TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6: 
  � Armband of Reduction (Regional; Arms & Equipment Guide) 
  � Clasp of the Elder (Regional; Arms & Equipment Guide) 
  � Rope of Stone (Regional; Complete Adventurer) 
  � Vest of Resistance +1 (Regional; Complete Arcane) 
   
  APL 8 (all of APL 6 plus the following): 
  � Amulet of Natural Armor +2 (Regional; Dungeon Master’s Guide) 
  � Lesser Choker of Eloquence (Regional; Complete Adventurer) 
  � Ring of Protection +2 (Regional; Dungeon Master’s Guide) 
  � Vest of Resistance +2 (Regional; Complete Arcane) 
   
  APL 10 (all of APL 6, 8 plus the following): 
  � Amulet of Natural Armor +3 (Regional; Dungeon Master’s Guide) 
  � Medallion of Contact (Regional; Arms & Equipment Guide) 
  � Saddlebags of Providing (Regional; Arms & Equipment Guide) 
  � Vest of Resistance +3 (Regional; Complete Arcane) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � Bracers of Dawn (Regional; Complete Warrior) 
  � Gauntlet of the Dwarven Forge (Regional; Complete Warrior) 
  � Ioun Stone of Resistance +1 (Regional; Arms & Equipment Guide) 
  � Ring of Protection +3 (Regional; Dungeon Master’s Guide) 
  � Vest of Resistance +4 (Regional; Complete Arcane) 
  Adventure Record#
  595 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  Cross out any game effects this character does not gain. 
  � Favor of the Three Hold Thane:  You had a hand in returning the 
  Thane to life, and he vows to return the favor in the future.  If this PC 
  ever dies in such a way that her body is unrecoverable, and a fellow party 
  member spends an additional 1 TU to journey to Urtcheck to visit the 
  Thane, the Thane will arrange a casting of miracle to revive this PC.   This 
  PC must pay the standard NPC casting costs for this spell and 8 additional 
  TUs (representing the time it takes for the Thane to arrange the casting 
  for this PC).  The Thane will not arrange a casting of miracle for any other 
  purpose.  Mark this favor as USED when it is consumed.  Favor level A. 
   
  � Slivers of Vengeance:  For your role in its destruction, the entity in 
  the gem spitefully showered the room with ruby shards when it 
  exploded.  These shards are embedded in your face and neck and cannot 
  be removed by any means less than a wish or miracle spell.  Hiding the 
  shards is next to impossible; this PC suffers a -10 profane penalty to 
  Disguise checks and a -1 profane penalty to all Cha-based checks.  After 6 
  TUs of additional adventure play by this PC, the shards fall out on their 
  own.  This removes this cure and gives the PC 200 gp worth of gems, 
  which should then be added to the PCs gp total on the AR in which the 
  shards fell out (and which is earned beyond the normal gp cap for that 
  AR). 
   
  � Soul Shattered:  This PC died while within the gem and his life 
  essence was consumed by the entity living there.  The dwarven clerics 
  chopped up your body when it arose as undead.  Only a miracle spell can 
  bring this PC back from the dead. 
  � Favors of the High Priests of Moradin:  You had a hand in returning the 
  Thane to life, and the Three Hold High Priests of Moradin vow to return the favor 
  in the future.  This favor grants you three separate benefits; mark each individual 
  benefit as USED when it is consumed.  Favor level C. 
  1. The Underfoot clan provides access (Frequency: Adventure) to purchase an 
  upgrade to any one magical armor or shield the PC owns with one of the 
  following special abilities (circle upgrade selected): anti-impact (Complete 
  Warrior) armor, death ward (Complete Arcane) armor, sacred (Arms & Equipment 
  Guide) armor/shield, focused (Complete Adventurer) shield. 
  2. The Deepholm clan provides access (Frequency: Adventure) to purchase one of 
  the following armor (Races of Stone) in normal, masterwork, or dwarvencraft 
  versions (circle armor and version selected): stone plate, heavy plate, 
  interlocking scale, interlocking plate, battle plate, mountain plate. 
  3. The Stonereaver clan provides access (Frequency: Adventure) to purchase one 
  (circle item selected) of the following (Complete Arcane): sending stones, 
  metamagic rods (lesser) – chaining, sculpting, or substitution. 
   
  � Gnome Vale Blue Gemstone: A gnome calling himself Clegin presented you 
  with a well-cut, human’s palm-sized gemstone colored blue. Upon the face is etched 
  a symbol of arcane magic signifying the school of illusion; there is also a lingering 
  aura of this magic upon the gemstone. If sold, it will fetch 50 gold pieces. You do not 
  have to pay for this item. You may only possess one Gnome Vale blue gemstone. 
   
  � Stoneblessed:  This PC has been invited to become a stoneblessed by the 
  dwarves of the Three Hold.  She can meet the special requirement of dwarf version 
  of the Stoneblessed prestige class (Races of Stone) and also gain Core access to the 
  prestige class by spending 4 additional TUs with the dwarves of the Three Hold. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  GEO5-04 Facets of Power 
  A Regional Adventure 
  Set in Geoff 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Geoff/595/Normal Scenarios/GEO5-04 - Facets of Power (APL 6-12)/GEO5-04 - Facets of Power AR.pdf