TEXT: Villains and Vigilantes - Mystic Rhythms Other Spells
  Attack Spells
   
  Lightning Bolt: (Lightning Attack, attack only) 15" range, PR=4, 2d8 damage 
   
  Wailing Wind: (Sonic Attack, attack only) 24" range, 1d12 damage, 12% chance shatter, PR=1 
   
  Mortality: (Death Touch) PR=10 for a miss, PR=20 for a partial hit, PR=40 for a success 
   
  Drain Life: (Devitalization Ray) PR=3, 3d10 damage, Range=20" 
   
  Incindiary Attack: (Flame Power, project only) PR=1/defense, PR=2/attack, 13" range, d12 damage 
   
  Laser Bolt: (Light Powers, attack only) 2d8 damage, PR=1, 24" range 
   
  Claws of the Bear: (Natural Weaponry) +2 to hit, +4 damage 
   
  Purple Cloak: (Paralysis Ray) PR=7, 24" range 
   
  Mystic Bolt: (Power Blast) d20 damage, PR=1, 11" range 
   
  Shatter Strike: (Vibratory Attack) 2d8 damage, PR=5, 28" range 
   
  Icy Blast: (Ice Powers, attack only) 24" range, PR=5, d12 damage 
   
  Befriend/Control Totem Spirit: Caster can communicate with and/or control the totem spirits that live 
  in inanimate objects. Caster uses Creation Points similar to Solid Energy Illusions, and has available a 
  number of creation points equal to twice their current Power score. Each creation point spent on an 
  object gives the object one hit point and 2" movement. The caster must spend at least as many points on 
  an object as it his points of Stuctural Rating. (for example, to animate a hardwood table the caster would 
  spend at least 3 creation points, then at minimum the table would have 3 hit points and move at 6") 
  Combat is treated the same as for Animate Solid Illusions on pages 13-14. 
  Villains and Vigilantes Mystic Rhythms Sourcebook
  Created and maintained by Pandemonium 
  file:///C|/Documents%20and%20Settings/Owner/My%20...DEMONIUMS%20%20V&V%20HQ/MAGIC/Attack%20Spells.htm [6/1/2008 7:05:32 PM]
  
SOURCE: textdata/thevault/Villains & Vigilantes/Extra Material/Villains & Vigilantes Attack Spells.pdf