TEXT: 1
  Thomas Scratch was a complete failure. He
  was kicked out of Oxford for failing science,
  booted from the apprenticeship of a prominent
  doctor for his clumsiness, and even blackballed
  by a secret coven of sorcerers in London for his
  stupidity.
  So Thomas wandered to London’s rooftops
  and decided to end his miserable existence. A
  great storm gathered as he wailed at the world,
  cursing God and all those He had created. He
  collapsed onto the back of a massive gargoyle,
  sobbing hot tears and pounding his frail fists on
  the statue’s unfeeling flesh. He muttered one last
  curse, a mish-mash of arcane terms he’d learned
  from the London warlocks and made to throw
  himself from the top of St. Pancras Station.
  Lightning struck! Scratch was hurled
  backwards and lay in a smoking heap. He cried
  again—he couldn’t even manage to kill himself
  right!
  He was still sobbing when the gargoyle shook
  itself to life. The thing stomped over to Scratch
  and stood before him. Thomas screamed,
  thinking the beast was about to stomp him into
  the rooftop with its massive feet. But the
  creature picked up the scientist! It turned and
  looked about, then took off into the storm-
  wracked sky!
  Thomas was flying! Wherever he commanded
  the stone monster to go, it went! The gargoyle
  was under his control!
  He flew to the top of Shepherd’s Church and
  cackled with glee at the city below. Oh, how he
  would make them pay now! They would all pay!
  Scratch’s gargoyle crouched next to
  him and petted another stone
  statue on the church’s roof. Could
  Scratch do it again? What were
  the words he’d muttered? He
  tried a hundred different
  combinations as his new friend
  waited patiently. Finally, he
  remembered. His words rang
  out, lightning flashed, and the
  gargoyles of Shepherd’s Church
  joined his unholy menagerie!
  The stone guardians were
  invincible. Nothing could pierce
  their rocky hides, and their incredible strength
  could open up London’s banks, museums, and
  more!
  Scratch would be rich, powerful, and
  respected now! And those who laughed would
  pay dearly.
  Gargoyles
  The Gargoyle’s are a new Cabal faction for
  Rippers: the Horror Wars. Fortunately for the
  world, Thomas quickly discovered his creations
  are only animate—and can only be created—
  during a storm. Thomas is on a quest to learn
  how to conjure tempests, but as yet has not
  uncovered this powerful spell. He has quickly
  gained the notice of the Cabal, however.
  For the most part, Scratch and his minions
  keep to themselves, terrorizing his former
  professors and others he feels treated him poorly
  every time a storm arises.
  The Cabal has just contacted Scratch, and
  offered him bits and pieces of the spell he seeks
  in exchange for his own knowledge. Scratch isn’t
  foolish enough to give away that secret, but he
  does occasionally lend his services in exchange
  for bits of the storm summoning spell.
  New Special Ability
  Flight
  Several Gargoyles have the innate
  ability to fly. This allows the creature
  to ignore terrain effects. The
  number after the creature’s Flight
  ability is its Pace while flying
  (which should be most all the
  time in the miniatures game).
  Creatures cannot normally fly
  indoors unless the building is
  very large and it is agreed
  upon by both sides.
  Creatures may “run” while
  flying—this is always a d10
  instead of a d6.
  Gargoyles!
  A supplement for Rippers: The Horror Wars™
  
  2
  Death From Above
  The following Savage Tale features this new
  faction and its assault on Johann Van Helsing.
  The Cabal has lured Johann and his friends into
  a trap atop a tall building in downtown London,
  and plans to destroy him there with the aid of
  Scratch’s disguised gargoyles.
  Like many of our Savage Tales, Death From
  Above features random Events that can take
  place during the fight. These are described at
  the end of the document—don’t read them until
  they’re triggered.
  Setup:
  Setup:
  Setup:
  Setup:
  Setup: Set up the game as shown on the map
  below. The map is the roof of a tall building in
  London. The dark areas are the streets far below.
  See Event 3 for Cabal deployment.
  The Ripper player has 1000 points, and must
  purchase a Slayer (Johann Van Helsing). Ripper
  troops must be deployed on the rooftop or stairs
  east of the X.
  Special Rules
  Special Rules
  Special Rules
  Special Rules
  Special Rules
  Falling: 
  Falling: 
  Falling: 
  Falling: 
  Falling: Any figure that is Shaken or worse
  within 2” of the building edge must make a
  Strength roll. Those that fail fall!
  Extras are removed from play unless they can
  fly. Flyers are moved to the edge and lose their
  next action instead.
  Wild Cards get one chance to catch
  themselves. This is an Agility roll at -4. Those
  who fail are removed from play. Those who
  succeed lose their next action.
  V
  VV
  VVictory:
  ictory:
  ictory:
  ictory:
  ictory: When the game would normally end,
  see Event 1.
  Game Table approximately 3’ wide
  X
  Events
  Event 1
  The massive gargoyles cause the roof to
  collapse! The battle ends as the entire rooftop
  begins to crumble. Every non-flying figure must
  make an Agility roll or fall into the rubble below.
  These count as casualties for Victory Points!
  Event 2
  The Cabal player has 1000 points, and may
  only use troops from the Gargoyle faction.
  Scratch has arranged his gargoyles so that they
  look like part of the building. His Gargoyles must
  be set up at the four corners first, then evenly
  between each corner, and so on.
  Flying Gargoyles may be placed in the black
  space left of the building. These have just shown
  themselves as Van Helsing arrives.
  Scratch himself can either be placed on the
  rooftop—gloating about the cleverness of his
  trap—or in the arms of a flying gargoyle. A wise
  player puts him in the arms of a gargoyle so that
  the creature acts as Scratch’s Guardian.
  Rippers, the Horror Wars, and
  Johann Van Helsing are Copyright
  2004, Great White Games.
  This document may be reproduced
  for personal use. It may not be
  redistributed.
  WWW.GREATWHITEGAMES.COM
  Figures
  Gargoyles uses the following Vampire Wars
  Figures from www.oldgloryminiatures.com.
  Scratch: 
  Scratch: 
  Scratch: 
  Scratch: 
  Scratch: The Defiler (GHG02)
  Gargo
  Gargo
  Gargo
  Gargo
  Gargoyle:
  yle:
  yle:
  yle:
  yle: Gargoyle (GHG01)
  Lesser Gargo
  Lesser Gargo
  Lesser Gargo
  Lesser Gargo
  Lesser Gargoyles:
  yles:
  yles:
  yles:
  yles: Winged Fiends (GHG03)
  Animated Statues:
  Animated Statues:
  Animated Statues:
  Animated Statues:
  Animated Statues: Gollums (GHG04)
  
  Permission is granted to photocopy for personal use.
  Scratch (Villain)
  Attributes: Agility d6, Smarts d8,
  Spirit d6, Strength d4, Vigor d4
  Skills: Fighting d4, Guts d6
  Pace: 6; Parry: 4; Toughness: 4
  Gear: —
  Abilities: Scratch must be purchased to field any
  Gargoyles.
  Cost: 54
  Animated Statues (1)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d8 19
  Skills: Fighting d8, Guts d8 9
  Pace: 4; Parry: 6; Toughness: 8
  Gear: Various hand weapons (Str+2)
  Abilities:
  • Cupid: One of the four statues (the cherub) has a
  stone bow but no hand weapon and no Fighting
  skill. (Range 12/24/48, Damage 2d6+2), Shooting
  d8. It also has Flight 6”.
  Cost: 140
  Animated Statues (1)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d8 19
  Skills: Fighting d8, Guts d8 9
  Pace: 4; Parry: 6; Toughness: 8
  Gear: Various hand weapons (Str+2)
  Abilities:
  • Cupid: One of the four statues (the cherub) has a
  stone bow but no hand weapon and no Fighting
  skill. (Range 12/24/48, Damage 2d6+2), Shooting
  d8. It also has Flight 6”.
  Cost: 140
  Lesser Gargoyles (4)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 3; Parry: 6; Toughness: 8
  Gear: Stone fist (Str+2)
  Abilities: Construct, Flight 8”
  Cost: 160
  Lesser Gargoyles (4)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 3; Parry: 6; Toughness: 8
  Gear: Stone fist (Str+2)
  Abilities: Construct, Flight 8”
  Cost: 160
  Lesser Gargoyles (4)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 3; Parry: 6; Toughness: 8
  Gear: Stone fist (Str+2)
  Abilities: Construct, Flight 8”
  Cost: 160
  Gargoyle (Villain)
  Attributes: Agility d8, Smarts
  d4, Spirit d6, Strength d12,
  Vigor d10
  Skills: Fighting d10
  Pace: 4; Parry: 7; Toughness:
  11
  Gear: Stone Fists (Str+2)
  Abilities: Armor +2, Construct, Flight
  8”, Guardian (Scratch only).
  Cost: 84
  Gargoyle (Villain)
  Attributes: Agility d8, Smarts
  d4, Spirit d6, Strength d12,
  Vigor d10
  Skills: Fighting d10
  Pace: 4; Parry: 7; Toughness:
  11
  Gear: Stone Fists (Str+2)
  Abilities: Armor +2, Construct, Flight
  8”, Guardian (Scratch only).
  Cost: 84
  
SOURCE: textdata/thevault/Savage Worlds/Rippers/The Horror Wars/Savage Worlds - Rippers - The Horror Wars - Gargoyles.pdf