TEXT: 1
  
  2
  Designer
  James Welch
  Interior Illustrators
  James Welch
  Layout
  James Welch
  Layout Template
  Nathanaël Roux
  “HERALDRY IS THE FUSION OF FACT AND FANCY,
  MYTH AND MANNER, ROMANCE AND REALITY.
  IT IS AN EXUBERANT UNION OF
  FAMILY, ART, AND HISTORY.”
  - CHARLES BURNETT AND MARK DENNIS
  THE LION REJOICING (1997)
  PLAYER’S GUIDE TO
  FAERÛN HERALDRY
  Disclaimer: The author cannot be held responsible for incurring the wrath of the Heralds of Faerûn, Harpers, noble families,
  dwarven clans, greater or lesser houses of Menozberranzan, ladies or lords, rulers or governing bodies, clergy of Oghma, or
  Candlekeep. For any grievance rela�ng to your coat of arms, please contact your local High Herald’s office and file the
  appropriate forms during business hours of Harbright to Thulsun during the first and third tenday of each odd month or second
  and fourth tenday of each even month except during a year with Shieldmeet, then during second and fourth tenday of each odd
  month or first and third tenday of each even month. Offices are closed during Midwinter, Spring Equinox, Greengrass, Summer
  Sols�ce, Midsummer, Shieldmeet, Autumn Equinox, Highharves�de, Feast of the Moon, and Winter Sols�ce.
  NOT FOR RESALE. PERMISSION GRANTED TO PRINT OR PHOTOCOPY THIS DOCUMENT FOR PERSONAL USE ONLY.
  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgo�en Realms, Ravenlo�, Eberron, the dragon ampersand, Ravnica and all
  other Wizards of the Coast product names, and their respec�ve logos are trademarks of Wizards of the Coast in the USA and
  other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used
  with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is
  copyright © 2019 by James Welch and published under the Community Content Agreement for Dungeon Masters Guild.
  © 2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057�0707, USA. Manufactured by Hasbro SA, Rue
  Emile�Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex,
  UB11 1ET, UK.
  
  3
  Contents
  Overview..............................................4
  Standards.............................................5
  Aglarond .............................................7
  Amn.........................................................7
  Nashkel......................................................................7
  Barbarian Tribes ...............................8
  Uthgardt Tribes........................................................8
  Other Tribes ...........................................................15
  Border Kingdoms.............................16
  Adaerglast ...............................................................16
  Alamontyr...............................................................16
  Arnglar....................................................................17
  Arthyn.....................................................................17
  Barony of Blacksaddle............................................18
  Barony of Great Oak..............................................19
  Dapplegate ..............................................................19
  Emrys.......................................................................20
  Free Barony of Felshroun......................................20
  Grand Duchy of Shantal........................................21
  High Emmerock .....................................................21
  Land of Two Princes..............................................22
  Middle Mukshar.....................................................23
  Realm of the Mount...............................................24
  Realm of the Ready Sword....................................24
  Realm of the Smoking Star ...................................25
  Shandolphyn’s Reach .............................................26
  Suldamma................................................................26
  The Swordpoint Streams ......................................27
  Talduth Vale...........................................................31
  Telcharn..................................................................31
  Thuntar...................................................................32
  Thur.........................................................................32
  Yallasch ...................................................................33
  Cormanthyr......................................34
  Cormyr ................................................51
  Dalelands...........................................53
  Archendale..............................................................53
  Battledale.................................................................53
  Daggerdale ..............................................................54
  Deepingdale ............................................................54
  Featherdale..............................................................55
  Harrowdale .............................................................55
  High Dale ................................................................56
  Mistledale................................................................56
  Moondale................................................................57
  Scardale ...................................................................57
  Sessrendale..............................................................58
  Shadowdale.............................................................58
  Tasseldale................................................................59
  Tarkhaldale.............................................................59
  Teshendale..............................................................60
  Dragon Reach ..................................61
  Westgate..................................................................61
  Drow Houses ....................................67
  Dwarven Clans................................90
  Mithral Hall ............................................................90
  Temple of Dumathoin...........................................90
  Frozenfar...........................................91
  Fireshear .................................................................91
  Ironmaster ..............................................................91
  Halruaa..............................................92
  Impiltur ..............................................92
  Moonsea .............................................93
  Citadel of the Raven...............................................93
  Melvaunt.................................................................93
  Mulmaster...............................................................94
  Moonshae Isles ................................95
  Sembia ..................................................96
  Silver Marches.................................97
  Citadel Adbar..........................................................97
  Silverymoon............................................................97
  Sword Coast .....................................98
  Baldur’s Gate...........................................................98
  Beregost...................................................................98
  Candlekeep..............................................................99
  Daggerford..............................................................99
  Durlag’s Tower.....................................................100
  Elturgard ...............................................................100
  Friendly Arm Inn.................................................101
  Gullykin.................................................................101
  Luskan...................................................................102
  Mirabar .................................................................102
  Neverwinter..........................................................103
  Waterdeep ............................................................104
  Ulgoth’s Beard ......................................................144
  Tethyr ...............................................145
  Zazesspur ..............................................................145
  Thay....................................................145
  The Vast ...........................................146
  Ravens Bluff..........................................................146
  Tantras ..................................................................165
  Western Heartlands....................166
  Berdusk .................................................................166
  Iriaebor..................................................................166
  Unknown Heraldry......................167
  
  4
  Overview
  This document contains information relating to
  Faerûn heraldry to include escutcheon (shields) with
  coat of arms, badges, banners, and house and family
  insignia spanning from first to fifth edition. When
  more than one symbol was provided, I tried to include
  both versions.
  Many symbols were originally printed in black and
  white without color references. Many others had
  verbal descriptions and colors without a visual
  reference. And other symbols had verbal descriptions
  without colors or a visual reference. Lastly, some
  symbols had only a visual display without a verbal
  description or colors. For these symbols, I improvised
  the missing elements and created a new description
  and color scheme that matched other Faerûn symbols.
  To simplify terminology, this document will use left
  and right to signify the left and right sides of the page
  (or ‘from viewer’) instead of European medieval era
  heraldic terms such as “dexter” and “sinister.”
  Heraldic Terminology
  Blazon
  A blazon is an official description of the heraldry from
  which someone could recreate the appropriate image.
  Coat of Arms
  The coat of arms specifically refers to the shield of
  arms, but is commonly used to refer to the entire
  design to include all heraldic elements.
  Crest
  A crest is a single element placed atop a helmet located
  above the shield. This term is often incorrectly used to
  refer to a coat of arms.
  Dexter
  The right side of the shield as you are holding it and
  the left side of the shield from a viewer’s perspective.
  Escutcheon
  The escutcheon is the shield and the primary element
  of the heraldic achievements on which the coat of
  arms is displayed.
  Heraldry
  The general term that includes the design, display, and
  study of heraldic achievements represented by a coat
  of arms on a shield, helmet, and crest, along with
  supporters, badges, heraldic banners, and mottoes.
  Shield of Arms
  The shield of arms refers to the coat of arms displayed
  upon the shield. This is commonly called coat of arms.
  Sinister
  The left side of the shield as you are holding it and the
  right side of the shield from a viewer’s perspective.
  Tincture
  The tincture is the primary field (background) of the
  shield. This is represented by colors and patterns.
  “IN THE REALMS, "BLAZON" IS ALMOST EXCLUSIVELY USED
  INSTEAD OF "GRANT OF ARMS." "BLAZON" BEING
  THE HERALD'S CANT FOR A GRANT OF ARMS.
  CRESTS (SOMETHING STUCK ON THE TOP OF A HELM,
  LIKE FEATHERS) ARE RARELY USED IN THE REALMS
  EXCEPT AS PART OF A BLAZON (I.E. HELMS IN
  VARIOUS POSITIONS, TO DENOTE NOBLE RANK).
  "BADGES" (A SIMPLIFIED LOGO DERIVED FROM
  THE BLAZON) ARE USED A LOT ON SURCOATS,
  TABARDS, THE DOORS OF COACHES, ETC. TO
  DENOTE "I BELONG TO THIS ARMIGEROUS INDIVIDUAL"
  (I.E. GUARDS OR SERVANTS OR HORSES "IN LIVERY").”
  - ED GREENWOOD
  
  5
  Standards
  Standards are held high within the companies of
  armies. A standard requires two hands to hold and in
  some instances, they are mounted to weapons that can
  be used in combat.
  All standards play an important role in armies by
  instilling a sense of pride and loyalty to those
  marching under the banner and are often used for
  tactical purposes such as signaling and allowing army
  commanders to better observe locations of their units.
  Commonly, noble houses don’t bare standards
  unless they have a sizable army. Badges and arms of
  noble houses are usually worn by members and
  servants of the house and displayed on their estates
  and properties. The below gameplay mechanics may
  also apply to organizations such as the Harpers, if their
  forces participate in a large scale battle.
  Common Standard
  Equipment, Common
  These banners do not provide any magical benefits,
  but continue to support the troops by raising morale.
  They can also be used for strategic purposes.
  Magical Standard
  Wondrous Item, Varies
  These banners provide benefits to the unit that bares
  it. Any allies of the standard-bearer within 30 feet of
  the standard receives benefits as long as they can see
  the standard. Creatures with an Intelligence score less
  than 3 cannot gain any magical standard effects.
  If the standard-bearer becomes incapacitated during
  battle or drops the standard, all effects end. If another
  character raises the standard within one round, the
  effects are restored. If the standard is not raised within
  one round, all allies who receive the benefits must
  make a Wisdom check to avoid becoming
  demoralized. The DC of the ability check is
  determined by the strength of the effect (rarity of the
  banner). On a failure, the character becomes
  demoralized and has disadvantage on all saving
  throws, attacks, and skill checks for 3 rounds or until
  the banner is raised.
  The standard’s effect is selected by the Dungeon
  Master to best suit the unit commander, forces
  bearing it, and applicable gameplay and lore.
  Aura of Dread
  Wondrous Item, Very Rare (DC 17)
  These standards are often used by undead armies lead
  by death knights, necromancers, skull lord, or sword
  wraith commanders.
  Any creature that dies within 30 feet returns to life
  with 1 hit point. This effect doesn’t restore missing
  body parts. Any reanimated creature that leaves the
  30-foot radius dies (again).
  Aura of Hope
  Wondrous Item, Rare (DC 15)
  These standards can be used by any army. These
  banners are often used by divinely inspired armies lead
  by paladins such as Elturgard.
  All allies within 30 feet have advantage on Wisdom
  saving throws and death saving throws, and regains
  the maximum number of hit points possible from any
  healing. Additionally, sunlight emanates from the
  banner filling a 30-foot radius with bright light and an
  additional 30 feet with dim light.
  Charge of the Cavalry
  Wondrous Item, Very Rare (DC 17)
  These standards are often used by cavalry units.
  Typically, the banner is mounted to the end of a spear
  or lance.
  If the standard is mounted to a lance or spear, the
  standard-bearer may attack as normal. If the standard-
  bearer rolls a critical hit, reduces an enemy to 0 hit
  points, or dismounts an enemy, all allies within 30 feet
  and who witnessed the event receive a single bonus
  1d4 to any attack, saving throw, or skill check until
  the standard-bearer’s next turn. Additionally, if the
  standard-bearer becomes dismounted, the standard is
  dropped and demoralization checks are required.
  The speed of all mounted allies within 30 feet
  increases by 10 feet. Also, mounted allies have
  advantage on melee attacks while mounted.
  Eagle’s Sight
  Wondrous Item, Very Rare (DC 17)
  These standards are often used by elven armies or elite
  archery units.
  All allies within 30 feet have advantage on ranged
  attacks and enemies targeting these allies have
  disadvantage on attacks.
  
  6
  Fear of Might
  Wondrous Item, Rare (DC 15)
  These standards are often used by oppressive nations
  and armies to intimidate and frighten their enemies.
  Nations such as Thay or houses such as the drow
  House Baenre might wield such a banner.
  When an enemy within 30 feet makes an attack,
  saving throw, or skill check, they must first make a
  DC 15 Charisma saving throw. On a failure, the
  enemy must roll a d4 and subtract the number rolled
  from the attack, saving throw, or skill check.
  Hold The Line
  Wondrous Item, Rare (DC 15)
  These standards can be used by any army. Most often,
  these banners are used by a charismatic leader of an
  elite force charged with stalling an invading force or
  defense of a location even though they know they will
  take heavy losses.
  All allies within 30 feet AC increases to at least 16,
  regardless of what kind of armor they are wearing.
  Additionally, all allies and enemies have disadvantage
  on attacks made on targets within the radius.
  Inspire Fearlessness
  Wondrous Item, Rare (DC 15)
  These standards can be used by any army. Most often,
  Uthgardt tribes and orc hordes use these banners.
  All allies within 30 feet have advantage on
  Constitution and Strength checks. Additionally, when
  an ally suffers hit point loss, they may roll one hit die
  and subtract the result from the total hit points lost.
  Inspire Courage
  Wondrous Item, Uncommon (DC 13)
  These standards are often used by goodly aligned
  nations and armies to boost the moral of their soldiers.
  Nations such as Impiltur might wield such a banner.
  All allies within 30 feet have advantage on saving
  throws to avoid being charmed or frightened.
  Kuldjargh Stampede
  Wondrous Item, Very Rare (DC 17)
  These standards are often used by armies with a
  dwarven battlerager unit.
  The speed of all allies within 30 feet increases by 5
  feet. If an ally moves 15 feet or more and makes a
  melee attack, they gain advantage on the attack and
  may reroll any melee damage (the ally must use the
  new roll). Also, allies have advantage on special melee
  attacks to shove a creature (either to knock it prone or
  push it away).
  Mage Slayers
  Wondrous Item, Very Rare (DC 17)
  These standards can be used by any army. Most often,
  these banners are used when fighting against armies
  lead by battlemages to counter their spells.
  All allies within 30 feet have advantage on saving
  throws against spells and other magical effects.
  Additionally, when a creature succeeds on a saving
  throw made against a spell or magical effect that
  allows it to make a saving throw to take only half
  damage, it instead takes no damage if it succeeds on
  the saving throw.
  Rally Banner
  Wondrous Item, Very Rare (DC 17)
  These standards can be used by any army. Most often,
  these banners are used by charismatic leaders. The
  leader will order, direct, encourage, and calm allies.
  Whenever the standard-bearer uses their an action
  to inspire their allies with spoken words, all allies
  within 30 feet who can hear the standard-bearer gain
  a bonus to their attack rolls equal to the standard-
  bearer’s Charisma ability modifier until the standard-
  bearer’s next turn. Additionally during this effect, if an
  ally suffers hit point loss, they subtract the standard-
  bearer’s Charisma ability modifier from the total hit
  points lost.
  Tactical Advantage
  Wondrous Item, Legendary (DC 17)
  These standards can be used by any army. Most often,
  these banners are used by experienced battlemasters,
  marshals, and army commanders.
  Allies have advantage on attack rolls against a
  creature if the ally is within 5 feet of the standard-
  bearer and the standard-bear isn’t incapacitated.
  Additionally, all allies gain a bonus d4 to damage
  rolls if at least one ally is within 5 feet of the target and
  that ally isn’t incapacitated.
  
  7
  Aglarond
  The oligarchic magocracy of Aglarond is located in the
  Unapproachable East on the Sea of Fallen Stars.
  Demonym
  Aglarondan
  Blazon
  Purple field, gold ancient dragon facing, gold star
  Source: The Grand History of the Realms by Brian R. James
  and Ed Greenwood
  Amn
  Also known as the Merchant’s Domain, the wealthy
  nation of Amn is located on the Sea of Swords to the
  south of Baldur’s Gate and north of Tethyr.
  Demonym
  Amnian
  Nashkel
  The small town of Nashkel is located on the north side
  of the Cloud Peaks mountain range.
  Blazon
  Silver field, gold chevron upwards, three gold
  boar heads
  Source: Baldur’s Gate: Tales of the Sword Coast
  
  8
  Barbarian Tribes
  Uthgardt Tribes
  The Uthgardt are human barbarian tribes scattered
  throughout the North and Western Heartlands. Each
  tribe is named after a beast totem of Uthgar who acts
  as their intercessor to the deity.
  Demonym
  Uthgardt
  Black Lion
  The Black Lion tribe is unique among the Uthgardt
  tribes because they settled and established a village
  rather than continue to live as nomadic hunters.
  Ancestral Mound
  Beorunna’s Well
  Source: The Savage Frontier by Paul Jaquays
  
  9
  Black Raven
  The Black Raven tribe hold to strict traditions and do
  not change their customs. They often ride giant
  ravens into battle.
  Ancestral Mound
  Raven Rock
  Source: The Savage Frontier by Paul Jaquays
  Blue Bear
  The Blue Bear tribe was believed to be destroyed.
  However, a small number of tribe members stayed
  hidden until they were strong enough to reclaim their
  ancestral mound. The Blue Bear beast totem spirit was
  killed and absorbed by Malar in 1369 DR. However,
  the spirit has been recently revived.
  Ancestral Mound
  Stone Stand
  Source: Sword Coast Adventurers Guide
  
  10
  Elk
  Many consider the Elk tribe as nothing more than
  bandits who raid caravans and villages.
  Ancestral Mound
  Flint Rock
  Source: The Savage Frontier by Paul Jaquays
  Golden Eagle
  The Golden Eagle tribe vanished in 576 DR. The tribe
  is believed to be extinct. It is believed that grimlocks
  are descendants of the tribe.
  Ancestral Mound
  One Stone
  Source: Drizzt Do’Urden’s Guide to the Underdark by
  Eric L. Boyd
  
  11
  Gray Wolf
  Members of the Gray Wolf tribe are all evil
  werewolves. Uthgardt consider the Gray Wolf tribe as
  taboo and not be spoken about by other tribes.
  Ancestral Mound
  Raven Rock
  Source: The Savage Frontier by Paul Jaquays
  Great Worm
  The reclusive Great Worm tribe roam the Spine of
  the World mountain range. Over the last twenty
  years, they have only attacked orcs.
  Ancestral Mound
  Great Worm Cavern
  Source: Sword Coast Adventurers Guide
  
  12
  Griffon
  The Griffon tribe was one of the most powerful
  Uthgardt tribes. They are shunned due to trading with
  spellcasters and non-Uthgardt.
  Ancestral Mound
  Shining White
  Source: Sword Coast Adventurers Guides
  Red Pony
  The Red Pony tribe vanished in 576 DR. The tribe is
  believed to be extinct. It is believed that grimlocks are
  descendants of the tribe.
  Ancestral Mound
  One Stone
  Source: Drizzt Do’Urden’s Guide to the Underdark by
  Eric L. Boyd
  
  13
  Red Tiger
  The Red Tiger tribe are greatly suspicious of magic.
  They prefer to fight unarmed than to wield a magic
  weapon. Their beast totem is the snow cat.
  Ancestral Mound
  Beorunna’s Well
  Source: The Savage Frontier by Paul Jaquays
  Sky Pony
  While they worship Uthgar, the Sky Pony tribe are
  also fanatical followers of Tempus. Their best totem is
  the pegasus. Half of the tribe has settled near One
  Stone. The other half of the tribe consider this an
  insult and often raid the Sky Pony settlement.
  Ancestral Mound
  One Stone
  Source: Sword Coast Adventurers Guides
  
  14
  Thunderbeast
  The Thunderbeast tribe was the least barbaric of the
  nomadic Uthgardt tribes. They also guarded a secret
  that thunderbeasts still lived deep within the High
  Forest.
  Ancestral Mound
  Morgur’s Mound
  Source: The Savage Frontier by Paul Jaquays
  Tree Ghost
  The Tree Ghost tribe separated from the Blue Bear
  tribe in 1313 DR. Some believe that the newly formed
  Blue Bear tribe are actually Tree Ghost members.
  Ancestral Mound
  Grandfather Tree
  Source: Sword Coast Adventurers Guide
  
  15
  Other Tribes
  Black Wolf
  The Black Wolf tribe split from the Gray Wolf tribe
  in 1485 DR after a coup from Malar worshiping
  members. They worship Malar rather than Uthgar.
  Source: Malar: The Beastlord Compendium by James Welch
  Note: The Black Wolf tribe symbol differs greatly in style
  from Uthgardt tribal symbols. We believe they purposely
  chose a different style for their wolf paw print - and chose a
  symbol that closely resembles the holy symbol of Malar - to
  distinguish themselves as a non-Uthgardt tribe.
  
  16
  Border Kingdoms
  The Border Kingdoms consist of many city-states,
  principalities, and kingdoms. Due to the instability
  and frequent ruler and border changes, the symbols in
  this section may change at any time.
  Demonym
  Borderer
  Adaerglast
  The Land of Mages, Adaerglast, is a coastal kingdom
  located on the Garden Coast.
  Demonym
  Adaernen
  Blazon
  Green field, white circle with border of purple
  lightning bolts pointing outwards, wickerwork basket
  with three round red fruit (or tomatoes)
  Source: The Border Kingdoms: Arthyn by Ed Greenwood,
  The Border Kingdoms: A Forgotten Realms Supplement by
  Ed Greenwood
  Alamontyr
  Alamontyr is a large fishing and farming independent
  town in the eastern region of the Border Kingdoms.
  Demonym
  Alamontan
  Blazon
  Gray-brown field, silver shield, two white wings
  holding shield, red griffon facing right, three large
  crimson teardrops of blood below griffon base
  The symbol of the Griffon Knights only includes the
  shield and wings.
  Source: The Border Kingdoms: Alamontyr by Ed
  Greenwood
  
  17
  Arnglar
  The hill village of Arnglar was once the home of the
  elven realm of Glorfindral with the ancient burial
  mounds of the elven kings surrounding the village.
  Demonym
  Arnglar
  Blazon
  Two circles linked by two diagonal, zigzag lines (the
  sun or moon over the village’s crystal-clear deep well,
  joined by two lightning bolts)
  Source: The Border Kingdoms: Arnglar by Ed Greenwood
  Arthyn
  Arthyn is an independent city-state (large town) port
  located on the Lake of Steam.
  Demonym
  Arth-folk
  Blazon
  Green field, white pick with head to upper left,
  diagonally crossing white crutch
  In battle, Arth-folk wear green armbands with a
  white “X.”
  Source: The Border Kingdoms: Arthyn by Ed Greenwood
  
  18
  Barony of Blacksaddle
  The Barony of Blacksaddle’s frequent battles against
  the nomads of the Shaar inspired the well-known
  ballad named “The Ballad of Blacksaddle.”
  Demonym
  Sadlar
  Blazon
  Black shield, white castle turret
  Source: The Border Kingdoms: Barony of Blacksaddle by
  Ed Greenwood
  Bloutar
  The once-independent small town of Bloutar, now
  part of the Barony of Blacksaddle, is located near the
  Qurth Forest and named after Baron Bloutar Hilathan.
  Demonym
  Bloutarran
  Blazon
  Tree stump cloven in half by a broadaxe, blade is
  lower left with its long curving handle running to
  upper right, rack of antlers protrudes from the stump
  (as if it was the head of a stag)
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  19
  Barony of Great Oak
  The village of Great Oak was once the site of a
  Talking Tree (oak) which was destroyed by fire.
  Demonym
  Oakers
  Blazon
  Old oak tree with foliage curving to form a circle
  meeting its roots
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Dapplegate
  The lively city-state (large town) of Dapplegate is on
  the northern border of Bedorn.
  Demonym
  Dapplan
  Blazon
  Side-on wyvern’s head facing to left, jutting up from
  center of crenelation with three merlons and two
  embrasures, wyvern’s neck rises up behind center
  merlon
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  20
  Emrys
  The large, fortified town of Emrys is called “the
  Throat of Talduth Value” and links the Borders with
  the Shaar.
  Demonym
  Emryan
  Blazon
  Large gold coin surrounded by a circle of six smaller
  silver coins
  Emrys uses the badge of the Emryan Dukes.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Free Barony of Felshroun
  The Free Barony of Felshroun is an independent town
  located between the Shandolphyn’s Reach, Realm of
  the Smoking Star, and Barony of Blacksaddle.
  Demonym
  Felshrounan
  Blazon
  Round emerald green field, silver falcon’s head with
  beak to right
  Source: The Border Kingdoms: Free Barony of Felshroun by
  Ed Greenwood
  
  21
  Grand Duchy of Shantal
  Called the “heart of the Border Kingdoms,” Shantal is
  located in the center-western region of the Border
  Kingdoms.
  Demonym
  Shantan
  Blazon
  Emerald green Kaudraun (human left hand, palm
  toward viewer, shown from wrist up; fingers spread
  and wavering into tongues of flame; thumb tapering
  into a zigzag-lightning.
  Source: The Border Kingdoms: Grand Duchy of Shantal by
  Ed Greenwood
  High Emmerock
  The prosperous realm of High Emmerock is named
  after one of its former kings, King Emmerock the
  Goblinbane. Since the death of the last king in 1344
  DR, the realm has been ruled by a council of seven
  warrior lords.
  Blazon
  Seven sapphire-hued lances, butts to bottom left and
  points to upper right arranged in parallel diagonally
  superimposed over an iron-gray shield
  The simplified badge is seven light blue parallel
  diagonal lines.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  22
  Family Name
  Amcorth
  Holdings
  Gallard
  Blazon
  Brown field, a golden lion head face-on inside a gold
  circle
  Source: Power of Faerûn by Ed Greenwood & Eric L Boyd
  Land of Two Princes
  The Land of Two Princes is located between the River
  Scelptar and the northern edge of the Shaar.
  Gallard
  The walled town of Gallard is the capital of the Land
  of Two Princes.
  Demonym
  Galardian
  Blazon
  Brown-gray shield, steel-gray anvil with tongue to
  right, three featureless coins below anvil (gold
  uppermost, silver center, copper lowest), black
  cauldron at bottom
  Source: The Border Kingdoms: Gallard by Ed Greenwood
  
  23
  Family Name
  Meldrist
  Holdings
  Gallard
  Blazon
  Blue field, white stag with purple antlers facing right
  with silver dagger clenched in teeth inside white circle
  Source: Power of Faerûn by Ed Greenwood & Eric L Boyd
  Middle Mukshar
  Middle Mukshar is one of three realms named after
  their common origin: High Mukshar, Middle
  Mukshar, and Nether Mukshar.
  Demonym
  Mid-Muksharran
  Blazon
  Black falcon in flight
  Middle Mukshar uses the badge of their deceased Lord
  Protector Clevdoarran Iharlmiir.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  24
  Realm of the Mount
  The Realm of the Mount consists of the wooded
  ridges and uplands east of Jundarwood and is often
  called “the Mount.”
  Blazon
  Black diamond, marquise-cut, displayed with long
  points horizontal above a tied sheaf of golden wheat,
  stalks to left and heads to right
  The Realm of the Mount uses the badge of the Ravens
  Bluff Relurvor family.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Realm of the Ready Sword
  The long valley between the Shaar and Duskwood
  forest is called the Realm of the Ready Sword.
  Demonym
  Ready Sworders
  Blazon
  Silver-gray vertical longsword with point up bisecting
  a brown eight-spoke wagon wheel (all spokes visible)
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  25
  Realm of the Smoking Star
  The Realm of the Smoking Star is a forest region of
  lightly-wooded coastal farms and ranches.
  Demonym
  Starrans
  Blazon
  Black four-pointed star (vertical rays twice length of
  horizontal rays) upon a puffy cloud of white smoke,
  with an open human eye (black pupil and iris, long
  black lashes) at center of star
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Estelker
  Estelker is a market town located in the Realm of the
  Smoking Star.
  Demonym
  Stelker
  Blazon
  Red crab balanced atop a vertical (disembodied) pink
  flesh human finger, crab’s two large claws curve out
  and around (in a horns-down crescent) to touch the
  finger on both sides
  Source: The Border Kingdoms: Estelker by Ed Greenwood
  
  26
  Shandolphyn’s Reach
  Known as “the Reach”, Shandolphyn’s Reach spans
  well-policed farmland and was founded by adventurer
  Raedrarra Shandolphyn.
  Blazon
  Falcon perched on a bare human forefinger, bird
  facing, finger pointing to right
  The Reach uses the badge of long-dead adventurer
  and realm founder Raedrarra Shandolphyn.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Suldamma
  The hamlet of Selpt is the only surviving settlement of
  the fallen realm of Suldamma. The region has been
  overran by monsters and brigands.
  Demonym
  Suldammar
  Blazon
  Side-on three-pointed crown above three topsail-
  ketchrigged ships sailing to the left (overlapping each
  other, largest and right-most in front)
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  27
  Lord\Lady of Realm
  Lady Ildarra Chalcent
  Holdings
  Oaktower
  Blazon
  White eagle head facing right with, beak closed,
  eyes golden
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  The Swordpoint Streams
  The realm called the Swordpoint Streams is ruled by
  seven Lords and Ladies. The realm’s badge is seen
  alongside roads and locals bear the badge of their Lord
  or Lady.
  Demonym
  Swordpointers
  Blazon
  Gold upright oval with three wavy blue lines
  diverging from a single point at the inside center of
  the oval, running down to the inside center bottom,
  inside eight o’clock mark, and four o’clock mark
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  28
  Lord\Lady of Realm
  Lady Mezmra Irondrake
  Holdings
  The Drakefang
  Blazon
  Copper-hued ring seen side-on (a thick circle) with
  three fangs descending from its upper inner arc
  halfway down its interior, the interior is flame-
  orange, jagged tongues of flame-orange fire surround
  the ring
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Lord\Lady of Realm
  Lady Lauril Drantar
  Holdings
  Threestreams Gard
  Blazon
  Three crimson teardrops of blood (center lower than
  the flanking drops) on a round white buckler shield
  with a gray rim
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  29
  Lord\Lady of Realm
  Lady Dazmra Phelflask
  Holdings
  Forlorn Gard
  Blazon
  Deep purple (classic) shield, silver diamond, long
  axis vertical
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Lord\Lady of Realm
  Lord Tarlon Jarlglaeth
  Holdings
  Wyvernwatch Tower
  Blazon
  Bright purple four-pointed star, rays in positions of
  the four cardinal compass points, rays ending in
  forefinger pointing human hands
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  30
  Lord\Lady of Realm
  Lady Vantavice Durouth
  Holdings
  High Rivergates
  Blazon
  Scarlet oval field, vertical point-down side-on silver
  dagger with large quillons and a short grip, three
  teardrops (blood) dangling from lower edge, just
  above the lower edge is a curved-to-fit-the-oval-
  bottomed, horizontal-straight-topped patch buried in
  (representing a dragon)
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Lord\Lady of Realm
  Lord Immurt Sabrastar
  Holdings
  Starturrets
  Blazon
  Royal blue (classic) shield, horizontal row of three
  amber-orange flames (diamonds with wavy tongues-
  of-flame tops) ranged across shield
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  31
  Talduth Vale
  The Talduth Vale is known for “folk who love war,
  and will raid and pillage without hesitation.”
  Demonym
  Taldan
  Blazon (unofficial)
  Gold field, black border, red diamond with equal
  length sides with black border
  Talduth Vale has no blazon, but when they assemble
  for an invasion they use the above blazon on sashes,
  armbands, and shield-wrappings.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Telcharn
  Telcharn is a small town known for Hundrar
  Thornspur, a well known cobbler who makes sturdy
  boots. His boots are in great demand from Borderers
  and those living as far away as the Sword Coast.
  Demonym
  Telchar
  Blazon
  White circle field, a brown, tall, simple, sturdy boot
  with large toe and hobnailed depicted upright with toe
  pointing to left, surrounded by a circle of nine brown
  horseshoes with curves uppermost
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  32
  Thuntar
  The realm of Thuntar is full of human xenophobes
  who detest elves, dwarves, halflings, and gnomes.
  They also consider half-breeds (half-elf, half-orc, etc.)
  to be “monsters.”
  Demonym
  Thuntarran
  Blazon
  Gold keystone field, black eagle with wings out and
  open beak pointing to left, legs outstretched and
  clutching an empty horizontal longsword with point
  to left and hilt to right, red pupil
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  Thur
  The independent city of Thur is the second busiest
  port in the Border Kingdoms and serves as a gateway
  to the western realms.
  Demonym
  Thurran
  Blazon
  Copper-hued field (shield), gray anvil with tongue to
  left, gray right-handed gauntlet fist above anvil with
  knuckles and thumb facing
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  33
  Yallasch
  The independent small city of Yallasch is a stone-
  walled port on the Lake of Steam adjacent to
  Adaerglast and the Jundarwood.
  Demonym
  Yallaschans
  Blazon
  Blue bordered oval, sky blue field, black hammer
  diagonally overlapping a black needle of same size as
  hammer to form a cross, eye-end of needed at upper
  left, head of hammer at upper right, royal blue waves
  at bottom
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  34
  Cormanthyr
  The influence of the Houses of Myth Drannor
  spanned millennia. Each House had a predominate
  racial type and elven members of the House not of this
  racial type were considered lesser nobles of the House
  rather than the ruling line. The Houses’ seals are noted
  as the blazon along with the House colors.
  Family Name
  Alastrarra
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  A flying falcon diagonal with head to upper left
  Colors
  Sky blue and ivory
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Ammath
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Four alternating crescent moons of black and white
  over a silver chevron
  Colors
  Black and silver
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  35
  Family Name
  Audark
  Elven Racial Type
  Wood Elf (Green)
  Blazon
  A leaping stag
  Colors
  Green and black
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Auglamyr
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Blood red field, two-headed gold dragon with wings
  extended
  Colors
  Gold and crimson, (the crimson is replaced with
  shades of blues and purples among the lesser nobles)
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  36
  Family Name
  Aunglor
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Green field, a normal colored, leaping griffon with
  visible teeth and claws
  Colors
  Chestnut-brown, charcoal, and kelly-green
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Dahast
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Chevron parted shield of white and midnight blue, lap
  harp and dagger in upper section
  Colors
  Eggshell white, midnight blue, and (sparingly) canary
  yellow
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  37
  Family Name
  Durothil
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  White field, gold dragon’s head facing right
  Colors
  Gold, yellow, snow-white
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Ealoeth
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Sky blue field, two leaping Pegasi facing away with
  wing tips upwards
  Colors
  Sky blue, violet, rose
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  38
  Family Name
  Echorn
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Blue field, a normal colored hawk with wings closed
  Colors
  Orange, amber, and duskwood-brown
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Faerondarl
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Midnight blue field, normal colored leaping unicorn
  amid a circle of nine winking stars
  Colors
  Midnight blue, black, purple
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  39
  Family Name
  Goadulphyn
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Two pairs of eagle silhouettes (each eagle facing the
  other)
  Colors
  No distinctive colors
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Haevault
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Split shield of white and gold, two crossed spears
  Colors
  White, ochre, and gray
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  40
  Family Name
  Haladar
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Black shield, golden stag looking back
  Colors
  Moss green, parchment yellow, white
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Hawksong
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Brown field, white hawk flying diagonal with head to
  upper left
  Colors
  Brown, white
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  41
  Family Name
  Iidacer
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Green field, six glowing-green wands encircling a
  yellow blazing sun
  Colors
  Olive-drab-green, emerald green, lime green
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Iliathor
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Four white doves with wings extended encircling a
  black circle with gold edge
  Colors
  Lions’-mane-yellow, dragon’s-hoard-gold, forge-fire-
  red
  This House displays their colors in deeper, richer
  tones than other Houses.
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  42
  Family Name
  Llundlar
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Two “dove-verns” facing away from each other with
  wings closed (doves with long, thin wyvern-like snaky
  tails), tails linked in helix
  Colors
  Umber, tan, dusk-red
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Maerdrym
  Elven Racial Type
  High Elf (Moon)
  Blazon
  White field, four gray roses entwined and growing up
  around three black wizards’ staves
  Colors
  Black, charcoal gray, white, olive green
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  43
  Family Name
  Miritar
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Red field, four daggers with points down on a chevron
  of white
  Colors
  Black, cherry red, slate gray
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Mistrivvin
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Green field, elbowed elven chain-armored arm
  holding a whip that coils, arm from left
  Colors
  Chocolate brown, mahogany, wheat, parchment
  yellow
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  44
  Family Name
  Mistwinter
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Black field, silver harp between horns of crescent
  moon encircled by stars
  Colors
  No colors
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Moonglamaer
  Elven Racial Type
  Wood Elf (Green)
  Blazon
  Blue field, normal colored moon-horse
  Colors
  Ash gray, silver, moon-white, steel-blue
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  45
  Family Name
  Narlbeth
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Red field, griffon
  Colors
  Cranberry red, burgundy, duskwood brown
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Neirdre
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Red field, black dragon laying down
  Colors
  Black, ember red
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  46
  Family Name
  Nightstar
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Blue field, eight-pointed silver star
  Colors
  Navy blue, violet, silver
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Nimesin
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Black field, armored elven hand surrounded by golden
  flames, hand is crushing and breaking a longsword in
  its grasp
  Colors
  Does not restrict servants or family members to
  particular colors for recognition
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  47
  Family Name
  Ni Tessine
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Blue field, normal colored Pegasus and griffon
  Colors
  Powder white and sky blue (Pegasus, ruling branch),
  or dun brown and gold (griffon, lesser nobles)
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Nlossae
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  Quartered field of black, white, green, blue; five
  golden butterflies with one in each quarter and one at
  center
  Colors
  Gold or yellow, one of the following colors: black,
  white, green, blue
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  48
  Family Name
  Oakstaff
  Elven Racial Type
  Wood Elf (Green)
  Blazon
  Green field, seven acorns, much ivy growing up and
  around a thick oaken staff
  Colors
  Brown and greens of no particular specificity
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Omberdawn
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Red firebird formed from fires outlining the yellow
  rising sun at the base of the field
  Colors
  Amber, ember-red/orange, blood-red, and sunshine
  yellow
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  49
  Family Name
  Ongluth
  Elven Racial Type
  High Elf (Moon)
  Blazon
  Black field, a running black stag with silver antlers
  against a full white moon
  Colors
  Black, midnight blue, silver, white
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  Family Name
  Orbryn
  Elven Racial Type
  High Elf (Sun/Gold)
  Blazon
  White field, six gold coins in a circle around a six-
  pointed star
  Colors
  Purple, magenta, pink
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  50
  Family Name
  Starym
  Elven Racial Type
  High Elf (Moon) and High Elf (Sun/Gold)
  Blazon
  Two falling silver dragons
  Colors
  Silver, maroon
  Source: Cormanthyr: Empire of the Elves by Steven E.
  Schend, Kevin Melka
  
  51
  Cormyr
  The four great houses in Suzail are Crownsilver,
  Illance, Rowanmantle, and Truesilver. The other
  noble houses are Alsevir, Cormaeril, Dauntinghorn,
  Dracohorn, Emmarask, Greatgaunt, Goldfeather,
  Hawklin, Huntcrown, Marliir, and Wintersun.
  Demonym
  Cormyrian or Cormyrean
  Blazon
  White field, purple standing dragon facing left,
  purple border
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Backdrop: Suzail (Dungeon #198) by Eric Menge
  Family Name
  Cormaeril
  Ennobled
  Exiled from Cormyr 1369 DR,
  Title restored in 1414 DR (lands and holdings
  not restored)
  Holdings
  Suzail estate beyond Royal Gardens
  Blazon
  Blue field, purple dragon, gold horn
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Backdrop: Suzail (Dungeon #198) by Eric Menge
  
  52
  Family Name
  Wyvernspur
  Holdings
  Suzail estate, land surrounding Wyvernwater and
  Wyvernflow, Hultail, Hullack Forest
  Blazon
  Yellow field, green wyvern stinger with green motion
  lines, green star
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Cormyr by Eric Haddock
  
  53
  Dalelands
  Archendale
  (ARK-hen-dale)
  Note to heralds: Volothamp Geddarm claims you will
  be mocked and laughed at, if you pronounce
  Archendale as “ARCH-en-dale.”
  “The Star & Shattered Crown”
  Demonym
  Arkhenfolk
  Blazon
  Gold crown shattered into three sections encircling a
  silver star
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  Battledale
  “The Mace, Spear, and Chain”
  Demonym
  Battledarran
  Blazon
  Gray chain with hook, black mace, broken spear with
  brown shaft and silver tip
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  
  54
  Daggerdale
  “The Ring and Dagger”
  Demonym
  Daggerdalesmen
  Blazon
  Dagger with silver blade and light green hilt, snake
  head pommel with red forked tongue, gold ring
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  Deepingdale
  “The Three Coins”
  Demonym
  Deppingfolk
  Blazon
  Gold coin center, silver coin right, bronze coin left
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  
  55
  Featherdale
  “The Black Feather, Moon, and River”
  In the Year of the Lords’ Coronation (1418 DR),
  Featherdale was forcefully seized by Sembia. It has
  since regained it independence and rejoined the
  Council of the Dales.
  Demonym
  Featherdarrans
  Blazon
  Black feather, silver moon, blue winding river
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  Harrowdale
  “The Sword and Maunch”
  Demonym
  Harrans
  Blazon
  Sword with silver blade, gold quillon, gray grip, silver
  pommel, black maunch
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  
  56
  High Dale
  “The High Harp”
  Demonym
  Highdalesmen
  Blazon
  Gold harp with silver strings
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  Mistledale
  “The Blowing Horses”
  Demonym
  Mistrans
  Blazon
  Two bronze horse heads with gray breath
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  
  57
  Moondale
  Moondale is no longer a Dale. Centuries ago,
  Moondale joined Sembia and was renamed Ordulin.
  The symbol is included for archival purposes.
  Blazon
  Silver moon, six silver stars
  Source: Forgotten Realms Campaign Setting (2nd edition)
  Scardale
  “The Triumph”
  Blazon
  Gold triumph, orange crown in arch
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  58
  Sessrendale
  Sessrendale is an abandoned Dale. The town was
  destroyed and lands salted over two centuries ago
  (1232 DR) as part of the three-week long Sessrendale
  War. The symbol is included for archival purposes.
  Blazon
  Silver plow
  Source: Forgotten Realms Campaign Setting (2nd edition)
  Shadowdale
  “The Moon and Tower”
  Demonym
  Dalefolk
  Blazon
  Blue field, dark blue border, silver Twisted Tower of
  Ashaba, white crescent moon
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  59
  Tasseldale
  In the Year of the Dark Goddess (1420 DR),
  Tasseldale was forcefully seized by Sembia. It has since
  regained it independence and rejoined the Council of
  the Dales.
  Demonym
  Tassadrans
  Blazon
  Three gold tassels connected by a gold string
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Volo’s Guide to the Dalelands
  Tarkhaldale
  Tarkhaldale is also known as the Lost Dale. It is
  located in the Desertsmouth Mountains near
  Anauroch.
  Blazon
  Green facing stag
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  60
  Teshendale
  Teshendale was located in the valley of the River
  Tesh. The town is now in ruins and overgrown with
  brambles. The symbol is included for archival
  purposes.
  Blazon
  Diamond with white top and black bottom halves,
  black falcon head facing left
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  61
  Dragon Reach
  Westgate
  Westgate is the oldest, richest, and most corrupted
  port on the Sea of Fallen Stars.
  Demonym
  Westar or Westhavian
  The Westgate nobles are called the Lords of Westgate
  and are comprised of the richest merchant families of
  the metropolis..
  Family Name
  Athagdal
  Blazon
  Russet weighing scales
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  62
  Family Name
  Bleth
  Holdings
  Estate in Suzail (Cormyr),
  Seven Suns trading company
  Blazon
  Seven suns
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  Family Name
  Cormaeril
  Holdings
  Ancestral seat High Towers, near Redstone Castle;
  Compound in Suzail
  Blazon
  Red wyvern and a silver horn
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  63
  Family Name
  Guldar
  Blazon
  Black hawk
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  Family Name
  Dhostar
  Blazon
  Tawny wagon wheel, topped by three stars
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  64
  Family Name
  Malavhan
  Blazon
  Red sun
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  Family Name
  Ssemm
  Blazon
  Ivory bird’s claw
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  65
  Family Name
  Thalavar
  Blazon
  Green feather
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  Family Name
  Thorsar
  Blazon
  Blue hand holding corn
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  66
  Family Name
  Urdo
  Blazon
  Yellow eye
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  Family Name
  Vhammos
  Blazon
  Steel-gray open hand
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  67
  Drow Houses
  House Name
  Agrach Dyrr
  Status
  Destroyed in 1372 DR (War of Spider Queen),
  Fifth house of Menzoberranzan in 1372 DR,
  Sixth house of Menzoberranzan in 1358 DR,
  Eighth house of Menzoberranzan in 1328 DR,
  Ninth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Aleval
  Source: The Drow of the Underdark by Ed Greenwood
  
  68
  House Name
  Arabani
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Arkhenneld
  Note: Susprina Arkhennel was Elminster’s apprentice.
  Source: The Drow of the Underdark by Ed Greenwood
  
  69
  House Name
  Auvryndar
  Status
  Minor House
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood
  (upper), Waterdeep: Dungeon of the Mad Mage (lower)
  Note: There are two different insignia used for House
  Auvryndar. The upper row shows how the insignia was
  illustrated in The Drow of the Underdark. The bottom row
  shows how the insignia was illustrated in Waterdeep:
  Dungeon of the Mad Mage.
  
  70
  House Name
  Baenre
  Status
  First house of Menzoberranzan
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles
  House Name
  Barrison Del’Armgo
  Status
  Second house of Menzoberranzan
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles
  
  71
  House Name
  Claddath
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Despana
  Status
  Seventeenth house of Menzoberranzan in 1480 DR
  Holdings
  Menzoberranzan, Rilauven, Ust Natha
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  
  72
  House Name
  DeVir
  Status
  Destroyed by House Do’Urden in 1297 DR,
  Fourth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  House Name
  Do’Urden
  Status
  Eight house of Menzoberranzan in 1484 DR,
  Destroyed in 1339 DR,
  Ninth house of Menzoberranzan in 1328 DR,
  Tenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  
  73
  House Name
  Druu’giir
  Status
  Tenth house of Menzoberranzan in 1480 DR,
  Fourteenth house of Menzoberranzan in 1358 DR,
  Seventeenth house of Menzoberranzan in 1328 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Duskryn
  Status
  Ninth house of Menzoberranzan in 1372 DR,
  Tenth house of Menzoberranzan in 1358 DR,
  Thirteenth house of Menzoberranzan in 1328 DR,
  Fifteenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  74
  House Name
  Eilservs
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Everhate
  Source: The Drow of the Underdark by Ed Greenwood
  
  75
  House Name
  Faen Tlabbar
  Status
  Fourth house of Menzoberranzan in 1480 DR,
  Third house of Menzoberranzan in 1372 DR,
  Fourth house of Menzoberranzan in 1358 DR,
  Sixth house of Menzoberranzan in 1328 DR,
  Seventh house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Fey-Branche
  Status
  Sixth house of Menzoberranzan in 1480 DR,
  Seventh house of Menzoberranzan in 1372 DR,
  Eighth house of Menzoberranzan in 1358 DR,
  Tenth house of Menzoberranzan in 1328 DR,
  Eleventh house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  76
  House Name
  Freth
  Status
  Destroyed in 1319 DR by House Teken’duis,
  Twelfth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Waterdeep: Dungeon of the Mad Mage (lower),
  The Drow of the Underdark by Ed Greenwood (upper);
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  Note: There are two different insignia used for House Freth.
  The upper row shows how the insignia was illustrated in
  The Drow of the Underdark. The bottom row shows how
  the insignia was illustrated in Waterdeep: Dungeon of the
  Mad Mage.
  
  77
  House Name
  Godeep
  Status
  Twentieth house of Menzoberranzan in 1480 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  House Name
  Helviiryn
  Source: The Drow of the Underdark by Ed Greenwood
  
  78
  House Name
  Hlaund
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Horlbar
  Status
  United with Kenafin to form Melarn in 1383 DR,
  Twelfth house of Menzoberranzan in 1358 DR,
  Sixteenth house of Menzoberranzan in 1328 DR,
  Twentieth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  79
  House Name
  Hun’ett
  Status
  Destroyed in 1358 DR,
  Fifth house of Menzoberranzan in 1328 DR,
  Sixth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  House Name
  Hunzrin
  Status
  Eleventh house of Menzoberranzan in 1480 DR,
  Fourteenth house of Menzoberranzan in 1372 DR,
  Fifteenth house of Menzoberranzan in 1358 DR,
  Nineteenth house of Menzoberranzan in 1328 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  80
  House Name
  Kenafin
  Status
  United with Horlbar to form Melarn in 1383 DR,
  Tenth house of Menzoberranzan in 1372 DR,
  Thirteenth house of Menzoberranzan in 1358 DR,
  Fifteenth house of Menzoberranzan in 1328 DR,
  Sixteenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Kilsek
  Source: The Drow of the Underdark by Ed Greenwood
  
  81
  House Name
  Maerret
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Melarn
  Status
  Seventh house of Menzoberranzan in 1480 DR,
  Formed in 1382 from union of Horlbar and Kenafin
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood,
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  
  82
  House Name
  Mizzrym
  Status
  Fifth house of Menzoberranzan in 1480 DR,
  Sixth house of Menzoberranzan in 1372 DR,
  Seventh house of Menzoberranzan in 1358 DR,
  Eleventh house of Menzoberranzan in 1328 DR,
  Thirteenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Mylyl
  Source: The Drow of the Underdark by Ed Greenwood
  
  83
  House Name
  Oblodra
  Status
  Destroyed in 1358 DR,
  Third house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Noquar
  Source: The Drow of the Underdark by Ed Greenwood
  
  84
  House Name
  Rilynt’tar
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Ousstyl
  Status
  Nineteenth house of Menzoberranzan in 1480 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood;
  Menzoberranzan: City of Intrigue by Brian R. James, Eric
  Menge
  
  85
  House Name
  Srune’lett
  Status
  Destroyed in 1385 DR (War of the Spider Queen),
  Eleventh house of Menzoberranzan in 1358 DR,
  Fourteenth house of Menzoberranzan in 1328 DR,
  Nineteenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Shobalar
  Status
  Destroyed in 1385 DR (War of the Spider Queen),
  Fifteenth house of Menzoberranzan in 1372 DR,
  Sixteenth house of Menzoberranzan in 1358 DR,
  Twentieth house of Menzoberranzan in 1328 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  86
  House Name
  Teken’duis
  Status
  Destroyed in 1358 DR,
  Seventeenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood
  House Name
  Symryvvin
  Status
  Eighteenth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  87
  House Name
  Tuin'Tarl
  Status
  Destroyed in 1385 DR (War of the Spider Queen),
  Eighth house of Menzoberranzan in 1372 DR
  Ninth house of Menzoberranzan in 1358 DR,
  Twelfth house of Menzoberranzan in 1328 DR,
  Fourteenth house of Menzoberranzan in 1328
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Tormtor
  Source: The Drow of the Underdark by Ed Greenwood
  
  88
  House Name
  Xorlarrin
  Status
  Third house of Menzoberranzan in 1480 DR,
  Fourth house of Menzoberranzan in 1372 DR,
  Fifth house of Menzoberranzan in 1358 DR,
  Seventh house of Menzoberranzan in 1328 DR,
  Eighth house of Menzoberranzan in 1297 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  House Name
  Vandree
  Status
  Eighth house of Menzoberranzan in 1480 DR,
  Twentieth house of Menzoberranzan in 1372 DR,
  Seventeenth house of Menzoberranzan in 1358 DR
  Holdings
  Menzoberranzan
  Source: Menzoberranzan: The Houses By Robert A.
  Salvatore, Michael Leger, Douglas Niles; Menzoberranzan:
  City of Intrigue by Brian R. James, Eric Menge
  
  89
  House Name
  Zauviir
  Holdings
  Menzoberranzan
  Source: The Drow of the Underdark by Ed Greenwood
  
  90
  Dwarven Clans
  Mithral Hall
  The dwarfhold of Mithral Hall is located beneath
  Fourthpeak Mountain in the Spine of the World.
  Dwarven Clan Name
  Battlehammer
  Holdings
  Mithral Hall
  Blazon
  Silver field, bronze tankard with gray handle and gray
  base with handle to right, white ale foam overflowing
  Source: The Legend of Drizzt by R.A. Salvatore
  Temple of Dumathoin
  The Temple of Dumathoin is located in the
  Underdark.
  Dwarven Clan Name
  Black Axe
  Holdings
  Temple of Dumathoin
  Blazon
  Royal blue field, blue mountains with silver slopes,
  silver pick axe, blue glistening gem
  Source: Menzoberranzan video game by Strategic
  Simulations, Inc.
  
  91
  Frozenfar
  Frozenfaris the northern region beyond the Spine of
  the World. Various southern regions may incorrectly
  define the boundary as far south as Mirabar.
  Fireshear
  The remote mining city of Fireshear is located on the
  coast of the Iceflow River.
  Blazon
  Ice blue field, crossed blade, pick, and shovel at the
  base of an orange leaping flame
  Source: Waterdeep and the North by Ed Greenwood
  Ironmaster
  The towered, mountain dwarven city of Ironmaster is
  is built into rock walls of a frozen valley at the mouth
  of the Shaengarne River.
  Blazon
  Gray diamond field, red anvil, long points of the
  diamond are vertical
  Source: Waterdeep and the North by Ed Greenwood
  
  92
  Halruaa
  Halruaa is located in southern Faerûn and is well
  known for it’s magocracy, electrum mines, and wine.
  Demonym
  Halruaan
  Blazon
  Circle. Brown field with silver border, 3 circles of
  same color pattern, silver twelve-pointed star
  in center
  Source: Forgotten Realms Campaign Setting (2nd edition)
  Impiltur
  The Realm of the Sword and the Wand, Impiltur, is
  located in the Easting Reach and on the Sea of Fallen
  Stars.
  Demonym
  Impilturan
  Blazon
  Dun field with scarlet border, silver sword with blue-
  black grip, gold quillons, and gold pommel. Wand
  with gold shaft, blue-black handle, gold pommel, gem-
  adorned at both ends, with a white star-rayed light at
  tip. Sword crosses over wand.
  Source: Forgotten Realms: Cyclopedia of the Realms by Ed
  Greenwood, Jeff Grubb, Karen S. Martin
  
  93
  Moonsea
  The Moonsea is a large sea in northern Faerûn
  connected to the Sea of Fallen Stars through the River
  Lis. The shoreline has several independent city-states.
  Citadel of the Raven
  The Zhentarim fortress is located in the Dragonspire
  Mountains in western Moonsea region. Most of the
  citadel lay in ruins after an attack by the Shadovar.
  However, the Zhentarim has begun rebuilding the
  Citadel of the Raven.
  Blazon
  Gold crown, purple raven claw
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Forgotten Realms Campaign Guide (4th edition)
  Melvaunt
  Located on the northern coast of the Moonsea,
  Melvaunt was ruled by the Council of Lords.
  Demonym
  Melvauntian
  Blazon
  Purple field, silver sword piercing a silver anchor
  Source: Forgotten Realms Campaign Setting (2ed edition)
  
  94
  Mulmaster
  The crime-ridden city of Mulmaster is located in the
  eastern coast of the Moonsea.
  Demonym
  Mulmasterite or Mulman
  Blazon
  Deep purple field, golden wyvern in flight above a line
  of silver waves
  Source: Forgotten Realms Adventures by Jeff Grubb,
  Ed Greenwood
  
  95
  Moonshae Isles
  The Moonshae Isles coat of arms uses the Kendrick of
  Caer Corwell family’s coat of arms.
  Blazon
  Scarlet field, black border, white interior shield with
  red vertical line, bronze bear head with red tongue
  Source: Forgotten Realms Campaign Setting (2nd edition)
  Family Name (Pronunciation)
  Kendrick (KEN-drik)
  Holdings
  Caer Corwell
  Blazon
  Scarlet field, black border, white interior shield with
  red vertical line, bronze bear head with red tongue
  Battle Banner: Black field, silver bear head
  Source: Forgotten Realms Campaign Setting (2nd edition),
  Darkwalker on Moonshae by Douglas Niles
  
  96
  Sembia
  Sembia is located on the northwestern coast of the Sea
  of Fallen Stars. It is well known as a prosperous
  country ruled by merchants.
  Demonym
  Sembite or Semmite
  Blazon
  Crimson field, flying facing raven with purple head
  and black wings and gold beak and gold eyes, six
  silver coins
  Notes: Called “the Raven and silver.” The raven
  represents Rauthauvyr the Raven who set up Sembia’s
  governing merchant council in the Year of Indigo
  Inferno (854 DR).
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  97
  Silver Marches
  Also called Luruar, the Silver Marches is north of the
  High Forest, west of Anauroch, and south of the Spine
  of the World.
  Citadel Adbar
  The dwarven fortress named Citadel Adbar is located
  in the Ice Mountains.
  Demonym
  Adbarrim
  Blazon
  Silver field, upright red single-bladed axe enclosed by
  a circle of red flame
  Source: Silver Marches by Ed Greenwood, Jason Carl
  Silverymoon
  The Gem of the North, Silverymoon, is famous for its
  tradition of magic.
  Demonym
  Silvaeren
  Blazon
  Royal blue field, thin crescent silver moon curving to
  the right, a single silver star sheltering under its
  uppermost horn
  The moon and star are graven into stones marking the
  boundaries of Silverymoon’s claimed lands.
  Source: Waterdeep and the North by Ed Greenwood
  
  98
  Sword Coast
  The Sword coast is the western coast of Faerûn along
  the Sea of Swords bordered by the Sunset Vale to the
  east, Delimbiyr Vale in the North, and Amn to the
  south.
  Baldur’s Gate
  Baldur’s Gate is the largest city on the Sword Coast.
  Demonym
  Baldurian
  Blazon
  Sky blue field, blue water and waves, brown ship with
  white sails
  Source: Sword Coast Adventurer’s Guide
  Beregost
  Beregost is located half way between Amn and
  Baldur’s gate on a major thoroughfare.
  Blazon
  Red field, three blue mountain peaks, gold sun at tip
  with gold rays and face showing eyes and nose
  Source: Baldur’s Gate: Tales of the Sword Coast
  
  99
  Candlekeep
  The Great Library is within tower fortress of
  Candlekeep. This library has the greatest collection of
  writings in Faerûn.
  Blazon
  Purple field, rune of Candlekeep
  Source: Baldur’s Gate: Tales of the Sword Coast
  Daggerford
  Daggerford is located on the Shining River and Trade
  Way between Waterdeep and Neverwinter.
  Blazon
  Vertically parted shield, sky-blue center, light green
  left, deep green right, vertical dagger in upper-down-
  to-center in center with silver blade drenched with
  crimson blood with tiny droplet at the dagger's tip,
  gray quillons and pommel, and black hilt grip
  Motto: "Never Asunder"
  Notes: Center band represents the river, left band
  represents verdant grassland, right band represents
  forest
  Duke of Daggerford’s personal badge: Deep blue field,
  bloody silver dagger pointed down.
  Source: Spawn of Dragonspear by Steve Perrin, Email
  correspondence with Ed Greenwood via Eric L. Boyd
  
  100
  Durlag’s Tower
  Durlag’s Tower is located south of the Wood of
  Sharp Teeth.
  Blazon
  Silver field, red tower with gray window and open
  door
  Source: Baldur’s Gate: Tales of the Sword Coast
  Elturgard
  The theocracy of Elturgard is governed by a council of
  paladins and clerics and located east of Baldur’s Gate.
  The city of Elturel is the capital of Elturgard.
  Blazon
  Gold sun, smaller gold sun
  Notes: The small sun represents the shining orb
  named the “Companion” located above the city of
  Elturel. The blessing of Amaunator produces bright
  light, harms undead, and can be seen from anywhere
  within the Elturgard.
  Source: Sword Coast Adventurer’s Guide
  
  101
  Friendly Arm Inn
  The walled hamlet of Friendly Arm Inn is located
  between Baldur’s Gate and Beregost.
  Blazon
  Red, white, and black repeating horizontal stripes,
  pink flesh hand holding a silver blade with a blue
  pennant, silver gauntlet, green wreath around gauntlet
  Source: Baldur’s Gate: Tales of the Sword Coast
  Gullykin
  Gullykin is a small, independent settlement located
  near Durlag’s Tower and the Wood of Sharp Teeth.
  Blazon
  Gray field, black rune marking
  Source: Baldur’s Gate: Tales of the Sword Coast
  
  102
  Luskan
  Luskan is known as the City of Sails. It is located in
  the North where the River Mirar meets the sea.
  Blazon
  Light blue water, brown ship with purple sail, silver
  bucklers visible in ship
  Source: Sword Coast Adventurer’s Guide
  Mirabar
  In the mining city of Mirabar, shield dwarves live
  below the city mining and producing metal goods
  while humans live above ground helping to mine,
  move, and market the ore and goods.
  Blazon
  Black and sometimes purple field, upright double-
  bladed axe with a pointed haft and a flaring, flat base
  of rust red hue.
  Note: Field is white on ship pennants.
  Source: Waterdeep and the North by Ed Greenwood
  
  103
  Neverwinter
  Neverwinter is considered by some to be the most
  cosmopolitan and civilized city in Faerûn.
  Blazon
  Blue field, three white snowflakes with eight points
  encircled by two rings of white
  Notes: Some banners may have a swirling line
  connecting the three snowflakes. This was more
  common centuries ago than today.
  Source: Sword Coast Adventurer’s Guide
  
  104
  Waterdeep
  The City of Splendors, Waterdeep, is the most
  influential city in northern Faerûn.
  Demonym
  Waterdhavian (older term),
  Waterdavian (newer term)
  Blazon
  Royal blue field, silver border, silver crescent moon
  open towards top, wavy reflection of silver crescent
  moon, navy blue water, purple land mass in horizon,
  nine silver stars
  Source: Forgotten Realms Campaign Setting (2nd edition)
  Lords of Waterdeep
  The Lords of Waterdeep are the governing council of
  the city of Waterdeep.
  Blazon
  White field, silver border, metallic blue torch,
  silver flame
  Source: Forgotten Realms Campaign Setting (2nd edition)
  
  105
  Family Name (Pronunciation)
  Agundar (Ah-GUN-dar)
  Ethnicity
  Tethyrian
  Ennobled
  1116 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, warrior training, sword forging
  Blazon
  Sky blue field, purple clouds with white lightning bolt
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Adarbrent (Ah-DAR-brent)
  Ethnicity
  Chondathan
  Ennobled
  1317 DR
  Holdings
  Waterdeep, New Waterdeep
  Trade & Interests
  Shipping, cartography, exploration
  Blazon
  Gold field, purple stalactites and cavern ceiling,
  red star
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  106
  Family Name (Pronunciation)
  Amcathra (Am-CATH-ra)
  Ethnicity
  Tethyrian
  Ennobled
  1142 DR
  Holdings
  Waterdeep, Amphail, Silverymoon
  Trade & Interests
  Wine, sword forging, horse breeding and training
  Blazon
  Red field, blue flame with three silver crescents in arch
  Lord Mourngrym Amcathra’s personal coat of arms
  has a black field instead of red
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd,
  Forgotten Realms Campaign Setting (2nd edition)
  Family Name (Pronunciation)
  Ammakyl (AM-ah-kil)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep, Amphail
  Trade & Interests
  Farming, wine-making
  Blazon
  Sky blue field, rich green ground with blue and silver
  pond, black tree, and a white cloud
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  107
  Family Name (Pronunciation)
  Anteos (AN-tee-oh-ss)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Trading, moneychanging, and bartering,
  (formerly) slaves
  Blazon
  White field, spears with brown shaft and silver heads
  with red blood, a impaled head with brown hair,
  brown beard, and pink flesh
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Artemel (ARR-tem-eil)
  Ethnicity
  Illuskan
  Ennobled
  1233 DR
  Holdings
  Waterdeep
  Trade & Interests
  Hunting (boar, monsters), moneylending
  Blazon
  Sky blue field, white eagle’s wing with black lower
  feathers
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  108
  Family Name (Pronunciation)
  Assumbar (Ass-UM-bar)
  Ethnicity
  Tethyrian
  Ennobled
  1273 DR
  Holdings
  Waterdeep
  Trade & Interests
  Carpentry, designing exotic and splendid carriages
  Blazon
  Pink field, silver goblet, silver helm with gold crown-
  feathers and green plume
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Belabranta (BEL-ah-brahn-tah)
  Ethnicity
  Tethyrian
  Ennobled
  952 DR
  Holdings
  Waterdeep
  Trade & Interests
  Griffon breeding and taming, hunting
  Blazon
  White field, light blue stream, purple netting
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  109
  Family Name (Pronunciation)
  Bladesemmer (BLAYD-sem-mer)
  Ethnicity
  Illuskan
  Ennobled
  1158 DR
  Holdings
  Waterdeep
  Trade & Interests
  Fencing, sword forging, designing exotic body armor
  Blazon
  Orange field, red chevron, light green upper field,
  pink flesh hand holding silver blade in lower field
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Brokengulf (BROH-ken-gulf)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Exploration, guiding, hunting and procurement of
  exotic beasts
  Blazon
  Sky blue field, gray mountain, red trail to red cavern
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  110
  Family Name (Pronunciation)
  Brossfeather (BROSS-feth-er)
  Ethnicity
  Illuskan
  Ennobled
  1220 DR
  Holdings
  Waterdeep
  Trade & Interests
  Forestry, lumbering, fur-trapping, guiding
  Blazon
  Gold field, silver axe with brown handle, two
  red feathers
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Cassalanter (CASS-ah-lan-ter)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Banking, moneylending, information gathering,
  rumor-mongering
  Blazon
  White field, green yoke, white bird with gold beak
  and black feathers
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  111
  Family Name (Pronunciation)
  Crommor (CROM-mer)
  Ethnicity
  Chondathan
  Ennobled
  1222 DR
  Holdings
  Waterdeep
  Trade & Interests
  Brasswork including musical instruments
  Blazon
  White field, two red bands, two gold trumpets with
  orange openings
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Cragsmere (Crags-MEER)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Landowning, moneylending
  Blazon
  Purple field, crag with gold front and silver black
  slopes, black ground, silver water, two silver stars,
  gold rising sun on lower tip
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  112
  Family Name (Pronunciation)
  Durinbold (DUR-in-bold)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, cattle rearing, sheep farming
  Blazon
  White field, gray battlements, two silver men in
  armor, two black arrows, black standard with red
  banner and gold ball
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Dezlentyr (Des-LEN-teer)
  Ethnicity
  Tethyrian
  Ennobled
  1230 DR
  Holdings
  Waterdeep, County of Starspur (Tethyr)
  Trade & Interests
  Caravan trading and shipping, exploration, island
  settlement, establishment of harbors
  Blazon
  Red lower half field with white stripes, white upper
  half field, royal blue border, silver anchor, light blue
  water with rich green island and tree
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  113
  Family Name (Pronunciation)
  Eirontalar (EYE-ron-TAL-ar)
  Ethnicity
  Illuskan
  Ennobled
  1282 DR
  Holdings
  Waterdeep
  Trade & Interests
  Hunting, tracking, guiding
  Blazon
  Light green field, gray dragon’s claw and tail and jaws,
  red flames from dragon’s breath
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Eagleshield (EE-gull-sheeld)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep, Amphail
  Trade & Interests
  Tack-making, mercenary fighting, animal husbandry
  Blazon
  Sky blue field, purple water, gold sun, black bands of
  clouds, red eagle
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  114
  Family Name (Pronunciation)
  Emveolstone (Em-VEE-ohl-stone)
  Ethnicity
  Tethyrian
  Ennobled
  1205 DR
  Holdings
  Waterdeep
  Trade & Interests
  Ironmongery, curio trading
  Blazon
  White field, small black shield with gold sun
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Eltorchul (El-TOR-chul)
  Ethnicity
  Tethyrian
  Ennobled
  1167 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mage schooling, magic research and procurement of
  rare substances and items
  Blazon
  White field, two gold wands, black hat
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  115
  Family Name (Pronunciation)
  Gauntyl (GONE-til)
  Ethnicity
  Illuskan
  Ennobled
  1097 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, exploring, mining
  Blazon
  Orange field, silver gauntlet with crimson spikes,
  three crimson slashes
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Estelmer (ESS-tel-mer)
  Ethnicity
  Tethyrian
  Ennobled
  1293 DR
  Holdings
  Waterdeep
  Trade & Interests
  Heraldry, sage-lore, printing
  Blazon
  White field, gold half-shield, 3 daggers with black
  handles and silver blades, brown shelf with black
  scrollwork, green gauntlet, white book, four white
  skulls, turquoise quill pen
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  116
  Family Name
  Gildeggh
  Ennobled
  Exiled in 1273 DR as result of Guildwars
  (believed to be extinct)
  Holdings
  Waterdeep
  Blazon
  Green field, silver gauntlet holding red rose
  Source: Waterdeep and the North by Ed Greenwood
  Family Name (Pronunciation)
  Gost (GAWST)
  Ethnicity
  Illuskan
  Ennobled
  1197 DR, 1151 DR (as Ruldegost),
  167 DR (as Ruldegost, Uthtower)
  Holdings
  Waterdeep
  Trade & Interests
  Caravan-mastering, trading, armor-forging
  Blazon
  Yellow field, deep green snake with white eye and
  red pupil
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  117
  Family Name (Pronunciation)
  Gralhund (GRAWL-hund)
  Ethnicity
  Tethyrian
  Ennobled
  1260 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, weapon-making
  Blazon
  Gold field, split face with orange eyes: right side
  scarlet devil’s face, left side tawny human face
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Gundwynd (GUND-wind)
  Ethnicity
  Illuskan
  Ennobled
  1251 DR
  Holdings
  Waterdeep
  Trade & Interests
  Capture, training, and breeding of hippogriffs (and
  other aerial creatures) as steeds
  Blazon
  White field, red outer spiral winds and orange inner
  spiral winds, gold sun
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  118
  Family Name (Pronunciation)
  Hawkwinter (HAWK-win-ter)
  Ethnicity
  Tethyrian (Tethyr)
  Ennobled
  1276 DR, 1369 DR
  Holdings
  Waterdeep, County of Calimmon (Tethyr)
  Trade & Interests
  Soldiering, garrisons and guardianship
  Blazon
  Royal blue field, silver star, two black banners held by
  black arms
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Helmfast (HELM-fast)
  Ethnicity
  Illuskan
  Ennobled
  1292 DR
  Holdings
  Waterdeep, New Waterdeep
  Trade & Interests
  Shipping, shipwrights
  Blazon
  Purple field, black and purple bands of waves, white
  foam, sailboat with crimson hull and orange sail,
  white moon
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  119
  Family Name (Pronunciation)
  Hiilgauntlet (HEEL-gawnt-let)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep, Tomb in Undermountain
  Trade & Interests
  Mercenary fighting, military outfitting
  Blazon
  Orange field, scarlet flames, silver chain
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Hothemer (HOT-em-er)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Trading, owning fleets of caravan wagons
  Blazon
  Green field, white dragon with red teeth and tongue
  and gold eye
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  120
  Family Name (Pronunciation)
  Hunabar (HOON-ah-bar)
  Ethnicity
  Tethyrian
  Ennobled
  1170 DR
  Holdings
  Waterdeep
  Trade & Interests
  Textiles, trading, importing fashions
  Blazon
  Orange field, white star, two bronze drover’s reins
  with one choking the other-one rein is flared
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd,
  Email corresponded with Ed Greenwood via Eric L. Boyd
  Family Name (Pronunciation)
  Husteem (Hus-TEEM)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, landowning, illicit goods
  Blazon
  Tawny field, white scimitar with crimson tip and gold
  hilt, gray gauntlet holding scimitar
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  121
  Family Name (Pronunciation)
  Illitul (ILL-ih-tul)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Goat raising and herding, mercenary fighting
  Blazon
  Orange field, three red spears
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Ilvastarr (ILL-vah-star)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Beast taming and breeding, cooking of exotic meats
  Blazon
  Gold field, metallic green mini-dragon with an
  orange eye
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  122
  Family Name (Pronunciation)
  Ilzimmer (ILL-zim-mer)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep, Amphail
  Trade & Interests
  Horse breeding and racing, making and collecting
  maps, designing gowns and jewelry
  Blazon
  Silver field, three crimson tears
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Irlingstar (URR-ling-star)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Caravan running, shipbuilding
  Blazon
  Silver field, red sash, white star on sash
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  123
  Family Name (Pronunciation)
  Jardeth (JAR-deth)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Soldiering, garrison and guardianship
  Blazon
  Gold field, purple tower with gold window, gold road
  leading to tower, gold jagged opening in tower base,
  black bird
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Jhansczil (JAN-ss-zil)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR
  Holdings
  Waterdeep, Amphail
  Trade & Interests
  Trading, horse breeding, mercenary fighting
  Blazon
  Green field, three silver blades with black hilts,
  pommels, and grips
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  124
  Family Name (Pronunciation)
  Kormallis (KOR-mal-eece)
  Ethnicity
  Illuskan
  Ennobled
  1258 DR
  Holdings
  Waterdeep
  Trade & Interests
  Recruiting, mercenary training, outfitting for
  travelers, former interests in slave trade
  Blazon
  Yellow field, brown boot, blue flower with green
  leaves and stem
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Kothont (KOTH-awnt)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep, former owners of Mother Gothal’s
  festhall in Amphail
  Trade & Interests
  Herd farming, fur trapping
  Blazon
  Sky blue field, spear with brown shaft and silver head,
  green banner, silver star
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  125
  Family Name (Pronunciation)
  Lanngolyn (LANN-go-linn)
  Ethnicity
  Lantanna
  Ennobled
  1309 DR
  Holdings
  Waterdeep
  Trade & Interests
  Textiles, shipping
  Blazon
  Purple field, pink shell, green sea-worm coming out
  of shell
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Lathkule (LATH-kyool)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Jewelry, gem mining and prospecting, gemcutting
  Blazon
  White field, pink flesh arm, green glistening gem held
  in hand
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  126
  Family Name (Pronunciation)
  Maerklos (MAY-er-close)
  Ethnicity
  Illuskan
  Ennobled
  1332 DR (Maerklos), 1248 DR (as Marrek)
  Holdings
  Waterdeep
  Trade & Interests
  Swineherding, beer brewing, seer (predictions)
  Blazon
  Deep green lower field, pink upper field, white eyes
  with black lashes, red mouth, thin black border
  between fields, thin black vertical slanted lines in
  lower field
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Maernos (MAY-er-noz)
  Holdings
  Waterdeep
  Trade & Interests
  Moneylending, banking, financial administration
  of temples
  Blazon
  Royal blue field, pink flesh folded hands in prayer with
  green sleeves, three silver spear points
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend
  
  127
  Family Name (Pronunciation)
  Majarra (Mah-JAR-ra)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR, 697 DR (as Harpshield, royal), 659 DR (as
  Harpshield, Delimbiyran)
  Holdings
  Waterdeep, silver mines in the Mirabar area,
  Ice Lakes Region
  Trade & Interests
  Harping and harp training, instrument-making,
  silver mining
  Blazon
  Deep green field, white bars with spikes, brown harp
  with white (area of strings) and silver strings, orange
  curtain (fabric, in top right corner) with
  crimson border
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Manthar (MAN-thar)
  Ethnicity
  Illuskan
  Ennobled
  1265 DR
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, trading in metals and perfumes
  Blazon
  Royal blue field, silver band, silver sword tip with red
  blood on tip
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  128
  Family Name (Pronunciation)
  Margaster (MAR-gast-er)
  Ethnicity
  Illuskan
  Ennobled
  1248 DR, 936 DR (as robber baron)
  Holdings
  Waterdeep, ancestral claim to Thornhold
  Trade & Interests
  Trading, shipping
  Blazon
  Gold field, white claw, scarlet talons, brown feathers
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Massalan (MASS-uh-lann)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR
  Holdings
  Waterdeep
  Trade & Interests
  Jewelry
  Blazon
  Red field, gold borders, two white stars
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  129
  Family Name (Pronunciation)
  Melshimber (Mel-SHIM-bur)
  Ethnicity
  Tethyrian
  Ennobled
  1190 DR
  Holdings
  Waterdeep
  Trade & Interests
  Sage-lore (history and genealogy), research and
  information gathering, fine wines
  Blazon
  Silver field, royal blue edge representing edge of helm,
  white eye with green pupil
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Moonstar (MOON-star)
  Ethnicity
  Tethyrian
  Ennobled
  985 DR
  Holdings
  Waterdeep, Vault of Stars formerly the Plinth
  Trade & Interests
  Guiding, cartography, exploration, caravan mastering
  Blazon
  Royal blue field, silver moon, four silver stars
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  130
  Family Name (Pronunciation)
  Nandar (Nan-DAR)
  Ethnicity
  Illuskan
  Ennobled
  1182 DR
  Holdings
  Waterdeep, abandoned Nandar Lodge
  (Ardeep Forest)
  Trade & Interests
  House building, bridge building
  Blazon
  Sky blue field, gray bridge, silver star, spear with black
  shaft and silver head, royal blue banner attached
  to spear
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Nesher (Neh-SHURR)
  Ethnicity
  Chondathan
  Ennobled
  1291 DR
  Holdings
  Waterdeep
  Trade & Interests
  Hawking, lumbering, woodworking
  Blazon
  Green field, white hawk-bell
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  131
  Family Name (Pronunciation)
  Phull (FULL)
  Ethnicity
  Illuskan
  Ennobled
  1310 DR
  Holdings
  Waterdeep
  Trade & Interests
  Fishing
  Blazon
  Green field, silver fish with yellow eye
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Phylund (FEYE-lund)
  Ethnicity
  Tethyrian
  Ennobled
  1295 DR
  Holdings
  Waterdeep, Phylund Hunting Lodge (Ardeep Forest)
  Trade & Interests
  Training, breeding, and procurement of fearsome
  monsters
  Blazon
  Orange field, yellow-green horn, glittering green eyes,
  red mouth with white fangs
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  132
  Family Name (Pronunciation)
  Piiradost (PEER-ah-dohst)
  Ethnicity
  Tethyrian
  Ennobled
  1178 DR
  Holdings
  Waterdeep
  Trade & Interests
  Horse breeding, cattle raising
  Blazon
  Red field, gray portcullis, gray chain with gray collar,
  white skull with black eye, nose, and mouth
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Raventree (RAY-ven-tree)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR, 913 (as robber baron)
  Holdings
  Waterdeep, New Waterdeep
  Trade & Interests
  Rare foods, purveying, shipbuilding
  Blazon
  Orange field, green water, black tree, black raven with
  red eye, ship with brown hull and white sails
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  133
  Family Name (Pronunciation)
  Roaringhorn (ROR-ing-horn)
  Ethnicity
  Chondathan
  Ennobled
  948 DR, 1016 DR (Cormyr), 1369 DR (Tethyr)
  Holdings
  Waterdeep, Amphail, County of Valashar (Tethyr)
  Trade & Interests
  Horse raising, mercenary fighting
  Blazon
  Green field, gold horn with white blasts of sound,
  white star
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Rosznar (ROZZ-nar)
  Ethnicity
  Tethyrian
  Ennobled
  1252 DR, 479 DR (Amn)
  Holdings
  Waterdeep, Imnescar (Amn)
  Trade & Interests
  Landowning, winemaking, (Amn: poison, slaves)
  Blazon
  Royal blue field, white falcon
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  134
  Family Name (Pronunciation)
  Ruldegost (RULL-dee-gost)
  Ethnicity
  Illuskan
  Ennobled
  1151 DR, 168 DR (Uthtower)
  Holdings
  Waterdeep
  Trade & Interests
  Banking, mercenary fighting, bounty hunting, caravan
  mastering
  Blazon
  Sky blue field, scarlet flames, silver armor with open
  helm with black face, three rivulets of crimson blood
  from open helm
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Silmerhelve (SIL-mur-helv)
  Ethnicity
  Illuskan
  Ennobled
  1259 DR
  Holdings
  Waterdeep, Helvenblade House (northwest
  of Westbridge)
  Trade & Interests
  Guardianship, warrior training, pandering
  Blazon
  Green field, silver intersecting zigzag borders, pink
  flesh torso in center, brown lance, gold shield, gold
  sword, gold helm
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  135
  Family Name (Pronunciation)
  Snowm (SNOWM)
  Ethnicity
  Illuskan
  Ennobled
  1273 DR
  Holdings
  Waterdeep
  Trade & Interests
  Brewing, distilling, beer and liquor importing
  Blazon
  Scarlet field, gold goblet, purple wine spilling out
  of goblet
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Stormweather (STORM-weth-er)
  Ethnicity
  Illuskan
  Ennobled
  1251 DR
  Holdings
  Waterdeep
  Trade & Interests
  Shipping, naval exploration
  Blazon
  Sky blue field, green waves, white foam at top of
  wave, white moon
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  136
  Family Name (Pronunciation)
  Sultlue (SULT-loo)
  Ethnicity
  Tashlutan
  Ennobled
  1138 DR, 605 DR (Lushpool)
  Holdings
  Waterdeep
  Trade & Interests
  Mercenary fighting, horse breeding and trading
  Blazon
  Royal blue field, light green serpent with yellow eyes,
  yellow fangs, and red mouth
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Talmost (TALL-most)
  Ethnicity
  Chondathan
  Ennobled
  942 DR, 697 DR (royal), 659 DR (Delimbiyran)
  Holdings
  Waterdeep, Talmost Lands (southeast of
  Ardeep Forest)
  Trade & Interests
  Textiles, fashion, clothing, furs
  Blazon
  Sky blue field, gray castle, gold torch, orange flame
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  137
  Family Name (Pronunciation)
  Tarm (TARM)
  Ethnicity
  Tethyrian
  Ennobled
  1249 DR
  Holdings
  Waterdeep, Amphail
  Trade & Interests
  Caravan mastering, horse breeding and training
  Blazon
  Red field, white diagonal band, gold candle-lamp and
  flame, gold bugle, gold whip and thong
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Tchazzam (T’CHAZ-um)
  Ethnicity
  Tethyrian
  Ennobled
  1149 DR
  Holdings
  Waterdeep
  Trade & Interests
  Archery, hunting, bowyers and fletchers
  Blazon
  Royal blue field, white moon, silver fanciful arrow
  with silver speed-streaks
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  138
  Family Name (Pronunciation)
  Tesper (TESS-pur)
  Ethnicity
  Illuskan
  Ennobled
  1235 DR
  Holdings
  Waterdeep
  Trade & Interests
  Guardianship, skill-at-arms
  Blazon
  Royal blue field, two red bands, white will o’wisps
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Thann (THANN)
  Ethnicity
  Tethyrian
  Ennobled
  1248 DR, 1369 DR (Tethyr)
  Holdings
  Waterdeep, Counties of Elemtar and
  Rivershire (Tethyr)
  Trade & Interests
  Landowning, shipping, fine wines, two cities’ trade
  Blazon
  Green field, white horse with brown eye, black crow
  with yellow eye
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  139
  Family Name (Pronunciation)
  Thongolir (THONG-oh-leer)
  Ethnicity
  Chondathan
  Ennobled
  1248 DR, 1190 DR (Berdusk)
  Holdings
  Waterdeep
  Trade & Interests
  Calligraphy, limning, printing
  Blazon
  Royal blue field, silver scrolled border
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Thorp (THORP)
  Ethnicity
  Chondathan
  Ennobled
  1267 DR
  Holdings
  Waterdeep
  Trade & Interests
  Caravan mastering, mercenary fighting
  Blazon
  Gold field, gray mace
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  140
  Family Name (Pronunciation)
  Thunderstaff (THUN-der-staf)
  Ethnicity
  Tethyrian
  Ennobled
  1187 DR, 1069 DR (Tethyr)
  Holdings
  Waterdeep
  Trade & Interests
  Magecraft, mercenary fighting, caravan mastering
  Blazon
  Red field, silver blades with black shafts
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Ulbrinter (UL-BRIN-ter)
  Ethnicity
  Tethyrian
  Ennobled
  1112 DR
  Holdings
  Waterdeep
  Trade & Interests
  Shipping, shipwrights
  Blazon
  White field, green waves, ship with brown hull, light
  blue sail with red heart, red masthead banner, black
  ship lines, black catwalks, black shrounds
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  141
  Family Name (Pronunciation)
  Urmbrusk (URM-brusk)
  Ethnicity
  Illuskan
  Ennobled
  1254 DR
  Holdings
  Waterdeep
  Trade & Interests
  Landowning, moneylending
  Blazon
  Green field, sword with blue blade, gold hilt and
  pommel, black grip, brown monster with white fangs
  and purple mouth
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Wands (WANDS)
  Ethnicity
  Tethyrian
  Ennobled
  973 DR, Pre-644 DR (as Sunstaff, another world)
  Holdings
  Waterdeep
  Trade & Interests
  Mage schooling, magical research and adventuring,
  dweomercraft-for-hire
  Blazon
  Purple field, black maunch, gold stars
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  142
  Family Name (Pronunciation)
  Wavesilver (WAVE-sil-ver)
  Ethnicity
  Chondathan
  Ennobled
  1251 DR
  Holdings
  Waterdeep
  Trade & Interests
  Merchant shipping
  Blazon
  Red field, royal blue waves, silver spray of one curl at
  bottom and one curl and one drop at top
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name)
  Zoar
  Ennobled
  Exiled in 1273 DR as result of Guildwars,
  Currently live in Luskan, Scornubel, and Amn and are
  bitter enemies with long standing hatred against the
  Lords of Waterdeep
  Blazon
  Scarlet field, realistic severed umber hulk’s head
  impaled on a bloody spear
  Source: Waterdeep and the North by Ed Greenwood
  
  143
  Family Name (Pronunciation)
  Zun (ZUNN)
  Ethnicity
  Tethyrian
  Ennobled
  1103 DR
  Holdings
  Waterdeep
  Trade & Interests
  Cattle farming, mercenary fighting
  Blazon
  Brown field, metallic green stinger and claw,
  silver sparkles
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  Family Name (Pronunciation)
  Zulpair (ZUL-pair)
  Ethnicity
  Tethyrian
  Ennobled
  1310 DR
  Holdings
  Waterdeep
  Trade & Interests
  Merchant Shipping
  Blazon
  Purple field, navy blue waves, silver star, gold
  ship prow
  Source: Who’s Who in Waterdeep by Ed Greenwood and
  Steven Schend, Noble Houses of Waterdeep by Eric L Boyd
  
  144
  Ulgoth’s Beard
  The small hamlet of Ulgoth’s Beard is located on the
  Chionthar River. The hamlet served to warn Baldur’s
  Gate of attacks and pirate raids.
  Blazon
  Green field, yellow chevron division
  Source: Baldur’s Gate: Tales of the Sword Coast
  
  145
  Tethyr
  The nation of Tethyr is located southern coast of the
  Sea of Swords, south of Amn, and north of Calimshan.
  Demonym
  Tethyrian
  Zazesspur
  Zazesspur is the former capital of Tethyr.
  Blazon
  Red field with white horizontal stripes, silver tower,
  three silver swords downwards with tips touching,
  green wreath from lower to mid upper sides
  Notes: Tower is Stormdagger Keep, the fortified in-
  city home of the ruling family
  Source: Elminster’s Forgotten Realms by Ed Greenwood
  Thay
  The nation of Thay is a powerful magocratic nation in
  the endless pursuit of arcane knowledge.
  Demonym
  Thayan or Thavian
  Blazon
  Purple-black field, red leaping flame with gold borders
  Source: Dreams of the Red Wizards by Steven Perin
  
  146
  The Vast
  Ravens Bluff
  The port city is located in the nation of Vesperin on
  the eastern shores of the Dragon Reach.
  Demonym
  Ravenaar (old term mostly used by poor and long-
  established noble families), Ravenians (current)
  Blazon
  White field with red border, “Ravens Bluff” written in
  black, two black ravens facing each other, white ellipse
  with red border and a black letter “R” between ravens,
  gold mace pointed downwards, orange badge with
  banner
  Source: The City of Ravens Bluff by Ed Greenwood
  “THE BADGES OF RAVENAAR NOBLE FAMILIES ARE
  CONSIDERED CRUDE HERALDRY BY SOME LONG-ESTABLISHED
  FAERÛNIAN KINGDOMS, BUT THEY ARE WELL SUITED FOR
  DISPLAY ON SERVANTS LIVERIES, GRAND DOORWAYS, THE
  SIDES OF COACHES, AND THE LIKE.” - ED GREENWOOD
  Family Name
  Ampner
  Motto
  “Virtue never unrewarded”
  Rank
  Baron
  Blazon
  Upright, open flowering red rose encircled by a loop
  of silver chain
  Source: The City of Ravens Bluff by Ed Greenwood
  
  147
  Family Name
  Blacktree
  Motto
  “Out roar the lion”
  Rank
  Lord
  Blazon
  An upright black oak leaf
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Balathorp
  Motto
  “My sword my tongue”
  Rank
  Exalted
  Blazon
  A star of five arrows, points innermost
  Source: The City of Ravens Bluff by Ed Greenwood
  
  148
  Family Name
  Cathone
  Motto
  “Leave mercy to the gods”
  Rank
  Exalted
  Blazon
  A cluster of grapes hanging downwards
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Boldtalon
  Motto
  “Slay dragons, rear nobles”
  Rank
  Baron
  Blazon
  A silver-scaled dragon’s claw, with four blood-tipped
  talons uppermost on a circle of purple
  Source: The City of Ravens Bluff by Ed Greenwood
  
  149
  Family Name
  De Sheers
  Motto
  “Dare all, retreat never”
  Rank
  Lord
  Blazon
  A red feather (low right to high left) crossed over a
  white snail shell.
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Daradusk
  Motto
  “Outshine the sun”
  Rank
  Baron
  Blazon
  A face-on stag’s head with flames leaping from its (six-
  point) antlers
  Source: The City of Ravens Bluff by Ed Greenwood
  
  150
  Family Name
  Emmerdin
  Motto
  “Forget nothing, learn much”
  Rank
  Baron
  Blazon
  An intricate ornamental knot in white cord with ends
  trailing away
  Notes: The specific knot changes often.
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  DeVillars (formerly Daefihlars)
  Motto
  “Let love be our guide”
  Rank
  Lord
  Blazon
  Blue wave, curling up on left, to encircle a single,
  eight-pointed golden star, all on a circle of white
  Source: The City of Ravens Bluff by Ed Greenwood
  
  151
  Family Name
  Fleetwood
  Motto
  “First in the chase, without striving”
  Rank
  Exalted
  Blazon
  A hunting horn curved, with the mouthpiece to lower
  left, and bell to lower right
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Flermeer
  Motto
  “Foremost to answer the call”
  Rank
  Exalted
  Blazon
  A brass bell in the shape of an hourglass
  Source: The City of Ravens Bluff by Ed Greenwood
  
  152
  Family Name
  Hawkdragon
  Motto
  “Seeing deeper, knowing more”
  Rank
  Baron
  Blazon
  A staring reptilian eye, face-on, the slit-shaped pupil
  black with a tiny scarlet flame leaping at its center, the
  rest gold
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Gultoss
  Motto
  “Ever able, ever vigilant”
  Rank
  Baron
  Blazon
  A winged fish, upright and leaping upwards trailing
  droplets of water
  Source: The City of Ravens Bluff by Ed Greenwood
  
  153
  Family Name
  Indemmer
  Motto
  “My honor my shield”
  Rank
  Baron
  Blazon
  Three golden four-pointed stars, in diagonal row from
  high right to low left
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Hawkynfleur
  Motto
  “Light-hearted but fire-hearted”
  Rank
  Exalted
  Blazon
  A hawk’s open talon, descending from the upper right,
  silhouetted across a slim silver crescent moon, its
  points to the right
  Source: The City of Ravens Bluff by Ed Greenwood
  
  154
  Family Name
  Liontower
  Motto
  “Vice avenged”
  Rank
  Baron
  Blazon
  A face-on, snarling golden lion’s head (with long mane
  out flowing, all around), above a stout and crenellated
  silver stone tower, on a circle of royal blue
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Leorduin
  Motto
  “Still standing at battle’s sunset”
  Rank
  Baron
  Blazon
  The snarling head of a manticore, face-on
  Source: The City of Ravens Bluff by Ed Greenwood
  
  155
  Family Name
  MacIntyre
  Motto
  “Patience tempers the sword of fury”
  Rank
  Exalted
  Blazon
  A boar’s head, couped at the neck, facing left with
  jaws agape
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Longbottle
  Motto
  “Vigilance married to caring”
  Rank
  Baron
  Blazon
  The foreshortened prow of a white ship trimmed with
  gold, a dripping blue mermaid clinging to its bowsprit
  (which points to upper left), on a field of green
  Source: The City of Ravens Bluff by Ed Greenwood
  
  156
  Family Name
  Moonbrace
  Motto
  “No trail neglected”
  Rank
  Baron
  Blazon
  A needle-blade (stiletto) dagger, point to the lower
  left, surrounded by an irregular cluster of nine many-
  pointed blue-white “winging” (some bright, some
  dim) stars
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Minstrelwish
  Motto
  “Where one coin becomes three”
  Rank
  Baron
  Blazon
  A brown upright lyre, upon a circle of gold with blue
  Source: The City of Ravens Bluff by Ed Greenwood
  
  157
  Family Name
  Moorland
  Motto
  “Standing alone but embracing all”
  Rank
  Lord
  Blazon
  Three white stars in a horizontal row in a silver night
  sky above two bare gray hills, with the black silhouette
  of an upright sword driven into the ground, point
  first, in the foreground
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Moonglow
  Motto
  “Night’s peace always at heart”
  Rank
  Exalted
  Blazon
  A white crescent moon, horns uppermost and with six
  small silver droplets falling from its curve, on a
  purple-black circle
  Source: The City of Ravens Bluff by Ed Greenwood
  
  158
  Family Name
  Paerindon
  Motto
  “My dragon, my destiny”
  Rank
  Exalted
  Blazon
  A triangle (equal sides, point at top) of three yellow
  way-rayed suns
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Norwood
  Motto
  “Endure always, rise ever”
  Rank
  Lord
  Blazon
  An upright silver double-bladed axe on a
  crimson circle
  Source: The City of Ravens Bluff by Ed Greenwood
  
  159
  Family Name
  Quelemter
  Motto
  “Patient roots move mountains”
  Rank
  Baron
  Blazon
  A clenched human (right-hand) fist, rising out of the
  cut center of an old, large brown tree stump
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Palraedinor
  Motto
  “My sword a drunkard, drinking deep but never
  enough”
  Rank
  Baron
  Blazon
  Three drops of crimson blood, in a horizontal row,
  upon a shield-shaped background of white
  Source: The City of Ravens Bluff by Ed Greenwood
  
  160
  Family Name
  Raphiel
  Motto
  “Fly on forever”
  Rank
  Lord
  Blazon
  A raven flying, black wings spread and talons
  clutching a silver fish, on a circle of gold
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Relurvor
  Blazon
  Black diamond, marquise-cut, displayed with long
  points horizontal above a tied sheaf of golden wheat,
  stalks to left and heads to right
  Notes: The Border Kingdom’s Realm of the Mount
  uses the badge of the Relurvor family.
  Source: The Border Kingdoms: A Forgotten Realms
  Campaign Supplement by Ed Greenwood
  
  161
  Family Name
  Skyhawk
  Motto
  “Dare all, see the sun, die laughing”
  Rank
  Exalted
  Blazon
  An open book, in flames
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Sinaran
  Motto
  “Endure in patience, for the patient endure”
  Rank
  Exhaulted
  Blazon
  A green leaf upon a circle of sky blue
  Source: The City of Ravens Bluff by Ed Greenwood
  
  162
  Family Name
  Therogeon
  Motto
  “Unlock the heart but lock the castle”
  Rank
  Lord
  Blazon
  A crossed golden key (head to lower right, barrel to
  upper left) and silver sword (hilt to lower left, point to
  upper right) on a white circle
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Taldavar
  Motto
  “See the dawn, and ride beyond”
  Rank
  Exalted
  Blazon
  A leaping stag with a saddle on its back, on a field of
  emerald green (the pose and facing of the stag changes
  often)
  Source: The City of Ravens Bluff by Ed Greenwood
  
  163
  Family Name
  Velgath
  Motto
  “Chase brilliance, win wisdom”
  Rank
  Baron
  Blazon
  A right-hand gauntlet, fingers spread and reaching to
  the upper left (wrist at lower right), limned in gray on
  scarlet field
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Thoden
  Motto
  “My hand holds my heart, honor, and the future of
  my city”
  Rank
  Baron
  Blazon
  An upright human hand (sometimes in black
  silhouette) with fingers and thumb spread, and an
  irregular white star or spark floating above each
  fingertip, on a circle of royal blue
  Source: The City of Ravens Bluff by Ed Greenwood
  
  164
  Family Name
  Zorden
  Motto
  “Steadfast in the storm”
  Rank
  Baron
  Blazon
  A silver anchor, touched at its top by a red lightning
  bolt zigzagging from the upper right, on a blue circle
  Source: The City of Ravens Bluff by Ed Greenwood
  Family Name
  Yarvandar
  Motto
  “My own hand is my shield”
  Rank
  Baron
  Blazon
  A black, long-clawed-toes upright paw print of a bear,
  on a white circle
  Source: The City of Ravens Bluff by Ed Greenwood
  
  165
  Tantras
  The port city of Tantras is located on the eastern
  shores of the Dragon Reach between Calaunt and
  Ravens Bluff.
  Demonym
  Tantran or Tantrasan
  Blazon
  Royal blue field, silver curling wave (breaker)
  surmounted by three silver stars
  Notes: Called the “blue and silver.”
  Source: Forgotten Realms Adventures by Jeff Grubb,
  Ed Greenwood
  
  166
  Western Heartlands
  Berdusk
  The Jewel of the Vale, Berdusk, is located on the
  Chionthar River in Sunset Value.
  Demonym
  Berduskan
  Blazon
  Gray field, gold hourglass, silver chain wrap around
  hourglass trailing downwards
  Source: Baldur’s Gate: Tales of the Sword Coast
  Iriaebor
  Iriaebor is called the City of a Thousand Spires. It is
  located in the Sunset Vale.
  Demonym
  Iriaben or Iriaeban
  Blazon
  Royal blue field with 3 blue ribands from lower left to
  upper right with white border. Behind is a spear with
  brown shaft and silver tip hoisting a dun pennant and
  superimposed is a gold crown with horse head to left.
  Source: Power of Faerûn by Ed Greenwood, Eric L. Boyd
  
  167
  Unknown Heraldry
  These heraldic devices have been seen in various
  locations, but have yet to be properly registered with
  the Heralds of Faerûn. If you know the associated
  settlement, clan, or family, please contact your local
  High Herald.
  Source: Power of Faerûn
  Source: Power of Faerûn
  Source: Power of Faerûn
  
  168
  Source: Power of Faerûn
  Source: Power of Faerûn
  Source: Power of Faerûn
  Source: Power of Faerûn
  
  169
  Source: The North: Guide to the Savage Frontier
  Source: Volo’s Guide to Cormyr
  Source: Volo’s Guide to Cormyr
  Source: Volo’s Guide to Cormyr
  
  170
  Source: Volo’s Guide to Cormyr
  Source: Volo’s Guide to Cormyr
  Source: Volo’s Guide to Cormyr
  Source: Volo’s Guide to Cormyr
  
  171
  Source: Volo’s Guide to Cormyr
  Unknown Dwarven Clan
  Source: Races of Faerûn by Eric L. Boyd, Matt Forbeck,
  James Jacobs
  
  172
  Player’s Guide to
  Faerûn Heraldry
  Part of the
  “Symbols of Faerûn: Heraldry”
  Collection
  All of the images used in this document are
  available as stock art at the Dungeon Masters
  Guild under the ‘Resources for DMG Creators’
  product type. Hyperlinks to each stock art
  collection can be found on this product’s page.
  Special thanks to Eric L. Boyd, George Krashos,
  Ed Greenwood, and Candlekeep.com forum who
  provided important answers relating to confusing
  and undocumented symbols, assisted with
  locating descriptions, and helped review.
  As new Dungeons & Dragons products are
  released, I will try to keep this document up-to-
  date. To download updates, access “My Library”
  section of your Dungeon Masters Guild account
  and select the “Updated” tab to find updated
  documents.
  If you know of a heraldic symbol that has not
  been properly submitted to the Heralds of Faerûn,
  please leave a comment on the product page with
  the source reference information.
  “HERALDRY HAS BEEN
  CONTEMPTUOUSLY TERMED
  ‘THE SCIENCE OF FOOLS
  WITH LONG MEMORIES.’”
  — JAMES ROBINSON PLANCHÉ
  THE PURSUIVANT OF ARMS: HERALDRY FOUNDED UPON FACTS (1873)
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/DM's Guild/Player's Guide to Faerun Heraldry/938361-Players_Guide_To_Faerun_Heraldry.pdf