TEXT: The Mission Details
  Mission Type  
  Haul  
   
  Haul Details  
   
  Haul Location  
   
  Location Details  
   
  Antagonists
   
   
  Motivations
   
   
   
   
  Notes
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Antagonist Clock
  Other Clocks
  
  The Contacts
  Name  
  Connected To  
  Details  
   
   
  Notes  
   
   
   
  Name  
  Connected To  
  Details  
   
   
  Notes  
   
   
   
  Name  
  Connected To  
  Details  
   
   
  Notes  
   
   
   
  Name  
  Connected To  
  Details  
   
   
  Notes  
   
   
   
  
  Gold Missions
  Gold Missions are against some established authority that 
  is invested in your failure and capture. That can be a policing 
  agency like Interpol, the mob, or even a company’s security 
  task force. For whatever reason, at least one of you has landed 
  on their radar and they are committed to chasing you down. 
  They are headed by someone with a personal vendetta. This 
  could be against a member of the group, someone related to 
  the group, or just the idea of such brazen thieves in general. 
  The Fixer can expand on this and make it core to the game, 
  you can play to find out what this connection is, or leave it more 
  nebulous if everyone chooses not to interact with it.
   d6
  Hauls
  1
  A priceless collection 
  of pointless baubles
  2
  A cache of jewelry 
  thought lost in the fall 
  of a royal house
  3
  A new piece by a reclusive 
  artist who has emerged 
  again after decades
  4
  An original edit film reel 
  with the last known work 
  of an infamous director
  5
  A red carpet gala event 
  ensemble for a world 
  famous celebrity
  6
  A hot new prototype that isn’t 
  available anywhere for years
   d6
  Locations
  1
  A metropolitan high-
  rise loft safe
  2
  A sprawling tech 
  industry complex
  3
  A bank’s safety 
  deposit box room
  4
  A modern art museum’s 
  featured collection
  5
  A picturesque country villa 
  estate’s centerpiece area
  6
  A government compound’s 
  locked down vaults
   d6
  Antagonists
  1
  An international agency and its lead investigator
  2
  A privately run mercenary force and its lieutenant
  3
  A governmental task force from another 
  region and its second-in-command
  4
  A globally recognized brand and its new head of marketing
  5
  An academic research institution and its core group’s head researcher
  6
  A multinational corporation and its public face
  
  Guts Missions
  Guts Missions are always a race to the finish; a rival group 
  much like yours is determined to get the haul first and get out to 
  prove their worth. They may be someone from the past looking 
  for revenge, brand new upstarts to the game, or a contemporary 
  you’ve admired from afar. Whatever it is, they will get to this first 
  if they can. If they also happen to get you caught and pin the 
  crime on you, that’s usually just a bonus. Though other forces 
  may try to slow you down, they can’t ever quite catch you... until 
  they need to for either group’s plan, of course.
   d6
  Hauls
  1
  A slew of priceless classic 
  cars up for auction
  2
  An original piece from an 
  infamous street artist and 
  whatever it’s attached to
  3
  An old trophy you have 
  passed back and forth
  4
  A toy from a celebrity’s 
  childhood
  5
  A street sign reading 
  “Wrong Way”
  6
  A musician’s signature 
  piece of clothing
   d6
  Locations
  1
  A private family home
  2
  A casino in the middle 
  of its busiest hour
  3
  A famous city intersection
  4
  A raucous final performance
  5
  A police station’s 
  lost and found
  6
  A suburban attic
   d6
  Antagonists
  1
  A second cousin, twice removed
  2
  An old flame from years past
  3
  A former partner after a stint in prison
  4
  A contemporary from overseas
  5
  A mentor assumed dead
  6
  A recently formed thieves’ guild
  
  Glory Missions
  Glory Missions are about proving yourselves against 
  something that might be impossible to gain the approval of in 
  the long run. It may be someone’s expectations of you, your 
  expectations of yourself, or something else pressing on you. 
  What you face in a Glory Mission is often the embodiment of 
  the abstracted idea of your potential: you don’t face a ruthless 
  enemy, not really, but instead face what within you stands in 
  your own way. These missions aren’t really about money or 
  fame, merely the fact that you were able to accomplish it.
   d6
  Hauls
  1
  A packet of unredacted 
  documents
  2
  A scrap of paper with a 
  set of coordinates
  3
  A complex mechanism for 
  a security protocol
  4
  A final entry on a list 
  of impossible heists
  5
  A person who doesn’t 
  want to be easily found
  6
  A technological discovery the 
  world may not be ready for
   d6
  Locations
  1
  A town assumed abandoned 
  by everyone
  2
  A compound that 
  technically doesn’t exist
  3
  A company headquarters 
  that is acting as a front
  4
  An experimental laboratory 
  of questionable ethics
  5
  An underground network 
  of small, interconnected 
  cave systems
  6
  A dark site hidden in plain 
  view of the public
   d6
  Antagonists
  1
  A morally grey group with unexpected power
  2
  A rogue government agency with no oversight
  3
  A ghost of a memory of someone thought dead
  4
  A final will and testament with stipulations
  5
  A cipher found on a defunct IRC chat’s logs
  6
  An urban legend that may prove to be true
  
  Making a Character
  The characters in H E  I   S    T are pre-generated archetypes 
  and already have their mechanical pieces in place. However, 
  you choose the following:
   » Cornerstone: someone or something that has 
  been important to you in the past or is important 
  to you in the present. They can be beloved family, 
  a dear friend, your favorite barista who always 
  remembers your order, or anyone else in your life. 
  It can also be trying to quit smoking, learning how 
  to paint, or one last dance with your paramour.
   » Key NPC: someone who is important to your life now.
   » Special Kit: a special item or set of skills particular to you.
   » Name: what you go by and what the rest of the 
  crew will call you. This doesn’t have to be a 
  legal name and can instead by an alias.
  These are what make your character an individual and sets 
  them apart from others with their skills.
  Eventually, more things will go here.
  
  The Tactician
  A firm commander in the heat of the 
  moment, someone you can count on to 
  have their wits about them when nothing 
  seems like it can ever go right. The one 
  who always has plans A through Q.
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Clay (The Losers)
  Cornerstone
  You lost someone who was following your orders, in spite of all 
  your planning. 
  Who were they and what happened?
  Key NPC
  Someone deeply affected by the orders you once gave.
  Take
  Something you once promised to a person you lost and miss.
  Special Kit
  Several tracking bugs and a weapon that can precisely place 
  them from a distance.
  Special Move
  Clockwork
  Your plans are on strict time tables that, as long as they’re met 
  promptly, can allow room for a little extra wiggle room.
  As long as the character in the scene before you achieved a 
  partial success or better on their roll, you can aid someone 
  and also take an action in the current scene.
  Cinematic Death
  Final Commands
  Even in your final moments, you know your crew depends 
  on and looks to you for guidance. But you can be wrong; you 
  aren’t infallible.
  When you sacrifice yourself to save someone following your 
  orders, you can grant them a permanent +1D when they 
  carry out your plans. Narrate notes and hints of what to do 
  in key moments moving forward.
  
  The Talker
  You use your words and actions to help 
  position yourself and your crew where 
  you need them to go in order to pull 
  everything into place. If it doesn’t work 
  out? Just talk more and maybe faster.
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Danny Ocean (Ocean’s franchise)
  Cornerstone
  You’re (in)famous for your many and varied exploits as a 
  globe-trotting thief.
  What is the thing you’re trying to stop doing?
  Key NPC
  Someone you can have a normal life with, outside of crime.
  Take
  A single trophy from the haul, something that looks innocuous 
  to anyone not in the know.
  Special Kit
  A little black notebooks full of contacts who owe you a favor.
  Special Move
  Talk Fast, Walk Faster
  You have a talent for keeping things fluid, working your way 
  through your plans on the go. 
  If someone partially fails on a roll, you can step in to talk 
  through the plan you have for making this work in your favor.
  On a success, you can remove one tick from the 
  antagonists’ clock.
  Cinematic Death
  Knew ‘Em Back When
  You’ve made friends right alongside the enemies and your 
  friends will have your back, or anyone you trusted.
  When you find yourself in a jam you can’t get out of and 
  choose to be genuine, you can pass on your little black book 
  to another with the instruction “tell them [your name] sent you”.
  That character can them use your book to gain +1D to a stat 
  of your choosing.
  
  The Improv
  Text.
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Gabriel (Swordfish)
  Cornerstone
  You have something you believe in so deeply and honestly 
  that you have made a crusade of it.
  What is this cause and how far have you gone for it?
  Key NPC
  Someone you think believes in your cause as much as you do.
  Take
  An item that will push you forward to the next step of your 
  crusade.
  Special Kit
  Guns custom made for you that you are never without.
  Special Move
  Where There’s A Will
  Sometimes, your plans aren’t quite enough and you have to 
  turn to more... straightforward methods. 
  Once per session, you can use carefully manipulated chaos to 
  gain an automatic success when working with a crowd.
  Cinematic Death
  A Lonely Road
  If you have been disillusioned from your crusade, you can 
  admit this to a character in the method of your choosing.
  You give them the key to your final plans. Describe what that 
  key is and its deeper meanings.
  If that character believes in your cause, they gain the move 
  Where There’s A Will.
  
  The Machinist
  Cornerstone
  Someone has been helping you temper your most extreme 
  ideas and theories.
  Who are they and how do they distract you?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Mouse (The Matrix series)
  Text.
  Key NPC
  Someone or something you’ve created that has helped you 
  realize a truth about yourself or your reality.
  Special Kit
  A large bag of assorted specialized tools and ephemera
  Special Move
  With A Bang
  You may not have a subtle method in but you always have 
  something. It just generally happens to be very loud.
  When using Frag in a situation where it doesn’t seem to be 
  the best course of action, take +1D when rolling.
  Describe how the noise made attracts attention.
  Cinematic Death
  Save Yourself, I’ll Hold Them Back
  This crew... no, your friends have put up with your wild ideas, 
  potentially dangerous devices, and overpowered weapons. 
  Time to give them something back.
  At the time of your choosing, you can hand over something 
  you’ve made to help protect them as they run. They are 
  allowed to reroll any Frag roll and take the best result for the 
  duration of the scene.
  Meanwhile, you hold back any threat on your own and 
  gain a +2 to that Frag roll.
  Take
  Something near impossible to obtain and key to your next 
  design.
  
  The Nerd
  Cornerstone
  Someone knows the serious reasons behind your often 
  ridiculous actions without you explicitly revealing it to them.
  How did they figure things out and do you trust them?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Jensen (The Losers)
  Text.
  Key NPC
  Your gaming duo partner who works with an opposing group.
  Special Kit
  A small, powerful, and easy to transport laptop custom built to 
  your specifications
  Special Move
  Don’t Stop Believing
  You have a talent for being distracting as a cover for your work, 
  sometimes even applying it to other situations and for other 
  people. 
  When you do something as a distraction, describe it and gain 
  +1D on your roll and grant someone else +1D to their 
  roll.
  Cinematic Death
  The Last Laugh
  Jokes can only cover your mistakes and insecurities for so 
  long and your time is up. You can crack one final joke before 
  taking things seriously and telling someone how you honestly 
  appreciate them and everything they’ve done for you in your 
  time together.
  You grant them +1D to Fix rolls when they try to do 
  anything they’ve seen you do.
  Take
  Something exceptionally embarrassing completely expunged.
  
  The Engineer
  Cornerstone
  There’s someone you need to keep safe and relatively out of 
  trouble, despite all the trouble you tend to get yourself into.
  What is their relationship to you and who do they 
  emulate?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Nine Ball (Ocean’s 8)
  Text.
  Key NPC
  Someone you’re unofficially mentoring.
  Special Kit
  An apparently novelty piece of hardware that you are 
  incredibly proficient with
  Special Move
  I Know Someone
  Even when you don’t have the tech skills needed to handle 
  something on your own, you always know who someone who 
  does and can get you what you need.
  Once per session, you can make an NPC. Describe them, their 
  specialties, and how they help you and the crew. 
  Take +1D on Fix rolls when they do.
  Cinematic Death
  Still Telling Tales
  Everyone should have a contingency plan, yours is just more 
  thorough than most. 
  When you can no longer be there to aid your partners from 
  afar, you can set a dead man’s switch. At a cinematically 
  appropriate moment of yours and the table’s choosing, reveal 
  what it is and what it does to help with the heist.
  It allows either a cumulative +3D to rolls or two rerolls.
  Take
  Enough to keep you and yours well off for a while.
  
  The Assassin
  Cornerstone
  You have one great, irrational love in your life that you will 
  never forget.
  Who are or were they, what happened, and where are 
  they now?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Victoria Winslow (R.E.D.)
  Text.
  Key NPC
  Someone who knows what you do but has never judged you 
  for it.
  Special Kit
  A body harness that can covertly secure any weapon within 
  reason.
  Special Move
  The Other Oldest Profession
  You excel in the art of killing in ways most people could never 
  even dream of. You are like a master painter with you chosen 
  implements.
  When you use a signature weapon or unique strategy to take 
  down a target, gain +1D.
  Cinematic Death
  The Only Remaining Option
  You unfortunately can’t solve everything with force or violence, 
  despite your best efforts.
  When you either run out of weapons or they prove to not be 
  enough, you can sacrifice yourself to do what needs to be 
  done.
  Ask a character to fulfill a final wish in your honor. If they agree, 
  you can give them your signature weapon which will grant 
  them +1D to Frag rolls.
  Take
  A window of peace and quiet in your favorite place.
  
  The Spy
  Cornerstone
  Someone can see beyond your deceptions and manipulations 
  to what you truly mean.
  When was the first time they did this and how did they 
  show you?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Lorraine Broughton (Atomic Blonde)
  Text.
  Key NPC
  Someone you’ve come to trust wholly, despite all evidence 
  that you shouldn’t.
  Special Kit
  A set of lethal tools that can be easily concealed and carried.
  Special Move
  Looks That Kill
  You know that your words, looks, and general demeanor can 
  be the perfect way to set up any kind of tactical move and give 
  your associates a decided advantage.
  You can choose to assist by rolling Fleece to grant +1D to 
  any 3 Frag rolls made after and in the same scene.
  Cinematic Death
  Best Kept Secrets
  A death can reveal as much and more than someone alive and 
  you know that better than most.
  When you sacrifice yourself, you can have a cache of 
  information delivered to a person of your choosing. The cache 
  will reveal who you truly are and grant +1D to any Fleece 
  rolls.
  Describe the information, how you gained it, and how it 
  compromises who it affects.
  Take
  A truth not even your skills has been able to uncover.
  
  The Sleeper
  Cornerstone
  Someone knew you before you became what you are now and 
  carries that truth.
  Have they told you the truth yet and do they plan to?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Bucky Barnes (Captain 
  America: The Winter Soldier)
  Text.
  Key NPC
  Someone who has grown to pity or empathize with you.
  Special Kit
  The ability to suppress your emotions and use anything as a 
  tool of destruction.
  Special Move
  Heartless
  You have been changed, through either programming, choice, 
  or some other insidious method, into a perfect killer. 
  When you allow yourself to tap into this horrific near-machine 
  state, declare a simple goal. 
  Take +1D to either Frag or Fix rolls until someone pulls you 
  out of that state. Until that happens, you move with a single-
  minded focus to you declared goal.
  Cinematic Death
  A Good Day To Die
  You are a broken thing and you realize that but you have felt 
  what you think humanity is for the first time you can remember. 
  This final sacrifice is a way to hold onto that.
  When you put yourself between someone and a potential 
  danger to them, describe a simple moment you shared as a 
  flashback.
  When they remember and describe a moment like it, they are 
  granted +1D to Fix rolls.
  Take
  The truth about what you’ve done.
  
  The Puppeteer
  Cornerstone
  You learned to run a con early in life and honed it to 
  perfection.
  Who taught you, was it intentional, and what do they 
  think about where you have ended up?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Debbie Ocean (Ocean’s 8)
  Text.
  Key NPC
  Someone who works against you but is almost as close as 
  family.
  Special Kit
  Odds and ends capable of cobbling together a disguise.
  Special Move
  Right On Cue
  Your plans often have deeper plans hidden within them, 
  keeping the true final score, the path there, and all the players 
  involved obfuscated from everyone else.
  Three times per session, you can decide an action or roll is 
  essential to the wider plan. This includes creating a new scene 
  and introducing a new element. When you do this, you can 
  aid in the action as well as make one of your own.
  Cinematic Death
  Fallen Spider
  Spiders shouldn’t get caught up in their own traps but here 
  you are.
  When you recognize that you’ve been caught in your own 
  web, you can admit defeat. When you do, pass a piece of 
  salient advice to another player.
  When they use or act on it, The Fixer can give them 
  additional information, you can help them with a roll, or 
  anything else appropriate.
  Take
  Something selfish that you roll into the heist.
  
  The Broker
  Cornerstone
  Someone who wants to keep you tethered to the more 
  mundane world, rather than immersed in crime.
  What is their relationship to you and when did they 
  decide this?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Buddy (Baby Driver)
  Text.
  Key NPC
  Someone who provides you something you shouldn’t have.
  Special Kit
  An outfit capable of fitting in any situation.
  Special Move
  Say Pretty Please
  You have a little bit of know-how you can apply almost 
  anytime, given the right incentive. Talk to the table about what 
  buttons and pet peeves you press for each character before 
  starting the game, with the full consent of the players involved.
  At any time during the game, you can push that pet peeve and 
  grant an additional +1D when helping. Explain how.
  Cinematic Death
  Carry That Weight
  You haven’t left behind a lot of value, mostly a lot of debts and 
  more than a few enemies. However, you have a bug-out cache 
  that you can give the location of to one person with your dying 
  breath. In it are passports, credentials, clothes, and information 
  for a single trusted contact who owes you several favors.
  Anyone who uses this can is granted a cumulative +3 on any 
  Fleece or Fix rolls.
  Take
  Time to weigh your options in life.
  
  The Widower
  Cornerstone
  Someone who helps you decompress from the stressors of 
  your field or work.
  Who are they and how did this relationship start?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Harry Hart (Kingsman series)
  Text.
  Key NPC
  Someone who willingly provides information for your 
  vendettas.
  Special Kit
  A mundane item that conceals a lethal weapon or a suite of 
  gadgetry.
  Special Move
  Service with a Smile
  You have somehow found a way to use your charm and 
  lethality almost interchangeably. You can substitute Fleece for 
  Frag when rolling if you kill with style. 
  Describe the scene and also gain +1D when using either 
  Fleece or Frag against someone who saw the scene.
  Cinematic Death
  In My Stead
  You will always have things left unfinished, no matter how long 
  you attempt to tie them up.
  Pick one character and, on your death bed, ask them to 
  conclude a vendetta for you.
  Hand over a signature or meaningful weapon, which grants  
  +1 to Frag rolls.
  Take
  Something to allow you a temporary reprieve.
  
  The Insider
  Cornerstone
  You were wronged in some way by your previous employers, 
  which lead to this heist.
  What was done to you and what is the motivation behind 
  this heist?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Frankie Sutton (Set It Off)
  Text.
  Key NPC
  Someone you have been lying to about what happened with 
  your previous employers.
  Special Kit
  a tattered book of all rules of conduct, uniforms, operations 
  guides, safety protocols, clearances, codes, and anything else 
  necessary from your former employer.
  Special Move
  Protocol
  There are standard operating procedures with any job and 
  you’re still intimately familiar with the ones from yours.
  Whenever you are working from knowledge of protocols and 
  operating procedure from your previous employment, gain 
  +1D.
  Cinematic Death
  Sorry To Have Bothered You
  You didn’t quite know what you were getting into by starting 
  this but you can make it right.
  When you realize that your actions have put your crew in an 
  impossible-to-escape situation, you can make an opening for 
  them by placing yourself directly in harm’s way.
  You pass on your special kit to the character who had the 
  least faith in you.
  Take
  Something you thought you would never have again.
  
  The Tourist
  Cornerstone
  Despite all warnings not to, you came on this mission due to 
  some deeply vested interest.
  What is it and why is it so important to you?
  Fix 
   
  Fox 
   
  Fleece  
  Frag  
  Touchstone: Saito (Inception)
  Text.
  Key NPC
  Someone who doesn’t know how tied they are to you and the 
  mission.
  Special Kit
  None.
  Special Move
  A Simple Question
  You aren’t as knowledgeable about this world as the 
  professionals surrounding you. You need to ask questions, 
  however elementary they might seem to everyone else, and 
  their explanations need to be in layman’s terms.
  Whenever you want, you can build the mythos of the world 
  by asking a simple question. When this happens, ask to stop 
  play, present your idea, and discuss it as a full table.
  When you reach an agreement, resume play and roleplay the 
  layman’s explanation.
  Cinematic Death
  What You Give
  You realize that you’ve hindered more than you’ve helped, 
  despite your best efforts to the contrary.
  When you admit that maybe you shouldn’t have come along 
  after all, you can pass on a key component to completing the 
  mission. This could be deeply personal information about a 
  target, the coordinates to a secret cache, or a literal key.
  Take
  A successfully completed mission.
  
  Quick Reference Guide
  Fix
  know tech, use 
  its advantages 
  Primary Stat 
  for the  
  Tech
  Fox
  outwit & out-
  think others
  Primary Stat 
  for the 
  Mastermind
  Fleece
  talk fast & be 
  charming 
  Primary Stat  
  for the  
  Face
  Frag
  physicality & 
  fighting
  Primary Stat  
  for the  
  Wet Work
  Roll Xd6
  where X is stat used
  +1d6 if someone used Aid
  When rolling with 0 in Stat,
  take lowest result.
  Aid gives +1d6 to any one roll 
  & uses action for the scene.
  Roll Results
  Critical Failure 
  (double 1s)
  Antagonist Clock advances 6 ticks.
  Overrides any successes in the roll.
  Partial Failure 
  (1-3)
  Antagonist Clock 
  advances 4 ticks.
  Partial Success 
  (4-5)
  Antagonist Clock 
  advances 2 ticks.
  Success 
  (6)
  Antagonist Clock 
  doesn’t advance or retreat.
  Critical Success 
  (double 6s)
  Antagonist Clock 
  retreats 2 ticks.
  Antagonist Clock
  Advances with:
  Critical Failure
  Partial Failure
  Partial Success
  Some Special Moves
  Some Cinematic Deaths
  Table Agreement
  Retreats with:
  Critical Success
  Some Special Moves
  Some Cinematic Deaths
  Go Off Script
  Take The Fall
  Table Agreement
  Go Off Script
  (do something the Antagonist doesn’t expect)
  Success removes 1 tick; Critical Success removes 2.
  Can have consequences for a failure if the table agrees.
  Take the Fall
  (player agrees to remove character from play)
  Use Cinematic Death immediately as normal.
  Advance Antagonist Clock by 1 tick if joining.
  
SOURCE: textdata/thevault/Heist/HEIST v 1.2-sheets.pdf