TEXT:   
   
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
       GP
  GP Spent 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  + 
       GP
  GP Gained 
  GP
  Subtotal 
  - 
       GP
  GP Spent 
  GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your GP value  
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
  TU 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � Amulet of teamwork (Adventure, MIC) 
  � Arrow of disintegration (Adventure, AEG) 
  � Goggles of lifesight (Adventure, MIC)  
  � Greatreach bracers (Adventure, MIC) 
  � Third eye clarity (Adventure, MIC) 
  � Third eye dampening (Adventure, MIC) 
   
  APL 6 (all of APL 4 plus the following): 
  � Aberrant sphere (Adventure, MIC) 
  � Greathammer (Adventure, MM4, 500 gp) 
   
  APL 8 (all of APLs 4–6 plus the following): 
  � Bolt shirt (Adventure, MIC) 
  � Helm of gazes (Adventure, MIC) 
   
  APL 10 (all of APLs 4–8 plus the following): 
  � Rod of shadowblending (Adventure, CM) 
   
  APL 12 (all of APLs 4–10 plus the following): 
  � Spare hand (Adventure, MIC) 
  � Ring of avoidance (Adventure, MIC) 
   
  Adventure Record# 
  597 CY 
   A D V E N T U R E  
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE)
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
  Note: Shadowdark adventures include SHL6-08, 7-01, 7-02, 7-03, 7-04, and 7-05. 
  ‘Shadowdark’ access is the same as ‘Adventure’ access, but the items may also be 
  purchased after Shadowdark adventures. 
   
  � Trapped in Shadow! 
   
  Benefits: If your prior AR is from a Shadowdark adventure, 
  you gain 1 Shadow Point. This AR does not count for determining 
  “Adventure” access length from non-Shadowdark ARs. All items 
  on this AR are changed to ‘Shadowdark’ access. 
   
  Restrictions: If you use Magic Item Creation, Benefits from 
  Non-Adventuring Activity, purchase items from a non-
  Shadowdark AR, or play a non-Shadowdark adventure before 
  completing all adventures in the Shadowdark series, you lose all 
  accumulated shadow points, all Shadowdark access reverts to 
  Adventure access, and all Shadowdark ARs retroactively count for 
  determining Adventure access length from non-Shadowdark ARs. 
   
  � Form of Madness: You believe your skin is constantly 
  crawling with biting insects. You suffer a –1 penalty on all skill 
  checks and must make a DC 10 Concentration check to cast any 
  spell or use any spell-like ability. This can only be cured by a greater 
  restoration, heal, miracle, or wish. 
  � Slave Pits of Az’Halaz left their mark: If you began this 
  adventure in the slave pits, the feat Badge of Bondage Dra315 is now 
  Open for you. 
   
  � Awash in Ten Thousand Dead Minds: For one year from the 
  date on this AR, you cannot be confused or dazed and you gain a +2 
  Inherent bonus to saves against mind-affecting effects. You gain 
  Open access to six of the following (circle two in each category); 
  any Special Requirements are considered met. 
  • Feats: Coordinated Shot8, Daunting Presence7, Distracting 
  Attack7, Expanded Aura of Courage8, Gnome Tunnel 
  Acrobatics5, Trap Sensitivity5, Undermountain Tactics5 
  • Prestige classes: avenging executioner3, bonded summoner7, 
  death delver1, dragon samurai7, dread witch1, war weaver8 
  • Spells: animalistic power6, awaken sin4, bless weapon, swift6, 
  channeled sonic blast2, create fetch3, dimension jumper2, disobedience3, 
  enduring scrutiny2, energized shield, lesser4, escalating enfeeblement2, 
  faith healing4, hesitate6, healing spirit6, heart of air2, heart of water2, 
  heart of earth2, heart of fire2, holy storm4, karmic aura2, karmic 
  backlash2, karmic retribution2, mark of doom6, resinous tar2, spell 
  theft2, strength of stone4, torrent of tears2 
  1= HH, 2 = CM, 3 = CS, 4 = SpC, 5 = Dun, 6 = PH2, 7 = MH, 8 = HB 
  This Record Certifies that 
   
   
  Character Name 
   Classes and Levels 
   
   
  Player Name 
  RPGA # 
  Has Completed 
  SHL7-04 – Shadows of Captivity 
  A Regional Adventure 
  Set in the Shield Lands (Shadowdark) 
  Event:  
   Date:  
   
  DM:  
   
  Signature
  RPGA # 
  Play Notes: 
  � 
  Gained a level   
   
  � 
  Retrained  
   
   
  � 
  Lost a level 
  � 
  Ability Drained   
   
  � 
  Died 
  � 
  Was raised/resurrected 
  � 
  Was reincarnated 
   
   
   
   
   
   
   
   
   
  Home Region  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/597/Normal Scenarios/SHL7-04 - Shadows of Captivity (APL 4-12)/SHL7-04 - Shadows of Captivity AR.pdf