TEXT: You practice the forbidden art of poisoning. You have an intimate and forbidden knowledge of poisons, venoms, and 
  other toxins. Whether you use this knowledge for good or ill is your choice.  
   
  You are permitted to wear leather armor. You may use bows, crossbows, daggers, slings, spears, staves, clubs, and short 
  swords. 
   
  Resist Toxin: You gain a +2 bonus on all saving throws vs poisons, venoms, and toxins. 
   
  Know Your Craft: You have a 5 in 6 chance to identify poisons and their effects.  
   
  Apply Poison: You can apply poison to a weapon without risk of poisoning yourself.  Other classes risk poisoning them-
  selves when applying poison. Thieves have a 3 in 6 chance to properly apply poison and other classes have a 1 in 6 
  chance. 
   
  Craft Poison: Once per day, if you have proper ingredients, you can take an hour and attempt to create poison. You have 
  a 3 in 6 chance to properly create the poison. This chance increases to 4 at 3rd level and 5 at 6th level. At first level you 
  can create antidotes and damage poison. At 2nd level you can make short breath poison. At 5th level you can make para-
  lytic poison. Finally at 7th level you learn how to make death poison. You may discover recipes for other poisons while 
  adventuring.  
   
  Poison Recipes 
   
  Antidote - If administered within 2 rounds of a failed saving throw, this potion allows a new saving throw, which 
  will reverse the affects of the failed save if successful.  
   
  Damage Poison - This poison does 1d3 damage at 1st and 2nd level. This increases to 1d6 at 3rd level and 2d6 at 6th 
  level. 
   
  Short Breath Poison - On a failed save the target takes –1 on attack rolls for 2d6 round due to shortness of breath. 
  The penalty increases to –2 at 3rd level and –5 at 6th level.   
   
  Paralytic Poison - On a failed save the target is unable to move or act, but they may make a new save every round to 
  break the effect. 
   
  Death Poison - On a failed saving throw the target dies.  
   
  Gear Set: Short Sword or Dagger, Crossbow or Bow, Leather Armor, 2 vials of damage poison, 2 vials of antidote.  
  Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch. The Product is not  
  affiliated with Matthew J. Finch, Mythmere, Or Frog God Games.  
  Venomist 
  For use with Swords & Wizardry Continual Light 
  Level  
  HD 
   
  BHB  
  Save 
  1  
   
  1 
   
  +0 
   
  15 
   
  2  
   
  2 
   
  +0 
   
  14 
   
  3  
   
  2+1 
   
  +1 
   
  13 
   
  4  
   
  3 
   
  +1 
   
  12 
   
  5 
   
  4 
   
  +2 
   
  11 
   
  6 
   
  4+1 
   
  +2 
   
  10 
   
  7 
   
  5 
   
  +3 
   
  9 
  
  Everything here is Open Game Content. All artwork is in the Public Domain. “Venomist” and this work’s Trade Dress are considered 
  Product Identity. This is v1.0 of this work. 
  OPEN GAME LICENSE Version 1.0a 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. 
  System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, 
  Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary 
  Gygaxand Dave Arneson 
  Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch 
  Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch 
  Swords & Wizardry Light, Copyright 2016, Erik Stiene and Matthew J. Finch 
  Swords & Wizardry Continual Light Rules, Copyright 2016, Erik Stiene  
  Venomist for Continual Light, Copyright 2018, Justin Ryan Isaac 
  
SOURCE: textdata/thevault/Swords & Wizardry Light/Continual Light (SWL)/Venomist for Continual Light.pdf