TEXT: Weekly Wonders
  Lust
  
  Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License 
  version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, 
  deities, etc) dialogue, plot, storylines, location, characters and trade dress.
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  of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License 
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  LLC does not guarantee compatibility, and does not endorse this product.
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  Designers
  Alex Riggs, Joshua Zaback
  Editor
  Rosa Gibbons
  Credits
  Necromancers of the Northwest, LLC
  8123 236th St SW, Unit 102
  Edmonds, WA, 98026
  www.necromancers-online.com
  
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  Introduction
  The seven deadly sins are inextricably tied with the official 
  Pathfinder campaign setting, and, with it, to the very game 
  itself. There is something potent about this particular group 
  of vices that has drawn human fascination for centuries, 
  however, and so it is no surprise that they would turn up 
  here, yet again. But just as the enemies in certain iconic 
  Pathfinder Adventure Path adventures gain their power from 
  sin, so too can players draw their strength from the likes 
  of envy, gluttony, greed, lust, pride, sloth, and wrath. Each 
  installment of Weekly Wonders: Archetypes of Sin presents six 
  new archetypes tied to one of the seven deadly sins.
  This installment focuses on the sin of lust. Lust is a tricky 
  sin, blurring the lines between healthy desire, attraction, love 
  and something more wicked. This book focuses on the dark 
  side of our romantic fantasies as we explore the sin of lust in a 
  variety of archetypes. The archetypes in this book encompass 
  elements of control and dominance as well as forbidden 
  fantasy, and atypical sexual and or romantic interests. We 
  even look to the idea of courtly love, exploring the idea of raw 
  desire without the base excuse of wanton sexuality. From the 
  lust singer who can entice his victims with song, to the pain 
  giver’s unnatural appetites for pain, to the knight of the white 
  rose whose romantic idealism is equally all consuming, the 
  archetypes in this book explore numerous interpretations 
  of lust, and you are sure to find something that will fit your 
  vision of this alluring sin. This book also features a new 
  sorcerer bloodline and wizard subschool, which look at 
  lust as a pure force and encompass various general ideas of 
  passion. 
  New Archetypes
  The following archetypes are presented in alphabetical order, 
  based on the name of the class that they modify.
  Lust Singer (Bard)
  Lust singers are bards who turn their talents solely to the 
  purpose of satisfying romantic desires. Obsessed with flesh 
  and pleasure, these bards use music and magic to attract 
  and charm potential mates and strip even the most prudish 
  individuals of their inhibitions.
  Gilt Tongue (Ex): Lust singers are skilled at lecherous 
  come-ons and sweet nothings, using their golden tongues 
  to convince others to do things they otherwise might only 
  dream of doing. A lust singer adds 1/2 his level (minimum 
  1) to all Charisma checks and Charisma-based skill checks 
  made to convince another character to take a romantic or 
  lustful action. If the action is to involve the lust singer, this 
  bonus is doubled. 
  This ability replaces the bardic knowledge class feature.
  Bardic Performance: A lust singer gains bardic performance 
  as normal, but can use his performance to perform tunes that 
  incite lust and illicit sensual desires from the listeners. This 
  allows him to perform the following new songs.
  Attraction (Su): At 1st level, a lust singer can use his 
  bardic performance in order to make a character 
  attracted to another character. He can target a single 
  character within 90 feet when he uses this ability. At 
  3rd level, and every 3 levels thereafter, he can target 
  an additional character when using this ability. When 
  he uses this performance, the affected character 
  must succeed on a Will save (DC = 10 + 1/2 the lust 
  singer’s level + the lust singer’s Charisma modifier) 
  or become overwhelmed with romantic and/or sexual 
  desire for another character the target can clearly see. 
  This infatuation remains for as long as the lust singer 
  continues the performance, plus a number of minutes 
  thereafter equal to 10 times the number of rounds the 
  lust singer maintained this performance. The target 
  is treated as attracted to the specified individual for 
  purposes of spells and abilities relating to a character’s 
  attraction to another individual. Likewise, for the 
  purposes of abilities and effects used by the character she 
  is infatuated with which reference the target normally 
  being attracted to characters of a specific race and 
  gender, the target is considered to normally be attracted 
  to the specified individual while under the effects of this 
  ability. This is a mind-affecting enchantment charm 
  effect and relies on auditory and visual components. 
  This ability replaces the fascinate bardic performance. 
  Sensual Sanctuary (Su): At 3rd level, a lust singer can 
  attempt to use a target’s attraction for another character 
  to prevent her from harming them. A lust singer can use 
  his bardic performance to fill a target who is attracted 
  to another character with lustful thoughts that keep 
  her from being able to do them harm. The lust singer 
  may target a single character when he uses this ability, 
  and the target must be able to clearly see and hear the 
  lust singer’s performance. The target must succeed on a 
  Will save (DC = 10 + 1/2 the lust singer’s level + the lust 
  singer’s Charisma modifier) or be so overwhelmed with 
  desire that she is unable to attack or perform any hostile 
  action against any character of a race and gender that she 
  would normally be attracted to. If the target is attacked 
  by such a character, the effect is broken, and she cannot 
  be affected by this ability again for 24 hours. At 7th level, 
  if the target succeeds on her saving throw, she still suffers 
  a –1 penalty to attack and damage rolls against characters 
  of a race and gender she is normally attracted to. At 11th 
  level, and every 4 levels thereafter, this penalty increases 
  by a further -1. 
  This ability replaces the inspire competence bardic 
  performance.
  Suggestion (Sp): At 6th level, the lust singer gains the 
  suggestion ability as normal, except that he can only use 
  it to suggest romantic or erotic courses of action, and can 
  only target a character affected by his attraction bardic 
  performance. If the suggested action involves another 
  character that the lust singer is romantically attracted to, 
  the DC to resist the suggestion is increased by +2.
  This ability modifies the suggestion bardic performance. 
  Mass Suggestion (Sp): At 18th level, the lust singer can 
  use his suggestion bardic performance to affect any 
  number of characters that are affected by his attraction 
  ability. 
  
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  This ability modifies the mass suggestion bardic 
  performance. 
  Carnal Delight (Su): At 20th level, the lust singer can 
  incite incredible sensual desire and lustful urges in a 
  large group of individuals, causing them to pursue carnal 
  delights, to the exclusion of all other activities. The lust 
  singer can affect any number of characters within 60 
  feet who can clearly see and hear him. Each target must 
  succeed on a Will save (DC = 10 + 1/2 the lust singer’s 
  level) or take no action other than to pursue carnal 
  pleasures with the nearest living character, seeking 
  them out to kiss and caress until the beginning of their 
  next turn. Each round, affected characters can attempt 
  a new Will save to resist this ability, and a character that 
  succeeds on its saving throw is immune to the effects of 
  this ability for 1 hour.
  This ability replaces the deadly performance bardic 
  performance.
  Lustful Enchantment (Su): At 5th level, a lust singer can 
  imbue certain spells to draw out the lust inherent in the 
  target. Targets under the effects of a charm or compulsion 
  effect created by a spell the lust singer casts fuel the magic 
  of the spell with their inherent lust. Each round the affected 
  character pursues a romantic or erotic action, the spell’s 
  duration is not reduced. 
  This ability replaces the lore master class feature.
  Knight of the White Rose (Paladin)
  Knights of the white rose are paladins who are devoted to 
  the high romance of courtly love. These warriors of the heart 
  seek to perform great deeds to earn the favor of those whose 
  affection they cherish, and exchange tokens as a sign of their 
  devotion and love. 
  Paramour (Ex): A knight of the white rose is bound by 
  ideals of love and passion, and can declare another character 
  as her paramour. If she does, then the paramour recognizes 
  the knight of the white rose as a force for good and justice, 
  revealing her nature as a lawful good character and making 
  known her code of conduct. The knight of the white rose also 
  gains a +2 bonus on Diplomacy checks with her paramour 
  if he is good or lawful, or a +4 bonus if her paramour is 
  both lawful and good. A knight of the white rose can only 
  have a single paramour at any given time; however, she can 
  declare another character as her paramour by renouncing her 
  previous paramour and spending at least 24 hours mourning 
  the loss of love. 
  This ability replaces the aura of good class feature.
  Promise of Protection (Su): A knight of the white rose is 
  committed to defending those she cares about, even at the 
  expense of her own safety. Once per day, as a move action, 
  the knight of the white rose can declare a promise to protect 
  an adjacent character, sealing the promise with a kiss or by 
  the presentation of a token of affection, such as a flower or 
  handkerchief. As long as the knight of the white rose remains 
  within 10 feet of the target, both she and the target suffer 
  1 less point of damage from all sources for every 2 paladin 
  levels the knight of the white rose possesses (minimum 1), 
  and both she and the target receive a +2 sacred bonus to all 
  saving throws. This bonus is increased to +4 against spells 
  and effects cast or created by evil creatures. 
  If the knight of the white rose targets her paramour with this 
  ability, all damage dealt to her paramour from all sources is 
  reduced by 1 for every paladin level the knight of the white 
  rose possesses; however, the knight of the with rose suffers 
  an amount of damage equal to half the damage prevented 
  this way. Damage suffered in this way is not reduced by this 
  ability. Additionally, the paramour gains a deflection bonus to 
  AC equal to the knight of the white rose’s Charisma modifier. 
  These effects last for 1 minute. At 4th level, and every 3 levels 
  thereafter, the knight of the white rose can use this ability an 
  additional time each day.
  This ability replaces the smite evil class feature. 
  Bestowed Favor (Su): At 2nd level, a knight of the white 
  rose can make manifest the favor of her paramour to protect 
  herself from harm. The knight of the white rose can request a 
  special token of favor from her paramour, such as a flower or 
  piece of jewelry. As long as the knight of the white rose bears 
  this token, she gains a bonus on all saving throws equal to her 
  paramour’s Charisma modifier. 
  This ability replaces the divine grace class feature.
  Token of Courage (Su): At 3rd level, a knight of the white 
  rose can exchange tokens of courage with those she cares 
  deeply for. Once per day, the knight of the white rose can 
  bestow a token of courage, usually taking the form of some 
  
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  small piece of weaponry or armor, though the exact form 
  is left up to the discretion of the knight of the white rose. 
  For 24 hours, as long as the character retains the token, he 
  is immune to fear effects. Additionally, if the knight of the 
  white rose exchanges this token with her paramour, her own 
  courage is also bolstered, granting her a morale bonus on 
  damage rolls against evil characters equal to her paramour’s 
  Charisma bonus, to a maximum bonus of 1/2 the knight of 
  the white rose’s level (minimum 1).
  This ability replaces the aura of courage class feature. 
  Token of Resolve (Su): At 8th level, a knight of the white 
  rose can bestow a token of her resolve to those that she finds 
  in her favor. Once per day, as a standard action, the knight of 
  the white rose can bestow some small token of her affection 
  to another character. If she does, then as long as the target 
  retains her token, he gains immunity to charm spells and 
  effects for the next 24 hours. Additionally, if the knight of 
  the white rose bestows this token upon her paramour, then 
  her own resolve is also bolstered, allowing her to reroll a 
  number of failed Will saves each day equal to her paramour’s 
  Charisma modifier (minimum 1). The new save must be made 
  immediately after she fails a Will save, but before the results 
  are determined. She must keep the new result, even if it is 
  worse.
  This ability replaces the aura of resolve class feature.
  Redeem Through Love (Sp): At 11th level, a knight of the 
  white rose can use her love and friendship in order to conquer 
  the hatred and despair that swallows the hearts of evildoers. 
  By spending at least 1 hour a day with a character for 1 full 
  week, the knight of the white rose can attempt to use her 
  charms to redeem that character’s soul. This has the same 
  effect as an atonement spell, using the knight of the white 
  rose’s class level as her caster level. 
  This ability replaces the aura of justice class feature.
  Token of Faith (Su): At 14th level, a knight of the white 
  rose can bestow a token of her faith and piety upon another 
  character as proof of the purity of her love. The knight of the 
  white rose’s weapons automatically overcome any damage 
  reduction possessed by evil characters. Additionally, once 
  per day, the knight of the white rose can bestow a token as 
  a standard action upon another character. If she does, then 
  as long as the target retains the token, his natural attacks, 
  unarmed strikes, and weapons automatically overcome any 
  damage reduction possessed by evil characters for the next 24 
  hours. If the token is bestowed upon the knight of the white 
  rose’s paramour, the paramour also gains a bonus equal to the 
  knight of the white rose’s Charisma modifier to attack rolls 
  against evil characters. 
  This ability replaces the aura of faith class feature.
  Token of Righteousness (Su): At 17th level, a knight of 
  the white rose can bestow a token of her virtue and good 
  intent upon another character. Once per day, as a standard 
  action, the knight of the white rose can bestow a token of 
  her righteousness upon another character. If she does, that 
  character gains immunity to compulsion spells and effects 
  for 24 hours, so long as he retains the token. Additionally, 
  if the token is bestowed upon the knight of the white rose’s 
  paramour, the knight of the white rose is inspired in her 
  righteousness and gains a bonus equal to her paramour’s 
  Charisma modifier on all Will saves. 
  This ability replaces the aura of righteousness class feature.
  True Love (Su): At 20th level, a knight of the white rose 
  can express the depths of her heart’s affection with greater 
  ease. She may use her token of courage, token of resolve, 
  token of faith, and token of righteousness class features each 
  a number of times per day equal to her Charisma modifier. 
  Additionally, she can express her true love for her paramour 
  by presenting him with a ring or similar token of permanency 
  and unity. If she does, them so long as that character remains 
  her paramour and retains the token on his person, he benefits 
  from the knight of the white rose’s promise of protection 
  ability, regardless of their physical distance. 
  This ability replaces the holy champion class feature. 
  Pain Giver (Slayer)
  Pain givers are warriors who revel in the pleasures of giving 
  and receiving pain. They draw sensual excitement and 
  satisfaction by inflicting grievous suffering on others and find 
  release in their own wounds. Their love of pain is such that 
  many cannot go more than a short time without indulging 
  their lustful and hateful desire. 
   
  Pain Exaltation (Ex): Pain givers have a violent masochism 
  that fuels their intense passions, making them euphoric and 
  dangerous whenever they are in pain. Whenever the pain 
  giver suffers an amount of damage equal to his class level, 
  he becomes excited by the pain, suffering a –1 penalty to AC 
  and CMD, but granting him a +1 bonus on attack and damage 
  rolls for 1 round. At 5th level, and every 5 levels thereafter, 
  this bonus to attack and damage rolls increases by a further 
  +1 (to a maximum of +5 at 20th level), as does the penalty to 
  AC and CMD. This is a pain effect.
  Pain Strike (Ex): At 3rd level, a pain giver can inflict horrible 
  pain upon others to satisfy his base desires. Whenever he 
  makes an attack against a character which is flat-footed or 
  which he has flanking against, he may choose either to deal 
  an additional 1d6 points of nonlethal damage, or to cause the 
  target to suffer a –1 penalty to AC, attack rolls, and damage 
  rolls for 1d6 rounds. At 6th level, and every 3 levels thereafter, 
  the damage dealt by this ability increases by 1d6, or the 
  penalty to AC, attack rolls, and damage rolls increases by –1. 
  This is a pain effect. 
  This ability replaces the sneak attack class feature.
  Sadistic Attack (Ex): At 7th level, the pain giver cannot 
  contain the delight of causing others to suffer agony and 
  strives to do so with great vigor. He gains a +2 bonus on attack 
  rolls against characters currently suffering from a pain effect, 
  and gains a +2 bonus to AC against attacks made by such 
  characters.
  This ability replaces the stalker class feature.
  Masochistic Defense (Ex): At 13th level, the pain giver 
  revels in his own pain and suffering, able to easily shrug off 
  harm. For each separate pain effect the pain giver is suffering 
  from, he gains a +2 luck bonus on Fortitude and Will saves.
  
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  This ability replaces slayer’s advance class feature.
  Final Release (Ex) At 20th level, whenever a pain giver 
  makes a successful pain strike against a character suffering 
  from a pain effect, he may choose either to instantly slay his 
  target, or to place them in a state of eternal pain, rendering 
  them permanently nauseated.
   
  This ability replaces the master slayer class feature.
  Lust Bloodline (Sorcerer)
  Your bloodline can be traced back to a scion of lust. 
  Perhaps your ancestor includes an ancient mage who 
  tapped the power of the primal sin of lust to fuel powerful 
  enchantments, or perhaps a succubus or similar outsider 
  resides in your family tree, or maybe your ancestors were 
  merely slaves to their passions, debased and salacious. 
  Whatever the case, your bloodline gives you the power to 
  grant your own lusts and feed your most perverse desires. 
  Class Skill: Diplomacy.
  Bonus Spells: charm person (3rd), unnatural lustUM 
  (5th), matchmakerUI (7th), triggered suggestionACG (9th), 
  mass charm person(11th), mass suggestion (13th), waves of 
  ecstasyUM (15th), irresistible dance (17th), dominate monster 
  (19th).
  Bonus Feats: Deceitful, Dodge, Great Fortitude, Extend 
  Spell, Fleet, Improved Initiative, Persuasive, Silent Spell.
  Bloodline Arcana: Any character with whom you have 
  made romantic contact, such as a kiss, within the last 24 
  hours suffers a –2 penalty on saving throws made to resist 
  enchantment spells you cast. 
  Bloodline Powers: The pure force of lust in your veins grants 
  you the ability to make your salacious dreams come true. 
  Compel Kiss (Su): At 1st level, you can compel another 
  character to kiss you. As a standard action, you can 
  attempt to force a single adjacent living character to kiss 
  you. The target must succeed on a Will save (DC = 10 + 
  1/2 your level + your Charisma modifier) or be forced to 
  spend their next round performing no other action than 
  to kiss you. You can use this ability a number of times per 
  day equal to 3 + your Charisma modifier. Characters that 
  are not normally attracted to characters of your race and 
  gender receive a +4 bonus on their saving throw to resist 
  this ability. 
  Seductive Charm (Su): At 3rd level, you can wrap yourself 
  in magic to enhance your natural charms. Beginning at 
  3rd level, you gain a +4 bonus on Charisma checks and 
  add 1/2 your level (minimum 1) on all Charisma-based 
  skill checks, and you may take 10 on all Charisma checks 
  and Charisma-based skill checks made against characters 
  of the gender of your choice (you make this choice when 
  you gain this ability, and it cannot later be changed). At 
  9th level, your beauty is such that it causes characters 
  within 10 feet to be dazzled for as long as they remain 
  within 10 feet of you. Additionally, you may take 15 rather 
  than 10 on Charisma checks and Charisma-based skill 
  checks made against characters of the chosen gender.
  Alter Appearance (Sp): At 9th level, you can alter your 
  appearance to suit your own desires or those of your 
  mates. This allows you to us the spell disguise self at will. 
  At 15th level, this ability allows you to assume the form 
  of creatures of your type of any size. At 20th level, this 
  ability functions like the spell veil, except that you can 
  only target yourself, allowing you to assume whatever 
  form pleases you. 
  Magical Kiss (Su): At 15th level, you gain the ability to 
  imbue your kisses with natural magic. Whenever you kiss 
  another character, you can cast an enchantment spell 
  you know of 4th level or lower on that character without 
  consuming a spell slot. Kissing an unwilling character is 
  a standard action which requires a melee touch attack 
  and provokes an attack of opportunity. You can use this 
  ability once per day at 15th level, and an additional time 
  per day at 17th level, and again at 19th level.
  Scion of Lust (Su): At 20th level, you gain a permanent +4 
  inherent bonus to your Charisma score, and immunity to 
  charm and compulsion spells.
  Phantom Lover (Spiritualist)
  Phantom lovers are spiritualists who share a close romantic 
  connection with their phantoms, making them exceptionally 
  well suited to fighting together. Unlike other spiritualists, 
  phantom lovers are almost exclusively possessed by the spirits 
  of former paramours or those that lusted after them during 
  life. However, this close sensual bond they share with their 
  phantom comes at the expense of their abilities relating to 
  other ectoplasmic or spiritual entities. 
  Bonded Pair (Ex): At 5th level, the phantom lover and 
  her phantom have been working closely together for so 
  long that they share each other’s techniques. The phantom 
  lover’s phantom gains any teamwork feats possessed by the 
  phantom lover as bonus feats. Additionally, a number of 
  rounds per day equal to the phantom lover’s level, she can 
  choose to draw on her close bond with her phantom in order 
  to grant the phantom the benefits of all feats she possesses. 
  She can activate or terminate this effect as a swift action.
  This ability replaces the detect undead class feature.
  Phantom Embrace (Su): At 7th level, as a full-round 
  action, the phantom lover can kiss and caress her manifested 
  phantom in order restore its hit points. A phantom lover 
  can restore a total number of hit points equal to her level 
  multiplied by her Wisdom modifier in this way each day, and 
  can divide this amount over any number of uses per day. 
  This ability replaces the calm spirit class feature.
  Sensual Spells (Su): At 9th level, the effective caster level 
  of any spell the phantom lover casts on her phantom is 
  increased by +1. At 14th level, and again at 19th level, her 
  effective caster level is increased by a further +1 for spells she 
  casts on her phantom.
  This ability replaces the see invisibly class feature.
  
  6 6
  Deep Devotion (Su): At 16th level, the phantom lover’s deep 
  devotion to the spirit of her bygone paramour causes her to 
  resist the lures of other characters. So long as the phantom 
  lover remains within arm’s reach of her phantom, both the 
  phantom lover and her phantom are immune to mind-
  affecting spells and effects. 
  This ability replaces the call spirit class feature. 
  Lust Subschool (Wizard)
  Ancient enchanters tapped the power of the sin of lust to 
  enhance their magic. Practitioners of this subschool tap that 
  same ancient magic in order to beguile the objects of their 
  desire and ensnare the minds of their friends and foes alike. 
  Associated school: Enchantment.
  Replacement Powers: The following school powers replace 
  the enchanting smile, dazing touch and aura of despair 
  powers of the enchantment school.
  Honeyed Words (Su): You speak in a charming way that 
  allows you to more easily convince others to grant your 
  sensual desires. You add 1/2 your wizard level (minimum 
  1) to all Charisma-based skill checks made against 
  characters of the gender of your choice (you make this 
  choice when you gain this ability, and it cannot later 
  be changed). At 20th level, whenever you improve a 
  character’s attitude to helpful, you may choose to force 
  them to undertake a specific course of action, as with 
  spell suggestion, except that the action to be taken must 
  be erotic or romantic in nature and that no saving throw 
  is allowed to resist the effect.
  Caress of Lust (Sp): You can use the powers of lust to 
  force a character to indulge your base desires or tremble 
  with the effort of resisting your charms. As a standard 
  action, you can make a melee touch attack, which, 
  if successful, fills the target with lust. A character so 
  affected can either spend their next turn doing nothing 
  but kissing or caressing you, as though affected by the 
  unnatural lustUM spell, or may choose to fight the urge 
  instead, becoming staggered for 1d4 rounds. A single 
  character cannot be affected by this ability more than 
  once in a 24-hour period. You can use this ability a total 
  number of times each day equal to 3 + your Intelligence 
  modifier. 
  Aura of Entrancement (Su): At 8th level, you can emit 
  an aura which causes those within to become hopelessly 
  enamored with you. You can emit this 30-foot aura 
  for a total number of rounds each day equal to your 
  wizard level. Characters within the aura must succeed 
  on a Will save (DC = 10 + 1//2 your wizard level + your 
  Intelligence modifier) or be fascinated for as long as they 
  remain within the area. Enchantment spells you cast do 
  not break this fascination in the way that other hostile 
  actions do. A character that succeeds on their saving 
  throw, or for whom the fascination effect is broken, is 
  immune to the effect until they leave and re-enter the 
  aura.
  
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  OPEN GAME LICENSE Version 1.0a  
   
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the 
  Coast, Inc (“Wizards”). All Rights Reserved.  
   
  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed 
  Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works 
  and translations (including into other computer languages), potation, modification, correction, 
  addition, extension, upgrade, improvement, compilation, abridgment or other form in which an 
  existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, 
  rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game 
  Content” means the game mechanic and includes the methods, procedures, processes and routines 
  to the extent such content does not embody the Product Identity and is an enhancement over the 
  prior art and any additional content clearly identified as Open Game Content by the Contributor, and 
  means any work covered by this License, including translations and derivative works under copyright 
  law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line 
  names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, 
  storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, 
  depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual 
  or audio representations; names and descriptions of characters, spells, enchantments, personalities, 
  teams, personas, likenesses and special abilities; places, locations, environments, creatures, 
  equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any 
  other trademark or registered trademark clearly identified as Product identity by the owner of the 
  Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the 
  logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its 
  products or the associated products contributed to the Open Game License by the Contributor (g) 
  “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise 
  create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of 
  this agreement.  
   
  2. The License: This License applies to any Open Game Content that contains a notice indicating that 
  the Open Game Content may only be Used under and in terms of this License. You must affix such a 
  notice to any Open Game Content that you Use. No terms may be added to or subtracted from this 
  License except as described by the License itself. No other terms or conditions may be applied to any 
  Open Game Content distributed using this License.  
   
  3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms 
  of this License.  
   
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant 
  You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to 
  Use, the Open Game Content.  
   
  5.Representation of Authority to Contribute: If You are contributing original material as Open Game 
  Content, You represent that Your Contributions are Your original creation and/or You have sufficient 
  rights to grant the rights conveyed by this License.  
   
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to 
  include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, 
  modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s 
  name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.  
   
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to 
  compatibility, except as expressly licensed in another, independent Agreement with the owner of 
  each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with 
  any Trademark or Registered Trademark in conjunction with a work containing Open Game Content 
  except as expressly licensed in another, independent Agreement with the owner of such Trademark 
  or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute 
  a challenge to the ownership of that Product Identity. The owner of any Product Identity used in 
  Open Game Content shall retain all rights, title and interest in and to that Product Identity.  
   
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the 
  work that you are distributing are Open Game Content.  
   
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this 
  License. You may use any authorized version of this License to copy, modify and distribute any Open 
  Game Content originally distributed under any version of this License.  
   
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game 
  Content You Distribute.  
   
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the 
  name of any Contributor unless You have written permission from the Contributor to do so.  
   
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with 
  respect to some or all of the Open Game Content due to statute, judicial order, or governmental 
  regulation then You may not Use any Open Game Material so affected.  
   
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein 
  and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall 
  survive the termination of this License.  
   
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be 
  reformed only to the extent necessary to make it enforceable.  
   
  15. COPYRIGHT NOTICE 
   
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.  
   
  System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan 
  Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. 
  Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder Roleplaying Game Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo 
  Publishing, LLC.
  Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, 
  based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based 
  on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, 
  Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon 
  Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason 
  Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, 
  Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams.
  Pathfinder Roleplaying Game Bestiary 3. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason 
  Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. 
  Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams.
  Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, 
  Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James 
  Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K 
  Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.
  Pathfinder Roleplaying Game GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam 
  Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. 
  Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, 
  Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley 
  Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny 
  Williams, Skip Williams, Teeuwynn Woodruff.
  Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross 
  Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, 
  Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, 
  Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Bulmahn
  Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal 
  MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ 
  Taylor. 
  Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton 
  J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, 
  Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen 
  Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, 
  Mark Seifter, and Linda Zayas-Palmer.
  Pathfinder Roleplaying Game Monster Codex. © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse 
  Benner, Logan Bonner, Jason Bulmahn, Ross Byers, John Compton, Robert N. Emerson, Jonathan H. 
  Keith, Dale C. McCoy, Jr., Mark Moreland, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, 
  Thomas M. Reid, Patrick Renie, Mark Seifter, Tork Shaw, Neil Spicer, Owen K.C. Stephens, and Russ 
  Taylor.
  Pathfinder Roleplaying Game NPC Codex. © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, 
  Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, 
  Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.
  Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan 
  Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, 
  Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ 
  Taylor, and Steve Townshend.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason 
  Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, 
  Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.
  Pathfinder Roleplaying Game Ultimate Campaign. © 2013, Paizo Publishing, LLC; Authors: Jesse 
  Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, 
  James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, 
  Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen 
  Townshend.
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, 
  Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ 
  Taylor.
  Pathfinder Roleplaying Game Ultimate Equipment. © 2012 Paizo Publishing, LLC; Authors: Dennis 
  Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt 
  Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason 
  Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor. 
  Pathfinder Player Companion: Arcane Anthology © 2016, Paizo Inc.; Authors: Alexander Augunas, 
  Steven T. Helt, and David N. Ross. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark 
  Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, 
  Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Psionics Unleashed. Copyright 2010, Dreamscarred Press. 
  Weekly Wonders: Archetypes of Sin Volume IV: Lust Copyright 2018, Necromancers of the 
  Northwest, LLC; Authors: Alex Riggs, Joshua Zaback
   
  END OF LICENSE 
  
  Brand new archetypes you’re sure to love!
  Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven 
  deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and 
  the idea of the seven deadly sins appears frequently in movies, books, games, and other 
  media. They even have a role at the very heart of the Pathfinder Campaign Setting, and 
  feature centrally in its most iconic Adventure Path. While sin magic is a famous part of 
  the Pathfinder setting, and due to be revisited in an upcoming Adventure Path, there are 
  other ways to gain power from the seven deadly sins. Each installment of Weekly Won-
  ders: Archetypes of Sin presents several new archetypes tied to one of the seven deadly 
  ders: Archetypes of Sin presents several new archetypes tied to one of the seven deadly 
  sins, allowing characters of various classes to tap into the power of sin.
  For this book, we focus on the sin of lust. As with each of the seven deadly sins, lust can 
  take many forms, and truly, each of us has our own unique secret and hidden desires. 
  From dominance and submission to lust-inspiring performances and even the unbridled 
  romantic passion of courtly love, the archetypes in this book explore themes of lust from a 
  variety of vantage points. This book includes the following archetypes:
  • The lust singer, a bard archetype whose performances can inspire intense feelings of lust 
  in audiences, and whose charms can be fueled by the victim’s own passions to last indefi-
  nitely.
  • The knight of the white rose, a paladin archetype devoted to the ideals of courtly love, 
  who gains bonuses from pursuing her chosen paramour.
  • The pain giver, a slayer archetype that delights in giving and receiving pain.
  • The lust bloodline, for sorcerers, which provides a number of lust- and passion-themed 
  abilities.
  • The phantom lover, a spiritualist archetype who has an especially close bond with her 
  phantom, allowing the two to be even more deadly fighting side by side.
  • The lust subschool, for enchantment-focused wizards who wish to harness the power of 
  sin.
  Whether you're about to embark on a campaign with ties to the ancient arts of sin magic 
  Whether you're about to embark on a campaign with ties to the ancient arts of sin magic 
  (such as one of multiple official Paizo adventure paths), or you just want to play a charac-
  ter steeped in sin, this book has lots of tantalizing options to offer. Even GMs can get in 
  on the fun, as several of the archetypes here are perfect for sinful NPCs as well, and can 
  make for exciting and memorable encounters.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Necromancers of the Northwest/Weekly Wonders - Archetypes of Sin Volume IV - Lust.pdf