TEXT: 1
  
  2
  Designer: Christen N. Sowards
  Editor: James Durchenwald
  Cover Art: Zefanya Maega
  Interior Art and Background: Afda Trihatma, Dimas Wijil Pamungkas, Zefanya Maega
  Graphic Design: Christen N. Sowards, James Durchenwald
  Graphic Elements: Evan Monterio, Michael Thom
  Playtesters: Aaron Gulledge, Donald J. Decker, James Durchenwald, Matt Groen, Michael Lefavor, Orion Peterson, Shawn Rhoades, 
  Vanessa Moon
  Special Thanks to Owen K.C. Stephens and Steve Russell for their contributions to 3pp Gaming. All references to Rite Publishing or  
  Rogue Genius products are by permission only.
  Compatibility with Ultimate Psionics requires Ultimate Psionics: Core Psionics System from Dreamscarred Press. See http://
  dreamscarredpress.com for more information on Ultimate Psionics. Dreamscarred Press does not guarantee compatibility, and does 
  not endorse this product.
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission.
   Published Under the SRD, OGL, and d20 (v 3) License ©2000, Wizards of the Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and 
  does not endorse this product.
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  DESIGNATION OF PRODUCT IDENTITY: The Lost Spheres Publishing company names and logos; the “Book of Beyond: Spells of Boon & 
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  DECLARATION OF OPEN CONTENT: All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic 
  items, monsters, rituals, artifacts AND OR the names of abilities presented within this book are Open Game Content as described in 
  Section 1(d) of the License. Proper names including but not limited to Detria, Aldra, Allialla, Meddikar, Otrius, Thaon, and Sarros are 
  not open content and may not be used without Christen Sowards’ written permission. 
  Lost Spheres Publishing, ©2016 - www.lostspherespublishing.com
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  3
  Contents
  Introduction ..................................................3
  Spells of Boon ..................................................3
  Spells of Burden .............................................3
  UNDERCASTING SPELLS ...............................3
  Spell Lists by Class .........................................4
  1st-Level Mesmerist Spells .............................................................................................................................. 4
  2nd-Level Mesmerist Spells ............................................................................................................................. 4
  4th-Level Mesmerist Spells ............................................................................................................................. 5
  1st-Level Occultist Spells ................................................................................................................................. 5
  2nd-Level Occultist Spells ................................................................................................................................ 6
  3rd-Level Occultist Spells ................................................................................................................................. 6
  4th-Level Occultist Spells ................................................................................................................................. 6
  5th-Level Occultist Spells ................................................................................................................................. 6
  6th-Level Occultist Spells ................................................................................................................................. 7
  1st-Level Psychic Spells .................................................................................................................................... 7
  2nd-Level Psychic Spells .................................................................................................................................. 7
  3rd-Level Psychic Spells ................................................................................................................................... 7
  4th-Level Psychic Spells ................................................................................................................................... 8
  7th-Level Psychic Spells ................................................................................................................................... 9
  8th-Level Psychic Spells ................................................................................................................................... 9
  9th-Level Psychic Spells ................................................................................................................................... 9
  1st-Level Spiritualist Spells .............................................................................................................................. 9
  2nd-Level Spiritualist Spells ............................................................................................................................. 9
  3rd-Level Spiritualist Spells .............................................................................................................................. 9
  4th-Level Spiritualist Spells ............................................................................................................................ 10
  5th-Level Spiritualist Spells ............................................................................................................................ 10
  6th-Level Spiritualist Spells ............................................................................................................................ 10
  1st-Level Witch Spells .................................................................................................................................... 10
  2nd-Level Witch Spells .................................................................................................................................. 10
  3rd-Level Witch Spells ................................................................................................................................... 10
  4th-Level Witch Spells ................................................................................................................................... 11
  5th-Level Witch Spells ................................................................................................................................... 11
  6th-Level Witch Spells ................................................................................................................................... 11
  7th-Level Witch Spells ................................................................................................................................... 12
  8th-Level Witch Spells ................................................................................................................................... 12
  9th-Level Witch Spells ................................................................................................................................... 12
  Spells of Boon ............................................... 13
  Boon of Crimsion Vitality ............................................................................................................................... 13
  Boon of Dancing Steps................................................................................................................................... 13
  Boon of Drifiting Form ................................................................................................................................... 13
  Boon of Dual Minds ....................................................................................................................................... 13
  Boon of Floating Grace .................................................................................................................................. 14
  Boon of Flowing Stone .................................................................................................................................. 14
  Boon of Gifted Echoes ................................................................................................................................... 14
  Boon of Granted Valor I ................................................................................................................................. 14
  Boon of Granted Valor II ................................................................................................................................ 14
  Boon of Granted Valor III ............................................................................................................................... 14
  Boon of Hungry Blood ................................................................................................................................... 15
  Boon of Imbued Vision .................................................................................................................................. 15
  Boon of Imparted Action I ............................................................................................................................. 15
  Boon of Imparted Action II ............................................................................................................................ 15
  Boon of Imparted Action III ........................................................................................................................... 15
  Boon of Lent Endurance ................................................................................................................................ 16
  Boon of Liberated Stride................................................................................................................................ 16
  Boon of Life Given ......................................................................................................................................... 16
  Boon of Limitless Valor .................................................................................................................................. 16
  Boon of Quickened Vitaliy ............................................................................................................................. 17
  Boon of Sharpened Senses ............................................................................................................................ 17
  Boon of Shifted Lucidity ................................................................................................................................ 17
  Boon of Shining Spirit .................................................................................................................................... 17
  Boon of Surging Vitaliy .................................................................................................................................. 17
  Boon of the Clenched  Fist............................................................................................................................. 17
  Boon of Twin Souls ........................................................................................................................................ 18
  Boon of Venomous Vitae ............................................................................................................................... 18
  Boon of Wakened Senses .............................................................................................................................. 18
  Boon of Wondrous Aptittude ........................................................................................................................ 18
  Spells of Burden .......................................... 19
  Burden of the Barbed Blade I ........................................................................................................................ 19
  Burden of the Barbed Blade II ....................................................................................................................... 19
  Burden of the Barbed Blade III ...................................................................................................................... 19
  Burden of the Barbed Blade IV ...................................................................................................................... 19
  Burden of the Barbed Blade V ....................................................................................................................... 20
  Burden of the Barbed Blade VI ...................................................................................................................... 20
  Burden of the Barbed Blade VII ..................................................................................................................... 20
  Burden of the Barbed Blade VIII .................................................................................................................... 20
  Burden of the Barbed Blade IX ...................................................................................................................... 20
  Burden of the Brilliant Soul I ......................................................................................................................... 21
  Burden of the Brilliant Soul II ........................................................................................................................ 21
  Burden of the Brilliant Soul III ....................................................................................................................... 21
  Burden of the Brilliant Soul IV ....................................................................................................................... 21
  Burden of the Brilliant Soul V ........................................................................................................................ 22
  Burden of the Brilliant Soul VI ....................................................................................................................... 22
  Burden of the Brilliant Soul VII ...................................................................................................................... 22
  Burden of the Brilliant Soul VIII ..................................................................................................................... 22
  Burden of the Brilliant Soul IX ....................................................................................................................... 22
  Burden of Hungry Regalia I ............................................................................................................................ 23
  Burden of Hungry Regalia II ........................................................................................................................... 23
  Burden of Hungry Regalia III .......................................................................................................................... 23
  Burden of Hungry Regalia IV .......................................................................................................................... 23
  Burden of Hungry Regalia V ........................................................................................................................... 24
  Burden of Power’s Weight I ........................................................................................................................... 24
  Burden of Power’s Weight II .......................................................................................................................... 24
  Burden of Power’s Weight III ......................................................................................................................... 24
  Burden of Power’s Weight IV ......................................................................................................................... 24
  Burden of Power’s Weight V .......................................................................................................................... 25
  Burden of Power’s Weight VI ......................................................................................................................... 25
  Burden of Power’s Weight VII ........................................................................................................................ 25
  Burden of Power’s Weight VIII ....................................................................................................................... 25
  Burden of the Ready  Mind I.......................................................................................................................... 26
  Burden of the Ready  Mind II......................................................................................................................... 26
  Burden of the Ready  Mind III........................................................................................................................ 26
  Burden of the Ready  Mind IV ....................................................................................................................... 26
  Burden of the Ready  Mind V .................................................................................................................26
  Burden of the Ready  Mind VI ....................................................................................................................... 27
  Burden of Sanguine Strain I ........................................................................................................................... 27
  Burden of Sanguine Strain II .......................................................................................................................... 27
  Burden of Sanguine Strain III ......................................................................................................................... 27
  Burden of Sanguine Strain IV ......................................................................................................................... 27
  Burden of Sanguine Strain V .......................................................................................................................... 28
  Burden of Sanguine Strain VI ......................................................................................................................... 28
  Burden of Sanguine Strain VII ........................................................................................................................ 28
  Burden of Sanguine Strain VIII ....................................................................................................................... 28
  Burden of Sanguine Strain IX ......................................................................................................................... 28
  Spells of Equivalence ............................... 29
  Armor of Influence ........................................................................................................................................ 29
  Bloodrush ...................................................................................................................................................... 29
  Child of Suffering I ......................................................................................................................................... 29
  Child of Suffering II ........................................................................................................................................ 29
  Child of Suffering III ....................................................................................................................................... 30
  Child of Suffering IV ....................................................................................................................................... 30
  Child of Suffering V ........................................................................................................................................ 30
  Deadly Distance ............................................................................................................................................. 30
  Diameter of Doom ......................................................................................................................................... 30
  Draw of Devestation ...................................................................................................................................... 31
  Empathy Trap, Greater .................................................................................................................................. 31
  Empathy Trap, Minor  .................................................................................................................................... 31
  Empathy Trap, Moderate ............................................................................................................................... 31
  Project Suffering I .......................................................................................................................................... 32
  Project Suffering II ......................................................................................................................................... 32
  Project Suffering III ........................................................................................................................................ 32
  Project Suffering IV ........................................................................................................................................ 32
  Project Suffering V ......................................................................................................................................... 32
  Project Suffering VI ........................................................................................................................................ 33
  Project Suffering VII ....................................................................................................................................... 33
  Project Suffering VIII ...................................................................................................................................... 33
  Project Suffering IX ........................................................................................................................................ 33
  Seed Phantasm I ............................................................................................................................................ 34
  Seed Phantasm II ........................................................................................................................................... 34
  Seed Phantasm III .......................................................................................................................................... 34
  Seed Phantasm IV .......................................................................................................................................... 34
  Weapon of Influence ..................................................................................................................................... 34
  
  4
  Introduction
  Welcome to the Book of Beyond! This work-in-prog-
  ress will be available in thematic single purchase chap-
  ters or as a subscription for all the major releases that 
  will be eventually included in the full Book of Beyond 
  final edition.
  Spells of Boon and Burden was designed and written to 
  expand both the flavor and mechanics of the psychic 
  spellcaster classes introduced in the Pathfinder Role-
  playing Game Occult Adventures expansion. In partic-
  ular the aim of the this supplement is to make the psy-
  chic classes standout more clearly.
  Arcane classes have long reigned over damage with 
  spells of fiery destruction and divine casters present 
  themselves as the game’s premier healers. While load-
  ed with flavor it became clear to Lost Spheres that the 
  psychic classes weren’t “the best” at anything in par-
  ticular and as a whole were missing a signature class 
  strength.
  Allusions to the power of ki and lifeforce manipula-
  tion exist in the initial spell lists but nothing that really 
  stood out as “this is the identity of psychic magic.” The 
  concepts were there, including undercasting (allowing 
  to expanded versatility). However the opportunity to 
  awaken the full potential of the psychic magic universe 
  seemed still looming.
  The spells presented in this book expand the psychic 
  role as life force manipulators, mentalists, and agents 
  of cosmic balance.
  Spells of Boon
  Boons are special spells available to psychic mages to 
  grant rapid beneficial abilities to allies at a similar cost 
  to themselves. Spell casters who are immune to the 
  condition that a boon inflicts are not able to cast that 
  boon.
  Spells of Burden
  Psychic magic for the Pathfinder Roleplaying game 
  more directly than its arcane and divine cousins inter-
  acts with the balance of individual spiritual forces and 
  their relation to the world around them. Spiritual con-
  cepts of personal balance have been a staple of philos-
  ophy of societies both real and imagined for years yet 
  seldom find expression in game mechanics.
  The spells of burden in this book then exist for two 
  main reasons. Firstly to add this rich texture of magical 
  balance to the already vivid potentials of the classes 
  from the Pathfinder Roleplaying Game Occult Adven-
  ture rulebook. Second, to arm the game masters of 
  games where players may not fully consider the mys-
  tical ramifications of draping themselves in dozens of 
  layered supernatural energies.
  UNDERCASTING SPELLS
  Some psychic spells can be undercast. This means that 
  the spellcaster can cast the spell at the level that he 
  knows, or as any lower-level version of that spell, using 
  the appropriate spell slot. When a spellcaster under-
  casts a spell, it is treated exactly like the lower-level 
  version, including when determining its effect, saving 
  throw, and other variables. For example, a psychic 
  spellcaster who adds burden of power’s weight III to 
  his list of spells known can cast it as burden of power’s 
  weight I, II, or III. If he casts it as burden of power’s 
  weight I, it is treated in all ways as that spell; it uses 
  the text and the saving throw DC for that spell, and 
  requires him to expend a 2nd-level spell slot. When-
  ever a spontaneous spellcaster adds a spell to his list 
  of spells known that can be undercast, he can immedi-
  ately learn a spell in place of each lower-level version 
  of that spell he knows. In essence, he loses each earli-
  er version and can replace it with another spell of the 
  same level that is on his spell list.
  Why witches?
  Some might question the inclusion of the witch so 
  heavily in a majority psychic magic supplement. The 
  prevalence of conditions and penalties are strongly 
  tied to the themes of the witch class. Witch spells in-
  dicated in this supplement are still considered arcane 
  when cast by witches.
  
  5
  Spell Lists by Class
  Mesmerist Spells                                       
  1st-Level Mesmerist Spells
  Boon of Granted Valor I: Draw fear from an ally to 
  give them courage.
  Boon of Imparted Action I: Slow yourself to speed to 
  an ally.
  Boon of Lent Endurance: Sickness takes you to bolster 
  an ally’s health.
  Boon of Quickened Vitality: Grant vim and speed in 
  exchange for growing weary.
  Boon of Sharpened Senses: Dazzle yourself to gift 
  sharper perception to an ally.
  Burden of the Barbed Blade I: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul I: Burn away imbalance 
  between a creatures spirit and flesh.
  Burden of the Ready Mind I: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain I: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering I: Harness your pain at an injury to 
  create a damaging phantom image.
  Deadly Distance: Create a deadly need to be near 
  yourself.
  Project Suffering I: Inflict non-lethal damage based on 
  your suffering.
  Seed Phantasm I: You implant a phantasm with dam-
  aging energy.
  2nd-Level Mesmerist Spells
  Bloodrush: Violent and damaging gouts of blood clot 
  a bleeding creatures wounds.
  Boon of Crimson Vitality: Take bleed to grant fast 
  healing to an ally.
  Boon of Dancing Steps: Become entangled to grant 
  quicker movement to an ally.
  Boon of Gifted Echoes: Deafen yourself to grant an 
  ally blindsense.
  Boon of Granted Valor II: Draw greater fear from an 
  ally to give them greater courage.
  Boon of Hungry Blood: Enhance a weapon with the 
  power of your own blood.
  Boon of Imbued Vision: Blind yourself to give an ally 
  superior vision.
  Boon of Imparted Action II: Daze yourself to speed to 
  an ally.
  Boon of Wakened Senses: Drift from awareness to 
  grant supernatural awareness to another creature.
  Burden of the Barbed Blade II: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul III: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of the Power’s Weight I: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind II: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain II: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering II: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Minor: Implant your suffering into a 
  phantasm to transfer it to enemies.
  Project Suffering II: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm II: You implant a phantasm with dam-
  aging energy.
  3rd-Level Mesmerist Spells
  Boon of Granted Valor III: Draw terror from an ally to 
  give them fearlessness.
  Boon of Imparted Action III: Drop unconscious to 
  grant speed to an ally.
  Boon of Shining Spirit: Drain life from yourself to en-
  hance the lifeforce of another creature.
  Boon of Surging Vitality: Exhaust yourself to grant 
  power to an ally.
  Boon of Wondrous Aptitude: Become fascinated with 
  a creature to enhance its skills.
  Burden of the Barbed Blade III: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul IV: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia I: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight II: Excess magic slows 
  
  6
  the target of the spell.
  Burden of the Ready Mind III: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IV: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering III: Harness your pain at an injury to 
  create a damaging phantom image.
  Diameter of  Doom: Create a ring of safe distance, 
  damaging those who come closer or move farther 
  from you.
  Empathy Trap, Moderate: Implant your greater suffer-
  ing into a phantasm to transfer it to enemies.
  Project Suffering IV: Inflict non-lethal damage based 
  on your suffering.
  4th-Level Mesmerist Spells
  Boon of Liberated Stride: Free an ally by taking on all 
  binding forces that could hinder them.
  Boon of Limitless Valor: Draw panic from an ally to 
  give them fearless valor.
  Burden of the Barbed Blade IV: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VI: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight IV: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind IV: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VI: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering IV: Harness your pain at an injury to 
  create a damaging phantom image.
  Draw of Devastation: Leash those who are near you 
  to suffer the farther they move away.
  Empathy Trap, Greater: Implant your greater suffering 
  into a phantasm to transfer it to enemies.
  Project Suffering V: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm III: You implant a phantasm with 
  damaging energy.
  5th-Level Mesmerist Spells
  Boon of Dual Minds: Displace your mind to defend 
  another protecting it while stunning your form.
  Boon of Twin Souls: Pass all but the barest life you 
  possess to empower an ally.
  Burden of the Barbed Blade V: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight VI: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind V: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VIII: Bloodline casters 
  find their blood revolting against them.
  Project Suffering VIII: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm IV: You implant a phantasm with 
  damaging energy.
  6th-Level Mesmerist Spells
  Boon of Life Given: Sacrifice yourself to give an ally 
  new life.
  Burden of the Barbed Blade VI: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VIII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight VIII: Excess magic 
  slows the target of the spell.
  Burden of the Ready Mind VI: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IX: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering V: Harness your pain at an injury to 
  create a damaging phantom image.
  Project Suffering IX: Inflict non-lethal damage based 
  on your suffering.
  Occultist Spells                                       
  1st-Level Occultist Spells
  Boon of Granted Valor I: Draw fear from an ally to 
  give them courage.
  Boon of Imparted Action I: Slow yourself to speed to 
  
  7
  an ally.
  Boon of Lent Endurance: Sickness takes you to bolster 
  an ally’s health.
  Burden of the Barbed Blade I: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul I: Burn away imbalance 
  between a creatures spirit and flesh.
  Deadly Distance: Create a deadly need to be near 
  yourself.
  Project Suffering I: Inflict non-lethal damage based on 
  your suffering.
  Seed Phantasm I: You implant a phantasm with dam-
  aging energy.
  2nd-Level Occultist Spells
  Bloodrush: Violent and damaging gouts of blood clot 
  a bleeding creatures wounds.
  Boon of Crimson Vitality: Take bleed to grant fast 
  healing to an ally.
  Boon of Dancing Steps: Become entangled to grant 
  quicker movement to an ally
  Boon of Floating Grace: Take on the weight of an ally 
  to grant them flight.
  Boon of Gifted Echoes: Deafen yourself to grant an 
  ally blindsense.
  Boon of Imbued Vision: Blind yourself to give an ally 
  superior vision.
  Boon of Imparted Action II: Daze yourself to speed to 
  an ally.
  Boon of the Clenched Fist: Seal your fist to grant 
  greater martial skill to an ally.
  Burden of the Barbed Blade III: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul II: Burn away imbalance 
  between a creatures spirit and flesh.
  Burden of Hungry Regalia I: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Child of Suffering I: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Minor: Implant your suffering into a 
  phantasm to transfer it to enemies.
  Project Suffering II: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm II: You implant a phantasm with dam-
  aging energy.
  3rd-Level Occultist Spells
  Boon of Flowing Stone: By calling the power of stone 
  you infuse an ally with protection and render yourself 
  petrified.
  Boon of Granted Valor II: Draw greater fear from an 
  ally to give them greater courage.
  Boon of Imparted Action III: Drop unconscious to 
  grant speed to an ally.
  Boon of Venomous Vitae: Envenom an ally’s weapon 
  by taking the same poison into yourself.
  Burden of the Barbed Blade IV: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul III: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia II: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Child of Suffering II: Harness your pain at an injury to 
  create a damaging phantom image.
  Diameter of  Doom: Create a ring of safe distance, 
  damaging those who come closer or move farther 
  from you.
  Empathy Trap, Moderate: Implant your greater suffer-
  ing into a phantasm to transfer it to enemies.
  Project Suffering III: Inflict non-lethal damage based 
  on your suffering.
  4th-Level Occultist Spells
  Boon of Granted Valor III: Draw terror from an ally to 
  give them fearlessness.
  Boon of Liberated Stride: Free an ally by taking on all 
  binding forces that could hinder them.
  Boon of Shining Spirit: Drain life from yourself to en-
  hance the lifeforce of another creature.
  Burden of the Barbed Blade VI: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul IV: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia III: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Child of Suffering III: Harness your pain at an injury to 
  create a damaging phantom image.
  Draw of Devastation: Leash those who are near you 
  to suffer the farther they move away.
  Project Suffering IV: Inflict non-lethal damage based 
  
  8
  on your suffering.
  Seed Phantasm III: You implant a phantasm with 
  damaging energy.
  5th-Level Occultist Spells
  Boon of Dual Minds: Displace your mind to defend 
  another protecting it while stunning your form.
  Boon of Twin Souls: Pass all but the barest life you 
  possess to empower an ally.
  Burden of the Barbed Blade VII: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul V: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia IV: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Child of Suffering IV: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Greater: Implant your greater suffering 
  into a phantasm to transfer it to enemies.
  Project Suffering V: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm IV: You implant a phantasm with 
  damaging energy.
  6th-Level Occultist Spells
  Boon of Drifting Form: Grant incorporeality to an ally 
  by becoming paralyzed.
  Boon of Life Given: Sacrifice yourself to give an ally 
  new life.
  Burden of the Barbed Blade IX: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VI: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of Hungry Regalia V: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Project Suffering VI: Inflict non-lethal damage based 
  on your suffering.
  Psychic Spells                                           
  1st-Level Psychic Spells
  Boon of Granted Valor I: Draw fear from an ally to 
  give them courage.
  Boon of Imparted Action I: Slow yourself to speed to 
  an ally.
  Boon of Lent Endurance: Sickness takes you to bolster 
  an ally’s health.
  Boon of Quickened Vitality: Grant vim and speed in 
  exchange for growing weary.
  Boon of Sharpened Senses: Dazzle yourself to gift 
  sharper perception to an ally.
  Burden of the Barbed Blade I: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul I: Burn away imbalance 
  between a creatures spirit and flesh.
  Burden of the Ready Mind I: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain I: Bloodline casters 
  find their blood revolting against them.
  Deadly Distance: Create a deadly need to be near 
  yourself.
  Project Suffering I: Inflict non-lethal damage based on 
  your suffering.
  2nd-Level Psychic Spells
  Boon of Crimson Vitality: Take bleed to grant fast 
  healing to an ally.
  Boon of Dancing Steps: Become entangled to grant 
  quicker movement to an ally
  Boon of Floating Grace: Take on the weight of an ally 
  to grant them flight.
  Boon of Gifted Echoes: Deafen yourself to grant an 
  ally blindsense.
  Boon of Granted Valor II: Draw greater fear from an 
  ally to give them greater courage.
  Boon of Hungry Blood: Enhance a weapon with the 
  power of your own blood.
  Boon of Imbued Vision: Blind yourself to give an ally 
  superior vision.
  Boon of Imparted Action II: Daze yourself to speed to 
  an ally.
  Boon of Wakened Senses: Drift from awareness to 
  grant supernatural awareness to another creature.
  Boon of the Clenched Fist: Seal your fist to grant 
  greater martial skill to an ally.
  Burden of the Barbed Blade II: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul II: Burn away imbalance 
  between a creatures spirit and flesh.
  
  9
  Burden of the Power’s Weight I: Excess magic slows 
  the target of the spell.
  Burden of the Sanguine Strain II: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering I: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Minor: Implant your suffering into a 
  phantasm to transfer it to enemies.
  Project Suffering II: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm I: You implant a phantasm with dam-
  aging energy.
  3rd-Level Psychic Spells
  Bloodrush: Violent and damaging gouts of blood clot 
  a bleeding creatures wounds.
  Boon of Granted Valor III: Draw terror from an ally to 
  give them fearlessness.
  Boon of Imparted Action III: Drop unconscious to 
  grant speed to an ally.
  Boon of Surging Vitality: Exhaust yourself to grant 
  power to an ally.
  Boon of Venomous Vitae: Envenom an ally’s weapon 
  by taking the same poison into yourself.
  Boon of Wondrous Aptitude: Become fascinated with 
  a creature to enhance its skills.
  Burden of the Barbed Blade III: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul III: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia I: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight II: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind II: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain III: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering II: Harness your pain at an injury to 
  create a damaging phantom image.
  Diameter of  Doom: Create a ring of safe distance, 
  damaging those who come closer or move farther 
  from you.
  Project Suffering III: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm II: You implant a phantasm with dam-
  aging energy.
  4th-Level Psychic Spells
  Boon of Dual Minds: Displace your mind to defend 
  another protecting it while stunning your form.
  Boon of Flowing Stone: By calling the power of stone 
  you infuse an ally with protection and render yourself 
  petrified.
  Boon of Shining Spirit: Drain life from yourself to en-
  hance the lifeforce of another creature.
  Boon of Twin Souls: Pass all but the barest life you 
  possess to empower an ally.
  Burden of the Barbed Blade IV: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul IV: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia II: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight III: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind III: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IV: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering III: Harness your pain at an injury to 
  create a damaging phantom image.
  Draw of Devastation: Leash those who are near you 
  to suffer the farther they move away.
  Empathy Trap, Moderate: Implant your greater suffer-
  ing into a phantasm to transfer it to enemies.
  Project Suffering IV: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm III: You implant a phantasm with 
  damaging energy.
  5th-Level Psychic Spells
  Boon of Liberated Stride: Free an ally by taking on all 
  binding forces that could hinder them.
  Boon of Life Given: Sacrifice yourself to give an ally 
  new life.
  Boon of Limitless Valor: Draw panic from an ally to 
  give them fearless valor.
  
  10
  Burden of the Barbed Blade V: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul V: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia III: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight IV: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind IV: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain V: Bloodline casters 
  find their blood revolting against them.
  Project Suffering V: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm IV: You implant a phantasm with 
  damaging energy.
  6th-Level Psychic Spells
  Boon of Drifting Form: Grant incorporeality to an ally 
  by becoming paralyzed.
  Burden of the Barbed Blade VI: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VI: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of Hungry Regalia IV: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight V: Excess magic slows 
  the target of the spell.
  Burden of the Sanguine Strain VI: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering IV: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Greater: Implant your greater suffering 
  into a phantasm to transfer it to enemies.
  Project Suffering VI: Inflict non-lethal damage based 
  on your suffering.
  7th-Level Psychic Spells
  Burden of the Barbed Blade VII: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of Hungry Regalia V: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight VI: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind V: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VII: Bloodline casters 
  find their blood revolting against them.
  Project Suffering VII: Inflict non-lethal damage based 
  on your suffering.
  8th-Level Psychic Spells
  Burden of the Barbed Blade VIII: Inflict bleed on 
  those inclined to violence if they resist a peaceful 
  mind.
  Burden of the Brilliant Soul VIII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight VII: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind VI: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VIII: Bloodline casters 
  find their blood revolting against them.
  Project Suffering VIII: Inflict non-lethal damage based 
  on your suffering.
  9th-Level Psychic Spells
  Burden of the Barbed Blade IX: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul IX: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid, nauseated and staggered.
  Burden of the Power’s Weight VIII: Excess magic 
  slows the target of the spell.
  Burden of the Sanguine Strain IX: Bloodline casters 
  find their blood revolting against them.
  Project Suffering IX: Inflict non-lethal damage based 
  on your suffering.
  
  11
  Spiritualist Spells                                             
  1st-Level Spiritualist Spells
  Boon of Quickened Vitality: Grant vim and speed in 
  exchange for growing weary.
  Boon of Sharpened Senses: Dazzle yourself to gift 
  sharper perception to an ally.
  Burden of the Ready Mind I: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain I: Bloodline casters 
  find their blood revolting against them.
  2nd-Level Spiritualist Spells
  Boon of Wakened Senses: Drift from awareness to 
  grant supernatural awareness to another creature.
  Burden of the Power’s Weight I: Excess magic slows 
  the target of the spell.
  Burden of the Sanguine Strain II: Bloodline casters 
  find their blood revolting against them.
  3rd-Level Spiritualist Spells
  Boon of Surging Vitality: Exhaust yourself to grant 
  power to an ally.
  Boon of Venomous Vitae: Envenom an ally’s weapon 
  by taking the same poison into yourself.
  Boon of Wondrous Aptitude: Become fascinated with 
  a creature to enhance its skills.
  Burden of the Power’s Weight II: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind II: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IV: Bloodline casters 
  find their blood revolting against them.
  4th-Level Spiritualist Spells
  Boon of Dual Minds: Displace your mind to defend 
  another protecting it while stunning your form.
  Boon of Twin Souls: Pass all but the barest life you 
  possess to empower an ally.
  Burden of the Power’s Weight IV: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind III: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VI: Bloodline casters 
  find their blood revolting against them.
  5th-Level Spiritualist Spells
  Boon of Drifting Form: Grant incorporeality to an ally 
  be becoming paralyzed.
  Boon of Life Given: Sacrifice yourself to give an ally 
  new life.
  Boon of Liberated Stride: Free an ally by taking on all 
  binding forces that could hinder them.
  Burden of the Power’s Weight VI: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind IV: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VIII: Bloodline casters 
  find their blood revolting against them.
  6th-Level Spiritualist Spells
  Burden of the Power’s Weight VIII: Excess magic 
  slows the target of the spell.
  Burden of the Ready Mind V: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IX: Bloodline casters 
  find their blood revolting against them.
  Witch Spells                                              
  1st-Level Witch Spells
  Boon of Imparted Action I: Slow yourself to speed to 
  an ally.
  Boon of Lent Endurance: Sickness takes you to bolster 
  an ally’s health.
  Boon of Sharpened Sense: Dazzle yourself to gift 
  sharper perception in his perception.
  Burden of the Barbed Blade I: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul I: Burn away imbalance 
  between a creatures spirit and flesh.
  Burden of the Ready Mind I: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain I: Bloodline casters 
  find their blood revolting against them.
  Deadly Distance: Create a deadly need to be near 
  
  12
  yourself.
  Project Suffering I: Inflict non-lethal damage based on 
  your suffering.
  2nd-Level Witch Spells
  Boon of Crimson Vitality: Take bleed to grant fast 
  healing to an ally.
  Boon of Granted Valor I: Draw fear from an ally to 
  give them courage.
  Boon of Imbued Vision: Blind yourself to give an ally 
  superior vision.
  Boon of Imparted Action II: Daze yourself to speed to 
  an ally.
  Boon of Quickened Vitality: Grant vim and speed in 
  exchange for growing weary.
  Boon of the Clenched Fist: Seal your fist to grant 
  greater martial skill to an ally.
  Burden of the Barbed Blade II: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul II: Burn away imbalance 
  between a creatures spirit and flesh.
  Burden of the Power’s Weight I: Excess magic slows 
  the target of the spell.
  Burden of the Sanguine Strain II: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering I: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Minor: Implant your suffering into a 
  phantasm to transfer it to enemies.
  Project Suffering II: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm I: You implant a phantasm with dam-
  aging energy.
  3rd-Level Witch Spells
  Bloodrush: Violent and damaging gouts of blood clot 
  a bleeding creatures wounds. 
  Boon of Dancing Steps: Become entangled to grant 
  quicker movement to an ally
  Boon of Floating Grace: Take on the weight of an ally 
  to grant them flight.
  Boon of Gifted Echoes: Deafen yourself to grant an 
  ally blindsense.
  Boon of Granted Valor II: Draw greater fear from an 
  ally to give them greater courage.
  Boon of Hungry Blood: Enhance a weapon with the 
  power of your own blood.
  Boon of Surging Vitality: Exhaust yourself to grant 
  power to an ally.
  Boon of Venomous Vitae: Envenom an ally’s weapon 
  by taking the same poison into yourself.
  Boon of Wakened Senses: Drift from awareness to 
  grant supernatural awareness to another creature.
  Burden of the Barbed Blade III: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of Hungry Regalia I: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight II: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind II: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain III: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering II: Harness your pain at an injury to 
  create a damaging phantom image.
  Diameter of  Doom: Create a ring of safe distance, 
  damaging those who come closer or move farther 
  from you.
  Project Suffering III: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm II: You implant a phantasm with dam-
  aging energy.
  4th-Level Witch Spells
  Boon of Flowing Stone: By calling the power of stone 
  you infuse an ally with protection and render yourself 
  petrified.
  Boon of Granted Valor III: Draw terror from an ally to 
  give them fearlessness.
  Boon of Shining Spirit: Drain life from yourself to en-
  hance the lifeforce of another creature.
  Burden of the Barbed Blade IV: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul III: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia II: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight III: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind III: Overemphasize the 
  
  13
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain IV: Bloodline casters 
  find their blood revolting against them.
  Empathy Trap, Moderate: Implant your greater suffer-
  ing into a phantasm to transfer it to enemies.
  Project Suffering IV: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm III: You implant a phantasm with 
  damaging energy.
  5th-Level Witch Spells
  Boon of Dual Minds: Displace your mind to defend 
  another protecting it while stunning your form.
  Boon of Liberated Stride: Free an ally by taking on all 
  binding forces that could hinder them.
  Boon of Limitless Valor: Draw panic from an ally to 
  give them fearless valor.
  Boon of Twin Souls: Pass all but the barest life you 
  possess to empower an ally.
  Burden of the Barbed Blade V: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul IV: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid.
  Burden of Hungry Regalia III: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight IV: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind IV: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain V: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering III: Harness your pain at an injury to 
  create a damaging phantom image.
  Draw of Devastation: Leash those who are near you 
  to suffer the farther they move away.
  Project Suffering V: Inflict non-lethal damage based 
  on your suffering.
  6th-Level Witch Spells
  Boon of Life Given: Sacrifice yourself to give an ally 
  new life.
  Burden of the Barbed Blade VI: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of Hungry Regalia IV: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight V: Excess magic slows 
  the target of the spell.
  Burden of the Sanguine Strain VI: Bloodline casters 
  find their blood revolting against them.
  Child of Suffering IV: Harness your pain at an injury to 
  create a damaging phantom image.
  Empathy Trap, Greater: Implant your greater suffering 
  into a phantasm to transfer it to enemies.
  Project Suffering VI: Inflict non-lethal damage based 
  on your suffering.
  Seed Phantasm IV: You implant a phantasm with 
  damaging energy.
  7th-Level Witch Spells
  Boon of Drifting Form: Grant incorporeality to an ally 
  by becoming paralyzed.
  Burden of the Barbed Blade VII: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VI: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of Hungry Regalia V: Cause the items a crea-
  ture carries to exceed the limits of their life force.
  Burden of the Power’s Weight VI: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind V: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  Burden of the Sanguine Strain VII: Bloodline casters 
  find their blood revolting against them.
  Project Suffering VII: Inflict non-lethal damage based 
  on your suffering.
  8th-Level Witch Spells
  Burden of the Barbed Blade VIII: Inflict bleed on 
  those inclined to violence if they resist a peaceful 
  mind.
  Burden of the Brilliant Soul VII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight VII: Excess magic slows 
  the target of the spell.
  Burden of the Ready Mind VI: Overemphasize the 
  patterns of prepared magic in a spellcasters mind 
  distracting them.
  
  14
  Burden of the Sanguine Strain VIII: Bloodline casters 
  find their blood revolting against them.
  Project Suffering VIII: Inflict non-lethal damage based 
  on your suffering.
  9th-Level Witch Spells
  Burden of the Barbed Blade IX: Inflict bleed on those 
  inclined to violence if they resist a peaceful mind.
  Burden of the Brilliant Soul VIII: Burn away imbalance 
  between a creatures spirit and flesh, those who resist 
  become afraid and staggered.
  Burden of the Power’s Weight VIII: Excess magic 
  slows the target of the spell.
  Burden of the Sanguine Strain IX: Bloodline casters 
  find their blood revolting against them.
  Project Suffering IX: Inflict non-lethal damage based 
  on your suffering.
  Spells of Boon
  Boon of Crimson Vitality
  School necromancy [boon]; Level mesmerist 2, 
  occultist 2, psychic 2, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You unleash the healing powers of your own sanguine 
  reservoir, granting them to another creature. You may 
  gain 1 bleed per 3 caster levels. For each bleed you 
  gain, your target gains a fast healing score. For every 2 
  blood you gain your target benefits from a +2 alchemi-
  cal bonus to Constitution. Your bleed lasts for twice the 
  duration of this spell or until otherwise removed.
  
  15
  Boon of Dancing Steps
  School necromancy [boon]; Level mesmerist 2, 
  occultist 2, psychic 2, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You grant your lightness of foot to another creature 
  giving it a +4 bonus to Dexterity, a +2 bonus to hit and 
  a 15’ bonus to movement speeds. The creature no 
  longer provokes attacks of opportunity from casting 
  spells. You gain the entangled condition which lasts 
  for twice the duration of this spell or until otherwise 
  removed.
  Boon of Drifting Form
  School necromancy [boon]; Level occultist 6, psychic 6, 
  spiritualist 5, witch 7
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You take on the solidity of another creature giving it the  
  incorporeal subtype. You gain the paralyzed condition 
  which lasts for twice the duration of this spell or until 
  otherwise removed.
  Boon of Dual Minds
  School necromancy [boon]; Level mesmerist 5, occult-
  ist 5, psychic 4, spiritualist 4 witch 5
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  The strength of your will is joined to that of an ally leav-
  ing your own form disadvantaged. Each saving throw 
  they are required to make is made twice, once with 
  their original modifiers and once with yours. You gain 
  the stunned condition which lasts for twice the dura-
  tion of this spell or until otherwise removed.
  Boon of Floating Grace
  School necromancy [boon]; Level occultist 2, psychic 
  2, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You grant your motive force to another creature giving 
  it a +2 dodge bonus to AC and a fly speed equal to its 
  base speed. You gain the prone condition which lasts 
  for twice the duration of this spell or until otherwise 
  removed.
  Boon of Flowing Stone
  School necromancy [boon]; Level occultist 3, psychic 
  4, witch 4
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You infuse your ally with the protection of stone in ex-
  change for surrendering your form to the earth. The 
  target gains a +2 primal bonus to attacks, damage, and 
  AC. The subject gains DR 10/adamantine. It ignores the 
  first 10 points of damage each time it takes damage 
  from a weapon, though an adamantine weapon by-
  passes the reduction. Once the spell has prevented 
  a total of 10 points of damage per caster level (max-
  imum 150 points), it is discharged. You gain the petri-
  fied condition which lasts for twice the duration of this 
  spell, until it is discharged or until otherwise removed.
  Boon of Gifted Echoes
  School necromancy [boon]; Level mesmerist 2, 
  occultist 2, psychic 2, witch 3
  
  16
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You shift your hearing into another creature at the 
  cost of becoming deaf. The target gains a +2 bonus to 
  Perception checks and blindsense out to 25’ + 5’ per 
  caster level. You gain the deaf condition which lasts 
  for twice the duration of this spell or until otherwise 
  removed.
  Boon of Granted Valor I
  School necromancy [boon]; Level mesmerist 1, 
  occultist 1, psychic 1, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You move your valor and courage into another crea-
  ture. That target gains a +2 morale bonus to attacks, 
  damage, and saves. This bonus doubles versus fear 
  effects. You gain the shaken condition which lasts for 
  twice the duration of this spell or until otherwise re-
  moved.
  Boon of Granted Valor II
  School necromancy [boon]; Level mesmerist 2, occult-
  ist 3, psychic 2, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  This functions as boon of granted valor I but instead  
  target gains a +3 morale bonus to attacks, damage, and 
  saves. This bonus doubles versus fear effects. You gain 
  the frightened condition. This spell may be undercast.
  Boon of Granted Valor III
  School necromancy [boon]; Level mesmerist 3, occult-
  ist 4, psychic 3, witch 4
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  This functions as boon of granted valor I but instead  
  target gains a +4 morale bonus to attacks, damage, and 
  saves. The target is immune fear effects. You gain the 
  cowering condition. This spell may be undercast.
  Boon of Hungry Blood
  School necromancy [boon]; Level occultist 2, psychic 
  2, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You shed your blood to empower your ally’s weapon 
  with an angry power. Your ally’s weapon deals +2d6 
  bonus damage for the duration of the spell. You gain 
  bleed 5 for twice the duration of this spell or until oth-
  erwise removed.
  Boon of Imbued Vision
  School necromancy [boon]; Level mesmerist 2, 
  occultist 2, psychic 2, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You grant the target the totality of your vision. The tar-
  get gains a +2 insight bonus to AC, gains a +4 bonus to 
  Strength and Dexterity based skill-checks. The target 
  gains the benefits of the uncanny dodge class feature 
  and the blind-fight feat if not already possessing them. 
  
  17
  You gain the blinded condition which lasts for twice 
  the duration of this spell or until otherwise removed. 
  Boon of Imparted Action I
  School necromancy [boon]; Level mesmerist 1, 
  occultist 1, psychic 1, witch 1
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass some of your vitality to a target, increasing its 
  speed to and vigor. The target take an additional move 
  action each round. You gain the staggered condition 
  which lasts for twice the duration of this spell or until 
  otherwise removed.
  Boon of Imparted Action II
  School necromancy [boon]; Level mesmerist 2, 
  occultist 2, psychic 2, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass some of your vitality to a target, increasing its 
  speed to and vigor. The target gains a 30’ enhancement 
  bonus to movement speeds and may take an addition-
  al attack at their highest base attack bonus as part of a 
  full attack action. You gain the dazed condition which 
  lasts for twice the duration of this spell or until other-
  wise removed. This spell may be undercast.
  Boon of Imparted Action III
  School necromancy [boon]; Level mesmerist 4, 
  occultist 4, psychic 4, witch 4
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass some of your vitality to a target, increasing its 
  speed to and vigor. The target gains a 30’ enhancement 
  bonus to all speeds and may take an additional stan-
  dard action each round. You gain the unconscious con-
  dition which lasts for twice the duration of this spell or 
  until otherwise removed. This spell may be undercast.
  Boon of Lent Endurance
  School necromancy [boon]; Level mesmerist 1, 
  occultist 1, psychic 1, witch 1
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You engender new health in an ally at the cost of your 
  own. The ally gains a +2 to Fortitude saves and Con-
  stitution checks. Additionally, they receive immediate 
  saving throws versus on going poisons or diseases. You 
  gain the sickened condition for twice as long as the du-
  ration of this spell or until otherwise removed.
  Boon of Liberated Stride
  School necromancy [boon]; Level mesmerist 4, occult-
  ist 4, psychic 4, spiritualist 4, witch 5
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One dead creature.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You gift an ally your freedom. This spell enables the 
  target to move and attack normally for the duration 
  of the spell, even under the influence of magic that 
  usually impedes movement, such as paralysis, solid 
  fog, slow, and web. All combat maneuver checks made 
  to grapple the target automatically fail. The subject 
  automatically succeeds on any combat maneuver 
  checks and Escape Artist checks made to escape a 
  grapple or a pin. The spell also allows the subject to 
  move and attack normally while underwater, even 
  with slashing weapons such as axes and swords or 
  with bludgeoning weapons such as flails, hammers, 
  
  18
  and maces, provided that the weapon is wielded in the 
  hand rather than hurled. The boon of liberated stride 
  spell does not, however, grant water breathing. You 
  gain the helpless condition for twice the duration of 
  this spell.
  Boon of Life Given
  School necromancy [boon]; Level mesmerist 6, occult-
  ist 6, psychic 5, spiritualist 5, witch 6
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One dead creature.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You balance the scales of life and death, offering 
  yourself in the stead of an ally. They are restored to life 
  with a HP total remaining hit points. You can grant their 
  BAB a bonus equal to your caster level to a maximum 
  combined level of 1 and 1/2 times your caster level. The 
  same is true of caster level for the target, if applicable. 
  Each saving throw they are required to make is made 
  twice, once with their original modifiers and once with 
  yours. You die. You may be raised as normal. If you 
  are restored to life before the duration ends, this spell 
  ends and your dead ally dies again.
  Boon of Limitless Valor
  School necromancy [boon]; Level mesmerist 4, psy-
  chic 5, witch 5
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  This functions as boon of granted valor III but instead  
  target gains a +5 morale bonus to attacks, damage, 
  and saves. The target is immune to bull rush attempts, 
  fear effects other effects that move them while this 
  spell is  in effect (such as the telekinesis spell). You 
  gain the panicked condition for twice the duration of 
  this spell.
  Boon of Quickened Vitality
  School necromancy [boon]; Level mesmerist 1, psychic 
  1, spiritualist 1, witch 1
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass your wakefulness and energy to an ally. Your 
  ally gains a +10’ bonus to movement speeds and +2 to 
  Strength and Dexterity. You gain the fatigued condition 
  for twice the duration of this spell.
  Boon of Sharpened Senses
  School necromancy [boon]; Level mesmerist 1, psychic 
  1, spiritualist 1, witch 1
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You lend some of your awareness to a companion, 
  sharpening your senses with the strength of your own. 
  Your ally gains a +1 insight to attack and Perception 
  skill-checks. You gain the dazzled condition for twice 
  the duration of this spell.
  Boon of Shifted Lucidity
  School necromancy [boon]; Level mesmerist 3, occult-
  ist 4, psychic 4, witch 4
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass your consciousness to another creature to aid 
  its efforts. When rolling 20-sided dice for attacks, sav-
  ing throws, skill checks and other rolls he target crea-
  ture rolls twice and takes the better result. You gain the 
  confused condition for twice the duration of this spell 
  or until otherwise removed.
  
  19
  Boon of Shining Spirit
  School necromancy [boon]; Level mesmerist 3, 
  occultist 4, psychic 4, witch 4
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass your life-force to another creature to ampli-
  fy its being. The target gains a +1 bonus on all ability 
  checks, attack rolls, caster level checks, combat maneu-
  ver checks, Combat Maneuver Defense, saving throws, 
  and skill checks. They gain 5 temporary hit points. You 
  gain the energy drained condition and one negative 
  level for twice the duration of this spell or until oth-
  erwise removed. For every four caster levels you can 
  take an additional negative level to increase the above 
  bonuses and temporary hit points if you so desire.
  Boon of Surging Vitality
  School necromancy [boon]; Level mesmerist 3, psychic 
  3, spiritualist 3, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass your wakefulness and energy to an ally. Your 
  ally gains a +30’ bonus to movement speeds and +4 to 
  Strength and Dexterity. You gain the exhausted condi-
  tion for twice the duration of this spell.
  Boon of the Clenched  Fist
  School necromancy [boon]; Level occultist 2, psychic 
  2, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You clench your fist and seal it magically passing your 
  ability to wield and use a weapon to an ally allowing 
  them greater use of an item within their own grasp. 
  The ally gains proficiency with any held item and the 
  weapon focus feat as appropriate. Your hand remains 
  clenched and unusable for a duration equal to the spell 
  after the spell ends.
  Boon of Twin Souls
  School necromancy [boon]; Level mesmerist 5, occult-
  ist 5, psychic 4, spiritualist 4 witch 5
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  The vast majority of the energy soul leaves your body 
  to join with an ally. They gain any remaining hit points 
  you have as temporary hit points. You can grant their 
  BAB a bonus equal to your caster level to a maximum 
  combined level of 1 and 1/2 times your caster level. The 
  same is true of caster level for the target, if applicable. 
  Each saving throw they are required to make is made 
  twice, once with their original modifiers and once with 
  yours. You gain the dying condition and begin to lose -1 
  HP per round for twice the duration of this spell or until 
  otherwise removed. You may be stabilized as normal. If 
  you are healed above 0 hit points, this spell ends.
  Boon of Venomous Vitae
  School necromancy [boon]; Level occultist 3, psychic 3, 
  spiritualist 3, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One weapon carried by an ally.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You flick a droplet of your now poisonous sweat at an 
  ally’s weapon. You and the weapon are now poisoned. 
  This poison deals 1d3 Constitution damage to crea-
  tures struck with it and to you. You and poisoned crea-
  tures can make a Fortitude save each round to negate 
  
  20
  the damage. You must continue saving for twice the 
  duration of this spell or take damage as above.
  Boon of Wakened Senses
  School necromancy [boon]; Level mesmerist 2, psychic 
  2, spiritualist 2, witch 2
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You grant your ally preternatural senses by surrender-
  ing a portion of your own awareness. Your ally gains +2 
  to perception and uncanny dodge as though a rogue of 
  your caster level. If you are at least 8th caster level, they 
  gain improved uncanny dodge. You gain the flat-footed 
  condition for twice the duration of this spell.
  Boon of Wondrous Aptitude
  School necromancy [boon]; Level mesmerist 3, psychic 
  3, spiritualist 3, witch 3
  Casting Time 1 swift action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature other than yourself.
  Duration 1 round/level
  Saving Throw Will (harmless); SR yes
  You pass your confidence and focus to another crea-
  ture. Your ally gains +4 insight bonus to skill checks and 
  a +1 insight bonus to all other d20 rolls. You gain the 
  fascinated condition for twice the duration of this spell.
  Spells of Burden
  Burden of the Barbed Blade I
  School abjuration (curse); Level mesmerist 1, occultist 
  1, psychic 1, witch 1
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  You call a creature’s tendencies toward violence to hold 
  its flesh in contempt. Make a caster level check (DC of 
  11 + the BAB of the target creature). If successful, for 
  the duration of the spell, the target takes a bleed equal 
  to its BAB - 1/2 its hit dice rounded up every time they 
  attack a creature with a weapon. The creature may take 
  
  21
  a -1 penalty to attacks to ignore 1 point of this bleed. 
  This spell may inflict up to 2 bleed or a -2 penalty to 
  attacks.
  Burden of the Barbed Blade II
  School abjuration (curse); Level mesmerist 2, psychic 
  2, witch 2
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade I but instead 
  may inflict up to -4 to the penalty or 4 bleed on the 
  target.  The creature may take a -1 penalty to attacks to 
  ignore 1 point of this bleed. This spell can be undercast.
  Burden of the Barbed Blade III
  School abjuration (curse); Level mesmerist 3, occultist 
  2, psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade I but instead 
  may inflict up to -6 to the penalty or 6 bleed on the 
  target.  The creature may take a -1 penalty to attacks 
  to ignore 1 point of this bleed. If the creature takes 6 
  bleed, they also become fatigued for the duration of 
  the spell. This spell can be undercast.
  Burden of the Barbed Blade IV
  School abjuration (curse); Level mesmerist 4, occultist 
  3, psychic 4, witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -8 to the penalty or 8 bleed on the 
  target.  The creature may take a -1 penalty to attacks to 
  ignore 1 point of this bleed. If the creature takes at least 
  6 bleed, they also become fatigued for the duration of 
  the spell. This spell can be undercast.
  Burden of the Barbed Blade V
  School abjuration (curse); Level mesmerist 5, psychic 
  5, witch 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -10 to the penalty or 10 bleed on the 
  target.  The creature may take a -1 penalty to attacks to 
  ignore 1 point of this bleed. If the creature takes at least 
  6 bleed, they also become fatigued for the duration of 
  the spell. This spell can be undercast.
  Burden of the Barbed Blade VI
  School abjuration (curse); Level mesmerist 6, occultist 
  4, psychic 6, witch 6
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -12 to the penalty or 12 bleed on the 
  target.  The creature may take a -1 penalty to attacks 
  to ignore 1 point of this bleed. If the creature takes 
  at least 6 bleed, they also become fatigued for the 
  duration of the spell. If the creature takes at least 12 
  bleed, they also become exhausted for the duration of 
  
  22
  the spell. This spell can be undercast.
  Burden of the Barbed Blade VII
  School abjuration (curse); Level occultist 5, psychic 7, 
  witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -14 to the penalty or 14 bleed on the 
  target.  The creature may take a -1 penalty to attacks 
  to ignore 1 point of this bleed. If the creature takes 
  at least 6 bleed, they also become fatigued for the 
  duration of the spell. If the creature takes at least 12 
  bleed, they also become exhausted for the duration of 
  the spell. This spell can be undercast.
  Burden of the Barbed Blade VIII
  School abjuration (curse); Level psychic 8, witch 8
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -16 to the penalty or 16 bleed on the 
  target.  The creature may take a -1 penalty to attacks 
  to ignore 1 point of this bleed. If the creature takes 
  at least 6 bleed, they also become fatigued for the 
  duration of the spell. If the creature takes at least 12 
  bleed, they also become exhausted for the duration of 
  the spell. This spell can be undercast.
  Burden of the Barbed Blade IX
  School abjuration (curse); Level occultist 6, psychic 9, 
  witch 9
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who BAB is greater than half their 
  hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of barbed blade III but instead 
  may inflict up to -18 to the penalty or 18 bleed on the 
  target.  The creature may take a -1 penalty to attacks to 
  ignore 1 point of this bleed. If the creature takes at least 
  6 bleed, they also become fatigued for the duration of 
  the spell. If the creature takes at least 12 bleed, they 
  also become exhausted for the duration of the spell. If 
  the creature takes at least 18 bleed, they also become 
  staggered for the duration of the spell. This spell can 
  be undercast.
  Burden of the Brilliant Soul I
  School abjuration (curse); Level mesmerist 1, occultist 
  1, psychic 1, witch 1
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  You call into balance the power of a creatures spirit 
  with the amount of energy it is currently capable of  
  wielding. Make a caster level check (DC of 11 + the 
  caster level of the highest caster level of the target 
  creature). You get a +1 to your caster level check for 
  every level the creature’s caster level exceeds its hit 
  dice. If you succeed the caster experiences a painful 
  disruption to its imbalanced energies and can choose 
  to accept a penalty to its caster level or experience 
  psychic damage as its form overloads with the magic 
  it is currently channeling. You may inflict up to -2 to 
  the caster level of the target. For each -1 of penalty 
  the creature chooses to resist it takes 2d6 of psychic 
  damage (maximum 4d6). This penalty cannot reduce 
  a creatures caster level below half its highest caster 
  level.
  
  23
  Burden of the Brilliant Soul II
  School abjuration (curse); Level occultist 2, psychic 2, 
  witch 2
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul I but instead 
  may inflict up to -4 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 8d6). This 
  spell can be undercast.
  Burden of the Brilliant Soul III
  School abjuration (curse); Level mesmerist 2, occultist 
  3, psychic 3, witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul II but instead 
  may inflict up to -6 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 12d6). A 
  creature taking at least 6d6 of damage from this spell 
  is also shaken. This spell can be undercast. 
  Burden of the Brilliant Soul IV
  School abjuration (curse); Level mesmerist 3, occultist 
  4, psychic 4, witch 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul III but instead 
  may inflict up to -8 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 16d6). This 
  spell can be undercast.
  Burden of the Brilliant Soul V
  School abjuration (curse); Level occultist 5, psychic 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul III but instead 
  may inflict up to -10 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 20d6). This 
  spell can be undercast.
  Burden of the Brilliant Soul VI
  School abjuration (curse); Level mesmerist 4, occultist 
  6, psychic 6, witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul III but instead 
  may inflict up to -12 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist it 
  takes 2d6 of psychic damage (maximum 24d6). If the 
  creature targeted takes 12d6 or more damage from 
  this spell it is staggered in addition to being shaken. 
  This spell can be undercast.
  Burden of the Brilliant Soul VII
  School abjuration (curse); Level mesmerist 5, psychic 
  7, witch 8
  Casting Time 1 standard action
  Components S, V
  
  24
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul VI but instead 
  may inflict up to -14 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 28d6). This 
  spell can be undercast.
  Burden of the Brilliant Soul VIII
  School abjuration (curse); Level mesmerist 6, psychic 
  8, witch 9
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul VI but instead 
  may inflict up to -16 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist 
  it takes 2d6 of psychic damage (maximum 32d6). This 
  spell can be undercast.
  Burden of the Brilliant Soul IX
  School abjuration (curse); Level psychic 9
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature who can resolve any one effect at 
  a caster level greater than their hit die.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of brilliant soul VI but instead 
  may inflict up to -18 to the caster level of the target. 
  For each -1 of penalty the creature chooses to resist it 
  takes 2d6 of psychic damage (maximum 36d6). If the 
  creature targeted takes 18d6 or more damage from 
  this spell it is nauseated in addition to being shaken. 
  This spell can be undercast.
  Burden of Hungry Regalia I
  School necromancy (curse, negative-energy); Level 
  mesmerist 3, occultist 2, psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial magic items worn by a 
  single creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  You awaken the dark hunger slumbering within the 
  worn magic items your target creature to reclaim 
  energy from those who draw on their power. Make a 
  caster level check (DC of 11 + the caster level of the 
  highest caster level of an item a creature is wearing). 
  You get a +1 to your caster level check for every worn by 
  the creature beyond the first. If you succeed the item 
  now bestows a negative level on the wearer in addition 
  to its regular effects. The creature may instead choose 
  to suppress the item’s effects as a free action for the 
  duration of the spell, if the target has more than two 
  magical items, it may choose which are suppressed. 
  Taking off the item does not end the spell effect or 
  allow a new item use that body slot.
  Burden of Hungry Regalia II
  School necromancy (curse, negative-energy); Level 
  occultist 3, psychic 4, witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial magic items worn by a 
  single creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of hungry regalia I but instead 
  may now target up to two magic items on the creature, 
  and cause them to gain up to two negative levels if no 
  worn items are suppressed. This spell can be undercast.
  Burden of Hungry Regalia III
  School necromancy (curse, negative-energy); Level 
  occultist 4, psychic 5, witch 5
  Casting Time 1 standard action
  
  25
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial magic items worn by a 
  single creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of hungry regalia I but 
  instead may now target up to thee magic items on the 
  creature, and cause them to gain up to three negative 
  levels if no worn items are suppressed. This spell can 
  be undercast. 
  Burden of Hungry Regalia IV
  School necromancy (curse, negative-energy); Level 
  occultist 5, psychic 6, witch 6
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial magic items worn by a 
  single creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of hungry regalia I but instead 
  may now target up to four magic items on the creature, 
  and cause them to gain up to four negative levels if no 
  worn items are suppressed. This spell can be undercast.
  Burden of Hungry Regalia V
  School necromancy (curse, negative-energy); Level 
  occultist 6, psychic 7, witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial magic items worn by a 
  single creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of hungry regalia I but instead 
  may now target up to five magic items on the creature, 
  and cause them to gain up to five negative levels if no 
  worn items are suppressed. This spell can be undercast.
  Burden of Power’s Weight I
  School transmutation (curse, force); Level mesmerist 
  2, psychic 2, spiritualist 2, witch 2
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  You call down the unnatural weight of the beneficial 
  magic effecting a creature and force it to shoulder 
  the burden or release their power. Make a caster 
  level check (DC of 11 + the caster level of the highest 
  spell effect on the creature baring the target magical 
  effects). You get a +1 to your caster level check for 
  every spell or power effecting the creature beyond 
  the first. If you succeed two of the targeted magical 
  effects of the creature gain the curse descriptor and 
  each of those effects reduces all movement speeds 
  of the creature by -5’ of movement (for a total of 10’ 
  movement reduction). The creature may instead dispel 
  these effects as a free action, if the target has more 
  than two magical effects, it may choose which are 
  dispelled or gain the curse descriptor.
  Burden of Power’s Weight II
  School transmutation (curse, force); Level mesmerist 
  3, psychic 3, spiritualist 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but 
  instead may now target up to three spell effects on the 
  creature, and the movement penalty total becomes 
  15’ if they choose not to dispel any of their effects. 
  Additionally, the target takes 1d6 of force damage per 
  effect that in not dispelled upon being effected by the 
  spell. This spell can be undercast.
  
  26
  Burden of Power’s Weight III
  School transmutation (curse, force); Level psychic 4, 
  witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but instead 
  may now target up to four spell effects on the creature, 
  and the movement penalty total becomes 20’ if they 
  choose not to dispel any of their effects. Additionally, 
  the target takes 1d6 of force damage per effect that 
  in not dispelled upon being effected by the spell. This 
  spell can be undercast.
  Burden of Power’s Weight IV
  School transmutation (curse, force); Level mesmerist 
  4, psychic 5, spiritualist 4, witch 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but instead 
  may now target up to five spell effects on the creature, 
  and the movement penalty total becomes 25’ if they 
  choose not to dispel any of their effects. Additionally, 
  the target takes 1d6 of force damage per effect that 
  in not dispelled upon being effected by the spell. If 
  the creature is under the effects of five movement 
  penalties it becomes flat-footed if its movement speed 
  is less than half its original score. This spell can be 
  undercast.
  Burden of Power’s Weight V
  School transmutation (curse, force); Level psychic 6, 
  witch 6
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but instead 
  may now target up to five six effects on the creature, 
  and the movement penalty total becomes 30’ if they 
  choose not to dispel any of their effects. Additionally, 
  the target takes 1d6 of force damage per effect that in 
  not dispelled upon being effected by the spell. If the 
  creature is under the effects of five or more movement 
  penalties it becomes flat-footed if its movement speed 
  is less than half its original score. This spell can be 
  undercast.
  Burden of Power’s Weight VI
  School transmutation (curse, force); Level mesmerist 
  5, psychic 7, spiritualist 5, witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but 
  instead may now target up to seven spell effects on the 
  creature, and the movement penalty total becomes 
  35’ if they choose not to dispel any of their effects. 
  Additionally, the target takes 1d6 of force damage 
  per effect that in not dispelled upon being effected by 
  the spell. If the creature is under the effects of one or 
  more movement penalties it becomes fatigued. If the 
  creature is under the effects of five or more movement 
  penalties it becomes flat-footed if its movement speed 
  is less than half its original score. This spell can be 
  undercast.
  Burden of Power’s Weight VII
  School transmutation (curse, force); Level psychic 8, 
  witch 8
  Casting Time 1 standard action
  Components S, V
  
  27
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but instead 
  may now target up to eight spell effects on the creature, 
  and the movement penalty total becomes 40’ if they 
  choose not to dispel any of their effects. Additionally, 
  the target takes 1d6 of force damage per effect that in 
  not dispelled upon being effected by the spell. If the 
  creature is under the effects of one or more movement 
  penalties it becomes fatigued. If the creature is under 
  the effects of four or more movement penalties it 
  instead becomes exhausted. If the creature is under 
  the effects of five or more movement penalties it 
  becomes flat-footed if its movement speed is less than 
  half its original score. This spell can be undercast.
  Burden of Power’s Weight VIII
  School transmutation (curse, force); Level mesmerist 
  6, psychic 8, spiritualist 6, witch 8
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more beneficial spells or powers effecting 
  a creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of power’s weight I but instead 
  may now target up to eight spell effects on the creature, 
  and the movement penalty total becomes 40’ if they 
  choose not to dispel any of their effects. Additionally, 
  the target takes 1d6 of force damage per effect that in 
  not dispelled upon being effected by the spell. If the 
  creature is under the effects of one or more movement 
  penalties it becomes fatigued. If the creature is under 
  the effects of four or more movement penalties it 
  instead becomes exhausted. If the creature is under 
  the effects of five or more movement penalties it 
  becomes flat-footed if its movement speed is less than 
  half its original score. This spell can be undercast.
  Burden of the Ready  Mind I
  School transmutation (curse); Level mesmerist 1, 
  psychic 1, spiritualist 1, witch 1
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  You cause the complexities of readied magic to swim to 
  the surface of the mind of target spellcaster distracting 
  them. Make a caster level check (DC of 11 + the caster 
  level of the highest spell the creature has prepared). 
  You get a +1 to your caster level check for every spell 
  prepared by the creature beyond 1st-level. If you 
  succeed the caster gains a -1 circumstance penalty to 
  all attack rolls, saves, and skill checks. The caster may 
  instead lose a prepared spell or at least 1st level to 
  negate this effect.
  Burden of the Ready  Mind II
  School transmutation (curse); Level mesmerist 2, 
  psychic 3, spiritualist 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of the ready mind I but instead 
  may now target up to 2nd-level prepared spells for a -2 
  circumstance penalty. A prepared caster may sacrifice 
  a spell of both 2nd and 1st level to ignore the penalties. 
  This spell can be undercast.
  Burden of the Ready  Mind III
  School transmutation (curse); Level mesmerist 3, 
  psychic 4, spiritualist 4, witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  
  28
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of the ready mind I but instead 
  may now target up to 3rd-level prepared spells for a -3 
  circumstance penalty. A prepared caster may sacrifice a 
  spell of both 3rd and 2nd level to ignore the penalties. 
  This spell can be undercast.
  Burden of the Ready  Mind IV
  School transmutation (curse); Level mesmerist 4, 
  psychic 5, spiritualist 5, witch 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of the ready mind I but instead 
  may now target up to 4th-level prepared spells for a -4 
  circumstance penalty. A prepared caster may sacrifice 
  a spell of both 4th and 3rd level to ignore the penalties. 
  This spell can be undercast.
  Burden of the Ready  Mind V
  School transmutation (curse); Level mesmerist 5, 
  psychic 7, spiritualist 6, witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of the ready mind I but instead 
  may now target up to 5th-level prepared spells for a -5 
  circumstance penalty. A prepared caster may sacrifice 
  a spell of both 5th and 4th level to ignore the penalties. 
  This spell can be undercast.
  Burden of the Ready  Mind VI
  School transmutation (curse); Level mesmerist 6, 
  psychic 8, witch 8
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One or more prepared spells memorized by a 
  creature.
  Duration 1 round/level
  Saving Throw none; SR yes
  This functions as burden of the ready mind I but instead 
  may now target up to 6rd-level prepared spells for a -6 
  circumstance penalty. A prepared caster may sacrifice 
  a spell of both 6th and 5th level to ignore the penalties. 
  This spell can be undercast.
  Burden of Sanguine Strain I
  School necromancy (curse); Level mesmerist 1, psychic 
  1, spiritualist 1, witch 1
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  You cause the ancestral memories embedded in the 
  blood and spirit of the spontaneous caster causing 
  it to  rebel against the body that contains it. Make a 
  caster level check (DC of 11 + the caster level of the 
  highest spell slot the creature has available). You get a 
  +1 to your caster level check for every spell slot by the 
  creature beyond 1st-level. If you succeed the caster 
  gains 2 point of bleed damage. The caster takes half 
  this bleed on a successful Fort save. The caster may 
  instead lose a prepared spell or at least 1st level to 
  negate this effect.
  Burden of Sanguine Strain II
  School necromancy (curse); Level mesmerist 2, psychic 
  2, spiritualist 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  
  29
  This functions as burden of sanguine strain I but instead 
  may now target up to 2nd-level spell slots and inflicts 
  2 times the highest spell available for a maximum of 4  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 2nd and 1st level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain III
  School necromancy (curse); Level psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 3rd-level spell slots and inflicts 
  2 times the highest spell available for a maximum of 
  6  bleed. A spontaneous caster may sacrifice a spell 
  slot of both 3rd and 2nd level to ignore this effect. This 
  spell can be undercast.
  Burden of Sanguine Strain IV
  School necromancy (curse); Level mesmerist 3, psychic 
  4, spiritualist 3, witch 4
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 4th-level spell slots and inflicts 
  2 times the highest spell available for a maximum of 8  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 4th and 3rd level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain V
  School necromancy (curse); Level psychic 5, witch 5
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 5th-level spell slots and inflicts 2 
  times the highest spell available for a maximum of 10  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 5th and 4th level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain VI
  School necromancy (curse); Level mesmerist 4, psychic 
  6, spiritualist 4, witch 6
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 6th-level spell slots and inflicts 2 
  times the highest spell available for a maximum of 12  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 6th and 5th level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain VII
  School necromancy (curse); Level psychic 7, witch 7
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 7th-level spell slots and inflicts 2 
  times the highest spell available for a maximum of 14  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 7th and 6th level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain VIII
  School necromancy (curse); Level mesmerist 5, psychic 
  8, spiritualist 5, witch 8
  
  30
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 8th-level spell slots and inflicts 2 
  times the highest spell available for a maximum of 16  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 8th and 7th level to ignore this effect. This spell 
  can be undercast.
  Burden of Sanguine Strain IX
  School necromancy (curse); Level mesmerist 6, psychic 
  9, spiritualist 6, witch 9
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One spontaneous caster.
  Duration 1 round/level
  Saving Throw Fortitude (half); SR yes
  This functions as burden of sanguine strain I but instead 
  may now target up to 9th-level spell slots and inflicts 2 
  times the highest spell available for a maximum of 18  
  bleed. A spontaneous caster may sacrifice a spell slot 
  of both 9th and 8th level to ignore this effect. This spell 
  can be undercast.
  Spells of Equivalence
  Armor of Influence
  School necromancy; Level medium 2
  Casting Time 1 swift action
  Components S, V, conditions
  Range touch
  Target One set of armor or a shield.
  Duration 1/minute a level (see below)
  Saving Throw no; SR none
  As a swift action, the medium grants one suit of armor 
  or a shield that she is holding a +1 enhancement bonus 
  for 1 round a level. She can select a natural weapon or 
  her unarmed strikes with this ability. For every point 
  of influence beyond 1, the weapon gains another 
  +1 enhancement bonus, to a maximum of +4 at 4 
  influence. This bonus is added to the weapon, stacking 
  with existing weapon enhancement to a maximum of 
  +5.
  At 3rd level and every 3 levels thereafter, one point of 
  these bonuses can be used to add any of the following 
  weapon properties: bashing, blinding, bolstering, 
  brawling, clangorous, deathless, defiant, fortification
  (light), impervious, grinding, mirrored, ramming  or 
  snatching. 
  Adding these properties consumes an amount of 
  bonus equal to the property’s base price modifier. 
  These properties are added to any the weapon already 
  has, but duplicates do not stack. If the weapon is not 
  magical, at least a +1 enhancement bonus must be 
  added before any other properties can be added.
  If the medium breaks a taboo he has accepted this 
  spell ends immediately.
  Bloodrush
  School necromancy; Level mesmerist 2, occultist 2, 
  psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V
  Range close (25’ + 5’/level)
  Target One creature under the effect of a bleed.
  Duration Instantaneous
  Saving Throw Fortitude (half); SR yes
  
  31
  You force a violent expulsion of blood from existing 
  wounds a creature has. For each point of bleed the 
  creature is currently suffering they take 2d6 of damage. 
  The sudden rush of blood is followed by intense clotting 
  which ends the bleed effect. The creature may make a 
  Fortitude save to half the damage and retain the bleed 
  damage. 
  Child of Suffering I
  School illusion [mind-affecting, phantasm]; Level 
  mesmerist 1, occultist 2, psychic 2, witch 2
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target Personal.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer the pain of a recent injury into a illusory 
  duplicate like those from mirror image. Upon taking 5 
  or more points of damage, you may cast this spell as 
  an immediate action. When you cast this spell you gain 
  5 temporary hit points. The illusory duplicate attacks 
  on your turn and makes touch attacks using your 
  BAB + your spellcasting attribute and deals 1d6+your 
  spellcasting attribute. If successful in dealing damage 
  the duplicate vanishes.
  Child of Suffering II
  School illusion [mind-affecting, phantasm]; Level 
  mesmerist 2, occultist 3, psychic 3, witch 3
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target Personal.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer the pain of a recent injury into a illusory 
  duplicate like those from mirror image. Upon taking 
  5 or more points of damage, you may cast this spell 
  as an immediate action. When you cast this spell you 
  gain 15 temporary hit points. The illusory duplicate 
  attacks on your turn and makes touch attacks using 
  your BAB+your spellcasting attribute and deals 2d6 
  + your spellcasting attribute. If successful in dealing 
  damage twice the duplicate vanishes. This spell may 
  be undercast.
  Child of Suffering III
  School illusion [mind-affecting, phantasm]; Level 
  mesmerist 3, occultist 4, psychic 5, witch 5
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target Personal.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer the pain of a recent injury into a illusory 
  duplicate like those from mirror image. Upon taking 5 
  or more points of damage, you may cast this spell as 
  an immediate action. When you cast this spell you gain 
  25 temporary hit points. The illusory duplicate attacks 
  on your turn and makes touch attacks using your BAB 
  + your spellcasting attribute and deals 3d6 + your 
  spellcasting attribute. If successful in dealing damage  
  three times the duplicate vanishes. This spell may be 
  undercast.
  Child of Suffering IV
  School illusion [mind-affecting, phantasm]; Level 
  mesmerist 4, occultist 5, psychic 6, witch 6
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target Personal.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer the pain of a recent injury into a illusory 
  duplicate like those from mirror image. Upon taking 5 
  or more points of damage, you may cast this spell as 
  an immediate action. When you cast this spell you gain 
  35 temporary hit points. The illusory duplicate attacks 
  on your turn and makes touch attacks using your BAB 
  + your spellcasting attribute and deals 4d6 + your 
  spellcasting attribute. If successful in dealing damage 
  four times the duplicate vanishes. This spell may be 
  undercast.
  
  32
  Child of Suffering V
  School illusion [mind-affecting, phantasm]; Level 
  mesmerist 6
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target Personal.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer the pain of a recent injury into a illusory 
  duplicate like those from mirror image. Upon taking 5 
  or more points of damage, you may cast this spell as 
  an immediate action. When you cast this spell you gain 
  50 temporary hit points. The illusory duplicate attacks 
  on your turn and makes touch attacks using your BAB 
  + your spellcasting attribute and deals 5d6 + your 
  spellcasting attribute. If successful in dealing damage 
  five times the duplicate vanishes. This spell may be 
  undercast.
  Deadly Distance
  School enchantment [mind-affecting]; Level mesmerist 
  1, occultist 1, psychic 1, witch 1
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature.
  Duration Concentration up to 1 round/level
  Saving Throw Will (half); SR yes
  With a shimmering tether of etheric energy, you link 
  your mind to your target’s in a manner that disrupts 
  and damages their nervous system the further you 
  are from one another. Deal 1d4+1/per 5’ you are 
  away from the target, a successful Will save halves 
  this damage. Once each round after the initial casting 
  you may trigger this damage as a free action. You may 
  maintain this spell as you concentrate and have line of 
  effect to the target for up to a round per level. If your 
  concentration or line of effect is broken the spell ends.
  Diameter of Doom
  School enchantment [mind-affecting]; Level mesmerist 
  3, occultist 3, psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Concentration up to 1 round/level
  Saving Throw Will (half); SR yes
  With a pulse of etheric energy, you link your mind to 
  each target’s in a manner that disrupts and damages 
  their nervous system the further they move away from 
  being a certain distance in regard to your position. You 
  deal 2d4 + (2/per 5’) to each target is closer or farther 
  than the designated distance, a successful Will save 
  halves this damage. Once each round after the initial 
  casting you may trigger this damage as a free action. 
  You may maintain this spell as you concentrate and 
  have line of effect to each target for up to a round 
  per level. A target is free of the spell if you lose line of 
  effect. If your concentration is broken the spell ends.
  Draw of Devastation
  School enchantment [mind-affecting]; Level mesmerist 
  4, occultist 4, psychic 4, witch 5
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Concentration up to 1 round/level
  Saving Throw Will (half); SR yes
  With a pulse of etheric energy, you link your mind to 
  each target’s in a manner that disrupts and damages 
  their nervous system the further they move away from 
  you. You deal 3d6 + (3/per 5’) to each target farther 
  than 5’ from you. Once each round after the initial 
  casting you may trigger this damage as a free action. 
  You may maintain this spell as you concentrate and 
  have line of effect to each target for up to a round 
  per level. A target is free of the spell if you lose line of 
  effect. If your concentration is broken the spell ends.
  
  33
  Empathy Trap, Greater
  School enchantment [mind-affecting]; Level mesmerist 
  4, occultist 5, psychic 6, witch 6
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer your suffering into a illusory duplicates 
  like those from mirror image. You may transfer 
  the cowering, nauseated, panicked, and stunned 
  conditions. Your condition is suppressed while this spell 
  is active. Creatures destroying an image must make a 
  Will save or gain the condition you suffer. If another 
  creature takes on your condition, the condition ends 
  on you.
  Empathy Trap, Minor 
  School enchantment [mind-affecting]; Level mesmer-
  ist 2, occultist 2, psychic 2, witch 2
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer your suffering into a illusory duplicates like 
  those from mirror image. You may transfer the dazzled, 
  shaken, or fatigued. Your condition is suppressed while 
  this spell is active. Creatures destroying an image must 
  make a Will save or gain the condition you suffer. If 
  another creature takes on your condition, the condition 
  ends on you.
  Empathy Trap, Moderate
  School enchantment [mind-affecting]; Level mesmerist 
  3, occultist 3, psychic 4, witch 4
  Casting Time 1 immediate action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration 1/round level and Instantaneous
  Saving Throw Will (half); SR yes
  You transfer your suffering into a illusory duplicates 
  like those from mirror image. You may transfer the 
  confused, dazed, frightened, and sickened conditions. 
  Your condition is suppressed while this spell is active. 
  Creatures destroying an image must make a Will save 
  or gain the condition you suffer. If another creature 
  takes on your condition, the condition ends on you.
  Project Suffering I
  School enchantment [mind-affecting]; Level mesmerist 
  1, occultist 1, psychic 1, witch 1
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous
  Saving Throw Will (half); SR yes
  You amplify and project a psychic shockwave of the 
  negative feelings of a condition you are suffering. You 
  must be under the effects of a negative condition to 
  cast this spell. Each creature targeted by this spell 
  takes 2d6 non-lethal damage. The targets of the spell 
  may make a will save for half damage.
  Project Suffering II
  School enchantment [mind-affecting]; Level mesmerist 
  2, occultist 2, psychic 2, witch 2
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous
  Saving Throw Will (half); SR yes
  This functions as project suffering I but instead may 
  project waves of amplified feelings from a second 
  condition.  You must be under the effects of two 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 4d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage. This spell can be undercast.
  
  34
  Project Suffering III
  School enchantment [mind-affecting]; Level occultist 
  3, psychic 3, witch 3
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous
  Saving Throw Will (half); SR yes
  This functions as project suffering I but instead may 
  project waves of amplified feelings from up to three 
  conditions.  You must be under the effects of three 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 6d6 non-lethal damage. The 
  targets of the spell may make a will save for half damage. 
  Targets failing their Will save also may be inflicted with 
  a condition the caster is currently suffering from the 
  mesmerist’s minor condition list (see Touch Treatment 
  class feature) for up to one round a level. This spell can 
  be undercast.
  Project Suffering IV
  School enchantment [mind-affecting]; Level mesmerist 
  3, occultist 4, psychic 4, witch 4
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as project suffering III but instead may 
  project waves of amplified feelings from up to four 
  conditions.  You must be under the effects of four 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 8d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage.  This spell can be undercast.
  Project Suffering V
  School enchantment [mind-affecting]; Level occultist 
  5, psychic 5, witch 5
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as project suffering III but instead may 
  project waves of amplified feelings from up to five 
  conditions.  You must be under the effects of five 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 10d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage.  This spell can be undercast.
  Project Suffering VI
  School enchantment [mind-affecting]; Level mesmerist 
  4, occultist 6, psychic 6, witch 6
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as project suffering III but instead may 
  project waves of amplified feelings from up to six 
  conditions.  You must be under the effects of six negative 
  conditions to cast this spell. Each creature targeted by 
  this spell takes 12d6 non-lethal damage. The targets of 
  the spell may make a will save for half damage. Targets 
  failing their Will save also may be inflicted with two 
  conditions the caster is currently suffering from, one 
  from each of the mesmerist’s minor and moderate 
  condition lists (see Touch Treatment class feature) for 
  up to one round a level. This spell can be undercast.
  Project Suffering VII
  School enchantment [mind-affecting]; Level  psychic 7, 
  witch 7
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  
  35
  Saving Throw Will (half); SR yes
  This functions as project suffering VI but instead may 
  project waves of amplified feelings from up to seven 
  conditions.  You must be under the effects of seven 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 14d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage.  This spell can be undercast.
  Project Suffering VIII
  School enchantment [mind-affecting]; Level  mesmerist 
  5, psychic 8, witch 8
  Casting Time 1 standard action
  Components S, V, condition
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as project suffering VI but instead may 
  project waves of amplified feelings from up to eight 
  conditions.  You must be under the effects of eight 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 16d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage.  This spell can be undercast.
  Project Suffering IX
  School enchantment [mind-affecting]; Level mesmerist 
  6, psychic 9, witch 9
  Casting Time 1 standard action
  Components S, V, conditions
  Range close (25’ + 5’/level)
  Target One creature/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as project suffering VI but instead may 
  project waves of amplified feelings from up to nine 
  conditions.  You must be under the effects of nine 
  negative conditions to cast this spell. Each creature 
  targeted by this spell takes 18d6 non-lethal damage. 
  The targets of the spell may make a will save for half 
  damage. Targets failing their Will save also may be 
  inflicted with 3 conditions the caster is currently 
  suffering from each of the mesmerist’s minor, moderate 
  and greater condition lists (see Touch Treatment class 
  feature) for up to one round a level. This spell can be 
  undercast.
  Seed Phantasm I
  School necromancy; Level mesmerist 1, occultist 1, 
  psychic 2, witch 2
  Casting Time 1 swift action
  Components S, V, conditions
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This spell seeds negative energy into the images 
  created by a mirror image spell or similar effects. Each  
  image when destroyed unleashes 3d6 psychic damage 
  against the creature that destroyed it (Will save for 
  half).
  Seed Phantasm II
  School necromancy; Level mesmerist 2, occultist 2, 
  psychic 3, witch 3
  Casting Time 1 swift action
  Components S, V, conditions
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as seed phantasm I but instead each  
  image when destroyed unleashes 5d6 psychic damage 
  against the creature that destroyed it (Will save for half). 
  The energy can now also be implanted into illusions 
  such as major image. This spell can be undercast.
  Seed Phantasm III
  School necromancy; Level mesmerist 4, occultist 4, 
  psychic 4, witch 4
  Casting Time 1 swift action
  Components S, V, conditions
  
  36
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as seed phantasm II but instead each  
  image when destroyed unleashes 7d6 psychic damage 
  against the creature that destroyed it (Will save for half). 
  The energy can now also be implanted into illusions 
  such as major image. This spell can be undercast.
  Seed Phantasm IV
  School necromancy; Level mesmerist 5, occultist 5, 
  psychic 5, witch 6
  Casting Time 1 swift action
  Components S, V, conditions
  Range close (25’ + 5’/level)
  Target One image/level.
  Duration Instantaneous and 1/round a level (see 
  below)
  Saving Throw Will (half); SR yes
  This functions as seed phantasm III but instead each  
  image when destroyed unleashes 9d6 psychic damage 
  against the creature that destroyed it (Will save for half). 
  The energy can now also be implanted into illusions 
  such as major image. This spell can be undercast.
  Weapon of Influence
  School necromancy; Level medium 1
  Casting Time 1 swift action
  Components S, V, conditions
  Range touch
  Target One weapon.
  Duration 1/round a level (see below)
  Saving Throw no; SR none
  As a swift action, the medium grants one weapon that 
  she is holding a +1 enhancement bonus for 1 round a 
  level. She can select a natural weapon or her unarmed 
  strikes with this ability. For every point of influence 
  beyond 1, the weapon gains another +1 enhancement 
  bonus, to a maximum of +4 at 4 influence. This bonus 
  is added to the weapon, stacking with existing weapon 
  enhancement to a maximum of +5.
  At 3rd level and every 3 levels thereafter, one point of 
  these bonuses can be used to add any of the following 
  weapon properties: conductive, corrosive, corrosive 
  burst, dancing, flaming, flaming burst, frost, icy burst, 
  keen, returning, shock, shocking burst, speed, or 
  vorpal.
  Adding these properties consumes an amount of bonus
  equal to the property’s base price modifier. These 
  properties are added to any the weapon already 
  has, but duplicates do not stack. If the weapon is not 
  magical, at least a +1 enhancement bonus must be 
  added before any other properties can be added.
  If the medium breaks a taboo he has accepted this 
  spell ends immediately.
  
  37
  Published Under the SRD, OGL, and d20 (v 3) License ©2000, Wizards of the Coast, Inc.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo 
  Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo 
  Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the 
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  DECLARATION OF OPEN CONTENT: All game mechanics, proper names of classes, prestige classes, arche-
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  within this book are Open Game Content as described in Section 1(d) of
  the License.
  OPEN GAME LICENSE Version 1.0a
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  5. Representation of Authority to Contribute: If You are contributing original material as Open Game 
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  formed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document. 
  Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on 
  material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc; Author: Jason Bulmahn, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams.
  10 Luckbringer Feats Copyright Steven D. Russell; Authors: Steven D. Russell
  101 Renegade Class Feats Copyright 2011 Steven D. Russell; Author Steven D. Russell
  40 Alchemical Items Copyright 2005, Adamant Entertainment; Authors Steve Honeywell.
  Accidents of Birth: Deformities and Deformity Feats, Copyright 2006, Louis Porter Jr. Design, Inc.
  Advanced Arcana Volume I Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshya 
  Zaback, Justin Holloway
  Advanced Arcana Volume II Copyright 2011 Necromancers of the Northwest, LLC; Authors Alex Riggs, Joshua 
  Zaback
  Advanced Arcana Volume III Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  Advanced Arcana Volume IV Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  Advanced Bestiary © 2004, Green Ronin Publishing, LLC; Author: Matt
  Sernett.
  Advanced Gamemaster’s Guide, Copyright 2005, Green Ronin Publishing, LLC; Author Owen K.C. Stephens.
  Advanced Player’s Guide. Copyright 2010, Paizo Inc; Author: Jason Bulmahn.
  Advanced Player’s Manual, © 2005, Green Ronin Publishing: Author Skip Williams.
  Aerial Adventure Guide:SkyCaptain’s Handbook, by Michael Mearls, Copyright 2004 Goodman Games
  Aerial Servant from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc.; Published and distributed by Frog God Games; Authors: Clark Greene
  and Clark Peterson, based on original material by Gary Gygax.
  Airships, Copyright 2003, Bastion Press, Inc.
  Amphisbaena from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Ancient Warriors: Sons of Sparta Copyright 2011 Necromancers of the Northwest, LLC; Authors: Joshua 
  Zaback, Alex Riggs, Justin Holloway
  Ancient Warriors: The Vikings Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  Ancient Warriors: Way of the Ninja Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback, Justin Holloway
  Angel, Monadic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Angel, Movanic Deva from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Anger of Angels. © 2003, Sean K Reynolds.
  Animal Lord from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Armies of the Abyss, © 2002, Green Ronin Publishing, LLC; Authors Erik Mona and Chris Pramas.
  Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Assassin’s Handbook, © 2002, Green Ronin Publishing, LLC; Authors David “Zeb” Cook and Wolfgang Baur.
  Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Avatar’s Handbook, © 2003, Green Ronin Publishing, LLC; Author Jesse Decker.
  Axe Beak from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Baobhan Sith from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author Scott Greene.
  Baphomet from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Gary Gygax.
  Basidirond from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Authors: Scott Greene 
  and Clark Peterson, based on original material
  by Gary Gygax.
  
  38
  Beetle, Slicer from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Black Market: The Definitive D20 Guide to Cyberpunk Gear Copyright 2005, Adamant Entertainment.: 
  Authors Elissa Carey & Malcolm Sheppard
  Blindheim from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  The Book of Beginnings Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback, Justin Holloway
  Book of Distinctions And Drawbacks Revised Copyright 2003 Scott Thomas Lynch
  Book of Distinctions And Drawbacks Modern Copyright 2003 Scott Thomas Lynch
  The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.
  Book of Fiends, © 2003, Green Ronin Publishing, LLC; Authors Aaron Loeb, Erik Mona, Chris Pramas, and 
  Robert J. Schwalb.
  The Book of Hallowed Might © 2002, Monte J. Cook.
  The Book of Roguish Luck Copyright 2005 Wolfgang Baur. All rights reserved.
  Book of the Righteous, © 2002, Aaron Loeb.
  Brownie from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Bunyip from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Dermot Jackson.
  Carbuncle from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Authors Scott Greene, based on original material by Albie Fiore.
  Caryatid Column from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Jean Wells.
  The Cavalier’s Handbook, Copyright 2004, Green Ronin Publishing; Author Robert J. Schwalb
  Cave Fisher from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Lawrence Schick.
  Character Drawbacks, Copyright 2007, Adamant Entertainment. Author: Walt Ciechanowski.
  Character Guide: The Gentleman Thief Copyright 2012 Necromancers of the Northwest, LLC; Authors Joshua 
  Zaback, Alex Riggs, David Mesick
  Character Guide: The Wise Sage Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  Classes of Legend: The Cavalier Copyright 2005, Lion’s Den Press; Author Ari Marmell
  Classes of the Lost Spheres - Echo. © 2013, Lost Spheres Publishing. Author: Christen N. Sowards
  Classic Monsters Revisited. Copyright 2008, Paizo Inc; Authors: Wolfgang Baur, Jason Bulmahn, Joshua J. 
  Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, Greg A. Vaughan, Jeremy Walker.
  Cloud Warriors, Copyright 2003, Fast ForwardEntertainment
  The Complete Book of Eldritch Might Copyright 2004 Monte J. Cook. All rights reserved.
  Convergent Paths: Fey Archetypes. Copyright 2013, Steven D. Russell; Author: Mark Seifter.
  Cry Havoc, ©2003 Skip Williams. All rights reserved.
  Crypt Thing from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  Crystal Ooze from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  d20 Freeport Companion, © 2007, Green Ronin Publishing, LLC; Author Robert J. Schwalb.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of
  Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based
  on original material by Ian McDowall.
  Daemon, Derghodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Daemon, Guardian from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and 
  distributed by Frog God Games; Author: Scott Greene, based on original material by Ian McDowall.
  Daemon, Hydrodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published 
  and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.
  Dark Creeper from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Simon Muth.
  Death in Freeport Revised, © 2000-2004, Green Ronin Publishing, LLC; Author Chris Pramas.
  Death Dog from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on
  original material by Underworld Oracle.
  Death Worm from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Jean Wells.
  The Deluxe Guide to Fiend Summoning and Faustian Bargains Copyright 2013 Necromancers of the North-
  west, LLC; Authors Alex Riggs, Joshua Zaback
  Demon, Nabasu from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Demodand, Shaggy from the Tome of Horrors, Revised © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material by
  Gary Gygax.
  Demodand, Slimy from the Tome of Horrors, Revised © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material by
  Gary Gygax.
  Demodand, Tarry from the Tome of Horrors, Revised © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material by
  Gary Gygax.
  The Diamond Throne Copyright 2003 Monte J. Cook. All rights reserved.
  Dire Corby from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.
  Disenchanter from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Roger Musson.
  Dracolisk from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Dragon, Faerie from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and
  Gary Gygax.
  Dragon Horse from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  DragonCyclopedia: Martial Arts Feats Copyright 2011 Glen R. Taylor.
  Dust Digger from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  The Ebon Vault: Adamant Armors Copyright 2011 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback, Justin Holloway
  The Ebon Vault: Fantastic Footgear Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  The Ebon Vault: Orbs of Power Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback, Justin Holloway
  The Ebon Vault: Power of the Ring Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  The Ebon Vault: Secrets of the Staff Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex 
  Riggs, Joshua Zaback, Justin Holloway
  The Ebon Vault: Swords of Legend Copyright 2011 Necromancers of the Northwest, LLC; Authors: Alex Riggs, 
  Joshua Zaback, Justin Holloway
  The Ebon Vault: Unstoppable Hammers Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex 
  Riggs, Joshua Zaback
  Encyclopaedia Divine: Shamans copyright 2002, Mongoose Publishing.
  Executioner’s Hood from the Tome of Horrors Complete © 2011,
  Necromancer Games, Inc.; published and distributed by Frog God Games; Author:
  Scott Greene, based on original material by Gary Gygax.
  Fading Suns: d20, © 2001, Holistic Design, Inc.
  Falthar’s Curios, © 2000, Green Ronin Publishing, LLC; Author Chris Pramas.
  Fang & Fury: A Guidebook to Vampires. © 2003, Green Ronin Publishing; Author: Jim Bishop.
  Fantasy Firearms Copyright 2007, Mark Cathro & Skortched Urf Studios; Author Eric Karnes.
  Fatal Flaws, Copyright 2005, Basic Action Games
  Flail Snail from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.
  Flumph from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas
  Naismith.
  
  39
  Flumph from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on
  original material by Ian McDowell and Douglas Naismith.
  Focus on Freeport #7: The Jade Serpent of Yig, © 2001, Green Ronin Publishing, LLC; Author William Simoni.
  Foo Creature from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Ian Livingstone.
  Freeport: The City of Adventure, © 2002, Green Ronin Publishing, LLC; Authors Matt Forbeck and Chris 
  Pramas.
  Freeport Companion: Pathfinder Roleplaying Game Edition, © 2008, Green Ronin Publishing, LLC; Authors 
  Robert J. Schwalb, Adam Daigle, Brandon Hodge, John E. Ling, Jr., Greg A. Vaughan
  The Freeport Trilogy, © 2005, Green Ronin Publishing, LLC; Authors Chris Pramas, William Simoni, and 
  Robert J. Toth.
  Froghemoth from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scoit Greene, based on original material by Gary Gygax.
  Genie, Marid from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Gary Gygax.
  The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius Games. Author: Owen K.C. 
  Stephens
  The Genius Guide to the Archon. Copyright 2010, Super Genius Games, LLC; Author: Owen K.C. Stephens
  The Genius Guide to: The Dragonrider. Copyright 2009, Super Genius Games. Author: Owen K.C. Stephens.
  The Genius Guide to: The Godling. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens.
  The Genius Guide to the Riven Mage. Copyright 2012, Super Genius Games, LLC; Author: Carl Gilchrist and 
  Owen K.C. Stephens
  The Genius Guide to: The Time Thief Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens
  The Genius Guide to: The Vanguard. Copyright 2010, Super Genius Games. Authors: Marc Radle, Owen K.C. 
  Stephens.
  The Genius Guide to: The War Master Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens
  The Genius Guide to: The Witch Hunter Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens
  Genius Options: Masters of Time. Copyright 2012, Super Genius Games, LLC; Author: Owen K.C. Stephens
  Giant, Wood from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Wizards of the
  Coast.
  Giant Slug from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Gloomwing from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  GM’s Gallery: Useful and Interesting NPCs Copyright 2011 Necromancers of the Northwest, LLC; Authors 
  Joshua Zaback, Justin Holloway
  The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2009 Purple Duck Creations; Authors: 
  Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O’Connor, Mike 
  Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser.
  The Great City Player’s Guide © by Øone Roleplaying Games
  Grippli from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based
  on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Peter Brown.
  Hammer & Helm. Copyright 2002, Green Ronin Publishing; Author Jesse Decker
  Hangman Tree from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Heroes of Fantasy copyright 2005, Mongoose Publishing Ltd.
  Hippocampus from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene and Erica Balsley, based on original material by
  Gary Gygax.
  Hot Pursuit, Copyright 2005, Corey Reid, published by Adamant Entertainment, Inc.
  Household Knight Copyright 2006, Alea Publishing Group.
  Huecuva from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Underworld Oracle.
  Hyperconscious: Explorations in Psionics Copyright 2004 Bruce R Cordell. All rights reserved.
  Ice Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.;
  Author Scott Greene.
  The Iconic Bestiary: Classics of Fantasy Copyright 2005, Lions Den Press; Author Ari Marmell
  Into the Armory: The Complete Guide to Weapons, Armor, and Equipment Copyright 2010, Necromancers of 
  the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Philip Masters.
  Iron Lords of Jupiter, Copyright 2003 Paizo Publishing, Author: Lizard -- Used With Permission.
  If Thoughts Could Kill Copyright 2001–2004 Bruce R. Cordell. All rights reserved.
  Immortals Handbook, Copyright 2003, Craig Cochrane.
  Initiative Cards v2.0 Copyright 2003, Th e Game Mechanics, Inc.; Author JD Wiker.
  Insidious Intentions: The Book of Villainy Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex 
  Riggs, Joshua Zaback
  Jackalwere from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Jubilex from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based on
  original material by Gary Gygax.
  Kamadan from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Nick Louth.
  Kech from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Lawrence Schick.
  Kobold Quarterly Issue 7 © 2008, Open Design LLC, www.koboldquarterly.
  com; Authors John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John
  Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and
  Stan!
  Korred from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Leadership Handbook © 2015, Everyman Gaming, LLC; Author AlexanderAugunas.
  Leprechaun from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Magma ooze from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene.
  Legions of Hell, © 2001, Green Ronin Publishing, LLC; Author Chris Pramas.
  Liber Influxus Communis, © 2014, Amora Game; Authors: Greg LaRose, Alex Augunas, Bradley Crouch, 
  Daron Woodson, Eric Morton, Michael Sayre, Mike Myler, Morgan,
  Boehringer, Scott Gladstein,Wayne Capena, Will McCardell, Wojciech Gruchala.
  Liber Vampyr Copyright 2010-2013, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback, and Justin Holloway.
  Lurker Above from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc.; published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Gary Gygax.
  Madness in Freeport Revised, © 2001-2004, Green Ronin Publishing, LLC; Author William Simoni.
  Madness in Freeport Revised, Copyright 2001–2004, Green Ronin Publishing, LLC; Author William Simoni.
  A Magical Medieval Society: Western Europe Copyright 2003, Expeditious Retreat Press; authors Suzi Yee 
  and Joseph Browning.
  Marid from the Tome of Horrors III, © 2005, Necromancer Games, Inc.;
  Author Scott Greene.
  MARS: A Roleplaying Game of Planetary Romance, Copyright 2006, Adamant Entertainment. Authors: Lizard, 
  Gareth-Michael Skarka, Ian Sturrock
  Microsized Adventures © 2015, Everyman Gaming, LLC.; Authors: Alexander Augunas.
  Mihstu from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Mindscapes Copyright 2003–2004 Bruce R. Cordell. All rights reserved.
  Mutants & Masterminds Copyright 2002, Green Ronin Publishing.
  Mite from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc., published and distributed by Frog God Games; Author: Scott Greene, based
  on original material by Ian Livingstone and Mark Barnes.\
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Ian Livingstone and Mark Barnes.
  
  40
  Modern Player’s Companion, Copyright 2003, The Game Mechanics, Inc.; Author: Stan!
  Grim Tales, Copyright 2004, Benjamin R. Durbin, published by Bad Axe Games, LLC.
  Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, 
  Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, 
  Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker
  Mongrelman from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Monster Encyclopedia I. © 2004, Mongoose Publishing Ltd.
  Monster’s Handbook Copyright 2002, Fantasy Flight Publishing, Inc. Monte Cookʼs Arcana Unearthed, Copy-
  right 2003, Monte J. Cook. All rights reserved.
  Monster Modifier, Copyright 2008, Adamant Entertainment. Author: Gareth-Michael Skarka
  Monte Cook’s Arcana Evolved Copyright 2005–2007 Monte J.Cook. All rights reserved.sell
  Monte Cook’s Arcana Unearthed DM’s Screen and Player’s Guide Copyright 2003 Monte J. Cook. All rights 
  reserved.
  Monte Cook’s Arcana Unearthed Copyright 2003 Monte J. Cook. All rights reserved.
  Moon Dog from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Gary Gygax.
  Muckdweller from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Gary Gygax.
  Mutants & Masterminds, © 2002, Green Ronin Publishing, LLC; Author Steve Kenson.
  Mythic Paths of the Lost Spheres. © 2014, Lost Spheres Publishing. Author: Christen N. Sowards
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  A Necromancer’s Almanac: 2012 Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback
  A Necromancer’s Almanac: 2013 Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex Riggs, 
  Joshua Zaback, Marie Barnes, Joel Migas
  A Necromancer’s Grimoire: The Art of Traps Copyright 2011 Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback, Justin Holloway, Rosa Gibbons
  A Necromancer’s Grimoire: The Book of Faith Copyright 2011 Necromancers of the Northwest, LLC; Authors 
  Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: The Book of Martial Action Copyright 2012 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs, Joshua Zaback, Joel Migas
  A Necromancer’s Grimoire: The Book of Purifying Flames Copyright 2010 Necromancers of the Northwest, 
  LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: Bounty of the Ranger Copyright 2013 Necromancers of the Northwest, LLC; 
  Authors Joshua Zaback, Alex Riggs
  A Necromancer’s Grimoire: Bows of War Copyright 2012 Necromancers of the Northwest, LLC; Authors Alex 
  Riggs, Joshua Zaback
  A Necromancer’s Grimoire: Faces of the Rakshasa Copyright 2011 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs, Joshua Zaback, Justin Holloway, Rosa Gibbons
  A Necromancer’s Grimoire: The Fabricant Copyright 2011 Necromancers of the Northwest, LLC; Authors: 
  Justin Holloway, Alex Riggs, Joshua Zaback
  A Necromancer’s Grimoire: Marchen der Daemonwulf Copyright 2011 Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: Marchen der Daemonwulf II Copyright 2011 Necromancers of the Northwest, 
  LLC; Authors Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: Masters of the Gun Copyright 2012 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs
  A Necromancer’s Grimoire: Mysteries of the Oracle Copyright 2012 Necromancers of the Northwest, LLC; 
  Authors Joshua Zaback, Justin Holloway, Alex Riggs
  A Necromancer’s Grimoire: Paths of the Druid Copyright 2011 Necromancers of the Northwest, LLC; Authors 
  Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: The Secret of Herbs Copyright 2012 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs, Joshua Zaback
  A Necromancer’s Grimoire: Secrets of the Witch Copyright 2011 Necromancers of the Northwest, LLC; 
  Authors: Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: Sorcerous Lineages Copyright 2013 Necromancers of the Northwest, LLC; 
  Authors Joel Migas, Marie Barnes, Alex Riggs
  A Necromancer’s Grimoire: Spirit Warriors Copyright 2011 Necromancers of the Northwest, LLC; Authors: 
  Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: Spirit Warriors II Copyright 2012 Necromancers of the Northwest, LLC; Authors: 
  Justin Holloway, Alex Riggs, Joshua Zaback
  A Necromancer’s Grimoire: Steeds and Stallions Copyright 2011 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs, Joshua Zaback, Justin Holloway
  A Necromancer’s Grimoire: The Wonders of Alchemy Copyright 2012 Necromancers of the Northwest, LLC; 
  Authors Alex Riggs, Joshua Zaback
  Necromancers of the Northwest Presents: The Blackshire Mercenary Company Copyright 2011 Necroman-
  cers of the Norhtwest, LLC; Authors Alex Riggs, Joshua Zaback, Justin Holloway
  Necromancers of the Northwest Presents: Knights of the Crucible Copyright 2012 Necromancers of the 
  Northwest, LLC; Authors Alex Riggs
  Necrophidius from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Nereid from the Tome of Horrors Complete
  © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, 
  based on original material by Gary Gygax.
  The Noble’s Handbook, © 2003, Green Ronin Publishing, LLC; Author Rodney Thompson.
  Swords of Our Fathers, © 2003, The Game Mechanics.
  OGL Horror, Copyright 2003, Mongoose Publishing, Inc.
  One Million Magic Items, Copyright 2007, Adamant Entertainment. Author: Gareth-Michael Skarka
  Otherworldly Invocations Copyright 2013 Necromancers of the Northwest, LLC; Authors Alex Riggs, David 
  Mesick, Joshua Zaback and Bill Webb; Based on original content from TSR.
  Pacts & Pawns. Copyright 2014, d20pfsrd.com Publishing; Author: Michael Massey.
  Pact Magic Unbound Vol. 1. Copyright 2012, Radiance House
  Pact Magic Unbound: Grimoire of Lost Souls © 2015 Radiance House; Authors: Alexander Augunas, Dairo 
  Nardi.
  Path of the Magi © 2002 Citizen Games/Troll Lord Games; Authors: Mike
  McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.
  Pathfinder Adventure Path #32: Rivers Run Red. Copyright 2010, Paizo Publishing LLC. Author: Rob McCreary
  Pathfinder Adventure Path #33: The Varnhold Vanishing. © 2010, Paizo Publishing, LLC; Author: Greg A. 
  Vaughan.
  Pathfinder Adventure Path #36: Sound of a Thousand Screams. © 2010, Paizo Publishing, LLC; Author: 
  Richard Pett.
  Pathfinder Adventure Path #38: Racing to Ruin. © 2010, Paizo Publishing, LLC; Author: Tim Hitchcock.
  Pathfinder Adventure Path #44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett
  Pathfinder Adventure Path #63: The Asylum Stone © 2012, Paizo Publishing, LLC; Author: James L. Sutter.
  Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James 
  Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ 
  Taylor, and Greg A. Vaughan.
  Pathfinder Campaign Setting: Inner Sea Magic, © 2011, Paizo Publishing, Inc; Authors: Jesse Benner, Jason 
  Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.
  Pathfinder Campaign Setting: Isles of the Shackles © 2012, Paizo Publishing, LLC; Author: Mike Shel.
  Pathfinder Campaign Setting: Lands of the Linnorm Kings © 2011, Paizo Publishing, LLC; Authors: Matthew 
  Goodall, Jonathan Keith, Colin McComb, and Rob McCreary.
  Pathfinder Campaign Setting: Occult Mysteries © 2014, Paizo Inc.; Authors: Jason Bulmahn, Crystal Frasier, 
  Jim Groves, Brandon Hodge, James Jacobs, Erik Mona, F. Wesley Schneider, and Jerome Virnich.
  Pathfinder Companion: Cheliax, Empire of Devils. Copyright 2009, Paizo Publishing, LLC; Authors: Jonathan 
  H. Keith, Colin McComb, Steven E. Schend, Leandra Christine Schneider, and Amber E. Scott.
  Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Inc; Author: JD Wiker.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, 
  Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. 
  Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K 
  Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide © 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn.
  Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason 
  Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary, © 2009, Paizo Inc; Author: Jason Bulmahn, based on material by 
  Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2 © 2010, Paizo Publishing, LLC;
  
  41
  Authors: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal
  Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve
  Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson,
  Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James
  L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet,
  Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC;
  Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael
  Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L.
  Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and
  Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC;
  Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle,
  Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason
  Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley
  Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors:
  Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst,
  Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman,
  Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland,
  Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex
  Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel,
  James L. Sutter, and Linda Zayas-Palmer.
  Pathfinder Roleplaying Game GameMastery Guide, © 2010, Paizo Inc; Author: Cam Banks, Wolfgang Baur, 
  Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth 
  Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David 
  Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike 
  Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing,
  LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds,
  Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley,
  Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider,
  Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.
  Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.;
  Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross
  Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley,
  Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen
  Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter,
  Russ Taylor, and Steve Townshend.
  Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner,
  Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman,
  Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-Mac-
  Farland,
  Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.
  Pathfinder Roleplaying Game Pathfinder Unchained © 2015, Paizo Inc.;
  Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn,
  Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-
  MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign © 2013, Paizo
  Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan
  Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin,
  Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick
  Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and
  Stephen Townshend.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Inc; Authors: Jason Bulmahn, Tim Hitchcock, 
  Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. 
  Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Inc; Authors: Jason Bulmahn, Tim Hitchcock, 
  Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. 
  Stephens, and Russ Taylor.
  Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors
  Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.
  Pech from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on 
  original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors Complete © 2011, Necromancer
  Games, Inc., published and distributed by Frog God Games; Author: Scott Greene,
  based on original material by Lewis Pulsipher.
  Psionics Augmented: Wilders, © 2015, Dreamscarred Press
  Psionics Expanded. Copyright 2011, Dreamscarred Press.
  Psionics Unleashed. Copyright 2010, Dreamscarred Press.
  The Psychic’s Handbook, © 2004, Green Ronin Publishing, LLC; Author Steve Kenson.
  Psychological Combat © 2014, Everyman Gaming, LLC; Author Alexander
  Augunas.
  Possessors: Children of the Outer Gods Copyright 2003, Philip Reed and Christopher Shy, www.philipjreed.
  com and www.studioronin.com.
  Ptolus: Monte Cook’s City by the Spire ©2006 Monte J. Cook.
  Quickling from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised © 2002, Necromancer Games, Inc.; Author: Scott Greene, 
  based on original material by Gary Gygax.
  The Quintessential Witch copyright 2002, Mongoose Publishing.
  Random Fantasy Adventure Generator, Copyright 2007, Adamant Entertainment. Author: Gareth-Michael 
  Skarka
  Rot Grub from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and 
  Clark Peterson, based on original material by Gary Gygax.
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Salon du Masque, © 2002, Green Ronin Publishing, LLC; Author Chris Pramas.
  Sandman from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.
  Seas of Blood, Copyright © 2001, Mongoose Publishing.
  Secret College of Necromancy, © 2002, Green Ronin Publishing, LLC; Authors David “Zeb” Cook and Wolf-
  gang Baur.
  The Secrets of Divine Channeling Copyright 2010 Steven D. Russell Author Jonathan McAnulty
  The Secrets of the Luckbringer Copyright 2011, Steven D Russell; Author Steven D. Russell
  The Secrets of the Masquerade Reveler, Copyright 2014 Steven D. Russell; Author Mark Seifter
  The Secrets of Tactical Archetypes II. Copyright 2012, Rite Publishing.
  Author: Will McCardell and Benjamin Rombeaut
  The Secrets of the Taskshaper, Copyright 2010, Steven D. Russell; Author: Steven D. Russell
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Neville White.
  The Shaman’s Handbook. Copyright 2002, Green Ronin Publishing; Author Steve Kenson
  Shock & Awe: Morale for All D20 Games Copyright 2005, Adamant Entertainment.: Author: Malcolm 
  Sheppard
  Skreyn’s Register: The Bonds of Magic. © 2002, Sean K Reynolds.
  Skillful Stunts Copyright 2006, Adamant Entertainment.: Author: Barak Blackburn
  Fantasy Occupations Copyright 2007, Adamant Entertainment.: Author: Walt Ciechanowski
  Skulk from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Simon Muth.
  Skull & Bones © 2003, Green Ronin Publishing, LLC; Authors Ian Sturrock, T.S. Luikart, and Gareth-Michael 
  Skarka.
  Slime Mold from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised © 2002,
  Necromancer Games, Inc.; Author: Scott Greene, based on original material by
  Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by David Cook.
  Spheres of Power. © 2014, Drop Dead Studios
  Spriggan from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene and Erica Balsley, based on original material by Roger
  Moore and Gary Gygax.
  Spycraft Copyright 2002, Alderac Entertainment Group.
  Supporting Roles: Combat Style Feats. Copyright 2012, Amora Game; Author: Amora Game
  Swords of Our Fathers Copyright 2003, The Game Mechanics.
  Tactical Implant: The Definitive D20 Guide to Cyberpunk Combat Options opyright 2005, Adamant Entertain-
  ment.: Author: Malcolm Sheppard
  Tales of Freeport, © 2003, Green Ronin Publishing, LLC; Author Graeme Davis.
  Temporary Enchantments Copyright 2006, Adamant Entertainment.: Author: Barak Blackburn
  Tenebrous Worm from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene, based on original material by Mike Roberts.
  Terror in Freeport Revised, © 2001-2004, Green Ronin Publishing, LLC; Author Robert J. Toth.
  Tick, Giant & Dragon from the Tome of Horrors, Revised © 2002,
  
  42
  Necromancer Games, Inc.; Author: Scott Greene, based on original material by
  Gary Gygax.
  Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene,
  with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on
  original content from TSR.
  The Tome of Horrors II © 2004, Necromancer Games, Inc.; Author: Scott
  Greene.
  Tome of Horrors III, © 2005, Necromancer Games, Inc; Author: Scott Greene,
  with Casey Christofferson, Erica Balsley, Kevin Baase, Lance Hawvermale, Travis
  Hawvermale, Ian S. Johnston, Patrick Lawinger, Nathan Paul, Clark Peterson, Greg
  Ragland, Robert Schwalb and Bill Webb.
  Tome of Secrets, Copyright 2009, Adamant Entertainment, Inc. Authors: Walt Ciechanowski and Gareth-Mi-
  chael Skarka.
  Transcendent 10 – Systems of Skill – Expanded Skill Checks. © 2012, Lost Spheres Publishing. Author: 
  Christen N. Sowards
  Transcendent 10 – Feats of Offense – Spellcasting & Metamagic. © 2012, Lost Spheres Publishing. Author: 
  Christen N. Sowards
  Transcendent 10--Spells of Synergy – Multiclass & Melee. © 2013, Lost Spheres Publishing. Author: Christen 
  N. Sowards
  Transcendent 10--Psionics of Conflict – Zones of Power. © 2013, Lost Spheres Publishing. Author: Christen 
  N. Sowards
  Trapper from the Tome of Horrors Complete © 2011, Necromancer Games,
  Inc.; published and distributed by Frog God Games; Author: Scott Greene, based on
  original material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised © 2002, Necromancer Games,
  Inc.; Author: Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised © 2002, Necromancer
  Games, Inc.; Author: Scott Greene.
  Ultimate Charisma © 2015, Everyman Gaming, LLC; Author Alexander
  Augunas.
  Ultramodern Firearms d20, Copyright 2002, Charles McManus Ryan.
  Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David 
  Noonan, Rich Redman
  The Unholy Warrior’s Handbook, © 2003, Green Ronin Publishing, LLC; Author Robert J. Schwalb.
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  The War of the Goblin King Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua 
  Zaback, Justin Holloway
  Wayfinder #5. © 2011, Paizo Fans United; Authors: Ryan Costello, Jr., Liz Courts, Paris Crenshaw, Darrick 
  Dahl, Adam Daigle, Blake Davis, Jess Door, Jeffrey Erwin, J. Russell Estes, Charles Evans, Dawn Fischer, Chris-
  toph Gimmler, Robert Gresham, Jesper Haglund,
  Eric Hindley, Michael Kelley, Michael Kortes, Michael Lane, Thomas LeBlanc, Jeffrey Lee, Tom McQueen, Kev-
  in Andrew Murphy, Tom Phillips, Dane Pitchford, Marc Radle, John C. Rock, Carl Rossi, Joseph Scott, K. Neil 
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  Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material by
  Gary Gygax.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games,
  Inc.; Authors Scott Greene and Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Zombie, Juju from the Tome of Horrors, Revised © 2002, Necromancer
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  Lost Spheres - Find the Hero Within. © 2015, Lost Spheres Publishing. Author: Christen N. Sowards
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Lost Spheres/Book of Beyond - Spells of Boon & Burden 1.0.pdf