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  The Modern Spellcaster Basic Class
  The Modern Spellcaster Basic Class
  The Modern Spellcaster Basic Class
  The Modern Spellcaster Basic Class
  The Modern Spellcaster Basic Class
  Written by Chris A. Field
  Cover Artwork by: Sphere Productions.
  Interior Artwork by: Antony Cournoyer, Cerebrus Stockart, JS DIamond Stockart,
  LPJD Image Portfolio (Storn Cook), Ronin Arts.
  All images are copyright their respective creators and are used with permission.
  Otherverse Games
  www.otherversegames.blogspot.com
  System Merge
  The Modern Spellcaster provides a way for D20 Modern characters to cast any spell in the
  Pathfinder Roleplaying Game, up to and including world-shattering ninth level spells!
  Requires the Use of the D20 Modern Core Rulebook Published by Wizards of the Coast.
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying
  Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the
  Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
  under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/
  compatibility for more information on the compatibility license.
  The traditions are breaking down.
  The line between Druid and Wizard,
  between Summoner and Cleric, Bard and Witch and
  Sorcerer has blurred, wiped away like dust on a
  chalkboard. With the old divisions of magic lost and
  forgotten all that’s left is the power, the power to
  summon demons, to heal the injured, to stop time or
  burn down a skyscraper with little more than a
  thought, a word and a strange gesture.
  The Modern Spellcaster is a new basic class
  for D20 Modern, which draws heavily from the
  Pathfinder Roleplaying Game’s much more
  expansive magic system. The Modern Spellcaster
  provides a way for D20 Modern characters to cast
  any spell in the Pathfinder Roleplaying Game, up to
  and including world-shattering ninth level spells!
  The Modern Spellcaster is different than
  most D20 Modern Basic Classes- the class has no
  talents. Instead, the Modern Spellcaster has spells.
  Lots and lots of cool spells- why bother to learn to
  sneak around when you can just divine the truth of a
  matter with some tea leaves and expended mystic
  energy? Why learn to fight when you can just blast
  somebody with a magic missile or three, or just
  summon a golem to beat your enemies to a pulp?
  The lack of talents marks Modern Spellcasters as
  somehow different than the regular, workaday
  world, a product of a different time, a different
  ethos. However, the Modern Spellcaster has a
  pretty useful class skill list and decent amount of skill
  points, reflecting their nature as eccentric, well
  educated (if self taught) geniuses.
  The Modern Spellcaster also makes a great
  alternative spellcasting class for Pathfinder
  Roleplaying Game campaigns. It is even more
  
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  spontaneous than a Sorcerer, and uses a Spell
  Point mechanic, which might make the class more
  palatable to gamers coming to the PFRPG from a
  console games or non D&D background.
  Younger and less experienced gamers might find
  the Modern Spellcaster more to their liking than
  the more ‘specialized’ spellcasting classes.
  The Modern Spellcaster lacks the more
  exotic features of the other spellcasting classes-
  by default, the Modern Spellcaster can’t
  wildshape like a Druid, summon an Eidolon,
  access Clerical domains or wield  channeled
  energy, or do anything else. However the Modern
  Spellcaster can cast spells- lots and lots of spells.
  The Modern Spellcaster has access to every
  single spell in the game, and has the freedom to
  cast very high level spells even as a first level
  rookie, though doing so carries a major risk to the
  character. Customization and freedom are the
  Modern Spellcaster’s biggest and more
  impressive advantages.
  Across the Otherverse
  Across the Otherverse
  Across the Otherverse
  Across the Otherverse
  Across the Otherverse
  Games Multiverse
  Games Multiverse
  Games Multiverse
  Games Multiverse
  Games Multiverse
  The following section briefly describes
  how the Modern Spellcaster would be integrated
  into Otherverse Games’ four D20 Modern
  campaign worlds, three of which are distinctly
  non-magical by default.
  In Black Tokyo
  In Black Tokyo
  In Black Tokyo
  In Black Tokyo
  In Black Tokyo
  The Modern Spellcaster was created with
  Black Tokyo in mind! I needed a decent modern
  spellcasting option that offers full 9th level casting
  (not the nerfed 5th level casting of D20 Modern) for
  the upcoming second edition of the Black Tokyo
  campaign world, and the Modern Spellcaster fills
  that need. Expect this class to be referred to often in
  the revised Black Tokyo.
  In the world of Black Tokyo, magic is
  everywhere, but it is a shadow thing, something
  glimpsed out of the corner of the eye. The ordinary
  people of Black Japan might see an oni prowling
  along a trash strewn, neon-lit alleyway, or catch a
  fleeting glimpse of a dragon’s shadow as it soars
  high over the Tokyo streets. When the citizens of
  Black Japan have a problem with gaki or oni, or if
  they are willing to pay the yen for a Coinless Card
  or Maiden’s Kimono, there is a whisper network of
  referrals and ‘friend of a friend of a cousin of mine’
  that will lead them, sooner or later, into the hands of
  a Modern Spellcaster.
  Modern Spellcasters don’t fit into modern
  Japan; they cling to its shadows or to their own
  dreams. Modern Spellcasters are very rarely
  
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  corporate drones; instead
  they are likely to be cute,
  traditionalist temple miko
  who have kept to the old
  ways, shut-in otaku who
  have somehow mastered a
  few mystical secrets from
  stolen spellbooks, crazy
  assed old hermits, or
  superstition haunted recent
  immigrants from the
  Tatakama. In short, not the
  most stable of folks. The
  Japanese Self Defense Force
  and Chrysanthemum Seven
  (among other factions) keep
  a few Modern Spellcasters
  on staff as occult experts and
  demon-hunters, but their
  wages can’t begin to
  compare to what a Modern
  Spellcaster could make
  working for vile powers like
  the Amakaze.
  Quite a few modern
  spellcasting traditions and
  mages’ academies have been
  founded in Black Japan. The
  Clovers Academy,
  Monster’s University and the
  Hanging Academy all teach
  their young students magic in
  a classroom setting. The
  Clovers Academy focuses
  on general magical studies,
  with an emphasis on transmutation and some decent
  healing classes. The Monster’s University focuses on
  summoning, strength enhancing and savage combat
  magic, while the Hanging Academy’s all-girl student
  body emphasizes necromancy and divination.
  Note that all the gory, perverted spells found
  in Spells and Gods of the Tatakama (Otherverse
  Games, 2012) are as common in Black Japan as
  they are in the Tatakama themselves.
  In Galaxy Command
  In Galaxy Command
  In Galaxy Command
  In Galaxy Command
  In Galaxy Command
  Modern Spellcaster levels are rarely the
  province of human heroes. Instead, these mysterious
  talents represent secrets taught only by weird alien
  mentors hiding out on distant worlds. Human heroes
  who become Modern Spellcasters probably had
  alien mentors, and are somewhat uncomfortable in
  the ‘modern’ 35th Century. They dream of long
  vanished races, ancient secrets and faiths and
  powers long forgotten by the cosmos.
  
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  In keeping with the less violent nature of the
  setting, most of Galaxy Command’s Modern
  Spellcasters focus on spells that offer enhanced
  sensory capabilities, travel options like flight or
  spiderclimb, ability buffs, and defensive magic.
  While high level combat magic exists, it is usually the
  province of WARSTAR or Space Mafia villains.
  Heroes usually keep their magical damage dealing
  options slightly below their defense capabilities,
  favoring low level offensive spells like Magic Missile
  rather than high level city-killers like Meteor
  Swarm.
  Star Droids and other robotic characters
  cannot become Modern Spellcasters unless they
  select the True Souled racial trait described in
  Synthetic Heroes (Otherverse Games, 2011).
  In Otherverse America
  In Otherverse America
  In Otherverse America
  In Otherverse America
  In Otherverse America
  Modern Spellcasters are treated as living
  WMDS, and even the youngest and least
  experienced Modern Spellcaster is kept under high
  security by her faction. The Modern Spellcaster
  class is a relatively new development, only
  coalescing in the wake of War’s End. Modern
  Spellcasters are a dramatic refinement of earlier
  Object Philosophy thought tech, which are a set of
  highly specialized feats that grant near-magical
  abilities in accordance with the user’s beliefs.
  Very few high level Modern Spellcasters
  exist, and their impressive abilities are at least equal
  to capstone level Lifechained feats, high HD
  Lifespawn, or high level Powered Heroes. However,
  Modern Spellcasters have an even greater versatility
  and range of effect. Think about it. Once the first
  Modern Spellcaster, on either side, learns to cast a
  Wish spell, even if it cooks her, the Abortion War is
  OVER. “I wish that everyone who fought in the
  Choicer/Lifer military during the War spontaneously
  combusts.” And there are plenty of characters, on
  both sides, who have the disposition necessary to
  pull the trigger on a Wish like that.
  Each faction will make it an intelligence
  priority to keep tabs on rival Modern Spellcasters,
  targeting high level Modern Spellcasters for
  assassination before they crack the secrets of 7th
  level spells or above. Likewise, each faction will
  rush its own Modern Spellcasters through training to
  catch up to a rival spellcaster.
  You might want to reskin the Modern
  Spellcaster’s abilities as psionic rather than magical
  in nature. This changes nothing about the character
  mechanically, nor how her powers work, merely
  giving a Modern Spellcaster in this setting the
  Psionic subtype at first level.
  In Psi-Watch
  In Psi-Watch
  In Psi-Watch
  In Psi-Watch
  In Psi-Watch
  The Nineties Comics that inspired Psi-
  Watch included a distinct minority of spellcasters
  and mystical heroes among their cyborgs, psychic
  mercenaries and charismatic mutants: Spawn,
  Witchblade, Hellshock, Shadowman and dozens
  more are good examples. Modern Spellcasters can
  be fit into the Psi-Watch world ‘behind the scenes’.
  The general public has no idea that magic exists, and
  even most special ops teams have never
  encountered a spellcaster.
  Modern Spellcasters are elite operatives,
  given the absolute highest security clearances
  possible. They are effectively above the law, and can
  command the obedience of most black operators,
  either by rank or through mind-warping spells.
  Modern Spellcasters go in and carry out missions
  that even whole fireteams couldn’t accomplish, and
  often use their powers to sanitize a mission. Using
  their spells, they assassinate heads of state with
  untraceable strokes, use a faked gas line explosion
  to burn out a skyscraper, or use fate-warping magic
  to bring down a jetliner to get a single hard target.
  You’ve seen the handiwork of elite Modern
  Spellcaster spies on the news, but you’ve never
  realized what you’ve seen….
  By contrast, both the Blooded Ghosts and
  the Culture use magic openly, their populations both
  accepting sorcery as every bit a valid a path as
  science. Blooded Ghost shamans favor spells that
  summon, deform or draw blood, or spells that heal
  their own races’ hurts. Culture Modern Spellcasters
  favor spells that force obedience, rearrange matter
  to their whims or enhance the already impressive
  talents of Culture soldiers.
  
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  Class Information
  Class Information
  Class Information
  Class Information
  Class Information
  The following information pertains to the Modern
  Spellcaster Basic Class.
  Hit Die
  Hit Die
  Hit Die
  Hit Die
  Hit Die
  Modern Spellcaters are not particularly fit, and
  spend more time training their mind and souls than
  they do their bodies. Modern Spellcasters receive
  D6 Hit Points per level. A first level Modern
  Spellcaster receives Hit Points equal to 6 + her
  CON modifier.
  Action Points
  Action Points
  Action Points
  Action Points
  Action Points
  The Modern Spellcaster gains a number of action
  points equal to 5 + one-half of his character level,
  rounded down every time she attains a new level in
  this class.
  Class Skills
  Class Skills
  Class Skills
  Class Skills
  Class Skills
  The Modern Spellcaster’s class skills are as follows.
  Bluff (CHA), Computer Use (INT),
  Concentration (CON), Craft (electronic, visual arts,
  writing) (INT), Decipher Script (INT), Diplomacy
  (CHA), Forgery (INT), Gamble (WIS), Gather
  Information (CHA), Investigate (WIS), Knowledge
  (any skill) (INT), Listen (WIS), Perform (any skill)
  (CHA), Profession (any occult, white collar or
  academic) (WIS), Research (INT), Sense Motive
  (WIS), Spot (WIS), Speak/Read Languages
  In PFRPG campaigns, just use Linguistics
  instead of Decipher Script, Forgery and Speak/
  Read Languages, Spellcraft instead of
  Concentration, and Perception instead of Spot and
  Listen. Otherwise everything works fine as written.
  Skill Points at First Level: (5 + INT Modifier) x4
  Skill Points at Each Level: 5 + INT Modifier
  Spell Points
  Spell Points
  Spell Points
  Spell Points
  Spell Points
  Beginning at first level, the Modern
  Spellcaster begins accumulating Spell Points. To cast
  a spell, the Modern Spellcaster must expend Spell
  Points equal to the spell’s level. Thus, to cast fireball,
  a 3rd level spell, a Modern Spellcaster would expend
  three Spell Points. If the spell is modified by
  Metamagic feats, the Modern Spellcaster must pay
  Spell Points equal to the spell’s modified level. Thus,
  if that fireball is Enlarged, the Modern Spellcaster
  would pay the modified level cost, or four Spell
  Points.
  At first level, the Modern Spellcaster
  receives Four (4) Spell Points, plus a number of
  additional Spell Points equal to his or her INT
  bonus. A few starting talents and feats increase the
  Modern Spellcaster’s Spell Point total.
  Just based upon the Spell Points provided
  by the class itself, discounting an INT bonus or feat
  to boost the Spell Point maximum, at 10th level the
  Modern Spellcaster would have 38 Spell Points,
  and a whopping 123 Spell Points at 20th level!
  Armored Spell Failure?
  Armored Spell Failure?
  Armored Spell Failure?
  Armored Spell Failure?
  Armored Spell Failure?
  Modern Spellcasters cast spells just like any
  other spellcaster. Modern Spellcasters suffer an
  arcane spell failure chance. One exception to this is
  Light armor of the Concealable type; these ultralight
  modern forms of body armor are designed for
  comfort and ease of wear. Modern Spellcasters do
  not suffer an arcane spell chance when wearing any
  type of Light, Concealable body armor.
  Recovering Spell Points
  Recovering Spell Points
  Recovering Spell Points
  Recovering Spell Points
  Recovering Spell Points
  The Modern Spellcaster recovers expended
  Spell Points through sleep or rest. Eight hours or
  sleep or restful calm allows the Modern Spellcaster
  to recover a number of Spell Points equal to her
  class level plus her INT modifier. At 10th level, after
  resting, the Modern Spellcaster recovers Spell
  Points equal to twice the sum of her class level plus
  her INT modifier. The Modern Spellcaster can only
  
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  88888
  recover Spell Points once in any given 24 hour
  period.
  Note that this might not completely restore
  the Modern Spellcaster’s casting capacity if she runs
  her pool of magical energy down to zero. A few
  talents and feats allow Modern Spellcasters to
  recover Spell Points at a greater rate or in a different
  manner; these abilities are discussed later in this
  PDF.
  Action Points & Spell Recovery
  Action Points & Spell Recovery
  Action Points & Spell Recovery
  Action Points & Spell Recovery
  Action Points & Spell Recovery
  The Modern Spellcaster can expend an
  action point, as a full round action. Doing so allows
  her to focus her will and immediately recover 1d6+1
  Spell Points, up to her maximum. At 10th level, she
  recovers 2d6+2 Spell Points.
  Spells
  Spells
  Spells
  Spells
  Spells
  The Modern Spellcaster uses her INT
  modifier to determine bonus Spell Points, and her
  INT modifier is used to calculate the Save DC of all
  her spells. The Modern Spellcaster can acquire and
  cast any spell, from any class list, including both
  arcane and divine spells!
  The Modern Spellcaster can acquire any
  number of spells. Once a spell is learned, the
  Modern Spellcaster can cast it at any time. The
  Modern Spellcaster must acquire a written or digital
  copy of a spell to learn it; from another mage’s spell
  book or book of shadows, from an ancient scroll, or
  a spell stored on a PDA. Learning the spell requires
  the Modern Spellcaster to spend a number of hours
  equal to the spell’s level minus her INT modifier
  (minimum one hour) studying the spell. At the end of
  this period, the Modern Spellcaster makes a
  Spellcraft check with a DC equal to 12 + the spell’s
  level.
  The Modern Spellcaster automatically
  succeeds when learning Zero level spells; she must
  merely expend an hour of study to add this minor
  spell to her collection.
  If the check is successful, the Modern
  Spellcaster learns the new spell, and adds it to her
  repertoire of spells known. Whether or not the spell
  is successfully learned, it is expended; the written
  copy of the spell either vanishes entirely, consumed
  in mystic flames, or becomes illegible, writing fading,
  data becoming corrupt and unreadable, mystic
  diagrams shifting and changing into something
  useless, and so forth.
  A Note on Different Spell Lists
  A Note on Different Spell Lists
  A Note on Different Spell Lists
  A Note on Different Spell Lists
  A Note on Different Spell Lists
  If a spell appears on the spell lists of differ-
  ent PFRPG classes at different levels (example:
  Cleric 4, Wizard 5), the Modern Spellcaster gains
  that spell as a spell of the lowest possible level. In
  this example, that would mean the Cleric 4 spell
  would become a 4th level spell for the Modern
  Spellcaster. All spells cast by the Modern
  Spellcaster are considered to be Arcane spells,
  regardless of their previous origin.
  Safe Casting and Overcasting
  Safe Casting and Overcasting
  Safe Casting and Overcasting
  Safe Casting and Overcasting
  Safe Casting and Overcasting
  The Modern Spellcaster can cast any spell
  she desires, at any level, assuming she has enough
  Spell Points to power the spell. In some
  extraordinary circumstances, a first level Modern
  Spellcaster might even try her luck at casting an
  eighth or ninth level spell! Possible….but not a very
  good idea.
  If the Modern Spellcaster attempts to cast a
  spell of a higher level than she can safely cast
  (overcasting), she risks potentially fatal backlash. If
  the Modern Spellcaster makes the attempt, she must
  succeed at a WILL Save, with a DC equal to 15 +
  the spell’s level. If the Modern Spellcaster makes
  her save, she casts the higher level spell without
  incident. The Modern Spellcaster casts higher level
  spells as if she were a spellcaster of the minimum
  level required to cast the spell.
  If she fails her save, then things get
  interesting. On a failed save, the Modern Spellcaster
  suffers 1D10 points of damage per level of the
  overcast spell. If the Modern Spellcaster fails her
  save by five points or worse, in addition to this
  
  99999
  damage, she suffers an additional point of damage
  for every Spell Point remaining in her pool,
  expending all these Spell Points (and probably
  cooking herself from the inside out). In either case,
  the overcast spell is not cast.
  Cantrips
  Cantrips
  Cantrips
  Cantrips
  Cantrips
  Each day, upon recovering spent Spell
  Points, the Modern Spellcaster can designate which
  zero level spells (called cantrips) she wishes to
  emphasize that day. The Modern Spellcaster can
  select a number of zero level spells equal to 3 + her
  INT modifier. She can cast these specific zero level
  spells as many times as desired that day,
  without expending Spell Points. If she
  chooses to modify one of these cantrips
  with a Metamagic feat, she would spend
  Spell Points equal to the cantrip’s total
  modified level.
  If the Modern Spellcaster wishes to
  cast a zero level spell beyond the
  designated cantrips, she must expend one
  (1) Spell Point to do so.
  Starting Spells Known
  Starting Spells Known
  Starting Spells Known
  Starting Spells Known
  Starting Spells Known
  A first level Modern Spellcaster has
  somehow acquired a few spells when the
  campaign begins.
  The Modern Spellcaster begins
  with as many cantrips as the gamemaster
  allows, which is a number equal to the
  Spellcaster’s INT score at a minimum.
  Most campaigns will allow the Modern
  Spellcaster to begin with every zero level
  spell in the core rulebook.
  The Modern Spellcaster begins with
  a number of first level spells known equal
  to her INT modifier, or three (3)
  whichever is greater.
  For the rest of the Modern
  Spellcaster’s starting spell allotment, roll
  randomly on the following chart. Your gamemaster
  will tell you what type of campaign you’re running in,
  which determines what kind of spells you can roll
  for. Note that even the lowest power campaign
  offers the Modern Spellcaster a chance, albeit a
  small one, to start with a 9th level spell. The constant
  temptation to cast recklessly, and the risk of
  spectacular self immolation, are a big part of this
  class’ mystique.
  The Modern Spellcaster can sacrifice the
  chance to receive any spells of a particular level in
  order to receive a +10% bonus on the random roll
  to determine any spells of the next higher spell level.
  
  1010101010
  As an aside, Black Tokyo and Psi-Watch
  are standard campaigns, Galaxy Command is a
  cautious campaign, and Otherverse America is
  anything goes.
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  5
  1
  Automatically Granted Spells
  Automatically Granted Spells
  Automatically Granted Spells
  Automatically Granted Spells
  Automatically Granted Spells
  At each level, the Modern Spellcaster
  automatically learns a single spell of the highest
  level she can safely cast. This spell may be one she
  has been researching behind the scenes for a long
  time, one presented to her by an allied spellcaster,
  or one researched independently.
  Bonus Feats
  Bonus Feats
  Bonus Feats
  Bonus Feats
  Bonus Feats
  At first, 4th, 8th, 12, 16th and 20th level, the
  Modern Sorcerer receives a bonus feat, which must
  be chosen from the following list.
  •
  Any Metamagic or Item Creation feat from
  the Pathfinder Roleplaying Game or D20
  Modern SRD
  •
  Any Object Philosophy feat (found in the
  Otherverse America campaign setting)
  •
  Any new feat found in this sourcebook
  •
  Iron Will or any skill enhancing feat (such as
  Gearhead) from either the PFRPG or D20
  Modern SRD
  Item Creation Notes
  Item Creation Notes
  Item Creation Notes
  Item Creation Notes
  Item Creation Notes
  The Modern Spellcaster can
  use Item Creation feats, such
  as Scribe Scroll or Craft
  Wondrous Item to create
  permanent or single-use magic
  items. The Modern Spellcaster
  must be able to safely cast a
  particular spell level to use
  spells of that level as a
  component in a magic item.
  Thus, a first level Modern
  Spellcaster might know how to
  cast meteor swarm, but she
  certainly isn’t going to be
  making a magic item
  incorporating that spell for a
  long, long time.
  The easiest way to convert
  PFRPG Gold Piece costs to
  the D20 Modern Wealth
  system is to treat 1 GP as
  being equal to $1 and just
  converting the resulting dollar
  amount to a Wealth Check
  DC.
  New Starting Talents
  New Starting Talents
  New Starting Talents
  New Starting Talents
  New Starting Talents
  These new starting talents fill niches implied
  by the point based spellcasting system, and allow
  Modern Spellcasters to pull off some impressive
  magical feats.
  Action Recharge (SU)
  Prerequisite: Modern Spellcaster levels
  You can draw upon your inner reserves to
  rapidly recharge your magical batteries. When
  spending an action point to instantly recover Spell
  
  1111111111
  Points, you roll 1D10+1. At 10th level you recover
  2D10+2 Spell Points when an action point is spent.
  Ancient Lore (EX)
  Prerequisite: Knowledge (history) 2 ranks
  You are a student of the secret, occult
  history of the world. You receive a +1 trait bonus on
  Knowledge (history) and Spellcraft checks, as well
  as Gather Information checks made in the occult or
  supernatural ‘community’, whatever it may be in
  your campaign world.
  Change in Accordance With
  Will (EX)
  Prerequisite: Modern Spellcaster
  levels, vast personal
  transformation (see text)
  Magic is the art of causing
  change in accordance with will,
  and so it follows that those with
  the sheer willpower to change their
  bodies completely are some of the
  most effective mages the world
  has ever known. To select this
  talent, the character must have
  undergone extensive and voluntary
  physical change: sexual
  reassignment surgery, full
  cybernetic conversion, massive
  genetic engineering, intense and
  painful physical conditioning, full
  body tattooing, ect.
  You receive a +4 bonus on
  WILL Saves to safely overcast
  spells of the Transmutation school.
  It costs you one less Spell Point,
  to a minimum of one Spell Point to
  cast any Transmutation spell upon
  an ally or willing creature, including
  yourself.
  Cantrip Expert (EX)
  Prerequisite: Modern Spellcaster
  levels, Spellcraft 1 rank
  You really enjoy casting
  minor spells, and have an
  assortment of cantrips on hand more extensive than
  most Modern Spellcasters’. Each day you can
  designate a number of zero level spells as cantrips
  equal to 5 + your INT modifier.
  Elemental Blood (SU)
  Prerequisite: Modern Spellcaster levels, CON
  13+
  The stuff of primal creation, of raw elemental
  magic, runs in your veins. Occasionally when you
  are wounded, a lick of flame, gout of water or
  steam, gust of wind or small drift of sand or dirt
  
  1212121212
  drops from the wound, a testament to your strange
  heritage. Perhaps you were the descendant of a
  powerful sorcerer of some lost aeon, or your
  magical awakening involved the intervention of an
  elemental spirit.
  Select one of the four classical elements
  (Earth, Air, Fire, Water). Whenever you cast a spell
  with your chosen descriptor, reduce the Spell Point
  cost by -1, to a minimum of one.
  Fast Learner (EX)
  Prerequisite: Modern Spellcaster levels, Spellcraft
  1 rank
  You can learn spells more quickly than most.
  It only requires 15 minutes of study to learn a zero
  level spell, and you reduce the study time to learn
  more advanced spells by an hour, to a minimum of
  one hour.
  Leech Energy (SU)
  Prerequisite: Modern Spellcaster levels
  You know how to draw in the tiny amount of
  magical energy held within the bodies of even the
  most mundane creature.You can touch a willing or
  unaware sentient creature as a touch attack. Doing
  so allows you to recover one Spell Point and does
  no harm (except for a faint second of dizziness or
  weakness) to the victim. You can only draw energy
  from a given character once per 24 hour period. You
  cannot draw energy from another spellcaster of any
  tradition, as mages are so attuned to their own
  energy flows they can prevent this minor theft.
  Paranatural Bloodline (SU)
  Prerequisite: Modern Spellcaster levels, CHA 13+
  You are haunted by strange, hereditary
  shadow-memories of long ago spellcasters and long
  forgotten magical styles. You choose the Bloodline
  Arcana from any Sorcerer bloodline as a first level
  Sorcerer, as described in the Pathfinder Roleplaying
  Game. You gain this ability.
  Serene Recharge (SU)
  Prerequisite: Modern Spellcaster levels, WIS 13+
  You meditate calmly to recover your
  mystical energy. Each day, you recover an additional
  number of Spell Points equal to your WIS modifier
  when you sleep or rest. At 10th level, you recover a
  number of Spell Points equal to your
  WIS modifier x 2.
  Solid Theorems (EX)
  Prerequisite: Modern Spellcaster levels, Spellcraft
  1 rank
  You’ve got a better than average grasp of
  magical theory. This trait is extremely common
  among the studious, highly competitive teen mages
  of Black Tokyo’s magical academies. You receive a
  +5 bonus on Spellcraft checks made to learn a new
  spell.
  Traditions of Old (SU)
  Prerequisite: Modern Spellcaster levels,
  Knowledge (arcana) 2 ranks
  You have researched so deeply you have
  found the faintest echoes of the tutelage of a long
  extinct arcane college. Select one school specialist
  power, as a first level Wizard as described in the
  Pathfinder Roleplaying Game. You gain this ability.
  New Feats
  New Feats
  New Feats
  New Feats
  New Feats
  These new feats allow Modern Spellcasters
  to duplicate some, but not of the core features, of
  the specialized spellcasting classes of an earlier
  epoch. Other feats change the way the point based
  spellcasting system works, or upgrade a Modern
  Spellcaster in other, more conventional ways.
  Balanced Risk
  Balanced Risk
  Balanced Risk
  Balanced Risk
  Balanced Risk
  You’ve heard the horror stories of incautious
  mages cooked from inside by uncontrolled waves of
  magical energy. These spectacular deaths haven’t
  stopped you from overcastting, but when you cast
  risky, high level spells, you find ways to minimize the
  risk.
  Prerequisite: Modern Spellcaster levels,
  Spellcraft 4 ranks
  Benefit: You reduce the damage inflicted by
  overcastting a higher level spell than to 1D6 points
  of damage per spell level.
  Normal: You suffer 1D10 damage per level
  of the attempted spell if you fail a WILL Save while
  
  1313131313
  casting a higher
  level spell than
  you can safely
  control.
  Bardic
  Bardic
  Bardic
  Bardic
  Bardic
  Performance
  Performance
  Performance
  Performance
  Performance
  You can channel
  your passion for a particular
  kind of art into your magic, and
  imbue your performances with
  mystical power.
  Prerequisite: Modern
  Spellcaster levels, Perform (any) 4
  ranks, CHA 15+
  Benefit: You gain the Bardic
  Performance ability, identical to the
  Bard class feature described in the
  Pathfinder Roleplaying Game. Your
  Modern Spellcaster level determines
  the effects of your Bardic
  Performance.
  You add any feats that improve
  or modify a Bardic Performance to
  your list of class-based bonus feats.
  Bonus Arcana
  Bonus Arcana
  Bonus Arcana
  Bonus Arcana
  Bonus Arcana
  You have more mystical energy at
  your disposal than most Modern
  Spellcasters.
  Prerequisite: Modern Spellcaster
  levels
  Benefit: You gain +5 bonus Spell
  Points, plus an additional +1 Spell Point per Modern
  Spellcaster level.
  Special: You can select this feat multiple
  times. Its effects stack.
  Channel Energy
  Channel Energy
  Channel Energy
  Channel Energy
  Channel Energy
  You can unleash a roiling blastwave of
  gleaming divine energy that can heal your allies or
  blast apart the risen dead.
  Prerequisite: Modern Spellcaster levels,
  Knowledge (theology & philosophy) 4 ranks
  Benefit:
  You gain
  the ability
  to
  Channel
  Divine energy,
  identical to the
  Cleric class feature as
  described in the Pathfinder
  Roleplaying Game. Your
  Modern Spellcaster level determines
  how much energy you can channel, and
  how often you can do so. You decide
  whether you channel positive or negative
  energy when this feat is chosen.
  Afterward, the selection cannot be
  changed.
  You add any feats that have Channel
  Energy as a prerequisite to your list of
  class based bonus feats.
  Deific Domains
  Deific Domains
  Deific Domains
  Deific Domains
  Deific Domains
  Whether or not you follow a
  recognized faith, church or cult,
  you are a devoted follower of a
  particular deity or driving
  ethos. Your dedication and
  faith has given you
  impressive magical powers
  shaped by your passion and
  belief.
  Prerequisite: Modern
  Spellcaster levels, Knowledge
  (theology & philosophy) 4 ranks
  Benefit: Choose two clerical domains
  which match your faith, ethos or personal code. You
  gain the granted power of these two clerical
  domains, as a first level Cleric as described in the
  Pathfinder Roleplaying Game.
  
  1414141414
  Digital Magic
  Digital Magic
  Digital Magic
  Digital Magic
  Digital Magic
  Instead of casting spells in person, the
  Modern Spellcaster can instead transmit a spell
  electronically. The digital spell takes the form of a
  mystically trapped e-mail message that activates
  when the recipient opens the file.
  Prerequisite: Modern Spellcaster levels,
  Computer Use 5 ranks
  Benefit: You can create spells in digital
  form, which can be e-mailed, tweeted or sent via
  text message, ect. You can create a digital version of
  any spell you can safely cast.
  Creating a digital spell requires a Computer
  Use check (DC 20 + the spell’s level), and at least
  two hours of work per spell level. First, the mage
  must successfully store the spell or spell he wishes to
  attach to the email message. A digital spell must be
  specifically targeted at a specific character; the spell
  does not function if any other person opens the e-
  mail before the intended recipient.
  The Modern Spellcaster can collect
  mundane information about the target by successful
  Research, Gather Information or Computer Use
  checks. The more information the Digital Sorcerer
  can gather, the more effective the digital spell
  becomes. Each of the following bits of information
  increases the Virtual Hex’s saving throw DC by +1
  •
  The Modern Spellcaster has access to the
  victim’s online blog, website or similar.
  •
  The Modern Spellcaster has a recent (within
  2 weeks) digital photo of the victim.
  •
  The Modern Spellcaster knows the target’s
  social security number, date of birth, and
  credit information.
  •
  The Modern Spellcaster knows some of the
  the victim’s passwords or access codes.
  The virtual hex takes effect when the victim
  opens the trapped e-mail message. If the spell offers
  a saving throw, the victim saves against the spell at
  this point. The victim may attempt to recognize the
  virtual hex for the deadly threat that it is by making a
  successful Computer Use (DC 25 + spell level) or
  Knowledge (arcane lore) or Spell Craft (DC 15 +
  spell level). If the victim recognizes the email is
  trapped, he can simply delete the message without
  opening it or allow someone else to open it,
  expending the magic. The digital spell remains
  functional for a number of days equal to the Modern
  Spellcaster’s INT modifier. If not accessed before
  this time, it degrades into useless data.
  Familiar
  Familiar
  Familiar
  Familiar
  Familiar
  You have bound a tiny, clever and
  surprisingly useful magical mascot to your service.
  Prerequisite: Modern Spellcaster levels
  Benefit: You gain a familiar, identical to the
  Wizard class feature as described in the Pathfinder
  Roleplaying Game. Your Modern Spellcaster level
  determines your familiar’s abilities.
  Geomantic Recharge
  Geomantic Recharge
  Geomantic Recharge
  Geomantic Recharge
  Geomantic Recharge
  Requires the Use of Ley Lines (Otherverse
  Games, 2012)
  You can draw magical energy directly from
  the luminous lines of energy that crisscross the
  planet.
  Prerequisite: Modern Spellcaster levels,
  Spellcraft 4 ranks
  Benefit: You can draw energy directly from
  ley lines to recharge your pool of Spell Points. The
  amount of energy available is determined by the
  length of the ley line. To draw energy from a ley line,
  you must be within 30 ft of the line, and must expend
  a standard action. You can only draw energy from a
  particular ley line once per hour, though there is no
  limit on the number of creatures that can draw on a
  particular ley line at any given time. Even the shortest
  ley line is a font of almost limitless magical energy.
  •
  Short – 1 point/hour
  •
  Average- 3 points/hour
  •
  Long- 5 points/hour
  •
  Continental -10 points/hour
  
  1515151515
  Magical Prodigy
  Magical Prodigy
  Magical Prodigy
  Magical Prodigy
  Magical Prodigy
  You regularly cast higher level spells than
  you should be able to, and somehow haven’t
  incinerated yourself yet.
  Prerequisite: Modern Spellcaster levels
  Benefit: Add one level to the highest level
  of spells you can safely cast.
  Special: You can select this feat multiple
  times; its effects stack.
  Media Magic
  Media Magic
  Media Magic
  Media Magic
  Media Magic
  The affects of your Bardic Performance
  extend to those watching or listening to it live on the
  radio, on TV or over the Internet.
  Prerequisite: Bardic Performance, Modern
  Spellcaster level 5th
  Benefit: You can transmit the effects of
  your Bardic Performance through any form
  of live mass media- radio, television,
  streaming internet video, Skype or
  similar chats, ect. Recordings of your
  bardic performance have no
  magical effect.
  When using Bardic
  Performance, rather than having the
  ability affect characters in your
  immediate vicinity, you can choose
  to have your Bardic Performance
  affect one or more creatures
  viewing or listening through a live
  media feed. You may affect the
  same number or Hit Die of remote
  listeners/viewers as you could in
  person; these remote audience members
  can be at a single location or at multiple
  locations. You can choose to affect multiple
  viewing locations (such as different radios
  playing your performance) equal to your
  CHA modifier.
  You choose which listeners or viewers will
  be affected by your Bardic Performance, and must
  clearly identify these audience members when
  beginning the performance. (This identification can
  be by name: “I want to Inspire Courage in Lt.
  Roberts, who is listening to my song on a radio
  somewhere in Iraq.” It can also be by location “I
  want to fascinate any guards at Folsom State Prison
  watching my performance on TV”.) Other listeners/
  viewers only perceive the mundane performance,
  and are typically unaware of any supernatural aspect
  to your Bardic Performance. You are not aware
  whether or not the designated targets see your
  performance, nor if they are affected by it in any
  way.
  
  1616161616
  Multiclassed Modern Spellcaster
  Multiclassed Modern Spellcaster
  Multiclassed Modern Spellcaster
  Multiclassed Modern Spellcaster
  Multiclassed Modern Spellcaster
  You have dabbled in other professions, but
  retain a deep core of competence as a magic user.
  Prerequisite: Modern Spellcaster level 5th
  Benefit: You use your total character level
  as your Modern Spellcaster class level for
  determining your Spell Points.
  Safe Overcasting
  Safe Overcasting
  Safe Overcasting
  Safe Overcasting
  Safe Overcasting
  You can push your magical abilities to their
  limit and slightly beyond.
  Prerequisite: Modern Spellcaster level 5th
  Benefit: You receive a +4 bonus on the
  WILL Save to safely overcast a spell.
  Skill Burn
  Skill Burn
  Skill Burn
  Skill Burn
  Skill Burn
  You can channel mystical energy into your
  nerves and muscles, enabling you to perform
  phenomenal feats.
  Prerequisite: Modern Spellcaster levels
  Benefit: Rather than casting spells, you can
  choose to directly channel Spell Points to provide a
  bonus on a specific skill check. You can channel
  Spell Points in this manner as a swift action; you may
  use this ability after the skill check is rolled, but
  before the results of the roll are announced.
  Each Spell Point expended provides a
  cumulative +1 luck bonus on the skill check. You
  may expend a number of Spell Points equal to your
  class level on any single skill check.
  Signature School
  Signature School
  Signature School
  Signature School
  Signature School
  You are surprisingly adept with a particular
  school of magic, enabling you to cast spells from that
  school more efficiently.
  Prerequisite: Modern Spellcaster level 3rd
  Benefit: Select one school of magic (such
  as Conjuration). You reduce the casting cost of all
  spells from this school by 2 Spell Points to a
  minimum of 1 Spell Point to cast the spell.
  Special: You can select this feat multiple
  times, applying it to a different school of magic each
  time. Its effects do not stack.
  Suicide Spellcaster
  Suicide Spellcaster
  Suicide Spellcaster
  Suicide Spellcaster
  Suicide Spellcaster
  You have no fear of dying, so long as you
  get off one final, all important spell before your
  unchecked magical energies cook you alive.
  Prerequisite: Modern Spellcaster
  Benefit: If you fail a WILL Save to
  overcast a higher level spell than you can safely
  control, the necessary Spell Points to cast the spell
  are expended, and the spell takes effect normally.
  You immediately suffer the effects of the failed WILL
  save, suffering damage and possibly death. Note
  that your Spell Point pool is reduced by the cost of
  the overcast spell, which can reduce the severity of a
  truly cataclysmic WILL Save failure.
  Superior Rest and Recharge
  Superior Rest and Recharge
  Superior Rest and Recharge
  Superior Rest and Recharge
  Superior Rest and Recharge
  You recover Spell Points more quickly than
  other Modern Spellcasters.
  Prerequisite: Modern Spellcaster levels
  Benefit: You recover a number of Spell
  Points equal to your class level plus your INT score.
  At 10th level, you recover twice this amount.
  Normal: You recover Spell Points equal to
  your class level plus your INT modifier.
  Coming Soon
  Coming Soon
  Coming Soon
  Coming Soon
  Coming Soon
  A huge selection of new spells, designed for
  the modern and future, and equally usable in both
  D20 Modern and the Pathfinder Roleplayign Game,
  is coming soon from Otherverse Games……
  Appendix: Fuckin’ With
  Appendix: Fuckin’ With
  Appendix: Fuckin’ With
  Appendix: Fuckin’ With
  Appendix: Fuckin’ With
  the Coroner’s Head
  the Coroner’s Head
  the Coroner’s Head
  the Coroner’s Head
  the Coroner’s Head
  When a Modern Spellcaster botches in
  overcasting a spell, the results can be spectacular,
  and messy. If one of your players tries to unleash
  Sunburst as a second level Modern Spellcaster and
  fails miserably, and you’re stuck for especially nasty
  ways to kill her character, roll on the chart below.
  Remember, the messy consequences of overcasting
  are a big part of the flavor of this class, so have
  some fun with the inevitable failures around the game
  table.
  
  1717171717
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  1818181818
  The following text is the property of Wizards of the Coast, Inc.
  and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All
  Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or
  trademark owners who have contributed Open Game Content;
  (b)”Derivative Material” means copyrighted material including
  derivative works and translations (including into other computer
  languages), potation, modification, correc-tion, addition,
  extension, upgrade, improvement, compilation, abridgment or
  other form in which an existing work may be recast, transformed
  or adapted; (c) “Distribute” means to reproduce, license, rent,
  lease, sell, broadcast, publicly display, transmit or otherwise
  distribute; (d)”Open Game Content” means the game mechanic and
  includes the methods, proce-dures, processes and routines to the
  extent such content does not embody the Product Identity and is
  an enhancement over the prior art and any additional content
  clearly identified as Open Game Content by the Contributor, and
  means any work covered by this License, including translations and
  derivative works under copyright law, but specifically excludes
  Product Identity. (e) “Product Identity” means product and
  product line names, logos and identifying marks including trade
  dress; arti-facts; creatures characters; stories, storylines, plots,
  thematic elements, dialogue, incidents, language, artwork, symbols,
  designs, depictions, likenesses, formats, poses, concepts, themes
  and graphic, photographic and other visual or audio
  representations; names and descriptions of characters, spells,
  enchantments, personalities, teams, personas, likenesses and
  special abilities; places, locations, environments, creatures,
  equipment, magical or supernatural abilities or effects, logos,
  symbols, or graphic designs; and any other trademark or registered
  trademark clearly identified as Product identity by the owner of
  the Product Identity, and which specifically excludes the Open
  Game Content; (f) “Trademark” means the logos, names, mark,
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  2. The License: This License applies to any Open Game Content
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  terms may be added to or subtracted from this License except as
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  3.Offer and Acceptance: By Using the Open Game Content You
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  5.Representation of Authority to Contribute: If You are contrib-
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  9. Updating the License: Wizards or its designated Agents may publish
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  12. Inability to Comply: If it is impossible for You to comply with any of
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  13. Termination: This License will terminate automatically if You fail to
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  14. Reformation: If any provision of this License is held to be
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  15. COPYRIGHT NOTICE
  Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.;
  Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material
  by E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC;
  Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte
  Cook, and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All
  rights reserved.
  Modern System Reference Document Copyright 2002-2003, Wizards
  of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman,
  Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by
  Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter
  Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.
  The Digital Sorcerer Advanced Class. Copyright 2007, Skortched Urf
  Studios. Author: Chris A. Field
  The Modern Spellcaster Basic Class. Copyright 2012, Otherverse
  Games. Author: Chris A. Field
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Otherverse Games/The Modern Spellcaster.pdf