TEXT: 1
  Madame Mombi’s
   Forbidden
   Tomes
  Hello Dearies,
  I be Madame Mombi. Some 
  call me a cottage witch, a 
  soothsayer, storyteller, and 
  even hag child. But, all ye 
  need to know is I have some 
  fine books you’ll not be findin’ 
  elsewhere.
  I been collectin’ these books 
  fer years now. Some I find, 
  some I trade a fool fer, but 
  that’s my business.
  So, have yerself a gander and 
  listen close, as knowledge can 
  be a deadly mistress. And I 
  ain’t got all night to let you 
  be readin’ them.
  Written by: D. E. Lilly
  Edited by: Logan Foley
  Project Manager: Jason Stoffa
  Layout and Design: Rick Hershey
  Published by: Fat Goblin Games
  www.fatgoblingames.com
  fatgoblingames@gmail.com
  Compatibility with the Pathfinder® Roleplaying Game requires 
  the Pathfinder® Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the 
  Pathfinder® Roleplaying Game. Paizo, Publishing, LLC does not 
  guarantee compatibility, and does not endorse the product.
  A collection of arcane books for
   Shadows over Vathak.
  
  2
  Be 
  they 
  blasphemous 
  scriptures, 
  anti-vindari 
  propaganda, or medical texts emphasizing singularly 
  unethical practices, Vathak is filled with books that most 
  people would prefer stay hidden. Unearthing these tomes, 
  however, can provide great insight to the reader, enhancing 
  their magical or alchemical repertoire and preparing them 
  for the bleak future that awaits them. 
  This is more than a collection of spellbooks. Each of 
  these tomes provides some insight into the happenings of 
  Vathak, but at a cost: while knowledge is still power, here, 
  it is also madness.
  Each spellbook or formula book is a unique reflection of 
  the personality and capabilities of its creator. Many of these 
  tomes contain more than just spells, such as notes on the 
  caster’s other research, personal diaries, naturalist sketches, 
  or even political treatises. Some contain preparation rituals, 
  each of which grants a boon—or sometimes a hindrance—to 
  spellcasters who use the book to prepare their spells.
  Descriptions, protections, preparation rituals, and spell 
  content can be mixed and matched as desired from different 
  books. Higher-level books can easily serve for lower-level 
  casters—just drop the spell levels that aren’t applicable 
  and remove lower-level spells as desired. Similarly, if you 
  desire longer books, combine two together or add spells 
  or formulae of your choice to the desired levels. These 
  books also work as spellbooks and formula books for new 
  characters. Just copy the list, hand it to the player, and go.
  A standard spellbook includes all cantrips from the 
  Pathfinder Roleplaying Core Rulebook except those in the 
  wizard’s oppositional schools. Each book features a value, 
  which represents what a character must pay for the book on 
  the open market, though finding a seller may be difficult. 
  The character may sell the book for half that value. Any book 
  with a preparation ritual has two sets of costs, one for the 
  book without the preparation ritual, and one for the book 
  with the ritual.
  Using Preparation Rituals
  When a spellcaster who prepares spells uses a spellbook 
  or formula book with a preparation ritual, as long as he 
  prepares at least three spells (not including cantrips) or 
  formulae from the spellbooks, he gains a temporary boon 
  granted by the ritual. The boon lasts until its effect is spent 
  (as specified by the boon description) or the spellcaster 
  prepares spells again (at which time it can be reapplied by 
  preparing at least three spells from the book). A spellcaster 
  can only take the effect of one preparation ritual when 
  she prepares spells, no matter how many spellbooks with 
  preparation rituals she uses to prepare spells.
  *Spells found in the Shadows over Vathak setting book.
  The Baseborn Baron
  Author: Kazimir Sivakov (illusionist 3)
  Descriptor: Five copies of this short text exists, each 
  bound differently than the others. The interior of each is 
  the same, however, and they are all meticulously printed on 
  fine vellum and lightly perfumed. “The Baseborn Baron” 
  is a playbook from a two-day event hosted by an ambitious 
  (if shortsighted) member of the Dark Passions Society. 
  It is apparently an interactive play, with some of the parts 
  going to five clients; character descriptions and a basic plot 
  outline are given for their benefit. As written, the two days 
  of hedonism and melodrama are to culminate in the death 
  of one of the clients (“to be chosen based on the lady’s or 
  lord’s quality of performance”). In the cast section, only 
  aliases are given.
  History: The event was a debacle—possibly the biggest 
  blunder made by a Dark Passion in recent memory. 
  Allegedly, the two days of hedonism were soured by an 
  ongoing feud between two of the lords, and the melodrama 
  was moved from the realm of fiction into constant bickering 
  between the two parties. When the climax arrived, the host 
  broke character, called the event a failure and attempted to 
  leave. Feeling cheated of their bloody show, the two feuding 
  lords murdered the host before he could leave the theater. 
  The clients then took their playbooks and left, while the rest 
  of the Dark Passions troupe tried to clean up the mess.
  Protection: none
  Examination Period 1 week; Knowledge (Arcana) 
  DC 13; Sanity Loss 1d3
  Value: 275 gp
  Spells
  2nd—alter self, invisibility
  1st—charm person, deepen shadow*, disguise self, silent 
  image, ventriloquism
  
  3
  Songs of Aegis
  Author: Jonas Flynn (abjurer 5)
  Descriptor: This collection of children’s poetry, 
  originally commissioned by the Church of the One True 
  God, is bound in red leather with delicate silver scrollwork. 
  The poems, written on bleached vellum pages, are simple, 
  but lovingly crafted. Most call for the child to live in a 
  righteous manner to receive the protection of the One True 
  God. 
  History: For several years after its authoring, the highly 
  praised book was passed freely amongst churches in major 
  vindari cities. Jonas, with benevolent intent, wove protective 
  spells into the poems in the hopes that some children might 
  learn to understand the magic within and see it as a blessing 
  from the One True God. Once a few children did seem to 
  manifest divine power, Lukas Eggers, a rival of Flynn’s, 
  argued that the book attempted to subvert divine authority 
  with arcane magic, and that the protective “gifts” were an 
  usurpation of the rewards that might be granted by the One 
  True God. Jonas was hanged for heresy, and all but the 
  original copy of Songs of Aegis were gathered and burned.
  Protection: none
  Examination Period 1 week; Knowledge (Arcana) 
  DC 15; Sanity Loss 1d3
  Value: 545 gp
  Spells
  3rd—haste, magic circle against evil
  2nd—bear’s endurance, miserable pity, protection from
   aberrations*, protection from arrows 
  1st—mage armor, dancing lantern, enlarge person,
   protection from evil, shield
  Preparation Ritual
  Benevolence of the Flock (Su) This boon may be spent 
  whenever the character receives magical healing from a 
  divine caster whose patron deity is the One True God. 
  Doing so grants an additional 5 temporary hit points to 
  the character healed. These fade after one minute per 
  caster level of the divine spellcaster. This boon may not be 
  triggered by the recipient’s own spells.
  The Right to Resist
  Author: Anonymous (evoker 6)
  Descriptor: Bound in flexible leather and covered with 
  a deep indigo fabric, the small book has leather straps for 
  tying it to the reader’s legs or arms for concealment. This 
  manifesto, written in romni, is meant to both incite the 
  romni into resistance against vindari expansionism, as 
  well as to act as a primer for would-be evokers. The book 
  is filled with methods of evasion and attack for use against 
  the vindari, both magical and mundane, using (allegedly) 
  proven tactics in the romni’s struggle. The margins are 
  filled with newer notes and stories from romni who have 
  attempted to set up cells of rebellion around the continent, 
  recipes for explosives, and as much anti-vindari propaganda 
  as will fit.
  History: Taken as a whole, this book has many authors, 
  each considering themselves champions of romni freedom. 
  In truth, the book has done more harm than good—many 
  of the recipes and spells added in the margins are hastily 
  written (or just wrong), and entire tribes of romni have been 
  arrested because of their possession of the book. As many 
  times as it’s been confiscated, however, The Right to Resist 
  continues to find its way into the hands of oppressed romni.
  Protection: A vindari wizard has placed an arcane mark 
  in this book (caster level 8; search DC 25 to discover). Any 
  time this book is brought into a vindari held city, there is 
  a 5% chance each day that the possessor will be hunted by 
  vindari officials looking for romni rebels.
  Examination Period 2 weeks; Knowledge (Arcana) 
  DC 16; Sanity Loss 1d6
  Value: 815 gp
  Spells
  3rd—boil skin*, fireball, heroism, lightning bolt
  2nd—baleful illusion*, burning gaze, darkness, 
  misdirection 
  1st—burning hands, flare burst, mage armor, vanish, 
  vigorous rest* 
  Preparation Ritual
  Defiant Stand (Su) When you cast a spell that deals hit 
  point damage, you may spend this boon as a free action to 
  increase the damage dice of that spell by one die type. This 
  recklessness comes at the cost of a -2 circumstance penalty 
  to your AC and CMD until the end of this combat.
  
  4
  Penitence and Mastery
  Author: Hooked Willard (alchemist 7)
  Descriptor: Part diary and part amateur scientific 
  research, this book was made by monstrous hands. The cover 
  is a gutted holy text from the Church of the One True God 
  with the title scraped off; the pages are likewise reused from 
  other texts (originally mostly blank with any text scratched 
  out or written over). The pages are loose, but the book is 
  held shut by a slender padlocked chain. The cambion author 
  muses on his cursed existence, and deep depression and 
  self-loathing seep through almost every entry. Throughout 
  the book, Willard speculates that his mother, whoever 
  she was, must have bedded with a servant of the Old Ones 
  and that Willard is her punishment. He details an ongoing 
  experiment to fulfill that punishment by become a true 
  monster, with the aid of potions and self-flagellation. 
  History: Willard was given to a monastery at birth and 
  managed to educate himself, unbeknownst to the clergy. 
  At nights, he practiced alchemy, stealing his required 
  materials from whomever he could. His experimentations 
  eventually paid off, as he developed a potion that turned him 
  into an insane, ravenous beast. He currently resides in the 
  monastery, amongst the bones of the clergy who couldn’t 
  save him.
  Protection: simple lock (DC 20)
  Examination Period 2 weeks; Knowledge (Arcana) 
  DC 16; Sanity Loss 2d6
  Value: 1,055 gp
  Spells
  3rd—eruptive pustules
  2nd—acute senses, pseudopod*, vomit swarm
  1st—ant haul, anticipate peril, stone fist, touch of the sea
  Preparation Ritual
  Mutagen Addict (Su) When the alchemist consumes a 
  mutagen, he may spend this boon to receive a +1 morale 
  bonus to all melee attacks he makes while under the effects 
  of the mutagen. If the character has access to this boon and 
  has gone a full day without consuming a mutagen, he suffers 
  a -1 morale penalty to all melee attacks made until he spends 
  this boon again.
  Case Study, Patient 
  #27705
  Author: Attendant Seren Costache / Patient #27705 
  (enchanter 9)
  Descriptor: 
  This 
  collection 
  mismatched 
  paper 
  is loosely bound in cheap leather. The interior cover 
  is stamped as property of The Hospital for Eternal 
  Forgiveness in Hydranaburg. The study follows the failed 
  treatment of an unnamed patient at the asylum, including 
  a primitive psychiatric evaluation and detailed illustrations 
  of the etchings carved into patient’s cell walls. The tone 
  of the study shifts midway through, as the treatments and 
  evaluations seem to become vengeful, and the attendant/
  patient relationship becomes intermingled and confused. 
  The study ends abruptly, with no noticeable progress made 
  for the patient.
  History: The case study was recently found in the 
  Hospital of Eternal Forgiveness in a hidden cell, the 
  scrawling on the walls matching with the illustrations in the 
  book. No remains were discovered in the room besides the 
  book and a discarded ink and quill set. The hospital has no 
  records of either Seren Costache or Patient #27705, and 
  the cell has since been resealed.
  Protection: none
  Examination Period 2 weeks; Knowledge (Arcana) 
  DC 19; Sanity Loss 2d6
  Value: 2,195 gp
  Spells
  5th—dominate person, mind fog
  4th—confusion, crushing despair, fear, phantasmal 
  killer
  3rd—marionette possession, rage, suggestion, visions of 
  the beyond*
  2nd—hideous laughter, share memory, touch of idiocy, 
  voice of madness*
  1st—cause fear, charm person, interrogation, memory 
  lapse, shocking grasp
  Preparation Ritual
  Share Malevolent Insight (Su) When a humanoid or 
  monstrous humanoid fails a save against a spell that you have 
  cast from the enchantment school, you may briefly touch 
  minds with them, transferring one point of sanity loss from 
  yourself to the victim. This is a mind-affecting effect, but is 
  not language-dependant. 
  
  5
  Flight from the Filth 
  Reaches
  Author: Gunnvör Östberg (universalist 12)
  Descriptor: This ratty tome is bound in charcoal gray 
  leather and marred by bite marks. The pages within appear 
  blank at first glance, but closer inspection reveals that the 
  words are lightly indented into the page. The book is written 
  in a strange dialect of gnome and follows the first-hand 
  account of a family of svirfneblin as they escaped the Filth 
  Reaches and the Spawn of the Old Ones that pursued them. 
  Several of the svirfneblin apparently reached the surface, 
  but the book does not give the location of their arrival or the 
  details of what occurred there.
  History: When first circulated, it was taken as a work 
  of fiction, sloppily written, at that. Once the Spawn of the 
  Old Ones began appearing, however, a group of researches 
  understood that this was the first account of those horrors, 
  many of which have yet to be seen.
  Protection: Average lock (DC 25)
  Examination Period 2 weeks; Knowledge (Arcana) 
  DC 22; Sanity Loss 2d6
  Value: 4,555 gp
  Spells
  6th—contingency, move earth, repulsion, shadow walk
  5th—corrosive consumption, crushing vice of the dark 
  earth*, polymorph, wall of stone
  4th—arcane eye, charm monster, greater invisibility, 
  mass enlarge person
  3rd—major image, mass vigorous rest*, spiked pit, tiny 
  hut
  2nd—acidic mote*, blur, protection from aberrations*, 
  spider climb
  1st—cause fear, crafter’s fortune, magic missile, ray of 
  enfeeblement, true strike
  Preparation Ritual
  Harried Escape (Su) The character may expend this 
  boon as a free action to double his movement speed for 
  one round. During that round, any square that the caster 
  entered is considered difficult terrain until the beginning of 
  his next turn. Activating the boon consumes a great deal of 
  the character’s energy, however, and he suffers two points 
  of constitution damage.
  Untitled (or, Book of 
  the Harvest)
  Author: N’yeahla the Harvester (transmuter 14)
  Descriptor: This grisly tome is a collection of bhriota 
  tattoos, taken from generations of master and apprentice 
  wizards. The skins have been dried and cured, but they still 
  smell of musky sweat. The cover is crafted from interlocking 
  animal bones fastened with twine. The spells within are 
  ordered by their original possessor, a short history of whom 
  is presented on elk skin sheets between each section.
  History: Bhriota aren’t known for writing or keeping 
  books, and their wizards tend to keep their spells somewhere 
  easily accessible: tattooed onto their flesh (or the skin of an 
  apprentice). The legend of the Harvester is passed through 
  bhriota families and tribes during times of relative peace. 
  It is said that he hunts down those few bhriota who choose 
  the wizard’s path in the guise of a young mage, pretends 
  to apprentice with the wizard for weeks or months, and 
  eventually slays the master for the victim’s spells. Several of 
  these books have been found, and the story of the Harvester 
  has been told for generations beyond counting. Many 
  bhriota consider the legend to be an allegory to warn against 
  wizardry. It can be assumed that, if real, the Harvester is 
  either several hundred years old, or there have been multiple 
  bhriota acting as the Harvester.
  Protection: The interlocking bones that form the 
  cover of this book form a harmless (but annoying) trap: if 
  the character fails to loosen the bones in a specific manner 
  (disable device DC 16) the book falls apart, and he must 
  make a reflex save (DC 14) or spill its contents. This adds 
  1d4 days to the examination period, as the character must 
  figure out the proper order of the pages.
  Examination Period 2 weeks; Knowledge (Arcana) 
  DC 24; Sanity Loss 2d6+1
  Value: 7,635 gp
  Spells
  7th—caustic eruption, greater age resistance, greater 
  polymorph, instant summons
  6th—children of the void*, disintegrate, transformation, 
  unwilling shield
  5th—contact other plane, monstrous physique III, 
  polymorph, wall of horror*
  4th—greater darkvision, greater false life, fleshworm 
  infestation, mnemonic enhancer
  3rd—boil skin*, fly, gentle repose, haste, tongues
  
  6
  2nd—alter self, bear’s endurance, festering wounds*, 
  pseudopod*
  1st—enlarge person, mage armor, restore corpse, vocal 
  alteration, youthful appearance
  Preparation Ritual
  Resistance to Transformation (Su) Spend this boon as 
  an immediate action when afflicted with any Polymorph 
  or petrification effects that force the character into a fixed 
  shape. The character returns to his normal form at the 
  beginning of his next turn.
  It Hides Behind the 
  Stars
  Author: Evann Bowerman (conjuror 16)
  Descriptor: Bound in simple black leather, this study 
  of constellations and celestial bodies has confounded 
  both astronomers and astrologists alike. Most of the 
  constellations are well-known, and the predictions seem 
  logical, but Bowerman predicts that the constellations are 
  soon to shift. Following each shift, he gives an unintelligible 
  name for the new constellation followed by a few raving 
  pages of prophesy. No explanation is given for why he gave 
  a book of cosmological study such a strange name, but that 
  text is repeated again and again on the final four pages of 
  the book.
  History: It Hides has made its way through several 
  universities and monasteries in the short time since its 
  creation, though it has had very little impact. It is often 
  referenced for its scientific assets, and a few abridged copies 
  have been made and given less ominous titles, such as The 
  Stars. Bowerman himself died in his hilltop home, a victim 
  of raiding bhriota. 
  Protection: average lock (DC 25)
  Examination Period 3 weeks; Knowledge (Arcana) 
  DC 26; Sanity Loss 2d6
  Value: 13,830 gp
  Spells
  8th—discern location, greater planar binding, maze, 
  symbol of insanity
  7th— create demiplane, dark dreaming*, limited wish, 
  plane shift
  6th—acid fog, getaway, planar binding, true seeing
  5th—dismissal, icy prison, reality twist*, teleport
  4th—black tentacles, summon monster IV, true form, 
  wandering star motes 
  3rd—blood biography, sepia snake sigil, sleet storm, 
  weapon of nightmares*
  2nd—darkness, fog cloud, glitterdust, phantom trap
  1st—comprehend languages, hypnotism, obscuring mist, 
  unseen servant
  Preparation Ritual
  Ghastly Premonition (Su) The boon may be expended 
  after the character has failed a Sanity check for a Fear event. 
  The character treats all sanity loss dice rolled for that event 
  as 1’s. If the character ever recovers all of his lost sanity 
  points, this preparation ritual cannot be performed again 
  until It Hides Behind the Stars has been reexamined. 
  A Look Beneath, a 
  Treatise on the 
  Necessity and Merits of 
  Vivisection
  Author: Eron Weiss (necromancer 17)
  Descriptor: This voluminous tome’s unadorned brown 
  leather cover is covered in cracks and dents from use, and 
  a tooled band of heavy steel wraps around its center. The 
  contents live up to the book’s title, detailing the anatomy and 
  physiological workings of many natural creatures, unnatural 
  creatures, and humanoids, deriving useful scientific 
  knowledge from the dissections. Weiss goes further, to 
  describe using vivisection as a means of torture and magical 
  study: using necromancy to revivify or halt specific interior 
  workings of the body (mostly using romni and bhriota in his 
  examples), he presents a process called “Augmenting with 
  Undeath.” The results he details from his experiments are 
  mixed, though the text claims to show promise. Possession 
  of the treatise imparts a +2 bonus to heal checks and 
  knowledge (nature) checks, when anatomical or biological 
  knowledge would assist.
  History: A highly controversial book, Weiss’ 
  masterpiece has been helpful in making many veterinary and 
  medical breakthroughs, though the cost of these advances 
  has been highly debated. The tome continues to be passed 
  
  7
  around amongst well-meaning healers and scientists, but 
  the temptation given to continue Weiss’ augmentations has 
  ended several careers (and lives). 
  Protection: This book carries faint traces of the disease 
  Death’s Touch. Handling the book or giving it a casual read 
  won’t trigger a check, but if it is fully examined the character 
  must make a fortitude check or begin suffering from the 
  disease’s effects.
  Examination Period 3 weeks; Knowledge (Arcana) 
  DC 27; Sanity Loss 3d6
  Value: 16,140 gp
  Spells
  9th—soul bind, stop time
  8th—binding, clone, horrid wilting, temporal stasis
  7th—control undead, forcecage, temporary resurrection, 
  waves of ecstasy
  6th—circle of death, create undead, infestation of the 
  worm*, mind crush*
  5th—fabricate, suffocation, symbol of pain, undead 
  anatomy
  4th—animate dead, arcane eye, mark of the yellow 
  king*, phantasmal killer
  3rd—gentle repose, hold person, sands of time, vampiric 
  touch
  2nd—blood transcription, cat’s grace, ghoul touch, 
  spectral hand
  1st—chill touch, enlarge person, inflict pain*, ray of 
  enfeeblement 
  Preparation Ritual
  Transient Organs (Su) Spend this boon and a prepared 
  spell as an immediate action when successfully hit by a 
  sneak attack or critical hit (before damage is rolled). Treat 
  the attack as if you were wearing armor with moderate 
  fortification. This effect lasts for a number of rounds equal 
  to the spell that was spent. Healing effects you receive that 
  heal dice of damage heal only half the total rolled plus the 
  normal bonuses (this effect ends after you have had 8 hours 
  of rest).
  The Hypostatical 
  Golden Fragments
  Author: Father Heinrich Golden (Diviner 19)
  Descriptor: Bound in rich white leather and decorated 
  with an ornate gilt cross, this collection of writings has 
  been deeply scarred and charred over the years. Inside is 
  the collected wisdom of an infamous priest of the Church 
  of the One True God, Father Heinrich Golden—mostly the 
  methods and rationale for behaving in a God-like manner. 
  Most of the fragments expand on standard Church doctrine, 
  but the later fragments detail complex rituals and modes of 
  thought considered heretical by the Church.
  History: As fanatical about magical study as he was 
  the Church, Heinrich’s quest to become more Godlike 
  (along with no small amount of arrogance) inspired him to 
  do more than imitate the One True God—after a decade-
  long pilgrimage across the continent, he thought he had 
  discovered a way to reach godhead himself, merging his 
  essence with the One True God. He was assassinated 
  before he could enact this ritual. Possession of this book is 
  considered extremely heretical by the Church of the One 
  True God.
  Protection: none
  Examination Period 3 weeks; Knowledge (Arcana) 
  28; Sanity Loss 3d6
  Value: 17,840 gp
  Spells
  9th—etherealness, foresight, greater create 
  demiplane,imprisonment, meteor swarm, undo 
  existence*
  8th—dimensional lock, discern location, moment of 
  prescience, sunburst
  7th—banishment, control weather, power word blind, 
  vision
  6th—chain lightning, contingency, geas/quest, true 
  seeing
  5th—contact other plane, curse of disgust, permanency, 
  planar adaptation
  4th—agonize, detect scrying, dimension door, fire shield 
  3rd—fireball, seek thoughts, tongues, weighty bludgeon*
  2nd—city rumor III*, compassionate ally, protection 
  from aberrations*, see invisibility
  1st—anticipate peril, burning hands, comprehend 
  languages, true strike, unnatural presence*
  Preparation Ritual
  Insightful Preparation (Su) Expend this boon as a swift 
  action to cast a prepared spell as if it were quickened (per 
  the Quicken Spell metamagic feat). You must be able to cast 
  spells four levels higher than the quickened spell. Spending 
  this boon causes the caster to suffer 1 point of Sanity loss 
  per spell level of the quickened spell. This Sanity loss cannot 
  be prevented.
  
  8
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  magical or supernatural abilities or effects, logos, symbols, or graphic designs; and 
  any other trademark or registered trademark clearly identified as Product identity by 
  the owner of the Product Identity, and which specifically excludes the Open Game 
  Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that 
  are used by a Contributor to identify itself or its products or the associated products 
  contributed to the Open Game License by the Contributor (g) “Use”, “Used” or 
  “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise 
  create Derivative Material of Open Game Content. (h) “You” or “Your” means the 
  licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains a 
  notice indicating that the Open Game Content may only be Used under and in terms 
  of this License. You must affix such a notice to any Open Game Content that you Use. 
  No terms may be added to or subtracted from this License except as described by the 
  License itself. No other terms or conditions may be applied to any Open Game Content 
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  3. Offer and Acceptance: By Using the Open Game Content You indicate Your 
  acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this License, 
  the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license 
  with the exact terms of this License to Use, the Open Game Content.
  5. Representation of Authority to Contribute: If You are contributing original 
  material as Open Game Content, You represent that Your Contributions are Your 
  original creation and/or You have sufficient rights to grant the rights conveyed by this 
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  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE 
  portion of this License to include the exact text of the COPYRIGHT NOTICE of any 
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  7. Use of Product Identity: You agree not to Use any Product Identity, including as 
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  8. Identification: If you distribute Open Game Content You must clearly indicate 
  which portions of the work that you are distributing are Open Game Content.
  9. Updating the License: Wizards or its designated Agents may publish updated 
  versions of this License. You may use any authorized version of this License to copy, 
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  10. Copy of this License: You MUST include a copy of this License with every 
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  11. Use of Contributor Credits: You may not market or advertise the Open Game 
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  12. Inability to Comply: If it is impossible for You to comply with any of the terms 
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  13. Termination: This License will terminate automatically if You fail to comply 
  with all terms herein and fail to cure such breach within 30 days of becoming aware of 
  the breach. All sublicenses shall survive the termination of this License.
  14. Reformation: If any provision of this License is held to be unenforceable, 
  such provision shall be reformed only to the extent necessary to make it enforceable.
  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; 
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams.
  Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, 
  LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam 
  Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-
  MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights 
  reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott 
  Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale,Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original 
  content from TSR.
  Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn.
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; 
  Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason 
  Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and 
  Russ Taylor.
  Madame Mombi’s Forbidden Tomes, copyright 2012, Fat Goblin Games. 
  Authors: Doug Lilly
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Fat Goblin Games/Madame Mombi's Forbidden Tomes.pdf