TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  2 or 4  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 8 (all of the following): 
  � 
  +1 Mithral Chain Shirt or Full Plate (Adventure; DMG) 
  � 
  +1 Shadow Silent Moves Mithral Breastplate (Adventure; DMG) 
  � 
  Ring of Counterspells (Adventure; DMG) 
   
  APL 10 (all of APL 8 plus the following): 
  � 
  +1 Keen Falchion (Adventure; DMG) 
  � 
  Boots of Speed (Adventure; DMG; Limit 1) 
  � 
  Riding Boots (Adventure; DMG2; Limit 1) 
   
  APL 12 (all of APLs 8, 10 plus the following): 
  � 
  +1 Thundering Heavy Flail (Adventure; DMG) 
  � 
  Dragon Mask (Adventure; MIC; Limit 1) 
  � 
  Hexbands (Adventure; MIC; Limit 1) 
  � 
  Tunic of Steady Spellcasting (Adventure; MIC; Limit 1) 
   
  APL 14 (all of APLs 8, 10, 12 plus the following): 
  � 
  +1 Bane (Dwarves) Composite Longbow, +2 Str Bonus (Adventure; 
  DMG) 
  � 
  +2 Light Fortification Mithral Chain Shirt (Adventure; DMG) 
  � 
  Metamagic Rod, Extend (Adventure; DMG; Limit 1) 
   
  APL 16 (all of APLs 8, 10, 12, 14 plus the following): 
  � 
  Metamagic Rod, Extend, Greater (Adventure; DMG; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 2,250 xp; 2,600 gp 
   
   
  APL 10 
  max 2,700 xp; 4,600 gp 
   
   
  APL 12 
  max 3,150 xp; 6,600 gp 
   
   
  APL 14 
  max 3,600 xp; 13,200 gp 
   
   
  APL 16 
  max 4,050 xp; 19,800 gp 
  Cross out any game effects this character does not gain. 
  � Line Squire: If you meet the requirements to squire to the Knights of the 
  Watch and Dispatch, you may do so at a cost of 8 additional TUs.  This includes 
  being taken to Trilesimain’s Rest where you too will receive the Line of 
  Trilesimain effect.  Promotion to Vigil is automatic in three real months if not 
  accomplished sooner. 
   
  PCs that were squires at the beginning of this adventure are promoted to Vigils, 
  bypassing normal requirements; before advancing further they must meet all 
  requirements. 
   
  � Blessings: This PC starts the next adventure under the effects of an extended 
  heroes’ feast (CL 16) and an extended delay poison (CL 16), and they may invoke a 
  divine power at CL 16 as a swift action during that adventure. 
    
  � Thanks from an Old Librarian: By spending 1 additional TU (2 TUs if you 
  must only go by the pictures) studying the book from the Old Librarian, you may 
  learn a single skill trick from CS.  This book contains all the skill tricks from that 
  book and grants additional access with the expenditure of 1 TU per trick. 
   
  � High Oath: You have sworn a High Oath to the Grandiose Imperial Wyvern 
  not to reveal information regarding the bloodlines, contingency planning, and 
  secret precepts.  At the end of each Sheldomar Valley or Greyhawk city adventure 
  in which you willingly break this oath, the character is murdered and you jaw and 
  left hand removed.  A resurrection or reincarnation may be applied as normal. 
   
  � High Oath Refused: You refused to swear the High Oath.  The knights kept 
  you prisoner for 10 additional TUs but you escaped.  At the end of any Sheldomar 
  Valley or Free City of Greyhawk adventure, there is a 50% chance your PC is 
  murdered (only 10% in the Yeomanry and 30% in the Principality of Ulek) with 
  your jaw and left hand removed.  A resurrection or reincarnation may be applied as 
  normal. 
  � Line of Trilesimain: Your vision has left a 5-inch scar on your chest, which 
  marks you as part of the Line of Trilesimain, either a direct descendant or of one of 
  his blood brothers or adopted children.  Once per adventure, if you take enough 
  damage to go beyond –9 hp, you automatically receive a 9-point close wounds spell.  
  Once per day, if you go to –1 to –9 hp, you automatically stabilize. 
   
  In addition, you have a +2 sacred bonus to attack and damage rolls with melee 
  weapons against creatures with the Shadow, Fade, or Umbral templates, and, should 
  you confirm a threat on these creatures, you do normal damage bypassing miss 
  chance or ignoring damage abilities.  After confirming the threat, you also glow like 
  the daylight spell in a 5-foot radius as a supernatural ability for your Cha bonus in 
  rounds (minimum 1). 
   
  You gain 20 promotion points in the Knights of the Watch or Dispatch, and 
  Dispatcher Garellon Egraldin, Most High Magnificent Puissant Nightwing 
  recommends you for promotion; if you qualify for such a promotion to Beast of the 
  Air, except time in grade, the time requirement is waived.   This AR item replaces 
  and supersedes the one of a similar name from SHE7-07 Prophecies. 
   
  � Thanks of the Grandiose Imperial Wyvern: For assisting the Order and the 
  Sheldomar Valley, Magnus Vrianian owes you a debt of gratitude.  If you had 
  Enmity or Disfavor with the Knights, this is forgotten.  If you are of a race that 
  can be a member of the Knights of the Watch, select (and circle) two of the 
  following benefits.  If you are of a race that cannot be a member of the Knights of 
  the Watch, circle three instead: 
  • Access to a Dire Eagle animal companion (RoS) or Celestial Griffon paladin 
  mount. 
  • Access to any one PHB2 non-Closed feat 
  • Metaregional access to a sun blade and the following weapon special ability 
  upgrades: axiomatic, keen, returning, holy. 
  • Add Frequency: Metaregional to all access under ITEMS FOUND DURING THE 
  ADVENTURE below. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE8-03 Bloodlines 
  A Metaregional Adventure 
  Set in Hochoch 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/598/Normal Scenarios/SHE8-03 - Bloodlines (APL 8-16)/SHE8-03 - Bloodlines AR.pdf