TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 4  
  � None 
   
  APL 6 (all of APLs 4 plus the following) 
  � +2 chain shirt (Adventure; DMG) 
  � +2 cloak of resistance (Adventure; DMG) 
  � +2 rapier (Adventure; DMG) 
  � +2 ring of protection (Adventure; DMG) 
  � Dust of disappearance (Adventure; DMG) 
   
  APL 8 (all of APLs 4-6 plus the following) 
  � +1 vest of resistance (Adventure; Complete 
  Arcane) 
  � +3 chain shirt (Adventure; DMG) 
  � +3 rapier (Adventure; DMG) 
   
  APL 10 (all of APLs 4-8 plus the following) 
  � None 
  APL 12 (all of APLs 4-10 plus the following) 
  � +2 chain shirt (Adventure; DMG) 
  � +2 scimitar (Adventure; DMG) 
  � +2 short sword (Adventure; DMG) 
  � +4 rapier (Adventure; DMG) 
  � +2 amulet of natural armor (Adventure; 
  DMG) 
  Adventure Record# 
  595 CY
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  APL 8 
  max 1,125xp; 1,300gp
   
  APL 10 
  max 1,300xp; 2,300gp
   
  APL 12 
  max 1,575xp; 3,300gp
   
   
   
  �Influence point with Yasin bin-Khadij waz-Vilayad: For 
  risking their lives to help his former comrades in arms, Yasin bin-
  Khadij waz-Vilayad is willing to intercede on the heroes’ part if 
  they ever need to communicate with any government official. He 
  is also willing to train any hero: this favor can be used to gain 
  access to any limited feat (as per the LGCS) that can otherwise be 
  taken as a Fighter bonus feat. Cross off once used. 
   
  �Influence point with the Tusmit government: For his efforts 
  in locating the lost laboratory of Abir bin Ammon al-Vareshi, this 
  hero has earned the good will of the Tusmit government. This 
  favor can be used for a promotion in the Tusmit military. Cross off 
  once used. 
   
  �Copy of al-Vareshi’s notes: The remnants of these notes can be 
  used by any PC with 1 rank in Craft (blacksmithing) or Craft 
  (carpentry) and 2 ranks in Knowledge (arcana) to create a small 
  bipedal humanoid-shaped construct at a cost of 1000gp and 2 TU. 
  The construct will follow simple orders without question. 
   
  �Small Construct: CR 1; Small Construct; HD 1d10+10; hp 20; 
  Init +0; Spd 40 ft; AC 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-
  footed 13; Base Atk +0; Grp -4; Atk +1 melee (1d4 slam); Full Atk +1 
  melee (1d4 slam); Space/Reach 5 ft./5 ft.; SA None; SQ Construct 
  traits, darkvision 60 ft., hardness 5, low-light vision; AL N; SV Fort 
  +0, Ref +1, Will -5; Str 10, Dex 12, Con -, Int -, Wis 1, Cha 1.  
   
  PCs who recovered the chest from TUS4-01 Spoils of 
  War, and either kept it or returned it to the Guard in Vilayad, can 
  get access to further notes on construct creation (it will require 
  them to cross off the Influence with the Guard they received). 
  With these notes, 2 ranks in Craft (blacksmithing) or Craft 
  (carpentry), and 2 ranks in Knowledge (arcana), they can upgrade 
  the small construct to a medium one at a cost of 1000gp and 2 TU. 
   
  �Medium Construct: CR 2; Medium Construct; HD 2d10+20; hp 
  36; Init +0; Spd 40 ft; AC 14 (+4 natural), touch 10, flat-footed 14; 
  Base Atk +1; Grp +2; Atk +2 melee (1d6+1 slam); Full Atk +2 melee 
  (1d6+1 slam); Space/Reach 5 ft./5 ft.; SA None; SQ Construct traits, 
  darkvision 60 ft., hardness 5, low-light vision; AL N; SV Fort +0, 
  Ref +0, Will -5; Str 12, Dex 10, Con -, Int -, Wis 1, Cha 1. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Tus5-04 Brothers in Arms 
  A Regional Adventure 
  Set in the Tusmit Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Tusmit/595/Normal Scenarios/TUS5-04 - Brothers in Arms (APL 4-12)/TUS5-04 - Brothers In Arms AR.pdf