TEXT: DESIGN BY WYATT TRULL 
   
   
   
   
   
   
   
   
   
   
   
   
  THE ANCIENT DRAGON 
  Your patron is as ancient as the world upon which 
  you walk—an ancient dragon whose ambitions are 
  far-reaching, sinuous, and profound. An ancient 
  dragon's goals often concern the domination or 
  liberation of kingdoms and peoples; advancing a plot 
  that perhaps began well before your family even 
  climbed forth from the dust; the retrieval of priceless 
  artifacts or the deepening of its hoard; or merely 
  adulation—for mighty is this drake, and it deserves 
  the worship of lesser mortals. The morality of these 
  schemes is often dictated by the nature of your 
  draconic patron, be they the archetypal evil 
  chromatic dragon, or the noble metallic drake. As 
  beings of great upheaval and consequence for the 
  world, it is only natural for an ancient dragon to seek 
  out mortals to carry forth its bidding. Dragons 
  powerful enough to form pacts with and bestow 
  magic to mortals include Hoondarrh, the Red Rage, 
  Khuralos the Protector, and the insidious Maelestor 
  Rex.  
  DRACONIC PATRON 
  The nature of your pact is heavily influenced by the 
  draconic race of your patron. A chromatic dragon is 
  likely to bless a mortal with a portion of its power to 
  further some dark agenda, whereas a metallic dragon 
  may empower an individual to seek out dangerous 
  artifacts or deliver justice upon the world.  
   
  DRACONIC PATRON 
  Dragon 
  Damage 
  Type 
  Breath of the Ancient 
  Damage, Size & Saving Throw 
  Black 
  Acid 
  5 by 30 ft. line (Dex. save) 
  Blue 
  Lightning 
  5 by 30 ft. line (Dex. save) 
  Brass 
  Fire 
  5 by 30 ft. line (Dex. save) 
  Bronze Lightning 
  5 by 30 ft. line (Dex. save) 
  Copper 
  Acid 
  5 by 30 ft. line (Dex. save) 
  Gold 
  Fire 
  15 ft. cone (Dex. save) 
  Green 
  Poison 
  15 ft. cone (Con. save) 
  Red 
  Fire 
  15 ft. cone (Dex. save) 
  Silver 
  Cold 
  15 ft. cone (Con. save) 
  White 
  Cold 
  15 ft. cone (Con. save) 
  
   
  ANCIENT DRAGON EXPANDED SPELLS 
  The Ancient Dragon lets you choose from an 
  expanded list of spells when you learn a warlock 
  spell. The following spells are added to the warlock 
  spell list for you.  
   
  ANCIENT DRAGON EXPANDED SPELLS 
  Spell Level Spells 
  1st 
  absorb elements, chromatic orb 
  2nd 
  dragon's breath*, locate object 
  3rd 
  glyph of warding, protection from energy 
  4th 
  leomund's tiny chest, stoneskin 
  5th 
  dominate person, passwall 
  *requires Xanathar's Guide to Everything, replace with alter self 
   
  BREATH OF THE ANCIENT 
  Starting at 1st level, you can channel your patron's 
  power into a draconic breath. As a bonus action on 
  your turn, you may unleash it, subjecting all creatures 
  within its area to a saving throw equal to your spell 
  save DC. On a failure, they take dam 
  age equal 2d6 + your Charisma modifier, or half 
  damage on a success. This die increases by 1d6 for 
  every level spell slot granted to you via your Pact 
  Magic feature. For example, as a 5th level warlock, 
  you have third level spell slots; therefore, your 
  Breath of the Ancient deals damage equal to 4d6 + 
  your Charisma modifier. 
  The type of damage dealt, the saving throw made, 
  and the size of your Breath of the Ancient is 
  determined by your patron in the Draconic Patron 
  table. Once you use this feature, you cannot again 
  until you finish a short or long rest. 
   
  DRACONIC WINGS 
  At 6th level, you can manifest a metaphysical pair of 
  draconic wings in the color of your patron.  
  When you are struck by an attack, you can use your 
  reaction to manifest your wings, gaining a flying 
  speed of 15 ft. until the end of your next turn. 
  Additionally, you can beat your wings, subjecting 
  each Medium or smaller creature within a 10-foot 
  cone in front to a Strength saving throw. On a failure, 
  a creature is pushed 5 ft. away from you. Once you 
  use this feature, you cannot again until you finish a 
  long rest. 
  At 10th level, your power swells, allowing you to 
  maintain your draconic wings indefinitely. You gain 
  a flying speed of 30 ft.  
   
   
   
   
   
   
   
  YOUR PACT BOON 
  Each Pact Boon option produces a special creature or an 
  object that reflects the nature of your patron.  
  Pact of the Chain. As part and parcel of their pact, 
  warlocks 
  serving 
  ancient 
  dragons 
  tend 
  to 
  use 
  pseudodragons of a particular brood descended from their 
  master.  
  Pact of the Blade. The details of your pact weapon 
  often are representative of your patron's nature. Warlocks 
  of a chromatic dragon tend for forms that evoke terror and 
  exact extra, unnecessary pain, such as barbed spears 
  crackling with lightning or axes coated in acidic juices. 
  Meanwhile metallic patrons expect more stately, 
  honorable weapons to be wielded by their servants, such 
  as a gem-encrusted longsword or a gilded mace.  
  Pact of the Tome. Your Book of Shadows might be a 
  tome fashioned from the scales of one of your patron's 
  long-slain rivals—another great leviathan that had dared 
  to cross your master. Perhaps even many leviathans, their 
  remains all knitted together as a dire omen to all those that 
  would have the gall to put themselves between what your 
  patron has, and what it wants. 
   
  HOARD OF THE DRAKE-CULTIST 
  At 10th level, you begin to emulate your patron's 
  guarded nature. Through an hour-long ritual, you 
  may ward a cube of up to 120 feet on a side, lacing 
  this temporary lair in abjuration magic. Common 
  lairs include caverns, deserted watch-towers, or 
  secluded groves, and even manors. For up to 8 hours, 
  your lair provides the following effects: 
  • Within 1 mile of your lair, you and your 
  companions leave no evidence of your passage, such 
  as tracks, unless you will it.  
  • You know the approximate location of any gold, 
  silver, precious gems, or metals within your lair, and 
  if they have been disturbed. You must have 
  previously seen and known of these valuables by or 
  before casting the ritual for them to be considered 
  your hoard.  
  • You have advantage on death saving throws made 
  while in your lair.  
  • You have advantage on saving throws against 
  being frightened or charmed while in your lair.  
  • The lair exudes an aura of dread. Beasts of CR 1/2 
  or below must make a Wisdom saving throw; on a 
  failure, they cannot willingly enter the area. You may 
  specify any number of beasts of your choice to 
  exclude from this effect when you begin casting the 
  ritual.  
  Should you die, these effects end in 1d4 hours, 
  even if you are brought back to life, such as through 
  the raise dead spell.  
  
   
  DRAKELORD 
  At 14th level, your body changes to tolerate the same 
  extreme environments and energies as your patron. 
  You gain immunity to the damage associated with 
  draconic patron, as well as one of the effects below, 
  determined by your patron's race, as seen in the 
  Drakelord Boon table: 
  Amphibious. You can breathe in air and water, and 
  gain a swimming speed of 30 feet.  
  Burrower. You gain darkvision out to a radius of 
  30 feet, and gain a burrowing speed of 20 feet. If you 
  already have darkvision, it is increased by another 30 
  feet.  
  Dreamer. You no longer need to sleep, and can 
  converse with a sleeping creature you can see within 
  10 ft. of you, so long as you share a language, 
  murmuring to it in its dreams. 
  Wastewalker. You no longer thirst, and can no 
  longer be poisoned by the fumes of smoke or sulphur. 
   
  DRAKELORD BOONS 
  Effect 
  Dragons 
  Amphibious 
  black, bronze, green, white 
  Burrower 
  copper, silver  
  Dreamer 
  gold  
  Wastewalker 
  blue, red 
   
   
  ELDRITCH INVOCATIONS 
  If an eldritch invocation has prerequisites, you must 
  meet them to learn it. You can learn the invocation at 
  the same time that you meet its prerequisites. 
   
  ALL THAT GLITTERS 
  Prerequisite: ancient dragon patron 
  As an action, you can magically detect nearby 
  precious gems and other metals, such as jewelry and 
  coins, within 30 feet of you, but this sense is blocked 
  by 1 foot of stone, 1 inch of common metal, a thin 
  sheet of lead, or 3 feet of wood or dirt. This effect 
  lasts up to 1 minute. Once you use this feature, you 
  cannot again until you finish a short or long rest. 
   
  DRACONIC RESILIENCE 
  Prerequisite: ancient dragon patron 
  You can cast shield once without using a warlock 
  spell slot. You can't do so again until you finish a 
  long rest.  
   
  WYRMCLAWS 
  Prerequisite: ancient dragon patron, Pact of the 
  Blade feature 
  Your patron has gifted you a new form for your pact 
  weapon: a pair of gauntlets each furnished with an 
  arcing talon. These weapons have the light and 
  finesse properties, and each deal 1d6 slashing 
  damage. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Wyatt Trull/Otherworldly Patron, The Ancient Dragon.pdf