TEXT: The Royal Navy of Zeif 
   
  Page 1 
  The Royal 
  Navy of Zeif 
  By: Jake Robins 
  Edited By: Cory Fliegel 
  Version: 1.2 
  Sailing Under the Banner of 
  the Sea Lion 
  The Royal Navy of Zeif is a powerful military 
  institution which has a reputation across the 
  Dramidj sea for its strong force of arms and 
  dominant presence on the high seas.  Based out 
  of the capital of Zeif, where the great Fortress of 
  the Sea Lion rests on a rocky outcropping in 
  Zeir-i-Zeif's harbour, the Navy patrols Zeif's 
  coasts from Beit Castan to the mouth of the 
  Tuflik.  The size of her flotilla is unmatched 
  across the northwest coasts. 
  The Navy's enemies in the past have included 
  many pirates from different sources.  To this day 
  they continue to battle the corsairs of the island 
  chains which surround the nation, as well as any 
  rogue bandits from the Tuflik.  Formerly, the 
  Navy had many confrontations with the merfolk 
  of the Dramidj (of note is the Battle Beneath the 
  Waves, during which the Navy suffered a grave 
  defeat), but today the Sultanate is in alliance with 
  them. 
  Naval warfare is an art mastered by Zeifans, 
  who have held nearly unchecked superiority 
  across their coasts since the fleet's inception.   
  Typically, Zeif employs the use of large war-
  galleys powered by oars and sail, outfitted with 
  massive rams on their bows.  Often they are 
  outfitted with elevated platforms at both ends of 
  the ships where archers gain vantage.  Some 
  are equipped with siege weaponry, typically 
  ballistas and catapults.  While the ship fires upon 
  its enemies, it will close the distance, hoping to 
  out-maneuver the ship and ramming it.  Then, 
  the enemy is boarded and the ship is taken, so 
  long as the ramming did not do considerable 
  damage. 
  The Navy today maintains a large population of 
  locathah scouts, which helps the fleet retrieve 
  reconnaissance from its enemies under the 
  cover of the sea.  This tradition dates back over 
  three centuries.  Also today, the peace between 
  Zeif and the merfolk of the gulf has led to more 
  alliances between the Navy and the people of 
  the sea.   
  The Royal Navy of Zeif ranks its sailors and 
  officers in a wide variety of levels.  The lower 
  levels seamen have two ranks they can achieve.  
  The first is called Gemici (literally, “sailor”), and 
  this rank is typically what most of a crew will 
  hold.  They are the lowest rank at sea and on a 
  ship operate the oars and sails (and the general 
  navigation of a ship), and can take up arms in 
  times of conflict.  From there, the Gemici can 
  rise to the rank of Astegmen, who is essentially 
  an officer in training.  Astegmen receive many 
  more important duties than Gemici, though 
  typically as part of their training they answer 
  directly to any officer, often receiving menial 
  duties which test his loyalty.  He does, however, 
  maintain the right to direct Gemici when no 
  officer is present. 
  The officer ranks have five ranks, though only 
  three of them are attainable by PCs.  The lowest 
  two ranks operate under a captain (Reis) on a 
  ship and are the only officers who do not 
  normally command their own vessel.  The lowest 
  of these is the Yuzbasi (lieutenant).  The Yuzbasi 
  is the lowest form of officer and his duties 
  aboard a vessel include commanding the sailors 
  in the absence of the Reis or Binbasi (see 
  below).  The Yuzbasi is often assigned the task 
  of directing seige weaponry in times of battle.  
  The next rank is that of the Binbasi (lieutenant 
  commander).  The Binbasi serves as an 
  executive officer or second in command to the 
  ranking Reis officer on board.  Sometimes, 
  Binbasi are put in command of smaller vessels 
  who do not merit a Reis. 
  Afterwards, an officer may achieve the rank of 
  Albay (captain).  Albay are the lowest rank who 
  bears the official title of Reis, and are thus the 
  lowest rank who actually command their own 
  vessel.  Above them are the Tugamiral 
  (commodore), who gain command of not only 
  their own ship, but an entire division of the 
  Navy's fleet.  The Tugamiral receive their orders 
  directly from the Kapudan Pasha, the high 
  admiral, who is in command of the entire Navy. 
  History of the Royal Navy 
  The Royal Navy of Zeif has old roots.  It was 
  born not long after the Sultanate was united 
  under Ozef's reign.  After the initial inauguration 
  by Ekbir, the Caliphate granted its successor 
  
  The Royal Navy of Zeif 
   
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  state a small flotilla of ships to help with its own 
  naval protection.  Zeif needed the ships to 
  secure its trade routes, which are largely what 
  has brought the country such economic success 
  today. 
  Since then, the successive Sultans have 
  continued to build the size of the fleet, and within 
  a hundred years, they had proved that Zeif 
  owned the Dramidj.  From the the Tuflik to the 
  reaches of the Bakhoury Coast, the banner of 
  the Sea Lion became known as the supreme 
  naval force in the area. 
  The Royal Navy remained largely unchallenged 
  for nearly seven hundred years.  Their first real 
  defeat came in 3095 BH ( 436 CY) during the 
  great conflict known as the Battle Beneath the 
  Waves.   The event followed a culmination of 
  tension between the people of Komal and the 
  merfolk of the Dramidj, and the Kapudan Pasha, 
  the High Admiral of the fleet, foolishly led the 
  flotilla into a narrow straight where they were 
  besieged by the merfolk.  They quickly found 
  their oars bound and their hulls breached from 
  beneath the waterline, and the defeat cost them 
  over three quarters of their fleet.  The Navy's 
  power over the coasts was crippled for nearly 
  half a century.  Today, peace has been achieved 
  with the merfolk. 
  In the present year, the Navy has recuperated 
  and patrols Zeif's coastline vigilantly.  The 
  current Kapudan Pasha is a man called Pandhar 
  Reis, who commands a massive seven-decked 
  galley called the Lion's Mane.  He maintains 
  direct control over the whole fleet, despite the 
  Navy being nominally under the jurisdiction of 
  the Ministry of War. 
  Admission into the Navy 
  The Navy commonly recruits any young men or 
  women of Zeif who wish to bear arms at sea in 
  the name of the Sultan.  Any new member of the 
  Navy must first meet the general requirements 
  for the organization. Second, they must choose 
  whether to join the low ranks or become an 
  officer.  Officer ranks are achievable immediately 
  at the cost of a pricey military commission whose 
  cost is divided between the Kapudan Pasha and 
  the Reis of the vessel on which the PC will 
  serve.  Details on the commission follow. 
  General Requirements 
  Any PC wishing to join the Royal Navy of Zeif 
  must meet the requirements below. 
  • 
  Home Region: The Sultanate of Zeif 
  • 
  Proficiency with all simple weapons.   
  • 
  TUs are spent upon joining the meta-
  organization or upon joining a new rank, as 
  well as on the first AR of every new 
  campaign year during which the PC remains 
  a member.  Any TUs spent during a year 
  count against any TU costs for joining a 
  higher rank in the same year. For example, 
  a Gemici must spend 6 TUs annually.  
  Should he spend these TUs, and then gain 
  the rank of Astegmen in the same year 
  (which requires 8 annual TUs), he must only 
  pay the difference of 2 TUs for that year. He 
  must pay 8 on the next year as normal.  
  These TUs are considered spent manning 
  the vessel on patrols or doing or overseeing 
  repair work in the harbour.    There are no 
  lifestyle costs associated with these TUs. 
  • 
  Some ranks have requirements to advance 
  that include spending a certain amount of 
  TUs as part of it before you can advance to 
  the next rank.  These TUs can be spent 
  doing 
  anything 
  as 
  normal 
  (except 
  incarceration; see below).   
  Once these requirements are met, a PC must 
  select which class of ranks he wishes to begin 
  in. 
  Selection of Class 
  The two classes of ranks in the Navy have two 
  and four attainable ranks, respectively, and are 
  outlined by the table below: 
  Low Class 
  Officer Class 
  Gemici 
  Yuzbasi 
  Astegmen 
  Binbasi 
   
  Albay (Reis) 
   
  Tugamiral (Reis) 
   
  If a PC wishes to join the low class, she may join 
  at the rank of Gemici.  Once she meets the 
  requirements for the rank, she may print off the 
  cert and have it signed off by a judge on their 
  
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  next adventure, being sure to note the TU cost. 
  Repeat the process for the Astegmen rank. 
  If a PC wishes to join at the officer rank, he must 
  first purchase an officer's commission.  This 
  remains true for any current Astegmen who wish 
  to advance to officer levels.  Please note that no 
  PC can ever hold ranks in both the low class and 
  the officer class. 
  Taking the base price and applying the 
  applicable 
  modifiers 
  below 
  determine 
  the 
  commission cost.  All the modifiers stack.  The 
  commission can cost both gold pieces and 
  favours.  The gold piece cost is assumed to be 
  divided among both the Kapudan Pasha and the 
  Reis officer aboard the vessel on which the PC 
  will serve. Eligible favours or influence points 
  include any favour or influence point from a 
  registered noble house of Zeif, as well as from 
  the Royal Navy of Zeif or members of at least 
  Albay (Reis) rank.  
  Note: A favour or influence point from the Royal 
  Navy of Zeif, or from a member of at least Albay 
  (Reis) rank counts as double for purposes of 
  buying a commission. 
  • 
  Base Cost: 1000 gp and 2 favours 
  • 
  +500 gp and 1 favour if not a registered 
  noble of the Sultanate of Zeif 
  • 
  +500 gp and 1 favour if not 100% Baklunish 
  Human 
  • 
  +1000 gp and 2 favours if Suel Human 
  If an aspiring PC has already gained the rank of 
  Astegmen, he may reduce the cost of the 
  commission by 1000 gp and 2 favours.  This has 
  the potential to eliminate the cost of the 
  commission.  It is important to note that an 
  Astegmen must have been at his rank for at 
  least 20 TUs/12 calender months (whichever 
  comes first) in order to accrue this benefit. 
  After the PC has purchased the commission 
  (and satisfies the requirements for Yuzbasi rank, 
  he may print off the cert and pay the necessary 
  TU cost. 
  General Benefits 
  All members of the meta-organization receive 
  the following benefits unless otherwise noted. 
  • 
  10% discount (20% discount for officers) on 
  the following items from the PHB (regional 
  access): crossbow (heavy or light), javelin, 
  axe (throwing), handaxe, kukri, scimitar, 
  longbow (normal or composite), shortbow 
  (normal or composite), net (and all of their 
  masterwork 
  versions); 
  padded 
  armour, 
  leather armour, studded leather armour 
  (and all of their masterwork versions), chain 
  (10'), grappling hook, lantern (bullseye or 
  hooded), rope (hempen or silk), signal 
  whistle, 
  spyglass, 
  alchemist's 
  fire, 
  smokestick, tool (masterwork; only for 
  Profession Sailor checks or Use Rope 
  checks), Galley, Keelboat, Longship, Sailing 
  Ship, Warship. NOTE: The discount on 
  sailing vessels is regulated by further 
  restrictions, and all members should read 
  the appendices for information on ships. 
  • 
  Members receive regional access to a 
  select list of special gear.  All members 
  receive access to the following items: 
  Rapier, 
  Quickblade 
  (CV), 
  Shortsword, 
  Broadblade (CV; please note errata on this 
  item), Greatbow (CW) Arrow, Flight (A&EG), 
  Crossbow, 
  Great 
  (RS), 
  Stump 
  Knife 
  (A&EG), Fishing Tackle (A&EG), Lantern, 
  Fog-cutter (A&EG), Swimmer's Kit (A&EG), 
  Boot Sheath (A&EG).  In addition, all 
  members of the Officer Class can expand 
  this list to include the following: Fareye Oil 
  (CV), 
  Arrow, 
  Alchemist's 
  (A&EG), 
  Navigator's 
  Kit 
  (AE&G), 
  Longbreath 
  (A&EG), Gnome Crossbow Sight (A&EG) 
  • 
  Members receive a wage on the first AR of 
  every new year during which they remain a 
  member of the org (the PC does not get 
  paid when he joins). 
  • 
  Influence points granted can be used once 
  a year (they are renewed on January 1st of 
  each new campaign year). 
  • 
  All members of the Reis rank or higher 
  (Albay Reis and Tugamiral Reis) receive a 
  "Recommendation for a Zeif War Title". This 
  cannot be gained more than once from this 
  meta-organization (i.e. the benefit does not 
  stack once higher ranks are gained). For 
  more information on Zeif War Titles, see the 
  separate document. 
  • 
  All members of the Reis rank or higher 
  (Albay Reis and Tugamiral Reis) receive 
  free standard lifestyle in any Zeif regional 
  modules, reflecting that they can live on 
  their ship. 
  
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  Standard Issue Gear 
  All members of the Royal Navy are issued a 
  "Sailor's Gear" package upon joining the ranks, 
  and any of this gear is replaced if lost, stolen, 
  used or destroyed. This replacement occurs 
  immediately following any adventure where the 
  PC lost the item (he must still spend the 
  remainder of the module without the equipment). 
  None of this equipment can be sold or traded 
  under normal circumstances. 
  • 
  Navy 
  uniform 
  (treat 
  as 
  traveller's 
  or 
  explorer's outfit; the uniform is described 
  later in this document.) 
  • 
  Rope, Silk (50') 
  • 
  Grappling Hook 
  • 
  Signal Whistle 
  The Low Ranks 
  The low ranks of the Royal Navy are limited to 
  only two, but they comprise the vast majority of 
  all the fleet's members.  Members of the low 
  ranks answer to the officers who command them 
  on the vessels.  The Navy has certain 
  requirements of their seamen, as detailed below. 
  The lowest rank, the Gemici, is the common 
  sailor stock crewman.  A Gemici can expect to 
  do rowing duty, man the sails, operate the crow's 
  nest, scrub the decks and clean the crew 
  quarters.  Some are appointed to the scullery 
  where they provide meals for the men, but larger 
  vessels often have a cook on hand.  Essentially, 
  a Gemici is a grunt worker. 
  When a Gemici has proved his worth as a sailor, 
  he may be offered to become an Astegmen.  
  The Astegmen are officers in training, and 
  generally act as servants to the officers on board 
  a Zeifan vessel.  While serving them they learn 
  the duties of the higher ranked men in hopes of 
  one day acquiring such rank.  Astegmen are 
  sometimes viewed as lackeys by officers, and 
  have been known to be commanded to do very 
  menial work, such as scrubbing the latrines or 
  polishing the officers' boots.  A good Astegmen 
  will take these orders in stride to prove himself 
  worthy of the rank of officer. 
  Gemici (Sailor) 
  T.U. Cost: 6 spent upon joining and on the first 
  AR of every new campaign year 
  Qualifications:  
  • 
  BAB: +1 
  • 
  Skills: Profession (Sailor) 1 rank, Use Rope 
  1 rank 
  Benefits:  
  • 
  One Influence Point with the Royal Navy of 
  Zeif 
  • 
  +1 circumstance bonus to Profession 
  (Sailor) and Use Rope checks.   
  • 
  100 gp wage 
  Burden:  
  • 
  -1 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj.  All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  demonstrate their membership, and pirates 
  recognize it. 
  Advancement:  
  To advance to the rank of Astegmen, a Gemici 
  must meet the following requirements: 
  • 
  BAB: +2 
  • 
  Skills: Profession (Sailor) 3 ranks, Use 
  Rope 2 ranks 
  • 
  Must have been a Gemici in good standing 
  for at least 18 TUs, or 12 calender months, 
  whichever comes first.  Annual TUs spent in 
  service of this meta-organization count 
  against these. 
  Astegmen (Midshipman) 
  T.U. Cost: 8 spent upon joining and on the first 
  AR of every new campaign year 
  Benefits: 
  • 
  As Gemici plus... 
  • 
  +1 circumstance bonus to Diplomacy with 
  any officers (Yuzbasi rank or higher) of the 
  Royal Navy of Zeif 
  • 
  Wage increases to 200 gp 
  Burden:  
  • 
  -2 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj. All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  
  The Royal Navy of Zeif 
   
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  demonstrate their membership, and pirates 
  recognize it. 
  Advancement:  
  When an Astegmen wishes to complete his 
  training and purchase an officer's commission, 
  he may do so. Afterwards, he follows the rules 
  for officer rankings as described later. As noted 
  under the price for the commission, Astegmen 
  receive a discount.  It is important to note that 
  this discount only applies if the PC has been at 
  the rank of Astegmen for at least 20 TUs/12 
  calender 
  months 
  (whichever 
  comes 
  first).  
  Annual TUs spent in service to this meta-
  organization count against these. 
  The Officer Class 
  The Royal Navy's Officers are an elite group of 
  powerful sailors and combatants who are skilled 
  at leading the naval fleet to victory against its 
  enemies.  The Officer classes have two 
  definitive levels.  The lowest levels (comprising 
  the first two officer ranks) are officers who 
  operate under the command of a Reis.  The 
  highest levels (the Reis ranks, comprising the 
  last two officer ranks) are distinguished by their 
  operation of their own vessel.  While they 
  command their own ship, it is important to note 
  that they still are subordinate to those of higher 
  ranks. 
  The lowest officer rank is called the Yuzbasi.  
  The Yuzbasi is generally a “working” officer.  He 
  is found on deck with the crew directing them at 
  the orders of the Reis.  He is not unknown from 
  combat, and is often in charge of directing siege 
  weaponry aboard a vessel.  A Yuzbasi will 
  deliver orders in the absence of a ranking officer. 
  The next rank is that of the Binbasi.  The Binbasi 
  is the second in command aboard a ship, under 
  an Albay Reis.  He is the executive officer who 
  acts as the captain's right arm.  He will carry 
  orders to the crew below, and operate the ship 
  fully when the captain is on leave for meal or 
  rest.   
  The third rank, and first rank of the Reis class, is 
  the Albay.  The Albay is in command of his own 
  vessel, and is in charge of all the crew aboard.  
  Albay officers are generally by themselves 
  except in the case of multiple vessel attacks, 
  which are directed by higher-ranking officers, 
  and as such are very independent and capable 
  of command. 
  The last rank attainable by a PC is the Tugamiral 
  Reis.  A Tugamiral commands his own vessel 
  (which is often larger than those of the Albays), 
  and in times of war will lead entire divisions of 
  vessels, under the command of the Kapudan 
  Pasha himself.  Tugamirals are powerful naval 
  captains. 
  Promotion in the Officer 
  Ranks 
  When the PC gains the rank of Yuzbasi,  she 
  enters a new type of system for advancement.  
  The officers of the Royal Navy are recognized in 
  their efforts through the awarding of badges, 
  commemorating them for their superior skill in 
  certain fields.  These badges are broken into 
  three categories of ascending importance. 
  The lowest badge is called a Decoration.  
  Decorations are unlimited in number and are 
  awarded to anyone of military or non-military 
  status by the Sultan under recommendation by 
  various powerful individuals (the Kapudan Pasha 
  included).   
  The next highest badge is known as an Order.  
  The Orders are limited only to military personnel, 
  and all divisions of the military (navy, infantry and 
  cavalry) have their own unique Orders.  These 
  are handed out by the Ministry of War in 
  conjunction with the various leaders of the 
  military institutions and the Sultan.  
  The highest level of badge possible to receive is 
  called a Campaign Medal.  These glorious prizes 
  are finite in number, and represent the utmost 
  honour in service.  Unlike the Orders and 
  Decorations, which can be awarded based on 
  continuing 
  service, 
  Campaign 
  Medals 
  are 
  awarded in cases of individual events and 
  actions of extreme courage in the name of the 
  Sultanate.   
  This meta-organization lists the various badges 
  that can be gained by the PC, described after the 
  descriptions of the ranks. Decorations and 
  Orders may be received as soon as the PC 
  qualifies 
  for 
  them 
  (each 
  has 
  its 
  own 
  prerequisites).  Once a PC has collected enough 
  badges, he may qualify for a higher rank and 
  advance normally. 
  Campaign Medals are special badges that 
  recognize extreme acts of service to the Navy.  
  They must be earned in modules and received 
  as benefits on ARs.  Medals are often magical 
  and grant those awarded them special powers. 
  
  The Royal Navy of Zeif 
   
  Page 6 
  Yuzbasi (Lieutenant)  
  T.U. Cost: 10 spent upon joining and on the 
  first AR of every new campaign year 
  Qualifications:  
  • 
  Leadership feat 
  • 
  +4 BAB 
  • 
  Skills: Profession (Sailor) 4 ranks, Use 
  Rope 3 ranks 
  Benefits:  
  • 
  One Influence Point with the Royal Navy of 
  Zeif 
  • 
  +1 
  competence 
  bonus 
  to 
  Balance,  
  Profession (Sailor), Swim and Use Rope 
  checks.   
  • 
  300 gp wage 
  Burden:  
  • 
  -1 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj. All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  demonstrate their membership, and pirates 
  recognize it. 
  Advancement:  
  To advance to the rank of Binbasi, a Yuzbasi 
  must meet the following requirements: 
  • 
  3 Decorations (see below) 
  • 
  Must have been a Yuzbasi in good standing 
  for 22 TUs/12 calender months (whichever 
  comes first).  Annual TUs spent in the 
  service of this meta-organization count 
  against these. 
  Binbasi 
  (Lieutenant 
  Commander)  
  T.U. Cost: 12 spent upon joining and on the 
  first AR of every new campaign year 
  Benefits:  
  • 
  As Yuzbasi, plus... 
  • 
  +1 
  competence 
  bonus 
  to 
  Balance,  
  Profession (Sailor), Swim and Use Rope 
  checks.   (Stacks with Yuzbasi Rank) 
  • 
  Wages increases to 400 gp 
  Burden:  
  • 
  -2 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj. All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  demonstrate their membership, and pirates 
  recognize it. 
  Advancement:  
  To advance to the rank of Albay (Reis), a 
  Binbasi must meet the following requirements: 
  • 
  3 Decorations (see below) and 2 Orders 
  (see below) 
  • 
  Must have been a Binbasi in good standing 
  for 24 TUs/12 calender months (whichever 
  comes first).  Annual TUs spent in the 
  service of this meta-organization count 
  against these. 
  • 
  Must own a sea-faring vessel.  Albay Reis 
  command their own ship in the navy that is 
  crewed by his followers, which are shipmate 
  friends he's collected over the length of his 
  career.  Any of the following ships counts for 
  purposes of this requirement from the PHB: 
  Keelboat, Longship, Warship, Galley, and 
  Sailing Ship.  Also, any certed ship worth at 
  least 3,000 gp counts as well.  Remember 
  that members of the Zeif Navy have 
  discounts on ships from the PHB.  For more 
  information on a Reis' ship, see the 
  appendices. 
  Albay Reis (Naval Captain)  
  T.U. Cost: 14 spent upon joining and on the 
  first AR of every new campaign year 
  Benefits:  
  • 
  As Binbasi, plus... 
  • 
  +1 
  competence 
  bonus 
  to 
  Balance,  
  Profession (Sailor), Swim and Use Rope 
  checks.  (Satcks with previous 2 ranks) 
  • 
  Wages increases to 500 gp 
  • 
  Ship command.  An Albay Reis commands 
  his own vessel under the Banner of the Sea 
  Lion.  For information on this, see the 
  appendices.  This affects his leadership 
  score for attracting followers, counting as 
  both the “Has a stronghold, base of 
  operations, guildhouse or the like” as well as 
  the “Moves around a lot” modifier, detailed 
  on page 107 of the DMG. 
  
  The Royal Navy of Zeif 
   
  Page 7 
  • 
  “Recommendation for a Zeif War Title”. An 
  Albay Reis receives this recommendation 
  from the Navy.  See the separate document 
  on War Titles for more information.  
  • 
  Free Standard Upkeep in Zeif modules 
  Burden:  
  • 
  -3 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj. All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  demonstrate their membership, and pirates 
  recognize it. 
  Advancement:  
  To advance to the rank of Tugamiral (Reis), an 
  Albay 
  (Reis) 
  must 
  meet 
  the 
  following 
  requirements: 
  • 
  3 Decorations (see below), 2 Orders (see 
  below), and 1 Campaign Medal (see above) 
  • 
  Must have been an Albay (Reis) in good 
  standing for 26 TUs/12 calender months 
  (whichever comes first).  Annual TUs spent 
  in the service of this meta-organization 
  count against these. 
  • 
  Must own a sea-faring vessel.  Tugamiral 
  Reis command their own ship in the navy 
  that is crewed by his followers, which are 
  shipmate friends he's collected over the 
  length of his career.  Any of the following 
  ships 
  counts 
  for 
  purposes 
  of 
  this 
  requirement 
  from 
  the 
  PHB: 
  Keelboat, 
  Longship, Warship, Galley, and Sailing 
  Ship.  Also, any certed ship worth at least 
  3,000 gp counts as well.  Remember that 
  members of the Zeif Navy have discounts 
  on 
  ships 
  from 
  the 
  PHB. 
  For 
  more 
  information on a Reis' ship, see the 
  appendices. 
  Tugamiral 
  Reis 
  (Naval 
  Captain)  
  T.U. Cost: 16 spent upon joining and on the 
  first AR of every new campaign year 
  Benefits:  
  • 
  As Albay Reis, plus... 
  • 
  +1 
  competence 
  bonus 
  to 
  Balance,  
  Profession (Sailor), Swim and Use Rope 
  checks.  (Stacks with all other ranks) 
  • 
  Wages increases to 500 gp 
  Burden:  
  • 
  -4 Diplomacy checks with any known 
  members of pirate organizations in the 
  Dramidj. All Navy members receive tattoos 
  in 
  obvious 
  places 
  on 
  their 
  body 
  to 
  demonstrate their membership, and pirates 
  recognize it. 
  The Badges of Recognition 
  As mentioned, promotion in the officer ranks of 
  the Royal Navy of Zeif is determined by the 
  amount of badges an officer has received in his 
  career.  The badge types are defined above 
  under “Promotion in the Officer Ranks”.  What 
  follows is a comprehensive list of the available 
  badges from this meta-organization.   
  Note: This document itself can only grant 
  members badges of the Decoration or Order 
  status.  Campaign Medals, necessary for the 
  highest rank, can only be attained through 
  rewards on an AR.  It is important for every 
  member of the Navy to blend his adventuring 
  career and his naval career into one.  When 
  Campaign Medals become available in modules, 
  they will be appended to this document as the 
  module expires for easy reference. 
  Because there are so many different badges, 
  every officer in the Navy will have different skills.     
  There is also a limit to the amount of badges any 
  officer can have.  A naval officer can have no 
  more than five (5) Decorations and five (5) 
  Orders.  He is unlimited in the amount of 
  Campaign Medals he can receive, however. 
  Decorations of Zeif 
  The following Decorations are available to 
  members of the Royal Navy of Zeif.  Once any 
  officer meets the requisites for any Decoration, 
  he may receive it and its benefits on the next 
  Zeif regional module.  Mark down the new 
  Decoration on the Badge Logsheet. 
  1) Decoration of Nautical Expertise 
  This member of the Royal Navy has displayed 
  outstanding skill with ship navigation and 
  piloting.  He possesses expertise with his vessel 
  above and beyond what is expected of him in the 
  Royal Navy of Zeif. 
  
  The Royal Navy of Zeif 
   
  Page 8 
  Requirements: Profession (Sailor) 7 ranks, Use 
  Rope 3 ranks 
  Benefits: +2 competence bonus to Profession 
  (Sailor) and Use Rope checks. 
  2) Decoration of Siege Marksman 
  This member of the Royal Navy has displayed 
  outstanding skill with siege weaponry and their 
  role aboard a warship in the navy.  He 
  possesses 
  great 
  tactical 
  knowledge 
  and 
  application of these unconventional weapons. 
  Requirements: Profession (Siege Engineer) 5 
  ranks, BAB +7, proficiency with simple and 
  martial weapons 
  Benefits: +2 competence bonus to Profession 
  (Siege Engineer) checks 
  3) Decoration of Naval Command 
  This member of the Royal Navy has displayed 
  outstanding skill of command over his crewmen, 
  displaying control, wisdom, and charisma in 
  times of stress and adversity. 
  Requirements: 
  Leadership 
  score 
  10+, 
  Diplomacy 7 ranks, Intimidate 2 ranks 
  Benefits: +2 competence bonus to Diplomacy 
  with any member of a recognized military 
  institution of Zeif (The Royal Navy, the Spahis, 
  the Zeif Infantry, or the Uruzaries). 
  4) 
  Decoration 
  of 
  the 
  Master 
  Shipwright 
  This member of the Royal Navy has displayed 
  outstanding skill with ship construction and most 
  notably repair at sea and while docked.  He 
  possesses great craftsmanship and artistry with 
  the art of ship construction. 
  Requirements: Craft (Shipmaking) 5 ranks or 
  Craft (Carpentry) 5 ranks; must own masterwork 
  Artisan's Tools 
  Benefits: +2 competence bonus to Craft 
  (Shipmaking) or Craft (Carpentry) checks 
  5) 
  Decoration 
  of 
  Melee 
  Combat 
  Proficiency 
  This member of the Royal Navy has displayed 
  great skill with melee weapons while aboard the 
  Sultan's ships.  He consistently proves his 
  martial prowess at sea. 
  Requirements: +7 BAB, proficiency with all 
  simple and martial weapons, Weapon Focus 
  (any melee weapon) 
  Benefits: +2 competence bonus to Intimidate 
  checks 
  6) Decoration of Ranged Combat 
  Proficiency 
  This member of the Royal Navy has displayed 
  great skill with ranged weapons while aboard the 
  Sultan's ships.  He consistently proves his skill 
  as a marksman at sea. 
  Requirements: +7 BAB, proficiency with all 
  simple and martial weapons, Point Blank Shot 
  Benefits: +2 competence bonus to Intimidate 
  checks 
  7) Decoration of Nautical Navigation 
  This member of the Royal Navy has displayed 
  outstanding skill at nautical navigation and has 
  proved himself a worthy guide at sea.   
  Requirements: Survival 10 ranks or Profession 
  (Guide) 5 ranks, Knowledge (Local-VTF) 2 ranks 
  Benefits: +2 competence bonus to Survival 
  checks while aboard a ship at sea, +2 
  competence bonus to Knowledge (Local-VTF) 
  checks pertaining to the Dramidj sea, any of its 
  island chains, the Bakhoury Coast, or any of Zeif 
  or Ekbir's coastlines. 
  8) Decoration of Enemy Detection 
  This member of the Royal Navy has displayed 
  outstandingly sharp senses and has brought to 
  attention enemies of the richest concealment at 
  sea.  He works the crow's nest like no other 
  sailor. 
  Requirements: Spot 10 ranks, Listen 5 ranks 
  Benefits: +2 competence bonus to Spot and 
  Listen checks while aboard a vessel at sea. 
  9) Decoration of Naval Arcana 
  This member of the Royal Navy has displayed 
  great skill with the arcane arts and their practice 
  aboard a ship.  His arcane magic has aided the 
  Navy many times over. 
  Requirements: Able to cast 2nd level arcane 
  spells, knowledge of at least three spells with 
  “Long” range, Concentration 5 ranks 
  
  The Royal Navy of Zeif 
   
  Page 9 
  Benefits: 
  +2 
  competence 
  bonus 
  to 
  Concentration checks while aboard a ship at 
  sea. 
  10) Decoration of Naval Medicine 
  This member of the Royal Navy has displayed 
  great skill as a medic aboard a ship under the 
  Banner of the Sea Lion.  His skill with divine 
  magic and the healing arts have saved many 
  men on many missions. 
  Requirements: Able to cast 2nd level divine 
  spells, knowledge of at least 3 spells with the 
  [healing] descriptor, Heal 5 ranks 
  Benefits: +2 competence bonus to Heal checks 
  while aboard a ship at sea. 
  11) Decoration of Loyalty 
  This member of the Royal Navy has displayed 
  outstanding loyalty and bravery in the name of 
  Zeif and the Sultan. 
  Requirements: Loyalty to the Sultan cert, 
  member of the Royal Navy for at least 52 TUs or 
  12 calender months (whichever comes first). 
  Benefits: +2 circumstance bonus to Sense 
  Motive checks when dealing with all members of 
  recognized Zeif military institutions (The Royal 
  Navy, the Spahis, the Zeif Infantry and the 
  Uruzaries). 
  12) Decoration of Generosity 
  This member of the Royal Navy has displayed a 
  great service of charity and upholds the 
  generosity aspect of the Four Feet of the Dragon 
  as a proper Naval officer should. 
  Requirements: Must make a one-time donation 
  to the Royal Navy of Zeif or any other military, 
  civil or religious institution in Zeif of 1,000 gp.  
  This institution must be chosen and marked on 
  the Badge logsheet.  The donation is paid on any 
  AR and the DM must note the expenditure in the 
  play notes section. The following institutions are 
  permitted for purposes of this expenditure: The 
  Royal Navy of Zeif, the Spahis of Zeif, the Zeif 
  Infantry, the Uruzary Corps, The Church of any 
  Baklunish Deity (only one deity per selection), 
  the Arcane Sanctum, the Order of Kwalish, and 
  a registered Zeif Kasaba Kurmak town. 
  Benefits: +2 circumstance bonus to Diplomacy 
  checks with any member of the chosen 
  institution.  
  Special: This decoration can be gained multiple 
  times, unlike most decorations.  Each time it is 
  gained, the PC must select a new institution. 
  13) Decoration of Piety 
  This member of the Royal Navy has displayed 
  piety becoming of a proper officer.  He upholds 
  the piety aspect of the Four Feet of the Dragon. 
  Requirements: Patron Deity (Any Baklunish 
  Deity), Lay Member of patron diety (or higher 
  rank) in the Baklunish Pantheon meta-org. 
  Benefits: +1 circumstance bonus to Knowledge 
  (Religion) checks pertaining to patron Deity and 
  +1 competence bonus to Diplomacy checks with 
  any followers of your patron Deity. 
  14) Decoration of Courage 
  This member of the Royal Navy has displayed a 
  penchant for bravery and courage, and impacts 
  his fellow sailors in similar fashions.  For 
  inspiring his allies and boosting morale does he 
  receive this decoration. 
  Requirements: Bardic Music (Inspire Courage 
  and Inspire Competence) class feature or 
  Marshal's Major Aura class feature or the Dread 
  Pirate's Rally the Crew class feature, Diplomacy 
  7 ranks or Perform (Any) 7 ranks 
  Benefits: +2 competence bonus to Perform 
  checks while on board a ship 
  Orders of the Royal Navy of 
  Zeif 
  The following Orders are available to members 
  of the Royal Navy of Zeif.  Once any officer 
  meets the requisites for any Order, he may 
  receive it and its benefits on the next Zeif 
  regional module.  Mark down the new Order on 
  the Badge Logsheet. 
  1) Order of Reyyana ibnt Hazad 
  The Order of Reyyana ibnt Hazad is awarded to 
  individuals of profound skill at sea.  Reyyana ibnt 
  Hazad was a Reis in the Navy circa 2954 BH.  
  She was the daughter of a powerful merchant 
  who often brought her aboard his flotillas on long 
  trade missions at sea, where she learned to sail.  
  She spent 17 years with the Navy before her 
  death at sea, when pirates defeated her.  In her 
  last battle, she managed to out-maneuver a half-
  dozen pirate ships and ram an important enemy 
  
  The Royal Navy of Zeif 
   
  Page 10 
  vessel carrying a feared pirate leader and some 
  hostages captured from a Sultanate ship.  While 
  she had succeeded in bringing that enemy down, 
  she was eventually killed as the pirates closed in 
  on her.  This Order was created in her name and 
  is awarded to those who display uncanny skill 
  with the maneuvering of a vessel. 
  Requirements: Profession (Sailor) 12 ranks, 
  Use Rope 6 ranks, Skill Focus: Profession 
  (Sailor) or Skill Focus: Use Rope or the 
  Seamanship class feature (Dread Pirate), must 
  own Masterwork Tool for Profession (Sailor) or 
  Use Rope 
  Benefits: +3 competence bonus to Profession 
  (Sailor) and Use Rope checks.  +1 circumstance 
  bonus to Diplomacy with all members of 
  recognized Zeif military Institutions (The Royal 
  Navy, the Spahis, the Zeif Infantry and the 
  Uruzaries). 
  2) Order of Esel al-Azor'Alq 
  The Order of Esel al-Azor'Alq is awarded to 
  individuals of profound skill with siege weaponry.  
  Esel al-Azor'Alq was a paladin in the Navy in 
  3012 BH, but despite great potential, never rose 
  past the rank of Yuzbasi.  He was, however, a 
  great siege engineer, and is renown among the 
  Navy for his invention and refinement of many of 
  the Navy's current siege weaponry.  He was the 
  first to enhance the weapons with fire and 
  bringing enemy ships burning to the seabed.  
  Others before him had only tried and failed.  This 
  order was created to remember his gifts to the 
  Navy and skill at the catapult. 
  Requirements: Profession (Siege Engineer) 9 
  ranks, BAB +9, proficiency with all Simple and 
  Martial weapons, must own Masterwork Tool for 
  Profession (Siege Engineer).   
  Benefits: +3 competence bonus to Profession 
  (Siege Engineer) checks.  +1 circumstance 
  bonus to Diplomacy with all members of 
  recognized Zeif military Institutions (The Royal 
  Navy, the Spahis, the Zeif Infantry and the 
  Uruzaries). 
  3) Order of the Kapudan Pasha 
  The Order of the Kapudan Pasha is one of the 
  oldest Orders given to Naval officers.  It exists to 
  recognize great leadership qualities among its 
  officers and to award them for it.  Its inception 
  came in 2467 BH, when the Navy had finally 
  come into its own power and commanded 
  enough respect and influence to be recognized 
  as a powerful naval player.  The Kapudan Pasha 
  at the time wanted to inspire his Reis to lead well 
  and simultaneously make them look more 
  intimidating to the enemy, so he created this 
  Order.  It is not given out as lightly today, and is 
  recognized as one of the highest common 
  orders of leadership in the Navy. 
  Requirements: 
  Leadership 
  score 
  12+, 
  Diplomacy 10 ranks, Intimidate 5 ranks 
  Benefits: +3 competence bonus and +1 
  circumstance bonus to Diplomacy with any 
  member of a recognized military institution of 
  Zeif (The Royal Navy, the Spahis, the Zeif 
  Infantry, or the Uruzaries). 
  4) Order of Ozef Khan 
  The Order of Ozef Khan was created when the 
  first Sultan passed tragically at sea, and is 
  awarded to members of the Royal Navy of Zeif 
  for displays of supreme martial prowess.  Sultan 
  Ozef was witnessed to had died standing along 
  at the bow of his vessel as it sunk into the 
  Dramidj near the mouth of the Tuflik, as he 
  single-handedly battled the great Dragon Turtle 
  Xoshour, who had attacked his ship as it 
  travelled to Ekbir.  Today it is a great honour to 
  receive, and only those of immense martial skill 
  can hope to achieve it. 
  Requirements: +9 BAB, proficiency with all 
  simple and martial weapons, Weapon Focus 
  (Any melee weapon), plus any two of the 
  following feats: Combat Expertise, Power Attack, 
  Weapon Specialization (any melee weapon), 
  Dodge, Mobility, Improved Disarm, Improved 
  Sunder, Improved Trip, Great Weapon Focus 
  (any 
  melee 
  weapon), 
  Greater 
  Weapon 
  Specialization (any melee weapon), Improved 
  Critical 
  Benefits: +3 competence bonus to Intimidate 
  checks. +1 circumstance bonus to Diplomacy 
  with all members of recognized Zeif military 
  Institutions (The Royal Navy, the Spahis, the Zeif 
  Infantry and the Uruzaries). 
  5) Order of Erim ibn Cuneyt 
  The Order of Erim ibn Cuneyt was created in 
  honour of the Navy's greatest archer.  Erim ibn 
  Cuneyt was a young officer of the Binbasi rank 
  who led a personally trained ranged unit aboard 
  his Reis' vessel, called the Sea Sun. Enemies of 
  Zeif feared the Sea Sun, for none had ever 
  
  The Royal Navy of Zeif 
   
  Page 11 
  boarded her.  Whenever she sighted enemies, 
  Erim's archers were able to disable the ship 
  before it neared.  Erim himself was famed for a 
  shot he made where he slew a smuggler captain 
  channeling slaves from the Ataphads.  He made 
  the kill in one shot from an estimated quarter of 
  a nautical mile. Today, the Order is granted to 
  members displaying marksman skills like Erim 
  ibn Cuneyt. 
  Requirements: BAB +9, proficiency with all 
  simple and martial weapons, Precise Shot, plus 
  any two of the following: Far Shot, Weapon 
  Focus 
  (Any 
  ranged 
  weapon), 
  Weapon 
  Specialization (Any ranged weapon), Greater 
  Weapon Focus (Any ranged weapon), Greater 
  Weapon Specialization (any ranged weapon), 
  Improved Precise Shot, Rapid Shot 
  Benefits: +3 competence bonus to Intimidate 
  checks. +1 circumstance bonus to Diplomacy 
  with all members of recognized Zeif military 
  Institutions (The Royal Navy, the Spahis, the Zeif 
  Infantry and the Uruzaries). 
  6) Order of Tevfik ibn Tevrat 
  The Order of Tevfik ibn Tevrat was created to 
  honour a great navigator from centuries ago.  
  Tevfik ibn Tevrat was aboard a vessel called the 
  Eye of Zeif, and its mission was a far-reaching 
  scout mission in the most northwestern reaches 
  of the Dramidj, off of any map currently 
  possessed by the Sultanate.  The ship was 
  overtaken in an incredible storm where many 
  men died and much of the ship was destroyed.  
  Their navigational equipment was mostly lost or 
  destroyed, and none of their maps pertained to 
  their area.  With but a few sailors left, Tevfik 
  managed to direct the ship east with the sun and 
  south with the proper stars at night, and 
  managed to land the ship on an island in the 
  Qayah-Bureis chain, east of the Jansibs.  From 
  there he guided his crew to a port and saved the 
  ship and those who were left.  Today the Order 
  is given to those who display fine navigational 
  skills that get the Zeif Naval ships to and from 
  the places they need to go. 
  Requirements: Survival 12 ranks or Profession 
  (Guide) 6 ranks, Knowledge (Local-VTF) 5 
  ranks, Track 
  Benefits: +3 competence bonus to Survival 
  checks while aboard a ship at sea, +2 
  competence bonus to Knowledge (Local-VTF) 
  checks pertaining to the Dramidj sea, any of its 
  island chains, the Bakhoury Coast, or any of Zeif 
  or Ekbir's coastlines. +1 circumstance bonus to 
  Diplomacy with all members of recognized Zeif 
  military Institutions (The Royal Navy, the Spahis, 
  the Zeif Infantry and the Uruzaries). 
  7) Order of the Locathah 
  The Order of the Locathah was created in 
  honour of the Locathah scouts, who have 
  faithfully served the Royal Navy in alliance for 
  centuries.  Today is it awarded to those who 
  display great scouting or reconnaissance skills, 
  especially those with sharp eyes who man the 
  crow's nest.   
  Requirements: Spot 12 ranks, Listen 6 ranks, 
  Alertness, Must own a Spyglass 
  Benefits: +3 competence bonus to Spot and 
  Listen checks while aboard a vessel at sea. +1 
  circumstance bonus to Diplomacy with all 
  members of recognized Zeif military Institutions 
  (The Royal Navy, the Spahis, the Zeif Infantry 
  and the Uruzaries). 
  9) Order of the Janni 
  The Order of the Janni was created to 
  recognized superior arcane mastery among the 
  Navy's members.  It was created in the 
  Sultanate's early years as the Zeifans began to 
  develop their own unique style of elementalism, 
  and the wizards and sorcerers of Zeif began to 
  join the ranks of the Navy.  Today, though rare, 
  the arcane casters play important roles in the 
  naval warfare, able to turn the tides of combats 
  quickly.  The Order of the Janni is awarded to 
  those who display supreme arcane talent and 
  demonstrate effective application to Naval 
  combat. 
  Requirements: Able to cast 4th level arcane 
  spells, knowledge of at least six spells with 
  “Long” range, Concentration 9 ranks 
  Benefits: 
  +3 
  competence 
  bonus 
  to 
  Concentration checks while aboard a ship at 
  sea. +1 circumstance bonus to Diplomacy with 
  all 
  members 
  of 
  recognized 
  Zeif 
  military 
  Institutions (The Royal Navy, the Spahis, the Zeif 
  Infantry and the Uruzaries). 
  10) Order of Istus 
  The Order of Istus was created by the Kapudan 
  Pasha in honour of an Oracle of Istus called 
  Memut al-Oracle abdu-Istus in the year 2776 
  BH.  Divine Casters had traditionally played 
  minimal parts in the Navy, but during this year, 
  
  The Royal Navy of Zeif 
   
  Page 12 
  the Oracle granted a contingent of clerics to the 
  Navy as a gift to serve in the fleet, in attempts to  
  promote the faith among the military.  The clerics 
  were assigned to the various high ranking ships 
  and their service actually proved incredibly 
  useful.  Since this time, the Sultan has required 
  clerics aboard all ships. 
  Requirements: Able to cast 4th level divine 
  spells, knowledge of at least 6 spells with the 
  [healing] descriptor, Heal 9 ranks 
  Benefits: +3 competence bonus to Heal checks 
  while aboard a ship at sea. +1 circumstance 
  bonus to Diplomacy with all members of 
  recognized Zeif military Institutions (The Royal 
  Navy, the Spahis, the Zeif Infantry and the 
  Uruzaries). 
  11 The Order of Mejidie 
  The Order of Mejidie is a highly recognized order 
  created to honour supreme dedication and 
  loyalty to the Sultanate and the Navy.  Often 
  awarded to members who have received the 
  Decoration of Loyalty, it was created by a past 
  Kapudan Pasha who wanted to recognize a 
  Tugamiral Reis by the name of Mejid Reis al-
  Ceshra, who sacrificed his expensive vessel, 
  and later his life, in a courageous attempt to 
  save his fleet from a vicious attack by a dragon.    
  Today it is reserved for the most loyal and long-
  serving Reis among the fleet. 
  Requirements: Lawful Alignment, Decoration of 
  Loyalty, Loyalty to the Sultan cert, been a 
  member in good standing of the Royal Navy of 
  Zeif for 104 TUs/2 calender years (whichever 
  comes first). 
  Benefits: +3 circumstance bonus to Sense 
  Motive checks when dealing with all members of 
  recognized Zeif military institutions (The Royal 
  Navy, the Spahis, the Zeif Infantry and the 
  Uruzaries). +1 circumstance bonus to Diplomacy 
  with all members of recognized Zeif military 
  Institutions (The Royal Navy, the Spahis, the Zeif 
  Infantry and the Uruzaries). 
  12) Order of Daoud 
  The Order of Daoud was created to recognize a 
  supreme act of generosity and financial sacrifice.  
  The Navy promotes generosity among its 
  members as it believes in the Four Feet of the 
  Dragon.   
  Requirements: Must make a one-time donation 
  to the Royal Navy of Zeif or any other military, 
  civil or religious institution in Zeif of 3,000 gp.  
  This institution must be chosen and marked on 
  the Badge logsheet.  The donation is paid on any 
  AR and the DM must note the expenditure in the 
  play notes section. The following institutions are 
  permitted for purposes of this expenditure: The 
  Royal Navy of Zeif, the Spahis of Zeif, the Zeif 
  Infantry, the Uruzary Corps, The Church of any 
  Baklunish Deity (only one deity per selection), 
  the Arcane Sanctum, the Order of Kwalish, and 
  a registered Zeif Kasaba Kurmak town. 
  Benefits: +3 circumstance bonus to Diplomacy 
  checks with any member of the chosen 
  institution. +1 circumstance bonus to Diplomacy 
  with all members of recognized Zeif military 
  Institutions (The Royal Navy, the Spahis, the Zeif 
  Infantry and the Uruzaries). 
  Incarceration 
  As a lawful government institution, the Royal 
  Navy of Zeif has a strict policy on its members 
  and their association with the law.  While smaller 
  offenses 
  are 
  generally 
  tolerated 
  (though 
  obviously frowned upon), greater crimes can 
  engender punishment and demotion within the 
  ranks of the Navy.    Use the following guidelines 
  to determine the effects of an incarcerated PC. 
  The amount of punishment a PC will receive for 
  crimes committed (outside of jail time as normal) 
  is determined by the amount of TUs they spend 
  in jail. 
  For any offenses that entail jail time of 8 TUs or 
  less, the PC is stripped of his skill bonuses, 
  item/feat access, and item discount privileges for 
  the duration of the jail time and an equal amount 
  of modules afterwards.  For example, if a PC 
  must spend 5 TUs in prison, he loses the 
  aforementioned privileges for the jail time as well 
  as the 5 scenarios that follow.  A PC cannot gain 
  any Badges of Recognition or ascend ranks 
  while in this punishment period. 
  For an offense that costs more than 8 TUs but 
  not more than 26 TUs, the PC immediately drops 
  down to the rank below the one he was currently 
  in (he does not have to repay the TUs for the 
  lower rank, unless he is still there when a new 
  campaign year begins).  He loses all skill 
  bonuses, item/feat access, and item discount 
  privileges for the duration of the jail time as well 
  as the next 12 scenarios (or 12 calender 
  months, whichever comes first) afterwards.  The 
  PC cannot gain any Badges of Recognition or 
  ascend ranks while in this punishment period.  
  
  The Royal Navy of Zeif 
   
  Page 13 
  Once this period is over, he may re-advance into 
  his former rank (any TUs must be re-spent in 
  service of this rank, following the normal rules). 
  Any offense that costs more than 26 TUs (or 
  worse, 
  such 
  as 
  character 
  retirement 
  or 
  execution) results in an immediate expulsion 
  from the meta-organization and the retraction of 
  all Badges of Recognition.  A character may 
  rejoin after 24 scenarios have been played (or 12 
  calender months have passed, whichever comes 
  first) since the termination of his jail time. 
  In all of these instances, the amount of modules that 
  punishment remains after the jail time is served may 
  be reduced by expending favours or influence points.  
  For every two such favours or influence points spent, 
  the scenario count is reduced by one.  Qualifying 
  favours or influence points include favours or 
  influence points from any registered noble house of 
  Zeif, any Zeif military institution, any Zeif religious 
  institution, the government of Zeif, as well as any 
  favours or influence points from individuals belonging 
  to such organizations, including the Sultan, members 
  of the Diwan, registered Nobles, priests, military 
  commanders, and any politician in Zeif (Beys, 
  Pashas, Deys, etc.). 
  
  The Royal Navy of Zeif 
   
  Page 14 
  Appendix One – The Ranks in the Navy 
  [Top] 
  Gemici (Sailor) – Low Class 
  Costs: 
  • 
  6 TUs, Profession (Sailor) 1 rank, Use Rope 1 rank 
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  • 
  100 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
   
  Astegmen (Midshipman) – Low Class 
  Costs: 
  • 
  8 TUs, Profession (Sailor) 3 ranks, Use Rope 2 ranks, Must have been a Gemici in good standing for 
  18 TUs/12 calender months (whichever comes first).  
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  • 
  +1 circumstance bonus to Diplomacy with any officers (Yuzbasi rank or higher) of the Royal Navy of 
  Zeif 
  • 
  200 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
  Yuzbasi (Lieutenant) – Officer Class 
  Costs: 
  • 
  10 TUs, Leadership feat, +4 BAB, Profession (Sailor) 4 ranks, Use Rope 3 ranks, Must have 
  purchased a military commission (see above for information on this price). 
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  • 
  300 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  • 
  Qualified to receive Badges of Recognition (See above) 
  
  The Royal Navy of Zeif 
   
  Page 15 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
  Binbasi (Lieutenant-Commander) – Officer Class 
  Costs: 
  • 
  12 TUs, Leadership feat, +4 BAB, Profession (Sailor) 4 ranks, Use Rope 3 ranks, Must have been a 
  Yuzbasi in good standing for 20 TUs/12 calender months (whichever comes first), Must accumulate 3 
  Decorations from the Badges of Recognition. 
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  • 
  400 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  • 
  Qualified to receive Badges of Recognition (See above) 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
  Albay Reis (Naval Captain) – Officer Class 
  Costs: 
  • 
  14 TUs, Leadership feat, +4 BAB, Profession (Sailor) 4 ranks, Use Rope 3 ranks, Must have been a 
  Binbasi in good standing for 22 TUs/12 calender months (whichever comes first), Must accumulate 3 
  Decorations and 2 Orders from the Badges of Recognition, Must own a qualifying vessel (see the 
  appendices on the Reis' vessel). 
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  • 
  500 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  • 
  Qualified to receive Badges of Recognition (See above) 
  • 
  “Recommendation for a Zeif War Title” See the separate document on War Titles for more 
  information.  
  • 
  Free Standard Upkeep in Zeif modules 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
  Tugamiral Reis (Commodore) – Officer Class 
  Costs: 
  • 
  16 TUs, Leadership feat, +4 BAB, Profession (Sailor) 4 ranks, Use Rope 3 ranks, Must have been an 
  Albay Reis in good standing for 24 TUs/12 calender months (whichever comes first), Must 
  accumulate 3 Decorations, 2 Orders, and 1 Campaign Medal from the Badges of Recognition, Must 
  own a qualifying vessel (see the appendices on the Reis' vessel). 
  Benefits: 
  • 
  +1 competence bonus to Profession (Sailor) and Use Rope checks 
  
  The Royal Navy of Zeif 
   
  Page 16 
  • 
  600 gp wage 
  • 
  1 influence point with the Royal Navy of Zeif 
  • 
  Qualified to receive Badges of Recognition (See above) 
  • 
  “Recommendation for a Zeif War Title” See the separate document on War Titles for more 
  information.  
  • 
  Free Standard Upkeep in Zeif modules 
  Burdens: 
  • 
  -1 circumstance penalty to any member of a Dramidj pirate organization 
  
  The Royal Navy of Zeif 
   
  Page 17 
  Appendix Two: The Reis' Vessel 
  [Top] 
  Upon reaching the rank of Albay Reis, a naval officer in the Royal Navy of Zeif is required to own his own 
  vessel.  The following appendix details everything a player needs to know about this vessel. 
  The History and Infrastructure of Private Ship Ownership 
  [Top] 
  The Dramidj is in fact a massive ocean, and Zeif's coastline is far reaching.  The territory under the 
  purview of the Royal Navy is much larger than anything that the central Flanaess naval powers have to 
  worry about.  The early Sultans recognized quickly that supporting such a large navy required to patrol and 
  control such a large region was beyond the scope of their own coffers.  The current system of private ship 
  ownership thus developed to curb costs to the State. 
  The system has worked well for the captains of the Navy.  The Sultanate maintains a system of 
  subsidizing for its officers, using its influence to procure cheap vessels and make them available for 
  purchase.  The captains, in turn, have the freedom to choose their own vessel and outfit it as they see fit  
  and he is entitled to hand-pick his own crew.  The positive results of this system are far reaching. 
  Each Reis is fiercely attached to his ship, because the expense came out of his own pocket.  Because he 
  selects his own crew, everything on his ship is personal for him, and it is because of this that Zeif captains 
  have a reputation of tenacity at sea.  Morale is always high for them, and every captain is proud of his 
  vessel and his crew.  Because the ship belongs to him, he has access to it outside of his duties.  The 
  crew, while loyal to the Navy, is also loyal to him, and the Reis effectively has access to a manned vessel 
  at all times.  This facilitates his travel times, and he can use the ship's resources to live off of. 
  This system is not without its problems, of course.  Advancement to the Reis ranks is thus expensive for 
  anyone wishing to have powerful influence at sea.  The larger more powerful vessels run into prices that 
  many officers cannot afford.  It is not uncommon among the Reis to have sponsors.  These sponsors are 
  often noble houses in Zeif or merchant guilds.  The Mouqollad Consortium is not unknown to sponsor a 
  ship or two, as well.  These captains have the luxury of a free ship, but have the burden of dividing their 
  loyalties.   
  The Oath of the Sea Lion 
  [Top] 
  When members of the Navy advance to Reis ranks and purchase their own ship, they are required to sign 
  a service agreement with the Sultanate, called the Oath of the Sea Lion.  This agreement came about to 
  ensure loyalty among the Navy's captains.  The agreement is as follows: 
  • 
  The ship purchased belongs to the Reis for all purposes, but is overseen by the Navy, who reserves 
  this right in light of the discount provided to the Reis.  The Navy thus retains the right to call upon the 
  ship's service in times of war and conflict.  In such times, the Reis agrees to leave the ownership of 
  the vessel and its crew to the Navy, to be returned to him upon conclusion of the war time.  The Reis 
  always maintains the right to captain the vessel, except in times when his rank is forfeit due to 
  misconduct or other such events. 
  • 
  In the event of misconduct or refusal to surrender the ship in war time, the Reis may be subject to 
  immediate removal of rank and membership in the Navy.  The ship remains the property of the Reis, 
  but the Navy may charge restitutions equal to twice the amount of money discounted during the 
  purchase of the vessel.   
  • 
  All ships purchased through this program must be named and registered with the Navy.  Failure to do 
  so may result in the consequences details in the second point. 
  • 
  All ships purchased through this program must carry the banner of the Sea Lion to represent its ties 
  with the Navy and to identify it to other navy vessels. 
  
  The Royal Navy of Zeif 
   
  Page 18 
  The Navy Crew 
  [Top] 
  All members of the Officer class have their followers (thanks to the Leadership feat), and these followers 
  are what crew the vessels in the Navy.  If the Reis does not command enough followers to meet the crew 
  requirements for his vessel, the Navy will provide replacements.  However, it is in the Reis' best interests 
  to increase his leadership score in order to fill his ship with loyal followers. 
  The Types of Vessels in the Royal Navy of Zeif 
  [Top] 
  The Royal Navy has a vast flotilla of different ships under its command.  While the Navy maintains many 
  smaller craft of significant use, only the largest vessels (commanded by the Reis) are detailed here. They 
  are entirely detailed below.  Some of this information differs from PHB information (or more appropriately, 
  defines terms not entirely defined in the core books), and these ships represent the exact type that the 
  Navy can provide through subsidizing.  Both stats from the PHB and from the Stormwrack supplement are 
  included, for ease of reference should a judge or module call for different rules systems. If a PC 
  purchases a ship without their discount, the ships may differ from those detailed below. 
  Note: For a list of nautical terms and their definitions, see appendix 4. 
  1) The Keelboat (The Gemi Oomurgasi) 
  [Top] 
  PHB Stats 
  Length: 30 feet 
  Beam: 10 feet 
  Sails: 1 
  Oars: 4 to a side (8 total) 
  Speed: 1 mph/0.86 knots (10' Speed) 
  Cargo: 45 tons/120 soldiers (not including crew) 
  Crew: Min 8 Max 15 
  Territory: Keelboats can make sea voyages and sail 
  down rivers 
  Price: 3,000 gp (2,400 gold pieces with Officer 
  Discount) 
  Stormwrack Stats 
  Gargantuan 
  vehicle; 
  Seaworthiness 
  –2; 
  Shiphandling +2; Speed wind × 10 ft. or oars 10 ft. 
  (good); Overall AC 1; Hull sections 3 (sink 1 
  section); Section hp 50 (hardness 5); Section AC 3; 
  Rigging Sections 1; Rigging hp 60 (hardness 0), AC 
  1; Ram 3d6; Mounts 1 light; Space 30 ft. by 10 ft.; 
  Height 5 ft. (draft 5 ft.); Complement 16; Watch 2 
  plus 8 rowers; Cargo 20 tons (Speed wind × 5 ft. or 
  oars 5 ft. if 10 tons or more); Cost 3,000 gp (2,400 
  gp with Officer Discount). 
   
   
  The Keelboat, or Gemi Oomurgasi, is the cheapest and smallest vessel among the fleet.  She is a flat, 
  wide ribbed vessel mostly propelled by oars (the sail is supplementary).  Though slow, she can access 
  nearly every waterway available, and is greatly useful for navigating rivers.  Because the Gemi Oomurgasi 
  is a cheap vessel, she is quite common among young officers, and many of these ships can be found 
  along the coastlines.  These ships can carry vast amounts of soldiers to battle, and can be quite deadly 
  when equipped with archers.  However, her slow maneuverability makes for a poor choice in large 
  combats. 
  
  The Royal Navy of Zeif 
   
  Page 19 
  2) The Longship (The Gemi Uzun) 
  [Top] 
  PHB Stats 
  Length: 75 feet 
  Beam: 20 feet 
  Sails: 1 
  Oars: 20 to a side (40 total) 
  Speed: 3 mph/2.61 knots (25' Speed) 
  Cargo: 50 tons/120 soldiers (not including crew) 
  Crew: Min 50 Max 65 
  Territory: Longships can only make sea voyages 
  Price: 10,000 gp (8,000 gold pieces with Officer 
  Discount) 
  Stormwrack Stats 
  Colossal vehicle; Seaworthiness +2; Shiphandling 
  +0; Speed wind × 15 ft., or oars 20 ft. (average); 
  Overall AC –3; Hull sections 14 (sink 3 sections); 
  Section hp 50 (hardness 5); Section AC 3; Rigging 
  Sections 1; Rigging hp 60 (hardness 0), AC 1; Ram 
  4d6; Mounts 2 light; Space 70 ft. by 20 ft.; Height 5 
  ft. (draft 5 ft.); Complement 60; Watch 3 plus 40 
  rowers; Cargo 40 tons (Speed wind × 10 ft. or oars 
  15 ft. if 20 tons or more); Cost 10,000 gp (8,000 gp 
  with Officer Discount) 
   
   
  The Longship, or Gemi Uzun, is popular war vessel among the fleet.  She is large and fast, and compared 
  to the proper warships and galleys, she is cheap.  She is equally quick with oars or sail, and can carry a 
  respectable amount of troops.  She also can serve as a supply ship, with her large hull capable of carrying 
  many needed supplies.  Outfitted with fore and aft castles, she can be a powerful combatant at sea, and is 
  often outfitted with siege weaponry.  She's one of the fastest of the fleet's ship, and is a common sight in a 
  naval battle. 
  3) The Sailing Ship (The Gemicilik) 
  [Top] 
  PHB Stats 
  Length: 85 feet 
  Beam: 20 feet 
  Sails: 2 
  Oars: None 
  Speed: 2 mph/1.74 knots (15' Speed) 
  Cargo: 150 tons 
  Crew: Min 20 Max 30 
  Territory: Sailing Ships can only make sea voyages 
  Price: 10,000 gp (8,000 gold pieces with Officer 
  Discount) 
  Stormwrack Stats 
  Colossal vehicle; Seaworthiness +4; Shiphandling 
  +2; Speed wind × 30 ft. (average); Overall AC –3; 
  Hull sections 24 (sink 6 sections); Section hp 80 
  (hardness 5); Section AC 3; Rigging Sections 3; 
  Rigging hp 80 (hardness 0), AC 1; Ram 4d6; 
  Mounts 2 light and 1 heavy; Space 60 ft. by 20 ft.; 
  Height 10 ft. (draft 10 ft.); Complement 30; Watch 7; 
  Cargo 120 tons (Speed wind × 15 ft. if 60 tons or 
  more); Cost 10,000 gp (8,000 gp with Officer 
  Discount) 
   
   
  The Sailing Ship, or Gemicilik, make for great supply ships among the fleet.  She is fast and requires little 
  crew due to her extensive use of sails.  Her hull is vast and can transport much more than any other ship 
  her size.  She can be outfitted for war, there isn't proper space for soldiers, and as such when boarded is 
  often at a disadvantage.  The Gemicilik often run supply lines between the coast and the battles at sea. 
   
  
  The Royal Navy of Zeif 
   
  Page 20 
  4) The Warship (The Savath Gemisi) 
  [Top] 
  PHB Stats 
  Length: 100 feet 
  Beam: 20 feet 
  Sails: 1 
  Oars: 35 to a side (70 total) 
  Speed: 2.5 mph/2.17 knots (20' Speed) 
  Cargo: 160 soldiers, no cargo 
  Crew: Min 70 Max 85 
  Territory: Warships must stick to the coast 
  Price: 25,000 gp (20,000 gold pieces with Officer 
  Discount) 
  Stormwrack Stats 
  Colossal vehicle; Seaworthiness +0; Shiphandling 
  +2; Speed wind × 20 ft., or oars 30 ft. (average); 
  Overall AC –3; Hull sections 60 (sink 15 sections); 
  Section hp 80 (hardness 5); Section AC 3; Rigging 
  Sections 2; Rigging hp 80 (hardness 0), AC 1; Ram 
  4d6; Mounts 4 light, 2 heavy, ram; Space 100 ft. by 
  20 ft.; Height 15 ft. (draft 15 ft.); Complement 200; 
  Watch 7 plus 100 rowers; Cargo 150 tons (Speed 
  wind × 10 ft. or oars 15 ft. if 75 tons or more); Cost 
  25,000 gp (20,000 gp with Officer Discount) 
   
   
  The Zeif Warships, or Savath Gemisi, are the second largest and second most powerful among the fleet's 
  ships.  Smaller and requiring less crew than the massive galleys, they remain great support fighters in 
  large scale battles.  She can carry large amounts of soldiers and can be outfitted with siege weaponry and 
  archers atop her castles.  She's very maneuverable and cheaper than the galley.  Unfortunately, she 
  cannot carry cargo to any notable degree, and must remain within a short distance of the coast. 
  5) The Galley (The Gemi Mutfathi) 
  [Top] 
  PHB Stats 
  Length: 130 feet 
  Beam: 20 feet 
  Sails: 3 
  Oars: 70 to a side (140 total) 
  Speed: 4 mph/3.48 knots (35' Speed) 
  Cargo: 150 tons/250 soldiers (not including crew) 
  Crew: Min 200 Max 215 
  Territory: Galleys must stick to the coast 
  Price: 30,000 gp (24,000 gold pieces with Officer 
  Discount). For an additional 8,000 gp (6,400 gp with 
  Officer Discount), the ship may be outfitted with a 
  ram and firing platforms fore, aft, and amidships for 
  archers and siege weaponry.  
  Stormwrack Stats 
  Colossal vehicle; Seaworthiness +0; Shiphandling -
  2; Speed wind × 15 ft. or oars 20 ft. (poor); Overall 
  AC -3; Hull sections 78 (sink 19 sections); Section 
  hp 80 (hardness 5); Section AC 3; Rigging Sections 
  2; Rigging hp 60 (hardness 0), AC 1; Ram 6d6; 
  Mounts 6 light, 3 heavy, ram; Space 130 ft. by 20 ft.; 
  Height 15 ft. (draft 15 ft.); Complement 300; Watch 
  10 plus 160 rowers; Cargo 150 tons (Speed wind × 
  10 ft. or oars 15 ft. if 75 tons or more); Cost 30,000 
  gp (24,000 gp with Officer Discount). Ram and firing 
  platforms run an additional 8,000 gp (6,400 gp with 
  Officer Discount) 
   
   
  The Galley or Gemi Mutfathi is the largest and most powerful of Zeif's ships.  She is unmatched in size, 
  speed, and carrying capacity.  The Gemi Mutfathi remain the pillars of strength in any naval conflict, and 
  due to their speed, maneuverability and size, are the most capable combatants; none can ram a ship 
  better than a Gemi Mutfathi.  These ships are, unfortunately, the most expensive, and the Sultanate thus 
  has a limited supply of them.  The largest and most reputable of them is of course the Lion's Mane, 
  captained by the Kapudan Pasha, Pandhar Reis.  The Gemi Mutfathi are also required to remain near 
  coasts. 
  
  The Royal Navy of Zeif 
   
  Page 21 
  The Use of a Navy's Officer's Ship in Regional Adventures 
  [Top] 
  When a PC purchases a ship, he gains access to use it as per normal with PHB equipment.  It is 
  encouraged that the PC choose a “home port” where the ship is regularly docked when not in use.  This 
  could change depending on the module (for example, a module set near Beit Castan might mean that the 
  officer used his ship to sail there from Zeir-i-Zeif, where he usually docks his ship, and thus Beit Castan 
  becomes the “home port” for this module).  GMs are encouraged to allow the use of this ship for travelling 
  purposes and to use the maps include herein in the case of combat on board a vessel. 
  Naming and Registration of Ships 
  [Top] 
  All ships purchased through the Navy must be named (Player's choice), and registered with the Navy 
  Meta-Org Database.  Once you purchase a ship and name it, please mail it to a triad member to include in 
  the database. 
  
  The Royal Navy of Zeif 
   
  Page 22 
  Appendix 3 – Roleplaying a Navy Member 
  [Top] 
  The following guide gives players some information to help them develop a Navy character and roleplay 
  him appropriately given their context to the region. 
  The Navy's Uniform 
  [Top] 
  The standard uniform of Naval members varies depending on rank.  The Gemici and Astegmen have 
  similar uniforms, including white tunic and pantaloons, with a belt and cuffs coloured red and gold.  They 
  have standard issue hats also coloured red, with flat tops.  Both have the emblem of the Sea Lion 
  emblazoned on their breasts, and they often wear black boots.  Astegmen have the notable difference of 
  wearing a black jacket striped vertically in red, called a monkey-jacket, and they are the only members of 
  the Navy to wear this jacket. 
  The Officers' uniforms are very similar, with the only difference denoting rank.  While keeping the white 
  pantaloons and black boots, they add a double breasted black jacket with red and gold trim.  Their ranks 
  are denoted by stripes on their forearms of their jackets.  The Yuzbasi wear a single red stripe, while the 
  Binbasi receive two.   The Albay Reis get promoted to gold stripes, and they receive three.  The Tugamiral 
  Reis receives four stripes, while the Kapudan Pasha bears five stripes plus a stylized chevron insignia 
  above them, signaling that he controls the fleet.  The Kapudan Pasha also commonly wears a red sash 
  from his right shoulder down to his left side.  All members of the Reis ranks commonly wear shoulder 
  pads in gold.  All officers wear their accumulated badges of recognition, but generally only during 
  ceremonial events.   
  Navy soldiers do not commonly wear armour, but the use of light, non-metallic armours is not uncommon.  
  If worn, they must be underneath the uniform.   
  The Navy's Weaponry and Tactics 
  [Top] 
  For melee combatants, the scimitars are the most commonly used weapon among the Navy.  Their quick 
  sharp blades are necessary for cutting ropes as well as enemies. Because most naval combat is 
  unarmoured, they do not require heavy damage that might be used in situations of heavy armour.  Small 
  handaxes are sometimes used when scimitars are unavailable, and belaying pins, simple tools from ships, 
  can also be improvised as a weapon.  Some upgrade to the larger Great Scimitar or Falchion.  Kukris are 
  commonly carried by members as well. 
  In ranged combat, the crossbow and the proper bows make equal appearances.  Longbows are favoured 
  because of their immense range and speed of shot, but crossbows are easier to use and sometimes 
  mounted on the gunwale for soldiers to fire and forget about.  Archers commonly find high perches, 
  typically on raised platforms attached to the vessel, or on the masts in their absence.  
  Many of the larger ships are outfitted with siege weaponry, as well.  The catapult can be found on ships 
  with little amount of sails (due to the arcing trajectory), and ballistas can be found for shorter range inter 
  ship combat.  Some ballistas are outfitted with grapples to ensure an easy board, while some catapults 
  are equipped with fiery loads in order to burn a ship to the waterline from afar.  
  The Navy also uses short range fire, loading up with alchemist's fire and hurling them instants before 
  ships collide.   
  The Navy is also skilled at ramming enemy vessels with large underwater rams designed to punch holes 
  in the enemy's hull beneath the waterline, so that it takes on water and sinks.  Reis will avoid this tactic if 
  they have interests in taking the ship instead of simply destroying it. 
   
  
  The Royal Navy of Zeif 
   
  Page 23 
  Naval Relations 
  [Top] 
  The members of the Royal Navy of Zeif are well-respected nearly everywhere they go.  Because Zeif's 
  citizens place high value on the importance of the sea, those who patrol it and protect them from harm on 
  the waters are well-liked.  The Navy has a relatively upstanding reputation as a powerful fleet, and have 
  been around longer than many of Zeif's other military institutions.  Their captains are known to be 
  upstanding gentlemen, and the Kapudan Pasha is well-liked by the Sultan, despite his common absence 
  in the Diwan. 
  After the Battle Beneath the Waves, the Navy finally patched up relations with the merfolk of the Dramidj, 
  and erased one of their biggest enemies once and for all.  Today, the only real enemies of the Navy are 
  the pirates who plague the Bakhoury Coast and the island chains in the Dramidj.  Zeif has faced no 
  foreign incursions recently, but the ships maintain a constant patrol, watching over their neighbours 
  closely.  Zeif's Navy is known among its neighbouring states as a powerful force, and has been so for 
  years.   
  Religion 
  [Top] 
  The members of the navy are not reputed to be fervently religious.  Men who work at sea recognize that 
  the real power is in fact the sea itself, and no amount of faith can save a man from the fickle powers of 
  mother nature.  However, this in itself has led to a worship of one faith in particular, though it is more lip 
  service than anything. 
  Because the men of the sea know that their lives are in the hands of the sea, they know too, that their 
  lives are in the hands of Istus Herself.  Navy members hold to the fact that their fate has been decided by 
  Istus and many accept this as fact.  Some claim that this prominence in Istus' faith is due to the large 
  presence of the Lady of Fate's clerics aboard the vessels, for at least one is assigned to every vessel, 
  however historians recognize that Istus' worship has long been in the ranks of the sailors of Zeif.   
  
  The Royal Navy of Zeif 
   
  Page 24 
  Appendix 4 – A Glossary of Naval Terms 
  [Top] 
  The following list defines many naval terms that players may not be familiar with.  This is here to help 
  players roleplay naval-oriented PCs.  For a more comprehensive list, visit the following links: 
  http://www.psych.su.oz.au/vbb/woronora/maritime/Glossary.html 
  http://www.boatsafe.com/nauticalknowhow/gloss.htm 
   
  A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z  
   
  A 
  [back] 
  Abreast – Parallel, or alongside.  Two ships side by side are abreast. 
  Adrift – A ship floating about, broken from her moorings, and not being controlled. 
  Aft – Behind or near the stern. 
  All Hands Hoay! - A summons to bring all crew on deck. 
  Aloft – Anywhere in the rigging or above the deck. 
  Aloof – Distance, as in “keep aloof” (keep your distance). 
  Amidships – In the middle area of the ship, with regards to either length or breadth. 
  Anchorage – A place suitable for anchoring. 
  Athwart – Describing something that crosses over the course or heading of a ship. 
  Avast! - An order to cease or stop any operation. 
  B 
  [back] 
  Ballast – A weight in the bottom of the hull which brings the ship down to its waterline. 
  Bale – To remove water from the boat (bale the boat). 
  Batten – As in “Batten down the hatches”, which is to nail small piece of wood over trap doors to prevent 
  them from opening by way of water or motion. 
  Beam  - The width of a ship at her widest point. 
  Bearing – The direction of an object or destination from the ship by way of points on a compass. 
  Belay – To wrap a rope around something many times, to fasten a rope. 
  Bilge – To break a ship.  A “bilged” ship has had her planks broken violently. 
  Binnacle – A box which holds the compass on deck. 
  Birth – The port which the ship calls home, or a room for the officers of a mess. 
  Bowsprit – A large piece of timber which extends from the bow, sometimes holding a foresail. 
  Bulwark – The sides of a ship above the deck. 
  By the Board – Over the side of a ship 
  
  The Royal Navy of Zeif 
   
  Page 25 
  C 
  [back] 
  Cabin – A compartment for passengers or crew. 
  Capsize – When a ship has turned completely upside down. 
  Cheerly – Heartily, Quickly 
  Clew-lines – Ropes which hang from the yards to the lower corners of the sails, so as to be able to draw 
  them upwards. 
  Clew Up – To draw the sails up by way of the clew-lines. 
  Course – The point on a compass that a ship is steered towards. 
  Crowd Sail – To carry more sail than normal. 
  Cut and Run! - To cut the line and sail immediately, without waiting to weigh anchor. 
  D 
  [back] 
  Deaden a Ship's Way – Impede a ship's progress through the water 
  Dismasted – A state of a ship who has lost her masts. 
  Dog-watch – The watches from 4 to 6 and 6 to 8 in the evening. 
  Doubling – Sailing around a cape or point of land. 
  Doubling Upon – Flanking an enemy vessel with two ships. 
  Dunnage – Loose wood laid in the hull of a ship as padding between cargo, so as not to damage it. 
  E 
  [back] 
  Edge In With – To gradually approach an object. 
  End-On – When a ship is heading towards a rock, the shore, etc. and cannot prevent such a bearing in 
  time. 
  Ensign – A flag worn at the stern of a ship. 
  Entering Port – A large hatch on the side of a ship leading into the cargo bay, to facilitate loading of 
  cargo. 
  F 
  [back] 
  Fair Wind – A wind favourable to the ship's course. 
  Fall Aboard Of – To strike or encounter another ship, while any or all are in motion. 
  Fathom – A measure of six feet. 
  Fish – A large piece of wood applied to strengthen existing construction.  This act is called “fishing”. 
  Fore and Aft – With regards to the entire length of the ship, from bow to stern. 
  Fore Reach Upon – To gain ground on another ship. 
  Forecastle – The upper deck at the bow of the ship. 
  Founder – To sink at sea by taking on water. 
  
  The Royal Navy of Zeif 
   
  Page 26 
  Furl – To draw in or wrap a sail around its yard.  To close the sail.   
  G 
  [back] 
  Galley – The kitchen area of a ship. 
  Gangway – The entrance way to a ship, by means of a gangplank. 
  Gather – To draw near of another ship. 
  Grounding – Bringing a ship ashore to repair her.  Also used if accidentally brought ashore. 
  Ground Tackle – Everything to do with the ship's anchor or mooring. 
  H 
  [back] 
  Halyards – The ropes by which the sails are hoisted. 
  Hail – To salute or speak to another ship. 
  Handsomely – Gradually. 
  Head – A marine toilet. 
  Head-most – The ship in a fleet that is most advanced. 
  Heave the Log – To toss a log overboard so as to calculate velocity. 
  Helm – The instrument by which the ship is steered, including many parts, but used a general term. 
  Hold – The lower section of a ship where the stores are placed.  To stow the hold is to put things in it. 
  Home – The proper place for any object on a ship.   
  Hull – The ship's body. 
  J 
  [back] 
  Jib – The foremast sail, outstretched from the bowsprit. 
  Jolly Boat – The smallest boat on board 
  Junk – Old rope or cable. 
  K 
  [back] 
  Kedge – A small anchor. 
  Keel – The principle piece of lumber on which the ship is built; the spine of the ship. 
  Keel-Haul – To drag a person forwards and backwards underneath the keel, for certain offences. 
  L 
  [back] 
  Labour – To roll or pitch heavily in turbulence. 
  Laid Up – When a ship is moored in a harbour for want of employ. 
  Land-Fall – The first land discovered after a sea voyage.  A good land-fall is when the land discovered is 
  the land expected, and a bad land-fall is the opposite. 
  
  The Royal Navy of Zeif 
   
  Page 27 
  Larboard – The left side of the ship, facing forward. As Port. 
  Lead-line – A rope with a weight used to measure depth.  The rope will have coloured markers to indicate 
  the depth. 
  Lee – The part of the hemisphere to which the wind blows.  Leeward is in the direction of the wind. 
  Opposite of windward. 
  Loose – To unfurl a sail. 
  Luff – An order to turn the ship leeward. 
  M 
  [back] 
  Make Sail – To increase the quantity of sail. 
  Make Water – To leak. 
  Midships – See “Amidships” 
  Monkey – A small cask to hold rum. 
  Mooring – Securing a ship to a particular station, by way of cables to a shore or anchor. 
  N 
  [back] 
  Narrows – A small passage between two land bodies. 
  Nun-buoy – A type of buoy used by warships. 
  O 
  [back] 
  Orlop – The deck on which cables are stored. 
  Overhaul – To gain ground of another ship, to catch up to and pass another ship. 
  Out of Trim – A ship not properly balanced for navigation. 
  P 
  [back] 
  Pendant – A small narrow flag worn by all ships in the Royal Navy. 
  Pendant Broad – A larger pendant hoisted by the Tugamiral Reis while commanding a fleet. 
  Pier – A loading platform extending from the shore. 
  Plying Windward – Making progress against the wind. 
  Poop – The deck next above the quarter deck. 
  Port – The left side of a ship, facing forward.  As “Larboard”. 
  Purchase – A mechanical power used to raise heavy bodies. 
  R 
  [back] 
  Ready About! - A command to be at attention and at your station. 
  Rear – The last ship in a line or fleet, or the the last squadron in a fleet 
  Ribs – The frame of a ship 
  
  The Royal Navy of Zeif 
   
  Page 28 
  Riding – A ship is riding when it is held immobile by its anchor.  A ship can ride easy or ride hard 
  depending on the strain on the anchor cable. 
  Rolling – When a ship rocks side to side like a cradle. 
  Rullock – The niche through which oars are passed. 
  S 
  [back] 
  Scuttle – A small cover to cover a small hole in the deck. 
  Scuttling – To cut large holes in a ship's sides or bottoms in order to sink her or unload her quickly. 
  Sea-mark – An object on land easily seen from the sea. 
  Sending – The act of pitching precariously into the hollow between two waves. 
  Shivering – What sail does when its fluttering in the wind. 
  Shoal – Shallow, not deep. 
  Sprint – To sprint a mast is to break it under stress of the weather so that it is no longer fit for use. 
  Squal – A sudden violent burst of wind. 
  Stand on! - Continue advancing. 
  Stand in! - Advance towards the shore. 
  Stand off! - Recede from the shore. 
  Starboard – The right side of a ship, facing forward, opposite of larboard or port. 
  Stem – The fore-part of a vessel. 
  Stern – The after-part of a vessel. 
  Stern-most – The furthest aft.  Opposite of “head-most”. 
  Swab – A large mop made of junk for which to clean the deck with. 
  T 
  [back] 
  Tarpaulin – A canvass covered in tar and sawdust so as to be waterproof. 
  Taunt – High or tall, particularly when said of tall masts. 
  Tell-tale – An instrument which sits near the poop deck which indicates the direction of the rudder. 
  Tiller – A beam which is used to control the rudder. 
  Trim the hold – To arrange the cargo. 
  Trough of the Sea – A hollow between two waves. 
  U 
  [back] 
  Unballast – To discharge the ballast from a ship. 
  Unfurl – Loose the sails. 
  V 
  [back] 
  
  The Royal Navy of Zeif 
   
  Page 29 
  Van – The foremost division of ships in a fleet, or the foremost ship in a division. 
  Vane – A small flag worn on each mast head. 
  Veer – To change direction by turning the stern to windward. 
  W 
  [back] 
  Wake – The disturbance in the water left behind from a ship's passing. 
  Water-line – The line made by the water on the ship's side when the ship has her full provision of cargo. 
  Water-borne – The state of a ship when she has barely enough depth to float. 
  Water-logged – When a ship becomes heavy and inactive due to a large amount of water leaked into her. 
  Weather – To weather something is to sail windward of it. 
  Weigh Anchor – Draw the anchor from the sea. 
  Wind A Ship – To commit a turn of 180 degrees, bringing the ship's stern to where her bow was. 
  Wind's Eye – The point from which the wind blows. 
  Windward – Towards the part of the horizon from which the wind blows. 
  Y 
  [back] 
  Yards – The timbers from which sails are held on. 
  
  The Royal Navy of Zeif 
   
  Page 30 
  Appendix 5 – Badges of Recognition Logsheet 
  [Top] 
  When a PC qualifies for a Decoration or Order, mark down the AR when this qualification is met and mark 
  the chosen Badge on this sheet.  Mark this acquisition in the Play Notes section of the AR as well. This 
  sheet must be kept present during events so judges can check for these badges.  For Campaign Medals, 
  simply mark the AR# on which the Medal appears.  Always have a judge initial the acquisition. 
  Decorations of Zeif 
  Name of Decoration 
  AR# 
  Special Notes 
  Judge Initial 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Orders of Zeif 
  Name of Order 
  AR# 
  Special Notes 
  Judge Initial 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Campaign Medals of Zeif 
  Name of Campaign Medal 
  AR# 
  Special Notes 
  Judge Initial 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Zeif/Royal Navy o Zeif v1.2.pdf