TEXT: CHARACTER NAME
  RACE
  BACKGROUND
  ALIGNMENT
  EXPERIENCE POINTS
  Wizard
  ARCANE TRADITION
  PROFICIENCY
  PASSIVE 
  PERCEPTION
  INSPIRATION
  PASSIVE  
  INSIGHT
  STRENGTH
  DEXTERITY
  CONSTITUTION
  INTELLIGENCE
  WISDOM
  CHARISMA
  SAVING THROWS
  ATHLETICS
  SAVING THROWS
  ACROBATICS
  SLEIGHT OF HAND
  STEALTH
  SAVING THROWS
  SAVING THROWS
  ARCANA
  HISTORY
  INVESTIGATION
  NATURE
  RELIGION
  SAVING THROWS
  ANIMAL HANDLING
  INSIGHT
  MEDICINE
  PERCEPTION
  SURVIVAL
  SAVING THROWS
  DECEPTION
  INTIMIDATION
  PERFORMANCE
  PERSUASION
  RACIAL TRAITS
  PROFICIENCIES
  LIGHT 
  ARMOUR
  MEDIUM 
  ARMOUR
  HEAVY 
  ARMOUR
  SIMPLE 
  WEAPONS
  MARTIAL 
  WEAPONS
  SHIELDS
  LANGUAGES
  TOOLS & OTHER PROFICIENCIES
  AC
  INITIATIVE
  SPEED
  Hit Point 
  Maximum
  Temporary 
  Hit Points
  HIT DICE
  Used
  Total
  d10
  DEATH SAVES
  SUCCESSES
  FAILURES
  NAME
  ATK BONUS
  DAMAGE/TYPE
  SPELL 
  ATTACK BONUS
  SPELL 
  SAVE DC
  CANTRIPS 
  KNOWN
  SPELLS 
  KNOWN 
  FAVOURITE SPELLS
  NAME
  RANGE
  CASTING TIME
  SAVE
  C
  C
  C
  C
  C
  C
  SPELL SLOTS
  1st
  2nd
  3rd
  4th
  5th
  6th
  7th
  8th
  9th
  ARCANE RECOVERY
  LEVEL1
  Once per day when you finish a short rest, you can choose 
  expended spell slots to recover. The spell slots can have a 
  combined level that is equal to or less than half your wizard 
  level, and none of the slots can be 6th level or higher.
  ARCANE TRADITION FEATURE
  LEVEL2
  ARCANE TRADITION FEATURE
  LEVEL6
  ARCANE TRADITION FEATURE
  LEVEL
  10
  ARCANE TRADITION FEATURE
  LEVEL
  14
  SPELL MASTERY
  LEVEL
  18
  Choose a 1st-level wizard spell and a 2nd-level wizard spell  
  that are in your spellbook. You can cast those spells at their lowest 
  level without expending a spell slot when you have them prepared. If 
  you want to cast either spell at a higher level, you must expend a 
  spell slot as normal.  
   By spending 8 hours in study, you can exchange one or both of the 
  spells you chose for different spells of the same levels.
  SIGNATURE SPELL
  LEVEL
  20
  Choose two 3rd-level wizard spells in your spellbook as your signature 
  spells. You always have these spells prepared, they don’t count against 
  the number of spells you have prepared, and you can cast each of them 
  once at 3rd level without expending a spell slot. When you do so, you 
  can’t do so again until you finish a short or long rest. 
   If you want to cast either spell at a higher level, you must expend a spell 
  slot as normal.
  CANTRIPS & SPELLS KNOWN
  Level
  P
  R
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/DM's Guild/Class Character Sheets - The Bundle/456029-Character_Sheet_WIZARD_EDITABLE.pdf