TEXT:  
   
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
   
  Total Value of Sold Items 
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
   
   
  Total Cost of Bought Items 
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE  
  Cross off all items NOT found 
   
  APL 6  
  � +1 Darkwood Shield (Adventure; DMG; 1,257 gp) 
  � Dust of Tracelessness (2 max per PC) (Adventure; DMG; 
  250 gp) 
  � Nature’s Draught (Regional; A&EG; 50 gp) 
  � Forester’s Cloak (Regional; A&EG; 20 gp) 
  � Blunt Arrows (20 max per PC) (Adventure; A&EG; 5 sp 
  each) 
  � Torc of Animal Speech – see Favor above (Regional; 
  MotW; 12,000 gp) 
   
  APL 8 (all of APL 6 plus the following) 
  � Ring of Jumping (Adventure; DMG; 2,500 gp) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � Steadfast Boots (Adventure; A&EG; 6,000 gp) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � +2 Chain Shirt (Adventure; DMG; 4,250 gp) 
  � +1 Spell Storing Longsword (Adventure; DMG; 8,315 gp) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
   
  APL 6 
  max 900xp;  900gp 
   
  APL 8 
  max 1,125xp;  1,300gp 
   
  APL 10 
  max 1,350xp;  2,300gp 
   
  APL 12 
  max 1,575xp;  3,300gp 
  b Favor of Taraya: The druidess Taraya is grateful that you stopped 
  another menace to the Gamboge Forest, so you have earned a 
  deeper favor. If you are not a member of the Church of the One
  True Path and can speak fluent Flan without magical aid (and you 
  may wait until both of these are true, if they are not now), you may 
  buy a torc of animal speech with Regional frequency. 
   
  a Torc of Animal Speech: This beaten bronze necklace is
  unadorned by pendant or ornament. Its wearer can use a speak 
  with animals effect at will.  
   
  Faint divination; CL 6th; Craft Wondrous Item, speak with 
  animals; Price 12,000 gp; Weight 1 lb. 
   
  a Steadfast boots: This thick and heavy iron-toed boots help keep 
  the wearer from getting knocked down. Someone wearing 
  steadfast boots cannot be tripped or pushed back by a bull rush. As 
  long as the wearer carries a melee weapon that is one-handed or 
  larger, she also counts as being set against a charge. The weapon 
  does not have to have reach.  
   
  Faint transmutation; CL 3rd; Craft Wondrous Item, bull’s 
  strength; Price 6,000 gp; Weight 1 lb. 
   
  a Nature’s Draught: This tiny vial contains a murky, pungent 
  liquid. When consumed, nature’s draught causes subtle changes in 
  the user’s scent. Animals respond well to a character who has 
  consumed nature’s draught, finding her less threatening and easier 
  to trust. Drinking a vial of nature’s draught provides a +1 
  circumstance bonus on Handle Animal and wild empathy checks 
  made during the next day. 
   
  a Forester’s Cloak: Woven from several pieces of green and brown 
  canvas, these large ponchos aid anyone trying to hide in a forest 
  environment. The carefully chosen colors blend in with the 
  vegetation, and the poncho’s loose shape obscures the humanoid 
  form. Forester’s cloaks provide a +1 circumstance bonus on Hide 
  checks made in a forest. 
   
  a Blunt Arrow: These arrows have wooden tips specially crafted to 
  deal nonlethal damage instead of normal damage.  
   
  Damage as normal for bow; Crit x2; Range Increment as 
  weapon, Weight 1/5 lb. each; Type bludgeoning. 
  This Record Certifies that 
      
   
  Played by 
   
    
   
  Player 
  RPGA # 
  Has Completed 
  PAL4-06 – Strands of Gloom  
  A Regional Adventure 
  Set in The Theocracy of the Pale 
  Event: 
  Date: 
   
  DM:  
   
    
   
  Signature 
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained  
   
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
   
   
   
   
  Home Region  
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Theocracy of the Pale/594/Normal Scenarios/PAL4-06 - Strands of Gloom (APL 6-12)/PAL4-06 Strands of Gloom AR Remake.pdf