TEXT: The Vistani & Tarokka
  The Vistani & Tarokka
  The Vistani & Tarokka
  The Vistani & Tarokka
  The Vistani & Tarokka
  Fleshing Out Curse of Strahd:
  Fleshing Out Curse of Strahd:
  Fleshing Out Curse of Strahd:
  Fleshing Out Curse of Strahd:
  Fleshing Out Curse of Strahd:
  Chapter 4
  
  
  
  F
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  leshing Out Curse of Strahd is a series of
  expansions and elaborations to the main Curse
  of Strahd campaign. The full series is a DM tool
  that attempts to add depth to various NPCs,
  streamline confusing plot lines, fill in plot holes,
  and alleviate some of the stress associated with
  TPK inducing encounters throughout the
  campaign.
  As such, information presented and included throughout
  the series is designed to overwrite some of the information in
  the original text. For instance, if Fleshing Out refers to Ireena
  Kolyana as the natural born daughter of the Village of
  Barovia’s burgomaster, this is taken as fact, even if the printed
  text states otherwise.
  However, Fleshing Out is in no way meant to completely
  replace the original Curse of Strahd campaign. It instead is a
  companion guide, used properly by reading and referencing
  the original text to incorporate the overwrites detailed in this
  series.
  For a more in-depth and casual look at the thinking behind
  the changes in Fleshing Out, please refer to the original
  posting of the series on Reddit. Find the series under
  username u/MandyMod on the r/CurseofStrahd subreddit.
  
  
  Written and Edited by: u/MandyMod
  GM Binder CoS Theme Creator: u/AeronDrake
  Cover Art: Tser Pool Encampment by James’ RPG art,
  purchased licensing agreement with artist
  Tser Pool Encampment & Tser Falls: James’ RPG art,
  purchased licensing agreement with artist
  Tarot Cards: Rider Waite Tarot Deck, Public Domain
  Tarokka Table Graphics: Public Domain Clip Art
  All Other Various Art: DM's Guild Creator Resources
  I would personally like to thank both my editors and the
  entirety of my followers on the subreddit for your ongoing
  support and feedback. I love you guys from the bottom of my
  heart.
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,
  Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of
  the Coast product names, and their respective logos are trademarks of
  Wizards of the Coast in the USA and other countries.
  This work contains material that is copyright Wizards of the Coast and/or
  other authors. Such material is used with permission under the Community
  Content Agreement for Dungeon Masters Guild.
  All other original material in this work is copyright 2021 by MandyMod and
  published under the Community Content Agreement for Dungeon Masters
  Guild.
  
  
  
  
  Getting to the Encampment ..................................
  Adventure Flow .................................................................
  
  
  
  
  
  
  Arahja & Rina .......................................................................
  Madam Eva ..............................................................................
  Leaving Tser Pool ............................................................
  
  
  General Recommendations ....................................
  Quick Build ............................................................................
  A Rigged Reading .............................................................
  Personal Quest Cards ..................................................
  
  
  Tome of Strahd ..................................................................
  Holy Symbol of Ravenkind ...................................
  Sunsword ..............................................................................
  Ally .............................................................................................
  Strahd's Location .........................................................
  Fleshing Out Curse of Strahd
  2
  
  
  
  M
  adam Eva'a Tarokka reading is one of
  the most important events in the entire
  module. Not only is the card reading a
  fun mini game for the players, but it
  also guides the adventure forward,
  offering hooks to various locations and
  giving the player characters a sense of
  cohesion and purpose. While new Dungeon Masters might
  balk at the idea of outright railroading their party into visiting
  Tser Pool, do whatever you can to encourage this pit stop. You
  and your players will not regret it.
  
  
  
  
  If you're using the travel times outlined in Chapter 1 of the
  Fleshing Out series, the journey from the Village of Barovia
  to Vallaki takes 4 full days of travel. However, detouring on
  the road by Tser Falls can a cut a full day off that travel time.
  Additionally, the Tser Pool Encampment is strategically
  placed just short of a single day's journey from the Village of
  Barovia. If players aren't enticed by the idea of shortening
  their travel to Vallaki, having a safe and populated place to
  rest should catch their attention.
  Even if Ireena seems disenchanted with the idea of staying
  with Vistani - a people she incorrectly believes are Strahd
  spies - she also recognize the safety of staying with their
  colorful neighbors. And in Barovia, safety is favored over
  cultural bias.
  
  "Do you already know if I'm going to take it?"
  "Wouldn't be much of an oracle if I didn't."
  "But if you already know, how can I make a choice?"
  "Because you didn't come here to make a choice.
  You've already made it. You're here to try to understand
  why you made it."
  - Oracle & Neo,
  The Matrix
  
  
  As the party travels to Tser Pool, consider giving them an
  encounter or two from the following list. These encounters
  should be appropriately balanced for level 3 adventurers.
  
  
  The players come across the remains of an old farm house,
  which is little more than standing stone walls without a roof
  or doors. Within the house are 2d4 Strahd zombies, which
  lay collapsed on the floor until the players enter the ruins and
  trigger initiative.
  After defeating the zombies, players can find a salvageable
  spool of hempen rope in the ruins and a collective 5 sp and
  16 cp on the corpses.
  
  
  As the party travels, they attract the notice of a pack of
  wolves, which include 2-3 dire wolves and 2d4 + 2 normal
  wolves. The wolves try to attack and focus down the largest
  and most threatening looking player character, as they
  assume that character is the alpha of the party. Once a single
  dire wolf dies, the rest of the pack flees.
  
  
  The River Ivlis Crossroads at point F on the Barovia world
  map has a minor frightening encounter with a player
  character appearing on the nearby gallows.
  
  
  The players suddenly spot a small, floating light on the edge
  of the treeline. This light is a will-o'-wisp and it is benign. If
  the players approach the wisp, it briefly turns invisible and
  blinks back further in the trees. If the players follow the wisp,
  in leads them to a small stone menhir, about 3 feet tall. The
  menhir is an old shrine to the Seeker of the Fanes of Barovia.
  It bears the carving of a stick-figure woman with wings and a
  third eye standing over the primitive drawing of a tree.
  After the players find the shrine, the wisp disappears. If the
  players deface the shrine, 3 wisps appear and fight until dead.
  
  
  The players embark from the Village of Barovia on a long
  journey to Vallaki. For their first night on the road, they make
  a pit stop at the Tser Pool Encampment.
  The encampment is home to the Vistani, a colorful people
  who value family and foresight. After being welcomed into the
  camp, the players are whisked away into Madam Eva's tent,
  where the renowned seer reads their fortunes using Tarokka
  cards.
  In this Tarokka reading, the players learn they are not in
  Barovia by chance, but that they have been brought together
  by fate itself to try and defeat Strahd once and for all. The
  cards give them guidance on finding items to help them in
  this great quest.
  After a comfortable evening with the Vistani, the players
  embark again the next morning.
  VISTANI & TAROKKA
  3
  
  
  
  
  
  Name
  Description
  Arahja
  A boistrous Vistani man, mid-thirties.
  Commoner statblock.
  Rina
  Quiet, but quick-witted Vistani
  woman, late-twenties. Commoner
  statblock.
  Madam Eva
  Elderly Vistani seer. Secretely the
  Seeker of the Forest Fane. Lady of the
  Wood (Weakened) statblock.
  
  
  Term
  Meaning
  Vistana
  A singular Vistani
  Raunie
  An honored seer
  Giorgio
  A non-Vistani
  Giogoto
  A non-Vistani who has been accepted
  into their tribes as family
  Mortu
  A Vistana who has been cast out and
  exiled for having committed a great
  crime or otherwise dishonoring their
  people
  Threads of Fate
  The Vistani's religion involving the
  passage and remembrance of time
  Tarokka
  Fortune telling cards, similar to real
  world Tarot
  Fleshing Out Curse of Strahd
  4
  
  
  
  T
  he vast majority of the Vistani presented in the
  adventure book are Strahd spies. However, in
  an effort to present a more generous and
  respectful version of their culture, the Vistani
  should instead live in Barovia as a generally
  misunderstood people.
  After the Vistani from centuries past rescued Strahd from
  death, Strahd promised their people permanent clemency in
  his lands. As a result, the Vistani have the following
  protections in Barovia:
  The Vistani are not attacked or targeted by the average
  Barovian threats, such as wolves and werewolves.
  Strahd doesn't hunt for either blood or consorts among
  the Vistani. If a Vistana becomes a vampire spawn, it's
  because they pursued Strahd, and not the other way
  around.
  Strahd willingly opens and closes the mists for the Vistani
  to travel between planes.
  If a single Vistana becomes actively antagonistic against
  Strahd, like Ezmerelda, they forfeit the above safeties.
  Because the Vistani don't suffer the same dangers as
  normal Barovians, most Barovians believe their entire culture
  evil for having gained Strahd's respect. However, the Vistani
  generally don't care about Strahd at all, considering him an
  interesting and horrifying campfire story and little else.
  
  
  The Vistani highly value hospitality. They believe in an
  abstract version of Karma, or that kindness breeds kindness
  and hate breeds hate. They welcome any and all visitors with
  open arms and food at the ready.
  The Vistani are a generally colorful and celebratory people.
  They are fans of wine, music, and dance and often indulge in
  all three. They believe that these revelries are medicine for
  the human soul and push visitors to join them in their
  merrymaking. The more crest-fallen the visitor, the more the
  Vistani will gather around them and push food into their
  bellies and try to make them laugh.
  
  
  The Vistani don't worship any gods, but instead believe in
  something they call the Threads of Fate. They believe that all
  actions have reactions and that fate's wound its strings
  around everyone. These Threads help guide their people and
  those honored seers that can read the Threads exceptionally
  well are called Raunie.
  
  
  The Vistani believe that family comes first and foremost. And
  to them, family aren't restricted to blood. A Vistani family
  includes a great number of people, from extended family to
  friends and distant relatives.
  Those unfortunate Vistani that dishonor their families or
  otherwise forsake their culture are cast out and
  excommunicated from the Threads of Fate. These Vistani
  outcasts are called Mortu and are usually marked with a scar
  under one of their eyes.
  VISTANI & TAROKKA
  5
  
  
  
  T
  he moment a Vistana catches sight of the
  approaching party, they call out as if greeting a
  long lost friend. The player characters are
  ushered into the camp and seated by the
  campfire where they're given food and wine.
  Meeting the Vistani should be quite unlike
  anything the players have encountered thus far.
  They've seen the horror of the Death House and the bleak,
  depressing Village of Barovia. Suddenly, they're thrust into a
  world of color, music, and laughter. Players should love the
  Vistani.
  
  
  While the majority of the Vistani at the Tser Pool
  Encampment will readily greet the party, two Vistani - Arahja
  and Rina - should take point as the primary speakers.
  Arahja is a larger-than-life boisterous man with a booming
  laugh. Rina, conversely, is quiet and clever, offering the odd
  well-placed pun or quip when conversation allows. The pair
  do their best to make the party feel welcome, Arahja asking
  the player characters about themselves and Rina quietly
  refilling their bowls of stew when they're not looking.
  Arahja and Rina share what little information they know
  about the land. They lament the party's entrapment in
  Barovia and warn them against the locals, who they claim are
  incredibly boring. If the players bring up the three Vistani
  sisters in the Village of Barovia, mentioning their scars,
  Arahja and Rina spit on the ground, expressing great distaste
  for the Mortu.
  If the players express an interest in escaping the mists,
  Arahja says that only the Threads of Fate would know a way
  out for them. He then tells the party to consult Madam Eva
  for a way to read the Threads and ushers the player
  characters to her tent.
  
  
  When the party approaches Madam Eva's tent, she calls for
  them to enter before they even announce themselves. She
  addresses each of the player characters by name without
  needing an introduction, and uses their full birth name
  instead of nicknames.
  When the party has been ushered inside and is sitting
  around her table, she proclaims, "It took you all long enough!
  I have been expecting you. Are you ready to learn your fate?"
  
  
  Instead of the story in the text involving Madam Eva's relation
  to Strahd, Eva is the Seeker of the Forest Fane.
  The Fanes of Barovia were a trio of archfey goddesses that
  watched over the Barovian valley before Strahd's arrival.
  Shortly after his turn to vampirism, Strahd desecrated the
  shrines of the Fanes and stole their power over the land. Now,
  Madam Eva appears as an elderly woman, retaining only her
  great gift of foresight and her immortality. For more
  information on the Fanes, refer to Chapter 1 of the Fleshing
  Out series.
  Eva has managed to hide amongst the Vistani for
  centuries, evasively explaining her persistent life as a by-
  product of her great precognition. Not a single Vistani knows
  of Madam Eva's true identity and most think nothing of her
  longevity.
  Madam Eva has a personal stake it helping the player
  characters with the following Tarokka reading, as defeating
  Strahd would restore her godhood. However, the Threads of
  Fate are fickle. She isn't certain that this party won't fail their
  quest, and so she won't risk revealing herself to them in this
  encounter. Instead, her identity is only revealed in the last
  stretch of the campaign after the Fanes are restored.
  
  
  Once the Tarokka reading is complete, Madam Eva shoos the
  party from her tent, encouraging them to enjoy themselves
  with the other Vistani. The evening concludes uneventfully,
  with more wine, food, and stories. The Vistani spare the party
  a tent with blankets and bedrolls for the night.
  
  
  At the end of the following day's travel, the players will come
  across Old Bonegrinder. In order to maintain the mystery of
  this location and to avoid passively incriminating the Vistani
  for not warning the party of the windmill's dangers, avoid
  mentioning Old Bonegrinder altogether. The players will
  instead come across the windmill naturally in their travels
  and consider the building a possible rest stop for the
  following evening.
  
  
  Concluding the fateful Tarokka reading is an excellent
  milestone to award the party level 4. This added level will
  come in especially handy at Old Bonegrinder if players seem
  keen on fighting instead of fleeing from the upcoming deadly
  encounter.
  Fleshing Out Curse of Strahd
  6
  
  
  
  R
  ig the Tarokka reading. The placement of such
  game-changing items should not be left to
  chance. While it is most certainly fun to draw
  randomly for cards, these particular cards will
  determine the flow of the entire game for
  potentially months of sessions to come.
  Imagine a party of level 3 characters suddenly
  obtaining the Sunsword from Madam Eva's tent or learning
  that their only ally is Ismark, a man they've just left behind.
  While you can still allow your players to draw from the
  deck randomly, pre-select the responses you want to give
  regardless of the cards drawn. This will give your players the
  thrill and excitement of drawing cards without actually
  compromising the narrative.
  
  
  No matter what results you choose for the Tarokka reading,
  here are some general recommendations:
  No Backtracking. Avoid results that force the party to
  backtrack, such as placing an item in the Village of
  Barovia. Players should be eager to move forward and
  backtracking will likely upset or disappoint them.
  Avoid Castle Ravenloft. Castle Ravenloft should be an
  endgame dungeon. While the players might attend dinner
  at Ravenloft mid-campaign, that dinner should not involve
  the exploration it would take to recover a fated item from
  within the castle. Keep Ravenloft enigmatic and use the
  items to hook lesser known locations like Berez and
  Argynvostholt instead.
  Favor Player Quests. If you've managed to incorporate
  some of your player characters' backstories into the
  adventure, do your best to favor options that play to those
  personal quests.
  Rewards, Not Treasure Hunts. Instead of hiding away
  the prophesied items in specific locations, like Lady
  Wachter's bone box in Vallaki or a specific room in the
  Winery, offer the items as rewards for quests. The players
  might successfully return a magic gemstone to the Winery,
  earning the Martikov's trust along with the Tome of
  Strahd, for instance.
  
  
  For a quick build of the fated Tarokka reading that
  corresponds well with the Fleshing Out guides, use the
  following choices:
  
  
  Place the Tome in Krezk, sealed within a water-tight chest at
  the bottom of the Pool of the White Sun. This option lets your
  players avoid destroying the gazebo, potentially upsetting the
  Krezkites.
  "Look to the west! Find water aglow with the light of the
  sun, hidden behind the walls of man."
  
  
  Give the Symbol of Ravenkind to Vladimir Horngaard in
  Argynvostholt. Only after lighting the beacon of Argynvostholt
  and purifying the revenants will Vladimir give the party the
  Symbol as reward.
  "I see the house of a dragon! And a heart, once pure,
  corrupted by hatred. Bring light to the house and peace to the
  heart, and you will have your protection from the devil on
  high."
  
  
  Have the Ladies Three of the Fanes of Barovia reward the
  party with the Sunsword after their restoration. This task
  involves more than one location, so you might be more vague
  with this reading.
  "I see the shrines of murdered gods! Help the land find its
  peace and it shall reward you with the power you seek. Start
  in an amber palace of darkness."
  
  
  Make Rudolph van Richten the party's fated ally. Van Richten
  can easily be adapted to player character backstories and he's
  useful in combat without outshining the players. He's also on
  the move often, so you can easily make the players chase him
  to hook other locations as needed.
  "Look for a mighty predator. A hunter of hunters! He stalks
  this land, in hopes of slaying the mightiest prey of all. Perhaps
  you and he share an adversary..."
  
  
  Place Strahd in his brother's tomb. When the players find
  Strahd, he lament's Sergei's murder and makes casual
  degrading remarks about Ireena and Tatyana alike for forcing
  his hand. He hopes Tatyana's next reincarnation will love him
  as he deserves and moves to destroy the party.
  "When it is time to face your fate in the eyes of your
  deadliest foe, pursue him into the depths of darkness! You
  shall find the devil in the tomb of the only man he has ever
  envied."
  VISTANI & TAROKKA
  7
  
  
  
  The following are general recommendations for each aspect
  of the Tarroka reading.
  
  
  The Tome of Strahd is a wonderful role-play object, but
  otherwise holds little mechanical function for the party.
  However, it can provide the party valuable insight on Strahd
  and perhaps advance their understanding of the grand story
  at play. The Tome of Strahd should therefore be the first of
  the fateful objects the players find.
  Place the Tome of Strahd somewhere populated such as
  Vallaki, Krezk, or the Winery for the best results.
  
  
  The modified version of the Holy Symbol found in Chapter 1
  of this series focuses more on protecting the party from
  Strahd's divination than fighting the vampire. This item of
  protection can prove vital later in the campaign as the party
  plots on ways to disable, weaken, and defeat Strahd.
  Consider using the Holy Symbol to hook the lesser traveled
  locations in Curse of Strahd like Berez, Argynvostholt, and
  the Werewolf Den.
  
  
  The Sunsword is the most powerful and useful magic item in
  the entire campaign. Not only is it extremely dangerous to
  Strahd, but it also has minor story significance in its
  connection to Sergei.
  Use the Sunsword as a major reward for the party and save
  it for the very end of the campaign. If possible, use it as a
  reward for restoring the Fanes of Barovia, having it appear at
  one of the Ladies' shrines after their restoration. Alternately,
  you might place it in the Amber Temple to provide a hook to
  the elusive location and reward the players for discovering
  the secret of Strahd's connection to Vampyr.
  
  
  The party's fated ally is going to vary greatly from campaign
  to campaign.
  While the fated ally can most certainly directly assist the
  party in their final battle against Strahd, this NPC does not
  have to be mechanically useful in a fight. You do not have to
  choose an ally for their statblock. Additionally, you don't need
  to have the ally follow the party around like a sidekick, as the
  text suggests.
  Instead, the ally is a mechanism towards Strahd's defeat.
  For instance, this person might be useless in battle, but prove
  integral in getting the players to the Amber Temple so that
  they can learn how to undo Strahd's connection to Vampyr.
  Or maybe the ally is an informant, like one of the Martikovs,
  who can offer the players much needed assistance in
  protecting them from Strahd's agents of darkness.
  Outside of the ally's narrative function and their usefulness
  in a fight, the ally is a prime opportunity to further weave
  player character backstories into the campaign.
  Every party will have a different ally that is best for them.
  Feel free to choose or create an ally outside both the lists in
  this guide as well as the list provided in the text to get the
  best result for your party.
  
  
  One of the best parts of confronting Strahd in his castle at the
  end of the adventure is the dungeon crawl that precedes the
  boss fight. Castle Ravenloft is an iconic location to explore.
  To give your players the opportunity to fully experience Castle
  Ravenloft, place Strahd at either a very high or very low
  elevation, forcing the party to delve through Ravenloft to find
  their adversary.
  
  
  In addition to the core Tarokka reading, you might also
  consider giving your player characters individual fortune
  tellings specific to their personal quests.
  In these individual readings, each player draws two cards:
  one from the low deck and one from the high deck. The card
  from the low deck tells the player character something about
  their past or their inner turmoil, hinting at that character's
  personal conflicts. The card from the high deck provides the
  player character guidance on overcoming that conflict.
  For example, a player with a Dark Power connection may
  need to travel to the Amber Temple to confront their demon.
  Upon seeing the low deck card, Madam Eva says, "I see you
  have been touched by darkness! And now, the survival of your
  very soul hangs in the balance! You are doomed unless you
  cast off this terrible shadow." After revealing the high deck
  card, she says, "You must cut off your darkness at its very
  source! Look for a resin coffin deep in the mountains."
  Other player characters may have less specific personal
  quests. Perhaps the party's rogue has no great demon to
  confront, but instead struggles with their sense of self worth.
  Or perhaps the fighter is too quick to anger and must learn
  restraint. You can provide such characters more vague
  fortunes or perhaps use them to hook other locations in the
  campaign.
  Fleshing Out Curse of Strahd
  8
  
  
  
  
  
  Card
  Location
  Reading
  1 of Swords — Avenger
  Vallaki, Vistani Camp,
  Kasimir's Hovel
  "I see an elf with rounded ears. His head is bloodied,
  but unbowed. He is willing to fight, but his rage burns
  with such fury it may scorch the very land on which he
  stands."
  2 of Swords — Paladin
  Winery, Under the
  Care of Adrian
  Martikov
  "Ahhh, there are warriors in this land. They are not holy
  themselves, but their cause is more than just. Speak to
  their leader, an elder brother with a raven soul."
  3 of Swords — Soldier
  Vallaki, Reformation
  Center, Tower
  Base/Training Room
  "I see a great house of warriors. They train to protect
  their people, but by the words of a mad king. Train with
  them and perhaps you shall find a way to understand
  the devil himself."
  4 of Swords — Mercenary
  Krezk, Under the Care
  of Dmitri Krezkov
  "Aha! Your services are required. A town far to the west
  feels the pain of a great thirst. Assist their leader, and
  he shall reward you with knowledge."
  5 of Swords — Myrmidon
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "What horror! Warriors of stone and wood have stolen
  from a good-hearted family. Take back what was stolen,
  and perhaps the family shall reward you dearly."
  6 of Swords — Berserker
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "What horror! Warriors of the wood have stolen from a
  good-hearted family. Take back what was stolen, and
  perhaps the family shall reward you dearly."
  7 of Swords — Hooded One
  Krezk, Abbey of St.
  Markovia, Under the
  Care of the Abbott
  "I see a man of holy cloth. But he is not what he seems.
  He keeps the knowledge you need for himself. And he
  will only part with it for a terrible, terrible price."
  8 of Swords — Dictator
  Vallaki,
  Burgomaster's
  Mansion, Library
  "There is a town where all is not well. Find the house of
  the their ruler and gaze beyond his madness. He
  withholds great knowledge and yet does not know its
  immense value."
  9 of Swords — Torturer
  Vallaki, Reformation
  Center, Reforming
  Chamber
  "There is a town where all is not well. There you will
  find a house of corruption, and within, a dark room of
  madness."
  Master of Swords — Warrior
  Vallaki,
  Burgomaster's
  Mansion, Izek's
  Room
  "I see the hand of a demon. A demon who dreams
  deeply of family lost. Find this demon's rest and you
  shall find the knowledge you seek."
  1 of Stars — Transmuter
  Krezk, Abbey of St.
  Markovia, Under the
  Care of the Abbott
  "I see a man of immense power. He bends not the
  elements, but flesh and soul. Beware his darkness and
  find him in a corrupted house of healing."
  2 of Stars — Diviner
  Vallaki, Vistani Camp,
  Arrigal's Reward for
  saving Arabelle
  "I see a young girl. Her eyes like mine, seeing what is
  unseen. Her life is in great danger! Save her and her kin
  shall reward you."
  I
  f you feel uncomfortable completely rigging the
  Tarokka reading, or perhaps have trouble
  improvising card readings to indicate alternate
  locations, you can instead refer to following tables.
  Each table matches the recommendations detailed
  on the previous pages and each reading should
  appropriately reflect the drawn card.
  VISTANI & TAROKKA
  9
  
  Tome of Strahd
  Card
  Location
  Reading
  3 of Stars — Enchanter
  Vallaki, Wachterhaus,
  Under the Care of
  Fiona Wachter
  "I see a family of great wealth. Their matron mother has
  kept knowledge of the devil under lock and key! Earn
  her favor, and perhaps she shall share her family's
  insights."
  4 of Stars — Abjurer
  Vallaki, Church of St.
  Andral, Under the
  Care of Father Lucian
  "Poor man! He seeks to hold back all the darkness in
  his house of the sun. But the sun has gone and he
  needs your assistance to protect his flock."
  5 of Stars — Elementalist
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "What horror! Warriors of stone and wood have stolen
  from a good-hearted family. Take back what was stolen,
  and perhaps the family shall reward you dearly."
  6 of Stars — Evoker
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see a good-hearted family. They are the victims of a
  great theft! The thieves seek to summon a great horror
  of branch and bone! Stop the thieves, retrieve what was
  stolen, and the family shall reward you dearly."
  7 of Stars — Illusionist
  Vallaki,
  Burgomaster's
  Mansion, Library
  "There is a town of false smiles. All is not well! Find the
  house of the their ruler and gaze beyond his trickery.
  He withholds great knowledge and yet does not know
  its immense value."
  8 of Stars — Necromancer
  Krezk, Abbey of St.
  Markovia, Under the
  Care of the Abbott
  "I see a man of immense power. He bends both flesh
  and soul! Beware his darkness and find him in a
  corrupted house of healing."
  9 of Stars — Conjurer
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see a good-hearted family. They are the victims of a
  great theft! The thieves seek to summon a great horror
  of branch and bone! Stop the thieves, retrieve what was
  stolen, and the family shall reward you dearly."
  Master of Stars — Wizard
  Van Richten's Tower,
  Hidden in the wall on
  the top floor
  "I see a tower, standing tall against the wilderness. It
  has seen many visitors, but most have been scared
  away."
  1 of Coins — Swashbuckler
  Vallaki, Vistani Camp,
  Arrigal's Reward for
  saving Arabelle
  "I see my kindred! Find the leader of a camp to the
  west. He has lost someone dear to his heart. Help him,
  and he will help you in turn."
  2 of Coins — Philanthropist
  Krezk, Under the Care
  of Dmitri Krezkov
  "What a horrible fate. I see a father without children,
  fighting to keep his last boy alive. Find this family
  behind sturdy walls, far to the west."
  3 of Coins — Trader
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see the best merchants in all the land! But they are
  the victims of a great theft! Stop the thieves, retrieve
  what was stolen, and the merchants shall reward you
  dearly."
  4 of Coins — Merchant
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see the best merchants in all the land! But they are
  the victims of a great theft! Stop the thieves, retrieve
  what was stolen, and the merchants shall reward you
  dearly."
  5 of Coins — Guild Member
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see the best merchants in all the land! But they are
  the victims of a great theft! Stop the thieves, retrieve
  what was stolen, and the merchants shall reward you
  dearly."
  6 of Coins — Beggar
  Vallaki, Vistani Camp,
  Kasimir's Hovel
  "I see an elf with rounded ears. His head is bloodied,
  but unbowed! He needs your help, though he dares not
  ask for it. Find the knowledge you seek in his hands!"
  7 of Coins — Thief
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "I see a good-hearted family. They are the victims of a
  great theft! The thieves seek to summon a great horror
  of branch and bone! Stop the thieves, retrieve what was
  stolen, and the family shall reward you dearly."
  Fleshing Out Curse of Strahd
  10
  
  Tome of Strahd
  Card
  Location
  Reading
  8 of Coins — Tax Collector
  Vallaki,
  Burgomaster's
  Mansion, Library
  "There is a town where all is not well. Find the house of
  the their ruler and gaze beyond his madness. He
  withholds great knowledge and yet does not know its
  immense value."
  9 of Coins — Miser
  Vallaki,
  Burgomaster's
  Mansion, Library
  "There is a town where all is not well. Find the house of
  the their ruler and gaze beyond his madness. He
  withholds great knowledge and yet does not know its
  immense value."
  Master of Coins — Rogue
  Vallaki, Blue Water
  Inn, Under the Care
  of Urwin Martikov
  "I see a family of fortune, but more in heart than in
  purse. But through their business, they see all! They are
  willing to help you if you prove clever enough to find
  their flock."
  1 of Glyphs — Monk
  Krezk, Abbey of St.
  Markovia, Under the
  Care of the Abbott
  "I see a man of the cloth. Beware his gilded words and
  deny his deals, for he bends both flesh and soul! He
  keeps the knowledge you need for his own corruption."
  2 of Glyphs — Missionary
  Vallaki, Church of St.
  Andral, Under the
  Care of Father Lucian
  "Poor man! He seeks to hold back all the darkness in
  his house of the sun. But the sun has gone and he
  needs your assistance to protect his flock."
  3 of Glyphs — Healer
  Krezk, In a strongbox
  on the bottom of the
  Pool of the White
  Sun
  "Look to the west! Find water aglow with the light of
  the sun, hidden behind the walls of man."
  4 of Glyphs — Shepherd
  Vallaki, Church of St.
  Andral, Under the
  Care of Father Lucian
  "Poor man! He seeks to hold back all the darkness in
  his house of the sun. But the sun has gone and he
  needs your assistance to protect his flock."
  5 of Glyphs — Druid
  Winery, Martikovs'
  Reward for Dealing
  with the Events at
  Yester Hill
  "What horror! Warriors of stone and wood have stolen
  from a good-hearted family. Take back what was stolen,
  and perhaps the family shall reward you dearly."
  6 of Glyphs — Anarchist
  Vallaki, Wachterhaus,
  Under the Care of
  Fiona Wachter
  "I see a family of great wealth. Their matron mother has
  kept knowledge of the devil under lock and key! Earn
  her favor, and perhaps she shall share her family's
  insights."
  7 of Glyphs — Charlatan
  Under the Care of
  Van Richten, either in
  the Blue Water Inn or
  Van Richten's Tower
  "Look for a man of many faces, biding his time to hurt
  the devil! Don't be fooled, for he knows far more than
  his clever tales and songs suggest."
  8 of Glyphs — Bishop
  Krezk, Abbey of St.
  Markovia, Under the
  Care of the Abbott
  "I see a man of the cloth. Beware his gilded words and
  deny his deals, for he bends both flesh and soul! He
  keeps the knowledge you need for his own corruption."
  9 of Glyphs — Traitor
  Vallaki, Wachterhaus,
  Under the Care of
  Fiona Wachter
  "I see a family of great wealth. Their matron mother has
  kept knowledge of the devil under lock and key! Earn
  her favor, and perhaps she shall share her family's
  insights."
  Master of Glyphs — Priest
  Vallaki, Church of St.
  Andral, Under the
  Care of Father Lucian
  "Poor man! He seeks to hold back all the darkness in
  his house of the sun. But the sun has gone and he
  needs your assistance to protect his flock."
  VISTANI & TAROKKA
  11
  
  
  
  Card
  Location
  Reading
  1 of Swords — Avenger
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "I see the house of a dragon! And a heart, once pure,
  corrupted by hatred. Bring light to the house and peace
  to the heart, and you will have your protection from the
  devil on high."
  2 of Swords — Paladin
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "I see the house of a dragon! And a heart, once pure,
  corrupted by hatred. Bring light to the house and peace
  to the heart, and you will have your protection from the
  devil on high."
  3 of Swords — Soldier
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  4 of Swords — Mercenary
  Werewolf Den, Under
  the Care of Szoldar
  Szoldarovich,
  Looking for the
  Missing Orphans
  "There is a hunter in the woods, hired to rescues
  innocents from the jaws of the wild! Find out where
  he's gone in a house of parentless children."
  5 of Swords — Myrmidon
  Werewolf Den, Under
  the Care of Zuleika
  "What cursed danger! I see a den of fang and claw, and
  a woman scorned among them. Give her her revenge,
  and you shall have your protection from the devil!"
  6 of Swords — Berserker
  Werewolf Den, Under
  the Care of Zuleika
  "What cursed danger! I see a den of fang and claw, and
  a woman scorned among them. Give her her revenge,
  and you shall have your protection from the devil!"
  7 of Swords — Hooded One
  Berez, Baba Lysaga's
  Hut
  "I see a thief! A horrid soul who steals life itself. When
  you are ready to face such evil, seek out the witch in a
  fetid bog."
  8 of Swords — Dictator
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "There is an ancient order! Their leader's heart has
  turned cold as the ice of a dragon. Pay no heed to his
  cruel heart, for you can help to mend it. Do so, and he
  shall reward you greatly."
  9 of Swords — Torturer
  Berez, Baba Lysaga's
  Hut
  "By the hand of fate, what evil is this! The protection
  you need lies with an ancient witch who bathes in the
  blood of the blessed! Stop her and seize the protection
  that is rightfully yours."
  Master of Swords — Warrior
  Argynvostholt, Under
  the Care of
  Argynvost's Ghost
  "The most noble warrior in this land was no man, but a
  drake of ice, wind, and sky! Alas, he has fallen. But his
  soul remains. Sooth his soul and help his kindred and
  he shall help you in turn."
  1 of Stars — Transmuter
  Berez, Baba Lysaga's
  Hut, in the Same
  Alcove as the Winery
  Gem
  "I see an artifact of change. A stone that gives life
  where death would flourish. But it has been stolen!
  Find it in a fetid bog alongside the protection you
  seek."
  2 of Stars — Diviner
  Berez, Baba Lysaga's
  Hut
  "What wretch is this! I see a horrible witch, who makes
  her home in a place of bog and decay. She stands a
  horrible enemy of fate itself. Face her to gain the
  protection you seek."
  3 of Stars — Enchanter
  Berez, Baba Lysaga's
  Hut
  "Beware the magics of the coven! I see their mother, a
  horrid creature of swamp and blood. Face her to gain
  the protection you seek."
  4 of Stars — Abjurer
  Argynvostholt, Under
  the Care of
  Argynvost's Ghost
  "I see a beacon of light! But it was smothered by the
  darkness long ago. Relight the beacon - this beacon in a
  house of dragons - and appease its guardian and he
  shall reward you with protection from the devil."
  Fleshing Out Curse of Strahd
  12
  
  Holy Symbol of Ravenkind
  Card
  Location
  Reading
  5 of Stars — Elementalist
  Werewolf Den, Under
  the Care of Zuleika
  "There are wolves howling in the night! They live as one
  with the elements in a corrupted den of teeth. There is
  a woman there who seeks revenge. Help her, and she
  shall help you."
  6 of Stars — Evoker
  Berez, Baba Lysaga's
  Hut
  "Beware the magics of the coven! I see their mother, a
  horrid creature of swamp and blood. Face her to gain
  the protection you seek."
  7 of Stars — Illusionist
  Werewolf Den, Under
  the Care of Zuleika
  "I see a den of fanged beasts! But all is not what it
  seems. There is unrest among their pack, a woman
  scorned and tradition lost. Help the woman find her
  vengeance and she shall reward you!"
  8 of Stars — Necromancer
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "I see a castle of dead men who know no rest. Their
  leader's heart has been taken by hatred! Bring light to
  the castle and peace to the heart, and you will have
  your protection from the devil on high."
  9 of Stars — Conjurer
  Berez, Baba Lysaga's
  Hut
  "I see a mother of magic and a mother of pain. Her evil
  knows no bounds. All she brings into this world is
  darkness! Find her in a town of the drowned."
  Master of Stars — Wizard
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  1 of Coins — Swashbuckler
  Werewolf Den, Under
  the Care of Zuleika
  "There is a rotten beast of woods and mountain. He
  fights without honor and his kin follow his howls. But
  one of his pack wishes him dead. Find this one to find
  your protection from the devil. "
  2 of Coins — Philanthropist
  Argynvostholt, Tower,
  Reward for Lighting
  the Beacon
  "I see a mighty dragon! He was slain long ago, but his
  good will remains. Restore his legacy and you shall find
  the protection you seek."
  3 of Coins — Trader
  Berez, Baba Lysaga's
  Hut
  "Beware the witches of the bog! They make deals, but
  never in your favor. Find their mother and face her evil
  to earn the protection you seek."
  4 of Coins — Merchant
  Berez, Baba Lysaga's
  Hut
  "Beware the witches of the bog! They make deals, but
  never in your favor. Find their mother and face her evil
  to earn the protection you seek."
  5 of Coins — Guild Member
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "I see see a guild of dragon warriors battling against the
  darkness! But oh, have they fallen. But one among
  them is pure. Help this good warrior and the one he
  loves most, and he will help you in turn."
  6 of Coins — Beggar
  Argynvostholt, Tower,
  Reward for Lighting
  the Beacon
  "How far a mighty dragon can fall! He is barely a
  memory, but he begs your help! Find him in his home
  and help him reignite his light and he will reward you
  with protection from the devil."
  7 of Coins — Thief
  Berez, Baba Lysaga's
  Hut, in the Same
  Alcove as the Winery
  Gem
  "I see a stolen gem of immeasurable value. A stone that
  gives life where death would flourish. Find it in a fetid
  bog alongside the protection you seek."
  8 of Coins — Tax Collector
  Berez, Baba Lysaga's
  Hut
  "Ah, the bill always comes due. There is a horrid witch
  in the swamp who has stolen life and power alike.
  Beware her power for it it fierce! But conquer it, and
  you shall earn your protection from the devil."
  VISTANI & TAROKKA
  13
  
  Holy Symbol of Ravenkind
  Card
  Location
  Reading
  9 of Coins — Miser
  Berez, Baba Lysaga's
  Hut
  "Ah, the bill always comes due. There is a horrid witch
  in the swamp who has stolen life and power alike.
  Beware her power for it it fierce! But conquer it, and
  you shall earn your protection from the devil."
  Master of Coins — Rogue
  Werewolf Den, Under
  the Care of Zuleika
  "There is a rotten beast of woods and mountain. He
  fights without honor and his kin follow his howls. But
  one of his pack wishes him dead. Find this one to find
  your protection from the devil. "
  1 of Glyphs — Monk
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  2 of Glyphs — Missionary
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  3 of Glyphs — Healer
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  4 of Glyphs — Shepherd
  Argynvostholt, Tower,
  Reward for Lighting
  the Beacon
  "I see a mighty dragon! He was slain long ago, but his
  good will remains. Restore his legacy and you shall find
  the protection you seek."
  5 of Glyphs — Druid
  Werewolf Den, Under
  the Care of Zuleika
  "There are wolves howling in the night! They live as one
  with the elements in a corrupted den of teeth. There is
  a woman there who seeks revenge. Help her, and she
  shall help you."
  6 of Glyphs — Anarchist
  Werewolf Den, Under
  the Care of Zuleika
  "There are wolves howling in the night! They live as one
  with the elements in a corrupted den of teeth. There is
  a woman there who seeks revenge. Help her, and she
  shall help you."
  7 of Glyphs — Charlatan
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "I see the house of a dragon! And a heart, once pure,
  corrupted by hatred. Bring light to the house and peace
  to the heart, and you will have your protection from the
  devil on high."
  8 of Glyphs — Bishop
  Argynvostholt, Under
  the Care of Vladimir
  Horngaard
  "I see the house of a dragon! And a heart, once pure,
  corrupted by hatred. Bring light to the house and peace
  to the heart, and you will have your protection from the
  devil on high."
  9 of Glyphs — Traitor
  Werewolf Den, Under
  the Care of Zuleika
  "There are wolves howling in the night! They live as one
  with the elements in a corrupted den of teeth. There is
  a woman there who seeks revenge. Help her, and she
  shall help you."
  Master of Glyphs — Priest
  Argynvostholt, Under
  the Care of Godfrey
  Gwilym
  "There is a house of dead warriors with corrupted
  hearts. But one among them is pure. Help this good
  warrior and the one he loves most, and he will help you
  in turn."
  Fleshing Out Curse of Strahd
  14
  
  
  
  Card
  Location
  Reading
  1 of Swords — Avenger
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! They need
  vengeance! And perhaps you can help them achieve it.
  To help them, seek out answers in an amber palace of
  darkness. Only then will you have the power you seek."
  2 of Swords — Paladin
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! They need
  vengeance! And perhaps you can help them achieve it.
  To help them, seek out answers in an amber palace of
  darkness. Only then will you have the power you seek."
  3 of Swords — Soldier
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "I see those that once stood up against the darkness.
  Warriors of mind and magic! But alas, only one remains.
  Find this warrior - this warrior without name - in a great
  amber crypt."
  4 of Swords — Mercenary
  Reward for Restoring
  the Fanes
  "Corruption lives in Barovia, in the very land on which
  we stand. Fight for this land, and it shall reward you
  with great power! Begin your search in an amber palace
  of darkness!"
  5 of Swords — Myrmidon
  Reward for Restoring
  the Fanes
  "The wild folk praise not the sun, but murdered gods.
  They seek to honor these gods. Help them and you
  shall find the power you need to face the devil on high!
  Start your search in a great amber crypt."
  6 of Swords — Berserker
  Reward for Restoring
  the Fanes
  "The wild folk praise not the sun, but murdered gods.
  They seek to honor these gods. Help them and you
  shall find the power you need to face the devil on high!
  Start your search in a great amber crypt."
  7 of Swords — Hooded One
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "There is a great vault of secrets deep in the
  mountains! I see the power you seek, but it is held safe
  in the eyes of a faceless god."
  8 of Swords — Dictator
  Reward for Restoring
  the Fanes
  "The devil on high has done terrible things! He has
  murdered the very land on which we stand and claims
  it has his own. Restore the land, and you shall gain your
  own great power. Begin your search in an amber palace
  of darkness!"
  9 of Swords — Torturer
  Reward for Restoring
  the Fanes
  "The devil on high has done terrible things! He has
  murdered the very land on which we stand and claims
  it has his own. Restore the land, and you shall gain your
  own great power. Begin your search in an amber palace
  of darkness!"
  Master of Swords — Warrior
  Reward for Restoring
  the Fanes
  "Corruption lives in Barovia, in the very land on which
  we stand. Fight for this land, and it shall reward you
  with great power! Begin your search in an amber palace
  of darkness!"
  1 of Stars — Transmuter
  Reward for Restoring
  the Fanes
  "The lands of Barovia have been twisted and corrupted!
  You must cleanse the land, and earn the favor of the
  heart of Barovia to earn the power you seek. Begin your
  search in an amber palace of darkness!"
  2 of Stars — Diviner
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "There is a great vault of secrets deep in the
  mountains! I see the power you seek, but it is held safe
  in the eyes of a faceless god."
  3 of Stars — Enchanter
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "There is a great vault of secrets deep in the
  mountains! I see the power you seek, but it is held safe
  in the eyes of a faceless god."
  VISTANI & TAROKKA
  15
  
  Sunsword
  Card
  Location
  Reading
  4 of Stars — Abjurer
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  5 of Stars — Elementalist
  Reward for Restoring
  the Fanes
  "The wild folk praise not the sun, but murdered gods.
  They seek to honor these gods. Help them and you
  shall find the power you need to face the devil on high!
  Start your search in a great amber crypt."
  6 of Stars — Evoker
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  7 of Stars — Illusionist
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "There is a great vault of secrets deep in the
  mountains! I see the power you seek, but it is held safe
  in the eyes of a faceless god."
  8 of Stars — Necromancer
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "By the fates! I see a man who has conquered death,
  but has succumbed to the endless bludgeonings of
  time. Alas, he has forgotten his very self! This man -
  this man without a name - keeps guard over the power
  you need to face the devil! Find him in a great amber
  crypt!"
  9 of Stars — Conjurer
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "I see a man. Or perhaps, a beast? Perhaps both! He
  guards the power to defeat the devil in the eyes of a
  hooded god. Find him in a great amber crypt!"
  Master of Stars — Wizard
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "By the fates! I see a man who has conquered death,
  but has succumbed to the endless bludgeonings of
  time. Alas, he has forgotten his very self! This man -
  this man without a name - keeps guard over the power
  you need to face the devil! Find him in a great amber
  crypt!"
  1 of Coins — Swashbuckler
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "I see a man. Or perhaps, a beast? Perhaps both! He
  guards the power to defeat the devil in the eyes of a
  hooded god. Find him in a great amber crypt!"
  2 of Coins — Philanthropist
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  3 of Coins — Trader
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! They need
  vengeance! And perhaps you can help them achieve it.
  To help them, seek out answers in an amber palace of
  darkness. Only then will you have the power you seek."
  4 of Coins — Merchant
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! They need
  vengeance! And perhaps you can help them achieve it.
  To help them, seek out answers in an amber palace of
  darkness. Only then will you have the power you seek."
  5 of Coins — Guild Member
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "I see a man. Or perhaps, a beast? Perhaps both! He
  guards the power to defeat the devil in the eyes of a
  hooded god. Find him in a great amber crypt!"
  Fleshing Out Curse of Strahd
  16
  
  Sunsword
  Card
  Location
  Reading
  6 of Coins — Beggar
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  7 of Coins — Thief
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods, their lives and
  power stolen! Help them, and they shall reward you
  with great power. Begin your search in an amber crypt."
  8 of Coins — Tax Collector
  Reward for Restoring
  the Fanes
  "Ah, the bill always comes due. I see gods of old,
  murdered and defiled. Help them and they shall help
  you in turn! Begin your search in an amber crypt."
  9 of Coins — Miser
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "Ahhh, there is a vault! It holds wealth and power alike,
  but all great corruption! Find this amber palace and the
  nameless man who guards it, and you shall find the
  power you seek."
  Master of Coins — Rogue
  Amber Temple,
  Inside the Hooded
  Statue, Under the
  Care of Neferon
  "I see a man. Or perhaps, a beast? Perhaps both! He
  guards the power to defeat the devil in the eyes of a
  hooded god. Find him in a great amber crypt!"
  1 of Glyphs — Monk
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  2 of Glyphs — Missionary
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  3 of Glyphs — Healer
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! The land itself in
  injured and needs your help! Find such help in an
  amber palace of darkness."
  4 of Glyphs — Shepherd
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need is kept safe under the careful
  watch of a nameless man! He has lost his flock, but
  stands true against the darkness after so many fateful
  years! Find this man in an amber palace of darkness!"
  5 of Glyphs — Druid
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! The land itself in
  injured and needs your help! Find such help in an
  amber palace of darkness."
  6 of Glyphs — Anarchist
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods, their lives and
  power stolen! Help them, and they shall reward you
  with great power. Begin your search in an amber crypt."
  7 of Glyphs — Charlatan
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods, their lives and
  power stolen! Help them, and they shall reward you
  with great power. Begin your search in an amber crypt."
  8 of Glyphs — Bishop
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need is kept safe under the careful
  watch of a nameless man! He has lost his flock, but
  stands true against the darkness after so many fateful
  years! Find this man in an amber palace of darkness!"
  9 of Glyphs — Traitor
  Reward for Restoring
  the Fanes
  "I see the shrines of murdered gods! The land itself in
  injured and needs your help! Find such help in an
  amber palace of darkness."
  Master of Glyphs — Priest
  Amber Temple,
  Library, Under the
  Care of Exethanter
  "The power you need to face the devil is kept safe
  under the careful watch of a nameless man! He has lost
  so much, but stands true against the darkness after so
  many fateful years! Find this nameless man in an amber
  palace of darkness!"
  VISTANI & TAROKKA
  17
  
  General Meaning
  Card
  Possible NPCs
  Possible Locations
  General Meaning
  Artifact
  Exethanter, Martikovs/Keepers of
  the Feather, Neferon, Rudolph van
  Richten
  Amber Temple, Shrines to the
  Fanes, Wizards of Wine Winery
  Significant objects, perhaps in
  reference to Strahd's ascension.
  Beast
  Arabelle, Ezmerelda d'Avenir, Izek
  Strazni, Zulieka Toranescu
  Berez, Shrines to the Fanes,
  Werewolf Den
  Passion, rage, and uncontrollable
  emotion. Alternately, a great
  hunter or their prey.
  Broken One
  The Abbott, Argynvost, Kasimir,
  Vladimir Horngaard
  Abbey of Saint Markovia,
  Argynvostholt, Berez, Vallaki
  An immense loss or failure.
  Madness or depression.
  Darklord
  The Abbott, Fiona Wachter,
  Exethanter, Vladimir Horngaard,
  Amber Temple
  Ancient power and ancient evil,
  perhaps in association with
  Strahd's curse and power.
  Donjon
  The Abbott, Argynvost, Rudolph
  van Richten
  Abbey of Saint Markovia,
  Argynvostholt, Krezk, Van
  Richten's Tower
  Isolation and imprisonment.
  Seclusion and close-mindedness.
  Ghost
  Argynvost, Exethanter, Sir Godfrey
  Gwilym, Kasimir
  Amber Temple, Argynvostholt,
  Berez
  Echoes of the past. Guilt or
  remembrance.
  Executioner
  Ezmerelda d'Avenir, Izek Strazni,
  Rudolph van Richten
  Argynvostholt, Berez, Vallaki
  A hunter or bringer of death.
  Horseman
  Arrigal, Kasimir, Rudolph van
  Richten
  Vistani Camp
  A far traveler. Alternately, a bringer
  of death.
  Innocent
  Arabelle, Sir Godfrey Gwilym,
  Martikovs/Keepers of the Feather
  Argynvostholt, Vistani Camp,
  Wizards of Wine Winery
  Someone of profound goodness.
  Alternately, naivety or ignorance.
  Marionette
  Arrigal, Izek Strazni, Zulieka
  Toranescu
  Vallaki
  A servant or minion, knowing or
  unknowing.
  Mists
  Ezmerelda d'Avenir, Fiona
  Wachter, Rudolph van Richten
  Abbey of Saint Markovia, Krezk,
  Vallaki, Wizards of Wine Winery
  An unexpected ally, or someone of
  mystery. Alternately, someone who
  travels through the mists.
  Raven
  Arrigal, Ezmerelda d'Avenir,
  Martikovs/Keepers of the Feather
  Vallaki, Vistani Camp, Wizards of
  Wine Winery
  A distant watcher or someone with
  great luck.
  Seer
  Arabelle, Arrigal,
  Martikovs/Keepers of the Feather,
  Neferon
  Vallaki, Vistani Camp, Wizards of
  Wine Winery
  A person of keen intellect and
  intelligence. Or, more literally,
  someone with divination skills.
  Tempter
  The Abbott, Exethanter, Fiona
  Wachter, Kasimir
  Amber Temple, Vallaki
  A person with ulterior motives.
  Power that comes with great price.
  
  
  As previously stated, the party's ally will vary from campaign
  to campaign. Outside the NPCs listed in the Curse of Strahd
  module, you also have the option of incorporating a custom
  NPC, perhaps drawn from a player character's backstory, as
  the ally instead.
  Remember that the party's ally does not need to become a
  sidekick or DMPC. They may instead impart vital information
  to the party before departing, like the ghost of Argynvost. Or,
  they might provide the party a service but otherwise must be
  defeated, like the Abbott.
  To that end, providing a concrete reading for each card is
  near impossible. Instead, try to mix and match the options on
  the following tables for the party ally.
  
  
  First, use the General Meaning table to find some possible
  NPCs that can fit the card drawn. If none of the NPCs are to
  your liking, you may instead use one of the locations that fit
  the drawn card.
  If none of the NPCs or locations are to your liking, you may
  invent a custom ally using the general meaning of the drawn
  card as a guideline.
  Next, use the NPC Readings table to provide the first half
  of the ally reading. Lastly, use the Location Readings table to
  indicate the location of the chosen ally
  Example A: Players draw the Broken One card. The
  Dungeon Master reviews the General Meaning table and
  chooses Argynvost as the party's ally. The Dungeon Master
  then uses Argynvost's reading on the NPCs table and
  Argynvostholt's reading from the Locations table.
  Example B: Players draw the Broken One card. The
  Dungeon Master reviews the General Meaning table and
  chooses Vallaki as the location of the ally. They may then
  start the reading with Vallaki's option on the Locations table
  and end with a specific ally of their choosing from Vallaki.
  Example C: Players draw the Broken One card. The
  Dungeon Master reviews the General Meaning table and
  does not like any of the suggested NPCs or locations. Instead,
  they use the general meaning of the card to create an original
  ally, perhaps from a PC's backstory.
  Fleshing Out Curse of Strahd
  18
  
  NPC Reading
  NPC
  Reading
  The Abbott
  "How far can one fall! I see a man who uses his bewitching light to hide his rotten
  soul. He has answers and aid, but only at the most heavy of cost."
  Arabelle
  "I see my kindred. A child with the eyes of fate! But she is danger! Save her, and
  perhaps her eyes can show you a path to the devil's downfall!"
  Argynvost
  "I see a good heart gone to the grave. He begs your aid to save what remains of his
  memory."
  Arrigal
  "Ah, this one who can help you has a troubled heart. He is a man who loves his family,
  but knows more than he says."
  Exethanter
  "What a poor man! He has lost everything in his fight against the darkness, including
  his life and his very name."
  Ezmerelda d'Avenir
  "A lone Vistana roams the land. She stays in no one place for long, but catch her, and
  her fierce will shall aid you greatly!"
  Fiona Wachter
  "I see a woman of standing, who aims even higher than her station. She is a wise,
  snake of a woman, who will whisper her secrets if you befriend her. But beware her
  bite!"
  Sir Godfrey Gwilym
  "What a sorry soul! I see a man who is dead but cannot die. And he watches,
  hopelessly, as the one he loves most drowns in their own hatred."
  Izek Strazni
  "I see a soul of fire and rage! This man watches over many others, though they fear
  him all the more for it."
  Kasimir
  "What terrible loss... I see an elf who has lost everything, but clings to hope and
  vengeance alike."
  Martikovs/Keepers of the Feather
  "I see a family and a kindness! They keep quiet and hidden, but prove yourselves good
  an worthy, and they will aid you. See our their feathered flock."
  Neferon
  "How strange. I see one is both animal and man. He is wise and watchful, but wary of
  new faces. He remains, forever, a final watcher in the eyes of a faceless god."
  Rudolph van Richten
  "Look for a mighty predator. A hunter of hunters! He stalks this land, in hopes of
  slaying the mightiest prey of all. Perhaps you and he share an adversary..."
  Vladimir Horngaard
  "Be wary. Your ally is a fallen man, who remembers nothing of love or hope. His hatred
  consumes he and all his kind. But save him, and he will aid you greatly."
  Zulieka Toranescu
  "I see a wild soul! She is a woman in mourning and oh what rage! Stoke her fires and
  she will reveal all under the bright light of the moon."
  Location Reading
  Location
  Reading
  Abbey of Saint
  Markovia
  "Find them in a house of healing that
  only begets madness!"
  Amber Temple
  "Find them deep in the mountains,
  safeguarding their knowledge behind
  amber walls!"
  Argynvostholt
  "Find them in the fallen house of
  dragon!
  Berez
  "Find them in a bog where sane men
  dare not tread."
  Dusk Elves
  "Find your aid among my kindred,
  among dying elves."
  Krezk
  "Find them in a town far to the west,
  well hidden behind the walls of man."
  Location
  Reading
  Shrines to the
  Fanes
  "I see the shrines of murdered gods!
  Find them and find your aid."
  Vallaki
  "Find them in a town where all is not
  well."
  Van Richten's
  Tower
  "Find them in a tower surrounded by
  water!"
  Vistani Camp
  "Find your aid among my kindred, near a
  town where all is not well."
  Werewolf Den
  "Find them in a den of teeth, far to
  west!"
  Wizards of Wine
  Winery
  "Find the help you need in a raven's nest
  surrounded by vines!"
  Yester Hill
  "Find the help you need in an ancient
  shrine, watched over by a tree of death."
  VISTANI & TAROKKA
  19
  
  
  
  Card
  Location
  Reading
  Artifact
  Crypts, King and Queen's
  Tomb
  "When the day comes that you must face the devil, you shall find
  him waiting in the depths of darkness, alongside his great castle's
  namesake."
  Beast
  Crypts, Strahd's Tomb
  "One day, you shall be strong enough to face the devil himself! On
  that day, find him deep beneath his home, lurking in the one place
  the mists bid he always return."
  Broken One
  Crypts, Sergei's Tomb
  "When it is time to face your fate in the eyes of your deadliest foe,
  pursue him into the depths of darkness! You shall find the devil in
  the tomb of the only man he has ever envied."
  Darklord
  Crypts, Strahd's Tomb
  "One day, you shall be strong enough to face the devil himself! On
  that day, find him deep beneath his home, lurking in the one place
  the mists bid he always return."
  Donjon
  Towers, K57 or K60
  "Your destiny demands you face the devil! When destiny calls, look
  to the skies! Your greatest adversary waits for you near the clouds
  that steal the sun."
  Seer
  Towers, K57 or K60
  "Your destiny demands you face the devil! When destiny calls, look
  to the skies! Your greatest adversary waits for you near the clouds
  that steal the sun."
  Ghost
  Crypts, Sergei's Tomb
  "When it is time to face your fate in the eyes of your deadliest foe,
  pursue him into the depths of darkness! You shall find the devil in
  the tomb of the only man he has ever envied."
  Executioner
  Crypts, Strahd's Tomb
  "One day, you shall be strong enough to face the devil himself! On
  that day, find him deep beneath his home, lurking in the one place
  the mists bid he always return."
  Horseman
  Crypts, King and Queen's
  Tomb
  "When the day comes that you must face the devil, you shall find
  him waiting in the depths of darkness, alongside his great castle's
  namesake."
  Innocent
  Crypts, Sergei's Tomb
  "When it is time to face your fate in the eyes of your deadliest foe,
  pursue him into the depths of darkness! You shall find the devil in
  the tomb of the only man he has ever envied."
  Marionette
  Towers, K57 or K60
  "Your destiny demands you face the devil! When destiny calls, look
  to the skies! Your greatest adversary waits for you near the clouds
  that steal the sun."
  Mist
  Crypts, Strahd's Tomb
  "One day, you shall be strong enough to face the devil himself! On
  that day, find him deep beneath his home, lurking in the one place
  the mists bid he always return."
  Raven
  Crypts, King and Queen's
  Tomb
  "When the day comes that you must face the devil, you shall find
  him waiting in the depths of darkness, alongside his great castle's
  namesake."
  Tempter
  Towers, K57 or K60
  "Your destiny demands you face the devil! When destiny calls, look
  to the skies! Your greatest adversary waits for you near the clouds
  that steal the sun."
  20
  Fleshing Out Curse of Strahd
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/MandyMod/MandyMod.-.Fleshing Out Curse of Strahd.-.Chapter 4 - Vistani And Tarokka.pdf