TEXT: RED	SKY	AT	MORNING
  RED SKY AT MORNING
  Crossing	the	high	seas	for	characters	levels	1-10
  
  TRAVEL	ON	THE	SEAS	
  For	every	1d4	days	of	travel	on	the	high	seas,	
  roll	on	the	Sea	Events	chart.	If	the	navigator	
  passes	a	Wisdom	(Survival)	check	based	on	the	
  local	danger	level,	roll	with	disadvantage.	
  Roll	on	the	Spotter	Sees	An	Island	With…	
  table	every	1d6	days.	
  SEA	EVENTS
  D20
  Detail
  1
  A	Gine	wind:	skip	rolls	on	this	table	for	
  the	next	1d6	days	of	travel
  2
  Just	passing:	roll	on	the	Friendly	Ships	
  table;	the	ship	steers	clear	unless	hailed
  3
  Shoal	of	Glying	Gish:	-2	on	next	roll	on	the	
  Crew	Morale	table
  4
  Guiding	dolphins:	advantage	on	the	next	
  Wisdom	(Survival)	check	to	navigate
  5
  Soft	skies:	the	next	roll	on	the	Weather	
  Events	table	is	at	-2
  6
  Supplies:	roll	on	the	Friendly	Ships	
  table;	the	crew	wishes	to	trade
  7
  An	uncertain	omen:	roll	on	the	Crew	
  Morale	table	
  8
  Scavengers:	roll	on	the	Sea	Monsters	
  table;	the	monster(s)	Glee	if	reduced	to	
  half	their	total	HP
  9
  Clouds	roll	in:	roll	on	the	Weather	
  Events	table
  10
  CrossGire:	roll	on	the	Enemy	Ships	and	
  Friendly	Ships	tables;	they	are	warring	
  at	sea
  11
  Buccaneers:	roll	on	the	Enemy	Ships	
  table
  12
  Strange	tides:	roll	twice	on	the	Weather	
  Events	tables
  13
  Raiders:	roll	on	the	Sea	Monsters	and	
  Enemy	Ships	tables;	they	are	allies
  14
  Sea	lair:	roll	on	the	Sea	Monsters	and	
  Weather	Events	tables
  15
  Old	allies:	roll	on	the	Crew	Morale	and	
  Enemy	Ship	tables
  16
  Angry	seas:	roll	on	the	Sea	Monsters	
  and	Crew	Morale	tables
  17
  Alien	stars:	disadvantage	on	the	next	
  Wisdom	(Survival)	check	to	navigate.	
  Roll	on	the	Sea	Monsters	table	at	+5
  18
  Red	sky	at	morning:	roll	on	the	Crew	
  Morale	and	Weather	Events	tables,	
  both	at	+3
  19
  Roll	twice,	combining	the	results
  20
  Perfect	storm:	roll	on	the	Weather	
  Events,	Enemy	Ships,	and	Sea	
  Monsters	tables.	Afterwards,	roll	on	the	
  Crew	Morale	table
  WEATHER	EVENTS
  D10
  Detail
  1
  Becalmed:	dead	in	the	water	1d4	days
  2
  Waxing	moon:	good	creatures	have	
  advantage	on	attack	rolls	for	1d4	days
  3
  Trade	winds:	double	the	ship's	speed	
  for	the	next	24	hours
  4
  Graveyard:	1d4	abandoned	ships	
  threaten	to	crash	into	passing	vessels
  5
  High	waves:	DC	13	CON	save	or	seasick	
  (treat	as	poisoned)	for	1d4	hours
  6
  Vicious	currents:	DC	15	DEX	save	or	go	
  overboard,	lasts	1d4	rounds
  7
  Waning	moon:	evil	creatures	have	
  advantage	on	attack	rolls	for	1d4	days
  8
  St.	Elmo’s	Fire:	a	random	lightning	bolt	
  shoots	across	the	deck	in	1d4	rounds
  9
  Whirlpool:	ship	torn	asunder	unless	
  guided	free	by	a	group	DC	15	Wisdom	
  (Survival)	check	in	1d4	rounds
  10
  Typhoon:	Combine	whirlpool,	vicious	
  currents,	and	high	waves
  RED	SKY	AT	MORNING
  
  MONSTERS	AND	SHIPS	
  SEA	MONSTERS
  D12
  Detail
  1
  1d8	merfolk	hunting	two	merrow
  2
  A	dragon	turtle;	it	wants	magic	items
  3
  A	sea	hag	impersonating	a	merfolk
  4
  Swarm	of	quippers	with	20ft.	Gly	speed
  5
  1d6	zombies	of	drowned	sailors	climb	
  aboard	each	turn	for	1d8	turns
  6
  3	sahuagin	per	player,	3	reef	sharks
  7
  Freak	wave	tosses	a	giant	shark	aboard
  8
  An	angry	wyvern	blown	out	to	sea
  9
  1d10	wererats	burst	from	belowdecks
  10
  A	demanding	merfolk	archmage	riding	
  a	plesiosaurus
  11
  An	aboleth	seeking	a	cult	of	servants
  12
  Two	storm	giants	in	an	honor	duel
  ENEMY	SHIPS
  D10
  Detail
  1
  Skeleton	crew	of	humanoid	pirates
  2
  Hypnotized	crew	lead	by	a	harpy
  3
  Falsely	helpful	crew	hiding	a	vampire
  4
  Well-armed	gnoll	buccaneers
  5
  Cult	of	Dagon	seeking	to	awaken	the	god	
  6
  Warship	from	a	hostile	country
  7
  Rakshasa	disguised	as	a	human	captain
  8
  Crew	of	merciless	plague	sufferers
  9
  The	fearsome	Queen	of	the	Black	Coast	
  and	her	berserker	crew
  10
  Spectral	galleon	Gilled	with	ghosts
  FRIENDLY	SHIPS
  D10
  Detail
  1
  A	guardian	naga	and	her	zealous	crew
  2
  A	naval	ship	from	a	friendly	kingdom
  3
  Gruff	Gishermen	in	a	skiff	dragged	too	
  far	out	to	sea
  4
  Honorable	sailors	beset	by	plague
  5
  Remaining	survivors	of	a	pirate	attack
  6
  TieGling	merchants	with	strange	wares
  7
  Cleric	missionaries	of	a	benevolent	god
  8
  Traveling	carnival	ship	with	elephants
  9
  Privateers	with	captured	smugglers
  10
  Small	Gleet	of	ocean-dwelling	halGlings
  SHIP	NAMES
  2D12
  Detail
  Detail
  1
  The	Devil’s
  Strumpet
  2
  The	Holy
  Mermaid
  3
  The	Ebony
  Lion
  4
  The	Shining
  Saint
  5
  The	Bloody
  King
  6
  The	Fallen
  Dolphin
  7
  The	Noble
  Kraken
  8
  The	Highborn
  Skull
  9
  The	Thieving
  Seahawk
  10
  The	Jade
  Baron
  11
  The	Swift
  Blackheart
  12
  The	Murderous
  Mariner
  RED	SKY	AT	MORNING
  
  CREW	AND	MORALE	
  	
  SAILOR	NAMES
  3D12
  Detail
  Detail
  Job
  1
  Jackson
  Fenty
  Captain
  2
  Tegan
  Bobbins
  First	mate
  3
  Rosaline
  Davis
  Quartermaster
  4
  Victor
  Scrimshaw
  Bosun
  5
  Han
  Took
  Master-At-Arms
  6
  Igor
  Santiago
  Helmsman
  7
  Mort
  Figgins
  Cook
  8
  Audra
  Li
  Sailor
  9
  Gastov
  Pierre
  Sailor
  10
  Hilda
  Smee
  Sailor
  11
  Yao
  Mendez
  Sailor
  12
  Harson
  Barbuta
  Swab
  PIRATE	CAPTAIN	NAMES
  2D10
  Detail
  Detail
  1
  Scagg
  Red	Death
  2
  Mary
  Bilge
  3
  One-Eyed
  Blackpaw
  4
  Beardy
  Timbers
  5
  Jimmy
  Jake
  6
  Violet
  Ruby
  7
  Skully
  Dent
  8
  Old	
  Fiddler
  9
  Maggie
  Gull
  10
  Dogface
  Skullcrusher
  CREW	MORALE
  D10
  Detail
  1
  Rum	cache:	reroll	next	morale	roll	if	6+
  2
  Sea	shanty:	scare	away	next	Sea	
  Monsters	table	result
  3
  Good	chow:	everyone	has	advantage	on	
  CON	saves	for	24	hours
  4
  Teamwork:	-2	next	morale	roll
  5
  Smooth	sailing:	crew	are	happy
  6
  Gambling	argument:	+2	next	morale	roll
  7
  Murder	in	the	night:	lose	one	crew
  8
  Drunken	fools:	1d4	crew	mutiny
  9
  Rebels:	1d6	crew	mutiny
  10
  Insurrection:	1d20	crew	mutiny
  CREW	EVENTS
  D10
  Detail
  1
  Stowaway:	gain	a	random	sailor
  2
  Man	overboard!
  3
  Smoke	from	belowdecks
  4
  Something	hideous	in	the	Gishing	nets
  5
  A	challenger	for	the	title	of	captain
  6
  A	new	sailor	climbs	aboard…	out	here?!
  7
  Persuasive	sailor	tries	to	incite	mutiny
  8
  Spotter	sees	an	island	no	one	else	sees
  9
  1d10	sailors	hopelessly	drunk	on	duty
  10
  A	ghost	suddenly	possesses	helmsman
  RED	SKY	AT	MORNING
  
  ISLANDS	AND	WAYPOINTS	
  	
  SPOTTER	SEES	AN	ISLAND	WITH…
  D12
  Detail
  1
  A	shattered	stone	keep
  2
  Pirate	ships	docked	at	a	sheltered	cove
  3
  Sheer	cliffs	dotted	with	caves
  4
  A	lonely	lighthouse	on	a	hill
  5
  Jade-walled	ruins	buried	in	the	jungle
  6
  A	domed	observatory	with	a	telescope
  7
  A	huge,	bronze	statue	atop	a	plateau
  8
  Six	living	people	chained	to	the	cliff	face
  9
  Platforms	and	bridges	suspended	
  between	the	trees
  10
  A	cyclopean	onyx	temple	built	with	
  inhuman	angles	and	symbols
  11
  Wyverns	circling	a	freshwater	lake
  12
  The	fabled	lost	towers	of	Kytheria
  DANGERS	ASHORE
  D10
  Detail
  1
  A	pack	of	savage,	silver-haired	gorillas
  2
  A	vicious	band	of	children	with	spears
  3
  An	insular	tribe	of	dragon-worshippers
  4
  An	angel	cast	out	of	the	Golden	Fields
  5
  The	wretched	Gish-men	cult	of	Dagon
  6
  Astrologer-wizards	delving	the	cosmos
  7
  A	commune	of	mutineers	and	killers
  8
  A	wyvern	hatchery
  9
  An	unwelcoming	community	of	elves
  10
  A	pirate	outpost	and	black	market
  TREASURES	HIDDEN	ASHORE
  D12
  Detail
  1
  A	trove	of	the	rarest	Gireheart	rum
  2
  A	glade	where	black	lotus	Glowers	grow
  3
  The	map	to	Gind	the	Fiddler’s	Green	
  where	the	souls	of	dead	sailors	revel
  4
  A	deep	well	that	leads	to	another	world
  5
  The	bejeweled	Heart	of	Wend
  6
  A	clutch	of	wyvern	eggs
  7
  A	pirate’s	cache	of	gold	and	gems
  8
  The	legendary	greatsword	Ivernicaste,	
  Eternal	Winter
  9
  The	true	name	of	a	demon	carved	into	a	
  stone	tablet
  10
  A	spring	with	healing	water
  11
  Opalescent	dragon	turtle	shells
  12
  The	necromantic	Book	of	Skelos
  RED	SKY	AT	MORNING
  
  Art	Credits	
  Cover:	Tithi	Luadthong	/	shutterstock.com	
  Coins	and	half-orc	pirate:	Publisher’s	Choice	Quality	Stock	Art	©	Rick	
  Hershey	/	Fat	Goblin	Games		
  ©	2019	The	Arcane	Library,	LLC.	All	rights	reserved.	
  Notice	of	Open	Game	Content:	This	product	contains	Open	Game	
  Content,	as	deGined	in	the	Open	Game	License	Version	1.0a,	below.	Open	
  Game	Content	may	only	be	Used	under	and	in	terms	of	the	Open	Game	
  License	version	1.0a.	No	portion	of	this	work	other	than	previously	
  designated	Open	Game	Content	may	be	reproduced	in	any	form	without	
  written	permission.	
  Designation	of	Open	Game	Content:	Subject	to	the	Product	Identity	
  Designation	herein,	the	following	material	is	designated	as	Open	Game	
  Content.	(1)	all	monster	statistics,	descriptions	of	special	abilities,	and	
  sentences	including	game	mechanics	such	as	die	rolls,	probabilities,	and/	
  or	other	material	required	to	be	Open	Game	Content	as	part	of	the	game	
  rules,	or	previously	released	as	Open	Game	Content,	(2)	all	portions	of	
  spell	descriptions	that	include	rules-speciGic	deGinitions	of	the	effect	of	the	
  spells,	and	all	material	previously	released	as	Open	Game	Content,	(3)	all	
  other	descriptions	of	game-rule	effects	specifying	die	rolls	or	other	
  mechanic	features	of	the	game,	whether	in	traps,	magic	items,	hazards,	or	
  anywhere	else	in	the	text,	(4)	all	previously	released	Open	Game	Content,	
  material	required	to	be	Open	Game	Content	under	the	terms	of	the	Open	
  Game	License,	and	public	domain	material	anywhere	in	the	text.		
  Product	Identity	Designation:	This	Product	Identity	Designation	
  includes,	but	is	not	limited	to,	the	following	items	that	are	hereby	
  identiGied	as	Product	Identity,	as	deGined	in	the	Open	Game	License	
  version	1.0a,	Section	1(e):	All	trademarks,	registered	trademarks,	proper	
  names	(characters,	artifacts,	place	names,	new	deities,	monsters,	
  organizations,	etc.),	dialogue,	plots,	story	elements,	locations,	characters,	
  artwork,	sidebars,	logos,	and	trade	dress.	These	items	are	not	Open	Game	
  Content.	Elements	that	have	previously	been	designated	as	Open	Game	
  Content	are	not	included	in	this	declaration.	
  OPEN	GAME	LICENSE	Version	1.0a		
  The	following	text	is	the	property	of	Wizards	of	the	Coast,	Inc.	and	is	
  Copyright	2000	Wizards	of	the	Coast,	Inc	("Wizards").	All	Rights	Reserved.	
  	
  	
  	
  	
  	
  	
  1.	DeVinitions:	(a)"Contributors"	means	the	copyright	and/or	trademark	
  owners	who	have	contributed	Open	Game	Content;	(b)"Derivative	
  Material"	means	copyrighted	material	including	derivative	works	and	
  translations	(including	into	other	computer	languages),	potation,	
  modiGication,	correction,	addition,	extension,	upgrade,	improvement,	
  compilation,	abridgment	or	other	form	in	which	an	existing	work	may	be	
  recast,	transformed	or	adapted;	(c)	"Distribute"	means	to	reproduce,	
  license,	rent,	lease,	sell,	broadcast,	publicly	display,	transmit	or	otherwise	
  distribute;	(d)"Open	Game	Content"	means	the	game	mechanic	and	
  includes	the	methods,	procedures,	processes	and	routines	to	the	extent	
  such	content	does	not	embody	the	Product	Identity	and	is	an	
  enhancement	over	the	prior	art	and	any	additional	content	clearly	
  identiGied	as	Open	Game	Content	by	the	Contributor,	and	means	any	work	
  covered	by	this	License,	including	translations	and	derivative	works	under	
  copyright	law,	but	speciGically	excludes	Product	Identity.	(e)	"Product	
  Identity"	means	product	and	product	line	names,	logos	and	identifying	
  marks	including	trade	dress;	artifacts;	creatures	characters;	stories,	
  storylines,	plots,	thematic	elements,	dialogue,	incidents,	language,	
  artwork,	symbols,	designs,	depictions,	likenesses,	formats,	poses,	
  concepts,	themes	and	graphic,	photographic	and	other	visual	or	audio	
  representations;	names	and	descriptions	of	characters,	spells,	
  enchantments,	personalities,	teams,	personas,	likenesses	and	special	
  abilities;	places,	locations,	environments,	creatures,	equipment,	magical	or	
  supernatural	abilities	or	effects,	logos,	symbols,	or	graphic	designs;	and	
  any	other	trademark	or	registered	trademark	clearly	identiGied	as	Product	
  identity	by	the	owner	of	the	Product	Identity,	and	which	speciGically	
  excludes	the	Open	Game	Content;	(f)	"Trademark"	means	the	logos,	
  names,	mark,	sign,	motto,	designs	that	are	used	by	a	Contributor	to	
  identify	itself	or	its	products	or	the	associated	products	contributed	to	the	
  Open	Game	License	by	the	Contributor	(g)	"Use",	"Used"	or	"Using"	means	
  to	use,	Distribute,	copy,	edit,	format,	modify,	translate	and	otherwise	
  create	Derivative	Material	of	Open	Game	Content.	(h)	"You"	or	"Your"	
  means	the	licensee	in	terms	of	this	agreement.	
  2.	The	License:	This	License	applies	to	any	Open	Game	Content	that	
  contains	a	notice	indicating	that	the	Open	Game	Content	may	only	be	Used	
  under	and	in	terms	of	this	License.	You	must	afGix	such	a	notice	to	any	
  Open	Game	Content	that	you	Use.	No	terms	may	be	added	to	or	subtracted	
  from	this	License	except	as	described	by	the	License	itself.	No	other	terms	
  or	conditions	may	be	applied	to	any	Open	Game	Content	distributed	using	
  this	License.	
  3.	Offer	and	Acceptance:	By	Using	the	Open	Game	Content	You	indicate	
  Your	acceptance	of	the	terms	of	this	License.	
  4.	Grant	and	Consideration:	In	consideration	for	agreeing	to	use	this	
  License,	the	Contributors	grant	You	a	perpetual,	worldwide,	royalty	free,	
  non	exclusive	license	with	the	exact	terms	of	this	License	to	Use,	the	Open	
  Game	Content.	
  5.	Representation	of	Authority	to	Contribute:	If	You	are	contributing	
  original	material	as	Open	Game	Content,	You	represent	that	Your	
  Contributions	are	Your	original	creation	and/or	You	have	sufGicient	rights	
  to	grant	the	rights	conveyed	by	this	License.	
  6.	Notice	of	License	Copyright:	You	must	update	the	COPYRIGHT	NOTICE	
  portion	of	this	License	to	include	the	exact	text	of	the	COPYRIGHT	NOTICE	
  of	any	Open	Game	Content	You	are	copying,	modifying	or	distributing,	and	
  You	must	add	the	title,	the	copyright	date,	and	the	copyright	holder's	name	
  to	the	COPYRIGHT	NOTICE	of	any	original	Open	Game	Content	you	
  Distribute.	
  7.	Use	of	Product	Identity:	You	agree	not	to	Use	any	Product	Identity,	
  including	as	an	indication	as	to	compatibility,	except	as	expressly	licensed	
  in	another,	independent	Agreement	with	the	owner	of	each	element	of	
  that	Product	Identity.	You	agree	not	to	indicate	compatibility	or	co	
  adaptability	with	any	Trademark	or	Registered	Trademark	in	conjunction	
  with	a	work	containing	Open	Game	Content	except	as	expressly	licensed	in	
  another,	independent	Agreement	with	the	owner	of	such	Trademark	or	
  Registered	Trademark.	The	use	of	any	Product	Identity	in	Open	Game	
  Content	does	not	constitute	a	challenge	to	the	ownership	of	that	Product	
  Identity.	The	owner	of	any	Product	Identity	used	in	Open	Game	Content	
  shall	retain	all	rights,	title	and	interest	in	and	to	that	Product	Identity.		
  8.	IdentiVication:	If	you	distribute	Open	Game	Content	You	must	clearly	
  indicate	which	portions	of	the	work	that	you	are	distributing	are	Open	
  Game	Content.	
  9.	Updating	the	License:	Wizards	or	its	designated	Agents	may	publish	
  updated	versions	of	this	License.	You	may	use	any	authorized	version	of	
  this	License	to	copy,	modify	and	distribute	any	Open	Game	Content	
  originally	distributed	under	any	version	of	this	License.	
  10.	Copy	of	this	License:	You	MUST	include	a	copy	of	this	License	with	
  every	copy	of	the	Open	Game	Content	You	Distribute.	
  11.	Use	of	Contributor	Credits:	You	may	not	market	or	advertise	the	
  Open	Game	Content	using	the	name	of	any	Contributor	unless	You	have	
  written	permission	from	the	Contributor	to	do	so.	
  12.	Inability	to	Comply:	If	it	is	impossible	for	You	to	comply	with	any	of	
  the	terms	of	this	License	with	respect	to	some	or	all	of	the	Open	Game	
  Content	due	to	statute,	judicial	order,	or	governmental	regulation	then	You	
  may	not	Use	any	Open	Game	Material	so	affected.	
  13.	Termination:	This	License	will	terminate	automatically	if	You	fail	to	
  comply	with	all	terms	herein	and	fail	to	cure	such	breach	within	30	days	of	
  becoming	aware	of	the	breach.	All	sublicenses	shall	survive	the	
  termination	of	this	License.	
  14.	Reformation:	If	any	provision	of	this	License	is	held	to	be	
  unenforceable,	such	provision	shall	be	reformed	only	to	the	extent	
  necessary	to	make	it	enforceable.	
  15.	COPYRIGHT	NOTICE	
  Open	Game	License	v	1.0a	Copyright	2000,	Wizards	of	the	Coast,	LLC.	
  System	Reference	Document	5.1	Copyright	2016,	Wizards	of	the	Coast,	Inc.;	
  Authors	Mike	Mearls,	Jeremy	Crawford,	Chris	Perkins,	Rodney	Thompson,	
  Peter	Lee,	James	Wyatt,	Robert	J.	Schwalb,	Bruce	R.	Cordell,	Chris	Sims,	
  and	Steve	Townshend,	based	on	original	material	by	E.	Gary	Gygax	and	
  Dave	Arneson.		
  Red	Sky	At	Morning	©	2019	The	Arcane	Library,	LLC.	
  END	LICENSE
  RED	SKY	AT	MORNING
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/The Arcane Library/Red Sky At Morning/Red Sky At Morning V1-1.pdf