TEXT: 1
  
  2
  Credits
  ICONS Superpowered Roleplaying is a trademark of Steve Kenson, published exclusively by Adamant Entertainment. The
  ICONS Superpowered Roleplaying Compatibility Logo is a trademark of Adamant Entertainment and is used under the
  ICONS Superpowered Roleplaying Compatibility License. See http://www.adamantentertainment.com for more informa-
  tion on the compatibility license.
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
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  15.COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  Fudge System Reference Document  Copyright 2005, Grey Ghost Press, Inc.; Authors Steffan O’Sullivan and Ann Dupuis, with additional material by
  Peter Bonney, Deird’Re Brooks, Reimer Behrends, Shawn Garbett, Steven Hammond, Ed Heil, Bernard Hsiung, Sedge Lewis, Gordon McCormick,
  Kent Matthewson, Peter Mikelsons, Anthony Roberson, Andy Skinner, Stephan Szabo, John Ughrin, Dmitri Zagidulin
  FATE (Fantastic Adventures in Tabletop Entertainment) Copyright 2003 by Evil Hat Productions LLC; Authors Robert Donoghue and Fred Hicks
  Spirit of the Century, Copyright 2006, Evil Hat Productions LLC.  Authors Robert Donoghue, Fred Hicks, and Leonard Balsera.
  ICONS, Copyright 2010, Adamant Entertainment; Author Steve Kenson.
  Enemies of the State, volume one Issue 3 [Icons], Copyright 2012, Victory Role-Playing Games; Author Fran Vaughan.
  The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a:
  all character and place names and descriptions, all artwork and images.
  The following text is Open Gaming Content: All stat blocks, except for material previously declared Product Identity.
  Compatibility with ICONS requires ICONS Superpowered Roleplaying from Adamant Entertainment. See http://
  www.adamantentertainment.com for more information on ICONS Superpowered Roleplaying. Adamant Entertainment
  does not guarantee compatibility, and does not endorse this product.
  
  3
  CONTENTS
  INTRODUCTION
  What fun is it being a hero if there are no villains to
  push you to your spandex-wearing limits? The world
  (of superheroes) needs villains! But where do we find
  these maniacal criminals? Delaware, of course! Not
  just Delaware, mind you, but every state of the union
  has spawned criminals and now super-criminals.
  Enemies of the State is a state-by-state chronicle
  of some of America’s most diabolical, cunning,
  violent and psychopathic villains. The villains from
  all 50 states will be presented. Enemies of the State
  (EoS) presents at least two villains from every state
  and even more bad guys from the larger states. From
  Delaware to Hawaii EoS has them all.
  There’s more to a great nemesis than a pile of
  stats. EoS offers detailed backgrounds, psych
  profiles, tactics summaries and capers for every entry.
  New skills, minions, bases and vehicles are also
  included. There are also tips on bringing the villains
  to your campaign city, sending your heroes on a road
  trip, or a little of both.
  EoS Volume 1 kicked things off with the first six
  states to become America. Delaware, Pennsylvania,
  New Jersey, Georgia, Connecticut and Massachusetts
  have produced 12 villains, two sidekicks, three new
  minions, three secret lairs and one stealth submarine.
  There are also over a dozen new skills outlined. The
  villains run the gamut from criminal mastermind to
  mutant thug, serial killer to clueless rebel, master
  thief to mad mystic.
  Issue 3 adds four powerful foes from New Hampshire
  / South Carolina area. So pack your bags, hero.
  There’s trouble in The Hampshires!
  “Enemies of the State (volume 1 Issue 3)” character book is © copyright 2012, Victory Role-Playing Games (Victory RPG);
  Proprietor Fran Vaughan. The stories and characters are © copyright 2012, Victory RPG. Reproduction for anything other than
  personal use (i.e. personal gaming enjoyment) requires express written consent. All rights reserved worldwide. Victory RPG and
  its logos are trademarks of Fran Vaughan.
  Writing:
  Mr. Fran Vaughan
  Color/Layout:
  Credits
  2
  Introduction
  3
  Fort Sumptner
  4
  Seccessionist
  6
  Granite
  8
  Nor’Easter
  10
       Stephen Vaughan
    Artists: Storn Cook, James Nguyen, Rudolf
    Montemayor
  
  4
  Fort Sumptner
  South Carolina
  Fort Sumptner is the fort that has never
  fallen
  Name: Fort Sumptner
  Identity: Harrison Clark
  Age:
  26
  Ht:
  6’ 2”
  Wt: 350
  Born: Charleston, North Carolina
  Ethnicity: White Hair: Brown Eyes: Blue
  
  5
  Fort 
  Sumter
  B
  a
  c
  k
  g
  r
  o
  u
  n
  d
  Harrison Clark graduated from the Citadel military
  college with a degree in electrical engineering. Clark
  wasn’t overly smart but he had a gift for electronics
  and was a hard worker. After school he joined the
  Marines where he built, operated and repaired bomb-
  disarming 
  robots.
  Clark was serving in Iraq when his squad missed a
  roadside bomb. The bomb exploded and destroyed
  both of his legs. Clark spent two years recovering
  and learning to use a wheelchair. He battled with
  the military for money to pay for experimental
  robotic legs he heard about being designed in
  Germany. Clark became frustrated with the military
  and set out to find his own funding.
  Clark found a group of would be Confederates doing
  petty robberies in Charleston. He didn’t care about
  their politics but he agreed to help them blast their
  way into a bank for a share of the loot. Clark used
  his share to fly to Germany and meet Doctor Ganz.
  After much trial and error they were able to
  permanently attach robotic legs to Clark.
  Over the next three years Clark worked as a
  mercenary. He traveled the globe but always returned
  to Ganz. Each time they’d add to his arsenal. Armor
  was soon added to his legs, then a full bodysuit and
  finally weapons systems. Clark once joked that he
  was like a one-man Fort Sumter, powerful yet never
  c
  o
  m
  p
  l
  e
  t
  e
  d
  .
  Doctor Ganz died a year ago so Clark moved back
  to Charleston. He still works as a mercenary
  codenamed Fort Sumter and tinkers on his armor
  every 
  chance 
  he 
  gets.
  Psyche 
  Profile
  Clark is a ruthless mercenary and bounty hunter. He
  is always tinkering on his armor and never feels happy
  with it. He has no problem hurting or killing people
  but 
  prefers 
  getting 
  paid 
  to 
  do 
  so.
  T
  a
  c
  t
  i
  c
  s
  C
  a
  p
  e
  r
  s
  Fort Sumptner
  TL8
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  OFFENSE:
  Unarmed 5
  Close, Damage 9
  Blast 5
   Damage 8
  NOTES: His armor can self-repair like the re-
  generation power.
  WILLPOWER
  7
  PROWESS
  5
  COORDINATION
  5
  STAMINA
  16
  STRENGTH
  9
  INTELLECT
  6
  AWARENESS
  3
  POWERS:
  Super Sense (Radar 5)
  Device: Armor (Regeneration 5): Blast 8
  Blast Burst 6
  Life Support 10
  Flight 6
  SPECIALTIES:
  Mechanics, Electronics, Languages (German)
  ASPECTS: Obsessed with upgrading armor, overconfident
  CHALLENGES: Thinks he is unstoppable, “This fort has never fallen!”
  
  6
  Secessionist
  South Carolina
  It’s a twisted thing to have your
  own  body secceed from you
  Name: Secessionist
  Identity: Caroline McCormick
  Age:
  24
  Ht:
  5’ 8”
  Wt: 115
  Born: Columbia, South Carolina
  Ethnicity: White Hair: Brunette Eyes: Blue
  Secessionist
  Background:
  Caroline McCormick was a grad student at the
  University of South Carolina. She was part of a
  team working on fuel cell technology. Specifically,
  they were working on a controlled fission-fusion
  reactor. Their reactor would split and fuse atoms
  at high speeds generating high energy.
  The reactor experiments failed time and again
  as the reactor went beyond safety limits and had to
  be shut down. Professor Garrison was certain his
  design would work but the government and
  university decided to redirect the funding.
  Caroline had a crush on Garrison so of course
  she agreed to help him run the reactor one last
  
  7
  time without safety limits. The reactor increased
  and increased the size of the atomic reaction until
  the reactor walls themselves began to break down.
  Garrison ran outside to cut the power to the lab as
  Caroline struggled at the controls to contain the
  growing reaction.
  In a flash of light Caroline found herself caught
  in the reaction. Her atoms fused and split and she
  became aware of things at the atomic level. When it
  was over her arms and legs floated near her. They
  were no longer connected to her but she could control
  them 
  and 
  feel 
  them.
  Caroline pulled herself together and left the
  campus. She learned that she could disrupt people
  or objects at the atomic level. She discovered she
  could split people like an atom and create an exact
  duplicate of them she could control. Caroline named
  herself Secessionist in honor of South Carolina being
  the first state to secede from the Union. She is the
  first to split from the “world of mortals” and see the
  true 
  nature 
  of 
  the 
  universe.
  Anatomical 
  Separation
  Self-Secessionist can separate her hands from her
  body as a free action. The hands can move (fly) as
  part of her move action. She can use one standard
  action per turn using a separated hand or a connected
  body part. Her hands reconnect as a free action. Her
  hands use her traits and abilities but get a +4 on
  defense 
  due 
  to 
  size.
  Others-She makes a touch-based affliction attack.
  The victim makes a Will save. Failure [hand
  disabled, detached]. The hand makes a second Will
  save versus mind control 8, failure [compelled,
  controlled]. The victim can grab his hand with an
  attack and then hold it in place for a move action to
  regain 
  use 
  of 
  the 
  hand.
  Hands under secessionist control have flight 3.
  A hand that suffers a staggered or disabled status
  stops functioning. Hands that are reattached transfer
  any bruised or injured conditions back to the person,
  other 
  conditions 
  don’t 
  carry 
  over.
  Secessionist
  TL7
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  OFFENSE:
  Unarmed 8
  Close, Damage 5
  Seperation 8, Touch, Mind Control
  NOTES: Secessionist can separate her hand(s) and
  use them at a distance. The power works like Stretch-
  ing except her hand can’t flatten or twist, etc. and in
  exchange for not being attached. Attach/Detach as free
  action.] Secessionist can control a foe’s hand as a stan-
  dard action mind control attack. Once controlled, she
  can use the hand as to use any of the foe’s powers,
  strength, or abilities the GM feels appropriate for con-
  trolling one hand. The hand acts as Secessionists stan-
  dard action and can fly and has ESP as if it was one of
  Secessionists hands.] The victim can break the hands
  mind control as per mind control rules or by grabbing
  the hand and holding it in place for a standard action
  Strength 
  vs. 
  Strength.]
  WILLPOWER
  8
  PROWESS
  8
  COORDINATION
  8
  STAMINA
  10
  STRENGTH
  2
  INTELLECT
  4
  AWARENESS
  8
  POWERS:
  Anatomical Separation 8 (Self)
  [Stretching, Hands only, Limited, No Tether to
  Body, ESP], Flight 6, ESP 8, Strike 5 (Slash)
  Anatomical Separation 7 (Others)
  [Mind Control, Limited to Hand, Hand de-
  taches from foe as above]
  Specialties:
  Physics, Atomic Chemistry, Stealth
  ASPECTS: Thinks of herself as Evolutionary Elite, overconfident, little value of human life
  CHALLENGES: Standoffish, Can’t actually do everything she claims such as effect ob-
  jects, “Your hands are my puppets.”
  
  8
  GRANITE
  New Hampshire
  Granite Crush All who oppose him
  Name: Granite
  Identity: Flokal
  Age: 10,000 + Ht: 6’ 7” Wt: 1100Ibl.
  Born: UNKNOWN
  Ethnicity: Rock/Alien Hair: None Eyes: None
  
  9
  G
  r
  a
  n
  i
  t
  e
  B
  a
  c
  k
  g
  r
  o
  u
  n
  d
  In roughly 8,000 BC an escaped convict named
  Flokal crash-landed in what is today known as New
  Hampshire. A bounty hunter named Rogell was
  pursuing Flokal. Rogell found the convict and the
  two aliens engaged in epic combat. The aliens were
  as powerful as modern superheroes. Rogell
  managed to bury Flokal alive after fierce fighting.
  Rogell carved a marker shaped like Flokal’s face
  out of stone in the side of the mountain. He left
  Flokal captive there and went to get help
  transporting 
  the 
  criminal.
  Rogell’s ship was destroyed as he arrived at his
  home world during the Tarban invasion. Nobody
  ever came to get Flokal. He was incredibly strong
  but the weight of the mountain and a glacier were
  too much for him to escape from.
  In 1805 Francis Whitcomb and Luke Brooks, part
  of a Franconia surveying crew, were the first white
  settlers to record observing the Old Man Of The
  Mountain, according to the official New Hampshire
  history. The Old Man became a state symbol and
  was believed to be a naturally occurring formation.
  On May 3rd, 2003 the rock formation collapsed. The
  collapse, combined with 10,000 years of erosion,
  reduced the weight on top of Flokal enough that he
  was able to break free.  After 10 millinium Flokal
  isn’t all that sane. Unfortunately, he never was all
  that smart either. Flokal had never seen the Old Man
  since he was under it so when he saw stamps, coins
  and pictures bearing his profile he assumed
  “primitive humans” were worshiping him. New
  Hampshire is the Granite State so the humans must
  think 
  his 
  name 
  is 
  Granite.
  Granite walked into the state capital and declared,
  “Humans! Your god Granite is here to rule you.”
  The humans didn’t like that idea and after a battle
  involving the New Hamshire National Guard, FBI
  and super-armored police, Granite fled. Granite is
  once again wanted by authorities and is in hiding.
  Psyche 
  Profile
  T
  a
  c
  t
  i
  c
  s
  Granite
           TL9
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  OFFENSE:
  Unarmed 4
  Close, Damage 10
  NOTES: Granite is always in his natural rock
  form.
  WILLPOWER
  7
  PROWESS
  4
  COORDINATION
  3
  STAMINA
  17
  STRENGTH
  10
  INTELLECT
  3
  AWARENESS
  3
  POWERS:
  Alternate Form 8  (Rock, Always on)
  Life Support 8
  Invulnerability 5
  SPECIALTIES:
  Wrestle
  ASPECTS: “I am the god of New Hampshire!”, “The Granite state worships me”
  CHALLENGES: Rock form, thinks he’s a god
  
  10
  Nor’easter
  New Hampshire
  This woman from New Hampshire will literally
  blow you away
  Name: Noreaster
  Identity: Cindy Duffy
  Age: 20 Ht: 5’ 6” Wt: 103
  Born: Concord, New Hampshire
  Ethnicity: white Hair:Blue Eyes: Yellow
  
  11
  N
  o
  r
  ’
  e
  a
  s
  t
  e
  r
  B
  a
  c
  k
  g
  r
  o
  u
  n
  d
  Cindy Duffy was vacationing in the Isles of Shoals
  just as she had many times before. The twenty year-
  old had heard the legends that Blackbeard the pirate
  had buried treasure in the area but she didn’t believe
  it. Still, when she found an old hand-drawn map on
  a piece of parchment she couldn’t help but
  i
  n
  v
  e
  s
  t
  i
  g
  a
  t
  e
  .
  Cindy followed the map and found a small metal
  box hidden away in the notch of an old tree. She
  opened the box and found a necklace inside. The
  necklace was a silver chain with a beautiful seashell
  attached. Cindy put on the necklace and bragged
  about 
  it 
  to 
  all 
  her 
  friends.
  The problem was Cindy wasn’t a good person. She
  was a vindictive, jealous, conniving young woman.
  During a dance a few days after finding the necklace,
  one of her many rivals began teasing her about it.
  Cindy became furious and suddenly the dance hall
  was filled with a fierce wind. Cindy’s anger drove a
  destructive arctic wind and the entire hall was
  d
  e
  s
  t
  r
  o
  y
  e
  d
  .
  Cindy relished her new power. She designed a sexy
  costume and took on the name Nor’easter, a reference
  to the most feared weather in New Hampshire. She
  has the power to take what she wants, and does.
  Psyche 
  Profile
  Nor’easter is a very disturbed woman. She feels
  entitled to anything she wants. She takes her powers
  for granted and lacks training. She is raw and
  destructive and shows no remorse for the death and
  destruction 
  she 
  causes.
  T
  a
  c
  t
  i
  c
  s
  C
  a
  p
  e
  r
  s
  The strongest wind in US history
  was recorded on Mount Wash-
  ington New Hampshire in 1934
  (231 
  mph).
  Nor’Easter
          TL7
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  OFFENSE:
  Unarmed 5
  Close, Damage 2
  Blast 5
   Damage 8
  NOTES: Her force field is air control based so
  the GM may limit it in a vacuum, under water,
  etc.
  WILLPOWER
  6
  PROWESS
  2
  COORDINATION
  5
  STAMINA
  8
  STRENGTH
  2
  INTELLECT
  3
  AWARENESS
  5
  POWERS:
  Air Control 8
  Binding 6
  Flight 7
  Life Support 3 [Breathing, Pressure, Cold]
  Force Field 5
  SPECIALTIES:
  Aerial Combat, Performance
  ASPECTS: Greedy, Vain, Short Temper
  CHALLENGES: Attacks Women first as rivals, “I’m so beautiful I’ll blow you away.”
  
SOURCE: textdata/thevault/FATE (fudge) [multi]/Icons/Enemies_of_the_State_vol_1_Issue_3_ICONS.pdf