TEXT:  
  Dimre Army 
  v1.0 
  This Meta-Record Certifies that 
  ______________________________ 
  Played by 
  ______________________________ 
  Player 
  RPGA # 
  is an 
  Officer in the Grand Theocracy of Dimre Army 
  A Bandit Kingdoms Meta−organization 
  http://games.groups.yahoo.com/group/Dimre 
  Org Notes: 
  � 
  First Joined 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Promoted 
  AR # ____ 
  � 
  Left  
  AR # ____ 
  � 
  ____________________ 
  � 
  ____________________ 
  � 
  ____________________ 
    _______________________ 
   
  Meta-Record 
  597 CY 
   
  Level of 
  Organization 
  & Annual Costs 
   
  Lieutenant 
  1 TU; 200 gp 
   
  Captain 
  2 TUs; 500 gp 
   
  Major 
  3 TUs; 5% tithe after 
  every event 
   
  Fealty: The character serves in Dimre’s armed forced, 
  and answers only to his superior officers. As a result, the 
  PC may serve no other masters.  
  Law of Servitude: At times, the Officer may be called to 
  serve the country. Failure to serve is punishable by 
  death. During these times, the Officer is outranked by 
  Spiritual Guardians of the same rank while outranking 
  Spies of the same rank.  
  Diplomatic Immunity: Being an officer in the Army of 
  Dimre affords the Major some protection from the 
  predations of the Old One’s forces. As such, Majors 
  receive a −2 to their Wanted by the Church of Iuz score. 
   
   
   
   
   
   
   
   
   
  Requirements and One−Time Costs: 
  Lieutenant: 
  � 
  Must be a Citizen of the Grand Theocracy of Dimre. 
  � 
  Must have 2+ ranks in Knowledge (religion). 
  � 
  BAB 1+. 
  � 
  Must be of Lawful alignment. 
   
  One−time cost: 1 TU learning your duties as a 
  Lieutenant. 
  Captain: 
  � 
  Must have been a Lieutenant for six months. 
  � 
  BAB 5+. 
  � 
  Must have the feat Endurance. 
   
  One−time cost: 1 TU learning your duties as a 
  Captain. 
  Major: 
  � 
  Must have been a Captain for one year. 
  � 
  BAB 9+. 
  One−time cost: 1 TU learning your duties as a 
  Major. 
   
  Home Region must be the Bandit Kingdoms 
  Event: _____________________ Date: ___________ 
  DM:  ______________________________________________ 
   
  Bandit Kingdoms Judge Signature 
   
  RPGA # 
  ACCESS GAINED FROM MEMBERSHIP 
  All items are Access: Regional (Bandit Kingdoms) 
  All feats, spells, and prestige classes are Access: Any 
  Lieutenant: 
  � 
  May learn the feat Horselore (Dragon #315). 
  � 
  May purchase the following mundane items: boot sheath, signal torch, wrist 
  sheath (all from A&EG), fareye oil (CV), heavy poleaxe, warmace (CW), 
  signature crest (RS). 
  � 
  Gains one permanent Influence Point with the Grand Theocracy of Dimre. 
  Captain (all of the previous plus the following): 
  � 
  May take levels in the prestige class Tactical Soldier (MH). 
  � 
  May purchase the following mundane items: quickflame capsule, weapon 
  capsule retainer (all from CV), extreme shield (steel, wood), great crossbow, 
  fast donning straps, fullblade, heavy plate, interlocking armor (plate, scale), 
  rider’s shield, riding straps, shield sheath, steel tower shield (RS).  
  � 
  Gains one permanent Influence Point with the Grand Theocracy of Dimre. 
  Major (all of the previous plus the following): 
  � 
  Gains a +1 Renown bonus to Leadership score when recruiting a cohort who is 
  a either a Spiritual Guardian of Dimre or a Spy for Dimre. 
  � 
  Once per calendar year, the PC may subtract 1 TU from the cost of a Bandit 
  Kingdoms regional event that takes place in the Grand Theocracy of Dimre. 
  � 
  Gains one permanent Influence Point with the Grand Theocracy of Dimre. 
  � 
  Favored of Pholtus: After exceptional service a Colonel may be given a Border 
  Keep to defend, an advisory post in the Cabinet, or an Estate to run. 13th level 
  PCs who have been a Major for one year may contact the Triad to request a 
  special mission to rise to one of these exalted positions.  
   
  Lifestyle Benefits during Bandit Kingdoms 
  Events 
  Dimrite Hospitality: Your status in the Army 
  impresses the citizenship of Dimre, and 
  business owners make it a point to give you a 
  discount on food, lodging, and entertainment. 
  As a result, Captains and Majors receive a 50% 
  discount on the cost of Rich Lifestyle during 
  Bandit Kingdom’s regional events set in Dimre.  
   
  Skill Bonuses during Bandit Kingdoms Events 
  Ritual Scaring: The PC receives a Circumstance 
  bonus to Intimidate checks due to the ritual 
  scarification of their face and body (DM's 
  decision as to whether this helps intimidate the 
  NPC) (bonus based on rank, see below). 
  Holy Vigilance: The PC gains a Circumstance 
  bonus to the following skill checks made while 
  in 
  the 
  Grand 
  Theocracy 
  of 
  Dimre: 
  Concentration, Handle Animal, Intimidate, 
  Listen, Ride, and Spot (bonus based on rank, 
  see below).  
  � 
  Lieutenant: +2 
  � 
  Captain: +3 
  � 
  Major: +4 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Bandit Kingdoms/Bandit Kingdoms/Dimre Army.pdf