TEXT: Carried?
  Worn?
  111
  8-Bit Dress
  Pixel Power • Two-Dimensional
  Sprite Flicker: You gain +1 edge against anyone who's using Moxie or Focus.
  Carried?
  Worn?
  112
  Admiral's Coat
  Covets Glory • Sea Lady
  Duty Is the Great Business of a Fairy: You may suffer 1d6
  to add the Temporary Quirk "The Enemy" to an NPC or Hazard. A fairy tagging
  this Quirk in a contest inflicts +1
  .
  Carried?
  Worn?
  113
  Alchemist's Frock
  Master of Alchemy • Knows When to Duck
  Synthesis: You may spend 1
  to craft a potion that restores 1d6
  and grants a beneficial Temporary Quirk (chosen when the potion is
  created). A potion can be given away or saved for later. When a potion is consumed, roll 1d6; on a 1, the potion is flawed, and the GM chooses
  the Temporary Quirk instead!
  Carried?
  Worn?
  114
  Angelic Dress
  Good Intentions • The Power of Love!
  Aura of Innocence: While wearing this Costume, you can't be blamed for anything. No NPC will believe that you're responsible for any
  misfortune, and any roll to cast blame on you automatically fails.
  Carried?
  Worn?
  115
  Artist's Smock
  Creative Genius • Temperamental
  Life Drawing: You receive a 1
  discount when using Wishful Thinking to conjure a Hazard or NPC. (No combination of discounts can reduce
  the cost of Wishful Thinking below 1
  .)
  Carried?
  Worn?
  116
  Aviator Jacket
  Smirk & Swagger • Disrespecting Gravity
  Devil's Own Luck: When doing something ridiculously dangerous, you may roll an extra die for free (i.e., without spending
  ). Add 1
  to the
  Trouble Pool after rolling.
  Carried?
  Worn?
  121
  Ball Gown
  Refined Manners • Musical Talent
  Musical Number: Contests that you take part in are never treated as scuffles.
  Carried?
  Worn?
  122
  Bandages
  Sympathy Magnet • Delicate Condition
  First Aid: When you Stress Out, you may instead Quick Change into this Costume at no cost and clear your
  . You can only use this Power
  while you're not wearing this Costume.
  Convalescence: When you change out of this Costume, discard it.
  Carried?
  Worn?
  123
  Battle Kilt
  Boisterous Brawler • Authority Issues
  Caber Toss: Larger-than-fairy-size opponents do not gain edge against you in contests of strength. You do not suffer increased
  or inflict
  reduced
  when scuffling with such opponents.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  124
  Bee Suit
  Hard Worker • Flower Addict
  For the Swarm!: You may spend 1
  to summon a swarm of duplicates of yourself for one roll. This allows you to accomplish things that
  require a large group, or inflict +3
  in a scuffle.
  Carried?
  Worn?
  125
  Black Sweater
  Sneaky • Kleptomaniac
  Bag of Holding: You can fit anything that's not nailed down into your sack of loot. You drop all of your stashed objects when you Stress Out or
  change out of this Costume; otherwise, they can't be located or stolen by any effect. If you have many stashed objects, the GM may require a test
  to pull out the correct one.
  Carried?
  Worn?
  126
  Bow Tie
  Loveable Jerk • Weaponised Sarcasm
  Right Back at You: When someone inflicts
  on you, you may make a joke or pun to automatically inflict 2
  on your attacker. You have to
  come up with the joke yourself.
  Carried?
  Worn?
  131
  Bunny Hat
  Adorable • Quick like a Bunny
  Just a Harmless Little Rabbit: When you tag one of your Quirks in a contest, you may remove one die from your opponent's pool rather than
  adding one to your own. This can reduce her to zero dice.
  Carried?
  Worn?
  132
  Camo Fatigues
  In This Fairy's Army • Ground Pounder
  March on Your Stomach: When you recover
  from eating food, you also gain the Temporary Quirk "Superior Morale". While it remains, your
  Stress Limit is increased by 3.
  Esprit de Corps: When a friend in the same Location as you suffers
  , you may suffer one point of that
  in her place.
  Carried?
  Worn?
  133
  Cape & Tights
  Faster than a Speeding Bullet • More Powerful than aLocomotive
  The Strongest!: You can lift 100 times your weight. You inflict +2
  in a scuffle, suffer −2
  from physical threats, and gain +2 edge in
  contests of strength.
  Disaster Magnet: The GM receives a 2
  discount to Unleash Disaster, to a minimum cost of 1
  .
  Carried?
  Worn?
  134
  Cardboard Robot
  Precise • Glitchy
  Filled with Useful Devices: When you spend
  on a roll, you may add two dice (rather than one) if you describe how the strange devices built
  into your body help out. You have to describe a new device each time.
  Carried?
  Worn?
  135
  Cat Hoodie
  Agile • Lazy
  I Meant to Do That: You may spend 1
  on a roll after you've seen the Result. If you do, roll one additional die, and count it as though it was
  part of the original roll. You can't use this Power if you've already spent
  on that roll.
  Carried?
  Worn?
  136
  Chef's Smock
  Genius of Cookery • Handy with a Frying Pan
  Comfort Food: You may spend 1
  to instantly prepare a serving of food, even if you have no tools or ingredients. Eating this food recovers
  normally.
  Gourmand: You recover +2
  from eating food.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  141
  Clockwork Couture
  Dapper • Stick a Gear on It!
  Like Clockwork: You gain two dice (rather than one) when you tag a Temporary Quirk you created yourself.
  Carried?
  Worn?
  142
  Clown Suit
  Acrobatic • Comical
  Pratfall: You suffer −1
  from all sources.
  Can't Keep down the Clown: If any effect would cause you to discard this Costume, you may discard a different Costume instead.
  Carried?
  Worn?
  143
  Cowgirl Outfit
  Rough and Tumble • Quick on the Draw
  Showdown: You may declare that any one-on-one contest you participate in is a showdown. The loser of a showdown Stresses Out regardless of
  her current
  . On a tie, you both Stress Out!
  Carried?
  Worn?
  144
  Crinoline Dress
  Genteel • Wicked Wit
  The Kindness of Strangers: Whenever you inflict
  on someone in a contest using wit or charm, recover the same amount of
  . This Power
  does not function in scuffles.
  Carried?
  Worn?
  145
  Cunning Disguise
  Trustworthy • Vaguely Familiar
  Incognito: No-one can connect your identity while you're wearing this Costume with your identity when you're not wearing it, not even if you
  change into it right in front of them!
  Carried?
  Worn?
  146
  Dancer's Shawl
  Awesome Moves • Drama Queen
  Entrancing Elegance: When you use this Costume's Quirks to assist a friend's roll in a contest, you may subtract one die from her opponent's
  roll instead of adding one to hers. This can reduce her opponent to zero dice. You must roleplay your performance.
  Carried?
  Worn?
  151
  Death Metal Regalia
  A Fighter, Not a Lover • Anthem of Destruction
  Musical Brutality: When you assist a friend with "Anthem of Destruction" in a contest, she inflicts +2
  .
  Carried?
  Worn?
  152
  Deely-Boppers
  Technobabble Solves Everything • Not from Around Here
  It's Not Stupid, It's Advanced!: When wielding your amazing alien technology, you may roll an extra die for free (i.e., without spending
  ).
  Add 1
  to the Trouble Pool after rolling.
  Carried?
  Worn?
  153
  Deerstalker Cap
  Low Boredom Threshold • Elementary!
  No Such Thing as Coincidence: You may roll Focus in place of Shine, or vice versa, whichever is higher.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  154
  Devil Corset
  Troublemaker • Silver Tongue
  Devil's Deal: You may spend 1
  to offer someone a deal. If she accepts, she gains a helpful Temporary Quirk of your choice.
  Ironic Twist: Whenever someone uses a Quirk granted by "Devil's Deal", you may set her Result to 0 after rolling.
  Carried?
  Worn?
  155
  Doctor's Coat
  Impressive Credentials • Do No Harm
  Treatment: You may spend a Break providing medical care. When you do so, your patient recovers 2d6
  and may remove one unwanted
  Temporary Quirk of her choice. You can't Scrounge during the same Break that you use this Power.
  Carried?
  Worn?
  156
  Equestrian Outfit
  Refined Manners • The Sport of Queens
  Tally Ho!: When you're riding something, your mount gains the benefit of your Kind Powers.
  And They're Off!: You gain two dice (rather than one) when tagging one of your mount's Quirks.
  Carried?
  Worn?
  161
  Evil Overlord Armour
  Ruthless • Insane
  Rise, My Servants!: The first time you change into this Costume, you get three Minions. They're NPCs with Moxie 3, Stress Limit 0, and no
  Quirks. You may recruit new Minions for 1
  apiece, to a maximum of three total Minions.
  Delegation: On any roll, you may have a Minion act in your place.
  Carried?
  Worn?
  162
  Feather Robe
  Cryptic Wisdom • Survival Skills
  Geomancy: You gain two dice (rather than one) when you tag a Location Quirk.
  Carried?
  Worn?
  163
  Figure Skates
  Superb Balance • At Home on the Ice
  A 1 from the Gnomish Judge: You may spend 1
  to put the Temporary Quirk "Biased" on an NPC. While it remains, all other NPCs ignore
  anything she says about you.
  Perfect 6: After rolling, if you rolled at least one 6, you may spend 1
  to increase your Result by 1, to a maximum Result equal to your Grace.
  Carried?
  Worn?
  164
  Firefighter's Uniform
  Rescue Specialist • Grace under Pressure
  Fireproof Coat: You suffer −3
  from Hazards that represent dangerous objects or environments, and never suffer Temporary Quirks from
  losing a contest with such a Hazard.
  Carried?
  Worn?
  165
  Flower Suit
  Sunny Disposition • Down to Earth
  Speak for the Trees: You may communicate with plants. There's no guarantee they have anything interesting to say, though!
  Photosynthesis: Whenever an effect would allow you to recover
  , you may choose to gain 1
  instead.
  Carried?
  Worn?
  166
  Fool's Motley
  Madcap • Disquieting
  Vicious Mockery: When you inflict
  on someone, you may spend 1
  to add 1d6 to the total
  inflicted. This must be roleplayed with a
  rhyme, a pun or an insult based on one of the target's Quirks.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  211
  Football Uniform
  Protective Padding • Sophisticated Strategy
  End Run: You have +1 edge in contests involving moving an object from one place to another.
  Touchdown: When you cause a Hazard or NPC to Stress Out, you may perform a short dance to recover 2
  .
  Carried?
  Worn?
  212
  Fur Loincloth
  Ugh! • Gruh?
  Brute Force and Ignorance: You gain +1 edge against anyone who's using Craft or Grace.
  Carried?
  Worn?
  213
  Gambler's Duds
  Con Artist • Better Lucky than Good
  Double or Nothing: Whenever you suffer or inflict
  , you may flip a coin (or, if you don't have one, roll a die). Heads (odd): you suffer or
  inflict no
  . Tails (even): you suffer or inflict double
  !
  Carried?
  Worn?
  214
  Ghost Sheet
  Intangible • Spooky Voice
  Rise Again: When you Stress Out, you may instead Quick Change into this Costume at no cost and clear your Stress. You can only use this
  Power while you're not wearing this Costume.
  Pass On: When you change out of this Costume, discard it.
  Carried?
  Worn?
  215
  Gothic Dress
  Elegant • Creepy
  Dry Wit: When someone you can see suffers
  , you may make a cutting remark to increase the
  suffered by +1. You have to come up with the
  remark yourself.
  Carried?
  Worn?
  216
  Greasy Coveralls
  Grease Monkey • Perpetually Grubby
  Just Bang It with a Wrench: You may spend 1
  to remove 1d6
  from an inanimate object or machine.
  Scrap It!: You inflict +2
  on inanimate objects and machines.
  Carried?
  Worn?
  221
  Green Tunic
  Courageous • Push Blocks, Smash Pots
  Inventory Screen: You may spend 1
  to grant yourself a Temporary Quirk representing an enchanted weapon or tool you've picked up in one
  of your many adventures. If you use this Power again, the new Quirk replaces the old one.
  Carried?
  Worn?
  222
  Grim Reaper Robe
  Creepy Smile • Looks Good in Black
  Reap the Fallen: Gain 1
  whenever a living creature in the same Location as you Stresses Out.
  Carried?
  Worn?
  223
  Hockey Mask
  Taciturn • Unstoppable
  Damage Sponge: Increase your Stress Limit by 5. If changing out of this Costume drops your Stress Limit below your current Stress, you
  immediately Stress Out!
  Back for the Sequel: If any effect would cause you to discard this Costume, you may discard a different Costume instead.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  224
  Holy Robes
  Resolute • Naïve
  Healing Touch: You may spend 1
  to remove 1d6
  from one living creature.
  Divine Favour: You get a 1
  discount on Wishful Thinking when you phrase your wish as a prayer. The GM describes the effect no matter the
  test's outcome! (She has to be nice if you succeed.)
  Carried?
  Worn?
  225
  Horned Cowl
  Terror and Vengeance • The Hero You Deserve
  A Cowardly and Superstitious Lot: You gain two dice (rather than one) when you tag an opponent's Quirk in a contest.
  Carried?
  Worn?
  226
  Judge's Robes
  Voice of the Law • Gavel-Pounder
  One Million Years Dungeon: If you cause someone to Stress Out, you may sentence them to a punishment of your choice rather than allowing
  them to leave play. PCs automatically escape or receive parole after the span of a normal Break has elapsed; NPCs get out at the GM's discretion.
  Carried?
  Worn?
  231
  Karate Gi
  Black Belt • Hero Without a Cause
  Dragon Punch!: You inflict +2
  when scuffling with flying opponents.
  Continue?: When you Stress Out, you may spend 1
  to recover half your
  . If this puts you below your Stress Limit, you do not Stress Out.
  Carried?
  Worn?
  232
  Kung Fu Jacket
  Master of Martial Arts • Badly Dubbed
  Mantis Style: Larger-than-fairy-size opponents do not gain edge against you in contests of strength. You do not suffer increased
  or inflict
  reduced
  when scuffling with such opponents.
  Carried?
  Worn?
  233
  Lab Coat
  Scientific Genius • Dubious Ethics
  Jekyll & Hyde: You may spend 1
  to deploy a transforming elixir, mutation ray, etc. The target (which can be yourself) draws a random
  Costume and Quick Changes into it at no cost. You have to win a contest to use this Power on an unwilling target. Targets who can't normally
  wear Costumes (e.g., humans) tend to take on the personality of their new role.
  Carried?
  Worn?
  234
  Leather Jerkin
  Vicious • Low Cunning
  Backstab: When you make a successful Surprise Attack, you may cause your target to instantly Stress Out, regardless of the amount of
  inflicted. This Power doesn't just apply in scuffles – it works with emotional backstabbery, too.
  Carried?
  Worn?
  235
  Magical Girl Dress
  Fabulous • For Great Justice!
  Transformation Sequence: Any time you're not wearing this Costume, you may Quick Change into it at no cost. You may spend 1
  while
  doing so in order to recover 1d6
  .
  Final Strike: When you win a scuffle, you may spend 1
  to inflict double
  . You must roleplay calling your special attack.
  Carried?
  Worn?
  236
  Maid's Uniform
  Unflappable • Neat Freak
  Quick Clean-Up: You may spend 1
  to instantly clean your current Location. This Power can remove messiness-related Quirks or add
  cleanliness-related ones to that Location.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  241
  Marching Band Uniform
  Jaunty • Louder Is Better
  Band of Bothers: You may spend 1
  to summon your bandmates for one roll. This allows you to accomplish things that require a large group,
  or inflict +3
  in a scuffle.
  Carried?
  Worn?
  242
  Mascot Suit
  Energetic • Distracting
  Go Team!: When you use this Costume's Quirks to assist a friend's roll in a contest, you may subtract one die from her opponent's roll instead of
  adding one to hers. This can reduce her opponent to zero dice. You must roleplay your cheer or routine.
  Carried?
  Worn?
  243
  MIB Suit
  Authority Figure • Knows the Score
  Flashy Thing: If you cause someone to Stress Out, you may make her forget the last ten minutes of play (or an equivalent number of posts in
  forum or email games).
  Carried?
  Worn?
  244
  Mushroom Hat
  Trufflemaker • People's Champignon
  Spore Corps: The first time you change into this Costume, you get three Minions. They're NPCs with Shine 3, Stress Limit 0, and no Quirks.
  You may spawn new Minions for 1
  apiece, to a maximum of three total Minions.
  Mycellium, Yourcellium: On any roll, you may have a Minion act in your place.
  Carried?
  Worn?
  245
  Mysterious Cloak
  Dark and Brooding • Terribly Mysterious
  Dramatic Reveal: While you're wearing this Costume, you may discard it at any time. When you do so, Quick Change into any other Costume in
  your possession at no cost and clear your
  . You receive +1 edge on your next contest.
  Carried?
  Worn?
  246
  Nun's Habit
  Serene • Mysterious Ways
  Holier than Thou: You gain +1 edge against anyone who's using Grace or Shine.
  Carried?
  Worn?
  251
  Old Fedora
  Hard Boiled • Narration-Prone
  Gut Feeling: You always know when you're being lied to. If used on another player, she must admit whether she lied, but doesn't have to reveal
  the truth.
  Carried?
  Worn?
  252
  Pajamas
  Sleepy • Adorable
  Power Nap: You may spend 1
  to recover 1d6
  .
  Carried?
  Worn?
  253
  Pirate Costume
  Dashing Rogue • Bad Influence
  Swagger: When you tag an opponent's Quirk in a contest, you may remove one die from her pool rather than adding one to your own. This can
  reduce her to zero dice.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  254
  Plate Mail
  Weapon Master • Scary Scowl
  Meat Shield: You and all of your friends who are in the same Location as you suffer −1
  from physical threats.
  Carried?
  Worn?
  255
  Platypus Suit
  Cute • Perplexing
  Evolutionary Enigma: You may spend 1
  to grant yourself a Temporary Quirk representing some trait or talent of the platypus. (This doesn't
  need to be a real trait or talent of the platypus – you just have to be willing to claim with a straight face that it is.) If you use this Power again, the
  new Quirk replaces the old one.
  Carried?
  Worn?
  256
  Polyester Suit
  Smooth Moves • Questionable Fashion Choices
  Greasy Sweet: You may roll Moxie in place of Grace, or vice versa, whichever is higher.
  Carried?
  Worn?
  261
  Pop Idol Outfit
  Manufactured • Incredible Work Ethic
  Handshake Event: You may spend 1
  to add the Temporary Quirk "Idol Show!" to your current Location. While it remains, NPCs in that
  Location can't leave or initiate scuffles. The Quirk lasts until you leave, you Stress Out, or the GM pays
  equal to your Shine.
  Carried?
  Worn?
  262
  Pot Lid Armour
  Impervious • Clumsy
  Heavy Metal: You suffer −1
  from physical threats.
  Ablation: If a physical threat would cause you to Stress Out while wearing this Costume, you may instead discard it and negate all
  and other
  effects from that threat.
  Carried?
  Worn?
  263
  Princess Dress
  Glamorous • Bossy
  Self-Rescuing: You gain two dice (rather than one) when you tag a Temporary Quirk that's been inflicted upon you.
  Carried?
  Worn?
  264
  Protagonist's Garb
  Hero • Complicated Backstory
  Over-Leveled: You inflict +2
  in all contests.
  High Random Encounter Rate: The GM receives a 1
  discount to Summon Opposition, to a minimum cost of 1
  .
  Carried?
  Worn?
  265
  Reporter's Outfit
  Stop the Presses • Intrepid
  Muckraking: Your opponent in any contest takes 1
  for each 6 she rolls, even if she wins. Increase the total by +1
  if you tagged one of her
  Quirks. (She still has to roll at least one 6 to trigger this Power.)
  Carried?
  Worn?
  266
  Robe & Wizard Hat
  Subtle • Quick to Anger
  Fireball!: You may spend 1
  to blow everything up. Every fairy, NPC and Hazard in your current Location – including you! – must test Grace
  or Shine (whichever is higher) or suffer 1d6
  .
  Linear Fairy, Quadratic Wizard: You may discard any Costume in your possession to use its Powers for one roll without changing into it.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  311
  Ruffled Tunic
  Inspiring Songs • A Lover, Not a Fighter
  Bardic Music: When you assist a friend's roll with "Inspiring Songs", she gains two dice (rather than one). You must roleplay your performance.
  Carried?
  Worn?
  312
  School Uniform
  Studious • School Spirit
  Book Learning: You may roll Craft in place of Focus, or vice versa, whichever is higher.
  Carried?
  Worn?
  313
  Seamstress Outfit
  Fashion Sense • Handy with a Needle
  Fashion Montage: When you help someone Scrounge for a new Costume, she draws two cards (rather than one). She may Quick Change into
  one of the newly drawn Costumes at no cost.
  Carried?
  Worn?
  314
  Shinobi Shozoku
  Stealthy • Honourable
  Art of Invisibility: When you suffer
  , you may spend 1
  to become invisible. While you're hidden, you count as being on Break, and no-one
  can target you with any rolls or effects until you reveal yourself by making a roll.
  Carried?
  Worn?
  315
  Shopkeeper's Apron
  Capitalism, Yay! • Gotta Make Quota
  Medium of Exchange: You may convert
  into coins and use them to buy stuff. This can include other fairies' Costumes, as well as things that
  aren't normally tradeable, like Temporary Quirks. You may also accept payment from other fairies in this way, but you can't swap
  between
  fairies at will – it has to be part of a sale. If an NPC ends up with a
  coin, the GM gets 1
  .
  Carried?
  Worn?
  316
  Silk Topper
  Stage Presence • The Art of Misdirection
  Hat Magic: You may conjure any object or NPC you've seen during this session, as long as the target is human-size or smaller. Spend 1
  and
  test Craft or Shine (whichever is higher). On a success, you get the intended target. On a failure, you get something dangerous(a wild animal, a
  bomb, etc.) and suffer 1d6
  instead!
  Carried?
  Worn?
  321
  Skateboard
  Radical • In Your Face
  Sick Tricks: You may roll Grace in place of Shine, or vice versa, whichever is higher.
  Carried?
  Worn?
  322
  Sorceress' Gown
  Enchantress • Stark Raving Bonkers
  Bad Magic: You may use Wishful Thinking to apply Temporary Quirks to unwilling targets. Living targets can test Moxie or Shine (whichever is
  higher) to resist.
  Carried?
  Worn?
  323
  Space-Age Armour
  Trigger-Happy • Patriotic
  Ray Gun: You inflict +1
  in a scuffle.
  Personal Force Shield: You suffer −1
  from physical threats.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  324
  Space Suit
  Enviro-Sealed • The Space Race
  One Giant Leap: You may spend 1
  to add the Temporary Quirk "Low Gravity" to your current Location. You may tag this Quirk in physical
  contests against anyone who isn't wearing a space-related Costume, and it can't be tagged against you as long as you're wearing this Costume.
  Carried?
  Worn?
  325
  Spirit of Fall Dress
  Festively Frightful • Autumn Enchantment
  Harvest Season: You receive a 1
  discount when using Wishful Thinking to conjure food or create seasonally appropriate Location Quirks.
  (No combination of discounts can reduce the cost of Wishful Thinking below 1
  .)
  Carried?
  Worn?
  326
  Spirit of Spring Dress
  Full of Life • Spring Sorcery
  New Beginnings: You receive a 1
  discount when using Wishful Thinking to summon animal NPCs or create seasonally appropriate Location
  Quirks. (No combination of discounts can reduce the cost of Wishful Thinking below 1
  .)
  Carried?
  Worn?
  331
  Spirit of Summer Dress
  Carefree • Summer Sorcery
  Fun in the Sun: You receive a 1
  discount when using Wishful Thinking to grant beneficial Temporary Quirks to willing recipients or create
  seasonally appropriate Location Quirks. (No combination of discounts can reduce the cost of Wishful Thinking below 1
  .)
  Carried?
  Worn?
  332
  Spirit of Winter Dress
  Cold-Hearted • Winter Wizardry
  Let It Snow: You receive a 1
  discount when using Wishful Thinking to create seasonally appropriate Hazards or Location Quirks. (No
  combination of discounts can reduce the cost of Wishful Thinking below 1
  .)
  Carried?
  Worn?
  333
  Squid Hat
  Multi-Armed Menace • Compulsive Fish Puns
  You Gotta Be Squiddin' Me!: When you suffer
  , you may spend 1
  to deploy a concealing ink cloud! While you're hidden, you count as
  being on Break, and no-one can target you with any rolls or effects until you reveal yourself by making a roll.
  Carried?
  Worn?
  334
  Star Captain's Uniform
  To Boldly Go • Two-Fisted Diplomacy
  No Such Thing as a No-Win Scenario: You may roll Moxie in place of Craft, or vice versa, whichever is higher.
  Carried?
  Worn?
  335
  Star Soldier's Suit
  Enhanced Agility • Armed & Dangerous
  Low-G Physics: You gain +1 edge versus Hazards.
  Charged Shot: You may inflict +2
  in a scuffle. If you miss, a random friend or bystander (chosen by the GM) suffers 1d6
  . You must
  choose whether to use this Power before rolling.
  Carried?
  Worn?
  336
  Straw Hat & Overalls
  Rough & Tumble • Folksy Wisdom
  Work Ethic: When another character assists you on a roll, you gain two dice (rather than one). You can only use this Power once per roll. (e.g.,
  two assistants grant three dice, not four.)
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  341
  Stripey Scarf
  Indomitable • Perfect Timing
  Stellar Screwdriver: You gain two dice (rather than one) when you tag a Location Quirk.
  Regeneration: When you Stress Out, you may return to play without taking a Break. You still have to discard this Costume.
  Carried?
  Worn?
  342
  Stylish Tux
  Espionage Specialist • Licence to Prank
  Sleeper Agent: You may tag this Costume's Quirks even when you're not wearing it. If you do, you must Quick Change into this Costume at no
  cost immediately after rolling.
  Special Training: While you're wearing this Costume, you may tag the Quirks of other Costumes in your possession. This doesn't give you
  access to an unworn Costume's Powers.
  Carried?
  Worn?
  343
  Survival Gear
  Spirit of Exploration • Dressed for Anything
  Because It's There: You inflict +2
  in contests against anyone or anything that has at least +1 edge against you.
  Carried?
  Worn?
  344
  Swashbuckler's Coat
  Flamboyant Charm • Thrust! Parry! Ha!
  Derring-Do: You gain +1 edge versus Hazards.
  Rapier Wit: When you scuffle, Powers that reduce
  from physical threats don't work against you.
  Carried?
  Worn?
  345
  Tacky Business Suit
  Winning Smile • Let's Make a Deal
  Flim-Flam: You gain +1 edge against anyone who's using Focus or Craft.
  Carried?
  Worn?
  346
  Tattered Cloak
  Dark Power • Tortured Past
  Vendetta: You may spend 1
  to place the Temporary Quirk "Creature of Darkness" on any target you can see. You may claim a die from this
  Quirk whenever you're working to fight or oppose the target. Inanimate objects are valid targets for this Power.
  Carried?
  Worn?
  351
  Teacher's Outfit
  Highly Educated • Has Her Eye on You
  Disciplinarian: You gain +1 edge against anyone who's using Moxie or Shine.
  Carried?
  Worn?
  352
  Tie-Dyed Shirt
  Laid Back • Arts-and-Craftsy
  Pacifism: Contests that you take part in are never treated as scuffles.
  Carried?
  Worn?
  353
  Tin Soldier Outfit
  Fae Imperialism • Her Majesty's Service
  Queen and Country: If you tag one of this Costume's Quirks in a contest and win, you inflict +2
  . However, if you lose, you suffer +2
  .
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
  Carried?
  Worn?
  354
  Tramp's Rags
  Shabby Dignity • Street Smarts
  Good Eatin': Whenever you Scrounge, recover 1d6
  .
  Gladly Pay You on Tuesday: When you have 0
  , you may take 1
  from the fairy with the most
  . The next time you earn
  while wearing
  this Costume, she gains 1
  instead. You may not use this Power while you still "owe"
  .
  Carried?
  Worn?
  355
  Trenchcoat & Katana
  Behold the Awesomeness • No, Seriously, Behold It
  Cut Through Anything: A katana can cut through anything. ANYTHING. You inflict double
  to inanimate objects.
  Carried?
  Worn?
  356
  Valkyrie Armour
  Battle Goddess • Seen It All
  Divine Aegis: You suffer −1
  from all sources.
  Gather the Fallen: When you Scrounge for a Costume, you may search the discard pile and take a Costume of your choice rather than drawing.
  Carried?
  Worn?
  361
  Vampire Makeup
  Creature of the Night • Thirst for Blood
  Bluh!: Whenever you inflict
  on a living creature in a scuffle, recover the same amount of
  .
  Carried?
  Worn?
  362
  Viking Hat
  Life of the Party • Breathtaking Anger Issues
  AAAAAAAA: You may gain +1 edge on any roll. After resolving the roll, you suffer 1d6
  . This
  cannot be reduced or prevented by any
  other Power.
  Carried?
  Worn?
  363
  Wedding Dress
  Bridezilla • Most Important Day
  In Sickness and in Health: When you change into this Costume, choose another fairy. While you are in the same Location, you both take −1
  from all sources.
  Throw the Bouquet: When you discard this Costume, you may choose another player. She immediately gains this Costume.
  Carried?
  Worn?
  364
  White Greasepaint
  Expressive • Kinda Creepy
  Mime: You may spend 1
  to mimic another character. Until you change out of this Costume or use this Power again, you may tag her Quirks as
  though they were your own. If you use this Power on another fairy, you copy both her Personal Quirks and Costume Quirks.
  Carried?
  Worn?
  365
  Witch's Hat
  Forbidden Lore • Friend to All Things Creepy-Crawly
  Polymorph: You may spend 1
  to turn something into a frog. Living targets can test Focus or Shine (whichever is higher) to resist. If you frog
  another fairy, her Costume is replaced with "Frog (Slippery, Jumpy)", and she can't change Costumes until she Stresses Out or gets someone to
  kiss her.
  Carried?
  Worn?
  366
  Zombie Rags
  Mindless • Hungry
  Om Nom Nom: You recover double
  from eating food. You can also eat things that aren't normally classified as food, subject to the GM's veto.
  © 2015 Penguin King Games Inc. Costume Fairy Adventures Costume Reference Booklet (Rev. 1.01); permission granted to reproduce for personal use
  
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