TEXT:  
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  Light City Foes 
  Stardust 
  the Super Wizard 
  
  Few individuals are feared throughout the galaxy as much as Stardust the 
  Super Wizard! Born of a race of godlike creatures on a “private star’ in a 
  distant galaxy, he excelled at all forms of cosmic science and magic. He 
  became obsessed with order and felt he had a noble calling. He would 
  become a hero and take his super gifts and intellect to the lesser species 
  of the galaxy. Much to his annoyance, he was too great and his vision of 
  order to absolute for the ignorant masses. The fools rejected his rule and 
  aid. This instigated his quest to subjugate and bring true order to the uni-
  verse. To aid him in this task Stardust has recently acquired the Eternity 
  Crown. He now travels the universe seeking the Eternity Crystals, six powerful gems that can alter the very 
  nature of reality, itself. 
   
  Stardust looks like a large human, but there is just something alien about his proportions that most humans 
  find unnerving.  
   
  Stardust the Super Wizard 
  First Appearance: Fantastic Comics #1 (1939) 
  AC 0 [19]     HD 11    Attacks Unarmed (2d6) or Spell   Move 18/24 Fly 
   
  Because of exposure to certain gases, he is immune to heat and cold dam-
  age. His artificial lungs let him breath in space and make him immune to 
  inhale poisons.   
   
  As a Super Wizard, Stardust has various rays that allow him to cast the fol-
  lowing spells: 
   
  Detect Magic, Light, Magic Missile - unlimited times per day 
  Invisibility, Illusion, Silence, Strength - any combination 4/day 
  Hold Person, Wizard's Eye, Dispel Magic - any combination 3/day 
  Fireball, Dimension Door - 2/day 
   
  New Equipment: The Eternity Crown - Anyone wearing this crown 
  gains a –2 [+2] bonus to AC and reduces 5 points of damage from every 
  attack against them. If the Eternity Crystals were mounted on the helm it 
  could reshape reality. 
   
   
   
   
  
  The Obsidian Authority 
  Stardust is not alone in his crusade. The deadliest soldiers and assassins in the galaxy follow his orders and 
  aid him in his mad quest! 
  Droon 
   
  Before being into Stardust’s forces, Droon was the scientist-ruler of Nep-
  tune. He traded his people to Stardust to be used as slaves in order to study 
  the tyrant’s advanced technology.  
   
  First Appearance: Target Comics Vol. 2 #1 (1941) 
  AC 9 [10]     HD 3+1 Attacks Raygun (1d6+1, medium range) Move 12 
   
  Droon can cast Charm Person on anyone that looks into his eyes.  
   
  New Equipment: Personal Force Field Generator - This belt grants a  –2 [+2] bonus to AC and a +1 bonus 
  to all saving throws. 
  Xartion 
   
  Xartion is a warlord and powerful fighter from a distant galaxy. 
  He martials Stardust’s legions and is the unquestioned field com-
  mander of the Obsidian Authority.  
   
  First Appearance: Space Action #1 (June 1952) 
  AC 6 [13]      HD 7 Attacks Lasersword (1d6+1) Move 12 
   
  As a master of melee combat, can avoid many attacks. When hit 
  with a  melee attack, he can make a saving throw. If successful 
  the attack is parried and he takes no damage. 
  
  Jawa 
   
  A former scout for the Artopod Hive, Jawa broke free 
  of the hive mind and became an intergalactic assassin, 
  garnering him the attention of Stardust. 
   
  First Appearance: Space Western #43 (1953) 
  AC 8 [11]      HD 4 Attacks Raygun (1d6+1, medi-
  um range) Move 12 
   
  Jawa has a 5 in 6 chance to climb walls and a 4 in 6 
  chance to hide in shadows/move silently. If he surpris-
  es his opponent he may make a death attack. The tar-
  get hit with this attack must make a successful saving 
  throw or die instantly.  
  Zada of Xedes 
   
  When she lost her mate defending her planet against Stardust’s forces, 
  Zada realized that there was only one being in the universe worthy of 
  her affections, Stardust, himself! She now serves him loyally, hoping 
  to earn his affection. 
   
  First Appearance: Weird Adventures #10 (July-August 1951) 
  AC 7 [12]   HD 4 Attacks Advanced Raygun (2d6, medium range) 
  Move 12 
   
  Zada can cast Invisibility 2/day. In addition, she can use Dimension 
  Door 1/day. 
  Aldebarans 
   
  Aldebarans are a technologically advanced species that serve Stardust. The tend to 
  use scorched earth tactics and are known for turning asteroids and small planet-
  oids into fortresses and bombs.  
   
  First Appearance: Fantastic Worlds #6 (November, 1952) 
  AC 9 [10]   HD 1+1 Attacks Raygun (1d6+1, medium range) Move 12 
   
   
  
   
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  System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Wil-
  liams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, 
  based on original material by E. Gary Gygaxand Dave Arneson 
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch 
  Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch 
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  Light City Foes: Stardust the Super Wizard , Copyright 2018, Justin Isaac 
  
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