TEXT: Hand Held 
  Weapon Type
  Length
  Space Required
  Speed Factor
  (& Shield) 
  Plate
  (& Shield) 
  Banded or Splint
  (& Shield) 
  Chain
  (& Shield) 
  Scale
  (& Shield) 
  Ring or Studded
  (& Shield) 
  Leather or Padded
  (& Shield) 
  No Armor
  Axe, Battle
  c. 4'
  4'
  7
  -2 (-3)
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +2 (+1)
  Axe, Hand
  c. 1.5'
  1'
  4
  -2 (-3)
  -2 (-2)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +1 (+1)
  Bardiche
  c. 5'
  5'
  9
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  +2 (+1)
  +3 (+2)
  Bec de Corbin
  c. 6'
  6'
  9
  +2 (+2)
  +2 (+3)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  -1 (+0)
  Bill-Guisarme
  8'+
  2'
  10
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +0 (+0)
  Bo Stick
  c. 5'
  3'
  3
  -7 (-9)
  -5 (-8)
  -3 (-6)
  -1 (-4)
  +0 (-3)
  +1 (-2)
  +3 (+0)
  Club
  c. 3'
  1'-3'
  4
  -4 (-5)
  -3 (-4)
  -2 (-3)
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +1 (+0)
  Dagger
  c. 15"
  1'
  2
  -3 (-3)
  -2 (-4)
  -2 (-4)
  +0 (-2)
  +0 (-2)
  +1 (-1)
  +3 (+1)
  Fauchard [c]
  8'+
  2'
  8
  -2 (-2)
  -1 (-1)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  -1 (-1)
  Fauchard-Fork [c]
  8'
  2'
  8
  -1 (-1)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  Fist or Open Hand
  2'+
  -
  1
  -5 (-7)
  -3 (-7)
  -1 (-5)
  +0 (-4)
  +0 (-4)
  +2 (-2)
  +4 (+0)
  Flail, Footman's
  c. 4'
  6'
  7
  +2 (+2)
  +1 (+3)
  +2 (+4)
  +1 (+3)
  +1 (+3)
  +1 (+3)
  -1 (+1)
  Flail, Horseman's
  c. 2'
  4'
  6
  +0 (+0)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  +1 (+2)
  +1 (+2)
  +0 (+1)
  Fork, Military [a,c]
  7'+
  1'
  7
  -2 (-2)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  +1 (+0)
  Glaive [a.c]
  8'+
  1'
  8
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Glaive-Guisarme [a,c]
  8'+
  1'
  9
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Guisarme [c]
  6'+
  2'
  8
  -2 (-2)
  -1 (-1)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  -1 (-1)
  Guisarme-Voulge [c]
  7'+
  2'
  10
  -1 (-1)
  +0 (+0)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  +0 (+0)
  Halberd
  5'+
  5'
  9
  +1 (+1)
  +1 (+2)
  +2 (+3)
  +2 (+3)
  +2 (+3)
  +1 (+2)
  +0 (+1)
  Hammer, Lucern [c]
  5'+
  5'
  9
  +1 (+1)
  +2 (+2)
  +2 (+2)
  +2 (+2)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  Hammer
  c. 1.5'
  2'
  4
  +1 (+0)
  +0 (+0)
  +1 (+1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Javelin [a]
  c. 3'-5'
  1'
  3-5
  -2 (-3)
  -2 (-2)
  -2 (-2)
  -1 (-1)
  -1 (-1)
  -1 (-1)
  -1 (-1)
  Jo Stick
  c. 3'
  2'
  2
  -6 (-8)
  -4 (-6)
  -2 (-4)
  -1 (-3)
  +0 (-2)
  +1 (-1)
  +2 (+0)
  Lance (heavy horse) [b,g]
  c. 14'
  1'
  8
  +3 (+3)
  +2 (+2)
  +2 (+2)
  +2 (+2)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  Lance (light horse) [b,g]
  10'
  1'
  7
  -2 (-2)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Lance (medium horse) [b,g]
  12'
  1'
  6
  +1 (+0)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Mace, Footman's
  c. 2.5'
  4'
  7
  +1 (+1)
  +0 (+2)
  +0 (+2)
  +0 (+2)
  +0 (+2)
  +0 (+2)
  -1 (+1)
  Mace, Horseman's
  c. 1.5'
  2'
  6
  +1 (+1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Morning Star
  c. 4'
  5'
  7
  +1 (+0)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +2 (+2)
  Partisan
  7'+
  3'
  9
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Pick, Military, Footman's
  c. 4'
  4'
  7
  +2 (+2)
  +1 (+2)
  +1 (+2)
  +0 (+1)
  -1 (+0)
  -1 (+0)
  -2 (-1)
  Pick, Military, Horseman's
  c. 2'
  2'
  5
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  +0 (+0)
  -1 (-1)
  -1 (-1)
  Pike, Awl
  18'+
  1'
  13
  +0 (-1)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  +0 (+1)
  -2 (-1)
  Ranseur [c.d]
  8'+
  1'
  8
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  Scimitar
  c. 3'
  2'
  4
  -2 (-3)
  -2 (-4)
  -1 (-3)
  +0 (-2)
  +0 (-2)
  +1 (-1)
  +3 (+1)
  Spear [a,e]
  5'-13'+
  1'
  6-8
  -1 (-2)
  -1 (-1)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  Spetum [d]
  8'+
  1'
  8
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +2 (+1)
  Staff, Quarter
  6'-8'
  3'
  4
  -5 (-7)
  -3 (-3)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +1 (+1)
  Sword, Bastard [f]
  c. 4.5'
  4'+
  6
  +0 (+0)
  +1 (+2)
  +1 (+2)
  +1 (+2)
  +1 (+2)
  +1 (+2)
  +0 (+1)
  Sword, Broad
  c. 3.5'
  4'
  5
  -2 (-3)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  +2 (+1)
  Sword, Long
  c. 3.5'
  3'
  5
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +2 (+1)
  Sword, Short
  c. 2'
  1'
  3
  -2 (-3)
  -1 (-3)
  +0 (-2)
  +0 (-2)
  +0 (-2)
  +1 (-1)
  +2 (+0)
  Sword, Two-Handed
  c. 6'
  6'
  10
  +2 (+2)
  +2 (+3)
  +2 (+3)
  +3 (+4)
  +3 (+4)
  +3 (+4)
  +0 (+1)
  Trident
  4'-8'+
  1'
  6-8
  -2 (-3)
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  Voulge
  8'+
  2'
  10
  -1 (-1)
  +0 (+0)
  +1 (+1)
  +1 (+1)
  +1 (+1)
  +0 (+0)
  +0 (+0)
  [a] Double the damage die (dice) versus larger than man-sized creatures (L) when weapon is set (firmly grounded) to receive a charging opponent.
  [b] Double the damage die (dice) versus creatures of any size when weapon is employed by an attacker riding a charging mount.
  [c] Weapon is capable of dismounting a rider on a successful "to hit" roll.
  [d] Weapon is capable of disarming an opponent on a score required to hit AC 8.
  [e] Double the damage die (dice) versus any creature (L) when weapon is set (firmly grounded) to receive a charging opponent.
  [f] Treat as a longsword if used one-handed for damage and armor class adjustment but not space required nor speed factor, those remain as a bastard sword.
  [g] If used on foot, a heavy lance is treated as an awl pike, and medium and light lances are treated as spears, in terms of damage and adjustments vs. armor.
  • Any weapon strikes at +2 against an opponent's back, or +4 against stunned, prone, and motionless opponents.
  MELEE WEAPON VERSUS ARMOR TYPE (RATIONALIZED)
  
  Hurled Weapons 
  and Missiles
  Rate of Fire
  Range (S/M/L)
  Speed Factor
  (& Shield) 
  Plate
  (& Shield) 
  Banded or Splint
  (& Shield) 
  Chain
  (& Shield) 
  Scale
  (& Shield) 
  Ring or Studded
  (& Shield) 
  Leather or Padded
  (& Shield) 
  No Armor
  Axe, Hand
  1
  1/2/3
  4
  -3 (-4)
  -2 (-3)
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  Bow, Composite, Long
  2
  6/12/21
  7
  -1 (-2)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +2 (+2)
  +2 (+2)
  +3 (+3)
  Bow, Composite, Short
  2
  5/10/18
  6
  -3 (-3)
  -1 (-2)
  +0 (-1)
  +1 (+0)
  +2 (+1)
  +2 (+1)
  +3 (+2)
  Bow, Long
  2
  7/14/21
  8
  +0 (-1)
  +0 (+0)
  +1 (+1)
  +2 (+2)
  +3 (+3)
  +3 (+3)
  +3 (+3)
  Bow, Short
  2
  5/10/15
  7
  -4 (-5)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +2 (+2)
  +2 (+2)
  Club
  1
  1/2/3
  4
  -5 (-7)
  -3 (-3)
  -2 (-2)
  -1 (-1)
  -1 (-1)
  -1 (-1)
  +0 (+0)
  Crossbow, Heavy
  1/2
  8/16/24
  10
  +0 (-1)
  +1 (+1)
  +2 (+2)
  +3 (+3)
  +3 (+3)
  +4 (+4)
  +4 (+4)
  Crossbow, Light
  1
  6/12/18
  7
  -1 (-2)
  +0 (+0)
  +0 (+0)
  +1 (+1)
  +2 (+2)
  +3 (+3)
  +3 (+3)
  Dagger
  2
  1/2/3
  2
  -4 (-5)
  -3 (-4)
  -2 (-3)
  -1 (-2)
  -1 (-2)
  +0 (-1)
  +1 (+0)
  Dart
  3
  1.5/3/4.5
  2
  -4 (-5)
  -3 (-4)
  -2 (-3)
  -1 (-2)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  Hammer
  1
  1/2/3
  4
  -1 (-2)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +0 (-1)
  +1 (+0)
  Javelin
  1
  2/4/6
  4
  -4 (-5)
  -3 (-4)
  -2 (-3)
  -1 (-2)
  +0 (-1)
  +1 (+0)
  +1 (+0)
  Sling (bullet)
  1
  5/10/20
  6
  -2 (-2)
  -1 (-3)
  +0 (-2)
  +0 (-2)
  +0 (-2)
  +2 (+0)
  +3 (+1)
  Sling (stone)
  1
  4/8/16
  6
  -4 (-5)
  -2 (-4)
  -1 (-3)
  +0 (-2)
  +0 (-2)
  +2 (+0)
  +3 (+1)
  Spear
  1
  1/2/3
  6
  -3 (-3)
  -2 (-2)
  -2 (-2)
  -1 (-1)
  +0 (+0)
  +0 (+0)
  +0 (+0)
  • The strength damage bonus with missile weapons applies only to thrown weapons, or (if the campaign allows) specially-made bows.
  • Rate of fire is based on the turn (for table-top miniatures) or the melee round. Ranges are: S = Short, M = Medium, L = Long.
  • Armor Class Adjustment is based on the weapon or missile being discharged at short range. adjust by-2 at all medium ranges, -5 at all long ranges.
  • Ranges are given in multiples of 10: x10 yards outdoors, x10 feet indoors. For example, 1/2/3 = 10/20/30 yards outdoors or feet indoors.
  • The Speed Factors above are taken from AD&D 2nd edition.
  • Any weapon strikes at +2 against an opponent's back, or +4 against stunned, prone, and motionless opponents.
  MISSILE WEAPON VERSUS ARMOR TYPE (RATIONALIZED)
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/1st Edition (ODD, D&D Basic, AD&D)/1st Edition/3rd Party/Dragonsfoot/Articles/Weapons vs. Armor (rationalized).pdf