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  Living Greyhawk Meta-Regions
  The introduction of Living Greyhawk meta-regional adventures in CY593 is opening new play
  opportunities. In addition to advancing larger plots and introduce non-player characters important
  to the entire meta-region, GMs and players now have up to eight additional adventures a year to
  choose from -- and playing in your meta-region only costs your character 1 time unit (TU). Take
  advantage of the larger geography to play with new people or game with friends that share your
  meta-region but live out-of-state or even in another country.
  Each meta-region is listed below with a brief summary and a list of Greyhawk regions that make
  up the area. For a list of available adventures and a look at the latest news concerning your meta-
  region, visit www.living-greyhawk.com and look for the scenarios page.
  Meta-Region One: The Sheldomar Valley
  Circle Representative: Steve Conforti (scon40@aol.com)
  The Sheldomar Valley has a long and troubled history. Once
  dominated by the terrible lich Vecna, it is a fertile, but war-torn
  place. It is a land where many of the Suel and Oeridians took
  refuge after the Twin Cataclysms amongst the native Flan of
  the region, forming the mighty kingdom of Keoland. The Valley
  has seen hard times lately: invasions by giants on its western
  borders, interference by the Scarlet Brotherhood in the south,
  invasion by evil humanoids of the Pomarj in the east, and the
  conquering of its northern most reaches by the nation of Ket.
  The giants have been driven out of Sterich and Ket has vacated
  Bissel, but Geoff and the Principality of Ulek still remain under siege. If not for the assistance of
  Gran March and the Yeomanry these last years, who knows how long the Sheldomar Valley would
  remain under the control of the forces of good.
  Bissel
  Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island,
  Vermont
  Geoff
  Delaware, District of Columbia, Maryland, Virginia, West Virginia
  Gran March
  Georgia, North Carolina, South Carolina
  Keoland
  New Jersey, New York, Pennsylvania
  Principality of Ulek
  Florida
  Yeomanry
  Alabama, Arkansas, Kentucky, Louisiana, Mississippi, Tennessee
  Meta-Region Two: Tuflik, Fals, and Velverdyva Trade Route
  Circle Representative: David Christ (wavester@neo.rr.com)
  Before you adventure beckons. Disembarking from the lake of
  unknown depths you're drawn into the bustling mercantile city of
  Dyvers. Traveling through the Gnarly Forest into the heart of
  Old Ferrond the halls of the Viscount of Verbobonc await. All is
  not well here as they are the uneasy keeper of the ruin known
  as the Temple of Elemental Evil. Though destroyed many years
  ago it's legacy lingers no matter how hard the souls of good
  men try to forget. To the west lies the Archclericy of Veluna with
  its people living in harmony as Rao watches over and protect
  them all. Beyond the Bramblewood Forest lies Ket the
  crossroads between the east and west with it's strong military and deft merchants. Across the Yatil
  
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  mountains lies Tusmit, home of some of the finest weapons and armor in the Baklunish lands.
  Settled upon the shores of the Dramidj Ocean is possibly the oldest of the Baklunish states, the
  Caliphate of Ekbir. Adventure, wealth and danger abound. Are you up to the task of finding it and
  living to tell the tale?
  City of Dyvers
  Iowa, Kansas, Missouri, Nebraska
  Ekbir
  France
  Ket
  New Brunswick, Nova Scotia, Ontario, Manitoba, Prince Edward Island
  Tusmit
  Quebec
  Veluna
  Ohio
  Verbobonc
  Illinois, Indiana
  Meta-Region Three: Iuz's Border States
  Circle Representative: Jason Bulmahn (iuztheevil@aol.com)
  There are many in the Flanaess who believe that Iuz is a spent
  force. There is much recent evidence that suggests that Old
  Wicked has been content to merely tease the fringes of his
  border states as an annoyance rather than as a true threat. But
  it takes time to hatch new plots and spawn unmentionable
  offspring; and time to delve deeper into the darkest places, and
  create armies that will not be vulnerable again. Now, the border
  states of Iuz, who have been rebuilding and reorganizing since
  the Flight Of Fiends, are about to discover what new nightmare
  Iuz The Old is ready to unleash upon the lands of the Flanaess!
  Are you prepared to fight?
  Bandit Kingdoms
  Texas, Oklahoma
  Furyondy
  Michigan
  Highfolk
  Wisconsin
  Perrenland
  Australia, New Zealand
  Shield Lands
  Minnesota, North Dakota, South Dakota
  Meta-Region Four: Nyrond and Her Environs
  Circle Representative: Craig Hier (craig@hierview.com)
  The fertile lands that once made up the western part of the
  Great Kingdom are now home to the Kingdom of Nyrond,
  County & Duchy of Urnst, Theocracy of the Pale and the
  Archbarony of Ratik. Political intrigue is rife in the area. The
  widow Archbaroness of Ratik has all but disappeared from
  public view, leaving the noble lords to defend themselves
  against border raids. The traitorous Prince Sewarndt's
  attempted coup in Nyrond keeps the King ever watching for
  traitors in his court. The Countess Belissica aids her neighbors
  and plays hostess to the exiled Duke of Tenh, trying to strike a
  balance between aiding him and upsetting others who have eyes on Tenh. The noble houses of
  the Duchy of Urnst have perfected the game of political intrigue trying to get rid of their enemies
  and further their own ends. In the Pale, Theocrat Ogon Tillit has fallen ill and the Prelates are
  trying to place themselves in his office. All of this added to the shifting alliances between states
  and the external threats of Iuz, the Great Kingdom and Scarlet Brotherhood provide a dangerous
  and potentially explosive environment. How long can an area subjected to these tensions avoid
  conflict or all out war?
  County of Urnst
  Colorado, Montana, New Mexico, Wyoming
  Duchy of Urnst
  Alaska, Alberta, British Columbia, Saskatchewan, Idaho, Oregon,
  Washington
  Nyrond
  Southern California, Utah, Arizona
  Ratik
  Hawaii
  Theocracy of the Pale
  Northern California, Nevada
  
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  Meta-Region Five: Splintered Suns
  Circle Representative: Creighton Broadhurst (creighton@greyworks.fsworld.co.uk)
  Once the Golden Sun of Aerdy was the light of the Flanaess, a
  shining bastion of civilization and culture. Now that sun is
  splintered into a handful of successor states, struggling
  amongst themselves to reclaim some small fragment of their
  glorious birthright. In the heartlands of Aerdy, two Overkings vie
  for a debased throne, a tarnished crown and a lost city. In the
  south the states of the once proud Iron League fight
  desperately to resist the insidious tendrils of the Scarlet
  Brotherhood and their nested conspiracies to restore another
  lost empire - the ancient Suel Imperium.
  Ahlissa (Adri)
  Germany, Austria
  Ahlissa (Naerie)
  Norway, Denmark, Finland, Sweden
  Bone March
  Greece
  Lordship of the Isles
  Spain
  Onnwal
  United Kingdom
  Sea Barons
  Italy
  Sunndi
  Belgium, Netherlands, Luxembourg
  Dullstrand
  Switzerland
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/Living Greyhawk - Web Archives - Living Greyhawk Meta-Regions.pdf