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  Sketch  /  Morgana  /  Shrike  /  Daelwyn 
  Delian  /  Mouse  /  Gideon 
  Robin  /  Marr  /  Adra  /  Kalle 
   
  Wary Eyes 
  Messy Hair 
  Common Clothes 
  Bony Form 
   
   
  STRENGTH 
  STR 
    WEAK                  -1 
   
   
  DEXTERITY 
   
  DEX 
     SHAKY               -1 
   
   
  CON 
     SICK                   -1 
   
   
  INT 
     STUNNED           -1 
   
   
  WISDOM 
  WIS 
    CONFUSED          -1 
   
   
  CHARISMA 
  CHA 
     SCARRED           -1 
   
   DAMAGE 
    ARMOR 
    HP 
   
   
  STRING MARIONETTE 
  When you spend a moment close-by it, ghostly tendrils are drawn from your 
  fingertips and latch onto your puppet’s structure and mechanisms. 
  TIMBER GUARDIAN 
  When your puppet is strung to you, it can Hack and Slash, Volley, Defend, evade 
  damage, and perform complex or dexterous actions using your DEX as its modifier. 
  Every puppet has a number of Break Points, which function similarly to Health 
  Points; whenever your puppet takes serious damage, it loses one Break Point. When 
  the puppet’s current Break Point count reaches zero, it falls to the floor broken and 
  cannot be used again until it is repaired. 
  CONSTRUCTION AND REPAIRS 
  When you sit down with your puppet, enough time, and the appropriate 
  resources, you can repair or make changes to it. 
  When you construct a puppet, it takes a lot of resources and anywhere from a 
  night’s work to a few days, depending on the size and complexity. 
  CLIMB A TREE 
  When you spend a moment to hide, you find a hiding spot within which you either 
  have free use of your arms and hands or are expertly hidden. 
  SET A PERIMETER 
  When you take watch, you may sleep after you set up a perimeter of thin intangible 
  strings, using surrounding objects (such as trees or rocks) as anchors. These strings 
  are hard to see, and if something passes through them, you wake and know where 
  the strings were disturbed. 
         THE PUPPET MASTER 
  LEVEL 
  XP 
   
   
  Your MAX HP is 
  5 + Constitution 
   
   
  D4 
  Current 
  MAX 
  LOOK 
  NAME 
  Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(+0), 9 (+0), 8(-1) 
   
   CONSTITUTION 
   INTELLIGENCE 
  STARTING MOVES 
   
  DRIVE 
   
   
  Fill in the name of one of your companions in at least one: 
  I can trust ____________________ with my life. 
  ____________________ looks more controlled than in-
  control. 
  BONDS 
  >Fame 
     Impress others and attain a reputation. 
  >Loyalty 
     Protect an ally in a moment of weakness. 
  >Subterfuge 
     Survive using deceit, trickery, or betrayal. 
   
  >Adventurer 
    You can see well in otherwise-hampering situations, 
  like darkness or thick fog. 
  >Mechanic 
    You are able to craft, upgrade and repair puppets 
  quickly and with ease. 
  >Performer 
    Your technique is naturally flawless and impressive, 
  your puppets’ movements truly lifelike. 
  ORIGIN 
  Mischievous Eyes 
  Wide-brimmed Hat 
  Swank Attire 
  Lithe Body 
  Knowing Eyes 
  Deep Hood 
  Dark Vestments 
  Gaunt Frame 
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  When you gain a level from 6-10, choose from these moves or the level 2-5 moves: 
  CROWD CONTROL 
  Requires Multitask 
  You can control many puppets, from three or four to ten at once. Using so 
  many puppets at once requires full use of both hands and arms, superseding 
  Twitch and Multitask. 
  MENTAL LINK 
  You can establish a mental connection with any puppet that is strung to you. 
  When you abandon your own sight and hearing, you see and hear what that 
  puppet sees and hears. 
  LAST LEGS 
  When a puppet of yours breaks, it can still be strung to. If it is successfully 
  strung, it is able to be used, but takes -1 to all rolls and has 1 Break Point. If it 
  breaks again, it cannot be used until repaired. 
  DEFINITE STRIKES 
  Replaces Precise Strikes 
  Puppets deal +1d8 damage when you wield them. 
  STRING TO BONE 
  There are dark faces to this art. When you attempt string to a living being, roll 
  +INT. On a 10+, hold 2. On a 7-9, hold one. Spend one hold to make the 
  target take one of these actions: 
   Halt in place for a minute. 
   Drop an item he/she is holding. 
   Attack a nearby target of your choice. 
   Walk a few paces in a direction of your choice. 
   Speak a few words of your choice. 
  You gain +1 hold (even on a 6-) if you also choose one: 
   Unsettling movement and signs of magical corruption make it obvious that 
  something is wrong with the target. 
   You’ll never be able to string to this target again. 
   You mark one debility and become exhausted. 
  EXPERT CONSTRUCTION 
  Replaces Advanced Construction 
  Any puppet you build or make changes to may be given another upgrade from 
  its own build and another upgrade from any build. 
  ROLL WITH THE PUNCHES 
  All unbroken puppets you control get +1 Break Point. 
  SUMMON PUPPET 
  When you inscribe a magic sigil onto an object and your puppet’s torso, 
  the puppet disappears. When you trigger the sigil with magic energy, the 
  puppet replaces the object in a puff of smoke, unstrung. It takes a minute to 
  commit the puppet to the anchor again. If the sigil on the object is broken, the 
  puppet appears beside the object. 
  MULTICLASS INITIATE 
  Choose one move from another class, counting your level as one level lower. 
  When you gain a level from 2-5, choose from these moves: 
  DROP IT 
  When your puppet would be seriously damaged, you may choose to unstring 
  it to have it avoid the damage. 
  TWITCH 
  Puppet control does not require full range of motion; it is possible to control it 
  by manipulating your hands and fingers. 
  PUT YOUR BACK INTO IT 
  When you swing the full force of your body weight behind your puppet’s 
  attack, roll Hack and Slash using STR instead of DEX. On a hit, the attack is 
  Forceful, and deals +half weight damage. On a 7-9, your puppet is also seriously 
  damaged. 
  VENTRILOQUIST 
  When you speak, you may choose to have your voice sound as if it is originating 
  from a point within Near range. 
  MULTITASK 
  When you string to a puppet, you may choose to have it strung to one of your 
  free hands instead of both. This puppet is controlled just as well as if you were 
  using it two-handedly. 
  INVISIBLE STRINGS 
  Your strings can only be seen through magical means. 
  PRECISE STRIKES 
  Puppets deal +1d4 damage when you wield them. 
  ADVANCED CONSTRUCTION 
  Any puppet you make changes to may be given another upgrade from its build. 
  ELEMENT OF SURPRISE 
  When you have the time and materials, you can create a cover or disguise for 
  your puppet that will fool anyone into thinking it’s an object of about the same 
  shape and size. Its actions can give it away but its appearance won’t. 
  RANGED STRINGS 
  When you attempt to string to your puppet from up to Near range away, 
  roll +INT. On a hit, the strings attach to the puppet. On a 7-9, also choose 
  one: 
   The strings are thin and will break under stress. 
   The strings are incorrectly attached. It takes a minute to get used to them. 
   The strings are startlingly visible, and will lead unwanted attention to you. 
  (Supersedes Invisible Strings) 
  DEDICATED CRAFTSMAN 
  When you construct, repair, or make changes to a puppet, you may choose 
  to ignore tiredness and hunger until the job is done. 
  WORK WITH WHAT YOU GOT 
  When you construct, repair, or make changes to a puppet, you can 
  improvise its structure and mechanisms using what’s around you as substitutes. 
  Describe how you do so. 
  MULTICLASS DABBLER 
  Choose one move from another class, counting your level as one level lower. 
   
  Your Load is 8+STR.  
  You start with one Puppet (X weight), Dungeon Rations (5 uses, 1 weight), and a Bundle of Tools and Spare Parts (Slow, 1 weight). 
  Choose one for your defenses: 
        >Leather Armor (+1 armor, 1 weight) 
        >2 Healing Potions 
   GEAR 
  ADVANCED/EXPERT MOVES 
   
  Choose one pack of equipment: 
        >2 Healing Potions, Herbs and Poultices (Slow, 1 weight), Antitoxin 
        >Rapier (Close, Precise, 1 weight) 
        >Throwing Daggers (Thrown, Near, 3 ammo, 1 weight) 
   
  
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Choose one Build below for your puppet, and mark changes accordingly. 
  Timberskin 
  A trump card in espionage and assassination; in appearance it is 
  completely lifelike, but beneath its skin lie wicked instruments. 
  Choose 1 species: __________________________ 
  Choose 1 fitting size: 
  >Tiny (1 weight, 2 Break Point) 
  >Small (2 weight, 3 Break Points, +1 damage) 
  >Medium (3 weight, 4 Break Points, +2 damage) 
  Starts with two hidden spring-blades. Choose one upgrade: 
  >Poisonous (One poison, 3 uses) 
  >A remotely-operable door, leading to a hollowed-out space 
  Fiend 
  “Dirty” doesn’t come close to describing how this thing fights.  Keep 
  your eyes on it, don’t provoke its master, and for gods’ sakes, don’t 
  let it get close. 
  Choose one size: 
  >Tiny (1 weight, 1 Break Point) 
  >Small (2 weight, 2 Break Points, +1 damage) 
  >Medium (3 weight, 3 Break Points, +2 damage) 
  Starts with the upgrade below. Choose three more: 
  Detachable Limbs (4 can be levitated and manipulated separately) 
  >Smoke Bombs (3 uses, Reload) 
  >Hidden spring-loaded knives (Hand, +2 damage, 4 sites) 
  >Hides an explosive (Dangerous, 3d6 damage, 1 site) 
  >2 Reach-ranged limbs 
  >Fires hidden darts (Reload, +1 damage, Near, 1 ammo, 2 sites) 
  >Poisonous (One poison, choose 2 applied upgrades) 
  >Mechanical weapon: _________________ (Close, +2 damage) 
  >Fires hidden _____________________ (Near, Reload) 
                                                                                          
   
  NAME 
  MODIFIERS AND BREAK POINTS 
  BUILDS 
  BODY 
   
  WEIGHT 
  Choose one look: 
        Wild 
        Ornate 
  Dark 
  Comedic 
  Menacing 
  Charming 
  DAMAGE 
  Gloom  /  Bandit  /  Tack  /  Mole  /  Duchess  /  Serpent  /  Grudge /  Needles  /  Brute  /  Demon  /  Firebird  /  Hatchet   
  Fetter  /  Snare  /  Gravestone  /  Owl  /  Gypsy  /  Crow  /  Shiver  /  Hyena  /  Loon  /  Mantis /  Baron  /  Wasp  /  Tusk   
   
  BREAK POINTS 
  CURRENT 
  MAX 
  Guardian 
  This puppet takes the role of Defender. (add flavor text later) 
  Choose one size: 
  >Small (2 weight, 3 Break points) 
  >Medium (3 weight, 5 Break Points) 
  >Large (6 weight, 7 Break Points) 
  Choose one structure type: 
  >Can fit a creature one size lower within the torso 
  >Withstands heavy blows and slashing damage 
  Choose one upgrade: 
  >2 fitted weapons, +2 damage 
  >Tough Plate (+1 Break Point, +1 weight, sturdy armor) 
  >Can channel magic cast by users 
  Beast 
  It’s a beast. Meant for dealing damage. (add flavor text later) 
  Choose one animal form: ____________________________ 
  Choose one size: 
  >Tiny (2 weight, 2 Break Points, +1 damage) 
  >Small (3 weight, 2 Break Points, +2 damage) 
  >Medium (4 weight, 3 Break Points, +3 damage) 
  >Large (9 weight, 4 Break Points, +5 damage) 
  Choose two upgrades: 
  >Tough Shell (+1 Break Point, +1 weight, hard to damage shell) 
  >Flying 
  >Poisonous (1 poison, 5 uses) 
  >Smoke Bombs (3 uses, Reload) 
  >Teeth / Beak / Claws (+2 piercing) 
  >Quick (+2 to evading damage) 
  >Tail (deals +2 Piercing, Reach) 
  >All limbs are Reach range (+1 damage, Reach) 
         THE PUPPET
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Playbooks/Puppet Master Template v.16.pdf