TEXT:  
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  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
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  Adventure Record#
  596 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 10 
   
   
   
  APL 12 
   
   
   
  APL 14 
  Cross out any game effects this character does not gain. 
  � Captured!: You have been enthralled or rendered unconscious and 
  taken to a Pomarj encampment as slave labor. All items you carried have 
  been stolen and distributed to troops in the humanoid forces. After a 
  couple of months, your wits clear and you plot your escape from the slave 
  pits. 
   
  Spend 8 additional TUs and mark all carried items as Stolen AR# ___ on 
  the MIL sheet. The loss of all items allows the PC to use the Charity of 
  Friends clause from the LGCS. The market price of any items the PC “left 
  at home” should be deducted from the gold piece value of the Charity 
  calculation. 
   
  During captivity, this PC acquires a smattering of orcish language (can 
  use and understand simple phrases with a DC 10 Int check), gains access 
  to the Badge of Bondage feat (Dragon, January 2004), and earns a +2 
  circumstance bonus for any interactions with slaves anywhere. 
   
  Items stolen during play of the Mysteries of the Suss series can be 
  recovered, if desired, via both of the following means.  A set of PC-scribed 
  spellbooks are treated as one item valued at 50 gp per completed page. 
  Any captured/purchased spellbooks are treated as individual items (also 
  50 gp per completed page).  Items can be recovered by: 
  1. The Pomarj troops use the stolen items, so when they are slain by 
  the PC in future engagements, some items may be recovered. The 
  PC will have some opportunities to recover Stolen items each time 
  he plays a sequel in the Mysteries of the Suss series. 
  2. The Pomarjian warbands are rife with corruption. With some effort 
  and travel, you can contact an enterprising agent of your former 
  captors who offers to ransom back some of your former belongings 
  for gold.  After any adventure, you may spend 2 additional TUs to 
  recover up to three Stolen items by paying half of their market 
  value.  Note any item ransomed in the play notes of the AR on 
  which the TUs and gold are deducted and write Ransomed AR # ___ 
  on your MIL next to the recovered item. This ransom option 
  expires at the end of 2007. 
   
  � Hunted!: This PC chose to retain the rod of mastery (elf) that was 
  recovered from the orc slavers.  The elf-mages of Celene send word of your 
  actions to others, including the Seekers and the Silent Ones.  The Pomarj 
  also gains knowledge of your choice.  You are forever hunted while you 
  possess the rod. 
   
  Every adventure you play until you turn the rod over to someone else 
  costs 2 additional TUs, representing time you spend avoiding those who 
  hunt you.  In addition, the DM rolls a 1d6 before each adventure you play; 
  on a 1, you are attacked by forces of the Pomarj before play begins and start 
  the adventure with 20% of your hp already lost. 
   
  Also, you may not play any adventure set in the Sheldomar Valley, the 
  Pomarj, or Celene until you turn the rod over to a non-evil organization or 
  lose the rod via death.  Any attempt to use the rod is an evil act; the PC is 
  removed from play, and please notify Steven Conforti (scon40@aol.com) 
  with details. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed SHE6-02 Brooding Boughs 
  A Metaregional Adventure 
  Set in the Suss Forest 
  And Was Captured or Is Hunted! 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Meta-Region Sheldomar Valley/596/Normal Scenarios/SHE6-02 - Brooding Boughs (APL 10-14)/SHE6-02 - Brooding Boughs AR - Special.pdf