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  Adventure Record# 
  594 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900xp; 800gp 
   
  APL 8 
  max 1,125xp; 1,250gp 
   
  APL 10 
  max 1,350xp; 2,100gp 
   
  APL 12 
  max 1,575xp; 3,000gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  The Fall of Molag 
  A Regional Adventure 
  Set in Furyondy 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  � Enmity of the Hierarch:  Based on the character’s action in
  this adventure, the character has gained the Enmity of the last
  remaining Hierarch of the Horned Society.  Anytime the character
  comes into contact with an agent of Hierarch Nezmajen’s army or
  a cleric of Nerull, there is a 25% chance that they will be
  recognized as a “traitor.”  If recognized the character will be treated
  with hostility.  If the character already has this enmity, the
  recognition increases by 15%. 
   
  � Favor of the Furyondy Military: For aiding Furyondy in the
  military assault against Molag, the amenities office at Fort Belvor is
  willing to upgrade one suit of armor or a shield with acid, cold,
  electric, fire, or sonic resistance.  The player must pay the cost
  difference between the new armor and the old armor.  Cross of this
  favor once redeemed. 
   
  � Furyondy Military Invitation:  For successfully aiding in the
  fall of Molag, Furyondian PCs are offered an invitation to join the
  Furyondian Military by General Saxon at no initial cost.  PCs must
  still meet all of the requirements as outlined in the Furyondy
  Rules and Meta-Campaign Handbook.   
   
  � Furyondy Military / Militia Promotion:  For successfully
  stopping a ritual in the Cathedral of Nerull, Furyondian PCs earn a
  recommendation for promotion in the Furyondian Military or
  Militia.  PCs accepting this promotion must meet all of the
  requirements as outlined in the Furyondy Rules and Meta
  Campaign Handbook.  This promotion overrides the outline time
  period required for promotions and serves as campaign
  documentation for the promotion. 
   
  � Animosity of the Furyondian Military: Based on the PCs
  actions, the PC has gained the Animosity of the Furyondian
  Military.  The PC has become infamous with the military, militia,
  and knighthoods in Furyondy.  The PC is banned from joining the
  following meta-organizations within Furyondy (military, militia,
  green jerkins, mage council, and any knighthoods).  Further
  actions may allow the named PC to overcome this animosity. 
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spen
   
  XP 
  Subtotal 
  + 
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6:  
   
  +1 armor of Fortification (light) (any armor on table 7-
  6 of the PHB) (adventure, DMG) 
   
  Cloak of Resistance +2 (adventure, DMG) 
   
  Bracers of Archery (lesser) (adventure, DMG) 
   
  APL 8: (all of APL 6 plus the following) 
   
  +1 Bane (outsider, evil) weapon (any simple or martial 
  weapon on table 7-5 of the PHB) (adventure, DMG) 
   
  Ring of the Ram (adventure, DMG) 
   
  Cloak of Resistance +3 (adventure, DMG) 
   
  APL 10: (all of APLs 6-8 plus the following) 
   
  +1 armor of Fortification (medium) (any armor on 
  table 7-6 of the PHB) (adventure, DMG) 
   
  Goggles of the Night (adventure, DMG) 
   
  Scabbard of Keen Edges (adventure, DMG) 
   
  APL 12: (all of APLs 6-10 plus the following) 
   
  Ring of Protection +3 (adventure, DMG) 
   
  Bracers of Archery (greater) (adventure, DMG) 
   
  Iron bands of Bilarro (adventure, DMG) 
   
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Furyondy/594/Normal Scenarios/FUR4-01 - The Fall of Molag (APL 6-14)/FUR4-01 The Fall of Molag AR.pdf