TEXT: Jane Hermiston
  @jane_hermiston
  A Jane and the Dragon production
  The world is under threat. It needs heroes
  like you.
   
  Since the fossil age, dinosaurs have hidden,
  lived and thrived in a vast underground
  city. Quietly watching; guiding this
  primative life form that calls itself
  ‘humanity’ from the shadows. Only
  intervening when absolutely necessary.
   
  But these are desperate times. An evil -
  never seen before - threatens this humanity
  you’re so fond of.  The world needs you to
  step out from the shadows, and fight.
  SUPER ELITE
  DINO FORCE
  
   T-rex
   Brachiosaurus
   Pterodactyl
   Triceratops
   Stegosaurus
  Micropachycephalosaurus
  1.
  2.
  3.
  4.
  5.
  6.
  1. You're related to the character on your left by ___________ 
  2. You're terrified of the character on your right's pet _________
  3. You have a mission to _________ the character opposite you
  4. The character on your left is actually a robot you created
  5. You're best frenemies with the character on your right
  6. You are blackmailing the character opposite you
  You are a
  Who has a
   Jet pack
   Machine gun
   Neural link to all IT networks
   Killer smile..... literally
   Advanced physics degree
   Pack of well trained ________
  (________ = you choose)
  1.
  2.
  3.
  4.
  5.
  6.
  And, secretly
  Your DM (Dino Major-General) will fill you in on the situation.  It is up to you
  to work as a team and neutralise the threat to earth.
   
  First, describe how you are achieving an action (in particular how you're
  using your unique characteristics). Then roll a 12 sided die.  What happens
  next depends on the outcome of your roll. Your DM will tell you how
  successful.....or not.... you've been.
   
  Once per game - on a particularly important action - you can invoke   
   "YEE-HAW":  Instead of rolling just one die in this action, you roll as many
  d12 as you can successfully stack on top of each other and add the totals.
  
  Dino Major-General briefing
   
  It has these characteristics (anti-
  clockwise around the group -
  players might be called on twice
  depending on your party size).
   
  Take a few minutes, figure out just
  what this monstrosity is.
  PLAYER 1’S SHIRT COLOUR
   
  PLAYER 2’S CHOICE OF
  ANIMAL/VEGETABLE/MINERAL
   
  PLAYER 3’S CHOICE OF NAME
   
  PLAYER 4’S FAVOURITE MUSIC
   
  PLAYER 5’S FAVOURITE DRINK
   
  PLAYER 6’S LEFTMOST ITEM
   
   
  The default difficulty for a player to match or beat on
  their d12 roll is 5. At your discretion adjust this downward
  for weapon bonus, dino bonus, relationship bonus and/or
  ‘really cool idea’ bonus. Adjust difficulty upwards for
  particularly challenging action checks.
   
  On a failed check, the character recieves some sort of
  wound (physical or psychological) that will be with them
  for the rest of the game. Largely, this will act as a
  difficulty for future checks.
   
  On a great sucess roll (4+ above the difficulty) grant the
  character an immediate bonus item that they can use for
  the session.
  A great evil has arisen.
  Success Checks:
  
SOURCE: textdata/thevault/Kid Friendly/3. Rules Lite Collection/Super Elite Dino Force - JaneHermiston 1.2.pdf