TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2 
  � 
  # Lyre of building (Adventure; DMG) 
  � 
  # Mace of serenity (Regional; see above; 5,305 gp) 
  � 
  Rope of climbing (Regional; DMG) 
  � 
  Sphere of awakening (Regional; CL 9th; MIC; 1,800 gp) 
  � 
  # Watch lamp (Adventure; CL 1st; MIC; 500 gp) 
  APL 4 (all of APL 2 plus the following): 
  � 
  Healing belt (Adventure; CL 3rd; MIC; 750 gp) 
  � 
  +1 mithral shirt (Adventure; DMG) 
  � 
  Wand of remove disease (10 charges) (Adventure; DMG; 
  2,250 gp) 
  APL 6 (all of APLs 2-4 plus the following): 
  � 
  Brooch of shielding (Adventure; DMG) 
  � 
  # Infinite scrollcase (Adventure; CL 9th; MIC; 2,800 gp) 
  APL 8 (all of APLs 2-6 plus the following): 
  � 
  # Fiendslayer crystal, lesser (Adventure; CL 9th; MIC; 
  3,000 gp) 
  � 
  Rope of climbing, superior (Adventure; CL 3rd; MIC; 
  5,500 gp) 
  APL 10 (all of APLs 2-8 plus the following): 
  � 
  # Ring of arming (Adventure; CL 10th; MIC; 5,000 gp) 
  � 
  Runestaff of destruction (Adventure; CL 15th; MIC; 
  27,000 gp) 
  � 
  Steadfast boots (Adventure; CL 3rd; MIC; 1400 gp) 
  APL 12 (all of APLs 2-10 plus the following): 
  � 
  +1 corrosive great scimitar (Adventure; CL 10th; MIC; 
  8,500 gp) 
  � 
  Hawkfeather armor (Adventure; CL 9th; MIC; 12,175 gp) 
  � 
  # Rod of celestial might (Adventure CL 13th; MIC; 38,600 
  gp) 
  � 
  Tunic of steady spellcasting (Adventure; MIC; 2,500 gp) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350xp;  2,300gp 
   
  APL 12 
  max 1,575xp;  3,300gp 
   
  You Load 16 Tons…: You spent ___ TUs working on the 
  construction of the Fals Gap Wall, and the Church appreciates 
  your efforts. This grants you a _____% discount on Standard upkeep 
  on any adventure set in Veluna for 1 year from the date on this AR. 
  The Church covers the cost of Standard upkeep for these TUs. You 
  also gain access to the items marked with “#” below. 
  Ever Vigilant: The craftsmen in the garrison make the following 
  item special abilities available to you (all MIC): Armor: called, easy 
  travel, healing, heartening, restful crystal; Weapon: blessed, eager, 
  harmonizing, quick loading, resounding, revealing, warning. 
  Mace of Serenity: These weapons were originally created to 
  protect Clerics of Rao journeying outside the Vale of Luna on 
  diplomatic missions. Three times per day, you can activate this +1 
  light mace to create a calm emotions effect centered on you (Will 
  DC 16 negates). The effect lasts for 5 rounds and does not require 
  concentration. Any creature that successfully saves against this 
  effect is immune to further uses of that ability for 24 hours.  Faint 
  enchantment; CL 5th; Craft Magic Arms and Armor, calm 
  emotions; Price: 5305 gp; 4 lb.  
  Superstar! Your actions have pleased the leadership of VOPA and 
  the Church. You gain 3 influence points that may be used with the 
  Church of Rao or VOPA in any combination.  
   
  Hart to Hart: Your pursuit of the raiders impressed Sir Baaneth, 
  and he will put in a good word with the Order of the Hart if you so 
  desire. The time required to advance from Squire to Knight-Errant 
  in that Veluna meta-org is reduced to 3 months. You must still 
  meet all other requirements to advance. 
  Virtuoso of the Vale: For assistance in strengthening Veluna’s 
  borders, VOPA and the Church arrange the following favors: 1) 
  Access to the items below marked with “#” is changed to Regional; 
  2) Access to the following alternate class features: healing hymn 
  (CC), hymn of fortification (CC), mimicking song (DS), 
  spellbreaker song (CM); 3) Regional access to purchase one of the 
  following items (all MIC; circle item chosen): anstruth harp, 
  canaith mandolin, cli lyre, doss lute, fochlucan bandore, mac-
  fuirmidh cithern, ollamh harp. 
  I’s Watching You: You can’t shake the feeling you’re being 
  watched. If you ever encounter minions of Iuz, they are allowed a 
  DC 20 Wisdom check to recognize you. If recognized, they have 
  motivation to concentrate their attacks on you. Old Wicked has a 
  long memory… 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  VEL7-06 Border Watch 
  A Regional Adventure 
  Set in the Veluna Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Veluna/597/Normal Scenarios/VEL7-06 - Border Watch (APL 2-12)/VEL7-06 - Border Watch AR.pdf