TEXT: A BATTLECORPS EXCLUSIVE TRO SUPPLEMENT
  KOSHI
  KOSHI
  
  DEPLOYMENT
  Though all major—and several minor—powers have pur-
  chased the Koshi design, it is particularly popular amongst the 
  Republic of the Sphere and the Capellan Confederation. The 
  former has assigned these ‘Mechs for use mainly in scout units, 
  with a high concentration also found in the ranks of the plan-
  etary militia garrisons. The Capellans, by contrast, have issued 
  the Koshi to its fast-strike frontline units, such as McCarron’s 
  Armored Cavalry or the Tau Ceti Lancers, where it has deliv-
  ered reliable and effective service for many decades.
  VARIANTS
  Though it hardly differs much from the base design, the Sea 
  Foxes have introduced a variant to the Koshi in recent years. 
  The Koshi 2 removes two of the SRM 4 launchers as well as the 
  head-mounted Active Probe in favor of upgrading the two 
  remaining missile systems to Streak six-tube models. At the 
  same time, the ammunition load for the missile racks is sig-
  nificantly decreased, raising the definite possibility of the pilot 
  running out of shots in an extended conflict.
  NOTABLE WARRIORS
  Star Commander Yves Kalasa: As a supporter of saKhan 
  Hawker, Star Commander Kalasa found himself relegated to 
  undesirable assignments, such as performing test pilot duties 
  on the Koshi project. Contrary to his expectations, however, 
  Kalasa fell in love with the design and chose to continue using 
  it when he was reassigned to a garrison Trinary in the Twycross 
  system. It was while stationed on Jonah’s Reach that he took 
  part in Hawker’s Challenge and was one of the few conserva-
  tive Sharks to prevail in their Trial, a feat which Kalasa directly 
  attributed to his rapport with his Koshi. Assigned to a solahma 
  cluster with the rise of Khan Hammond, Kalasa spent his final 
  years hunting pirates in the region now known as The Barrens.
  Sang-wei Ruddy Stautzenberger: Thrown into action as 
  a rookie in the initial attacks of the Capellan Crusades, Staut-
  zenberger—Stautzie to his comrades—survived the next 
  two years on sheer luck, grim determination and the obses-
  sive maintenance and care he bestowed upon his Koshi. His 
  signature moment came during the fighting on Hunan when 
  he used the last of his dwindling Streak ammo to protect his 
  fallen commander long enough for reinforcements to arrive. 
  His almost loving devotion to his machine served him well 
  and Stautzie rose through the ranks of the Fifth Confederation 
  Reserves until he received command of a company in Second 
  Battalion.
  Koshi
  Type/Model: Koshi
  Mass: 25 tons
  Chassis: Type 2 Standard Endo Steel
  Power Plant: Type II 175 XL
  Walking Speed: 75 kph
  Maximum Speed: 118 kph
  Jump Jets: GrandThrust Mk I
       Jump Capacity: 180 meters
  Armor Type: Forging ZM7 Ferro-Fibrous
  Armament: 
  4 Type 1 Cross-Pattern SRM-4 Launchers
  Manufacturer: Manufacturing Plant SFF-IT3
       Primary Factory: CSF Poseidon Mobile Production Facility
  Communications System: Neil 9000
  Targeting & Tracking System: RCA Instatrac Mk VI
  OVERVIEW
  Inspired by the success of the Black Hawk design, the Dia-
  mond Sharks began looking around for other older Clan Om-
  niMechs that could be converted to fixed-configuration vari-
  ants for sale to the Inner Sphere. The Mist Lynx, with the loss of 
  access to its remaining Homeworld factories, was seen as the 
  perfect candidate and a conversion project began in the late 
  3080s. Spearheaded by Spina Fleet and championed by ristar 
  Xoc Hammond, the renamed Koshi made its debut in 3091.
  The fact that, unlike the Nova that was transformed into the 
  Black Hawk, the Mist Lynx was still a popular and active part of 
  the Clans’ toumans caused a minor uproar among the more 
  conservative members of the Shark Clan. Star Colonel Ham-
  mond soon found himself pressed into duty as Khan Nagasa-
  wa’s proxy in several Trials of Refusal disputing the sale of the 
  design to House militaries. Though he won every challenge, 
  these repeated delays meant that the first sales were not actu-
  ally made until 3093.
  Even moreso than with the Black Hawk, Shark scientists 
  decided to alter the external appearance of the Koshi to give 
  it more character and appeal to Inner Sphere sensibilities. 
  Whereas the Black Hawk is at least partially recognizable as 
  deriving from the Clan Nova, the Koshi bears little resemblance 
  to its forebear the Mist Lynx, having what one analyst has de-
  scribed as “more personality, less utilitarian mediocrity”.
  CAPABILITIES
  Following in the footsteps of the Nova/Black Hawk proj-
  ect, the Koshi replicates the design of the original Mist Lynx 
  nearly exactly. Even the components used are, for the most 
  part, identical to their OmniMech counterparts. The biggest 
  internal change, of course, is the removal of the modular 
  pod-based mountings and the installation of fixed hardware. 
  The downgrading of the electronics to use off-the-shelf Inner 
  Sphere systems was seen as a way to protect the superior Clan 
  operating software from unwanted replication by non-Clan 
  manufacturers.
  
  3
  BATTLECORPS STABLE ROSTER
  BATTLECORPS TRO SUPPLEMENT
   
   
   
   Internal                Armor
   
   
   
  Structure                Value
   
  Head 
   
         3 
   
  9
   
  Center Torso 
         8 
   
  10
   
  Center Torso (rear) 
   
  6
   
  R/L Torso      
         6 
   
  7
   
  R/L Torso (rear) 
         5
   
  R/L Arm  
         4 
   
  4
   
  R/L Leg  
         6 
   
  5
  Weapons and Ammo    Location  Critical   Tonnage
  Active Probe 
   
      HD 
       1 
      1.0
  Light TAG 
   
      RT   
       1 
        .5
  2 SRM 4 
   
      RA 
       2 
      2.0
  2 SRM 4 
   
      LA 
       2 
      2.0
  Ammo (SRM ) 50 
      RA 
       2 
      2.0
  Ammo (SRM ) 25 
      LA 
       1 
      1.0
  Type: Koshi
  Technology Base: Clan
  Tonnage: 25
  Battle Value: 749
  Equipment 
   
   
   
   
  Mass
  Internal Structure: 
   
  Endo Steel 
  1.5
  Engine:  
   
   
  175 XL  
  3.5
   
  Walking MP:  
  7
   
  Running MP:  
  11
   
  Jumping MP:  
  6 
   
   
  3.0
  Heat Sinks:  
   
  10 [20]  
   
  0
  Gyro:  
   
   
   
   
  2.0
  Cockpit: 
   
   
   
   
  3.0
  Armor Factor (Ferro-Fibrous):  
  67 
   
  3.5
  
SOURCE: textdata/thevault/BattleTech [multi]/Record Sheets & TRO/TRO Supplement - Koshi.pdf