TEXT: 1�
  Touch 
  1�
   
   
   
   
   
   
  MANIPULATOR MODS 
    
   
    
  Grip 
  Touch 
  Manipulator 
  Mod 
  Mod 
  Hand 
  0 
  0 
  Paw 
  - 2 
  -1 
  Tentacle 
  +1 
  0 
  Grasper 
  0 
  -2 
  Gripper 
  +2 
  -1 
  Socket 
  - 1 
  -3 
   
   
  Touch 
   Touch senses direct contact with objects. The pressure of 
  contact (and other details: temperature, texture) provides 
  information about objects. 
  Touch-1 
   
  UNDERSTANDING TOUCH 
   The sense organ for touch is the skin in general, but specifically manipulators (hands for 
  humans; other manipulators for other sophonts). They feel contact with objects and feed 
  the information to the nervous system. 
   All sophonts have a sense of touch. 
   
  T =TOUCH 
  Human 
  Touch Constant 06 
   
  Textures
   
   
   
   
   
   
   
   
   
  Sensitivity 
   
   
   
   
   
  Xfaint
  -4  
   
  Sense ID 
   
   
   
   
   
   
   
  Vfaint
  -3  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Faint
  -2  
   
   
   
   
  Constant 
   
   
   
   
   
   
   
   
  VSmall
  -1  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Small
  0  
   
  Grooved +1
   
   T -
  00 - S
   
   
   
   
   
   
  Coarse +2
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Rough +3  
  Human= 
  08 
   
  2 
   
   
   
   
   
   
  Very Rough +4  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  To Notice a Texture 
   
   
   
  2D < Constant + Benchmark + Mod + Mod 
   
   
   
   
   Range. Roll Dice equal to Range. 
   Touch. The Touch Constant for the Race (Human = 08). Higher numbers are better; a 
  sophont with Touch 20 has better touch sensitivity; one with Touch 04 has worse. 
   Benchmark. Object Texture. 
   Adjust and Comment. Mods based on circumstances from the Master Mods table (as 
  applicable). Higher Mods are better. 
   Sensitivity. Sensitivity is the number of times the character may retry before deciding 
  there is nothing of interest. 
   
  THE TOUCH CONCEPT 
   The Touch Action is the referee’s opportunity to present sense information to a 
  character. When the character indicates he is trying to feel a texture or a surface (“What 
  does this surface feel like?” or “Are there any seams, or cracks?”), the referee resolves the 
  Touch Action based on the Touch Constant, Sensitivity, and other details. 
   
   For example, human Eneri Dinsha T-06-3 is exploring the interior of a ruined structure. 
  He runs his hand and fingers along a stone wall.  
   There are Faint carvings in the surface. 
   Touch Constant = 6. Benchmark = Faint = -2. Mods = 0. 
   The referee hands the player 2D and says “Roll.” He must roll 6 - 2 = 4 or less on 2D. 
   Option1. Eneri rolls 12. The referee tells him: “There doesn’t seem to be much there.” 
   Option2. Eneri rolls 3. The referee tells him: “The surface feels like etched writing, 
  strange writing, obscured by years of dirt.” 
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1440a Senses Touch.pdf