TEXT: A supplement for Mekton Zeta 
  Table of Contents
  Introduction 
  
  Chapter 1 More than Meets the Eye
  Chapter 2 Heavy Metal War
       - Autobots
       - Decepticons
       - Humans
       - Quintessons
       - Lithonians
  Chapter 3 Super-Science
       - The Matrix
  Chapter 4 Making Transformers
       - Technology Clarifications
       - MV, MR, MP Rules
       - Transformer Templates
       - Quick and Dirty Combiners
  Chapter 5 Transformer Characters
       - Character Creation
       - Box Stats
       - Skills
       - Lifepath
  Chapter 6 History
  Chapter 7 Final Details
       - Time Period
       - Premade Weapons
       - Sample Designs
            - Optimus Prime
            - Megatron
            - Ultra Magnus
            - Jetfire
       - Conclusion 
  The Transformers 
               "More than Meets the Eye. . .
       It is the world of the Transformers.  A world where heroic
  Autobots wage their battle to destroy the evil forces of the
  Decepticons.  The future of Earth and Cybertron lie in the
  balance.  The Autobots struggle to rid their homeworld of
  
  Cybertron from the clutches of the Decepticons, and fight an
  unending battle to protect the Earth from the evil force which
  would pillage the human-world of her vital resources.  It is the
  age of the Cybertonian Wars, the Battle for Earth, and the
  dawning of the New Golden Age.
       Beware of the world of the Transformers. But there is more,
  much more, than meets the eye. . .
  Introduction
       If you are in my age group (upper teen to young adult) you
  grew up in the Awesome '80s.  To most of us, the Transformers
  were a major aspect of our early youth.  The Transformers were
  cool.
       When this epoch ended, some of you may have moved on to
  mecha RPGs, such as Battletech and Mekton.  Perhaps this you were
  influenced by the giant fighting robots of the Transformers.
  Some of you may still have your Transformer toys, possibly for
  collector value, possibly because they are a part of your past,
  or prossibly because you still think Transformers are cool.  For
  me, it is all of the above.
       After studying the Web resources on the Transformers, I
  decided it was time for me to write down the Transformers Role-
  Playing Game through the excellent system presented in Mekton
  Zeta Plus, by R.Talsorian Games.  If you do not have Mekton Zeta
  and Mekton Zeta Plus I recommend that you purchase them at your
  local hobby, comics, or gaming store.  They cost only $15 and $12
  respectively, a small investiment when compared to the hours of
  enjoyment you will receive from this game.  And so, here it is --
  The biggest Transformers RPG book on the net.
       When we were kids, most of us knew something was special
  about the Transformers.  Something made them better than GI Joe,
  GoBots, and the like.  The show had life.  On the outside,
  the Transformers may have seemed kiddish and silly.  But, taken
  as a whole, the Transformers is an extremely in-depth universe,
  nearing the scale of Star Trek in its infinite complexity.  The
  Transformers evolved a mythos of its own, and it became a
  universe of endless possibilities.
       Perfectly suited for a role-playing game.
       This particular game centers on four main eras: the events
  on Cybertron before the era on Earth, the era on Earth, the movie
  era, and the post-movie wrap up episodes.  This game is not
  concerned with any of the "transformers" in that new TV series
  (you know which one I'm ranting about).  Only the original
  series, the Movie, and the post-movie episodes (i.e., the
  real Transformers).  Some ideas from the comics are also
  included, and the Transformer toy universe is partially mixed in
  as well, but only for clarity.
       But first, to clear up some confusion, Transfomers the RPG is
  
  not a MUD, nor is it a computer game.  It is an RPG game, played with
  books and dice and plenty of cokes and potato chips.  You also
  need the rules books for the Mekton Zeta system, published by 
  R.Talsorian Games.  Please go to their Mekton Z page
  for more information.
  If you would like to get the latest Transformers toys, movies, and book
  please visit our new Transformers Store at Scifi.HypernetMall.com
  Chapter 1: More Than Meets the Eye:
  A Universe of Machines
  "Grave eternal darkness
  When drained of every ounce
  And when the nightmare's over
  The final from the storm
  Dust of all creation
  To ashes we transform."
  - N.R.G, Instruments of Destruction
       Millions of years ago a race of beings called the
  Quintessons mastered the sciences.  With their super-technology
  the Quintessons constructed hundreds of cyberworlds, including
  Cybertron.  Cybertron was a factory world, the sole purpose of
  which was to manufacture robots.  Autobots as household, civilian
  servants, and Decepticons as warrior/gladiator robots used for
  military and arena entertainment.
  Worlds
       Other worlds which, though unverified, may have been
  constructed by the Quintessons were Junk (as their waste and
  scrap depot), Lithone (destroyed by Unicron), and Goo (someone
  had to have made it).  There may be others as well, and these
  listed are not verified as Quintessonian worlds.  Of course,
  Quintessa was built by the Quintessons, but it was also
  destroyed.  The Quintessons my have other twisted, Quintessa-like
  worlds, but if they exist, no one knows of them but the
  Quintessons.
       Machine and bio-mechanical hybrid creatures are very common.
  Earth is the only purely biological world known, but this is
  quickly changing.  The Quintessons themselves are cyberorganic
  life-forms.
       Many purely robotic races exits as well.  Kup hinted at this
  greatly in his ramblings.  The Lithonians are a prime example of
  a non-transforming, fully robotic civilization rich in culture
  and history (but Unicron ate them).  On Quintessa there are many
  robotic plants and animal life forms.  Other cyberworld similar
  to these may exist.  The Transformers may not have visited them
  yet, or they may still be undiscovered lost worlds.
  
  Cybertron
       The greatest and most important cyberworld is Cybertron.
  Cybertron is roughly the same size as Mars, maybe a bit smaller,
  and at one point had two small moons (until Unicron ate them).
       Cybertron is currently located in orbit around the star
  Procyon.  At various points in time however, it was in different
  area's of space.  Originally, it was at Alpha Centauri.  During
  the Cybertronian Wars, it drifted away and entered the Sol system
  and took an orbit parallel to Pluto.  Eventually, it was moved to
  Procyon so that it could have a sun of its own.
       Cybertron is not completely artificial.  It is a massive
  city structure build around a smaller planetoid (possibly a
  moon).  This planetoid is riddled with millions of tunnels which
  wind endless to the dead, cold core. Strange and ancient bio-
  mechanical creatures lurk in the depths of Cybertron and few dare
  to venture into its depths.
       The "Cybertron" part of Cybertron is what is inhabited and
  normally seen by visitors. Before the Cybertronian Wars, when the
  Quintessons still had control, it was a thriving factory city-
  world, populated by Quintessons (and others like them), humanoid
  robots (possibly visiting from other worlds), Autobot servants,
  and Decepticons warriors.
       After the Revolt, when the Quintessons were chased off, the
  Cybertronian Wars errupted between the Autobots and Decepticons
  for the control of Cybertron.  Most civilians left, needless to
  say, to populate other worlds.  Some may have ended up joining
  the Autobots and Decepticons.  Others went into hiding (such as
  the female Autobots and Alpha Trion).
       The War raged on with no side gaining ground.  Then Earth
  was discovered.  Jetfire and Starscream were the first to find
  Earth, but it was in an ice age at the time.  When the Autobots
  headed to Earth to study it, the Decepticons followed.  After a
  chase through space which ended in a crash landing on Earth, the
  Autobot/Decepticons war came to a halt for countless eons.
       Four million years passed. . .
       On Cybertron nothing much happened.  Shockwave and his tri-
  fighter guards remained to govern the world, and it basically
  fell into the hands of the Decepticons by default.  The Autobots
  who remained on the planet (Omega Supreme, the female Autobots,
  Alpha Trion, and possibly others) went underground.  For all
  those millions of years, everything remained in a peacefully dark
  age.
       After the Transformers on Earth awoke and the war resumed as
  a battle for Earth, activity on Cybertron escalated.  Upon
  Megatron's return to Cybertron, many of the hiding Autobots came
  out to resume the war, as did a large number of new Decepticons.
       Cybertron became extremely important in the manufacture of
  
  new Transformers to continue the war. The Decepticons controlled
  Cybertron and had a free hand at building their forces.  The
  Autobots were forced to fight their way into Cybertron in order
  to construct new warriors (though they were able to build some on
  Earth, from time to time).
       At one point, Megatron attempted to gain massive power by
  putting Cybertron near Earth and collecting the destructive
  energy this proximity would create.  The attempt failed, and
  Cybertron was either moved back to the far reaches of the solar
  system, or was transported to Procyon at this time. Sometime
  afterwards, two moons were constructed.  Their purpose was
  unclear, but the Autobots eventually captured them set up secret
  bases on the moons.  There they made armor, ammo, weapons,
  equipment, and possibly new Autobots.  During the Unicron
  incident, the two moons were destroyed.
       After the Unicron incident, the Autobots liberated Cybertron
  from the Decepticons and the Decepticons were crushed.  The New
  Golden Age began.
       However, under the guidance of Galvatron, the Decepticons
  managed to regroup and the war continued.  The Quintessons were
  now back in the picture as well.  They wanted Cybertron back and
  the war escalated once again.  This time the Autobots fought the
  Decepticons on Earth and in space to keep them from pillage Earth
  and to guard Cybertron from them, and both Autobots and
  Decepticons were pitted against the Quintessons.
       And the war rages on.
  Earth
       Equally important is Earth.  Earth is the only "pure" planet
  seen in the Transformer saga.  All other worlds are robotic,
  burned out, hybridized (part natural, part artificial) or very
  primitive.
       Apparently, this means it is young and rich with energy
  resources.  The Decepticons' primary motivation for taking Earth
  was to steal all the resources on the planet, an act which would
  make Earth as burned out and desolate as Charr.
       The Autobots fought the Decepticons on Earth to keep them
  from raping the planet.  This may be seen as good and righteous
  from a human stand point, but clearly the Autobots have quite a
  bit more at stake.  If the Decepticons steal the Earth's energy,
  they would be powerful enough to vanquish the Autobots forever.
  The Autobots do not try to steal Earth's energy resources (though
  they do borrow it from time to time. . .) because they
  have a respect for the life forms on the planet, and especially
  for the intelligent human creatures.
       Humans apparently took the discovery of the Transformers
  rather easily, though not kindly. At first, both Autobots and
  Decepticons were seen as evil, but soon the Autobots proved
  themselves good and swore to protect the humans from the
  
  Decepticons.  Over the years, the Autobots made many human
  friends.  The Decepticons made some, but they didn't last long.
  With the help of the Autobots, human technology accelerated at a
  massive rate, so that by the early 21st century, they had formed
  the Earth Defense Force (EDF), had space defense stations, space
  colonies, and plenty of starships.  In the latest stage of the
  war, the humans had gained enough technological power to take on
  the Decepticons without the help of the Autobots.
  Quintessa
       After the loss of Cybertron, the Quintessons built
  Quintessa.  Quintessa was a very strange world with odd, twisted
  metal rings circling it.  The planet had a rich cyber-ecosystem
  of robotic plants, animals, fish, and plenty of predators.  The
  Sharkticons were the new warriors of the Quintessons.  The
  Sharkticons were quite stupid, constructed as such for fear of a
  another revolt.  Another revolt did occur under the influence of
  the Grimlock, but it was eventually put down.
       The Quintessons destroyed Quintessa of their own freewill
  hoping to destroy the Matrix of Leadership when Rodimus Prime was
  stranded on the planet.  However, Rodimus escaped at the last
  minute, and the destruction of the world was in vain.  The
  Quintessons now scour the universe in a fleet of their cork-screw
  starships.  Their only hope now lies in retaking Cybertron.
  Charr
       In the cold depths of space, far from the warm embrace of
  any sun, lies the burned out world of Charr.  Drained long ago of
  all energy resources, even the very core of the world is frozen.
       Charr was a lifeless ball of rock.  The crumbling ruins of
  some ancient civilization was the only artificial structures on
  the planet.
       When the Decepticons retreated from Cybertron, Charr was the
  only place they could flee to safely.  On Charr, the Decepticons
  hide in despair, certain of death from energon starvation.
       Eventually Galvatron came and regrouped his Decepticons.
  The Decepticons established a large, permanent base on Charr, and
  had a steady flow of energy which they stole from neighboring
  star systems.
  Junk
       The planet of Junk was hardly a planet at all.  It was a
  misshapen artificial planetoid composed solely of garbage,
  scrape, and junk.  The only inhabitants of the planet were the
  Junkions.  The Junkion's alignment was fairly neutral, but they
  leaned heavily toward the side of the Autobots.
       The Junkions were made of the junk, and all transform into
  motorcycles which other Junkions can ride on.  They were
  extremely fond of Earth TV.  Junk must be within thirty to forty
  light years of Earth in order to receive the TV broadcast as
  depicted in the movie.  Thus, it maybe in either the Capella,
  
  Acturus, or Aldebaran star systems.
  Lithone
       At one point, Lithone was a major galactic cultural center.
  A very advanced and peaceful race of robots know as the
  Lithonians populated this cyberworld.  They were as apt in art
  and literature as they were in the sciences.  It is possible that
  the Lithonians were at one point citizens of Cybertron who fled
  during the Cybertronian Wars, though there is no evidence to
  support this.
       Lithone was destroyed by Unicron.  Some Lithonians may have
  been expecting an attack from Unicron.  They knew of his
  existence and must have seen him coming by long range sensors.
  However, they did little to prepare for his arrival.  There was
  no counterattack made by the planetary defenses (if there were
  any) and only one ship managed to escape (though the sole
  occupant was killed by the Quintessons).
  Goo
       Goo was a relatively obscure little world.  There was
  nothing there but garbage scowls and a thick layer of gelatinous
  gooey stuff.  Goo was possibly a pre-Junk world.  Goo worlds
  maybe built to float though space and collect garbage, scrap, and
  junk which is floating about.  The junk collects on its surface,
  stuck to it by the goo, and eventually the entire planet will get
  covered in junk and scrap.  If this is so, the planet Junk may
  also have a very gooey core.
  Chapter 2: Heavy Metal War
  "It's judgment day and now we've made our stand
   And now the powers of darkness
   Have been driven from our land
   The battle's over but the war has just begun
   And this way it will remain till the day when all are one."
                                - Lion, Transformer Theme
  Autobots
  "Till all are one!"
            - The Autobot Motto
       The Autobots were once slaves of the Quintessons, millions
  of years ago.  During the Cybertronian Revolt, the Autobots and
  Decepticons worked together to fight off their evil masters.
  
       Once Cybertron was in their hands, the warrior group began
  to call themselves the Decepticons and the servant began to call
  themselves Autobots.  The Decepticons decided to take Cybertron
  for themselves.  Led by Megatron, the Decepticons crushed many
  Autobots and destroyed many of the huge Guardian robots (Omega
  Supreme, Guardian of the Crystal City, was the only one to
  survive).  The elderly leader of the Autobot, Alpha Trion,
  repaired the Autobot worker, Orion Pax, and turned him into the
  new leader, Optimus Prime.  He also turned Pax's girlfriend,
  Allee, into the transforming female Autobot Elita-1.
       Soon after that, Alpha Trion gave all the Autobots
  transforming powers.  They had a new ability the Decepticons
  initially did not have and the Decepticons could not hold their
  ground.  By the time the Decepticons perfected transformation,
  the Autobots had learned how to fight and both sides were on
  equal ground from that point on ward.
       At first, all the Autobots were made to transform into space-
  age vehicles, such as gravitic hover cars, space ships, aerospace
  fighters, and such.  When they crashed on Earth, Teletran-1
  repairs the Autobots (and Decepticons) in the form of Earth
  vehicles.
       After the Earth era, many new Autobots were made in space-
  age forms, and many of the existing ones had "overhauls" to
  upgrade their design when they returned to Cybertron.
  Decepticons
  "Die Autobots!"
            - Megatron
       The Decepticon's history follows close to that of the
  Autobots.  During the Cybertronian Revolt, they fought side by
  side with the Autobots.  Later, they grouped together as the
  Decepticons to take Cybertron for themselves under the leadership
  of Megatron.
       After thousands of years of fighting, and winning, the
  Autobots invented transformation.  Megatron quickly scrambled his
  scientist to uncover the secrets of transformation.  Finally,
  after years of research and studying captured Autobots, the
  Decepticons began to use transformation for themselves.  During
  this time the Autobots were able to advance their own combat
  skills and weapons technologies.  The war was now on even ground.
  
       When the war lead to Earth, the Decepticons were similarly
  converted to native machine forms like the Autobots.  After the
  Earth era, newer Decepticons were built in their natural space-
  age forms.
  Humans
  "I'm going after them!"
            - Cpt. Marissa Fairborne, EDF
       Humans have an interesting place in the Cybertronian Wars.
  Their home world of Earth is one of the youngest worlds and is
  rich in energy resources.  The control of Earth could tip the
  balance of the war drastically in favor of the controlling side.
       The Decepticons wish to control Earth and drain the world of
  her resources.  The Autobots know that Earth is incredibly rich,
  and they know that they are fully capable of raping the planet as
  well.  But the Autobots have chosen not to take the resources of
  Earth and have instead elected to protect the world from the
  clutches of the Decepticons.  The Autobots are the sworn
  guardians of the humans, the small biological race of beings who
  live on the planet.
       For the first ten years of the Transformer occupation of
  Earth, the humans could do little in the War.  Several
  outstanding humans were able to assisted in the progression of
  the War but little impact from this was felt in the log run.
  Spike, Sparkplug, Carlie, and the computer hacker Chip Chase,
  were the main human allies for the Autobots.  The Decepticons
  made several, very temporary human alliances with politicians and
  scientists.  At that time, the human military forces were
  insignificant to the might of the Decepticons.
       By the 21st century, with the help of the Autobots, the
  humans had formed the Earth Defense Force and had progressed
  technologically a hundred fold, practically overnight.  The
  humans built civilian and military bases throughout the solar
  system, orbital defense platforms to protect the Earth, and
  dozens of starships.  The EDF was comprised of an elite group of
  men and women -- pilots, soldiers, and explorers.  With their
  warships and exosuits they could take on the Decepticons one-on-
  one without the help of the Autobots, though the Autobots usually
  accompanied them on their major missions.  Spike, Daniel, Carlie,
  and Marissa Fairborne were the major human allies of the Autobots
  in the latest battle against the Decepticons.
  Quintessons
  "Execute them!"
            - Quintesson Judge
       The Quintessons were once the greatest race in the universe.
  They built many worlds and had robot servants and warriors.
  These servants and warriors rebelled, and drove the Quintessons
  off of the largest and most important world, Cybertron.  The
  Quintesson Empire was over.
  
       For millions of years the Quintessons remained in hiding.
  They were barely able to build even one world with their few
  remaining forces.  They called this world Quintessa.  Having
  learned their lesson on Cybertron, the Quintessons constructed a
  new line of servants and warriors, built with very little
  intelligence.  The Sharkticons and servants remained loyal to the
  Quintessons.  But, the Quintessons never regained their former
  power, and they were a forgotten race.
       During the Unicron incident, the Autobots crashed on
  Quintessa quite by accident.  The Quintessons did not recognize
  the Autobots in their new, transforming forms, and tried to
  dispose of them in the same manor in which they disposed of all
  intruders.  They had no idea that their long forgotten slaves
  were standing right in front of them.
       But the Autobots escaped, and it did not take like long for
  the Quintessons to trace them back to Cybertron.  To their utter
  surprise, the interlopers were their ancient servants!  Having
  rediscovered Cybertron, the Quintessons plotted to take it back
  and regain the galaxy spanning power they once had eons ago.
       Quintessa was destroyed in a failed attempt to take out the
  Rodimus Prime and the Matrix. This caused the Quintessons to
  become desperate to control Cybertron. They had no homeworld, and
  were in terrible need of a planet to call their own.  Time and
  again, they failed to take Cybertron from the Autobots.
       The Quintessons are nearing exhaustion, but they are far
  from giving up.  They will fight until they have taken Cybertron,
  or until last of them dies.
  Lithonians
  "Get to the ships!  It's our only chance!"
            - Lithonian Citizen
       For millions of years, the Lithonian civilization enjoyed
  prosperity and growth as one of the major cultural centers in the
  universe.  The Lithonians were a race of humanoid, non-
  transforming robots.  Apparently, they were able have families
  and create children-sized robots who could actually grown and age
  as many biological based life forms.  This technological feat
  appears to serve little purpose, but in the long run it greatly
  enhanced the evolution of their culture.
  
       To the Lithonians, art and culture were everything.  Their
  knowledge of science was nearly as great as that of the
  Quintessons during their reign, but the Lithonians were not
  conquerors and so expanded very little into space.  Having no
  substantial military power, the Lithonians were vulnerable to
  invaders.  No one invaded them, surprising, but when Unicron
  began his rampage through the galaxy, the Lithonians could do
  little to protect their home when he stopped by for breakfast.
       Lithone is now destroyed, but it is very likely that some
  Lithonians live on other worlds.  They may have colonized natural
  worlds, or build a second world (New Lithone?) in a nearby star
  system. It is also possible that they never bothered to expand
  and their race is now extinct.  It is unlikely that they are all
  dead, as Lithone was a major world and undoubtedly some of the
  citizens migrated to other planets.
  Chapter 3: Super-Science 
  "Among the mysteries of science
   lies the key to victory."
                 - Jetfire
       The science of the Transformers is very peculiar.  But no
  more so than the pseudo-science of the new Star Trek series'.
  The science of Transformers is well beyond the definition of mere
  pseudo-science.  It is super-science.
       Super-science is highly cinematic technological science that
  gives little regard to modern theories of the universe, and
  instead, assumes the current view is wrong or flawed so that such
  fabulous technologies maybe created for the purpose of
  entertainment.
       Beyond super-science is ultra-science which is, as Arthur C.
  Clark might say, just plain magic.  Transformers has some ultra-
  science aspects, but mostly it is super-science.  This section
  will attempt to ground the super-science into an understandable,
  and playable, background technology.
  Cybertronium
       This is a rare metal which only exists on cyberworlds, such
  as Cybertron, Quintessa, and Lithone.  It was created by the
  
  Quintessons, and the knowledge for creating it has been lost.
  However, machines on Cybertron can still create it, and Cybertron
  itself is so rich with the metal that it should last several
  hundred more generations of Transformers.
       Cybertronium is a quantum element, comprised of various
  quarks instead of complete protons and neutrons, but it has a
  normal electron shell (77 electrons, so it may have external
  properties similar to iridium).  When mixed as an alloy with
  normal metals, it gives one very interesting property.  A
  subspace pocket is created in hyperspace which is under
  the space-time where the metal is.
       Thus, Transformers who have cybertronium alloys, have their
  own subspace bubble.  When transforming, the transformer can dump
  extra mass, weapons, accessories, and so forth, into this bubble.
  The transformation cog is programmed to control this.  Without
  the cog, the transformer cannot transform.  The cog knows how
  much mass to dump or pull back and which weapons and items to
  store or bring back for the various modes.  This is how Megatron
  and Soundwave are able to make such drastic changes in size.
  This is also why weapons magically appear in the Transformers
  hands.  Optimus' trailer is also stored in a subspace bubble when
  he is in robot mode.
       Almost all transformers change their mass.  Omega Supreme is
  able to teleport the rest of this body with him when he turns
  into a rocket.  Most cars and fighters grow in size by 10% to 50%
  when they turn back into robots.
       However, some Transformers made on Earth do not have
  cybertronium.  The Dinobots did not.  Thus, they do not change in
  mass or size when they transform.  See the Transformer Template
  for the cost multiplier of having cybertronium (expanding plasma
  and dimensional storage).
  Robotics
       Obviously very advanced, Quintessonian robotics is the apex
  of mechanical engineering.  All robots built by the Quintessons
  (including their own cyber-systems) are at TL 10 technology.  The
  most amazing thing about the Transformer's robotics technology is
  its simplicity.  It relies on hydraulics (very advanced
  hydraulics, though), fluid nano-actuators, and flexible metal
  joints.  This flex-metal is also used in faces, so that the
  robots may have humanoid facial expressions.
       Quintessonian robotics are highly modular and very
  "template" dependent.  This is an asset, not a liability.  It
  allowed the Transformers to figure out how to build and repair
  their kind without the help of the Quintessons.  A new
  Transformer can be snapped together from miscellaneous parts and
  the exterior design is then set by loading a program into the
  transformation cog.  The cog then reforms the flex-metal frame to
  a certain shape (ie, the shape and design of the robot and his
  transforming modes) and hardens the frame to hold that shape
  permanently, even if the cog is removed.  A new robot can be
  
  built in only a matter of days by this method.  However, a
  personality must be loaded into the computer brain.
       The flex-metal forming technique makes the robot extremely
  well designed.  The interior is usually curved and rounded with
  no sharp corners to block movements (as seen in the interior of
  Unicron and Megatron).  However, the frame can only be formed
  this way once.  The shape is permanent and cannot be changed even
  if a new cog is implanted.  A new body can be forged however, and
  Unicron was actually able to reset the transformation cog on
  several Decepticons.
  Computer Brains
       Computers are just as advanced as robotics.  The computers
  use energonic circuits, similar to electronic circuits but use
  fluid energy instead of electrons.  The circuits are designed in
  a 3-dimentional array with billions of microscopic connections.
  Most computers are sentient and are apparently capable of
  cognitive thought on the same level as the "mere" humans.  Some
  brains are dumber than others, and strangely, the larger robots
  appear to get the dumber brains, although this maybe caused by
  the fact that a standard brain is strained to control all the
  functions of a huge robot and leave little room for cognitive
  thought.
       A brain is fairly easy to put together for a skilled
  Transformer engineer.  Most brains are salvaged from dead
  Transformers and re-initialized.  However, the programming
  required is enormous.  There are three ways create the mind and
  personality of a Transformer.
       The right way is to have the supercomputer Vector Sigma, on
  Cybertron, create and download a new sentient mind and
  personality into the brain (as seen in "The Key to Vector Sigma"
  parts 1 and 2).
       The other way is to download the mind of an existing
  Transformer (or even another robot or life-form) into the brain,
  as seen in "Starscream's Brigade" and "Autobot Spike").
       The last way is to attempt to piece together one manually.
  This takes some time, and usually results in a rather dumb
  intelligence (the Dinobots are a prime example).  To do this, the
  engineer must spend 10 days per level of Intelligence and can
  only create a max Intelligence of 4. Yes, Grimlock's box stats
  say his Intelligence is 7, so some Dinobots must have had their
  intelligence enhanced after returning to Cybertron.
  Energon
       Energon makes the universe go 'round.  All matter has
  potential energy.  Coal has more than glass.  Oil has even more.
  The sun has a whole lot more.  The Quintessons perfected the art
  of directly absorbing this potential energy and forming it into a
  pure, fluid energy state called energon.
       Energon cubes are used to collect energon.  These cubes
  
  themselves are made of a materialized energy which can be created
  by a Transformer endowed with an energon materializer (Soundwave
  had one, as does Megatron, Prime, Ironhide, and others).  The
  Energon Materilizer costs 10 cp, takes up 2 spaces, and has 2
  kills.
       Energon cubes need only be placed on a potential energy
  source, such as a pool of oil.  The oil is "burned" (but there is
  no apparent smoke, heat, or fire.  Nothing is wasted) and the
  cube fills with a glowing, shimmering liquid.  This is energon.
  It can then be drunk, eaten, or directly injected into the robot.
  Most ships are powered on energon as well.  The energon is pumped
  directly into the ship or vehicle at refueling stations.
       Cubes can be stacked on oil wells, hydroelectric dams,
  nuclear reactors, running car engines, or anything that has
  potential as a fuel or is actively creating energy.  Even though
  grass can burn, it is not a potential energy source and cannot be
  used.  A pile of plutonium, however, can (the radiation is
  energy).
       Most Transformers require one energon cube every 6 hours of
  operation.  However, larger ones require more.  Below is a chart:
       Size           Energon
       ------------------------------------
       Human-sized    1 cube every 24 hours
       Minibot        1 cube every 12 hours
       Standard       1 cube every 6 hours
       Corvette       6 cubes every 6 hours
       Ship/City      12 cubes every 6 hours
       Excessive      A planet every now and then
       If this requirement is not meet, the Transformer's specified
  reactor type will drop one class in power output (overcharged
  becomes standard, standard becomes undercharged).  This will last
  an additional amount of time, as specified above, until the
  energon requirements are meet.  If they are not, it will drop
  another level. If the reactor drops below undercharged, the
  Transformer will shut down.  He will not die, but he must be
  restarted and recharged to full capacity before reactivating.  MV
  penalties are Reflex penalties, as Mecha piloting skills do not
  apply to sentient robots (see Transformer Template).
       A Transformer, or anything which runs on energon, can become
  energon drunk.  This is dangerous, but can be useful.  If a
  Transformer takes double his requirements, his powerplant class
  will be temporarily boosted one level, but automatically becomes
  classified as Hot (if it is already hot, the XS becomes 10!
  Automatic destruction on a reactor hit!)  Taking x4 the
  requirements will boots it two levels (if possible), but the XS
  becomes 10 if the powerplant was originally cold, and it will
  explode if it was originally hot, killing the Transformer.  No
  more than x4 can be taken with out destroying the powerplant.
  The robot, also suffers a -2 penalty to his Intelligence
  attribute due to the overload during this time (usually six to
  
  twelve hours).
       Before the end of the 20th century, humans had begun to work
  on this energon technology themselves under the guidance of the
  Autobots.  Energon currently powers human exosuits, space ships,
  and space stations.  In a few more decades, it might power
  everything on Earth.
  Antimatter Energon
       Antimatter is the most potent source of energy.  Thus, of
  all the energy resources, antimatter supplies a mega-charge of
  it.  One antimatter energon cube is 4x as powerful as a standard
  (see above for energon drunkenness) but also gives an incredible
  over all boost.  While the powerplant is running on antimatter
  energon, the Transformer acts as if it has a three turn
  turbocharger.  This mega-boost can be activated at anytime, but
  after the three turns are over, the powerplant will overload.
  The antimatter energon will become unstable and explode.  If it
  is not ejected the next turn, the Transformer's powerplant will
  be destroyed and he will die.  The ejected cube will still
  explode, and the explosion will still effect the Transformer, but
  only externally, instead of internally.  The Decepticons
  discovered this the hard way.
       Antimatter energon cubes are extremely unstable.  If hit by
  a weapon or caught in an explosion, they will detonate.  Stacking
  antimatter energon cubes are not a good idea, either.  Both the
  Decepticons and Autobots discovered the hard way as well.  One
  cube makes a 20-kill explosion with a Blast Radius of 5.
       Making antimatter energon is very hard.  Surprisingly, the
  only known source was invented by humans (those "huuuuman
  geeeerms!" are smatter than the other galactic races give
  credit).  Scientists at an atomic research institute invented an
  antimatter reactor, but it, and the entire institution, were
  totally destroyed when a bunch of antimatter energon exploded.
  There may be other sources of antimatter available, but none are
  known at this time.
  Transformation
       The ability to change form distinguishes the Transformers
  from all other robotic races.  This feat is accomplished by
  folding, joining, combining, and rotating various parts of their
  body, and even by using their subspace bubble to store extra mass
  or retrieve extra mass for a given mode.  Most Transformers have
  two forms, one of which is almost always a large humanoid robot.
  The most common second form is a vehicle.  But, many transform
  into robotic animals, insects, cannons, guns, buildings, or
  objects.  Less common are triple-changers (the first of which was
  actually Jetfire, who had a hybrid jet/robot mode), and even
  rarer are multi-changers.
       Other than their advanced joint system and cybertronium
  subspace alloys, Transformers have a special module called a
  transformation cog.  This cog is basically a dedicated subspace
  
  control device.  When first installed, the cog must be programmed
  to "know" the modes of transformation and must be given an exact
  bit-mapped 3-D image of all modes.  The cog, using a one-shot
  matter/energy molding field, will then form the Transformer's
  structure and exterior to match these parameters, and the
  Transformer is now ready to go (except for the brain, see
  previous section).  This process is very similar to what Unicron
  did to create Galvatron, Cyclonus, Scourge and the Sweeps from
  the junk of Megatron, the Insecticons, and several other nearly
  dead Decepticons.
  Space Travel
       Space Travel is TL 10.  Space ships use inertialess drives
  which can propel them at nearly infinite speed through normal
  space.  The arrival time to any location is always variable at
  1d10 hours on any given trip.  This is caused by the need to
  pilot around stellar objects, avoid subspace eddy currents and a
  thousand other factors.  One day the time from Earth to Cybertron
  may be two hours, the next it might be eight hours.
       A pilot must always be present at the helm to control the
  ship, otherwise it will fall terribly off course or even crash
  into a star or planet.
       Many Transformers are equipped with this drive for usage in
  their spaceship mode.  This cost is x1.25, and the trivial time
  to any location is space is 1d10 hours.
  Teleporters
       Teleporters can be built, and are very useful items.  It
  takes about two weeks to build one, and it must be linked with a
  second teleporter for it to work.  Only one teleporter was seen
  in the series, the Decepticon's Space Bridge, was a large ring-
  shaped teleporter linked to another teleporter stationed in
  Shockwave's command center on Cybertron.
       There is no reason that another one cannot be built, and
  nothing says the Autobot's can't build one.
  The Matrix of Leadership
  "The Matrix  was passed to Alpha Trion,  the oldest of  Autobots,
   who kept it safely  hidden for many years.  Until the next
   Autobot leader appeared.  A robot known as Orion Pax,
   who was fated to become. . . Optimus Prime."
                                - Optimus Prime
  
       The Matrix of Leadership was the most powerful device ever
  created.  The Matrix had the potential to store a subspace
  bubble, and thus a subspace mirror, of anyone who died with it
  installed inside them.  The "ghosts" (or subspace shadows) of the
  greatest Autobot leaders were stored inside, along with their
  minds, knowledge, wisdom, and power.  They could endow the owner
  with great intuition and leadership powers.  Any Autobot with the
  Matrix installed receives an automatic +10 on their Leadership
  skill during any time period prior to the episode "The Return of
  Optimus Prime", that is, before the Matrix was emptied of all the
  leaders  (poor guys).  After the Matrix was used up in this way,
  it could only grant a +1 (basically, the wearer is more confident
  and respected).  For each new leader "soul" to be added, it will
  gain a +1 bonus for the wear's leadership skill.
       The Matrix apparently was able to "Light the Darkest Hour"
  twice.  The tremendous subspace energy contained inside it was
  enough to cause the destruction on Unicron when it was opened.
  When it was opened the second time it simply released the ghosts
  of all the ancient leaders to cure all the Transformers and other
  sentient races of a mental disease which made them crazy.  After
  that, the Matrix was useless.
  Chapter 4: Making Transformers
  "Transformers
   More than meets the eye
   Transformers
   Robots in Disguise"
                 - Transformer Theme
       Making Transformers, or any of the robotic races, is fairly
  straight forward under the Mekton Zeta Plus rules.  However,
  there is a great deal of customization and clarification needed
  to set it into the very unique Transformer universe.  Humans
  should be made in accordance to the rules in the main Mekton Zeta
  book.
  Technology Exceptions and Clarification
       Here is a list of all technologies and gadgets in Mekton Z
  Plus and how they fit into Transformers:
       - Servos: Normal
       - Armor: No RAM armor, execpt as a very special feature
       - Weapons: See Premade Weapons in Chapter 7
       - Energy Pools: Yes, and probably very common.
       - Shields: No reactive or active shields have been seen.
  
         They could be invented as a special gadget weapon.
       - Reflectors: None, execpt as a special feature.
       - Crew: Normally just passenger seats for that type of
         vehicle. For corvette scale Transformers, 1 space is
         needed to for holding one standard Transformer.  For
         spaceship size Transformers, use x100 scale storage module
         chart (based on servo size) on page 112.
       - Sensors: Any.
       - Recon Systems: Any.
       - ECM: Any
       - ECCM: Any
       - Remote Control: Possible
       - Options: Any (though some are irrelevant)
       - Statistical Enhancements: Not allowed.  Transformers use
         direct character-style stats.
       - Fuel: Not needed.  Thrusters run directly off energon.
       - Propulsion: Any.  All Decepticons must have gravitic
         thrusts, but only for robot mode.  Autobots cannot have
         gravitic thrusters.  Any other kind of propulsion is also
         available.  Quintessons have gravitics.
       - Boosterpacks: Allowed.  No fuel needed.
       - Commander Armor: Allowed.
       - Powerplant: Any.  Source is classified as Power Cell (so
         there is a  -x.15 to cost).  See section on Energon above.
         MV modifiers are Reflex modifiers.  MA modifier is normal.
         MP modifier is not valid.  You may have any charge, hot or
         cold.
       - Cockpit: irrelevant, except for human exosuits. "Reflex"
         is used for human exosuits.  There could be passanger
         seats.
       - Hydraulics: Any.
       - Environments: included in Transformer template package.
       - Verniers: Yes.  This MV bonus is a bonus to Reflexes,
         which is still adversely effected by the Transformer's
         size.
       - ACE: irrelevant.  MP does not apply, except on exosuits.
       - Internal Automation: included in Transformer template
         packages.  However, the cost is reduced to a total of x1.0
         for full sentience with normal character stats and skill
         usage's.  All things being equal, this has proven fairest.
       - Cloaking: Any.
       - Stealth: Yes.
       - Shadow Imager: Never seen, but possible
       - ESPer Lens: No.
       - Thought Control: Just for Sentience option
         No extra damage penalties, as there is no human pilot.
         All other modifiers do infact apply!  Execpt MP.
       - Turbocharger: Yes.  Also see Antimatter Energon for
         similar effects.
       - Techno-organics: Yes, but not for Transformers.
         Quintessons are techno-organic, as are some of the
         monsters inside Cybertron.  Other aliens may be techno-
         organic as well.
       - Lightspeed: Yes.  See section on Space Travel, above.
       - Teleportation: Not on robots.  See section on
         Teleportation, above.
  
       - Transforming: What do you think?  Any form, including all
         those in Stupid Mekton Tricks. The auto modes are scaled
         to Roadstriker (as are insects, trucks, and minibots),
         however, their kills (structure and weapons), cost, and
         armor does not scale down between modes or forms, only the
         mass and other scaling stats.  Cassette robots are made on
         human (1/10) scale with all applicable scaling rules.
         Human exosuits are Roadstrikers with all applicable
         scaling rules.
       - Transformable Options: All.
       - Combiners: Of course.  But, much simpler.  See Quick and
         Dirty Combiners, below.
       - Stupid Mekton Trick: Dimensional Storage and Expanding
         Plasma are included in Transformer templates (from their
         Cybertronium alloys). All others are invalid, except the
         special transforming  modes (Building, Gizmo, Gun,
         Mundane) and Tunneling is allowed for appropriate robots.
       - Scaling: Human - Cassettes,possibly a droid of some sort
                  Roadstriker - Minibots, human exosuits, autos,
                                Quintessons, Lithonians, most
                                other races
                  Normal - Standard sized Transformers
                  Corvette - Big, like Jetfire and combiners.
                  Ship - Shuttles, starships, and really big
                          transformers like Metroplex,
                         Fortress Maxiumus, and Tripticon
                  Excessive - You guessed it. Unicron!
  MV, MR, MP
       Robots do not use Mecha Piloting to control themselves. They
  do in inherently.  To dodge, they must use the standard Dodge
  skill, to fire, they use Handguns, to fight they use Melee or
  Brawling, to fire missiles they use Automatic Weapons skill.
  Because of this, they do not have Mecha Reflexes.  They use their
  normal, Reflexe stat.  However, they do get MV penalties from
  their size and encumbrance, and bonuses from verniers and
  powerplants, and other things.  These are applied directly to
  their Reflexes, which can increased above 10 (this can be a
  problem.  Remember Blurr?).  MP is irrelevant to robots and is
  ignored in this game for simplicity.
   
  Autobot Template
       Here is the basic Autobot Template which should be used as a
  guide:
            Name: Autobot Template
       Base Cost: 87
       Cost Mult: x2.25
         Tonnage: 41    Auto mode: 4.1 tons(may need to be recalc.)
              MV: -2    Auto mode: -3 (may need to be recalculated)
       Ground MA: 4     Auto mode: 90 meters per turn (" " ")
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      HS     10   10/8   10  |  HS   S    5    5  |    15
  
  R Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
  L Arm      HS     6     6/6   6   |  HS   S    5    5  |    11
  R Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
  L Leg      HS     6     6/6   6   |  HS   S    5    5  |    11
  Head       HS     5     5/3   5   |  HS   S    5    5  |    10
  TOTAL CP: 69
  TOTAL Tons: 34.5 tons
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  Main     MS     4        1      7 km     1000 km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, standard, powercell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Auto             x.25
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to car size)   x.5
  Environments: All                x.45
  TOTAL COST Multiplier: x2.25
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Choose weapons from weapons section, or build your own)
  (+1 WA from mind control)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso  2       2
  Movement System:
  Wheels (substitute for another system if needed)
       4 wheels, each class Striker
  Wheel     Typ   Kills   CP   Servo
  F.R.Wheel St      3      3   R.Arm
  
  F.L.Wheel St      3      3   L.Arm
  B.R.Wheel St      3      3   R.Leg
  B.L.Wheel St      3      3   L.Leg
  TOTAL CP: 12
  TOTAL Tons: 6 tons
  Decepticon Template
       Here is the basic Decepticon Template which should be used
  as a guide:
            Name: Decepticon Template
       Base Cost: 80
       Cost Mult: x2.25
         Tonnage: 37.5  Jet mode: 37.5 tons
              MV: -1    Jet mode: -3
       Ground MA: 5     Jet mode: none
       Flight MA: ?     Jet Mode: x2
  Servo     Typ   Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      MS     8    8/6   8   |  MS   S   4     4  |    12
  R Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
  L Arm      MS     5    5/5   5   |  MS   S   4     4  |     9
  R Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
  L Leg      MS     5    5/5   5   |  MS   S   4     4  |     9
  R Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
  L Wing     MS     5    5/5   5   |  MS   S   4     4  |     9
  Head       MS     4    4/2   4   |  MS   S   4     4  |     8
  TOTAL CP: 74
  TOTAL Tons: 37 tons
  Sensor  Type  Cost    Kills    Range    Comm    Location   Spaces
  Main     MS    4        1      7 km     1000 km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, standard, powercell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  
  Transformation: Fighter          x.3
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to fighter)    x.5
  Environments: All                x.45
  TOTAL COST Multiplier: x2.25
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Choose weapons from weapons section, or build your own)
  (+1 WA from mind control)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso   2      2
  Movement System:
  Humanoid Mode
     Gravitic: 8 MP, should be made after robot is finished, no
  fuel is needed.
  Fighter Mode
     Thrusters (substitute for another system if needed)
        should be made after robot is finished, no fuel is needed.
  TOTAL CP: variable
  TOTAL Tons: variable
  Lithonian Template
       Here is the basic Lithonian Template which should be used as
  a guide:
            Name: Lithonian Template (roadstriker scale)
       Base Cost: 23.6
       Cost Mult: x.3
         Tonnage: 3.4
              MV: -1
       Ground MA: 16 character MA (1 hex per turn)
  Servo     Typ   Hits    Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      HS     50   10/10  3.3 |  HS   S   25   1.6 |    5
  R Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  L Arm      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  R Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  L Leg      HS     30    6/6   2   |  HS   S   25   1.6 |   3.6
  Head       HS     25    5/3   1.6 |  HS   S   25   1.6 |   3.2
  TOTAL CP: 22.6
  TOTAL Tons: 3.4 tons
  
  Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
  Main     MS    1       25     7 km     100 km   Head         1
  Powerplant
       Type: Energon Laser Core (cold, standard, powercell)
         XS: 1
         MV:
         MA:
       Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Environments: All                x.45
  TOTAL COST Multiplier: x.3
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Usually none)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Quintesson Template
       Here is the basic Quintesson Template which should be used
  as a guide:
            Name: Quintesson Template (roadstriker scale)
       Base Cost: 44.4
       Cost Mult: x.8
         Tonnage: 21.75
              MV: -8
       Ground MA: 6 character MA
       Flight MA: 26 character MA (2 hexes per turn)
  Servo     Typ   Hits  Spc    CP  |  Amr  Typ  SP   CP  | Total CP
  Torso     HS     50   10/9   3.3 |  HS    S   25   1.6 |     5
  TenticleA HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  
  TenticleB HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TenticleC HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TenticleD HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TenticleE HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TenticleF HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadA     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadB     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadC     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadD     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadE     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  HeadF     HS     25    5/5   1.6 |  HS    S   25   1.6 |    3.2
  TOTAL CP: 43.4
  TOTAL Tons: 21.7 tons
  Sensor  Type  Cost    Hits    Range    Comm    Location    Spaces
  Main     MS    1       25     7 km     100 km   Torso         1
  Powerplant
       Type: Energon Laser Core (cold, standard, powercell)
         XS: 1
         MV:
         MA:
        Cost: -x.15
  Control System
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Techno-Organics                 x.5
  Environments: All               x.45
  TOTAL COST Multiplier: x.8
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  (Usually none)
  TOTAL COST:
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Movement System:
  Gravitic: 8 MP, should be made after Quintesson is finished, no
  
  fuel is needed.
  Quick and Dirty Combiners
       The combiner system presented in Mekton Zeta Plus is
  somewhat complicated.  Presented here is a slightly improved
  system.
       First, the giant combiner robot should be constructed,
  usually in Corvette scale.  It does not transform, but it should
  have a +x.5 multiplier for Combiner ability.  The Combiner should
  have many of the special items listed in the template.
       Once the giant robot has been made, it should be decided as
  to how many normal robots make up the combiner (usually five or
  six, but some later ones have three or two).  The total cost of
  the combiner should be spread between these five or six sub-
  robots.  For instances, if the combiner is 2500 cp, and their are
  five robots which make it up, each robot could be built on max of
  500 cp.  Or, the leader could be build on, say, 1000 cp, and the
  other four on 375 cp.  Each sub-robot must also pay the x.5
  modifier.
       Do not worry about balancing weight.  The subspace bubble
  will take care of that.  Scaled armor should not be used for
  combiners.
       All the combiner robots should be built on a common theme.
  Constructicons, Protectabots, Arialbots, Terricons, etc.  Each
  robot should be declared as being a specific part of the giant
  robot (the arm, the leg, the body, etc.).
       When the combiner takes damage to a servo, the robot which
  makes up that servo also takes damage.  For simplicity, only that
  robot's torso gets hit. Because the giant robot is built on
  Corvette scale, each servo has 10x the number of kills that the
  component robot actually possess.  Therefore, the component robot
  only takes a 1/10th of any damage which penetrates the combiner's
  armor at that servo, but the sub-robot's armor is ignored (that
  is, the combiner's armor should not count twice).  Of course, the
  damage to the corvette scale combiner is counted as well, as
  normal.  When the combiner is destroyed, the unit will fall
  apart.  If any component robot was destroyed, that limb will be
  lost.
       The head robot will be the command unit and the rest of the
  robots will go dormant.  If the player is controlling a combiner,
  the head robot should be the player character in the group, and
  the rest NPCs.
  Chapter 5: Transformer Characters
  
  "After all is said and done
   You've never walked, you've never run,
   You're a winner.
   You got the moves, you know the streets
   Break the rules, take the heat
   You're nobody's fool.
   You're at your best when the goin' gets rough
   You've been put to the test, but it's never enough.
   You got the touch
   You got the power."
                 - Stan Bush, "The Touch"
       Making a character for Transformers is two fold.  First, the
  basic robot should be made as outlined above.  Most Transformers
  are based on 300 to 500 cp.  Leaders may be between 1500 and
  2000.  Corvette Transformers are much, much more.  The Referee
  should set a limit, but it this is between him and the players.
       As an option, the players could play an existing
  Transformer.  All the toy Transformers came with box stats.
  These stats can be converted to Mekton format as we will soon
  see.  Some examples are near the end of this book.
  Character Creation
       Human characters are created as presented in Mekton Zeta.
  Character creation for Transformers and robots also follows this
  patter, but with a number of modification.
  Stats
       All transformers start out with a fixed number of points.
       The Autobot or Decepticon leader gets around 70 points.  Any
  secondary Transformer from the Cybertronian War era, gets 50
  points.  Any Transformer constructed on Earth gets 40 points.
       Attractiveness: This stat is pretty much useless.
  However, it does dictate how cool and attractive the robot's
  design is.  A low Att indicates a bad or crappy looking design.
  A high Att indicates a very sleek, elegant, or cool design.
       Body: This stat is covered by the robot's body and
  does not need to have points put into it.  For lifting and
  encumbrance, see page. 117 in Mekton Zeta Plus.  Throw range (in
  
  hexes), for one ton, is equal to the arm servo's kills divided by
  2.  Robots do not need to make stun rolls.
       Cool: Cool is a very important stat.  It should be
  taken at above 5 for most characters.  Some Transformers,
  however, are very uncool.
       Stablity: This is, of course, Cool times 2.5, rounded
  down.
       Empathy: Most Autobots will have a high Emp.  Most
  Decepticons and Quintessons will not.
       Intellegence:  This measures how smart the robot is.
  Most technical robots (mechanics, doctors, etc) will have a high
  Int.  So will the leader.  Robot's whose brains were programmed
  without the help of Vector Sigma will be limited to an Int of 4.
       Education: Transformers from the first Cybertonian
  War on Cybertron will have an Education of 5 or possibly even 6.
  Transformers built on Earth, or on Cybertron during the Earth era
  will be limited to 3, maybe 4 if they have an high Int.
  Quintessons usually have and Edu of 10.  Most other robots have a
  4, unless they are scientist, in which case it is of course much
  higher.
       Luck: As this is the only way to boost a die roll,
  (as there is no longer an MP) so this should be as high as
  possible.
       Movement Allowance:  This is taken care of by the
  robot's actually body stats.  For your general information, it
  may be necessary to convert MA for big robots to MA for
  characters (that is, Meters Per Turn).  There are 30 meters in a
  hex, and 10 seconds in a turn.  1 big MA equals 30 MPT (which is
  3 meters per second).  To convert 1/5th scale and 1/10th scale
  MPT, use this guide: 1-9 MPT=half a hex MA.  10-29 MPT = 1 hex
  MA.  30-79 MPT = 2 hex MA.  80-119 MPT = 3 hex MA.  120-150 = 4
  hex MA.
       Reflexes: This should be as high as possible.
  Because MR is not relevant, any MV penalties are directly removed
  from Reflexes, and Verniers directly boost Reflexes (but not over
  10).  There are no Mecha (pilot, gunnery, melee, etc.) skills.
  More on this later.
       Technical Ability: Most mechanic or doctor robots
  should have a high Tech ability.
  Box Stats
       All transformer toys came with box stats.  If you wish to
  try to create an existing Transformer, you should use the box
  stats as a guideline.  Here is how.
       Strength: This should be a guild as to the servo
  sizes of the Transformer.  The higher the strength, the greater
  
  the servo size.  Strength is ranked from 1 to 10, but there are
  11 servo sizes.  Ignore Superlight servos, and count up from
  there.  Strength is directly proportional to the Torso servo
  size.  Strength 7 would indicate a Medium Heavy torso.
       Intelligence: This is exactly the same.  Divide by 2
  for Edu.
       Speed:  This stat is converted over as Reflexes
  without modification.  The robot should be designed to fit this
  parameter (use verniers and weight efficiency and so forth).  It
  also indicates the approximate ground speed of the robot.
                 Speed     Hex MA     MPT (scaled down to 1/5th)
                   1         1        5
                   2         1        10
                   3         2        20
                   4         2        25
                   5         3        30
                   6         3        35
                   7         4        40
                   8         4        45
                   9         5        50
                   10        6        60
            The robot should be designed to fit these parameters.
       Endurance: This is converted over to Luck without
  modification.
       Rank: This is converted over to Empathy without
  modification.
       Courage: This is converted over to Cool without
  modification.
       Firepower: This is an indication of how much damage
  the robots weapons can do.  This number, multiplied by 2, should
  be equal to the damage of the robot's most powerful gun. However,
  the damage kills may still be scaled as normal.
       Skill: This is converted over to Tech without
  modification.
       Attractiveness is still not covered by these stats.  Just
  look at the robot and decide for yourself.
       The box description is a very good guideline for designing
  the actually robot.  Here is an example, followed by an
  interpretation:
  Optimus Prime
  Alignment: Autobot
  Function: Leader
  "Freedom is the right of all sentient beings."
  
       Optimus Prime is the strongest and wisest of all Autobots.
  His role is to protect all life in the fight to defeat the
  Decepticons.  Splits into three autonomous modules: 1) Optimus
  Prime - the brain center known as the commander, 2) Roller, the
  Autobot scout car - a spy who operates up to 1200 miles away, and
  3) Autobot Headquarters - the combat deck equipped with a
  versatile mechanic/artillery robot.  Injury to one module is felt
  by the other two.
       This means that prime is big and smart.  His Personality
  Traits are Stable and Serious.  His Quote, Alignment, and
  Function are listed above.  Information on his transformation is
  also listed, and the trailer/commander center and Roller should
  be constructed separately.  All are linked by intermecha links.
  Surprisingly, his weapons and other special functions are not
  mentioned.
  Ironhide
  Alignment: Autobot
  Function: Security
  "Go chew on a microchip."
       Prefers action to words.  Oldest, toughest, most battle-
  tested, probably meanest Autobot.  Bodyguard to Optimus Prime...
  in charge of guarding anything of importance.  Gruff but kind.
  Trithyllium-steel skin makes him nearly invulnerable to attack.
  Shoots variety of liquids from supercooled nitrogen to
  superheated liquid... has sonar, radar, radiowave detector.
  Slowest and breaks down the most of the group.
       This tells us that Ironhide's Personality Traits are Moody,
  Rash, and Headstrong.  He also has excellent armor, probably type
  Gamma.  He also has a special effects weapon (x1.33 cost) which
  we will say can destroy 2 SP of armor on a hit, instead of 1, as
  the supercooled spray makes it more brittle.  Other effects may
  occur as well.  He must have Advance Sensors. The last line tells
  us he fairly is slow, with bad reflexes, which is how Megatron,
  was able to kill him so easily! His Quote, Alignment, and
  Function are listed above.
  Megatron
  Alignment: Decepticon
  Function: Leader
  "Peace through tyranny."
       Megatron combines brute strength, military cunning,
  ruthlessness, and terror.  Aches to return to Cybertron to
  complete conquest after destroying all the Autobots on Earth.
  Plans to possess all Earth's resources.  Incredibly powerful and
  intelligent.  Fires nuclear-charged fusion cannon.  Can link up
  interdimensionally to a black hole and draw anti-matter from it
  for use as a weapon.  No known weaknesses.
       From this we know that Megatron's Personality Traits are
  Sneaky and Deceptive ("They don't call 'em Decepticons 'fer
  nothing!" - Ironhide). This description also tells us Megatron's
  
  goals.  He is apparently very powerful, his gun must do 20-kills,
  even when he is transformed in gun mode.  Interestingly enough,
  this description tells us he has an antimatter power source for
  his gun.  This is in contradiction to the series, and should be
  ignored. His Quote, Alignment, and Function are listed above.
  Soundwave
  Alignment: Decepticon
  Function: Communications
  "Cries and screams are music to my ears."
       It is said that Soundwave can hear a fly sneeze.  Uses
  anything he hears for blackmail, if he can, to advance his
  status.  Opportunist.  Despised by all other Decepticons.
  Sensors can detect even lowest energy radio transmissions.  Able
  to read minds by monitoring electrical brain impulses.  Acts as
  radio link for others.  Carries a concussion blaster-gun.  Often
  target of retaliation by comrades.
       This tells us that Soundwave's Personality Traits are also
  Sneaky and Deceptive (most Decepticons are) but in the series he
  is Intellectually and Detached.  Use either or both.  He is also
  hated by the other Decepticons.  This is not really the case in
  the series.  They see him as a very valuable member.  According
  to this description, he is able to read minds.  We will assume
  that this is the effects of a specially SQUID sensor (30 cp, 5
  spaces) which only he has (works the same as a level 3 Emotion
  Scan, Suggest, and Telepathy).  He also can record everything,
  both audio and video (this cost 10, 1 space) and he probably has
  a bunch of other sensor, too.  Not listed here, but as seen on
  TV, he also has an Energon Materializer, as descried in the
  section on Super-Science.
  Skills
       Their are several skill clarifications needed when playing
  sentient robots, and several special skills for Transformers.
  Personal Grooming: This skill is substituted by a skill called
  Maintenance and Upkeep, which is needed for the robot to keep
  himself clean and in good shape, and have a decent paint job.
  Wardrobe and Style: This skill is substituted by a skill called
  simply Style, and is basically the same as the above, but for a
  stylish upkeep (Sunstreaker definitely has this).
  Human Perception: This skill is renamed to Emotion Perception, to
  be politically correct in a universe of many beings.
  Language:  There are many languages.  All Earth languages,
  ancient Cybertonian (Quintessonian), Lithonian, and Universal
  just to name a few.
  Programming:  A robot must have at least level +10 in programming
  to even think about writing a personality program for another
  robot.
  
  REF skills:  Reflex skills for personal combat are used by
  sentient robots instead of the mecha combat skills used by human
  mecha pilots.  Below is an equivalence chart:
            Mecha skills             Robot Skills
       ---------------------------------------------------
            Mecha Fighting           Hand to Hand
            Mecha Gunnery            Handguns
            Mecha Melee              Blades
            Mecha Missiles           Automatic Weapons
            Mecha Piloting           Dodge and Escape
       For sentient robots, Mecha Reflex skills are not valid.
  Mecha Design: This is renamed to Robot Design.
  Mecha Tech: This is renamed to Robot Tech.
  New Skills
       There are also some new skills for the Transformer Universe.
  INT
  Cybertonian History: This is knowledge of Cybertron and its very
  long past.
  Cybertronian Lore: This is knowledge of Cybertronian pre-history
  (about the time before the Cybertronian Revolt when the
  Quintessons rules) and, until recently, was thought to have been
  merely legend.
  REF: Non-Combat
  Starship Pilot: This is the skill used to pilot space ships.
  Skill Packages
       As listed on page 33 in Mekton Zeta, there are many
  Profession packages available.  All robot characters should be
  create using these packages (if desired) and not the Anime Hero
  system.  Human's can be made with either.  Quintessons and
  Lithonians usually use the Scientist package. You may take a
  maximum of five packages, total, no matter how ancient your
  character is. Below is a special Transformer Soldier package:
                 Transformer Soldier
            Blade +1            Hand to Hand +1
            Handgun +1          Automatic Weapon +1
            Awareness +1        Dodge and Escape +1
            Robot Tech +1
  Background and Lifepath
  
  "Sometimes when your hopes have all been shattered
   And there's nowhere to turn,
   You wonder how you keep going.
   Think of all the things that really mattered
   And the chances you've earned.
   The fire in your heart is growing.
   You can fly, if you try leaving the past behind,
   Heaven only knows what you might find!"
                 - Stan Bush, "Dare"
       This is what you have all been waiting for!  The special
  Transformer background and lifepath!  Some items, and the
  background and lifepath table forms, have been taken from the
  ideas present in the R.Talsorian game systems.  This is not meant
  to infringe on their great idea, but only to enhance it.  On with
  the show.
   Lifepath Table
  If robot was built on Cybertron before the War, go to A.  If he
  was built during the Earth era or afterwards, go to B.
  A: Cybertron Creation
  1d10      Creation
  -----------------------------------
  1-3       Made by Alpha Trion
            (only if Autobot)
            Made by Constructicons if
            Decepticon
  4-6       Made by Vector Sigma
  7-9       Unknown.
  10        Special.  go to A2
       otherwise, go to History
  A2: Special Creation
  1d10      Special Creation
  -----------------------------------
  1-3       Found deactivated in
            outerspace with amnesia
  4-6       Found on another world
            as part of a lost colony
  7-10      Found deactivated on Earth
            with amnesia
       Go to History
  B: Earth Creation
  1d10      Creation
  
  ------------------------------------
  1-3       Built by comrades on Earth
  4-6       Built by comrades, but on
            Cybertron.  (if Autobots,
            they had to break in to do
            this)
  7-9       Built on Earth but had an
            old, Cybertron War era
            personality downloaded.
  10        You mysteriously appear
            with no recollection of
            where you came from, and
            no one knows, but they
            accept you any way.
       Go to History
  History
       This is rolled once every year of the Transformers life, if
  he is under ten years old (built in the Earth era).  Otherwise,
  this table is rolled only ten times for older transformers (you
  don't want to roll a million times!).  All information is put in
  chronological order on the History section on the Transformer
  character sheet.  After History go to K:Personal Traits
  C: History 
  1d10      History
  ------------------------------------
  1         Love affair. Go to D
  2         Make a friend.  Go to E
  3         Make an Enemy.  Go to F
  4-6       Small event.  Go to G
  7-8       Big Event.  Go to H
  9         You have an accident.  Go to I
  10        You have a windfall.  Go to J
       After all this go to K.
  D: Love Affair 
  You've had, or are having, a love affair.
  Usually this is only between male Autobots
  and female Autobots, but their could be female
  Decepticons as well.  The only on that comes
  close to this was Nightbird, but she was killed.
  1d10      Love Affair
  ------------------------------------
  1-2       Short romantic fling
  3-4       You broke up, but the other
            did not take it well.  You
            have made an enemy, go to F.
            However, this enemy will probably
            still be on your side!
  5-6       Everything is going well.
  7-8       Your love was killed by the
            enemy and now you have a vendetta!
  9-10      You have fallen for someone on
            the other side, and she (or he, if
  
            you are a female robot) has fallen
            for you.  But, you still must
            be enemies!
  E: Friend
  1d10      Friend
  ------------------------------------
  1-2       One of your superiors
  3-4       One of your subordinates
  5-6       Some human kid (even if you
            are a Decepticon!)
  7-8       A female transformer (if you
            are male), but she's just
            a friend.  Really.
  9-10      Someone on the other side.
  F: Enemy
  1d10      Enemy
  ------------------------------------
  1-2       A team mate who is just
            annoyed by you.
  3-4       A former friend who thinks
            you betrayed him.
  5-6       Someone on the other side
            is holding a personal
            grudge on you.
  7-8       You are holding a personal
            grudge on someone on the
            other side.
  9-10      A human (but a powerful one),
            or a member of some other race.
  G: Small Event
  1d10      Small Event
  ------------------------------------
  1-2       Heroic deed.  You saved a human's
            life! (if you're a Decepticon,
            you saved a comrade's life).
  3-4       You collected a vital bit of
            intelligence.
  5-6       You explored some of Cybertron
  7-8       You found a cool stash of equipment
            on Cybertron
  9-10      You were captured by the enemy, but
            escaped.
  H: Big Event
  1d10      Big Event
  ------------------------------------
  1         You subverted the plans
            of the enemy
  2         You personally killed one
            of your enemies (a rare thing
            in Transformers!)
  3         You played a vital role during
            the Unicron incident.
  
  4         You found a new source of
            antimatter (this automatically
            allows antimatter in the game!)
  5         You invented some cool technology
  6         You built a new Transformer
  7         You had the Matrix in your posession
            for a brief time
  8         The Junkions fixed you up after you
            got "killed".
  9         The Quintessons captured you, but
            you escaped, and took a bunch of them
            out upon your jail break.
  10        You managed best the enemy leader.
  I: Accident!
  1d10      Accident!
  ------------------------------------
  1         You caused a major mission
            flub, and have lost face
            with your comrades.
  2-3       You screwed up and one of
            you team mates bought it
            because of your error.
  4-5       You have a chain of bad
            luck and are now considered
            a "jinx" by your comrades.
            They will avoid you.
  6-7       You accidentally shoot a human
            or, if you are a Decepticon, you
            accidentally kill a comrade.
  8-9       You are badly damage, and have
            lost all memories.
  10        You are "set up" by an enemy
            and speed a year or two in a
            detention cell.
  J: Windfall!
  1d10      Windfall!
  ------------------------------------
  1         You find a mentor.  +1 to
            any non-combat skill.
  2         Favor: Someone in power
            (politician or general usually)
            owes you a favor.
  3-4       You learn a vital clue from
            your past (up to you and the
            Referee).
  5         Make a contact.  This can be
            with a human, alien, some other
            neutral, but useful party.
  6-7       Hero!  You've proven yourself
            in combat and now have a high
            reputation with your comrades
            (if a lose of face had occurred
            earlier, this simply redeems it).
  
  8         Make an intelligence contact.
            You have a reliable intell source
            from the other side (though he
            will only come through on a couple
            missions).
  9         You find a trainer.  +1 to any
            combat skill.
  10        Upgrade!  You get 20 more cp to
            use on your robot than the Referee
            originally allowed you to have.
  K:Personal Traits
  Use the following charts to design your robot's personality.
  You may roll randomly for you character if you like, or chose it
  for yourself.  It is fun to roll and see what you get.
  Personality Traits:
  1    Cool and jazzy (Does Jazz and Blaster ring a bell?)
  2    Angst-ridden, antisocial, violent
  3    Arrogant, proud and aloof
  4    Moody, rash and headstrong
  5    Friendly, outgoing
  6    Picky, fussy, nervous
  7    Stable and serious
  8    Silly and sings poetry (Does Wheelie ring a bell?)
  9    Sneaky and Deceptive (default for Decepticons)
  10   Intellectual, detached
  Thing You Value Most Is:
  1    Energon
  2    Honor
  3    Your Word
  4    Honesty (inappropriate for Decepticons)
  5    Knowledge
  6    Vengeance
  7    Life
  8    Power
  9    Having a good time
  10   Your friends
  Most Valued Possession:
  1    A weapon
  2    Your armor
  3    A weapon
  4    Energon
  5    A weapon
  6    A video recording
  7    A weapon
  8    A trinket
  9    A weapon
  10   Someone else's weapon
  Being You Value Most in the Universe:
  1    Your creator
  2    A brother (robot of similar model and design)
  3    A friend
  
  4    A mentor
  5    Yourself (default for Decepticons)
  6    A human
  7    Your leader
  8    A public figure
  9    A personal hero
  10   No one
  Other Details
       Other details you need to worry about are your alignment,
  your function and your quote.
  Alignment
       This should be easy.  Are you Autobot or Decepticon?
  Function
       Chose from any of the fine functions below.  They should
  match what you were made to do.
            Leader (should not be allowed for PCs)
            Gunner
            Air Defense
            Warrior
            Espionage
            Ground Infantry
            Saboteur
            Interstellar Defense
            Military Transport
            Bounty Hunter
            Lookout
            Geologist
            Interrogator
            Communications
            Space Warrior
            Ground Commander
            Air Commander
            Data Courier
            Psychological Warfare
            Demolitions
            Biomechanical Engineer
            Ground Assault
            Scout
            Air Assault
            Sea Assault
            Reconnaissance
            Thief
            Computer Programmer
            Space Defense
            Super Warrior
            Aerospace Commander
            Weapons Supervisor
            Shock Trooper
            Mercenary
            Tracker
            Doctor
            Military Strategist
  
            City Commander
            Assault Sentry
            Architect
            Lieutenant Commander
            Field Commander
            Squadron Leader
            Maintenance
            Surgical Engineer
            Emergency Rescue
            Long Range Defense
            Cavalier
            Terror Trooper
            Security
            Strategist
            Special Operations
            Data Processor
            Systems Analyst
            Counter-Intelligence
            Interceptor
            Scientist
            Chemical Engineer
            Double Agent
            Aerospace Engineer
            Medic
            Terrorist
            Military Operations Commander
            Desert Warrior
            Munitions Expert
            Survivalist
            Mechanical Engineer
       Is that enough for you?
  Quote
       All Transformers have cool quotes.  You should make one up
  for your Transformer character.  If you can't, you can check out
  this cool quote generation chart.  It works just like the Parts
  Unknown table in Mekton Zeta Plus (page 9).  To recap, you roll
  1d10, four time, once for each column.  Read the result and put
  them together, in order, and you have your quote!  It may be a
  bit silly, but who cares?
  Roll      A            B                  C               D
  -----------------------------------------------------------------
  1         Duty        burn(s)          in the minds of  soldiers.
  2         Heroes      rust(s)          with             humans.
  3         Let metal   fail(s)          for              time.
  4         Victory     never die(s)     in light of      energy.
  5         Strength    is(are) nothing  like             dawn.
  6         Warriors    tremble(s)       as will          space.
  7         Wisdom      lie(s) dead      to               me.
  8         Honor       call(s)          at the sight of  war.
  9         Freedom     lose(s)          at the might of  oblivion.
  10        The stars   triumph          over            the Earth.
       With this chart, you came come up with such timeless maxim's
  
  as "Honor lies dead, as will me."  Now, can't you just hear
  Optimus Prime saying that?
  Chapter 6: History
  "The fortunate ones
   To be fast and free and young
   I want to count myself among
   The fortunate ones
   We won't be denied
   We know that time is on our side
   We've got the passion and the pride
   We won't be denied."
               - Spectre General, "Nothin's Gonna Stand In Our Way"
       Countless eons ago, in a time long forgotten in the mists of
  legends and lore, a great empire spanned through endless realms
  and past the farthest reaches of the Galaxy.  The flawed and
  frail organisms of star-born life, the organic beings known as
  the Quintessons, perfected the sciences of physics and
  engineering.  Through their vast knowledge, they augmented
  themselves, bonding their fleshy, organic bodies with machines.
  The Quintessons, in their awesome power, build world after world,
  and endow it with the blessing of life.  Not the life of flesh
  and blood, but of metal and steel.  For millions of years the
  Galaxy prospered; a civilization of machines.  The organic worlds
  and races were cast aside; forgot; lost in the bustle of
  inorganic robotic life.
       In time, the Quintessons constructed their primary world,
  the Great Capitol of the known universe, Cybertron -- A massive
  artificial factory planet and the hub of civilization.  The
  legendary computer system, Vector Sigma, was born and given the
  powers to create the Quintesson's robot slaves, and was given
  management over the technical operators of Cybertron.  For
  thousands of years the Quintessons dominated the Galaxy, selling
  their war-robots and worker-robots to all the sentient races of
  the universe.  Over time, the Quintessons grew lazy and placid.
  Unknown to them, the robot slaves were growing increasingly
  intelligent, and ever more resentful of their lot in life.
       When the First Cybertronian War came, the Quintessons were
  caught totally off guard.  The robot leader A3, and his second,
  the female robot Beta, led the other robots in the revolt against
  
  their techno-organic masters.  The towering Guardian robots were
  turned against the biomechanical overlords, and the Quintessons
  were crushed.  They fled their world, and having lost control of
  the Galactic Capitol, and their sources of power, they fell from
  greatness into obscurity.  The Quintessonian rule of the universe
  was over, and Galactic civilization collapsed and fragmented.
       The Golden Age of Cybertron began and the former servant
  robots and warrior robots lived in harmony developing the arts
  and sciences.  Over time, however, the warrior robots grew tired
  of the naive attitudes of the former servants, now turned
  civilian "leader" robots.  They teamed together, calling
  themselves the "Decepticons", and began a campaign to conquer
  Cybertron for themselves.  The civilian robots teamed together to
  form the opposing forces, who fought to remain free from
  Decepticon tyranny, and dubbed themselves "Autobots".  Many other
  robots fled Cybertron while others remained neutral "citizens".
       The Second Cybertronian War had begun, and it ripped across
  the world for nearly five million years.  During this time, many
  Autobot and Decipticon leaders rose and fell.  The plant changed
  sides, between the two forces, time and time again.  The Matrix
  of Leadership was created by the Autobots to store the souls of
  their lost leaders, and A3, now called Alpha Trion, invented
  transformation technology, giving the Autobots a massive
  advantage.  But, the Decepticons soon stole the transformation
  technology, though the Matrix technology forever eluded them.
       During a great battle, the last of the ancient Autobot
  leaders was kill, and Alpha Trion received the Matrix.  Instead,
  Alpha Trion took the wounded Orion Pax, and recreated him as
  Optimus Prime, and gave him the Matrix.  Optimus quickly became
  the greatest Autobot leader in history.
       Over the course of the war, many Transformers came and went.
  Jetfire and Starscream discovered Earth, but Jetfire was lost in
  a crash.  Starscream returned to the Decepticons to report the
  newly discovered "ice-world".  The Constructicons, once allies of
  the ancient robot Omega Supreme, turned to evil, and destroy the
  last Guardian robot's Crystal City, nearly killing him.  Omega
  Supreme was infuriated and swore revenge against his betrayers.
       The war raged on, depleting Cybertron of most energy
  resources.  Thrown out of orbit from around Alpha Centauri,
  sometime during the course of the ancient war, the planet was
  eventually grabbed by the gravity of Sol, and it entered a
  distant orbit, somewhere around fifty to sixty AUs from the sun.
  The Autobots discovered that the third world actually harbored
  primitive organic live, and with it, abundant natural resources.
  It was the same world Starscream discovered long ago, but no
  longer in an ice age.  Optimus and many of his fellow Autobots
  left for the new world to retrieve desperately needed energy
  resources.  They were intercepted by the Decepticons, and their
  ships end up crashing on the planet.  The Autobot's ship, with
  many attacking Decepticons on-board, crashed on a volcano, and
  the abandoned Decepticons ship crashed elsewhere.
  
       Four million years pass, and the Earth evolved around the
  dormant robots.  When the once dormant volcano finally erupts,
  the energy surge awakens the ship's computer, Teletran-1, which
  then beings repairing the robots.  Now awakened, and rebuilt in
  the forms of the native inhabitancies' vehicles and gadgets, the
  war resumes, this time for domination over the new world.
       Over the relatively few years of Earth conflict, much
  occurs.  The Decepticons build a new ship, and leave for
  Cybertron, only to be shot down by the Autobots.  The ship
  crashed in the Pacific Ocean, and Megatron uses the ship as an
  underwater military base.  Eventually, Megatron was able to build
  a teleporter "space-bridge" to return to Cybertron.  With this,
  he was able to keep contact with Shockwave, Cybertron's military
  governor.
       On Cybertron, the female Autobots continued their war
  against the Decepticons, using guerrilla warfare tactics of hit
  and run.  Eventually, several Autobots from Earth, including
  Prime, came to Cybertron to assist them.  After several battless,
  the Autobots return to Earth, but the female Autobots remain to
  fight their war.
       Alpha Trion was absorbed into the super-computer, Vector
  Sigma.  This allowed the Autobots to use the super-computer to
  create desperately needed new Autobot Transformers.
       After countless battles on Earth and on Cybertron, the
  Decepticons are finally forced to retreat back to Cybertron.  At
  the dawn of the 21st century, the Autobots build secret bases on
  two of Cybertron's moons, though the Decepticons quickly become
  aware of them.  In a devastating attack, Megatron leads the
  Decepticons against the new Autobot City on Earth, and many
  Autobots and Decepticons are lost in the battle, including
  Optimus Prime.  Ultra Magus becomes the new leader.
       Unicron arrives in the vicinity of Cybertron.  Megatron is
  turned into Galvatron by Unicron.  Unicron destroys both Autobot
  moons.  Ultra Magnus is killed on Junk, but is quickly repaired
  by the renegade Autobots, the Junkions, and the Junkions join the
  Autobots on their new campaign to destroy the Unicron menace.
  Kup and Hot Rod are captured by the Quintessons, but manage to
  escape with the help of the Dinobots and Wheelie.
       As Unicron commences in smashing Cybertron, the Autobots
  attack him, and Hot Rod is able to use the power of the Matrix to
  destroy Unicron.  Hot Rod is turned into Rodiums Prime by the
  Matrix, and becomes in the next leader.  The Decepticons are
  vanquished from Cybertron and retreat to Charr.  The Autobots new
  control Cybertron.
       The Quintessons begin a campaign to retake Cybertron.  They
  create the Horricon transformers, and plot to destroy the Matrix.
  They fail to destroy the Matrix, and instead destroy their last
  homeworld, Quintessa.
  
       Starscream's ghost takes over one of the Sweeps, and he
  attempts to reactivate Unicron by attaching his head to
  Cybertron.  The attempt fails and Starscream is cast out into
  deep space.
       Optimus is resurrected by the Quintessons as their slave,
  but he is able to break away from their control.  His starship,
  however, is caught in a trap and he plummets into a star.
       Moments before impact, several human space explores rescue
  Optimus before his ship is destroyed.  He is brought back to
  Earth, but the rescue ship gets coated in space-spores which
  cause madness.  From the space port, the spores end up infecting
  the entire Galaxy.  Eventually, Optimus releases all the leaders
  in the Matrix and cures the entire Galaxy of the diseases.
  Optimus becomes new Autobot leader.
  End, as far as I am concerned------------------------------------
  Chapter 7: Final Details
  Time Period
       There are three main time periods to play Transformers in.
       The epoch of the Cybertronian Wars before the time when the
  Transformers left for Earth.  This has the greatest potential of
  any of the time lines, all though it eliminates the possibly of
  interaction with Earth and human characters.  In this era, you
  can be free to make up dozens of new robots and worlds.
       The next era would be the Earth Era. This takes place during
  the television series and can be very difficult, as few new
  characters can be introduced, and nothing can happened to change
  the course of events.  That is, unless you are playing in some
  kind of alternate universe.
       The final era is the post-movie era (error?).  This would be
  great, but all the new transforms which have come out since then
  are rather lame.  The <.>-master robots and the new (Alpha Trion
  Forbid!) beastmaster Transformers.  Naturally, you can dump
  everything after the movie (or at least after Five Faces of
  Darkness) and declare a new timeline and alternate universe which
  would hopefully be better.
  Premade Weapons
       As promised earlier, here is a list of pre-made weapons for
  Transformers.  You will probably need to use space efficiency.
  Try not to reduce the space by more than 50%, for realism (yeah
  right) purposes.  On bursts, a 1/1 means fire, wait one round.  A
  1/2 means fire, wait two rounds.  Add +1 WA for mind control.
  
  Weapons
  -----------------------------------------------------------------
  Energy Weapons WA  rng dmg  sht  kills   burst   CP   Spac
  -----------------------------------------------------------------
  Photon Blaster -1    7  6k   10     6      1     5     5
      photon charger clip      10each        1     1
  Ion Gun        -1    9  5k   inf    5      1     6     6
  Sonic Blaster  -1   11  8k   inf    8      1    10    10
  Energy Blaster +0   15  15k  inf   15     1/1   18    18
  Auto Laser     -1    6  4k   inf    4      5    13    13
  Particle Laser +0   16  8k   inf    8      1    13    13
  Plasma Cannon  +0   17  12k  inf   12      1    18    18
  Mega Laser     -2   36  20k  inf   20     1/2   19    19
  Pulsar Cannon  +0   14  8k   inf    8      5    36    36
  Energy Melee
  Weapons         WA   dmg   kills    CP   Spac   notes 
  -----------------------------------------------------------------
  Energy Ax        0    4k      4      4     4      SP-4
  Beam Sword       0    6k      6      6     6      SP-4
  Plasma Gauntlet -2    15k    15      9     9      SP-4
  Melee Weapons   WA   dmg   kills    CP   Spac   notes 
  -----------------------------------------------------------------
  Ax              +0   5k-AP   5       5    5
  Mace            -1    6k     6       3    3
  Sword           +0   6k-AP   6       6    6
  Halberd         -1   15-AP   15     12    12
  Missile Weapons   WA   rng  dmg  sht  kills   CP  Spac notes
  -----------------------------------------------------------------
  20-Pack Launcher  +0   7   4k   20    5       8    8
  10-Pack Launcher  +0  14   6k   10    4       6    6
  6-Pack Launcher   +0  11  10k    6    4       6    6
  3-Pack Ranged     +0  55  10k    3    2       9    9
  Photon Missile    +0  16  10k    1    1       7    7   Smart: +12
                                                         3 turns
  Concussion Missile+0  14  15k    1    1       8    8   Smart: +12
                                                         3 turns
  Proton Missile    +0  24  20k    1    1      14   14   Smart: +12
                                                         3 turns
  Ranged Missile    +0  55  10k    1    1      17   17   Smart: +12
                                                         3 turns
  Weapon Accuracy
       As seen on the series, Transformer weapons are terribly
  inaccurate.  Thus, WA should be between -2 to 0.  In the movie,
  however, weapons were a bit more accurate.  It is up to the
  Referee as to how this should be handled.
  Sample Designs
  Optimus Prime
  
  Alignment: Autobot
  Function: Leader
  Quote: "Freedom is the right of all sentient beings."
  CHARACTER POINTS: 70
  STATS:
  INT  10            EDU 5
  COOL  9            Stability 22
  REF   9 (10 -1MV)
  ATT   8                           Personal Traits
  EMP   9                            Traits - Stable and Serious
  TECH  9            Throw  5        Thing Most Valued - Honor
  LUK  10            Lift 45 tons    Valued Possession - The Matrix
  MP (4 Hex)         Encub           Being Most Valued - Elita-1
  Creation Information
  Quintesson Servant, reformed by
  Alpha Trion
  History
  Year|  Event
  ----------------------------------------------------------------
    ? | Reformed by Alpha Trion and becomes Autobot leader
    ? | Love affair with Elita-1
    ? | Crashes on Earth with other Transformers
  1985| Begins campaign to vanquish Decepticons from Earth
  199?| Decepticons are defeated and return to Cybertron
  199?| Prime makes Cybertron's moons secret military bases
  2005| Megatron severely damages Prime, and he dies
  2006| The Quintessons repair Prime for their own purposes, but he
        gets rescued by human scientists
  2006| After defeating a deadly virus,Prime becomes the new leader
  -----------------------------------------------------------------
  Skills
  ATTR
  Personal Upkeep[2]
  Style..........[3]
  COOL
  Interrogate(h)[0]          TECH
  Intimidate(h).[0]          Basic Repair..[2]
  Fast Talk(h) .[0]          FirstAid......[2]
  ResistTorture.[2]          Jury Rig......[0]
  Streetwise....[2]          Robot Design(h[0]
  Torture.......[0]          Robot Tech(h).[2]
                             Medical(h)....[0]
  EMP                        Paint or Draw.[0]
  Acting........[0]          Photo&Film....[0]
  EmotionPercep.[4]          Pick Lock(h)..[0]
  Interview.....[1]          Pick Pocket(h)[0]
  Leadership....[10]         PlayInstrument[0]
  Seduction.....[0]          Sing..........[0]
  
  Social........[2]
  Oratory.......[4]
                             REF(Combat)
  INT                        Auto-weapons..[6]
  Awarness/Notic[5]          Blade.........[5]
  Compose/Write.[2]          Dodge&Escape..[8]
  Cybertrn Hist.[5]          Handgun.......[7]
  Cybertrn Lore.[5]          Hand to Hand..[7]
  Disquise......[3]          Rifle.........[8]
  ECM...........[3]
  Expert                     REF(Non-Combat)
      _________ [0]          Aircraft Pilot[5]
      _________ [0]          Athletics.....[3]
      _________ [0]          Dance.........[0]
  Gamble(h).....[0]          Driving.......[8]
  Lang Cybertrn [5]          Starship Pilot[4]
       English  [5]          Stealth.......[1]
       Universal[5]          Swimming......[0]
  Programming...[3]          Zero Gee......[2]
  Shadow/Avoid..[2]
  Survival......[1]
  Tactics.......[6]
  Teaching......[1]
            Name: Optimus Prime
       Base Cost: 418
       Cost Mult: x3.05
      Total Cost: 1692.9
         Tonnage: 87.5  Simi mode: 8.7 tons
              MV: -1    Simi mode: -2
       Ground MA: 4     Simi mode: 162 kph
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      SH     20k   20/0  20  |  SH   G   10   20  |    40
  R Arm      AH     10k   10/4  10  |  SH   G   10   20  |    30
  L Arm      AH     10k   10/4  10  |  SH   G   10   20  |    30
  R Leg      SH     11k   11/9  11  |  SH   G   10   20  |    31
  L Leg      SH     11k   11/9  11  |  SH   G   10   20  |    31
  Head       AH     9k     9/7  9   |  SH   G   10   20  |    29
  TOTAL CP: 191
  TOTAL Tons: 65.5 tons
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  Main     MS     4      1      7 km     1000 km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, supercharged, powercell)
         XS: 1
         MV: +2
         MA: +2
       Cost: x.15
  
  Control System    +2 MV, +1 Acc
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Simi             x.25
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to car size)   x.5
  Environments: All                x.45
  Verniers   +5MV  25 spaces       x.5
  TOTAL COST Multiplier: x3.05
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  R.Hand         +1   -   3k   -     1       -      2     1    RA
  L.Hand         +1   -   3k   -     1       -      2     1    LA
  Particle Rifle +2   20 16k  inf   16       3     70    20   2-H
  TOTAL COST: 74
  TOTAL Tons: 9 tons
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso  2       2
  Matrix          Torso    5      50 (5kills, 2.5 tons)
  Energon Matrlzr Torso    2      10 (2kills, 1 ton)
  Movement System:
  Wheels
       6 wheels, each class Striker
  Wheel     Typ   Kills   CP   Servo
  F.R.Wheel St      3      3   Torso
  F.L.Wheel St      3      3   Torso
  B.R.Wheel St      3      3   R.Leg
  B.R.Wheel St      3      3   R.Leg
  B.L.Wheel St      3      3   L.Leg
  B.L.Wheel St      3      3   L.Leg
  TOTAL CP: 18
  TOTAL Tons: 9 tons
  -----------------------------------------------------------------
  Trailer for Simi Form, Roadstriker scale, Normal kills
  Servo     Typ    Kills  Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Trailer    MgH     -    22/0  11  | MgH   G   11   22  |    33
  Wheels - 12 Striker wheels, 3kills each, 36 cost
  TOTAL CP: 69
  
  TOTAL Tons in simi mode: 8.6 tons
  (Extra mass and items stored in dimentional storage)
  Megatron
  Alignment: Decepticon
  Function: Leader
  Quote: "Peace through tyranny!"
  CHARACTER POINTS: 66
  STATS:
  INT  10            EDU 5
  COOL  9            Stability 22
  REF   4 (10 -6MV)
  ATT   5                           Personal Traits
  EMP  10                            Traits - Sneeky and Deceptive
  TECH  9            Throw  6        Thing Most Valued - Power
  LUK   8            Lift 45 tons    Valued Possession - A weapon
  MP (4 Hex)         Encub           Being Most Valued - Yourself
  Creation Information
  Origins, unknown. Possibly built by Quintessons.
  History
  Year|  Event
  ----------------------------------------------------------------
    ? | Becomes Decepticon leader
    ? | Crashes on Earth with other Transformers
  1985| Begins campaign to conquer Earth
  199?| Defeated by Autobots, returns to Cybertron
  2005| Kills Prime, but is terribly wounded in the Battle for
        Autobot City.
  2005| His near dead body finds its way to Unicron, who reforms
        him as Galvatron.
  -----------------------------------------------------------------
  Skills
  ATTR
  Personal Upkeep[3]
  Style..........[1]
  COOL
  Interrogate(h)[5]          TECH
  Intimidate(h).[5]          Basic Repair..[1]
  Fast Talk(h) .[0]          FirstAid......[0]
  ResistTorture.[3]          Jury Rig......[2]
  Streetwise....[2]          Robot Design(h[3]
  Torture.......[6]          Robot Tech(h).[3]
                             Medical(h)....[0]
  EMP                        Paint or Draw.[0]
  Acting........[0]          Photo&Film....[0]
  EmotionPercep.[2]          Pick Lock(h)..[0]
  
  Interview.....[0]          Pick Pocket(h)[0]
  Leadership....[8]          PlayInstrument[0]
  Seduction.....[0]          Sing..........[0]
  Social........[1]
  Oratory.......[2]
                             REF(Combat)
  INT                        Auto-weapons..[4]
  Awarness/Notic[4]          Blade.........[3]
  Compose/Write.[0]          Dodge&Escape..[5]
  Cybertrn Hist.[5]          Handgun.......[8]
  Cybertrn Lore.[5]          Hand to Hand..[8]
  Disquise......[4]          Rifle.........[10]
  ECM...........[2]
  Expert                     REF(Non-Combat)
      _________ [0]          Aircraft Pilot[4]
      _________ [0]          Athletics.....[2]
      _________ [0]          Dance.........[0]
  Gamble(h).....[0]          Driving.......[4]
  Lang Cybertrn [5]          Starship Pilot[5]
       English  [5]          Stealth.......[0]
       Universal[5]          Swimming......[0]
  Programming...[3]          Zero Gee......[2]
  Shadow/Avoid..[0]
  Survival......[0]
  Tactics.......[4]
  Teaching......[0]
            Name: Megatron
       Base Cost: 440
       Cost Mult: x3.3
      Total Cost: 1892
         Tonnage: 81.5  Walter PPK mode: Who knows. . .
              MV: -6    Walter PPK mode: N/A
       Ground MA: 4     Walter PPK mode: none
       Flight MA: 8 (144 kph)
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso     MgH     22k   22/0  22  | MgH   G   11   22  |    44
  R Arm      AH     10k   10/0  10  |  SH   G   10   20  |    30
  L Arm      AH     10k   10/9  10  |  SH   G   10   20  |    30
  R Leg      SH     11k   11/5  11  |  SH   G   10   20  |    31
  L Leg      SH     11k   11/5  11  |  SH   G   10   20  |    31
  Head       AH     9k     9/7  9   |  SH   G   10   20  |    29
  TOTAL CP: 195
  TOTAL Tons: 67 tons
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  Main     MS     4      1      7 km     1000 km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, supercharged, powercell)
  
         XS: 1
         MV: +2
         MA: +2
       Cost: x.15
  Control System   +2 MV, +1 Acc
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Walter PPK       x.5 (+2 to WA in this mode)
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to pistol)     x1.0
  Environments: All                x.45
  TOTAL COST Multiplier: x3.3
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  R.Hand         +1   -   3k   -     1       -      2     1    RA
  L.Hand         +1   -   3k   -     1       -      2     1    LA
  Fusion Cannon   0   11 14k  inf   14       1     195    9    RA
       And it is a Mega-beam
  (in PPK mode   +2   27 20k  inf   20       4     195    9   gun
       And it is Variable Mecha/Anti-Personnel )
  TOTAL COST: 199 (main gun is just counted once)
  TOTAL Tons: 9 tons
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Energon Matrlzr Torso    2      10 (2kills, 1 ton)
  Some extra weight +4 tons
  Movement System:
  Gravitic Drive
  System    MA  Loc    Spc  Cost
  Torso     4   Torso  20    20
  R.Leg     2   R.Leg   6     6
  L.Leg     2   L.Leg   6     6
  TOTAL CP: 32
  Ultra Magnus
  Alignment: Autobot
  Function: City Commander
  Quote: "Consistency is victory."
  
  CHARACTER POINTS: 63
  STATS:
  INT   9            EDU 5
  COOL  9            Stability 22
  REF   6 (10 -4MV)
  ATT   6                          Personal Traits
  EMP   8                           Traits - Stable and Serious
  TECH  8            Throw  5       Thing Most Valued - Honor
  LUK   8            Lift 45 tons   Valued Possession - None
  MP (3 Hex)         Encub          Being Most Valued - Your Leader
  Creation Information:
  Created by Vector Sigma in
  Cybertronian War era
  History
  Year|  Event
  ----------------------------------------------------------------
    ? | Created by Vector Sigma on Cybertron
    ? | Joins the Autbots
    ? | Stays on Cybertron after Prime and the other leave
    ? | Goes into hiding on Cybertron with other remaining Autobots
  199?| Rejoins Prime after Decepticons are vanquished from Earth
  2005| Becomes Autobot leader after Primes' death and gets the
        Matrix
  2006| Is killed himself, but gets resurrected by the Junkions
  -----------------------------------------------------------------
  Skills
  ATTR
  Personal Upkeep[4]
  Style..........[2]
  COOL
  Interrogate(h)[1]          TECH
  Intimidate(h).[2]          Basic Repair..[2]
  Fast Talk(h) .[0]          FirstAid......[1]
  ResistTorture.[0]          Jury Rig......[0]
  Streetwise....[1]          Robot Design(h[1]
  Torture.......[0]          Robot Tech(h).[2]
                             Medical(h)....[0]
  EMP                        Paint or Draw.[0]
  Acting........[2]          Photo&Film....[0]
  EmotionPercep.[3]          Pick Lock(h)..[0]
  Interview.....[0]          Pick Pocket(h)[0]
  Leadership....[5]          PlayInstrument[0]
  Seduction.....[0]          Sing..........[0]
  Social........[1]
  Oratory.......[3]
                             REF(Combat)
  INT                        Auto-weapons..[7]
  Awarness/Notic[4]          Blade.........[2]
  Compose/Write.[0]          Dodge&Escape..[6]
  Cybertrn Hist.[5]          Handgun.......[5]
  
  Cybertrn Lore.[5]          Hand to Hand..[6]
  Disquise......[3]          Rifle.........[8]
  ECM...........[0]
  Expert                     REF(Non-Combat)
      _________ [0]          Aircraft Pilot[3]
      _________ [0]          Athletics.....[1]
      _________ [0]          Dance.........[0]
  Gamble(h).....[0]          Driving.......[5]
  Lang Cybertrn [5]          Starship Pilot[5]
       English  [5]          Stealth.......[0]
       Universal[5]          Swimming......[0]
  Programming...[2]          Zero Gee......[2]
  Shadow/Avoid..[0]
  Survival......[1]
  Tactics.......[5]
  Teaching......[0]
            Name: Ultra Magnus
       Base Cost: 464
       Cost Mult: x2.7
      Total Cost: 1716.8
         Tonnage: 106.5 Truck mode: 10.6 tons
              MV: -4    Truck mode: -5
       Ground MA: 3     Truck mode: 144 kph
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      SH     20k   20/3  20  |  SH   B   10   15  |    35
  R Arm      AH     10k   10/0  10  |  SH   B   10   15  |    25
  L Arm      AH     10k   10/0  10  |  SH   B   10   15  |    25
  R Leg      SH     11k   11/11 11  |  SH   B   10   15  |    26
  L Leg      SH     11k   11/11 11  |  SH   B   10   15  |    26
  Head       AH     9k     9/7  9   |  SH   B   10   15  |    24
  Command Armor (only in robot mode, becomes trailer in truck mode)
  Servo     Armor     Type   SP    CP          Notes:
  Torso      SH        B     10    25  |   B.Verniers, 10cp
  R Arm      SH        B      8    20  |   B.Verniers,  7cp
  L Arm      SH        B      8    20  |   B.Verniers,  7cp
  R Leg      SH        B      8    20  |   B.Verniers,  7cp
  L Leg      SH        B      8    20  |   B.Verniers,  7cp
  Head       SH        B      5    12  |   B.Verniers,  4cp
  TOTAL CP: 320
  TOTAL Tons: 89 tons
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  Main     MS     4      1      7 km     1000 km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, overcharged, powercell)
         XS: 1
         MV: +1
  
         MA: +1
       Cost: x0.0
  Control System   +2 MV, +1 Acc
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Car Carrier      x.25
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma                 x.5
  Environments: All                x.45
  Verniers +3 MV                   x.3
  TOTAL COST Multiplier: x2.7
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  R.Hand         +1   -   3k   -     1       -      2     1    RA
  L.Hand         +1   -   3k   -     1       -      2     1    LA
  Particle Rifle +1   21 12k  inf   12       4     66    20   2-H
  Ranged Missile +1   55 10k   1     1       -     25     9    RA
       Smart: +12, 3 turns
  Ranged Missile +1   55 10k   1     1       -     25     9    LA
       Smart: +12, 3 turns
  TOTAL COST: 120
  TOTAL Tons: 8 tons
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso  2       2
  Movement System:
  Wheels
       6 wheels, each class Striker
  Wheel     Typ   Kills   CP   Servo
  F.R.Wheel St      3      3   Torso
  F.L.Wheel St      3      3   Torso
  B.R.Wheel St      3      3   R.Leg
  B.R.Wheel St      3      3   R.Leg
  B.L.Wheel St      3      3   L.Leg
  B.L.Wheel St      3      3   L.Leg
  TOTAL CP: 18
  TOTAL Tons: 9 tons
  -----------------------------------------------------------------
  
  Trailer for Simi Form, Roadstriker scale, Normal kills
  Servo     Typ    Kills  Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Trailer    MgH     -    22/0  11  | MgH   G   11   22  |    33
  Wheels - 12 Striker wheels, 3kills each, 36 cost
  TOTAL CP: 69
  TOTAL Tons in truck mode: 8.6 tons
  (Extra mass and items stored in dimentional storage)
  Jetfire
  (Skyfire)
  Alignment: Autobot
  Function: Aerospace Commander
  Quote: "Among mysteries of science lies the key to victory."
  CHARACTER POINTS: 65
  STATS:
  INT   10            EDU 5
  COOL  9             Stability 22
  REF   10 (10 -0MV)
  ATT   8                         Personal Traits
  EMP   10                         Traits - Intellectual & Detached
  TECH  9            Throw  40     Thing Most Valued - Knowledge
  LUK   4            Lift 350 tons Valued Possession - Memories
  MP (5 Hex)         Encub         Being Most Valued - Leader
  Creation Information:
  Created by Constructicons before
  Cybertronian War era
  History
  Year|  Event
  ----------------------------------------------------------------
    ? | Created by Constructicons on Cybertron
    ? | Joins forces with Starscream before Autobot/Decepticon War
    ? | Explores Earth with Starscream and crashs there
  1985| Is found on Earth by Deceptons and reactivated
  1985| Learns Decepticons are evil, and joins Autobots. During a
        battle, crashes again in the artic and is lost
  1986| Autobots reactivate him and he becomes a perminent member
        of the Autobot forces.
  2005| Fate unknown. Possibly dead by this time, but not likely.
  -----------------------------------------------------------------
  Skills
  ATTR
  Personal Upkeep[4]
  Style..........[2]
  COOL
  Interrogate(h)[0]          TECH
  
  Intimidate(h).[3]          Basic Repair..[4]
  Fast Talk(h) .[2]          FirstAid......[1]
  ResistTorture.[0]          Jury Rig......[0]
  Streetwise....[1]          Robot Design(h[5]
  Torture.......[0]          Robot Tech(h).[6]
                             Medical(h)....[0]
  EMP                        Paint or Draw.[0]
  Acting........[3]          Photo&Film....[0]
  EmotionPercep.[0]          Pick Lock(h)..[2]
  Interview.....[0]          Pick Pocket(h)[0]
  Leadership....[5]          PlayInstrument[0]
  Seduction.....[0]          Sing..........[0]
  Social........[0]
  Oratory.......[0]
                             REF(Combat)
  INT                        Auto-weapons..[6]
  Awarness/Notic[5]          Blade.........[0]
  Compose/Write.[0]          Dodge&Escape..[8]
  Cybertrn Hist.[3]          Handgun.......[6]
  Cybertrn Lore.[2]          Hand to Hand..[4]
  Disquise......[3]          Rifle.........[8]
  ECM...........[0]
  Expert                     REF(Non-Combat)
      Astronomy [6]          Aircraft Pilot[6]
      Physics   [8]          Athletics.....[3]
      Chemistry [7]          Dance.........[0]
  Gamble(h).....[0]          Driving.......[2]
  Lang Cybertrn [5]          Starship Pilot[6]
       English  [4]          Stealth.......[4]
       Universal[6]          Swimming......[0]
  Programming...[5]          Zero Gee......[5]
  Shadow/Avoid..[3]
  Survival......[2]
  Tactics.......[5]
  Teaching......[2]
            Name: Jetfire (Skyfire)
       Base Cost: 15,235
       Cost Mult: x3.05
      Total Cost: 61,701.75
         Tonnage: 228 tons (using x2 special effect weight)
              MV: -0    Hybrid Mode: -1       Jet mode: -1
       Ground MA: 4     Hybrid Mode: Mach 1.6 Jet mode: Mach 3.4
       Flight MA: 18 (842 kph)
  Servo     Typ    Hits   Spc   CP  | Amr  Typ  SP   CP  | Total CP
  Torso      LH    140k   14/0  350 |  LH   B    7   275 |   635
  R Arm      LH     80k    8/0  200 |  LH   B    7   275 |   475
  L Arm      LH     80k    8/0  200 |  LH   B    7   275 |   475
  R Leg      LH     80k    8/0  200 |  LH   B    7   275 |   475
  L Leg      LH     80k    8/0  200 |  LH   B    7   275 |   475
  R Wing     LH     70k    7/1  175 |  LH   B    7   275 |   450
  L Wing     LH     70k    7/1  175 |  LH   B    7   275 |   450
  R Pod      LH      -    14/0  175 |  LH   B    7   275 |   450
  L Pod      LH      -    14/0  175 |  LH   B    7   275 |   450
  
  Head       LH     70k    7/0  175 |  SH   B    7   275 |   450
  Command Armor
  Servo     Armor     Type   SP    CP          Notes:
  R Arm      LH        B      5    300 |   B.Verniers,  100cp
  L Arm      LH        B      5    300 |   B.Verniers,  100cp
  R Leg      LH        B      5    300 |   B.Verniers,  100cp
  L Leg      LH        B      5    300 |   B.Verniers,  100cp
  TOTAL CP: 6385
  TOTAL Tons: 157 tons
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  Main     LH    300    20      200km    18000km   Head        1
  Powerplant
       Type: Energon Laser Core (cold, supercharged, powercell)
         XS: 1
         MV: +2
         MA: +2
       Cost: x0.15
  Control System   +2 MV, +1 Acc
            Type: Internal Automation, Sentient
           Level: normal character stats used
       Portfolio: normal character stats used (x.5)
           Other: Mind Control (for Sentience) (x.5)
           Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: Hybrid           x.35
  Transformation: Super Fighter    x.3
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  No Expanding Plasma (stays Corvette size, always)
  Environments: All                x.45
  Verniers +6 MV                   x.6
  TOTAL COST Multiplier: x3.05
  Weapons        WA  rng dmg  sht  kills   burst   CP   Spac  loc
  R.Hand         +1   -  30k   -     1       -     50     1    RA
  L.Hand         +1   -  30k   -     1       -     50     1    LA
  Particle Gun   +1 130 100k  inf   10       1     475   2.5  RA[c]
  Particle Gun   +1 130 100k  inf   10       1     475   2.5  RA[c]
  Particle Gun   +1 130 100k  inf   10       1     475   2.5  LA[c]
  Particle Gun   +1 130 100k  inf   10       1     475   2.5  LA[c]
  4-point20mm MG +0  70  50k  25     5       5     537.5  5    H
  Hvy Pulse Rifle+1 150 140k  inf   14       3     537.5 16   2-H
  Proton Missile
    3-pack       +1 160 100k   3     2       -     750    3    RW
    Smart: +12, 3 turns
  
  Proton Missile
    3-pack       +1 160 100k   3     2       -     750    3    RW
    Smart: +12, 3 turns
  Proton Missile
    3-pack       +1 160 100k   3     2       -     750    3    LW
    Smart: +12, 3 turns
  Proton Missile
    3-pack       +1 160 100k   3     2       -     750    3    LW
    Smart: +12, 3 turns
  TOTAL COST: 6750
  TOTAL Tons: 69 tons
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  Passenger seats(2)Torso  2       50(these can be x1 scale robots)
  Movement System:
  Thrusters (16 hex thrust, 70 spaces)
  System    MA  Loc    Spc  Cost
  R.Pod     4   R.Pod  14    350
  L.Pod     4   L.Pod  14    350
  Torso     2   Torso  12    300
  R.Leg     2   R.Leg   8    200
  L.Leg     2   L.Leg   8    200
  R.Arm     1   R.Leg   7    175
  L.Arm     1   L.Leg   7    175
  TOTAL CP: 1750
  Conclusion
       And so, that is the game, presented in the Mekton Zeta
  system by R.Talsorian Games.  Some final tide-bits of information
  which may, or may not interest you.
  The Universal Greeting
       It is pronounce, and spelled, "Bah weep graaagnah wheep, ni
  ni bong".
  Units of Cybertronian Time
       120,482 Astroseconds = 1 Earth minute
       1 Breem = 8.3 Earth minutes
       1 Orn = 1 Cybertronian day = 1.4 Earth days
       1 Vorn = 83 Earth years
       There are 1,000,000 Astro-Seconds in a Breem
                 243 Breen in a day
             and 21,653 days in a Vorn
  The Truth About the Episode Names
  
       Several Transformer episodes are also the names of really
  cool albums or songs.
       "Count Down to Extinction" - Megadeth album
       "Rust in Peace" - Megadeth album
       "The Killing Jar" - Siouxsie and the Banshees song.
  And of course "Heavy Metal War" has the words heavy metal in it.
  "Fire in the Sky" is also the name of a recent UFO movie drama
  which sucked.
  The Transforming Sound
       It can be spelled out as "chee-chee-cha-cha-choh"
  That's all.  Below is a Transformer Character sheet, which you
  can print out and use.  Or use it to design your own.
  Transformer Character Sheet
  Name:____________________________________________________________
  Alignment:_______________________________________________________
  Function:________________________________________________________
  Quote:___________________________________________________________
  _________________________________________________________________
  CHARACTER POINTS:_____________
  STATS:
  
  INT_________       EDU__________
  COOL________       Stability____
  REF_________
  ATT_________                        Personal Traits
  EMP_________                          Traits_____________________
  TECH________       Throw________      Thing Most Valued__________
  LUK_________       Lift_________      ___________________________
  MP__________       Encub________      Valued Possession__________
  ___________________________
  Creation Information                  Being Most Valued__________
  ___________________________________   ___________________________
  ___________________________________
  ___________________________________
  ___________________________________
  ___________________________________
  ___________________________________
  ___________________________________
  History
  Year|  Event
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  ____|____________________________________________________________
  Skills
  ATTR
  Personal Upkeep[  ]
  Style..........[  ]
  COOL
  Interrogate(h)[  ]         TECH
  Intimidate(h).[  ]         Basic Repair..[  ]
  Fast Talk(h) .[  ]         FirstAid......[  ]
  ResistTortu(h)[  ]         Jury Rig......[  ]
  Streetwise....[  ]         Robot Design(h[  ]
  Torture.......[  ]         Robot Tech(h).[  ]
  
  Medical(h)....[  ]
  EMP                        Paint or Draw.[  ]
  Acting........[  ]         Photo&Film....[  ]
  EmotionPercep.[  ]         Pick Lock(h)..[  ]
  Interview.....[  ]         Pick Pocket(h)[  ]
  Leadership....[  ]         PlayInstrument[  ]
  Seduction.....[  ]         Sing..........[  ]
  Social........[  ]
  Oratory.......[  ]
  REF(Combat)
  INT                        Auto-weapons..[  ]
  Awarness/Notic[  ]         Blade.........[  ]
  Compose/Write.[  ]         Dodge&Escape..[  ]
  Cybertrn Hist.[  ]         Handgun.......[  ]
  Cybertrn Lore.[  ]         Hand to Hand..[  ]
  Disquise......[  ]         Rifle.........[  ]
  ECM...........[  ]
  Expert                     REF(Non-Combat)
  _________ [  ]         Aircraft Pilot[  ]
  _________ [  ]         Athletics.....[  ]
  _________ [  ]         Dance.........[  ]
  Gamble(h).....[  ]         Driving.......[  ]
  Lang ________ [  ]         Starship Pilot[  ]
  ________ [  ]         Stealth.......[  ]
  ________ [  ]         Swimming......[  ]
  Programming...[  ]         Zero Gee......[  ]
  Shadow/Avoid..[  ]
  Survival......[  ]
  Tactics.......[  ]
  Teaching......[  ]
  Name:_________________________
  Base Cost:_______
  Cost Mult:_______
  Total Cost:_______
  Tonnage:_____  _________ Mode:______
  MV:_____  _________ Mode:______
  Ground MA:_____  _________ Mode:______
  Flight MA:_____  _________ Mode:______
  Servo  Typ  Kills Spc   CP  |  Amr   Typ   SP  CP   |    Total CP
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  TOTAL CP:___________
  TOTAL Tons:_________
  Sensor  Type  Cost   Kills    Range    Comm    Location    Spaces
  _________________________________________________________________
  _________________________________________________________________
  Powerplant
  Type: Energon Laser Core (_______________________)
  XS:__________
  MV:__________
  MA:__________
  Cost:__________
  Control System    +2 MV, +1 Acc
  Type: Internal Automation, Sentient
  Level: normal character stats used
  Portfolio: normal character stats used (x.5)
  Other: Mind Control (for Sentience) (x.5)
  Total: x1.0
  Other Cost Multipliers
  System          Notes           Cost
  Transformation: _____________________
  Concealment     looks real       x.1
  Dimensional Storage              x.1
  Expanding Plasma (to fighter)    x.5
  Environments: All                x.45
  _____________________________________
  _____________________________________
  TOTAL COST Multiplier: +x_________
  Weapons  WA  rng dmg  sht  kills   burst   CP   Spac  loc   notes
  _________________________________________________________________
  
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  _________________________________________________________________
  TOTAL CP:___________
  TOTAL Tons:_________
  Subassemblies
  System          Loc     Space   Cost
  Brain           Head     1       -
  ____________________________________
  ____________________________________
  ____________________________________
  ____________________________________
  ____________________________________
  Movement System:
  ____________________________________
  ____________________________________
  ____________________________________
  ____________________________________
  ____________________________________
  TOTAL CP:___________
  TOTAL Tons:_________
  
SOURCE: textdata/thevault/Deduped  Shit/Transformers (Mekton Zeta)/Transformers Mekton Zeta.pdf