TEXT:  
   
  ________________________________ 
  has been ordained into the 
   
  Priesthood of Heironeous 
  Version 1.02 
   
  Worshipers of Heironeous can be found throughout the Yeomanry, due to the prevalence of proselytizing priests 
  involved in the Yeoman Militia.  While the Heironean church is smaller than the Church of Seven Faiths (Co7F) as 
  a collective entity, the worshippers of Heironeous are second in number only to those of Phaulkon.  The Church 
  of Heironeous and the Church of Seven Faiths have a number of fundamental disagreements in the Yeomanry.  
  Hieroneans consider the Co7F to be backwards and outdated, while Co7F worshippers consider Heironeous to be 
  an unwelcome reminder of Keoish imperialism.  However, both groups agree that protecting the Yeomanry from 
  evil, both within and without, is of the highest priority.  
   
  The priesthood of Heironeous is complex in its own right.  Many of these priests are trained in combat and tactics, 
  and it is not uncommon to see Priests of the church actively fighting alongside their more martial brethren in 
  combat.  There are three levels of priesthood within the church, each with differing benefits and levels of 
  commitment.  Priests begin service as a Patris-General.  After a year of service, they become a Patris-Martial.  
  Higher ranks exist, such as Marshall of Battles and even Hierarch, but must be applied for and earned specifically 
  and at the invitation, direction, and discretion of the Triad. 
   
  Prerequisites 
  • 
  Potential priests must serve as lay worshippers of the Church for two calendar months before becoming a Patris-General, 
  who must serve an additional calendar year before becoming a Patris-Martial. 
  • 
  Patris-General must have a minimum of 6 ranks in Knowledge: Religion.  Patris-Martial require 10 ranks.  A Priest may 
  substitute 2 ranks of Knowledge: The Planes, or Speak Language (Celestial) for 1 rank of Knowledge: Religion. 
  • 
  Priests of Heironeous must have the ability to cast divine spells.   
  • 
  Priests of Heironeous must be proficient with either the battleaxe or longsword.   Patris-Martials must be able to cast 
  Divine spells of at least 4th-level OR have a base attack bonus of +7 and the ability to cast divine spells. 
   
  Requirements 
  • 
  Patris-General must spend 6 TU per year in service to the church, Patris-Martial 10 TU per year.  These TUs represent 
  time spent working in and administering a church, charitable work in the field, or proselytizing. 
  • 
  Priests of the Church must donate 10% of their income per adventure or an annual 1000 gp lump sum (PC choice) to the 
  church per year.  Failure to do so results in the loss of all benefits of membership. 
   
  Benefits 
  • 
  Patris-General gain 1 ‘permanent’ influence point when determining the costs of purchasing divine spells in the 
  Yeomanry.  This only applies when dealing with other clerics of Heironeous.  PCs must pay regular price when dealing 
  with clerics of other deities (other than clerics of the Co7F).    Patris-Martial gain 2 'permanent' influence points. 
  • 
  The DC for determining if a desired divine spell is available from the Church of Heironeous is reduced by 2, and the gp 
  cost of such spells is reduced by 10%.  See YEO-R2, Purchasing Divine and Arcane Spells in the Yeomanry, for exact 
  details.  In a rural environment, however there is a 25% chance that a Heironean spellcaster is not available. 
  • 
  Heironeous’ priests are held in especially low regard by members of the Church of Seven Faiths.  To represent this, all 
  diplomacy, gather information, and bluff checks are made by Priests of Heironeous with a -4 penalty when dealing with 
  clerics of Co7F deities during regional and metaregional adventures set in the Yeomanry.  
  Furthermore, any spells cast on them by NPC clerics of the Co7F cost 50% more.  See YEO-R2, 
  Purchasing Divine and Arcane Spells in the Yeomanry, for exact details. 
  • 
  Conversely, Priests of Heironeous are looked upon with respect by members of the Yeoman 
  militia and army.  As such, all diplomacy, gather information, and bluff checks are made by 
  Priests with a +2 circumstance bonus when dealing with militia and army members.  Note that 
  these two aforementioned effects could be cumulative (dealing with a soldier who worships 
  Joramy, for example).  This is also stackable with any bonuses a PC might receive due to army 
  or militia enlistment. 
   
  
  Priesthood of Heironeous 
  Version 1.02 
  • 
  Patris-Martials receive a +2 Circumstance bonus to Sense Motive checks when dealing with Yeoman soldiers, reflecting 
  extensive fieldwork and familiarization with the average Yeoman fighting man. 
  • 
  Priests of Heironeous gain access to the following prestige classes: Consecrated Harrier (DotF), Hospitaler (DotF), Hunter 
  of the Dead (DotF, must have AR entry denoting level-drain encounter), Templar (DotF).  Patris Martial also gain access 
  to Church Inquisitor (DotF, must have campaign documentation of meeting requirements), Foe Hunter (MotW--foe must 
  be worshipers of Hextor). and Cavalier (S&F). 
  • 
  Priests of Heironeous gain access to the following feats: Divine Might (DotF), Divine Vengeance (DotF), Expert Tactician 
  (S&S), Extra Smiting (DotF), Hold the Line (S&F), Reach Spell (DotF), Sacred Spell (DotF).   
  • 
  Patris-Martial gain access to: Heighten Turning (DotF), Close Quarter Fighting (DotF), Shield Charge (DotF).   
  • 
  Priests of Heironeous are granted access to the following spells: Divine Flame (DotF), Divine Zephyr (DotF), Lesser 
  Aspect of the Deity (DotF), Regenerate Light Wounds (MotW), Regenerate Moderate Wounds (MotW), Regenerate 
  Critical Wounds (MotW), Righteous Wrath of the Faithful (DotF), Sword Stream (DotF), Weapon of the Deity (DotF), and 
  Zeal (DotF). 
  • 
  Partis-General gain access to the following magic items: Amulet of Memory (DotF), Blue Armor of the Crystalmist Mountains 
  (DotF), Bowl of Contemplation (DotF), Greater Holy Symbol (DotF), Minor Ring of Electricity Resistance, Oil of Greater Magic 
  Weapon (+1), Periapt of Wisdom (+2 or +4), Potion of Cure Serious Wounds, Potion of Shield of Faith +4, Sacred Scabbard (DotF), 
  Staff of Healing,  and Wand of Cure Moderate Wounds. 
  • 
  Patris-General may upgrade any magical axe, sword, medium armor, or heavy armor to a +3 enhancement bonus per the 
  DMG.  In addition, weapons may be enchanted with the Keen or Shock special abilities and armor / shields with the Sacred 
  or Electricity Resistance special abilities.  The member must pay the cost difference between the old item and the improved 
  one.  This may be done to as many items as they like.  If capable of crafting the new item, the member may pay only half 
  of this difference along with 1 XP for each 25gp spent.  
  • 
  In addition to the items above, Patris-Martial gain access to: Circlet of Persuasion, Lion Shield. 
  • 
  Patris-Martial may upgrade any magical weapon with the Axiomatic, Holy, or Shocking Burst special abilities per the DMG.  
  The member must pay the cost difference between the old item and the improved one.  This may be done to as many 
  items as they like.  If capable of crafting the new item, the member may pay only half of this difference along with 1 XP 
  for each 25gp spent.  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Date Ordained as Patris-General: _________ Judge: _________________ RPGA #:_________ 
  Date Ordained as Patris-Martial: _________ Judge: _________________ RPGA #:_________ 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/The Church of Hieroneous Priest_3.5.pdf