TEXT: EPYLLION
  PRINCIPLES
  •	 Fill	Dragonia	with	adventure,	mystery,	
  and	wonder
  •	 Address	the	dragons,	not	the	players
  •	 Make	your	move,	but	root	it	in	the	fiction
  •	 Make	the	history	and	traditions	of	
  Dragonia	matter
  •	 Present	the	houses	as	dynamic	and	
  evolving,	but	grounded	in	the	past
  •	 Ask	provocative	questions	and	build		
  on	the	answers
  •	 Exaggerate	the	hierarchy	of	size	and	
  age	across	Dragonia
  •	 Name	each	dragon,	give	drem	a		
  description	and	desire
  •	 Challenge	the	clutch’s	preconceptions	
  and	prejudices
  •	 Be	a	fan	of	the	player’s	characters
  •	 Remind	them	of	the	creeping	Darkness
  AGENDAS
  •	 Make	Dragonia	feel	draconic
  •	 Make	the	clutch’s	choices	meaningful
  •	 Play	to	find	out	what	happens
  WILDERNESS MOVES
  •	 Put	someone	in	a	high-stakes	situation
  •	 Reveal	a	new	and	fantastic	creature
  •	 Awaken	something	better	left	sleeping
  •	 Take	away	one	of	the	clutch’s	Things
  •	 Obfuscate	the	way	home
  •	 Unleash	chaos,	disruptive	and	unmanageable
  •	 Tempt	a	dragon	with	mysteries	and	ruins
  •	 Present	a	path	or	structure	for	exploration
  •	 Show	the	roots	of	Darkness	taking	hold
  CULTURE MOVES
  •	 Announce	off-screen	challenges	and	conflicts
  •	 Pressure	them	with	competing	ideologies
  •	 Turn	their	move	back	on	them
  •	 Reveal	an	unpleasant	truth
  •	 Charge	them	with	a	task	or	obligation
  •	 Offer	an	opportunity,	with	or	without	a	cost
  •	 Tell	the	consequences	and	ask
  •	 Lock	down	an	important	place
  •	 Show	the	Darkness	feeding	on	a	dragon’s	pain
  DARKNESS MOVES
  •	 Corrupt	them	with	Shadows
  •	 Announce	the	coming	Darkness
  •	 Confront	them	with	corruption
  •	 Reveal	the	Darkness’s	hold	on	Dragonia
  •	 Demand	a	meaningful	sacrifice
  •	 Bind	someone	or	something	to	an	object
  •	 Put	someone	in	direct	and	immediate	danger
  •	 Activate	the	clutch’s	stuff’s	downsides
  •	 Tempt	them	with	power	and	promises
  DM MOVES
  your hazard
  Type:	
  Subtype:
  Stakes:
  HAZARD
  New	Moon	
  (Rising	action)
  Half	Moon	
  (The	shift	is	coming)
  Full	Moon	
  (Destiny)
  Pregnant	Moon	
  (Irrevocable	change)
  Follow these steps to create a hazard:
  1.	Choose	a	hazard	type	and	subtype
  Family
  Subtypes:	Separation,	Estrangement,	Grief,	Control
  Friendship
  Subtypes: Jealousy,	Rivalry,	Scarcity,	Insecurity
  Tradition
  Subtypes:	Hierarchy,	Legacy,	Restriction,	Rituals
  Nature
  Subtypes:	Development,	Havoc,	Mystery,	Sanctuary
  2.	Create	an	NPC	cast	with	desires
  3.	Assign	stakes	to	the	phases	of	the	moon	(optional)	
  4.	Design	any	necessary	custom	moves	(optional)
  
  EPYLLION
  Names list
  Alabar,	Aroloquoren,	Ashberry,	Baxxil,	
  Bornel,	Brightstone,	Caelwyth,	Calandaxus,	
  Cassian,	Chalkar,	Chert,	Clayfang,	Cronx	the	
  Herder,	D’argent,	Daishi,	Dalria,	Dazzen,	
  Lokken,	&	Hexxen,	triplet	siblings,	Eldrakk,	
  Everenoth,	Earthfury,	Fayright,	Flamefeather,	
  Forager,	Garrafraxos,	Gembreather,	
  Gwynneth,	H’gen	the	explorer,	Halexis,	
  Hazzel,	Hibari,	Icepyre,	Jallain,	Jester,	
  Karouven,	Kestrel,	Khellendros,	Kiva,	
  Lehannasanadhel,	Lennoth,	Fuji	Master	of	
  Cycles,	Milanderian,	Mindril	Vek,		
  Mosswalker,	Monsoon,	Mulch,	Mxlar’nishka	
  Foul-breath,	Nexx,	Sunken	Playwright,	
  Nirûth,	Oarf,	Ofluflarin,	Orzo’hiin,	Syye	
  Professor	of	Sound,	Questron,	Quill,	
  Redberyl,	Rollatha,	Salacilion,	Sandwing,	
  Sharhessa,	Shoalwing,	Silverion,	Stormheart,	
  Sweetdew,	Trainer	Haka,	Ugras	the	Heavy,	
  Uluch,	Varanus,	Veinleaf,	Vizali,	Whitewater,	
  Xeonlyn,	Xephax,	Yandinnith,	Yesterwhen,	
  Zalor,	Zeldroxh,	Zephyr
  THE CLUTCH
  Making Non-player Dragons
  Occupations
  Council	Member
  Snout	Surgeon
  Crystal	Candle	Curator	
  Beacon	Bearer
  Fire	Singer
  Spire	Runner
  Bumbleberry	Brewmaster
  Lightning	Discharger
  Mist	Sculptor	or	Mist	Clearer
  Jeweled	Mushroom	Hunter	
  Demeanors
  Playful,	but	clumsy	and	reckless	
  Scholarly,	but	overly	suspicious
  Sociable,	but	agonizingly	nosy
  Idealistic,	but	overly	impatient
  Adventurous,	but	stubborn
  Courageous,	but	clumsy
  Kind	and	generous,	but	worried
  Thoughtful,	but	prone	to	anger
  Inventive,	but	overeager
  Charming,	but	defensive	and	brash
  Liberty
  Spirit
  Stone	
  Storm
  Void
  Drives
  To	find	a	date	for	the	moonbeam	festival.
  To	get	revenge	for	a	clutchmate	being	sent	away.	
  To	rid	the	shimmering	caves	of	a	monster.	
  To	prove	the	proper	classification	is	“futterbat”,	
  not	“baterfly.”		
  To	graduate	from	the	History	Cadets.
  To	put	on	the	best	wing	silk	fashion	show	in	Dragonia.	
  To	find	a	worthy	student	of	potions.	
  To	harness	the	Darkness	for	the	forces	of	good.		
  To	restore	the	ruins	of	black	rock	palace.
  To	distil	the	perfect	bowl	of	buzzleberry	wine.		
  Houses
  Brynback,	the	House	of	Steel
  Kebros,	the	House	of	Ruby
  Myndoth,	the	House	of	Oak
  Rothscar,	the	House	of	Gold
  Semscale,	the	House	of	Jade
  Tessith,	the	House	of	Diamond
  Archetype 
  Name
  Look
  Virtues
  House & Obligation
  Moves (name only)
  Shadows Marked (out of 4)
  Notes
  Academic
  Warrior
  Seer
  Nature	Adept
  Daredevil
  Crafter
  (purification	and	freedom)
  (growth	and	healing)
  (protection	and	resilience)
  (force	and	chaos)
  (negation	and	deflection)
  
SOURCE: textdata/thevault/Kid Friendly/7. RPGs/Ages 13-15 (Competent readers, competent writers, Able to do all basic math, can handle darker themes)/PbtA/Epyllion/Epyllion - DM Reference.pdf