TEXT: EX3
  10
  A D V E R S A R I E S  O F  T H E  R I G H T E O U S
  Ragara Feria
  Admiral of the Imperial Air Fleet
  Background: One of the few outside of House Peleps who are trusted as leaders among 
  their ranks, Fleet Admiral Ragara Feria is a decisive and focused leader who has earned 
  the adoration of her crew both for her tactical know-how and her brilliant personality 
  and wit — which both serve as contributing factors toward arousing terror in those 
  who bring trouble to her waters. She prioritizes her career above all else, and has 
  not made any effort to settle down and marry a man or woman as a result. 
  Feria is committed to maintaining peaceful seas through aggressive tactics and 
  ruthless politics, and does not shy away from pursuing reports of piracy or illicit 
  trade even if she has only a fraction of the details. If she should hear whispers that 
  there are plans for a strike on a local port she will do everything in her power to 
  eliminate the problem before it has time to exist. Likewise, she has been 
  well revered by her peers for her keen eye for stowaways and harsh pun-
  ishments toward those looking to abuse fleet privileges. She regularly 
  receives dispatches on Anathema sought by the Wyld Hunt, and often 
  enjoys tracking them down personally — an effort that has not gone un-
  noticed among her superiors. 
  Though she understands the duties of her position and willingly answers to 
  House Peleps regarding her work, Feria has been under pressure since the 
  Empress disappeared to use her fleet for House Ragara’s own purposes — par-
  ticularly to make sure that key shipments arrive intact and on time. Feria holds 
  great respect for the ranks and rulings of the Navy and values peace between the 
  houses, but has found that her loyalties are being tested as she considers what the 
  implications could be for both herself and her position if she chooses to disrupt the 
  balance that she has maintained for so long.  
  Image: Ragara Feria carries herself with the confidence of a leader and is rarely 
  seen outside of her military uniform. Her terra-cotta complexion suggests that she 
  hails from a region far from the frigid northern seas where her fleet sails, though 
  her soft features are often obscured by a focused expression while she is engaged 
  in her work. Raiders who dare set course through her waters often whisper warn-
  ings of the admiral who sets ships aflame with her very step as they recount the 
  foreboding sight of her burning anima during a dark night at sea.
  Intimacies: Defining: “Fear is a necessary weapon.”; Major: House Peleps (Respect), 
  House Ragara (Obligation), Tanoa’s Kiss (Protection); Minor: “Peace is subjective,” 
  Raiders (Loathing)
  Secrets: Feria is quick to condemn piracy and works diligently to prevent raids and 
  scavenging, but has personal reasons for wishing to see to certain things in person — she 
  has been amassing a small collection of souvenirs from defeated foes, including objects that 
  may be of interest to some particular devotees of the Immaculate Order.
  Equipment: Naval Admiral’s uniform, Tanoa’s Kiss, spyglass. Feria is also typically 
  armed with a number of small blades suitable for close combat, especially if she is 
  preparing to board a ship or break up a raid firsthand. In addition to her uniform, 
  Feria dons a buff jacket reinforced with black jade to prepare for difficult adver-
  saries and raids.
  
  EX3
  11
  R a g a R a  F e R i a
  Roleplaying Hints: Ragara Feria is aware of her own pres-
  ence and influence, but does not believe she is superior 
  to any members of her own fleet or her peers within the 
  Imperial Navy. Though she is a skilled fighter, she prefers to 
  attempt to intimidate her foes before striking them down. 
  Aspect: Fire
  Attributes: Strength 3, Dexterity 4, Stamina 3; Cha-
  risma 3, Manipulation 5, Appearance 4; Perception 
  4, Intelligence 3, Wits 4;
  Essence: 3
  Willpower: 8
  Join Battle: 7
  Personal Motes: 14
  Peripheral Motes: 35
  Health Levels: -0/-1x2/-2x2/-4/Incap.
  Abilities: Athletics 3, Awareness 3, Brawl 2, Bu-
  reaucracy 3, Dodge 3, Integrity 2, Investigation 2, 
  Larceny 1, Linguistics 1, Lore 1, Melee 4, Presence 2, 
  Resistance 2, Sail 5, Socialize 2, Thrown 1, War 3
  Merits: Backing (Air Fleet) 4, Command 3, Influence 
  4, Language (Low Realm) 1, Language (Skytongue) 
  1, Martial Artist 4, Manse 3, Resources 4, Strong 
  Lungs 1
  Specialties: Athletics (Rigging), Athletics (Swim-
  ming), Lore (Northern Raiders), Melee (Sword), 
  Sail (Boarding Actions), Sail (Fleet Tactics), Presence 
  (Commanding)
  Attack (Tanoa’s Kiss): 12 dice – Lethal, Melee, 
  Balanced; (damage 15; min. 4)
  Attack (Knife): 12 dice – Lethal, Melee, Thrown 
  (Short); (damage 10; min. 1)
  Attack (Boarding Axe): 10 dice – Lethal, Melee, 
  Chopping; (damage 12; min. 1)
  Combat: Soak 11 (Medium Armor +8); Parry: 5 
  (melee); Evasion: 3 (Medium Armor -1); Rush 7 dice; 
  Disengage: 7 dice
  Social: Resolve: 3; Guile: 4
  Crew: While in combat, Feria may call upon her 
  crew to assemble a battle group of Battle-Ready 
  Troops (Exalted, pp. 496-497) with the following 
  traits: Size 2, Elite Drill, Magnitude 7 
  Tanoa’s Kiss  
  (Red Jade Reaper Daiklaive, Artifact •••)
  A blade once wielded by an ancestor of Ragara Feria, the 
  fleet admiral set out to recover it from thieves shortly 
  after being promoted to her position. Stories of Ragara 
  Tanoa and the blade that granted her a mastery of the 
  elements around her helped inspire Feria to take to the 
  sea, and she does not intend on letting the weapon be 
  stolen from her family again.
  EVOCATIONS OF TANOA’S KISS
  The wielder ignores all environmental penalties from 
  fog, rainfall, and other watery environs. 
  VEILING MIST
  Cost: 5m, 2i; Mins: Essence 1; Type: Simple
  Keywords: Perilous, Resonant
  Duration: One scene
  Prerequisites: None
  To use this Evocation, Feria must be on a ship’s deck, 
  under rainfall, or in similarly wet conditions, sweep-
  ing Tanoa’s Kiss to draw up moisture around her into 
  hissing steam. She and all allies within short range of 
  her may use Take Cover actions (Exalted, pp. 198-
  199) within the mist as though it were light cover.  
  Resonant: The wielder treats the mist as heavy cover 
  instead. 
  LEAPING FLAME CUT
  Cost: 5m, 1a, 1wp; Mins: Essence 2; Type: Simple
  Keywords: Decisive-only
  Duration: Instant
  Prerequisites: Veiling Mist
  Feria’s blade is consumed with burning heat as she 
  strikes her target, revealing itself in leaping flames. To 
  use this Evocation, she must be at Initiative 15+. She 
  rolls a single decisive attack against two enemies, 
  dividing her Initiative evenly between them, rounded 
  down, to determine the damage rolled against them. 
  One target must be in close range, but she may strike 
  the second target from afar if he is within short range 
  of the primary target. 
  Charms
  OFFENSIVE CHARMS
  Stoking Bonfire Style  (1m per die; Supplemen-
  tal; Instant; Uniform): Add up to (Melee + Specialty) 
  bonus dice on an attack roll. If Feria uses this Charm 
  to attack the same enemy over multiple consecutive 
  rounds, its cost is reduced by one mote for each round 
  (minimum 0). Attacking another enemy or going a 
  turn without attacking resets the discount. 
  Smoldering Essence Attack  (5m, 1a; Simple; 
  Instant; Withering-only): Feria makes a  wither-
  ing attack that drains an additional Initiative for every 
  10 on the damage roll. She doesn’t gain this Initiative. 
  The struck enemy loses the same amount of Initiative 
  on his next (Essence) turns, or until he hits her with 
  a withering attack. 
  
  EX3
  12
  A D V E R S A R I E S  O F  T H E  R I G H T E O U S
  DEFENSIVE CHARMS
  Blinding Spark Distracting (2m per +1 Parry; Re-
  flexive; Instant): Add up to ([Melee + Specialty] / 2) 
  to Parry. Successfully blocking a close range attack 
  blinds the attacker (Exalted, p. 168) until the end of 
  his next turn. 
  Portentous Comet Deflection  (3m, 1wp; Re-
  flexive; Instant; Clash, Decisive-only): Feria may 
  reflexively clash an attack against her with a deci-
  sive attack. This counts as her attack for the round, 
  and can’t be used if she’s already made her attack.
  Mobility Charms
  Deck-Striding Prana  (3m, 2i; Reflexive; Instant): 
  Add (Sail) bonus dice on a movement roll. Feria can 
  climb one range band up a ship’s rigging or similar 
  surfaces with her reflexive move. 
  SOCIAL CHARMS 
  Glowing Coal Radiance (2m per success; Supple-
  mental; Instant): Add up to ([Presence + Specialty] / 
  2) successes on a Presence roll, and roll a non-Charm 
  die for each 10 on the roll.
  Moth to the Candle (2m, 1wp; Simple; One scene): 
  Feria’s enemies must prioritize attacking her over any 
  other character unless they pay 1wp to resist. They 
  can still take non-attack actions, as long as they don’t 
  harm her allies. 
  Bellowing Thunder Admiral (8m, 1wp; Simple; 
  One scene): Feria adds (Essence / 2) successes on 
  command actions targeting battle groups made up 
  of mortal sailors, and they gain (Essence / 2) suc-
  cesses on rolls to resist rout. She and all sailors under 
  her command gain +1 Resolve. If she wins Join Battle 
  after boarding a ship in naval combat, she may use 
  this Charm reflexively. 
  Passionate Soul Incitation (5m, 1a; Supplemen-
  tal; Instant): When a target enters a Decision Point to 
  resist a Presence or Socialize roll, he can only invoke 
  an Intimacy based on passion to resist, unless he has 
  none. 
  
  Writer: Manda Collis
  Development and Editing: Matt M. McElroy
  System Development: Robert Vance
  Artists: Gunship Revolution Studios
  Art Director: Mike Chaney
  Creative Director: Richard Thomas
  © 2017 White Wolf Entertainment AB. All rights reserved. No part of this publication may be reproduced, stored in a 
  retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or oth-
  erwise, without the prior written permission of White Wolf Entertainment AB. Reproduction prohibitions do not apply 
  to the character sheets contained in this book when reproduced for personal use. White Wolf, Exalted, and Exalted 3rd 
  Edition are trademarks of White Wolf Entertainment AB. All rights reserved. All characters, names, places and text 
  herein are copyrighted by White Wolf Entertainment AB.
  The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright 
  concerned.
  This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction 
  and intended for entertainment purposes only. Reader discretion is advised.
  Check out White Wolf online at http://www.white-wolf.com
  Check out the Onyx Path at http://www.theonyxpath.com
  
SOURCE: textdata/thevault/Deduped  Shit/Exalted 3E/Exalted 3e - Adversaries of the Righteous - Ragara Feria.pdf