TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 
  � 
  Amulet of Gask the mostly lucky (Adventure, see 
  above) 
  � 
  Large-sized cold iron masterwork short sword 
  (Adventure, 340 gp, DMG) 
  � 
  Universal solvent (Adventure, DMG) 
   
  APL 6 (all of APL 4 plus the following) 
  � 
  Stone salve (Regional, DMG) 
  � 
  Vest of resistance +2 (Adventure, CA) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � 
  Gloves of Dexterity +4 (Adventure, DMG) 
  � 
  Potion of good hope (Regional,  DMG) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � 
  Gloves of Dexterity +4 (Adventure, DMG) 
  � 
  +1 frost composite longbow (Adventure, 8,400 gp, 
  DMG) 
  � 
  +2 large-sized full plate (Adventure, 5,650 gp, DMG) 
   
  APL 12 (all of APLs 4-10 plus the following) 
  � 
  +1 thundering cold iron lance (Adventure, DMG) 
  � 
  +1 animated large-sized heavy steel shield (Adventure, 
  5,170 gp, DMG) 
  � 
  +1 frost large-sized club (Adventure, 8,300 gp, DMG) 
  � 
  Bowstaff (Adventure, CV) 
  � 
  Be;lt of giant strength +4 (Adventure, DMG) 
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 650gp 
    
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  � The Amulet of Gask the Mostly Lucky: When activated, this
  amulet grants the wearer the benefits of death ward for 1d6
  rounds. This amulet can be activated once per day as an immediate
  action. A wearer who is not a worshipper of Grolantor is shaken for
  1d6 minutes after the amulet is activated. 
   
  Faint necromancy; CL 7
  th; Craft Wondrous Item, death ward,
  Creator must be a worshipper of Grolantor. Price: 10,000 gp. 
   
  � Gratitude of Blegor: Regional access to one adamantine
  weapon of the player’s choice. The PC must already have access to
  the type of weapon to be made. Write the name of the weapon
  chosen here: _______________________________________. 
   
  � Gratitude of the Veth: The Veth arranges for you to have
  access to the following scrolls: greater restoration, resurrection, or
  raise dead. Cross off when used. 
   
  � Debt Owed to the Veth: If in the future this character refuses
  to honor this debt, the Redplanks spread rumors in the right
  places, giving the character a Malcontent-level WCI  point. 
   
   
  � Whip Scars: This character spent 6 TUs in the mines and bears
  the scars to prove it. 
   
  � Hunted by Ruvash Bloodarrow: The lifestyle costs of all
  scenarios set in the Bandit Kingdoms are raised by 12 gp per TU.
  The character gains a Dissenter-level WCI point. 
   
  � Enmity of the Men of the Rift: You cannot join or be a
  member of the Men of the Rift while in possession of this enmity.
  The cost of the adamantine weapon in the items section is
  increased by 50%. 
   
  � Enmity of Morginstaler. It’s never good to be on a dragon’s
  short list of enemies. 
   
  � Boon of Iallanis: As an immediate action, you may call out
  “Have mercy upon me, Iallanis” and she will grant you a +4 sacred
  bonus on a saving throw. This favor may be used after you roll the
  die, but must be used before you know the results of the roll. Cross
  out this boon when used. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Trouble at Dragon Rift 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/595/Normal Scenarios/BDK5-02 - Trouble at Dragon Rift (APL 4-12)/BDK5-02 - Trouble at Dragon Rift AR.pdf