TEXT: 1
  WARHAMMER 40,000 – CODEX: CHAOS DAEMONS
   
  CODEX: CHAOS DAEMONS
  Indomitus Version 1.0
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  UPDATES & ERRATA
  Page 85 – Abilities, Unstoppable Ferocity
  Change the rules text to read:
  ‘If this unit makes a charge move, is charged, or performs a 
  Heroic Intervention, then until the end of the turn add 1 to the 
  Attacks characteristic of all its models and add 1 to the Strength 
  characteristic of all the melee weapons the unit is armed with.’
  *Pages 91 & 120 – Kairos Fateweaver, Lord of Change and Melee 
  Weapons list, Staff of Tomorrow and Staff of Tzeentch
  Change the second sentence of each of these weapons’ abilities 
  to read:
  ‘Set up the Chaos Spawn within 6” of the character and not 
  within Engagement Range of any enemy models before they are 
  removed as a casualty.’
  Page 97 – Epidemius, Abilities, Tally of Pestilence
  Change the first paragraph of this ability to read:
  ‘The Tally of Pestilence starts the battle at 0. Whilst Epidemius 
  is on the battlefield, add 1 to the Tally whenever a unit (friend or 
  foe) is destroyed by a Nurgle Daemon unit, and look up the result 
  on the chart below. The results are cumulative, but are lost if 
  Epidemius is destroyed.’
  Page 99 – Spoilpox Scrivener, Abilities, Keep Counting! Meet 
  your Quota!
  Change the second sentence to read:
  ‘In addition, if you make a hit roll of 7+ for a Plaguebearer unit 
  within 6" of one or more friendly models with this ability, you 
  can immediately make one additional attack at the same target 
  with the same weapon (these bonus attacks cannot themselves 
  generate any further attacks).’
  Page 102 – Be’lakor, Abilities
  Remove ‘Daemonic Ritual’
  Page 111 – Plague Drones
  Add ‘Plaguebearer’ to the keywords line
  Page 112 – Seekers
  Add ‘Daemonette’ to the keywords line
  Page 113 – Hellflayer
  Add ‘Daemonette’ to the keywords line
  Page 118 – Feculent Gnarlmaws
  Change the last sentence of this unit’s description to read:
  ‘Each Feculent Gnarlmaw in this unit must be set up within 
  6" of each other, and none can be set up within 1" of any 
  terrain feature.’
  *Page 118 – Feculent Gnarlmaws, Abilities, Shroud of Flies
  Change to read:
  ‘All Nurgle Daemon units – except Vehicles and Monsters – that 
  are completely within 7" of any Feculent Gnarlmaws receive 
  the benefits of cover from them. While a unit is receiving the 
  benefits of cover from any Feculent Gnarlmaws, they count as 
  receiving the benefits of Light Cover (see Warhammer 40,000 
  Core Book). In addition, each time a ranged attack is allocated 
  to a model in that unit, add an additional 1 to any armour 
  saving throw made against that attack.’
  Page 126 – Stratagems, Warp Surge
  Change the rules text to read:
  ‘Use this Stratagem at the start of any phase. Select a unit of 
  Daemons from your army; until the end of the phase, you cannot 
  re-roll saving throws for this unit, but its invulnerable save is 
  improved by 1 (to a maximum of 4+).’
  Page 130 – Hellforged Artefacts
  Change the first sentence of the second paragraph to read: 
  ‘If your army is led by a Warlord with the Daemon Faction 
  keyword, you may give one of the following Hellforged Artefacts 
  to a Character with the Daemon Faction keyword in your army.’
  *Page 132 – Psychic powers, Bolt of Change
  Change the third sentence to read:
  ‘If a Character is slain by this power, you can add a Chaos 
  Spawn to your army within 6” of the character and not within 
  Engagement Range of any enemy models before they are 
  removed as a casualty.’
  
  2
  WARHAMMER 40,000 – CODEX: CHAOS DAEMONS
  Page 132 – Psychic powers, Treason of Tzeentch
  Change the third and fourth sentences to read:
  ‘If the result is greater than the character’s Leadership 
  characteristic, until the end of the following Fight phase treat 
  that character as if it were a friendly model from your army in 
  your Shooting, Charge and Fight phases.’ 
  Page 134 – Chaos Spawn
  Change the last sentence of the introductory paragraph to read: 
  ‘Each has a points value of 23 (this includes all of its weapons).’
  Page 135 – Points Values, Other Wargear, Chanting Horrors (for 
  Burning Chariot)
  Change to read:
  ‘Chanting Horrors (for Burning Chariot and Fateskimmer)’
  FAQs
  Q: When a Stratagem from Codex: Chaos Daemons uses 
  the Daemon keyword, can it be used to affect any unit with 
  the Daemon keyword, or only units with the Daemon 
  Faction keyword?
  A: These Stratagems can only affect units with the Daemon 
  Faction keyword.
  Q: Does the Blue Scribes’ Xirat’p’s Sorcerous Barrage ability 
  allow them to manifest a psychic power that has already 
  been manifested?
  A: Yes.
  Q: If I include Be’lakor in a Detachment in which every other unit 
  owes its allegiance to the same Chaos God, does that Detachment 
  benefit from the Daemonic Loci ability?
  A: No, as Be’lakor does not owe allegiance to any one 
  Chaos God.
  Q: What Warlord Traits can Be’lakor have?
  A: Be’lakor can have the Inspiring Leader Warlord Trait from 
  the Warhammer 40,000 Core Book.
  Q: If I upgrade a Burning Chariot to have Chanting Horrors, do I 
  pay 5 points for each Chanting Horror, or 5 points for all three?
  A: 5 points for all three.
  Q: Can a Character that has been set up on the battlefield 
  using the Denizens of the Warp Stratagem use the Daemonic 
  Ritual ability to summon a Daemon unit during the same phase?
  A: No – units that arrive as reinforcements count as having 
  moved for all rules purposes and the Daemonic Ritual ability is 
  used instead of moving.
  Q: If a Grey Knights unit deals the final wound on a Daemon 
  equipped with the Impossible Robe, the player uses the Robe to 
  re-roll the failed save, and the result is a 1 (meaning the Daemon 
  is immediately slain), does the Daemon count as being slain 
  by a Grey Knights unit for purposes of using the Daemonic 
  Incursion Stratagem?
  A: Yes.
  Q: If a unit of Plaguebearers has had the Plague Banner 
  Stratagem used on them, and is currently under the effects of 
  the Virulent Blessing psychic power, what damage do their 
  Plagueswords inflict on wound rolls of 7+?
  A: 4.
  Q: Is the Miasma of Pestilence psychic power from Codex: Chaos 
  Daemons considered to be the same psychic power as in Codex: 
  Death Guard for the purpose of whether a psychic power has 
  already been manifested?
  A: Yes. More generally, if psychic powers have the same name, 
  they are considered to be the same psychic power. 
  Q: If a Character is being treated as part of the opponent’s 
  army due to the Treason of Tzeentch psychic power, must units 
  from that Character’s actual army fight it in the Fight phase if 
  they are within Engagement Range of that Character?
  A: Yes.
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/2. Codex/CODEX - CHAOS DAEMONS v1.pdf