TEXT: The Axe Beak Rider
  New Cavalier Archetype
  #116
  
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  Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, 
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  Player Paraphernalia #116 The Axe Beak Rider, New Cavalier Archetype © 2017, The Knotty-Works; 
  Author: John Buckley.
  d20pfsrd.com. © 2010, John Reyst.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc.. See http://paizo.
  com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and 
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  of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/ 
  pathfinderRPG/compatibility for more information on the compatibility license. Some rights reserved.
  
  1
  Player Paraphernalia #116
  By The Knotty-Works
  Welcome to issue one hundred and sixteen of  the 
  Player Paraphernalia series, short supplements 
  designed to offer players new options for use with 
  the Pathfinder RolePlaying Game (©Paizo, Inc.).   
  This issue introduces the axe beak rider, a cavalier 
  archetype designed specifically for goblins or other 
  small humanoids.
  The Axe BeAk RideR
  Class Cavalier
  Race Goblin
  How or why goblins got the nerve or 
  gumption to attempt to domesticate the 
  terrors of the open prairies it an enigma to 
  anyone but themselves.  But generations of 
  goblin axe beak riders have continued the 
  tradition, honing their skills and the combat 
  and transportation abilities of their chosen 
  mounts.  However, given the size of these 
  large predatory flight deprived birds, the 
  axe beak riders have learned that they can 
  be managed much more efficiently with 
  two riders rather than one.  Riding in teams 
  of two, axe beak riders allow one goblin to 
  focus its energies on controlling the mount 
  while the other if free to attack opponents 
  while gaining the benefits of height and 
  being astride a mounted beast.
  Dual Rider
  At 1st level, axe beak riders are trained to 
  control the axe beak while another higher 
  level axe beak rider sits from behind and 
  attacks opponents.  Both riders are attuned 
  to the axe beak in the same fashion as 
  the druid’s animal companion, though its 
  abilities are determined by the higher level 
  rider.
  Neither rider suffers from an armor check 
  penalty on Ride checks while astride the 
  axe beak companion.  If both riders give 
  contradictory orders, the higher level axe 
  beak rider’s command take precedence 
  for the axe beak.
  This dual bond allows one rider to focus on 
  controlling the axe beak while the other 
  makes attacks.  The rider responsible for 
  controlling the axe beak may make an 
  attack with a successful Ride check, but 
  suffers a -4 penalty to all attack rolls.
  If a axe beak rider has a Charisma of 15 or 
  higher, it may be assigned a medium sized 
  axe beak at 1st level.  The axe beak rider 
  suffers the -2 penalty to attack rolls made 
  while controlling the medium sized axe 
  beak.
  By the time the axe beak rider reaches 3rd 
  level, it automatically gains its own medium 
  sized axe beak, and it no longer suffers any 
  penalties to attack rolls while also directing 
  the axe beak’s actions with a successful 
  Ride check.  
  Once the axe beak rider reaches 4th level, 
  the axe beak grows to a large size and the 
  axe beak rider is assigned either a 1st level 
  axe beak rider or a 1st level goblin warrior 
  that focuses riding and directing the axe 
  beak.  The second rider is treated as cohort 
  in regards to experience gained, and can 
  never be higher than the axe rider’s class 
  level -3.  
  
  2
  If the second rider is another axe beak 
  rider, once it reaches 3rd level the senior 
  axe beak rider must make a charisma 
  check with a DC equal to 10 + the level of 
  the other axe beak rider’s class level + its 
  Charisma modifier.  If successful, the lower 
  level axe beak rider stays with the senior 
  axe beak rider until it attains another level.  
  A new check must be made each time the 
  lower level axe beak rider attains a new 
  class level.  If the senior axe beak rider has 
  the Leadership feat, it adds ½ it’s class level 
  to the Charisma check.
  If the second rider is a goblin warrior, no 
  Charisma checks are required when it 
  attains a new level.  Goblin warriors suffer 
  the -4 penalty to attack while attempting 
  to control the large axe beak during the 
  same round.
  The senior axe beak rider may dismiss the 
  second rider at any time, though any new 
  rider gained will automatically be 1st level.
  If the axe beak rider loses its axe beak 
  companion, the secondary rider also leaves 
  it service.  Once axe beak rider gains a 
  new mount after spending at least a week 
  in mourning, it gains a new secondary rider 
  that begins at 1st level.
  The axe beak rider may choose to continue 
  as the driver with another axe beak rider 
  at 3rd level or higher, and only suffers a -2 
  penalty on attacks while also directing the 
  large axe beak’s actions with a successful 
  Ride check.  If the axe beak rider attains 
  the same class level as the other axe beak 
  rider, it must leave the other rider and 
  mount and acquire its own mount and 
  second rider as listed above.
  This feature alters and replaces the 
  cavalier’s Mount class feature.
  Dual Focused Combat
  If the axe beak rider has a feat that alters or 
  affects the axe beak’s movement, attacks, 
  or other tactical effects related to mounted 
  combat, the axe beak rider may share the 
  effects of the feat with the other rider as 
  long as they are both astride the axe beak.  
  The feat may be shared as a standard 
  action at 1st level, lasting for 3 + ½ the axe 
  beak rider’s class level.  The other rider does 
  not need to meet any prerequisites for the 
  feat, and if the other rider already has the 
  feat, no additional bonuses are granted.  
  The axe beak rider may use this ability once 
  per day.  
  At 5th level the axe beak rider may share a 
  mounted combat related feat as a move 
  action up to twice a day.  At 10th level, it 
  may share the feat as a swift action up to 
  three times per day, and at 15th level as a 
  free action up to four times per day.
  Only one feat may be shared at a time.  This 
  feature replaces the cavalier’s tactician 
  and greater tactician class features.
  Order of the Axe Beak
  All axe beak riders must belong to the Order 
  of the Axe Beak.
  ORdeR Of The Axe BeAk
  Axe beak riders are a tight knit group and 
  follow their own set of ethics and edicts, 
  geared for the protection and propagation 
  of the tribe as well as overcoming 
  longshanks that interfere with that drive.
  The Order of the Axe Beak use their large 
  mounts to intimidate smaller creatures, 
  using the advantage of height and skill with 
  the birds to completely trounce opponents.  
  Order members are trained to operate in 
  packs, learning to flank larger creatures 
  to the advantage of the mounts and their 
  riders.  Over time, order members train their 
  axe beak companions advanced combat 
  tactics and the ability to use the bird’s 
  natural attacks to its best advantage.
  Edicts
  Order members must obey senior order 
  members and follow directions without 
  question.  The senior rider’s decisions of an 
  axe beak team is never questioned by the 
  junior member.  The order member must 
  treat its axe beak as a valued friend and 
  companion, willing to sacrifice itself for the 
  
  3
  sanctity of the axe beak it rides.  The axe 
  beak rider should generally protect its tribe, 
  but this is secondary to the welfare of other 
  order members and their axe beak mounts.
  Challenge
  Whenever the axe beak rider or its axe 
  beak mount successfully critically strikes the 
  target of the axe beak rider’s challenge, 
  the other gains an attack of opportunity 
  against the target of the challenge if it is 
  in the rider’s melee threat range.  If both 
  axe beak riders astride the same axe beak 
  have challenged the same target, if either 
  critically strikes the same target with a 
  melee weapon, the other rider also gains 
  an attack of opportunity against the target.
  Skills
  Members of the Order of the Axe beak 
  add Perception and Stealth to their list of 
  class skills.  While astride an axe beak, the 
  order member gains a +1 bonus to any 
  Perception checks per four class levels 
  possessed.
  Order Abilities
  Members belonging to the Order of the 
  Axe Beak gain the following abilities as they 
  increase in level.
  Trample (Ex)
  At 2nd level, an order member riding an 
  axe beak may direct the axe beak to 
  trample opponents, gaining the benefits 
  of the Trample feat.  The order member 
  must make a DC 15 ride check in order 
  to trample opponents.  If successful, the 
  axe beak may make one talon attack on 
  an opponent it has successfully knocked 
  prone.  Large axe beaks cause 1d6 + its 
  Strength modifier (medium axe beaks 
  cause 1d4 + its Strength modifier).
  Jumping Charge (Ex)
  At 8th level, the order member astride its 
  axe beak may direct the mount to make a 
  short flying jump as part of a charge attack. 
  Any melee or natural attacks made by the 
  order member or the axe beak as part of 
  charge gain a +2 circumstance bonus in 
  additional to any normal attack bonuses 
  granted from charging and attacking from 
  higher ground.  The order member must 
  make a DC 20 ride check as part of the 
  charge attack to successfully apply the 
  bonus.
  In addition, as an immediate action if the 
  order member and axe beak fall from any 
  height greater than 10 ft, the order member 
  may prod the bird to use its wings to blunt 
  the fall as the Feather Fall spell.  This effect 
  also requires a DC 20 ride check and the 
  check may only be used once during a fall, 
  with the benefit only lasting one round.
  Axe War Machine (Ex)
  At 15th level, the axe beak becomes a 
  formidable war machine while the order 
  member is riding it.  The axe beak may 
  make two primary attacks with its talons in 
  addition to its bite as a full round attack.  
  If two of the three strikes are successful, 
  the axe beak also rends the target for 
  an additional 2d6 points + 1½ its Strength 
  modifier that round.  If the target of the 
  order member’s challenge is rended, the 
  damage is equal to 4d6 points + 1½ its 
  Strength bonus.
  
  Other Knotty Works 
  Pathfinder compatible 
  products
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer 
  over fifty new and unique spells.  Advancing 
  with Class supplements offer new abilities for 
  existing classes or introduce a new class with 
  unique mechanics for the Pathfinder game.
  
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