TEXT: n the trail between GalGenbeck and Schleswig,
  there lies the
  A family business of the E’Robert family, 
  with the friendly proprietor Howie, his 
  wife Jowlie and daughter Rowlie. It’s a 
  place where Player Characters can rest 
  after a hard day’s work of adventure and 
  indulge in the most important aspect of 
  RPGs - roleplaying their characters.
  »MENU«
  Scrambl'd æggs - 2 sp - delicious! Eating 
  causes the character’s death after d6 
  minutes.
  Meate - 3 sp - eating human meat causes 
  addiction in every character, except for 
  Fanged Deserter. Each day thereafter, they 
  have to consume human flesh or suffer +2 
  DR to all actions for d10 days. 
  Åle - 1 sp - after the end, the Demon 
  became 
  more malicious. 
  Drinking 
  beer 
  causes dehydration and retching after 2d6 
  hours. A successful DC12 Toughness test 
  suppresses the Demon’s taint. A failed one 
  causes a newborn demon to crawl up and 
  emerge from the character’s mouth, turning 
  their insides into paste and killing them 
  in the process.
  Infant Demon
  HP 6 Morale 7, Arm -d2, tentacles d4. 
  Quick – attack & defense DR 14
  Every 15 minutes, roll d10 for a random encounter or pick one 
  from the list. Reroll if it has already happened.
  1. Horses neigh in the stables - cultists have 
  arrived to kill and turn them into skeletons.
  D4+1 Earthbound (p. 70) appear in the Stables. 
  If players ignore the commotion, horses here 
  are turned into d6 skeletal horses, while the 
  cultists venture inside the inn to drink some 
  Åle.
  Skeletal Horse - HP 7, Morale 8, Hooves – d4+1
  Skeletal - piercing attacks require DR 14 to 
  hit. Dealing 5 or more damage in one attack 
  destroys it outright.
  2. The innkeeper has run out of fresh meate and 
  goes to the back room to “restock”. He’s not 
  around for d10 minutes - characters can look 
  around freely.
  3. D6+2 sailors walk inside. They order food 
  and Åle, sit down at a table and begin singing 
  sea shanties. Everyone in hearing range is 
  extremely agitated by the foul sounds, and all 
  their tests have DC increased by 2.
  HP 7, Morale 8 No armor
  Cord - d4
  4. The famous knight Ais van Nodden arrives. 
  He’s behaving like an insufferable lordling. 
  After 2d6 minutes he goes upstairs with the 
  innkeeper’s daughter. Then he is murdered 
  there, and one of the Prowlers there takes his 
  heavy armor and sword (d10).
  Ais van Nodden - HP 10 Morale 7, Plate - d6,
  Zweihander – d10
  5. A skeleton approaches the bar, gets an Åle 
  and a floorcloth. Then he disappears into the 
  night. It happens from time to time, it seems. 
  6. Someone runs out of the room upstairs, 
  panicked, screaming like a madman. He jumps out 
  of a window, breaks his neck and dies 
  instantly. Innkeeper, without saying a word, 
  goes outside and takes his body to the back 
  room. It will be given to the Demon.
  7. Demon belches loudly. The pungent aroma of 
  Student Special 9% fills the inn. For the next 
  hour, Åle is free.
  8. A drunken old lout wakes up. He mumbles 
  something and begins blowing his bagpipes. The 
  instrument 
  wails 
  insufferably. 
  After 
  1d4 
  minutes, the drunkard turns into a Lich (p. 
  63). Roll for player reaction.
  9. The innkeeper’s daughter invites one of the 
  heroes upstairs (only if they hit on her 
  before)
  10. A gargantuan tentacle jumps out of the 
  privy. The Demon decided to change his 
  residence. He moves from the cellar first to 
  privy, then, after 10 minutes to stables, and 
  then to the main hall.
  The great grandfather of Howie E’Robert, Howie, 
  discovered a Demon long before the end. After 
  finding out that said fiend is able to convert any 
  organic material into poor beer, he decided to found 
  an inn right above his lair. His great grandson - 
  the current owner - had to face a serious problem - 
  the lack of meate and æggs.
  The former proved to be no issue - all it takes is 
  to murder a sleeping client. The latter, however, 
  required a new pact with the Demon and a certain 
  dark ritual performed by the Forbidden Cult. 
  Scrambl'd æggs served here are the best in the 
  region, but the innkeeper’s wife paid a grave price 
  for the ability to prepare them. And they are always 
  poisoned, as there is never enough meate.
  inn.
  
  Cursed. Drinking the well’s 
  water makes the character 
  need to drink some Åle right 
  now. A DR 14 Presence is 
  required to suppress this 
  desire.
  Several horses. No ostler.
  Rowlie 
  and 
  her 
  four 
  brothers - Prowlers (p.71)
  Stairs 
  to 
  the 
  attic 
  – 
  trapped: DR 14 DEX or d6 
  damage.
  50 sp stuffed in various 
  places.
  Wraith (p. 61) of the inn’s founder. He desires 
  death of all of his descendants. He will attack 
  the players if his wish is not fulfilled. He 
  disappears when his family is dead.
  Painting – secret entrance to the treasury. 
  Accessing causes an attack of the angry onion 
  (unless it fell down the stairs already).
  HP 30 
  Morale - x
  DR 10 to hit
  Rolling d6-1 - attacks 
  everyone in the chamber and 
  rolls down, losing 2d6 HP 
  for every room passed
  500 sp + whatever was 
  stolen by the painting. 
  Full plate armor. 
  Zweihander 
  of 
  Gritty 
  Realism 
  – 
  cursed, 
  weights 300 kg.
  200 sp in treasure, bodies 
  of 
  previous 
  victims, 
  random 
  occult 
  treasure, 
  corpse plundering x4
  Beer Demon
  Neighs like a horse, but does 
  not look like one.
  HP 32
  Morale - x
  Tentacles - d3 attacks, d6 
  damage each.
  A successful attack grapples the 
  target and prevents escaping. 
  A character can try to break 
  free: action, requires DR 14 STR 
  or AGI test.
  The 
  Demon 
  has 
  breached 
  through 
  here 
  recently. 
  Characters that go inside 
  must test DR 14 Agi or be 
  grappled by him.
  Beds here are of demonic make 
  and 
  grapple 
  victims 
  when 
  they’re asleep. Characters can 
  try and break free - DR 12 STR 
  or 
  DEX 
  test. 
  Failed: 
  d6 
  damage. They can also ask the 
  innkeeper’s wife for help. She 
  will free them, but only if 
  they drink some Åle.
  A single golden onion hangs next to the staircase. 
  Touching it opens a shaft in the ceiling, from which half 
  a ton of rotten onions starts falling. The character that 
  touched the onion and everyone on the stairs must take a 
  DC 12 Agi test or be bludgeoned to death by the downpour. 
  Anyone in the hall - DC 10 Agi test or suffer d4 damage.
  Portrait of the inn’s founder hangs on the top of the 
  staircase. If a character looks him in the eyes, d10 
  silver pieces are instantly teleported from their purse 
  into the inn’s treasury.
  Rowlie, the innkeeper’s daughter, is the maid here, 
  serving food and drinks. She does not like when men 
  impose themselves on her. Provoked, she promises an 
  intimate rendezvous upstairs, where her brothers await.
  Howie the Innkeeper 
  Behind the bar. Friendly 
  and jovial.
  20 HP, Morale 8
  DR 14 against arrows and 
  all weapons except polearms.
  Crossbow – d10,
  Armor – bar -d4
  A large pot with meate. 
  Falling inside causes 2d6 
  burn damage
  Innkeeper’s wife Jowlie
  20 HP, Morale 8
  Apron smeared with meate 
  and æggs -d4
  Cellar door. Locked. Both 
  the innkeeper and his wife 
  have the key. Lockpicking - 
  DR 12 Agi test.
  Pan of eternal scrambl'd 
  æggs – d8 + DR 12 Toughness 
  test or d3 poison damage. 
  If taken from her body, it 
  replaces the right hand of 
  the character.
  
SOURCE: textdata/thevault/MÖRK BORG/Mork Borg - Romas Inn.pdf