TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 8 
  � brooch of shielding (Adventure, DMG) 
  � gem of brightness (Adventure, 10 charges, 
  2600 gp, DMG) 
  � Gerram’s spellbook I (Adventure, see above) 
  � Heward’s handy haversack (Adventure, DMG)
  � vest of resistance +1 (Adventure, CA) 
   
  APL 10 (All of APL 8 plus the following) 
  � gem of brightness (Adventure, 25 charges, 
  6500 gp, DMG) 
  � Gerram’s spellbook II (Adventure, see above) 
  � vest of resistance +2 (Adventure, CA) 
   
  APL 12 (All of APLs 8-10 plus the following) 
  � cloak of arachnida (Adventure, DMG) 
  � gem of brightness (Adventure, 35 charges, 
  9100 gp, DMG) 
  � Gerram’s spellbook III (Adventure, see above)
  �  
  APL 14 (All of APLs 8-12 plus the following) 
  � cloak of resistance +2 (Adventure, DMG) 
  � deep red sphere ioun stone (Adventure, 
  DMG) 
  � gem of brightness (Adventure, DMG) 
  � Gerram’s spellbook IV (Adventure, see above)
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 8 
  max 1125 XP; 1300 gp
   
  APL 10 
  max 1350 XP; 2300 gp
   
  APL 12 
  max 1575 XP; 3300 gp
   
  APL 14 
  max 1800 XP; 6600 gp 
  � Gerram’s Research Notes: A wizard studying the mad
  dwur’s work for 1 TU knows how to peacefully interact
  with creatures from the Far Realm and hence fulfill the
  special requirements for the Alienist. Note that this
  prestige class is considered illegal in many regions. Market
  Value: 0 gp. 
   
   � Gerram’s Spellbooks: These spellbooks contain the
  following spells: 
   
  Book I: 1
  st�color spray, lesser orb of acid (CA),
  mage armor, magic missile, ray of enfeeblement; 2
  nd–false
  life, glitterdust, resist energy, web; 3
  rd–dispel magic, magic
  circle against law, slow; 4
  th–enervation, summon monster
  IV. Market Value: 1500 gp. 
   
  Book II: 3
  rd–fly; 4
  th–anticipate teleportation (CA),
  dimension door; 5
  th–Mordenkainen’s private sanctum,
  vitriolic sphere (CA).Market Value: 1050 gp 
   
  Book III: 4
  th–enervation, Otiluke’s dispelling
  screen (CA); 5
  th–feeblemind, summon monster V, wall of
  force; 6
  th–disintegrate. Market Value: 1450 gp 
   
  Book IV: 6
  th–greater dispel magic, summon
  monster VI; 7
  th–mass hold person. Market Value: 950 gp. 
   
  � Favor with the Nonzfyr Clan: The noniz of the Nonzfyr
  clan are widely renowned for their skill to raise and train all
  kinds of animals. You gain meta-regional access to the
  following animals with price and training between brackets
  behind the name: brixashulty (150 gp, war/riding, RW),
  climb dog (125 gp, guard, A&E), deep hound (4250 gp,
  war/riding, RS), dire badger (115 gp, war/riding). They also
  sell the necessary exotic saddles a if needed a color of
  obedience (CA). Once bought these can also be taken as
  animal companions according to their descriptions in the
  books. 
   � Favor of Fankaer: This favor might be of use in future
  scenarios. 
   
  � Repairing items: For the services provided by the PCs,
  the people of the Hollow Highlands gladly repair any items
  that where shattered during the adventure for half the
  market value of the item. If the PC lacks the gold for doing
  so right now, he can use the favor in a later adventure. 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Midsummer Nightmare 
  A Metaregional Adventure 
  Set in the Kingdom of Sunndi  
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Splintered Suns/595/Normal Scenarios/TSS5-05 - Midsummer Nightmare (APL 8-14)/TSS5-05 - Midsummer Nightmare AR.pdf