TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
  Best Defense
  Best Defense
  Best Defense
  Best Defense    
   
  A One Round D&D 3
  A One Round D&D 3
  A One Round D&D 3
  A One Round D&D 3rd
  rd
  rd
  rd Edition Living Greyhawk 
   Edition Living Greyhawk 
   Edition Living Greyhawk 
   Edition Living Greyhawk 
  Adventure
  Adventure
  Adventure
  Adventure    
   
  By Thomas Miller
  By Thomas Miller
  By Thomas Miller
  By Thomas Miller    
      
   
   
   
   
   
  The walls of Ratikhill are threatened. Sir Gatoril can only spare a small detachment to aid in the defense of northern 
  borders of the Loftwood. The detachment is sent, but not before the battle begins. The players and the militia from the 
  unfinished Fort Bredivan must hold off the invasion until help arrives. An adventure for 1st and 2nd level characters. 
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK and RPGA are registered trademarks of Wizards of 
  the Coast, Inc. LIVING GREYHAWK is a trademark of Wizards of the Coast, Inc. Scenario detail 
  copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for 
  tournament use only and may not be reproduced without approval of the RPGA Network.  
  
   
  Best Defense 
   
  Page 2 
  This is a RPGA Network adventure game. A four-hour time 
  block has been allocated for playing the game (or this round 
  of the game), but the actual playing time will be about three 
  hours.  
   
  It is a good idea to ask each player to put a name tag in 
  front of him or her. The tag should have the player's name 
  at the bottom, and the character's name, race, and gender at 
  the top. This makes it easier for the players to keep track of 
  who is playing which character. 
   
  Scoring the game for RPGA points
  Scoring the game for RPGA points
  Scoring the game for RPGA points
  Scoring the game for RPGA points: The RPGA has 
  three ways to score this game. Consult your convention 
  coordinator to determine which method to use: 
  1. 
  No-vote scoring: The players write their names and 
  numbers on the scoring packet grid, you fill in the top 
  of the grid. That is all. No one is rated. This method is 
  used for people who are just playing for fun. 
  2. 
  Partial scoring: The players rate the game master and the 
  scenario on their player voting sheet, and provide 
  personal information, but don’t vote for other players. 
  The game master rates the scenario and completes 
  personal and event information, but does not rate the 
  players as a team or vote for players. This method is 
  used when there is no competition, but the 
  convention coordinator wants information as to how 
  the game masters are performing, or the game master 
  wants feedback on his or her own performance. 
  3. 
  Voting: Players and game masters complete the entire 
  packet, including voting for best player. If this method 
  is used, be sure to allow about 15-20 minutes for the 
  players to briefly describe their characters to the other 
  players, and about 5-10 minutes for voting. This 
  method is used when the players want to know who 
  played the best amongst them, or when the adventure 
  is run in tournament format with winners and prizes. 
  Multi-round adventures usually required advancing a 
  smaller number of players than played the first round, 
  so voting is required for multi-round adventures. 
   
  When using Voting, rank the players in order of 
  your voting choice while they are completing their 
  forms, so that you are not influenced by their 
  comments on your abilities. 
   
  The players are free to use the game rules to learn about 
  equipment and weapons their characters are carrying. 
   
  Some of the text in this scenario is written so that you 
  may present it as written to the players, while other text is 
  for your eyes only. Text for the players will be in bold italics
  bold italics
  bold italics
  bold italics. 
  It is strongly recommended that you paraphrase the player 
  text, instead of reading it aloud, as some of the text is 
  general and must be adapted to the specific situation or to 
  actions of the player characters.  
   
   
  LLLLIVING 
  IVING 
  IVING 
  IVING GGGGREYHAWK
  REYHAWK
  REYHAWK
  REYHAWK Tier 
   Tier 
   Tier 
   Tier 
  Structure
  Structure
  Structure
  Structure    
  To determine the tier, add the character levels of all the 
  characters. In addition, add the levels of any henchmen or 
  animals according to the values on their certificates. 
  Compare the total to the chart below to find the tier. 
   
   
  4 players 
  5 players 
  6 players 
  7 players 
  Lvl Cap 
  T1: 
  4-12 
  5-13 
  6-14 
  7-15 
  4nd  
   
   
  The level cap indicated the highest level of character 
  allowed to play this adventure. Characters of levels higher 
  than the highest level shown for the highest tier cannot 
  be played. 
   
   
  Adventure Summary and 
  Adventure Summary and 
  Adventure Summary and 
  Adventure Summary and 
  Background
  Background
  Background
  Background    
  Background
  Background
  Background
  Background    
  The humanoid invasion of the Bone March over five years 
  ago was seen as a travesty by most. But, to some, it was 
  seen as an opportunity. Humanoid clans and petty bandit 
  kings now mostly populate the Bone March. Numerous 
  temples to Hextor have appeared throughout the March, 
  feeding on the many battles and strife caused by such 
  chaos. Whether the individual temples are acting in 
  conjunction under a higher power is unknown and 
  remains to be seen. 
   
  News has come south from Ratik about a keep, now 
  being called Fort Bredivan, built inside the northern 
  borders of the Loftwood. Such a fortification would cause 
  a significant change in the Loftwood, which is currently a 
  battleground with neither the humanoids from the Bone 
  March nor the forces from Ratik being able to gain 
  control. The hidden powers pulling the strings want this 
  to continue.  
   
  To prevent the completion of the keep, an evil priest 
  of Hextor from the eastern city of Johnsport, has been 
  ordered to destroy this new fortification before it can be 
  completed. This priest, Atkurn Bloodfist, has entered the 
  Loftwood with a contingent of orcs from the Skull 
  Crusher clan and two ogres who were sent from the 
  temple’s humanoid hordes. With gold and promises of 
  carnage, he has enlisted the aid of other orc and gnoll 
  bands from the Loftwood. Atkurn knows that the 
  humanoids from Spinecastle are making another assault 
  on Ratikhill and plans to use that distraction of Ratikan 
  forces as a chance to destroy Fort Bredivan before it can 
  be completed. 
   
  The cry has gone out across southern Ratik for help. 
  The army of Ratik has gathered in defense of Ratikhill, 
  the fortress that blocks Kalmar pass. The humanoids of 
  the Bone March are staging one last offensive before 
  winter. Sir Gatoril, commander of the army, has called all 
  Ratik forces to Ratikhill, leaving Lord Bredivan with only 
  his local militia and whatever other forces he can gather 
  to defend his unfinished keep. Word has been sent to Sir 
  Gatoril of the force of humanoids gathering in the 
  Loftwood, and he has sent a contingent of cavalry to aid 
  Lord Bredivan. But, they will come after the battle has 
  been joined. 
   
  
   
  Best Defense 
   
  Page 3 
  Ad
  Ad
  Ad
  Adventure Summary
  venture Summary
  venture Summary
  venture Summary    
  All players’ characters start off in the port town of Tinker’s 
  Cove. Tinker’s Cove lies on the northern coast of the 
  Lands of House Bredivan and is only a day’s march from 
  the fort. Upon arriving at the fort, the characters will be 
  ushered hastily before Lord Bredivan and his war council, 
  who will be going over the final defensive preparations. 
  The characters will be allowed to introduce themselves 
  and then be assigned to a specific position in the fort’s 
  defenses. The humanoid army will soon appear at the 
  Loftwood’s tree line and attack. During the battle, there 
  will be specific encounters in which the PCs can take 
  part. Near the end of the battle, the Cavalry from Ratikhill 
  will arrive and help the fort’s defenders push the invaders 
  back into the Loftwood. 
   
   
  Introduction
  Introduction
  Introduction
  Introduction    
  As you stand in Tinker’s Cove’s small town square you let the 
  As you stand in Tinker’s Cove’s small town square you let the 
  As you stand in Tinker’s Cove’s small town square you let the 
  As you stand in Tinker’s Cove’s small town square you let the 
  words of the town crier sink in. The icy cold northern wind 
  words of the town crier sink in. The icy cold northern wind 
  words of the town crier sink in. The icy cold northern wind 
  words of the town crier sink in. The icy cold northern wind 
  blows in off Grendep Bay, and you pull your winter’s garb 
  blows in off Grendep Bay, and you pull your winter’s garb 
  blows in off Grendep Bay, and you pull your winter’s garb 
  blows in off Grendep Bay, and you pull your winter’s garb 
  tight about you. 
  tight about you. 
  tight about you. 
  tight about you.     
      
  “All who would defend Rat
  “All who would defend Rat
  “All who would defend Rat
  “All who would defend Ratik from the humanoids of the 
  ik from the humanoids of the 
  ik from the humanoids of the 
  ik from the humanoids of the 
  Bone March, go with haste to Fort Bredivan!” the crier had 
  Bone March, go with haste to Fort Bredivan!” the crier had 
  Bone March, go with haste to Fort Bredivan!” the crier had 
  Bone March, go with haste to Fort Bredivan!” the crier had 
  said. “Every sword arm is needed!” the town crier finished 
  said. “Every sword arm is needed!” the town crier finished 
  said. “Every sword arm is needed!” the town crier finished 
  said. “Every sword arm is needed!” the town crier finished 
  before stepping down from the stocks. From the crowd, 
  before stepping down from the stocks. From the crowd, 
  before stepping down from the stocks. From the crowd, 
  before stepping down from the stocks. From the crowd, 
  someone cheered: “For House Bredivan!” The crier spoke 
  someone cheered: “For House Bredivan!” The crier spoke 
  someone cheered: “For House Bredivan!” The crier spoke 
  someone cheered: “For House Bredivan!” The crier spoke of a 
  of a 
  of a 
  of a 
  large force of humanoids gathering within the Loftwood near 
  large force of humanoids gathering within the Loftwood near 
  large force of humanoids gathering within the Loftwood near 
  large force of humanoids gathering within the Loftwood near 
  the construction site of Lord Bredivan’s new keep.
  the construction site of Lord Bredivan’s new keep.
  the construction site of Lord Bredivan’s new keep.
  the construction site of Lord Bredivan’s new keep.    
      
  The keep, Fort Bredivan, is located just along the 
  The keep, Fort Bredivan, is located just along the 
  The keep, Fort Bredivan, is located just along the 
  The keep, Fort Bredivan, is located just along the 
  northern edge of the Loftwood. “If there were any forest that 
  northern edge of the Loftwood. “If there were any forest that 
  northern edge of the Loftwood. “If there were any forest that 
  northern edge of the Loftwood. “If there were any forest that 
  needed such a fortificatio
  needed such a fortificatio
  needed such a fortificatio
  needed such a fortification, it is the Loftwood,” you hear a man 
  n, it is the Loftwood,” you hear a man 
  n, it is the Loftwood,” you hear a man 
  n, it is the Loftwood,” you hear a man 
  mutter. The large conifer forest, known as the Loftwood, 
  mutter. The large conifer forest, known as the Loftwood, 
  mutter. The large conifer forest, known as the Loftwood, 
  mutter. The large conifer forest, known as the Loftwood, 
  stretches from the foothills east of the southern end of the 
  stretches from the foothills east of the southern end of the 
  stretches from the foothills east of the southern end of the 
  stretches from the foothills east of the southern end of the 
  Rakers to the Solnor Ocean. The Rakers, the foothills and the 
  Rakers to the Solnor Ocean. The Rakers, the foothills and the 
  Rakers to the Solnor Ocean. The Rakers, the foothills and the 
  Rakers to the Solnor Ocean. The Rakers, the foothills and the 
  Loftwood form a natural barrier betwe
  Loftwood form a natural barrier betwe
  Loftwood form a natural barrier betwe
  Loftwood form a natural barrier between the southern lands of 
  en the southern lands of 
  en the southern lands of 
  en the southern lands of 
  Ratik and the Bone March, a humanoid infested land to the 
  Ratik and the Bone March, a humanoid infested land to the 
  Ratik and the Bone March, a humanoid infested land to the 
  Ratik and the Bone March, a humanoid infested land to the 
  south. The Loftwood, at one time, was a major source of 
  south. The Loftwood, at one time, was a major source of 
  south. The Loftwood, at one time, was a major source of 
  south. The Loftwood, at one time, was a major source of 
  building materials for Ratik’s rich trade in ship building 
  building materials for Ratik’s rich trade in ship building 
  building materials for Ratik’s rich trade in ship building 
  building materials for Ratik’s rich trade in ship building 
  supplies. In the five years since the Bone March’s fall, i
  supplies. In the five years since the Bone March’s fall, i
  supplies. In the five years since the Bone March’s fall, i
  supplies. In the five years since the Bone March’s fall, it has 
  t has 
  t has 
  t has 
  become a battleground. 
  become a battleground. 
  become a battleground. 
  become a battleground.     
      
  The lands to the north of the Loftwood are under the 
  The lands to the north of the Loftwood are under the 
  The lands to the north of the Loftwood are under the 
  The lands to the north of the Loftwood are under the 
  protection of Lord Bredivan, current ruler of House Bredivan, 
  protection of Lord Bredivan, current ruler of House Bredivan, 
  protection of Lord Bredivan, current ruler of House Bredivan, 
  protection of Lord Bredivan, current ruler of House Bredivan, 
  one of the landholding noble houses of Ratik. It is this house 
  one of the landholding noble houses of Ratik. It is this house 
  one of the landholding noble houses of Ratik. It is this house 
  one of the landholding noble houses of Ratik. It is this house 
  that has suffered the worst from the increased 
  that has suffered the worst from the increased 
  that has suffered the worst from the increased 
  that has suffered the worst from the increased humanoid 
  humanoid 
  humanoid 
  humanoid 
  activities in the Loftwood. This house is financing the new 
  activities in the Loftwood. This house is financing the new 
  activities in the Loftwood. This house is financing the new 
  activities in the Loftwood. This house is financing the new 
  keep. From such a strategic location, forests for miles around 
  keep. From such a strategic location, forests for miles around 
  keep. From such a strategic location, forests for miles around 
  keep. From such a strategic location, forests for miles around 
  could be defended and then cultivated for their precious wood. 
  could be defended and then cultivated for their precious wood. 
  could be defended and then cultivated for their precious wood. 
  could be defended and then cultivated for their precious wood.     
      
  “I’ll not let them bleeding gnolls have it!” another man 
  “I’ll not let them bleeding gnolls have it!” another man 
  “I’ll not let them bleeding gnolls have it!” another man 
  “I’ll not let them bleeding gnolls have it!” another man 
  bebebebellows. “Where is the army?” someone asks. It is answered 
  llows. “Where is the army?” someone asks. It is answered 
  llows. “Where is the army?” someone asks. It is answered 
  llows. “Where is the army?” someone asks. It is answered 
  that Sir Gatoril, commander of the army of Ratik, has called 
  that Sir Gatoril, commander of the army of Ratik, has called 
  that Sir Gatoril, commander of the army of Ratik, has called 
  that Sir Gatoril, commander of the army of Ratik, has called 
  all his forces to the defense of Ratikhill. Another larger force of 
  all his forces to the defense of Ratikhill. Another larger force of 
  all his forces to the defense of Ratikhill. Another larger force of 
  all his forces to the defense of Ratikhill. Another larger force of 
  humanoids has gathered near Kalmar pass, surely, to make a 
  humanoids has gathered near Kalmar pass, surely, to make a 
  humanoids has gathered near Kalmar pass, surely, to make a 
  humanoids has gathered near Kalmar pass, surely, to make a 
  last offens
  last offens
  last offens
  last offensive on Ratikhill before winter. If Fort Bredivan is to 
  ive on Ratikhill before winter. If Fort Bredivan is to 
  ive on Ratikhill before winter. If Fort Bredivan is to 
  ive on Ratikhill before winter. If Fort Bredivan is to 
  remain standing, it is going to take every volunteer House 
  remain standing, it is going to take every volunteer House 
  remain standing, it is going to take every volunteer House 
  remain standing, it is going to take every volunteer House 
  Bredivan can get. “To Fort Bredivan!” is the cry.
  Bredivan can get. “To Fort Bredivan!” is the cry.
  Bredivan can get. “To Fort Bredivan!” is the cry.
  Bredivan can get. “To Fort Bredivan!” is the cry.    
   
  Hopefully this will be enough to get the players 
  interested in helping defend the keep. Allow the players 
  to purchase whatever items they need before departing to 
  the fort. 
   
  Encounter One
  Encounter One
  Encounter One
  Encounter One    
  The journey across the fields between the coast and the 
  The journey across the fields between the coast and the 
  The journey across the fields between the coast and the 
  The journey across the fields between the coast and the 
  northern edge of the Loftwood was quick. It felt good to have 
  northern edge of the Loftwood was quick. It felt good to have 
  northern edge of the Loftwood was quick. It felt good to have 
  northern edge of the Loftwood was quick. It felt good to have 
  the cold winds of the bay at your back. T
  the cold winds of the bay at your back. T
  the cold winds of the bay at your back. T
  the cold winds of the bay at your back. The uncompleted fort 
  he uncompleted fort 
  he uncompleted fort 
  he uncompleted fort 
  was easy to find. Many other volunteers were making their 
  was easy to find. Many other volunteers were making their 
  was easy to find. Many other volunteers were making their 
  was easy to find. Many other volunteers were making their 
  way toward it, while workers and their families were fleeing 
  way toward it, while workers and their families were fleeing 
  way toward it, while workers and their families were fleeing 
  way toward it, while workers and their families were fleeing 
  toward the safer lands of the northern coast. You note that the 
  toward the safer lands of the northern coast. You note that the 
  toward the safer lands of the northern coast. You note that the 
  toward the safer lands of the northern coast. You note that the 
  fort itself is nothing more than a couple of wooden w
  fort itself is nothing more than a couple of wooden w
  fort itself is nothing more than a couple of wooden w
  fort itself is nothing more than a couple of wooden walls. The 
  alls. The 
  alls. The 
  alls. The 
  other parts of the fort are only deep ditches and hastily 
  other parts of the fort are only deep ditches and hastily 
  other parts of the fort are only deep ditches and hastily 
  other parts of the fort are only deep ditches and hastily 
  constructed palisades or wooden markers placed in the ground. 
  constructed palisades or wooden markers placed in the ground. 
  constructed palisades or wooden markers placed in the ground. 
  constructed palisades or wooden markers placed in the ground. 
  In the center of what is to be the keep, a small tent town has 
  In the center of what is to be the keep, a small tent town has 
  In the center of what is to be the keep, a small tent town has 
  In the center of what is to be the keep, a small tent town has 
  been erected, the tents are now the headquarters of the keep’s 
  been erected, the tents are now the headquarters of the keep’s 
  been erected, the tents are now the headquarters of the keep’s 
  been erected, the tents are now the headquarters of the keep’s 
  defenses and it is here you were directed upon your arrival.
  defenses and it is here you were directed upon your arrival.
  defenses and it is here you were directed upon your arrival.
  defenses and it is here you were directed upon your arrival.    
      
  There are a large group of volunteers gathered outside one 
  There are a large group of volunteers gathered outside one 
  There are a large group of volunteers gathered outside one 
  There are a large group of volunteers gathered outside one 
  of the larger tents. A banner outside the tent displays the arms 
  of the larger tents. A banner outside the tent displays the arms 
  of the larger tents. A banner outside the tent displays the arms 
  of the larger tents. A banner outside the tent displays the arms 
  of house Bredivan, an axe above a forest of trees on a field of 
  of house Bredivan, an axe above a forest of trees on a field of 
  of house Bredivan, an axe above a forest of trees on a field of 
  of house Bredivan, an axe above a forest of trees on a field of 
  white.
  white.
  white.
  white. Volunteers are being brought into the tent in small 
   Volunteers are being brought into the tent in small 
   Volunteers are being brought into the tent in small 
   Volunteers are being brought into the tent in small 
  groups. Soon it is your turn.
  groups. Soon it is your turn.
  groups. Soon it is your turn.
  groups. Soon it is your turn.    
      
  As you enter the tent, you see a small group of older stone
  As you enter the tent, you see a small group of older stone
  As you enter the tent, you see a small group of older stone
  As you enter the tent, you see a small group of older stone----
  faced men standing around a central table. Maps and small 
  faced men standing around a central table. Maps and small 
  faced men standing around a central table. Maps and small 
  faced men standing around a central table. Maps and small 
  markers lay scattered across the table. A tall dark
  markers lay scattered across the table. A tall dark
  markers lay scattered across the table. A tall dark
  markers lay scattered across the table. A tall dark----ha
  ha
  ha
  haired man, 
  ired man, 
  ired man, 
  ired man, 
  clean
  clean
  clean
  clean----shaven as is the custom for the nobles of Ratik, greets 
  shaven as is the custom for the nobles of Ratik, greets 
  shaven as is the custom for the nobles of Ratik, greets 
  shaven as is the custom for the nobles of Ratik, greets 
  you, “I am Lord Bredivan and I thank you for coming in this 
  you, “I am Lord Bredivan and I thank you for coming in this 
  you, “I am Lord Bredivan and I thank you for coming in this 
  you, “I am Lord Bredivan and I thank you for coming in this 
  time of need. I would know whom I would be sharing the field 
  time of need. I would know whom I would be sharing the field 
  time of need. I would know whom I would be sharing the field 
  time of need. I would know whom I would be sharing the field 
  with. What are your names and from where do you hail? 
  with. What are your names and from where do you hail? 
  with. What are your names and from where do you hail? 
  with. What are your names and from where do you hail? 
  How can y
  How can y
  How can y
  How can you help?”
  ou help?”
  ou help?”
  ou help?”    
      
  Allow each of the players to introduce their characters at 
  this time. Lord Bredivan is sincere in his thanks for their 
  support, but is very busy. Any long-winded introductions 
  will be interrupted. These introductions will allow him 
  and the other nobles of house Bredivan, gathered around 
  the table, to remember the characters and justify the 
  influence reward for house Bredivan. Any players who are 
  rude, abusive, or generally insulting should not receive 
  the influence reward at the end of the scenario. Continue 
  when the players have finished. 
   
  “Each of you will be remembered. May Trithereon lend his 
  “Each of you will be remembered. May Trithereon lend his 
  “Each of you will be remembered. May Trithereon lend his 
  “Each of you will be remembered. May Trithereon lend his 
  strength to our defenses. Sir Barret will assign you to positions 
  strength to our defenses. Sir Barret will assign you to positions 
  strength to our defenses. Sir Barret will assign you to positions 
  strength to our defenses. Sir Barret will assign you to positions 
  in the field.” With that and a wave of his hand toward a 
  in the field.” With that and a wave of his hand toward a 
  in the field.” With that and a wave of his hand toward a 
  in the field.” With that and a wave of his hand toward a 
  soldier near the flaps you ent
  soldier near the flaps you ent
  soldier near the flaps you ent
  soldier near the flaps you entered through, Lord Bredivan 
  ered through, Lord Bredivan 
  ered through, Lord Bredivan 
  ered through, Lord Bredivan 
  dismisses you.
  dismisses you.
  dismisses you.
  dismisses you.    
      
  Sir Barret has been assigned the duty of distributing the 
  volunteers among the militia. He was listening as the 
  characters introduced themselves and should have an 
  idea of who are fighters, who are healers, and so on. 
   
  At this point, the players should be taken to the 
  central table where the miniatures battle is to take place. 
  Sir Barret will break the volunteers into small balanced 
  units and then dispatch them where they are needed, 
  during the battle. 
   
  Important 
  Important 
  Important 
  Important Note: 
  Note: 
  Note: 
  Note: Throughout the battle, there will be 
  healers from the local temple of Trithereon on the field. If 
  a player states he is looking for a healer, have them roll a 
  
   
  Best Defense 
   
  Page 4 
  spot check (DC 16) to spot one of the healers as they try 
  to remove the wounded from the field. It will take the 
  players 1d4 round(s) to reach the healer. Allow the healer 
  to cast a cure light wounds spell 1d8+1 on the requesting 
  player. 
   
  Encounter Two
  Encounter Two
  Encounter Two
  Encounter Two    
  Sir Barret has positioned the volunteer units near the center of 
  Sir Barret has positioned the volunteer units near the center of 
  Sir Barret has positioned the volunteer units near the center of 
  Sir Barret has positioned the volunteer units near the center of 
  the defending force. The Pali
  the defending force. The Pali
  the defending force. The Pali
  the defending force. The Palisades rise above, behind you. 
  sades rise above, behind you. 
  sades rise above, behind you. 
  sades rise above, behind you. 
  Ahead, the numerous infantry units of the Bredivan militia 
  Ahead, the numerous infantry units of the Bredivan militia 
  Ahead, the numerous infantry units of the Bredivan militia 
  Ahead, the numerous infantry units of the Bredivan militia 
  stand in formation, awaiting the arrival of the enemy. To the 
  stand in formation, awaiting the arrival of the enemy. To the 
  stand in formation, awaiting the arrival of the enemy. To the 
  stand in formation, awaiting the arrival of the enemy. To the 
  right, the gnomish minipult units from Nonizhold ready their 
  right, the gnomish minipult units from Nonizhold ready their 
  right, the gnomish minipult units from Nonizhold ready their 
  right, the gnomish minipult units from Nonizhold ready their 
  artillery. It is a comfort having them here,
  artillery. It is a comfort having them here,
  artillery. It is a comfort having them here,
  artillery. It is a comfort having them here, their fame having 
   their fame having 
   their fame having 
   their fame having 
  preceded them from Baron Alain’s invasion of the Bone March 
  preceded them from Baron Alain’s invasion of the Bone March 
  preceded them from Baron Alain’s invasion of the Bone March 
  preceded them from Baron Alain’s invasion of the Bone March 
  so many years before. 
  so many years before. 
  so many years before. 
  so many years before.     
      
  The wait is not long; the archers on the wall spot them 
  The wait is not long; the archers on the wall spot them 
  The wait is not long; the archers on the wall spot them 
  The wait is not long; the archers on the wall spot them 
  first. The enemy emerges from the forest across the field, before 
  first. The enemy emerges from the forest across the field, before 
  first. The enemy emerges from the forest across the field, before 
  first. The enemy emerges from the forest across the field, before 
  you. Most of the humanoids are 
  you. Most of the humanoids are 
  you. Most of the humanoids are 
  you. Most of the humanoids are orcs. You see the banners of at 
  orcs. You see the banners of at 
  orcs. You see the banners of at 
  orcs. You see the banners of at 
  least three clans being waved above the horde. You also see the 
  least three clans being waved above the horde. You also see the 
  least three clans being waved above the horde. You also see the 
  least three clans being waved above the horde. You also see the 
  tall gangly shape of gnolls in their numbers. “Worgs!” An 
  tall gangly shape of gnolls in their numbers. “Worgs!” An 
  tall gangly shape of gnolls in their numbers. “Worgs!” An 
  tall gangly shape of gnolls in their numbers. “Worgs!” An 
  archer above you calls out. Some of the other volunteers begin 
  archer above you calls out. Some of the other volunteers begin 
  archer above you calls out. Some of the other volunteers begin 
  archer above you calls out. Some of the other volunteers begin 
  to mutter and shift as a group of orcs 
  to mutter and shift as a group of orcs 
  to mutter and shift as a group of orcs 
  to mutter and shift as a group of orcs rides onto the field atop 
  rides onto the field atop 
  rides onto the field atop 
  rides onto the field atop 
  the large beasts. On the forest’s edge, some larger artillery can 
  the large beasts. On the forest’s edge, some larger artillery can 
  the large beasts. On the forest’s edge, some larger artillery can 
  the large beasts. On the forest’s edge, some larger artillery can 
  be seen being rolled into the clearing by even larger 
  be seen being rolled into the clearing by even larger 
  be seen being rolled into the clearing by even larger 
  be seen being rolled into the clearing by even larger 
  humanoids. There must be over a hundred of them in all.
  humanoids. There must be over a hundred of them in all.
  humanoids. There must be over a hundred of them in all.
  humanoids. There must be over a hundred of them in all.    
      
  The enemy emits a cacophony of howls and taunts, 
  The enemy emits a cacophony of howls and taunts, 
  The enemy emits a cacophony of howls and taunts, 
  The enemy emits a cacophony of howls and taunts, 
  bang
  bang
  bang
  banging axe to shield, working themselves into fervor. Just 
  ing axe to shield, working themselves into fervor. Just 
  ing axe to shield, working themselves into fervor. Just 
  ing axe to shield, working themselves into fervor. Just 
  when the noise seems unbearable, the mass lunges forward. 
  when the noise seems unbearable, the mass lunges forward. 
  when the noise seems unbearable, the mass lunges forward. 
  when the noise seems unbearable, the mass lunges forward. 
  Lord Bredivan’s officers signal for the archers and artillerists to 
  Lord Bredivan’s officers signal for the archers and artillerists to 
  Lord Bredivan’s officers signal for the archers and artillerists to 
  Lord Bredivan’s officers signal for the archers and artillerists to 
  release their ammo. The battle has been joined.
  release their ammo. The battle has been joined.
  release their ammo. The battle has been joined.
  release their ammo. The battle has been joined.    
      
  As the orc infantry units
  As the orc infantry units
  As the orc infantry units
  As the orc infantry units charge into Bredivan’s 
   charge into Bredivan’s 
   charge into Bredivan’s 
   charge into Bredivan’s 
  defending units, the two become one chaotic mass. Some 
  defending units, the two become one chaotic mass. Some 
  defending units, the two become one chaotic mass. Some 
  defending units, the two become one chaotic mass. Some 
  javelins fly from the throng, but casualties among the archers 
  javelins fly from the throng, but casualties among the archers 
  javelins fly from the throng, but casualties among the archers 
  javelins fly from the throng, but casualties among the archers 
  on the wall are relatively light, especially compared to the 
  on the wall are relatively light, especially compared to the 
  on the wall are relatively light, especially compared to the 
  on the wall are relatively light, especially compared to the 
  devastation wreaked on the orc skirmishers by the gno
  devastation wreaked on the orc skirmishers by the gno
  devastation wreaked on the orc skirmishers by the gno
  devastation wreaked on the orc skirmishers by the gnomish 
  mish 
  mish 
  mish 
  minipults and the archers as they charged. Now that battle is 
  minipults and the archers as they charged. Now that battle is 
  minipults and the archers as they charged. Now that battle is 
  minipults and the archers as they charged. Now that battle is 
  joined, the artillerists and the archers pick their targets more 
  joined, the artillerists and the archers pick their targets more 
  joined, the artillerists and the archers pick their targets more 
  joined, the artillerists and the archers pick their targets more 
  closely. 
  closely. 
  closely. 
  closely.     
      
  To your left, a unit of orc archers exits the woods and 
  To your left, a unit of orc archers exits the woods and 
  To your left, a unit of orc archers exits the woods and 
  To your left, a unit of orc archers exits the woods and 
  rains concentrated fire on the defending unit on the side
  rains concentrated fire on the defending unit on the side
  rains concentrated fire on the defending unit on the side
  rains concentrated fire on the defending unit on the side of the 
   of the 
   of the 
   of the 
  fort away from the gnomes. That unit is taking severe 
  fort away from the gnomes. That unit is taking severe 
  fort away from the gnomes. That unit is taking severe 
  fort away from the gnomes. That unit is taking severe 
  casualties. A large unit of orcs sees the weakness in the line 
  casualties. A large unit of orcs sees the weakness in the line 
  casualties. A large unit of orcs sees the weakness in the line 
  casualties. A large unit of orcs sees the weakness in the line 
  and tries to drive a wedge there. Sir Barret turns to the 
  and tries to drive a wedge there. Sir Barret turns to the 
  and tries to drive a wedge there. Sir Barret turns to the 
  and tries to drive a wedge there. Sir Barret turns to the 
  volunteers, shouting. “There! Hold the line!”
  volunteers, shouting. “There! Hold the line!”
  volunteers, shouting. “There! Hold the line!”
  volunteers, shouting. “There! Hold the line!” 
   
  Each of the PC groups must battle the units below, to 
  hold the line. If the dice are against them, have Lord 
  Bredivan bring another group of militia in behind them 
  to allow them to peel off and fall back.  
   
  Due to the season, the sky is a blanket of deep gray 
  clouds, promising snow. The orcs suffer no penalties 
  because of the light. 
   
  Orc Lieutenant, War3: 
  Orc Lieutenant, War3: 
  Orc Lieutenant, War3: 
  Orc Lieutenant, War3: CR 2; Medium-Size Humanoid; 
  HD 1d8 + 3d8; hp 16; Init +0; Spd 20 ft. (scale mail); AC 
  14 (+4 scale mail); Atk +5 melee (1d12+3 [crit 19-20], 
  longsword); SQ Darkvision; AL CE; SV Fort +5, Ref +1, 
  Will +0  
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8 Cha 8 
   
  Skills: Listen +4, Spot +3, Climb +2, Intimidate +6, 
  Jump +4; Feats: Alertness, Power Attack  
   
  SQ: Darkvision 60 ft., light sensitivity 
    
  Equipment: Longsword, scale mail 
   
  Orc Sargeant Wa
  Orc Sargeant Wa
  Orc Sargeant Wa
  Orc Sargeant War2: 
  r2: 
  r2: 
  r2: CR 1; Medium-Size Humanoid; HD 
  1d8 + 2d8; hp 12; Init +0; Spd 20 ft. (scale mail); AC 14 (+4 
  scale mail); Atk +4 melee (1d8+3 [crit x3], greataxe); SQ 
  Darkvision; AL CE; SV Fort +5, Ref +0, Will –1  
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8 Cha 8 
   
  Skills: Listen +4, Spot +3, Climb +2, Intimidate +4, 
  Jump +4 Feats: Alertness  
   
  SQ: Darkvision 60 ft., light sensitivity  
   
  Equipment: Greataxe, scale mail 
   
  Orcs 
  Orcs 
  Orcs 
  Orcs (3): CR 1/2; Medium-Size Humanoid; HD 1d8; hp 4; 
  Init +0; Spd 20 ft. (scale mail); AC 14 (+4 scale mail); Atk 
  +2 melee (1d12+3 [crit x3], greataxe); SQ Darkvision; AL 
  CE; SV Fort +2, Ref +0, Will –1  
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8 Cha 8  
   
  Skills: Listen +4, Spot +3 Feats: Alertness  
   
  SQ: Darkvision 60 ft., light sensitivity  
   
  Equipment: Greataxe, javelin (2); scale mail 
   
  Encounter Three
  Encounter Three
  Encounter Three
  Encounter Three    
  Your unit has defeated its immediate enemy. Just as you are 
  Your unit has defeated its immediate enemy. Just as you are 
  Your unit has defeated its immediate enemy. Just as you are 
  Your unit has defeated its immediate enemy. Just as you are 
  catching your breath and readjusting your gear, a runner 
  catching your breath and readjusting your gear, a runner 
  catching your breath and readjusting your gear, a runner 
  catching your breath and readjusting your gear, a runner 
  comes up and relays a message from Sir Barret,
  comes up and relays a message from Sir Barret,
  comes up and relays a message from Sir Barret,
  comes up and relays a message from Sir Barret, “The healers 
   “The healers 
   “The healers 
   “The healers 
  and the
  and the
  and the
  and the    wounded are being attacked! Worg 
  wounded are being attacked! Worg 
  wounded are being attacked! Worg 
  wounded are being attacked! Worg riders have came 
  riders have came 
  riders have came 
  riders have came 
  out of nowhere! You are to go to the defense of the healers!” 
  out of nowhere! You are to go to the defense of the healers!” 
  out of nowhere! You are to go to the defense of the healers!” 
  out of nowhere! You are to go to the defense of the healers!” 
  You make good time running across the cleared area around 
  You make good time running across the cleared area around 
  You make good time running across the cleared area around 
  You make good time running across the cleared area around 
  the fort
  the fort
  the fort
  the fort----totototo----be. As you enter the woods, you and the rest of your 
  be. As you enter the woods, you and the rest of your 
  be. As you enter the woods, you and the rest of your 
  be. As you enter the woods, you and the rest of your 
  unit slow down. There is no need to worry about how to
  unit slow down. There is no need to worry about how to
  unit slow down. There is no need to worry about how to
  unit slow down. There is no need to worry about how to find 
   find 
   find 
   find 
  the site; the screams of those trying to
  the site; the screams of those trying to
  the site; the screams of those trying to
  the site; the screams of those trying to    fend off the humanoids 
  fend off the humanoids 
  fend off the humanoids 
  fend off the humanoids 
  allow you to find it easily. As you get within 10 yards of the 
  allow you to find it easily. As you get within 10 yards of the 
  allow you to find it easily. As you get within 10 yards of the 
  allow you to find it easily. As you get within 10 yards of the 
  tent, you see four worgs and their riders tearing into the bodies 
  tent, you see four worgs and their riders tearing into the bodies 
  tent, you see four worgs and their riders tearing into the bodies 
  tent, you see four worgs and their riders tearing into the bodies 
  of the wounded and attacking the healers. Seeing armed 
  of the wounded and attacking the healers. Seeing armed 
  of the wounded and attacking the healers. Seeing armed 
  of the wounded and attacking the healers. Seeing armed 
  asasasassailants approaching, the ravagers turn their attention to 
  sailants approaching, the ravagers turn their attention to 
  sailants approaching, the ravagers turn their attention to 
  sailants approaching, the ravagers turn their attention to 
  your group.
  your group.
  your group.
  your group.    
   
  If the orcs and worgs are defeated, the surviving priests of 
  Trithereon who were tending to the wounded will be 
  most grateful to the characters. They will cast a single 
  cure light wounds 1d8+1, per character. 
   
  Worgs (4): 
  Worgs (4): 
  Worgs (4): 
  Worgs (4): Medium-Size Magical Beast (5 feet long); HD 
  4d10+8; hp 22; Init +2 (Dex); Spd 50 ft.; AC 14 (+2 Dex, +2 
  natural); Atk +7 melee (1d6+4, bite); SA Trip; SQ Scent; 
  AL NE; SV Fort +6, Ref +6, Will +3 
   
  Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 
   
  Skills: Hide +6, Listen +9, Move Silently +7, Spot +9 
  Feats: Alertness 
   
  SA: Trip (Ex)—A worg that hits with a bite attack can 
  attempt to trip the opponent as a free action. 
   
  SQ: Scent (Ex)—Can detect opponents within 30 ft. 
  by sense of smell. 
   
  Orcs (4):
  Orcs (4):
  Orcs (4):
  Orcs (4): CR 1/2; Medium-Size Humanoid; HD 1d8; hp 4; 
  Init +0; Spd 20 ft. (scale mail); AC 14 (+4 scale mail); Atk 
  +2 melee (1d12+3 [crit x3] greataxe); or javelin +0 (1d6+2, 
  
   
  Best Defense 
   
  Page 5 
  javelin); SQ Darkvision; AL CE; SV Fort +2, Ref +0, Will -
  1 
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8 Cha 8 
   
  Skills: Listen +4, Spot +3 Feats: Alertness 
   
  SQ: Darkvision 60 ft., light sensitivity 
   
  Equipment: Greataxe (one is a masterwork weapon), 
  javelin (2); scale mail 
      
   
  Encounter Four
  Encounter Four
  Encounter Four
  Encounter Four    
  No sooner do you emerge from the wood, le
  No sooner do you emerge from the wood, le
  No sooner do you emerge from the wood, le
  No sooner do you emerge from the wood, leaving behind the 
  aving behind the 
  aving behind the 
  aving behind the 
  priests, than a runner hastily makes his way toward you. 
  priests, than a runner hastily makes his way toward you. 
  priests, than a runner hastily makes his way toward you. 
  priests, than a runner hastily makes his way toward you. 
  Breathing hard, he relays another message from Sir Barret. 
  Breathing hard, he relays another message from Sir Barret. 
  Breathing hard, he relays another message from Sir Barret. 
  Breathing hard, he relays another message from Sir Barret. 
  “The enemy has two ballistae which are wreaking havoc with 
  “The enemy has two ballistae which are wreaking havoc with 
  “The enemy has two ballistae which are wreaking havoc with 
  “The enemy has two ballistae which are wreaking havoc with 
  the archers mounted on the palisade. If they are not rendered 
  the archers mounted on the palisade. If they are not rendered 
  the archers mounted on the palisade. If they are not rendered 
  the archers mounted on the palisade. If they are not rendered 
  in
  inin
  inoperable, the ballistae will bring down the palisade and 
  operable, the ballistae will bring down the palisade and 
  operable, the ballistae will bring down the palisade and 
  operable, the ballistae will bring down the palisade and 
  leave our archers vulnerable. Destroy them.”
  leave our archers vulnerable. Destroy them.”
  leave our archers vulnerable. Destroy them.”
  leave our archers vulnerable. Destroy them.” 
   
  You head out, swinging wide into the forest, avoiding 
  You head out, swinging wide into the forest, avoiding 
  You head out, swinging wide into the forest, avoiding 
  You head out, swinging wide into the forest, avoiding 
  enemy units, and circle around the clearing. Soon you reach 
  enemy units, and circle around the clearing. Soon you reach 
  enemy units, and circle around the clearing. Soon you reach 
  enemy units, and circle around the clearing. Soon you reach 
  the edge of the clearing and see the ba
  the edge of the clearing and see the ba
  the edge of the clearing and see the ba
  the edge of the clearing and see the ballistae and their crew. 
  llistae and their crew. 
  llistae and their crew. 
  llistae and their crew. 
  You are about 30 yards away and can see an ogre and four orcs 
  You are about 30 yards away and can see an ogre and four orcs 
  You are about 30 yards away and can see an ogre and four orcs 
  You are about 30 yards away and can see an ogre and four orcs 
  defending the machines as their unarmed crews load them
  defending the machines as their unarmed crews load them
  defending the machines as their unarmed crews load them
  defending the machines as their unarmed crews load them.... 
   
  The ballistae crew are unarmed and unarmored, and will 
  run away if the ogre is defeated. The ogre has a spyglass 
  he took from one of the orcs who was supposed to be 
  helping the ballistae sight targets. 
   
  Ogre:
  Ogre:
  Ogre:
  Ogre: Large-Size Giant (9' tall); HD 4d8+8; hp 26; Init -1 
  (Dex); Spd 30 ft.; AC 16 (-1 size, -1 Dex, +5 natural, +3 
  hide); Atk Huge greatclub +8 melee (2d6+7, huge 
  greatclub) or huge longspear or +1 ranged (2d6 +7, huge 
  longspear) 5 ft. by 5 ft. by 10 ft.; AL CE; SV Fort +6, Ref 
  +0, Will +1 
   
  Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 
   
  Skills: Climb +5, Listen +3, Spot +3 Feats: Weapon 
  Focus (greatclub) 
   
  Equipment: 
  Huge 
  greatclub, 
  huge 
  longspear, 
  spyglass, hide armor 
   
  Orcs (4):
  Orcs (4):
  Orcs (4):
  Orcs (4): Medium-Size Humanoid; HD 1d8; hp 4; Init +0; 
  Spd 20 ft. (scale mail); AC 14 (+4 scale mail); Atk +2 melee 
  (1d12+3 [crit x3], greateaxe), or javelin +0 ranged (1d6+2, 
  javalin); SQ Darkvision; AL CE; SV Fort +2, Ref +0, Will -1 
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8 Cha 8 
   
  Skills: Listen +4, Spot +3 Feats: Alertness 
   
  SQ: Darkvision 60 ft., light sensitivity 
   
  Equipment: Greataxe, javelin (2); scale mail 
   
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  As your group returns to the 
  As your group returns to the 
  As your group returns to the 
  As your group returns to the battlefield, you hear the thunder 
  battlefield, you hear the thunder 
  battlefield, you hear the thunder 
  battlefield, you hear the thunder 
  of hooves. Riding onto the field from the east is a large host of 
  of hooves. Riding onto the field from the east is a large host of 
  of hooves. Riding onto the field from the east is a large host of 
  of hooves. Riding onto the field from the east is a large host of 
  human cavalry; it must be the reinforcements from Ratikhill. 
  human cavalry; it must be the reinforcements from Ratikhill. 
  human cavalry; it must be the reinforcements from Ratikhill. 
  human cavalry; it must be the reinforcements from Ratikhill. 
  The mounted warriors charged onto the field, driving a wedge 
  The mounted warriors charged onto the field, driving a wedge 
  The mounted warriors charged onto the field, driving a wedge 
  The mounted warriors charged onto the field, driving a wedge 
  into the side of the humanoid forc
  into the side of the humanoid forc
  into the side of the humanoid forc
  into the side of the humanoid forces. These additional 
  es. These additional 
  es. These additional 
  es. These additional 
  mounted troops are too much for the humanoids to bear and 
  mounted troops are too much for the humanoids to bear and 
  mounted troops are too much for the humanoids to bear and 
  mounted troops are too much for the humanoids to bear and 
  the half not caught between the forces from Ratikhill and the 
  the half not caught between the forces from Ratikhill and the 
  the half not caught between the forces from Ratikhill and the 
  the half not caught between the forces from Ratikhill and the 
  Bredivan militia begins a full retreat into the woods. The 
  Bredivan militia begins a full retreat into the woods. The 
  Bredivan militia begins a full retreat into the woods. The 
  Bredivan militia begins a full retreat into the woods. The 
  other half begins falling under the combined swords of t
  other half begins falling under the combined swords of t
  other half begins falling under the combined swords of t
  other half begins falling under the combined swords of the 
  he 
  he 
  he 
  Ratikans. Victory is ours!
  Ratikans. Victory is ours!
  Ratikans. Victory is ours!
  Ratikans. Victory is ours!    
   
  Have all the players make spot checks (DC25). Read the 
  following to those that succeed. 
   
  As you watch the remaining humanoid forces fleeing into the 
  As you watch the remaining humanoid forces fleeing into the 
  As you watch the remaining humanoid forces fleeing into the 
  As you watch the remaining humanoid forces fleeing into the 
  Loftwood, you spot a lone human figure near the forest’s edge 
  Loftwood, you spot a lone human figure near the forest’s edge 
  Loftwood, you spot a lone human figure near the forest’s edge 
  Loftwood, you spot a lone human figure near the forest’s edge 
  with an ogre a
  with an ogre a
  with an ogre a
  with an ogre and a small band of orcs. He is obviously trying 
  nd a small band of orcs. He is obviously trying 
  nd a small band of orcs. He is obviously trying 
  nd a small band of orcs. He is obviously trying 
  to turn the fleeing forces around without success. He too soon 
  to turn the fleeing forces around without success. He too soon 
  to turn the fleeing forces around without success. He too soon 
  to turn the fleeing forces around without success. He too soon 
  flees into the woods.
  flees into the woods.
  flees into the woods.
  flees into the woods.    
      
  Any characters that spot the human can make a 
  Knowledge (religion) check (DC20). Those who succeed 
  will note the human displayed the symbol Hextor upon 
  his breastplate, a steel gauntlet clenching a set of arrows. 
  (DC10) If a character uses the spyglass from encounter 
  four. 
   
  The man the PCs spot is Atkurn Bloodfist. He tries in 
  vain to stop the humanoids from fleeing. After he knows 
  his mission has failed he flees into the forest. He will 
  return in future scenarios as an antagonist. Should the 
  characters want to follow him, explain there is still a 
  battle occurring between the fleeing man and them.  
   
  Any players wanting to join in the last part of the 
  battle are allowed to. Use the stats on the standard orcs 
  from encounter two and face each character against one 
  orc. 
   
  Conclusion
  Conclusion
  Conclusion
  Conclusion    
  As the last few humanoids fall or flee into the Loftwood, a 
  As the last few humanoids fall or flee into the Loftwood, a 
  As the last few humanoids fall or flee into the Loftwood, a 
  As the last few humanoids fall or flee into the Loftwood, a 
  cheer erupts across the battlefield. Lord
  cheer erupts across the battlefield. Lord
  cheer erupts across the battlefield. Lord
  cheer erupts across the battlefield. Lord Bredivan can be seen 
   Bredivan can be seen 
   Bredivan can be seen 
   Bredivan can be seen 
  in the middle of the field, holding his sword aloft, turning his 
  in the middle of the field, holding his sword aloft, turning his 
  in the middle of the field, holding his sword aloft, turning his 
  in the middle of the field, holding his sword aloft, turning his 
  mount in a slow circle. “We have won!” he shouts. “We have 
  mount in a slow circle. “We have won!” he shouts. “We have 
  mount in a slow circle. “We have won!” he shouts. “We have 
  mount in a slow circle. “We have won!” he shouts. “We have 
  won.” As the noise dies down, those able to do so put the enemy 
  won.” As the noise dies down, those able to do so put the enemy 
  won.” As the noise dies down, those able to do so put the enemy 
  won.” As the noise dies down, those able to do so put the enemy 
  wounded out of their misery and look for survi
  wounded out of their misery and look for survi
  wounded out of their misery and look for survi
  wounded out of their misery and look for surviving comrades. 
  ving comrades. 
  ving comrades. 
  ving comrades. 
  Some of the civilian workers and their families emerge from 
  Some of the civilian workers and their families emerge from 
  Some of the civilian workers and their families emerge from 
  Some of the civilian workers and their families emerge from 
  their hiding places within the unfinished keep, cheering the 
  their hiding places within the unfinished keep, cheering the 
  their hiding places within the unfinished keep, cheering the 
  their hiding places within the unfinished keep, cheering the 
  victors. The priests of Trithereon begin moving among the 
  victors. The priests of Trithereon begin moving among the 
  victors. The priests of Trithereon begin moving among the 
  victors. The priests of Trithereon begin moving among the 
  dead, saying prayers.
  dead, saying prayers.
  dead, saying prayers.
  dead, saying prayers.    
      
  At this point, the adventure is over. If any players spotted 
  Atkurn Bloodfist and wish to report this to Lord 
  Bredivan, he will show interest and thank them for their 
  keen eyes. He will also state that what they observed does 
  not bode well for Ratik. 
   
  The End
  The End
  The End
  The End    
   
   
  Experience Point Summary
  Experience Point Summary
  Experience Point Summary
  Experience Point Summary    
  To award experience for this adventure, add up the values 
  for the objectives accomplished. Then assign the 
  discretionary 
  roleplaying 
  experience 
  award. 
  The 
  roleplaying award should be given for consistent 
  character portrayal and contribution to the fun of the 
  
   
  Best Defense 
   
  Page 6 
  game. You can award different roleplaying amounts to 
  different characters. 
   
  Award the total value (objectives plus roleplaying) to 
  each character. 
   
  Encounter Two
  Encounter Two
  Encounter Two
  Encounter Two    
  Defeating the orcs 
  100 xp 
   
  Encounter Three
  Encounter Three
  Encounter Three
  Encounter Three    
  Protecting the priests 
  200 xp 
   
  Encounter Four
  Encounter Four
  Encounter Four
  Encounter Four    
  Stopping the artillery  
  100 xp 
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  Spotting the priest of Hextor 
  25 xp 
   
  Total experience for objectives 
  425 xp 
  Discretionary roleplaying award 
  0-50 xp 
   
  Total possible experience
  Total possible experience
  Total possible experience
  Total possible experience    
  475 xp
  475 xp
  475 xp
  475 xp    
   
   
  Treasure Summary
  Treasure Summary
  Treasure Summary
  Treasure Summary    
  Player characters may keep items from the scenario that 
  are listed on the treasure list below or which meet the 
  following conditions:  
   
  1. 
  The item must be non-magical and specifically listed 
  in the text of the adventure (e.g armor on foes). If it 
  is not listed in the text, the characters cannot keep it. 
  Items of this nature can be sold for 50% of book 
  value, or recorded on a log sheet.  
  2. 
  Animals, followers, monsters, henchmen, and so 
  forth (any living being, basically) may not be kept 
  from a scenario for any reason unless the treasure 
  summary lists the being specifically. It is okay for the 
  player characters to form relationships with NPCs, 
  but these will not be certed and cannot bring 
  material benefit to the character. Contacts (sources of 
  extra information) must be specifically certed. 
  3. 
  Theft is against the law, but may be practiced by 
  some player characters. Items which are worth more 
  than 5gp that are of personal significance to the 
  owner (including family heirlooms), and all magical 
  items, will be discovered in the possession of the 
  character by one means or another. The character 
  must return the item and pay a fine equal to three 
  times the value of the item stolen. In addition, the 
  PC caught receives campaign-decided penalties for 
  being known as a thief, such as Infamy. For other 
  stolen items which meet the criteria in #1 above, use 
  your judgment and the circumstances within the 
  game to determine whether a PC thief gets away with 
  the theft or not.  
   
  Any item retained according to these rules, which does 
  not have a certificate, will not ever have a certificate 
  issued for it.  
   
  The campaign staff reserves the right to take away 
  any item or gold acquired for things which it later finds 
  unreasonable but which were allowed at the time. 
   
  Encounter One
  Encounter One
  Encounter One
  Encounter One    
  • 
  Influence point with House Bredivan: This house 
  controls the southeastern most territory of Ratik. The 
  lands of house Bredivan lie on the northern border of 
  the Loftwood Forest. The house will do the PC a 
  favor in the future. 
   
  Encounter Two
  Encounter Two
  Encounter Two
  Encounter Two    
  • 
  Masterwork Longsword (cost: 315gp, weight: 4lb): 
  The handle of this weapon is masterfully crafted with 
  gold inlays and jewels. The blade is long and straight, 
  covered with swirling patterns of intricate detail. 
   
  Encounter Three
  Encounter Three
  Encounter Three
  Encounter Three    
  • 
  Masterwork Greataxe (cost: 320gp, weight: 20lb.): 
  The blades of this greataxe have been formed to 
  resemble the roaring faces of dwarves. There are 
  runes on the handle written in Dwarven that read, 
  “Helmsplitter”. 
   
  Encounter Four
  Encounter Four
  Encounter Four
  Encounter Four    
  • 
  Spyglass (1,000 gp, 1lb): This spyglass is decorated 
  with relief of sea nymphs and twirling seaweed 
  designs. Objects viewed through the spyglass are 
  magnified to twice their size. 
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  • 
  1d20 gold looted from battlefield. 
   
  
   
  Best Defense 
   
  Page 7 
  Map
  Map
  Map
  Map    
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Greyhawk/Nyrond and Her Environs/Ratik/RTK1-01 - Best Defense.pdf