TEXT: House Devonmeek 
   
  Index: 
  History 
  People 
  Titles and orders 
  Military forces 
  Economics 
  Relations with other houses 
  Places 
  Family Tree 
   
  History 
  Devonmeek has a claim to be the oldest noble house in Ratik, and, if you listen to them, is older even than the 
  country itself. However, as with many things on the borders of civilisation, the real situation is much more 
  complicated. 
   
  Two become one? 
   
  Captain Sir Jason Devonfarl and Captain Alain Meekaster were both part of the military force commanded by 
  General Sir Pelgrave Ratik, that wrested the region from the northern barbarians.  When Sir Pelgrave was 
  granted control of the whole region, he knew that he could not manage it himself.  As was traditional, he 
  granted authority to exploit and utilise parts of the region to those who had earned this reward.  Devonfarl was 
  given the banks of the Tharkest River (‘Icy Ribbon’ in Fruztii – it was renamed the Sun King River by the 
  victorious Oeridian army, but the name never stuck) and Meekaster was given “The River to the south of the 
  Sun King River”, which despite several proposed names and a short stint as The Meekaster River, was 
  eventually known as the Devonmeek River.  These two, never the best of friends, resented the grant to the 
  other. Devonfarl was of noble blood, junior cousin of a major house in the Great Kingdom, and despite his 
  relatively minor role as commander of the supply train, felt his grant to be insufficient.  Meekaster, commander 
  of a company of pikemen, had excelled during the campaign, distinguishing himself in four major battles and 
  several skirmishes both as a fierce combatant and an inspiring commander.  He too, though impressed by his 
  new lands, felt that his valour deserved more, despite the fact that his claim to nobility was tenuous at best, 
  being through a grandfather’s marriage to a bastard scion of a truly minor house.  Both resented the other’s 
  lands, and their actions, and those of their descendants, did nothing to heal their difference. 
   
  Both did the best for their new lands, bringing serfs and artisans to establish this area as part of the Great 
  Kingdom.  Fields were tilled, villages erected, livestock grazed, and levies supplied to Baron Ratik. As 
  generations passed, their enmity grew, progressing from snide comments at court to minor land infringements 
  to trade bans and eventually to armed skirmishes.  The main victims of this animosity, sadly, were the serfs, the 
  workers under both the lords, who bore the brunt of the attacks, the confiscations of goods, and the difficulties 
  in trading.  Eventually in desperation, elements from both side, assisted by clerics of Tritherion, contacted a 
  group of adventurers.  Scraping together all their spare resources, they asked the adventurers to try and solve 
  the dispute, but without violence or injury to either House.  Expecting their ‘saviours’ to begin negotiations, 
  everyone was surprised when the eccentric adventurers kidnapped the young Lady Angela Devonfarl and Lord 
  Pelgrave Meekaster, both heirs to their respective Houses.  Surprise compounded to astonishment when both 
  returned a few days later arm in arm, deeply in love, and recently married by a passing Cleric of Atroa.  
   
  Charms were obviously suspected, and a few spells later both returned to their former mutual loathing.  
  However, the wedding bond proved trickier.  No Oeridian priest would attempt the ceremony to divorce the two 
  – even though the charm obviously provided legitimate reason for annulment, the wedding ceremony used by 
  priestesses of Atroa is supposed to include proof against this kind of deception or coercion. Whether or not this 
  was true, no Oeridian priest would dare question it, so the matter had to be referred back to the High Temples at 
  the heart of the empire.  Pelgrave and Angela were bundled off onto a ship, but they did not reach their 
  destination.  When they were discovered missing 2 months later, a massive search was mounted by both houses, 
  
  though they couldn’t put aside their differences enough to combine their efforts.  Divinations lead to the Spikey 
  Forest in the Corusk mountains, where the few survivors had been blown by an unseasonable storm.  Rescue 
  was effected, but the Lords encountered a hitch.  Their heirs had ‘connected’ during their time cast away, and 
  refused any attempts to separate them.  The two Lords tried, but love had found its way.  Once both heirs had 
  inherited from their respective parents, they joined the two domains and honoured both houses with the new 
  name of Devonmeek. Eventually, they founded a new castle at the junction of the Devonmeek and Tharkest 
  Rivers.  Modelled on the classic Oeridian castles, it extended and grew and soon came to be one of the larger 
  population centres in house Devonmeek.  
   
  Three from one? or A Saga of Succession  
   
  Almost everyone in Ratik has heard the story of St Cadwallen, the last High Priest of Pelor, who was set to be 
  buried alive by Lord Devonmeek and the Oeridian priests who advised him.  Cadwallen disappeared in a 
  blinding spear of light from the sun, the priests died mysteriously over the next 11 months, and almost a year 
  after his fatal mistake, the Lord Devonmeek died in a massive fire, the only one killed.  Thus was born the 
  Baronial decree that no Lord shall control the religion of their people.  However, one result of that whole 
  unfortunate story is much less well known outside Devonmeek  
   
  Spoken of in hushed tones as Cadwallen’s Curse, or even ‘the Sun’s disfavour’, it doesn’t get much discussion 
  outside Devonmeek. Within Devonmeek, it is not even publicly discussed by the nobles, and especially not the 
  Devonmeek family itself.  In short, it is rumoured that Cadwallen’s final words, "May the divine light turn from 
  those who are untrue.", was not a one-off damning of the then Lord Sefas Devonmeek, but a permanent blight 
  on the House as a whole.  Lord Sefas died in the fire, and his heir Jamus was only 12 at the time.  His uncle 
  Arakeet acted as regent for the next 9 years, until Jamus’ majority at 21. Halfway through the next year, Jamus, 
  and his younger sister were lost at sea.  Leadership of House Devonmeek fell back on Jamus’ uncle Arakeet, 
  and given his uncertain health, his death a year later was not unexpected. Lady Safis then assumed rulership of 
  house Devonmeek, but she was murdered by her own eldest son Jabet within a month.  The turmoil surrounding 
  this blatant grab for power paralysed the House for 8 months, until word reached Lady Safis’ second child, 
  Lady Elva, training as a knight in far Nyrond.  She returned, collecting her other brother Otell from the 
  monastery where he had been cloistered.  Together, they engineered an uprising in 3 months that overthrew 
  their elder brother the butcher Jabet, mere weeks before Baron Ratik’s own troops arrived to restore order.  In 
  the fighting Jabet was killed and Elva poisioned. She succumbed within 2 days, but her brother Otell refused to 
  become the new Lord Devonmeek, citing his monastic vows. He did however agree to remain as Regent until 
  his younger twin sisters, Litta and Gabrid, were old enough to adopt the role.  During the 10 years that Otell 
  managed in place of Litta and Gabrid, there was much speculation about the recent period of turmoil in House 
  Devonmeek. Five Lords of Devonmeek in less than three years was highly suspicious, and extending back to 
  Sefas made it 6 Lords of Devonmeek who had ruled for less than a year.  No-one would say anything overtly, 
  and divinations produced even more confusing results, which neither confirmed nor denied any curse on House 
  Devonmeek.   
   
  Fortunately Litta and Gabrid lasted longer.  Though Litta was the eldest by a mere 7 minutes, the two had been 
  inseparable for life, and refused to countenance the idea of separate stations and roles.  Whether because of 
  their closeness, or a fear of some curse, they opted to be joint rulers of Devonmeek, known as the Ladies 
  Devonmeek.  Eccentric in the extreme (they usually dressed identically, often went veiled, sometimes even 
  finished each others sentences, and never married despite producing an heir each), they were nonetheless 
  extremely effective rulers, and their 40 year rule must be given credit for much of Devonmeek’s current 
  prosperity.  They divided roles and duties between them, and acted individually for minor matters but in concert 
  for serious decisions.  On their 60th birthdays, they abdicated in favour of their 2 sons, Holvard and Bolvin, who 
  chose to continue ruling in the same style.  Bolvin passed his role to his son Ramda on his death, but shortly 
  afterwards Holvard received a scare, when Ramda was reported killed during a trip into the Timberway. 
  Holvard was a supremely superstitious man, and believed that if Ramda had died (being without heir) then 
  Holvard had less than a year to live.  He immediately abdicated in favour of both his daughter Catherine and 
  young son Broderick, remaining as steward for Broderick until his majority four years later.  Ramda was later 
  found to have been captured by the Schnaii, and was ransomed back by Holvard.  Thus, Devonmeek had gained 
  not one, not two, but now three Lords, Ramda, Broderick and Catherine.  Each took a portfolio, and divided the 
  management of the lands between them.  Three Lords gave more stability than two, and again prosperity 
  
  reigned over Devonmeek.  Broderick died young, and Catherine was content to rule alongside Vedvard, but 
  Holvard came out of retirement and insisted that another Lord be appointed. Catherine’s son Cestus was given 
  his portfolio of Arbitrator of Law, and excelled himself. This established the tradition that continues to this day, 
  whereby the eldest heir of any of the Triumvirate inherits the next open position. It has the benefit that each line 
  does not get a monopoly over any of the posts, and allows the other two (and the third, if they are able to 
  comment) to have the ability to influence their replacement, provided it is not their own offspring.   
   
  Several more generations of this unusual practice concreted the situation, with the Magistrate of War, Arbitrator 
  of Law and Administrator of Agriculture forming the Noble Triumvirate. Important decisions are made by a 
  vote by all three, such as who represents them at the Council of Great Lords, although at times apathy by one or 
  two members can give rulership by default to the third.     
   
  People 
  The vast majority of residents in Devonmeek are human, with a preponderance of Oeridian stock as befits one 
  of the areas first settled after the conquest of General Ratik. People of Suel heritage are also common, although 
  their culture is not as common, being largely overwhelmed by many generations of immigration and strict 
  Baronial influence, such as the religious persecution that ended the church of Pelor. Indeed, only 15 years ago 
  the local senior priests of Wenta, Velnius and Atroa were all of Suel heritage. Demihumans are generally 
  tolerated, but sadly only grudgingly so.   
   
  Small groups of dwarves live in all the larger towns, usually manning trading posts but often offering a sideline 
  in mechanical repair and modification.  Much trade from Ukamanini goes through Aurburg, but groups of hill 
  dwarves often trade directly with Devonmeek villages near the foot of the Rakers for provisions. 
   
  Halflings are uncommon in the winter, but seem to be everywhere during the warmer months, providing a 
  useful itinerant workforce at planting and harvest time, and an everpresent ‘security concern’ at other times.  
  Their travels also provide a rough and ready ‘trade distribution network’, with Halflings passing through 
  usually stocking up on ‘household goods’ to sell to the distant villages.  This annual display of industriousness 
  usually endears the Halfling race to the populace more than their ‘property issues’ alienate them,  
   
  Few gnomes form any permanent communities in Devonmeek lands, given their distance from Nonizhold and 
  lack of mineral resources. Although their trading and entertainment skills are valued, they are usually supplied 
  by itinerant gnomes.   
   
  Elves are extremely rare and quite mistrusted in Devonmeek.  The early days of tree clearing and establishing 
  farms alienated the Elvish, who fought back.  The tension escalated into almost open warfare, which the elves 
  obviously lost. Even now, “An elf took it” is the reason for anything going missing, especially livestock. 
   
  Ruling Triumvirate: 
  Ridderick Devonmeek (male, human). Administrator of Agriculture: most important position 
  since agriculture is the houses’ chief resource. In charge of allocating land plots to subjects, 
  determining the crop composition. Subjects (peasants) typically are allowed to keep roughly 
  half of what they grow, and the rest is collected to be stored or sold to neighbouring areas. 
  Ridderick is utterly true to his word, but is very careful as to the exact wording of any verbal 
  or written agreement. He is motivated by the desire to amass wealth.  CHA 12 
   
  Jenaia Devonmeek (female, human). Magistrate of War: theoretically in charge of making sure 
  the army is in proper fighting trim, but in reality spends much of her time designing new 
  uniforms and crests and motifs. Jenaia is motivated by the desire to feel important and in 
  control.  CHA 15 
   
  Allovale Devonmeek (male, human) Arbitrator of Law: the laws of the region were established 
  long ago and are enforced by the army leaving very little for the Arbitrator to do. Allovale 
  busies himself by continuously redesigning certain "laws of etiquette." For example, it was 
  
  once put into law that no subject of the region may wear both purple and orange clothing (this lasted for an 
  entire winter). Allovale is both apathetic and unpredictable. CHA 11. 
   
  Sir Inar Meekaster (male human) Knight Commander of the Order of the Northern Star:  
  The head of the military forces of House Devonmeek, Sir Inar is a knight of the old 
  school. Veteran of many tournaments, master of the horse and lance, charismatic leader, 
  paragon of courage, honour and chivalry, he has what every General needs, with one 
  tiny exception - any scrap of tactical ability.  Direct to a fault, tactics other than 
  CHARGE! strike him as devious. Fortunately, he has little opportunity to command 
  Devonmeek troops personally. CHA 17 
   
   Lady Birena Devonmeek (female human) Knight Chevalier of the Fivefold Mysteries, 
  Devonmeek house magician:  Clearly spoken and some say overly educated, Lady Birena 
  (a distant relative of the Devonmeek line) is a product of several arcane learning 
  institutions across Greyhawk. Installed as House magician 12 years ago, she has been 
  involved in the Ratikhill School of Wizardry as a lecturer, but has had very few other 
  public achievements to show for her years of industrious work.  Some say she is working 
  on massive weather spells to lengthen the growing season, others that she plans to unlock 
  ancient Suel magics hidden in Ratik. Lady Birena herself is not talking. CHA 13 
   
  Alayda de Daurenaux (human female) Priest of Velnius;  As the senior Priest at Castle 
  Devonmeek, Alayda oversees the large temple to Procan and his children (Velnius, 
  Atroa, Telchur, Wenta and Solliton).  While the Devonmeeks follow the Baronial decree 
  to allow freedom of religion, the they have also funded Oeridian temples themselves, 
  leaving other deities to ‘pay their own way’ and worship at smaller, often makeshift 
  shrines. Presiding in this manner has given Alayda a severe dose of religious superiority.  
  While always polite, she misses no opportunity to compare other faiths unfavourably to 
  the Oeridians.  However, she is always coldly obsequious to worshipers of Pelor.  CHA 
  16 
   
  Maria Tallodell (female human) Seneschal of Devonmeek Castle: As the Seneschal of 
  Castle Devonmeek, Alayda is the most important bureaucrat in Deconmeek.  She not only 
  manages the massive castle itself, but also assists the triumvirate in organising and co-
  ordinating the activities of the entire house.  She holds the purse strings for the domain, 
  and although the Triumvirate dictate large purchases and general policy, Alayda makes 
  sure it all happens.  This would put her in the way of massive temptation, but she has one 
  of the most ascetic lifestyles in Devonmeek, wearing plain outfits where possible, living in 
  an undecorated room, and avoiding all but the most important functions, in favour of a 
  painstaking attention to her work.  CHA 12    
   
  Kristis Rona (male human) Steward of Devonmeek Castle: With his huge girth, many 
  underestimate Kristis, thinking him to be simply a glorified butler with a liking for his 
  produce. However, as well as catering for over a thousand people a day, he controls the 
  social life of the castle, arranging the parties, dinners and gatherings that form the hub of 
  House Devonmeek interactions.  He also arranges more ‘down to earth’ parties for the 
  many many staff and servants at the Castle. His attendances at the centre of these 
  gatherings allows him to keep his ear to the rumour mill – if anything happens in 
  Devonmeek, Kristis probably knew it before it happened. CHA 14 
   
  Titles and Orders 
  As one of the older noble houses, and one with traditions that go back to the old kingdom (and perhaps further) 
  House Devonmeek has over 30 different groups and orders, each with their own titles and positions of 
  authority.  Many are minor, obscure or insignificant, but several bear notation.   
   
  
  The Noble Triumvirate – the Devonmeek family line operates as an extended family, with lineage passed down 
  ‘hereditary appointment’.  Political jostling has kept an ‘inner’ and an ‘outer’ group going, with those family 
  members not in line for a seat orbiting around the 3 inheriting lines. Both Devonfarl and Meekaster are also 
  present and significant at court, and many other minor families, including numerous other distant members of 
  other noble houses can be found staying in Devonmeek Castle. 
   
  Order of the Northern Star – Lead by their Knight Commander, Sir Inar Meekaster, these represent the peak of 
  the fighting Knights of House Devonmeek.  Giant armoured mounted juggernauts, the order promotes 
  horsemanship, martial strength and old-fashioned chivalry above all other virtues. However, other ‘virtues’ 
  seem to come combined with these, such as blokey carousing, being superior and living ‘large’ seem to come 
  combined.  Many of the younger, ‘beefier’ nobles aspire to membership, and despite the need to maintain 
  several servants to service the horse and armour, there is always competition to gain notice and sponsorship 
  from existing knights. Headquartered in Devonmeek Castle, they travel widely to tourneys and on ‘tours’ 
  through the countryside, looking for peasants to impress and wide-open spaces for impromptu jousts. 
   
  Knights of the Fivefold Mysteries – A small order, but powerful within the House of Devonmeek, it is devoted 
  to arcane knowledge.  While the Northern Star consider them their biggest rivals, the Knights of the Fivefold 
  Mysteries consider themselves above such petty competition, preferring contemplation of deep magical 
  mysteries.  They exchange mystical knowledge with each other as a matter of course, but each usually has a pet 
  quest or investigation that may keep them occupied till the grave (or even beyond).  Lady Birena Devonmeek is 
  their notional leader, though hierarchies are not their strongpoint.  Entry is by squiring (often involving locating 
  tomes or components) or occasionally by invitation for meritorious deeds.  
   
  Noble Knights of Industry – Considered the poor cousin of the other orders, it is a relatively recent 
  development (of only 150 years of age). Initially for the recognition of noble landowners, traders and merchants 
  that have made a significant contribution to the health and wealth of House Devonmeek, it has blossomed into a 
  ‘business’ club by invitation.  Exclusively Knights Noble, they are usually not guildsmen, and actually consider 
  the more militant guilds to be harmful to the financial health of both House Devonmeek and the Archbarony. 
  They have a large, ornate and cosy building in the heart of Devonmeek City, where quiet servants, aged wood 
  and quality victuals make it the place to be entertained. 
   
  The Ancient and Magnificent Order of the Golden Knights of the Sword and Shield and Horse – An unusual 
  order, it has a maximum age of 16, with members being discharged on their 17th birthday.  Originally founded 
  by one of the younger Devonmeek heirs while his uncle was regent, it functions more as a kid’s club than a 
  knights order.  However, many important people have been members in their time (usually briefly, during 
  childhood holidays at Devonmeek Castle), including both Alain IV and Lexnol III.  The traditions, ranks, titles, 
  rules and even the name are highly mutable and regularly changed, usually on the whim of the current 
  members.  The ‘Patron’ is the youngest of the Devonmeek Triumvirate, although this post is primarily that of 
  notional responsible adult.  
   
  Lord High Equerry – An equerry manages a lord’s stables, but in a knight-heavy region like Devonmeek, the 
  equerry comes into his own.  The Devonmeek horsemaster, known in long tradition as the Lord High Equerry, 
  is one of the most honoured posts in Devonmeek. While never politically influential, their skill with horses has 
  earned them respect and reverence usually reserved for the stoutest warriors or most honoured nobles – it is not 
  unknown for members of the Triumvirate themselves to salute the Lord High Equerry.  The Equerry’s office 
  has also subsumed several of the other animal-related offices in Devonmeek castle, including the kennelman, 
  the falconer, the huntmaster, dairman, poultryman and even the gardener.   
   
   
  Military Forces 
  The Devonmeek Levy – As with all the Noble houses, Devonmeek is charged to keep a body of troops for 
  national defence, and be able to recall more in times of need.  While other houses have ‘dangerous’ territories 
  that keep their people combat ready, Devonmeek itself has not been physically threatened in living memory.  
  The workers are busy through much of the year keeping Ratik supplied with food, so time to practise martial 
  
  skills is scarce. Therefore, the House has established a travelling cadre of skilled trainers, who travel the 
  countryside in winter, training the stout men and women in their ‘off times’, and maintaining and honing their 
  own skills during the summer.  They are a combination of elite professional troops and teachers, forming the 
  backbone of any large mobilisation, and the body of any smaller force.  They are not the mounted Knights and 
  entourage that the House (and its military commander Sir Inar Meekaster) consider to be the ‘essence’ of 
  Devonmeek might, they’re just the grizzled troops that get things done when the going gets tough, and do the 
  1001 things necessary to complete the war after the cavalry charge has done what it’s supposed to do. The only 
  other issue holding the Levy back is the obsession of Lady Jenaia Devonmeek to get their uniform just right. 
  Since this quest has taken over 7 years and included lace, velvet, tight leather, and a very uncomfortable pink 
  phase, the patience of the Levy is running thin.  The only thing that has prevented open dissent is that Jenaia 
  has paid for all the uniform changes, and the tailors and clothiers are quite willing to refund fair-price for 
  several hundred second hand lace and tulle doublet and hose in red and green. 
   
  • Levyman – Most able-bodied men and women have been trained and could call themselves Levy troops, 
  but most of those would barely be called green in other military forces.  One week of training a year 
  does not a soldier make. 
  • Levy Trooper – A senior Levyman (often a village mayor, blacksmith, priest, or community figure) that 
  ‘troops’ the Levymen when the time comes, and commands the Levymen. However, they are usually no 
  better trained than the Levymen.  
  • Levy Sergeant – The Levy trainers, these are the highly-skilled professional soldier elite that allow the 
  Triumvirate to claim that they are fulfilling their obligations to the Archbaroness. While not mounted, 
  they are vastly superior troops, with coordination and teamwork that puts even some other professional 
  armies to shame.  Their training of the various levies has allowed them to master various different roles, 
  and they are sometimes called chameleon troops, for their ability to switch from fierce pikemen to 
  deadly archers to indomitable footmen. The only thing they lack is significant combat experience.  
  When not training the Levy, they are stationed in and around Devonmeek Castle. 
  • Levy Captain – The best of the best, these grizzled veterans are promoted by merit from the Levy 
  Sergeant, and could effectively run the Devonmeek forces themselves, were it not for the Knights.  
  Resentful of the status afforded the tin cans, they have resisted repeated attempts to knight some of their 
  own, citing their ‘humble origins’.  
   
  Although the bulk of the Devonmeek military is the Levy, there are several other bodies of troops available for 
  military situations.  The orders of knights, especially the Northern Star, are always ready to involve themselves 
  in a scrap. However, as they are a separate, non-military order, they lack the structure to move quickly, and 
  must be mustered, provisioned and dispatched on an ‘ad-hoc’ basis each time.  This is one explanation given for 
  Devonmeek’s lateness to several major battles. The other is their penchant for the jousting lanes – it is said that 
  the best time to invade Devonmeek is the height of the Tourney season, when its knights are scattered across 
  the Archbarony.  If ever assembled, together, on a wide open field, against enemies who won’t run and hide, 
  their forces would be truly terrifying. Until then, at least they look good. 
   
  There are several guard bodies in the major towns, and although they are paid for by the Noble Triumvirate, 
  they are organised on a town by town basis, and vary in quality, integrity and ability.  Devonmeek Castle has a 
  force of men-at-arms, though anyone attacking the castle using less than a full army would have to be insane. 
  With the Levy trainers in residence over summer, and the Knights mooching about looking for a fight all 
  winter, trained troops are always around the Castle.  The castle men-at-arms benefit from this wealth of 
  experience, but also suffer from the worst depredations of Lady Jenaia – as well as uniforms her obsession with 
  crests has produced almost as much heraldry as men-at-arms.  
   
  Economics 
  The strong demand for food keeps Devonmeek in the gold – it’s a market that is unlikely to ever be saturated.  
  They don’t have the only arable land around, but the iron grip of the Administrator of Agriculture keeps the 
  production properly balanced and well planned.  If House Devonmeek makes a contract for corn, then enough 
  farms will be planted for corn, and it will be supplied.  When a previous Administrator instructed a village to 
  remove half their crops and plant tobacco there was near riot that was only quelled when a full company of 
  
  knights very pointedly held a ‘practice’ joust in the main square.  Mutterings were quiet but sullen for the next 
  4 years, until the bumper crop, filling a burgeoning market, made them one of the wealthier villages in the area.  
  The people know their livelihood depends on their agricultural skills, so they use them well.  Their herds of 
  shaggy cattle and hardy sheep are well defended and well tended year round.  Their grape vines are lovingly 
  cared for. Fields of winter wheat wave in the brief summer under the close attention of the farmers.  Some 
  seafood is collected along the coast, but it doesn’t travel well, and the few harbours on that stretch of the coast 
  are small.  
   
  Other sources of industry include peat gathering in the upriver bogs, gathering important herbs and berries that 
  grow in the few open uncultivated areas.  Some small fortunes are made by scouring the creeks for gems and 
  metals washed down from the mountains, but it is generally assumed that the dwarves would catch anything of 
  real value.  The dwarves themselves provide an important income source, trading gems and metals for 
  foodstuffs and the comforts of life.  Clan Ukamanini is happy with the situation, but they are not the only 
  customers. 
   
  Foodstuffs are exported from Devonmeek by barge down the river to Devonmeek City, then up and down the 
  coast by ship.  More perishable goods travel by road, in small and large wagon trains in all directions.  Guards 
  on these journeys are always needed, and some can make a living from this work alone.    
   
  House Devonmeek has a shaky relationship with the guilds. The triumvirate has always viewed telling people 
  what to do as their job, not the guilds’.  Guild activities are tolerated, provided they benefit the people and do 
  not contradict House Devonmeek. Some work within this attitude, while other can’t help but rock the boat. One 
  guildmaster who didn’t get the idea had his goods and property seized, and while the Archbaron wasn’t happy, 
  he didn’t reverse the Triumvirate’s decision.  The recent guild friction has only made the situation more tense, 
  but he one thing in Devonmeek’s favour is that they conduct relatively few industries that are guild-intensive 
  (especially shipbuilding).  Those that do operate, mainly merchant guilds, make sure their dealings are all fair 
  and, if not generous, then at least reasonable.  
   
  Places 
   
   
   
   
   
   
   
   
   
   
   
   
  
   
  Lord 
  Arakeet 
  Devonmeek 
  CYxxx-CYxxx
  Lord 
  Deretan 
  Devonmeek 
  CYxxx-CYxxx
  Lord Sefas Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Bolvin Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Holvard Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Jamus Devonmeek 
  CYxxxxxx 
  Ruled 
  Lady Alyshia Devonmeek
  CYxxxxxx 
  Ruled 
  Lady Safis Devonmeek 
  CYxxxxxx 
  Ruled
  Lord 
  Jabet 
  Devonmeek 
  CYxxxxxx 
  Lady Elva Devonmeek 
  CYxxxxxx 
  Ruled 
  Lord 
  Otell 
  Devonmeek 
  CYxxxxxx 
  Lord 
  Gabrid 
  Devonmeek 
  CYxxxxxx 
  Lord 
  Litta 
  Devonmeek 
  CYxxxxxx 
  Lord Vedvard Devonmeek
  CYxxx-CYxxx 
  Ruled 
  Lord Broderick Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lady 
  Catherine
  Devonmeek 
  CYxxx-CYxxx 
  Lord Deretan Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lady Alda Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Cestus Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Tarsus Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Nantel Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Francis Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Ridderick Devonmeek 
  CYxxx- 
  Ruled 
  Lady Jenaia Devonmeek 
  CYxxx- 
  Ruled 
  Lord Allovale Devonmeek
  CYxxx- 
  Ruled
  Lady Trisha Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord Derrek Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lord 
  Job 
  Devonmeek 
  CYxxx-CYxxx 
  Lady Rin Devonmeek 
  CYxxx-CYxxx 
  Ruled 
  Lady 
  Angelique 
  Devonmeek 
  CYxxx-CYxxx
  Lord Jamus Devonmeek II
  CYxxx-CYxxx 
  Ruled 
  Lord Otell Devonmeek II 
  CYxxx-CYxxx 
  Ruled 
  Salyarista Devonmeek 
  CYxxx- 
  Ruled 
  Tobias Devonmeek 
  CYxxx- 
  Ruled 
  Catherine Devonmeek II 
  CYxxx- 
  Ruled
  Devonmeek Family Tree 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Ratik/House Devonmeek Draft.pdf