TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6  
  � 
  Mithral dagger (Adventure, DMG, 502 gp) 
  � 
  Scarab, golembane (Adventure, DMG) 
  � 
  Spiral of dark insanity (Adventure, DMG) 
   
  APLs 8-10 (all of APL 6 plus the following) 
  � 
  Adamantine greatsword (Adventure, DMG, 3,050 gp)
  � 
  Bag of holding, type I (Adventure, DMG) 
  � 
  Ring of sustenance (Adventure, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  +1 large battleaxe (Adventure, DMG) 
  � 
  Rod of withering (Adventure, DMG) 
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 4500xp; 4500gp 
   
  APL 8 
  max 567xp; 650gp 
   
  APL 10 
  max 675xp; 1,150gp 
   
  APL 12 
  max 787xp; 1,650gp 
   
   
  � Gratitude of the Northern Alliance: In recognition of your
  defense of the city, the Northern Alliance has granted you
  Regional access to the following: ghost touch weapon and armor
  upgrades. You also gain -1 to your WCI score, if desired; if not,
  strikethrough this sentence. 
   
  Citizens of the Northern Alliance gain the above access and
  Regional access to: nine lives stealer, robe of bones, rod of
  splendor, shirt of demonskin
  MH, and wounding. Citizens also gain a
  +1 Fairness and Generosity bonus to your Leadership score when
  attracting a cohort that is a Citizen of the Northern Alliance. 
  � Spiral of Dark Insanity: This one-foot diameter spiral of purple
  metal functions as a staff. The area five feet around the spiral is 10
  degrees (F) cooler than normal and the spiral is always covered in a
  thin frost.  
   
  Anytime a charge is used from the spiral, the wielder must
  make a Will save or become insane, as per the spell insanity. The
  DC for this save is 13 plus the number of charges used. 
   
  Any NPC with ranks in Knowledge (religion) automatically
  treats the wielder of the spiral one category less friendly than they
  normally would. 
   
  The spiral contains the following spells: 
  • 
  Confusion (2 charges) 
  • 
  Insanity (5 charges) 
  • 
  Orb of cold, lesser
  SC (1 charge) 
  • 
  Orb of force, lesser
  SC (1 charge) 
  • 
  Magic missile (1 charge) 
  • 
  Wall of force (3 charges) 
   
  Strong enchantment, evil, evocation; CL 13
  th; Craft Staff,
  confusion, insanity, lesser orb of cold, lesser orb of force, magic
  missile, wall of force; 16,500 gp; Weight 4 lbs. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  That Which Slept (Extended Play) 
  A Regional Adventure 
  Set in The Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Bandit Kingdoms/596/Normal Scenarios/BDK6-01 - That Which Slept (APL 6-12)/BDK6-01 - That Which Slept Extended AR.pdf