TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4 (all of APL 2 plus the following) 
  � 
  pearl of power (1
  s) (Freq: Adv; 1,000 gp; DMG) 
  � 
  vest of resistance +1 (Freq: Adv; 1,000 gp; See Above) 
  � 
  brooch of shielding (Freq: Adv; 1,500 gp; DMG) 
  � 
  scroll (divine) Greater Magic Weapon (Freq: Adv; 7
  th-lvl 
  caster; 700 gp; DMG) 
   
  APL 8 (all of APL 4-6 plus the following) 
  � 
  vest of resistance +2 (Freq: Adv; 4,000 gp; see above) 
  � 
  +1 frost longsword (Freq: Adv; 8315 gp; DMG) 
  � 
  scroll (divine) Monster Summoning IV (Freq: Adv; 7
  th lvl 
  caster; 700 gp; DMG) 
  � 
  Potion of Haste (Freq:: Adv; 5
  th lvl caster; 750 gp; DMG) 
   
  APL 10 (all of APL 4-8 plus the following) 
  � 
  scroll (divine) Flame Strike (Freq: Adv; 9
  th-lvl caster;  1,125 
  gp; DMG) 
  � 
  scroll (divine) Freedom of Movement (Freq: Adv; 7
  th-lvl 
  caster; 700 gp; DMG) 
   
  APL 12 (all of APL 4-10 plus the following) 
  � 
  pearl of power (2
  nd) (Freq: Adv; 4,000 gp;  DMG) 
  � 
  +1 frost keen longsword (Freq: Adv; 18,315 gp; DMG) 
  � 
  scroll (arcane) mass haste (Freq: Adv; 11
  th-lvl caster; 1,650 
  gp; DMG) 
   
  APL 14 (all of APL 4-12 plus the following) 
  � 
  +1 mithral chain shirt (Freq: Adv; 2,250 gp;  DMG) 
  � 
  +1 icy burst longsword (Freq: Adv; 18,315 gp; DMG) 
  � 
  vest of resistance +3 (Freq: Adv; 9,000 gp; see above) 
  � 
  scroll (arcane) wall of force (Freq: Adv; 9
  th lvl caster; 1,125 
  gp;  DMG) 
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 xp; 600gp 
   
  APL 6 
  max 900 xp; 800gp 
   
  APL 8 
  max 1,125 xp; 1,250gp 
   
  APL 10 
  max 1,350 xp; 2,100gp 
   
  APL 12 
  max 1,575 xp; 3,000gp 
   
  APL 14 
  max 1,800 xp; 6,000gp 
   
  �Vest of Resistance as presented in the Tome of Blood 
  These garments offer magic protection in the form of a +1 to +5 
  resistance bonus for all saving throws (Fortitude, Reflex, Will). 
   
  Caster Level: 5th; Prerequisites: Craft Wondrous Item, 
  resistance, caster level must be three times that of the cloak’s 
  bonus; Market Price: 1, 000 gp (+1), 4,000 gp (+2), 9,000 gp (+3); 
  Weight: 1 lb. 
   
  � Lord Rufus and Lord Burne will enhance any simple, marital, or 
  exotic weapon, melee or ranged, with the following weapon 
  enhancement, per the rules in the DMG,  for defeating the water 
  elementalist and returning any documentation found. 
    
  �Weapon Enhancement Frost: A frost weapon, upon command, 
  is sheathed in icy cold. The cold does not harm the hands that hold 
  it. Frost weapons deal an additional 1d6 points of cold damage 
  upon a successful hit. This additional damage is not multiplied by a 
  critical hit. Bows, crossbows, and slings so enchanted bestow the 
  energy upon their ammunition. 
   
  Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, 
  chill metal or ice storm; Market Price: The difference in cost 
  between the old weapon and the new weapon.  (Frequency: Meta-
  Regional).
  APL 14 Only 
   
  �Spellbook: 1
  st–alarm, cause fear, charm person, chill touch, 
  erase, lesser cold orb**, mage armor, ray of enfeeblement, shield, 
  shocking grasp; 2
  nd–bull’s strength, cat’s grace, endurance, ghoul 
  touch, Melf’s Acid Arrow, ray of enfeeblement, scare, whispering 
  wind; 3
  rd–displacement, gentle repose, greater magic weapon, 
  magic circle against good, negative energy burst**, slow, vampiric 
  touch; 4
  th–acid orb**, cold orb**, contagion, dimension door, 
  enervation, fear, improved invisibility, minor globe of 
  invulnerability, solid fog; 5
  h–animate dead, cone of cold, magic jar, 
  spirit wall**, telekinesis, teleport, wall of force; 6
  h–acid fog, circle 
  of death, flesh to stone, mass haste, true seeing 
  Market Price:  1,480 gp; (Frequency: Adventure) 
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Nor Crystal Falls 
  A Meta-Regional Adventure Set in Tuflik, 
  Fals, and Velverdyva Trade Route 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  All Elemental Cult Temples: 
   
  APL 8  
  � 
  periapt of wisdom +2 (Freq: Adventure; 4,000 gp; DMG) 
   
  APL 10 (all of APL 8 plus the following) 
  � 
  meta-magic feat rod of silence (lesser) (Freq: Adventure; 
  5,400 gp; see above) 
   
  APL 12 (all of APL 8-10 plus the following) 
  � 
  periapt of wisdom +4  (Freq: Adventure; 16,000 gp; DMG) 
  � 
  incense of meditation (Freq: Adventure; 4,900 gp; DMG) 
  � 
  javelin of lightning (Freq: Adventure;  751 gp; DMG) 
   
  Fire 
   
  APL14 
  � 
  +2 kama (Freq: Adventure;  8,302 gp; DMG) 
   
  Earth 
   
  APL4 
  � 
  Shield, Large, Mithral (Freq: Adv; 1,000 gp; DMG) 
   
  APL10 (all of APL 4 plus the following) 
  � 
  headband of intelligence +2 (Freq: Adventure; 4,000 gp; 
  DMG) 
   
  Air 
   
  APL12 
  � 
  dust of disappearance (Freq: Adventure; 3,500 gp; DMG) 
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 285 xp; 300 gp 
   
  APL 6 
  max 375 xp; 400 gp 
   
  APL 8 
  max 465 xp; 625 gp 
   
  APL 10 
  max 555 xp; 1,050 gp 
   
  APL 12 
  max 645 xp; 1,500 gp 
   
  APL 14 
  max 735 xp; 3,000 gp 
   
  NOTE: This represents the extended play options for VTF3-01 Nor Crystal 
  Falls. This Adventure Record must immediately follow the Adventure 
  Record for Nor Crystal Falls to be valid. 
   
  � Lord Rufus and Lord Burne will enhance any simple, marital, or exotic 
  weapon, melee or ranged, with the following weapon enhancement, per the 
  rules in the DMG,  for defeating the elementalist and returning any 
  documentation found. Which enhancement is available is based on the 
  temple defeated. 
    
  Earth Temple: 
  � Weapon Enhancement Mighty Cleaving: A mighty cleaving weapon 
  allows a wielder with the Cleave feat to make one additional cleave attempt 
  in a round. Only one extra cleave attempt is allowed per round.  
   
  Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, holy 
  power; Market Price: The difference in cost between the old weapon and the 
  new weapon; Frequency: Meta-regional 
   
  Fire Temple: 
  � Weapon Enhancement Flaming: A flaming weapon, upon command, is 
  sheathed in fire. The fire does not harm the hands that hold the weapon. 
  Flaming weapons deal an additional 1d6 points of fire damage upon a 
  successful hit. This additional damage is not multiplied by a critical hit. 
  Bows, crossbows, and slings so enchanted bestow the energy upon their 
  ammunition. 
   
  Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, flame 
  blade, flame strike, or fireball; Market Price: The difference in cost between 
  the old weapon and the new weapon; Frequency: Meta-regional 
   
  Air Temple: 
  � Weapon Enhancement Shock: Upon command, a shock weapon is 
  sheathed in crackling electricity. The electricity does not harm the hands 
  that hold the weapon. Shock weapons deal an additional 1d6 points of 
  electrical damage upon a successful hit. This additional damage is not 
  multiplied by a critical hit. Bows, crossbows, and slings so enchanted bestow 
  the energy upon their ammunition. 
   
  Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, call 
  lightning or lightning bolt; Market Price: The difference in cost between the 
  old weapon and the new weapon;  Frequency: Meta-regional 
   
  �Meta-Magic Feat Rod, Silence (Lesser) as presented in the Tome of 
  Blood. The user can cast up to three spells per day without verbal 
  components as though using the Silent Spell feat. The Lesser  metamagic 
  Feat Rods can be used with 1
  st – 3
  rd level spells. 
   
  Caster Level: 17th; Prerequisites: Craft Rod, Silent Spell; Market Price: 
  5,400 gp. 
   
   
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________
   
   
  Player 
   
   
  RPGA # 
  Has Completed the Extended Play of 
  Nor Crystal Falls 
  A Meta-Regional Adventure Set in Tuflik, 
  Fals, and Velverdyva Trade Route 
  Event: __________________________________ Date: ______ 
  DM:__________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region The Velverdyva Trade Route/593/Normal Scenarios/VTF3-01 - Nor Crystal Falls (APL 4-14)/VTF3-01 - Nor Crystal Falls AR.pdf