TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 0, 1, 2 TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � 
  Wand of create water (Regional; DMG) 
  � 
  Spellbook enhancement- Waterproof (Adv; CL 3
  rd, 
  1000gp, CA) 
  � 
  +1 darkwood shield (Adventure; DMG) 
  � 
  Sanjar’s gloves (Regional; see above) 
  APL 4 (Including APL 2) 
  � 
  Dragonhide plate (Regional; DMG) 
  � 
  Spellbook enhancement- resistance to energy 
  minor (Adv; CL 6
  th, 1000gp CA) 
  APL 6 (Including APLs 2-4) 
  � 
  +1 dragonhide plate (Adventure; DMG) 
  � 
  Spellbook enhancement- glamered (Adv; CL 6
  th, 
  2000gp, CA) 
  APL 8 (Including APLs 2-6) 
  � 
  +2 dragonhide plate (Adventure; DMG) 
  APL 10 (Including APLs 2-8) 
  � 
  +1 beastskin dragonhide plate (Regional; CA) 
  APL 12 (Including APLs 2-10) 
  � 
  +2 beastskin dragonhide plate (Regional; DMG) 
  � 
  +2 darkwood shield (Adventure; DMG) 
  APL 14 (Including APLs 2-12) 
  � 
  Metamagic rod of empower, lesser (Regional; CL 
  17
  th, DMG  
  � 
  Sword of the planes (Adventure; CL 15
  th DMG) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp(510 xp); 
  450gp (525 gp) 
  APL 4 
  max 675 xp; (795 xp) 650 
  gp (806 gp) 
  APL 6 
  max 900 xp(1,080 xp); 
  900 gp(1,045 gp) 
  APL 8 
  max 1,125 xp(1,365 xp); 
  1,300 gp(1,644 gp) 
  APL 10 
  max 1,350 xp(1,650 xp); 
  2,300 gp(3,192 gp) 
  APL 12 
  max 1,575 xp; (1,935 xp) 
  3,300 gp(4,495 gp) 
  APL 14 
  max 1,800 xp(2,220 xp); 
  6,600 gp(8,845 gp)
  Cleansed Yern: You gain regional access to Ghost Scarred (LM). 
  The townsfolk also provide free standard upkeep in any adventure 
  set within a day of Yern, including Polvar. 
  Sanjar’s Gloves: As an immediate action while wearing both 
  gloves, you may make one melee weapon or one end of a two-
  headed weapon that you are holding in one or both hands a ghost 
  touch weapon as per the spell (SC 102). You can only affect one 
  weapon during the duration of the effect, which lasts for up to 5 
  minutes once per day. (Weak transmutation; CL 5; Craft 
  Wondrous Item, 5 ranks of Craft (Leatherworking), ghost touch 
  weapon, caster must be of Good alignment; Price 12,000 GP). 
  Brought back the Fallen: The church of Azor’alq offers regional 
  access to one of these: merciful or disruption weapon upgrade or 
  electricity resistance or death ward armor/shield upgrade (CA). If 
  Lawful Good, you may choose one of the preceding or holy 
  weapon upgrade or mithral full plate of speed  
  Guardian: Regional access to ONE of the following: Sacred 
  Vengeance, Sacred Purifier (LM), Skullclan Hunter (MH), ghost 
  touch armor or ghost touch weapon (SC) 
  Warder: Regional access to ONE of these: wand of create water, 
  Frost weapon upgrade, corona of cold, wall of water, summon 
  elementite swarm (water), summon greater elemental (water) (all 
  spells SC) 
  Puppeteer: Regional access to either bow of songs (CA), or one of 
  the following spells (SC):  battle hymn, puppeteer, reveille, weapon 
  shift.  
  Lawbreaker: You have broken Ket law. You may flee punishment, 
  but if you are caught (25% chance whenever you are in Ket) your 
  adventure immediately ends as you serve twice the original 
  sentence. 
  Crime & Sentence: _______________________ 
  Fled? N / Y (If Y, double sentence was served on AR: _____ DM 
  initials and RPGA#____________) 
  Barmak's Employee: For helping Barmak open a permanent 
  portal to the Abyss, you gain a cursed belt of magnificence 
  (Miniature’s Handbook; APL 2-6: +2/APL 8-10: +4/APL 12-14: +6). 
  You lose access to any powers or spells granted by a Good or 
  Neutral deity. You can no longer be healed magically from any 
  source (including fast healing or regeneration). If you die, your 
  death is permanent, as your soul is dragged into the Abyss forever. 
  To remove it requires a remove curse (CL 12), and if you are a 
  follower of a Good deity, you also then need a atonement. The belt 
  disappears once removed. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  KET7-02 The Wicked Returns 
  A Regional Adventure  
  Set in the Ket Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ket/597/Normal Scenarios/KET7-02 - The Wicked Returns (APL 2-14)/KET7-02 - The Wicked Returns AR.pdf