TEXT: Baklunish Pantheon                                                                                                              Page 1 
   
  Baklunish 
  Pantheon 
  Created by: Ian Seale 
  Edited by: Cory Fliegel 
  Version: 1.1 
  Summary of the Pantheon
  Summary of the Pantheon
  Summary of the Pantheon
  Summary of the Pantheon    
  All Baklunish have been raised to believe 
  strongly in what they call the Four Feet of the 
  Dragon: 
  Honor – One must be honorable in all 
  actions, whether great or small. 
  Family – One must be loyal to one’s family.  
  Not only relations by blood, but also the 
  extended clan, the professional organization, 
  the timar and ultimately the nation. 
  Generosity – One must be generous to 
  those less fortunate than oneself.  As one’s 
  fortunes increase, one’s generosity must 
  increase as well.  One must offer hospitality 
  to those who request it. 
  Piety – One must respect and honor the 
  deities. 
  This 
  meta-organization 
  represents 
  the 
  importance of religion within Baklunish 
  society. 
  Baklunish deities ranked by their influence in 
  Zeif: 
  • 
  Mouqol: The Mouqollad Consortium is a 
  powerful organization, with connections 
  in both the marketplace and in the 
  government. 
  • 
  Al’Akbar: The Exalted Faith aids the 
  common 
  man 
  down 
  the 
  path 
  of 
  righteousness. 
  • 
  Geshtai: Guardians of the precious life-
  giving water. 
  • 
  Istus: The aloof adherents of Istus 
  prophesize about what fate holds in 
  store. 
  • 
  Xan Yae: The clergy of Xan Yae are 
  agents of harmony and discipline. 
  • 
  Azor’Alq: Azor’Alq is popular with young 
  warriors, though any of need of courage 
  will invoke his name. 
  • 
  Zuoken: Zuoken’s disciples teach the 
  ways of strengthening the body and 
  mastering the mind. 
  • 
  Daoud: These humble beggar-priests 
  shatter 
  falsehood 
  with 
  their 
  brutal 
  honesty. 
  Tithing
  Tithing
  Tithing
  Tithing    
  As was decreed by Sultan Ozref the Warrior, 
  a church may not extract more than a 
  twentieth-share (5%) of a person’s income. 
  A character calculates their tithe based on 
  the “GP Gained” box on their adventure 
  record.  The amount tithed is recorded in the 
  “Items Bought” box on the adventure record 
  and on the “Tithing Record Sheet”.  A copy 
  of the “Tithing Record Sheet” can be located 
  in the appendices of this document. 
  The gods remember the generosity of their 
  loyal followers.  Any gold spent on tithing 
  counts as a credit towards an NPC member 
  of the appropriate church casting spells on 
  behalf of the character.  This credit can 
  apply 
  towards 
  the 
  NPC’s 
  charge 
  for 
  spellcasting (PHB, pg. 132, Spellcasting) or 
  the cost of expensive material components 
  used by the NPC.  This benefit cannot be 
  shared with any other character, cohort or 
  NPC. 
   
  NPC Divine Spellcasting
  NPC Divine Spellcasting
  NPC Divine Spellcasting
  NPC Divine Spellcasting 
  It is assumed that characters can locate an 
  NPC divine spellcaster of up to 5th level of 
  any Baklunish deity, in any of the major cities 
  in Zeif (Antalotol, Barakhat, Beit Castan, 
  Ceshra, Dhabiya, Nafiq, Zeir-I-Zeif). 
  In addition, the characters can locate higher-
  level NPC divine spellcasters in the following 
  locations: 
  Antalotol 
  • 
  Azor’Alq: Orkbahd the Luminant, servant 
  of Azor’Alq (1/2 orc, male, Cleric 7) 
  • 
  Geshtai: 
  Laleh 
  the 
  Fountainhead, 
  servant of Geshtai (Baklunish, female, 
  Cleric 9) 
  
  Baklunish Pantheon                                                                                                              Page 2 
   
  Barakhat 
  • 
  Azor’Alq: Parsa the Luminant, servant of 
  Azor’Alq (Baklunish, male, Cleric 7) 
  • 
  Mouqol: Hesam the Appraiser, servant 
  of Mouqol (Baklunish, male, Cleric 9) 
   
  Beit Castan 
  • 
  Xan Yae: Yeganeh, the Most Excellent 
  Paragon, servant of Xan Yae (Baklunish, 
  female, Cleric 10 / Contemplative 5) 
  • 
  Zuoken: 
  Ali-Naghi 
  the 
  Disciple 
  of 
  Balance, servant of Zuoken (Baklunish, 
  male, Cleric 12) 
   
  Ceshra 
  • 
  Daoud: Nivad the Mendicant, servant of 
  Daoud (Baklunish, male, Cleric 13).  
  Character must belong to the Church of 
  Daoud or expend 1 favour of the Church 
  of Daoud or the character must have 
  less than 1000 GP in the “Final GP 
  Total” box on the previous adventure 
  record in order to convince Nivad to help 
  the character. 
  • 
  Geshtai: Cyra the Wellspring, servant of 
  Geshtai (Baklunish, female, Druid 14) or 
  Saeed the Fountainhead, servant of 
  Geshtai (Baklunish, male, Cleric 11) 
   
  Dhabiya 
  • 
  Istus: Shahzadeh the Oracle, servant of 
  Istus (Baklunish, female, Cleric 5 / 
  Divine Oracle 10). Character must 
  belong to the Church of Istus or expend 
  1 favour of the Church of Istus or make 
  a DC 30 Diplomacy check to convince 
  Shahzadeh to help the character. 
  Nafiq 
  • 
  Azor’Alq: Nasim the Beacon, servant of 
  Azor’Alq (Baklunish, female, Cleric 12) 
  Zeir-I-Zeif: 
  • 
  Al’Akbar: Pir Nerrim Quadi (Baklunish, 
  male, Cleric 14 of Al’Akbar) 
  • 
  Mouqol: Feyin ibn-Cemul al-Zeir-I-Zeif 
  (Baklunish, male, Cleric 19). Feyin’s 
  spellcasting 
  services 
  cost 
  double. 
  Material component cost is unchanged. 
  9th level spells are unavailable for 
  purchase except with triad permission or 
  access from an Adventure Record. 
   
  The Zeif Town Project
  The Zeif Town Project
  The Zeif Town Project
  The Zeif Town Project    
  Being a follower of the Baklunish Pantheon 
  has 
  some 
  benefits 
  when 
  constructing 
  religious structures dedicated to their deity.  
  See the Zeif Kasaba Kurmak (Zeif Town 
  Project) meta-org for more details. 
  A character may use gold spent on tithing to 
  pay for the construction or maintenance of a 
  religious structure (Türbe, Kilise or Büyük 
  Kilise) dedicated to the character’s deity. 
  A character that spends 2 or more TU’s per 
  year for a church in this meta-org (for 
  example, a Lay Worshipper of Daoud or a 
  Lightbringer of Azor’Alq) gains the following 
  benefits: 
  • 
  The cost of constructing a Türbe 
  (Shrine) in the town, dedicated to the 
  character’s deity, is reduced by 5% per 
  qualifying character (maximum of 20% 
  reduction). 
  • 
  The cost of adding a Basic Chapel in the 
  character’s house is reduced by 10%. 
  A character that spends 4 or more TU’s per 
  year for a church in this meta-org (for 
  example, a Qadi of the Exalted Faith) gains 
  the following benefits: 
  • 
  The cost of constructing a Kilise 
  (Church) in the town, dedicated to the 
  character’s deity, is reduced by 10% per 
  qualifying character (maximum of 20% 
  reduction). 
  • 
  The cost of adding a Fancy Chapel in 
  the character’s house is reduced by 
  10%. 
  A character that spends 5 or more TU’s per 
  year for a church in this meta-org (for 
  example, a Worthy of Mouqol) gains the 
  following benefits: 
  • 
  The cost of constructing a Büyük Kilise 
  (Grand Church) in the town, dedicated to 
  the character’s deity, is reduced by 10% 
  per qualifying character (maximum of 
  20% reduction). 
  
  Baklunish Pantheon                                                                                                              Page 3 
   
  • 
  The cost of adding a Luxury Chapel in 
  the character’s house is reduced by 
  10%. 
  Naming Conventions for 
  Naming Conventions for 
  Naming Conventions for 
  Naming Conventions for 
  Priests
  Priests
  Priests
  Priests 
  By tradition, Zeifan priests of the Baklunish 
  pantheon use a slightly different naming 
  convention than that of the average citizen. 
  Baklunish priests are typically named in the 
  following formats: 
  Baklunish: 
  [Given Name] al-[Religious Title] abdu-[Deity 
  Worshipped] 
  Common tongue: 
  [Given Name] the [Religious Title], servant of 
  [Deity Worshipped] 
  For example, a priest of Mouqol named 
  Milad who has achieved the rank of Worthy 
  would be called “Milad al-Layik abdu-
  Mouqol” in Baklunish and “Milad the Worthy, 
  servant of Mouqol” in the common tongue. 
  Exceptions certainly do exist.  Priests from 
  prestigious families may keep their father’s 
  name 
  (Milad 
  ibn-Roshan 
  al-Zeir-I-Zeif).  
  Priests who spend much time in non-
  Baklunish lands often adopt the naming 
  convention of the indigenous populace 
  (Milad Worthy).  Priests of great renown may 
  earn specific titles and honorifics (Milad Sayf 
  al-Mouqol, Milad the Sword of Mouqol).  
   
  Benefits and Burdens
  Benefits and Burdens
  Benefits and Burdens
  Benefits and Burdens    
  A character may only belong to one rank of a 
  particular church at any time.  When a 
  character advances from one rank to the 
  next, they lose all benefits and burdens from 
  the previous rank and gain all benefits and 
  burdens of the new rank. 
  Any skill bonuses or penalties granted by a 
  particular rank of a church do not stack with 
  previous ranks. 
  For example, a character in the Church of 
  Zuoken advances from Disciple of Da’Shon 
  to Disciple of Edel.  That character would 
  have a +3 circumstance bonus to Balance 
  checks, not +5. 
  Converting the Infidels
  Converting the Infidels
  Converting the Infidels
  Converting the Infidels    
  Sultan Murad has mandated that for one 
  year, 
  the 
  churches 
  of 
  the 
  Baklunish 
  Pantheon must give the infidels every 
  opportunity to convert to the proper faith of 
  the Baklunish Pantheon. 
  Any eligible character is entitled to a single 
  free Atonement spell, cast by a priest from a 
  specific church in the Baklunish Pantheon.  
  The character must immediately join the 
  appropriate 
  church 
  in 
  the 
  Baklunish 
  Pantheon meta-org, and pay the required 
  time units and tithes. 
  A character is eligible if the following 
  conditions are met: 
  • 
  The character existed prior to January 
  1st, 2006. 
  • 
  The character’s current home region is 
  Zeif. 
  • 
  The character worships a non-Baklunish 
  deity. 
  • 
  The character has just played a Zeif 
  regional module, a Zeif introductory 
  module or a Zeif interactive module. 
  • 
  Other 
  than 
  deity 
  worshipped, 
  the 
  character qualifies to join a specific 
  church in the Baklunish Pantheon. 
  The Sultan’s decree takes effect at the 
  beginning of 3255 BH (January 1st, 2006) 
  and lasts for exactly one year (December 
  31st, 2006). 
   
  Leaving the Baklunish 
  Leaving the Baklunish 
  Leaving the Baklunish 
  Leaving the Baklunish 
  Pantheon
  Pantheon
  Pantheon
  Pantheon    
  A character that no longer meets the 
  requirements for their current rank, but still 
  qualifies for a lower rank, gains the following 
  penalties: 
  • 
  Character may not advance in rank 
  • 
  Time spent no longer counts for 
  advancement 
  If the character once again meets the 
  requirements for their current rank, the 
  character may advance as normal. 
   
  
  Baklunish Pantheon                                                                                                              Page 4 
   
  A character that fails to pay yearly TU’s, 
  misses a tithe or no longer qualifies for any 
  rank in the church is considered to have 
  voluntarily left the church.  A character that 
  voluntarily 
  leaves 
  gains 
  the 
  following 
  penalties: 
  • 
  Immediately loses all benefits 
  • 
  Time spent no longer counts for 
  advancement 
  The character may rejoin the church at any 
  time (assuming they qualify), but the 
  character must pay tithes for all gold earned 
  from the point they left the church.  If the 
  character has not paid the TU cost for the 
  year, they must pay that cost as well. 
   
  A character will be suspended from their 
  church for the following reasons: 
  • 
  Harming a priest of the church (even 
  those of Evil alignment).  
  • 
  Damaging a temple or shrine of the 
  church 
  • 
  Significant violation of church doctrine 
  (For example, a priest of Mouqol cheats 
  on a business deal). 
  A character that is suspended gains the 
  following penalties: 
  • 
  Immediately loses all benefits 
  • 
  Time spent no longer counts for 
  advancement 
  • 
  The character is shunned by members 
  of their former church (-2 circumstance 
  penalty to all social interactions). 
  The character is able to rejoin the church, 
  but they will require an Atonement cast by a 
  priest of the church. The character must pay 
  tithes for all gold earned from the point they 
  left the church.  If the character has not paid 
  the TU cost for the year, they must pay that 
  cost as well. 
   
  A character will be banned from their church 
  for the following reasons: 
  • 
  Killing a priest of the church (even those 
  of Evil alignment).  
  • 
  Defiling a temple or shrine of the church 
  • 
  Gross violation of church doctrine (For 
  example, a priest of Geshtai poisons a 
  well). 
  A character that is banned gains the 
  following penalties: 
  • 
  Immediately loses all benefits 
  • 
  All gold spent on tithing is forever lost 
  • 
  Character may never rejoin the church 
  • 
  Character is a pariah amongst members 
  of their former church (-5 circumstance 
  penalty to all social interactions). 
   
  Questions 
  Questions 
  Questions 
  Questions     
  This is a metagame organization for the 
  Sultanate of Zeif region of the Living 
  Greyhawk campaign. If you have questions 
  about this organization, you may ask 
  questions on the Sultanate of Zeif region’s 
  Yahoo discussion group (Sultanate of Zeif) 
  
  Baklunish Pantheon                                                                                                              Page 5 
   
  Exalted Faith (AlÊAkbar)
  Exalted Faith (AlÊAkbar)
  Exalted Faith (AlÊAkbar)
  Exalted Faith (AlÊAkbar)    
  Al’Akbar first came to prominence in the 
  days following the Invoked Devastation, 
  when he was called by the gods of the 
  Paynims to restore the Baklunish people to 
  the path of righteousness and dignity. 
  The faithful of Al’Akbar are divided into two 
  main 
  branches. 
  The 
  Exalted 
  Faith 
  recognizes the supremacy of the Holy Caliph 
  (ruler of Ekbir).  Members of the Exalted 
  Faith are masters of rhetoric and diplomacy, 
  with high regard for academic achievement. 
  Followers of the True Faith defer to the 
  authority of the Grand Mufti of the Yatils 
  (Tusmit and Ket).  Members of the True 
  Faith take a more fundamental approach to 
  religion, 
  emphasizing hard work, plain 
  speech and obedience.  More obscure 
  branches of the faith exist amongst the 
  Paynim tribes. 
  An ongoing concern of the Exalted Faith is 
  the quest for the Cup and Talisman of 
  Al’Akbar, two major artifacts of the faith that 
  were stolen from the church long ago. 
  Zeir Imaret is the main temple of Al’Akbar, 
  located in Zeir-I-Zeif.  The temple contains a 
  large hostel for pilgrims.  There is also a 
  hospital that cares for the needs of the poor. 
  The Qudah is the assembly of the Exalted 
  Faith in Zeif.  The purpose of the Qudah as 
  a whole is to strengthen and support the 
  lawful institutions of the sultanate, but many 
  of its members also take it upon themselves 
  to protect the interests of the common 
  people.  This group differs from Zeif’s other 
  bureaucracies in that it has no tradition of 
  hereditary succession and almost all of its 
  members are from families of common birth. 
  The chief priest is Pir Nerrim Qadi* (LG 
  Baklunish male, Cleric 14 of Al’Akbar).  This 
  tall, highly energetic leader is, at age 36, the 
  youngest Pir Qadi in three centuries.  He has 
  the unenviable responsibility of reconciling 
  the ethical requirements of the Exalted Faith, 
  under the authority of the Holy Caliph of 
  Ekbir, with the duties imposed upon his 
  assembly by the laws and government of 
  Zeif. 
  * [Pir Qadi (Master Judge) is his title.  Nerrim 
  is his name.] 
  The church of Al’Akbar and the Arcane 
  Sanctum hold a close relationship, and 
  members of both orders treat each other 
  well. The Arcane Sanctum in Zeir-I-Zeif 
  actually holds a prayer and worship chamber 
  to Al’Akbar, which was erected on the 
  Order’s 25th anniversary in 2781 BH (CY 
  122). 
  Adherents of Al’Akbar and Mouqol strive for 
  dominance within the political structure of 
  Zeif.  Currently the Mouqollad Consortium 
  has the upper hand in the upper echelons of 
  the government.  However, the Exalted Faith 
  holds 
  considerable 
  influence 
  with 
  the 
  common folk. 
  Ritual prayers to Al’Akbar can be made at 
  either dawn or dusk. 
  Time units expended for the Exalted Faith 
  are spent ministering to the common folk, 
  tending the needy and educating the 
  ignorant. 
   
  Lay Worshipper of the Exalted 
  Lay Worshipper of the Exalted 
  Lay Worshipper of the Exalted 
  Lay Worshipper of the Exalted 
  Faith
  Faith
  Faith
  Faith    
  “In the name of the High Cleric!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Al’Akbar 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, LN 
   
  Benefits: 
  • 
  +1 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Al’Akbar. 
  • 
  +1 circumstance bonus to Diplomacy 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of the Exalted Faith (Al’Akbar). 
  • 
  One free wooden holy symbol of 
  Al’Akbar. 
  
  Baklunish Pantheon                                                                                                              Page 6 
   
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Küçük Qadi (Lesser Judge) of 
  k Qadi (Lesser Judge) of 
  k Qadi (Lesser Judge) of 
  k Qadi (Lesser Judge) of 
  the Exalted Faith
  the Exalted Faith
  the Exalted Faith
  the Exalted Faith    
  “Be not as the untutored infidel, but rather 
  heed your superiors, and submit to their 
  wisdom and guidance.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Al’Akbar 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, LN 
  • 
  Must be able to cast 1st level Cleric 
  spells or have the Aura of Good class 
  feature 
  • 
  1 rank of Diplomacy 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +2 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Al’Akbar. 
  • 
  +2 circumstance bonus to Diplomacy 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of the Exalted Faith (Al’Akbar). 
  • 
  Free Standard Lifestyle during any 
  regional or meta-regional module where 
  the character has access to a temple or 
  shrine of Al’Akbar. 
  • 
  One free silver holy symbol of Al’Akbar 
  • 
  Access to the following mundane items: 
  Holy Text (A&EG) 
   
  Burdens:   
  • 
  -1 circumstance penalty to all social 
  interactions 
  with 
  members 
  of 
  the 
  Mouqollad Consortium in Zeif. 
  • 
  -1 circumstance penalty to all social 
  interactions with Mullahs of the True 
  Faith 
   
  Advancement:  
  To advance to Qadi of the Exalted Faith, the 
  character 
  must 
  meet 
  the 
  following 
  requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Al’Akbar or spend 4 TU’s 
  • 
  1 year as a Küçük Qadi.  For each 
  additional 
  influence 
  point 
  with 
  the 
  Church of Al’Akbar spent, the number of 
  years required is reduced by one. 
  Qadi (Judge) of the Exalted 
  Qadi (Judge) of the Exalted 
  Qadi (Judge) of the Exalted 
  Qadi (Judge) of the Exalted 
  Faith
  Faith
  Faith
  Faith    
  “Be a vessel of kindness and an emblem of 
  devotion, for the righteous man is both 
  steadfast and merciful.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Al’Akbar 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, LN 
  • 
  Must be of common birth (not a noble) 
  • 
  Able to cast 3rd level Cleric spells or 1st 
  level Paladin Spells 
  • 
  3 ranks of Diplomacy 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +3 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Al’Akbar. 
  
  Baklunish Pantheon                                                                                                              Page 7 
   
  • 
  +3 circumstance bonus to Diplomacy 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of the Exalted Faith (Al’Akbar). 
  • 
  Free Standard Lifestyle during any 
  regional or meta-regional module where 
  the character has access to a temple or 
  shrine of Al’Akbar. 
  • 
  One free masterwork holy symbol of 
  Al’Akbar 
  • 
  Access to the following mundane items: 
  Holy Text (A&EG), Steel Tower Shield 
  (A&EG) 
  • 
  May request a Special Mission from the 
  Triad to gain access to the Church 
  Inquisitor (CD) Prestige Class 
   
  Burdens:   
  • 
  -2 circumstance penalty to all social 
  interactions 
  with 
  members 
  of 
  the 
  Mouqollad Consortium in Zeif. 
  • 
  -2 circumstance penalty to all social 
  interactions with Mullahs of the True 
  Faith 
   
  Advancement: 
  To advance to Büyük Qadi of the Exalted 
  Faith, the character must meet the following 
  requirements: 
  • 
  Spend 2 influence points or favors from 
  the Church of Al’Akbar or spend 8 TU’s 
  • 
  2 years as a Qadi. For each additional 
  influence point with the Church of 
  Al’Akbar spent, the number of years 
  required is reduced by one. 
   
  Büyük Qadi (Greater Judge) 
   Qadi (Greater Judge) 
   Qadi (Greater Judge) 
   Qadi (Greater Judge) 
  of the Exalted Faith
  of the Exalted Faith
  of the Exalted Faith
  of the Exalted Faith    
  “Let the faithful strive always to nurture the 
  seed of Good in the soil of Law, that by 
  doing so they are received in the Garden of 
  Al’Akbar” 
   
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Al’Akbar 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, LN 
  • 
  Must be of common birth (not a noble) 
  • 
  Able to cast 5th level Cleric spells or 3rd 
  level Paladin spells 
  • 
  6 ranks of Diplomacy 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Al’Akbar. 
  • 
  +4 circumstance bonus to Diplomacy 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of the Exalted Faith (Al’Akbar). 
  • 
  Free Rich Lifestyle during any regional 
  or meta-regional module where the 
  character has access to a temple or 
  shrine of Al’Akbar. 
  • 
  One free masterwork holy symbol of 
  Al’Akbar 
  • 
  Access to the following mundane items: 
  Holy Text (A&EG), Steel Tower Shield 
  (A&EG) 
  • 
  May request a Special Mission from the 
  Triad to gain access to the Church 
  Inquisitor (CD) Prestige Class 
   
  Burdens:   
  • 
  -3 circumstance penalty to all social 
  interactions 
  with 
  members 
  of 
  the 
  Mouqollad Consortium in Zeif. 
  • 
  -3 circumstance penalty to all social 
  interactions with Mullahs of the True 
  Faith. 
   
  
  Baklunish Pantheon                                                                                                              Page 8 
   
  Advancement: 
  Advancement to higher ranks in the Exalted 
  Faith requires the following: 
  • 
  4 years as a Büyük Qadi. For each 
  additional 
  influence 
  point 
  with 
  the 
  Church of Al’Akbar spent, the number of 
  years required is reduced by one. 
  • 
  Spend 2 favors from the Church of 
  Al’Akbar 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon                                                                                                              Page 9 
   
  Church of AzorÊAlq
  Church of AzorÊAlq
  Church of AzorÊAlq
  Church of AzorÊAlq    
  The Baklunish people have venerated 
  valiant Azor’Alq, triumphant champion of the 
  First Dynasty emperors, as a hero for more 
  than 3,000 years.  He is first mentioned in 
  the mythic tale of Hegira in which he 
  defended the royal family from the minions 
  of Darkness that assailed them in flight from 
  their defiled homeland across the desolate 
  western mountains. 
  Azor’Alq’s sanctuary is called the Pinnacles 
  of Azor'Alq, off the coast of Zeif. Once a 
  paladin of Azor’Alq reaches a certain level of 
  power, they feel drawn to the place and are 
  judged by the deity himself. Those that are 
  worthy rest with him there. It is said that 
  once Azor’Alq gathers 1000 worthy paladins 
  of his faith, he will strike out on a crusade 
  against the Old One. 
  Azor’Alq’s followers are known to have an 
  affinity for dragons. A few legendary paladins 
  of Azor’Alq are known to have ridden dragon 
  mounts.  Occasionally, a sorcerer with a 
  strong draconic heritage is called to become 
  a Dragon Disciple in Azor’Alq’s name. 
  The Pharos of Azor’Alq, located within Nafiq, 
  is the main temple to Azor’Alq in Zeif.  The 
  priests continuously maintain a great flaming 
  beacon atop the temple minaret.  The 
  beacon is visible for miles out to sea, and is 
  used for navigation by the local sailors. 
  In 3250 BH (CY 591), the high priest of 
  Azor’Alq was assassinated.  All evidence 
  pointed to the involvement of the Dusk Lash 
  cabal.  Ushah Pala al-Azor’Alq (Ushah the 
  Scimitar of Azor’Alq) (LG Baklunish male, 
  Rogue 2 / Paladin 5 / Shadowbane Inquisitor 
  7) became the new head of the church. It is 
  only the forbiddance of the Sultan that 
  prevented Ushah from pronouncing a jihad 
  upon the Dusk Lash.  Even so, there has 
  been 
  an 
  ever-escalating 
  series 
  of 
  confrontations between the Shadowbane 
  Inquisitors and the Dusk Lash smugglers. It 
  is whispered in dark places that the Dusk 
  Lash was framed for the assassination by an 
  unknown third party. 
  Followers of Azor’Alq and Xan Yae are 
  opposed philosophically.  While there is no 
  direct conflict between the two churches, 
  they have never seen eye-to-eye.  Spirited 
  theological debate is the norm when clergy 
  from both sides meet. 
  The followers of Azor’Alq have never 
  forgiven and never forgotten their ancient 
  enemy, the Sueloise.  Suel visitors to Zeif 
  have grown to expect an icy stare and a thin 
  veneer of civility from the adherents of the 
  faith.  Ironically, the Orcs’ display of 
  dedication, courage and loyalty over the 
  years has earned them a position of respect 
  within the church of Azor’Alq. 
  Ritual prayers to Azor’Alq are made at high 
  noon. 
  Time units expended for the Church of 
  Azor’Alq are spent ministering to soldiers, 
  maintaining vigilance against the forces of 
  Darkness and tending Azor’Alq’s beacons. 
   
  Lay Worshipper of AzorÊAlq
  Lay Worshipper of AzorÊAlq
  Lay Worshipper of AzorÊAlq
  Lay Worshipper of AzorÊAlq    
  “Son of Light, grant me courage!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Azor’Alq 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, CG, N 
  • 
  Race: Any, except characters with 50% 
  or more Suel blood (this includes half-
  elves and half-orcs) 
   
  Benefits: 
  • 
  +1 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Azor’Alq. 
  • 
  +1 circumstance bonus to Sense Motive 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Azor’Alq. 
  • 
  One free wooden holy symbol of 
  Azor’Alq. 
   
  Burdens:  
  None 
  
  Baklunish Pantheon                                                                                                              Page 10 
   
   
  Advancement: 
  None 
  Lightbringer of AzorÊAlq
  Lightbringer of AzorÊAlq
  Lightbringer of AzorÊAlq
  Lightbringer of AzorÊAlq    
  “Strength grows in the light of courage.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Azor’Alq 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, CG, N 
  • 
  Race: Any, except characters with 50% 
  or more Suel blood (this includes half-
  elves and half-orcs) 
  • 
  Must be able to cast 1st level Cleric 
  spells or have the Aura of Good class 
  feature or have the Draconic Heritage 
  feat 
  • 
  1 rank of Sense Motive 
   
  Benefits: 
  • 
  +2 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Azor’Alq. 
  • 
  +2 circumstance bonus to Sense Motive 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Azor’Alq. 
  • 
  Free Standard Lifestyle during any 
  regional or meta-regional module where 
  the character has access to a temple or 
  shrine of Azor’Alq. 
  • 
  One free silver holy symbol of Azor’Alq 
  • 
  Access to the following mundane items: 
  Holy Text (A&EG) 
   
  Burdens:   
  • 
  -1 circumstance penalty to all social 
  interactions with members of the Church 
  of Xan Yae. 
  • 
  -1 circumstance penalty to all social 
  interactions with members of the Dusk 
  Lash. 
  • 
  -1 circumstance penalty to all social 
  interactions with Suel. 
   
  Advancement:  
  To advance to Luminant of Azor’Alq, the 
  character 
  must 
  meet 
  the 
  following 
  requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Azor’Alq or spend 4 TU’s 
  • 
  1 year as a Lightbringer.  For each 
  additional 
  influence 
  point 
  with 
  the 
  Church of Azor’Alq spent, the number of 
  years required is reduced by one. 
  Luminant of AzorÊAlq
  Luminant of AzorÊAlq
  Luminant of AzorÊAlq
  Luminant of AzorÊAlq    
  “A true leader is the first to join battle and the 
  last to seek rest” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Azor’Alq 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, CG, N 
  • 
  Race: Any, except characters with 50% 
  or more Suel blood (this includes half-
  elves and half-orcs) 
  • 
  Able to cast 3rd level Cleric spells or 1st 
  level Paladin spells or have the Breath 
  Weapon class feature 
  • 
  3 ranks of Sense Motive 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +3 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Azor’Alq. 
  • 
  +3 circumstance bonus to Sense Motive 
  checks. 
  
  Baklunish Pantheon                                                                                                              Page 11 
   
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Azor’Alq. 
  • 
  Free Standard Lifestyle during any 
  regional or meta-regional module where 
  the character has access to a temple or 
  shrine of Azor’Alq. 
  • 
  One free masterwork holy symbol of 
  Azor’Alq 
  • 
  Access to the following mundane items: 
  Double Scimitar (A&EG), Great Scimitar 
  (SS), Holy Text (A&EG) 
  • 
  Access to the following limited prestige 
  class: Shadowbane Inquisitor (CV).  The 
  Church of Azor’Alq replaces the Order of 
  Illumination described in the Complete 
  Adventurer.  
   
  Burdens:   
  • 
  -2 circumstance penalty to all social 
  interactions with members of the Church 
  of Xan Yae. 
  • 
  -2 circumstance penalty to all social 
  interactions with members of the Dusk 
  Lash. 
  • 
  -2 circumstance penalty to all social 
  interactions with Suel. 
  Advancement:  
  To advance to Beacon of Azor’Alq, the 
  character 
  must 
  meet 
  the 
  following 
  requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Azor’Alq or spend 8 TU’s 
  • 
  2 years as a Luminant.  For each 
  additional 
  influence 
  point 
  with 
  the 
  Church of Azor’Alq spent, the number of 
  years required is reduced by one. 
  Beacon of AzorÊAlq
  Beacon of AzorÊAlq
  Beacon of AzorÊAlq
  Beacon of AzorÊAlq    
  “The flame of truth must be tended with good 
  thoughts, good words and good deeds, so 
  that the purity of its light may dispel the 
  tyranny of darkness.” 
   
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Azor’Alq 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: LG, NG, CG, N 
  • 
  Race: Human (Baklunish), Half-Orc 
  (50% Baklunish), Orc or Half-Dragon. 
  • 
  Able to cast 5th level Cleric spells or cast 
  3rd level Paladin spells or have the 
  Wings class feature or have the Sacred 
  Stealth class feature 
  • 
  6 ranks of Sense Motive 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 circumstance bonus to Knowledge 
  (Religion) checks when dealing with 
  Azor’Alq. 
  • 
  +4 circumstance bonus to Sense Motive 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Azor’Alq.  
  • 
  Free Rich Lifestyle during any regional 
  or meta-regional module where the 
  character has access to a temple or 
  shrine of Azor’Alq. 
  • 
  One free masterwork holy symbol of 
  Azor’Alq 
  • 
  Access to the following mundane items: 
  Double Scimitar (A&EG), Great Scimitar 
  (SS), Holy Text (A&EG) 
  • 
  Access to the following limited prestige 
  class: Shadowbane Inquisitor (CV). The 
  Church of Azor’Alq replaces the Order of 
  Illumination described in the Complete 
  Adventurer.  
   
  Burdens:   
  • 
  -3 circumstance penalty to all social 
  interactions with members of the Church 
  of Xan Yae. 
  
  Baklunish Pantheon                                                                                                              Page 12 
   
  • 
  -3 circumstance penalty to all social 
  interactions with members of the Dusk 
  Lash. 
  • 
  -3 circumstance penalty to all social 
  interactions with Suel. 
  Advancement: 
  Advancement to higher ranks in the Church 
  of Azor’Alq requires the following: 
  • 
  4 years as a Beacon.  For each 
  additional 
  influence 
  point 
  with 
  the 
  Church of Azor’Alq spent, the number of 
  years required is reduced by one. 
  • 
  Spend 2 favors from the Church of 
  Azor’Alq 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 13 
  Church of Daoud
  Church of Daoud
  Church of Daoud
  Church of Daoud    
  Early in Daoud’s life, he was a philosopher-
  pasha of Tusmit.  In his middle years, he was 
  stripped of his title and riches by the callous 
  hand of fate. He dwelt in utter poverty, 
  contemplating the ways of Istus and the 
  harshness of fate. Daoud finally concluded that 
  honesty, humility, poverty and endurance were 
  the true path. 
  During Daoud’s tenure in Ceshra, the Uruzaries 
  were put in charge of the city during unrest 
  caused 
  by 
  Paynim 
  raids. 
  The 
  Uruzaries 
  recognized their own monastic condition in 
  Daoud’s impoverished life, and his jokes fit well 
  with Uruzary humour, and the vagaries of fortune 
  on campaign.  His ascension to divinity provided 
  the Uruzaries with a patron whose sphere of 
  influence was neither orcish supremacy nor 
  Baklunish ascendancy – a godling that they saw 
  as one of their own.  The cult of Daoud is now 
  the official religion of the Uruzaries 
  Daoud’s Quoin is a corner under an old fallen 
  minaret, located in Ceshra. It was here that 
  Daoud contemplated the vagaries of fate. It is 
  said that over 200 years ago, the jagged walls of 
  the quoin parted, allowing Daoud access to a 
  higher plane. After Daoud stepped through the 
  gateway, the substance of the quoin had 
  become the strange, prismatic crystal that it is 
  today.  Daoud’s Quoin has the unusual property 
  of disrupting all magics involving illusion, 
  deception or compulsion. 
  Dressed in tattered rags, Nivad the Mendicant, 
  servant of Daoud (N Baklunish male, Cleric 13 of 
  Daoud), preaches to the beggars and passers-
  by. 
  Ritual prayers to Daoud can be made at dawn, 
  noon or dusk. 
  Time units expended for the Church of Daoud 
  are spent begging for alms, ministering to the 
  impoverished and proclaiming hidden truths. 
  Lay Worshipper of Daoud
  Lay Worshipper of Daoud
  Lay Worshipper of Daoud
  Lay Worshipper of Daoud    
  “Grant me alms, in the name of the Mendicant!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Daoud 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must have less than 1000 GP in the “Final 
  GP Total” box on the previous adventure 
  record. 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Daoud. 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Gather 
  Information checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Daoud. 
  • 
  One free wooden holy symbol of Daoud. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Humble
  Humble
  Humble
  Humble----Priest of Daoud
  Priest of Daoud
  Priest of Daoud
  Priest of Daoud    
  “A fabric of lies must be cut with sharp words.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Daoud 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must be able to cast 1st level Cleric spells 
  • 
  1 rank of Gather Information 
  • 
  Must have less than 1000 GP in the “Final 
  GP Total” box on the previous adventure 
  record. 
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Daoud. 
  
  Baklunish Pantheon 
   
  Page 14 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Gather 
  Information checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Daoud. 
  • 
  Automatically succeed at “living off the wild” 
  in any Zeif regional module that takes place 
  in an urban setting OR where the character 
  has access to a temple or shrine of Daoud. 
  • 
  One free silver holy symbol of Daoud 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -1 circumstance penalty to Bluff checks 
  • 
  Must follow the special rules for divine 
  spellcasters of Daoud listed in the Living 
  Greyhawk Deities document 
   
  Advancement:  
  To advance to Beggar-Priest of Daoud, the 
  character must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Daoud or spend 4 TU’s 
  • 
  1 year as a Humble-Priest.  For each 
  additional influence point with the Church of 
  Daoud spent, the number of years required 
  is reduced by one. 
  Beggar
  Beggar
  Beggar
  Beggar----Priest of Daoud
  Priest of Daoud
  Priest of Daoud
  Priest of Daoud    
  “Seek the boundaries of fortune, good and bad, 
  for there the threads of destiny are exposed.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Daoud 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Able to cast 3rd level Cleric spells 
  • 
  3 ranks of Gather Information 
  • 
  Must have less than 1000 GP in the “Final 
  GP Total” box on the previous adventure 
  record. 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Daoud. 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Gather 
  Information checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Daoud. 
  • 
  Automatically succeed at “living off the wild” 
  in any Zeif regional module or Tuflik-Fals 
  meta-regional module that takes place in an 
  urban setting OR where the character has 
  access to a temple or shrine of Daoud. 
  • 
  One free masterwork holy symbol of Daoud 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -2 circumstance penalty to Bluff checks. 
  • 
  Must follow the special rules for divine 
  spellcasters of Daoud listed in the Living 
  Greyhawk Deities document 
   
  Advancement:  
  To advance to Mendicant of Daoud, the 
  character must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Daoud or spend 8 TU’s 
  • 
  2 years as a Beggar-Priest.  For each 
  additional influence point with the Church of 
  Daoud spent, the number of years required 
  is reduced by one. 
  Mendicant of Daoud
  Mendicant of Daoud
  Mendicant of Daoud
  Mendicant of Daoud    
  “Never desire more than fate provides and never 
  accept less than fate demands” 
  
  Baklunish Pantheon 
   
  Page 15 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Daoud 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Able to cast 5th level Cleric spells 
  • 
  6 ranks of Gather Information 
  • 
  Must have less than 1000 GP in the “Final 
  GP Total” box on the previous adventure 
  record. 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Daoud. 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Gather 
  Information checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Daoud. 
  • 
  Automatically succeed at “living off the wild” 
  in any module (regional, meta-regional or 
  core) that takes place in an urban setting OR 
  where the character has access to a temple 
  or shrine of Daoud. 
  • 
  One free masterwork holy symbol of Daoud 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -3 circumstance penalty to Bluff checks. 
  • 
  Must follow the special rules for divine 
  spellcasters of Daoud listed in the Living 
  Greyhawk Deities document 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Daoud requires the following: 
  • 
  4 years as a Mendicant. For each additional 
  influence point with the Church of Daoud 
  spent, the number of years required is 
  reduced by one. 
  • 
  Spend 2 favors from the Church of Daoud 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 16 
  Church of Geshtai
  Church of Geshtai
  Church of Geshtai
  Church of Geshtai    
  The Church of Geshtai is vitally important to 
  Zeif’s agrarian economy and plays a very 
  practical role in the lives if its adherents.  
  Virtually every farming village contains a small 
  shrine to Geshtai near its primary water source. 
  Priests of Geshtai act as guardians of valuable 
  waters, whether lakes, streams, oases or hidden 
  wells, making sure they are available to all and 
  not claimed or destroyed by any one group.  
  They patrol parched areas of land where 
  travelers often become lost and guide them to 
  safety and water. 
  The temple of Geshtai, located in Ceshra, sits at 
  the edge of the Tuflik River.  Part of the temple 
  extends into the river itself. 
  Cyra the Wellspring, servant of Geshtai (N 
  Baklunish female, Druid 14), is the current leader 
  of the church.  She often makes pilgrimages 
  along the length of the Tuflik River, looking for 
  signs of contamination or drought.  Her constant 
  traveling companion is a dire otter named Akici. 
  Ritual prayers to Geshtai can be made at dawn, 
  noon, dusk or midnight. 
  Time units expended for the Church of Geshtai 
  are spent guarding water supplies, ministering to 
  farming communities and aiding lost travelers. 
   
  Lay Worshipper of Geshtai
  Lay Worshipper of Geshtai
  Lay Worshipper of Geshtai
  Lay Worshipper of Geshtai    
  “May the Daughter of the Oasis nourish us!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Geshtai 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Geshtai. 
  • 
  +1 circumstance bonus to Swim checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Geshtai. 
  • 
  One free wooden holy symbol of Geshtai. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Waterbearer of Geshtai
  Waterbearer of Geshtai
  Waterbearer of Geshtai
  Waterbearer of Geshtai    
  “Water is more precious than gold, for a thirsty 
  man gets no sustenance from his wealth.”  
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Geshtai 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must be able to cast 1st level divine spells 
  • 
  1 rank of Swim 
   
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Geshtai. 
  • 
  +2 circumstance bonus to Swim checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Geshtai. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Geshtai. 
  • 
  One free silver holy symbol of Geshtai 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Swimmer’s Kit (A&EG) 
   
  
  Baklunish Pantheon 
   
  Page 17 
  Burdens:   
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with followers of Pyremius. 
   
  Advancement:  
  To advance to Fountainhead of Geshtai, the 
  character must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Geshtai or spend 4 TU’s 
  • 
  1 year as a Waterbearer.  For each 
  additional influence point with the Church of 
  Geshtai spent, the number of years required 
  is reduced by one. 
  Fountainhead of Geshtai
  Fountainhead of Geshtai
  Fountainhead of Geshtai
  Fountainhead of Geshtai    
  “Water, like tranquility, is hard to find but 
  necessary for vitality” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Geshtai 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Able to cast 3rd level divine spells 
  • 
  3 ranks of Swim 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Geshtai. 
  • 
  +3 circumstance bonus to Swim checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Geshtai. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Geshtai. 
  • 
  One free masterwork holy symbol of Geshtai 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Swimmer’s Kit (A&EG) 
   
  Burdens:   
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with followers of Pyremius. 
  Advancement:  
  To advance to Wellspring of Geshtai, the 
  character must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Geshtai or spend 4 TU’s 
  • 
  2 years as a Fountainhead.  For each 
  additional influence point with the Church of 
  Geshtai spent, the number of years required 
  is reduced by one. 
  Wellspring of Geshtai
  Wellspring of Geshtai
  Wellspring of Geshtai
  Wellspring of Geshtai    
  “Tranquility is a benign state, and it should take 
  an extreme act to disrupt it for more than a 
  moment.” 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Geshtai 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Able to cast 5th level divine spells 
  • 
  6 ranks of Swim 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Geshtai. 
  • 
  +4 circumstance bonus to Swim checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Geshtai. 
  • 
  Free Rich Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Geshtai. 
  • 
  One free masterwork holy symbol of Geshtai 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Swimmers Kit (A&EG) 
  
  Baklunish Pantheon 
   
  Page 18 
   
  Burdens:   
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with followers of Pyremius. 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Geshtai requires the following: 
  • 
  4 years as a Wellspring. For each additional 
  influence point with the Church of Geshtai 
  spent, the number of years required is 
  reduced by one. 
  • 
  Spend 2 favors from the Church of Geshtai 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 19 
  Church of Istus
  Church of Istus
  Church of Istus
  Church of Istus    
  Istus is the most powerful of the Baklunish 
  deities.  She is aloof from other gods, even those 
  of her own pantheon, as she concerns herself 
  solely with the fate of the universe and its 
  inhabitants. 
  The Sanserail, located in Dhabiya, is the center 
  of Istus’ worship in Zeif.  The Sanserail is one of 
  the oldest structures in Zeif.  Legend says that 
  the last imperial high priestess of Istus sent her 
  followers here with consecrated tapestries and 
  orders to begin construction of a new sanctuary. 
  The Temple was still incomplete when the 
  Invoked Devastation struck, and has for over a 
  thousand years remained unfinished.  Rather 
  than being domed, the roof of the Sanserail is 
  made of canvas that is re-draped every three 
  years.  By tradition, the old canvas is transported 
  to the Pillars of Istus, a ruined ancient temple of 
  Istus located south of Barakhat, to be burned. 
  Though the imperial high priestess died in the 
  cataclysm when the ancient home temple was 
  destroyed, the priestly line and legacy of Istus 
  were able to continue here unbroken.  The 
  current high priestess is Shahzadeh the Oracle, 
  servant of Istus (N Baklunish female, Cleric 5 / 
  Divine Oracle 10 of Istus). 
  The regular daily rituals of Istus are conducted in 
  the outer passages of the Sanserail, while the 
  inner sanctuary remains a place of meditation.  
  Private rituals are also conducted on certain 
  nights, but only members and servants of the old 
  families are normally invited to participate. 
  Ritual prayers to Istus can be made at dawn, 
  noon, dusk or midnight. 
  Time units expended for the Church of Istus are 
  spent pondering the vagaries of fate, ministering 
  to the bereaved and performing ritual prayers. 
   
  Lay Worshipper of Istus
  Lay Worshipper of Istus
  Lay Worshipper of Istus
  Lay Worshipper of Istus    
  “Such is the will of the Lady of Our Fate!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Istus 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Istus. 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Arcana) checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Istus. 
  • 
  One free wooden holy symbol of Istus. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Seer of Istus
  Seer of Istus
  Seer of Istus
  Seer of Istus    
  “Accepting your destiny is the greatest service 
  you can make for yourself, for dishonesty about 
  your role in the world leads to ruin and disaster.”  
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Istus 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Gender: Female 
  • 
  Must be able to cast 1st level Cleric spells 
  • 
  1 rank of Knowledge (Arcana) 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Istus. 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Arcana) checks. 
  
  Baklunish Pantheon 
   
  Page 20 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Istus. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Istus. 
  • 
  One free silver holy symbol of Istus 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions (aloof). 
   
  Advancement:  
  To advance to Prophet of Istus, the character 
  must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Istus or spend 4 TU’s 
  • 
  1 year as a Seer.  For each additional 
  influence point with the Church of Istus 
  spent, the number of years required is 
  reduced by one. 
  Prophet of Istus
  Prophet of Istus
  Prophet of Istus
  Prophet of Istus    
  “Everything is connected to every other by 
  invisible strands that push and pull over time.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Istus 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Gender: Female 
  • 
  Able to cast 3rd level Cleric spells 
  • 
  3 ranks of Knowledge (Arcana) 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Istus. 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Arcana) checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Istus. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Istus. 
  • 
  One free masterwork holy symbol of Istus 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions (aloof and stoic). 
   
  Advancement:  
  To advance to Oracle of Istus, the character 
  must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Istus or spend 4 TU’s 
  • 
  2 years as a Prophet.  For each additional 
  influence point with the Church of Istus 
  spent, the number of years required is 
  reduced by one. 
  • 
  Must submit a prophecy by October of the 
  campaign year to the Triad. This prophecy 
  may be used in future plotlines for the Zeif 
  region. The more cryptic and creative the 
  prophecy, the more likely it is to be used. 
  Oracle of Istus
  Oracle of Istus
  Oracle of Istus
  Oracle of Istus    
  “The choices a person makes in life affect the 
  pull of some strands, allowing one to alter fate in 
  a small way, but some of the webs of fate have a 
  strong and inevitable pull that cannot be 
  escaped.” 
  
  Baklunish Pantheon 
   
  Page 21 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Istus 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Gender: Female 
  • 
  Able to cast 5th level Cleric spells 
  • 
  6 ranks of Knowledge (Arcana) 
  • 
  Speak Ancient Baklunish 
  • 
  Must continue to submit prophecies by 
  October of each year. 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Istus. 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Arcana) checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Istus. 
  • 
  Free Rich Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Istus. 
  • 
  One free masterwork holy symbol of Istus 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions (aloof, stoic and cynical). 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Istus requires the following: 
  • 
  4 years as an Oracle.  For each additional 
  influence point with the Church of Istus 
  spent, the number of years required is 
  reduced by one. 
  • 
  Spend 2 favors from the Church of Istus 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 22 
  Church of Mouqol
  Church of Mouqol
  Church of Mouqol
  Church of Mouqol    
  Trade in Baklunish lands is the province of 
  Mouqol.  The bazaar is holy ground for priests of 
  Mouqol.  Mouqol is neutral in the war between 
  Light and Darkness, providing necessities to 
  both sides of the conflict. 
  The merchant’s alliance known as the Mouqollad 
  Consortium serves the sultanate by ensuring the 
  continuing flow of trade.  Officially, it is an 
  advisory body to government, with no granted 
  authority.  However, the Vizier of Weights and 
  Measures is usually a cleric of Mouqol (as are 
  many in the Ministry of Trade), and he will work 
  closely with his fellows in the Mouqollad to 
  maintain the sanctity of the marketplace in Zeif. 
  The High Bedestan, located in Zeir-I-Zeif, is 
  simultaneously a temple, a marketplace and the 
  headquarters for the Mouqollad Consortium.  
  The Worthy Elders of Mouqol hold court here on 
  a monthly basis.  They are lead by the Most 
  Worthy, 
  Feyin 
  ibn-Cemul 
  al-Zeir-I-Zeif 
  (N 
  Baklunish male, Cleric 19 of Mouqol), an aged 
  priest whose contemplative demeanor belies his 
  skill as a master negotiator.  When Feyin trades 
  with non-Baklunish, he goes by the name Feyin 
  Cemul. 
  The sight of merfolk around the High Bedestan 
  has become more common of late with the 
  installation of a grand salt-water fountain in one 
  of the inner courtyards.  Representatives of the 
  Mer-Sheiks come here to barter with their 
  precious coral and pearls. 
  Adherents of Al’Akbar and Mouqol strive for 
  dominance within the political structure of Zeif.  
  Currently the Mouqollad Consortium has the 
  upper hand in the upper echelons of the 
  government.  However, the Exalted Faith holds 
  considerable influence with the common folk. 
  Ritual prayers to Mouqol are given in the 
  morning, prior to opening for business or 
  beginning the day’s travel. 
  Time units expended for the Church of Mouqol 
  are spent validating business deals, ministering 
  to 
  market-goers 
  and 
  accompanying 
  trade 
  caravans. 
   
  Lay Worshipper of Mouqol
  Lay Worshipper of Mouqol
  Lay Worshipper of Mouqol
  Lay Worshipper of Mouqol    
  “May the Merchant smile upon you in the 
  bazaar!” 
   
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Mouqol 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Mouqol. 
  • 
  +1 circumstance bonus to Appraise checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Mouqol. 
  • 
  One free wooden holy symbol of Mouqol. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Monger of Mouqol
  Monger of Mouqol
  Monger of Mouqol
  Monger of Mouqol    
  “All life is a matter of exchange.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Mouqol 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must be able to cast 1st level Cleric spells 
  • 
  1 rank of Appraise 
   
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Mouqol. 
  
  Baklunish Pantheon 
   
  Page 23 
  • 
  +2 circumstance bonus to Appraise checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Mouqol. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Mouqol. 
  • 
  One free silver holy symbol of Mouqol 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Jeweler’s Loupe (A&EG), 
  Money Belt (A&EG) 
   
  Burdens:   
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Exalted 
  Faith in Zeif. 
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Church of 
  Zilchus. 
   
  Advancement:  
  To advance to Appraiser of Mouqol, the 
  character must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Mouqol or spend 4 TU’s 
  • 
  1 year as a Monger.  For each additional 
  influence point with the Church of Mouqol or 
  the 
  Mouqollad 
  Consortium 
  spent, 
  the 
  number of years required is reduced by one. 
  Appraiser of Mouqol
  Appraiser of Mouqol
  Appraiser of Mouqol
  Appraiser of Mouqol    
  “The wise know the worth of a thing as well as its 
  cost.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Mouqol 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Must be a member of a noble house or a 
  merchant house 
  • 
  Able to cast 3rd level Cleric spells 
  • 
  3 ranks of Appraise 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Mouqol. 
  • 
  +3 circumstance bonus to Appraise checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Mouqol. 
  • 
  Free Rich Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Mouqol. 
  • 
  One free masterwork holy symbol of Mouqol 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Jeweler’s Loupe (A&EG), 
  Money Belt (A&EG) 
   
  Burdens:   
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Exalted 
  Faith in Zeif. 
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Church of 
  Zilchus. 
   
  Advancement:  
  To advance to Worthy of Mouqol, the character 
  must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Mouqol or spend 8 TU’s 
  • 
  2 years as an Appraiser.  For each additional 
  influence point with the Church of Mouqol or 
  the 
  Mouqollad 
  Consortium 
  spent, 
  the 
  number of years required is reduced by one. 
   
  Worthy of Mouqol
  Worthy of Mouqol
  Worthy of Mouqol
  Worthy of Mouqol    
  “The perfect bargain satisfies both necessity and 
  desire.” 
  
  Baklunish Pantheon 
   
  Page 24 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Mouqol 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Must be a member of a noble house or a 
  merchant house 
  • 
  Able to cast 5th level Cleric spells 
  • 
  6 ranks of Appraise 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Mouqol. 
  • 
  +4 circumstance bonus to Appraise checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Mouqol. 
  • 
  Free Luxury Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Mouqol. 
  • 
  One free masterwork holy symbol of Mouqol 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG), Jeweler’s Loupe (A&EG), 
  Money Belt (A&EG) 
   
  Burdens:   
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Exalted 
  Faith in Zeif. 
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Church of 
  Zilchus. 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Mouqol requires the following: 
  • 
  4 years as a Worthy.  For each additional 
  influence point with the Church of Mouqol or 
  the 
  Mouqollad 
  Consortium 
  spent, 
  the 
  number of years required is reduced by one. 
  • 
  Spend 2 favors from the Church of Mouqol 
  or the Mouqollad Consortium 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 25 
  Church of Xan Yae
  Church of Xan Yae
  Church of Xan Yae
  Church of Xan Yae    
  Xan Yae’s priests are agents of harmony and 
  discipline.  They seek out radical factions, 
  alignments and politics and bend them towards 
  balance.  They are not passive beings, but 
  actively seek change to ensure the stability of 
  the universe. 
  The Temple of Xan Yae is located in Beit 
  Castan.  The structure is notable for its complete 
  absence of windows.  The interior is dimly lit; 
  casting innumerable shadows throughout, and 
  bears the strong smell of incense. 
  There are numerous worshippers of Xan Yae in 
  the area surrounding Beit Castan.  It is well 
  known that many members of the Dusk Lash 
  cabal are also worshippers of Xan Yae. 
  Yeganeh, the Most Excellent Paragon, servant of 
  Xan Yae (N Baklunish female, Cleric 10 / 
  Contemplative 5) watches over the development 
  of her subordinates.  The local populace speaks 
  of her serenity with awe.  Even in times of crisis, 
  she is known to act decisively, without emotion.  
  Some speculate that Yeganeh is cursed and 
  incapable of feeling emotions. 
  Followers of Azor’Alq and Xan Yae are opposed 
  philosophically.  While there is no direct conflict 
  between the two churches, they have never seen 
  eye-to-eye.  Spirited theological debate is the 
  norm when clergy from both sides meet. 
  Ritual prayers to Xan Yae are given at dusk. 
  Time units expended for the Church of Xan Yae 
  are spent contemplating the Universal Mind, 
  becoming one with the shadows and maintaining 
  harmony. 
   
  Lay Worshipper of Xan Yae
  Lay Worshipper of Xan Yae
  Lay Worshipper of Xan Yae
  Lay Worshipper of Xan Yae    
  “Contemplate upon the Lady of Perfection.” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Xan Yae 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Xan 
  Yae. 
  • 
  +1 circumstance bonus to Concentration 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Xan Yae. 
  • 
  One free wooden holy symbol of Xan Yae. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Votary of Xan Yae
  Votary of Xan Yae
  Votary of Xan Yae
  Votary of Xan Yae    
  “Flamboyance and wasted energy have no place 
  in the Lady’s realm.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Xan Yae 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must be able to cast 1st level Cleric spells or 
  have 5 ranks of Hide 
  • 
  1 rank of Concentration 
   
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Xan 
  Yae. 
  • 
  +2 circumstance bonus to Concentration 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Xan Yae. 
  
  Baklunish Pantheon 
   
  Page 26 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Xan Yae. 
  • 
  One free silver holy symbol of Xan Yae 
  • 
  Access to the following mundane items: 
  Black Bodysuit (A&EG), Great Falchion 
  (SS), Holy Text (A&EG) 
   
  Burdens:   
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Churches 
  of Azor’Alq, Pyremius or Pholtus. 
   
  Advancement:  
  To advance to Contemplative of Xan Yae, the 
  character must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Xan Yae or spend 4 TU’s 
  • 
  1 year as a Votary.  For each additional 
  influence point with the Church of Xan Yae 
  spent, the number of years required is 
  reduced by one. 
  Contemplative of Xan Yae
  Contemplative of Xan Yae
  Contemplative of Xan Yae
  Contemplative of Xan Yae    
  “The extremes of good and evil must be sought 
  out and tempered with harmony to maintain 
  balance.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Xan Yae 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Able to cast 3rd level Cleric spells or have the 
  Hide in Plain Sight class feature 
  • 
  3 ranks of Concentration 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Xan 
  Yae. 
  • 
  +3 circumstance bonus to Concentration 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Xan Yae. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Xan Yae. 
  • 
  One free masterwork holy symbol of Xan 
  Yae 
  • 
  Access to the following mundane items: 
  Black Bodysuit (A&EG), Great Falchion 
  (SS), Holy Text (A&EG) 
  • 
  May request a Special Mission from the 
  Triad to gain access to the Contemplative 
  Prestige Class (CD) 
   
  Burdens:   
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Churches 
  of Azor’Alq, Pyremius or Pholtus. 
   
  Advancement:  
  To advance to Paragon of Xan Yae, the 
  character must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Xan Yae or spend 8 TU’s 
  • 
  2 years as a Contemplative.  For each 
  additional influence point with the Church of 
  Xan Yae spent, the number of years 
  required is reduced by one. 
  Paragon of Xan Yae
  Paragon of Xan Yae
  Paragon of Xan Yae
  Paragon of Xan Yae    
  “Reality depends on three metaphysical ideals: 
  the Universal Mind (the universe and all things in 
  it exist because the mind created them and 
  maintained them), the Perpetual Harmony (life is 
  balanced, symmetry is in all things, achieving a 
  similar state puts on in harmony with nature) and 
  Internal Peace (martial and mental activities 
  
  Baklunish Pantheon 
   
  Page 27 
  must be mastered to attain a higher level of 
  existence).” 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Xan Yae 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  • 
  Able to cast 5th level Cleric spells or have the 
  Shadow Jump class feature 
  • 
  6 ranks of Concentration 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Xan 
  Yae. 
  • 
  +4 circumstance bonus to Concentration 
  checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Xan Yae. 
  • 
  Free Rich Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Xan 
  Yae. 
  • 
  One free masterwork holy symbol of Xan 
  Yae 
  • 
  Access to the following mundane items: 
  Black Bodysuit (A&EG), Great Falchion 
  (SS), Holy Text (A&EG) 
  • 
  May request a Special Mission from the 
  Triad to gain access to the Contemplative 
  Prestige Class (CD) 
  Burdens:   
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Churches 
  of Azor’Alq, Pyremius or Pholtus. 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Xan Yae requires the following: 
  • 
  4 years as a Paragon.  For each additional 
  influence point with the Church of Xan Yae 
  spent, the number of years required is 
  reduced by one. 
  • 
  Spend 2 favors from the Church of Xan Yae 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 28 
  Church of Zuoken
  Church of Zuoken
  Church of Zuoken
  Church of Zuoken    
  Zuoken’s priests teach Da’Shon and the way of 
  Zuoken and Xan Yae.  They wander the land to 
  accelerate 
  their 
  physical 
  and 
  mental 
  advancement, undergoing trials of hardship in 
  the pursuit of perfection. As aging and infirmity 
  are concerns for those who seek to perfect their 
  bodies, Zuoken priests spend time caring for the 
  elderly, so that they may become better 
  acquainted with the ravages of aging. 
  The Garden of Shadrakir, located in Beit Castan, 
  contains a humble shrine tended by Zuoken 
  monks. It is said that two small pyramidions 
  within the shrine display strange inscriptions that 
  change over time. 
  The current lead caretaker of the shrine is Ali-
  Naghi, the Disciple of Balance, servant of 
  Zuoken (LN Baklunish male, Cleric 12 of 
  Zuoken). His sister, Allahbas, the Disciple of 
  Balance, servant of Zuoken (LN Baklunish 
  female, Monk 12), teaches the ways of Da’Shon 
  to a select group of disciples. 
  In BH 3164 (CY 505), Zuoken stopped 
  manifesting to the faithful.  Investigation revealed 
  that his essence is held somewhere within the 
  central Flanaess.  His followers continue to 
  search for the location of his prison so that he 
  may be freed.  Although Zuoken is confined in 
  some way, his clergy still receive their spells as 
  normal. 
  Ritual prayers to Zuoken can be made at dawn 
  or dusk. 
  Time units expended for the Church of Mouqol 
  are spent practicing Da’Shon, ministering to the 
  elderly and quiet meditation. 
   
  Lay Worshipper of Zuoken
  Lay Worshipper of Zuoken
  Lay Worshipper of Zuoken
  Lay Worshipper of Zuoken    
  “Feel the power of Da’Shon!” 
  T.U. Cost: 
  2 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications: 
  • 
  Deity Worshipped: Zuoken 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
   
  Benefits: 
  • 
  +1 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Zuoken. 
  • 
  +1 circumstance bonus to Balance checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Zuoken. 
  • 
  One free wooden holy symbol of Zuoken. 
   
  Burdens:  
  None 
   
  Advancement: 
  None 
  Disciple of DaÊShon
  Disciple of DaÊShon
  Disciple of DaÊShon
  Disciple of DaÊShon    
  “To learn Da’Shon is to be on the path to 
  perfection, for the use of weapons is a hindrance 
  to mankind to attain the goal.” 
  T.U. Cost:  
  3 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Zuoken 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Must be able to cast 1st level Cleric spells or 
  have the Flurry of Blows class feature 
  • 
  1 rank of Balance 
   
  Benefits: 
  • 
  +2 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Zuoken. 
  • 
  +2 circumstance bonus to Balance checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Zuoken. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  
  Baklunish Pantheon 
   
  Page 29 
  character has access to a temple or shrine 
  of Zuoken. 
  • 
  One free silver holy symbol of Zuoken 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
   
  Burdens:   
  • 
  -1 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Scarlet 
  Brotherhood. 
   
  Advancement:  
  To advance to Disciple of Edel, the character 
  must meet the following requirements: 
  • 
  Spend 1 influence point or favor of the 
  Church of Zuoken or spend 4 TU’s 
  • 
  1 year as a Disciple of Da’Shon.  For each 
  additional influence point with the Church of 
  Zuoken spent, the number of years required 
  is reduced by one. 
  Disciple of Edel
  Disciple of Edel
  Disciple of Edel
  Disciple of Edel    
  “One must strive to achieve the pinnacle 
  physical and mental ability.” 
  T.U. Cost:  
  4 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Zuoken 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Able to cast 3rd level Cleric spells or have the 
  Purity of Body class feature 
  • 
  3 ranks of Balance 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +3 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Zuoken. 
  • 
  +3 circumstance bonus to Balance checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Zuoken. 
  • 
  Free Standard Lifestyle during any regional 
  or 
  meta-regional 
  module 
  where 
  the 
  character has access to a temple or shrine 
  of Zuoken. 
  • 
  One free masterwork holy symbol of Zuoken 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
  • 
  Access to the following limited feat: Martial 
  Throw (MH) 
  • 
  Meets the special requirements of the 
  Reaping Mauler (CW) prestige class 
   
  Burdens:   
  • 
  -2 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Scarlet 
  Brotherhood. 
   
  Advancement:  
  To advance to Disciple of Balance, the character 
  must meet the following requirements: 
  • 
  Spend 2 influence points or favors of the 
  Church of Zuoken or spend 8 TU’s 
  • 
  2 years as a Disciple of Edel.  For each 
  additional influence point with the Church of 
  Zuoken spent, the number of years required 
  is reduced by one. 
  Disciple of Balance
  Disciple of Balance
  Disciple of Balance
  Disciple of Balance    
  “One 
  must 
  pursue 
  harmony 
  to 
  achieve 
  perfection, so every issue must be considered 
  from both sides so that a balance may be struck 
  between the two, allowing a harmonious 
  resolution.” 
  T.U. Cost:  
  5 / year 
  Gp. Cost: 
  5% Tithe 
  Qualifications:  
  • 
  Deity Worshipped: Zuoken 
  • 
  Home Region: Sultanate of Zeif 
  • 
  Alignment: NG, LN, N, CN, NE 
  • 
  Race: Human (Baklunish) 
  
  Baklunish Pantheon 
   
  Page 30 
  • 
  Able to cast 5th level Cleric spells or have the 
  Diamond Body class feature 
  • 
  6 ranks of Balance 
  • 
  Speak Ancient Baklunish 
   
  Benefits: 
  • 
  +4 
  circumstance 
  bonus 
  to 
  Knowledge 
  (Religion) checks when dealing with Zuoken. 
  • 
  +4 circumstance bonus to Balance checks. 
  • 
  All gold spent for tithing can be applied 
  towards the cost of spells cast by NPC 
  clergy of Zuoken. 
  • 
  Free Rich Lifestyle during any regional or 
  meta-regional module where the character 
  has access to a temple or shrine of Zuoken. 
  • 
  One free masterwork holy symbol of Zuoken 
  • 
  Access to the following mundane items: Holy 
  Text (A&EG) 
  • 
  Access to the following limited feat: Martial 
  Throw (MH)  
  • 
  Meets the special requirements of the 
  Reaping Mauler (CW) prestige class 
   
  Burdens:   
  • 
  -3 
  circumstance 
  penalty 
  to 
  all 
  social 
  interactions with members of the Scarlet 
  Brotherhood. 
   
  Advancement: 
  Advancement to higher ranks in the Church of 
  Zuoken requires the following: 
  • 
  4 years as a Disciple of Balance.  For each 
  additional influence point with the Church of 
  Zuoken spent, the number of years required 
  is reduced by one. 
  • 
  Spend 2 favors from the Church of Zuoken 
  • 
  Leadership feat 
  • 
  Triad approval 
  • 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 31 
  Appendix One 
  Appendix One 
  Appendix One 
  Appendix One –––– Summary of Meta
   Summary of Meta
   Summary of Meta
   Summary of Meta----Org
  Org
  Org
  Org    
  Exalted Faith (Al’Akbar) 
  Lay Worshipper of the Exalted Faith 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Al’Akbar 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, LN 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Al’Akbar. 
  +1 circumstance bonus to Diplomacy checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of the Exalted Faith (Al’Akbar). 
  One free wooden holy symbol of Al’Akbar. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Küçük Qadi (Lesser Judge) of the Exalted Faith 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Al’Akbar 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, LN 
  Must be able to cast 1st level Cleric spells or have the Aura of Good class feature 
  1 rank of Diplomacy 
  Speak Ancient Baklunish 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Al’Akbar. 
  +2 circumstance bonus to Diplomacy checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of the Exalted Faith (Al’Akbar). 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Al’Akbar. 
  One free silver holy symbol of Al’Akbar 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with members of the Mouqollad Consortium in Zeif. 
  -1 circumstance penalty to all social interactions with Mullahs of the True Faith 
  Advancement:  
  
  Baklunish Pantheon 
   
  Page 32 
  To advance to Qadi of the Exalted Faith, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Al’Akbar or spend 4 TU’s 
  1 year as a Küçük Qadi.  For each additional influence point with the Church of Al’Akbar spent, the number of years required is 
  reduced by one. 
   
  Qadi (Judge) of the Exalted Faith 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Al’Akbar 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, LN 
  Must be of common birth (not a noble) 
  Able to cast 3rd level Cleric spells or 1st level Paladin Spells 
  3 ranks of Diplomacy 
  Speak Ancient Baklunish 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Al’Akbar. 
  +3 circumstance bonus to Diplomacy checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of the Exalted Faith (Al’Akbar). 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Al’Akbar. 
  One free masterwork holy symbol of Al’Akbar 
  Access to the following mundane items: Holy Text (A&EG), Steel Tower Shield (A&EG) 
  May request a Special Mission to gain access to the Church Inquisitor Prestige Class (CD) 
  Burdens:   
  -2 circumstance penalty to all social interactions with members of the Mouqollad Consortium in Zeif. 
  -2 circumstance penalty to all social interactions with Mullahs of the True Faith. 
  Advancement: 
  To advance to Büyük Qadi of the Exalted Faith, the character must meet the following requirements: 
  Spend 2 influence points or favors from the Church of Al’Akbar or spend 8 TU’s 
  2 years as a Qadi. For each additional influence point with the Church of Al’Akbar spent, the number of years required is reduced 
  by one. 
   
  Büyük Qadi (Greater Judge) of the Exalted Faith 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Al’Akbar 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, LN 
  Must be of common birth (not a noble) 
  Able to cast 5th level Cleric spells or 3rd level Paladin spells 
  
  Baklunish Pantheon 
   
  Page 33 
  6 ranks of Diplomacy 
  Speak Ancient Baklunish 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Al’Akbar. 
  +4 circumstance bonus to Diplomacy checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of the Exalted Faith (Al’Akbar). 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Al’Akbar. 
  One free masterwork holy symbol of Al’Akbar 
  Access to the following mundane items: Holy Text (A&EG), Steel Tower Shield (A&EG) 
  May request a Special Mission to gain access to the Church Inquisitor Prestige Class (CD) 
  Burdens:   
  -3 circumstance penalty to all social interactions with members of the Mouqollad Consortium in Zeif. 
  -3 circumstance penalty to all social interactions with Mullahs of the True Faith 
  Advancement: 
  Advancement to higher ranks in the Exalted Faith requires the following: 
  4 years as a Büyük Qadi.  For each additional influence point with the Church of Al’Akbar spent, the number of years required is 
  reduced by one. 
  Spend 2 favors from the Church of Al’Akbar 
  Leadership feat 
  Triad approval 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 34 
   
  Church of Azor’Alq 
  Lay Worshipper of Azor’Alq 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Azor’Alq 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, CG, N 
  Race: Any, except characters with 50% or more Suel blood (this includes half-elves and half-orcs) 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Azor’Alq. 
  +1 circumstance bonus to Sense Motive checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Azor’Alq. 
  One free wooden holy symbol of Azor’Alq. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Lightbringer of Azor’Alq 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Azor’Alq 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, CG, N 
  Race: Any, except characters with 50% or more Suel blood (this includes half-elves and half-orcs) 
  Must be able to cast 1st level Cleric spells or have the Aura of Good class feature or have the Draconic Heritage feat 
  1 rank of Sense Motive 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Azor’Alq. 
  +2 circumstance bonus to Sense Motive checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Azor’Alq. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Azor’Alq. 
  One free silver holy symbol of Azor’Alq 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with members of the Church of Xan Yae. 
  -1 circumstance penalty to all social interactions with members of the Dusk Lash. 
  -1 circumstance penalty to all social interactions with Suel. 
  
  Baklunish Pantheon 
   
  Page 35 
  Advancement:  
  To advance to Luminant of Azor’Alq, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Azor’Alq or spend 4 TU’s 
  1 year as a Lightbringer.  For each additional influence point with the Church of Azor’Alq spent, the number of years required is 
  reduced by one. 
   
  Luminant of Azor’Alq 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Azor’Alq 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, CG, N 
  Race: Any, except characters with 50% or more Suel blood (this includes half-elves and half-orcs) 
  Able to cast 3rd level Cleric spells or 1st level Paladin spells or have the Breath Weapon class feature 
  3 ranks of Sense Motive 
  Speak Ancient Baklunish 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Azor’Alq. 
  +3 circumstance bonus to Sense Motive checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Azor’Alq. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Azor’Alq. 
  One free masterwork holy symbol of Azor’Alq 
  Access to the following mundane items: Double Scimitar (A&EG), Great Scimitar (SS), Holy Text (A&EG) 
  Access to the following limited prestige class: Shadowbane Inquisitor (CV).  The Church of Azor’Alq replaces the Order of 
  Illumination described in the Complete Adventurer.  
  Burdens:   
  -2 circumstance penalty to all social interactions with members of the Church of Xan Yae. 
  -2 circumstance penalty to all social interactions with members of the Dusk Lash. 
  -2 circumstance penalty to all social interactions with Suel. 
  Advancement:  
  To advance to Beacon of Azor’Alq, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Azor’Alq or spend 8 TU’s 
  2 years as a Luminant.  For each additional influence point with the Church of Azor’Alq spent, the number of years required is 
  reduced by one. 
   
  Beacon of Azor’Alq 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Azor’Alq 
  Home Region: Sultanate of Zeif 
  Alignment: LG, NG, CG, N 
  
  Baklunish Pantheon 
   
  Page 36 
  Race: Human (Baklunish), Half-Orc (50% Baklunish), Orc or Half-Dragon 
  Able to cast 5th level Cleric spells or cast 3rd level Paladin spells or have the Wings class feature or have the Sacred Stealth class 
  feature 
  6 ranks of Sense Motive 
  Speak Ancient Baklunish 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Azor’Alq. 
  +4 circumstance bonus to Sense Motive checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Azor’Alq. 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Azor’Alq. 
  One free masterwork holy symbol of Azor’Alq 
  Access to the following mundane items: Double Scimitar (A&EG), Great Scimitar (SS), Holy Text (A&EG) 
  Access to the following limited prestige class: Shadowbane Inquisitor (CV).  The Church of Azor’Alq replaces the Order of 
  Illumination described in the Complete Adventurer. 
  Burdens:   
  -3 circumstance penalty to all social interactions with members of the Church of Xan Yae. 
  -3 circumstance penalty to all social interactions with members of the Dusk Lash. 
  -3 circumstance penalty to all social interactions with Suel. 
  Advancement: 
  Advancement to higher ranks in the Church of Azor’Alq requires the following: 
  4 years as a Beacon. For each additional influence point with the Church of Azor’Alq spent, the number of years required is 
  reduced by one. 
  Spend 2 favors from the Church of Azor’Alq 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 37 
  Church of Daoud 
  Lay Worshipper of Daoud 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Daoud 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must have less than 1000 GP in the “Final GP Total” box on the previous adventure record. 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Daoud. 
  +1 circumstance bonus to Gather Information checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Daoud. 
  One free wooden holy symbol of Daoud. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Humble-Priest of Daoud 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Daoud 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must be able to cast 1st level Cleric spells 
  1 rank of Gather Information 
  Must have less than 1000 GP in the “Final GP Total” box on the previous adventure record. 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Daoud. 
  +2 circumstance bonus to Gather Information checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Daoud. 
  Automatically succeed at “living off the wild” in any Zeif regional module that takes place in an urban setting OR where the 
  character has access to a temple or shrine of Daoud. 
  One free silver holy symbol of Daoud 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to Bluff checks 
  Must follow the special rules for divine spellcasters of Daoud listed in the Living Greyhawk Deities document 
  Advancement:  
  To advance to Beggar-Priest, the character must meet the following requirements: 
  
  Baklunish Pantheon 
   
  Page 38 
  Spend 1 influence point or favor of the Church of Daoud or spend 4 TU’s 
  1 year as a Humble-Priest.  For each additional influence point with the Church of Daoud spent, the number of years required is 
  reduced by one. 
   
  Beggar-Priest of Daoud 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Daoud 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Able to cast 3rd level Cleric spells 
  3 ranks of Gather Information 
  Must have less than 1000 GP in the “Final GP Total” box on the previous adventure record. 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Daoud. 
  +3 circumstance bonus to Gather Information checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Daoud. 
  Automatically succeed at “living off the wild” in any Zeif regional module or Tuflik-Fals meta-regional module that takes place in an 
  urban setting OR where the character has access to a temple or shrine of Daoud. 
  One free masterwork holy symbol of Daoud 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -2 circumstance penalty to Bluff checks. 
  Must follow the special rules for divine spellcasters of Daoud listed in the Living Greyhawk Deities document 
  Advancement:  
  To advance to Mendicant, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Daoud or spend 8 TU’s 
  2 years as a Beggar-Priest.  For each additional influence point with the Church of Daoud spent, the number of years required is 
  reduced by one. 
   
  Mendicant of Daoud 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Daoud 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Able to cast 5th level Cleric spells 
  6 ranks of Gather Information 
  Must have less than 1000 GP in the “Final GP Total” box on the previous adventure record. 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Daoud. 
  
  Baklunish Pantheon 
   
  Page 39 
  +4 circumstance bonus to Gather Information checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Daoud. 
  Automatically succeed at “living off the wild” in any module (regional, meta-regional or core) that takes place in an urban setting OR 
  where the character has access to a temple or shrine of Daoud. 
  One free masterwork holy symbol of Daoud 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -3 circumstance penalty to Bluff checks. 
  Must follow the special rules for divine spellcasters of Daoud listed in the Living Greyhawk Deities document 
  Advancement: 
  Advancement to higher ranks in the Church of Daoud requires the following: 
  4 years as a Mendicant.  For each additional influence point with the Church of Daoud spent, the number of years required is 
  reduced by one. 
  Spend 2 favors from the Church of Daoud 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 40 
  Church of Geshtai 
  Lay Worshipper of Geshtai 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Geshtai 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Geshtai. 
  +1 circumstance bonus to Swim checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Geshtai. 
  One free wooden holy symbol of Geshtai. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Waterbearer of Geshtai 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Geshtai 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must be able to cast 1st level divine spells 
  1 rank of Swim 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Geshtai. 
  +2 circumstance bonus to Swim checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Geshtai. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Geshtai. 
  One free silver holy symbol of Geshtai 
  Access to the following mundane items: Holy Text (A&EG), Swimmer’s Kit (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with followers of Pyremius. 
  Advancement:  
  To advance to Fountainhead of Geshtai, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Geshtai or spend 4 TU’s 
  1 year as a Waterbearer.  For each additional influence point with the Church of Geshtai spent, the number of years required is 
  reduced by one. 
  
  Baklunish Pantheon 
   
  Page 41 
  Fountainhead of Geshtai 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Geshtai 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Able to cast 3rd level divine spells 
  3 ranks of Swim 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Geshtai. 
  +3 circumstance bonus to Swim checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Geshtai. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Geshtai. 
  One free masterwork holy symbol of Geshtai 
  Access to the following mundane items: Holy Text (A&EG), Swimmer’s Kit (A&EG) 
  Burdens:   
  -2 circumstance penalty to all social interactions with followers of Pyremius. 
  Advancement:  
  To advance to Wellspring of Geshtai, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Geshtai or spend 8 TU’s 
  2 years as a Fountainhead.  For each additional influence point with the Church of Geshtai spent, the number of years required is 
  reduced by one. 
   
  Wellspring of Geshtai 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Geshtai 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Able to cast 5th level divine spells 
  6 ranks of Swim 
  Speak Ancient Baklunish 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Geshtai. 
  +4 circumstance bonus to Swim checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Geshtai. 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Geshtai. 
  One free masterwork holy symbol of Geshtai 
  Access to the following mundane items: Holy Text (A&EG), Swimmers Kit (A&EG) 
  
  Baklunish Pantheon 
   
  Page 42 
  Burdens:   
  -3 circumstance penalty to all social interactions with followers of Pyremius. 
  Advancement: 
  Advancement to higher ranks in the Church of Geshtai requires the following: 
  4 years as a Wellspring.  For each additional influence point with the Church of Geshtai spent, the number of years required is 
  reduced by one. 
  Spend 2 favors from the Church of Geshtai 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 43 
  Church of Istus 
  Lay Worshipper of Istus 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Istus 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Istus. 
  +1 circumstance bonus to Knowledge (Arcana) checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Istus. 
  One free wooden holy symbol of Istus. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Seer of Istus 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Istus 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Gender: Female 
  Must be able to cast 1st level Cleric spells 
  1 rank of Knowledge (Arcana) 
  Speak Ancient Baklunish 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Istus. 
  +2 circumstance bonus to Knowledge (Arcana) checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Istus. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Istus. 
  One free silver holy symbol of Istus 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions (aloof). 
  Advancement:  
  To advance to Prophet of Istus, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Istus or spend 4 TU’s 
  
  Baklunish Pantheon 
   
  Page 44 
  1 year as a Seer.  For each additional influence point with the Church of Istus spent, the number of years required is reduced by 
  one. 
   
  Prophet of Istus 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Istus 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Gender: Female 
  Able to cast 3rd level Cleric spells 
  3 ranks of Knowledge (Arcana) 
  Speak Ancient Baklunish 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Istus. 
  +3 circumstance bonus to Knowledge (Arcana) checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Istus. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Istus. 
  One free masterwork holy symbol of Istus 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -2 circumstance penalty to all social interactions (aloof and stoic). 
  Advancement:  
  To advance to Oracle of Istus, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Istus or spend 8 TU’s 
  2 years as a Prophet.  For each additional influence point with the Church of Istus spent, the number of years required is reduced 
  by one. 
   
  Oracle of Istus 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Istus 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Gender: Female 
  Able to cast 5th level Cleric spells 
  6 ranks of Knowledge (Arcana) 
  Speak Ancient Baklunish 
  Benefits: 
  
  Baklunish Pantheon 
   
  Page 45 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Istus. 
  +4 circumstance bonus to Knowledge (Arcana) checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Istus. 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Istus. 
  One free masterwork holy symbol of Istus 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -3 circumstance penalty to all social interactions (aloof, stoic and cynical). 
  Advancement: 
  Advancement to higher ranks in the Church of Istus requires the following: 
  4 years as an Oracle.  For each additional influence point with the Church of Istus spent, the number of years required is reduced 
  by one. 
  Spend 2 favors from the Church of Istus 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 46 
  Church of Mouqol 
  Lay Worshipper of Mouqol 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Mouqol 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Mouqol. 
  +1 circumstance bonus to Appraise checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Mouqol. 
  One free wooden holy symbol of Mouqol. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Monger of Mouqol 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Mouqol 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must be able to cast 1st level Cleric spells 
  1 rank of Appraise 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Mouqol. 
  +2 circumstance bonus to Appraise checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Mouqol. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Mouqol. 
  One free silver holy symbol of Mouqol 
  Access to the following mundane items: Holy Text (A&EG), Jeweler’s Loupe (A&EG), Money Belt (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with members of the Exalted Faith in Zeif. 
  -1 circumstance penalty to all social interactions with members of the Church of Zilchus. 
  Advancement:  
  To advance to Appraiser of Mouqol, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Mouqol or spend 4 TU’s 
  
  Baklunish Pantheon 
   
  Page 47 
  1 year as a Monger.  For each additional influence point with the Church of Mouqol or the Mouqollad Consortium spent, the number 
  of years required is reduced by one. 
   
  Appraiser of Mouqol 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Mouqol 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Must be a member of a noble house or a merchant house 
  Able to cast 3rd level Cleric spells 
  3 ranks of Appraise 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Mouqol. 
  +3 circumstance bonus to Appraise checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Mouqol. 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Mouqol. 
  One free masterwork holy symbol of Mouqol 
  Access to the following mundane items: Holy Text (A&EG), Jeweler’s Loupe (A&EG), Money Belt (A&EG) 
  Burdens:   
  -2 circumstance penalty to all social interactions with members of the Exalted Faith in Zeif. 
  -2 circumstance penalty to all social interactions with members of the Church of Zilchus. 
  Advancement:  
  To advance to Worthy of Mouqol, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Mouqol or spend 8 TU’s 
  2 years as an Appraiser.  For each additional influence point with the Church of Mouqol or the Mouqollad Consortium spent, the 
  number of years required is reduced by one. 
   
  Worthy of Mouqol 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Mouqol 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Must be a member of a noble house or a merchant house 
  Able to cast 5th level Cleric spells 
  6 ranks of Appraise 
  Speak Ancient Baklunish 
  Benefits: 
  
  Baklunish Pantheon 
   
  Page 48 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Mouqol. 
  +4 circumstance bonus to Appraise checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Mouqol. 
  Free Luxury Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Mouqol. 
  One free masterwork holy symbol of Mouqol 
  Access to the following mundane items: Holy Text (A&EG), Jeweler’s Loupe (A&EG), Money Belt (A&EG) 
  Burdens:   
  -3 circumstance penalty to all social interactions with members of the Exalted Faith in Zeif. 
  -3 circumstance penalty to all social interactions with members of the Church of Zilchus. 
  Advancement: 
  Advancement to higher ranks in the Church of Mouqol requires the following: 
  4 years as a Worthy.  For each additional influence point with the Church of Mouqol or the Mouqollad Consortium spent, the 
  number of years required is reduced by one. 
  Spend 2 favors from the Church of Mouqol or the Mouqollad Consortium 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 49 
  Church of Xan Yae 
  Lay Worshipper of Xan Yae 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Xan Yae 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Xan Yae. 
  +1 circumstance bonus to Concentration checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Xan Yae. 
  One free wooden holy symbol of Xan Yae. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Votary of Xan Yae 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Xan Yae 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must be able to cast 1st level Cleric spells or 5 ranks of Hide 
  1 rank of Concentration 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Xan Yae. 
  +2 circumstance bonus to Concentration checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Xan Yae. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Xan 
  Yae. 
  One free silver holy symbol of Xan Yae 
  Access to the following mundane items: Black Bodysuit (A&EG), Great Falchion (SS), Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with members of the Churches of Azor’Alq, Pyremius or Pholtus. 
  Advancement:  
  To advance to Contemplative of Xan Yae, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Xan Yae or spend 4 TU’s 
  1 year as a Votary.  For each additional influence point with the Church of Xan Yae spent, the number of years required is reduced 
  by one. 
  
  Baklunish Pantheon 
   
  Page 50 
  Contemplative of Xan Yae 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Xan Yae 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Able to cast 3rd level Cleric spells or have the Hide in Plain Sight class feature 
  3 ranks of Concentration 
  Speak Ancient Baklunish 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Xan Yae. 
  +3 circumstance bonus to Concentration checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Xan Yae. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Xan 
  Yae. 
  One free masterwork holy symbol of Xan Yae 
  Access to the following mundane items: Black Bodysuit (A&EG), Great Falchion (SS), Holy Text (A&EG) 
  May request a Special Mission to gain access to the Contemplative Prestige Class (CD) 
  Burdens:   
  -2 circumstance penalty to all social interactions with members of the Churches of Azor’Alq, Pyremius or Pholtus. 
  Advancement:  
  To advance to Paragon of Xan Yae, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Xan Yae or spend 8 TU’s 
  2 years as a Contemplative.  For each additional influence point with the Church of Xan Yae spent, the number of years required is 
  reduced by one. 
   
  Paragon of Xan Yae 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Xan Yae 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Able to cast 5th level Cleric spells or have the Shadow Jump class feature 
  6 ranks of Concentration 
  Speak Ancient Baklunish 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Xan Yae. 
  +4 circumstance bonus to Concentration checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Xan Yae. 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Xan Yae. 
  
  Baklunish Pantheon 
   
  Page 51 
  One free masterwork holy symbol of Xan Yae 
  Access to the following mundane items: Black Bodysuit (A&EG), Great Falchion (SS), Holy Text (A&EG) 
  May request a Special Mission to gain access to the Contemplative Prestige Class (CD) 
  Burdens:   
  -3 circumstance penalty to all social interactions with members of the Churches of Azor’Alq, Pyremius or Pholtus. 
  Advancement: 
  Advancement to higher ranks in the Church of Xan Yae requires the following: 
  4 years as a Paragon.  For each additional influence point with the Church of Xan Yae spent, the number of years required is 
  reduced by one. 
  Spend 2 favors from the Church of Xan Yae 
  Leadership feat 
  Triad approval 
  Retirement of the character 
   
  
  Baklunish Pantheon 
   
  Page 52 
  Church of Zuoken 
  Lay Worshipper of Zuoken 
  T.U. Cost: 
  2 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications: 
  Deity Worshipped: Zuoken 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Benefits: 
  +1 circumstance bonus to Knowledge (Religion) checks when dealing with Zuoken. 
  +1 circumstance bonus to Balance checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Zuoken. 
  One free wooden holy symbol of Zuoken. 
  Burdens:  
  None 
  Advancement: 
  None 
   
  Disciple of Da’Shon 
  T.U. Cost:  
  3 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Zuoken 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Must be able to cast 1st level Cleric spells or have the Flurry of Blows class feature 
  1 rank of Balance 
  Benefits: 
  +2 circumstance bonus to Knowledge (Religion) checks when dealing with Zuoken. 
  +2 circumstance bonus to Balance checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Zuoken. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Zuoken. 
  One free silver holy symbol of Zuoken 
  Access to the following mundane items: Holy Text (A&EG) 
  Burdens:   
  -1 circumstance penalty to all social interactions with members of the Scarlet Brotherhood. 
  Advancement:  
  To advance to Disciple of Edel, the character must meet the following requirements: 
  Spend 1 influence point or favor of the Church of Zuoken or spend 4 TU’s 
  1 year as a Disciple of Da’Shon.  For each additional influence point with the Church of Zuoken spent, the number of years required 
  is reduced by one. 
  
  Baklunish Pantheon 
   
  Page 53 
  Disciple of Edel 
  T.U. Cost:  
  4 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Zuoken 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Able to cast 3rd level Cleric spells or have the Purity of Body class feature 
  3 ranks of Balance 
  Speak Ancient Baklunish 
  Benefits: 
  +3 circumstance bonus to Knowledge (Religion) checks when dealing with Zuoken. 
  +3 circumstance bonus to Balance checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Zuoken. 
  Free Standard Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of 
  Zuoken. 
  One free masterwork holy symbol of Zuoken 
  Access to the following mundane items: Holy Text (A&EG) 
  Access to the following limited feat: Martial Throw (MH) 
  Meets the special requirements of the Reaping Mauler (CW) prestige class 
  Burdens:   
  -2 circumstance penalty to all social interactions with members of the Scarlet Brotherhood. 
  Advancement:  
  To advance to Disciple of Balance, the character must meet the following requirements: 
  Spend 2 influence points or favors of the Church of Zuoken or spend 8 TU’s 
  2 years as a Disciple of Edel.  For each additional influence point with the Church of Zuoken spent, the number of years required is 
  reduced by one. 
   
  Disciple of Balance 
  T.U. Cost:  
  5 / year 
  Gp. Cost:  
  5% Tithe 
  Qualifications:  
  Deity Worshipped: Zuoken 
  Home Region: Sultanate of Zeif 
  Alignment: NG, LN, N, CN, NE 
  Race: Human (Baklunish) 
  Able to cast 5th level Cleric spells or have the Diamond Body class feature 
  6 ranks of Balance 
  Speak Ancient Baklunish 
  Benefits: 
  +4 circumstance bonus to Knowledge (Religion) checks when dealing with Zuoken. 
  +4 circumstance bonus to Balance checks. 
  All gold spent for tithing can be applied towards the cost of spells cast by NPC clergy of Zuoken. 
  
  Baklunish Pantheon 
   
  Page 54 
  Free Rich Lifestyle during any regional or meta-regional module where the character has access to a temple or shrine of Zuoken. 
  One free masterwork holy symbol of Zuoken 
  Access to the following mundane items: Holy Text (A&EG) 
  Access to the following limited feat: Martial Throw (MH) 
  Meets the special requirements of the Reaping Mauler (CW) prestige class 
  Burdens:   
  -3 circumstance penalty to all social interactions with members of the Scarlet Brotherhood. 
  Advancement: 
  Advancement to higher ranks in the Church of Zuoken requires the following: 
  4 years as a Disciple of Balance.  For each additional influence point with the Church of Zuoken spent, the number of years 
  required is reduced by one. 
  Spend 2 favors from the Church of Zuoken 
  Leadership feat 
  Triad approval 
  Retirement of the character 
  
  Baklunish Pantheon 
   
  Page 55 
  Appendix Two: Summary of Baklunish Deities
  Appendix Two: Summary of Baklunish Deities
  Appendix Two: Summary of Baklunish Deities
  Appendix Two: Summary of Baklunish Deities    
   
  Al’Akbar (ahl AHK-bar) 
  Demigod of Guardianship, Faithfulness, Dignity, Duty 
  Titles: High Cleric, Restorer of Righteousness 
  Holy Symbol: Cup and Talisman (eight pointed star) 
  Alignment: Lawful Good 
  Favored Weapon: Falchion 
  Domains: Community (CD), Good, Healing, Law, Protection 
   
  Azor’alq (ah-zor ALK) 
  Hero God of Light, Purity, Courage, Strength 
  Titles: Son of Light, Banisher of Darkness 
  Holy Symbol: An armed man standing atop a stone summit 
  Alignment: Neutral Good 
  Favored Weapon: Scimitar 
  Domains: Good, Sun, War 
   
  Daoud (dah-OOD) 
  Hero God of Humility, Clarity, Immediacy 
  Titles: The Mendicant, Unraveller of Deceptions 
  Holy Symbol: Multicolored patch of yarn, with seven distinct 
  threads coming from the bottom, each of a different color 
  Alignment: True Neutral 
  Favored Weapon: Quarterstaff 
  Domains: Magic, Travel 
   
  Geshtai (GESH-tie) 
  Lesser Deity of Lakes, Rivers, Wells, Streams 
  Titles: Daughter of the Oasis 
  Holy Symbol: Waterspout 
  Alignment: True Neutral 
  Favored Weapon: Spear 
  Domains: Plant, Travel, Water, Weather (CD) 
   
  Istus (IS-tus) 
  Greater Deity of Fate, Destiny, Divination, Future, Honesty 
  Titles: Lady of Our Fate, The Colorless and All-Colored 
  Holy Symbol: Gold Spindle 
  Alignment: True Neutral 
  Favored Weapon: Web of Istus (net) 
  Domains: Celerity (CD), Chaos, Destiny (RoD), Knowledge, 
  Law, Luck, Mind (CD), Oracle (CD) 
   
  Mouqol (moh-KOHL) 
  Lesser Deity of Trade, Negotiation, Ventures, Appraisal, 
  Reciprocity 
  Titles: The Merchant 
  Holy Symbol: A set of scales and weights 
  Alignment: True Neutral 
  Favored Weapon: Dagger 
  Domains: Knowledge, Pact (CD), Travel, Trickery 
   
  Xan Yae (zan-YAY) 
  Lesser Deity of Twilight, Shadows, Stealth, Mental Power 
  Titles: Lady of Perfection 
  Holy Symbol: Black Lotus Blossom 
  Alignment: True Neutral 
  Favored Weapon: Falchion 
  Domains: Knowledge, Mind (CD), Trickery, War 
   
  Zuoken (zoo-OH-ken) 
  Demigod of Physical and Mental Mastery 
  Titles: Master of Da’Shon and Edel, Servant of the Lady 
  Holy Symbol: A Striking Fist 
  Alignment: True Neutral 
  Favored Weapon: Unarmed Strike 
  Domains: Celerity (CD), Mind (CD), Strength, War
  
  Baklunish Pantheon 
   
  Page 56 
  
  Baklunish Pantheon 
   
  Page 57 
  Baklunish Pantheon 
  Baklunish Pantheon 
  Baklunish Pantheon 
  Baklunish Pantheon ---- Tithing Record Sheet
   Tithing Record Sheet
   Tithing Record Sheet
   Tithing Record Sheet    
   
  Player: 
    
    
  RPGA#: 
    
    
   
   
   
  Character:   
    
  Deity: 
    
    
   
   
   
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  Running 
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  Running 
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  Print out more logsheets as required. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Zeif/Baklunish Pantheon v1.1.pdf