TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 10: 
  � +1 Bane (Undead) Greatclub (Adventure; Dungeon Master’s Guide) 
  � +1 Ghost Strike Short Sword (Adventure; Libris Mortis) 
  � Arcane Scroll of Transmute Rock to Mud (CL 7th; Adventure; DMG) 
  � Blessed Bandages (Adventure; Heroes of Battle; Limit 5) 
  � Book of Forbidden Knowledge (Adventure; See Above) 
  � Boots of Speed (Adventure; Dungeon Master’s Guide) 
  � Ectoplasmic Ichor (Adventure; Libris Mortis; Limit 5) 
  � Everfull Mug w/ Symbol of House Medig (Adventure; A&EG) 
  � Ghost Net (Adventure; Libris Mortis) 
  � Goggles of Lifesight (Adventure; Libris Mortis) 
  � Lichbane Positoxin (Adventure; Libris Mortis; Limit 5) 
  � Nyoptic Manuscripts (Adventure; Libris Mortis) 
  � Wand of Cause Moderate Wounds (CL 3rd; Adventure; DMG) 
   
  APL 12 (all of APL 10 plus the following): 
  � Lyre of the Restful Soul (Adventure; Libris Mortis) 
  � Rod of Defiance (Adventure; Libris Mortis) 
  � Vest of Legends (Adventure; Dungeon Master’s Guide II) 
   
  APL 14 (all of APLs 10, 12 plus the following): 
  � Armor of Transport (Adventure; Heroes of Battle) 
  � Tome of Leadership and Influence +1 (Adventure; DMG) 
  � Tome of Understanding +1 (Adventure; Dungeon Master’s Guide) 
   
  APL 16 (all of APLs 10, 12, 14 plus the following): 
  � Metamagic Rod, Empower (Adventure; Dungeon Master’s Guide) 
  � Rogues Vest (Adventure; Dungeon Master’s Guide II) 
  � Sunblade (Adventure; Dungeon Master’s Guide)
  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
   
  APL 14 
  max 1,800 xp; 6,600 gp 
   
   
   
  APL 16 
  max 2,025 xp; 9,900 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor with the Church of Pelor: For daring to raid the Plane of 
  Shadow, the Church of Pelor offers this PC training, giving them 
  permanent access to the Sacred Purifier (Libris Mortis) prestige class.  In 
  addition, you may spend this Favor to gain one of the following benefits.  
  Circle the benefit selected and mark this Favor as USED when it is spent. 
  • Access (Frequency: Adventure) to the following weapon upgrades: 
  ghost touch, sacred (Libris Mortis). 
  • Access to the casting of any one divine spell at CL 18th at normal 
  NPC spellcasting costs. 
   
  � A Book of Forbidden Knowledge: This book details information 
  about forbidden necromantic lore.  A PC who can read Abyssal may take 
  one hour to study this book and receive a +2 competence bonus to skill 
  checks involving necromancy for the next twelve hours. 
   
  In addition, this PC is now eligible to pursue the True Necromancer 
  (Libris Mortis) prestige class.  However, the moment this PC takes a single 
  level in that prestige class, they are removed from play in the LG 
  campaign and become an NPC for use by the Sheldomar Valley Triads.  If 
  you choose to take a level in True Necromancer, please mark your final 
  AR with REMOVED FROM PLAY and then email scon40@aol.com with 
  your name and email address and your PC’s name, class(es), level(s), and 
  home region.  Feel free to include a short background on your former PC 
  as well. 
   
  Market Price: 320 gp; Weight: 3 lbs. 
  � The Srivian Blessing: For your patriotic attempts to give a proper 
  military burial to the fallen Bissel militia you uncovered in the Plane of 
  Shadow, their spirits provide a +2 sacred bonus to your next three saving 
  throws against necromantic or death spells or effects.  Mark off the use of 
  these bonuses here:        ❒          ❒          ❒ 
   
  � Disfavor of the Court of the Land: For failing to accept the Court’s 
  summons and requests, this PC is prohibited from participating in any 
  adventure that features the Court of the Land. 
   
  � The Black Sabbath: You have been destroyed while in transformed 
  state.  For each death in this manner during this adventure, you suffer a 
  permanent loss of 1 point of Con and a finger.  These losses can only be 
  removed by the casting of a restoration spell, followed by a regeneration spell; 
  both must be at CL 20th or higher. 
   
  � Robe of Powerlessness: This PC wore a cursed robe.  They are under 
  the effects of the robe until the curse is removed (as per the item’s entry in 
  the Dungeon Master’s Guide). 
   
  � Influence: This PC has gained one Influence Point with a 
  metaorganization they currently have membership in. 
   
  Name of Organization: _______________________________________________________________ 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  SHE6-03 Things to Do in Bissel When You’re Dead 
  A Metaregional Adventure 
  Set in the Sheldomar Valley 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/596/Normal Scenarios/SHE6-03 - Things to Do in Bissel When You're Dead (APL 10-16)/SHE6-03 - Things to Do in Bissel When You're Dead AR.pdf