TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: CHAKUUN
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +1 Strength, +3 Vitality, +1 Perception, -4 Presence
  PHYSICAL DESCRIPTION
  The Chakuun are an humanoid, mammalian species. 
  They walk around on 4 legs kind of like a centaur. 
  They do not wear clothes but will carry a pair of saddle 
  bags over their back like a horse. Their prefered hand 
  weapon is a long 6' metal staff with a hooked axe 
  blade on both ends.
  They have a slightly simpler physiology as compared 
  to most intelligent humanoids. However they have a 
  very high tolerance to pain and can continue to fight 
  even after receiving a death wound. Unfortunately they 
  are susceptible to extreme heat and cold.
  It is often surprising, given their  quadrupedal body-
  structure to find that Chakuun have a very human-like 
  facial appearance – with dark hair (often worn long), 
  and a series of ridges across their foreheads. This 
  contrastingly different face is not often seen as most 
  Chakuun encountered are wearing their armor, which 
  includes a full-face helmet.
  They have two long, thin arms (for a total of six 
  appendages). And they have three fingers and an 
  opposable thumb on each hand.
  CULTURE
  The Chakuun were originally a minor but warlike race. 
  They were annexed, conquered by the Tholian 
  Assembly some time around 1954 approximately. The 
  Chakuun eventually offered their services as soldiers 
  and eventually became an elite military force within 
  the Assembly. In exchange for their services, the 
  Tholians provided them with weapons and ships such 
  as the infamous Chakuun ghostship.
  The Chakuun shared the Tholian understanding of a 
  dynamic, shifting cosmos. In 2254, when the Tholians 
  realigned their territory to compensate for the shifting of 
  stars, the Chakuun launched an offensive against the 
  Federation, destroying colonies on Jubal and Theta Kalyb 
  that they regarded as invasions. At the Battle of Theta 
  Kalyb, the Chakuun succeeded in destroying the Nelson-
  class scoutships USS Brazzaville and USS Providence as 
  well as the Miranda-class USS Achilles. In previous 
  encounters, the Chakuun destroyed the colony of New 
  Milan and a starship Claire Thorn was serving on.
  New Venice was a Human colony on the planet Mars, in the 
  Sol system. The colony was named for Venice, in Italy, on 
  Earth, presumably by settlers that originated from that 
  region. Gabrielle Carlotti moved to the New Venice colony 
  after her family were killed in a Chakuun attack on her 
  original home in the New Milan colony.
  THOLIAN EXPANSIONIST PROGRAMS
  The Tholian expansionist programs were a series of 
  conflicts between the Tholian Assembly and the United 
  Federation of Planets in the early to mid-23rd century. Many 
  of the actual battles in the conflict were fought by the 
  Chakuun, considered by the Federation to be a Tholian 
  slave race but who thought of themselves as allies to the 
  Assembly.
  The conflict was a result of the differing understanding of 
  territory by both powers. The Federation perceived the 
  Tholians as aggressively claiming territory at a whim, 
  however the Tholians believed they were simply enforcing 
  their territory which they adjusted periodically to take 
  account of stellar drift. It was not until 2254 that both sides 
  came to understand each other and the conflict was 
  brought to an end.
  ATTACKS IN THE PROGRAMS
  •
  A Federation colony, New Milan was attacked 
  and destroyed. Out of Gabrielle Carlotti's 
  family who lived there, only she and her 
  brothers survived the attack.
  •
  Christopher Pike and Dermot Cusack were at 
  one time involved in the conflict and on one 
  occasion had "Tholians all over [them]"
  •
  A truce between the two powers came to an 
  end when the Tholians launched an attack at 
  Kakrafoon. Amongst the combatants was the 
  USS Crazy Horse.
  •
  The Chakuun launched attacks on colonies 
  on Jubal and Theta Kalyb.
  They had no central government of their own before the 
  arrival of the Tholians. Just a large number of tribes that 
  constantly fought each other. Now they do. They recieve 
  orders from the Tholians and the tribal leaders who now 
  make up the planetary council determine the quickest and 
  most effective way to comply with the Tholian orders.
  The Chakuun do not have any religious beliefs. However 
  they do tend to look up to the Tholians and treat them with a 
  reverence and respect that many other species consider to 
  be tinged with religious over tones.
  
  Prior to their contact with the Tholians they did not 
  have a written language, nor do they have a tradition 
  of passing on historical facts by any other method. As 
  a result it would be safe to accept the fact that they do 
  not have any form of mythology.
  They have a warrior society where every male doubles 
  as a soldier. There is no such thing as a non-combat 
  individual. Everyone including women, children and 
  the elderly are fair game on the battle field.
  Since the Chakuun are a warrior culture they do not 
  have any art forms. They do however have a number 
  of athletic events, some of which could almost be 
  considered sports that they all seem to enjoy. The only 
  thing that all these physical events have in common is 
  that they are all full contact and it is not uncommon 
  for a number of participants to be injured.
  As a warrior species they have a number of customs 
  that revolve around their ability as a warrior. They 
  have even developed a new one that is used to select 
  those worthy of being members of the Tholian elite 
  military force. It is a series of challenging physical 
  events. Only those who prove they are good enough 
  are selected to serve the Tholians.
  Prior to the take over of their world by the Tholians 
  they were at a pre-industrial stage. Now they are warp 
  capable and have access to all the technology that the 
  Tholians are willing to give to them.
  They recieve a lot of raw resources from other 
  conquered species that are parts of the Tholian 
  Assembly (Holdfast). However trade out side of the 
  Holdfast is very rare.
  The Chakuun Ghostship is a type of large starship 
  used by the Chakuun. According to Starfleet 
  Intelligence these ships are of Tholian manufacture. 
  They have proven to be more than a match against 
  Federation starships.
  Ghostships are protected by layered shielding and 
  armed with a powerful Fusion caster modified for 
  planetary bombardment. Ghostships also carried 
  aboard them squadrons of fighter craft. In combat, 
  ghostships were superior to anything Starfleet could 
  fight them with. A Constitution class starship could 
  not penetrate the ghostship's shields with its phasers 
  and could barely survive a glancing blow from the 
  Chakuun's fusion caster.
  Against a fleet of ghostships, Christopher Pike noted a 
  taskforce consisting of the USS Enterprise (NCC-1701) 
  and four smaller ships was "no match".
  This data is over 100 years out of date. No Chakuun 
  vessel has been encountered since then.
  The Chakuun seem to be totally 100% loyal to the 
  Tholians. Extreme acts of bravery and unusual levels 
  of combat frenzy make them dangerous both on the 
  ground and inside their war ships. Use caution when 
  dealing with them.
  The Chakuun hold little regard for humans, believing 
  them to be an arrogant child race that judges other 
  beings on human values. On the other hand they consider 
  the Tholians to be just about one step below divine. Not 
  only did they stop the many civil wars they were constantly 
  fighting but they provided new technology, weapons and 
  war ships. Most importantly they provide the Chakuun with 
  an unlimited number of enemies for them to test themselves 
  against.
  LANGUAGES
  The Chakuun have a native language made up of short 
  words with few syllables. Most words in native Chakuun are 
  heavy on short vowel sounds and hard consonants.
  All Chakuun will know this language, and most will also be 
  fluent in the language of the Tholians.
  COMMON NAMES
  Chakuun names are very hard to pronounce for most 
  humanoids. Chakuun names have three “sections” - one 
  denoting the individual, one his or her family line, and one 
  that is earned as more of a title or honorific after the 
  Chakuun has achieved some level of renown in battle.
  HOMEWORLD
  The Chakuun homeworld, Chak'Uoo, is located in a Beta 
  Quadrant planet in Tholian space. The system it's self is 
  known as Chak Ahh Til'ikk.
  Chak'Uoo has slightly higher gravity than Earth-standard, 
  and a tropical to temperate climate. The length of a Chakuu 
  day is very close to Earth-standard, with days on Chak'Uoo 
  being roughly two standard hours longer than a day on 
  Earth.
  Chak'Uoo is a Class-M planet, with a population of over 25 
  billion Chakuu.
  FAVORED PROFESSION
  Soldier is virtually the only profession a Chakuu will take 
  on. There have been very few instances of Chakuu Rogues, 
  and a few Starship Officers serving aboard Tholian ships.
  But, the Chakuu are, first and foremost, warriors. And 
  Soldier is their preferred profession with a Mercenary as an 
  optional elite profession.
  SPECIES ABILITIES
  The Chakuun are a very unique and unusual race. 
  They are stronger than most humanoids, and even more 
  tough and durable. They are clever adversaries and 
  practically nothing gets past them on the battle field.
  But, in social situation they tend to fall flat. Not only due to 
  their imposing and naturally intimidating appearances, but 
  also because of their aggressive, warlike behavior.
  These racial traits result in +1 species-bonuses to both 
  Strength and Perception attributes, and a +3 bonus to a 
  Chakuun's Vitality score. They also suffer a -4 species-
  penalty to their Presence attributes.
  In addition to these adjustments to their attributes, all 
  Chakuun have the following species-traits:
  Quadrupedal: Chakuun move about on four thick, strong 
  
  legs. This gives them the Speed edge, doubled as a 
  species traits; a Chakuun can move an additional  4 
  meters per round on the tactical scale (see p. 138 of 
  the Player's Guidebook).
  Wide-spectrum Vision: Chakuun have very sensitive 
  eyes, spaced a bit farther apart on their heads than on 
  most humanoids. This gives them an improved range 
  of vision. Chakuun receive a +2 to their Initiative rolls, 
  as well as a +2 to any Perception tests to avoid being 
  surprised, or sneaked up on by an opponent.
  Born Soldiers: Chakuun are all warriors, on some 
  level. And they are taught combat skills from an early 
  age. All Chakuun will beging the game with +2 skill 
  levels in Armed Combat (Chakuun Weapons), Ranged 
  Weapons (Energy / Chakuun Blasters), and Unarmed 
  Combat.
  Enhanced High Pain Threshold: As a warrior race, 
  trained for fighting from an early age, Chakuun learn 
  to handle pain, and injury well.  They receive an 
  enhanced version of the High Pain Threshold edge 
  (see p. 135 of the Player's Guide) as a species-trait ; 
  doubling the edge's usual benefits.
  Thin-blooded: Chakuun are susceptible to extremes of 
  both heat, and cold. They have the Thin-blooded trait 
  as a species-flaw; and suffer penalties in both high 
  and low temperatures, rather than suffering from the 
  effects of one or the other. (see p. 143 of the Player's 
  Guide for more information)
  CHAKUN ARMOR  WEAPONS
  &
  BODY ARMOR:
  Specifications; Covers the torso of a full-grown 
  Chakuun. There is also a helmet with a blast-visor.
  Description; An artificial exoskeleton. Chakuun body 
  armor consists of a bodysuit of heavy material molded 
  to fit snugly, yet allow maximum maneuverability, and 
  provide a solid protection against all forms of 
  weapons and attacks.
  Rules: Chakuun armor can only be worn by a 
  Chakuun, or someone with a similar bodily structure 
  such as a Jaradan. The weapon is excedingly heavy to 
  wear, and any non-Chakuun trying to use it must first 
  make a Strength attribute test (TN 15) to put the armor 
  on. Anyone trying to wear the armor who does not 
  have the appropriate body type will make all Agility 
  attribute tests, as well as Skill tests based on the 
  Agility attribute, and all Quickness reactions at a -4 
  penalty.
  Protection; Chakuun body armor absorbs 9 points of 
  physical damage and 3 points of damage from energy 
  weapons, and energy based attacks.
  WEAPONS:
  Chakuun Blaster
  Specifications; (pistol) 25cm long, 0.9L in volume, 
  0.8kg mass. (rifle) 61cm long, 2.3L in volume, 2.8kg 
  mass.
  Description; A deadly energy weapon of Tholian 
  origin. Now being produced on Chak'Uoo. The design is 
  well-suited for humanoid handling, but the weapon can be 
  wielded and fired by most humanoids. 
  Rules; Can be used by anyone with Ranged Weapons skill 
  in using Chakkun Blasters, or other similar energy weapons 
  (such as disruptor rifles). Rules for setting a Chakuun 
  blaster on overload are the same as those for phasers, and 
  disruptors. (see page 180 of the Player's Guide for more 
  information).
  Settings; 3, 6, 10, 12, 14
  Duration / Energy; (pistol) 1,200 charges (rifle) 1,500
  Ranges; (pistol) 5/20/50/100 +20
                 (rifle) 5/40/80/160 +40
  Chakuun Poleaxe
  Specifications; 183cm long. 5.4kg mass.
  Description; A long, double-bladed axe nearly two meters in 
  length. Featuring a curved hook-like axe-head on either end 
  of the weapon. The weapon of choice among the Chakuun 
  for combat in close.
  Parry  Modifier; +2
  Damage; 2d6+3
  Rules; Very hard to wield without the appropriate training. 
  Anyone who does not have Armed Combat (Chakuun 
  Weapons) skill will suffer a -4 penalty to use the weapon 
  regardless of other skills that would normally allow the use 
  of it (such as basic skills with an axe or a polearm). An 
  Extraordinary Success when using the weapon to parry 
  provides a double-parry bonus on the next defensive use of 
  the poleaxe (for a total Parry Modifier of +4). Superior 
  Success with the weapon, in an attack allows for an 
  immediate follow-up attack. Extraordinary Success allows 
  for this follow-up attack at a +2 bonus.
  A female Chakuun, without her helmet.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Chakuun.pdf