TEXT: Dyson's Delve
  Level 8 (for level 4 characters)
  Entrances & Exits
  Entrances & Exits
  ●
  Circular stairs up (to level 7, area 6) in area 1.
  ●
  Stairs down (to level 9, area 1) north of area 5.
  ●
  Natural stairs down (to level 9, area 15) in area 10.
  Wandering Monsters
  Wandering Monsters
  (1 in 6, check every 20 minutes)
  1 –  Giant Albino Weasels (1d4, AC: 7, HD: 4+4, ATT: 2d4, Mv: 150 (50), 
  Sv: F3, M: 8)
  2 – Wights (1d6, AC: 5, HD: 3*, ATT: Drain, Mv: 90 (30), Sv: F3, M: 12)
  3 – Ochre Jelly (1, AC: 8, HD: 5*, ATT: 2d6, Mv: 30 (10), Sv: F3, M: 12)
  4 – Ogres (1d6, AC: 6, HD: 4+1, ATT: 1d10, Mv: 90 (30), Sv: F4, M: 10)
  Contents & Description
  Contents & Description
  1. Entry. 2 Ogres (AC: 6, HD: 4+1, hp: 18, 16, ATT: 1d10, Mv: 90 (30), 
  Sv: F4, M: 10) demand tribute from anyone wanting to pass this way. 
  They have collected a combined tribute of 4,000 ep and 1,000 gp.
  2. Niche. A pressure plate on the floor fires darts at passersby. 2 in 6 
    triggers the trap (check for each passing character), firing 3 darts from each side, 1d4 of which will hit dealing 1d4 damage each.
  3. Menagerie. 3 Ogres (AC: 6, HD: 4+1, hp: 16, 22, 20, ATT: 1d10, Mv: 90 (30), Sv: F4, M: 10) keep their pet Hellhound on a 
  short chain (AC: 4, HD: 4*, hp: 12, ATT: 1d6 or 4d6 breath, Mv: 120 (40), Sv: F4, M: 9). They have 1,000 gp and 4,000 sp.
  4. The Cage. A heavy locked iron cage hangs down from the ceiling in this intersection. It contains 2 Dopplegangers (AC: 5, HD: 
  4*, hp: 22, 11, ATT: 1d12, Mv: 90 (30), Sv: F10, M: 10) who are currently in the form of a small ogre and a troglodyte if 
  surprised, but the troglodyte will become a human or dwarf if they spot the party first.
  5. Moldy Room. The doors to this room are made of metal and the hinges are rusted. Water leaks in slowly along the south wall. 
  Four patches of Yellow Mold (AC: n/a, HD: 2, hp: 6, 11, 15, 2, ATT: 1d6+ death, Mv: 0, Sv: F2, M: n/a) have grown here and the 
  room is avoided by the residents of the level because of the fungal overgrowth.
  6. Trogs. 7 Troglodytes (AC: 5, HD: 2*, hp: 11, 6, 12, 6, 10, 7, 11, ATT: 2d4(x3), Mv: 120 (40), Sv: F2, M: 9) live in this room, 
  guarded by the yellow mold to the west and the shriekers to the north. In a locked chest they have 6,000 sp. A wooden box 
  holding up their table contains 24 500 gp gems, covered in Yellow Mold (AC: n/a, HD: 2, hp: 10, ATT: 1d6+ death, Mv: 0, Sv: 
  F2, M: n/a).
  7. Badger, Badger, Badger, Badger. This room is nearly stuffed full of massive mushrooms cultivated by the troglodytes in area 6 
  (and also sold to the ogres as food). Included in the mix are 6 Shriekers (AC: 7, HD: 3, hp: 17, 18, 10, 11, 23, 13, ATT: shriek, 
  Mv: 9 (3), Sv: F1, M: 12). The cries of the shriekers alert the trogs of invaders, and also alert the other residents of the level about 
  the movements of the troglodytes.
  8. Ledge of the Cave Bear. A mean, old and scarred Cave Bear (AC: 5, HD: 7, hp: 29, ATT: 1d8/1d8/2d6, Mv: 90 (30), Sv: F3, M: 
  9) lives on this ledge. It moves slowly due to massive arthritis, and can no longer climb down the 10 feet to area 9 below. The 
  ogres occasionally throw it some food and it has been known to eat the occasional ochre jelly that crawls into it's reach.
  9. Dead Pool. Ages ago, troglodytes were ritually drowned in this dark and stagnant pool. Now it is home to 9 Troglodyte Zombies 
  (AC:8, HD: 3, hp: 16, 19, 15, 20, 15, 4, 15, 18, 12, ATT: 1d8, Mv: 120 (40), Sv: F2, M: 12) who will attack anyone who breaks 
  the surface of the water. They are very well preserved by the pool, and look like bloated troglodytes, not like undead. 
  10. Terror of the Caves. This large cave is home to 3 Owl Bears (AC: 5, HD: 5, hp: 31, 28, ATT: 1d8(x3), Mv: 120 (40), Sv: F3, 
  M: 9) who guard their treasure of 4,000 sp, still in the backpack on the back of a fallen and well-picked over elf.
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Adventures & Settings/Dyson's Delves (LL)/Dyson’s Delve/Dyson's Delve Level 8.pdf