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  ells, Michael J. V
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  ells, Mic
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  ells, Michael J. V
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  By H.G. W
  By H.G. W
  By H.G. W
  By H.G. W
  By H.G. Wells, Mic
  ells, Mic
  ells, Mic
  ells, Mic
  ells, Michael J. V
  hael J. V
  hael J. V
  hael J. V
  hael J. Var
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  Skirmisher Publishing LLC
  P.O. Box 150006
  Alexandria, VA  22315
  Email: littlewars@skirmisher.com
  Website: www.skirmisher.com
  Interactive Forum: www.skirmisher.com/forum
  Skirmisher Game Store: skirmisher.cerizmo.com
  Little Orc Wars quick-play miniatures rules are available at:
  DriveThruRPG (http://rpg.drivethrustuff.com/
  product_info.php?products_id=27947&affiliate_id=200677)
  RPGNow (http://rpg.drivethrustuff.com/
  product_info.php?products_id=27947&it=1&affiliate_id=200677)
  Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, Geoff Weber
  Editor-in-Chief/Layout and Design: Michael J. Varhola
  PDF Publications Manager: Jessica McDevitt
  First Skirmisher Edition: January 2009    SKP E 0910
  Cover image courtesy of Vintage Clip Art
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  TTTTT
  his publication contains rules for giants, one of the
  kinds of special troops that might be found in the
  armies of Little Orc Wars games, depending on the
  inclinations of the players and the miniatures and models
  they have at their disposal.
  Giants are humanoid creatures that are larger — sometimes much
  larger — than normal humans. While such creatures undoubtedly
  have sophisticated cultures and all sorts of nuanced characteristics,
  they are described here because of their abilities to serve as
  walking artillery batteries and to obliterate entire squads of enemy
  troops and walk away unscathed.
  Almost any bipedal miniatures larger than normal soldiers
  can be used to represent giants and how powerful they are is a
  function of their size, as reflected on the table below. The smallest
  figures we recommend for these purposes should be larger than
  normal soldiers and up to 2" in height. The largest miniatures we
  recommend for these purposes are up to 6 inches in height, and if
  somewhat larger figures are used then they should follow the rules
  for the 6+” category.
  (1) If a point buy system is being used to create armies, giants
  cost considerably more than normal soldiers. The precise amount
  is a function of their sizes and is reflected on the table below.
  (2) Because they have a longer stride than normal soldiers,
  giants can cover more ground per turn. Rate of movement for a
  particular giant is a function of its height and is shown on the
  table below.
  
  (3) Giants can hurl big weapons, boulders, tree trunks, and
  other objects and debris! Any turn in which a giant doesn’t take
  any other action, it can hurl such missiles. Such attacks are
  represented by and resolved with additional shots from a catapult.
  To do this, temporarily remove the giant from the battlefield and
  line up the front edge of a catapult with the front edge of the
  giant’s location. The number of shots used to represent the giant’s
  boulder-hurling is a function of its size and is shown on the table
  below.
  (4) If a giant is struck by a catapult shot and knocked over, it
  is killed. If it is struck but not knocked over, however, it might
  survive. To determine one way or the other, the attacker must roll
  a d6; if the number rolled is equal to or greater than the number
  shown under “Melee Dice” on the table below, then giant is killed.
  Otherwise, it is unaffected.
  (5) When it is involved in a melee, a giant rolls a number of
  dice as indicated under “Melee Dice” on the table below. For a
  giant to be killed in melee, a number of dice equal to its special
  Melee Dice must be defeated by the enemy player. If a giant is
  the only creature on one side involved in a particular melee and
  the number of dice needed to kill it is not met, then it is simply
  unaffected.
  (6) Giants armed with bows, crossbows, or slings can
  engage in Missile Fire (q.v.), rolling a number of dice as
  shown on the table below. Such attacks must be made
  separately and not in conjunction with other melee or missile
  fire resolution rolls. Furthermore, not more than a single
  
  enemy per turn can be slain by a particular giant’s missile
  fire.
  Height
  Points
  Movement
  Boulders Melee Dice
  Up to 2"
  4
  16"
  1
  2
  2" – 3"
  6
  18"
  2
  3
  3" – 4"
  8
  20"
  3
  4
  4" – 5"
  10
  22"
  4
  5
  5" – 6+”
  12
  24"
  5
  6
  A skeletal giant advances
  on a breach in its enemies’
  defenseworks (town wall models and ruined building by the
  Miniature Building Authority).
  Michael J. Varhola
  
  Ot
  Ot
  Ot
  Ot
  Other Skir
  her Skir
  her Skir
  her Skir
  her Skirmisher Pr
  misher Pr
  misher Pr
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  misher Products
  oducts
  oducts
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  also available via email by request. Coupons for reduced-price and
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  forum).
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  T
  his publication contains rules for giants, one of the
  kinds of special troops that, depending on the
  inclinations of the players and the miniatures and
  models they have at their disposal, might be found in the
  armies of Little Orc Wars.
  H.G. Wells’ Little Orc Wars is a miniatures game based on the
  rules and concepts published by the genius science fiction
  author nearly a century ago. It is, in fact, one of the most
  flexible, innovative, and fast-paced miniatures rule systems
  for use with fantasy miniatures and models ever created.
  Indeed, a primary feature of this game is that it can be played
  with virtually any miniatures, setting it apart from the vast
  majority of fantasy miniatures games, which demand that only
  their branded products be used in play.
  Anyone interested in playtesting or developing rules, having
  their company’s products included in published images of the
  game, or otherwise being a part of this great system should
  write to littlewars@skirmisher.com. Props, models, miniatures,
  and other materials being submitted for inclusion in official
  H.G. Wells’ Little Orc Wars games and images can be sent to
  Skirmisher Publishing LLC, P.O. Box 150006, Alexandria,
  VA  22315. For more information and images of the game in
  play, go to the Skirmisher Forum (http://www.skirmisher.com/
  forum).
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
   www
   www
   www
   www
   www.skir
  .skir
  .skir
  .skir
  .skirmisher
  misher
  misher
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  misher.com
  .com
  .com
  .com
  .com
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  T
  his publication contains rules for giants, one of the
  kinds of special troops that, depending on the
  inclinations of the players and the miniatures and
  models they have at their disposal, might be found in the
  armies of Little Orc Wars.
  H.G. Wells’ Little Orc Wars is a miniatures game based on the
  rules and concepts published by the genius science fiction
  author nearly a century ago. It is, in fact, one of the most
  flexible, innovative, and fast-paced miniatures rule systems
  for use with fantasy miniatures and models ever created.
  Indeed, a primary feature of this game is that it can be played
  with virtually any miniatures, setting it apart from the vast
  majority of fantasy miniatures games, which demand that only
  their branded products be used in play.
  Anyone interested in playtesting or developing rules, having
  their company’s products included in published images of the
  game, or otherwise being a part of this great system should
  write to littlewars@skirmisher.com. Props, models, miniatures,
  and other materials being submitted for inclusion in official
  H.G. Wells’ Little Orc Wars games and images can be sent to
  Skirmisher Publishing LLC, P.O. Box 150006, Alexandria,
  VA  22315. For more information and images of the game in
  play, go to the Skirmisher Forum (http://www.skirmisher.com/
  forum).
  T
  his publication contains rules for giants, one of the
  kinds of special troops that, depending on the
  inclinations of the players and the miniatures and
  models they have at their disposal, might be found in the
  armies of Little Orc Wars.
  H.G. Wells’ Little Orc Wars is a miniatures game based on the
  rules and concepts published by the genius science fiction
  author nearly a century ago. It is, in fact, one of the most
  flexible, innovative, and fast-paced miniatures rule systems
  for use with fantasy miniatures and models ever created.
  Indeed, a primary feature of this game is that it can be played
  with virtually any miniatures, setting it apart from the vast
  majority of fantasy miniatures games, which demand that only
  their branded products be used in play.
  Anyone interested in playtesting or developing rules, having
  their company’s products included in published images of the
  game, or otherwise being a part of this great system should
  write to littlewars@skirmisher.com. Props, models, miniatures,
  and other materials being submitted for inclusion in official
  H.G. Wells’ Little Orc Wars games and images can be sent to
  Skirmisher Publishing LLC, P.O. Box 150006, Alexandria,
  VA  22315. For more information and images of the game in
  play, go to the Skirmisher Forum (http://www.skirmisher.com/
  forum).
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
   www
   www
   www
   www
   www.skir
  .skir
  .skir
  .skir
  .skirmisher
  misher
  misher
  misher
  misher.com
  .com
  .com
  .com
  .com
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
  SKP E 0910
   www
   www
   www
   www
   www.skir
  .skir
  .skir
  .skir
  .skirmisher
  misher
  misher
  misher
  misher.com
  .com
  .com
  .com
  .com
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  $0.00/FREE
  
SOURCE: textdata/thevault/Collections/Kid Friendly/6. Beginning Miniatures & War Games/Little Orc Wars/Giants Additional Rules for H.G. Wells Little Orc Wars.pdf