TEXT:  
   
   
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
   
   
  http://www.crystalkeep.com/d20 
   
  Collected by Chet Erez  (cerez@crystalkeep.com) and Charles Evans 
   
  Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php 
  February 28, 2006 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Table of Contents 
  Page 
  Back .......................................................................................... 2 
  Body.......................................................................................... 6 
  Chest ......................................................................................... 9 
  Face......................................................................................... 10 
  Feet.......................................................................................... 16 
  Finger...................................................................................... 18 
  Hand (1) .................................................................................. 26 
  Hands (2)................................................................................. 27 
  Head........................................................................................ 29 
  Neck.........................................................................................32 
  Waist........................................................................................36 
  Wrist (1)...................................................................................38 
  Wrists (2) .................................................................................39 
  – Combo –................................................................................41 
  – No Location – .......................................................................42 
  Appendix..................................................................................84 
  Revision History ..................................................................84 
  Key to Sourcebooks.............................................................84 
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Back 
  Page 2  
  Personal Items 
   
  Locations(DMG p214)
  Head - 1 headband, hat, helmet, or phylactery.  
  Face - 1 pair of eyes, lenses, goggles, or a mask 
  Neck - 1 amulet, brooch, medallion, necklace, 
  periapt, or scarab  
  Chest - 1 vest, vestment, or shirt 
  Body - 1 robe or suit of armor 
  Back - 1 cloak, cape, or mantle 
  Wrists - 1 pair of bracers or bracelets  
  Hands - 2 gloves or gauntlets  
  Finger (l/r) - 2 rings  
  Waist - 1 belt  
  Feet - 1 pair of boots, shoes, or slippers  
   
   
   
  Back 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Cape of the General 
   (DR328 p65) 
  Elven-made blue cloak embroidered with stars 
  +2 Enhancement bonus to Intelligence. 
  +2 Enhancement bonus to Charisma. 
  +2 Resistance bonus to all saving throws. 
  Wearer with Elven Blood only: 
  All allies with Elven Blood within 30’ gain 
  a +4 Morale bonus on saves vs. Fear. 
  Back 
  Combo 
  Ability 
  Score 
  Saves 
  Faint  
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Eagle’s Splendor 
  Fox’s Cunning 
  Remove Fear 
  Creator must be an 
  Elf or Half-Elf 
  19,000 
  1,520 
  38,000
  Cape of the 
  Mountebank 
  (DMG p252) 
  Dimension Door, usable once per day.  The 
  start & ending locations have a cloud of 
  smoke. 
  Back 
  Spell 
  Effect 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Dimension Door 
  5,040 
  403 
  10,080
  Cape of the Wastes 
  (Sand p133) 
  Cape made of sand. 
  Wearer does not need to make Constitution 
  checks or Fortitude saves to resist natural  
  heat or cold. 
  Wearer gains Feat: Sand Camouflage while 
  wearing the cape. 
  Back 
  Combo 
  Defense 
  Feat 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Sand Camouflage 
  Endure Elements 
  15,000 
  1,200 
  30,000
  Capote of Dragonfly 
  Wings 
  (DR335 p69) 
  Cape seemingly made from thousands of 
  dragonfly wings that quietly buzz. 
  +4 Enhancement bonus to Dexterity. 
  If the wearer flies due to natural ability or 
  magic, his/her flying rate is +5’ and his/her 
  maneuverability improved by one category. 
  Repel Vermin, always on. 
  Wind effects (natural & magical) treat the 
  wearer as if two sizes smaller. 
  –4 penalty on Move Silently checks. 
  Back 
  Combo 
  Ability 
  Score 
  Movement
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Cat’s Grace 
  Fly 
  Repel Vermin 
  42,500 
  3,400 
  85,000
  Cloak of Arachnida 
   (DMG p252) 
  Spider Climb, always on. 
  ½ movement over webs & cannot be stuck by 
  them. 
  Web, once per day 
  +2 Luck bonus on saves vs. poison 
  Back 
  Combo 
  Move 
  Spell 
  Effect 
  Saves 
  Faint 
  Conj 
  Trans 
  6 
  Craft Wondrous Item 
  Spider Climb 
  Web 
  7,000 
  560 
  14,000
  Cloak of Charisma +2 
  (DMG p253) 
  +2 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  2,000 
  160 
  4,000 
  Cloak of Charisma +4 
  (DMG p253) 
  +4 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  8,000 
  640 
  16,000
  Cloak of Charisma +6 
   (DMG p253) 
  +6 Enhancement bonus to Charisma. 
  Back 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  18,000 
  1,440 
  36,000
  Cloak of 
  Displacement, Major 
  (DMG p253) 
  50% miss chance, 15 rounds per day, divided 
  up as the wearer wishes.. 
  Back 
  Defense
  Mod 
  Ill 
  7 
  Craft Wondrous Item 
  Extend Spell 
  Displacement 
  25,000 
  2,000 
  50,000
  Cloak of 
  Displacement, Minor 
   (DMG p253) 
  20% miss chance, always on 
  Back 
  Defense
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Displacement 
  12,000 
  960 
  24,000
  Cloak of Elvenkind 
   
  (DMG p253) 
  +5 Competence bonus to Hide checks, when 
  the hood is drawn over the wearer’s head. 
  Back 
  Skill 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Invisibility 
  Creator must be an 
  Elf 
  1,250 
  100 
  2,500 
  Cloak of Etherealness 
  (DMG p253) 
  Ethereal Jaunt for 10 minutes per day, 
  broken up however desired. 
  Back 
  Spell 
  Effect 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Ethereal Jaunt 
  27,500 
  2,200 
  55,000
  Cloak of Garden 
  Shade 
  (Sand p133) 
  Deep green cloak. 
  Cloak of the Shade, always on. 
  Back 
  Spell 
  Effect 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Cloak of the Shade 
  5,000 
  400 
  10,000
  Cloak of Resistance +1 
  (DMG p253) 
  +1 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Resistance 
  500 
  40 
  1,000 
  Cloak of Resistance +2 
  (DMG p253) 
  +2 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  6 
  Craft Wondrous Item 
  Resistance 
  2,000 
  160 
  4,000 
  Cloak of Resistance +3 
  (DMG p253) 
  +3 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  9 
  Craft Wondrous Item 
  Resistance 
  4,500 
  360 
  9,000 
  Cloak of Resistance +4 
  (DMG p253) 
  +4 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  12 
  Craft Wondrous Item 
  Resistance 
  8,000 
  640 
  16,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Back 
  Page 3  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Cloak of Resistance +5 
  (DMG p253) 
  +5 Resistance bonus to all saving throws 
  Back 
  Save 
  Faint 
  Abj 
  15 
  Craft Wondrous Item 
  Resistance 
  12,500 
  1,000 
  25,000
  Cloak of 
  Sandswimming 
  (Sand p133) 
  Red satin cloak 
  +2 Enhancement bonus to Natural Armor. 
  May sandswim through sand and other loose 
  soil.  Swim at base land speed while wearing 
  light armor or carrying a light load.  
  Sandswim speed is 5 ft while wearing 
  heavier armor or carrying medium load.  
  Cannot sandswim while carrying a heavy 
  load.  May breathe normally while 
  sandswimming. 
  Back 
  Combo 
  AC 
  Move 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Barkskin 
  Creator must be an 
  Asherati 
  7,500 
  600 
  15,000
  Cloak of Stone 
   (Und p73) 
  Mottled gray cloak. 
  +5 Circumstance bonus to Hide and move 
  Silently checks. 
  Meld into Stone, 2/day. 
  Back 
  Combo 
  Skill 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Meld into Stone 
  10,400 
  832 
  20,800
  Cloak of the Bat 
   (DMG p252) 
  +5 Competence bonus to Hide checks. 
  Able to hang upside down like a bat. 
  In darkness only: 
  Fly –or– Polymorph (into a normal bat).  
  Either power can only be used for up to  
  7 minutes, then the cloak must recharge 
  for 7 minutes. 
  Back 
  Combo 
  Skill 
  Move 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fly 
  Polymorph 
  13,000 
  1,040 
  26,000
  Cloak of the Desert 
  (DR325 p75) 
  Light brown cloak 
  Meld into Stone into sand or sandstone only.  
  Usable 3/day for up to 1 hour each use. 
  Back 
  Spell 
  Effect 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  Meld into Stone 
  9,000 
  720 
  18,000
  Cloak of the Dragon 
   (DR340 p68) 
  Cloak made from Blue Dragon skin. 
  +2 Enhancement bonus on all Charisma 
  checks and Charisma-based skill checks. 
  Once per day, all allies within a 60’ radius 
  Emanation who can see the wearer gain  
  +1 Morale bonus on attacks & saves.   
  Effect lasts for 1 minute. 
  Back 
  Combo 
  Misc. 
  Skill 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  Bless 
  Eagle’s Splendor 
  4,200 
  336 
  8,400 
  Cloak of the Manta 
  Ray 
   
  (DMG p253) 
  In salt water only: 
  +3 Natural Armor bonus to AC. 
  Water Breathing, at will. 
  Swim 60’. 
  1d6 tail attack 
  Back 
  Breath 
  Under-
  water 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Polymorph 
  Water Breathing 
  3,600 
  288 
  7,200 
  Gypsy Cloak 
   
  (DR335 p85) 
  Brightly colored & decorated cloak. 
  Charm Monster, activated by making a 
  Perform (dance) check vs. DC 15.   
  Usable 1/day.  DC 14. 
  Daze Monster, activated by making a 
  Perform (dance) check vs. DC 15.   
  Usable 1/day.  DC 13. 
  Enthrall, activated by making a  
  Perform (dance) check vs. DC 15.   
  Usable 1/day.  DC 13. 
  Each time the cloak is put on, the wearer 
  must make a Will save vs. DC 15 or the 
  cloak cannot be removed without a Remove 
  Curse. 
  The cloak’s wearer must make a Will save 
  vs. DC 15 after one week in the same place 
  in order to stay (repeated each day) 
  Back Instrument
  Mod 
  Ench 
  5 
  Craft Wondrous Item 
  Charm Monster 
  Daze Monster 
  Enthrall 
  4,000 
  320 
  8,000 
  Lurker Cloak 
  (Und p75) 
  Mottled Gray Cloak. 
  Polymorph (self only) into a Lurker for 7 
  minutes.  Usable 2/day. 
  Back 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Polymorph 
  5,000 
  400 
  10,000
  Mantle of Energy 
  Resistance, 1 Type 
   
   (Und p75) 
  Silk cloak decorated with colored thread to 
  indicate which energy it protects again:  
  Green – Acid; White/Blue – Cold;  
  Yellow – Electricity; Red – Fire; 
  Black/Iridescent – Sonic. 
  Energy Resistance 10 vs. one energy type. 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Resist Energy 
  9,000 
  720 
  18,000
  Mantle of Energy 
  Resistance, 2 Types 
   
  (DMG p253) 
  Silk cloak decorated with colored thread to 
  indicate which energy it protects again:  
  Green – Acid; White/Blue – Cold;  
  Yellow – Electricity; Red – Fire; 
  Black/Iridescent – Sonic. 
  Energy Resistance 10 vs. two energy types. 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Resist Energy 
  27,000 
  2,160 
  54,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Back 
  Page 4  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Mantle of Energy 
  Resistance, 3 Types 
   
  (Und p75) 
  Silk cloak decorated with colored thread to 
  indicate which energy it protects again:  
  Green – Acid; White/Blue – Cold;  
  Yellow – Electricity; Red – Fire; 
  Black/Iridescent – Sonic. 
  Energy Resistance 10 vs. three energy types. 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Resist Energy 
  45,000 
  3,600 
  90,000
  Mantle of Energy 
  Resistance, 4 Types 
  (Und p75) 
  Silk cloak decorated with colored thread to 
  indicate which energy it protects again:  
  Green – Acid; White/Blue – Cold;  
  Yellow – Electricity; Red – Fire; 
  Black/Iridescent – Sonic. 
  Energy Resistance 10 vs. four energy types. 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Resist Energy 
  63,000 
  5,040 
  126,000
  Mantle of Energy 
  Resistance, 5 Types 
   
  (Und p75) 
  Silk cloak decorated with colored thread to 
  indicate which energy it protects again:  
  Green – Acid; White/Blue – Cold;  
  Yellow – Electricity; Red – Fire; 
  Black/Iridescent – Sonic. 
  Energy Resistance 10 vs. all five energy types 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Resist Energy 
  81,000 
  6,480 
  162,000
  Mantle of Faith  
   
  (DMG p261) 
  Damage Reduction 5 / evil 
  Back 
  Defense
  Strong
  Abj 
  [good]
  20 
  Craft Wondrous Item 
  Stoneskin 
  38,000 
  3,040 
  76,000
  Mantle of Hidden Faith 
  (Frost p111) 
  Shields wearer’s faith, alignment, and patron 
  deity from magical detection, but does not aid 
  disguise or bluff regarding faith or beliefs. 
  Back 
  Defense
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Undetectable 
  Alignment 
  7,500 
  600 
  15,000
  Mantle of Spell 
  Resistance 
  (DMG p261) 
  Spell Resistance 21 
  Back 
  Defense
  Mod 
  Abj 
  9 
  Craft Wondrous Item 
  Spell Resistance 
  45,000 
  3,600 
  90,000
  Mantle of the Winter 
  Witch 
  (DR324 p76) 
  White, fur-trimmed cloak. 
  Cold Resistance 10. 
  +1 damage per die of any cast spell with the 
  [cold] descriptor 
  Gain Vulnerability to Fire – take +50% Fire 
  damage 
  Back 
  Combo 
  Defense 
  Offense 
  Mod 
  Evoc 
  9 
  Craft Wondrous Item 
  Cone of Cold 
  Resist Energy 
  8,500 
  680 
  17,000
  Najjar’s Cloak of 
  Weaponry 
  (PGF p123) 
  White linen cloak trimmed with Displacer 
  Beast fur. 
  Stores up to 25 pounds of non-living 
  material.  Objects must fit under a 6’ long 
  cloak (i.e., no reach weapons that can’t 
  bend). 
  Once per round, one object may be pulled 
  from under the cloak. 
  Designed for weapons, so the extra-
  dimensional space can be “punctured”. 
  Back 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,250 
  100 
  2,500 
  Piwafwi of Resistance 
  +4 
  (DR312 p87) 
  Drow cloak 
  +4 Resistance bonus to all saving throws 
  +10 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  15 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  10,000 
  800 
  20,000
  Piwafwi of Resistance 
  +5 
   
  (DR312 p85) 
  Drow cloak 
  +5 Resistance bonus to all saving throws 
  +10 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  15 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  15,000 
  1,200 
  30,000
  Shawl of Bewitching 
   
  (CAdv p135) 
  Simple-looking shawl. 
  +5 Competence bonus on Bluff checks made 
  to conceal the truth. 
  +1 effective Caster level when casting a 
  Enchantment (charm) spell. 
  Back 
  Skill 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Charm Person 
  1,750 
  140 
  3,500 
  Skin of Kaletor 
   
  (DR324 p75) 
  Bearskin cloak with the bear’s head forming 
  a hood.  Weighs 10 pounds. 
  Smells bad, resulting in the wearer having a  
  –6 penalty on Charisma-based skill checks 
  and Wild Empathy checks. 
  Wearer can Wild Shape as if his/her Druid 
  level was at +4 (if no Druid levels, use Wild 
  Shape as a 4th level Druid). 
  Back 
  Misc. 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Creator must be a 
  Druid 
  6,000 
  480 
  12,000
  Starmantle Cloak 
   
  (BoED p116) 
  Black cloak with tiny stars. 
  Gives off light as a torch. 
  Non-magic weapons & missiles that hit the 
  wearer are destroyed & do no damage. 
  If hit by a magic weapon or missile, the 
  wearer gets a Reflex save vs. DC 15 for ½ 
  damage. 
  Back 
  Spell 
  Effect 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Starmantle 
  66,000 
  5,280 
  132,000
  Stormrider Cloak 
  (Storm p134) 
  Fly, 3/day for 5 minutes per use. 
  Electricity Resistance 10. 
  Back 
  Combo 
  Spell 
  Effect 
  Defense
  Mod 
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Fly 
  Resist Energy 
  15,000 
  1,200 
  30,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Back 
  Page 5  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Sylvan Cloak 
  (DR326 p78) 
  Heavy green cloak, decorated with leaf 
  patterns. 
  +4 bonus to Escape Artist checks. 
  +4 bonus on Fortitude saves to resist the 
  effects of extremely hot or cold 
  environments. 
  If being tracked by scent out-of-doors, the 
  tracker receives a –10 penalty. 
  Back 
  Combo 
  Skill 
  Saves 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Pass without Trace 
  5,750 
  460 
  11,500
  Sylvan Cloak, Greater 
  (DR326 p78) 
  Heavy green cloak, decorated with leaf 
  patterns. 
  Tree Strike, 1/hour. 
  Liveoak, 1/day. 
  +4 bonus to Escape Artist checks. 
  +4 bonus on Fortitude saves to resist the 
  effects of extremely hot or cold 
  environments. 
  If being tracked by scent out-of-doors, the 
  tracker receives a –10 penalty. 
  Back 
  Combo 
  Spell 
  Effect 
  Skill 
  Saves 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Live Oak 
  Pass without Trace 
  Tree Stride 
  76,680 
  6,134 
  153,360
  Valas Hune’s Piwafwi 
   
  (DR312 p88) 
  Drow cloak 
  +4 Resistance bonus to all saving throws 
  +15 Circumstance bonus on Hide checks 
  Back 
  Save 
  Strong
  Abj 
  Ill 
  12 
  Craft Wondrous Item 
  Invisibility 
  Resistance 
  12,500 
  1,000 
  25,000
  Wings of Flying 
   
  (DMG p268) 
  Cloak or cape. 
  On command, the wearer gains a pair of 
  wings (bat or bird) that allow flight at a 
  speed of 60’ with good maneuverability. 
  Back 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Fly 
  27,000 
  2,160 
  54,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Body 
  Page 6  
  Body 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Burnoose of 1,001 
  Thorns 
  (Sand p133) 
  Ordinary-looking black desert robe. 
  Skin of the Cactus, 1/day. 
  Body 
  Spell 
  Effect 
  Mod 
  Abj 
  7 
  Craft Wondrous Item 
  Skin of the Cactus 
  5,040 
  404 
  10,080
  Burnoose of Moonless 
  Nights 
  (Sand p133) 
  Ordinary-looking black desert robe. 
  ‘Total Concealment” for 10 rounds, 3/day.  
  Does not work in bright light. 
  Body 
  Defense
  Mod 
  Ill 
  10 
  Craft Wondrous Item 
  Greater Invisibility 
  16,500 
  1,320 
  33,000
  Chasuble of Fell 
  Power, Greater 
   
  (CArc p148) 
  Long strip of scarlet cloth embroidered with 
  arcane sigils. 
  +2d6 damage when the wearer uses the 
  Warlock class ability Eldritch Blast  
  –or– a [chaotic] spell that does hp dmg. 
  Body 
  Offense 
  Mod 
  Evoc 
  9 
  Craft Wondrous Item 
  Chaos Hammer –or– 
  creator has the 
  Eldritch Blast ability 
  9,000 
  720 
  18,000
  Chasuble of Fell 
  Power, Lesser 
   
  (CArc p148) 
  Long strip of scarlet cloth embroidered with 
  arcane sigils. 
  +1d6 damage when the wearer uses the 
  Warlock class ability Eldritch Blast  
  –or– a [chaotic] spell that does hp dmg. 
  Body 
  Offense 
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Chaos Hammer –or– 
  creator has the 
  Eldritch Blast ability 
  4,000 
  320 
  8,000 
  Dyrr’s Impervious 
  Vestment 
  (CArc p148) 
  Black silk robe embroidered with 
  Adamantine thread. 
  +9 Armor bonus to AC. 
  Blade Barrier, 1/day.  Activated as a Full 
  Round Action.  Effect is centered on the 
  wearer when cast & is 90’ in diameter & 20’ 
  high.  Lasts for up to 18 minutes 
  (dismissible as a Standard Action).  The 
  wearer may pass through this Blade Barrier 
  at will. 
  Body 
  Combo 
  AC 
  Spell 
  Effect 
  Strong
  Abj 
  18 
  Craft Wondrous Item 
  Blade Barrier 
  Mage Armor 
  61,500 
  4,920 
  123,000
  Robe of Blending 
   
  (DMG p265) 
  +10 Competence bonus to Hide checks. 
  Disguise Self, at will.  Friends see the caster 
  normally. 
  Body 
  Skill 
  Mod 
  Ill 
  10 
  Craft Wondrous Item 
  Disguise Self 
  15,000 
  1,200 
  30,000
  Robe of Bones 
   
  (DMG p265) 
  Has 10 patches, each of which can be 
  removed as a Standard Action to become a 
  pre-determined Undead.  The summoner has 
  no control of the Undead, but may use 
  normal spells & class abilities on it. 
  Two patches of each of the following: 
  - Medium Human Commoner Skeleton 
  - Medium Wolf Skeleton 
  - Small Goblin Zombie 
  - Medium Human Commoner Zombie 
  - Medium Wolf Zombie 
  Each patch is single use. 
  Body 
  Summon
  Mod 
  Necro 
  [evil] 
  6 
  Craft Wondrous Item 
  Animate Dead 
  1,200 
  96 
  2,400 
  Robe of Eyes 
   
  (DMG p265) 
  360 degree vision. 
  Darkvision 120’. 
  See Invisible 120’. 
  See Ethereal 120’. 
  +10 Competence bonus on Search & Spot 
  checks. 
  Retains Dexterity bonus to AC when flat-
  footed.  Can’t be flanked. 
  Can’t avert eyes to avoid gaze attacks. 
  The robe is Blinded for 1d3 Minutes by Light 
  or Continual Flame.  It is Blinded for 2d4 
  minutes by Daylight. 
  Body 
  Vision 
  Mod 
  Div 
  11 
  Craft Wondrous Item 
  True Seeing 
  60,000 
  4,800 
  120,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Body 
  Page 7  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Robe of Professions 
   
  (RoE p173) 
  Robe with embroidered icons 
  Each icon can be removed to make the robe 
  look like garb from a specific profession, 
  plus gain props (which remain after the 
  effect is dismissed).  +5 bonus on Disguise 
  checks. 
  Create with two each of the following: 
  Adventurer – travel-stained worn cloths – 
  bedroll & empty backpack 
  Baker – flour-dusted kitchen garb – basket 
  of fragrant rolls 
  Beggar – dirty, patched clothes – chipped 
  alms bowl 
  Blacksmith – soot-stained clothes with 
  leather apron – insulated gloves & tongs 
  Butler – dress livery – 20gp silver salver 
  Guard – generic uniform – 5gp whistle 
  Messenger – modest uniform – rolled-up 
  parchment note with a wax seal 
  Noble, Female – lace-trimmed dress – fan & 
  bouquet of flowers 
  Noble, Male – embroidered doublet & hose 
  – hat, 5gp signet ring 
  Rug Merchant – colorful woven robes – 
  three 50gp rugs on a donkey 
  Server – homespun shirt and breeches – 
  serving tray with 4 pewter tankers filled 
  with ale 
  Body 
  Storage 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fabricate 
  2,500 
  200 
  5,000 
  Robe of Scintillating 
  Colors 
  (DMG p265) 
  Gives off light in a 30’ radius continuously. 
  Robe takes 1 full round to activate. 
  Anyone looking at an activated robe within 
  30’ is Dazed for 1d4+1 rounds (WillNeg 
  DC14). 
  Each round the robe is active, the wearer gets 
  +10% Concealment, up to 50%. 
  Can be used a total of 10 rounds per day. 
  Body 
  Combo 
  Offense 
  Defense
  Mod 
  Ill 
  11 
  Craft Wondrous Item 
  Blur 
  Rainbow Pattern 
  13,500 
  1,080 
  27,000
  Robe of Stars 
   (DMG p265) 
  Wear can travel to the Astral Plane. 
  +1 Luck bonus on all Saving Throws. 
  6 single-use +5 shuriken (robe provides 
  proficiency). 
  Body 
  Combo 
  Saves 
  Offense 
  Strong
  varied 
  15 
  Craft Wondrous Item 
  Astral Projection -or- 
  Plane Shift 
  Magic Missile 
  29,000 
  2,320 
  58,000
  Robe of the Archmage 
  - Black 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level for 
  overcoming Spell Resistance. 
  Neutral Characters only: 
  2 Persistent Negative Level. 
  Good Characters only: 
  3 Persistent Negative Level. 
  Body 
  Combo 
  AC 
  Defense 
  Saves 
  Spell 
  Augment
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be Evil 
  37,500 
  3,000 
  75,000
  Robe of the Archmage 
  - Gray 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level for 
  overcoming Spell Resistance. 
  Non-Neutral Characters only: 
  2 Persistent Negative Level. 
  Body 
  Combo 
  AC 
  Defense 
  Saves 
  Spell 
  Augment
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be 
  Neutral 
  37,500 
  3,000 
  75,000
  Robe of the Archmage 
  - White 
  (DMG p265) 
  Arcane Spellcaster only: 
  +5 Armor bonus to AC. 
  Spell Resistance 18. 
  +4 Resistance bonus to Saving Throws 
  +2 Enhancement bonus to Caster level for 
  overcoming Spell Resistance. 
  Neutral Characters only: 
  2 Persistent Negative Level. 
  Evil Characters only: 
  3 Persistent Negative Level. 
  Body 
  Combo 
  AC 
  Defense 
  Saves 
  Spell 
  Augment
  Strong
  varied 
  14 
  Craft Wondrous Item 
  Antimagic Field 
  Mage Armor-or- 
  Shield of Faith 
  Creator must be 
  Good 
  37,500 
  3,000 
  75,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Body 
  Page 8  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Robe of the Burning 
  Serpent 
   
  (DR325 p76) 
  White robe decorated with flaming serpents 
  sewn in gold thread. 
  Polymorph (Yuan-Ti Abomination only) for 
  10 minutes.  Usable 1/day. 
  Evil character only: 
  Serpents on robe glow for a moment when 
  the robe is put on. 
  Good character only: 
  Takes 1d4+10 Fire damage per round 
  Body 
  Spell 
  Effect 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Polymorph 
  Fire Trap  
  Creator must be of 
  Evil alignment 
  20,000 
  1,600 
  40,000
  Robe of Useful Items 
   
  (DMG p266) 
  Has 16 – 28 patches, each of which can be 
  removed to become a pre-determined useful 
  object, such as a ladder, door, or even a pit. 
  Each patch is single use. 
  Body 
  Storage 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fabricate 
  3,500 
  280 
  7,000 
  Tunic of Steady 
  Spellcasting 
  (CAdv p136) 
  +5 Competence bonus on Concentration 
  checks. 
  Body 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Bear’s Endurance 
  1,250 
  100 
  2,500 
  Vestment of Many 
  Styles 
   
  (RoE p174) 
  Suit of clothing. 
  On command, the materials and style of the 
  cloths change, granting a +2 bonus on 
  Disguise checks that can benefit from the 
  right clothing. 
  Body 
  Skill 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Creator must be a 
  Changeling 
  250 
  20 
  500 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Chest 
  Page 9  
  Chest 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Bully Chains 
   
  (DR339 p36) 
  Heavy chains worn crisscrossed across the 
  chest, weighing 5 pounds. 
  +4 bonus on Intimidate checks.  If Intimidate 
  was used to Demoralize a foe, he/she stayed 
  Demoralized for 1 extra round. 
  Chest 
  Skill 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Fear 
  1,300 
  104 
  2,600 
  Burglar’s Vest 
   
  (RoE p172) 
  Vest with cloth patches of various shapes 
  Each patch can be removed to create one of 
  the items below & has single use. 
  Create with two each of the following: 
  Antitoxin   
  Backpack  
  Bag of Caltrops   Chest (empty) 
  Crowbar 
  Flint & Steel 
  Grappling Hook 
  Magnifying Glass 
  Silk Rope (50’)  
  Tanglefoot Bag 
  Thunderstone  
  Tindertwig (lit) 
  Masterwork Thieves’ Tools 
  Smokestick (activated) 
  Chest 
  Storage 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Fabricate 
  2,500 
  200 
  5,000 
  Camouflaged 
  Compartment 
   
  (DR352 p84) 
  Warforged only: 
  10 cubic foot extradimensional space stored 
  within a Warforged chest, torso, or upper 
  leg.  Opening is 6” across.  The space is 
  warded with Obscure Object and Nystul’s 
  Magic Aura (no magical aura option). 
  Chest 
  Combo 
  Race – 
  Warforged
  Storage 
  Mod 
  Abj 
  5 
  Craft Wondrous Item 
  Nystul’s Magic Aura 
  Obscure Object 
  6,000 
  480 
  12,000
  Tasmia’s Heart 
  (PGF p124) 
  High-necked silk bustier decorated with 
  sapphires & other gems. 
  See underwater 5x as good as usual. 
  Breath Underwater, on command. 
  Freedom of Movement, always on 
  Extends the wearer’s life span (i.e., takes 
  longer to die of old age).  
  Chest 
  Combo 
  Breath 
  Under-
  water 
  Move 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Freedom of 
  Movement 
  Water Breathing 
  Creator must be  
  10th+ level  
  63,500 
  5,080 
  127,000
  Vest of Escape 
   
  (DMG p268) 
  Filled with secret pockets that hold lockpicks 
  that give +4 Competence bonus on Open 
  Lock checks. 
  +6 Competence bonus on Escape Artist 
  checks. 
  Chest 
  Skill 
  Faint 
  Conj 
  Trans 
  4 
  Craft Wondrous Item 
  Knock 
  Grease 
  2,600 
  208 
  5,200 
  Vest of Resistance +1 
  (CArc p150) 
  +1 Resistance bonus to all saving throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  500 
  40 
  1,000 
  Vest of Resistance +2 
  (CArc p150) 
  +2 Resistance bonus to all saving throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 6th lvl 
  2,000 
  160 
  4,000 
  Vest of Resistance +3 
   
  (CArc p150) 
  +3 Resistance bonus to all saving throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 9th lvl 
  4,500 
  360 
  9,000 
  Vest of Resistance +4 
   
  (CArc p150) 
  +4 Resistance bonus to all saving throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 12th lvl
  8,000 
  640 
  16,000
  Vest of Resistance +5 
   
  (CArc p150) 
  +5 Resistance bonus to all saving throws 
  Chest 
  Save 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Resistance 
  Creator must be 15th lvl
  12,500 
  1,000 
  25,000
  Vestment of Judgment 
   
  (DR325 p76) 
  Black tunic with the scales of judgment & 
  two jackals sewn in gold on the back 
  Good character only: 
  True Resurrection, 1/month.  Must have 
  worn the vestment for 30 days before this 
  ability is available. 
  Evil character only: 
  Contracts the disease Mummy Rot 
  (FortNeg, DC16, must make a new save 
  each round). 
  Chest 
  Spell 
  Effect 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  True Resurrection 
  Contagion 
  Creator must be of 
  Good alignment 
  47,500 
  3,800 
  95,000
  Vestment, Druid’s 
   
   (DMG p268) 
  Wearer with the Wild Shape ability only: 
  Gain one extra use of Wild Shape per day. 
  Chest 
  Class – 
  Druid 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Polymorph -or-
  Creator must be 
  have the Wild 
  Shape ability 
  5,000 
  400 
  10,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 10  
  Face 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Balclava of Clean Air 
   
  (DR326 p55) 
  Head covering made from black cloth. 
  Wearer is immune to all inhaled or scent-
  based effects, though he/she also looses use 
  of the Scent special ability. 
  Face 
  Defense
  Strong
  Trans 
  12 
  Craft Wondrous Item 
  2,500 
  200 
  5,000 
  Baleful Eye of Bad 
  Juju 
   
  (DR335 p68) 
  Black leather eye patch with a yellow gem on 
  its front. 
  Once per day, the wearer can activate a Gaze 
  Attack for 1 round.  During that time, any 
  creature within 30’ who looks at the wearer 
  receives a –4 penalty on attacks, saves, 
  ability checks, and skill checks for 1 day 
  (WillNeg DC14).  The effect can be 
  removed with Break Enchantment, Remove 
  Curse, Miracle, Limited Wish, or Wish. 
  The wearer receives a –2 penalty on Spot and 
  Search checks due to having one eye 
  covered. 
  Face 
  Offense 
  Faint 
  Necro 
  5 
  Craft Wondrous Item 
  Bestow Curse 
  7,500 
  600 
  15,000
  Basilisk’s Mask 
   (DR340 p68) 
  Reptile mask made from bronze. 
  Wearer always makes his/her save vs. Gaze 
  Attacks 
  Gains Feat: Diehard. 
  If the wearer’s hit-points drop to –10 or 
  lower, he/she does not die until the end of 
  the next round.  If healed to –9 or higher 
  before the end of the next round, the wearer 
  automatically stabilizes and does not die.  
  After 3 uses of this ability, the Mask looses 
  its magic. 
  Face 
  Combo 
  Feat 
  Save 
  Defense
  Mod 
  Necro 
  7 
  Craft Wondrous Item 
  Blindness 
  Death Ward 
  17,500 
  1,400 
  35,000
  Battle Visor 
   
  (DR352 p84) 
  Mithral visor with eye slits. 
  Warforged only: 
  Greater Arcane Sight, always on. 
  See Invisible, always on. 
  Able to see Abjuration effects, along with 
  their specifics (such as the type of energy 
  that a given Protection from Energy is 
  attuned to). 
  Face 
  Race – 
  Warforged
  Mod
  Div 
  5 
  Craft Wondrous Item 
  Greater Arcane Sight 
  See Invisible 
  27,500 
  2,200 
  55,000
  Eye of Horus 
  (DR325 p75) 
  Single lens that is placed over one eye.  The 
  lens is then absorbed into the user’s body 
  and appears as a tattoo around the user’s 
  eye. 
  May only be removed by the will of the user 
  or by the user’s death. 
  Detect Evil, at will as a Standard Action. 
  Protection from Evil (self only), 1/day. 
  Disguise Self (self only), 1/day. 
  Misdirection (self only), 1/day. 
  Face 
  Spell 
  Effect 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Detect Evil 
  Disguise Self 
  Misdirection 
  Protection from Evil 
  6,600 
  528 
  13,200
  Eyes of Charming 
   
  (DMG p256) 
  Pair of crystal lenses that fit over the wearer’s 
  eyes. 
  By meeting a target’s gaze, the wearer may 
  inflict Charm Person on 1 target per round 
  as a Free Action. 
  If wearing both lenses, DC 16. 
  If wearing only one lens, DC 10. 
  Face 
  Spell 
  Effect 
  Mod 
  Ench 
  7 
  Craft Wondrous Item 
  Heighten Spell 
  Charm Person 
  28,000 
  2,240 
  56,000
  Eyes of Doom 
   
  (DMG p256) 
  Pair of crystal lenses that fit over the wearer’s 
  eyes. 
  By meeting a target’s gaze, the wearer may 
  inflict Doom on 1 target per round as a 
  Standard Action (DC11 if wearing both 
  lenses, otherwise DC10). 
  Wearing both lenses only: 
  Deathwatch, always on. 
  Fear (DC16), as a normal Gaze Attack, 
  1/week. 
  Face 
  Spell 
  Effect 
  Mod 
  Necro 
  11 
  Craft Wondrous Item 
  Doom 
  Deathwatch 
  Fear 
  12,500 
  1,000 
  25,000
  Eyes of Petrification 
   
  (DMG p256) 
  Pair of crystal lenses that fit over the wearer’s 
  eyes. 
  Wearing both lenses only: 
  Petrifaction Gaze Attack (DC 19), for 10 
  rounds per day. 
  Face 
  Offense 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Flesh to Stone 
  49,000 
  3,920 
  98,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 11  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Eyes of the Eagle 
   
  (DMG p256) 
  Pair of crystal lenses that fit over the wearer’s 
  eyes. 
  +5 Competence bonus to Spot checks. 
  If only wearing one lens, wearer becomes 
  Stunned for one round, but then receives the 
  bonus as long as the other eye is covered. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  1,250 
  100 
  2,500 
  Face Paint,  
  Badger Protector 
   
  (DR337 p82) 
  Magical paints which can be applied to make 
  a Humanoid face look like a badger.  Takes 
  10 minutes and a successful Craft(painting) 
  check vs. DC 16 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  As a Move Action, summon a Dire Badger 
  that obeys the activator’s instructions.  It 
  can also carry the activator plus 40  pounds.  
  The Dire Badger disappears after 5 rounds if 
  not dismissed earlier. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Summon Monster III 
  338 
  27 
  675 
  Face Paint,  
  Black Roses 
   
  (DR337 p82) 
  Magical paints which can be applied to make 
  a Humanoid face look red with a black rose.  
  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 20 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  As a Standard Action, the user’s body grows 
  poisonous thorns which last for 1 minute.  
  Anyone grappling the user takes 1d6 
  damage plus Injury Poison (1d4 Strength / 
  1d4 Strength, DC15).  
  Single use. 
  Face 
  Combo 
  Single Use
  Offense 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Poison 
  Wall of Thorns 
  1,013 
  81 
  2,025 
  Face Paint,  
  Bull’s Might 
   
  (DR337 p82) 
  Magical paints which can be applied to make 
  a Humanoid face look like a bull.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 14 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  Bull’s Strength, activated as a Free Action & 
  lasts for 3 minutes..  
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Bull’s Strength 
  135 
  11 
  270 
  Face Paint,  
  Dashing Cheetah 
   
  (DR337 p82) 
  Magical paints which can be applied to make 
  a Humanoid face spotted like a cheetah’s 
  coat.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 12 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  As a Move Action, the user’s land movement 
  receives a +20’ Enhancement for 10 
  minutes.  
  Single use. 
  Face 
  Combo 
  Single Use
  Move 
  Faint 
  Trans 
  1 
  Craft Wondrous Item 
  Longstrider 
  23 
  2 
  45 
  Face Paint,  
  Eagle’s Talons 
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face look like the sky with a 
  eagle’s silhouette.  Takes 10 minutes and a 
  successful Craft(painting) check vs. DC 16 
  to apply (magic lost if the check fails).  If 
  not used in 24 hours, the magic fade. 
  As a Move Action, the user’s hands are 
  treated as +1 Slashing Weapons made from 
  Steel.  Base damage for a Medium creature 
  is 1d6+1 (1d4+1 for Small) with a Critical 
  Threat of 19-20/x2).  Lasts for 5 minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Offense 
  Faint 
  Trans 
   
  5 
  Craft Wondrous Item 
  Greater Magic Fang 
  338 
  27 
  675 
  Face Paint,  
  Glow of the Fireflies 
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face blue with a moon and 
  yellow fireflies.  Takes 10 minutes and a 
  successful Craft(painting) check vs. DC 12 
  to apply (magic lost if the check fails).  If 
  not used in 24 hours, the magic fade. 
  Light, centered on the user’s head.  Activated 
  as a Free Action and lasts for 10 minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Evoc 
  1 
  Craft Wondrous Item 
  Light 
  11 
  1 
  22 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 12  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Face Paint,  
  Hawkeye’s Sure 
  Sight 
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face white on one side and with 
  blue dots circling the other eye.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 14 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  User receives a +5 bonus on Search & Spot 
  checks, and halves penalties based on range.  
  Activated as a Free Action and lasts for 3 
  minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Owl’s Wisdom 
  135 
  11 
  270 
  Face Paint,  
  Mask the Living 
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face black with a white skull.  
  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 12 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  Hide from Undead, activated as a Free Action 
  & lasts for 10 minutes.  
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Abj 
  1 
  Craft Wondrous Item 
  Hide from Undead 
  23 
  2 
  45 
  Face Paint, 
  Forestfold (desert) 
   
  (DR337 p83) 
  Magical paints which can be applied to a 
  Humanoid face in a brown camouflage 
  pattern.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 14 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  As a Free Action, the user receives a +20 
  bonus on Hide checks while within a desert 
  as long as he/she does not move more than 
  10’ from the point of activation.  Lasts for 
  30 minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Skill 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Invisibility 
  135 
  11 
  270 
  Face Paint, 
  Forestfold (forest) 
   
  (DR337 p83) 
  Magical paints which can be applied to a 
  Humanoid face in a green camouflage 
  pattern.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 14 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  As a Free Action, the user receives a +20 
  bonus on Hide checks while within a forest 
  as long as he/she does not move more than 
  10’ from the point of activation.  Lasts for 
  30 minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Skill 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Invisibility 
  135 
  11 
  270 
  Face Paint, 
  Forestfold (marine) 
   
  (DR337 p83) 
  Magical paints which can be applied to a 
  Humanoid face in a blue camouflage 
  pattern.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 14 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  As a Free Action, the user receives a +20 
  bonus on Hide checks while within marine 
  terrain as long as he/she does not move 
  more than 10’ from the point of activation.  
  Lasts for 30 minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Skill 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Invisibility 
  135 
  11 
  270 
  Face Paint, 
  Last Man Standing 
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid have a blue and white checker-
  board.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 14 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  Bear’s Endurance, activated as a Free Action 
  & lasts for 3 minutes.  
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Bull’s Strength 
  135 
  11 
  270 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 13  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Face Paint, 
  Leap of the Wild 
  Ones (antelope)  
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face light brown with antelope 
  tracks across the forehead.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 20 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  User receives a +30 bonus on Jump checks.  
  Activated as a Move Action and lasts for 1 
  minute. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  9 
  Craft Wondrous Item 
  Jump 
  203 
  16 
  405 
  Face Paint, 
  Leap of the Wild 
  Ones (grasshopper)  
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face light green with 
  grasshopper tracks across the forehead.  
  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 12 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  User receives a +10 bonus on Jump checks.  
  Activated as a Move Action and lasts for 1 
  minute. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  1 
  Craft Wondrous Item 
  Jump 
  23 
  2 
  45 
  Face Paint, 
  Leap of the Wild 
  Ones (jackrabbit)  
   
  (DR337 p83) 
  Magical paints which can be applied to make 
  a Humanoid face gray & white with jack-
  rabbit tracks across the forehead.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 16 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  User receives a +20 bonus on Jump checks.  
  Activated as a Move Action and lasts for 1 
  minute. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Jump 
  113 
  9 
  225 
  Face Paint, 
  Prowling Tiger 
   
  (DR337 p84) 
  Magical paints which can be applied to make 
  a Humanoid face look like a bull.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 16 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  Cat’s Grace and Jump (+20 on check), 
  activated as a Free Action & lasts for 3 
  minutes. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Cat’s Grace 
  Jump 
  338 
  27 
  675 
  Face Paint, 
  Ram Bash 
   
  (DR337 p84) 
  Magical paints which can be applied to a 
  Humanoid so it has ram horns.  Takes 10 
  minutes and a successful Craft(painting) 
  check vs. DC 20 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  User gains Feat: Improved Bull Rush. 
  activated as a Free Action & lasts for 10 
  minutes. 
  Single use. 
  Face 
  Combo 
  Feat  
  Single Use
  Faint 
  Trans 
  9 
  Craft Wondrous Item 
  Bull’s Strength 
  Telekinesis 
  1,003 
  80 
  2,005 
  Face Paint, 
  Shout at the Storm 
   
  (DR337 p84) 
  Magical paints which can be applied to make 
  a Humanoid face look like a storm.  Takes 
  10 minutes and a successful Craft(painting) 
  check vs. DC 20 to apply (magic lost if the 
  check fails).  If not used in 24 hours, the 
  magic fade. 
  Protection from Energy, activated as a Move 
  Action & lasts for 10 minutes.  Energy type 
  is determined while the paint is being 
  applied. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint  
  Abj 
  5 
  Craft Wondrous Item 
  Protection from 
  Energy 
  338 
  27 
  675 
  Face Paint, 
  Warpaint 
   
  (DR337 p84) 
  Magical paints which can be applied to a 
  Humanoid face as horizontal red lines.  
  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 20 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  Haste and Rage, activated as a Standard 
  Action & lasts for 9 rounds. 
  Single use. 
  Face 
  Combo 
  Single Use
  Spell 
  Effect 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Haste 
  Rage 
  1,215 
  97 
  2,430 
  Goggles of Minute 
  Seeing 
  (DMG p257) 
  +5 Competence bonus to Search checks 
  looking for secret doors, traps, etc. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  True Seeing 
  625 
  50 
  1,250 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 14  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Goggles of Night 
  (DMG p258) 
  Gain Darkvision 60’. 
  Face 
  Vision 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Darkvision 
  6,000 
  480 
  12,000
  Goggles of Scrutiny 
   
   (DR330 p68) 
  +2 bonus on Search and Spot checks. 
  Wearer with the Death Attack class ability 
  needs to study a target for only 2 rounds 
  (instead of the standard 3). 
  Face 
  Class – 
  Assassin
  Strong
  Div 
  12 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  6,000 
  480 
  12,000
  Goggles of the Desert 
  (Sand p134) 
  Goggles with all-black lenses, except for thin 
  strip over eyes. 
  Immune to glare. 
  +4 on saves vs. dazzling effects.   
  Wearer may see in dust storms 60’ without 
  penalty. 
  Face 
  Combo 
  Save 
  Vision 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Cloak of Shade 
  Darkvision 
  8,400 
  2,592 
  64,800
  Lenses of Clarity 
   (Und p74) 
  Pair of lenses worn over the eyes. 
  +4 Insight bonus on saves vs. Charms, 
  Compulsions, & Glamers. 
  Reduce the Miss Chance due to a Glamer 
  spell (i.e., Blur, Displacement) by 10%. 
  Face 
  Combo 
  Saves 
  Offense 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Clarity of Mind 
  6,000 
  480 
  12,000
  Lenses of Darkness 
   
  (CArc p149) 
  +4 Circumstance bonus on saving throws vs. 
  spells with the ‘light’ descriptor, Illusion 
  (pattern) spells, & effects that cause 
  blindness due to light. 
  Face 
  Save 
  Faint  
  Abj  
  Evoc 
  3 
  Craft Wondrous Item 
  Darkness 
  Resistance 
  3,850 
  308 
  7,700 
  Mask of  the Skull 
   
  (DMG p262) 
  Ivory mask that looks like a skull. 
  Once a day, the mask flies up to 50’ to make 
  a touch attack (using its wearer’s Base 
  Attack Bonus) that delivers a Finger of 
  Death (DC 20).  Hit or miss, the mask then 
  flies back to its wearer.  
  Must be worn for 1 hour before it can be 
  used. 
  Face 
  Spell 
  Effect 
  Strong
  Necro 
  Trans 
  13 
  Craft Wondrous Item 
  Animate Objects 
  Finger of Death 
  Fly 
  11,000 
  880 
  22,000
  Mask of Endless 
  Laughter 
   (DR336 p72) 
  Harlequin mask made of white porcelain. 
  +2 Enhancement bonus to Charisma. 
  +5 Competence bonus on Perform (comedy) 
  checks. 
  All those watching a comedy performance 
  made by the wearer are affected by Tasha’s 
  Hideous Laughter (WillNeg, DC13) for the 
  performance’s duration. 
  If the wearer takes off the mask, he/she dies 
  in 1d4 rounds (WillNeg, DC23).  This effect 
  can be cancelled with Remove Curse, Break 
  Enchantment, Miracle, or Wish. 
  Face 
  Combo 
  Ability 
  Score 
  Skill 
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Tasha’s Hideous 
  Laughter 
  12,250 
  980 
  24,500
  Mask of Fury 
   
  (DR324 p76) 
  Half-mask with the image of a predator. 
  Wearer can Rage as a Barbarian twice per 
  day.  To activate, the wearer must smear the 
  mast with his/her own blood (Standard 
  Action + 3hp damage).  If the wearer has 
  been wounded within the last hour, the Rage 
  can be activated as a Free Action & no 
  additional damage is taken. 
  Face 
  Misc. 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Rage 
  6,000 
  480 
  12,000
  Mask of Lies 
   
  (CAdv p134) 
  Black, featureless mask with slits for eyes 
  and mouth. 
  Disguise Self, at will. 
  Undetectable Alignment, always on. 
  +5 Competence bonus on Bluff checks 
  Face 
  Spell 
  Effect 
  Faint 
  Abj 
  Ill 
  5 
  Craft Wondrous Item 
  Disguise Self 
  Undetectable 
  Alignment 
  8,500 
  680 
  17,000
  Mask of Sweet Air 
  (Sand p134) 
  Clear crystal mask covering lower face 
  Wearer may breathe freely in fouled air 
  without risk of suffocation.   
  Immune to airborne stench and poison attacks 
  Water Breathing, always on 
  Face 
  Combo 
  Defense 
  Breath 
  Under-
  water 
  Mod 
  Abj 
  Conj 
  Trans 
  7 
  Craft Wondrous Item 
  Freedom of Breath 
  Neutralize Poison 
  Water Breathing 
  73,500 
  5,880 
  147,000
  Monocle of Perusal 
   
  (CAdv p134) 
  Single crystal lens. 
  +5 Competence bonus on Appraise checks. 
  Identify, 1/day. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Identify 
  3,250 
  260 
  6,500 
  Rear Guards 
   
  (DR339 p36) 
  Pair of lenses that allow the wearer to see 
  behind him/her. 
  Creatures flanking the wearer to not gain a 
  +2 bonus to attack the wearer, but retain all 
  other bonuses of flanking. 
  Wearer receives a –2 penalty on Search & 
  Spot checks. 
  Face 
  Vision 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Arcane Eye 
  1,000 
  80 
  2,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Face 
  Page 15  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Scout Goggles 
   
  (DR319 p65) 
  Two sets of matched goggles. 
  On command, the wearer of one pair of 
  goggles can “transmit” what is being seen to 
  the other pair of matched goggles.  For the 
  connection to work, one pair must be 
  transmitting and the other commanded to 
  receive (though both pairs can transmit & 
  receive).  The connection can be at any 
  distance, but must be on the same plane. 
  If the connection is active and the transmitter 
  is targeted with a Gaze attack or other 
  visual-based effect, the receiver must make 
  his/her own saving throw. 
  Face 
  Scry 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  15,000 
  for two + 
  5,000 per
  extra 
  mirror 
  1,200 for
  two + 
  400 per 
  extra 
  mirror
  30,000 
  for two +
  10,000 
  per extra 
  mirror 
  Speaker’s Trumpet 
   
  (DR339 p42) 
  Gold filigree half-mask that covers the 
  wearer’s mouth. 
  +5 bonus on Diplomacy checks. 
  All creatures within 100’ can hear the 
  wearer’s voice, even bypassing loud noise 
  and/or magical silence. 
  Face 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Whispering Wind 
  1,750 
  140 
  3,500 
  Spellsight Spectacles 
   
  (CAdv p135) 
  +5 Competence bonus on Spellcraft checks 
  made to decipher scrolls. 
  +5 Competence bonus on Use Magic Device 
  checks made to use scrolls. 
  Face 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Read Magic 
  1,250 
  100 
  2,500 
  Spider Mask 
   
  (Und p75) 
  Black velvet mask with wire “spider legs” on 
  the sides to hold it to the head. 
  Darkvision 60’. 
  +5 bonus on Fortitude saves vs. poison 
  generated by spiderkind. 
  Immune to magical & mundane webs and 
  may move through them at half speed. 
  Face 
  Save 
  Faint 
  Conj 
  Trans 
  5 
  Craft Wondrous Item 
  Darkvision 
  Neutralize Poison 
  8,000 
  640 
  16,000
  Thespian’s Mask 
   
  (DR328 p67) 
  Ivory mask made to look like a humanoid 
  with a specific race, gender, and age. 
  Disguise Self, into the race, gender, and age 
  portrayed on the mask.  Effect lasts as long 
  as the mask is worn. 
  Face 
  Spell 
  Effect 
  Faint  
  Ill 
  5 
  Craft Wondrous Item 
  Disguise Self 
  Creator must have 
  10+ ranks in 
  Craft(sculpting) 
  1,500 
  120 
  3,000 
  Tracker Mask 
   
  (RoE p176) 
  Silver vented mesh that fits below the eyes.  
  Warforged only: 
  Gain the Scent ability. 
  Face 
  Race – 
  Warforged
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Owl’s Wisdom 
  9,000 
  720 
  18,000
  Veil of Allure 
  (Sand p135) 
  +2 DC of all Enchantment spells and 
  Charisma-based supernatural abilities 
  Face 
  Offense 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Eagle’s Splendor 
  7,000 
  560 
  14,000
  Visard of Semuanya 
   (DR335 p70) 
  Wooden Lizardman mask 
  +4 Competence bonus on Knowledge(nature). 
  +4 Competence bonus on Spellcraft checks. 
  +2 Competence bonus on Survival checks. 
  –2 penalty on all Intelligence-based skill and 
  Intelligence-based ability checks. 
  All Summon Nature’s Ally spells cast at  
  +1 Caster level. 
  On command as a Standard Action, the 
  wearer gains the following for 3 minute, 
  usable 1/day: 
  +4 Enhancement bonus to Wisdom 
  May roll twice on a Will save and take the 
  better of the two dice.  This is usable once 
  per activation. 
  Face 
  Combo 
  Skill 
  Summon
  Ability 
  Score 
  Mod 
  Trans 
  5 
  Craft Wondrous Item 
  Bestow Curse 
  Fox’s Cunning 
  Owl’s Wisdom 
  6,300 
  504 
  12,600
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Feet 
  Page 16  
  Feet 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Boots of Elvenkind 
   
  (DMG p250) 
  +5 Competence bonus to Move Silently 
  checks 
  Feet 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Creator must be an 
  Elf 
  1,250 
  100 
  2,500 
  Boots of Levitation 
  (DMG p250) 
  Levitate, on command.  
  Feet 
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  3,750 
  300 
  7,500 
  Boots of Speed 
  (DMG p250) 
  10 rounds of Haste per day, broken up as  
  desired.  Activated as a Free Action. 
  Feet 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Haste 
  6,000 
  480 
  12,000
  Boots of Stability 
   
  (DR314 p29) 
  The boots become rooted to the earth on 
  command as a Free Action.  This effect can 
  be used for 10 rounds per day, broken up as 
  desired.  Moving a ‘rooted’ character 
  requires a Strength check (for a Grapple, 
  Bull Rush, Overrun, Trip, etc.) –or– a 
  Caster check (for Telekinesis, etc.) vs. DC 
  17. 
  +5 Competence bonus on Balance and Climb 
  checks. 
  Feet 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Mountain Stance 
  4,925 
  394 
  9,850 
  Boots of Striding and 
  Springing 
   
  (DMG p250) 
  Increases the wearer’s land speed by +10’. 
  +5 Competence bonus to Jump checks. 
  Feet 
  Move 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Longstrider 
  Creator must have 5+ 
  ranks in Jump 
  2,750 
  220 
  5,500 
  Boots of Teleportation 
  (DMG p250) 
  Teleport, 3/day. 
  Feet 
  Teleport
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Teleport 
  24,500 
  1,960 
  49,000
  Boots of the 
  Winterlands 
   
  (DMG p250) 
  Move through snow at normal speed without 
  leaving tracks. 
  Travel across ice at full speed. 
  Endure Elements against cold, always on. 
  Feet 
  Move 
  Faint 
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Endure Elements 
  Pass without Trace 
  Cat’s Grace 
  1,250 
  100 
  2,500 
  Boots of the Woodland 
   (DR328 p65) 
  Endure Elements, always on. 
  +10’ Enhancement bonus to Land speed. 
  +4 Insight bonus on Reflex saves. 
  +10 Competence bonus on Move Silently 
  checks. 
  Must be worn for 24 hours in a forest before 
  the benefits take effect. 
  Feet 
  Combo 
  Move 
  Skill 
  Saves 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Cat’s Grace 
  Endure Elements 
  Expeditious Retreat 
  8,000 
  640 
  16,000
  Boots of Tremorsense 
   
  (Und p73) 
  Wearer can automatically sense the location 
  of any creature or object within 30’ that is in 
  contact with the ground. 
  Feet 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Tremorsense 
  22,500 
  1,800 
  45,000
  Boots, Winged 
  (DMG p250) 
  Fly, 3/day.  Each activation lasts 5 minutes. 
  Feet 
  Move 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Fly 
  8,000 
  640 
  16,000
  Cavalryman’s Spurs 
   
  (DR334 p71) 
  The wearer gains a +5 bonus on Ride and 
  Handle Animal checks and has a 95% 
  chance of staying in the saddle if knocked 
  unconscious. 
  Feet 
  Skill 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Calm Animals 
  3,500 
  280 
  7,000 
  River Sandals 
   
  (DR325 p76) 
  Water Walk, at will. 
  Does not leave track, though still can be 
  followed by scent. 
  Feet 
  Spell 
  Effect 
  Mod 
  Trans 
  5 
  Craft Wondrous Item 
  Water Walk 
  Pass without Trace 
  23,500 
  1,880 
  47,000
  Sandals of  
  Harmonious Balance 
   
  (CAdv p134) 
  Plain-looking wood and leather sandals. 
  +10 Insight bonus on Balance checks. 
  The wearer may balance on a vertical surface 
  with the appropriate Balance check.  If 
  successful, the wearer may make attacks, 
  etc., as if Balancing instead of Climbing. 
  10 ranks of Balance only: 
  The wearer may balance on liquids and 
  other surfaces that would not normally 
  support the wearer’s weight.  On each 
  consecutive round, the DC increases by 5. 
  Feet 
  Skill 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Balancing Lorecall 
  7,000 
  560 
  14,000
  Sandals of Shifting 
  Sands 
  (Sand p135) 
  Wearer may travel across sand and sand crust 
  at normal speed without breaking sand crust 
  or leaving tracks. 
  Cooled as if protected by Endure Elements 
  Feet 
  Combo 
  Move 
  Defense
  Faint 
  Abj 
  Trans 
  5 
  Craft Wondrous Item 
  Cat’s Grace 
  Endure Elements 
  Pass Without Trace 
  1,250 
  100 
  2,500 
  Shadahkar’s Swift 
  Wind 
  (DR324 p75) 
  Pair of sandals made from leopard skin. 
  +10’ bonus to base movement. 
  Gain Feat: Endurance and Feat: Run. 
  Receive a –2 penalty to Dexterity 
  Feet 
  Combo 
  Move 
  Feat 
  Faint 
  Trans 
  1 
  Craft Wondrous Item 
  Expeditious Retreat 
  4,175 
  334 
  8,350 
  Slippers of Spider 
  Climbing 
   
  (DMG p266) 
  Spider Climb but with free hands.  Movement 
  20’.  Cannot climb ice & other slick 
  substances. 
  Usable for 10 minutes per day, broken up as 
  desired. 
  Feet 
  Spell 
  Effect 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Spider Climb 
  2,400 
  192 
  4,800 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Feet 
  Page 17  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Spring-Heeled Boots 
   
  (DR341 p48) 
  Pair of leather and iron boots, weighing 4 
  pounds total. 
  Warforged only: 
  On command, the boots extend springs, 
  resulting in the following: 
  a)  +20 bonus on Jump checks with no 
  maximum distance; 
  b)  +15’ movement as long at the ceiling is 
  at least 10’ above the floor; 
  c)  ½ movement if the ceiling is less than 
  10’ from the floor; 
  d)  on a Reflex save vs. DC 15, the 
  Warforged takes ½ damage from 
  falling; 
  e)  –4 penalty on Balance checks; and 
  f)  looses Dodge bonuses to AC if it does 
  not move at least 10’ in the round. 
  Usable 10 rounds per day, broken up as 
  desired. 
  Feet 
  Race – 
  Warforged
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Alter Self 
  Jump 
  22,750 
  1,820 
  45,500
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 18  
  Finger 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Akkabar’s Battleblade 
  Ring 
   
  (PGF p122) 
  Blade Barrier, 1/day.  When activated, the 
  ring flies off the wearer’s finger to the 
  center of the spell effect.  When the spell 
  ends or is dismissed, it flies back to its 
  owner if he/she is within 60’, is still alive, & 
  if there is a clear path between the two.  If 
  not, it falls to the ground. 
  Finger 
  Spell 
  Effect 
  Mod 
  Evoc 
  [force]
  12 
  Forge Ring 
  Blade Barrier 
  12,960 
  1,037 
  25,920
  Annulus Conflagros 
   
  (PGF p122) 
  Copper ring inset with topaz & rubies. 
  Fire Resistance 5. 
  Pyrotechnics, at will. 
  Burning Hands, 3/day. 
  Fireball, 2/day. 
  Wall of Fire, 1/day. 
  Finger 
  Spell 
  Effect 
  Mod 
  Evoc 
  [fire] 
  6 
  Forge Ring 
  Burning Hands 
  Fireball 
  Pyrotechnics 
  Resist Energy 
  Wall of Fire 
  46,170 
  3,694 
  92,340
  Antivenom Ring 
   
  (Und p71) 
  After wearing the ring for 1 continuous week, 
  the wearer receives the following: 
  a) Immunity to all natural poisons; 
  b) +5 Resistance bonus on saves vs. magic 
  and supernatural poisons. 
  Finger 
  Save 
  Mod 
  Conj 
  7 
  Forge Ring 
  Neutralize Poison 
  30,000 
  2,400 
  60,000
  Enslavement Rings 
   
  (Und p71) 
  Matched set of 1 Master Ring and 5 Servant 
  Rings 
  Master Ring – Detect Thoughts, at will on 
  anyone wearing a matched Servant Ring. 
  Servant Ring – Cannot be removed without a 
  Remove Curse, the wearer is not allowed a 
  save vs. its Master Ring’s Detect Thoughts 
  ability, –10 penalty vs. Divination spells, 
  and when the ring is first put on (and each 
  10 days after), the wearer is affected by 
  Dominate Person with the controller being 
  the Master Ring wearer. 
  Finger 
  Misc. 
  Mod 
  Ench 
  10 
  Forge Ring 
  Bestow Curse 
  Detect Thoughts 
  Dominate Person 
  60,000 
  4,800 
  120,000
  Filcher’s Friend 
   
  (CAdv p130) 
  Plain looking steel ring. 
  +5 bonus on Slight of Hand checks involving 
  metal objects. 
  Pulls a metal object weighing no more than 1 
  ounce within 1’ towards the wearer’s hand 
  on command. 
  Finger 
  Skill 
  Faint 
  Trans 
  12 
  Forge Ring 
  Mage Hand 
  1,250 
  100 
  2,500 
  Frugal Antivenom 
  Ring 
  (Und p71) 
  Neutralize Poison (self only), 1/day. 
  Finger 
  Spell 
  Effect 
  Mod 
  Conj 
  7 
  Forge Ring 
  Neutralize Poison 
  5,000 
  400 
  10,000
  Keeper’s Guide 
   
  (DR325 p76) 
  Ring made of Turquoise and Lapis Lazuli. 
  Wearer can find magical traps and traps with 
  a DC of 20+. 
  Receives a +3 Insight bonus on Search 
  checks to find traps. 
  Finger 
  Skill 
  Mod 
  Div 
  6 
  Forge Ring 
  Find Traps 
  12,000 
  960 
  24,000
  Master’s Ring 
  (DR312 p87) 
  +6 Enhancement bonus to Constitution 
  +4 Natural Armor bonus to AC 
  Longstrider, always on. 
  Finger 
  Combo 
  Ability 
  Score 
  AC 
  Spell 
  Effect 
  Strong
  Trans 
  13 
  Forge Ring 
  Bear’s Endurance 
  Limited Wish 
  Longstrider 
  51,000 
  4,080 
  102,000
  Mudwalker Ring 
   
  (DR335 p69) 
  +2 Competence bonus on Swim checks. 
  In Shallow Bog, the wearer can move his/her 
  normal rate and does not receive a penalty 
  on Move Silently or Tumble checks. 
  In Deep Bog, the wearer can half speed, 
  receives a –2 penalty on Tumble checks, but 
  has no penalty on Move Silently checks. 
  Finger 
  Skill 
  Mod 
  Abj 
  7 
  Craft Ring 
  Freedom of 
  Movement 
  Creator must have at 
  least 2 ranks in 
  Survival 
  14,000 
  1,120 
  28,000
  Ring of Adamantine 
  Touch 
  (BoED p115) 
  The wearer’s melee & natural attacks are 
  treated as Adamantine for purposes of 
  overcoming Damage Reduction. 
  Finger 
  Spell 
  Effect 
  Strong
  Trans 
  12 
  Forge Ring 
  Touch of Adamantine 
  60,000 
  4,800 
  120,000
  Ring of Affliction 
   
  (BoED p115) 
  A target hit by the wearer’s natural or  
  unarmed attacks gains an Affliction(BoED p35)
  (FortNeg DC17). 
  Finger 
  Spell 
  Effect 
  Strong
  Necro 
  [good]
  12 
  Forge Ring 
  Touch of Adamantine 
  Creator must be Good 
  36,000 
  2,880 
  72,000
  Ring of Animal 
  Friendship 
  (DMG p230) 
  Charm Animal, on command. 
  Finger 
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Forge Ring 
  Charm Animal 
  5,400 
  432 
  10,800
  Ring of Arcane Might 
   
   (CArc p144) 
  An Arcane Caster wearing this ring gains +1 
  effective Caster level for spell effects, caster 
  checks, and attempts to penetrate Spell 
  Resistance. 
  Finger 
  Class – 
  Arcane 
  Caster 
  Mod 
  Abj 
  8 
  Forge Ring 
  Limited Wish 
  Greater Magic 
  Weapon 
  10,000 
  800 
  20,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 19  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Blazing Sun 
  (Sand p132) 
  Ring made of polished fire opal. 
  Wearer gains Fire subtype while wearing ring. 
  Finger 
  Combo 
  Defense 
  Misc. 
  Strong
  Trans 
  15 
  Forge Ring 
  Mantle of the Fiery 
  Spirit 
  67,500 
  5,400 
  135,000
  Ring of Blinking 
  (DMG p230) 
  Blink, on command. 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Forge Ring 
  Blink 
  13,500 
  1,080 
  27,000
  Ring of Chameleon 
  Power 
  (DMG p230) 
  +10 Competence bonus to Hide checks, as a 
  Free Action. 
  Disguise Self, as a Standard Action. 
  Finger 
  Skill 
  Faint 
  Ill 
  3 
  Forge Ring 
  Disguise Self 
  Invisibility 
  6,350 
  508 
  12,700
  Ring of Climbing 
   
  (DMG p230) 
  +5 Competence bonus on Climb checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  5 
  Forge Ring 
  Creator must have 5 
  ranks in Climb 
  1,250 
  100 
  2,500 
  Ring of Climbing, 
  Improved 
  (DMG p230) 
  +10 Competence bonus on Climb checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  5 
  Forge Ring 
  Creator must have 10 
  ranks in Climb 
  5,000 
  400 
  10,000
  Ring of Counterspells 
   
  (DMG p230) 
  Can hold one spell of up to a 6th level.   
  If that spell is cast on the wearer, it is 
  automatically countered & the ring is 
  “empty”, ready to be recharged. 
  Finger 
  Defense
  Mod 
  Evoc 
  11 
  Forge Ring 
  Imbue with Spell 
  Ability 
  2,000 
  160 
  4,000 
  Ring of Detect 
  Thoughts 
  (Und p71) 
  Detect Thoughts, on command. 
  Finger 
  Spell 
  Effect 
  Faint  
  Div 
  3 
  Forge Ring 
  Detect Thoughts 
  5,400 
  432 
  10,800
  Ring of Djinni Calling 
   
  (DMG p230) 
  Able to gate is a specific Djinni for 1 hour 
  per day to obey the wearer.  If the Djinni is 
  ever slain, the ring looses its magic. 
  Finger 
  Summon
  Strong
  Conj 
  17 
  Forge Ring 
  Gate 
  62,500 
  5,000 
  125,000
  Ring of Earth’s Grasp 
   
  (DR314 p29) 
  Increases the wearer’s grip in both hands.  
  Any Strength-based check using grip 
  (including Climb checks, resisting being 
  Disarmed, Grapple checks, etc.) receives a 
  +4 bonus. 
  Finger 
  Skill 
  Mod 
  Trans 
  10 
  Forge Ring 
  Bull’s Strength 
  5,000 
  400 
  10,000
  Ring of Elemental 
  Command – Air 
  (DMG p231) 
  Feather Fall, as needed (self only). 
  When attuned: 
  Protection - Air Elementals cannot attack 
  the wearer or approach within 5’ 
  Charm Monster on an Air Elemental (DC 
  17).  If the elemental makes it save, it is 
  forever immune to that ring’s Charm & 
  Protection ability. 
  Air Elementals or Outsiders respect and/or 
  hate you & suffer a –1 penalty on attack 
  rolls against the wearer. 
  When fighting Air Elementals or Outsiders, 
  you gain a +4 Morale bonus on attacks, a 
  +2 Resistance bonus on save, & bypass 
  their damage reduction. 
  –2 on saves vs. earth-based effects. 
  Resist Electricity 30. 
  Gust of Wind, 2/day. 
  Wind Wall, on command. 
  Air Walk, 1/day (self only). 
  Chain Lightning, 1/week. 
  Finger 
  Combo 
  Defense 
  Spell 
  Effect 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Feather Fall 
  Resist Elements 
  Gust of Wind 
  Wind Wall 
  Air Walk 
  Chain Lightning 
  100,000
  8,000 
  200,000
  Ring of Elemental 
  Command – Earth 
  (DMG p231) 
  Meld into Stone, on command. 
  When attuned: 
  Protection - Earth Elementals cannot attack 
  the wearer or approach within 5’ 
  Charm Monster on an Earth Elemental (DC 
  17).  If the elemental makes it save, it is 
  forever immune to that ring’s Charm & 
  Protection ability. 
  Earth Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty on 
  attack rolls against the wearer. 
  When fighting Earth Elementals or 
  Outsiders, you gain a +4 Morale bonus on 
  attacks, a +2 Resistance bonus on save, & 
  bypass their damage reduction. 
  –2 on save vs. air/electricity-based effects 
  Soften Earth or Stone, on command. 
  Stone Shape, 2/day. 
  Stoneskin, 1/week (self only). 
  Passwall, 2/week. 
  Wall of Stone, 1/day. 
  Finger 
  Combo 
  Defense 
  Spell 
  Effect 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Meld into Stone 
  Soften Earth or Stone 
  Stone Shape 
  Stoneskin 
  Passwall 
  Wall of Stone 
  100,000
  8,000 
  200,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 20  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Elemental 
  Command – Fire 
  (DMG p231) 
  Fire Resistance 20. 
  When attuned: 
  Protection - Fire Elementals cannot attack 
  the wearer or approach within 5’ 
  Charm Monster on an Fire Elemental (DC 
  17).  If the elemental makes it save, it is 
  forever immune to that ring’s Charm & 
  Protection ability. 
  Fire Elementals or Outsiders respect and/or 
  hate you & suffer a –1 penalty on attack 
  rolls against the wearer. 
  When fighting Fire Elementals or 
  Outsiders, you gain a +4 Morale bonus on 
  attacks, a +2 Resistance bonus on save, & 
  bypass their damage reduction. 
  –2 on save vs. water/cold-based effects. 
  Burning Hands, on command. 
  Flaming Sphere, 2/day. 
  Pyrotechnics, 2/day. 
  Wall of Fire, 1/day. 
  Flame Strike, 2/week. 
  Finger 
  Combo 
  Defense 
  Spell 
  Effect 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Burning Hands 
  Flaming Sphere 
  Pyrotechnics 
  Wall of Fire 
  Flame Strike 
  100,000
  8,000 
  200,000
  Ring of Elemental 
  Command – Water 
  (DMG p231) 
  Water Walk, always on. 
  When attuned: 
  Protection - Water Elementals cannot attack 
  the wearer or approach within 5’ 
  Charm Monster on an Water Elemental 
  (DC 17).  If the elemental makes it save, it 
  is forever immune to that ring’s Charm & 
  Protection ability. 
  Water Elementals or Outsiders respect 
  and/or hate you & suffer a –1 penalty on 
  attack rolls against the wearer. 
  When fighting Water Elementals or 
  Outsiders, you gain a +4 Morale bonus on 
  attacks, a +2 Resistance bonus on save, & 
  bypass their damage reduction. 
  –2 on save vs. fire-based effects. 
  Create Water, on command. 
  Water Breathing, as needed. 
  Wall of Ice, 1/day. 
  Ice Storm, 2/week. 
  Control Water, 2/week. 
  Finger 
  Combo 
  Defense 
  Spell 
  Effect 
  Strong
  Conj 
  15 
  Forge Ring 
  Summon Monster VI 
  Water Walk 
  Create Water 
  Water Breathing 
  Wall of Ice 
  Ice Storm 
  Control Water 
  100,000
  8,000 
  200,000
  Ring of Energy 
  Resist., Greater – 
  Acid 
   (DMG p232) 
  Acid Resistance 30. 
  Finger 
  Defense
  Mod 
  Abj 
  11 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000
  Ring of Energy 
  Resist., Greater – 
  Cold 
   (DMG p232) 
  Cold Resistance 30. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000
  Ring of Energy 
  Resist., Greater – 
  Electricity 
   (DMG p232) 
  Electricity Resistance 30. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000
  Ring of Energy 
  Resist., Greater – Fire 
   (DMG p232) 
  Fire Resistance 30. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000
  Ring of Energy 
  Resist., Greater – 
  Sonic 
   (DMG p232) 
  Sonic Resistance 30. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  22,000 
  1,760 
  44,000
  Ring of Energy 
  Resist., Major – Acid 
   (DMG p232) 
  Acid Resistance 20. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000
  Ring of Energy 
  Resist., Major – Cold 
   (DMG p232) 
  Cold Resistance 20. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000
  Ring of Energy 
  Resist., Major – 
  Electricity 
   (DMG p232) 
  Electricity Resistance 20. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000
  Ring of Energy 
  Resist., Major – Fire 
   (DMG p232) 
  Fire Resistance 20. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000
  Ring of Energy 
  Resist., Major – 
  Sonic 
   (DMG p232) 
  Sonic Resistance 20. 
  Finger 
  Defense
  Faint 
  Abj 
  7 
  Forge Ring 
  Resist Energy 
  14,000 
  1,120 
  28,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 21  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Energy 
  Resist., Minor – Acid 
   (DMG p232) 
  Acid Resistance 10. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000
  Ring of Energy 
  Resist., Minor – Cold 
   (DMG p232) 
  Cold Resistance 10. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000
  Ring of Energy 
  Resist., Minor – 
  Electricity 
   (DMG p232) 
  Electricity Resistance 10. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000
  Ring of Energy 
  Resist., Minor – Fire 
   (DMG p232) 
  Fire Resistance 10. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000
  Ring of Energy 
  Resist., Minor – 
  Sonic 
   (DMG p232) 
  Sonic Resistance 10. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Resist Energy 
  6,000 
  480 
  12,000
  Ring of Evasion 
   (DMG p232) 
  On Reflex saves for ½ damage, take no 
  damage if save is successful. 
  Finger 
  Defense
  Mod 
  Trans 
  7 
  Forge Ring 
  Jump 
  12,500 
  1,000 
  25,000
  Ring of Feather 
  Falling 
  (DMG p232) 
  Feather Fall, automatically when the wearer 
  falls more than 5’. 
  Finger 
  Spell 
  Effect 
  Faint 
  Trans 
  1 
  Forge Ring 
  Feather Fall 
  1,100 
  88 
  2,200 
  Ring of Floating 
  (Frost p111) 
  Crystal ring 
  When worn, owner floats upon all liquids & 
  cannot swim below surface.  Owner rises at 
  speed of 30 feet if put on when underwater. 
  Finger 
  Move 
  Faint 
  Trans 
  1 
  Forge Ring 
  Float 
  1,000 
  80 
  2,000 
  Ring of Force Shield 
   
  (DMG p232) 
  As a Free Action, activate or deactivate a 
  shield made of force.  It provides +2 AC, 
  with no Armor Check penalty or Arcane 
  Spell Failure chance. 
  Finger 
  Defense
  Mod 
  Evoc 
  9 
  Forge Ring 
  Wall of Force 
  4,250 
  340 
  8,500 
  Ring of Freedom of 
  Movement 
  (DMG p232) 
  Freedom of Movement, always on 
  Finger 
  Spell 
  Effect 
  Mod 
  Abj 
  7 
  Forge Ring 
  Freedom of 
  Movement 
  20,000 
  1,600 
  40,000
  Ring of Friend Shield 
   
  (DMG p232) 
  Pair of rings. 
  Shield Other, at will, with no range limit.  
  Can be initiated by either ring on the wearer 
  of the other ring. 
  Finger 
  Spell 
  Effect 
  Mod 
  Abj 
  10 
  Forge Ring 
  Shield Other 
  25,000 
  2,000 
  50,000
  Ring of Gnomekind 
   
  (DR333 p68) 
  Simple granite ring with rune on the inside 
  surface. 
  +2 bonus on Listen & Craft (alchemy) 
  checks. 
  Illusion spells cast by the wearer have +1 DC. 
  Medium-sized wearer only: 
  Reduce Person and Disguise Self (to look 
  like a Gnome), always on. 
  Finger 
  Spell 
  Effect 
  Strong 
  Trans 
  13 
  Craft Wondrous Item 
  Disguise Self 
  Reduce Person 
  Creator must be a 
  Gnome 
  10,000 
  800 
  20,000
  Ring of Invisibility 
  (DMG p232) 
  Invisibility, on command. 
  Finger 
  Spell 
  Effect 
  Faint 
  Ill 
  3 
  Forge Ring 
  Invisibility 
  10,000 
  800 
  20,000
  Ring of Jumping 
   
  (DMG p232) 
  +5 Competence bonus to Jump checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  2 
  Forge Ring 
  Creator must have 5 
  ranks in Jump 
  1,250 
  100 
  2,500 
  Ring of Jumping, 
  Improved 
  (DMG p232) 
  +10 Competence bonus to Jump checks. 
  Finger 
  Skill 
  Mod 
  Trans 
  7 
  Forge Ring 
  Creator must have 10 
  ranks in Jump 
  5,000 
  400 
  10,000
  Ring of Landwalking 
  (Storm p130) 
  Brass ring with fishscale pattern. 
  Aquatic Humanoid or Monstrous Humanoid 
  wearers gain legs & feet, lose their swim 
  speed, and gain land speed of 30’. 
  Air Breathing, always on. 
  Finger 
  Combo 
  Move 
  Spell 
  Effect 
  Breath Air
  Strong
  Trans 
  5 
  Forge Ring 
  Air Breathing 
  Fins to Feet 
  5,000 
  400 
  10,000
  Ring of Lockpicking 
  (CAdv p130) 
  +5 bonus on Open Lock checks. 
  Knock by touch, usable 1/day. 
  Finger 
  Skill 
  Faint 
  Trans 
  3 
  Forge Ring 
  Knock 
  2,250 
  180 
  4,500 
  Ring of Lore 
   
  (CArc p144) 
  Legend Lore, 1/week. 
  Stone Tell, 1/week. 
  Can find magic traps made by glyphs, runes, 
  sigils, & symbols as if he/she was a Rogue. 
  Finger 
  Spell 
  Effect 
  Strong
  Div 
  12 
  Forge Ring 
  Find Traps 
  Legend Lore 
  Stone Tell 
  16,125 
  1,290 
  32,250
  Ring of Mind 
  Shielding 
   
  (DMG p232) 
  Wearer is immune to Detect Thoughts, 
  Discern Lies, and all attempts to determine 
  alignment. 
  Finger 
  Defense
  Faint 
  Abj 
  3 
  Forge Ring 
  Nondetection 
  4,000 
  320 
  8,000 
  Ring of Protection +1 
  (DMG p232) 
  +1 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  1,000 
  80 
  2,000 
  Ring of Protection +2 
   (DMG p232) 
  +2 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 6th level 
  4,000 
  320 
  8,000 
  Ring of Protection +3 
   (DMG p232) 
  +3 Deflection bonus to AC. 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 9th level 
  9,000 
  720 
  18,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 22  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Protection +4 
   (DMG p232) 
  +4 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
  Creator must be at 
  least 12th level 
  16,000 
  1,280 
  32,000
  Ring of Protection +5 
   (DMG p232) 
  +5 Deflection bonus to AC 
  Finger 
  AC 
  Faint 
  Abj 
  5 
  Forge Ring 
  Shield of Faith 
   Creator must be at 
  least 15th level 
  25,000 
  2,000 
  50,000
  Ring of Ram 
   
  (DMG p232) 
  A force-bolt in the shape of a ram is 
  generated by this ring on command.  The 
  wearer decides if 1, 2, or 3 charges are 
  expended with each use.   
  If aimed at a door, make an Open Door check 
  at (+6 + the number of charges). 
  Otherwise, make a ranged attack with a 50’ 
  limit doing 1d6/charge damage.  If within 
  30’, the target also subject to a Bull Rush  at 
  (+10 + the number of charges). 
  50 charges. 
  Finger 
  Offense 
  Mod 
  Trans 
  9 
  Forge Ring 
  Bull’s Strength 
  Telekinesis 
  4,300 
  344 
  8,600 
  Ring of Regeneration 
   
  (DMG p232) 
  Ring can only heal damage taken while it is 
  worn. 
  Regain 1 hit point back every hour. 
  Regain 1 point of subdual damage back every 
  5 minutes. 
  Limbs, etc., will regenerate too. 
  Finger 
  Healing 
  Strong
  Conj 
  15 
  Forge Ring 
  Regenerate 
  45,000 
  3,600 
  90,000
  Ring of Sandform 
  (Sand p132) 
  Sandstone ring. 
  Sandform, up to 10 minutes/day.  Wearer may 
  split time as desired. 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  10 
  Forge Ring 
  Sandform 
  12,000 
  960 
  24,000
  Ring of Sandstriding 
  (Sand p132) 
  Brass ring shaped like a coiled rattlesnake. 
  Wearer gains Feat: Sandskimmer 
  Finger 
  Feat 
  Faint 
  Trans 
  3 
  Forge Ring 
  Sandskimmer –or– 
  innate ability to 
  move easily 
  through sand 
  2,500 
  200 
  5,000 
  Ring of Scry Detection 
   
  (DR319 p65) 
  Unobtrusive gold ring with eye symbols on 
  the interior curves. 
  Detect Scrying, always on. 
  Finger 
  Spell 
  Effect 
  Mod 
  Div 
  7 
  Forge Ring 
  Detect Scrying 
  14,000 
  1,120 
  28,000
  Ring of Shooting Stars 
   
  (DMG p232) 
  At night under the open sky –or– in an area 
  of shadows only: 
  Dancing Lights, 1/hour. 
  Light, 2/night. 
  Ball Lightning, 1/night.  The user creates 1-
  4 glowing balls that appear to be Dancing 
  Lights.  A sphere has a movement of 120’, 
  a range of 120’, & must be used within 4 
  rounds of its release.  Any creature that 
  comes within 5’ of a sphere causes it to 
  discharge, causing electrical damage.  The 
  spheres can be released one at time 
  anytime during the night. 
  4 balls at 1d6 each; 3 balls at 2d6 each;  
  2 balls at 3d6 each; or 1 ball at 4d6. 
  Shooting Stars, 3/week.  Up to 3 shooting 
  stars can be launched as a single action.  
  Each does 12 hp impact damage (Ref save 
  vs. DC 13 to avoid) & explodes in a 5’ 
  radius for 24hp fire damage.  Range is 70’. 
  Underground –or– indoors at night only: 
  Faerie Fire, 2/day. 
  Spark Shower, 1/day.  All creatures in a 20’ 
  long cone with a 10’ wide base take at 
  least 2d8 damage.  If a creature has metal 
  armor or a metal weapon, it takes 4d8 
  damage instead. 
  Finger 
  Offense 
  Strong
  Evoc 
  12 
  Forge Ring 
  Light 
  Faerie Fire 
  Fireball 
  Lighting Bolt 
  25,000 
  2,000 
  50,000
  Ring of Solar Wings 
   
  (BoED p115) 
  The wearer gains gleaming white wings, 
  which grant Fly 150’ (good).   
  If the ring is removed, Feather Fall activates 
  immediately. 
  Finger 
  Move 
  Strong
  Trans 
  12 
  Forge Ring 
  Feather Fall 
  Polymorph 
  59,000 
  4,720 
  118,000
  Ring of Speed 
  (DR312 p88) 
  10 rounds of Haste per day, broken up as  
  desired.  Activated as a Free Action. 
  Finger 
  Move 
  Mod 
  Trans 
  10 
  Forge Ring 
  Haste 
  6,000 
  480 
  12,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 23  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Spell Battle 
   
  (CArc p144) 
  Know of all spell casting within 60’ & can 
  identify these spells (even if not seen) on a 
  Spellcraft check vs. DC (15 + spell level). 
  Once per day, the wearer can Counter an 
  identified spell (no Dispel Check needed) or 
  change its target / center of effect to a new 
  target / point within 60’. 
  Finger 
  Misc. 
  Strong 
  Div 
  14 
  Forge Ring 
  Detect Magic 
  Dispel Magic 
  Spell Turning 
  Creator must have at 
  least 10 ranks in 
  Spellcraft 
  33,800 
  2,704 
  67,600
  Ring of Spell Storing 
   
  (DMG p233) 
  Holds up to 5 levels of single-use spells.  
  Any spell-caster can “cast spells” in to the 
  ring for later use, assuming there are 
  available levels remaining in the ring. 
  When put on, the wearer immediately knows 
  that spells are in the ring.  Anyone can cast 
  the spells. 
  Finger 
  Spell 
  Storage 
  Mod 
  Evoc 
  9 
  Forge Ring 
  Imbue with Spell 
  Ability 
  25,000 
  2,000 
  50,000
  Ring of Spell Storing, 
  Major 
   
  (DMG p233) 
  Holds up to 10 levels of single-use spells.  
  Any spell-caster can “cast spells” in to the 
  ring for later use, assuming there are 
  available levels remaining in the ring. 
  When put on, the wearer immediately knows 
  that spells are in the ring.  Anyone can cast 
  the spells. 
  Finger 
  Spell 
  Storage 
  Strong
  Evoc 
  17 
  Forge Ring 
  Imbue with Spell 
  Ability 
  100,000
  8,000 
  200,000
  Ring of Spell Storing, 
  Minor 
   
  (DMG p233) 
  Holds up to 3 levels of single-use spells.  
  Any spell-caster can “cast spells” in to the 
  ring for later use, assuming there are 
  available levels remaining in the ring. 
  When put on, the wearer immediately knows 
  that spells are in the ring.  Anyone can cast 
  the spells. 
  Finger 
  Spell 
  Storage 
  Faint 
  Evoc 
  5 
  Forge Ring 
  Imbue with Spell 
  Ability 
  9,000 
  720 
  18,000
  Ring of Spell Turning 
  (DMG p233) 
  Spell Turning, on command. 
  Finger 
  Spell 
  Effect 
  Strong
  Abj 
  13 
  Forge Ring 
  Spell Turning 
  49,140 
  3,931 
  98,280
  Ring of Spelunking 
   (DR323 p88) 
  +10 Competence bonus on 
  Know(dungeoneering) checks. 
  Reduce Person (self only), 3/day. 
  Wearer with Darkvision only: 
  Darkvision distance doubles. 
  Finger 
  Combo 
  Skill 
  Spell 
  Effect 
  Vision 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Darkvision 
  Reduce Person 
  18,500 
  1480 
  37,000
  Ring of Stalking 
   
  (DR330 p67) 
  Silver ring with a black diamond. 
  As a Full Round Action, the wearer can say 
  the name of a person he/she knows into the 
  ring.  When the ring is pointed in the 
  direction of the named person, the gem will 
  glow (no range, but must be on the same 
  plane of existence).  
  If the ring is within 120’ of the target, the 
  gem glows continuously, giving no 
  additional help in finding the target. 
  Finger 
  Misc. 
  Strong
  Div 
  13 
  Forge Ring 
  Greater Scrying 
  Locate Creature 
  2,8000 
  2,240 
  56,000
  Ring of Sustenance 
   
  (DMG p233) 
  Must be worn 1 week to activate. 
  Wearer does not require food, water, & only 
  needs 2 hours of sleep per night. 
  Finger 
  Food 
  Faint 
  Conj 
  5 
  Forge Ring 
  Create Food and 
  Water 
  1,250 
  100 
  2,500 
  Ring of Swimming  
   
  (DMG p233) 
  +5 Competence bonus on Swim checks. 
  Finger 
  Skill 
  Faint 
  Trans 
  2 
  Forge Ring 
  Creator must have 5 
  ranks of Swim 
  1,250 
  100 
  2,500 
  Ring of Swimming, 
  Improved 
  (DMG p233) 
  +10 Competence bonus on Swim checks. 
  Finger 
  Skill 
  Mod 
  Trans 
  7 
  Forge Ring 
  Creator must have 10 
  ranks of Swim 
  5,000 
  400 
  10,000
  Ring of Telekinesis 
  (DMG p233) 
  Telekinesis, on command 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  9 
  Forge Ring 
  Telekinesis 
  37,500 
  3,000 
  75,000
  Ring of the Four 
  Winds 
  (Storm p130) 
  +2 Deflection bonus to AC. 
  Feather Fall, at will 
  Stormrunner’s Ward, 3/day. 
  Finger 
  Combo 
  Defense 
  Spell 
  Effect 
  Mod 
  Abj 
  Evoc 
  [air] 
  Trans 
  3 
  Forge Ring 
  Feather Fall 
  Mage Armor 
  Stormrunner’s Ward 
  10,000 
  800 
  20,000
  Ring of the Hydra 
   
  (DR340 p70) 
  Gold ring with 9 Hydra heads (when created). 
  Reroll a saving throw as an Immediate 
  Action.  You must keep the new roll.  Each 
  time this ability is used, a Hydra head 
  crumbles.  Once all 9 are gone, the ring 
  looses its magic. 
  Finger 
  Save 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Aid 
  Clairaudience / 
  Clairvoyance 
  9,000 
  720 
  18,000
  Ring of the Icy Soul 
  (Frost p111) 
  Ring made of ice that doesn’t melt. 
  When worn, owner gains Cold subtype, 
  including Cold immunity and Fire 
  vulnerability (take 50% more damage from 
  fire effects). 
  Finger 
  Combo 
  Defense 
  Misc. 
  Med 
  Trans 
  9 
  Forge Ring 
  Mantle of the Icy 
  Soul 
  50,000 
  4,000 
  100,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 24  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of the Mystical 
  Elite 
   
  (DR324 p74) 
  After being worn for 24 hours, the wearer can 
  prepare a bonus number of spell levels equal 
  to his/her Caster level  However, the caster 
  cannot prepare spells from one school of 
  magic (determined randomly each time the 
  ring is not worn for 24 hours). 
  Finger 
  Spell 
  Storage 
  Strong
  Univ 
  17 
  Craft Wondrous Item 
  Cone of Cold 
  Resist Energy 
  153,000
  12,240
  306,000
  Ring of the Mystical 
  Elite, Lesser 
   
  (DR324 p75) 
  After being worn for 24 hours, the wearer can 
  prepare a bonus number of spell levels equal 
  to his/her Caster level, although the highest 
  spell level that can be prepared is half the 
  wearer’s Caster level. 
  However, the caster cannot prepare spells 
  from one school of magic (determined 
  randomly each time the ring is not worn for 
  24 hours) that are 4th level or higher. 
  Finger 
  Spell 
  Storage 
  Strong
  Univ 
  13 
  Forge Ring 
  Wish 
  91,000 
  7,280 
  182,000
  Ring of the Vortex 
  (Storm p130) 
  Platinum ring with aquamarine 
  On command, wearer becomes a vortex like 
  that created by a Huge Water Elemental.  
  While in vortex form, the wearer does not 
  need to breathe, has swim speed of 120’, no 
  land speed, and cannot leave the water.  As 
  long as in vortex form, the wearer does not 
  threaten the area around, does not provoke 
  AoO for moving and can take no actions 
  other than moving.  The wearer may remain 
  in vortex form for 10 rounds /day.  The time 
  may be split as desired. 
  Finger 
  Misc. 
  Strong
  Trans 
  15 
  Forge Ring 
  Control Water 
  Shapechange 
  22,000 
  1,760 
  44,000
  Ring of the White 
  Wyrm 
  (Frost p111) 
  Ring made from white dragon’s tooth 
  Icewalking (as Spider Climb, except only on 
  icy surfaces), at will. 
  Freezing Fog (as Solid Fog but also slippery 
  ice as Grease; owner immune to Grease 
  effect), 2/day. 
  Wall of Ice, 1/day. 
  Wearer can speak and understand Draconic. 
  Wearer may transform into a Half-dragon as  
  a Full-Round Action provoking an AoO, 
  1/day for 1 hour.  Half-dragon gets: 
  - +4 natural armor bonus 
  - Gain bite & claw attacks as dragon of 
  wearer’s size 
  - Gain breath weapon dealing 3d6 points 
  of Cold damage in 30-ft cone, Ref DC 
  16 half, 1/transformation 
  - Cold immunity 
  - +8 Str, +2 Con, +2 Int, +2 Cha 
  - Wearer appears in draconic form 
  Finger 
  Combo 
  Spell 
  Effect 
  Misc. 
  Strong
  Trans 
  13 
  Forge Ring 
  Polymorph 
  Protection From 
  Elements 
  Wall of Ice 
  Solid Fog 
  Spider Climb 
  Creator must be a 
  Dragon or Half-
  dragon 
  32,000 
  2,560 
  64,000
  Ring of Theurgy 
  (CArc p145) 
  An Arcane Caster may transfer up to three 
  Arcane spells of any level into the ring. 
  Caster of Prepared Arcane spells only: 
  If you have spell slots for the day that you 
  have not memorized a spell into, you may 
  transfer a spell from the ring into an 
  ‘empty’ slot as if the spell had been 
  memorized.  The two spells must be of the 
  same level.  After doing this, the spell is 
  gone from the ring.  
  Caster of Impromptu Arcane spells only: 
  You may cast one of the spells in the ring as 
  if it were one of your known spells, 
  though after doing this, the spell is gone 
  from the ring.  
  Finger 
  Class – 
  Arcane 
  Caster 
  Mod 
  Univ 
  12 
  Forge Ring 
  Rary’s Mnemonic 
  Enhancer 
  10,000 
  800 
  20,000
  Ring of Three Wishes 
  (DMG p233) 
  Wish, 3 uses. 
  Finger 
  Spell 
  Effect 
  Strong
  Evoc 
  20 
  Forge Ring 
  Wish –or– Miracle 
  11,475 
  15,918
  97,950
  Ring of Vengeance 
   
  (BoED p115) 
  Good creature only: 
  If killed, the creature that struck the killing 
  blow takes 15d6 damage (Ref½ DC19), 
  then the ring dissolves. 
  Finger 
  Defense
  Strong
  Abj 
  [good]
  15 
  Forge Ring 
  Vengeance Halo 
  Creator must be 
  Good 
  2,250 
  180 
  4,500 
  Ring of Water 
  Walking 
  (DMG p233) 
  Water Walk, always on. 
  Finger 
  Spell 
  Effect 
  Mod 
  Trans 
  9 
  Forge Ring 
  Water Walk 
  7,500 
  600 
  15,000
  Ring of Wizardry I 
   
  (DMG p233) 
  Doubles an Arcane spellcaster’s base number 
  of 1st level spells per day. 
  Finger 
  Spell 
  Restore 
  Mod 
  no 
  school
  11 
  Forge Ring 
  Limited Wish 
  10,000 
  800 
  20,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Finger 
  Page 25  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring of Wizardry II 
   
  (DMG p233) 
  Doubles an Arcane spellcaster’s base number 
  of 2nd level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  14 
  Forge Ring 
  Limited Wish 
  20,000 
  1,600 
  40,000
  Ring of Wizardry III 
   
  (DMG p233) 
  Doubles an Arcane spellcaster’s base number 
  of 3rd level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  17 
  Forge Ring 
  Limited Wish 
  35,000 
  2,800 
  70,000
  Ring of Wizardry IV 
   
  (DMG p233) 
  Doubles an Arcane spellcaster’s base number 
  of 4th level spells per day. 
  Finger 
  Spell 
  Restore 
  Strong
  no 
  school
  20 
  Forge Ring 
  Limited Wish 
  50,000 
  4,000 
  100,000
  Ring of X-Ray Vision 
   
  (DMG p233) 
  See through solid matter, on command.  The 
  special vision has a maximum range of 20’ 
  & can see in dark area as if they had light 
  (i.e., inside a chest). 
  Substance 
  Max Thickness 
  Wood, Dirt 
  3‘ 
  Stone 
  1‘ 
  Iron, Gold 
  1” 
  Lead 
  — 
  After 10 minutes of use in a day, the wearer 
  takes 1 Constitution damage per minute. 
  Finger 
  Vision 
  Mod 
  Div 
  6 
  Forge Ring 
  True Seeing 
  12,500 
  1,000 
  25,000
  Vesharoon’s Binding 
   
  (PGF p122) 
  Pair of rings with a fine silver chain joining 
  them, to be worn on the index & pinky 
  finger of the same hand. 
  +3 Resistance bonus on saves vs. 
  Necromancy spells. 
  +2 Resistance bonus on saves vs. the attacks 
  & magic of Undead. 
  +2 Deflection bonus to AC vs. Undead. 
  Finger 
  Save 
  Faint 
  Abj 
  5 
  Forge Ring 
  Halt Undead 
  16,750 
  1,340 
  33,500
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Hand (1) 
  Page 26  
  Hand (1) 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Carrion Gauntlet 
   
  (DR325 p75) 
  +1 Gauntlet made from bone, carapace, & 
  dry skin. 
  Vampiric Touch at will. 
  Hand   
  (1) 
  Spell 
  Effect 
  Mod 
  Necro 
  5 
  Craft Wondrous Item 
  Vampiric Touch 
  16,150 
  1,292 
  32,300
  Gauntlet of 
  Disintegration 
  (Und p74) 
  Leather Glove. 
  Disintegrate, 1/day (DC 19). 
  +2 Luck bonus on save vs. Disintegrate spells 
  & effects. 
  Hand   
  (1) 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Disintegrate 
  13,825 
  1,106 
  27,650
  Gauntlet of Lassitude 
   
  (CWar p135) 
  Leather glove bound in brass.  Reshapes itself 
  to fit either hand. 
  Slow, as a touch attack.  Duration of 5 
  rounds.  WillNeg DC14. 
  Hand   
  (1) 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Slow 
  13,500 
  1,080 
  27,000
  Gauntlet of Rust 
  (DMG p257) 
  Rusting Grasp, once per day. 
  Wearer  & his/her gear is immune to normal 
  & magical rust 
  Hand   
  (1) 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Rusting Grasp 
  5,750 
  460 
  11,500
  Gauntlet of the Deft 
  Hand 
   
  (DR341 p47) 
  Single gauntlet of metal mesh. 
  Warforged only: 
  On command, the gauntlet’s fingers become 
  precision tools, granting the following: 
  a)  +5 Competence bonus on Disable 
  Device, Open Lock, & Craft checks 
  that involve fine detail (such as 
  gemcutting); 
  b)  the hand cannot wield a weapon; & 
  c)  the tools can be used as Exotic 
  Slashing or Piercing melee weapons 
  that do 1d4. 
  Hand   
  (1) 
  Race – 
  Warforged
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Alter Self 
  3,750 
  300 
  7,500 
  Gauntlet of the 
  Dwarven Forge 
   (CWar p135) 
  Single iron gauntlet. 
  On command, gauntlet glows red-hot for 10 
  rounds: 
  Illuminates a 10’ radius 
  1d6+10 Fire damage as a touch attack 
  Half damage from Fire attacks 
  Evasion vs. Fire attacks 
  Hand   
  (1) 
  Combo 
  Offense 
  Defense
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fire Shield 
  12,000 
  960 
  24,000
  Gauntlet of Utterdeath 
   
  (CWar p136) 
  Spiked Gauntlet of Jet-Black Steel 
  As a touch attack, opponent is reduced to 
  smoldering cinders.  On a successful 
  Fortitude save vs. DC 20, opponent takes 
  10d6 damage.  Usable 3/day. 
  Hand   
  (1) 
  Spell 
  Effect 
  Strong
  Necro 
  13 
  Craft Wondrous Item 
  Destruction 
  48,000 
  3,840 
  96,000
  Glove of Storing 
   
  (DMG p257) 
  (DR312 p99)+ 
  One 20 pound object can be hidden in stasis 
  by this glove until willed back by the 
  wearer.  Storing & retrieving an item is a 
  Free Action. 
  Note that spell effects do not go into stasis, 
  so they end normally. 
  Hand   
  (1) 
  Storage 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Shrink Item 
  5,000 
  400 
  10,000
  Glove of Taarnahm the 
  Vigilant 
   
  (PGF p123) 
  Single chainmail gauntlet. 
  Can throw a held melee weapon as if it had 
  the Throwing & Returning weapon features 
  (i.e., becomes a throwing weapon with a 
  range increment of 10’ –and– after being 
  thrown, the weapon returns to the thrower at 
  the start of the next round.  It may be caught 
  by its thrower as a Free Action).  
  Hand   
  (1) 
  Offense 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Magic Stone 
  Telekinesis 
  5,000 
  400 
  10,000
  Glove of Venom 
  (Und p74) 
  Poison, 3/day.  (DC 16). 
  Hand   
  (1) 
  Spell 
  Effect 
  Mod 
  Necro 
  7 
  Craft Wondrous Item 
  Poison 
  15,750 
  1,260 
  31,500
  Glove of Choking 
  Sands 
  (Sand p134) 
  Simple leather glove. 
  Choking Sands, 1/day 
  Hand
  (1) 
  Spell 
  Effect 
  Mod 
  Necro 
  9 
  Craft Wondrous Item 
  Choking Sands 
  8,100 
  648 
  16,200
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Hands (2) 
  Page 27  
  Hands (2) 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Finned Gauntlets 
  (Storm p132) 
  Pair of sharkskin gauntlets with fins. 
  Gain Swim speed 30 ft. 
  +8 Competence bonus on Swim checks to 
  perform special action or avoid hazard. 
  Wearer may ‘Take 10’ on Swim checks, even 
  when distracted or endangered and can use 
  the run action while swimming. 
  Hands 
  (2) 
  Combo 
  Move 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Alter Self 
  5,000 
  400 
  10,000
  Gauntlets of Bashing 
   
  (DR323 p87) 
  Pair of leather gauntlets covered with iron 
  plates 
  Time per day, the wearer may activate the 
  gauntlets as a Free Action.  For 1 round, the 
  wearer’s Unarmed Strikes do 2d6 
  Bludgeoning damage and a struck opponent 
  is also affected by a Bull Rush at +11. 
  Hands 
  (2) 
  Unarmed 
  Strike 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Telekinesis 
  22,900 
  1832 
  45,800
  Gauntlets of 
  Excavation 
   
  (DR341 p47) 
  Two oversized gray iron gauntlets, weighing 
  8 pounds total. 
  Warforged only: 
  On command, the gauntlets become shovels, 
  granting the following: 
  a)  able to displace 10 cubic feet of earth 
  or 2 cubic feet of stone every 10 min; 
  b)  Warforged is treated as having a 
  minimum Strength of 20; 
  c)  looses Dodge bonus to AC 
  d)  –5 penalty to all Dexterity-based skills; 
  e)  treated as Exotic Slashing melee 
  weapons that do 1d4. 
  Usable 1 hour per day in 10 min increments. 
  Hands 
  (2) 
  Race – 
  Warforged
  Mod 
  Trans 
  5 
  Craft Wondrous Item 
  Alter Self 
  Soften Earth and 
  Stone 
  4,000 
  320 
  8,000 
  Gauntlets of Heartfelt 
  Blows 
   
  (DR314 p22) 
  Pair of leather gloves with a large, flat gem 
  attached to the back of each. 
  When the wearer is in combat, the gems glow 
  brightly and a fiery aura surrounds the 
  wearer’s hands, adding (Charisma modifier) 
  Fire damage to all melee and touch attacks. 
  Hands 
  (2) 
  Offense 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Burning Hands 
  6,000 
  480 
  12,000
  Gauntlets of Ogre 
  Power 
  (DMG p257) 
  +2 Enhancement bonus to Strength. 
  Hands 
  (2) 
  Ability 
  Score 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Bull’s Strength 
  2,000 
  160 
  4,000 
  Gauntlets of the 
  Siegebreaker 
   (DR334 p72) 
  Pair of heavy armored gauntlets. 
  +2 Enhancement bonus to Strength. 
  Wearer is treated as ‘armed’ and fists do 
  lethal damage. 
  If the wearer makes a Sunder attack or 
  attacks a wall (or other structural element) 
  with the gauntlets, the attack ignores the 
  target’s Hardness and deals 2d4 damage. 
  Knock by touch, as a 15th level caster, 3/day. 
  Hands 
  (2) 
  Combo 
  Ability 
  Score 
  Spell 
  Effect 
  Offense 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Bull’s Strength 
  Knock 
  5,500 
  440 
  11,000
  Gauntlets of Weaponry 
  Arcane 
  (PGF p123) 
  Pair of heavy leather & silver gauntlets. 
  Any held weapon is treated as ‘silver’ for 
  purposes of overcoming Damage Reduction. 
  Hands 
  (2) 
  Offense 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Magic Weapon 
  4,500 
  360 
  9,000 
  Gloves of Arrow 
  Snaring 
   
  (DMG p257) 
  Able to use the Feat:  Snatch Arrow, 2/day.  
  At least one hand must be free. 
  Hands 
  (2) 
  Feat 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Shield 
  2,000 
  160 
  4,000 
  Gloves of Burrowing 
  (Und p74) 
  Burrow, up to 10 minutes per day. 
  Hands 
  (2) 
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Burrow 
  7,200 
  576 
  14,400
  Gloves of Dexterity +2 
  (DMG p257) 
  +2 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace 
  2,000 
  160 
  4,000 
  Gloves of Dexterity +4 
  (DMG p257) 
  +4 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace  
  8,000 
  640 
  16,000
  Gloves of Dexterity +6 
   (DMG p257) 
  +6 Enhancement bonus to Dexterity. 
  Hands 
  (2) 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Cat’s Grace 
  18,000 
  1,440 
  36,000
  Gloves of Sand 
  Shaping 
  (Sand p134) 
  Pair of Lizardskin gloves. 
  Wearer may shape sand as if the wearer 
  possessed the Sand domain granted power. 
  Hands 
  (2) 
  Misc. 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Creator must have 
  access to the Sand 
  domain 
  7,500 
  600 
  15,000
  Gloves of Swimming 
  and Climbing 
  (DMG p257) 
  +5 Competence bonus to Swim & Climb 
  checks. 
  Hands 
  (2) 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Bulls Strength 
  Cat’s Grace 
  3,125 
  250 
  6,250 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Hands (2) 
  Page 28  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Gloves of the Uldra 
  Servant 
  (Frost p110) 
  Pale of blue metal gloves covered in runes 
  and frost. 
  Ray of Frost, usable at will as standard 
  action. 
  Imbue melee weapon with Frost special 
  ability 3 times per day for 5 rounds per use. 
  Hands 
  (2) 
  Combo 
  Spell 
  Effect 
  Offense 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Frost Weapon 
  Ray of Frost 
  6,350 
  508 
  12,700
  Heironeous’s Mercy 
   
  (DR324 p74) 
  Pair of pale gray gloves. 
  Deathwatch, at will. 
  Death Knell, 3/day. 
  Transfer damage by touch from a target to the 
  wearer.  Maximum of 20hp/day. 
  Hands 
  (2) 
  Spell 
  Effect 
  Faint 
  Necro 
  5 
  Craft Wondrous Item 
  Death Knell 
  Deathwatch 
  15,000 
  1,200 
  30,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Head 
  Page 29  
  Head 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Admiral’s Bicorn 
  (Storm p131) 
  +5 bonus on Profession (sailor) checks. 
  +5 bonus on all Charisma-based checks, 
  including Leadership. 
  Can be heard by anyone within 100 ft; range 
  of all class features & effects depending on 
  hearing the wearer increased to 100 ft. 
  +2 Morale bonus to attack rolls, saves, and 
  skill checks for wearer and allies within 
  sound of wearer’s voice. 
  Head 
  Combo 
  Skill 
  Save 
  Offense 
  Strong
  Conj 
  10 
  Craft Wondrous Item 
  Eagle’s Splendor 
  Heroism 
  Owl’s Wisdom 
  Ventriloquism 
  25,500 
  2,040 
  51,000
  Braid of Dire Shifting 
   
  (RoE p173) 
  Leather headband 
  Shifter only: 
  Enlarge Person (self only) while shifting.  
  Single use. 
  Head 
  Combo 
  Single Use
  Race – 
  Shifter 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  50 
  4 
  100 
  Braid of Silver 
   
  (RoE p173) 
  Braided silver headband 
  Shifter only: 
  Natural weapons treated as ‘silver’ for 
  overcoming Damage Reduction while 
  shifting.  Single use. 
  Head 
  Combo 
  Single Use
  Race – 
  Shifter 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  75 
  6 
  150 
  Braid of Spellstrike 
   
  (RoE p173) 
  Headband of braided tree bark 
  Shifter only: 
  The Shifter may cast one Divine spell of up 
  to 3rd level that targets himself / herself as 
  a Swift Action.  Casting time can be no 
  more than a Standard Action.  Single use. 
  Head 
  Combo 
  Single Use
  Race – 
  Shifter 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  250 
  20 
  500 
  Braid of the Dream 
  Path 
   
  (RoE p173) 
  Silk headband 
  Shifter with the Dreamsight trait only: 
  Become Ethereal for one round.  Single use. 
  Head 
  Combo 
  Single Use
  Race – 
  Shifter 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  375 
  30 
  750 
  Braincap 
   (Und p151) 
  Metal cap 
  +4 Resistance bonus on saves vs. 
  Enchantment spells & effects. 
  Immune to psionic Mind Blast attacks 
  Head 
  Combo 
  Saves 
  Defense
  Mod  
  Abj 
  12 
  Craft Wondrous Item 
  Spell Immunity 
  11,000 
  880 
  22,000
  Circlet of Blasting, 
  Major 
  (DMG p252) 
  Maximized Searing Light (40 damage), 1/day. 
  Head 
  Spell 
  Effect 
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Maximize Spell 
  Searing Light 
  11,880 
  950 
  23,760
  Circlet of Blasting, 
  Minor 
  (DMG p252) 
  Searing Light (3d8 damage), 1/day. 
  Head 
  Spell 
  Effect 
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Searing Light 
  3,240 
  259 
  6,480 
  Circlet of Convocation 
   
  (DR319 p63) 
  Silver circlet with 5 green gems. 
  +5 Insight bonus on Intelligence checks to 
  notice he/she is being scryed upon. 
  If scrying is noticed, the wearer may Teleport 
  without Error to an open square adjacent to 
  the Scryer, even if he/she/it is in another 
  plane of existence.  Each such use burns out 
  one of the gems (i.e., 5 uses total).   
  Note that the wearer does not receive any 
  information about his/her destination. 
  Head 
  Defense
  Strong 
  Conj 
  13 
  Craft Wondrous Item 
  Detect Scrying 
  Greater Teleport 
  Planeshift 
  2,388 
  191 
  4,775 
  Circlet of Persuasion 
  (DMG p252) 
  +3 Competence bonus on Charisma-based 
  skill checks. 
  Head 
  Skill 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Eagle’s Splendor 
  2,250 
  180 
  4,500 
  Circlet of the Third 
  Eye 
   
  (DR341 p46) 
  Blue-white metal circlet with a eye symbol in 
  the front. 
  Warforged only: 
  On command, the ‘eye’ glows, becomes 
  real, and extends on a 6” eyestalk.  The 
  eyestalk can extend up to 10’.  Usable for  
  1 hour per day in 10 minute increments.  
  While active, the wearer receives: 
  a)  –5 Penalty on Hide checks; 
  b)  Darkvision 60’; & 
  c)  See Invisibility. 
  Head 
  Race – 
  Warforged
  Faint  
  Trans 
  4 
  Craft Wondrous Item 
  Alter Self 
  Darkvision 
  See Invisibility 
  15,000 
  1,200 
  30,000
  Command Circlet 
   
  (RoE p176) 
  Gold circlet 
  Warforged only: 
  Wearer may telepathically speak with any 
  and/or all Warforged within 100’ that 
  he/she/it can see as a Free Action. 
  Remove Fear, on up to 10 Warforged within 
  30’, 1/day.  May include the wearer. 
  Head 
  Race – 
  Warforged
  Faint  
  Div 
  5 
  Craft Wondrous Item 
  Detect Thoughts 
  Remove Fear 
  6,250 
  500 
  12,500
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Head 
  Page 30  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Crown of Sorcerous 
  Terror 
  (DR312 p85) 
  Adamantine circlet in the shape of a dragon. 
  +6 Enhancement bonus to Charisma. 
  +3 Profane bonus to AC. 
  +3 Profane bonus to all saving throws. 
  Able to ‘capture’ 10 levels of single target or 
  ray spells that are targeted on its wearer.  
  The wearer can ‘redirect’ a captured spell as 
  a Standard Action.  The crown cannot 
  partially absorb spells (i.e.,. all or nothing). 
  Non-Evil wearer only: 
  4 Persistent Negative levels 
  Head 
  Combo 
  Ability 
  Score 
  AC 
  Save 
  Defense
  Strong
  Abj 
  Evoc 
  Trans 
  13 
  Craft Wondrous Item 
  Eagle’s Splendor 
  Spell Turning 
  Unhallow 
  100,000
  8,000 
  200,000
  Crown of Steady 
  Rulership 
  (CAdv p132) 
  Ornate, gold crown. 
  +5 Competence bonus on Sense Motive checks 
  and Spot check made to see through disguises.
  Head 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  See Invisibility 
  2,250 
  180 
  4,500 
  Dryad’s Helm 
   
  (DR340 p69) 
  Steel helm with a green plume. 
  At the wearer’s option, a foe struck by a 
  melee attack made by the wearer receives a 
  –1 penalty on attacks made against targets 
  except for the wearer.  This penalty lasts 
  one round and is cumulative over multiple 
  strikes (max –5).  Only one foe may be 
  effected by the penalty at a time. 
  Head 
  Misc. 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Enthrall 
  2,000 
  160 
  4,000 
  Harpy’s Cap 
   (DR340 p69) 
  Black velvet tricorn hat with 6 Harpy feathers 
  A feather may be pulled out to gain one of 
  the following bonuses: 
  a) +5 bonus on Bluff, Diplomacy, Intimidate, 
  & Perform checks for 5 minutes. 
  b) +10 bonus on the wearer’s next Intimidate 
  or Diplomacy check within 1 minute. 
  c) if the wearer has the Bardic Music class 
  ability, he/she gains an additional use, to 
  be used immediately. 
  Bonus a) & b) do not stack with themselves, 
  but do stack with each other. 
  Head 
  Combo 
  Class – 
  Bard  
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Eagle’s Splendor 
  1,500 
  120 
  3,000 
  Hat of Disguise 
  (DMG p258) 
  Disguise Self, at will.  The ‘hat’ is visible in 
  any disguise, but will look appropriate (i.e., 
  a helmet, headband, comb, etc.). 
  Head 
  Spell 
  Effect 
  Faint 
  Ill 
  1 
  Craft Wondrous Item 
  Disguise Self 
  900 
  72 
  1,800 
  Headband of 
  Conscious Effort 
  (CAdv p133) 
  The wearer can make a Concentration check 
  in places of a Fortitude save.  Usable 1/day 
  as an Immediate Action. 
  Head 
  Save 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  Bear’s Endurance 
  2,000 
  160 
  4,000 
  Headband of Intellect 
  +2 
   (DMG p258) 
  +2 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  2,000 
  160 
  4,000 
  Headband of Intellect 
  +4 
  (DMG p258) 
  +4 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  8,000 
  640 
  16,000
  Headband of Intellect 
  +6 
  (DMG p258) 
  +6 Enhancement bonus to Intelligence. 
  Head 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Fox’s Cunning 
  18,000 
  1,440 
  36,000
  Helm of Brilliance 
  (DMG p258) 
  Normal looking helm.   
  When the command word is said, the helm’s 
  true appearance becomes visible – a silver 
  helm encrusted with 10 diamonds, 20 
  rubies, 30 fire opals, & 40 opals. 
  The helm can be used once per round.  Using 
  a power consumes a gem. 
  Diamond:  Prismatic Spray (DC 20). 
  Ruby:  Wall of Fire. 
  Fire Opal:  Fireball (10d6, DC 20). 
  Opal:  Light. 
  As long as the helm has at least 1 gem 
  remaining, it has the following powers: 
  If Undead are within 30’, the helm glows 
  blue & the undead take 1d6 per round. 
  Any held weapon can become Flaming,  
  doing +1d6 of Fire damage per hit. 
  Fire Resistance 30. 
  If the wearer takes any magical fire dmg, the 
  wearer must make a Will save vs. DC 15 or 
  all the remaining gems in the helm 
  discharge. 
  Head 
  Combo 
  Spell 
  Effect 
  Defense
  Strong
  varied 
  13 
  Craft Wondrous Item 
  Detect Undead 
  Fireball 
  Flame Blade 
  Light 
  Prismatic Spray 
  Protection from 
  Energy 
  Wall of Fire 
  62,500 
  5,000 
  125,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Head 
  Page 31  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Helm of 
  Comprehending 
  Languages and 
  Reading Magic 
  (DMG p259) 
  Able to understand all spoken languages. 
  Able to read all writing, magical or mundane. 
  +5 Competence bonus on Decipher Script 
  checks to understand incomplete messages 
  Head 
  Spell 
  Effect 
  Faint 
  Div 
  4 
  Craft Wondrous Item 
  Comprehend 
  Languages 
  Read Magic 
  2,600 
  208 
  5,200 
  Helm of Telepathy 
   
  (DMG p259) 
  Detect Thoughts, at will. 
  Send & receive telepathic messages. 
  Suggestion, once per day (DC 14). 
  Head 
  Spell 
  Effect 
  Faint 
  Div 
  Ench 
  5 
  Craft Wondrous Item 
  Detect Thoughts 
  Suggestion 
  13,500 
  1,080 
  27,000
  Helm of Teleportation 
  (DMG p259) 
  Teleport, 3/day. 
  Head 
  Teleport
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Teleport 
  36,750 
  2,940 
  73,500
  Helm of Underwater 
  Action 
   (DMG p259) 
  See underwater 5x as good as usual. 
  Breath Underwater, on command. 
  Head 
  Breath 
  Under-
  water 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Water Breathing 
  28,500 
  2,280 
  57,000
  Mask of the Reaper 
   
  (DR330 p66) 
  Grey knit mask with two eyeholes. 
  Any creature within 30’ who looks at the 
  wearer is affected by Cause Fear (WillNeg, 
  DC14).  Whether the save succeeds or fails, 
  the creature is immune to the mask 
  afterwards for 24 hours. 
  Head 
  Spell 
  Effect 
  Mod 
  Ill 
  7 
  Craft Wondrous Item 
  Cause Fear 
  15,000 
  1,200 
  30,000
  Pegasus Helm of 
  Kloeth Ironstar 
  (PGF p124) 
  Summon a Celestial Pegasus, for up to three 
  hours, usable twice per day. 
  Head 
  Summon
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Summon Monster IV 
  10,080 
  806 
  20,160
  Phoenix Helm 
   
  (CArc p149) 
  Copper helmet shaped like a phoenix. 
  Gain Low-Light Vision. 
  Feather Fall, 1/day. 
  Flame Arrow, 1/day. 
  Fly, 1/day. 
  Resist Energy, 1/day. 
  Speak with Animals (birds only), 1/day. 
  Head 
  Spell 
  Effect 
  Mod 
  various
  9 
  Craft Wondrous Item 
  Feather Fall 
  Flame Arrow 
  Fly  
  Low-Light Vision 
  Resist Energy 
  Speak with Animals 
  26,500 
  2,120 
  53,000
  Phylactery of 
  Faithfulness 
   
  (DMG p264) 
  Small box that contains religious writings 
  that is tied to the forehead. 
  By spending a moment to consider an action, 
  the wearer can tell if the action about to be 
  performed is compatible with the wearer’s 
  alignment 
  Head 
  Misc. 
  Faint 
  Div 
  1 
  Craft Wondrous Item 
  Detect Evil 
  Detect Good 
  Detect Chaos 
  Detect Law 
  500 
  40 
  1,000 
  Phylactery of Undead 
  Turning  
   
   (DMG p264) 
  Small box that contains religious writings 
  that is tied to the forehead. 
  Able to Turn / Destroy Undead as if the 
  wearer had 4 more levels. 
  Head 
  Class – 
  Cleric 
  Mod 
  Necro 
  [good]
  10 
  Craft Wondrous Item 
  Creator must be a 
  10+ level Cleric 
  5,500 
  440 
  11,000
  Scryskull and 
  Scryskull Helm 
   
  (DR319 p65) 
  A humanoid skull (the “Scryskull”) and a 
  Large-sized giant or dragon skull without its 
  jaw (the “Scryskull Helm”), both with 
  matching faint runes. 
  When the Scryskull Helm is worn and 
  activated, the wearer can see / hear / speak 
  through the Scryskull.  Also, the wearer can 
  command the Scryskull to fly. 
  When activated, the Scryskull’s eyes glow  
  red and it gains Fly 60’ (perfect).  If in the  
  air when deactivated, Feather Fall activates 
  to lower the Scryskull to the ground.  The 
  Scryskull has Hardness 5 & 10 hp.  Its size  
  is three categories smaller than the original 
  creature, so a Human’s would be Diminutive 
  Head 
  Scry 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Arcane Eye 
  Clairaudience / 
  Clairvoyance 
  Magic Mouth 
  12,600 
  1,008 
  25,200
  Shroudcrown 
   
  (PGF p124) 
  Bronze circlet studded with agates. 
  Able to Turn Undead as if he/she were a 10th 
  level Cleric. 
  +2 Resistance bonus on saves vs. spell & 
  spell-like abilities of Undead. 
  Hide from Undead, always on. 
  Head 
  Misc. 
  Mod 
  Abj 
  10 
  Craft Wondrous Item 
  Hide from Undead 
  Resistance 
  Creator must be a 
  10th+ level Cleric  
  5,6800 
  4,544 
  113,600
  Tiara of Bast 
   
  (DR325 p76) 
  Gold headpiece inlaid with Carnelians. 
  Good  character only: 
  Speak with Animals (felines only), at will 
  Charm Animal (felines only), 1/day. 
  Head 
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Charm Animal 
  Speak with Animals 
  4,000 
  320 
  8,000 
  Tiara of Shadow 
  Blending 
   
  (DR333 p68) 
  Small crown of basalt and black pearls. 
  As long as the wearer is in ‘shadowy 
  illumination’, he/she has Concealment 
  Greater Invisibility for 10 minutes, 3/day.  
  This spell is canceled if the wearer enters the 
  area of effect of any spell with the [light] 
  descriptor. 
  Head 
  Spell 
  Effect 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Deeper Darkness 
  Greater Invisibility 
  15,000 
  1,200 
  30,000
   
   
  
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  Page 32  
  Neck 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Amulet of Aberrant 
  Empathy 
   
  (CAdv p132) 
  The wearer may use Handle Animal checks 
  in place of Diplomacy checks when trying 
  to influence the attitude of an Aberration 
  with an Intelligence of up to 9. 
  Neck 
  Skill 
  Mod 
  Ench 
  11 
  Craft Wondrous Item 
  Charm Monster 
  700 
  56 
  1,400 
  Amulet of Deception 
   
   (DR319 p63) 
  Gold locket that contains a tiny portrait. 
  If the wearer is spied upon with a Scrying 
  effect, he/she looks like the portrait inside 
  the locket. 
  +2 Insight bonus on Intelligence checks to 
  notice he/she is being scryed upon. 
  Neck 
  Defense
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Disguise Self 
  600 
  48 
  1,200 
  Amulet of Fearsome 
  Might 
   
  (DR332 p70) 
  Bronze amulet inscribed with a dragon. 
  Any [fear] spells or spell-like abilities 
  generated by the wearer are at +2 DC. Does 
  not stack with Spell Focus. 
  Creature with Frightful Presence only: 
  Doubles the radius of the wearer’s Frightful 
  Presence. 
  Neck 
  Misc. 
  Mod 
  Necro 
  7 
  Craft Wondrous Item 
  Fear 
  Creator must possess 
  the Frightful 
  Presence special 
  ability 
  5,550 
  444 
  11,100
  Amulet of Health +2 
  (DMG p246) 
  +2 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  2,000 
  160 
  4,000 
  Amulet of Health +4 
   (DMG p246) 
  +4 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  8,000 
  640 
  16,000
  Amulet of Health +6 
  (DMG p246) 
  +6 Enhancement bonus to Constitution. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Bear’s Endurance 
  18,000 
  1,440 
  36,000
  Amulet of Mighty 
  Fists +1 
  (DMG p246) 
  +1 Enhancement bonus to attack & damage 
  with unarmed attacks & natural weapons. 
  Neck 
  Unarmed
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Greater Magic Fang 
  3,000 
  240 
  6,000 
  Amulet of Mighty 
  Fists +2 
  (DMG p246) 
  +2 Enhancement bonus to attack & damage 
  with unarmed attacks & natural weapons. 
  Neck 
  Unarmed
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Greater Magic Fang 
  12,000 
  960 
  24,000
  Amulet of Mighty 
  Fists +3 
  (DMG p246) 
  +3 Enhancement bonus to attack & damage 
  with unarmed attacks & natural weapons. 
  Neck 
  Unarmed
  Faint 
  Evoc 
  9 
  Craft Wondrous Item 
  Greater Magic Fang 
  27,000 
  2,160 
  54,000
  Amulet of Mighty 
  Fists +4 
  (DMG p246) 
  +4 Enhancement bonus to attack & damage 
  with unarmed attacks & natural weapons. 
  Neck 
  Unarmed
  Faint 
  Evoc 
  12 
  Craft Wondrous Item 
  Greater Magic Fang 
  48,000 
  3,840 
  96,000
  Amulet of Mighty 
  Fists +5 
  (DMG p246) 
  +5 Enhancement bonus to attack & damage 
  with unarmed attacks & natural weapons. 
  Neck 
  Unarmed
  Faint 
  Evoc 
  15 
  Craft Wondrous Item 
  Greater Magic Fang 
  75,000 
  6,000 
  150,000
  Amulet of Natural 
  Armor +1 
  (DMG p246) 
  +1 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Barkskin 
  1,000 
  80 
  2,000 
  Amulet of Natural 
  Armor +2 
   (DMG p246) 
  +2 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Barkskin 
  4,000 
  320 
  8,000 
  Amulet of Natural 
  Armor +3 
  (DMG p246) 
  +3 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  9 
  Craft Wondrous Item 
  Barkskin 
  9,000 
  720 
  18,000
  Amulet of Natural 
  Armor +4 
  (DMG p246) 
  +4 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  12 
  Craft Wondrous Item 
  Barkskin 
  16,000 
  1,280 
  32,000
  Amulet of Natural 
  Armor +5 
   (DMG p246) 
  +5 Enhancement bonus to the wearer’s 
  Natural Armor bonus to AC. 
  Neck 
  AC 
  Faint 
  Trans 
  15 
  Craft Wondrous Item 
  Barkskin 
  25,000 
  2,000 
  50,000
  Amulet of Proof 
  against Detection and 
  Location 
  (DMG p247) 
  Nondetection, always on.  Casting a 
  Divination spell on the wearer requires a 
  Caster check vs. DC 19 to succeed. 
  Neck 
  Spell 
  Effect 
  Mod 
  Abj 
  8 
  Craft Wondrous Item 
  Nondetection 
  17,500 
  1,400 
  35,000
  Amulet of the Planes 
  (DMG p247) 
  Able to Plane Shift.  Intelligence check vs. 
  DC 15 to arrive accurately, else randomly. 
  Neck 
  Gate 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Plane Shift 
  60,000 
  4,800 
  120,000
  Antimagic Torc 
  (Und p73) 
  Antimagic Field, 1/day. 
  Neck 
  Spell 
  Effect 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Antimagic Field 
  12,500 
  1,000 
  25,000
  Badge of Valor 
   
  (CAdv p132) 
  Broach made of gold. 
  +2 Morale bonus on saves vs. Fear (stacks 
  with the bonus from a Paladin’s Aura of 
  Courage ability and a Bard’s Inspire 
  Courage ability). 
  +4 bonus on checks to avoid being 
  Intimidated. 
  Neck 
  Save 
  Faint 
  Ench 
  4 
  Craft Wondrous Item 
  Heroism 
  500 
  40 
  1,000 
  Brooch of Shielding 
  (DMG p250) 
  Absorbs 101 hit points of Magic Missile 
  damage and then melts. 
  Neck 
  Defense
  Faint 
  Abj 
  1 
  Craft Wondrous Item 
  Shield 
  750 
  60 
  1,500 
  Cartouche of Imhotep 
   
  (DR325 p75) 
  Necklace with a gold disk. 
  +5 Competence bonus on Craft checks. 
  Neck 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Creator must have 5 
  ranks in any Craft 
  2,500 
  200 
  5,000 
  Choker of Eloquence, 
  Greater 
  (CAdv p132) 
  Necklace made from ivory and jade. 
  +10 Competence bonus on Bluff, Diplomacy, 
  and Perform (sing) checks. 
  Neck 
  Skill 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  12,000 
  960 
  24,000
  
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  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Choker of Eloquence, 
  Lesser 
  (CAdv p132) 
  Necklace made from ivory and jade. 
  +5 Competence bonus on Bluff, Diplomacy, 
  and Perform (sing) checks. 
  Neck 
  Skill 
  Mod 
  Trans 
  6 
  Craft Wondrous Item 
  3,000 
  240 
  6,000 
  Collar of Obedience 
  (CAdv p132) 
  Collar for an Animal or Magical Beast. 
  The DC for Handle Animal checks to Handle, 
  Push, Teach, Train, or Rear the creature 
  wearing the collar are reduced by 5. 
  Neck 
  Creature
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Charm Animal 
  750 
  60 
  1,500 
  Deathglance Locket 
   
  (DR319 p64) 
  Tiger-eye necklace on a silver chain. 
  +2 Insight bonus on Intelligence checks to 
  notice he/she is being scryed upon. 
  If scrying is noticed, the wearer can cause the 
  Scryer 10d6 damage (Fort½), which causes 
  the Scryer to make a Concentration check 
  vs. DC 10 + damage dealt to maintain the 
  scrying.  Usable 1/day. 
  Neck 
  Defense
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Detect Scrying 
  1,930 
  154 
  3,860 
  Disk of Illumination 
   
  (DR341 p46) 
  Sun-shaped disk placed in a Warforged’s 
  chest slot. 
  Warforged only: 
  Daylight (centered on the Warforged), 3/day 
  with a duration of 1 hour.  When in effect, 
  the Warforged receives a +2 Concealment 
  bonus to AC vs. foes who rely on sight. 
  Neck 
  Race – 
  Warforged
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Daylight 
  10,000 
  800 
  20,000
  Disk of Shadow 
   
  (DR341 p47) 
  Crescent Moon-shaped disk placed in a 
  Warforged’s chest slot. 
  Warforged only: 
  Darkness (centered on the Warforged), 
  3/day with a duration of 1 hour.  When in 
  effect, the Warforged receives a +2 
  Concealment bonus to AC vs. foes who 
  rely on sight & a +5 bonus on Hide checks. 
  Neck 
  Race – 
  Warforged
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Darkness 
  10,000 
  800 
  20,000
  Essence of the Guard 
   
  (RoE p176) 
  Copper Disk placed in a Warforged’s chest 
  slot. 
  Warforged only: 
  +5 Competence bonus on Listen & Spot 
  checks. 
  Neck 
  Race – 
  Warforged
  Faint  
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  3,125 
  250 
  6,250 
  Essence of the Guard, 
  Greater 
   
  (RoE p176) 
  Copper Disk placed in a Warforged’s chest 
  slot. 
  Warforged only: 
  +15 Competence bonus on Listen & Spot 
  checks. 
  Neck 
  Race – 
  Warforged
  Faint  
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  28,125 
  2,250 
  56,250
  Essence of the Guard, 
  Improved 
   
  (RoE p176) 
  Copper Disk placed in a Warforged’s chest 
  slot. 
  Warforged only: 
  +10 Competence bonus on Listen & Spot 
  checks. 
  Neck 
  Race – 
  Warforged
  Faint  
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  12,500 
  1,000 
  25,000
  Eye of the Beholder 
   (DR340 p69) 
  Mithral necklace with a mithral sphere 
  hanging from it. 
  On command, the sphere opens for 1 minute 
  to expose an eye.  Usable 3/day.  While the 
  eye is open, the wearer gains the following: 
  a) +5 bonus on Sense Motive checks; 
  b) Darkvision 120’; & 
  c) Ignore Concealment for melee attacks. 
  Neck 
  Combo 
  Skill 
  Vision 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Darkvision 
  Discern Lies 
  4,350 
  348 
  8,700 
  Hand of Glory 
   (DMG p258) 
  Mummified human hand on a leather cord. 
  Daylight, once per day. 
  See Invisible, once per day. 
  The wearer gains the benefit of one magic 
  ring worn by the hand (thus exceeding the 
  normal two ring limit) 
  Neck 
  Combo 
  Spell 
  Effect 
  Misc. 
  Faint 
  varied 
  5 
  Craft Wondrous Item 
  Animate Dead  
  Daylight 
  See  Invisibility 
  4,000 
  320 
  8,000 
  Hand of the Mage 
  (DMG p258) 
  Mummified elf hand on a gold chain. 
  Mage Hand, at will. 
  Neck 
  Spell 
  Effect 
  Faint 
  Trans 
  2 
  Craft Wondrous Item 
  Mage Hand  
  450 
  36 
  900 
  Mad Leprechaun’s 
  Coin 
   
  (DR324 p29) 
  Simple gold coin on a silver chain. 
  If the wearer dies while wearing this 
  necklace, the wearer animates in 24 hours as 
  a Zombie.  If the necklace is removed, the 
  body stops being a Zombie. 
  Neck 
  Spell 
  Effect 
  Faint 
  Necro 
  5 
  Craft Wondrous Item 
  Animate Dead 
  15,000 
  1,200 
  30,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
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  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Medal of Gallantry 
   
  (CAdv p134) 
  Silver brooch. 
  Sanctuary, 3/day.  Activated as a Swift 
  Action.  If the wearer attacks while 
  Sanctuary is in effect, he/she receives a –1 
  Morale penalty on that attack and all 
  subsequent attacks for the following hour. 
  +2 bonus on Diplomacy checks. 
  –2 penalty on Bluff checks.  Remains for 24 
  hours after the Medal has been removed. 
  Neck 
  Spell 
  Effect 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Sanctuary 
  550 
  44 
  1,100 
  Medallion of Thoughts 
  (DMG p262) 
  Detect Thoughts, at will 
  Neck 
  Spell 
  Effect 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Detect Thoughts 
  6,000 
  480 
  12,000
  Messenger Medallion 
  (Und p75) 
  Sending, 1/day. 
  Neck 
  Spell 
  Effect 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Sending 
  5,000 
  400 
  10,000
  Metal Slave Collar 
  (DR339 p36) 
  Thick slave collar weighing 2 pounds. 
  Wearer gains DR 5 / magic when Flanked or 
  denied his/her Dexterity bonus to AC. 
  Neck 
  Defense
  Mod 
  Abj 
  7 
  Craft Wondrous Item 
  Stoneskin 
  5,000 
  400 
  10,000
  Misleading Necklace 
   
  (DR333 p67) 
  Silver necklace decorated with amber. 
  In response to taking damage from a magic or 
  supernatural source, the wearer may activate 
  Cure Serious Wounds and an Extended 
  Mislead as an Immediate Action.  Usable 
  1/day.  The Mislead creates a figment that 
  looks as if the wearer died in a way that 
  matches the damage taken and lasts for 3 
  minutes, during which the wearer is actually 
  Invisible. 
  Neck 
  Spell 
  Effect 
  Strong
  Ill 
  11 
  Craft Wondrous Item 
  Extend Spell 
  Cure Serious Wounds 
  Mislead 
  21,200 
  1,696 
  42,400
  Necklace of 
  Adaptation 
   
   (DMG p263) 
  Immune to gases, inhaled poisons, & spells 
  such as Cloudkill & Stinking Cloud. 
  Always has air, even under water. 
  Neck 
  Breath 
  Anywhere
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Alter Self 
  4,500 
  360 
  9,000 
  Pendant of Draconic 
  Empathy 
   
  (CAdv p134) 
  The wearer may use Handle Animal checks 
  in place of Diplomacy checks when trying 
  to influence the attitude of a Dragon with an 
  Intelligence of up to 11. 
  Neck 
  Skill 
  Mod 
  Ench 
  11 
  Craft Wondrous Item 
  Charm Monster 
  1,650 
  132 
  3,300 
  Periapt of Health 
   
  (DMG p263) 
  Blue gem on a silver chain. 
  Immune to normal & magical diseases. 
  Neck 
  Defense
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Remove Disease 
  3,750 
  300 
  7,500 
  Periapt of Proof 
  against Poison 
   
   (DMG p263) 
  Black gem on a silver chain. 
  Immune to all poisons, though any already in 
  the wearer’s system when put on still have 
  to run their course. 
  Neck 
  Defense
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Neutralize Poison 
  13,500 
  1,080 
  27,000
  Periapt of Wisdom +2 
   (DMG p263) 
  +2 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  2,000 
  160 
  4,000 
  Periapt of Wisdom +4 
   (DMG p263) 
  +4 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  8,000 
  640 
  16,000
  Periapt of Wisdom +6 
  (DMG p263) 
  +6 Enhancement bonus to Wisdom. 
  Neck 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Owl’s Wisdom 
  18,000 
  1,440 
  36,000
  Periapt of Wound 
  Closure 
   
  (DMG p264) 
  Red gem on a gold chain. 
  Wearer automatically stabilizes when hit 
  points go negative. 
  Immune to bleeding damage, but not 
  Constitution damage done by ‘Wounding’ 
  weapons. 
  Heals naturally at twice the normal rate & 
  can heal normally when the wound 
  normally wouldn’t. 
  Neck 
  Healing 
  Mod 
  Conj 
  10 
  Craft Wondrous Item 
  Heal 
  7,500 
  600 
  15,000
  Retributive Amulet 
   
  (BoED p116) 
  +2 Sacred bonus to AC. 
  Half the hit-point damage the wearer takes 
  from melee attacks is transferred to the 
  attacker. 
  Neck 
  Defense
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Shield Other 
  28,000 
  2,240 
  56,000
  Scarab of Protection 
   
   (DMG p266) 
  Spell Resistance 20. 
  Can absorb 12 of the following attacks, but 
  then is destroyed. 
  - Energy-Drain (such as  from a vampire). 
  - Death Effect (such as Finger of Death), 
  - Negative Energy (i.e., Inflict Minor 
  Wounds). 
  Neck 
  Defense
  Strong
  Abj 
  Necro 
  18 
  Craft Wondrous Item 
  Bless 
  Death Ward 
  Spell Resistance 
  19,000 
  1,520 
  38,000
  Scarab, Golembane  
   
  (DMG p266) 
  Detect any Golems within 60’ as a Standard 
  Action. 
  The wearer’s weapon, natural weapons, & 
  unarmed attacks bypasses a Golem’s 
  Damage Reduction. 
  Neck 
  Golem 
  Mod 
  Div 
  8 
  Craft Wondrous Item 
  Detect Magic 
  Creator must be at 
  least 10th level 
  1,250 
  100 
  2,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
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  Page 35  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Scarf of Warmth 
   
  (CAdv p135) 
  Wool scarf. 
  +4 bonus on Fortitude saves to resist the 
  effects of cold weather 
  Neck 
  Save 
  Faint  
  Abj 
  3 
  Craft Wondrous Item 
  Endure Elements 
  125 
  10 
  250 
  Scorpion Brand 
   
  (DR341 p48) 
  Metal square imprinted with a stylized 
  scorpion placed in a Warforged’s chest slot. 
  Warforged only: 
  Warforged grows an 8’ long barged tail 
  from its back.  This is a Secondary Natural 
  weapon with a 10’ reach, does 1d6 points 
  of Magical Piercing damage, plus poison 
  (DC14, 1d6 Dex, 1d6 Dex). 
  Able to make 10 Sting attacks per day. 
  Neck 
  Race – 
  Warforged
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Alter Self 
  Poison 
  8,750 
  700 
  17,500
  Spectral Collar 
   
  (DR338 p91) 
  Collar that can be worn by Humanoids, 
  Animals, etc. 
  Blur, always on. 
  Fear (DC 14), 1/day. 
  Neck 
  Spell 
  Effect 
  Mod 
  Ill 
  Necro 
  7 
  Craft Wondrous Item 
  Blur 
  Fear 
  17,040 
  1,363 
  34,080
  Stone of Internal Fire 
   
  (DR341 p48) 
  Egg-shaped rust-colored stone placed in a 
  Warforged’s chest slot. 
  Warforged only: 
  On command, the Warforged becomes very 
  hot for 5 rounds, with the following results 
  a)  Fog Cloud; 
  b)  adjacent creatures take 1d4 Fire 
  damage per round; 
  c)  creatures that touch the Warforged take 
  2d4 Fore damage; and 
  d)  the Warforged takes 1d4 Fire damage 
  per round & must make a Fortitude 
  save vs. DC 15 or have its possession 
  catch fire. 
  Able once per day. 
  Neck 
  Race – 
  Warforged
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Fog Cloud 
  Heat Metal 
  5,000 
  400 
  10,000
  Symrustar’s Choker 
   (PGF p124) 
  Ornate necklace that fits snugly around the 
  throat.  Designed for a female elf. 
  While worn, the owner may study spells from 
  the choker as if it were a spell-book.  It 
  stores up to 36 spell, but no more than 4 
  from any level. 
  Neck 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item  
  Secret Page 
  7,500 
  600 
  15,000
  Talisman of the 
  Twelve Moons 
   
  (RoE p173) 
  Bronzewood brooch 
  Shifter only: 
  +1 Caster level while outdoors at night. 
  +2 Caster levels when casting spells while 
  using the Wild Shape ability. 
  Neck 
  Race – 
  Shifter 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Creator must have 
  the Wild Shape 
  ability 
  2,250 
  180 
  4,500 
  The Nine-Pointed Star 
  (DR312 p88) 
  Brooch of a 9 pointed star made of tin. 
  +3 Luck bonus on saving throws. 
  Dimension Door as a Standard Action, up to 
  a total of 760’ per day. 
  Neck 
  Combo 
  Saves 
  Spell 
  Effect 
  Mod 
  Conj 
  Ench 
  9 
  Craft Wondrous Item 
  Dimension Door 
  Prayer 
  31,500 
  2,520 
  63,000
  Web Choker 
   
  (Und p77) 
  Necklace with 9 gray spheres as decorations. 
  The wearer can remove a sphere and throw it 
  up to 70’.  It generates a Web on impact 
  (DC14).  When all 9 spheres have been 
  used, the choker is no longer magical. 
  Neck 
  Spell 
  Effect 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Web 
  1,350 
  108 
  2,700 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Waist 
  Page 36  
  Waist 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Belt of Dwarvenkind 
  (DMG p248) 
  Gain Darkvision 60’. 
  Gain Dwarven Stonecunning,  
  +2 Enhancement bonus to Constitution. 
  +2 Resistance bonus against spells, poison, & 
  spell-like effects. 
  Know Dwarvish (including read & write). 
  When dealing with Dwarves, gain a +4 
  Competence bonus on Charisma checks & 
  Charisma-based skill checks. 
  When dealing with Gnomes & Halflings, 
  gain a +2 Competence bonus on Charisma 
  checks & Charisma-based skill checks. 
  When dealing with races other than Dwarf, 
  Gnomes, & Halflings, receive a –2 
  Competence penalty on Charisma checks & 
  Charisma-based skill checks. 
  Waist 
  Combo 
  Vision 
  Ability 
  Score 
  Save 
  Mod 
  Div 
  12 
  Craft Wondrous Item 
  Tongues 
  Creator must be a 
  Dwarf 
  7,450 
  596 
  14,900
  Belt of Giant Strength 
  +4 
  (DMG p248) 
  +4 Enhancement bonus to Strength. 
  Waist 
  Ability 
  Score 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Bull’s Strength 
  8,000 
  640 
  16,000
  Belt of Giant Strength 
  +6 
  (DMG p248) 
  +6 Enhancement bonus to Strength. 
  Waist 
  Ability 
  Score 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Bull’s Strength 
  18,000 
  1,440 
  36,000
  Belt of Hidden 
  Pouches 
   
  (RotW p173) 
  Wide belt with 10 concealed pockets. 
  Each pocket has 2 pockets behind it that are 
  only accessible with a command word, 
  making a total of 30 pockets. 
  Each pocket may hold up to ½ cubic foot 
  non-living material that weighs no more 
  than 5 pounds.  Items placed in the pockets 
  may be no larger than 6” in any dimension.  
  Items in the pockets weigh 1/10th of their 
  normal weight, so a filled belt weighs 15 
  pounds. 
  Items may be added to a pocket as a Move 
  Action that does not provoke an Attack of 
  Opportunity.  Removing objects is also a 
  Move Action, but does provoke an Attack 
  of Opportunity. 
  Waist 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  2,500 
  200 
  5,000 
  Belt of Many Pockets 
   
  (CArc p147) 
  Belt of 64 pockets, each of which can hold up 
  to 10 lbs or 1 cubic foot, yet remain 
  weightless.   
  A pocket can safely hold the wearer’s 
  Familiar.  While within, the familiar does 
  not need food, water, or air.  These benefits 
  only apply to the wearer’s Familiar. 
  Waist 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Familiar Pocket 
  Leomund’s Secret 
  Chest 
  Locate Object 
  5,500 
  440 
  11,000
  Belt of Spell 
  Resistance 
   
  (CArc p148) 
  Spell Resistance 21 
  Waist 
  Defense
  Mod 
  Abj 
  9 
  Craft Wondrous Item 
  Spell Resistance 
  45,000 
  3,600 
  90,000
  Belt of the Camel 
   
  (DR325 p75) 
  After worn for 24 hours: 
  Endure Elements (extreme heat only). 
  Wearer does not need to drink as long as 
  the belt is worn. 
  Waist 
  Food 
  Faint 
  Abj 
  1 
  Craft Wondrous Item 
  Create Water 
  Endure Elements 
  1,500 
  120 
  3,000 
  Belt, Monk’s 
   
  (DMG p248) 
  Gain AC bonus & unarmed attacks as if the 
  wearer was a Monk of 5 levels higher (i.e., 
  5th level if not a Monk). 
  Wearer has Feat: Stunning Fist only: 
  Gain 1 extra use of Stunning Fist each day 
  Waist 
  Class – 
  Monk 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Righteous Might or 
  Tenser’s 
  Transformation 
  6,500 
  520 
  13,000
  Girdle of Hate 
   
   (DR314 p22) 
  Broad belt made from hide, hair, & bone of 
  an unidentifiable creature. 
  When worn by a creature with a Racial or 
  Favored Enemy only: 
  The belt transforms itself into hide, hair, & 
  bone of the Enemy. 
  All bonuses the wearer receives against that 
  Racial or Favored Enemy are doubled. 
  Any ‘trophies’ from the Enemy race that are 
  attached to the belt of automatically cured 
  and preserved. 
  Waist 
  Class – 
  Ranger 
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Creator must have a 
  Racial or Favored 
  Enemy 
  8,000 
  640 
  16,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Waist 
  Page 37  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Iron-Toothed Girdle 
   
  (DR341 p47) 
  Two wide gray metal bands that look like 
  teeth where they meet, weighing 10 pounds. 
  Warforged only: 
  On command, the bands become a biting 
  maw.  This is a Secondary Natural Attack 
  with a 5’ reach, does 3d6 Magical Piercing 
  damage, and has a Critical Threat range of 
  19–20.  It may attack in a Grapple without 
  the normal –4 penalty and automatically  
  hits a Pinned opponent. 
  Able to make 10 Bite attacks per day. 
  Waist 
  Race – 
  Warforged
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Polymorph 
  7,500 
  600 
  15,000
  Obi of the White Lotus 
  Master 
   (DR325 p98) 
  Belt of white silk with lotus petal decorations 
  Lawful character only: 
  +4 Armor bonus to AC 
  Lawful Neutral character with  
  Feat: Improved Unarmed Strike –or– the 
  Unarmed Strike class ability only: 
  Opponents have a 20% Miss Chance as 
  long as the wearer receives his/her Dex 
  bonus to AC against the attack. 
  Waist 
  AC 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Mage Armor 
  Owl’s Wisdom 
  24,000 
  1,920 
  48,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Wrist (1) 
  Page 38  
  Wrist (1) 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Bracelet of Friends 
   
  (DMG p250) 
  Each of the bracelet’s four charms can be 
  bonded to a known person (but can be 
  changed later). 
  As a Standard Action, a charm can be used to 
  summon the bonded person to where the 
  caster is.  The bonded person knows who is 
  summoning him/her & must be willing. 
  Each charm is single use. 
  Wrist  
  (1) 
  Teleport
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Refuge 
  9,500 
  760 
  19,000
  Kraken’s Bracelet 
   
  (DR340 p69) 
  Silver bracelet forged to look like tentacles. 
  +2 Insight bonus on all Intelligence-based 
  Skill checks. 
  Able to make untrained Knowledge checks. 
  Wrist  
  (1) 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Fox’s Cunning 
  4,000 
  320 
  8,000 
  Solidarity Armbands 
   
  (DR339 p34) 
  Pair of Iron Armbands. 
  If worn by two different creatures, the 
  damage each takes is evenly split between 
  the two.  The work at any distance as long 
  as the two are on the same plane of 
  existence. 
  The armbands cannot be removed without a 
  Dispel Magic or the death of one of the 
  wearers. 
  If both are worn by the same creature, there is 
  no effect. 
  Wrist  
  (1) 
  Misc. 
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Shield Other 
  12,000 
  960 
  24,000
  Ynloeth’s Bracer 
   (PGF p125) 
  Single silver bracer, designed for the left arm. 
  +8 Armor bonus to AC. 
  Immune to the death effect of the Minor 
  Artifact named ‘The Shattering Swords of 
  Coronal Ynloeth’. 
  Wrist  
  (1) 
  AC 
  Strong
  Abj 
  16 
  Craft Wondrous Item 
  Mage Armor 
  Death Ward 
  Creator must be  
  16th+ level  
  35,000 
  2,800 
  70,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Wrists (2) 
  Page 39  
  Wrists (2) 
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Antimagic Shackles 
   
  (BoED p116) 
  Adamantine Shackles that resize to fit any 
  creature from Small-size to Large-size.  
  Break DC 40.  Escape DC 28. 
  Antimagic Field, in a 5’ radius around the 
  shackles, when locked. 
  Wrists 
  (2) 
  Trap 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Antimagic Field 
  66,000 
  5,280 
  132,000
  Armbands of Might 
   
  (CAdv p132) 
  Pair of bronze armbands. 
  +2 bonus on Strength and Strength-based 
  skill checks. 
  If the wearer is using Power Attack with at 
  least a –2 penalty on the attack roll, he/she 
  receives an additional +2 bonus on damage. 
  Wrists 
  (2) 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Bull’s Strength 
  2,050 
  164 
  4,100 
  Armbands of 
  Prestidigitation 
  (DR333 p66) 
  Pair of leather bracers. 
  +2 Enhancement bonus to Dexterity. 
  +5 Competence bonus to Sleight of Hand 
  checks. 
  Mage Hand, 3/day. 
  Prestidigitation, 3/day 
  Wrists 
  (2) 
  Combo 
  Ability 
  Score 
  Skill 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Cat’s Grace 
  Mage Hand 
  Prestidigitation 
  5,850 
  468 
  11,700
  Bands of the Iron 
  Monkey 
   
  (DR325 p98) 
  Two leather armbands with 6 coins sewn into 
  the front of each. 
  +2 bonus on Initiative checks. 
  Gains Feat: Deflect Arrows.  If the wearer 
  already has this feat, it may be used twice 
  time per round. 
  Wrists 
  (2) 
  Feat 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Entropic Shield 
  7,500 
  600 
  15,000
  Bracers of Archery, 
  Greater 
   
  (DMG p250) 
  Gain proficiency with all straight bows. 
  If already proficient, gain +2 Competence 
  bonus to bow attacks & +1 Competence 
  bonus to arrow damage. 
  Wrists 
  (2) 
  Offense 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Craft Arms & Armor 
  12,500 
  1,000 
  25,000
  Bracers of Archery, 
  Lesser 
  (DMG p250) 
  Gain proficiency with all straight bows. 
  If already proficient, gain +1 Competence 
  bonus to bow attacks. 
  Wrists 
  (2) 
  Offense 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Craft Arms & Armor 
  2,000 
  160 
  4,000 
  Bracers of Armor +1 
  (DMG p250) 
  +1 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  2 
  Craft Wondrous Item 
  Mage Armor 
  Min lvl:  Wiz3, Sor4 
  500 
  40 
  1,000 
  Bracers of Armor +2 
  (DMG p250) 
  +2 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  4 
  Craft Wondrous Item 
  Mage Armor 
  2,000 
  160 
  4,000 
  Bracers of Armor +3 
   (DMG p250) 
  +3 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  6 
  Craft Wondrous Item 
  Mage Armor 
  4,500 
  360 
  9,000 
  Bracers of Armor +4 
   (DMG p250) 
  +4 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  8 
  Craft Wondrous Item 
  Mage Armor 
  8,000 
  640 
  16,000
  Bracers of Armor +5 
  (DMG p250) 
  +5 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  10 
  Craft Wondrous Item 
  Mage Armor 
  12,500 
  1,000 
  25,000
  Bracers of Armor +6 
   (DMG p250) 
  +6 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Mage Armor 
  18,000 
  1,440 
  36,000
  Bracers of Armor +7 
   (DMG p250) 
  +7 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  14 
  Craft Wondrous Item 
  Mage Armor 
  24,500 
  1,960 
  49,000
  Bracers of Armor +8 
   (DMG p250) 
  +8 Armor bonus to AC. 
  Wrists 
  (2) 
  AC 
  Mod 
  Conj 
  16 
  Craft Wondrous Item 
  Mage Armor 
  32,000 
  2,560 
  64,000
  Bracers of Dawn 
   
  (CWar p135) 
  Pair of bejeweled bracers, one of which has a 
  lens-and-dial contraption. 
  Generates light like a Bullseye lantern, as a 
  Move Action.  Unlimited use. 
  Searing Light, 3/day. 
  Wrists 
  (2) 
  Spell 
  Effect 
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Searing Light 
  13,000 
  1,040 
  26,000
  Bracers of the Chimera 
  (DR340 p68) 
  Pair of wooden bracers with a Chimera 
  etched in silver on each. 
  +2 Armor bonus to AC 
  Each of the following 3 abilities may be used 
  1/day.  When activated, the wearer’s hands 
  & head changing into the three heads of a 
  Chimera for a moment, though the wearer 
  does not drop anything. 
  Dragon – 30’ Cone of 6d6 Fire damage 
  (Ref½, DC 14). 
  Goat – Melee attacks does 1d6 Bludgeoning 
  damage & a Bull Rush at +13. 
  Lion – 30’ Cone of 2d4 Sonic dmg (no save) 
  & Deaf for 1d6 rnds (FortNeg, DC 13). 
  Wrists 
  (2) 
  Combo 
  AC 
  Offense 
  Mod 
  Evoc 
  6 
  Craft Wondrous Item 
  Bull’s Strength 
  Fireball 
  Shout 
  6,200 
  496 
  12,400
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Wrists (2) 
  Page 40  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Jewels of Dazzling 
  Light 
   
  (DR341 p47) 
  Clusters of multi-hued gemstones places on 
  each forearm. 
  Warforged only: 
  +2 Enhancement bonus on Diplomacy 
  checks vs. creatures who can see you. 
  Dancing Lights, 5/day. 
  Daze (DC 10), 5/day. 
  Flare (DC 10), 5/day. 
  Color Spray (DC 11), 3/day. 
  Hypnotism (DC 11), 3/day. 
  Rainbow Pattern (DC 16), 1/day. 
  Wrists 
  (2) 
  Race – 
  Warforged
  Mod
  Ill 
  7 
  Craft Wondrous Item 
  Color Spray 
  Dancing Lights 
  Daze 
  Flare 
  Hypnotism 
  Rainbow Pattern 
  8,500 
  680 
  17,000
  Scorpion Bracers 
   
  (DR325 p76) 
  Pair of bracers made from Giant Scorpion 
  carapaces. 
  +5 Resistance bonus on Fortitude saves vs. 
  Poison 
  Wrists 
  (2) 
  Save 
  Mod 
  Abj 
  10 
  Craft Wondrous Item 
  Resistance 
  1,500 
  120 
  3,000 
  Shackles of Silence 
   
  (BoED p116) 
  Iron shackles that resize to fit any creature 
  from Small-size to Large-size.  Break & 
  Escape DC 28. 
  Silence, in a 2 ½’ radius around the shackles 
  when locked (5’ radius if on a Large-size 
  creature). 
  If broken or slipped out of, the shackles ring 
  for 1 round in alarm. 
  Wrists 
  (2) 
  Trap 
  Faint 
  Abj 
  Ill 
  3 
  Craft Wondrous Item 
  Alarm 
  Silence 
  6,000 
  480 
  12,000
  Shifter Clawbracers 
   
  (RoE p173) 
  Leather bracers 
  Shifter with the Razorclaw trait only: 
  +1 Enhancement bonus on attack and damage 
  of the wearer’s claw attacks 
  Wrists 
  (2) 
  Race – 
  Shifter 
  Minor 
  Trans 
  5 
  Craft Wondrous Item 
  Alter Self 
  2,000 
  160 
  4,000 
  Vambraces of Evil’s 
  Warding 
   
   (BoED p116) 
  Ranged attacks made by Evil creatures 
  against the wearer receive a –4 penalty. 
  Evil creatures only: 
  2d6 damage per round of wearing the 
  vambraces.. 
  Wrists 
  (2) 
  Defense
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Protection from 
  Arrows 
  Creator must be 
  Good 
  9,000 
  720 
  18,000
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – Combo –   
  Page 41  
  – Combo –  
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Face Paint, 
  Webwalker 
   
  (DR337 p84) 
  Magical paints which can be applied to a 
  Humanoid face, hands, and feet in a spider 
  web pattern.  Takes 10 minutes and a 
  successful Craft(painting) check vs. DC 16 
  to apply (magic lost if the check fails).  If 
  not used in 24 hours, the magic fade. 
  Web (caster chooses a target within 150’) and 
  Spider Climb, activated as a Move Action & 
  lasts for 30 minutes. 
  Single use. 
  Combo
  Face 
  Hands 
  (2) 
  Feet 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Spider Climb 
  Web 
  338 
  27 
  675 
  Face Paint, 
  Whirlwind’s Arrow 
   
  (DR337 p84) 
  Magical paints which can be applied to a 
  Humanoid face and hands in the pattern of 
  arrows.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 14 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  Magic Missile (1d4+1 damage), activated as 
  a Standard Action that generates an Attack 
  of Opportunity.  On the following round, the 
  user has the option of using another 
  Standard Action to launch a 2nd missile. 
  Single use. 
  Combo
  Face 
  Hands 
  (2) 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Magic Missile 
  68 
  5 
  135 
  Face Paint, 
  Wolf’s Wariness 
   
  (DR337 p84) 
  Magical paints which can be applied to a 
  Humanoid face and hands in the pattern of a 
  wolf.  Takes 10 minutes and a successful 
  Craft(painting) check vs. DC 16 to apply 
  (magic lost if the check fails).  If not used in 
  24 hours, the magic fade. 
  Detect Snares and Pits, activated as a Move 
  Action and lasting for 10 minutes.  In 
  addition to the normal working of the spell, 
  you may detect complex mechanical traps 
  made with non-organic materials. 
  Single use. 
  Combo
  Face 
  Hands 
  (2) 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Detect Snares and 
  Pits 
  338 
  27 
  675 
  Traction Claws 
   
  (RoE p176) 
  Clawed gauntlets and boots weighing 10 
  pounds.  
  Warforged only: 
  +5 Competence bonus on Climb check to 
  climb a surface (but not a rope). 
  +5 Competence bonus on Balance checks 
  on slippery surfaces 
  Combo
  Feet 
  Hands 
  (2) 
  Race – 
  Warforged
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Bull’s Strength 
  Cat’s Grace 
  2,000 
  160 
  4,000 
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 42  
  – No Location –  
   
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Acorn of Acuity 
   
  (DR326 p76) 
  Fist-sized wooden carving of an acorn. 
  +5 Competence bonus on Survival checks. 
  Speak with Animals, 1/day. 
  — 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Speak with Animals 
  2,060 
  165 
  4,120 
  Anstruth Harp 
   
  (CArc p149) 
  Masterwork Harp 
  +6 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  12 ranks of Perform (string instrument) only: 
  Control Water, 1/day. 
  Mass Cure Light Wounds, 1/day. 
  Mind Fog, 1/day. 
  11 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument Strong
  various
  14 
  Craft Wondrous Item 
  Control Water 
  Mass Cure Light 
  Wounds  
  Mind Fog 
  Creator must be a 
  Bard 
  30,000 
  2,400 
  60,000
  Aquamarine of Spell 
  Extending 
   
  (PGF p123) 
  Blue gem set in the center of a gold & silver 
  hourglass 
  Apply the Metamagic Extend Spell to a  
  0th – 6th lvl spell, 1/day. 
  — 
  Spell 
  Augment
  Strong
  no 
  school
  17 
  Craft Wondrous Item 
  Extend Spell 
  1,850 
  148 
  3,700 
  Aroma of Curdled  
  Death 
   
  (CArc p147) 
  Dark liquid in a stoppered bottle. 
  If applied to a creature like a perfume, the 
  creature is surrounded by a 10’ radius 
  invisible cloud that moves with the wearer 
  & lasts for 1 minute.  The wearer is immune 
  to the cloud’s effect (see below). 
  If the bottle is left open or poured out, a 5’ 
  radius invisible and immobile cloud forms. 
  In either case, the cloud’s effect is based on 
  the creature’s HD: 
    HD 
  Effect 
   
   up to 3 
  Death (no save) 
   
  4-5 
  Death (Fort vs. DC17 for 1d4 
  Constitution dmg) 
   
  6+ 
  1d4 Constitution dmg (Fort½, 
  DC17)  
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Cloudkill 
  Creator must have at 
  least 4 ranks in 
  Craft(alchemy) 
  2,250 
  180 
  4,500 
  Aroma of Dreams 
   
  (CArc p147) 
  Dark liquid in a stoppered bottle. 
  If applied to a creature like a perfume, the 
  creature is surrounded by a 10’ radius 
  invisible cloud that moves with the wearer 
  & lasts for 1 minute.  The wearer is immune 
  to the cloud’s effect (see below). 
  If the bottle is left open or poured out, a 5’ 
  radius invisible and immobile cloud forms. 
  In either case, the cloud’s effect is an Inhaled 
  Poison (sleep for 1 minute / sleep for 1 hour 
  / Fort14). 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Deep Slumber 
  Creator must have at 
  least 4 ranks in 
  Craft(alchemy) 
  750 
  60 
  1,500 
  Ashworm Pellet 
  (Sand p132) 
  1” spherical bead of volcanic scoria 
  Becomes an Ashworm 1 round after pellet 
  thrown on ground.  If pellet disintegrated or 
  dealt 50 hp damage, then no Ashworm.  The 
  Ashworm remains for 10 mins or until slain. 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally VII 
  3,413 
  273 
  6,825 
  Aureon’s Spellshard 
   (Eb p265) 
  A pink crystal with red swirls inside. 
  Can hold up to 500 pages of Wizard spells 
  — 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Secret Page 
  6,250 
  500 
  12,500
  Bag of Holding 1  
  (DMG p248) 
  Up to 250 lbs. feels like 15 lbs.   
  Volume limit of 30 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,250 
  100 
  2,500 
  Bag of Holding 2 
   
  (DMG p248) 
  Up to 500 lbs. feels like 25 lbs.  
  Volume limit of 70 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  2,500 
  200 
  5,000 
  Bag of Holding 3 
   
  (DMG p248) 
  Up to 1,000 lbs. feels like 35 lbs.  
  Volume limit of 150 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  3,700 
  296 
  7,400 
  Bag of Holding 4 
   
  (DMG p248) 
  Up to 1,500 lbs. feels like 60 lbs.  
  Volume limit of 250 cubic feet. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  5,000 
  400 
  10,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 43  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Bag of Teeth 
  (Storm p131) 
  Small fishskin sack of piranha teeth. 
  By pouring teeth into a body of water, teeth 
  become Piranha Swarm (Storm p162). The 
  Swarm attacks closest living creature in the 
  water.  User has no control over swarm.  If 
  no creatures around, swarm remains where it 
  was summoned.  Swarm lasts for 10 minutes 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Swarm 
  1,000 
  80 
  2,000 
  Bag of Tricks – Gray 
  (DMG p248) 
  Summon up to 10 creatures per week, chosen 
  randomly from bat, rat, cat, weasel, & 
  badger. 
  — 
  Summon
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally II 
  450 
  36 
  900 
  Bag of Tricks – Rust 
   
  (DMG p248) 
  Summon up to 10 creatures per week, chosen 
  randomly from wolverine, wolf, boar, & 
  black bear. 
  — 
  Summon
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally III 
  1,500 
  120 
  3,000 
  Bag of Tricks – Tan 
  (DMG p248) 
  Summon up to 10 creatures per week, chosen 
  randomly from brown bear, lion, warhorse, 
  tiger, & rhinoceros. 
  — 
  Summon
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  3,150 
  252 
  6,300 
  Bamboo Flute 
   
  (DR335 p85) 
  Masterwork Flute. 
  Calm Emotion, activated by making a 
  Perform (wind instrument) check vs. DC 15.  
  Usable 3/day.  DC 13. 
  Owl’s Wisdom, activated by making a 
  Perform(wind instrument) check vs. DC 15.  
  Usable 1/day. 
  — 
  Instrument
  Mod 
  Ench 
  Trans 
  3 
  Craft Wondrous Item 
  Calm Emotion 
  Owl’s Wisdom 
  4,500 
  360 
  9,000 
  Battering Ball 
   
  (DR341 p64) 
  1’ diameter sphere of metal weighing 15 lbs. 
  On command, the sphere launched itself up to 
  10’ into a solid object, where is makes a 
  Break Object check at +12, then it flies back 
  to its starting point.  This action is repeated 
  each round until the object breaks, the 
  sphere is commanded to stop, or a creature 
  gets in its path.  In the case of a creature, the 
  sphere stops before hitting it and returns to 
  its starting location. 
  — 
  Misc. 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Telekinesis 
  1,000 
  80 
  2,000 
  Battle Rattle 
  (DR331 p88) 
  Wooden instrument that is spun when played. 
  When played in combat, all allies within 30’ 
  gain a +1 Morale bonus on a skill check or 
  attack roll made within one round.  Usable 
  once per combat.   
  If someone with Bardic Music uses the Battle 
  Rattle as part of his/her Inspire Courage 
  ability, the bonus to Inspire Courage is +1. 
  — 
  Combo 
  Misc. 
  Class – 
  Bard  
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Heroism 
  1,500 
  120 
  3,000 
  Bead of Force 
   
  (DMG p248) 
  Can be thrown up to 60’. 
  5d6 Force damage in a 10’ radius. 
  Otiluke’s Resilient Sphere, in a 10’ radius 
  with a 10 minute duration. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Otiluke’s Resilient 
  Sphere 
  1,500 
  120 
  3,000 
  Beer of Eternity 
   
  (DR334 p58) 
  Flagon of beer used in burial rites. 
  Able to damage Undead as if it were Holy 
  Water. 
  If drunk, grants Invisibility to Undead and 
  removes one Negative level. 
  Single use. 
  — 
  Combo 
  Healing 
  Single Use
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Invisibility to Undead 
  Restoration 
  375 
  30 
  750 
  Blasphemous 
  Figurines of the Void 
   (DR336 p70) 
  Four small figures carved of jade stored 
  together in a black velvet bag. 
  Each figure may be activated once per day, 
  and only one figure may be activated at a 
  time.  The owner must store all four 
  together or they do not recharge. 
  Alintyl, the Corruptor – +5 Profane bonus 
  on Bluff & Diplomacy check for 1 hour. 
  Ilanserbli, the Seductress – Charm Person, 
  by touch with a 1 hour duration.  1/day. 
  Nolanlo, the Devourer – Darkness (centered 
  on the figurine) and all food & water 
  within 30’ becomes tainted.  Lasts 1 hour. 
  Vandommezeron, the Destroyer – Rage 
  (self only) at 5th level.  
  — 
  Combo 
  Spell 
  Effect 
  Food 
  Skill 
  Faint  
  Ench 
  Evoc 
  Trans 
  5 
  Craft Wondrous Item 
  Charm Person 
  Darkness 
  Rage 
  7,000 
  560 
  14,000
  Boat, Folding 
   
  (DMG p249) 
  A 1’ long box that can  unfold to a 10’ row 
  boat or a 24’ long sail boat 
  — 
  Move 
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Fabricate 
  Creator must have at 
  least 2 ranks of 
  Craft (ship-making) 
  3,600 
  288 
  7,200 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 44  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Boccob’s Blessed 
  Book 
   (DMG p249) 
  12” x 8” x 1” waterproof spellbook that has 
  1,000 pages, ready to be filled with spells. 
  — 
  Class – 
  Wizard 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Secret Page 
  6,250 
  500 
  12,500
  Book of All Names 
   
  (DR339 p42) 
  Book weighing 3 pounds.  Initially its pages 
  are blank. 
  As a Full Round Action, the user can write a 
  creature’s name on a page of the book (the 
  user must supply his/her own writing 
  implement).  At the time of the writing, the 
  user chooses to grant that creature a blessing 
  or a curse.   
  Blessing – Heroism. 
  Curse – Bestow Curse (WillNeg, DC14). 
  The book may only affect a given creature 
  once (for good or ill), even if the creature 
  has more than one name. 
  — 
  Spell 
  Effect 
  Strong
  Ench 
  Necro 
  15 
  Craft Wondrous Item 
  Bestow Curse 
  Heroism 
  6,000 
  480 
  12,000
  Book of Blood 
  (CArc p148) 
  Red leather spellbook with vellum pages 
  weighing 3 pounds.  Is Waterproof, 
  Fireproof, & Lockable. 
  Holds 45 spell levels. 
  Summon Monster IV (Yeth Hound only), 
  1/day. 
  Finger of Death, 1/day.  User looses 1hp 
  permanently. 
  — 
  Spell 
  Effect 
  Strong
  Conj 
  Necro 
  13 
  Craft Wondrous Item 
  Summon Monster IV 
  Finger of Death 
  10,650 
  852 
  21,300
  Bottle of Air 
   (DMG p250) 
  A person can breath from the bottle as a 
  Standard Action, allowing any suffocation 
  or drowning “count-down” to be reset. 
  — 
  Breath 
  Anywhere
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Water Breathing 
  3,625 
  290 
  7,250 
  Bottle of Endless Sand 
  (Sand p132) 
  Opaque glass bottle. 
  Upon command while uncorked, dusty sand 
  pours out.  Amount of sand depends on 
  command word used: 
  - “Heap”: 1 cu. ft. /round 
  - “Dune”: 20 cu. ft. pile at 5 cu. ft. /round 
  - “Sandblast”: Target dealt 1d6 damage 
  per round until command word spoken 
  again.  Wielder must make Strength DC 
  12 or knocked prone. 
  — 
  Misc. 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Blast of Sand 
  10,800 
  864 
  21,600
  Bowl of Commanding 
  Water Elementals 
   
  (DMG p250) 
  1’ diameter fragile bowl made from semi-
  precious stone (sometimes jade). 
  When the bowl is filled with water, a Full 
  Round incitation can be used to summon a 
  Water Elemental.  Only one elemental can 
  be summoned at a time & new water must 
  be added each time it is used. 
  Fresh water:  Summon Monster VI  
  to summon a Large Water Elemental. 
  Salt water: Summon Monster VII  
  to summon a Huge Water Elemental. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000
  Brazier of 
  Commanding Fire 
  Elementals 
   
  (DMG p250) 
  Metal container for holding coals. 
  When the brazier has a fire lit within it, a Full 
  Round incitation can be used to summon a 
  Fire Elemental.  Only one elemental can be 
  summoned at a time & the fresh fire must be 
  lit each time it is used. 
  Normal Fire:  Summon Monster VI  
  to summon a Large Fire Elemental. 
  Fire with Brimstone: Summon Monster VII  
  to summon a Huge Fire Elemental. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000
  Broom of Flying 
   
  (DMG p250) 
  Acts as if it had an Overland Flight spell  for 
  up to 9 hours per day, split up as desired by 
  the commander. 
  If carrying no more than 200 pounds, the 
  broom can fly at 40’ (average manuv.). 
  If carrying between 201 & 400 pounds, the 
  broom can fly at 30’ (average manuv.). 
  The owner can send the broom to a 
  destination as long as he/she know the 
  route. 
  The owner can summon the broom verbally if 
  it is within 300’. 
  — 
  Move 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  8,500 
  680 
  17,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 45  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Caltrops of the Captain 
  (DR334 p70) 
  Single Caltrop made from glass. 
  On command, a 20’ radius around the caltrop 
  is covered with caltrops.  If a creature steps 
  on one, the caltrops in that square explode 
  for 2d6 Fire damage (Ref½, DC14), after 
  which that square is safe. 
  Unexploded caltrops turn to dust after 2 
  hours.  
  Single use. 
  — 
  Combo 
  Single Use
  Trap 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Fireball 
  500 
  40 
  1,000 
  Caltrops of the 
  General 
   
  (DR334 p70) 
  Single Caltrop made from glass. 
  On command, a 30’ radius around the caltrop 
  is covered with caltrops.  If a creature steps 
  on one, the caltrops in that square explode 
  for 4d6 Fire damage (Ref½, DC14), after 
  which that square is safe. 
  Unexploded caltrops turn to dust after 2 hrs. 
  Single use. 
  — 
  Combo 
  Single Use
  Trap 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,000 
  160 
  4,000 
  Caltrops of the Scout 
   
  (DR334 p70) 
  Single Caltrop made from Cold Iron. 
  On command, a 10’ radius around the caltrop 
  is covered with +1 Cold Iron caltrops that 
  do 1d3+1 damage. 
  The caltrops turn to dust after 2 hours.  
  Single use. 
  — 
  Combo 
  Single Use
  Trap 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  1,000 
  80 
  2,000 
  Canaith Mandolin 
   
  (CArc p149) 
  Masterwork Mandolin. 
  +4 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  8 ranks of Perform (string instrument) only: 
  Cure Serious Wounds, 1/day. 
  Dispel Magic, 1/day. 
  Summon Monster III, 1/day. 
  7 or less ranks of Perform (string instrument) 
  only 
  1 Persistent Negative level. 
  — 
  Instrument
  Mod 
  various
  8 
  Craft Wondrous Item 
  Cure Serious Wounds 
  Dispel Magic 
  Summon Monster III 
  Creator must be a 
  Bard 
  11,700 
  936 
  23,400
  Candle of Invocation 
   
  (DMG p251) 
  The candle has an alignment & normally 
  burns for 4 hours. 
  Anyone of the same alignment as the candle 
  within 30’ while it is burning get a +2 
  Morale bonus to attacks, saving throws, & 
  skill checks. 
  A Cleric whose alignment matches the candle 
  can use it during spell preparation to be 
  treated as 2 levels higher (including a new 
  level of spells) while the candle still burns. 
  The candle can be used to Gate in a creature 
  of matching alignment, but this consumes 
  the entire candle at once. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Augment
   
  17 
  Craft Wondrous Item 
  Gate 
  Creator must be the 
  same alignment as 
  the candle to be 
  created 
  4,200 
  336 
  8,400 
  Candle of Truth 
   
  (DMG p251) 
  While burning, Zone of Truth in a 5’ radius 
  (DC13).  Burns for up to 1 hour.  If put out 
  before the hour is up, the candle cannot be 
  reused. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Ench 
  3 
  Craft Wondrous Item 
  Zone of Truth 
  1,250 
  100 
  2,500 
  Canopic Jars of the 
  Guardians 
  (DR325 p75) 
  Four ceramic jars weighing 2 lbs. each. 
  Cleric of Good Alignment only: 
  Summon a Lawful Good Mummy for 3 
  hours, usable 1 day.  The Mummy does 
  not have the Despair ability.  
  — 
  Class – 
  Cleric 
  Strong
  Necro 
  15 
  Craft Wondrous Item 
  Create Undead 
  9,000 
  720 
  18,000
  Captain Roger’s Battle 
  Rattle 
   (DR331 p88) 
  Wooden instrument that is spun when played. 
  When played in combat, all allies within 30’ 
  gain a +1 Morale bonus on a skill check or 
  attack roll made within one round.  Usable 
  once per combat.   
  If someone with Bardic Music uses the Battle 
  Rattle as part of his/her Inspire Courage 
  ability, the bonus to Inspire Courage is +1. 
  Protection from Arrows to all allies within 
  30’.  Usable 1/day and can prevent up to 70 
  hp, otherwise it ends in 7 hours. 
  — 
  Combo 
  Misc. 
  Class – 
  Bard  
  Spell 
  Effect 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Protection from 
  Arrows 
  7,050 
  564 
  14,100
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 46  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Captain’s Lantern 
  (Storm p131) 
  Brass & greenglass lantern 
  Alarm, continuous over whole ship.  Captain 
  may turn Alarm on or off on command. 
  Captain may touch coin to lantern to create 
  token.  Token bearers do not set off Alarm.  
  Captain may deactivate any existing tokens 
  on command no matter their location.  
  Tokens radiate very minor abjuration effect. 
  — 
  Spell 
  Effect 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Alarm 
  6,000 
  480 
  12,000
  Captain’s Standard 
   
  (DR334 p71) 
  Magical banner, typically attached to a spear 
  When raised in combat and the command 
  word spoken, all allies within a 30’ radius 
  receive a +2 morale bonus on attacks & 
  weapon damage –and– a +4 Morale bonus 
  on saves vs. Fear effects.  Effects last as 
  long as the standard remains visible, up to 1 
  minute.  Usable 1/day. 
  — 
  Misc. 
  Mod 
  Ench 
  6 
  Craft Wondrous Item 
  Divine Favor 
  Remove Fear 
  3,800 
  304 
  7,600 
  Carnivorous Tome 
   
  (DR336 p71) 
  Book bound with leather from a humanoid 
  face, including teeth.  Contains 101 pages. 
  When placed next to other books, the 
  Carnivorous Tome changes its appearance 
  to seem like the other books. 
  If touched without saying the command 
  word, the toucher is absorbed into the book 
  (WillNeg, DC 23).  One of the book’s pages 
  is then filled with writing about that victim 
  in Infernal.  If that page is destroyed, the 
  victim is dead and his/her body is destroyed. 
  A victim can be release by saying the 
  command word and then reading the page.  
  Once all101 pages are filled, the book 
  cannot trap any other people. 
  — 
  Trap 
  Strong
  Abj 
  17 
  Craft Wondrous Item 
  Trap the Soul 
  75,000 
  6,000 
  150,000
  Carpet of Flying –  
  10’ x 10’ 
   
  (DMG p252) 
  10 pound carpet. 
  Overland Flight, with unlimited duration on 
  verbal command. 
  Average maneuverability, plus it can hover. 
  Can fly at 40’ if carrying up to 800 lbs. 
  Can fly at 30’ if carrying 801 – 1,600 lbs 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  30,000 
  2,400 
  60,000
  Carpet of Flying –  
  5’ x 10’ 
   
  (DMG p252) 
  15 pound carpet. 
  Overland Flight, with unlimited duration on 
  verbal command. 
  Average maneuverability, plus it can hover. 
  Can fly at 40’ if carrying up to 400 lbs. 
  Can fly at 30’ if carrying 401 – 800 lbs. 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  17,500 
  1,400 
  35,000
  Carpet of Flying –  
  5’ x 5’ 
   
  (DMG p252) 
  8 pound carpet. 
  Overland Flight, with unlimited duration on 
  verbal command. 
  Average maneuverability, plus it can hover. 
  Can fly at 40’ if carrying up to 200 lbs. 
  Can fly at 30’ if carrying 201 – 400 lbs. 
  — 
  Move 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Overland Flight 
  Permanency 
  10,000 
  800 
  20,000
  Cavalryman’s Bridle 
   
  (DR334 p71) 
  When worn by a mount that is at most 
  Lightly Encumbered, the mount may move 
  through natural undergrowth (such as briars, 
  over-grown areas, etc.) without slowing or 
  taking damage.  The rider also has the 
  option of leaving no trail. 
  — 
  Creature
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Freedom of 
  Movement 
  Pass without Trace 
  5,000 
  400 
  10,000
  Cavalryman’s Saddle 
   
  (DR334 p71) 
  When worn by a mount, it gains +10’ land 
  movement, +5 Competence bonus on Jump 
  checks, and the benefits of Feat: Endurance. 
  — 
  Creature
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Jump 
  Longstrider 
  4,250 
  340 
  8,500 
  Censer of Controlling 
  Air Elementals 
   
  (DMG p252) 
  6” wide by 1” tall container for holding 
  incense. 
  When the censer contains lit incense, a Full 
  Round incitation can be used to summon an 
  Air Elemental.  Only one elemental can be 
  summoned at a time & new incense must 
  inserted each time it is used. 
  Normal Incense:  Summon Monster VI  
  to summon a Large Air Elemental. 
  Incense of Meditation: Summon Monster IX 
  to summon an Elder Air Elemental. 
  — 
  Summon
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster IX 
  50,000 
  4,000 
  100,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 47  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Cephalometer 
   
  (Und p73) 
  Calipers used to measure the head. 
  Dominate Person, 1/day on a willing or 
  subdued creature whose head is in the 
  calipers. 
  Feeblemind, 1/day on a willing or subdued 
  creature whose head is in the calipers. 
  Once per day, the user may pull an answer 
  telepathically from the mind of the creature 
  whose head is in the calipers. 
  — 
  Spell 
  Effect 
  Mod 
  Ench 
  Div 
  9 
  Craft Wondrous Item 
  –or– Craft 
  Universal Item 
  Dominate Person 
  Feeblemind 
  18,225 
  1,458 
  36,450
  Chaos Diamond 
   
  (DMG p252) 
  Fist-sized, uncut gemstone. 
  Able to cast the following spells 1d4 times 
  per day each:  Lesser Confusion, Magic 
  Circle against Law, Word of Chaos, & 
  Cloak of Chaos. 
  Non-Chaotic character only: 
  1 Persistent Negative Level. 
  — 
  Spell 
  Effect 
  Strong
  varied 
  19 
  Craft Wondrous Item 
  Lesser Confusion 
  Magic Circle against 
  Law 
  Word of Chaos 
  Cloak of Chaos 
  Creator must be 
  Chaotic 
  80,000 
  6,400 
  160,000
  Chime of Interruption 
   
  (DMG p252) 
  When struck, all spells with verbal 
  components cast within 30’ for the next 3 
  minutes require a Concentration check vs. 
  15 + the spell’s level. 
  Usable once every 10 minutes. 
  — 
  Offense 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Shout 
  8,400 
  672 
  16,800
  Chime of Opening 
   
  (DMG p252) 
  1’ long mithral tube. 
  By ringing the chime (i.e., using a charge), 
  the user causes one known lock within 15’ 
  to be opened.  The magic effects shackles, 
  bolts, etc.  A Hold Portal is automatically 
  dispelled, as is an Arcane Lock with a caster 
  level of less than 15th level. 
  Created with ten charges. 
  — 
  Spell 
  Effect 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Knock 
  1,500 
  120 
  3,000 
  Clairaudience Beetle 
   
  (DR341 p64) 
  A Fine-sized Animated Object made to look 
  like a beetle.  It has a Fly speed of 10’ with 
  Average maneuverability. 
  On command, it follows a designated target in 
  a beetle-like manner (and hiding when 
  necessary).  During this time, it records up 
  to 1 hour. 
  A second command ends the recording and 
  calls it back to the owner to listen to the 
  recorded conversation. 
  A third command erases the conversation, 
  readying it for a new mission. 
  — 
  Misc. 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  3,750 
  300 
  7,500 
  Clay of Sculpting 
   
  (DR314 p29) 
  Fist-sized lump of gray clay. 
  Can be stretched & molded into any object of 
  size up to Medium.  Sculpting takes 1 
  Round + 1 Round per size category larger 
  than Tiny.  When complete, the clay 
  hardens into stone. 
  On command –or– if broken, the object 
  returns to a fist-sized lump of clay. 
  — 
  Misc. 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Stone Shape 
  Transmute Mod to 
  Rock 
  10,000 
  800 
  20,000
  Cli Lyre 
   
  (CArc p149) 
  Masterwork Lyre. 
  +5 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  10 ranks of Perform (string instrument) only: 
  Break Enchantment, 1/day. 
  Dimension Door, 1/day. 
  Shout, 1/day. 
  9 or less ranks of Perform (string instrument) 
  only: 
  1 Persistent Negative level. 
  — 
  Instrument
  Mod 
  various
  11 
  Craft Wondrous Item 
  Break Enchantment 
  Dimension Door 
  Shout 
  Creator must be a 
  Bard 
  18,800 
  1,504 
  37,600
  Contract of Nepthas 
   
  (CArc p148) 
  Vellum contract with the specifics left blank. 
  When filled in and signed by two creatures, 
  both are bound by the terms written on the 
  contract.  A signatory who breaks the terms 
  is permanently Blind, Deaf, and mute (no 
  save, SR applies).  These effects can only be 
  broken by  Remove Curse (min Caster level 
  8th) or Break Enchantment (DC25). 
  A contract signed by a creature under the 
  effect of a [charm] or [compulsion] spell is 
  void. 
  Single use. 
  — 
  Combo 
  Misc. 
  Single Use
  Mod 
  Ench 
  11 
  Craft Wondrous Item 
  Lesser Geas 
  700 
  56 
  1,400 
  Crystal Ball   
  (DMG p253) 
  Scry, on command. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  21,000 
  1,680 
  42,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 48  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Crystal Ball with 
  Detect Thoughts 
  (DMG p253) 
  Scry, on command, with Detect Thoughts, 
  always on.  (DC13) 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Detect Thoughts  
  Scrying 
  25,500 
  2040 
  51,000
  Crystal Ball with See 
  Invisible 
  (DMG p253) 
  Scry, on command, with See Invisible, always 
  on. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  See Invisible 
  25,000 
  2,000 
  50,000
  Crystal Ball with 
  Telepathy 
  (DMG p253) 
  Scry, on command.  Send & receive silent 
  messages with the viewed person.  
  Suggestion (DC 14), 1/day. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  Suggestion 
  35,000 
  2,800 
  70,000
  Crystal Ball with True 
  Seeing 
  (DMG p253) 
  Scry, on command, with True Seeing, always 
  on. 
  — 
  Scry 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  Scrying 
  True Seeing 
  40,000 
  3,200 
  80,000
  Cube of Force 
   
  (DMG p253) 
  ¾” cube made of ivory or hard metal. 
  When a face of this cube is pressed, a 
  10’x10’x10’ movable cube of force walls 
  appear around the user. 
  The cube has 36 charges per day.  The rate 
  they are used depends on the cube face 
  which is pressed: 
   Cube 
  Chg/ Max 
  Keeps 
   Face 
  Min Move Out… 
      1 
  1 
  30’ 
  gasses, wind, etc 
      2 
  2 
  20’ 
  nonliving matter 
      3 
  3 
  15’ 
  living matter 
      4 
  4 
  10’ 
  magic 
      5 
  6 
  10’ 
  everything 
      6 
  – 
  – 
  –off– 
  Damage & some spells also deplete charges 
  — 
  Defense
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Wall of Force 
  31,000 
  2,480 
  62,000
  Cube of Frost 
  Resistance 
   
  (DMG p253) 
  When a face of this cube is pressed, a 
  10’x10’x10’ protected area appear around 
  the user where the temperature is warm.  All 
  cold-based attacks are block by the 
  protected area, but if it takes 50 hp of cold 
  damage total in 1 round, it stops working for 
  1 hour.  If 100 hp of cold damage is blocked 
  in 10 rounds, the item is destroyed. 
  Extremely cold weather can cause the 
  protected area to take damage too. 
  — 
  Defense
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Protection from 
  Energy 
  13,500 
  1,080 
  27,000
  Cubic Gate 
   
  (DMG p254) 
  Five of the six sides opens a Gate to another 
  plane of existence.  The sixth opens back to 
  the Prime Material Plane. 
  If a side is pressed once, a gate opens to a 
  random place in that plane.  Pressing the 
  side again closes the gate. 
  Only one gate may be open at a time. 
  Pressing a side twice quickly causes the user 
  & all creatures in adjacent squares to be 
  transferred to a random point in the 
  appropriate plane (WillNeg DC23). 
  — 
  Gate 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Plane Shift 
  82,000 
  6,560 
  164,000
  Daern’s Instant 
  Fortress 
   
  (DMG p254) 
  Small metal cube. 
  On command, the cube opens into a 
  20’x20’x30’ tall Adamantine keep.  The 
  keep has a single door that only opens for 
  the owner (& is immune to Knock). 
  — 
  Lodge 
  Strong 
  Conj 
  13 
  Craft Wondrous Item 
  Mordenkainen’s 
  Magnificent 
  Mansion 
  27,500 
  2,200 
  55,000
  Darkskull 
   
  (DMG p254) 
  Ebony carved into the shape of a skull. 
  Unhallow, always on. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  [evil] 
  9 
  Craft Wondrous Item 
  Unhallow 
  Creator must be Evil 
  30,000 
  2,400 
  60,000
  Daylight Pellet 
   
  (Und p74) 
  Crystal in a clay coating. 
  When thrown, the pellet shatters.  That 
  location is the center of a Daylight spell. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Daylight 
  375 
  30 
  750 
  Decanter of Endless 
  Water 
   
  (DMG p254) 
  On command, the bottle will produce fresh or 
  salt water.  The decanter has three settings. 
  Stream – 1 gallon per round. 
  Fountain – 5’ long stream producing 5 
  gallons per round. 
  Geyser – 20’ long stream producing 30 
  gallons per round.  Can inflict 1d4 damage 
  per round it pointed at a target, but may 
  knock the user down (Strength check vs. 
  DC12 to stay up). 
  — 
  Food 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Control Water 
  4,500 
  360 
  9,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 49  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Deck of Illusion 
   
  (DMG p254) 
  Deck of cards with pictures, each of which 
  will create a Major Image of the picture on 
  the card once when thrown to the ground.  
  The creature can move around as long as it 
  says within 30’ of where its card landed. 
  34 uses. 
  — 
  Spell 
  Effect 
  Faint 
  Ill 
  6 
  Craft Wondrous Item 
  Major Image 
  4,050 
  324 
  8,100 
  Devil’s Paste 
   
  (DR333 p67) 
  Wineskin full of mud-like paste, which is 
  enough to cover 2 Medium-sized creatures 
  or 4 Small-size creatures. 
  Once applied (which takes 1 minute), the 
  wearer gains the following: 
  Fire Resistance 20. 
  +4 Resistance bonus on saves vs. fire and 
  fire-based spells & effects. 
  The bonuses last up to 24 hours, but the past 
  can be washed off with soap, water, and 5 
  minutes of scrubbing. 
  — 
  Defense
  Mod  
  Abj 
  7 
  Craft Wondrous Item 
  Resist Energy 
  4,000 
  320 
  8,000 
  Dimensional Pocket 
   
  (DR313 p56) 
  A “pocket” of cloth with a 1’ wide opening at 
  one end. 
  On command, the pocket adheres to the 
  surface it currently is in contact with and 
  turns invisible (though it may be detected 
  with See Invisible, Detect Magic, etc.).  The 
  activator always knows where it is. 
  A second command opens the pocket, which 
  can hold up to 1,000 pounds and/or 150 
  cubic feet, though the objects must fit 
  through the 1’ wide opening.   
  No matter how much it is holding, the pocket 
  has no weight. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  4,500 
  360 
  9,000 
  Dimensional Shackles 
   
  (DMG p255) 
  Cold-Iron shackles with permanent 
  Dimensional Anchor.  DC 30 to break.  Will 
  resize to fit a Small to Large creature. 
  — 
  Trap 
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Dimensional Anchor 
  14,000 
  1,120 
  28,000
  Doss Lute 
   
  (CArc p149) 
  Masterwork Lute 
  +3 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  6 ranks of Perform (string instrument) only: 
  Delay Poison, 1/day. 
  Hold Person, 1/day. 
  Mirror Image, 1/day. 
  5 or less ranks of Perform (string instrument) 
  only: 
  1 Persistent Negative level. 
  — 
  Instrument
  Faint 
  various
  5 
  Craft Wondrous Item 
  Delay Poison 
  Hold Person 
  Mirror Image 
  Creator must be a 
  Bard 
  4,900 
  392 
  9,800 
  Dragonskin Bag of 
  Grendel 
   
  (DR329 p26) 
  Large sack made from Black Dragon and 
  Swamp Serpent skin. 
  Up to 1,500 lbs. feels like 8 lbs. Items placed 
  in the bag are shrunk (as opposed to being 
  stored in an extra-dimensional space), so the 
  bag is safe to put in a Portable Hole, etc. 
  — 
  Storage 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Shrink Item 
  9,000 
  720 
  18,000
  Driftdisc 
   
  (Und p74) 
  6’ diameter stone disk weighing 1,500 lbs. 
  Activated verbally.  The activator may then 
  telepathically control it at a range of up to 
  120’. 
  Fly 30’ with Perfect maneuverability.  Able to 
  carry 300 pound. 
  Animate Object, 1/day.  Becomes a Large 
  Animated Object that will fight for its 
  activator. 
  — 
  Move 
  Mod 
  Evoc 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  Detect Thoughts 
  Overland Flight 
  5,6880 
  4,550 
  113,760
  Drow House Insignia 
   
  (DR312 p85) 
  Pin depicting the symbol of a Drow Noble 
  House.  May be worn anywhere. 
  Levitate, on command. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  7.500 
  600 
  15,000
  Drowned Man Stout 
   
  (DR334 p58) 
  Flagon of ale which had a victim drowned in 
  it as part of its creation. 
  Drinker receives 1 Temporary HP per HD of 
  the drowned creature (min 1, max 10) for up 
  to 3 hours.   
  An individual can only benefit once per 3 
  hours from this drink. 
  — 
  Misc. 
  Faint 
  Necro 
  3 
  Craft Wondrous Item 
  False Life 
  150 
  12 
  300 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 50  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Drums of Panic 
   
  (DMG p255) 
  2 Masterwork Kettle Drum (1½‘ diameter 
  each) weighing 10 pounds total. 
  When played, anyone greater than 20’ away, 
  but less than 120’ away is affected by Fear 
  (DC 16). 
  Usable 1/day. 
  — 
  Instrument
  Mod 
  Necro 
  7 
  Craft Wondrous Item 
  Fear 
  15,000 
  1,200 
  30,000
  Dust of Appearance 
   
  (DMG p255) 
  Can cover all objects in a 10’ radius area. 
  Within the area of effect, invisibility is 
  suppressed, Blur & Displacement are 
  negated, and the following are shown to be 
  not real:  Mirror Image, Projected Image, 
  and all Figments.  Negates Dust of 
  Disappearance.  Also, anything coated with 
  the dusk receives a –30 penalty on Hide 
  checks. 
  Effects lasts for 5 minutes. 
  Single use. 
  — 
  Combo 
  Defense 
  Single Use
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Glitterdust 
  900 
  72 
  1,800 
  Dust of Disappearance 
   
  (DMG p255) 
  Can cover a single object or creature. 
  Greater Invisibility for 2d6 rounds.  Target 
  cannot be seen with See Invisibility or 
  Invisibility Purge. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Mod 
  Ill 
  7 
  Craft Wondrous Item 
  Greater Invisibility 
  1,750 
  140 
  3,500 
  Dust of Dispersion 
   
  (CArc p148) 
  Fine powder in a pouch. 
  When thrown in the air, creates a 10’ by 10’ 
  by 10’ translucent cloud that does not 
  provide Concealment.  Any ranged attack 
  made into or through the cloud has a 50% 
  Miss Chance.  Attacks made from inside the 
  cloud have no penalties. 
  Cloud lasts for 3 minutes, unless there is a 
  Strong (or faster) wind, which disperses it in 
  4 rounds (or faster).   
  Fire will also burn away the cloud. 
  Single use. 
  — 
  Combo 
  Defense 
  Single Use
  Faint  
  Ill 
  3 
  Craft Wondrous Item 
  Blur 
  Glitterdust 
  1,050 
  84 
  2,100 
  Dust of Disturbance 
   
  (RoE p173) 
  Grey-black dust 
  All creatures within a 10’ radius must make a 
  Will save vs. DC 17 or have the following 
  effects: 
  a) unable to get restful sleep 
  b) cannot regain spells 
  c) Fatigued after the 1st night 
  d) Exhausted on subsequent nights 
  Effects are removed by Remove Curse or 
  Dispel Evil. 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Necro 
  9 
  Craft Wondrous Item 
  Nightmare 
  2,250 
  180 
  4,500 
  Dust of Dryness 
   
  (DMG p255) 
  If poured on water, absorbs 100 gallons of 
  water & becomes a small sphere.  Water is 
  released when the sphere is thrown. 
  If thrown on an Elemental with the Water 
  subtype, it must make a Fortitude save vs. 
  DC 18 or be destroyed.  5d6 damage if save 
  is successful. 
  Single use. 
  — 
  Combo 
  Single Use
  Misc. 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Control Water 
  425 
  34 
  850 
  Dust of Illusion 
   
  (DMG p255) 
  Disguise Self, on target.  Image is designated 
  by the user.  Lasts 2 hours. 
  An unwilling target is allowed a Reflex save 
  vs. DC 11 to avoid the effect.  
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Ill 
  6 
  Craft Wondrous Item 
  Disguise Self 
  600 
  48 
  1,200 
  Dust of Tracelessness 
   
  (DMG p255) 
  If throw in the air, a room up to 100 square 
  feet will be filled with dust & cobwebs, 
  seeming unused. 
  If poured on tracks of up to 12 people & 
  horses, the trail will be erased back for 250’ 
  with no left-over magic aura (+20 DC to 
  track). 
  Single use. 
  — 
  Combo 
  Misc.  
  Single Use
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Pass without Trace 
  125 
  10 
  250 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 51  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Earring of the Wolf 
   
  (DR334 p71) 
  Single earring, typically with a military unit 
  insignia.  Created as part of a set. 
  Each wearer of one of these earrings can hear 
  what is spoken by any other wearer of an 
  earring from the same set.  Communications 
  between a given pair of earrings is thwarted 
  by magical silence, over a mile of distance, 
  10’ of earth or wood, 5’ of stone, 1’ of 
  metal, or any amount of lead.   
  Additional earrings can be added to a set as 
  long as all current earrings of a set are 
  present when the new earrings are created. 
  — 
  Misc. 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Message 
  1,000 
  80 
  2,000 
  Efreeti Bottle 
   
  (DMG p255) 
  Brass or bronze bottle with a lead stopper. 
  Contains one of these three types of Efreeti: 
  - Grants 3 Wishes & then leaves (10%) 
  - Is insane & attacks (10%) 
  - Will serve the opener for 10 minutes / day. 
  — 
  Summon
  Strong
  Conj 
  14 
  Craft Wondrous Item 
  Summon Monster VII 
  72,500 
  5,800 
  145,000
  Elemental Gem – Air  
   
  (DMG p255) 
  Transparent gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Air Elemental). 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – 
  Earth  
   
  (DMG p255) 
  Light brown gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Earth Elemental). 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – Fire  
   
  (DMG p255) 
  Reddish orange gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Fire Elemental). 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elemental Gem – 
  Water  
   
  (DMG p255) 
  Blue-green gem. 
  When crushed, Summon Nature’s Ally V 
  (Large Water Elemental). 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally V 
  1,125 
  90 
  2,250 
  Elixir of Fire Breath  
   
  (DMG p255) 
  The drinker can breath 4d6 Fire damage at a 
  single target within 25’ (Ref½ DC13), up to 
  3 times within 1 hour. 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Evoc 
  11 
  Craft Wondrous Item 
  Scorching Ray 
  5,500 
  440 
  11,000
  Elixir of Hiding  
   
  (DMG p255) 
  +10 Competence bonus on Hide checks for 1 
  hour. 
  Single use. 
  — 
  Combo 
  Skill  
  Single Use
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Invisibility 
  125 
  10 
  250 
  Elixir of Love  
   
  (DMG p255) 
  The drinker comes under the effect of Charm 
  Person for 1d3 hours (WillNeg DC14).  The 
  first creature the drinker sees after coming 
  under the effect is the being it is now friends 
  with. 
  Single use. 
  — 
  Combo 
  Spell 
  Effect 
  Single Use
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Charm Person 
  75 
  6 
  150 
  Elixir of Sneaking  
   
  (DMG p255) 
  +10 Competence bonus on Move Silently 
  checks for 1 hour. 
  Single use. 
  — 
  Combo 
  Skill  
  Single Use
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Silence 
  125 
  10 
  250 
  Elixir of Swimming 
   
  (DMG p255) 
  +10 Competence bonus on Swimming checks 
  for 1 hour. 
  Single use. 
  — 
  Combo 
  Skill  
  Single Use
  Faint 
  Ill 
  2 
  Craft Wondrous Item 
  Creator must have 5+ 
  ranks in Swimming 
  125 
  10 
  250 
  Elixir of Truth  
   
  (DMG p256) 
  For 10 minutes, the drinker must answer 
  questions and speak the truth.  For each 
  question, the subject may attempt a Will 
  save vs. DC 13 to not answer.  One question 
  may be asked each round. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Zone of Truth 
  250 
  20 
  500 
  Elixir of Vision  
   
  (DMG p256) 
  +10 Competence bonus on Search checks for 
  1 hour. 
  Single use. 
  — 
  Combo 
  Skill  
  Single Use
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  True Seeing 
  125 
  10 
  250 
  Everbright Lantern 
   
  (Eb p265) 
  Bullseye Lantern with a small pink crystal 
  inside as its light source. 
  Gives off bright light in a 60’ cone and 
  shadowy illumination in a 120’ cone. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Continual Flame 
  106 
  8 
  212 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 52  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Everfull Sails 
  (Storm p131) 
  Sky-blue canvas sails with silver flecking 
  Sails always filled with enough wind to drive 
  ship at full speed.  Sails ignore all contrary 
  winds.  Sail’s wind stops only when sails are 
  furled.  A ship using Everfull Sails requires 
  a separate set per mast or the magic does not 
  function. 
  — 
  Ship 
  Mod 
  Evoc 
  [air] 
  3 
  Craft Wondrous Item 
  Gust of Wind 
  6,000 
  480 
  12,000
  Eversmoking Bottle 
   
  (DMG p256) 
  Brass or bronze bottle with a lead stopper. 
  When stopper is removed, smoke fills a 50’ 
  radius spread in 1 round, growing 10’ per 
  round, up to 100’ radius.   
  Smoke dissipates normally when stopper is 
  restored with a command word. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Pyrotechnics 
  2,700 
  216 
  5,400 
  Fiendish Elixir 
  (DR336 p71) 
  Black crystal flask filled with corrupted  & 
  enchanted celestial blood. 
  The drinker gains the following for 1 hour: 
  +5 Circumstance bonus on saves vs. Poison 
  Acid Resistance 5 
  Cold Resistance 5 
  +2 bonus to Natural Armor 
  +2 Enhancement bonus to Strength 
  Gains the subtypes ‘evil’ and ‘extraplanar’ 
  Lawful drinker only: 
  Gain Damage Reduction 5 / silver 
  Chaotic drinker only: 
  Gain Damage Reduction 5 / cold iron 
  Single use. 
  — 
  Combo 
  Defense 
  AC 
  Ability 
  Score  
  Single Use
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Polymorph 
  2,500 
  200 
  5,000 
  Figurine of Delivery 
   
  (DR327 p66) 
  Small statue of a person carrying a heavy 
  load, weighing 2 pounds. 
  Once per day, the figure can be place on an 
  object of up to 650 pounds and/or 39 cubic 
  feet.  The touched object is then teleported 
  to a named person anywhere in the same 
  plane of existence.  The user does not need 
  to know where that person is. 
  — 
  Teleport
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Teleport Object 
  16,400 
  1,312 
  32,800
  Figurine of Wondrous 
  Power – Bronze 
  Griffon 
  (DMG p256) 
  1” bronze statuette of a griffon. 
  Becomes a normal Griffon on command,  
  2 times per week for up to 6 hours per use. 
  If slain as a griffon, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  5,000 
  400 
  10,000
  Figurine of Wondrous 
  Power – Ebony Fly 
   
  (DMG p256) 
  1” ebony statuette of a fly. 
  Becomes a Pony-sized Fly (stats identical to 
  a Hippogriff but no attacks) on command, 3 
  times per week for up to 12 hrs per use. 
  If slain as a fly, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  5,000 
  400 
  10,000
  Figurine of Wondrous 
  Power – Gold Beetle 
  (Sand p133) 
  1” statuette of a gold beetle. 
  Becomes a Giant Stag Beetle on command,  
  for up to 24 hours per week, split as desired.  
  It has Intelligence 6, understands Common 
  and Terran, moves normally across any  
  waste terrain, and is treated as Magical Beast.
  If slain as a beetle, it returns to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  Levitate 
  5,750 
  460 
  11,500
  Figurine of Wondrous 
  Power – Golden 
  Lions (2)  
   
  (DMG p256) 
  Two 1” gold statuette of lions. 
  Becomes a pair of normal adult Lions on 
  command, 1 time per day, for up to 1 hour 
  per use. 
  If slain as a lion, it reverts to statuette form 
  for 1 week. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  8,250 
  660 
  16,500
  Figurine of Wondrous 
  Power – Ivory Camel 
  (Sand p133) 
  1” statuette of an ivory camel. 
  Becomes a Dromedary Camel on command, 
  for up to 12 hours per week, split as desired.  
  It has Intelligence 8, can speak Common, 
  gets +4 on saves to resist heat and 
  dehydration, and is unaffected by sun glare. 
  If slain as a camel, it returns to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  4,250 
  340 
  8,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 53  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Figurine of Wondrous 
  Power – Ivory Goats 
  (3)  
  (DMG p256) 
  Three 1” ivory statuette of goats. 
  Goat of Traveling – Equivalent to a Heavy 
  Horse.  It can be use for 24 hours in a week, 
  broken up however desired by the owner.  
  Once all 24 hours have been use up, it 
  cannot be reactivated for 1 day. 
  Goat of Travail – Equivalent to a Nightmare, 
  plus two 1d8+4 horns.  It can be used for 12 
  hours, once per month. 
  Goat of Terror – Equivalent to a Light 
  Warhorse.  Its rider can use one horn as a +3 
  Lance & the other as a +5 Longsword.  
  When ridden in an attack, it produces Fear 
  in a 30’ radius (DC 16).  It can be used 
  every 2 weeks, for 3 hours per use. 
  If any of the goats are slain, they reverts to 
  statuette form for 1 week. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  10,500 
  840 
  21,000
  Figurine of Wondrous 
  Power – Jasper 
  Spider 
   
  (Und p74) 
  1” jasper figurine of a spider. 
  Becomes a Large Monstrous Spider on 
  command for up to 12 hours, then is 
  unusable for 24 hours.  Cannot attack, but 
  can carry a creature of up to Medium size. 
  If slain as a spider, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  2,500 
  200 
  5,000 
  Figurine of Wondrous 
  Power – Marble 
  Elephant 
  (DMG p256) 
  Fist-sized marble statuette of an elephant. 
  Becomes a normal Elephant on command, 4 
  times per month, for up to 24 hour per use. 
  If slain as an elephant, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  8,500 
  680 
  17,000
  Figurine of Wondrous 
  Power – Obsidian 
  Steed 
  (DMG p257) 
  Small shape-less lump of black stone. 
  Becomes a Heavy Warhorse on command, 1 
  time per week, for up to 24 hours per use.  
  Each round, it can use one of the following 
  powers on itself & its rider:  Fly, Plane 
  Shift, or Etherealness. 
  Good character only:  
  10% chance per use that it will carry a rider 
  to an Evil Plane & leave him there. 
  If slain as a horse, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  15 
  Craft Wondrous Item 
  Animate Object 
  Plane Shift 
  Etherealness 
  1,4250 
  1,140 
  28,500
  Figurine of Wondrous 
  Power – Onyx Dog 
   
  (DMG p257) 
  1” onyx statuette of a dog. 
  Becomes a Riding Dog on command, 1 time 
  per week, for up to 6 hours per use.  It has 
  an Intelligence of 8, can speak in Common, 
  has +4 on Spot & Search checks, has 
  Darkvision up to 60’, & can see Invisible. 
  If slain as a dog, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  7,750 
  620 
  15,500
  Figurine of Wondrous 
  Power – Opal Frog 
   
  (DU116 p34) 
  1 pound figurine of a frog decorated with opal.
  Becomes a Medium-sized Giant Frog on 
  command, activatable up to twice per week 
  for a total of 12 hours per week.  It is a CR3 
  Animal with Poison and Swallow Whole 
  special abilities. 
  If slain as a frog, it reverts to statuette form 
  for 1 month. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  5,000 
  400 
  10,000
  Figurine of Wondrous 
  Power – Pearlsteel 
  Turtle 
  (Storm p131) 
  Statuette of sea turtle about the size of a 
  human hand. 
  Becomes a Huge-sized Giant Turtle.  It serves 
  only as a transport and will not obey orders 
  to attack, although it will defend itself if 
  attacked.  The turtle understands Common, 
  has a land speed of 20 ft., swim 30 ft., AC 
  25, and 87 hp; the rest of its information can 
  be found on p131-132.  The turtle can be 
  harnessed to pull boat at ½ swim speed.  
  Riding on the turtle’s back requires a DC 20 
  Ride check each minute.  The turtle may be 
  used 3/week, for up to 6 hours / use. 
  If slain as a turtle, it returns to statuette form. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  5,000 
  400 
  10,000
  Figurine of Wondrous 
  Power – Sardonyx 
  Stone Flyer 
   
  (Und p74) 
  1” figurine of a stone flyer. 
  Becomes a Stone Flyer on command for up to 
  1 hour, then is unusable for 24 hours.  
  Cannot attack, but can carry a creature of up 
  to Medium size. 
  If slain as a stone flyer, it reverts to a statuette 
  and cannot be reactivated for 10 days. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  8,250 
  660 
  16,500
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 54  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Figurine of Wondrous 
  Power – Serpentine 
  Owl 
   
  (DMG p257) 
  1” serpentine statuette of an owl. 
  Becomes a normal-sized Owl or a Giant Owl 
  on command, 1 time per day, for up to 8 
  hours per use.  It can communicate 
  telepathically with its owner.  After 3 uses 
  of the Giant Owl form, the figurine looses 
  its magic. 
  If slain as an owl or giant owl, it reverts to a 
  statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  4,550 
  364 
  9,100 
  Figurine of Wondrous 
  Power – Silver Raven 
   
  (DMG p257) 
  1” silver figurine of a raven. 
  Becomes a Raven on command (but has 
  Hardness 10), for 24 hours per week, split 
  up however desired.  If given a message, it 
  will act as the Animal Messenger spell. 
  If slain as a raven, it reverts to a statuette. 
  — 
  Figurine
  Faint 
  Ench 
  Trans 
  6 
  Craft Wondrous Item 
  Animal Messenger 
  1,900 
  152 
  3,800 
  Figurines of Illusory 
  Escort 
   
  (Und p74) 
  1” carved figure. 
  Major Image of a named member of a 
  Humanoid or Monstrous Humanoid race.  
  May be designated to be a guard or a 
  servant.  Moves around in a way appropriate 
  for its job. 
  Usable 1/day.  Illusion lasts for 8 hours. 
  — 
  Misc. 
  Mod  
  Ill 
  6 
  Craft Wondrous Item 
  Major Image 
  3,250 
  260 
  6,500 
  Fire Bucket 
   
  (DR331 p88) 
  Wooden bucket with a rope handle. 
  Once per round, the bucket can be filled with 
  3 gallons of fresh water. 
  — 
  Food 
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Create Water 
  1,500 
  120 
  3,000 
  Flask of Amorphous 
  Fire 
   
  (DR334 p51) 
  Flask of Alchemist’s Fire enhanced by 
  magic. 
  Does 2d6 Fire damage on a direct hit and 1 
  hp on a splash.  On a direct hit, the target 
  takes an additional 2d6 Fire damage for 3 
  rounds if he/she doesn’t take a Full Round 
  Action to put himself out with a Reflex save 
  vs. DC 18 (+2 bonus if he/she rolls on the 
  ground). 
  If the flask lands on the ground (intentionally 
  or due to a miss), that square is filled with 
  fire for 3 rounds.  Any creature going 
  through it takes 2d6 Fire damage (Ref½, 
  DC18). 
  — 
  Offense 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Flaming Sphere 
  Creator must have at 
  least 5 ranks in 
  Craft(alchemy) 
  250 
  20 
  500 
  Flask of Silken Fire 
   
  (DR334 p51) 
  Flask of Alchemist’s Fire enhanced by 
  magic. 
  Everything within a 20’ radius of the point of 
  impact takes 2d4 Fire damage (Ref½, 
  DC13).  For 1 round, the area of effect is 
  treated as Difficult Terrain. 
  — 
  Offense 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Web 
  Creator must have at 
  least 5 ranks in 
  Craft(alchemy) 
  250 
  20 
  500 
  Flask of Smoke Fire 
   
  (DR334 p51) 
  Flask of Alchemist’s Fire enhanced by 
  magic. 
  Does 1d6 Fire damage on a direct hit and 1 
  hp on a splash.  A 20’ radius cloud of totally 
  opaque smoke surrounds the point of impact 
  for 3 round.  Any creature that is within the 
  smoke receives a –4 penalty to Strength and 
  Dexterity until he/she has been out of the 
  smoke for 1d4+1 rounds (FortNeg, DC13). 
  — 
  Offense 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Pyrotechnics 
  Creator must have at 
  least 5 ranks in 
  Craft(alchemy) 
  250 
  20 
  500 
  Flask of Thunderous 
  Fire 
   
  (DR334 p51) 
  Flask of Alchemist’s Fire enhanced by 
  magic. 
  Does 1d6 Fire damage on a direct hit and 1 
  hp on a splash.  All creatures within a 10’ 
  radius also take 1d8 Sonic damage (no save) 
  and are Deafened for 1 round (FortNeg, 
  DC13). 
  — 
  Offense 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Sound Burst 
  Creator must have at 
  least 5 ranks in 
  Craft(alchemy) 
  250 
  20 
  500 
  Floating Book 
   
  (DR341 p65) 
  Can be added to any Masterwork Book or 
  Spellbook. 
  Floats 3’ off the ground in the orientation set 
  by the owner.  Unless commanded otherwise, 
  it follows the owner. 
  — 
  Misc. 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Tenser’s Floating 
  Disk 
  +250 
  20 
  +500 
  Flute of the Snake 
   
  (CAdv p132) 
  Masterwork Flute. 
  Charm Animal (snakes only), activated by 
  making a Perform (wind instrument) check 
  vs. DC 15.  Usable 3/day. 
  Summon Nature’s Ally IV (1d4+1 Medium 
  Vipers only), activated by making a 
  Perform(wind instrument) check vs. DC 15.  
  Usable 1/day. 
  — 
  Instrument
  Mod 
  Conj 
  Ench 
  7 
  Craft Wondrous Item 
  Charm Animal 
  Summon Nature’s 
  Ally IV 
  7,700 
  616 
  15,400
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 55  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Flying Lantern 
   
  (DR341 p66) 
  Rune-covered lantern with stained glass. 
  Floats at the elevation at which it was released 
  and follows its owner by 5’, up to a speed of 
  30’.  It avoids visible obstacles. 
  Burns normal oil to produce light. 
  — 
  Misc. 
  Mod 
  Trans 
  5 
  Craft Wondrous Item 
  Fly 
  800 
  64 
  1,600 
  Fochlucan Bandore 
   
  (CArc p148) 
  (CAdv p148) 
  Masterwork Lute. 
  Light, 1/day. 
  +1 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  2 ranks of Perform (string instrument) only: 
  Flare, 1/day. 
  Mending, 1/day. 
  Message, 1/day. 
  — 
  Instrument
  Faint 
  Evoc 
  Trans 
  3 
  Craft Wondrous Item 
  Flare 
  Light 
  Mending 
  Message 
  Creator must be a 
  Bard 
  950 
  76 
  1,900 
  Folding Sand Vessel 
  (Sand p133) 
  Wooden box, 12” long, 6” wide, & 6” deep. 
  On command, box unfolds to either a Sand 
  Skiff or a Sand Schooner or returns to box-
  shape.  Unfolding to a Sand Skiff or back to 
  box-shape takes 1 round.  Unfolding to a 
  Sand Schooner or back to box-shape takes  
  5 rounds. 
  — 
  Move 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Polymorph Any 
  Object 
  Creator must have 5+ 
  ranks in Craft 
  (shipbuilding) 
  50,000 
  4,000 
  100,000
  Frostfell Figurine of 
  Wondrous Power – 
  Basalt Glyptodon 
  (Frost p109) 
  1” basalt statuette of a glyptodont. 
  Carrying figurine grants Cold Resistance 10. 
  Becomes a Glyptodon on command (except 
  has DR 5/—) once per week for up to 6 
  hours per use. 
  If slain as a glyptodon, it reverts to a 
  statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  Stoneskin 
  16,000 
  1,280 
  32,000
  Frostfell Figurine of 
  Wondrous Power – 
  Coral Zeuglodon 
  (Frost p110) 
  1” coral statuette of a zeuglodon. 
  Carrying figurine grants Cold Resistance 10. 
  Becomes a Zeuglodon (except with Swim 
  speed 120’) when thrown into a body of 
  water and command word spoken.  Can be 
  used twice per week for up to 4 hours per 
  use. 
  Returns to owner’s hand when reverting to 
  statuette. 
  If slain as a zeuglodon, it reverts to a statuette 
  and returns to owner’s hand. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  21,000 
  1,680 
  42,000
  Frostfell Figurine of 
  Wondrous Power – 
  Diamond Ice Toad 
  (Frost p110) 
  1” diamond statuette of an ice toad. 
  Carrying figurine grants Cold Resistance 10. 
  Becomes an Ice Toad (except transparent & 
  crystalline) twice per week for up to 1 hour 
  per use. 
  If slain as an ice toad, it reverts to a statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  Blur 
  16,500 
  1,320 
  33,000
  Frostfell Figurine of 
  Wondrous Power – 
  Iron Megaloceros 
  (Frost p110) 
  1” iron statuette of a megaloceros. 
  Carrying figurine grants Cold Resistance 10. 
  Becomes a Megaloceros (except with 
  Construct type, Construct traits, d10 HD, 63 
  HP, DR 5/adamantine, and vulnerable to 
  rust attacks) twice per week for up to 6 
  hours per use. 
  If slain as a megaloceros, it reverts to a 
  statuette. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  13,500 
  1,080 
  27,000
  Frostfell Figurine of 
  Wondrous Power – 
  Malachite Smilodon 
  (Frost p110) 
  1” malachite statuette of a smilodon. 
  Carrying figurine grants Cold Resistance 10. 
  Becomes a Smilodon (except bite critical is 
  17-20/x3) once per day for up to 2 hours. 
  If slain as a smilodon, it reverts to statuette 
  form and cannot be used for one full week. 
  — 
  Figurine
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  Keen Edge 
  18,000 
  1,440 
  36,000
  Gem of Brightness 
   
  (DMG p257) 
  Created with 50 charges.  3 uses: 
  1.  Sheds light as a Hooded Lantern.  No 
  Charge. 
  2.  50’ ray.  If the ranged touch attack hits, 
  target is Blind for 1d4 rounds (FortNeg 
  DC14).  1 Charge. 
  3.  30’ Cone.  Everyone within the area of 
  effect is Blind for 1d4 rounds (FortNeg 
  DC14).  5 Charges. 
  — 
  Offense 
  Faint 
  Evoc 
  6 
  Craft Wondrous Item 
  Daylight 
  6,500 
  520 
  13,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 56  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Gem of Location 
   
  (DR327 p67) 
  Green gem embedded in a nugget of silver. 
  When created, the gem has the terrain and 
  permanent structures of an area of up to 10 
  miles by 10 miles stored into it. 
  On command, the gem projects an illusionary 
  map of the area.  The user may “zoom” in or 
  out of the area to learn more details.   
  The map never changes once created, so 
  details may be out of date. 
  +5 Circumstance bonus on Know(local) & 
  Know(geography) for the shown area. 
  — 
  Skill 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Locate Object 
  Major Image 
  2,500 
  200 
  5,000 
  Gem of Seeing 
  (DMG p257) 
  True Seeing, for 30 minutes per day, broken 
  up as desired. 
  — 
  Vision 
  Mod 
  Div 
  10 
  Craft Wondrous Item 
  True Seeing 
  37,500 
  3,000 
  75,000
  Glass of Distance 
  (Sand p133) 
  Spyglass capable of viewing up to 10 miles 
  away. 
  On command, user can teleport self to a 
  square adjacent to an object or creature seen.  
  When reversed, the user can teleport an 
  adjacent creature or object and others in 
  physical contact up to 10 miles away.  This 
  item can be used to teleport a creature only 
  once per day. 
  — 
  Teleport
  Mod 
  Conj 
  Div 
  9 
  Craft Wondrous Item 
  Teleport 
  Scrying 
  26,100 
  2,088 
  52,200
  Golden Beholder 
   
  (DR319 p64) 
  2’ diameter gold sculpture of a Beholder 
  weighing 100 pounds.  The main eye is a 
  crystal orb, while the eyestalks end in gems. 
  Each of the 10 eyestalks is a Masterwork 
  Dagger which can be drawn from the statue.  
  Nystul’s Magic Aura makes them appear to 
  be non-magical.  Anyone casting Identify on 
  an Eyestalk Dagger must make a Will save 
  vs. DC 10 to realize that the object has an 
  aura of Divination & Illusion. 
  Greater Scrying, targeting the gem in the 
  pommel of the Eyestalk Dagger only.  This 
  effect even works across planar boundaries.  
  The activator can “see” up to 30’ out of the 
  gem, plus can listen. 
  A creature in the area of effect of an Eyestalk 
  Dagger to not receive an Intelligence check 
  to realize he/she is being observed and do 
  not receive a Will save or SR to avoid being 
  seen.  A person using Detect Scrying must 
  make a Will save vs. DC 10 to notice the 
  scrying. 
  The connection between the Golden Beholder 
  and its Eyestalk Daggers cannot be 
  dispelled, but can be suppressed by Dispel 
  Magic.  Removing the gem or otherwise 
  breaking an Eyestalk Dagger breaks the 
  connection 
  — 
  Scry 
  Strong
  Div 
  13 
  Craft Wondrous Item 
  Greater Scrying 
  Nystul’s Magic Aura 
  19,000 
  1,520 
  38,000
  Golem Manual – Clay 
   
  (DMG p258) 
  Instructions for creating a Clay Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Clay Golem only: 
  +5 Competence bonus on Craft (sculpting) 
  or Craft (pottery) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Animate Objects, Bless, 
  Commune Prayer, & Resurrection in spell 
  trigger form (i.e., like a scroll). 
  +2 Caster level. 
  Provides  1,540 XP. 
  When the steps are completed, the manual 
  burns itself into ash, which is sprinkled on 
  the Golem as the final step. 
  Single use. 
  — 
  Combo 
  Golem  
  Single Use
  Mod 
  Conj 
  Div 
  Ench 
  Trans 
  11 
  Craft Construct 
  Animate Objects 
  Bless 
  Commune 
  Prayer 
  Resurrection 
  2,150 
  1,712 
  12,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 57  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Golem Manual – Flesh 
   
  (DMG p258) 
  Instructions for creating a Flesh Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Flesh Golem only: 
  +5 Competence bonus on Craft (leather-
  working) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Animate Dead, Bull’s 
  Strength, Geas / Quest, & Limited Wish, in 
  spell trigger form (i.e., like a scroll). 
  +1 Caster level. 
  Provides 780 XP. 
  When the steps are completed, the manual 
  burns itself into ash, which is sprinkled on 
  the Golem as the final step. 
  Single use. 
  — 
  Combo 
  Golem  
  Single Use
  Mod 
  Ench 
  Necro 
  [evil] 
  Trans 
  8 
  Craft Construct 
  Animate Dead 
  Bull’s Strength 
  Geas / Quest 
  Limited Wish 
  2,050 
  944 
  8,000 
  Golem Manual – 
  Greater Stone 
   
  (DMG p258) 
  Instructions for creating a Greater Stone 
  Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Greater Stone Golem only: 
  +5 Competence bonus on Craft (sculpting) 
  or Craft (stonemasonry) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Geas / Quest, Limited 
  Wish, Polymorph Any Object, & Slow in 
  spell trigger form (i.e., like a scroll). 
  +3 Caster level. 
  Provides 7,640 XP. 
  When the steps are completed, the manual 
  burns itself into ash, which is sprinkled on 
  the Golem as the final step 
  Single use. 
  — 
  Combo 
  Golem  
  Single Use
  Strong
  Abj 
  Ench 
  16 
  Craft Construct 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  Slow 
  2,900 
  7,872 
  44,000
  Golem Manual – Iron 
   
  (DMG p258) 
  Instructions for creating an Iron Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating an Iron Golem only: 
  +5 Competence bonus on Craft (armor-
  smithing) or Craft (weapon-smithing). 
  Use of Feat: Craft Construct. 
  Contains the spells Cloudkill, Geas/Quest, 
  Limited Wish, & Polymorph Any Object, 
  in spell trigger form (i.e., like a scroll). 
  +4 Caster level. 
  Provides 5,600 XP. 
  When the steps are completed, the manual 
  burns itself into ash, which is sprinkled on 
  the Golem as the final step 
  Single use. 
  — 
  Combo 
  Golem  
  Single Use
  Strong
  Conj 
  Ench 
  Trans 
  16 
  Craft Construct 
  Cloudkill 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  3,500 
  5,880 
  35,000
  Golem Manual – Stone 
   
  (DMG p258) 
  Instructions for creating a Stone Golem. 
  Using the manual grants the reader the 
  following advantages for purposes of 
  creating a Stone Golem only: 
  +5 Competence bonus on Craft (sculpting) 
  or Craft (stonemasonry) checks. 
  Use of Feat: Craft Construct. 
  Contains the spells Geas / Quest, Limited 
  Wish, Polymorph Any Object, & Slow in 
  spell trigger form (i.e., like a scroll). 
  +3 Caster level. 
  Provides  3,400 XP. 
  When the steps are completed, the manual 
  burns itself into ash, which is sprinkled on 
  the Golem as the final step. 
  Single use. 
  — 
  Combo 
  Golem  
  Single Use
  Strong
  Abj 
  Ench 
  14 
  Craft Construct 
  Geas / Quest 
  Limited Wish 
  Polymorph Any 
  Object 
  Slow 
  2,500 
  3,600 
  22,000
  Halisstra’s Comb 
   
  (DR312 p89) 
  Small comb that is pinned in hair, but does 
  not consume a location. 
  +4 Enhancement bonus to Charisma 
  — 
  Ability 
  Score 
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Eagle’s Splendor 
  16,000 
  1,280 
  32,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 58  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Harp of Charming 
   
  (DMG p258) 
  Masterwork Harp. 
  Suggestion (DC14), once per 10 minutes of 
  playing (requires a Perform (string 
  instruments) check vs. DC 14).  If the 
  Perform check fails, the ability cannot be 
  used for 24 hours. 
  — 
  Instrument
  Faint 
  Ench 
  5 
  Craft Wondrous Item 
  Suggestion 
  3,750 
  300 
  7,500 
  Harp of the Immortal 
  Maestro 
   
  (CAdv p132) 
  Masterwork Harp. 
  1 rank of Perform (stringed instrument) only: 
  Levitate, 1/day. 
  Magic Circle against Evil, 1/day. 
  15 ranks of Perform (stringed instrument) 
  only: 
  Cure Critical Wounds, 1/day. 
  Displacement, 1/day. 
  Summon Monster V, 1/day. 
  — 
  Instrument
  Mod 
  Abj 
  Conj 
  Ill 
  Trans 
  9 
  Craft Wondrous Item 
  Cure Critical Wounds 
  Displacement 
  Levitate 
  Magic Circle against 
  Evil 
  Summon Monster V 
  Creator must have 15 
  ranks in Perform 
  (stringed instrument) 
  25,500 
  2040 
  51,000
  Heward’s Handy 
  Haversack 
  (DMG p259) 
  Up to 120 lbs. feels like 5 lbs. 
  Removing any object from the haversack is 
  only a Free Action (always on top) 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,000 
  80 
  2,000 
  Horn of Blasting 
   
  (DMG p259) 
  Everything in a 40’ Cone takes 5d6 Sonic 
  damage (Fort½ D16) & Deafened for 2d6 
  rounds (FortNeg DC16).  Crystalline objects 
  & creatures take 7d6 Sonic damage (if 
  attended, WillNeg DC16, otherwise no 
  save). 
  If played more than once per day, 20% 
  cumulative chance of exploding, doing 10d6 
  damage to the player. 
  — 
  Offense 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Shout 
  10,000 
  800 
  20,000
  Horn of Blasting, 
  Greater 
   
  (DMG p259) 
  Everything in a 40’ Cone takes 10d6 Sonic 
  damage (Fort½ D16) and Stunned for 1 
  round &  Deafened for 4d6 rounds (FortNeg 
  DC16).  Crystalline objects & creatures take 
  16d6 Sonic damage (if attended, WillNeg 
  DC16, otherwise no save). 
  If played more than once per day, 20% 
  cumulative chance of exploding, doing 10d6 
  damage to the player. 
  — 
  Offense 
  Strong
  Evoc 
  16 
  Craft Wondrous Item 
  Shout 
  35,000 
  2,800 
  70,000
  Horn of Fog 
   
  (DMG p259) 
  When blown, a “fog-horn” sound is made & 
  fog fills the 10’ square in front of the horn.  
  Each round the user continues to blow the 
  horn, the fog moves 10’ & another square is 
  filled.   
  The fog lasts for three minutes, unless 
  dispersed by a moderate or stronger wind. 
  — 
  Spell 
  Effect 
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Obscuring Mist 
  1,000 
  80 
  2,000 
  Horn of Goodness / 
  Evil 
   
  (DMG p259) 
  Masterwork Trumpet that can be used for 
  magical effect up to once per day. 
  Good character only: 
  Magic Circle against Evil, for 10 round. 
  Evil character only: 
  Magic Circle against Good, for 10 round. 
  — 
  Spell 
  Effect 
  Faint 
  Abj 
  6 
  Craft Wondrous Item 
  Magic Circle against 
  Good 
  Magic Circle against 
  Evil 
  3,250 
  260 
  6,500 
  Horn of Recording 
   
  (DR327 p67) 
  Small bronze cornucopia. 
  On command, the horn records sounds 
  around it.  The recording is stopped with a 
  separate command. 
  The horn may hold 2 hours of sounds total.  
  Once filled, the horn is only useful for play-
  back. 
  — 
  Misc. 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Major Image 
  375 
  30 
  750 
  Horn of the Tritons 
   (DMG p260) 
  Conch shell horn. 
  Usable 3 times per day by a Triton, 1 time 
  per day by anyone else.  The horn is  heard 
  by all Triton within 3 miles.  Each sounding 
  can do one of the following: 
  - Calm water in a 1 mile radius & dispels 
  any summoned water elements (Will save 
  vs. DC 16 to resist). 
  - Attracts 5d4 Large Sharks, 5d6 Medium 
  Sharks, or 1d10 Sea Lions (assuming any 
  are in range).  The creatures will obey the 
  user. 
  - All aquatic creatures with Int 1 or 2 within 
  500’ must make a Will save vs. DC 16 or 
  be Shaken for 3d6 rounds. 
  — 
  Combo 
  Summon
  Misc. 
  Mod 
  Conj 
  Trans 
  8 
  Craft Wondrous Item 
  Fear 
  Summon Monster V 
  Water Control 
  A Triton must be 
  involved in the 
  item’s construction 
  7,550 
  604 
  15,100
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 59  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Horn of Valhalla – 
  Brass 
   
  (DMG p260) 
  Summon 2d4+1 3rd level Human Barbarians.  
  Usable 1/week. 
  Spellcaster only: 
  The Barbarians fight for the user for 1 hour. 
  Non-Spellcaster only: 
  The Barbarians attack the user. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000
  Horn of Valhalla – 
  Bronze 
   
  (DMG p260) 
  Summon 2d4 4th level Human Barbarians.  
  Usable 1/week. 
  Proficient in all martial weapons –or– have 
  the Bardic Music ability only: 
  The Barbarians fight for the user for 1 hour. 
  All others only: 
  The Barbarians attack the user. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000
  Horn of Valhalla – 
  Iron 
   
  (DMG p260) 
  Summon 1d4+1 5th level Human Barbarians.  
  Usable 1/week. 
  Proficient in all martial weapons –or– have 
  the Bardic Music ability only: 
  The Barbarians fight for the user for 1 hour. 
  All others only: 
  The Barbarians attack the user. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000
  Horn of Valhalla – 
  Silver 
  (DMG p260) 
  Summon 2d4+2 2nd level Human Barbarians.  
  Usable 1/week. 
  The Barbarians fight for the user for 1 hr 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  25,000 
  2,000 
  50,000
  Horseshoes of a 
  Zephyr 
  (DMG p260) 
  4 Horseshoes. 
  When all 4 are worn by an appropriate 
  creature, it travels at 4” above the surface.  
  This allows it to walk / run over water, 
  snow, mud, etc., at normal speed without 
  leaving tracks. 
  — 
  Creature
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Levitate 
  3,000 
  256 
  6,000 
  Horseshoes of Speed 
   
  (DMG p260) 
  4 Horseshoes. 
  When all 4 are worn by an appropriate 
  creature, it gains a 30’ Enhancement bonus 
  to its land movement rate. 
  — 
  Creature
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Haste 
  1,500 
  128 
  3,000 
  Iceheart, Major 
  (Frost p110) 
  Fist-sized lump of magic ice surrounded by a 
  1’ vortex of snow. 
  Creatures holding a Major Iceheart take 
  1d4+1 Cold damage per round 
  Ray of Frost, usable at will 
  Cone of Cold, 3/day. 
  Fog Cloud, 3/day 
  Ice Storm, 3/day 
  Sleet Storm, 3/day 
  Polar Ray, 1/day. 
  Fimbulwinter, 1/day.  This spell is cast 
  automatically each day at sunset, unless 
  owner casts earlier. 
  — 
  Spell 
  Effect 
  Strong 
  Trans 
  15 
  Craft Wondrous Item 
  Cone of Cold 
  Fimbulwinter 
  Fog Cloud 
  Ice Storm 
  Polar Ray 
  Ray of Frost 
  Sleet Storm 
  Creator must be an 
  Uldra or 
  Winterhaunt of 
  Iborighu 
  70,000 
  5,600 
  140,000
  Iceheart, Minor 
  (Frost p110) 
  Fist-sized lump of magic ice. 
  Ray of Frost, usable at will. 
  Fog Cloud, 3/day. 
  Sleet Storm, 3/day. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Fog Cloud 
  Ray of Frost 
  Sleet Storm 
  Creator must be an 
  Uldra or Winter-
  haunt of Iborighu 
  12,000 
  960 
  24,000
  Incense of 
  Consecration 
   
  (BoED p116) 
  Consecrate, in a 20’ Emanation when burned 
  in a censer of thurible.  The effect moves 
  with the incense. After 6 hours, the effect 
  ends. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Consecrate 
  150 
  12 
  300 
  Incense of Meditation 
   
  (DMG p260) 
  When used by a Divine spellcaster during the 
  8 hours of spell preparation, all prepared 
  spells are Maximized without taking up a 
  higher level.  Effect lasts for 24 hours. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Augment
  Mod 
  Ench 
  7 
  Craft Wondrous Item 
  Maximize Spell 
  Bless 
  2,450 
  196 
  4,900 
  Instant Igloo 
  (Frost p111) 
  Snowball that never melts. 
  Leomund’s Tiny Igloo (except 10’ radius and 
  can contain 2 Large, 8 Medium, 32 Small, 
  or 128 Tiny or smaller creatures) that lasts 
  for 16 hours per use. 
  Once used, it cannot be used again for 8 
  hours. 
  — 
  Lodge 
  Faint 
  Evoc 
  7 
  Craft Wondrous Item 
  Widen Spell 
  Leomund’s Tiny 
  Igloo 
  5,500 
  40 
  11,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 60  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Instrument of the 
  Winds 
   
  (PGF p123) 
  Masterwork Lute. 
  By making a Perform (string instrument) 
  check vs. DC 15, Summon Monster VI 
  (Large Air Elemental).  Usable 1/day. 
  — 
  Instrument
  Mod 
  Conj 
  11 
  Craft Wondrous Item 
  Summon Monster VI 
  11,000 
  880 
  22,000
  Ioun Stone – Black 
  and White Ellipsoid 
   
  (DR319 p64) 
  Gem that floats around the owner’s head 
  Mind Blank, with regards to scrying only. 
  Attempts to scry upon the owner fail.  
  Scrying spells that come into the subject’s 
  area, such as Arcane Eye, will not even see 
  the subject. 
  — 
  Defense
  Strong
  Abj 
  15 
  Craft Wondrous Item 
  Mind Blank 
  30,000 
  2,400 
  60,000
  Ioun Stone – Clear 
  Spindle 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Sustains user without food or water 
  — 
  Food 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  2,000 
  160 
  4,000 
  Ioun Stone – Dark 
  Blue Rhomboid 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Gain Feat: Alertness 
  — 
  Feat 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  5,000 
  400 
  10,000
  Ioun Stone – Deep Red 
  Sphere 
   (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Dexterity. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Dusty 
  Rose Prism 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Insight  bonus to AC 
  — 
  AC 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  2,500 
  200 
  5,000 
  Ioun Stone – 
  Incandescent Blue 
  Sphere 
   
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Wisdom. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Iridescent 
  Spindle 
  (DMG p260) 
  Gem that floats around the owner’s head 
  Sustains owner without air 
  — 
  Breath 
  Anywhere
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  9,000 
  720 
  18,000
  Ioun Stone – Lavender 
  & Green Ellipsoid 
   
  (DMG p260) 
  Gem that floats around the owner’s head 
  Negates up to 8th level spells to a total of 50 
  spell levels & then burns out. Requires a 
  ‘Readied Action’. 
  — 
  Defense
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  20,000 
  1,600 
  40,000
  Ioun Stone – Orange 
  Prism  
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Caster level. 
  — 
  Misc. 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  15,000 
  1,200 
  30,000
  Ioun Stone – Pale Blue 
  Rhomboid 
   (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Strength. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Pale 
  Green Prism 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +1 Competence bonus to attack rolls, saves, 
  skill checks, & ability checks. 
  — 
  Combo 
  Offense 
  Skill 
  Saves 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000
  Ioun Stone – Pale 
  Lavender Ellipsoid 
   (DMG p260) 
  Gem that floats around the owner’s head 
  Negates up to 4th level spells to a total of 20 
  spell levels & then burns out.  Requires a 
  ‘Readied Action’. 
  — 
  Defense
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000
  Ioun Stone – Pearly 
  White Spindle 
   
  (DMG p260) 
  Gem that floats around the owner’s head 
  Regenerate 1 hp per hour of damage.  Only 
  damage taken while using the Ioun Stone 
  can be healed. 
  — 
  Healing 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  10,000 
  800 
  20,000
  Ioun Stone – Pink & 
  Green Sphere 
   (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Charisma. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Pink 
  Rhomboid 
   (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Constitution. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Scarlet & 
  Blue Sphere 
  (DMG p260) 
  Gem that floats around the owner’s head 
  +2 Enhancement bonus to Intelligence. 
  — 
  Ability 
  Score 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  4,000 
  320 
  8,000 
  Ioun Stone – Vibrant 
  Purple Prism 
   
  (DMG p260) 
  Gem that floats around the owner’s head. 
  Stores three levels of spells that can be used 
  any anyone.  Once used, the stone is 
  ‘empty’ & can be recharged with a new 
  spell or spells by a spellcaster. 
  — 
  Spell 
  Storage 
  Mod 
  varies 
  12 
  Craft Wondrous Item 
  18,000 
  1,440 
  36,000
  Iron Bands of Bilarro 
   
  (DMG p261) 
  3” iron sphere 
  On command, the user can make the sphere 
  unwind itself into metal bands which wrap 
  around, capture, & immobilize a target 
  (Large-size or smaller) hit by a ranged touch 
  attack.   
  To remove the band requires either the 
  command word, an Escape Artist check vs. 
  DC 30, or a Strength check vs. DC 30 
  (which destroys the item). 
  Usable once per day. 
  — 
  Trap 
  Strong
  Evoc 
  13 
  Craft Wondrous Item 
  Bigby’s Grasping 
  Hand 
  13,000 
  1,040 
  26,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 61  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Iron Flask 
   
  (DMG p261) 
  If the flask is empty, the user can target an 
  extraplanar creature within 60’ by using the 
  command word.  If it fails a Will save vs. 
  DC 19, it is pulled into the flask, followed 
  by the user closing it with the stopper. 
  If the flask is not empty, saying the command 
  word & removing the stopper allows the 
  user to force the contained creature to serve 
  him/her for 1 hour before it goes free. 
  If the flask is not empty & the stopper is 
  removed without saying the command 
  word, the creature is free to do what it 
  wishes. 
  The command word may only be used once 
  per day. 
  Attempted to retrap a creature gives it a +2 
  on its saving throw to resist. 
  When found, Iron Flasks sometimes are 
  imprisoning something. 
  — 
  Trap 
  Strong
  Conj 
  20 
  Craft Wondrous Item 
  Trap the Soul 
  85,000 
  6,800 
  170,000
  Jug of Whirlwinds 
  (Sand p134) 
  Beaten silver amphora with runes of 
  protection. 
  Whirlwind, 1/day when bottle uncorked, for 
  15 rounds or until dismissed. 
  — 
  Spell 
  Effect 
  Strong
  Evoc 
  15 
  Craft Wondrous Item 
  Whirlwind 
  8,400 
  2,592 
  64,800
  Jumping Caltrops 
   
  (CAdv p133) 
  Bag of Animated Caltrops. 
  When the bag is empties, a 5’ square is filled 
  with animated caltrops.  Any creature 
  moving through the square at normal speed 
  is attacked by 4 (half speed = 2, quarter 
  speed or less = 0).  Each caltrop is a 
  Diminutive-sized CR ¼ Construct that can 
  damage the foot. 
  The caltrops can be “ordered” back into their 
  bag.  After 11 rounds total, the caltrops lose 
  their magic, though they still can be used as 
  normal caltrops. 
  — 
  Summon
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Objects 
  75 
  6 
  150 
  Keoghtom’s Ointment 
   
  (DMG p261) 
  If applied to a poisoned area or swallowed, 
  Neutralize Poison. 
  If applied to a disease, Remove Disease. 
  If applied to a wound, Cure Light Wounds 
  5 uses. 
  — 
  Healing 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Cure Light Wounds 
  Neutralize Poison 
  Remove Disease 
  2,000 
  160 
  4,000 
  Kiira N’Vaelahr 
  (PGF p123) 
  Fist-sized green gem.  When touched to the 
  skin, it painlessly embeds itself & cannot be 
  removed unless the wielder is willing or 
  dead. 
  Automatically records what the wielder sees 
  and hears.  These recordings can be 
  “replayed” to the wielder, though their 
  haziness results in a –2 penalty on Spot or 
  Listen checks made on the contents of the 
  recording. 
  As a Standard Action, the wielder can record 
  in more detail.  Only 10 hours total can be 
  stored in this way.  The high quality 
  recording does not have any penalties & can 
  include the wielder’s thoughts (if desired). 
  Detect Thoughts, at will.  You may 
  communicate telepathically with anyone 
  whose mind you are reading, including the 
  sending of memories stored in the gem. 
  Major Image, 1/day.  The image may only be 
  sights & sounds stored in the gem. 
  +2 Resistance bonus on Will saves. 
  Overland Flight, 1/day. 
  — 
  Combo 
  Saves 
  Spell 
  Effect 
  Mod 
  Div 
  Ill 
  Trans 
  7 
  Craft Wondrous Item 
  Detect Thoughts 
  Major Image 
  Overland Flight 
  37,520 
  3,002 
  75,040
  Knowstone - 0th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 0th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell  
  Faint 
  <varies>
  3 
  Craft Wondrous Item 
  <0th level spell> 
  250 
  20 
  500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 62  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Knowstone - 1st lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 1st level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Faint 
  <varies>
  3 
  Craft Wondrous Item 
  <1st level spell> 
  500 
  40 
  1,000 
  Knowstone - 2nd lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 2nd level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Faint 
  <varies>
  4 
  Craft Wondrous Item 
  <2nd level spell> 
  2,000 
  160 
  4,000 
  Knowstone - 3rd lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 3rd level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Mod 
  <varies>
  6 
  Craft Wondrous Item 
  <3rd level spell> 
  4,500 
  360 
  9,000 
  Knowstone - 4th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 4th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Mod 
  <varies>
  8 
  Craft Wondrous Item 
  <4th level spell> 
  8,000 
  640 
  16,000
  Knowstone - 5th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 5th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Mod 
  <varies>
  10 
  Craft Wondrous Item 
  <5th level spell> 
  12,500 
  1,000 
  25,000
  Knowstone - 6th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 6th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Strong 
  <varies>
  12 
  Craft Wondrous Item 
  <6th level spell> 
  18,000 
  1,440 
  36,000
  Knowstone - 7th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 7th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Strong 
  <varies>
  14 
  Craft Wondrous Item 
  <7th level spell> 
  24,500 
  1,960 
  49,000
  Knowstone - 8th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 8th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Strong 
  <varies>
  16 
  Craft Wondrous Item 
  <8th level spell> 
  32,000 
  2,560 
  64,000
  Knowstone - 9th lvl 
  spell 
   
  (DR333 p93) 
  Semi-precious stone with an ancient arcane 
  symbol.  Often part of a piece of jewelry. 
  Spontaneous Arcane Caster only: 
  If the inscribed 9th level spell is on the 
  wearer’s spell list, the wearer “knows” the 
  spell for purposes of casting it.  Must be 
  worn for 24hrs. 
  — 
  Know 
  Spell 
  Strong 
  <varies>
  18 
  Craft Wondrous Item 
  <9th level spell> 
  40,500 
  3,240 
  81,000
  Lamp of Stars 
  (Sand p134) 
  Ordinary oil lamp decorated with stars. 
  Lamp bearer may replace lamp flame with 
  starlight upon command 1/day.  Starlight 
  sheds blue-white light in 30’ radius and 
  shadowy light for additional 30’.  Creatures 
  with low-light see three times as far in 
  starlight.  Starlight lasts for 6 hours or until 
  lamp runs out of oil. 
  — 
  Vision 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Light 
  550 
  44 
  1,100 
  Lantern of Revealing 
  (DMG p261) 
  Hooded lantern. 
  Invisibility Purge in a 25’ radius, when lit. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Invisibility Purge 
  15,000 
  1,200 
  30,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 63  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Lens of Detection 
   
  (DMG p261) 
  6” diameter circular prism set in a frame with 
  an attached handle. 
  +5 bonus on Search checks. 
  +5 bonus to Survival checks when tracking 
  — 
  Skill 
  Mod 
  Div 
  9 
  Craft Wondrous Item 
  True Seeing 
  1,750 
  140 
  3,500 
  Lens of the Desert 
  (Sand p134) 
  Magnifying glass with gold frame and 
  sunburst motif. 
  On command, lens produces single Sunbeam.  
  Usable 3/day. 
  — 
  Spell 
  Effect 
  Strong
  Evoc 
  13 
  Craft Wondrous Item 
  Sunbeam 
  33,000 
  2,640 
  66,000
  Living Figurehead – 
  Dragon Head, Black 
  (Storm p132) 
  Carved figurehead shaped like a Black 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Black Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC's 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 80’ line of 
  acid (10d4 Acid damage, Ref DC 13 for ½), 
  Hardness 5, Acid Immunity (also applies to 
  the ship), Int 12, Wis 13, Cha 12.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Acid Fog –or– Water 
  to Acid 
  20,000 
  1,600 
  40,000
  Living Figurehead – 
  Dragon Head, Blue 
  (Storm p132) 
  Carved figurehead shaped like a Blue 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Blue Dragon.  The construct obeys 
  the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone of 
  lightning (10d8 Electricity damage, Ref DC 
  14 for ½), Hardness 5, Electricity Immunity 
  (also applies to the ship), Int 14, Wis 15, 
  Cha 14.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Lightning Bolt 
  24,000 
  1,920 
  48,000
  Living Figurehead – 
  Dragon Head, Brass 
  (Storm p132) 
  Carved figurehead shaped like a Brass 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Brass Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 80’ line of 
  fire (10d6 Fire damage, Ref DC 14 for ½), 
  Hardness 5, Fire Immunity (also applies to 
  the ship), Int 14, Wis 15, Cha 14.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Fireball –or– 
  Scorching Ray 
  22,000 
  1,760 
  44,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 64  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Living Figurehead – 
  Dragon Head, Bronze 
  (Storm p132) 
  Carved figurehead shaped like a Bronze 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Bronze Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 80’ line of 
  lightning (10d6 Electricity damage, Ref DC 
  16 for ½), Hardness 5, Electricity Immunity 
  (also applies to the ship), Int 18, Wis 19, 
  Cha 18.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Lightning Bolt 
  24,000 
  1,920 
  48,000
  Living Figurehead – 
  Dragon Head, Copper 
  (Storm p132) 
  Carved figurehead shaped like a Copper 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Copper Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 80’ line of 
  acid (10d4 Acid damage, Ref DC 15 for ½), 
  Hardness 5, Acid Immunity (also applies to 
  the ship), Int 16, Wis 17, Cha 16.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Acid Fog –or– Water 
  to Acid 
  22,000 
  1,760 
  44,000
  Living Figurehead – 
  Dragon Head, Gold 
  (Storm p132) 
  Carved figurehead shaped like a Gold 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Gold Dragon.  The construct obeys 
  the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone of 
  fire (10d10 Fire damage, Ref DC 16 for ½), 
  Hardness 5, Fire Immunity (also applies to 
  the ship), Int 18, Wis 19, Cha 18.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Fireball –or– 
  Scorching Ray 
  28,000 
  2,240 
  56,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 65  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Living Figurehead – 
  Dragon Head, Green 
  (Storm p132) 
  Carved figurehead shaped like a Green 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Green Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone of 
  corrosive gas (10d6 Acid damage, Ref DC 
  14 for ½), Hardness 5, Acid Immunity (also 
  applies to the ship), Int 14, Wis 15, Cha 14.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Acid Fog –or– Water 
  to Acid 
  22,000 
  1,760 
  44,000
  Living Figurehead – 
  Dragon Head, Red 
  (Storm p132) 
  Carved figurehead shaped like a Red 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Red Dragon.  The construct obeys 
  the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone of 
  fire (10d10 Fire damage, Ref DC 14 for ½), 
  Hardness 5, Fire Immunity (also applies to 
  the ship), Int 14, Wis 15, Cha 14.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Fireball –or– 
  Scorching Ray 
  26,000 
  2,080 
  52,000
  Living Figurehead – 
  Dragon Head, Silver 
  (Storm p132) 
  Carved figurehead shaped like a Silver 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a Silver Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone of 
  cold (10d8 Cold damage, Ref DC 16 for ½), 
  Hardness 5, Cold Immunity (also applies to 
  the ship), Int 18, Wis 19, Cha 18.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Cone of Cold 
  26,000 
  2,080 
  52,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 66  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Living Figurehead – 
  Dragon Head, White 
  (Storm p132) 
  Carved figurehead shaped like a White 
  Dragon’s head. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a White Dragon.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common and Draconic.  The figurehead 
  uses its Cha modifier for any save DC’s 
  dependent on Con.  
  The animated figurehead is a Large animated 
  object, except as follows: Atk +5 melee 
  (1d8+4, bite), Breath Weapon: 40’ cone line 
  of cold (10d4 Cold damage, Ref DC 12 for 
  ½), Hardness 5, Cold Immunity (also applies 
  to the ship), Int 8, Wis 10, Cha 11.  
  The figurehead can be animated 1/ week for 
  up to 10 minutes / use.  If destroyed while 
  animated, figurehead reverts to carving 
  form.  If destroyed while in carving form, 
  figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Protection From 
  Energy 
  Cone of Cold 
  20,000 
  1,600 
  40,000
  Living Figurehead – 
  Ebony Porpoise 
  (Storm p133) 
  Carved figurehead shaped out of ebony in 
  shape of a porpoise 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  head of a porpoise.  The construct obeys the 
  ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common.  The figurehead uses its Cha 
  modifier for any save DC’s dependent on 
  Con.  The animated figurehead is otherwise 
  a Large animated object. 
  The animated figurehead can allow the ship 
  to move at double normal speed 3/week for 
  up to 6 hours / use.  If the ship is becalmed, 
  the figurehead can instead move the ship as 
  though propelled by a strong wind.  
  The animated figurehead can lift the ship over 
  reefs and other aquatic obstacles so the keel 
  is 10’ above the water.  This ability may be 
  used 15 rounds per day, split as desired. 
  If destroyed while animated, figurehead 
  reverts to carving form.  If destroyed while 
  in carving form, figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Levitate 
  Quickswim 
  50,000 
  4,000 
  100,000
  Living Figurehead – 
  Golden Shedu 
  (Storm p133) 
  Carved mahogany figurehead overlaid with 
  gold shaped out like the forequarters of a 
  shedu. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like the 
  forequarters of a Shedu.  The construct 
  obeys the ship’s master, may communicate 
  telepathically with the ship’s master if the 
  master is within 100 ft., and speaks 
  Common.  The figurehead uses its Cha 
  modifier for any save DC’s dependent on 
  Con.  The animated figurehead has Cha 16 
  and is otherwise a Large animated object 
  Twice per week, for up to 1 hour / use, the 
  animated figurehead can grant the ship fly 
  speed 60’ (poor). 
  The animated figurehead can shift the ship 
  and its crew to the Ethereal Plane as the 
  Etherealness spell for up to 10 minutes / 
  week, split as desired. 
  If destroyed while animated, figurehead 
  reverts to carving form.  If destroyed while 
  in carving form, figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  Etherealness 
  Fly 
  50,000 
  4,000 
  100,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 67  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Living Figurehead – 
  Purpleheart Kraken 
  (Storm p133) 
  Carved amaranth figurehead shaped like a 
  smaller-than-life kraken. 
  On command of the ship’s master, the carving 
  animates as Large construct shaped like a 
  kraken.  The construct obeys the ship’s 
  master, may communicate telepathically 
  with the ship’s master if the master is within 
  100 ft., and speaks Common.  The 
  figurehead uses its Cha modifier for any 
  save DC’s dependent on Con.  The animated 
  figurehead is a Large animated object, 
  except it has 8 slam attacks, each dealing 
  1d8+3 damage, 30 ft. reach, Improved Grab, 
  and Constrict.  The figurehead may grab 
  creatures of Large or smaller and can hold 
  multiple Small or smaller creatures. 
  When animated, the figurehead may grab 
  opponents or enemy ships.  The ship’s 
  master gains +8 on Profession (sailor) 
  checks to start a ship-to-ship grapple. 
  The animated figurehead can Control Winds 
  at 15th caster lvl once/ week for up to 10 
  minutes/ use. 
  If destroyed while animated, figurehead 
  reverts to carving form.  If destroyed while 
  in carving form, figurehead is ruined. 
  — 
  Ship 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Animate Objects 
  Control Winds 
  Entangle 
  22,500 
  1,800 
  45,000
  Lute of the Wandering 
  Minstrel 
   
  (CAdv p133) 
  Masterwork Lute. 
  1 rank of Perform (stringed instrument) only: 
  Levitate, 1/day. 
  Magic Circle against Evil, 1/day. 
  5 ranks of Perform (stringed instrument) 
  only: 
  Expeditious Retreat, 1/day. 
  Haste, 1/day. 
  Phantom Steed, 1/day. 
  — 
  Instrument
  Faint 
  Abj 
  Conj 
  Trans 
  5 
  Craft Wondrous Item 
  Expeditious Retreat 
  Haste 
  Levitate 
  Magic Circle against 
  Evil 
  Phantom Steed 
  Creator must have 5 
  ranks in Perform 
  (stringed instrument) 
  14,750 
  1,180 
  29,500
  Lyre of Building 
   
  (DMG p261) 
  Masterwork Lyre. 
  All walls, roofs, floors, etc., within 300’ are 
  immune to Disintegrate, battering rams, 
  siege weapons, etc. for 30 minutes.  Usable 
  1/day. 
  Produces 600 man-days worth of 
  construction of buildings, mines, etc., per 
  hour played.  After the 1st hour, a Perform 
  (string instruments) check vs. DC 18 must 
  be made to continue.  Usable 1/week. 
  — 
  Instrument
  Faint 
  Trans 
  6 
  Craft Wondrous Item 
  Fabricate 
  6,500 
  520 
  13,000
  Mac-Fuirmidh Cithern 
   
  (CArc p149) 
  Masterwork Lute. 
  +2 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  4 ranks of Perform (string instrument) only: 
  Cure Light Wounds, 1/day. 
  Mage Armor, 1/day. 
  Sleep, 1/day. 
  — 
  Instrument
  Faint 
  various
  3 
  Craft Wondrous Item 
  Cure Light Wounds 
  Mage Armor 
  Sleep 
  Creator must be a 
  Bard 
  1,450 
  116 
  2,900 
  Mage’s Brew 
   
  (DR334 p58) 
  Glass of nut-flavored liqueur. 
  Drinker gains a +2 Enhancement bonus on 
  Concentration and Knowledge checks for 1 
  hour.  Additional drinks extend the duration. 
  Single use. 
  — 
  Combo 
  Skill 
  Single Use
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Bear’s Endurance 
  Fox’s Cunning 
  40 
  3 
  80 
  Mandolin of the 
  Inspiring Muse 
   
  (CAdv p134) 
  Masterwork Mandolin. 
  1 rank of Perform (stringed instrument) only: 
  Levitate, 1/day. 
  Magic Circle against Evil, 1/day. 
  10 ranks of Perform (stringed instrument) 
  only: 
  Crushing Despair, 1/day. 
  Dominate Person, 1/day. 
  Good Hope, 1/day. 
  — 
  Instrument
  Faint 
  Abj 
  Ench 
  Trans 
  9 
  Craft Wondrous Item 
  Crushing Despair 
  Dominate Person 
  Good Hope 
  Levitate 
  Magic Circle against 
  Evil 
  Creator must have 10 
  ranks in Perform 
  (stringed instrument) 
  21,000 
  1,680 
  42,000
  Mantle Stone of 
  Vhyridaan 
   
  (PGF p123) 
  Gem that floats around the owner’s head 
  Spell Turning (5 spell levels), 3/day.   
  Stores three levels of spells.  As a Standard 
  Action, the owner can ‘cast’ the spell(s).  
  Once used, the stone is ‘empty’ & can be 
  recharged. 
  — 
  Spell 
  Storage 
  Strong
  Abj 
  13 
  Craft Wondrous Item 
  Quicken Spell 
  Imbue with Spell 
  Ability 
  Spell Turning 
  116,280
  9,302 
  232,560
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 68  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Manual of Bodily 
  Health +1 
  (DMG p261) 
  +1 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Manual of Bodily 
  Health +2 
  (DMG p261) 
  +2 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  Manual of Bodily 
  Health +3 
  (DMG p261) 
  +3 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Manual of Bodily 
  Health +4 
  (DMG p261) 
  +4 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Manual of Bodily 
  Health +5 
  (DMG p261) 
  +5 Inherent bonus to Constitution after 6 
  days of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Manual of Gainful 
  Exercise +1 
  (DMG p262) 
  +1 Inherent bonus to Strength after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Manual of Gainful 
  Exercise +2 
  (DMG p262) 
  +2 Inherent bonus to Strength after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  Manual of Gainful 
  Exercise +3 
  (DMG p262) 
  +3 Inherent bonus to Strength after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Manual of Gainful 
  Exercise +4 
  (DMG p262) 
  +4 Inherent bonus to Strength after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Manual of Gainful 
  Exercise +5 
  (DMG p262) 
  +5 Inherent bonus to Strength after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Manual of Quickness  
  of Action +5 
  (DMG p262) 
  +5 Inherent bonus to Dexterity after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Manual of Quickness  
  of Action+1 
  (DMG p262) 
  +1 Inherent bonus to Dexterity after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Manual of Quickness  
  of Action+2 
  (DMG p262) 
  +2 Inherent bonus to Dexterity after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  Manual of Quickness  
  of Action+3 
  (DMG p262) 
  +3 Inherent bonus to Dexterity after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Manual of Quickness  
  of Action+4 
  (DMG p262) 
  +4 Inherent bonus to Dexterity after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Memory Crystal 
   
  (DR327 p67) 
  Lens-shaped crystal with a metal handle for 
  holding up to the eye. 
  An ‘empty’ crystal can record the image of 
  what can be seen looking through the crystal 
  with normal human vision. 
  Once recorded, the image stays in the crystal 
  permanently.  Studying the image for 10 
  minutes qualifies as “careful study” for a 
  Teleport spell and counts as “familiar” for 
  Clairvoyance / Clairaudience. 
  — 
  Misc. 
  Faint 
  Ill 
  1 
  Craft Wondrous Item 
  Silent Image 
  100 
  8 
  200 
  Mirror of Captured 
  Images 
   
  (DR319 p65) 
  3’ tall by 4’ wide mirror weighing 40 lbs.  
  Twenty-four gems decorate the frame. 
  Clairvoyance (including other planes), on 
  command.  The mirror ‘records’ what it 
  views into the 24 gems.  Each can hold one 
  hour of images (but no sounds).  Unless the 
  mirror is deactivated, the gem with the 
  oldest images is erased when the rest of the 
  gems are full. 
  The owner may touch a gem and review what 
  it contains.  He/she may also mark it as 
  “read only”, removing it from the pool of 
  gems used for recording (though this means 
  the rest will cycle more quickly).  The 
  owner may add it back to the pool with an 
  additional command. 
  — 
  Scry 
  Strong
  Div 
  13 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  Planeshift 
  20,000 
  1,600 
  40,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 69  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Mirror of Life Tapping 
   
  (DMG p262) 
  4’ x 4’ mirror that weighs 50 pounds.  It must 
  be attached to a surface & activated with a 
  command word to be used. 
  Anyone looking into the mirror from within 
  30’ must make a Will save vs. DC 23 or be 
  pulled into it, leaving behind their clothing 
  & possessions.  Only living creatures can be 
  trapped, so Undead, Constructs, etc. are 
  immune. 
  The mirror can hold exactly 15 prisoners.  If 
  the number is exceeded, a random prisoner 
  is released. 
  Each cell has two command words of its 
  own:  one to bring the prisoner to the glass 
  so it can be conversed with; and one to 
  release it. 
  Breaking the mirror releases all of its prisoners
  — 
  Trap 
  Strong
  Abj 
  17 
  Craft Wondrous Item 
  Imprisonment 
  100,000
  8,000 
  200,000
  Mirror of Mental 
  Prowess 
   
  (DMG p262) 
  5’ x 2’ mirror that weighs 40 pounds. 
  Clairvoyance, on command.  This effect even 
  works with other Planes of Existence if the 
  owner is sufficiently familiar with them. 
  If the owner is within 25’ of the mirror, the 
  thoughts of any creature reflected in the 
  mirror can be read. 
  The owner can step through the mirror to the 
  location currently being looked upon with 
  Clairvoyance.  An invisible 5’ x 2’ opening 
  remain until the owner steps back through, 
  closes it with a command word, or 24 hrs go 
  by.  Other creatures may use the gate. 
  Receive an accurate short answer about the 
  creature shown in the mirror, usable once 
  per week. 
  — 
  Scry 
  Strong
  Conj 
  Div 
  17 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance  
  Detect Thoughts 
  Gate 
  Legend Lore 
   
  87,500 
  7,000 
  175,000
  Mirror of Opposition 
   
  (DMG p262) 
  4’ x 3’ mirror that weighs 45 pounds. 
  Activated & deactivated with a command 
  word. 
  A creature seeing it reflection in the mirror 
  will has a copy (with equipment) jump out 
  of the mirror & attack him/her.  Once either 
  is defeated, the copy disappears with its 
  equipment. 
  Usable 4 times per day. 
  — 
  Trap 
  Strong
  Necro 
  15 
  Craft Wondrous Item 
  Clone 
  46,000 
  3,680 
  92,000
  Mirrors of 
  Communication 
   
  (DR327 p68) 
  A matching set of 2 – 18 framed, silver 
  mirrors, either 18” in diameter or 2’x2’ 
  square.  Each mirror weighs 6 pounds. 
  A person speaking into one mirror has his/her 
  voice come out of each other mirror.   
  If only two mirrors are linked, they always 
  show what can be seen looking out of the 
  other mirror. 
  If more than two mirrors are linked, images 
  from each mirror with someone standing 
  before it overlap.  If more than one person is 
  speaking at one time, a Listen check vs. DC 
  10 + 5 per speaker beyond the first is 
  required to understand a specific person. 
  — 
  Misc. 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  15,000 
  for two + 
  5,000 per
  extra 
  mirror 
  1,200 for
  two + 
  400 per 
  extra 
  mirror
  30,000 
  for two +
  10,000 
  per extra 
  mirror 
  Mug of Clear-
  Headedness 
   
  (DR323 p88) 
  Bronze mug made to look like a huge gem 
  whose handle looks like a Dwarves striking 
  it 
  Purify Food and Drink, always on for the 
  liquid in the mug. 
  Neutralize Poison on the drinker, 1/day. 
  Owl’s Wisdom on the drinker, 3/day. 
  — 
  Spell 
  Effect 
  Mod 
  Trans 
  7 
  Craft Wondrous Item 
  Neutralize Poison 
  Owl’s Wisdom 
  Purify Food and 
  Drink 
  19,400 
  1552 
  38,800
  Murlynd’s Spoon 
   
  (DMG p262) 
  Creates grool for up to 4 humans per day. 
  — 
  Food 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Create Food and 
  Water 
  2,700 
  216 
  5,400 
  Necklace of Fireballs I 
   
  (DMG p263) 
  Chain holds 3 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 5d6 and two 3d6. 
  Does not need to be worn to be used. 
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  825 
  66 
  1,650 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 70  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Necklace of Fireballs 
  II 
   
  (DMG p263) 
  Chain holds 5 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 6d6, two 4d6, and two 2d6.  
  Does not need to be worn to be used. 
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  1,350 
  108 
  2,700 
  Necklace of Fireballs 
  III 
   
  (DMG p263) 
  Chain holds 7 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 7d6, two 5d6, and four 3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,175 
  174 
  4,350 
  Necklace of Fireballs 
  IV 
   
  (DMG p263) 
  Chain holds 9 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 8d6, two 6d6, two 4d6, and four 
  2d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,700 
  216 
  5,400 
  Necklace of Fireballs 
  V 
   
  (DMG p263) 
  Chain holds 7 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 9d6, two 7d6, two 5d6, and two 
  3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  2,925 
  234 
  5,850 
  Necklace of Fireballs 
  VI 
  (DMG p263) 
  Chain holds 9 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 10d6, two 8d6, two 6d6, and four 
  4d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  4,050 
  324 
  8,100 
  Necklace of Fireballs 
  VII 
   
  (DMG p263) 
  Chain holds 9 beads, each of which can be 
  thrown up to 70’ to cause a Fireball (DC 
  14).  Bigger beads do more damage. 
  Beads:  one 10d6, two 9d6, two 7d6, two 
  5d6, and two 3d6.  
  Does not need to be worn to be used.  
  If the user fails a save vs. Magical Fire, the 
  item must make a save (at +7).  If it fails, all 
  the remaining beads explode. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  4,350 
  348 
  8,700 
  Nolzur’s Marvelous 
  Pigments 
   
  (DMG p263) 
  Small pot of paint. 
  Any objects drawn with the paint become 
  real & permanent.  The value of the objects 
  cannot exceed 2,000 gp & are limited to 10’ 
  x 10’ x 10’.  In this way, entire rooms & be 
  drawn & filled.   
  Painting takes 10 minutes and requires a 
  Craft (painting) check vs. DC 15. 
  Items created are not magical & permanent. 
  — 
  Misc. 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Major Creation 
  2,000 
  160 
  4,000 
  Oars of Speed 
  (Storm p133) 
  Pair of lightweight oars. 
  +10’ Enhancement bonus to speed when used 
  to propel rowboat.  All of the vessel’s oars 
  must be Oars of Speed to get the bonus. 
  — 
  Ship 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Quickswim 
  Creator must have 5+ 
  ranks Craft 
  (boatbuilding) 
  1, 250 
  100 
  2,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 71  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Oathbeer 
   
  (DR334 p59) 
  One pint of beer. 
  If a Lawfully-aligned Cleric approves the 
  oath being taken, up to 10 individuals each 
  add a drop of blood to the pint and then 
  each drinks (must be of their own free will).  
  If any oath-taker knowingly and willingly 
  breaks the oath, he/she receives a Bestow 
  Curse and all other drinkers  are aware of 
  the betrayal. 
  — 
  Misc. 
  Strong
  Ench 
  8 
  Craft Wondrous Item 
  Bestow Curse 
  1,500 
  120 
  3,000 
  Ollamh Harp 
   
  (CArc p149) 
  Masterwork Harp. 
  +7 Competence bonus on Bardic Music for 
  Countersong, Fascinate, & Suggestion. 
  14 ranks of Perform (string instrument) only: 
  Control Weather, 1/day. 
  Eye-Bite, 1/day. 
  Repulsion, 1/day. 
  13 or less ranks of Perform (string 
  instrument) only: 
  1 Persistent Negative level. 
  — 
  Instrument Strong
  various
  17 
  Craft Wondrous Item 
  Control Weather 
  Eye-Bite 
  Repulsion 
  Creator must be a 
  Bard 
  41,800 
  3,344 
  83,600
  Opal of Tunneling 
  (Sand p134) 
  Black opal bead the size of a large pearl 
  When thrown, bead melts a tunnel 10’ wide 
  and up to 30’ long.  Edges glow with heat, 
  dealing 1d6 points of Fire damage per round 
  of contact for 1 minute.  Only usable on rock 
  or similar material.  Creatures within bead’s 
  10’ diameter area of effect take 2d6 Fire 
  damage.   
  Single use. 
  — 
  Combo 
  Move 
  Offense 
  Single Use
  Strong
  Conj 
  Trans 
  13 
  Craft Wondrous Item 
  Disintegrate 
  Wall of Magma 
  3,175 
  490 
  6,350 
  Orb of Storms 
   
  (DMG p263) 
  8” diameter glass sphere. 
  Control Weather, once per day. 
  Storm of Vengeance, once per month. 
  Endure Elements, always on. 
  — 
  Spell 
  Effect 
  Strong
  varied 
  18 
  Craft Wondrous Item 
  Control Weather 
  Endure Elements 
  Storm of Vengeance 
  24,000 
  1,920 
  48,000
  Papyrus of Deception 
   
  (CAdv p134) 
  Enchanted sheet of paper that can change its 
  texture, color, and size (up to 12” on a side 
  & down to 3” on a side). 
  +5 Enhancement bonus on Forgery checks, 
  when it is the basis of the forged document.  
  It may be reused. 
  — 
  Skill 
  Faint 
  Div 
  5 
  Craft Wondrous Item 
  Read Magic 
  1,000 
  80 
  2,000 
  Parasitic Twin 
   
  (DR336 p72) 
  Lump of warm, edible flesh. 
  The eater grows a second head, which is evil, 
  in 1d6 days.  Heal or Remove Disease can 
  cancel this effect if cast within 24 hours of 
  eating the lump.  After that, it can only be 
  removed by cutting it off, which inflicts 
  10d6 damage. 
  The new head is Evil, but matches the eater 
  in being Lawful, Chaotic, or Neutral.  The 
  head may not attack, cast spells, or control 
  the body.  It may make Skill checks that do 
  not require the body, such as Bluff or 
  Listen.  The Evil head also has 10 ranks in 
  the following Knowledges: Arcana, 
  Religion, and the Planes.  The Evil head 
  tries to trick & cajole the other head into 
  doing evil deeds, but it can force the body to 
  perform an evil act once per week 
  (WillNeg, DC 20). 
  — 
  Misc. 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Regenerate 
  Creator must be Evil 
  45,500 
  3,640 
  91,000
  Pearl of Power – 1st lvl 
  (DMG p252) 
  Restore a prepared spell of 1st level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  500 
  40 
  1,000 
  Pearl of Power – 2 
  spells up to 6th 
  (DMG p263) 
  Restore 2 prepared spells of up to 6th level, 
  1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  35,000 
  2,800 
  70,000
  Pearl of Power – 2nd lvl 
  (DMG p263) 
  Restore a prepared spell of 2nd level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  2,000 
  160 
  4,000 
  Pearl of Power – 3rd lvl 
  (DMG p263) 
  Restore a prepared spell of 3rd level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  4,500 
  360 
  9,000 
  Pearl of Power – 4th lvl 
  (DMG p263) 
  Restore a prepared spell of 4th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  8,000 
  640 
  16,000
  Pearl of Power – 5th lvl 
  (DMG p263) 
  Restore a prepared spell of 5th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  12,500 
  1,000 
  25,000
  Pearl of Power – 6th lvl 
  (DMG p263) 
  Restore a prepared spell of 6th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  18,000 
  1,440 
  36,000
  Pearl of Power – 7th lvl 
  (DMG p263) 
  Restore a prepared spell of 7th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  24,500 
  1,960 
  49,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 72  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Pearl of Power – 8th lvl 
  (DMG p263) 
  Restore a prepared spell of 8th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  32,000 
  2,560 
  64,000
  Pearl of Power – 9th lvl 
  (DMG p263) 
  Restore a prepared spell of 9th level, 1/day. 
  — 
  Spell 
  Restore 
  Strong
  Trans 
  17 
  Craft Wondrous Item 
  40,500 
  3,240 
  81,000
  Pearl of the Sirens 
   
   (DMG p263) 
  Breath, move around, & even cast spells 
  underwater without hindrance. 
  Swim 60’. 
  — 
  Breath 
  Under-
  water 
  Mod 
  Abj 
  Trans 
  8 
  Craft Wondrous Item 
  Freedom of 
  Movement 
  Water Breathing 
  7,650 
  612 
  15,300
  Personal Oasis 
  (Sand p134) 
  Once per day, blanket becomes camp with 5’-
  by-10’ tent, campfire that never needs fuel, 
  enough dates to sustain a person for one day, 
  and gallon of cool water.  Otherwise 
  functions as Leomund’s Tiny Hut.  
  — 
  Lodge 
  Faint 
  Conj 
  Evoc 
  5 
  Craft Wondrous Item 
  Create Food and 
  Water 
  Leomund’s Tiny Hut 
  Produce Flame 
  9,300 
  744 
  18,600
  Pipes of Haunting 
  (DMG p264) 
  Masterwork Pan Pipes. 
  By making a Perform (wood winds) check vs. 
  DC 15, the pipes play eerie music, causing 
  listeners within 30’ to become Frightened 
  10 minutes (WillNeg DC13).  Only 
  creatures with up to 5HD are effected. 
  Usable twice per day. 
  — 
  Instrument
  Faint 
  Necro 
  4 
  Craft Wondrous Item 
  Scare 
  3,000 
  240 
  6,000 
  Pipes of Pain 
   
  (DMG p264) 
  Masterwork Pan Pipes. 
  By making a Perform (wood winds) check, 
  vs. DC 15, everyone within 30’ are 
  Fascinated (WillNeg DC15) as long as the 
  music continues.  
  After the playing ends, anyone who failed 
  their save is cursed with hypersensitive to 
  noise.  For 2d4 rounds, the subject takes 1d4 
  damage per round unless in total silence & 
  takes double damage from sonic attacks.  
  Thereafter, the subject Shaken if not in a 
  silent area.  The effect can only be removed 
  by Remove Curse, Miracle, etc. 
  — 
  Instrument
  Faint 
  Ench 
  Evoc 
  6 
  Craft Wondrous Item 
  Sound Burst 
  Creator must have 
  the Bardic Music 
  class ability 
  6,000 
  480 
  12,000
  Pipes of Sounding 
   
  (DMG p264) 
  When played by someone with at least  
  1 rank in Perform (wood winds), Ghost 
  Sound.  
  — 
  Spell 
  Effect 
  Faint 
  Ill 
  2 
  Craft Wondrous Item 
  Ghost Sound 
  900 
  72 
  1,800 
  Pipes of the Sewers 
   
  (DMG p264) 
  By playing a specific tune, the user summons 
  1d3 Rat Swarms(MM p239), which arrive 
  immediately if within 400’, & are delayed 1 
  round for each additional 50’. 
  Once the rats arrive, the user must make a 
  Perform (wood winds) check vs. DC 10.  If 
  successful, the rats obey the user’s 
  commands.  On a failure, the rats attack the 
  user. 
  The rats remain as long as the music is 
  continuously played. 
  Using the pipes a second time in one day 
  increases the Perform DC to 15. 
  — 
  Instrument
  Faint 
  Conj 
  2 
  Craft Wondrous Item 
  Charm Animal 
  Summon Nature’s 
  Ally I 
  Min lvl:  Drd2, Rgr4 
  900 
  72 
  1,800 
  Planar Helm 
  (Storm p134) 
  Ship’s wheel made of silver and ebony. 
  Planar Navigation, on command 2/ day. 
  — 
  Ship 
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Planar Navigation 
  32,760 
  2,621 
  65,520
  Poison-Dart Wasp 
   
  (DR341 p66) 
  A Fine-sized Animated Object made to look 
  like a wasp.  It has a Fly speed of 30’ with 
  Good maneuverability. 
  On command, it attempts to make a Sting 
  attack against a designated target.  It has a 
  +3  Melee attack that does 1 Piercing 
  damage, plus any poison that the owner has 
  applied.  On a successful attack, the Wasp’s 
  stinger snaps off and it goes inert. 
  Replacement stingers cost 100 gp. 
  — 
  Misc. 
  Mod 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  1,650 
  132 
  3,300 
  Portable Fountain 
  (Sand p134) 
  Jade chrysanthemum. 
  When placed on ground and commanded, 
  becomes 5’ square fountain producing 10 
  gallons of water.  Usable 1/day.  Reverts to 
  portable form when all water removed. 
  — 
  Food 
  Faint 
  Conj 
  5 
  Craft Wondrous Item 
  Create Water 
  900 
  72 
  1,800 
  Portable Hole 
   
  (DMG p264) 
  6’ diameter circle of black cloth. 
  When spread out, forms a 6’ diameter by 10’ 
  deep space. 
  — 
  Storage 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Plane Shift 
  10,000 
  800 
  20,000
  Portable Shade 
  (Sand p135) 
  3’ diameter circle of black silk, folded to size 
  of handkerchief 
  When unfolded, hovers over user’s head and 
  follows user at 30’ per round.  Provides all 
  the benefits of a parasol, but leaves user’s 
  hands free. 
  — 
  Misc. 
  Faint 
  Evoc 
  1 
  Craft Wondrous Item 
  Tenser’s Floating 
  Disk 
  1,000 
  80 
  2,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 73  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Possum Pouch 
   
  (CAdv p134) 
  12” diameter & 2” thick circular bag. 
  The bag to adhere to a Humanoid’s abdomen 
  and blend in with the skin on command.  
  Requires a Search check vs. DC 30 to find. 
  — 
  Storage 
  Faint 
  Ill 
  3 
  Craft Wondrous Item 
  Disguise Self 
  900 
  72 
  1,800 
  Powder of the Black 
  Veil 
   
  (CArc p150) 
  Pinch of sooty, black powder. 
  When thrown in the air, fills a 10’ radius 
  Spread by 10’ high area with a black cloud 
  that lasts for 2d4 rounds.  Any creature that 
  comes in contact with the cloud becomes 
  Blind while inside the cloud (no save) and 
  remains Blind for 1d4 rounds after leaving 
  (WillNeg, DC13). 
  Single Use 
  — 
  Combo 
  Single Use
  Misc. 
  Faint 
  Necro 
  3 
  Craft Wondrous Item 
  Blindness / Deafness 
  375 
  30 
  750 
  Quall’s Feather Token 
  – Anchor 
  (DMG p264) 
  A floating craft is rendered immobile for 1 
  day. 
  Single use. 
  — 
  Combo 
  Misc. 
  Single Use
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  25 
  2 
  50 
  Quall’s Feather Token 
  – Bird 
  (DMG p264) 
  Becomes a bird that will carry a written 
  message to a designated target. 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  150 
  12 
  300 
  Quall’s Feather Token 
  – Fan 
   
  (DMG p264) 
  Causes a 25 mph breeze that can propel one 
  ship for 8 hours. 
  Single use. 
  — 
  Combo 
  Move 
  Single Use
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  100 
  8 
  200 
  Quall’s Feather Token 
  – Swan Boat 
   
  (DMG p264) 
  Becomes a boat with movement of 60’ that 
  can carry 32 people (1 horse takes up the 
  room of 4 people) and their gear for 1 day. 
  Single use. 
  — 
  Combo 
  Single Use
  Move 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  225 
  18 
  450 
  Quall’s Feather Token 
  – Tree 
  (DMG p264) 
  Becomes a 60’ tall oak. 
  Single use. 
  — 
  Combo 
  Summon
  Single Use
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  50 
  4 
  100 
  Quall’s Feather Token 
  – Whip 
   
  (DMG p264) 
  Becomes a Dancing Whip for 1 hour.   
  +10 attack, 1d6+1 damage, free grapple 
  attempt at +15 if it hits. 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Conj 
  12 
  Craft Wondrous Item 
  Major Creation 
  250 
  20 
  500 
  Quiver of Ehlonna 
   
  (DMG p265) 
  Quiver has 3 extra-dimensional pockets, but 
  always weighs 2 pounds: 
  1st holds up to 60 arrows 
  2nd holds up to 18 javelins. 
  3rd holds up to 6 straight bows, staves, spears, 
  etc. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  900 
  72 
  1,800 
  Quiver of Plenty 
   
  (DR328 p66) 
  Ornate leather quiver. 
  Able to create Masterwork Arrows at will.  
  The arrow can be all wood, or tipped with 
  steel, alchemical silver, or cold iron. 
  Able to create 5 Adamantine-tipped 
  Masterwork Arrows per day. 
  The user cannot give the arrows to anyone 
  else.  Once the user fires the arrow and it 
  strikes a target, it disappears. 
  — 
  Offense 
  Strong
  Conj 
  9 
  Craft Wondrous Item 
  Major Creation 
  9,000 
  720 
  18,000
  Quiver of the North 
  Wind 
   
  (DR334 p72) 
  Quiver that looks like it can hold 20 arrows. 
  Can actually hold 200 arrows in an extra-
  dimensional space. 
  True Strike, 3/day.  Only usable on ranged 
  attacks. 
  If anyone but the quiver’s owner fires an 
  arrow from the quiver, the arrow dissolves 
  in flight.  A person wearing the quiver for 
  24 hours becomes its owner. 
  — 
  Storage 
  Mod 
  Conj 
  Div 
  9 
  Craft Wondrous Item 
  True Strike 
  6,000 
  480 
  12,000
  Replenishing Skin 
  (Sand p135) 
  Camel hide waterskin 
  Whenever the skin becomes empty, slowly 
  refills with water over 1d4 hours. 
  — 
  Food 
  Faint 
  Conj 
  1 
  Craft Wondrous Item 
  Create Water 
  500 
  40 
  1,000 
  Requiem Jar 
   
  (DR330 p67) 
  Small bronze jar with a plaque that contains 
  black sludge. 
  If the sludge is poured into a corpse’s mouth, 
  it liquefies in 3 rounds and flies into the jar.  
  The plaque then displays the name of the 
  body within it.   
  The sludge can be used as the material 
  component of Resurrection. 
  If the sludge is drunk by a living creature, it 
  is Sickened for 1 hour (no save). 
  — 
  Misc. 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Disintegrate 
  1,650 
  132 
  3,300 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 74  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Ring Gates 
   
  (DMG p265) 
  Pair of 18” diameter rings.  If within 100 
  miles of each other, anything put through 
  the ‘entry side’ of one comes out the ‘exit 
  side’ of the other, up to 100 pounds / day. 
  Small creatures can crawl through on an 
  Escape Artist check vs. DC 13. 
  — 
  Teleport
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Gate 
  20,000 
  1,600 
  40,000
  Rope of Climbing 
   
  (DMG p266) 
  60’ rope weighing 3 lbs. that can support 
  3,000 lbs.  When held on one end, it can 
  move 10’ per round and tie itself off where 
  desired. 
  The rope can be commanded to knot itself, 
  which reduces its length to 50’, but lowers 
  the DC to climb it by 10. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Animate Rope 
  1,500 
  120 
  3,000 
  Rope of Climbing, 
  Superior 
   
  (Und p75) 
  60’ rope weighing 3 lbs. that can support 
  3,000 lbs.  When held on one end, it can 
  move 10’ per round and tie itself off where 
  desired. 
  The rope can be commanded to knot itself, 
  which reduces its length to 50’, but lowers 
  the DC to climb it by 10. 
  Climber receives a +5 Enhancement bonus on 
  Climb checks. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Animate Rope 
  2,750 
  220 
  5,500 
  Rope of Entanglement 
   
  (DMG p266) 
  30’ hemp rope weighing 5 pounds that can be 
  ordered to Entangle a target within 20’. 
  Freeing oneself from the rope requires a 
  Strength check vs. DC 20, an Escape Artist 
  check vs. DC 20, or having the rope cut (AC 
  22, 12 hp, Hardness 0, Damage Reduction 
  5/slashing).  If not destroyed, the rope heals 
  1 hp per 5 minutes. 
  — 
  Trap 
  Mod 
  Trans 
  12 
  Craft Wondrous Item 
  Animate Objects  
  Animate Rope 
  Entangle 
  10,500 
  840 
  21,000
  Rueha’s Flute 
   (PGF p124) 
  Masterwork Flute that seems to be made 
  from a rolled up piece of ‘silver parchment’. 
  Light, on command.  The following spells are 
  dispelled within the radius of the Light 
  spell:  Acid Fog, Cloudkill, Fog Cloud, 
  Obscuring Mist, Solid Fog, and Stinking 
  Cloud. 
  With a separate command, the flute unrolls 
  itself into a small spellbook made from 
  silver.  The book holds 20 spell level of 
  spells, which are determined when the item 
  is created.  Any Wizard who has deciphered 
  the spellbook can study & prepare the spells 
  as if it was his/her own book. 
  — 
  Class – 
  Wizard 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Gust of Wind 
  Light 
  7,500 
  600 
  15,000
  Rug of Welcome 
   
   (CArc p150) 
  A 10’ by 5’ rug of high quality which weighs 
  15 pounds. 
  When activated, the rug will Grapple any 
  creature (up to Large size) that steps on it 
  without saying the password.  It maintains 
  its Grapple / Hold until ordered to release 
  the creature. 
  The rug is a CR5 Large Construct with 
  Improved Grab, +23 Grapple check, AC of 
  20, & 71 hp.   
  — 
  Defense
  Mod 
  Evoc 
  Trans 
  11 
  Craft Wondrous Item 
  Animate Object 
  Bigby’s Grasping 
  Hand 
  15,000 
  1,200 
  30,000
  Sacred Scabbard 
   
  (CWar p136) 
  Scabbard that reshapes itself to hold any 
  bladed weapon (dagger, sword, axe), 
  including double weapons. 
  Bless Weapons on the stored weapon.  Usable 
  3/day. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  4 
  Craft Wondrous Item 
  Bless Weapon 
  2,200 
  176 
  4,400 
  Safewing Emblem 
   
  (RotW p173) 
  Small feather token. 
  If worn or carried by someone who falls at 
  least 5’, the owner automatically grows 
  feathery wings that allow him/her to 
  Feather Fall up to 180’ feet. 
  Single Use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Feather Fall 
  125 
  10 
  250 
  Sails of Displacement, 
  Minor 
  (Storm p134) 
  Sails of misty material with blurry edges. 
  Opponents suffer 20% miss chance in ship-to-
  ship attacks made against a ship with these 
  sails. 
  — 
  Ship 
  Mod 
  Ill 
  5 
  Craft Wondrous Item 
  Displacement 
  60,000 
  4,800 
  120,000
  Salve of Slipperiness 
   
  (DMG p266) 
  If applied to the body, +20 Competence 
  bonus to Escape Artist checks for 8 hrs. 
  If poured on the floor, Grease with a duration 
  of 8 hrs. 
  Can be removed with alcohol. 
  Single use. 
  — 
  Combo 
  Single Use
  Skill 
  Faint 
  Conj 
  6 
  Craft Wondrous Item 
  Grease 
  500 
  40 
  1,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 75  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Sand of Set 
   
  (DR325 p76) 
  Small black bag decorated with snakes & 
  filled with dark-colored sand. 
  Throwing the sand summons 1d4+1 Medium 
  Vipers for 7 rounds, which follow their 
  creator’s instructions. 
  3 uses. 
  — 
  Summon
  Mod 
  Conj 
  7 
  Craft Wondrous Item 
  Summon Nature’s 
  Ally IV 
  2,100 
  168 
  4,200 
  Sand Painting – 
  Mandala of Peace 
  (Sand p135) 
  Conical bottle with swirling rainbow sand 
  User may pour sand to produce Lesser Globe 
  of Invulnerability and Silence in 10’ radius.  
  Pouring the sand is a Full-Round Action that 
  provokes AoO and requires a Craft (painting 
  or sculpture) check vs. DC 15.  The Lesser 
  Globe of Invulnerability lasts for 12 rounds, 
  the Silence lasts for 12 minutes.  
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Strong
  Abj 
  Ill 
  12 
  Craft Wondrous Item 
  Lesser Globe of 
  Invulnerability 
  Silence 
  1,440 
  116 
  2,880 
  Sand Painting – 
  Traveler’s Oasis 
  (Sand p135) 
  Spherical bottle with blue and green sand. 
  User may pour sand to create 400 sq. ft. 
  shaded oasis with enough water and dates 
  for 36 Medium-sized creatures or 12 Large 
  creatures.  Pouring the sand takes 5 minutes 
  and requires a DC 15 Craft (painting or 
  sculpture) check.  The Oasis lasts 24 hours.   
  Single use. 
  — 
  Combo 
  Food 
  Lodge  
  Single Use
  Strong
  Conj 
  12 
  Craft Wondrous Item 
  Create Food and 
  Water 
  Major Creation 
  2,000 
  160 
  4,000 
  Scabbard of Keen 
  Edges 
   
  (DMG p266) 
  Scabbard which resizes itself from Dagger-
  size to Greatsword-size. 
  Keen Edge, on the blade within the scabbard.  
  3 times per day. 
  — 
  Spell 
  Effect 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Keen Edge 
  8,000 
  640 
  16,000
  Scarab Charm 
   
  (DR325 p76) 
  3” turquoise & silver scarab. 
  Summons a Locust Swarm when thrown at a 
  target (range increment 10’).  The swarm 
  lasts 3 rounds, attacks the closest creature to 
  its point of impact,  & is not under the 
  summoner’s control. 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Faint 
  Conj 
  3 
  Craft Wondrous Item 
  Summon Swarm 
  150 
  12 
  300 
  Scout’s Journal 
   
  (DR334 p72) 
  Plain silver ring and a large parchment scroll. 
  As the ring’s wearer explores a 10 mile by 10 
  mile region, that area appears on the scroll 
  in the form of an annotated map.  Only 
  things seen and hear by the wearer are 
  added to the map (i.e. undiscovered 
  underground caverns would not be shown). 
  Once the region is fully mapped, the mystic 
  connection between the ring and the scroll 
  ends, leaving both intact, but non-magical. 
  — 
  Misc. 
  Strong
  Div 
  15 
  Craft Wondrous Item 
  Locate Object 
  Permanent Image 
  1,025 
  78 
  2,000 
  Scrying Shard 
   
  (Eb p265) 
  1 pound pink crystal with red swirls. 
  May be used as the focus for Scrying by any 
  class. 
  — 
  Scry 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Scrying 
  550 
  44 
  1,100 
  Sea Steed’s Bridle 
  (Storm p134) 
  Bridle of leather with silver and shells. 
  Transforms land Animal or Magical Beast 
  mount into aquatic form.  Functions like 
  Steed of the Seas spell, except mount does 
  not need to be paladin’s special mount.  
  Bridle fits any size mount. 
  — 
  Creature
  Mod 
  Trans 
  8 
  Craft Wondrous Item 
  Steed of the Seas 
  14,400 
  1,152 
  28,800
  Secure Lines 
  (Storm p134) 
  50-ft. rope, weighing 2x normal rope. 
  As rope, except Hardness 2, 5 hp, Str DC 25 
  to burst. 
  When used as rigging, ropes give designated 
  crew member(s) a +5 Enhancement bonus 
  on Balance and Climb checks made on the 
  ropes.  If designated crew fall from rigging, 
  ropes grab and gently set down on deck.  
  Captain designates or undesignates on 
  command. 
  — 
  Ship 
  Mod 
  Conj 
  Trans 
  9 
  Craft Wondrous Item 
  Animate Rope 
  Fabricate 
  5,400 
  432 
  10,800
  Sending Stones 
  (CArc p150) 
  A pair of unworked stones weighing one 
  pound each. 
  Sending to other stone only, 1/day.  If the 
  target stone is not in a creature’s possession, 
  the user knows that no message is sent. 
  — 
  Spell 
  Effect 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Sending 
  7,500 
  600 
  15,000
  Sentry’s Eye 
   
  (DR334 p72) 
  Rune-carved gem wrapped in gold wire. 
  +5 Enhancement bonus to Listen, Search, & 
  Spot checks when held. 
  Holder automatically knows the current time 
  and the direction to true north. 
  — 
  Skill 
  Mod 
  Div 
  7 
  Craft Wondrous Item 
  Know Direction 
  4,750 
  380 
  9,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 76  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Shadow Mirror 
   
  (DR339 p42) 
  Large mirror weighing 15 pounds. 
  Greater Shadow Conjuration, each Midnight 
  automatically.  The closest sentient creature 
  to the mirror chooses its form (either 
  consciously or subconsciously) and more-
  or-less controls it for 24 hours, at which 
  point it fades away.  The creature often will 
  misinterpret the controller’s requests to a 
  way that does the most damage. 
  If more than one creature is equidistant from 
  the mirror, an Opposed Charisma check is 
  used to determine the controller for that 
  night. 
  — 
  Spell 
  Effect 
  Strong 
  Ill 
  13 
  Craft Wondrous Item 
  Greater Shadow 
  Conjuration 
  45,500 
  3,640 
  91,000
  Shrouds of 
  Disintegration  
   
  (DMG p266) 
  Burial Wrappings weighing 10 lbs. 
  On command, the body wrapped in the cloth 
  is Disintegrated. 
  Single use. 
  — 
  Combo 
  Single Use
  Misc. 
  Strong
  Trans 
  15 
  Craft Wondrous Item 
  Disintegrate 
  3,300 
  264 
  6,600 
  Signaling Trumpet 
   
  (DR334 p72) 
  Masterwork Trumpet. 
  User may “speak” a single word with the 
  trumpet as a Standard Action.  Non-enemies 
  within 100’ hear the word, while enemies 
  just hear a note from the trumpet. 
  1 rank of Perform (wind instrument) only: 
  User may “speak” a one word per rank in 
  Perform (wind instrument) with the 
  trumpet as a Standard Action.  Non-
  enemies within (¼ mile per 5 ranks) hear 
  the words, while enemies just hear a note 
  from the trumpet. 
  — 
  Instrument Strong
  Ill 
  13 
  Craft Wondrous Item 
  Ghost Sound 
  Whispering Wind 
  2,500 
  200 
  5,000 
  Silversheen  
   
  (DMG p266) 
  Vial of liquid. 
  May be applied to one melee weapon or 20 
  units of ammunition as a Standard Action. 
  Any object coated with ‘silversheen’ is 
  treated as Silver for overcoming Damage 
  Reduction for 1 hour.  The normal material 
  of the object is suppressed for the duration 
  (i.e., an Adamantine weapon coated with 
  ‘silversheen’ would only be considered 
  silver).  It has no effect on the object’s 
  magical properties. 
  Single use. 
  — 
  Combo 
  Single Use
  Misc. 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  125 
  10 
  250 
  Simulacrum Elixir 
  (Frost p111) 
  Small vial of clear fluid 
  When poured over a body part, creates a 
  crude copy as the simulacrum spell cast at 
  13th lvl.  The copy’s likeness to the original 
  is crude at best.  Vial contains enough fluid 
  for one copy. 
  — 
  Spell 
  Effect 
  Strong
  Ill 
  (shadow)
  13 
  Craft Wondrous Item 
  Simulacrum 
  10,500 
  840 
  21,000
  Slashing Sand 
  (Sand p135) 
  Handful of dark sand in a small sack 
  When flung to the ground, 200 sq. ft. covered 
  with obsidian Spike Stones effect for 10 hrs.   
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Mod 
  Trans 
  10 
  Craft Wondrous Item 
  Spike Stones 
  1,000 
  80 
  2,000 
  Slate Folio 
   
  (DR327 p68) 
  12” by 9” piece of slate, whose frame has 
  three gems – two at the bottom, and one at 
  the side with 5 facets. 
  A book with up to 100 pages can be copied 
  into the Slate Folio by placing the Folio on 
  the book, turning the side gem to one of the 
  five facets, and then pressing the side gem 
  down.  It pops up after an hour, and the 
  book has been copied (the original is 
  undamaged).  Any prior book in that ‘facet’ 
  is overwritten. 
  The user can view one of the five books 
  stored in the Slate Folio by turning the side 
  gem to the desired facet.  The two gems at 
  the bottom allow the user to move forward 
  or back one page. 
  If the copied book contained a Secret Page, 
  Explosive Rune, etc., viewing that page with 
  the Slate Folio shows an indicator that 
  something was not copied, but not what that 
  “something” was. 
  — 
  Misc. 
  Faint 
  Ill 
  5 
  Craft Wondrous Item 
  Clairaudience / 
  Clairvoyance 
  3,750 
  300 
  7,500 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 77  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Source Token 
   
  (DR339 p33) 
  Gray marble with moving shadows on its 
  outside. 
  A random one of the following appears in an 
  open hex of the user’s choice within 30’.  It 
  obeys the user’s commands (if able) & 
  disappears after 10 rounds. 
   d20 
  Creature 
  d20 
  Creature 
    1 
  Small Tree 
  11 
  Lion 
    2 
  Dire Rat 
  12 
  Grick 
    3 
  Owl 
  13 
  Shocker Lizard
    4 
  Monkey 
  14 
  Deinonychus 
    5 
  Octopus 
  15 
  Owlbear 
    6 
  Hyena 
  16 
  Dire Ape 
    7 
  Monst. Spider, 
  17 
  Grimlock 
     
    Medium 
    8 
  Snake, Med.  
  18 
  Bugbear 
     
    Constrictor  
    9 
  Horse, Light 
  19 
  Lizardfolk 
    10 
  Dire Wolf 
  20 
  Ogre 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Conj 
  6 
  Craft Wondrous Item 
  Summon Monster III 
  187 
  15 
  375 
  Sovereign Glue 
   
  (DMG p266) 
  An ounce can cover 1 square foot.  The glue 
  sets in 1 round. 
  Two object adhered with ‘Sovereign Glue’ 
  cannot be separated without destroying one 
  of the objects, unless ‘Universal Solvent’ is 
  used. 
  The container holding the ‘Sovereign Glue’ 
  must have ‘Salve of Slipperiness’ added to 
  keep it from sticking together. 
  — 
  Misc. 
  Strong
  Trans 
  20 
  Craft Wondrous Item 
  Make Whole 
  1,200 
  96 
  2,400 
  Sovereign Sealant 
  (Storm p134) 
  Drum of thick colorless spread. 
  One container or ship of size Huge or two 
  hull sections of larger ships gains +2 
  Hardness and becomes waterproof.  Treated 
  ships can lose one more section than normal 
  before sinking. 
  — 
  Ship 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Minor Creation 
  4,000 
  320 
  8,000 
  Spool of Endless Rope 
   
  (CAdv p135) 
  500’ of fine silk rope that only weights 1 
  pound & fits on a belt spool. 
  Any rope that is cut from the spool 
  disappears immediately & the spool is 
  replenished up to 500’ again. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Leomund’s Secret 
  Chest 
  1,000 
  80 
  2,000 
  Standard of Courage 
   
   (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  +4 Morale bonus vs. Fear effects to the 
  wielder & all allies within 30’. 
  — 
  Defense
  Faint 
  Abj 
  5 
  Craft Wondrous Item 
  Remove Fear 
  7,500 
  600 
  15,000
  Standard of Heroism 
   
   (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  +2 Morale bonus on attacks, saves, & skill 
  checks –and– +4 Morale bonus vs. Fear 
  effects to the wielder & all allies within 30’ 
  — 
  Defense
  Faint 
  Abj 
  Ench 
  5 
  Craft Wondrous Item 
  Heroism 
  Remove Fear 
  20,000 
  1,600 
  40,000
  Standard of No Retreat 
   
  (CWar p136) 
  When attached to a two-handed hafted 
  weapon only: 
  Creatures within 30’ are under the effect of 
  Dimensional Anchor. 
  Creatures within 30’ cannot run away from 
  the standard (WillNeg DC19). 
  +4 Morale bonus vs. Fear effects to the 
  wielder & all allies within 30’. 
  — 
  Defense
  Mod 
  Abj 
  11 
  Craft Wondrous Item 
  Dimensional Anchor 
  Remove Fear 
  72,500 
  5,800 
  145,000
  Statuette of the All-
  Father 
   
  (DR323 p88) 
  5 pound statuette of Moradin, carved from 
  precious stone. 
  Cleric whose alignment is Lawful Good, 
  Neutral Good, or Lawful Neutral only: 
  You may prepare spells from the Strength 
  Domain and gain the Strength Domain’s 
  granted power.  Only affects one Cleric 
  per day. 
  — 
  Class – 
  Cleric 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Bull’s Strength 
  1,000 
  80 
  2,000 
  Stone Horse – Courser 
   
  (DMG p267) 
  Animated statue of a Heavy Horse weighing 
  6,000 lbs., which can carry 1,000 lbs, never 
  rests or eats, & has Hardness 10. 
  — 
  Move 
  Strong
  Trans 
  14 
  Craft Wondrous Item 
  Animate Objects 
  Flesh to Stone 
  5,000 
  400 
  10,000
  Stone Horse – Destrier 
   
  (DMG p267) 
  Animated statue of a Heavy Warhorse 
  weighing 6,000 lbs., which can carry 1,000 
  lbs, never rests or eats, & has Hardness 10. 
  — 
  Move 
  Strong
  Trans 
  14 
  Craft Wondrous Item 
  Animate Objects 
  Flesh to Stone 
  7,400 
  592 
  14,800
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 78  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Stone of Alarm 
   
  (DMG p267) 
  Cube of stone weighing 2 pounds. 
  On command, sticks to any object. 
  If touched without speaking the command 
  word, generates an alarm that can be heard 
  up to ¼ mile away for 1 hour. 
  — 
  Spell 
  Effect 
  Faint 
  Abj 
  3 
  Craft Wondrous Item 
  Alarm 
  1,350 
  108 
  2,700 
  Stone of Controlling 
  Earth Elementals 
   
  (DMG p267) 
  Oddly shaped piece of polished rock 
  weighing 5 pounds. 
  When the user is near a patch of ground, a 
  Full Round incitation can be used to 
  summon an Earth Elemental, which arrives 
  in 1d4 rounds.  Only one elemental can be 
  summoned at a time & new patch of ground 
  must be used each time. 
  Sand or Unhewn Stone:  Summon Monster VI 
  to summon a Large Earth Elemental. 
  Earth or Rock:  Summon Monster VII 
   to summon a Huge Earth Elemental. 
  — 
  Summon
  Strong
  Conj 
  13 
  Craft Wondrous Item 
  Summon Monster VI 
  Summon Monster VII 
  50,000 
  4,000 
  100,000
  Stone of Good Luck 
  (DMG p267) 
  Small piece of polished agate. 
  +1 Luck bonus on saving throws, ability 
  checks, & skill checks. 
  — 
  Combo 
  Saves 
  Skill 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Divine Favor 
  10,000 
  800 
  20,000
  Stone Salve 
   
  (DMG p267) 
  If applied to a petrified creature, Stone to 
  Flesh. 
  Otherwise, Stoneskin. 
  — 
  Spell 
  Effect 
  Strong
  Abj 
  Trans 
  13 
  Craft Wondrous Item 
  Flesh to Stone 
  Stoneskin 
  2,000 
  160 
  4,000 
  Strand of Prayer Bead  
   
  (DMG p267) 
  String of prayer beads with 3 special beads.  
  Does not need to be worn to be used. 
  Cure Blindness -or- Remove Disease 
   -or- Cure Serious Wounds at 5th, 1/day 
  Wearer casts spells at +4 Caster level for 10 
  minutes, usable 1/day. 
  Chaos Hammer -or- Holy Smite -or- Order’s 
  Wrath -or- Unholy Blight at 7th (DC 17), 
  usable 1/day. 
  — 
  Spell 
  Effect 
  Mod 
  varies 
  9 
  Craft Wondrous Item 
  Cure Blindness 
  Cure Serious Wounds 
  Remove Disease 
  Righteous Might 
  Chaos Hammer -or- 
  Holy Smite -or- 
  Order’s Wrath -or- 
  Unholy Blight 
  12,900 
  1,032 
  25,800
  Strand of Prayer Bead, 
  Greater  
   
  (DMG p267) 
  String of prayer beads with 4 special beads.  
  Does not need to be worn to be used. 
  Cure Blindness -or- Remove Disease 
   -or- Cure Serious Wounds at 5th, 1/day 
  Wearer casts spells at +4 Caster level for 10 
  minutes, once per day. 
  Wind Walk at 11th, once per day. 
  Summon a power creature of the appropriate 
  alignment to help the user for one day.  If 
  not used for a good reason, the user gets a 
  Geas, or worse.  Usable once, then the bead 
  looses its magic.   
  — 
  Spell 
  Effect 
  Strong
  Varies
  17 
  Craft Wondrous Item 
  Cure Blindness 
  Cure Serious Wounds 
  Gate 
  Remove Disease 
  Righteous Might 
  Wind Walk 
  47,900 
  3,832 
  95,800
  Strand of Prayer Bead, 
  Lesser 
  (DMG p267) 
  String of prayer beads with 2 special beads.  
  Does not need to be worn to be used. 
  Bless at 1st, once per day 
  Cure Blindness -or- Remove Disease -or-  
  Cure Serious Wounds at 5th, once per day 
  — 
  Spell 
  Effect 
  Faint 
  varies 
  5 
  Craft Wondrous Item 
  Bless 
  Cure Blindness 
  Cure Serious Wounds 
  Remove Disease 
  4,800 
  384 
  9,600 
  Strings of Spell 
  Storing 
   
  (CAdv p136) 
  Set of strings for a string instrument. 
  When strung in an appropriate Masterwork 
  instrument, up to 5 spell levels may be 
  stored in these strings. 
  To ‘cast’ a spell, the user must make a 
  Perform (string instrument) check vs. DC 
  15.  The spell has no Arcane Failure chance, 
  uses no material components or focuses, and 
  costs no XP. 
  To charge the strings with a spell, the user 
  must have at least 1 rank in Perform (string 
  instrument) and must make a Perform check 
  vs. DC 10 + spell level.  The user loses the 
  spell even if the check fails. 
  — 
  Spell 
  Storage 
  Mod 
  Evoc 
  9 
  Craft Wondrous Item 
  Imbue with Spell 
  Ability 
  Creator must have  
  5 ranks in Perform 
  (stringed instrument) 
  22,500 
  1,800 
  45,000
  Stylus of the Masterful 
  Hand 
   
  (CAdv p136) 
  Elegant metal stylus. 
  +5 Competence bonus on Forgery checks. 
  Able to remember 3 instances of handwriting.  
  The user makes a skill check & the roll for 
  that forgery is “stored” (i.e., any following 
  attempt to forge that specific handwriting 
  can use the same roll over and over again).  
  The “remembered” handwriting can be 
  changed on command. 
  — 
  Skill 
  Faint 
  Div 
  3 
  Craft Wondrous Item 
  Read Magic 
  1,500 
  120 
  3,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 79  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Sun Flash Pellet 
   
  (Und p77) 
  Crystal in a clay coating. 
  When thrown, the pellet shatters.  That 
  location is the center of a Sunburst spell. 
  Single use. 
  — 
  Combo 
  Single Use
  Spell 
  Effect 
  Strong
  Evoc 
  15 
  Craft Wondrous Item 
  Sunburst 
  3,000 
  240 
  6,000 
  Survival Pouch 
   
  (RotW p173) 
  Belt pouch. 
  Five times per day, any of the following may 
  be pulled out of the pouch as a Standard 
  Action.  Each lasts up to 8 hours. 
  - 1 day’s trail rations for 1 Medium creature. 
  - 2 gallons of water in a waterskin (the 
  waterskin disappears once emptied). 
  - 1 tent & 2 bedrolls for Medium creatures. 
  - 50’ hemp rope (only lasts 4 hours). 
  - 1 shovel. 
  - 1 campfire which burns for 8 hours.  Up to 
  8 lit torches can removed from the fire, 
  though each one reduces its burning time 
  by 1 hour. 
  - Composite Shortbow with a +1 Strength 
  bonus and 20 arrows.  One round after the 
  last arrow is shot, the bow disappears. 
  - 1 mule with bit, bridle, saddle, & 
  saddlebags.  The tack disappears if 
  removed from the mule. 
  — 
  Storage 
  Mod 
  Conj 
  9 
  Craft Wondrous Item 
  Major Creation 
  Mount 
  2,500 
  200 
  5,000 
  Suspension Sphere – 
  Acid  
   
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering acid. 
  On impact, the sphere breaks, causing 10d6 
  Acid damage in a 30’ radius Spread (Ref½ 
  DC15). 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Acid Fog 
  750 
  60 
  1,500 
  Suspension Sphere – 
  Cold  
   
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering ice. 
  On impact, the sphere breaks, causing 10d6 
  Cold damage in a 30’ radius Spread (Ref½ 
  DC15). 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Cone of Cold 
  750 
  60 
  1,500 
  Suspension Sphere – 
  Electricity  
   
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering electricity. 
  On impact, the sphere breaks, causing 10d6 
  Electrical damage in a 30’ radius Spread 
  (Ref½ DC15). 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Lightning Bolt 
  750 
  60 
  1,500 
  Suspension Sphere – 
  Fire  
   
  (DR313 p56) 
  6” diameter glass sphere containing 
  shimmering fire. 
  On impact, the sphere breaks, causing 10d6 
  Fire damage in a 30’ radius Spread (Ref½ 
  DC15). 
  Single use. 
  — 
  Combo 
  Single Use
  Offense 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Fireball 
  750 
  60 
  1,500 
  Thirsty Sand 
  (Sand p135) 
  Vial of gritty ash, usually 1,000 grains per 
  vial. 
  When sprinkled on water, each grain absorbs 
  1 gallon of water and becomes 1’ cube 
  weighing 24 lbs.  An area of water-laden 
  Thirsty Sand is a mud bog, counts as 
  difficult terrain, and increases Tumble check 
  DCs by 2.   
  Upon command, cubes release absorbed 
  water.  If the water is not released within 4 
  hours, it cannot be released and cubes dry 
  into sandy soil.  Releasing 10,000 gallons or 
  more simultaneously produces Flashflood 
  effect for 1 round / 10,000 gallons.  Sand 
  cannot be reused after water is released. 
  — 
  Misc. 
  Mod 
  Trans 
  9 
  Craft Wondrous Item 
  Control Water 
  Transmute Rock to 
  Mud 
  1,500 
  120 
  3,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 80  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Thought Bottle 
   
  (CArc p150) 
  Flask of thick green glass. 
  Can be used for one of the following at any 
  given time: 
  Store up to five Thoughts or Memories – a 
  stored Thought is an event or piece of 
  information that is transferred into the 
  bottle.  The originator of the Thought 
  know its nature (i.e., “the identity of the 
  killer”), but not the specifics (i.e., who the 
  killer actually is).  Another creature can 
  gain the Thought (and remove it from the 
  bottle in the process). 
  – a stored Memory is a full day’s 
  experience.  As above, the originator only 
  has a vague idea of what happened and 
  another creature can experience that day 
  by taking it from the bottle. 
  Store one person’s Experience – the 
  owner’s XP total (minus the 500XP cost 
  for this ability) is stored in the bottle.  The 
  owner (and no one else) can restore his/her 
  XP back to this total if they are lost (such 
  as by a Negative Level or even Death). 
  Store Prepared Spells – the owner can place 
  some or all of a day’s Prepared Spells into 
  the bottle, which expends them from 
  his/her memory.  The owner (and no one 
  else) can later retrieve these spells (much 
  like a spellbook). 
  — 
  Misc. 
  Strong
  Ench 
  13 
  Craft Wondrous Item 
  Demand 
  Modify Memory 
  10,000 
  800 
  20,000
  Thurible of 
  Consecration 
   
  (BoED p116) 
  Golden incense burner marked with a Deity’s 
  symbol. 
  Cleric of the Thurible’s Deity only: 
  Incense of Consecration burned in the 
  Thurible has double effect. 
  — 
  Class – 
  Cleric 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Consecrate 
  Creator must be a 
  Cleric of the target 
  Deity 
  2,500 
  200 
  5,000 
  Tome of Clear 
  Thought +1 
  (DMG p268) 
  +1 Inherent bonus to Intelligence after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Tome of Clear 
  Thought +2 
  (DMG p268) 
  +2 Inherent bonus to Intelligence after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  Tome of Clear 
  Thought +3 
  (DMG p268) 
  +3 Inherent bonus to Intelligence after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Tome of Clear 
  Thought +4 
  (DMG p268) 
  +4 Inherent bonus to Intelligence after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Tome of Clear 
  Thought +5 
  (DMG p268) 
  +5 Inherent bonus to Intelligence after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Tome of Leadership & 
  Influence +1 
  (DMG p268) 
  +1 Inherent bonus to Charisma after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Tome of Leadership & 
  Influence +2 
  (DMG p268) 
  +2 Inherent bonus to Charisma after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  Tome of Leadership & 
  Influence +3 
  (DMG p268) 
  +3 Inherent bonus to Charisma after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Tome of Leadership & 
  Influence +4 
  (DMG p268) 
  +4 Inherent bonus to Charisma after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Tome of Leadership & 
  Influence +5 
  (DMG p268) 
  +5 Inherent bonus to Charisma after 6 days 
  of reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Tome of 
  Understanding +1 
  (DMG p268) 
  +1 Inherent bonus to Wisdom after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  1,250 
  5,100 
  27,500
  Tome of 
  Understanding +2 
  (DMG p268) 
  +2 Inherent bonus to Wisdom after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  2,500 
  10,200
  55,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 81  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Tome of 
  Understanding +3 
  (DMG p268) 
  +3 Inherent bonus to Wisdom after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  3,750 
  15,300
  82,500
  Tome of 
  Understanding +4 
  (DMG p268) 
  +4 Inherent bonus to Wisdom after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  5,000 
  20,400
  110,000
  Tome of 
  Understanding +5 
  (DMG p268) 
  +5 Inherent bonus to Wisdom after 6 days of 
  reading. 
  Single use. 
  — 
  Combo 
  Inherent 
  Single Use
  Strong
  Evoc 
  17 
  Craft Wondrous Item 
  Wish –or– Miracle 
  6,250 
  25,500
  137,500
  Tovar’s Instant Well 
  (Sand p135) 
  1’ copper pipe 
  When set in ground and commanded, 
  transforms into a well.  The lower end of the 
  pipe digs into the ground until it finds 
  available water; the user may have to wait 
  several minutes until water is found. 
  — 
  Food 
  Strong
  Trans 
  Div 
  15 
  Craft Wondrous Item 
  Locate Water 
  Polymorph Any 
  Object 
  11,750 
  940 
  23,500
  Trick Coin 
   
  (DR341 p66) 
  A silver coin with tiny runes along the edge. 
  If its owner calls ‘Heads’ or ‘Tails’ while it is 
  in the air, it lands on the corresponding side.  
  If anyone else calls ‘Heads’ or ‘Tails’, it 
  lands on the opposite side. 
  A creature most have the Trick Coin on 
  his/her person for 24 hours to become the 
  owner. 
  — 
  Misc. 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Mage  Hand 
  175 
  14 
  350 
  Trumpet of Doom 
   
  (BoED p116) 
  Masterwork Brass Trumpet 
  All Evil creatures within 100’ when blown 
  are Shaken for 1 minute (WillNeg DC14).  
  Usable 3/day. 
  — 
  Offense 
  Mod 
  Necro 
  6 
  Craft Wondrous Item 
  Doom 
  3,593 
  287 
  7,185 
  Trumpet of Healing 
   
  (BoED p116) 
  Masterwork Trumpet 
  Activation requires a Perform (wind 
  instruments) check vs. DC 15. 
  Three times per day, all non-evil creatures 
  within 360’ of the trumpet receive one of 
  the following:  Remove Blindness / 
  Deafness, Remove Disease, Sure Serious 
  Wounds, or Neutralize Poison. 
  One time per day, one non-evil creature 
  within 360’ of the trumpet receives the 
  following:  Heal. 
  The person playing the trumpet does not 
  benefit from its healing. 
  Evil creatures cannot hear the trumpet. 
  — 
  Instrument Strong
  Conj 
  13 
  Craft Wondrous Item 
  Cure Serious Wounds 
  Heal 
  Neutralize Poison 
  Remove Blindness / 
  Deafness 
  Remove Disease 
  Creator must be 
  Good 
  57,720 
  4,618 
  115,440
  Trumpeter’s Gift 
   
  (CAdv p136) 
  Metal mouthpiece for any wind instrument. 
  When attached to a wind instrument,  
  +5 Competence bonus on Perform (wind 
  instrument) checks. 
  Shout, 1/day.  If the wind instrument the 
  mouthpiece was attached to was not 
  Masterwork quality, the instrument is 
  destroyed by this effect. 
  — 
  Skill 
  Mod 
  Evoc 
  7 
  Craft Wondrous Item 
  Shout 
  6,350 
  508 
  12,700
  Unguent of 
  Timelessness 
   
  (DMG p268) 
  Enough oil to coat 8 Medium-sized objects. 
  +1 Resistance bonus on all saves. 
  Coated organic object ages only 1 day per 
  year. 
  Once applied, ‘Unguent of Timelessness’ 
  never wears off, but can be Dispelled. 
  Single use. 
  — 
  Combo 
  Misc.  
  Single Use
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  75 
  6 
  150 
  Universal Solvent 
   
  (DMG p268) 
  Any adhesive, including ‘Sovereign Glue’, 
  Tanglefoot Bags, Koa-Toa Sticky Shields, 
  etc., is dissolved immediately. 
  Applied as a Standard Action. 
  Single use. 
  — 
  Combo 
  Misc.  
  Single Use
  Strong
  Trans 
  20 
  Craft Wondrous Item 
  Disintegrate 
  25 
  2 
  50 
  Uskura 
   
  (Und p140) 
  Crystal 
  Unseen Servant except it has a Strength of 6, 
  moves at a speed of 30’, and can be 
  activated a total of 100 minutes per day. 
  — 
  Spell 
  Effect 
  Mod 
  Conj 
  10 
  Craft Wondrous Item 
  Unseen Servant 
  18,000 
  1,440 
  36,000
  Veil of Perfume 
  (DR326 p55) 
  White silk veil. 
  Wearer is immune to non-magical nauseating 
  or scent-based attacks.  Against magical 
  ones, the wearer gains a +2 bonus on saves. 
  — 
  Save 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  1,000 
  80 
  2,000 
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 82  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Vial of Icy Sheets 
  (Frost p112) 
  Vial of clear fluid 
  One of two effects, each requiring standard 
  action and lasting 5 rounds: 
  - Pour upon ground, creating ice slick in 
  10’ radius.  All creatures must make 
  Reflex DC 11 or fall.  If successful, 
  creatures may move at 1/2 speed; must 
  make new Reflex save each round. 
  - Pour upon an object, covering it in 
  slippery ice.  Holder of object must 
  make Reflex DC 11 or drop object.  If 
  successful, must make new Reflex save 
  each round. 
  If swallowed, consumer takes 6d6 Cold dmg 
  (Fort½, DC 20). 
  — 
  Spell 
  Effect 
  Faint 
  Conj 
  1 
  Craft Wondrous Item 
  Ice Slick 
  1,000 
  80 
  2,000 
  Vial of the Last Gasp 
   (CAdv p136) 
  Vial containing some of the final breath of a 
  famous figure. 
  Activated by inhaling the contents (use the 
  same rules as drinking a potion).  Effects 
  last for 10 minutes: 
  +2 Enhancement bonus to Strength. 
  +1 effective caster level. 
  +4 Insight bonus to a single skill from the 
  following list: Craft, Knowledge, 
  Profession This matches the highest 
  ranked skill of the famous figure. 
  Single use. 
  — 
  Combo 
  Ability 
  Score 
  Skill 
  Single Use
  Faint 
  Necro 
  4 
  Craft Wondrous Item 
  Death Knell 
  1,100 
  88 
  2,200 
  Vivifying Bacalao 
   
  (DR335 p70) 
  Dried fish with black gems for eyes. 
  When thrown into the water, the fish 
  animates and swims (with a Swim speed of 
  50’) to the closest humanoid corpse within 
  100’ (may be out of the water as long as it is 
  within 5’ of the water).  The round after it 
  arrives at the corpse, the corpse becomes a 
  Lacedon, which eats the fish and then is 
  under the activator’s control.  After 24 
  hours, the Lacedon dissolves. 
  If there is no corpse within range, the fish 
  does not activate and can be used again. 
  Single use. 
  — 
  Combo 
  Single Use
  Summon
  Mod 
  Necro 
  11 
  Craft Wondrous Item 
  Create Undead 
  575 
  46 
  1,150 
  Water Wheels 
  (Storm p134) 
  Four wheels that, when equipped, allow land 
  vehicle to float in water.  Vehicle must be 
  propelled through other means, such as 
  rowing, sails, or magic. 
  — 
  Ship 
  Faint 
  Trans 
  5 
  Craft Wondrous Item 
  Wave Blessing 
  5,000 
  400 
  10,000
  Waterskin of Deluge 
  (Sand p135) 
  Flashflood, 1/week. 
  If destroyed, releases Flashflood in direction 
  from which destroying damage came. 
  — 
  Spell 
  Effect 
  Strong
  Conj 
  15 
  Craft Wondrous Item 
  Flashflood 
  6,175 
  494 
  12,350
  Wednesday’s Left Eye 
   
  (DR324 p29) 
  Grey glass eye with a crack in it. 
  When carried, receive a +4 bonus on 
  Diplomacy, Heal, & Survival checks, but 
  suffer a –4 penalty on Bluff, Intimidate, and 
  Sleight of Hand checks. 
  — 
  Skill 
  Faint 
  Trans 
  3 
  Craft Wondrous Item 
  Eagle’s Splendor 
  3,000 
  240 
  6,000 
  Wednesday’s Pin 
   
  (DR324 p29) 
  Silver pin of an Ash tree. 
  When worn on a shirt or cloak, gain a +2 
  bonus on Bluff checks. 
  When thrown on the ground, the pin becomes 
  a 60’ Ash tree for 1 hour, and then turns 
  back into the pin. 
  — 
  Skill 
  Strong
  Trans 
  12 
  Craft Wondrous Item 
  Major Creation 
  12,000 
  960 
  24,000
  Weirdstone 
   
  (PGF p124) 
  Fist-sized piece of glass. 
  When placed on a flat surface & activated, it 
  rises 3’, glows, & chimes, and blocks the 
  following in a 6 mile radius sphere (no 
  mater if the effect is generated by a spell, 
  spell-like ability, supernatural abilities, 
  psionics, etc.): 
  - Astral & Ethereal travel 
  - Divination (scrying) spells 
  - Conjuration (teleportation) spells 
  Note that these effects can be targeted from 
  inside the area of effect towards a target 
  outside. 
  — 
  Defense
  Strong
  Abj 
  20 
  Craft Wondrous Item 
  Dimensional Lock 
  Nondetection 
  Creator must be  
  20th+ level  
  125,000
  10,000
  250,000
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  – No Location –   
  Page 83  
  Personal Items 
  Reference 
  Effect 
  Loc. 
  Type 
  Aura 
  Lvl 
  Requirements 
  Create  
  in gp 
  Create  
  in XP 
  Sell     
  in GP 
  Well of Many Worlds 
   
  (DMG p268) 
  6’ diameter circle of black cloth. 
  When spread out, forms a 6’ diameter 2-way 
  portal to another dimension. 
  — 
  Gate 
  Strong
  Conj 
  17 
  Craft Wondrous Item 
  Gate 
  41,000 
  3,280 
  82,000
  Wind Fan 
   
  (DMG p268) 
  Gust of Wind, on command. 
  Usable once a day safely.  Each subsequent 
  use has a 20% cumulative chance of 
  destroying the fan. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  5 
  Craft Wondrous Item 
  Gust of Wind 
  2,750 
  220 
  5,500 
  Wind Pipe 
  (Storm p134) 
  2 ft brass tube, with threads for extending the 
  pipe with regular tubing. 
  On command, pipe will send moderate wind 
  through tube.  One end of the pipe must be 
  surrounded by air.  If the exhaust end has no 
  where for the air to go, the pipe provides 
  magical circulation. 
  — 
  Misc. 
  Mod 
  Evoc 
  10 
  Craft Wondrous Item 
  Favorable Wind 
  3,500 
  280 
  7,000 
  Wyvern’s Die 
   
  (DR340 p70) 
  Twelve-sided die.  Each face has a “Zodiac” 
  symbol (listed below).   
  The roller gains a random effect for up to  
  1 day.  Usable 1/day. 
   Roll Symbol 
  Effect 
   1 Beholder +2 on Spot checks 
   2 Harpy 
  +2 on saves vs. mind effects 
   3 Ettin 
  On any die roll, if it is Odd, 
  subtract 1.  If Even, add 1. 
   4 Dryad 
  +1 Insight bonus on AC 
   5 Stirge 
  +2 bonus on Opposed checks
   6 Wyvern 
  +4 bonus on one d20 roll of 
  your choice, then effect ends
   7 Dragon 
  +2 on Intimidate checks 
   8 Unicorn 
  Detect Evil, at will. 
   9 Hydra 
  +1 Morale bonus on saves 
   10 Chimera 
  +2 on Diplomacy checks 
   11 Kraken 
  +1 bonus on one skill of  
  your choice 
   12 Basilisk 
  Heal 10 hp as a Swift Action, 
  then effect ends 
  — 
  Misc. 
  Strong
  Univ 
  13 
  Craft Wondrous Item 
  Limited Wish 
  5,000 
  400 
  10,000
  Zorya Polunochnaya’s 
  Moon 
   
  (DR324 p29) 
  New silver coin. 
  Once per day, the coin can be commanded to 
  become a glowing sphere of light (similar to 
  a Dancing Light) that can be directed to 
  move around within 130’ of its owner.  
  Effect lasts for 1 hour.  It can be captured by 
  others.  AC 24, Hardness 8, 20hp. 
  — 
  Spell 
  Effect 
  Faint 
  Evoc 
  3 
  Craft Wondrous Item 
  Dancing Lights 
  500 
  40 
  1,000 
   
   
   
  
  Dungeons & Dragons 3.5 Edition Index – Personal Magic Items – Sorted by Location 
  February 28, 2006 
   
   
  Appendix 
  Page 84 
  Appendix 
   
  Revision History 
   
   
  November 11, 2003 
  – Start of D&D 3.5 Edition. 
   
   
  Includes the Dungeon Master’s Guide v.3.5. 
  March 15, 2004 
  – Changed blue entries (which indicated changes from 3rd to 3.5) to the normal black. 
   
   
  Added Complete Warrior & the Book of Exalted Deeds. 
   
   
  Added Dragon #309 – Dragon #313. 
  August 12, 2004 
  – Added Dragon #314. 
   
   
  Added Player’s Guide to Faerûn. 
  October 12, 2004 
  – Added Complete Divine. 
  November 12, 2004 
  – Added Eberron Campaign Setting. 
   
   
  Added Dragon #325. 
  March 16, 2005 
  – Adding Complete Arcane. 
   
   
  Added Dragon #324, #326 – #329. 
   
   
  Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”. 
   
   
  Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”. 
  April 1, 2005 
  – Adding Complete Adventurer. 
   
   
  Added Dragon #330. 
  September 7, 2005 
  – Added Races of Eberron & Complete Adventurer. 
   
   
  Added Dragon #331 – #335. 
  December 9, 2005 
  – Added Races of Stone, Races of Destiny, Races of the Wild, Unearthed Arcana, & Underdark 
   
   
  Added Dragon #336 – #338. 
  April 18, 2006 
  – Added Dragon #339 – #343. 
   
   
  Added Dungeon #104 – #134. 
  February 28, 2006 
  – Added Dragon #315 – #323, #344 – #352. 
   
   
  Added Dungeon #135 – #144. 
   
   
  Added Frostburn, Sandstorm, & Stormwrack. 
   
   
  Key to Sourcebooks 
   
   
  PH 
  – 
  Player’s Handbook v.3.5 
  DMG 
  – 
  Dungeon Master’s Guide v.3.5 
  MM 
  – 
  Monster Manual v.3.5 
  MM3 
  – 
  Monster Manual III 
   
   
   
  CWar 
  – 
  Complete Warrior 
  CDiv 
  – 
  Complete Divine 
  CArc 
  – 
  Complete Arcane 
  CAdv 
  – 
  Complete Adventurer 
   
   
   
  RoS 
  – 
  Races of Stone 
  RoD 
  – 
  Races of Destiny 
  RotW 
  – 
  Races of the Wild 
  RoE 
  – 
  Races of Eberron 
   
   
   
  BoED 
  – 
  Book of Exalted Deeds 
  UA 
  – 
  Unearthed Arcana 
   
   
   
  Frost 
  – 
  Frostburn 
  Storm 
  – 
  Stormwrack 
  Sand 
  – 
  Sandstorm 
   
   
   
  FR 
  – 
  Forgotten Realms Campaign Setting 
  MoF 
  – 
  Magic of Faerûn 
  LoD 
  – 
  Lords of Darkness 
  RoF 
  – 
  Races of Faerûn 
  SM 
  – 
  Silver Marches 
  Und 
  – 
  Underdark 
  PGF 
  – 
  Player’s Guide to Faerûn 
   
   
   
  Eb 
  – 
  Eberron Campaign Setting 
   
   
   
  DR### 
  – 
  Dragon Magazine (with issue number) 
  DU## 
  – 
  Dungeon Magazine (with issue number) 
   
  3.5up 
  – 
  D&D v.3.5 Accessory Update 
  – 
  http://www.wizards.com/dnd/files/DnD35_update_booklet.zip 
  PH3.5e 
  – 
  Player’s Handbook v.3.5 Errata 
  – 
  http://www.wizards.com/dnd/files/PHB_Errata09242003.zip 
  PGFe 
  – 
  Player’s Guide to Faerûn Errata 
  – 
  http://www.wizards.com/dnd/files/PgtF_Errata07192004.zip 
  CDivErrata 
  – 
  Complete Divine Errata 
  – 
  http://www.wizards.com/dnd/files/CompDiv_Errata09102004.zip  
  CArcErrata 
  – 
  Complete Arcane Errata 
  – 
  http://www.wizards.com/dnd/files/CompArcaneErrata03162005.zip  
  EbErrata 
  – 
  Eberron Errata 
  – 
  http://www.wizards.com/dnd/files/Eberron_Errata10222004.zip 
   
  Note:  If a Key reference is followed by a “+”, then it is partially superseded the entry above it. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3.5/Indexes/DnD3.5Index-MagicItems-Personal-byLocation.pdf