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  PATHFINDER RPG CORE RULEBOOK
  SECOND PRINTING
  Update 2.3 — Release Date: 05/30/2013
  This document updates the second printing of the Core 
  Rulebook to match the sixth printing. Items with bold 
  page numbers are new to this update.
  Updates
  •	 Page	11—In	the	Common	Terms	section,	in	the	Check	
  definition,	 in	 the	 second	 sentence,	 change	 “skill	
  checks,	 and	 saving	 throws”	 to	 “skill	 checks,	 ability	
  checks,	and	saving	throws”.
  •	 Page	12—Change	the	Exceptional	Abilities	paragraph	
  to	read	as	follows:
  Extraordinary Abilities (Ex):	 Extraordinary	 abilities	
  are	unusual	abilities	that	do	not	rely	on	magic	to	function.
  •	 Page	 33—In	 the	 Moment	 of	 Clarity	 barbarian	 rage	
  power,	 after	 the	 first	 sentence,	 add	 the	 following	
  sentence:
  Activating	this	power	is	a	swift	action.
  •	 Page	34—In	the	Uncanny	Dodge	class	feature,	in	the	
  first	paragraph,	change	the	second	sentence	to	read	as	
  follows:
  She	cannot	be	caught	flat-footed,	nor	does	she	lose	her	
  Dex	bonus	to	AC	if	the	attacker	is	invisible.
  •	 Page	34—After	the	Mighty	Rage	class	feature,	add	the	
  following	paragraph:
  Ex-Barbarians
  A	barbarian	who	becomes	lawful	loses	the	ability	to	rage	
  and	cannot	gain	more	levels	as	a	barbarian.	She	retains	
  all	other	benefits	of	the	class.
  •	 Page 36—In	the	Bardic	Performance	class	feature,	in	
  the	fifth	paragraph,	in	the	first	sentence,	change	“and	
  such	 performances	 are	 language	 dependent”	 to	 “and	
  many	such	performances	are	language	dependent	(as	
  noted	in	the	description)”.
  •	 Page	 42—In	 the	 Domain	 Spells	 section	 of	 the	
  Community	 Domain,	 change	 the	 4th-level	 spell	 to	
  “imbue with spell ability”.
  •	 Page 42—In	the	Artifice	domain,	in	the	Domain	Spells	
  paragraph,	change	the	8th-level	spell	“instant summons”	
  to	“statue”.
  •	 Page	45—In	the	Good	Fortune	granted	power	of	the	
  Luck	 domain,	 change	 the	 first	 sentence	 to	 read	 as	
  follows:
  At	6th	level,	as	an	immediate	action,	you	can	reroll	any	
  one	d20	roll	you	have	just	made	before	the	results	of	the	
  roll	are	revealed.
  •	 Page	 46—In	 the	 Wooden	 Fist	 granted	 power	 of	 the	
  Plant	domain,	add	the	following	sentence	to	the	end	of	
  the	granted	power:
  These	rounds	do	not	need	to	be	consecutive.
  •	 Page	48—In	the	Master’s	Illusion	granted	power	of	the	
  Trickery	 domain,	 add	 the	 following	 sentence	 before	
  the	last	sentence	of	the	paragraph:
  The	save	DC	to	disbelieve	this	effect	is	equal	to	10	+	1/2	
  your	cleric	level	+	your	Wisdom	modifier.
  •	 Page	 48—In	 the	 Weapon	 Master	 granted	 power	 of	
  the	War	domain,	in	the	first	sentence,	add	“as	a	swift	
  action,”	right	after	“At	8th	level,”.
  
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  Pathfinder RPG Core Rulebook:
  Second Printing, Update 2.3
  •	 Page	 54—In	 the	 Animal	 Choices	 section,	 under	 the	
  Horse	 description,	 in	 the	 second	 paragraph,	 under	
  Special	 Qualities,	 change	 “see	 the	 Pathfinder RPG 
  Bestiary”	to	“see	the	Handle	Animal	skill”.
  •	 Page	 54—In	 the	 Animal	 Choices	 section,	 under	 the	
  Pony	 description,	 in	 the	 second	 paragraph,	 under	
  Special	 Qualities,	 change	 “see	 the	 Pathfinder RPG 
  Bestiary”	to	“see	the	Handle	Animal	skill”.
  •	 Page	 54—In	 the	 Animal	 Choices	 section,	 under	 the	
  Shark	 description,	 add	 “low-light	 vision”	 to	 the	 list	
  of	Special	Qualities	in	the	first	paragraph.	Make	the	
  same	addition	to	the	Snake,	Constrictor	and	the	Snake,	
  Viper descriptions.
  •	 Page	 54—In	 the	 Animal	 Choices	 section,	 under	 the	
  Wolf	 description,	 in	 the	 first	 paragraph,	 in	 Special	
  Qualities,	add	“low-light	vision,”.
  •	 Page 57—In	the	Flurry	of	Blows	class	feature,	in	the	
  first	paragraph,	replace	the	second	sentence	with	the	
  following:
  When	 doing	 so,	 he	 may	 make	 one	 additional	 attack,	
  taking	a	–2	penalty	on	all	of	his	attack	rolls,	as	if	using	
  the	Two-Weapon	Fighting	feat.	These	attacks	can	be	any	
  combination	of	unarmed	strikes	and	attacks	with	a	monk	
  special	weapon	(he	does	not	need	to	use	two	weapons	to	
  utilize	this	ability).
  •	 Page	 57—In	 the	 Flurry	 of	 Blows	 class	 feature,	 in	 the	
  first	 paragraph,	 in	 the	 next-to-last	 sentence,	 change	
  “the	 monk’s	 base	 attack	 bonus”	 to	 “the	 monk’s	 base	
  attack	bonus	from	his	monk	class	levels”.
  •	 Page 58—In	Table	3–10:	Monk,	in	the	Special	column,	
  in	the	7th	level	entry,	change	“Wholeness	of	body”	to	
  “Ki	pool	(cold	iron/silver),	wholeness	of	body”.
  •	 Page 59—In	 the	 Ki	 Pool	 class	 feature,	 in	 the	 first	
  paragraph,	delete	the	fifth	sentence.	Add	the	following	
  sentence	after	the	fourth	sentence:
  At	7th	level,	his	unarmed	attacks	are	also	treated	as	cold	
  iron	 and	 silver	 for	 the	 purpose	 of	 overcoming	 damage	
  reduction.
  •	 Page	 60—In	 the	 Smite	 Evil	 paladin	 class	 feature,	
  change the fourth sentence of the first paragraph to 
  read	as	follows:
  If	 the	 target	 of	 smite	 evil	 is	 an	 outsider	 with	 the	 evil	
  subtype,	an	evil-aligned	dragon,	or	an	undead	creature,	the	
  bonus	to	damage	on	the	first	successful	attack	increases	to	
  2	points	of	damage	per	level	the	paladin	possesses.
  •	 Page 61—In	the	Divine	Health	class	feature,	at	the	end	
  of	the	sentence,	add	“,	including	mummy	rot.”
  •	 Page 64—In	the	Track	class	feature,	change	“made	to	
  follow	or	identify	tracks”	to	“made	to	follow	tracks”.
  •	 Page	69—In	the	Uncanny	Dodge	class	feature,	in	the	first	
  paragraph,	change	the	second	sentence	to	read	as	follows:
  She	cannot	be	caught	flat-footed,	nor	does	she	lose	her	
  Dex	bonus	to	AC	if	the	attacker	is	invisible.
  •	 Page	73—In	the	Claws	bloodline	power	of	the	Abyssal	
  bloodline,	 change	 the	 power	 from	 an	 “(Ex)”	 to	 “(Su)”.	
  Delete	the	second	to	last	sentence	of	this	power.	Add	
  the	following	sentence	to	the	end	of	the	paragraph:
  These	rounds	do	not	need	to	be	consecutive.
  •	 Page	73—In	the	Arcane	Bond	bloodline	power	of	the	
  Arcane	 bloodline,	 add	 the	 following	 sentence	 before	
  the	last	sentence	of	the	paragraph:
  Once	per	day,	your	bonded	item	allows	you	to	cast	any	
  one	of	your	spells	known	(unlike	a	wizard’s	bonded	item,	
  which	allows	him	to	cast	any	one	spell	in	his	spellbook).
  •	 Page	75—In	the	Claws	bloodline	power	of	the	Draconic	
  bloodline,	 change	 the	 power	 from	 an	 “(Ex)”	 to	 “(Su)”.	
  Delete	the	second	to	last	sentence	of	this	power.	Add	
  the	following	sentence	to	the	end	of	the	paragraph:
  These	rounds	do	not	need	to	be	consecutive.
  •	 Page	76—In	the	Laughing	Touch	bloodline	power	of	
  the	 Fey	 bloodline,	 add	 the	 following	 sentence	 to	 the	
  end	of	the	paragraph:
  This	is	a	mind-affecting	effect.
  •	 Page 78—In	the	Arcane	Bond	class	feature,	in	the	second	
  paragraph,	in	the	fifth	sentence,	change	“weapons	must	
  be	wielded”	to	“weapons	must	be	held	in	one	hand”.
  •	 Page	 80—In	 the	 Abjuration	 School,	 under	 the	
  protective	 ward	 class	 feature,	 remove	 the	 text	 “for	 1	
  round”	from	the	end	of	the	second	sentence.
  •	 Page	80—In	the	Summoner’s	Charm	school	power	of	
  the	 Conjuration	 school,	 add	 the	 following	 sentence	
  after	the	first	sentence:
  This	increase	is	not	doubled	by	Extend	Spell.
  •	 Page	 81—In	 the	 Enchantment	 school,	 in	 the	 Aura	 of	
  Despair	ability,	add	the	following	sentence	to	the	end	
  of	the	paragraph:
  This	is	a	mind-affecting	effect.
  
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  •	 Page	 81—In	 the	 Intense	 Spells	 school	 power	 of	 the	
  Evocation	school,	add	the	following	sentence	after	the	
  second	sentence:
  This	bonus	damage	is	not	increased	by	Empower	Spell	or	
  similar	effects.
  •	 Page	 82—In	 the	 Life	 Sight	 school	 power	 of	 the	
  Necromancy	school,	add	the	following	sentence	to	the	
  end	of	the	paragraph:
  These	rounds	do	not	need	to	be	consecutive.
  •	 Page	82—In	the	Familiars	section,	in	the	fourth	paragraph,	
  in	the	first	sentence,	change	“If	a	familiar	is	lost	or	dies”	to	
  “If	a	familiar	is	dismissed,	lost,	or	dies”.
  •	 Page	88—In	the	Acrobatics	skill	check	description,	in	
  the	second	paragraph	(which	describes	using	the	skill	
  to	 avoid	 attacks	 of	 opportunity),	 add	 the	 following	
  sentence	to	the	end	of	the	paragraph:
  If	you	attempt	to	move	through	an	enemy’s	space	and	fail	
  the	check,	you	lose	the	move	action	and	provoke	an	attack	
  of	opportunity.
  •	 Page	 90—In	 the	 Appraise	 skill,	 change	 the	 first	
  sentence	of	the	second	paragraph	in	the	check	section	
  to	read	as	follows:
  You	 can	 also	 use	 this	 check	 to	 determine	 the	 most	
  valuable	item	visible	in	a	treasure	hoard.
  •	 Page	96—In	the	Escape	Artist	skill	check	description,	
  in	the	Grappler	paragraph,	change	“or	to	change	from	a	
  pinned	condition	to	merely	grappled”	to	“or	a	pin”.
  •	 Page	 99—In	 the	 Intimidate	 skill	 check	 description,	
  in	 the	 Demoralize	 paragraph,	 in	 the	 first	 sentence,	
  change	“your	opponents”	to	“an	opponent.”	In	the	last	
  sentence,	 change	 “threaten	 opponents	 in	 this	 way	 if	
  they	are	within	30	feet”	to	“threaten	an	opponent	this	
  way	if	it	is	within	30	feet.”	Add	the	following	sentence	
  to	the	end	of	the	paragraph:
  Using	demoralize	on	the	same	creature	only	extends	the	
  duration; it does not create a stronger fear condition.
  •	 Page	104—In	the	Ride	skill	check	description,	in	the	
  Leap	paragraph,	replace	the	second	sentence	with	the	
  following	sentence:
  If	the	Ride	check	to	make	the	leap	succeeds,	make	a	check	
  using	your	Ride	modifier	or	the	mount’s	jump	modifier,	
  whichever	is	lower,	to	see	how	far	the	creature	can	jump.
  •	 Page 106—In	the	Stealth	skill,	in	the	Check	section,	
  in	the	first	paragraph,	add	the	following	sentence	after	
  the	first	sentence:
  Creatures	that	fail	to	beat	your	Stealth	check	are	not	aware	
  of	you	and	treat	you	as	if	you	had	total	concealment.
  •	 Page 106—In	the	Stealth	skill,	in	the	Check	section,	
  change	the	second	paragraph	to	read	as	follows:
  Creatures	 gain	 a	 bonus	 or	 penalty	 on	 Stealth	 checks	
  based	on	their	size:	Fine	+16,	Diminutive	+12,	Tiny	+8,	
  Small	+4,	Medium	+0,	Large	–4,	Huge	–8,	Gargantuan	–12,	
  Colossal	–16.
  •	 Page 106—In	the	Stealth	skill,	in	the	Check	section,	
  add	the	following	paragraph	after	the	third	paragraph:
  Breaking Stealth:	 When	 you	 start	 your	 turn	 using	
  Stealth,	you	can	leave	cover	or	concealment	and	remain	
  unobserved	 as	 long	 as	 you	 succeed	 at	 a	 Stealth	 check	
  and	end	your	turn	in	cover	or	concealment.	Your	Stealth	
  immediately	ends	after	you	make	an	attack	roll,	whether	
  or	 not	 the	 attack	 is	 successful	 (except	 when	 sniping	 as	
  noted	below).
  •	 Page	109—In	the	Use	Magic	Device	check	description,	
  in	the	Use	a	Wand,	Staff,	or	Other	Spell	Trigger	Item	
  paragraph,	add	the	following	sentence	to	the	end	of	the	
  paragraph:
  Failing	the	roll	does	not	expend	a	charge.
  •	 Page	112—In	the	Metamagic	Feats	section,	in	the	first	
  paragraph,	add	the	following	sentence	to	the	end	of	the	
  paragraph:
  Metamagic	feats	do	not	affect	spell-like	abilities.
  •	 Page	 113—In	 the	 Metamagic	 Feats	 section,	 in	 the	
  Effects	of	Metamagic	Feats	on	a	Spell	section,	in	the	
  first	 paragraph,	 in	 the	 first	 sentence,	 change	 “even	
  though	it	is	prepared	and	cast	as	a	higher-level	spell”	
  to	“even	though	it	is	prepared	and	cast	using	a	higher-
  level	spell	slot.”
  •	 Page	 118—In	 the	 Armor	 Proficiency,	 Heavy	 feat,	 add	
  “(Combat)”	after	the	feat	name.	Make	the	same	addition	
  to	the	Armor	Proficiency,	Light	and	Armor	Proficiency,	
  Medium	feats.	
  •	 Page	 119—In	 the	 Brew	 Potion	 feat,	 in	 the	 Benefit	
  section	of	the	Brew	Potion	feat,	in	the	first	paragraph,	
  in	the	first	sentence,	change	“one	or	more	creatures”	to	
  “one	or	more	creatures	or	objects”.
  
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  •	 Page	120—In	the	Benefit	paragraph	of	the	Command	
  Undead	 feat,	 in	 the	 third	 sentence,	 change	 “1/2	 your	
  caster	level”	to	“1/2	your	cleric	level”.
  •	 Page	 122—In	 the	 Empower	 Spell	 feat,	 in	 the	 Benefit	
  section,	in	the	first	paragraph,	at	the	end	of	the	first	
  sentence	add	“including	bonuses	to	those	dice	rolls.”
  •	 Page	 125—In	 the	 Greater	 Penetrating	 Strike	 feat,	 in	
  the	first	paragraph,	delete	the	second	sentence.	In	the	
  Benefit	paragraph,	change	the	first	sentence	to	read	as	
  follows:
  Your	attacks	made	with	weapons	selected	with	Weapon	
  Focus	ignore	up	to	10	points	of	damage	reduction.
  •	 Page	126—In	the	Benefit	paragraph	of	the	Greater	Vital	
  Strike	feat,	change	the	second	and	third	sentences	to	
  read	as	follows:
  Roll	the	weapon’s	damage	dice	for	the	attack	four	times	
  and	add	the	results	together	before	adding	bonuses	from	
  Strength,	 weapon	 abilities	 (such	 as	 flaming),	 precision-
  based	damage,	and	other	damage	bonuses.	These	extra	
  weapon	damage	dice	are	not	multiplied	on	a	critical	hit,	
  but	are	added	to	the	total.
  •	 Page	128—In	the	Benefit	paragraph	of	the	Improved	
  Vital	Strike	feat,	change	the	second	and	third	sentences	
  to	read	as	follows:
  Roll	the	weapon’s	damage	dice	for	the	attack	three	times	
  and	add	the	results	together	before	adding	bonuses	from	
  Strength,	 weapon	 abilities	 (such	 as	 flaming),	 precision-	
  based	 damage,	 and	 other	 damage	 bonuses.	 These	 extra	
  weapon	damage	dice	are	not	multiplied	on	a	critical	hit,	
  but	are	added	to	the	total.
  •	 Page	130—In	the	Martial	Weapon	Proficiency	feat,	add	
  “(Combat)”	after	the	feat	name.
  •	 Page	131—In	the	Penetrating	Strike	feat,	in	the	first	
  paragraph,	delete	the	second	sentence.	In	the	Benefit	
  paragraph,	 change	 the	 first	 sentence	 to	 read	 as	
  follows:
  Your	attacks	made	with	weapons	selected	with	Weapon	
  Focus	ignore	up	to	5	points	of	damage	reduction.
  •	 Page	 132—In	 the	 Quicken	 Spell	 feat,	 in	 the	 Benefit	
  section,	in	the	first	paragraph,	in	the	third	sentence,	
  change	“more	than	1	full-round	action”	to	“more	than	
  1	round	or	1	full-round	action”.
  •	 Page	 133—In	 the	 Shield	 Master	 feat,	 change	 the	 last	
  sentence	of	the	Benefit	paragraph	to	read	as	follows:
  Add	 your	 shield’s	 enhancement	 bonus	 to	 attack	 and	
  damage	rolls	made	with	the	shield	as	if	it	was	a	weapon	
  enhancement bonus.
  •	 Page	133—In	the	Shield	Proficiency	feat,	add	“(Combat)”	
  after	 the	 feat	 name.	 Make	 the	 same	 addition	 to	 the	
  Simple	Weapon	Proficiency	feat.
  •	 Page	 134—In	 the	 Benefit	 paragraph	 of	 the	 Spring	
  Attack	feat,	at	the	beginning	of	the	first	sentence,	add	
  “As	a	full-round	action,”.
  •	 Page	 135—In	 the	 Stunning	 Fist	 feat,	 in	 the	 Benefit	
  section,	 in	 the	 fourth	 sentence,	 change	 “A	 stunned	
  character	can’t	take	actions”	to	“A	stunned	character	
  drops	everything	held,	can’t	take	actions”.
  •	 Page	136—In	the	Benefit	paragraph	of	the	Vital	Strike	
  feat,	change	the	second	and	third	sentences	to	read	as	
  follows:
  Roll	the	weapon’s	damage	dice	for	the	attack	twice	and	
  add	 the	 results	 together	 before	 adding	 bonuses	 from	
  Strength,	 weapon	 abilities	 (such	 as	 flaming),	 precision-	
  based	damage,	and	other	damage	bonuses.	These	extra	
  weapon	damage	dice	are	not	multiplied	on	a	critical	hit,	
  but	are	added	to	the	total.
  •	 Page	 137—In	 the	 Widen	 Spell	 feat,	 in	 the	 Benefit	
  section,	 in	 the	 first	 paragraph,	 in	 the	 first	 sentence,	
  delete	“line,	”	from	the	list	of	spell	areas	the	feat	can	
  affect.
  •	 Page	 144—In	 the	 Weapon	 Qualities	 section,	 in	 the	
  Special	section,	in	the	Double	paragraph	in	the	second	
  sentence,	replace	“A	double	weapon	can	be	wielded	as	
  a	one-handed	weapon”	with	“You	can	choose	to	wield	
  one	end	of	a	double	weapon	two-handed”.
  •	 Page	 151—In	 Table	 6–6:	 Armor	 and	 Shields,	 in	 the	
  buckler	entry,	change	the	Cost	to	5	gp.
  •	 Page	 152—In	 the	 Armor	 Descriptions,	 in	 the	 Shield,	
  Heavy;	 Wooden	 or	 Steel	 entry,	 in	 the	 Shield	 Bash	
  Attacks	section,	in	the	first	sentence,	delete	“using	it	as	
  an	off-hand	weapon.”	Repeat	this	change	to	the	Shield,	
  Light;	Wooden	or	Steel	entry.
  •	 Page	 162—In	 the	 Mounts	 and	 Related	 Gear	 section,	
  in	 the	 Horse	 description,	 in	 the	 second	 paragraph,	
  change	“combat-trained”	to	“war-trained”.
  •	 Page	174—In	Table	7–9:	Mounts	and	Vehicles,	in	the	
  Light	horse	entry,	change	the	Per	Hour	distance	to	“5	
  miles”.	Change	the	Per	Day	distance	to	40	miles.	In	the	
  Light	horse	(175–525	lbs.)	entry,	change	the	Per	Hour	
  distance	to	“3-1/2	miles.”	Change	the	Per	Day	distance	
  to	“28	miles”.
  
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  •	 Page	174—In	Table	7–10:	Light	Sources	and	Illumination,	
  in the daylight	spell	entry,	change	the	Duration	from	“30	
  min.”	to	“10	min./level.”	In	the	light	spell	entry,	change	
  the	Duration	from	“10	min.”	to	“10	min./level”.
  •	 Page 174—In	the	Smashing	an	Object	section,	in	the	
  Immunities	paragraph,	delete	the	second	sentence.
  •	 Page	182—In	the	Attack	section,	in	the	Natural	Attacks	
  section,	 in	 the	 third	 paragraph,	 delete	 the	 following	
  two	 sentences:	 “In	 addition,	 all	 of	 your	 attacks	 made	
  with	melee	weapons	and	unarmed	strikes	are	made	as	if	
  you	were	two-weapon	fighting.	Your	natural	attacks	are	
  treated	as	light,	off-hand	weapons	for	determining	the	
  penalty	to	your	other	attacks.”
  •	 Page	184—In	the	Attack	section,	in	the	Fighting	Defensively	
  as	a	Standard	Action	section,	in	the	second	sentence,	change	
  “for	the	same	round”	to	“until	the	start	of	your	next	turn”.
  •	 Page	187—In	the	Full	Attack	section,	in	the	Fighting	
  Defensively	 as	 a	 Full-Round	 Action	 section,	 in	 the	
  second	sentence,	change	“for	the	same	round”	to	“until	
  the	start	of	your	next	turn.”
  •	 Page	195—In	Table	8–6:	Armor	Class	Modifiers,	in	the	
  Grappling	entry,	delete	the	superscript	“1”	after	the	+0	
  in	the	Melee	and	Ranged	columns.	In	the	third	footnote,	
  change	“flat-footed	and	cannot	add	his	Dexterity	bonus”	
  to	“denied	his	Dexterity	bonus”.
  •	 Page	199—In	the	Combat	Maneuver	Defense	paragraph	
  of	 the	 Combat	 Maneuvers	 section,	 in	 the	 second	
  paragraph,	 in	 the	 third	 sentence,	 change	 “insight,	
  morale”	to	“insight,	luck,	morale”.
  •	 Page	 201—In	 the	 Grapple	 section,	 in	 the	 If	 You	 Are	
  Grappled	 paragraph,	 in	 the	 fourth	 sentence,	 change	
  “any	action	that	requires	only	one	hand	to	perform”	to	
  “any	action	that	doesn’t	require	two	hands	to	perform”.	
  Also	 in	 the	 fourth	 sentence,	 change	 “make	 an	 attack	
  with	a	light	or	one-handed	weapon”	to	“make	an	attack	
  or	full	attack	with	a	light	or	one-handed	weapon”.
  •	 Page	202—In	the	Throw	Splash	Weapon	section,	in	the	
  first	 paragraph,	 add	 the	 following	 sentence	 after	 the	
  fourth	sentence:
  If	 the	 target	 is	 Large	 or	 larger,	 you	 choose	 one	 of	 its	
  squares	and	the	splash	damage	affects	creatures	within	5	
  feet	of	that	square.	Splash	weapons	cannot	deal	precision-
  based	damage	(such	as	sneak	attack).
  •	 Page 206—In	 the	 Concentration	 section,	 replace	 the	
  Grappling	or	Pinned	paragraph	with	the	following:
  Grappled or Pinned:	Casting	a	spell	while	you	have	the	
  grappled	 or	 pinned	 condition	 is	 difficult	 and	 requires	 a	
  concentration	check	(DC	10	+	the	grappler’s	CMB	+	the	level	
  of	the	spell	you’re	casting).	Pinned	creatures	can	only	cast	
  spells	that	do	not	have	somatic	components.
  •	 Page	 211—In	 the	 Transmutation	 section,	 in	 the	
  Polymorph	
  subschool	
  description,	
  in	
  the	
  first	
  paragraph,	in	the	second	sentence,	change	“+20	bonus”	
  to	“+10	bonus”.
  •	 Page	 212—In	 the	 Polymorph	 section,	 in	 the	 fifth	
  paragraph,	 in	 the	 second	 sentence,	 change	 “armor	
  bonuses”	to	“armor	and	shield	bonuses”.
  •	 Page 219—In	the	Adding	Spells	to	a	Wizard’s	Spellbook	
  section,	in	the	Spells	Gained	at	a	New	Level	paragraph,	
  delete	the	last	sentence	of	the	paragraph.
  •	 Page	 219—In	 the	 Adding	 Spells	 to	 a	 Wizard’s	
  Spellbook	 section,	 in	 the	 Spells	 Copied	 from	
  Another’s	Spellbook	or	Scroll	section,	in	the	second	
  paragraph,	in	the	second	sentence,	change	“until	he	
  gains	 another	 rank	 in	 Spellcraft”	 with	 “until	 one	
  week	has	passed.”
  •	 Page	221—In	the	Special	Abilities	section,	in	the	Spell-
  Like	 Abilities	 section,	 replace	 the	 fourth	 paragraph	
  with	the	following:
  If	a	character	class	grants	a	spell-like	ability	that	is	not	
  based	on	an	actual	spell,	the	ability’s	effective	spell	level	
  is	equal	to	the	highest-level	class	spell	the	character	can	
  cast,	and	is	cast	at	the	class	level	the	ability	is	gained.
  •	 Page	 243—In	 the	 antimagic field	 description,	 in	 the	
  third	 paragraph,	 in	 the	 first	 sentence,	 delete	 “and	
  incorporeal	undead.”	In	the	fourth	paragraph,	in	the	 
  fourth	 sentence,	 change	 “corporeal	 undead”	 to	
  “undead”.
  •	 Page	250—In	the	Blight	spell,	add	the	following	line	
  after	the	Range	line:
  Target	plant	touched
  •	 Page	251—In	the	break enchantment	description,	in	the	
  second	paragraph,	change	“dispelled	by	dispel magic”	to	
  “dispelled	by	dispel magic or stone to flesh”.
  •	 Page	259—In	the	contact other plane	description,	in	the	
  fourth	paragraph,	add	the	following	sentence	after	the	
  second	sentence:
  You	cannot	take	10	on	this	check.
  •	 Page	276—In	the	description	of	the	elemental body III 
  spell,	change	the	last	sentence	of	the	first	paragraph	to	
  read	as	follows:
  You are also immune to bleed damage, critical hits, and sneak 
  attacks while in elemental form.
  
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  •	 Page	277—In	the	description	of	the	elemental body IV 
  spell,	change	the	last	sentence	of	the	first	paragraph	to	
  read	as	follows:
  You are also immune to bleed damage, critical hits, and sneak 
  attacks while in elemental form and gain DR 5/—.
  •	 Page	 278—In	 the	 entangle	 description,	 in	 the	 first	
  paragraph,	 in	 the	 first	 sentence,	 change	 “foes	 in	 the	
  area”	to	“creatures	in	the	area”.	
  •	 Page	 283—In	 the	 fire trap	 description,	 in	 the	 fifth	
  paragraph,	 in	 the	 second	 sentence,	 change	 “rogue	
  (only)”	to	“character	with	trapfinding”.
  •	 Page	 284—In	 the	 fog cloud	 effect	 line,	 delete	 “,	 20	 ft.	
  high”.
  •	 Page	 289—In	 the	 ghoul touch	 description,	 add	 the	
  following	sentence	to	the	end	of	the	second	paragraph:
  This is a poison effect.
  •	 Page	 294—In	 the	 haste	 description,	 in	 the	 second	
  paragraph,	 in	 the	 first	 sentence,	 change	 “one	 extra	
  attack	 with	 any	 weapon	 he	 is	 holding”	 to	 “one	 extra	
  attack	with	one	natural	or	manufactured	weapon.”
  •	 Page	 327—In	 the	 protection from evil	 description,	 in	
  the	 third	 paragraph,	 in	 the	 first	 sentence,	 change	
  “(including	
  enchantment	
  [charm]	
  effects	
  and	
  enchantment	 [compulsion]	 effects)”	 to	 “(including	
  enchantment	
  [charm]	
  effects	
  and	
  enchantment	
  [compulsion]	 effects,	 such	 as	 charm person,	 command,	
  and dominate person).”
  •	 Page 334—In	the	restoration	spell,	in	the	casting	time	
  entry,	change	“1	minute”	to	“3	rounds”.
  •	 Page	341—In	the	description	of	the	shatter	spell,	change	
  the second sentence of the second paragraph to read as 
  follows:
  All	 such	 unattended	 objects	 within	 a	 5-foot	 radius	 of	
  the	point	of	origin	are	smashed	into	dozens	of	pieces	
  by	the	spell.	
  •	 Page	 349—In	 the	 stinking cloud	 description,	 add	 the	
  following	sentence	to	the	end	of	the	first	paragraph:
  This is a poison effect.
  •	 Page	 351—In	 Table	 10–1:	 Summon	 Monster,	 change	
  “Ant,	drone”	in	the	2nd	Level	list	to	“Ant,	giant	(worker)”	
  Change	“Ant,	soldier”	in	the	3rd	Level	list	to	“Ant,	giant	
  (soldier)”	Add	“Ant,	giant	(drone)*”	to	the	4th	Level	list.	
  Make	the	same	changes	to	Table	10–2:	Summon	Nature’s	
  Ally	on	page	353	(do	not	include	the	“*”	in	the	Ant,	giant	
  (drone)	entry	on	this	table).
  •	 Page 351—In	Table	10–1:	Summon	Monster,	on	the	3rd	
  Level	list,	change	“Giant	lizard*”	to	“Monitor	lizard*”	
  and	reorder	the	entry	alphabetically	on	the	table.
  •	 Page	 351—In	 Table	 10–1:	 Summon	 Monster,	 on	 the	
  6th	 Level	 list,	 change	 the	 Lillend	 azata	 subtype	 to	
  “Chaotic,	Good”.
  •	 Page	 353—In	 Table	 10–2:	 Summon	 Nature’s	 Ally,	 on	
  the	1st	Level	list,	change	“Riding	dog”	to	“dog”	and	
  move	to	the	correct	alphabetical	location.	On	the	3rd	
  Level	list,	change	“Giant	lizard”	to	“Monitor	Lizard”	
  and	move	to	the	correct	alphabetical	location.	Move	
  the	“Giant	scorpion”	entry	from	the	6th	Level	list	to	
  the	4th	Level	list.
  •	 Page	 374—In	 the	 Arcane	 Archer	 class	 description,	 in	
  the	first	paragraph,	in	the	first	sentence,	change	“Elves	
  or	half-elves	who	seek”	to	“Many	who	seek”.
  •	 Page	 374—In	 the	 Arcane	 Archer	 alignment	 section,	
  replace	the	paragraph	with	the	following:
  Arcane	 archers	 can	 be	 of	 any	 alignment.	 Elf	 or	 half-
  elf	 arcane	 archers	 tend	 to	 be	 free-spirited	 and	 are	
  rarely	 lawful.	 Similarly,	 it	 is	 uncommon	 for	 elven	
  arcane	 archers	 to	 be	 evil,	 and	 overall	 the	 path	 of	 the	
  arcane	archer	is	more	often	pursued	by	good	or	neutral	
  characters.
  •	 Page	374—In	the	Arcane	Archer	requirements	section,	
  delete	the	line	“Race:	Elf	or	half-elf.”
  •	 Page 376—In	the	Imbue	Arrow	class	feature,	change	
  “(Sp)”	 to	 “(Su)”.	 Repeat	 this	 change	 for	 the	 Seeker	
  Arrow,	 Phase	 Arrow,	 Hail	 of	 Arrows,	 and	 Arrow	 of	
  Death	class	features.
  •	 Page	382—In	the	Dragon	Bite	class	feature,	change	the	
  second	and	third	sentences	to	read	as	follows:
  This	is	a	primary	natural	attack	that	deals	1d6	points	of	
  damage	(1d4	if	the	dragon	disciple	is	Small),	plus	1–1/2	
  times	the	dragon	disciple’s	Strength	modifier.
  •	 Page 382—In	the	Canny	Defense	class	feature,	change	
  the	first	sentence	to	read	as	follows:
  When	wearing	light	or	no	armor	and	not	using	a	shield,	
  a	duelist	adds	1	point	of	Intelligence	bonus	(if	any)	per	
  duelist	class	level	as	a	dodge	bonus	to	her	Armor	Class	
  while	wielding	a	melee	weapon.
  •	 Page	 390—In	 the	 Bardic	 Music	 class	 feature,	 change	
  “Bardic	 Music”	 to	 “Bardic	 Performance”.	 Repeat	 this	
  change	 on	 Table	 11–9:	 Pathfinder	 Chronicler	 in	 the	
  Special	column	at	3rd	level.
  
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  •	 Page	390—In	the	Epic	Tales	class	feature,	change	the	
  second	sentence	to	read	as	follows:
  To	 create	 an	 epic	 tale	 requires	 the	 Pathfinder	
  chronicler	to	expend	a	number	of	rounds	of	her	bardic	
  performance	 ability	 equal	 to	 twice	 the	 duration	 of	
  the	 epic	 tale	 (maximum	 duration	 of	 10	 rounds),	 and	
  any	 relevant	 Performance	 skill	 check	 is	 made	 with	
  Profession	(scribe)	instead.
  •	 Page	390—In	the	Epic	Tales	class	feature,	change	the	
  sixth	sentence	to	read	as	follows:
  It	 requires	 1	 hour	 to	 inscribe,	 a	 full-round	 action	 to	
  activate,	and	a	duration	equal	to	1/2	the	number	of	bardic	
  performance rounds expended during its creation.
  •	 Page	414—In	the	Doors	section,	under	Secret	Doors,	
  remove	the	last	sentence	of	the	first	paragraph.
  •	 Page	 421—In	 the	 Summon	 Monster	 VI	 Trap,	 in	 the	
  effect	 line,	 change	 “summons	 1	 Large	 elemental”	 to	
  “summons	1d3	Large	elementals	or	1	Huge	elemental”.
  •	 Page	429—In	the	Avalanches	section,	add	the	following	
  sentence	to	the	end	of	the	fourth	paragraph:
  See	 Cave-Ins	 and	 Collapses	 on	 page	 415	 for	 rules	 on	
  digging out buried creatures.
  •	 Page	 444—In	 the	 Lava	 Effects	 section,	 in	 the	 first	
  paragraph,	in	the	first	sentence,	change	“2d6	points	of	
  damage”	to	“2d6	points	of	fire	damage”	and	change	“20d6	
  points	of	damage”	to	“20d6	points	of	fire	damage.”	In	the	
  second	paragraph,	in	the	second	sentence,	change	“serves	
  as	an	immunity”	to	“serves	as	an	immunity	or	resistance”.	
  In	the	last	sentence,	change	“A	creature	immune	to	fire”	
  to	“A	creature	immune	or	resistant	to	fire”.
  •	 Page	445—In	the	Suffocation	section,	add	the	following	
  sentence	after	the	first	sentence	of	the	first	paragraph:
  If	a	character	takes	a	standard	or	full-round	action,	the	
  remaining	 duration	 that	 the	 character	 can	 hold	 her	
  breath	is	reduced	by	1	round.
  •	 Page	 460—In	 the	 Magic	 Items	 Description	 section,	
  under	 Caster	 Level,	 delete	 the	 last	 sentence	 of	 the	
  second paragraph.
  •	 Page	 461—In	 the	 Armor	 section,	 change	 the	 third	
  sentence	of	the	second	paragraph	to	read	as	follows:
  A	 suit	 of	 armor	 cannot	 have	 an	 effective	 bonus	
  (enhancement	
  bonus	
  plus	
  special	
  ability	
  bonus	
  equivalents,	including	those	from	character	abilities	and	
  spells)	higher	than	+10.
  •	 Page	467—In	the	Slot	line	of	the	Darkwood	Buckler,	
  change	 the	 price	 to	 203	 gp.	 Repeat	 this	 change	 to	
  the	 Darkwood	 Buckler	 entry	 on	 Table	 15–7:	 Specific	
  Shields.
  •	 Page	468—In	the	Weapons	section,	change	the	third	
  sentence	of	the	third	paragraph	to	read	as	follows:	
  A	 single	 weapon	 cannot	 have	 a	 modified	 bonus	
  (enhancement	
  bonus	
  plus	
  special	
  ability	
  bonus	
  equivalents,	 including	 those	 from	 character	 abilities	 and	
  spells)	higher	than	+10.
  •	 Page	 468—In	 the	 Weapons	 Section,	 delete	 the	
  Damaging	 Magic	 Weapons	 paragraph.	 Add	 the	
  following	paragraph	in	its	place:
  Hardness and Hit Points:	Each	+1	of	a	magic	weapon’s	
  enhancement	bonus	adds	+2	to	its	hardness	and	+10	to	its	
  hit	points.	See	also	Table	7–12	on	page	175.
  •	 Page	468—In	the	Weapons	section,	in	the	Activation	
  paragraph,	in	the	first	sentence,	change	“by	attacking	
  with	it”	to	“by	wielding	(attacking	with)	it”.
  •	 Page	477—In	the	Potions	section,	in	the	first	paragraph,	
  in	the	fifth	sentence,	change	“one	or	more	creatures”	
  to	“one	or	more	creatures	or	objects”.
  •	 Page	 484—In	 the	 Metamagic	 Rods	 description,	 in	
  the	first	paragraph,	in	the	first	sentence,	change	“to	
  spells	as	they	are	cast”	to	“to	spells	(but	not	spell-like	
  abilities)	as	they	are	cast”.
  •	 Page	488—In	the	rod of the python weight	entry,	change	
  “5	lbs.”	to	“10	lbs.”
  •	 Page 496—In	 the	 amulet of mighty fists,	 change	 the	
  price	 line	 to	 read	 as	 follows:	 “Price	 4,000	 gp	 (+1),	
  16,000	gp	(+2),	36,000	gp	(+3),	64,000	gp	(+4),	100,000	
  gp	(+5)”.	Change	the	cost	line	to	read	as	follows	“Cost 
  2,000	gp	(+1),	8,000	gp	(+2),	18,000	gp	(+3),	32,000	gp	(+4),	
  50,000	gp	(+5)”
  •	 Page 497–499—In	 Tables	 15–18,	 15–19,	 and	 15–20,	
  adjust	the	price	of	the	amulet of mighty fists as per the 
  correction	 above	 and	 rearrange	 the	 table	 to	 put	 the	
  entries	in	their	proper	location.
  •	 Page 498—In	 Table	 15–19,	 correct	 the	 price	 of	 the	
  cape of the montebank,	changing	it	from	“10,080	gp”	to	
  “10,800	gp”.
  •	 Page 505—In	 the	 cape of the mountebank,	 in	 the	 Price	
  entry,	change	“10,080	gp”	to	“10,800	gp”.
  •	 Page	 509—In	 the	 deck of illusions table,	 change	 the	
  second	“Joker”	entry	to	“Joker	(trademark)”.
  
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  •	 Page	 521—In	 the	 Ioun	 Stone	 table,	 at	 the	 end	 of	 the	
  scarlet and blue sphere	 Effect	 entry,	 add	 a	 superscript	
  “1”.	In	the	pale lavender ellipsoid	entry,	change	the	“*”	
  footnote	symbol	to	a	superscript	“2”.	In	the	lavender and 
  green ellipsoid	 entry,	 change	 the	 “**”	 footnote	 symbol	
  to	a	superscript	“3”.	In	the	footnotes	section,	add	the	
  following	 footnote	 before	 the	 existing	 footnotes	 and	
  renumber	them	accordingly:
  1	 This	 stone	 has	 one	 skill	 associated	 with	 it,	 as	 a	 +2 
  headband of vast intelligence.
  •	 Page 522—In	 the	 lens of detection,	 in	 the	 Slot	 entry,	
  change	“none”	to	“eyes”.
  •	 Page 523—In	the	maul of the titans,	in	the	Cost	entry,	
  change	“12,305	gp”	to	“12,805	gp”.
  •	 Page 538—In	 the	 armor of rage,	 in	 the	 description,	
  in	 the	 first	 sentence,	 change	 “armor of command”	 to	
  “breastplate of command”	and	change	“suit	of	+1 full plate”	
  to	“+1 breastplate”.	In	the	Creation	section,	in	the	Magic	
  Items	entry,	change	“armor of command, +1 full plate”	to	
  “breastplate of command, +1 breastplate”.
  •	 Page	549—In	the	Magic	Item	Creation	section,	in	the	
  second	paragraph,	in	the	last	sentence,	change	“you	
  cannot	 create	 spell-trigger	 and	 spell-completion	
  magic	items	without	meeting”	to	“you	cannot	create	
  potions,	 spell-trigger,	 or	 spell-completion	 magic	
  items	without	meeting”.
  •	 Page 558—In	 the	 Poison	 section,	 in	 the	 fourth	
  paragraph,	delete	the	fifth	sentence	and	replace	it	with	
  the	following	sentence:
  This	 poison	 is	 consumed	 when	 the	 weapon	 strikes	 a	
  creature	or	is	touched	by	the	wielder.
  •	 Page	562—In	the	Energy	Immunity	and	Vulnerability	
  section,	delete	the	sentences	that	read	as	follows.	“	If	
  a	creature	has	fire	immunity,	it	also	has	vulnerability	
  to	 cold.	 If	 a	 creature	 has	 cold	 immunity,	 it	 also	 has	
  vulnerability	to	fire.”
  •	 Page	 563—In	 the	 “Invisible	 Creature	 is...”	 table,	
  change	the	header	of	second	column	to	“Perception	
  DC	 Modifier”.	 Change	 the	 entry	 for	 “Not	 Moving”	
  from	“–40”	to	“+20”.
  •	 Page	 567—In	 the	 Grappled	 condition,	 in	 the	 first	
  paragraph,	in	the	fifth	sentence,	change	“cast	a	spell	
  must	make”	to	“cast	a	spell	or	use	a	spell-like	ability	
  must	make”.
  •	 Page	 568—In	 the	 Pinned	 condition,	 in	 the	 second	
  sentence,	change	“flat-footed”	to	“denied	its	Dexterity	
  bonus.”	In	the	seventh	sentence,	change	“to	cast	a	spell	
  must	make”	to	“to	cast	a	spell	or	use	a	spell-like	ability	
  must	make”.
  •	 Page	 568—In	 the	 Staggered	 condition,	 in	 the	 second	
  sentence,	 change	 “swift	 and	 immediate	 actions”	 to	
  “free,	swift,	and	immediate	actions”.
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  governmental regulation then You may not Use any Open Game Material so affected.
  13. Termination: This License will terminate automatically if You fail to comply with all terms 
  herein and fail to cure such breach within 30 days of becoming aware of the breach. All 
  sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall 
  be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on 
  material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder RPG Core Rulebook: Second Printing, Update 2.3 © 2013, Paizo Publishing, LLC; Author: 
  Jason Bulmahn.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/Core Rules/Pathfinder RPG - Core Rulebook (2nd Printing) Errata - MAY 2013.pdf