TEXT: ________________________________ 
  has acquired the following 
   
  Membership in the Church of Seven Faiths 
  Version 1.1 
   
  Circle one:  
  Member  
  Patron 
   
  Cleric 
   
   
  The Church of Seven Faiths (Co7F) is the dominant church in the Yeomanry, comprised of worshippers of Allitur, Delleb, Fortubo, Joramy, Kord, 
  Norebo, and Phaulkon.  There are a number of different levels of membership that PCs may have with the Church, each with its own costs and 
  benefits. 
   
  The most basic level is a Member of the Church.  This is the equivalent of simply being a registered member of the Church of the Seven Faiths.  
  Members of the Church must pay 2 TUs per year (reflecting occasional attendance of services) and must tithe 10% of their income to the Church.   In 
  exchange for this, PCs receive the blessing of the gods, and clerics of the Church will perform marriages, funerals, blessings, and other Church 
  sacraments for the PC.  In addition, the DC for determining if a desired divine spell is available to a PC is reduced by 2, and the gp cost of such spells 
  is reduced by 10%.  (See YEO-R2, Purchasing Divine and Arcane Spells in the Yeomanry, for exact details.) 
   
  Particularly devoted Members can become Patrons of the Church, who are the equivalent of wealthy donors who have earned extra favors from the 
  Co7F.  Patrons of the Church must donate a minimum of 1,000 gp to the Church per year.  Note this is in addition to the 10% tithe expected of all 
  Members.  Make a note on your adventure cert for each donation. 
   
  Patrons of the Church have the DC for available spells reduced by 4 (instead of the 2 for being a Member) and receive 1 "permanent" Influence Point 
  with the Church when determining the costs of purchasing divine spells from it.  For example, a Patron would not have to expend an Influence Point for 
  a 3rd-level spell, because of his "permanent" one.  Thus he would only have to pay the basic gp cost (minus 10% and the 1 TU). 
   
  More dedicated worshippers may desire to become a Cleric of the Church, indicating that they are religious workers for the Church on at least a part-
  time basis.  There is a church hierarchy, beginning with Acolyte before progressing through Disciple and Deacon before one becomes a Priest.  
  There are higher ranks in the Church, but these must be applied for and earned specifically.   
   
  Prerequisites 
  • 
  PCs must be a Member of the Church for 1 year before applying to be a Cleric of the Church. 
  • 
  The PC must have been created with the Yeomanry as its home region and must still be as such. 
  • 
  A Cleric of the Church must meet all of the requirements for being a Member (see above) in addition to those below.  
  • 
  A Cleric of the Church must have at least 2 ranks in Knowledge: Religion.  This requirement increases by two ranks for each Co7F advancement.  
  So a Disciple needs 4 ranks, a Deacon 6, and a Priest 8.   
   
  Requirements 
  • 
  There is an additional yearly TU cost of 5 TUs per Cleric of the Church ‘rank’ that the PC has achieved.  For example, holding the rank of Deacon 
  requires 15 TUs per year (plus the 2 TUs for being a Member).  These TUs represent the time spent working in and administering a church.  The 
  higher rank you are, the more time you must devote to the faith!  PCs may only ascend one rank per calendar year. 
  • 
  In order to achieve Priest status within the Co7F, the PC must have the ability to cast divine spells. 
   
  Benefits 
  • 
  Clerics gain all of the benefits of being a Member (see above) in addition to those below. 
  • 
  Each ‘rank’ counts as one permanent Influence Point towards purchasing divine spells at the church.  For example, a Deacon would have the 
  equivalent of 3 permanent Influence Points and could receive up to 6th-level spells for only gold and TU cost (See YEO-R2, Purchasing Divine 
  and Arcane Spells in the Yeomanry for exact details).   
  • 
  Clerics of the Church of the Seven Faiths receive a +1 Circumstance bonus per clerical rank on all Diplomacy, Bluff, and Intimidate rolls versus 
  the average gods-fearing Yeoman.   
  • 
  PCs who have achieved the rank of Priest in the Church of the Seven Faiths also gain immediate Yeoman Citizenship, gaining all of the rights 
  and privileges that come therewith.  
  • 
  Clerics (of all ranks) of the Church who can cast divine spells, regardless of faith, gain access to the following feats and Prestige Classes: Feats: 
  Divine Cleansing (DotF), Divine Resistance (DotF), Divine Vengeance (DotF), Empower Turning (DotF), Reach Spell (DotF), Sacred Spell 
  (DotF), Extra Slot (T&B), Persistent Spell (T&B); Prestige Classes: Consecrated Harrier (DotF), Church Inquisitor (DotF), Hunter of the Dead 
  (DotF), Sacred Exorcist (DotF), Templar (DotF).  Clerics also receive access to a prestige class based on their particular deity as well.  See 
  http://yeomanry.oerth.com/CotF.htm for details.   
   
   
  GP Value: 0gp 
   
   
   
   
   
   
  Weight: 0 
   
   
   
   
   
   
  Use Restriction: Uncommon 
   
   
   
   
   
   
  Tradable: No 
   
  Judge Signature ____________________________ 
  RPGA # _______________  Date ______________ 
  Convention ________________________________                                
    
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/Archived Files/YEO-Co7F.pdf