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  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 800gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,350xp; 2,100gp 
   
  APL 12 
  max 1,575xp; 3,000gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Fractures 
  A Metaregional Adventure 
  Set in The Empire of Iuz 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Sunblight: In the hands of any character other than one possessing orc-
  blood, this spear performs only as a +1 cold-iron longspear that bestows one
  negative level on a creature attempting to wield it. The negative level
  remains as long as the weapon is in hand and disappears when the weapon is
  no longer wielded. This negative level never results in actual level loss, but it
  cannot be overcome in any way (including restoration spells) while the
  weapon is wielded. 
   
  In the hands of an orc or half-orc, this becomes a +3 cold-iron longspear
  that envelops the wielder in shadow, removing any penalties for being in
  sunlight or bright light and granting a +4 circumstance bonus to saves
  against light-based spells and effects.  
   
  Sunblight functions as a holy symbol of Gruumsh and grants orc
  wielders +1 special power bonus to Leadership when recruiting orcish
  cohorts or followers. Non-orcs carrying the weapon will be the preferred
  target of any orcs engaged in combat as they attempt to reclaim the weapon
  for their race. Note that last two rules are not magical functions of the
  weapon and are not fooled by wielders using Use Magic Device to emulate
  being an orc. 
   
  Caster Level: 20
  th; Prerequisites: Craft Magic Arms and Armor, shard of
  Bloodspear; Market Price: 24,000 gp. 
  � Favor of the Army of the Warfields: In exchange for providing Hok’s
  forces a powerful weapon to use against the forces of the Old One, the
  Guardian General has seen to it that you are properly rewarded. Following
  any metaregional scenario set in Iuz’s Border States you may purchase any of
  the following items: Quaal’s Feather Token (Whip) (DMG), Heward’s Handy
  Haversack (DMG), Brooch of Shielding (DMG), and Mask of Lies (see
  below). 
   
  � Mask of Lies: This black, featureless mask only has slits for the eyes and
  mouth. The wearer can cast change self on himself at will and is continually
  under the effect of an undetectable alignment. In addition, he or she gains a
  +5 bonus to Bluff checks. This item takes up the helmet and goggles slot. 
   
  Caster Level: 5
  th; Prerequisites: Craft Wondrous Item; change self,
  undetectable alignment; Market Price: 17,500 gp; Weight: -. 
   
  � Favor of the Oaken Copse: For your role in the destruction of an orcish
  artifact, the members of House Corisial have made arrangements to provide
  you with equipment for your future endeavors. Following any metaregional
  scenario set in Iuz’s Border States you may purchase any of the following
  items: Quaal’s Feather Token (Tree) (DMG), Quiver of Ehlonna (DMG),
  Rope of Climbing (DMG), Gloves of Fearsome Grip (see below). 
   
  � Gloves of Fearsome Grip: These flexible leather gloves increase the
  strength of the wearer’s grip. They grant the wearer a +5 enhancement
  bonus to Climb checks, grapple checks, and opposed attack rolls made
  during a disarm attempt (only to avoid being disarmed). 
   
  Caster Level: 10
  th; Prerequisites: Craft Wondrous Item, bull’s strength;
  Market Price: 15,000 gp. 
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  XP lost or spen
  - 
  XP 
  Starting XP 
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6-8: 
   
  Stone of Alarm (Adventure, DMG) 
   
  Sunblight (Adventure, DMG) 
   
  APL 10: (All of APL 6-8 plus the following) 
   
  Cloak of Resistance +2 (Adventure, DMG) 
   
  APL 12: (All of APL 6-10, plus the following) 
   
  Cloak of Resistance +3 (Adventure, DMG) 
   
  Divine Scroll of Freedom of Movement (Adventure, 
  DMG) 
   
  Divine Scroll of True Seeing (Adventure, DMG) 
   
  Potion of Fly (Adventure, DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Iuz Border States/593/Normal Scenarios/IUZ3-03 Fractures (APL 6-12)/IUZ3-03 - Fractures AR.pdf