TEXT: Permission is granted to photocopy for personal use.
  Slayer (hero)
  Attributes: Agility d8, Smarts d8, Spirit
  d8, Strength d8, Vigor d8
  Skills: Fighting d10, Guts d8, Shooting
  d8
  Pace: 6; Parry: 8; Toughness: 7
  Gear: Leather Armor (+1), Ripper claws (Str+3;
  Parry+1); mini-Crossbow.
  Abilities: Block, Combat Reflexes, Quick.
  Cost: 118
  Slayerette (Hero)
  Attributes: Agility d8, Smarts d8,
  Spirit d8, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d8, Shooting
  d10
  Pace: 6; Parry: 5; Toughness: 6
  Gear: Leather Armor (+1), crossbow, wooden
  stake (Str+1).
  Abilities: Brave, Champion, Combat Reflexes.
  Cost: 114
  Whitechapel Irregulars (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d8,
  Shooting d6
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Heavy Coat (+1), pistol.
  Abilities: Brave.
  Cost: 164
  The Slayers (4)
  Attributes: Agility d8, Smarts d6, Spirit
  d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting
  d8
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Silver hand weapons (Str+2), wooden stake
  (Str+1).
  Abilities: Brave.
  Cost: 172
  Monster Hunter (Hero)
  Attributes: Agility d8, Smarts d8, Spirit
  d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 7
  Gear: Leather armor (+1), The Impaler,
  with silver and wooden bolts (see text);
  silver dagger (Str+1); stake (Str+1).
  Abilities: Block, Trademark Weapon (Impaler).
  Cost: 124
  Lady Monster Hunter (Hero)
  Attributes: Agility d8, Smarts d8, Spirit
  d8, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d8, Shooting
  d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Leather Armor (+1), Gatling
  pistol (silver bullets).
  Abilities: Block, Rock and Roll.
  Cost: 104
  Gypsy Band (4)
  Attributes: Agility d6, Smarts d6, Spirit
  d8, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Silver dagger (Str+1), stake
  (Str+1), Wolvesbane.
  Abilities:
  • Curse: Each Gypsy can target one enemy figure in
  sight per round. That figure must make a Spirit roll or
  be Shaken.
  Cost: 140
  Wolfen Jaeger (4)
  Attributes: Agility d8, Smarts d6, Spirit
  d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Musket (silver bullets), silver
  dagger (Str+1).
  Abilities: Brave, Marksman.
  Cost: 216
  
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  Grand Master (Hero)
  Attributes: Agility d4, Smarts d8,
  Spirit d12, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d8, Faith d12
  Pace: 6, Parry: 5, Toughness: 5 (8 vs.
  supernatural attacks)
  Gear: Blessed golden cross (Str+1d10);
  Holy Vestments (+3 armor vs supernatural attacks)
  Abilities: Champion, Holy Warrior.
  • Arcane Background (Blessed): Armor, bolt
  (rays of light), deflection, heal, smite. (30
  Power Points.)
  Cost: 104
  Archers (4)
  Attributes: Agility d4, Smarts d6,
  Spirit d8, Strength d6, Vigor d6
  Skills: Fighting d4, Guts d10,
  Shooting d10
  Pace: 6, Parry: 6, Toughness: 5
  (+3 armor vs supernatural attacks)
  Gear: Holy Vestments (+3 armor vs supernatural
  attacks); crossbow.
  Abilities: Champion, Marksman.
  Cost: 192
  Choir Boys (8)
  Attributes: Agility d6, Smarts d6, Spirit
  d8, Strength d4, Vigor d4
  Skills: Fighting d4
  Pace: 4, Parry: 4, Toughness: 4 (7 vs.
  supernatural attacks)
  Gear: Holy Vestments (+3 armor vs supernatural
  attacks); punch (Str).
  Abilities:
  • Song of St. George: See text.
  Cost: 184
  Sisters of Mercy (4)
  Attributes: Agility d6, Smarts d6, Spirit
  d8, Strength d4 Vigor d4
  Skills: Fighting d4, Guts d10
  Pace: 6, Parry: 4, Toughness: 4
  Gear: Holy Vestments (+3 armor vs
  supernatural attacks); Punch (Str).
  Abilities: Healer, Healing, Independent.
  Cost: 120
  Warriors (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d10
  Pace: 6, Parry: 6, Toughness: 5
  (8 vs. supernatural attacks)
  Gear: Holy Vestments (+3 armor
  vs supernatural attacks); sword (Str+3).
  Abilities: Champion.
  Cost: 156
  Warriors (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d10
  Pace: 6, Parry: 6, Toughness: 5
  (8 vs. supernatural attacks)
  Gear: Holy Vestments (+3 armor
  vs supernatural attacks); sword (Str+3).
  Abilities: Champion.
  Cost: 156
  Sisters of Mercy (4)
  Attributes: Agility d6, Smarts d6, Spirit
  d8, Strength d4 Vigor d4
  Skills: Fighting d4, Guts d10
  Pace: 6, Parry: 4, Toughness: 4
  Gear: Holy Vestments (+3 armor vs
  supernatural attacks); Punch (Str).
  Abilities: Healer, Healing, Independent.
  Cost: 120
  Archers (4)
  Attributes: Agility d4, Smarts d6,
  Spirit d8, Strength d6, Vigor d6
  Skills: Fighting d4, Guts d10,
  Shooting d10
  Pace: 6, Parry: 6, Toughness: 5
  (+3 armor vs supernatural attacks)
  Gear: Holy Vestments (+3 armor vs supernatural
  attacks); crossbow.
  Abilities: Champion, Marksman.
  Cost: 192
  
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  Veteran Witch Hunter (Hero)
  Attributes: Agility d8, Smarts d6,
  Spirit d10, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8,
  Intimidation d10, Shooting d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Great sword (Str+4), black
  powder pistol.
  Abilities: Improved Arcane Resistance, Improved
  Sweep, Strong Willed.
  Cost: 124
  Witch Hunters (4)
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Sword (Str+3), black powder pistol.
  Abilities: Arcane Resistance, Strong Willed.
  Cost: 200
  Vengants (5)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Hand Weapons (Str+1).
  Abilities:
  • Righteous Fury: Vengants add +2 to all Strength
  rolls.
  Cost: 125
  Witch Hunters (4)
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Sword (Str+3), black powder pistol.
  Abilities: Arcane Resistance, Strong Willed.
  Cost: 200
  Vengants (5)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Hand Weapons (Str+1).
  Abilities:
  • Righteous Fury: Vengants add +2 to all Strength
  rolls.
  Cost: 125
  Witch Hunters (4)
  Attributes: Agility d8, Smarts d6, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Sword (Str+3), black powder pistol.
  Abilities: Arcane Resistance, Strong Willed.
  Cost: 200
  Blood Hounds (Single Pair)
  (Handlers)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Pistol.
  Abilities: -
  Cost: 81
  (Blood Hounds)
  Attributes: Agility d8, Smarts d6(A), Spirit d8,
  Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Bite (Str+1).
  Abilities: Improved
  Frenzy.
  
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  Explorer (Hero)
  Attributes: Agility d8, Smarts d6,
  Spirit d10, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8,
  Shooting d8, Taunt d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Pistol, shotgun, saber (Str+2), torch (Str+1).
  Abilities: Level Headed, Great Luck.
  Cost: 142
  Scholar (Hero)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d4, Vigor d6
  Skills: Fighting d4, Guts d6,
  Shooting d6
  Pace: 6, Parry: 4, Toughness: 5
  Gear: Pistol, saber (Str+2).
  Abilities: Luck.
  • Scholar: Scholars who trigger a Strange Locale
  with a random table can roll twice and take
  their choice of results.
  Cost: 70
  Diggers (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Shovels (Str+2; Parry +1)
  Abilities: Sweep.
  Cost: 136
  Hired Guns (4)
  Attributes: Agility d8, Smarts d6, Spirit
  d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8,
  Shooting d6
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Rifle, knife (Str+1).
  Abilities: Brave.
  Cost: 204
  Tomb Guards (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d6, Vigor d8
  Skills: Fighting d10, Guts d10,
  Throwing d10
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Sword (Str+2); throwing
  knives (Str+1).
  Abilities: Brave.
  Cost: 172
  Hired Guns (4)
  Attributes: Agility d8, Smarts d6, Spirit
  d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8,
  Shooting d6
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Rifle, knife (Str+1).
  Abilities: Brave.
  Cost: 204
  Diggers (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Shovels (Str+2; Parry +1)
  Abilities: Sweep.
  Cost: 136
  Tomb Guards (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d6, Vigor d8
  Skills: Fighting d10, Guts d10,
  Throwing d10
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Sword (Str+2); throwing
  knives (Str+1).
  Abilities: Brave.
  Cost: 172
  
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  Acrobatic Heroine (Hero)
  Attributes: Agility d12, Smarts d6, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d10, Guts d8, Taunt d8
  Pace: 6, Parry: 10, Toughness: 7
  Gear: Leather costume (+1), silver-tipped wooden
  staff (Str+2; Parry +1).
  Abilities: Improved Block, Improved Dodge, Quick.
  Cost: 94
  Constables (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Wooden batons (Str+1).
  Abilities: Brave.
  Cost: 136
  Militia (8)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6,
  Shooting d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Musket, club (musket)
  (Str+2).
  Abilities: —
  Cost: 296
  Gadget Hero (Hero)
  Attributes: Agility d10, Smarts d8, Spirit d10,
  Strength d8, Vigor d8
  Skills: Fighting d10, Guts d8, Shooting d10,
  Taunt d8
  Pace: 6, Parry: 7, Toughness: 7
  Gear: Leather costume (+1), mini-crossbow (silver
  and wooden bolts, trick bolts).
  Abilities:
  • Trick Bolts: See text.
  Cost: 130
  Constables (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Wooden batons (Str+1).
  Abilities: Brave.
  Cost: 136
  Militia (8)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6,
  Shooting d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Musket, club (musket)
  (Str+2).
  Abilities: —
  Cost: 296
  Militia (8)
  Attributes: Agility d6, Smarts d6,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6, Guts d6,
  Shooting d6
  Pace: 6, Parry: 5, Toughness: 5
  Gear: Musket, club (musket)
  (Str+2).
  Abilities: —
  Cost: 296
  Constables (4)
  Attributes: Agility d6, Smarts d6,
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6, Parry: 6, Toughness: 6
  Gear: Wooden batons (Str+1).
  Abilities: Brave.
  Cost: 136
  
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  Priest (Hero)
  Attributes: Agility d6, Smarts d8, Spirit d10, Strength
  d6, Vigor d8
  Skills: Faith d8, Fighting d8, Guts d8, Shooting d6
  Pace: 6; Parry: 6; Toughness: 6
  Gear: —
  Abilities: Champion, Holy Warrior.
  • Arcane Background (Blessed): Armor, bolt,
  deflection. (30 Power Points.)
  Cost: 110
  Soldiers (4)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Rifles, bayonets (count as spear, Str+2, Parry
  +1).
  Abilities: Brave.
  Cost: 216
  Officers (1)
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Pistol, saber (Str+2).
  Abilities: Brave.
  • Command: Soldiers within 4” of the officer add +1
  to their Spirit rolls to recover from being Shaken.
  Cost: 53
  Soldiers (4)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Rifles, bayonets (count as spear, Str+2, Parry
  +1).
  Abilities: Brave.
  Cost: 216
  Officers (1)
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Pistol, saber (Str+2).
  Abilities: Brave.
  • Command: Soldiers within 4” of the officer add +1
  to their Spirit rolls to recover from being Shaken.
  Cost: 53
  Priest (Hero)
  Attributes: Agility d6, Smarts d8, Spirit d10, Strength
  d6, Vigor d8
  Skills: Faith d8, Fighting d8, Guts d8, Shooting d6
  Pace: 6; Parry: 6; Toughness: 6
  Gear: —
  Abilities: Champion, Holy Warrior.
  • Arcane Background (Blessed): Armor, bolt,
  deflection. (30 Power Points.)
  Cost: 110
  Officers (1)
  Attributes: Agility d6, Smarts d8, Spirit d8, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Pistol, saber (Str+2).
  Abilities: Brave.
  • Command: Soldiers within 4” of the officer add +1
  to their Spirit rolls to recover from being Shaken.
  Cost: 53
  Soldiers (4)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d8, Vigor d8
  Skills: Fighting d8, Guts d8, Shooting d8
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Rifles, bayonets (count as spear, Str+2, Parry
  +1).
  Abilities: Brave.
  Cost: 216
  
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  Vampire Lord (Villain)
  Attributes: Agility d10, Smarts d12,
  Spirit d12, Strength d12+4, Vigor d12
  Skills: Fighting d12, Guts d12,
  Intimidation d12, Spellcasting d12
  Pace: 6; Parry: 8; Toughness: 12
  Gear: Various Armor +2, Bite (Str+3), Large Cursed
  Hand Weapons Str+1d10.
  Abilities: Fear -2, Undead, Wall Walker, Weakness
  (Wood).
  • Arcane Background (Magic): Any 5 powers
  of your choosing. (30 Power Points.)
  Cost: 212
  Vampire Count (Villain)
  Attributes: Agility d10, Smarts d10,
  Spirit d10, Strength d12+2, Vigor
  d10
  Skills: Fighting d10, Guts d10,
  Intimidation d10, Spellcasting d10
  Pace: 6; Parry: 8; Toughness: 10
  Gear: Bite (Str+2).
  Abilities: Fear, Undead, Uninvited, Wall Walker,
  Weakness (Wood).
  • Arcane Background (Magic): Deflection,
  puppet, obscure (mist). (30 Power Points.)
  Cost: 150
  Vampire (Villain)
  Attributes: Agility d8, Smarts d6,
  Spirit d6, Strength d12,
  Vigor d10
  Skills: Fighting d8, Guts d8,
  Intimidation d8
  Pace: 6; Parry: 6; Toughness: 9
  Gear: Bite (Str+2.)
  Abilities: Undead, Uninvited, Weakness (Wood).
  Cost: 86
  Concubine (1)
  Attributes: Agility d8, Smarts d6,
  Spirit d6, Strength d10, Vigor d10
  Skills: Fighting d6, Guts d6
  Pace: 6; Parry: 5; Toughness: 7
  Gear: Bite (Str+2).
  Abilities: Guardian (Vampire Count only), Undead,
  Uninvited, Weakness (Wood).
  • Seduction: Concubines are incredibly beautiful.
  Any human male figure who wants to attack a
  Concubine suffers a -2 penalty.
  Cost: 37
  Cossack Guard (4)
  Attributes: Agility d8, Smarts
  d6, Spirit d6, Strength d8, Vigor
  d8
  Skills: Fighting d8, Guts d8,
  Shooting d8
  Pace: 6; Parry: 7; Toughness: 8
  Gear: Heavy coats (+1), rifle, saber (Str+2).
  Abilities: Block, Brawny, Combat Reflexes.
  Cost: 232
  Nosferatu (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d8, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6; Parry: 5; Toughness: 7
  Gear: Claws (Str+2.)
  Abilities: Fear, Frenzy, Undead.
  • Hiss: Each Nosferatu can target one enemy figure
  within 12” and illicit an evil hiss. That figure must
  make a Guts roll or be Shaken.
  Rat Swarm (1 Swarm)
  Attributes: Agility d10, Smarts d4(A), Spirit d12,
  Strength d8, Vigor d6
  Skills: —
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Swarm.
  Cost: 30
  Rat Swarm (1 Swarm)
  Attributes: Agility d10, Smarts d4(A), Spirit d12,
  Strength d8, Vigor d6
  Skills: —
  Pace: 6; Parry: 5; Toughness: 5
  Abilities: Swarm.
  Cost: 30
  
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  Werewolf (Villain)
  Attributes: Agility d10, Smarts
  d6,
  Spirit d8, Strength d12, Vigor d8
  Skills: Fighting d10, Guts d10
  Pace: 8; Parry: 7; Toughness:
  5
  Gear: Claws (Str+2).
  Abilities: Combat Reflexes,
  Fleet Footed, Improved Frenzy,
  Quick, Weakness (Silver).
  • Bay: See text.
  Cost: 92
  Wolf Men (4)
  Attributes: Agility d10, Smarts
  d4, Spirit d8, Strength d10,
  Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6; Parry: 6; Toughness:
  6
  Gear: Claws (Str+2).
  Abilities: Fleet Footed, Improved Frenzy.
  Cost: 168
  Wolf Pack (6)
  Attributes: Agility d8,
  Smarts d4(A), Spirit d8,
  Strength d6, Vigor d6
  Skills: Fighting d8, Guts
  d6
  Pace: 8; Parry: 5; Toughness: 5
  Gear: Bite (Str+1).
  Abilities: Fleet Footed.
  Cost: 174
  Werewolf (Villain)
  Attributes: Agility d10, Smarts
  d6,
  Spirit d8, Strength d12, Vigor d8
  Skills: Fighting d10, Guts d10
  Pace: 8; Parry: 7; Toughness:
  5
  Gear: Claws (Str+2).
  Abilities: Combat Reflexes,
  Fleet Footed, Improved Frenzy,
  Quick, Weakness (Silver).
  • Bay: See text.
  Cost: 92
  Wolf Men (4)
  Attributes: Agility d10, Smarts
  d4, Spirit d8, Strength d10,
  Vigor d8
  Skills: Fighting d8, Guts d8
  Pace: 6; Parry: 6; Toughness:
  6
  Gear: Claws (Str+2).
  Abilities: Fleet Footed, Improved Frenzy.
  Cost: 168
  Wolf Pack (6)
  Attributes: Agility d8,
  Smarts d4(A), Spirit d8,
  Strength d6, Vigor d6
  Skills: Fighting d8, Guts
  d6
  Pace: 8; Parry: 5; Toughness: 5
  Gear: Bite (Str+1).
  Abilities: Fleet Footed.
  Cost: 174
  Wolf Pack (6)
  Attributes: Agility d8,
  Smarts d4(A), Spirit d8,
  Strength d6, Vigor d6
  Skills: Fighting d8, Guts
  d6
  Pace: 8; Parry: 5; Toughness: 5
  Gear: Bite (Str+1).
  Abilities: Fleet Footed.
  Cost: 174
  Wolf Pack (6)
  Attributes: Agility d8,
  Smarts d4(A), Spirit d8,
  Strength d6, Vigor d6
  Skills: Fighting d8, Guts
  d6
  Pace: 8; Parry: 5; Toughness: 5
  Gear: Bite (Str+1).
  Abilities: Fleet Footed.
  Cost: 174
  
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  Royal Mummy (Villain)
  Attributes: Agility d4, Smarts d10, Spirit
  d12, Strength d12+4, Vigor d12+2
  Skills: Fighting d10, Guts d12, Intimidation
  d10, Spellcasting d10
  Pace: 4; Parry: 7; Toughness: 11
  Gear: Crushing Grasp (Str+2).
  Abilities: Improved Arcane Resistance,
  Undead, Weakness (Fire).
  • Arcane Background: Barrier (sand), bolt (stream of
  scarab beetles), deflection (swirling sand), fear
  (unearthly cry), obscurement (sandstorm). (30
  Power Points)
  Cost: 168
  Servitor Mummy (1)
  Attributes: Agility d4, Smarts d8,
  Spirit d10, Strength d12+2, Vigor d12
  Skills: Fighting d8, Guts d10,
  Intimidation d8
  Pace: 4; Parry: 6; Toughness: 10
  Abilities: Improved Arcane Resistance, Fear,
  Undead, Weakness (Fire).
  • Mummy Rot: Anyone touched by a Servitor Mummy,
  whether he is damaged or not, must make a Vigor
  roll. Failure means the figure has “mummy rot” and
  suffers an immediate wound!
  Cost: 60
  Evil Cultists (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d6,
  Intimidation d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Sword (Str+2); throwing
  knives (Str+1).
  Abilities: Brave.
  Cost: 140
  Minion of Set (Villain)
  Attributes: Agility d8, Smarts d4(A),
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d10, Guts d8,
  Intimidation d8
  Pace: 6; Parry: 7; Toughness: 12
  Gear: Cursed Polearm (Str+1d10).
  Abilities: Construct, Improved Arcane
  Resistance, Armor +4, Improved
  Sweep.
  Cost: 114
  Evil Cultists (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d6,
  Intimidation d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Sword (Str+2); throwing
  knives (Str+1).
  Abilities: Brave.
  Cost: 140
  Servitor Mummy (1)
  Attributes: Agility d4, Smarts d8,
  Spirit d10, Strength d12+2, Vigor d12
  Skills: Fighting d8, Guts d10,
  Intimidation d8
  Pace: 4; Parry: 6; Toughness: 10
  Abilities: Improved Arcane Resistance, Fear,
  Undead, Weakness (Fire).
  • Mummy Rot: Anyone touched by a Servitor Mummy,
  whether he is damaged or not, must make a Vigor
  roll. Failure means the figure has “mummy rot” and
  suffers an immediate wound!
  Cost: 60
  Minion of Set (Villain)
  Attributes: Agility d8, Smarts d4(A),
  Spirit d8, Strength d8, Vigor d8
  Skills: Fighting d10, Guts d8,
  Intimidation d8
  Pace: 6; Parry: 7; Toughness: 12
  Gear: Cursed Polearm (Str+1d10).
  Abilities: Construct, Improved Arcane
  Resistance, Armor +4, Improved
  Sweep.
  Cost: 114
  Evil Cultists (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d6,
  Intimidation d6, Throwing d6
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Sword (Str+2); throwing
  knives (Str+1).
  Abilities: Brave.
  Cost: 140
  
  Permission is granted to photocopy for personal use.
  Pumpkin Jack (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d6,
  Spellcasting d10
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Staff (Str+2; Parry +2; Reach 1)
  Abilities: Fear.
  • Arcane Background: Blast (exploding pumpkins),
  deflection (mystical aura). (30 Power Points)
  Cost: 106
  Scarecrow (4)
  Attributes: Agility d12, Smarts d6,
  Spirit d6, Strength d8, Vigor d10
  Skills: Fighting d8
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Various Hand Weapons
  (Str+2).
  Abilities: Construct, Fear,
  Fearless.
  Cost: 156
  Scarecrow (4)
  Attributes: Agility d12, Smarts d6,
  Spirit d6, Strength d8, Vigor d10
  Skills: Fighting d8
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Various Hand Weapons
  (Str+2).
  Abilities: Construct, Fear,
  Fearless.
  Cost: 156
  Scarecrow (4)
  Attributes: Agility d12, Smarts d6,
  Spirit d6, Strength d8, Vigor d10
  Skills: Fighting d8
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Various Hand Weapons
  (Str+2).
  Abilities: Construct, Fear,
  Fearless.
  Cost: 156
  Pumpkin Jack (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d6, Strength d8, Vigor d8
  Skills: Fighting d8, Guts d6,
  Spellcasting d10
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Staff (Str+2; Parry +2; Reach 1)
  Abilities: Fear.
  • Arcane Background: Blast (exploding pumpkins),
  deflection (mystical aura). (30 Power Points)
  Cost: 106
  Scarecrow (4)
  Attributes: Agility d12, Smarts d6,
  Spirit d6, Strength d8, Vigor d10
  Skills: Fighting d8
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Various Hand Weapons
  (Str+2).
  Abilities: Construct, Fear,
  Fearless.
  Cost: 156
  Headless Horseman
  Attributes: Agility d10, Smarts d6, Spirit d8, Strength
  d10, Vigor d8
  Skills: Fighting d10, Guts d8, Intimidation d10
  Pace: 6; Parry: 8; Toughness: 8
  Gear: Cursed Saber (Str+1d10).
  Abilities: Block, Undead.
  • Flaming Head: The Headless Horseman can
  throw flaming heads. These have a range of 3/6/12
  and explode in a Medium Burst Template, causing
  3d6 damage to all within.
  Cost: 180
  (Horse)
  Attributes: Agility d8, Smarts
  d6(A), Spirit d8, Strength d12+2,
  Vigor d10
  Skills: Fighting d10
  Pace: 8; Parry: 7; Toughness:
  8
  Gear: Flaming hooves (Str+3).
  Abilities: Fleet Footed, Guardian
  (to Horseman), Size+3.
  • Charge: If the horseman moves over 6” toward
  his foe, he adds +4 to his damage roll.
  
  Permission is granted to photocopy for personal use.
  Ring Master (Villain)
  Attributes: Agility d8, Smarts d10,
  Spirit d10, Strength d10, Vigor d8
  Skills: Fighting d8, Guts d6,
  Throwing d10
  Pace: 6; Parry: 6; Toughness: 8
  Gear: Cursed Throwing Knives (Str+1d6, whip (see
  below), padded suit (Armor +2).
  Abilities:
  • Whip: See text.
  Cost: 106
  Bearded Ladies (4)
  Attributes: Agility d6, Smarts d4, Spirit
  d6, Strength d10, Vigor d8
  Skills: Fighting d8
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Punch (Str).
  Abilities: Size+2.
  • Living Hair: See text.
  Cost: 150
  Candy Men (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d8, Strength d10, Vigor d8
  Skills: Fighting d8, Guts d6,
  Throwing d12
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Bite (Str+3), Cotton Candy
  (see below).
  Abilities:
  • Cotton Candy: See text.
  Cost: 104
  Candy Men (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d8, Strength d10, Vigor d8
  Skills: Fighting d8, Guts d6,
  Throwing d12
  Pace: 6; Parry: 6; Toughness: 6
  Gear: Bite (Str+3), Cotton Candy
  (see below).
  Abilities:
  • Cotton Candy: See text.
  Cost: 104
  Freaks (4)
  Attributes: Agility d8, Smarts
  d4, Spirit d6, Strength d10, Vigor
  d10
  Skills: Fighting d10, Guts d6
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Claws (Str+1).
  Abilities: Fear.
  Cost: 148
  Freaks (4)
  Attributes: Agility d8, Smarts
  d4, Spirit d6, Strength d10, Vigor
  d10
  Skills: Fighting d10, Guts d6
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Claws (Str+1).
  Abilities: Fear.
  Cost: 148
  Killer Clowns (4)
  Attributes: Agility d10, Smarts
  d10, Spirit d10, Strength d10,
  Vigor d10
  Skills: Fighting d10, Guts d10
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Clown Clothes (Armor +1).
  Abilities:
  • Bag of Marbles: See text.
  • Baseball Bat: See text.
  • Squirting Flower: See text.
  Cost: 200
  Killer Clowns (4)
  Attributes: Agility d10, Smarts
  d10, Spirit d10, Strength d10,
  Vigor d10
  Skills: Fighting d10, Guts d10
  Pace: 6; Parry: 6; Toughness: 7
  Gear: Clown Clothes (Armor +1).
  Abilities:
  • Bag of Marbles: See text.
  • Baseball Bat: See text.
  • Squirting Flower: See text.
  Cost: 200
  
  Permission is granted to photocopy for personal use.
  Witch (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d6, Strength d4, Vigor d4
  Skills: Fighting d8, Guts d6,
  Spellcasting d10
  Pace: 6; Parry: 2; Toughness: 6
  Gear: Cursed Knife (Str+1d6)
  Abilities:
  • Arcane Background (Magic): Bolt (beam of black
  light), blast (hellfire), fly (broomstick). (30 Power
  Points each.)
  Cost: 86
  Bone Horrors (4)
  Attributes: Agility d8,
  Smarts d6, Spirit d8,
  Strength d10, Vigor d10
  Skills: Fighting d8,
  Intimidation d8
  Pace: 6; Parry: 6; Toughness: 9
  Gear: Bite (Str+2).
  Abilities: Armor+2, Combat Reflexes, Fear,
  Fearless, Improved Frenzy.
  Cost: 200
  Bone Horrors (4)
  Attributes: Agility d8,
  Smarts d6, Spirit d8,
  Strength d10, Vigor d10
  Skills: Fighting d8,
  Intimidation d8
  Pace: 6; Parry: 6; Toughness: 9
  Gear: Bite (Str+2).
  Abilities: Armor+2, Combat Reflexes, Fear,
  Fearless, Improved Frenzy.
  Cost: 200
  Devil Dogs (4)
  Attributes: Agility d8, Smarts
  d6, Spirit d8, Strength d10,
  Vigor d10
  Skills: Fighting d6
  Pace: 8; Parry: 6;
  Toughness: 9
  Gear: Horrid Bite (Str+1d6).
  Abilities: Armor+2, Combat Reflexes, Fear, Fleet
  Footed.
  Cost: 172
  Devil Dogs (4)
  Attributes: Agility d8, Smarts
  d6, Spirit d8, Strength d10,
  Vigor d10
  Skills: Fighting d6
  Pace: 8; Parry: 6;
  Toughness: 9
  Gear: Horrid Bite (Str+1d6).
  Abilities: Armor+2, Combat Reflexes, Fear, Fleet
  Footed.
  Cost: 172
  Horned God (Villain)
  Attributes: Agility d8, Smarts
  d10, Spirit d12, Strength
  d12+2, Vigor d10
  Skills: Fighting d8, Intimidation
  d10
  Pace: 8; Parry: 6; Toughness:
  11
  Gear: Bite (Str+2).
  Abilities: Armor+2, Fear -2, Fearless, Improved
  Frenzy, Size +2.
  • Breathe Fire: See text.
  Cost: 160
  Horned God (Villain)
  Attributes: Agility d8, Smarts
  d10, Spirit d12, Strength
  d12+2, Vigor d10
  Skills: Fighting d8, Intimidation
  d10
  Pace: 8; Parry: 6; Toughness:
  11
  Gear: Bite (Str+2).
  Abilities: Armor+2, Fear -2, Fearless, Improved
  Frenzy, Size +2.
  • Breathe Fire: See text.
  Cost: 160
  Witch (Villain)
  Attributes: Agility d8, Smarts d8,
  Spirit d6, Strength d4, Vigor d4
  Skills: Fighting d8, Guts d6,
  Spellcasting d10
  Pace: 6; Parry: 2; Toughness: 6
  Gear: Cursed Knife (Str+1d6)
  Abilities:
  • Arcane Background (Magic): Bolt (beam of black
  light), blast (hellfire), fly (broomstick). (30 Power
  Points each.)
  Cost: 86
  
  Permission is granted to photocopy for personal use.
  Overseer (Villain)
  Attributes: Agility d6, Smarts d8,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d4, Shooting d6
  Pace: 6; Parry: 4; Toughness: 6
  Gear: Heavy leather coat (+1),
  syringe (see below), pistol.
  Abilities:
  • Instant Evolution Serum: See text.
  Cost: 80
  Hybrid Wrangler (4)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d6
  Skills: Fighting d6, Shooting d6
  Pace: 6; Parry: 4; Toughness: 6
  Gear: Pistol, net, knife (Str+1).
  Abilities: Brawny.
  Cost: 156
  Hybrid Wrangler (4)
  Attributes: Agility d6, Smarts d4,
  Spirit d6, Strength d8, Vigor d6
  Skills: Fighting d6, Shooting d6
  Pace: 6; Parry: 4; Toughness: 6
  Gear: Pistol, net, knife (Str+1).
  Abilities: Brawny.
  Cost: 156
  Hybrids (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d10, Vigor d10
  Skills: Fighting d8, Guts d6
  Pace: 8; Parry: 6; Toughness: 8
  Gear: Bite (Str+2).
  Abilities: Size +1.
  • Ape: Strength is d12+2.
  • Cat: Agility is d10, Fighting is d10, Parry is 7.
  • Dog: Fleet Footed.
  • Piranha: Improved Frenzy, Bite is Str+3, Strength is d8.
  Cost: 160
  Hybrids (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d10, Vigor d10
  Skills: Fighting d8, Guts d6
  Pace: 8; Parry: 6; Toughness: 8
  Gear: Bite (Str+2).
  Abilities: Size +1.
  • Ape: Strength is d12+2.
  • Cat: Agility is d10, Fighting is d10, Parry is 7.
  • Dog: Fleet Footed.
  • Piranha: Improved Frenzy, Bite is Str+3, Strength is d8.
  Cost: 160
  Hybrids (4)
  Attributes: Agility d8, Smarts d4,
  Spirit d6, Strength d10, Vigor d10
  Skills: Fighting d8, Guts d6
  Pace: 8; Parry: 6; Toughness: 8
  Gear: Bite (Str+2).
  Abilities: Size +1.
  • Ape: Strength is d12+2.
  • Cat: Agility is d10, Fighting is d10, Parry is 7.
  • Dog: Fleet Footed.
  • Piranha: Improved Frenzy, Bite is Str+3, Strength is d8.
  Cost: 160
  Omega Beast (Villain)
  Attributes: Agility d8, Smarts d4,
  Spirit d8, Strength d12+2, Vigor
  d10
  Skills: Fighting d10, Guts d10,
  Intimidate d10
  Pace: 8; Parry: 7; Toughness: 9
  Gear: Bite (Str+4).
  Abilities: Fleet Footed, Frenzy, Size +2.
  • Rabid: See text.
  Cost: 120
  Omega Beast (Villain)
  Attributes: Agility d8, Smarts d4,
  Spirit d8, Strength d12+2, Vigor
  d10
  Skills: Fighting d10, Guts d10,
  Intimidate d10
  Pace: 8; Parry: 7; Toughness: 9
  Gear: Bite (Str+4).
  Abilities: Fleet Footed, Frenzy, Size +2.
  • Rabid: See text.
  Cost: 120
  
  Permission is granted to photocopy for personal use.
  Mambo (Villain)
  Attributes: Agility d4, Smarts d8,
  Spirit d8, Strength d4, Vigor d6
  Skills: Fighting d4, Guts d12,
  Intimidation d10, Spellcasting d10
  Pace: 6; Parry: 4; Toughness: 5
  Gear: Cursed dagger (Str+1d6).
  Abilities:
  • Arcane Background: Barrier
  (bones), blast (bone shards), obscurement (fog),
  puppet (voodoo doll). (30 Power Points)
  Cost: 98
  Houngan (Villain)
  Attributes: Agility d10, Smarts d6,
  Spirit d12, Strength d12+2, Vigor d8
  Skills: Fighting d8, Guts d10,
  Intimidation d10, Spellcasting d10
  Pace: 8; Parry: 6; Toughness: 6
  Gear: Soul cane (Str+1d10).
  Abilities: Burrow 12”.
  • Arcane Background: Bolt (black bolt),
  obscurement (fog), puppet. (30 Power Points)
  • Eruption: See text.
  Cost: 150
  Bokor (1)
  Attributes: Agility d8, Smarts d6, Spirit
  d8, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d6, Spellcasting d8
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Various blades and clubs (Str+2).
  Abilities: Guardian (Any Mambo or
  Houngan).
  • Bolt: Range 5/10/20; RoF 1; Damage 2d4; No
  Power Point cost.
  Cost: 40
  Bokor (1)
  Attributes: Agility d8, Smarts d6, Spirit
  d8, Strength d6, Vigor d6
  Skills: Fighting d8, Guts d6, Spellcasting d8
  Pace: 6; Parry: 6; Toughness: 5
  Gear: Various blades and clubs (Str+2).
  Abilities: Guardian (Any Mambo or
  Houngan).
  • Bolt: Range 5/10/20; RoF 1; Damage 2d4; No
  Power Point cost.
  Cost: 40
  Zombies (8)
  Attributes: Agility d4, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6
  Pace: 4; Parry: 5 Toughness: 7
  Abilities: Fearless, Slow, Undead.
  Cost: 200
  Zombies (8)
  Attributes: Agility d4, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6
  Pace: 4; Parry: 5 Toughness: 7
  Abilities: Fearless, Slow, Undead.
  Cost: 200
  Zombies (8)
  Attributes: Agility d4, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6
  Pace: 4; Parry: 5 Toughness: 7
  Abilities: Fearless, Slow, Undead.
  Cost: 200
  Zombies (8)
  Attributes: Agility d4, Smarts d4,
  Spirit d6, Strength d6, Vigor d6
  Skills: Fighting d6
  Pace: 4; Parry: 5 Toughness: 7
  Abilities: Fearless, Slow, Undead.
  Cost: 200
  
  Permission is granted to photocopy for personal use.
  Saucy Jack (Villain)
  Attributes: Agility d10, Smarts d8,
  Spirit d4, Strength d8, Vigor d8
  Skills: Fighting d10, Guts d10
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Cursed Scalpel (Str+1d6)
  Abilities: Combat Reflexes, Improved
  Sweep.
  • Woman Hater: Saucy Jacks hate women. They
  add +2 to all Fighting and damage rolls when
  attacking female human figures.
  Cost: 90
  Hyde (Villain)
  Human Form (Villain)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Fighting d6, Guts d6, Shooting d6
  Pace: 6; Parry: 5; Toughness: 5
  Gear: Pistol.
  Abilities:
  • Shape Change: When the figure is dealt a face
  card, he automatically changes to a Hyde. Hyde
  cannot use ranged weapons, but retains them for
  use later should he revert to human.
  Mr. Hyde Form (Villain)
  Attributes: Agility d10, Smarts d4, Spirit d6,
  Strength d12+2, Vigor d10
  Skills: Fighting d6
  Pace: 8; Parry: 5; Toughness: 8
  Gear: None.
  Abilities: Size +1, Improved Nerves of Steel.
  • Shape Change: See above.
  Cost: 80
  Invisible Man (Villain)
  Attributes: Agility d6, Smarts d8, Spirit d4, Strength
  d6, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6; Parry: 5; Toughness: 5
  Gear: Improvised weapon (Str+2).
  Abilities:
  • Invisibility: Attacks against the Invisible Man suffer a
  -6 penalty. The penalty does not apply to area effect
  weapons—which hit normally.
  Cost: 70
  Saucy Jack (Villain)
  Attributes: Agility d10, Smarts d8,
  Spirit d4, Strength d8, Vigor d8
  Skills: Fighting d10, Guts d10
  Pace: 6; Parry: 7; Toughness: 6
  Gear: Cursed Scalpel (Str+1d6)
  Abilities: Combat Reflexes, Improved
  Sweep.
  • Woman Hater: Saucy Jacks hate women. They
  add +2 to all Fighting and damage rolls when
  attacking female human figures.
  Cost: 90
  Invisible Man (Villain)
  Attributes: Agility d6, Smarts d8, Spirit d4, Strength
  d6, Vigor d6
  Skills: Fighting d6, Guts d6
  Pace: 6; Parry: 5; Toughness: 5
  Gear: Improvised weapon (Str+2).
  Abilities:
  • Invisibility: Attacks against the Invisible Man suffer a
  -6 penalty. The penalty does not apply to area effect
  weapons—which hit normally.
  Cost: 70
  Hyde (Villain)
  Human Form (Villain)
  Attributes: Agility d6, Smarts d6, Spirit d6, Strength
  d6, Vigor d6
  Skills: Fighting d6, Guts d6, Shooting d6
  Pace: 6; Parry: 5; Toughness: 5
  Gear: Pistol.
  Abilities:
  • Shape Change: When the figure is dealt a face
  card, he automatically changes to a Hyde. Hyde
  cannot use ranged weapons, but retains them for
  use later should he revert to human.
  Mr. Hyde Form (Villain)
  Attributes: Agility d10, Smarts d4, Spirit d6,
  Strength d12+2, Vigor d10
  Skills: Fighting d6
  Pace: 8; Parry: 5; Toughness: 8
  Gear: None.
  Abilities: Size +1, Improved Nerves of Steel.
  • Shape Change: See above.
  Cost: 80
  
SOURCE: textdata/thevault/Rippers/Rippers Color Unit Cards.pdf