TEXT:  
  Primal Paths 
  Rage burns in every barbarian’s heart, a furnace that drives 
  him or her toward greatness. Different barbarians attribute 
  their rage to different sources, however. For some, it is an 
  internal reservoir where pain, grief, and anger are forged 
  into a fury hard as steel. Others see it as a spiritual blessing, 
  a gift of a totem animal.  
  Path of the Colossus 
  The colossus, known to most as a war-hulk, is a creature of 
  the front-lines, swinging massive weapons and sweeping 
  away smaller combatants in their fury. To a war-hulk, 
  strength is the only attribute that matters: cunning is for the 
  weak; faith is for the weak; speed is for the weak. Victory 
  and conquest are for the strong alone. This path is a favorite 
  of goliaths and giants, who step easily into crushing smaller 
  opponents. 
  Larger than Life 
  Starting when you choose this path at 3rd level, you 
  become a titan when you rage. When you begin a rage, 
  your size doubles in all dimensions, and your weight is 
  multiplied by eight. This growth increases your size by one 
  category—from Medium to Large, for example. This size 
  increase does not stack with similar size increases, such as 
  from the enlarge/reduce spell. If there isn’t enough room 
  for you to double your size, you attain the maximum 
  possible size in the space available. Your weapons also 
  grow to match your new size. While these weapons are 
  enlarged, your attacks with them deal 1d4 extra damage. 
       While raging, you can use your action to make a 
  massive swing against all creatures in a 15-foot  
  line within your reach. Roll a separate attack  
  roll for each target in the line. 
   
   
   
   
   
   
   
   
   
   
   
  Imposing Presence 
  At 6th level, your immense stature can block line of sight. 
  Ranged effects drawing line of sight through your position 
  treat targets behind you as if they have three-quarters cover. 
  When you are raging, this becomes total cover. 
  Boulder Throw 
  At 10th level, you can throw massive boulders or other 
  suitably large objects as weapons. A boulder is a massive, 
  thrown (range 30/60), two-handed weapon that deals 2d8 
  bludgeoning damage. 
       When a creature wields a massive weapon, it reduces 
  the number of attacks it can make with the Attack action by 
  one, to a minimum of one. 
  Colossal Strength 
  At 14th level, your Strength score and maximum becomes 
  22, and at 20th level, it becomes 26, rather than 24.    
       When you make a melee weapon attack while raging, 
  the attack has reach, if it did not have have it before. 
   
  Size 
  While the Path of the Colossus can be taken by 
  members of any race, the DM should limit access to this 
  path to races of appropriate size. Gnomes and halflings, 
  for example, are poorly suited to throwing boulders, 
  but goliaths and minotaurs are well suited to the task. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Path of the Colossus.pdf