner has -5 penalty on 
  saves against being fascinated 
  57,600 
  gp 
   
  5,000 gp 
   
   
  17,000 
  gp 
  Clear 
   
   
   
  cracked 
   
  flawed 
  Prism 
  Owner gains +2 bonus on Perception 
  checks and low light vision, or double 
  range low light vision if already 
  possessed 
  Owner gains +2 bonus on Perception 
  checks 
  Owner gains +2 bonus on Perception 
  checks and low light vision, or double 
  range low light vision if already 
  possessed, suffers -2 penalty on 
  Perception checks in bright light 
  48,000 
  gp 
   
   
  800 gp 
   
  14,000 
  gp 
  Electric Blue 
  with White 
  Flecks 
  cracked 
   
  flawed 
  Prism 
  Owner gains resist energy 5 against 
  electrical attacks (stacks) 
   
  Owner gains resist energy 1 against 
  electrical attacks (doesn't stack) 
  Owner gains resist energy 5 against 
  electrical attacks, -1 penalty to earth 
  attacks (stacks) 
  96,000 
  gp 
   
  2,000 gp 
  30,000 
  gp 
  Emerald 
  Green 
   
   
  cracked 
   
   
   
  flawed 
  Spindle 
  Owner gains a 20% miss bonus 
  against ranged attacks and spells, 
  excluding area effects and automatic 
  hits 
  Owner gains a 20% miss bonus 
  against either ranged attacks or 
  spells, excluding area effects and 
  automatic hits 
  Owner gains a 20% miss bonus 
  against ranged attacks and spells, 
  excluding area effects and automatic 
  hits, suffers a 20% penalty against 
  melee attacks 
  96,000 
  gp 
   
   
  48,000 
  gp 
   
   
  32,000 
  gp 
   
   
  Orange with 
  Red Flecks 
   
  cracked 
   
  flawed 
  Ellipsoid 
  Owner gains resist energy 5 against 
  fire attacks, protection against hot 
  weather (stacks) 
  Owner gains resist energy 1 against 
  fire attacks (doesn't stack) 
  Owner gains resist energy 5 against 
  fire attacks, -1 penalty to cold attacks 
  (stacks) 
  132,000 
  gp 
   
  2,000 gp 
   
  30,000 
  gp 
  Pale Green 
   
   
  cracked 
   
   
   
  flawed 
  Rhomboid Owner gains +2 bonus on Diplomacy 
  and Intimidate checks, as the 
  Persuasive feat 
  Owner gains +2 bonus on Diplomacy 
  and Intimidate checks, as the 
  Persuasive feat, but only for one race 
  chosen at random 
  Owner gains +2 bonus on Diplomacy 
  and Intimidate checks, as the 
  Persuasive feat, but suffers a -2 
  penalty to Diplomacy and Intimidate 
  checks for one race chosen at random 
  1,600 gp 
   
   
  320 gp 
   
   
   
  500 gp 
  Steel Grey 
   
   
  cracked 
   
   
   
  flawed 
  Trillian 
  Owner gains a +2 bonus to Craft 
  (armour) and Craft (weapons) checks 
  (stacks) 
  Owner gains a +2 bonus to either 
  Craft (armour) or Craft (weapons) 
  checks, chosen at random (doesn't 
  stack) 
  Owner gains a +2 bonus to Craft 
  (armour) and Craft (weapons) 
  checks, with a 5% chance the item 
  will break during manufacture 
  (stacks) 
  1,600 gp 
   
   
  800 gp 
   
   
   
  1,000 gp 
  White with 
  Blue Flecks 
   
  Cracked 
   
  flawed 
  Pentacle 
  Owner gains resist energy 5 against 
  cold attacks, protection against cold 
  weather (stacks) 
  Owner gains resist energy 1 against 
  cold attacks (doesn't stack) 
  Owner gains resist energy 5 against 
  cold attacks, -1 penalty to fire attacks 
  (stacks) 
   
   
   
   
  132,000 
  gp 
   
  2,000 gp 
   
  30,000 
  gp 
  
   
   
  Yellow with 
  Black 
  Striations 
  cracked 
   
  flawed 
  Sphere 
  +1 competence bonus on ranged 
  attacks 
   
  +1 competence bonus on ranged 
  attacks with one ranged weapon type 
  +1 competence bonus on ranged 
  attack, -2 AC penalty against ranged 
  attacks 
  4,000 gp 
   
   
  600 gp 
   
  1,200 gp 
   
  
  Open Game License
  OPEN GAME LICENSE Version 1.0a
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  2. The License: This License applies to any Open Game Content that contains a notice indicating
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  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards ofthe Coast, Inc.
  System Reference Document © 2000, Wizards ofthe Coast, Inc.; Authors Jonathan Tweet,
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder Roleplaying Game Core Rulebook © 2011, Paizo Publishing, LLC; Author: Jason
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book ofExperimental Might © 2008, Monte J. Cook. All rights reserved.
  Tome ofHorrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson,
  Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale,
  Patrick Lawinger, and Bill Webb; Based on original content from TSR.
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.
  Pathfinder Chronicles: Seekers ofSecrets. Copyright 2009, Paizo Publishing, LLC; Authors:
  Tim Hitchcock, Erik Mona, Sean K Reynolds, James L. Sutter, and Russ Taylor.
  A Baker's Dozen ofIoun Stones. Copyright 2016, eGDC Ltd; Author: Adrian Kennelly.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Azukail Games - A Baker's Dozen of Ioun Stones.pdf