TEXT: 1. 
  2. 
  3. 
  4. 
  5. 
  6. 
  7. 
  8. 
  9. 
  10. 
  11. 
  12. 
  13. 
  14. 
  15. 
  16. 
  17. 
  18. 
  19. 
  20. 
  21. 
  22. 
  23. 
  24. 
  25. 
  26. 
  27. 
  28. 
  29. 
  30. 
  31. 
  32. 
  33. 
  34. 
  35. 
  36. 
  37. 
  38. 
  39. 
  40. 
  41. 
  42. 
  43. 
  44. 
  TABLE OF CONTENTS
  A Note to Parents           2
  Contents                3
  Object                  3
  Setup                   4
  Gameplay                5
  Pokemon Contest Rules           7
  Pokemon Contest Example         11
  Telling Stories with Pokemon        13
  Episode 1: I Choose You!        14
  Episode 2: Gotta Catch 'Em!     18
  Episode 3: Spearow Trouble!     20
  Episode 4: Viridian Forest      27
  Episode 5: The Broken Bridge!       30
  Episode 6: Mean Pidgey          32
  Episode 7: Spearow Fury!        34
  Episode 8: Pokemon Emergency!       36
  Episode 9: Pokemon Hunting!     42
  Episode 10: Camp Out!           44
  Episode 11: Gary's Challenge!       46
  Episode 12: Ambushed!           48
  Episode 13: Pokemon Galore!     49
  Episode 14: Samurai Challenge!      50
  Episode 15: Pewter City Contest!    52
  Episode 16: Fire!           56
  ---
  [Pg 2]
  A Note To Parents
  In Pokemon Jr, you and your children tell a story together. More important, you and your children have
  an active role in determining what happens, and how the story ends. Through this storytelling game,
  your children exercise their minds and flex their imaginations. The game stresses reading and math
  skills as well as imagination and creativity, but it does so in a fun and exciting way. Plus, it
  features the popular characters from the Pokemon animated series and video games that many children
  know and love.
  Talk with children before playing. Let them see how much they already know about Pokemon, and let them
  share that knowledge with you.
  Encourage questions and interaction. This storytelling game works best when everyone contributes to
  the tale.
  Praise all efforts. There are no right or wrong answers when creating a Pokemon story.
  Finally, have fun. Enjoy this time with your children. It's a story--act in character and use
  different voices to describe the tale. It's a game--encourage involvement and don't take it too
  seriously.
  ---
  
  45. 
  46. 
  47. 
  48. 
  49. 
  50. 
  51. 
  52. 
  53. 
  54. 
  55. 
  56. 
  57. 
  58. 
  59. 
  60. 
  61. 
  62. 
  63. 
  64. 
  65. 
  66. 
  67. 
  68. 
  69. 
  70. 
  71. 
  72. 
  73. 
  74. 
  75. 
  76. 
  77. 
  78. 
  79. 
  80. 
  81. 
  82. 
  83. 
  84. 
  85. 
  86. 
  87. 
  Contents
  The game contains 26 Pokemon Power Cards, 6 Pokemon Trainer Checklists, 1 Story Book, 2 Pokecoins, 48
  Hit Tokens, 1 Die
  Object
  Kids play Pokemon Trainers trying to catch Pokemon and solve problems presented in each episode. A
  parent or other adult is the >Narrator for each episode, using this Story Book as a guide.
  ---
  [Pg 4]
  Setup
  1. Carefully punch out all the Hit Tokens. Discard any cardboard waste.
  2. Place the Pokemon Power Cards, the Pokecoins, the Hit Tokens, and the die to the side. Each Trainer
  gets a Pokemon Checklist in Episode 2 (see page 18).
  3. The >Narrator keeps this Story Book and follows the directions for the episode being played.
  4. If this is your first game, you're about to play Episode 1: I Choose You! Find the following six
  Power cards and place them where all the trainers can see. Bulbasaur, Charmander, Pikachu, and
  Squirtle. (There are two Bulbasaur and two Pikachu cards.)
  If you've played Episode One, give each Trainer the Power Cards that match the Pokemon they've checked
  on their Checklists. These are the Pokemon a Trainer has caught and added to his or her team.
  ---
  [Pg 5]
  Gameplay
  You're the >Narrator. You select an episode from the Story Book and follow the directions. You read
  part of a story to the Trainers. The Trainers add details to the story by answering questions,
  describing actions, and selecting Pokemon from their teams to participate in Pokemon Contests.
  - The Trainer to the left of the Narrator always acts first, followed by the other Trainers in order,
  left to right.
  - When it's time for a Contest, refer to the Pokemon Contest rules described on the following pages.
  - An episode ends when the trainers have overcome the obstacle or otherwise acheived the goal of the
  episode, or when all of the Pokemon on each Trainer's team have fainted.
  ---
  [Pg 6]
  Pokemon Power Cards.
  Pokemon Hit Points are in the upper right corner of each card.
  
  88. 
  89. 
  90. 
  91. 
  92. 
  93. 
  94. 
  95. 
  96. 
  97. 
  98. 
  99. 
  100. 
  101. 
  102. 
  103. 
  104. 
  105. 
  106. 
  107. 
  108. 
  109. 
  110. 
  111. 
  112. 
  113. 
  114. 
  115. 
  116. 
  117. 
  118. 
  119. 
  120. 
  121. 
  122. 
  123. 
  124. 
  125. 
  126. 
  127. 
  Pokemon Name
  Power
  Die Roll Needed
  Power Effect
  Pokemon Checklists
  Each Trainer gets a Pokemon Checklist in Episode 2 (see page 18). Whenever a Trainer catches a
  Pokemon, he or she checks the box next to its name. The checked boxes show which Pokemon are on a
  Trainer's team. Whenever you start a new episode, give each Trainer the Power Cards that correspond to
  the boxes checked on his or her Checklists.
  ---
  [Pg 7]
  Pokemon Contest Rules
  Pokemon are good at all sorts of things. They have special powers that let them fight and help their
  Trainers solve problems as they occur in episodes.
  Whenever a Pokemon uses its special powers, you run a Pokemon Contest. A Contest helps determine the
  winner of a challenge, or is used to see if a Pokemon accomplishes some other kind of task. (You'll
  see examples of this in the story episodes.)
  How To Run a Contest:
  1. Each Trainer selects one Pokemon Power Card from his or her team. (Trainers can switch cards at the
  start of every round, see page 9.)
  2. Each Trainer places the Power Card so that one power is FACE UP. That's the power a Pokemon is
  going to use this round.
  3. Everyone involved in the Contest ROLLS THE DIE. (The Narrator rolls for opponents described in the
  story episodes.)
  4. If a Trainer rolls a number listed on his or her face-up Power Card, the Pokemon succeeds.
  5. Apply the power's effect (See page 8)
  6. Play additional rounds (step 1 to 5) until one side's Pokemon have all fainted or run away (see
  page 10).
  ---
  [Pg 8]
  Power Effects
  Different Pokemon have different powers. Here are the effects these powers have.
  -Hits - The most common power effects is a Hit. A hit causes damage to an opponent. Use the Hit Tokens
  to keep track of damage. (Sometimes Pokemon must solve a problem by causing a certain amount of Hits.
  (This is explained in the appropriate story episodes.)
  -Heal - Some powers heal Hit Points. In this case, return the number of Hit Points to the Hit Token
  pile.
  -Attack Again - If a Pokemon gets to attack again, roll the die for the power that's face up.
  
  128. 
  129. 
  130. 
  131. 
  132. 
  133. 
  134. 
  135. 
  136. 
  137. 
  138. 
  139. 
  140. 
  141. 
  142. 
  143. 
  144. 
  145. 
  146. 
  147. 
  148. 
  149. 
  150. 
  151. 
  152. 
  153. 
  154. 
  155. 
  156. 
  157. 
  158. 
  159. 
  160. 
  161. 
  162. 
  163. 
  164. 
  165. 
  166. 
  167. 
  168. 
  169. 
  170. 
  171. 
  172. 
  Using the Pokecoin
  Some powers show an additional effect based on a flip of the Pokecoin. If a trainer rolls a number on
  the Power Card and the Power Card also says to flip the Pokecoin, that Trainer flips the Pokecoin.
  If the Pokecoin lands red side up (tails), there is no additional effect.
  If the Pokecoin lands gold side up (heads), the power's additional effect is added to the result.
  The Pokecoin can also be used to determine other kinds of results. The story episodes tell you how
  when appropriate.
  ---
  [Pg 9]
  Damage
  A Pokemon Contest usually pits one Trainer's Pokemon against another Trainer's Pokemon. In these
  contests, HITS damage opposing Pokemon.
  A Pokemon Power Card shows how many Hit Points the Pokemon has. When an opponent hits a Pokemon, place
  Hit Tokens next to the card. Place one Hit Token for every Hit received.
  If a Pokemon is Healed, return the appropriate number of Hit Tokens to the Hit Token pile.
  A Pokemon faints when the number of Hit Tokens it receives equals or exceeds the Pokemon's Hit Points
  total.
  At the end of a contest, return the Hit Tokens of any Pokemon that didn't faint back to the Hit Tokens
  pile.
  Switching Pokemon
  At the beginning of each round in a Pokemon Contest, a Trainer can switch to another Pokemon on his or
  her team. Follow these rules.
  The Pokemon in play has not yet fainted.
  The Pokemon being brought into play has not yet fainted.
  The switch must take place at the beginning of the round.
  ---
  [Pg 10]
  FAINTING
  When a Pokemon gets hurt during a Contest, it receives Hit Tokens. The Pokemon faints when the number
  of Hit Tokes in receives equals or exceeds the Pokemon's Hit Point total.
  When a Pokemon faints, return all of its Hit Tokens to the Hit Token pils.
  A Trainer loses a Contest if his or her Pokemon faints.
  Fainted Pokemon CAN'T BE USED until it is revived at a Pokemon Center.
  
  173. 
  174. 
  175. 
  176. 
  177. 
  178. 
  179. 
  180. 
  181. 
  182. 
  183. 
  184. 
  185. 
  186. 
  187. 
  188. 
  189. 
  190. 
  191. 
  192. 
  193. 
  194. 
  195. 
  196. 
  197. 
  198. 
  199. 
  200. 
  201. 
  202. 
  203. 
  204. 
  205. 
  206. 
  207. 
  208. 
  209. 
  210. 
  211. 
  RUNNING AWAY
  A Trainer's Pokemon NEVER runs away. Some of the opponents controlled by the Narrator WILL run away
  when the Trainers have caused a certain amount of Hits. This is explained in the episodes.
  NOTE
  Pokemon Jr can also be played without the story-telling elements. Kids can play Pokemon Contests on
  their own, when no adult is available to narrate the story.
  ---
  [Pg 11]
  Pokemon Contest Example
  Ash and Misty decide to have a practice Contest. Ash selects Bulbasaur (with 9 Hit Points) from his
  team. Misty chooses Poliwag (who has 8 Hit Points).
  Ash decides to use Tackle to start, so he places the Power Card with the Tackle power face-up. Misty
  wants to use Bubble, so she places that power face up.
  Ash rolls the die. The card tells him he needs to roll a 4 or 5. He rolls a 3. That's a miss!
  Misty rolls the die. The card tells her she needs to roll a 4, 5, or 6. She rolls a 4. That's a hit!
  Bubble causes 3 Hits, so Ash takes 3 Hit Tokens and places them beside Bulbasaur's Power Card.
  In the second round, both Trainers decide to use their Pokemon's other power. They flip the cards over
  so that the other power is face up.
  Ash rolls for the Leech Seed power. He needs to roll a 3, 4, 5, or 6. He rolls a 6, for 1 Hit (Misty
  takes a Hit Token). The card also says to flip the Pokecoin, so he does. It lands heads up, so Ash
  Heals 1 Hit Point. He returns one of his Hit Tokens to the Hit Token pile.
  Misty rolls for the Water Gun power. She needs to roll a 3, 4, 5 or 6. She rolls a 5, for 1 Hit (Ash
  takes a Hit Token). She also gets to flip the Pokecoin. It lands heads up, so Ash's Pokemon takes 3
  more Hits.
  At the end of the second round, Bulbasaur has 6 Hit Tokens, and Poliwag has 1 Hit Token.
  ---
  [Pg 12]
  In the third round, Ash tries Tackle again. He rolls a 6 and delivers 4 Hits to Poliwag. Misty takes 4
  Hit Tokens.
  Misty liked the way Water Gun performed, so she uses that power again. She rolls a 4 for 1 Hit (Ash
  takes a Hit Token) and flips the Pokecoin. It lands tails side up, so there is no additional effect.
  Now Bulbasaur has 7 Hit Tokens and Poliwag has 5. If Bulbasaur gets 2 more, he'll faint. Poliwag needs
  3 more Hit Tokens to faint.
  For the fourth round, Ash calls for Tackle again. He rolls a 3 and misses! Misty calls for the Bubble
  attack and rolls a 4. Bulbasaur takes 3 hits!
  Now Ash's Pokemon has 10 Hit Tokens. That's more than its 9 Hit Points, so Bulbasaur faints. Misty and
  
  212. 
  213. 
  214. 
  215. 
  216. 
  217. 
  218. 
  219. 
  220. 
  221. 
  222. 
  223. 
  224. 
  225. 
  226. 
  227. 
  228. 
  229. 
  230. 
  231. 
  232. 
  233. 
  234. 
  235. 
  236. 
  237. 
  238. 
  239. 
  240. 
  241. 
  242. 
  243. 
  244. 
  245. 
  246. 
  247. 
  248. 
  249. 
  250. 
  251. 
  Poliwag win this hard-fought Pokemon Contest!
  ---
  [Pg 13]
  Telling Stories With Pokemon Jr.
  As Narrator, you get to use this Story Book to present exciting Pokemon episodes to the Trainers.
  Encourage the Trainers to participate and make stuff up. You follow along, make stuff up too, and have
  fun!
  Each episode is divided into two sections: read-alouds and gameplay.
  Read-Alouds: This text starts with the >Narrator symbol. Read it out loud to the trainers. Pause often
  to let the Trainers ask questions, provide additional details, and otherwise participate in the
  storytelling fun. There are no right or wrong answers to these questions. Instead, they help the
  Trainers imagine the Pokemon world and add the story.
  Gameplay: This text is colored [put in brackets in this text version] so that you know it is different
  from the read-aloud text. Don't read this text out loud. Instead, follow the gameplay advice it
  provides. It tells you when to run Pokemon Contests and describes other game related events.
  This symbol {STOP} means you've reached the end of an episode.
  Whenever you and the Trainers are ready, turn the page and start playing Episode 1: I Choose You!
  ---
  [Pg 14]
  Episode 1: I Choose You!
  > You and your friends are all 10-year-old Pokemon Trainers. You want to become the best Pokemon
  Masters in the world! But first you need a Pokemon.
  You go to Professor Oak's lab to choose your starting Pokemon.
  The lab is part of a larger building. What does the lab look like?
  There are computers and machines in the lab. What else do you see?
  ---
  [Pg 15]
  [While the Trainers are describing Professor Oak's lab, place the following Power Cards where all the
  Trainers can see them: Bulbasaur, Charmander, Pikachu, Squirtle, Bulbasaur and Pikachu (There are two
  Bulbasaur and Pikachu cards, so two different Trainers can select a Bulbasaur or a Pikachu.)
  > "Hello, my friends,: Professor Oak says. "You may now select one Pokemon from among those you see
  here. Choose wisely, for a Trainer's first Pokemon is very special."
  [The Trainer to the left of the Narrator selects first, then the Trainer to the left of the first
  trainer, and so on, until all the Trainers have picked ONE Power Card.
  
  252. 
  253. 
  254. 
  255. 
  256. 
  257. 
  258. 
  259. 
  260. 
  261. 
  262. 
  263. 
  264. 
  265. 
  266. 
  267. 
  268. 
  269. 
  270. 
  271. 
  272. 
  273. 
  274. 
  275. 
  276. 
  277. 
  278. 
  279. 
  280. 
  281. 
  282. 
  283. 
  284. 
  285. 
  286. 
  287. 
  288. 
  289. 
  290. 
  291. 
  292. 
  293. 
  Give each Trainer the Power Card he or she selects. This is the Trainer's first Pokemon!]
  ---
  [Pg 16]
  > "What good selections you have made," says Professor Oak. "Before I send you out into the world,
  let's have a practice Pokemon Contest. Good luck, Trainers!"
  [Pair the Trainers off against one another to play through this Pokemon Contest. If there is an odd
  number of Trainers, you play Professor Oak. The professor uses one of the remaining Pokemon Power
  cards to face off against the Trainer who doesn't have an opponent.
  See page 7 for Pokemon Contest rules.
  Let each pair of Trainers battle until one of their Pokemon faints. The Trainer whose Pokemon didn't
  faint is the winner of the training Contest. If both Pokemon faint in the same round, the Contest ends
  in a tie.]
  ---
  [Pg 17]
  > "Very good, Trainers," says Professor Oak. "You really know your stuff! Lets take your Pokemon next
  door to the Pokemon Center. The nurses there will revive your fainted Pokemon."
  The Pokemon Center is like a hospital for Pokemon. How does the Pokemon Center revive Pokemon who are
  hurt or have fainted?
  [Pause to let the Trainers answer.]
  What do you do at the end of your first day as Pokemon Trainers?
  [Pause to let the Trainers answer.]
  {STOP}
  ---
  [Pg 18]
  Episode 2: Gotta Catch 'Em!
  > The next day, Professor Oak leads you to the edge of Pallet Town. "Wild Pokemon live in the fields
  of long wavy grass outside of town," Professor Oak says. "I'll watch as you go into the grass and try
  to catch a Wild Pokemon. But first, let me give you each a Pokemon Checklist. Use it to keep track of
  which Pokemon you have caught. Good luck, Trainers."
  [Give each Trainer one Pokemon Checklist. A Trainer can check off the Pokemon they have caught. It
  should be in pencil... just in case something should ever happen to that Pokemon).
  ---
  [Pg 19]
  [6 HP in the upper right corner of the page)
  POKEMON CONTEST: WILD BATTLE
  
  294. 
  295. 
  296. 
  297. 
  298. 
  299. 
  300. 
  301. 
  302. 
  303. 
  304. 
  305. 
  306. 
  307. 
  308. 
  309. 
  310. 
  311. 
  312. 
  313. 
  314. 
  315. 
  316. 
  317. 
  318. 
  319. 
  320. 
  321. 
  322. 
  323. 
  324. 
  325. 
  326. 
  327. 
  328. 
  329. 
  330. 
  331. 
  332. 
  333. 
  334. 
  335. 
  336. 
  337. 
  > You walk into the long grass, trying to spot a Wild Pokemon. The grass tickles your legs and it's
  hard to see very far, but you can hear things moving nearby. Then you see it--a Wild Pokemon!
  Will you send your Pokemon out to battle it?
  [To capture a Wild Pokemon, a Trainer must beat it in a Pokemon Contest. There are as many Wild
  Pokemon as there are Trainers. Let each Trainer pick a Power card at random from the Power Deck.
  That's the Wild Pokemon that Trainer is trying to capture. Use the Wild Attack listed here instead of
  the powers listed on the Power Card.
  Let each Trainer complete a Contest before going on to the next. If the Trainer's Pokemon faints, that
  Wild Pokemon runs away. If the Wild Pokemon faints, the Trainer adds that Power Card to his or her
  team.]
  POKEDEX CARD
  Wild Pokemon
  6 HP
  WILD ATTACK
  Roll 5 or 6
  2 HITS
  Wild Pokemon are untamed and untrained.
  {STOP}
  ---
  [Pg 20]
  Episode 3: Spearow Trouble!
  > You and your Pokemon are relaxing and having fun at the Pallet Town Pokemon Center.
  What are you doing?
  Suddenly you hear a scary noise outside "Speeeeeeeeearow!"
  The strange cry fills the air. The people of Pallet Town run and scream and cry. A flock of Spearows
  dives and swoops out of the sky, pecking everyone they see.
  Does anyone know what a Spearow is?
  "You there! Pokemon Trainers!" Police Officer Jenny calls to you. "The town needs your help! Will you
  send your Pokemon into battle?"
  Professor Oak appears beside you. "You can only use one Pokemon at a time in battle. Which Pokemon
  will you choose?"
  POKEDEX: A Spearow is a small, nasty bird with a ferocious temper.
  ---
  [Pg 21]
  *Just a full page picture*
  ---
  
  338. 
  339. 
  340. 
  341. 
  342. 
  343. 
  344. 
  345. 
  346. 
  347. 
  348. 
  349. 
  350. 
  351. 
  352. 
  353. 
  354. 
  355. 
  356. 
  357. 
  358. 
  359. 
  360. 
  361. 
  362. 
  363. 
  364. 
  365. 
  366. 
  367. 
  368. 
  369. 
  370. 
  371. 
  372. 
  373. 
  374. 
  375. 
  376. 
  377. 
  378. 
  379. 
  380. 
  381. 
  382. 
  383. 
  [Pg 22]
  POKEMON CONTEST: OUT OF THE SKY!
  To drive off the Spearow flock, the Trainers must hurt it for a total of 15 Hits. When the flock
  receives 15 Hit Tokens, it flies away (The Trainers can't capture any of the Spearows.)
  SPEAROW CARD
  Spearow Flock
  15 HP
  DIVE ATTACK
  ROLL 4, 5, 6
  3 hits
  Pokedex: A flock of Spearow are very dangerous.
  ---
  [Pg 23]
  [15 HP in the upper right of the page]
  The Spearow flock attacks each round. If an attack is accomplished, all of the Pokemon fighting
  receive 3 Hit Tokens.
  ---
  [Pg 24]
  >After the Spearow flock has been chased away, Police Offier Jenny walks toward you. She smiles.
  Thanks for helping out," she says.
  What do you say to her?
  All of your Pokemon are being treated at the Pokemon Center after that battle, I  should tell you to
  be on the look-out for Pokemon theives," Officer Jenny says. "Be careful, and take good care of your
  Pokemon. They're already here in Pallet Town".
  A little while later, Professor Oak steps out of the Pokemon Center. Your Pokemon follow him out,
  looking clean and refreshed. "Good work, Trainers," Professor Oak says. "I'm proud of you all."
  What do you say to Professor Oak?
  It's time for you to head out on your own and begin your journey," the Professor says. "I'm sure you
  are all going to be great Pokemon Masters some day. Good luck!"
  {STOP}
  ---
  [Pg 25]
  *Just a full page picture*
  ---
  [Pg 26]
  *Just a full page picture*
  ---
  
  384. 
  385. 
  386. 
  387. 
  388. 
  389. 
  390. 
  391. 
  392. 
  393. 
  394. 
  395. 
  396. 
  397. 
  398. 
  399. 
  400. 
  401. 
  402. 
  403. 
  404. 
  405. 
  406. 
  407. 
  408. 
  409. 
  410. 
  411. 
  412. 
  413. 
  414. 
  415. 
  416. 
  417. 
  418. 
  419. 
  420. 
  421. 
  422. 
  423. 
  424. 
  425. 
  426. 
  427. 
  428. 
  [Pg 27]
  Episode 4: Viridian Forest
  > Professor Oak points down the road. "That way leads to Viridian Forest," he says. "That's where you
  should begin your journey. Good bye!"
  What do you say to Professor Oak?
  Then what do you do?
  [After the Trainers say they are heading for Viridian Forest, ask them what's around them. Remember
  there are no right or wrong answers. Praise all efforts and encourage participation and imagination.]
  > What do you see and hear in the Forest?
  What kinds of animals live in the Forest?
  Is it scary in the Forest? Are your Pokemon afraid?
  ---
  [Pg 28]
  > As you travel through Viridian Forest, that sky gets dark, and it starts to rain.
  How does the rain feel? Is it warm or cold?
  What do you do while it's raining?
  [The Trainers can find a place to wait out the storm, or they can continue to walk through the forest.
  At some point, they may notice a few Wild Pokemon hiding nearby, perhaps under some leaves.
  > Look! There are some Wild Pokemon taking shelter under those leaves. They don't seem to like the
  rain. They don't want to get wet.
  [Select a number of Power Cards at random from those remaining in the Power Card deck. Draw one card
  for each Trainer playing this episode.
  These are the Wild Pokemon the Trainers see.
  ---
  [Pg 29]
  POKEMON CONTEST: BATTLE VS WILD POKEMON IN THE RAIN
  > Do you want to leave the Wild Pokemon alone, or do you want to try to capture them?
  [To capture a Wild Pokemon, a Trainer must beat it in a Pokemon Contest. Let each trainer pick the
  Pokemon that he or she wants to try to capture, starting with the Trainer to your left. Use the Wild
  Attack described below instead of the powers listed on the Power Cards.
  Let each Trainer complete a Contest before going on to the next. If the Trainer's Pokemon faints, the
  Wild Pokemon runs away. If the Wild Pokemon faints, the Trainer adds that Power Card to his or her
  
  429. 
  430. 
  431. 
  432. 
  433. 
  434. 
  435. 
  436. 
  437. 
  438. 
  439. 
  440. 
  441. 
  442. 
  443. 
  444. 
  445. 
  446. 
  447. 
  448. 
  449. 
  450. 
  451. 
  452. 
  453. 
  454. 
  455. 
  456. 
  457. 
  458. 
  459. 
  460. 
  461. 
  462. 
  463. 
  464. 
  465. 
  466. 
  467. 
  468. 
  469. 
  470. 
  471. 
  team.]
  POKEDEX
  8 HP
  Wild Pokemon
  WILD ATTACK
  ROLL 5 or 6
  3 HITS
  {STOP}
  ---
  [Pg 30]
  Episode 5: The Broken Bridge
  > There's a river ahead of you. A little boy sits at the edge of the river. He looks very sad.
  What does the little boy look like?
  What do you say to the little boy?
  [After everyone has had the chance to add details to the story, the little boy speaks to the Trainers.
  > "Hi," little boy says. "The storm knocked out the brifge and now there's no way to cross the river."
  The little boy stands up and points toward a tree near the river's edge. "I think that tree could be
  pushed down", he says. "Then we could walk across it. Too bad I don't have any Pokemon. They could
  push that tree down."
  He looks back across the river and sighs. "That's why I'm going to Viridian City," the little boy
  says. "I'm going to become a Pokemon Trainer when I'm old enough. If I can ever get there!"
  [Let the Trainers talk about the little boy. His name is Bobby. Eventually, if the Trainers don't
  think of it themselves, Bobby asks them to send their Pokemon out to push over the tree and make a
  bridge.
  ---
  [Pg 30]
  [The Trainers each send one Pokemon out to help build the brigbe. Each round, a Trainer selects one
  side of his or her Power Card and rolls the die.
  It takes 15 Hits to push over the tree and form a makeshift bridge. Once all of the Trainers have
  worked together to get 15 Hits, the tree is pushed over and stretched across the river.
  With the bridge complete, the Trainers can cross to find their next adventure on their way to Viridian
  City.]
  > "That was so cool!" Bobby says. "I can't wait to become a Pokemon Trainer and collect my own Pokemon
  team!"
  He turns to leave. "Thanks for helping me," Bobby says. "Maybe I'll see you at Viridian City."
  
  472. 
  473. 
  474. 
  475. 
  476. 
  477. 
  478. 
  479. 
  480. 
  481. 
  482. 
  483. 
  484. 
  485. 
  486. 
  487. 
  488. 
  489. 
  490. 
  491. 
  492. 
  493. 
  494. 
  495. 
  496. 
  497. 
  498. 
  499. 
  500. 
  501. 
  502. 
  503. 
  504. 
  505. 
  506. 
  507. 
  508. 
  509. 
  510. 
  511. 
  512. 
  513. 
  514. 
  515. 
  Bobby crosses the river on the tree-bridge and disappears into the forest. Now you can cross the
  river, too.
  {STOP}
  ---
  [Pg 31]
  Episode 6: Mean Pidgey
  > The trip through the forest has been quiet. You haven't seen any sign of other people or Pokemon.
  Around the bend, tall grass grows across the path. In the middle of the tall grass, you see a pidgey.
  The Pidgey looks mean. It squawks at you, clawing the groung and pecking in your direction. What do
  you want to do?
  ---
  [Pg 32]
  [10 HP in the upper right corner of the page]
  POKEMON CONTEST: ANGRY OPPONENT!
  [If any of the Trainers try to walk down the path, the Pidgey pecks at them and refuses to let them
  pass.
  The only way to get past the Pidgey is to scare it into running away. To do this, a Trainer's Pokemon
  must beat it in a Pokemon Contest. If a Trainer's Pokemon faints, another Trainer must send a Pokemon
  in to challenge the Pidgey.
  When the Pidgey takes enough Hit Tokens to equal or exceed its Hit Point total, it flies away into the
  trees. Then the Trainers can continue on their way.
  POKEDEX CARD
  Mean Pidgey
  10 HP
  GUST ATTACK
  ROLL 2, 3, 4, 5 or 6
  3 HITS
  {STOP}
  ---
  [Pg 34]
  Episode 7: Spearow Fury!
  >You hear the sound of battle up ahead. It means that a lot of Pokemon are fighting. The path curves
  around a thick clump of trees. There, in the clearing ahead, a lone Pikachu battles against a flock of
  Spearows. It looks like the same flock you fought in Pallet Town!
  The poor Pikachu falls to the forest floor, but the Spearows keep pecking and diving and clawing at
  the hurt Pokemon.
  
  516. 
  517. 
  518. 
  519. 
  520. 
  521. 
  522. 
  523. 
  524. 
  525. 
  526. 
  527. 
  528. 
  529. 
  530. 
  531. 
  532. 
  533. 
  534. 
  535. 
  536. 
  537. 
  538. 
  539. 
  540. 
  541. 
  542. 
  543. 
  544. 
  545. 
  546. 
  547. 
  548. 
  549. 
  550. 
  551. 
  552. 
  553. 
  554. 
  555. 
  556. 
  557. 
  558. 
  559. 
  560. 
  561. 
  562. 
  563. 
  What are you going to do?
  [The Trainers should decide to help the injured Pikachu. If they don't want to help, the poor Pikachu
  yells in pain.]
  > "Pika!" the hurt Pikachu yells, waiting for your help as another Spearow pecks at him.
  [The Trainers must drive-off the Spearow flock in order to get close to the injured Pikachu.
  To drive-off the Spearow flock, the Trainers must hurt it for a total of 15 Hits. When the flock
  reaches 15 Hit Tokens, it flies away.
  The Spearow flock attacks once each round. If its attack is successful, ALL of the Pokemon fighting it
  receive 4 Hit Tokens.
  ---
  [Pg 35]
  [15 HP in the upper right corner of the page]
  POKEMON CONTEST: TERRIBLE WINGS!
  [After the flock receives 15 Hit Tokens and flies away, the Trainers can approach the hurt Pikachu.]
  > The Pikachu looks like it has been hurt very badly. It needs help! Viridian City is close by. It has
  a Pokemon Center. Will you take Pikachu to Viridian City?
  POKEDEX CARD
  Spearow Flock
  15 HP
  FURY ATTACK
  ROLL 5 or 6
  4 HITS
  Spearow are ferocious birds.
  {STOP}
  ---
  [Pg 36]
  Episode 8: Pokemon Emergency:
  > You rush the hurt Pikachu into Viridian City. A police officer stops you.
  "What's the big hurry?" Officer Jenny asks.
  What do you say to Police Officer Jenny?
  [Give the Trainers a chance to tell Officer Jenny what happened to the poor Pikachu. Then...]
  > Why didn't you say sp? asks Officer Jenny. "That's a genuine Pokemon emergency! Follow me. I'll get
  you to the Pokemon Center!"
  
  564. 
  565. 
  566. 
  567. 
  568. 
  569. 
  570. 
  571. 
  572. 
  573. 
  574. 
  575. 
  576. 
  577. 
  578. 
  579. 
  580. 
  581. 
  582. 
  583. 
  584. 
  585. 
  586. 
  587. 
  588. 
  589. 
  590. 
  591. 
  592. 
  593. 
  594. 
  595. 
  596. 
  597. 
  598. 
  599. 
  600. 
  601. 
  602. 
  603. 
  604. 
  605. 
  606. 
  607. 
  The Viridian City Pokemon Center is bigger than the one in Pallet Town. Officer Jenny leads you
  straight to the front desk.
  Are there a lot of people in the Pokemon Center? What are they doing?
  A nurse rushes over to help you. "This Pikachu is badly hurt," Nurse Joy says. "Wait here while we
  take care of this poor Pokemon. He'll be better in no time."
  What does Nurse Joy do to help the injured Pikachu?
  What do you do while you're waiting?
  ---
  [Pg 37]
  [If there is still a Pikachu Power Card remaining in the deck, then one of the Trainers gets to add
  this Pikachu to his or her team. To decide who gets to keep this Pikachu, have everyone roll the die.
  Pikachu joins the team of the Trainer with the highest roll.
  If both Pikachu cards are already in play, then the Pokemon Center keeps this Pikachu.
  ---
  [Pg 38]
  > Nurse Joy returns after a while and says, "That Pikachu was hurt pretty badly, it's a good thing you
  got here as quickly as you did. He'll be fine now."
  [Nurse Joy gives the Pikachu to one of the Trainers if the card is available. If not, she tells the
  Trainers that the Pikachu needs to stay here for a few days.]
  > Suddenly two Poke Balls crash through the glass roof of the Pokemon Center. Clouds of thick smoke
  begin to fill the room.
  Two Pokemon emerge from the smoke. The first floats in the air, and the smoke comes from its own body.
  "Koffing!" it says in a deep voice.
  The other is a big purple snake.
  "Ekans!" it hisses.
  The smoke clears, and two teenagers step into the room. One's a boy, the other is a girl. They wear
  white uniforms and black boots. There's a letter "R" on their shirts. Between them stands a cat-like
  Pokemon.
  "Allow us to introduce ourselves," says the boy.
  "To protect the world from devastation" says the girl.
  "To unite all people within our Nation," says the boy.
  ---
  [Pg 39]
  
  608. 
  609. 
  610. 
  611. 
  612. 
  613. 
  614. 
  615. 
  616. 
  617. 
  618. 
  619. 
  620. 
  621. 
  622. 
  623. 
  624. 
  625. 
  626. 
  627. 
  628. 
  629. 
  630. 
  631. 
  632. 
  633. 
  634. 
  635. 
  636. 
  637. 
  638. 
  639. 
  640. 
  641. 
  642. 
  643. 
  644. 
  645. 
  646. 
  647. 
  648. 
  649. 
  650. 
  651. 
  652. 
  653. 
  654. 
  655. 
  "To denounce the evils of truth and love," says the girl.
  "To extend our reach to the stars above," says the boy.
  "Jessie!" says the girl.
  "James!" says the boy.
  "Team Rocket--blast off at the speed of light!"
  "Surrender now, or prepare to fight."
  "Meowth! That's right!" says Meowth, the cat-like Pokemon.
  "We're here for your Pokemon," says James.
  ---
  [Pg 40]
  POKEMON CONTEST: TEAM VS. TEAM
  > The evil Team Rocket has broken into the Pokemon Center! They want to steal all the Pokemon--
  including yours!
  "Koffing!" says the floating Pokemon as tick, green smoke billows from it.
  "Ekans!" hisses the snake Pokemon as it slithers toward you.
  Will you send your Pokemon into battle?
  [To protect the Pokemon Center, the Trainers must defeat Team Rocket's Pokemon. Koffing and Ekans
  fight side by side, inflicting Hits on ALL good Pokemon that challenge them.
  The pair of evil Pokemon attacks once each round. If the attack is successful, all of the Pokemon
  fighting them receive 3 Hit Tokens.
  Koffing & Ekans
  TEAM ATTACK
  ROLL 5, 6
  3 HITS
  ---
  [Pg 41]
  [If all the Trainers' Pokemon faint, Team Rocket steals everything but the Trainers' starting Pokemon.
  Erase all the checks from each Trainer's Checklist.
  If the Trainers' Pokemon inflict 18 hits on the evil Pokemon, Team Rocket calls them back into their
  Poke Balls. Then Team Rocket turns and runs away.]
  {STOP}
  
  656. 
  657. 
  658. 
  659. 
  660. 
  661. 
  662. 
  663. 
  664. 
  665. 
  666. 
  667. 
  668. 
  669. 
  670. 
  671. 
  672. 
  673. 
  674. 
  675. 
  676. 
  677. 
  678. 
  679. 
  680. 
  681. 
  682. 
  683. 
  684. 
  685. 
  686. 
  687. 
  688. 
  689. 
  690. 
  691. 
  692. 
  693. 
  694. 
  695. 
  696. 
  697. 
  698. 
  ---
  [Pg 42]
  Episode 9: Pokemon Hunting!
  > You leave Viridian City behind and head out into the forest. It isn't long before you come upon a
  field of tall grass. Maybe there are Wild Pokemon here! It would be great to catch another Pokemon to
  add to your team!
  [Each Trainer who wants to go hunting flips the Pokecoin. If it lands heads up, that trainer has
  spotted a Wild Pokemon. If it lands tails down, that trainer didn't find any Pokemon.
  ---
  [Pg 43]
  [8 HP in the upper right corner of the page]
  POKEMON CONTEST: IN THE TALL GRASS!
  [To capture a Wild Pokemon, a Trainer must beat it in a Pokemon Contest. Let each Trainer who spots a
  Wild Pokemon pick a Power Card at random from the Power Deck. That's the Wild Pokemon that Trainer is
  trying to capture. Use the Wild Attack listed below instead of the powers listed on the Power Card.
  Let each Trainer complete a contest before moving on to the next. If the Trainer's Pokemon faints, the
  Wild Pokemon runs away. If the Wild Pokemon faints, the Trainer adds that Power Card to his or her
  team.
  POKEDEX CARD
  Wild Pokemon
  8 HP
  WILD ATTACK
  Roll 4, 5 or 6
  3 HITS
  Wild Pokemon hide in the tall grass
  {STOP}
  ===
  [Pg 44]
  Episode 10: Camp Out!
  > You've been walking all day and now it's time to rest for the night. You find a nice campsite just
  before the sun starts to set.
  The campsite is near a bubbling brook. What else is around and near the campsight?
  What do you do when you camp out?
  [Let all of the players have a chance to describe the camp, and tell each other what they do to rest
  and relax. When everyone has had a chance, they spot a strange sight flying near the trees.
  > Just before darkness falls over the forest, you hear a voice call from far above you. Up in the sky,
  you see a strange balloon. It's shaped like that cat-like Pokemon that was hanging out with Team
  
  699. 
  700. 
  701. 
  702. 
  703. 
  704. 
  705. 
  706. 
  707. 
  708. 
  709. 
  710. 
  711. 
  712. 
  713. 
  714. 
  715. 
  716. 
  717. 
  718. 
  719. 
  720. 
  721. 
  722. 
  723. 
  724. 
  725. 
  726. 
  727. 
  728. 
  729. 
  730. 
  731. 
  732. 
  733. 
  734. 
  735. 
  736. 
  737. 
  738. 
  739. 
  740. 
  741. 
  742. 
  743. 
  744. 
  745. 
  Rocket.
  As the balloon drifts by, you see that there are people in the basket that hangs below it. It's Team
  Rocket!
  "Sleep tight, little Trainers," Jessie calls down.
  "Protect those Pokemon," James says. "We'll take them from you soon enough!"
  ---
  [Pg 45]
  > "Meowth! That's right!" says Meowth.
  What do you say to Team Rocket as they drift out of sight?
  Your Pokemon seem a little scared. What do you say to them so they can sleep tonight?
  {STOP}
  ---
  [Pg 46]
  Episode 11: Gary's Challenge!
  > The next day Gary Oak, Professor Oak's grandson, waits for you along the forest path.
  "I've been hearing a lot about you," Gary says. "I don't think you're as hot as some people say you
  are. Let's find out. I challenge the best among you to a Pokemon Contest!"
  Do any of you want to accept Gary;s challenge?
  [Only one Trainer can accept Gary's challenge. If more than one Trainer wants to battle him, have them
  roll the die. The Trainer with the highest die roll gets to participate in this challenge.]
  ---
  [Pg 47]
  [9 HP in upper right corner of page]
  POKEMON CONTEST: SANDSHREW ATTACKS!
  [Gary uses one Pokemon in the Contest. He uses Sandshrew. The trainer who challenges him can switch
  Pokemon until one of his or her Pokemon faints.
  If Gary wins the challenge, he says "I knew you Trainers were losers." Then he leaves.
  If the Trainer wins the challenge, Gary says, "Pretty good, I guess that what they're saying about you
  is true." Then he leaves.
  Pokedex for Sandshrew card:
  Sandshrew
  9 HP
  FURY SWIPES
  
  746. 
  747. 
  748. 
  749. 
  750. 
  751. 
  752. 
  753. 
  754. 
  755. 
  756. 
  757. 
  758. 
  759. 
  760. 
  761. 
  762. 
  763. 
  764. 
  765. 
  766. 
  767. 
  768. 
  769. 
  770. 
  771. 
  772. 
  773. 
  774. 
  775. 
  776. 
  777. 
  778. 
  779. 
  780. 
  781. 
  782. 
  783. 
  784. 
  785. 
  786. 
  787. 
  788. 
  789. 
  790. 
  ROLL 4, 5, 6
  2 HITS
  (and Flip Pokecoin)
  Heads: 2 MORE HITS
  Sandshrew burrow deep underground in hot, dry places.
  {STOP}
  ---
  [Pg 48]
  Episode 12: Ambushed!
  > The forest path winds peacefully through the trees. It's a nice day.
  What is this nice day like?
  You continue your walk through the forest when suddenly the groung doesn't feel right. That's because
  you're standing over a big hole that was covered over with grass. You fall into the deep hole! You can
  see Team Rocket looking down at you from the top of the hole.
  "That worked splendidly!" Jessie says from up above.
  "I knew it would!" says James from atop the hole.
  "I bet those Trainers have lots of rare and unusual Pokemon. Meowth!" says Meowth.
  What do you say to Jesse and James?
  [The Trainers probably won't give their Pokemon to Jesse and James. They can use their Pokemon to get
  out of this hole, though.
  Each Trainer can select one Pokemon. The Pokemon team up to dig handholds in the dirt wall of the deep
  hole. When they have worked together to get 18 Hits, the Pokemon have dug enough handholds that the
  trainers can use them to climb out of the hole. It's almost as good as having a ladder! When Team
  Rocket sees that the Trainers are close to escaping, Jesse, James, and Meowth run away.
  {STOP}
  ---
  [Pg 49]
  [8 HP in the upper right corner of the page]
  Episode 13: Pokemon Galore!
  POKEMON CONTEST: IT'S A CROWD!
  > The clearing ahead is extremely crowded. There are dozens of Wild Pokemon lying around in the sun!
  This is a great opportunity to add some Wild Pokemon to your teams--if you can beat them in a Contest!
  Do you want to try to catch a Wild Pokemon?
  [To capture a Wild Pokemon, a Trainer must beat it in a Pokemon Contest. Let each Trainer pick a Power
  Card at random from the Power Deck. That's the Wild Pokemon that Trainer is trying to capture. Use the
  
  791. 
  792. 
  793. 
  794. 
  795. 
  796. 
  797. 
  798. 
  799. 
  800. 
  801. 
  802. 
  803. 
  804. 
  805. 
  806. 
  807. 
  808. 
  809. 
  810. 
  811. 
  812. 
  813. 
  814. 
  815. 
  816. 
  817. 
  818. 
  819. 
  820. 
  821. 
  822. 
  823. 
  824. 
  825. 
  826. 
  827. 
  828. 
  829. 
  830. 
  831. 
  832. 
  833. 
  834. 
  835. 
  836. 
  837. 
  Wild Attack listed below instead of the powers listed on the Power Card.
  Let each Trainer complete a Contest before going on to the next. If the Trainer's Pokemon faints, that
  Wild Pokemon runs away. If the Wild Pokemon faints, the Trainer adds the Power Card to his or her
  team.
  POKEDEX CARD
  Wild Pokemon
  WILD ATTACK
  ROLL 5 or 6
  3 HITS
  and Flip Pokecoin. Heads = 1 MORE HIT
  If your Pokemon faints, the Wild Pokemon runs away.
  {STOP}
  ---
  [Pg 50]
  [8 HP in the upper right corner of this page]
  Episode 14: Samurai's Challenge
  POKEMON CONTEST: GROWLITHE ATTACKS!
  > A kid dressed as a Samurai steps out of the trees. "I challenge the best among you to a friendly
  Pokemon Contest, one Trainer to another," he says.
  Do any of you want to accept the Samurai's challenge?
  [Only one Trainer can accept the Samurai's challenge. If more than one Trainer wants to battle his
  Pokemon, have them roll the die. The trainer with the highest die rolls and gets to participate in the
  challenge. The Samurai brings Growlithe out to participate!]
  > After the challenge, the Samurai says, "Thank you for practicing with me." Then he leaves.
  POKEDEX CARD
  Growlithe
  8HP
  BITE
  ROLL 3, 4, 5, 6
  2 HITS
  and Flip Pokecoin. Heads = 1 MORE HIT
  Growlithe protects its territory and owner.
  {STOP}
  ---
  [Pg 51]
  Full page picture
  ---
  [Pg 52]
  
  838. 
  839. 
  840. 
  841. 
  842. 
  843. 
  844. 
  845. 
  846. 
  847. 
  848. 
  849. 
  850. 
  851. 
  852. 
  853. 
  854. 
  855. 
  856. 
  857. 
  858. 
  859. 
  860. 
  861. 
  862. 
  863. 
  864. 
  865. 
  866. 
  867. 
  868. 
  869. 
  870. 
  871. 
  872. 
  873. 
  874. 
  875. 
  876. 
  877. 
  878. 
  879. 
  880. 
  881. 
  Episode 15: Pewter City Contest!
  > After a lot of walking through the forest, you finally reach Pewter City.
  What's in this city? What kinds of stores? What kinds of restaurants? What else do you see?
  The Pokemon Center is easy to find. It's a great place to rest after your long journey.
  "Welcome to the Pewter City Pokemon Center," the nurse at the front desk says. "Do you have any
  Pokemon that need to be revived?"
  [Any Pokemon that fainted or took and damage during the long journey from Viridian City to Pewter City
  can now me rejuvinated back to full health. The nurse gladly takes care of any problems the Pokemon
  may have.]
  > While you're waiting, Nurse Joy brings you food and drink.
  What kind of food and drink does she bring?
  "What brings you to Pewter City?" Nurse Joy asks.
  ---
  [Pg 53]
  [After the Trainers finish telling her about their adventures, Nurse Joy has an idea.]
  > "You should go to the Pewter City gym," Nurse Joy says. "I bet the gym leader can teach you a lot
  about being Pokemon Trainers."
  ---
  [Pg 54]
  > Later, at the Pewter City Gym, you meet Brock. He's the gym leader.
  "Hi. Welcome to my gym," Brock says. "So you want to practice your Pokemon against my Pokemon? Okay,
  but you asked for it!"
  ---
  [Pg 55]
  [12 HP in upper right corner of page]
  POKEMON CONTEST: ONIX ATTACKS!
  [Brock allows each Trainer to challenge his Pokemon, but they must battle it one at a time. Brock uses
  Onix. After each match, Brock heals Onix, and returns any Hit Tokens it received to the Hit Token
  pile. To beat it, each Trainer's Pokemon must hit it for a number of Hit Tokens equal to or greater
  than its Hit Points total.]
  > This is a tough contest," Brock says. "Remember, this is just a training Contest. It's okay to lose.
  Every challenge teaches us something new."
  POKEDEX ENTRY
  Onix
  
  882. 
  883. 
  884. 
  885. 
  886. 
  887. 
  888. 
  889. 
  890. 
  891. 
  892. 
  893. 
  894. 
  895. 
  896. 
  897. 
  898. 
  899. 
  900. 
  901. 
  902. 
  903. 
  904. 
  905. 
  906. 
  907. 
  908. 
  909. 
  910. 
  911. 
  912. 
  913. 
  914. 
  915. 
  916. 
  917. 
  918. 
  919. 
  920. 
  921. 
  922. 
  923. 
  924. 
  925. 
  926. 
  927. 
  12 HP
  SLAM
  ROLL 4, 5, or 6
  4 HITS
  and Flip Coin
  Heads=1 MORE HIT
  Onix is longer than 4 basketball players end to end.
  {STOP}
  ---
  [Pg 56]
  Episode 16: Fire!
  > After the training contest with Brock, you go back to the Pewter City Pokemon Center to rest. Your
  Pokemon are revived, and you get to eat and wash up. Later, you hear a call for help. The call for
  help comes from outside. You run to the door and see that a nearby building in on fire!
  What kind of building is it? Why is fire dangerous? Are you scared?
  Officer Jenny notices you and comes running over. "Hey!" she says. "Will you send your Pokemon to help
  put out the fire?"
  ---
  [Pg 57]
  [Each Trainer can select one Pokemon. The Pokemon team up to put out the fire. Ask the Trainers what
  the Pokemon are doing. Some could be tossing dirt or water onto the fire for example. This is a good
  opportunity to educate Trainers about the dangers of fire while adding to this exciting story.
  When the Pokemon have worked together to 16 Hits, they have extinguished the fire.
  However, the fire is dangerous. It's hot and smoky and hurt the Pokemon. Every round, flip the
  Pokecoin. If it lands tails side up, the Pokemon battling the fire receive 2 Hit Tokens.
  If all of the Pokemon fighting the fire faint before the fire is put out, then Brock and the members
  of the Pewter City Gym arrive to save the day.
  ---
  [Pg 58]
  > The fire was only a trick! While you were helping to put it out, Team Rocket has sneaked up on you!
  "To protect the world from devastation," says Jessie.
  "To unite all peoples within our nation," says James.
  "To denounce the evils of truth and love,"
  "To extend our reach to the stars above,"
  "Jessie!"
  
  928. 
  929. 
  930. 
  931. 
  932. 
  933. 
  934. 
  935. 
  936. 
  937. 
  938. 
  939. 
  940. 
  941. 
  942. 
  943. 
  944. 
  945. 
  946. 
  947. 
  948. 
  949. 
  950. 
  951. 
  952. 
  953. 
  954. 
  955. 
  956. 
  957. 
  958. 
  959. 
  960. 
  961. 
  962. 
  963. 
  964. 
  965. 
  966. 
  967. 
  968. 
  969. 
  970. 
  971. 
  972. 
  973. 
  974. 
  975. 
  976. 
  977. 
  978. 
  "James!"
  "Team Rocket--blast off at the speed of light!" says Jessie.
  "Surrender now, or prepare to fight!" says James.
  "Meowth! That's right!" says Meowth.
  "This is your last chance," James says, pulling a Poke Ball from his belt.
  ---
  [Pg 59]
  "We want your Pokemon," Jessie says, holding a Poke Ball of her own.
  "And we'll take them by force if necessary," says Meowth as Jessie and James toss their Poke Balls.
  "Koffing!" says the first Pokemon to emerge in a cloud of thick, green smoke.
  "Ekans!" hisses the second as it slithers from its Poke Ball.
  "Meowth!" says Meowth, leaping to join them.
  Will you send your Pokemon into battle?
  ---
  [Pg 60]
  [22 HP in the upper right corner of page]
  POKEMON CONTEST: TEAM ROCKET ATTACKS!
  [Koffing, Ekans, and Meowth fight side by side, inflicting Hits on all Pokemon that challenge them.
  The trio of evil Pokemon attack once each round. If the attack is successful, all of the Pokemon
  fighting them receive 3 Hit Tokens.
  If all of the Trainers' Pokemon faint, Team Rocket steals everything but their starting Pokemon.
  If the Trainers' Pokemon inflict 22 Hits on the evil Pokemon, Team Rocket calls them back and runs
  away.
  "We'll be back," Jessie and James say as they run away.
  "Yay!" says Officer Jenny.
  "Good job!" says Brock. And Nurse Joy throws a party for everyone at the Pokemon Center!
  POKEDEX CARD
  Koffing, Ekans, & Meowth
  TEAM ATTACK
  ROLL 4, 5, 6
  3 HITS
  
  979. 
  980. 
  981. 
  The evil Pokemon team is extremely tough
  {STOP - THAT'S ALL FOR NOW!}
  
SOURCE: textdata/thevault/Deduped  Shit/Pokemon/Pokemon Jr.pdf