TEXT: 1
  CritiCal Updates
  • Page 31—In the goblin’s Very Sneaky feat, replace the entire 
  second paragraph with “In addition, as long as you continue 
  to use Sneak actions and succeed at your Stealth check, you 
  don’t become seen if you don’t have concealment or cover 
  at the end of the Sneak action, as long as you have cover or 
  concealment at the end of your turn.”
  • Page 43—In Classes chapter, in the Proficiencies section, at 
  the end of the second paragraph, add “All classes are trained 
  in unarmored defense.”
  • Page 45—For the alchemist, in the Proficiencies section of 
  the sidebar, under Skills, change “2” to “3”. In Advanced 
  Alchemy, in the third sentence, remove “common”.
  • Page 46—In the alchemist’s Quick Alchemy action, change 
  “common alchemical item” to “alchemical item in your 
  formula book”. In the Formula Book section, change “The 
  formula book contains formulas for your choice of 4 common 
  1st-level alchemical items.” to “The formula book contains 
  the formulas you gained from Alchemical Crafting.”
  • Page 64—In the bard’s Spell Repertoire section, in the first 
  sentence, change “one 1st-level occult spell” to “two 1st-
  level occult spells”.
  • Page 79—For the druid, in the Proficiencies section of the 
  sidebar, under Skills, change “4” to “3”.
  • Page 113—For the ranger, in the Key Ability section of the 
  sidebar, change the text to “Strength or Dexterity”.
  • Page 129—For the sorcerer, in the Bloodline Signature Skills 
  subsection of Reading a Bloodline Entry, change the description 
  to “You add the listed skills to your signature skills.”
  • Page 158—In the Sneak action of the Stealth skill, in the 
  third paragraph, in the first sentence, change “at any time 
  during your movement” to “at the end of the Sneak action”. 
  After the third sentence, add the following: “If you succeed at 
  your Stealth check and then attempt to Strike a creature, the 
  creature remains flat-footed against that attack, and then you 
  become seen.” Remove the last sentence of that paragraph.
  • Page 181—In Table 6–6: Simple Ranged Weapons, in the 
  Sling entry, change its hands entry to “1”.
  • Page 197—In the Spells chapter, in the Spell Attacks section, 
  in the second paragraph, at the beginning of the fifth 
  sentence, add “You add your Strength or Dexterity modifier 
  to these attacks as normal, and”
  Other Updates
  • Page 48—In the alchemist’s Efficient Alchemy feat, in the third 
  sentence, change “four” to “eight” and “two” to “four”. 
  • Page 49—In the alchemist’s Debilitating Bomb feat, change 
  the trigger to “You craft an alchemical bomb using the Quick 
  Alchemy action.” In Feral Mutagen, in the description, change 
  all instances of “feral mutagen” to “bestial mutagen”.
  • Page 50—In the Sticky Bomb feat, change the trigger to “You 
  craft an alchemical bomb using the Quick Alchemy action.”
  • Page 73—In Table 3–10: Domains, in the Might domain, 
  change “Enduring strength” to “Enduring might”.
  • Page 106—In the first bullet point in the Paladin’s Code, at the 
  end, add “, and you must never perform acts anathema to your 
  deity.” Under Champion Powers, in the second paragraph’s 
  fourth sentence, change “rounded down” to “rounded up”.
  • Page 108—In the paladin’s Warded Touch feat, just before 
  the final period, add, “, and you can cast it and deliver your 
  touch with a hand holding a weapon or shield.”
  • Page 121—In the rogue’s Trap Finder feat, in the third 
  sentence, change “you still get a check to find traps if you are 
  trained or better in Stealth.” to “you get a check to find traps 
  that require a minimum proficiency rank in Perception. You 
  still need to meet the proficiency rank requirement in order 
  to find the trap.”
  • Page 125—In the rogue’s Perfect Distraction feat, at the end, 
  add “Once you use Perfect Distraction, you need to take 1 
  minute to set up another distraction before you can use this 
  feat again.” In Reactive Distraction, in the trigger, at the end 
  add “You must have a Perfect Distraction ready to use.” 
  • Page 165—In the Diehard feat, remove the “Skill” trait.
  • Page 166—In the Fast Recovery, Feather Step, and Fleet 
  feats, remove the “Skill” trait.
  • Page 210—In the chill touch spell, add the “Cantrip” trait.
  • Page 212—In the counter performance spell, replace the 
  comma between the two casting reactions with an “or”.
  PATHFINDER PLAYTEST RULEBOOK
  This document contains critical updates to the Pathfinder Playtest Rulebook. Updates that are new to this document have their 
  page references marked with bold text. Changes are broken into three categories. 
  New Rules Updates: These are entirely new rules for use in your Pathfinder Playtest game, possibly replacing existing rules in 
  the game (there are no new rules in this initial update).
  Critical Updates: These are updates to the rules that will affect a number of characters and play experiences. You should make 
  sure to incorporate these immediately.
  Other Updates: These are rules changes that affect only a small percentage of characters, but do so in an important way. You 
  should be familiar with these changes and watch to see if any apply.
  Please incorporate these changes as you playtest the game, and thank you for participating in the Pathfinder Playtest!
  —Pathfinder Playtest Design Team
  Update 1.0 — Release Date: 8/13/2018
  
  2
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SOURCE: textdata/thevault/Pathfinder/2nd Edition/Pathfinder Playtest/Rulebook, Update 1.0.pdf