TEXT: Villain Spotlight: Rosie Arkwright | EN World EN5idEr
  Rosie Arkwright
  O
  rphaned in her infancy, Rosie 
  lived in the streets and made 
  do by selling rags to passersby. The 
  young halfling girl’s only friend 
  was an elderly seamstress, simi-
  larly living in a cobbled together 
  hovel in the alleyways. The old 
  woman gave young Rosie her most 
  treasured possession—a simple 
  tattered doll. In an effort to ‘clean 
  the streets’ by the local magistrate 
  Duke Mosely, the constabulary 
  started forcing the homeless away 
  and when her elder friend resisted, 
  young Rosie came to her aid and 
  in the turmoil was thrashed and 
  beaten, then discarded broken and 
  bleeding to rot in the gutter.
   
  WRITING Andrew Engelbrite
   
  COLOR ART Xanditz
   
  EDITING Mike Myler
   
  LAYOUT Frank Michienzi
  
  Villain Spotlight: Rosie Arkwright | EN World EN5idEr
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  illustrations in the public domain), in-character and out-of-
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  names, trade dress, “EN Publishing,” “EN World,” “EN5ider,” 
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  A
  s Rosie slowly died dozens of supposedly good 
  citizens passed her by, even stepping over her 
  as if she were meaningless. The indignity and injus-
  tice of their callousness filled the young girl with 
  blind indignant rage as she perished—and her soul 
  refused to leave. Instead of ascending to her intended 
  afterlife, Rosie returned and took new life within 
  the beloved and filthy doll that she had clutched so 
  tightly. With a second chance and a clear purpose, 
  she secreted her new tiny form into the Duke’s 
  estate. For months Rosie tortured Duke Mosely with 
  visions of terror before finally ending the tyrant’s 
  life, trapping him in a bit of scrap and stuffing to 
  make a doll of his soul infusing gutter trash. 
  Many cities have legends and children’s stories 
  warning of Little Rosie or Bloody Rosy and while 
  they vary greatly in specifics and grisly details, 
  they are always cautionary tales for the rich and 
  powerful. Only fools  mistreat or ignore the down-
  trodden, for Rosie might come for you to sew shut 
  your eyes that refused to see others, and seal your 
  lips that refused to speak out.
  Appearance
  Rosie Arkwrite is a simple patchwork ragdoll with 
  black button eyes and a mop of black yarn hair. She 
  is indistinguishable from a simple ratty toy when 
  motionless but unnervingly sinister when in rapid 
  scampering motion. She wields a sinister needle 
  spooled with black thread. Rosie can also project 
  an illusion of her former self (a scrawny halfling 
  beggar girl dressed in rags).
  Personality
  Rosie’s early death has left her with all the playful 
  spite and malice of a child but magnified tenfold. 
  She achieved her vengeance but has never been 
  satisfied, instead taking the even mildest slights 
  as personal affronts as excuses to once again take 
  revenge on the living. She has a particular love for 
  the poor and anyone currently downtrodden or 
  in the gutter, taking any insults against them as 
  impugnities against herself. 
  Activities
  Stalking city slums in her illusionary halfling 
  beggar form or resting as a doll within scrap 
  shops or old toy stores, Rosie finds new victims by 
  ‘testing’ those that carry an air of self-importance or 
  display clear signs of wealth or power. She appears 
  to them as a beggar, asking for a crust of bread or 
  a copper piece for a meal. Those who refuse her 
  become her next victims. She haunts them for a 
  day or so, giving her chosen mark the occasional 
  glimpse of her—they find her in their packs, or in 
  locked rooms—wherever will unnerve them most. 
  She usually gives them one more opportunity, 
  appearing in her beggar girl form and asking for a 
  meal. If refused again Rosie gleefully tortures her 
  victim, toying with them for days or weeks before 
  finally sewing them shut in their callousness and 
  sealing them into ragdolls of their own. 
  Motivations
  Rosie Arkwrite assumes the worst in people and is 
  often proven right. She believes that she is doing 
  the world a favor by removing the callous and 
  uncaring from the populace, particularly those 
  with wealth or power. Her motivations aren’t really 
  altruistic however—really Rosie is living the same 
  revenge vicariously through murdering those she 
  finds similar to Duke Mosely over and over again.
  
  Villain Spotlight: Rosie Arkwright | EN World EN5idEr
  ROSIE ARKWRIGHT
  Tiny construct undead, lawful evil 
  Armor Class 18 (natural armor) 
  Hit Points 110 (20d4+60) 
  Speed 40 ft., climb 40 ft.
   STR 
  DEX 
  CON 
  INT 
  WIS 
  CHA 
   12 (+1) 
  20 (+5) 
  17 (+3) 
  13 (+1) 
  14 (+2) 
  20 (+5)
  Saving Throws Con +7, Wis +6
  Skills Deception +9, Insight +6, Intimidation +9,  
  Perception +6, Sleight of Hand +9, Stealth +9
  Damage Vulnerabilities cold, psychic
  Damage Resistances bludgeoning, piercing, and 
  slashing from nonmagical weapons
  Damage Immunities poison
  Condition Immunities charmed, exhausted,  
  paralyzed, poisoned
  Senses darkvision 120 ft., passive Perception 16
  Languages Common, Halfling 
  Challenge 11 (7,200 XP)
  Create Ragdoll Thrall. Rosie uses the power of undeath 
  with a needle and thread to entrap the souls of those 
  she’s recently killed. Through a process taking 10 
  minutes and the corpse of a humanoid creature killed 
  by Rosie no more than 24 hours ago, Rosie reanimates 
  a corpse as a ragdoll thrall under her command.
  Innocuous. While she remains motionless, Rosie is 
  indistinguishable from an ordinary ragdoll.
  Just a Beggar. As a bonus action, Rosie can project 
  an illusion of herself as she was in life, that of a meek 
  starving halfling girl. This illusion surrounds her and 
  has visual, auditory, and tactile attributes able to 
  stand up to most casual observation. Creatures who 
  succeed on a DC 17 Intelligence (Investigation) check 
  can determine that the projection is an illusion, but 
  cannot see through it. 
  Magic Resistance. Rosie has advantage on saving 
  throws against spells and other magical effects.
  Nimble Escape. Rosie can take the Disengage or Hide 
  action as a bonus action on each of her turns.
  Ragdoll’s Haunt. As a bonus action, Rosie can chose 
  to haunt a creature she can see within 60 feet. Rosie 
  always magically knows the location of the creature 
  she is haunting, as long as both it and Rosie remain on 
  the same plane. Rosie can only haunt one creature at 
  a time, and immediately ends haunting previous crea-
  tures when she begins haunting a new one. Creatures 
  haunted by Rosie feel slightly cold and have a growing 
  sense of unease and paranoia.
  Unnerving Presence. Whenever a creature sees Rosie 
  for the first time while aware that she is not an inani-
  mate object, it must succeed a DC 15 Wisdom saving 
  throw or become frightened for 1 minute. A creature 
  can repeat the saving throw at the end of each of its 
  turns, ending the effect on itself on a success. If a 
  creature’s saving throw is successful or the effect ends 
  for it, the creature is immune to the Rosie’s Unnerving 
  Presence for the next 24 hours. 
  ACTIONS
  Multiattack. Rosie can make up to 3 Needle and Thread 
  attacks. She can replace up to one of these attacks 
  with Always Behind You or Poltergeist.
  Needle and Thread. Melee Weapon Attack: +9 to hit, 
  reach 5 ft., one target. Hit: 18 (3d8+5) piercing damage. 
  When Rosie hits the same creature with this attack 
  twice or more on the same round, she sews either the 
  target’s mouth or eyes shut (her choice). A creature 
  with its eyes sewn shut has the blinded condition, and 
  a creature with its mouth sewn shut cannot speak 
  or cast spells requiring verbal components. Either 
  of these conditions can be removed by cutting the 
  threads as an action. Whenever a creature does so, it 
  must succeed on a DC 15 Wisdom (Medicine) check or 
  take 7 (2d6) slashing damage as it cuts and removes 
  the threads.
  Always Behind You. Rosie magically teleports to an 
  unoccupied space within 30 feet of the creature she is 
  currently haunting and immediately makes a Dexterity 
  (Stealth) check to hide.  
  Poltergeist. Rosie levitates mundane items in the area 
  and creates a dangerous whirlwind of objects within a 
  30-foot radius of the creature she is haunting. Any non-
  construct creature in that area (including the focus of 
  her haunt) must make a DC 15 Dexterity saving throw, 
  taking 14 (4d6) bludgeoning, piercing, or slashing 
  damage (determined by the type of objects in the area) 
  on a failed save, or half as much on a successful one.
  
  Villain Spotlight: Rosie Arkwright | EN World EN5idEr
  • Rosie creates a menacing and threatening 
  illusion of herself within her lair. The image 
  is only visual and auditory, and if anything 
  passes through it it’s revealed to be an illusion. 
  A creature that uses its action to examine the 
  false Rosie can determine that it is an illusion 
  with a successful DC 15 Intelligence (Investiga-
  tion) check. If a creature discerns the illusion 
  for what it is, the illusionary Rosie disappears. 
  Otherwise the Illusion remains for up to 1 
  minute or until this lair action is used again, 
  whichever comes first.
  • Rosie summons a ragdoll thrall under her 
  command. It immediately makes a Dexterity 
  (Stealth) check to hide but otherwise acts on 
  her initiative.
  Lair Actions
  As Rosie haunts a creature, the world around 
  them slowly becomes more sinister and she waits 
  to attack once her haunt has fully set in. If Rosie 
  has been haunting a specific creature for 24 hours 
  or more, a 60-foot radius around that creature 
  becomes her lair. On initiative count 20 (losing 
  initiative ties), Rosie takes a lair action to cause one 
  of the following effects. Rosie can’t use the same 
  effect two rounds in a row.
  • Rosie creates a terrifying illusion at a point she 
  can see within her lair. Any creature within 60 
  feet of the illusion that can see it must succeed 
  on a DC 15 Wisdom saving throw or become 
  frightened until the end of its next turn. The 
  illusion remains for up to 1 minute or until this 
  lair action is used again, whichever comes first.
  
  Villain Spotlight: Rosie Arkwright | EN World EN5idEr
  RAGDOLL THRALL
  Tiny construct undead, neutral evil 
  Armor Class 14 (natural armor) 
  Hit Points 45 (8d4+16)
  Speed 40 ft., Climb 40 ft.
   STR 
  DEX 
  CON 
  INT 
  WIS 
  CHA 
   12 (+1) 
  18 (+4) 
  14 (+2) 
  8 (-1) 
  11 (+0) 
  16 (+3)
  Saving Throws Con +5, Wis +3 
  Skills Deception +6, Intimidation +6, Perception +3, 
  Sleight of Hand +7, Stealth +7
  Damage Vulnerabilities psychic
  Damage Resistances bludgeoning, piercing, and 
  slashing from nonmagical weapons
  Damage Immunities poison
  Condition Immunities charmed, exhausted,  
  paralyzed, poisoned
  Senses darkvision 120 ft., passive Perception 13
  Languages understands all languages it spoke in life but 
  can’t speak
  Challenge 4 (1,100 XP)
  Innocuous. While motionless, the ragdoll thrall is 
  indistinguishable from an ordinary ragdoll.
  Nimble Escape. The ragdoll can take the Disengage or 
  Hide action as a bonus action on each of its turns.
  Ragdoll’s Haunt. As a bonus action, the ragdoll can 
  chose to haunt a creature it can see within 60 feet. The 
  ragdoll always magically knows the location of the 
  creature it is haunting, as long as they both remain 
  on the same plane. The ragdoll can only haunt one 
  creature at a time, and immediately ends haunting 
  previous creatures when it begins haunting a new one. 
  Creatures haunted by the ragdoll feel slightly cold and 
  have a growing sense of unease and paranoia.
  ACTIONS
  Multiattack. The ragdoll can make up to 2 Needle and 
  Thread attacks. It can replace one of these attacks 
  with Always Behind You.
  Needle and Thread. Melee Weapon Attack: +7 to hit, 
  reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage. 
  When the ragdoll hits the same creature with this 
  attack twice in the same round, it sews either the 
  target’s mouth or eyes shut (its choice). A creature 
  with its eyes sewn shut has the blinded condition, and 
  a creature with its mouth sewn shut cannot speak 
  or cast spells requiring verbal components. Either 
  of these conditions can be removed by cutting the 
  threads as an action. Whenever a creature does so, it 
  must succeed on a DC 14 Wisdom (Medicine) check or 
  take 7 (2d6) slashing damage as it cuts and removes 
  the threads.
  Always Behind You. The ragdoll magically teleports to 
  an unoccupied space within 30 feet of the creature it is 
  currently haunting and immediately makes a Dexterity 
  (Stealth) check to hide. 
  Ragdoll thralls appear to be scrap or patchwork dolls—
  perhaps slightly ill-made or off-putting but otherwise 
  innocuous toys. Contained within each is a soul 
  trapped by stuffing, cloth, and powerful magic. They 
  occasionally manifest on their own when a vicious 
  murderer dies particularly close to mundane toy 
  but are more often constructed by powerful undead 
  using dark magic and a fresh victim. In either case the 
  ragdoll hunts fresh victims either to satiate its own 
  murderous impulses or the wishes of its creator. e
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/EN World EN5ider/EN5ider 298 - VS Rosie Arkwright.pdf