TEXT: 5�
  Completing The ShipSheet 
  5
   
  Creating The ShipSheet 
   The ShipSheet records damage to a ship and governed how damage is inflicted. 
   
   
   
  LAYERS 
   
   
   
   
  1 
   
  2 
   
  3 
   
  4 
   
  5 
   
  6 
   
   
  HIT LOCATION TABLE  
   
  -9 
   
   
  -8 
   
   
  -7 
   
   
  -6 
   
   
  -5 
  Comms 
   
  -4 
  Cargo 
   
  -3 
  Sensors 
   
  -2 
  Defenses 
   
  -1 
  Life Support 
   
  0 
  Hull 
   
  +1 
  Power 
   
  +2 
  Drives 
   
  +3 
  Weapons 
   
  +4 
  Bridge 
   
  +5 
  Computer 
   
  +6 
   
   
  +7 
   
   
  +8 
   
   
  +9 
   
   
   
  THE ELEMENTS OF THE SHIPSHEET 
   The ShipSheet is a unique record of the 
  starship and how damage affects it. 
   The ShipSheet Tables are custom filled 
  based on the ship designer’s concepts and 
  within the constraints of the Ship Design 
  Rules. 
   
  Armor 
   Insert in the Layers Box the layer of armor 
  on the hull. If there are more layers than 
  spaces, use an additional sheet. 
   
  The Hit Location Table 
   The recommended or default Hit Locations 
  are printed on the Hit Location Table. 
   Ship Design may place them in other 
  locations, provided all 11 Locations are on the 
  table and Hull is at Hit Location= 0. 
   Unless otherwise noted, the 11 entries must 
  be in Hit Locations -5 to +5. 
   
   Drives. If the ship has a Jump Bubble, 
  Drives must be in Hit location -1, 0, or +1. 
   If the ship has a Jump Grid, Drives may be 
  in any Hit Location -5 to +5. 
   
   Cluster Hulls. A Cluster Hull Config-C may 
  place the Locations in any Hit Locations -9 to 
  +9. Gaps may be present between Locations.  
   Cluster may omit Hull as a Location. 
   
   Braced Cluster Hulls. A Braced Cluster 
  Hull Config-B may place the 11 Elements in 
  any Hit Locations -7 to +7. Gaps may be 
  present between Elements. 
   Brace Cluster may omit Hull as a Location. 
   
   Carried Vehicles and Craft. Vehicles as 
  Cargo or Small Craft in Hangars are part of Hit 
  Location = Cargo. 
   
   Attached Objects. Grappled or Docked 
  craft. and vehicles carried in Niches are noted 
  in an otherwise unoccupied Hit Location 
  adjacent to a filled Hit location. 
   
   
    
   
   
   
   
   
   
   
  Drives and Power 
   Note that Drives are distinct from the Power 
  Plant. 
   Fuel Tankage is placed in Hit Location= 
  Power. 
   
  Extended Objects 
   Some Sensors are Extendable. When 
  retracted, they are in the Sensor Hit location. 
  When Extended, they are in an otherwise 
  unoccupied Hit Location. 
   
  Deployable Mounts 
   Some weapons and sensors are in 
  Deployable mounts. When deployed, they are 
  separate objects at Location=0 on a separate 
  Hit location Table. 
   
   
  LARGE SHIPS 
   When entries require more spaces on the 
  ShipSheet (for example, more Weapons than 
  available entries), create additional available 
  entries and number them to allow random 
  selection of them 
   
   
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=5315 Starship 16 Creating The ShipSheet.pdf