TEXT: Roll when you are lying, threatening, seducing, 
  or otherwise convincing someone to give you 
  something or help you for nothing in return. 
  No one will go against their personal ethos no 
  matter the roll.
   
  × On a 7+ they will need something extra to 
  convince them.
   
  × On a 10+ they will attempt to do what is asked 
  of them.
  Radical Effect: They will use personal resources 
  or endanger themselves to help. They will also be 
  open to becoming an ally if their ethos permits 
  it. 
  Roll when cashing in a debt or going into debt 
  to another for payments in kind. The Punk should 
  be clear about what they want and the level 
  of commitment (Minor, Major, or Life) they’re 
  agreeing to.
   
  × On a 7+ , they will give the Punk what they 
  want, but will ask for something extra, tweak 
  part of the deal and/or change the level of 
  commitment. If the Punk does not agree to these 
  new terms, negotiations are over.
   
  × On a 10+ they will agree to any fair exchange 
  that does not go against their ethos.
  There is no Radical Effect for TANSTAAFL.
  Roll when trying to pull off some shady stuff 
  unnoticed by others.
   
  × On a 7+ you succeed with a complication, but 
  can pick one thing that does not happen as the 
  complication.
   
  × On a 10+ you succeed.
  Radical Effect: You succeed and can choose 
  something that happens as a complication to 
  another person.
  Roll when working instinctively, such as running 
  from cops, navigating low-grav, dodging an 
  object, or shaking a tail.
   
  × On a 7+ you succeed with a complication.
   
  × On a 10+ you succeed.
  Radical Effect: Turn the situation in your favor. 
  Your action gives an additional positive aspect 
  of your choosing.
  Roll when you enter a new scene and survey the 
  situation to get an idea of what is going down.
   
  × On a 7+ ask 1 of the following.
   
  × On a 10+ ask 3 of the following.
  • Anything weird going on?
  • Who do I know here?
  • What’s my opening for doing X?
  • Anyone here look dangerous?
  • Anything here look dangerous?
  • Any objects of note?
  • Any people of note?
  Radical Effect: You may ask why something in this 
  scene is happening, The Authority will do their 
  best to answer using evidence available. 
  Roll when you use, fix, or try to understand 
  tools and other technology that take specialized 
  knowledge or training. 
   
  × On a 7+  it works but (pick 1 complication)
  • The Tech is damaged or destroyed 
  afterwards. 
  • You cause harm to yourself (1-3 Harm based 
  on innate danger)
  • The Tech does something you don’t expect 
  (The Authority takes a Hard Move)
   
  × On a 10+ the tech works the way you intended.
  Radical Effect: Use the tech to apply a [tag] or 
  to give an ally a +1 ongoing.
  When it’s time to fight it’s time to Throw Down. 
  Roll when fighting an enemy or obstacle that is 
  trying to harm you.
   
  × On a 7+ deal and take established Harm.
   
  × On a 10+ you deal and take established Harm, 
  but may also choose one of the following:
  • Gain leverage (+1 Harm on subsequent 
  attacks)
  • Throw them (Choose where they land)
  • Restrain them (+1 ongoing to party)
  • Stick n’ move (Take -1 Harm)
  • Invoke a weapon effect [tag]
  Radical Effect: Apply an additional [tag] to your 
  target. 
  Roll when trying to defend someone who is in 
  danger.
   
  × On a 7+ protect them but take Harm
   
  × On a 10+ add an extra effect.
  • Take less damage (-1 Harm)
  • Move the victim where you want them
  • Hurt the enemy (deal +1 Harm)
  • Square up (Become the enemy’s focus)
  Radical Effect: Add an additional effect: 
  • Disarm your opponent
  • Suffer no harm
  • Remove the victim and yourself from immediate 
  danger.
  When you have the chance to assist a crew member 
  on any task. Roll as if you are attempting the 
  same move as your ally.
   
  × On a 7+ you give your ally a +1 to their roll, 
  but open yourself to any danger of failure.
   
  × On a 10+ you give your ally a +1 to their roll.
  Radical Effect 1: If you have a Radical Effect 
  for another move, you can use that effect to Help 
  Out for that skill.
  Radical Effect 2: Replace your ally’s roll with 
  yours.
  Being a Punk
   
  × Do your own thing
   
  × Never abide facism
   
  × Bring power to the people
   
  × You don’t need talent just the attitude 
  - NOFX
  Roll+ Presence
  Roll+ Presence
  TANSTAAFL
  Roll+ Bones
  Throw Down
  Roll+ Bones
  Protect Someone
  Roll+ Smarts
  Read The Room
  Roll+ Smarts
  Use Tech
  Roll+ Cool
  Think Fast
  Roll+ Associated stat
  Help Out
  Roll+ Cool
  Act Casual
  The 9 basic punk moves
  The Steps of Direct Action
   
  × Disseminate the Truth
   
  × Mobilize & Recruit
   
  × Destroy Systems of Oppression
   
  × Take Back Our World
  influence someone
  Reference guide for Punks
  
SOURCE: textdata/thevault/MoonPunk (PbtA)/MoonPunk - Punk Reference Guide.pdf