TEXT: TERROR TT THE HruE!
  by Micbael 
  Ti.uuey
  My name is Michael Turvey, I'm fourteen and from Aldridge near Walsall. I've recently
  ioined the North Birmingham Trollslayers, the best'Warhammer club in the Midlands
  (all challenges welcome). I usually play Warhammer, fielding the 'good guys', High
  Elves, .Wood Elves, Bretonnians and Empire. I also occasionally fight with Eldar in 40K.
  After Outlanders 
  came out I played in an Arbitrators 
  Scenario that included
  Genestealers. My Cawdor gang the Doombringers received a sound thrashing and that
  made me want a Genestealer gang of my own.
  The following rules were plaltested with my mates. They could still stand some fine-
  tuning and any comments from other Necromunda players would be appreciated.
  GETTESIEAI.ER SECRECY
  The Genestealer Cult does not start out as an
  Outlander 
  gang because, on the surface, it
  appears to be a normal gang. V/hen rolling on
  the Outlaw 
  Thble the followins 
  additional
  modifiers apply:
  -1 for every Genestealer Purestrain or Hybrid
  or Magus (\Xfrd) that took part in the game, if
  any of the opposing gang members survived.
  -4 if the Genestealer Patriarch (Mentor) took
  pan in the game and any of the opposing gang
  survived.
  f 1 per thousand or part thousand points in the
  Cult's 
  rating, 
  to 
  represent 
  its 
  cultists
  establishing 
  themselves 
  in 
  positions 
  of
  authority. 
  The Cult's 
  power 
  in the guild
  increases as the bfoods power increases, they
  can also impose an additional -1 on the outlaw
  table per thousand points, on enemy gangs to
  represent this corruption.
  If a Genestealer Cult is discovered, it is not only
  outlawed but after each game roll a D6. On a
  roll of 1, a purge is declared by the Imperial
  authorities and the following troops will come
  to the aid ofthe next gang to fight the brood:
  DJ-1 Inquisitors
  D3-1 Squads ofAdeptus Arbites Arbitrators
  Any Cawdor gangs or Redemptionists that are
  taking part in a campaign may lend a hand
  TERNITONY
  As for a normal gang but if the cult is uncovered
  it then loses all its teffitories with the exception
  of guilder contact, (because they will be cult
  members themselves). Ofle teritory 
  may be
  retained as for normal Outlaw gangs.
  IilCOME
  Only Brood Brothers and the Magus can work
  territories, to gain income.
  TMIDITTG
  Only Brood Brothers may tmde at the Trading
  Post. They are offered D3 items as for a normal
  gang leader and any additional brood brother
  sent along gains an efira + 1 rare trade item.
  Both the Magus and Brood Brothers can trade
  at the Outlaw Trading Post, because the outlaw
  traders are used to mutants and are more
  tolerant, whereas at the Trading Post the Magus
  would probably be killed or at the very least,
  the Cult would be exposed.
  HIRED 
  GUilS
  Genestealer Cults cannot employ hired guns of
  any kind because non-Genestealers are likely
  expose the Cult. They may only gain the
  services of the Genestealer Patriarch.
  S'ARVATIOil
  Purestrains must be fed or they can become
  utterly uncontrollable. If a Purestrain is not fed
  roll on the following table:
  17
  
  Tbrror in tbe Hiue!
  1 
  The Purestrain leaves the cult and goes on
  a killing ftenzy, rampaging through the
  hive never to be seen agunby the cult!
  2-5 
  T|r.e Stealer goes berserk with hunger and
  kills a random Brood Brother (if none are
  available count as 1). His weapons and
  equipment bar armour may be kept.
  6 
  The Stealer suffers the rules for fren4t
  next game.
  The rest of the cult uses the normal rules for
  stafvation .
  GETESTEAI.ER 
  BROOD 
  IIUTEI.LIGETCE
  The entire brood shares a Psychic link so it has
  no leader as such. The Magus appears to lead
  the Cult but receives his instructions from the
  Patriarch. 
  He 
  psychically 
  relays 
  these
  instructions 
  to 
  the 
  Brood 
  Brothers 
  and
  Hybrids. To represent the brood intelligence
  any Hybrids or Brood Brothers on the table
  may re-take any Ld test at -2 on their basic value
  (this rule does not apply to batred 
  which is
  amplified by the psi-link).
  BOUilTY
  Brood Brothers are worth nothing unless the
  Cult is exposed. Hltrids 
  and the Magus are
  worth their normal bounty
  CAPTURE
  Genestealer Purestrains because of their
  inhuman ferocity cannot be captured. If any
  Hybrids or Magi are captured, 
  they will avoid
  capture on the D6 roll of 4i 
  because they
  combine human intelligence with Genestealer
  instincts. If a Hybrid is successfully captured by
  a non-outlaw 
  gang, the cult is automatically
  discovered and is outlawed. Ifthe Cult captures
  an enemy gang rnember it must always kill or
  implant him to avoid discovery If he is rescued
  on a 4+ on a D6 he will uncover the cult.
  SCETTARIOS
  The Genestealer player may choose which table
  to roll on until the cult is discovered.
  RECNUITITG FON THE CULT
  Genestealers depend on intelligent lifeforms in
  order to propag te their species. Human
  gangers are recruited into the Genestealer Cult
  by being implanted 
  with 
  a Genestealer's
  genetic material. Once infected the new Cultist
  (Brood Brother) 
  is controlled 
  by the Brood
  Intelligence and is one hundred per cenr loyal
  to the Cult.
  The 
  infected 
  Cultist 
  retains 
  all 
  outward
  appear,lnce but its offspring will be hideous
  hybrids. Subsequent generations will become
  either hybrids (who will appear more human-
  looking) 
  or else massive six-limbed Purestrains,
  monstrous 
  killing-machines 
  who 
  are
  unmistakably 
  alien.
  Each time a cultist reaches a level on the
  Experience Thble indicated with an asterisk he
  must roll a D6. On a 4+ he or she has been
  called upon to do their duty, take a roll on the
  appropriate 
  Generation Table (see below). A
  Magus does not have to test because he cannot
  evolve any further. Genestealer Purestrains do
  not contribute 
  to the mating game but are
  responsible for infecting new recruits to the
  Cult.. If a cultist gives binh to a new member
  then he or she must then take "maternity leave"
  and is removed from the gang roster.
  Brood 
  Brothers 
  who 
  leave the 
  glng 
  ate
  replaced 
  by a Hybrid. 
  H1'brids will 
  either be
  replaced by another Hybrid or a Purestrain.
  The Cult may be chosen freely from the list
  below. New Purestrains & Hybrids cannot be
  recruited 
  after the initial setup for obvious
  reasons but may be generated as a result of
  breeding (see Advance Tables).
  BOTTLE ROLLS
  The Genestealer Brood is so single minded in
  its attack it always takes bottle 
  rolls 
  on an
  unmodified leadership of 10. The Cult may still
  bottle out voluntarily 
  as normal.
  O.I GENESTEALER MAGUS:
  1O9 creds to recruit
  M W S B S S T V I A L d
  VEAPONS: 
  Any weapons 
  from 
  the close
  combat, pistols and grenades list.
  BROOD INTELLIGENCE: 
  Cult members may
  re-roll their Ld tests any where on the board,
  because the cult shares a osvchic link with the
  Magus.
  PSYCHIC POWERS: The Magus may have 1
  Vlrd 
  major power and 3 VYrd minor powers.
  HPERIENCE: 
  It begins 60 +D6 experience
  points.
  18
  
  IMPIANT: 
  When an enemy ganger is captured
  both sides rct1 2D6 and add their respective
  leaderships 
  (the Magus and the captured
  model). 
  If the Genestealer player gets the
  highest total the ganger is irnplanted 
  and
  becomes part of the cult. He now suffers from
  bated 
  of all non-Cultists 
  and you must add 10
  creds to his value. His weapons may be kept.
  GETESTEALER 
  PURESTRAITS:
  28O creds to recruit
  M W S B S S T W I A I d
  WEAPONS: None - their razor sha4r claws are
  enough!
  PSYCHOLOGY 
  Genestealers 
  are 
  totally
  immune to psychology. NB: Genestealers aren't
  immune to Ld tests.
  PINNING: 
  Genestealers are never pinned by
  shooting 
  hits because of their 
  incredible
  reflexes and alien determination.
  CHITINOUS 
  ARMOUR: The Genestealers have
  thick Chitinous 
  hides which 
  give them an
  armour save of 5* on a D6.
  FEAR: 
  Genestealers 
  are frightening 
  alien
  creatures which cause..fear as described in the
  Necromunda rule book.
  GEilESTEALER 
  IIEOPIfYTE 
  HY'BRIDS!
  8O creds to recruit
  M W S B S S T W I A
  6
  VEAPONS: 
  Any to be bought from the pistol
  and close combat section of the Genestealer
  cult lists.
  MUIATIONS: 
  They may have the mutations 
  7
  extra arrn (5 creds) and claw (10 creds). Note
  that the points cost for Hybrids with the same
  mutation does not double up as it does the
  Scawies because the claw and extra arm 
  8
  mutation are not rare in a Genestealer brood-
  GETTESTEALER ACOLYTE 
  H}BRIDS
  9O creds to recruit 
  g
  M W S B S S T W I A L d
  : r r u
  VEAPONS: Any to be bought from the pistol
  and close combat and basii weapons t.itiottt 
  10-11
  of the Genestealer cult lists.
  Tbrror in tbe Hiue!
  MI-I'IAfIONS: 
  They may have the mutatiofls
  extra afln (5 creds) and claw (10 creds). Note
  that the points cost for Hfbrids 
  with the same
  mutation 
  does not double 
  up as it does for
  Scawies because the claw and extra arm
  mutation 
  are not rare in a Genestea.ler brood.
  PSYCHIC POWERS: On the roll of 5+ it has a
  single Wlrd minor power.
  BNOOD 
  BROTHERS:
  6O creds to recruit
  M ' W S B S S T W I A L d
  4 3 3 3 3 r 3 1 . 7
  WEAPONS: 
  Brood 
  Brothers 
  may 
  choose
  weapons 
  from 
  the 
  basic, 
  close 
  combat,
  grenades and pistols grenades sections of the
  Genestealer cult lists and up to one may take a
  special weapon.
  IIAfRED: 
  Brood Brothers are fanatically loyal
  to the brood 
  and bate all enemy fighters 
  as
  described in the Necromunda rule book.
  TAGUS 
  ADVITTCE 
  TABLE
  2D6 
  RESTIIT
  2 
  Newskill(anytable)
  3-4 
  New skill
  5 
  Charact€ristic 
  increase 
  roll again
  t-3
  4-6
  + 1 Strength
  +l Artacks
  *l 
  Wounds
  * 1 Toughness
  Id
  Characteristic 
  increase 
  roll again
  r-3
  *1W'eapon skill
  4-6 
  +l Ballistic skill
  Characteristic 
  increase 
  roll again
  r-3
  + 1 Initiative
  4-5 
  *1 l-eadership
  Characteristic 
  increase 
  toll again
  *l Weapon skill
  *1 Ballistic skill
  Characteristic 
  increase 
  roll again
  r-3
  4-6
  r-3
  4-6
  New VVrd power roll ag2in
  rg
  t-4
  New minor power
  
  krror 
  in tbe Hiue!
  5-6 
  New primary power
  12 
  New skill (any table)
  ITIIIX| MUIU CIIARACTERISTICS
  M W S B S S T W I A L d
  4 6 6 5 4 3 8 4 9
  BNOOD BROTHEN ADVAIICE TABLE
  2D6 
  RESUIT
  2 
  New skill (any table)
  3-4 
  New skill
  5 
  Chamcteristic increase roll again
  r-3
  * L Strength
  4-6 
  +1 Attacks
  6 
  Characteristic 
  increase 
  roll again
  * 1 Weapon skill
  * 1 Ballistic skill
  7 
  ClJLafa;ctefistic increase 
  roll again
  1.-3
  + 1 Initiative
  4-6 
  *l 
  Leadership
  8 
  Characteristic 
  increase 
  roll again
  tl 
  Weapon skill
  + 1 Ballistic skill
  9 
  Chatacteristic 
  increase 
  roll again
  1.-3
  *1 Wounds
  4-6 
  *1 Toughness
  10-11 
  New skill
  12 
  New skill (any table)
  M W S B S S
  T
  w
  GETESTEALEN 
  CULT WEAPOilS 
  I.ISTS
  PISTOLS
  Autopistol 
  ..................15 
  creds
  Laspistol 
  ....................15 
  creds
  Bolt Pistol 
  ..................2O 
  creds
  Plasma Pistol... 
  ...........25 
  creds
  Hand Flamer... 
  ...........20 
  creds
  Stub Gun......... 
  ...........10 
  creds
  IIAND;TO.IIAND 
  WEAPONS
  Sword............. 
  ...........1.0 
  creds
  Chainsword..... 
  ...........25 
  creds
  Club, Maul 
  ................10 
  creds
  or Bludgeon
  Chain or Flail .................................... 
  10 creds
  Additional Knife ...................,............ 
  5 creds
  Massive Axe, Sword 
  ..15 creds
  or Club
  BASIC WEAPONS
  Autogun 
  ....................20 
  creds
  Shotgun 
  ....................20 
  creds
  Las9un............. 
  ...........25 
  creds
  Bolter ............ 
  ............35 
  creds
  SPECIAL WEAPONS
  F1amer............ 
  ............40 
  creds
  Plasma Gun.... 
  ............70 
  creds
  Melta Gun...... 
  ............95 
  creds
  Grenade Launcher 
  ..13O creds
  Frag grenades 
  ............30 creds
  Krak grenades. 
  ...........50 
  creds
  Missile Launcher..............................185 
  creds
  Frag missiles 
  ..............35 
  creds
  Krak missiles... 
  .........115 creds
  Heavy Stubber 
  ........120 creds
  Heary Bolter... 
  .........180 creds
  Healy Plasma Gun ..........................285 
  creds
  Autocanrion 
  ............300 
  creds
  Lascannon....... 
  .........400 creds
  GRENADES AND AMMO
  Frags ............... 
  ...........30 
  creds
  Krak................. 
  ...........50 
  creds
  Hotshot.......... 
  ..............5 
  creds
  Manstopper.... 
  ..............5 
  creds
  8o1t................ 
  ............25 
  creds
  Dum-Dums 
  ..................5 
  creds
  r-3
  4-6
  r-3
  4-6
  Ld
  A
  20
  
  New spawn 
  1
  o'ru
  ILLS 
  Spawn
  t 6 - 2 o . . .  .  "  
  ' S o i w n .
  GAITIilG 
  EXPERIENCE
  Exp. Points 
  Title
  0-5
  2r-30
  Brood Brother 
  2
  31 iii:.i::l:i:l:t;,:;-a;i! ai:*r,i*ti{l;::.t1'.1;1q'1;
  +1-50
  Brood Brother
  5 1,60!:::ii:::i.::i:::a{ri.'it€$i€::.::,:rt,:l:rrir:
  61-80
  Brood Brother 
  3
  8 1,i!S:::i:r::.;]:::]]::i..:1.@ 
  rHe;:.:.:iarl,r..:::
  101-120
  Brood Champion *
  1, 1af :i:tl:i::t,.i:a::lP, !!,Ciii19@:i:,: t.llil,,:li::
  141-160 
  Brood Champion
  1611 l:::;*.i|r*: t@:ce 
  :lil::::..::..:
  181-200 
  Brood Champion
  2Ol-2+O 
  Cult Master
  21t-280 
  Cult Master
  2s 1 ry;;t;:t;:.1:ii1.i.u- 
  ':.:q!|!.eiii*tj1i:;t.ai1;1i::.i,:::.:'l
  J2r-360
  Cult Master
  361-400 
  Cult Master
  i01+ 
  (no further advances) Brood Mind
  I =starting level for Hybrids
  2=starting level for Brood Brothers
  3=starting level for Purestrains and Magus
  +=new generation on 4*
  GENESTEALER 
  PURESTRIUT 
  &
  I{EOPHYTE 
  I.IYBRID ADVAITCE 
  TABLE
  2D6 
  Advance
  2 
  New skill 
  (any table)
  3-4 
  New skill
  +-5 
  Characteristic 
  Increase roll again
  r-3
  + 1 Strength
  4-6 
  +1 Attacks
  5-6 
  Characteristic 
  Increase roll again
  r-3
  * 1 Weapon skill
  krror 
  in tbe Hiue!
  7-a 
  Characteristic 
  Increase roll again
  t-3 
  + 1 Artacks
  4-6 
  -|1I(zeapon skill
  9 
  Charactefistic 
  Increase 
  roll again
  1-3
  -l- 1 Toughness
  4-6 
  * 1 Wounds
  10-11 
  New Skill
  12 
  New Skill (any table)
  tuulxiluuilt cHltRACTERtsTtcs
  PURESTRAINS
  M  
  W S B S  
  S  
  T  
  W  
  I  
  A  
  L d
  6 1 0 0 7 5 3 1 0 7 1 0
  NEOPI{YTT
  M W S B S S T W I A L d
  1 7 5 5 4 3 8 4 1 0
  GEITESTEALER ACOLYTE HYBRID
  ADr/AJICE TABIE
  zDG 
  Advance
  2 
  New skill (any table)
  3-4 
  New skill
  5 
  Characteristic Increase roll again
  7-3 
  +l Srrength
  4-6 
  + 1 Acacks
  6 
  Characteristic Increase roll again
  r-3
  l- 1 Weapon skill
  4-6 
  +1 Ballistic skill
  7 
  Chatacteristic 
  Increase 
  roll again
  1.-3 
  +1 Initiative
  1-6 
  *1 Leadership
  8 
  Characteristic 
  Increase roll again
  L-3 
  -|l Weapon skill
  4-6 
  +1 Ballistic skill
  9 
  Characteristic 
  Increase 
  roll again
  1,-3 
  * L Wounds
  4-6 
  f1 Toughness
  10-11 
  New V!'rd rrrinor power
  12 
  New skill (any table)
  It-b 
  +1 Initiative
  2l
  
  krror 
  in tbe Hiuel
  il,rx|ilUilI 
  CHANACTENISTICS
  M W S B S S T W I A L d
  GEilESTEAI.ER 
  CUIT SI(IIL 
  TABLES
  B.Brother/ 
  Acolyte 
  pure_ 
  Magus
  Neophyte 
  Sfain
  skill
  C o m b a t Y y y y
  Muscle 
  y
  S t e a l t h Y y y y
  GEITERATIOil 
  TABLE
  Brood Brorher: 
  L-4 
  Neophyte
  5-6 
  Acollte
  Hybrid: 
  1,-3 
  Neophlre
  4 
  Acolyte
  5-6 
  purestrain
  Magus: 
  Doesn,t generate
  Purestrain: 
  l-4 
  purestrain
  5 
  2 purestrains
  6 
  Magus
  Tbe Furor peered cautiously 
  into tbe d.imly lit
  ruins. Tbe Caudor ganger bad been lost ii tbe
  underbiuefor 
  seueral days now. His gang had
  been slaugbtered in tbe nigbt by ai uiseen,
  clauled 
  borror. 
  As be bad laid 
  awake 
  tbat
  nigbt, .it se3med so long ago notn, restlessly
  cradling 
  his 
  lasgun, 
  be beard 
  a 
  auiit
  mouernent in the deserted biue dome tabeie the
  gang bad been scauenging tbat day.
  He became alert, listening intently for anotber
  sound. He peered into tbe uoid of darkness
  s.urrounding bim. but saw norhiig. 
  Tlten be
  beard anotber sound; a strange eerie grot'|. 
  be
  s,tood up and cbecked tbe powerpaik 
  on bis
  lasgun: it uas fully 
  cbarged. A cbiil olfear 
  ran
  doran his spine as be stood uD.
  SuddenQ, from 
  out of the stilt darkness, tbere
  came a cbilling scream ofterror 
  and pain. tbat
  rnade tbe Furor cringe. Iltere utere sbouts and
  tbe sound 
  of a scufile. More gunsbots 
  and
  terrified 
  screams rent tbe air Fitled uitb zeal.
  Furor 
  raced touards 
  tbe sounds of battle.
  lasgun prtmed.
  Tbe ganger tore into tbe derelict building 
  only
  to discouer 
  a most gruesolne 
  scene, hbaaiiv
  rnutilated 
  corpses littered 
  tbe floor, 
  tbe btooh
  of wbat-bad. been bis gang bad fountained 
  up
  the uall 
  and pooled 
  on tbe floor 
  trtost of tie
  c:rpse: uere tom.apart 
  beyond recognition.
  Tbm he heard agioanfrom 
  a sbadouf,, corner
  of tbe room. The Furor ruslted ouer to-wbere it
  bad come from 
  to find 
  tbe lead DoombNnger
  clutching 
  a buge tear in bis chest utitb ine
  band, 
  blood 
  strealning 
  tbrougb 
  bis fingers,
  and holding his prtzed pouer 
  su.ord timply in
  tbe otber.
  "Take this." 
  said 
  his leader 
  weak[t, 
  feebly
  bolding out tbe suord to bim,,,In tbe-Em\erois
  name. kiil tbe clawed scum tbat bas killed
  me!" 
  Grimly, 
  he took 
  tbe sword 
  as tbe
  Doombringer 
  leader groaned and died..
  Ihere was mouerr-tent in tbe ruins. Sometbing
  uas scuttling 
  about in tbe sbadous. 
  fben it
  eTnerged into 
  tbe 
  ligbt 
  strealning 
  doun
  tbrougb 
  a bole in tbe ceiling 
  of tbe ruined
  dome. ,It 
  was a buge 
  "reaiuri, 
  agile 
  and
  powerful. 
  Ihe six limbed, clataed monstrosity
  taas auful to bebold. taith it's malignant. 
  uery
  alien features. 
  It's srnall 
  beady 
  eyes maie
  contact with tbe Furor's. As tbe ganger sighted
  doutn 
  tbe 
  barrel 
  of 
  bX 
  tasgun 
  al 
  tbe
  Ggl.estealer 
  it grinned 
  rnaliciously, 
  sbouting
  all ofits 
  brigbt, glistening, 
  razor sharp canfui
  teetb.
  Suddenly be beard a noise to bis left and. dreu
  bis power stuord to meet tbe tireat. 
  In an
  instant 
  it was upon hirn, lasbing 
  out uitb
  clauts and talons. Tlte ganger trtedhesperately
  to parry 
  tbe onslaugbt 
  of blows but a clau)
  synf deeq into bis side ripping tbrouglt bis solt
  JtestJ and tearing into bis internal 
  organs: it
  LUas tbe otber Genestea\er.................
  22
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/02 Necromunda - 1st Edition (1995)/Gangs/genestealers gang.pdf