TEXT:  
   
   
   
   
   
   
   
   
   
   
  Name  
  Look 
  Human: Clark, Sybil, Locksley, Fiona, Tripp, Ariana, Raven, Constance 
  Elf: Quentiir, Mandmeril, Greenleaf, Kethzara, Ladrengil, Aelisa 
   
  Sharp Eyes, Eager Eyes, or Wild Eyes 
  Elfish Cap, Feathered Cap, or Slicked Hair 
  Traveling Clothes, Ostentatious Clothes, or Fancy Cape 
  Lithe Body, Fit Body, or Nimble Body 
  Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1) 
   
  Strength 
  STR 
     Weak        -1 
   
   
  Dexterity 
  DEX 
     Shaky      -1 
   
   
  Constitution 
  CON 
     Sick          -1 
   
   
  Intelligence 
  INT 
     Stunned   -1 
   
   
  Wisdom 
  WIS 
    Confused -1 
   
   
  Charisma 
  CHA 
     Scarred   -1 
   
  Drive 
  Starting Moves 
  What drives you to be the greatest? Choose one: 
  □ True Love: 
  Part with something of great value in the name of love. 
  □ Pride and Glory:  
  Leave a foe with a parting shot they’ll remember you by, either 
  verbal or physical. 
  □ Defending Freedom: 
  Publicly denounce a figure of authority to their face. 
  Domain 
  Choose any race, then choose your preferred domain and the 
  Trick Shot you learned to use while living there: 
  □ Urban: 
   
  Noisemaker Shot: The shot will make a loud and attention-
  grabbing sound shortly after impact. 
  □ Rural: 
   
  Lure Shot: The shot releases a scent which attracts an 
  animal, bird, or insect species of your choice that normally 
  lives in the area. 
  □ High Society: 
   
  Smoke Shot: The shot releases a large cloud of choking 
  black smog that others cannot see through.  
  Bonds 
  I don’t think ___________ quite grasps just how impressive my 
  talents are. That’ll be easy enough to fix! 
  ___________ and I are old rivals. And I’ll show them up again 
  this time, too! 
  I’ve got ___________ watching my back, and I know I can always 
  count on them. 
  ___________ never really forgave me after that one time we 
  went drinking together…. 
  Trick Shot 
  When you have the appropriate supplies and a couple minutes to tweak your 
  ammo, gain 3 Quiver. You can have up to 3 Quiver prepared at any one time. When 
  you shoot your weapon at a range, you may expend 1 Quiver to add an effect: 
   
  Explosive Shot: The shot gains the forceful, messy, and area tags. 
   
  Elemental Shot: The shot deals +1d4 damage. 
   
  Stun Shot: The shot gains the stun tag. 
   
  Poisoned Shot: The target deals -1d4 damage ongoing until cured. 
   
  Piercing Shot: The shot gains +2 piercing. 
   
  Rope Shot: The shot trails a line of rope from the point of impact back to you. 
  Rebounding Shot 
  When you angle your shot to bounce off one target towards another, roll +DEX. On 
  a 10+, tell the GM where the second hit strikes. On a 7-9, as 10+ and the GM tells 
  you where the third hit strikes. 
  Draw A Bead On ‘em 
  When you focus your aim on one target to the exclusion of all others, they cannot 
  escape your sight without fleeing behind solid cover. Gain +1 ongoing to hit that 
  target until they’ve escaped your gaze. Take -1 ongoing to hit any other enemy until 
  you have ended this effect. 
  Maybe You’ve Heard of Me? 
  When you draw on your reputation in a crowd, roll +CHA. On a hit, several people 
  have heard a story about you that casts you in a favorable light, which you can use 
  for leverage. On a 10+, also take +1 forward to Parley. On a 7-9, they’ve all heard 
  the story, but the version they heard includes two caveats from the list below – the 
  GM will tell you which. 
   
  The story inaccurately attributes a major achievement by another to your own actions. 
   
  The story suffers from a significant exaggeration of fact. 
   
  The storyteller missed an important and relevant detail. 
   
  Somebody in the crowd pipes up with an awkward or embarrassing question about the 
  story. 
   
  The Marksman 
  Level 
  XP 
   
   
  Damage 
  Armor 
  HP 
  Your Max HP is 
  6+Constitution 
  Current 
   Max 
   
  D8 
  
   
  Gear 
  Advanced Moves 
  Your Load is 9+STR. Choose your armament: 
   
  An ornate Elven longbow (far, near, two-handed, 1 weight) 
   
  A small sturdy crossbow (far, near, close, -1 damage, two-
  handed, 1 weight) 
   
  A newfangled Dwarven pistol (far, near, close, reload,  1 
  weight) 
  Choose up to three supplies: 
  □ 
  Two bundles of arrows (6 ammo, 2 weight total) 
  □ 
  Dungeon rations (1 weight) 
  □ 
  One bundle of Elven arrows (4 ammo, 1 weight) 
  □ 
  Adventuring gear (1 weight) 
  □ 
  Hand Dagger (close, hand, precise, -2 damage, 1 weight) 
  Choose one: 
   
  A worn and dented medallion, won in a childhood 
  competition (0 weight) 
   
  A locket with a picture of the object of your affections, to be 
  wooed with great deeds (0 weight) 
   
  A hidden scar, the memento of a worthy rival (0 weight) 
   
  A thick stack of posters with your name and picture, ready to 
  be hung everywhere (1 weight) 
   
  When you gain a level from 2-5, choose from these moves. 
  □ Got a Present For Ya 
  When you tweak your ammunition with Trick Shot, you gain 4 
  Quiver instead of 3. 
  □ Pour It On 
  When you strike a target with a Trick Shot, you may expend 1 
  additional Quiver to inflict a secondary Trick Shot effect. 
  □ Covering Fire 
  When you have Drawn a Bead on a target, you may spend 1 
  Quiver to choose the following option at any time: 
   
  Let an ally treat a 7-9 roll to Defy Danger with DEX posed 
  by the target as a 10+. 
  □ Wait For It 
  You do not have to decide immediately whether or not a shot was 
  a Trick Shot. You can activate its effect(s) at any future moment of 
  your choice, paying your Quiver at that time. 
  □ Hit the Weak Point 
  When you Discern Realities against a target, you may also choose 
  to ask the following question. If you do, take +1d4 ongoing to 
  damage against them when acting on the answer. 
   
  Where are they most vulnerable? 
  □ Run & Gun 
  When you use DEX to Defy Danger and have not yet Drawn a Bead 
  on anyone, take +1 forward to Fire a Volley on the source of the 
  danger you defied. 
  □ Arrowhead 
  You can spend 1 Quiver to add the hand and precise tags to your 
  weapon for one move. 
  □ Anything You Can Do 
  When you watch a rival attempt an impressive feat, gain +1 
  forward if you attempt the same feat in a more challenging 
  manner. 
  □ Friend of the People 
  When you sneak into a settlement where you have an outstanding 
  warrant, roll +CHA. On a hit, sympathetic townsfolk will help 
  smuggle you past the walls unnoticed. On a 10+, you won’t be 
  ratted out to the authorities now that you’re inside, either. 
   
  When you gain a level from 6-10, choose from these moves or 
  the level 2-5 moves. 
  □ Special Delivery 
  Replaces Got a Present For Ya. When you tweak your 
  ammunition with Trick Shot, you gain 5 Quiver instead of 4. 
  □ More Dakka 
  Replaces Pour It On. When you strike a target with a Trick Shot, 
  you may expend up to 2 additional Quiver to inflict additional Trick 
  Shot effects at a rate of 1-for-1. 
  □ Curve the Arrow 
  You can target enemies hiding behind cover when Firing a Volley. 
  □ Pinball Shot 
  When you roll a 12+ on Rebounding Shot, you may strike one 
  additional target of your own choosing. 
  □ Shoot It Out of the Sky 
  You may expend 1 Quiver to immediately negate an airborne 
  projectile. 
  □ Stand and Deliver 
  When you challenge a foe to a fair contest of skill, they must 
  accept your offer on the spot or suffer humiliation by their peers. 
  □ Put a Sock in It 
  When you interrupt an enemy trying to rally or command their 
  allies and subordinates, roll +CHA. On a 10+, you cut them off mid-
  sentence in a humiliating manner. On a 7-9, they’ve stopped 
  talking, but only because they’re awed at how much of a putz you 
  were trying to make it happen. 
  □ Hawkeye 
  When you have Drawn A Bead on a creature or object, you can 
  always choose precisely where your shots will hit them, no matter 
  how small your target area is. 
  □ Untouchable Hero 
  When you act openly in a public place, the local authorities cannot 
  directly interfere with you. 
   
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Marksman.pdf