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  In this adventure, a distraught man asks the Fated 
  to help find his lost love after they were separated 
  during an attack by a street gang. Along the way, 
  the Fated must deal with the man’s rival, vicious 
  undead, and the consequences of a complicated 
  courtship.
  deStiny StepS: 
  Here are some suggestions. 
  CRNC 7C: “But love was left behind” Could be a 
  reference to Volan Tynys’ search for his missing 
  love.
  ALBC 12C: “You shall find the man with the missing 
  heart” might be another reference to Volan Tynys and 
  the woman who “stole his heart” (in a metaphorical 
  sense… or perhaps a literal one, depending upon 
  how the adventure turns out).
  PrOlOgue
  The Fated are out late one night in one of the Slum 
  districts of Malifaux City. Exactly where and why is 
  up to the Fatemaster. This tale could be worked 
  into an existing campaign, or the Fated might be 
  celebrating a victory (or mourning a defeat) in a 
  place where nobody will mind if things get out of 
  hand.  Regardless, the Fated are traveling down a 
  street when they spot a grim sight ahead of them. 
  Read the following text:
  If the Fated approach the scene, continue with the 
  following text:
  Owner of a lonely Heart
  a one-sHot aDVenture for througH the BreaCh 
  Paul liPpinCott
  Darkness. It sends good people to bed behind 
  locked doors and bad people to the streets, 
  especially in this part of town. What passes for 
  law enforcement in the slums doesn’t often 
  venture out after sunset, and even the Guild only 
  runs patrols through here when they must.
  For an example, look no farther than the next 
  intersection: Bodies, just lying in the street. Some 
  poor soul in top hat and tails seems to have 
  wandered into a dangerous part of town and 
  paid the price. From the looks of things, he took 
  some of his assailants with him. It’s a sad fate for 
  everyone involved.
  And yet, the well-dressed man moves! He moans 
  and grasps at his blood-soaked side. You might 
  still be able to save him!
  
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  This is Volan Tynys, and he is in rough shape.  He is 
  at zero Wounds from a nasty gash in his side and 
  has just regained consciousness.  Fortunately, the 
  wound has stopped bleeding and he is in no danger 
  of bleeding out, though it has soaked his suit with 
  copious amounts of sticky blood. His stats can be 
  found on page 43.
  Volan speaks very broken English, but his Romanian 
  is excellent.  Fated who can speak Romanian can 
  speak with him easily (Volan’s speech in text boxes 
  can be paraphrased as full sentences in this case).
  Scene 1: Love’s LabourS LoSt
  Volan is a Resurrectionist, and his “Bessie” is the 
  heartbreakingly deadly Bête Noire, an unique undead 
  creature who can appear from and move through 
  pools of blood as if they were mystical portals.  
  Volan knows the ritual to summon and bargain with 
  this supernatural murderess, but he is delusional 
  and has fallen in love with her.  He believes she is 
  a living person named “Bessie Tianera.”  His tales 
  about her closely parallel the truth, and if he is 
  asked about something he could not possibly know, 
  like what Bête Noire’s face looks like, he attempts 
  to answer the question poetically instead of literally. 
  Fated who grow suspicious of Volan’s relationship 
  with “his Bessie” can attempt a TN 14 Scrutiny 
  Challenge to detect there is something wrong about 
  the way he talks about her, almost as if he was 
  describing an idealized woman, rather than a real 
  person.
  Fatemasters should do their best to avoid identifying 
  Bête Noire by name.  Unless players figure it out, 
  her identity should remain a mystery throughout the 
  adventure (and maybe even after the Fated actually 
  meet her).
  If the Fated wish to attend to Volen’s wounds, they 
  may do so with a standard Doctor Challenge for First 
  Aid (per the Fated Almanac, pg. 218). Volan will be 
  anxious to find his “Bessie” but realizes that his 
  wound is quite deep. He will not voluntarily submit to 
  lengthy surgery while his “Bessie” is still in danger.
  Volan objects to being searched, but won’t stop 
  Fated who press the point. Searching him produces 
  a worn leather wallet with 5 scrip, as well as keys to 
  his residence in Downtown. He also owns a plain but 
  sharp dagger, which is lying on the bloody cobblestones 
  nearby; he retrieves it when he can, claiming that he 
  carries it for self defense (which is mostly true). Volan 
  does not carry his Grimoire on his person.
  Although Volan objects to a search, he happily 
  answers questions.
  HiS beSsie
  Once he’s recovered from the attack, Volan tells 
  the Fated that he’s searching for his love, a woman 
  named Bessie Tianera. He knows that he is in bad 
  shape, but he’s worried about Bessie and what 
  might have happened to her after they were attacked 
  by the “street gang.” Read the following text as he 
  explains what happened:
  The man is overweight and clearly used to a 
  lifestyle of comfort.  His elegant suit and gloves 
  are decently tailored but stained with an alarming 
  amount of blood, most likely his own.  His hair is 
  delicately oiled into curls, and his moustache is 
  waxed into rapier-like points.
  His eyes flutter open, and he whispers, “Help.  My 
  Bessie…  Please help find her!”
  “Ah, Bessie, she is beautiful!  Tall, thin, long, dark 
  hair. Skin so pale, like moonlight. Tonight, she wear 
  red, just for me! She no speak English, but when 
  she find me, I talk to her better in Romanian.  She 
  understand me, "Volan places a hand over his 
  heart and sighs longingly. 
  “It is… courtship, yes? I court her, confess my 
  love. Things go so well…”  He has a far-away look 
  in his eye, but then his expression droops sadly.
  “Then I say wrong thing, she become offended. I 
  try to say sorry, but these men come down street 
  and attack!  I don’t know why. She defend me, my 
  Bessie. She is much stronger of us two.” He hangs 
  his head shamefully.
  “I no good in fight.  I get hurt, fall down, head 
  spins. When I recover, Bessie is gone!”  He looks 
  up at the Fated, a pleading look in his eyes.
  “Please, help me find her. Help show my love. And 
  maybe… maybe she forgive me for being love-
  sick fool and agree to marry me.”
  
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  Volan doesn’t know whether Bessie was hurt in the 
  attack. If the Fated ask why he’s courting Bessie in 
  this neighborhood, he says she likes to spend time 
  here. She’s never said why, but he doesn’t think that 
  she lives close by. He doesn’t approve of her choice 
  of haunts but also notes that it’s not his place to 
  tell her where and when she can spend her time (at 
  least, not until they’re married; Volan’s a bit of an 
  Old World traditionalist when it comes to the wife’s 
  role in a relationship). 
  Should the Fated ask about Bessie’s occupation, 
  Volan describes her as a kind soul, one who helps 
  others. If they comment on the carnage, Volan 
  shrugs and says, “This is Malifaux.  She know how 
  to fight.”
  If the Fated want a reward for helping Volan, he 
  reveals that he is a doctor at the Kalp Family Infirmary, 
  a small hospital on the outskirts of Downtown. 
  Volan offers his services and the resources of the 
  Infirmary whenever the Fated need it, free of charge 
  and with no questions asked.
  A Scene of CarnAge
  If the Fated investigate the corpses scattered around 
  Volan, there are four bodies and a large pool of 
  blood soaking into the cobblestones.  Three  of the 
  dead men are mutilated and were clearly ruffians, 
  each armed with a pair of long, ragged blades. If 
  the Fated succeed on a TN 8 Notice Challenge, they 
  notice that  only one of these weapons is bloodied 
  (the one which stabbed Volan). The wounds on the 
  three multilated dead men are deep and clean; 
  whatever weapon sliced them apart was extremely 
  sharp. The fourth dead man isn’t mutilated and only 
  bears a single wound across his neck. None of them 
  have anything in their pockets. 
  If the Fated investigate the bodies further, a TN 12 
  Doctor Challenge reveals that the mutilated corpses 
  have been dead for some time, maybe for days. 
  The only way that they could have attacked Volen 
  would be if they had been undead… which certainly 
  seems to have been the case. There is very little 
  blood pooled around these bodies; all of the blood 
  appears to have come from the fourth, non-mutilated 
  corpse, which was killed by a single, expertly placed 
  cut to his neck, right across the carotid artery; the 
  large pool of blood is all his. If the Fated achieves 
  on a Margin of Success on the Doctor Challenge, 
  they realize that this man was killed only a short 
  time ago; his body is still warm and the spilled blood 
  has only just started to coagulate.
  Volan is truly horrified to learn that his attackers 
  were undead.  He claims that he noticed nothing 
  unusual about the men, and a TN 10 Scrutiny 
  Challenge reveals that he is telling the truth: the 
  attack took him by surprise, and he was knocked 
  out before he really got a good look at the Punk 
  Zombies.
  Gentlemen CallerS
  The ritual that Volan and his rival are using to 
  summon Bête Noire requires blood pooled from a 
  newly murdered corpse. The ritual calls to Bête Noire 
  but does not compel her to come. If it is performed 
  where she’s murdered before, however, she seems 
  far more likely to appear; both Volan and his rival, 
  Radu, know this, and they’ve been moving between 
  various murder sites in the hopes of finding a place 
  where one of her victims was killed. Of course, 
  there’s always the chance that a given murder wasn’t 
  the work of Bête Noire; she doesn’t tend to leave 
  many witnesses behind when she appears. In order 
  to maximize their attempts to summon her, Volan 
  and Radu move between potential murder sites, 
  reasoning that if they attempt the ritual at enough 
  sites, eventually they’ll find one that “works.” 
  Should Bête Noire answer the summons, her 
  summoner only has a short amount of time to make 
  his case before Bête Noire grows impatient and 
  takes out her frustrations on him. 
  Volan wants to summon Bête Noire in order to court 
  her.  He is too deranged to realize this will end 
  tragically. He already summoned her once this night, 
  but Radu’s Punk Zombies came across them as he 
  was making his case to her, interrupting the ritual. 
  Bête Noire flew out of control and murdered the 
  Punk Zombies before disappearing; Volan survived 
  by chance, but now he must find a new sacrificial 
  victim in order to see his love again.
  
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  Scene Two: Looking For Love
  Volan is convinced that Bessie hasn’t gone far. He 
  knows of some nearby places where she might be 
  lingering and will lead the Fated to each one in turn. 
  In truth, Volan is trying to try the ritual again, but 
  the appearance of the “ruffians” that attacked him 
  earlier has made him cautious. The Fated are too 
  powerful and numerous for him to use as sacrifices 
  to lure his Bessie out of hiding, but they can 
  certainly help protect him as he moves through the 
  dark streets, seeking out easier prey.
  Each of the locations he suggests – Bryon Path and 
  Shelley Row, Godiva Street and Secord Lane, and 
  Dame de Coeur Street and Ecuadorian Place – are 
  intersections of large streets. At this time of night, 
  these intersections are generally empty; the garbage 
  littering the street and the lingering smell suggests 
  that only vagrants and outcasts gather there.
  These places can be visited in any order, and it takes 
  around 10 minutes to travel between each location. 
  Volan doesn’t have any particular preference one 
  way or the other and will leave it up to the Fated as 
  to which location they visit first; each one is roughly 
  the same distance from where they are now. The 
  Fated could split up, but Volan tries to talk them out 
  of it - there are armed bandits roaming the streets! 
  Should the group separate, the other groups don’t 
  encounter anything interesting unless Volan is 
  present.
  The rivaL
  On the way to the first location, the Fated meet Radu 
  Temere, another Resurrectionist who also seeks to 
  summon Bête Noire.  
  Read the following text:
  Volan steps forward and talks with Radu in 
  Romanian.  If any of the Fated speak Romanian, 
  read the following text:
  Unexpectedly, a figure emerges from a nearby 
  alleyway. He is tall, muscular, and dressed in 
  heavy work clothes. He takes off his cap and 
  smoothes back a mane of black curly hair, 
  revealing a devilishly handsome face.  This man 
  is almost the opposite of Volan in appearance; 
  the only thing they seem to share is their surprise 
  at seeing each other.
  “Radu?” Volan asks.
  The other man’s expression hardens.
  “Volan,” he replies flatly.
  Radu asks, “Did you find the witch?” Volan 
  demands that Radu be respectful, and Radu 
  replies that he will be respectful enough when 
  he finds her and makes her his own. Volan is 
  incensed, but Radu just sneers at his reaction 
  and asks what Volan intends to use her for.  
  Volan is insulted by the inference and compares 
  Bessie to a delicate flower that must be treated 
  gently and with love. Radu is incredulous and 
  insists that she is a power to unleash against 
  an enemy, not some delicate blossom. If Volan 
  professed his love to her face, he claims, she 
  would kill him.
  “In fact,” Radu says menacingly, his tone turning 
  icy, “you should be dead already.”
  Volan blanches. “It was you!”
  
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  If the Fated succeed at a TN 10 Notice Challenge 
  while the men talk, they spot three people lurking in 
  the shadows of the alley where Radu emerged. They 
  wear shabby clothes and carry long blades, much 
  like the people that attacked Volan, and stand very 
  still, watching the two men talk. It is too dark to see 
  any other details, and they do not respond if the 
  Fated call out to or insult them.
  Before anyone really has a chance to investigate 
  in any real depth, Volan and Radu finish their 
  conversation. Read the following text:
  Volan is livid, barely able to speak. The Fated have 
  only a moment to ask what happened before the 
  shadowy figures – three Punk Zombies  - emerge 
  from the alley and charge toward Volan. If Radu is 
  visibly threatened or attacked before he leaves, 
  the Punk Zombies immediately charge the attack 
  and attempt to defend Radu as he tries to flee. 
  Though he wants Volan dead, Radu would rather 
  not risk his own life in the process. He’s perfectly 
  fine with having his undead minions fight the 
  Fated, however. The stats for the Punk Zombies 
  can be found on page 44.
  Regardless of when the Punk Zombies appear, Volan 
  skitters behind the Fated on his first turn.  He avoids 
  fighting, but will help bind their wounds afterwards 
  using his Doctor Skill (which heal 2 Wounds per 
  Fated).
  When the dust settles, Volan explains that Radu is a 
  rival for Bessie’s attention, and that he is also here 
  to find her. Volan reveals that Radu admitted he was 
  behind the first attack, the one that drove Bessie 
  off in the first place, and that Radu is a terrible man 
  who will turn his Bessie into a “slave” if he finds her 
  first. This only doubles his desire to find Bessie as 
  quickly as possible, and he advocates moving to the 
  next site on his list as quickly as possible. 
  If the Fated pursue Radu, a successful TN 12 
  Tracking Challenge leads them to the event at 
  “Dame de Coeur Street and Ecuadorian Place.” 
  Otherwise, Radu vanishes into the slum’s alleyways.
  Tête-a-Tête for Bête
  Radu and Volan each know that the other is a 
  Resurrectionist, but neither has a favorable opinion 
  of the other. Volan believes that Radu is a terrible 
  person who only wants to enslave his love, while 
  Radu believes that Volan is a delusional fool playing 
  with powers beyond his understanding. Like Volan, 
  Radu studied Bête Noire’s lore and determined that 
  this neighborhood is the best place to summon 
  her. Unlike Volan, Radu pursues her only to add 
  her deadly prowess to his ranks of loyal servants, 
  and he doesn’t want some love-struck fool making 
  that more dangerous for him by getting Bête Noire 
  riled up with his misguided attempts at courtship. 
  Once the Fated have encountered Radu, they can 
  continue on to whichever location they were headed. 
  If the Fated chose to visit either the intersection 
  of Byron Path and Shelley Row or the intersection 
  of Godiva Street and Secord Lane, they will have 
  a minor encounter as noted below. When they 
  visit the intersection of Dame de Coeur Street and 
  Ecuadorian Place, however, they find Radu and with 
  him, Scene 3: Love’s Labours Found.
  Byron PaTh and Shelley row
  A large pool of blood fills the middle of the crossroads, 
  glistening slickly in the gaslight. On a successful TN 
  10 Notice Challenge, the Fated uncover a trail of 
  blood droplets leading to a body hidden beneath the 
  garbage on one of the corners. The corpse is that of 
  a vagrant, dressed in rags and stinking of whiskey. 
  His carotid artery is cut expertly across the neck, 
  exactly like the unmutilated body where the Fated 
  discovered Volan. A TN 10 Doctor Challenge reveals 
  that the volume and shape of the blood in the street 
  suggests the man was still alive when his neck was 
  sliced. The body is cool and has been dead for at 
  Volan’s conversation with Radu grows loud. Radu’s 
  tone is insufferably condescending and the color 
  rises in Volan’s cheeks as their argument heats 
  up. Suddenly, the pudgy man removes a blood-
  stained glove and slaps Radu in the face with 
  it.  Radu raises a fist to counter, but remembers 
  Volan has friends. He looks at you, rethinking his 
  plan, and smiles sourly as he lowers his hand. 
  He mutters a final insult to Volan, then turns and 
  walks back down the alley, making a gesture with 
  one hand.
  
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  least a few hours, possibly longer.
  This corpse is one of Volan’s victims from earlier in 
  the night. Upon seeing the corpse, he sighs – not out 
  of a sense of loss for the dead man, but because he 
  realizes that he already tried to summon his Bessie 
  at this location and forgot to cross it off his list. If 
  the Fated succeed at a TN 14 Scrutiny Challenge, 
  they can sense that Volan is uncaring about the 
  dead man and seems to be upset with himself for 
  some reason. 
  In any case, Volan says that there is no sign of his 
  Bessie here and suggests that they hurry on to the 
  next location on his list.
  Godiva Street and Secord Lane
  After realizing that Volan is attempting to summon 
  Bête Noire, Radu sends some of his Punk Zombies 
  to this intersection to set a trap for the Fated. They 
  hover around the bled-out corpse of a vagrant that 
  Radu killed earlier in the night, during a failed attempt 
  to summon Bête Noire. As the Fated investigate the 
  body, Radu’s Punk Zombies attack (one per Fated).
  Radu cast Terrifying Aura (TN 11 Horror Duel) on 
  the Punk Zombies before sending them off to set 
  the trap. He’s used his Increased Duration Immuto 
  to increase the spell’s duration to 1 hour, which 
  means that it will last through the entire duration of 
  combat. Radu does not appear here. He has already 
  moved on.
  Volan again avoids fighting and relies upon the Fated 
  to protect him.
  dame de coeur Street and ecuadorian Place
  This is the intersection where the Fated once again 
  encounter Radu. It is covered in Scene 3: Love’s 
  Labours Found.
  Scene 3: Love’s LabourS Found
  As the Fated approach the next intersection, they 
  see two women in ratty dresses standing by a 
  streetlamp. Read the following text:
  Success on a TN 12 Notice Challenge allows the 
  Fated to notice the glow from a lantern far down a 
  nearby alley. Radu is holding the light, and he ducks 
  into an alley as soon as he catches sight of the 
  Fated.
  If the Fated spot Radu, Volan suggests they take 
  the opportunity to pursue him while he remains 
  behind and protects the prostitutes. If the Fated 
  doubt Volan’s motives, a TN 14 Scrutiny Challenge 
  reveals that he’s more interested in being left 
  alone with the prostitutes than in what happens to 
  Radu. Unbeknownst to the Fated, however, he’s only 
  interested in their blood, not the rest of their bodies. 
  The prostitutes call themselves “Hope” and 
  “Charity.” Hope is very solicitous, but also protective 
  of Charity, who has Tuberculosis and is trying to keep 
  it hidden from the Guild. Both of them refuse any 
  offers of medical examination or assistance, and a 
  TN 10 Scrutiny Challenge reveals that they are both 
  aware of Charity’s sickness and trying to cover it up.
  Zombie attack
  After a few minutes, four Punk Zombies emerge from 
  the alley Radu had ducked down and go after the 
  women. The Zombies are under specific orders to 
  attack the Fated and bring one of the women back 
  to Radu alive. Hope defends Charity to the best 
  of her ability, which means that the Punk Zombies 
  just attempt to grab her first; a single blow from a 
  Punk Zombie will knock either woman unconscious. 
  Another 1 AP is required to pick her up. After that, 
  Beneath a lone gaslight stands a pair of ragged 
  women in tattered dresses.  It is clear that they 
  are prostitutes who have fallen on very hard times. 
  Fatigue and grime line their otherwise pretty 
  faces, and one looks like she might be ill. The 
  moment they see you, their weariness instantly 
  vanishes beneath a veil of sass and seduction as 
  they swagger closer.
  
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  the Zombie carrying the woman withdraws while the 
  others fight the Fated to buy time. The Fated can 
  follow the retreating zombie back to Radu without 
  requiring a check.
  Should the Fated save the prostitute, they can still 
  travel to the alley they came from to find Radu. The 
  prostitutes remain at the intersection, and Volan 
  stays behind and makes sure they’re okay and tries 
  to talk them into accepting medical attention. If not, 
  Volan draws his dagger and vows to protect the one 
  that remains. 
  Down the alley, at the proper intersection of Dame 
  de Coeur Street and Ecuadorian Place, Radu waits 
  with a pair of Punk Zombies. Read the following text:
  The Fated need successful TN 11 Stealth Challenges 
  to approach undetected. If any of the Fated fail (or 
  if they simply don’t make any attempts at stealth), 
  the Punk Zombies stagger forward to attack. Radu 
  douses the lantern and, if any of his zombies have a 
  prostitute, attempts to retrieve her and perform the 
  ritual.  Radu’s stats can be found on page 43.
  The ritual is relatively simple for Radu to perform; 
  he slits the prostitute’s neck and chants as she 
  bleeds out. It takes her a minute to die, and in 
  that time, he simply has to chant on three of his 
  turns while within 1 yard of the blood pool. After 
  the ritual is complete, Bête Noire rises from the 
  blood pool. If Bête Noire arrives, see the Ever 
  After, Happily section on page 41. 
  Should the Punk Zombies fail to return to him, Radu 
  goes to investigate after five minutes. His remaining 
  two Punk Zombies follow, one holding the lantern. 
  If the Fated are still with the prostitutes, Radu may 
  unwittingly walk right into them.
  If the Fated successfully sneak up on Radu, they can 
  attack him or his zombies at any point
  Radu defeated
  Radu can be questioned if captured.  He speaks 
  fluent English, but will not explain the killings 
  unless someone succeeds on a TN 12 Intimidate 
  Challenge. Instead, he tells the Fated to go “ask 
  the fat buffoon about his girlfriend.” If he’s left with 
  a single guard, he attempts to use his Mind Control 
  spell on his guard, ordering her to release him. If 
  this succeeds, he flees into the night 
  If the Fated make it clear that they don’t know that 
  Volan is a Resurrectionist, Radu informs them of 
  this, along with the fact that their “employer” has 
  been leaving his own trail of bodies this night.  If 
  the Fated left Volan with one of the prostitutes, 
  Radu casually inquires, “Where is the toad, 
  anyway? You didn’t leave him alone with the other 
  whore, did you?”
  A lone lantern lights the intersection of two 
  alleyways. In its glow, Radu paces impatiently, 
  toying with an ornate dagger. Two of Radu’s armed 
  zombies stand on either side of the junction, 
  keeping watch.
  
  4141
  What is Volan Doing?
  If the Fated leave Volan alone with one of the 
  prostitutes, he makes a “blood rose” for his 
  Bessie with  the prostitute’s unwilling help. He 
  overpowers her, cuts her throat, and starts the 
  ritual to summon Bête Noire. If the Fated rush 
  back to Volan, they arrive just in time to witness 
  his Bessie’s explosive appearance. If the Fated 
  left him with both prostitutes, the second is 
  unconscious nearby. If the Fated take their 
  time getting back to Volan, he is killed by Bête 
  Noire and they find his corpse next to the dead 
  prostitute, a smile on his severed head.
  If the Fated left one of their number behind with 
  Volan, he attacks the Fated while their back is 
  turned, granting him a + to his attacks on the 
  first round of combat. If he is able to defeat the 
  Fated, he slits their throat, giving the Fated the 
  Bleeding Out Condition. He then attempts to 
  summon his Bessie from the spreading blood 
  pool. See the Ever After, Happily section to deal 
  with Bessie’s performance.
  EvEr after, Happily
  If Bête Noire arrives (regardless of whether she’s 
  summoned by Ragu or Volan), read the following 
  text:
  If Volen summoned Bête Noire, he approaches her 
  and begins to profess his love to the undead creature 
  in front of him.  If the Fated attempt to interrupt his 
  confession of love (such as by attacking him), Bête 
  Noire loses her interest in him and kills him. Read 
  the following text:
  Should the Fated managed to snatch Volan away, he 
  still attempts to run to his Bessie to “reason with 
  her,” which earns him the death described above.
  On the chance that Volan is allowed to finish his 
  profession of love without interruption, he is as 
  close as he will ever get to a “happily ever after.” 
  Read the following text:
  The pool of blood erupts in a crimson geyser. 
  Standing in the deluge is a pale, dark-haired slip 
  of a woman wearing a long black and red dress 
  that runs to the ground. Each of her hands grips 
  a gore-spattered, wickedly curved knife. For some 
  reason, it is difficult to look at her; your gaze slips 
  this way and that, and you cannot focus on her 
  face at all.
  Volan shoots you a glare filled with hatred as you 
  interrupt him, and in that momentary lapse of 
  focus, the undead woman stabs him with one of 
  her knives. He cries out in pain as she carves out 
  his heart, and when Volan finally dies, looking up 
  at his Bessie holding his bloody heart in her hand, 
  he’s smiling contentedly.
  For a moment, the undead woman holds the 
  heart, just looking down at it. She turns her gaze 
  upon you, and for the barest of instants you can 
  see her face. She looks… bewildered.
  Then she disappears in a swirl of darkness, and 
  Volan’s heart falls to the ground with a wet splat.
  Volan finishes speaking. He looks at you and 
  winks as the undead woman reaches out and 
  takes his arm, and then they both vanish in a 
  whirl of darkness.
  
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  Conclusion
  A search of Radu’s body reveals a Grimoire in the 
  form of a small hand mirror. Mystic text appears 
  on the reflection of any paper held up to the glass, 
  in place of the paper’s actual text. It includes 
  Mind Control and Terrifying Aura Magia, as well 
  as the Alter Range, Increase Resistance and the 
  Increased Duration Immuto. Radu also carries a 
  notebook with his research on Bête Noire. This 
  notebook describes the ritual used to summon 
  Bête Noire and is worth 25 scrip to the Guild’s 
  Death Marshals or just about any Resurrectionist. 
  Radu’s ceremonial knife is silvered and worth 10 
  scrip.
  If Hope or Charity live through the adventure, 
  neither has much to offer the Fated as a reward 
  beyond the obvious, but they know Malifaux’s 
  streets well and would be good contacts for 
  information.
  If Volan survives, a few days later the Fated find a 
  short newspaper article: The body of Volan Tynys, 
  doctor, was discovered beneath a tree on Werther 
  Hill. His heart was removed, but despite the grisly 
  wound, his face was frozen in an expression 
  of happiness. The Guild Guard is baffled and 
  currently seeks witnesses.
  Regardless of the outcome, none of the Fated 
  can remember “Bessie’s” face, no matter how 
  hard they try.
  
  43
  43
  Volan tynys
  Might
  -2
  Grace
  -1
  Speed
  -1
  Resilience
  1
  Charm
  3
  Intellect
  1
  Cunning
  3
  Tenacity
  2
  Enforcer (8), Living
  Defense
  2 (10)
  Walk
  4
  Height
  2
  Initiative
  0 (8)
  Willpower
  4 (12)
  Charge
  4
  Wounds
  5
  Skills: Counter-Spell 2, Deceive 3, Doctor 3, History 1, 
  Necromancy 3, Notice 1, Scrutiny 2, Sorcery 2t, Stitching 2.
  Book Smart:  This character gains + to all non-Magical 
  Intellect Challenges, but suffers - on Initiative Flips.
  The Whisper (Magical Theory): This character 
  gains + to Necromancy duels or Spell duels 
  targeting Undead, but suffers - on Intellect duels. 
  (1)  Love is Blind (Sorcery + Intellect) 
  AV: 3t (11t) ==== Rg: 5 yards ==== Resist: Wp 
  Target suffers 2/3/4 damage and gains the Blind 
  Condition for 2 Turns.
  raDu temere
  Might
  2
  Grace
  0
  Speed
  1
  Resilience
  1
  Charm
  3
  Intellect
  1
  Cunning
  1
  Tenacity
  2
  Enforcer (8), Living
  Defense
  4 (12)
  Walk
  5
  Height
  2
  Initiative
  3 (11)
  Willpower
  6 (14)
  Charge
  5
  Wounds
  6
  Skills: Bewitch 1, Centering 4, Evade 2, Intimidate 2, Melee 
  1, Navigation 1, Necromancy 3M, Notice 2, Toughness 1.
  Deathly Pallor:  This character gains + to any Challenge 
  made to Intimidate or cause fear (including Spells).
  Morbid Thoughts:  This character’s strong focus on death 
  removes one C from the TN of any Spell he casts (this has 
  already been figured into his attacks listed below).
  (1)  Ritual Knife (Melee) 
  AV: 3 (11) ======= Rg: y1 ======= Resist: Df 
  Target suffers 1/3/4 damage.
  (1)  It’s Not Me, It’s You (Necromancy + Charm) 
  AV: 6M (14M)  ==== Rg: 10 yards  == Resist: Wp 
  Target immediately takes a 1 AP Action controlled by this 
  character.
  (1)  It’s Not You, It’s Me (Necromancy + Tenacity) 
  AV: 5M  (13M)  === Rg: 5 yards  === Resist: Wp 
  Living characters ending movement within 1 yard of the 
  target or attacking the target must first succeed on a TN 
  11 Horror Duel.
  
  44
  44
  Bête noire
  Might
  3
  Grace
  2
  Speed
  4
  Resilience
  0
  Charm
  -3
  Intellect
  0
  Cunning
  2
  Tenacity
  3
  Enforcer (8), Undead
  Defense
  6 (14)
  Walk
  6
  Height
  2
  Initiative
  7 (15)
  Willpower
  5 (13)
  Charge
  8
  Wounds
  6
  Skills: Melee 3, Necromancy 2C, Notice 3, Stealth 2, 
  Toughness 2, Tracking 2
  Scent of Blood: This character gains the Fast Condition 
  when a Living character is killed within 3 yards.
  Tenebrous Aura: Any ranged combat attacks targeting 
  friendly characters within a3 of this character suffer -.
  (1)  Paired Knives (Melee) 
  AV: 6 (14) ======= Rg: y1 ======= Resist: Df 
  Target suffers 2/3/4 damage. This weapon gains + to 
  the attack flip. 
          M Marked For Death: After damaging, the target receives                                                                  
  the Dazed Condition until Dramatic Time ends. 
  C Sever: After damaging, a Living target gains the 
  Paralyzed Condition. 
          R Groin Strike: The damage flip gains ++. 
          t Mutilate: After damaging, the target gains the Slow 
  Condition.
  (1)  One With the Night (Necromancy + Tenacity) 
  This character heals all damage, removes all conditions, 
  and is removed from reality.  She returns to reality in 
  the same space after 1 minute. Before this character 
  is killed or knocked unconscious, she may immediately 
  take this action.
  (1)  Flurry 
  The character may discard a card to make three 1 AP 
  strikes with a melee weapon against a single target.
  Punk Zombie
  Might
  2
  Grace
  2
  Speed
  1
  Resilience
  3
  Charm
  -5
  Intellect
  -3
  Cunning
  0
  Tenacity
  3
  Minion (6), Undead, Horror
  Defense
  5 (11)
  Walk
  5
  Height
  2
  Initiative
  1 (7)
  Willpower
  5 (11)
  Charge
  5
  Wounds
  7
  Skills: Athletics 2, Centering 3, Evade 3, Intimidate 2, Melee 
  3, Toughness 1
  Hard to Kill: This character may choose to ignore one 
  Critical Effect per Dramatic Time.
  Unimpeded:  This character ignores penalties for terrain 
  while taking Movement Actions.
  (1)  Paired Katana (Melee) 
  AV: 5 (11) ======= Rg: y2 ======= Resist: Df 
  Target suffers 2/4/5 damage. This weapon gains + to 
  the attack flip.
  (1)  Slice & Dice (Melee) 
  All characters within 3 yards must succeed on a TN11 
  Defense duel or suffer 3 damage.
  (1)  Flurry 
  This character may discard a card to take three 1 AP 
  attack actions with a Close Combat weapon against a 
  single target.
  
SOURCE: textdata/thevault/Through the Breach/Through the Breach - One Shot - Owner of a Lonely Heart (Chronicles #22) [_oef_].pdf