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  Mundane Ranger Item Table 
   
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  by Keith Done and Angela Caffery 
  MUNDANE RANGER ITEMS TABLE 
  (100 Miscellaneous Discoveries found on a Ranger) 
  With exclusive Eldorian Bonus Material not included in the Encyclopedia Eldoria 
  
   
  Mundane Ranger Item Table 
   
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  Mundane Ranger Item Table 
   
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  This product makes use of the Pathfinder RPG Core Rulebook. These rules can be found online as part of the Pathfinder Roleplaying Game 
  Reference Document at paizo.com/prd.Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com 
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game 
  Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See 
  http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC.  
  See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product.  
  Credits 
  Author –Keith Done, Angela Caffery, Malcolm Owen and Callum Spinaze 
  Editor – Angela Caffery 
  Artwork- Bob Jones, Keith Done, Nigel Bell 
  Layout Artists – Angela Caffery, Keith Done 
  About the Author 
  Keith Done is the founding member of ‘Friends of Eldoria’ (FOE). FOE people write modules for the rich world of 
  Eldoria created by Keith himself. Keith Done worked for Auran for many years and has had a number of modules 
  previously published including Encyclopedia Eldoria, Shades of Grey, Guardian and Mindbane. He has just released 
  an updated Encyclopedia Eldoria and the new Reliquarium Eldoria, a book totally devoted to the religions of Eldoria. 
  He has also just completed “The Muddy Boots Inn”, a module for the Eldorian ‘Interesting Inns” series and he is 
  busily doing a makeover on his old modules from the 1980’s – “The Rats’ Nest” and the classic, “Mindbane”. 
   
   
  
   
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  Contents 
  Credits ........................................................................................................................................................... 3 
  About the Author .......................................................................................................................................... 3 
  About this Publication ................................................................................................................................... 5 
  The Setting .................................................................................................................................................... 5 
  Mundane Ranger Items Table ....................................................................................................................... 6 
  Eldorian Specific Items ................................................................................................................................ 11 
  Hunter’s Whistle (aka a Mating Caller) Whistle ...................................................................................... 11 
  Animal Companion .................................................................................................................................. 11 
  The Badge of a Specific Company of Rangers ......................................................................................... 12 
  A Finely Carved Roundel Set (with carved animal pieces) ...................................................................... 13 
  A Leaflinen Cloak ..................................................................................................................................... 13 
  Twin-Tailed Falcon .................................................................................................................................. 14 
  A Fey Bracelet (an Eldorian Charm) ........................................................................................................ 15 
  Liacca Moss (a natural healing medium) ................................................................................................ 15 
  Liraan’s Water (a purifying agent) .......................................................................................................... 17 
  Ryeeka (a scent inhibitor) ....................................................................................................................... 18 
  Hirath Holy Symbol ................................................................................................................................. 19 
  Ohrmskaat (an insect repellent) ............................................................................................................. 19 
  Ellytinkin’s Practical Magic Utensils ........................................................................................................ 20 
  Notes on Ellytinkin’s Magic Items ....................................................................................................... 21 
  Ellytinkin’s Stir-a-Lot-a-Pot.................................................................................................................. 21 
  Ellytinkin’s Warm-a-Lot-a-Pot ............................................................................................................. 22 
  Luumus Pods ........................................................................................................................................... 23 
  DriveThruRPG.com .................................................................................................................................. 25 
  Online Community Pages ........................................................................................................................ 26 
  Previously Published Modules ................................................................................................................ 27 
  Copyright ..................................................................................................................................................... 29 
   
   
   
  
   
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  About this Publication 
   
  “It appears that yon woodsman has been killed by the bear that lies close by, slain by his fine 
  arrows…hmmm,’tis an equally fine bow that lies there for the taking”. 
   
  Have you ever felt the pressure and frustration of coming up with multiple mundane items as players loot 
  the body of a ranger or search his abandoned camp-site? Then the Mundane Ranger Items Table is your 
  solution. Not only are there a variety of mundane objects keyed to an outdoors character, the table also 
  includes the macabre and unusual – perhaps even sparking an idea for a new adventure. The Mundane 
  Ranger Items Table is a stand-alone expansion to the original 200 Mundane Items Tables and will add an 
  even richer layer to your campaign and allow you to narrow the scope of what your players find when 
  searching the body of a slain Ranger.  
  Also look out for the companion books available via Drive Thru RPG: 
  - 
  The Mundane Arcane Items Table 
  - 
  The Mundane Clerical Items Table 
  - 
  The Mundane Rogue Items Table 
  - 
  The Mundane Fighter Items Table 
  - 
  The Mundane Bard Items Table 
  The Setting 
  This resource has been written for the fantasy world of Eldoria and throughout are explanations for 
  terms specific to that campaign setting. However if you want to use it in your own campaign, the details 
  and statistics can very easily changed to suit the world you are playing in. If you find the world of Eldoria 
  intriguing, more information can be found in Encyclopedia Eldoria and Reliquarium Eldoria. 
   
   
   
   
   
   
   
  
   
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  Mundane Ranger Items Table 
  How to Use the Mundane Tables 
  Often players will be searching for ‘stuff’ that you have not planned for in your game design. This may be 
  that they are searching the pockets of that enemy Ranger they have just sent to a sticky end or they are 
  going through their bedroll and packs at the Ranger’s camp. Whatever the situation, the Mundane 
  Ranger Items Table is the answer for your dilemma. 
   
  First determine how many things may be likely to be found; I often allow a single item or allocate a 
  number of items equal to a die range such as 1d4 or 1d6 items. Then you can determine what they 
  actually are by rolling percentile dice. 
   
  However, don’t always be compelled to follow the result rolled. Sometimes the result may not make 
  sense (e.g. 50’ rope found in someone’s pocket) or you may decide that there is something specific on 
  the tables that you want to give to the players. Use the tables as a guide and ignore or substitute items 
  as you see fit. 
   
  You may also find that certain items that are found using the tables develop their own plotline (e.g. if 
  the players find a map); so what starts out as a chance discovery gives you an idea for a whole 
  adventure! 
   
  The Mundane Ranger Items Table is designed as a companion to the original 200 Mundane Items Tables 
  and its companion Class Tables. When your players are searching a person or building that has a 
  connection with a specific character class, you may wish to ‘mix-and-match’, using the most appropriate 
  tables when determining what they find. For example, you allow a roll of 1d6 to determine how many 
  items are found and the players get a ‘6’ on the die. You decide to allow two rolls on the Mundane 
  Ranger Items Table, one roll on the Mundane Arcane Items Table and three rolls on the 200 Mundane 
  Items Tables.  It’s up to you how you want to use these tools! 
   
   
   
  Note that some items are from the Eldoria world setting and are indicated by this symbol: 
   
  More information on these can be found in the rear of this resource under, Eldorian Specific Items. 
   
   
   
   
  
   
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  Roll 
  Table 1 Item 
  1 
  Whet Stone 
  2 
  A polished acorn 
  3 
  A pottery container of bee’s wax 
  4 
  A calf skin cloak 
  5 
  A hardy dog collar engraved with the name “Pyppa” 
  6 
  A small grappling hook an knotted rope 
  7 
  A flail 
  8 
  A whip 
  9 
  A set of wooden pan-pipes 
  10 
  A parchment with drawings of ten different types of common animal tracks 
  11 
  A locket with a butterfly trapped in amber 
  12 
  A battered leather hat with a distinctive feather 
  13 
  A hard leather quiver containing ten arrows 
  14 
  A sling with a pouch of twelve iron bullets 
  15 
  An ivory box full of live slugs 
  16 
  Six snail shells, each with a different ancient runes painted on it 
  17 
  A horn lantern 
  18 
  A horse bridle  
  19 
  Saddlebags 
  20 
  A backpack with a secret compartment (DC22 Perception to find the compartment) 
  21 
  A thick winter scarf 
  22 
  A head band with a small knife concealed inside 
  23 
  A small vial of oil of cloves (for toothache) 
  24 
  A longbow  
  25 
  The untanned animal pelt (bear, badger, ermine etc.) 
  
   
  Mundane Ranger Item Table 
   
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  Roll 
  Table 1 Item 
  26 
  Common survival kit (Pathfinder) 
  27 
  Hunter’s whistle 
  28 
  Animal companion  
  29 
  A weighted net 
  30 
  Fletching tools 
  31 
  Badge identifying the bearer as belonging to a specific company of rangers  
  32 
  Wolf head medallion 
  33 
  High boots 
  34 
  Hessian pouch of seeds 
  35 
  Warm mottled green woollen cloak with internal pockets 
  36 
  Book detailing edible plants found in the wild 
  37 
  Box of whittling knives and speciality pieces of wood 
  38 
  Finely carved roundel set (with the pieces being animals) 
  39 
  Animal trap (jaw type with pressure plate) 
  40 
  Rat pelts on a rope 
  41 
  Wanted poster for a poacher 
  42 
  Map of a local forest region 
  43 
  Bottle of musk (to attract deer) 
  44 
  Letter of invitation to an archery contest 
  45 
  Bucket List 
  46 
  Throwing daggers (x4) with an ivory boar’s head on each pommel 
  47 
  Ring with the insignia of a badger 
  48 
  Leather gauntlets embossed with animals 
  49 
  Belt buckle wrought in the shape of a rabbit 
  50 
  Letter concerning a rendezvous with a noblewoman regarding a mission 
   
   
  
   
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  Roll 
  Table 1 Item 
  51 
  A piece of parchment with the secret name of a fey creature 
  52 
  Map of showing the lair of a group of smugglers 
  53 
  Masterwork leather armour 
  54 
  Piece of bone carved into the shape of an otter 
  55 
  Leaflinen cloak 
  56 
  High leather boots 
  57 
  Tusk on a cord 
  58 
  Broad hat with an insect net 
  59 
  Pouch of trail rations for 2+2d4 days 
  60 
  Bundle of kindling  
  61 
  Oil for leather 
  62 
  Leather purse of tobacco 
  63 
  A twin-tailed falcon 
  64 
  Fey bracelet (a magic Charm) 
  65 
  Bone collection 
  66 
  A pouch of various dried healing herbs 
  67 
  Water-skin 
  68 
  Liacca (2+2d4 doses) 
  69 
  Tree-climbing spurs (provide a +1 bonus to climb checks when ascending trees) 
  70 
  Vial of Liraan’s Water (a purifying agent) 
  71 
  Ryeeka (an oil that masks scent) 
  72 
  A basic compass (lodestone in a sealed container of water) 
  73 
  Drawings of the anatomy of animals and birds 
  74 
  Skinning knife (treat as a dagger; causes Bleed condition on a critical hit in addition to damage) 
  75 
  Hirath holy symbol 
   
   
  
   
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  Roll 
  Table 1 Item 
  76 
  Camouflage stains and clothing (provides a +1 Hide bonus) 
  77 
  A leather face mask 
  78 
  A booklet showing how to tie several types of knots (-1 to Escape Artist checks) 
  79 
  Ohrmskaat (a lotion that repels normal insects) 
  80 
  A small sack of dried fruit and nuts 
  81 
  Leatherworking tool-kit 
  82 
  Basket making/braiding frame and tools 
  83 
  A small collapsible coracle 
  84 
  A small tent 
  85 
  Flint and tinder 
  86 
  Spy glass 
  87 
  Hunting horn with silver banding 
  88 
  Fishing rod and kit of hooks, flies etc.) 
  89 
  2+2d4 broadhead arrows (+1 non-magical damage and Con Save DC 15 or target receives the 
  Bleed condition) 
  90 
  Pouch of belladonna 
  91 
  A bundle of 12 sharpened stakes (for a pit trap) 
  92 
  1d6 Pathfinder specialty arrows (refer special ammunition; GMs choice) 
  93 
  Wolf-collar (10% chance of cancelling critical damage against prey when worn by a hound) 
  94 
  2x masterwork short swords 
  95 
  Silver arrows (2d4) 
  96 
  Ellytinkin’s stir-a-lot-a pot 
  97 
  Ellytinkin’s warm-a-lot pot 
  98 
  1d6 Luumus Pods (fire-quenchers) 
  99 
  Elven Cloak 
  100 
  Minor Magic Item (GMs choice) 
   
   
   
  
   
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  Eldorian Specific Items 
  (Items on the tables featuring an Eldoria symbol 
  Hunter’s Whistle (aka a Mating Caller) Whistle 
  These whistles have the ability to copy the mating call of a specific 
  normal animal. The whistle has a range of one mile and the GM must 
  determine if there is an animal of the specific whistle type, native to 
  the area and in range. If so, 1d2 animals of that type will make their 
  way to the location. The whistle must be repeatedly blown over a 
  period of an hour (but not continuously) for the animal to find the 
  summoner. The animal is in no way beholden to the summoner and 
  may attack, if a predatory creature. Once summoned, and finding no 
  mate, a summoned creature will flee. If the whistle is used again it 
  will make a Will DC Save to refuse the call. Each subsequent time it is 
  summoned, it receives a cumulative +2 to the save. 
   
  Animal Companion 
  This assumes that the ranger the players have encountered is a minimum of 4th level. At 4th level, a 
  ranger forms a bond with his hunting companions. This bond can take the form a close relationship with 
  an animal companion. The GM should determine the type of companion from the following list (or roll 
  randomly. 
   
  d10 
  Animal Type 
  Base Statistics 
  1 
  Small Dog 
  Init +1/Melee bite +2 (1d4+1)/AC13/hp6/ Fort +4, Ref +3, Will +1 
  2 
  Cat 
  Init +2/Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)/ AC 14/hp 3/Fort +1, Ref +4, Will +1 
  3 
  Bird (e.g. Raven) 
  Init +2/ Melee bite +4 (1d3–4 plus attach/ AC 15/hp 4/Fort +2, Ref +4, Will +1 
  4 
  Squirrel 
  Init +4/ Melee bite +8 (1d2–4)/ AC 18/hp 3/Fort +1, Ref +6, Will +1 
  5 
  Dire Rat 
  Init+3/Melee bite +1 (1d4 plus disease)/AC 14/hp 5/Fort +3, Ref +5, Will +1 
  6 
  Pony 
  Init +1/Melee 2 hooves –3 (1d3)/AC 11/hp 13/Fort +5, Ref +4, Will +0 
  7 
  Light Horse 
  Init +2/ Melee 2 hooves –2 (1d4+1)/ AC 11/hp 15/Fort +6, Ref +5, Will +1 
  8 
  Badger 
  Init +1Melee bite +1 (1d3), 2 claws +1 (1d2)/ AC 13/hp 9/Fort +4, Ref +3, Will +1 
  9 
  Fox 
  Init +2/Melee bite +1 (1d3-1)/ AC 14/hp 5/Fort +3, Ref +4, Will +1 
  10 
  Wolf 
  Init +2/Melee bite +2 (1d6+1 plus trip)/AC 14/hp 13/Fort +5, Ref +5, Will +1 
   
  The animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its 
  kind. A ranger’s animal companion shares his favored enemy and favored terrain bonuses. This ability 
  functions like the druid animal companion ability (which is part of the Nature Bond class feature), except 
  that the ranger’s effective druid level is equal to his ranger level –3. This animal companion is found in 
  close proximity to its master or the camp-site of its master. It’s up to the GM how the animal is 
  introduced and what its disposition toward those it encounters. For example, the players may have 
  come across the body of a ranger who is the animal’s master and the ranger has been killed by bandits 
  who wounded the animal; the wounded animal is guarding the body and is hostile toward anyone 
  approaching. Alternately it may be that your players are scoping out the camp of a ranger while he is 
  absent and discover the animal guarding the ranger’s possessions.  
  
   
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  The Badge of a Specific Company of Rangers 
  There are many established companies of Rangers throughout the lands of Eldoria. These often began as 
  bands of hunters and woodsmen who frequented the same territories or had allegiance to a Druidical 
  order. The larger of these companies eventually developed insignia which they displayed in the same 
  manner as a knight’s coat-of-arms. Major Eldorian Ranger companies include: 
   
  The Quirrath Tairn 
  An Elven band of Rangers who hate Goblinkynd and endlessly hunt Orcs across the 
  dangerous wastes of the Crownless Lands. Their badge features two white crossed 
  arrows against a circle of green. 
   
  The Greyleafs 
  A company ranges throughout Sard and Elkia, tracing their roots to the great 
  Druid Izrach. They are known for keeping travellers who use mountain trails safe 
  from bandits and Goblinkynd. Their badge is a grey leaf stained with a drop of 
  blood. 
   
   
  The Shadowthrix 
  A company based in the Llanish highlands who keep the isolated farmsteads safe 
  from the Bloodmane barbarian tribes. They also range across the unexplored 
  forests of far western Llan and have contact with the hidden Elvish communities 
  that were established there many hundreds of years ago. Their badge is a 
  predatory black rabbit.   
   
   
  The Suujakyn 
  The expert desert trackers of Y’sira. They often escort caravans across the more 
  remote dune seas of that land. Their badge is a scorpion with a curved dagger held 
  in its claws. 
   
  The Seawardens 
  A group of Rangers who are skilled mariners, who serve the Church of Gurthor. 
  They are mostly a Human following that originated in the island of Trith, in the Sea 
  of Souls. They draw much of their knowledge from the lore of older seafarers, such 
  as the Dwarves and Elves. Their badge is a golden seahorse a blue background. 
   
  
   
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  A Finely Carved Roundel Set (with carved animal pieces) 
  Roundels is a popular board game throughout Eldoria, but particularly in Sard 
  and on the Holy Isle, where tournaments are held each year. It has similar 
  elements to chess but is played on a circular board with a stylised keep at its 
  centre. The game is abstract and is supposed to loosely simulate a siege. There 
  is an attacking player and a defending player and each side has some unique 
  pieces common to both players. A Typical Roundels set costs 10+1d6gp. 
   
  The etiquette of playing Roundels requires players to participate in two games, 
  one as the attacker and the other as defender. Some of the pieces include: 
  - 
  The King 
  - 
  The Knight 
  - 
  The Cleric 
  - 
  The Foot-soldier 
  - 
  The Ram (unique to the Attacker) 
  - 
  The Cauldron (unique to the Defender) 
   
  The game is often played by members of quasi-military orders, such as the Ranger companies of Eldoria, 
  where the pieces are often depicted as animals (e.g. the King is a Lion). 
   
  A Leaflinen Cloak 
  The Elves of Leezeria often wear cloaks, jerkins and britches made of valandia (called leaflinen in the 
  Sardellan tongue). This is made from the large, broad leaves of the valandia-lily, an extremely tough, 
  water-resistant plant. The leaves retain their properties of suppleness, strength and water-resistance 
  many years after they have been removed from the parent plant. Rangers frequently invest in a leaflinen 
  cloak to protect them against inclement weather. In Human realms they can be found in markets in the 
  major cities of the north, where they sell for 20+1d10gp. 
  
   
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  Twin-Tailed Falcon 
  CR: 0.3  XP 135 
  N Tiny animal 
  Init +5; Senses low-light vision; Perception +14 
  AC 17, touch 17, flat-footed 12 (+5 Dex, +2 size) 
  hp 4 (1d8) 
  Fort +2, Ref +7, Will +2 
  Speed 10 ft., fly 100 ft. (perfect) 
  Melee 2 talons +5 (1d6–3) 
  Str 6, Dex 18, Con 11, Int 6, Wis 14, Cha 7 
  Base Atk +0; CMB +7; CMD 22 
  Feats Weapon Finesse; Flyby Attack 
  Skills Fly +7, Perception +14; Racial Modifier +8 Perception 
  The twin-tailed falcon is a small, predatory bird found mainly throughout the northern regions of Eldoria, 
  although they have been known to roam as far south as the islands in the Sea of Souls. They prefer cold 
  and temperate climates and dwell in forested and mountainous regions. The falcons are a pale grey in 
  color, with brown markings on the wings, neck and tail. The tail, which gives them their name, is forked 
  and this provides the bird with excellent manoeuvrability. Their wingspan (averaging 60 inches) is larger 
  than an average falcon, providing the bird with much greater speed. They are very territorial, especially 
  during mating season and will attack relentlessly if they consider their young are threatened. 
   
  The Sé Church began taming twin-tails from around 1100R and including them as part of their aviaries in 
  all Sé temples. The falcons proved to be an excellent bird for carrying messages between these temples, 
  having excellent memories and homing abilities. Knowledge of the use of twin-tails by the clergy came 
  to the attention of secular authorities and, over time, nobles, merchants and the military gave their 
  patronage to the Sé religion in order to use their communication networks to deliver urgent messages 
  and information, across most of Eldoria. 
   
  The church profited from these arrangements and its priests were privy to great deal of confidential 
  information that passed through its temples. During the Kinstrife, following the collapse of the Sardellan 
  Empire, many Sé temples were deliberately captured and destroyed by rival factions in order to limit 
  war-time intelligence. Others were abandoned after the Kinstrife, as a result of the Sé priesthood 
  consolidating its assets around 1700R. In many cases, the birds in the aviaries were set free and, as a 
  result twin-tailed falcons can often be found living at the sites of old Sé temples, where they have 
  continued to roost for centuries. 
   
   
  DEFENSE   
   
   
   
   
   
   
   
   
   
    
  OFFENSE 
   
   
   
   
   
   
   
   
   
    
  STATISTICS 
   
   
   
   
   
   
   
   
   
    
  ECOLOGY and HISTORY  
   
   
   
   
   
   
   
    
  
   
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  A Fey Bracelet (an Eldorian Charm) 
  This an Eldorian Charm Bracelet made of entwined strands of bark stripped from Balsian oak trees (a 
  native species of Llan and Northern Sard). Charms are minor magic items prepared by priesthoods 
  according to rituals passed down over generations. They are used by members of the priesthood and 
  often sold to the general populace as a source of revenue to each church.  
   
  Although the magic of a charm is not as powerful as a spell effect, their creation is a closely guarded 
  secret and usually involves the crafting of mundane items that are then blessed by a Seervati. Many 
  charms of different kinds exist within each religion.  
   
  For the complete list of popular Eldorian religious charms and how they function, refer to “Eldorian 
  Charms”, available on drivethrurpg.com). 
   
  The Fey Bracelet’s statistics are: 
  Trigger: The presence of a fey creature within 50’ of the owner. 
   
  DC: 12 
   
  Effect: +2 save against any spells or spell-like abilities 
  of fey creatures  
   
  Cost: 5cp 
   
  Frequency: Rare 
   
  Usage: The bark strands have a life of 10+1d10 days. 
    
  Liacca Moss (a natural healing medium) 
  The properties of Liacca are known to have been documented by druidical Orders existing centuries 
  prior to the Redemption. The first general use of the moss as a healing medium began in Llan around 
  1900R, by people living in the isolated forest communities of the western Highlands. It is thought that 
  the farmers living in the Highlands were informed about the benefits of Liacca by Bloodmane tribesmen 
  who hunted in the region in winter. The farmers distilled various health tonics from Liacca and sold 
  these to river traders. Eventually these tonics made it to the eastern cities and the Esmian Church 
  became greatly interested in learning of the origins of these rustic medicines.  
   
  In modern Eldoria, any character with three ranks of Survival or Knowledge: Nature will know about 
  Liacca and will actively look for moss growing on trees when adventuring in the wild, in order to brew a 
  pint or two for safe-keeping. 
    
  Type: Restorative Drug (Plant), imbibed/Save: Fortitude DC 15. 
   
  Onset: 1 hour/Frequency: 1/hour for 1 hour 
   
  
   
  Mundane Ranger Item Table 
   
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  Initial Effect: 1d2 restoration of positive hit point damage (Liacca never restores negative hit point 
  damage). Drinking multiple doses, within a 24 hour period does not provide any extra healing. 
   
  Secondary Effect: Drinking Liacca daily will also restore an additional 1 hit point gained by natural 
  healing. 
   
  Side Effect: Drinking Liacca causes immediate drowsiness and characters must make Fortitude Check to 
  avoid falling asleep within 10+1d10 minutes of imbibing a Liacca brew. This lasts 2+2d6 hours and is not 
  magical; affected characters can be awakened but, if not physically animated, they must make a new 
  save every 30 minutes during the period that the Liacca is active. Persons who remain awake, under the 
  influence of Liacca, receive the Fatigued condition. 
   
  Description: Liacca is a russet colored moss that grows on trees in most temperate zones in Eldoria, so 
  long as the conditions are conducive to shade. After it is scraped from a tree, the moss turns pale ochre 
  in color. Mixed with boiling water, the resulting liquor tastes like aniseed and leaves the tongue numb 
  for several hours. 
   
  Cure: The recommended antidote for the soporific effect of Liacca is several strong mugs of Taak. This 
  allows a Fortitude Save at DC 18. If successful, the associated side-effects of Liacca are negated. 
   
  Creation: A dose of Liacca tonic is made by dicing a handful of Liacca moss and boiling it for 5-10 
  minutes in about a pint of water. The resulting liquor (when cool) can be drunk and starts having an 
  effect within an hour. 
   
  Market Price: Generally Liacca is free and easy to make into an effective healing potion but, in cities and 
  non-temperate regions, various Liacca based tonics and remedies are available for 1sp for a 2 pint bottle. 
   
   
  
   
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  Liraan’s Water (a purifying agent)  
  Liraan’s water is a colourless liquid that was first perfected and utilised by the 
  clergy of Liraan, Goddess of the Rivers and Lakes. It was used to remove most 
  of the impurities from fresh water, eliminating most disease-causing bacteria.   
  Type: Purifying Agent (Plant), added to water in a ratio of a quarter pint per 
  gallon/Save (for bacteria): DC 19. 
   
  Onset: 1 hour (all bacteria will be neutralized in that time). 
   
  Initial Effect: destroys all contaminating bacteria (DC19). 
  Secondary Effect: None. 
   
  Side Effect: Gives the water a slightly bitter taste and will have a laxative 
  effect if more than two pints are consumed within an hour (Fort Save DC17 
  for every pint consumed in excess of two). 
   
  Description: Liraan’s Water is a colorless liquid that smells of jasmine.  
   
  Creation: Liraan’s Water is made from resins contained in the stems of 
  Brindlespear Rushes, which grow in the waterways of Sard, Elkia and Y’sira. 
  The resin is mixed with a number of other plant extracts, which combine to 
  bring on the purifying effect, once they are boiled and distilled. 
   
  Market Price: The formula for Liraan’s Water is a closely guarded secret of the 
  Church of Liraan and it is only available from their priests. It costs 10gp per 
  pint. 
   
   
   
   
   
  LIRAAN 
  Goddess of Rivers 
  Streams and Lakes 
   
  Liraan has a minor following 
  amongst Humans, with some 
  Elven clans of western Leezeria 
  also holding the Goddess of the 
  Waters in high esteem. The 
  Human sect traces its origins back 
  to the Llanish highlands where 
  Pre-Redemption 
  rituals 
  and 
  ceremonies were practiced in the 
  latter years of the Darktime, well 
  before the discovery of the Books 
  of Law. The ancient temple at 
  Lake Revelation is said to be the 
  birthplace of the theology of the 
  Liraanian 
  movement 
  and 
  it 
  remains a hallowed site for 
  pilgrims to visit, although the 
  temple based in Odressi has 
  become 
  the 
  center 
  of 
  its 
  theological dictates. 
   
  Both Human and Elven beliefs in 
  Liraan acknowledge that the 
  Goddess’s lifeblood is the clean, 
  fresh water that flows in the 
  rivers, streams and lakes of the 
  world and that to dam or pollute 
  these waters is an affront to the 
  Goddess. Water is essential to all 
  life and every cup that is downed 
  cleanses the soul and brings the 
  true believer closer to Liraan. 
  Thus many rituals of the church 
  revolve around water, requiring 
  the ceremonial drinking of or 
  bathing in water. 
   
  Followers of Liraan bury their 
  dead in the ground but the body 
  is 
  placed 
  in 
  a 
  water-filled 
  container; in northern realms this 
  usually consists of a wooden 
  coffin sealed with pitch. Y’siran 
  worshippers of Liraan prefer the 
  use of large urns made or 
  terracotta or brass to bury their 
  dead. 
  
   
  Mundane Ranger Item Table 
   
  18 
   
   
  Ryeeka (a scent inhibitor) 
  Ryeeka is a salve that is used by 
  hunters to hide their scent when 
  attempting to approach prey for a 
  kill. It is often carried by members 
  of the Ranger companies who are 
  knowledgeable at making Ryeeka. 
  Its main ingredient is the musk 
  glands of the Tryppler, a relative of 
  the squirrel, which has some similar 
  traits to the rabbit, and prefers to 
  live in a burrow. The Tryppler is 
  native to the Sard-Elkia region, 
  where the creature evolved to 
  avoid its predators by spraying a 
  concoction from its scent glands that hides both its presence and trail. Ryeeka 
  affects just about any kind of airborne odour and is thus effective in hiding the 
  tracks of many Human and Demi-Human (although for some reason it does not 
  have any effect with regards to the scent of Dwarves).  
   
  Type: Scent Inhibitor (Animal). Ryeeka is applied liberally to exposed areas of 
  skin. 
   
  Onset: Ryeeka takes 1+1d4 minutes before it effectively masks the scent of the 
  wearer and remains potent for 2+1d4 hours 
   
  Initial Effect: Hides the scent of the wearer. Ryeeka causes creatures/beings 
  using Scent or Survival to track or otherwise sense targets by smell to incur a -4 
  penalty to checks. 
   
  Secondary Effect:  None. 
   
  Side Effect: Ryeeka can cause blisters on the skin of the wearer (DC 15 Fort 
  Save) causing 1 point of damage and a minor CHA modifier of -4 for 1+1d3 days. 
   
  Description: Ryeeka is an odorless grey sticky salve. 
   
  Creation: Rangers harvest glands from Trypplers and then the organs are 
  desiccated and boiled, before being added to a binding agent, such as a sticky 
  sap. The salve has a shelf life of around 40 days. 
   
  Market Price: Ryeeka can be readily purchased throughout Sard, Elkia and Llan 
  in small hide pouches for 5gp (usually containing 3+1d4 applications). 
   
   
   
   
  HIRATH 
  God of Animals 
   
  The religion of Hirath has both a 
  Human and Elven following. The 
  latter, like most Elven faiths, 
  survived through the Darktime 
  due to senior members of clans 
  passing on the doctrine from one 
  clan member to the next. So long 
  as the clans survived, the lore of 
  Hirath was passed on.  
   
  The Human following of Hirath is 
  divided into two Druidical Orders 
  who are bitter rivals; the Order of 
  the Wyrm and the Order of the 
  Lion depicts the God as lion. 
   
  Common to both Orders of Hirath 
  is the concept that Hirath made 
  the Nender-Saahn (animals) of 
  the land and that, given time, the 
  Nender-Saahn 
  would 
  have 
  evolved spiritually and come to 
  achieve sentience in their own 
  right. Phelltar, in creating the 
  sentient beings, bypassed the 
  vision of Hirath and populated the 
  world with destructive races, 
  gifted with reasoning minds but 
  not mindful of the natural world. 
   
  The druids of Hirath act as 
  guardians of wild beasts. This 
  does not mean that they do not 
  believe 
  in 
  hunting, 
  for 
  the 
  predator is a natural part of the 
  animal world. They do object to 
  hunting for pure sport; what a 
  mortal slays should be sufficient 
  to feed the individual and their 
  family. They also believe that 
  animals slain for food should 
  receive a ritual prayer of thanks 
  for 
  the 
  provision 
  of 
  its 
  sustenance, for the spirit of the 
  dead animal may be a mortal 
  soul, revisiting the world. 
   
  
   
  Mundane Ranger Item Table 
   
  19 
   
   
  Hirath Holy Symbol 
  This is the holy symbol of the God of land animals and can 
  take the form of an amulet shaped in the form of a dragon 
  or a lion. The Church of Hirath divided into two distinct rival 
  Orders in 1864R, after the establishment of a temple in the 
  Holy City of Odressi. The traditional following of Hirath 
  maintains its centre of power in the far northern Char-Endl; 
  where the dragon remains its icon. The relatively new Order, 
  based in Odressi, uses the lion as its emblem. There is no 
  love lost between the two Orders.  
   
  Ohrmskaat (an insect repellent) 
  Ohrmskaat is a shrub that grows throughout Rhenfara and in some parts of Maritaan. Its leaves produce 
  an oily secretion in summer that makes the shrub unpalatable to locusts and other insects that often 
  swarm in those regions. In addition to its properties as an insect repellent, Ohrmskaat is also poisonous 
  to monstrous insects and insectoid races. Any creature hit by a weapon dipped in Ohrmskaat will take 
  additional damage (see below). 
   
  Type: Vermin Repellent (Insects). Ryeeka is applied to exposed skin and repels most normal insects 
  however it has no effect spiders. 
   
  Onset: Ohrmskaat takes 1+1d3 minute before it becomes effective in repelling insects.  
   
  Initial Effect: Ohrmskaat will prevent insects from making physical contact with the wearer for 3+1d3 
  hours. Insects must make a DC22 Fort Save to overcome the effects of the repellent. 
   
  Secondary Effect:  The smell of Ohrmskaat is similar to the pheromones produced by female bears 
  during the mating season. When using Ohrmskaat, there is a 25% chance of attracting a male bear 
  within a radius of one mile. Rangers will often use Ohrmskaat as a lure when hunting bears. 
   
  Side Effect: Ohrmskaat is toxic to insectoid monsters and races. Any such creature that is struck by a 
  weapon coated in Ohrmskaat must make a DC18 Fort Save or take 1d6 points of additional damage per 
  round until a successful saving throw is made. 
   
  Description: Ohrmskaat is green lotion with black flecks. It has an earthy odor. 
   
  Creation: The leaves of the Ohrmskaat shrub are boiled to make a lotion that, when applied to exposed 
  skin, provides similar protection from many insect species. 
   
  Market Price: Ohrmskaat can be purchased for 1gp a vial in Rhenfara and Maritaan (a vial contains 
  3+1d4 applications). It is more rare in the northern lands where it costs anywhere between 5gp and 
  10gp. 
   
   
   
  
   
  Mundane Ranger Item Table 
   
  20 
   
   
  Ellytinkin’s Practical Magic Utensils 
  Ellytinkin Twifirbling is a famous (some would say infamous) Gnome tinkerer who resides in the Elkian 
  city of Darringmoor, where she is the editor of the news broadsheet that goes by the title of “The 
  Darringmoor Dart”.  The broadsheet is published on an irregular basis, which is edited is a mixture of 
  fact, conjecture and pure fabrication, gathered from Elly’s sources across northern Elkia and abroad. 
  Many say that ‘The Dart” is a poor cousin of the more famous and respected “Tempest Journal” 
  (produced by the city-state of Tempest) but Elly would beg to differ. 
   
  Elly was born and raised in the Gnomish 
  community of Bramblethatch Delving, in the far 
  distant western highlands of Llan. She was the 
  apprentice to the Delving’s sorcerer and, from 
  an early age, she was fascinated by the 
  mechanical contraptions and old devices 
  that the Gnome elders had acquired from 
  the Human world over the centuries 
  and squirreled away in their Archive 
  at Bramblethatch. Most of these 
  artefacts were broken or drained 
  of Tas but that did not deter Elly, 
  who studied the craft of their 
  manufacture from scrolls and 
  tomes kept by her master. 
  Whenever she had a spare 
  moment she could be found 
  in the Archive with her nose 
  in a book or working at a 
  bench with a large selection of tools, trying to 
  replicate the constructs that held her attention. 
  Elly wanted desperately to make magic items 
  like the ancient artificers had made in the 
  Twilight years but her master had neither the 
  time or skill to assist her and Elly wasn’t the 
  greatest sorcerer in the world. She was 
  always distracted from her studies and 
  this often resulted in her spells not 
  functioning 
  quite 
  like 
  they 
  were 
  supposed to. Try as she might, she could 
  not create devices that could rain down 
  fireballs or summon an army of 
  skeletons 
  (and 
  why 
  would 
  any 
  respectable Gnome wish to do so 
  anyway, 
  Elly 
  rationalised). 
  So 
  instead, Elly concentrated on 
  developing (what she would later 
  call) Ellytinkin’s Practical Magic 
  Utensils. 
  These 
  were 
  minor 
  arcane devices that had real 
  applications that everyday folk could benefit 
  from.  
   
  Over the short space of one year, Elly created over a hundred ‘practical utensils’ with varying degrees of 
  success. They were mainly magic devices to help with cooking, cleaning, grooming and many other 
  associated domestic tasks. Some worked; some didn’t; others had unforeseen effects. It was after the 
  mayor of Bramblethatch used one of her utensils designed to clean and style hair and ended up totally 
  bald, that Elly was ordered to cease her work before something disastrous happened.  This broke Elly’s 
  heart; magic and mechanics was what she lived for! So there was nothing for it but to leave the Delving 
  and spread her wings in the wide world and she did so in the company of some like-minded young 
  Gnomes who also found Bramblethatch a bit too conservative for their liking. Elly went on to have many 
  adventures with her companions and it is rumoured that she once walked the hallowed halls of 
  Godshome itself, the ancient ancestral home of the deities of Eldoria, where she beheld (and made 
  copious notes about) the artefacts of the Gods. On the following page are two of Ellytinkin Twifirbling’s 
  practical magical utensils which can be purchased from the Ellytinkin’s Eldritch Emporium, located 
  beside the offices of “The Darringmoor Dart”. They are of ‘practical’ use to Rangers in the wild. 
  
   
  Mundane Ranger Item Table 
   
  21 
   
   
  Notes on Ellytinkin’s Magic Items 
  All Elly’s utensils are based on Ismodian Magic principles and therefore run off 
  charges. As Elly does not fully understand the magic she uses, any item that she 
  crafts may be flawed and simply cease functioning or produce an unusual effect. 
  Each time a magic device made by Elly is found or purchased the GM rolls a d20. 
  The result is the degree of fallibility that is inherent in the device. As an example, 
  if a 15 was rolled, this means that every time the Ellytinkin Practical Magic 
  Utensil is activated (usually by a command word) the GM rolls an unmodified 
  DC15 failure check. If the roll is equal to or in excess of the DC, the device 
  functions perfectly, otherwise consult the following table: 
   
  Failed by 
  Result 
  Effect 
  1-5 
  Temporary Failure 
  Item does not work and ceases to function for 4+1d10 hours 
  6-15 
  Unusual Effect 
  Item creates a unique effect (refer to each specific item) 
  15+ 
  Permanent Failure 
  Item does not work and ceases to function permanently 
   
  You would think that people would avoid using Elly’s inventions but they are dirt 
  cheap compared to standard magic items! 
  Ellytinkin’s Stir-a-Lot-a-Pot 
  Aura feint transmutation; CL 3rd; Weight 2 lb (small iron pot) Market Price 
  200gp  
  Description 
  This is a small unremarkable iron pot, with a carrying handle. When the pot’s 
  power is invoked, the contents will be magically stirred at a slow speed. This will 
  last for 1hour and expends one charge. The stirring motion can be made to stop 
  at any time by invoking a word that deactivates the item. 
    
   
   
   
  ISMODIAN MAGIC 
   
  In Eldoria there are two distinct 
  types of magic items; Caldarthan 
  devices 
  which 
  were 
  crafted 
  thousands of years ago and 
  Ismodian devices; modern magic 
  items, which are a pale reflection 
  of those ancient creations.  
   
  Caldarthan magic items were 
  fashioned by magic practitioners 
  with far superior knowledge of 
  the manufacture of artefacts and 
  thousands 
  of 
  weapons 
  and 
  constructs were fashioned for the 
  Usurpers in their war against the 
  Faithful during the War of Power. 
   
  Caldarthan magic items are those 
  items listed in Pathfinder source 
  books that have permanency and 
  do not rely on charges to 
  function. Note that there is also a 
  modern cabal of weaponsmiths in 
  Eldoria who make non-magical +2 
  masterwork swords. They also use 
  the name of Caldartha in honor of 
  those ancient artificers. 
   
  Ismodian magic items began to be 
  made thousands of years later, 
  when Wizards and Clerics began 
  to comprehend the art of binding 
  magic to constructs again, after a 
  vast amount of knowledge was 
  lost during the Darktime. All 
  Ismodian 
  magic 
  devices 
  and 
  weapons run on charges. Each 
  begins with 50 charges when first 
  created and uses a single charge 
  to activate its power temporarily. 
  When all charges are used, the 
  device 
  becomes 
  a 
  mundane 
  masterwork 
  item, 
  which 
  can 
  never be recharged. 
   
  
   
  Mundane Ranger Item Table 
   
  22 
   
   
  Construction Requirements 
  Spellcraft; Craft Wondrous Item, Magehand; iron pot and spoon costing 5sp. 
   
  Failure Effects 
  If the DC Failure check is unsuccessful, the following unusual effects will take place. Note that the pot 
  cannot be deactivated for 6 rounds when an unusual effect takes place. Roll 1d20. 
  D20 roll 
  Result 
  Effect 
  1-5 
  Whirlpool 
  The stirring motion becomes excessive and the contents are thrown from the pot.  
  6-10 
  Maelstrom 
  All small items weighing 1lb or less are caught up in a small circular maelstrom within 5ft radius of the 
  pot. Creatures within the maelstrom take 1d4 points of damage per round No Saving Throw). 
  11-15 
  Magnetic Field 
  The pot generates a powerful magnetic field and all metallic items within 5ft are pulled toward it. A 
  successful STR DC25 is required to prevent being drawn to the pot. 
  16-20 
  Transmutation 
  The contents of the pot are transformed into another foodstuff (GM’s choice) 
   
  Ellytinkin’s Warm-a-Lot-a-Pot 
  Aura feint evocation; CL 3rd; Weight 2 lb (small iron pot and spoon) Market Price 200gp  
  Description 
  This is another magical construct of Elly’s that uses a small iron pot. When this pot’s power is invoked, 
  the contents will be magically heated to just below boiling point over a period of 5 minutes. This 
  expends one charge and the heat will remain at a simmer for 1 hour, after which a charge is expended. 
  The heating motion can be made to stop at any time by invoking a word that deactivates the item. 
  Construction Requirements 
  Spellcraft; Craft Wondrous Item, Burning Hands; iron pot costing 5sp. 
  Failure Effects 
  If the DC Failure check is unsuccessful, the following unusual effects will take place. Note that the pot 
  cannot be deactivated for 6rounds when an unusual effect takes place. Roll 1d20. 
  D20 roll 
  Result 
  Effect 
  1-5 
  Overheating 
  The pot rapidly boils and the contents may be spoiled by the excessive heat.  
  6-10 
  Heat Blast 
  The pot emits a burst of radiant heat in a 5ft radius of the pot. Creatures within the area of effect take 3d4 
  points of fire damage (Ref Save DC 15 halves damage). 
  11-15 
  Heat Metal 
  The pot generates a Heat Metal effect (as per the 2nd Level Druid Spell) but only within a 10ft radius. The 
  Will Save for objects is DC15. 
  16-20 
  Fire Elemental 
  The pot creates a small Fire Elemental which has a 50% chance of being hostile. It will exist for 6 rounds 
  until the charge is expended. 
   
   
   
  
   
  Mundane Ranger Item Table 
   
  23 
   
   
  Luumus Pods 
  Luumus pods are small green globes that grow amongst the foliage of the 
  Luumus tree, which is native to Rhenfara in the south of Eldoria. Being a dry 
  country, Rhenfara experiences regular forest fires during the summer of the 
  March of Fire and the Luumus plant has evolved a unique form of protecting 
  itself. Its seeds are held in leathery pods that form high in the canopy of the tree 
  approximately 10-15 years after its initial growth. These seeds are very light in 
  weight and shaped like a small propeller, allowing them to be carried on the 
  wind for long distances. In addition to the seeds, these pods also contain 
  thousands of spores which contain fire-retarding chemicals. 
   
  During a forest fire, the Luumus pods react to the heat and burst, expelling their 
  seeds and spores. The seeds are carried away safely by the updraft of hot air 
  and dispersed safely, while the spores (which are somewhat heavier) rain down 
  on the fire, effectively extinguishing an area of a 20’ wide circle around the base 
  of the Luumus bush. The chemicals in the spores remain active for 20+1d10 
  hours. 
  The properties of the Luumus pods have been known to Druids and Rangers in 
  Rhenfara for over 1,000 years but it has only become recent knowledge outside 
  of that country after the company of the Greyleafs were formed there 150 years 
  ago and its members travelled to Llan to establish a relationship with the 
  Greyleaf Company there. They brought with them Luumus pods gave them as 
  gifts to the northerners. Since that time there has been an attempt to cultivate 
  Luumus bushes in the Llanish highlands and a small grove has been established 
  near Jurgenstown. 
   
  RHENFARA 
   
  Rhenfara is one of the more exotic 
  countries 
  of 
  Eldoria, 
  with 
  landscapes ranging from dense 
  tropical 
  jungles 
  in 
  the 
  west, 
  through to the wide grasslands of 
  the Eritaani Plains. It also has some 
  of the most beautiful coastlines of 
  the Sea of Souls, with its white sand 
  beaches and colorful coral reefs.  
   
  Rhenfara’s people live in extended 
  village communities and, at first 
  glance, it would be easy to assume 
  that they are a primitive culture, 
  similar to the barbarian tribes of 
  the Outlands. However, that is far 
  from the truth; the Rhenfaran 
  civilization is highly sophisticated 
  and advanced. Their antiquated 
  dwellings and technology are a 
  reflection of their choice to live in 
  harmony with the land, under the 
  guidance of the Druidical order of 
  the Brotherhood of the Dead Tree. 
  They fully understand advanced 
  concepts such as stone-masonry, 
  engineering and metallurgy but 
  have no need for such things in 
  their way of life. They have 
  developed alternatives that have 
  served them well for generations. 
   
  THIRRISH 
   
  Thirrish is a  fire retardant paste 
  that is painted on buildings to 
  protect 
  them 
  during 
  the 
  firestorms that occur in the 
  March of Fire season. It is a 
  bright blue in color and comes 
  from a plant that grows on the 
  volcanic island of Loakiish is the 
  Sea of Souls.  
   
   
  
   
  Mundane Ranger Item Table 
   
  24 
   
   
  A single Luumus pod will extinguish a 20’ circle of fire in 2+1d4 rounds. The pods have an efficacy DC of 5; 
  a d20 roll of 6+ must be rolled for pod to overcome the initial fire otherwise they are consumed and 
  have no effect.  If successful in quenching the flames the chemical in the spores continue to prevent 
  flames from starting up again in that same area for a period of 20+1d10 hours.  
   
  There has been some conjecture about using Luumus pods as a cheaper replacement for the popular 
  flame retardant Thirrish, which is painted on many buildings in the north during the March of Fire. 
  However Thirrish has a higher degree of permanency and remains effective for more than 80 days, while 
  Luumus pods have a much shorter life. Instead, there has been interest of late, in major cities acquiring 
  Luumus pods for their militia to use in fighting outbreaks of fire. The most common current use of the 
  pods by Rangers is to quickly quench camp fires, especially if an enemy is detected. 
   
  Market Price: 1cp for a sprig of three pods in Rhenfara; 1gp in the north, where they are in much 
  shorter supply. 
   
   
   
   
  A backstreet in the Dimside district of the Elkian city of Darringmoor showing the extensive use of the 
  flame retardant paint, Thirrish. Most people will coat their properties with Thirrish at the beginning of the 
  March of Fire and the concoction fades over an 80 day period, being washed away by the rain during the 
  March of Air. 
  
   
  Mundane Ranger Item Table 
   
  25 
   
   
  References  
   
  DriveThruRPG.com  
   
  200 Mundane Items, Pathfinder Compatible. (2016).Friends of Eldoria. Mundane items source 
  material set in Eldoria.  
   
  Mundane Arcane Items, Pathfinder Compatible. (2017).Friends of Eldoria. Mundane items 
  source material set in Eldoria.  
   
  Mundane Bard Items, Pathfinder Compatible. (2017).Friends of Eldoria. Mundane items source 
  material set in Eldoria.  
   
  Mundane Cleric Items, Pathfinder Compatible. (2017).Friends of Eldoria. Mundane items 
  source material set in Eldoria.  
   
  Mundane Fighter Items, Pathfinder Compatible. (2017).Friends of Eldoria. Mundane items 
  source material set in Eldoria.  
   
  Mundane Rogue Items, Pathfinder Compatible. (2017).Friends of Eldoria. Mundane items 
  source material set in Eldoria.  
   
  Darringmoor Dart # 1, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 2, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 3, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 4, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 5, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 6, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 7, Pathfinder Compatible. (2016).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  
   
  Mundane Ranger Item Table 
   
  26 
   
   
  Darringmoor Dart # 8, Pathfinder Compatible. (2017).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
   
  Darringmoor Dart # 9, Pathfinder Compatible. (2017).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria. 
   
  Darringmoor Dart # 10, Pathfinder Compatible. (2017).Friends of Eldoria.  Newspaper source 
  material set in the city of Darringmoor, Eldoria.  
    
  Encyclopedia Eldoria, Pathfinder Revised Edition, (2016). Friends of Eldoria. A comprehensive 
  guide to the world.  
   
  Interesting Inn Series# 1 – Sail’s End, (2016) Pathfinder Compatible. Friends of Eldoria. (2016). 
  Inn source material set in Eldoria. 
   
  Interesting Inn Series #2 – Muddy Boots Inn, (2017) Pathfinder Compatible, Friends of Eldoria. 
  (2016). Inn source material set in Eldoria. (Coming soon) 
   
  Interesting Inn Series #3 – Tipsy Tinker, (2017). Pathfinder Compatible. Friends of Eldoria. Inn 
  source material set in Eldoria. (Coming soon) 
   
  Player’s Concise Eldoria. (2016). Pathfinder Compatible. Friends of Eldoria.  A short 
  guide/handout about Eldoria that won’t give any secrets away.  
   
  Rat’s Nest, (2016) Pathfinder Compatible, Friends of Eldoria. Mini-module set in Eldoria.  
   
  Reliquarium Eldoria. (2016). Pathfinder Compatible Friends of Eldoria. A comprehensive guide 
  to the religions of Eldoria.  
   
  Ten Market Stalls. (2016). Pathfinder Compatible, Friends of Eldoria. Market stall source 
  material set in Eldoria.  
   
  Ten MORE Market Stalls. (2017). Pathfinder Compatible, Friends of Eldoria. Market stall source 
  material set in Eldoria.  
   
  Online Community Pages 
   
  There is a Facebook page ‘Eldoria’ with information on this world here: 
  https://www.facebook.com/pages/Eldoria/443402119036225 
   
  There is a ‘Friends of Eldoria’ Facebook group where players can chat and get some additional 
  information here: 
  https://www.facebook.com/groups/358804577530186/ 
  
   
  Mundane Ranger Item Table 
   
  27 
   
   
   
  Previously Published Modules 
   
  Mindbane (generic role-playing adventure) Darkstar Gaming Pty Ltd 1983 
   
  Web of the Widow (Harnworld adventure) Columbia Games 2000 
   
  Shades of Gray (electronic d20 download) Auran Pty Ltd 2001 
   
  Dark Awakenings: Guardian (d20 adventure) Auran Pty Ltd 2001 
   
  Dark Awakenings: Shadowland (d20 adventure) Auran Pty Ltd 2002 
   
  Sanctuary (d20 adventure) Auran Pty Ltd 2002 
   
  Encyclopedia Eldoria (d20 campaign setting) Comstar games (2005)  
   
   
   
  
   
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  Copyright  
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  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. 
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. 
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. 
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  Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. 
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   MUNDANE ROGUE ITEMS TABLE 
  (100 Miscellaneous Discoveries found on a Rogue) 
  MUNDANE BARD ITEMS TABLE 
  (100 Miscellaneous Discoveries found on a Bard) 
   
  “It appears that yon woodsman has been killed by the bear that lies close by, 
  slain by his fine arrows…hmmm,’tis an equally fine bow that lies there for the 
  taking”. 
   
  Have you ever felt the pressure and frustration of coming up with multiple mundane items as 
  players loot the body of a ranger or search his abandoned camp-site? Then the Mundane 
  Ranger Items Table is your solution. Not only are there a variety of mundane objects keyed to 
  an outdoors character, the table also includes the macabre and unusual – perhaps even 
  sparking an idea for a new adventure. The Mundane Ranger Items Table is a stand-alone 
  expansion to the original 200 Mundane Items Tables and will add an even richer layer to your 
  campaign and allow you to narrow the scope of what your players find when searching the 
  body of a slain Ranger.  
  Also look out for the companion books available via Drive Thru RPG:  
  -
  The Mundane Arcane Items Table 
  -
  The Mundane Clerical Items Table 
  -
  The Mundane Rogue Items Table 
  -
  The Mundane Fighter Items Table 
  -
  The Mundane Bard  Items Table 
   
  While this book is written as a supplement for a GM who is running a campaign based in 
  Eldoria, there is nothing stopping you from transplanting any of the religions contained in 
  this book to your own alternate setting 
   The “Mundane Ranger Items Table” has been written using the Pathfinder RPG system 
  but it is light on rules and is easily adaptable to other systems.  
   
  MUNDANE RANGER ITEMS TABLE 
  (100 Miscellaneous Discoveries found on a Ranger 
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Friends of Eldoria/Mundane Ranger Items Tables.pdf