TEXT: Pathfinders Version 3.0 
  The Pathfinders provide the Gran March Military with all of its expeditionary needs.   
   
  A Gran March Metaorganization written by George Harris, Mike Sell, Michael Eshelman, Nick Perch and 
  the Gran March Triad 
   
  Organization Alignment(s)   
   
  Any non-evil 
  PC Organization: 
  Yes 
   
  Lead a quick, safe retreat. Find a way to infiltrate a camp. Hide the passage of troops. 
  Survive in the wilderness. Choose the most direct route. Find a way out of anywhere, 
  anyplace, anytime. Track an enemy. Find a lost person. All these and more are required 
  of the Gran March Army. 
   - Commandant Trelyn, CY 439. 
   
  The Gran March Army created an elite unit to provide just these capabilities. In the drive to create the 
  finest military force on all of Oerth, the command implemented a corps of Pathfinders to provide the Army 
  with all its expeditionary needs. Whether invading a neighboring country, escorting VIPs, or harassing 
  invading forces, the Pathfinder gets the job done. 
   
  A Pathfinder must be able to adapt to any situation. Any member should be always ready with a 
  contingency plan and always capable under the most stressful situations. Harsh elements, fatigue, 
  wounds, hazardous terrain, or impossible odds are but minor nuisances to the best Pathfinders. 
   
  Organization 
   
  Ranks within the Pathfinders parallel the standard Gran March Army rank progression. The Waymaster of 
  Shiboleth is outranks the other Waymasters, and is the commander of the unit. The alternate Pathfinder 
  progression is given on the table below: 
   
  Number 
  Enlisted 
  Alternate 
  Designation 
  Equivalent 
  Military rank 
  5 
  Waymaster 
  Captain 
  15 
  Wayfinder 
  Lieutenant 
  30 
  Senior Marchwalker 
  Marchwalker 
  Senior Staff Sergeant 
  Staff Sergeant 
  180 
  Senior Trailblazer 
  Trailblazer 
  Sergeant 
  Combat Specialist 
   
  One Waymaster, three Wayfinders, six Marchwalkers, and 30 Trailblazers are assigned to the 
  Commandant on a permanent basis, in keeping with the longstanding tradition of having 40 Pathfinders 
  under the Commandant’s banner. Each additional Waymaster provides oversight on a regional or 
  operational basis. One always serves in Shiboleth (and is also responsible for the training center), while 
  the other three are assigned at need. Currently, one is with the Army of Retribution, one is responsible for 
  internal and border patrol, and one is assigned to extraterritorial operations. Each has three Wayfinders, 
  six Marchwalkers, and 30 Trailblazers under his command. 
   
   
  Philosophy and Credo 
   
  The Pathfinders serve several important functions and are found wherever Gran March has interests. 
  Their primary duties are as follows: 
   
  
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  • 
  Tactical Intelligence Gathering - determining the location, disposition, and intent of enemy 
  formations. 
   
  • 
  Counter-Unit Operations - operating behind enemy lines to collapse bridges, interview locals in a 
  clandestine and surreptitious manner, raising and training partisans, and generally disrupting the 
  enemy’s ability to make war. 
   
  • 
  Training - making sure that units of the Gran March Army scouts units are trained on the latest 
  methods of waging war against the enemy. 
   
   
  Day to Day activities 
   
  Pathfinders spend most of their time out in the field.  They travel in small groups or alone.  Occasionally, 
  a Pathfinder will lead a group of scouts into the wilderness for training and other special missions.  
  Occasionally, a Pathfinder might be outside the bounds of Gran March and her allies.  If they are on a 
  mission at this time, the Gran March would disavow all activities of the individual if caught.   
   
  Important Dates, Holidays & Ceremonies 
   
  The first day of Richfest is Mustering Day. This is an important day for many aspirants as this is when 
  many new Pathfinders are given their assignments as more experienced Pathfinders retire from the 
  military.  Pathfinders can be appointed at any time to fill the ranks, most most assignments occur at this 
  time.  Flocktime 18 is also an important time for many Pathfinder Aspirants.  On this day, training and 
  testing begins for those individuals hoping to enter the ranks of the Pathfinders.    
   
  Headquarters/ Major power centers 
   
  Shiboleth is the main headquarters for the Pathfinders.  This is to prevent the appearance that all of the 
  Pathfinders are under the direct control of the Commandant.  There is also a major presence of 
  Pathfinder in Barony Malthinius.  Due to the conflicts with the giants and other humanoids in Geoff, there 
  are many Pathfinders stationed near Hochoch, Orlane, and the Dim Forest.   
   
  History 
   
  After commandant Berlikyn was slain in the Small War, his elected replacement was faced with the task 
  of not only reassuring the Electors that he would not repeat Berlikyn's practices, but of evolving Gran 
  March military strategy to compensate for weaknesses brought to the fore in the recent war. One of these 
  weaknesses was that the Gran March Army's scouts had become complacent in their training since the 
  early days when the Gran March was first being settled, and from whence the scouts had truly earned 
  their reputation for finding paths, uncovering information, and infiltrating enemy lines. 
   
  Felling two goblins with one stroke, Commandant Trelyn ordered the formation of the Pathfinders in CY 
  539, an elite group consisting mostly of highly decorated scouts. Each of the eighty Electors was asked to 
  select two men from among their retinue to report to Shiboleth for 'special training'. Commandant Trelyn 
  himself personally selected forty veterans of the war to receive this honor as well. After a year of intense 
  training the two hundred soldiers emerged as the first elite unit of the Gran March armed forces: the 
  Pathfinders. The mandate of the Pathfinders was for them to have current information on all potential 
  Gran March enemies, infiltrate enemy lines in order to harass and confuse the enemy, as well as to make 
  sure that the scouts are constantly being trained in the most current techniques. 
   
  In the beginning, individual Pathfinders owed allegiance first to their Electors, then to the March, then to 
  the Commandant. This provision was enacted by Commandant Trelyn to strengthen the loyalty of the 
  Electors, and to demonstrate that the Commandant was not building a private army with which to enact a 
  coup of some sort. The forty men selected by the Commandant, of course, were loyal the March, and 
  then to him. The two sets of Pathfinders served different functions within the March. Those of the 
  
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  Commandant were sent to neighboring countries to assess the movements of enemy troops and report of 
  any untoward activity. Those of the Electors patrolled the interior of the March, reporting any humanoid 
  activity and training the Gran March Army scouts. As time wore on the organization grew more cohesive, 
  a trend which was completed when Commandant Trelyn's successor appointed one of the Pathfinders, 
  Line Sgt. Tywyr Cavened, as its leader and granted him the rank of Captain. And although the unit 
  headquarters remains in Shiboleth, he also granted the unit its own training facilities in Barony Malthinius. 
  Since that time, the unit has served with distinction in every major conflict Gran March has engaged. 
   
  Allies 
   
  As part of the Gran March military, Pathfinders are strong allies with their fellow brothers in arms and are 
  loyal to the Commandant. This allegiance is particularly strong with the Gran March Scouts, as 
  Pathfinders have instructed many scouts through the years. They are also on good terms with both the 
  Knights of the Watch and the Knights of Dispatch, but tend to favor Dispatchers more due to the use of 
  similar tactics. 
   
   
  Rivals 
   
  The Pathfinders keep close tabs on Knights of the Malagari operating within the borders of the Gran 
  March, and try to keep tabs on them when they are operating in some of the disputed areas of the 
  Rushmoors.  The Pathfinders still tend to keep close tabs on agents of the nation of Furyondy.  While 
  they are not hostile to people from Furyondy, they still have many suspicions that arose from the Short 
  War.   
   
  Foes 
   
  The enemies of Gran March are the enemies of the Pathfinders. However, they hold special loathing for 
  the enemies that tend to plague the northern and western borders. These include giants and humanoids 
  of Geoff, the humanoid forces of the Pomarj, and the Baklunish armies of Ket. 
   
  Heraldry/ Symbol 
   
  Pathfinders' insignia is a single upright arrow on a black field. The arrow color/metal denotes the rank 
  within the organization. A red arrow for Trailblazers, a green arrow for Marchwalkers with a hash on the 
  arrow denoting Senior status in both ranks. Wayfinders have a silver arrow, and Waycaptains have a 
  golden arrow. 
   
  Requirements  
   
  Joining the Pathfinders is not an easy undertaking, nor a decision to be made lightly. A high degree of 
  skill and combat ability is required, and joining the unit requires a commitment to service well beyond the 
  mandatory enlistment. Therefore, in order to join the unit, a person must adhere to the following: 
   
  • 
  Must not have INT or WIS penalties, and must have a total of at least +1 in combined INT and 
  WIS bonus. 
   
  • 
  Must be of any non-evil alignment. 
   
  • 
  Must possess a Base Attack Bonus (BAB) of +3 or higher. 
   
  • 
  Must possess any five of the following skills at a minimum of 5 ranks each: Climb, Hide, Intuit 
  Direction, Listen, Move Silently, Search, Spot, Wilderness Lore. 
   
  
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  • 
  Must possess the feats of Alertness and either Point Blank Shot or Weapon Focus. 
   
  • 
  There must be an opening must exist in the ranks (on average, there are 12-20 such openings 
  each year). 
   
  • 
  Must be proficient with the light crossbow and any sword. 
   
  • 
  Must have at least 6 Commendations from the Gran March Military. 
   
  • 
  Must have at least 3 Influence Points or recommendations from current or veteran Pathfinders or 
  their unit commanders. (The Triad may waive this requirement.) 
   
  • 
  Must be an active member of the Gran March Military. 
   
  • 
  Must be approved by military headquarters (the Triad). 
   
  Benefits 
   
  Pathfinders in good standing have the following benefits: 
   
  • 
  Pathfinders become eligible after a time to take levels in the Pathfinder prestige class (when 
  approved).  In addition, the pathfinders also have access to the following adaptable prestige 
  classes:   
   
  o 
  From Masters of the Wild: 
  King/Queen of the Wild (Forest, Hills, Plains). 
   
  o 
  From Living Greyhawk Journal: 
  Pathfinder (when available). 
   
  • 
  In addition to those spells granted to other active-duty personnel outside of the Spellcaster Corps, 
  Pathfinders have access to the following magic spells, with training costs described in the Costs 
  section: 
   
  o 
  From Defenders of the Faith: 
  Brambles, Briar Web.  
   
  o 
  From Tome and Blood: 
  Mass Darkvision 
   
  Characters only have access to spells on the class list for their own class; this benefit does not, 
  for example, give paladins or druids access to the cleric spells listed above. 
   
  • 
  In addition to those feats granted to other active-duty personnel, Pathfinders have access to the 
  following feats, with training costs described below: 
   
  o 
  Sword and Fist:  
  Blindsight 5 ft. radius, Dual Strike, Eyes in the Back of Your Head, Remain Conscious, 
  Dual Strike. 
   
  o 
  Song and Silence: 
  Arterial Strike, Athletic, Shadow. 
   
  o 
  Masters of the Wild: 
  Extra Favored Enemy, Faster Healing, Favored Critical, Greater Two-Weapon Fighting, 
  
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  Off-Hand Parry, Shadow. 
   
  • 
  Pathfinders have access to the following magic items as per the Living Greyhawk Campaign 
  Sourcebook: 
   
  o 
  Dungeon Masters Guide 
  +1 distance longbow (8,375 gp)  
  +1 distance shortbow (8,375 gp) 
  +2 mighty cleaving longsword (18,315 gp)  
  sleep arrows (132 gp)  
  +2 mithral buckler (5,015 gp)  
  +1 shadow silent moves masterwork mithral chain shirt (10,250 gp) 
  potion of nondetection (750 gp) 
  potion of bull’s strength (7th-level) (700 gp)  
  potion of cure light wounds (5th-level) (250 gp)  
  potion of cure moderate wounds (7th-level) (700 gp)  
  potion of cure serious wounds (750 gp) 
  potion of expeditious retreat (50 gp) 
  ring of chameleon power (12,000 gp) 
  ring of mind shielding (8,000 gp) 
  ring of protection +2 (8,000 gp) 
  amulet of natural armor +2 (8,000 gp) 
  bag of holding (Bag 1) (2,500 gp) 
  bracers of archery (5,100 gp)  
  boots of elvenkind (2,000 gp)  
  cloak of elvenkind  (2,000 gp) 
  cloak of resistance +2 (4,000 gp) 
  dust of disappearance (3,500 gp) 
  eyes of the eagle (1,000 gp) 
  gloves of dexterity (+2) (4,000 gp)  
  goggles of minute seeing (1,000 gp) 
  hat of disguise (2,000 gp) 
  clear ioun stone (5,000 gp) 
  lens of detection (3,500 gp) 
  necklace of fireballs (Type 1) (1,650 gp) 
  quiver of Ehlonna (1,800 gp) 
   
  o 
  Sword and Fist 
  +1 seeking mighty +4 darkwood composite longbow (8,530 gp)  
  headband of ferocity (2,000 gp)  
   
  o 
  Tome and Blood 
  belt of many pockets (11,000 gp) 
   
  • 
  Pathfinders have access to those armor, shield, and weapon upgrades / enhancements allowed 
  to scouts per the Military document. They also have access to the Glamered armor enhancement 
  and the Seeking weapon enhancement. 
   
  • 
  Pathfinders gain a +2 competence bonus to Wilderness Lore checks within the borders of Gran 
  March. 
   
  • 
  Pathfinders, as members of an elite fighting force, are accorded a great deal of respect. This 
  manifests itself in the form of 1 permanent Influence Point within the bounds of Gran March for as 
  long as the Pathfinder remains in service. It does not apply if the party in question does not 
  respect the military. 
   
  
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  • 
  Pathfinders are paid 25 sp per week, above their room and board and are considered Combat 
  Specialists, if not of higher rank 
   
  • 
  Pathfinders retain the class and general benefits of military service (free medium lifestyle, etc.). 
  They lose any previous assignment-based benefits unless specifically granted by this document. 
   
  • 
  Pathfinders have an improved promotion track:  Combat Specialist to Sergeant requires 9 
  commendations. Most members of the Pathfinders are NCOs, with authority usually vested by 
  seniority. 
   
  • 
  Pathfinders may recommend other soldiers for selection and training as Pathfinders. 
     
  Costs 
   
  In addition to the other membership requirements, members are expected to provide service and/or 
  money for advanced training: 
   
  • 
  Advanced Spell Training: 1 TU per spell acquired which comes off of military TUs. 
   
  • 
  Advanced Feat Training: 1 TU per feat acquired which comes off of military TUs. 
   
  A member also bears certain responsibilities of membership: 
   
  • 
  Successful candidates undergo intense training at the Pathfinder facility in Barony Malthinius. 
  When they emerge, they are now Pathfinders. This training costs 13 Time Units, which may be 
  paid out of the military Time Unit allotment. Newly minted Pathfinders are required to commit to 5 
  years of service from the time they finish their training. Only the Commandant has the authority 
  to waive that requirement. Further, Pathfinders cannot transfer to other service branches in the 
  Army – once a Pathfinder, always a Pathfinder. 
   
  • 
  Pathfinders, upon completion of their training, swear an oath of allegiance to Gran March that is 
  forever binding. By terms of the oath no Pathfinder may use his or her abilities in a way that 
  would be contrary to the designs of Gran March. 
   
  • 
  Pathfinders spend more time on duty than members of the other military branches. They must 
  devote 44 Time Units each year to military service. Because they frequently operate 
  independently and on their own initiative, any scenario set in Gran March may be played using 
  military Time Units. All other scenarios use the standard rules outlined in the military document 
  for determination of whether military Time Units may be used to play them. 
   
  • 
  Pathfinders may not hold any other post or duty unless explicitly permitted. They are allowed to 
  be members of the Knights of the Watch (or Dispatch). 
   
  References 
   
  The following are useful references with regard to this metaorganization in Living Greyhawk: 
   
  • 
  The Gran March Military Document issued by the Gran March Triad, which describes general 
  issues regarding military service. 
   
  • 
  Any of the Builder Books referenced above. In order to use any of the feats, equipment, or spells 
  listed above, players must bring a copy of the book that contains them to the table. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Gran March/Old and Retired Versions/Gran_March_Pathfinders_3.0.pdf