TEXT: DCC Quick Monster Stats 
   
    
  Aberration 
  Animal 
  Beast 
  Construct 
  Dragon 
  Elemental 
  (Air, Fire) 
  Elemental 
  (Earth, Water) 
  Fey 
  Giant 
  Humanoid 
  Magical Beast 
  Monstrous 
  Humanoid 
  Ooze 
  Outsider 
  Plant 
  Shapechanger 
  Undead 
  Vermin 
  Hit Die* 
  d8 
  d8 
  d10 
  d10 
  d12 
  d8 
  d8 
  d6 
  d8 
  d8 
  d10 
  d8 
  d10 
  d8 
  d8 
  d8 
  d12 
  d8 
  Attack Bonus 
  3/4 
  3/4 
  3/4 
  3/4 
  Full 
  3/4 
  3/4 
  1/2 
  3/4 
  3/4 
  Full 
  Full 
  3/4 
  Full 
  3/4 
  3/4 
  1/2 
  3/4 
  Fort Save 
  Poor 
  Good 
  Good 
  Poor 
  Good 
  Poor 
  Good 
  Poor 
  Good 
  ** 
  Good 
  Poor 
  Poor 
  Good 
  Good 
  Good 
  Poor 
  Good 
  Ref Save 
  Poor 
  Good 
  Good 
  Poor 
  Good 
  Good 
  Poor 
  Good 
  Poor 
  ** 
  Good 
  Good 
  Poor 
  Good 
  Poor 
  Good 
  Poor 
  Poor 
  Will Save 
  Good 
  Poor 
  Poor 
  Poor 
  Good 
  Poor 
  Poor 
  Good 
  Poor 
  ** 
  Poor 
  Good 
  Poor 
  Good 
  Poor 
  Good 
  Good 
  Poor 
  * Using different types of hit dice is totally optional. You can always just use d8 or d10, or whatever you like for everything. 
  ** Choose one good save for humanoids. For example, Reflex for goblins and kobolds, or Fortitude for orcs. 
  Instructions: Find the type of monster in the table above. Roll the monster’s hit points 
  using the hit die type listed. Look up the monster’s Attack bonus and saves in the table 
  to the left based on the monster’s HD. Note that these values do not include any ability 
  score modifiers, as monsters in the older books generally aren’t given a full set of stats. 
  If you wish to include these bonuses, feel free to give the monsters an additional bonus 
  (or penalty) of +1 to +3 as follows: 
  Strength – Attack Bonus 
  Agility – Reflex Save 
  Stamina – Fort Save 
  Personality – Will Save 
  You can also use a monster’s calculated reflex save bonus as their initiative bonus if 
  you’d like. 
  For NPCs, assign values based on the following: 
  Warrior-type: d12 or d10 HD, Full attack bonus, good Fort save 
  Cleric-type: d8 HD, ¾ attack bonus, good Fort and Will saves 
  Thief-type: d6 HD, ¾ attack bonus, good Ref save 
  Wizard-type: d4 HD, ½ attack bonus, good Will Save 
  Enjoy! 
   
  HD 
  Save 
  Bonus 
  (Good) 
  Save 
  Bonus 
  (Poor) 
  Attack 
  Bonus 
  (Full) 
  Attack 
  Bonus 
  (3/4) 
  Attack 
  Bonus 
  (1/2) 
  1 
  +2 
  +0 
  +1 
  +0 
  +0 
  2 
  +3 
  +0 
  +2 
  +1 
  +1 
  3 
  +3 
  +1 
  +3 
  +2 
  +1 
  4 
  +4 
  +1 
  +4 
  +3 
  +2 
  5 
  +4 
  +1 
  +5 
  +3 
  +2 
  6 
  +5 
  +2 
  +6 
  +4 
  +3 
  7 
  +5 
  +2 
  +7 
  +5 
  +3 
  8 
  +6 
  +2 
  +8 
  +6 
  +4 
  9 
  +6 
  +3 
  +9 
  +6 
  +4 
  10 
  +7 
  +3 
  +10 
  +7 
  +5 
  11 
  +7 
  +3 
  +11 
  +8 
  +5 
  12 
  +8 
  +4 
  +12 
  +9 
  +6 
  13 
  +8 
  +4 
  +13 
  +9 
  +6 
  14 
  +9 
  +4 
  +14 
  +10 
  +7 
  15 
  +9 
  +5 
  +15 
  +11 
  +7 
  16 
  +10 
  +5 
  +16 
  +12 
  +8 
  17 
  +10 
  +5 
  +17 
  +12 
  +8 
  18 
  +11 
  +6 
  +18 
  +13 
  +9 
  19 
  +11 
  +6 
  +19 
  +14 
  +9 
  20 
  +12 
  +6 
  +20 
  +15 
  +10 
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Quick Reference/DCC - Quick Monster Stats.pdf