TEXT: AMMO BELT
  Hold 5 magazines or 50 shots.
  21
  
  CLIMBING GEAR
  Use Dexterity in place of Strength to climb.
  23
  
  GHILLIE SUIT
  Stealth is Favored while stationary.
  22
  
  HANDS-FREE COMMS
  Range 2 kilometers.
  23
  
  LASER SIGHT
  Ignore 1 point of penalties for a ranged 
  weapon.
  23
  
  MOBILE PHONE
  Ranged based on communication towers. 
  Includes flashlight application.
  23
  
  MULTI-TOOL
  Combines clippers, screwdriver, pliers, and 
  other small tools.
  22
  
  NIGHT-VISION GOGGLES
  Ignore 4 points of Darkness penalties. Trick 
  against the user is Favored.
  22
  
  NYLON ROPE
  10 meters of rope.
  22
  
  PORTABLE GENERATOR
  Provides electricity. Minimum Strength 12 if 
  carried.
  21
  
  RADIATION DETECTOR
  Automatically detects dangerous radiation. +4 
  to find radioactive items.
  21
  
  ANIMAL-HIDE CANOE
  Holds 1 person, uses water vehicles skill. 
  Maneuver Rating –2 and Top Speed 6.
  3
  
  TRADING GEM
  Worth Value Level 10 for bartering.
  1
  
  HOLY SYMBOL
  Usually required for Miracles.
  5
  
  TRIBAL TATTOO
  Marks permanent membership in a specific 
  tribe or clan.
  4
  
  TORCH
  Provides light for 1 hour.
  2
  
  TRIBAL PAINT
  Marks temporary membership in a specific 
  tribe or clan.
  4
  
  BALLISTIC VEST
  Armor +4, Max Dex 10, Torso only, Fatigues
  22
  
  STAB VEST
  Armor +3, Max Dex 10, Torso only
  23
  
  TACTICAL ARMOR
  Armor +4, Max Dex 8, Min Str 8, Fatigues
  23
  
  BONE & HIDE ARMOR
  Armor +1, Max Dex 12, Torso only
  3
  
  CARAPACE
  Armor +3, Max Dex 6, Min Str 10, Fatigues
  3
  
  HROCKT ROOT ARMOR
  Armor +2, Max Dex 10, Torso only, Jakatts 
  only
  3
  
  RIOT SHIELD
  Shield +2, Min Str 6
  22
  
  CREATURE SHELL
  Shield +1, Min Str 6
  3
  
  CHAINSAW
  Damage 14, Vulnerable on a miss
  22
  
  MACHETE
  Damage Str + 2, Survival tests Favored
  22
  
  TRUNCHEON
  Damage Str +2
  21
  
  BONE KNIFE
  Damage Str +1, Small, Breaks on a Mishap
   3
  
  HORCKT SHOOT SPEAR
  Damage Str +2, Range 10/20/40
  2
  
  IMPROVISED CLUB
  Damage Str +2, Vulnerable on a miss
  1
  
  STONE AXE
  Damage Str +2, Stymies on a hit, Breaks on 
  a Mishap
  2
  
  COMPOUND BOW
  Damage 13, Range 20/40/80, Min Str 6
  22
  
  TASER
  Damage 12, Range 2/4/6, Stymies on hit, 
  Deals +1 Shock, Non-Lethal
  22
  
  BLOWGUN
  Damage Str +0, Range 10/20/30
  3
  
  ROCK BOLO
  Damage Str +1, Range 10/20/30, May be 
  used to grapple
  3
  
  SPEAR
  Damage Str +2, Range 10/20/40
  5
  
  WAR BOOMERANG
  Damage Str +1, Range 5/10/15, Returns 
  when thrown
  5
  
  .38 REVOLVER
  Damage 12, Ammo 6, Range 10/25/40, 
  Small
  20
  
  .45 COLT AUTOMATIC
  Damage 14, Ammo 7, Range 10/25/40
  20
  
  GLOCK 9MM 
  Damage 13, Ammo 15, Range 10/25/40
  22
  
  ATCHISSON 12
  Damage 14, Ammo 32, Range 10/20/30, 
  Shotgun, Short Burst
  23
  
  REMINGTON 870
  Damage 14, Ammo 7, Range 10/20/30, 
  Shotgun
  22
  
  MAC-10
  Damage 13, Ammo 30, Range 10/25/40, 
  Short Burst
  22
  
  UZI
  Damage 13, Ammo 32, Range 10/25/40, 
  Short Burst
  22
  
  .308 HUNTING RIFLE
  Damage 14, Ammo 10, Range 
  80/160/320
  21
  
  AK-47
  Damage 14, Ammo 30, Range 40/80/160, 
  Long Burst
  22
  
  BARRETT M82
  Damage 16, Ammo 10, Range 
  100/500/1000, AP 4, Bulky (Minimum 
  Strength 12 if moving)
  23
  
  MGM-94 GRENADE LAUNCHER
  Damage 16, Ammo 3, Range 
  50/100/200, Medium Blast
  23
  
  M4 CARBINE
  Damage 13, Ammo 30, Range 
  50/100/200, Short Burst
  23
  
  M-16 ASSAULT RIFLE
  Damage 13, Ammo 30, Range 
  50/100/200, Long Burst
  22
  
  7.62MM MINIGUN
  Damage 15, Ammo 10, Range 
  100/500/1000, Bulky (Minimum Strength 
  12 if moving), Heavy Burst
  22
  
  ARMOR PIERCING AMMUNITION
  Reduces Armor protection by 2.
  20
  
  BEAN BAG AMMUNITION
  Makes Shotguns deal non-lethal damage 
  and Stymie.
  22
  
  HOLLOW POINT AMMUNITION
  Increases damage by +1 against a target 
  with no Armor.
  20
  
  BEAST SADDLE
  Beast riding becomes Favored.
  6
  
  SURVIVAL KIT
  Survival tests become Favored. Also 
  contains:
  • 
  Small gas stove
  • 
  Sturdy compass
  • 
  Adjustable flashlight
  • 
  Small hand mirror
  • 
  Individual collapsible tent
  • 
  Insulated sleeping bag
  • 
  20 meters of nylon rope
  • 
  One week’s worth of freeze-dried 
  ration packs
  • 
  Canteen
  21
  
  GARA JUICE LOTION
  Protects from sunburn and small insect bites.
  2
  
  PRIMITIVE SURVIVAL KIT
  Survival tests become Favored. Also contains:
  • 
  Flint fire starter
  • 
  Pitch torch
  • 
  Polished stone
  • 
  Rawhide sleeping mat and blanket
  • 
  20 meters of vine rope
  • 
  Animal-bladder canteen
  6
  
  RAWHIDE QUIVER
  Holds 20 arrows.
  6
  
  RAWHIDE SANDALS
  Protects feet while walking.
  4
  
  REDTHORN ARROWHEADS
  Arrows deal +1 Shock.
  6
  
  STERACALLA BULBS
  Gain +2 on Healing tests.
  2
  
  XANIT ALGAE
  Stealth tests are Favored. Allows Chameleon 
  Skin to work with items.
  2
  
  DEEPROOT
  Allows breathing underwater.
  2
  
  BONEFORGED ARMOR
  Armor +3, Max Dex 10, Min Str 8, 
  Intimidation Favored, Rec Stalek followers 
  only.
  2
  
  BONEFORGED SHIELD
  Shield +3, Min Str 8, Rec Stalek followers 
  only.
  2
  
  BRONZE MACHETE
  Damage Str +2
  6
  
  CLAW BLADE
  Damage Str +3, Min Str 8
  3
  
  HROCKT-ROOT CLUB
  Damage Str +2, Stymies on a hit.
  2
  
  REDTHORN WHIP
  Damage Str +2, Reach 3 meters, Deals +1 
  Shock, May be used to grapple.
  2
  
  STONE CLUB
  Damage Str +2, Vulnerable on a miss.
  1
  
  TWO-HANDED STONE CLUB
  Damage Str +3, Min Str 11, Stymies on a hit, 
  Vulnerable on a miss
  1
  
  ATLATL
  Damage Str +2, Range 10/40/80.
  4
  
  KESTA HIVE
  Damage 13, Range 5/10/15, Small Blast, 
  Affects target lowest Armor location.
  1
  
  SINEW BOW
  Damage 11, Range 10/30/60, Min Str 7.
  6
  
  BANEHOOD POISON
  Poison: -2 Darkness penalty, up to maximum 
  -6.
   1
  
  BELEDUN MUCUS POISON
  Poison: Deals 1 Shock per round, KO’ed if a 
  Strength test fails.
  3
  
  DARAJEN VENOM
  Poison: Stymied each round.
  3
  
  EMPEROR COBRA VENOM
  Poison: Deals 2BD damage ignoring armor 
  each round.
  3
  
  GIANT WASP VENOM
  Poison: Deals 1 Shock per round, paralyzed 
  1 hour if KO’ed.
  3
  
  GRAVANA JUICE POISON
  Poison: 1 Wound per round if ingested.
  1
  
  NIGHT ROOT POISON
  Poison: roll Defeat after 1 minute if Strength 
  test fails.
  1
  
  SILVERSCALE CLOAK
  Armor +4, Max Dex 12, +2 first aid/
  medicine/persuasion, cure any wound or 
  disease one time only, Sacred
  5
  
  WARSHELL
  Armor +5, Max Dex 8, Min Str 12, Ignore 6 
  points of Darkness penalties, +2 to Strength 
  tests and melee damage, Sacred.
  6
  
  BONE RAZOR
  Damage Str +5, faith favored, gain Unlife 
  Miracle at +2 bonus, Rec Stalek followers 
  only, Sacred.
  2
  
  LIFE LANCE
  Damage Str +4, Range 5/25/40, Melee 
  Defense +1, survival and faith Favored, 
  Grants Healing and Regenerate Miracles at 
  +2, Jakatts only, Sacred.
  3
  
  AUTOMATIC SPECTACLE CAP
  Find is Favored, Eliminates up to 4 points of 
  Darkness penalties, Weird Science.
  18
  
  REFRIGERATOR
  Fully stocked with food and still cold. 
  Provides +6 Armor Cover.
  18
  
  HOVERBOARD
  Flight Movement 10 (Speed 8 in a chase), 
  Toughness 14, Wounds 1, 1 Passenger.
  27
  
  SHATTERER
  Damage 18 +1 BD, Range 20/40/60, 
  Ammo special: deals damage to user equal 
  to the total rolled by Bonus Dice.
  27
  
  SINGING CRYSTAL
  Stealth isn’t possible. Disperses Deep Mist 
  within 100 meters.
  27
  
  POLICE CAR
  Ground Movement 15 (Speed 13 in a 
  chase), Fast, Toughness 14, Wounds 2, 4 
  Passengers, Maneuverability Rating –1.
  Also contains a Remington 870 Shotgun with 
  50 ammo, a Medkit, and a case of bottled 
  water.
  22
  
  TRANSLATOR PAD
  A metal sheet that inscribes spoken words 
  into symbols legible to the person holding 
  the pad. Allows translation of overheard 
  conversations and simple communication.
  27
  
  COMMTROL HELMET
  Armor +4, Head Only. Grants the Mind 
  Sense and Psychic Shield powers, but 
  backlash deals 3 Shock.
  27
  
  ALIEN HEALING MACHINE
  May heal up to 3 Wounds total, either from 
  the same person or spread across different 
  people.
  27
  
  A BRAIN IN A JAR
  A heavily modulated voice comes from 
  its speaker, answering scientific questions 
  asked. Counts as +2 adds in science.
  25
  
  DRIME CHANTER
  Bio-organic mouth that repeats anything its 
  owner says. Grants a +1 Combined Action 
  bonus on spellcasting tests.
  25
  
SOURCE: textdata/thevault/Torg Eternity/Living Land/Living Land Kickstarter Bonus Content - Torg Eternity Gear Cards.pdf