TEXT:  
  Primal Path 
  Rage burns in every barbarian’s heart, a furnace that drives 
  him or her toward greatness. Different barbarians attribute 
  their rage to different sources, however. For some, it is an 
  internal reservoir where pain, grief, and anger are forged 
  into a fury hard as steel. Others see it as a spiritual blessing, 
  a gift of a totem animal.  
  Path of the Bear 
  To a barbarian, totems symbolize primal strengths and 
  virtues to which the mighty should aspire. Some barbarians, 
  however, embrace but one aspect of a totem, a single totem 
  animal, to act as their singular inspiration and guide. This 
  represents an abandonment of totemic virtue and a 
  complete embrace of animal nature. In the depths of their 
  primal rage, these barbarians even manifest traits of their 
  chosen beast, becoming one with the totems animal. 
       The spirit of the bear symbolizes strength and resolve, 
  and a determination to protect one's loved ones. Barbarians 
  who form a special connection to this spirit are called bear 
  warriors, and develop a stocky build, grow a preponderance 
  of hair, and normally tower above other men. In battle, by 
  channeling their connection to the bear spirit, a bear warrior 
  actually transforms into a bear while they fight. 
  Grizzly Transformation 
  Starting at 3rd level, when you enter a rage, you can 
  become a fearsome bear for the duration of your rage. You 
  automatically revert to your normal form if your rage ends, 
  if you fall unconscious, drop to 0 hit points, or die. 
       At 3rd level, you can transform into a black bear, at 6th 
  level, you can transform into a brown bear, and at 10th 
  level, you can transform into a polar bear. 
       While you are transformed, the following rules apply: 
  • Your game statistics are replaced by the bear's 
  statistics, but you retain your alignment, personality, 
  and Intelligence, Wisdom, and Charisma scores. You 
  also retain your AC, Strength, and Constitution scores, 
  if they would be higher than the bear's.  
  • You also retain all of your skill and saving throw 
  proficiencies, in addition to gaining the bear's 
  Perception proficiency, if it has one. Use your own 
  proficiency bonus. 
  • When you transform, you assume the bear's hit points 
  and hit dice. When you revert to your normal form, and 
  you return to the number of hit points you had before 
  you transformed. However, if you revert as a result of 
  dropping to 0 hit points, any excess damage carries 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  over to your normal form.  
  • You retain the damage resistances from raging and rage 
  bonus damage while in your bear form. You also retain 
  the benefit of any other features from your class, race, 
  or other source and can use them if your bear form is 
  physically capable of doing so. However, you can't use 
  any of your Special senses, such as Darkvision. 
  • Your equipment merges into your new form and has no 
  effect until you leave the form. 
  Hibernation 
  At 6th level, you sleep like a rock. When you take a long 
  rest, you regain all expended hit dice, instead of half of 
  them. 
  Bare Necessities 
  By 10th level, like the bear, you are hearty and resilient, 
  requiring neither protection nor shelter. You never suffer 
  levels of exhaustion or any other penalty for enduring the 
  elements. In addition, you need half the amount of food and 
  water as other members of your race to survive. 
       Lastly, you have advantage on Constitution saving 
  throws you make against being exhausted. 
  Maul 
  Starting at 14th level, while you're raging, if you hit a 
  creature with two weapon attacks on your turn, the target 
  takes an additional 2d8 damage. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Path of the Bear.pdf