TEXT: TM
  TM
  RECORD SHEET DESIGN BY DAVID L. McCULLOCH
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: COM-2D COMMANDO
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  25
  Walking: 
  Running: 
  Jumping: 
  6
  9
  0
  SRM 6
  1
  CT
  4 2/Msl —
  SRM 4
  1
  RA
  3 2/Msl —
  Medium Laser
  1
  LA
  3
  5
  —
  Sht
  3
  3
  3
  Med
  6
  6
  6
  Lng
  9
  9
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Medium Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  SRM 6
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  SRM 4
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Ammo (SRM 6) 15
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Ammo (SRM 4) 25
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  SRM 6
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right
  Leg
  (8)
  Left Arm
  (6)
  Right Arm
  (6)
  Center
  Torso
  (8)
  Left Torso
  (6)
  Head (6)
  Left
  Leg
  (8)
  Head
  Center
  Torso
  (8)
  Right
  Leg
  (6)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (4)
  Right
  Arm
  (4)
  Left Torso (6)
  Right Torso (6)
  Left
  Leg
  (6)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: SDR-5V SPIDER
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  30
  Walking: 
  Running: 
  Jumping: 
  8
  12
  8
  Medium Laser
  2
  CT
  3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Heat Sink
  Medium Laser
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (6)
  Torso Rear
  (2)
  Right
  Left
  Torso Rear
  (2)
  Right
  Leg
  (6)
  Left Arm
  (5)
  Right Arm
  (5)
  Center
  Torso
  (8)
  Left Torso
  (6)
  Head (6)
  Left
  Leg
  (6)
  Head
  Center
  Torso
  (10)
  Right
  Leg
  (7)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (5)
  Right
  Arm
  (5)
  Left Torso (7)
  Right Torso (7)
  Left
  Leg
  (7)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: JR7-D JENNER
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  35
  Walking: 
  Running: 
  Jumping: 
  7
  11
  5
  Medium Laser
  2
  RA
  3
  5
  0
  3
  6
  9
  Medium Laser
  2
  LA
  3
  5
  0
  3
  6
  9
  SRM 4
  1
  CT
  3 2/Msl 0
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Medium Laser
  4.
  Medium Laser
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Heat Sink
  Jump Jet
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Medium Laser
  Medium Laser
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Ammo (SRM 4) 25
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  SRM 4
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  10
  Single
  Center
  Torso
  Rear (3) 
  ARMOR DIAGRAM
  Right Torso
  (8)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right
  Leg
  (6)
  Left Arm
  (4)
  Right Arm
  (4)
  Center
  Torso
  (10)
  Left Torso
  (8)
  Left
  Leg
  (6)
  Head (7)
  Head
  Center
  Torso
  (11)
  Right
  Leg
  (8)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  Left Torso (8)
  Right Torso (8)
  Left
  Leg
  (8)
  (6)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: PNT-9R PANTHER
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  35
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  PPC
  1
  RA
  10
  10
  3
  6
  12
  18
  SRM 4
  1
  CT
  3 2/Msl —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  SRM 4
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  PPC
  Roll Again
  PPC
  PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Ammo (SRM 4) 25
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  13
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (7) 
  ARMOR DIAGRAM
  Right Torso
  (10)
  Torso Rear
  (5)
  Right
  Left
  Torso Rear
  (5)
  Right
  Leg
  (12)
  Left Arm
  (10)
  Right Arm
  (10)
  Center
  Torso
  (14)
  Left Torso
  (10)
  Head (9)
  Left
  Leg
  (12)
  Head
  Center
  Torso
  (11)
  Right
  Leg
  (8)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  Left Torso (8)
  Right Torso (8)
  Left
  Leg
  (8)
  (6)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: ASN-21 ASSASSIN
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  40
  Walking: 
  Running: 
  Jumping: 
  7
  11
  7
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  LRM 5
  1
  RT
  2 1/Msl 6
  7
  14
  21
  SRM 2
  1
  LT
  2 2/Msl —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Jump Jet
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Medium Laser
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  SRM 2
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  LRM 5
  Ammo (LRM 5) 24
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (10)
  Torso Rear
  (2)
  Right
  Left
  Torso Rear
  (2)
  Right
  Leg
  (6)
  Left Arm
  (6)
  Right Arm
  (6)
  Center
  Torso
  (12)
  Left Torso
  (10)
  Head (8)
  Left
  Leg
  (6)
  Head
  Center
  Torso
  (12)
  Right
  Leg
  (10)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  (6)
  Left Torso (10)
  Right Torso (10)
  Left
  Leg
  (10)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: CDA-2A CICADA
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  40
  Walking: 
  Running: 
  Jumping: 
  8
  12
  0
  Medium Laser
  1
  RT
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LT
  3
  5
  —
  3
  6
  9
  Small Laser
  1
  CT
  1
  3
  —
  1
  2
  3
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Roll Again
  4.
  Roll Again
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Small Laser
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Roll Again
  Roll Again
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  10
  Single
  Center
  Torso
  Rear (6) 
  ARMOR DIAGRAM
  Right Torso
  (6)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right
  Leg
  (6)
  Left Arm
  (4)
  Right Arm
  (4)
  Center
  Torso
  (11)
  Left Torso
  (6)
  Head (9)
  Left
  Leg
  (6)
  Head
  Center
  Torso
  (12)
  Right
  Leg
  (10)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  (6)
  Left Torso (10)
  Right Torso (10)
  Left
  Leg
  (10)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: CLNT-2-3T CLINT
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  40
  Walking: 
  Running: 
  Jumping: 
  6
  9
  6
  Autocannon 5
  1
  RA
  1
  5
  3
  6
  12
  18
  Medium Laser
  1
  LT
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  CT
  3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Medium Laser
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Autocannon 5
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Autocannon 5
  Roll Again
  Autocannon 5
  Autocannon 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Heat Sink
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  10
  Single
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (6)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right
  Leg
  (8)
  Left Arm
  (6)
  Right Arm
  (6)
  Center
  Torso
  (11)
  Left Torso
  (6)
  Head (9)
  Left
  Leg
  (8)
  Head
  Center
  Torso
  (12)
  Right
  Leg
  (10)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  (6)
  Left Torso (10)
  Right Torso (10)
  Left
  Leg
  (10)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: HER-2S HERMES II
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  40
  Walking: 
  Running: 
  Jumping: 
  6
  9
  0
  Autocannon 5
  1
  RT
  1
  5
  3
  6
  12
  18
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  Flamer
  1
  LA
  3
  2
  —
  1
  2
  3
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Flamer
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Roll Again
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Autocannon 5
  Autocannon 5
  Autocannon 5
  Autocannon 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (6) 
  ARMOR DIAGRAM
  Right Torso
  (14)
  Torso Rear
  (5)
  Right
  Left
  Torso Rear
  (5)
  Right
  Leg
  (14)
  Left Arm
  (11)
  Right Arm
  (11)
  Center
  Torso
  (17)
  Left Torso
  (14)
  Head (9)
  Left
  Leg
  (14)
  Head
  Center
  Torso
  (12)
  Right
  Leg
  (10)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  (6)
  Left Torso (10)
  Right Torso (10)
  Left
  Leg
  (10)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: WTH-1 WHITWORTH
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  40
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  LRM 10
  1
  LT
  4 1/Msl 6
  7
  14
  21
  LRM 10
  1
  RT
  4 1/Msl 6
  7
  14
  21
  Medium Laser
  1
  H
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Medium Laser
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Medium Laser
  Roll Again
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Medium Laser
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (7) 
  ARMOR DIAGRAM
  Right Torso
  (12)
  Torso Rear
  (6)
  Right
  Left
  Torso Rear
  (6)
  Right
  Leg
  (18)
  Left Arm
  (12)
  Right Arm
  (12)
  Center
  Torso
  (16)
  Left Torso
  (12)
  Head (9)
  Left
  Leg
  (18)
  Head
  Center
  Torso
  (12)
  Right
  Leg
  (10)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (6)
  Right
  Arm
  (6)
  Left Torso (10)
  Right Torso (10)
  Left
  Leg
  (10)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: VND-1R VINDICATOR
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Tonnage:  
  45
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  LRM 5
  1
  LT
  2 1/Msl 6
  7
  14
  21
  PPC
  1
  RA
  10
  10
  3
  6
  12
  18
  Medium Laser
  1
  H
  3
  5
  —
  3
  6
  9
  Small Laser
  1
  LA
  1
  3
  —
  1
  2
  3
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand
  Small Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Medium Laser
  Jump Jet
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  PPC
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Ammo (LRM 5) 24
  Roll Again
  PPC
  Roll Again
  PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  LRM 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Roll Again
  Jump Jet
  Roll Again
  Jump Jet
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  16
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (9) 
  Right Torso
  (16)
  Torso Rear
  (6)
  Right
  Left
  Torso Rear
  (6)
  Right
  Leg
  (18)
  Left Arm
  (14)
  Right Arm
  (14)
  Center
  Torso
  (18)
  Left Torso
  (16)
  Head (9)
  Left
  Leg
  (18)
  Head
  Center
  Torso
  (14)
  Right
  Leg
  (11)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (7)
  Right
  Arm
  (7)
  Left Torso (11)
  Right Torso (11)
  Left
  Leg
  (11)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: ENF-4R ENFORCER
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  50
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  Autocannon 10
  1
  RA
  3
  10
  —
  5
  10
  15
  Large Laser
  1
  LA
  8
  8
  —
  5
  10
  15
  Small Laser
  1
  LT
  1
  3
  —
  1
  2
  3
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Large Laser
  Large Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Roll Again
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Autocannon 10
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Autocannon 10
  Roll Again
  Autocannon 10
  Autocannon 10
  Autocannon 10
  Autocannon 10
  Autocannon 10
  Roll Again
  Heat Sink
  Heat Sink
  Small Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Ammo (AC 10) 10
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  12
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (17)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right
  Leg
  (20)
  Left Arm
  (14)
  Right Arm
  (14)
  Center
  Torso
  (23)
  Left Torso
  (17)
  Head (9)
  Left
  Leg
  (20)
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (8)
  Right
  Arm
  (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: HBK-4G HUNCHBACK
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  50
  Walking: 
  Running: 
  Jumping: 
  4
  6
  0
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Autocannon 20
  1
  RT
  7
  20
  —
  3
  6
  9
  Small Laser
  1
  H
  1
  3
  —
  1
  2
  3
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Medium Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Small Laser
  Heat Sink
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (AC 20) 5
  Ammo (AC 20) 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 10
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Roll Again
  Damage Transfer
  Diagram
   
  Heat Sinks:
  13
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (5) 
  ARMOR DIAGRAM
  Right Torso
  (20)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right
  Leg
  (20)
  Left Arm
  (16)
  Right Arm
  (16)
  Center
  Torso
  (26)
  Left Torso
  (20)
  Head (9)
  Left
  Leg
  (20)
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (8)
  Right
  Arm
  (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: TBT-5N TREBUCHET
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  50
  Walking: 
  Running: 
  Jumping: 
  5
  8
  0
  LRM 15
  1
  LA
  5 1/Msl 6
  7
  14
  21
  LRM 15
  1
  RT
  5 1/Msl 6
  7
  14
  21
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Medium Laser
  2
  RA
  3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  LRM 15
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Roll Again
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Medium Laser
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  LRM 15
  LRM 15
  Medium Laser
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (LRM 15) 8
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 15
  LRM 15
  LRM 15
  Ammo (LRM 15) 8
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (7) 
  ARMOR DIAGRAM
  Right Torso
  (11)
  Torso Rear
  (5)
  Right
  Left
  Torso Rear
  (5)
  Right
  Leg
  (15)
  Left Arm
  (10)
  Right Arm
  (10)
  Center
  Torso
  (22)
  Left Torso
  (11)
  Head (9)
  Left
  Leg
  (15)
  Head
  Center
  Torso
  (16)
  Right
  Leg
  (12)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (8)
  Right
  Arm
  (8)
  Left Torso (12)
  Right Torso (12)
  Left
  Leg
  (12)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: DV-6M DERVISH
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  55
  Walking: 
  Running: 
  Jumping: 
  5
  8
  5
  LRM 10
  1
  LT
  4 1/Msl 6
  LRM 10
  1
  RT
  4 1/Msl 6
  Medium Laser
  1
  LA
  3
  5
  —
  Medium Laser
  1
  RA
  3
  5
  —
  SRM 2
  1
  LA
  2 2/Msl —
  SRM 2
  1
  RA
  2 2/Msl —
  Sht
  7
  7
  3
  3
  3
  3
  Med
  14
  14
  6
  6
  6
  6
  Lng
  21
  21
  9
  9
  9
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Medium Laser
  SRM 2
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Jump Jet
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Medium Laser
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  SRM 2
  Roll Again
  Ammo (SRM 2) 50
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (4) 
  ARMOR DIAGRAM
  Right Torso
  (15)
  Torso Rear
  (4)
  Right
  Left
  Torso Rear
  (4)
  Right
  Leg
  (15)
  Left Arm
  (10)
  Right Arm
  (10)
  Center
  Torso
  (20)
  Left Torso
  (15)
  Head (8)
  Left
  Leg
  (15)
  Head
  Center
  Torso
  (18)
  Right
  Leg
  (13)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (9)
  Right
  Arm
  (9)
  Left Torso (13)
  Right Torso (13)
  Left
  Leg
  (13)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: DRG-1N DRAGON
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Tonnage:  
  60
  Walking: 
  Running: 
  Jumping: 
  5
  8
  0
  LRM 10
  1
  CT
  4 1/Msl 6
  7
  14
  21
  Autocannon 5
  1
  RA
  1
  5
  3
  6
  12
  18
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LT (R) 3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Medium Laser
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  LRM 10
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Autocannon 5
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Autocannon 5
  Roll Again
  Autocannon 5
  Autocannon 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser (R)
  Ammo (LRM 10) 12
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (AC 5) 20
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 10
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  10
  Single
  Center
  Torso
  Rear (12) 
  ARMOR DIAGRAM
  Right Torso
  (16)
  Torso Rear
  (8)
  Right
  Left
  Torso Rear
  (8)
  Right
  Leg
  (18)
  Left Arm
  (14)
  Right Arm
  (14)
  Center
  Torso
  (27)
  Left Torso
  (16)
  Head (9)
  Left
  Leg
  (18)
  Head
  Center
  Torso
  (20)
  Right
  Leg
  (14)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (10)
  Right
  Arm
   (10)
  Left Torso (14)
  Right Torso (14)
  Left
  Leg
  (14)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: QKD-4G QUICKDRAW
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Tonnage:  
  60
  Walking: 
  Running: 
  Jumping: 
  5
  8
  5
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  LRM 10
  1
  LT
  4 1/Msl 6
  7
  14
  21
  SRM 4
  1
  CT
  3 2/Msl —
  3
  6
  9
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  Medium Laser
  2
  RT (R) 3
  5
  —
  3
  6
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Medium Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Heat Sink
  Jump Jet
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  LRM 10
  LRM 10
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Medium Laser (R)
  Medium Laser (R)
  Ammo (SRM 4) 25
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  SRM 4
  Damage Transfer
  Diagram
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  13
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (8) 
  Right Torso
  (14)
  Torso Rear
  (7)
  Right
  Left
  Torso Rear
  (7)
  Right
  Leg
  (15)
  Left Arm
  (11)
  Right Arm
  (11)
  Center
  Torso
  (17)
  Left Torso
  (14)
  Head (9)
  Left
  Leg
  (15)
  Head
  Center
  Torso
  (20)
  Right
  Leg
  (14)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (10)
  Right
  Arm
   (10)
  Left Torso (14)
  Right Torso (14)
  Left
  Leg
  (14)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: CPLT-C1 CATAPULT
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Tonnage:  
  65
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  LRM 15
  1
  RA
  5 1/Msl 6
  7
  14
  21
  LRM 15
  1
  LA
  5 1/Msl 6
  7
  14
  21
  Medium Laser
  2
  CT
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LT
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  RT
  3
  5
  —
  3
  6
  9
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  LRM 15
  4.
  LRM 15
  LRM 15
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Heat Sink
  Medium Laser
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  LRM 15
  LRM 15
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  LRM 15
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Medum Laser
  Ammo (LRM 15) 8
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Medium Laser
  Ammo (LRM 15) 8
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Medium Laser
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  15
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (11) 
  Right Torso
  (19)
  Torso Rear
  (8)
  Right
  Left
  Torso Rear
  (8)
  Right
  Leg
  (18)
  Left Arm
  (13)
  Right Arm
  (13)
  Center
  Torso
  (24)
  Left Torso
  (19)
  Head (9)
  Left
  Leg
  (18)
  Head
  Center
  Torso
  (21)
  Right
  Leg
  (15)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (10)
  Right
  Arm
  (10)
  Left Torso (15)
  Right Torso (15)
  Left
  Leg
  (15)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: JM6-S JAGERMECH
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  65
  Walking: 
  Running: 
  Jumping: 
  4
  6
  0
  Autocannon 5
  1
  RA
  1
  5
  3
  Autocannon 5
  1
  LA
  1
  5
  3
  Autocannon 2
  1
  RA
  1
  2
  4
  Autocannon 2
  1
  LA
  1
  2
  4
  Medium Laser
  1
  RT
  3
  5
  —
  Medium Laser
  1
  LT
  3
  5
  —
  Sht
  6
  6
  8
  8
  3
  3
  Med
  12
  12
  16
  16
  6
  6
  Lng
  18
  18
  24
  24
  9
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Autocannon 5
  4.
  Autocannon 5
  Autocannon 5
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Ammo (AC 2) 45
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Autocannon 5
  Autocannon 5
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Autocannon 5
  Autocannon 2
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Autocannon 5
  Roll Again
  Autocannon 5
  Autocannon 2
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Medium Laser
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Heat Sinks:
  10
  Single
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Center
  Torso
  Rear (5) 
  ARMOR DIAGRAM
  Right Torso
  (13)
  Torso Rear
  (3)
  Right
  Left
  Torso Rear
  (3)
  Right
  Leg
  (11)
  Left Arm
  (6)
  Right Arm
  (6)
  Center
  Torso
  (16)
  Left Torso
  (13)
  Head (9)
  Left
  Leg
  (11)
  Head
  Center
  Torso
  (21)
  Right
  Leg
  (15)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (10)
  Right
  Arm
  (10)
  Left Torso (15)
  Right Torso (15)
  Left
  Leg
  (15)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: GHR-5H GRASSHOPPER
  Movement Points:
  Tech Base:
  Inner Sphere
  Succession
  Wars
  Tonnage:  
  70
  Walking: 
  Running: 
  Jumping: 
  4
  6
  4
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Large Laser
  1
  CT
  8
  8
  —
  5
  10
  15
  Medium Laser
  1
  LT
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  RA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  LA
  3
  5
  —
  3
  6
  9
  Medium Laser
  1
  RT
  3
  5
  —
  3
  6
  9
  LRM 5
  1
  H
  2 1/Msl 6
  7
  14
  21
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Heat Sink
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  LRM 5
  Large Laser
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Medium Laser
  Roll Again
  Heat Sink
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (LRM 5) 24
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Jump Jet
  Jump Jet
  Jump Jet
  Jump Jet
  Large Laser
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  22
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (13) 
  Right Torso
  (20)
  Torso Rear
  (10)
  Right
  Left
  Torso Rear
  (10)
  Right
  Leg
  (26)
  Left Arm
  (22)
  Right Arm
  (22)
  Center
  Torso
  (30)
  Left Torso
  (20)
  Head (9)
  Left
  Leg
  (26)
  Head
  Center
  Torso
  (22)
  Right
  Leg
  (15)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (11)
  Right
  Arm
  (11)
  Left Torso (15)
  Right Torso (15)
  Left
  Leg
  (15)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: AWS-8Q AWESOME
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Tonnage:  
  80
  Walking: 
  Running: 
  Jumping: 
  3
  5
  0
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  PPC
  1
  RA
  10
  10
  3
  6
  12
  18
  PPC
  1
  RT
  10
  10
  3
  6
  12
  18
  PPC
  1
  LT
  10
  10
  3
  6
  12
  18
  Small Laser
  1
  H
  1
  3
  —
  1
  2
  3
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Small Laser
  Heat Sink
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Heat Sink
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  PPC
  Roll Again
  Heat Sink
  PPC
  Heat Sink
  Heat Sink
  Heat Sink
  PPC
  PPC
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  PPC
  PPC
  Heat Sink
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  PPC
  Heat Sink
  Heat Sink
  Heat Sink
  PPC
  PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  28
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (19) 
  Right Torso
  (24)
  Torso Rear
  (10)
  Right
  Left
  Torso Rear
  (10)
  Right
  Leg
  (33)
  Left Arm
  (24)
  Right Arm
  (24)
  Center
  Torso
  (30)
  Left Torso
  (24)
  Head (9)
  Left
  Leg
  (33)
  Head
  Center
  Torso
  (25)
  Right
  Leg
  (17)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (13)
  Right
  Arm
   (13)
  Left Torso (17)
  Right Torso (17)
  Left
  Leg
  (17)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: ZEU-6S ZEUS
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Tonnage:  
  80
  Walking: 
  Running: 
  Jumping: 
  4
  6
  0
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min Sht Med Lng
  Large Laser
  1
  LT
  8
  8
  —
  5
  10
  15
  LRM 15
  1
  RA
  5 1/Msl 6
  7
  14
  21
  Medium Laser
  1
  LT (R) 3
  5
  —
  3
  6
  9
  Medium Laser
  1
  CT
  3
  5
  —
  3
  6
  9
  Autocannon 5
  1
  LA
  1
  5
  3
  6
  12
  18
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Autocannon 5
  Autocannon 5
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  Heat Sink
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  LRM 15
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Autocannon 5
  Autocannon 5
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  LRM 15
  Roll Again
  LRM 15
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Large Laser
  Large Laser
  Medium Laser (R)
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (LRM 15) 8
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Medium Laser
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  17
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (9) 
  Right Torso
  (18)
  Torso Rear
  (6)
  Right
  Left
  Torso Rear
  (6)
  Right
  Leg
  (24)
  Left Arm
  (22)
  Right Arm
  (22)
  Center
  Torso
  (26)
  Left Torso
  (18)
  Head (9)
  Left
  Leg
  (24)
  Head
  Center
  Torso
  (25)
  Right
  Leg
  (17)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (13)
  Right
  Arm
   (13)
  Left Torso (17)
  Right Torso (17)
  Left
  Leg
  (17)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: CP-10-Z CYCLOPS
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  90
  Walking: 
  Running: 
  Jumping: 
  4
  6
  0
  Autocannon 20
  1
  RT
  7
  20
  —
  LRM 10
  1
  LT
  4 1/Msl 6
  Medium Laser
  1
  RA
  3
  5
  —
  Medium Laser
  1
  LA
  3
  5
  —
  SRM 4
  1
  CT
  3 2/Msl —
  Sht
  3
  7
  3
  3
  3
  Med
  6
  14
  6
  6
  6
  Lng
  9
  21
  9
  9
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Medium Laser
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Roll Again
  SRM 4
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  LRM 10
  LRM 10
  Ammo (AC 20) 5
  Ammo (AC 20) 5
  Ammo (LRM 10) 12
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Ammo (AC 20) 5
  Ammo (AC 20) 5
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Ammo (SRM 4) 25
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  12
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (11) 
  Right Torso
  (20)
  Torso Rear
  (8)
  Right
  Left
  Torso Rear
  (8)
  Right
  Leg
  (17)
  Left Arm
  (10)
  Right Arm
  (10)
  Center
  Torso
  (30)
  Left Torso
  (20)
  Head (9)
  Left
  Leg
  (17)
  INTERNAL STRUCTURE DIAGRAM
  Head
  Center
  Torso
  (29)
  Right
  Leg
  (19)
  Left
  Arm
  (15)
  Right
  Arm
  (15)
  Left Torso (19)
  Right Torso (19)
  Left
  Leg
  (19)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: BNC-3E BANSHEE
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  95
  Walking: 
  Running: 
  Jumping: 
  4
  6
  0
  PPC
  1
  RT
  10
  10
  3
  Autocannon 5
  1
  LT
  1
  5
  3
  Small Laser
  1
  H
  1
  3
  —
  Sht
  6
  6
  1
  Med
  12
  12
  2
  Lng
  18
  18
  3
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Roll Again
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Small Laser
  Roll Again
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Autocannon 5
  Autocannon 5
  Autocannon 5
  Autocannon 5
  Ammo (AC 5) 20
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  PPC
  PPC
  PPC
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Heat Sink
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  16
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (17) 
  Right Torso
  (30)
  Torso Rear
  (10)
  Right
  Left
  Torso Rear
  (10)
  Right
  Leg
  (26)
  Left Arm
  (21)
  Right Arm
  (21)
  Center
  Torso
  (40)
  Left Torso
  (30)
  Head (9)
  Left
  Leg
  (26)
  Head
  Center
  Torso
  (30)
  Right
  Leg
  (20)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (16)
  Right
  Arm
  (16)
  Left Torso (20)
  Right Torso (20)
  Left
  Leg
  (20)
  
  ’MECH RECORD SHEET
  © 2010 The Topps Company, Inc. Classic BattleTech, BattleTech, ’Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved. Catalyst Game Labs and the 
  Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC. Permission to photocopy for personal use. 
  'MECH DATA
  WARRIOR DATA
  CRITICAL HIT TABLE
  HEAT DATA
  Type: AS7-D ATLAS
  Movement Points:
  Tech Base:
  Inner Sphere
  Star League
  Weapons & Equipment Inventory
  (hexes)
  Qty Type
  Loc
  Ht Dmg Min
  Tonnage:  
  100
  Walking: 
  Running: 
  Jumping: 
  3
  5
  0
  Autocannon 20
  1
  RT
  7
  20
  —
  LRM 20
  1
  LT
  6 1/Msl 6
  Medium Laser
  2
  CT (R) 3
  5
  —
  Medium Laser
  1
  RA
  3
  5
  —
  Medium Laser
  1
  LA
  3
  5
  —
  SRM 6
  1
  LT
  4 2/Msl —
  Sht
  3
  7
  3
  3
  3
  3
  Med
  6
  14
  6
  6
  6
  6
  Lng
  9
  21
  9
  9
  9
  9
  Name:
  Gunnery Skill:
  Piloting Skill:
   1 
   3 
   2 
   5 
   3 
   7 
   4 
   10 
   5 
   11 
   6 
  Dead
  Consciousness#
  Hits Taken
  Left Arm
  1-3
  1.
  Shoulder
  2.
  Upper Arm Actuator
  3.
  Lower Arm Actuator 
  4.
  Hand Actuator
  Heat Sink
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Torso
  1-3
  1.
  2.
  3.
  4.
  5.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  Left Leg
  1.
  Hip
  2.
  Upper Leg Actuator
  3.
  Lower Leg Actuator
  4.
  Foot Actuator
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1-3
  1.
  2.
  3.
  4.
  5.
  6.
  4-6
  1.
  2.
  3.
  4.
  5.
  6.
  1.
  2.
  3.
  4.
  5.
  6.
  Head
  1.
  Life Support
  2.
  Sensors
  3.
  Cockpit 
  4.
  5.
  Sensors
  6.
  Life Support
  Heat Sink
  Medium Laser (R)
  1-3
  1.
  Engine 
  2.
  Engine 
  3.
  Engine 
  4.
  Gyro
  5.
  Gyro
  6.
  Gyro
  4-6
  1.
  Gyro
  2.
  Engine 
  3.
  Engine 
  4.
  Engine 
  5.
  6.
  Center Torso
  Right Arm
  Shoulder
  Upper Arm Actuator
  Lower Arm Actuator
  Hand Actuator
  Right Torso
  Right Leg
  Hip
  Upper Leg Actuator
  Lower Leg Actuator
  Foot Actuator
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  6.
  LRM 20
  Roll Again
  Heat Sink
  Roll Again
  Medium Laser
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Roll Again
  Single Heat Sink
  LRM 20
  LRM 20
  LRM 20
  LRM 20
  SRM 6
  SRM 6
  Ammo (LRM 20) 6
  Ammo (LRM 20) 6
  Ammo (SRM 6) 15
  Roll Again
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Autocannon 20
  Ammo ( AC 20 ) 5
  Ammo ( AC 20 ) 5
  Heat Sink
  Heat Sink
  Heat Sink
  Heat Sink
  Medium Laser (R)
  Damage Transfer
  Diagram
  Life Support
  Sensor Hits
  Gyro Hits
  Engine Hits
  Heat
  Scale
  Overﬂow
   0
   1
   2
   3
   4
   5 *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
   *
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  17
  18
  16
  30
  Shutdown
  Heat
  Level*
  Effects
  28
  Ammo Exp. avoid on 8+
  26
  Shutdown, avoid on 10+
  25
  –5 Movement Points
  24
  +4 Modifier to Fire
  23
  Ammo Exp. avoid on 6+
  22
  Shutdown, avoid on 8+
  20
  –4 Movement Points
  19
  Ammo Exp. avoid on 4+
  18
  Shutdown, avoid on 6+
  17
  +3 Modifier to Fire
  15
  –3 Movement Points
  14
  Shutdown, avoid on 4+
  13
  +2 Modifier to Fire
  10
  –2 Movement Points
   8
  +1 Modifier to Fire
   5
  –1 Movement Points
  Heat Sinks:
  20
  Single
  ARMOR DIAGRAM
  Center
  Torso
  Rear (14) 
  Right Torso
  (32)
  Torso Rear
  (10)
  Right
  Left
  Torso Rear
  (10)
  Right
  Leg
  (41)
  Left Arm
  (34)
  Right Arm
  (34)
  Center
  Torso
  (47)
  Left Torso
  (32)
  Head (9)
  Left
  Leg
  (41)
  Head
  Center
  Torso
  (31)
  Right
  Leg
  (21)
  INTERNAL STRUCTURE DIAGRAM
  Left
  Arm
  (17)
  Right
  Arm
  (17)
  Left Torso (21)
  Right Torso (21)
  Left
  Leg
  (21)
  
  Commando
  Front
  Commando
  rear
  Spider
  Front
  Spider
  rear
  Jenner
  Front
  Jenner
  rear
  panther
  Front
  panther
  rear
  aSSaSSin
  Front
  aSSaSSin
  rear
  CiCada
  Front
  CiCada
  rear
  Clint
  Front
  Clint
  rear
  hermeS ii
  Front
  hermeS ii
  rear
  WhitWorth
  Front
  WhitWorth
  rear
  VindiCator
  Front
  VindiCator
  rear
  enForCer
  Front
  enForCer
  rear
  hunChbaCk
  Front
  hunChbaCk
  rear
  trebuChet
  Front
  trebuChet
  rear
  derViSh
  Front
  derViSh
  rear
  dragon
  Front
  dragon
  rear
  QuiCkdraW 
  Front
  QuiCkdraW 
  rear
  Catapult
  Front
  Catapult
  rear
  JagermeCh
  Front
  JagermeCh
  rear
  graSShopper
  Front
  graSShopper
  rear
  aWeSome
  Front
  aWeSome
  rear
  ZeuS
  Front
  ZeuS
  rear
  CyClopS
  Front
  CyClopS
  rear
  banShee
  Front
  banShee
  rear
  atlaS 
  Front
  atlaS 
  rear
     
  Cut here
  Fold here
  
SOURCE: textdata/thevault/BattleTech [multi]/EXTRA/Standee - Tokens/CAT3500A_BoxSet_RecordSheets_with_Counters(1).pdf