TEXT: CHANNELER 
  Favored Attributes: Dex, Int, Cha 
  Class Skills: Acrobatics, Athletics, Crafting, Intimidate, Notice, Prestidigitation, Resolve, Sneak, Tactics 
  Skill Points: 6 + Int modifier per level 
  Vitality: 9 + Con modifier per level 
  Starting Proficiencies: 4 
  Lifestyle: Low [Per Burglar] 
  Legend: Low [Per Assassin] 
   
  >Class abilities 
  Will of the Lightning - Replace text with: "When you spend and roll 1 or more action dice to boost the 
  result of a Spellcasting check made to cast a Channeling spell, the DC of any saving throw prompted by 
  the spell increases by an amount equal to the highest result of any 1 action die rolled. Further, you learn 
  an additional 4 level 0 spells from any school." 
   
  Path of Channeling - Replace text with that of the Way of the Crucible from the Conjuror in Spellbound 
  preview, except that the Disciplines available are Energy, Force, and Weather. 
   
  Circle of Power - Replace with Circle of Channeling; as Circle of Conjuring in the Conjuror in Spellbound 
  preview, except bonus spells learned are from Channeling Disciplines. 
   
  Bonus Feat - May be from Ranged Combat or Spellcasting trees. 
   
  Weird Lore - Alter the following options: 
  >Channeling Resistance: Rename Channeler Defense; replace text with that of Conjuror Defense from 
  the Conjuror in Spellbound preview, except it protects against Channeling spells. 
  >Low-Light Vision: Replace with Darkvision I. 
  >Professional Recognition: Replace text with: "Your tireless efforts have earned you the respect of your 
  peers. When you gain this ability, choose a Study you have. The Disposition of any NPC sharing that 
  Study with you improves by 5." 
  >Ray Avoidance: Bonus to Def instead applies against any Attack spell without an Area. 
  >Skill Mastery: Replace with Expertise, choosing from the class skills. 
  Add the following option: 
  >Channeler Improvisation: You're always considered to have a ready mage's pouch when casting an 
  Energy, Force, or Weather spell. 
  All other features and abilities of the Channeler should work fine as-written. Don't use any feats from 
  the Channeler splat except Sequential Learning, as everything else is either a rehash of stuff that's in 
  Fantasy Craft already or is repeated in the Seer splat except with proper Fantasy Craft-compatible 
  wording. 
  
  SEER 
  Favored Attributes: Intelligence, Wisdom, Charisma 
  Class Skills: Bluff, Crafting, Haggle, Impress, Investigate, Medicine, Notice, Prestidigitation, Resolve, 
  Search, Sense Motive, Survival 
  Skill Points: 8 + Int modifier per level 
  Vitality: 6 + Con modifier per level 
  Starting Proficiencies: 3 
  Lifestyle: Medium [Per Assassin] 
  Legend: Medium [Per Burglar] 
   
  >Class abilities 
  Path of Mystery - Replace text with that of the Way of the Crucible from the Conjuror in Spellbound 
  preview, except that the Disciplines available are Artifice, Divination, and Word. 
   
  Circle of Power - Replace with Circle of Seeing; as Circle of Conjuring in the Conjuror in Spellbound 
  preview, except bonus spells learned are from Artifice, Divination, and Word Disciplines. 
   
  Mysterious Lore - Alter the following options: 
  >Cross-Class Ability: Change to Cross-Training (as the Sage ability) 
  >Seer Improvisation: Change to "You're always considered to have a ready mage's pouch when casting 
  an Artifice, Divination, or Word spell." 
  >Skill Mastery: Replace with Expertise, choosing from the class skills. 
  From the Seer splat, you can use the following feats: 
   
  Consecrated Spells: The Alignment requirement should be generic, like all Alignment requirements in 
  Fantasy Craft. Otherwise works as-written. 
   
  Extra Discipline: Works in Fantasy Craft as-written. 
   
  Pleasures of a Chaotic Heart: Remove the Alignment requirement and change the text to: 
  "You may substitute your Wis bonus for your Con bonus when determining your Fort save bonus. You 
  also learn 1 spell from the Shapeshifting Discipline and the spell point cost for you to cast any 
  Shapeshifting spell decreases by 1 (minimum 1)." 
   
  Rewards of a Good Life: Remove the Alignment requirement and change the text to: 
  "When you spend and roll 1 or more action dice to boost a save result, you may also add your Wis bonus 
  to the total. You also learn 1 spell from the Healing Discipline and the spell point cost for you to cast any 
  Healing spell decreases by 1 (minimum 1)." 
   
  Shelter of an Orderly Path: Remove the Alignment requirement and change the text to: 
  
  "You may substitute your Wis bonus for your Dex bonus when determining your Ref save bonus. You 
  also learn 1 spell from the Seals School and the spell point cost for you to cast any Seals spell decreases 
  by 1 (minimum 1)." 
   
  Spoils of an Evil Mind: Use Spoils of Evil (Call to Arms: Infernalist) 
  
SOURCE: textdata/thevault/FantasyCraft/Spycraft stuff for FC/channeler and seer class conversions.pdf