TEXT: 1�
  Randomly Select Locations 
  1
   
   
  Random Place Selection 
   Locations for places (Triangles, World Hexes, Terrain Hexes, Local 
  Hexes) and for the placement of terrain can be randomly selected. 
  Random 
   
  RANDOM PLACES 
   When the situation requires, a random location can be selected using die rolls. 
   MOARN. Consistent with the MOARN Map Only As Really Necessary concept, locations for terrain, goals, destinations, or 
  situations can be created randomly when they are required. 
   
   
   
   
   
   
   
   
  Select A Triangle On The World Map 
   To randomly select a Triangle on the World Map, roll 1D for 
  the row (if the roll is 5 or 6, reroll). Roll 1D for the Triangle (if 
  the roll is 6, reroll). 
   
   
   
  Select A World Hex In A Triangle 
   To randomly select a World Hex within a Triangle, 
  determine if the Triangle is vertex UP or vertex DOWN. 
   On the diagram, roll 1D to select vertex A, B, or C. Then 
  roll 2D for the hex location. 
   If the Triangle is smaller than the roll, re-roll. 
   This random selection will not locate a Pent. 
   
   
   
  Select A Terrain Hex  
  Within A World Hex 
   
   
   
   
  Select a Local Hex  
  Within A Terrain Hex
   
   
   
  Select a Single Hex  
  Within A Local Hex 
   
   
   
   Roll 1D to determine (1-2-3= ) Black or (4-5-6= ) White Numbers. Roll 2D for the specific Hex. This random selection will not 
  locate any of the three blank edge hexes. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=4410 Mapping Chart 10- Randomly Selecting Places.pdf