TEXT: Ghost/Echo/Rose 
  Setting:  
   
  While looting in the ghost world, Captain Rose and the crew are sold 
  out.  Your crew walks right into a vicious ambush.  There are hungry wraiths 
  on your heels.   Can you use your ghost field powers to thwart your pursuers 
  and discover who betrayed you?  
  The NPCs: 
   
  Captain Rose is the brains behind this outfit.  But, whoever set us up 
  knew what they were doing. 
   
  There are OTHERS.  They can harm, they can help: Venom, Kilo, White, 
  Switch, Bear, Lake, Nix, Crane, Breaker, Sledge, Axis, Cable, Wheel, Banner, 
  Latch, Carrier, Chain, Walker. 
   
  There are WRAITHS.  They can't be reasoned with and they take the 
  form of dogs, vipers, hawks, and spiders. 
  The Stage: 
   
  There are PLACES.  Find the resources you need, the loot you were 
  after:  the Watchtower, Undercross, the Ruins, Grand Central, Echo Park, 
  the Rail Yard, the Night Carnival, the Canal, Chalk Street Bridge, the Nail and 
  Bottle, Candle Street, Heartbreak square, the Six Arms, Anvilwerks, the 
  Black Circle, Cathedral Hill, the Factory, and Belltown. 
  Special Rules: 
   
  Any play of a blank brings the wraiths down on the players.  The ghost 
  world is a dangerous place and the wraiths are a constant threat.  Each 
  character has a ghost field power that they can use any time.  They can also 
  listen to echoes (whatever they are.)  
   
  Special thanks to John Harper (Ghost/Echo) and Vincent Baker 
  (Otherkind dice.) 
   
   
   
   
   
   
   
   
  Copyright 2011 by Todd Zircher, some rights reserved.   
   
   
   
   
   
  Readers are free to share and print. 
   
   
   
   
   
   
  Name: 
  Coil 
  Details:   Fast and flexible, lots of little weapons 
   
  Green like a camouflaged snake in the jungle. 
   
  The Captain made the plans, I just deliver the 
  goods. 
   
  I went through a weapons detector once, it had a 
  nervous breakdown. 
   
  Coil can use the ghost field to do huge leaps. 
   
  Demon has no honor. 
   
  Crane must die. 
   
   
   
  Name: 
  Demon 
  Details:   Aggressive and opinionated, shotgun 
   
  Red is faster. 
   
  I saw this in a videogame once, I kicked its ass. 
   
  The combat shotgun is the most versatile weapon 
  on the battlefield.  I've got a load-out for anything. 
   
  Demon can create claws of ghost field energy. 
   
  Hull is a moron and only good as a pack mule. 
   
  Where's Wheel?  That was our ticket out. 
  
  Name: 
  Hull 
  Name: 
  Vixen 
  Details:   Strong but sensitive, heavy rifle 
  Details:   New and hopeful, submachine guns 
   
  Gray goes with everything. 
   
  Yellow isn't just for cowards. 
   
  Most people don't know that I have a degree. 
   
  I'm the Face for the crew. 
   
  The ammo weighs a freaking ton, but the big ass rifle 
  demands respect. 
   
  Oh, the submachine guns?  I'm just not a pretty face. 
   
  Hull can create walls or shields out of the ghost field. 
   
  Vixen can create a tendril of ghost field energy to 
  make a whip or rope. 
   
  Grip enjoys killing far too much.  Who's next? 
   
  Coil is foolishly blinded by vengeance. 
   
  Has anyone seen Nix? 
   
  I can't raise Carrier, we need a better signal. 
   
   
   
   
  Name: 
  Grip 
  Name: 
  _______________________________________ 
  Details:   Dark and critical, assault rifle 
  Details:   _______________________________________ 
   
  Black as shadows, a warning to back off. 
   
  _______________________________________ 
   
  Tactical analysis of the situation?  It sucks. 
   
  _______________________________________ 
   
  AK-57 with a night scope and flash suppressor, don't 
  leave home without it. 
   
  _______________________________________ 
   
  Grip can use the ghost field to reach into or through 
  solid matter. 
   
  _______________________________________ 
   
  Vixen is a distraction and should never have joined. 
   
  _______________________________________ 
   
  If Sledge was here, we could take on these wraiths. 
   
  _______________________________________ 
   
  
SOURCE: textdata/thevault/Trouble with Rose/TTwR_Ghost_Echo_Rose.pdf