TEXT: Zenopus Archives – Holmes Ref 
   
  CLERIC SPELL REFERENCE SHEET 
  LEVELS 1-6 
   
   
  Level One 
  Range 
  (feet) 
  Duration 
  (turns) 
  Magical Effect 
  Reverse 
  1 
  Cure Light Wounds 
  0' 
  - 
  Heals 1d6+1 hp in one person 
  Cause Light Wounds 
  2 
  Detect Evil 
  120' 
  6 
  Caster can detect evil in any person or object in range 
  Detect Good 
  3 
  Detect Magic 
  60' 
  2 
  Caster can detect magic in any person, place or object 
   
  4 
  Light 
  120' 
  12 
  15' radius equal to torch for duration, caster can end early 
  Darkness  
  5 
  Protect. from Evil 
  0' 
  12 
  Caster: +1 Saves, -1 AC vs evil, immun. to enchanted monst. Protect. from Good 
  6 
  Purify Food/Water 
  120' 
  6+lvl 
  Restores poisoned food & drink for up to 12 people 
  Contaminate F./W. 
  7 
  Remove Fear 
  0' 
  - 
  Target gets new Save vs Fear at +1 per caster level 
  Cause Fear 
  8 
  Resist Cold 
  30' 
  6 
  Target gains +2 Saves & -1 damage/die against cold 
   
   
  Level Two 
   
   
   
   
  1 
  Bless 
  60' 
  6 
  Group gains +1 to hit, must be cast before combat 
  Curse 
  2 
  Find Traps 
  30' 
  2 
  Locates mechanical or magical traps in range 
   
  3 
  Hold Person 
  120' 
  6+lvl 
  Save or Paralyzed, up to 4 targets, -2 Save if only 1 target 
   
  4 
  Know Alignment 
  10' 
  2 
  Caster learns alignment of creatures in range 
   
  5 
  Resist Fire 
  30' 
  6 
  Target gains +2 Saves & -1 damage/die against fire 
   
  6 
  Silence, 15' Radius 
  180' 
  12 
  Prevents all noise in area of effect, including casting 
   
  7 
  Snake Charm 
  60' 
  1d4+1 Charms 1 HD/level, only lasts 1d6+6 rounds in melee 
   
  8 
  Speak w. Animals 
  30' 
  6 
  Talk to normal animals, keep from attacking, may aid caster  
   
  Level Three 
   
   
   
   
  1 
  Animate Dead 
  10' 
  ∞ 
  Creates 1 skeleton or zombie per level, controlled by cleric 
   
  2 
  Continual Light 
  120' 
  ∞ 
  Full daylight in 120' radius, lasts until dispelled 
  Continual Darkness 
  3 
  Cure Disease 
  0' 
  - 
  Removes disease from one person 
  Cause Disease 
  4 
  Glyph of Warding 
  0' 
  ∞ 
  Protects 5' square/level, 2 hp damage/level, Save for ½ 
  Level Corpse Age 
  5 
  Locate Object 
  90' 
  2 
  Provides direction of well-known object, add 10 feet/level 
  1-7 
  1-4 days 
  6 
  Prayer 
  30' 
  1 
  All in 20' square Save at -1, plus -1 per 10 levels of caster 
  8-14 1-4 months 
  7 
  Remove Curse 
  0' 
  ∞ 
  Removes a curse on one person or object 
  15-20 1-4 years 
  8 
  Speak with Dead 
  0' 
  - 
  Ask three questions of a corpse, see table to right for limits: 
  21+ 
  no limit 
   
  Level Four 
   
   
   
   
  1 
  Create Water 
  10' 
  - 
  Make water for 12 (32 gallons), ×2 amount per lvl over 8th  
  2 
  Cure Ser. Wnds. 
  0' 
  - 
  Heals 2d6+2 hp in one person 
  Cause Ser. Wounds 
  3 
  Divination 
  0 
  - 
  Learn monsters & treasure in an area, 60% chance +1%/lvl 
   
  4 
  Exorcise 
  10' 
  ∞ 
  Target freed from possession/control/curse/charm  
   
  5 
  Neutralize Poison 
  10' 
  1 
  Counters poison in one person 
   
  6 
  Protect. fr. Evil 10' 
  10' 
  12 
  As Protect. from Evil, but 10’ radius and ×2 duration  
  Protect. fr. Good 10' 
  7 
  Speak with Plants 
  30' 
  6 
  Talk to plants in 20' × 10' area, will obey simple commands  
  8 
  Sticks to Snakes 
  120' 
  6 
  Creates 2d8 snakes, 50% poisonous, controlled by caster 
   
   
  Level Five 
   
   
   
   
  1 
  Create Food 
  0' 
  - 
  Makes food for 12, ×2 amount per lvl over 8th 
   
  2 
  Dispel Evil 
  30' 
  1 
  Dispels all evil magic in 30' radius 
  Dispel Good 
  3 
  Commune 
  0' 
  - 
  Answers 3 questions, only usable once per week 
   
  4 
  Flame Strike 
  60' 
  - 
  All in 10' diameter take 6d8 fire damage, Save for ½ 
   
  5 
  Insect Plague 
  480' 
  1 day 360' square cloud, blocks vision, 3 HD or less will flee 
   
  6 
  Quest 
  30' 
  - 
  Target must perform a service or be cursed 
   
  7 
  Raise Dead 
  120' 
  ∞ 
  Restore life to one body, 4 days dead per lvl over 7th 
  Finger of Death 
  8 
  True Seeing 
  120' 
  1/lvl 
  Caster can detect all invisible, hidden, illusions 
  False Seeing 
   
  Level Six 
   
   
   
   
  1 
  Animate Objects 
  60' 
  6 
  Control 2 man-size objects, 1 twice as large, or more smaller Man-Size Statue 
  2 
  Blade Barrier 
  60' 
  12 
  Creates barrier up to 30' in diameter, does 7d10 damage 
  AC 1, HD 8, MV 30' 
  3 
  Conjure Animals 
  30' 
  10 
  1 large (elephant), 3 med. (lion/bear) or 6 small (wolf/lynx) 
  AT ½, D 2d8 
  4 
  Find the Path 
  0' 
  6+lvl 
  Shows the way out of maze/wilderness, lasts 1 day outdoors  
  5 
  Heal 
  0' 
  - 
  Heals all but 1d4 hp & cures disease/blind. in one person 
  Harm 
  6 
  Stone Tell 
  0' 
  1 
  Talk to stone(s) to learn information/history of an area 
   
  7 
  Speak w. Monsters 
  0' 
  - 
  Caster can ask 3-12 questions of a monster 
   
  8 
  Word of Recall 
  0' 
  - 
  Caster teleports without error to pre-determined sanctuary 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/AD&D 1e-2e, D&D, OD&D (TSR)/Basic D&D/Holmes Spell Reference Sheets/CL SPELL REF SHEET Lvl 1-6.pdf