TEXT: Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  Rogue
  At-Will Exploit
  
  At-Will Exploit
  Deft Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-119
  A final lunge brings you into an advantageous position.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Special: You can move 2 squares before the attack.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  M Melee or R Ranged weapon
  At-Will Exploit
  Piercing Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  REF
  Rogue Attack 1
  PHB-118
  A needle-sharp point slips past armor and into tender flesh.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  M Melee weapon
  At-Will Exploit
  Riposte Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-118
  With a calculated strike, you leave your foe vulnerable to an 
  adroit riposte should he dare attack you.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage. If the tar-
  get attacks you before the start of your next turn, 
  you make your riposte against the target as an im-
  mediate interrupt: a Strength vs. AC attack that 
  deals 1[W] + Strength modifier damage. Increase 
  damage to 2[W] + Dexterity modifier and riposte 
  to 2[W] + Strength modifier at 21st level.
  M Melee weapon
  At-Will Exploit
  Sly Flourish
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-118
  A distracting flourish causes the enemy to forget the blade 
  at his throat.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 1[W] + Dexterity modifier + Charisma modi-
  fier damage. Increase damage to 2[W] + Dexterity 
  modifier + Charisma modifier at 21st level.
  M Melee or R Ranged weapon
  At-Will Exploit
  Fleeting Ghost
  Martial
  Move Action
      
  Rogue Utility 2
  PHB-119
  You are stealthy and fleet of foot at the same time.
  Prerequisite: You must be trained in Stealth.
  Effect: You can move your speed and make a 
  Stealth check. You do not take the normal penalty 
  from movement on this check.
  P Personal
  At-Will Exploit
  Great Leap
  Martial
  Move Action
      
  Rogue Utility 2
  PHB-119
  You leap a great distance without a running start.
  Prerequisite: You must be trained in Athletics.
  Effect: Make a high jump or a long jump. Deter-
  mine the DC of the Athletics check as though you 
  had a running start. The distance you jump can 
  exceed your speed.
  P Personal
  At-Will Exploit
  Melee Basic Attack
  Weapon
  One creature
  Standard Action
  STR  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a melee weapon.
  Hit: 1[W] + Strength modifier damage. Increase 
  damage to 2[W] + Strength modifier at 21st level.
  Special: You can use an unarmed attack as a weap-
  on to make a melee basic attack.
  m Melee weapon
  At-Will Exploit
  Ranged Basic Attack
  Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Basic Attack 
  PHB-287
  You resort to the simple attack you learned when you first 
  picked up a ranged weapon.
  Hit: 1[W] + Dexterity modifier damage. Increase 
  damage to 2[W] + Dexterity modifier at 21st 
  level.
  Special: Weapons with the heavy thrown property 
  (see Player’s Handbook, page 216) use Strength 
  instead of Dexterity for attack rolls and damage 
  rolls.
  r Ranged weapon
  
  At-Will Exploit
  Shadow Stride
  Martial
  Move Action
      
  Rogue Utility 10
  PHB-122
  You silently step from shadow to shadow, slipping past your 
  foes unseen and unheard.
  Prerequisite: You must be trained in Stealth.
  Effect: You must be hiding to use this power. You 
  can move your speed. At the end of that move-
  ment, if you have cover, you can make a Stealth 
  check with no penalty for moving. If you make the 
  Stealth check, you stay hidden during your move-
  ment.
  P Personal
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  At-Will Exploit
  At-Will Exploit
  Chameleon
  Martial
  Immediate Interrupt
     
  Rogue Utility 6
  PHB-120
  You blend into your surroundings.
  Trigger: You are hidden and lose cover or conceal-
  ment against an opponent.
  Prerequisite: You must be trained in Stealth.
  Effect: Make a Stealth check. Until the end of your 
  next turn, you remain hidden if a creature that 
  has a clear line of sight to you does not beat your 
  check result with its Perception check. If at the 
  end of your turn you do not have cover or conceal-
  ment against a creature, that creature automati-
  cally notices you.
  P Personal
  At-Will Exploit
  Nimble Climb
  Martial
  Move Action
     
  Rogue Utility 6
  PHB-120
  You climb surfaces with astounding ease.
  Prerequisite: You must be trained in Athletics.
  Effect: Make an Athletics check to climb a surface. 
  You can move at your full speed during this climb.
  P Personal
  
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  Rogue
  Encounter Exploit
  
  EncountEr Exploit
  Dazing Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-118
  An expert strike catches your foe by surprise and leaves him 
  reeling from the pain.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage, and the 
  target is dazed until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  King’s Castle
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  REF
  Rogue Attack 1
  PHB-118
  It’s hard to get to the little guy when he takes cover behind an 
  ally who can crush plate armor in his teeth.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage.
  Effect: Switch places with a willing adjacent ally.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Positioning Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 1
  PHB-118
  A false stumble and a shove place the enemy exactly where 
  you want him.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage, and you 
  slide the target 1 square.
  Artful Dodger: You slide the target a number of 
  squares equal to your Charisma modifier.
  M Melee weapon
  EncountEr Exploit
  Torturous Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-118
  If you twist the blade in the wound just so, you can make 
  your enemy howl in pain.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage.
  Brutal Scoundrel: You gain a bonus to the damage 
  roll equal to your Strength modifier.
  M Melee weapon
  EncountEr Exploit
  Master of Deceit
  Martial
  Free Action
      
  Rogue Utility 2
  PHB-119
  The line between truth and deception is thin, and you cross 
  it with ease.
  Trigger: You roll a Bluff check and dislike the result.
  Prerequisite: You must be trained in Bluff.
  Effect: Reroll the Bluff check. You decide whether 
  to make the reroll before the DM announces the 
  result.
  P Personal
  EncountEr Exploit
  Quick Fingers
  Martial
  Minor Action
      
  Rogue Utility 2
  PHB-119
  You can pilfer a coin pouch in the blink of an eye.
  Prerequisite: You must be trained in Thievery.
  Effect: Make a Thievery check as part of this action, 
  even if the check is normally a standard action.
  P Personal
  EncountEr Exploit
  Tumble
  Martial
  Move Action
      
  Rogue Utility 2
  PHB-119
  You tumble out of harm’s way, dodging the opportunistic at-
  tacks of your enemies.
  Prerequisite: You must be trained in Acrobatics.
  Effect: You can shift a number of squares equal to 
  one-half your speed.
  P Personal
  EncountEr Exploit
  Bait and Switch
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 3
  PHB-119
  You strike and weave, causing your foe to lurch forward so 
  that you can duck around him and slip into his space.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage. In addi-
  tion, you switch places with the target and can 
  then shift 1 square.
  Artful Dodger: You can shift a number of squares 
  equal to your Charisma modifier.
  M Melee weapon
  
  EncountEr Exploit
  Setup Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 3
  PHB-120
  You land a calculated blow that causes your enemy to drop 
  his guard, leaving him vulnerable to subsequent attacks.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target grants combat advantage to you until the 
  end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Topple Over
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 3
  PHB-120
  Balance and momentum are your allies as you lunge for-
  ward, strike deftly, and knock your opponent to the ground.
  Requirement: You must be wielding a light blade.
  Brutal Scoundrel: You gain a bonus to the attack 
  roll equal to your Strength modifier.
  Hit: 1[W] + Dexterity modifier damage, and the 
  target is knocked prone.
  M Melee weapon
  EncountEr Exploit
  Trickster’s Blade
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 3
  PHB-120
  You land an expert blow and follow up with a clever series of 
  feints that bewilder your enemies.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage. Add your 
  Charisma modifier to your AC until the start of 
  your next turn.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Ignoble Escape
  Martial
  Move Action
      
  Rogue Utility 6
  PHB-120
  With nimble ease, you sidestep one perilous situation after 
  another.
  Prerequisite: You must be trained in Acrobatics.
  Effect: If you are marked, end that condition. You 
  can shift a number of squares equal to your speed.
  P Personal
  EncountEr Exploit
  Mob Mentality
  Martial
  You and each ally in burst
  Standard Action
      
  Rogue Utility 6
  PHB-120
  When it comes to lying, cajoling, or persuading others, your 
  allies follow your lead.
  Prerequisite: You must be trained in Intimidate.
  Effect: The targets gain a +2 power bonus to Cha-
  risma-based skill and ability checks until the end 
  of your next turn.
  C Close burst 10
  EncountEr Exploit
  Slippery Mind
  Martial
  Immediate Interrupt
      
  Rogue Utility 6
  PHB-121
  You cloud your mind with vague thoughts that shield you 
  against a sudden mental attack.
  Trigger: You are hit by an attack against your Will 
  defense.
  Prerequisite: You must be trained in Bluff.
  Effect: Gain a +2 power bonus to your Will defense 
  against the triggering attack.
  P Personal
  EncountEr Exploit
  Cloud of Steel
  Martial, Weapon
  Each enemy in blast you can see
  Standard Action
  DEX  vs  AC
  Rogue Attack 7
  PHB-121
  You shower your enemies in sharp metal.
  Requirement: You must be wielding a crossbow, a 
  light thrown weapon, or a sling.
  Hit: 1[W] + Dexterity modifier damage.
  C Close blast 5
  EncountEr Exploit
  Imperiling Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 7
  PHB-121
  You deal a staggering blow, opening a hole in your enemy’s 
  defenses.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage, and the 
  target takes a –1 penalty to AC and Reflex defense 
  until the end of your next turn.
  Brutal Scoundrel: The penalty to AC and Reflex 
  defense is equal to your Strength modifier.
  M Melee weapon
  
  EncountEr Exploit
  Rogue’s Luck
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 7
  PHB-121
  A gifted rogue can turn failure into fortune.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage.
  Miss: Make a secondary attack against the target.
  Secondary Attack: Dexterity vs. AC
  Artful Dodger: You gain a bonus to the attack roll 
  for the secondary attack equal to your Charisma 
  modifier.
  Secondary Hit: 1[W] + Dexterity modifier damage.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Sand in the Eyes
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  REF
  Rogue Attack 7
  PHB-121
  You scoop up a handful of sand or dirt or pebbles, strike your 
  foe, and throw the grit in his face to blind him.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage, and the 
  target is blinded until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Dangerous Theft
  Martial
  Free Action
      
  Rogue Utility 10
  PHB-122
  You snatch an item from an enemy during combat.
  Prerequisite: You must be trained in Thievery.
  Effect: On your next action, ignore the –10 penalty 
  when you make a Thievery check to pick a pocket 
  during combat.
  P Personal
  EncountEr Exploit
  Fool’s Opportunity
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 13
  PHB-122
  You bait your foe into attacking you, and then turn his blow 
  straight back at him.
  Requirement: You must be wielding a light blade.
  Hit: The target takes damage as if it were hit by 
  its own melee basic attack. If you have combat 
  advantage against the target, you can add your 
  Sneak Attack damage.
  M Melee weapon
  EncountEr Exploit
  Stunning Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 13
  PHB-123
  A well-timed attack leaves your enemy flailing helplessly for 
  a few critical seconds.
  Requirement: You must be wielding a light blade.
  Hit: 1[W] + Dexterity modifier damage, and the 
  target is stunned until the end of your next turn.
  M Melee weapon
  EncountEr Exploit
  Tornado Strike
  Martial, Weapon
  One or two creatures
  Standard Action
  DEX  vs  AC
  Rogue Attack 13
  PHB-123
  Your weapon becomes a blur as you make swift, sweeping 
  attacks against two foes, then hastily slip away.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Attack: Dexterity vs. AC, one attack per target.
  Hit: 2[W] + Dexterity modifier damage, and you 
  slide the target 2 squares.
  Artful Dodger: You slide the target a number of 
  squares equal to 1 + your Charisma modifier.
  Effect: You can move 3 squares after making the 
  attack.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Unbalancing Attack
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 13
  PHB-123
  Ducking and weaving, you land a decisive blow that staggers 
  your foe and sets it up for a tripping attack.
  Requirement: You must be wielding a light blade.
  Hit: 3[W] + Dexterity modifier damage, and the 
  target cannot shift until the end of your next turn. 
  If the target provokes an opportunity attack from 
  you before the start of your next turn, you gain a 
  bonus to the attack roll and damage roll with the 
  opportunity attack equal to your Strength modi-
  fier, and you knock the target prone on a hit.
  M Melee weapon
  EncountEr Exploit
  Hide in Plain Sight
  Martial
  Minor Action
      
  Rogue Utility 16
  PHB-123
  You stand unseen in the midst of the battle, striking from 
  your place of hiding.
  Prerequisite: You must be trained in Stealth.
  Effect: You must already be hidden to use this pow-
  er. You are invisible until you leave your current 
  square. No other action that you perform makes 
  you visible.
  P Personal
  
  EncountEr Exploit
  Leaping Dodge
  Martial
  Immediate Interrupt
      
  Rogue Utility 16
  PHB-124
  You leap out of harm’s way just in time to avoid an attack.
  Trigger: An enemy targets you with an attack.
  Prerequisite: You must be trained in Athletics.
  Effect: Make an Athletics check to jump with a +5 
  power bonus and move the appropriate distance.
  P Personal
  EncountEr Exploit
  Dragon Tail Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 17
  PHB-124
  First you set them up, and then you knock them down.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage. If the tar-
  get attacks you before the start of your next turn, 
  you can attack it again as an immediate interrupt 
  and deal 2[W] + Dexterity modifier damage if you 
  hit.
  Brutal Scoundrel: The attack you make as an im-
  mediate interrupt gains a bonus to the attack roll 
  equal to your Strength modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Hounding Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 17
  PHB-124
  With snarling ferocity, you attack. Your weapon bites deep 
  into your enemy’s flesh, filling his heart with doubt.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage. Until the 
  end of your next turn, you gain combat advantage 
  against the target and a +1 power bonus to all de-
  fenses against its attacks.
  Artful Dodger: The power bonus is equal to your 
  Charisma modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Stab and Grab
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  REF
  Rogue Attack 17
  PHB-124
  Keep your friends close, and your enemies at knifepoint.
  Requirement: You must be wielding a light blade.
  Hit: 3[W] + Dexterity modifier damage, and you 
  grab the target. If you have already grabbed the 
  target, it is restrained instead of immobilized until 
  it escapes your grab. The target can attempt to es-
  cape the grab as normal.
  M Melee weapon
  EncountEr Exploit
  Cloud Jump
  Martial
  Move Action
      
  Rogue Utility 22
  PHB-125
  You leap a phenomenal distance.
  Prerequisite: You must be trained in Athletics.
  Effect: Make two consecutive Athletics checks to 
  jump, with a +5 power bonus to each. You don’t 
  have to land between the jumps and can exceed 
  your normal movement.
  P Personal
  EncountEr Exploit
  Dazzling Acrobatics
  Martial
  Move Action
      
  Rogue Utility 22
  PHB-125
  With nearly inhuman speed and percision, you slip away 
  from a foe’s attack.
  Prerequisite: You must be trained in Acrobatics.
  Effect: You can shift twice your speed. You can 
  climb at full speed as part of this move. If an en-
  emy attacks you while you shift, you gain a +4 
  bonus to AC against that attack.
  P Personal
  EncountEr Exploit
  Knave’s Gambit
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 23
  PHB-125
  You make a decisive attack. Failing that, you cause your 
  startled enemy to strike at another nearby foe.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 4[W] + Dexterity modifier damage.
  Miss: The target makes a melee basic attack as a 
  free action against an adjacent target other than 
  you. You choose the target of its attack.
  Artful Dodger: The attack you cause with a miss 
  gains a bonus to the attack roll and the damage 
  roll equal to your Charisma modifier.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Scorpion Strike
  Martial, Weapon
  The creature your ally damaged
  Immediate Reaction
  DEX  vs  AC
  Rogue Attack 23
  PHB-125
  One of your allies deals a timely blow to your enemy, and like 
  a scorpion, you strike.
  Trigger: An ally damages a creature adjacent to 
  you.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage.
  Brutal Scoundrel: Shift a number of squares equal 
  to your Strength modifier after this attack, wheth-
  er or not you hit.
  M Melee 1
  
  EncountEr Exploit
  Steel Entrapment
  Martial, Weapon
  Each enemy in blast you can see
  Standard Action
  DEX  vs  FORT
  Rogue Attack 23
  PHB-125
  Glittering blades pin your foes in place before any of them 
  have a chance to blink, let alone run away.
  Requirement: You must be wielding a crossbow, a 
  light thrown weapon, or a sling.
  Hit: 3[W] + Dexterity modifier damage, and the 
  target is immobilized until the end of your next 
  turn.
  C Close blast 5
  EncountEr Exploit
  Dance of Death
  Martial, Weapon
  Each enemy in burst you can see
  Standard Action
  DEX  vs  AC
  Rogue Attack 27
  PHB-126
  You duck and dodge your enemies’ attacks, striking as op-
  portunity allows while expertly deflecting attacks made 
  against you.
  Requirement: You must be wielding a light blade.
  Hit: 3[W] + Dexterity modifier damage. If the tar-
  get makes a melee attack against you before the 
  end of your next turn, you can make it attack an-
  other creature of your choice instead, including 
  itself.
  Artful Dodger: The targets gain a bonus to the at-
  tack rolls provoked by this power equal to your 
  Charisma modifier.
  C Close burst 1
  EncountEr Exploit
  Hurricane of Blood
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 27
  PHB-126
  You stab and slash your foe mercilessly, spilling copious 
  amounts of blood.
  Requirement: You must be wielding a light blade.
  Brutal Scoundrel: The attack gains a bonus to the 
  attack roll equal to your Strength modifier.
  Hit: 5[W] + Dexterity modifier damage.
  M Melee weapon
  EncountEr Exploit
  Perfect Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC, FORT, or REF
  Rogue Attack 27
  PHB-126
  Your enemy doesn’t know what hit it.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Attack: Dexterity vs. AC, Fortitude, Reflex
  Special: You make one attack roll, and you hit if the 
  roll equals or exceeds any of the three defenses.
  Hit: 4[W] + Dexterity modifier damage. Add an ex-
  tra 1[W] damage if the attack hits two defenses. 
  The target is also stunned until the end of your 
  next turn if the attack hits all three defenses.
  M Melee or R Ranged weapon
  EncountEr Exploit
  Cat Burglar’s Gambit
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Cat Burglar Attack 11
  PHB-127
  You spring into action, expertly strike, and then sidestep 
  to position yourself for either certain glory or imminent 
  doom.
  Requirement: You must be wielding a light blade.
  Special: You can shift 3 squares before making the 
  attack.
  Hit: 3[W] + Dexterity modifier damage.
  Effect: Shift to any square adjacent to the target.
  M Melee weapon
  EncountEr Exploit
  Instant Escape
  Martial
  Immediate Reaction
      
  Cat Burglar Utility 12
  PHB-127
  With supreme effort, you escape.
  Trigger: You become immobilized, restrained, or 
  slowed.
  Effect: You end any of the above conditions that 
  currently afflict you. Then you can shift 2 squares.
  P Personal
  EncountEr Exploit
  Critical Opportunity
  Martial, Weapon
  The same creature you hit with a critical hit
  Minor Action
  DEX  vs  AC
  Daggermaster Attack 11
  PHB-127
  Your first attack deals a critical wound, so you follow the 
  attack with another strike.
  Requirement: You must be wielding a dagger and 
  have scored a critical hit with a dagger against an 
  enemy during this turn.
  Hit: 3[W] + Dexterity modifier damage.
  M Melee weapon
  EncountEr Exploit
  Distracting Wound
  Martial, Weapon
  One creature you have combat advantage against
  Standard Action
  DEX  vs  AC
  Master Infiltrator Attack 11
  PHB-128
  You strike from the shadows, delivering a wound that dis-
  tracts your foe and makes him drop his guard.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target grants combat advantage to you and all 
  your allies until the end of your next turn.
  M Melee or R Ranged weapon
  
  EncountEr Exploit
  Impossible to Catch
  Martial
  Minor Action
      
  Master Infiltrator Utility 12
  PHB-128
  With practiced ease, you step into the shadows and disap-
  pear from view.
  Effect: You become invisible until the start of your 
  next turn.
  P Personal
  EncountEr Exploit
  Killer’s Eye
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Shadow Assassin Attack 11
  PHB-128
  You strike with a killer’s eye, seeking to take down your en-
  emy as quickly and efficiently as possible.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage.
  Special: If this attack is made before the target has 
  acted in the encounter, increase the weapon dam-
  age to 3[W].
  M Melee or R Ranged weapon
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  KEYWORDS
  USED
  ACTION
  M
  R
  C
  A
  RANGE
  VS
  ATTACK
  DEFENSE
  TARGET
  ADDITIONAL EFFECTS FROM RACE, CLASS, FEAT, ETC.
  CLASS
  LEVEL
  PAGE
  EncountEr Exploit
  
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  Rogue
  Daily Exploit
  
  DAily Exploit
  Blinding Barrage
  Martial, Weapon
  Each enemy in blast you can see
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-119
  A rapid barrage of projectiles leaves your enemies clearing 
  the blood from their eyes.
  Requirement: You must be wielding a crossbow, a 
  light thrown weapon, or a sling.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target is blinded until the end of your next turn.
  Miss: Half damage, and the target is not blinded.
  C Close blast 3
  DAily Exploit
  Easy Target
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-119
  You deal a staggering blow to your enemy, setting it up for 
  future attacks.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target is slowed and grants combat advantage to 
  you (save ends both).
  Miss: Half damage, and the target grants combat 
  advantage to you until the end of your next turn.
  M Melee or R Ranged weapon
  DAily Exploit
  Trick Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 1
  PHB-119
  Through a series of feints and lures, you maneuver your foe 
  right where you want him.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage, and you 
  slide the target 1 square.
  Effect: Until the end of the encounter, each time 
  you hit the target you slide it 1 square.
  M Melee or R Ranged weapon
  DAily Exploit
  Clever Riposte
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 5
  PHB-120
  You follow up a fierce attack with a series of quick, painful 
  strikes woven between your enemy’s attacks.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage.
  Effect: Until the end of the encounter, the target 
  takes damage equal to your Dexterity modifier 
  each time it attacks you, and you can shift as an 
  immediate reaction after such an attack.
  M Melee weapon
  DAily Exploit
  Deep Cut
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 5
  PHB-120
  Each drop of blood is another nail in your enemy’s coffin.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage, and ongo-
  ing damage equal to 5 + your Strength modifier 
  (save ends).
  Miss: Half damage, and no ongoing damage.
  M Melee weapon
  DAily Exploit
  Walking Wounded
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 5
  PHB-120
  You topple your enemy with a crippling blow and force him 
  to stumble around the battlefield.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target is knocked prone. Until the end of the 
  encounter, if the target moves more than half its 
  speed in a single action, it falls prone at the end 
  of its movement.
  Miss: Half damage, and the target is not knocked 
  prone.
  M Melee or R Ranged weapon
  DAily Exploit
  Crimson Edge
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 9
  PHB-121
  You deal your enemy a vicious wound that continues to 
  bleed, and like a shark, you circle in for the kill.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target takes ongoing damage equal to 5 + your 
  Strength modifier and grants combat advantage 
  to you (save ends both).
  Miss: Half damage, and no ongoing damage.
  M Melee weapon
  DAily Exploit
  Deadly Positioning
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 9
  PHB-121
  You adroitly outmaneuver your enemy, pushing and baiting 
  him with every stride and strike.
  Requirement: You must be wielding a light blade.
  Attack: You slide the target to any other square 
  adjacent to you, and then make a Dexterity vs. AC 
  attack.
  Hit: 3[W] + Dexterity modifier damage.
  Effect: Until the end of the encounter, as long as 
  you are adjacent to the target, you slide the target 
  1 square before making a melee attack against it.
  M Melee 1
  
  DAily Exploit
  Knockout
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 9
  PHB-121
  A well-placed blow takes your foe out of the fight.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage, and the 
  target is knocked unconscious (save ends). If the 
  unconscious target takes any damage, it is no lon-
  ger unconscious.
  Miss: Half damage, and the target is dazed until the 
  end of your next turn.
  M Melee weapon
  DAily Exploit
  Certain Freedom
  Martial
  Move Action
      
  Rogue Utility 10
  PHB-121
  You are as slippery as an eel.
  Prerequisite: You must be trained in Acrobatics.
  Effect: You automatically succeed on an Acrobat-
  ics check to escape from a grab or to escape from 
  restraints.
  P Personal
  DAily Exploit
  Close Quarters
  Martial
  Move Action
     
  Rogue Utility 10
  PHB-122
  You take cover beneath a much larger creature, making it 
  harder for the creature to hit you.
  Prerequisite: You must be trained in Acrobatics.
  Effect: Move into the space of an adjacent crea-
  ture larger than you and at least Large in size. (It 
  gets its usual opportunity attack against you as 
  you leave an adjacent square.) You gain combat 
  advantage against the creature, and it takes a –4 
  penalty to attack rolls against you. When the crea-
  ture moves, you move along with it, staying in the 
  same portion of the creature’s space. The creature 
  can make a Strength or Dexterity vs. Reflex attack 
  (as a standard action with no penalty) to slide you 
  into an adjacent square and end this effect.
  Special: Allies of the target creature can attack you 
  without penalty.
  P Personal
  DAily Exploit
  Bloody Path
  Martial
  Standard Action
     
  Rogue Attack 15
  PHB-123
  You dash across the battlefield, leaving bewildered and 
  bleeding enemies in your wake.
  Effect: You can move your speed. Every enemy that 
  can make an opportunity attack against you as a 
  result of this movement attacks itself with its op-
  portunity attack, rather than you. Any enemy that 
  can make an opportunity attack against you dur-
  ing this movement must do so. It cannot refrain 
  from making the attack to avoid harming itself.
  P Personal
  DAily Exploit
  Garrote Grip
  Martial, Reliable, Weapon
  One creature
  Standard Action*
  DEX  vs  REF
  Rogue Attack 15
  PHB-123
  The more your enemy struggles, the less you want to let him 
  go.
  Special: You can use this power as a minor action 
  if you have already grabbed a creature. Doing so 
  requires no attack roll.
  Requirement: You must be wielding a light blade.
  Hit: 2[W] + Dexterity modifier damage, and you 
  grab the target. Until the target escapes, you have 
  cover, and any melee attack or ranged attack that 
  misses you hits the target instead.
  Sustain Minor: Sustain the grab for another round. 
  The third time you sustain the grab after using 
  this power, the target falls unconscious. If an un-
  conscious target takes any damage, it is no longer 
  unconscious.
  M Melee weapon
  DAily Exploit
  Slaying Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 15
  PHB-123
  A ruthless strike yields great rewards, for after death comes 
  the looting.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage.
  Miss: Half damage.
  Special: If the target is bloodied, this attack does 
  5[W] + Dexterity modifier + Strength modifier 
  damage on a hit (half damage on a miss) and can 
  score a critical hit on a roll of 17–20.
  M Melee or R Ranged weapon
  DAily Exploit
  Foil the Lock
  Martial
  Minor Action
      
  Rogue Utility 16
  PHB-123
  You tug on a lock a certain way, and just like that, it snaps 
  open.
  Prerequisite: You must be trained in Thievery.
  Effect: On your next action, gain a +10 power bo-
  nus when you make a Thievery check to open 
  a lock. If the check succeeds, the lock opens at 
  once.
  P Personal
  DAily Exploit
  Raise the Stakes
  Martial
  Minor Action
      
  Rogue Utility 16
  PHB-124
  You focus on the precision of your attacks, at the expense of 
  hiding the chinks in your own armor.
  Prerequisite: You must be trained in Bluff.
  Effect: Until the end of your next turn, any of your 
  attacks can score a critical hit on a roll of 17–20, 
  and any attack against you can score a critical hit 
  on a roll of 19–20.
  P Personal
  
  DAily Exploit
  Feinting Flurry
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 19
  PHB-124
  A series of clever feints throws your foe off his game and 
  makes him an easy target.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 5[W] + Dexterity modifier damage.
  Effect: Until the end of your next turn, all of the tar-
  get’s defenses against your attacks take a penalty 
  equal to your Charisma modifier.
  Sustain Minor: Sustain the penalty for another 
  round.
  M Melee or R Ranged weapon
  DAily Exploit
  Flying Foe
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 19
  PHB-124
  Mastering your foe’s reactions allows you to toss him about 
  like a rag doll.
  Requirement: You must be wielding a light blade.
  Hit: 4[W] + Dexterity modifier damage, and you 
  slide the target a number of squares equal to 
  your Strength modifier. If an obstacle (including a 
  creature) arrests the slide, both the target and the 
  obstacle take 1d6 damage and the target ends its 
  movement in the square it occupied before it col-
  lided with the obstacle.
  Miss: You slide the target a number of squares 
  equal to your Strength modifier, and no damage 
  from obstacles.
  M Melee weapon
  DAily Exploit
  Snake’s Retreat
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 19
  PHB-124
  After striking boldly, you frustrate your foe by shifting away 
  just as he’s about to attack you.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 6[W] + Dexterity modifier damage.
  Effect: When the target makes a melee attack or a 
  ranged attack against you, you can shift 1 square 
  as an immediate interrupt. The target can make a 
  saving throw to end this effect.
  M Melee or R Ranged weapon
  DAily Exploit
  Hide from the Light
  Martial
  Minor Action
    
  Rogue Utility 22
  PHB-125
  As long as you take your time, you can move about the 
  battlefield unseen.
  Prerequisite: You must be trained in Stealth.
  Effect: You must already be hidden to use this pow-
  er. You are invisible until the end of the encounter 
  or until you end the effect by moving more than 
  2 squares in a turn or by making any attack other 
  than a basic attack or an at-will attack.
  P Personal
  DAily Exploit
  Biting Assault
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 25
  PHB-125
  You strike with deadly ferocity to sap your foe’s strength.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage, and the 
  target takes ongoing 10 damage and is weakened 
  (save ends both).
  Miss: Half damage, and the target takes ongoing 
  10 damage (save ends).
  M Melee or R Ranged weapon
  DAily Exploit
  Ghost on the Wind
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  WILL
  Rogue Attack 25
  PHB-125
  You vanish, then strike out of nowhere!
  Requirement: You must be wielding a light blade.
  Hit: 6[W] + Dexterity modifier damage, and you 
  become invisible. You shift into any square adja-
  cent to the target and reappear at the start of your 
  next turn. You have combat advantage against the 
  target until the end of your next turn.
  Miss: Half damage, you can shift 1 square to an-
  other square adjacent to the target, and you have 
  combat advantage against the target until the end 
  of your next turn.
  M Melee weapon
  DAily Exploit
  Hamstring
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 25
  PHB-126
  You hobble your opponent with a ruthless slash across the 
  legs, leaving him barely able to walk.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 4[W] + Dexterity modifier damage, and the 
  target takes ongoing 10 damage and is slowed 
  (save ends both).
  Miss: Half damage, and the target takes ongoing 5 
  damage and is slowed (save ends both).
  M Melee or R Ranged weapon
  DAily Exploit
  Assassin’s Point
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Rogue Attack 29
  PHB-126
  A sliced throat or a bolt through the heart—it’s all good.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 7[W] + Dexterity modifier damage.
  Miss: Half damage.
  Special: If you have combat advantage against the 
  target, double any extra damage from Sneak At-
  tack or a critical hit.
  M Melee or R Ranged weapon
  
  DAily Exploit
  Immobilizing Strike
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  FORT
  Rogue Attack 29
  PHB-126
  With terrifying ease, you slash at your enemy’s exposed ten-
  dons and leave him immobilized and whimpering in pain.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 5[W] + Dexterity modifier damage, and the 
  target is immobilized (save ends). If the target 
  succeeds on its saving throw, it is slowed (save 
  ends). Saving throws against these effects take a 
  –5 penalty.
  Miss: Half damage, and the target is slowed (save 
  ends). Saving throws against this effect take a –5 
  penalty.
  M Melee or R Ranged weapon
  DAily Exploit
  Moving Target
  Martial
  The attacking creature
  Immediate Interrupt
  CHA  vs  WILL
  Rogue Attack 29
  PHB-126
  An attack meant for you hits another creature instead.
  Trigger: A creature makes a melee attack or a 
  ranged attack against you.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: Instead of attacking you, the target attacks a 
  creature you choose within 2 squares of you. You 
  must choose a creature that the target can attack.
  Miss: The target’s attack is made against you as 
  normal, but deals half damage if it hits.
  M Melee or R Ranged weapon
  DAily Exploit
  Redirected Death
  Martial, Weapon
  The enemy that hit you
  Immediate Interrupt
  DEX  vs  REF
  Cat Burglar Attack 20
  PHB-127
  The weapon races toward you, but with a slight move and a 
  flourish of your own blade, you redirect the attack toward 
  a different target.
  Trigger: An enemy hits you with a melee attack 
  and can reach another enemy.
  Requirement: You must be wielding a light blade.
  Hit: The target’s attack misses you and hits an en-
  emy of your choice within range of the target’s 
  attack.
  Miss: 2[W] + Dexterity modifier against the target.
  Effect: Shift 1 square.
  M Melee weapon
  DAily Exploit
  Meditation of the Blade
  Martial, Weapon
  Minor Action
      
  Daggermaster Utility 12
  PHB-127
  With a moment of concentration, you focus your will into 
  the point of your blade.
  Effect: Until the end of the encounter, your dag-
  ger’s damage die increases by one size.
  P Personal
  DAily Exploit
  Deep Dagger Wound
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Daggermaster Attack 20
  PHB-127
  Your dagger springs forward, plunging deep into your foe.
  Requirement: You must be wielding a dagger.
  Hit: 4[W] + Dexterity modifier damage, and ongo-
  ing 10 damage (save ends). On a critical hit, ongo-
  ing 20 damage (save ends).
  Miss: 2[W] + Dexterity modifier damage, and no 
  ongoing damage.
  M Melee weapon
  DAily Exploit
  Painful Puncture
  Martial, Weapon
  One creature
  Standard Action
  DEX  vs  AC
  Master Infiltrator Attack 20
  PHB-128
  Your weapon bites deep, puncturing your enemy and leaving 
  a lingering wound.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 3[W] + Dexterity modifier damage, and ongo-
  ing 10 damage (save ends).
  Miss: Half damage, and no ongoing damage.
  M Melee or R Ranged weapon
  DAily Exploit
  Bad Idea, Friend
  Martial
  Immediate Interrupt
      
  Shadow Assassin Utility 12
  PHB-128
  The first time an enemy attacks you, that opponent discovers 
  just how bad an idea that is.
  Trigger: An adjacent enemy makes a melee attack 
  against you for the first time during this encounter
  Special: If you are granting combat advantage, you 
  cannot use this power.
  Effect: Gain a +10 power bonus to all defenses 
  against the enemy’s attack. If the attack misses, 
  the enemy takes double your Shadow Assassin’s 
  Riposte damage.
  P Personal
  DAily Exploit
  Final Blow
  Martial, Weapon
  One bloodied creature
  Standard Action
  DEX  vs  REF
  Shadow Assassin Attack 20
  PHB-128
  Your enemy is wounded. This shot will finish it off.
  Requirement: You must be wielding a crossbow, a 
  light blade, or a sling.
  Hit: 5[W] + Dexterity modifier damage, and you 
  shift a number of squares equal to your Charisma 
  modifier. You must end this movement adjacent 
  to an enemy.
  Miss: Half damage, and no shift.
  M Melee or R Ranged weapon
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 4th Edition/Power Cards/Deluxe Power Cards - Core - Rogue Pack(v1.0)[OEF].pdf