TEXT: SPYCRAFT 2.0: NEW SAMPLE NPCS 
  by Cameron Haigh 
   
  Game Controls can use this collection of brand new sample NPC templates to 
  populate their original mission designs or spice up a flagging session. All of the 
  following templates follow the standard format established on pages 453–456 of the 
  Spycraft 2.0 Rulebook. 
   
   
  SAMPLE STANDARD NPCS 
  Aquatic Warrior (Standard NPC — 66 XP): Init VI; Atk VII; Def VI; Resilience 
  VI; Damage Save: VI; Competence: VI; Skills: Acrobatics V, Athletics V; SZ M; Wealth: II; 
  Weapons: III; Gear: II; Vehicle: II; Qualities: aquatic, camouflaged (aquatic), feat 
  (Aquatic Training, Steel Rain, Trick Shot). 
   
  Arctic Warrior (Standard NPC — 70 XP): Init VI; Atk VII; Def VI; Resilience 
  VI; Damage Save: VI; Competence: VI; Skills: Athletics V, Survival VI; Wealth: II; 
  Weapons: III; Gear: III; Vehicle: II; Qualities: camouflaged (arctic), damage resistance 5 
  (cold), feat (Autofire Basics, Autofire Mastery, Arctic Training). 
   
  Astronaut (Standard NPC — 62 XP): Init IV; Atk III; Def VI; Resilience VI; 
  Damage Save: V; Competence: IX; Skills: Acrobatics V, Athletics VII; Wealth: IV; 
  Weapons: None; Gear: V; Vehicle: V; Qualities: damage resistance 5 (vacuum), feat 
  (Local Hero). 
   
  Bomb Technician (Standard NPC — 77 XP): Init V; Atk VI; Def V; Resilience 
  VII; Damage Save: VI; Competence: VI; Skills: Notice VI, Science (Chemistry) IX, Search 
  VII; Wealth: II; Weapons: III; Gear: IV; Vehicle: None; Qualities: feat (Explosive Basics, 
  False Start, Scholar), talented (Daring). 
   
  Combat Engineer (Standard NPC — 68 XP): Init V; Atk VI; Def VI; Resilience 
  V; Damage Save: V; Competence: VII; Skills: Science (Chemistry) V, Science 
  (Engineering) VIII; Wealth: II; Weapons: I; Gear: V; Vehicle: None; Qualities: feat 
  (Advanced Skill Mastery (Scholar)), Attention to Detail, False Start (Scholar), Mark of a 
  Professional (Scholar)), prodigy. 
   
  Combat Medic (Standard NPC — 76 XP): Init VI; Atk V; Def VI; Resilience 
  VII; Damage Save: VI; Competence: VII; Skills: Acrobatics V, Medicine VII, Sneak V; 
  Wealth: II; Weapons: II; Gear: V; Vehicle: None; Qualities: feat (Bandage, Combat 
  Mobility, Examiner, False Start (Examiner), Mobile Defense), prodigy, specialty 
  (Rescuer). 
   
  
  CSI (Standard NPC — 68 XP): Init III; Atk III; Def V; Resilience IV; Damage 
  Save: IV; Competence: VIII; Skills: Analysis IX, Medicine VI, Search VII; Wealth: II; 
  Weapons: I; Gear: V; Vehicle: III; Qualities: class ability (flawless search), feat 
  (Examiner, Forensic Genius), prodigy. 
   
  Desert Warrior (Standard NPC — 69 XP): Init VI; Atk VII; Def VI; Resilience 
  VI; Damage Save: VI; Competence: VI; Skills: Athletics V, Survival VI; Wealth: None; 
  Weapons: III; Gear: II; Vehicle: II; Qualities: camouflaged (desert), damage resistance 5 
  (heat), feat (All-Out Attack, Desert Training, Sword Basics). 
   
  Extreme Sportsman (Standard NPC — 85 XP): Init V; Atk III; Def VI; 
  Resilience VII; Damage Save: VI; Competence: VI; Skills: Acrobatics VIII, Athletics VIII, 
  Resolve IX, Survival VI; Wealth: II; Weapons: None; Gear: III; Vehicle: III; Qualities: 
  specialty (Thrill-Seeker), talented (Daring), tough (1 additional save). 
   
  Feline Super Soldier (Standard NPC — 72 XP): Init VII; Atk VI; Def VII; 
  Resilience V; Damage Save: V; Competence: VI; Skills: Acrobatics VII, Athletics V, Sneak 
  VI; Wealth: I; Weapons: III; Gear: I; Vehicle: None; Qualities: feat (Equilibrium Basics, 
  Equilibrium Mastery, Ghost Basics), low-light vision, natural attack (claws I), superior 
  attribute (Dex 14). 
   
  Fighter Pilot (Standard NPC — 84 XP): Init VII; Atk VI; Def V; Resilience V; 
  Damage Save: V; Competence: VII; Skills: Acrobatics V, Drive (Fixed-Wing Air Vehicles) 
  IX; Wealth: III; Weapons: I; Gear: III; Vehicle: V; Qualities: damage resistance 5 (fire), 
  feat (Bail Out, Daredevil, Driving Instincts, Need for Speed, Offensive Driving), specialty 
  (Pilot), superior attribute (Dex 16). 
   
  Firefighter (Standard NPC — 69 XP): Init V; Atk III; Def IV; Resilience VII; 
  Damage Save: VI; Competence: V; Skills: Athletics V, Science (Engineering) VI; Wealth: 
  II; Weapons: None; Gear: IV; Vehicle: III; Qualities: damage resistance 5 (fire), fearless 
  +8, feat (Firefighter Training, Guts), specialty (Rescuer), talented (Fit). 
   
  Forest Warrior (Standard NPC — 62 XP): Init VI; Atk VII; Def VI; Resilience 
  VI; Damage Save: VI; Competence: VI; Skills: Athletics VI. Survival V; Wealth: None; 
  Weapons: III; Gear: II; Vehicle: None; Qualities: camouflaged (forest), feat (Forest 
  Training, Marksmanship Basics, Marksmanship Mastery). 
   
  Gambler (Standard NPC — 61 XP): Init V; Atk IV; Def VII; Resilience IV; 
  Damage Save: V; Competence: VI; Skills: Bluff VI, Sense Motive VII, Streetwise VIII; 
  Wealth: VI; Weapons: I; Gear: II; Vehicle: None; Qualities: feat (Card Shark, Charmer, 
  Fence). 
   
  
  Guardian Geisha (Standard NPC — 84 XP): Init VII; Atk VI; Def VII; 
  Resilience V; Damage Save: VI; Competence: V; Skills: Acrobatics VII, Blend VII; Wealth: 
  III; Weapons: II; Gear: II; Vehicle: None; Qualities: feat (Concealed Carry, Knife Basics, 
  Two-Weapon Basics, Wolf Pack Basics, Wolf Pack Mastery), fleet (+10 ft.), minion, 
  tough (2 additional saves), treacherous. 
   
  Helicopter Pilot (Standard NPC — 74 XP): Init VI; Atk VII; Def V; Resilience 
  V; Damage Save: V; Competence: VII; Skills: Drive (Rotor-Wing Air Vehicles) IX; Wealth: 
  III; Weapons: I; Gear: III; Vehicle: V; Qualities: feat (Baby It, Daredevil, Defensive 
  Driving, Demolition Derby), specialty (Pilot), superior attribute (Dex 16). 
   
  Jungle Warrior (Standard NPC — 67 XP): Init VI; Atk VII; Def VI; Resilience 
  VI; Damage Save: VI; Competence: VI; Skills: Acrobatics VI, Athletics V, Survival V; 
  Wealth: None; Weapons: III; Gear: II; Vehicle: None; Qualities: camouflaged (jungle), 
  damage resistance 5 (heat), feat (Equilibrium Basics, Equilibrium Mastery, Jungle 
  Training). 
   
  Lupine Super Soldier (Standard NPC — 68 XP): Init V; Atk VI; Def V; 
  Resilience VII; Damage Save: VI; Competence: VII; Skills: Notice VI, Survival VII; Wealth: 
  I; Weapons: III; Gear: I; Vehicle: None; Qualities: feat (Tracking Basics, Tracking 
  Mastery, Wolf Pack Basics), improved scent, natural attack (bite I), superior attribute 
  (Str 12, Wis 12). 
   
  Mountain Warrior (Standard NPC — 69 XP): Init VI; Atk VII; Def VI; 
  Resilience VI; Damage Save: VI; Competence: VI; Skills: Athletics VII, Survival V; 
  Wealth: None; Weapons: III; Gear: III; Vehicle: None; Qualities: camouflaged 
  (mountain), damage resistance 5 (cold), feat (Mountain Training, Spider Basics, Spider 
  Mastery). 
   
  NEST Agent (Standard NPC — 75 XP): Init VI; Atk VI; Def V; Resilience VII; 
  Damage Save: VI; Competence: VIII; Skills: Athletics V, Intimidation V; Wealth: II; 
  Weapons: III; Gear: IV; Vehicle: IV; Qualities: damage resistance 5 (contagion), feat 
  (Containment Basics, Containment Mastery, NBC Training), specialty (Special Ops). 
   
  Night Fighter (Standard NPC — 63 XP): Init VI; Atk VII; Def VII; Resilience V; 
  Damage Save: VI; Competence: VI; Skills: Acrobatics V, Sneak VI; Wealth: I; Weapons: 
  III; Gear: II; Vehicle: None; Qualities: feat (Ghost Basics, Ghost Mastery, Night 
  Training), low-light vision, nocturnal. 
   
   
  
  Pirate (Standard NPC — 70 XP): Init VI; Atk VII; Def V; Resilience VI; Damage 
  Save: VI; Competence: V; Skills: Athletics VI, Drive (Standard Watercraft) V; Wealth: III; 
  Weapons: II; Gear: II; Vehicle: V; Qualities: feat (CQB Basics, Dirty Fighting Basics, 
  Equilibrium Basics, Spider Basics, Wolf Pack Basics), specialty (Sailor). 
   
  Piscine Super Soldier (Standard NPC — 66 XP): Init VII; Atk V; Def VIII; 
  Resilience V; Damage Save: V; Competence: VI; Skills: Athletics VII, Notice VI;  
  Wealth: I; Weapons: III; Gear: I; Vehicle: None; Qualities: aquatic, feat (Guts,  
  Get Radical!, Wave Runner), superior attribute (+2 Dex, +2 Int). 
   
  Politician (Standard NPC — 80 XP): Init III; Atk I; Def III; Resilience II; 
  Damage Save: II; Competence: IX; Skills: Bluff VII, Bureaucracy VIII, Impress VII, 
  Manipulate VIII, Networking VII; Wealth: V; Weapons: None; Gear: III; Vehicle: II; 
  Qualities: feat (Media Contacts, Political Clout, Silver Tongue), specialty (Celebrity), 
  superior attribute (Cha 12), talented (Convincing). 
   
  Pugilist (Standard NPC — 80 XP): Init V; Atk VII; Def VI; Resilience VII; 
  Damage Save: VII; Competence: IV; Skills: Athletics VII; Wealth: II; Weapons: None; 
  Gear: II; Vehicle: None; Qualities: damage reduction 2, feat (Boxing Basics, Boxing 
  Moves, Two-Hit Combo, Martial Arts (Constitution)), superior attribute (Str 16), 
  talented (Fit), tough (2 additional saves). 
   
  Reptilian Super Soldier (Standard NPC — 65 XP): Init V; Atk VII; Def V; 
  Resilience VII; Damage Save: VII; Competence: V; Skills: Athletics VI, Sneak VI;  
  Wealth: I; Weapons: III; Gear: I; Vehicle: None; Qualities: fast healing, feat (Ambush 
  Basics, Ghost Basics, Ghost Mastery), superior attribute (Dex 12). 
   
  Rodent Super Soldier (Standard NPC — 76 XP): Init VI; Atk IV; Def VII; 
  Resilience VIII; Damage Save: IV; Competence: VII; Skills: Athletics VI, Search V, Sense 
  Motive V; Wealth: I; Weapons: III; Gear: I; Vehicle: None; Qualities: damage resistance 
  2 (subdual), damage resistance 2 (falling), feat (Ambush Basics, Ambush Mastery, 
  Horde Basics), horde, minion, superior attribute (Int 12, Wis 12). 
   
  Royal (Standard NPC — 59 XP): Init II; Atk II; Def IV; Resilience IV; Damage 
  Save: III; Competence: IX; Skills: Cultures VII, Impress VII, Networking VI; Wealth: IX; 
  Weapons: None; Gear: V; Vehicle: V; Qualities: talented (Privileged). 
   
  Space Warrior (Standard NPC — 71 XP): Init V; Atk VII; Def VI; Resilience 
  VII; Damage Save: V; Competence: VIII; Skills: Acrobatics V, Athletics V; Wealth: None; 
  Weapons: III; Gear: IV; Vehicle: IV; Qualities: damage resistance 5 (vacuum), feat 
  (Equilibrium Basics, Spider Basics), low-light vision. 
   
  
  Street Hustler (Standard NPC — 79 XP): Init III; Atk III; Def V; Resilience IV; 
  Damage Save: IV; Competence: VIII; Skills: Bluff VIII, Impress VII, Networking VI, 
  Sleight of Hand VI, Streetwise VII; Wealth: II; Weapons: I; Gear: III; Vehicle: I; Qualities: 
  feat (Escape and Evasion Training, Fence, Street Contacts, Underworld Contacts), 
  specialty (Grifter). 
   
  Swamp Warrior (Standard NPC — 65 XP): Init VI; Atk VII; Def VI; Resilience 
  VII; Damage Save: VI; Competence: VI; Skills: Athletics VI, Survival VI; Wealth: None; 
  Weapons: III; Gear: II; Vehicle: I; Qualities: aquatic, camouflaged (swamp), feat 
  (Ambush Basics, Ambush Mastery, Swamp Training). 
   
  Urban Soldier (Standard NPC — 64 XP): Init VI; Atk VII; Def VI; Resilience VI; 
  Damage Save: VI; Competence: VI; Skills: Blend V, Streetwise VI; Wealth: I;  
  Weapons: III; Gear: II; Vehicle: II; Qualities: feat (Mingling Basics, Mingling Mastery, 
  Urban Training). 
   
  Ursine Super Soldier (Standard NPC — 73 XP): Init V; Atk VIII; Def IV; 
  Resilience VII; Damage Save: VII; Competence: V; Skills: Athletics VI, Intimidate VII; 
  Wealth: I; Weapons: III; Gear: I; Vehicle: None; Qualities: damage reduction 2, feat 
  (Berserker Basics, Berserker Mastery, Wrestling Basics), natural attack (squeeze II), 
  superior attribute (Str 14). 
   
  Wealthy Socialite (Standard NPC — 66 XP): Init II; Atk I; Def III;  
  Resilience IV; Damage Save: III; Competence: IX; Skills: Cultures VII, Manipulate VI, 
  Networking VII; Wealth: X; Weapons: None; Gear: V; Vehicle: V; Qualities: feat  
  (Silver Spoon, Well-Funded), specialty (Playboy), talented (Privileged). 
   
  Wrestler (Standard NPC — 78 XP): Init VI; Atk VII; Def VI; Resilience V; 
  Damage Save: VII; Competence: VI; Skills: Acrobatics VI, Athletics IV; Wealth: I; 
  Weapons: None; Gear: II; Vehicle: None; Qualities: feat (Brawling Moves, Spirit Moves, 
  Wrestling Basics, Wrestling Moves), superior attribute (Str 16), talented (Grizzled), 
  tough (2 additional saves). 
   
   
  
  SAMPLE SPECIAL NPCS 
  Business Tycoon/CEO (Special NPC — 160 XP): Init III; Atk III; Def IV; 
  Resilience IV; v/wp: IV; Competence: VIII; Skills: Bureaucracy VIII, Intimidate IX, 
  Manipulate X, Networking IX, Profession VI, Sense Motive VIII; Wealth: IX; Weapons: II; 
  Gear: V; Vehicle: V; Qualities: class ability (backup I, backup II, improved fortune  
  (1 die)), feat (Advanced Skill Mastery (Diplomat), Charmer, Hard Core, Political Clout, 
  Political Favors, Silver Spoon, Silver Tongue, Undermine, Well-Funded), mastermind, 
  specialty (Financier), superior attribute (Wis 16, Cha 16), talented (Shrewd). 
   
  Invisible Man (Special NPC — 114 XP): Init VI; Atk VII; Def VII; Resilience IV; 
  v/wp: IV; Competence: VII; Skills: Acrobatics VI, Athletics VI, Blend IX, Notice VI,  
  Sneak IX; Wealth: II; Weapons: III; Gear: III; Vehicle: II; Qualities: feat (Faceless,  
  Finesse Basics, Garrote Style, Ghost Basics, Ghost Mastery, Knife Style, Mingling 
  Basics, Mingling Mastery, Traceless, Zeroed), henchman, superior attribute (Dex 16), 
  talented (Clever). 
   
  Presidential Candidate (Special NPC — 152 XP): Init III; Atk II; Def IV; 
  Resilience IV; v/wp: III; Competence: IX; Skills: Bureaucracy X, Cultures VII, Impress VII, 
  Manipulate VIII, Networking VII, Sense Motive VIII; Wealth: VI; Weapons: None;  
  Gear: V; Vehicle: IV; Qualities: class ability (behind the scenes I, behind the scenes II, 
  bald-faced lie 1/session), feat (Gorgeous, Government Contacts, Political Clout, 
  Political Favors, Political Immunity, Silver Tongue, “The Look,” Undermine, Venomous 
  Dialogue), mastermind, specialty (Suit), superior attribute (Int 14, Cha 18), talented 
  (Convincing). 
   
  Serial Killer (Special NPC — 98 XP): Init VII; Atk VII; Def VI; Resilience VI; 
  v/wp: VII; Competence: VIII; Skills: Blend VIII, Intimidate VIII, Tactics V; Wealth: III; 
  Weapons: II; Gear: II; Vehicle: None; Qualities: fearsome, feat (Ambush Basics,  
  Ambush Mastery, Black Cat, Mingling Basics, Mingling Mastery), story-critical (d10), 
  treacherous, unnerving (3d4). 
   
  Two-Fisted Gunslinger (Special NPC — 72 XP): Init VII; Atk VII; Def VI; 
  Resilience V; v/wp: V; Competence: V; Skills: Acrobatics VI, Athletics VI; Wealth: II, 
  Weapons: 2 � II; Gear: III; Vehicle: II; Qualities: feat (Bullseye, Combat Mobility,  
  CQB Basics, CQB Mastery, Mobile Defense, Mobile Offence, Two-Weapon Basics,  
  Two-Weapon Mastery, Weapon Focus (Handgun)), superior attribute (Dex 16). 
   
  Undercover Cop (Special NPC — 95 XP): Init V; Atk VI; Def VII; Resilience VI; 
  v/wp: V; Competence: X; Skills: Bluff VII, Impress VII, Investigation V, Streetwise V; 
  Wealth: II; Weapons: I; Gear: III; Vehicle: III; Qualities: class ability (cold read 1/session, 
  quick change 2/session), feat (Actor, Charmer, Mark), seductive, superior attribute  
  (Cha 16), talented (Convincing). 
   
  
   
  SAMPLE ANIMALS 
  Allosaurus (Animal — 89 XP): Init II; Atk V; Def V; Resilience IV; Damage 
  Save: VII; Skills: Notice III; Qualities: fleet (50 ft.), hulking (Huge), improved scent,  
  low-light vision, natural attack (bite V, claw III, trample V), superior attribute (Str 24, 
  Con 16). 
   
  Ankylasaurus (Animal — 120 XP): Init I; Atk IV; Def X; Resilience VII; Damage 
  Save: VIII; Skills: Notice I; Qualities: damage reduction 4, hulking (Huge), improved 
  scent, inferior attribute (Dex 6), low-light vision, natural attack (tail slap IV, trample 
  V), sluggish (20 ft.), superior attribute (Str 28, Con 26), tough (3 additional saves). 
   
  Cryptoclidus (Animal — 70 XP): Init VI; Atk V; Def IX; Resilience VI; Damage 
  Save: VII; Skills: Notice V, Sneak I; Qualities: fleet (60 ft. when swimming), hulking 
  (Large), improved scent, low-light vision, natural attack (bite II), superior attribute  
  (Str 18, Con 16). 
   
  Deinonychus (Animal — 116 XP): Init V; Atk VI; Def X; Resilience VI; Damage 
  Save: V; Skills: Athletics X, Notice VIII, Sneak VII, Survival IX; Qualities: feat (Tracking 
  Basics), fleet (60 ft.), hulking (Large), improved scent, low-light vision, natural attack 
  (claw I, bite II, talon V), superior attribute (Str 18, Con 18), unnerving (1d4). 
   
  Elasmosaurus (Animal — 96 XP): Init III; Atk V; Def IV; Resilience VII; Damage 
  Save: V; Skills: Athletics III, Notice I; Qualities: camouflaged (aquatic), diving, fleet  
  (50 ft. when swimming), hulking (Huge), improved scent, low-light vision, natural 
  attack (bite V), sluggish (20 ft. when on land), superior attribute (Str 26, Con 22), 
  tough (2 additional saves). 
   
  Dog, Guard (Animal — 45 XP): Init III; Atk V1; Def V; Resilience IV; Damage 
  Save: III; Skills: Athletics I, Notice III; Qualities: attack on command, feat (Wolf Pack 
  Basics), fleet (40 ft.), guard on command, improved scent, natural attack (bite III), 
  superior attribute (Int 12). 
   
  Dog, Police (Animal — 47 XP): Init III; Atk V1; Def V; Resilience IV; Damage 
  Save: III; Skills: Athletics I, Notice III; Qualities: attack on command, feat (Wolf Pack 
  Basics), fleet (40 ft.), improved scent, natural attack (bite III), seek on command, 
  subdue on command, superior attribute (Int 12). 
   
  Dog, Rescue (Animal — 50 XP): Init III; Atk IV; Def V; Resilience VI; Damage 
  Save: IV; Skills: Athletics I, Notice III; Qualities: feat (Tracking Basics, Wolf Pack Basics), 
  fleet (40 ft.), improved scent, natural attack (bite III), rescue, retrieve on command, 
  seek on command, superior attribute (Int 12). 
   
  
  Dragon (Animal — 224 XP): Init II; Atk VIII; Def VI; Resilience VIII; Damage 
  Save: X; Skills: Notice VII, Survival VII; Qualities: Achilles heel (cold), augmented (III), 
  damage reduction 8, damage resistance 8 (fire), fearsome, fleet (40 ft.), flight (140 ft.), 
  hulking (Huge), improved scent, improved sight, low-light vision, natural attack (bite V, 
  claws IV, tail slap IV, talon IV), superior attribute (Str 30, Con 21), tough (5 additional 
  saves), treacherous, unnerving (3d4). 
   
  Monkey, Trained (Animal — 41 XP): Init III; Atk I; Def III; Resilience III; 
  Damage Save: II; Skills: Acrobatics V, Athletics VII, Notice I, Sleight of Hand I, Sneak VI; 
  Qualities: entertain on command, feat (Spider Basics, Spider Mastery, Spider 
  Supremacy), natural attack (bite I), open doors, retrieve on command, superior 
  attribute (Int 14), undersized (Tiny). 
   
  Octopus, Giant (Animal — 98 XP): Init III; Atk V; Def IX; Resilience VII; 
  Damage Save: VII; Skills: Athletics V, Notice II, Sneak V; Qualities: aquatic, 
  camouflaged (aquatic), feat (Combat Instincts, Opportunist, Submission Basics, 
  Wrestling Basics), hulking (Large), low-light vision, natural attack (bite I, slap I, 
  squeeze IV), superior attribute (Str 20), tough (1 additional save). 
   
  Porpoise/Dolphin (Animal — 55 XP): Init IV; Atk IV; Def VI; Resilience VII; 
  Damage Save: IV; Skills: Athletics V, Notice IV; Qualities: diving, feat (Finesse Basics), 
  fleet (80 ft. when swimming), improved hearing, low-light vision, superior attribute 
  (Dex 16). 
   
  Seismosaurus (Animal — 134 XP): Init I; Atk IV; Def IV; Resilience X; Damage 
  Save: X; Skills: Notice I; Qualities: hulking (Colossal), improved scent, inferior attribute 
  (Dex 8), low-light vision, natural attack (slap V, trample V), sluggish (20 ft.), superior 
  attribute (Str 40, Con 28), tough (3 additional saves). 
   
  Spinosaurus (Animal — 139 XP): Init II; Atk VI; Def IV; Resilience VII; Damage 
  Save: VII; Skills: Notice II; Qualities: fearsome, hulking (Gargantuan), improved scent, 
  low-light vision, natural attack (bite V, claw V, trample V), sluggish (20 ft.), superior 
  attribute (Str 36, Con 22), tough (2 additional saves). 
   
  Snake, Constrictor (Animal — 58 XP): Init III; Atk IV; Def V; Resilience VII; 
  Damage Save: V; Skills: Athletics V, Notice III, Sneak III; Qualities: hulking (Large), 
  improved scent, natural attack (bite I, squeeze I), sluggish (20 ft.), superior attribute 
  (Str 18), tough (1 additional save). 
   
  Snake, Viper (Animal — 46 XP): Init VII; Atk V; Def VI; Resilience V; Damage 
  Save: IV; Skills: Athletics V, Notice IV; Qualities: feat (Finesse Basics), improved scent, 
  inferior attribute (Str 6), natural attack (poison III), sluggish (20 ft.), superior attribute 
  (Dex 16), undersized (Small). 
  
   
  Squid, Giant (Animal — 105 XP): Init III; Atk IV; Def VI; Resilience VII; 
  Damage Save: VII; Skills: Athletics III, Notice III; Qualities: aquatic, feat (Combat 
  Instincts, Guts, Opportunist, Submission Basics, Wrestling Basics), fleet (80 ft.),  
  hulking (Huge), natural attack (bite IV, slap I, squeeze I), superior attribute (Str 26), 
  tough (2 additional saves). 
   
  Triceratops (Animal — 114 XP): Init I; Atk IV; Def VI; Resilience VII; Damage 
  Save: VI; Skills: Notice III; Qualities: hulking (Huge), improved scent, inferior attribute 
  (Dex 8), low-light vision, natural attack (gore V, trample V), superior attribute  
  (Str 30, Con 24), tough (4 additional saves). 
   
  Tyrannosaurus (Animal — 105 XP): Init II; Atk VI; Def II; Resilience VI; 
  Damage Save: VI; Skills: Notice II; Qualities: fearsome, fleet (40 ft.), hulking (Huge), 
  improved scent, low-light vision, natural attack (bite V), superior attribute (Str 28,  
  Con 20), tough (3 additional saves), unnerving (2d4). 
   
  Whale, Baleen (Animal — 91 XP): Init II; Atk IV; Def VI; Resilience VII; 
  Damage Save: VIII; Skills: Athletics III, Notice III; Qualities: diving, fleet (40 ft. when 
  swimming), hulking (Gargantuan), improved hearing, low-light vision, natural attack 
  (slap III), superior attribute (Str 32), tough (2 additional saves). 
   
  Whale, Killer (Orca) (Animal — 79 XP): Init III; Atk IV; Def VI; Resilience VII; 
  Damage Save: VI; Skills: Athletics III, Notice III; Qualities: diving, fleet (50 ft. when 
  swimming), hulking (Huge), improved hearing, low-light vision, natural attack (bite IV), 
  superior attribute (Str 26), tough (1 additional save). 
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/NPCs & Rumormill/Modern Day/Spycraft 2.0 - Sample NPCs.pdf