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  VILLAGE BACKDROP: 
  RAGING SWAN PRESS
  FULHURST MOORS 2.0
  OSR
  
  	
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  VILLAGE BACKDROP: FULHURST MOORS 2.0 
  In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending ﬂocks of rugged sheep 
  on the moor. When night falls, the villagers huddle in their homes or gather inside the solid stone walls of the Bell and Whistles. Here they 
  trade stories of the latest gruesome misfortunes to befall those foolish enough to venture out onto the moor after sunset or unfortunate 
  enough to be caught by sudden fog or rain while working in the bogs. 
  The local priest has been driven close to madness by his inability to provide solace to his congregation, and the mayor and constable 
  become increasingly concerned as a growing number of villagers drown their fears in moonshine whiskey. The fearful atmosphere is well 
  deserved, for ancient beings of malice and cruelty haunt the mists beyond the village. And they have struck a terrible bargain with someone 
  inside Fulhurst Moors. 
  C RE DI TS 
  Design: Jeff Gomez and Jacob Trier 
  Development: Creighton Broadhurst  
  Art: William McAusland, Dean Spencer and Jeff Ward. Some 
  artwork copyright William McAusland, used with permission. 
  Cartography: Tommi Salama 
  All rights reserved. No part of this publication may be reproduced, 
  stored in a retrieval system or transmitted, in any form or by any 
  means, without the prior permission in writing of Raging Swan 
  Press or as expressly permitted by law. 
  ©Raging Swan Press 2020. 
  CONTENTS 
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  To learn more about Raging Swan Press, visit ragingswan.com  
  To learn more about Raging Swan Press on Patreon, visit 
  patreon.com/ragingswanpress 
  Credits 
  1 
  ....................................................................................................
  Contents 
  1 
  .................................................................................................
  Fulhurst Moors At A Glance 
  2 
  .................................................................
  Village Lore 
  2 
  ......................................................................................
  Villagers 
  2 
  ...........................................................................................
  Whispers & Rumours 
  2 
  ......................................................................
  Notable Locations at a Glance 
  3 
  ......................................................
  Notable Folk 
  3 
  ....................................................................................
  Life in Fulhurst Moors 
  4 
  ...........................................................................
  Trade & Industry 
  4 
  ..............................................................................
  Law & Order 
  4 
  ....................................................................................
  Customs & Traditions 
  4 
  .....................................................................
  Village Dressing 
  4 
  ..............................................................................
  The Surrounding Locality 
  5 
  .....................................................................
  Climate & Weather 
  5 
  .........................................................................
  Ancient Ruins 
  5 
  ...................................................................................
  Notable Locations 
  6 
  .................................................................................
  1: Brackenridge Mercantile 
  6 
  ...........................................................
  2: Eliza Reede's Hut 
  6 
  ........................................................................
  3: Grefford Hinks' house 
  6 
  ................................................................
  4: Mayor Meriweather's home 
  6 
  ......................................................
  5: Temple of the Fathers 
  7 
  ................................................................
  6: The Bell and Whistles 
  7 
  .................................................................
  7: Village Hall 
  7 
  ...................................................................................
  8: Wizard’s Tower 
  8 
  ............................................................................
  9: Yake Hadley’s Hut 
  8 
  .......................................................................
  Fulhurst’s Misfortunes 
  8 
  .....................................................................
  OGL V1.0A 
  9
  .............................................................................................
  OSR
  
  F UL HU RS T MO ORS AT A GL ANCE 
  Ruler: Minerva Meriweather  
  Government: Autocracy 
  Population: 140 (127 humans, 6 dwarves, 2 half-elves, 3 half-orcs, 
  2 halﬂings) 
  Alignments: LN, LG, NG, N, CN, NE 
  Languages: Common  
  Resources & Industry: Sheep farming, peat cutting 
  The windswept moorland around Fulhurst Moors was once a lush 
  forest. Savage clans lived here and sacriﬁced captives and slaves 
  in the bogs below the hills, where the waters of the Blackraven 
  Creek cut through the acidic valley soil. 
   
  The sacriﬁces attracted strings of will-o’-wisps, who fed eagerly 
  on their dying victims’ fears. The tribes began to see the wisps as 
  woodland spirits, ancestor ghosts who must be placated for luck 
  in the next raid. The clansmen built cairns, lit ritualistic forest ﬁres 
  and increased their reaving. 
   
  The more the clansmen pillaged and sacriﬁced, the hungrier 
  the will-o’-wisps became. As the tribes cut down trees for timber 
  and ﬁrewood, the rain washed the nutrients from the exposed soil. 
  Wisps and kelpies sucked the life out of the underbrush. Desolate 
  moor replaced the forest, the clans migrated elsewhere, and the 
  wisps starved. 
   
  Centuries passed in silence until a caravan of military deserters 
  settled beside Blackraven Creek. They built solid stone houses, 
  raised ﬂocks of rugged sheep on the moor and dug peat from the 
  bog’s brown waterlogged soil. 
   
  Life was hard, but far safer than the war they ﬂed. The wisps 
  and kelpies—shapeshifting bog spirits—were diminished from 
  years of human abandonment. Fulhurstians kept their ﬁres bright 
  and their ale strong. Traditions became holidays. Chance 
  encounters became trade routes.  And taboos became laws. 
   
  For decades, the most dangerous things in Fulhurst were the 
  rare kelpie encounters, errant will-o’-wisps and a deep-seated 
  addiction to hard liquor. 
   
  Six years ago, the wizard Kelurn Tinddar settled in the village. 
  Seeking ancient artefacts buried in the sacriﬁcial sites, he struck a 
  terrible pact with the will-o’-wisps still haunting the bog: in return 
  for the locations of ancient sacriﬁcial sites, he began arranging 
  deadly accidents and ambushes to both foster an atmosphere of 
  fear in the village and provide the will-o’-wisps with fresh victims. 
   
  The effects of this terrible, secret compact are easily apparent 
  to anyone visiting Fulhurst Moors. The anxiety is palpable, and 
  only a handful of villagers are bold enough to move about as they 
  please. The rest huddle behind their stone walls and speculate 
  who will be the next to meet their doom upon the moor. 
  VILLAGE LORE 
  A character may know something about Fulhurst Moors, its history 
  and surrounds. Determine how knowledgeable the characters are 
  and then impart some (or all) of the information below: 
  •
  The land around Fulhurst Moors is useless for raising crops. 
  The locals graze sheep in the hills and cut peat in the bog. 
  •
  Something sinister lurks near the village. Both locals and 
  travellers have disappeared or turned up dead. 
  •
  The bog where the villagers cut peat is rumoured to hold the 
  remains of ancient sacriﬁcial sites. 
  VILLAGERS 
  Appearance: Mainly of short and stocky build, most villagers have 
  thick auburn hair and grey eyes. The peat cutters usually emit a 
  persistent waterlogged odour.  
   
  Dress: The shepherds of Fulhurst Moors favour sheepskin 
  vests and grey woollen cloaks, while the peat cutters wear long 
  oilskin trousers, rugged shirts, wide brimmed hats and solid boots.  
   
  Nomenclature: male Eruc, Garel, Huine, Kalet, Woric; female 
  Ashina, Dedra, Kalen, Lyeisse, Therdra; family Beynet, Drackir, 
  Kalsard, Thaelm, Wyerran. 
  WHISPERS & RUMOURS 
  While in Fulhurst Moors, a character may hear one or more 
  rumours. The character can learn this information in several ways: 
  perhaps by overhearing two locals gossiping, chatting with 
  regulars over a few drinks at the local taverns and so on. Use the 
  table below, to determine which rumours the character learns. 
  *False Rumour 
  D6
  RUMOUR
  1
  Old man Grefford hides a whiskey still somewhere on 
  the moor.
  2
  A local youngster was found dead in the bog, covered 
  with burns as if he had been struck by lightning.
  3
  The parents of the adopted halﬂing twins Aisha and 
  Heather Brackenridge suffered a horrible fate while 
  travelling to the village.
  4*
  The misfortunes plaguing the village are caused by the 
  spirits of the ancient dead, who are angry the peat 
  cutting has disturbed their burial sites. 
  5
  If you know what to look for, you can see signs of long 
  abandoned settlements on the moor.
  6*
  When Eliza Reede goes off to gather ingredients for her 
  potions, she sometimes turns into a crow or fox. 
  2
  
  NOTABLE LOCATIONS AT A GLANCE 
  Most of the village comprises peasant homes. A few locations, 
  however, are of interest to adventurers: 
  1.
  Brackenridge Mercantile: Aisha Brackenridge and her wife 
  Heather run this well-stocked general store. 
  2.
  Eliza Reede's Hut: From her modest hut, Eliza Reede offers 
  potions and remedies to her neighbours. 
  3.
  Grefford Hinks's House: Thirsty villagers know to call on 
  Grefford for a jug of moonshine. 
  4.
  Mayor Meriweather's Home: This large stone house is home 
  to Mayor Minerva Meriweather and her husband Darinn. 
  5.
  Temple of the Fathers: The local temple is often half-empty 
  even during services these days, much to the chagrin of 
  chaplain Esmond. 
  6.
  The Bell and Whistles: Despite the mayor having banned 
  strong alcohol, the tavern is full almost every night. 
  7.
  Village Hall: The village hall functions as a meeting hall, 
  courthouse and jail. The constable, Devyn Matson, lives here. 
  8.
  Wizard’s Tower: Here dwells the wizard Kelurn. 
  9.
  Yake Hadley’s Hut: This rotten dwelling is home to the 
  inbred Hadley family. 
  NOTABLE FOLK 
  Most of the population are nothing more than hardworking 
  peasants. A few, however, are of interest to adventurers: 
  1.
  Aisha Brackenridge (location 1; NG female half-elf) ﬁnds her 
  neighbours’ anxious prattling irksome. She is the feisty and 
  independent proprietor of the general store. 
  2.
  Bulgrim Graycairn (location 6; N male dwarf ﬁghter 3) 
  proudly owns the Bell and Whistles and is as solid as its walls. 
  3.
  Devyn Matson (location 7; LN male human ﬁghter 3) takes 
  his duties as constable seriously. 
  4.
  Eliza Reede (location 2; N female human cleric 4) brews 
  potions, delivers babies and cures minor ailments. She is 
  practical and pragmatic. 
  5.
  Esmond Wynne (location 5; LG male human cleric 5) tends to 
  the spiritual needs of Fulhurst Moors, and is plagued by his 
  inability to console his congregation. 
  6.
  Grefford Hinks (location 3; CN male old human thief 2) distils 
  moonshine whiskey and hates authority. 
  7.
  Kelurn Tinddar (location 8; NE male human wizard 
  [necromancer] 6) hides a dark secret beneath his chubby 
  stature and well-respected position in the village. 
  8.
  Minerva Meriweather (location 4; LN female middle-aged 
  human) leads the village as its mayor (and has done so for a 
  decade). She is also a prosperous wool merchant. 
  3
  
  L IF E I N FULHUR ST MOORS 
  While life in Fulhurst Moors has always been rough, recent events 
  have turned the mood dangerously sour. Most villagers have little 
  to ﬁll their evenings except drinking and retelling the latest horror 
  stories. In response to several incidents of public drunkenness, 
  Mayor Meriweather has outlawed the consumption of strong 
  alcohol in the village. 
  TRADE & INDUSTRY 
  Most villagers either raise sheep on the moors or cut peat in the 
  bogs. While most of the peat is used locally for fuel some, along 
  with the wool Mayor Meriweather buys from local sheep farmers, 
  is exported to nearby settlements. 
   
  Bleakﬂat to the north imports a great deal of peat, though its 
  pale villagers refuse any other goods. South along the river, the 
  swampy Aldwater asks for more and more mutton as their own 
  food sources dwindle. Goods also travel along a winding trade 
  route to the south-west to other local towns and villages. 
  LAW & ORDER 
  Fulhurst Moors has no ofﬁcial charter or legal system, but it does 
  maintain a one-man police force. Devyn Matson has diligently 
  upheld the peace ever since he was appointed constable ﬁve 
  years ago. He dutifully investigates any deaths or suspicious 
  incidents, but when it comes to the trouble caused by Kelurn 
  Tinddar and the will-o’-wisps, he is woefully out of his depth. He 
  spends more time dealing with the symptoms of the fear gripping 
  the village than uncovering the problem’s source. 
  CUSTOMS & TRADITIONS 
  The Fulhurst Flame is in many ways the soul of the village. This 
  eternal bonﬁre is kept alight by hand—no shovel or poker is 
  permitted to tend it. Villagers with peat are expected to throw a 
  handful into the ﬂames whenever they pass by.  
   
  The Flame represents safety, community and hospitality all in 
  one, and many holidays take place in its warmth. During the 
  longest night of winter, villagers gathers around, drink hard 
  alcohol and tell tales of the warm summer. On the summer 
  solstice, the villagers sombrely reﬂect on the winter to come. 
   
  However, the Flame is guttering. Safety, community and 
  hospitality are all in short supply. As 
  the village grows reclusive and 
  fearful, the Flame grows weaker. 
  Should the ﬁre die, the 
  emotional damage to the 
  v i l l a g e r s w o u l d b e 
  catastrophic. Thus, the will-
  o’-wisps lurking in 
  t h e s u r ro u n d s 
  eagerly await the 
  day the Fulhurst 
  ﬂame dies. 
  VILLAGE DRESSING 
  Use this table to generate the minor sights and sounds the 
  characters experience as they move about Fulhurst Moors.   
  D20 DRESSING/EVENT
  1
  One of the villagers is passed out drunk in the middle of 
  the market square. After a couple of minutes, Constable 
  Devyn Matson arrives to haul the drunkard away to sleep it 
  off in a jail cell.
  2
  A violent thunderstorm rolls over the village, followed by 
  severe rain. Blackraven Creek is overﬂowing, threatening 
  to ﬂood large parts of the village.
  3
  Some of the peat cutters swear they spotted a man 
  shambling through the bogs, moving like a sleepwalker 
  and not responding to their calls.
  4
  Several sheep are found slain, savaged in the night by an 
  unknown predator.
  5
  Peat cutters return from the bog with a large rune-covered 
  bronze disc. Mayor Meriweather insists they hand it over to 
  Kelurn Tinddar for further examination.
  6
  Mayor Meriweather discreetly approaches the party, 
  promising a substantial award if they can ﬁnd Grefford 
  Hinks’ moonshine.
  7
  A group of older men sit on stones around the Fulhurst 
  Flame, complaining about the unseasonable weather.
  8
  The characters return to their sleeping area to ﬁnd a 
  ceramic jug of Hinks’ whiskey wrapped in a wool bow.
  9
  The grasses in Blackraven Creek seem to form the outline 
  of a leaping horse, but the illusion disappears on closer 
  inspection.
  10
  Strange blue lights on the moors beckon the party closer.
  11
  A dismal light rain circles the village for days. The normally 
  empty streets become even emptier.
  12
  A small caravan from nearby Aldwater arrives to meet the 
  Mayor. They beg her for food she cannot provide.
  13
  A pale man walks out of the north to meet Kelurn Tinddar. 
  Villagers whisper this visitor is Bleakﬂat’s enigmatic mayor.
  14
  An ancient tattooed skull ﬂoats down Blackraven Creek.
  15
  Eliza Reede’s sister and her husband arrive in the village 
  with the intention of settling down.
  16
  Yake Hadley staggers home drunk. On the way, he spits 
  into the Fulhurst Flame.
  17
  A small caravan of traders arrives to buy Mayor 
  Meriweather’s wool.
  18
  Two children return from the moors with handfuls of 
  bronze daggers. They found them in a “big earth hill.”
  19
  Eliza Reed hurries to a stone hut to help a friend through 
  childbirth. Both mother and child barely survive.
  20
  An unseasonable snow falls in the night, freezing 
  Blackraven Creek.
  4
  
  T HE S UR ROUN DIN G LOCALIT Y 
  Fulhurst Moors sits in a vast, acidic moor. Withered shrubs and 
  brushes dot the landscape, divided by stagnant green streams. 
  Every mile or so, an ancient tree of unbelievable size bursts from 
  the depleted ground. These gnarled sentinels, carved by the 
  clansmen and individually named by the village, act as guideposts 
  to those lost upon the plateau. 
   
  The village sits at the bottom of a wide valley, not far from the 
  original clansmen’s settlement. Steams and waterways converge in 
  the Blackraven Creek, which runs south another ﬁfty miles into the 
  Deepmire Marshes and to the village of Aldwater. While an 
  excellent landmark, the Creek is not wide enough for barges or 
  commerce. All trade must be done on foot, across poorly marked 
  trails and muddy paths. 
   
  Food and resources are available to the clever. Frogs and ﬁsh 
  swim the mires, while rabbits and snakes slink through the 
  underbrush. There is no metal and little clay here, but hard stone 
  and obsidian litter the landscape. Many villagers carry obsidian 
  knives for food and protection.  
   
   
  But the land is home for the people who live here. Though 
  desecrated and depleted from centuries of overuse, haunted by 
  wisps and infested with kelpies, Fulhurst Moors is still home to its 
  dismal folk. 
  CLIMATE & WEATHER 
  To the north, the land rises and freezes. Bitter winds blow down 
  from the village of Bleakﬂat and the nearby Bleakwoods. Would-
  be traders must ﬁnd their way through trackless moorland if they 
  wish to trade with the pale people here (though they have little to 
  offer of value). The summer days are humid and unbearable. The 
  winter nights are freezing cold. At all times, heavy fogs can snare 
  even the most adept survivalists. For the unprepared, the Fulhurst 
  Moors are a death trap. 
  ANCIENT RUINS 
  Despite the fog and seeming uniformity of the bog, there is more 
  to the land than meets the eye. Ancient cairns and ruins dot the 
  landscape, echoes of a reaving people long forgotten. Innocuous 
  mounds of earth hide burial sites teeming with ancient weaponry. 
  Toppled boulders show signs of ritual sacriﬁce. A pile of rotten 
  logs may actually be the last remains of a great hall, once ﬁlled 
  with shouts and revelry. 
   
  And there is much to protect against. Fear-feeding will-o’-
  wisps dot the landscape, luring travellers to a watery doom. The 
  kelpies take the form of horses or maids, and drown any who get 
  too close to their home. Wolf packs come south from the Bleakﬂat 
  and hunt unwary wanderers. 
  5
  
  N OTA B L E L OCATION S 
  1: BRACKENRIDGE MERCANTILE 
  The bottom ﬂoor of this spacious stone two-storey building 
  contains a well-stocked store. From here, the slender, red-haired 
  Aisha Brackenridge (NG female half-elf) and her wife, the plump, 
  apple-cheeked Heather Brackenridge (NG female human) keep 
  the village supplied with tools, as well as foodstuffs and an 
  assortment of sundries. The couple’s adopted halﬂing twins, Kira 
  and Merrick (NG young halﬂing), usually help out or run errands. 
  The family lives above the shop. 
   
  Not originally a native of Fulhurst Moors, the temperamental 
  Aisha sometimes gets irritated by the insular, rumourmongering 
  and frightful disposition of the other villagers, but her good-
  natured wife usually has a calming effect on her. The pair adopted 
  Kira and Merrick three years ago, after the children’s parents were 
  slain by one of Kellurn’s traps. 
   
  With a good stock of metal tools, Brackenridge Mercantile 
  serves as the one true conduit to the outside world. Aisha 
  maintains regular trade with Bleakﬂat, Aldwater and other nearby 
  villages, importing metals, glass and various other materials not 
  available in the moors. This unique position makes her invaluable 
  to the village, and she knows it. Aisha mulls a run for mayorship, 
  but her outsider status makes this an uphill battle. 
  2: ELIZA REEDE'S HUT 
  This modest hut of stone and turf is not much to look at, but the 
  interior is surprisingly tidy and clean. Fragrant bundles of dried 
  herbs and plants hang from the rafters, and a neatly organised 
  work area is set up next to the central ﬁreplace, while a small 
  sleeping area stands at the back behind a woven curtain. 
   
  Most villagers seek out Eliza (N female human cleric 4) when 
  they suffer minor ailments, and she aids women of the village with 
  childbirth and other fertility matters. 
   
  It is well known Eliza frequently wanders the moor alone, both 
  by day and by night. While this is merely to seek out ingredients 
  for her many potions and remedies, it is enough to make her 
  neighbours’ imagination run rampant. 
   
  Eliza does her best to dispel rumours of witchcraft and 
  shamanism. She plays cards at the Bell and Whistles, tends to the 
  Fulhurst Flame, and makes friends where she can. Even so, a 
  magical reputation can be helpful at times, and she embraces her 
  neighbours’ superstitious ignorance when it suits her. 
   
  Eliza has encountered Kelurn on the moors several times, and 
  is starting to suspect him. While she doesn’t have anything 
  deﬁnitive yet, she may conﬁde in the characters and ask them to 
  investigate him. 
  3: GREFFORD HINKS' HOUSE 
  In a simple stone house by the Blackraven Creek lives Old Man 
  Grefford Hinks (CN male old human thief 2). Still remarkably spry 
  for his advanced years, he can often be found working on his 
  small skiff tethered to the wooden mooring behind his house or 
  sat in the shade in front of his house, whittling a piece of wood. 
   
  Grefford is the last Hinks in Fulhurst, after a fever claimed his 
  wife and son some thirty years ago. He credits alcohol with getting 
  him through the nightmares, though it was really the love of his 
  friends. Now, he spreads his liquid philosophy wherever he can, 
  much to the chagrin of the mayor. He remains a wise-cracking, 
  drunk old man even through these hard days. 
   
  Grefford has been distilling his own whiskey for decades, and 
  has nothing but scorn for Mayor Meriweather’s recent ban on hard 
  liquor. Not a fan of authority at the best of times, Grefford feels it’s 
  a crime to deny a scared man a drink to calm his nerves. As such, 
  he keeps selling his moonshine to the other villagers. Experienced 
  at moving about unseen, he easily keeps the location of his still 
  hidden from constable Devyn Matson. 
  4: MAYOR MERIWEATHER'S HOME 
  Inside this impressive two-storey manor house lives Minerva 
  Meriweather (LN female middle-aged human) and her husband 
  Darinn (N male human) along with a cook and a servant. The large 
  house also serves as ofﬁce and storage facility for the 
  Meriweather’s wool business.  
   
  Darinn Meriweather, a notorious womaniser with a 
  meticulously groomed beard, is a full partner in the business. It is 
  well known Minerva is mainly responsible for the Meriweather’s 
  prosperity. Minerva endures her husband’s adultery with cool 
  disregard. She has larger subjects to attend to than the love of 
  fools. The feeling is mutual. 
   
  Minerva Meriweather is a tall and striking woman, her hair jet 
  black despite her age. She is both shrewd and practical, and her 
  superlative organisational skills have made her the obvious choice 
  during the annual mayoral election. She has been the village’s 
  mayor for over a decade. 
   
  Meriweather’s tenure as mayor had been uneventful until the 
  recent misfortunes. She focused on maintaining the status quo 
  and running her own wool business. Now, she is deeply troubled 
  by the problems facing Fulhurst Moors, and even more troubled 
  by her inability to rectify the situation. Meriweather’s most 
  controversial move, the prohibition of hard alcohol, was made in 
  impotent desperation. Unfortunately, this new ordinance may cost 
  Meriweather her job. The rule has proven spectacularly unpopular, 
  and a handful of mayoral candidates promise to repeal it if they 
  win the upcoming election. 
  6
  OLD MAN HINKS’ MOONSHINE  
  This golden malt whiskey has a sharp and peaty ﬂavour. It is 
  most often stored in dark brown clay jugs. The moonshine dull 
  the drinkers’ fears but it is potent in the extreme. 
   
  In addition to the normal affects of being tipsy, drunk or 
  hammered every cup drunk beyond the ﬁrst gives a +1 bonus to 
  to saving throws against fear for 10 minutes.  
   
  Anyone drinking more than four cups within the span of an 
  hour must make a saving throw against poison save for each 
  additional cup drunk or be nauseated for one minute and then 
  fell deeply sick for an hour per consumed cup.
  
  5: TEMPLE OF THE FATHERS 
  The interior of the circular main area of the village temple is 
  decorated with colourful paintings depicting scenes of 
  prosperous trade and strong warriors and priests protecting the 
  weak. Coloured panes of glass in the domed ceiling ﬁlter the 
  sunlight, bathing the room in a golden glow.  
   
  An alcove in the north wall holds an altar dedicated to Conn 
  (LN god of community, family and rulership), while the altar in the 
  south alcove is dedicated to Darlen (LG god of law, order, justice 
  and the sun). 
   
  Both Conn and Darlen are modiﬁed versions of the clansmen’s 
  gods, civilised for a less bloodthirsty time. Many Fulhurst myths 
  and legends originate from these people. While the raiding and 
  human sacriﬁce is glossed over, a sceptical visitor might notice 
  this correlation in the subtleties of Esmond’s weekly sermons. 
   
  A small cemetery stands behind the temple, surrounded by a 
  low stone wall. Here, the soft earth contains the ashes of Fulhurst’s 
  fallen. The village practices cremation atop a peat ﬁre lit by the 
  Fulhurst Flame. In a land where the streams change course and 
  the main industry requires digging, burial can result in some 
  unfortunate surprises. 
   
  The village chaplain Esmond Wynne (LG male human cleric 
  [Conn] 5) has a modest cell in the eastern section of the temple. 
  Here he spends most of the time between the poorly-attended 
  sermons praying for guidance. Esmond feels he has failed to 
  protect and console the villagers, and is growing ever more 
  desperate and depressed. Much to his shame, he has begun to 
  sneak sips of the moonshine he so hates. 
  6: THE BELL AND WHISTLES 
  The cosy common room of the Bell and Whistles Tavern is a 
  favourite gathering place for many villagers at day’s end.  
   
  Bulgrim Graycairn (N male dwarf ﬁghter 3), a 
  stocky dwarf with a thick black beard arranged in 
  seven distinctive braids, runs the tavern with the 
  aid of his wife Grellun (N female dwarf) and 
  their four daughters (N female young dwarf). 
  While Grellun prepares her famous mutton and 
  potato stew in the kitchen, Bulgrim serves 
  tankards of dark ale from behind the bar.  
   
  Bulgrim retains his broad smile no matter 
  the village’s troubles, a skill he learned as an 
  apprentice. While this has made him many 
  friends, Bulgrim’s optimism in the face of murders 
  seems suspicious. Bulgrim is currently the top 
  suspect on constable Devyn Matson’s list. 
   
  Bulgrim is conﬂicted about the mayor’s 
  decision to ban strong alcohol. On the one 
  hand, he is losing an increasing number of 
  customers who prefer to sip moonshine whiskey 
  elsewhere. On the other hand, the drinking 
  brought a belligerent atmosphere to the tavern, 
  and there are still plenty of folk who drop by to 
  ﬁll up on ale and gossip. 
  •
  Food & Drink: Meal ([burnt] mutton sausages, sheep cheese 
  and beans) (2 sp), dark ale (6 cp), moonshine (8 cp). 
  •
  Accommodation: Two-bed chamber (4 sp); common room 
  ﬂoor (2 sp). 
  7: VILLAGE HALL 
  Built in dark grey stone, the village hall functions as the 
  courthouse, jail and gathering place for village meetings. Unless it 
  is raining, most assemblies take place outside around the Fulhurst 
  Flame. This eternally lit peat ﬁre is Fulhurst’s symbol of community 
  and safety. It provides warmth and comfort, and sends up a plume 
  of smoke that can be used to ﬁnd the village when travellers and 
  locals are far out on the moor. 
   
  Devyn Matson (LN male human ﬁghter 3), the burly village 
  constable, has a small apartment in one section of the hall, while 
  another section holds three simple cells. Not overly bright, but 
  dedicated and honest, Devyn frequently ﬁlls the cells with local 
  drunkards and troublemakers in his futile attempt to keep the 
  precarious situation in check. He is loyal to Mayor Meriweather, 
  and enforces her law without exception. 
   
  This strict practice has made Devyn something of a 
  laughingstock in the village. He is hesitant to impose harsher 
  punishments, and the jail is no less comfortable than many 
  people’s homes, so crime is usually worth the risk. Old man Hinks 
  makes it his mission to spend particularly cold nights in jail, where 
  the nearby Fulhurst Flame can keep him warm. He emerges 
  chipper and whistling, knowing he has made a mockery of 
  Meriweather’s new law. 
  7
  
  8: WIZARD’S TOWER 
  The compact stone tower atop the hill on the eastern edge of 
  Fulhurst Moors was originally a watchtower. It is now the home of 
  the wizard Kelurn Tinddar (NE male human wizard [necromancer] 
  6) and his ambitious, unprincipled apprentice Rilad (NE male 
  human wizard [necromancer] 2). 
   
  Kelurn, a stout and balding man, is a respected member of the 
  community, and occasionally entertains guests in the dining hall 
  located on the ground ﬂoor. The ﬁrst ﬂoor contains the wizard’s 
  private library and Rilad’s room, while Kelurn’s own quarters and 
  laboratory ﬁll the tower’s top ﬂoor. 
   
  In the cellar, a secret door leads down to a ritual chamber and 
  several cells where Kelurn keeps his undead creations. From here, 
  a hidden passage leads under the hill and out onto the moor, 
  allowing Kelurn and Rilad to move unseen when they go to meet 
  the will-o’-wisps or to set ambushes for the villagers and other 
  unfortunate travellers. 
   
  Kelurn’s bargain with the will-o’-wisps has allowed him and 
  Rilad to uncover dark knowledge and lost objects of power from 
  the ritual sacriﬁcial sites in the bog. The pair have no qualms 
  about sacriﬁcing innocent lives to further their own gain. 
  9: YAKE HADLEY’S HUT 
  The Hadley family sticks out like a sore thumb in Fulhurst Moors, 
  yet the land belongs to them more than anyone. When the 
  clansmen ﬂed the moors hundreds of years ago, three families 
  stayed behind. These families hunted frogs, prayed to the will-o’-
  wisps and intermarried into a single lineage: the Hadleys. 
   
  When Fulhurst Moors was established, the wild Hadleys were 
  seen as a bizarre nuisance. Over the decades, these native 
  clansmen integrated themselves into the village. However, to their 
  fellow villagers their customs seem strange and unnatural at best. 
   
  Yake Hadley (NE male human ﬁghter 2) is the family’s young 
  patriarch. He has two wives, both of them his sisters. The entire 
  group is just beginning to feel the effects of inbreeding. Two of his 
  six children have lame legs, and must use crutches to get around. 
  To make matters worse, the entire Hadley family, children 
  included, are addicted to Hinks’ moonshine. 
   
  Yake’s mother Talin (NE old female human thief 2) is bitter and 
  cruel, obsessed with the supposed superiority of the clansmen’s 
  blood. She despises the people of Fulhurst Moor, and believes 
  her son should rule them like a king. Yake, starting to come 
  around to the idea, has taken advantage of the spate of deaths 
  and made several clandestine attempts on the mayor’s life. He has 
  not been caught, but has not been successful either. 
   
  Of course, even if he killed the mayor, Yake would have no 
  chance at leading the village. The villagers see his family as an 
  uncomfortable aberration, a pitiable group of inbred strangers. 
  The Hadley’s have their own chanted customs, and frequently 
  make animal sacriﬁces to the wisps. They sneak out in the dead of 
  night and visit ancient cairns. And worst of all, they refuse to feed 
  the Fulhurst Flame, no matter how low it burns.  
   
  Despite their connection to the clansmen and wisps, the 
  Hadleys have no idea of Kelurn’s plan. However, most villagers 
  suspect that they are behind the recent terrors. 
  FULHURST’S MISFORTUNES 
  The past few months have visited one misfortune after another on 
  Fulhurst Moors. Use this table to generate misfortunes that 
  Fulhurst has experienced in recent months, or misfortunes it 
  experiences when the characters visit. 
  D20 MISFORTUNE
  1
  A kelpie in the form of a grass horse drowns Treddie 
  Revenson’s daughter near the bridge.
  2
  Strange lights lure Molsey Poggen out into the moor. It 
  takes three days to ﬁnd her, and she is frozen half to death.
  3
  Vigrid Maize goes missing from her room in the dead of 
  night. Her bed is soaked with putrid bog water.
  4
  On the night of the Winter Solstice, a chill wind snuffs out 
  every ﬁre in the village. Only the Fulhurst Flame remains 
  barely alight.
  5
  A silent lightning storm ravages the village during a deep 
  fog, though nobody is hurt.
  6
  Little Pretel Kryne is lost on the moors for a month. He 
  claims he lived inside a wooden ruin and ate frogs.
  7
  Drums are heard in the night from every direction. The 
  sounds get closer until sunrise, then suddenly disappear.
  8
  Vivrane Moss is terriﬁed by something she saw in the 
  creek. She kills herself without saying what it was.
  9
  Kellurn Tinddar swears a green ghoul attacked him while 
  he meditated on the moors (this is a lie).
  10
  Galvern Hidge is slowly sucked into the peat. A dozen men 
  are unable to pull him, and he is pulled down to his doom.
  11
  A crossbow bolt shot from the morning mist nearly 
  skewers Mayor Meriweather. No assailant is found.
  12
  Bretta Bralie’s frozen corpse is found on the moors, 
  despite the unseasonably warm weather.
  13
  Grefford Hinks complains of terrible, violent nightmares 
  for months.
  14
  One of the Hadley children is found cut open on an 
  ancient cairn.
  15
  Butchered frogs and ﬁsh are found surrounding the village 
  after every full moon (the work of the Hadleys).
  16
  The corpse of an unknown traveller is found in a stream 
  upon the moors.
  17
  Grefford Hinks swears he chased some green ghouls away 
  from his still. (He didn’t he was simply paralytic).
  18
  Devyn Maston fought off an assailant in the dead of night. 
  He couldn’t see the attacker’s face.
  19
  Darinn Meriweather claims a woman made of grass tried 
  to drown him in a stream.
  20
  Talin Hadley performs some bloody ritual on a rabbit in 
  the centre of the village.
  8
  
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SOURCE: textdata/thevault/Raging Swan - Gloamhold/Raging Swan Gloamhold/Raging Swan Town, Village Backdrops/Raging Swan Village Backdrop Fulhurst Moors 2.0/Raging Swan Village Backdrop Fulhurst Moors [print] 2.0.pdf