TEXT:  
    
   Lawful 
  Feast on or punish the guilty. 
   Evil 
  Feast on or torment the innocent.  
   
   Varacolaci 
  Count your level as one higher when preparing spells with 
  Strength From The Blood.  
   Upyr 
  Your fangs have the 2 Piercing tag.  
   Neuntöter 
  Whenever you deal damage with your fangs you can choose any 
  poison from the rulebook and have it applied to the victim of 
  your bite. 
   
   Aufhocker 
  You get a +1 to all Alternate Form rolls.  
   
   Dhampire 
  Ignore Nature Of The Beast.   
   
  You are unaffected by all the constraints of a living creature, 
  with no need to sleep or eat rations to heal damage. Healing 
  magics of the living harm you instead of heal you. You cannot 
  make Last Breath rolls and are simple destroyed when you reach 
  0 HP.  Whenever you perform a move while exposed to sunlight 
  you take 2d10 damage that ignores armor.  
   
  Current Sustenance:  
   
  Fill in the names of your companions in at least one: 
  ____________ is more prey than predator.  
  I’m impressed by the magical prowess ____________ has. 
   ____________ doesn’t seem to approve of my ‘condition.’ 
   ____________ is more of a predator than I am. 
  Nocturnal Predator  
  You are an immortal vampire who preys on the living with your vampiric powers and 
  blood magic. Countless lifetimes have allowed you to master these abilities. At any one 
  time you can have Sustenance up to your Constitution. At each sunrise you must spend 1 
  Sustenance or the GM gains 1 Thirst. Whenever the GM would gain Thirst you can 
  immediately spend 2 Sustenance for each 1 Thirst the GM would gain to instead have the 
  GM gain none. The GM gains 1 Thirst whenever one of these occur:  
   At the end of any day you cast a spell. 
   At the end of any day you took damage. 
   Whenever you are exposed to sunlight. 
   Whenever you use Alternative Form. 
  Strength From The Blood 
  When you spend an uninterrupted time of an hour or so in quiet contemplation and spend 
  1 Sustenance you:  
   Lose any spells you already have prepared. 
   Prepare new spells of your choice whose total levels don’t exceed your own level+1. 
   Prepare all of your Bleeds, which never count against your limit. 
  Blood Magic (INT) 
  When you would use stolen blood to fuel the terrible effects of your foul magic, spend 1 
  Sustenance and roll +INT. *On a 10+, you spend 1 Sustenance and cast one of the spells 
  you have prepared without complication or too much mess on your part.  *On a 7-9, the 
  spell is cast with one of the following flaws:  
   The spell stirs a hunger inside of you: the GM gains 2 Thirst. 
   You invest too much blood into the spell: you must spend 2 additional Sustenance to 
  cast the spell. 
  Alternate Form (CON)  
  When you will yourself to take the shape of a creature of the night, roll +CON. *On a 10+, 
  hold 3. *On a 7–9, hold 2. *On a miss, hold 1 in addition to whatever the GM says. Your 
  body and any items on it twists into the bestial shape of a bat or wolf. You use your 
  normal stats, but some moves may be harder to use. The GM will also tell you one or more 
  moves associated with your new form. Spend 1 hold to make that move. Once you’re out 
  of hold, you return to your natural form. At any time you may spend all your hold and 
  revert to your natural form. You cannot cast spells while you are in your new form.  
   
  Undeniable Cravings   
  The GM can spend Thirst in the following amounts to use one of the following effects: 
   3 Thirst: You lash out and attack others for the prospect of getting blood to drink. 
   2 Thirst: Letting the thirst get the better of you, you act irrationally. 
   1 Thirst: The lack of nourishment wracks you, giving you a -1 forward to your next roll. 
   
   
  7 
  Names:  Samuel, Brewer, Easton, Lavin, Anketin, Maughin, Ganon, Wesley, Ahern, 
  Hayton, Moylan, Payn, lyburn, Glennan, Lester, Adlam, Calle, Shanley, Lenore, Dutchess, 
  Alva, Lorena, Molly, Alice, Lucy, Adella, Cassie 
   
  Eyes With Red Orbs for pupils or Eyes Leaking Arcane Light 
  Shoulder Length White Hair, Auburn Curls or Strait Black Hair 
  Ruined Wizard Robes, Fine And Rich Livery or Heavy Cloak  
  Subtle Fangs, Chipped And Broken Fangs or Massive Fangs 
  THE VAMPIRIC MAGUS  
  Alignment 
  Lineage 
  
   
    
  Your load is 7+STR. You start with fangs (hand, gain 2 Sustenance when 
  you deal damage to a living creature and you heal 1 damage, 0 weight)  
   
  Choose your defenses: 
   Ancestral halfplate (2 armor, worn, clumsy, 2 weight) 
   Magus robes (1 armor, worn, 1 weight) 
   
  Choose your weapon: 
   Ancestral rapier (close, precise, 1 weight) 
   Blood Ritual dagger (hand, -1 damage, you gain Sustenance equal to the 
  damage you deal, 1 weight) 
  Choose two: 
   Vial of preserved blood (gain 1 Sustenance, 5 uses, 1 weight) 
   Flowing cape and matching frock coat (worn, 1 weight) 
   Ancestral ring (0 weight)
   Icon of the beast (worn, treat all rolls of 6 for Alternate Form as a 7-9, 1 
  weight) 
   Talismans of tyrannical will (worn, use +CHA instead of +INT for 
  Casting Blood Magic, 1 weight) 
   Sin-stained monocle (worn, +1 to all Casting Blood Magic rolls to cast 
  Death Piercing Stare or Hypnotic Gaze spells.) 
   30 coins (1 weight) 
   5 throwing knives (1 weight) 
   
   
   
   
  When you gain a level from 2-5, choose from these moves. 
   What Evil The Night Conceals 
  Whenever you would hide in the shadows and remain still, no one notices 
  you. 
   Acquire Servant  
  You can add your CHA to all Recruit rolls you make. 
   Indulgence  
  Whenever you gain Sustenance, heal 1 damage. 
   Dire Thirst 
  Whenever you would gain Sustenance, gain 1 extra Sustenance.  
   Heightened Senses 
  You get a +1 to all of your Discern Realities rolls.  
   Master Of Forms 
  You always gain an extra Hold no matter what you roll for Alternate Form. 
   A Lover’s Kiss 
  Your fangs grant you 4 Sustenance whenever you deal damage to a living 
  creature instead of 2. 
   Waste Not 
  You may drink the remaining blood of a slain living creature to get 2 
  Sustenance.  
   Calculating Predator  
  You can use +INT instead of +WIS for Discern Realities.  
   Driven By Hunger 
  Any time you would make a roll you can let the GM gain 2 Thirst to get a +1 
  forward to your next roll.  
   Studied In Spells 
  Choose two Wizard spells. You can cast and prepare those spells as if they 
  were Blood Magic spells. 
   Dark Faith 
  Choose two Cleric spells. You can cast and prepare those spell as if they 
  were Blood Magic spells. 
   Dark Sorceries  
  You count your level as two higher for when you prepare spells with Blood 
  Magic. 
   
   Out For An Evening Stroll 
  Whenever you would spend the night in a populated area, gain 2 Sustenance. 
   
  When you gain a level from 6-10, choose from these moves or the level 2-
  5 moves. 
   Evening Fog 
  You can use Alternate Form to turn yourself into a cloud of mist. While in 
  this form you cannot physically interact with anything, but you can pass 
  through any obstacle that isn’t air-tight.  
   Thirst For Crimson  
  You can let the GM gain 4 Thirst to get a +3 forward to your next Hack And 
  Slash or damage roll. 
   Child Of Night 
  You get a +2 ongoing to all damage rolls when you are in an animal form 
  brought on by Alternate Form.   
   Gluttonous Indulgence  
  Replaces: Dire Thirst 
  Whenever you would gain Sustenance, gain 2 extra Sustenance. 
   Rebuke The Burning Light 
  Whenever holy magic or sunlight would harm you, you can spend 4 
  Sustenance to ignore its effects.   
   Gorging Bite 
  Replaces: A Lover’s Kiss 
  Your fangs grant you 6 Sustenance whenever you deal damage to a living 
  creature instead of 4. 
   Death’s Palate  
  Replaces: Waste Not 
  You may drink the remaining blood of a slain living creature to get 4 
  Sustenance.  
   Empowering Sorceries  
  You no longer need to spend 1 Sustenance to use the Blood Magic Starting 
  Move. 
   Enticing Small talk 
  You can use +CHA for Carouse. 
   Ambitious Longing 
  Whenever you would gain Thirst, get a +1 forward to your next damage roll 
  made with your fangs. 
   Beastly Presence  
  You can turn into any kind of animal with Alternate Form. 
   Shared Nature 
  You can learn any Advanced Move from a playbook that has the Unliving 
  Starting Move. Treat your level as one lower for choosing the move. 
  
   
    
   
   
  VAMPIRIC MAGUS SPELLS 
   Enthirst 
  Bleed 
  ongoing 
  You subject a weapon you are holding to the eternal thirst that only a 
  vampire could ever know. For as long as the weapon is enchanted, gain 1 
  Sustenance when you deal damage with this weapon to a living creature. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Death Piercing Stare 
  Bleed 
   
  You unveil your eyes from the trappings of the mortal world and can briefly 
  glimpse any spirits of the dead that are lingering nearby or tell if any 
  corporeal undead are in the vicinity.  
   
   
   
   
   
   
   Alizarin Lash 
   
     Bleed 
  You flick your wrist as a razor sharp lash woven from blood slices your foes. 
  You deal your damage +1 to any foe within the Reach range. You can spend 
  1 extra Sustenance when you cast this spell. If you do, get an additional +1 to 
  the damage roll.  
   Night’s Light  
  Bleed 
  ongoing 
  You create a moon colored orb that floats at your side, providing an eerie 
  pale radiance to illuminate the area. This orb will remain with you until you 
  dismiss it or until you rest. Mortals are fascinated by this enchanting light 
  that follows you and you get a +1 ongoing to all +CHA rolls you make with 
  them.  
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls.
   
   Command Lesser Beasts 
  level 1 
  ongoing 
  Your blood magic gives you dominion over a lesser beast that you can see. 
  You gain 2 Hold. Spend this Hold to make the target take one of these 
  actions: 
   Savagely attack a target of your choice 
   Retrieve an item for you 
   Alarm you when others approach 
   
  If you run out of hold the spell ends. If the target takes damage you lose 1 
  hold. You can spend 1 extra Sustenance when you cast this spell. If you do, 
  Hold 3 instead. 
   Hypnotic Gaze 
  level 1 
  ongoing 
  Your eyes send forceful commands into people who would meet your gaze. 
  You gain 1 Hold. Spend this Hold to make the target take one of these 
  actions: 
   Speak a few words of your choice 
   Give you something they hold 
   Make a concerted attack on a target of your choice 
   Truthfully answer one question 
   
  If you run out of hold the spell ends. If the target takes damage you lose 1 
  hold. You can spend 1 extra Sustenance when you cast this spell. If you do, 
  you Hold 2 instead.  
   
  While this spell is ongoing you get a -2 to all Blood Magic rolls. 
   
   Shield From Sunlight 
  level 1  
             ongoing 
  Your undead sorceries coat you in a thin wispy veil to protect you from 
  sunlight. Whenever you would be damaged for making a move while 
  exposed to sunlight you take half the damage rounded up.  
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Art Of Blood 
  level 1 
   
  Using freshly borrowed blood you conjure up a figure of sculpted blood that 
  resembles a person or object. This figure lasts long enough for others to get 
  an eyeful of the description you are conveying. 
   Imperious Will 
  level 1 
  ongoing 
  You get a +2 ongoing to all Defy Danger rolls made through mental 
  fortitude. You can spend 2 extra Sustenance when you cast this spell.  If you 
  do, get a +4 ongoing instead. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Mend The Unliving 
  level 1 
   
  The lifeblood robbed from the living is reworked into a spell that mends 
  dead flesh back together again. You or an ally you can touch that has the 
  Unliving Starting Move heals 2d4 damage. You can spend 2 extra 
  Sustenance when you cast this spell. If you do, heal 2d6 damage instead.  
   Requiem Of The Living 
  level 1 
  ongoing 
  You cloak yourself in the image of the living, convincing any who see you 
  that you are truly a human. Nothing short of unnatural effects can reveal 
  what your true nature is.  
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Bite Of The Liege  
  level 1 
  ongoing 
  You get a +2 ongoing to all damage rolls when using your fangs. If you 
  spend 2 extra Sustenance when you cast this spell, get a +4 ongoing instead. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls.
   Rebuking Blow 
  level 1 
  ongoing 
  When you cast this spell you must spend 2 Sustenance and the next source of 
  hostile magic that targets you instead targets another person of the GM’s 
  choice in the Near range. You can instead spend 4 Sustenance to have it 
  affect another person of your choice in the Near range. 
   
   
   
   Telepathic Exchange 
  level 1 ongoing 
  When you cast this spell you can have it effect a number of people for each 2 
  Sustenance you spend. Each person you effect is physically linked through 
  you and can have a mental conversation as long as the spell is ongoing. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls.
   
   
  Vampirc Magus Bleeds 
  First Level Spells 
  
   
    
   
   
  VAMPIRIC MAGUS SPELLS 
   
   Amaranth Dart 
  level 3 
   
  You project a dart fueled by stolen blood that tears its target to bloody 
  ribbons upon impact. You deal your damage +2 to any foe within the Far 
  range. You can spend up to 2 extra Sustenance when you cast this spell. If 
  you do, each Sustenance spent grants an additional +1 to the damage roll. 
   Create Undead 
  level 3 
  ongoing 
  You create an undead monster utilizing the corpse of at least one dead 
  creature nearby. It appears and aids you as best it can. Treat it as your 
  character but with access to only the basic moves. It has a +1 modifier for all 
  stats, 1 HP for every corpse you use to make it and uses your damage dice. 
  The undead you craft also gets your choice of 1d4 of these traits: 
   It has +2 instead of +1 to one stat 
   It does 1d10 damage 
   You put a piece of yourself into the creation to strengthen it: +1 HP for 
  each level you have but you take that much damage that ignores armor 
   It has some useful alteration that can be used to your advantage 
   It’s sentient 
   
  The undead remains at your side until you dismiss it and it turns into a 
  puddle of ruined filth 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Conjure Swarm 
  level 3 
  ongoing 
  You conjure a cloud of lesser flying creatures, bats, locusts or what have 
  you. Their intensity blankets you and they attack any who are foolish enough 
  to stand next to you. This thick swarm blocks out any clear shot to you and 
  all damage rolls made against you with the Thrown, Near or Far tag get a -3 
  to their damage. Every time you do a move, you deal damage equal to your 
  level to everyone within the Reach tag of you.  
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Shyft Skin 
  level 3 
  ongoing 
  You loosen your skin and sinew to ready it for a more efficient 
  transformation. You get +3 ongoing to all Alternative Form rolls and, no 
  matter what you roll for Alternative Form, you will gain 2 extra Hold. 
  Whenever this spell ends you lose 2 Hold from that move. 
   Mantle Of Hatred 
  level 3 
   
  You weave a red tunnel vision around the eyes of others and focus their 
  hatred on one helpless fool. When you cast this spell, choose anyone you can 
  see. Everyone else who can see your victim will break down into a 
  screaming fury and attack them. Anyone who deals damage to the victim of 
  this spell is released from the murderous haze. 
   Dream Predator  
  level 3 
   
  Your magic sours the dreams of a sleeping person and turns them into a 
  horrible nightmare whose details are up to your choosing.  
   Font Of Blood 
  level 3 
  ongoing 
  Your magic urges the blood of others to come rushing from their wounds 
  when you call to it. Whenever you would gain Sustenance, you gain double 
  the amount instead.  
   
  While this spell is ongoing you get a -3 to all Blood Magic rolls. 
   Widow’s Walk 
  level 3 
  ongoing 
  This spell allows you to climb across walls and ceilings with the eerie grace 
  of a large spider. You can freely crawl up and down surfaces that you 
  normally wouldn’t be able to where there is no grip or where gravity is 
  concerned. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Nightmare Steed 
  level 3 
  ongoing 
  You call forth a massive steed made of a churning darkness with glowing red 
  eyes. The beast will allow only you to ride it and has a Load of 4. The beast 
  is tireless and will ride as long as you command it to. At any time you can 
  dismiss the nightmare and end the spell. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   Buffet Of Lifeblood 
  level 3 
  ongoing 
  When you cast this spell you can spend any amount of Sustenance. You and 
  all of your companions in the Near distance heal 2 points of damage for each 
  point of Sustenance spent.
  While the spell is ongoing you cannot use Blood Magic.
   
   Unleash The Crypts  
  level 7 
   
  This magic awakens endless amounts of undead, but at the peril that they 
  will follow no orders. You can cast this spell on a cemetery, graveyard or 
  other mass burial site to have every creature buried there come to life as a 
  shambling horde of zombies and skeletons. This mindless hoard will 
  slaughter every living thing unfortunate enough to get caught by them. Once 
  raised, this host can only be undone by powerful magic or destroyed by 
  force.  
   Create Greater Undead 
  level 7 
  ongoing 
  As per the spell Create Undead, but choose 1d6 of these options instead: 
   It has +2 to all stats instead of +1 
   It does 1d10 + your level for damage 
   It gains 2 HP for every level you have 
   It has some useful alteration that can be used to your advantage 
   It becomes sentient 
   It has 3 Armor  
   
   
   Create Spawn 
   
      level 7 
   
  Your magic flows through your fangs and infects the next living victim that 
  you bite. In a day’s time they will become a lesser vampire and will serve 
  you faithfully. They gain Nature Of The Beast and fangs (hand, 0 weight). 
  You can have a number of spawn under your control up to your level at any 
  one time. Servants only ever leave your control when they are destroyed. 
   Herald Of Night 
  level 7 
  ongoing 
  As long as this spell is ongoing you cannot gain more Thirst than your level. 
  You get a +1 ongoing to all rolls, a further +2 ongoing to all damage and it is 
  permanently night. The sun will never rise and the moon will fill the sky; 
  however, as long as this spell is ongoing, all foes will attack you as they try 
  to put an end to the unnatural night you have created. 
   
  While this spell is ongoing you get a -1 to all Blood Magic rolls. 
   
  Third Level Spells 
   
  Seventh Level Spells 
  Powers PowersPiwPowers 
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/The Vampiric Magus.pdf