TEXT:  
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does 
  not guarantee compatibility, and does not endorse this product 
   
  MISSING MAGIC: ROD, STAFF, WAND™ 
  For the Pathfinder Roleplaying Game. A collection of random magic treasures. Includes 3 news rods, 4 new staves, and 16 
  new wands all inspired by classic edition magic items, plus 2 new magic item creation feats! 
   
   
  Table 6-1 Rods, Staves, and Wands 
   
  01-03 
  rod of absorption 
  04-13 
  rod of cancellation 
  14-15 
  rod of lordly might 
  16-20 
  rod of metal and mineral detection 
  21-23 
  rod of the python 
     24 
  rod of resurrection 
     25 
  rod of rulership 
     26 
  rod of smiting 
     27 
  rod of suggestion 
  28-32 
  rod of wonder 
  33-34 
  staff of curing 
     35 
  staff of domination 
     36 
  staff of the magi 
     37 
  staff of power 
  38-41 
  staff of wounding 
  42-43 
  staff of horrid wilting 
  44-46 
  wand of baleful polymorph 
  47-55 
  wand of detect magic 
  56-57 
  wand of detection 
  58-65 
  wand of dispel magic 
  66-68 
  wand of fear 
  69-71 
  wand of fireballs 
  72-74 
  wand of ice 
  75-79 
  wand of illumination 
  80-83 
  wand of illusion 
  84-86 
  wand of lightning 
  87-91 
  wand of magic missiles 
  92-94 
  wand of paralysis 
  95-99 
  wand of secret door detection 
    100 
  wand of summoning 
  If found as part of a treasure hoard, rods have 1d20 
  charges, staves have 1d10 charges, and wands have 
  2d20+10 charges.  
   
  ROD OF ABSORPTION 
  See rod of absorption in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  ROD OF CANCELLATION 
  See rod of cancellation in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
   
  ROD OF LORDLY MIGHT 
  See rod of lordly might in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  ROD OF METAL AND MINERAL DETECTION 
  See rod of metal and mineral detection in the 
  Pathfinder Roleplaying Game Core Rulebook. 
   
  ROD OF THE PYTHON 
  See rod of the python in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  ROD OF RESURRECTION 
  Aura conjuration (healing); CL 13th  
  Slot none; Price 35,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff can restore life to a deceased target once per 
  day. It can be recharged. See the spell resurrection in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Rod, resurrection;  
  Cost 17,500 gp 
   
  ROD OF RULERSHIP 
  See rod of rulership in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  ROD OF SMITING 
  Aura abjuration [good]; CL 9th  
  Slot none; Price 15,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This rod mimics the effects of the dispel evil spell, 
  including the following abilities: 
   
  +4 AC bonus vs. evil (1 charge) 
   
  Dispatch evil extraplanar creature (2 charges) 
   
  Dispel evil enchantment (3 charges) 
  This item can be recharged. See the spell dispel evil in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Rod, dispel evil; Cost 7,500 gp 
   
  ROD OF SUGGESTION 
  Aura enchantment (compulsion); CL 11th  
  Slot none; Price 35,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  The wielder of this rod can influence the actions of 
  multiple creatures as per the suggestion spell. See the 
  spell suggestion, mass in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
  
  2 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Rod, suggestion, mass;  
  Cost 17,500 gp 
   
  ROD OF WONDER 
  See rod of wonder in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
  STAFF OF CURING 
  Aura conjuration (healing); CL 11th  
  Slot none; Price 55,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff allows the wielder to remove blindness, 
  deafness, disease, and paralysis. It can only be used by 
  clerics, druids, paladins, and other users of divine 
  magic. This item can be recharged. See the spells 
  remove blindness/deafness, remove disease, and 
  remove paralysis in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Staff, 
  remove 
  blindness/ 
  deafness, remove disease, remove paralysis;  
  Cost 27,500 gp 
   
  STAFF OF DOMINATION 
  Aura enchantment (compulsion); CL 17th  
  Slot none; Price 319,500 gp; Weight 8 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff allows the wielder to dominate creatures and 
  humanoids.  
   
  dominate animal (1 charge) 
   
  dominate monsters (3 charges) 
   
  dominate person (2 charges) 
  See the spells dominate animal, dominate monster, 
  and dominate person in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Staff, 
  dominate 
  animal, 
  dominate monster, dominate person; Cost 159,750 gp 
   
  STAFF OF HORRID WILTING 
  Aura necromancy; CL 15th  
  Slot none; Price 96,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff draws moisture from all targets within  a 60 
  ft, radius, dealing 15d6 to each. This item can be 
  recharged. See the spells remove blindness/deafness, 
  remove 
  disease, 
  and 
  remove 
  paralysis 
  in 
  the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Staff, horrid wilting; Cost 
  48,000 gp 
   
  STAFF OF THE MAGI 
  See staff of the magi in the Pathfinder Roleplaying 
  Game Core Rulebook. 
   
   
  STAFF OF POWER 
  See staff of power in the Pathfinder Roleplaying Game 
  Core Rulebook. 
   
  STAFF OF WOUNDING 
  Aura conjuration (healing); CL 11th  
  Slot none; Price 44,000 gp; Weight 5 lbs. 
  DESCRIPTION  
   
   
   
   
  This staff acts as a +3 weapon, and also allows the 
  wielder to inflict additional damage depending upon the 
  number of charges used. 
   
  inflict light wounds 1d8+5 (1 charge) 
   
  inflict moderate wounds 2d8+5 (2 charges) 
   
  inflict moderate wounds 3d8+5 (3 charges) 
  See the spells inflict light wounds, inflict moderate 
  wounds, and inflict serious wounds in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Staff, inflict light wounds, inflict 
  moderate wounds, inflict serious wounds;  
  Cost 22,000 gp 
   
  WAND OF BALEFUL POLYMORPH 
  Aura transmutation (polymorph); CL 9th  
  Slot none; Price 67,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand allows the user to change one target into a 
  small creature. A DC 19 Fortitude save by the target 
  negates. See the spell baleful polymorph in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Wand, 
  Improved, 
  baleful 
  polymorph; Cost 33,750 gp  
   
  WAND OF DETECT MAGIC 
  Aura divination; CL 1st  
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand allows the user to detect magical auras as per 
  the spell. See detect magic in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, detect magic;  
  Cost 750 gp  
   
  WAND OF DETECTION 
  Aura divination; CL 1st  
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand allows the user to detect auras of a specific 
  type. Roll below to determine that type: 
  01-17 
   
  detect chaos 
  18-67 
   
  detect evil 
  68-83 
   
  detect good 
  84-100 
   
  detect law 
  See the spells detect chaos/good/evil/law in the 
  Pathfinder Roleplaying Game Core Rulebook. 
   
  
  3 
   
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, spell; Cost 750 gp 
   
  WAND OF DISPEL MAGIC 
  Aura abjuration; CL 5th  
  Slot none; Price 22,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand allows the user to dispel magic as per the 
  spell of the same name. See the spell dispel magic in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, dispel magic;  
  Cost 11,250 gp 
   
  WAND OF FEAR 
  Aura necromancy [fear, mind-affecting]; CL 7th   
  Slot none; Price 42,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand unleashes terror on one target. See the spell 
  fear in the Pathfinder Roleplaying Game Core 
  Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, fear; Cost 21,000 gp  
   
  WAND OF FIREBALLS 
  Aura evocation [fire]; CL 5th   
  Slot none; Price 22,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand generates explosive bursts of flame for 5d6 
  worth of damage. See the spell fireball in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, fireball; Cost 11,250 gp  
   
  WAND OF ICE 
  Aura evocation [cold]; CL 7th  
  Slot none; Price 42,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand conjures hailstones, snow and sleet for 3f6 
  points of bludgeoning damage and 2d6 cold damage to 
  every creature in a 20 ft. radius. Duration is 7 rounds. 
  See the spell ice storm in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand; ice storm;  
  Cost 21,000 gp 
   
  WAND OF ILLUMINATION 
  Aura evocation; CL 15th  
  Slot none; Price 225,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand has three separate effects: 
   
  dancing lights (1 charge) 
   
  lights (1 charges) 
   
  sunburst (3 charges) 
  See the spells dancing lights, light, and sunburst in the 
  Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, Greater; dancing lights, 
  light, sunburst; Cost 112,500 gp  
   
  WAND OF ILLUSION 
  Aura illusion (figment); CL 5th 
  Slot none; Price 22,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  The wand allows the user to project an image complete 
  with sound, smell, and thermal imaging. For each 
  charge the image lasts for as long as the user 
  concentrates plus 3 rounds. See the spell major image 
  in the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, major image;  
  Cost 11,250 gp  
   
  WAND OF LIGHTNING 
  Aura evocation [electricity]; CL 5th 
  Slot none; Price 22,500 gp; Weight – 
  DESCRIPTION  
   
   
   
   
  The wand unleashes 5d6 in electrical energy. See the 
  spell lightning bolt in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, lightning bolt;  
  Cost 11,250 gp  
   
  WAND OF MAGIC MISSILES 
  Aura evocation [force]; CL 1st 
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand sends for darts of energy that deal 1d4+1 
  points of force damage. See the spell magic missile in 
  the Pathfinder Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, magic missile;  
  Cost 750 gp  
   
  WAND OF PARALYSIS 
  Aura enchantment (compulsion); CL 9th  
  Slot none; Price 99,000 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand allows the user to cast the various hold spells 
  to paralyze animals, humanoids, and other creatures. 
  Charges are dependent upon the spell used. 
   
  Hold Animal (1 charge) 
   
  Hold Monster (3 charges) 
   
  Hold Person (2 charges) 
  See the spells hold animal, hold monster, and hold 
  person in the Pathfinder Roleplaying Game Core 
  Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, Improved; hold animal, 
  hold monster, hold person; Cost 49,500 gp  
   
   
   
  
  4 
  WAND OF SECRET DOOR DETECTION 
  Aura enchantment (compulsion); CL 1st  
  Slot none; Price 1,500 gp; Weight -- 
  DESCRIPTION  
   
   
   
   
  This 
  wand 
  allows 
  the 
  user 
  to 
  locate 
  secret 
  compartments, entrances, and so forth. See the spells 
  detect secret door in the Pathfinder Roleplaying Game 
  Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, detect secret door;  
  Cost 750gp  
   
  WAND OF SUMMONING 
  Aura conjuration (summoning);  
  CL 1st (I); 3rd (II); 5th (III); 7th (IV) 
  Slot none; Price 1,500 gp (I), 9,000 gp (II), 22,500 gp 
  (III), 42,000 gp (IV); Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand is charged with one of the following summon 
  monster spells: 
  01-50  
   
  summon monster I 
  51-75 
   
  summon monster II 
  76-90 
   
  summon monster III 
  91-99 
   
  summon monster IV 
    100 
   
  summoning, improved* 
  See the summon monster spells in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, summon monster of the 
  appropriate level; Cost 750 gp (I), 4,500 gp (II), 11,250 
  gp (III), 21,000 gp (IV) 
  *See wand of summoning, improved below. 
   
  WAND OF SUMMONING, IMPROVED 
  Aura conjuration (summoning);  
  CL 9th (V); 11th (VI); 13th (VII) 
  Slot none; Price 67,500 gp (V), 99,000 gp (VI), 
  136,500 gp (VII); Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand is charged with one of the following summon 
  monster spells: 
  01-50  
   
  summon monster V 
  51-75 
   
  summon monster VI 
  76-99 
   
  summon monster VII 
    100 
   
  summoning, greater* 
  See the summon monsters spells in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements Craft Wand, Improved; summon 
  monster of the appropriate level; Cost 33,750 gp (V), 
  49,500 gp (VI), 68,250 gp (VII) 
  *See wand of summoning, greater below. 
   
  WAND OF SUMMONING, GREATER 
  Aura conjuration (summoning);  
  CL 15th (VIII); 17th (IX);  
  Slot none; Price 180,000 gp (VIII), 229,500 gp (IX); 
  Weight -- 
  DESCRIPTION  
   
   
   
   
  This wand is charged with one of the following summon 
  monster spells: 
  01-75  
   
  summon monster VIII 
  76-100 
   
  summon monster IX 
  See the summon monsters spells in the Pathfinder 
  Roleplaying Game Core Rulebook. 
  CONSTRUCTION 
   
   
   
   
  Requirements 
  Craft 
  Wand, 
  Greater; 
  summon 
  monster of the appropriate level; Cost 90,000 gp (VII), 
  114,750 gp (IX) 
  *See wand of summoning, greater below. 
   
  New Feats 
  A number of classic “old school” rods, staves and wands 
  were derived from higher-level spells. These new feats 
  allow you to recreate those items, as well as invent new 
  items.  
   
  CRAFT WAND, IMPROVED 
  You can create wands from spells higher than 4th level 
  Prerequisite:  Craft Wand, Caster Level 13th  
  Benefit: You can create a wand of any 7th level or lower 
  spell that you know. You may also add up to three spells 
  into the same wand. The formula to determine the cost 
  to create a wand remains the same, based on spell level 
  and caster level.  
   
  CRAFT WAND, GREATER 
  You can create potions from spells higher than 7th level 
  Prerequisite:  Craft Wand, Improved, CL 17th  
  Benefit: You can create a wand of any 9th level or lower 
  spell that you know. You may also add up to five spells 
  into the same wand. The formula to determine the cost 
  to create a wand remains the same, based on spell level 
  and caster level.  
   
   
  For more tables, as well as statistics for a full range of 
  magic items, check out the following Asparagus 
  Jumpsuit Missing Magic products*: 
  AJ7300 
  Missing Magic: Random Treasure 
  AJ7301 
  Missing Magic: Potions 
  AJ7302 
  Missing Magic: Scrolls 
  AJ7303 
  Missing Magic: Rings 
  AJ7304 
  Missing Magic: Rods, Staves, Wands 
  AJ7305 
  Missing Magic: Miscellaneous Magic A 
  AJ7306 
  Missing Magic: Miscellaneous Magic B 
  AJ7307 
  Missing Magic: Miscellaneous Magic C 
  AJ7308 
  Missing Magic: Miscellaneous Magic D 
  AJ7309 
  Missing Magic: Miscellaneous Magic E 
  AJ7310 
  Missing Magic: Artifacts and Relics 
  AJ7311 
  Missing Magic: Armor and Shields 
  AJ7312 
  Missing Magic: Magic Weapons 
  *If you don’t own any of the above fine Asparagus Jumpsuit 
  products, the gamemaster can choose a pre-generated item of 
  the type rolls from the selection in the Pathfinder Roleplaying 
  Game Core Rulebook. 
  
  5 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
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  12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, 
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  breach. All sublicenses shall survive the termination of this License. 
  14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and 
  Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance 
  Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
  Asparagus Jumpsuit™ 
  Asparagus Jumpsuit™ is Berin Kinsman (formerly known as UncleBear) and his wife, the artist Katie Kinsman.  Visit us at 
  asparagusjumpsuit.com.  
   
  MISSING MAGIC: ROD, STAFF, WAND™ © Copyright 2012 Berin Kinsman. All rights reserved. This is version 1.1 of this 
  document, released on July 21, 2012. 
   
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
  Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying 
  Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility 
  license. 
   
   
   
  
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