TEXT: O Ride
  DEX
  =
  +
  +
  +
  +
  O Sense Motive
  WIS
  =
  +
  +
  +
  +
  O Spellcraft
  INT
  =
  +
  +
  +
  +
  O Stealth
  DEX
  =
  +
  +
  +
  +
  O Survival
  WIS
  =
  +
  +
  +
  +
  O Swim
  STR
  =
  +
  +
  +
  +
  O Use Magic Device
  CHA
  =
  +
  +
  +
  +
  O Profession ____________________
  WIS
  =
  +
  +
  +
  +
  O Psicraft
  WIS
  =
  +
  +
  +
  +
  O Sleight Of Hand
  DEX
  =
  +
  +
  +
  +
  O Acrobatics
  =  DEX
  +
  +
  +
  +
  O Appraise
  = INT
  +
  +
  +
  +
  O Bluff
  = CHA
  +
  +
  +
  +
  O Climb
  = STR
  +
  +
  +
  +
  O Autohypnosis
  =  wis
  +
  +
  +
  +
  O Diplomacy
  = CHA
  +
  +
  +
  +
  O Disable Device
  = DEX
  +
  +
  +
  +
  O Disguise
  = CHA
  +
  +
  +
  +
  O Escape Artist
  = DEX
  +
  +
  +
  +
  O Fly
  = DEX
  +
  +
  +
  +
  O Heal
  = WIS
  +
  +
  +
  +
  O Intimidate
  = CHA
  +
  +
  +
  +
  O Linguistics
  INT
  =
  +
  +
  +
  +
  O Perception
  WIS
  =
  +
  +
  +
  +
  O Use psionic Device
  CHA
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O ________________________________
  ____
  =
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Craft _________________________
  = INT
  +
  +
  +
  +
  O Handle Animal
  = CHA
  +
  +
  +
  +
  O Knowledge [ARCANA]
  = INT
  +
  +
  +
  +
  O
  Knowledge [DUNGEONEERing]
  = INT
  +
  +
  +
  +
  O
  Knowledge [ENGINEERING]
  = INT
  +
  +
  +
  +
  O
  Knowledge [GEOGRAPHY]
  = INT
  +
  +
  +
  +
  O Knowledge [HISTORY]
  INT
  =
  +
  +
  +
  +
  O Knowledge [nobility]
  INT
  =
  +
  +
  +
  +
  O Knowledge [planes, the]
  INT
  =
  +
  +
  +
  +
  O Knowledge [psionics]
  INT
  =
  +
  +
  +
  +
  O Knowledge [religion]
  INT
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Perform _______________________
  CHA
  =
  +
  +
  +
  +
  O Knowledge [local]
  INT
  =
  +
  +
  +
  +
  O Knowledge [Nature]
  INT
  =
  +
  +
  +
  +
  WKG
  front solitary
  PAGE
  Skill Names
  Total
  BONUS
  ABILITY
  USED
  total
  ranks
  Misc
  MOD
  Class
  skill
  trained
   SCORE
   Mod
  CLASS
  SKILL
  RACe
   OR 
   FEAT 
  bab
  total
  ranks
  total
  racial
  hp +
  hp / lvl
  will
  base
  ref
  base
  fort
  base
  will
  ref
  fort
  level
  total
  level
  favored class
  classes
  bab
  rank
  Character Name
  PLACE OF ORIGIN / HOMELAND
  CAMPAIGN / WORLD
  Race
  ALIGNMENT
  Size
  Gender
  YEARS OLD
  Height
  Weight
  Hair
  Eyes
  deity / pantheon
  SKIN
  Player NAME
  Current
  Score
  Str
  Dex
  Con
  Int
  Wis
  Cha
  current
  modifier
  Initiative
  =
  +
  DEX
  feat
  +
  current
  temp
  +
  +
  class
  Misc
  ©  Wicked “k” Games - 2010
  Total
  Base 
  stat
  Fortitude
  (Constitution)
  =
  Reflex
  (Dexterity)
  =
  Will
  (Wisdom)
  =
  equip
  MISC
  temporary modifier
  +
  +
  +
  class
  Buff time
  NOTES:
   
  =
  +
  +
  +
  +
  +
  Combat Maneuver DEFENSE
  Temp
  Bab
  STR
  SIZE
  Dex
  10
  current
  Combat Maneuver base
  Temp
                   STAT
  SIZE
  feat
  +
  =
  +
  +
  +
  +
  current
  misc
  elemental resistances
  sonic
  _______
  cold
  elec.
  e
  r
  i
  f
  d
  i
  c
  a
  _______
   
  against
  Hit Points
  max hp
  Hit Points
  max hp
  various
  speed types
  Ft.
  Ft.
  control
  flight
  Ft.
  ground
  Ft.
  burrow
  Ft.
  sneak
  climb
  armored
  swim
  fly
  Ft.
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  AMMO TYPE
  MW / ENCH
  PROPERTIES
  spell
  RESIST
  [ dc ]
  arcane
  SPELL
  FAILURE
  armor
  CHECK
  PENALTY
  ArmOr
  natural
  shield
  DEFLECT
  DODGE
  SIZE
  dex
  = 10
  full ac
  Touch
  FlatFoot
  MISC
  = 10
  = 10 +
  +
  +
  current
  +
  +
  +
  temp
  class
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  armor
  asf %
  acp base
  Enhanced
  max dex
  hp
  type
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  CRITICAL
  Attack
  Damage
  Weapon
  RANGE
  ammo use
  /
  DMG TYPE
  rEACH
  hp
  SIZE
  HARDNESS
  hit point loss
  rounds
  bleeding / wounds
  hit point loss
  rounds
  bleeding / wounds
  DR
  BAB BONUS
  BAB total
  MISC
  FEAT
  SIZE
  STAT
  =
  =
  =
  MELEE
  RANGE
  OTHER
  defensive
  asf %
  acp mod
  Enhanced
  max dex
  hp
  type
  HARDNESS
  buffing
  amount
  buffing
  time left
  ____________
  changes
  equipment
  bonus
  inherent
  bonus
  base
  score
  BaB
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  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
  weight held
  container
  hardness
  hp
  weight limit
  outer size
  appearance
  volume capacity
  available %
   
  properties
  lock trap
  /
  SYMBOL
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
   
  use consumed
  kit / tool
  hardness
  hp
  use limit
  prerequisites
  properties
  skills modified
  appearance
  weakness
  bypass dc
  ]:
  ]:
  ]:
  ]:
  ]:
  ]:
  carrying capacity  &  loads
  LIGHT
  LOAD
  MEDIUM
  LOAD
  HEAVY
  LOAD
  LIfT up
  over head
  lift off
  ground
  push or
  drag
  copper
  [gp x .01]:
  gold 
  [gp x   1 ]:
  silver
  [gp x 0.1]:
  platinum [gp x 10 ]:
  low q. gems
  [gp x  10
  semi-precious [gp x  50
  high q. gems
  [gp x 500
  med. q. gems
  [gp x 100
  fine jewels
  [gp x  1K
  grand jewels [gp x  5K    
  coinage,  gems,  &  other wealth
  ___________ [gp x 
  ]:
  ___________ [gp x    ]:
  fine artwork, jewelry, & other treasure combined total:
   
  loot & single use items
  Loot & Use Items Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
  ___
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  ___
  ___
  ___
  ___
  used
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
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  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
  ___
   
  gear & equipment
  gear & equipment Weight
  ____
  ____________________________   
  object
  ____________________________
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
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  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
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  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  ____________________________   
  where
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  ___
  ___
  ___
  ___
  worn
  lbs
  ___
  ___
  ___
  ___
  ___
  ___
  ___
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  ___
  extra weapon slots  /  backup weapons
  twf
  [
  [
  [
  lbs
  size
  type
  ammo
  range
  crit
  damage
  attack
  name
  consumable  &  reusable  magic  objects
  type
  item / effect
  cl
  uses / used
  Feet
  Ring
  Weapon
  Weapon
  Headband
  Head / Face
  Shoulder
  Eyes
  Neck 
  Chest
  Body
  Ammunition
  Armor / attire
  Shield
  Wrists
  ring
  Belt
  Weapon
  Concealed weapon
  hands
  Weapon
  magic gear & equipment slots
  Concealed Object
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  .001 
  100
  
  page
  #
  feats / flaws / half-feats 
  book
  page
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  __________________________
  experience
  progression
  end of session
  xp total
  level advancement
  xp requirement
  +la
  ecl
  experience points
  languages
  quick
  xp
  racial traits
  racial traits
  uses
  left
  uses
  total
  uses
  frequency
  class abilities & functions
  PAGE
  number
  DC
  total
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Louis Porter Jr. Design/Autocalc Character Sheet v3.14.10.pdf