TEXT: Mythic Minis 17
  Feats oF seaFaring
  By Jason Nelson 
  
  By Jason Nelson
  Welcome to Mythic Minis!
  The mythic rules system introduced in the Pathfinder Roleplaying Game Mythic 
  Adventures hardback contains a wealth of new rules, but in one book there cannot 
  be room for everything. Sometimes there are large areas to cover with extensive 
  rules adaptations, but sometimes what you need is a power-packed punch of tightly 
  focused rules content that contains exactly what you need for your character, 
  creature, or whatever it may be. A half-dozen feats, a set of linked spells, a group of 
  magic items, five mythic path abilities, and so on; that’s where Mythic Minis come in. 
  Mythic Minis are not about exposition, philosophy, and campaign-building; they are 
  just flat-out fantastic ideas and great mechanics for GMs and players alike, written 
  by the same designers that helped create the official mythic rules.
  Follow Legendary Games on Facebook, follow us on Twitter, and check out our 
  website at www.makeyourgamelegendary.com.
  MYTHIC MINIS 17: FEATS OF SEAFARING
  Mythic heroes and their enemies need mythic feats, and this product provides 
  brand-new feats as well as conversions for existing feats described in a number of 
  products for the Pathfinder Roleplaying Game, including the feats that keep your 
  sailing and seafaring heroes on an even keel through stormy seas. 
  Corsair (Mythic)
  You are a nimble and dangerous foe aboard a ship. 
  Prerequisite: Corsair 
  Benefit: You gain the benefits of this feat whenever you are in aquatic terrain, not 
  just when you are on board a ship. If you are on board a ship, the bonuses granted 
  by this feat are doubled. While on board a ship you cannot be flanked, and if you 
  expend one use of your mythic power you can treat enemies as flanked as long as at 
  least one of your allies threatens the enemy you attack. Activating this ability is a free 
  action and it lasts a number of rounds equal to your mythic tier. 
  Hoist the Colors (Mythic)
  Your dread banner strikes terror into the hearts of enemies.
  Prerequisite: Cha 15, Intimidate 5 ranks, Profession (sailor) 5 ranks. 
  Benefit: You can use Intimidate to demoralize creatures that can see your distinctive 
  banner or flag at any distance, as long as they can clearly see your ensign. This 
  functions as normal for the Intimidate skill but does not require you to threaten 
  the creature. 
  If you expend one use of your mythic power while making an Intimidate check, 
  you can demoralize the entire crew of a ship by successfully demoralizing the 
  captain of that ship; at the GM’s option, you can also use this ability to demoralize 
  a troop of soldiers or similar military unit, using their commander to set the DC 
  of the Intimidate check. If you beat the Intimidate DC, the captain and crew are 
  shaken for a number of minutes equal to the difference between your check and 
  the DC. You may also choose to take a -10 penalty on this Intimidate check; if your 
  check succeeds despite this penalty, the target ship and crew are frightened instead 
  of shaken. This penalty is reduced by an amount equal to one-half your mythic tier. 
  If you expend two uses of your mythic power, you may choose to increase the 
  severity of the fear you cause by one step or increase the duration to 10 minutes 
  times the difference between your check and the DC. Ships that are frightened or 
  panicked and unable to flee will strike their colors and surrender to you.
  Naval Commander
  Your clever tactics and forceful leadership help your crew tackle any task. 
  Prerequisite: Leadership, Profession (sailor) 7 ranks. 
  Benefit: If you are on board a ship, you can use the aid another action to assist every 
  ally on board that is performing a type of action specified by you, either performing 
  a skill or making an attack. Alternatively, you can use aid another to assist them 
  defensively, granting a +2 circumstance bonus to Armor Class and a +1 bonus on 
  Reflex saves until the beginning of your next turn. Any ally that is your follower 
  increases the bonus they gain from the aid another action by 1.
  Mythic: If you expend one use of your mythic power when you use this ability, 
  the benefits persist for a number of rounds equal to your mythic tier, as long as your 
  allies continue performing the specified action each round. If you are providing a 
  bonus on attack rolls, this bonus applies only once per round; each creature may 
  choose which attack will gain this bonus and may apply the bonus either before 
  or after dice are rolled. Allies on board your ship that are your followers gain an 
  additional bonus equal to one-half your mythic tier (minimum +1). 
  Savvy Seafarer
  You live and breathe with the sea and its natural rhythms. 
  Prerequisite: Profession (sailor) 3 ranks.
  Benefit: You gain a +1 bonus on Knowledge (geography) and Profession (sailor) 
  checks and on any Craft checks made to repair a ship. In addition, while on board 
  a ship you can use a Profession (sailor) check in place of a Survival check to avoid 
  getting lost, get along in the wild, gain a bonus to saving throws against severe 
  weather, or to predict the weather at sea. If you spend one week familiarizing 
  yourself with a ship, all bonuses provided by this feat are doubled while on board 
  that ship. This additional bonus is lost if you spend more than a month away from 
  that ship or familiarize yourself with a different ship. 
  Mythic: The bonuses provided by this feat are increased by 1, and you can use a 
  Professsion (sailor) check in place of a Survival check to track swimming creatures 
  or ships moving through the water, with a base DC of 30, increasing by 1 for 
  every hour that passes since the trail was made. You may add your mythic tier on 
  Profession (sailor) checks made to track in this way. If you are tracking a ship rather 
  than creatures, treat the ship as a single creature of its size; any passengers on board 
  the ship do not affect the DC to track it.  
  If you expend one use of your mythic power while on board your familiar ship, 
  the bonuses provided by this feat are tripled instead of doubled for a number of 
  rounds equal to your mythic tier. Alternatively, you can expend one use of your 
  mythic power to enhance magical effects you create on board your familiar ship 
  for a number of rounds equal to your mythic tier. This increases your effective 
  caster level for spells and spell-like abilities by 1 and increases the save DC of a 
  supernatural ability you use by 1. In addition, magical effects you create while using 
  this ability deal no damage to your familiar ship. 
  Sea Legs (Mythic)
  Your balance and gait are undisturbed on the rolling and raging seas. 
  Prerequisite: Sea Legs, Profession (sailor) 5 ranks. 
  Benefit: You ignore penalties on Acrobatics and Climb checks for slippery, slightly 
  slippery, or sloped surfaces, and you are not denied your Dexterity bonus when 
  making Acrobatics checks to keep your balance unless the DC exceeds 10 plus your 
  mythic tier. In addition, your movement is not impeded by bogs, deep bogs, or 
  water of similar depth, nor do you treat cluttered ship decks as difficult terrain, even 
  if they are filled with crowds. extra something vs. non-sea legs
  Mythic Minis 17: Feats oF seaFaring
  
  Credits
  Author: Jason Nelson
  Artist: Jason Juta
  Design and Layout: Richard Kunz
  Legendary Games Team Members: Clinton J. Boomer, Matt Goodall, Jim Groves, Tim 
  Hitchcock, Jonathan Keith, Jason Nelson, Tom Phillips, Alistair Rigg, Neil Spicer, Todd 
  Stewart, Russ Taylor, Greg Vaughan, and Clark Peterson
  Proofreading: Alistair Rigg
  Publisher: Jason Nelson
  Executive Partner: Neil Spicer
  Business Director: Rachel Ventura
  Special Thanks: Erik Mona, Lisa Stevens, Jason Bulmahn, and the Paizo staff for their 
  excellent Pathfinder Roleplaying Game Mythic Adventures hardback. 
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  Open Game License v 1.0a  © 2000, Wizards of the Coast, Inc.
  Mythic Minis 17: Feats of Seafaring © 2014, Legendary Games; Author Jason Nelson.  
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
  Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  The Hypertext d20 SRD. © 2004, Jans W Carton.
  Classic Monsters Revisited. Copyright 2008, Paizo Publishing, LLC; Authors: Wolfgang Baur, 
  Jason Bulmahn, Joshua J. Frost, James Jacobs, Nicolas Logue, Mike McArtor, James L. Sutter, 
  Greg A. Vaughan, Jeremy Walker.
  Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC; Author: 
  James Jacobs, Hal Maclean, and Richard Pett.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, 
  Owen Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  Brian Cortijo, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Rob McCreary, Erik 
  Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Author: Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, 
  Brandon Hodge, James Jacobs, Steve Kenson, Hal Maclean, Martin Mason, Rob McCreary, Erik 
  Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, 
  James L. Sutter, Russ Taylor, and Greg A. Vaughan. 
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, Jesse Benner, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick 
  Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy 
  Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-
  MacFarland,
  Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo Publishing, LLC; Lead 
  Designer: Jason Bulmahn; Design Team: Stephen Radney-MacFarland and Sean K Reynolds; 
  Authors: Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, 
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  Tork Shaw, Russ Taylor, and Ray Vallese. 
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