TEXT:  
   
  
   
   
   
  About the author: 
  KATARZYNA KUCZYŃSKA 
  Living and breathing games since the early '90s. She 
  worked as a game designer in CD Project Red on the 
  Witcher and the Witcher 2. Co-author of two Polish 
  pen-and-paper role-playing games, "Poza Czasem" 
  ("Beyond Time") and "Armie Apokalipsy" ("Armies of 
  Apocalypse"). She published articles in Poland’s 
  biggest RPG magazine, "Magia i Miecz" ("Sword and 
  Sorcery") and a few short stories in Polish "Science Fiction" magazine. She was a judge 
  in the 2017 Polish edition of Game Chef. She's a gamer, a game master and a game 
  designer, who loves creative work, sharing her ideas and learning new things.  
   
  Reimagined uses simplified X-Card rules created by John Stavropoulos. 
   
  ISBN: 978-83-89765-04-8     
  Copyright © 2019 by Game Machinery 
  
  REIMAGINED is a game for two players, where you get 
  to design and play out a fanfic TV series, based on your 
  favorite book, movie, comic book, video game or TV 
  show. You will take the roles of screenwriters, 
  directors, 
  and 
  actors, 
  tasked 
  with 
  creating  
  a compelling story. 
   
                  
                                                                      As SCREENWRITERS and 
  DIRECTORS, you will be designing the plot for the 
  series. The fate of your favorite characters will be 
  entirely up to you! You will get to see them in 
  relationships you knew they were always meant to be 
  in, making different choices than in the canon fiction, 
  or you will get to explore the continuation of their 
  stories after the events you know from the canon. As 
  ACTORS, you will take the roles of these characters 
  and will get to experience all the action firsthand.  
  
  PREPARATION 
   
   
   
  To play the game, you will need this book, a piece of paper, a pencil and 
  two six-sided dice (called “d6” throughout this rulebook). To make the 
  experience smoother, you may additionally print out the gaming aids, 
  but they are not necessary.  
  Reimagined lets you play the game set in any fandom you fancy, and 
  with as much mature content as you like (including a lack thereof). You 
  also get to choose a fanfic type and flavor that suits you best. Because 
  of that, preparation is an essential part of the game. Both players need 
  to agree on what their story is going to be about, who the main 
  characters are, what relationships do they want to explore, etc. 
  Imagine that you are at the production meeting, where you both decide 
  what your new, hot TV series is going to be about. Go through the steps 
  below. 
  
  Choose a fandom in which the TV series is going to take place. It can be 
  a book, a movie, a comic book, a video game, a TV series or even a real-
  life person or group. It’s best for both players to be familiar with the 
  fandom. 
  Talk about the mature content in your TV series. You should agree on 
  how much sexual content you want in your story: will it be the main 
  focus of your game or do you prefer to keep it minimal. Use the fanfic 
  ratings below. You may also check out the optional rules for couples and 
  decide whether to use them. Keep in mind that the rating serves as a 
  way to state your intentions and expectations for the upcoming game. 
  Later in the preparation phase, you can decide what sort of sexual or 
  romantic topics you want to focus on. 
  
  GEN 
  Your story won’t revolve around romance or sex. It can happen off-
  screen, but it won’t be relevant to the plot. Choose Gen if you’re not 
  interested in exploring romantic or sexual relationships between 
  characters. 
   
  LIME 
  Your story will contain erotic tension and romantic moments, but you 
  won’t go to any details during sex scenes, or you can ‘fade to black’ 
  when they occur. Choose Lime if you want to explore romantic 
  relationships, but you don’t want strictly erotic scenes. 
   
  LEMON 
  Sex and romance will play an important part in your TV series. The 
  characters will participate in erotic scenes, and if you want to, you will 
  describe them in detail. Choose Lemon if you want to make a story that 
  is spicy, but also diverse. 
   
   
  SMUT 
  Your story will focus on and revolve around sex and kinky stuff. Choose 
  Smut if you want to explore your erotic fantasies and are ok with sexual 
  content having the most screen time. 
  
  Now you should make a Yes and No list. Both players should discuss and 
  write down all the topics they don’t want to be mentioned during the 
  game (the No list) and the topics they are interested in exploring (the 
  Yes list). The No list serves as a way to ban the issues that make you 
  uncomfortable and would make the game less fun for you or ruin it 
  completely. When writing a Yes list, focus on the topics that by default 
  are not a part of the chosen fandom (like “robots” in the fantasy 
  fandom). 
  It’s crucial to consult the No list during the whole game and respect the 
  other player’s boundaries. You should keep an eye on the Yes list as well, 
  especially if you need inspiration for the upcoming scene. In general, the 
  “Noes” overrule the “Yeses”, meaning that if one player wishes to 
  explore a topic, and the other feels uncomfortable with it, the issue is 
  banned from the game.  
  
  There are many types of fanfics, exploring different versions of the 
  original story, different relationships, speculating on the later or earlier 
  events. In this game, you can choose between five fanfic types: 
  Alternate Universe, Continuation, Fix-it, Crossover, and Expanded 
  Universe. 
  ALTERNATE UNIVERSE 
  means that the canon world is changed in some way, minor or 
  significant. Discuss what do you want to change and how it impacts the 
  world and the characters. You can begin with “What if…?” and see 
  where it leads you.  
  CONTINUATION 
  means the events that follow the end of a canon story. You can choose 
  to continue the canon story that has an ending or pick an interesting 
  point in the original plot and pick up from there. 
  FIX-IT 
  is a fanfic that fixes all the wrong things that happened in the canon. 
  You should discuss what you didn’t like in the original story and how 
  would you like the events to happen differently. It may concern the 
  relationships between certain characters, their choices, deaths, 
  betrayals, outcomes of conflicts or whatever bothers you – it’s your 
  chance to fix it. 
  
  CROSSOVER 
  gives you a chance to see your favorite characters from two different 
  fandoms meet and interact. Choose two fandoms that you want to 
  explore and decide on the world in which the action will take place, as 
  well as how the characters from the other fandom fit there. 
  EXPANDED UNIVERSE 
  means that your story will take place in a chosen fandom, but it won’t 
  concern the main characters or storylines of the canon. Instead, it will 
  explore different places, people and events, existing and happening 
  parallel to the main storylines. 
   
   
  
  There are many different flavors or styles in which you can tell your 
  story. In Reimagined you may choose from four different flavors: 
  Canon-typical, Fluff, Angst and Dark. Remember to use an appropriate 
  Flavor table during the game. 
  CANON-TYPICAL flavor means that you will try to capture the 
  atmosphere and style of the original work. 
  FLUFF means a pleasant, nice story with 
  feel-good moments, everyday life, 
  positive interactions, and 
  affection. 
  ANGST is the opposite of 
  fluff. It focuses on 
  difficult emotions and 
  relationships, inner 
  demons and internal 
  struggle. 
  DARK story is serious 
  and wicked, with a 
  punch, focusing on 
  desires, pain, and 
  power.  
   
  
  Now choose two main characters. These will be the characters you role-
  play, so think about who you would like to portray during the game and 
  whose story and interactions would be the most interesting. 
  Discuss if the main characters are in any relationships (with one another 
  or with other people). Decide what the nature of these relationships 
  (for example lovers, friends, enemies, family) is, what orientations and 
  genders are involved, where the relationship is heading, etc.  
  It’s time to make the story your own. Each player writes down three 
  main Themes of the series. Those 6 Themes make a Themes table. 
  Those are the six things that 
  you want to see the most 
  during the game. It’s totally 
  up to you what are they 
  going to be, as long as it 
  doesn’t go against the “No” 
  list. Remember that the 
  Themes will affect the 
  game. Before every scene, 
  you will roll in the Themes 
  table, and you will have to 
  include the rolled element 
  in the scene.  
   
  
  At this point, you should have a pretty good idea about your show. 
  Discuss the main storyline broadly and describe it in one or two 
  sentences. It should inform your audience what your TV series is about. 
  The last thing to do is to write a big X on a piece of paper and put it on 
  the table, within reach of both players. It’s called the X-card. It’s 
  effortless to use. Whenever a player feels uncomfortable with whatever 
  is happening during the game, they may tap the X-card. The game 
  immediately stops, and the player asks for an element of the game to 
  be changed or erased. They don’t have to explain why they feel 
  uncomfortable, just what you should change to help them feel ok again. 
  The X-card helps run a safe and friendly game, especially if it involves 
  mature themes. 
   
   
   
   
   
   
   
   
   
  
  PREPARATION SUMMARY 
   
  1. CHOOSE A FANDOM 
  2. DECIDE ON THE RATING 
  3. CREATE A YES AND NO LIST 
  4. CHOOSE A FANFIC TYPE 
  5. PICK A FLAVOR 
  6. DECIDE ON THE MAIN CHARACTERS 
  7. ESTABLISH RELATIONSHIPS 
  8. CREATE THE THEMES TABLE 
  9. DISCUSS MAIN STORYLINE 
  10. PREPARE THE X-CARD 
  
  GAMEPLAY 
   
   
   
  Now you are ready to begin the game. Have the Themes table, the 
  appropriate Flavor table, and the Plot table ready, as you will be using 
  them before each scene.  
  The game consists of a series of successive scenes that you design and 
  roleplay together. Those scenes make for an episode of your TV show. 
  Each episode consists of 4 scenes, and each season consists of 5 
  episodes. 
  Whenever the rules mention d6, it means a regular, six-sided dice. 
  SCENES 
  During each scene, one of you will take on the role of the Screenwriter, 
  while the other one acts as the Director. The Screenwriter decides what 
  the scene is going to be about and controls the scene’s protagonist. The 
  Director controls all the other characters, describes outcomes of their 
  actions, the world around them and the events they witness. The 
  players switch roles after each scene.  
  
  SETTING UP THE SCENE 
   
  At the beginning of the scene as the Screenwriter you: 
  Roll d6 for the Flavor table. Remember to use the Flavor table 
  appropriate to the flavor you chose during preparation (Canon-typical, 
  Fluff, Angst or Dark). You must include the element indicated by the roll 
  in the upcoming scene (i.e., if you rolled 3 in the Fluff table, your scene 
  should contain comforting or/and cheering someone up). If you’ve 
  already used that item in the current episode, take the next one from 
  the table. After the roll, put a tick next to the element to indicate you’ve 
  already used it during the episode. 
  Roll d6 for the Themes table. This is the table you’ve created together 
  during preparation. You must include the element indicated by the roll 
  in the upcoming scene. If you’ve already used that item in the current 
  episode, take the next one from the table. After the roll, put a tick next 
  to the element to indicate you’ve already used it during the episode. 
  Set up the scene. Tell the other player what you would like the scene to 
  be about and which characters will be the most important. Be as broad 
  or as specific as you want.  Remember to include the elements from the 
  Flavor table and the Themes table. 
   
   
  
  Then the other player acts as the Director and: 
  Rolls 2d6s, adds them together and consults the Plot Table. In the 
  upcoming scene, you need to include the plot element indicated by the 
  table. The Plot table is designed to make the story more interesting and 
  dramatic, but interpreting the result is up to the Director.  
  Plans out the general set-up of the scene. Knowing the information 
  provided to you by the Screenwriter, think about how the scene should 
  begin and what details you would like to describe. 
   
   
   
  
  ROLE-PLAYING THE SCENE 
   
  During the scene, the Screenwriter describes what the main character 
  is doing and saying. You may describe their actions in first person (“I 
  look him in the eyes and smile.”) or in the third person (“Dean shrugs 
  and turns away, but he’s hiding tears in his eyes.”). You may decide the 
  outcome of their actions or leave it to the Director. If you disagree on 
  the outcome, use the rules for settling the disputes between players 
  (below). 
  The Director describes the situation, what all the characters (except 
  the main character, role-played by the Screenwriter) are doing and 
  saying. You may describe the scene in detail if you like or focus only on 
  critical elements. You can address the Screenwriter in the first person 
  (“What do you do?”) or in the third person “What does Harry do?”), 
  depending on their preference.  
  Some players like to role-play different characters with distinct voices 
  and theatrics, while others prefer a more relaxed or subtle approach. 
  You may play out long dialogs or put more focus on the action scenes. 
  Try to find your way of telling a compelling story and showing what the 
  characters are all about. Experiment with different styles to find what 
  suits you best. 
   
   
  
  ENDING THE SCENE 
   
  There’s no fixed length of the scene. It may take from a few minutes to 
  an hour - it’s up to you. The Director may suggest they want to end the 
  scene, but the Screenwriter has the final say.  
  After the scene ends, the Screenwriter describes the outcome of the 
  scene and what happens before the next scene begins. The Director 
  may give suggestions. 
   
   
   
   
   
   
   
   
   
   
   
   
  
  SETTLING DISPUTES BETWEEN THE PLAYERS 
   
  Whenever there is a dispute between the players about an element of 
  the scene, each player declares their desired outcome of the situation 
  and rolls a six-sided dice (d6). A player with a higher outcome decides 
  what happens and describes the scene. In case of a draw, the Director 
  decides what happens.  
  However, the losing player can add or change something in the scene. 
  To do so, they compare their losing roll to the Dispute table (below). The 
  players should discuss how the winning player could incorporate the 
  new or changed element into the scene. 
   
  DISPUTE TABLE 
  1. 
  Change or add an element of the scenery. 
  2. 
  Change or add a feature of a character. 
  3. 
  Add a new character to the scene. 
  4. 
  Choose an element from the Flavor table and add it to the scene. 
  5. 
  Choose an element from the Themes table and add it to the scene. 
  6. 
  Add any element that you like to the scene. 
   
   
  
  OPTIONAL RULES FOR COUPLES 
   
  If you want to play a game in a more intimate mode and explore topics 
  that you and your partner find exciting, you can use optional rules for 
  couples. During preparation, when you make a Themes table, you 
  should consider coming up with more spicy ideas. You should also 
  prepare three tokens that will represent Influence Points (glass beads, 
  coins, matches, whatever you like). The player that is a Screenwriter in 
  the first scene gets 2 Influence Points, and the other player gets 1.  
  USING INFLUENCE POINTS 
  During a scene whenever you want the other player to change 
  something they’ve just roleplayed, or you want them to roleplay a 
  specific thing, you can give them an Influence Point as an incentive. 
  You may also buy an Influence Point from the other player. However, 
  they set the price. It can be something in the game - i.e., the outcome 
  they desire or a specific action they want to see, or something in real life 
  they want you to do. Feel free to be as prone to bribes as you fancy. 
  INFLUENCE POINTS IN DISPUTES 
  Whenever there is a dispute between the players, resulting in rolling 
  dice, the losing player may, instead of consulting the Dispute table, give 
  the other player an Influence Point to make the scene more erotic. 
   
  
   
   
   
   
   
   
   
  FANFIC TABLES 
   
   
   
   
   
   
   
  
   
  FLAVOR TABLE: CANON-TYPICAL (ROLL D6) 
  1. The iconic character participates in the scene 
  2. The iconic object plays an important role 
  3. The action takes place in an iconic location 
  4. The iconic conflict or threat influences the situation 
  5. The iconic faction takes part in the situation 
  6. The iconic event impacts the situation 
   
   
   
     
  FLAVOR TABLE: FLUFF (ROLL D6) 
  1. Doing chores together 
  2. Snuggling, hugging, caressing 
  3. Comforting, cheering up 
  4. A mutual understanding, precious moment 
  5. Going out, a trip, a date 
  6. Everyday problem 
   
  
   
   
  FLAVOR TABLE: ANGST (ROLL D6) 
   
  1. Emotional suffering, sadness  
  2. Quarrel, misunderstanding 
  3. An obstacle or disadvantage arises 
  4. Struggle, internal conflict 
  5. Surrendering, lack of hope, capitulation 
  6. Inner demons raise their heads 
   
   
  FLAVOR TABLE: DARK (ROLL D6)  
  1. Fear, distress, terror 
  2. Abuse of power 
  3. Desire, lust, urges 
  4. Pain, violence, blood 
  5. Conflict of egos 
  6. Past sins 
   
   
   
  
  PLOT TABLE (ROLL 2D6) 
   
   
  2. 
  Something goes terribly wrong 
  3. 
  New conflict emerges 
  4. 
  New threat arises 
  5. 
  A conflict worsens 
  6. 
  Someone gets hurt 
  7. 
  Everything goes according to plan 
  8. 
  An unexpected problem occurs 
  9. 
  A secret is revealed 
  10. 
  A change in relationship 
  11. 
  A new ally arrives 
  12. 
  A reward or price is gained 
   
   
  
   
   
   
   
   
   
   
   
   
  EXAMPLE OF PLAY 
   
   
   
   
   
   
   
  
  EXAMPLE PREPARATION 
   
  Ann and Peter play Reimagined for the first time. They read the rules, 
  print out the gaming aids and prepare two six-sided dice and a pencil. 
  Ann and Peter are superhero fans; they’ve been reading comic books and 
  watching superhero movies all their lives. Naturally, they choose to play 
  Reimagined in their favorite superhero fandom. They both want to see 
  a steamy romance between the main characters, so they select Lemon 
  as a level of mature content.  
  Ann thinks for a moment about Yes and No list. In No list, she writes 
  “hurting children”. In Yes list she writes “dragons”. Peter writes “torture” 
  and “alcohol” in the No list and nothing in Yes list. They talk for a minute 
  about their choices and explain what exactly they meant by those 
  phrases. 
  
  Now it’s time for our players to choose the fanfic type. They discuss 
  different options for a minute and decide on Continuation. They want to 
  continue the story after the last, epic movie they’ve seen in the cinema. 
  The plot of their TV series will take place after Ann’s and Peter’s favorite 
  group of superheroes defeated an enemy who killed half of the Earth’s 
  population by merely snapping his fingers. 
  As for the flavor, the players decide to go with Canon-typical. Ann wants 
  to see romance, but also epic fights between the superheroes and Peter 
  has lots of ideas after watching the movie and wants to capture the 
  same vibe. They take a printed-out card with Canon-typical and Plot 
  table. 
  Then the players discuss the main characters for the TV series. Since it’s 
  a Continuation, they have to choose from the characters that are 
  available after the latest movie has ended or introduce an original 
  character instead. Ann loves Carol, brave and powerful superheroine, 
  who was a fighter pilot and received her powers by absorbing energy 
  from an alien engine. Ann wants to make her one of the main characters. 
  Peter also likes Carol, and he thinks it would be great to see a Nordic god 
  by her side. Ann is thrilled with the idea, so the God of Thunders becomes 
  the other main character. 
  Ann wants to see some romantic moments involving male superheroes 
  and Peter wants to explore an “opposites attract” type of story. They 
  
  decide Carol and Thunder God are attracted to each other, and they will 
  end up in a passionate romance. Also, the Thunder God will meet his 
  former lover, a charismatic magician, wielding the power of the time 
  stone. The superhero will have a hard time choosing between his two 
  love interests.  
  Ann and Peter go on to make a Themes table. Ann writes “superheroes 
  showing off”, Peter writes “saving innocents”. Ann adds “passionate 
  foreplay” and Peter adds “beautiful body”. Finally, Ann writes “teasing 
  and banter” and Peter finishes the table with “space battle”. 
  Ann and Peter are excited about their upcoming TV show. The only thing 
  left to do is come up with the main storyline. They sum up all the things 
  they’ve established so far and talk for a minute. They decide the story 
  will be about Carol and God of Thunder teaming up to save a planet of 
  innocent aliens by using their incredible powers and a spaceship. There 
  is a lot of tension between them, resulting in a steamy romance.  
  The players are happy with the setup. They put an X-card on the table 
  and begin to play. 
   
   
  
  EXAMPLE SERIES CARD 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  EXAMPLE SCENE 
   
  For the first scene, Ann is a Screenwriter, and Peter is a Director. Ann 
  rolls d6 in the Canon-typical Flavor table, and she rolls a 1: The iconic 
  character takes part in the scene. She puts a tick next to the “1” in the 
  Flavor table. Ann then rolls d6 in the Themes table and ends up with a 2: 
  saving innocents. She puts a tick next to the “2” in the Themes table. Ann 
  thinks for a moment and comes up with an idea for the scene. She wants 
  the scene to be about an iconic raccoon hero from the fandom receiving 
  a distress call from his friends. Their spaceship is under attack from 
  pirates, and they need help. Ann wants Carol and Thunder God to be 
  competitive about who has a better plan and saves more people. She 
  thinks it would be fun to watch the tension between them rising. Ann 
  decides she would play Carol in this scene. 
  Peter is the Director. He rolls 2d6 in Plot table and gets a 4: a new threat 
  arises. He considers what turn of events would be the most interesting, 
  consults the main storyline of the show and decides that the pirates work 
  for an evil and powerful entity. The storyline is to be about saving a 
  planet of innocent aliens – by introducing an evil entity, Peter sets up a 
  potential villain, who could be a threat to the planet. Peter doesn’t tell 
  Ann about his plans; he simply begins the scene. 
  
  “You are on your spaceship. You could be flying solo, but you’ve decided 
  you’ll give this team thing a shot. After all, you’ve felt awfully lonely 
  recently. Tell me what you are up to?” Ann decides her character wants 
  to talk to Thunder God. Ann and Peter role-play the dialogue. After a 
  while, Peters chooses to move on with the scene. “You hear Racoon 
  talking with someone over the radio. Looks like a distress call from his 
  friends.” Ann describes how her character finds out what the problem is 
  and leads her team to help the ship, attacked by pirates. Peter describes 
  the actions of all the other characters, plays out dialogues and portrays 
  the events as they happen. When the heroes engage in battle, Peter 
  describes how the ships exchange fire, Racoon shouting and cursing and 
  people asking for help on the radio. 
  Ann wants Carol to be the one to save the day. “Ok, I exit the ship, charge 
  my powers, and I want to destroy the main pirate ship.” Peter 
  remembers that Ann wanted the competition between Carol and 
  Thunder God, so he immediately adds “Sure, but someone grabs your 
  arm and stops you. It’s the Thunder God. He thinks he’s got a better 
  plan.” Ann grins. “I’m stronger than him. I pull away from him and punch 
  him in the face. He’s unconscious.” Peter doesn’t want the Thunder God 
  to look weak. He’d rather both characters would wrestle for a while and 
  then the God of Thunder would end up on top of Carol. The tension 
  between the two would skyrocket! Since there’s a dispute between the 
  players, each of them rolls d6. Ann gets a 4 and Peter gets a 6, so Peter 
  
  decides the outcome of the scene. Ann wants to add or change 
  something in the scene, so she consults the Dispute table. A “4” means 
  she can add an element of the Flavor table to the scene. She decides she 
  wants to see the iconic object play an important role. Ann and Peter 
  discuss the possibilities, and they come up with the idea that after 
  winning a wrestling match God of Thunder would try to impress Carol 
  with his hammer and she will catch it with ease, showing that she’s not 
  a weakling. Peter goes on describing the scene. However, one of the 
  things he describes is Thunder God calling Carol “just a woman”. Ann 
  taps the X-card. “Can we refrain from sexist jokes, please?”. Peter nods 
  “No problem. He says: ‘You’re younger than me, you should do what I 
  say.’ instead. Is that ok?” Ann smiles “Yes, that’s perfect”.  
  The scene continues. Heroes easily fight off the pirates and capture their 
  leader. He laughs in their faces and reveals that he works for a powerful 
  being that will now hunt the heroes down for interfering in his matters. 
  “Let him come”, says Ann. “I’m not afraid of anything.” That concludes 
  the scene.  
  Ann describes the fallout of the scene. She decides the heroes want to 
  know more about their new enemy and they need information. They go 
  to a planet Xanallos, where they can gather some intel. There are rumors 
  of dragons living on the planet… Now the Peter will be the Screenwriter 
  and Ann will act as a Director. Peter will roll the dice and set up the scene 
  for her to describe. 
  
   
   
   
   
   
   
   
   
  GAME AIDS 
   
   
  
   
  
  2d6. 
  
   
  2d6. 
  
   
  2d6. 
  
  2d6. 
  
SOURCE: textdata/thevault/Reimagined/Reimagined - Fanfic Roleplaying (Updated).pdf