TEXT:  
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  Cleric Domain Winter 1.0 
   
  1 
  Cleric Domain: 
  Winter 
   
   
   
  A Cleric Domain Option 
   
   
  Description: A new cleric domain focusing on the season of winter. 
  This is for players that want to inflict destabilizing conditions 
  upon foes, exposing a weakness for the harsh cold and dealing 
  devastating damage. This domain is one of the most deadly domains 
  for clerics along with some minor survivability in freezing 
  environments. It offers a range of new spells to the cleric list 
  along with some blinding and stunning abilities. 
   
   
  by Jozef Fox 
   
   
   
   
   
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  Cleric Domain Winter 1.0 
   
  2 
  Winter Domain 
  Your Deity is one that specializes in 
  the season of winter. Such Deities may 
  include the Raven Queen, who is the 
  Patron of Winter, Auril, also known as 
  the Frostmaiden, Ulutiu, who is the 
  Lord in the Ice, and Thrym, the Giant 
  God of Cold and Ice. 
   Other Deities may include any God or 
  Goddess with winter, snow, ice or 
  artic terrain as a part of their 
  worship. Or you may well worship 
  winter itself as a form of divine 
  power. Additionally some cults that 
  worship Ice Devils or other such 
  frosty fiends may be granted divine 
  powers of the winter domain. 
   Clerics of the Winter Domain have a 
  tendency to favor darkness over light, 
  often being a domain favored by more 
  harsh and cold individuals. However, 
  many that understand the importance of 
  winter in the natural cycle of seasons 
  and life or even find beauty in the 
  season are just as likely to take up 
  the worship.  
   The domain itself is seen as a dark 
  and brutal path. One associated with 
  death, destruction and darkness. As 
  such the domain grants such powerful 
  abilities that reflect these traits. 
   Many that follow the path of winter 
  are much closer to that of a ranger 
  than your average cleric. Often being 
  able to survive in frozen waste lands 
  that others would find inhospitable. 
   Those outside of the worship of 
  winter may see a cleric of winter as 
  being cold hearted and aloof. Often 
  thinking them to have hearts of 
  blackened ice. But many such clerics 
  simply understand the cycle of life. 
  For without the darkness, cold and 
  death brought by winter there would be 
  no light to fill the darkness, no 
  spring to follow the and no life to be 
  reborn anew from the aftermath of the 
  frozen season. 
   
   
  Winter Domain Features 
  Cleric Level 
  Feature 
  1st 
  Domain Spells, 
  Heart of Ice, Kiss 
  of Winter 
  2nd 
  Channel Divinity: 
  Snow-Blind 
  6th 
  Icy Glare 
  8th 
  Divine Strike 
  17th 
  Eroding Wind 
   
   
  Winter Domain Spells 
  Spell Level 
  Spells 
  1st 
  Armor of Agathys, 
  Ice knife 
  2nd 
  Blindness/Deafness, 
  Snilloc’s Snowball 
  Swarm 
  3rd 
  Sleet Storm, Slow 
  4th 
  Freedom of 
  Movement, Ice Storm 
  
   
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  Cleric Domain Winter 1.0 
   
  3 
  5th 
  Cone of Cold, 
  Negative Energy 
  Flood 
   
   
  Heart of Ice 
  When you choose this domain at 1st 
  level, you gain the Ray of Frost 
  cantrip, this counts as a cleric spell 
  for you. In addition you ignore 
  difficult terrain created by ice, snow 
  or strong winds and do not suffer 
  exhaustion from freezing temperatures.  
   
   
   
  Kiss of Winter 
  At 1st level you gain the ability to 
  deal extra cold damage every time you 
  deal damage to a single target. This 
  damage is equal to your cleric level. 
   You may use this feature a number of 
  times equal to your wisdom modifier.  
   
  Channel Divinity: Snow-Blind 
  Starting at 2nd level, the cleric can 
  use their channel divinity to blind an 
  enemy that tries to attack.  
   As a reaction to seeing a creature 
  make an attack within 60 ft. of you, 
  you may channel divinity and cause the 
  creature to go blind. This condition 
  lasts till the end of your next turn. 
   
  Icy Glare 
  At 6th level, the cleric can try to 
  stun a creature that they deal cold 
  damage to. When you deal cold damage 
  through the use of a cleric spell or 
  feature granted by the winter domain 
  you may force a creature who takes 
  this cold damage to make a 
  constitution save against your spell 
  save DC. On a fail the creature is 
  stunned till the end of your next 
  turn. 
   You may use this feature a number of 
  times equal to your wisdom save. 
  Additionally you may expand additional 
  uses of this ability to force multiple 
  creatures (one for each use of this 
  feature) to make this save or suffer 
  the same effect. 
   
   
   
  
   
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  Cleric Domain Winter 1.0 
   
  4 
  Divine Strike 
  At 8th level, you gain the ability to 
  infuse your weapon strikes with the 
  cold icy powers of winter.  
   Once on each of your turns when you 
  hit a creature with a weapon attack, 
  you can cause the attack to deal an 
  extra 1d8 cold damage to the target. 
  When you reach 14th level, the extra 
  damage increases to 2d8. 
   
  Eroding Winds 
  At 17th level, your conditions 
  inflected upon your foes open up 
  gapping weaknesses for your chilling 
  spells. 
   Any creature that is blinded, 
  stunned or paralyzed by you also gains 
  vulnerability to cold damage. If they 
  are immune to cold damage, they become 
  resistant, if they are resistant this 
  is canceled out.  
   This lasts till the blinded, stunned 
  or paralyzed condition is removed from 
  them.  
   
  
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