TEXT: DAY OF THE RANGERS  
   
  An Ambush Alley Scenario Pack  
  Ambush Alley Games 
  19 
  ©2007 Ambush Alley Games 
  SCENARIOS 
  There are a few special rules to bear in 
  mind when playing the following scenarios: 
   
  1. Unless otherwise noted, the Somali 
  player automatically receives 
  reinforcements at the end of each turn. 
  Some scenarios may call for multiple 
  rolls on the reinforcement table. 
  2. For the purpose of Civilian interaction, 
  all scenarios are Insurgency Level 5 
  unless otherwise noted. 
   
  A NOTE ON SOMALI TROOP QUALITY & 
  MORALE 
  The average Somali gunman in the pay of 
  one of the Warlords had at least seven 
  years of combat experience. These khat 
  chewing veterans of the war with Ethiopia 
  and the civil war that followed are not the 
  normal armed rabble found in many 
  Ambush Alley scenarios.  
   
  Most Somali gunmen will have a Troop 
  Quality of D8 and a Morale of D10. 
  Exceptional units, such as Warlord body-
  guards may have Troop Qualities as high as 
  D10. No Somali gunmen attain Elite status, 
  so none will have a Troop Quality higher 
  than D10.  
   
  Not all armed Somalis swarming around the 
  Rangers or their crashed helos were 
  professional 
  gunmen, 
  however. 
  When 
  rolling for random reinforcements, roll a d6 
  to determine whether each mob consists of 
  hired gunmen (Troop Quality D8, Morale 
  D10) or armed rabble (Troop Quality D6, 
  Morale D10): 
   
  1-2: Armed Rabble 
  3-6: Professional Gunmen 
   
  Assume starting units in all scenarios are 
  professional 
  gunmen 
  unless 
  otherwise 
  stated in the scenario brief. 
  HISTORICAL, HYPOTHETICAL, AND 
  CINEMATIC SCENARIOS 
  Some of the included scenarios included in 
  Day of the Ranger are historical and are 
  based as accurately as possible on first-
  hand accounts and accepted historical 
  descriptions of actual events. Others are 
  hypothetical “what if?” scenarios that are 
  based on historical situations, but involve 
  non-historical elements. Finally, some 
  scenarios are “cinematic” scenarios. 
  Cinematic scenarios have little historical 
  foundation and are included simply to 
  provide a fun scenario against a historical 
  background – their focus is more on action 
  than realism. 
   
  The title of each scenario indicates whether 
  it is historical, hypothetical, or cinematic.  
   
  All the scenarios are ready to play, but 
  they’re also offered as jumping off spots for 
  your own games. Dozens of variations are 
  possible based on the situations presented. 
  Feel free to free to tweak them as you wish!  
   
  A Note on Victory Points 
   
  Since Ambush Alley doesn’t use point 
  balanced armies, the typical “let’s beat each 
  other up and whoever has the most toys left 
  standing wins” approach to matches really 
  doesn’t apply.  
   
  As stated previously, Ambush Alley is a 
  scenario driven game. As such, the winner 
  or loser of a match is determined by the 
  victory conditions of the scenario they are 
  playing. Towards this end, each Ambush 
  Alley scenario includes a list of objectives 
  or accomplishments that will garner one 
  side or the other “victory points.”  
   
  
SOURCE: textdata/thevault/Osprey System/Ambush Alley Games/Day of the Ranger/DotR TQ Errata.pdf