TEXT: #7
  Evolutionary alchEmist
  (alchEmist archEtypE)
  
  B
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  Player Paraphernalia #7 Evolutionary Alchemist (Alchemist Archetype). 
  ©2015, The Knotty-Works; Author John Buckley
  d20pfsrd.com. © 2010, John Reyst.
  Artwork by John Buckley, all rights reserved ©2014
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  1
  Player ParaPhernalia #7
  By the Knotty-Works
  Welcome to the seventh issue of Player 
  Paraphernalia, a hodge podge of character 
  ideas and alternate rules that may be used 
  with the Pathfinder Roleplaying Game (Paizo, 
  Inc©).  In this issue a new Alchemist Archetype 
  is introduced. 
  The Evolutionary Alchemist 
  (Alchemist Archetype)
  The Evolutionary Alchemist has unlocked many 
  of the secrets of the summoner and can alter 
  his mutations to allow him to gain evolutions 
  normally restricted to the eidolon.  Of course, 
  this comes at an expense of losing the ability to 
  create bombs of his class normally enjoy.
  The Evolutionary Alchemist also gains access 
  to a small sub set of discoveries that grant him 
  even greater control over his ability to evolve 
  while losing the ability to take any discoveries 
  associated with creating bombs.
  Evolving Mutagen (Su):  At 1st level, the 
  evolutionary alchemist gains an evolutionary 
  pool with two points that may be infused 
  with his mutagen.  The evolutionary alchemist 
  may select two  1-point evolutions when he 
  brews his mutagen and when the mutagen 
  is consumed those evolutions are applied to 
  the evolutionary alchemist.  This is in addition 
  to the physical alterations chosen by the 
  evolutionary alchemist when the mutagen was 
  created.  The evolutions gained automatically 
  take effect when the mutagen is consumed and 
  are lost when the mutagen’s duration ends.
  The evolutionary alchemist gains an additional 
  point to his evolutionary pool every other 
  level  beginning at 3rd level.  The evolutionary 
  alchemist treats his class level as the 
  equivalent summoner level in regards to 
  determining access to evolutions that may only 
  be granted at certains levels.
  This ability replaces the alchemist’s bomb class 
  ability.
  Evolutionary Discoveries (Su):  The 
  evolutionary alchemist gains the following 
  discoveries that may be gained starting at 2nd 
  level.  The evolutionary alchemist may not take 
  any discovery that create or alter bombs.
  Evolutionary Bonus (Su)
  Benefit:  The evolutionary alchemist gains two 
  additional points to his evolutionary pool.  This 
  discovery may be taken more than once, but 
  the total number of points in his evolutionary 
  pool cannot exceed his class level +1.
  Lingering Evolution (Su)
  Benefit:  The evolutionary alchemist keeps the 
  effect of the evolutions gained for an additional 
  10 minutes after the initial mutagen wears off.
  Improved Evolutions (Su)
  Benefit:  This discovery may be taken at 6th 
  level or thereafter and allows the evolutionary 
  alchemist to select 2-point evolutions as part of 
  the mutagen’s effects.
  Greater Evolutions (Su)
  Benefit:  This discovery may be taken at 10th 
  level or thereafter and allows the evolutionary 
  alchemist to select 3-point evolutions as part of 
  the mutagen’s effects.
  Ultimate Evolutions (Su)
  Benefit:  This discovery may be taken at 16th 
  level or thereafter and allows the evolutionary 
  alchemist to select 4-point evolutions as part of 
  the mutagen’s effects.
  
  2
  Other KnOtty WOrKs 
  Pathfinder cOmPatible PrOducts
  If you enjoyed this product, please check out these 
  other Pathfinder supplements produced by the Knotty 
  Works.  
  Each of the Spell Works Compendiums offer 
  over fifty new and unique spells.  Advancing 
  with Class supplements offer new abilities for 
  existing classes or introduce a new class with 
  unique mechanics for the Pathfinder game.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Knotty-Works/Player Paraphernalia 07 - Evolutionary Alchemist (Alchemist Archetype).pdf