TEXT: The Goblin Rager
  New Barbarian Archetype
  #115
  
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  System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, 
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  material by Gary Gygax.
  Player Paraphernalia #115 The Goblin Rager, New Barbarian Archetype © 2017, The Knotty-
  Works; Author: John Buckley.
  d20pfsrd.com. © 2010, John Reyst.
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  1
  Player Paraphernalia #115
  By The Knotty-Works
  Welcome to issue one hundred and fifteen of  the 
  Player Paraphernalia series, short supplements 
  designed to offer players new options for use with 
  the Pathfinder RolePlaying Game (©Paizo, Inc.).   
  This issue introduces a new archetype built upon the 
  barbarian class, but designed around the goblin.
  The Goblin RaGeR
  Class Barbarian
  Race Goblin
  While 
  those 
  of 
  savage 
  temperament 
  generally gain a boost in physical strength 
  and endurance, but goblins can channel 
  their savagery in a more duplicitous manner.  
  Goblin ragers rely on their agility and senses 
  to a greater degree while focusing their 
  energies and can harness its size and speed 
  to overcome the largest of opponents.
  Devious Rage (Ex)
  Goblins may call upon their inner nefarious 
  energies to take down the largest of foes.  
  At 1st level, the goblin rager may use its 
  devious rage a total of 4 + its Constitution 
  modifier rounds per day, gaining 2 additional 
  rounds each level thereafter.  Any temporary 
  increase in the goblin rager’s Constitution 
  (from a spell, spell-like ability, or temporary 
  magical effect) does not increase the 
  number of rounds per day the goblin rager 
  may use this class ability.  The goblin rager 
  regains its devious rage once per day after 
  gaining 8 hours of rest, though these hours do 
  not need to be consecutive.
  The goblin rager may start and end the 
  devious rage as a free action, though once 
  the devious rage ends, the goblin 
  rager is fatigued for a number of rounds 
  equal to 2 times the rounds spent raging.  The 
  goblin rager may not enter a devious rage 
  while fatigued or exhausted, nor while it is 
  unconscious.  The devious rage immediately 
  ends when the goblin rager becomes 
  unconscious or dead.
  While in a devious rage, the goblin rager 
  gains a +4 morale bonus to its Dexterity 
  and Wisdom while suffering a -2 penalty to 
  Fortitude saves.  It cannot use any Charisma 
  and Intelligence based skills (other than 
  Intimidate) while the devious rage is in effect.  
  At 11th level, the morale bonus increases to +6 
  and at 20th level, the morale bonus increases 
  to +8.  At 17th level, the goblin rager no longer 
  becomes fatigued after its devious rage has 
  ended.
  The devious rage is treated as the barbarian’s 
  normal rage in regards to feat and rage 
  power requisites.  The devious rage replaces 
  the barbarian’s rage, greater rage, tireless 
  rage, and mighty rage class features.
  Devious Rage Powers
  The following rage powers are available to 
  the goblin rager, in addition to the barbarian’s 
  normal rage powers.  The following rage 
  powers work well with the goblin rager: 
  animal fury, Beast Totem (including lesser 
  and greater), boasting taunt, come and 
  get me, ferocious mount (including greater), 
  ferocious 
  trample 
  (including 
  greater), 
  increased 
  damage 
  reduction, 
  internal 
  fortitude, knockdown, quick reflexes, raging 
  leaper, reflexive dodge, rolling dodge, scent, 
  superstition, and swift foot.
  
  2
  Evasion (Ex)
  The goblin rager learns to avoid damage 
  from area based attacks while it is using the 
  devious rage.  If an area based attack grants 
  a Reflex save to reduce the damage by half, 
  if the goblin rager makes its saving throw, it 
  takes no damage.
  Improved Evasion (Ex)
  The goblin rager must have the Evasion rage 
  power and be at least 10th level before it 
  may take this rage power.  If the goblin rager 
  is damaged from an area based attack that 
  grants a Reflex save to reduce the damage 
  by half, it only takes half damage if he fails 
  the saving throw and no damage if it makes 
  the saving throw.
  Nasty Bite (Ex)
  The goblin rager must have the Animal Fury 
  rage power before it may take this rage 
  power.  While most goblins have very poor 
  oral hygiene, the goblin rager’s saliva is 
  particularly nasty.  Any foe that it successfully 
  bites must make a Fortitude save (DC 10 + ½ 
  the goblin rager’s class level + its Constitution 
  modifier) or become sickened for a rounds 
  equal to ¼ the goblin rager’s class level  
  (minimum of 1).  Those affected or successfully 
  make their saving throw cannot be affected 
  by this rage power for 24 hours.
  One of the Pack (Ex)
  The goblin rager gains a teamwork feat as a 
  bonus feat.  It treats any adjacent goblin ally 
  as having the same teamwork feat while the 
  goblin rager is raging to gain the benefits of 
  the feat.  The goblin rager must specify the 
  goblin ally to be treated as having the feat as 
  a swift action and it lasts until the beginning 
  of the goblin rager’s next turn or until the ally 
  is no longer adjacent to the goblin rager 
  (whichever comes first).
  The goblin rager may take this rage power 
  more than once, gaining an additional bonus 
  teamwork feat and treating one additional 
  ally adjacent to the goblin rager as if it had 
  the teamwork feat.
  Pack Master (Ex)
  The goblin rager must have the One of the 
  Pack rage power before it may choose this 
  one.  The goblin rager grants one adjacent 
  ally the benefits of a teamwork feat gained 
  from the One of the Pack rage powers for a 
  number of rounds equal to the goblin rager’s 
  Charisma modifier (minimum of 1).  This rage 
  power may only be used once per rage.
  Pile On (Ex)
  The goblin rager may enter the space of 
  another goblin or other small humanoid ally 
  and attack the same opponent while using 
  the devious rage.  The goblin rager and other 
  ally both suffer a -2 penalty on attack rolls 
  and CMB checks while occupying the same 
  space.
  Sneaky Biter (Ex)
  The goblin rager may make a Stealth 
  check as a swift action when hidden from 
  view of an opponent.  Any opponent that 
  is unaware of the goblin rager’s exact 
  position is denied its Dexterity modifier when 
  attacked by the goblin rager until the goblin 
  rager attacks or the beginning of its next turn.  
  In addition, the first attack made against 
  an unaware opponent by the goblin rager 
  suffers additional damage equal to ½ the 
  goblin rager’s class level.  This damage is 
  precision damage and is not increased by a 
  critical strike, and creatures immune to sneak 
  attacks or critical damage do not suffer the 
  additional damage.
  Longshanks Aversion (Ex)
  Beginning at 3rd level, the goblin rager learns 
  to avoid attacks from medium sized or larger 
  humanoid creatures.  It gains a +1 dodge 
  bonus versus attacks made by “longshanks”, 
  those of medium size or greater of the 
  humanoid type.  This bonus increases by +1 
  at 6th level and every three levels thereafter.
  This ability replaces the barbarian’s trapsense 
  ability. 
  
  Other Knotty Works 
  Pathfinder compatible 
  products
  If you enjoyed this product, please check out these other 
  Pathfinder supplements produced by the Knotty Works.  
  Each of the Spell Works Compendiums offer over 
  fifty new and unique spells.  Advancing with 
  Class supplements offer new abilities for existing 
  classes or introduce a new class with unique 
  mechanics for the Pathfinder game.
  
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