TEXT: WAR GRIFFONS TITAN LEGION ARMY
  LIST
  Forces
  The War Griffons Titan Legion Army List uses the datasheets
  from the Adeptus Mechanicus Titan Legion Forces section and
  the Imperial Navy Forces section.
  Using The Army List
  The following army list allows you to field an army based on one
  of the War Griffons Titan Legion. It can also be used as a “stand
  in” army list for other Titan Legions as well.
  War Griffons Titan Legion formations come in three types:
  battle titans, scout titans and support formations. Each battle
  titan you include in the army allows you to field any two scout
  titan formations. Each battle titan or scout titan formation allows
  you to field any one support formation. Although you can only
  take a scout titan or support formation if you first take a battle
  titan formation, they are treated as separate independent
  formations during a battle and do not have to move around
  together.
  In addition, certain formations may be given upgrades. Which
  upgrades a formation may be given are listed in the “upgrades”
  column. Upgrades are added to the formation and are not a
  separate formation. Each upgrade that is taken adds to the cost
  of the formation, as shown on the upgrade chart. Note: the
  upgrades chosen can lead to an additional surcharge (see War
  Griffons Epic Tournament Special Rules).
  SPECIAL RULE
  God Machines
  God Machines
  All War Griffons Titan Legion formations with a unit with
  a line of fire to a Scout or Battle Titan formation that has
  been destroyed receive a Blast marker.
  SPECIAL RULE
  War Griffons Epic Tournament Special Rules
  War Griffons Epic Tournament Special Rules
  All Weapon Mounts in a Scout or Battle Titan formation
  must be mounted with a weapon. In addition, each Scout
  or Battle Titan formation must select at least two different
  weapons or pay a surcharge of an additional +25 points.
  Adeptus Mechanicus – Titan Legion – 2020-04-24
  1
  
  BATTLE TITAN WEAPONS
  (Mount each weapon mount in the formation with one of the following upgrades.)
  UPGRADE
  COST
  Apocalypse Missile Launcher
  +25 points each
  Carapace Landing Pad
  Free
  Close Combat Weapon
  +25 points each
  Corvus Assault Pod
  Free
  Gatling Blaster
  +25 points each
  Laser Blaster
  +50 points each
  Laser Burner
  Free
  Melta Cannon
  +50 points each
  Plasma Cannon
  +25 points each
  Plasma Destructor
  Note: Carapace weapon mounts only.
  +75 points each
  Quake Cannon
  +75 points each
  Support Missile
  Note: Carapace weapon mounts only.
  +75 points each
  Volcano Cannon
  +50 points each
  SCOUT TITAN WEAPONS
  (Mount each weapon mount in the formation with one of the following upgrades.)
  UPGRADE
  COST
  Inferno Gun
  Free
  Plasma Blastgun
  Free
  Turbo-Laser Destructor
  +25 points each
  Vulcan Mega-Bolter
  Free
  SCOUT AND BATTLE TITAN UPGRADES
  (Add any of the following upgrades to a unit up to once per formation.)
  UPGRADE
  COST
  Carapace Multilasers
  +50 points
  0–1 Legate per army
  +50 points
  Sacred Icon
  +50 points
  Veteran Princeps
  +25 points
  WAR GRIFFONS TITAN LEGION ARMY LIST
  War Griffons Titan Legion armies have a strategy rating of 3. Battle and Scout Titan formations have an initiative rating of 1+. All other
  formations have an initiative rating of 2+.
  BATTLE TITAN FORMATIONS
  FORMATION
  UNITS
  UPGRADES
  COST
  Emperor
  One Imperator or Warmonger Class Titan
  Carapace Multilasers, Legate, Sacred Icon, Veteran Princeps
  1250 points
  Reaver
  One Reaver Class Titan
  All
  550 points
  Warlord
  One Warlord Class Titan
  All
  675 points
  SCOUT TITAN FORMATIONS
  (Any two scout titan formations may be fielded per each battle titan.)
  FORMATION
  UNITS
  UPGRADES
  COST
  Warhound
  One Warhound Class Titan
  Inferno Gun, Plasma Blastgun, Turbo-Laser Destructor, Veteran Princeps, Vulcan Mega-Bolter
  275 points
  Warhound Pack
  Two Warhound Class Titans
  Inferno Gun, Plasma Blastgun, Turbo-Laser Destructor, Veteran Princeps, Vulcan Mega-Bolter
  500 points
  TITAN UPGRADES
  SUPPORT FORMATIONS
  (Any one support formation may be fielded per each battle or scout titan formation.)
  FORMATION
  UNITS
  COST
  Crusader Scout Maniple
  Four Crusader Robots
  150 points
  Forge Knight Maniple
  Five Forge Knights
  250 points
  0–1 Lysander Fighter per Warmonger Class Titan
  One Lysander Fighter
  75 points
  Marauder Squadron
  Two Marauder Bombers
  250 points
  0–1 Orbital Support
  One Ark Mechanicus Battleship
  200 points
  Skitarii Demi-Century
  Eight Hypaspist units and two Secutor units
  250 points
  Thunderbolt Squadron
  Two Thunderbolt Fighters
  150 points
  Adeptus Mechanicus – Titan Legion – 2020-04-24
  2
  
  NAME
  Apocalypse Missile Launcher
  TYPE
  CH
  SPEED
  n/a
  ARMOUR
  n/a
  CC
  n/a
  FF
  n/a
  WEAPONS
  Apocalypse Missile Launcher
  RANGE
  60cm
  FIREPOWER
  3BP, D
  NOTES
  Carapace Landing Pad
  CH
  n/a
  n/a
  n/a
  n/a
  -
  All weapons with a BP firepower in the formation do not need a line of
  fire when shooting as part of a sustained fire, advance or double action.
  Carapace Multilasers
  CH
  n/a
  n/a
  n/a
  n/a
  2× Multilaser
  30cm
  AP5+/AT6+/AA5+
  Close Combat Weapon
  CH
  n/a
  n/a
  n/a
  n/a
  Close Combat Weapon
  (bc)
  Assault Weapons, EA(+3), TK(D3)
  Corvus Assault Pod
  CH
  n/a
  n/a
  n/a
  n/a
  -
  Transport. May transport ten infantry units without Jump Packs or
  Mounted.
  Gatling Blaster
  CH
  n/a
  n/a
  n/a
  n/a
  Gatling Blaster (Mars Pattern)
  60cm
  6× AP4+/AT4+
  Inferno Gun
  CH
  n/a
  n/a
  n/a
  n/a
  Inferno Gun
  30cm
  3BP, IC
  Laser Blaster
  CH
  n/a
  n/a
  n/a
  n/a
  Laser Blaster
  60cm
  6× AP5+/AT3+
  Laser Burner
  CH
  n/a
  n/a
  n/a
  n/a
  Laser Burner
  (15cm)
  Small Arms, EA(+2)
  or
  (bc)
  Assault Weapons, EA(+4)
  Legate
  CH
  n/a
  n/a
  n/a
  n/a
  -
  Supreme Commander.
  Melta Cannon
  CH
  n/a
  n/a
  n/a
  n/a
  Melta Cannon
  30cm
  MW2+, TK(D3)
  and
  (15cm)
  Small Arms, EA(+1), TK(D6)
  Plasma Blastgun
  CH
  n/a
  n/a
  n/a
  n/a
  Plasma Blastgun
  45cm
  2× MW2+, Slw
  Plasma Cannon
  CH
  n/a
  n/a
  n/a
  n/a
  Plasma Cannon
  60cm
  3× MW2+, Slw
  Plasma Destructor
  CH
  n/a
  n/a
  n/a
  n/a
  Plasma Destructor
  75cm
  5× MW2+, Slw
  Quake Cannon
  CH
  n/a
  n/a
  n/a
  n/a
  Quake Cannon
  90cm
  3BP, MW
  Sacred Icon
  CH
  n/a
  n/a
  n/a
  n/a
  -
  Inspiring.
  Support Missile
  CH
  n/a
  n/a
  n/a
  n/a
  0–1× Barrage Missile
  Unlimited
  10BP, D, Ind, SS
  0–1× Deathstrike Missile
  Unlimited
  MW2+, Ind, SS, TK(D6)
  0–1× Vortex Missile
  Unlimited
  3BP, IC, Ind, SS, TK
  0–1× Warp Missile
  Unlimited
  MW2+, Ind, SS, TK(D3)
  Can be armed with one of the following: Barrage Missile, Deathstrike
  Missile, Vortex Missile or Warp Missile. A Warp Missile ignores
  Imperial Void Shields and Power Fields.
  Turbo-Laser Destructor
  CH
  n/a
  n/a
  n/a
  n/a
  Turbo-Laser Destructor
  60cm
  4× AP5+/AT3+
  Veteran Princeps
  CH
  n/a
  n/a
  n/a
  n/a
  -
  Commander, Leader.
  Volcano Cannon
  CH
  n/a
  n/a
  n/a
  n/a
  Volcano Cannon
  90cm
  MW2+, TK(D3)
  Vulcan Mega-Bolter
  CH
  n/a
  n/a
  n/a
  n/a
  Vulcan Mega-Bolter
  45cm
  4× AP3+/AT5+
  Hypaspist
  INF
  15cm
  5+
  5+
  5+
  Heavy Bolter
  30cm
  AP5+
  Secutor
  INF
  15cm
  4+
  3+
  3+
  2× Multi-melta
  15cm
  MW5+
  and
  (15cm)
  Small Arms, MW
  Augmentations
  (bc)
  Assault Weapons, EA(+1), MW
  Commander, Leader, Reinforced Armour.
  Crusader Robot
  LV
  25cm
  6+
  4+
  6+
  Heavy Bolter
  30cm
  AP5+
  Multi-melta
  15cm
  MW5+
  and
  (15cm)
  Small Arms, MW
  Power Fist
  (bc)
  Assault Weapons, EA(+1), MW
  Automaton, Scout, Walker.
  Forge Knight
  AV
  20cm
  4+
  4+
  5+
  Arc Lance
  30cm
  AT4+
  Manipulators
  (bc)
  Assault Weapons, EA(+1), MW
  Infiltrator, Invulnerable Save, Reinforced Armour, Walker.
  ADEPTUS MECHANICUS TITAN LEGION FORCES
  
  Imperator Class Titan
  WE
  15cm
  4+
  4+
  3+
  Plasma Annihilator
  90cm
  4× MW2+, FwA, Slw, TK(D3)
  Hellstorm Cannon
  60cm
  10BP, FwA
  Defense Laser
  90cm
  MW2+/AA4+, TK(D3)
  Quake Cannon
  90cm
  3BP, MW
  4× Battle Cannon
  75cm
  AP4+/AT4+
  Tertitary Arms
  (15cm)
  Small Arms, EA(+2)
  Damage Capacity 12, Fearless, Inspiring, Reinforced Armour,
  Transport, 8 Void Shields, Walker. May transport ten infantry units
  without Jump Packs or Mounted. May step over units and pieces of
  terrain that that are lower lower than the unit’s knees and less than 2cm
  wide. Critical Hit Effect: The unit’s plasma reactor has been breached.
  Roll a D6 for each breach on the unit in the end phase of each turn. On a
  roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a
  roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach
  not repaired causes one point of damage.
  Reaver Class Titan
  WE
  20cm
  4+
  3+
  3+
  Carapace Weapon Mount
  -
  FxF, WM
  2× Arm Weapon Mount
  -
  FwA, WM
  Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields,
  Walker. May step over units and pieces of terrain that that are lower
  lower than the unit’s knees and less than 2cm wide. Critical Hit Effect:
  The unit’s plasma reactor has been breached. Roll a D6 for each breach
  on the unit in the end phase of each turn. On a roll of 1 the unit is
  destroyed and all units within 5cm suffer a hit on a roll of 5+, and on a
  roll of 4–6 the breach has been repaired. Any breach not repaired causes
  one point of damage.
  Warhound Class Titan
  WE
  30cm
  5+
  4+
  4+
  2× Arm Weapon Mount
  -
  FwA, WM
  Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields,
  Walker. May step over units and pieces of terrain that that are lower
  lower than the unit’s knees and less than 2cm wide. Critical Hit Effect:
  The unit takes a point of damage and is moved D6cm in a random
  direction. If this move takes the titan into impassable terrain or another
  unit it can’t move over then it stops immediately and is destroyed. All
  units it moves into or over suffer a hit on a roll of 6+.
  Warlord Class Titan
  WE
  15cm
  4+
  2+
  3+
  2× Carapace Weapon Mount
  -
  FxF, WM
  2× Arm Weapon Mount
  -
  FwA, WM
  Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear
  Armour, 6 Void Shields, Walker. May step over units and pieces of
  terrain that that are lower lower than the unit’s knees and less than 2cm
  wide. Critical Hit Effect: The unit’s plasma reactor has been breached.
  Roll a D6 for each breach on the unit in the end phase of each turn. On a
  roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a
  roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach
  not repaired causes one point of damage.
  
  Warmonger Class Titan
  WE
  15cm
  4+
  4+
  5+
  Vengeance Cannon
  90cm
  2× MW2+, FwA, TK(D3)
  0–8× Barrage Missile
  Unlimited
  10BP, D, Ind, SS
  0–8× Deathstrike Missile
  Unlimited
  MW2+, Ind, SS, TK(D6)
  0–8× Vortex Missile
  Unlimited
  3BP, IC, Ind, SS, TK
  0–8× Warp Missile
  Unlimited
  MW2+, Ind, SS, TK(D3)
  4× Twin Hydra Autocannon
  45cm
  AP4+/AT5+/AA5+
  Head Gun
  45cm
  AP4+/AT4+, FxF
  Tertitary Arms
  (15cm)
  Small Arms, EA(+2)
  Damage Capacity 12, Fearless, Inspiring, Reinforced Armour,
  Transport, 8 Void Shields, Walker. May transport ten infantry units
  without Jump Packs or Mounted. Armed with any eight of the following:
  Barrage Missile, Deathstrike Missile, Vortex Missile or Warp Missile.
  Only one missile may be fired per turn. Warp Missiles ignore Imperial
  Void Shields and Power Fields. The unit’s fire control center allows it to
  re-roll one failed to-hit roll per turn. May step over units and pieces of
  terrain that that are lower lower than the unit’s knees and less than 2cm
  wide. Critical Hit Effect: The unit’s plasma reactor has been breached.
  Roll a D6 for each breach on the unit in the end phase of each turn. On a
  roll of 1 the unit is destroyed and all units within 5cm suffer a hit on a
  roll of 4+, and on a roll of 4–6 the breach has been repaired. Any breach
  not repaired causes one point of damage.
  Lysander Fighter
  AC
  Fighter
  6+
  n/a
  n/a
  Storm Bolters
  15cm
  AP4+/AA5+, FxF
  Heavy Bolter
  30cm
  AP5+/AA6+, FxF
  Ark Mechanicus Battleship
  SC
  n/a
  n/a
  n/a
  n/a
  0–1× Orbital Bombardment
  n/a
  5BP, MW
  0–1× Pin-Point Attacks
  n/a
  2× MW2+, TK(D3)
  Armed with either Pin-point Attacks or Orbital Bombardment.
  SPECIAL RULE
  Automaton
  Automaton
  A formation does not receive a Blast marker when a unit with automaton is destroyed, this includes the extra Blast marker from the first casualty of a crossfire and for units destroyed
  for being out of formation after a move. Automaton units hit by a weapon with disrupt do take a Blast marker however.
  If a hit is inflicted on an automaton unit because it is in a broken formation which is receiving a Blast marker (see Blast Markers and Broken Formations) then it may attempt to save
  normally.
  Automaton units killed in an assault count for the purposes of working out its result (see Work Out Result).
  SPECIAL RULE
  Weapon Mount
  Weapon Mount
  Weapon Mounts are areas on a unit that may be fitted with weapon systems. When a weapon mount is mounted with a weapon (a “character” unit) it gains all the abilities and special
  rules of the weapon while retaining any of its own. A weapon mount may only be mounted with one weapon.
  
  SPECIAL RULE
  Imperial Void Shields
  Imperial Void Shields 1
  Imperial Titans are protected by void shield generators. The number of void shields each Titan has is noted on the Titan’s datasheet.
  Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, nor allocate Blast markers. Once all of
  the shields have been knocked down, the Titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields
  but units using their firefight values must first knock down any shields before they can damage the Titan.
  Void shields that have been knocked down can be repaired. Each Titan can repair one downed void shield in the end phase of each turn. In addition, if a Titan regroups it can use the
  dice roll to either repair the void shield or remove Blast markers (e.g., if you rolled a 2 you could repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast marker).
  1. Imperial Void Shields
  Do void shields stop a point of damage caused by: a failed dangerous terrain test, the extra hits from the result of an assault, a Blast marker on a broken formation, or the unit ending its second withdrawal move within 15cm of the
  enemy?
  Q:
  No.
  A:
  How many void shields go down if a war engine is hit by a Titan Killer weapon that causes multiple points of damage?
  Q:
  One per each point of damage, with any left over being allocated to the unit.
  A:
  Can a formation regroup to repair downed void shields if it has no Blast markers?
  Q:
  Yes.
  A:
  If a formation with multiple units with void shields regroups is the number of repaired void shields the same for each unit or shared between them?
  Q:
  Shared between them, e.g. if you chose to repair two void shields, one unit could repair two void shields or two units could repair one void shield each.
  A:
  Are void shields considered when determining how many hits a war engine should be allocated?
  Q:
  No.
  A:
  
  NAME
  Marauder Bomber
  TYPE
  AC
  SPEED
  Bomber
  ARMOUR
  4+
  CC
  n/a
  FF
  n/a
  WEAPONS
  Twin Lascannon
  RANGE
  45cm
  FIREPOWER
  AT4+/AA4+, FxF
  Bomb Racks
  15cm
  3BP, FxF
  2× Twin Heavy Bolter
  15cm
  AA5+
  NOTES
  Thunderbolt Fighter
  AC
  Fighter-
  Bomber
  6+
  n/a
  n/a
  Multilaser
  30cm
  AP5+/AT6+/AA5+, FxF
  Underwing Rockets
  30cm
  AT4+, FxF
  Storm Bolters
  15cm
  AP4+/AA5+, FxF
  Emperor Class Battleship
  SC
  n/a
  n/a
  n/a
  n/a
  Orbital Bombardment
  n/a
  8BP, MW
  Slow and Steady.
  Lunar Class Cruiser
  SC
  n/a
  n/a
  n/a
  n/a
  Orbital Bombardment
  n/a
  3BP, MW
  Pin-Point Attack
  n/a
  MW2+, TK(D3)
  IMPERIAL NAVY FORCES
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/Warhammer Epic Games/Epic Armagedon/netea-adeptus-mechanicus-titan-legion-2020-04-24.pdf