TEXT: THE HAND − HUMAN ASSASSIN
  Age: 30
  Height: 5 ft. 8 in.
  Weight: 160 lbs.
  Distinguishing Characteristics
  Jet-black hair; pointed goatee; thin 
  scars everywhere; sinister smile
  Background
  The Hand is a frightening figure of 
  local legend. He began his career as 
  a small-time cutthroat serving a cult 
  led by an ancient knight referred to 
  as “Master.” He tried to leave when he 
  became aware of the cult’s dark aspi-
  rations, but his former allies captured 
  him and turned him over to the cult’s 
  pain-mongers. For six long months 
  he suffered their agonies, until he 
  overpowered and killed half a dozen 
  guards with a nail and escaped into 
  the night with Master’s ceremonial 
  pain-knife.
  The 
  pain-mongers’ 
  ministrations 
  drained the Hand of nearly all 
  warmth or pleasure, leaving a white-
  hot core of vengeful rage. He despises  
  worshipers of dark powers, those who 
  “creep and skitter in the darkness like 
  roaches… I will turn their love of the 
  dark to fear.” The Hand is always on 
  the move, bringing swift, vigilante 
  justice to those who would corrupt 
  what little good remains in the world. 
  He travels also to avoid the cult of the 
  Master, which hunts him still. 
  The Hand feels some connection with 
  his companions, particularly Ezrai-
  mei the saurian, but the blue flame of 
  revenge will always burn hottest and 
  brightest in his heart.
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  The Hand
  Ruthless
  Guardian
  Assassin 3
  Fantasy Craft Iconic
  Male
  3
  d4
  12
  16
  11
  12
  12
  14
  +1
  +3
  +0
  +1
  +1
  +2
  +7
  +4
  +5
  +3
  +6
  +5
  +4
  +6
  +2
  +4
  +3
  Study: The Realm
  Study: Anatomy
  Study: Weaponry
  Language: Common
  Language: Elf
  12s
  2
  2
  +1
  20s
  4
  2
  3
  1
  5
  4
  3
  2
  2
  2
  1
  1
  3
  3
  2
  3
  2
  1
  3
  0
  1
  1
  3
  25
  Flawless Blend/Resolve (DC 23)
  1/session, 3 questions (p30)
  1/session, Mask/Ambush as free action
  Hand of death
  Cold read
  Quick on feet
  ■
  ■
  4
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
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  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  15
  2
  3
  30
  11
  +7
  4
  3
  +3
  2
  1
  +3
  2
  1
  +5
  2
  3
  +2
  2
  0
  +5
  2
  3
  +3
  2
  1
  Medium
  1x1
  1
  30 ft.
  3
  Saber
  Short Sword
  Throwing Knife
  "Retribution"
  Chainmail
  +4
  +4
  +5
  +4
  2
  1d10+3
  1d8+1
  1d4+3
  1d6+3
  19
  19
  19
  19
  S/1
  T/1
  D/1
  T/1
  5
  4
  1
  3
  0
  0
  0
  18
  15x3
  10
  -4
  cavalry, finesse
  keen 4
  finesse, poisonous
  finesse, keen 4, magic (see Prizes)
  Edged 2
  fitted, lightweight
  +1
  +6
  +1
  +3
  +4
  +6
  +2
  +7
  30
  120
  30
  Always ready
  Cheap shot
  Menacing
  Step in
  Always act during surprise rounds
  Heartseeker
  Elusive
  Angry Hornet
  Knife Basics
  Trick (p221)
  Threaten 1-3 opponents at once
  1/combat, suffer other's damage (p24)
  +3 BAB vs. special characters
  atk/skill penalty for Def bonus (p86)
  -2 to atk to make 2 hurl/bow atks (p92)
  Feat (p89)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 70
  71-210
  211+
  420
  1050
  Backpack
  Grapple hook
  50' silk rope
  Pouch
  Tinderbox
  Spyglass
  Sack, small
  Total Enc
  Extra carrying
  +2 climb w/rope
  750 lb capacity
  holds 50 coins
  fire in 1 rnd
  x2 vision incr
  10 lbs max
  S/-
  T/1
  S/2
  D/-
  D/2
  T/1
  T/1
  Soft 2
  Hard 2
  Soft 2
  Soft 1
  Hard 1
  Hard 2
  Soft 1
  5
  4
  5
  -
  .5
  3
  .5
  49
  "Retribution" Longknife
  3
  Damage Aura, Grtr (1d10 Divine)
  5
  
  EZRAIMEI − SAURIAN BURGLAR
  Age: 22
  Height: 6 ft. 6 in.
  Weight: 220 lbs.
  Distinguishing Characteristics
  Smooth blue-black scales; long, 
  lithe body and tail; busy hands 
  (always flipping a coin, cleaning 
  her knife, daintily picking her 
  teeth, etc.)
  Background
  Like most saurian young, Ezrai-
  mei was born from a clutch of 
  eggs, laid then abandoned by her 
  mother before birth. Her clutch 
  was unlucky and all but two were 
  eaten before hatching — she and 
  her brother, Ekrajmez. The sib-
  lings grew up on the outskirts 
  of cities and were eventually ad-
  opted by a kindly thief with a soft 
  spot for orphans. Ezraimei and 
  her brother were inducted into 
  the ranks of the thieves’ guild and 
  worked together for several years 
  before Ekrajmez “went straight.” 
  A bitter argument ensued and the 
  pair split; Ezraimei hasn’t seen 
  her brother since. 
  The saurian’s participation in the 
  party is more than altruistic — 
  like many in her profession she’s 
  on the hunt for tombs to raid 
  and treasures to claim. She’s both  
  intrigued 
  and 
  frightened 
  by 
  The Hand, though they find one  
  another good company when 
  things get rough. She’s also close 
  to fellow treasure-hunters Raelia 
  and Hamlin despite their pleas 
  that she abandon her life of crime 
  for nobler pursuits.  
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Ezraimei
  Saurian
  Rogue
  Burglar 3
  Fantasy Craft Iconic
  Female
  3
  d4
  15
  17
  14
  12
  10
  11
  +2
  +3
  +2
  +1
  +0
  +0
  +8
  +6
  +4
  +5
  +4
  +4
  +5
  +4
  +7
  +7
  +5
  +7
  +4
  +5
  Study: Saurian Lands
  Land Vehicles
  Riding Mounts
  Tailoring
  Metalworking
  Study: Jewelry
  Study: Numismatics
  Language: Saurian
  Language: Common
  182s
  1
  0
  0
  10s
  5
  4
  4
  4
  4
  4
  3
  2
  0
  1
  0
  0
  4
  4
  4
  4
  4
  4
  4
  4
  1
  0
  3
  3
  1
  3
  0
  1
  3
  15
  Cold-blooded
  Low-light vision
  Practised skill
  Trap sense
  Eat 1/day, cold vulnerabilities (p18)
  Ignore effects of dim and faint light
  Sneak (if spending AD=fail, get AD back)
  Roll Ref save to avoid traps/security twice
  Double AD for dex-based skill checks
  Flawless Acrobatics/Sneak (DC 23)
  Dextrous
  Very sneaky
  ■
  ■
  1
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  17
  3
  3
  1
  24
  14
  +7
  4
  3
  +4
  2
  2
  +4
  2
  2
  +5
  2
  3
  +3
  1
  2
  +6
  3
  3
  +1
  1
  0
  Medium
  1x1
  1
  30 ft.
  3
  Stiletto
  Sap
  Sling
  +5
  +4
  +5
  1d4+2
  1d6+2 s
  1d4+2 s
  18
  19
  20
  D/1
  D/1
  D/1
  .5
  2
  1
  60x6
  10
  AP 8, finesse
  finesse
  load 1
  +6
  +7
  +6
  +4
  +0
  +0
  +2
  +8
  30
  120
  30
  Natural attack
  Evasion I
  Bite II (atk +4, dmg 1d8, threat 17-20)
  Ambush Basics
  Ambush Mast
  Ambush Supr
  Knife Basics
  Tail Slap II (+4, 1d8, 19-20, Reach +1)
  no damage on successful "save for half"
  Feat (p95)
  Feat (p95)
  Feat (p95)
  Feat (p89)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 100
  101-300
  301+
  600
  1500
  Backpack
  Waterskin
  50' silk rope
  Large sack
  Blanket
  Thieves' tools
  Tinderbox
  Grapple hook
  Pouch
  Dice
  Total Enc.
  Extra carrying
  2 quarts
  750 lb capacity
  25 lb max
  Cold Resist 4
  for Disarm chks
  fire in 1 round
  +2 climb w/rope
  holds 50 coins
  +2 Relax
  S/-
  T/1
  S/2
  S/1
  S/-
  D/2
  D/2
  T/1
  D/-
  D/1
  soft 2
  soft 1
  soft 2
  soft 1
  soft 1
  hard 1
  hard 1
  hard 2
  soft 1
  hard 1
  5
  6
  5
  1
  5
  1
  .5
  4
  -
  1
  32
  
  CAPTAIN DUROK BLOODSHIELD 
  − ORC CAPTAIN
  Age: 25
  Height: 6 ft. 2 in.
  Weight: 265 lbs.
  Distinguishing Characteristics
  Meticulously kept armor and weapons; noble bearing;  
  silver-capped tusks; likes to smoke a pipe
  Background
  Durok Bloodshield (“Captain Durok Bloodshield, if you 
  please”) isn’t your typical orc. Though he was bred for war 
  and engaged in his first battle at the tender age of 8 (the 
  middle of orc adolescence), he’s spent the majority of his life 
  in careful control of his baser instincts. It started four years 
  later, when a Knight of the Realm defeated and captured  
  Durok. The orc was intrigued by his captor’s bearing and 
  charisma, and agreed to serve him. He never fully grasped 
  the chivalric lessons the knight presented, but the experi-
  ence nonetheless changed him forever. 
  At the end of his service, Durok set out as a mercenary foot 
  soldier. He benefited greatly from the discipline granted by 
  his heritage, coupled with the martial training imparted by 
  his former mentor, and this helped him fit in across the civi-
  lized lands. Eventually he returned the favor by taking an 
  orc bandit named Grimdak under his wing, and they have 
  traveled together since. 
  Durok fell in with the party just recently, after he lost a con-
  tract for refusing to attack an unarmed village. His prin-
  ciples impressed the sage duo of Hamlin Hightower and 
  Raelia Cloudsplitter, who invited him to join their “scholarly 
  excursion.” He’s since gained their close friendship, trusting 
  their strengths in times of war and peace. Durok is also fond 
  of the goblin priest Git, whose animistic religion is reminis-
  cent of the orc’s long-abandoned homeland.
  PERSONAL LIEUTENANT − 
  GRIMDAK THE GLAIVE
  Grimdak the Glaive (Medium Folk Walker — 55 XP):  
  Str 14, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1);  
  Spd 30 ft. ground; Init +4; Atk +5 (melee and unarmed), +3 (hurled and ranged); Def 14; Res +2 (Reflex), +2 (Fortitude), +2 (Will); 
  Health (Damage save) +2; Comp +1; Skills: Intimidate +9, Ride +7, Survival +8, Tactics +7; Qualities: Always ready, banned action 
  (Calm, Influence), class ability (Soldier: Killer Instinct), grueling combatant, light-sensitive, menacing threat, tricky (Cheap Shot) 
  Attacks/Weapons: Glaive (dmg 1d8+4 lethal; threat 19–20; qualities: Keen 4, reach +1), short sword (dmg 1d8+4 lethal;  
  threat 19–20; qualities: Keen 4)
  Gear: Partial leather armor (DR 1, Resist Fire 3; DP –1; ACP –0; Spd —; Disguise +0), bedroll
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Durok Bloodshield
  Orc
  Fighter
  Captain 3
  Fantasy Craft Iconic
  Male
  1
  d4
  15
  12
  18
  10
  12
  14
  +2
  +1
  +4
  +0
  +1
  +2
  +5
  +4
  +5
  +7
  +2
  +4
  +9
  +1
  +3
  +2
  +7
  Study: Orc Lands
  Riding Mounts
  Study: Warfare
  Language: Orc
  Language: Common
  Language: Elf
  12s
  2
  2
  +1
  20s
  3
  3
  3
  6
  2
  1
  2
  1
  2
  3
  5
  1
  3
  1
  6
  0
  1
  4
  1
  0
  1
  0
  2
  25
  Banned action
  no Calm or Influence checks
  Personal Lieutenant - Grimdak
  Right-hnd man
  ■
  ■
  4
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  ■
  ■
  ■
  10
  1
  1
  2
  39
  18
  +3
  2
  1
  +4
  2
  2
  +4
  2
  2
  +3
  2
  1
  +6
  2
  4
  +1
  1
  1
  +4
  3
  1
  Medium
  1x1
  1
  30 ft.
  3
  Mace
  Boar Spear
  Scalemail
  +5
  +5
  6
  1d8+2
  1d8+2
  20
  19
  T/1
  M/2
  8.5
  12
  -2
  -1
  -5
  57
  Obv
  AP 4, lanyard
  guard +1, reach +1
  Edged 3
  heavy fittings
  +5
  +1
  +5
  +1
  +7
  +9
  +1
  30
  120
  30
  Grueling
  Light sensitive
  Expert
  Always ready
  * Surge
  * Armor Basics
  Adjacent opp. miss = 2 pts subdual
  Cadre
  Battle plan I
  Coord. Attack
  * Wolf Pack
  Entering brighter lit area = 20 pts flash
  +2 virtual Melee Combat feats
  always act during surprise rounds
  1/round, take extra half action (p86)
  Feat (p85)
  1/scene, share 1 feat w/teammates
  (Sharable feats marked with *)
  Crush them!, press on! (p35)
  Force teammate to attack (p109)
  Basics (get +4 instead of +2 w/flanking)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  1x2
  1
  100
  101-300
  301+
  600
  1500
  Hambone (Mule) (at TL 3)
  L
  30 ft. ground
  5
  S15, D10, C12, I6, W10, Ch4
  +2
  +1
  12
  +2
  +2
  -
  Acrobatics +6, Athletics +7, Notice +7, Resolve +6
  dmg reduction 1, imp scent, imp stability, superior traveler 2
  Kick I (dmg 1d8+2, threat 20)
  Saddlebag
  Flag
  Axe, hand
  Bedroll
  Waterskin
  Tinderbox
  Fishing pole
  Tent
  100' hmp rope
  Rations (14)
  Pouch
  Pipe
  Whistle
  Total Enc
  Mule Enc
  Extra carrying
  +2 Imp/Intim
  improv hatchet
  Cold Resist 4
  2 quarts
  fire in 1 round
  +2 Forage (fish)
  Heat/cold res 4
  1000 lb capacity
  feed for day
  M/-
  M/2
  T/2
  S/-
  T/1
  D/2
  S/1
  L/-
  S/2
  T/2
  holds 50 coins
  +2 Concentrate
  hear 1m or 500'
  (left column)
  D/-
  D/1
  D/1
  Soft 2
  Soft 2
  Hard 2
  Soft 1
  Soft 1
  Hard 1
  Hard 1
  Soft 2
  Soft 2
  Hard 1
  Soft 1
  Hard 1
  Hard 1
  10
  12
  5
  5
  6
  .5
  4
  15
  20
  10
  -
  .1
  .5
  79
  77
  
  PHILEMON RENN − HUMAN COURTIER
  Age: 36
  Height: 5 ft. 9 in.
  Weight: 132 lbs.
  Distinguishing Characteristics
  Sumptuous robes; copious jewelry; 
  cunning expression
  Background
  Philemon grew up in the capital of the 
  Realm, the son of a clerk, and learned 
  early that getting ahead in life has 
  far more to do with who you know 
  than what you do. He was involved 
  in scams and cons from the start, 
  and used his social skills to launch 
  an odd sort of business: with part-
  ner Sebastio Ladron, he made a fair  
  (if not entirely legal) living as a free-
  lance advocate, representing causes 
  in the courts and audience chambers 
  of the Realm — for a price. 
  Knowing their willingness to skirt the 
  law (and work for the highest bidder) 
  was bound to catch up with them 
  sooner or later, the duo eventually 
  split up, each seeking new opportu-
  nities on his own. Philemon isn’t en-
  tirely certain where Sebastio’s gone, 
  and for the time being he doesn’t 
  much care; he’s found his own niche 
  with the adventuring band of High-
  tower and Cloudsplitter. The group 
  provides a pleasant cover, and some 
  significant muscle — just in case.  
  Philemon’s even started training with 
  a bow, if only to fit in better with this 
  rabble. 
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Philemon Renn
  Charismatic
  Swindler
  Courtier 3
  Fantasy Craft Iconic
  Male
  3
  d4
  12
  12
  12
  12
  12
  16
  +1
  +1
  +1
  +1
  +1
  +3
  +7
  +4
  +6
  +5
  +5
  +5
  +5
  +4
  +5
  +5
  +5
  +5
  Study: The Realm
  Land Vehicles
  Riding Mounts
  Study: Etiquette
  Language: Common
  Language: Elf
  Language: Dwarf
  0
  5
  1
  +4
  50s
  4
  3
  3
  4
  4
  3
  1
  3
  1
  1
  4
  4
  3
  4
  4
  4
  4
  1
  1
  1
  1
  1
  1
  1
  2
  20
  Charming
  Double boost
  Encourage
  Beguiling
  Practiced
  2/session +5 to non-foe NPC's disposition
  Double AD for Cha-based skill checks
  1/scene, grant save bonus (p18)
  w/Taunt, Fixate target (p26)
  Bluff (if check+AD = still fail, retain AD)
  +2 Appearance bonus for all teammates
  Flawless Haggle/Impress (DC 23)
  At start of adventure, get 90s free
  (usable for supplies or bribes only)
  free 50 Rep for contacts (see Contacts)
  Only the finest
  With a word
  Gifts & favors
  Obligations
  ■
  ■
  6
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  12
  1
  1
  30
  12
  +5
  4
  1
  +2
  1
  1
  +2
  1
  1
  +2
  1
  1
  +3
  2
  1
  +2
  1
  1
  +4
  3
  1
  Medium
  1x1
  1
  30 ft.
  3
  Stiletto
  Short Bow
  Padded
  +3
  +2
  1
  1d4+1
  1d6
  18
  19
  D/1
  S/2
  .5
  7
  0
  0
  0
  6
  20x6
  30
  0
  AP 8, finesse
  AP 2, cavalry, poisonous
  Cold 5
  +1
  +5
  +1
  +5
  +5
  +4
  +1
  30
  120
  30
  Misdir Basics
  Mobility Basics
  Feat (p96)
  Feat (p96)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 70
  71-210
  211+
  420
  1050
  Sebastio Ladron
  M/1
  30'
  As
  S10, D12, C10, I10, W14, Ch14
  54
  IV
  II
  II
  II
  II
  IV
  Bluff IX, Impress V, Sense Motive V
  Attractive I, CA (Asn: cold read I, Brg: he did it!)
  Sap (dmg 1d6s, threat 19, qualities: finesse)
  Coach, booze (1), knockout poison (3)
  Purse
  Booze (3)
  Total Enc
  holds 200 coins
  -1 shaken cond.
  T/-
  T/1
  Soft 1
  Brittle 1
  -
  2
  15.5
  
  SALEM IRONRING − DWARF EXPLORER
  Age: 76
  Height: 4 ft. 3 in.
  Weight: 172 lbs.
  Distinguishing Characteristics
  Loads of well-kept gear; flowing hair 
  and beard
  Background
  Salem has never been one to settle  
  for the easy answer. Even in his 
  youth he was an unending font of  
  questions, amusing his parents but 
  infuriating his “hidebound and tradi-
  tional” teachers. When it came time 
  to apprentice in a career, he asked his 
  usual question: “Why?”
  This isn’t a question his people abide, 
  and he soon found it to his advan-
  tage to leave the dwarven lands.  
  He’s since wandered far and wide, seen 
  many great sights, and done things  
  most dwarves only dismiss with a 
  booming harumph. He’s remarkably 
  adept at the adventuring lifestyle, 
  twisting dwarven scholarship to come 
  to odd but effective conclusions. 
  One of Salem’s prides is an odd piece 
  of magery, a non-firing pistol he calls 
  Locktongue, which has helped him 
  out of more than one scrape. 
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Salem Ironring
  Dwarf
  Adventurer
  Explorer 3
  Fantasy Craft Iconic
  Male
  2 (4)
  d4
  12
  9
  17
  12
  14
  10
  +1
  -1
  +3
  +1
  +2
  +0
  +3
  +4
  +3
  +5
  +5
  +10
  +5
  +5
  +0
  +5
  +4
  +5
  Study: Dwarf Lands
  Land Vehicles
  Study: The Realm
  Study: Architecture
  Language: Dwarf
  Language: Common
  12s
  1
  1
  0
  10s
  4
  3
  3
  3
  3
  -1
  1
  0
  2
  2
  8
  6
  2
  1
  4
  5
  3
  2
  -1
  3
  -1
  1
  -1
  2
  3
  20
  Banned action
  Enlightened
  Low-light vision
  No Kick tricks or Jump/Swim checks
  Notice
  Ignore effects of dim and faint light
  Contact: Kara the Gypsy (p38)
  Flawless Athletics/Search (DC 23)
  make Research checks in 1/2 time
  Roll treasure twice, keep both results
  Start play w/2 bonus AD (already above)
  Friends all over
  Tomb raider
  Bookworm I
  Adventure luck
  Fortunate
  ■
  ■
  2
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  11
  2
  -1
  36
  17
  +1
  2
  -1
  +3
  2
  1
  +3
  2
  1
  +1
  2
  -1
  +6
  3
  3
  +4
  2
  -1
  3
  +3
  1
  2
  Medium
  1x1
  1
  20 ft.
  2
  Battle Axe
  Long Knife
  Thick Hide
  +4
  +4
  3
  1d10+1
  1d6+1
  19
  19
  S/2
  T/1
  12
  3
  AP 2, trip
  Finesse, keen 4
  natural
  +4
  +5
  +4
  +2
  +2
  +5
  +3
  20
  80
  20
  Imp. stability
  Iron gut
  Thick hide
  Size L for carrying capacity, and for
  Lightning Ref
  Quick Draw
  Trampling + resist Bull Rush/Trip
  when standing firmly on the ground
  +3 to saves vs. disease/poison
  DR 3 when unarmored
  Roll twice for Init, keep result you prefer
  2/round, Handle Item as a free action
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 140
  141-420
  421+
  840
  2100
  Kara the Gypsy
  M/1
  30'
  As
  S10, D10, C10, I10, W10, Ch12
  50
  VII
  III
  V
  II
  II
  III
  Bluff V, Impress V, Sense Motive VII, Spellcasting III
  BSM (Actor), Lady Luck's Smile, Spell Defense I
  Dagger (dmg 1d6, threat 19, qualities: bleed, hurl)
  Wagon, mage pouch; Spells: Locate Object, Scrye I
  Backpack
  Bedroll
  Pipe
  Spyglass
  Map, detailed
  50' hemp rope
  Grapple hook
  Waterskin
  Block/tackle
  Astrolabe
  Pouch x5
  Magnify glass
  Tinderbox
  Thieves' tools
  Sextant
  "Locktongue"
  Total Enc
  Extra carrying
  Cold Resist 4
  +2 Concentrate
  x2 vision incr
  (p158)
  1000 lb capacity
  +2 climb w/rope
  2 quarts
  +4 Str for lifting
  tells d/m/y
  S/-
  S/-
  D/1
  T/1
  T/2
  S/2
  T/1
  T/1
  M/2
  T/2
  holds 50 coins
  fire in 1 round
  for Disarm chks
  +2 know for nav
  see Magic Items
  D/-
  T/1
  D/2
  D/2
  F/1
  T/1
  Soft 2
  Soft 1
  Hard 1
  Hard 2
  Brittle 1
  Soft 2
  Hard 2
  Soft 1
  Hard 3
  Hard 2
  Soft 1
  Brittle 2
  Hard 1
  Hard 1
  Brittle 1
  Solid 3
  5
  5
  .1
  3
  .5
  10
  4
  6
  25
  10
  -
  .5
  .5
  1
  1
  3
  90
  The Locktongue
  3
  Spell Effect (Knock 1/scene)
  2
  
  ASPEN − ROOTWALKER KEEPER
  Age: Indeterminate
  Height: 14 ft. 3 in.
  Weight: 272 lbs.
  Distinguishing Characteristics
  Four arms; extensive body paint and 
  carvings
  Background
  Aspen has wandered the world for 
  ages, a self-appointed healer of all  
  living things. “He” remembers cen-
  turies of history: the rise and fall of 
  nations and cities, wars, plagues, 
  and the fury of legendary storms and 
  monsters. He reckons time in unique 
  ways, and so his exact memories  
  are spotty, but he occasionally shares 
  anecdotes with “been there” authen-
  ticity, amazing those who stop to  
  listen. 
  Aspen has a fondness for the dwarf 
  Salem Ironring, sharing the explorer’s 
  wanderlust, though he sometimes 
  finds Salem’s need for answers a  
  touch shortsighted. Aspen’s always 
  ready to tend a wound or lend a 
  hand (or branch, as it were), and his 
  remarkable ability to spot a lie has 
  helped the party through many dicey 
  situations. His knowledge is often 
  questioned but never doubted. 
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Aspen
  Rootwalker
  Mystic
  Keeper 3
  Fantasy Craft Iconic
  ?
  3
  d4
  12
  12
  11
  14
  13
  11
  +1
  +1
  +0
  +2
  +1
  +0
  +5
  +5
  +6
  +6
  +5
  +6
  +8
  +7
  +6
  +4
  +9
  +12
  Study: Rootwalker Lands
  Painting
  Woodcarving
  Study: The Realm
  Study: Arcana
  Study: Nature
  Language: Rootwalker
  Language: Common
  Language: Drake
  8s
  3
  0
  +1
  30s
  5
  5
  4
  5
  5
  5
  5
  0
  0
  2
  1
  0
  1
  1
  2
  19
  5
  5
  4
  5
  11
  2
  1
  0
  2
  1
  2
  19
  4
  15
  Light sleeper
  Natural camo
  Paired skills
  Many-armed
  Sleeping is never a terminal situation
  +5 w/Blend checks in forest/jungle
  Investigate/Medicine
  4 arms (p103)
  1/scene, share Investigator feat w/team
  Flawless Crafting/Medicine (DC 23)
  Sense Motive max ranks 11
  1/session, re-roll Int, Wis, or Cha check
  +2 and threat 19 w/Investigate, Search
  Teacher
  Man of reason
  Trade secrets
  Bright idea
  Investigator
  ■
  ■
  3
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  14
  3
  1
  18
  16
  +2
  1
  1
  +2
  1
  1
  +2
  1
  1
  +2
  1
  1
  +1
  1
  0
  +0
  1
  1
  -2
  +7
  3
  1
  3
  Large
  2x2
  1
  30 ft.
  3
  Bullwhip
  Quarterstaff
  Thick Hide
  +2
  +2
  2
  1d8+1
  1d10+1
  20
  20
  T/1
  L/2
  6
  7
  inflicts stress dmg, reach +2, trip
  inflicts subdual dmg
  natural
  +1
  +1
  +1
  +12
  +6
  +4
  +1
  30
  120
  30
  Thick hide
  Lumbering
  Achilles' heel
  DR 2 when unarmored
  Iron Will
  flanked when 2 opponents are adjacent
  all fire damage suffered is doubled
  Ignore 1st fatigued/shaken grade 1/scene
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 140
  141-420
  421+
  840
  2100
  Backpack
  Doctor's bag
  Carver's kit
  Body paint (3)
  Balm (3)
  Bandages (10)
  Leeches (4hr)
  Ointment (3)
  Salve (3)
  Tonic (3)
  Fresh food (9)
  Total Enc.
  Extra carrying
  for Medicine chk
  for Craft chks
  +2 Blend urban
  x2 vitality heal
  neg Bleeding
  x2 subdual heal
  reroll disease sv
  x2 wound heal
  save vs poison
  M/-
  D/2
  D/2
  T/2
  T/2
  T/2
  F/1
  F/1
  T/2
  F/1
  neg Sickened
  T/2
  Soft 2
  Soft 1
  Hard 1
  Soft 1
  Soft 1
  Soft 1
  Brittle 1
  Brittle 1
  Soft 1
  Brittle 1
  Brittle 1
  5
  2
  3
  .25
  1
  .5
  .5
  .25
  1
  .25
  9
  36
  
  SPELLS
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  SPELLCASTING ABILITIES: CLASS ABILITIES, FEATS, PATHS, AND OTHER OPTIONS
  NAME 
  NOTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
   
  CASTING 
   
  SAVING 
  PREP
  NAME/SCHOOL 
  LEVEL 
  TIME 
  DISTANCE 
  AREA 
  DURATION 
  THROW 
  COST 
  EFFECT
  SPELL LIST
  RANKS
  S
  P
  EL
  LC
  AS
  TIN
  G
  BO
  NU
  S
  TOTAL
  INT
  MOD.
  MISC.
  MOD.
  ____________ = ____________ + ____________ + ____________
  RANKS
  S
  P
  EL
  LS KN
  OW
  N
  TOTAL
  WISDOM
  SCORE
  MISC.
  MOD.
    
  _____________ = _____________ + _____________ + _____________
  C
  A
  ST
  IN
  G
  LE
  VE
  L
  _____________
  S
  P
  E
  LL
  PO
  IN
  TS
  _____________
  TOTAL
  CHA
  MOD.
  FEATS
  _____________ =
  + _____________ + _____________
  10
  S
  A
  VE
  DC
  10
  1
  0
  Create Water
  Touch of Light
  0
  0
  1 half
  1 full
  Close
  Touch
  bucket
  -
  Instant
  Instant
  none
  W neg
  none
  none
  create up to 2 gals water
  target heals 1 damage/vitality
  The Gift
  3/scene, auto-cast above spells
  
  JIRO KONATA − HUMAN LANCER
  Age: 26
  Height: 5 ft. 7 in.
  Weight: 145 lbs.
  Distinguishing Characteristics
  Exotic armor; ready wink; macho 
  swagger
  Background
  Jiro is the second son of a minor  
  noble family in the exotic east. He 
  grew up an infantry spearman in the 
  vast armies of his lord, trained from 
  a young age to serve without ques-
  tion and lay down his life on com-
  mand. As he matured he trained as a 
  cavalryman, and now he excels on or 
  off horseback. His skill with spears is 
  the product of years of brutal training 
  and discipline, and few who face him 
  leave under their own power.
  It is fortunate, then, that a killer as 
  proficient as Jiro would also be so 
  good-natured. He laughs loud and 
  long, even at bad jokes, and loves to 
  strut theatrically, especially before 
  women. His friendship with the la-
  conic Hro is something of a mystery 
  but the men are loyal friends and 
  strong warriors, and the party greatly 
  prizes their fighting skills. 
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Jiro Konata
  Single-Minded
  Cavalier
  Lancer 3
  Fantasy Craft Iconic
  Male
  3
  d4
  13
  14
  14
  10
  11
  10
  +1
  +2
  +2
  +0
  +0
  +0
  +4
  +4
  +3
  +1
  +2
  +6
  +8
  +1
  +2
  Study: The Realm
  Water Vehicles
  Riding Mounts
  Study: Horsemanship
  Study: Etiquette
  Study: Weaponry
  Language: Common
  14s
  2
  1
  +1
  20s
  2
  3
  3
  1
  2
  1
  0
  0
  2
  4
  6
  1
  2
  0
  2
  2
  0
  0
  4
  20
  Practiced Ride
  If skill + AD = still fail, retain AD
  Flawless Intimidate/Ride (DC 23)
  Tsuyoi the Warhorse
  Double AD for atk/skill chks with Tsuyoi
  Born in saddle
  Companion
  Favored gear
  ■
  ■
  3
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  ■
  ■
  12
  1
  2
  1
  42
  14
  +6
  4
  2
  +4
  3
  1
  +4
  3
  1
  +5
  3
  2
  +4
  2
  2
  +3
  1
  2
  +2
  2
  0
  Medium
  1x1
  1
  30 ft.
  3
  Spear
  Katana
  Wakizashi
  Short Bow
  Hard Leather
  +5
  +5
  +5
  +5
  6
  1d8+3
  1d10+3
  1d8+3
  1d6
  19
  19
  20
  19
  M/2
  S/1
  T/1
  S/2
  12.5
  6
  4
  7
  -1
  -1
  -5
  44
  15x2
  1
  20x6
  30
  -10
  cavalry, reach +1
  AP 4, cavalry
  AP 2
  cavalry
  Fire 5
  heavy fittings
  +4
  +2
  +4
  +0
  +1
  +6
  +4
  30
  120
  30
  Crunch!
  Attrition
  Relentless atk
  Triumph swing
  Str-based dmg rolls inflict +2 dmg
  Spear Basics
  Spear Mast
  Spear Supr
  Armor Basics
  Tire 1-3 opponents w/1 roll (they roll sep)
  If miss last atk, +2 vs. same opp (p222)
  Trick vs. Special Characters (p222)
  Feat (p90)
  Feat (p90)
  Feat (p90)
  Feat (p85 - already factored above)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  1x2
  1
  to 80
  81-240
  241+
  480
  1200
  Tsuyoi
  L
  50 ft. ground
  5
  S14, D12, C12, I4, W10, Ch6
  +1
  +1
  11
  +2
  15/18
  -
  Athletics +8, Notice +4
  Fearless (+4 Morale), improved stability (SZ H for carrying, resist Bull Rush/Trip), Tough (ignore crit 1/scene)
  Kick III (dmg 2d8+2, threat 19), Trample I (dmg 1d10+2, threat 20, M and smaller targets only)
  Saddlebags
  Bedroll
  Waterskin
  Firesteel
  Groom case
  Hood lantern
  2 pints oil
  100' silk rope
  Umbrella
  Rations (7)
  Pouch
  Magnet
  Whistle
  Rice balls (3)
  Total Enc
  Horse Enc
  Extra carrying
  Cold Resist 4
  2 quarts
  fire in 1 round
  +1 App bonus
  dim light 50-ft. r
  2d6 fire dmg
  750 lb capacity
  Heat resist 4
  feed for 1 day
  M/-
  S/-
  T/1
  D/2
  D/1
  T/1
  T/1
  S/2
  S/1
  T/2
  holds 50 coins
  holds 2 lbs
  hear 1m/500 ft.
  = comfort food
  (left column)
  D/-
  T/1
  D/1
  T/2
  Soft 2
  Soft 1
  Soft 1
  Hard 1
  Brittle 1
  Brittle 1
  Brittle 1
  Soft 2
  Soft 2
  Hard 1
  Soft 1
  Hard 3
  Hard 1
  Soft 1
  10
  5
  6
  .5
  2
  2
  2
  10
  5
  5
  -
  1
  .5
  5
  80
  47.5
  
  AILAYA − ELF MAGE
  Age: 129
  Height: 5 ft. 6 in.
  Weight: 103 lbs.
  Distinguishing Characteristics
  Flashy clothes; hauntingly beautiful eyes; 
  lithe grace
  Background
  The sorceress Ailaya has spent much of 
  her long life pursuing the mysteries of the  
  arcane. She inherited much from her  
  father, the archmage Det’rian, including 
  a gift for magic and the stubborn refusal 
  to live in anyone’s shadow — even his.  
  Between her studies at Det’rian’s magical 
  college, Ailaya practiced swordplay with 
  “lower born” elves, always choosing the 
  biggest blade she could handle. As one 
  might imagine, her craft hasn’t expanded 
  in the traditional way — she’s abandoned 
  the high-minded prophesies and enchant-
  ments spun by her father in favor of a new 
  path — her own, personal path of martial 
  enlightenment and brazen adventure.
  Another change in Ailaya’s life came with 
  the arrival of the sages, Hamlin and Rae-
  lia, who sought a partner for “exploits both 
  mundane and magical.” Lured by Raelia’s 
  good nature and Hamlin’s promises of 
  adventure, the elven mage signed up for 
  what’s become 15 years exploring the  
  ancient wonders of the world, and she’s 
  never regretted a minute of it. The trio 
  had to bring on additional muscle a while 
  back, when they “acquired” a 10-pound 
  ruby from the depths of a lich’s crypt, and 
  Ailaya sometimes gets a little uppity about 
  it (she likes to think she’s packing plenty of 
  muscle herself). Still, this motley crew is 
  about as far from her father’s “good name” 
  as she could hope, and getting her hands 
  dirty only helps to prove how very in con-
  trol she is of her own fate.
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Ailaya
  Elf
  Fencer
  Mage 3
  Fantasy Craft Iconic
  Female
  1
  d4
  12
  12
  11
  17
  16
  12
  +1
  +1
  +0
  +3
  +3
  +1
  +4
  +6
  +6
  +8
  +8
  +9
  +7
  +6
  +6
  +9
  +8
  +4
  Study: Elf Lands
  Air Mounts
  Riding Mounts
  Study: Games
  Study: Fighting Styles
  Language: Elf
  Language: Common
  38s
  3
  0
  +2
  30s
  3
  5
  5
  5
  5
  1
  1
  1
  3
  3
  6
  6
  6
  5
  6
  5
  3
  3
  1
  0
  1
  3
  3
  1
  3
  15
  Elf sight
  Light sleeper
  vision range increment = 1280 ft.
  also ignore 2nd and 4th ranges with Aim
  sleeping is never a terminal situation
  hearing range increment = 160 ft.
  unless Deaf, always act in surprise round
  Sharp hearing
  ■
  ■
  3
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  15
  1
  1
  3
  18
  11
  +8
  2
  1
  5
  +2
  1
  1
  +2
  1
  1
  +2
  1
  1
  +1
  1
  0
  +2
  1
  1
  +6
  3
  3
  Medium
  1x1
  1
  50 ft.
  5
  No-dachi
  Throwing Knife
  +3
  +2
  1d12+1
  1d4+1
  19
  19
  M/2
  D/1
  15
  1
  15x3
  10
  AP 4, cavalry, guard +3*, +2 Impress
  poisonous
  +4
  +7
  +4
  +8
  +8
  +6
  +1
  50
  200
  50
  Decisive
  Fast
  Burden of ages
  +5 Init (already factored above)
  Fencing Basics
  Grtswrd Basics
  Parry
  Spd +10 ft. (already factored above)
  healing = only half effect
  Feat (p88)
  Feat (p89) * = already factored above
  Trick (p222)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 70
  71-210
  211+
  420
  1050
  Backpack
  Mage pouch
  Bedroll
  Groom case
  Total Enc.
  Extra carrying
  for Spellcasting
  Cold Resist 4
  +1 App
  S/-
  D/2
  S/-
  D/1
  Soft 2
  Hard 1
  Soft 1
  Brittle 1
  5
  4
  5
  2
  32
  Armband of Protection
  3
  Cagey I (auto-save 1/scene)
  +3 Defense Bonus
  30
  
  SPELLS
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  SPELLCASTING ABILITIES: CLASS ABILITIES, FEATS, PATHS, AND OTHER OPTIONS
  NAME 
  NOTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
   
  CASTING 
   
  SAVING 
  PREP
  NAME/SCHOOL 
  LEVEL 
  TIME 
  DISTANCE 
  AREA 
  DURATION 
  THROW 
  COST 
  EFFECT
  SPELL LIST
  RANKS
  S
  P
  EL
  LC
  AS
  TIN
  G
  BO
  NU
  S
  TOTAL
  INT
  MOD.
  MISC.
  MOD.
  ____________ = ____________ + ____________ + ____________
  RANKS
  S
  P
  EL
  LS KN
  OW
  N
  TOTAL
  WISDOM
  SCORE
  MISC.
  MOD.
    
  _____________ = _____________ + _____________ + _____________
  C
  A
  ST
  IN
  G
  LE
  VE
  L
  _____________
  S
  P
  E
  LL
  PO
  IN
  TS
  _____________
  TOTAL
  CHA
  MOD.
  FEATS
  _____________ =
  + _____________ + _____________
  10
  S
  A
  VE
  DC
  6
  11
  3
  11
  3
  2
  20
  16
  1
  6
  Feather Fall
  4
  Glow I
  Read Magic
  Touch of Light
  Water Walk
  Whispers
  Alarm
  Color Spray
  Cure Wounds I
  Deathwatch**
  Detect Magic
  Identify I
  Jump
  Magic Missile**
  Magic Weapon I
  Ray of Enfeeblement
  Repair I
  Scare I
  Scrye I
  Shatter
  Shield
  Sleep
  True Strike I**
  Unseen Servant
  Ranges:
  Personal
  Close
  Local
  Short Range
  0
  0
  0
  0
  0
  0
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1
  1 free
  1 half
  1 full
  1 full
  1 half
  1 free
  1 half
  1 half
  1 full
  1 half
  1 half
  8 hrs
  1 half
  1 half
  1 full
  1 half
  1 half
  1 half
  10 min
  1 half
  1 half
  1 rnd
  1 half
  1 half
  Close
  Touch
  Personal
  P / T
  P / T
  Local
  Close
  Personal
  Touch
  Personal
  Personal
  Touch
  Touch
  Short R
  Touch
  Close R
  Touch
  Close
  Long
  Close
  Personal
  Close
  Personal
  Close
  30' sphr
  60' sphr
  -
  -
  -
  -
  20' sphr
  15' cone
  -
  30' cone
  60' cone
  -
  -
  -
  -
  -
  -
  -
  -
  1 square
  -
  10' sphr
  -
  -
  3 rnds
  30 min (d)
  instant
  instant
  3 min
  1 min
  6 hrs (d)
  instant
  instant
  30 min
  Cnc+3min
  instant
  3 min (d)
  instant
  3 min (d)
  3 min
  instant
  instant
  3 min (d)
  instant
  3 min (d)
  3 min
  1 rnd
  3 hrs
  -
  -
  -
  W neg
  -
  -
  -
  W neg
  W half
  -
  -
  -
  -
  -
  -
  -
  -
  W spc
  -
  R neg
  -
  W neg
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  1
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  -
  3 chars/objects fall 60'/rnd
  30' bright, 30' dim
  decipher arcane script
  heal 1 dmg/1 vitality
  walk on water
  inaudible conversation
  Audible/mental alarm (p115)
  Blind 1d4 rds + stun 1 rd
  10 dmg/10 vitality or 1 wound
  Know creature state (p128)
  Sense magic stuff (p128)
  Learn details on magic item
  +9 Jump, no height limit
  3 missiles,1d6 force dmg ea.
  +1 magic bonus to atk & dmg
  ranged atk = target -2 Str
  repair up to a 1 lb. object
  Frighten 1d6 r; save=Shaken
  (p145)
  (p146)
  1/2 cover, blocks m.missile
  targets fall asleep
  next atk +6 atk, error -2
  (p149)
  happens at/to caster
  up to 50 ft.
  up to 250 ft.
  from caster up to 50 ft.
  Adept
  Subtle
  Arcane Might
  Circle of Power
  Casting
  +4 0-lvl spells (already above)
  Cast 0-lvl spells
  +2 Spellcasting with ** Spells (3)
  Cast 1st-level spells
  Basics (Spellcasting threat 19)
  
  GITAMONAZUMAMON (AKA GIT)
  − GOBLIN PRIEST
  Age: 19
  Height: 3 ft. 9 in.
  Weight: 82 lbs.
  Distinguishing Characteristics
  Fate Mask of Rakh-Salah; necklace of 
  skulls; dozens of ceremonial bangles 
  and grotesque fetishes
  Background
  “Git,” as he is affectionately called by 
  his companions, is a witch doctor of 
  the callous primeval god Rakh-Salah 
  the Terrible, god of beasts, hexes, and 
  doom — a god to be placated, not  
  revered. Git hails from the far reaches 
  of the world, where he was rescued 
  from a rival tribe’s supper pot by Raelia, 
  Hamlin, and Ailaya during one of their 
  ruin-hunting expeditions. Despite this 
  embarrassing introduction, Git quickly 
  fell in with the cunning (if bafflingly 
  civilized) adventurers, and never left. 
  Git is a fierce and proud adherent to 
  Rakh-Salah’s faith, never afraid to level 
  “the evil eye” on a foe, no matter its size, 
  strength, or advantage. He tends to leap 
  into combat with both feet (and both 
  knives), eager to shed blood as a divine 
  agent of his grisly faith. Git has lately 
  noticed a number of dark and strange 
  omens, and he believes something 
  ominous is brewing. He’s not worried 
  though — whatever it is, he has Rakh-
  Salah’s great vengeance and furious  
  anger at his back, should the need 
  arise.
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Git
  Goblin
  Cleric
  Priest 3
  Fantasy Craft Iconic
  Male
  3 (6)
  d4
  13
  10
  13
  12
  12
  12
  +1
  +0
  +1
  +1
  +1
  +1
  +3
  +4
  +4
  +4
  +7
  +4
  +4
  +4
  +3
  +7
  +6
  +4
  Study: Goblin Lands
  Riding Mounts
  Scarification
  Study: legends/folklore
  Language: Goblin
  Language: Common
  Alignment: Rakh-Salah
  66s
  2
  1
  +1
  20s
  3
  3
  3
  3
  6
  0
  1
  1
  1
  1
  3
  3
  3
  3
  6
  6
  3
  1
  1
  1
  0
  1
  0
  1
  2
  20
  Light-sensitive
  Low-light vision
  Charming
  Field medicine
  Paired skills
  Enter brighter area = suffer 20 flash
  Ignore effects of dim and faint light
  1/session,1 non-foe NPC's disp +5
  You always "have" a doctor's bag
  Resolve/Medicine
  1 AD to re-roll non-error class skill check
  3/adventure, Free hint or AD from GM
  Your AD explode on 3 or 4
  Raise target's error ranges (p94)
  gain 3 bonus AD at start of each session
  Devout
  Sign & portent
  Luck's smile
  Black cat
  Fortunate
  ■
  ■
  3
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  14
  3
  0
  1
  33
  9
  +1
  1
  0
  +3
  2
  1
  +3
  2
  1
  +2
  2
  0
  +3
  2
  1
  +1
  1
  0
  +3
  2
  1
  Small
  1x1
  1
  20 ft.
  2
  Main-Gauche
  Main-Gauche
  Hand Crossbow
  +4
  +4
  +3
  1d4+1
  1d4+1
  1d6
  20
  20
  20
  D/1
  D/1
  T/1
  1.5
  1.5
  8
  10x6
  30
  bleed, guard +1, hook, poisonous
  bleed, guard +1, hook, poisonous
  load 3
  +4
  +0
  +4
  +7
  +7
  +4
  +3
  20
  80
  20
  Devout
  Turning
  1 AD to reroll non-err main-gauche miss
  Ambush Basics
  Turn Undead 1/combat (p233)
  Feat (p95)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 60
  61-180
  181+
  360
  900
  Pouch
  Firesteel
  Pouch
  Augury bones
  Pouch
  Hunk of meat
  Holy symbols
  Total Enc.
  holds 50 coins
  fire in 1 round
  +2 Relax
  1 hearty food
  D/-
  D/2
  D/1
  T/2
  +2 to Turn DC
  T/1
  Soft 1
  Hard 1
  Hard 1
  Soft 1
  Hard 2
  -
  .5
  1
  1.5
  3
  17
  Fate Mask of Rakh-Salah
  3
  Feat (Lucky Break, p94)
  Spell Effect (Prayer 1/scene, p141)
  23
  
  SPELLS
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  SPELLCASTING ABILITIES: CLASS ABILITIES, FEATS, PATHS, AND OTHER OPTIONS
  NAME 
  NOTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
   
  CASTING 
   
  SAVING 
  PREP
  NAME/SCHOOL 
  LEVEL 
  TIME 
  DISTANCE 
  AREA 
  DURATION 
  THROW 
  COST 
  EFFECT
  SPELL LIST
  RANKS
  S
  P
  EL
  LC
  AS
  TIN
  G
  BO
  NU
  S
  TOTAL
  INT
  MOD.
  MISC.
  MOD.
  ____________ = ____________ + ____________ + ____________
  RANKS
  S
  P
  EL
  LS KN
  OW
  N
  TOTAL
  WISDOM
  SCORE
  MISC.
  MOD.
    
  _____________ = _____________ + _____________ + _____________
  C
  A
  ST
  IN
  G
  LE
  VE
  L
  _____________
  S
  P
  E
  LL
  PO
  IN
  TS
  _____________
  TOTAL
  CHA
  MOD.
  FEATS
  _____________ =
  + _____________ + _____________
  10
  S
  A
  VE
  DC
  11
  3
  1
  Blindness/Deafness
  Ray of Enfeeblement
  Prayer
  Note: Close = to 50 ft.
  2
  1
  1 half
  1 half
  1 half
  (activ.)
  Touch
  Close (r)
  Close
  -
  -
  40' sph.
  3 min
  3 min
  3 rnds
  F neg
  Pick: Target blind or deaf
  Target suffers -2 Str
  You + all teammates/allies:
  +1 atk, dmg, skill, W saves
  All foes: -1 as above
  Acolyte
  Path Devoted
  Path of Curses I
  (Black Cat feat)
  Path of Curses II
  (Cast each above spell 1/scene)
  
  RAELIA CLOUDSPLITTER − GIANT SAGE
  Age: 93
  Height: 14 ft. 6 in.
  Weight: 954 lbs.
  Distinguishing Characteristics
  Optimistic, pleasant demeanor; rugged but  
  attractive features; aging and oft-improvised 
  weapons and armor
  Background
  Raelia was born of a clan of giants far to the 
  north, where the snow kissed the ground every 
  day of the year. Struck with a fierce wanderlust at 
  a young age, she left home the day after she was 
  old enough to unwind the braids of childhood 
  and has never looked back.
  Raelia has found many lands of endless curi-
  osities amongst the small folk of the south, and 
  her closest friend is a wily Pech named Hamlin 
  Hightower, who has been her travel partner and 
  academic associate for fifteen years now. While 
  their quick wits (and her great size) have helped 
  them weather many perils on their own, they 
  value friends and skilled companions. Their most 
  recent companions may not share Raelia’s essen-
  tial thirst for knowledge but they do much to 
  strengthen her sword arm and extend her reach 
  when unearthing the secrets of the past.  
  PERSONAL LIEUTENANT −
  HAMLIN HIGHTOWER
  Hamlin Hightower (Small Folk Walker —  
  55 XP): Str 12, Dex 14, Con 12, Int 14, Wis 12, 
  Cha 10; SZ S (1×1, Reach 1); Spd 30 ft. ground; 
  Init +4; Atk +4 (melee and unarmed), +5 (hurled 
  and ranged); Def 17; Res +4 (Reflex), +3 (Forti-
  tude), +3 (Will); Health (Damage save) +2; Comp 
  +6; Qualities: Attractive I, beguiling, class ability 
  (Sage: Assistance I, Best of the Best), feat (Fortune Favors the Bold)
  Attacks/Weapons: Bola x 3 (dmg 1d4+2 subdual; threat 19–20; range: 20 ft. x 3; qualities: Cavalry, finesse, 
  trip), dagger (dmg 1d4+2 lethal; threat 19–20; qualities: Bleed, finesse, hurl)
  Gear: Partial leather armor (DR 1, Resist Fire 3; DP –0; ACP –0; Spd —; Disguise –0), purse, tinderbox,  
  cigars
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Raelia Cloudsplitter
  Giant
  Bard
  Sage 3
  Fantasy Craft Iconic
  Female
  3
  d4
  12
  11
  12
  14
  13
  10
  +1
  +0
  +1
  +2
  +1
  +0
  +7
  +2
  +2
  +3
  +1
  +6
  +6
  +7
  +4
  +7
  +2
  +3
  +8
  +7
  +5
  +4
  Study: Giant Lands
  Tailoring
  Study: The Realm
  Study: History
  Language: Giant
  Language: Common
  22s
  2
  0
  +1
  20s
  6
  2
  2
  1
  1
  5
  6
  6
  1
  0
  0
  2
  0
  1
  0
  1
  2
  6
  2
  2
  6
  6
  5
  2
  2
  1
  0
  1
  2
  1
  0
  2
  3
  15
  Personal Lt.
  Beguiling
  Encourage
  Free hint
  Practiced
  Hamlin Hightower, Pech Sage
  Fixate target with successful Taunt (p22)
  Speak to Teammate = +1 save bonus
  1/session, free hint or 1 AD from GM
  Impress (if spent AD = fail, retain AD)
  Size Huge
  5 free ranks in Sneak
  Share AD with teammates (p47)
  Reduce time for skill check (p47)
  Share skill bonuses w/teammate (p47)
  Truly Massive
  Well-rounded
  Wise council
  Assistance I
  Best of the best
  ■
  ■
  2
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  ■
  7
  1
  0
  -2
  2
  30
  18
  +2
  2
  0
  +3
  2
  1
  +3
  2
  1
  +2
  2
  0
  +3
  2
  1
  +2
  2
  0
  +3
  2
  1
  Huge
  3x3
  2
  50 ft.
  5
  Halberd
  Long Sword
  Trample I
  Scalemail
  +4
  +4
  +4
  3
  1d12+1
  2d6+1
  1d12+1
  19
  20
  20
  L/2
  M/1
  30
  12
  -2
  -1
  -5
  396
  -8
  AP 4, reach +1, threat 17 vs. SZ M-
  threat 18 v. SZ up to S
  p223 for details on Trampling
  Edged 4
  Giant
  +7
  +2
  +7
  +7
  +1
  +3
  +0
  50
  200
  50
  Imp. Stability
  Size G for carrying, Trampling,
  Sterner Stuff
  and resist Bull Rush/Trip
  when standing firmly on the ground
  Keen damage reduced by 4
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 630
  631-1890
  1891+
  3780
  9450
  Backpack
  Bedroll
  Waterskin
  100' hmp rope
  Large sack
  Doctor's bag
  Cook's kit
  Sextant
  Groom case
  Map, detailed
  Mirror
  Hearty food (6)
  Total Enc
  Extra carrying
  Cold Resist 4
  2 quarts
  1000 lb capacity
  25 lb max
  for Medicine chk
  for Craft chks
  +2 know for nav
  +1 App bonus
  L/-
  L/-
  T/1
  S/2
  S/1
  D/2
  T/2
  F/1
  D/1
  (p158)
  (p165)
  T/2
  D/1
  T/2
  Soft 2
  Soft 1
  Soft 1
  Soft 2
  Soft 1
  Soft 1
  Hard 2
  Brittle 1
  Brittle 1
  Brittle 1
  Hard 1
  Soft 1
  5
  5
  6
  20
  1
  2
  10
  1
  2
  .5
  1
  10
  501.5
  
  HAMLIN HIGHTOWER − PECH SAGE
  Age: 43
  Height: 3 ft. 6 in.
  Weight: 54 lbs.
  Distinguishing Characteristics
  Optimistic, pleasant demeanor; rugged but  
  attractive features
  Background
  Hamlin was born in a quiet pech village, where 
  adventure was a dirty word and excitement in-
  volved the fall harvest dance. Struck with a fierce 
  wanderlust at a young age, he left home the day 
  he came of age and has never looked back.
  He’s found many lands and endless curiosities 
  amongst the far and wide, including his closest 
  friend, a feisty giantess named Raelia Cloudsplit-
  ter, who has been his travel partner and academic 
  associate for fifteen years. While their quick wits 
  (and her great size) have helped them weather 
  many perils on their own, they value friends and 
  skilled companions. Their most recent compan-
  ions may not share Hamlin’s essential thirst for 
  knowledge but they do much to strengthen his 
  sword arm and extend his reach when unearthing 
  the secrets of the past.  
  PERSONAL LIEUTENANT −
  RAELIA CLOUDSPLITTER
  Raelia Cloudsplitter (Huge Folk Walker —  
  55 XP): Str 12, Dex 10, Con 12, Int 14, Wis 12, 
  Cha 10; SZ H (3×3, Reach 2); Spd 50 ft. ground; 
  Init +2; Atk +4 (melee and unarmed), +3 (hurled 
  and ranged); Def 12; Res +2 (Reflex), +3 (Forti-
  tude), +3 (Will); Health (Damage save) +9; Comp 
  +6; Qualities: Attractive I, beguiling, class ability 
  (Sage: Assistance I, Best of the Best), improved 
  stability, natural attack (Trample I)
  Attacks/Weapons: Giant-made halberd (dmg 1d12+1 lethal; threat 19–20; qualities: AP 4, reach +1; notes: 
  threat 17–20 vs. M and smaller targets), giant-made longsword (dmg 2d6+1 lethal; threat 19–20; notes: 
  threat 18–20 vs. S and smaller targets), Trample I (dmg 1d12+1 lethal; threat 20; targets L and smaller  
  targets only)
  Gear: Giant-made partial scalemail armor (DR 3, Resist Edged 4; DP –2; ACP –1; Spd –5; Disguise –8)
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Hamlin Hightower
  Pech
  Bard
  Sage 3
  Fantasy Craft Iconic
  Male
  3
  d4
  12
  14
  12
  14
  13
  10
  +1
  +2
  +1
  +2
  +1
  +0
  +7
  +2
  +2
  +3
  +1
  +6
  +6
  +7
  +4
  +7
  +4
  +2
  +3
  +8
  +7
  +7
  +4
  Study: Pech Lands
  Land Vehicles
  Cartography
  Study: The Realm
  Study: Cartography
  Language: Pech
  Language: Common
  22s
  2
  0
  +1
  20s
  6
  2
  2
  1
  1
  5
  6
  6
  1
  0
  0
  2
  0
  1
  0
  1
  2
  6
  2
  1
  1
  6
  6
  5
  2
  2
  1
  2
  1
  2
  2
  1
  2
  2
  3
  15
  Personal Lt.
  Beguiling
  Encourage
  Free hint
  Practiced
  Raelia Cloudsplitter, Giant Sage
  Fixate target with successful Taunt (p22)
  Speak to teammate = +1 save bonus
  1/session, free hint or 1 AD from GM
  Impress (if spent AD = fail, retain AD)
  May benefit from 2 food and 2 drink /day
  +2 on every AD rolled
  5 free ranks in Sneak
  Share AD with teammates (p47)
  Reduce time for skill check (p47)
  Share skill bonuses w/teammate (p47)
  Hearty appetite
  Fortune favors
  Well-rounded
  Wise council
  Assistance I
  Best of the best
  ■
  ■
  2
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  ■
  14
  1
  2
  1
  30
  8
  +4
  2
  2
  +3
  2
  1
  +3
  2
  1
  +4
  2
  2
  +3
  2
  1
  +4
  2
  2
  +3
  2
  1
  Small
  1x1
  1
  30 ft.
  3
  Bola
  Dagger
  Leather
  +5
  +4
  2
  1d6+2 s
  1d6+2
  19
  19
  S/1
  D/1
  2
  2
  0
  0
  -5
  2.5
  20x3
  3
  15x2
  1
  +4
  cavalry, finesse, trip
  bleed, finesse, hurl (+5 attack)
  Fire 5
  +7
  +4
  +7
  +7
  +1
  +2
  +2
  30
  120
  30
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 50
  51-150
  150+
  300
  750
  Backpack
  Bedroll
  Waterskin
  50' hemp rope
  Large sack
  Doctor's bag
  Mapping kit
  Sextant
  Groom case
  Map, detailed
  Mirror
  Total Enc
  Extra carrying
  Cold Resist 4
  2 quarts
  1000 lb capacity
  25 lb max
  for Medicine chk
  for Craft chks
  +2 know to nav
  +1 App bonus
  T/-
  T/-
  T/1
  S/2
  S/1
  D/2
  D/2
  F/1
  D/1
  (p158)
  T/2
  D/1
  Soft 2
  Soft 1
  Soft 1
  Soft 2
  Soft 1
  Soft 1
  Brittle 1
  Brittle 1
  Brittle 1
  Brittle 1
  Hard 1
  5
  5
  6
  10
  1
  2
  2
  1
  2
  .5
  1
  42
  
  HRO − HUMAN SCOUT
  Age: 23
  Height: 5 ft. 9 in.
  Weight: 152 lbs.
  Distinguishing Characteristics
  Wild hair, body paint, crude furs 
  and self-tanned leathers, inscrutable  
  facial expression
  Background
  Hro comes from the savage highland 
  tribes and was raised to endure a hard 
  life of deprivation and discomfort.  
  He took a hardy wife and she bore 
  him a strong son. They lived as hap-
  pily as they could until an evil sorcer-
  er set up a camp in the highlands to 
  take slaves and sacrifices for his dark 
  masters. Hro’s tribe rose up in open 
  war against the sorcerer and the bat-
  tles were terrible, the bloodshed hor-
  rid… In the end Hro led the warband 
  that slew the fiend, taking for himself 
  the Threefang, one of the sorcerer’s 
  twisted weapons, as a trophy. 
  Unfortunately, a group of the sorcer-
  er’s minions attacked the tribe’s camp 
  while the warriors were away, and 
  Hro’s wife and son were among those 
  slaughtered. Stricken with grief, Hro 
  left the highlands to wander, looking 
  for nothing short of his own demise. 
  What he found instead was Jiro Ko-
  nata, a strange warrior from a distant 
  land, who was as different from Hro 
  as night is from day. Nonetheless, the 
  two become fast friends, and later 
  joined their current party in search 
  of adventure. Hro’s quest for death  
  lingers, and he never turns from a 
  fight on his own. 
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Hro
  Hardy
  Ranger
  Scout 3
  Fantasy Craft Iconic
  Male
  3
  d4
  12
  14
  15
  11
  12
  10
  +1
  +2
  +2
  +0
  +1
  +0
  +5
  +4
  +2
  +1
  +5
  +3
  +6
  +4
  +3
  +7
  +4
  +4
  Study: The Realm
  Riding Mounts
  Tanning
  Language: Common
  Language: Elf
  Language: Goblin
  Language: Ogre
  47s
  0
  1
  0
  0
  3
  3
  2
  1
  4
  2
  1
  0
  0
  1
  3
  5
  2
  1
  5
  3
  4
  0
  1
  2
  2
  2
  1
  0
  1
  20
  Double-boost
  Favored foes
  Camouflage
  Animal empath
  Double AD for Con-based skill checks
  +2 Notice, Sense Motive, Survival
  vs. Animals/Beasts
  +5 Blend in forest/jungle terrain
  Disposition of non-foe animals gets +5
  1/scene, share feat w/teammates
  (Battlefield Trickery or Night Fighting)
  Flawless Survival/Tactics (DC 23)
  Trailblazer
  Stalker
  ■
  ■
  1
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  16
  2
  2
  2
  33
  15
  +6
  4
  2
  +3
  2
  1
  +3
  2
  1
  +4
  2
  2
  +5
  3
  2
  +5
  3
  2
  +2
  1
  1
  Medium
  1x1
  1
  30 ft.
  3
  Dagger
  The Threefang
  Sling
  Natural
  +3
  +5
  +5
  2
  1d6+1
  1d6+2
  1d4+1 s
  19
  20
  20
  D/1
  T/1
  S/2
  2
  1
  1
  15x2
  1
  20x3
  1
  60x6
  10
  bleed, hurl (+7 atk, 1d6+2 dmg)
  keen 4, return, magic (see Prizes)
  load 1
  Thick Hide
  +4
  +2
  +4
  +1
  +5
  +4
  +5
  30
  120
  30
  Thick hide
  Unbreakable
  Favored foes
  DR 2 when unarmored
  Rough Living
  Battlefield Trick
  Night Fighting
  Darkvision I
  Hurled Basics
  Ghost Basics
  attribute impairment decreases by 1
  +2 threat vs. Animals/Beasts
  +2 on saves vs. environmental effects
  w/Ambush, give Cheap Shot (p108)
  unless Deaf, ignore Blind within 20 ft.
  ignore penalties for faint and dim light
  Feat (p92)
  Feat (p95)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 70
  71-210
  211+
  420
  1050
  Pouch
  Tinderbox
  Pouch
  Pipe
  Smokeleaf
  Pouch
  Body paint (3)
  50' hemp rope
  Total Enc
  holds 50 coins
  fire in 1 round
  +2 Concentrate
  +2 Blend f/j
  D/-
  D/2
  D/1
  T/2
  1000 lb capacity
  S/2
  Soft 1
  Hard 1
  Hard 1
  Soft 1
  Soft 2
  -
  .5
  .1
  .25
  10
  15
  The Threefang
  3
  Cagey I (auto success w/1 save 1/s)
  Spell effect (Cause Wounds III 1/s)
  9
  
  RUNNING OX − OGRE SOLDIER
  Age: 52
  Height: 9 ft. 1 in.
  Weight: 745 lbs.
  Distinguishing Characteristics
  Wild unkempt hair; ragged (but  
  reasonably clean) clothing; hides 
  and other trophies from his vic– … 
  erm, enemies hung on his armor  
  and weapons
  Background
  Running Ox hails from one of the 
  countless ogre tribes that wander the 
  far steppes. Even among his warlike 
  people, he stood out for his bravery, 
  fearlessness, and brutal skill at arms. 
  His tribe expected him to eventu-
  ally become war chief but he never 
  had any interest in leadership, and 
  was instead drawn by the siren song 
  of civilization. He departed his tribe 
  as soon as his elders allowed him to  
  explore the wonders of the great cit-
  ies of the world.
  Shortly thereafter, Running Ox was 
  tricked and captured by a band of 
  slavers, who sold him into gladiato-
  rial service. In this role he honed his 
  bloody gifts and learned to accept 
  killing as a profession. It was only 
  through the kindness of Captain Du-
  rok Bloodshield, an orc mercenary 
  who smashed the gladiatorial ring at 
  the behest of the crown, that Run-
  ning Ox escaped a senseless death. 
  The ogre signed on with the captain 
  and has served with him ever since.
  Running Ox feels a certain compan-
  ionship with the party but he remains 
  closest to “the captain” and gives  
  Durok’s words the most weight.
  
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  __________________________________________
  RIDE
  FOCUSES
  INTERESTS
  CRAFTING
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  ___________________________________________
  TOTAL
  STUDIES
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  ________________________
  __________
  __________
  __________
  __________
  __________
  __________
  CHARACTER NAME
  SPECIES/TALENT
  SPECIALITY
  FIRST CLASS/LEVEL
  SECOND CLASS/LEVEL
  THIRD CLASS/LEVEL
  PLAYER NAME
  CURRENT XP
  NEXT LEVEL
  GENDER
  AGE
  HEIGHT
  WEIGHT
  EYES
  HAIR
  TM
  ________
  ________
  STARTING DICE
  DIE TYPE
  SKILLS
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  ACROBATICS 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  ATHLETICS 
  STR 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLEND 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  BLUFF 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  CRAFTING * 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  DISGUISE 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  HAGGLE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  IMPRESS 
  CHA 
  ______ = _____ + _____  + _____
  _____
  �� 
  INTIMIDATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  INVESTIGATE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  ORIGIN 
  SKILL 
  SUGGESTED 
  SKILL 
   
  ATTRIBUTE 
  MISC. 
  THREAT
  SKILL 
  NAME 
  ATTRIBUTES 
  BONUS 
  RANKS 
  MOD. 
  MOD. 
  RANGE
  �� 
  MEDICINE 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  NOTICE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  PRESTIDIGITATION 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  RESOLVE 
  CON 
  ______ = _____ + _____  + _____
  _____
  �� 
  RIDE * 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SEARCH 
  INT 
  ______ = _____ + _____  + _____
  _____
  �� 
  SENSE MOTIVE 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  SNEAK 
  DEX 
  ______ = _____ + _____  + _____
  _____
  �� 
  SURVIVAL 
  WIS 
  ______ = _____ + _____  + _____
  _____
  �� 
  TACTICS 
  INT 
  ______ = _____ + _____  + _____
  _____
  MAX
  RANKS
  LIFESTYLE
  TOTAL
  LIFESTYLE
  PANACHE ___________________
   APPEARANCE BONUS ___________________
  INCOME ___________________
  PRUDENCE ___________________
  MONEY SAVED/EARNED ___________________
  %
  COIN
  COIN IN HAND  
  ____________________________________________________________________
   
  STAKE 
  ____________________________________________________________________
  CHARACTER
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  NON COMBAT ABILITIES: CLASS ABILITIES, FEATS, AND OTHER OPTIONS
  NAME 
  NOTES
  PHYSICAL ATTRIBUTES
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  STR
  STRENGTH
  DEX
  DEXTERITY
  CON
  CONSTITUTION
  ATTRIBUTE
  NAME
  SCORE
  MODIFIER
  IMPAIRED
  SCORE
  IMPAIRED
  MODIFIER
  INT
  INTELLIGENCE
  WIS
  WISDOM
  CHA
  CHARISMA
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  _____ _____
  MENTAL ATTRIBUTES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  � COMPLETED
  SUBPLOTS
  Running-Ox
  Ogre
  Tribesman
  Soldier 3
  Fantasy Craft Iconic
  Male
  3
  d4
  15
  12
  18
  10
  11
  8
  +2
  +1
  +4
  +0
  +0
  -1
  +12
  +2
  +4
  +2
  +9
  +4
  +3
  +2
  Study: Ogre Lands
  Study: Gambling
  Language: Ogre
  Language: Common
  Language: Orc
  31 s
  0
  0
  0
  0
  8
  2
  4
  2
  0
  0
  2
  19
  2
  3
  3
  3
  2
  0
  4
  1
  0
  0
  2
  19
  2
  15
  Banned checks
  Enlighten chks
  Reviled
  Influence, Outmaneuver, Tumble
  Athletics & Intimidate
  Disposition of non-Ogres decreases 10
  Athlete (p98)
  Resolve & Survival
  B. Skill Mastery
  Paired skills
  ■
  ■
  0
  
  COMBAT
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  NOTES
  COMBAT ABILITIES: CLASS ABILITIES, FEATS, TRICKS, AND OTHER OPTIONS
  NAME 
  NOTES
  Attack Actions
   Standard Attack 
  ______ 
  half 
  1 attack against 1 target
   Bull Rush *
  ______ 
  full 
  Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square + 1 additional square per 4 over opponent result; target becomes sprawled
   Coup de Grace 
  ______ 
  full 
  (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)
   Disarm *
  ______ 
  half 
  Standard Attack vs. Standard Attack to disarm 1 target in Close Quarters
   Feint 
  ______ 
  half 
  Prestidigitation vs. Notice to render adjacent opponent ﬂat-footed
   Grapple 
  ______ 
  full 
  Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple beneﬁts
   Pummel 
  ______ 
  full 
  Unarmed attack: hit = triple subdual damage
   Taunt 
  ______ 
  half 
  Sense Motive vs. Sense Motive to force opponent in Close Quarters to attack you with next action
   Threaten 
  ______ 
  half 
  Intimidate vs. Resolve to inﬂict 1d6 stress damage to opponent in Close Quarters
   Tire 
  ______ 
  half 
  Resolve vs. Resolve to inﬂict 1d6 subdual damage to adjacent opponent
   Trip *
  ______ 
  half 
  Acrobatics vs. Acrobatics to render target sprawled
  Initiative Actions
   Aim 
   
  half 
  (Unmoving target only) +1 with Standard Attack
   Anticipate 
   
  half 
  Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full round
   Delay 
   
  free 
  –1 Initiative for this round; max (10 + Init bonus) times
   Distract 
   
  half 
  Bluﬀ (Dex) vs. Sense Motive to reduce opponent’s Initiative by 2d6 for this round only
   Ready 
   
  full 
  1 half action taken later during this round
   Refresh 
   
  1 round 
  If not attacked, regain 1 action die’s result in vitality or 2 wounds
  Movement Actions
   Standard Move 
  ______ ft. 
  half 
  Move up to Speed in any direction
   Handle item 
  0 ft. 
  half 
  Draw, sheath, pick up, or manipulate 1 object
   Mount/Dismount 
  0 ft. 
  full 
  Prepare to ride 1 trained animal or vehicle
   Reposition 
  0 ft. 
  half 
  Stand or drop prone, become ﬂat-footed
   Run 
  ______ ft. 
  full 
  Move 4 × Speed in straight line (3 × Speed in full armor); become ﬂat-footed
   Total Defense 
  ______ ft. 
  full 
  1 Standard Move; +4 dodge bonus to Def for 1 full round
  * The larger opponent gains a +4 bonus per category of Size diﬀerence.
  ACTION
  BONUS/MOVE
  TIME
  EFFECT
  COMBAT ACTIONS
  CLASS
  BONUS
  D
  E
  FEN
  S
  E
  TOTAL
  DEX
  MOD.
  SIZE
  MOD.
  MISC.
  MOD.
  ARMOR
  MOD.
  _______ = 10 + _______ + _______ + _______ + _______  _______
  CURRENT
  TOTAL
  _______
  _______
  V
  I
  T
  A
  T
  L
  IT
  Y
  CRITICAL INJURIES
  ______________________________________________________
  CURRENT
  TOTAL
  _______
  _______
  W
  O
  U
  N
  D
  S
  � � � �
  FATIGUED
  CURRENT
  _______
  S
  U
  B
  D
  U
  A
  L
  CONDITIONS
  ______________________________________________________
  ����
  SHAKEN
  CURRENT
  _______
  S
  T
  RE
  S
  S
  PROFICIENT FORTE
  �
  � 
  UNARMED
  �
  � 
  BLUNT
  �
  � 
  EDGED
  �
  � 
  HURLED
  PROFICIENT FORTE
  �
  � 
  BOWS
  �
  � 
  BLACK POWDER
  �
  � 
  SIEGE WEAPONS
  PROFICIENCIES
  GROUND SPEED
  OTHER SPEED
  TRAVEL SPEED
  ______________________________________________________
  BASE
  BASE
  MPH
  SIZE
  ______________________________________________________
  SIZE
  FOOTPRINT
  REACH
  CLASS
  BONUS
  I
  N
  I
  T
  IA
  TI
  V
  E
  TOTAL
  DEX
  MOD.
  MISC.
  MOD.
  ___________ = ___________ + ___________ + ___________
  BASE ATTACKS
   
  ATTACK 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  ATTACK 
  MOD. 
  MOD.
  UNARMED _____ = _____ + _____ + _____
  MELEE
  _____ = _____ + _____ + _____
  RANGED _____ = _____ + _____ + _____
  SAVING THROWS
   
  SAVE 
   
  BASE 
  ATTRIBUTE 
  MISC.
   
  TYPE 
  TOTAL 
  SAVE 
  MOD. 
  MOD.
  FORTITUDE _____ = _____ + _____ + _____
  REFLEX
  _____ = _____ + _____ + _____
  WILL
  _____ = _____ + _____ + _____
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  1
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  WEAPONS
  ARMOR
  _______________________   _________   _________   _________   __________   _________
  _________  _________________________________  _________________________________
  TYPE
  DR
  DP
  ACP
  SPEED
  DISGUISE
  WGT
  RESISTANCES
  UPGRADES
  A
  R
  M
  O
  R
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  2
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  P
  O
  N
  3
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  _________________________   ________   ______________   ________   ________   ________
  ________    ________    __________________________________________________________
  W
  E
  A
  PO
  N
  4
  TYPE
  ATK
  DMG
  THREAT
  RNG
  SZ/HAND
  WGT
  SHOTS
  QUALITIES/UPGRADES
  ■
  ■
  ■
  ■
  ■
  ■
  ■
  14
  2
  1
  -1
  3
  -1
  48
  27
  +3
  2
  1
  +5
  3
  2
  +5
  3
  2
  +4
  3
  1
  +6
  2
  4
  +3
  1
  2
  +3
  3
  0
  Large
  2x2
  1
  35 ft.
  3
  Broadsword
  Tower Shield
  Chainmail (P)
  +6
  +6
  3
  1d12+2
  1d4+2 s
  20
  no
  M/1
  M/1
  16
  12
  -1
  -1
  -5 ft.
  90
  -8
  AP 2, massive, ogre-made
  guard +3 (when ready)
  Edged 2
  light fittings
  +12
  +1
  +12
  +0
  +4
  +9
  +1
  35
  140
  35
  No pain
  Game hunter
  Thick hide 2
  Ragged wound
  Fortunes of war
  Ignore 1st fatigued/shaken each scene
  Accurate
  Charge Basics
  Charge Mast
  Charge Supr
  Sword Basics
  +2 damage to standard animals/beasts
  DR 2 when unarmored
  Special melee attack trick (p222)
  DR 1 (2 in Dramatic Scenes)
  Double AD for attack checks
  Feat (p85)
  Feat (p85)
  Feat (p85)
  Feat (p91)
  
  GEAR AND PRIZES
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
  GEAR
  NAME 
  EFFECT 
  SZ/HAND 
  CONST 
  WEIGHT
   
    
      
    
      
    
    
      
    
  NAME ___________________________________________
  SIZE (FOOTPRINT)/REACH _______ (______________) /__________
  SPEED _____________________________
  TRAVEL ___________________
    
        
    
        
    
        
    
        
    
       
    
      
    
  ATTRIBUTES ___________________________________________________________
  INIT __________
  ATK __________
  DEF __________
  RES __________
  HEALTH __________
  COMP __________
    
  SKILLS _____________________________________________________________________________________________________________________________________________________________________________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  ATTACKS __________________________________________________________________________________________________________________________________________________________________________
  MOUNT
    
      
  NAME ___________________________________________
  SPEED _______________
  TRAVEL _______________
  SIZE/DEF _______________
  OCC/LOAD _______________
  CONST _______________
    
  QUALITIES _________________________________________________________________________________________________________________________________________________________________________
  VEHICLE
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  ________________________________________________________________________________________________________________________
  NAME 
  ITEM LVL 
  ESSENCES 
  CHARMS 
  REP COST
  MAGIC ITEMS
  LEGEND _________________
  REPUTATION _________________
  RENOWN __________________
    
  HEROIC RENOWN ____________
    
   
  TITLE ________________________________________________
    
  MILITARY RENOWN __________
    
   
  TITLE ________________________________________________
    
  NOBLE RENOWN _____________
    
   
  TITLE ________________________________________________
  REPUTATION AND RENOWN
  LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________
  OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________
  LIFT (2 × HEAVY LOAD, 1/4 SPEED) _______________
  PUSH/DRAG (5 × HEAVY LOAD, 1/4 SPEED) _______________
  CARRYING CAPACITY
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 1
    
  NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______
    
     
  ATTRIBUTES _________________________________________________________ REP COST _________
  INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________
  SKILLS _________________________________________________________________________________
  QUALITIES _____________________________________________________________________________
  ATTACKS ______________________________________________________________________________
  GEAR __________________________________________________________________________________
  CONTACT 2
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 1
  NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________
  UPGRADES _____________________________________________________________________________
  ___________________________________________________________________ REP. COST __________
  HOLDING 2
  to 200
  201-600
  601+
  1200
  3000
  Backpack
  Waterskin
  50' hemp rope
  Large sack
  Total Enc.
  Extra carrying
  2 Quarts
  1000 lb capacity
  25 lb capacity
  M/-
  T/1
  S/2
  S/1
  Soft 2
  Soft 1
  Soft 2
  Soft 1
  5
  6
  10
  1
  140
  
SOURCE: textdata/thevault/FantasyCraft/FantasyCraft - Iconics.pdf