TEXT:  
   
   
   
  PRODUCT NO. FO308 
  FOLLOW US ON      FACEBOOK,       TUMBLR, AND       TWITTER! 
  E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM 
   
   
   
   
   
   
   
   
   
   
  ABANDONED ARTS©
   PRESENTS: 
   
  EIGHT NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  ART OF SUBTLETY 
  You can subtly spin gracious proposals and veiled threats into ordinary conversation. 
  PREREQUISITES: Bluff 6 ranks, Sense Motive 6 ranks 
  BENEFIT: You can make a Bluff skill check in order to perform a Diplomacy or Intimidate 
  skill check with such subtlety that it appears to all other observers as though you were 
  simply engaging in polite and ordinary conversation. This application of the Bluff skill is 
  similar to delivering a hidden message, and eavesdroppers and onlookers observing the 
  attempt are entitled to a Sense Motive skill check to see your discourse for what it is. A 
  creature possessing this feat gains a +4 bonus on this type of Sense Motive skill check. 
   
  DECEPTIVE GAMBIT  [COMBAT] 
  You can turn an apparent slip into a deadly feint. 
  PREREQUISITES: Combat Reflexes, Greater Feint, Acrobatics 7 ranks, Bluff 7 ranks 
  BENEFIT: Whenever your movement provokes an attack of opportunity from one or more 
  opponents, those opponents provoke a special attack of opportunity from you in turn, 
  should they elect to take their attacks of opportunity against you. After such an attack 
  is resolved, you may attempt to feint your attacker as an attack of opportunity. 
     You can attempt to disguise the use of this feat at your option, deliberately executing 
  a failed Acrobatics skill check to avoid an attack of opportunity. If you do, your Acrobatics 
  check fails automatically, your movement provokes attacks of opportunity as usual, and 
  opponents that witness your attempt are entitled to Sense Motive skill checks opposed 
  by your Bluff skill check to learn that you botched the Acrobatics attempt deliberately. 
   
  DECOY TACTICS  [TEAMWORK] 
  Working in tandem with a partner, your ability to deceive and distract is improved. 
  PREREQUISITES: Bluff 5 ranks 
  BENEFIT: Whenever you would use the Bluff skill to create a diversion to hide, you may 
  instead elect to distract a creature for long enough to give an ally that also possesses 
  this feat the opportunity to hide. That ally can hide, even if observed, but must do so 
  before the start of your next turn. 
     Additionally, you can use the aid another action to grant an ally with this feat a +4 
  bonus on a Bluff skill check made to create a diversion in order to hide. 
  NORMAL: The aid another action grants a +2 bonus when used to aid an ally’s skill check. 
   
  KNIFE IN THE DARK 
  At close range, you can discern your foe’s positions despite darkness and concealment. 
  PREREQUISITES: Perception 3 ranks, base attack bonus +3 
  BENEFIT: When you use a light melee weapon to attack an opponent that is denied its 
  Dexterity bonus to Armor Class against your attacks, your attack ignores concealment 
  (but not total concealment). 
  SCROLL SABOTEUR 
  You can sabotage magical scrolls, subjecting your foes to the risk of a magical mishap. 
  PREREQUISITES: Linguistics 5 ranks, Use Magic Device 5 ranks 
  BENEFIT: With ink, a pen, and 1d4+1 minutes of uninterrupted work, you can attempt 
  to sabotage a magical scroll in such a way that the scroll becomes less reliable and 
  much more likely to trigger a mishap if read or activated improperly. The Spellcraft skill 
  DC to decipher such a scroll is increased by +5, and the DC for any caster level check 
  required to activate such a scroll is also increased by 5. In addition, the DC of the 
  Wisdom check required to avoid a mishap should this check fail is 15. 
  SPECIAL: If you possess the Scribe Scroll feat, you can deliberately sabotage any scroll 
  that you scribe without spending any extra time or resources to do so. 
  NORMAL: Avoiding a scroll mishap requires a Wisdom check with a DC of 5. 
   
  SILENT SLAYER 
  You have learned to conduct combat silently and stealthily. 
  PREREQUISITES: Stealth 1 rank, base attack bonus +1 
  BENEFIT: When attacking with light or one-handed melee weapons, weapons compatible 
  with the Weapon Finesse feat, or ranged weapons other than firearms, your attacks 
  and maneuvers do not generate any particularly noticeable sound or display. The DC of 
  Perception skill checks made to notice your actions is not affected by such attacks. 
  NORMAL: The Perception skill DC to hear or notice the sounds of combat is -10. 
   
  SLY DRAW  [COMBAT] 
  You have learned to conceal the drawing of a small object behind that of a larger one. 
  PREREQUISITES: Quick Draw, Sleight of Hand 3 ranks 
  BENEFIT: You can draw or palm a smaller object when you draw a larger one. The object 
  must be no bigger than an appropriately-sized dagger, and you may draw the item as a 
  part of the same action of drawing another object or weapon of equal or larger size. As 
  this feat gives you no ability to wield or use more than one item in one hand, you may 
  not wield or use either object until you drop one or the other, or until you transfer one 
  or the other to a free hand. Creatures that witness your sly draw may notice the smaller 
  object if they succeed on a Perception skill check opposed by your Sleight of Hand skill 
  check, made as a free action as a part of the same action required to draw that object. 
   
  UNDERMINE AUTHORITY 
  With a few well-chosen words, you can undermine your enemies’ confidence. 
  PREREQUISITES: Cha 13, Perform (oratory) 1 rank 
  BENEFIT: As a move action, you can deliver a caustic, humiliating oratory performance 
  which increases the DC of your opponents’ Bluff, Diplomacy, and Intimidate skill checks 
  by +5 for 1 round. This is a mind-affecting, language-dependent effect. 
  
  3 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted 
  material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, 
  rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly 
  identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures 
  characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes 
  and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, 
  likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and 
  any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game 
  Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor 
  (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game 
  Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights 
  conveyed by this License. 
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You 
  must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that 
  Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner 
  of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally 
  distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not 
  Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of 
  this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Subterfuge © 2012, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Subterfuge.pdf