TEXT: Feats of Lust
  Feats of Lust
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               Product No. FO101    customerservice@abandonedarts.com
   Presents
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   Roleplaying Game
   Roleplaying Game
  
  Feats of Sin
  This installment of the More Feats! product line introduces a new kind of feat: the sin feat. Sin feats are designed to  
  represent a character’s vices and moral failings, though they are by no means restricted to evil or non-good characters. 
  Though a few sin feats are supernatural in nature, and some even grant bonuses of the profane type, characters of any 
  faith or alignment may wrestle with sinful vices – grappling with and overcoming such a moral complication often serves 
  to highlight a character’s heroism.
     Many sin feats provide benefits and effects which scale with the number of sin feats that a character possesses.  Where 
  applicable, these scaling bonuses are listed in the description of each feat’s benefits. Some sin feats’ prerequisites require 
  a character to possess some number of other sin feats first, or may allow a character to bypass other prerequisites if they 
  do. For example, a feat might list “Iron Will or one other sin feat” in the prerequisite line. These feats need not share 
  a  theme (like wrath, lust, or greed) with the feat listing the prerequisite; all sin feats are equal to one another for the 
  purposes of fulfilling prerequisites like these.
  CARNAL SATISFACTION [SIN]
  You draw strength and satisfaction from erotic acts
  Benefit: Whenever you perform a carnal act with a 
  Humanoid creature (or one that shares a type with you), 
  you gain 1 temporary hit point per character level. These 
  temporary hit points last for 1d6 hours (your GM should 
  determine the duration in secret). For the purposes of 
  this feat, a carnal act may include even relatively simple 
  acts of lust, such as passionate kissing or erotic touch.
  • 
  If you possess two other sin feats, the duration 
  of temporary hit points gained in this way is 2d4 
  hours. 
  • 
  If you possess four other sin feats, you gain 2 
  temporary hit points per character level instead.
  • 
  If you possess six other sin feats, the duration of 
  temporary hit points gained in this way is 2d6 
  hours.
   
  DAMNABLE DESIRES [SIN]
  Depraved minds often think alike…
  Benefit: The depths of your depravity grant you a 
  +2 profane bonus on Diplomacy skill checks made 
  to influence the attitudes of creatures with the evil 
  subtype, creatures with auras of evil, evil dragons, and 
  evil creatures that embody lust and decadence (subject 
  to GM discretion). By expressing your foul nature to a 
  creature that you are attempting to influence, you may 
  increase this bonus to +4. If you do, your check may 
  influence such a creature’s attitude toward “indifferent,” 
  but not to “friendly” or beyond; your nature might 
  intrigue or amuse such an entity, but it is unlikely to 
  buy real trust. You must decide how to apply this bonus 
  before rolling.
  If you possess five other sin feats, you may apply the 
  same bonus to Intimidate skill checks made to influence 
  the types of creatures described above.
   
  DISTRACT [SIN]
  You 
  can 
  capture 
  another’s 
  attention 
  (and 
  imagination!) without ever saying a word.
  Prerequisites: Cha 11, Bluff 2 ranks or one other sin 
  feat
  Benefit: Using only body language, you can distract a 
  single, sexually-compatible creature within 30 ft. as a 
  move action. This distraction lasts for 1 round, though 
  you may renew the effect by spending a move action 
  each round to do so. Each consecutive time that you 
  distract such a creature, observers (including the affected 
  creature) may notice your intention by succeeding on a 
  Sense Motive skill check with a DC equal to 15 minus 
  the number of consecutive times you have distracted 
  the creature. For the purposes of this ability, a sexually-
  compatible creature is any creature that might find you 
  sexually or romantically attractive.
  The DCs of Perception skill checks made by a distracted 
  creature are increased by 5; see the description of the 
  Perception skill for details.
   
  EXPRESSIONS OF LUST [SIN]
  You are burdened by despicable desires; and worse: 
  your words can burden others with them, too.
  Prerequisites: Damnable Desires or three other sin feats
  Benefit: So depraved and vile are the natures of your 
  lustful desires – and so adept are you at expressing 
  them in gruesome detail – that you can unnerve and 
  undermine your opponents simply by describing them. 
  If you spend at least 1 minute describing some erotic 
  torment, you can unsettle listeners in such a way that 
  they may have difficulty sleeping soundly thereafter. 
  Listeners must succeed on a DC 6 Wisdom check the 
  next time they attempt to sleep or rest or recover only 
  half as many hit points as usual. A failed check prolongs 
  the effect; affected creatures must repeat the check until 
  they are successful. Creatures with an aura of evil or the 
  evil subtype are unaffected by this ability.
  • 
  If you possess two other sin feats, the Wisdom 
  check DC is increased to DC 9.
  • 
  If you possess four other sin feats, the Wisdom 
  check DC is increased to DC 12.
  • 
  If you possess six other sin feats, affected creatures 
  may prepare one fewer spell of the highest-level 
  spell that they can cast for as long as they remain 
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  affected by your unnerving desires.
  Special: If you possess the telepathy special quality, 
  the DC of this special ability is increased by +2 if you 
  convey your dark desires telepathically.
  FEIGN INNOCENCE [SIN]
  You know how to play the victim – and the saint.
  Prerequisites: Bluff 5 ranks or one other sin feat
  Benefit: You gain a +2 profane bonus on Bluff checks 
  made to lie about your deeds, as well as on saving 
  throws against spells and effects that would discern or 
  reveal information about your alignment. This 
  bonus also applies against effects that would 
  alter your alignment (like a helm of opposite 
  alignment). 
  If you possess five other sin feats, you gain 
  immunity to effects that would alter your 
  alignment, as well as a constant misdirections 
  pell-like ability (caster level 5th).
   
  INTOXICATING PRESENCE 
  [SIN]
  The sensuality of your mere presence is 
  supernaturally addictive.
  Prerequisites: Cha 15, character level 7th, 
  two other sin feats
  Benefit: Your presence becomes an addictive 
  substance, as per the rules for addiction 
  described in the Pathfinder® Roleplaying 
  Game: GameMastery Guide™. Your presence 
  is a minor addiction with a DC of 10; 
  exposure can be satisfied by a touch (erotic or 
  otherwise), by one minute of conversation, or 
  by one minute of unbroken proximity (5 ft. or 
  less). The addictive properties of your presence 
  affect only creatures with fewer Hit Dice than 
  you have.
  Special: If you also possess the Lustful Spell 
  feat, the addictions are combined – exposure to 
  one is equivalent to the other; each addiction 
  satisfies the other.
   
  LUSTFUL SPELL  
  [METAMAGIC, SIN]
  Your spells leave beneficiaries begging for 
  more.
  Prerequisites: Intoxicating Presence or five 
  other sin feats
  Benefit: You may alter a spell with a 
  “harmless” Will saving throw so that it leaves 
  living targets and affected creatures wanting 
  more. The spell becomes addictive, as per the rules 
  for addiction described in the Pathfinder® Roleplaying 
  Game: GameMastery Guide™. Your lustful spells 
  comprise a minor addiction with a DC of 10; exposure 
  can be satisfied by any lustful spell; you may use a 
  different spell to satisfy an addiction each time. The 
  addictive properties of your lustful spells affect only 
  creatures with fewer Hit Dice than you have.
  A lustful spell takes up a spell slot one level higher than 
  the spell’s actual level.
  Special: If you also possess the Intoxicating Presence 
  feat, the addictions are combined – exposure to one 
  is equivalent to the other; each addiction satisfies the 
  other.
   
  SCANDALOUS DISPLAY [SIN]
  You are truly without shame.
  Prerequisites: Shameless Display
  Benefit: The penalty imposed by your 
  Shameless Display feat is increased to -6, and 
  living creatures whose initiative scores are 
  reduced to 0 or less by that effect are dazed 
  for 1 round.
  SHAMELESS DISPLAY [SIN]
  You can shock and scandalize opponents 
  with your brazenness.
  Prerequisites: Cha 11 or one other sin feat
  Benefit: During the surprise round (or the 
  first round of combat, if there is no surprise 
  round) you can perform a shocking act or 
  gesture of brazen eroticism on your turn. 
  Doing so is a move action that provokes an 
  attack of opportunity. When you perform such 
  an action, any opponent that has yet to act 
  takes a -4 penalty to its initiative score, which 
  may change the initiative order for characters 
  that have yet to act. In order to be affected, 
  a creature must have an Intelligence score 
  of 3 or higher and be able to see and hear 
  you. Creatures with an aura of evil or the evil 
  subtype are unaffected by this ability.
  UNADULTERATED LUST 
  [SIN, TEAMWORK]
  Your unabashed displays of group eroticism 
  distract and enthrall onlookers.
  Benefit: As long as you and one or more 
  allies who also possess this feat are all in 
  physical contact with one another, you gain a 
  +2 bonus on Bluff and Diplomacy skill checks 
  made to influence the attitudes of sexually-
  compatible creatures that can see and hear 
  you. This bonus stacks with itself up to a bonus 
  of +6 (with three allies). For the purposes of 
  this ability, a sexually-compatible creature is 
  any creature that might find you sexually or 
  romantically attractive.
  WANTON WILL [SIN]
  Your willful brazenness is difficult to deny.
  Prerequisites: Iron Will or one other sin feat
  Benefit: You gain a +2 profane bonus on Will saving 
  throws against enchantment (compulsion) effects. 
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  Additionally, any sexually-compatible creature that 
  compels you with an enchantment effect must succeed 
  on a DC 20 Will saving throw to compel you to do 
  anything that would cause you immediate, direct 
  harm (though sending you on dangerous assignments 
  requires no such check). For the purposes of this ability, 
  a sexually-compatible creature is any creature that might 
  find you sexually or romantically attractive.
   
  WRIGGLING WRESTLER  
  [COMBAT, SIN]
  Your writhing body proves a serious distraction to 
  grapplers.
  Prerequisites: Distract or two other sin feats
  Benefit: Sexually-compatible creatures that you grapple 
  or who grapple with you are distracted for as long as the 
  grapple is maintained. For the purposes of this ability, a 
  sexually-compatible creature is any creature that might 
  find you sexually or romantically attractive.
  The DCs of Perception skill checks made by a distracted 
  creature are increased by 5; see the description of the 
  Perception skill for details.
  If you possess five other sin feats, distracted creatures 
  also take a -2 penalty on concentration skill checks.
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  Abandoned Arts Presents: Feats of Sin: Lust© 2015, Daron Woodson; Author: Daron 
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