TEXT: Alpha Omega
  The Beginning and the End
  Errata 1.0
  
  AlphA OmegA
  11.1
  errAtA
  Alpha Omega 
  The Beginning and the End
  errata
  11.1
  Mind Storm Labs would like to extend a very special thanks to SilentInfinity 
  and the entire AO Community for their exceptional help and attention in con-
  tributing to this document.
  For additional information and to join the AO Community visit the AO Forum 
  at www.alphaomegathegame.com/community.
  Periodic updates to this document will be made. Permission given to reproduce 
  for personal use only.
  Alpha Omega: The Beginning and the End and the 6-6 System are used under 
  license from Necrosi Labs LLC.
  Copyright © 2008 Mind Storm Labs LLC. All Rights Reserved.
  11.0
  11.1
  
  COre ruleBOOk
  11.1
  errAtA
  3.8.5 
  AI: State of the Art 
   
  SixTh ParagraPh
  “You would have entirely unfamiliar senses It would be a...” should read “You 
  would have entirely unfamiliar senses. It would be a...”
  6.2 
  All Species  
   
  CorE QualiTy TaBlES
  “CHRISMA” should read “CHARISMA”
  6.2 
  All Species game elements tables 
   
  rulES ClarifiCaTion
  For those species capable of Wielding, the maximum Source and Intention 
  Ranks listed is not meant as the maximum sum total of Ranks they may have, 
  it is the maximum number of Ranks they may have in each of their available 
  Sources and Intentions. For example, the Grigori cannot have more than 6 
  Ranks in each of their Sources and Intentions during Character Creation. As 
  a Grigori character progresses, they may purchase additional Ranks but no 
  more than 24 Ranks in their Source and each of their Intentions since 24 is 
  their “Maximum Source and Intention Ranks”.
  6.2.6 
  lesser Nephilim 
   
  gamE ElEmEnT CorrECTion
  The second line of the “Abilities, Drawbacks and Genetic Deviations” sec-
  tion of the Game Elements Table should read “Lesser Nephilim can purchase 
  Elim or Terran Genetic Deviations.”
  6.7.1 
  Abilities 
   
  figurE 6-12, faST lEarnEr aBiliTy
  “Pays have price...” should read “Pays half price...”
  6.9.2 
  physical Skill Descriptions 
   
  unarmEd mElEE Skill, gamE ElEmEnT CorrECTion
  Unarmed Melee is missing its Associated Quality, Athleticism.
  Please note the Associated Quality is correctly listed in Figure 6-21 and on 
  the Character Sheet.
  6.9.2 
  physical Skill Descriptions 
   
  To do, STEP 2, gamE aid CorrECTion
  Remove last sentence of Step 2 which explains there is a blank box on the 
  Character Sheet. This box has been used to hold the Nefarious Field of Skills.
  6.10 
  Wielding 
   
  figurE 6-22
  Rank Level Final Row should read “28-30”
  6.10.2 The Wielding Cosmology 
   
  To do, STEP 3, gamE ElEmEnT CorrECTion
  “If your character is an Arcane Wielder, deduct 100 from your remaining 
  CDP total...” should read “If your character is an Arcane Wielder, deduct 80 
  from your remaining CDP total...”
  7.9.1 
  range rating 
   
  fourTh ParagraPh, rulES ClarifiCaTion
  Paragraph should state that “8 is added to the DR for all Ranged Attacks”, not 
  just those in the weapon’s Nominal Range. The Modifiers that come into play 
  for firing at distances greater than Nominal or shorter than Nominal are 
  added to the standard 8. Why 8 you ask? To be honest, 10 seemed too high 
  and 5 was too low, but without this modifier too many hits occur with any 
  decent dice rolls.
  7.9.1 
  range rating 
   
  fifTh ParagraPh
  “It is not not possible to hit...” should read “It is not possible to hit...”
  11.0
  11.1
  
  Figure 7-25
  Maneuver Ratings
  Current Velocity 
  Factor
  MR 
  Modifier
  Max Velocity
  +8
  < 75% of Max Velocity
  +6
  < 50% of Max Velocity
  +4
  < 25% of Max Velocity
  +2
  Current Velocity of 1
  +1
  Difficulty Factor
  MR 
  Modifier
  Simple Maneuver
  +4
  Advanced Maneuver
  +10
  Extreme Maneuver
  +16
  Maneuver Rating
  DR
  1–2
  5
  3–4
  10
  5–6
  15
  7–8
  20
  9–10
  25
  11–12
  30
  13–14
  35
  15–16
  40
  17–18
  45
  19-20
  50
  21-22
  55
  23-24
  60
  AlphA OmegA
  7.9.1 
  range rating 
   
  ExamPlE
  The DR adjustment of 15 is incorrect. The example should read:
  “Mark’s character is using a Promethion Artemis Sniper Rifle. It has a Range 
  Rating of 6. His GM just informed him that an enemy soldier has been spotted 
  500 m (1,640.4 ft) away. Since the target is 420 m outside the Nominal Range 
  of the weapon, the DR is raised by an additional 9 for a total of +17; 8 for the 
  Nominal Range and +9 for the extended range.”
  7.9.7 
  Called Shots 
   
  rulES ClarifiCaTion
  Please note that AI can make Called Shots. They are exempt from the 
  Endurance cost but not the +5 increase to the DR of the attack.
  7.11.3 Improvised Weapons 
   
  SECond ParagraPh, rulES ClarifiCaTion
  Using a Two-Handed Melee Weapon as a One-Handed Melee Weapon is the 
  same as using an Improvised One-Handed Melee Weapon. That is to say, an 
  object weighing no more than 10 percent of the Character’s Manageable 
  Weight can be used in one hand as a weapon.
  7.13.3 maneuvering and handling 
   
  figurE 7-25, gamE ElEmEnT CorrECTion
  The MR Modifiers listed for the Current Velocity Factors are incorrect. The first 
  five rows of the table should be replaced as follows: 
  Max Velocity 
   
  +8
   < 75% of Max Velocity 
  +6
   < 50% of Max Velocity 
  +4
   < 25% of Max Velocity 
  +2
  Current Velocity of 1 
  +1
  These are added to the Difficulty Factor giving you a total Maneuver Rating (MR).
  •
  •
  •
  •
  •
  11.1
  errAtA
  11.0
  11.1
  
  COre ruleBOOk
  7.14.2 Nihilism
  The last sentence of the paragraph should read “Nihilism Effects can be used to 
  counter or undo Creation Effects.” rather than, “Salvation Effects can be used 
  to counter or undo Damnation Effects.”
  7.14.3 Wielding proficiency level
  “It is important ot note that only...” should read “It is important to note that 
  only...”
  7.14.3 producing an effect
  “Unlike Skills, which can be used untrained; the creation…” should read “Unlike 
  Skills, which can be used untrained, the creation…”
  8.4 
  Ascension 
   
  3rd ParagraPh, rulES ClarifiCaTion
  “At important Physis thresholds, characters gain additional abilities, known 
  as Ascension Powers, at no additional CDP cost.” This is an oversight. There 
  are in fact costs associated with each Level of Ascension as indicated in their 
  descriptions.
  8.4 
  Ascenion level 9
  “Ascended Renewal Level 1” should read “Ascended Renewal Level 4”
  9.4 
  Combat equipment 
   
  rulES ClarifiCaTion
  Items that are listed as reducing reload times from a Full Action to a Half 
  Action, i.e. Mag Clamp and Speed Loader, should reduce the number of 
  Segments required to reload by half, rounding down.
  9.5.3 
  melee Weapons 
   
  rulES ClarifiCaTion
  Remember, using a Two-Handed Melee weapon is like using an Improvised 
  One-Handed Melee Weapon. See section 7.11.3 for further clarification.
  9.5.3 
  two-handed Chain Sword 
   
  gamE ElEmEnT CorrECTion
  The damage for the Two-Handed Chainsword should be 6d4 +1. Armor 
  Penetration should be 3.
  11.1
  errAtA
  11.0
  11.1
  
  www.alphaomegathegame.com
  Official Website
  www.alphaomegathegame.com/community
  Community Website
  www.mindstormlabs.com
  Mind Storm Labs
  Copyright © 2008 Mind Storm Labs LLC. All Rights Reserved.
  
SOURCE: textdata/thevault/Alpha Omega/Alpha Omega - Core Rules Errata v1.0.pdf