TEXT: Catfolk!
  Catfolk!
  new racial options for use with the pathfinder® roleplaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not en-
  dorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplay-
  ing Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License.
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
               
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  2
  Racial Feats and Racial Character Traits
  Several new feats are featured below for members of the catfolk race. These feats list the race 
  in their prerequisites, prohibiting other races from taking them. Also presented below are a 
  number of racial character traits, first introduced in the Pathfinder® Roleplaying Game: 
  Advanced Player’s GuideTM
  Catfolk Feats
  BLACK CAT ARCANA
  Your aura of unluck borders on the arcane.
  Prerequisites: Black Cat,* magus arcana class 
  feature
  Benefit: As an immediate action, you may spend 
  one point from your arcane pool to gain the ben-
  efits of your Black Cat feat.
  BLACK CAT CURSE
  Your jinxed aura affects magical writings adversely.
  Prerequisites: Black Cat*
  Benefit: As long as you have at least one daily 
  use of your Black Cat feat remaining, you are sur-
  rounded by an accursed aura that dramatically 
  increases the likelihood of scroll mishaps. Char-
  acters within 30 ft. who attempt to use a magi-
  cal scroll to cast a spell must succeed on a DC 5 
  Wisdom check or produce a scroll mishap, even If 
  their caster level is sufficient to cast the spell with-
  out a chance of mishap. As usual, a natural roll 
  of 1 on such a check always indicates a mishap. 
  Characters within this aura also take a -5 penal-
  ty on Use Magic Device skill checks to activate 
  scrolls, and are at risk of a mishap even if their 
  check succeeds. Lastly, the usual DC of Wisdom 
  checks to avoid a mishap for characters whose 
  caster level is lower than that of the scroll is in-
  creased to 10 within your aura.
  You may suppress or renew this aura as a free ac-
  tion. You are unaffected by your own aura.
  BLACK CAT HEX
  Your black cat jinx is woven into your witchcraft.
  Prerequisites: Black Cat,* hex class feature
  Benefit: You may call upon the benefits of your 
  Black Cat feat once per day per creature that you 
  target with that feat, as though your Black Cat feat 
  were a hex. In addition, your Black Cat feat may 
  be affected by feats that augment hexes.
  FELINE INTENSITY
  Your unblinking stare can unnerve and instill 
  doubt.
  Prerequisites: Cha 11, catfolk
  Benefit: As a swift action, you can designate any 
  non-mindless creature that you can see, who can 
  also see you. That creature takes a -2 penalty on 
  all opposed skill checks against you for as long as 
  each can see the other. As with a gaze attack, that 
  creature may choose to avert its eyes during its 
  turn to gain a 50% chance to ignore this penalty, 
  or close its eyes to avoid the penalty altogether.
  NIMBLE CHARGER [COMBAT]
  You can charge with perplexing nimbleness.
  Prerequisites: Dex 15, Dodge, Mobility, Nimble 
  Striker,* sprinter racial trait, base attack bonus +6, 
  catfolk
  Benefit: Whenever you charge, you gain a +2 
  dodge bonus to Armor Class against the target of 
  your charge until the start of your next turn.
  NIMBLE WARRIOR [COMBAT]
  You exhibit grace where others would stumble.
  Prerequisites: Str 13, Dex 13, Cleave or Lunge, 
  Nimble Striker,* sprinter racial trait, base attack 
  bonus +6, catfolk
  Benefit: If you possess the Cleave feat, you can 
  use that feat as a full-round action. If you do, you 
  gain a +2 dodge bonus to Armor Class until the 
  start of your next turn.
  If you possess the Lunge feat, you may choose to 
  gain the benefits of that feat as a move action. If 
  you do, you gain a +2 dodge bonus to Armor Class 
  until the start of your next turn.
  Note that these dodge bonues effecctively can-
  cel out the AC penalties normally associated with 
  these actions.
  
  3
  STUDIED SPIRIT
  You can leap into action with amazing speed.
  Prerequisites: sprinter racial trait, catfolk
  Benefit: Whenever you ready an action to take a 
  charge or withdraw action, double the enhance-
  ment bonus to your speed granted by your sprinter 
  racial trait. Additionally, you gain a +1 compe-
  tence bonus on attack rolls made to perform a 
  readied charge attack.
  TREE CLIMBER
  You can climb most surfaces with ease.
  Prerequisites: catfolk
  Benefit: You gain a climb speed of 20, but only 
  gain its benefit when climbing surfaces with Climb 
  DCs of 25 or less.
  *:See the Pathfinder® Roleplaying Game: Advanced Race Guide
  Catfolk Character 
  Traits
  CAT’S EYE
  You have always had something like a sixth 
  sense for the supernatural.
  Benefit: You gain a +8 trait bonus on Perception 
  skill checks made to detect ethereal or invisible 
  creatures.
  PREDATOR
  You have the instincts of a natural hunter.
  Benefit: You gain a +1 trait bonus on initiative 
  checks and a +2 trait bonus on Survival skill 
  checks made when tracking.
  Alternate Racial Traits
  As described in the Pathfinder® Roleplaying 
  Game: Advanced Race Guide TM, alternate racial 
  rules allow you to exchange standard racial traits 
  for new ones, such as those presented below.
  Nine Lives: Up to nine times per day as an im-
  mediate action, a catfolk with this racial trait can 
  use stabilize on itself as spell-like ability whenever 
  its hit points reach -1 or less.
  This racial trait replaces the cat’s luck trait.
  Swift Decent: Catfolk with this racial trait gain 
  a +2 racial bonus on Acrobatics and Climb skill 
  checks, and may descend up to 10 feet as a free 
  action once per round while climbing.
  This racial trait replaces the sprinter trait.
  
  4
  Racial Archetypes
     As described in the Pathfinder® Roleplaying Game: Advanced Player’s GuideTM, archetypes 
  are variant sets of class abilities which modify their corresponding base classes via the use of 
  alternate class features. When a character selects a class, he must normally choose to use the 
  standard class features found in the class’s original source – the exception is if he chooses to 
  adopt an archetype. Each alternate class feature presented in an archetype replaces a specific 
  class feature from its parent class.
     When an archetype includes multiple alternate class features, a character must take them all 
  – often blocking the character from ever gaining certain standard class features, but replacing 
  them with other options. All other class features of the base class that aren’t mentioned among 
  the alternate class features remain unchanged and are acquired normally when the character 
  reaches the appropriate level, unless noted otherwise. A character who takes an alternate class 
  feature does not count as having the class feature that was replaced for the purposes of meeting 
  any requirements or prerequisites.
     A character can take more than one archetype and garner additional alternate class features, 
  but none of the alternate class features can replace or alter the same class feature from the base 
  class as another alternate class feature. Racial archetypes are typically available only to mem-
  bers of the indicated race, though such options rarely interact with the racial traits of that race.
  THE PREDATORY PROWLER                                                     
  (Catfolk Ranger Archetype) 
  Embodying the efficient but creative predatory in-
  stincts of the great cats, the predatory prowler is a 
  ranger whose hunting grounds are boundless. For 
  these cunning rangers, the whole world is a safari.
  A predatory prowler has the following class features:
  Feline Enemy (Ex): As a move action, a predatory 
  prowler can focus on a single opponent within line 
  of sight. That creature remains the ranger’s feline 
  enemy until it is reduced to 0 or fewer hit points 
  or surrenders, or until the ranger designates a new 
  feline enemy, whichever occurs first. The predatory 
  prowler gains a +2 bonus on attack and damage 
  rolls against his feline enemy, and on Stealth and 
  Survival skill checks made to hide from or track 
  that creature. At 5th level, and every five levels 
  thereafter, this bonus increases by +2.
  If the predatory prowler also has the scent special 
  quality, he can activate this ability as a part of 
  the same action required to note the direction of 
  a scent. The prowler can detect his feline enemy 
  with that ability at twice the usual range. Addition-
  ally, if the ranger possesses the quarry or improved 
  quarry class features, the quarry must be a creature 
  designated as a feline enemy.
  This ability replaces favored enemy, and alters the 
  quarry and improved quarry class features.
  Feline Empathy (Ex): A predatory prowler gains the 
  benefits of his wild empathy class feature only 
  against felines and feline creatures. When attempt-
  ing to influence magical beasts of a feline nature, 
  the predatory prowler takes no penalty.
  This ability alters wild empathy.
  Prowler (Ex): A predatory prowler gains a bonus on 
  Stealth skill checks equal to the bonus granted by 
  his track class feature.
  Aspect of the Predator (Ex): At 2nd level, the preda-
  tory prowler must choose the natural weapon 
  combat style. In addition, a predatory prowler 
  may select the Aspect of the Beast feat (see the 
  Pathfinder® Roleplaying Game: Advanced Player’s 
  Guide for a description of both the natural weapon 
  fighting style and the Aspect of the Beast feat) mul-
  tiple times; its effects do not stack. Each time the 
  ranger selects the Aspect of the Beast feat, he may 
  choose a different benefit. In addition, the predato-
  ry prowler adds the Catfolk Exemplar feat (see the 
  Pathfinder® Roleplaying Game: Advanced Player’s 
  Guide) to the list of feats that he may choose when-
  ever he gains a new combat style feat, and may 
  select that feat multiple times as well, choosing a 
  different benefit each time, as described above.
  This ability alters combat style.
  Feline Bond (Ex): At 4th level, a predatory prowler 
  must choose a big or small cat animal companion 
  as his hunter’s bond.
  This ability alters hunter’s bond.
  Master Predator (Ex): At 20th level, the predatory 
  prowler may use the master hunter class feature 
  once per day per feline enemy designated, but not 
  against the same creature more than once in a 24-
  hour period.
  This ability alters master hunter.
  
  5
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