TEXT:  Radical rigging (2 free load of 
  tools or documents)
   Ironhook Contacts (+1 Tier 
  in prison)
   Elite Rooks
   Elite Thugs
   Cadre (+1 stress box)
   
  Gagan, a fiery academic
   
  Laroze, an angry bluecoat
   
  Elynn, a union boss
   
  Decker, a political prisoner
   
  Trev, an arsonist 
   
  Hoxley, a gun runner
   a fish in the sea: There will always be someone willing to hide 
  you.  Gain +1d to resist when concealed by a crowd.
   Useful Fools: Your people are infused with violent revolutionary 
  fervor. +1 effect to Sway and Consort when backed by a cohort.
  	Rabble rousers: Each PC may add +1 action rating to Consort, 
  Sway, or Wreck (up to a max rating of 3).
  	Foreign gold: You may gain Tier+2 coin once per score. If you 
  do, +2d for entanglements. Who funds you? What conditions apply?
  	Infernal Devices: When you acquire or craft incendiaries 
  or explosives, you get +1 result level to your roll. Flashbacks to 
  arrange distractions cost 1 less stress than normal (min 0).
  	Weeks where decades happen: When at war (-3 faction 
  status) with counter-revolutionary agents, 1 coin buys 2 downtime 
  actions.
  	Solidarity: Everyone knows you stick up for your comrades in 
  the struggle.  You may treat up to three +3 faction statuses as turf.
   
   
  Veteran: Choose a special ability from another crew.
  special abilities
  Issue: poverty—tyranny—corruption—persecution
  broadsheet
  +1 rep for tyranny 
  or corruption
  LAIR
  turf
  infirmary
  +1d to healing 
  rolls
  telegraph 
  office
  +1d to acquire an 
  asset
  lookouts
  +1d to Survey or 
  Hunt on your turf
  salon
  +1d engagement 
  roll for social plans
  leviathan 
  hunter crew
  +1 scale for thug 
  cohorts
  sympathisers
  +1d gather info 
  for scores
  turf
  council seat
  +2 heat per score
  union
  (Tier roll) - Heat = 
  coin in downtime
  turf
  coffee house
  +1d to Consort 
  and Sway on site
  theatre
  +1 rep for poverty 
  or persecution
  radicals
  crew sheet
  subversives, 
  rebels and 
  guerrillas
  At the end of each session, for each item below, mark 1 xp (or instead mark 
  2xp if that item occurred multiple times).
   
   Execute a successful op addressing poverty, tyranny, corruption, or oppression.
   
   Contend with challenges above your current station.
   
   Bolster your crew's reputation or develop a new one.
   
   Express the goals, drives, inner conflict, or essential nature of the crew.
  contacts
  crew upgrades
  name
  lair
  reputation
  lair
   
  Carriage
   
  Boat
   
  Hidden
   
  Quarters
   
  Secure
   
  Vault
   
  Workshop
  quality
   
   
  Documents
   
   
  Gear
   
   
  Implements
   
   
  Supplies
   
   
  Tools
   
   
  Weapons
   
   
   
   |  
   
   
   |  
   
   
   
   
   
  
  coin
  vaults
  wanted level
  heat
  Upon crew advance, each PC gets stash = Tier+2.
  strong
  weak
  hold
        
  tier
  turf
  rep
  training
   
  Insight
   
  Prowess
   
  Resolve
   
  Personal
   
   
  Mastery
  cohorts
  upgrade costs
  New Cohort: 2
  Add Type: 2
  WEAK
  IMPAIRED
  BROKEN
  ARMOR
  cohort
  gang 
  expert 
  WEAK
  IMPAIRED
  BROKEN
  ARMOR
  cohort
  gang 
  expert 
  WEAK
  IMPAIRED
  BROKEN
  ARMOR
  cohort
  gang 
  expert 
  WEAK
  IMPAIRED
  BROKEN
  ARMOR
  cohort
  gang 
  expert 
  crew xp
  movement
  
SOURCE: textdata/thevault/Blades in the Dark (PbtA) [multi]/LANG/PR/Additional Playbooks/Radicals.pdf