TEXT: 1
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  WARHAMMER 40,000 – IMPERIAL ARMOUR
  INDEX: FORCES OF THE 
  ASTRA MILITARUM
  Official Update Version 1.3
  Although we strive to ensure that our rules are perfect, 
  sometimes mistakes do creep in, or the intent of a rule 
  isn’t as clear as it might be. These documents collect 
  amendments to the rules and present our responses to 
  players’ frequently asked questions. As they’re updated 
  regularly, each has a version number; when changes 
  are made, the version number will be updated, and any 
  changes from the previous version will be highlighted 
  in magenta. Where a version number has a letter, 
  e.g. 1.1a, this means it has had a local update, only in 
  that language, to clarify a translation issue or other 
  minor correction.
  ERRATA
  Pages 9, 114 and 120 – Plasma gun, 
  Supercharged profile
  Change the Damage characteristic to read ‘2’.
  Page 10 – Gryphonne Pattern Chimera
  Change the description to read:
  ‘A Gryphonne Pattern Chimera is a single model 
  equipped with a twin heavy bolter, a heavy bolter and 
  two lasgun arrays.’
  Page 10 – Gryphonne Pattern Chimera, 
  Wargear Options
  Add the following bullet point to this model’s 
  wargear options:
  ‘•  This model may replace its twin heavy bolter with 
  an autocannon.’
  Pages 15, 16 and 112 – Earthshaker cannon
  Change the AP to read ‘-3’. 
  Pages 16, 17, 18 and 26 – Earthshaker Carriage Battery, 
  Heavy Mortar Battery, Heavy Quad Launcher Battery, 
  Medusa Carriage Battery 
  Change Artillery Battery to read:
  ‘Artillery Battery: When this unit is set up on the 
  battlefield, all models are set up in unit coherency. 
  From that point onwards, all the Artillery models 
  are treated as one unit and all the Guardsmen Crew 
  are treated as another. Guardsmen Crew may only be 
  chosen as a target in the Shooting phase if they are the 
  closest visible enemy unit to the firer.’
  Pages 19, 20, 21 and 69 – Leman Russ Annihilator, 
  Leman Russ Conqueror, Leman Russ Stygies and Death 
  Korps Leman Russ Mars-Alpha Battle Tanks
  Change Grinding Advance to read:
  ‘Grinding Advance: If this model remains stationary or 
  moves under half speed in its Movement phase (i.e. it 
  moves a distance in inches less than half of its current 
  Move characteristic) it can shoot its turret weapon twice 
  in the following Shooting phase (the turret weapon 
  must target the same unit both times). Furthermore, 
  hit rolls for this model’s turret weapon do not suffer 
  the penalty for moving and shooting a Heavy weapon. 
  The following weapons are turret weapons: battle 
  cannon, Conqueror battle cannon, Demolisher cannon, 
  Eradicator nova cannon, Executioner plasma cannon, 
  Exterminator autocannon, Punisher gatling cannon, 
  Stygies Vanquisher battle cannon, twin lascannon and 
  Vanquisher battle cannon.’
  Pages 22, 23 and 29 – Malcador Annihilator, Malcador 
  Defender and Stygies Thunderer Siege Tank
  Change the name of the Grinding Advance ability to 
  read ‘Lumbering Advance’.
  Page 27 – Sabre Weapons Battery, Defence Searchlight
  Change this to read:
  ‘If this model has a defence searchlight, at the start of 
  your Shooting phase it may select a single enemy unit 
  within 48" and line of sight. One friendly <Regiment> 
  Infantry or <Regiment> Sabre Weapons Battery 
  unit adds 1 to any hit rolls that target the chosen unit 
  until the end of the Shooting phase. A single unit 
  cannot benefit from multiple Defence Searchlights.’
  Page 27 – Rapier Laser Destroyer, Imperial Guard Crew
  Change this ability to read:
  ‘When this unit is set up on the battlefield, all models 
  are set up in unit coherency. From that point onwards, 
  the Rapier Laser Destroyer is treated as one unit and all 
  the Guardsmen Crew are treated as another. Guardsmen 
  Crew may only be chosen as a target in the Shooting 
  phase if they are the closest visible enemy unit to 
  the firer.’
  
  2
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Page 27 – Rapier Laser Destroyer, Guardsmen Crew
  Change the Guardsmen Crew characteristics profile so 
  that it reads:
   M WS BS 
  S 
  T 
  W 
  A Ld Sv
  ‘ 6" 4+ 4+ 
  3 
  3 
  1 
  1 
  6 5+’
  Page 29 – Tarantula Battery, Automated Artillery
  Change the penultimate sentence to read:
  ‘If there are none of the specified types of unit in range 
  or line of sight, the closest visible enemy unit of any kind 
  must be targeted.’
  Pages 30-39 – Arkurian Pattern Stormblade, Arkurian 
  Pattern Stormhammer, Arkurian Pattern Stormsword, 
  Crassus Armoured Assault Vehicle, Dominus Armoured 
  Siege Bombard, Gorgon Heavy Transporter, Macharius 
  Heavy Tank, Macharius Omega, Macharius Vanquisher 
  and Macharius Vulcan, Steel Behemoth
  Change this ability to read:
  ‘Steel Behemoth: This model does not suffer the penalty 
  to its hit rolls for moving and firing Heavy weapons. This 
  model can Fall Back in the Movement phase and still 
  shoot and/or charge during its turn. It can, except when 
  firing Overwatch, also still fire its weapons if enemy 
  units are within 1" of it (but only its twin heavy bolter or 
  twin heavy flamer can target units that are within 1" of 
  it – its other guns must target other units). In addition, 
  this model only gains a bonus to its save in cover if at 
  least half the model is obscured from the firer.’
  Page 30 – Arkurian Pattern Stormblade, Description 
  and Wargear Options
  Change the description to read:
  ‘An Arkurian Pattern Stormblade is a single model 
  equipped with a plasma blastgun, a heavy bolter and 
  adamantium tracks.’
  Add the following to the wargear options:
  ‘•  This model may take either two sponsons or four 
  sponsons – each sponson is equipped with a lascannon 
  and either a twin heavy bolter or twin heavy flamer.’
  Pages 32 and 114 – Stormsword siege cannon
  Change the Type to read ‘Heavy 2D6’.
  Change the abilities text to read: ‘Units attacked by 
  this weapon do not gain any bonus to their saving 
  throws for being in cover. Re-roll damage rolls of 1 for 
  this weapon.’
  Pages 39 and 113 – Macharius vulcan mega-bolter
  Change this weapon’s ability to read:
  ‘If this model does not move during its Movement phase, 
  in your next Shooting phase, change this weapon’s Type 
  to Heavy 30 until the end of the turn.’
  Pages 40 and 41 – Marauder Bomber and Marauder 
  Destroyer, Abilities
  Add the following ability:
  ‘Supersonic: Each time this model moves, first pivot it 
  on the spot up to 90° (this does not contribute to how 
  far the model moves) and then move the model straight 
  forwards. Note that it cannot pivot again after the initial 
  pivot. When this model Advances, increase its Move 
  characteristic by 20" until the end of the phase – do not 
  roll a dice.’
  Pages 42 and 114 – Twin earthshaker cannon 
  Change the AP to read ‘-3’. 
  Page 50 – Vendetta Gunship, Grav-chute Insertion
  Change the first sentence to read:
  ‘Models may disembark from this vehicle at any point 
  during its move, but if the Vendetta moves 20" or more, 
  you must roll a D6 for each model disembarking.’
  Page 55 – Death Korps of Krieg Army List
  Add the following units to the list of those that can be 
  from the Death Korps of Krieg:
  ‘ • Atlas Recovery Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Centaur Light Carrier
    Imperial Armour – Index: Forces of the Astra Militarum
   • Cyclops Demolition Vehicle
    Imperial Armour – Index: Forces of the Astra Militarum
   • Earthshaker Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Gorgon Heavy Transporter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Annihilator
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Defender
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Malcador Infernus
    Imperial Armour – Index: Forces of the Astra Militarum
   • Medusa Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Stygies Destroyer Tank Hunter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Arkurian Pattern Stormblade
    Imperial Armour – Index: Forces of the Astra Militarum
   • Gorgon Heavy Transporter
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Omega
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vanquisher
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vulcan
    Imperial Armour – Index: Forces of the Astra Militarum
   • Minotaur Artillery Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Trojan Support Vehicle
    Imperial Armour – Index: Forces of the Astra Militarum
   • Basilisks
    Warhammer 40,000 – Index: Imperium 2
   • Hydras
    Warhammer 40,000 – Index: Imperium 2
   • Baneblade
    Warhammer 40,000 – Index: Imperium 2
  
  3
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
   • Shadowsword
    Warhammer 40,000 – Index: Imperium 2
   • Stormsword
    Warhammer 40,000 – Index: Imperium 2’
  Page 56 – Death Korps of Krieg Army List
  Add the following:
  ‘Matched Play Rule: Command Squads
  If you are playing a matched play game, then in a 
  Battle-forged army you can include a maximum of 
  one Death Korps of Krieg Command Squad or one 
  Death Korps Death Rider Command Squadron in a 
  Detachment for each Death Korps of Krieg Officer 
  in that Detachment.’
  Page 56 – Wargear, Ranged Weapons
  Add:
  ‘• Two bolt pistols*
   • Two laspistols*
   • Two hot-shot laspistols*’
  Add the following footnote:
  ‘* A model that takes one of these options cannot take an 
  item from the Melee Weapons list.’
  Page 56 – Wargear, Heavy Weapons
  Change the fourth bullet point to read:
  ‘•  Twin heavy stubber’
  Page 60 – Death Korps Grenadier Storm Squad
  Add the following Characteristics profile for a Death 
  Korps Grenadier Weapons Team: 
   M WS BS 
  S 
  T 
  W 
  A Ld Sv
  ‘ 6" 3+ 3+ 
  3 
  3 
  2 
  2 
  6 4+’
  Page 60 – Death Korps Grenadier Storm Squad, 
  Wargear Options 
  Change the fourth bullet point to read:
  ‘•  Up to two Grenadiers may replace their hot-shot 
  lasguns with either a heavy stubber or an item from 
  the Death Korps of Krieg Special Weapons list.’
  Add the following bullet point:
  ‘•  Two other Grenadiers may form a Death Korps 
  Grenadier Weapons Team with a heavy flamer.’
  Page 62 – Death Korps of Krieg Storm Chimera
  Change the description to read:
  ‘A Death Korps of Krieg Storm Chimera is a single 
  model equipped with a turret autocannon, a heavy 
  bolter and two lasgun arrays.’
  Page 63 – Death Korps Combat Engineer Squad, 
  Wargear Options
  Add the following bullet point:
  ‘•  One Engineer may take a demolition charge.’
  Pages 64 and 73 – Summary Execution
  Change this ability to read: 
  ‘Summary Execution: The first time an Astra 
  Militarum unit fails a Morale test during the Morale 
  phase whilst it is within 6" of any friendly Commissars, 
  you can execute a model. If you do, one model of your 
  choice in that unit is slain and the Morale test is re-
  rolled (do not include this slain model when re-rolling 
  the Morale test).’
  Page 69 – Death Korps Leman Russ Mars-Alpha Battle 
  Tanks, Grinding Advance
  Change the second sentence of this ability to read:
  ‘The following weapons are turret weapons: Conqueror 
  battle cannon, battle cannon, Eradicator nova cannon, 
  Exterminator autocannon, Vanquisher battle cannon, 
  Demolisher cannon, Executioner plasma cannon, 
  Punisher gatling cannon, twin lascannon and co-axial 
  heavy stubber.’
  Page 71 – Elysian Drop Troops Army List
  Change the final sentence of the first paragraph to read:
  ‘Models that have the Aeronautica Imperialis 
  keywords on their datasheets replace them in all 
  instances with Elysian Drop Troops.’
  Change the second sentence of the second paragraph 
  to read:
  ‘Tauros units on the list opposite will also benefit from 
  the Aerial Drop ability.’
  Add the following:
  ‘Matched Play Rule: Command Squads
  If you are playing a matched play game, then in a 
  Battle-forged army you can include a maximum of one 
  Elysian Command Squad in a Detachment for each 
  Elysian Officer in that Detachment.’
  Page 72 – Wargear, Ranged Weapons
  Add:
  ‘•  Boltgun
   • Shotgun
   • Lasgun and auxiliary grenade launcher’
  Page 74 – Elysian Drop Trooper Squad, 
  Wargear Options
  Change the fifth bullet point to read:
  ‘The Sergeant may exchange his laspistol for a lasgun or 
  a plasma pistol.’
  Pages 74 and 120 – Plasma Pistol – Supercharged
  Change the Damage characteristic of this profile to 
  read ‘2’.
  Pages 74, 75 and 120 – Breacher charge
  Add the following to the end of the weapon’s ability:
  ‘Each breacher charge can only be used once per battle.’
  
  4
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Page 75 – Elysian Veteran Squad, Wargear Options
  Change the last bullet point to read:
  ‘The Sergeant may exchange his laspistol for a lasgun 
  or an option from the Elysian Drop Troops Ranged 
  Weapons list.’
  Page 81 – Renegades and Heretics Army List
  Add the following units to the list of those that can have 
  the Renegades and Heretics keywords:
  ‘ • Armageddon Pattern Medusa
    Imperial Armour – Index: Forces of the Astra Militarum
   • Earthshaker Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Medusa Carriage Battery
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Heavy Tank
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Omega
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vanquisher
    Imperial Armour – Index: Forces of the Astra Militarum
   • Macharius Vulcan
    Imperial Armour – Index: Forces of the Astra Militarum’
  Page 81 – Renegades and Heretics Army List
  Change the first paragraph to read:
  ‘There are a number of Astra Militarum datasheets that 
  can also be used by Renegades and Heretics models – 
  presented in the box on the left. Those that do replace 
  the <Regiment> keyword on their datasheet in all 
  instances with Renegades and Heretics and the 
  Imperium keyword with Chaos. In addition, they lose 
  they Astra Militarum Faction keyword. Renegades 
  and Heretics Transports whose datasheets say 
  that they can transport Astra Militarum Infantry 
  models can instead transport an equivalent number 
  of Renegades and Heretics Infantry models. If 
  an Astra Militarum unit does not appear on the list, 
  it cannot be from the Renegades and Heretics, 
  and so cannot have the Renegades and Heretics 
  Faction keyword.’
  Page 82 – Renegades and Heretics Discipline, 
  Creeping Terror
  Change the second sentence to read:
  ‘Choose an enemy unit within 12", if that unit takes 
  a Morale test in this battle round, subtract D3 from 
  its Leadership characteristic until the end of the 
  battle round.’
  Page 83 – Renegade Commander, Keywords
  Add ‘Character’.
  Page 83 – Malefic Lord, Keywords
  Add ‘<Chaos Covenant>’.
  Page 86 – Renegade Mutant Rabble, Curse of Mutation
  Change this ability to read:
  ‘Curse of Mutation: The first time this unit is set up, 
  roll a D6 and apply the following result. On a 1, remove 
  D6 models in the unit as they are slain when their 
  mutation runs amok. On a 2-3, add 2" to the unit’s 
  Move characteristic for the duration of the battle. On a 
  4-5, add 1 to the unit’s Attacks characteristic in a turn 
  in which it made a charge move. On a 6, add 1 to the 
  unit’s Toughness.’
  Page 86 – Chaos Spawn, Keywords
  Change ‘Infantry’ to ‘Beast’.
  Page 89 – Renegade Enforcer, Keywords
  Add ‘Character’.
  Page 91 – Renegade Ogryn Beast Handlers, Keywords
  Add the following line:
  ‘(Chaos Mauler Hounds): Infantry, <Chaos 
  Covenant>, Chaos Mauler Hounds’
  Page 91 – Renegade Ogryn Brutes, Avalanche of Muscle
  Change this ability to read:
  ‘Avalanche of Muscle: If this unit makes a charge move, 
  add 1 to the Attacks characteristic of every model in the 
  unit until the end of the turn.’
  Page 94 – Keywords
  Replace the first paragraph with:
  ‘Throughout this section you will come across keywords 
  that are within angular brackets, specifically <Questor 
  Allegiance> and <Household>. These are shorthand 
  for keywords of your own choosing, as described below.
  <Questor Allegiance>
  All Imperial Knights owe allegiance to either the 
  Imperium of Man or the Machine Cult of the Adeptus 
  Mechanicus. Even Freeblades, who no longer belong to a 
  Noble house, maintain the oath of allegiance they swore 
  long ago.
  Imperial Knights datasheets have the <Questor 
  Allegiance> keyword. When you include such a unit 
  in your army, you must nominate whether that unit 
  owes its allegiance to the Imperium or the Adeptus 
  Mechanicus. If the former, then you replace the 
  <Questor Allegiance> keyword in every instance 
  on that unit’s datasheet with Questor Imperialis; 
  if the latter, you replace the <Questor Allegiance> 
  keyword in every instance on that unit’s datasheet with 
  Questor Mechanicus. 
  For example, if you were to include a Cerastus 
  Knight-Acheron in your army, and you decided it 
  owed allegiance to the Adeptus Mechanicus, its 
  <Questor Allegiance> keyword is changed to 
  Questor Mechanicus.’
  
  5
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Pages 95-101 – Acastus Knight Porphyrion, Cerastus 
  Knight-Acheron, Cerastus Knight-Atropos, Cerastus 
  Knight-Castigator, Cerastus Knight-Lancer, Questoris 
  Knight Magaera and Questoris Knight Styrix, Abilities, 
  Knight Titan
  Replace this ability with the following:
  ‘Super-heavy Walker: This model can Fall Back in the 
  Movement phase and still shoot and/or charge in the 
  same turn. When this model Falls Back, it can move over 
  enemy Infantry and Swarm models, though it must 
  end its move more than 1" from any enemy units. In 
  addition, this model can move and fire Heavy weapons 
  without suffering the penalty to its hit rolls. Finally, this 
  model only gains a bonus to its save for being in cover if 
  at least half of the model is obscured from the firer.’
  Pages 95-101 – Acastus Knight Porphyrion, Cerastus 
  Knight-Acheron, Cerastus Knight-Atropos, Cerastus 
  Knight-Castigator, Cerastus Knight-Lancer, Questoris 
  Knight Magaera and Questoris Knight Styrix, Keywords
  Add ‘Imperial Knights’ to the Faction keywords line.
  Change ‘Questor Imperialis’ to read 
  ‘<Questor Allegiance>’.
  Page 95 – Acastus Knight Porphyrion, Keywords
  Add ‘Acastus Class’ to the keywords line.
  Pages 96-99 – Cerastus Knight-Acheron, Cerastus 
  Knight-Atropos, Cerastus Knight-Castigator and 
  Cerastus Knight-Lancer, Keywords
  Add ‘Cerastus Class’ to the keywords line.
  Pages 100-101 – Questoris Knight Magaera and 
  Questoris Knight Styrix, Keywords
  Add ‘Questoris Class’ to the keywords line.
  Pages 100-101 and 125 – Reaper chainsword
  Change the Strength characteristic of this weapon 
  to ‘+6’.
  Page 104 – Warhound Scout Titan, Damage Table
  Change the table to read:
  ‘ Remaining W 
  M 
  WS 
  BS 
  Void Shield
   
  30-35+ 
  24" 
  5+ 
  2+ 
  4+
   
  20-29 
  18" 
  5+ 
  3+ 
  5+
   
  10-19 
  12" 
  6+ 
  4+ 
  6+
   
  1-9 
  8" 
  6+ 
  4+ 
  7+’
  Page 110 – Astra Militarum Points Values
  Change the points per model value for the Leman Russ 
  Conqueror to read ‘132’.
  Page 116 – Death Korps of Krieg Points Values, Death 
  Korps of Krieg Ranged Weapons
  Add the following line:
  ‘Twin heavy stubber  |  8 points’
  Page 117 – Death Korps of Krieg Points Values, Death 
  Korps of Krieg Other Wargear
  Change the second column header to read ‘Points 
  per Item’
  Add the following line:
  ‘Storm armour and mine plough  |  10 points’
  Page 118 – Death Korps of Krieg Ranged Weapons
  Add the following line:
   Weapon 
  Range Type 
  S AP D Abilities
  ‘ Twin heavy stubber 36" 
  Heavy 6 4 0 1 -’
  Page 119 – Elysian Drop Troops Points Values, Elysian 
  Drop Troops Other Wargear
  Add the following line:
  ‘Auxiliary grenade launcher  |  0 points’
  Page 120 – Elysian Drop Troops Wargear
  Add a new table titled ‘Elysian Drop Troops Other 
  Wargear’ with the following entry:
  ‘Auxiliary Grenade Launcher  |  A model with an 
  auxiliary grenade launcher increases the range of any 
  frag grenades and krak grenades they use to 24".’
  Page 121 – Renegades and Heretics Points Values
  Change the models per unit value of the Renegade 
  Command Squad to read ‘4-14’.
  Change the models per unit value of Renegade Ogryn 
  Brutes to read ‘3-12’.
  Change the models per unit value of Renegade Plague 
  Ogryns to read ‘3-9’.
  FAQs
  Q: The Death Korps of Krieg, Elysian Drop Troops and 
  Renegades and Heretics Army Lists each detail numerous units 
  that can be taken from Index: Imperium 2. Do these units 
  have to be taken from Index: Imperium 2, or can they be 
  taken from Codex: Astra Militarum instead?
  A: If the unit appears in Codex: Astra Militarum, you must 
  use the datasheet from there.
  Q: Can Death Korps of Krieg, Elysian Drop Troops or 
  Renegades and Heretics Detachments use any of the Regiment-
  specific rules (Doctrines, Orders, Stratagems, Warlord Traits, 
  etc.) in Codex: Astra Militarum?
  A: No. Instead these units use the bespoke abilities and 
  Orders that are described in Imperial Armour – Index: 
  Forces of the Astra Militarum.
  
  6
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Q: Can Death Korps of Krieg or Elysian Drop Troops be taken 
  as a Detachment of Brood Brothers as part of a Genestealer Cult 
  army? If so, do I replace any keywords or abilities?
  A: Yes. In these cases, you replace the Death Korps of 
  Krieg or Elysian Drop Troops keyword with Brood 
  Brothers in all instances on these units’ datasheets. 
  Furthermore, if a unit has the Brood Brothers 
  keyword then it cannot use the Cult of Sacrifice and 
  Aerial Drop abilities.
  Q: Does a Master of Ordnance’s Master of Ballistics ability 
  affect Earthshaker Platforms or Earthshaker Carriages?
  A: No. It only affects Basilisks, Wyverns, Manticores 
  and Deathstrikes.
  Q: If I issue an order to an artillery battery’s crew (for example, 
  the crew of a Heavy Mortar or Earthshaker Carriage Battery), 
  does the effect of the order also apply to their artillery piece?
  A: No.
  Q: There is no datasheet for a Death Korps of Krieg Hades 
  Breaching Drill Squadron – is there a datasheet I should use for 
  this unit?
  A: Use the Hades Breaching Drill Squadron datasheet 
  from Imperial Armour – Index: Forces of the Astra Militarum. 
  Replace the unit’s <Regiment> keyword with Death 
  Korps of Krieg.
  Q: There is no datasheet for a Ryza Pattern Leman Russ 
  Vanquisher – is there a datasheet I should use for this unit?
  A: Use the Leman Russ Stygies Vanquisher datasheet 
  from Imperial Armour – Index: Forces of the Astra Militarum. 
  Replace the unit’s co-axial storm bolter with a co-axial 
  heavy stubber (this is identical in terms of points and 
  profile to a heavy stubber) and replace ‘heavy stubber’ 
  with ‘storm bolter’ in the Co-axial weapon ability.
  Q: The classic Shadowsword model from Forge World has 
  two side sponsons, each with twin heavy bolters, but without 
  lascannons – is there a datasheet I should use for this unit?
  A: Use the Shadowsword datasheet from Codex: Astra 
  Militarum. Replace the unit’s option for two or four 
  sponsons, each with a lascannon and twin heavy bolter 
  or twin heavy flamer, with ‘two sponsons, each with a 
  twin heavy bolter’.
  Q: If my Warlord is not a Renegade Commander, does that 
  mean I cannot choose a Chaos Covenant for my Renegades and 
  Heretics units?
  A: That is correct – in order to choose a Chaos Covenant 
  your Warlord must be a Renegade Commander.
  Q: Can passengers disembark from an Elysian Drop Troops 
  Valkyrie on the same turn it is set up on the battlefield, using 
  the Aerial Drop ability?
  A: Yes, but the Valkyrie counts as having moved 
  more than 20" for the purposes of its Grav-chute 
  Insertion ability.
  Q: What datasheet should I use for Mukaali Riders?
  A: It is an unfortunate truth that we can’t continue 
  indefinitely to sell and support every model we’ve ever 
  made. As we make new models, and new books to 
  explore their background and rules, we have to stop 
  producing and featuring some older models. But just 
  like many of you, we still treasure our collections of 
  older miniatures, and we still want to be able to use 
  them in games and forge glorious narratives on the 
  tabletop! As such, the datasheet for Mukaali Riders can 
  be found below, but it is intended for use in open play or 
  narrative play games; it is not designed or approved for 
  use in matched play games (the unit won’t, for example, 
  have any points values).
  
  7
  IMPERIAL ARMOUR – INDEX: FORCES OF THE ASTRA MILITARUM
  Mukaali Riders
  NAME
  M
  WS
  BS
  S
  T
  W
  A
  Ld
  Sv
  Mukaali Rider
  8"
  4+
  4+
  3
  4
  3
  1
  6
  4+
  Mukaali Sergeant
  8"
  4+
  4+
  3
  4
  3
  2
  7
  4+
  This unit contains 2 Mukaali Riders and a Mukaali Sergeant. It can include up to 3 additional Mukaali Riders (Power Rating +1 per model). 
  Each model is armed with a laspistol, hunting lance and frag grenades, and rides a mukaali that attacks with stomping feet.
  WEAPON
  RANGE
  TYPE
  S
  AP
  D
  ABILITIES
  Rider
  Flamer
  8"
  Assault D6
  4
  0
  1
  This weapon automatically hits its target.
  Grenade launcher
  When attacking with this weapon, choose one of the profiles below.
  - Frag grenade
  24"
  Assault D6
  3
  0
  1
  -
  - Krak grenade
  24"
  Assault 1
  6
  -1
  D3
  -
  Laspistol
  12"
  Pistol 1
  3
  0
  1
  -
  Meltagun
  12"
  Assault 1
  8
  -4
  D6
  If the target is within half range of this weapon, roll 
  two dice when inflicting damage with it and discard the 
  lowest result.
  Plasma gun
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  24"
  Rapid Fire 1
  7
  -3
  1
  -
  - Supercharge
  24"
  Rapid Fire 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain after all of this 
  weapon’s shots have been resolved.
  Plasma pistol
  When attacking with this weapon, choose one of the profiles below.
  - Standard
  12"
  Pistol 1
  7
  -3
  1
  -
  - Supercharge
  12"
  Pistol 1
  8
  -3
  2
  On a hit roll of 1, the bearer is slain.
  Chainsword
  Melee
  Melee
  User
  0
  1
  Each time the bearer fights, it can make 1 additional 
  attack with this weapon.
  Hunting lance
  Melee
  Melee
  +2
  -2
  D3
  A model may only attack with this weapon on a turn in 
  which it has made a charge move.
  Power axe
  Melee
  Melee
  +1
  -2
  1
  -
  Power lance
  Melee
  Melee
  +2
  -1
  1
  -
  Power maul
  Melee
  Melee
  +2
  -1
  1
  -
  Power sword
  Melee
  Melee
  User
  -3
  1
  -
  Frag grenade
  6"
  Grenade D6
  3
  0
  1
  -
  Mukaali
  Stomping feet
  Melee
  Melee
  5
  0
  1
  After a model riding a mukaali makes its close 
  combat attacks, you can attack with its mount. Make 3 
  additional attacks, using this weapon profile. 
  WARGEAR OPTIONS
  • The Mukaali Sergeant can replace their laspistol with a plasma pistol.
  •  The Mukaali Sergeant can replace their hunting lance with a chainsword, power axe, power lance, power maul or 
  power sword.
  •  Up to two Mukaali Riders can each replace their hunting lances with one of the following:
   ‒ Flamer
   ‒ Grenade launcher
   ‒ Meltagun
   ‒ Plasma gun
  ABILITIES
  Flanking Manoeuvres: During deployment, you can set up this unit on the army’s flank instead of placing it on the 
  battlefield. At the end of any of your Movement phases, this unit can race in to encircle the foe – set it up so that all 
  models in the unit are within 7" of a battlefield edge of your choice and more than 9" away from any enemy models.
  FACTION KEYWORDS
  Imperium, Astra Militarum, Tallarn
  KEYWORDS
  Cavalry, Mukaali Riders
  p
  o
  w
  e
  r
  3
  
SOURCE: textdata/thevault/Warhammer/40k/UNSORTED (help requested)/1st-8th Edition - Warhammer 40K Archives/8th/FW/FAQ/Imperial Armour Index Forces of the Astra Militarum v1.3.pdf