TEXT: Magic Items: Hunter Totems | EN World EN5idEr
  ~Magic Items~
  A
  fter a bit of work with a 
  carving knife on the beast’s 
  hide, the hunter proudly displays 
  his warhammer—now bedecked in 
  the dragon’s teeth and scales. When 
  a valiant foe has been vanquished, 
  why let such glorious trophies go 
  to waste?
  WRITING Andrew Engelbrite
  COLOR ART Ellis Goodson
  EDITING Mike Myler
  LAYOUT Frank Michienzi
  Hunter Totems
  A hunter totem is made from the grisly remains of 
  fallen creatures. A totem can be created by anyone 
  proficient with Survival by spending 10 minutes 
  working with the corpse of a creature that has 
  died within the last hour. Once a totem has been 
  harvested from a corpse, that corpse cannot be 
  harvested for a totem again.
  Note that a physical corpse is required to harvest 
  a totem, and most fiends and summoned creatures 
  return to their home plane or simply disappear 
  when destroyed on the Material Plane.
  A hunter totem can be attached to any simple or 
  martial weapon by spending 1 minute’s work, and 
  a weapon can have up to 1 hunter totem attached at 
  any time.
  
  Magic Items: Hunter Totems | EN World EN5idEr
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  The type and quality of a hunter totem is deter-
  mined by the creature type and CR of the harvested 
  creature. If a creature has more than one creature 
  type, you may choose which of those types of 
  hunter totems to create from it.
  Hunter totems concentrate the lingering essence 
  contained within trophies taken from powerful 
  creatures, but that does not intrinsically make it or 
  the weapon it is attached to magical or resilient in 
  any way. As such a hunter totem is considered part 
  of any weapon it is attached to, and if that weapon 
  is destroyed the hunter totem is destroyed as well.
  The GM can choose what value to assign to 
  hunter totems but to avoid ‘rat farming’ or similar 
  exploits we recommend those on Table: Hunter 
  Totems. When a creature type is particularly rare 
  or difficult to acquire in a given campaign setting, 
  double the listed gp value for the hunter totems. 
  Dragon hunter totems for example, should have 
  their listed gp value doubled in most traditional 
  fantasy worlds. 
  Table: Hunter Totems
  CR of the Harvested Creature
  Gold Value
  1–4
  0 gp
  5–9
  50 gp
  10–14
  500 gp
  15–20
  5,000 gp
  Aberration Totem
  Hunter totem, uncommon
  This strange tassel has a single shriveled eyestalk 
  that writhes and flickers towards movement. A 
  weapon with this hunter totem reacts to movement 
  and can serve as an early warning to the wielder. A 
  creature wielding a weapon with this hunter totem 
  gains a +2 bonus when rolling for initiative.
  This hunter totem’s bonus to Dexterity checks for 
  initiative increases by +1 for every 5 CR of the aber-
  ration it was harvested from (+3 for CR 5, +4 for CR 
  10, or +5 for CR 15 or higher). 
  Angelic Totem
  Hunter totem, very rare
  A burning bright halo shines along this feather-
  lined tassel. A weapon with this hunter totem 
  sheds bright light in a 15-foot radius and dim light 
  for an additional 15 feet, and it deals an extra 1d4 
  radiant damage.
  This hunter totem’s damage bonus increases by 
  +1d4 for every 5 CR of the celestial it was harvested
  from (2d4 for CR 5, 3d4 for CR 10, or 4d4 for CR 15
  or higher).
  Beast Totem
  Hunter totem, common
  This weapon pommel has been carved from a 
  jagged horn or bleached animal skull. A weapon 
  with this totem gives its wielder an aura of primal 
  and bestial malice. A creature wielding a weapon 
  with this totem gains a +2 bonus to Charisma 
  (Intimidation) checks. 
  This hunter totem’s bonus to Charisma (Intimi-
  dation) checks by +1 for every 5 CR of the beast it 
  was harvested from (+3 for CR 5, +4 for CR 10, or +5 
  for CR 15 or higher). 
  
  Magic Items: Hunter Totems | EN World EN5idEr
  Construct Totem
  Hunter totem, rare
  A sparking diode or glowing power crystal dangles 
  off of this metal chain. A weapon with this hunter 
  totem is imbued with a shred of the construct’s 
  autonomous sentience, making it able to lash out 
  as if with a mind of its own. When you miss an 
  attack with a weapon with this hunter totem, you 
  can choose to reroll that attack with a –5 penalty 
  to the attack roll. Once this hunter totem’s feature 
  has been used, it cannot be used again for the next 
  24 hours. 
  This hunter totem’s attack penalty decreases by –1 
  for every 5 CR of the construct it was harvested from 
  (–4 for CR 5, –3 for CR 10, –2 for CR 15 or higher).
  Dragon Totem
  Hunter totem, very rare
  Draconic scales and a dragon’s tooth have been 
  worked into this leathery pommel guard. A weapon 
  with this hunter totem gains a +1 bonus to attack 
  and damage rolls.
  This hunter totem’s bonus to attack and damage 
  rolls increases by +1 for every 5 CR of the dragon 
  it was harvested from (+2 for CR 10 or +3 for CR 15 
  or higher). 
  Elemental Totem
  Hunter totem, uncommon
  A small chaotic mass of elemental energy streaks 
  about, only barely contained within this pommel. 
  A weapon with this hunter totem is imbued with 
  primal power and frequently changes from one 
  state to the next. Whenever the wielder of a weapon 
  with this hunter totem finishes a short or long rest, 
  roll a d4 on Table: Elemental Totems and apply the 
  result to any attacks made with the weapon until 
  the wielder finishes another short or long rest.
  The number of Elemental Shifts gained at the end 
  of a rest increases by 1 for every 5 CR of the elemental 
  the hunter totem was harvested from (2 for CR 5, 
  3 for CR 10, or all 4 for CR 15 or higher). Reroll 
  duplicate Elemental Shifts. 
  Fey Totem
  Hunter totem, uncommon
  Gossamer wings decorate this gorgeous if macabre 
  weapon tassel. A weapon with this hunter totem 
  gives its wielder an aura of charm and poise, granting 
  a +2 bonus to Charisma (Persuasion) checks. 
  This hunter totem’s bonus to Charisma (Persua-
  sion) checks increases by +1 for every 5 CR of the 
  fey it was harvested from (+3 for CR 5, +4 for CR 10, 
  or +5 for CR 15). 
  Table: Elemental Totems
  1d4
  Elemental Shift
  1
  Roaring Winds: The weapon blasts high winds mid-strike and blusters the enemy back. The target must 
  make a Strength saving throw with a DC equal to half of the damage dealt by the attack or be moved 5 
  feet directly away from you. If the saving throw fails by 5 or more, the target is also knocked prone.
  2
  Rocky Barrage: When it successfully hits the weapon flings gravel outward and briefly hardens as if 
  encased in stone. It deals an extra 1d4 bludgeoning damage.
  3
  Fire Arc: The weapon blazes with a bolt of flame that precedes its strike. It deals an extra 1d4 fire 
  damage.
  4
  Frostfall: Jagged icicles spring from the weapon as it makes solid contact with its target. It deals an 
  extra 1d4 cold damage.
  
  Magic Items: Hunter Totems | EN World EN5idEr
  Fiend Totem
  Hunter totem, rare
  A twisted black horn has been formed into this 
  weapon hilt. A weapon with this hunter totem 
  darkly whispers of vengeance and self-destruc-
  tion to its wielder. This weapon deals an extra 1d6 
  damage on a successful hit, and whenever it deals 
  damage the wielder takes 1d4 damage of the weap-
  on’s type. Damage dealt to its wielder in this way 
  cannot be prevented or resisted in any way.
  In addition, a weapon with this hunter totem 
  detects as a fiend by any spell or feature capable of 
  detecting or locating fiends.
  This hunter totem’s extra damage increases by 
  +1d6 (for targets) and the damage it inflicts on the
  wielder by +1d4 for every 5 CR of the fiend it was
  harvested from (+2d6 and 2d4 for CR 5, +3d6 and
  3d4 for CR 10, or +4d6 and 4d4 for CR 15 or higher).
  Giant Totem
  Hunter totem, uncommon
  Bones of incredible size add a substantial heft to 
  this primordially decorated hilt. A weapon with 
  this hunter totem gives its wielder extra weight to 
  throw around. A creature wielding a weapon with 
  this hunter totem gains a +2 bonus on Strength 
  (Athletics) checks made to shove.
  This hunter totem’s bonus to Strength (Athletics) 
  checks made to shove increases by +1 for every 5 
  CR of the giant it was harvested from (+3 for CR 5, 
  +4 for CR 10, or +5 for CR 15 or higher).
  Humanoid Totem
  Hunter totem, common
  A stark white humanoid skull has been garishly 
  crafted into this large pommel. A weapon with this 
  hunter totem gives its wielder an air of authority 
  among warlords and tyrants but is decidedly unwel-
  come in more noble domains. A creature wielding 
  a weapon with this hunter totem gains a +2 bonus 
  on Charisma checks made to influence creatures 
  with an evil alignment, and takes a -2 penalty on 
  Charisma checks made to influence creatures with 
  a good alignment. 
  This hunter totem’s bonus to Charisma checks 
  made to influence evil creatures increases by +1 
  and its penalty to influence good creatures also 
  increases by –1 for every 5 CR of the humanoid it 
  was harvested from (+3 and –3 for CR 5, +4 and –4 
  for CR 10, or +5 and –5 for CR 15 or higher).
  Monstrosity Totem
  Hunter totem, uncommon
  A feather, a scrap of horn, or a simple tuft of fur is 
  woven into this simple decoration as a reminder of 
  a hard-fought victory. A weapon with this hunter 
  totem gives its wielder extra insights into the wide 
  assortment of creatures that they’ve battled and 
  have yet to fight. A creature wielding a weapon 
  with this hunter totem gains a +2 bonus on Wisdom 
  (Survival) and Intelligence (Nature) checks made to 
  identify or track a creature.  
  This hunter totem’s bonus to Wisdom (Survival) 
  and Intelligence (Nature) checks increases by +1 for 
  every 5 CR of the monstrosity it was harvested from 
  (+3 for CR 5, +4 for CR 10, or +5 for CR 15 or higher). 
  
  Magic Items: Hunter Totems | EN World EN5idEr
  Ooze Totem
  Hunter totem, uncommon
  A strange oozing reliquary is built into this 
  cross guard. A weapon with this hunter totem is 
  constantly coated with very small amounts of 
  acrid slime and it deals an extra 1d4 acid damage. 
  However, its wielder can lose their grip when the 
  slime drips in the wrong direction. When a crea-
  ture wielding a weapon with this hunter totem 
  rolls a natural 1 on their attack roll, it takes 1d4 
  acid damage and throw the weapon 15 feet in a 
  randomly determined direction in addition to any 
  other results of the attack roll. 
  This acid damage a weapon with this hunter 
  totem deals increases by +1d4 for every 5 CR of the 
  ooze creature it was harvested (2d4 for CR 5, 3d4 for 
  CR 10, or 4d4 for CR 15 or higher). 
  Plant Totem
  Hunter totem, common
  A nest of thorny vines and colorful flowers form this 
  weapon hilt and guard. A weapon with this hunter 
  totem still has some natural vitality, and the vines 
  its made of enwrap and constrict when pressed. A 
  creature wielding a weapon with this hunter totem 
  gains a +2 bonus on Strength (Athletics) checks 
  made to grapple.  
  This hunter totem’s bonus to Strength (Athletics) 
  checks increases by +1 for every 5 CR of the plant it 
  was harvested from (+3 for CR 5, +4 for CR 10, or +5 
  for CR 15 or higher). 
  Undead Totem
  Hunter totem, uncommon
  A chattering skull mutters curses or blathers inco-
  herently from this odd pommel. A weapon with 
  this hunter totem is unnerving and distracting to 
  any spellcaster that can hear its mad babbling. Any 
  creature other than the wielder within 10 feet of a 
  weapon with this hunter totem takes a –2 penalty 
  on Constitution saving throws made to concentrate.
  In addition, a weapon with this hunter totem 
  detects as undead by any spell or feature capable of 
  detecting or locating undead.
  This hunter totem’s penalty to Constitution 
  saving throws made to concentrate increases by –1 
  for every 5 CR of the undead it was harvested (–3 
  for CR 5, –4 for CR 10, or –5 for CR 15 or higher). e
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 311 - MI Hunter Totems.pdf