TEXT: 1
  Current as of 02/07/2014
  sHaDoWruntaBLetoP.CoM
  The following changes should be made to the Shadowrun, 
  Fifth Edition core rulebook to ensure consistency and coher-
  ence, and occasionally to correct something that did not work 
  as we intended.
  PLAYTESTING CREDITS (P. 7)
  The following people should have been listed as play-
  testers, and we sincerely regret the omission: Jason Bertsche, 
  Kyle Johntz Connor, Daniel Dunchack, Christian Hayes, Ken’ 
  Horner, Thomas J. Howell, Richard Ingram, Ilya Medvedev
  TROLL LIFESTYLE COSTS  
  (P. 65, METATYPE & SPECIAL ATTRIBUTES)
  The second sentence of this section needs to be clarified. 
  Change: “Trolls receive Thermographic Vision, +1 Reach, 
  and Dermal Armor, but they also receive the disadvantage 
  of having to pay an additional fifty percent for gear because 
  everything—including cyberware and bioware—must be 
  specially modified to meet their massive physical require-
  ments.” To “Trolls receive Thermographic Vision, +1 Reach, 
  and Dermal Armor, but they also have the disadvantage of 
  having their Lifestyle costs doubled to reflect the costs of 
  adapting everything they use—especially their gear, includ-
  ing cyberware or bioware—to meet their massive physical 
  requirements.”
  DWARF RACIAL BONUSES  
  (P. 66, METATYPE ATTRIBUTE TABLE)
  “Thermographic Vision” should be added as a racial bonus 
  for dwarves.
  MYSTIC ADEPT POWER POINTS  
  (P. 71, CHOOSE MAGIC OR RESONANCE)
  The amount of karma mystic adepts spend to buy Power 
  Points is changed from 2 Karma to 5 Karma per full Power 
  Point. This also means the fifth bullet point under Mystic Ad-
  epts on p. 69 should be changed.
  Since one of the example characters (the one being cre-
  ated by Kyra) is a mystic adept, this entails some changes in 
  that character. She buys 2 Power Points at character creation 
  instead of 5, and spends them to buy the following powers: 
  Enhanced Accuracy (Automatics) (0.25), Improve Ability (Pis-
  tols) (0.5), Improved Potential (Social) (0.5), Mystic Armor 1 
  (0.5), Voice Control 1 (0.25)
  AGILITY SKILL LIST (P. 90)
  “Herding” and “Lockpicking” should be removed from this 
  list, as they are not skills in SR5.
  TROLL AND DWARF GEAR COSTS (P. 94,  
  SPEND YOUR RESOURCES, PARAGRAPH 3) 
  The paragraph that begins “When a character factors in ra-
  cial modifiers” has information about gear costs for dwarves 
  and trolls that does not apply in SR5. That paragraph should 
  be removed and replaced with the following: “If the player 
  finds that he or she has more than the 5,000 nuyen that can 
  be saved (or even if he or she hasn’t), there are a few essen-
  tial pieces of gear to consider when building a shadowrun-
  ner. You’ll want a commlink (p. 438) to stay in touch and to 
  keep your gear relatively safe from hackers. A fake SIN (p. 
  442), along with some fake licenses, will help smooth dealing 
  with law enforcement or even simple purchases like buying a 
  bus ticket or covering a bar tab. For more ideas, see the Gear 
  Checklist sidebar.”
  SAMPLE CHARACTER CHANGES
  Several changes are needed to the sample characters, in-
  cluding the following:
  The Street Samurai should have a contact added: Fixer 
  (Connection 4, Loyalty 2)
  The Street Shaman’s Social limit should be changed from 
  7 to 8.
  The Combat Mage’s Physical limit should be changed from 
  6 to 5.
  The Face’s Physical limit should be changed from 3 to 4, 
  and Mental limit changed from 5 to 6.
  The Tank’s Physical limit should be changed from 10 to 9 (11).
  The Decker’s Mental limit should be changed from 6 (7) to 7.
  The Drone Rigger’s Physical limit should be changed from 
  6 to 5 (6), and the Mental limit changed from 5 to 6.
  The Sprawl Ganger’s limits should be changed from Physi-
  cal 8, Mental 4, Social 5 to Physical 9, Mental 5, Social 6.
  The Bounty Hunter’s Physical limit should be changed 
  from 7 to 9, and Social limit changed from 4 to 5.
  
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  Current as of 02/07/2014
  sHaDoWruntaBLetoP.CoM
  RAPPELLING DISTANCE  
  (P. 134, CLIMBING TABLE)
  In the Movement Distance column for rappelling, the entry 
  of 2 meters should be changed to 20 meters + 1 meter per hit.
  TARGET ROLL ON INTIMIDATION TESTS  
  (P. 141, SOCIAL SKILL TESTS, TABLE)
  On line 4, the incorrect test for the target of Intimidation 
  Tests is listed. It should be changed from “Intimidation + Will-
  power [Social]” to “Charisma + Willpower”
  MAGICAL SKILLS CLARIFICATION  
  (P. 142, MAGICAL SKILLS)
  To clarify who can use these skills, the second sentence of 
  this paragraph should be altered. Change: “In order to acquire 
  magic-specific skills, characters must have a quality that pro-
  vides a Magic rating.” To: “In order to acquire magic-specific 
  skills, characters must be an Aspected Magician, Magician, or 
  Mystic Adept.”
  BIOTECH SKILL GROUP (P. 153, SKILL GROUP LIST)
  Biotechnology should be added to Biotech skill group
  ROLL INITIATIVE TERM CORRECTION  
  (P. 158, ROLL INITIATIVE)
  In the second sentence, change “The order in which things 
  happen during the Action Phase” to “The order in which things 
  happen during the Combat Turn”
  CLARIFICATION IN BLOCK & PARRY  
  (P. 168, INTERRUPT ACTIONS)
  The following sentence should be removed from the Block 
  description and added to the Parry description: “Bonus die, such 
  as die from a relevant weapon foci, can be added to this test.”
  FIRE EXAMPLE CORRECTION  
  (P. 172, EXAMPLE, PARAGRAPH 3)
  The following sentence should be added at the beginning 
  of the paragraph: “The next Combat Turn begins, and the fire’s 
  DV increases to 4P.”
  RECOIL CLARIFICATION  
  (P. 175, PROGRESSIVE RECOIL, PARAGRAPH 1)
  The second sentence of the paragraph currently reads: 
  “Recoil penalties are cumulative over every Action Phase 
  and Combat Turn unless the character takes, or is forced into, 
  an action other than shooting for an entire Action Phase.” It 
  should read: “Recoil penalties are cumulative over every Ac-
  tion Phase and Combat Turn unless the character takes, or is 
  forced into, a Simple or Complex Action other than shooting.”
  VEHICLE-MOUNTED WEAPONS CORRECTION 
  (P. 183, GUNNERY)
  The first paragraph lists the incorrect skill used in firing ve-
  hicle-mounted weapons. It should be changed from: “Vehi-
  cle-mounted weapons are fired using Weapon Skill + Agility 
  [Accuracy]” To: “Vehicle-mounted weapons are fired using 
  Gunnery + Agility [Accuracy]”
  SENSOR DEFENSE TEST CORRECTION  
  (P. 184, SENSOR DEFENSE TABLE)
  The table lists the wrong defense for drones. On the last 
  line, change: “Pilot + [Model] Stealth [Handling]” to: “Pilot + 
  [Model] Evasion [Handling]”
  MULTIPLE ATTACK AND EDGE CLARIFICATION 
  (P. 196, MULTIPLE ATTACKS, PARAGRAPH 2)
  In the second paragraph of the Multiple Attacks section, 
  make the following change to clarify how Edge is applied in 
  multiple attacks. Change: “Edge spent on this test adds into 
  the pool before it is divided.” To: “Dice gained by spending 
  Edge applies before the pool is split, while dice from both 
  pools can be re-rolled with a single use of Edge.”
  DAMAGING VEHICLE PASSENGERS 
  CORRECTION (P. 205, DAMAGE AND 
  PASSENGERS, PARAGRAPH 1)
  The following change should be made in the last sentence 
  of the paragraph. Change: The exceptions to this rule are ram-
  ming, full-automatic bursts and area-effect weapon attacks 
  like grenades and rockets—these attacks affect both passen-
  gers and vehicles.” To: “The exceptions to this rule are ram-
  ming, suppressive fire, and area-effect weapon attacks like 
  grenades and rockets—these attacks affect both passengers 
  and vehicles.”
  
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  Current as of 02/07/2014
  sHaDoWruntaBLetoP.CoM
  MATRIX ACTIONS CORRECTION (P. 244, 
  MATRIX ACTIONS BY LIMIT TABLE)
  Crack File should be removed from the Sleaze section of 
  the table.
  IC AND MARKS CLARIFICATION (P. 247, 
  INTRUSION COUNTERMEASURES, PARAGRAPH 2)
  The fourth sentence of the paragraph should be changed 
  as follows. Change: “The IC in a host and the host itself share 
  marks, so if one IC program is slapped with a mark, they all 
  get one, as does the host itself.” To: “The IC in a host and the 
  host itself share marks, so if one IC program marks, they all 
  do, and so does the host itself.”
  RESONANCE AND ESSENCE CLARIFICATION  
  (P. 250, RESONANCE, PARAGRAPH 2)
  The fifth sentence of the paragraph should be altered. 
  Change: “Whenever you lose Essence (after character gener-
  ation), you lose an equal amount of Resonance, rounded up.” 
  To: “For every point (or fraction thereof) of Essence lost, both 
  your current Resonance Attribute and your maximum Reso-
  nance Rating are reduced by one.”
  REGISTERING SPRITE LIMIT (P. 256, 
  REGISTERING A SPRITE, PARAGRAPH 2)
  After this sentence: “Your registered sprite will stay with 
  you as long as it still owes you at least one task.” Add: “You 
  can register a number of sprites equal to or less than your 
  Logic attribute.”
  POWER POINTS AND MAGIC CLARIFICATION 
  (P. 279, POWER  POINTS PARAGRAPH)
  Change to following sentence: “You get a free Power Point 
  whenever you increase your Magic attribute, and you can gain 
  a Power Point through Initiation (p. 324) instead of gaining 
  a metamagic.” To: “If you’re an adept, you get a free Power 
  Point whenever you increase your Magic attribute (though this 
  doesn’t apply to mystic adepts, and you can gain a Power Point 
  through Initiation (p. 324) instead of gaining a metamagic.”
  COMBAT SENSE CORRECTION  
  (P. 286, COMBAT SENSE CHARACTERISTICS)
  Change: “(Active, Psychic)” To: “(Passive, Psychic)”
  RESIST PAIN DRAIN CORRECTION  
  (P. 289, RESIST PAIN SPELL)
  The drain value should be changed from: “(Damage Value) 
  – 6” to: “F – 4”
  HOMUNCULUS MOVEMENT CORRECTION (P. 
  298, HOMUNCULUS STAT BLOCK)
  Change the Homunculus movement from “15/30” to “x2/
  x4/+1”
  PREPARATIONS AND LYNCHPINS 
  CLARIFICATION (P. 305, THE FINISHED 
  PREPARATION, PARAGRAPH 1)
  The last sentence of the paragraph needs an addition. 
  Change: “When Potency reaches 0 it loses its magical nature and 
  the spell is lost.” To: “When Potency reaches 0, or the lynchpin is 
  broken, it loses its magical nature and the spell is lost.”
  ASTRAL INTERSECTION TEST CORRECTION  
  (P. 316, ASTRAL INTERSECTIONS, PARAGRAPH 2)
  Since two-attribute tests do not use limits, change the 
  test listed in the second paragraph from: “Magic + Charisma 
  [Astral]” to: “Magic + Charisma”. Similarly, change: “Force x 2 
  [Force]” to: “Force x 2”
  DEACTIVATING FOCUS CLARIFICATION  
  (P. 318, FOCI, PARAGRAPH 3)
  No action was assigned to deactivating a focus, so an ad-
  dition is needed. Change: “You can deactivate a focus at any 
  time.” To: “You can deactivate a focus at any time with a Free 
  Action.”
  TEST CORRECTION  
  (P. 365, MOTION SENSORS PARAGRAPH
  A test in the paragraph about motion sensors needs to be 
  changed from: “Infiltration + Agility” to: “Sneaking + Agility”
  
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  Current as of 02/07/2014
  sHaDoWruntaBLetoP.CoM
  sHout out
  NON-PLAYER CHARACTER STAT CHANGES  
  (PP. 391-392)
  The following changes need to be made to non-player 
  character stat blocks:
  In the skill listing of the Fixer, change “Computer 6” to 
  “Computer 7”; remove “Data Search 8”
  In the skill listing of the Mafia Consiglieri, change “Com-
  puter 4” to “Computer 5”; remove “Data Search 5”
  In the skill listing of Mr. Johnson, remove “Data Search 5”
  NATURAL WEAPON POWER CORRECTION  
  (P. 399)
  In the listing for the Natural Weapon power, change “Ac-
  tion: Complex” to Action: Auto”
  DEVIL RAT SKILL CORRECTION (P. 404)
  “Dodge 5” should be removed from the devil rat’s skill list.
  PERISCOPE WIRELESS BONUS CHANGE (P. 432)
  The wireless bonus entry should be changed from: “The 
  dice pool penalty for shooting around corners is reduced to 
  –2.” To: “The dice pool penalty for shooting around corners is 
  reduced to –1.”
  AUTOSOFT REFERENCE (P. 441, SOFTWARE)
  For ease of reference, the following entry should be insert-
  ed between the Agents and cyberprograms and Datasofts 
  entries: “Autosofts: For information on these programs for 
  drones, see p. 269.”
  AUTOSOFT PRICES (P. 442, SOFTWARE TABLE)
  The following listing should be inserted in the table before 
  Cyberprogram, common use:
  Program/Software 
  Avail 
  Cost
  Autosoft 
  Rating x 2 
  Rating x 500¥
  MONOCLE AVAILABILITY AND PRICE 
  CORRECTION (P. 444, OPTICAL & IMAGING 
  DEVICES TABLE)
  The monocle entry should be changed to: 
  Monocle (Capacity 1–4) 
  — 
  Rating x 120¥
  Thanks to all the SR5 crew for their assis-
  tance on this, but special thanks to Patrick 
  Goodman and Ghislain Bonnotte for their 
  extra work.
  
SOURCE: textdata/thevault/Shadowrun [multi]/5th Edition/Core/Shadowrun 5e - Errata.pdf