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  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 397gp 
   
  APL 4 
  max 675xp; 558gp 
   
  APL 6 
  max 840xp; 793gp 
   
  APL 8 
  max 1,065xp; 1,118gp 
   
  APL 10 
  max 1,290xp; 1,939gp 
   
  APL 12 
  max 1,575xp; 2,605gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Siege 
  A Regional Adventure 
  Set in Highfolk 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  APLs 10-12:  +2 thundering ravenfeather spear; attacks owner
  on a natural 1-3. 
  Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor,
  bestow curse, creator must be evil; Market Price: 0 gp (cursed
  item); Weight:  5 lb. 
   
  � Favor of Almeric Wilstone:  You have succeeded in a very
  important mission for the Rangers of the Vesve, and Quaalsten.
  For your courage Almeric has arranged for a wizard friend of his to
  enchant your armor and a weapon.  You have the opportunity to
  upgrade any one masterwork suit of armor/shield and any one
  masterwork weapon they possess to a +1 version at the end of any
  Highfolk regional scenario (APLs 2-4), or upgrade any one +1 suit
  of armor/shield and any one +1 weapon they possess to a +2
  version at the end of any Highfolk regional scenario (APLs 6-12).
  The PC pays the difference in cost for the item's upgrade.  Once
  both items have been chosen, write used across the above text.
  Record the items chosen on the back of this record. 
   
  � Favor of Oslen Oakbough:  Only PCs selected may obtain this
  favor. 
   
  � Favor of Ethram:  Only PCs selected may obtain this favor. 
  Only one character may possess this item at the conclusion of the
  event; it is the character that initially picked up the weapon.  Please
  cross this item off if this character did not receive the curse.  The
  character that picked up this weapon may add this item to their
  Master Item List without purchasing it. 
  � Ravenfeather spear:  This magical shortspear bears numerous
  black feathers tied around the haft of the weapon.  It is said that
  the feathers come from the raven, a symbol of death and
  misfortune among many of the humanoid tribes.  Indeed, this
  spear functions as a cursed backbiter spear; any time the user
  makes an attack roll with the weapon, and rolls very low (see
  below), it curls around to strike the wielder for normal damage.  If
  this spear is hurled, the damage is doubled.   
  In addition, the character is compelled to use the weapon in
  melee combat; any time the PC wishes to engage in melee combat,
  he/she must roll a Will save (DC 15); if it results in a failure, the
  character must use the spear throughout the combat when
  engaged in melee.  The spear cannot be discarded normally; after
  one minute, it reappears stowed on the character that possesses
  this curse.  If the curse is removed by a remove curse spell, the
  spear becomes a normal non-magical shortspear. 
  APLs 2-4:  +1 ravenfeather spear; attacks owner on a natural 1. 
  APLs 6-8:  +2 ravenfeather spear; attacks owner on a natural 1-2.
  FINAL XP TOTAL 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
   
   
  XP
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  Dust of tracelessness (Adventure, DMG) 
  +1 ravenfeather spear (Curse, see above) 
  Everburning torch (Region, DMG) 
   
  APL 4 (All of APL 2 plus the following) 
  Potion of cure serious wounds (Adventure, DMG) 
  Potion of gaseous form (Adventure, DMG) 
   
  APL 6 (All of APLs 2-4 plus the following) 
  +2 ravenfeather spear (Replaces +1 version, curse,
  see above) 
  Cloak of arachnida (Adventure, DMG) 
   
  APL 8 (All of APLs 2-6 plus the following) 
  Brooch of shielding (Adventure, DMG) 
   
  APL 10 (All of APLs 2-8, except the potion of cure
  serious wounds, plus the following) 
  +2 thundering ravenfeather spear (Replaces +2
  version, curse, see above) 
  Medallion of thoughts (Adventure, DMG) 
  Bead of force (Adventure, DMG) 
   
  APL 12 (All of APLs 2-10, except the potion of cure
  serious wounds, plus the following) 
  Boots of speed (Adventure, DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/593/Normal Scenarios/HIG3-03 - Siege (APL 2-12)/HIG3-03 - Siege AR.pdf