TEXT: For the Pirates of the Spanish Main® Roleplaying Game, by Paul “Wiggy” Wade-Williams.
  Savage Worlds, Deadlands, One Sheets, Pinnacle Entertainment Group, Great White Games,  
  and all related marks and logos are Copyright Great White Games. ©2008. Pirates of the Span-
  ish Main is ® WizKids. All rights reserved.
  WWW.PEGINC.COM
  www.peginc.com
  Academy of 
  Ungentlemanly Arts
  Requirements: Agility d6+, Smarts d6+, 
  Fighting d6+
  The Academy of Ungentlemanly Arts is 
  another Italian school recently arrived in the 
  Caribbean. Its sole office in the region in 
  on Martinique. Fencing in the Age of Piracy 
  is not governed by strict rules like modern 
  Olympic fencing. Like the French National 
  Academy, this one concentrates on trickery 
  to secure victories.
  When a student scores a raise on a Trick 
  against an adjacent foe, he may immediately 
  make a free Fighting roll. This incurs no 
  additional multi action penalties, though 
  any which apply during the round also apply 
  to this attack. For instance, a character who 
  runs and performs a Trick has a –2 penalty 
  this round for performing two actions. With 
  a raise, his Fighting roll is made at –2, being 
  an additional benefit of the Trick rather than 
  being a separate action.
  In addition, students may take Dirty Fighter 
  at Novice (and are encouraged to learn the 
  Edge as soon as possible).
  Secret: If an adjacent foe rolls a 1 on 
  his attribute die while performing a Trick, 
  regardless of Wild Die, the character gets 
  a free Fighting roll against him. The student 
  need not be the target for the Trick. This 
  attack interrupts the target’s turn, and does 
  not count as the swordsman’s action for the 
  round even if he was on Hold or had not yet 
  acted this round.
  De Richelieu’s Academy
  Requirements: Agility d8+, Fighting d8+, 
  Ambidextrous
  A French private academy with a salon 
  on Martinique, De Richelieu’s Academy (no 
  ties to the Vicomtesse of the same name 
  are known to exist) specializes in deception. 
  The trick it teaches is only good once per 
  combat, but it is a good stunt.
  When using one weapon only, the hero 
  can lull his foe into a false sense of security. 
  Once per combat encounter, he can switch 
  hands as a free action, giving him the 
  Drop on an attack in the same round as he 
  catches his opponent unawares.
  Students may use the Florentine Edge 
  when holding a single weapon. They 
  can also learn the Wall of Steel Edge at 
  Seasoned, as they switch hands continually 
  with their weapon to parry incoming blows.
  Secret: The swordsman has learned how 
  to flick his blade between his hands with 
  truly rapid speed. When armed with a single 
  weapon, the hero can make two attacks 
  during a round exactly as if he had the Two 
  Fisted Edge and two weapons drawn.
  Seven Blades Academy
  Requirements: Agility d8+, Fighting d8+
  The Seven Blades Academy is run by an 
  Englishman known 
  only 
  as 
  Johnny 
  S e v e n - B l a d e s . 
  It focuses purely 
  on 
  defensive 
  techniques.
  Students 
  can 
  use 
  the 
  Defend 
  maneuver and run 
  in the same turn 
  (but cannot take 
  other actions, as 
  per normal) or use 
  the Full Defense 
  maneuver 
  and 
  move their Pace. 
  Members may learn 
  Block at Novice.
  Proponents 
  of 
  the art often parry 
  round after round, 
  waiting 
  for 
  the 
  right time to strike. 
  In 
  game 
  terms, 
  this 
  equates 
  to 
  using Defend or 
  Full Defense until 
  the 
  swordsman 
  draws a Joker or 
  the enemy is in a 
  disadvantageous 
  position, such as 
  being Shaken by 
  another character.
  Special techniques allow them to acquire 
  Acrobat after character generation, treating 
  it as a Combat Edge (so no GM permission 
  or lengthy training is required). Members 
  are encouraged to learn Fleet-Footed as 
  well.
  Secret: When using the Full Defense 
  maneuver, 
  the 
  character’s 
  minimum 
  Parry is equal to his Fighting die plus any 
  modifiers for weapons or Edges (so a hero 
  with Fighting d10, a rapier, and Block has 
  Parry 12) if he does not move in the round. 
  He may roll as normal to see if he scores 
  higher with Aces. If he moves, he uses the 
  normal rules.
  New Fencing Academies
  For Pirates of the Spanish Main®, from Savage Worlds 
  
SOURCE: textdata/thevault/Pirates of the Spanish Main (SWADE)/Savage Worlds - Pirates of the Spanish Main - New Fencing Academies.pdf