TEXT: STAR TREK ROLEPLAYING GAME
  SPECIES PROFILE
  SPECIES NAME: DELVIAN
  VISUAL REPRESENTATION
  SPECIES ADJUSTMENTS
  +2 Strength, +1 Agility, +1 Presence, -1 Vitality
  PHYSICAL DESCRIPTION
  Delvians are a species of humanoid appearance, 
  roughly the same height and proportions as the 
  average humanoid species. However, instead of being 
  a form of animal or creature, Delvians are actually 
  sentient plants, with their main characteristic being 
  blue skin with light green patterns.
  Owing to their plant origins, Delvians do not seem to 
  exhibit much body hair. Indeed, only a few thus far 
  witnessed have body hair, including a few from both 
  genders. It is not known whether Delvians 
  photosynthesize like regular Earth-based plants. Solar 
  radiation (like the light of the sun or a nebulae) has a 
  very pleasurable effect on their body. Known as a 
  photogasm, it can only be speculated that these 
  produce similar effects to orgasms upon the body, but 
  without the need for sexual contact or provocation.
  The life-span of Delvians is very long. Delvians are 
  considered to be in the prime of their lives at or 
  around 800 years of age, making them even more 
  long-lived than El-Aurians. 
  CULTURE
  Although they are plants, Delvians do require meat in 
  their diet to survive. Although they can go without 
  meat if they are eating other foods, should they be 
  without sustenance of any kind for too long, their 
  body eventually switches into a self-defense mode 
  that requires meat to "switch out" again. In this self-
  defense mode, the Delvian's body begins to shut down 
  and automatically produces flowering buds that exude a 
  highly toxic pollen. This pollen seriously aggravates 
  allergies in other species, causing bouts of sneezing so 
  severe that any unlucky beings breathing it will be 
  paralyzed by their own sneezes, providing the Delvian with 
  fresh meat ripe for the killing. This pollen has less effect on 
  Sebaceans than on most races, but even Sebaceans are 
  incapable of handling it for long. 
  Leviathans, a species of organic sentient starships, seem 
  especially sensitive to this pollen, as it can cause them to 
  go totally blind if they are exposed to it for too long. The 
  pollen is only produced when a Delvian is close to 
  starvation; the buds cannot be grown or stopped at will. 
  Starvation also affects a Delvian's mind, causing severe 
  paranoia and even madness.
  Again relating to the plant nature of the species, Delvians 
  do require planting in soil when ill or drained in order to 
  revitalize themselves and regain energy. Likewise, they are 
  able to make their limbs wither at certain times, turning 
  them quickly into roots, though it does take time to heal.
  The Delvians are a very religious and disciplined species, 
  and many practice what is known as the Delvian Seek. This 
  is a search for enlightenment, of helping others and 
  knowing no anger, and praying and worshiping their 
  Goddess.
  With prayer in the Delvian Seek, abilities follow. It appears 
  that Delvians have psychic abilities which are able to be 
  unlocked by a disciplined mind, aided by the Delvian Seek. 
  One such ability is sharing "Unity", the ability for a Delvian 
  to link their mind to the mind of other creatures, to 
  communicate on a psychic and spiritual plane. They can 
  also impart spiritual energy on another using this, but such 
  a gift can leave them drained. If they give up too much of 
  their own energy, the Delvian begins to weaken, the crown 
  of their head slowly becoming a sticky pulp, until eventual 
  death occurs.
  Meditation is used by Delvians to focus themselves on the 
  Delvian Seek, but isolation can play havoc with the mind of 
  a Delvian. The Seek can allow the Delvian to control their 
  anger, but cannot erase it; Delvians must be constantly on 
  their guard, lest they succumb to their darker impulses and 
  do something they will regret afterwards. The eyes of an 
  angry or murderous Delvian turn a deep blood-red.
  Aside from the Delvian society being religious and 
  disciplined, it is also quite open. Delvians frequently 
  meditate in the nude, and speak freely of all subjects with 
  one another. However, in recent times, it appears that the 
  Delvian society is being taken over by the Sebaceans; 
  Delvians are being exiled from their homeworld, Delvia, for 
  following the Delvian Seek. However, Delvians have been 
  traveling across the universe for a long time now, setting up 
  other colonies on habitable worlds to which the exiles may 
  go. 
  LANGUAGES
  The native Delvian language is an elegant language spoken 
  in soft tones and used to great musical effect in Delvian 
  religious chants. The language is not hard to learn, and 
  non-Delvians seem to have no difficulty in speaking, or 
  understanding it.
  
  COMMON NAMES
  Delvians have names that are representative of their 
  soft, musical language. Some Delvians will use a 
  surname, but this is becoming more and more rare 
  over time. 
  Delvian surnames are a representative of familial clan 
  affiliation, and in Delvian society this is traced through 
  the female.
  Some names of well-known Delvians include Bitaal, 
  and Tuzak (male), and Tahleen, and Zoto Zhaan 
  (female).
  HOMEWORLD
  Delvia is the homeworld of the Delvian  race. It is 
  much like earth was during the Tertiary Period, albeit 
  greener and larger, with a balance of surface moisture 
  to soil. Medicinal herbs and plants are abundant there.
  FAVORED PROFESSION
  Most Delvians encountered off their homeworld will be 
  wandering Mystics, and Adepts known as Pa'us. The 
  term translates, loosely, into Federation Standard as 
  “Priest”, although the title is used among Delvians for 
  either male or female adepts.
  Civilian Delvians also make excellent Scientists, and 
  Explorers. Several Delvians serve in Starfleet, and 
  these officers are usually found in the position of 
  Medical Officer, or Ship's Counselor.
  Delvians make excellent Ship's Counselors. And one 
  of the most highly regarded instructors at the Betazoid 
  University where most applicants for a Ship's 
  Counselor position are trained is a 10th level Delvian 
  Pa'u.
  SPECIES ABILITIES
  In addition to being a very physically strong and agile 
  species, Delvians also possess a natural charisma. A 
  type of charm that often makes them irresistible to 
  members of other species. They are not as tough, or 
  durable as non-plant based humanoid life-forms, 
  however. But, their powers of recovery are remarkable
  In addition to the modifications these physical 
  differences give to their attributes, Delvians also have 
  the following racial qualities.
  Psionic: All Delvians are psionic, and have the ability 
  to become powerful psions. A Delvian receives the 
  Psionic edge as a species ability, and has a minimum 
  starting Psionic attribute of 6. Delvians also begin with 
  both Telepathy +3 and Empathy +3. They may advance 
  their Psionic attribute as a favored attribute, and any 
  psionic skills they learn as professional skills.
  Natural Healer: To say that Delvians have a natural 
  ability to heal, or perform medicine-based tasks would 
  be an understatement. A combination of natural 
  psionic talents, and a long history of study of various 
  life-forms make Delvians uniquely qualified to treat 
  physical injuries. They receive a +1 to all First Aid, or 
  Medicine tests, as well as +1 to Life Sciences (Biology) 
  tests.
  Exceptional Concentration: A Delvian's self-mastery can 
  overcome most distractions. Delvians will have this edge as 
  a species trait (see p. 134 of the Player's Guide).
  Poison Immunity: Delvians are immune to the effects of all 
  non-systemic poisons. They also receive a +3 bonus to 
  reaction rolls to resist the effects of systemic poisons.
  Budding: (species flaw) This flaw is not a constant 
  part of a Delvian's physique, or physical condition. 
  Budding only occurs when a Delvian is starving. 
  When Budding a Delvian's rationality is impaired (-3 
  to Perception, or Intellect based tests, -1 to all 
  Social tests). Large buds begin to appear over the 
  entire body (a further -1 to Social tests). And these 
  buds produce a highly infectious type of spore that 
  generates an enhanced allergic reaction that, over 
  time, will incapacitate anyone who comes into 
  contact with the spores.
  DELVIAN SPORES
     Type: Inhaled
     Onset: 1d6 seconds to 1d6 rounds
     Potency: +5 TN
     Treatment: +7 TN
     Effect: Cumulative -1 penalties to Quickness 
  reaction rolls, Agility and Perception attribute 
  tests, and all Physical tests per 2d6+Vitality mod 
  in rounds of exposure (all due to excessive 
  sneezing and allergic symptoms).
     Secondary Effect: Vitality temporarily reduced 
  by 1 point per half-hour of exposure. Once 
  Vitality is reduced to 0, the victim is 
  unconscious. As the Vitality attribute is 
  depleted, the spores become exponentially more 
  effective as the Vitality moderator effecting the 
  rate of the spores' primary effect is decreased.
  A Delvian can only be cured of budding by being fed 
  meat. If a Delvian begins to bud, feeding other types 
  of food will not reverse the condition.
  Self - Healing: If a Delvian is severely wounded, ill, or 
  otherwise in need of medical treatment, she may opt t heal 
  herself by “planting” herself in any nutrient-rich soil. 
  Delvians do this by withering their limbs and literally 
  immersing themselves into soil, with their limbs acting as 
  roots and absorbing beneficial nutrients from the soil. This 
  process will restore 2d6+Vitality mod in wounds per half-
  hour. However, after the process is complete the Delvian 
  requires 2d6-Vitality mod in rounds to return their limbs to 
  their normal state.
  Photogasm: Both an edge, and a flaw. Delvians experience 
  what is known as a photogasm when exposed to the 
  radiation of high-potency solar flares. This causes a state of 
  euphoria similar to a sexual orgasm. 
  This euphoria is so intense that the Delvian will be 
  immobilized for 2d6 rounds after the photogasm has ended 
  unless she makes a successful Stamina reaction at TN 10. 
  And, she is completely incapacitated while actually 
  experiencing the photogasmic effects.
  
  The benefits of a photogasm are that afterward a 
  Delvian is extremely relaxed and serene (+2 to all 
  Presence attribute tests), very sexually arroused (+2 to 
  Charm, and +3 to Seduce tests), and their physical 
  reaction time is enhanced (+1 to Quickness reactions, 
  +1 to all Physical skills). 
  The benefits of a photogasm will last for 2d6+Vitality 
  mod in rounds for bonuses pretaining to all after-
  effects except those associated with sexuality and 
  seduction. Those benefits will remain in effect for 
  2d6+Presence mod in rounds.
  Unity: This is the Delvian equivalent of the Vulcan 
  Mind Meld, and functions in the same way (see p. 48 of 
  the Player's Guide, or pp. 164-165 of Aliens). 
  A Delvian may use this ability to transfer her life-
  energy into another being, resulting in the instant 
  recovery of one Health level per transfer. These 
  transfers leave a Delvian very drained, however, and a 
  Delvian must make a Stamina test at TN 15, or lose 1 
  point of Vitality per transfer. The Delvian then requires 
  2d6 hours of rest to recover their lost Vitality.
  However, if a Delvian overuses this ability she may 
  begin to physically degenerate and eventually die. 
  After every 7 uses of the life-transfer ability a Delvian 
  must make a Stamina reaction at TN 10 or suffer the 
  negative physical after-effects. The degeneration takes 
  the form of a reduction of one point of Vitality, per day, 
  eventually leading to the death of the Delvian.
  Delvians suffer no ill effects from using their Unity 
  abilities in other, less strenuous ways. Unity is a type 
  of Psionic skill, like Mind Meld and must be learned in 
  the same way. Unity may be advanced as a 
  professional skill, but only for Delvian Pa'us.
  Edges: Psionic Coverage, Psionic Focus, Eidetic 
  Memory
  Flaws: Arrogant (optional), Proud (optional)
  The Pa'u
  The Delvian Pa'u, or priests are a sect of Delvian 
  Adepts who study the Delvian Seek, attempting to 
  attain a type of physical oneness with their universe in 
  a way similar to the practices of Zen Buddhism.
  However, given the Delvian people's powerful psionic 
  abilities, the intense mental discipline of a Pa'u serves 
  to give them very potent psionic abilities that can, at 
  times, seem almost magical.
  A Pa'u's professional skills are the same as those for 
  the basic Mystic profession (Player's Guide, p. 58).
  Pa'u Development Package
  Skills: Culture +3, First Aid +3, Influence 
  (Charm or Seduce) +4, Persuade (Oratory) +3, 
  Religion +4, Sing +2
  Pick 5: +1 to any professional skill
  Pick 1 Edge: Meticulous, Resolute, Skill Focus 
  (Compassionate), Skill Focus (Eloquent), Skill Focus 
  (Seductive)
  Pa'u Elite Profession
  The Pa'u is both a Mystic and an Adept in Delvian culture. 
  Younger, less experienced Pa'us will function as Mystics, 
  taking the professional abilities of that profession. More 
  experienced or powerful Pa'u's, fitting the prerequisites 
  given below, are assumed to have advanced into the Adept 
  elite profession, and may begin taking the professional 
  abilities associated with it. 
  Therefore a Delvian may be both a Mystic (Pa'u) and an 
  Adept (Pa'u). 
  Prerequisites: Psionic edge (naturally occuring in all 
  Delvians), Intellect 8+, Presence 8+, Mind Shield 4+, 
  Telepathy 6+, Empathy 4+, Religion 6+. 
  The Powers of the Pa'u
  The Delvian priests are able to channel their psionic 
  energies to such a degree as to perform feats that seem 
  almost magical. And while they are often only tricks of the 
  mind, Delvians can use these abilities to great effect in a 
  variety of situations, including combat.
  The following powers are Key Traits, keyed to various 
  psionic skills. And the Pa'u must meet the prerequisites to 
  acquire these traits. (See p. 19 of the Starfleet Operations 
  Manual for a description of Key Traits, and how to acquire 
  them).
  Affect Mind
  The Pa'u may “reach into” the mind of another being and 
  make adjustments to his feelings, or memories.
  Prerequisite: Unity +8
  Effect: The Pa'u may implant any psychic image into the 
  mind of their intended recipient that they wish. The recipient 
  may resist, however, making the Pa'u's attempt an opposed 
  test opposed by Willpower.
  Upgrade: The Pa'u receives a +2 bonus to attempts made as 
  opposed tests.
  Chameleon
  The Pa'u generates a mental illusion making themselves 
  seem to blend into their surroundings, becoming virtually 
  invisible.
  Prerequisite: Mind Control +6
  Effect: The Pa'u generates a type of psionic cloaking device 
  around themselves, resulting in a +5 to any Observe (Spot) 
  TN to detect the Delvian's presence. This ability has no 
  effect on sensor or tricorder scans, however.
  Upgrade: Each upgrade of this trait increases the TN by +1. 
  The ability may be upgraded twice.
  Combat Enhancement
  This ability can be used to increase a Pa'u's efficiency in 
  unarmed combat.
  Prerequisite: Mind Control +6, any Unarmed Combat skill +4
  Effect: The Pa'u receives 2 extra actions per round as long 
  as the enhancement is in effect. She also recieves a +3 
  bonus to all Unarmed Combat tests used to attack or 
  defend. The Combat Enhancement lasts for a duration of 
  
  1d6+Psi mod in rounds.
  Upgrade: The Pa'u receives a third action, and an 
  additional +1 to Unarmed Combat tests (for a total of 
  +4). This trait may only be upgraded once.
  Deaden Pain
  The Pa'u projects a type of psychic shield around any 
  one person within her range (Increased Range edge 
  applies). This shield serves to make them less 
  susceptible to pain for a short period.
  Prerequisite: Telepathy +6
  Effect: Anyone under the effect of this ability receives 
  the benefits of the High Pain Threshold edge (Player's 
  Guide, p. 135) for a duration equal to 1d6+the Pa'u's 
  Psi modifier in rounds.
  Upgrade: The effects last for a duration equal to 
  2d6+Psi modifier in rounds. May be upgraded once.
  Inflict Pain
  The Pa'u initiates a metaphysical or psychic link with a 
  target and then sends a neural message into their 
  nervous system, forcing them to experience pain. This 
  process is dangerous to the priest as well as the 
  intended victim.
  Prerequisite: Unity +8, Telepathy +8 (for performing 
  Inflict Pain without physical contact)
  Effect: The Pa'u inflicts a type of real damage to a 
  target based on their level of skill using their Unity 
  ability and the range of their attack. At point blank 
  range the effect is 2d6+skill level. This is reduced by -2 
  per increased range increment. The range of such an 
  attack is 0/5/10/20 +2. This ability cannot be upgraded.
  Physical Boost
  The Pa'u temporarily increases one or more physical 
  attributes (Strength, Agility, Vitality). She may increase 
  either her own attributes, or those of another.
  Prerequisite: Mind Control +9, Telepathy +6
  Effect: When using this trait, the Pa'u decides which 
  attributes to increase, and may choose to increase 
  one, two, or all three attributes. A Psionics (Mind 
  Control) test is made at TN 10+2 per each additional 
  attribute enhanced. Each attribute is increased by 1 
  point. The range of the Boost is 0/5/10/20 +2. And this 
  ability may only be used on a willing target. The 
  duration of the effect is 2d6+Psi mod in rounds.
  Upgrade: Attributes are increased by 2 points. 
  Duration becomes 2d6+2+Psi mod in rounds. May be 
  upgraded once.
  It is possible Delvians have other abilities keyed to their 
  highly developed Psionic skills. These may be added at the 
  Narrator's discretion, based on information available from 
  the Farscape television series.
  Another excellent source of information regarding Delvians 
  is the Farscape roleplaying game published by the Alderac 
  Entertainment Group (AEG) in 2002.
  
SOURCE: textdata/thevault/Star Trek RPG/Decipher/Species/alien_Delvian.pdf