TEXT:  
   
   
   
  PRODUCT NO. FO312 
  FOLLOW US ON      FACEBOOK,       TUMBLR, AND       TWITTER! 
  E-MAIL US AT: CUSTOMERSERVICE@ABANDONEDARTS.COM 
   
   
   
   
   
   
   
   
   
   
  ABANDONED ARTS©
   PRESENTS: 
   
  EIGHT NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  ATHLETIC THROW 
  With a running start, you can execute a momentous throw. 
  PREREQUISITES: Far Shot 
  BENEFIT: You can use the momentum of your charge to hurl a weapon with great force 
  and power. As with any charge, you must have a clear path toward your opponent and 
  you must move at least 10 feet directly toward the designated opponent. At the end of 
  your charge, you may hurl a thrown weapon at your target. This attack gains the usual 
  +2 bonus for being performed at the end of a charge, and you incur the usual penalties 
  to your Armor Class for charging. 
     As with any other charge, using this feat is a full-round action. If you are able to take 
  only a standard action on your turn, you can still charge normally, moving only up to 
  your speed (instead of up to double your speed) before attacking. 
  NORMAL: You can make a single melee attack at the end of a charge. 
   
  CHASE RUNNER 
  Whether on the run or in pursuit, you’ve got the advantage in a chase. 
  PREREQUISITES: Endurance 
  BENEFIT: You gain a +2 bonus on all ability checks, attack rolls, saving throws, and skill 
  checks made to perform or participate in a chase. * 
     Additionally, you gain a +2 bonus on initiative checks made to start a chase. 
   
  COMPETITIVE SPIRIT 
  Your competitive drive gives you the upper hand in almost every contest of skill. 
  BENEFIT: You gain a +1 morale bonus on all opposed ability checks, attack rolls, and skill 
  checks. At 10th level, this bonus increases to +2. An opposed check is any roll opposed 
  by another roll, performed by another character (such as an opposed Strength check 
  made to determine the outcome of an arm-wrestling match, or a Perception skill check 
  opposed by a Stealth skill check). 
   
  DEEP DIVE 
  You are an expert diver. 
  PREREQUISITES: Acrobatics 2 ranks, Swim 2 ranks 
  BENEFIT: When you take a running or standing jump to leap into water deep enough for 
  you to submerge, you may elect to achieve a depth equal to or less than the length of 
  your jump. This additional, downward aquatic movement does not count against your 
  movement for the round. 
     Furthermore, if you leap and dive as a full-round action, you may combine your dive 
  with a charge attack performed at the end of your downward movement, as long as 
  you move at least 10 feet through the water in this way. 
  NORMAL: You must move directly toward the target of your charge. 
  MOUNTAINEER 
  You are an experienced climber, and proficient with the tools of the trade. 
  PREREQUISITES: Climb 1 rank 
  BENEFIT: You can use the Climb skill to make your own handholds and footholds in half 
  the usual time, and you gain a +5 bonus on Climb skill checks made to catch yourself or 
  to catch another falling character. 
   
  QUICK CATCH 
  You can catch or deflect multiple projectiles. 
  PREREQUISITES: Dex 15, Deflect Arrows, Improved Unarmed Strike 
  BENEFIT: You can use the Deflect Arrows feat up to two times per round. You must 
  expend this second use of the feat at the earliest opportunity, as soon as any ranged 
  attack would hit you after you have used your Deflect Arrows feat at least once in the 
  current round. If you do not, you forfeit your second use for the round. 
  SPECIAL: If you also possess the Snatch Arrows feat, you may only make one immediate 
  thrown weapon attack per round with a weapon caught in this way. 
   
  RIDGE RACER 
  You are adept at navigating narrow passages and ridges. 
  PREREQUISITES: Acrobatics 3 ranks, Run 
  BENEFIT: As long as your speed is not reduced due to carrying a medium or heavy load 
  or by wearing medium or heavy armor, you can move at full speed when running across 
  narrow surfaces. You are also adept at using your momentum to aid your balance. If 
  you take a withdraw or run action to move across such a surface, you gain a +2 bonus 
  on your Acrobatics skill check to move across. 
     Additionally, you may choose to increase the DC of such a check by +10. If you do, 
  and your check is successful, you may retain your Dexterity bonus to your Armor Class 
  while moving across the surface. 
  NORMAL: Moving across a narrow surface requires a creature to move at half speed, 
  and causes the mover to lose its Dexterity bonus to Armor Class while moving. 
   
  SWIFT LEAP 
  You can execute a running leap with only a few feet in which to maneuver. 
  PREREQUISITES: Acrobatics 1 rank 
  BENEFIT: As long as your speed is not reduced due to carrying a medium or heavy load 
  or by wearing medium or heavy armor, you gain a +2 bonus on Acrobatics skill checks, 
  and you can attempt to perform a running jump with a running start of only 5 feet. 
  NORMAL: A running jump requires 10 feet of space. 
   
   
   
  *:
   See the Pathfinder® Roleplaying Game: Advanced Player’s Guide™ for details. 
  
  3 
   
  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 
  1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted 
  material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, 
  improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, 
  rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, 
  processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly 
  identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but 
  specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures 
  characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes 
  and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, 
  likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and 
  any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game 
  Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor 
  (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 
  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game 
  Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 
  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 
  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 
  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights 
  conveyed by this License. 
  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You 
  must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 
  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that 
  Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner 
  of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 
  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 
  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally 
  distributed under any version of this License. 
  10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 
  11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 
  12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not 
  Use any Open Game Material so affected. 
  13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of 
  this License. 
  14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 
  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Seduction © 2012, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Feats/Feats of Athleticism.pdf