TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: HERMAT
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +1 Strength, +2 Agility, -1 Presence
  PHYSICAL DESCRIPTION
  Hermats are a hermaphroditic race native to the Alpha 
  Quadrant. In addition to having both male and female 
  sexual organs, they also possess razor-sharp canine 
  teeth, reflecting the predatory origins of their species. 
  They also have a heightened olfactory sense, enabling 
  them to track an individual by their scent. When the 
  situation calls for it, they can run on their hands and 
  feet, faster then typical humanoids. However, they also 
  have a relatively short life-span, averaging just 40 
  years.
  Hermats normally display physical traits of both 
  genders- small feminine breasts, lithe yet muscular 
  physiques, and facial features that have elements of 
  both males and females. Their features tend more 
  towards the feminine and for this reason some single-
  gender males, including humans often mistake 
  Hermats for trim, slight-figured women. They also 
  have slightly higher foreheads than humans and tend 
  to be dark eyed. 
  CULTURE
  Hermats, as a race, tend to keep to themselves. Their 
  tendency toward segregation from the rest of the 
  Federation is well known. While Hermats are not 
  necessarily xenophobic, they have some difficulty 
  relating effectively to members of other species. As of 
  the 2370's, there were still few Hermat members of 
  Starfleet. They are renowned for their versatility and 
  ingenuity.
  LANGUAGES
  Hermish (native language). Most Hermats met off their 
  homeworld will also speak Federation Standard.
  They have developed a unique set of pronouns to 
  accommodate their dual-sex status: 'hir' rather than 'him' or 
  'her'; 'hish' for the possessive forms of 'his' and 'hers'; and 
  's/he' (with a separately accented H) rather than 'she' or 'he' 
  to simplify communications with divided-sex species and 
  preserve their uniqueness. 
  COMMON NAMES
  Hermats have a unique naming system, most likely 
  stemming from their dual-sex status, and the fact that some 
  Hermats have only one parent. Hermat names usually take 
  the form of a single name followed by a number. And the 
  number presumably indicates that the actual name in 
  question has either been used to name that number of 
  persons in that particular family line, or in Hermat society in 
  general. A Hermat named "Eskat 212" would either be the 
  212th Eskat in their family line, or in Hermat naming history. 
  Further research into the Hermat naming system is required 
  to clarify this, but given their semi-xenophobic nature this is 
  not likely to happen in the near future. 
  HOMEWORLD
  Hermania. A temperate planet with a climate very similar to 
  Earth. But with a greater portion of the surface covered in 
  forests and green wetlands.
  Hermania is in many ways a mystery to most citizens of the 
  Federation, since the Hermats tend towards a xenophobic 
  style of dealing with off-worlders. As a result, there are 
  many areas off limits to non-Hermats in most of the cities of 
  Hermania.
  Hermania is Tech Level 7.
  FAVORED PROFESSION
  Hermats will often choose to be Starship Officers 
  (engineers and science officers are the most common), and 
  they work well in the departmentalized system of shipboard 
  military life.
  Civilian Hermats will, most often, be Rogues, or Explorers. 
  Hermats seem to enjoy a feeling of control over their lives, 
  but they are steady, and devoted to whatever career they 
  choose.
  SPECIES ABILITIES
  Skill Focus (Keen Smell): Hermats gain a +2 to all Observe 
  (Smell) tests.
  Dodge: Hermats have the Dodge edge as a species ability, 
  gaining a +3 to their attempts to dodge during combat.
  Diminished Social Status: (species flaw) Due to some 
  societies' prejudices against hermaphrodites, homosexuals, 
  and people with sexually uninhibited lifestyles, Hermats 
  suffer the same penalty as described for artificial lifeforms 
  on page 6 of the Artilects supplement.
  Bonus Edge: Sexy (+1 to Social tests; see A Piece of the 
  Action fan supplement, p. 13).
  
  Optional Species Flaw: Reckless. Some Hermats can 
  be very hasty and high-strung and will often act before 
  planning, assuming their course of action to be the 
  right one to take.
  Optional Species Flaw: Arrogant. Especially common 
  in older Hermats, or Hermats who live and work 
  around people who do not share their hedonistic 
  social views.
  Natural Weapon: Hermat's have sharp, slightly 
  elongated eye-teeth that not only give them a slightly 
  vampiric appearance, but function as a natural 
  weapon. If a Hermat performs a successful Unarmed 
  Attack test to grapple, s/he may then elect to bite their 
  combatant. Such a bite results in 1d6 damage.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Hermat.pdf