TEXT: SOURCEBOOK:
  HACKING RELOADED
  Requires the use of the d20 Modern™
  Roleplaying Game, published by Wizards of the Coast, Inc.
  qwertpsGHejjgytee
  FULL METAL ZERO
  NEW RULES
  New Programming Options
  Often, engineers and terminal programmers need 
  to add more customized and specialized effects to 
  generic programs that make these programs more 
  particular.  The following is a list of programming 
  options that can be added to computer programs to 
  modify them.  
  Base Program Type: What program type is used 
  and can be used as the basic template to create the 
  program option or use.
  Reprogramming DC: This DC is for any computer 
  programmer who would edit, manipulate and create 
  this computer program option from scratch.
  Purchase DC Upgrade: This is the additional 
  purchase DC that will be added to the program’s 
  purchase DC for a Wealth check to acquire the 
  option. This number reflects the base price and 
  LPJ9736
  
  SkyrPabckldoodb
  Hacking Reloaded
  OSkyrPabckldood
  doesn’t include any modifier for purchasing the item 
  on the black market.
  Restriction: The restriction rating for the object, and 
  the appropriate black market purchase DC modifier. 
  Remember to apply this modifier to the purchase DC 
  when making a Wealth check to acquire the item on 
  the black market.
  Cry Baby
  This program option operates on a file or program so 
  if they are searched for or disturbed in any way.  This 
  alarm option if will inform the appropriate individual 
  to the search or disturbance.  This will be unknown 
  to those doing the searching or the disturbance for the 
  file or program.  
  Base Program Type: Any
  Reprogramming DC: 25
  Purchase DC Upgrade: +5
  Restriction: None
  Damage Upgrade
  This program option increases the damage caused 
  by the program by one die rank. For example, D6’s 
  become D8’s. This option can only be applied only 
  once.
  Base Program Type: Defensive, Invasion, Offensive 
  or Security Countermeasure
  Reprogramming DC: 25
  Purchase DC Upgrade: +5
  Restriction: None
  File Lock
  This program option places a lock on an individual 
  file or program requiring a password to open and 
  operate.  In gaming terms, any files or programs with 
  this option would need the password to be opened and 
  operate as normal.  Due to the use of specific encryp-
  tion type of this program option, the locked file or 
  program cannot be “forced open” or hacked and must 
  have the password to open or use the file or program.
  Base Program Type: Any
  Reprogramming DC: 25
  Purchase DC Upgrade: +10
  Restriction: None
  Hidden
  This program option makes it possible to hide the 
  specific program in layers and layers of code.  When 
  searching for this type of Hidden file or program, the 
  file or program adds a +15 to the DC to search for it 
  and the time to search for the program is doubled.
  Base Program Type: Any
  Reprogramming DC: 25
  Purchase DC Upgrade: +10
  Restriction: None
  TERMINAL 
  MODIFICATION
  Copy Protected Terminal
  This modification is included on this terminal makes 
  it nearly impossible for any of the files or programs 
  to be copied by another terminal.  Anyone wishing to 
  copy a file or program with this terminal will have a 
  DC 50.
  Purchase DC: 15
  Restriction: None
  Smartphone
  A Smartphone is any electronic handheld device that 
  integrates the functionality of a mobile phone and 
  other information appliance.  This type of modifica-
  tion can be placed in to a docking station of a network 
  system to have it work as part of a network. Due to 
  the nature of this device, it is considered to have the 
  computer modification, Wireless Modem.  This modi-
  fication can not be used with the terminal modifica-
  tion, Laptop System, Personal Digital Assistant System 
  or Tablet Terminal.
  Purchase DC: 30
  Restriction: None
  Tablet Terminal
  A Tablet Terminal is a slate-shaped mobile computer. 
  The form offers a more mobile and productive way to 
  interact with a terminal. Tablet Terminal are often used 
  where normal notebook terminals are impractical or 
  unwieldy, or do not provide the needed functionality.  
  This modification can not be used with the terminal 
  modification, Laptop System, Personal Digital 
  Assistant System or Smartphone.
  Purchase DC: 24
  Restriction: None
  NEW PROGRAMS
  Alias
  This program will can rename any file or program with 
  another false name.  This program only changes the 
  name of the file or program, not the program type or 
  
  SkyrPabckldoodb
  page: 3
  OSkyrPabckldood
  program slots.  For example you might have a program 
  Force Crash but you don’t want everyone who might 
  search your database or terminal to know that, so you 
  could rename the file “Toys for Christmas” or even the 
  name of a real program like Reflection.  
  Actions: Half-Action
  Program Slots: 1
  Program Type: Operation & Utilites
  Effects: Database, Network System or Terminal
  Purchase DC: 13
  Restriction: None
  Bushwhacked
  When an Icon has been discovered hacking through 
  a firewall, then this programs will be activated. With 
  in D4 rounds the program will attack the Icon and 
  terminal directly.  If successful, the Bushwhacked 
  program will attack by causing 2D4+4 points of 
  damage to the Icon and force the terminal to lose D6 
  random programs, that have been deleted from it. 
  Actions: Full
  Program Slots: 4
  Program Type: Defensive
  Effects: Icon and Terminal
  Purchase DC: 14
  Restriction: None
  Codebeaker
  This program is designed to scan through million 
  and million of potential password combinations in 
  seconds to use as a password to enter protected areas.  
  In gaming terms, all Firewalls you hack using this 
  program, the Difficulty DC is lowered by 5 points. 
  Actions: Free Action
  Program Slots: 1
  Program Type: Invasion
  Effects: Network System
  Purchase DC: 13
  Restriction: None
  Clone
  Clone is a rare and powerful copy utility designed to 
  replicate files and programs that have been placed in a 
  Copy Protected Terminal. Its anti-program subroutines 
  disassemble the terminal’s program code at the deepest 
  level, while the duplication utility subroutine copies 
  the files or programs piece by piece.  This program 
  will reduce the DC on the Copy Protected Terminal 
  by half and if successful, it effectively replicates the 
  target files and program, making a perfect copy.  The 
  “cloned” copy is still copy-protected as if it was still 
  in a Copy Protected Terminal and retains all original 
  serial numbers, etc.  In the case that the use of Clone 
  fails, the terminal’s copy protection takes effect. 
  Actions: Action
  Program Slots: 8
  Program Type: Invasion
  Effects: Database, Terminal or Network System
  Purchase DC: 25
  Restriction: Limited (+1)
  Flu Shot
  This program was created to negate the effects of the 
  program, Viral v1.0 and Viral v1.5.
  Actions: Half-Action
  Program Slots: 3
  Program Type: Defensive 
  Effects: Terminal
  Purchase DC: 17
  Restriction: None
  Guard Dog
  This program operates on the network system invis-
  ible to all, searching for any kind of breaches to the 
  network system.  Any Icon that penetrates a firewall, 
  and is on the network system while this program is 
  active must make a DC 30 roll.  Icons that fail their 
  roll are detected and the Guard Dog program will 
  inform the appropriated individual to the illegal entry, 
  unknown to the invading Icon.  The Guard Dog will 
  also trace the hacker’s signal back to their home loca-
  tion, at one rank lower then listed on the Locating a 
  Hackers Physical Location Section in Hack the Matrix 
  Sourcebook.
  Actions: Half Action
  Program Slots: 3
  Program Type: Defensive
  Effects: Network System
  Purchase DC: 15
  Restriction: None
  Junk Code
  This program will insert millions of lines of junk and 
  erroneous code into a terminals CPU making it hard 
  for it to operate.  In gaming terms, when this program 
  is activated it make terminal act like it had just started 
  up a Beta-Edition or Shareware version of a program.  
  See the Hack the Matrix sourcebook for effects.
  Actions: Half Action
  Program Slots: 3
  Program Type: Offensive
  Effects: Terminal
  Purchase DC: 14
  Restriction: None
  
  SkyrPabckldoodb
  Hacking Reloaded
  OSkyrPabckldood
  Quieted Alarm
  Quieted Alarm is a program that removes the ability 
  for programs to alert others to their presence making 
  them unable to summon help or alert the system to 
  intrusions.  This program does not affect the database, 
  network system or terminal in any other way.  For 
  example, a system with the Guard Dog Program could 
  track down the hacker’s home location, though it could 
  not alert its home system to the hacker’s presence. 
  Actions: Half Action
  Program Slots: 1
  Program Type: Defensive 
  Effects: Database, Network System or Terminal
  Purchase DC: 16
  Restriction: None
  RX Shot
  This program was created to negate the effects of the 
  program, Worm v1.0.
  Actions: Action
  Program Slots: 5
  Program Type: Defensive 
  Effects: Terminal
  Purchase DC: 19
  Restriction: None
  Solve for X
  Solve for X is used to occupy processing time on the 
  target system so that it is less resistant to other attacks. 
  Loop puts the Terminal CPU into an infinite calcula-
  tion of the mathematical value of pi to the last decimal 
  place.  This attack causes the Terminal and Icon to 
  only be able to make half-actions.  This program’s 
  effect will continue until for as long at the individual 
  using it wishes or until negated.
  Actions: Action
  Program Slots: 3
  Program Type: Offensive
  Effects: Terminal and Icon
  Purchase DC: 16
  Restriction: None
  Spiderweb
  Spiderweb is similar to the Glue program, but slightly 
  weaker. This program will slow down terminal opera-
  tions making it only able to make one half-action per 
  round for 2 rounds.
  Actions: Action
  Program Slots: 2
  Program Type: Defensive
  Effects: Terminal
  Purchase DC: 13
  Restriction: None
  Tagged
  Tagged is a program designed to track down a specific 
  hacker’s Icon signal. The hacker need only be active 
  on the network system to work.  The program is able 
  to move around freely in the network system where 
  it will search for a specific hacker’s Icon.  Once the 
  hacker’s Icon is found, the program will integrate a 
  code into it that will bar entry to that specific Icon.  
  The Icon integrated with the Tagger program will be 
  returned to cyberspace at the end for the current round.  
  In addition, the embedded code in the Icon will make 
  if even tougher for this hacker to enter through this 
  network system’s firewall by increasing the Difficulty 
  and Sensitivity DC by 10 points.  The program can 
  only search and recognize one specific hacker’s Icon 
  at a time.
  Actions: Half-Action
  Program Slots: 3
  Program Type: Security Countermeasure
  Effects: Icon
  Purchase DC: 12
  Restriction: None
  Viral v1.0
  This program is a more powerful version of the Virus 
  program. In gaming terms this program will cause 
  the loss of 1 random program every 2 rounds, GM’s 
  choice, until the program is stopped or negated.
  Actions: Action
  Program Slots: 4
  Program Type: Invasion
  Effects: Terminal
  Purchase DC: 17
  Restriction: None
  Viral v1.5
  This program is a more powerful version of the Virus 
  program. In gaming terms this program will cause 
  the loss of 2 random programs every 2 rounds, GM’s 
  choice, until the program is stopped or negated.
  Actions: Action
  Program Slots: 5
  Program Type: Invasion
  Effects: Terminal
  Purchase DC: 18
  Restriction: None
  
  SkyrPabckldoodb
  page: 5
  OSkyrPabckldood
  Watch Dog
  This program will search for intruders and hackers on 
  the network system every 5 rounds with a DC 20.  If 
  any intruders and hackers are discovered, the Watch 
  Dog will alert the appropriate individuals, then pursue 
  targets through the network system.  The Watch Dog 
  program has a HD of HD of 1d10+5 (8 hp), Defense 
  10 and makes one attach per round and does 1d6 
  points damage per attack.
  Actions: Action
  Program Slots: 3
  Program Type: Offensive
  Effects: Icon
  Purchase DC: 12
  Restriction: None
  Worm v1.0
  A worm is a malicious self-replicating computer 
  program with the only one purpose to disrupt or 
  destroy terminal programs. In gaming terms this 
  program will cause the loss of 1 random program, 
  GM’s choice.  Every 4 additional rounds, the worm 
  will duplicate itself and in turn duplicate its effects; the 
  loss of 2 additional random programs, then 4 rounds 
  later loss of 4 additional random programs, then 4 
  rounds later loss of 8 additional random programs, and 
  so on.  
  Actions: Action
  Program Slots: 5
  Program Type: Invasion
  Effects: Terminal
  Purchase DC: 22
  Restriction: Limited (+1)
  X Solved
  This program was created to negate negates the effects 
  of the program, Solve for X.
  Actions: Action
  Program Slots: 3
  Program Type: Defensive 
  Effects: Terminal and Icon
  Purchase DC: 16
  Restriction: None
  NEW FEATS
  Code Optimization
  You are skilled in making the most efficient and well-
  organized computer coding.
  Prerequisite: Computer Programming, Creative 
  Thinker 
  Benefit: Any programs you are using on your terminal 
  have the program slot size reduced by half.  If any 
  program slot cost is reduced lower than 1, it is consid-
  ered to be 1.
  Digital Cipher
  You know how to break digital codes with ease
  Prerequisite: Computer Programming
  Benefit: You gains a +4 bonus made to break encryp-
  tion or decryptions on computer including firewalls.
  Ghost in the Machine
  You are able to get in and out of computer systems 
  without ever being detected.
  Prerequisite: Computer Use 6 ranks.
  Benefit: Whenever you make a Computer Use 
  check to hack another computer system, all opposed 
  Computer Use checks made to detect or interfere with 
  your activities suffer a –4 penalty.
  Infamous Hacker
  You reputation as a hacker is know to all in cyber-
  space.
  Prerequisite: Computer Programming
  Benefit: You can add your Reputation bonus to 
  Computer Use check rolls.
  Multiple Firewall Hacking
  You can hack more than one firewall at the same time.
  Prerequisite: Computer Programming, Penetrating 
  Hack
  Benefit: You are skilled enough to hack multiple 
  firewalls at the same time.  You can hack as many 
  firewalls equal to one plus your Intelligence modifier 
  (minimum of 1) at the same time.
  Penetrating Hack
  Your hacking skills are very potent and even the best 
  computer programmers can’t stop you.
  Prerequisite: Computer Programming
  Benefit: Your hacking skills are so impressive you 
  add your Intelligence modifier (minimum of 1) to any 
  attempts to hack a firewall.
  
  SkyrPabckldoodb
  Hacking Reloaded
  OSkyrPabckldood
  Rapid Search 
  You can quickly search through files to find what you 
  are looking for.
  Prerequisite: Computer Programming
  Benefit: You can search files with lightning speed.  
  When searching for files you can reduce the DC and 
  the time length in rounds by your Intelligence modifier 
  (minimum of 1).
  Future Player’s Companion: Tomorrows’ Foundation, 
  Copyright 2005 The Game Mechanics, Inc.; Authors: 
  Gary Astleford, Rodney Thompson, and JD Wiker
  
  The following text is the property of Wizards of the Coast, Inc. and 
  is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights 
  Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trademark 
  owners who have contributed Open Game Content; (b)"Derivative 
  Material" means copyrighted material including derivative works and 
  translations (including into other computer languages), potation, modifi-
  cation, correction, addition, extension, upgrade, improvement, compila-
  tion, abridgment or other form in which an existing work may be recast, 
  transformed or adapted; (c) "Distribute" means to reproduce, license, 
  rent, lease, sell, broadcast, publicly display, transmit or otherwise 
  distribute; (d)"Open Game Content" means the game mechanic and 
  includes the methods, procedures, processes and routines to the extent 
  such content does not embody the Product Identity and is an enhance-
  ment over the prior art and any additional content clearly identified as 
  Open Game Content by the Contributor, and means any work covered 
  by this License, including translations and derivative works under 
  copyright law, but specifically excludes Product Identity. (e) "Product 
  Identity" means product and product line names, logos and identifying 
  marks including trade dress; artifacts; creatures characters; stories, stor-
  ylines, plots, thematic elements, dialogue, incidents, language, artwork, 
  symbols, designs, depictions, likenesses, formats, poses, concepts, 
  themes and graphic, photographic and other visual or audio represen-
  tations; names and descriptions of characters, spells, enchantments, 
  personalities, teams, personas, likenesses and special abilities; places, 
  locations, environments, creatures, equipment, magical or supernatural 
  abilities or effects, logos, symbols, or graphic designs; and any other 
  trademark or registered trademark clearly identified as Product identity 
  by the owner of the Product Identity, and which specifically excludes 
  the Open Game Content; (f) "Trademark" means the logos, names, 
  mark, sign, motto, designs that are used by a Contributor to identify 
  itself or its products or the associated products contributed to the Open 
  Game License by the Contributor (g) "Use", "Used" or "Using" means 
  to use, Distribute, copy, edit, format, modify, translate and otherwise 
  create Derivative Material of Open Game Content. (h) "You" or "Your" 
  means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that 
  contains a notice indicating that the Open Game Content may only be 
  Used under and in terms of this License. You must affix such a notice 
  to any Open Game Content that you Use. No terms may be added to 
  or subtracted from this License except as described by the License 
  itself. No other terms or conditions may be applied to any Open Game 
  Content distributed using this License. 
  3.Offer and Acceptance: By Using the Open Game Content You indicate 
  Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this 
  License, the Contributors grant You a perpetual, worldwide, royalty-
  free, non-exclusive license with the exact terms of this License to Use, 
  the Open Game Content. 
  5.Representation of Authority to Contribute: If You are contributing 
  original material as Open Game Content, You represent that Your 
  Contributions are Your original creation and/or You have sufficient 
  rights to grant the rights conveyed by this License. 
  6.Notice of License Copyright: You must update the COPYRIGHT 
  NOTICE portion of this License to include the exact text of the 
  COPYRIGHT NOTICE of any Open Game Content You are copying, 
  modifying or distributing, and You must add the title, the copyright 
  date, and the copyright holder's name to the COPYRIGHT NOTICE of 
  any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, 
  including as an indication as to compatibility, except as expressly 
  licensed in another, independent Agreement with the owner of each 
  element of that Product Identity. You agree not to indicate compat-
  ibility or co-adaptability with any Trademark or Registered Trademark 
  in conjunction with a work containing Open Game Content except as 
  expressly licensed in another, independent Agreement with the owner 
  of such Trademark or Registered Trademark. The use of any Product 
  Identity in Open Game Content does not constitute a challenge to the 
  ownership of that Product Identity. The owner of any Product Identity 
  used in Open Game Content shall retain all rights, title and interest in 
  and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly 
  indicate which portions of the work that you are distributing are Open 
  Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish 
  updated versions of this License. You may use any authorized version 
  of this License to copy, modify and distribute any Open Game Content 
  originally distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License 
  with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the 
  Open Game Content using the name of any Contributor unless You have 
  written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any 
  of the terms of this License with respect to some or all of the Open 
  Game Content due to statute, judicial order, or governmental regulation 
  then You may not Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail 
  to comply with all terms herein and fail to cure such breach within 30 
  days of becoming aware of the breach. All sublicenses shall survive the 
  termination of this License. 
  14. Reformation: If any provision of this License is held to be unen-
  forceable, such provision shall be reformed only to the extent necessary 
  to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document Copyright 2000-2003, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich 
  Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, 
  John D. Rateliff, Thomas Reid, James Wyatt, based on original material 
  by E. Gary Gygax and Dave Arneson. 
  Modern System Reference Document Copyright 2002-2004, Wizards 
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, 
  Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, 
  Rodney Thompson, and JD Wiker,  based on material by Jonathan 
  Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, 
  Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  Future Player’s Companion: Tomorrows’ Foundation, Copyright 
  2005 The Game Mechanics, Inc.; Authors: Gary Astleford, Rodney 
  Thompson, and JD Wiker
  Hacking Reloaded, Copyright 2007, Louis Porter Jr. Design, Inc.
   abcdSKIJINKIPITINKIPITabcdIBNSOPOSP]O P E N  G A M E  L I C E N S E  V E R S I O N  1 . 0 A  KIPITINh
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/3rd Party/d20 Modern/3rd Party/Devil's Workshop/Sourcebook/Full Metal Zero - Hacking Reloaded.pdf