TEXT: AGENDA 
   
  Make the world fantastic 
   
  Fill the characters’ lives with adventure 
   
  Play to find out what happens 
  QUESTIONS 
   
  Why are you traveling to the Gibbelin Tower? 
   
  How did you learn of its secret location? 
   
  What do you plan to do with a fortune in gems? 
   
  Have you made arrangements for an empty casket 
  memorial service if you don’t return? 
  IMPRESSIONS 
   
  The gloom of the huge trees looming above 
   
  The smell of wet leaves and decay 
   
  A ring of stones 
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  The feeling you are being watched  
   
  The gurgle of the river 
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  The splash of a small waterfall  
   
  A path of ancient stone 
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  Sudden appearance of a black stag 
   
  Fog and more fog… 
   
  Evil tower on the narrow island 
   
  An unexpected small shrine to Thanatos 
   
  More damned huge trees... 
   
   
   
  THE GIBBELIN JOB V1.0E 
  A Dungeon Starter by Mark Tygart 
  For Sage LaTorra and Adam Koebel’s 
  Dungeon World 
  www.Dungeon-World.com 
   
  GOA LS 
   
  Establish details, describe 
   
  Use what they give you 
   
  Ask questions 
   
  Leave blanks 
   
  Look for interesting facts 
   
  Help the players understand the moves 
   
  Give each character a chance to shine 
   
  Introduce NPC’s 
   
  Fill out your worksheet 
  DU NG EON M OVES 
   
  Change the environment 
   
  Point to a looming threat 
   
  Introduce a new faction or type of creature 
   
  Use a threat from an existing faction or type 
  of creature 
   
  Make them backtrack 
   
  Present riches at a price 
   
  Present a challenge to one of the characters 
   
   
   “To Serve Man---It’s a cookbook!”  
  ― The Twilight Zone 
   
  "That's a fugazi." -About a jewel, from the film 
  "Donnie Brasco"  
   
   
  CUSTOM MOVES 
   
  Gibbelin Net Trap 
  When you step on a hidden trap trigger, Roll+Dex. On a 
  10+, gain both. On a 7–9, choose 1: 
  • You are able to avoid setting off the alarm 
  • You avoid being ensnared in the net  
  Less than 6: The alarm is sounded and you are ensnared 
  Gibbelin Pit Trap with Locking Cover 
  When you step on a hidden trap trigger, Roll+Dex. On a 
  10+, gain all. On a 7–9, choose 2: 
  • You are able to avoid setting off the alarm 
  • You avoid being locked in the pit 
  • You suffer 1d4d from falling in the pit 
  Less than 6: The alarm is sounded, you take 1d4d and you 
  are locked in the pit. 
  Sounding the alarm will summon a hungry Gibbelin Horde. 
  Locations 
  Gibbelin Gem Cellars                                                             
  These contain a hoard of various cut and uncut stones of 
  various sizes of a given type. Unfortunately for the 
  adventurers a large percentage of these are actually 
  counterfeit (“fugazi”). The GM should allow the players a 
  nice score, but not so much as to unbalance the game. 
  Gibbelin Coin Hoard 
  A large percentage of these coins are also counterfeit. 
   
  “Cooking with the Gibbelins” will be coming soon to 
  your local cable network. Bon appétit! 
   
   
  
  Lore 
   
  “The Gibbelins eat, as is well known, nothing less good 
  than man. Their evil tower is joined to Terra Cognita, to 
  the lands we know, by a bridge. Their hoard is beyond 
  reason; avarice has no use for it; they have a separate 
  cellar for emeralds and a separate cellar for sapphires; 
  they have filled a hole with gold and dig it up when they 
  need it. And the only use that is known for their ridiculous 
  wealth is to attract to their larder a continual supply of 
  food. In times of famine they have even been known to 
  scatter rubies abroad, a little trail of them to some city of 
  Man, and sure enough their larders would soon be full 
  again.” 
   
  “Their tower stands on the other side of that river known 
  to Homer—ho rhoos okeanoio, as he called it—which 
  surrounds the world. And where the river is narrow and 
  fordable the tower was built by the Gibbelins' gluttonous 
  sires, for they liked to see burglars rowing easily to their 
  steps. Some nourishment that common soil has not the 
  huge trees drained there with their colossal roots from 
  both banks of the river.” 
   
  “There the Gibbelins live and are discreditably fed.”  
  –Lord Dunsany 
  THINGS 
  Babylon Candle                                                                     
  Players must simply light the candle, hold hands with the 
  other players and think of a destination. The candle's 
  magic will attempt to teleport those in a flash of light. Each 
  candle has two charges.  
  The player using the candle must roll: 
  On a 10+ a perfect teleport (uses one charge) 
  On a 7-10 teleports to a site near the desired location (use 
  one charge) 
  Under -6 the candle fizzles and miss-teleports the party to 
  a location of the GM’s choosing (no charge). 
  Tower Map                                                                               
  Shows secret entrance to the Gibbelin Tower via a tunnel 
  into Catacombs beneath the structure. 
  Ring of Twilight                                                                        
  Allows a character to gain the tag insubstantial as per a 
  ghost. Player may not attack corporeal creatures in this 
  form, but can attack incorporeal monsters. Ring will not 
  function in daylight. 
  Vampire Remains with Stake                                         
  Remains of the structure’s former lord. If the stake is 
  removed the vampire will slowly regenerate and later try 
  to retake the tower.      
  Monsters 
  Ghost (Gibbelin Victim) 
      Solitary, Devious, Terrifying 
  Phantom touch (d6 damage) 
  Close, Reach 
   
   
   
       16 HP 
  Special Qualities: Insubstantial 
  Every culture tells the story the same way. You live, you 
  love or you hate, you win or you lose, you die somehow 
  you’re not too fond of and here you are, ghostly and full of 
  disappointment and what have you. Some people take it 
  upon themselves, brave and kindly folks, to seek out the 
  dead and help them pass to their rightful rest. You can find 
  them, most times, down at the tavern drinking away the 
  terrors they’ve seen or babbling in the madhouse. Death 
  takes a toll on the living, no matter how you come by it.  
  Instinct: To haunt 
   
  Reveal the terrifying nature of death 
   
  Haunt a place of importance 
   
  Offer information from the other side, at a price 
   
  Visit the Cats of Tindalos 
  (http://catsoftindalos.blogspot.com/)                                      
  for more free Dungeon World material 
  Gibbelin Horde 
                                          Solitary, Hoarder                  
  A flurry of blows (d8x2 damage) 
   
   
  Close, Reach, Far                                                                 20 HP                 
  A horde of unseelie fey cannibals on the prowl for a meal 
  Special Qualities: 3x normal health. Every health lost kills a 
  zombie. -1 dmg for every gibbelin lost.  
   
  Loves to ambush 
   
  Lures with gems, jewels and semiprecious stones                  
   
  Inhabits the “Gibbelin Tower” 
   
  Special Rules: Fighting a Gibbelin Horde  
   
  When you fight the Horde, roll 2d6+STR: 
  10+ choose 2 
  7-9 choose 1 
   
  You avoid being caught by the horde 
  You land a meaningful hit, roll damage against the horde 
  You maintain your position in the face of the horde 
  You help another person escape the gibbelins 
   
  When you're caught by Gibbelins, roll 2d6+STR: 
   
  10+ You escape their grasp 
  7-9 You aren't mauled or eviscerated, but they worsen 
  your position - pin you down, take a weapon away, etc.  
  6- The horde tears you to shreds and feasts upon your bits 
  (roll Last Breath). 
  Inspired by Lord Dunsany’s classic short story The 
  Hoard of the Gibbelins. 
   
  This work is licensed under a Creative Commons 
  Attribution 4.0 International License. 
  Many gibbelins were eaten during the production 
  of this Dungeon Starter. Ketchup recommended. 
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Adventures & Monster Manuals/Dungeon Starters - Tygart/The Gibbelin Job.pdf