TEXT: Living Weapon 
  Once believed to be a legend based solely on superstition, this bloodline has recently reemerged in the 
  shinobi world. The wielders of this powerful bloodline are said to be able to manifest spiritual weapons 
  from marked points on their bodies. Although these living weapons are beginning to resurface, they are 
  still extremely rare to see. 
   
  Requirements: 
  To qualify to gain Living Weapon bloodline levels, a character must fulfill all the following criteria. 
  Skills: Chakra Control, Concentration 4 ranks. 
  Feats: Advanced Bloodline (Living Weapon). 
   
  TABLE: LIVING WEAPON BLOODLINE TRAITS 
  Character 
  Level 
  Intermediate 
  1st 
  Small Weapon Manifestation 
  2nd 
  — 
  3rd 
  Weapon Transformation 1 
  4th 
   
  5th 
  Weapon Mastery +1 
  6th 
   
  7th 
   
  8th 
  Medium Weapon Manifestation 
  9th 
  Weapon Transformation 2 
  10th 
  Weapon Mastery +2 
  11th 
   
  12th 
  Quickened Manifestation 
  13th 
   
  14th 
   
  15th 
  Weapon Mastery +3 
  16th 
  Large Weapon Manifestation 
  17th 
   
  18th 
  Weapon Transformation 3 
  19th 
   
  20th 
  Weapon Mastery +4 
   
  Small Weapon Manifestation (Su): The living weapon has the ability to manifest chakra-enhanced 
  weapons, size category small or lower, that are physically drawn out from marked points on the 
  wielder’s body. These weapons are considered physical objects that have appropriate hardness, critical 
  hit range and HD. However the wielder must be proficient with any weapon he chooses to form. This 
  ability requires an attack action to perform. In addition, the wielder suffers 1d4 points of damage per use 
  of this ability. 
   
   
  The wielder may possess up to 3 weapon marks on his body. He may choose any of these points of his 
  
  body to extract the weapons from, but only once per round. 
   
  If the wielder is disarmed, incapacitated or forced to drop his weapon for any reason, it immediately 
  shatters and dissipates into nothingness. 
   
  If this ability is used a number of times a day equal to or greater than 1 + his Constitution modifier, the 
  character must succeed a Fortitude save (DC 20) or else become fatigued until he is able to get proper 
  bed rest (8 hours of sleep). If he is already fatigued, he becomes exhausted instead. If he is already 
  exhausted, he suffers a cumulative -1 penalty to Strength and Dexterity. The character must make this 
  save again each time he uses the Weapon Manifestation ability after reaching his limit. 
   
  Weapon Transformation (Su): In addition to manifesting weaponry, the Living Weapon also possesses 
  the ability to transform marked areas of his body into weapons for a short time. For a number of rounds 
  equal to the indicated number in the chart, the wielder may transform a marked area of his body into a 
  slashing, piercing or bludgeoning weapon that deals 2d6 damage. This transformation is considered 
  drawing a weapon and thus requires a move-equivalent action to perform but may be combined with a 
  regular move action if the character has a base attack bonus of+1. This ability costs 2 chakra per round 
  to maintain. 
   
  Instant Action: A character may use this ability as an instant action once per day on an enemy’s turn to 
  block a melee or ranged attack that specifically targets him. The user gains a +2 bonus to his defense for 
  the duration of that turn. This ability can only be used when the user is targeted, and not after the enemy 
  makes his attack roll or rolls for damage. Once the turn has been completed, the weapon transformation 
  ends instantly. This ability costs 4 chakra points. 
   
  Weapon Mastery (Su): The living weapon quickly becomes a master of his bloodline abilities and thus 
  is granted a bonus to attack rolls and damage rolls with his weapon manifestation or transformation 
  weapon. 
   
  Medium Weapon Manifestation (Su): Just like the Small Weapon Manifestation, the wielder may now 
  extract a weapon of size category Medium or lower. This ability also requires an attack action to 
  perform; however, the damage the wielder suffers becomes 2d4 per use of the ability. 
   
  Quickened Manifestation (Su): Twice per day, the wielder of this bloodline may shorten the time it 
  takes to manifest a weapon. For size category medium or lower, the wielder may manifest the weapon as 
  a swift action. For size category Large, the wielder may manifest the weapon as an attack action. 
   
  Large Weapon Manifestation (Su): Just like the Small Weapon Manifestation, the wielder may now 
  extract a weapon of size category Large or lower. This ability requires a full-round action to perform and 
  the damage becomes 2d8 per use of the ability. 
  
SOURCE: textdata/thevault/Naruto [multi]/Naruto (d20)/Living-Weapon.pdf