TEXT: Common Skills
  Base Value
  %
  Athletics
  Str+Dex
  Brawn
  Str+Siz
  Class & Credit
  —
  Common Knowledge
  Int×2
  Conceal
  Int+Pow
  Deceit
  Int+Cha
  Detection
  Int+Pow
  Etiquette
  Int+Cha
  Evade
  Dex×2
  First Aid
  Dex+Int
  Fortitude
  Con×2
  Influence
  Cha+Pow
  Intuition
  Int+Pow
  Native Tongue
  Int×2
  Research
  Int×2
  Stealth
  Dex+Pow
  Streetwise
  Pow+Cha
  Swim
  Str+Con
  Unarmed
  Str+Dex
  Willpower
  Pow×2
  Personality Traits & Eccentricities
  Equipment
  Enc
  Overloaded: 
  Professional Skills
  Base Value
  %
  Fighting Methods
  Base Value
  %
  Bonus Abilities
  Str+Dex
  Str+Dex
  Weapons: 
  Occult Paths
  Base Value
  %
  Bonus Abilities
  Cha+Pow
  Cha+Pow
  Spells: 
  Drives & Bonds (or Mental Disorders)
  %
  Weapons (& Ammunition*)
  Damage
  Special Effects
  Base Range
  Rate of Fire (& Rounds)
  Reload
  Armor
  Enc
  Malf
  Empty-handed (small, touch)                               
  1d3+dm                       
  none                   
  NA                   
  NA               
  NA               
  NA             
  NA                    
  NA                     
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
  *Or size (small, medium, large, huge, enormous, or colossal) and reach (touch, short, medium, long, or very long) for melee weapons
  Adventurer’s Name   
   
   
              Social Standing  
                                                          Standard of Living   
                                                     
  Cultural Background  
   
   
              Professional Background  
   
   
              Religion  
                                                                                                          
  Birthdate  
                                            Zodiac  
                                    Native Languages  
                                                                   Years of Education                                                                                                                     
  Age
  Str
  Con
  Siz
  Initiative
  Action Points
  Damage Modifier
  Move
  Might: 
  10 yards
  Top Speed: 
  Int
  Pow
  Dex
  Cha
  Rationality      
  Trauma: 
  Hit Points
  Death Spiral
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Wound:  
  Essence Points
  Unconsciousness
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  
  Improvement Points
  Significant Possessions, Clothing, Assets
  Connections
  1.
  2.
  3.
  4.
  5.
  6.
  7.
  8.
  9.
  10.
  11.
  12.
  Circles of Influence & Organizations
  Injuries, Illnesses, Conditions
  Fatigue Level
  Effect
  Fresh
  None
  Winded
  Skill tests Hard
  Tired
  Skill tests Hard
  Wearied
  Skill tests Daunting
  Exhausted
  Skill tests Daunting
  Debilitated
  Skill tests Improbable
  Dead or Unconscious
  —
  1d20
  Hit Location
  Armor | Enc*
  Hit Points
  1-3
  Right Leg
  4-6
  Left Leg
  7-9
  Abdomen
  10-12
  Chest
  13-15
  Right Arm
  16-18
  Left Arm
  19-20
  Head
  *Overloaded if armor Enc ÷ armor locations is greater than 5
  Special Abilities
  Mettle
  Secret Agendas, Backstories, Unresolved Mysteries, Investigative Methods & Other Notes
  Mettle
  Mettle allows for special boosts of heroic effort or courage. An adventurer may spend a Mettle 
  Point for any one of the following effects: to reroll a Horror check; to reroll a Fortitude roll 
  after reaching zero Hit Points; to downgrade a critically major wound to a major wound, or 
  a major wound to a normal wound; to make the difficulty of a skill roll — including a Luck or 
  Horror check — one degree easier; to take an extra action during a Combat Round; to raise 
  an advantage one degree or lower an opponent’s advantage one degree during a Combat 
  Round; or, to use a special ability (for those abilities that specify Mettle Point expenditures).
  
  Common Skills
  Base Value
  %
  Athletics
  Str+Dex
  52
  Brawn
  Str+Siz
  54
  Class & Credit
  —
  22
  Common Knowledge
  Int×2
  68
  Conceal
  Int+Pow
  27
  Deceit
  Int+Cha
  26
  Detection
  Int+Pow
  62
  Etiquette
  Int+Cha
  36
  Evade
  Dex×2
  26
  First Aid
  Dex+Int
  37
  Fortitude
  Con×2
  28
  Influence
  Cha+Pow
  25
  Intuition
  Int+Pow
  47
  Native Tongue
  Int×2
  68
  Research
  Int×2
  63
  Stealth
  Dex+Pow
  26
  Streetwise
  Pow+Cha
  40
  Swim
  Str+Con
  28
  Unarmed
  Str+Dex
  42
  Willpower
  Pow×2
  61
  Personality Traits & Eccentricities
  Equipment
  Enc
  Overloaded: 29
  Professional Skills
  Base Value
  %
  Create Art (Writing)
  Int+Pow
  40
  Knowledge (Archaeology)
  Int×2
  38
  Knowledge (Cartography)
  Int×2
  28
  Knowledge (Cryptography)
  Int×2
  28
  Knowledge (History)
  Int×2
  53
  Knowledge (Theology)
  Int×2
  43
  Language (Latin)
  Int×2
  38
  Language (Spanish)
  Int×2
  28
  Mechanisms
  Dex+Int
  27
  Fighting Methods
  Base Value
  %
  Bonus Abilities
  Infantry
  Str+Dex
  52
  —
  Str+Dex
  Weapons: rifle, handgun
  Occult Paths
  Base Value
  %
  Bonus Abilities
  Hermeticism
  Cha+Pow
  55
  Goetia, Theurgy
  Cha+Pow
  Spells: Banishing, Binding, Evocation (various), Invocation (various), Ward of Protection
  Drives & Bonds (or Mental Disorders)
  %
  Antiquarian. I am fixated on old books, ancient histories, dusty libraries, and rare antiquities. 
  61
  Inquisitive. My passion for occult mysteries often overrides my common sense.
  67
  Loyal to My Inner Circle. They know who they are.
  51
  Weapons (& Ammunition*)
  Damage
  Special Effects
  Base Range
  Rate of Fire (& Rounds)
  Reload
  Armor
  Enc
  Malf
  Empty-handed (small, touch)                               
  1d3+dm                       
  none                   
  NA                   
  NA               
  NA               
  NA             
  NA                    
  NA                     
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
  *Or size (small, medium, large, huge, enormous, or colossal) and reach (touch, short, medium, long, or very long) for melee weapons
  Adventurer’s Name   
   
   
              Social Standing  
                                                          Standard of Living   
                                                     
  Cultural Background  
   
   
              Professional Background  
   
   
              Religion  
                                                                                                          
  Birthdate  
                                            Zodiac  
                                    Native Languages  
                                                                   Years of Education                                                                                                                     
  Age
  32
  Str
  14
  Con
  14
  Siz
  15
  Initiative
  Action Points
  Damage Modifier
  Move
  14
  3
  +1d2
  Might: 6
  10 yards
  Top Speed: 48 (20mph)
  Int
  14
  Pow
  13
  Dex
  13
  Cha
  12
  Rationality       70
  Trauma: 7
  Hit Points
  Death Spiral
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Wound: 8  
  Essence Points
  Unconsciousness
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  HARLEY WARREN
  Capricorn
  Lower Middle Class
  South Carolina
  January 14,1878
  Occult Researcher
  English
  Catholic?
  13
  Frugal($750/year)
  Aloof, powerful-looking, sardonic sense of humor, 
  stubborn
  Colt Single Army Action revolver (.45 Colt)
  Springfield M. 1892-99 rifle (.30-40 Krag)
  1d10+2
  1d12+2
  impale
  impale
  15 yards
  175 yards
  single (6)
  single (5 rotary)
  3 AP
  3 AP
  97—00
  88—00
  1
  3
  4
  5
  
  Improvement Points
  Significant Possessions, Clothing, Assets
  Connections
  1. Amélie de Marigny (see notes)
  2.
  3.
  4.
  5.
  6.
  7.
  8.
  9.
  10.
  11.
  12.
  Circles of Influence & Organizations
  Academic Network (12 networking points/12 left)
  Occult Network (12 networking points/12 left)
  American Society for Psychic Research (New York)
  Wanderer’s Club (Richmond)
  Injuries, Illnesses, Conditions
  Fatigue Level
  Effect
  Fresh
  None
  Winded
  Skill tests Hard
  Tired
  Skill tests Hard
  Wearied
  Skill tests Daunting
  Exhausted
  Skill tests Daunting
  Debilitated
  Skill tests Improbable
  Dead or Unconscious
  —
  1d20
  Hit Location
  Armor | Enc*
  Hit Points
  1-3
  Right Leg
  4-6
  Left Leg
  7-9
  Abdomen
  10-12
  Chest
  13-15
  Right Arm
  16-18
  Left Arm
  19-20
  Head
  *Overloaded if armor Enc ÷ armor locations is greater than 5
  Special Abilities
  Mettle
  Secret Agendas, Backstories, Unresolved Mysteries, Investigative Methods & Other Notes
  Mettle
  Mettle allows for special boosts of heroic effort or courage. An adventurer may spend a Mettle 
  Point for any one of the following effects: to reroll a Horror check; to reroll a Fortitude roll 
  after reaching zero Hit Points; to downgrade a critically major wound to a major wound, or 
  a major wound to a normal wound; to make the difficulty of a skill roll — including a Luck or 
  Horror check — one degree easier; to take an extra action during a Combat Round; to raise 
  an advantage one degree or lower an opponent’s advantage one degree during a Combat 
  Round; or, to use a special ability (for those abilities that specify Mettle Point expenditures).
  Second Language (used at character generation)
  Unlock a Language for free, starting the skill at its base value. You can still choose the 
  Language as one of your three Professional skills, adding 10 points to its base value when you 
  do so.
  Higher Learning (used at character generation)
  Add 20 free points to one of your scholarly Professional skills.
  Academic Authority
  Use Influence or other social skills (and good roleplaying) to gain privileged access to 
  sequestered museum or university collections, including rare artifacts and special stacks 
  (bribes may still be required). Accessing facilities outside of your academic experience 
  requires more elaborate plans (such as a reliable contact on the inside), and an appropriate 
  difficulty modifier.
  Private Collection
  Gain a contact allowing access, with eccentric stipulations, to her private collection (such as a 
  library of moldering tomes or a basement of rare artifacts).
  A rare edition of Cultes des Goules, “Theories of Non-
  Euclidean Geometries and n-Dimensional Manifolds” 
  (Bernhard Riemann 1864), Robert Boyle, Franciscus 
  Sylvius, Ramon Llull, René Descartes, Johann Joachim 
  Becher, Book of Dzyan, Picatrix, Coffin Texts, Poligraphia, 
  Daemonolatreia, Alphabet of Sirach, and of course, Key of 
  Solomon and The Book of Abramelin
  Invocation: Mercurial Erudition (Intensity 1). Increases Research by 10%. Produces nervousness and arouses the 
  attention of elementary spirits.
  Amélie de Marigny: wealthy contact descended from the New Orleans Sevier clan of Black River Plantation and 
  seeking her family heirloom of the Book of Eibon (a William of Moerbeke edition), which was plundered during 
  the siege of New Orleans; there is a rumor that I am involved romantically with the older (yet still striking) 
  patron, who allows me periodic access to her private occult library and wine cellars
  
  Common Skills
  Base Value
  %
  Athletics
  Str+Dex
  57
  Brawn
  Str+Siz
  20
  Class & Credit
  —
  14
  Common Knowledge
  Int×2
  48
  Conceal
  Int+Pow
  33
  Deceit
  Int+Cha
  45
  Detection
  Int+Pow
  38
  Etiquette
  Int+Cha
  28
  Evade
  Dex×2
  67
  First Aid
  Dex+Int
  20
  Fortitude
  Con×2
  44
  Influence
  Cha+Pow
  43
  Intuition
  Int+Pow
  28
  Native Tongue
  Int×2
  53
  Research
  Int×2
  18
  Stealth
  Dex+Pow
  35
  Streetwise
  Pow+Cha
  65
  Swim
  Str+Con
  23
  Unarmed
  Str+Dex
  22
  Willpower
  Pow×2
  63
  Personality Traits & Eccentricities
  Equipment
  Enc
  Overloaded: 20 
  Professional Skills
  Base Value
  %
  Commerce
  Int+Cha
  43
  Disguise
  Int+Cha
  33
  Knowledge (Christian Scripture)
  Int×2
  23
  Mechanisms
  Dex+Int
  55
  Seduction
  Cha+Pow
  63
  Sleight of Hand
  Dex+Int
  70
  Fighting Methods
  Base Value
  %
  Bonus Abilities
  Concealed Weapons
  Str+Dex
  42
  —
  Fencing
  Str+Dex
  27
  —
  Weapons (Concealed Weapons): revolver, derringer | Weapons (Fencing): sword
  Occult Paths
  Base Value
  %
  Bonus Abilities
  Dabbler in the Occult
  Cha+Pow
  28
  —
  Cha+Pow
  Spells:
  Drives & Bonds (or Mental Disorders)
  %
  Mercenary. I dream of the windfall that will save me from these circumstances. 
  59
  Desperate. I don’t know what will happen if I don’t pay them back.
  42
  Loyal to My Adoptive Parents. They took me in when no one else would.
  73
  Weapons (& Ammunition*)
  Damage
  Special Effects
  Base Range
  Rate of Fire (& Rounds)
  Reload
  Armor
  Enc
  Malf
  Empty-handed (small, touch)                               
  1d3+dm                       
  none                   
  NA                   
  NA               
  NA               
  NA             
  NA                    
  NA                     
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
                                                                                       
                                                
                                                          
                                                
                                                            
                                                
                                                
                                                
                                                
  *Or size (small, medium, large, huge, enormous, or colossal) and reach (touch, short, medium, long, or very long) for melee weapons
  Adventurer’s Name   
   
   
              Social Standing  
                                                          Standard of Living   
                                                     
  Cultural Background  
   
   
              Professional Background  
   
   
              Religion  
                                                                                                          
  Birthdate  
                                            Zodiac  
                                    Native Languages  
                                                                   Years of Education                                                                                                                     
  Age
  30
  Str
  11
  Con
  12
  Siz
  9
  Initiative
  Action Points
  Damage Modifier
  Move
  10
  2
  –1d2
  Might: 4
  10 yards
  Top Speed: 53 (22mph)
  Int
  9
  Pow
  14
  Dex
  11
  Cha
  14
  Rationality       70
  Trauma: 7
  Hit Points
  Death Spiral
  0
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  Wound: 6  
  Essence Points
  Unconsciousness
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  PETRA VOXLEY
  Pisces
  Lower Middle Class
  Bostonian
  March 17,1880
  Escapist
  English
  Baptist
  16
  Frugal($650/year)
  Somewhat covetous, industrious, rarely pious (except 
  when thinking about my adoptive parents), intrepid
  British Bull Dog revolver (.442 Webley)
  Remington Model 95 derringer (.41 Short)
  1d8
  1d4+2
  impale
  impale
  10 yards
  10 yards
  single (5)
  single (2)
  3 AP
  3 AP
  91—98
  90—99
  1/c
  1/c
  3
  3
  
  Improvement Points
  Significant Possessions, Clothing, Assets
  Connections
  1. Stepparents (see notes)
  2. Rival (to whom do I owe money?)
  3.
  4.
  5.
  6.
  7.
  8.
  9.
  10.
  11.
  12.
  Circles of Influence & Organizations
  Bohemian Network (14 networking points/14 left)
  Baptist Church of New England (Boston)
  Chapman, Barnham, Blackwood & Balkan (see notes)
  Injuries, Illnesses, Conditions
  Fatigue Level
  Effect
  Fresh
  None
  Winded
  Skill tests Hard
  Tired
  Skill tests Hard
  Wearied
  Skill tests Daunting
  Exhausted
  Skill tests Daunting
  Debilitated
  Skill tests Improbable
  Dead or Unconscious
  —
  1d20
  Hit Location
  Armor | Enc*
  Hit Points
  1-3
  Right Leg
  4-6
  Left Leg
  7-9
  Abdomen
  10-12
  Chest
  13-15
  Right Arm
  16-18
  Left Arm
  19-20
  Head
  *Overloaded if armor Enc ÷ armor locations is greater than 5
  Special Abilities
  Mettle
  Secret Agendas, Backstories, Unresolved Mysteries, Investigative Methods & Other Notes
  Mettle
  Mettle allows for special boosts of heroic effort or courage. An adventurer may spend a Mettle 
  Point for any one of the following effects: to reroll a Horror check; to reroll a Fortitude roll 
  after reaching zero Hit Points; to downgrade a critically major wound to a major wound, or 
  a major wound to a normal wound; to make the difficulty of a skill roll — including a Luck or 
  Horror check — one degree easier; to take an extra action during a Combat Round; to raise 
  an advantage one degree or lower an opponent’s advantage one degree during a Combat 
  Round; or, to use a special ability (for those abilities that specify Mettle Point expenditures).
  School of Hard Knocks (used at character generation)
  Add 10 free points to Streetwise and unlock a Professional skill related to your street survival 
  or childhood labor for free, starting the skill at its base value. You can still choose this skill as 
  one of your three Professional skills, adding 10 points to its base value when you do so.
  Mentored on the Street (used at character generation) 
  Add an influential childhood mentor — suitable to your background — to your roster of 
  connections.
  Life on the Stage (used at character generation)
  Unlock two more of the entertainer’s Professional skills for free, each starting at its base 
  value. 
  Eccentric Friends 
  Add two eccentric contacts — suitable to your background — to your roster of connections.
  Master of Escape 
  Spend a Mettle point and roll Sleight of Hand to escape an otherwise impossible restraint. 
  With a success, a key or lockpick is produced (even if the escapist is stripped naked) or a 
  weakness in the restraint is otherwise exploited. Qualifying restraints include: handcuffs, 
  chains, ropes, straitjackets, and prison shackles. Even jail cells, nailed packing crates, 
  buried coffins, and sealed containers may be escaped with an extra degree of difficulty (and 
  gamemaster allowance). 
  Mysterious locket allegedly gifted from my biological 
  mother (with a faded portrait in its secret compartment) 
  Rumor: I am the orphaned daugher of an illicit tryst between an Austr0-Hungarian aristocrat and a member of 
  the Boston Brahmin (perhaps someday I’ll find out of this is true or a cruel hoax perpetrated at the orphanage) 
  Stepfather & Stepmother: pastor, missionary and explorer & teacher, missionary, and dilettante archaeologist 
  Chapman, Barnham, Blackwood & Balkan: magic shop and private investigative consultancy located at 496 
  Sixth Avenue, New York
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Call of Cthulhu (BRP)/Raiders of R'lyeh/Raiders of R'lyeh - Character Sheets.pdf