TEXT: All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
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  www.geocities.com/demonprimate/ 
  demonprimate@yahoo.com 
  Aphrodite’s Harvest 
  A Scenario for All Flesh Must Be Eaten  
  by Daniel Proctor  
  Introduction 
  Exploration has always been accompanied by unknown dangers, and this adventure is the realization of one 
  of those potential horrors coming to fruition. It is set in the very distant future, and the Cast Members 
  represent the “seed” of a world whose fate will never be known. This seed may take hold and prosper, or 
  whither and die. The provided characters can be used with no modification, or if the players and Zombie 
  Master prefer, the characters can be replaced or personalized. The structure of this adventure is open ended 
  so that the Zombie Master has full flexibility in setting up encounters. Furthermore, it is designed as a stand-
  alone adventure, but if the Cast Members survive it could be the beginning of an entire campaign in which 
  they must endure the perils of starting a new civilization on an alien world!  
  Adventure Background 
  Aphrodite was the first of Earth’s Ceres-Class colony ships, which utilize cloning technology to grow 
  colonists in route, rather than take risks with the unprecedented long-term cryosleep required for interstellar 
  travel. The ship started its voyage toward the orange k-type star Epsilon Eridani in the year 2109. Sponsored 
  in a joint effort between Global Aerospace and the U.S. based genetic engineering corporation Xenotek, this 
  10.5 light-year journey was the first of its kind. The 34,000-year voyage was both a gamble and an 
  investment in humanity’s future.  
  Detailed analysis indicated the planet Epsilon Eridani II to be a near twin to Earth in planet density, size, 
  and atmosphere. Although there was no indication of what kind of life had evolved on the planet, its 
  conditions would likely be hospitable to human life. It represented the perfect opportunity for humanity to 
  expand beyond its solar system.  
  The sponsoring companies recruited loyal employees first, chosen for mental stability and expertise in their 
  fields. Other people were chosen by application from outside agencies, and each volunteer was paid for the 
  limited rights to a digital brain recording (DBR), or a “digi,” and a clone.  
  The colony ship was piloted by its computer navigation system, and remained inhabited only sporadically 
  by biological androids, or “simulacra,” which were grown every so often to conduct maintenance during the 
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  2
  ship’s long voyage. Two years before Aphrodite reached orbit around Epsilon Eridani II, combined 
  accelerated growth tanks and cryogenic tubes, which incorporate frozen tissue sample storage, virtual reality 
  teaching equipment, and DBR machines, initiated growth of the first batch of approximately 200 simulacra. 
  These would form the initial work force once the colonists reached the planet. The machines would continue 
  to grow “batches” of simulacra as need requires. The simulacra were grown and taught the necessary skills 
  through virtual reality and DBS technology that would enable them to be fully prepared, once awakened, to 
  begin work in their various tasks. The remaining tanks began growing clones of approximately 50 
  administrators and professionals six weeks before reaching orbit. During this time, the clone brains were 
  prepared with their appropriate DBR recording and their bodies were physically matured to a stage roughly 
  the equivalent of 25 years old. The command crew was scheduled to awaken a few hours before entering 
  orbit around Epsilon Eridani II, and the remaining crew would remain in cryogenic freeze until the main 
  ship lands on the planet.  
  A new chapter in the existence of humanity has begun, and it is up to the capable crew of the Aphrodite to 
  found an entirely new civilization. Her journey across millennia was completed without complication, and 
  34,264 years after the colony ship left Earth orbit the command crew awakens to view the first truly alien 
  world human eyes have ever laid upon.  
  Body Snatching Bugs 
  The Aphrodite command crew’s eyelids flicker open to the sight of cryogenic tubes, but not all is as it 
  should be. The ship’s computer indicates that it has been in orbit around Epsilon Eridani II for eight weeks. 
  The crew was supposed to awaken several hours before reaching orbit, and in fact computer records show 
  that not only did the crew awaken according to schedule, but they also oversaw the ship enter orbit. There 
  are records of planetary scans. The computer indicates that seven weeks ago the surface shuttle made one 
  run to and from the planet’s surface. How can this be, and why does the scent of death permeate the 
  recycled air?  
  The original command crew did in fact wake up on time. Excited at the prospects before them, they were 
  eager to get planetary analysis underway as quickly as possible. After several days of planetary scans, the 
  crew made a trip to the planet’s surface to gather biological and mineral samples.  
  Jason O’Connor, the command crew’s doctor and geneticist, was analyzing a small native insect-like 
  creature in lab three when the fate of the Aphrodite crew took a subtle but sudden turn. The doctor had 
  frozen the small creature to preserve it; the combination of handling and thawing triggered its egg sack to 
  “go off.” This reaction saturated the area with small airborne eggs, and they came into contact with 
  O’Connor’s skin. The eggs are capable of boring through the skin or lungs in order to reach the blood 
  stream, and it was only a matter of time before they began to incubate in O’Connor’s arteries.  
  When the hard-shelled, twelve-inch long creature’s eggs gained access to Dr. O’Connor’s skin, he became 
  the feeding ground for the next stage of its life cycle. Twelve hours after O’Connor was infected, about one-
  dozen larvae where gleaning enough nutrients from the doctor’s blood to noticeably increase his appetite. 
  He hungered for meat. The larvae were beginning to consume his tissue and establish a neural network.  
  Two days later O’Connor was beginning to show signs of mental instability. The rest of the crew was 
  planning a landing site and initial location to begin their mining operation. Meanwhile, O’Connor’s natural 
  fears of the colonization process were magnified immensely. He began to believe that settling the planet 
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  3
  would mean his doom, and that the crew was planning to do away with him. Of course, O’Connor would 
  have none of that. He began to make plots of his own.  
  The Last Supper 
  The crew soon became seriously concerned with O’Connor’s behavior. He was argumentative and eager to 
  push any plan that would delay colonization. Things were about to turn in a horrible direction. At the last 
  dinner meeting the crew would share, Mark Lockshire, the ship’s botanist and expert agriculturalist, got into 
  a heated argument with O’Connor regarding the feasibility of the six-month agriculture plan Lockshire had 
  put together.  
  By this point, O’Connor had completely lost his mind. From earlier conversation he had learned that 
  Lockshire’s brother, John, was on the ship. O’Connor stormed off to his own cabin and came up with the 
  deranged idea to strike at Lockshire through John. He made his way to deck two, the portion of the ship 
  housing the cryogenic units, and stood looking at Lockshire’s brother for some time as he slept behind the 
  glass. Then O’Connor made his decision; he started the sequence to release him from freeze. Pulling him 
  from the chamber, he choked the life from John before he ever woke up. About the same time John died, the 
  larvae finally killed O’Connor as well and had completely taken over his body. John made a convenient 
  snack for O’Connor’s larvae-possessed corpse.  
  By the time O’Connor’s body was found, the larvae had finished with him. They matured into their adult 
  stage and quickly spread throughout the ship ejecting their microscopic eggs into the air. The remainder of 
  the crew became infected, and their alien-infested bodies lurch through the cold hallways, seeking flesh to 
  complete the life cycle of their parasites.  
  Aphrodite’s Fruit Replenished 
  Each person grown for the initial colonization effort was implanted with a life-detecting sensor early during 
  his or her growth stage. In case some terrible plague or accident befell the crew, the ship would 
  automatically re-grow each member if or when they all died. Unfortunately, this is what happened.  
  When the second command crew awakens, they expect to encounter the situation they were trained for. 
  They find a mystery and a slaughterhouse instead. Each clone emerges from her module with only a white 
  jumpsuit. Cast Members must make their way to deck one, the cargo deck, to acquire weapons. The 
  following list of clues can help them figure out the situation:  
  • The ship’s computer logged some of the activity of the command crew. It logged the date and 
  time the initial crew woke, as well as the time that John Lockshire was released from 
  cryogenic freeze. The fact that John Lockshire was manually released from cryogenic freeze 
  will be revealed only if specifically queried to the computer or if the computer is asked to 
  present records of all individuals released from cryosleep to date (or some similar inquiry at 
  the Zombie Master’s discretion).  
  • There is a message from Winters saved and logged in the captain’s message file describing 
  the alien insects he found in a hallway. The captain’s message light will be blinking when the 
  “new” captain enters his cabin. See the player handouts for a transcript of this message.  
  • O’Connor’s private journals reveal his suspicion that the crew was conspiring against him. 
  These are available to the “new” O’Connor, and to the captain if he uses his authority to 
  override the computer’s security code for the storage of personal files. See player handouts.  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  4
  • There is a computer record of planetary scans and of the shuttle’s trip to the planet’s surface. 
  It has used its supply of fuel and needs to be refueled. The refueling process is automated, 
  but will take one hour once initiated. There is enough fuel stored on the Aphrodite to supply 
  one more round-trip journey to the planet’s surface in the shuttle. If any further fuel is used, 
  the Aphrodite will not be able to maneuver its landing to the surface in order to commence 
  colonization.  
  The decomposing and mostly eaten corpses of John Lockshire and Jason O’Connor are on the floor in front 
  of John’s cryo-unit. The bodies will be unrecognizable at this point except by genetic identification. Note 
  that a second clone of John was grown simultaneously with the rest of the crew.  
  Alien Insect Biology 
  The propagation of the creatures relies on the mechanism of airborne eggs gaining access to a host’s blood 
  stream by boring through skin, lung, or mucous membrane tissue.  
  Infection by inhalation occurs on a role of 6 or less on a D10 if within 15 feet of a creature expelling its 
  eggs. Infestation by skin contact with the air or a contaminated surface occurs on a role of 8 or less on a 
  D10. For skin contact this role must be made once per hour for twelve hours after exposure unless the 
  character is thoroughly scrubbed clean. Eggs are sticky and barbed; they will cling unseen onto hands or 
  clothing. Freezing and vacuum does not harm them. Fully-grown Alien Insects do not attack for any 
  appreciable damage.  
  Upon hatching, the insect-like creature’s eggs enter their next life stage as a parasitic larva. The larval 
  worm-like swimmers burrow into flesh and begin to feed. The various larvae work as a hive mind and 
  quickly grow nerves that “tap into” the nerves of the host. Gradually all motor control is taken over by the 
  larval colony. About the same time, the body has sustained enough traumas from the larvae that the host 
  dies. Since the host is not sufficient to supply nutrients to the growing larvae, they use the corpse as a flesh 
  puppet to attack and consume victims.  
  Twelve hours after infestation, the host will notice an increase in appetite, namely a hunger for raw flesh. 
  After 48 hours, the character develops the mental drawback, Paranoid (-2), due to the chemical byproducts 
  of the larvae waste. The parasites will do D10 damage every twelve hours to an infected Cast Member until 
  she dies, at which point the parasites have completely taken over the body and begin their quest for meat.  
  The hard-shelled insect-like adult creatures have a life span of about eight months, and molt every three 
  weeks. They feast on carrion and can survive without food for up to three months before dying of starvation.  
  The Aphrodite Zombies must consume the flesh from the approximate equivalent of one person in addition 
  to their host in order to complete the Alien Insect life cycle. Once that is done, the zombie will collapse, 
  lifeless, and after 24 hours the larvae that infect it will emerge as fully-grown, hard-shelled adults. The 
  larvae can exist in and keep animating a corpse for several months without consuming a victim, but this will 
  delay their transformation into adults.  
  Alien Insect 
  Strength: 0-1 Dexterity: 3-4  
  Constitution: 2-3 Intelligence: -1-0 (animal)  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  5
  Perception: -1-0 (animal) Willpower: 1-2  
  Life Points: ((Strength + Constitution) x 2)  
  Speed: ((Dexterity + Constitution) x 2) + 5  
  Attack: Emits airborne eggs  
  Skills: Dodge 1, Stealth 2, Tracking 2  
  Aphrodite’s Harvest Zombies 
  Constitution: 2 Intelligence: 0  
  Perception: 1; (4 for smelling) Willpower: 2  
  Dead Points: 15 Speed: 4  
  Attack: Bite damage D4 x 2 (4) slashing; (Bite damage is 4 stabbing for Neo-Gorilla)  
  Weak Spot: Spine  
  Getting Around: Life-Like  
  Strength: Dead Joe Average; (Strong Like Bull for Evolved Gorilla)  
  Senses: Like the Dead; Scent Tracking  
  Sustenance: Weekly; All Flesh Must Be Eaten  
  Intelligence: Animal Cunning (+2); Teamwork  
  Spreading the Love: Aphrodite Zombies do not spread the love. Only the adult insects spread infection.  
  Power: 19 (24 for Evolved Gorilla)  
  Note that Security Chief Cosgrove is an Evolved Gorilla, and his zombie is a bit stronger than the average 
  human variety.  
  Fight or be Eaten 
  The Cast Members should discover what has happened, clean the ship of the alien contamination, and 
  destroy the alien infected zombies so that the colony mission can resume. Note that at the start of the 
  adventure there are three infected, but not yet “possessed,” maintenance simulacra hiding out in the food 
  production area on deck three. Including the zombie command crew (with the noted exception of O’Connor, 
  who has already completed the insect life cycle), there are approximately fifty zombies on the ship. A 
  similar mechanism to the one that triggers the ship to regrow the command crew also releases further 
  previously prepared maintenance simulacra should the previous ones perish. Needless to say, a zombie 
  drama was fully unfolding while the new command crew was regrowing, blissfully unaware.  
  The computer will be able to maintain contact with the implanted life sensors in each person even if the Cast 
  Members go to the planet’s surface. The ship will grow another batch of clones in the event that all of the 
  characters die. These sensors can be removed with minor surgery, and doing so tricks the computer into 
  thinking the individual is dead.  
  The Cast Members will undoubtedly be very interested in acquiring weapons, at some point, from the cargo 
  bay. For the purposes of this adventure, consider most weapons from the AFMBE core book available. 
  Unfortunately for the Cast Members, in this future high power energy weapons do not exist, and as a result 
  weapons are very similar to twentieth century weapons. However, they are made of lighter, stronger 
  materials and fire case-less ammunition. Should the characters employ devastating firepower, the Zombie 
  Master should make the repercussions equally as devastating in regard to how this might damage the ship 
  and cause further difficulties  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  6
  The Zombie Master should feel free to place zombies throughout the ship as she sees fit. The halls reek of 
  death, and by the time the command crew awakens there are eaten simulacra corpses in many of the halls, 
  with any number of adult Alien Insects scavenging and waiting for a likely host to come along so they can 
  discharge their eggs.  
  The horror of encountering zombies is profound in its own right, but the additional shock of the Cast 
  Members encountering zombies of themselves should be emphasized when possible. An interesting aspect 
  of this scenario is that should all of the Cast Members be killed, their clones will awaken again six weeks 
  later to rediscover the situation, only potentially worse than before! They will not remember what happened 
  to them unless they update their DBRs with equipment in the labs before they die.  
  Finding a Cure 
  It is possible to develop a cure and a vaccine for the parasitic infection with proper lab equipment and an 
  Intelligence and Science (biology) test. There is a penalty of –3 due to the alien biology and chemistry of the 
  creatures. Note that a cure is only helpful to hosts who are still alive, and the only cure for one of the 
  walking dead is destruction. If no characters are available to work on a cure, it is possible to wake a NPC 
  scientist from cryosleep. The Zombie Master can determine the skill level of the scientist as she sees fit.  
  The Aphrodite 
  See the end of this document for the deck plans. 
  There are four decks to the Aphrodite. Deck one is entirely devoted to cargo, which consists of various 
  weapons, tools, automated machinery, and virtually anything imaginable that could be used for the initial 
  setup of the colony. It also houses equipment for repairing the ship, as well as vacuum suits and other 
  equipment. The shuttle bay is located here as well. Part of this deck contains the lower portion of the nuclear 
  drive that will power the ship’s surface landing.  
  Deck two is devoted to work shops, labs, medical rooms, and clone vat/cryosleep tubes, and a middle 
  portion of the nuclear drive. Deck three is home for the bridge, as well as a number of cabins for future 
  officers and the sizable mechanized life support section that not only recycles air and water, but grows 
  plant-based food and clones animal flesh in vats for consumption. The life support system is capable of 
  providing food and shelter to hundreds of colonists until reliable food sources can be established on the 
  planet’s surface. This deck also houses the upper portion of the nuclear drive. Deck four is devoted entirely 
  to bunk rooms, since the ship itself will house all of the colonists during the initial phase of the colonization 
  process. Access to all 40 two-man escape pods is provided on this deck at the ceiling. If activated, they will 
  automatically guide themselves to the planet’s surface unless controls are overridden.  
  The ship is streamlined so that it can enter the atmosphere of the planet’s surface. It is connected to a 6,000-
  foot long retractable tether cable, which is in turn connected to an unstreamlined cylinder hull called simply, 
  “the Island.” It is essentially a ship unto itself, and in fact it was attached to the belly of the Aphrodite 
  during its journey and provided power and thrust with its own engines. The Aphrodite has only enough fuel 
  to navigate a landing to the planet’s surface. The Island is intended to remain in orbit to effectively become 
  a permanent space station; it completely spent its fuel getting Aphrodite to Epsilon Eridani II. It contains its 
  own food vats and clone/cryo-tanks with scientists and workers who will be revived to live in space after 
  Aphrodite begins colony efforts on the planet. The two ships are currently linked in a spin, which provides 
  artificial gravity of 1g. The spin must come to a stop before Aphrodite can safely detach from the tether and 
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  7
  make its way to the planet’s surface. This can be accomplished by commands through Aphrodite’s 
  computer, and will take thirty minutes.  
  If Aphrodite detaches from the tether while in spin, gravity will suddenly cease. The Aphrodite can recover 
  to make a safe landing, but the Island will be flung helplessly into space.  
  The captain can initiate the self-destruct mechanism on the ship if the situation calls for it. This feature was 
  included because the ship was heading into a vast unknown, and the possibilities for catastrophe were 
  literally inconceivable. The sponsoring corporations did not want the ship to fall into alien (or rival 
  corporation) hands. Forty nuclear warheads have been placed into the hull in strategic positions. If they are 
  triggered there will be no chance of survivors.  
  Epsilon Eridani II 
  If the characters decide to make a break for the planet below they will discover a lush, life-filled world. The 
  air is perfectly breathable and the gravity is not noticeably different than Earth’s. The surface of the planet 
  was barely mapped, much less its life cataloged. The characters could be facing any number of unknown 
  dangers, not to mention more of the alien bugs. The kind of ecology that exists on the planet is up to the 
  Zombie Master. Is there intelligent life? What kind of bizarre ecology would include body-snatching bugs? 
  The dangers below may make the dangers above look like a day at the beach.  
  Player Handouts 
  Dr. O’Connor’s Journal 
  The crew has been acting oddly ever since we went to the planet’s surface. Lately they suddenly stop their 
  conversation as I enter the room. They’re barely civil to me. I think the captain resents me for sleeping with 
  his simulacra companion model.  
  I just can’t sleep. I know they’re talking about me behind my back, plotting. They think I am expendable. I’ll 
  be the first they get rid of when we land.  
  I can’t allow us to colonize this planet. We need to go back home, anyway possible! That alien world is just 
  waiting to swallow us up. Can’t these fools see that? I’ve got to stop this. I’ve got to find a way.  
  I’m convinced that somehow something infected the crew when we landed. When I look at them its as if they 
  have become something else, something alien behind their glassy eyes. They’re going to kill me. I know it. 
  But not if I get them first.  
  Message from Winters to the Captain 
  The following message is stored in the captain’s message file:  
  Captain…are you there? This is Winters. Some kind of insects must have escaped the lab. Three of them are 
  in the cryosleep section. They’re moving toward me…[cough…cough]…they’ve sprayed something in the 
  air! [cough]  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  8
  Simulacra 
  The simulacra servants on the ship are biological constructs. Powerful computers using evolution-
  mimicking algorithms design simulacra DNA. They are reverse engineered to mimic human functions, but 
  their artificial chromosomes and DNA do not resemble humans’. The most up to date models are potentially 
  intellectual equals of humans, but memory implantation keeps them intellectually stunted. Their bodies are 
  additionally programmed to survive only five years so that they will never become emotionally mature 
  enough to question authority.  
  Maintenance Simulacrum 
  Three-point Quality  
  This package reflects typical Maintenance Simulacra designed for fixing various elements on the ship and 
  maintaining basic operating equipment.  
  Attributes: Maintenance Simulacra are quite strong and hardy, adding +1 to Strength and +1 to 
  Constitution, for a total attribute cost of two points.  
  Qualities and Drawbacks: Maintenance Simulacra are programmed to have Emotional Problems 
  (Subservient) (-2), and are Hard to Kill (+1). They are able to endure long periods of exertion, having 
  Resistance (Fatigue) (+2).  
  Recommended Skills: Maintenance Simulacra are only trained for specific occupations. Possibilities 
  include Craft (Weapon smith), Electronics, Engineer (Mechanical, Electrical, or Biological), First Aid, 
  Mechanic, Medicine (Surgery), and Piloting (Space vessel).  
  Companion Simulacrum 
  Three-point Quality  
  This package reflects typical Companion Simulacra designed for entertaining their owners.  
  Attributes: Companion Simulacra are designed to be very healthy, adding +1 to Constitution, for a total 
  attribute cost of one point.  
  Qualities and Drawbacks: Companion Simulacra are very attractive, having Attractiveness (+5). They are 
  programmed to have Emotional Problems (Subservient) (-2).  
  Recommended Skills: Companion Simulacra are rarely used in the manner of Maintenance Simulacra, but 
  it is possible. More likely skills might include Craft (Seamstress or Weaver), Dancing (Erotic), Fine Arts 
  (Drawing or Painting), Humanities (Any) for conversation, Language (Any), Play Instrument (Any), and 
  Seduction.  
  Evolved Gorilla Quality 
  9-point Quality  
  Evolved Gorillas were genetically engineered for military purposes in the mid twenty-first century. Public 
  outcries soon earned them equal human rights, though they are still unofficially second-class citizens.  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  9
  Attributes: Evolved gorillas are extremely strong, adding +5 to Strength. They are also agile and sturdy, 
  adding +2 to Dexterity and +2 to Constitution, for a total attribute cost of nine points.  
  Qualities and Drawbacks: Evolved gorillas have Fast Reaction Time (2), are considered a Minority (-1), 
  and cannot swim due to Negative Buoyancy (-2).  
  Natural Attacks: Evolved gorillas have an innate bite attack that inflicts one point of stabbing damage per 
  strength level, for a cost of one point.  
  The Cast Members 
  The following Pregenerated characters are meant to be used with Aphrodite’s Harvest. This section differs 
  from the web presentation in that each character is fitted to a separate page to facilitate easy printing.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  10
  Captain David Jacobson 
  Survivor  
  Str 3 Dex 3 Con 4  
  Int 4 Per 4 Wil 4  
  LPS 47  
  EPS 38  
  Spd 14  
  Essence 22  
  Qualities/Drawbacks  
  Attractiveness +2 (2)  
  Fast Reaction Time (2)  
  Hard to Kill 3 (3)  
   
   
   
   
  Skills  
  Brawling 4  
  Bureaucracy 3  
  Computers 2  
  Driving (Hover car) 2  
  Dodge 3  
  First Aid 2  
  Guns (Pistols) 4  
  Guns (Rifle) 3  
  Haggling 2  
  Piloting (Space vessel) 5  
  Sciences (Astronomy) 3  
  Smooth Talking 2  
   
   
  Gear  
  White jumpsuit  
  Personality  
  I used to fly passenger and cargo vessels for Global Aerospace, and I probably retired for them eventually. 
  But that Jacobson was left behind over 30,000 years ago. I just have all of his genes and memories. Hey, 
  what did I have to lose? No family, just the occasional dally with a simulacra companion model at space 
  dock. My ship and the blackness of space are the only family I’ve ever known. I feel sorry for that poor 
  bastard Jacobson. He probably retired, withered, and died on Mars colony. I have a whole new world to 
  command.  
  I’ve got full administrative power on the ship. My say is essentially the law. I’ve no intention of letting any 
  of these other cloned nitwits screw this up. Little do they know I have an additional power. If things go bad 
  I can end it all. That’s right, nuclear warheads are planted throughout the ship. Self-destruct mechanism. 
  Let’s just hope it doesn’t come to that, who knows if humans are even alive anymore back home!  
  Quote  
  “I want full power to the bridge, now! Or so help me you’ll be pushing a broom on Titan Station!”  
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  11
  Security Chief James Cosgrove 
  Evolved Gorilla Survivor  
  Str 8 Dex 3 Con 4  
  Int 3 Per 3 Wil 4  
  LPS 73  
  EPS 53  
  Spd 14  
  Essence 25  
  Qualities/Drawbacks  
  Acute Senses (Smell) (2)  
  Attractiveness -2 (-2)  
  Hard to Kill 5 (5)  
  Humorless (-1)  
  Evolved Gorilla (9)  
   
   
   
   
   
  Skills  
  Brawling 4  
  Bureaucracy 1  
  Computers 2  
  Driving (Hover car) 2  
  Dodge 3  
  Electronic Surveillance 3  
  First Aid 2  
  Guns (Pistol) 4  
  Guns (Assault Rifle) 3  
  Hand Weapon (Knife) 3  
  Humanities (Criminology) 1  
  Investigation 2  
  Intimidation 2  
  Notice 1  
  Stealth 1  
  Surveillance 3
  Gear  
  White jumpsuit  
  Personality  
  I grew up on a reservation in Florida. Yeah, just like the Native Americans before us, we got the short end 
  of the land deal. Sure, the segregation was “voluntary.” After all, no law prevented us from moving to New 
  York, for instance, but that just doesn’t happen often. I got the hell out of there by joining the Army, and 
  then transferred into the Space Security Agency. Before I enlisted on this mission I served for a few years as 
  a rotating security specialist, and got to see a growing number of my people become space colonists to get 
  out from under Earth’s prejudice. Hell, some of those “human” gene-engineered spacers look weirder than 
  an Evolved Gorilla who just woke up!  
  I’m not just here for the adventure. I happen to know that there is plenty of Evolved Gorilla DNA stored on 
  the ship. I want to start over on this planet, and by God my kind will have a say in what goes on in the 
  colony! Those humans won’t have the advantage of numbers, here, at least not for long.  
  Quote  
  “Step down, hairless, if you know what’s good for ya.”  
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  12
  Geology Specialist Jake Winters 
  Survivor  
  Str 3 Dex 4 Con 5  
  Int 3 Per 3 Wil 3  
  LPS 42  
  EPS 39  
  Spd 18  
  Essence 21  
  Qualities/Drawbacks  
  Acute Senses (Sight) (2)  
  Acute Senses (Hearing) (2)  
  Fast Reaction Time (2)  
  Resistance (Fatigue) 2 (2)  
  Situational Awareness (2)  
   
   
   
   
  Skills  
  Brawling 2  
  Climbing 4  
  Computers 1  
  Dodge 3  
  First Aid 3  
  Guns (Pistol) 2  
  Guns (Rifle) 1  
  Hand Weapon (Knife) 2  
  Piloting (Shuttle craft) 2  
  Running (Marathon) 1  
  Sciences (Geology) 5  
  Survival (Forest) 3  
  Survival (Mountains) 3  
  Tracking 2  
  Traps 1  
   
  Gear  
  White jumpsuit  
  Personality  
  I located some of the best iron deposits on Mars, and discovered the third largest ice deposit on the moon. 
  As a guide, I lead popular expeditions to the most unlikely destinations, on and off world. But no contract 
  can match the one I’m on right now. The idea of becoming a pioneer on a new Earth-like world was the 
  once in a lifetime chance I couldn’t pass up. The remoteness and isolation of it appeals to my disposition, 
  and hell, the air’s gotta be better than on Earth.  
  So, yeah, I’ll help locate a landing place for the ship. I’ll find mineral resources. After that, it’s just me, a 
  pack of supplies, and years at a time in the wilderness.  
  Quote  
  “It figures. An entire world below and I’m locked up in this tin can with a bunch of lunatics.”  
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  13
  Doctor Jason O’Connor 
  Survivor  
  Str 2 Dex 4 Con 3  
  Int 5 Per 3 Wil 4  
  LPS 30  
  EPS 41  
  Spd 14  
  Essence 21  
  Qualities/Drawbacks  
  Attractiveness (3)  
  Covetous (Lecherous) 2 (-2)  
  Fast Reaction Time (2)  
  Nerves of Steel (3)  
  Photographic Memory (2)  
  Resistance (Fatigue) 2 (2)  
  Showoff (-2)  
   
   
  Skills  
  Brawling 2  
  Bureaucracy 1  
  Computers 3  
  Dodge 2  
  Driving (Hover car) 2  
  First Aid 3  
  Guns (Pistol) 1  
  Hand Weapon (Knife) 2  
  Medicine (Surgery) 4  
  Research 3  
  Sciences (Biology) 5  
  Sciences (Genetics) 5  
  Smooth Talking 2 
   
  Gear  
  White jumpsuit  
  Personality  
  I partied all through medical school. I often went to gross anatomy lab with a hangover, but never lost my 
  lunch. I don’t know what those other guys were so uptight about; I finished first in my class, no sweat. 
  Probably why no one liked me. Except, of course, for the ladies.  
  Sure, I left behind three small children. If you want to put it that way. I’m sure my “duplicate” raised them 
  just fine. Too bad my ex-wives wouldn’t sell the rights to the kids’ clones so I could raise them again, here, 
  on this new planet. But that’s all in the past, by gross under exaggeration. I’ve got to look ahead! So, I’m 
  here to examine life on this world. That’s exciting. Sometimes in my spare time I scope the female 
  colonists, behind the glass in their frozen sleep. I call it, “window shopping.”  
  Quote  
  “I thought the thermostat was set too high in here until I saw you, sitting here. You heat the room up by 
  sheer beauty.”  
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  14
  Botanist Mark Lockshire 
  Survivor  
  Str 2 Dex 3 Con 4  
  Int 5 Per 3 Wil 4  
  LPS 34  
  EPS 35  
  Spd 14  
  Essence 21  
  Qualities/Drawbacks  
  Artistic Talent (Painting) 3 (3)  
  Attractiveness 1 (1)  
  Charisma 2 (2)  
  Fast Reaction Time (2)  
  Nerves of Steel (3)  
  Skills  
  Bureaucracy 2  
  Climbing 2  
  Computers 3  
  Dodge 3  
  Driving (Hover car) 2  
  Engineer (Mechanical) 4  
  First Aid 2  
  Guns (Pistol) 2  
  Sciences (Botany) 5  
  Sciences (Chemistry) 3  
  Sciences (Genetics) 4  
  Survival (Forest) 3  
  Gear  
  White jumpsuit  
  Personality  
  I developed several strains of food producing plants that were ideal for terraforming efforts on Mars. My 
  innovations in hydroponics had a great impact on food producing units for space colonists. Needless to say, 
  my original didn’t sign on to this mission for the money. The idea of adventure appealed to me, and most 
  especially the idea of investigating alien plant species.  
  My wife will be in the second wave of clones the machines will produce after the ship lands on the planet. 
  Both of us being in our late fifties, the idea of starting over together in the bodies of 25 year olds only 
  sweetened the deal. Not to mention my brother John was selected for his professional engineering 
  experience. I’ve got everything I need, right here.  
  Quote  
  “My God, the photosynthetic reaction in this plant is like nothing before documented!”  
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  15
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  16
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
  17
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  All original material © Daniel Proctor, 2004.  AFMBE is © Eden Studios, Inc. and is used here without express permission. 
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SOURCE: textdata/thevault/All Flesh Must Be Eaten (AFMBE)/3rd Party/AFMBE - Aphrodites Harvest.pdf