TEXT:  
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                            GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
                           XP 
   
  TU 
  Starting TU 
  1
  TU
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � Wand of Magic Missiles (3rd) (Regional; DMG; 2,250 gp). 
  � Sashlings (Adventure*; RW; 10 gp). 
  � Honey Leather items (all) (Adventure*; RW; price varies) 
  � Blunt Arrows (Adventure DG; AE; 5 sp). 
  � Silversheen (Adventure DG; DMG; 250 gp). 
  � Necromantic Spell book including: Spirit Worm (SpC), Cause 
  Fear, Command Undead, & Ghoul Touch (Adventure; 300 gp). 
   
  APL 4 (all of APL 2 plus the following): 
  � Boots of Striding and Springing (None*; DMG; 5,500 gp). 
  � Horn of Fog (None  DG; DMG; 2,000 gp). 
  � Pearl of Power (1st-level spell) (Regional; DMG; 1000 gp). 
  � Necromantic Spell book including: Incorporeal Enhancement 
  (SpC), Animate Dead, and Fear (Adventure; 550 gp). 
   
  APL 6 (all of APL 4 plus the following): 
  � Headband of Intellect +4 (Regional; DMG; 16,000 gp). 
  � Amulet of Health +4 (None DG; DMG; 16,000 gp). 
  � Vest of Escape (None*; DMG; 5,200 gp). 
   
  APL 8 (all of APL 6 plus the following): 
  � Pearl of Power (2nd-level spell) (Regional; DMG; 4,000 gp). 
  � Wand of Magic Missiles (5th) (Regional; DMG; 3,750 gp). 
  � Scabbard of Keen Edges (None DG; DMG; 16,000 gp). 
  � Boots of Speed (None*; DMG; 12,000 gp) 
  � Necromantic Spell book including: Contagion, Waves of Fatigue, 
  & Wrack (SpC)  (Adventure;700 gp). 
   
  APL 10 (all of APL 8 plus the following):  
  � Stone of Good Luck (None*; DMG; 20,000 gp). 
  � Flame Tongue (None DG; DMG; 20,715 gp). 
   
  APL 12 (all of APL 10 plus the following):  
  � Headband of Intellect +6 (Regional; DMG; 36,000 gp). 
   
  Adventure Record#
  596 CY 
  A D V E N T U R E
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350p; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
   
  � Worked for ______________________  (meta-org/faction).  Check one of: 
  � Enmity: Because you bungled the Lady Zikka affair, you may not use
  an influence with this faction or gain a rank in this meta-org, until
  you have removed this enmity with the expenditure of an influence
  with the org/faction or an allied house. 
  � Influence:  Your success has been noted. Used or removed on AR: ___.
   
  � Major Enmity of House Kaste: House Kaste will not soon forgive you
  for your actions against Lady Zikka. You are barred from joining the Ducal
  Navy or the Strong Harts.  You may not spend influence with the Strong
  Harts nor Lord Ellis until 4 of their influences have been spent to remove
  this enmity.  Removed on AR #: ___.  
   
  � Enmity of House Meissel: House Meissel is displeased with your
  support of the Atherlea Five, and is exerting their influence to make trading
  difficult. For your next two regional purchases of 500+ gp you must either
  spend an influence or pay an additional 25%.  Applied on AR # ___ & ___. 
   
  � Enmity of the Vale Halflings:  You have a -5 to Diplomacy and
  Charisma with Halflings from the Vale until this is removed by the
  expenditure of 2 influence that involve Halflings.  Removed on AR: ___. 
   
  � Friend of __ House Meissel and/or, __ House Kaste:  See the Houses of
  the Duchy meta-org for details. 
  � Friend of the Vale:  See the Keepers of the Vale meta-org for details. 
   
  � Favor of the Vale Halflings: The Halflings of the Vale provide regional
  access to starred items below. 
   
  � Favor of the Ducal Guard:  The assistance you provided the Ducal 
  Guard during the riots has been noted.  You gain regional access to the items 
  marked with DG (below).  
   
  � Wanted by the Duchy: If this character passes undisguised through 
  Leukish, Nellix, Upper Seltaren, or Splendorril, there is a 50% chance that 
  someone reports them as wanted. They are then captured by a crack team of 
  Shadow Bears (after the adventure) and sentenced, losing 12 TU and 1,000 
  gp.  Disguised characters must make a Disguise check (DC 10 + character 
  level) or are treated as if undisguised (above)  Sentence served on AR #: ___ 
   
  � Member of the Vale Resistance:  Your effort to help free the Atherlea 
  Five has gained you recognition among the resistance.  Adventure Upkeep is
  free for adventures that start or end in the Vale and you automatically evade
  the Wanted by the Duchy consequences while in Splendorril. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played by 
  _______________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  URD6-05 Desperate Measures 
  A Regional Adventure 
  Set in the Duchy of Urnst 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
   
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/596/Normal Scenarios/URD6-05 - Desperate Measures (APL 2-12)/URD6-05 - Desperate Measures AR.pdf