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  By 
  By 
  By 
  By Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder
  Matt Banach and Justin Sluder    
  
   
  Rite Publishing Presents: 
   
  Faces of the Tarnished Souk:  
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black, Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade    
   
  Master Merchants
  Master Merchants
  Master Merchants
  Master Merchants (Designers): Matt Banach and Justin Sluder 
  Guild Masters
  Guild Masters
  Guild Masters
  Guild Masters (Editor): Matt Banach and Steven D. Russell 
  Master Ill
  Master Ill
  Master Ill
  Master Illuminator
  uminator
  uminator
  uminator (Cover Artist): Toby Gregory 
  Apprentice Illuminators
  Apprentice Illuminators
  Apprentice Illuminators
  Apprentice Illuminators (Interior Artwork):  
  Toby Gregory and Public Domain  
  Lowly Apprentice
  Lowly Apprentice
  Lowly Apprentice
  Lowly Apprentice (Development, Layout, and Publisher): 
  Steven D. Russell 
   
  Dedication: 
  To Clinton Boomer and Jonathan McAnulty 
  —For bringing us the Coliseum Morpheuon. 
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. 
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not 
  guarantee compatibility, and does not endorse this product. 
   
  Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred Press.  
  See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not  
  guarantee compatibility, and does not endorse this product. 
   
   
   
  Faces of the Tarnished Souk: Elspeth Black, Executive Officer of Blackblade © 2011 Steven D. Russell,  
  Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo 
  Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of 
  Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See 
  http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.  
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission 
   
  
  1 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black,     
  Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade    
  Elspeth Black is a savvy veteran of scores of military 
  conflicts in the waking world and is currently the 
  Executive Officer of the elite mercenary organization 
  collectively known as “Blackblade”. She appears to be a 
  tall, well-muscled human woman of early middle age, 
  dressed in fine armor and wearing her raven-black hair 
  in neat dreadlocks. While her military appearance 
  makes it no surprise that she is an expert tactician and 
  battlefield commander, her shining frost-blue eyes are 
  the only hint that she is an elan, a being of awakened 
  psionic potential far older and more powerful than she 
  appears. Elspeth values those with the skill and 
  willpower to “get the job done”, as she is herself deeply 
  motivated to produce results at any cost on behalf of 
  Blackblade’s mysterious senior management, to whom 
  she is deeply loyal. When interacting with Blackblade 
  employees she is a stern commanding officer; when 
  interacting with clients and business associates she is 
  pleasant and professional, cutting directly to the point 
  with polite but unapologetic efficiency. Also in charge 
  of local recruiting for Blackblade, Elspeth makes it her 
  business to know the identity and combat skills of most 
  gladiators fighting in the Coliseum Morpheuon, and 
  may share that knowledge for a price or a favor. Her 
  signature weapon is a large black greatsword with a 
  gleaming crystal eye (psicrystal) at the center of a 
  circular hilt of strange geometric design. Unbeknownst 
  to her Blackblade colleagues, Elspeth uses the 
  mercenary organization’s wide-ranging operations as 
  an opportunity to vet exceptional beings for possible 
  ascendance into the enlightened ranks of the elan. 
   
  Dreamburning and Elspeth Black
  Dreamburning and Elspeth Black
  Dreamburning and Elspeth Black
  Dreamburning and Elspeth Black    
  Hope: Elspeth hopes to one day attain complete 
  psychic mastery of her body and self, transcending all 
  limitations of her origins and exulting in an existence 
  that perfectly harmonizes mind, body, and the 
  universe. She constantly daydreams about this, idly 
  musing about advanced psionic theoretics far beyond 
  the ken of mortals. 
   
  Aspiration: Elspeth aspires to do her job well and 
  eventually satisfy the mysterious debt of service she 
  owes to Blackblade’s senior management. Only then 
  might she be free to wander the planes and adventure 
  as she wishes. 
   
  Goal: Encouraged by the bad influence of her 
  psicrystal, 
  Elspeth 
  occasionally 
  fantasizes 
  about 
  moments of 
  spectacular violence, envisioning herself leveling entire 
  buildings with 
  a 
  sword 
  stroke 
  and 
  shattering 
  opponents with the merest thought. 
   
  In the Tarnished Souk
  In the Tarnished Souk
  In the Tarnished Souk
  In the Tarnished Souk    
  Blackblade kiosks in the Tarnished Souk (or anywhere 
  else, for that matter) are recognizable by their 
  trademark signpost - an oversized black sword, point 
  down and slowly rotating in mid-air above the location. 
  The kiosk is an open military-style white canvas tent 
  with nearly nothing in it except for a wooden table and 
  some benches. Once inside, the tent flaps close and a 
  volley of privacy-ensuring spells trigger, allowing 
  Elspeth and prospective clients to roll out battle maps 
  and discuss contract terms with complete discretion. 
   
  Lore
  Lore
  Lore
  Lore    
  Characters may learn the following information via 
  Diplomacy or Knowledge (Local) skill checks: 
  DC 15 - Elspeth Black is the public face of Blackblade, 
  a large mercenary outfit. She appears human, but is an 
  elan. 
  DC 20 - She is a psychic warrior. She tells clients: 
  “Blackblade provides solutions. Tell me your problem 
  and your budget.” 
  DC 25 - She is a brilliant battlefield commander and 
  her self-focused psychic powers make her an expert 
  swordswoman. 
  DC 35 - The crystal embedded in her sword is an 
  extension of her mind. As an elan, her aberrant nature 
  is a little off-putting. 
  DC 40 - Elspeth possesses a portal-opening crystal key 
  used to transport Blackblade mercenaries to far-off 
  planes; she sometimes uses it as a perk for high-paying 
  clients. 
   
   
   
  How to Use Elspeth Black
  How to Use Elspeth Black
  How to Use Elspeth Black
  How to Use Elspeth Black    
  • Blackblade is a vast mercenary organization with 
  operations 
  on 
  multiple 
  worlds. 
  They 
  recruit 
  operatives from the gladiators of the Coliseum 
  Morpheuon and advertise there because it is a 
  vacation destination for prime clients (rich, evil 
  despots). Services include: military engagements, 
  contract assassinations, private security, exploring 
  dangerous 
  regions, 
  “pacifying” 
  troublesome 
  populations, building and securing infrastructure, 
  etc. While not purposefully evil, Blackblade isn’t 
  squeamish and does some dirty work for shady 
  clients. At GM’s discretion, Blackblade could be 
  anywhere, involved with anything, and working for 
  anyone. 
  • As a segue from the mortal world to Dream and the 
  Coliseum Morpheuon, Blackblade/Elspeth could 
  recruit the PCs as operatives on their homeworld and 
  eventually transition to the Coliseum Morpheuon 
  once they rise in power. 
  • Elspeth Black might sub-contract the PCs to 
  complete a dangerous assignment that returns them 
  to a familiar battleground or pits them against an old 
  enemy. The payday is too good to pass up. 
  • If she is extremely impressed by a particular PC, 
  Elspeth could offer to initiate him or her into the 
  enlightened ranks of the elan. Such an ascendance is 
  not quick or easy, but could be a fitting reward for a 
  cherished PC exiting the adventuring life. 
   
  
  2 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black,     
  Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade
  Executive Officer of Blackblade        
      
  CR 15
  CR 15
  CR 15
  CR 15    
  XP 51,200 
  Female elan psychic warrior 5/metamind 5/war mind 5 
  LN Medium humanoid (aberrant) 
  Init +9; Senses Perception +22 
   
  Defense
  Defense
  Defense
  Defense    
  AC 27, touch 16, flat-footed 24 (+11 armor, +3 
  deflection, +3 Dex) 
  hp 131 (15 HD; 5d8+5d6+5d10+60) 
  Fort +16, Ref +12, Will +14 
  Defensive Abilities chain of defensive posture, 
  enduring body, resilience, resistance; DR 1/— 
   
  Offense
  Offense
  Offense
  Offense    
  Speed 30 ft. 
  Melee +2 sundering greatsword +16/+11 (2d6+8/17-
  20) 
  Special Attacks chain of personal superiority, 
  sweeping strike 
  Powers Known (ML 13th; concentration +18; Power 
  Points 114) 
  5th—adapt body 
  4th—fold space, immovability, slip the bonds 
  3rd—empathic feedback (DC 18), hostile empathic 
  transfer (DC 18), ubiquitous vision 
  2nd—animal affinity, body adjustment, dissolving 
  weapon 
  1st—call weaponry, catfall, conceal thoughts, inertial 
  armor, thicken skin 
   
  Tactics
  Tactics
  Tactics
  Tactics    
  Before Combat Elspeth is wise and cautious, and 
  prefers to be ready for as many situations as possible at 
  all times. She always has adapt body active. Unless 
  surprised, she manifests thicken skin, and dissolving 
  weapon. She rarely sequesters any powers. 
  During Combat Elspeth focuses on issuing orders to 
  her 
  troops 
  (Blackblade 
  operatives) 
  more 
  than 
  personally engaging the enemy. When she does fight, 
  she usually fights defensively. If she has a solid, 
  defensible position, she'll often manifest immovability 
  and issue commands without moving much. If caught 
  alone, she fights with a cold, calculating focus, making 
  use of the sundering power of her sword and using her 
  dissolving 
  weapon 
  power. 
  Against 
  an 
  enemy 
  commander, she uses empathic feedback and hostile 
  empathic transfer. 
  Morale Elspeth retreats if reduced below 25 hit 
  points, using fold space if necessary. She surrenders if 
  reduced to 10 hit points or less, attempting to parlay, 
  negotiate and later escape. 
   
  Statistics
  Statistics
  Statistics
  Statistics    
  Str 18, Dex 16, Con 18, Int 14, Wis 20, Cha 15 
  Base Atk +10; CMB +14; CMD 30 
   
   
  Feats AlertnessB (with psicrystal within arms reach), 
  Battlefield Intuition, Combat Advice, Command, Craft 
  Magic Arms and Armor, Craft Wondrous Item, 
  Improved Critical (greatsword), Improved PsicrystalB, 
  Leadership, Psicrystal AffinityB, Psionic MeditationB, 
  Psionic TalentB (3), Skill Focus (Diplomacy) 
  Skills Autohypnosis +23, Diplomacy +18, Knowledge 
  (engineering, history, planes, psionics) +11, Perception 
  +22, Profession (general) +15, Profession (soldier) +9, 
  Sense Motive +24, Spellcraft +13, Stealth +7, Use 
  Magic Device +19 
  Languages Common, Dwarven, Infernal 
  SQ cognizance psicrystal 9, efficient recharge (1/day), 
  expanded path, improved psicrystal (friendly, sage 
  [engineering]), 
  path 
  skill, 
  psionic 
  proficiency, 
  sequestration 6, warrior's journey, warrior's path 
  (mind knight +1), well of power 
  Combat Gear dorje of detect psionics (50 charges), 
  wand of magic missile (5 missiles, 37 charges); Gear 
  +2 sundering greatsword (functions as a psicrystal 
  staff), +2 weightless mithral full-plate of reshaping, 
  belt of physical perfection +4, boots of stomping, 
  bracers of resistance +3, gate key, gloves of activation 
  +10, 
  headband 
  of 
  mental 
  superiority 
  +4 
  (Autohypnosis, Sense Motive), ring of protection +3, 
  ring of sustenance, setting stone of invigoration, 
  setting stone of power echo (3rd), plus additional 
  limited use items worth 15,000 gp 
   
  Special Abilities
  Special Abilities
  Special Abilities
  Special Abilities    
  Aberrant Nature Although human in appearance, 
  Elspeth suffers from a nature slightly off from the rest 
  of the non-elan society. She suffers a -1 penalty to 
  Charisma-based skill checks when dealing with non-
  elans. 
  
  3 
  Chain of Defensive Posture (Ex) Three times per 
  day, as a free action, Elspeth can provide herself with a 
  +2 insight bonus to Armor Class for 1 minute. This is 
  the second principle of warfare for the individual 
  combatant. 
  Chain of Personal Superiority (Ex) Three times 
  per day, as a free action, Elspeth can provide herself 
  with a +2 insight bonus on Strength and Constitution 
  for 1 minute. This is the first principle of warfare for 
  the individual combatant. 
  Cognizance Psicrystal (Ex) Elspeth's psicrystal 
  functions as a cognizance crystal, capable of storing 9 
  power points, in addition to its regular psicrystal 
  abilities. 
  Efficient Recharge (Su) Once per day, Elspeth can 
  recharge her cognizance psicrystal at half the regular 
  cost. 
  Enduring Body (Ex) Elspeth has gained DR 1/—. 
  This is the third principle of warfare for the individual 
  combatant. 
  Expanded Path While maintaining psionic focus, 
  Elspeth gains a +1 competence bonus to initiative, and 
  a +1 bonus to attack and damage when wielding any 
  weapon gained through use of call weaponry. Elspeth 
  can expend her psionic focus as a standard action to 
  make a melee attack against any two adjacent 
  creatures. 
  Naturally Psionic Since she has levels in a psionic 
  class, Elspeth possess Psionic Talent as a bonus feat. 
  Path Skill Elspeth gains a +2 bonus on all Diplomacy 
  skill checks she makes. 
  Psionic Aptitude Elspeth has 5 bonus power points 
  from her favored class, psychic warrior, instead of 
  bonus hit points or skill points. 
  Psionic Proficiency (Ex) Elspeth treats her psychic 
  warrior base attack bonus as equal to her psychic 
  warrior level for the purposes of requirements for 
  psionic feats. Base attack bonuses granted from other 
  classes are unaffected and are added normally. 
  Repletion (Su) Elspeth can sustain her body without 
  need of food or water for 24 hours at the cost of 1 
  power point. 
  Resilience (Su) When Elspeth takes damage, she can 
  spend power points to reduce its severity. As an 
  immediate action, she can reduce the damage by 2 hit 
  points for every 1 power point she spends. 
  Resistance (Su) Elspeth can use psionic energy to 
  increase her resistance to various forms of attack. As an 
  immediate action, she can spend 1 power point to gain 
  a +4 racial bonus on saving throws until the beginning 
  of her next action. 
  Sequestration (Ex) Elspeth can sequester up to six 
  of her powers known each day and gain bonus power 
  points equal to the total number of power points 
  needed to manifest the six powers. 
  Sweeping Strike (Ex) On each melee attack she 
  makes, Elspeth can select two adjacent squares she 
  threatens, 
  and 
  make 
  attacks 
  against 
  creatures 
  occupying both squares. She can do this on any attack, 
  including attacks of opportunity. 
  She cannot use this ability after moving more than 10 
  ft. since the end of her last turn. 
  Warrior's Journey (Ex) Elspeth's war mind levels 
  are treated as psychic warrior levels for the purpose of 
  gaining additional power points, new powers, and 
  manifester level. 
  Warrior's Path (Ex) Elspeth walks the path of the 
  mind knight, gaining Diplomacy as a class skill, and 
  both call weaponry and inertial armor as bonus 
  powers known. 
  Well of Power (Ex) After using chain of defensive 
  posture and personal superiority their three times per 
  day, Elspeth can expend 4 power points to activate 
  each of them. She can do this as many times per day as 
  she desires, until she runs out of power points. 
   
   
  Blackblade
  Blackblade
  Blackblade
  Blackblade    and Elspeth B
  and Elspeth B
  and Elspeth B
  and Elspeth Black’s
  lack’s
  lack’s
  lack’s    
  followers 
  followers 
  followers 
  followers [Leadership]    
  Blackblade (also doing business as “The Blackblade 
  Corps”, “The Knights of Blackblade”, “Blackblade & 
  Associates”, etc.) employs a wide variety of humanoids 
  and 
  monsters 
  from 
  across 
  the 
  planes, 
  never 
  discriminating so long as its employees are willing to 
  do the dirty work. GMs should feel free to fill 
  Blackblades’ mercenary ranks with any interesting, 
  useful, or exotic NPCs they desire. 
   
  Per the Leadership feat, at CR 15 and CR 7 Elspeth 
  directly commands several Blackblade agents; these 
  followers do not represent all of Blackblade’s 
  employees, they are merely competent, loyal favorites 
  she has assigned to her personal troop.  They obey her 
  commands with military precision. 
   
  At CR 15, Elspeth has a single cohort of 12th-level, one 
  4th-level follower, one 3rd-level follower, three 2nd-
  level followers, and thirty-five 1st-level followers.  
  Example (using core monsters of approximate CR):  
   
  •
  1 
  cloud 
  giant 
  cohort 
  (Volfnir, 
  looming 
  bodyguard, with Gargantuan frost morningstar 
  +1 and +2 chain shirt),  
  •
  1 gargoyle (Slate, acid-tongued air support),  
  •
  1 centaur (Cassia, charming cavalry),  
  •
  3 wererats (The Skizzer Brothers, vulgar 
  saboteurs), and  
  •
  35 svirfneblin (Little Grey Men, creepily 
  identical hirelings). 
   
  At CR 7, Elspeth has a 4th-level cohort (Example: Slate, 
  a gargoyle) and no followers.  
   
  At CR 4, Elspeth has no followers or cohort, but is 
  associated with other Blackblade agents and her own 
  superiors. 
   
   
   
   
   
   
  
  4 
  Elspeth's Psicrystal, “Raze”
  Elspeth's Psicrystal, “Raze”
  Elspeth's Psicrystal, “Raze”
  Elspeth's Psicrystal, “Raze”    
  15th-level 
  CN Diminutive 
  Construct 
  Init 
  +2; 
  Senses 
  sighted 
  40 
  ft.; 
  Perception +12 
  Defense 
  AC 23, touch 16, flat-
  footed 21 (+2 Dex, +7 
  natural, +4 size) 
  hp 65 (15 HD) 
  Fort +13, Ref +9, 
  Will +11 
  Defensive Abilities hardness 8, improved evasion; 
  PR 20 
  Offense 
  Speed 30 ft., climb 20 ft.,fly 50 ft. (poor); self-
  propulsion 
  Space 1 ft.; Reach 0 ft. 
  Special Attacks channel power, deliver touch powers 
  Statistics 
  Str 1, Dex 15, Con —, Int 13, Wis 10, Cha 10 
  Base Atk +10; CMB +1; CMD 13 
  Skills Climb +10, Fly +4, Perception +12, Stealth +15 
  Languages Common; telepathic link, telepathic 
  speech 
  SQ personalities (friendly, sage [engineering]), share 
  powers, sight link 
  Special Abilities 
  Channel Power (Sp) If the owner is 15th level or 
  higher, he can manifest powers through the psicrystal 
  to a distance of up to 1 mile. The psicrystal is treated as 
  the power’s originator, and all ranges are calculated 
  from its location. When channeling a power through 
  his psicrystal, the owner manifests the power by paying 
  its power point cost. He is still subject to attacks of 
  opportunity and other hazards of manifesting a power, 
  if applicable (for instance, he becomes visible when 
  manifesting an offensive power if invisible, as does the 
  psicrystal). 
  Deliver Touch Powers (Su) If the owner is 3rd level 
  or higher, his psicrystal can deliver touch powers for 
  him. If the owner and psicrystal are in contact at the 
  time the owner manifests a touch power, he can 
  designate his psicrystal as the “toucher.” The psicrystal 
  can then deliver the touch power just as the owner 
  could. As usual, if the owner manifests another power 
  before the touch is delivered, the touch power 
  dissipates. 
  Flight (Su) If the owner is 9th level or higher, he can, 
  as a standard action, will his psicrystal to fly at a speed 
  of 50 feet (poor). The psicrystal drifts gently to the 
  ground after one day (or sooner, if the owner desires). 
  Power Resistance (Ex) If the owner is 11th level or 
  higher, the psicrystal gains power resistance equal to 
  the owner’s level + 5. To affect the psicrystal with a 
  power, another manifester must get a result on a 
  manifester level check that equals or exceeds the 
  psicrystal’s power resistance. 
   
   
   
  Elspeth’s Psicrystal
  Elspeth’s Psicrystal
  Elspeth’s Psicrystal
  Elspeth’s Psicrystal 
  “Raze”, Elspeth’s psicrystal, is a crystallized fragment 
  of her personality - a cheery, mischievous, gleefully 
  destructive fragment. Elspeth uses her psicrystal as a 
  way of diverting and compartmentalizing the more 
  chaotic elements of her mind, leaving the rest of her 
  more cold, logical, and focused as a result. However, 
  the psicrystal itself has a giddy appetite for destruction 
  that demands to be sated, and it sometimes encourages 
  Elspeth to let go and destroy something - or someone - 
  just to feel the rush of it. She indulges Raze from time 
  to time as a guilty pleasure, then resumes her sober 
  and thoughtful existence. 
   
   
  Self-Propulsion (Su) As a standard action, its owner 
  can will a psicrystal to form spidery, ectoplasmic legs 
  that grant the psicrystal a land speed of 30 feet and a  
  climb speed of 20 feet. The legs fade into nothingness 
  after one day (or sooner, if the owner desires). 
  Share Powers (Su) At the owner’s option, he can 
  have any power (but not any psi-like ability) he 
  manifests on himself also affect his psicrystal. The 
  psicrystal must be within 5 feet of him at the time of 
  the manifestation to receive the benefit. If the power 
  has a duration other than instantaneous, it stops 
  affecting the psicrystal if it moves farther than 5 feet 
  away, and will not affect the psicrystal again, even if it 
  returns to its owner before the duration expires. 
  Additionally, the owner can manifest a power with a 
  target of “You” on his psicrystal (as a touch range 
  power) instead of on himself. The owner and psicrystal 
  cannot share powers if the powers normally do not 
  affect creatures of the psicrystal’s type (construct). 
  Sighted (Ex) Although it has no physical sensory 
  organs, a psicrystal can telepathically sense its 
  environment as well as a creature with normal vision 
  and hearing. Darkness (even supernatural darkness) is 
  irrelevant, as are areas of supernatural silence, though 
  a psicrystal still can’t discern invisible or ethereal 
  beings. A psicrystal’s sighted range is 40 feet. 
  Sight Link (Sp) If the owner is 13th level or higher, 
  the character can remote view the psicrystal (as if 
  manifesting the remote view power) once per day. 
  Telepathic Link (Su) The owner has a telepathic link 
  with his psicrystal out to a distance of up to 1 mile. The 
  owner cannot see through the psicrystal’s senses, but 
  the two of them can communicate telepathically as if 
  the psicrystal were the target of a mindlink power 
  manifested by the owner. For instance, a psicrystal 
  placed in a distant room could relay the activities 
  occurring in that room. 
  Because of the telepathic link between a psicrystal and 
  its owner, the owner has the same connection to an 
  item or place that the psicrystal does. For instance, if 
  his psicrystal has seen a room, the owner can teleport 
  into that room as if he has seen it too. 
  Telepathic Speech (Ex) If the owner is 5th level or 
  higher, the psicrystal can communicate telepathically 
  with any creature that has a language and is within 30 
  
  5 
  feet of the psicrystal, while the psicrystal is also within 
  1 mile of the owner. 
  7th-level 
  CN Diminutive Construct 
  Init +2; Senses sighted 40 ft.; Perception +4 
  Defense 
  AC 18, touch 16, flat-footed 16 (+2 Dex, +2 natural, +4 
  size) 
  hp 24 (7 HD) 
  Fort +7, Ref +3, Will +6 
  Defensive Abilities hardness 8, improved evasion 
  Offense 
  Speed 30 ft., climb 20 ft.; self-propulsion 
  Space 1 ft.; Reach 0 ft. 
  Special Attacks deliver touch powers 
  Statistics 
  Str 1, Dex 15, Con —, Int 8, Wis 10, Cha 10 
  Base Atk +4; CMB -5; CMD 7 
  Skills Climb +10, Perception +4, Stealth +14 
  Languages Common; telepathic link, telepathic 
  speech 
  SQ personalities (friendly, sage [engineering]), share 
  powers 
   
  4th-level 
  CN Diminutive Construct 
  Init +2; Senses sighted 40 ft.; Perception +4 
  Defense 
  AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 
  size) 
  hp 14 (4 HD) 
  Fort +6, Ref +2, Will +5 
  Defensive Abilities hardness 8, improved evasion 
  Offense 
  Speed 30 ft., climb 20 ft.; self-propulsion 
  Space 1 ft.; Reach 0 ft. 
  Special Attacks deliver touch powers 
  Statistics 
  Str 1, Dex 15, Con —, Int 7, Wis 10, Cha 10 
  Base Atk +3; CMB -6; CMD 6 
  Skills Climb +10, Perception +4, Stealth +14 
  Languages Common; telepathic link 
  SQ personalities (friendly, sage [engineering]), share 
  powers 
   
   
  Feats
  Feats
  Feats
  Feats    
  Battlefield Intuition (Combat)
  Battlefield Intuition (Combat)
  Battlefield Intuition (Combat)
  Battlefield Intuition (Combat)    
  Your keen wit improves your reaction time. 
  Benefit You add your Wisdom modifier to initiative 
  checks. This is in addition to other modifiers to 
  initiative checks, like the bonus provided by a high 
  Dexterity score or the Improved Initiative feat. 
   
  Combat Advice (General)
  Combat Advice (General)
  Combat Advice (General)
  Combat Advice (General)    
  You instruct your allies in the best ways to attack their 
  foes. 
  Prerequisites Charisma 15, base attack bonus +6 
  Benefit When you spend a move action surveying the 
  area and issuing orders, all allies within sight and 
  hearing of you gain a +1 competence bonus to attack 
  and damage rolls until your next turn. 
  Special One cannot receive bonuses from this feat 
  from two different characters in the same day. 
   
  Command (General)
  Command (General)
  Command (General)
  Command (General)    
  You direct your allies efficiently in battle. 
  Prerequisite Charisma 13 
  Benefit You have a pool of command points equal to 
  your level. Every day, on any round in which you use a 
  move action to direct your comrades, you can spend 
  these points to aid your allies (but not yourself). These 
  points become competence bonuses to individual 
  attack rolls, damage rolls, saving throws, or skill 
  checks. You can never add more to a single roll than 
  your Charisma bonus. So a 10th-level character with 
  Charisma 15 can grant ten competence bonuses of +1, 
  five bonuses of +2, or some combination thereof. 
  If your allies' actions are a part of a predetermined plan 
  (GM's discretion), the allies need not be within sight or 
  hearing of you to enjoy his aid. If your directions are 
  not part of a set plan, however, allies must be able to 
  see or hear you to gain the bonuses. 
   
   
  Magic Items
  Magic Items
  Magic Items
  Magic Items    
  Reshaping:
  Reshaping:
  Reshaping:
  Reshaping: This quality is a favorite of stalkers, 
  assassins and spies. Armor enchanted with the 
  reshaping property can reform itself upon command, 
  changing its style and appearance. Plain black leather 
  armor enchanted with this quality can transform into 
  golden plate mail with an eagle crest, for example. 
  Specific uniforms can be adapted to with a successful 
  Disguise check (DC 15). Only a true seeing spell or 
  similar magic see through this enchantment. 
  Strong transmutation; CL 15thh; Craft Magic Arms and 
  Armor, polymorph any object; Price +2,700 gp 
   
  Weightless:
  Weightless:
  Weightless:
  Weightless: Armor given this enchantment has no 
  weight 
  at 
  all. 
  Weightless 
  armor removes 
  any 
  adjustment for speed from a given armor type and 
  reduces the arcane spell failure percentage chance by 
  10%. It also decreases the Armor Check penalty by 2 
  and increases the Max Dex adjustment by 2. 
  Modferate transmutation; CL 7thh; Craft Magic Arms 
  and Armor, levitate; Price +1 (light or medium), +2 
  (heavy) 
   
  Crystal Key, Lesser
  Crystal Key, Lesser
  Crystal Key, Lesser
  Crystal Key, Lesser    
  Aura strong conjuration (creation); CL 9thh 
  Slot none; Price 10,000 gp; Weight 1 lb. 
  Description  
  These keys can be used on mundane doors to open 
  portals to other planes. Each key opens a portal to a 
  specific plane as a standard action. Once open, a portal 
  remains active while in use, closing one minute after 
  the last thing passes through it. Crystal keys do not 
  pass through their own portals, leaving those passing 
  through stranded unless they have another key, or 
  
  6 
  some other way to travel the planes. Lesser crystal keys 
  function up to three times each day. 
  Construction 
  Requirements Craft Wondrous Item, plane shift; 
  Cost 5,000 gp 
   
  Crystal
  Crystal
  Crystal
  Crystal    Key, Greater
  Key, Greater
  Key, Greater
  Key, Greater    
  Aura strong conjuration 
  (creation); CL 9thh 
  Slot none; Price 30,000 
  gp; Weight 1 lb. 
  Description 
  Like their lesser version, 
  greater crystal keys allow 
  passage from one plane to 
  another. 
  Unlike 
  lesser 
  crystal keys, these travel 
  with their user and allow 
  transport 
  back 
  to 
  the 
  plane of origin. Greater 
  crystal keys can be used at 
  will. 
  Construction 
  Requirements 
  Craft 
  Wondrous 
  Item, 
  plane 
  shift; Cost 15,000 gp 
   
  Gate Key
  Gate Key
  Gate Key
  Gate Key    
  Aura strong conjuration 
  (creation); CL 17thh 
  Slot none; Price 100,000 
  gp; Weight 1 lb. 
  Description 
  The greatest type of crystal 
  key, a gate key functions 
  as a greater crystal key, 
  but can be used to open 
  portals to any plane and 
  allow passage back and 
  forth through the same 
  portal. 
  Construction 
  Requirements 
  Craft 
  Wondrous 
  Item, 
  gate; 
  Cost 50,000 gp 
   
  Gloves of 
  Gloves of 
  Gloves of 
  Gloves of 
  Activation
  Activation
  Activation
  Activation    
  Aura faint divination; CL 
  1st 
  Slot hands; Price 1,000 
  gp (+2), 3,500 gp (+5), 
  10,000 gp (+10); Weight 
  1 lb. 
  Description 
  These gloves change their 
  appearance to match the 
  overall 
  look 
  of 
  their 
  wearer, and grant the 
  wearer a bonus on Use 
  Magic Device checks while worn. Both gloves must be 
  worn for the wearer to gain the bonus. 
  Construction 
  Requirements Craft Wondrous Item, disguise self, 
  eagle's splendor, creator must have twice the number 
  of ranks in Use Magic Device than the bonus granted 
  by the gloves; Cost 500 gp (+2), 1,750 gp (+5), 5,000 
  gp (+10) 
  
  7 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black, 
  Elspeth Black,     
  Operative of Blackblade Section X
  Operative of Blackblade Section X
  Operative of Blackblade Section X
  Operative of Blackblade Section X    
      
  CR 7
  CR 7
  CR 7
  CR 7    
  XP 3,200 
  Female elan psychic warrior 5/metamind 1/war mind 1 
  LN Medium humanoid (aberrant) 
  Init +2; Senses Perception +11 
   
  Defense
  Defense
  Defense
  Defense    
  AC 19, touch 12, flat-footed 18 (+7 armor, +1 
  deflection, +1 Dex) 
  hp 49 (7 HD; 5d8+1d6+1d10+14) 
  Fort +8, Ref +4, Will +7 
  Defensive Abilities resilience, resistance 
   
  Offense
  Offense
  Offense
  Offense    
  Speed 30 ft. 
  Melee +1 greatsword +8 (2d6+5/19-20) 
  Special Attacks chain of personal superiority 
  Powers Known (ML 6th; concentration +10; Power 
  Points 35) 
  2nd—animal affinity, body adjustment, dissolving 
  weapon 
  1st—call weaponry, catfall, conceal thoughts, inertial 
  armor, thicken skin 
   
  Tactics
  Tactics
  Tactics
  Tactics    
  Before Combat Elspeth is wise and cautious, and 
  prefers to be ready for as many situations as possible at 
  all times. She always has adapt body active. Unless 
  surprised, she manifests thicken skin, animal affinity 
  (Dex), and dissolving weapon in that order. She rarely 
  sequesters any powers. 
  During Combat Elspeth focuses on issuing orders to 
  her 
  troops 
  (Blackblade 
  operatives) 
  more 
  than 
  personally engaging the enemy. When she does fight, 
  she usually fights defensively. If she has a solid, 
  defensible position, she'll often manifest immovability 
  and issue commands without moving much. If caught 
  alone, she fights with a cold, calculating focus, using 
  her sword and her dissolving weapon power. 
  Morale Elspeth retreats if reduced below 15 hit points. 
  She surrenders if reduced to 10 hit points or less,  
  Statistics
  Statistics
  Statistics
  Statistics    
  Str 16, Dex 12, Con 15, Int 12, Wis 18, Cha 12 
  Base Atk +4; CMB +7; CMD 19 
  Feats AlertnessB (with psicrystal within arms reach), 
  Craft Magic Arms and Armor, Craft Wondrous Item, 
  Improved PsicrystalB, Leadership, Psicrystal AffinityB, 
  Psionic MeditationB, Psionic TalentB, Skill Focus 
  (Diplomacy) 
  Skills Diplomacy +9, Knowledge (engineering, history, 
  psionics) +9, Perception +11, Profession (general) +10, 
  Profession (soldier) +8, Sense Motive +13, Spellcraft 
  +10, Use Magic Device +10 
  Languages Common, Dwarven 
  SQ cognizance psicrystal 5, expanded path, improved 
  psicrystal (friendly, sage [engineering]), path skill, 
  psionic proficiency, sequestration, warrior's journey, 
  warrior's path (mind knight +1) 
  Combat Gear dorje of detect psionics (42 charges), 
  wand of magic missile (2 missiles, 15 charges); Gear 
  +1 greatsword (functions as a psicrystal staff), +2 
  mithral scale mail, belt of physical might +2 (Str, 
  Con), bracers of resistance +1, gloves of activation +5, 
  greater crystal key, headband of mental superiority 
  +2 (Sense Motive), ring of protection +1, ring of 
  sustenance, plus additional limited use items worth 
  2,500 gp total 
   
  Special Abilities
  Special Abilities
  Special Abilities
  Special Abilities    
  Aberrant Nature Although human in appearance, 
  Elspeth suffers from a nature slightly off from the rest 
  of the non-elan society. She suffers a -1 penalty to 
  Charisma-based skill checks with non-elans. 
  Chain of Personal Superiority (Ex) Three times 
  per day, Elspeth can provide herself with a +2 insight 
  bonus on Strength and Constitution as a free action. 
  This ability lasts 1 minute. 
  Cognizance Psicrystal (Ex) Elspeth's psicrystal 
  functions as a cognizance crystal, capable of storing 5 
  power points, in addition to its psicrystal abilities. 
  Expanded Path While maintaining psionic focus, 
  Elspeth gains a +1 competence bonus to initiative, and 
  a +1 bonus to attack and damage when wielding any 
  weapon gained through use of call weaponry. Elspeth 
  can expend her psionic focus as a standard action to 
  make a melee attack against two adjacent creatures. 
  Naturally Psionic Since she has levels in a psionic 
  class, Elspeth possess Psionic Talent as a bonus feat. 
  Path Skill Elspeth gains a +2 bonus on all Diplomacy 
  skill checks she makes. 
  Psionic Aptitude Elspeth has 5 bonus power points 
  from her favored class, psychic warrior, instead of 
  bonus hit points or skill points. 
  Psionic Proficiency (Ex) Elspeth treats her psychic 
  warrior base attack bonus as equal to her psychic 
  warrior level for the purposes of requirements for 
  psionic feats. Base attack bonuses granted from other 
  classes are unaffected and are added normally. 
  Repletion (Su) Elspeth can sustain her body without 
  need of food or water for 24 hours at the cost of 1 
  power point. 
  Resilience (Su) When Elspeth takes damage, she can 
  spend power points to reduce its severity. As an 
  immediate action, she can reduce the damage by 2 hit 
  points for every 1 power point she spends. 
  Resistance (Su) Elspeth can use psionic energy to 
  increase her resistance to various forms of attack. As an 
  immediate action, she can spend 1 power point to gain 
  a +4 racial bonus on saving throws until the beginning 
  of her next action. 
  Sequestration (Ex) Elspeth can sequester up to two 
  of her powers known each day and gain bonus power 
  points equal to the total number of power points 
  needed to manifest the two powers. 
  Warrior's Journey (Ex) Elspeth's war mind levels 
  are treated as psychic warrior levels for the purpose of 
  gaining additional power points, new powers, and 
  manifester level. 
  Warrior's Path (Ex) Elspeth walks the path of the 
  mind knight, gaining Diplomacy as a class skill, and 
  both call weaponry and inertial armor as bonus 
  powers known. 
   
  
  8 
  Lad
  Lad
  Lad
  Lady Elspeth, Agent of Blackblade
  y Elspeth, Agent of Blackblade
  y Elspeth, Agent of Blackblade
  y Elspeth, Agent of Blackblade    
      
  CR 4
  CR 4
  CR 4
  CR 4    
  XP 1,200 
  Female elan psychic warrior 4 
  LN Medium humanoid (aberrant) 
  Init +2; Senses Perception +11 
   
  Defense
  Defense
  Defense
  Defense    
  AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) 
  hp 29 (4d8+8) 
  Fort +7, Ref +3, Will +6 
  Defensive Abilities resilience, resistance 
  Offense 
  Speed 30 ft. 
  Melee +1 greatsword +7 (2d6+5/19-20) 
  Powers Known (ML 4th; concentration +8; Power 
  Points 16) 
  2nd—dissolving weapon 
  1st—call weaponry, catfall, conceal thoughts, inertial 
  armor, thicken skin 
   
  Tactics
  Tactics
  Tactics
  Tactics    
  Before Combat Elspeth is wise and cautious, and 
  prefers to be ready for as many situations as possible at 
  all times. She always has adapt body active. Unless 
  surprised, she manifests thicken skin and dissolving 
  weapon in that order. 
  During Combat Elspeth fires her wand at range, then 
  fights defensively in close combat. If caught alone, she 
  fights with a cold, calculating focus, using her sword 
  and her dissolving weapon power. 
  Morale Elspeth retreats if reduced below 10 hit points. 
  She surrenders if reduced to 5 hit points or less, 
  attempting to parlay, negotiate and later escape. 
   
  Statistics
  Statistics
  Statistics
  Statistics    
  Str 16, Dex 12, Con 15, Int 12, Wis 18, Cha 10 
  Base Atk +3; CMB +6; CMD 19 
  Feats AlertnessB (with psicrystal within arms reach), 
  Craft Wondrous Item, Improved PsicrystalB, Psicrystal 
  AffinityB, Psionic TalentB, Skill Focus (Diplomacy) 
  Skills Diplomacy +8, Knowledge (engineering, history, 
  psionics) +6, Perception +11, Profession (general) +10, 
  Profession (soldier) +8, Sense Motive +10, Spellcraft 
  +8, Use Magic Device +6 
  Languages Common, Dwarven 
  SQ expanded path, improved psicrystal (friendly, sage 
  [engineering]), path skill, psionic proficiency, warrior's 
  path (mind knight +1) 
  Combat Gear dorje of detect psionics (23 charges), 
  wand of magic missile (1 missile, 7 charges); Gear +1 
  greatsword, mithral scale mail, belt of physical might 
  +2 (Str, Con), bracers of resistance +1, gloves of 
  activation +2, headband of mental prowess +2 (Int, 
  Wis; Sense Motive), lesser crystal key, ring of 
  sustenance, plus additional limited use items worth 
  1,000 gp total 
   
   
  Special Abilities
  Special Abilities
  Special Abilities
  Special Abilities    
  Aberrant Nature Although human in appearance, 
  Elspeth suffers from a nature slightly off from the rest 
  of the non-elan society. She suffers a -1 penalty to 
  Charisma-based skill checks when dealing with non-
  elans. 
  Expanded Path While maintaining psionic focus, 
  Elspeth gains a +1 competence bonus to initiative, and 
  a +1 bonus to attack and damage when wielding any 
  weapon gained through use of call weaponry. Elspeth 
  can expend her psionic focus as a standard action to 
  make a melee attack against any two adjacent 
  creatures. 
  Naturally Psionic Since she has levels in a psionic 
  class, Elspeth possess Psionic Talent as a bonus feat. 
  Path Skill Elspeth gains a +2 bonus on all Diplomacy 
  skill checks she makes. 
  Psionic Aptitude Elspeth has 5 bonus power points 
  from her favored class, psychic warrior, instead of 
  bonus hit points or skill points. 
  Psionic Proficiency (Ex) Elspeth treats her psychic 
  warrior base attack bonus as equal to her psychic 
  warrior level for the purposes of requirements for 
  psionic feats. Base attack bonuses granted from other 
  classes are unaffected and are added normally. 
  Repletion (Su) Elspeth can sustain her body without 
  need of food or water for 24 hours at the cost of 1 
  power point. 
  Resilience (Su) When Elspeth takes damage, she can 
  spend power points to reduce its severity. As an 
  immediate action, she can reduce the damage by 2 hit 
  points for every 1 power point she spends. 
  Resistance (Su) Elspeth can use psionic energy to 
  increase her resistance to various forms of attack. As an 
  immediate action, she can spend 1 power point to gain 
  a +4 racial bonus on saving throws until the beginning 
  of her next action. 
  Warrior's Path (Ex) Elspeth walks the path of the 
  mind knight, gaining Diplomacy as a class skill, and 
  both call weaponry and inertial armor as bonus 
  powers known. 
   
  
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  Faces of the Tarnished Souk:  Elspeth Black, Copyright 2011 
  Steven D. Russell; Authors Matt Banach and Justin Sluder 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Rite Publishing/Faces of the Tarnished Souk/Faces of the Tarnished Souk - Elspeth Black, Executive Officer of Blackblade.pdf