TEXT: Grab 1d5, 1d6, 1d7, 1d8, 1d12, 2d14 and roll them all at once right now! Check the charts below and add those things to your monster! Aaand go!
  	
  MOVEMENT	
  	APPEARANCE	
  	MOTIVATIONS	 	MAIN	ATTACKS!	
  	DEFENSES	
  	EXTRA	WEIRDNESS!
  1	 Hoofs	it	
  	Humanish	
  	Hunger!	
  	Savage	Claws	
  	Sometimes	Invisible!	
  	Giant-Size!
  2	 Flies	
  	Liquid/Boneless	 	Greed!	
  	Prehensile	Teeth!	
  	Slippery	Skin	(2d4	Dam.	Red.)	
  	1d4	Spells!
  3	 Always	Near!	 	Bestial	Mash-up	 	Dillusion! 
  	Razor	Bones! 
  	Shrinkability! 
  	Dæmonic	Contacts
  4	 Slithers	
  	Inert	Matter	
  	Stupidity!	
  	Darting	Spiked	Tongue!	 	Extra	AC	(+1d5	—	conditional?)	 	Perfectly	Silent!
  5	 Shambles	
  	Spherical	
  	Hatred! 
  	Expert	Marksman	(+3)	
  	Life	Stealing!	(dam	=	hp	boost)	 	Knows	Your	Secret!
  	
  	
  6	Shimmering	
  	Arrogance!	
  	Melee	Weapon	Hand!	
  	Redirects	Your	Magic! 
  	Steals	Your	Voice!
  	
  	
  			Light	
  7	Inferiority	
  	Greek	-Fire	Breath! 
  	Poisonous	Secretions! 
  	Clings	to	Anything!
  	
  	
  		
  			Complex!	
  8	Sticky	Explosives! 
  	Fast!	(2x	Move	rate,	+1d3	AC)	
  	Multi-Headed!
  	
  	
  		
  		
  		
  9	Sometimes	Intangible! 
  	Brands	Its	Targets
  	
  	
  		
  		
  		
  10	Laughs	at	Mundane	Attacks! 
  	Smothers	You!
  	
  	
  		
  		
  		
  11	Automatic	Reciprocal	Attack! 	Eats	Metal	&	Wood
  	
  	
  		
  		
  		
  12	Spark	of	Its	Life	is	Elsewhere!	 	Looks	Just	Like	You!
  	
  	
  		
  		
  		
  		
  13	You	Are	Its	Crèche!
  	
  	
  		
  		
  		
  		
  14	Ghost	Haunts	PCs!
  Initiative:	1d8	-2	•	AC:	1d7+14	•	HD:	Roll 1d3:	(#	of	PCs)d8,	(1d10)d6,	(4-6)d12	•	Atk	Bonus:	Roll 1d3:	+#	of	PCs,	+3d3	,	+2d6
  Saves:	Roll	1d5	&	1d6	&	1d10	—	assign those results as you like	•	Damage	Die:	Roll 1d5:	1d6+4,	1d7+3,	1d8+2,	1d10+2,	1d14+1
  Move	Rate: 1d6+1 x15’ OR 2d5 x10’ • Action	Dice:	Roll 1d4:	1d20,	2d20,	1d24,	4d16	•	Align:	Roll 1d16:	1-9)	C,	10-13)	L,	14+)	N
  The Appendix M Blog’s
  Monster	Extractor	V:	DEADLY	MONSTERS	NOW!
  	
  for	The	Dungeon	Crawl	Classics	Role	Playing	Game
  There’s a pause in the game while the pizza order is hammered out, and you realize you need an 
  all-new	kick-ass	monster	for	the	next	part	of	the	game,	but	nothing	in	the	book	is	grabing	you!	Pick	up	
  your	dice	and	make	a	new	monster	FAST	with	this	Extractor!	•	DO	IT	NOW	•	If	you	already	have	an	
  idea for some aspect of your monster, jot it down • On the fly, justify the oddities and go beyond the 
  obvious,	with	whatever	weird	ideas	pop	into	your	head! • Don’t strengthen a weakness — try adding 
  more	strength	elsewhere	•	If	the	monster	seems	too	weak	to	be	a	threat,	the	multitudes	arrive!
  This	product	is	compatible	with	the	Dungeon	Crawl	Classics	Role	Playing	Game.	This	product	is	based	on	the	Dungeon	Crawl	Classics	Role	Playing	Game,	published	by	
  Goodman	Games.	All	rights	reserved.	For	additional	information,	visit	www.goodman-games.com	or	contact	info@goodman-games.com
  ©	2018	Inner	Ham
  NAME:__________________________________
  Init	_____		AC	_____		HD	______		hp	_________
  MV	Type:	__________________	Speed:	_______
  Fort	+___						Ref	+___						Will	+___						AL	___
  Attacks	
  	
  							Action	Die	__________
  	________________	____	(__________________)
  	________________	____	(__________________)
  	
  Basic	Appearance:	_________________________
  Motivation:	_______________________________
  Special	Defense:	____________
  __________________________
  __________________________
  More	Weirdness	&	Notes:
  __________________________
  __________________________
  __________________________
  sketch
  NAME:__________________________________
  Init	_____		AC	_____		HD	______		hp	_________
  MV	Type:	__________________	Speed:	_______
  Fort	+___						Ref	+___						Will	+___						AL	___
  Attacks	
  	
  							Action	Die	__________
  	________________	____	(__________________)
  	________________	____	(__________________)
  	
  Basic	Appearance:	_________________________
  Motivation:	_______________________________
  Special	Defense:	____________
  __________________________
  __________________________
  More	Weirdness	&	Notes:
  __________________________
  __________________________
  __________________________
  sketch
  HIGH	LEVEL	MONSTERS!
  Versus Characters of approx. Levels 5 - 8:	2xHD,	2x	Attack	Bonus,	Bump	1	Action	Die	1	or	2	steps	up	the	Dice	Chain,	add	1	Defense.
  ...Levels 7 - 9:	Triple	HD,	Double	or	Triple	Attack	Bonus,	Bump	2	Action	Dice	1,	2	or	3	steps	up	the	Dice	Chain,	add	2	Defenses.
    Base Range
  Options (1d3):
  1) 1d6 x10’
  2) 2d6 x10’
  3) 2d20+1d30’
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Supplements/Monster Extractor/Monster Extractor 5 Deadly Monsters NOW for DCC (DCC).pdf