TEXT: Written by: Tobie Abad
  Special thanks to: Giovanni Micoluc-
  ci (for believing in me), to Rocky 
  Sunico (for loving and supporting 
  me), to my parents and my late 
  grandparents (who always wanted 
  what was best for me).
  Layout: Daniele Di Rubbo
  Rule Variants
  In this expansion, new rules are of-
  fered to allow more than two play-
  ers to play Trapped. In the original 
  Trapped game, one player portrays 
  the coma patient and the other por-
  trays the Angel. Here are FOUR oth-
  er possible variants to the game if 
  you want to include a third player 
  (or more).
  Variant One
  The Two Patients 
  (A 3-player game)
  In this variant, two players portray 
  coma patients. Some how, trapped 
  in their comatose state, they are 
  both able to communicate with 
  each other although neither truly 
  understand what is going on.
  Guide to the Comatose 
  patients
  Pay attention if the angel communi-
  cates with you both or not. Realize 
  being able to talk to each other is a 
  miraculous moment since neither of 
  you recall how long you have been 
  in a coma. This moment to be able 
  to talk to each other should be an 
  intense moment of freedom… until 
  you realize neither of you can leave 
  the room.
  Guide to the Angel
  You must answer these two ques-
  tions before the game starts.
  Have you come here for one or for 
  both of them?  Will you speak to 
  both? Or will you respond to only 
  one of them and ignore the other? 
  (You cannot see him.) 
  Are you an Angel of Damnation or 
  Salvation? You must be consistent. 
  You cannot be Salvation for one but 
  Damnation for the other.  
  You will write these two decisions 
  on the paper/index card.
  The game follows the basic rules 
  with three scenes happening before 
  the last scene where the angel gives 
  the player the choice. However in 
  nicate with him and hope he could 
  hear you? What was it like to consid-
  er making decisions for him since he 
  could not do any? What would you 
  have wished your family do had you 
  been the one in a coma?
  Final Variant
  The Final Choice 
  (minimum 4 players)
  This variant basically combines var-
  iant 2: The Two Angels with variant 
  3: The Family. With five players or 
  more, you can even combine variant 
  1: The Two Patients if you want to, 
  but that can be a bit more unwieldy. 
  It may be recommended to keep the 
  game at no more than 5 players to 
  maintain a sense of intimacy with 
  the events that unfold.
  Final Reminders
  Always consider spending some time 
  to share and talk about your feelings 
  and thoughts after the game. Con-
  sider this a chance to contribute to 
  a discussion about what you think 
  about when it comes to anything re-
  lating to comas. 
  What if the patient had no religion 
  or faith and yet the angel still ap-
  peared? What if things went the 
  other way around and a religious 
  patient found no one coming to vis-
  it him?  Share your views on these 
  questions with each other.  Listen to 
  what each one has to share.
  as if time stopped. But when Lights 
  are Out, you can talk to each oth-
  er, talking about your lives or how 
  much you feel about the patient. But 
  remember to not be too loud so the 
  angel can always hear the patient’s 
  questions.
  Sounding Device Rule
  The sounding device can only be 
  switched on by the family mem-
  ber in this variant of the game. The 
  coma player can talk about how 
  much he missed the song, or per-
  haps the family member remembers 
  how much the coma player used to 
  sing it and decide to play it. While 
  it is playing, all the family members 
  must remain silent and still and lis-
  ten to the music. The coma player 
  can then ask the angel his question 
  as normal.
  The Last Scene 
  In the Last Scene, the family mem-
  bers should all bid the coma player 
  good bye. This is not because they 
  know the angel has come, but be-
  cause they have to rest and plan 
  to come back tomorrow morning 
  when the hospital allows them to 
  come back. If you want, one fami-
  ly member can stay overnight, but 
  must act as if he is sleeping when 
  the angel offers the final choice.
  After the choice is made, the game 
  ends as normal. Sharing is highly 
  encouraged to start with the players 
  who portrayed the family members. 
  What was it like to try to commu-
  Imprisoned
  An expansion to Trapped / Vas Quas Editrice — Linea Emozioni
  
  Since the first angel introduced 
  Scene One, the next angel will have 
  the right to describe Scene Two and 
  appear first.  Play continues as nor-
  mal, until the scene ends and the 
  lights remain out.
  Scene 3 Rules Change
  Instead of the angel starting Scene 3, 
  the coma patient starts scene three 
  by calling out for one of the two 
  angels. Whoever he calls out has 
  the right to describe Scene 3 as per 
  normal rules. The other angel may 
  only intervene and join Scene 3 once 
  the lights are out and the time for 
  questions begins. This is important 
  because usually the angel the coma 
  patient calls for might be the one he 
  trusts more!
  The Final Scene plays as normal, 
  with the light source on between 
  the two angels. They should both of-
  fer the coma player the choice at the 
  same time.  Once the player choos-
  es, the angel chosen should respond 
  as per normal rules. The other angel 
  may react as he feels dramatically 
  appropriate.
  Sounding Device Rule Change
  In The Two Angels variant, after the 
  music plays, the coma patient can 
  only ask one of the two angels if his 
  last question was answered truth-
  fully or not. The other angel may re-
  act as he feels appropriate.
  Variant Three
  The Family 
  (3 or more players)
  In this variant, one player is the 
  coma patient, one player is the an-
  gel, and the remaining players are 
  family members that come to visit 
  in act two.
  Guide to Family Players
  First of all, any communication with 
  the coma player must be done as if 
  the player was never leaving the bed 
  and not responding to anything you 
  say.  You can admit secrets, regrets, 
  anger, and the like but you cannot 
  react to anything the coma player 
  or the angel does. You will always 
  react as if the body was unmoving 
  in the bed.
  Second, you will each write down a 
  secret in a post-it or index card in 
  relation to either the coma player 
  or to another member of the family. 
  You will then pass this card to the 
  other family member (or to the an-
  gel if the other family member is the 
  one you mentioned in the card). For 
  example: Rocky is playing the Father 
  and writes down, “I know my wife 
  (the coma player) had an affair” and 
  passes this to the angel since there 
  is no other family member in the 
  game.
  Third, you will always remain qui-
  et during the Lights On moment of 
  each Scene, as the angel narrates 
  the scene. Even better, do not move 
  should have their own light sourc-
  es. While both can talk and perceive 
  each other, neither will ever get 
  physical against the other. Both are 
  more focused on the coma patient.
  Angel Roles
  In this variant, both angel players 
  must first quietly decide who is the 
  Angel of Salvation and who is the 
  Angel of Damnation.  Like the regu-
  lar game, both angels have come for 
  the coma patient, and hope that the 
  patient will choose them over the 
  other.
  Both angel players then decide 
  which scene among the 3 will be the 
  truth and which will be an illusion. 
  As with the normal rules, at least 
  one scene must be the truth and one 
  scene must be an illusion. Once de-
  cided, the two flip a coin to who will 
  start the game. That angel switches 
  the light on after the Lights Are Out 
  sequence and introduces himself as 
  normal, then switches the lights out 
  and begins the 1st scene.
  The next angel then can introduces 
  himself anytime during Lights are 
  out in scene one, joining the scene 
  any way he wants. He can call the 
  first angel an intruder, or claim he 
  has come to protect the patient 
  from the first angel. The game con-
  tinues as normal, with both angels 
  answering questions when asked. 
  Both angels will try to gain the coma 
  patient’s favor and attention.
  this game, since there are two co-
  matose patients, the angel as two 
  important things to decide.
  If you are to come for both, then the 
  2nd Scene will be expanded to have 
  two moments when a family mem-
  ber appears. Each comatose player 
  will have one visit (which may or 
  may not be an illusion depending on 
  your choice as per basic rules).
  And in the Final Scene, if you have 
  come for both, when you offer the 
  choice the coma players may opt 
  to choose differently. If so, then 
  describe taking one with you while 
  you leave the other.  Sadly, once they 
  have made their choice, you cannot 
  accept any “I’ve changed my mind” 
  answers. Once they have declared 
  whether or not they will go with 
  you, that answer is final and bind-
  ing.
  Sounding Device Rule Change
  In The Two Patients game, the 
  Sounding Device rule can only be 
  used one. When the music plays, 
  both players can ask if their last 
  question was answered truthfully or 
  not.  If the other coma player forgets 
  to ask while the music is playing, his 
  chance to ask is gone for good.
  Variant Two
  The Two Angels 
  (A 3-player game)
  In this variant, the comatose patient 
  discovers he has two visitors. Both 
  
SOURCE: textdata/thevault/Collections/Duet/RPGS/Horror & Suspense & Mystery/Trapped/Imprisoned.pdf