TEXT: 5�
  C4 C5 C6 
  5
   
   
  Mental / Social Characteristics 
   The Mental Characteristics relate to a character’s ability to process 
  information about the world. The Social Characteristic relates to the 
  character’s ability to interact in society. 
  Char-02 
  C4 Int 
  C5 Edu Tra Ins 
  C6 Soc Cha Cas 
   
  INTELLIGENCE C4 
   Int 
  Equivalent 
   0 Non-Functioning 
   1 Very Low 
   2 Quite Low 
   3 Low 
   4 Unimaginative 
   5 Below Average. 
   6 Average. 
   7 Average. 
   8 Average. 
   9 Above Average. 
   A Superior. 
   B Gifted. 
   C Very Gifted. 
   D Genius. 
   E Extraordinary 
   F Superhuman 
   Intelligence is the 
  natural mental ability 
  to think, reason, and 
  to use logic. 
   
  USING 
  INTELLIGENCE 
   When a character is 
  confronted with a 
  puzzle, the throw to 
  solve it is Int or less. 
  The game master 
  manipulates this basic 
  process to reflect 
  harder puzzles, 
  simpler situations, or 
  other complications. 
   
   
   
  SANITY CS 
  San 
  Equivalent 
   0 Non-Functioning 
   1 Borderline 
   2 Vulnerable 
   3 Weak 
   4 At Risk 
   5 Sane 
   6 Sane 
   7 Sane 
   8 Sane 
   9 Sane 
   A Sane 
   B Sane 
   C Sane 
   Sanity is the ability 
  to make reasonable, 
  sound use of mental 
  characteristics. 
  EDUCATION C5 
  Edu 
  Equivalent 
   0 Absent. 
   1 Illiterate. 
   2 Basic Reading. 
   3 Grade School. 
   4 Dropout. 
   5 High School. 
   6 Some College 
   7 Associate 
   8 Bachelor 
   9 Master 
   A Advanced Work 
   B Researcher 
   C Doctorate 
   D Expert 
   E An Authority 
   F The Authority 
   Education is level 
  of schooling (but not 
  necessarily school 
  attendance). 
   
   
  USING EDUCATION 
   When it is unclear 
  which characteristic 
  (Int or Edu) governs, 
  the game master may 
  declare which one (or 
  either) may be used to 
  resolve the puzzle. 
   A typical blend is 
  designating one 
  characteristic and 
  applying the other at 
  half as a Mod  
   For example,  
   Int + Edu/2,  
   Edu + Int/2. 
   
   
  SUBSTITUTING C5 
   Training and 
  Education can be 
  substituted for each 
  other at full value. Ins 
  cannot be substituted 
  for either. For those 
  rare tasks that require 
  Instinct directly, Edu 
  or Tra may be used 
  with a value of 1. 
  TRAINING C5 
  Tra 
  Equivalent 
   0 Genetically Faulty 
   1 Untrainable 
   2 Very Slow 
   3 Slow 
   4 Slow 
   5 Below Average 
   6 Below Average 
   7 Average 
   8 Average 
   9 Average 
   A Above Average 
   B Above Average 
   C Resourceful 
   D Quite Resourceful 
   E Adept 
   F Very Adept 
   Training is the 
  ability (based on 
  cultural heritage) to 
  use knowledge. 
   
  INSTINCT C5 
  Ins 
  Equivalent 
   0 Genetically Faulty 
   1 Incapable 
   2 Very Slow 
   3 Slow 
   4 Slow 
   5 Below Average 
   6 Below Average 
   7 Average 
   8 Average 
   9 Average 
   A Above Average 
   B Above Average 
   C Resourceful 
   D Quite Resourceful 
   E Adept 
   F Very Adept 
   Instinct is the 
  ability (based on 
  genetic heritage) to 
  acquire and use 
  knowledge. 
   A character with 
  Ins, confronted with a 
  task that requires Edu 
  or Tra reacts 
  instinctually.  
   Check Ins. 
  Success also 
  completes the task 
  before anyone else. 
  SOCIAL STANDING 
  Soc 
  Equivalent 
   0 Social Outcaste 
   1 Social Misfit 
   2 Dregs of Society 
   3 Lower Low Class 
   4 Middle Low Class 
   5 Upper Low Class 
   6 Low Middle Class 
   7 Middle Class 
   8 Upper Middle  
   9 Low Upper Class 
   A Middle Upper  
   B Upper Upper  
   C Remarkable 
   D Extraordinary 
   E Extreme 
   F Supreme 
   Social Standing 
  indicates social class 
  or social level for the 
  character. 
   
   
  SUPPORT 
   C6 determines the 
  cost to an individual 
  for basic living.  
   Typical cost of 
  monthly support (food, 
  clothes, lodging, basic 
  entertainment)= 
   
  Cr100 x Soc 
  Cr100 x Cha 
  Cr100 x Cas / 2. 
   
   
  NOBILITY C6 
  Soc 
  Equivalent 
   A Gentleman 
   B Knight 
   c Baronet 
   C Baron 
   D Marquis 
   e Viscount 
   E Count. 
   F Duke. 
   G Archduke 
   H Emperor 
   Nobility is the 
  expected or 
  equivalent (although 
  not necessarily actual) 
  noble rank held by an 
  individual based on 
  Social Standing. 
  CHARISMA C6 
  Cha 
  Equivalent 
   0 Abject Follower 
   1 Slavish Follower 
   2 Sycophant 
   3 Submissive 
   4 Shy Follower 
   5 Loyal Follower 
   6 Follower 
   7 Typical Member 
   8 Emergent Leader 
   9 Social Leader 
   A Group Leader 
   B Leader 
   C Strong Leader 
   D Dominant Leader 
   E Near Absolute 
   F Absolute Leader 
  Charisma is 
  relative position within 
  a small group 
  hierarchy. 
   
  LEADERS AND 
  FOLLOWERS 
   A low Cha 
  individual will defer to 
  and follow the 
  leadership of a high 
  Cha individual, 
  regardless of other 
  characteristics. 
   Conflict. A 
  character with lower 
  Charisma may 
  challenge a character 
  with high from which 
  the character comes. 
   
   
  CASTE C6 
  Cas 
  Equivalent 
   0 Uncasted 
   1 Outcaste 
   Caste is genetically 
  determined position 
  within a racial 
  structure.  
   Caste varies with 
  each specific sophont 
  species which has 
  Caste. 
   Someone with 
  Caste is generally 
  oblivious to Social 
  hierarchy outside of 
  Caste. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1007 Chart-2 Characteristics Mental.pdf