TEXT: GASLANDS
  Time Extended! 
  ISSUE 2: STINA’S STOCKPILE
  Osprey
  WARGAMES
  NEW WEAPONS 
  & UPGRADES 
  GALORE!
  PLUS
   
  NEW SPONSOR: 
  SCARLETT ANNIE
  TWO NEW SCENARIOS
  
  1
  Issue Two of Gaslands: Time Extended! is a jam-packed arsenal, fit to bursting with 
  new and explosive toys for your death racing machines. Unbolt that trusty mini-gun 
  and give some of these new options a run out. You’ll also find a new sponsor, a new 
  perk class, and two new scenarios!
  This issue also features a host of absolutely stunning pirate-themed builds from 
  the Gaslands community in honour of Scarlett. Congratulations to Sven Siewart, 
  Robert John Temple, Micky Churchill, James Hall, Jake Zettelmaier, and Harold 
  Crossley, and check out even more awesome work here: https://gaslands.com/pirates 
  A huge thank you to Glenn Ford, Joe Wood, Phil Hawtin, and Jay Newell for 
  their tireless effort in breaking, fixing, refining, and playtesting all these new rules.
  The Silver Skulls Man O’ War by Robert John Temple
  
  2
  NEW WEAPONS
  “Welcome to Stina’s Stockpile! You won’t find finer firepower, and that’s our money-back 
  guarantee. Have a look around. Ask me anything. We got some heavy-duty toys for you 
  today. Any specials? Sure, I can give you a discount at 25 cans. I’ll only loot it back out of 
  your twisted wreckage later on...”
  BFG
  Ridonkulous Firepower: When this weapon is fired, the vehicle is immediately moved a 
  Short Straight backwards, is reduced to gear 1, and receives 3 hazard tokens. Front mounted 
  only (Ed: Another Battlehammer special).
  COMBAT LASER
  Laser: Lasers are template weapons, but instead of the regular burst templates, they use the 
  double range shooting stick as a burst template.
  DEATH RAY
  Atomize: If this weapon scores five or more un-cancelled hits on the target, instead of 
  causing damage, the target car is immediately removed from play (although it counts as 
  having been wrecked for the purposes of audience votes, scenario rules, etc.).
  GRAV GUN
  Gravity Manipulation: If this weapon scores one or more un-cancelled hits on the target, 
  instead of causing damage, the attacking vehicle’s controller must choose one of the following: 
  until the end of the target’s next activation the target counts as one weight class heavier; or 
  until the end of the target’s next activation the target counts as one weight class lighter. 
  GRABBER ARM
  Toss: If this vehicle attacks a vehicle of the same weight class or lighter with the Grabber 
  Arm and scores one or more un-cancelled hits, the controller of the active vehicle may place 
  the target vehicle anywhere within short range of the target vehicle’s original position. The 
  target vehicle may be rotated to face any direction. This movement causes a COLLISION 
  WINDOW. 
  Weapon
  Type
  Attack
  Range
  Build Slots
  Special Rules
  Cost
  BFG
  Shooting
  10D6
  Double
  2
  Ammo 1. Ridonkulous Firepower.
  1
  Combat Laser
  Shooting
  3D6
  Double (Burst)
  1
  Laser.
  5
  Death Ray
  Shooting
  3D6
  Double
  1
  Atomize. Ammo 1.
  3
  Grav Gun
  Shooting
  3D6*
  Double
  1
  Ammo 1. Electrical. *Gravity Manipulation
  2
  Grabber Arm
  Shooting
  3D6
  Short
  1
  Toss.
  6
  Harpoon
  Shooting
  5D6*
  Double
  1
  *Harpoon.
  2
  Homing Missile
  Shooting
  6D6
  *
  2
  Ammo 3. Blast. *Heat-seeking. Highly Explosive.
  8
  Hypno Ray
  Shooting
  3D6
  Double
  1
  Ammo 1. Electrical. Mind Control
  2
  Wrecking Ball
  Shooting
  *
  *
  1
  *Steel Ball.
  4
  Wreck Lobber
  Shooting
  -
  Double/Dropped
  4
  Ammo 3. Trebuchet. Low-loader. Dumper.
  4
  Blunderbuss
  Shooting
  *D6
  Double
  1
  *Scrapshot.
  2
  RC Car Bombs
  Dropped
  -
  Short
  -
  Ammo 3. Remote-Controlled Car.
  6
  Sentry Gun
  Dropped
  2D6
  *
  -
  Ammo 2. *Sentry Gun.
  2
  
  3
  HARPOON
  Harpoon: This weapon’s hits do not cause damage. Instead, the first un-cancelled hit on 
  the target spins the target vehicle on the spot to either face directly away from or directly 
  towards the attacking vehicle, whichever requires the smallest degree of rotation, as the 
  harpoon catches and the chain goes taut. This triggers a COLLISION WINDOW.
  The second and subsequent un-cancelled hits on the target then each move the target 
  a short straight towards the attacker, triggering a COLLISION WINDOW, as the harpoon 
  reels the target in.
  If the target is a heavier weight class than the attacker, it is the attacking vehicle that is 
  spun and moved towards the target vehicle instead. 
  HOMING MISSILES
  Heat-Seeking: This weapon may target any in-play vehicle. After assigning crew, spending 
  ammo tokens, and declaring a target, roll a D6. If this roll is over the target vehicle’s current 
  gear, the target is considered to be in range and line of sight, and may not benefit from cover. 
  Roll to hit as normal.
  HYPNO RAY
  Mind Control: If this weapon scores one or more un-cancelled hits on the target, instead 
  of causing damage, the attacking vehicle’s controller may select and place the maneuver 
  template for the target vehicle next time the target vehicle activates, instead of its controller. 
  During the next vehicle’s activation, all templates are considered to be permitted and the 
  selected maneuver is considered to be hazardous.
  WRECKING BALL
  Steel Ball: If this weapon is assigned a crewmember during the attack step this vehicle must 
  engage in a T-Bone collision with every vehicle and destructible obstacle within short range 
  of it. During these collisions all vehicles count as having no weapons, upgrades, perks, or 
  special rules except this one. During these collisions this vehicle gains +2 smash attack dice. 
  This vehicle cannot gain more than 1 hazard token during each of these collisions.
  WRECK LOBBER
  It was inevitable that someone would invent a gun that shoots cars instead of bullets.
  Trebuchet: The Wreck Lobber doesn’t require a target. When it is fired, place a marker the 
  size of a penny within double range of the Wreck Lobber’s fire arc.
  Roll a skid die: 
  • Shift: place the wreck of a Car touching the marker and trigger a COLLISION 
  WINDOW. 
  • Spin or Slide: the player to the left of the active player must place the wreck anywhere 
  within short range of the marker and trigger a COLLISION WINDOW. 
  • Hazard: the player to the left of the active player must place the wreck touching the 
  active vehicle and trigger a COLLISION WINDOW.
  Low-loader: If this vehicle collides with a wreck, it may gain 1 ammo for the Wreck Lobber.
  Dumper: This vehicle may fire the Wreck Lobber as a rear-mounted dropped weapon instead 
  of using the Trebuchet rules above. In this case, the wreck of a car is placed touching the 
  rear of the active vehicle, and no COLLISION WINDOW is triggered.
  BLUNDERBUSS
  Scrapshot: When attacking with this weapon, this weapon rolls 3D6 attack dice if the target 
  is within Short range, 2D6 attack dice if the target is within Long range, and 1D6 attack 
  dice if the target is within Double range.
  
  4
  RC CAR BOMBS 
  These are bombs taped to remote controlled cars, which are dropped from a vehicle and 
  then piloted to impact.
  Remote-Controlled Car: When dropped, place a tiny car miniature (no larger than 20mm 
  square) anywhere within short range of the active vehicle, and facing in any direction (this 
  placement triggers a COLLISION WINDOW). From now on, the tiny car counts as a 
  vehicle in gear 3 with 1 hull point, 1 crew and 0 handling. This tiny car can make shooting 
  attacks but cannot stick-shift. This tiny car does not count as part of the player’s team, and 
  so cannot be used for the purposes of (e.g.) scenario rules, audience votes or perks.
  If this tiny car is involved in a collision, it suffers 1 damage before the collision is 
  resolved. When this tiny car would be wrecked, it instead explodes. When this tiny car 
  explodes, it rolls 4D6 attack dice, as if it were a middleweight vehicle. 
  SENTRY GUN
  Sentry Gun: When activating this dropped weapon, place the small burst template, and then 
  place a Sentry Gun so that it is wholly within the small burst template. This Sentry Gun then 
  remains in play, and uses the rules for Gun Turrets (found in the “Arena of Death” scenario). 
  These Sentry Guns will never target vehicles from the team of the vehicle that dropped it.
  NEW CREW FIRED WEAPONS
  Barracuda Trooper by Micky Churchill
  Weapon
  Type
  Attack
  Range
  Build Slots
  Special Rules
  Cost
  Submachine Guns
  Shooting
  3D6
  Medium
  -
  Crew fired. Specialist.
  6
  Shotgun
  Shooting
  2D6
  Small Burst
  -
  Crew Fired. Specialist.
  3
  Rifle
  Shooting
  1D6
  Double
  -
  Crew Fired. Specialist.
  2
  Steel Nets
  Shooting
  1D6
  Medium
  -
  Crew Fired. Specialist. Entangle.
  1
  Gas Grenades
  Shooting
  1D6*
  Medium
  -
  Ammo 5. Crew Fired. Blitz. *Choking Gas.
  1
  
  5
  SPECIALIST
  A vehicle may only ever purchase one weapon with this special rule.
  STEEL NETS
  Entangle: This weapon’s hits do not cause damage. Instead each un-cancelled hit adds 2 
  hazard tokens to the target vehicle.
  GAS GRENADES
  Choking Gas: If this weapon scores one or more un-cancelled hits on the target, instead of 
  causing damage, reduce the target’s crew value by 1 for each un-cancelled hit, to a minimum 
  of 0, until the end of the phase.
  NEW UPGRADES
  IMPROVISED SLUDGE THROWER
  Sludge Thower: This vehicle may place the burst templates for its dropped weapons anywhere 
  within a 360° arc of fire that is at least partially within medium range of this vehicle.
  EJECTOR SEAT
  When this vehicle is wrecked, an in-play vehicle from this team may immediately gain all its 
  perks (ignoring any duplicate perks). If it does, the wrecked vehicle may not be re-spawned 
  during this game. 
  CLUSTER BOMBS
  When this vehicle makes a 
  shooting attack with a Mortar, 
  it may choose to roll 0 attack 
  dice to instead make a 2D6 
  explosion attack against every 
  vehicle within medium range of 
  the target vehicle, including the 
  target vehicle.
  The Mad Dog by James Hall
  Upgrade Name
  Build Slots
  Special Rules
  Cost
  Improvised Sludge Thrower
  1
  See special rules.
  1
  Ejector Seat
  -
  See special rules.
  1
  Cluster Bombs
  -
  See special rules.
  1
  
  6
  SPONSOR: SCARLETT ANNIE
  “Gaslands is able to support a vast ecosystem of villainous and scurvy raiders, 
  picking off richer teams as their rigs roll from one televised race to the next. Many of 
  these self-styled pirate crews have gained renown, but none have rivalled the infamy or 
  showmanship of Scarlett Annie.  A dashing and flamboyant buccaneer, her cult following 
  is likely more to do with her canny association with the long-running “Death Valley Death 
  Run” documentary TV series than any particular skill at dust bowl piracy.”
  Perks Classes: Tuning and Aggression.
  Teams 
  sponsored 
  by 
  Scarlett 
  gain 
  the 
  following 
  Sponsored Perks:
  Crew Quarters: This team may purchase the Extra 
  Crewmember upgrade at half the listed cost.
  Raiders:  At the end of the attack step, this vehicle may 
  permanently reduce its crew value by any number, to a 
  minimum of 0 crew: remove 1 hull point from any vehicle in 
  base contact for each crew removed in this way.
  Raise the Sails: After rolling skid dice, 
  this vehicle may permanently reduce 
  its crew value by 1, to a minimum of 
  0 crew to add 1 free shift result to the 
  skid dice result.
  Press Gang or Keelhaul: When another 
  vehicle in contact with this vehicle is 
  wrecked, this vehicle may gain either 
  1 crew or 2 audience votes.
  PERK CLASS: TUNING
  Fenderkiss (2 cans): Reduce the number of attack dice rolled for smash attacks by 2 for all 
  vehicles in collisions involving this vehicle.
  Rear Drive (2 cans): This vehicle may pivot about the centre of its front edge, rather than the 
  centre of the vehicle, when resolving Spin results.
  Delicate Touch (3 cans): This vehicle ignores the hazard icons on maneuver templates.
  Purring (6 cans): This vehicle does not receive more than 1 hazard token from Spin results 
  each turn. This vehicle does not receive more than 1 hazard token from Slide results each turn. 
  This vehicle does not receive more than 1 hazard token from Hazard results each turn. Excess 
  hazards are ignored. This vehicle may still elect to resolve multiple copies of each result.
  Skiing (6 cans): May only be taken on a Bike, Buggy, Car, or Performance Car. This vehicle 
  may take 3 hazard tokens at the end of its activation to be ignored by other vehicles during 
  their movement steps until the start of this vehicle’s next activation. If, by ignoring this vehicle 
  in this way, a vehicle’s final position would overlap it, move that vehicle backwards along their 
  maneuver template by the minimum amount to avoid overlapping any obstruction.
  Momentum (3 cans): When resolving a skid check, this vehicle may set aside any number of 
  slide results to re-roll 1 non-slide result for each slide result set aside. When resolving a skid 
  check, this vehicle may set aside any number for each spin results to re-roll 1 non-spin result 
  for each spin result set aside. Set aside results must be resolved.
  Black Jake’s Revenge 
  by Jake Zettelmaier
  
  7
  ADVANCED RULES: ZERO CREW
  When a vehicle with zero crew is selected to activate, it first automatically stick-shifts down one 
  gear to a minimum of gear 1. During its movement step, only maneuvers that are hazardous 
  in the vehicle’s current gear count as permitted. Note: This means, in gear phases 1 and 2, the 
  player controlling a vehicle will be forced to select maneuvers that are not permitted.
  HOUSE RULE: TEAMMATES
  In each issue of TX, we’ll try to include an optional house rule. These aren’t part of the 
  “official” rules, but they might suit you as a way to play.
  When playing any Gaslands scenario in teams, in addition to the guidelines found on page 
  36 of the Gaslands rulebook, also use the following rules: 
  When a player has an opportunity to spend audience votes, that player may consider all 
  vehicles on the same team as them as if they were vehicles they control for the purposes of 
  spending audience votes. 
  Replace “player” with “team” for scenario victory conditions.
  SCENARIO: FLAG TAG
  SETUP
  Lay out some terrain to represent a dystopian demolition derby arena.
  POLE POSITION
  Players roll-off for pole position. At the end of each gear phase, pass the pole 
  position marker clockwise.
  DEPLOYMENT
  Each player places a counter, such as a penny, on the table within medium 
  range of any table edge. This is their spawn point. When using audience 
  votes to re-spawn, the vehicle must re-spawn within short range of that 
  player’s spawn point. 
  Starting with the player with pole position, players take it in turns 
  to deploy all of their vehicles within short range of their spawn point.
  Each player deploys a flag within medium range of his or her 
  spawn point, and further than medium from any table edge. The 
  flag is a lightweight destructible obstacle. 
  FLAGS
  If a vehicle collides with another player’s flag, remove the flag 
  and the team whose vehicle collided with it gains 1VP. At the 
  start of the next gear phase, a player that has no flag in play 
  must redeploy their flag within medium range of their spawn 
  point, and further than medium from any table edge.
  VICTORY CONDITIONS
  The first player to 3VP is the winner and the game ends.
  The Red Corsair by Jeffrey Kelly
  
  SCENARIO: TANK COMMANDER
  TEAMS
  Do not select teams normally. Instead, each player is given a Rutherford-sponsored team 
  containing two tanks only. Each tank is armed with a 125mm cannon, which begins the 
  game front-mounted.
  Optionally, you may agree that each player also gains 10 cans to spend on additional 
  weapons, upgrades and perks.
  DEPLOYMENT
  Starting with the player with pole position, players take it in turns to place a counter, such 
  as a penny, on the table within medium range of any table edge. This is their spawn point. 
  When using audience votes to respawn, the vehicle must respawn within medium range of 
  that player’s spawn point.
  Starting with the player with pole position, players take it in turns to deploy all of 
  their vehicles within short range of their spawn point.
  SPECIAL RULES
  Give Them A Good Show: Tanks have unlimited ammo tokens for their 125mm 
  cannon. This has the desirable side effect of guaranteeing that all wrecked tanks 
  explode automatically.
  Turrets: Players may spend 1 audience vote to change the facing of their 125mm cannon 
  to be one of front-mounted, left-mounted, right-mounted or rear-mounted.
  On My Mark: Players may spend 1 audience vote to fire an extra shot with 
  their 125mm cannon at any point when they would be allowed to spend 
  votes. This doesn’t count as their attack with that weapon for the 
  purposes of their attack step.
  Close Range: When any vehicle makes a shooting attack, if the 
  target is within medium range, the attacking vehicle may re-roll 
  all attack dice that fail to hit.
  VICTORY CONDITIONS
  If a player successfully causes an enemy tank to 
  become wrecked, that player gains 1 Kill.
  The first player to 3 Kills is the winner and 
  the game ends.
  Note: feel free to play to 5 Kills for a 
  longer game, or 2 Kills if you have a lot 
  of players.
  Note: also feel free to 
  combine this scenario with any 
  of the other Gaslands scenarios 
  for Tank Flag Tag or Tank 
  Zombie Bash!
  8
  Captain Happy and the “Don’t Worry” by Harold Crossley
  
  Osprey Games, an imprint of Osprey Publishing Ltd
  c/o Bloomsbury Publishing Plc
  PO Box 883, Oxford, OX1 9PL, UK
  c/o Bloomsbury Publishing Inc.
  1385 Broadway, 5th Floor, New York, NY 10018
  E-mail: info@ospreypublishing.com
  www.ospreygames.co.uk
  OSPREY and OSPREY GAMES are trademarks of Osprey Publishing Ltd, 
  a division of Bloomsbury Publishing Plc.
  First published in Great Britain in 2018
  © 2018 Mike Hutchinson
  All rights reserved. No part of this publication may be used or reproduced in any 
  form, without prior written permission, except in the case of brief quotations 
  embodied in critical articles and reviews. Enquiries should be addressed to 
  the Publishers.
  Mike Hutchinson has asserted his right under the Copyright, Designs and Patents 
  Act, 1988, to be identified as the author of this book.
  Alamthea by Thomas Widgren
  9
  
SOURCE: textdata/thevault/Osprey System/Gaslands (OGW)/OWG Gaslands - Time Extended 02 - Stinas Stockpile.pdf