TEXT:  
  a free introduction to the fantasy role-playing setting of Eldoria 
   
  Authors 
  KEITH DONE and ANGELA CAFFERY 
   
  The Island of Dormos 
  Eldorian Location 
   Includes maps of  Dormos Island, Milson’s Point, Port Skye, West Dormos and Eldoria 
  
  The Player’s Concise Eldoria 
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  The Player’s Concise Eldoria 
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  About This Publication 
  The Player’s Concise Eldoria is designed as player source material for a GM to give to a group new to the 
  setting or as a’ taster’ for the world of Eldoria. It gives a good general outline of regions, religions and 
  some of the more unique terminology. It gives detail without divulging any of the knowledge that should 
  be reserved for the GM. 
  Credits 
  Author – Keith Done 
  Editor – Angela Caffery 
  Artwork- Bob Jones, Keith Done, Nigel Bell, Adrian Mackay 
  Cartography – Nigel Bell 
  Layout Artists – Angela Caffery 
  About the Friends of Eldoria 
  Keith Done, Angela Caffery, and Malcolm Owen are members of ‘Friends of Eldoria’ (FOE). They write 
  modules for the rich fantasy role-playing setting of Eldoria, originally created by Keith Done. Keith Done 
  has had a long history writing fantasy rpg modules for conventions and worked for Auran Pty Ltd, a PC 
  Development company for several years’. He has had a number of modules previously published 
  including Encyclopedia Eldoria, Shades of Grey, Dark Awakenings: Guardian, Web of the Widow, 
  Sanctuary and Mindbane.  More details of his works are at the end of this resource. 
  The Setting 
  This resource has been written for the fantasy world of Eldoria and throughout are explanations for 
  terms specific to that campaign setting. However if you want to use it in your own campaign, the details 
  and statistics can very easily changed to suit the world you are playing in. If you find the world of Eldoria 
  intriguing, more information can be found in Encyclopedia Eldoria and Reliquarium Eldoria. 
   
   
   
   
   
   
   
   
  
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  Contents 
  Contents 
  The Player’s Concise Eldoria is designed as player source material for a GM to give to a group new to the 
  setting or as a’ taster’ for the world of Eldoria. It gives a good general outline of regions, religions and 
  some of the more unique terminology. It gives detail without divulging any of the knowledge that should 
  be reserved for the GM. ............................................................................................................................. 2 
  The Setting .................................................................................................................................................. 2 
  About Eldoria - The Setting.......................................................................................................................... 8 
  Development of Eldoria............................................................................................................................... 8 
  Brief Description of the Setting (Excerpt from Encyclopedia Eldoria) ........................................................ 10 
  The Realms of Eldoria ................................................................................................................................ 12 
  Elkia ....................................................................................................................................................... 12 
  Sard ....................................................................................................................................................... 13 
  Llan ....................................................................................................................................................... 14 
  Ahr-Ganiz .............................................................................................................................................. 15 
  Char Endl ............................................................................................................................................... 15 
  Leezeria ................................................................................................................................................. 15 
  Londar’s Land ........................................................................................................................................ 15 
  Maritaan ............................................................................................................................................... 16 
  Northland .............................................................................................................................................. 16 
  Odressi .................................................................................................................................................. 16 
  Rhenfara................................................................................................................................................ 16 
  Tempest ................................................................................................................................................ 17 
  Vheridane .............................................................................................................................................. 17 
  Y’sira ..................................................................................................................................................... 17 
  The Outlands and Beyond ..................................................................................................................... 17 
  Religion ..................................................................................................................................................... 18 
  House of Wisdom .................................................................................................................................. 18 
  Ormocea............................................................................................................................................ 18 
  Esmia ................................................................................................................................................. 18 
  Siritar ................................................................................................................................................ 18 
  
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  House of Secrets ................................................................................................................................... 19 
  Theydori ............................................................................................................................................ 19 
  Gaien ................................................................................................................................................. 19 
  Priath................................................................................................................................................. 19 
  House of Life ......................................................................................................................................... 19 
  Ahridaar ............................................................................................................................................ 19 
  Faar ................................................................................................................................................... 19 
  Rhioria ............................................................................................................................................... 19 
  House of the Land ................................................................................................................................. 20 
  Ulliah ................................................................................................................................................. 20 
  Yhancia .............................................................................................................................................. 20 
  Hirath ................................................................................................................................................ 20 
  House of Light ....................................................................................................................................... 20 
  Ta ...................................................................................................................................................... 20 
  Phelltar .............................................................................................................................................. 20 
  Pharidor ............................................................................................................................................ 20 
  House of Power ..................................................................................................................................... 21 
  Trezkillian .......................................................................................................................................... 21 
  Daugron ............................................................................................................................................ 21 
  Imaar ................................................................................................................................................. 21 
  House of Waters ................................................................................................................................... 21 
  Gurthor ............................................................................................................................................. 21 
  Liraan ................................................................................................................................................ 21 
  Sé ...................................................................................................................................................... 21 
  House of Shadows ................................................................................................................................. 22 
  Xullia ................................................................................................................................................. 22 
  Sirrith................................................................................................................................................. 22 
  Tiea ................................................................................................................................................... 22 
  House of Doom ..................................................................................................................................... 22 
  Sadir .................................................................................................................................................. 22 
  Yaarneya ........................................................................................................................................... 22 
  Kharic-Ohrm ...................................................................................................................................... 22 
  
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  Afterlife ..................................................................................................................................................... 24 
  Shadowland............................................................................................................................................... 24 
  Magic ........................................................................................................................................................ 24 
  Money ....................................................................................................................................................... 25 
   .................................................................................................................................................. 26 
  Elves
  Dwarves ............................................................................................................................................ 26 
  Goblinkynd ........................................................................................................................................ 26 
  Other races........................................................................................................................................ 26 
  Useful Terminology ................................................................................................................................... 27 
  References ................................................................................................................................................ 28 
  Copyright .................................................................................................................................................. 30 
   
   
  
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  About Eldoria - The Setting 
  “Indeed it would seem that we dwell in a land blessed by the Gods, for only 
  in Eldoria do we see the remaining signs of their divinity, in the power of 
  the Tas which allows us to shape the world according to their great plan”. 
  Uhsurn Canthrell, of the Church of Ormocea, in his opening speech to the congress of Odressi. 
  Development of Eldoria  
  This setting has been developed over the last thirty years by Keith Done with the collaboration of a 
  group of dedicated friends.  There are over 50 publications set in Eldoria available for download from 
  Drive Thru RPG at http://www.drivethrurpg.com/browse/pub/10207/Friends-of-Eldoria that set in 
  Eldoria In addition, special articles for GMs are available by subscription at Patreon at 
  https://www.patreon.com/Eldoria 
  Prior to Eldorian publications being made available in a digital format several books were available in 
  soft cover and can still be found in some game stores and on ebay. They include the following titles:  
   
   
    
   
   
   
   
   
  The Encyclopedia Eldora Second Edition 
  and 
  the 
  Reliquarium 
  Eldoria 
  are 
  available for exclusive download on 
  Drive Thru RPG of in a deluxe 
  hardbound edition (signed, with gold 
  leaf lettering and brass edging) from the 
  Patreon site. 
   
  DA: Guardian 
  DA: Shadowland 
  Sanctuary 
  Encyclopedia Eldoria 
  
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  This is an independent Amazon review of the Encyclopedia Eldoria: 
  “This one-of-a-kind work, "Encyclopaedia Eldoria" by Keith Done, is an exemplar par excellence of finest 
  role play game resources -- even being artistically beautiful via fine fonts, charts, and illustrations. It can 
  be easily blended with diverse role play game variants due to its truly encyclopaedic format of extremely 
  well organized sections that are mostly descriptive -- and very descriptive indeed. The author and artists 
  have created a beautifully balanced and consistent presentation of this magical world -- that is rational 
  in the fullest sense via harmonic ratios between the various aspects of Eldoria. Mostly overtly a 
  fantastical setting, Eldoria is even adaptable to science fictional gaming -- due to some covertly implied 
  ancient and current technology and artefacts -- as well as the just remarked-upon rational harmony. 
   
  "Encyclopaedia Eldoria" is so well crafted that it is almost like a quality academic concise summary of the 
  world and magic of Eldoria -- except in being much more artistically enhanced than usual. These are well 
  presented via four main sections concerning religion, history, geography, and miscellany. The various 
  races, beings and creatures complement one another well. Explanation of the aspects of Eldorian magic 
  is the best I have seen -- based on the Arcane Science of Tas ["The Force"]. Yet such Tas-based magic is 
  well moderated via other ways of venturing and adventuring such as warrior and seafaring skills and 
  items -- as well as ancient and current cultural and natural limitation. Religion, wizardry, sorcery, and 
  druidry are in mutual balance with various factions in intrigue. Local history, current events and persons 
  of interest complete Eldorian manifold natural role play game hooks. The world of Eldoria is wonderful to 
  venture into via this work of Eldoria.”  
  
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  Brief Description of the Setting (Excerpt from Encyclopedia Eldoria)  
  Somewhere in the Void there exists the star that is called Pharys, so named by scholars who dwell upon 
  the second world that circles it. That world is called Enshar, one of six bodies that make their paths 
  about the life-giving sun and the only one that harbors life. It is a green, bountiful place dominated by 
  vast oceans, having only two major land masses, one located in the northern hemisphere and one in the 
  southern hemisphere. The southern continent is called Altarren and the northern landmass is called 
  Eldoria. 
  Enshar teems with animal and plant life which is, on the whole, very similar to our own. But in ages past, 
  there were more fantastic creatures that walked the plains, delved in the oceans, and crossed the skies 
  of the planet. Most of these were destroyed in the great cataclysm that heralded in an age of chaos 
  known as the Darktime, but some survived, as did the intelligent humanoid races (collectively called the 
  Saahn).  
  In the countries that make up the continent of modern Eldoria, Humans have come to dominate most 
  regions, particularly the coastlines and rivers that empty into the Greater and Lesser Inner Seas. Other 
  intelligent humanoid races certainly exist, however their numbers are nowhere near that of the 
  populations of the Humans.  
  The Human cultures are rich and varied, from the hardy Norse-like barbarians of Char-Endl to the exotic 
  desert-dwellers of Y’sira. But while their ways can be very different from one another, they all tend to 
  share a common tongue, set of laws, and currency, due to the legacy of the Sardellan Empire. This great 
  Empire colonised or conquered most of the Eldorian continent 700 years ago and, although it began its 
  long decline and eventual disintegration many centuries past, its influences are still strong and seen 
  throughout the Human world today.  
  
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  The Realms of Eldoria 
  Eldoria has a number of distinct realms and this 
  section presents a brief overview of each major 
  area of the Eldorian continent.  Most modules 
  are set in the first three realms of Elkia, Sard, 
  and Llan. These have been placed first and 
  written about in more detail. 
  Elkia 
  Climate: Temperate to warm. 
  Terrain: Fertile plains, mountainous in the south. 
  Government: Theocracy (power is vested with the 
  Church of Siritar). 
  Capital: Denhaven. 
  Major Religions: Siritar, Ormocea, Esmia, Phelltar. 
  Elkia is a cultured and civilized land ruled over by the 
  Lord Protector and the theocracy of the Holy Trinity.  
  Elkia was once a major part of the Homelands 
  belonging to the Sardellan Empire and its people are constantly on guard against the threat of war from 
  their neighbours in Sard.  
  Once part of the heartlands of the Sardellan Empire, Elkia’s current regime emerged in the 1600’s R 
  after many years of civil war. As such, the people of Elkia share much of the same culture as their kin in 
  Sard, although their politics is radically different. The Treaty of Four Swords, in 1677R, ended hostilities 
  between the rival noble and religious factions fighting over the remains of the Empire and established 
  the new borders of Elkia. The northern and eastern parts of Elkia are a rich agricultural basin, with farm 
  holdings known for their bountiful grain harvests and the quality of their beef and dairy cattle. The 
  countryside in these regions is green and pleasant, with wide pastoral tracts of land broken by 
  meandering rivers or wooded ranges of low hills.  
  The jewel in Elkia’s crown is Denhaven, the capital, also known as the Alabaster City. Denhaven features 
  graceful towers and stately buildings, making extensive use of white marble colonnades and multi-story 
  dwellings with roofs of terra cotta tiles. 
  Elkians tend to dress in shades of brown and ochre clothing. Both men and women wear long 
  hooded cloaks, often embroidered with a family motif.  Elkians are the largest consumers of the 
  hot beverage taak, which they import from Rhenfara and Maritaan. 
   
  Candallar the Just; Lord Protector of Elkia 
  
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  Sard  
  Climate: Cold to temperate. 
  Terrain: Mountainous. 
  Government: Feudal (ruled by a council of nobles who appoint a 
  Chancellor). 
  Capital: Gablehead. 
  Current Leader: Chancellor Kharichaan. 
  Major Religions: Trezkillian and Phelltar. 
  Along with Elkia, Sard was once part of the Sardellan Imperial Homelands and is a mountainous land, 
  rich in mineral wealth. It retains a strict feudal-like system of government, with lands divided between 
  powerful lords, most of whom give patronage to the Church of Trezkillian (God of War).  
  It lies west of Elkia, the two antagonists facing each other across the waters of the Lesser Inner Sea. The 
  realms share a common border in the north but this is a virtual no-man’s land, created by the territories 
  of the Imperial State and the inhospitable terrain of the Porgruu Bogs. The long east-west running chain 
  of the Stonebrow Mountains effectively divides Sard from the forested highlands of Llan; control of the 
  passes through the Stonebrow has always been a source of conflict in the region. Gablehead is where 
  most of Sard’s political machinations take place. It is a picturesque city, built on steeply rising land, 
  around the shoulders of Mount Pyrred.  
  Sard is a temperate land with winter snows falling as far south as the capital, Gablehead. Its southerly 
  regions, extending into the Malonian Peninsula, have a warmer climate and contain much of the 
  farmlands devoted to the cultivation of crops less resistant to the cold, such as grapes, olives, and citrus 
  fruits. Sardian oranges and limes are known for their quality and are sold in many distant markets. 
  The vast fens of the Porgruu Bogs effectively separates Sard from Elkia in the north 
  
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  Llan 
  Climate: Cold to temperate. 
  Terrain: Heavily forested. 
  Government: Feudal Kingdom (although the Guilds really control power). 
  Capital: Quorull. 
  Major Religions: Ormocea (nobles), Phelltar (urban commoners), Faar (rural 
  commoners). 
  This region is heavily forested land, with large tracts of unexplored territory to 
  the north and west. Llan has been devastated by past civil wars and was occupied by the Sardellan 
  Empire. However, the country has recently prospered under the control of the mercantile guilds who 
  have largely usurped political control from the old noble houses.  
  Llan is a feudal kingdom with power invested with the monarch and a parliament consisting of fourteen 
  nobles and three theologians. Or so it would seem. The real power in the country is invested with the 
  merchant Guild Houses based in Quorull, the capital. Trade is important in Llan and rival Guild Houses go 
  to great lengths to create monopolies and sign secret deals.  
  Llan is divided into three districts: the Lowlands of the east, where the majority of the larger towns and 
  cities can be found; the Midlands, a frontier community that has only been gradually opened up over 
  the past 200 years; and the Highlands, claimed by barbarian tribes and some scattered communities of 
  Half-Elves.  
  Available from Drive Thru RPG is the city module “Quorull: City of the Guilds”. 
  Go to http://www.drivethrurpg.com/product/219427/Quorull-City-of-
  Guilds?term=quorull&test_epoch=0 
   
   
  
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  Ahr-Ganiz  
  Ahr-Ganiz encompasses the mountainous terrain in the ‘elbow’ formed at the eastern extremity of 
  Leezeria. It is a barren, hostile environment, with a great deal of volcanic activity to the north and little 
  arable land to speak of, which suits the nature of most its Goblinkynd inhabitants. Ahr-Ganiz is run by a 
  dictatorship of whichever group is strongest.  
  Char Endl  
  Char Endl is one of the few Human realms within Inner 
  Eldoria, with a society that borders on barbarism. 
  Many warriors amongst its clans still cling to the old 
  ways of raiding the coastal settlements of the Greater 
  Inner Sea for booty and slaves. Its current leader is 
  Dragonsayer, Grunnad Darkeyes. 
  Leezeria 
  Leezeria offers perhaps the most beautiful landscapes 
  in Eldoria. It is a place of endless ancient forests, deep 
  valleys, and towering snow-peaked mountains; a quiet, 
  ordered wilder land where you can travel for weeks 
  without sign of civilization. This is mainly due to the 
  low population density of the Elves and the fact that 
  most of its people dwell in the capital or in nomadic 
  households. The current leader of Leezeria is King 
  Pelentine III. 
  Londar’s Land  
  Londar’s Land is comprised of a group of three islands 
  located at the juncture of the Sea of Souls and the Sea 
  of Five Winds. They are Southwind, Sharruck, and 
  Loakiish. The capital of Maedori is located on 
  Southwind Island and is a deep water port with a 
  fortified harbour, potentially providing a berth for a 
  great many merchant ships. However, the sailors of 
  Londar’s Land care little for trade as most are 
  privateers who prey upon the commercial traffic of the 
  Sea of Souls. The current leader is First Captain 
  Harabard Kynn. 
  Grunnad Darkeyes, Dragonsayer of Char-Endl 
  King Pelentine III, the ruler of Leezeria 
  
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  Maritaan 
  The inhabitants of Maritaan are mainly a sea-faring race from the eastern oceans who settled the north-
  eastern Outlands of Maritaan during the Darktime. They pillaged the emerging cultures of the Sea of 
  Souls, taking slaves as well as valuables and founded a fabulous, wealthy city called Tai-Kaiyan. The 
  Sardellans came and took control of Maritaan. The current leader is King Gawthrain IV. 
  Northland  
  Northland is the sleepy backwater of Eldoria, a tranquil agrarian society that has been sheltered from 
  most of the wars that have affected the rest of Eldoria. This, at first, appears quite extraordinary when 
  you consider Northland shares a border with the Goblinkynd nation of Ahr-Ganiz. It is a testament to the 
  resourceful nature of its people that the country has remained largely unmolested by their savage 
  neighbours. Its current leader is Queen Rose. 
  Odressi  
  Odressi is a city state and was founded in 1002R. It is a unique city, unlike any other Human centre, 
  being designed as a sanctuary for all religions. Situated on the western coast of the Holy Isle, Odressi is a 
  place of opulence and power, its buildings meant to impress and inspire the unceasing flow of pilgrims 
  who visit this most holy of places. The current leader is Citylord Narris Lardann. 
  Rhenfara  
  Rhenfara is one of the more exotic countries of Eldoria, with landscapes ranging from dense tropical 
  jungles in the west through to the wide grasslands of the Eritaani Plains.  Rhenfaran civilization is highly 
  sophisticated and advanced. Their antiquated dwellings and technology are a reflection of their choice 
  to live in harmony with the land, under the guidance of the druidical order of the Brotherhood of the 
  Dead Tree. The current leader is King Doi-Chapror. 
  Temple Road, the main thoroughfare in the city of Odressi, where the major Churches have their temples 
  
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  Tempest  
  The City State of Tempest is by far the economic giant of Eldoria, its Merchant Houses dominating trade 
  throughout the Human realms under the auspices of the influential Guild of Gold. Mercantilers from 
  every land have warehouses in Tempest and benefit from the Guild’s liberal taxes and duties. The Guild 
  produces its own coinage, the Tempest Trade, which is the preferred tender of merchants who operate 
  out of Tempest and is the measure of all other currencies. The current leader is Citylord Ivarren Blayn. 
  Vheridane 
  Vheridane is a desolate land with subsistence communities existing along its coastal plains. There is one 
  major centre of barter and trade at Ahrgarsden, a small town by the standards of other countries in the 
  Inner Realms of Eldoria. Most communities are autonomous and there is little evidence of centralized 
  government, except for a small military regime at Westimir.  
  Y’sira  
  The mighty desert land of Y’sira has retained a distinct and vibrant culture, despite contact with the 
  northern realms of Sard, Elkia, and Llan, and occupation by the Sardellan Empire. Its people are a mix of 
  Zurrandi and Keljac and their ethics and beliefs have been moulded by the harsh environment that they 
  dwell in and strict religious dogma of the Daugron faith. The current leader is K’luud Ismal K’ziz. 
  The Outlands and Beyond 
  The outer coastal regions of the continent of Eldoria are known as the Outlands. They are largely a 
  barren and depopulated region, with poor soil and erosion problems caused by severe storms and 
  flooding. They are delineated from the more fertile inner realms of Eldoria by high ranges of mountains 
  that act as a protective barrier, breaking up the cyclonic activity and transforming the outer storms into 
  more gentle rain- bearing clouds.  
  The deep desert lands of Y’sira near Rhavizor in the south 
  
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  Religion 
  Religion is perhaps the single most influential force across Eldoria, both spiritually and politically. There 
  are twenty-seven recognised deities in the pantheon of gods. 
  The Theledai (religions) are ordered into nine groups of three, each represented as mother, father, and 
  offspring deity. These groupings are known as Aercharns or the Holy Houses of the Gods. The religious 
  institutions that preach the gospels within the same House are usually on good terms with each other or 
  have some form of alliance. 
  The Holy Houses 
   
   
   
   
   
   
   
  House of Wisdom  Alignment: Lawful Good  
  The House of Wisdom is also known as the Holy Trinity across Human realms. 
  Ormocea  
  Lord of Righteousness, the Arbitrator of the Gods, the Law Giver  
  Domains: Law/Good/Protection.  
  Appearance: A middle-aged bearded man with prismatic eyes. 
  Esmia          Lady of the Tranquil Hand, Bride of Unfettered Tears, the Healer 
  Domains: Healing/Good/Protection. 
  Appearance: A woman attired in white, usually depicted cradling a child. 
  Siritar        The Golden Warrior, Champion of Heaven, Lord of Paladins 
  Domains: Strength/Good/Protection.  
   Appearance: A young golden-haired man attired in silver armour. 
   
  Ormocea. Lord of the Gods 
  
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  House of Secrets  
  Alignment: Neutral Good 
  Theydori 
  Keeper of Hidden Secrets, Knower of All Things, God of the Mind 
  Domains: Knowledge/Magic/Law   
   
   
  Appearance: A wizened old man, clutching a small wooden casket. 
  Gaien   
  The Holy Mother, the Mystery Immaculate, the Fertile Hand 
  Domains: Knowledge/Protection/Trickery 
   
  Appearance: A matronly woman, usually represented standing beneath a stone arch. 
  Priath  Lord of Time, the Dreamweaver, the Silent God 
  Domains: Knowledge/Magic/Travel   
   
  Appearance: A sylph-like youth shrouded in mist. 
  House of Life   
   
  Alignment: Chaotic Good 
  Ahridaar  
  The Wanderer, the Lord of Supper, the Great Muse 
  Domains: Travel/Luck/Good 
   
   
  Appearance: A stout man dressed in a colorful robe holding a harp. 
  Faar              The Queen of the Harvest, the Sower of Seeds  
  Domains: Earth/Plant/Air 
   
   
  Appearance: One of four seasonal incarnations; Daughter Spring, Mother Summer, Lady Autumn and 
  Winter Widow. 
  Rhioria         Goddess of Beauty, the Dancer at Dawn, Lady of Hearts 
  Domains: Strength/Luck/Protection   
  Appearance:  
  Appearance: An unnaturally beautiful young woman who is accompanied by her 
  Uushai Unicorn guardian, Astrellin. 
   
  Gaien, Goddess of fertility and the Woman 
  
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  House of the Land  
  Alignment: Neutral 
  Ulliah    
  Lord of Forests, the Green King, the Herder of Trees 
  Domains: Plant/Earth/Strength  
   
  Appearance: A tree-like humanoid 
  Yhancia 
  The Maker of the Stonekin, Queen of the Mountains, Watcher On High 
  Domains: Earth/Fire/Law 
   
  Appearance: A heavy-set female with a third eye in her forehead. 
  Hirath         The Beastlord, King of Animals, the Great Shepherd 
  Domains: Animal/Earth/Travel  
   
  Appearance: A shaggy-haired man robed in skins. Hirath also takes the form of a Dragon. 
   
  House of Light    
   
  Alignment: Lawful Neutral 
  Tarimth 
  The Lost God, Lord of the Elves, the Star Begotten 
  Domains: Knowledge/Luck/Magic 
   
   
  Appearance: A winged Elven male with ebony skin. 
  Phelltar 
  The Maker, Lady of the First and Second Born, Queen of Light 
  Domains: Protection/Knowledge/Strength 
   
  Appearance: A female humanoid with a featureless mirror-like skin. 
  Pharidor 
  Herald of the Dawn, the Golden Serpent, God of the Sun 
   Domains: Sun/Air/Protection 
   
   
  Appearance: A gold-scaled winged serpent with the head of a male Elf. 
   
  Hirath the Beastlord, often takes the form of a Dragon 
  
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  House of Waters 
   
  Alignment: Chaotic Neutral  
  Gurthor 
  The Sea God, Ruler of the Five Seas, the Dweller in the Deep 
  Domains: Water/Chaos/Travel  
   
  Appearance: A man with an octopoid head. 
  Liraan  
  The Wader in the Reeds, Goddess of Rivers and Lakes, the Crystal Queen 
  Domains: Water/Law/Travel 
   
   
  Appearance: A woman whose skin continually runs with water. Her long hair is intertwined with 
  water reeds. 
  Sé 
              The Stormbringer, Wielder of the Bright Spear, Lady of the Clouds 
  Domains: Air/Chaos/Water  
   
   
  Appearance: A coltish young woman with dark hair, often accompanied by her Uushai companions; 
  two eagles, Kezrinn and Far-Eye. 
   
  House of Power  
   
  Alignment: Lawful Evil 
  Trezkillian 
  Wielder of the Thirsting Sword, God of War, the Dread King 
  Domains: Law/War/Destruction  
   
  Appearance: An armoured humanoid with the head of a serpent, Trezkillian has four arms; holding a 
  mace, axe, spear and sword. 
  Daugron 
  Queen of Fire, the Soulburner, the Waster of Lands 
  Domains: Law/Fire/Destruction  
   
  Appearance: A skeletal woman wreathed if fire. 
  Imaar  
  Master of the True Path, Bane of Wizards, Wielder of the Secret Arts  
  Domains: Magic/Chaos/Trickery  
   
  Appearance: A sphere of scintillating blue energy. 
   
  Se, Goffess of the sky and storms 
  
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  House of Shadows   
  Alignment: Neutral Evil 
  Xullia  
  Master of Fear, the Lurker in the Shadows, Lord of the Dark 
  Domains: Evil/Trickery/Magic 
   
   
  Appearance: An area of complete darkness in which are two green glowing eyes. 
  Sirrith          The Pale Lady, Queen of Death, Mistress of Shadowland 
  Domains: Death/Evil/Knowledge 
   
   
  Appearance: A white-skinned gaunt woman with ram’s horns. 
  Tiea 
            The Trickster, Goddess of Thieves, the Luckchild 
  Domains: Trickery/Luck/Evil 
   
   
  Appearance: A girl of about twelve years, usually shown with a blade concealed behind her back. 
   
  Tiea 
  House of Doom 
   
  Alignment: Chaotic Evil 
  The House of Doom is also known as the Unholy Trinity across Human realms. 
  Sadir             The Destroyer, the Raving God, the Great Enemy 
  Domains: Destruction/Chaos/Evil 
  Appearance: A warped humanoid with crystalline growth protruding from his flesh. 
  Yaarneya 
  The Whore of Heaven, the Temptress, the Corrupter of Hearts 
  Domains: Chaos/Evil/Travel 
   
   
  Appearance: A voluptuous woman from head to waist, with the lower body of a great white worm. 
  Kharic-Ohrm  
  The Plague Lord, God of Pestilence, Master of the Festering Hand  
  Domains: Evil/Death/Trickery 
   
   
  Appearance: A humanoid figure with an insect-like head and limbs. 
   
  
  The Player’s Concise Eldoria 
  23 
   
   
   
   
   
   
   
   
   
   
   
   
  Sirrith, the Pale Lady, Queen of the Dead 
  
  The Player’s Concise Eldoria 
  24 
   
  Afterlife 
  When a mortal dies, their soul is drawn into the Tween-world, a place that exists as a kind of ‘neutral 
  zone’ between divergent planes of existence. It is connected by a vast Unending Sea where souls of the 
  Saahn arrive after death. Those Souls whose devotion is true perceive a distant light, and by swimming 
  toward this divine beacon the faithful may achieve Ascension and find the domain of their Patron God in 
  Tarrisada.  
  Shadowland 
  A danger that exists in the Unending Sea, that is a major obstacle to the Souls of the Saahn reaching 
  Tarrisada, is the presence of Shadowland. This is a prison, in which the Goddess Sirrith was condemned, 
  in the First Age. It resembles a vast island with sheer, unassailable outer cliffs but has a glammer about it 
  that makes the island look like a paradise. Those who enter Shadowland become Sirrith’s servants, 
  should they stray from the safety of the Grey Road, which traverses her land. However, if they are 
  strong-willed and resolute, they can pass through Shadowland and so come to their own version of 
  heaven Tarrisada. 
  Magic 
  Eldoria is often referred to as the Arcane Realm, a place where hidden super-physical powers exist that 
  regular folk refer to as magic. The unseen energy, used in magic, is known as ‘Tas’. The common person 
  is aware of magic existing alongside the rest of the natural forces, although they have little idea how the 
  Tas works. The ability to tap into the power of the Tas is limited to only a very small portion of the 
  population. 
  The Grey Road that passes through Shadowland 
  
  The Player’s Concise Eldoria 
  25 
   
  Money 
  Currency in Eldoria is called trades. The coinage of the Guild of Gold is accepted as legal tender in all 
  countries except Y'sira. Most transactions are paid in gold, silver, and copper trades (simply substitute 
  for the same value of gp), although large negotiations are sometimes arranged using promissory notes 
  dealing in the transfer of land and/or property. 
   
  Time
  Lanis Gilliard, a scholar and student of the Priath Cult, and a member of the 
  Chroniclers of Jasper, was commissioned to devise a calendar by the Empress 
  in 1540R.  This is the calendar used today.  
   
  The year is divided into Marches, and a day begins at dawn and is broken into 
  watches. The first day of each season is a festival. Each March consists of 
  three Spans.  
   
  Time is recorded before (D) or after Redemption (R). The formal way of 
  representing a date in Eldoria in scholarly circles is as follows:  Draelinzar 
  Ahrilon, 2150R. 
   
   
  Notes on the March of Fire
  The world of Enshar passes through a belt of asteroids called “Daugron’s 
  Seeds” during part of its annual orbit of Pharys. Most of the debris of this 
  asteroid field consists of dust and matter that reacts with the upper 
  atmosphere, causing detonations and bright flares, as it is consumed. Some 
  of the larger particles fall to earth as burning hail and, on rare occasions, a 
  larger meteor makes an impact. 
   
  To establish the nature of this unique atmospheric activity in your campaign, 
  and its possible effects on your players and/or the region they are in, use the 
  following guidelines. 
   
  The March of Fire takes place largely in summer over a 40-day period. From 
  the 1st of Fire to the 20th, the sky will take on an increasing shade of rust-
  brown with ochre and orange clouds. This will reverse between the 21st and 
  the 40th, with the skies returning to blue. 
   
  The cloud cover will begin to build up from the 12th of Fire and by the 18th it 
  will be permanently overcast all over Enshar and firestorms will continually 
  cause spectacular displays across the sky until the 23rd, when the clouds will begin to dissipate and the 
  storms lessen. During each day of the March of Fire there will be visible coloration appearing in the sky, 
  however during the peak days GMs will check check to see if there are any unusual occurrences to 
  describe to players by referring to a chart in the “Encyclopedia Eldoria”. 
   
   
   
   
  THE MARCHES 
   
  The Holy March 
   ( mid-winter) 
   
  March Of Water 
   
  March Of Gold 
   
  March Of Earth 
   
  March Of Light 
   ( Mid-Summer) 
   
  March Of Fire 
   
  March Of Life 
   
  March Of Air 
   
  March Of Shadows 
   
  The  
   
  
  The Player’s Concise Eldoria 
  26 
   
   
  Races
  Besides Humans, who control most of Eldoria, there are three other major races of humanoids in the 
  world: Elves, Dwarves, and Goblinkynd.  Collectively, these races are called the Saahn. Humans are most 
  commonly seen. 
  Elves 
  Known as the Leezari in their language, the Elves occupy Leezeria and have dwelled apart from other 
  realms in Eldoria, dissuading Humans from intruding into their domain. Elves are essentially immortal, 
  but few remain active beyond the age of 500 Human 
  years. Most Elves succumb to a condition known as 
  Priatharia, whereby they enter a permanent trance-like 
  state. 
  Dwarves 
  Also known as the Stonekin, the Dwarves have largely 
  come to dwell amongst the cities of the Humans, typically 
  working as smiths or masons. They are a people in transit, 
  conscious of losing touch with their old ways. Tales tell 
  that before the Darktime, the Dwarves once dwelled in 
  the west, in grand underground halls, mining the depths 
  of the world. 
  Goblinkynd 
  This is a term for all intelligent, humanoid creatures 
  (Goblins, Orcs, Ogres, Lizardfolk etc.) normally considered 
  belligerent to Humans. They exist in small numbers 
  throughout most of the modern world, hiding in secret 
  labyrinths or caverns on the fringes of Human civilization.  
  Other races 
  Other intelligent races, such as Gnomes and Halflings, 
  exist in Eldoria but not in significant numbers that would 
  constitute a nation. Larger groups dwell in remote and 
  more secret places but a few venture to see the world. 
   
   
  The Goblinkyd are made up of many beligerant Humanoid races 
  
  The Player’s Concise Eldoria 
  27 
   
  Useful Terminology  
  Black Dragon Venom   A notorious drink proscribed in most lands, although readily purchased from 
  ‘under the bar’ in many establishments of ill repute. If a patron can drink three in a row, the custom is 
  that all drinks are on the house for the rest of the evening.  
  College of Arcane Science   Eldoria's most prominent training facility for practitioners of magic. 
  Congress of Odressi 
  A council of the Churches held every four years in Odressi. 
  Eldarwood A wood which channels and stores the Tas, much the same way that Excellium does. It only 
  grows in Leezeria and is sacred. 
  Enshar   The name of the planet that the continent of Eldoria exists on.. 
  Esmia's Tears The Holy Water of the Esmian Church. This is also a potent curative, the equivalent to a 
  maximised Cure Light Wounds spell. 
  Excellium A metal that easily stores and channels Tas energy. The shortage of Excellium is one factor 
  that limits the construction of magical items in modern day Eldoria. 
  J’Minda's Curse    A painful disease that affects the nervous system causing excruciating skin irritation. 
  Victims are often driven to claw off their skin in order to seek relief. There is no known cure and even 
  Tas magic fails to work on the disease.  
  Nalarian Tiles A popular means of reading the future using tiles engraved with symbols of the Gods.  
  P’tar  P’tar is a common name in Eldoria. It is a shortened version of Phelltar. 
  Quorull Capital of Llan; a mercantile port city. 
  Roundels   A game of strategy, popular in Sard and the Holy Isle. It is an abstract game of war 
  fought on a round board. 
  Seervaati A priest who understands the Tas and has been accepted into the inner circle of their 
  Church and taught its secret incantations. 
  Taak   A popular drink among humans. It is made from ground Taak seeds boiled in water; 
  the distillation tastes like coffee laced with peppermint. 
  The Cult of the Withered Blade   The most powerful thieves' and assassins' guild in Eldoria. A 
  feared organization. 
  Three Books of Law 
    Three tomes that document the tales of the Gods and the laws by which the 
  Saahn should live. They also contain much of the theology, rituals, and practices of the entire Pantheon. 
  
  The Player’s Concise Eldoria 
  28 
   
  References  
  Published Modules 
  Mindbane (generic role-playing adventure) Darkstar Gaming Pty Ltd 1983 
  Web of the Widow (Harnworld adventure) Columbia Games 2000 
  Shades of Gray (electronic d20 download) Auran Pty Ltd 2001 
  Dark Awakenings: Guardian (d20 adventure) Auran Pty Ltd 2001 
  Dark Awakenings: Shadowland (d20 adventure) Auran Pty Ltd 2002 
  Sanctuary (d20 adventure) Auran Pty Ltd 2002 
  Encyclopedia Eldoria (d20 campaign setting) Comstar games (2005)  
  Rat’s Nest  Mini-module http://www.drivethrurpg.com  (2016) 
   
  DriveThruRPG.com  
  200 Mundane Items, Pathfinder Compatible, Friends of Eldoria. (2016).  Mundane items source 
  material set in Eldoria. http://www.drivethrurpg.com/product/186456/Rats-Nest 
   
  Encyclopaedia Eldoria, Pathfinder Revised Edition, Friends of Eldoria. (2016). This is a 
  comprehensive guide to the world.  
   
  Interesting Inn Series – Sail’s End, Pathfinder Revised Edition, Friends of Eldoria. (2016). Inn 
  source material set in Eldoria. 
   
  Interesting Inn Series – Muddy’s Inn, Pathfinder Revised Edition, Friends of Eldoria. (2016). Inn 
  source material set in Eldoria. 
   
  Player’s Concise Eldoria, Friends of Eldoria. (2016). This is a short guide to Eldoria that won’t 
  give any secrets away. http://www.drivethrurpg.com/product/186896/Players-Concise-Eldoria 
   
  Rat’s Nest, Pathfinder Compatible, Friends of Eldoria. (2016). Mini-module set in Eldoria. 
  http://www.drivethrurpg.com/product/186456/Rats-Nest 
   
  Ten Market Stalls, Pathfinder Compatible, Friends of Eldoria. (2016). Market stall soucrce 
  material set in Eldoria. http://www.drivethrurpg.com/product/186456/Rats-Nest 
   
  Online Community Pages 
  There is a Facebook page with information on this world here: 
  https://www.facebook.com/pages/Eldoria/443402119036225 
  There is a ‘Friends of Eldoria’ Facebook group where players can chat and get some additional 
  information here: 
  https://www.facebook.com/groups/358804577530186/ 
  
  The Player’s Concise Eldoria 
  29 
   
  Licence 
  This product makes use of the Pathfinder RPG Core Rulebook. These rules can be found online as part of the 
  Pathfinder Roleplaying Game Reference Document at paizo.com/prd.Paizo Publishing, LLC 7120 185th Ave NE, Ste 
  120 Redmond, WA 98052-0577 paizo.com 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the 
  Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the 
  Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more 
  information on the compatibility license. 
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. 
  Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. 
   
   
   
  
  The Player’s Concise Eldoria 
  30 
   
  Copyright  
  OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.  
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis 
  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
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  The Player’s Concise Eldoria 
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  The Player’s Concise Eldoria 
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  The Player’s Concise Eldoria 
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  “Indeed it would seem that we dwell in a land blessed by the Gods, for 
  only in Eldoria do we see the remaining signs of their divinity, in the 
  power of the Tas which allows us to shape the world according to their 
  great plan”.  
  Uhsurn Canthrell, of the Church of Ormocea, in his opening speech to the Congress of Odressi. 
   
  “The Player’s Concise Eldoria is designed as quick reference guide on 
  information for players on the fantasy role-playing setting of Eldoria that 
  doesn't give any of the game’s secrets away!  
  This publication describes the major regions of Eldoria, religions, magic, and 
  answers many commonly asked questions. It’s a free download that a GM 
  can give to a group of players to help them familiarise themselves with the 
  everyday knowledge of the Eldorian setting. 
  Don't want to read the 200+ pages of the “Encyclopedia Eldoria”? 
  This is the book for you! 
   
   
   
   
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Friends of Eldoria/The Player%3Fs Concise Eldoria Update.pdf