TEXT:  
   
   
   
   
  By Sholari James 
   
   
  Cleash came to Sho-Caudal as partners in conquest of the mighty lamorri. After the rebellion 
  of the slave races and the banishment of the lamorri, the cleash were abandoned on Sho-
  Caudal. They were not placed in reserves as the ramian but simply managed to keep the shanta 
  at bay in the cold Ice Fields of Gilthaw. The shanta have kept them there ever since. Once the 
  shanta had recovered from the invasion, the death sentence on the cleash was lifted and they 
  were allowed to live out their time as a species in the Ice Fields of Gilthaw. In exchange, the 
  cleash, with their knowledge of bio-tec, had to help the shanta remove the genetic alterations 
  and experiments that plagued sho-caudal and some shantic families. After this was done the 
  shanta forbade the cleash to manufacture any more technology devices of their homeworld or 
  of their lamorri partners. The shanta suspected that the cleash would do everything to maintain 
  this and hide it from them and kept a vigilant watch over the insidious species. Little did the 
  shanta know however, that some cleash had an incredible race memory that would enable their 
  offspring to one day recreate their devices once the shanta turned their attention away from the 
  Ice Fields. The sly cleash abided their time and waited for the tide to change. This change came 
  with the arrival of humans on Jorune. When the shanta were weakened and could not break the 
  human survivors of Thantier, they called upon the cleash and demanded their services. The 
  cleash poured out of the warps in the jungle temples of Sharras and Trinnu Jungle Lands and 
  assailed the human survivors in Thantier. The shanta later recalled most of the cleash from 
  Thantier, but the cleash had noticed the shantas’ weakness and had studied the warp 
  technology carefully. Soon the cleash wrestled vital parts of the cashiln network from the 
  shantas and started to undermine the power of the shantas. Abandoned temples of the shantas 
  were their primary targets and soon cleash were present in all remote jungle areas of Jorune.  
  Now, the cleash are slowly trying to make their way by warp to the Mountain Crown from 
  which they can contact their homeworld. Because of this, cleash can be found in surprisingly 
  many places around the world, but are always careful to hide their true numbers. 
   
  The cleash have a racial memory, which helps them to remember things that have happened in 
  earlier generations. The most clear and vivid memories are those of pain, hatred and their own 
  lost twilight world under a giant red sun, which might explain the cleash’s hatred for all things. 
  The race memory and certain other abilities were traits the cleash originally possessed when 
  they arrived to Sho-Caudal (Probably due to selective breeding and biomechanical alterations 
  on their homeworld.) However, the racial memory diminishes every ten generations (or every 
  generation when cloning), as Sho-Caudal has seriously damaged the cleash reproduction 
  system. The cleash are painfully aware of this and try even harder to contact their homeworld 
  and leave Sho-Caudal. Because of this degeneration of the species, a low generation cleash 
  isn’t allowed, or wouldn’t freely mate, with a more powerful higher generation cleash. To 
  improve the quality of the cleash population in colonies outside of the Gilthaws, cleash of a 
  higher generation (often some sort of ruler) sometimes mate with lower generation cleash. 
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  Cleash mating rituals are horrendous, and the rare female cleash are probably more cruel and 
  evil than the males. Fortunately for these males there are two ways for cleash to reproduce. 
  The first way to create offspring is the traditional way and requires both a male and a female. 
  At an early stage the female cleash carries the eggs around in her egg sacks or lets the male 
  carry them around in his egg sack. The eggs can be carried this way for up to twenty weeks, 
  but the last four weeks the eggs grow rapidly and must be placed in warm soil or in warm 
  caves. It takes five years before a cleash is fully matured after birth. 
  The second way to create offspring can be done by both females and males alone. It is called 
  cloning and requires the biomechanical tool called clone stone. The transparent fist-sized stone 
  is placed in the cleash’s egg sack and creates a clone out of the cleash’s own tissue in less than 
  ten weeks. Except for the shorter pregnancy and the fact that the cleash born is identical to its 
  parent, the process is the same as with a normal pregnancy. Although a fully functioning clone 
  is created, it isn’t as perfect as its parent. The explanation of this, lies in the cloning technology 
  and the effects Sho-Caudal has had on the cleash.  
   
  A higher generation cleash always controls a lower generation through a strict genetic 
  hierarchy. It is through pheromone odours and canther sparks that the cleash dominate their 
  degenerated offspring and no lower generation can rise against a higher. Cleash of the same 
  generation often war among themselves and the vast tunnels of the Ice Fields of Gilthaw are 
  riddled with plots and assassinations. Scarmis are also controlled in this way (except for the 
  queen and sometimes her drones). It is not known whether scarmis are a sub-species of the 
  cleash or if the cleash have simply adapted their physiology in order to control the scarmis 
  whom they brought to Sho-Caudal as slaves. As the cleash cannot control the queen of a 
  scarmis hive, their control is not absolute. The cleash sometimes create a terrible and 
  destructive cleash-scarmis hybrid, the kopoka, that will take over scarmis hives and enable the 
  cleash to draw a steady flow of scarmis slaves form the hive.  
   
  Cleash society is very violent with many skirmishes for power, rebellions and changes of 
  rulership. Cleash rivals or enemies of other races are often eaten and cannibalism is common. 
  The boiling of their eggs is already well known among Burdothian and Anasan jers. Despite the 
  violent culture of the cleash, there is a very ordered hierarchy decided by the genes of the 
  cleash. The following ranks are all genetically ordered and never change throughout the 
  lifetime of a cleash.  
   
   
  Tr´gack 
  The rulers of the cleash. Carefully guarded against enemies and other cleash 
  of close or equal generations. They have so far never left the Icefields, but 
  one day might. Their size, life span, powers and knowledge are terrible and 
  vast, stretching far beyond those found among normal cleash. 
   
  Crairrick 
  The pawns of the Tr´gack. Most of them can be found in the ice fields or as 
  Ralicrr (See below). They are bigger and stronger than other cleash. On rare 
  occasions, these are sent to rule greater colonies such as the trinnus. The 
  only travel through warps to these colonies. Crairricks can become very old, 
  having an average life span of 300 years if they manage to survive the plots 
  of their fellows, partners and offspring. Crairrick, Sro’licrr, Trocrarr often 
  adorn themselves with parts of bone, feathers or even metal ornaments that 
  are fused into their exoskeletons.  
  
   
  Ralicrr 
  Bloated and huge Crairrick, due to the biomechanical artefacts, which they 
  have grown onto. The sole purpose of these females is to create offspring. 
  Still, these monsters have great influence as advisors and schemers when 
  their mates are powerful Tr´gack and Crairricks. 
   
  Sro´licrr 
  Minor lords. Leaders of great armies and the founders of colonies. Master 
  schemers. Holders of important and influential positions. The leaders of the 
  Tan-Iricid warp search project. Average life span: 200 years. 
   
  Sra´kass 
  Scientists and ”operators” of the old lamorri biomechanical creatures 
  Sometimes physically linked to them or even as familiars (sharing death with 
  them). The only ones who can breed these creatures. Sra’kass often use 
  paints (crreirycs ink) containing high amounts of pheromones to decorate 
  themselves and their rulers in order to link them to a certain machine beast or 
  for instance grant them access to a gate beast. 
   
  Trocrarr 
  Warlords of the cleash. Leaders of armies and cleash war parties. Holders of 
  forts etc. A lot of power struggles take place between these. Average life 
  span: 85 years. 
   
  Mokarr 
  Superior soldiers or guards or the Trocrarr. One found with each ten Eckrro. 
  Often used as contacts for human spies deep inside human realms. Average 
  life span: 60 years. 
   
  Krrasschkii 
  Horrible and quite new experiments of Morkrri, Raliccr of the Eastern 
  Mairicks Caves of Gilthaw. These originally human embryos were torn from 
  their human hosts and placed in the egg sack of the cunning Ralicrr. 
  Together with the ancient techniques of one of her Sra´kass partners they 
  gave the human child cleash features (chitin skin spots, entirely black eyes, 
  hard finger claws and bone gums), partial racial memory and an undying 
  genetic loyalty to their new race. The rare Krrasschkii serve as agents for the 
  Crairrick and Sro´licrr. Newer generations will hopefully be less physically 
  altered so to better fit into human societies as agents of the cleash. 
   
  Trackl 
  Originally Mokarr cleash that have been altered in the Icefields by a 
  bio-cutter. Except for a fanatical loyalty to whom they serve, a bestial and 
  manic demeanour and superior strength, these cleash have two powerful 
  pinchers instead of two of their arms. These cleash are even poisonous to all 
  their own kind except for Sro´licrr generations and above.  
   
  [All cleash can spit a mild venom poisonous to humans causing nausea and 
  sickness. If hit in the eyes blindness might even be the result. The cleash 
  also give off poisonous fumes which float along the floors of their well 
  trafficked tunnels. It’s mildly acidic and causes nausea if subjected to it for 
  more than half an hour. These fumes and odours are given off involuntarily 
  and do not act as a conscious defence.]  
   
   
   
  The Trackl are the bodyguards and living shields to Tr´gack, Crairrick, 
  
  Ralicrr, Sro´licrr and on rare occasions to Trocrarr. Although at the second 
  lowest social level in cleash hierarchy, they will kill anyone  
  who directly threatens their lord and cannot be controlled by anyone except 
  their master, as their pheromone glands and receiving organs have been 
  surgically removed. Incapable of leadership and independent missions. They 
  also have a very short life span of 20 years. 
   
  Eckrro 
  The cleash masses. The soldiers and the grunts who are expendable. A lot of 
  skirmishes and back-stabbing take place among these. The average life span 
  of an eckrro is 30 years. 
   
  Locksma 
  Strange mutations of higher generation cleash. They are greatly physically 
  impaired and mutated but often possess great intelligence or geniality. They 
  are respected and kept alive as psychotic inventors and prophets. Locksma 
  are very rare and sometimes totally ignored. They have strangely no genetical 
  influence over other cleash. 
   
  Sro´mocrr 
  These are the great shame of the cleash. They are of such low generation that 
  they don’t function properly. They are forced to work until they die. Cleash 
  do not even use them in war so not to undermine their reputation of fear and 
  power. 
   
  
SOURCE: textdata/thevault/Sky Realms of Jorune/Sky Realms of Jorune - Cleash Genetic Hierarchy.pdf