TEXT: Starfinder Society Roleplaying Guild Guide
  VERSION 1.0
  
  Welcome to an exciting new campaign!
  There are many similarities between the Pathfinder 
  Society Roleplaying Guild and Starfinder Society 
  Roleplaying Guild organized play campaigns, such 
  as the diverse play experience, the typical length of 
  scenarios, the use of subtiers, the means of tracking 
  character advancement, and more. Paizo has also 
  created a Starfinder Quick-Reference Rules Sheet that 
  summarizes noteworthy differences not only between 
  Pathfinder and Starfinder but also between the two 
  games’ respective organized play experiences.
  A NEW ORGANIZED PLAY EXPERIENCE!
  Author • Mike Brock, John Compton, Thurston Hillman,  
  Erik Mona, Mark Moreland, and Tonya Woldridge
  Development Leads • John Compton and Thurston Hillman
  Artists • Josef Kucera, Mikaël Léger, Mark Molnar,  
  Pavel Rtishev, and Leon Tukker
  Starfinder Creative Director • James L. Sutter
  Starfinder Creative Design Director • Sarah E. Robinson
  Starfinder Design Leads • Robert G. McCreary and  
  Owen K.C. Stephens
  Starfinder Design Team • Logan Bonner, 
  Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, 
  Stephen Radney-MacFarland, and Mark Seifter
  Starfinder Society Developer • Thurston Hillman
  Pathfinder Creative Director • James Jacobs
  Creative Design Director • Sarah E. Robinson
  Executive Editor • James L. Sutter
  Managing Developer • Adam Daigle
  Development Coordinator • Amanda Hamon Kunz
  Senior Developer • Robert G. McCreary
  Organized Play Lead Developer • John Compton
  Developers • Crystal Frasier, Jason Keeley, Mark Moreland,  
  Joe Pasini, Owen K.C. Stephens, and Linda Zayas-Palmer
  Managing Editor • Judy Bauer
  Senior Editor • Christopher Carey
  Editors • Lyz Liddell, Adrian Ng, and Lacy Pellazar
  Lead Designer • Jason Bulmahn
  Senior Designer • Stephen Radney-MacFarland 
  Designers • Logan Bonner and Mark Seifter
  Art Director • Sonja Morris
  Senior Graphic Designers • Emily Crowell and Adam Vick
  Organized Play Manager • Tonya Woldridge
  Publisher • Erik Mona
  Paizo CEO • Lisa Stevens
  Chief Operations Officer • Jeffrey Alvarez
  Chief Financial Officer • John Parrish
  Director of Sales • Pierce Watters
  Sales Associate • Cosmo Eisele
  Marketing Director • Jenny Bendel
  Outreach Coordinator • Dan Tharp
  Director of Licensing • Michael Kenway
  Accountant • Christopher Caldwell
  Data Entry Clerk • B. Scott Keim
  Chief Technical Officer • Vic Wertz
  Director of Technology • Dean Ludwig
  Senior Software Developer • Gary Teter
  Community & Digital Content Director • Chris Lambertz
  Webstore Coordinator • Rick Kunz 
  Customer Service Team • Sharaya Copas, Katina Davis,  
  Sara Marie, and Diego Valdez
  Warehouse Team • Laura Wilkes Carey, Will Chase, Mika 
  Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood
  Website Team • Robert Brandenburg, Lissa Guillet,  
  Erik Keith, and Eric Miller
  Paizo Inc.
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  paizo.com
  This product is compliant with the Open Game License (OGL) and is suitable for use with Starfinder 
  or the Pathfinder Roleplaying Game.
  Product Identity: The following items are hereby identified as Product Identity, as defined in the Open 
  Game License version 1.0a, Section 1(e), and are not Open Game Content: All trademarks, registered 
  trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, 
  and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, plots, 
  storylines, trade dress, the historical period called the Gap, the terms kishalee, sivv, and skyfire, 
  and the Drift (the official Open Game Content term for which is “hyperspace”). (Elements that have 
  previously been designated as Open Game Content, or are exclusively derived from previous Open 
  Game Content, or that are in the public domain are not included in this declaration.)
  Open Content: Except for material designated as Product Identity (see above), the game mechanics of 
  this Paizo game product are Open Game Content, as defined in the Open Game License version 1.0a, 
  Section 1(d). No portion of this work other than the material designated as Open Game Content may be 
  reproduced in any form without written permission.
  Starfinder Society Roleplaying Guild Guide, Version 1.0 © 2017, Paizo Inc. All Rights Reserved. Paizo, 
  Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered 
  trademarks of Paizo Inc.; Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder 
  Adventure Path, Pathfinder Adventures, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder 
  Cards, Pathfinder Combat Pad, Pathfinder Flip-Mat, Pathfinder Legends, Pathfinder Map Pack, 
  Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, 
  Pathfinder Tales, Starfinder, the Starfinder logo, Starfinder Adventure Path, Starfinder Combat Pad, 
  Starfinder Flip-Mat, Starfinder Pawns, and Starfinder Society are trademarks of Paizo Inc.
  Table of Contents
  Chapter 1: Overview of Organized Play . . . . . . . . . . . . .3
  Chapter 2: Player Basics . . . . . . . . . . . . . . . . . . . . . .6
  Chapter 3: GM Basics .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 10
  Chapter 4: Roleplaying Guild Basics.  .  .  .  .  .  .  .  .  .  .  .  .  . 17
  Appendix 1: Character Creation.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .20
  Appendix 2: Factions . . . . . . . . . . . . . . . . . . . . . . . 22
  Appendix 4: The Universe of the Starfinder Society .  .  .  . 43
  Appendix 7: Volunteer Coordinators  . . . . . . . . . . . . . 47
  Appendix 3: Starships.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 36
  Appendix 6: Player Rewards  . . . . . . . . . . . . . . . . . .46
  Appendix 5: After the Adventure.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 45
  Appendix 8: Roleplaying Guild Guide Glossary . . . . . . .48
  
  3
  The Starfinder Society Roleplaying Guild, part of Paizo’s organized play programs, is a worldwide science fantasy roleplaying 
  campaign that puts you in the role of an agent of the Starfinder Society, an organization of explorers, archaeologists, and adventurers 
  dedicated to discovering and chronicling all corners of the galaxy (and beyond). The campaign’s home base is Absalom Station, the 
  center of the Pact Worlds and home of the Lorespire Complex, official base of operations of the Starfinder Society. A Starfinder’s 
  adventures range from exploring unknown worlds and star systems to undertaking covert assignments within the bowels of the 
  Pact World’s largest metropolises.
  The Starfinder Society Roleplaying Guild is powered by the Starfinder Roleplaying Game. This guide presents the information you 
  need to participate in this exciting, dynamic campaign. Welcome to the Starfinder Society!
  CHAPTER 1:
  OVERVIEW OF ORGANIZED PLAY
  ORGANIZED PLAY
  In an organized play campaign, your character goes on adventures in 
  a common setting shared by thousands of other gamers from around 
  the world. These gamers gather in their homes, in game stores, at 
  conventions, and online to play, report on their adventures, and 
  influence the fate of the worlds of the Starfinder RPG. You can take 
  your character to any public Starfinder Society Roleplaying Guild 
  event anywhere in the world, and while the Game Master (GM) and 
  your companions might change every time you play, your character 
  continues to have new adventures, become more powerful, and 
  acquire fantastic rewards. Participating in an organized play 
  environment offers a uniquely immersive experience, as your diverse 
  companions add depth and character to the world of the campaign. 
  It is also a great way to get in touch with other gamers, meet new 
  people, and play regularly without the need to track an ongoing plot 
  and schedule regular events as you would for a traditional campaign.
  Alternatively, some players prefer to keep their Roleplaying Guild 
  experience limited to a familiar group of friends, using the Roleplaying 
  Guild’s character creation rules, adventure scenarios, and reward 
  structure as the framework for a private campaign. Both approaches 
  are valid ways to participate in the organized play campaign, and 
  many players enjoy a combination of public and private adventuring.
  Because an organized play campaign takes place in a shared-
  world environment, a few additional rules are required to ensure 
  that players share a similar experience, regardless of where they 
  are playing or who is running the game. This rest of this guide 
  outlines these campaign rules, ensuring a level playing field for 
  all players.
  Paizo’s organized play team oversees the Starfinder Society 
  Roleplaying Guild. These include the Organized Play Manager, the 
  Organized Play Lead Developer, and all Starfinder Society developers 
  Volunteers called Venture-Officers assist them by coordinating 
  
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  Starfinder Society Roleplaying Guild Guide
  games worldwide. More information about the Venture-Officers is 
  included in Appendix 7: Volunteer Coordinators.
  Please read over the contents of this guide carefully. Questions 
  may be directed to the Organized Play Manager at organizedplay@
  paizo.com.
  COMMUNITY STANDARDS
  The Starfinder Society is an inclusive social event open to 
  everyone. It is our intention that everybody enjoys gaming in a 
  safe and fun environment. While conflict between characters may 
  arise, at no time should a player feel excluded or threatened at the 
  table. We ask all participants to respect their fellow players and to 
  work together to create positive, memorable experiences. To this 
  end, we reserve the right to refuse participation to any person for 
  inappropriate or illegal conduct. All refusals of participation must 
  be accompanied by a reason, duration of refusal, and the criteria 
  for rejoining Starfinder Society activities. 
  Inappropriate conduct includes, but is not limited to, the 
  excessive use of foul language, physical or verbal aggression 
  or intimidation, lewd conduct, inappropriate physical contact, 
  unwelcome sexual attention, slander, stalking, and harassment or 
  discrimination based on gender, gender identity and expression, 
  age, sexual orientation, disability, physical appearance, body size, 
  race, ethnicity, or religion. 
  Complaints under this policy should be brought to the Event 
  Organizer or a Venture-Officer, who will work to resolve the issue 
  or escalate the issue to the next level of Venture-Officer. As an 
  alternative, issues may be reported to the Organized Play Manager 
  (OPM) via e-mail at organizedplay@paizo.com. Issues will be 
  resolved at the lowest level possible. In case of escalation, the OPM is 
  the final arbiter of any dispute arising from application of this policy. 
  Nothing in this policy is intended to discourage any person 
  from calling the police or other appropriate organizations. Event 
  organizers or Venture-Officers are available to help participants 
  contact local law enforcement, provide escorts, or otherwise assist 
  those experiencing harassment to feel safe for the duration of the 
  event. We value your attendance. 
  While not illegal or even necessarily inappropriate, we recognize 
  that Starfinder Society organized play campaign includes themes 
  that may result in uncomfortable situations arising at the gaming 
  table. In these instances, we request players identify the issue to 
  the table Game Master (GM), whether vocally or by passing a note. 
  We ask that GMs help the table respect attendees’ sensibilities and 
  reduce or redirect problematic themes once identified. Participants 
  asked to stop any problematic behavior are expected to comply 
  immediately or will be asked to leave the table. 
  It is our intention that everybody participating in Starfinder 
  Society organized play enjoys gaming in a safe and fun environment. 
  While conflict between characters may arise, at no time should 
  a player feel excluded or threatened at the table. We ask all 
  participants to respect their fellow players and to work together 
  to create positive memorable experiences. The above guidelines 
  reference how we may achieve our goals. By sitting at a Starfinder 
  Society table, participants are agreeing to the terms and conditions 
  of Starfinder Society organized play.
  DO NOT CHEAT
  Maintain the integrity of the game and do not cheat. This includes, 
  but is not limited to, falsifying rolls, altering Chronicle sheets, 
  using unapproved resources, not owning the sources used by your 
  character, and lying to event coordinators under any circumstances. 
  Participants caught cheating will be barred from Roleplaying Guild 
  events for a span of time commensurate with their offense. Repeat 
  offenders will be banned from Paizo’s organized play programs.
  KEEP GOOD RECORDS
  Starfinder Society uses character sheets, inventory tracking 
  sheets, and Chronicle sheets to track character progression. 
  GMs and event coordinators rely on these documents to keep 
  the campaign honest, fair, and fun for everyone. It is your 
  responsibility to maintain accurate records. You must bring 
  either paper or digital copies of your character sheet and all 
  accompanying Chronicle sheets of any character you wish to play 
  to Roleplaying Guild events. If using paper copies, we suggest 
  keeping your character sheets and Chronicle sheets in a binder 
  with a dedicated pocket folder for each character. Digital copies 
  must be on a device you are comfortable showing your GM. GMs 
  are not responsible for the security or condition of digital devices 
  used to store character information. More on recordkeeping can 
  be found in Appendix 5: After the Adventure.
  TYPES OF GAMES
  There are several different classifications of games in the 
  Roleplaying Guild.
  Starfinder Quests: Written for the Starfinder Society 
  Roleplaying Guild, quests are 1-hour adventures often used as 
  introductions to the game.
  Starfinder Quest Arcs: Written specifically for the Starfinder 
  Society Roleplaying Guild, quest arcs include multiple 1-hour 
  quests that involve a common theme, typically culminating in a 
  capstone adventure.
  Starfinder Society Scenarios: Written specifically for the 
  Starfinder Society Roleplaying Guild, scenarios each present a 
  single episode in a continuing story and typically take 4–5 hours 
  to complete. 
  Starfinder Adventure Paths: Adventure Paths are six-volume 
  Starfinder RPG campaigns. The Starfinder Society development 
  team sanctions Adventure Path content on a case-by-case basis 
  for use in the Roleplaying Guild (see page 11 for more information).
  TAGS
  Starfinder Society Roleplaying Guild adventures utilize a series 
  of short titles, or tags, to denote information pertinent for GMs 
  running scenarios and the players participating in them. The 
  following are tags that appear in Starfinder Society scenarios, as 
  well as a summary of what each tag means. 
  
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  Starfinder Society Roleplaying Guild Guide
  Exclusive: Scenarios with this tag are meant to be run in a 
  specific environment or by a specific cadre of Starfinder GMs. 
  Common recipients of these sorts of scenarios include distinguished 
  volunteers who’ve run several sessions of Starfinder Society 
  Roleplaying Guild, GMs running the exclusive at a large convention, 
  or a Paizo staff member. Scenarios with this tag include specific 
  rules on who is eligible to run it, as well as any other considerations 
  for eligibility of receiving credit.
  Faction: Scenarios with this tag list one or more associated 
  factions. For example, “Faction (Acquisitives)” would indicate a 
  scenario that is of some importance to the Acquisitives faction. 
  Similarly, a scenario with the “Faction (Exo-Guardians, Wayfinders)” 
  tag would indicate a scenario that would be of interest to characters 
  championing the Exo-Guardians or Wayfinders faction. This tag 
  generally corresponds to scenarios with additional Reputation 
  awards for the association factions. More information on factions, 
  Fame, and Reputation is provided in Appendix 2: Factions.
  Quest: This tag indicates the associated product is a single 
  quest or a quest pack. Quests are generally 1-hour introductory 
  adventures geared towards newer players and can be a means of 
  delivering shorter-length content to event organizers. Specific rules 
  for running the quests, if any, will be listed within the scenario.
  Repeatable: Scenarios with this tag can be replayed an 
  unlimited number of times (but only once per character). GMs 
  receive another Chronicle sheet each time they run a scenario 
  with this tag (but can apply only one to a given character).
  Starship: This tag indicates the associated scenario includes 
  some form of the starship combat rules as presented in Chapter 9 of 
  the Starfinder Core Rulebook. The tag informs players to prioritize 
  characters that might be specialized in starship combat, such as 
  those with the Ace Pilot character theme. This tag also lets GMs 
  know that they’ll need to have a hex map and appropriate markers 
  to properly run a starship encounter. While GMs should always 
  read the scenario for pertinent information, this tag helps GMs and 
  organizers best slot starship-themed scenarios into events.
  RESOURCES
  The Starfinder Society Roleplaying Guild requires all members 
  to have the Starfinder Core Rulebook and the Starfinder Society 
  Roleplaying Guild Guide (this document). Players and GMs are also 
  expected to familiarize themselves with the official Starfinder 
  Society Roleplaying Guild FAQ at paizo.com/organizedplay/
  faq and campaign clarifications at paizo.com/starfindersociety/
  clarifications. 
  When multiple versions of a rule exist, reference the Campaign 
  Clarification document for further guidance. If an entry doesn’t 
  exist in that resource, use the written source as presented. If there 
  still is a discrepancy, please bring the issue to the attention of 
  campaign leadership by e-mailing organizedplay@paizo.com.
  If a clarification or FAQ pertains to your character, you are 
  expected to bring a copy of the relevant sections to any Starfinder 
  Society Roleplaying Guild game. 
  While GMs are not required to read every post on the forums, 
  they need to keep abreast of clarifications. At no time may a GM 
  ignore rules clarifications. Any clarification made in an organized 
  play forum thread will be added to the FAQ, Campaign Clarifications 
  document, or this Guide as soon as possible. 
  Paizo produces a wide range of sourcebooks that further 
  explore the game rules and universe of Starfinder. These volumes 
  contain a growing variety of options to help customize your 
  character. You can view the list of all campaign-legal additional 
  resources online at paizo.com/starfindersociety/additional. 
  In order to use content from sources outside the Starfinder 
  Core Rulebook, a player must bring an accessible copy of the 
  resource that indicates that she owns the resource. An accessible 
  copy means one of the following: a physical copy of the book, 
  a name-watermarked Paizo PDF of the relevant pages, or either 
  a photocopy of the relevant pages or electronic access to the 
  Starfinder Reference Document at paizo.com/sfrd along with 
  proof of purchase. Proof of purchase may include a receipt from 
  a game store or a screenshot of your My Downloads page at 
  paizo.com. In addition to the rules themselves, you must bring 
  a current copy of the Additional Resources listing pertaining to 
  the rule. Inform the GM that you plan to use additional resource 
  material before play begins and allow the GM to use your material 
  to familiarize herself with any new rules.
  STARFINDER SOCIETY FORUMS
  Join the vibrant Starfinder Society online community by 
  participating in the official Starfinder Society forums at paizo.
  com/starfindersociety. Ask questions! Compare character 
  builds! Discuss! Find events! Your feedback helps us improve our 
  program, so drop by and tell us what we can do to enhance your 
  organized play experience.
  REGISTERING AS A STARFINDER 
  SOCIETY MEMBER
  As a Starfinder Society Roleplaying Guild player, you must 
  register your name and your characters online at paizo.com/
  starfindersociety. When you register, you’ll receive an official 
  organized play number; this is the same as your Pathfinder 
  Society Number if you’re already part of the Pathfinder Society 
  Roleplaying Guild. Keep your organized play number handy and 
  bring it with you to every Starfinder Society event you attend. 
  Paizo uses this number to record the adventures your character 
  has completed and the Fame that character has gained. Each 
  character you create is noted by a –7XX appended to your 
  organized play number. For example, if your organized play 
  number is 1234, your second character would be 1234–702. 
  If you’re beginning your Roleplaying Guild experience at a public 
  convention or game store event, the event coordinator may provide 
  a card with a organized play number and confirmation code on it. 
  This number is now your organized play number. Register online 
  at paizo.com/starfindersociety as soon as possible. Enter the 
  number and the confirmation code and your early adventures will 
  be automatically linked to your new official record.
  
  6
  BEFORE THE ADVENTURE
  As you sit down to begin an adventure, introduce yourself to 
  the other players and the GM. Take this time to determine which 
  of your characters within the adventure’s subtier you want to 
  play; the GM should pass around a sign-in sheet to record your 
  character’s name, organized play number, character number, 
  level, and slotted faction (more on this later).
  CREATING A CHARACTER
  Appendix 1: Character Creation contains step-by-step instructions 
  to help you create your own Roleplaying Guild character. Read 
  these rules carefully, as they ensure that characters are suitable 
  for the organized play campaign.
  PREGENERATED CHARACTERS
  If you don’t have time to create a new character or simply wish 
  to try out a new character class, you can use a pregenerated 
  character. The Starfinder Society Roleplaying Guild offers 
  pregenerated characters based on the Starfinder’s iconic 
  characters, available at paizo.com/communityuse/package or 
  from your local event coordinator. When using a pregenerated 
  character in this way, the player applies the adventure’s credit 
  (credits, Reputation, Fame, etc.) to one of her Starfinder Society 
  Roleplaying Guild characters. The following rules apply when 
  playing pregenerated characters.
  Making Character Choices: Before the game, make the following 
  choices about your character. 
  • Choose one of the pregenerated characters available in 
  Community Use Package: Starfinder Society Pregenerated 
  Characters at paizo.com/communityuse/package. 
  • You must choose to which of your characters the credit 
  will be applied at the beginning of the adventure. Credit 
  from a 1st-level pregenerated character can be applied 
  only to a 1st-level character. Credit for playing higher-level 
  pregenerated characters must be applied to a Starfinder 
  Society Roleplaying Guild character of a lower level than the 
  pregenerated character or to a 1st-level character.
  • A pregenerated character has boon slots, though such 
  characters rarely have boons to use in these slots. In the 
  event a pregenerated character does have such boons, such 
  as Promotional boons or temporary boons granted by the 
  adventure, she can slot them as normal.
  Resolving Conditions: During play, you may need to resolve 
  various conditions that affect your character. 
  •  Throughout the adventure, the pregenerated character might 
  accrue unfortunate afflictions such as a curse, disease, or 
  even death. The pregenerated character must always clear 
  and resolve any afflictions before the end of the adventure; 
  otherwise, they affect the Starfinder Society Roleplaying 
  Guild character.
  • The Roleplaying Guild character must contribute a number 
  amount of credits to cover the costs before using any of 
  the pregenerated character’s wealth, depending on the 
  pregenerated character’s level: 0 credits for a 1st-level 
  pregenerated character, 600 credits for 4th-level character, 
  and 3,300 credits for an 8th-level character. If you are 
  CHAPTER 2:
  PLAYER BASICS
  
  Starfinder Society Roleplaying Guild Guide
  7
  playing a pregenerated character in a scenario in which all 
  players are required to use pregenerated character, you do 
  not need to contribute to this minimum.
  • After applying Roleplaying Guild character’s resources, the 
  player can use the pregenerated character’s funds to pay 
  for these spellcasting services. If sold to pay for removal of 
  conditions, a 1st-level character’s gear is worth 100 credits, 
  a 4th-level character’s is 600 credits and an 8th-level 
  character’s is 3,300 credits.
  • The Roleplaying Guild character may spend Fame to help 
  offset the credits cost of raising a pregenerated character 
  from the dead. She may pay up to half the cost of the raise 
  dead with Fame, at a rate of 1 Fame per 1,000 credits.
  • The character may use the credits and Fame that she has 
  earned on the Chronicle sheet for the current adventure to 
  help pay for condition removal, assuming she has completed 
  enough of the adventure to earn the Chronicle sheet.
  • If more resources are needed to pay for the cost of the 
  services, players at the table may—but are not required to—
  contribute some of their own credits.
  Applying Credit: You may apply credit for an adventure 
  once your Starfinder Society Roleplaying Guild character 
  reaches the level of the pregenerated character used to 
  play through it. For example, if you played a 8th-level 
  pregenerated character, you would apply the credit once 
  your character reaches 8th level. To apply credit, follow 
  the steps below. 
  • Apply the credit for eligible adventures in the order in which 
  they were played.
  • When applying credit, any Reputation gained during an 
  adventure can only be applied to a faction for which the 
  character receiving the credit already has a champion 
  Faction boon. The only exception to this is any instance 
  where the adventure specifically grants additional 
  Reputation for a specific faction (such as a scenario with 
  the Faction tag).
  • If you apply credit for multiple adventures at once, your 
  Roleplaying Guild character might advance multiple levels. 
  You can apply credit to a character only if the tier range of 
  the Chronicle sheet includes the character’s level at the time 
  you apply that credit. 
  • You can apply adventure credit from a higher-level sanctioned 
  module or Adventure Path to a newly created, 1st-level 
  Starfinder Society Roleplaying Guild character. When 
  doing so, reduce the credits reward to 720 credits if the 
  adventure grants 1 XP or 2,160 credits if it grants 3 XP. You 
  do not benefit from any boons until your Starfinder Society 
  Roleplaying Guild character reaches the minimum level listed 
  on the Chronicle sheet, unless otherwise noted.
  Downtime: Pregenerated characters can participate in 
  Downtime activities as long as they have the appropriate skills 
  to do so. See Appendix 5: After the Adventure on page 45 for 
  more details.
  BOON SLOTS
  Boons are unique bonuses, temporary equipment, or options that 
  can be earned through various methods of play or distributed 
  at special events. The most common type of boon is the Faction 
  boon, and every character starts with one core Faction boon (see 
  page 22 for more details on this boon).
  To ease player record-keeping burdens, the Starfinder Society 
  Roleplaying Guild uses the boon slot system. Each boon slot 
  represents an available space in which a player can place one of 
  their earned boons; if you’ve slotted a boon, it’s active for that 
  adventure, and if you didn’t slot one of your boons, it’s dormant. 
  Every Starfinder Society character has six boon slots, each 
  of which corresponds to a different type of boon. Most boons 
  include a corresponding boon type, so you can slot a Social boon 
  into your Social boon slot, but not into your Faction boon slot. 
  This means that with the exception of the occasional slotless 
  boons, you’ll only be tracking up to six boons during a session—
  not sorting through stacks of paper in the middle of the game.
  Shortly after beginning a scenario, the GM will call for the 
  players to slot their boons. This typically occurs following the 
  mission briefing, giving the players some heads up on what boons 
  might be relevant to the scenario. In some cases, the GM will 
  actively advise the players of pertinent boons they may have 
  earned from Chronicle sheets on previous scenarios. A PC can 
  apply only one of her boons per boon slot. For example, a PC 
  with both the Dataphiles Champion and Wayfinders Champion 
  Faction boons must decide which of the two boons to slot during 
  the course of a scenario, as she has only one Faction boon slot. 
  Similarly, a PC with four Ally boons and no Social boons cannot 
  apply one of her extra Ally boons to the Social slot.
  Slotless boons don’t take up any of your character’s slots; 
  they are in essence always active. There is no limit on how many 
  slotless boons you can have active at a time. Some slotless boons 
  are tagged as “limited-use.” These boons grant a benefit a limited 
  number of times, either once per boon or a limited number of uses 
  indicated by a series of check boxes. In most cases, you do not 
  need to continue keeping track of a limited-use boon once it has 
  been expended. Rarely, a limited-use boon may include additional 
  or altered rules in the description of the individual boon. 
  The following are overviews of each of the six boon slots.
  Ally: These boons typically represent an ally actively assisting 
  the PC. This could be a hired ammo loader, a dodgy hacker, or a 
  knightly squire from the Hellknights or Knights of Golarion. Ally 
  boons are often an additional “body” on the team, or the presence 
  of a creature that can bring direct aid in the form of a combat role 
  or to assist in skill checks.
  Faction: Every faction offers a core Faction boon that allows 
  characters to champion that faction for adventure. Characters 
  slotting these boons earn Fame and Reputation with the boon’s 
  associated faction, effectively allowing the character to swap out 
  what factions she’s working for on a scenario-by-scenario basis.
  Personal: Personal boons represent a wide variety of special 
  boons available in the campaign. Unique races, typically those 
  
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  Starfinder Society Roleplaying Guild Guide
  found beyond the Starfinder Core Rulebook, commonly occupy 
  this slot. The Personal slot often requires associated boons (such 
  as new race options) be permanently slotted, so that the slotted 
  boon does not change on a scenario-by-scenario basis.
  Promotional: Promotional boons are unique in that they 
  often represent out-of-game acquisitions that translate to in-
  game benefits. Examples of these boons would be the benefits 
  of wearing a Starfinder T-shirt, bringing a Starfinder Player 
  Character Folio to use at the table, or otherwise possessing 
  merchandise or promotional Starfinder material that grants a 
  bonus in the Starfinder Society Roleplaying Guild. For a complete 
  list of current Promotional boons and associated requirements, 
  see paizo.com/organizedplay/perks.
  Social: These boons often encompass agreements or alliances 
  with in-game organizations or NPCs. The benefits of these 
  arrangements often come in the form of a boon granted as part 
  of a Chronicle sheet. A common example of a Social boon would 
  be forging a relationship with an NPC who returns in future 
  scenarios and reacts differently based on this boon being slotted. 
  Social boons relevant to specific scenarios will often be called out 
  by the GM during the boon-slotting portion of the scenario.
  Starship: Starfinder Society scenarios call out the inclusion of 
  starship combat by means of the Starship scenario tag. Starship 
  boons are most relevant to these scenarios, allowing for the 
  customization of the standard ships offered by the Starfinder 
  Society organization. More information on these boons and 
  customizing ships is presented in Appendix 3: Starships.
  ONE CHARACTER PER ADVENTURE
  Although you can have more than one active character in the 
  Starfinder Society Roleplaying Guild, you can play only one of your 
  characters during a specific adventure session. In situations that 
  require a pregenerated character as the fourth character to make 
  a legal table, the GM can assign a player to play that pregenerated 
  character as well as his own character. Alternatively, the GM can 
  allow the group to choose the pregenerated character’s actions.
  NO CHARACTER-VERSUS-
  CHARACTER COMBAT
  In keeping with the “cooperate” theme of the Starfinder Society, 
  character-versus-character conflict should be kept to a minimum. 
  Accidental friendly fire can happen (due to missed attack rolls 
  or other factors), but players must obtain the consent of other 
  players before deliberately including fellow PCs in damaging 
  effects. In such cases, the damage dealer should offer to assist 
  with necessary healing costs. This rule does not apply in situations 
  where a character is not acting of his own initiative, such as being 
  mind-controlled by an NPC to attack a fellow Starfinder.
  AFTER THE ADVENTURE
  After you finish an adventure, the GM tracks character 
  advancement, wealth gained, Reputation earned, Fame earned, 
  and Fame spent.
  As a player, you are expected to keep accurate, up-to-date records 
  of your character and make sure to bring all of that character’s 
  Chronicle sheets to every Starfinder Society Roleplaying Guild 
  event or session at which you play that character. If you forget 
  your Chronicle sheets, you will be unable to play your character, 
  though you can play a pregenerated character. We suggest keeping 
  everything in a binder with an individual folder for each character. 
  See Appendix 5: After the Adventure for information on filling out 
  your Chronicle sheet and resolving events at the end of an adventure.
  REPLAYING ADVENTURES
  You can receive up to two Chronicle sheets for a given adventure: one 
  for playing an adventure and one for running the same adventure as 
  a GM, regardless of how many times you play or run that specific 
  adventure. A character may have no more than one copy of a 
  Chronicle sheet applied to her. GMing adventures contributes to 
  GM star rewards even when it does not award additional Chronicle 
  sheets (see page 16 for more information about GM stars).
  In certain circumstances, you may need to replay an adventure 
  you have already completed. The following rules determine when 
  replaying Starfinder Society Roleplaying Guild adventures is legal 
  and what benefits you can gain from replaying. When using a 
  replay credit, you may earn no more than one bonus Chronicle 
  sheet per adventure.
  Minimum Legal Table Size: You are permitted to replay an 
  adventure in order to meet the minimum legal table size, with the 
  following stipulations. 
  Notify the GM: You must inform the GM that you have already 
  played the adventure or run it as a GM. GMs are encouraged to 
  be as flexible as possible when replaying an adventure is the only 
  method to run a legal table, but a GM has the right to deny replaying 
  an adventure to players if she feels uncomfortable running an 
  adventure for players who have foreknowledge of the story. 
  No Spoilers: Spoiling plot points or using insider knowledge 
  to affect game play is grounds for the GM to remove players 
  from the table. You should be very careful about character 
  knowledge versus player knowledge. If you are concerned 
  about possible spoilers, take the GM aside and ask her how she 
  would like to handle it. 
  Rewards: Replaying to make a legal table doesn’t earn any 
  rewards. The Chronicle sheet for the adventure is a placeholder. 
  It should note that the scenario has been replayed for no credit 
  and awards no credits, Fame, Reputation, XP, boons, item access, or 
  any other benefits or disadvantages. You must track consumables, 
  purchases, and conditions acquired by playing the adventure. 
  This is the only exception to not having two copies of the same 
  Chronicle sheet assigned to one character. 
  GM Star Replay: As a GM earns GM stars, she gains a limited 
  ability to replay adventures (see Chapter 3: GM Basics). Note on 
  the Chronicle sheet that you are using one of these limited replay 
  opportunities (for example, “GM Star Replay #3”).
  Repeatable Scenarios: Some scenarios are designated as 
  repeatable, having the Repeatable tag in the product tag listing. 
  
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  Starfinder Society Roleplaying Guild Guide
  Characters playing in these scenarios collect a Chronicle sheet and 
  associated rewards, regardless of whether the player previously 
  played the scenario. The only exception to this rule is that a player 
  cannot play the same repeatable scenario with a character that 
  already played the scenario—in those cases, the character uses the 
  above guidelines for replaying and receives no rewards.
  PLAYTESTS AND ERRATA
  The Starfinder roleplaying game is a living game, and whether in 
  the form of a playtest that varies from its final incarnation or errata 
  or FAQ for the core rules, sometimes game elements change over 
  the course of a PC’s career. The following guidelines allow players 
  to update or convert existing characters to use the most current 
  rules. When rebuilding your character in any way, you must 
  describe all changes on your next Chronicle sheet, and your GM 
  must initial that section.
  If an update or errata occurs during a Starfinder Society event, 
  such as a convention, players may use the old version of their 
  character for the remainder of the event, noting on their Chronicle 
  sheets that they are playing with the “implementation delay.” 
  Players must update their character after the event before playing 
  the character again.
  Class Features and Archetype Abilities: If an ability score-
  dependent feature of a class or archetype is altered at any time, 
  you can rebuild your character to its current XP. You can keep the 
  same equipment, but you can resell any equipment that augments 
  the altered ability score at its full market price.
  If a class or archetype changes in such a way that you no longer 
  have proficiency with a given weapon or armor type, you can sell  
   
   
  back the affected equipment—and only the affected equipment—
  at full market value. You can also swap out any feats directly 
  associated with the affected equipment.
  Feats: If a feat changes or is removed from the Additional 
  Resources list, you have two options: you can switch the old feat 
  for an updated feat of the same name in another legal source 
  (if available), ignoring any prerequisites of the new feat you do 
  not meet, or you can replace the feat (and any of the old feat’s 
  prerequisite feats) entirely with another feat for which you meet all 
  the prerequisites. If any of the feat’s changes directly reference one 
  or more pieces of equipment you own (such as the weapon selected 
  for the Weapon Focus feat), you can sell back that equipment at 
  full market value. 
  Items: If the price of an item increases, you must sell back the 
  affected equipment at its original full market value. So long as 
  you have enough credits, you can repurchase the same item at its 
  updated cost. 
  Spells: If the level of a spell changes, you must retrain the 
  altered spell, replacing it with another spell of its original spell 
  level. You can also retrain one spell of the altered spell’s new level, 
  but only in order to learn the altered spell. You must sell back any 
  items that use that spell at their current full market value based on 
  the spell’s old level.
  This guide is not able to cover all possibilities with regard 
  to playtests and errata. Additional topics not covered in this 
  section are sometimes discussed on forum posts at paizo.com/
  starfindersociety or in Starfinder Society blog posts at paizo.
  com/paizo/blog. Please consult those sources and apply those 
  changes if any of your characters are affected by errata or 
  playtest material.
  
  10
  CHAPTER 3:
  GM BASICS
  Running games in the Starfinder Society Roleplaying Guild is not 
  that much different from running a regular campaign, with a few 
  minor caveats. Be sure to familiarize yourself with Chapter 2: 
  Player Basics, Appendix 1: Character Creation, and Appendix 5: 
  After the Adventure. You need to know what players know, what 
  their expectations are, and how their characters are created, 
  played, and advanced.
  WHAT IS A GAME MASTER?
  A Game Master (GM) is the person who adjudicates the rules 
  and controls all of the elements of the story and world that 
  the players explore. A GM’s duty is to provide a fair and fun 
  game. In the Starfinder Society Roleplaying Guild, a GM must 
  also help players fill out their paperwork, ensuring each player 
  has an accurate accounting of his character (PC), and must 
  report the results of each game to the event coordinator or 
  on paizo.com.
  WHO CAN BE A GAME MASTER?
  Anyone with a valid organized play number can run adventures 
  in the Starfinder Society Roleplaying Guild. There are no tests to 
  qualify as a GM. Neither are there feedback-based rating systems, 
  wherein GMs are ranked by their players. While some players 
  are hesitant to transition into the role of Game Master, local 
  Starfinder Society groups and the campaign as a whole benefit 
  as the pool of Game Masters increases. In many cases, players 
  sitting at a new GM’s table can offer guidance to help build that 
  GM’s skills and confidence, so don’t be afraid to get behind the 
  screen and give a whole table of players a great Roleplaying Guild 
  experience. 
  YOUR DUTIES AS GAME MASTER
  As a Starfinder Society Roleplaying Guild GM, you have the 
  following duties.
  • Work with local coordinators to schedule an event for you 
  to GM. 
  • Prepare an adventure to offer to players, including gathering 
  the necessary supplies such as maps, miniatures, and 
  reference materials. 
  • Welcome each player to the table and facilitate introductions 
  (don’t forget yourself!). 
  • Look over each player’s character sheet and most recent 
  Chronicle sheets for accuracy. Identify any egregious issues 
  to the event coordinator to follow up on. 
  • Run the scenario as written and within the time constraints 
  of the event. 
  • Give each player an accurate Chronicle sheet for that 
  scenario based on the listed adventure rewards (see Filling 
  Out a Chronicle Sheet on page 14). 
  • Complete reporting sheets that include additional tracking 
  information and turn them over to the event coordinator. 
  • If you happen to be acting as both the GM and as the event 
  coordinator, be sure to register your event on paizo.com. 
  Afterward, report the results of your sessions on paizo.com 
  in a timely fashion.
  
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  Starfinder Society Roleplaying Guild Guide
  TIERS AND SUBTIERS
  Starfinder Society Roleplaying Guild Scenarios are designed so that 
  players of a variety of levels can participate in a given adventure 
  together. Every scenario has a tier range and many have associated 
  subtiers. Tiers indicate which character levels are legal for that 
  scenario. If a PC’s level does not fall within the tier, that character 
  cannot legally play in that scenario. 
  • Tier 1 (no subtier) 
  • Tier 1–2 (no subtier) 
  • Tier 1–4 (Subtiers 1–2 and 3–4) 
  • Tier 3–6 (Subtiers 3–4 and 5–6) 
  • Tier 5–8 (Subtiers 5–6 and 7–8) 
  • Tier 7–10 (Subtiers 7–8 and 9–10) 
  • Tier 9–12 (Subtiers 9–10 and 11–12) 
  • Tier 12+ (High Content; Subtiers 12–13, 14–15, and 16+) 
  Within each tier, PCs or pregenerated characters should be used 
  in the subtier in which they fall whenever possible, but they may 
  be adjusted up or down, based on the Average Party Level at the 
  table, as outlined below. For scenarios with more than two subtiers, 
  characters must be in adjacent subtiers to play together.
  DETERMINING AVERAGE PARTY 
  LEVEL
  In order to determine which subtier a mixed-level group of PCs 
  must play in, calculate the group’s Average Party Level (APL).
  APL = sum of character levels/number of characters
  Divide the total number of character levels by the number of 
  characters in the party, rounding to the nearest whole number (this 
  is an exception to the usual ‘round down’ rule). If the result of the 
  Average Party Level calculation ends with 0.5, the players should 
  decide whether to round up or down. 
  Scenarios are designed for six characters and contained methods 
  to adjust for tables with four players.
  LEGAL TABLE SIZE
  The minimum table size for a Roleplaying Guild Organized Play 
  session is four players. The recommended maximum is six players. 
  In cases where you simply cannot seat four players, you may run a 
  table of three players, and play an appropriate level pregenerated 
  iconic character in order to meet the minimum table size of four 
  PCs. Pregenerated iconic characters are available for 1st level, 4th 
  level, and 8th level. 
  If seven players show up to an event, rather than turning 
  someone away, consider adding a seventh person to the table. 
  Check with the players to determine their preferences before 
  running a seven-person table, as seven-person tables often 
  overpower otherwise challenging adventures and limit the amount 
  of time each player gets to shine in the given scenario. 
  Tables cannot have eight or more players.
  ADDITIONAL PLAYABLE CONTENT
  In addition to scenarios, the Roleplaying Guild also offers sanctioned 
  Adventure Paths. This additional content works differently from 
  standard scenario play as outlined below.
  Characters: Depending on which mode the content is played, 
  only certain characters are allowed. 
  Campaign Mode: For sanctioned Adventure Paths, GMs are 
  allowed to use their own rules for character creation and running 
  the presented content (the entire book or series). Credit is applied 
  to an appropriate Roleplaying Guild character as if the character 
  created were a pregenerated character. 
  Event Mode: Starfinder Society Roleplaying Guild characters 
  are the only characters allowed. All Roleplaying Guild rules must 
  be followed. Most playable products only give credit to legal 
  Roleplaying Guild characters. 
  Standard pregenerated characters are allowed for use in event 
  mode play in any adventure for which the character would be in 
  the adventure’s level range. Higher-level content requires a legal 
  Roleplaying Guild character in the appropriate level range. 
  Sanctioned Content: A document will be created for each 
  sanctioned Adventure Path that outlines the content for which 
  players receive credit to be applied to legal characters as well as 
  the Chronicle sheet(s) for that adventure. This document can be 
  found on the product page for the sanctioned material or at paizo.
  com/ starfindersociety/additional. 
  Time: Starfinder Society sanctioned Adventure Paths can take 
  several sessions to complete. GMs are encouraged to work with 
  players who miss one or more sessions when issuing Chronicle 
  sheets. Until applicable Chronicle sheets are handed out, these 
  characters may not be used in any other Starfinder Society 
  Roleplaying Guild event.
  APPLYING CREDIT
  All players receive a Chronicle sheet unless, at the GM’s discretion, 
  they are replaying the Adventure Path for no credit.
  MULTI-SESSION ADVENTURES AND 
  EXTENDED PLAY
  Roleplaying Guild characters can only played in one scenario or 
  Adventure Path at a time. Characters are considered to be playing 
  in a scenario or Adventure Path until they receive a Chronicle sheet 
  for sanctioned content. GMs are advised to work with players 
  who do not finish a scenario or Adventure Path to receive their 
  Chronicle sheets. Players may receive partial credit for Adventure 
  Paths based on the amount of sanctioned material they completed. 
  If they have completed less than half of the adventure, they receive 
  half of the adventure’s credits, XP, and Fame, and they gain full 
  access to the items that they found during play. If they have 
  completed more than half of the adventure, they receive full credit 
  for the adventure.
  TABLE VARIATION
  While the goal of the Starfinder Society Roleplaying Guild is to 
  
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  Starfinder Society Roleplaying Guild Guide
  provide an even, balanced experience to all players, doing so would 
  require all PCs to be exactly the same and all GMs to be restricted 
  to a stiflingly oppressive script. We understand that sometimes a 
  Game Master has to make rules adjudications on the fly, deal with 
  unexpected player choices, or even cope with extremely unlucky 
  (or lucky) dice on both sides of the screen. 
  Scenarios are meant to be run as written, with no addition or 
  subtraction to the number of creatures (unless indicated in the 
  scenario), or changes to armor, feats, items, skills, spells, starships, 
  statistics, or weapons. However, if the actions of the PCs before 
  or during an encounter invalidate the provided tactics or starting 
  locations, the GM should consider whether changing these would 
  provide a more enjoyable play experience. 
  As a Starfinder Society Roleplaying Guild GM, you have the right 
  and responsibility to make whatever judgments, within the rules, 
  that you feel are necessary at your table to ensure everyone has 
  a fair and fun experience. This does not mean you can contradict 
  rules or restrictions outlined in this document, a published 
  Starfinder RPG source, errata document, or official FAQ on paizo.
  com. What it does mean is that only you can judge what is right for 
  your table during cases not covered in these sources. 
  Additionally, the GM may consider utilizing terrain and 
  environmental conditions when those effects have been written 
  into the flavor of a scenario but the mechanics that are normally 
  associated with them by the Starfinder Core Rulebook have not 
  been added to the encounters. GMs are always encouraged to 
  reward role-playing when adjudicating the reactions of NPCs or the 
  outcome of in-game encounters. 
  GMs may use other Starfinder sources to add flavor to the 
  scenario, but may not change the mechanics of encounters. 
  Specifically, the mechanics of an encounter are the creatures 
  presented, the number of opponents in the encounter, and the 
  information written into the stat blocks for those opponents. If 
  an encounter is a trap, or skill check that needs to be achieved to 
  bypass a situation, then the listed DCs and results are not to be 
  altered, as they are the mechanics of that encounter. Additionally, 
  if an encounter already includes mechanical effects of terrain, 
  weather, or hazards, please be aware that these things are also 
  considered mechanics that may not be altered. Roleplaying Guild 
  GMs cannot ban legal character options at public events. 
  If a particular issue comes up repeatedly or causes a significant 
  problem in one of your games, please raise any questions 
  or concerns on the Starfinder Society forums at paizo.com/
  starfindersociety, and the campaign management staff will work 
  to provide you with an answer to avoid confusion in the future. 
  Even with unlimited time to address such concerns, however, there 
  will always be slight table variation and Game Master fiat. The 
  following sections provide advice on addressing some common 
  table variations you should consider before running a Roleplaying 
  Guild game.
  CREATIVE SOLUTIONS
  Sometimes during the course of a scenario, your players might 
  surprise you with a creative solution to an encounter (or the 
  entire scenario) that you didn’t see coming and that isn’t expressly 
  covered in the scenario. If, for example, your players manage to 
  roleplay their way through a combat and successfully accomplish 
  the goal of that encounter without killing the antagonist, give 
  the PCs the same reward they would have gained had they 
  defeated their opponent in combat. If that scene specifically 
  calls for the PCs to receive a credits reward based on the gear 
  collected from the defeated combatants, instead allow the PCs 
  to find a credstick (or something similar) that gives them the 
  same rewards. Additionally, if the PCs miss an NPC who carries a 
  specific weapon that the PCs might be granted access to on the 
  scenario’s Chronicle sheet, don’t cross that item off the sheet—
  instead, allow the PCs to find the item elsewhere as a reward for 
  creatively resolving the encounter without resorting to combat. 
  The Starfinder Society Roleplaying Guild never wants to give 
  the impression that the only way to solve a problem is to kill 
  it. Rewarding the creative use of skills and roleplaying not only 
  make Society games more fun for the players, but it also gives the 
  GM a level of flexibility in ensuring players receive the rewards 
  they are due. 
  But what if your players accidentally or intentionally kill an 
  important NPC who was supposed to give them a crucial piece of 
  information that’s needed for the scenario to progress? This is a 
  tough problem for the GM and requires improvisation. Don’t decide 
  the scenario is over just because the old man with the letter was 
  caught in a crossfire and roasted alive by laser rifles, destroying 
  both him and the important letter. Reveal that the letter survived 
  by some freakish miracle (it was in a fireproof augmentation in his 
  arm!) or maybe that the old man had a lackey who was watching 
  from a nearby alley and knows everything the old man did, or 
  another similar explanation. Improvisation will keep your scenario 
  moving forward and help you work around unforeseen obstacles.
  INFAMY AND ALIGNMENT INFRACTIONS
  Players are responsible for their characters’ actions. “That’s just 
  what my character would do” is not a defense for behaving like 
  a jerk. 
  Alignment infractions are a touchy subject. Killing an innocent, 
  wanton destruction, and other acts that can be construed as 
  evil might be considered alignment infractions. Ultimately, you 
  are the final authority at the table, but you must warn any 
  player whose character is deviating from his chosen alignment. 
  This warning must be clear, and you must make sure that the 
  player understands the warning and the actions that initiated 
  the warning. The PC should be given the opportunity to correct 
  the behavior, justify it, or face the consequences. You can issue 
  a warning to the player through a “feeling” he receives from his 
  deity, a vision he is given, his conscience talking to him, or some 
  other similar roleplaying event.
  Infamy: As Starfinder has no rules for magical atonement, 
  alignment infractions are tracked by the application of Infamy. 
  When a character expresses the intent to perform a wantonly evil 
  
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  Starfinder Society Roleplaying Guild Guide
  or callously criminal action and you inform them that their action 
  would be considered an evil action, if the character still persists 
  in performing the action, you can apply a point of Infamy to the 
  character. Because Starfinder Society characters cannot be evil, 
  gaining Infamy does not mandate a change in the character’s 
  alignment, but rather, represents a step towards becoming evil.
  Beyond GM intervention, some scenarios and written products 
  may present evil solutions to situations. These actions will be 
  called out within the adventure text as being appropriate to give a 
  character partaking in them a point of Infamy. Still, the GM is the 
  final arbiter on what constitutes an alignment infraction and when 
  Infamy is gained by a character at the table.
  Every point of Infamy represents the PC’s reputation for 
  performing evil actions. A character can have a maximum of 
  3 Infamy before that character must be retired; it is assumed 
  characters with 3 points of Infamy become irrevocably evil and are 
  no longer welcome to join standard Starfinder Society operations.
  Effects of Infamy: A character can have an Infamy score 
  between 0 and 3. Gained Infamy can be “bought off” by spending 
  Fame (see the Basic Purchasing Plan boon on page 27). The 
  following summarizes the effects of Infamy based on the number 
  of points accrued:
  0: No effect. The character is considered in excellent moral 
  standing with the Starfinder Society.
  1: The character has earned a reputation for performing 
  unseemly deeds. The character reduces the maximum item level of 
  equipment he can purchase by 1. This typically means that the PC 
  can purchase equipment from outside the Starfinder Core Rulebook 
  with an item level equal to his level – 1, he can only purchase 
  equipment from the Starfinder Core Rulebook equal to his level, 
  and can only purchase equipment listed on a Chronicle sheet if it is 
  1 level higher than his level.
  2: The character is renowned for her evil exploits in the name of 
  the Starfinder Society. The character reduces the maximum item 
  level of equipment he can purchase by 2. This typically means 
  the PCs can purchase equipment from outside the Starfinder Core 
  Rulebook with an item level equal to her level – 2, or purchase 
  equipment listed in the Starfinder Core Rulebook equal to her level 
  – 1. A PC with this level of Infamy can only purchase equipment 
  listed on her Chronicle sheets if it is equal to or less than her level.
  3: The character has earned such a reputation that he is barred 
  from participating in the Starfinder Society Roleplaying Guild, 
  unless he spends Fame to reduce his Infamy score at the end of the 
  session. If the character lacks sufficient Fame to reduce his Infamy 
  score by the end of the scenario, the character is permanently 
  retired from play.
  Major Infractions: Characters who become wantonly evil 
  by performing vile actions deliberately and without motive or 
  provocation are retired from the campaign when they reach 3 
  Infamy and cannot reduce the value by spending Fame. This 
  measure is a last resort; players should endeavor to play their 
  characters in ways that are within the constraints of acceptable 
  alignments, even if their characters have gained some Infamy. 
  If a character is retired as defined above, you should escalate 
  the report to the event coordinator, or the local Venture-Captain or 
  Regional Venture-Coordinator. If that Venture-Officer agrees with 
  you, then the character is deemed wantonly evil and considered 
  removed from the campaign. Again, these measures should be 
  taken as a very last resort. 
  In the event of a wantonly evil character, record the character 
  as “dead,” and the person who enters the tracking sheet should 
  check that box as well. If the event coordinator, Venture-Captain, 
  or Regional Venture-Coordinator decides the character fits the 
  criteria for being wantonly evil, she will then e-mail the Organized 
  Play Manager to advise her of the situation, including the player’s 
  name, organized play number, and e-mail address. A player must be 
  advised of these actions and be provided with a chance to contact  
  their RVC to present their side of the case.
  DEALING WITH DEATH
  Given the dangers characters face once they become Starfinders, 
  character death is a very real possibility (and a necessary one to 
  maintain a sense of risk and danger in the game). Consider, however, 
  that for a player new to Starfinder Society Roleplaying Guild, or to 
  the Starfinder RPG in general, having his character experience a 
  violent death during his first game can sour him on the campaign 
  and the game altogether. While we don’t advocate fudging die rolls, 
  consider the experience of the player when deciding whether to 
  use especially lethal tactics or if a character is in extreme danger of 
  death, especially when the player is new to the game. Most players 
  whose first experience in a campaign results in a character death 
  don’t return to the campaign.
  Similarly, if the entire party is killed and can’t be brought back 
  to life, then the slot is over for everyone in the party. This means 
  those players may have a substantial span of time before their next 
  event at a convention with no game to play. Obviously, we hope 
  that such total party kills never happen (and strive to balance the 
  scenarios to make it unlikely)—but, sometimes, the dice just aren’t 
  with you and everyone passes into the Great Beyond.
  CHRONICLE SHEETS AND 
  RECORD KEEPING
  Regardless of whether you participate in the Starfinder Society 
  Roleplaying Guild at home or at a convention, your most important 
  responsibility as a GM—other than providing your players a fair and 
  fun gaming experience—is to keep a careful record of events on 
  every scenario’s Chronicle sheet. 
  Chronicle sheets record everything that a Starfinder Society 
  Roleplaying Guild character does over the course of her career and 
  serves as the official record of each character in the campaign so a 
  character can be played under a number of GMs at events all over 
  the world. Chronicle sheets also help prevent the rare unscrupulous 
  player from cheating. 
  As you run your players through a Starfinder Society Roleplaying 
  Guild adventure, there are four important things you must keep 
  track of: Fame, Reputation, treasure, and conditions. 
  
  Normal
  SUBTIER
  EVENT
  EVENT CODE
  DATE
   Game Master’s Signature
   GM Organized Play #
  For GM Only
  Normal
  SUBTIER
  Normal
  SUBTIER
  Normal
  SUBTIER
  This Chronicle sheet grants access to the following:
  Starting XP
  EXPERIENCE
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  GM’s
  Initials
  XP Gained (GM ONLY)
  Final XP Total
  +
  +
  +
  +
  =
  =
  FAME
  Initial Fame
  Fame Gained (GM ONLY)
  –
  –
  Fame Spent
  Final
  Fame
  Starting Credits
  Credits Garnered (GM ONLY)
  Day Job (GM ONLY)
  Credits Spent
  Total
  CREDITS
  MAX CREDITS
  Faction
  Reputation
  Faction
  Reputation
  Faction
  Reputation
  Infamy
  A.K.A.
  Player Name
  Character Name
   -
  Organized Play #
  Character #
  Faction
  7
  Character Chronicle #
  —
  —
  —
  —
  —
  —
  —
  —
  Starﬁ nder Society Scenario #0-00: 
  Title
  Subtier 1–2
  Reputation
  Subtier 3–4
  SF-Scenario 1-Template-.indd   12
  7/21/17   1:15 PM
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  Tracking Fame and Reputation is fairly simple; it requires you to 
  read over the success conditions in the back of the scenario before 
  play and then record whether the PCs accomplish these missions 
  during the scenario. 
  When you are looking over the character record sheets and 
  Chronicle sheets of your players at the start of an event slot, if 
  you notice anything that seems amiss, you can ask the player to 
  explain any errors to you. If you believe a player to be cheating, 
  please call over a coordinator to make a ruling. 
  If you are both the coordinator and the GM, it’s your call how to 
  proceed, though we recommend that you do so calmly, nicely, and 
  with an open mind. The player might have simply made a mistake, 
  or you might have made a mistake in your understanding of her 
  Chronicle sheet and character record sheet. Remember that the 
  game is supposed to be fun, so waste as little time as possible on 
  drama and spend as much time as possible providing an exciting, 
  action-packed scenario for your players. 
  If you find a mistake on a Chronicle sheet or character record, 
  resolve it as fairly as possible, such as having the character 
  spend additional credits needed to meet the full purchase price 
  of the item, retrain any feats using the guidelines presented in 
  the “Playtests and Errata” section of this document, or replace 
  any prepared spells not legal for play. Check with your event 
  coordinator, Venture-Captain, or Venture-Lieutenant if you are 
  unsure of how to fix a mistake.
  If you believe the player to be cheating, record the 
  organized play number of the player in question and then 
  ask her to leave your table. Afterward, send an e-mail to 
  the Starfinder Society staff at organizedplay@paizo.com, 
  including the player’s number and detailing as much as you can 
  remember about the sheet.
  FILLING OUT A CHRONICLE SHEET
  Following is a 10-step walkthrough of how to fill out a Chronicle 
  sheet at the end of a scenario. Refer to the sample Chronicle sheet 
  to the right for the locations of specific elements. Always fill out 
  Chronicle sheets in pen, and write clearly and legibly at all times. 
  Step 1: Hand each of the players a blank Chronicle sheet and ask 
  them to fill out the sections marked A–F, H, K, and O (Character 
  Chronicle #, player/character info and slotted faction, Starting XP, 
  Initial Fame, and Starting Credits). Each player should also list the 
  factions for which her character earned Reputation during the 
  adventure (V) and her current Reputation with those factions (W). 
  The Character Chronicle # is the number of Chronicle sheets the 
  player’s character has applied to it; for example, upon completing a 
  character’s first scenario, the player should write “1” in this box; if 
  this is that character’s 34th scenario, this number should be #34. 
  When the players are done entering this information from their 
  past Chronicle sheets, have them return the documents to you. 
  Step 2: Award the character XP. A PC receives XP only if he 
  survives the scenario or completed at least three encounters over 
  the course of the adventure and is raised from the dead by the 
  scenario’s conclusion. A character earns 1 XP for completing a 
  scenario. Mark this value in the 
  shaded XP Gained field (I) and initial the adjacent box. 
  Step 3: Determine how much Fame the character earned 
  over the course of the scenario. A character can typically earn 
  a maximum of 2 Fame per scenario; 1 Fame for each success 
  condition completed. Enter the number of Fame earned in the 
  shaded Fame Gained field (L) and initial the adjacent box. Repeat 
  this process for the character’s Reputation and update the field 
  for the appropriate faction (X). If the character gained any Infamy 
  during the session, record the Infamy gained on the Infamy line (Y).
  Step 4: Determine the Max Credits for the scenario based 
  on the subtier played. Circle the applicable value (G). If the PC’s 
  level is not within the subtier played (such as a 1st- or 2nd-level 
  character in Subtier 3–4), circle the Out-of-Subtier credits value. 
  Write this value beside area G and circle it. This value represents 
  the total credits value a character receives for defeating all 
  enemies and finding all treasure in a scenario. 
  A player using a non-1st-level pregenerated character may 
  choose to apply this Chronicle sheet to a 1st-level character by 
  reducing this value to 720 credits for completing a scenario or 
  2,160 credits for completing an Adventure Path module. 
  If the PCs failed to earn the rewards listed for any of the 
  scenario’s encounters, deduct the amount listed for the applicable 
  subtier from the value circled in area G. If the resulting value is 
  
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  negative, use 0 instead. Place the result of this calculation in the 
  shaded Credits Garnered field and initial the adjacent box (P). 
  Step 6: Allow any PC who qualifies to attempt a Day Job check 
  and enter the result of this roll (detailed on page 45) in the Day Job 
  field and initial the adjacent box (Q). 
  Step 7: Mark any special boons (T) the players did or did 
  not earn (typically by crossing out unearned boons, but many 
  scenarios provide specific instructions) and cross out any treasure 
  items the party didn’t find in the scenario (U); additionally, if 
  you’re running the lower subtier, always cross out all of the items 
  listed for the higher subtier. 
  Return the Chronicle sheet to the player. 
  Step 8: Have the player record credits spent or gained from 
  buying and selling items, including spellcasting services, in the 
  Credits Spent section (R). If the character gained an ongoing 
  condition like a curse or disease during the scenario, the player 
  should note that on the sheet as well. See Dealing with Afflictions 
  below for more information on noting conditions gained and cleared 
  during a scenario or after its conclusion. Additionally, the player 
  must list any boons or services his character gains by spending 
  Fame as well as the benefits of any activities undertaken during 
  Downtime other than a Day Job on the Chronicle sheet.
  Any equipment purchased or sold with a price of more than 50 
  credits should be tracked on the character’s Chronicle sheet (or 
  suitable Inventory Tracking Sheet, if any), denoting the Character 
  Chronicle # (A) next to the item purchased, sold, or expended 
  during the course of the scenario or after its conclusion. 
  Step 9: Have the player finish the calculations on the right-hand 
  side of the Chronicle sheet (sections J, M, N, and S). 
  Step 10: Review the completed Chronicle sheet and check 
  the player’s math. Ensure that the character has access to any 
  items bought and that the correct costs were paid. Verifying this 
  information now helps prevent errors from going unnoticed on 
  future Chronicle sheets. Once you’re satisfied with the information 
  on the Chronicle sheet, fill in the gray box at the bottom of the sheet 
  and sign off on the sheet (Z). For “Event,” write in the name of the 
  event you are playing at—if this is a home game or in-store game, just 
  write “home game” or the name of the store. If it’s a convention, write 
  the name of the show and the year. For “Event Code,” write in the 
  event code associated with your event found on paizo.com/events.
  DEALING WITH AFFLICTIONS
  At the end of a scenario, a PC might have been afflicted with any 
  number of possible afflictions, such as blindness, a curse, deafness, 
  a disease, or a poison. Verify that the player recorded any such 
  conditions on his Chronicle sheet and initial next to what he wrote 
  (see below). It’s specifically important that conditions be written 
  legibly so the player and subsequent GMs can understand them. 
  If the PC purchased the casting of a spell or use of equipment to 
  remove the condition, you need to make sure the player recorded 
  that information at the bottom of the Chronicle sheet. If another 
  PC cleared the condition by casting a spell, this information should 
  be listed on the Chronicle sheet with the casting character’s full 
  organized play number and character number written in next to the 
  spell’s name. If, during this scenario, a character resolved a condition 
  gained during a previous scenario, check that the condition is listed 
  as cleared on the Chronicle sheet for this scenario, and verify that 
  the cost for resolving it or the PC who cleared it has been recorded.
  Note: Any affliction that would result in an unplayable character 
  must be resolved at the table once the game ends. This typically 
  involves the remove affliction spell, either cast by a fellow PC or 
  purchased as a service from an NPC. A character who does not 
  resolve such conditions should be marked as dead.
  REPORTING SCENARIO RESULTS
  Once you have completed a scenario and filled out everyone’s 
  Chronicle sheets, someone needs to report the results of the 
  scenario. For home games, GMs are always responsible for 
  reporting their results. For convention games and retail store 
  games, the coordinator (who might also be a GM) is responsible 
  for reporting the results. 
  Whether you are running a game at home or at a convention, 
  you should have a scenario tracking sheet for each session you run. 
  These can be found in the back of most scenarios or online at paizo.
  com/organizedplay/myaccount on the GM/Event Coordinator tab. 
  As you’re checking over the players’ completed Chronicle sheets, 
  record each character’s organized play number, character number, 
  character name, faction, and Reputation earned during the scenario 
  for reporting purposes. You’ll also be required to report whether 
  any characters died in the course of the adventure.
  As soon as possible after the session ends, go to the GM/
  Event Coordinator tab linked above, and click “Report.” Follow 
  the instructions carefully, and enter the information from the 
  tracking sheet into the form on the website. You’ll note that we 
  collect far less information online than each player’s Chronicle 
  sheets contains—this is intentional. 
  Most scenarios have reporting notes at the end of the 
  adventure. These instruct a GM to check one or more boxes (A, B, 
  C, or D) based on the PCs’ choices and deeds, which help to shape 
  the direction of the campaign. Be sure to check these boxes as 
  instructed. Some scenarios also have a special faction objective, 
  and if the PCs fulfilled those conditions, check the Special Faction 
  Objective Fulfilled box during reporting.
  Event coordinators at retail stores and conventions are generally 
  responsible for reporting the results of each session. As the session 
  finishes, simply fill out the items that need to be tracked online on 
  the convention tracking sheet and turn it in to the coordinator. The 
  coordinator will then input all that information online either during 
  the convention or shortly thereafter. In retail games and at smaller 
  conventions, the coordinator is also often a GM. Regardless of the 
  location of play, do not forget to report the results—reporting is 
  very important to the success of Starfinder Society!
  GAME MASTER REWARDS
  In the Starfinder Society Roleplaying Guild, we reward GMs 
  for volunteering their time to run events. Any GM who runs a 
  
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  scenario gets full credit for that scenario to apply to one of her 
  own characters. GMs also receive additional rewards based on the 
  number of scenarios they have run and reported (See Reporting 
  Scenario Results on page 15 and GM Star Rewards below). 
  “Full credit” means the GM gets the following: 1 XP for the scenario, 
  100% of the maximum credits for the subtier most appropriate to 
  the GM’s character, 2 Reputation for any one faction for which the 
  character has a Faction boon, and 2 Fame. For sanctioned Adventure 
  Paths, full credit is 3 XP, 5 Reputation, and 5 Fame. 
  The GM can select any special boons bestowed by a Chronicle 
  sheet. Boons for specific faction members may only be selected if 
  the character that is receiving credit also receives Reputation for 
  that faction. The GM’s character receives Downtime (see page 45) 
  and spends it upon applying the Chronicle sheet.
  The subtier for which a GM’s character receives credit depends 
  on the character’s level. If a GM with a 1st-level operative runs 
  a Tier 1–4 scenario using Subtier 1–2, she takes a Subtier 1–2 
  Chronicle sheet for her 1st-level character. If she instead runs a 
  Tier 1–4 scenario using Subtier 3–4, she still takes a Subtier 1–2 
  Chronicle sheet, as her PC clearly falls within the lower subtier. 
  If the GM with a low-level character runs a higher-tier scenario 
  that doesn’t include a legal subtier for her character, she takes the 
  lowest-subtier Chronicle sheet from that scenario and holds it for 
  her PC. Then, once her PC achieves the appropriate level for that 
  Chronicle sheet to be applied, it is immediately applied at that 
  time as if it had been gained by playing a pregenerated character 
  (see Applying Credit in the Pregenerated Characters section on 
  page 7). For example, if a GM with a 1st-level operative runs a Tier 
  3–6 scenario, she would take a Subtier 3–4 Chronicle sheet (the 
  lowest subtier for that tier) for running the scenario and set it 
  aside. Once her operative reaches 3rd level, she can immediately 
  apply the Chronicle sheet to her character. This means that GMs’ 
  characters can potentially level gain several levels at a time.
  A GM can assign credit for running an adventure in the same 
  ways a player can, and must follow the same rules as a player 
  when applying credit to a character. When you choose to take 
  a Chronicle sheet for GM credit, you must decide which of your 
  characters receives the Chronicle sheet when you fill out the 
  tracking sheet for that table. You must apply Chronicle sheets in 
  the order they are received.
  GM NOVA REWARDS
  The Starfinder Society Roleplaying Guild offers a GM ranking 
  system. This system uses novas to denote the activity and 
  experience of a given GM. The novas are visible on your Starfinder 
  Society ID card. You can earn up to four novas for running a certain 
  number of reported games, as follows. 
  • Report 10 sessions as GM = 1 nova 
  • Report 30 sessions as GM = 2 novas 
  • Report 60 sessions as GM = 3 novas
  • Report 100 sessions as GM = 4 novas 
  Details on obtaining a fifth nova will be revealed at a future date. 
  All GMs receive the following rewards based on the number of
  GM novas that they have earned. 
  • They apply a bonus equal to their number of GM novas earned 
  to rerolls gained via boons.
  • They earn the ability to replay one scenario once (see Replaying 
  Adventures on page 8) per nova earned. 
  • The ability to apply a special GM Nova reward Chronicle sheet 
  to one character, available as a free download at paizo.com/
  starfindersociety.
  ORDERING SCENARIOS
  All available Starfinder Society Roleplaying Guild scenarios can be 
  found at paizo.com/store/starfindersociety. Anyone can purchase 
  a scenario PDF—all you need is a free paizo.com account. Scenarios 
  are generally released during the last week of each month. At least 
  one new scenario is released each month, with extra events and 
  specials released throughout the year.
  
  17
  CHAPTER 4:
  ROLEPLAYING GUILD BASICS
  The Starfinder Society Roleplaying Guild campaign functions much 
  like a home campaign played with the Starfinder RPG, with the 
  following adjustments.
  CONDITIONS, DEATH, AND 
  EXPENDABLES 
  In certain cases, the events of an adventure can affect a character 
  even after that adventure has ended. 
  Conditions: Unless noted otherwise, all conditions gained during 
  an adventure, including death, must be resolved before the end 
  of the session. A condition in this context includes an affliction, 
  a negative effect, or an effect that is intended to mechanically 
  affect your character in a negative way. If such a condition isn’t 
  resolved by the end of play, the character should be reported as 
  dead and becomes unplayable. However, a few conditions need 
  not be resolved by the end of play, including permanent negative 
  levels, ability drain that does not reduce an ability score to 0, and 
  conditions that impose no mechanical effect. 
  Permanent negative levels, ability drain, and non-mechanical 
  conditions being carried over to the next session should be 
  recorded on the Chronicle sheet. 
  Players are encouraged to share their physical resources in 
  order to resolve any and all conditions. They may not pool Fame. 
  Characters can also sell off gear, including a dead character’s gear, 
  at 10% of its listed value to raise money to purchase an item or 
  spell that will resolve the condition, though they can only do so 
  in a settlement and they cannot sell off any items found during 
  the current adventure that they haven’t purchased. Characters can 
  use the rewards from the Chronicle sheet they earned in order to 
  resolve any conditions. Characters who die during an adventure 
  and are raised receive full XP for that adventure, as long as they 
  completed at least three encounters. 
  A character who ultimately doesn’t resolve conditions during or 
  immediately after the adventure must be marked as dead, and is 
  treated in the same manner (see Death below). 
  Death: Death is a threat for characters who undertake the 
  Starfinder Society’s dangerous missions. Unfortunately, death can 
  happen in Starfinder Society Roleplaying Guild play just like any 
  regular Starfinder RPG session. The basic rules for the Roleplaying 
  Guild are that if a character dies during the course of an adventure:
  • He can be raised by a character of appropriate class and level at 
  his table by paying all costs associated with the raise dead spell.
  •  He can be raised by an NPC in an appropriately sized settlement 
  by purchasing appropriate spellcasting services.
  • He can be raised by spending the requisite Fame.
  If the player chooses not to take any of the above options (or 
  is unable to due to lack of resources or other complications), the 
  character is permanently dead. 
  A dead character’s player receives a Chronicle sheet for the 
  adventure with no XP, Fame, Reputation, credits, or boons. The GM 
  reports that character as dead on the Reporting Sheet provided with 
  the adventure and on the character’s Chronicle sheet. The player will 
  need to make a new 1st-level character or play a different character 
  to continue playing in the Starfinder Society Roleplaying Guild.
  
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  Expendables: Any wealth spent or resources expended during the 
  course of an adventure must be tracked and recorded on either the 
  Chronicle sheet or the PC’s personal inventory tracking (such as the 
  Inventory Tracking Sheet) as applicable.
  PURCHASING GEAR AND SPELLS 
  In Starfinder Society Roleplaying Guild play, you can never buy, sell, 
  or trade items with another player, but you may allow another player 
  to borrow an item for the duration of an adventure. Characters may 
  also expend consumables on behalf of their party members. Players 
  are permitted to spend a character’s credits to help a party member 
  purchase spellcasting services such as raise dead or remove affliction. 
  This includes pooling money to buy raise dead or restoration spell 
  gems for use in the game. If the PCs buy an item using pooled money 
  that they do not use during the adventure, one PC may purchase the 
  item at the end of the adventure, paying the item’s full cost. If no PC 
  wants to purchase the item, the PC must sell the item back for 10% 
  value, reimbursing each PC for half of what she paid into the pool.
  Magic, hybrid, and technological items that can be used less often 
  than once per day (such as once per week or once per month and so 
  on) are considered to be usable once per adventure.
  WHERE TO BUY EQUIPMENT AND 
  SPELLCASTING SERVICES 
  For simplicity’s sake, players can make purchases in a settlement 
  up to the listed Maximum Item Value, adhering to the Always 
  Available Items list below. Players can also procure spellcasting 
  services if their characters are in a settlement, with the maximum 
  available spellcasting level being equal to half the settlement’s 
  Maximum Item Level. While this isn’t a true approximation of 
  NPC spellcasting levels in a settlement, this calculation represents 
  the availability of a settlement to call in outside assistance, or for 
  the Society to get someone on site to assist the PCs. If outside 
  of a settlement, PCs might be restricted from buying equipment, 
  though this varies by adventure.
  ALWAYS AVAILABLE ITEMS 
  You may always purchase the following items or equipment as long 
  as you’re in an appropriate settlement (see above). 
  • All equipment listed in the Starfinder Core Rulebook with an 
  item level equal to your character level + 1.
  • All equipment listed in sanctioned Starfinder content with an 
  item level equal to your character.
  • Any equipment listed on your character’s Chronicle sheets 
  with an item level equal to your character level + 2.
  • All items and services purchased with Fame. 
  Beyond the gear noted above, your character is restricted to 
  purchasing additional items either from his accumulated Chronicle 
  sheets or by capitalizing on his Fame (see page 24). Weapons, armor, 
  equipment, magic items and so on that are outside of these lists are 
  not available for purchase at any time.
  ITEM VALUE 
  Items must be purchased at full value. You can purchase items of 
  less than full value only if they appear that way on a Chronicle sheet.
  SPELLCASTING SERVICES 
  You may hire a spellcaster to cast a spell using the following rules. 
  To hire a spellcaster, you must be able to pay the credit cost. 
  Page 234 of the Starfinder Core Rulebook covers the rules for 
  purchasing spellcasting services, and the associated costs are 
  listed in Table 7–38: Professional Services on page 235. If you 
  don’t have sufficient credits, the other players around the table 
  can chip in, but they cannot be compelled to do so. You can also 
  use Fame to purchase spellcasting services per the table on page 
  27 of this guide. 
  Purchased spellcasting is assumed to be cast using the minimum 
  caster level. Spells without a level, such as miracle and wish, cannot 
  be purchased as a spellcasting service.
  You can hire a spellcaster to cast a spell for you at any time 
  during an adventure as long as you’re in a settlement with an 
  appropriate Maximum Item Level, or have access to a temple, 
  shrine, or wandering mystic, at the GM’s discretion. For Starfinder 
  Society Roleplaying Guild play, a PC can only purchase a spell 
  as long as the spell level of the service is equal to half the 
  settlement’s Maximum Item Level. Please note that PCs can never 
  purchase the traveling service of a spellcaster—in other words, a 
  mystic from the local settlement is not going to accompany the 
  PCs on their mission to investigate the nearby haunted starship 
  or extraplanar breach for any price.
  SPELLS
  The following spells found in the Starfinder Core Rulebook are not 
  legal for play and may never be used, found, purchased, or learned 
  in any form by characters of the Starfinder Society Roleplaying 
  Guild: animate dead and reincarnate. All spells and effects end 
  at the end of an adventure with the following exceptions, which 
  should be noted on the Chronicle sheet. 
  • Spells and effects with permanent or instantaneous duration 
  that heal damage, repair damage, or remove harmful conditions 
  remain in effect at the end of the adventure. 
  • Afflictions and harmful conditions obtained during an 
  adventure remain until healed and carry over from adventure 
  to adventure (except as noted under Conditions, Death, and 
  Expendables on page 17). 
  FAME AND REPUTATION
  While Fame and Reputation are related, they represent two 
  different things within the Starfinder Society and serve 
  different purposes. Reputation is a non-expendable score that 
  represents your renown with Starfinder Society factions. Higher 
  Reputation scores unlock resources that can be purchased 
  with Fame from the factions and the Starfinder Society as 
  a whole. As Reputation represents the character’s overall 
  
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  standing within a faction, a character’s Fame represents what 
  the Starfinder Society and her associated factions owe her in 
  terms of boons, favors, and rewards. You earn Reputation by 
  completing missions for the Starfinder Society or a faction, 
  increasing your current Reputation with the associated faction 
  by the listed amount. 
  Most Starfinder Society scenarios have the potential to award 
  up to 2 Fame, typically by completing the primary and secondary 
  success conditions. For every point of Fame you gain at the end 
  of a scenario, you increase your Reputation with the faction 
  currently slotted in your Faction boon slot by 1. 
  Faction Tag Scenarios: Oftentimes, a scenario with a Faction 
  tag offers an additional Reputation award with the faction 
  specified in the tag. For example, a scenario with the Faction 
  (Wayfinders) tag would likely offer 1 point of Reputation towards 
  the Wayfinders faction, regardless of what Faction boon your 
  character had slotted for that scenario.
  BENEFITS OF REPUTATION 
  A character’s Reputation with her faction represents her renown 
  and status within her faction. For every 10 points of Reputation 
  she has accumulated with a particular faction, that character 
  gains a cumulative +1 circumstance bonus on Diplomacy checks 
  against members of that faction. Her Reputation might also 
  afford her certain titles and incidental privileges and allow her 
  to use Fame to purchase boons and equipment from her faction 
  between scenarios. 
  SPENDING FAME 
  A character’s Fame reflect the goodwill, political capital, 
  and personal favors she has built up through service to the 
  Starfinder Society. While a character’s Reputation with a 
  faction can provide certain titles and privileges, the most 
  tangible benefits are acquired by spending Fame on aid, favors, 
  spellcasting, or other services—in the form of boons—that might 
  enhance a character or an adventure. In addition to the boons 
  available to all Starfinders regardless of faction (listed in the All-
  Factions Boons table on page 24), each faction offers specific 
  boons available only to its members (see Appendix 2: Factions 
  at the end of this document for more information). 
  Regardless of a character’s Reputation with a faction, the 
  Fame cost for these boons remains the same—a character with 
  20 Reputation with the Dataphiles faction must spend the 
  same amount of Fame to receive services as a character with 
  0 Reputation. Instead, Reputation determines what options are 
  available to be purchased with Fame. As a character advances 
  through the tiers of Reputation with a faction, more boons 
  become available for her to spend her Fame on.
  Once Fame is spent, it is spent permanently; it is not 
  recovered automatically like lost Hit Points or ability score 
  damage. The character can earn more Fame by participating in 
  additional adventures. 
  Fame can be spent using the following rules. 
  • Player characters can’t spend Fame during combat. 
  • GMs can choose to limit the number of times Fame may be spent 
  during an adventure if player use becomes excessive and time is 
  of the essence. 
  • Fame is designed to be spent by characters on themselves; PCs 
  can’t pool Fame to obtain more expensive boons or services 
  unless the specific boon says otherwise.
  • A character’s ability to spend Fame is dependent on 
  her being in contact with the Starfinder Society or other 
  members of her affiliated factions. Unless noted otherwise, 
  the Starfinder Society and most factions tend to have 
  agents, contacts, or headquarters in most settlements 
  within the Pact Worlds.
  • To reflect the difficulty of contacting a Starfinder Society or 
  faction agent in a settlement outside the Pact Worlds, Fame 
  costs increase by 3 in the Drift and Near Space. The cost 
  increases by 5 in the Vast.
  • It is possible for a player character to spend her Fame even 
  if the character in question is dead, petrified, or otherwise 
  unable to take actions in the context of the current 
  adventure. In essence, this represents the PC having made 
  prior arrangements with the Starfinder Society or her 
  affiliated factions to perform certain actions on her behalf, 
  such as recovering her dead body and returning it to a 
  specific location or having it raised from the dead. This cost 
  also includes recovery of a character’s lost equipment or the 
  need to hunt down and kill a character’s undead body before 
  recovering it and bringing it back to life. In this event, the 
  PC’s actual location does not impact the Fame cost.
  ROLEPLAYING GUILD POLICIES 
  The Roleplaying Guild is a living campaign and, as such, is 
  constantly evolving. In between versions of this guide, updates 
  to policies may be necessary to keep the organization running 
  smoothly. Any updates are announced in the organized play 
  blogs on paizo.com. After each announcement, copies of the new 
  policy will be posted on the website at paizo.com/organizedplay/
  policies. Current policies include the Starfinder Society Community 
  Behavior Policy, the Retail Incentive policy, and the Convention 
  Support policy.
  IMPLEMENTING CHANGES 
  Oftentimes, changes to the campaign, whether through errata, 
  additional resources, or campaign clarifications, are made just 
  before a convention or game day comes about. Unfortunately, 
  this occurs most often when members of the Starfinder Society 
  Roleplaying Guild aren’t able to easily access such information. 
  When this occurs, the member does not have to implement 
  the change until after that convention or game session. GMs 
  should mark any Chronicle sheet earned at that event as “ID,” 
  short for “implementation delay.” Players then must update their 
  characters to meet current campaign guidelines following the 
  convention or game session.
  
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  APPENDIX 1: CHARACTER CREATION
  This appendix details the steps for creating a character for the 
  Starfinder Society Roleplaying Guild. 
  1. CHARACTER CONCEPT 
  The first step is to decide on a concept for your character. This 
  likely involves reviewing Starfinder’s available races, themes, 
  and classes. Remember, you can use all products referenced 
  in the Additional Resources document, found at paizo.com/
  starfindersociety/additional. 
  2. RACE
  Select your character’s race. The choices offered in Chapter 3 of 
  the Starfinder Core Rulebook are always available. Additional races 
  may be available if they are listed in the Additional Resources 
  document, provided you own a copy of the appropriate source 
  book. Other races are available as campaign boons; the Chronicle 
  sheet on which such a boon is listed must be the first Chronicle 
  sheet applied to a character. 
  Characters must be between the age of maturity and the 
  maximum age (see Table 3–1 on page 41 of the Starfinder Core 
  Rulebook). When determining the maximum age of a race, you 
  can assume the dice results would be their theoretical maximum. 
  For example, a human would have a maximum age of 120, while a 
  ysoki would have a maximum age of 80.
  3. CHARACTER THEME
  All Starfinder Society Roleplaying Guild characters must select a 
  character theme during character creation. Themes can be selected 
  from the following resources:
  • All themes listed in the Starfinder Core Rulebook are available 
  for play.
  • The Themeless Characters option (Starfinder Core Rulebook 
  28) can be selected as a theme.
  • Any character themes listed in the Additional Resources 
  document or made available through a Chronicle sheet.
  4. CLASS 
  All Roleplaying Guild characters begin at 1st level. All classes and 
  archetypes from the Starfinder Core Rulebook are legal for play. See 
  the Additional Resources document regarding which archetypes 
  and classes outside the Starfinder Core Rulebook are legal for play 
  within the Roleplaying Guild, as well as the Campaign Clarifications 
  document 
  (paizo.com/starfindersociety/clarifications) 
  for 
  alterations to existing and new classes and archetypes.
  5. ABILITY SCORES 
  Starfinder Society Roleplaying Guild characters buy their ability 
  scores as detailed on page 18 of the Starfinder Core Rulebook. 
  Starfinder Roleplaying Guild characters must use the Buying 
  Ability Scores rules and should never use the optional methods of 
  Ability Quick Picks or Rolling Ability Scores.
  6. APPLY YOUR CLASS
  With your character’s ability scores determined, you can begin 
  filling in pertinent character information. Determine your 
  base attack bonus, saving throw bonuses, Hit Points (HP), 
  Stamina Points (SP), and Resolve Points (RP). You should also 
  mark down your character’s 1st-level class features on your 
  character sheet.
  7. SKILLS AND FEATS
  Feats and skills are essential to a Starfinder character. Each class 
  grants a certain number of skill ranks at each level to invest 
  in skills. Characters with a high Intelligence score also receive 
  bonus skill ranks (Starfinder Core Rulebook 16). Review Chapter 
  5 of the Starfinder Core Rulebook for the details of skills and the 
  benefits they grant.
  Most characters begin play with one feat, though humans 
  and other races may gain a racial bonus feat. Each class may 
  grant characters additional feats as they advance in level—see 
  individual class entries and Chapter 4 of the Starfinder Core 
  Rulebook for further details. 
  For all other sources, reference the Additional Resources 
  document regarding which feats are available for your character. 
  Skills: Each time a character invests a skill rank in Culture, she 
  may choose a language listed on page 40–41 of the Starfinder 
  Core Rulebook. In addition to languages presented on this list, 
  a character can select any other language listed on one of her 
  Chronicle sheets. 
  Some skills can be utilized during a character’s Downtime. See 
  Appendix 5: After the Adventure on page 45 for more information.
  8. EQUIPMENT
  All characters begin with 1,000 credits to spend on armor, 
  weapons, and other equipment. Characters can purchase any piece 
  of equipment listed in Chapter 7 of the Starfinder Core Rulebook 
  with an item level no greater than 2nd. Characters can purchase 
  any piece of equipment authorized by the Additional Resources 
  document with an item level no greater than 1st. 
  Characters retain any remaining credits on a personal credstick 
  that can be used for future purchases.
  9. FINISHING DETAILS
  The last step to character creation is filling in remaining details as 
  explained on page 16 of the Starfinder Core Rulebook. Listed below 
  are additional considerations for Starfinder Society Roleplaying 
  Guild characters.
  ALIGNMENT
  Select one of the following alignments (see Starfinder Core 
  Rulebook 24): chaotic good, chaotic neutral, lawful good, lawful 
  neutral, neutral, or neutral good. Players may not play evil 
  characters. When choosing an alignment, be sure it satisfies any 
  alignment requirements for your character’s theme (such as the 
  priest theme). 
  
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  Starfinder Society Roleplaying Guild Guide
  NATURAL DISABILITIES
  The Starfinder Roleplaying Game allows for characters to be 
  naturally blind or deaf as part of character creation; these character 
  options are allowed as part of the Starfinder Society Roleplaying 
  Guild. The selection must be made at character creation and cannot 
  be reversed. A character can choose to be either naturally blind or 
  naturally deaf; he cannot choose to be both. A blind character gains 
  the tactile version of any language he knows, while a character 
  who begins play deaf automatically knows the signed versions.
  DEITIES AND PHILOSOPHIES 
  Characters can worship any deity or philosophy listed on page 482 
  of the Starfinder Core Rulebook, or any other source listed in the 
  Additional Resources document. 
  Characters with the priest character theme must choose as deity 
  or philosophy whose alignment is within one step (on either the 
  good-evil axis or the law-chaos axis) of the character’s alignment. 
  HOME WORLD
  This is where your character was raised, and it must be your racial 
  home world or one of the Pact Worlds presented in the Starfinder 
  Core Rulebook. Additional Resources and Chronicle sheets may 
  include options for additional home worlds for new characters.
  LANGUAGES
  Characters gain some languages based on their race and home 
  world, but might speak additional languages depending on their 
  Intelligence or class. All Starfinder Society Roleplaying Guild 
  characters are literate and speak Common. A character with a high 
  Intelligence score can select bonus languages from the list on page 
  40–41 of the Starfinder Core Rulebook.
  STARSHIP
  The Starfinder Society provides Starfinders with starships, based 
  on the needs of the mission. See Appendix 3: Starships for more 
  information on how starships work in the Starfinder Society 
  Roleplaying Guild.
  FINE TUNING
  Now it’s time to fine-tune the details of your character’s appearance 
  and background. Make a few notes on how your character appears 
  to others that you can use to introduce your character at the table. 
  Read through Appendix 4: The Universe of the Starfinder Society 
  for information on the campaign setting and consider incorporating 
  that information into your character’s background. 
  The Starfinder Roleplaying Game uses a standard 1-inch grid to 
  determine tactical positioning in combat and a 1-inch hex map to 
  track starship combat. Choose a physical representation of your 
  character to use on the grid. Paizo works with Reaper Miniatures, 
  Ninja Division, and WizKids to offer a wide variety of gaming 
  miniatures—metal and plastic, painted and unpainted—to help you 
  find just the right figure for your character.
  10. FACTION 
  At character creation, your character can join for one of five 
  factions. Your character can champion multiple factions during the 
  course of her career, but she must select a single faction to start 
  with. You gain the champion boon (listed in Appendix 2: Factions) 
  assocaited with that faction. Detailed descriptions of the factions, 
  as well as benefits of membership, faction goals, and associated 
  rewards appear in Appendix 2. A brief summary of each follows. 
  Acquisitives: Members of the Acquisitives seek to increase 
  their personal fame and fortune through working with the 
  Starfinder Society. As the Society’s newest faction, the 
  Acquisitives build their reputation by increasing the galactic 
  prestige of the Starfinder Society.
  Dataphiles: If information is power, the Dataphiles seek to 
  become the most powerful faction within the Starfinder Society. 
  The Dataphiles believe in curating all data (both digital and 
  physical) and that they alone are worthy of deciding what is fit 
  for public consumption.
  Exo-Guardians: Agents of the Exo-Guardians work to protect 
  the Pact Worlds against the various as-of-yet unknown threats of 
  the Vast. Their members crusade into Near Space and the Vast to 
  amass equipment, knowledge, and magic believed to be essential 
  in protecting the Pact Worlds.
  Second Seekers [Luwazi Elsebo]: The Second Seekers are an 
  informal faction dedicated to pursuing the agenda of the Society’s 
  current leader, the First Seeker. Luwazi Elsebo is the current 
  nominated First Seeker, and she seeks to uncover the mysteries 
  surrounding the recent Scoured Stars incident.
  Wayfinders: Named for an old relic of bygone explorers, the 
  Wayfinders seek to explore space and create peaceful relationships 
  with new species. Members of Wayfinders often act as first contact 
  ambassadors, as well as explorers to the absolute frontiers of 
  known space.
  
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  Starfinder Society Roleplaying Guild Guide
  APPENDIX 2: FACTIONS
  Factions have existed within the Starfinder Society since the 
  organization’s inception. Each faction supports its agents working 
  within the Starfinder Society. All Society agents know that their 
  allegiance is first to the Starfinder Society, followed by any faction 
  allegiances they might maintain. In fact, most factions within the 
  Starfinder Society actively cooperate, working together despite 
  differing goals. 
  FACTION BOON SLOT
  Every faction offers unique boons that allow a character to 
  champion that faction. As described in Appendix 1: Character 
  Creation, characters receive a champion Faction boon for one 
  of the five major factions during character creation. The name 
  of these boons is universally [Faction Name] Champion. These 
  boons allow the character to earn Reputation with the associated 
  faction after successfully completing a scenario. Throughout a 
  character’s career, she can purchase additional faction champion 
  boons to allow her to champion additional factions.
  FACTION OVERVIEWS
  The following sections describe the factions, their general 
  objectives, and their goals for the current season. Following this is 
  a compilation of rewards that members of factions may spend their 
  fame on. There are no restrictions on what factions characters can 
  belong to, but the typical tasks set by a faction may be harder for 
  characters of some classes to achieve.
  ACQUISITIVES
  The disastrous disappearance of the majority of 
  the Starfinder Society’s resources in the Scoured 
  Stars incident was the catalyst behind the birth 
  of the Acquisitives faction. In the hard times that 
  followed the disaster, the Starfinder Society turned to 
  several notable mercenary organizations, hiring 
  freelance agents to perform duties once handled by Starfinders. 
  Many of these hired contacts and mercenaries saw the usefulness 
  of a continued “working relationship” with the Society, and they 
  decided to join as the first new generation of recruits finished their 
  accelerated training.
  Faction Leader: Radaszam “The Dealmaker” (N male vesk 
  operative)
  Motto: Fame, glory, and money. We want it all.
  Objectives: True to their history, Acquisitives are the most 
  mercenary of the Starfinder Society factions. Their goals often 
  involve promoting the Starfinder Society to the extent that it will 
  increase the personal reputation of all members. They stockpile 
  funds and resources, believing that by maintaining such a 
  treasury, the faction can make itself indispensable to other 
  factions within the Society. Indeed, many Starfinders pledge 
  themselves, to varying degrees, to the Acquisitives faction for 
  access to these assets. This influx of recruits is the direct by-
  product of the Acquisitives’ existing cache of resources, not to 
  mention their preference of sending Starfinders on missions 
  leading to personal glory and monetary enrichment.
  Season 1 Goal: Given their recent debut in the Starfinder Society, 
  the Acquisitives are keen to prove themselves. The Acquisitives 
  strive to overcome the recent galactic stigma that Starfinder 
  Society is on its last legs. They work to maintain the Society’s 
  public image so that First Seeker Luwazsi Elsebo and her followers 
  in the Second Seekers faction can better unravel the mysterious 
  events in the Scoured Stars.
  DATAPHILES
  There have always been members of the 
  Starfinder 
  Society 
  obsessed 
  with 
  the 
  acquisition and distribution of data. For 
  many, that is their primary reason for joining 
  the Society in the first place. The Dataphiles 
  are a faction of like-minded individuals who work 
  to regulate the flow of information both inside and out of the 
  Starfinder Society. 
  Faction Leader: Historia-7 (LN female android mechanic)
  Motto: Knowledge is power.
  Objectives: Churches, corporations, governments, and other 
  organizations all have secrets. The Dataphiles work to uncover these 
  secrets, deciding what to share and what to store in their vast data 
  vaults inside Archive’s Cortex, a sector of the Lorespire Complex in 
  Absalom Station. While not all information is shared beyond the 
  Dataphiles’ archives, the simple act of guarding knowledge acts 
  as a guiding light for the Dataphiles. Data comes in many forms, 
  and the Dataphiles employ more than just computer specialists in 
  their ranks. Those Starfinders skilled at withdrawing information 
  from sentient creatures, either by coercion, discourse, or trickery 
  are highly sought. As their sites of interest are often some of the 
  most well-defended installations in the galaxy, the Dataphiles also 
  have a pressing need for trained combat specialists—whether as a 
  strong arm protecting a hacker during a delicate operation or an 
  armed ally capable of getting the prize out alive.
  Season 1 Goal: While fascinated by the unanswered questions 
  surrounding the events of the Scoured Stars, the Dataphiles are 
  more interested in the other galactic organizations who’ve withheld 
  information on those worlds. Research following the events in the 
  Scoured Stars incident have led to several important organizations, 
  both within the Pact Worlds and beyond, holding information 
  relating to that mysterious region of the space. Exactly what this 
  information is, and why these organizations have kept it from the 
  Starfinder Society, is something the Dataphiles plan to extract—by 
  force, if necessary.
  EXO-GUARDIANS
  The Exo-Guardians have existed in various 
  forms within the Starfinder Society for the 
  past century. Dedicated to preserving the Pact 
  Worlds from external threats, the Exo-Guardians 
  work closely with the Starfinder Society, using 
  
  23
  Starfinder Society Roleplaying Guild Guide
  the latter’s far-reaching travels and discoveries to identify galactic 
  threats early. While most of the original Exo-Guardians were 
  involved in the mission to the Scoured Stars, a handful remained 
  behind. They have since worked to reform the faction to serve the 
  recovering Society.
  Faction Leader: Zigvigix (LG host shirren soldier)
  Motto: The sword that seeks the darkness.
  Objectives: The creed of the Exo-Guardians is to protect 
  the Pact Worlds from external threats. In the context of their 
  membership within the Starfinder Society, this most often relates 
  to participating in missions to acquire relics or technology of 
  a defensive nature. Exo-Guardians excel in missions that lead 
  to such discoveries, but also serve an important secondary role 
  within the Society of ‘sending a message’ to threats that interfere 
  in Society business. Be it a derelict starship overrun with mindless 
  alien vermin or a supposedly impenetrable fortress operated by 
  forces opposed to the Society, it’s often the Exo-Guardians who 
  come in to handle the situation.
  Season 1 Goal: The Exo-Guardians strive to maintain their agenda 
  in the face of the Scoured Stars disaster. While committed to 
  assisting the First Seeker in her mission of uncovering the truth of 
  what happened during the ill-fated expedition, the Exo-Guardians’ 
  primary purpose in the revitalized Society is to remain vigilant 
  against other external threats. To this end, while the Society works 
  on uncovering the truth of the Scoured Stars, the Exo-Guardians 
  seek out and defend against other threats, while also building up 
  a stockpile of magic and technology for the Society to use should 
  they travel to the Scoured Stars again.
  SECOND SEEKERS
  Where the First Seeker leads, the Second Seekers 
  follow. Exemplifying dutiful service, the Second 
  Seekers follow through on the Society’s pledge to 
  support the First Seeker, the elected head of the 
  Starfinder Society. Unlike other factions, the goals 
  of the Second Seekers vary over time, adapting to 
  each new leader’s mission.
  Luwazi Elsebo is the current nominated First Seeker, though her 
  appointment has yet to be made official by the Starfinder Society 
  intelligence, Guidance. In order to become a fully empowered 
  First Seeker, Luwazi endeavors to uncover the truth of what 
  happened to the previous First Seeker by breaching the seemingly 
  impenetrable barrier surrounding the Scoured Stars.
  Faction Leader: Luwazi Elsebo (NG female human envoy)
  Motto: A new way forward. (Luwazi Elsebo’s motto)
  Objectives: The Second Seekers work to further the agenda 
  of the currently elected First Seeker. As such, the objectives for 
  this faction are directly related to a specific First Seeker and the 
  current season goal.
  Season 1 Goal: Discovering what befell the recent Starfinder 
  expedition to the Scoured Stars is the primary motivation of 
  Luwazi Elsebo. To this end, the Second Seekers research what 
  few leads the Starfinder Society has on the events of the Scoured 
  Stars in hopes of finding actionable information. The First 
  Seeker directs as many resources as she can without disrupting 
  critical Society operations to discovering a means of piercing the 
  Godshield that surrounds the Scoured Stars. 
  Special Note: Unlike other factions, the Second Seekers’ goals 
  closely mirror those of the current First Seeker. As future First 
  Seekers fill that role, the previous First Seeker’s missions will 
  give way to his or her successor. PCs can still gain reputation 
  for the previous First Seeker’s faction by completing non-faction 
  scenarios. Rather than simply noting the Second Seekers faction 
  on a character sheet, the player should follow the faction name 
  with the name of the appropriate First Seeker. An example would 
  be: “Second Seeker (Luwazi Elsebo).”
  WAYFINDERS
  Members of the Wayfinders are some of the 
  Society’s foremost experts in first contact 
  scenarios. An organization dedicated to fully 
  pursuing the Starfinder Society’s mission 
  statement of exploration, the Wayfinders are 
  at the forefront of each expedition to scan a planet, 
  set foot on an asteroid, or greet a previously unknown species. 
  Wayfinders have a natural passion for exploration, be it through 
  social situations with new species or discovering ancient 
  alien ruins.
  Faction Leader: Fitch (CN female ysoki technomancer)
  Motto: First into the unknown.
  Objectives: The Wayfinders are paragons of the greater 
  Starfinder Society’s drive to explore the innumerable worlds 
  accessible with the advent of the Drift. They, more than any 
  other group within the Society, focus their efforts outside of 
  the Pact Worlds. Traveling through Near Space and the Vast, 
  the Wayfinders live for the thrill of discovery, bringing their 
  findings back to the Lorespire Complex for proper cataloguing 
  and dissemination.
  Season 1 Goal: Many organizations outside of the Starfinder 
  Society decry the events of the Scoured Stars as a sign that 
  the Society’s rampant exploration could be more trouble than 
  it’s worth. The Wayfinders strive to continue their mission, 
  regardless of outside doubt and derision. They hope to make an 
  important discovery that will prove the value of the Starfinder 
  Society’s expeditions, something all the Pact Worlds can see 
  and appreciate.
  NEW FACTIONS
  There are innumerable entities and organizations in the galaxy, 
  and some represent unique factions yet to make major inroads 
  with the Starfinder Society. During the course of play, it’s 
  possible for a character to receive a special Chronicle sheet 
  reward that allows admission into one of these new factions. The 
  rules for joining these factions, as well as gaining reputation and 
  spending Fame for faction-specific rewards, will be listed with 
  the associated Chronicle sheet.
  
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  Starfinder Society Roleplaying Guild Guide
  FACTION REWARDS
  Each of the five major factions offers a variety of rewards, 
  accessible at varying tiers of reputation, that PCs can purchase 
  with Fame. Along with these faction-specific rewards, several 
  generic rewards exist for every faction, depending on the amount 
  of Reputation earned.
  Reputation Tiers: There are a total of five Reputation Tiers 
  a character can progress through with a faction. As a PC earns 
  Reputation associated with a faction, she unlocks additional benefits 
  and access to more boons. A PC’s overall standing is represented 
  by her Reputation Tier. These tiers number 0 through 4, with a 
  Reputation Tier of 0 representing no advancement within a faction, 
  while a Reputation Tier of 4 is the height of prestige within a faction. 
  To advance in Reputation Tiers, a character must collect the requisite 
  amount of Reputation as detailed on Table 2–1.
  TABLE 2–1: REPUTATION TIER THRESHOLDS
   Reputation Tier 
  Reputation
   
  0 
  0+
   
  1 
  5+
   
  2 
  15+
   
  3 
  25+
   
  4 
  45+
  ALL FACTIONS
  The following is a list of purchasable rewards for all factions.
  Special Note: To calculate your current Reputation Tier for the 
  purpose of all-factions boons, add up your total Reputation from 
  all factions. For example, a character with 5 Reputation with the 
  Wayfinders and 11 Reputation with the Exo-Guardians would 
  have 16 Reputation with all factions and have access to Tier 2 all-
  factions rewards.
  ALL-FACTIONS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Basic 
  0 
  Ally 
  1 
  An ally with a   
   
  Hireling 
   
   
   
  basic skill bonus  
   
  Access
   
  Basic 
  0 
  Slotless 
  Varies 
  Access to  
   
   
  Purchasing 
   
   
   
  always available  
   
  Plan 
   
   
   
  purchases
   
  Starship 
  0 
  Slotless 
  5 
  Get a tow when  
   
  Towing 
   
   
   
  your starship is  
   
   
   
   
   
  crippled
   
  Amateur 
  1 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  minor skill  
   
   
  Access 
   
   
   
  bonus
   
  Sellback Plan 1 
  Slotless 
  Special 
  Sell back  
   
   
   
   
   
   
  previously  
   
   
   
   
   
   
  purchased  
   
   
   
   
   
   
  boons
   
  Professional 
  2 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  high skill bonus  
   
  Access
   
  Elite 
  3 
  Ally 
  2 
  An ally with a   
   
  Hireling 
   
   
   
  very high  
   
   
  Access 
   
   
   
  skill bonus
   
  Untarnished 
  3 
  Slotless 
  1 
  One-time Infamy  
   
  Reputation 
   
   
   
  reduction
   
  Master 
  4 
  Ally 
  2 
  An ally with the  
   
  Hireling 
   
   
   
  best skill bonus  
   
  Access
  ACQUISITIVES 
  The following is a list of purchasable rewards for the PCs in the 
  Acquisitives faction.
  ACQUISITIVES BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Acquisitives 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  Abundant 
  1 
  Starship 
  1 
  Extra ammo for  
   
  Ammunition 
   
   
   
  starship  
   
   
   
   
   
   
  weapons
   
  Publicist 
  1 
  Ally 
  2 
  An ally  
   
   
   
   
   
   
  maintains your   
   
   
   
   
   
  public image
   
  Purveyor of 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Fortunes 
   
   
   
  objective boon
   
  Acquisitives 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Known 
  2 
  Social 
  2 
  Improve day job  
   
  Quality 
   
   
   
  checks
   
  Skillful Sales 2 
  Slotless 
  2 
  Increase sale   
   
   
   
   
   
  value of  
   
   
   
   
   
   
  equipment
   
  Sponsorship 
  2 
  Social 
  2 
  Gain an extra   
   
   
   
   
   
  Promotional  
   
   
   
   
   
   
  boon slot
   
  Personalized 3 
  Starship 
  2 
  Re-roll starship   
   
  Hull 
   
   
   
  critical hits  
   
   
   
   
   
   
  on your ship
   
  Shameless 
  3 
  Social 
  3 
  Gain a third  
   
   
  Sponsorship 
   
   
   
  Promotional  
   
   
   
   
   
   
  boon slot
   
  Balanced 
  4 
  Slotless 
  4 
  Start a character  
   
  Nepotism 
   
   
   
  with 10  
   
   
   
   
   
   
  Reputation
  DATAPHILES
  The following is a list of purchasable rewards for the PCs in the 
  Dataphiles faction.
  
  25
  Starfinder Society Roleplaying Guild Guide
  DATAPHILES BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Dataphiles 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  Digital 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Presence 
   
   
   
  objective boon
   
  Expert 
  1 
  Social 
  1 
  Use Resolve to   
   
  Blackmail 
   
   
   
  influence others
   
  Enhanced 
  1 
  Starship 
  1 
  Increase range   
   
  Targeting 
   
   
   
  of starship  
   
   
   
   
   
   
  weapon
   
  Backup Info 
  2 
  Slotless 
  1 
  Rerolls on pre-  
   
  Check 
   
   
   
  adventure  
   
   
   
   
   
   
  skill checks 
   
  Computational 2 
  Starship 
  3 
  Extra node for   
   
  Savant 
   
   
   
  computers  
   
   
   
   
   
   
  on starship
   
  Dataphiles 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Digital Imp 
  2 
  Ally 
  2 
  Digital ally  
   
   
   
   
   
   
  provides remote  
   
   
   
   
   
  hacking
   
  Data 
  3 
  Ally 
  2 
  Access to  
   
   
  Concierge 
   
   
   
  outside  
   
   
   
   
   
   
  skill assistance
   
  Ruthless 
  3 
  Social 
  3 
  Improved  
   
   
  Blackmail 
   
   
   
  influence from   
   
   
   
   
   
  blackmail
   
  Information 
  4 
  Slotless 
  4 
  Access a boon   
   
  Sharing 
   
   
   
  from this PC
  EXO-GUARDIANS
  The following is a list of purchasable rewards for the PCs in the 
  Exo-Guardians faction.
  EXO-GUARDIANS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Exo-Guardians 0 
  Faction 
  2 
  Champion the   
   
  Champions 
   
   
   
  faction
   
  Collector and 1 
  Ally 
  2 
  Deliver alien  
   
   
  Examiner 
   
   
   
  remains for  
   
   
   
   
   
   
  future insight
   
  Pact Worlds 
  1 
  Social 
  1 
  You and nearby  
   
  Defender 
   
   
   
  allies better  
   
   
   
   
   
   
  resist fear
   
  Theoretical 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Historian 
   
   
   
  objective boon
   
  Exo-Guardians 2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Expert 
  2 
  Starship 
  2 
  You can reroll   
   
  Gunnery 
   
   
   
  critical hits  
   
   
   
   
   
   
  against foes
   
  Tools for 
  2 
  Slotless 
  2 
  Use fame to  
   
   
  the job 
   
   
   
  access better   
   
   
   
   
   
  equipment
   
  Untarnished 
  2 
  Slotless 
  1 
  One-time Infamy  
   
  Reputation 
   
   
   
  reduction
   
  Fusion Guild 3 
  Social 
  Varies 
  Access to  
   
   
  Contact 
   
   
   
  cheaper weapon  
   
   
   
   
   
  fusions
   
  Ammo 
  3 
  Ally 
  3 
  A trained ally   
   
  Caddy 
   
   
   
  reloads  
   
   
   
   
   
   
  your weapon
   
  Starship 
  4 
  Slotless 
  4 
  Access a new   
   
  Schematic 
   
   
   
  starship
  SECOND SEEKERS (LUWAZI ELSEBO)
  The following is a list of purchasable rewards for the Second 
  Seekers (Luwazi Elsebo) faction.
  SECOND SEEKERS (LUWAZI ELSEBO) BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Second  
  0 
  Faction 
  2 
  Champion the   
   
  Seekers 
   
   
   
  faction      
   
   
  Champions
   
  Field Trainee 1 
  Ally 
  1 
  An ally helps   
   
   
   
   
   
  you in and  
   
   
   
   
   
   
  out of combat
   
  Instructor 
  1 
  Social 
  2 
  Mentor a future  
   
   
   
   
   
  Starfinder in  
   
   
   
   
   
   
  your spare time
   
  Rugged Hull 
  1 
  Starship 
  2 
  Increase the CT  
   
   
   
   
   
  of your starship
   
  Society 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Shepherd 
   
   
   
  objective boon
   
  Efficient 
  2 
  Ally 
  2 
  Grant a bonus to  
   
  Administrator  
   
   
  other Ally boons
   
  Second  
  2 
  Faction 
  4 
  Gain additional   
   
  Seekers  
   
   
   
  benefits for your  
   
  Champion, Improved 
   
   
  faction 
   
  Team Spirit 
  2 
  Slotless 
  1 
  Access to less   
   
   
   
   
   
  costly raise dead
   
  Scrappy 
  3 
  Starship 
  3 
  Your ship  
   
   
  Little Ship 
   
   
   
  endures under   
   
   
   
   
   
  sustained attack
   
  Uniter 
  3 
  Social 
  5 
  Count Tier 1 
   
   
   
   
   
   
  factions as being  
   
   
   
   
   
  Tier 2
   
  Rising Star 
  4 
  Slotless 
  4 
  You’ve helped   
   
   
   
   
   
  rebuild the  
   
   
   
   
   
   
  Society
  
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  Starfinder Society Roleplaying Guild Guide
  WAYFINDERS
  The following is a list of purchasable rewards for the PCs in the 
  Wayfinders faction.
  WAYFINDERS BOONS
   Name 
  Tier 
  Type 
  Cost 
  Description
   
  Wayfinders 
  0 
  Faction 
  2 
  Champion the   
   
  Champion 
   
   
   
  faction
   
  First Contact 1 
  Social 
  1 
  Use Resolve to   
   
  Step-In 
   
   
   
  reroll first  
   
   
   
   
   
   
  contact skills
   
  Improved 
  1 
  Starship 
  1 
  Better starship   
   
  Drift Engine 
   
   
   
  Drift Engine
   
  Mobile 
  1 
  Slotless 
  2 
  Gain equipment  
   
  Translator 
   
   
   
  to help translate  
   
   
   
   
   
  languages
   
  Worldwide 
  1 
  Slotless 
  0 
  Gameplay  
   
   
  Expert 
   
   
   
  objective boon
   
  Enhanced 
  2 
  Starship 
  2 
  Reduce the time  
   
  Shield 
   
   
   
  for shield  
   
   
  Regeneration  
   
   
  regeneration
   
  Living 
  2 
  Ally 
  2 
  Gain an ally  
   
   
  Translator 
   
   
   
  with access to   
   
   
   
   
   
  other languages 
   
  Wayfinders 
  2 
  Faction 
  4 
  Gain additional   
   
  Champion, 
   
   
   
  benefits for your  
   
  Improved 
   
   
   
  faction
   
  Alien Access 3 
  Social 
  3 
  Gain access to   
   
   
   
   
   
  alien technology
   
  Alien  
  3 
  Ally 
  2 
  Reduced cost for  
   
  Observer 
   
   
   
  body retrieval
   
  Alien Allies 
  4 
  Slotless 
  4 
  Access a new   
   
   
   
   
   
  alien race  
   
   
   
   
   
   
  for play
  BOON LIST
  The following section includes descriptions for all boons 
  purchasable with Fame.
  Abundant Ammunition (Starship Boon)
  Your faction provides you with ample starship ammo for important 
  missions.
  Prerequisites: Acquisitives Tier 1
  Cost: 1 Fame
  Benefit: When this boon is slotted, select one starship weapon 
  with the limited fire special property on the group’s starship. The 
  selected weapon increases the value of the limited fire value by 
  half (rounded down). For example, a limited fire 5 weapon would 
  become limited fire 7. This boon can be used to improve weapons 
  gained as a result of other Starship boons.
  Special: Multiple copies of this boon can be used on a starship, 
  but each copy must affect a different weapon.
  Acquisitives Champion (Faction Boon)
  You’ve declared your allegiance to the Acquisitives and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Acquisitives Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Acquisitives faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Acquisitives Champion, Improved (Faction Boon)
  Your allegiance with the Acquisitives means you gain personal 
  bonuses for completing related mission objectives as well as 
  championing the faction.
  Prerequisites: Acquisitives Tier 2
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Acquisitives faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of the scenario.
  In addition, once per adventure, when you succeed at a Culture 
  or Intimidate skill check that is written into the adventure, you 
  recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Alien Access (Social Boon)
  Your continued devotion to exploring the Vast pays off in the form 
  of easier access to alien technology.
  Prerequisites: Wayfinders Tier 3
  Cost: 3 Fame
  Benefit: You gain a +2 circumstance bonus to skill checks related 
  to negotiating for equipment outside of the Pact Worlds. This also 
  applies to skill checks where a successful result would secure you 
  and your party a gifted alien item (typically detailed in the Treasure 
  section of an encounter). In addition, you always have access to 
  new equipment found on your Chronicle sheet, regardless of 
  whether you are in an appropriate settlement. You can purchase 
  this equipment at a 10% discount, and it arrives via a non-combat 
  starship within 1d3 days.
  Alien Observer (Ally Boon)
  The Wayfinders have attached an alien observer to watch over 
  your missions and report back to its people.
  Prerequisites: Wayfinders Tier 3
  Cost: 2 Fame
  Benefit: You bring along a noncombatant alien observer 
  belonging to a species from outside of the Pact Worlds. This alien 
  does not take part in combat. It speaks Common and its native 
  
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  Starfinder Society Roleplaying Guild Guide
  language. The alien observes your actions, but it does not take 
  part in any encounters; it refrains from involving itself in combat 
  or making skill checks. Because of the importance of preserving 
  the observer, while this boon is slotted, you and other characters 
  taking part in the scenario reduce the Fame cost to purchase a body 
  recovery by a rescue team (see the Basic Purchasing Plan boon) by 
  2. If you gain Infamy at any point while this boon is slotted, you 
  immediately lose this boon.
  Special: You can only benefit from one copy of this boon at a 
  time; this boon’s effects do not stack with those of other Alien 
  Observer boons.
  Amateur Hireling Access (Ally Boon)
  You can requisition amateur assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 1, Basic Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check bonus is now equal to 2 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you select any skill set 
  from Basic Hireling Access that you already purchased but use the 
  improved skill check bonus instead.
  Ammo Caddy (Ally Boon)
  A skilled weapons expert follows you into combat, reloading your 
  weapons at critical moments.
  Prerequisites: Exo-Guardians Tier 3
  Cost: 3 Fame
  Benefit: You recruit a non-combat ally who can assist you 
  by reloading your weapon. Once per adventure, you can spend 
  1 Resolve Point to have the caddy reload one weapon in your 
  possession, as long as you have the requisite spare ammo to 
  provide. The reloading occurs at the beginning of your turn or at 
  the end of your turn (your choice). If reloading the weapon would 
  take more than 1 round, this instead reduces the time to reload the 
  weapon by 1 round. It is assumed the caddy carries a set of your 
  ammunition appropriate for each of your weapons, but will only 
  reload one weapon once per adventure.
  Backup Info Check (Slotless Boon; Limited-Use)
  You have access to several invite-only infosphere data repositories 
  and forums.
  Prerequisites: Dataphiles Tier 2
  Cost: 1 Fame
  Benefit: Most scenarios include a mission briefing with one or 
  more relevant skill checks that you can attempt to learn information 
  important to the scenario. Some scenarios include skill checks prior 
  to the PCs arriving at the adventure location. Typically, these skill 
  checks include a table with information provided based on varying 
  DCs; with this boon, you can reroll one of these skill checks and 
  use the higher of the two results. Skill checks occurring after the 
  start of the first encounter of the scenario cannot be affected by 
  the purchase of this boon.
  Special: You can purchase this boon multiple times, but only 
  once per skill check.
  Basic Hireling Access (Ally Boon)
  You can requisition basic assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 0
  Cost: 1 Fame
  Benefit: You bring on a non-combat ally that can assist with a 
  certain set of skill checks. This ally can perform the listed skills with 
  a total bonus equal to your level. You must expend any necessary 
  actions and be in range to perform the action yourself. The ally’s 
  result cannot be modified by class abilities or spells, but can be 
  improved by a successful aid another action. The ally does not 
  participate in combat, cannot be killed outside of combat, and has 
  no effect other than providing the ability to attempt skill checks.
  When you select this boon, you must select one of the following 
  sets of skills.
  Set 1: Computers, Engineering, Physical Science
  Set 2: Bluff, Diplomacy, Intimidate
  Set 3: Culture, Medicine, Survival
  Set 4: Life Science, Mysticism, Physical Science
  Special: You can purchase this boon multiple times. Each time 
  you purchase this boon, you can select a different set of skills from 
  the list above. When slotting this boon, you can only select one of 
  the skill lists you have available from the above list, even if you 
  have purchased multiple lists.
  Basic Purchasing Plan (Slotless Boon; Limited-Use)
  The following is a list of purchases available to all members of the 
  Starfinder Society.
  Prerequisites: All Factions Tier 0
  Cost: Varies (see below)
  Benefit: Every Starfinder can acquire certain services from the 
  Starfinder Society by spending Fame. All Starfinders have access to 
  the following list of services. 
  TABLE 2–2 BASIC PURCHASES
   Award 
  Cost*
   +4 to any one skill check** 
  1 Fame
   Dispel magic 
  1 Fame
   Lesser restoration 
  1 Fame
   Make whole 
  1 Fame
   Remove affliction (CL 7th) 
  1 Fame
   Break enchantment 
  2 Fame
   Greater dispel magic 
  2 Fame
   Restoration 
  2 Fame
   Regenerate 
  6 Fame
   Have your body recovered by a rescue team 
  5 Fame
   Raise dead 
  14 Fame
   Reduce Infamy by 1 
  4 Fame
   Mnemonic editor (mk varies) 
  4 × mk of the   
    
  editor purchased***
  
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  Starfinder Society Roleplaying Guild Guide
  * Increase cost by 3 in Near Space and 5 in the Vast
  **Does not include Day Job check
  ***Mk 1 = 4 Fame, mk 2 = 8 Fame, mk 3 = 12 Fame, mk 4 = 16 Fame
  Special: This boon can be purchased multiple times, as it strictly 
  allows access to purchase the services listed above.
  Collector and Examiner (Ally Boon)
  The Exo-Guardians host a variety of professionals interested in 
  researching alien life from the Vast. One such researcher would like 
  to work with you.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 2 Fame
  Benefit: You have a growing relationship with a researcher 
  among the Exo-Guardians. At the end of a scenario for which 
  you’ve slotted this boon, you can return one, and only one, 
  mostly intact cadaver of a defeated significant enemy (Starfinder 
  Core Rulebook 242) for the ally to study. Mark the creature type 
  (such as aberration, fey, or ooze) of the collected cadaver on your 
  Chronicle sheet. While this boon is slotted, you gain an insight 
  bonus to Engineering, Life Science and Mysticism checks to 
  identify creatures corresponding to creatures of the types you 
  have collected. The bonus is equal to the number of corpses of 
  that creature type collected, up to a maximum of +3. The bonus 
  represents your correspondence between you and your examiner 
  ally, and it does not mean the examiner is physically present 
  during the adventure.
  Computational Savant (Starship Boon)
  You’ve mastered the art of getting the most out of starship 
  computers. Where others gain some insight from computerized 
  assistance, you are able to take away far greater information.
  Prerequisites: Dataphiles Tier 2
  Cost: 3 Fame
  Benefit: When operating on board a starship with a computer, 
  that computer counts as having an extra node that only you can 
  use. For example, if you’re on a starship with a mk 2 trinode 
  computer, it would count as providing +2/+2/+2/+2, with the last 
  +2 bonus being available only for a skill check that you attempt. 
  If your starship has no computer, you can cobble together a basic 
  network with onboard systems that counts as a mk 1 mononode 
  that only you can use to enhance your skill checks.
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Data Concierge (Ally Boon)
  As long as you have the ability to communicate with the Pact 
  Worlds, you can call in an ally to assist on a failed skill check.
  Prerequisites: Dataphiles Tier 3
  Cost: 2 Fame
  Benefit: You have gained the ability to contact a junior member 
  of the Dataphiles in the Pact Worlds. Once per scenario, while 
  outside of a combat situation and with access to an unlimited-
  range communication device (such as your starship or facilities in a 
  cosmopolitan settlement), you can contact this ally. The ally allows 
  you to reroll one previously failed skill check to acquire a piece 
  of knowledge, such as identifying a creature or understanding a 
  coded language. Successfully contacting this ally requires 1 hour.
  Dataphiles Champion (Faction Boon)
  You’ve declared your allegiance to the Dataphiles and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Dataphiles Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Dataphiles faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Dataphiles Champion, Improved (Faction Boon)
  Your allegiance with the Dataphiles means you gain personal 
  bonuses for completing related mission objectives as well as 
  championing the faction.
  Prerequisites: Dataphiles Tier 2
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Dataphiles faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure, when you succeed at a 
  Computers or Engineering check that is written into the adventure, 
  you recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Digital Imp (Ally Boon)
  The Dataphiles offer you a digital construct that can assist with 
  certain skills.
  Prerequisites: Dataphiles Tier 2
  Cost: 2 Fame
  Benefit: The Dataphiles have provided you with a digital 
  construct. While commonly called an “imp,” this digital program 
  can resemble any creature you desire, along with a personality 
  you choose. Lacking physical form, this intricate program can 
  reside within a wrist-mounted computer, a hacking kit, or even 
  inside a mechanic’s exocortex. As a standard action, you can 
  unleash the digital imp on an adjacent computer system , where 
  it is able to perform the following uses of the Computers skill: 
  Access Unsecured System, Destroy System or Module, Detect 
  Fake Shell, Disable or Manipulate Module, Gain Root Access, 
  or Hack System. The digital imp uses your bonus to Computers 
  with a –4 penalty to the check and cannot take 10 or 20. The 
  digital imp also doubles the time to perform any task, such as 2 
  
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  Starfinder Society Roleplaying Guild Guide
  full actions per tier of a computer system to hack a system. You 
  can recollect the deployed digital imp as a standard action when 
  adjacent to a computer system where the imp is deployed.
  Digital Presence (Slotless Boon)
  You work to propagate a thriving digital community.
  Prerequisites: Dataphiles Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you complete a scenario that you played online, such 
  as by using a virtual tabletop or a play-by-post format, you earn 1 
  additional Fame and 1 additional Reputation with the Dataphiles 
  faction (regardless of whether you have the Dataphiles Champion 
  Faction boon slotted for that scenario).
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Dataphiles faction 
  (maximum four total times at Reputation Tier 4). Each time you 
  fulfill the requirements of this boon, mark it on your Chronicle 
  sheet along with the associated Reputation Tier. Have the GM sign 
  beside this notation.
  Efficient Administrator (Ally Boon)
  You’ve arranged to take on the services of a manager skilled at 
  directing other allies.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
  Cost: 2 Fame
  Benefit: You hire an administrator to help vet and assist certain 
  allies recruited by your fellow party members. While this boon 
  is slotted, all other PC’s Ally boons gain an insight bonus to their 
  skill checks equal to your current Reputation Tier with the Second 
  Seekers faction. If the ally performs a combat role, then he instead 
  gains an insight bonus to his ability DCs, attack rolls, and saving 
  throws equal to half your Reputation Tier with the Second Seekers.
  Special: An ally can benefit from only one copy of this boon at a 
  time. This has no effect on Ally boons that do not have a skill check, 
  combat roll, or DC-based effect.
  Elite Hireling Access (Ally Boon)
  You can requisition elite assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 3, Professional Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check is now equal to 6 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but use 
  the improved skill check bonus instead.
  Enhanced Shield Regeneration (Starship Boon)
  You’ve learned how to get the most out of your shields, pushing 
  them to the limit to survive the rigors of special phenomena and 
  starship combat.
  Prerequisites: Wayfinders Tier 2
  Cost: 2 Fame
  Benefit: Once per starship combat, you can spend 1 Resolve Point 
  to push your starship’s shields to the limit. The starship regains a 
  number of Shield Points (SP) equal to the starship tier × your current 
  Wayfinder Reputation Tier. You can assign these SP to any facing, 
  or divide them among any number of facings. A starship can only 
  benefit from this boon once per starship combat encounter.
  Enhanced Targeting (Starship Boon)
  Through intense computational mathematics, you can temporarily 
  rig a weapon to fire well beyond its normal range.
  Prerequisites: Dataphiles Tier 1
  Cost: 1 Fame
  Benefit: At the start of a starship combat encounter, you can 
  increase the range of one of your starship’s weapons. A short-
  range weapon becomes medium-range, or a medium-range 
  weapon becomes long-range. This effect lasts for the first 
  1d3 rounds of the starship combat, after which the required 
  computations become too complex to maintain. This boon has no 
  effect on long-range weapons.
  Special: Multiple copies of this boon can be used on a starship, 
  but each copy must affect a different weapon.
  Exo-Guardians Champion (Faction Boon)
  You’ve declared your allegiance to the Exo-Guardians and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Exo-Guardians Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Exo-Guardians faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Exo-Guardians Champion, Improved (Faction Boon)
  Your allegiance with the Exo-Guardians means you gain personal 
  bonuses for completing related mission objectives, as well as 
  championing the faction.
  Prerequisites: Exo-Guardians Tier 2
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Exo-Guardians faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you successfully score a 
  critical hit in combat against a significant enemy (Starfinder Core 
  Rulebook 242) or succeed at Life Science check that is written into 
  the adventure, you recover 1 Resolve Point, up to your Resolve 
  Point total.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  
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  Starfinder Society Roleplaying Guild Guide
  Expert Blackmail (Social Boon)
  You’ve earned enough organizational contacts to help you act 
  against certain targets.
  Prerequisites: Dataphiles Tier 1
  Cost: 1 Fame
  Benefit: During the course of an adventure in which you have 
  this boon slotted, you can spend 1 Resolve Point to call in outside 
  assistance on a skill check against an opponent. You roll 1d4 
  and add the total to one Bluff, Computers, Culture, Diplomacy, 
  Engineering, Intimidate, Life Science, Physical Science, or 
  appropriate Profession check, representing the added effort of 
  an outside organization. This effect can only occur in situations 
  where you’re acting against a known target or organization. For 
  example, you could spend a Resolve Point to gain this bonus 
  when attempting a Diplomacy or Intimidate check against an 
  opponent, but could not use it for attempting an Engineering 
  check to overcome a lock in a forgotten ruin.
  Special: In some cases, the GM can rule that your outside 
  contacts can’t assist. This might be because you’re on a world cut 
  off from the Pact Worlds or dealing with a completely alien threat. 
  In these instances, you do not expend a Resolve Point.
  Expert Gunnery (Starship Boon)
  Through repeated exposure to the rigors of starship combat, you 
  have learned about how to put a key shot in exactly the right place.
  Prerequisites: Exo-Guardians Tier 2
  Cost: 2 Fame
  Benefit: During a starship combat encounter, when your ship 
  scores critical damage against an opponent, you can spend 1 
  Resolve Point to reroll the critical damage effect. You must use the 
  second result.
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Field Trainee (Ally Boon)
  A Starfinder trainee accompanies you on field missions to gain 
  further experience.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 1 Fame
  Benefit: You bring along an ally who assists you in and out 
  of combat. Once per adventure, you can direct your trainee to 
  perform the aid another action (Starfinder Core Rulebook 133) or 
  provide covering fire (Starfinder Core Rulebook 246). Your trainee 
  is considered to have a +3 bonus to all skill checks and a +5 ranged 
  attack roll bonus. You can direct your trainee to provide this more 
  than once in an adventure, but each use beyond the first requires 
  you to spend 1 Resolve Point.
  Special: While the trainee can affect combat encounters, he’s 
  considered a noncombatant and is not tracked during combat.
  First Contact Step-In (Social Boon)
  When not engaged in field missions, you pore over Wayfinder 
  briefings about various first contact missions.
  Prerequisites: Wayfinders Tier 1
  Cost: 1 Fame
  Benefit: When an ally fails a skill check during a first 
  contact situation—specifically when encountering a previously 
  undiscovered species—you can spend 1 Resolve Point to 
  immediately attempt the same skill check. If the result of your skill 
  check is greater than your ally’s failed attempt, use your result to 
  determine the outcome. You can use this ability on any skill check 
  so long as it relates to a first contact encounter. A common example 
  would be using skills like Diplomacy or Intimidate on a newly 
  encountered race, but attempting a Computers check to learn from 
  an alien network about a new species would also be appropriate. 
  Exactly when this boon can be used is up to the GM’s discretion.
  Fusion Guild Contact (Social Boon)
  You’ve garnered some contacts in Pact World organizations 
  dedicated to the construction of weapon fusions.
  Prerequisites: Exo-Guardians Tier 3
  Cost: Varies (see below)
  Benefit: When you purchase this boon, select a weapon fusion 
  (Starfinder Core Rulebook 192) with an item level equal to 2 × your 
  Exo-Guardians Reputation Tier. This boon costs a number of Fame 
  equal to half the item level of the weapon fusion, rounding up. 
  While this boon is slotted, you gain a fusion seal for that specific 
  weapon fusion for the duration of the scenario. You do not keep 
  the fusion seal, but you can gain it again in any adventure in which 
  you slot this boon.
  Special: You can purchase this boon multiple times. Each time 
  you purchase this boon, select a different weapon fusion.
  Improved Drift Engine (Starship Boon)
  Members of the Wayfinders have access to some of the most 
  advanced Drift engines in the Starfinder Society.
  Prerequisites: Wayfinders Tier 1
  Cost: 1 Fame
  Benefit: Increase the Drift engine of your starship to Signal 
  Booster. This may affect certain aspects of a scenario, but only if 
  the scenario specifically calls this out. Otherwise, the increased 
  engine gives you extra time to prepare for any starship combat 
  encounter you take part in. At the start of a starship combat 
  encounter, you can choose your ship facing and move your ship up 
  to 1d6 hexes in any direction.
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Instructor (Social Boon)
  You dedicate some of your time off to training an up-and-coming 
  Starfinder recruit.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 2 Fame
  Benefit: This boon represents time spent outside of adventuring 
  that you’re taking to train a potential new Starfinder. At the end 
  of every adventure you have this boon slotted, record the total 
  
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  amount of Fame you earned. You can expend your Downtime at 
  the end of an adventure to increase the amount of Fame recorded 
  for this boon by 1. Once you have accrued 40 Fame with this boon, 
  your student has come into his or her own and is ready to become 
  a full-fledged Starfinder (a new character). Have your GM mark 
  the Chronicle sheet where you accomplished this, and keep a copy 
  with your new character.
  When your new character reaches 5th level, instead of choosing 
  four ability scores to increase, you can choose five. Otherwise you 
  follow all other rules for leveling up. This bonus only applies at 
  5th level.
  Special: You can apply this boon only to one new character, and 
  only once the objectives have been completed.
  Known Quality (Social Boon)
  You have become a rising celebrity backed by your faction.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame
  Benefit: When you have this boon slotted and you attempt 
  a Day Job check at the end of a session, multiply your total 
  earnings by your Acquisitives Reputation Tier. For example, if 
  you are Tier 3 in the Acquisitives, you multiply the result of your 
  Day Job check by 3.
  Living Translator (Ally Boon)
  An aide skilled in languages accompanies you as a translator on 
  missions.
  Prerequisites: Wayfinders Tier 2
  Cost: 2 Fame
  Benefit: You bring along a noncombatant translator skilled in 
  several languages. In addition to Common, the translator knows 
  a number of languages equal to your current Reputation Tier with 
  the Wayfinders faction + 1. When you purchase this boon, you 
  must select the languages known by the translator. These can be 
  any languages listed on page 41 of the Starfinder Core Rulebook or 
  any unique language you’ve encountered in a previous scenario. 
  When your Reputation Tier increases, you can add an additional 
  language to those known by your translator.
  Master Hireling Access (Ally Boon)
  You can requisition elite assistance from the Starfinder Society.
  Prerequisites: All Factions Tier 4, Elite Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check is now equal to 8 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but use 
  the improved skill check bonus instead.
  Mobile Translator (Slotless Boon)
  Your connections with the Wayfinders grant you easier access to 
  a rudimentary translation device useful in first contact situations.
  Prerequisites: Wayfinders Tier 1
  Cost: 2 Fame
  Benefit: You acquire a Tetrad certified translator as if you had 
  purchased it, but you do not need to expend any credits.
  Normal: You need to spend credits to acquire this item.
  TETRAD CERTIFIED TRANSLATOR 
  LEVEL 2
   
   
  ITEM 
  PRICE  
  BULK
   
  TECHNOLOGICAL 
   500 
  L 
  This elaborate datapad has several additional audio receptors 
  to capture nearby sounds. If you don’t share a language with 
  creatures you encounter, you can activate this device to collect 
  basic linguistic information. The device requires 10 minutes of 
  observed conversation to gain enough information to operate. 
  The device then acts as a rudimentary translator. It does not 
  allow you to converse with creatures with whom you don’t share 
  a language, but it can relate very basic information. Examples 
  of statements the device could interpret would be: “come with 
  us,” “lower your weapons,” or “leave immediately.” The device 
  cannot parse proper names, including personal designations or 
  the names of items and places. Some extraordinary complex or 
  obscure languages might not translate clearly with this device.
  A Tetrad certified translator has 10 capacity and 1/hour usage.
  Pact Worlds Defender (Social Boon)
  You make no secret your desire to defend the Pact Worlds from 
  external threats.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 1 Fame
  Benefit: When you have this boon slotted, you and any 
  adjacent allies gain a +1 morale bonus to saving throws 
  against fear effects. This bonus increases to +2 if the source 
  of the fear effect is something that did not originate within the 
  Pact Worlds.
  Personalized Hull (Starship Boon)
  The outer hull of your starship includes a variety of personalized 
  flair that has an unintended side effect of making it hard to target 
  certain systems.
  Prerequisites: Acquisitives Tier 3
  Cost: 2 Fame
  Benefit: When an opponent imposes a critical damage 
  condition on your starship, after rolling d% to see which system 
  is affected, you can force the GM to reroll the d% and use the 
  new result. A critical damage result can only be rerolled in this 
  way once.
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Professional Hireling Access (Ally Boon)
  You can request the assistance of a professional agent from the 
  
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  Starfinder Society Roleplaying Guild Guide
  Starfinder Society.
  Prerequisites: All Factions Tier 2, Amateur Hireling Access
  Cost: 2 Fame
  Benefit: This boon acts as Basic Hireling Access, except the total 
  bonus to your ally’s skill check is now equal to 4 + your level.
  Special: This boon supersedes the skill bonus used by Basic 
  Hireling Access. When slotting this boon, you can select one skill 
  set from Basic Hireling Access that you already purchased but use 
  the improved skill check bonus instead.
  Publicist (Ally Boon)
  You have a follower who provides free publicity and can cover up 
  some misdeeds.
  Prerequisites: Acquisitives Tier 1
  Cost: 2 Fame
  Benefit: When slotting this boon, select either Culture, 
  Diplomacy, or Profession. You gain a circumstance bonus to 
  that skill check equal to your half your current Acquisitives 
  Reputation Tier (rounding up). If you gain any Infamy while this 
  boon is slotted, you can choose to forgo gaining Reputation at the 
  end of the adventure to avoid gaining any Infamy. If you choose 
  to do this, mark this boon as being permanently expended.
  Special: If you gain Infamy and use this boon to pay it off, that 
  character can never retake this boon—no publicist will ever work 
  with such a scoundrel again.
  Purveyor of Fortunes (Slotless Boon)
  You know the importance of supporting those who support you.
  Prerequisites: Acquisitives Tier 1
  Cost: 0 Fame (see below)
  Benefit: After a scenario for which you achieved the primary 
  success condition and participated in the Starfinder Society 
  Retail Incentive Program by contributing at least $10, then you 
  earn 1 additional Fame and 1 additional Reputation with the 
  Acquisitives Faction.
  Special: You can only benefit from this boon a number of 
  times equal to your current Reputation Tier with the Acquisitives 
  faction (maximum four total times at Reputation Tier 4). Each 
  time you fulfill the requirements of this boon, mark it on your 
  Chronicle sheet along with the associated Reputation Tier. Have 
  the GM sign beside this notation.
  Rugged Hull (Starship Boon)
  Your starship includes retrieved pieces of old Starfinder starship 
  hulls. These hull sections have survived countless battles and 
  clearly have some strange luck around them.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 2 Fame
  Benefit: Increase the critical threshold (CT) of your starship by 
  an amount equal to your current Reputation Tier with the Second 
  Seekers (Luwazi Elsebo) faction. 
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Ruthless Blackmail (Social Boon)
  Your allies can be called on to apply extreme pressure to your foes.
  Prerequisites: Dataphiles Tier 3, Expert Blackmail
  Cost: 3 Fame
  Benefit: This Social Boon works exactly like Expert Blackmail, 
  except you add 1d8 to your check rather than 1d4.
  Scrappy Little Ship (Starship Boon)
  Followers of Luwazi Elsebo know they are part of the last chance 
  to keep the Starfinder Society alive. As starship battles rage across 
  the galaxy, you need to survive for the Society to do the same.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
  Cost: 3 Fame
  Benefit: When your starship suffers critical damage that 
  results in a glitching system, you can temporarily increase your 
  AC or TL by 1. This bonus lasts until the critical damage is fixed, or 
  until the end of the starship combat. This bonus occurs only as a 
  result of damage (not as a result of effects like EMP weapons). A 
  subsequent critical damage effect that results in a malfunctioning 
  system allows you to increase this temporary bonus to +2. 
  Wrecked systems do not provide any bonus beyond that gained 
  from a malfunctioning system.
  Special: A starship can only benefit from one copy of this 
  Starship boon at a time.
  Second Seekers: Luwazi Elsebo Champion 
  (Faction Boon)
  You’ve declared your allegiance to the Second Seekers (Luwazi 
  Elsebo) and dedicate your missions to furthering the faction’s goals.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain Reputation 
  with the Second Seekers (Luwazi Elsebo) faction. A character with 
  this boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Second Seekers: Luwazi Elsebo Champion, Improved 
  (Faction Boon)
  Your allegiance with the Second Seekers (Luwazi Elsebo) means you 
  gain personal bonuses for completing related mission objectives, as 
  well as championing the faction.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain Reputation 
  with the Second Seekers (Luwazi Elsebo) faction. A character with 
  this boon slotted at the end of a successfully completed scenario 
  gains Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you successfully use the 
  aid another action to improve an ally’s skill check using a skill 
  
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  Starfinder Society Roleplaying Guild Guide
  that is written into the adventure, or when you succeed at Sense 
  Motive check that is written into the adventure, you recover 1 
  Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless she has a 
  Faction boon slotted.
  Sellback Plan (Slotless Boon)
  As your reputation within the Starfinder Society grows, you can 
  return acquired benefits.
  Prerequisites: All Factions Tier 1
  Cost: None (see below)
  Benefit: You can return previously purchased boons with a 
  Fame cost that is less than or equal to your current Reputation 
  Tier in All Factions as long as the boon is neither a limited-use nor 
  a slotless boon. You immediately gain an amount of Fame equal 
  to the total Fame cost of the boon traded in. 
  Special: You can utilize this boon multiple times, but you can sell 
  only one boon this way between scenarios and cannot sell boons 
  during the course of play.
  Shameless Sponsorship (Social Boon)
  There’s almost no room left on your armor to show off any more 
  sponsorship logos.
  Prerequisites: Acquisitives Tier 3, Sponsorship
  Cost: 3 Fame
  Benefit: By slotting this boon, you gain two additional 
  Promotional boon slots. This allows you to slot up to three 
  Promotional boons as long as you meet all the prerequisites for 
  those boons, such as having the appropriate product or having 
  earned the necessary volunteer recognition. You cannot slot the 
  same Promotional boon multiple times, nor can you slot two or 
  more Promotional boons that offer the same effect (such as two 
  boons that both provide rerolls).
  Normal: Characters have only one Promotional boon slot.
  Skillful Sales (Slotless Boon; Limited-Use)
  Through your connections, you have discovered a way of getting 
  the best deals when selling equipment.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame (see below)
  Benefit: At the end of a scenario, you can spend 2 Fame to 
  increase the sale value of any number of pieces of equipment you 
  sell from 10% of their price to 20% of their price. You must sell the 
  equipment immediately, and the list of equipment thus sold must 
  be noted on the Chronicle sheet with a GM signature. If you sell 
  equipment later, you gain 10% of the equipment’s price (as normal) 
  unless you purchase this boon (and pay the required Fame) again.
  Special: You can purchase this boon multiple times (though only 
  once per scenario).
  Society Shepherd (Slotless Boon)
  You work to rebuild the Starfinder Society from the brink of 
  disaster by recruiting new agents.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you brought a new player—a player without a 
  Starfinder Society character or playing their first Starfinder Society 
  session—you earn 1 additional Fame and 1 additional Reputation 
  with the Second Seekers (Luwazi Elsebo) faction.
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Second Seekers 
  (Luwazi Elsebo) faction. Each time you fulfill the requirements of 
  this boon, mark it on your Chronicle sheet along with the associated 
  Reputation Tier. Have the GM sign beside this notation.
  Sponsorship (Social Boon)
  The Acquisitives have connected you with an organization 
  interested in using you to promote its logos and merchandise.
  Prerequisites: Acquisitives Tier 2
  Cost: 2 Fame
  Benefit: By slotting this boon, you gain an additional Promotional 
  boon slot. This allows you to slot up to two Promotional boons as 
  long as you meet all the prerequisites for those boons, such as 
  possessing the appropriate product or having earned the necessary 
  volunteer recognition. You cannot slot the same Promotional boon 
  multiple times, nor can you slot two Promotional boons that offer 
  the same effect (such as two boons that both provide rerolls).
  Normal: Characters have only one Promotional boon slot.
  Starship Towing (Slotless Boon; Limited-Use)
  The Starfinder Society has connections with multiple organizations 
  that own starships. You can call in those favors when your own 
  starship endeavors have not worked out as well as you’d hoped.
  Prerequisites: All Factions Tier 0
  Cost: 5 Fame
  Benefit: You can purchase this boon when your starship 
  has been reduced to 0 Hull Points during a starship combat 
  encounter. When you do so, a recovery team arrives to recover 
  you and your party members before the enemy can finish you 
  off. It is assumed that you and your group manage to somehow 
  make your way to the next encounter in the scenario if there is 
  one. This boon does not count the starship combat encounter 
  as being completed, so it is still possible to miss out on rewards 
  from the encounter.
  Normal: The destruction of a starship can lead to severe 
  repercussions, as detailed in individual scenarios.
  Special: Multiple PCs can contribute Fame to purchase this 
  boon. You can purchase this boon multiple times.
  Team Spirit (Slotless Boon)
  You are an expert at using your resources in order to help out 
  other Starfinders.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 2
  Cost: 1 Fame
  Benefit: When you or another character is killed during an 
  adventure in which you participated, reduce the Fame cost of the 
  
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  Starfinder Society Roleplaying Guild Guide
  raise dead spellcasting service by 2. This boon is not expended 
  when used.
  Special: A dead character can benefit from only one copy of this 
  boon at a time, to a maximum discount of 2 Fame.
  Theoretical Historian (Slotless Boon)
  You use some of your time to replay past encounters with different 
  parameters, hoping to devise improved tactics for future use.
  Prerequisites: Exo-Guardians Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you run a scenario as a GM that you have already 
  run as a GM, you can take a Chronicle sheet from that scenario 
  and apply it to this character. This Chronicle sheet provides no 
  rewards (such as XP, credits, or boons), except you can mark 
  the Chronicle sheet as being completed as part of this boon and 
  earn 1 additional Fame and 1 additional Reputation with the Exo-
  Guardians Faction for your associated character.
  Special: You can benefit from this boon only a number 
  of times equal to your current Reputation Tier with the 
  Exo-Guardians faction (to a maximum of four total times at 
  Reputation Tier 4). Each time you fulfill the requirements of 
  this boon, mark it on your Chronicle sheet along with the 
  associated Reputation Tier.
  Tools for the Job (Slotless Boon; Limited-Use)
  The Exo-Guardians have contacts throughout numerous 
  corporations, factories, and forges throughout the Pact Worlds. 
  You can leverage this association for access to better equipment.
  Prerequisites: Exo-Guardians Tier 2
  Cost: 2 Fame (see below)
  Benefit: At the end of a scenario, you can spend 2 Fame 
  to treat the effective item level of a single piece of armor or 
  weapon as 1 lower for the purpose of determining what you 
  can purchase. This allows you to purchase armor or a weapon 
  from the Starfinder Core Rulebook whose level is equal to 
  your character level + 2, or equipment from other sanctioned 
  sources whose item level is equal to your character level + 1. 
  This boon does not affect the available item level of items found 
  on Chronicle sheets.
  Normal: You can normally purchase only equipment from the 
  Starfinder Core Rulebook whose item level equal to your character 
  level + 1, or equipment from other sanctioned sources whose level 
  equal to your character level.
  Special: You can purchase this boon multiple times. Its effects 
  do not stack; each purchase instead applies to a different piece 
  of equipment.
  Uniter (Social Boon)
  Your dedication to the First Seeker is renowned throughout all 
  factions in the Starfinder Society. Other Starfinders consider you 
  an upstanding role model.
  Prerequisites: Second Seekers (Luwazi Elsebo) Tier 3
  Cost: 5 Fame
  Benefit: When this boon is slotted, you treat your effective 
  Reputation Tier for any faction for which you have earned 
  Reputation Tier 1 as though you were Reputation Tier 2. This 
  affects that any boons that scale off Reputation Tier as long as 
  your unaltered Reputation Tier for those factions is 1. At the 
  end of any scenario in which you have this boon slotted, you 
  can purchase Tier 2 rewards from those factions. These rewards 
  can only be slotted or used if you have this boon slotted, or if 
  your Reputation Tier for that faction rises to 2 through natural 
  reputation gain.
  Untarnished Reputation (Slotless Boon;  
  Limited-Use)
  Your reputation within the Starfinder Society is rarely called into 
  question. When it is, you have people willing to help you avoid 
  unnecessary repercussions.
  Prerequisites: All Factions Tier 3 or Exo-Guardians Tier 2
  Cost: 1 Fame
  Benefit: You can purchase this boon to remove a single point of 
  Infamy that you have accrued.
  Normal: Reducing Infamy typically costs multiple Fame.
  Special: You can purchase this boon only once, even if you 
  qualify for it from multiple factions.
  Wayfinders Champion (Faction Boon)
  You’ve declared your allegiance to the Wayfinders and dedicate 
  your missions to furthering the goals of that faction.
  Prerequisites: Wayfinders Tier 0
  Cost: 2 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Wayfinders faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  Wayfinders Champion, Improved (Faction Boon)
  Your allegiance with the Wayfinders means you gain personal 
  bonuses for completing related mission objectives, as well as 
  championing the faction.
  Prerequisites: Wayfinders Tier 2
  Cost: 4 Fame
  Benefit: This Faction boon allows the character to gain 
  Reputation with the Wayfinders faction. A character with this 
  boon slotted at the end of a successfully completed scenario gains 
  Reputation as detailed in the primary and secondary success 
  conditions of that scenario.
  In addition, once per adventure when you succeed at a 
  Diplomacy or Survival skill check that is written into the adventure, 
  you recover 1 Resolve Point, up to your Resolve Point total.
  Normal: A character gains no Reputation unless he has a Faction 
  boon slotted.
  
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  Worldwide Explorer (Slotless Boon)
  You earn additional experience by traveling outside your typical 
  comfort zone.
  Prerequisites: Wayfinders Tier 1
  Cost: 0 Fame (see below)
  Benefit: If you complete a scenario in a region with a different 
  Regional Venture-Coordinator than your home region, you earn 1 
  additional Fame and 1 additional Reputation with the Wayfinders 
  faction. For more information on the regions overseen by Regional 
  Venture-Coordinators, see paizo.com/organizedplay/coordinators.
  Special: You can benefit from this boon only a number of times 
  equal to your current Reputation Tier with the Wayfinders faction. 
  Each time you fulfill the requirements of this boon, mark it on your 
  Chronicle sheet along with the associated Reputation Tier. Have the 
  GM sign beside this notation.
  CAPSTONE BOONS
  In addition to the boons presented above, each faction has 
  access to a unique Reputation Tier 4 boon that grants a truly 
  special benefit.
  Special: A character can purchase only a single capstone boon 
  during his or her career. A new character receiving the benefits 
  of a capstone boon can only ever benefit from one capstone boon 
  (though he can still purchase a capstone boon when he qualifies).
  Alien Allies (Slotless Boon)
  Your work in championing the Wayfinders’ cause introduced a new 
  variety of aliens into the Starfinder Society.
  Prerequisites: Wayfinders Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character can select a new playable race 
  without needing to expend the Personal boon slot. That character 
  cannot slot a different race boon into the Personal boon slot, but 
  can slot another type of Personal boon. The rules on this new race 
  will appear in a future update.
  Balanced Nepotism (Slotless Boon)
  Your reputation allows you to grant Social boons to new Starfinders.
  Prerequisites: Acquisitives Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character immediately gains 10 
  Reputation with a faction of your choosing.
  Information Sharing (Slotless Boon)
  You can pass on the contacts and knowledge you’ve learned to a 
  new generation.
  Prerequisites: Dataphiles Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character gains access to one boon your 
  current character has. The selected boon must be from a Chronicle 
  sheet played from Tier 1–4 or Tier 3–6. Alternatively, you can share 
  any boon you’ve previously purchased that has a Reputation Tier 
  requirement of 2 or less.
  Rising Star (Slotless Boon)
  Your work in rebuilding the Starfinder Society is known throughout 
  the galaxy.
  Prerequisites: Second Seeker (Luwazi Elsebo) Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character begins play with 5 Fame 
  to spend on purchases and no longer pays additional Fame for 
  purchases in Near Space, and only pays 3 additional Fame for 
  purchases made in the Vast (instead of 5). That character gains 
  an additional 5 Fame once they reach 20 Reputation with any 
  one faction. 
  In addition to the benefits of this boon, once you purchase 
  this capstone boon, you are encouraged to send an e-mail to 
  organizedplay@paizo.com with a subject line of “Second 
  Seekers Rising Star.” Include your character’s race, class, name, 
  character number, and a description of 75 words or less in the 
  body of the e-mail. That character is entered into a drawing 
  to become a future in-world Venture-Captain, member of the 
  Forum, or even the First Seeker.
  Starship Schematic (Slotless Boon)
  You pass on the contacts and knowledge you’ve learned to a new 
  generation.
  Prerequisites: Exo-Guardians Tier 4
  Cost: 4 Fame
  Benefit: When you select this boon, it does not apply to your 
  current character. Instead, select one of your Starfinder Society 
  characters with 0 XP. That character gains access to a new base 
  starship. The character can select this unique starship by slotting 
  this boon in the Starship boon slot. The statistics for this new 
  starship will be presented in a future update.
  
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  APPENDIX 3: STARSHIPS
  Starship combat is an integral part of the Starfinder Roleplaying 
  Game and characters should expect to participate in it from time to 
  time. As explained earlier in this guide, certain scenarios have the 
  Starship tag, indicating that the associated scenario includes one 
  or more starship combat encounters. This appendix details all the 
  guidelines and information necessary for players to participate in 
  starship combat encounters, in addition to the rules presented in 
  the Starfinder Core Rulebook.
  STARSHIP COMBAT OVERVIEW
  The Starfinder RPG contains a robust system for starship creation 
  and customization, which while intuitive for home campaigns, is 
  difficult to manage in an organized play environment. As starships 
  are essentially another character shared between a party, it would 
  be extremely time consuming for a group of players to decide on 
  exactly how to customize a starship prior to a scenario. To facilitate 
  ease of play, the Starfinder Society provides characters with two 
  common starship variants, accessible in any scenario involving 
  starship combat.
  Starship Choice: Starship choice occurs immediately prior to 
  slotting boons for the scenario. During this period, the PCs can also 
  decide on any Starship boons they wish to utilize (more on this 
  further below). The party should come to an agreement on which 
  starship will best suit their style of play, as well as the best starship 
  for the specific mission. In the event that the party cannot come to 
  a unanimous agreement on which ship to take, scenarios provide a 
  suggested starship from those commonly available, which the GM 
  can declare the party will use.
  When choosing a starship, the PCs always receive the version 
  of the ship with a tier equal to the highest level of their subtier. 
  For example, a party selecting a starship for a Subtier 1–2 scenario 
  would receive the tier 2 ship, while a party selecting a starship for 
  a Subtier 5–6 scenario would receive a tier 6 ship.
  Common Starships: The Drake and Pegasus models of starship 
  are the most commonly employed ships in the modern Starfinder 
  Society. Presented in this guide are Drake and Pegasus models for 
  tiers 2, 4, 6, 8, 10 and 12; starships of higher tiers do exist, but 
  they are provided within the associated scenario. Both the Drake 
  and Pegasus ships presented in this guide are always considered 
  available to PCs.
  New Starships: Throughout the course of a character’s career, he 
  may come into possession of a new starship to use in the Starfinder 
  Society Roleplaying Guild. Often, these starships will be a reward 
  from an important scenario, gained from a promotional Chronicle 
  sheet, or featured temporarily in an adventure. Unlike the common 
  starships presented in this guide, new starships will have all the 
  rules for using them in starship combat scenarios listed on their 
  respective information sheets.
  DRAKE (TRANSPORT FRAME VARIANT)
  When a problem can be solved through the liberal application of 
  missiles, the Drake stands ready. This workhorse starship proves 
  the Starfinder Society can bring impressive combat presence to 
  a space battle. It sacrifices scanning capabilities and the built-in 
  expansion bays of the Pegasus, making it less enticing to support 
  landing parties or extended operations.
  PEGASUS (EXPLORER FRAME VARIANT)
  Of the two common starship types, the Pegasus emphasizes speed 
  and provides a suite of supportive options. It is less armed than its 
  counterpart, but it employs improved sensors and a host of ready 
  expansion bays. This makes the Pegasus ideal for missions where 
  starship support will be equally as valuable as combat capabilities.
  STARSHIP BOON SLOT
  Following the selection of a starship, a character can select a boon 
  for his Starship boon slot. This boon slot typically includes boons 
  that act as abilities, modifications, or replacements for starships. 
  Each Starship boon indicates the specific rules in applying it, often 
  citing specific starships or tiers to which the boon can be applied. 
  For ease of play, players do not need to concern themselves with 
  the build points, power core units (PCU), or available expansion 
  bays of a shared starship.
  Unless otherwise stated, multiple versions of the same Starship 
  boon do not stack.
  
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  DRAKE TIER 2
  STARFINDER SOCIETY DRAKE 
  TIER 2
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 12; TL 12
  HP 70; DT —; CT 14
  Shields light 50 (forward 15, port 10, starboard 10, aft 15)
  Attack (Forward) coilgun (4d4)
  Attack (Aft) gyrolaser (1d8)
  Attack (Turret) high explosive missile launcher (4d8)
  Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic; 
  Systems budget medium-range sensors, crew quarters 
  (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses; 
  Expansion Bays cargo hold, escape pods 
  Modifiers +1 to any three checks per round;  
  Complement 4–7
  DRAKE TIER 4
  STARFINDER SOCIETY DRAKE 
  TIER 4
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 14; TL 14
  HP 85; DT —; CT 17
  Shields light 70 (forward 20, port 15, starboard 15, aft 20)
  Attack (Forward) heavy laser cannon (4d8), coilgun (4d4)
  Attack (Aft) coilgun (4d4)
  Attack (Turret) coilgun (4d4), high explosive missile launcher 
  (4d8)
  Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; 
  Systems budget medium-range sensors, crew quarters 
  (good), mk 1 trinode computer, mk 4 armor, mk 4 defenses; 
  Expansion Bays cargo hold, escape pods
  Modifiers +1 to any three checks per round;  
  Complement 4–7
  
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  DRAKE TIER 6
  STARFINDER SOCIETY DRAKE 
  TIER 6
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 15; TL 14
  HP 85; DT —; CT 17
  Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
  Attack (Forward) particle beam (8d6), coilgun (4d4)
  Attack (Port) coilgun (4d4)
  Attack (Aft) coilgun (4d4)
  Attack (Turret) linked high explosive missile launchers (8d8)
  Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; 
  Systems basic medium-range sensors, crew quarters 
  (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses; 
  Expansion Bays cargo hold, escape pods
  Modifiers +2 to any three checks per round, +2 Computers; 
  Complement 4–7
  DRAKE TIER 8
  STARFINDER SOCIETY DRAKE 
  TIER 8
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 16; TL 15
  HP 100; DT —; CT 20
  Shields medium (160 forward 40, port 40, starboard 40, aft 40)
  Attack (Forward) persistent particle beam (10d6),  
  coilgun (4d4)
  Attack (Port) coilgun (4d4)
  Attack (Aft) laser net (2d6)
  Attack (Turret) heavy antimatter missile launcher (10d10), 
  light particle beam (3d6)
  Power Core Pulse Orange (250 PCU); Drift Engine Signal 
  Basic; Systems basic medium-range sensors, crew quarters 
  (good), mk 2 trinode computer, mk 6 armor, mk 6 defenses; 
  Expansion Bays cargo hold, escape pods
  Modifiers +2 to any three checks per round, +2 Computers; 
  Complement 4–7
  
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  DRAKE TIER 10
  STARFINDER SOCIETY DRAKE 
  TIER 10
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 17; TL 16
  HP 100; DT —; CT 20
  Shields medium 200 (forward 50, port 50, starboard 50,  
  aft 50)
  Attack (Forward) persistent particle beam (10d6), heavy 
  plasma torpedo launcher (5d10)
  Attack (Port) coilgun (4d4)
  Attack (Starboard) coilgun (4d4)
  Attack (Aft) heavy laser net (5d6)
  Attack (Turret) heavy antimatter missile launcher (10d10), 
  light particle beam (3d6)
  Power Core Pulse Prismatic (300 PCU); Drift Engine Signal 
  Basic; Systems basic long-range sensors, crew quarters 
  (good), mk 3 trinode computer, mk 7 armor, mk 7 defenses; 
  Expansion Bays cargo hold, escape pods
  Modifiers +3 to any three checks per round, +2 Computers; 
  Complement 4–7
  DRAKE TIER 12
  STARFINDER SOCIETY DRAKE 
  TIER 12
  Medium transport
  Speed 8; Maneuverability average (turn 2); Drift 1
  AC 18; TL 18
  HP 115; DT —; CT 23
  Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
  Attack (Forward) linked plasma cannons (10d12)
  Attack (Port) twin laser (5d8)
  Attack (Starboard) twin laser (5d8)
  Attack (Aft) heavy laser net (5d6)
  Attack (Turret) heavy antimatter missile launcher (10d10), 
  heavy plasma torpedo launcher (5d10)
  Power Core Pulse Prismatic (300 PCU); Drift Engine Signal 
  Basic; Systems basic long-range sensors, crew quarters 
  (good), mk 4 trinode computer, mk 8 armor, mk 9 defenses; 
  Expansion Bays cargo hold, escape pods
  Modifiers +4 to any three checks per round, +2 Computers; 
  Complement 4–7
  
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  PEGASUS TIER 2
  STARFINDER SOCIETY PEGASUS 
  TIER 2
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 12; TL 12
  HP 55; DT —; CT 11
  Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
  Attack (Forward) light laser cannon (2d4)
  Attack (Port) light laser cannon (2d4)
  Attack (Starboard) light laser cannon (2d4)
  Attack (Turret) coilgun (4d4)
  Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; 
  Systems basic medium-range sensors, crew quarters 
  (good), mk 1 duonode computer, mk 2 armor, mk 2 defenses; 
  Expansion Bays cargo hold, escape pods, science lab,  
  tech workshop
  Modifiers +1 to any two checks per round, +2 
  Computers, +1 Piloting; Complement 4–7
  PEGASUS TIER 4
  STARFINDER SOCIETY PEGASUS 
  TIER 4
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 13; TL 14
  HP 65; DT —; CT 13
  Shields light 60 (forward 20, port 15, starboard 15, aft 10)
  Attack (Forward) light particle beam (3d6)
  Attack (Port) laser net (2d6)
  Attack (Starboard) light laser cannon (2d4)
  Attack (Turret) light particle beam (3d6)
  Power Core Pulse Red (175 PCU); Drift Engine Signal Basic; 
  Systems advanced medium-range sensors, crew quarters 
  (good), mk 2 duonode computer, mk 3 armor, mk 4 defenses; 
  Expansion Bays cargo hold, escape pods, science lab,  
  tech workshop
  Modifiers +2 to any two checks per round, +4 Computers, +1 
  Piloting; Complement 4–7
  
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  PEGASUS TIER 6
  STARFINDER SOCIETY PEGASUS 
  TIER 6
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 14; TL 16
  HP 65; DT —; CT 13
  Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
  Attack (Forward) twin laser (5d8)
  Attack (Port) laser net (2d6)
  Attack (Starboard) light plasma torpedo launcher (3d8)
  Attack (Turret) light particle beam (3d6)
  Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; 
  Systems advanced medium-range sensors, crew quarters 
  (good), mk 3 duonode computer, mk 4 armor, mk 6 defenses; 
  Expansion Bays cargo hold, escape pods, science lab,  
  tech workshop
  Modifiers +3 to any two checks per round, +4 
  Computers, +1 Piloting; Complement 4–7
  PEGASUS TIER 8
  STARFINDER SOCIETY PEGASUS 
  TIER 8
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 15; TL 17
  HP 75; DT —; CT 15
  Shields medium 160 (forward 40, port 40, starboard 40, aft 40)
  Attack (Forward) particle beam (8d6), high explosive missile 
  launcher (4d8)
  Attack (Port) laser net (2d6)
  Attack (Starboard) light EMP cannon (special)
  Attack (Turret) twin laser (5d8)
  Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; 
  Systems advanced long-range sensors, crew quarters 
  (good), mk 3 duonode computer, mk 5 armor, mk 8 defenses; 
  Expansion Bays cargo hold, escape pods, science lab, tech 
  workshop Modifiers +3 to any two checks per round, +4 
  Computers, +1 Piloting; Complement 4–7
  
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  PEGASUS TIER 10
  STARFINDER SOCIETY PEGASUS 
  TIER 10
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 16; TL 18
  HP 75; DT —; CT 15
  Shields medium 200 (forward 50, port 50, starboard 50,  
  aft 50)
  Attack (Forward) persistent particle beam (10d6)
  Attack (Port) heavy laser net (5d6)
  Attack (Starboard) light particle beam (3d6)
  Attack (Turret) particle beam (8d6)
  Power Core Pulse Prismatic (300 PCU); Drift Engine Signal 
  Basic; Systems advanced long-range sensors, crew 
  quarters (good), mk 5 duonode computer, mk 6 armor, mk 9 
  defenses; Expansion Bays cargo hold, escape pods, science 
  lab, tech workshop
  Modifiers +5 to any two checks per round, +4 
  Computers, +1 Piloting; Complement 4–7
  PEGASUS TIER 12
  STARFINDER SOCIETY PEGASUS 
  TIER 12
  Medium explorer
  Speed 10; Maneuverability good (turn 1); Drift 1
  AC 18; TL 19
  HP 85; DT —; CT 17
  Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
  Attack (Forward) persistent particle beam (10d6), heavy 
  antimatter missile launcher (10d10)
  Attack (Port) heavy laser net (5d6)
  Attack (Starboard) light EMP cannon (special), light plasma 
  cannon (2d12)
  Attack (Turret) particle beam (8d6)
  Power Core Pulse Prismatic (300 PCU); Drift Engine Signal 
  Basic; Systems advanced long-range sensors, crew quarters 
  (good), mk 6 duonode computer, mk 8 armor, mk 10 
  defenses; Expansion Bays cargo hold, escape pods, science 
  lab, tech workshop
  Modifiers +6 to any two checks per round, +4 
  Computers, +1 Piloting; Complement 4–7
  
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  APPENDIX 4: THE UNIVERSE OF THE 
  STARFINDER SOCIETY
  This appendix details information on the Starfinder Society and 
  introduces the campaign setting in which the Roleplaying Guild’s 
  adventures are set.
  THE STARFINDER SOCIETY
  The time period known as the Gap, an indeterminate span of 
  time from which memories and records alike were wiped away, 
  profoundly altered the galaxy. Golarion, cradle of humanity in the 
  home star system of the Pact Worlds, disappeared entirely. Untold 
  history vanished during the Gap, with no species retaining any 
  memories of this tumultuous time. Even the gods remain silent on 
  the Gap, only giving vague allusions to the safety of lost Golarion.
  Founded shortly after the Gap, the Starfinder Society was 
  inspired by incomplete tales of a similar pre-Gap organization 
  called the Pathfinder Society. The Starfinder Society originally 
  aimed to map the temporal edges of the Gap and piece together 
  the history of what transpired during that tumultuous event, 
  ambitiously endeavoring to find lost Golarion. Since the Society’s 
  inception, its mission has changed to focus less on the Gap and 
  more on exploring a galaxy made accessible due to the spread of 
  Drift beacons.
  The heroes of the Starfinder Society travel the breadth of the 
  galaxy—from verdant jungle worlds where even a fingernail-sized 
  insect is deadly, to seemingly abandoned space stations filled 
  with unspeakable horrors, to ruined temples of dead gods hidden 
  amid the ruins of similarly dead worlds, and to the bustling 
  streets of the metropolises of the Pact Worlds. Starfinders work 
  in small but efficient groups to explore the known and unknown, 
  recording their findings and bringing them back to the greater 
  organization for dissemination.
  Most 
  Starfinders 
  operate 
  out 
  of 
  scattered 
  regional 
  headquarters called lodges, which dot the galaxy. Each lodge is 
  home to a venture-captain and that officer’s staff, who provide 
  direction and support for field agents and manage the day-to-day 
  operations of the Society. The Lorespire Complex stands apart 
  from other lodges. Located in Absalom Station, the Lorespire 
  Complex is always accessible to even the farthest-flung Starfinder 
  expeditions due to the unique ability for ships to quickly travel 
  the Drift to reach Absalom Station. More than a single building, 
  the Lorespire Complex is a campus of structures built around 
  the eponymous spire. The Archives, the Hall of Discovery, and 
  other edifices integral to the Society’s ongoing existence fill the 
  grounds of the Lorespire Complex.
  The First Seeker is a Starfinder elevated above her peers. This 
  Starfinder is elected based on the merit of adventuring experience 
  and personal field of focus. Each First Seeker uses her appointment 
  to prioritize the Starfinder Society’s primary research focus, using 
  the position to advance a personal scholarly pursuit of value. 
  Once a First Seeker’s term has ended, that First Seeker can never 
  again serve as a leader within the Starfinder Society. The thrust 
  of many of the Starfinder Society’s missions are the result of the 
  First Seeker’s goals—luckily, those same agents who perform 
  these missions are integral in deciding who receives the honor of 
  ascending to the rank of First Seeker.
  The Forum is an elected body of Starfinders who work to 
  coordinate the Society’s many operations. Integral in drumming 
  up the necessary support to elect a First Seeker, the Forum also 
  assists the elected First Seeker in completing her personal mission. 
  Any Starfinder can ascend to become a member of the Forum, and 
  membership does not stop one from partaking in other activities. 
  In fact, many faction leaders and venture-captains are active 
  members of the Forum in addition to their other duties. Many 
  other Forum members are experienced Starfinders who hold no 
  title beyond their appointment to the Forum.
  The third pillar of the Society’s leadership is Guidance, a 
  network of uploaded personalities of exemplary Starfinders. 
  Most First Seekers are invited to upload their consciousness into 
  Guidance, and only those deemed unworthy or who perish in their 
  mission fail to become part of the Starfinder Society’s spiritual 
  anchor. Guidance functions in two major ways: it’s the first entity 
  to formally induct new Starfinders into the organization, and 
  every new Starfinder begins his or her careers by receiving a 
  commencement address from Guidance. The uploaded bank of 
  personalities also confirms the election of new First Seekers, and 
  while historically Guidance agrees to the democratic decision of 
  the Society, there have been a handful of cases where Guidance 
  has not approved an elected First Seeker.
  Every Starfinder contributes to the overall success of the 
  Starfinder Society. Some do so through diligent research, rarely 
  leaving the teeming Archives of the Lorespire Complex. Others 
  prefer to explore the relative safety of the Pact Worlds or the 
  appropriately titled Near Space, where civilization remains only a 
  short jaunt into the Drift away. The bravest Starfinders travel to the 
  other ends of the galaxy, using the Society’s starships to explore 
  the endless expanse of space known as the Vast.
  THE SCOURED STARS INCIDENT 
  (PRE-SEASON 1)
  In 316 ag, the Starfinder Society elected the renowned kasatha 
  explorer Jadnura as First Seeker. Elevated due to his reputation 
  for maintaining balance between the various divisions of the 
  Society, Jadnura also proposed a tantalizing personal objective: 
  a coordinated expedition to a region of space known as the 
  Scoured Stars.
  The Scoured Stars are a small cluster of star systems known 
  for housing worlds filled with vicious fauna, not to mention an 
  abundance of malicious outsiders and other strange entities. Well 
  over a century ago, the Starfinder Society prohibited expeditions 
  to the Scoured Stars, in part because of the deadly inhabitants but 
  also because findings from the few successfully explored worlds 
  showed little of research value. Jadnura’s quest would have seem 
  suicidal, had he not provided a link to the mysterious worlds.
  During his time as a Starfinder field agent, Jadnura discovered 
  a mysterious artifact known only as the Tear. The item was 
  
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  Starfinder Society Roleplaying Guild Guide
  little more than a jagged hunk of magical stone etched with 
  indecipherable markings. The magical artifact defied most 
  mystical and technological investigation, only relenting after 
  years of intense scrutiny. It took the most powerful divination 
  magic available, but veteran Starfinders uncovered a link between 
  the Tear and the Scoured Stars. When Jadnura ascended to the 
  rank of First Seeker, he rallied the Society to travel to the Scoured 
  Stars to at last answer the Tear’s secrets.
  While the threats of the Scoured Stars were powerful, they 
  were disorganized and possessed no obvious spacefaring assets. 
  What followed was one of the greatest single undertakings by 
  the Starfinder Society. A task force of almost 80% of the Society’s 
  assets and agents joined the First Seeker on his mission into 
  the Scoured Stars. Everything went well at first, with reports 
  returning of Jadnura and the bulk of the Starfinder teams landing 
  on the surface of the world to which the Tear directed them.
  And then, nothing.
  When the remaining Starfinders in the Lorespire Complex 
  attempted to make contact, they discovered a terrifying reality: 
  the Scoured Stars were now cut off from the rest of the galaxy. 
  A vast shield of aurum energy surrounded the region of space, 
  preventing communication and travel into the systems. Drift travel 
  was rendered ineffective, and even visual scans failed to pierce 
  the shifting veil, which was soon after dubbed “The Godshield” for 
  its incomprehensible power. This single event left the Starfinder 
  Society crippled, as most agents and assets are now trapped within 
  the now-untouchable region of the Scoured Stars.
  NEW BEGINNINGS (SEASON 1)
  This is the starting point for the first season of the Starfinder 
  Society Roleplaying Guild. With the bulk of the Starfinder 
  Society lost in the aftermath of the Scoured Stars incident, the 
  Society is on the brink of ruin. Only the actions of a particularly 
  outspoken Starfinder, Luwazi Elsebo, has held the Starfinder 
  Society together in the ensuing months. A dedicated assembly 
  of surviving senior Starfinders has assisted Elsebo in stabilizing 
  the Society, as well as in rebuilding the Forum. Many of these 
  agents specialized in managing specific aspects of Society 
  operations, each becoming de-facto leaders for Society factions 
  both old and new.
  Even with the dedication of Luwazi and her allies, the Starfinder 
  Society suffered further losses, as discouraged surviving agents 
  opted to leave the Society. The loss of further field agents, 
  especially those few veterans who left, made holding onto the 
  Society’s vast portfolio of claimed planetoids, stellar regions, and 
  other archaeological sites almost impossible. The necessity of 
  maintaining the Society’s claims on these regions was too much 
  for the remaining agents to handle, and Luwazi turned to outside 
  assistance from reputable mercenary organizations.
  Through such imperfect arrangements, Luwazi and her allies 
  successfully held the Starfinder Society together long enough 
  for a new cadre of Starfinders to complete their training. Now, 
  with the Scoured Stars incident still fresh in the memories of 
  the Society’s survivors, the quest to rebuild and discover the 
  truth of what happened in the Scoured Stars begins!
  
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  APPENDIX 5: AFTER THE ADVENTURE
  After completing an adventure in the Starfinder Society Roleplaying 
  Guild, there are several things you need to do to prepare for the next 
  session. First, return your character to her full Hit Points, Stamina 
  Points, and Resolve Points, and refresh all spellcasting and daily-use 
  abilities. Remove any temporary conditions such as ability score 
  damage and time-limited conditions which simply haven’t run their 
  full duration (though more tenuous conditions must be resolved; see 
  Conditions, Death, and Expendables in Chapter 4 for information).
  You will also be given a Chronicle sheet to record your participation 
  in that session. To complete a Chronicle sheet, follow the steps below.
  STEP 1: EXPERIENCE POINTS (XP)
  Each time you play an adventure, your character will receive 
  experience points (XP). Typically, you gain 1 XP for completing a 
  Starfinder Society scenario or 3 XP for completing an Adventure 
  Path. Characters advance 1 level for every 3 XP they earn.
  STEP 2: FAME AND REPUTATION
  In each adventure, characters have the opportunity to earn Fame. 
  Fame success conditions are located at the end of the adventure. 
  In most cases, a scenario offers an amount of Fame equal to the 
  total Reputation earned through the course of the scenario. Most 
  scenarios offer 2 Fame for completing the primary and secondary 
  success conditions, while others can offer potentially higher Fame 
  rewards. The Fame earned will be listed on the scenario’s associated 
  Chronicle sheet. Similarly, some scenarios offer additional Reputation 
  rewards for specific factions.
  Track earned and spent Fame in the spaces on the right-hand side 
  of the Chronicle sheet, and note your accumulated Reputation with 
  the appropriate faction in the spaces at the bottom of the sheet.
  STEP 3: DOWNTIME
  Not every Starfinder works for the Society full time. Some are trained 
  artisans, professionals, or performers and earn extra credits between 
  missions. After each adventure that grants XP, you gain a period of 
  Downtime before your next mission, which you can use in one of 
  three ways per adventure: crafting, a day job, or other pursuits. 
  Crafting: You can spend your Downtime to craft an item following 
  the rules presented on page 235 of the Starfinder Core Rulebook. A 
  character must use the skills listed in this section of the book and 
  cannot use the Profession skill to craft equipment. It is assumed that 
  between adventures, you have access to the tools and workshop 
  necessary to craft equipment.
  To craft an item, you must acquire the requisite number of UPBs. 
  You can purchase UPBs at a rate of 1000 UPBs for every 1000 credits 
  spent. You cannot scavenge parts from equipment you own or collect 
  during a scenario. Any equipment crafted between sessions should 
  be marked on the Chronicle sheet to indicate that it was crafted.
  Day Job: During Downtime, you can attempt one trained 
  Profession check to earn extra money: this is called a Day Job 
  check. Permanent bonuses from class, equipment, feats, race, and 
  theme apply to your Day Job check as they would any check for the 
  relevant skill. Temporary bonuses do not apply to Day Job checks, 
  no matter the source. You can take 10 on a Day Job check, but you 
  can’t take 20 or use the aid another action. 
  You gain a number of credits equal to twice your Profession 
  skill check result, as per the “Earn a Living” entry in the Profession 
  skill (Starfinder Core Rulebook 146). You cannot use other skills to 
  make a Day Job check. Add this amount to the Day Job box on 
  your Chronicle sheet.
  Other Pursuits: Some boons allow you to use Downtime in other 
  ways. These boons will provide exact rules on their use, but often 
  require a character to sacrifice the opportunity to attempt a Day 
  Job check or perform any crafting.
  STEP 4: REWARDS
  Starfinder Society Roleplaying Guild play handles treasure and in-
  game monetary rewards differently than a standard roleplaying 
  experience. Instead of dividing up treasure among the party, 
  every Starfinder has access to every piece of loot available in an 
  adventure. Every Chronicle sheet lists all the equipment that can 
  be found during the adventure, with the exception of minor items 
  available to every character. After the scenario, the GM checks 
  which items you and your fellow Starfinder discovered, and each 
  of these items immediately becomes available for purchase by all 
  party members. If two players in the party want an item, they both 
  can purchase their own. Items not discovered in play are crossed 
  off by the GM. In addition, every player who completes a scenario 
  receives a set amount of credits for the scenario that she can 
  spend to acquire items from sources listed found at paizo.com/
  starfindersociety/additional.
  ADDENDUM: CHARACTER REVISION
  First-level characters may be rebuilt per the rules in Appendix 1: 
  Character Creation. This is not a necessary step to completing a 
  Chronicle sheet after an adventure, but a Chronicle sheet is required 
  in order to confirm the changes. The same is true for retraining, as 
  described below. 
  Retraining: After 1st level, the only way to retrain character 
  choices is through the use of the mnemonic editor hybrid item 
  (Starfinder Core Rulebook 226). Characters can use this item to 
  reverse the last 2 levels worth of decisions on a character. Different 
  versions of the device allow you to retrain up to three additional 
  times, effectively allowing a character to wipe and retrain up to 8 
  levels worth of decisions throughout her career. 
  All changes must be tracked on your Chronicle sheets or on 
  a suitable Inventory Tracking Sheet, made in the presence of a 
  Roleplaying Guild GM, and initialed by the observing GM. The GM 
  can audit your character before allowing changes, so bring your 
  character sheet and all Chronicle sheets to the GM. Retraining may 
  be limited by time constraints. When retraining using a mnemonic 
  editor, players must purchase the appropriate mark of mnemonic 
  editor (e.g. mk I) using credits or Fame.
  For more information on purchasing a mnemonic editor, refer to 
  Table 2–2: Basic Purchases on page 27.
  
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  Starfinder Society Roleplaying Guild Guide
  APPENDIX 6: PLAYER REWARDS
  In addition to the boons gained by participating in Starfinder Society 
  Roleplaying Guild sessions, players can earn additional rewards.
  BOONS
  Boons are small in-game rewards distributed for a variety of 
  reasons, including attending events and supporting charities. 
  Convention: A player can acquire a convention boon from 
  participating in a convention supported by Paizo. You can’t assign 
  multiple copies of a convention boon to the same character. If the 
  only difference in the Chronicle sheet is the title of the convention 
  or event listed at the top, it is the same boon. 
  Discounts: Some boons provide a discount in the number of 
  credits or amount of Fame associated with a purchase. Unless 
  otherwise noted, only one boon that provides any discount can 
  be applied to any one purchase. This prevents multiple discounts 
  from reducing a purchase’s cost by an unreasonable amount for the 
  game’s wealth expectations.
  Holiday: Some in-game holidays offer unique boons, often 
  announced on the blog at paizo.com. You must participate in the 
  specified Roleplaying Guild session or otherwise follow the rules 
  provided in the relevant blog post in order to attach the holiday 
  boon to one of your characters. You receive only one copy of the 
  boon, but can assign it to any one of your characters during the 
  dates specified on the boon; it doesn’t have to be the character you 
  played during that session. 
  Quests: Some quests award special types of boons. These boons 
  must be applied to the character you played for the quest. If your 
  character dies in a quest that grants 0 XP, the Chronicle sheet 
  can be applied to the character, but cross off the boon. The death 
  condition is not permanent for such quests. This is an exception to 
  the normal death rules (see page 17).
  Welcome: A player may apply the Welcome to Starfinder boon 
  to their first character (XXXX–701)
  PROMOTIONAL
  As a way of rewarding players who show their support for the 
  Starfinder Society Organized Play campaign by purchasing 
  and using items featuring campaign insignia, faction logos, or 
  Starfinder branding, a player utilizing any of the Starfinder items 
  on paizo.com/organizedplay/perks can slot the associated boon 
  into his or her Promotional boon slot. Game Masters are also 
  invited to bring promotional material to games, but they gain no 
  additional benefits other than supporting Starfinder.
  
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  Starfinder Society Roleplaying Guild Guide
  APPENDIX 7: 
  VOLUNTEER COORDINATORS
  Over 84,000 players and 16,000 active GMs participate in 
  Paizo organized play activities. Events span the globe, occurring 
  regularly in 42 countries on six of the seven continents. Players 
  and GMs work together to plan local events, but even in our 
  media-savvy times, connecting with other players proves a 
  difficult task. Most often, the task of organizing events falls to a 
  local person or team who volunteers time and effort to promote 
  gaming in their community.
  To coordinate this pool of global volunteers, Paizo has 
  teamed up with the Organized Play Foundation, a nonprofit 
  charitable organization created to help bring together gamers 
  and to promote education through strategic games. Volunteers 
  with the Organized Play Foundation choose which organized 
  play program and the scope of their activities, ranging from 
  planning events at a local game store to overseeing organized 
  play across an entire country or continent, to provide regular 
  gaming opportunities for gamers.
  Volunteers, collectively known as Venture-Officers, receive 
  ranks based on their duties and geographical areas of 
  responsibility. The top level of volunteers, Regional Venture-
  Coordinators, looks after large geographical areas. Under them 
  are Venture-Captains, responsible for countries, states, or large 
  metropolitan areas. Their right hands, the Venture-Lieutenants, 
  assist in the area’s coordination efforts. The lowest level, Venture-
  Agents, coordinate activities in one location, such as a game 
  store, a school, a community center, or a military installation.
  The current roster of Paizo Venture-Officers is online at paizo.
  com/organizedplay/coordinators. Players looking for organized 
  play activities in their area should contact their closest Venture-
  Officer. If you are unsure who your local Venture-Officer is, find 
  the appropriate state or country in the list below and contact the 
  associated Regional Venture-Coordinator. 
  Anyone may join the Organized Play Foundation as a 
  volunteer. A list of recommended tasks and benefits for each level 
  of Venture-Officer rank is located at organizedplayfoundation.
  com/paizoorganizedplay/volunteer. If you read the Venture-
  Officer descriptions and are interested in joining the team, 
  complete the volunteer interest form linked at the bottom of 
  the webpage listed above. The Regional Venture-Coordinator for 
  your area will receive your information and establish contact to 
  bring you onboard the team. 
  PAIZO ORGANIZED PLAY REGIONS
  The regional Venture-Coordinators and their regions are listed below.
  NORTH AND SOUTH AMERICA
  Great Lakes [United States & Canada] Regional Venture-
  Coordinator Bob Jonquet (pfs.illinois@gmail.com): Illinois, Indiana, 
  Kentucky, Michigan, Ohio, Ontario, and Wisconsin
  Midwest [United States & Canada] Regional Venture-Coordinator 
  Todd Morgan (toddpmorgan@gmail.com): Iowa, Kansas, Manitoba, 
  Minnesota, Missouri, Nebraska, North Dakota, Oklahoma, 
  Saskatchewan, and South Dakota
  Northeast [United States & Canada] Regional Venture-
  Coordinator June Soler (njpathfinders@gmail.com): Atlantic 
  Canada, Connecticut, Delaware, Maine, Maryland, Massachusetts, 
  New Hampshire, New Jersey, New York, Pennsylvania, Quebec, 
  Rhode Island, and Vermont 
  Northwest [United States & Canada] Regional Venture-
  Coordinator Walter Sheppard (pullmanpathfinder@gmail.com): 
  Alaska, Alberta, British Columbia, Idaho, Montana, Oregon, 
  Washington, and Wyoming
  Southeast [United States] 
  Regional 
  Venture-Coordinator 
  Del Collins (regionalventurecaptain@s-c-a-r-a-b.com): Alabama, 
  Arkansas, Florida, Georgia, Louisiana, Mississippi, North Carolina, 
  South Carolina, Tennessee, Virginia, and West Virginia
  Southwest [United States] Central & South America Regional 
  Venture-Coordinator Eric Brittain (sdpathfinder@gmail.com): 
  Argentina, Arizona, Brazil, California, Chile, Colorado, Mexico, 
  Nevada, New Mexico, Texas, Uruguay, and Utah
  AFRICA, ASIA, AUSTRALIA, AND EUROPE
  Africa and East Eurasia Regional Venture-Coordinator Auke 
  Teeninga 
  (pathfinderbenelux@gmail.com): 
  Belarus, 
  Finland, 
  Iceland, Netherlands, Denmark, Latvia, Russia, and South Africa
  Asia-Pacific Regional Venture-Coordinator Stephen White 
  (pathfindersocietyoz@gmail.com): Australia, China, Hawaii, India, 
  Japan, Malaysia, New Zealand, Okinawa, Philippines, Singapore, 
  and Eastern Asia
  Central Europe Regional Venture-Coordinator Dan Simons (pfs.
  rvc.centraleurope@gmail.com): Austria, Germany, and Switzerland
  West Eurasia and Middle East Regional Venture-Coordinator 
  Dave Harrison (paizoconuk@hotmail.com): Belgium, Croatia, 
  France, Ireland, Israel, Italy, Portugal, Slovenia, Spain, Turkey, 
  Ukraine, United Arab Emirates, and United Kingdom
  
  48
  Starfinder Society Roleplaying Guild Guide
  APPENDIX 8: ROLEPLAYING GUILD 
  GUIDE GLOSSARY
  Like the Starfinder Roleplaying Game, the Starfinder Society 
  Roleplaying Guild uses a number of terms, abbreviations, and 
  definitions. The following are some of the most common.
  Additional Resources: The Additional Resources page lists what 
  classes, feats, items, spells, and other character options are legal 
  from books published by Paizo, Inc. To use such an option, you 
  must have a legal source in which it appears, as well as a copy 
  of the current version of the Additional Resources list (paizo.com/
  starfindersociety/additional).
  Adventure: Adventures collectively refer to scenarios, and 
  sanctioned Adventure Paths.
  Alignment Infraction: Any intentionally evil action or suitably 
  callous criminal action, known as an alignment infraction, results 
  in a player gaining Infamy. The consequences of Infamy vary from 
  limits on purchases to forced retirement of a character from the 
  Starfinder Society Roleplaying Guild (see page 12).
  Average Party Level (APL): APL represents the average level 
  of all PCs participating in the adventure; this number determines 
  which subtier to use when playing a scenario. See page 11 for rules 
  on how to determine APL and how APL determines subtier.
  Boon: A boon is an in-game reward other than XP, credits, 
  Fame, or standard item access. Boons appear on Chronicle sheets, 
  typically earned as part of an adventure or when attending 
  conventions or other special events.
  Character Versus Character (aka PVP): Character-versus-
  character conflict occurs when one PC attempts, of his or her 
  own volition, to harm, kill, or otherwise contribute to the injury of 
  another PC. Player-versus-player conflict is strictly prohibited in the 
  Starfinder Society Roleplaying Guild. See page 8 for more details.
  Companion: Any permanent creature that accompanies a PC, 
  can take its own actions in combat, and is acquired through a 
  PC’s class features (such as a mechanic’s drone) is referred to as a 
  companion. In the Starfinder Society Roleplaying Guild, a character 
  may have only one companion active during a session. See the 
  Starfinder Society FAQ at paizo.com/organizedplay/faq for more 
  information on companions.
  Chronicle Sheet: This is a record of adventures that a character 
  has completed, recording XP, credits, Fame, Reputation, boons, 
  and item access the character earned. Some Chronicle sheets 
  grant special rewards that are not associated with an adventure 
  but are rather earned for attending conventions or participating 
  in special events. These records allow a player to play their 
  character at any Starfinder Society event of the appropriate level 
  anywhere in the world.
  Day Job: Your PC may utilize Downtime in order to attempt a 
  trained Profession check—often referred to as a Day Job check—to 
  earn additional credits. See page 45 for more information.
  Downtime: A PC gains a unit of time called Downtime after each 
  XP-granting adventure. You can spend this Downtime to perform 
  one of several actions, such as crafting items or attempting a Day 
  Job check. See page 45 for more information on Downtime.
  Evil Act: An evil act represents an action that, on its own or as 
  part of a pattern, would push your character’s alignment toward 
  evil. An individual evil act may or may not result in the acquisition 
  of Infamy.
  Exclusive: An exclusive is an adventure that requires a GM 
  to meet certain criteria to run—typically having earned a certain 
  number of GM novas. 
  Faction: The Starfinder Society is comprised of five primary 
  factions and various minor factions. Your faction defines your 
  PC’s secondary loyalties in the in the campaign. See Appendix 
  2: Factions for more information on the primary factions and 
  their goals.
  Fame: Fame represents your character’s social currency within 
  the Starfinder Society and can be expended to purchase boons and 
  services from the Society or its various factions. Fame is gained 
  from successfully completing adventures.
  Game Master (GM): A GM adjudicates the rules and controls the 
  elements of the story and galaxy that the players explore, providing 
  a fair and fun game. In the Starfinder Society Roleplaying Guild, 
  a GM must also help players accurately fill out their paperwork 
  and report the results of each game to the event coordinator or on 
  paizo.com/starfindersociety.
  GM Novas: GM novas are a measure of how many Starfinder 
  Society games an individual has run, ranging from 10 sessions (one 
  star) to over 100 sessions (four novas). GM novas grant access to 
  exclusive content and grant a bonus on rerolls gained via boons. A 
  fifth nova can be earned by meeting several additional criteria yet 
  to be established. 
  Infamy: Infamy represents a character’s slide into evil, typically 
  accrued by a character performing intentionally evil or suitably 
  callous criminal actions during an adventure. The consequences 
  of Infamy vary from limits on purchases to forced retirement of 
  a character from the Starfinder Society Roleplaying Guild (see 
  page 12).
  Legal Source: A legal source is a physical copy of a book, name-
  watermarked PDF of the book, a printout of one or more pages 
  from a name-watermarked PDF, or a printout of the rules from the 
  SFRD accompanied by a proof of purchase for the product in which 
  those rules appear. In order to use a character option—especially 
  in conjunction with the Additional Resources page—you must own 
  and have at the table a legal source that contains that option.
  Organized Play Manager (OPM): The organized play manager 
  administers organized play campaigns, including the Pathfinder 
  Society Roleplaying Guild, Starfinder Society Roleplaying Guild, 
  and Adventure Card Guild.
  Starfinder Reference Document (SFRD): This is a free online 
  version of all the rules contained within the Starfinder Core 
  Rulebook and other RPG hardcover books, available at paizo.com/
  sfrd. The SFRD is not a legal source for players to reference rules 
  or PC building purposes. GMs can reference the SFRD as they wish 
  for ease of preparing and running an adventure.
  Organized play number: Each participant in Paizo’s organized 
  play programs is provided an organized play number. The number 
  
  49
  Starfinder Society Roleplaying Guild Guide
  is often hyphenated; the first, longer number represents your 
  player number, and the second number represents your individual 
  character (e.g. # 123456–702 refers to player number 123456 
  and her second PC in Starfinder Society). This number is used 
  when reporting completed adventures and should appear on each 
  Chronicle sheet and any Inventory Tracking Sheets associated with 
  your PCs.
  Player Character (PC): These are the characters portrayed by 
  the players, rather than by a GM. 
  Pregenerated Character: These are premade characters of levels 
  1, 4, and 8 designed for quick use by players who may not have a 
  character of their own or want to try a new character class. Some 
  exclusive events also provide special pregenerated characters.
  Reputation: Reputation represents your character’s current 
  standing with a faction. A character can have multiple Reputation 
  scores, each with different factions. The higher a Reputation 
  score, the more resources are available for purchase from the 
  associated faction.
  Rebuilding: The process of replacing one or more of your 
  character features as directed by campaign rules, typically without 
  cost. The most common type of rebuilding is a 1st-level character 
  rebuild, which you may do freely any time before playing an 
  adventure at 2nd level or higher. More information about rebuilding 
  can be found on page 9. 
  Regional Venture Coordinator: Regional Venture-Coordinators, 
  under the guidance of the Organized Play Manager, supervise 
  a large section of the world and support Venture-Captains and 
  Venture-Lieutenants in their duties.
  Replay: A player replays a scenario when she plays it more than 
  once. The Starfinder Society Roleplaying Guild allows only limited 
  forms of replay. See page 8 for the limited replay rules.
  Repeatable Scenarios: A scenario with the repeatable tag. This 
  scenario includes rules for being played more than once by a single 
  player (but never more than once with a single character).
  Quest: Quests are short adventures designed to last about 1 hour.
  Sanctioned: Sanctioned material is that which has been 
  approved for use within the Starfinder Society Roleplaying Guild. 
  Sanctioned Adventure Path: These are adventures other than 
  Starfinder Society scenarios for which characters can receive credit. 
  The list of which Adventure Paths are sanctioned for play appears 
  on the Additional Resources page, where you can download each 
  such adventure’s Chronicle sheets and any special rules involved.
  Scenario: These are adventures that typically take 4–5 hours to 
  complete, written specifically for the Starfinder Society Roleplaying 
  Guild. Most adventures in the campaign are scenarios.
  Season: A season is a year-long period that typically begins at 
  Gen Con (August). Most seasons have a unifying theme and contain 
  about 15 scenarios, with one usually released per month. 
  Special: This is a catch-all term used to refer to exclusives and 
  scenarios with other unusual formats. 
  Subtier: This is a small level range within a tier used to scale 
  the difficulty of an adventure for groups of different Average 
  Party Levels.
  Tier: This is a range of character levels that can participate in an 
  adventure. Scenario tiers are usually subdivided into subtiers. A PC 
  cannot participate in an adventure if the PC’s level at the start of 
  the adventure is outside that adventure’s tier.
  Venture-Agent: Venture-Agents are dedicated volunteer 
  coordinators who direct operations at one venue. 
  Venture-Captain (VC) (In-Game): Rather than travel widely, 
  some Starfinders establish lodges where they can coordinate local 
  agents, store regional lore, and provide a safe refuge for their 
  colleagues. In scenarios, venture captains are often the NPCs who 
  brief the PCs on their next mission or opportunity. 
  Venture-Captain (VC) (Real-World): Named after the in-game 
  veterans of the Starfinder Society, Venture-Captains are the many 
  dedicated volunteer coordinators who oversee large geographic 
  regions that contain a large number of players.
  Venture-Lieutenant: Venture-Lieutenants are dedicated volunteer 
  coordinators who assist the Venture-Captains in their efforts.
  
  50
  Starfinder Society Roleplaying Guild Guide
  OPEN GAME LICENSE Version 1.0a
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document © 2000, Wizards of the Coast, Inc; 
  Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on 
  material by E. Gary Gygax and Dave Arneson.
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SOURCE: textdata/thevault/Starfinder [multi]/Society/Starfinder Society Roleplaying Guild Guide v1.0.pdf