TEXT: AG10: KEY NPC
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  cleric 
  (see pp.38-41)
  druid/cleric* 
  (see pp.38-41)
  ﬁghter 
  (see pp.38-41)
  paladin/ﬁghter* 
  (see pp.38-41)
  ranger/dwarf* 
  (see pp.38-41)
  magic-user 
  (see pp.38-41)
  illusionist/magic-user 
  (see pp.38-41)
  thief 
  (see pp.38-41)
  assassin/halﬂing* 
  (see pp.38-41)
  monk/elf* 
  (see pp.38-41)
  animal trainer
  hermit
  merchant  
  (see NPCO2a, p.42)
  misc. artist 
  (see NPCO2c, p.42)
  pilgrim (as 1st-level cleric)
  sage 
  (see pp.44-45)
  scribe
  spy (as thief)
  smith
  tradesman 
  (see NPCO2b, p.42)
  king
  queen
  queen mother
  noble 
  (see NPCN1/NPCN2, p.43)
  noble household  
  (see NPCH, p.43)
  noble teacher 
  (see NPCT, p.43)
  castle employee 
  (see NPCJ, p.43)
  soldier
  slave 
  peasant
  * for Oe and 1e editions use indication on left
   for BX editions use indication on right
  AG9: THEME
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  blood
  darkness/night
  death
  destiny
  doom
  freedom
  forbidden
  enchantment
  evil
  ﬂame(s)
  glory
  gold
  greed
  innocence
  immortality
  judgement
  justice
  life
  light/day
  madness
  mystery
  power
  rebirth
  revenge
  shadow
  terror
  treasure
  vengeance
  wonder
  wrath
  AG8: ARTIFACT/RELIC
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  amulet
  bowl/brazier/censer
  box
  bracers
  candle
  codex/manual/tome
  cube
  cup
  ﬁgurine/idol
  ﬂask
  gem/jewel
  grimoire
  horn/instrument
  mask
  medallion
  mirror
  necklace
  orb/sphere
  pearl
  potion
  ring
  rod
  scarab
  scepter
  spellbook
  staff
  stone
  talisman
  wand
  weapon
  AG6: PHENOMENA
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  charm
  darkness
  decay
  delusion
  disease
  disembodied voices
  energy drain (hp)
  energy drain (level)
  fear
  fever
  fog/mist
  fungi/mold/slime
  hallucinations
  hauntings
  lights/colors
  loss of memory
  mania
  monster plague
  nightmares
  noises/sounds
  panic/paranoia
  paralyzation
  poisoning(s)
  shadows
  sickness
  sightings of dead
  sleep
  strange vegetation
  strange weather
  transformation 
  AG7: VILLAIN GOAL/REASON
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  amusement/boredom
  avoid loss/pain
  corruption
  debt (owes one)
  derangement/insanity
  destiny
  domination/control
  eliminate species
  enslavement
  envy
  experimentation
  fascist stooge (higher "boss")
  fear
  forgotten reason
  guilt
  greed
  hatred
  honor
  immortality
  ideology (strange)
  loyalty (misplaced)
  mass destruction
  mischief
  noble goal, extreme measures
  power
  pride/vanity
  pure evil
  revenge
  self-preservation/survival
  utopia (at all costs)
  d30 Adventure Seed Generator 
  PART II OF II
  “d30  Adventure Seed Generator Part II”: © 2012, New Big Dragon Games Unlimited
  
SOURCE: textdata/thevault/System neutral/Tables & Charts/Quests, Hooks, & Rumours/d30-AdventureSeedGenerator-Part2-NBD.pdf