TEXT:  
   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Fash's Spellbook (Adventure; see above) 
  � Elixir of swimming (Any; DMG) 
  � Hammersphere (Core; Magic Item Compendium; 1,500 gp) 
  � Boots of desperation (Core; Magic Item Compendium; 1,500 gp) 
   
  APL 4 (all of APL 2 plus the following) 
  � Dust of appearance (Core; DMG) 
  � Bag of endless caltrops (Core; Magic Item Compendium; 800 gp) 
  � Acrobat boots (Adventure; Magic Item Compendium; 900 gp) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � Memento magica (1st-level) (Core; Magic Item Compendium; 
  1,500 gp) 
  � Jumping caltrops (Adventure; Magic Item Compendium; 250 gp) 
  � Salve of slipperiness (Core; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Amulet of tears (Adventure; Magic Item Compendium; 2,300 gp) 
  � Meteoric knife (Adventure; Magic Item Compendium; 2,802 gp) 
   
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900 XP; 900 gp 
   
  APL 4 
  max 1,350 XP; 1,300 gp 
   
  APL 6 
  max 1,800 XP; 1,800 gp 
   
  APL 8 
  max 2,250 XP; 2,600 gp 
  �Illusionist’s Spellbook: You have wrested a travelling 
  spellbook from a wily whisper gnome illusionist. It contains the 
  following spells: 
   
  APL 2: 0—ghost sound, mage hand, resistance, ventriloquism; 1st—
  color spray, disguise self, mage armor, silent image; 2nd—glitterdust, fox’s 
  cunning, invisibility, minor image, mirror image; 3rd—major image; 
  Cost 2,100 gp. 
   
  APL 4: As APL 2 plus: 1st—shield, 3rd—deep slumber, dispel 
  magic, displacement, heroism; 4th—illusionary wall; Cost 3,800 gp. 
   
  APL 6: As APL 4 plus: 2nd—web; 4th—detect scrying, greater 
  invisibility; 5th—persistent image; Cost 5,300 gp. 
   
  APL 8: As APL 6 plus: 2nd—see invisibility; 3rd—protection from 
  energy; 4th—stoneskin; 5th—prying eyes, shadow evocation; Cost 7,200 
  gp. 
   
   �Sir Bluto’s Papers: You recovered these papers from the 
  undead monstrosity that was Sir Bluto from his hiding place 
  beneath White Plume Mountain. In large part they are a diary and 
  religious tract dedicated to his dark beliefs. However, in several 
  places they give clues to the locations of small treasure caches 
  hidden in the Free City of Greyhawk. During any core adventure 
  set in the Domain of Greyhawk you may spend an extra 2 TUs 
  treasure hunting.  In return, you gain the APL at which you play 
  the adventure x 200 gp in coin. Note these in Play Notes and add 
  them into the GP Gained Field.  
   
  You may use these papers a total of two times but only once 
  per adventure. 
   
  This Record Certifies that 
   
  Character Name 
   
   
  Class/Level 
  Played by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  CORS7-03 into White Plume 
  A Core Special Adventure 
  Set in the Shield Lands and the Bandit Kingdoms 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/597/CORS7-03 Into White Plume Mountain/CORS7-03 Into White Plume LL AR.pdf