TEXT: Backgrounds of the Icewind Dale
  By Lair of Dragons
  1
  
  Reghed Tribesman
  You are a member of the fair-haired Reghed barbarian tribe.
  Most Reghed tribesmen regard the Ten-Towns with hostility,
  but some consider these folk to be allies, even friends. Most
  live near the Reghed Glacier by the Sea of Moving Ice, where
  they live out a hunter-gatherer lifestyle, sometimes raiding
  settlements and warring with orcish tribes. Many Reghed
  tribesmen such as yourself honor animal spirits and the god
  Tempos, an aspect of the Faerunian god Tempus.
  Skill Proficiencies: Nature, Survival
  Tool Proficiencies: Herbalism Kit
  Languages: Reghedjic
  Equipment An insignia of your tribe, a hunting trap, a set
  of cold weather clothes, and a pouch containing 10 gp.
  Feature: Tribal Allegiance
  You have the respect, friendship, and ear of your fellow
  tribesmen. You are valued alongside every tribe member, and
  you will be assisted in times of your dire need. It takes a good
  deal of convincing for your tribesmen to risk their lives in
  assistance to you for a reason that does not affect them. This
  does not mean it is impossible, as any true Reghed barbarian
  is always up for a fight.
  Knucklehead Fisherman
  You are a career fisherman in the Icewind Dale. Your most
  common catch is the knucklehead trout, a large, reddish fish
  with a skull made of ivory. You supply much of the food in the
  Dale, and are thus respected by the townsfolk. You are also
  rife with folklore and tall tales, many of which you are
  inquired nightly about at the local tavern. You have great
  amounts of experience in the region, although some more
  haughty individuals regard you to be simple or common due
  to your occupation.
  Skill Proficiencies: Performance, Animal handling
  Tool Proficiencies: Vehicles (water)
  Languages: One of your choice
  Equipment: A fishing rod, a net, a set of cold weather
  clothes, and a pouch containing 10 gp
  Feature: Raconteur
  You are full of various tales, and many common folk of the
  Icewind Dale adore your stories. You can use this to gain the
  trust of a village, convince them of an external threat, or even
  to intentionally mislead them. No matter what you have to
  say, the folk of the Dale know that when a knucklehead fisher
  speaks, they ought to listen.
  Knucklehead Scrimshander
  You are a scrimshander, a carver of ivory. the common
  knucklehead trout bears a skull made of ivory, and is thus
  your medium of carving. Knucklehead scrimshaw is a
  popular export out of the Icewind Dale, and skilled
  scrimshanders are relatively wealthy. In the Dale, scrimshaw
  is common, and only the best scrimshanders are able to
  make a living off of this ancient craft.
  Skill Proficiencies: Sleight of hand, Nature
  Tool Proficiencies: Mason's tools
  Languages: One of your choice
  Equipment: A set of mason's tools, a set of cold weather
  clothes, and a pouch containing 15 gp
  Feature: Respected Crafter
  You have the respect and admiration of the folk of the Ten
  Towns. Some especially kind townsfolk might supply you
  with accommodations such as room and board, or
  information of other types. Your skills also might draw the
  interest of high society folk in the cities of the Sword Coast
  who are educated in the art of scrimshaw.
  Ten Towns Merchant
  You are a merchant of the Ten Towns, the villages of the
  Icewind Dale. Many resources are sparse, and you are one of
  the few people that can supply said resources. You may have
  always lived in the Dale, or you might have seen a financial
  opportunity and moved there. Some townsfolk think
  merchants to be greedy, but none would deny your
  importance to the Ten Towns.
  Skill Proficiencies: Persuasion, Insight
  Tool Proficiencies: Vehicles (land)
  Languages: One of your choice
  Equipment: A license of business, a set of cold weather
  clothes, a wagon, and a pouch containing 20 gp
  Feature: Business Contact
  You are well acquainted with an individual or a group that
  supplies you with your products that you sell in various town
  markets. You have friendly relations towards this contact, and
  you have worked together for a while. In a pinch, you may be
  able to convince them to assist you in a situation that they
  feel may affect business.
  d6
  Tribe
  1
  Seal
  2
  Wolf
  3
  Bear
  d6
  Tribe
  4
  Tiger
  5
  Elk
  6
  Caribou
  d8
  Product
  1
  Gems
  2
  Lumber
  3
  Foods and Spices
  4
  Ales and Wines
  d8
  Product
  5
  Furs
  6
  Clothes and Dyes
  7
  Weapons and Armor
  8
  Ivory
  2
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Icewind Dale Monster Hunter
  The Icewind Dale is filled with many creatures, from vicious
  orc tribes, to lumbering frost giants, to predatory white
  dragons. You have taken it upon yourself to seek out these
  monsters and to slay them. You are an expert in both tracking
  these monsters and slaying them. You may have been trained
  by a veteran monster hunter in the Dale, or a loved one may
  have be slain by an evil creature, causing you to declare
  vengeance against them. No matter your origin, the Icewind
  Dale has many monsters within it. Monsters which need to
  be slain.
  Skill Proficiencies: Stealth, Survival
  Tool Proficiencies: One instrument of your choice
  Languages: One of your choice
  Equipment: A hunting trap, a monster hunter's pack, a set
  of cold weather clothes, and a pouch containing 10 gp
  Feature: Frigid Tracker
  Your time hunting monsters have given you skills when it
  comes to tracking various monsters in the Icewind Dale. You
  can easily recognize the secretions of a remorhaz, the
  footprints of a yeti, and many other natural "tells" which
  indicate any monstrous presence in your area. You can easily
  use these to track them. You are an expert on all monsters of
  the Dale.
  Icewind Dale Miner
  Frigid caves and caverns riddle the deep earth of the Icewind
  Dale. You are a miner within them. Many dwarvish clans toil
  in these mines, but you may or may not be a dwarf. Veins of
  gold, silver, and copper are common under the icy mountains
  of the Icewind Dale. You might work with a merchant in the
  Ten Towns, or you might cut and sell gems yourself. Mining is
  a lucrative trade, but the deep crevasses of the Dale are rife
  with danger.
  Skill Proficiencies: Investigation, Athletics
  Tool Proficiencies: Mason's tools
  Languages: Dwarvish
  Equipment: A pickaxe, a set of mason's tools, a trowel, a
  set of cold weather clothes, and a pouch containing 10 gp
  Feature: Experienced Appraiser
  Your time mining for and selling valuable gemstones and
  precious metals have given you great experience in
  discerning their worth. You are able to determine the
  monetary value of any jewel, gem, or precious metal. You are
  also skilled at selling such valuables, and smooth talking can
  allow you to sell them for a bit more coin than they are worth.
  Icewind Dale Explorer
  You are an explorer, a curious scholar who travels the realms
  in search of new information. The Icewind Dale is a place of
  folklore and legend around the Sword Coast, and you have
  decided to chart it's elusive territories. You may be a Dale
  native, or you might have traveled to to the Dale for the
  express purpose of exploration. It is likely that you intend to
  write a book or make an art piece about your journey.
  Skill Proficiencies: Nature, Investigation
  Tool Proficiencies: Cartographer's tools
  Languages: One of your choice
  Equipment: An explorer's pack, a leather-bound journal, a
  bottle of ink, an ink pen, a set of cold weather clothes, and a
  pouch containing 10 gp
  Feature: Expert Naturalist
  Your time exploring different regions gives you a good sense
  of land. You can determine the best spots for making camp,
  where to step when weaving through a swamp, and the best
  rocks to place hands and feet when scaling a mountain. You
  also have a very good memory of the landscapes you travel,
  and are able to create maps of them after your expeditions.
  Icewind Dale Foreigner
  You are a newcomer who has moved to the Icewind Dale very
  recently. The Dale is a cold, reclusive place, perfect for those
  who wish to hide away from the weight of the civilized world.
  You may have come to the Dale for a number of reasons, but
  most of them are hardly dinner time conversation. Many
  roguish types prowl around the taverns of the Ten Towns,
  some that you would find a lot in common with. One thing's
  for sure in the Dale; everyone's got a secret.
  Skill Proficiencies: Deception, Stealth
  Tool Proficiencies: Vehicles (land)
  Languages: One of your choice
  Equipment: A set of traveler's clothes including a hood, a
  hooded lantern, a crowbar, and a pouch containing 10 gp
  Feature: Roguish Charm
  Your experience in more seedy realms give you an
  understanding of criminal or otherwise undesirable trades.
  You are easily able to fit in and gain the trust of criminal types
  within the Icewind Dale.
  d6
  Enemy
  1
  Frost Giant
  2
  Remorhaz
  3
  Cult of Auril
  d6
  Enemy
  4
  Orc Tribe
  5
  Yeti
  6
  White Dragon
  d6
  Reason for Travel
  1
  Fleeing from the law
  2 Fleeing from a monster
  3
  Fleeing from a crime
  group
  d6
  Reason for Travel
  4
  Fleeing from a cult
  5
  Fleeing from a
  relationship
  6
  Fleeing from debt
  3
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
  Cultist of Auril
  You are a devotee of the evil goddess Auril, the Frostmaiden.
  You might be alone in your frigid worship, or you may be a
  member of a larger, organized cult. You are devoted to Auril's
  cruel traditions, including torture and human sacrifice. You
  may be a magically adept cleric of Auril or a typical adherent.
  The folk of the Ten Towns fear you, and more foolish
  townsfolk might attempt to harm you. Despite this, you have
  the Frostmaiden on your side.
  Skill Proficiencies: Intimidation, Religion
  Languages: Two of your choice
  Equipment: Holy symbol of Auril, a leather-bound copy of
  Auril's holy text, vestments, a set of cold weather clothes, and
  a pouch containing 10 gp
  Feature: Fearful Respect
  The devout of Auril are feared in many parts of the Sword
  Coast, and none in more than the Icewind Dale. Prayers to
  Auril are typically said to stay her fatal and frigid hand, and
  townsfolk fear that you have the power to bring icy death
  upon them. Because of this, many residents of the Ten Towns
  will offer you food and accomodations, albeit reluctantly.
  Icewind Dale Lumberjack
  You are a lumberjack operating in the massive pine forests of
  the Icewind Dale. You might be a lone lumberjack, or you an
  employee of a larger lumber company. Icewind Dale lumber
  is known around the Sword Coast for its sturdiness and
  ability to withstand extreme weather. Chopping and hauling
  lumber is a difficult task, but there is a good amount of coin
  in your trade.
  Skill Proficiencies: Nature, Athletics
  Tool Proficiencies: Vehicles (land), woodcarver's tools
  Equipment: A set of cold weather clothes, 50 feet of
  hempen rope, a hand saw, and a pouch containg 15 gp
  Hardworking Renown
  You are easily able to obtain odd jobs from communities in
  the Ten Towns, as they understand and appreciate the
  yeoman work that goes into the lumber trade. These jobs
  typically involve repairs and building projects.
  This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
  are property of Wizards of the Coast. ©Wizards of the Coast LLC.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/10 Icewind Dale Backgrounds.pdf