TEXT:  
    Human 
  Defensive 
    1 
  Shelter Dweller 
  Doctor 
   
   
    +1 
  +1 
   
   
  30 
   
  10 
  +0 
  12 
  +1 
  14 
  +2 
  16 
  +3 
  12 
  +1 
  12 
  +1 
   
   
   
   
  20 
   
   
  14 
   
   
  13 
   2 
  1 
   
   12 
   
   13 
   
   33 
   
   
   
   
   
     1 
   
     3 
  +2 
  +0 
  +2 
   
  +3 
  +1 
  +2 
  +1 
  +0 
  +1 
   
   
   
   
   
  0 
  +0 
  +0 
   
   
  0 
  +0  
  +0 
  1 
  +0 
  +1 
   
    
   
   
   
   
   
   
   
  X 
  5 
  3 
  2 
   
  X 
  6 
  3 
  2 
  1 
  X 
   
   
  X 
  X 
  X 
  X 
  X 
  X 
  X 
   
   
  X 
  3 
  1 
  2 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  X 
  X 
  6 
  3 
  2 
  1 
  X 
  X 
  6 
  3 
  2 
  1 
  X 
  7 
  3 
  3 
  1 
  X 
  X 
   
    
  X 
  6 
  3 
  2 
  1 
  X 
   
    
  X 
  X 
  6 
  3 
  2 
  1 
  X 
  X 
  X 
  X 
   
   
   
   
  X 
  X 
  X 
  X 
   
   
   
   
  T 
  9 
  3 
  6 
  X 
  5 
  3 
  2 
   
   
  T 
  7 
  1 
  6 
   
   
   
   
   
  T 
   10 
  1 
  6 
  3 
   
   
   
   
   
   
   
   
  
   
  Revolver DA .22 
  1 
  Healing Salve (heals 1d3+2 HP)  1 
  Water Skin 
  2 
  Healing Salve (heals 1d3+2 HP)  1 
  Water Skin 
  2 
  First Aid Kit (5 uses) 
   2 
  Lighter 
  0 
  Flat Bread 
  .5 
  Duct Tape 
  1 
  Flat Bread 
  .5 
  Poison Antidote 
  1 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
    12 
  Healing Knack 
  Archaic Weapon Proficiency (background) 
  Personal Firearms Proficiency (background) 
  Comprehension (Starting) 
  Educated (1st Level) 
   
  .22 ammo (12 rounds) 
  Revolver DA .22 
  +0 
   2d4 
  20/x2 
  30 
   1 
  Physical 
   M 
  — 
   
   
  Yes 
  Yes 
   
   
   
  Yes 
  Yes 
  Yes 
  Yes 
   
   
  Book Smart 
   
  72 
  Book Smart: +1 to INT and all 
  knowledge skills become class skills; 
   –1 on all attack rolls.  
  Skill Bonus: +1 circumstance bonus to 
  Craft 
  (chemical), 
  Knowledge 
  (engineering, 
  history, 
  medicine, 
  science, and technology), and Treat 
  Injury skill from having the class skill 
  twice. 
  First Aid Kit: using the kit consumes a 
  use and grants a +1 circumstance 
  bonus to Treat Injury skill. 
  
SOURCE: textdata/thevault/Exodus/Exodus {Game books}/Pre-made Characters/exodus pregen (Shelter Doctor).pdf