TEXT: The Final Girl
  by Bret Gillan
  
  1
  The Final Girl
  by Bret Gillan
  Cover Art: Jennifer Rodgers
  Editing & Layout: Josh Roby
  Playtesters: Chris Motola, Judd Karlman, Ellen Panetto, Robert 
  Delong, Alan Gallagher, Shawn Ingram, Carly Knight, Jeremy 
  Lahnum, Karen Schmitt, Mark Smith, Rob Bohl, Eric Larsen, Tony 
  Lauer-Basch, Rachel Walton, Russell Collins, John Farish, David 
  Petroski, James Lehman. 
  Additional thanks to: Jamey Crook, Jennifer Rodgers, Shael Riley, 
  Peter Sterpe Jr., Nathan Paoletta, Brand Robins.
  Inspirations and Influences:
   
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  Capes by Tony Lower-Basch
   
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  Primetime Adventures by Matt Wilson
   
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  Breaking the Ice by Emily Care Boss
   
  {
  The writings and works of Ron Edwards
   
  {
  The writings and works of Vincent Baker
  
  2
  Mandatory 
  Introductory Stuff 
  I consistently hate the survivors in horror movies.
  In most horror movies, the people who make it to the end are 
  always the ones you completely expect. It makes the movie 
  formulaic and bland. 
  So what if we decided who lived and who died? What if we got 
  to fight to see our favorite character make it to the end of the 
  horror movie and we were able to guide the blade towards those 
  we didn’t? What if we were able to make a horror movie that was 
  interesting and unique but still inarguably a horror movie? 
  This was my goal with The Final Girl, to make a game that made 
  horror movies that I would be excited to watch. I made this game 
  for other horror movie fans and for gamers who want a game they 
  can pick up and play in the same amount of time it would take to 
  watch a horror movie.
  
  3
  The Final Girl is a genre term for the girl, usually but not always 
  virginal and pure (and not always a girl), who survives to face 
  the slasher in the final scenes of a horror movie. The term was 
  originally coined in the book  Men, Women, and Chainsaws: Gender 
  in the Modern Horror Film  by Carol J. Clover. You could read that 
  if you want to learn more, or watch  Behind the Mask: The Rise 
  of Leslie Vernon  for a great deconstruction of that subject and an 
  excellent slasher movie to boot.
  This game is about making your own horror movie with some 
  friends and seeing who will survive to the end. Will it be the shy 
  nerd or the arrogant jock? The renegade smoker or the janitor and 
  his scrappy dog? Normally they wouldn't stand a chance, but The 
  Final Girl makes a different kind of horror movie: one where the 
  survivors are truly uncertain— and one where you have a say in 
  who makes it. 
  
  4
  Playing the Final Girl
  So gather a group of people to play the game. The Final Girl 
  can be played with three to eight players (including yourself) and 
  typically runs for about two hours.
  Have everyone introduce themselves and name their favorite slasher 
  movie. Usually I try to make some quick small talk about each 
  movie to get the creative juices flowing. I talk about memorable 
  scenes if I’ve seen the movie, and if I haven’t I just ask about it. It 
  helps that I am a huge horror movie fan. Maybe you are too. If you 
  know everyone go ahead and leave the names out and just shoot 
  the breeze about your favorite horror movies or any horror movies 
  you’ve seen recently. If someone in the game hasn’t really watched 
  horror movies but is still enthusiastic about playing the game, find 
  out what horror comics or books they like, or ask them what 
  scares them. No need to rush. Just chat. 
  And then, play!
  Materials 
   
  {
  Index cards. 
   
  {
  Pencils. 
   
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  A deck of playing cards. 
  
  5
  Premise
  A Premise is your basic idea for a horror movie. It can probably be 
  described in a sentence or two, and lets everyone know what the 
  story is about. It generally consists of a Killer, a Setting, and the 
  other characters in the story: the Victims.
  The Killer is the creature-or-person who is murdering people left 
  and right in the story: a psychopath in a mask, a flesh-eating alien, 
  a vengeful ghost. The Setting is the general location that the game 
  will be taking place in: a haunted house, a small town in the deep 
  South, or an spaceship in orbit around Jupiter. To play the Final 
  Girl you will need both. You will need to determine who or what 
  is killing people, and where the horror movie is taking place. You 
  may also want to take into consideration who the victims might be. 
  Often, the Setting implies a certain cast. A college implies co-eds 
  and professors, a prison implies guards and inmates. Consider if 
  there’s any specific aspect of the Setting that you’d like to narrow 
  in on, and create or Cast accordingly
  I try to come to every game with some semi-solid ideas for all 
  of these. If you’re hosting the game for the first time or playing 
  with a group that’s never played before and have some experience 
  playing the game, come prepared with your own ideas to pitch to 
  your friends or select one as a group or at random from the list 
  in the Appendix of this book. I typically make it a place everyone 
  can relate to and make the Killer some type of cool monster or 
  slasher that makes sense. A horde of zombies could be the Killer, 
  or vampires, werewolves, whatever. If you know your friends dig 
  zombies (and these days everybody’s friends dig zombies) throw 
  that out there. When I ran a game at Arcon, a convention at my 
  alma mater SUNY Oswego, I set it on the campus since everyone 
  there was a student or alum of the university. The college sits next 
  to a lake and a nuclear power plant, so obviously a radioactive lake 
  monster had to attack the campus.
  
  6
  After you and your friends have one or two games under your 
  belts, see if anyone else would like to be responsible for coming 
  up with a Premise. One person could take on the responsibility, or 
  you could have a pitch session where everyone comes to the table 
  with a movie idea and see which one the group thinks is the most 
  interesting or exciting.
  
  7
  Casting 
  Now you need to come up with your victim squad - the poor saps 
  who will be killed one by one until there’s only a handful left for 
  the big showdown. 
  If there’s between three and five of you, create a little over 
  ten characters. Each player comes up with an equal number of 
  characters that will total ten or more characters. If there’s three 
  players, each player should create four characters. If there’s four 
  players, each player should come up with three characters. If 
  there’s five players, each player creates two.
  Over ten starting characters works best for three to five players. If 
  you have six or more players, see the Carnage Rules section. 
  Creating a character is very simple. Give each player one index 
  card for each character they need to create. Everyone should write 
  down their characters in a single sentence. Usually “[name] the 
  [adjective] [noun]” is a good formula. Wallace the gruff janitor 
  or Brock the arrogant athlete. However, anything that can be 
  expressed in a sentence works. “Rex, the guy who can’t stop 
  talking about his muscles,” for instance. That’s all there is to it! 
  These characters will go into a communal pool. Nobody “owns” 
  any of the characters they created. If you created Wallace the 
  gruff janitor, I might end up playing him in the first scene before 
  you play him in the second scene.
  
  8
  Responsibilities
  Depending on your current role in the game, you will have certain 
  rights and responsibilities in order to keep the game running 
  smoothly and to ensure that you and the other players have fun.  
  Most of the time you’re a Player; occasionally you’re the Killer.
  A Player is someone who is playing one of the Cast in a scene, 
  but not the Killer. They are responsible for narrating things having 
  to do with the actions, thoughts, and background of the character 
  they are currently playing, as well as any setting details they like. 
  “Is there a big freezer in the kitchen?” is the kind of thing a player 
  shouldn’t have to ask the Killer - yes, it’s there. Say so and keep 
  going.
  The one thing that players cannot narrate is the death of any 
  character — theirs or otherwise.
  The Killer is responsible for narrating what the Killer is doing as 
  well as having control over characters who are a part of the horror 
  movie but not a part of the cast - i.e. bit characters who show up 
  but don’t have an index card. 
  The Killer is the only one who can narrate the death of a character. 
  This is their responsibility. 
  However, if someone makes a suggestion or has an idea on how 
  to narrate something and nobody objects, even if it’s technically 
  someone else’s responsibility, let them. Generally, I tend to step 
  back and let people contribute however much they’re comfortable 
  with. This results in games that run the gamut from everyone 
  throwing everything out there to games where the Killer is very 
  much a traditional game master during the duration of their turn 
  and everyone else is a traditional player. If it ever comes down to a 
  dispute, refer to the above points.
  
  9
  Everyone playing in the game has a responsibility that I call “playing 
  in the spirit of winning.” This is different from “playing to win.” 
  There is no way to win The Final Girl. You could angle for one 
  character to win and do everything possible to make sure that 
  happens. If you do this, you can probably find a number of ways to 
  push the rules to this end – grubbing every Relationship you can 
  no matter how far fetched. Playing characters besides your chosen 
  character and losing on purpose so they are killed by the Killer. In 
  my own experience, this results in a game that is not very fun for 
  the other people playing.
  “Playing in the spirit of winning” means trying to keep your given 
  character in a scene alive against the Killer’s attacks, writing 
  down Relationships when they make sense and vetoing ones that 
  don’t, and being interested and invested in who survives but not 
  sacrificing the story or the fun of other players to get them to 
  survive.
  
  10
  Introduction Scenes
  Introduction scenes allow you to introduce the characters you are 
  interested in and develop some relationships without a murderer 
  sticking a knife in your eyeball. Once a Premise is established and 
  the characters have been cast you need to do three introduction 
  scenes. Nobody dies in introduction scenes. It’s free roleplay. 
  Just describe the characters talking and interacting. Think of the 
  opening scenes of a horror movie where you’re establishing who 
  everyone is and how they feel about one another, and elaborating 
  on the details of the setting the characters’ relationships with one 
  another. 
  At the beginning of each Scene, one player will be responsible for 
  framing and ending the scene. If you’re the only one who’s read 
  the rules, it should probably be you for the first turn. If everyone’s 
  familiar, the first player to take this role will be determined by high-
  card draw. This is a rotating role, so at the end of each scene the 
  person who has this responsibility rotates to clockwise to the next 
  player.
  If you are responsible for framing a scene, you will establish its 
  details. What are the characters doing? What is this scene about? 
  Usually it’s pretty easy to just improvise an agenda to the scene, 
  but ultimately the scene should be about learning more about the 
  characters you’re interested in and establishing relationships. If 
  you’re stuck for ideas, try one of these:
  It’s a party! But then the troublemakers show up and tell a story 
  about the grisly murder that took place on this spot, on this date, 
  ten years ago.
  A teacher is instructing the class on the town’s dark and bloody 
  history, but the nerd is daydreaming about his dream girl. Then he 
  gets hit in the head with an apple thrown by the bully.
  
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  The diner is full of all the locals, and everyone’s gossiping about 
  Crazy Rex and the stories he’s been telling lately.
  In each introduction scene, everyone will be playing a character. 
  Starting with the player who framed the scene, each player 
  selects one of the characters created during the Casting stage.  
  Proceed to the framing player’s left around the table with each 
  player selecting a character until everyone has selected one. Once 
  everyone has a character, start playing the scene. 
  Don’t worry if certain characters are not being picked during the 
  introduction scenes. Just choose whoever you want to play or 
  whoever makes sense for you in a given scene. It is not required 
  for every character to show up during the introduction scenes.
  The player who kicked off the scene determines when the scene 
  ends, though usually it’s pretty apparent to the group. Use your 
  judgment, but a good idea is to cut it off when you feel like 
  the roleplaying is getting dull or nothing is happening. If the 
  conversation or roleplaying is hitting that point where there are 
  three to five second pauses between people saying things, cut the 
  scene and move on to the next one. When I play and this starts 
  happening, I’ll ask, “So is that the end of the scene?” to prompt a 
  conclusion — whether I started the scene or not. 
  Note that the Killer doesn’t actually kill anyone in the introduction 
  scenes. You can hint at  who or what the slasher or monster 
  is, maybe even have them show up or lurk in the shadows, but 
  nobody can die. 
  When a scene is over the role of Killer rotates to the left. Repeat 
  this with introduction scenes until you’ve had three scenes and had 
  three different people who have framed those scenes. 
  
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  During those three setup scenes, players are encouraged to 
  establish Relationships between their characters while pursuing their 
  responsibilities.
  Establishing Relationships 
  Each character will discover, reveal, and form relationships with 
  the other characters that they share a significant bond with in play. 
  There are three types of Relationships: 
   
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  Friendship 
   
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  Rivalry 
   
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  Screwing 
  Relationships go both ways. If I have a Friendship with you, you 
  have a Friendship with me. Characters can only have one type of 
  relationship with each other. We cannot have a Friendship and 
  a Rivalry simultaneously. Relationships can also change over the 
  course of play. If, during the course of play, it makes sense for 
  a Rivalry to become a Friendship or if characters start Screwing, 
  go ahead and make the change to the character, scratching out 
  the former relationship and replacing it with the new one. And 
  finally, they have to be mutually consensual. I can’t declare that my 
  character has a Friendship with your character if you say no. 
  The short version of what each of these do for you is Friendship 
  lets you help someone, Rivalry lets you sabotage them, and 
  Screwing lets you do either. 
  When you establish a relationship, write it on the index card for 
  that character.
  
  13
  Examples
  We’ve established that a group of goths are hanging out in 
  a cemetery. Chris is playing Antoine, the Angsty Poet. Ellen 
  is playing Raven, the Hot Topic Goth. “Chris, I think it would 
  make sense if Raven hangs around Antoine. She doesn’t really 
  get his poems, but it makes her look more credible to the 
  other goths. Can I write down Friendship for Antoine?” “Sure,” 
  Chris says. They both write it down on the characters’ index 
  cards.
  After seeing Billy the Computer geek dragged into the 
  shadows by something with a lot of teeth, Kendra the Head 
  Cheerleader and Ali the Punk agree that survival comes first 
  and they’re going to have to put aside their differences if 
  they’re going to survive. Their players decide it’s appropriate 
  to change their Rivalry to a Friendship.
  Judd says, “Hey Carly, I think Kelly the Pothead Counselor 
  and Jacob the Head Counselor should have a Friendship,” and 
  begins writing it on his index card. “I don’t know,” Carly says, 
  “I see Jacob as being really straight-laced. Maybe they’d have a 
  Rivalry and Jacob knows Kelly smokes and is trying to bust him 
  with pot to get him fired as a camp counselor.” “Awesome!” 
  Judd says and erases the Friendship he wrote down and writes 
  ‘Rivalry with Jacob’ instead.
  Relationships can only be established by two characters who are 
  active in a scene, and there should be some sort of in-character 
  interaction to lead into establishing the relationship. Some 
  characters may not have any Relationships at all. That’s okay. It just 
  means that they are more likely to die in the next scene…
  
  14
  First Blood 
  First Blood is a unique type of scene that follows the introduction 
  scenes in which we introduce the Killer and do some killing. 
  Whoever’s turn it is to frame this scene will be The Killer.  Not 
  only will they frame the scene, but they’ll also decide when the 
  zombies, monsters, slashers, or whatever start jumping out and 
  butchering people.  Because they’re keeping track of all that, they 
  don’t play a character in this scene.
  Each player who is not the Killer will choose one of the characters 
  who has zero relationships with other characters. If there are more 
  relationshipless characters than players, then the ones that are not 
  picked are lucky and still have a chance. If there are no characters 
  with zero relationships, then play the characters who have the 
  fewest relationships.  Especially if this is some players‘ first game, 
  make sure everybody knows before the First Blood scene begins: 
  everybody in this scene is going to die.
  The Killer sets the scene and free roleplay begins. Throughout the 
  scene, the Killer can narrate the deaths of the characters at their 
  whim. There is no dice-rolling or card drawing. They are dead 
  when and how the Killer says so. The scene is over when all the 
  characters in the scene are dead. 
  Play then continues with the Killer role moving to the left, and from 
  hereon we will do Standard Scenes until Endgame.
  
  15
  Standard Scenes and 
  Death 
  A standard scene follows the following structure. 
   
  {
  Killer establishes the scene.
   
  {
  Players choose characters.
   
  {
  Free roleplay.
   
  {
  The Killer strikes! Go to the cards.
   
  {
  Once one character is dead, wrap up the scene and mark 
  Survivor points.
  The Killer establishes the scene. As before, each player chooses a 
  character to play in it. Remember, nobody owns a character. You 
  can play anyone you want, even if someone else played them last 
  round.
  There is a period of free roleplay until the Killer decides that the 
  murders begin. During free roleplay you will act out the characters’ 
  dialogue and actions, add new relationships, or adjust existing 
  relationships where appropriate.
  Killing
  When the Killer decides that the murdering begins, everyone draws 
  cards. Draw one card, plus one other card for every relationship 
  your character has, regardless of whether the related character 
  is in the scene or not. If you have a relationship with a deceased 
  character, you still get to draw a card for your relationship with 
  them. The Killer takes the rest of the deck.
  
  16
  Example
  Brant, the butler, has two relationships - a Friendship with his 
  master, Colonel Piedmont, and a Rivalry with the Colonel’s dog, 
  Sgt. Woofs. He will draw one card since all characters always 
  get a card, and then two cards - one for each relationship. 
  The Killer chooses their target or targets. The Killer can target one 
  person or everybody. 
  The Killer then flips the top card on the deck.
  The player or players who have been targeted must play a card 
  that is a higher rank than the Killer’s card. If they don’t have one 
  that beats the Killer’s card or they are out of cards, the Killer gets 
  them and narrates their demise. 
  If the target plays a higher card, they survive.  Their card is 
  discarded and the Killer must choose a target or targets again and 
  draw a new card. Players must play a new card from their hand 
  against the Killer.
  If the Killer targets one person, that character cannot be targeted 
  again until all other characters have been targeted. Choosing 
  to target everybody does count towards this condition. This 
  continues until at least one character is dead.
  When a character dies, leave the index card in front of you and 
  indicate that character is dead. You can simple write ‘Dead’ on the 
  index card, or if you want to you can get cute about it and draw a 
  tombstone or blood splatters.
  One character must live! In the case of a conflict where all 
  remaining characters would be killed by the Killer, the character 
  with the high card survives, blood-splattered and screaming, to get 
  away. Congratulations!
  
  17
  Narration During Resolution
  There are two ways you can handle how the story plays out 
  while resolution is taking place and you are determining who 
  dies in a scene. One way to do this is to have each time a card 
  is drawn, narrate the Killer attempting to kill their target or 
  targets. A high card means the potential victim thwarts the Killer’s 
  attempt or escapes. However, this can sometimes lead to a jarring 
  “teleporting” or ping-ponging Killer effect where they’re bouncing 
  around seemingly at random between targets or locations in their 
  attempts to kill them. Alternately, you may want to pause the 
  narration while resolution is played out, and then once the victim is 
  determined narrate how the death plays out.
  In my experience, I find tying the back and forth of playing cards 
  to the events of the game to work best in play where there is a 
  lot of action going on simultaneously. If the characters are fighting 
  a horde of zombies or vampires, for instance, tying the mechanics 
  to furious struggles and narrow escapes is not at all jarring and can 
  add to the excitement of the game.
  If there is a lone killer, though, often I will have all the mechanics 
  dealt with up front, and then we’ll narrate out the scene similarly 
  to a First Blood scene – with players describing their characters 
  actions, but with the Killer describing at their whim when those 
  who have been marked for death meet their end.
  Relationships in the Face of the Killer
  Relationships are important in resolution. If the character you are 
  playing has a Friendship with another character in a scene, you may 
  play one of your cards to save them, allowing them to live for a 
  round when they otherwise wouldn’t. If you have a Rivalry with 
  another character, you can play a card to help the Killer against 
  
  18
  that character specifically, causing them to die when they might 
  not. If you’re Screwing them, you can do either. In order to use a 
  relationship, play a card from your hand on top of one of the cards 
  in play. 
  The card you play must always be a higher card than the one 
  already in play. A Friendship lets you replace the card of someone 
  your character is friends with, a Rivalry lets you replace the card of 
  the Killer specifically against the character you have a rivalry with, 
  and Screwing lets you do either. 
  If you establish a relationship in the middle of a conflict, you 
  immediately draw a new card. 
  All players can invoke their relationships until they are satisfied or 
  unable to play the higher card. 
  Here is how to determine whether a card 
  is higher than another: 
  Aces high, deuces low. 
  Bloody beats black, stabby beats round. 
  ♦ > ♥ > ♠ > ♣
  
  19
  Example standard scene 1:
  Brant, the Colonel, and Sgt. Woofs are cornered by zombies 
  in the pantry. Each of them has three cards. The zombies beat 
  on the door and try to claw through it. The Killer says he will 
  target everyone. He flips a card - an eight of hearts. 
  Brant plays a ten of spades. He beat the Killer’s card and 
  survives. Sgt. Woofs plays an eight of diamonds (diamonds 
  beats hearts) so he makes it too. Uh-oh! The Colonel only has 
  a seven as his highest card. However, Brant has a friendship 
  with him and lays down a jack. The zombies burst through the 
  door, clawing at the three but Brant rushes forward with a 
  broom, pushing them back! 
  For the next round, the Killer targets everyone again and plays 
  a five of clubs. At this point, Brant has one card and both the 
  Colonel and Sgt. Woofs have two. Brant beats the Killer with 
  an eight, and the Colonel and Sgt. Woofs both play sixes. It 
  looks like everyone is going to survive, but then Sgt. Woofs 
  invokes his Rivalry. He plays a Jack for the Killer against Brant. 
  Brant is all out of cards! 
  The broom breaks. “Quick, master! Down the laundry chu-
  aaaaaagh!” He doesn’t get a chance to finish his sentence as 
  the zombies bite into his arms and throat, covering the Colonel 
  and the barking Sgt. Woofs with a spray of blood. His words 
  weren’t in vain, though. The Colonel remembers the laundry 
  chute hidden behind the flour bin. He pushes aside the bin, 
  opens the chute, and dives in with Sgt. Woofs in his arms. 
  Now that one character has died, the scene ends. 
  
  20
  Example conflict scene 2:
  A masked slasher is chasing Jessica the Cheerleader, Alex the 
  Jock, and Chris the Nerd through the abandoned house. The 
  characters split up with Jessica hiding in a closet, Chris hiding 
  behind a shower curtain in the bathroom, and Alex constantly 
  sliding around the house, trying to stay just out of the slasher’s 
  sight.
  The Killer targets Jessica first and draws an eight of clubs. 
  Jessica’s player doesn’t have anything higher than that. 
  However, Chris does, and he has a Friendship with Jessica. 
  He playes a nine of spades. The slasher walks through the 
  bedroom with Jessica peering through the closet slats at him. 
  He pauses, looking at the closet for a moment, and then walks 
  out.
  The Killer then targets Alex and plays a six of hearts. Alex has 
  an eight of spades. But uh oh, he and Chris are rivals and Chris 
  lays down a king of diamonds. Alex didn’t play his best card, 
  though. He plays the Ace of Spades. Alex manages to duck 
  around the killer as he walks down the hall, dodging behind 
  corners before finally making it to the bedroom Jessica is in. 
  “Come on, let’s get out of here!” he whispers.
  At this point the Killer can only target everyone or Chris, since 
  he’s already targeted Alex and Jessica. He chooses to target 
  Chris and draws a jack. If only Chris had saved his king! He 
  can’t beat it. Chris is hiding in the shower and hears the killer 
  walk by. He waits a few moments and pulls the shower curtain 
  aside. The masked slasher is right there! And he brings down 
  his knife over and over. The camera shows blood splattering all 
  over the curtain and the shower wall.
  
  21
  Survivors 
  When a character survives a scene where another character died, 
  they gain a Survivor point. Mark it on the index card. For the 
  remainder of the game in any scene they are in, they may discard a 
  card and draw a new one for each survivor point they have. They 
  may do this at any time during the scene. These Survivor points 
  refresh every new scene they are in. 
  
  22
  Endgame 
  The final scene is the confrontation with the Killer, when the 
  number of characters is equal to or fewer than the non-Killer 
  players in a scene.
  Example
  After playing through a number of scenes, there are only three 
  characters left on the table. Jamey is playing the Killer in this 
  scene, and there are only enough characters for the other 
  three players – Karen, Ellen, and Chris – to each have one. 
  That means this will be the final scene.
  Play the scene as a standard scene until only one character is left 
  alive to face the Killer. You still do free roleplay and engage the 
  resolution mechanics, but you don’t stop until there is only one 
  character left alive to confront the Killer.
  Now, whoever has the most dead character cards in front of them 
  gets to narrate how the final confrontation with the Killer plays 
  out. Is he or she or it defeated? Does the surviving protagonist 
  live? Is it a fake-out ending? Take contributions and ideas from the 
  other players and give the movie a satisfying ending and then let 
  the credits roll. 
  If anyone has other ideas for how the ending could have or should 
  have played out, then allow them to narrate their own ideas. These 
  are the alternate endings on special edition of the DVD!
  
  23
  Carnage Rules
  Carnage rules are for large groups of players, six or more. In 
  Carnage Rules, the Killer selects how many players are active in a 
  scene. Not everyone needs to be active! This applies to both the 
  introduction scenes and the later standard scenes. There must be 
  at least three active players, not counting the Killer, in every scene. 
  The players in the scene are determined starting from the Killer’s 
  left until all active players are accounted for. 
  In the First Blood scene, assign as many zero relationship 
  characters as possible. If there are not enough to go around, some 
  players will sit the scene out, but may still chime in with narration 
  suggestions or secondary characters. 
  Kill all characters but one in each a standard scene as if in Endgame. 
  There can only ever be one survivor in these scenes.
  If you are sitting out a scene, you still get one card that you 
  can play to help or hurt any character in a scene, as per the 
  Relationship rules. Even though you are not actually playing 
  a character in the scene, you function as though you have a 
  ‘Screwing’ relationship with any character for the purposes of 
  playing your card. 
  
  24
  Horror Tables
  The Horror Table is a list of horror movie pitches to provide you 
  with inspiration if you and your friends don’t have any ideas. You 
  can either draw a card or read off ideas in order until one strikes 
  you. It’s up to you.
   
  {
  2♦ - A demon has inhabited the body of a small child. 
   
  {
  3♦ - An alien is loose on a spaceship. 
   
  {
  4♦- A zombie outbreak forces people to seek refuge in a 
  building. 
   
  {
  5♦ - A slasher is on the loose on Halloween night. 
   
  {
  6♦ - A group of people snowed in at a lodge die one by 
  one after one of them goes mad. 
   
  {
  7♦ - People who live on the same street start having 
  deadly dreams. 
   
  {
  8♦- A killer is on the loose at a small, isolated motel. 
   
  {
  9♦- A bunch of friends staying in a cabin in the woods find 
  an evil tome in the basement. 
   
  {
  10♦- A bunch of camp counselors are preparing for the 
  kids’ arrival when someone or something begins killing them. 
   
  {
  J♦- A werewolf is stalking people through foggy city 
  streets. 
   
  {
  Q♦- Anyone who watches a cursed video ends up dying. 
   
  {
  K♦- Vacationers stumble on a family of cannibals. 
   
  {
  A♦- Spelunkers find a species of underground man-eaters. 
   
  {
  2♥ - A monster in the sewers is hunting children.
   
  {
  3♥ - Dracula.
   
  {
  4♥ - A disease is killing everyone on earth. 
   
  {
  5♥ - A vampire has come to a small town and is slowly 
  turning everyone who lives there into one of the living dead. 
   
  {
  6♥ - The characters are all vampires who are being hunted 
  by a human.
   
  {
  7♥ - A dead loved one is resurrected by their family 
  through supernatural rituals, but did not come back the same.
   
  {
  8♥ - A group of people decide to spend the night in a 
  haunted house.
  
  25
   
  {
  9♥ - A scientist or scientists plays God and returns the 
  dead to life. They are not grateful.
   
  {
  10♥ - A lonely psychopath locks people in with him or her 
  to keep them company, but cannot stop their own tendencies.
   
  {
  J♥ - The antichrist is born and brings death to all who 
  come close to him.
   
  {
  Q♥ - A tormented teen gets revenge on the people who 
  tormented him.
   
  {
  K♥ - A group of people are haunted by the ghost of 
  someone they wronged in their youth.
   
  {
  A♥ - Cultists summon a creature believing it will grant 
  them power. It doesn’t. 
   
  {
  2♠ - A bioweapon parasite infects people and turns them 
  into killers. 
   
  {
  3♠ - A forgotten city is found, but in the years since it’s 
  been lost its inhabitants have turned into mad mutants.
   
  {
  4♠ - You wake up from cryosleep on a spaceship to 
  discover that the AI of the ship is malfunctioning and is killing 
  everyone.
   
  {
  5♠ - An elite paramilitary team is dispatched to a secret 
  base after its been taken over by unknown assailants, but are 
  wiped out as the invaders are discovered to be supernatural in 
  nature. 
   
  {
  6♠ - You have been dispatched as a rescue mission to a 
  space station but discover everyone on it is dead and has been 
  transformed into a monstrosity.
   
  {
  7♠ - Scientists performing strange experiments accidentally 
  open a rift in dimensions and have to escape a base that has 
  been invaded by deadly creatures.
   
  {
  8♠ - Demons invade Mars. Sure.
   
  {
  9♠ - The area surrounding a nuclear plant after its 
  meltdown is ripe for scavenging, but the government wants to 
  keep people out and strange creatures stalk the area.
  
  26
   
  {
  10♠ - Somehow, you have been sucked into Hell. You are 
  trying to escape because it is obviously not a healthy place to 
  be.
   
  {
  J♠ - The inhabitants of a mental institute are being killed by 
  something dark from one of the patients’ past.
   
  {
  Q♠ - A monster that can look like anyone is killing the 
  inhabitants of an arctic station.
   
  {
  K♠ - People staying in a mansion are beset by strange 
  creatures and madness.
   
  {
  A♠ - Mist covers a small town and brings nightmarish 
  creatures with it. 
   
  {
  2♣ - A group of adventurers return from a journey into a 
  dungeon, but a dark curse has followed them.
   
  {
  3♣ - It is opening night of a romance movie about 
  vampires, when real, horrible, bloodthirsty vampires attack.
   
  {
  4♣ - At a roleplaying game convention, a group of gamers 
  accidentally unleash the forces of hell.
   
  {
  5♣ - Space knights with laser swords are stalked by one 
  of their dark counterparts. Wink.
   
  {
  6♣ - An MMORPG guild is attacked by something that can 
  kill you over the internet.
   
  {
  7♣ - A population of mice is stalked by a deadly cat. 
   
  {
  8♣ - A group of young, religious watchdogs ride into a 
  town but demons await them there.
   
  {
  9♣ - On a planet in the far future, a species of body 
  snatchers is trying to take it over. 
   
  {
  10♣ - A sorcerer summons a demon, but it begins to kill 
  the people he cares about.
   
  {
  J♣ -A group of ragtag survivors try to endure a post-
  apocalyptic wasteland.
   
  {
  Q♣ -The government has been infiltrated by 
  extradimensional beings. You are members of a group trying to 
  make the plot public.
   
  {
  K♣ - A mysterious killer stalks the attendees of a horror 
  movie convention.
   
  {
  A♣ -A group of friends vacationing in a foreign country 
  find themselves being kidnapped by the locals.
  
  27
  Appendix: Selected Films
  The following films may not be good ones, but they are good 
  representatives of the type of horror movies that you can play 
  out with The Final Girl and can serve as inspiration for your 
  own Premises. If you are squeamish or find some horror movies 
  offensive, read some reviews in advance to see if these films are 
  for you.
   
  {
  Aliens vs. Predator 2 (2007)
   
  {
  Behind the Mask: The Rise of Leslie Vernon (2007)
   
  {
  Black Christmas (1974)
   
  {
  The Blob (1988)
   
  {
  Cabin Fever (2002)
   
  {
  Cloverfield (2007)
   
  {
  Dawn of the Dead (2004)
   
  {
  Day of the Dead (1992)
   
  {
  The Evil Dead (1981)
   
  {
  Evil Dead 2 (1987)
   
  {
  Feast (2005)
   
  {
  Freddy vs. Jason (2003)
   
  {
  Friday the 13th (2009)
   
  {
  Friday the 13th Part 6 (1986)
   
  {
  From Dusk Till Dawn (1996)
   
  {
  Hostel (2006)
   
  {
  Last House in the Woods (2006)
   
  {
  Master of Horror: Pick Me Up (2005)
   
  {
  The Mist (2007)
   
  {
  Mulberry Street (2006)
   
  {
  My Bloody Valentine (2009)
   
  {
  Night of the Living Dead (1968)
   
  {
  A Nightmare on Elm Street (1984)
   
  {
  Pitch Black (2000)
   
  {
  Predator (1987)
   
  {
  Pumpkinhead (1988)
   
  {
  Quarantine (2008)
  
  28
   
  {
  Ravenous (1999)
   
  {
  [REC] (2007)
   
  {
  Severance (2006)
   
  {
  Shaun of the Dead (2004)
   
  {
  Slither (2006)
   
  {
  The Texas Chainsaw Massacre (1974)
   
  {
  The Thing (1982)
  
  Don't open that door!
  Something out there is hunting us. The 
  captain of the football team was dragged 
  into a manhole. The class president 
  was found dead in her shower. And 
  everyone remembers what happened to 
  the school janitor… and what was left 
  of him on the first day of school. Now 
  we're the only ones left. Will any of us 
  make it out of this alive?
  The Final Girl is a horror movie 
  roleplaying game meant to emulate 
  slashers or any other horror movie 
  where the characters are picked off one 
  by one until only one survivor remains to 
  confront the killer. Gather your friends, 
  create your own movie, and find out 
  who will survive.
  gasmaskgames.com
  
SOURCE: textdata/thevault/_GM Books/Bestiaries/The Final Girl.pdf