TEXT: 1
  12 AlternAtives for the
  fighter’s BrAvery ClAss 
  feAture
  #1 With A Bullet Point
  	
  One	Idea.	One	Page.	One	Dollar
  	
  Sometimes	 rules	 supplements	 read	 like	 the	 world-setting	 bible	 of	 frustrated	
  novelists.	While	solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	
  paragraphs	of	flavor	text	to	tell	you	swords	are	cool,	magic	is	power,	shadows	are	
  scary,	and	orcs	are	savage.	Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	
  of	history	for	every	magic	weapon.	Sometimes	all	that’s	needed	are	a	few	cool	ideas,	
  with	just	enough	information	to	use	them	in	a	game.	Sometimes,	all	you	need	are	
  bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	gives	
  the	bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	six	feats,	eight	magic	
  weapon	special	abilities,	or	any	other	short	set	of	related	rules	we	can	cram	into	about	
  a	page.	Short	and	simple,	these	PDFs	are	for	GMs	and	players	who	know	how	to	
  integrate	new	ideas	into	their	campaigns	without	any	hand-holding,	and	just	need	
  fresh	ideas	and	the	rules	to	support	them.	No	in-character	fiction	setting	the	game	
  world.	No	charts	and	tables.	No	sidebars	of	explanations	and	optional	rules.	Just	one	
  sentence	of	explanation	for	the	High	Concept	of	the	PDF,	then	bullet	points.
  
  2
  The high ConCepT: Twelve alternate class 
  abilities that can replace the bravery ability of the 
  fighter class, to allow a simple way to customize 
  fighter characters.
  Defensive sTanCe (ex)
  Starting at 2nd level, the fighter selects one 
  combat maneuver and gains a +1 bonus to his 
  CMD against all CMB checks made to perform 
  the maneuver. This bonus increases by +1 for 
  every 4 levels beyond 2nd.
  exeCuTioner (ex)
  Starting at 2nd level, the fighter deals +1 hp 
  of damage on all attacks made with a weapon that 
  has a x3 or greater critical damage multiple, and 
  the DC of Fort saves made to not be killed by his 
  attacks that deal massive damage are increased 
  by +1. These bonuses increase by +1 for every 4 
  levels beyond 2nd.
  inTo The BreaCh (ex)
  Starting at 2nd level, the fighter adds half his 
  class level to all Acrobatics checks made to jump 
  or reduce the damage of a fall.
  gaTeCrasher (ex)
  Starting at 2nd level, the fighter deals +1 
  damage with all attacks against constructs and 
  inanimate objects. This bonus increases by +1 for 
  every 4 levels beyond 2nd.
  offensive sTanCe (ex)
  Starting at 2nd level, the fighter selects one 
  combat maneuver and gains a +1 bonus to all 
  CMB checks to perform the maneuver. This bonus 
  increases by +1 for every 4 levels beyond 2nd.
  physiCal prowess (ex)
  Starting at 2nd level, the fighter gains a +1 
  bonus to all Strength checks and Strength-based 
  skill checks. He also calculates his encumbrance 
  as if his Strength score were +1 higher. This bonus 
  increases by +1 for every 4 levels beyond 2nd. 
  QuiCk healer (ex)
  Starting at 2nd level, the fighter’s nonmagic 
  healing recovers damage at x2 the normal rate 
  (including healing hp and ability damage healed 
  through rest, and hp restored by the treat deadly 
  wounds function of the Heal skill). This multiple 
  increases by 1 for every 4 levels beyond 2nd, to a 
  maximum of x6 nonmagical healing at 18th level.
  respeCTeD veTeran (ex)
  Starting at 2nd level, the fighter gains a +1 
  circumstance bonus to all Diplomacy checks 
  made with professional fighters (including guards, 
  soldiers, mercenaries, and gladiators). This bonus 
  increases by +1 for every 4 levels beyond 2nd. 
  If the fighter takes the Leadership feat, he gains 
  a bonus to his Leadership score equal to his 
  respected veteran bonus.
  sparTan (ex)
  Starting at 2nd level, the fighter requires 10% 
  less food, water, and sleep than a typical member 
  of his race. This modifier increases by +10% for 
  every 4 levels beyond 2nd, to a maximum of only 
  requiring 50% the normal food, water, and sleep 
  at 18th level.
  sTeely DeTerminaTion (ex)
  Starting at 2nd level, the fighter can delay 
  the onset of any mind-affecting spell or effect 
  he is the subject of by 1 round. The effect still 
  receives its full duration (if the fighter delays the 
  onset of a command spell by 1 round, he is still 
  affected by it for a full round once its duration 
  begins). If multiple creatures are subject to the 
  mind-affecting effect, its onset is delayed only for 
  the fighter. The duration he can delay the onset 
  of such effects increases by +1 round for every 8 
  levels beyond 2nd.
  Tough as iron (ex)
  Starting at 2nd level, the fighter is disabled 
  when at 0 or -1 hit points, and can go to a negative 
  hp total 1 greater than his Constitution score 
  before dying. These hp ranges increase by 1 hp 
  (disabled at 0 to -2 hp, not dead until reaching 
  negative hp equal to Constitution +2) at 6th level, 
  and every 4 levels afterward.
  weapon familiariTy (ex)
  Starting at 2nd level, a fighter reduces the 
  penalty for using a weapon with which he is 
  not proficient by 1 (from -4 to -3). The penalty 
  is reduced by an additional 1 for every 4 levels 
  beyond 2nd, to a penalty of +0 at 14th level. At 18th 
  level, the fighter is considered proficient in all 
  weapons for purposes of prerequisites.
  
  3
  3
  We err on the side of AWesome!
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  #1 With a Bullet Point: 12 Alternatives For The Fighter’s Bravery Class Feature.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  The	Geniuses
  Art:
  The	Forge	Studios,	Larry	Elmore,	OWC
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 12 Alternatives For The Fighters Bravery Class Feature.pdf