TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � Wand of Magic Missiles  (Frequency: Adventure; 5
  th  
  level caster; DMG) 
  � Mithral Chain Shirt (Frequency: Adventure; DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � Bead of Force  (Frequency: Adventure; DMG) 
  � Cloak of Resistance +2 (Frequency: Adventure; DMG)
   
  APL 6 (all of APLs 2-4 plus the following) 
  � +1 Viscous Greatsword  (Frequency: Adv; DMG) 
   
  APL 8 (all of APLs 2-6 plus the following) 
  � Amulet of Natural Armor +2  (Frequency: Adv; DMG)
  � Ring of Protection +2 (Frequency: Adventure; DMG) 
   
  APL 10 (all of APLs 2-8 plus the following) 
  � Cloak of Resistance +3  (Frequency: Adv; DMG) 
  � Gauntlets of Ogre Power (Frequency: Adv; DMG) 
  � Wand of Magic Missiles (Frequency: Adventure; 7
  th 
  level caster; DMG) 
   
  APL 12 (all of APLs 2-10 plus the following) 
  � Wand of Magic Missiles (Frequency: Adventure; 9
  th 
  level caster; DMG) 
   
  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  APL 12 
  max 1,575 xp; 3,300 gp 
  �Check only those that apply, and cross out all others: 
  [   ] 
  Influence Point with Viscount Langard for returning the 
  wagon to Barnabus.  Barnabus has higher connections than he lets 
  on. 
  [   ] 
  Influence with House Milinous for either turning the wagon 
  over to Lord Milinous, or for defeating the charmed House 
  Milinous traitors. 
  [   ] 
  Influence with House Asbury for escorting Boditea back to 
  Asbury lands. 
  [   ] 
  Influence with House Langmuir for turning the wagon over 
  to Lady Langmuir. 
  [   ] 
  Infamy with House Milinous for either killing Squire Robert 
  or his men, or for not taking the wagon to him when commanded 
  to do so. 
  [   ] 
  Infamy with House Asbury for turning the wagon over to 
  House Milinous. 
  [   ] 
  Infamy with House Langmuir for interfering with the plans 
  of Lady Langmuir. 
  �Any character who has gained the Influence with House 
  Asbury here and wishes to join the Asbury House Guard is 
  invited to do so when the other requirements are met.  Any 
  character who is already a member of the House Asbury 
  Guard is offered a promotion to the next tier, whenever he 
  or she meets the other requirements of that tier and wishes 
  to advance. 
   
  �A member of the House Milinous Guard who has gained 
  the Influence with House Milinous here is offered a 
  promotion to the next tier, whenever he or she meets the 
  other requirements of that tier and wishes to advance. 
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  A Costly Gamble 
  A Regional Adventure 
  Set in the Viscount of Verbobonc 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained _____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Verbobonc/594/Normal Scenarios/VER4-02 - A Costly Gamble (APL 2-12)/VER4-02 - A Costly Gamble  AR.pdf