TEXT: 1
  
  2
  ALEXI, Galean Druid
  “We are not all pacifists. Respect for Life does not mean we refrain from relieving those of it that are not 
  worthy of Life’s gifts. The Empire seems to have forgotten that. Before this war is over, the Druids will 
  remind them why the Southern Kingdoms do not fall to the North. Ever.
  “Much of Galea has become complacent in the last hundred years. The Druids have attempted to stir them 
  to the dangers that are coming, but while the leaders listen, the average citizen remains blissfully convinced 
  the past wars and horrors are forever gone. While my brothers and sisters endeavor to prepare and protect 
  them, I march with the Rangers. My talents will serve to aid and comfort them… and resist an enemy who 
  forgets his history.”
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d6, 
  Smarts d6, Spirit d10, 
  Strength d4, Vigor d6
  Skills: Channeling d10, 
  Fighting d6, Guts d6, 
  Healing d6, Knowledge: 
  Cosmology d6, Knowledge: 
  Magic d4, Notice d6, Stealth 
  d6, Survival d4, Tracking d4
  Pace: 6; Parry: 5 (6); 
  Toughness: 5 (6)
  Hindrances: Loyal, 
  Stubborn, Vow (Druidic 
  Paths)
  Edges: Druid, New Power 
  x2
  Gear: Everwood Staff 
  (2d4, +1 Parry, +1 Reach; 
  2-handed; +5 ESS), Partial 
  Leather Armor (+1, -2 
  Coverage)
  Powers: Bolt, Boost Trait, 
  Deflection, Healing
  Essence: 10 (15)
  
  3
  BRANOCK, Orc Guardian
  “To defend the Gather is one of the greatest honors my people can know. This is how I was raised, what I 
  was taught to believe. And I do believe it. Sometimes, though, you have to defend the Gather by preventing 
  an enemy from ever reaching the Gather. This I learned from the Rangers.
  “There are many enemies coming for my Gather, now. The moons will rise and dance together, full in face, 
  full in rage. The Fire will burn bright, and the Kal will bring war to us all – with fangs and steel, flame and 
  blood. I will show no fear. I will show them my own fangs and steel. It will be… glorious.”
  Seasoned (20 Experience 
  Points) 
  Attributes: Agility d6, 
  Smarts d4, Spirit d6, 
  Strength d12, Vigor d10
  Skills: Fighting d12, Guts 
  d6, Intimidate d6, Notice 
  d6, Stealth d6, Survival d4
  Pace: 6; Parry: 8 (10); 
  Toughness: 8 (13)
  Hindrances: Outsider; 
  Clueless, Loyal, 
  Overconfident
  Edges: Brawny, Charge, 
  Frenzy, Nerves of Steel
  Gear: Battle Axe 
  (1d12+1d8), Partial Plate 
  Armor (+5, -2 Coverage), 
  Large Shield (+2 Parry, +2 
  Armor vs Ranged Damage)
  Special Abilities: 
  •Bestial Appearance (-2 
  Charisma)
  •Infravision
  
  4
  SIR BULDOR, Dwarven Knight
  “I been defendin’ the Clanhomes of the Anvil for most of me life, so I know somethin’ about the dangers 
  we face in the days to come. I can tell ye, it will be no mere skirmish with a few wee beasties this time. The 
  Empire’s gonna bring everything it has, and that’s more’n ye can imagine, I promise.
  “As is custom, I were asked to take some time away from the Line. Fair enough, but I’ve no thoughts o’ 
  just sittin’ around pourin’ ale down me gullet. That’s why I signed on with the Rangers for a while. I figure 
  t’ learn a few things, and maybe teach somethin’ while I’m at it. After all, most of these kids’ve never had 
  minotaur snot on them, and I have…”
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d6, 
  Smarts d6, Spirit d6, 
  Strength d10, Vigor d10
  Skills: Climbing d4, 
  Fighting d10, Guts 
  d6, Knowledge: Flame 
  Creatures d6, Notice d6, 
  Repair d6, Shooting d6
  Pace: 5; Parry: 7 (9); 
  Toughness: 7 (13)
  Hindrances: Stubborn, 
  Loyal, Code of Honor
  Edges: Demon Slayer, 
  Sweep
  Gear: Dwarven Axe 
  (1d10+1d8, AP 1), 
  Crossbow (2d6, AP 2), 
  Dwarvish Plate Armor (+6, 
  -5 Coverage), Large Shield 
  (+2 Parry, +2 Armor vs 
  Ranged Damage)
  Special Abilities: 
  •Intestinal Fortitude (Guts 
  based on Vigor instead of 
  Spirit)
  •Low Light Vision
  •“The Old Ways” (+2 
  doing “dwarvish” things in 
  “dwarvish” situations)
  •Weakness (Cannot swim; 
  sinks like a stone)
  
  5
  KETTU, Korindian Fist of Kor
  “So many of my people enjoy the relative paradise of our land, never thinking of the greater world beyond 
  the shores of Korindia. Certainly, there are the occasional raids against us from the demon-metal wielding 
  monsters of the Empire, but these struggles are nothing compared to that which is faced here on the 
  mainland of Shaintar.
  “I am not so foolish as to believe my home will be immune to the horrors that are to come. All who revere 
  Life must stand together to oppose the coming Flame and encroaching Darkness, or we will surely fall. 
  My allies think my ways `quaint,’ but they do not doubt my courage, or my skills. I am honored to bring 
  something of the teachings of Kor to these lands as I struggle against our common foes.”
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d10, 
  Smarts d6, Spirit d6, 
  Strength d6, Vigor d6
  Skills: Fighting d10, Guts 
  d6, Healing d4, Notice 
  d6, Stealth d8, Survival 
  d4, Swimming d4, Taunt 
  d6, Tracking d4
  Pace: 8 (d10 Run); Parry: 
  9 (10); Toughness: 5 (7)
  Hindrances: Outsider, 
  Vow (The Law of Kor); 
  All Thumbs, Loyal, 
  Curious
  Edges: Acrobat, Block, 
  Dodge, Fleet-Footed, 
  Improved Defend, Kor In 
  Student
  Gear: Korindian Fighting 
  Sticks (1d6+1d4, +1 
  Parry), Korindian Studded 
  Leather (+2, -2 Coverage)
  Special Abilities: 
  -Low Light Vision
  -Weakness (+2 damage 
  from Black Iron and 
  Blood Steel)
  
  6
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d8, 
  Smarts d6, Spirit d6, 
  Strength d10, Vigor d8
  Skills: Fighting d10, Guts 
  d6, Healing d4, Intimidation 
  d6, Notice d6, Shooting d6, 
  Stealth d6, Survival d4
  Pace: 6; Parry: 7 (9); 
  Toughness: 7 (12)
  Hindrances: Loyal, 
  Stubborn, Overconfident
  Edges: Brawny, First Strike, 
  Hold Off
  Gear: Olaran Two-Handed 
  Sword (2d10, 2-handed), 
  Bow (2d6), Partial Plate 
  Armor (+5, -2 Coverage), 
  Bracers (+1 Parry)
  REINHART, Olaran Warrior
  The Order of the Crimson Wall. Many consider it a great honor to stand in those ranks. Those who do know 
  better; it is a curse. A life steeped in blood and sacrifice, with days on end of fighting and dying. Even while 
  others know a time of peace, the Wall runs red as we meet the endless foes who never stop coming at our 
  lands.
  “I have seen too much. My commanders know this, and they send me away from the Line to be spared, for a 
  time, the terrors we have all faced. But I do not wish to be spared; war is what I know, and these lands need 
  warriors in the days to come. They can pull me from the Line, but I am free to choose my path from there. So 
  I choose to spend some time with the Rangers. What the hell… I like to travel.”
  
  7
  SERENA, Aevakar Priestess
  “Some believe the Light to be somehow new to this world. Nothing could be further from the truth. Our 
  spiritual ancestors have served in the Celestial Halls for aeons, the Angels of ancient lore and history. We 
  flew the skies of the Empire of the Golden Crown, heralding the Light and its glory during a time of 
  ultimate peace and prosperity. I honor that legacy with my service to the Lord of Light now.
  “It is true that the current incarnation of Light is new to the people, and it is my task to show them the 
  brightness – and the rightness – of our ways. Archanon teaches us to lead with actions, not simply words. 
  We are to stand on the front lines against the terrible evils to come, and show that Light, alongside Life and 
  the courage of good men and women, will win out against evil. I pray that wings and my spirit are strong 
  enough to the task.”
  Seasoned (20 Experience Points)
  Attributes: Agility d6, Smarts d6, 
  Spirit d10, Strength d6, Vigor d6
  Skills: Faith d10, Fighting d6, 
  Guts d6, Healing d6, Knowledge: 
  Cosmology d6, Knowledge: 
  History d6, Knowledge: Magic 
  d6, Notice d6, Persuasion d6
  Pace: 6; Parry: 5 (6); Toughness: 
  4 (5)
  Hindrances: Enemy (Shayakar/
  Childer); Vow (Church Tenets), 
  Quirk (Preachy), Heroic
  Edges: New Power x2, Priest of 
  Light
  Gear: White Silver Staff 
  (1d6+1d4, +1 Parry, +1 Reach; 
  2-handed; +5 ESS), Partial 
  Leather Armor (+2, -2 Coverage)
  Powers: Armor, Bolt, Entangle, 
  Healing
  Essence: 10 (15)
  Special Abilities: 
  -Fae Beauty (+1 Charisma)
  -Light Frame (-1 Toughness)
  -Low Light Vision
  -Weakness (+3 damage from 
  Black Iron and Blood Steel)
  -Wings (12” Flight, d10 “Run”)
  
  8
  SIR RODERICK, Paladin of Light
  “Those who the Light calls are never certain how they may be guided to serve. Archanon often leaves us to 
  discover which road to take on our own. It is his infinite wisdom, no doubt, that allows for the fact that the 
  Light of Justice is needed everywhere.
  “I have chosen to bring the Light into the Wildlands, a place of great promise, but also great peril. The best 
  means to serve the people here is to serve as a member of the most honorable Grayson’s Grey Rangers, and 
  I do so with pride. I do not doubt that I have a great deal to learn from them, but I am already far more 
  comfortable in the wilds than many of my brothers and sisters. Life holds sway in these lands, to be sure, 
  but the Light is welcome as well, and I am grateful to bear it in my Lord’s name.”
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d6, 
  Smarts d6, Spirit d8, 
  Strength d8, Vigor d8
  Skills: Fighting d10, Guts 
  d6, Healing d4, Notice d6, 
  Persuasion d6, Riding d6, 
  Shooting d6, Stealth, d4, 
  Survival d4
  Pace: 6; Parry: 7 (10); 
  Toughness: 6 (11)
  Hindrances: Vow (to the 
  Church), Big Mouth, Code 
  of Honor
  Edges: Paladin of 
  Light, Shield Expertise, 
  Trademark Weapon 
  (Longsword)
  Gear: White Silver Long 
  Sword (2d8), Crossbow 
  (2d6, AP 2), Full Plate 
  Armor (+5, -4 Coverage), 
  Large Shield (+2 Parry, +2 
  Armor vs Ranged Damage)
  
  9
  Seasoned (20 Experience Points)
  Attributes: Agility d6, Smarts 
  d10, Spirit d8, Strength d6, Vigor 
  d6
  Skills:  Fighting d6, Guts d4, 
  Knowledge: Cosmology d4, 
  Knowledge: Magic d8, Notice d6, 
  Investigation d4, Sorcery d10, 
  Stealth d4, Swimming d6
  Pace: 6; Parry: 5 (6); Toughness: 
  5
  Hindrances: Outsider; Loyal, 
  Quirk (Enjoys using his powers a 
  lot), Curious
  Edges: Applications x2, Mage, 
  New Power, Sorcerer
  Gear: Everwood Staff (1d6+1d4, 
  +1 Parry, +1 Reach; 2-handed; 
  +5 ESS)
  Powers: Armor, Blast, Bolt, Boost 
  Trait; Alain’s Unerring Dart, 
  Lurien’s Battle Enchantment
  Essence: 10 (15)
  Special Abilities: 
  •Aquatic (can breathe 
  underwater; Swim Pace equals 
  Swim Skill)
  •Battle Rage (See Dregordian 
  description)
  •Tail and Claws (STR+1d4; not 
  considered Unarmed)
  •Weakness (Fatigue checks in 
  cold conditions)
  SSERTHISS, Dregordian Sorcerer
  “While it iss true that many of my brethren are prone to following the Way, I am much more taken with the 
  perfect beauty of the Patternss. The Aether callss to me in a manner undeniable, and I know joy each time 
  I am able to touch it. Shaping the sstrandss of divine sstructure iss a heady, empowering act…
  “I am no weakling – few of my people are – yet I am not sso taken with martial matterss asss many of my 
  brotherss and ssissterss are known to be. I bring much to the field of battle, though, and I do sso proudly to 
  opposse thosse who would deny uss all the freedom to exxplore our destinies.”
  
  10
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d8, 
  Smarts d8, Spirit d6, 
  Strength d6, Vigor d6
  Skills: Fighting d8, Guts 
  d4, Healing d4, Notice 
  d8, Shooting d10, Stealth 
  d6(+2), Survival d8+2, 
  Tracking d8+2
  Pace: 6; Parry: 5 (6); 
  Toughness: 5 (8)
  Hindrances: Loyal, 
  Cautious, Vow (the 
  Rangers)
  Edges: Marksman, 
  Woodsman
  Gear: Short Sword (2d6), 
  Elvish Longbow (2d6+1), 
  Partial Chain Armor (+3, 
  -2 Coverage), Bracers (+1 
  Parry)
  Special Abilities: 
  -Fae Beauty (+1 Charisma)
  -Low Light Vision
  -Weakness (+2 damage 
  from Black Iron and Blood 
  Steel)
  TAMBIA, Alakar Ranger
  “I am elven, yes, and Landra’Feya knows my love and devotion. I am a Ranger, though, and my duty lies in 
  Kythros. The Elvish Nation cannot stand alone in these chaotic days; Grayson’s Grey Rangers are our most 
  important allies. We share lands, and we share enemies.
  “I grew up in the forest, and know much of its ways. The bow is my chosen weapon, though I have no fear 
  of facing an enemy head on if the situation demands it. I am not as fully dedicated to the arts of war as some 
  of my allies, but if it comes down to finding the enemy or making it through a week without shelter or food, 
  you will be glad of having me along.”
  
  11
  Seasoned (20 Experience 
  Points)
  Attributes: Agility d8, 
  Smarts d6, Spirit d6, 
  Strength d8, Vigor d6
  Skills: Climbing d6+2, 
  Fighting d10, Guts d4, 
  Lockpicking d6+2, Notice 
  d6, Stealth d8(+2)
  Pace: 8 (d10 Run); Parry: 8 
  (10); Toughness: 5 (7)
  Hindrances: Outsider; Loyal, 
  Vow (Crescent Warriors), 
  Heroic
  Edges: Acrobat, 
  Ambidextrous, Thief, Two-
  Fisted
  Gear: Lo-sska (2d8),  Rrka 
  (1d8+1d6, +1 Parry), 
  Partial Scale Armor (+2, 
  -2 Coverage), Bracers (+1 
  Parry)
  Special Abilities: 
  -Claws (STR+1d4, never 
  Unarmed)
  -Fast (Pace 8, d10 Run)
  -Weakness (Needs Action; 
  see Brinchie description)
  WIND DANCER, Brinchie Crescent Warrior
  “Sometimes, one must live in shadow to serve those who live in light. This is the way of the Crescent 
  Warrior. Those who claim the night for themselves will be shown their error. Stealth and guile are valuable 
  tools, and there can be honor found in them, if one avoids the corruption the Shadow sometimes offers.
  “Those of us who pay attention to such things see that the battle for the soul of Shaintar shall be fought 
  in the lands the Rangers guard. Standing with them means standing against the overwhelming tide of 
  enemies who march against the South. I shall dance among those enemies, and they will know the sting of 
  the wind.”
  
  12
  This electronic document is not intended for redistribution or resale. 
  Talisman Studios herby grants the user a “site license” to print this document for personal use.
  All content Copyright © 2007 Talisman Studios.
  All rights reserved.
  Savage Worlds and Smilin Jack Copyright © Great White Games.
  All rights reserved. 
  http://talisman-studios.com
  Words: Sean patrick fannon
  Art: Jason engle
  Layout: aaron acevedo
  
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