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  Law in Urtind
  By Steve A Turner
  Copyright 2000
  NB:  This is a working document and may be revised
  before final publication.
  There are many similarities between Urtish and Taraj
  Law.  This is due to the fact that many of the laws were
  established during the Raas Dynasty and were based on
  the Taraj law system.  At this time Taraj was the centre
  of culture with its own religion and own history and as
  such was an example to the growing kingdoms
  surrounding it.
  There are four categories of law - military, religious,
  civil and criminal.
  Military Law
  All crimes result in a loss of honour.
  Honour
  Crime
  Punishment
  All
  Cowardice
  Flogging 200-200 lashes*
  2-20
  Carrying out
  an order
  negligently
  Flogging 5-50 lashes
  2-16
  Refusing to
  carry out an
  order
  Flogging 10-100 lashes
  All
  Desertion
  Outlawed, if caught death
  by hanging
  All
  Mutiny
  Outlawed, if caught death
  by drowning
  Flogging - system shock roll is needed every 40 lashes
  to check survival.
  *If the flogging is survived, the social status is reduced
  to Serf and the guilty party is bonded to another clan.
  Religious Law
  Crime
  Punishment
  Desecration
  Death by stoning
  Heresy
  Death by burning
  Blasphemy:
     Major
  Death by starvation
     Minor
  1 week in stocks
  Sacrilege
  Death by burning
  Necromancy
  Death by burning, stoning and
  starvation*
  *The miscreant is burnt and stoned to within and inch
  of his life and then starved.
  Civil Law
  Normally enforced within the towns and cities.
  Crime
  Punishment
  Evading taxes/duties
  Fine equal to twice the evasion
  plus 20%
  Debt
  Confiscation of property equal
  to the debt
  Breach of Contract
  Fine
  Fraud
  Fine plus 10-100 lashes
  Giving false measure
  Fine plus 1week in stocks
  Actions for
  damages/libel
  Fine equal to damage done
  plus 50%
  Carrying out a Guild
  business without
  Guild permission
  Fine plus confiscation of tools
  and 1 week in stocks
  Carrying out an
  unguilded business
  without a hawkers
  licence
  Fine plus 1 week in stocks
  Fines are normally (5d10) x 100 Shelan (depending on
  the circumstances).
  Criminal Law
  Crime
  Punishment
  Treason or Rebellion
  Death by hanging, drawing
  and quartering
  Murder
  Death by hanging plus
  weregild paid by offender to
  victims clan (or family if both
  within the same)
  Assault
  Trial by combat with clan
  chief's warband champion
  (winner becomes the new
  champion)
  Rape
  Castration follwed by death by
  stoning by the clan's women
  Arson
  Branding on forehead and loss
  of right hand
  Theft:
    1st offence
  80 lashes
    2nd offence
  Loss of right hand
    3rd offence
  Death by hanging
  Law Enforcement
  Law enforcement in towns and cities is normally
  provided by the Watch, but on highways and in rural
  lands, law enforcement is by the local Lord and for the
  King's behalf there exists the Company of Travellers, a
  group of noble paladins.
  
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  The Company of Travellers, whose emblem is a white
  rose on a black background, tend to wear full
  chainmail, black surcoat, cloak and visored helm.
  They ride medium warhorses, use lance bastard sword
  and flail.
  They have authority to act as judge and if necessary
  executioner in local trials.  They will only reveal their
  identity to clan chiefs.
  Rumour One:
  The Company of Travellers is one of the many guises
  of the Order of the Dragon.
  Rumour Two:
  The King sometimes wanders the land disguised as a
  Traveller.
  Civil and criminal crimes are heard by the clan chief or
  the town council and punishment is administered by
  wither the warband leader or the Town Executioner or
  Gaoler.
  Military law is heard by the warband leader or by the
  Captain of the Guard.
  Religious law is normally administered by the head of
  the church within a region, who is usually an
  Archbishop, and punishment carried out by the fighting
  orders.
  The Town or City Council consists of three permanent
  members:  the Captain of the Guard, the Chief Cleric
  and a representative of the Guild of Arcane Lore.   In
  addition there are four representatives of the Guilds
  elected onto the council by all guild members each
  year.
  A Burgemaster is elected each year from the four guild
  members.
  ADDENDUM
  As for Heresy, The Church of Urto regards any
  practises at odd to their  teaching as being heretical.
  They regard members of the Mages Order as still
  being within the auspices and beliefs of the Church,
  which the Order supports.  Any Mage thrown out of the
  Order is immediately regarded as being a heretic.
  Likewise the main Church recognises the order of the
  Druids who worship Beleryn (although they have
  different laws) whilst some of the more fundamental
  sections regard the absorption of the Druids as a
  progressive act. (The fundamentalist groups are VERY
  minor.)
  The Religious Laws were actually imposed upon the
  Church by the ruling Raas dynasty many years ago.
  These laws are under review especially the
  punishments, which are often commuted to periods of
  time in penitence within a Fighting Order or other
  suitable tasks.
  
SOURCE: textdata/thevault/Chivalry & Sorcery (osr)/Chivalry & Sorcery Supplemental/Chivalry & Sorcery Law in Urtind.pdf