TEXT: A Night at 
  the Museum
  
  2
  The Thin Blue Line - A Detroit Police Story
  Sokar–The Silver Bowls
  Sokar, also known as Seker, is an ancient 
  funerary god of the Memphite necropolis. 
  Not particularly well known outside of 
  archaeological circles, Sokar is portrayed 
  as a mummified human with a falcon’s head 
  wearing a crown and carrying a holy staff. 
  He is a god of funerals and the underworld, 
  closely related to both Ptah, the creator god 
  and chief god of Memphis, and Osiris, god 
  of the dead. In texts, Sokar is portrayed as 
  traversing his section of the underworld, a 
  sandy hellscape called Imhet, on either an 
  ornate sledge or aback a massive winged 
  serpent. Along with his association with the 
  underworld, Sokar is also a god of craftsmen, 
  and he is known for his skill as a silversmith 
  and as an engineer with an eye toward the 
  construction of cities. 
  The Setup
  The Detroit Institute of Art is one of the 
  premier art museums in the world. The museum 
  possesses a vast collection, from ancient Greek 
  pottery to statuary from the Holy Roman Empire 
  to challenging and inscrutable modern instal-
  lations. In addition to their art collection, the 
  museum curates collections of ancient art and 
  artifacts from various non-Western cultures. 
  One section celebrates the disparate cultures of 
  Africa through their music, dance, textiles, and 
  jewelry work. The Middle East wing displays the 
  delicate calligraphy of a dozen ancient Qur’ans, 
  intricate tapestries, and stunning artifacts. 
  Perhaps the most popular display is the Ancient 
  Egypt collection, which houses ancient funerary 
  statues, sarcophagi, bas relief carvings, and the 
  mummy of a young woman thought to be from 
  the Ptolemaic Dynasty.
  In addition to their permanent collections, 
  the DIA hosts touring displays from around 
  the world. In recent years the museum has 
  featured touring collections from artists as 
  diverse as Annie Leibovitz, Rembrandt, and 
  Frida Kahlo. Currently, the DIA is hosting a 
  unique collection of ancient Egyptian funerary 
  art called Sokar—The Silver Bowls. This collec-
  tion features a number of recently unearthed 
  statues, urns, masks, metalwork, and painted 
  panels featuring the Egyptian funeral god 
  Sokar. The Sokar exhibit arrived at the museum 
  nearly a month ago and has been wildly popular 
  with academics and the public alike. The media 
  has made a fuss about the exhibit’s historical 
  importance, and images of the priceless arti-
  facts contained therein have been splashed 
  across every television set, computer monitor, 
  and mobile screen in the country ever since the 
  exhibit arrived from Egypt.
  The Call
  At 02:40 on a Saturday morning, Wayne State 
  University Police respond to an emergency call 
  from the Detroit Institute of Art. Upon arrival, 
  WSUPD officers discover what seems to be 
  a break-in gone wrong. The traveling Sokar 
  exhibit is in ruins, with the smashed remains of 
  artifacts strewn throughout the museum. Two 
  DIA guards are dead, savagely beaten to death 
  with a large stone statue of Sokar, which lies 
  broken in two next to one of the guards. Some of 
  the WSUPD officers cordon off the crime scene, 
  others interview two surviving guards, and 
  one, a veteran officer named Patrice Jackson, 
  discovers something missed by her colleagues.
  Officer Jackson is a Talent Scout, a psychic 
  officer embedded in the WSUPD to observe 
  and report on paranormal activity in Detroit’s 
  Midtown. At the crime scene, Officer Jackson 
  senses a powerful paranormal presence. Some-
  thing ancient and frightened is in the museum 
  and was involved in what happened at the 
  exhibit. Officer Jackson calls Corktown to alert 
  the duty sergeant of an active paranormal 
  incursion in Midtown. Corktown immediately 
  assembles an investigation team from avail-
  able officers and investigators and dispatches 
  them to follow up with Officer Jackson and take 
  charge of the crime scene.
  The Investigation
  Once they arrive on scene, the Corktown inves-
  tigation team interviews the WSUPD officers, 
  
  3
  The Thin Blue Line - A Detroit Police Story
  A Night at the Museum
  relieves them, and takes charge. A search of the 
  scene using parapsychology and psychic abilities 
  reveals that a paranormal creature entered the 
  exhibit, encountered and killed the first guard, 
  smashed some of the displays, attacked the 
  second guard when he responded, then fled. If 
  the investigators think to locate a list of the arti-
  facts, or simply read the displays and attempt to 
  match their contents with the debris on the floor, 
  they realize that a set of small stacking bowls 
  made of silver are missing from the exhibit. 
  Searching the museum reveals that the 
  permanent Ancient Egypt exhibit has also been 
  ransacked, and a third guard is found dead 
  under a pile of shattered glass and stone in 
  front of a massive display of sarcophagi. Inves-
  tigating this area reveals that the paranormal 
  creature from the Sokar exhibit either visited or 
  originated here, and further searching reveals 
  that the DIA’s mummy is missing, and its glass 
  display case was seemingly shattered from 
  within. It seems now that the investigators have 
  an active mummy on their hands.
  The Resolution
  With only a few hours until the museum is 
  set to open and an active, extremely dangerous 
  paranormal creature on the loose, the inves-
  tigative team has no time to lose. Tracking the 
  alleged mummy through the museum reveals 
  that the creature fled to the lowest sub-base-
  ment. Once in the basement, the creature found 
  its way into a series of access tunnels that lead 
  to the Main Branch of the Detroit Public Library 
  across Woodward Ave, to the Michigan Science 
  Center, and to the Scarab Club artists’ collective, 
  both behind the museum across John R. Street. 
  The investigators must move quickly and with 
  caution. If the mummy manages to gain entrance 
  to any of the other buildings, it will set off burglar 
  alarms and possibly harm or kill more secu-
  rity guards. In addition, this mummy is, or was 
  before it seemingly came back to life, a priceless 
  museum artifact. If it is damaged or destroyed, 
  the Corktown investigators will have to answer a 
  lot of pointed and uncomfortable questions from 
  the DIA curator and board of directors.
  The Mummy
  The DIA’s mummy was responsible for the 
  carnage in the museum. Little is known aside 
  from the fact that she was presumably a young 
  noblewoman from the Ptolemaic Dynasty. 
  Lingering paranormal energies from the Sokar 
  artifacts woke the mummy from her long 
  slumber. Confused and terrified, she smashed 
  open her case while escaping it, destroyed the 
  Egypt exhibit out of terrified fury, and killed 
  a guard when he came to investigate. Hearing 
  the artifacts call to her, she made her way to the 
  Sokar exhibit to retrieve them. There she encoun-
  tered the other guards and in a panic killed them 
  and destroyed the exhibit.
  Once the mummy is found, the investigators 
  can destroy her or attempt to reason with her. 
  Talking with her has unique challenges. First, 
  she can speak, but she only knows the Egyptian 
  that was spoken during the Ptolemaic Dynasty. 
  Second, she is terrified and confused and will 
  lash out unless extreme caution is used. She 
  has no memory of her death, who she is, or how 
  she got to Detroit, and it takes supreme effort to 
  calm her to the point where she can be reasoned 
  with. The methods used to either destroy or 
  communicate with the mummy are left to the 
  discretion of the GM and his players. 
  The DIA Mummy
  Attributes: Agility d6, Smarts d6, 
  Spirit d10, Strength d12+2, Vigor d12
  Skills: Fighting d8, Intimidation d8, Subter-
  fuge d6
  Pace: 6 
  Parry: 6 
  Toughness: 10
  Special Abilities:
  • 
  Arcane Resistance: +2 to rolls made to 
  resist Psychic abilities.
  • 
  Fear: Anyone seeing the DIA mummy 
  must make a Fear test.
  • 
  Slam: Str.
  • 
  Undead: +2 Toughness; +2 to recover 
  from being Shaken; no additional damage 
  from Called Shots; immune to disease and 
  poison; does not suffer wound penalties.
  • 
  Weakness (Fire): The mummy takes +4 
  damage from fire.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/The Thin Blue Line/Savage Worlds - The Thin Blue Line - A Night At The Museum.pdf