TEXT: - Ward -
  - Ward -
  - Captain -
  - Captain -
  At the start of a fight at close quarters, the players may 
  spend one Fellowship point to assign up to three 
  special combat roles to members of the company .
  The captain of a company stands out in the confusion
  of a battle, as they must lead their warriors as they
  face the enemy. This makes the Captain the favourite
  target of archers and other creatures able to attack
  from a distance, wishing to see the leader of their
  enemies slain.
  If the Captain attempts the Rally Comrades combat
  task and succeeds, the player may spend and roll one
  Combat Advantage die to add the result to the number
  of Endurance points recovered by the companions.
  At the start of a fight at close quarters, the players may 
  spend one Fellowship point to assign up to three 
  special combat roles to members of the company .
  By
  making
  a
  display
  of
  personal
  prowess,
  the
  companion fighting as the Champion attracts the
  attention
  of
  the
  most
  powerful
  foes
  among
  the
  adversaries,
  in
  an
  attempt
  to
  vanquish
  them
  singlehandedly.
  If the Champion attempts the Intimidate Foe combat
  task and succeeds, the player may spend and roll a
  Combat Advantage die; additionally, the Champion
  does bonus damage on any successful strike equal to
  the result plus the total Hate points his intimidation
  cost the enemy. The bonus lasts a number of rounds
  equal to the hero’s Valour rating.
  At the start of a fight at close quarters, the players may 
  spend one Fellowship point to assign up to three 
  special combat roles to members of the company .
  If among the companions there is someone whose life
  the heroes want to safeguard the most, a player may
  choose
  this
  role.
  At
  the
  onset
  of
  a
  fight,
  the
  companions look out for their Ward, manoeuvring to
  let only the weakest opponents engage the protected
  hero.
  If the Ward is fighting in an open or defensive stance,
  the player may spend a Combat Advantage die to
  carry out an attack AND perform a significant action
  at the same time. A significant action performed in
  combat is anything requiring a skill roll but does not
  include combat tasks.
  - Champion -
  - Champion -
  
SOURCE: textdata/thevault/The One Ring/Third Party.Homebrew/Player Aids/Player Aid - Combat Role Cards.pdf