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  Haunting of Hastur Series
  Confronting Hastur 
  Handout, Map and Illustration Book
  by L. Kevin Watson
  An Adventure for Characters Levels 10–11
  OSR
  Edition
  DNH4
  Confronting Hastur is an adventure for 3–7 characters levels
  10–11 and designed for use with most versions of the best known 
  fantasy roleplaying game. It is optimized for the ﬁ fth edition and 
  for 5 characters at level 10.
  Dark Naga Adventures
  Awesome is in our DNA!
  © 2017, All Rights Reserved
  Printed in USA
  
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  DNH4:
  Confronting Hastur
  Dark Naga Adventures
  Written: L. Kevin Watson
  Illustrated: Rick Hershey, Henriette Boldt, Todd Shearer, Brian McCranie,and Z. Man Zilla
  Edited: Edwin Nagy and G. Scott Swift
  Cartography: Justin Andrew Mason
  Production and Layout: L. Kevin Watson 
  Playtesting: Door Kicking Death Dealers
  Publisher’s Choice Quality Stock Art © Rick Hershey / Fat Goblin Games
  Open Content: Subject to designation as Product Identity (see below), the only portion of this Dark Naga Adventures product designated as Open Game Content 
  is the rules content (creature stat blocks and names of skills, etc., taken from the System Reference Document 5.0) as defi ned in the Open Game License version 1.0a 
  Section 1(d). The front and back cover, back matter, introduction and credits page, as well all other parts of this product including all text not specifi cally designated as 
  Open Game Content is not Open Game Content. No portion of this work other than the material designated as Open Game Content may be reproduced in any form 
  without written permission.
  Product Identity:  The following items are hereby designated as Product Identity as provided in section 1(e) of the Open Game License. Any and all material or 
  content that could be claimed as Product Identity pursuant to section 1(e), below, is hereby claimed as product identity, including but not limited to:
  1. The name “Dark Naga Adventures,” “Dark Naga Games,” and “Dark Naga,” as well as all logos and identifying marks of Dark Naga Adventures, Dark Naga Games, and 
  Dark Naga, including but not limited to the Dark Naga logo and the trade dress of Dark Naga products and similar logos, identifying phrases and trade dress of Dark 
  Naga.
  2. All artwork, illustration, graphic design, maps, and cartography, including any text contained within such artwork, illustration, maps or cartography.
  3. The proper names, personality, descriptions and/or motivations of all artifacts, characters, races, countries, geographic locations, plane or planes of existence, 
  gods, deities, events, magic items, organizations and/or groups unique to this book, but not their stat blocks or other game mechanic descriptions (if any), and also 
  excluding any such names when they are included in monster, spell or feat names, and also excluding any of the foregoing if the material is already Open Game 
  Content.
  4. Any other content previously designated as Product Identity is hereby designated as Product Identity and is used with permission and/or pursuant to license.
  5. All logos and identifying marks of Dark Naga Adventures, Dark Naga Games, any trade dress, identifying words or phrases of Dark Naga Adventures, Dark Naga 
  Games, and Dark Naga and similar logos.
  Reference in non-Open Game Content (thus not covered by the Open Game License) in this work to content owned by others is not a challenge to their ownership 
  and is used under Fair Use.
  
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  Meawold Suspects
  • Abet Malé (Female) – Court Scribe
  • Ancis Rickenn (Male) – Leader of the Smiths’ Guild – He has the means, but no interest in 
  any gods.
  • Answild Kater (Female) – Captain of the Personal Guards for the Bertio Family – Her loyalty 
  to the family is beyond reproach.
  • Anthohn Rowley (Male) – Captain of the City Guard – While a powerful man, his loyalty to 
  Meawold is unwavering.
  • Arran Esbyn (Female) – Captain of Customs
  • Aten Dyley (Female) – Mistress of Assassins – “In a world run by an Old One, who would be 
  hiring assassins to thin the herd?” Wyatt writes in the margin, “I don’t trust assassins, but I see 
  her logic.”
  • Atrin Pyley (Female) – Leader of the Magic Guild
  • Beatrix Cornwallis – Owner of a transportation empire
  • Cassius Stonesworn – Leader of the Martial Training School
  • Deallu Eryn (Female) – Leader of the Merchants’ Guild – Anything without coin as the re-
  ward is not on her mind.
  • Drichye Gedde (Male) – Smuggler operating under the guise of a very successful privateer 
  • Fay Commonbok – Owner of a farming empire
  • Gavin Montagu – Power broker for smugglers
  • Gerey Lodge (Male) – Leader of the Inns and Taverns Guild
  • Hadrian Boulderdown (Male) – Lead instructor of artificers at the Magic Guild – While he 
  is interested in arcane and esoteric knowledge, he is oblivious to the Old Ones.
  • Mary Weselw (Female) – Lead Hospitaler – Found in a military barracks where the top two 
  floors have been converted to a healing and recovery ward. Hospitaler is a specific order of 
  paladin; they focus on healing the wounded, regardless of what side of a conflict they fought. 
  “Insanity is a disease to be conquered, not one to conquer man.”
  • Phely Gere (Female) – Leader of the Rogues’ Guild – The idea of a destroyed world sounds 
  incredibly boring to her.
  • Raffolk Dratcley (Male) – Captain of the Wolves of Ovan, a mercenary company – He is too 
  busy managing the clearing of the lands for Meawold to allow access to the Trade Nexus Net-
  work to scheme in such a manner.
  • Sadon Truegust – Royal Explorer
  • Tharder Page (Male) – Captain of the Meawold Keep Guard
  
  About two millennia ago, Hastur nearly conquered the continent of Barestir before 
  being defeated by a coallition army of humans, elves, dwarves, gnomes and halﬂ ings.
  Since being cast from the world of Tumunzar late in the First Age of Man, Hastur 
  has long sought to return. The elves of the Barestir continent oﬀ er an opportunity for 
  Hastur to maintain an aspect indeﬁ nitely on Tumunzar. 
  Someone in Meawold is working to build a temple, build a host and pull an aspect 
  of Hastur across from the beyond, where the Old Ones wait and plot their dreams of 
  feasting on worlds. The Formene Elves detect this activity and ask the party members 
  to investigate. 
  They are given a list of people who have the ways and means to build a cult or are 
  acting suspicious and asked to investigate, confront, and ﬁ nd the person or persons 
  involved in this horrible plan.
  
SOURCE: textdata/thevault/Old School Revival (OSR(ic))/[OSR Generic]/OSR Adventures & Settings/DNH1-5 The Haunting of Hastur (OSR)/DNH4 Confronting Hastur (OSR)/DNH4 Confronting Hastur Map and Illustration Book.pdf