TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  • Alchemical Items: Blend Cream, Catstink, Freeglide, Healer’s Balm, Lockslip Grease, 
  Softfoot, Suregrip (Regional; Complete Adventurer) 
  • Dust of Tracelessness (Adventure; Dungeon Master’s Guide) 
  • Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  • Thieves Tools of Silence (Regional; See Above) 
   
  APL 4 (all of APL 2 plus the following): 
   
  APL 6 (all of APLs 2, 4 plus the following): 
  • Metamagic Rod, Extend, Lesser (Adventure; Dungeon Master’s Guide) 
   
  APL 8 (all of APLs 2, 4, 6 plus the following): 
  • +1 Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  • Dust of Illusion (Adventure; Dungeon Master’s Guide) 
  • Ring of Sustenance (Adventure; Dungeon Master’s Guide) 
   
  APL 10 (all of APLs 2, 4, 6, 8 plus the following): 
  • +1 Glamered Mithral Chain Shirt (Adventure; Dungeon Master’s Guide) 
  • +1 Thundering Scimitar (Adventure; Dungeon Master’s Guide) 
  • Circlet of Persuasion (Adventure; Dungeon Master’s Guide) 
   
  APL 12 (all of APLs 2, 4, 6, 8, 10 plus the following): 
  • Ioun Stone, Dusty Rose Prism (Adventure; Dungeon Master’s Guide) 
  • Liquid Embers (Adventure; Planar Handbook) 
  • Ring of Free Magic (Adventure; Planar Handbook) 
  • Sacred Scabbard (Adventure; Complete Warrior) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
   
  APL 4 
  max 675 xp; 650 gp 
   
   
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
   
  � Insanity – Curiosity Compulsion: This PC has looked upon the Rune of 
  Melkyor, and it has had a strange effect on his mind. From this point forward this PC 
  has the irresistible urge to open every door within 15 feet. Even in times of great 
  stress or peril, the PC will ignore his own survival in order to satiate this 
  compulsion. While the PC may recognize that opening every door is senseless, the 
  need to perform this action is overpowering, and lasts for 1d10 rounds after 
  approaching such a door. Each round that the PC openly resists the urge to carry out 
  his compulsion, he must succeed at a Will save (DC 12) or do nothing else but throw 
  open the door. If the door is locked then another saving throw is allowed. The 
  compulsion extends to the doors of private residences in common urban 
  environments, prison cell doors; any door is subject to the PC’s obsession. It does 
  not extend to gates, portcullises, or other similar portals, though a PC may feel 
  compelled to open these to get at a door he can see beyond them. The Curiosity 
  Compulsion can be removed by the arcane versions of remove curse (CL 15th or higher) 
  or break enchantment (DC 29), or by a miracle or wish spell. Also, a PC with the 
  Curiosity Compulsion is counted as having met all the requirements for joining the 
  Cult of the Daring Feat metaorganization, regardless of alignment, deity 
  worshipped, etc. 
   
  � Reprimand!: Whether you were being reckless, disrupting ceremonial events, 
  or endangering the lives of the guests in an unnecessary way, Baron Rashedra has 
  issued a reprimand on this PC. For PCs that are members of the Great Army, this 
  reprimand negates one Military Commendation and may result in demotion. All 
  other PCs must pay 200 gp in tribute as an apology. 
   
  � Mission Accomplished!: For accomplishing the special instructions issued by 
  your metaorganization, your superiors arrange access to some special rewards. This 
  favor grants regional access to either a badge of valor (Complete Adventurer) or a medal 
  of gallantry (Complete Adventurer). 
  � Bissel Military Commendation: For valiant defense of the gentry present at 
  Besselar Keep, the Great Army of Bissel hereby grants you a military commendation. 
  Please contact the Bissel Triad for more information. 
   
  � Re-gift: As thanks for helping them, Baroness Besselar and Baron Rashedra will 
  allow this PC to purchase one of the Srinivan Steeds that was given to them as a 
  wedding gift. A Srinivan Steed is a light warhorse (as Monster Manual, page 274) 
  except as follows: a Srinivan Steed has 33 hit points and the Handle Animal DCs are 
  10 less to push the animal to Hustle or go on a Forced March. The owner of a 
  Srinivan Steed gains a +2 circumstance bonus on Bluff, Diplomacy, and Gather 
  Information checks when dealing with the Bakluni of the Horsehills Barony of 
  Bissel. If the horses’ original owner, Baron Azad Srinivasan, were to find out how 
  this PC came by this horse, it could be potentially embarrassing for all involved. 
   
  � Thank You Card: This PC has brought a gift to the newly married couple and 
  exactly 3 TUs after this adventure, a page hand-delivers to the PC a finely made 
  parchment on which the following text is written in gold leaf: “Cainlan and I wish to 
  express our deepest gratitude to you for helping us celebrate our recent nuptials with your 
  welcome attendance. In addition, your gift of ______________ (insert description of gift here) 
  has greatly brightened our new joint life. May the gods bless you in all you do. Signed, 
  Baroness Jasmine Besselar.” This entitles the PC to free Luxury Lifestyle during any 
  one adventure set in the March of Bissel, as the PCs are invited to stay at Besselar 
  Keep. Mark this favor as USED once it is expended. 
   
  � Thieves Tools of Silence: This PC had a peaceful encounter with the Cult of the 
  Daring Feat, and, as a result, he may now purchase these tools from them. This set of 
  gear functions in all respects like a set of masterwork thieves’ tools (+2 circumstance 
  bonus on Disable Device and Open Lock checks), except that they are covered in a 
  permanent silence effect extending to a radius of six inches, negating any noise that 
  such activities might generate.  Faint Illusion (Glamer); CL: 3rd; Prerequisites: can’t be 
  crafted,; Market Price: 2,100 gp. Weight: - lbs. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  BIS5-05 Strange Bedfellows 
  A Regional Adventure 
  Set in Bissel 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bissel/595/Normal Scenarios/BIS5-05 - Strange Bedfellows (APL 2-12)/BIS5-05 - Strange Bedfellows AR.pdf