TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6 
  � 
  Figurine of wondrous power (silver raven) 
  (Adventure, DMG) 
  � 
  Wrath of Heironeous (Adventure, see above) 
   
  APL 8 (all of APL 6 plus the following) 
  � 
  Bag of tricks (tan) (Adventure, DMG) 
  � 
  Wand of web (Adventure, DMG) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  Goggles of night (Adventure, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  Periapt of Wisdom +4 (Adventure, DMG) 
  � 
  Wand of slow (Adventure, DMG) 
   
   
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp 
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1,575xp; 3,300gp 
  � Black Breath Removed: If a player has ever contracted the
  Black Breath of Iuz plague, they are instantly healed of the
  affliction. In addition, the disease mutates and actually becomes a
  boon to the player. The PC now has a permanent +2 sacred bonus
  to all saves vs. poison or disease. 
   
  � A Sidhee Connection: The Sidhee are gone from Oerth, or it
  seems. A nagging feeling of guilt and loss seems to plague you.
  This results in a -2 penalty to Concentration checks. However, it
  has also filled you with a quiet resolve. This grants you a +2 Morale
  bonus to fear saves.  
   
  � The Wrath of Heironeous: This heavy flail is encrusted various
  symbols and pictures each depicting the worship and ideology of
  Hextor. The weapon was once an artifact of evil dedicated to
  Hextor, but was transformed into an instrument of good. It is
  rumored that the size and powers manifested by The Wrath of
  Heironeous are dependent upon the good within the wielder. The
  Wrath is a +1 merciful heavy flail that also makes the wielder
  immune to domination effects. Against agents of Hextor it looses
  the Merciful quality and gains the Wounding quality. Market
  Price: 12,315 gp. Cannot be crafted. 
  � No Memory! You have lost your memory! As far as you can
  discern, your life started in the center of the Sidhee forest. All of
  your abilities remain the same (though sometimes your not
  entirely sure what those abilities are!) This memory will persist
  until you receive a heal spell or memory restoration with limited
  wish, wish, or miracle.  
   
  Only one dwarven PC per table may receive the following gift.
  The dwarven PC must meet the criteria in the adventure to be
  offered it. Cross the following favor off for all other PCs. 
   
  � Thanks of Lord Bladehome: Lord Bladehome wishes to thank
  you for a job well done. If you have the Strange Rock from the
  Book of Dark Alchemy and the Strange Stick from The Man from
  DYVERS, Lord Bladehome can construct these into a +1 Dwarven
  Thrower. However, the repair requires faith in the dwarven gods.
  The power of the throwing hammer will fade without continual
  thanks. You must tithe 5% of all your earnings in any venture or
  the hammer will lose its power. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  On Solid Grounds 
  A Regional Adventure 
  Set in The Shield Lands 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/595/Normal Scenarios/SHL5-08 - On Solid Grounds (APL 6-12)/SHL5-08 - On Solid Grounds AR.pdf