TEXT:  
  GP
  Starting GP 
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  +
  GP
  GP Gained 
  GP
  Subtotal 
  -
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APLs 4-6 
  � 
  Figurine of wondrous power (aquamarine dolphin) (Any,
  see above) 
  � 
  Wand of endurance (Adventure, 3rd level caster, Market
  Price: 4,500gp, DMG) 
  � 
  +1 shell armor (Adventure, A&EG) 
  � 
  Javelin of lightning (Adventure, DMG) 
   
  APL 8 (All of APLs 4-6, plus the following) 
  � 
  Trident of the depths (Adventure, A&EG) 
   
  APL 10 (All of APLs 4-8, except +1 shell armor, plus the
  following) 
  � 
  +2 shell armor (Adventure, A&EG) 
  � 
  +2 large shield (Adventure, DMG) 
  � 
  Periapt of Wisdom (+2) (Adventure, DMG) 
   
  APL 12 (All of APLs 4-10, except +1 shell armor, plus the
  following) 
  � 
  Staff of frost (Adventure, DMG)  
   
  APL 14 (All of APLs 4-12, except +1 and +2 shell armor,
  plus the following) 
  � 
  +3 shell armor (Adventure, A&EG) 
  � 
  Rod of negation (Adventure, DMG) 
   
  Adventure Record# 
  593 CY
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675xp; 558gp 
   
  APL 6 
  max 900xp; 692gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,350xp; 2,100gp 
   
  APL 12 
  max 1,575xp; 2,703gp 
   
  APL 14 
  max 1,800xp; 6,000gp 
   
  � Shell Armor: This armor is created out of specially treated tortoise shells
  and more exotic sea life. Druids can wear shell armor without losing access
  to their spells or class features. Normal shell armor is medium armor, has a
  cost of 25 gp, gives a +3 AC bonus, has a maximum Dex bonus of +3, an
  armor check penalty of -2, 20% arcane spell failure, and weighs 20 lb.
  Description of this item can be found in the Arms and Equipment Guide, pages
  15-17. 
   
  Caster Level: varies dependant on bonus; Prerequisites: Craft Magic Arms
  and Armor for magical suits; Market Price: varies; Weight: 20 lb. 
   
  � Trident of the Depths: This +1 trident allows its wielder to move through
  water with ease. While holding a trident of the depths, the wielder can swim at
  a speed of 30 feet. When submerged in water of any kind, the trident gains
  an additional +1 bonus on attack and damage. When submerged in ocean
  water, this bonus increases to +2; the bonus for being underwater stacks with
  the trident's enhancement bonus. Presented in the Arms and Equipment
  Guide, page 121. 
   
  Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, water walk;
  Market Price: 8315 gp; Weight: 5 lb. 
   
  � Forlorn Memories: For bearing the burden of the Curse of the Voice, it
  seems that you are one of the very few that bear knowledge of Urzulegon,
  and the events leading to his return. Almost all others you have met
  remember nothing surrounding the prison beneath Delvenbrass, the black
  stone slab, or the demon. Despite all you do, written records and the
  conscious thought of others dismiss your ramblings on the matter. Whether
  this is a boon, or yet another curse, remains to be seen. 
  � Figurine of Wondrous Power (Aquamarine Dolphin): This small ornate
  aquamarine figurine, commonly crafted by good-aligned aquatic races,
  transforms into a normal dolphin under the command of its possessor. The
  item can be used twice per week for up to 6 hours per use. In addition, the
  dolphin can cast water breathing as an 11th-level sorcerer once during each 6-
  hour period; the spell effect may last beyond the time the figure remains
  animated. When 6 hours have passed or the command word is spoken, the
  aquamarine dolphin once again becomes a tiny statuette. 
   
  Caster Level: 11th; Prerequisites: Craft Wondrous Item, water breathing, must
  have the assistance of a good-aligned aquatic creature (which can be
  accomplished at the conclusion of any normal scenario in which the
  character makes friendly contact with good-aligned aquatic creatures);
  Market Price: 14,000 gp; Weight: N/A. 
   
  � Writings of the Dark Caller: You have decided to plumb into the
  blasphemous works of the corrupt kuo-toa known as Goluugula, the Dark
  Caller. For reading the vile tablets, you have uncovered knowledge most
  men were not meant to know, and upon concluding your studies, you must
  make a Will save (DC 15) or suffer a -1 inherent penalty to your Wisdom
  attribute that may only be reversed with a wish or miracle spell. Your studies
  allow you to have the potential to learn Speak Language (kuo-toa) (although
  you must still pay the normal skill point cost for learning the language), and
  you are able to summon a fiendish sea lion (alignment CE) with a summon
  monster IV spell, if you have such magic available to you (based on class and
  alignment restrictions). 
  Will save result ___________________    -1 Inherent Penalty? ___________________ 
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Forlorn Memories 
  A Regional Adventure 
  Set deep under the Nyr Dyv 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/EXTRAS/Greyhawk/Living Greyhawk - RPGA/COR (Core)/ARs/COR3-11 Forlorn Memories AR (3E).pdf