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  The Grim Reaper
  Warlock Otherworldly Patron
  “Help!” I cried out. “Please, help me!”
  I prayed to Tymora, the goddess of luck, 
  but there was no answer. Darkness pulled 
  me down into the cold abyss of oblivion and 
  my life gradually faded away. 
  With my last breath, I whispered, “Help me, 
  anyone. I will do anything if you spare my life…”
  And from the great beyond someone replied. 
  My life was saved, but for a price.
  You have struck a bargain with Death itself. 
  At one point in your life you – or someone you 
  held very dear – came very close to dying. In 
  desperation, you prayed to your god or anyone 
  else who would listen… and someone did. 
  Work with your DM to determine the true nature 
  of your patron. It could be a powerful necromancer, 
  a lich, a deity, or Death himself. Find out how your 
  pact works and what the price for the deal is. Do 
  you need to take another life for the one you have 
  claimed? Do you need to carry out sacrifices or 
  favours? Perhaps you bought an extension of your life 
  for a certain time and can’t be resurrected if you die?
  expanded spell list
  Your patron lets you choose from an expanded list of 
  spells when you learn a warlock spell. The following 
  spells are added to the warlock spell list for you.
  grim reaper expanded spells
  MIDNIGHT
  TOWER
  Spell Level
  Spells
  1st
  inflict wounds, bane
  2nd
  enthrall, darkvision
  3rd
  animate dead, phantom steed 
  (warhorse skeleton)
  4th
  phantasm killer, confusion
  5th
  raise dead, hallow
  
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  special features
  Pact of the chain. Your familiar is an undead 
  creature that has a Challenge rating of 1 or lower. 
  Examples of undead familiars: A crawling claw, 
  a ghoulish imp, a skeleton pseudodragon, or a 
  zombie cat. The familiar remain all attributes 
  of a normal familiar, except it communicates 
  telepathically, and as an undead creature it 
  doesn’t need to eat, rest, or sleep.
  Pact of the blade. Your weapon takes the form of 
  a ghostly two-handed scythe (which has the same 
  stats as a Glaive on p.149 in the Player’s Handbook). 
  Pact of the Tome. Your Book of Shadows is a 
  thick tome made out of black leather with silver 
  corners, elaborated scrollwork decorations, and a 
  hefty look. It is slightly cold to the touch.
  it has life
  Starting at 1st level, your patron has given you a 
  heightened ability to detect other living creatures. 
  As an action, you can close your eyes and open 
  your senses to magically detect any other living 
  creatures around you. 
  Until the end of your next turn you notice any 
  creature with a heartbeat within 60 feet, unless 
  they are magically invisible. You can use this 
  feature the same number of times as your 
  Charisma modifier (minimum of one) and you 
  can’t use this feature again until you have finished 
  a short or a long rest.
  black magic
  Starting at 6th level, you can steal life from 
  another creature and transfer it to yourself.
  When you hit a creature with an attack, you can 
  transfer some of its life force to your own. You can 
  regain the same HP as half of the damage you 
  dealt. Once you use this feature, you can’t use it 
  again until you finish a short or long rest.
  abomination
  Starting at 10th level, you can conjure an undead 
  creature to fight at your side. You summon an 
  undead creature of a challenge rating 6 or lower, 
  e.g. a wraith, a vampire spawn, or a revenant. The 
  spell work as a 6-th level conjuration spell conjure 
  fey (including the possibility to lose control over 
  your creation). 
  
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  vision of death
  Starting at 14th level, you can show a creature 
  their own death. As an action, you can target 
  a creature within 60 feet of you. The creature 
  must make a Wisdom saving throw against your 
  warlock spell save DC. On a failed save, the 
  creature will be paralysed and experience the true 
  vision of its own death. The creature is paralysed 
  with shock up to one minute or until your 
  concentration is broken. The spell is automatically 
  broken if the creature takes any damage. Once 
  you use this feature, you can’t use it again until 
  you finish a long rest.
  new eldritch invocations
  death’s hourglass
  Prerequisite: eldritch blast cantrip
  When you hit a creature with eldritch blast, 
  the creature’s speed is reduced to half of their 
  movement for the rest of the turn.
  communicate with the other side
  You can cast speak with dead at will, without 
  expending a spell slot or material components. 
  Once you have used this invocation, you can’t do 
  so again until you finish a long rest.
  dark grimoire
  Prerequisite: Pact of the Tome feature
  As a bonus action you can conjure an illusionary 
  hourglass that grants you a +2 bonus to AC for 
  the duration of the spell. (The spell works as the 
  1st-level abjuration spell shield of faith, except for 
  its appearance.) You regain the ability to use this 
  invocation again once you have finished a long rest.
  ghostly smite
  Prerequisite: Pact of the Blade feature
  Once per turn when you hit a creature with your 
  pact weapon you can deal extra necrotic damage if 
  you expend a warlock spell slot. You deal an extra 
  1d8 necrotic damage to the target, plus another 1d8 
  necrotic damage per level of the spell slot. 
  steal life
  Prerequisite: Pact of the Chain feature
  You can cast false life once without using a 
  warlock spell slot if your familiar is within 100 
  feet of you.
  memento mori
  Prerequisite: 5th level
  As a reaction, if you take damage you can cast 
  vampiric touch once using a warlock spell slot. 
  Once you use this invocation, you can’t use it again 
  until you finish a short or long rest.
  hide from death
  Prerequisite: 7th level
  As a bonus action you can cast greater invisibility, 
  without expending a spell slot. Once you use this 
  invocation, you can’t use it again until you finish a 
  short or long rest.
  back from the grave
  Prerequisite: 15th level
  You can cast resurrection once without 
  expending a spell slot, although you have to use 
  the components listed on p.272 in the Player’s 
  Handbook. You regain the ability to use this 
  invocation again when you finish a long rest.
  
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  Call of the Wild
  A 1st level adventure for 3 to 5 players and part of the Hunter’s Full Moon trilogy. 
  Out in September 2019. 
  You can sharpen your blade. You can prepare your spells. 
  But can you survive the wilds?
  coming soon
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Midnight Tower - The Grim Reaper, Warlock Subclass.pdf