TEXT: A SHADOWRUN SETTING SUPPLEMENT
  Writing
  Olivier Gagnon
  Art
  Ian King
  Development
  Peter M. Andrews Jr.
  Layout & Design
  Matt Heerdt
  Art Direction
  Brent Evans, Kat Hardy
  Shadowrun Line Developer
  Jason M. Hardy
  CREDITS
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  JackPoint Stats___
  MONTREAL 2074
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  Latest News
  I’m looking for the user who dropped 
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  * These are the toys out grandparents had to use, along with a lot of info you dang youngsters will 
  skip. [Eurowar Antiques]
  * If there’s something consistent with politics, it’s the closets all contain skeletons. [Dirty Tricks]
  * The razorboys and gillettes are getting more lethal every day, and we’re not just talking about their 
  hygiene. [Way of the Samurai]
  Top News Items
   * Lewis Cranston was arrested in Manhattan yesterday afternoon. The broker has been implicated 
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  Posts/Files tagged with 
  “Montreal 2074”
  The Republic of Québec
  Northern Dark
  Neighborhoods
  Movers, Shakers, and Bikers
  [More]
  
  3
  Montreal 2074
  . . . REPUBLIC OF QUÉBEC . . .
  been tasked with coming here to see Rosetta and receiving a 
  small data package, drinking tea, and listening to the personal 
  stories of the elderly. She was a kind lady, but more importantly, 
  she was supposed to be one of them. Gringoire may have been a 
  new recruit, but he thought he had no illusions about it all. Still, 
  he found that he couldn’t understand this.
  “Why did you do it, Rosetta?” he asked simply.
  The silence hung as heavy as the dust in the air for a mo-
  ment. The old ork couldn’t be sure yet, so she prodded. “What 
  do you mean, dear?”
  “Why did you betray us, Rosetta? I don’t get it. You were 
  there from the start. You met the Old Man, for fuck’s sake. 
  Tabarnack, you were knee deep in it, throughout the years. You 
  were there.” Gringoire realized he’d let too much emotion slip. He 
  could visualize Bourassa’s disappointing frown at his lack of 
  professionalism. He composed himself. “How could you?”
  The old ork lady ﬁ xed him with a steely gaze that had noth-
  ing to do with elderly kindness. In retrospect, the ﬁ rst sign that 
  he may have been played by her was the ﬂ atness of her voice 
  when she responded. “Yes, I was there. I worked with Lucien. 
  Directly, even. I took orders from him, did extraordinary things, 
  and questionable things. What are you, twenty-six, twenty-
  seven?” She cut him off as he opened his mouth. “It doesn’t 
  matter. You were recruited now. Not then. Then, things are dif-
  ferent for all of us. We were in hiding, hunted, gunned down in 
  the streets sometimes. No, that’s not it. I’m not afraid. I never 
  was. Thing is, little pup, I never stopped believing. Bourassa sent 
  you here to do his dirty work. He was always a little shit. The 
  things I’ve done and continue to do … even relativity loses its 
  meaning. Fact is, to my dying breath I believe, and to my dying 
  breath I’ll do what I think is best to make that dream happen. 
  Even if that means fucking you over.”
  Gringoire stared hard into her eyes. He wasn’t thinking, 
  really. Nothing changed. He was just letting the moment seep 
  Gringoire checked the time. He was a little early. It was 
  just shy of seven a.m.. The city was starting to wake up; a few 
  songbirds were already at it. All things considered, this wasn’t 
  a bad neighborhood. The apartment whose steps he was about 
  to climb was a nearly two-century-old rickety thing. It was just 
  a street south of bustling René-Levesque, corner Lucien L’Allier, 
  nestled on a residential street. The tired duplexes faced the rear 
  of a long-abandoned garage or warehouse of some sort. It was 
  covered in grafﬁ ti, mostly gang tags. That didn’t stop an enter-
  prising dwarf from setting up a restaurant in a small restored 
  section, advertising The Best Poutine in Town. It was a front, of 
  course. They sold beetles out of the back, a Hellsouls thing.
  The duplexes, interspersed by grey trees, reminded 
  Gringoire of bent old widows. He let a car pass then jogged 
  across the street and went up the stairs. He considered the door. 
  He thought about knocking but decided to ring the doorbell. In 
  the stillness of the morning air, he heard the faint echo of the 
  ring. The ﬂ oor creaked as the occupant came to open the door.
  The old ork woman at the door gave a kindly smile and 
  a nod, and she moved aside to let him in. Rosetta must have 
  been about seventy, which made her especially old for her race. 
  Gringoire walked in past her, accepting the usual offer of tea. 
  They both settled in creaky wooden chairs next to her round 
  walnut table. She took good care of that table. It was freshly 
  waxed, as always.
  He let Rosetta babble through her usual small talk, me-
  andering across several subjects of no importance. Gringoire 
  politely sipped his tea and made sounds of acquiescence and 
  inquisition when appropriate. After the old lady ﬁ nished tell-
  ing what may have been a funny tale, her laughter died a little 
  faster as she noticed a deﬁ nite lack of interest on his part.
  “Something on your mind today?” she asked him, busying 
  herself with the teapot.
  Gringoire didn’t answer at ﬁ rst. For eight months, he had 
  
  4
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  allow trade, and the world-friendly nuyen was adopted as the 
  official currency. Social stigma towards Anglos softened, and, 
  generally speaking, the whole place was turning into a nice 
  place to live. It seemed the irreducible Quebecois were actu-
  ally going to succeed in having their cake and eating it too—a 
  distinct society with a unique culture, but not so isolated that 
  it did not prosper. 
  T en came Crash 2.0. With Lucien Cross` untimely death in 
  an accident, the following months saw the complete unraveling of 
  his empire to Damien Knight’s vengeful corporate onslaught. Jean-
  Marie Cross, his son and heir, was powerless in the face of such 
  a brutally ef  cient rival. Af er the core subsidiaries were bought 
  out or forced into bankruptcy, what remained was picked apart 
  by other corporations, big and small. Ef ectively, Quebec lost both 
  the guiding hand of its political system as well as the main driver of 
  its economy. T e results were, predictably, disastrous.
  It was no secret Quebec’s entire political scene, from 
  the liberal elements in power to the tempering effect of the 
  pro-Francophone conservative opposition, had come to be 
  controlled by Lucien Cross. With Lucien suddenly gone, it became 
  apparent how nobody knew how to run a country. Until then, 
  Quebec’s economy was mostly owned by local elements—mostly 
  by Cross, but several other homegrown corporations thrived as 
  well, thanks to the country’s protectionism. Suddenly, due to 
  buyouts and takeovers of former CATco subsidiaries, foreign 
  corporations controlled the majority of Quebec`s economic 
  NORTHERN DARK
  Posted by: Traveler Jones 
  It may seem to the shadowrunner community that la Belle 
  Province, as Quebec used to be known when it was part of Canada, 
  has been quietly revolving around itself for a while. What’s been 
  happening northeast of the border has been of little concern for 
  most of us. T at is no surprise, as until only a few years ago getting 
  across the border was near impossible, and even if you did, there 
  was little work for outsiders, unless you were running a job against 
  Cross Applied Technology, the local titan.
  T at may not be true anymore. Since Crash 2.0, the Republic 
  of Quebec has gone through major changes af ecting the fabric 
  of its society, and demand for shadowrunners, local and foreign 
  alike, booming. T e surprising part, however, is where business 
  may bring you in Quebec: the city of Montreal. T e former failed 
  city is where all the shadow action is happening these days, the 
  battleground—in a quite literal sense—between the ever-present 
  corporate agenda and people about to be suckered into being good 
  little mindless consumers.
  APRÈS CROSS
  Shortly before Crash 2.0, Quebec was looking good. The 
  economy was strong thanks to Cross Applied Technology; 
  wealth and comfort softened attitudes, bringing tentative steps 
  to liberalize the country. The borders opened up slightly to 
  in and settle. He realized his actions weren’t going to change. 
  But previous hints from Rosetta didn’t save him from the fact 
  the old lady could read him fast—too fast. She kicked the table, 
  hard, with the force of six men. It pushed him against the wall 
  and knocked the wind out of him. He snarled and rallied his 
  strength, pushing the table off as he cleared his pistol. With a 
  prodigious leap Rosetta cleared the obstructions in the kitchen 
  and bounded out the front door. Gringoire’s silenced pistol shots 
  made thuds as they landed in the door, inches from where the 
  ork’s head had been. He cursed and ran out after her. Her 
  powerful legs, obviously augmented, pumped as she ran at an 
  astounding speed across the street. Gringoire powered after her. 
  She cleared a fence with a single bound. Gringoire slammed into 
  it and kicked up it, still slower than the seventy year-old. He 
  started wishing he’d paid more attention to Bourassa’s advice 
  not to underestimate her. 
  He pumped hard after her, but already she had a good thir-
  ty meters on him. She turned her head just a fraction to gauge 
  his distance, but Gringoire saw the glint of malice and triumph 
  in her eyes. Rosetta, ex-Seraphim ﬁ eld agent, had never stopped 
  being a killer and a manipulator. They never do.
  But for her raw physical perfection, Gringoire had tricks of 
  his own. Mentally, he accessed her hidden node, which he’d un-
  covered weeks ago without telling her, and initiated an intrusion. 
  While not savvy enough to have stopped him from getting at her 
  node in the ﬁ rst place, she knew enough to recognize her mistake 
  now. She veered off the street and bee-lined for the backyard of 
  a duplex, perhaps hoping to lose him rather than outrun him. 
  In any case, she was a ﬂ y in his web now, struggling before the 
  spider descended. He breached her security and turned off her 
  cyberlegs as she was vaulting another fence. She fell limply to 
  the ground.
  Gringoire ﬁ nished his run and hopped the fence, landing 
  next to her. She was sprawled on the ﬂ oor, a garbage can over-
  turned, her clothes and hair a mess. She huffed deep breathes, 
  but for all the world looked more like a twenty-year-old than a 
  seventy. She started him in the eyes, with hate.
  “Gringoire ... a fucking poet, huh?” she asked.
  The young man raised his gun and shot her. Instinctively, 
  she’d raised a hand. The bullet blew a chunk of it off, red and 
  messy. She soundlessly grimaced, as Gringoire ﬁ red several more 
  shots, hitting her in the collarbone and heart, then the head. He 
  ﬁ red a few more shots after she went limp.
  He stared at her corpse for a moment, messy holes disﬁ gur-
  ing her. He snapped out of it, frowned, and headed back towards 
  to his car. He thought about what she’d said in that kitchen and 
  settled in his car, turned on the ignition, ﬂ ashed right and pulled 
  off. He called Bourassa. “It’s done” is all he said into the silence 
  when his boss picked up.
  The Fallen. They had picked their name well.
  
  5
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  accidents and traf  c jams the likes of which few other modern 
  cities see anymore.
  BOOM, BUST, SLIGHTLY LESS BUST
  Montreal suf ers. Once upon a time, she was quite a looker 
  and a fun one too. Quebec City was always the political capital but 
  Montreal was the economic heart; culturally diverse and bustling, 
  with three times the population of the capital. However, amidst 
  the world going to hell at the turn of the century, the then-province 
  of Quebec separated and became the Republic of Quebec in 2010. 
  For the next half-century, xenophobia and isolationism sheltered 
  Quebec’s culture from the outside world while a government-
  backed economy def ed the Business Recognition Accord and 
  protected homegrown business champions.
  Unfortunately for Montreal, the new Republic of Quebec 
  was a quasi-mythical homeland borne by idealists. These 
  idealists had long viewed Montreal as being tainted by outside 
  forces. T e new Republic, with its infamous draconian language 
  and cultural laws, wanted as little to do with the metropolis 
  as possible. Quebec City, the pure, and already the provincial 
  capital, saw no expense spared to raise it to the status it 
  deserved. As funds poured into it, so did jobs and the people. 
  All of Montreal’s powerful law f rms, services f rms, f nancial 
  f rms and corporate headquarters moved to the shiny capital. 
  T e Francophone middle and upper classes followed suit. All 
  the wealthy Anglophones left the country. Some swallowed 
  the bitter pill, or got decent linguasof s, and stayed on, though 
  most faced a decline in economic and social standing. Montreal 
  was devastated. T e talent pool drained and the money f ed 
  elsewhere, as the city’s location as a shipping hub no longer 
  relevant due to the closed borders. Montreal became the city 
  of the lef  behind, full of the poor and unwanted. Social ills, 
  power. These corporate interests had different ideas of how 
  Quebec should be run. Specif cally, the whole distinct society crap 
  was really in the way of doing business. It was not dif  cult for the 
  various corporate interests to start buying all the little-lost-sheep 
  politicians they wanted in order to further their agenda.
  T e f rst order of business of the newly empowered foreign 
  interests was to take control of the media. Quebec society had 
  long been used to push media convergence and its mind-numbing 
  ef ects. Little of the middle-class sought out actual independent 
  news. Once foreign interests had control of the media outlets, 
  dissident voices—namely the pro-Quebec conservatives, who 
  would surely repel any foreign invaders—were ef ectively muted. 
  T e people of Quebec were bombarded with positive news about 
  how a new age of economic prosperity, good for everyone, was 
  rejuvenating the country. Beref  of any real media outlet, dissident 
  voices were marginalized. Activists either abandoned the f ght or 
  became underground extremists.
  Two years af er Crash 2.0, buoyed by electoral campaign 
  funding and non-stop media propaganda, the familiar Démocrates 
  Mondain ran with an Anglophone Premier, Robert Foster, and 
  won. For the f rst time in its entire history, f rst as a province of 
  Canada, then as a country, Quebec had an Anglophone leader 
  (who, to be fair, spoke excellent French). Francophone hardliners 
  grumbled in their corners, but the majority of the population 
  bought into the hope that Crash 2.0 and the loss of Cross had 
  not, as they feared, undone them. T at it had, just like the trid said, 
  ushered a long overdue era of prosperity for all.
  How wrong they were.
  GETTING IN AND AROUND
  T e Republic of Quebec shares borders with the UCAS and 
  the Algonkian-Manitou Council. T ere are four of  cial entry points 
  with the UCAS and one with the AMC. All are heavily fortif ed 
  and manned by Gendarmerie agents, though scrutiny has relaxed 
  in recent years. Visas are still required, but you can apply for them 
  while crossing the border. All you need is a valid SIN; the border 
  guards usually do not harass anyone that does not cause trouble. 
  Alternatively, you may choose to arrive by plane. Quebec City 
  and Montreal both have international airports. Most f ights land 
  in Quebec City, but more f ights are landing in Montreal these 
  days. Once again, the same rules apply as the overland crossings.
  If of  cial entry points are not an option, the thousands of 
  miles of open border or illegal runways sit waiting for you. Quebec 
  used to throw a lot of resources at monitoring, but policy shif s 
  mean this is a viable option. Border guards are not the only danger, 
  though. Quebec’s infamous and dangerous paranormal fauna may 
  well cause you a whole other problem.
  Once you’re in, getting around is its own challenge. Quebec’s 
  roads, especially in the cities, specif cally in Montreal, are among 
  the worst in any industrialized country. Nids-de-poules, literally 
  “chicken’s nests,” as the locals call potholes, are the norm rather 
  than the exception. It’s more a question of there being some road 
  around holes than there being holes in the road. To compound 
  the matter, as bad as the roads are—or perhaps as an evolutionary 
  response to them—drivers in Quebec are the worst in North 
  America. Due to the extensive and perpetual road damage, either 
  GridGuide does not work or people willfully turn it of  so they can 
  manually dodge obstacles. Unsurprisingly, this leads to numerous 
  Facts at a Glance .........
  accidents and traf  c jams the likes of which few other modern 
  MONTRE AL
  Population: 1,736,519
  Human: 75%
  Elf: 8%
  Dwarf: 6%
  Ork: 9%
  Troll: 2%
  Other: <1%
  Density: 4,755/km2
  Per Capita Income: 20,500¥
  Estimated SINless: 32%
  Below Poverty Level: 49%
  Corporate Afﬁ liation: 16%
  Neighborhood Ratings
  AAA: Corporate Sector (Downtown), Westmount
  AA: Outremont
  A: Most of Downtown
  B: Ville Saint-Laurent Industrial Park
  C: Plateau Mont-Royal, Saint-Leonard, Montreal 
  North, Ville Saint-Laurent
  D: West End, Old Montreal
  E: West Island, East Montreal
  Z: Remote areas of the West Island, some parts of 
  East Montreal
  
  6
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  traitors. Consequentially, these moneyed individuals protect 
  themselves from the angry masses by regarding them as weak-
  willed peasants and ignoramuses to be spared no consideration. 
  Clothing plays an important part in this divide. T e elite dress 
  overly fancy in Neo-Renaissance clothing of rich fabrics with 
  fanciful garment f ourishes, while the huddled masses pretty much 
  go for whatever clothing they can af ord.
  Montreal is a city in f ux and thus full of opportunities for 
  shadowrunners. Corporations are carving out domains amid 
  little or no regulations, and even less will to enforce them. Crime 
  syndicates are at each other’s throats, the hierarchy of power seems 
  to be threatening to topple over, while powerful politiclubs/
  terrorist groups galvanize the people toward social upheaval. 
  Bonjour Matin, Montreal m’attends, as the song goes.
  violent crime, and desperation took hold. Quebec used it as a 
  dirty industry and menial work dumping ground.
  Ironically, Montreal is probably one of the few places that 
  greatly benefited from the second Crash. The total collapse 
  of Matrix infrastructure coincidentally left Montreal in an 
  advantageous position. Its factories were already churning out 
  electronics, specif cally Matrix infrastructure components. Only 
  a few adjustments saw those same factories produce components 
  for the new wireless Matrix.
  Even more recently, Montreal was chosen to harbor the 
  f agship of the new foreign corporate interests, the Consortium 
  for the Development of Quebec. T e seating of the heavy-handed 
  corporate lobby in the city has led to a boost in associated industry, 
  bringing better-paying jobs and thus lif ing the city up that much 
  more. Another big booster for Montreal was the Republic’s 
  ratification of the Business Recognition Accords (BRA). Prior 
  to this, Quebec had peculiar Enterprise Zones that restricted 
  corporations’ extraterritoriality to specifically designated slots 
  of urban land, and then only for short terms. Now freed of these 
  limitations, AA and AAA subsidiaries are looking for real estate 
  where they can expand. Quebec City is too crowded, but Montreal 
  is enviably empty. Sprawling factory complexes are springing up in 
  the city, needing only a few bulldozers to displace SINless squatters.
  Culture-wise, even with the population and social diversity 
  drain it faced, Montrealers have managed to maintain the spirit 
  of earlier days. T ey are still obsessed by hockey, perhaps more 
  rabidly and violently than ever before, as the constant win-or-
  lose riots af er Canadiens games suggest. An island of foodies, 
  Montreal still holds some f ne but unassuming restaurants and 
  excellent groceries. Soy- and krill-based products may compose 
  the bulk of weekday meals, but many families still try to cook 
  with real produce on weekends. What happened to the city has 
  not been ignored by its remaining citizens, though. As a result of 
  their abandonment by the Republic, they have grown cold and 
  apathetic. Politics are rarely discussed or cared about. Disillusion 
  and the harshness of daily conditions have made residents 
  unfriendly and slow to trust outsiders. T e sharp divide between 
  the few Haves versus the Have-Nots within the city created a 
  hostile social climate. T ose that have money are thought to have 
  fucked over people to get where they are, and are thus considered 
  Incoming Message ......
  traitors. Consequentially, these moneyed individuals protect 
  Hope you were paying attention to the part about 
  the classes dressing differently: this is life-or-death 
  important. When you’re dealing with the upper corpo-
  rate classes, pumping them for information or walking 
  among them with the intent of being inconspicuous, 
  you’ll need to be careful to dress the part or security will 
  be on you faster than you can say poutine. Once you get 
  here, make sure to hit the high-end stores on Sainte-
  Catherine. Just ask the girl for assistance in picking your 
  clothes. Oh, and make sure you’ve got a couple thou-
  sand creds available.
  Conversely, once you’re back out in the streets, 
  you’ve got two options. Either dress down and hope the 
  gangers leave you alone, or gamble and stay dressed up. 
  If you stay glammed up, one of two things will happen. 
  Either you’ll look like you’re one of those rich sadistic 
  fuckers that has his bodyguard execute any street scum 
  that looks at him funny, and you’ll be left alone; or 
  you’ll look like a little lost corporate sheep and then the 
  gangers will kill you out of principle.
  Your choice of clothing is serious business in 
  Montreal, chummer.
  
  7
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  that were nailed down, selling every piece of copper, tin, kitchen 
  sink, and abandoned furniture lef  behind. Many still live in the 
  West, either in ugly apartment blocks lining the main boulevards 
  or in gated enclaves with private security, but most of the inner 
  neighborhoods of once-af  uent single family homes lie crumbling 
  along deserted roads pierced by growing weeds.
  Gangs roam the barely policed West Island, but these groups 
  tend to be for neighborhood protection and sheer survival more 
  than anything else. While uncontrolled f res have already ravaged 
  entire blocks, the abandoned houses make ideal hiding spots for 
  miscreants. While criminals from the city proper rarely come to 
  the West Island and nobody but those who live there ever visits, 
  the free housing far from prying eyes draws a variety of dangerous 
  occupants. T e many large, wooded parks and unused f elds of 
  the West are also dangerous due to critters. Gabriel hounds are 
  especially thick in these parts, though on a moonless night the 
  unwary can run afoul of a variety of HMHVV creatures, including 
  shadowhounds and even incubi.
  T e exception to this derelict post-human hellhole is the 
  length of Highway 40 running down the West Island. All along 
  this highway, factories, warehouses and distribution centers have 
  continued to survive. Most are walled compounds with perimeter 
  security to keep the things away and to keep employees from 
  disappearing when they go on cigarette breaks, but many well-
  known megacorp subsidiaries operate here.
  NEIGHBORHOODS
  WEST ISLAND 
  T e large area colloquially known as the West Island covers 
  all municipalities roughly west of Ville St Laurent, these being 
  Sainte Anne-De-Bellevue, Baie D’Urfée, Kirkland, Beaconsf eld, 
  Pierrefonds, Sainte Geneviève, Pointe Claire, Dollard Des 
  Ormeaux, Roxboro, Dorval, and Lachine. T is may seem like 
  a lot of municipalities to tether together under one area, but 
  the entire region is basically homogeneous suburbia. Or at 
  least it used to be. Before the advent of the Republic, the West 
  Island was known as quiet, rich Anglophone suburb. In a way, 
  it was the area the most af ected by the new Republic’s harsh 
  discriminatory laws. Most of the unwanted Anglophones had 
  the means to leave, and they did. T e district was thus in decline 
  sooner than the rest of Montreal. By the time Quebec City had 
  fully supplanted Montreal as the de facto cultural and economic 
  heart of the nation, the West Island was little more than deserted 
  squatter land.
  When these people started leaving, the West Island’s housing 
  market took a nosedive. Real estate deeds weren’t worth the paper 
  they were printed on, and more and more neighborhoods ended 
  up as abandoned land. At f rst this created a bottom-feeder revival, 
  as squatter and scavengers came in, prying loose even the things 
  NEIGHBORHOODS
  NEIGHBORHOODS
  NEIGHBORHOODS
  NEIGHBORHOODS
  WEST ISLAND 
  WEST ISLAND 
  all municipalities roughly west of Ville St Laurent, these being 
  Sainte Anne-De-Bellevue, Baie D’Urfée, Kirkland, Beaconsf eld, 
  Pierrefonds, Sainte Geneviève, Pointe Claire, Dollard Des 
  
  8
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  VILLE ST. LAURENT 
  Ville Saint Laurent is a large, high-density district bordering 
  the Montreal core. While primarily a bedroom neighborhood, 
  the area has an industrial park as well. The park is home to 
  several research labs of companies ranging from independent 
  A corporations all the way to the subsidiaries of some AAA 
  masters. Aside from the industrial park, Saint Laurent is also 
  the home of Bombardier, which was recently purchased by 
  Ares Aerospace. While Bombardier doesn’t have the muscle to 
  compete with Boeing, it does have a lineup of successful private 
  planes. Bombardier is a persistent thorn at the side of many aircraf  
  manufacturers, and there is plenty of shadow work available for 
  runners interesting in digging up information on deals in the 
  pipeline and ways to inf uence them.
  Despite this industrial sector, the district has more renown 
  for its highly diverse population. Saint Laurent is known for its 
  large Arab, Jewish, Chinese, and South East Asian population; all 
  inter-mingling. Going down Cote-Vertu or Décarie Boulevards, 
  one will f nd densely packed ethnic groceries, libraries, clothing 
  stores, and countless other mom-and-pop boutiques crowding 
  the avenues like weeds before the tall apartment complexes. In the 
  shadows, the area is a well-known place to meet contacts on the 
  down-low, away from the bustle and bright lights of Downtown. 
  DOWNTOWN & MONTREAL CENTER 
  The heart of Montreal is the Ville-Marie district. This is 
  the original city founded by 17th-century settlers. Today, this 
  is where things happen. The business and financial center is 
  where Montreal’s few skyscrapers are concentrated. Many large 
  corporations used to inhabit these glass towers, but since the 
  forming of the Republic and the rise of Quebec City, these have 
  been half abandoned. Cross Applied Technologies used to have 
  signif cant of  ces here, but the locks have been changed and the 
  signs now say Ares, NeoNET, and a slew of other names. T e 
  recent liberalization of the economy and the revitalization of the 
  city are bringing in new tenants. T e downtown core is feeling 
  renewed life.
  Montreal’s Chinatown, in contrast, is a sector that has barely 
  changed through the years. One can f nd pagoda roofs and never-
  ending small eateries, tea shops, and assorted trinket vendors. 
  Montreal’s Chinatown is actually predominantly Vietnamese now, 
  though immigrants from the Chinese states remain. T e Triads 
  f ourish here, counting of the discretion of the population to hide 
  their activities. Well-connected runners can get virtually anything 
  in Chinatown, including drugs, weapons, tech, and cyber.
  Bisecting Downtown (and the entirety of Montreal) is 
  St-Lawrence Boulevard, known as T e Main. Running parallel 
  to T e Main, Ste. Catherine Street is where one goes to shop, 
  while further south, Sherbrooke and René-Lévesque Boulevards 
  are where one goes to do business. T e Gendarmerie keep the 
  thoroughfare and affluent areas safe, relying mostly on street 
  presence and drones to monitor their domain, but Downtown 
  is full of tight alleys and little streets where Montreal’s shadows 
  run deep. Every block has nooks where the unlawful can carry 
  out business, or a café where contacts can be met. T e streets of 
  Downtown are thick with people, throngs of corporate citizens 
  going about their business, mixed in with students, punks, utility 
  personnel, and shoppers. While Montreal may be a violent place, 
  Incoming Message ......
  FAIRVIEW
  The Fairview is a large mall sitting snugly on the 
  corner of the 40 and St. Jean Boulevard. Back in the 
  day, it was the mecca of West Island consumerism, 
  a place for teenyboppers to go rack up expenses on 
  Daddy’s credit card. Without consumers to sustain it, 
  the Fairview went to the crappers when the rest of the 
  neighborhood did. For a while, the mall limped along, 
  ownership changing hands a few times, until it was so 
  devalued nobody would pick it up. It now operates as a 
  vast no-man’s land. Flea markets nestle by the doors. 
  While further inside, lit by jury-rigged lamps or candles, 
  a large squatter community has been set up. Conditions 
  are decent, and the squatters form a real community 
  where people watch out for each other. Shadowrunners 
  can sometimes ﬁ nd worthwhile items, but if nothing 
  else; the imaginatively named Fairview Bar serves 
  moonshine that won’t make you blind—at least not right 
  away—in the presence of decent company.
  Incoming Message ......
  MITSUHAMA COMPUTER 
  TECHNOLOGY COMPLEX
  Situated on the side of the 40, near the Fairview 
  Shopping Mall, sits the sprawling complex of Mitsuhama 
  Computer Technology. The venerable corporation has 
  had these offices for several years now, but due to 
  Quebec’s hitherto refusal to adhere to the BRA, it was 
  forced to manage the campus as a non-extraterritorial 
  complex. While big, the complex never made anything 
  interesting, simply churning out basic parts that can 
  be used in a variety of devices. After Crash 2.0, this 
  complex saw its moment of glory, as it was incred-
  ibly well suited to churn out parts needed for wireless 
  broadcasters. Ronald Chartrand, head honcho of the 
  plant, saw his chance. He hired and ran non-stop shifts, 
  a veritable ﬂ ood of components leaving the factory day 
  and night. Chartrand would not slacken the pace, even 
  as worker’s right complaints started surfacing, and even 
  after work accidents maimed and, in at least one case, 
  killed workers. Chartrand’s uncompromising attitude 
  impressed North America headquarters, and so he 
  found himself rewarded with extraterritoriality as soon 
  as Quebec ratiﬁ ed the BRA. Headquarters now views 
  the Montreal ofﬁ ces in a different light. Situated in the 
  city, it has access to decent talent, but it is not under 
  the spotlight. The complex has become a R&D hub for 
  less-than-savory projects. The research going on there 
  is a choice morsel for shadowrunners, but MCT’s brutal 
  security measures are here as well.
  
  9
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  restaurants dotting the area. Trendy independent designer 
  clothing boutiques constantly pop up, as do other knick-knack 
  and oddity stores. Of particular interest to shadowrunners are 
  the many talismonger shops. T e same warning as anywhere else 
  applies. T ey mostly carry junk sold to the unwary mundane, but 
  the Awakened will have no dif  culty getting their hands on the 
  real deal as well. 
  WESTMOUNT & OUTREMONT 
  Westmount, as the name would imply, is a tiny district to the 
  West of Mount Royal, while Outremont is just to the north of 
  the hill. What the two districts share is an af  uent population. 
  Montreal’s surviving old money lives here. Westmount is an 
  old neighborhood of small Tudor mansions stacked up against 
  the Mount. Most Montrealers see the district almost as a myth, 
  making jokes about living there followed by silent chuckles and 
  the words “I wish.” Indeed, this is because few Montrealers have 
  ever actually been in the district. T e streets are ordered so that 
  one does not accidentally stumble into or pass through the district, 
  except on the main commercial thoroughfares. If you are in 
  Westmount, it is because you live there or are visiting someone—
  you are not just passing through on your way to somewhere else. 
  In turn, residents of Westmount have little business outside their 
  home neighborhood, aside from running whatever businesses they 
  own. T e district has all the grocery stores, schools, and luxury 
  boutiques needed to satisfy the elite residents.
  Many Westmount families are Jewish, dating back many 
  generations. No strangers to persecution, Montreal’s Jewish 
  community f rmly resisted the cultural pogroms following the 
  forming of the Republic. Most had learned that speaking French 
  was a good way to avoid the ire of the locals; while French is not 
  their preferred language, most Jewish business leaders could easily 
  comply with laws and had enough accumulated political clout to 
  divert attention. So, the traditions and culture of these people still 
  permeate the neighborhood.
  Outremont is a less af  uent, more modern, and a more 
  accessible version of Westmount. Its population is normally 
  younger. Many successful Downtown corporate go-getters call 
  this borough home. It is a quiet place, maintained by the large, 
  frozen-in-time Hassidic Jew population. T eir self-isolation has 
  meant they have ignored the changes that rocked the city; indeed 
  the whole world over the last few decades. Speaking French has 
  never meant much to them aside for the token representatives 
  little of this type of activity happens in the streets of Downtown, 
  at least during the day.
  Culturally, this district also holds almost all of Montreal’s 
  Universities: University of Quebec at Montreal (UQAM), 
  McGill, and Concordia with only University of Montreal being 
  slightly of -center; student life is a big part of the area. T e brain-
  drain af ected all of the universities, but the Anglophone ones, 
  McGill and Concordia, suf ered the most. 
  Anglophones, professors and students alike, became a rarity 
  under the Republic’s draconian language laws. For a few years, 
  triumphant Francophone extremists looked to nail the coffin 
  lid shut by passing laws that would make higher education in 
  anything other than French illegal. In the end, the laws weren’t 
  necessary, as so few attended these universities. Concordia 
  survived by shrinking its programs to almost exclusively 
  Business and Engineering. McGill, on the other hand, managed 
  to bring itself back from the brink thanks to a T aumaturgical 
  program. McGill’s Magical Studies program is rather infamous 
  for its permissive policies. Professors are mostly lef  to perform 
  questionable experiments and teach unusual occult angles to their 
  students. While the faculty argues that this allows for unparalleled 
  constructive creativity, many of the magical community think 
  what happens on the centuries-old campus at night should not be 
  allowed to continue.
  PMR (PLATEAU MONT-ROYAL)
  Le Plateau or PMR, as the Plateau Mont-Royal is sometimes 
  called, is an inner city district sprawling of  the eastern f ank of 
  Mount Royal. T e Plateau is known, and has been for quite some 
  time, as the hip, bourgeois, bohemian, and too-cool-to-conform 
  district of Montreal. It’s a mix of actual poor people living in old, 
  broken down apartments, and upper crust people pretending 
  to live in broken down apartments. For all its pretentiousness, 
  the Plateau is a happening place. The fine dining reputation 
  of Montreal still hangs on, greatly due to the multitude of tiny 
  Incoming Message ......
  PLACES OF INTEREST
  Downtown is home to countless places of interest for 
  the enterprising shadowrunner. Glass towers hold all of 
  Montreal’s big-ticket corporate ofﬁ ces. Nine of the Big 
  Ten have ofﬁ ces here, with Wuxing as the sole excep-
  tion. Ares and NeoNET have their national headquarters 
  here, rather than Quebec City. The Consortium for the 
  Development of Quebec, the local guiding corporate 
  council, takes up several stories of the Place Ville-Marie 
  building. The Forum, home of the Canadiens hockey 
  team, is also here. Montrealer’s obsessive love-hate 
  relationship with the sport hasn’t waned over the years 
  and after nearly every playoff game; win or lose, rioters 
  take to the streets to demonstrate, well, whatever it is 
  they want to demonstrate. The Queen Elizabeth hotel 
  continues to welcome the rich and famous when they 
  visit the city. A private contract with the Gendarmerie 
  ensures the security of its elite guests.
  Incoming Message ......
  LES TAMS-TAMS
  A summer tradition that has persisted through thick 
  and thin for decades is that every Sunday is Tams-Tams 
  in Parc Jeanne-Mance on the ﬂ ank of Mount Royal. The 
  Tam-Tams are a gathering of hippies and bohemians 
  coming together to play hand drums, dance, smoke 
  and forget the harsh world. For shadowrunners, this is 
  a natural meeting point for freethinkers, artists, writers, 
  urban shamans, and neo-anarchists. Just don’t bring any 
  harsh vibes with you, or you won’t make any friends.
  
  10
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  dark alleys. Old Montreal now has a noticeable class divide. On 
  one hand, some buildings still house luxury condos for Montreal’s 
  elite. T e area seems to attract a certain type of rich patrons, the 
  cold-hearted, backstabbing young corporate ladder climbers. On 
  the other hand, a slew of squatters call the hidden compartments 
  of the crumbling buildings home. However, these squatters seem 
  to be of the entirely unwholesome kind. Madmen and delusional 
  paranoids move in the shadows, muttering to themselves.
  > This is no mere coincidence. A dark presence has made its home 
  in the tunnels under this part of the city, and its dreams attract 
  those with darkness in their souls.
  > Man-of-Many-Names
  > I don’t know about anything so dramatic, but I will certainly vouch 
  that the Astral has a noxious taint here.
  > Ethernaut
  MONTREAL NORTH & ST. LEONARD 
  Northern Montreal is basically composed of two 
  municipalities, Ahuntsic-Cartierville and aptly name Montreal 
  North. Just south of Montreal North is Saint Leonard. T ese 
  districts are almost a perfect mix of every other neighborhood 
  on the island. Some of the poorest hovels give way to nice 
  waterfront middle-class housing. Anglos and Francophones of 
  a multitude of nationalities eye each other across narrow streets. 
  Uniting these dif erences, however, is one strong factor: T is is 
  organized crime territory.
  Saint Leonard is home to Montreal’s venerable Italian 
  community, a community that hasn’t much evolved. T ere are 
  some families there that, though they’ve been here for generations, 
  have never lef  Saint Leonard and barely speak anything other 
  than their native Italian. As an accepted part of life, the Maf a has 
  thrived in this environment. Omertà is just how it is. From this 
  base, the Maf a long ruled the city, demanding la pisa, protection 
  money, from the many Italian eateries, bars, cof ee shops, and 
  groceries throughout the city. T e Maf a’s dominance was severely 
  challenged in the last few decades by the ascendancy of go-gangs, 
  to a point where they wield little inf uence. However, in Saint 
  Leonard, things don’t change. Guys in suits with slick haircuts can 
  still be found hanging around in cof ee shops, and everyone has a 
  cousin that can “help them out” with problems. If you’re looking 
  to make contact with wiseguys, you know where to f nd them.
  T e rest of Northern Montreal is similarly dominated by 
  local ethnic Maf as. With a large Carib population, Haitian gangs 
  dominate the area. Drugs and prostitution are mainly their trade, 
  though they are small-time compared to the other syndicates. 
  Some of these guys are backed by bikers, some by the Maf a. Proxy 
  wars are still common, and cold blooded executions in the streets 
  are just something that happens.
  MONTREAL EAST
  Technically, anything east of the Main is considered to be 
  Montreal East. T is is a broad-stroke view, though, as the near 
  dozen or so municipalities are culturally varied. To many residents, 
  this variation binds them together. The pattern is thus: large 
  swathes of predominantly working-class Francophones mixed 
  with ethnic enclaves, such as Greektown in Parc-Ex. Aside from 
  of the community, and the slide of the city into poverty and 
  violence hasn’t touched their secluded neighborhood. They 
  ignore the outside world and generally succeed in being ignored. 
  However, a higher-than-average proportion of Awakened 
  Qabbalists have emerged here. Guarded by ancient traditions 
  and isolation, the Hassidic Jews of Montreal act as wardens for 
  many Qabbalistic secrets, and if rumors are to be believed, a few 
  powerful artifacts as well.
  THE WEST END
  Not to be confused with the West Island, the West End is a 
  region south of Ville St-Laurent and west of the Montreal core, 
  composed of the municipalities of Hampstead, Côte-Des-Neiges, 
  Notre-Dame-De-Grâce, and Côte-Saint-Luc; as well as the 
  South-West, Verdun and Lasalle districts. It is an old and densely 
  populated region. Like West Island, these regions were historically 
  more Anglophone, but unlike the West Island the people here 
  were less well-of  and could not af ord to move out when the 
  other shoe dropped. When the language laws forced business to 
  only be conducted in French, many residents here lost their jobs as 
  they could not speak the language well enough. While the rest of 
  Montreal would soon face the same fate, the West End went into 
  depression early. T e many apartment buildings became slums and 
  only cheap, bottom-tier manufacturers and warehouses survived 
  to provide employment.
  Nowadays, the West End is a tired ghetto. T e people here, 
  still mostly Anglophones and many metahumans, live in packed, 
  crumbling apartment buildings. The region is notorious for 
  the ceaseless appearance of minor insect spirit hives in moldy 
  basements. It is a rite of passage in many local gangs for the new 
  recruits to go into hives armed with nothing but blades and 
  torches to take out these nests. Of course, the attrition rate among 
  gangers is high, but it continues to be a point of pride and mark 
  of toughness for gangers to take out as many bugs as they can and 
  then tattoo or scarif cate their bodies with their bug hunt tallies. 
  T ese are some of the most badass people in the city.
  T e West End is a poor, depressed area with little legitimate 
  work to be had. It is awash with vice, including booze, joy-boys or 
  joy-girls, drugs, and chips. T is is a good place to lay low.
  OLD MONTREAL 
  Old Montreal is a band on the southern edge of the island of 
  Montreal. It is a historical site where the settlers f rst did business, 
  the busy port where goods and migrants arrived. As time went 
  on, its historical heritage was preserved in the architecture of 
  its buildings and famous cobblestone streets. Before Montreal’s 
  downfall, it was a bustling tourist destination packed with f ne 
  restaurants, boutique hotels, professional abodes, and tourist 
  trinket shops. Luxury condos within Victorian-era buildings 
  overlooked this playground.
  With Montreal’s decline, the real-estate market died a swif  
  death. The elite no longer wanted, nor needed, a pied-a-terre 
  in Montreal, since Quebec City was the place to be. Tourists 
  similarly stopped f owing in. T e entire district simply became 
  a ghost town. Its f nicky old buildings stopped getting regular 
  maintenance. Pipes burst, wires shorted out, and brick walls 
  crumbled. Many of these ancient buildings retain their nooks and 
  crannies, underground passageways, isolated inner courts, and 
  
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  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  the West Island, which literally became a wasteland, the East 
  suf ered the most from Montreal’s collapse. Gangs have taken 
  over and violent turf wars are a sad truth of life. Poverty blankets 
  the broken streets like a heavy snow. T e bulk of the people here 
  work factory jobs for little income. Most are chipped workers, 
  skillsof s providing the skills they need. Eminently replaceable, 
  none are in a position to ask for more. Youths grow up facing a 
  bleak future of indentured servitude, or the violent life in a gang. 
  Many choose the latter. Community groups do what they can, but 
  they struggle to give hope to the people. Neo-anarchists recruit 
  heavily in exchange for providing last-resort food banks, shelters, 
  and even running schools. 
  Aside from rows of dilapidated housings blocks, Montreal 
  East contains many interesting areas. Montreal’s iconic Olympic 
  Stadium, along with the adjoining Botanical Garden, sits in the 
  middle of the Hochelaga-Maisoneuve district. With no sporting 
  team, no economy to support conventions or mega-concerts, 
  enormous maintenance bills from the roof ripping every couple 
  of years, and the foundation threatening to crack up, the city has 
  been looking for a buyer for the stadium for years. Rumors are 
  that a deal has been reached with one of the megacorporations. 
  While no announcement has been made, construction crews have 
  been on-site for several months now. Who the exact buyer is, what 
  they are working on, and what they intend to use the building 
  for is unknown. A heavy corporate guard presence, ostensibly to 
  protect the site from gang-sponsored vandalism, also discourages 
  any snooping.
  > Hmm, this sounds interesting. What do we know about this?
  > Cosmo
  > They are building an immense server farm, where experiments on 
  AIs are to be carried out
  > Plan 9
  > Or, you know, they are building an arcology.
  > Beaker
  > Yeah, that’s what they want you to believe. Not everyone thinks 
  the Renraku Arcology events were all bad. Some found the results 
  interesting.
  > Plan 9
  MOVERS, SHAKERS, AND BIKERS
  Quebec is unusual in regards to other major UCAS cities in 
  that the top tier of organized crime is f rmly in the hands of bikers, 
  called go-gangs elsewhere, but labeled motards in French. Some 
  believe there is a cultural factor at work. T e image of the biker, a 
  free-spirited, no-nonsense, meat-and-potato kind of guy, harkens 
  back to the early 20th century lifestyle of simple farming and 
  country living. In a way, this type of personality is still alive and 
  well in rural Quebec, and many bikers come from these regions. 
  But there is also a simple recruitment technique involved—big 
  dogs attract attention and respect from the little guys.
  Most biker clubs in Quebec are in fact chapters of larger 
  international groups. Most enjoy a local leadership, though. In 
  
  12
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  with the full backing of his brothers should he need it. T e various 
  biker clubs are always at war, but few full-patch members actually 
  get geeked. It’s the lesser foot soldiers that take the beatings. T is 
  is not to say full-patch members are not targets—most rival clubs 
  will pay hef y six-f gure bounties on the heads of rival full-patches.
  T e Hellsouls are still the biggest, most powerful club within 
  Montreal. They freely accept members from any metatype or 
  ethnicity, Francophone or Anglophone. Largely responsible for 
  decimating the Maf a at the turn of the century, they have since 
  been at war with other potential usurpers, bloodily bringing down 
  club af er club that has tried to dethrone them. Nothing really 
  happens in Montreal without the Hellsouls’ say-so. T ey sit atop 
  a feudal pyramid of smaller clubs and even more street gangs; all 
  distributing drugs, chips, and guns while controlling prostitution 
  and extortion rings.
  The Ancients maintain a chapter in Quebec and have a 
  presence in Montreal. Unsurprisingly, they are one of the smaller 
  clubs in Quebec, but their milspec equipment, discipline, and 
  organization of ers them level of inf uence disproportionate to 
  their size. T e other biker clubs, usually at odds on everything, 
  seem unified in their dislike for this transplant chapter. The 
  all-elf club has achieved a level of status quo by not meddling in 
  territorial disputes. Mostly they stick to gun running, cross-border 
  smuggling, and information brokering.
  Finally, for most of their existence T e Devil Riders were 
  a low-prof le, stable gang controlling a lot of western Quebec. 
  Recently, however, they have made a push into Montreal. What 
  caused them to change their strategy isn’t clear. However, their 
  members are opening a bloody new front against the Hellsouls. 
  accordance with their credos of liberty, Quebec chapters are not 
  accountable to leadership elsewhere and do not pay dues. Chapters 
  throughout North America and even abroad may work together, 
  but they are not one big family. T ere are many dif erent clubs 
  vying for supremacy. T e various clubs do not share any af  nity 
  and would not even close ranks in response to aggression from 
  other ethnic Maf as. Quite frankly, they hate each other with 
  a passion. T e various biker clubs have been in bloody, brutal 
  conf ict for ages.
  While bikers may seem unsophisticated, a mass of like-
  minded bruisers, there is a def nite ranking system within the 
  groups. Bikers all wear back emblems of their biker club, called 
  patches, which is explained by the fact they are literally patches 
  sown into jackets and jerseys. Bet you wouldn’t have f gured that 
  out on your own. Anyway, the complete emblem of the club 
  usually comes in several chunks, such as the club’s name above, a 
  logo in the middle, and the biker’s name at the bottom, as a typical 
  example. T is is done on purpose, as only fully sworn-in bikers 
  wear all the patches. New recruits are called hangarounds and wear 
  no patches. Once a hangaround has proven he’s not a complete 
  muppet, he becomes a prospect or striker and earns a patch. As 
  a prospect, the biker is assigned as the personal assistant to a full 
  member, serving as henchman and doing whatever is demanded of 
  them. Once he’s proven himself, he may graduate to a full-patch. 
  In a way, this is similar to the Maf a’s distinction between a made 
  man and other associates. A full-patch biker basically runs his 
  own little criminal enterprise, paying dues to his chapter leader, 
  but otherwise the boss of his own small enterprise, running his 
  business through lesser members and coerced street gangs, but 
  
  13
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  T e renewal Montreal has been experiencing lately, with 
  many corporations now looking to move operations into the city, 
  has provided an unexpected windfall to the Maf a. T ey have 
  grown bolder and begun taking back ground that was lost to the 
  bikers. Tensions are brewing. If that wasn’t enough; it is said old 
  ‘Ndrangheta’ rivals from Toronto have begun eyeing the city again. 
  It would seem Montreal is about to face a mob war the likes of 
  which it has not seen for some time.
  TRIADS
  Montreal’s large, self-facing Asian community has not 
  avoided the birth of local gangs operating under the control of 
  Asian leaders from Vietnam and Hong Kong. While there are 
  at least a dozen different Asian gangs operating in Montreal, 
  the biggest is the local cell of the Red Dragon Triad. T ey have 
  absorbed many of the other gangs that have come and gone on 
  the streets of Chinatown. T e Triad’s income originally came from 
  drugs like heroin, but as time evolved, so did they. While they 
  deal in most of their traditional rackets—namely prostitution, 
  protection, gambling, and smuggling—Montreal’s Triads have 
  expanded into Matrix crimes.
  No other syndicate in Montreal comes close to matching 
  their operations in regards to Matrix activity, and the city has 
  come to enjoy international infamy as the North American 
  capital of Matrix crimes. Half of the hackers in Montreal are tied 
  to the Triads, with the other half being in close contact with Triad 
  affiliates. From operating Matrix porn sites to expert identity 
  forging and all-out Matrix invasions, the Triads have carved an 
  incredibly lucrative niche for themselves. T e level at which the 
  Montreal hacker scene is influenced by the Triads means one 
  should think twice about attempting to hack Triad system while 
  in Montreal.
  GANGS
  Once, Montreal was one of the safest cities in North 
  America. T ose days are long gone. Since the economy crashed, 
  violence has been an endemic problem. Workers face a hopeless 
  future—the lucky ones toil away in factories, while the unlucky 
  ones are murdered on the streets or die of starvation—the gangs 
  of er the only glimmer of hope for many. In some neighborhoods, 
  it goes even further, banding up is a simple necessity to avoid the 
  next block’s gang coming over to rape your girl and burn your 
  house down.
  Some neighborhoods are worse than others. In the expansive 
  West Island, local gangs are more of the survivalist type, basically 
  violent neighborhood-watch associations as concerned about 
  T ey are sporting heavy weaponry, top-notch augmentations, and 
  pretty sophisticated tactics, leading to speculation they may have 
  corporate backing.
  > Not “a” corporation. They have backing from all the corporations. 
  The Hellsouls wouldn’t play ball with the megas and their plans 
  for Montreal. So, the corps decided to replace them with someone 
  more reasonable. The Devil Riders have been given the means to 
  take the city, though that means nothing short of exterminating 
  the Hellsouls. This will be a street war that even the bloodied 
  Hellsouls haven’t seen the likes of.
  > Plan 9
  THE MAFIA 
  While the Bikers hold a dominant position in Montreal’s 
  underworld, the Maf a has had a presence here since the 1940s. 
  At the turn of the century, the Rizzutto family held a position of 
  power. At that time, the bikers, the Rizzutto clan, and the West 
  End Gang (a syndicate of Irish origins) brokered T e Consortium. 
  This was an agreement between these dominant organized 
  crime elements to divide the city drug business. It was a largely 
  unprecedented agreement between crime factions that saw a 
  reduction in gang warfare and an increase in prof t for everyone. 
  And, surprisingly, it lasted for years. Unfortunately, the turmoil of 
  the early 21st century saw stability crumble. 
  Most of the money in Montreal’s drug trade came from 
  exports; the drugs were smuggled into Montreal and then 
  exported back out, primarily to New York City. T at whole setup 
  took a huge blow when the Quake of 2005 leveled Manhattan, 
  but the real problem came with the tightening border security 
  following the formation of the Republic of Quebec in 2010 and 
  Montreal’s slide into irrelevance. 
  For both the Sicilians and the West End Gang, this led to 
  a starvation of power. T e bikers thrived. With such an unequal 
  division of power between the factions, T e Consortium became 
  meaningless. T e bikers took over the drug trade af er a short, 
  bloody war. T e bikers came out on top, with the leadership and 
  ranks of the other two syndicates culled.
  Retreating to lick their wounds, the Maf a and the West End 
  Gang were forced into consolidation. The two outfits merged 
  under the leadership of the heads of both clans. If there is one thing 
  syndicates don’t deal well with, though, it’s sharing power. A few 
  assassinations later, Giacomo Rossi emerged the f nal victor in 2020, 
  securing renewed alliances with the rebuilt New York Commissione.
  Since that time, the Maf a has operated quietly. Staying away 
  from the drug and chip trade, which was now f rmly in the hands 
  of the bikers, the Maf a has concentrated on white-collar crime, 
  kidnapping, racketeering, extortion, and armed robbery. T eir 
  most lucrative operation, however, is their complete control of 
  the construction industry in Montreal. Nothing gets built without 
  them having a hand in it, and nobody works on a job without 
  their consent. While the government occasionally makes a show 
  of “cleaning” up the industry, the truth is Montreal decrepitude 
  has worked in the Maf a’s favor. Every municipal politician is in 
  their pocket, while politicians from Quebec have no interest in 
  waging this particular battle over such a poor prize. T e millions 
  of diverted funds are responsible for the crumbling roads and the 
  fragility of bridges and buildings.
  Incoming Message ......
  I know the location of a large Red Dragon system. I 
  know you think it’d be suicide to try, but hear me out. 
  The Red Dragons think nobody would be stupid enough 
  to try, neh? And that has made them complacent. Those 
  servers are loaded with some of the juiciest paydata 
  you’ve ever seen, ripe for the taking. All you gotta have 
  is the balls to run it, omae. You in?
  
  14
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  paydata and even occasionally hire runners for targeted datasteals. 
  Just don’t call them neo-anarchists to their face.
  NEO-ANARCHISTS
  With Montrealers being lef  to fend for themselves for a 
  couple of decades now, it is no surprise that neo-anarchists have 
  been present in the city for some time. However, it is only recently 
  the Neo-As have organized themselves into a coherent movement 
  in the city, thereby earning themselves capital letters. 
  While street youths form the foot soldiers of the movement, 
  the Neo-As count among their members a large number of ordinary 
  families. Single mothers, factory workers, former corporate 
  wagesalves that lost their jobs—all people struggling day-to-day 
  to make ends meet and put food on the table, and all people the 
  Neo-Anarchists community groups helped in their need. For many, 
  the movement was the only form of government they had ever even 
  seen. Led by former UQAM Professor Réal Marcoux, the group 
  was a rag-tag coalition of community activists that worked on 
  “liberating” resources from corporate hands to distribute among the 
  needy while teaching them how to live free of corporate dominance.
  When CATco collapsed, Marcoux foresaw the arrival of 
  foreign corporations and the negative impact it would have on 
  Quebec culture. T e Neo-As worked on overdrive, passing leaf ets 
  and broadcasting pirate signals to warn Quebec not to let the 
  wolves in sheep’s clothing in, to no ef ect. When Marcoux was 
  arrested, the movement realized the time for talking was at an end. 
  But succession had not been worked out, so the group fractured. 
  The group’s many hotheads sprang to action, but they lacked 
  know-how and gumption. T ey shut down the metro system with 
  smoke bombs, only to see the stations reopen a few hours later 
  thanks to ef  cient ventilation and prompt emergency response. 
  T ey marched in the streets, only to be brutally repressed by the 
  Gendarmerie. Several cells tried more radical means, attempting 
  to plant bombs near corporate of  ces, but they were caught—or 
  worse, killed by police gunf re.
  Finally, a new leader emerged from the dying organization. 
  A young university dropout known by the nom de guerre of Mao 
  and his close friends went to Manhattan. The leaders of New 
  York’s highly organized neo-anarchist community listened to 
  their plight and agreed to help. In true neo-anarchist style, they 
  shared everything with their fellows, including training methods, 
  resistance tactics, and access to their weapon suppliers. Supposedly, 
  Mao underwent some sort of spiritual trial and came out with a 
  singular vision and the will to see it through.
  Within a few months, a bold new movement was born, 
  and a new war began. T e Neo-As were backed by Manhattan’s 
  serious urban resistance movement and solidif ed with Mao’s true 
  will to f ght, which meant playtime was over. T e month of July 
  2070 hosted what is now known as T e July Crisis (La Crise de 
  Juillet in French), where Mao and his Neo-Anarchist soldiers 
  struck at the corporate establishment with brutal terror attacks. 
  T e Neo-Anarchists planted not smoke grenades, but real bombs 
  in the metro. T ey bombed as many corporate facilities as they 
  could during the day, then bombed more at night. Constant 
  communication via hacked Matrix feeds repeated over and over to 
  Montrealers that this was a war against corporate governance, not 
  citizens, and they were careful to warn targets before the bombs 
  went of  to ensure no casualties.
  roving ghoul bands as encroaching rivals. Downtown gangs are 
  more interested in criminal endeavors to make money; by contrast, 
  in Montreal East—the most dangerous turf in the city—you can’t 
  shake a dead dwarf without hitting half a dozen dif erent gangs. 
  Brutality is a way of life. Gangs try to outdo each other in the sheer 
  insane violence they visit upon each other. Executions range from 
  retro-style hangings and crucif xions to imaginatively modern 
  ways like trapping minds in VR and torturing them for eons in 
  subjective time.
  Vagabond Crew is an outf t from the West End. Mostly 
  free-spirited types with an artistic bent; the VC’s thing is graf  ti. 
  T ey’ll use old-school paint bombs to tag and paint huge murals 
  overnight, but a few of their members are also in AR art. Some 
  of the brainless meat in the city looks down on the VC for 
  their perceived daintiness, but truth is the VC is intelligent and 
  calculating. They’ve made a lot of friends through Montreal’s 
  underground and can call on favors if they need to. Many other 
  gangs trust in the VC to organize sit-downs and talks with 
  rivals. Vagabond Crew is probably a shadowrunner’s best friend 
  in the city due to their versatility, if you can get their attention. 
  Unsurprisingly, daring tags are an excellent way to get noticed.
  Out of a nightmare from Montreal East, T e Failed are an 
  all-metahuman gang. It doesn’t matter if you’re elf, ork, troll of 
  dwarf, T e Failed will take anyone, so long as they are not human 
  and are completely fucking psychotic. T ese gangers, whose turf 
  covers a lot of ref neries, factories, and warehouses, are one of the 
  most feared gangs in a hellhole of feared gangs. T ey go prowling, 
  capturing any humans they can. T ey have a predilection for gang-
  af  liated prey, though anyone will do. Once they’ve collected a 
  few victims, they will kill them in the most horrible fashion they 
  can think of at the moment, leaving the corpses strung up to be 
  found. T e worst part about them is the calmness they exhibit 
  when going about their business. This isn’t your typical thrill 
  gang—clearly there is something desperately wrong with them.
  > Actually, this could be thought of as a kind of avant-grade 
  performance art piece, taking the violence that society inﬂ icts 
  on all of us and simply making it more explicit. After all, society 
  torture, maims, and kills millions if not billions of people daily, 
  and those who carry out those policies are cheered on, even 
  lionized. The Failed simply take the whole dehumanizing 
  process of capitalism and condense it into brutal street art, 
  thereby forcing us to confront … ah, crap, I just choked on my 
  own bullshit. Never mind.
  > Cosmo
  The Black Mass is a bunch of people with neo-anarchist 
  tendencies who have decided to push them farther. Founded 
  by punks disillusioned by the failures of the neo-a’s in the period 
  between the arrest of ideologue Marcoux and the emergence of 
  the warrior Mao (see below), the group attracted many deserters 
  from the neo-a path. Bitterness towards the communal ideals of 
  neo-anarchism still runs deep in the group, who now embrace “if 
  you can’t beat them, join them” mindset. T e Black Mass utilizes 
  the skills they learned as neo-a soldiers to make money. Adept 
  thieves and black marketers, they are an ideal group for enterprising 
  shadowrunners to befriend. T ey have access to sophisticated B&E 
  gear, weapons, false SINs, and blueprints. T ey’ll buy corporate 
  
  15
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  af er them. Ares picked up part of the international network, 
  understanding its value. T ey were dangerous people who knew 
  too much, and many of them who would not accept new masters 
  were hunted down and exterminated. Only a few survived to go 
  freelance.
  That was the case outside of Quebec. Within Quebec, 
  Seraphim agents had a few more days to react to the death 
  of Cross and the Ares onslaught. Lucien had maintained an 
  impressive network of f eld agents, handlers, and assets all over the 
  world, but this paled in comparison to the network maintained 
  within Quebec. Every level of society was inf ltrated, from the 
  halls of governmental power to the lowest levels of the streets, 
  the Seraphim had f eld agents and assets feeding information to 
  handlers and decision-makers. T is network did not fall into the 
  hands of Ares.
  Most of the local Seraphim went underground when the shoe 
  dropped. Now known as T e Fallen, these spies have declared war 
  on Ares and the Consortium. T ey have vowed not to rest until 
  the old order is restored.
  > Allegedly, some of them worked directly with Cross when he 
  started building the organization. If so, they probably shared his 
  motivations as well.
  > Fianchetto
  T is is a thorny issue for the corporations of the CDQ. T e 
  Fallen were the best and brightest of the Seraphim. T eir spy 
  network infests every area of Quebec society. Nothing is decided, 
  planned, or executed that they do not know about. Manipulation 
  is their weapon. Despite everything that has been said about 
  organized crime syndicates, some people believe the violence 
  wrought by gangs and the resistance of the Neo-A are all part of 
  the Fallen’s war plan. It is said that there are only, in fact, two actors 
  in the Quebec stage: the CDQ and the Fallen.
  But the success they initially met soon tapered of . At f rst, 
  the corporations were surprised by the ferocity of the attacks. 
  However, there was no way this could go on. T e government 
  declared martial law, while mixed Gendarmerie and corporate 
  security forces moved in. Police forces acted with little regard to 
  civil rights, and their brutal methods were ef ective in decimating 
  the ranks of the Neo-Anarchists, with more killed than arrested.
  Mao was never caught. Nowadays, Montreal is stuck in the 
  middle of this conf ict. On one hand, the people can sympathize 
  with the Neo-Anarchists, agree with their cause, and rely on their 
  help, but the ongoing bombings have everyone on edge. The 
  Gendarmerie’s brutal, repressive methods and obvious sell-out to 
  the corporate agenda earns them no love amongst Montrealers.
  LES FRÈRES CHASSEURS 
  Taking their name from a 19th century paramilitary force 
  that fought for a free Quebec, Les Frères Chasseurs (literally 
  “Hunter Brothers”) are a group of pro-Quebec, pro-French 
  hardliners. The group has ties to a myriad other patriotic 
  groups throughout Quebec, but the Brothers distinguish 
  themselves from the others by their paramilitary capabilities. 
  Les Frères Chasseurs is basically a highly disciplined battalion 
  of vigilantes who actively oppose anything that threatens the 
  Republic’s isolationist and cultural policies. Public f gures and 
  decision-makers that stray too far from the path are targeted for 
  intimidation, kidnapping, and murder. As brutal as their tactics 
  are, they are not f ashy. T e group does not make any public 
  declarations. T ey simply punish those that def le the sanctity 
  of the Republic. However, the media love them, so words of their 
  deeds get around anyway.
  Unsurprisingly, this is a busy time for the group. T e f ood 
  of foreign corporations and their maneuvering to liberalize and 
  normalize Quebec culture is essentially the group’s Doomsday 
  scenario. They have formed a temporary alliance with the 
  Neo-Anarchists, sharing intelligence and resources. T e Brothers’ 
  methods are of en crude and thuggish, organizing violent race 
  riots designed to scare away undesirables. On the other hand, they 
  can be precise in their violence, bypassing layers of private security 
  to reach specif c high-value targets.
  T e alliance with the Neo-Anarchists is fragile, however, 
  even with a common enemy; the Frères Chasseurs regard the 
  Neo-Anarchists, with their many Anglophones, as undesirables 
  to be wiped out. At this point, it is not impossible that the Frères 
  Chasseurs are merely learning as much as they can about their 
  allies of fortune, all the better to destroy them.
  > They say Mao is so careful about making sure nobody knows his 
  location not because of corporate hit squads out to get him, but 
  because he fears his erstwhile allies would consider taking him 
  out themselves.
  > Riser
  THE FALLEN
  T e Seraphim, Lucien Cross’ infamous spy network, was 
  undoubtedly one of the most important factors in his corporation’s 
  rise to success. With the death of Cross, the Seraphim found 
  themselves leaderless and out in the cold, with the wolves chasing 
  Incoming Message ......
  af er them. Ares picked up part of the international network, 
  From: Snopes
  Subject: RE: Frères Chasseurs Conspiracies
  The Frères Chasseurs are the subject of much 
  speculation in Quebec. Nobody knows why they are 
  so organized, well equipped, and capable of striking 
  hardened targets. Current theories suggest that the 
  organization is, in fact, a military Special Forces unit. 
  There are rumors of a certain shadowy secret society 
  operating within the heart of the government, a 
  grouping of hardcore pro-Quebec hardliners who view 
  themselves as the guardians of the purity of the dream 
  that formed the Republic of Quebec. They believe the 
  matter of purity is so important that it bypasses the 
  need for democracy and civil rights. Supposedly, this 
  group found like-minded ofﬁ cers in the Armed Forces 
  and formed a black unit, which is what we now know 
  as the Frères Chasseurs. Of course, another theory 
  simply goes that the Brothers are backed by The Fallen. 
  Personally, I ﬁ nd both theories quite plausible. The truth 
  probably lies in the middle.
  
  16
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  new and exciting gadgets appear on store shelves. It is, however, 
  an axiom that for some to win, others must lose. T e CDQ is 
  widening the gap between the classes. T e middle class is being 
  split, with a portion being buoyed while the rest sink. Credit is 
  readily available, but at interest rate designed to keep borrowers 
  working to make repayments in a form of indentured servitude. 
  T e CDQ will soon have its desired docile population too busy 
  buying shiny things to notice they have been enslaved.
  LA GENDARMERIE
  Af er the birth of the Republic, the government discovered that 
  wanting a country and actually managing one were two dif erent 
  things, and that dreams don’t pay bills. So they passed a controversial 
  law to dismantle all local police forces in Quebec, including all the 
  old province-wide Sureté du Québec, and reform them under a single 
  corporation, La Gendarmerie. T e government retained a controlling 
  fifty-one percent of the corporation, with the rest going to an 
  impressive upstart known as Lone Star. T is move was not without its 
  problems, but Lone Star had weathered the same problems in Seattle. 
  Just as there, angry cops eventually had to swallow the pill and accept 
  new jobs, with their pension funds wiped out.
  La Gendarmerie now polices the entire Republic of Quebec. 
  Up until recently, their biggest concern was keeping the borders 
  sealed. Stopping smugglers was their biggest problem. Since Crash 
  2.0, though, La Gendarmerie has a new focus: Montreal.
  T anks to backroom deals between the Consortium and 
  Lone Star, La Gendarmerie does the bidding of the CDQ. T eir 
  current orders are to pacify Montreal and assist its transition to 
  a prof table corporate haven. Between the gangs, the resistance 
  from the Neo-Anarchists, and general lawlessness of the fallen 
  metropolis, the Gendarmerie has their work cut out for them. 
  Fortunately for them, their corporate masters don’t care for the 
  sof -spoken approach, preferring the carry-a-big-stick one. La 
  Gendarmerie has received extra funding for gear to equip its street 
  of  cers. Dressed in black body armor and wielding assault rif es 
  and driving around in armored vehicles, Montreal looks more like 
  an occupied city than a policed one. 
  Despite the officers’ imposing presence, Neo-Anarchists 
  and gangers frequently target police patrols and checkpoints. T e 
  resulting high casualty rate amongst of  cers, in addition to normal 
  citizens loudly voicing their dislike for their tactics, has lef  the 
  entire force on edge. Nervous and stressed-out of  cers are quick 
  to resort to violence, which only increases the tension in the city.
  > This is interesting. What do we really know about this?
  > Cosmo
  > Like the man says, you’re looking at a group of ﬁ erce ideologues 
  with their backs against the wall; they know everything going on 
  in the city, with key people in places of power able to manipulate 
  whole organizations to do their bidding. They feel no remorse 
  about going as far as civil war to get what they want. Friends of 
  mine pulled some jobs for them last summer. He says that after 
  he started working for them and seeing their methods, he started 
  seeing their agents everywhere. The girl serving him his poutine, 
  the street kid from his block, the old Chinese lady selling him his 
  tea—he swears all of them were connected to The Fallen.
  > Fianchetto
  > Is your friend Plan 9, by any chance?
  > Slamm-0!
  CORPORATE AGENDA
  LE CONSORTIUM POUR 
  LE DÉVELOPEMENT DU QUÉBEC
  Operating under its French name, the Consortium for the 
  Development of Quebec (CDQ), also commonly referred to as 
  “T e Consortium,” is an operational aegis acting in the interests 
  of the new corporations arriving in the Republic since the 
  disintegration of Cross Applied Technologies. T e Consortium 
  is mainly a public relations beast, though it also serves as a local 
  governing body for the corporations. 
  T ough headquartered in Quebec City, the Consortium 
  recently inaugurated shiny new of  ces in the heart of Downtown 
  Montreal. A lot of the Consortium’s efforts are dedicated to 
  restoring the economy of the metropolis. This is hardly for 
  sentimental or altruistic reasons. T e Consortium sees Montreal as 
  a future manufacturing and research and development hub. Land 
  is cheap, Montreal is well situated for the entire East Coast and 
  Trans-Atlantic markets, and, most importantly, nobody is looking. 
  T e Republic of Quebec’s isolationism means that few nations are 
  paying attention. Human rights abuses go largely unchecked. T at 
  leaves the locals to stir up trouble, but that’s what the CDQ is for.
  T e CDQ is presently funneling money from its member 
  corporations into a media campaign. T e people of Quebec are 
  bombarded through every possible media outlet known with a 
  singular message: T e Consortium is building a new Republic of 
  Quebec, a better Republic, where all will prof t. New jobs are being 
  created, services are being modernized, and living standards are 
  going up. Trid shows, posters, AR tags, Matrix ads, broadcasting 
  hover drones, and blimps—anything the CDQ can think of—
  broadcast nonstop positive messages about the future of Quebec. 
  Of course, the Consortium is buying voices for itself. Politicians of 
  all levels are being well paid to further corporate interests, and they 
  are also funneling money to local artists and celebrities.
  The money seems to be paying off, as the campaign is 
  succeeding. Recent polls confirm that many Quebecois have 
  a positive view of the Consortium and its members, and they 
  approve the direction the country is going. Many have indeed 
  seen their purchasing power and disposable income go up, just as 
  Incoming Message ......
  CONSORTIUM MEMBERS
  • Ares Macrotechnology
  • Chalmers & Cole
  • Horizon Group
  • Mitsuhama
  • NeoNET
  • Renraku
  • Saeder-Krupp
  • Shiawase
  • Universal Omnitech
  
  17
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  Nobody is going to let that shit pass. As of right now, a new, 
  mini Resource Rush is underway. Shiawase, Saeder-Krupp, and 
  Mitsuhama are f ooding in and starting projects all over the place. 
  In some instances, they have struck what seem like generous, 
  independent deals with the tribes whose land they are pillaging. In 
  other places, they have covertly set up shop and begun extracting 
  what they want. T e basic strategy is, divide and conquer. Nobody 
  has dealt with the local Natives as a whole. They have merely 
  bribed local chief ains to turn a blind eye on the treaties. Af er so 
  many years of Quebec respecting the agreements and general quiet 
  on the issue, many tribal leaders simply refuse to see a concerted 
  attack on the land; instead, they see a few harmless exceptions that 
  have made them rich.
  But things are starting to change. T e northern tribes are full 
  of brave and prideful hunter-warriors who don’t like getting shot at 
  by corporate security forces and then getting told by their so-called 
  leaders to shut the fuck up because everything’s f ne. T ese people 
  are reaching out to the NANs, telling them of the white man 
  abusing Mother Nature again, taking what is not theirs. Now 
  the NAN have to react. T ey know that the megacorporations 
  are trans-national entities, and to show weakness in one place is 
  to invite abuse everywhere else. Everyone remembers Tsimshian. 
  T e megacorps don’t give a shit and are willing to keep pushing. 
  Skirmishes between tribal warrior and corporate security are 
  getting more frequent. It won’t be much longer till things really 
  spiral out of control.
  > That being said, not everyone in the megacorp camp is of one 
  mind. This Resource Rush is being led by the more aggressive 
  corporate ladder climbers. Some of the cooler heads see where 
  this is going and are arguing to slow down. Concerted NAN 
  attention on corporate abuse is not good for business; the losses 
  incurred by punitive sanctions and loss of contracts in the rest of 
  North America aren’t necessarily worth the short-term cash from 
  a Resource Rush.
  > Sunshine
  > There may be cooler heads, but I doubt they’ll prevail. The megas 
  want their cake and they want to eat it too.
  > Baka Dabora
  > The NAN may choose to pressure Quebec instead of the megas. 
  The megas may not bow to indirect NAN pressure, but if the 
  Native Americans light a ﬁ re under Quebec’s ass and threaten 
  sanctions or even war at that level, the Republic may take care of 
  the corps themselves.
  > Icarus
  > Them and what army? Seriously, what can Quebec do to the 
  megacorps? If the NAN bet on Quebec taking care of the problem, 
  that won’t go anywhere. Then, to avoid appearing weak, the NAN 
  will have to invade Quebec. I don’t see this ending well.
  > Picador
  > Depends who you’re looking at. For us shadowrunners, there is a 
  fortune to be made. Turmoil is good for business. You can write 
  your own check on spy jobs, or playing one faction against another.
  > Thorn
  THE NORTH BUSINESS
  Posted by: BiblioTech
  I hope I don’t need to remind anyone of their early 21st 
  century history, but in a scan, this is how it went down: the 
  US government went natural resource crazy, pissed of  Native 
  Americans, and paid the piper when it turned out magic was real 
  and could blow shit up good. So, the US and Canada exploded, 
  ceding shitloads of their land to the newly formed Native 
  American Nations. You have to admit, the NAN have been pretty 
  good at sticking to their ideals and respecting the land and all that 
  stuf  they stood for, for the most part.
  Now, if you’ve read anything at all here, you’ll have maybe 
  noticed that right about that time, the Republic of Quebec was 
  formed, too. And maybe you have eyed the map and went “Hey, 
  that’s a lot of land!” And, if you’re one of those little advanced 
  students that like to read a chapter ahead of everyone, you’ll know 
  that the land we call the Republic of Quebec actually houses 
  quite a few Native American tribes. So, f nally, your little mental 
  gears might be putting two and two together and you begin to 
  formulate … wait for it …”Why the fuck did the Native Americans 
  let Quebec have so much land?”
  Ding ding ding! T at’s the ten thousand dollar question! 
  Indeed, my friends, why did Quebec keep so much land that 
  Native Americans could have demanded be turned over to them? 
  Well my friends; the answer is basically greed. You see, if there is 
  one thing you have to hand over to the politicos that forged the 
  Republic of Quebec, it’s that they were ballsy idealists who stuck 
  to their guns. T e Republic was actually formed prior to the whole 
  NAN thing, so what happened is that the local Natives did, in fact, 
  demand a shitload of land once they realized their people held the 
  bigger end of the stick. However, it was politically impossible for 
  Quebec’s leaders, at that point, to cede to anyone the land they had 
  fought so long and hard to make their own.
  Eventually, an agreement was reached. T e Native American 
  and Inuit communities in Quebec would not only gain full 
  autonomy with no oversight from the government of Quebec, 
  they would receive tremendous royalties and decisional powers 
  on the exploitation of any resources in the North. T e politicians 
  would be able to save face and show a large map of Quebec, even 
  though the Natives all but owned everything north of La Tuque.
  Now, fast forward to the current post-CATco era. The 
  magnitude of just how short Quebec’s end of the stick was in the 
  land deal has always been downplayed to the people, but everyone 
  and anyone in the know can tell you the Republic could be a much 
  richer place if those resources could be properly tapped. Sure, there 
  are many hydro damns up there, mines and forestry operations too, 
  but really, this is only a fraction of what could be due to the strict 
  rules of the agreement. Politicians have just shrugged, because they 
  knew pushing the envelope with the Native communities would 
  risk war with the nearby Native American Nations, which would 
  end very badly for Quebec.
  T is is a concern that the new foreign corporations simply 
  do not share. 
  I must emphasize exactly how humongous Quebec’s natural 
  resources reserves are. We’re talking cheap hydroelectric power, 
  mines of almost every metal known to man, endless tracks of 
  forests for lumber, and enormous reservoirs of precious water. 
  
  18
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  an af ront. But you have another group that are all too willing to 
  line their pockets with corporate scrip, having forgotten what their 
  parents went through.
  All this means you have a dif  cult situation for outsiders. An 
  Anglo can never be quite sure of the reception he’ll receive when 
  passing through Native land. T e treaties signed by Quebec mean 
  that Amerinds can basically do what they want to you on their 
  land: shoot you, knife you, or kill you, it’s all legal. In practice, 
  tribes maintain the law, but it’s the Wild West out there. For 
  shadowrunners willing to take that risk, there is work. Whether 
  you work for one of the chief ains under the corporate control 
  or for the anti-corp factions looking to stop corporate expansion, 
  both sides see the value in using non-Native deniable assets to 
  further their ends.
  FAUNA
  Quebec’s hinterland is vast and primordial, a land covered 
  in uncharted boreal forests, valleys, and rivers. All that land is 
  known to house vast quantities of natural resources, but since the 
  Awakening, these wild lands are also home to a prodigious amount 
  of paranormal critters. Where grizzlies used to be the primary 
  concern of northern communities, piasma are now a much graver 
  concern. And that’s just the tip of it: Greater wolverines, barghest, 
  deadly mantichoras, and thunderbirds in the sky. And if those aren’t 
  enough, you have wendigo problems in some regions and persistent 
  rumors of dracoforms, not to mention frequent spirits, which one 
  can only hope won’t be in a bad mood the day you run into them.
  Quebec’s notorious bounty system is still in ef ect and as 
  popular as ever. As a result, a lot of northern outposts, particularly 
  Native American villages that aren’t under federal law, sell 
  powerful weaponry to bounty hunters. 
  On top of the official state bounties on critters, many 
  megacorporate prospector teams are paying extra to either clear 
  out areas or escort teams. This lucrative work is attractive to 
  many tough guys and gals up there. All these killers, weapons, 
  and money naturally make for a powder keg. T e North may be 
  as dangerous as it is lucrative, with many bounty hunter cliques 
  arranging for the competition to never return. Since it wouldn’t be 
  any fun if absolutely everyone and everything wasn’t trying to kill 
  you in the bush, Native American warrior packs may attack you 
  under the assumption you are working for corporate prospectors, 
  and corporate teams may attack you on the assumption you are 
  working for the Natives.
  Oh, and don’t forget, piasma and mantichoras are dangerous, 
  but a normal grizzly bear can kill you too. But hey, that fresh 
  northern air is good for you!
  NATIVE AMERICANS 
  As I said, there are quite a few Native American and Inuit people 
  living in the Republic of Quebec. Algonquins, Mohawks, Cree, and 
  Montagnais, with Innu to the far north, are the most populous tribes. 
  Quebec had a long history of on-and-of  conf ict with its Native 
  Americans populations, and by the turn of the century, things had 
  become pretty bad. In 2009, the US passed the Re-Education and 
  Relocation Act, while Canada passed the Nepean Act, which was 
  basically the same thing. Quebec seceded from Canada in 2010. At 
  that time, while many in Quebec would have just loved to round up 
  some trouble-making injuns, they had bigger f sh to fry. T ere was 
  widespread hostility toward Amerinds, some human rights abuse, and 
  some displacement, but not nearly as much as elsewhere. T at didn’t 
  make it right, but it set the political tone for the following years. As 
  things progressively became worse between Amerinds and the US and 
  Canada, cumulating in the Resolution Act, things in Quebec stayed 
  uncomfortable, though not genocidal. Many Amerinds sought shelter 
  in Quebec, though shamefully the Republic’s government kept a tight 
  border and let very few refugees in.
  In any case, the Great Ghost Dance ravaged the white 
  man. T e United States and Canada gave the Native Americans 
  what they wanted, which was most of North America. As this 
  is happening, things were tense in Quebec. Sure, the Amerinds 
  weren’t being slaughtered, but they weren’t being treated nicely 
  either. Suddenly they had the upper hand. Quite frankly, they 
  could have carved up Quebec however they wanted. Af er frantic 
  negotiations another sort of deal was reached. Quebec would stay 
  whole, nominally under the control of the government of the 
  Republic, but the Amerind and Innu tribes received most of the 
  prof ts from the exploitation of resources on their ancestral lands, 
  autonomy, and the privilege to basically do whatever the fuck 
  they wanted. So, on paper Quebec was whole, but in reality it’s a 
  patchwork of all-but-sovereign Native American Nations.
  Now, a generation later, Quebec is home to diverse and active 
  Native tribes. T anks to a continent-wide revival, Native Americans 
  live in a culture all their own, rich in original art, clothing, and 
  language. In fact, trends in Quebec’s cities are of en rooted in tribal 
  fashion. It is common to see tribal-pattern facepaints, hairstyles, 
  and clothing. Many Native Americans enjoy a back-to-the-roots 
  outdoors lifestyle like hunting and f shing. Because so much wealth 
  flows into the hands of such a small population, most Native 
  Americans don’t need to work, their tribes providing enough money 
  for a family to live well without the ef ort.
  However, a wise man once said, if you want to destroy a man, 
  pay him to do nothing. Without the drive to work, that greatest 
  enemy of mankind, boredom, sets in. Many f nd healthy ways to 
  keep themselves busy—exploring the great 
  outdoors, living the traditional values of the 
  warrior-hunter, challenging themselves to 
  hunt Quebec’s legendary great meta-fauna, 
  that sort of thing. Many still work, keeping 
  themselves just as busy as anyone else.
  But there is an insipid rot within the 
  communities in the form of people who do 
  nothing honorable, drink all day, and look for 
  trouble. Given enough for anyone, they eye 
  the rich and want more. 
  As a result, there is a festering turmoil 
  within Native American tribes. As the 
  megacorps prepare for another Resource 
  Rush, you have the prideful, hunter-warrior 
  camp that sees this rape of Mother Nature as 
  Incoming Message ......
  Montreal 2074
  Montreal 2074
  REPUBLIC OF QUÉBEC MINISTRY OF WILDLIFE PARANORMAL 
  CRITTER BOUNTY LIST
  • Class E Paranimals (devil rat, SURGEd vorpal beaver, etc.): 25¥ per pelt
  • Class D Paranimals (barghest, cockatrice, demon rat, ghoul, etc.): 250¥ per pelt
  • Class C Paranimals (basilisk, eyekiller, grifﬁ n, harpy, etc.): 1,000¥ per pelt
  • Class B Paranimals (banshee, wendigo, vampire, etc.): 5,000¥ per pelt or suit-
  able physical proof
  • Class A Paranimals (horned bear, night manta, piasma, shambler, etc.): 
  10,000¥ per pelt
  • Class S Paranimals (free spirits): 25,000¥ per pelt or other proof of destruction
  • Class X Paranimals (wyverns, kraken, etc.): 50,000¥ per pelt
  Important! There are no longer any bounties on sasquatch and dragons
  
  19
  Montreal 2074
  . . . GAME INFORMATION . . .
  VAGABOND CREW G ANGER
  Uses: Information, additional contacts
  Places to meet: Dif  cult to reach places
  A Vagabond Crew ganger is a rebel artist. She lives for the 
  next tag, climbing on top of highway exit signs over rushing traf  c 
  to tag it, one false move leading to her death. An adrenaline junkie, 
  you’ll need to earn her respect before she’ll share anything with 
  you. Prove to her you got balls and style, and she’ll let you into 
  her world. Hidden tunnels, unobserved access points—she knows 
  them all, cause she’s tagged them all. Her crew is well known 
  and well liked by the denizens of the underworld. If you need 
  introductions or need to broker a sit down, the VC’s respect will 
  rub of  on you. Don’t embarrass her though; she may live for the 
  next tag, but she’s not ignorant of the ways of her world.
  Dwarf
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  5
  3
  2
  4
  4
  4
  3
  3
  6.0
  6
  1
  Active Skills: Artisan 4, Blades 2, Con 1, Dodge 2, Etiquette 
  (Street) 1 (+2), Inf ltration 3, Perception 2, Pistols 3, Tracking 2, 
  Unarmed Combat 3
  Knowledge Skills: Law Enforcement Techniques 3, Montreal 
  Gangs 3, Montreal Law Enforcement 3, Montreal Shadows 2, 
  Montreal Streets 4, Montreal Underground 5
  NEO-ANARCHIST ACT IVIST
  Uses: Information, weapons, diversions
  Places to meet: Alleys and streets, squatter houses
  T e Neo-A activist has decided to dedicate herself to the cause, 
  no matter the cost. She believes that what the corporations are doing 
  to his city, his country, is wrong and must be stopped. T e time for 
  talk is over—the corps made that clear. She has nothing lef  but her 
  rage and her family of fellow Neo-Anarchists; and they will right the 
  wrongs of the world to build a new, better society.
  The Neo-Anarchist is slow to trust, since corporate 
  inf ltrators are everywhere. Prove to her you embrace her cause—
  or at least that you don’t work for the enemy—and she’ll open up 
  her resources to you. T e Neo-Anarchist will help you stay of  the 
  SAMPLE CONTACTS 
  The contacts below represent the type of people 
  shadowrunners can f nd in Montreal. Each represents a bit of the 
  fabric that makes up Montreal, though the personality of each 
  sample contact can vary wildly from what is described here, and 
  countless other types of contacts can be made through the runner’s 
  days in the city.
  HELLSOUL FULL-P ATCH
  Uses: Jobs, information, weapons, drugs, additional contacts, backup
  Places to meet: Biker chapterhouse, strip club, bar
  T e Hellsouls may be top dogs in Montreal, but they are an 
  organization under siege. Up-and-comers are always nipping at 
  their heels, and now this business with the Devil Riders is starting 
  to turn serious. T e Full-Patch is a man with a plan, despite all this. 
  He is a businessman. Sure, he might act like a macho brute in front 
  of the troops, with a live-free-or-die attitude, but compromise is 
  the vocabulary of any successful businessman. Not that it’s all just 
  an act. Assuming he’ll behave himself is the last mistake you may 
  ever make. 
  He might look like a pile of muscle with a bad attitude, but 
  don’t underestimate his brains or cunning. He needs talented 
  individuals to help further his agenda and consolidate his plans, so 
  if that’s you, and you do your job well, you’ll f nd you have friends 
  all over the city.
  Ork
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  7
  4
  3 (4)
  7
  3
  4
  3
  4
  3.5
  7 (8) 1 (2)
  Active Skills: Automatics 3, Blades 3, Clubs 3, Dodge 2, Etiquette 
  (Street) 1 (+2), First Aid 2, Intimidation 3, Leadership 2, 
  Perception 3, Pistols 4, Unarmed Combat 4
  Knowledge Skills: Drugs 3, Montreal Streets 3, Organized 
  Crime Leaders 4, Organized Crime Structure 4, Weapon 
  Manufacturers 3, Weapon Models 3
  Augmentations: Plastic bone lacing, wired ref exes 1
  
  20
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  for an ideal, and you don’t f t in it. You’re just lucky he’s pragmatic 
  enough to f nd you useful.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  4
  5
  4
  3
  4
  5
  3
  5
  5.0
  9
  1
  Active Skills: Automatics 3, Blades 4, Dodge 3, Etiquette 2, First 
  Aid 3, Intimidation 3, Leadership 2, Negotiation 3, Perception 4, 
  Pistols 5, Unarmed Combat 4
  Knowledge Skills: Black Markets 3, Explosives 3, Montreal 
  Gangs 4, Montreal Streets 4
  Augmentations: Dermal plating 2
  FALLEN
  Uses: Informa tion, additional contacts, jobs
  Places to meet: You’ll know when he tells you.
  You can look for the Fallen, but you won’t f nd them unless 
  they want you to. Before they were Fallen, they were the best of the 
  Seraphim spies. T en, it was just a job to them. Now, their every 
  survival depends on their skills. T ey’ve never been meaner, they’ve 
  never been sharper. Billions of nuyen’s worth of resources is being 
  spent hunting them. You can put the word out you want to make 
  contact, but you’ll meet if and when they agree to. You won’t be 
  ready, and it won’t be comfortable. But the Fallen can recognize that 
  you might be useful. T ey’ll never trust you, and they’ll never admit 
  it; but they need you. T ey are f ghting a war, and they need help. In 
  exchange, they can introduce you to a world of detailed intelligence 
  you only dreamed of. T ey have fully detailed blueprints, valid 
  access codes, security routes, the color of your target’s underwear—
  you name it. But remember: if you make contact, you pick sides, and 
  your world may never be the same again.
  Elf
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  3
  5 (7)
  4
  3 (5)
  5
  6
  4
  5
  4.2
  10 (12) 1 (3)
  Active Skills: Automatics 4, Blades 4, Computer 3, Con 2, 
  Dodge 4, Etiquette (Corporate) 3 (+2), First Aid 3, Gymnastics 
  3, Infiltration 4, Intimidation 3, Leadership 2, Negotiation 3, 
  Perception 4, Pilot Aircraf  3, Pilot Ground Craf  4, Pistols 5, 
  Running 3, Shadowing 5, Tracking 4, Unarmed Combat 4
  Knowledge Skills: High-Tech Gear 3, Megacorporations 4, 
  Montreal Corporations 5, Montreal Government 3, Montreal 
  Streets 3, Security Techniques 4
  Augmentations: Muscle augmentation 2, muscle toner 2, synaptic 
  booster 2
  CDQ RESOURCE ADJUSTE R
  Uses: Jobs, information, additional contacts (corporate)
  Places to meet: High-end restaurant, corporate of  ces, VIP club, 
  limo ride
  T e CDQ isn’t the enemy. A richer nation is a better nation, 
  and contrary to what some might say, the Consortium has 
  Quebec’s interest at heart. Or that’s what the Resource Adjuster 
  will tell you. T e economic development of the nation is a boon 
  grid. She’ll gladly share the intel she has against the enemy if you 
  promise to hurt them. And if you thought her movement was all 
  talk, wait till she shows you the milspec gear her organization has 
  acquired from their benefactors.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  3
  4
  3
  3
  4
  3
  4
  4
  6.0
  6
  1
  Active Skills: Blades 2, Chemistry 2, Clubs 3, Demolitions 
  3, Disguise 2, Dodge 1, Etiquette 2, First Aid 1, Forgery 1, 
  Inf ltration 2, Perception 3, Pistols 2, Unarmed Combat 2
  Knowledge Skills: Explosives 2, Montreal Politics 4, Montreal 
  Streets 4, Political T eory 3, Weapons Dealers 3
  CORPORATE PROSPEC TOR
  Uses: Jobs, information, additional contacts (corporate, 
  mercenary)
  Places to meet: Bar, corporate headquarters, Matrix bulletin board
  Quebec is a nation rich in untapped natural resources. Fear 
  of the NAN has cowed the government into leaving this richness 
  out of the hands of its citizens. T is is wrong, and the corporate 
  prospector is here to return the nation’s heritage to its rightful 
  owners. No? Don’t buy it, not an idealist? All right then, do what 
  you’re told, go where you’re told, and shoot at what you’re told 
  and you’ll be paid. T e corporate prospector doesn’t care about 
  Mother Earth, doesn’t care about things like “ancestral lands” 
  and, in fact, doesn’t care about anyone in Quebec. She’s here to 
  f nd a motherfucking huge deposit of nickel, gold or diamonds, 
  so that her corporation can dig it out. Unfortunately, the local 
  fauna and the local Native American population get in her way. 
  T at’s a problem you can solve for her. Af erwards, you can do 
  what you want. If you happen to be interested in making some 
  trouble for her competitors, well, she’ll gladly encourage you to 
  do that, too.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  3
  4
  4
  3
  4
  4
  3
  4
  6.0
  8
  1
  Active Skills: Blades 3, Dodge 2, Etiquette (Corporate) 2 (+2), 
  First Aid 2, Longarms 4, Perception 3, Pistols 3, Shadowing 4, 
  Survival 5, Tracking 4
  Knowledge Skills: Corporate Structure 2, Megacorporations 
  4, Montreal Corporations 4, Montreal Markets 3, Quebec 
  Wilderness 4
  FRÈRE-CHASSEUR
  Us es: Jobs, information, gear
  Places to meet: Open spaces
  The Frère-Chasseur has an agenda; he won’t try to hide 
  that. He sure as shit isn’t going to share it with you. He doesn’t 
  want to be your friend and he doesn’t care about you. If you 
  need something from him, you can do business. He’ll trade for 
  information or favors. Someone with your skillset can be useful, 
  but don’t forget you’re expendable. T e Frère-Chasseur is f ghting 
  
  21
  Montreal 2074
  MONTREAL 2074  . . . . . . . . . . . . . . . . . . . . . . . . . . . 
  GENDARMERIE DETECTIVE 
  Uses: Information, favors
  Places to meet: Crime scene, cof ee shop
  Don’t give up on Montreal. She’s a rough old lady who’s 
  seen better days, but you can’t give up on her. People will tell you 
  Montreal sold out to the corporate agenda. People will tell you 
  Montreal’s streets belong to thugs and criminals. People will tell you 
  all that’s lef  is the buck you can make for yourself. Don’t believe 
  them. T e Gendarmerie Detective believes in a better city. He’s old, 
  he’s tried, he’s been passed for promotion by young suit-wearers, and 
  now his fellow citizens think he’s a sell-out. But he hasn’t given up. 
  He’s arguably seen the worst of the world and the worst this city 
  has to of er, but he hasn’t given up, so what’s your excuse? If your 
  morality can stand being next to him, maybe you’ll start believing 
  too, or not. But even if you don’t, the Gendarmerie Detective knows 
  he can’t force anyone into being good. Making them “not rotten” 
  will have to do for now. You have tips that can help him; he has tips 
  that can help you. He’s not naïve, he knows what you do with the 
  information he gives you. But there’s just enough good in what you 
  do to outweigh the bad. And who knows, maybe this time, you’ll 
  believe in the good lef  in this city, too.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  4
  4
  3
  3
  2
  4
  3
  3
  3.2
  7
  1
  Active Skills: Automatics 3, Clubs 3, Dodge 3, Etiquette (Law 
  Enforcement) 1 (+2), First Aid 3, Intimidation 3, Leadership 
  2, Negotiation 2, Perception 3, Pilot Ground Craf  3, Pistols 4, 
  Running 2, Unarmed Combat 3
  Knowledge Skills: Law Enforcement Techniques 4, Montreal 
  Organized Crime 4, Montreal Police Of  cers 4, Montreal Streets 4
  Augmentations: Cybereyes 2, dermal plating 1, wired ref exes 1
  for all citizens, a richness all can share in. But you can’t make an 
  omelet without cracking a few eggs. Some people chose to resist 
  progress, and chose to be unreasonable. T e Resource Adjuster 
  is there to make obstinate problems go away, and you’re here to 
  help him. If you’re discreet and ef  cient, there is work for you. 
  Work with better pay than you’ll f nd anywhere else. Sometimes, 
  you have to keep the children in line. Some corporations get too 
  excited and forget they have to share with their brothers, and you 
  need to send them a message. Sometimes, it’s those Neo-Anarchist 
  punks that cause problems, and they need to be put in their place. 
  T e Fallen? T at’s serious. You come across one, don’t listen to 
  their lies or you’ll become tainted, just like them. You terminate 
  him, and you’ll be richly rewarded.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  2
  3
  3
  2
  5
  5
  5
  4
  5.6
  8
  1
  Active Skills: Blades 2, Computer 3, Con 2, Dodge 1, Etiquette 
  (Corporate) 5 (+2), Leadership 3, Negotiation 4, Perception 4, 
  Pistols 3
  Knowledge Skills: Megacorporations 4, Montreal Corporations 
  5, Montreal Government 3, Montreal Restaurants 4
  Augmentations: Tailored pheromones 2
  BLACK MASS FIXER
  Use s: Gear of all kinds, information, jobs, cash
  Places to meet: Bars, cafés, lounges, trinket shops
  T ey were neo-anarchists, now they call themselves Black 
  Mass. End of story, nothing else to talk about. He has his reasons 
  for leaving them, but he doesn’t want to talk about it. T at is to 
  say, he doesn’t want to talk about his reasons or the neo-anarchists. 
  T ose days are over, and all he has to show for it is a two-inch 
  incision on his side and his cyberleg. If you’re here to do business, 
  then get to it. Anything you want, the Black Mass can move it 
  for you. Electronics, weapons, vehicles—anything. You got some 
  hot loot for sale? He’ll take that, too. You interested in going a 
  step further? T en the Black Mass Fixer happens to know a hot 
  new prototype sitting in a nearby corporate facility. If you’re 
  willing to get it, he’ll give you some good store credit. Worried 
  that someone who could abandon his ideals for the lure of nuyen 
  can’t be trusted? Maybe you don’t like that you see too much of 
  yourself in him.
  Human
  B
  A
  R
  S
  C
  I
  L
  W
  Ess
  Init
  IP
  2
  2
  3
  3
  3
  4
  3
  3
  6.0
  9
  1
  Active Skills: Automatics 3, Blades 4, Dodge 3, Etiquette 2, First 
  Aid 3, Intimidation 3, Leadership 2, Negotiation 3, Perception 4, 
  Pistols 5, Unarmed Combat 4
  Knowledge Skills: Black Markets 3, Explosives 3, Montreal 
  Gangs 4, Montreal Streets 4
  
SOURCE: textdata/thevault/Shadowrun [multi]/4th Edition/Shadowrun 4e - Montreal 2074 {CAT26S026}.pdf