TEXT: Spheres Apocrypha: 
  Racial Martial 
  Talents
  
  Listed below are a selection of talents with associated feats 
  with racial requirements. While the talents themselves still 
  count as their associated feats, selecting any of the listed tal-
  ents does not require you to be of any specific race.
  Athletics Sphere:
  Knockdown Tumble (motion)
  When you successfully make an Acrobatics check to avoid pro-
  voking an attack of opportunity from a opponent when you 
  move through its threatened area or its space, you can expend 
  your martial focus to try to knock them down. The opponent 
  must succeed on a Reflex save or be knocked prone.
  Associated Feat: Tangle Feet.
  Barrage Sphere:
  Shove and Shoot
  When you make a barrage special attack action, you may forgo 
  making your first ranged attack and instead make a Bull Rush 
  combat maneuver as a free action against a creature within 
  your natural reach. This does not provoke an attack of oppor-
  tunity. Your barrage penalty to attack rolls also applies to your 
  CMB with this combat maneuver.
  Associated Feat: Stabbing Shot.
  Equipment Sphere:
  Cavalry Ready
  You treat all one- or two-handed melee weapons as if they had 
  the brace special feature.
  Associated Feat: Let Them Come.
  Goblin Heritage (Discipline)
  You gain proficiency with the the brutal bola, dogslicer, gar-
  rote, horsechopper, light flail, machete, sap, shortbow, spiked 
  chain, swordbreaker dagger and torch.
  In addition, when you wield a torch as a weapon it is consid-
  ered a club that deals an additional 1d4 fire damage on a suc-
  cessful hit if the torch is lit.
  Associated Feat: Fire Hand, Burn! Burn! Burn!.
  Gladiator Sphere:
  Punish the Meek
  Whenever you use an attack action to deal damage to a crea-
  ture that is currently demoralized by you, extend the duration 
  of the demoralization by one round.
  Associated Feat: Demoralizing Lash.
  Vengeful Boast
  You may perform a boast as a immediate action even when it is 
  not your turn whenever an ally you can perceive and is within 
  the range of your boasts takes damage from an enemy attack 
  that results in the ally being at or below half their maximum 
  hit points.
  Scout Sphere:
  Honed Sense
  You gain the scent special ability, with a base distance of 30 
  feet. You receive a +4 bonus on Perception checks to detect 
  creatures with the shaken, frightened, or panicked conditions 
  using scent. You can substitute your Perception skill for Sense 
  Motive skill checks if the subject has one of the previous con-
  ditions or is attempting to cover up their fear in some way.
  Associated Feat: Sharp Senses, Smell Fear.
  Open Hand Sphere:
  Aquatic Stalker
  You may perform the trip combat maneuver against swimming 
  creatures. If you succeed, instead of making the target prone 
  you make them off-balanced. An off-balance creature loses its 
  Dexterity bonus to Armor Class, and opponents gain a +2 bo-
  nus on attacks against it as long as it remains in water. Treat 
  this as if you had made the creature prone for abilities that 
  Martial Talents
  
  depend on knocking down or targetting a prone creature. The 
  off-balanced creature may right itself as a move action that 
  provokes attacks of opportunity.
  Associated Feat: Sea Hunter.
  Warleader Sphere:
  Strategically Distant Examination
  When you are benefiting from cover or concealment against at 
  least one opponent and you are not within the threatened area 
  of any opponent, increase morale bonuses granted by your tac-
  tics and shouts by 1 for every 10 ranks in Diplomacy you posses 
  (minimum 1) until the start of your next turn.
  Associated Feat: Lead from the Back.
  Monster Talents
  The following talents are designed to add a little extra edge 
  and flexibility to monsters. Since these talents are primarily 
  designed to add depth and options to monsters and NPCs; 
  players looking to take one of the following talents should seek 
  GM approval first.
  Dual Wielding Sphere
  Multi-Limbed Combat
  Prerequisites: Dual Wielding Sphere, two or more offhand 
  attacks.
  When making your offhand attacks with the Dual Wielding 
  sphere, you may make an additional off-hand attack with every 
  off-hand weapon or natural attack you possess whose limb is 
  not already engaged in making an attack. For every additional 
  attack take an additional -2 penalty to all your attack rolls. You 
  may forgo making additional attacks with extra limbs to re-
  duce the penalty for fighting like this by 2 (to a minimum of 4).
  Associated Feat: Multi-attack, Multiweapon Fighting.
  Equipment Sphere
  Breath Weapon Specialist
  Prerequisites: Breath weapon universal monster ability that 
  deals damage.
  You have learned to use your breath weapon in a more refined 
  manner, allowing you to use it as a weapon. The weapon uses 
  the base statistics of a longbow (adjusted for size), except using 
  your breath weapon’s distance as a range increment if it’s lon-
  ger, and using your breath weapon’s damage type. If the breath 
  weapon deals multiple types of damage choose a single type 
  of damage it inflicts with every shot (you can choose to deal 
  multiple types of physical damage with one shot).
  Specific additional effects of the breath weapon don’t apply. 
  This weapon has unlimited ammunition and does not provoke 
  attacks of opportunity to reload. Otherwise it functions as a 
  regular weapon and can be used in conjunction with talents 
  and feats that depend on one. When used this way, creatures 
  hit by the breath weapon don’t get a save for half damage. At 
  the time of selecting this talent you can choose if your weapon 
  is considered a thrown weapon or not.
  You can select this talent twice to allow the weapon to target 
  touch AC.
  Alternate Racial Traits
  Goblin - Pyromania Specialist
  Most goblins have an affinity for burning things down, a few 
  specialize in it to the point of mania. They gain the Goblin 
  Heritage Equipment talent as a bonus talent at 1st level. This 
  replaces skilled.
  Kobold - Instinctual Trapper 
  All kobolds must deal with the reality that they are vulnera-
  ble to attack by much stronger creatures, but the especially 
  vulnerable kobolds compensate by not fighting fair. They gain 
  the Trap sphere, and one talent of their choice from the Trap 
  sphere as a bonus talents at 1st level. This replaces armor. 
  Merfolk - Underwater Warrior
  While all merfolk are adept at underwater working environ-
  ments for underwater living, it surprises landwalkers that those 
  same tools make some merfolk quite adept at underwater com-
  bat as well. They gain the Peasant Training Equipment talent as 
  a bonus talent at 1st level. This replaces low-light vision.
  Credits
  Creative Director: Adam Meyers
  Author: David Spektorov
  Layout: Rachel Meyers
  
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, 
  Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material 
  by E. Gary Gygax and Dave Arneson.
  Spheres Apocrypha: Racial Martial Talents ©  2014, Drop Dead Studios; 
  Authors: David Spektorov
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; 
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, 
  and Skip Williams.
  Spheres of Power ©  2014, Drop Dead Studios; Authors: Adam Meyers, 
  Tyler Keene, Ryan Ricks, Owen Stephens
  Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason 
  Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason 
  Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, 
  and Russ Taylor.
  Advanced Player’s Guide Copyright 2010, Paizo Publishing, LLC; Author: 
  Jason Bulmahn.
  Pathfinder RPG Bestiary © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams.
  Basidirond from the Tome of Horrors © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Pathfinder Society Field Guide © 2011 Paizo Publishing, Authors Russ 
  Taylor, Erik Mona, Mark Moreland
  Pathfinder Player Companion: Goblins of Golarion © 2011, Paizo 
  Publishing, LLC; Author: James Jacobs, Hal Maclean, and Richard Pett.
  
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