TEXT: THE ORIGINAL SERIES
  1
  TRIBBLE (PLAYABLE RACE)
  Tribbles are small furry life-forms, often regarded as unintelligent, 
  and are native to the plant Iota Geminorium IV. They make soft, 
  calming, purring sounds when touched, and breed at an alarming 
  rate outside of their native world. When in close proximity to 
  Klingons, tribbles emit a high-pitched shriek. It is suggested that due 
  to both species having a keen sense of smell, they find each other 
  repulsive, the main reason for their mortal rivalry.  
  EXAMPLE VALUE: Hunger is a Constant State of Being
  ATTRIBUTES: +1 to Presence, +1 to Fitness, +1 to Insight
  TRAITS: Tribble, Hungry
  TALENTS: The character gains all of the following Talents:
  DUPLICATE
  Requirement: Constantly eating from a large stash of food (such as 
  your entire group’s gaming snacks, a grain store or the contents of a 
  food replicator system), a photocopier.
  As long as you, the Player, are constantly eating from a large stash 
  of food, once per Scene you may duplicate yourself. Photocopy 
  your character sheet and hand it to another Player at the table. They 
  too are now a tribble. Once everyone at the table, including the 
  Gamemaster becomes a tribble, the session ends.
  SOOTHE
  Requirement: The ability to make calming cooing noises that even 
  Vulcans are susceptible to.
  You may attempt to help a character recover Stress. To do this you 
  must attempt to replicate the calming purr of a tribble for at least 
  30 seconds. If successful, the target character recovers 1 point of 
  Stress, plus an additional point per Momentum spent. 
  KLINGONS
  Requirement: A dislike towards Klingons and the ability to shriek 
  loudly enough to scare the other Players.
  Your Gamemaster must tell you if a Klingon character enters into 
  Close range with you. Upon being told this, you must shriek loudly 
  and shudder until you are told the character has backed away out 
  of Close range. A Klingon character must attempt a Control + 
  Command Task with a Difficulty of 3 when hearing this shriek, or you 
  inflict 2 A of damage. You may attempt an Insight + Command Task 
  to detect Klingons at further ranges.
  ENVIRONMENT
  As a tribble, you may choose between three environments: 
  IOTA GEMINORUM IV
  You were born and lived on your homeworld of Iota Germinorum IV. 
  You enjoyed a lush planet within the Klingon sphere of influence, and 
  your species was stable, though you feared the reptilian predators that 
  hunted you. 
  EXAMPLE VALUE: No More Klingons, No More Reptiles
  ATTRIBUTE: +1 Fitness
  DISCIPLINE: +1 Security
  QUARK’S BAR
  You found yourself living for a while in a strange place, full of bottles 
  of odd liquids and a number of people coming and going at all hours. 
  You’ve happily fed on leftovers, spillages, and nearly eaten Quark out 
  of house and home but the patrons seem to love you.
  EXAMPLE VALUE: Rule of Acquisition #207 – A Tribble Always Means 
  Customer Satisfaction
  ATTRIBUTE: +1 Presence 
  DISCIPLINE: +1 Command
  DEEP SPACE STATION K7
  You were one of the tribbles that was born, and removed, from Deep 
  Space Station K7. It took Cyrano Jones 17.9 years but he finally 
  succeeded in evicting you from your home, no matter how well you hid 
  yourself in the stores. 
  EXAMPLE VALUE: If I Can Fit, I Can Hide. If I Hide, I Can Eat. 
  ATTRIBUTES: +1 Daring 
  DISCIPLINE: +1 Engineering
  SPECIES NAME: POLYGEMINUS GREX.  ORIGIN WORLD: IOTA GEMINORIUM IV
  ALL ERAS OF PLAY
  
  2
  TRIBBLE CHARACTERS
  STARFLEET
  Tribbles are unable to enlist in Starfleet, but you have somehow 
  found yourself a part of a Starfleet crew. Choose one of the following 
  options to explain this circumstance:
  BOUGHT BY A COMMUNICATIONS OFFICER AS A PET
  You found yourself aboard a starship or starbase after being 
  purchased by a member of Starfleet. 
  EXAMPLE VALUE: It is a Characteristic to Love Little Animals
  ATTRIBUTE: +2 Presence , +1 Insight
  DISCIPLINE: +2 Command , +1 Conn, +1 Engineering
  SCIENCE EXPERIMENT
  You ended up with Starfleet because you were studied for science. It 
  may have been to investigate your ability to eat more than your weight 
  in food, the rapid breeding of your species, to study your behavior, or 
  any other number of reasons.  
  EXAMPLE VALUE: There is More than Meets the Eye
  ATTRIBUTE: +2 Insight, +1 Reason
  DISCIPLINE: +2 Science, +1 Medicine, +1 Conn
  Stowaway
  How you got to where you are is your business, but you managed to 
  hide away somewhere on board a starship, space station, or within 
  some equipment and were discovered at a later date by the crew.
  EXAMPLE VALUE: No Tribble At All
  ATTRIBUTE: +2 Fitness, +1 Daring, 
  DISCIPLINE: +2 Security, +1 Command, +1 Security
  LENGTH OF SERVICE
  You can’t enlist in Starfleet on account of you being a tribble, but the 
  crew might view you differently depending on how long you’ve been 
  around. Choose one of the two following lengths of service:  
  NEWLY DISCOVERED
  You have only just been discovered by the crew; this ranges anywhere 
  from a few days to a week. You’ve seen a few things in the time 
  between you getting here and being discovered and adapted well. 
  EXAMPLE VALUE: I’m an Unexpected Surprise
  TALENT: You gain the Talent Tribble of All Trades:
  Tribble of All Trades
  The crew are interested in what you’re capable of, always sure 
  to be putting you in new situations. When you are accompanying 
  other Player Characters, one character may always assist you when 
  attempting a Task and you may use their Discipline score on the Task 
  as long as you move to sit next to them at the table.
  UPBRINGING
  As a tribble you may choose between two upbringings:
  BELOVED PET
  You once belonged to someone who took care of you as a pet. You 
  were fed each day, petted, and given a comfortable place to eat and 
  sleep. This might have been onboard a ship, space station, or on 
  some distant planet. 
  ATTRIBUTES: +2 Presence, +1 Control
  DISCIPLINE: +1 Medicine
  FOCUS: You gain a Focus based on your upbringing. Examples 
  include: Comfort, Empathy, Defusing Tension
  TALENT: You gain the Talent Good Tribble:
  Good Tribble
  Select one of the Player Characters; you are now their beloved pet. 
  Once per Scene if you make the calming cooing noise of your species 
  for 30 seconds, you grant your owner 1 bonus Momentum for the 
  purchase of a d20 on tests to convince or persuade another character 
  to act in their favor.
  WILD CREATURE
  You are a wild creature, you did not have the luxury of being fed by 
  someone else, instead needing to survive on your own. You’re able to 
  find food easily even in the harshest environments and know where to 
  find food away from predators.
  ATTRIBUTES: +2 Insight, +1 Daring
  DISCIPLINE: +1 Security
  EXAMPLE FOCUSES: Foraging, Going Unnoticed, Awareness
  TALENT: You gain the Talent Stealth Tribble:
  Stealth Tribble
  Once per Scene you may hide away, making your presence 
  unnoticeable by anyone who isn’t a Klingon. This can be anywhere 
  from a pocket large enough for you to fit in, to the inside of a food 
  replicator system. When doing this, you must remove yourself from 
  the table and hide from view until you decide to make your presence 
  known again. If the location you or your tribble character hides in 
  contains food that you can safely eat, you must do so. 
  
  THE ORIGINAL SERIES
  3
  BASICALLY A CREWMAN NOW
  You’ve been with this crew for a while now, maybe a few months, even 
  a few years. They might as well make you a uniform and give you a 
  field promotion.
  EXAMPLE VALUE: An Officer in Spirit
  TALENT: You gain the Talent Field Promotion:
  Field Promotion
  Although the officer in charge might disagree, you’ve been around 
  long enough for the crew to joke that you are one of them. Select a 
  single Discipline. When attempting a Task that uses this Discipline, you 
  may state a fact relevant to the Task while talking like a tribble. If you 
  do so, you may roll an addition 1d20. This d20 counts towards your 
  first dice bought.
  BORG TRIBBLE [NOTABLE NPC]
  The Borg have assimilated many life forms in order to extract 
  the strongest of a species’ unique traits and add them to their 
  own. One particular Borg sphere however, made the mistake of 
  assimilating tribbles, thinking that the species’ unique ability to 
  rapidly breed and dominate an area would be of use to them. 
  What happened instead was the Borg sphere began to fill with a 
  mass of the small furry creatures. Without the need for traditional 
  food for sustenance, the Borg tribbles slowly took over the ship, 
  gaining a base level of intelligence and understanding, able to 
  communicate and control the ship through Borg technology. 
  While the Borg tribbles possess the same abilities as the 
  average tribble, they assimilate by arriving at a planet, tricking 
  its inhabitants to take them in, being seen as friendly, adorable 
  creatures before breeding quickly and assimilating the world. 
  Who would suspect a small friendly creature that makes such a 
  calming noise? 
  TRAITS: Borg, Tribble
  VALUE: brrg brrg brrg brrg brrg brrg
  ATTRIBUTES
  CONTROL
  08
  PRESENCE
  11
  FITNESS
  09
  DARING
  09
  REASON
  09
  INSIGHT
  08
  DISCIPLINES
  COMMAND
  00
  SCIENCE
  01
  SECURITY
  02
  CONN
  01
  MEDICINE
  02
  ENGINEERING
  03
  FOCUSES: Stealth, Subterfuge
  STRESS: 11 
  RESISTANCE: 1 (Hidden Exoplating)
  ATTACKS:
   
  X Escalation: Assimilation Tubules, (Melee, 4 A Intense, Deadly, 
  Debilitating)
  SPECIAL RULES:
   
  X Assimilation: If a character receives an Injury from a Borg 
  tribble, they are injected with Borg nanoprobes, beginning the 
  process of assimilation. This process is extremely difficult to 
  reverse—If the character dies from that Injury they become a 
  nascent drone. If the character’s Injury is stabilized they must 
  add one Threat to the pool at the start of each scene in order 
  to not succumb to the nanoprobes until they can be removed 
  and their injury healed (a Control + Medicine Task with a 
  Difficulty of 4)
   
  X Klingons: If it smells a Klingon, a tribble emits a distressed 
  shrieking sound; similarly, Klingons have an instinctive 
  dislike of tribbles. A tribble’s reaction is strong enough to 
  automatically detect the presence of a Klingon—even one 
  disguised or surgically altered—within Close range, while a 
  disguised Klingon must attempt a Control + Command Task 
  with a Difficulty of 2 to mask their disgust at the presence of 
  a tribble.
  CHARACTER EVENTS
  Though some believe you are a small, fluffy, unintelligent creature, 
  you’ve seen much in your life while foraging for food and making your 
  way across the Galaxy. Choose two of the following events:
  ESCAPED THE GREAT TRIBBLE HUNT
  You were there when it all went down. You remember the Great 
  Tribble Hunt of the 23rd Century. You barely escaped with your life. 
  ATTRIBUTES: +1 Fitness
  DISCIPLINES: +1 Security
  FOCUS: You gain a Focus representing how you survived or escaped 
  this great event. Examples include: Stealth, Avoiding Klingons, 
  Quiet Shrieking
  CYRANO JONES’S POCKET
  You were bred and sold by Cyrano Jones, this meant you spent a lot 
  of time within one of the many pockets of his coat, crammed in with 
  other tribbles and trinkets that he planned to sell and listening to the 
  same sales pitch over and over again.
  
  The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd 2019. 
  All 2d20 system text is copyright Modiphius Entertainment Ltd. Any unauthorised use of 
  copyrighted material is illegal. Any trademarked names are used in a fictional manner; no 
  infringement is intended. This is a work of fiction. Any similarity with actual people and 
  events, past or present, is purely coincidental and unintentional except for those people and 
  events described in an historical context. TM & © 2019 CBS Studios inc. © 2019 Paramount 
  Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios inc. 
  All Rights Reserved.
  Artwork and graphics © and ™ CBS Studios Inc. All Rights Reserved., except the 
  Modiphius Logo which is Modiphius Entertainment Ltd. This is a work of fiction. Any 
  similarity with actual people and events, past or present, is purely coincidental and 
  unintentional except for those people and events described in an historical context.
  Published by Modiphius Entertainment Ltd.
  2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K.
  INFO@MODIPHIUS.COM 
  WWW.MODIPHIUS.COM
  4
  TRIBBLE CHARACTERS
  FINISHING TOUCHES
  At this stage your tribble character is almost complete and needs a 
  few final adjustments. 
  VALUE: You gain one final Value reflecting your life as a tribble. 
  ATTRIBUTES: You may not have any Attributes above 12, and may 
  not have more than one Attribute at 12. For any Attribute which has a 
  rating beyond those limits, reduce it until it is within the limit. For each 
  point reduced on an Attribute, increase another by one, though the 
  limits above still apply.
  Then increase two Attributes by 1. The character’s Attributes, added 
  together, should add up to 56.
  DISCIPLINES: A character may not have any Disciplines above 5, 
  and many not have more than one Discipline at 5. For any Discipline 
  which has a rating beyond those limits reduce it until it is within the 
  limit. For each point reduced on an Attribute, increase another by one, 
  though the limits above apply. Then increase two Attributes by 1. The 
  character’s Disciplines, added together should add up to 16.
  STRESS: Your Stress is equal to your Fitness + Security.
  FOCUSES, TALENTS AND VALUES: You should have 3 Focuses,  
  5 Talent, and 5 Values.
  ATTRIBUTES: +1 Presence
  DISCIPLINES: +1 Command
  FOCUS: You gain a Focus representing your time spent within the 
  confines of a pocket. Examples include: Being Comfortable, Spatial 
  Awareness, Eavesdropping 
  REINTRODUCTION
  Your species was wiped out during the Great Tribble Hunt but was 
  reintroduced to the universe thanks to time travel. Pulled from one 
  timeline to another wasn’t too stressful; there’s still plenty of food here.
  ATTRIBUTES: +1 Daring
  DISCIPLINES: +1 Engineering
  FOCUS: You gain a Focus representing how you coped with your 
  new timeline. Examples include: Adaptation, Trying New Foods, 
  Scavenging 
  EXPERIMENT
  You were once experimented on. It may not have been harsh, but 
  you’ve seen the inside of many labs where many scientists have been 
  interested in your species’ unique capabilities. 
  ATTRIBUTES: +1 Reason
  DISCIPLINES: +1 Science
  FOCUS: You gain a Focus representing the experiments that you 
  were part of. Examples include: Humanoid Behavior, Science 
  Experiments, Confusing Scientists 
  
SOURCE: textdata/thevault/Star Trek RPG/Star Trek (2d20)/Star Trek Adventures Tribble Player Character.pdf