TEXT:   
  GURPS – Magi Nation Fantasy Bestiary 
  1 
  GURPS Magi-Nation Bestiary 
   
  This document is a translation of the creatures found on the Magi-Nation collectible card game on 
  GURPS terms, forming a fantasy bestiary suited for many medieval-fantasy games composed of 
  non-standard monsters and antagonists. 
   
  Some of the creatures’ powers were translated, but for the most part, the adaptation was freely 
  performed, maintaining only the creature image and name. Their relative power levels were roughly 
  maintained. 
   
  Magi Nation is a trademark of Interactive Imagination Corporation ©2003 Interactive Imagination 
  Corporation 
   
  Magi Nation cards were illustrated by Matt Holmberg, Rick Werner, Lou Holsten, Mike Vega and 
  Alison Storm/Whyrl. 
   
  This list was compiled and translated into GURPS by Diogo de Souza, on September 2007. 
   
  Creature Statistics: 
   
  The creatures here presented are shown in small, summarized character sheets with are as follows: 
   
  Name: Kteeb Thumper 
  Level: 
  4 
  ST 
  12 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Arm 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Groin 
  -3 
  2 
  12 
  L. Arm 
  -2 
  2 
  13-14 
  L. Leg 
  -2 
  2 
  15 
  Hand 
  -4 
  2 
  16 
  Foot 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  14 Perception 
  13 
  IQ 
  3 
  Willpower 
  14 
  HT 
  14 FP 
  14 
  Dodge 
  10 Move 
  7 
  MR 
  5 
  Bas. Speed 
  7 
  SM 
  -2 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: The kteeb thumber can jump very 
  high, up to 2,4 m high and 4m far 
  Damage: 
  Powers: 
  Thump: Whenever the kteeb thumper is targeted by 
  a spell or supernatural power and resists it, make a HT 
  – 5 roll for the caster. If the caster misses the roll, he 
  loses one hit point. 
  BodyWarping: The kteeb can convert his fatigue 
  points into hit points, and vice versa, at will, up to 3 
  points per round. This is instantaneous and requires 
  no concentration.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw Strike 
  Cutting 
  14 
  2d 
  C 
  Bite 
  Cutting 
  14 
  1d-2 
  C 
  Jump Strike 
  Cutting 
  14 
  2d+2 
  C 
  Basic Skills: 
  Survival (forests) 14, Jumping 16, Stealth 12, Brawling 14, Swimming 13, 
  Running 11, Observation 15, Tracking 12. 
   
  Whose statistics are explained below: 
   
  Name: 
  The creature’s name. 
  Level: 
  This equals the creature’s energy as listed in his original Magi-Nation Duel card. It 
  was maintained here to allow for a comparison between relative strengths. 
  ST: 
  The creature’s strength. This is not always used as basis for the damage it causes, 
  because some creatures have ST values which differ from striking ST and lifting / 
  carrying ST. 
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  2
  DX: 
  The creature’s dexterity. 
  IQ: 
  The creature’s IQ. Note that, by default, creatures are not self-aware beings, even 
  though they may have high IQ values. Self-aware (sentient) creatures have an 
  asterisk marked beside their IQ (for instance: 12*). 
  HT: 
  The creature’s HT. 
  HP: 
  The creature’s hit points. By default, creatures’ hit points are counted and calculated 
  as usual (for instance: they must roll for consciousness when reaching 0, and roll for 
  death when reaching –ST). However, some creatures may ignore pain modifiers in 
  their rolls (as if they had high-pain threshold). These creatures have an asterisk 
  beside their HP (for instance: 15*). Other creatures may also ignore consciousness 
  rolls. In these cases, the HP is preceded by a cross mark (for instance: 15). A 
  creature’s hit points is not always, and in fact only rarely equal to its ST. If a creature 
  is homogeneous, the hit point is marked with a †, and if it is diffuse, its marked with 
  a ‡ 
  Perception: 
  The creature’s overall perception. When a creature’s perception is shifted towards a 
  specific area, this is listed under “Notes”. 
  Willpower: 
  The creature’s willpower. 
  FP: 
  The creature’s fatigue points. 
  Dodge: 
  The creature’s dodge, which may or not be based on his Move, depending on the 
  creature’s innate magical and/or physical abilities. 
  MR: 
  The creature’s Magic Resistance, which mostly all magical creatures have. This is a 
  penalty applied to all uses of spells or supernatural powers which target the creature. 
  For simplicity, whenever a character is targeting the creature with a resisted power or 
  spell, apply this value as a penalty to his roll and assume that this is the creature’s 
  resistance roll: the creature itself does not need to roll its own resistance. 
  Bas. Speed: 
  The creature’s basic speed in m/s. 
  Move: 
  The creature’s move in hexes per round. If this number is appended with an asterisk 
  (for instance: 14*), it means an aerial move. If appended with a cross (for instance: 
  15), it means an aquatic move, and if appended with a circle (for instance: 4), it 
  means that the creature can burrow and move under the earth at that speed. Some 
  creatures, specially flying and burrowing ones, have more than one move score. 
  SM: 
  The creature’s size modifier. 
  Summon: 
  The cost in energy to summon this creature by means of a “Planar Summons” spell. 
  Behavior: 
  The creature’s overall behavior. They can be: Shy, Wild or Aggressive. Shy 
  creatures will avoid contact at all costs. Wild ones will also avoid contact, but will 
  easily fight if cornered or hungry. Aggressive creatures may attack for simples 
  reasons, such as to defend their territory or because they are hungry. Note that some 
  basic things, like the drive to protect one’s young, will always trigger a violent 
  response. Shy magical creatures can be tamed at –5. Wild ones are tamed at –10, and 
  aggressive ones at –15. Sentient creatures have no applicable behavior. 
  Diet: 
  What the creature usually eats. This can be: “Hervbivore”, meaning they only eat 
  plants; “Carnivore”, meaning they eat the flesh of other creatures; “Carrion Eater”, 
  meaning they prefer eating the flesh of dead creatures, and “Thaumovore”, meaning 
  they prefer eating the flesh of other magical creatures (such as the ones depicted in 
  this compilation). 
  Hit Location: The hit location table for this creature, depicting its body parts and relative DR for 
  each one. In this table, “L” stands for “Left”, “R” for “Right”, “F” for “Front”, and 
  “H” for “Hind”. “M” stands for “Middle”, “U” for Upper, and “Lw” for “Lower”. 
  Damage: 
  A list of the creature’s forms of attack and their listed damage. 
  Skills: 
  The creature’s basic skills. 
  Powers: 
  Most magical creatures have supernatural powers which they can use at will, or 
  supernatural effects which apply to them. 
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  3 
   
  Habitat: 
   
  Each Nation on the Magi Nation duel card game is represented by a distinct environment, which 
  characterizes it and provides a basis for all of its creatures and spells. This is quite appropriate, 
  because it also defines the creature’s habitats, as follows: 
   
  Arderial: 
  Flying creatures of all sorts. 
  Bograth: 
  Swamp creatures. 
  Cald: 
  Creatures who live near to or inside volcanoes. 
  Core: 
  Nocturnal creatures. 
  d’Resh: 
  Desert creatures. 
  Kybar’s Teeth: Mountain creatures. 
  Nar: 
  Ice and polar creatures. 
  Naroom: 
  Forest creatures. 
  Orothe: 
  Underwater creatures. 
  Paradwyn: 
  Jungle creatures. 
  Underneath: 
  Cave-dwelling creatures. 
  Universal: 
  Various, multi-habitat creatures. 
  Weave: 
  Creatures of the plains. 
   
  Regarding Arderial and Core creatures, which exist in a number of different habitats, these creatures 
  may prefer a specific habitat, which is then specified in their sheets. Arderial creatures can live in a 
  special habitat environment called “Sky”, representing creatures which live above and within 
  clouds. Core creatures are always nocturnal, which stands to reason that most others are diurnal. 
  Core creatures are somewhat stronger than the rest (which is not the same as the card game), 
  representing that night is a more dangerous time to be fooling around. 
   
  The list of creatures is laid out by nation. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  4
  Naroom Creatures 
   
   
  Name: Alpine Xamf 
  Level: 
  6 
  ST 
  16 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -5 
  6 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  15 Perception 
  16 
  IQ 
  4 
  Willpower 
  15 
  HT 
  14 FP 
  20 
  Dodge 
  11 Move 
  7 
  MR 
  8 
  Bas. Speed 
  7,25 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Usually hunts alone, but otherwise 
  found in packs of 6 to 14. 
  Damage: 
  Powers: 
  Forest Skin: The Alpine Xamf is harder to spot in 
  its native terrain, and all perception rolls to see or hear 
  them are at -5, even if they are not trying to hide. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cut 
  17 
  4d 
  C 
  Bite 
  Cut 
  17 
  1d+2 
  C 
  Basic Skills: 
  Brawling 17, Survival (forests) 15, Observation 16, Tracking 15, Jump 16, 
  Stealth 15, Camuflage 16. 
   
   
   
  Name: Arboll 
  Level: 
  3 
  ST 
  11 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Eye 
  -5 
  0 
  5 
  L Hand 
  -3 
  3 
  6-7 
  L Arm 
  -2 
  3 
  8-13 
  Torso 
  0 
  3 
  14-15 
  R. Arm 
  -2 
  3 
  16 
  R. Hand 
  -3 
  3 
  17-18 
  Face 
  -2 
  5 
   
  DX 
  13 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  12 FP 
  14 
  Dodge 
  9 
  Move 
  6* 
  MR 
  5 
  Bas. Speed 
  6,25 
  SM 
  -3 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes: Usually found in packs of 5 to 10. 
  Damage: 
  Powers: 
  Life Channel: The Arboll can channel his hit points 
  into another companion of the same pack, or his 
  master (if he has one), losing 2 HP for each 1 HP 
  gained. They always do that when they are about to 
  die.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cut 
  12 
  1d+2 
  C 
  Bite 
  Cut 
  12 
  1d 
  C 
  Basic Skills: 
  Brawling 12, Flying 12, Observation 12, Survival (forests) 10. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  5 
   
   
  Name: Baby Furok 
  Level: 
  2 
  ST 
  20 HP 
  12 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  14 
  HT 
  12 FP 
  12 
  Dodge 
  9 
  Move 
  6 
  MR 
  6 
  Bas. Speed 
  6 
  SM 
  0 
  Summon 
  10 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: These things are never really left 
  unprotected… 
  Damage: 
  Powers: 
  Cuddly-Wuddly: Each minute, the Baby Furok 
  negates the first damage-causing spell or power 
  targeted at him, regardless of its strength. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 12 
  1d+1 
  C 
  Bite 
  Cutting 
  12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Running 13, Survival (forests) 10. 
   
   
   
  Name: Balamant 
  Level: 
  6 
  ST 
  16 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  15 Perception 
  18 
  IQ 
  3 
  Willpower 
  18 
  HT 
  14 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  10 Bas. Speed 
  7,25 
  SM 
  +1 Summon 
  30 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Hunt: The Blamant can spend one turn focusing his 
  sight on a target and roll 17 against its HT. On a 
  success, he loses 2 FPs and the target takes 2d 
  damage. The target suffers the full effect of this 
  damage as he would any other wound. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Crushing 18 
  2d+2 
  C 
  Bite 
  Cutting 
  18 
  1d+2 
  C 
  Horn Strike 
  Impaling 18 
  2d 
  1 
  Basic Skills: 
  Brawling 18, Running 16, Survival (forests) 16, Observation 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  6
   
   
  Name: Balamant Pup 
  Level: 
  4 
  ST 
  14 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  13 Perception 
  15 
  IQ 
  3 
  Willpower 
  15 
  HT 
  12 FP 
  17 
  Dodge 
  10 Move 
  6 
  MR 
  7 
  Bas. Speed 
  6,25 
  SM 
  -1 Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: They usually use their powers to 
  support their elders in protect5ing them. 
  Balamant Pups are always found in packs 
  of 4 to 8. 
  Damage: 
  Powers: 
  Support: If the Balamant Pup is touching another 
  creature, he can heal it, losing 2 FP each HP healed. If 
  the other creature is a balamant, the loss is 1 FP per 
  HP. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Crushing 14 
  2d 
  C 
  Bite 
  Cutting 
  14 
  1d 
  C 
  Horn Strike 
  Impaling 14 
  1d+2 
  C 
  Basic Skills: 
  Brawling 14, Running 16, Survival (forests) 14, Observation 13. 
   
   
   
  Name: Bhatar 
  Level: 
  5 
  ST 
  16 HP 
  25† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  9 
  5 
  Face 
  -5 
  7 
  6-7 
  R. Leg 
  -2 
  7 
  8 
  R. Arm 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Groin 
  -3 
  7 
  12 
  L. Arm 
  -2 
  7 
  13-14 
  L. Leg 
  -2 
  7 
  15 
  Hand 
  -4 
  7 
  16 
  Foot 
  -4 
  7 
  17-18 
  Neck 
  -5 
  7 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  16 Perception 
  18 
  IQ 
  8 
  Willpower 
  18 
  HT 
  15 FP 
  25 
  Dodge 
  12 Move 
  8 
  MR 
  7 
  Bas. Speed 
  7,75 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes: They have a special like for eating 
  burrowing creatures, and prefer hunting 
  them. 
  Damage: 
  Powers: 
  Charge: Whenever the Bathar deals damage to a 
  creature, he heals 1 HP himself. If the creature was 
  burrowing, he heals up to 3 HPs himself. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Clawed Punch 
  Cutting 
  19 
  3d+2 
  C,1 
  Bite 
  Cutting 
  19 
  2d 
  C 
  Basic Skills: 
  Brawling 19, Survival (forests) 17, Observation 18, Digging 17, Camouflage 
  16. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  7 
   
   
  Name: Bungaloo 
  Level: 
  2 
  ST 
  9 
  HP 
  13* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  13 
  Dodge 
  10 Move 
  7 
  MR 
  3 
  Bas. Speed 
  6 
  SM 
  -1 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Bungaloos can sense and react to 
  intentions. They are attracted to singing, 
  and will shy away if anyone near them 
  has angry thoughts. 
  Damage: 
  Powers: 
  Weave: When bungaloo are attacked or attack in 
  bands, count their HP as one, single value, equaling 
  the sum of all their HPs. They are either all defeated 
  at once, or none at all. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Crushing 12 
  1d 
  C 
  Bite 
  Crushing 12 
  1d-2 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 12, Running 11, Stealth 12, Camouflage 13. 
   
   
   
  Name: Carillion 
  Level: 
  4 
  ST 
  40 HP 
  60* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Trunk 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  13 Perception 
  13 
  IQ 
  2 
  Willpower 
  12 
  HT 
  20 FP 
  40 
  Dodge 
  6 
  Move 
  5 
  MR 
  6 
  Bas. Speed 
  5 
  SM 
  +2 Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: Carillions are definetly not afraid 
  of mice… 
  Damage: 
  Powers: 
  Resislience: Whenever the Carillion loses HP from 
  an attack, it can choose to increase its DR for that 
  attack by 2 RD per 1 FP. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Trunk Strike 
  Crushing 14 
  3d 
  1,2 
  Wooden Horns 
  Impaling 14 
  1d+2 
  1,2 
  Bite 
  Cutting 
  14 
  1d 
  C 
  Basic Skills: 
  Brawling 14, Observation 13, Survival (forests) 14. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  8
   
   
  Name: Carillion Titan 
  Level: 
  9 
  ST 
  100 HP 
  200 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  11 
  5 
  Face 
  -5 
  9 
  6-7 
  HR. Leg 
  -2 
  9 
  8 
  FR. Leg 
  -2 
  9 
  9-10 
  Torso 
  0 
  9 
  11 
  Trunk 
  -3 
  9 
  12 
  FL. Leg 
  -2 
  9 
  13-14 
  HL. Leg 
  -2 
  9 
  15 
  F Paw 
  -4 
  9 
  16 
  H Paw 
  -4 
  9 
  17-18 
  Neck 
  -5 
  9 
  - 
  Vitals 
  -3 
  9 
   
  DX 
  11 Perception 
  13 
  IQ 
  2 
  Willpower 
  12 
  HT 
  80 FP 
  100 
  Dodge 
  4 
  Move 
  5 
  MR 
  8 
  Bas. Speed 
  5 
  SM 
  +7 Summon 
  45 
  Behavior 
  Wild 
  Diet 
  Hervibore 
  Notes: Few things disturb a Carillion 
  Titan.. one has to really try its patience 
  before a combat begins… 
  Damage: 
  Powers: 
  Rampant Growth: Whenever a creature fails a 
  survival roll near the Carillion Titan (10m at most), it 
  drains 5 HPs from the creature. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Trunk Strike 
  Crushing 14 
  6d 
  1,2,3,4 
  Wooden Horns 
  Impaling 14 
  3d+2 
  1,2,3 
  Bite 
  Cutting 
  14 
  2d+2 
  C 
  Basic Skills: 
  Brawling 14, Observation 13, Survival (forests) 14. 
   
   
   
  Name: Eebit 
  Level: 
  2 
  ST 
  9 
  HP 
  12 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  2 
  5 
  Face 
  -5 
  0 
  6-7 
  HR. Leg 
  -2 
  0 
  8 
  FR. Leg 
  -2 
  0 
  9-10 
  Torso 
  0 
  0 
  11 
  Tail 
  -3 
  0 
  12 
  FL. Leg 
  -2 
  0 
  13-14 
  HL. Leg 
  -2 
  0 
  15 
  F Paw 
  -4 
  0 
  16 
  H Paw 
  -4 
  0 
  17-18 
  Neck 
  -5 
  0 
  - 
  Vitals 
  -3 
  0 
   
  DX 
  13 Perception 
  15 
  IQ 
  3 
  Willpower 
  10 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  4 
  Bas. Speed 
  7 
  SM 
  -4 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Eebits are very shy and difficult to 
  catch, but they are irresistibly attracted by 
  chocolate. 
  Damage: 
  Powers: 
  Escape: Whenever an Eebit dies, he starts to recover 
  HPs at the rate of 1 per hour, until it reaches 0 HP, at 
  which point it returns to life. This recovery fails if he 
  is below -10xHP. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  13 
  1d-3 
  C 
  Scratch 
  Crushing 13 
  1d-4 
  C 
  Basic Skills: 
  Brawling 13, Running 15, Climbing 15, Survival (forest) 15, Swimming 13, 
  Camouflage 14, Jumping 14. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  9 
   
   
  Name: Elder Weebo 
  Level: 
  5 
  ST 
  14 HP 
  10* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR 
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  10 
  6 
  HR. Leg 
  -2 
  2 
  7 
  M Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-12 
  U Torso 
  0 
  8 
  13 
  FL. Leg 
  -2 
  2 
  14 
  M Leg 
  -2 
  2 
  15 
  HL. Leg 
  -2 
  2 
  16-18 
  Lw Torso 
  -5 
  2 
   
  DX 
  12 Perception 
  9 
  IQ 
  2 
  Willpower 
  13 
  HT 
  12 FP 
  12 
  Dodge 
  9 
  Move 
  6 
  MR 
  5 
  Bas. Speed 
  6 
  SM 
  -1 Summon 
  25 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: When in combat, the elder weebo 
  tries to defend using its upper shell as a 
  shield. 
  Damage: 
  Powers: 
  Vitaminize: The Elder weebo recovers 1 HP per 
  turn. If he is less than 10m away from other Elder 
  Weebos, their recovery rate is added and applied 
  to all elder weebos. Other types of weebos also 
  benefit from this recovery rate if they are less 
  then 10m away from one Elder Weebo.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Paw Strike 
  Crushing 13 
  2d+2 
  C,1 
  Bite 
  Cutting 
  13 
  1d-2 
  C 
  Basic Skills: 
  Brawling 13, Shield 14 (active defense: 10), Survival (forest) 13, Camouflage 
  12. 
   
   
   
  Name: Ember Hyren 
  Level: 
  5 
  ST 
  18 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  8 
  4 
  Horns 
  -6 
  6 
  5 
  Face 
  -5 
  6 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  6 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  6 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  14 Perception 
  15 
  IQ 
  3 
  Willpower 
  15 
  HT 
  12 FP 
  20 
  Dodge 
  9 
  Move 
  6 
  MR 
  6 
  Bas. Speed 
  6,5 
  SM 
  +3 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Heat Feed: Whenever the Ember Hyren is attacked 
  by fire, it takes no damage, and recovers 1HP per die 
  of damage, per minute. 
  Singe: The Ember Hyren can Breathe Fire for a cost 
  of 1 FP. This counts as an attack, but needs no 
  previous concentration. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw Strike 
  Cutting 
  15 
  3d 
  C,1,2 
  Bite 
  Cutting 
  15 
  1d+2 
  C 
  Flame Breath 
  Burning 
  18 
  4d 
  1 to 10 
  Basic Skills: 
  Brawling 15, Innate Attack (flame jet) 18, Survival (forests) 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  10
   
   
  Name: Fird 
  Level: 
  1 
  ST 
  3 
  HP 
  5* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  0 
  5 
  Face 
  -5 
  0 
  6-7 
  R. Leg 
  -2 
  0 
  8 
  R Wing 
  -1 
  0 
  9-11 
  Torso 
  0 
  0 
  12 
  L Wing 
  -1 
  0 
  13-14 
  L. Leg 
  -2 
  0 
  15-18 
  Tail 
  -2 
  0 
   
  DX 
  15 Perception 
  12 
  IQ 
  2 
  Willpower 
  18 
  HT 
  10 FP 
  5 
  Dodge 
  10 Move 
  12* 
  MR 
  15 Bas. Speed 
  6,25 
  SM 
  -5 Summon 
  5 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Fird breed like rabbits (or worse), 
  are very fast, and very shy. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 12 
  1d-2 
  C 
  Basic Skills: 
  Brawling 12, Flight 13, Survival (forests) 10, Observation 12. 
   
   
   
  Name: Flame Rudwot 
  Level: 
  4 
  ST 
  11 HP 
  15* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6 
  R. Leg 
  -2 
  4 
  7 
  M. Leg 
  -2 
  4 
  8 
  R. Arm 
  -2 
  4 
  9-10 
  U Torso 
  0 
  6 
  11 
  Groin 
  -3 
  4 
  12 
  L. Arm 
  -2 
  4 
  13 
  M. Leg 
  -2 
  4 
  14 
  L. Leg 
  -2 
  4 
  15-16 
  Tail 
  -3 
  4 
  17-18 
  Lw Torso 
  -5 
  3 
   
  DX 
  12 Perception 
  13 
  IQ 
  2 
  Willpower 
  13 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  6 
  MR 
  6 
  Bas. Speed 
  6,5 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Burning Branches: The Flame Rudwot can make 
  his body burn in flame, adding +3 burning damage to 
  all his attacks, for 2 FPs per minute. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 14 
  2d / 3d 
  C,1 
  Bite 
  Cutting 
  14 
  1d+1 / 2d+1 
  C 
  Basic Skills: 
  Brawling 14, Survival (forests) 12, Observation 13. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  11 
   
   
  Name: Flying Hinko 
  Level: 
  3 
  ST 
  8 
  HP 
  13 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Wing 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  L. Wing 
  -2 
  2 
  13-14 
  L. Leg 
  -2 
  2 
  15-18 
  Tail 
  -3 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  15 
  IQ 
  5 
  Willpower 
  15 
  HT 
  13 FP 
  15 
  Dodge 
  10 Move 
  20* 
  MR 
  4 
  Bas. Speed 
  6,25 
  SM 
  -3 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Empower: All protective and helpful spells or 
  powers cast at less than 10m of the flying hinko are 
  automatically replicated in him. This has no effect on 
  ongoing powers which enter his range. These powers 
  last as long as the original ones. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Crushing 12 
  1d 
  C 
  Bite 
  Cutting 
  12 
  1d-3 
  C 
  Basic Skills: 
  Brawling 12, Flight 15, Survival (forests) 19, Observation 15. 
   
   
   
  Name: Forest Hyren 
  Level: 
  9 
  ST 
  20 HP 
  30* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  12 
  4 
  Horns 
  -6 
  10 
  5 
  Face 
  -5 
  10 
  6 
  HR. Leg 
  -2 
  10 
  7 
  FR. Leg 
  -2 
  10 
  8 
  R. Wing 
  -2 
  10 
  9-10 
  Torso 
  0 
  10 
  11 
  Tail 
  -3 
  10 
  12 
  L. Wing 
  -2 
  10 
  13 
  FL. Leg 
  -2 
  10 
  14 
  HL. Leg 
  -2 
  10 
  15 
  F Paw 
  -4 
  10 
  16 
  H Paw 
  -4 
  10 
  17-18 
  Neck 
  -3 
  10 
  DX 
  16 Perception 
  15 
  IQ 
  5 
  Willpower 
  15 
  HT 
  15 FP 
  20 
  Dodge 
  11 Move 
  8/24* 
  MR 
  10 Bas. Speed 
  7,75 
  SM 
  +3 Summon 
  45 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: The most beautiful foliage in the 
  forest can be found at the Hyren’s Footsteps. 
  Damage: 
  Powers: 
  Underbrush: The Forest Hyren recover 2 HPs per 
  turn if he is in contact with a tree trunk or dense 
  foliage. 
  Energy Transfer: The Forest Hyren can heal plants 
  or plant-based creatures (including himself) at the rate 
  of 1 FP per each HP. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  18 
  5d 
  C,1,2 
  Bite 
  Impaling 18 
  2d 
  C,1 
  Basic Skills: 
  Brawling 18, Flight 20, Observation 15, Survival (forest) 16. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  12
   
   
  Name: Forest Jile 
  Level: 
  5 
  ST 
  15 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
   
  DX 
  14 Perception 
  20 
  IQ 
  3 
  Willpower 
  15 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  7 
  Bas. Speed 
  7 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: They always move on packs of 3 
  to 5. 
  Damage: 
  Powers: 
  Reinforce: The Jile can act as a coordinated group 
  in battle. Each round, roll attacks and defenses for 
  each Jile in the pack. The best result of each roll 
  applies to all Jiles. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw Strike 
  Cutting 
  16 
  2d+2 
  C,1 
  Bite 
  Cutting 
  16 
  1d+2 
  C 
  Basic Skills: 
  Brawling 16, Stealth 15, Survival (forest) 14, Observation 20. 
   
   
   
  Name: Forest Wudge 
  Level: 
  3 
  ST 
  10 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Face 
  -5 
  4 
  5-7 
  R. Leg 
  -2 
  4 
  8-14 
  Torso 
  0 
  4 
  15-18 
  L. Leg 
  -2 
  4 
   
  DX 
  11 Perception 
  12 
  IQ 
  2 
  Willpower 
  10 
  HT 
  13 FP 
  13 
  Dodge 
  9 
  Move 
  6 
  MR 
  3 
  Bas. Speed 
  6 
  SM 
  -2 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Strengthen: Each Turn, the Forest Wudge can 
  spend 1 FP and increase his damage by 1 point for 1 
  turn. This can also be used to increase the damage of 
  other, nearby Forest Wudges. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Bite 
  Cutting 
  12 
  1d+1 
  C 
  Basic Skills: 
  Brawling 12, Survival (forest) 12, Observation 12. 
   
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  13 
   
   
  Name: Furlosk 
  Level: 
  7 
  ST 
  18 HP 
  24* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  7 
  4 
  Face 
  -5 
  5 
  5 
  Horns 
  -6 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  15 Perception 
  15 
  IQ 
  4 
  Willpower 
  14 
  HT 
  14 FP 
  20 
  Dodge 
  11 Move 
  7 
  MR 
  7 
  Bas. Speed 
  7,25 
  SM 
  0 
  Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Furlosks are never alone. They are 
  usually found in pairs or trios, or, oddly 
  enough, hunting alongside other creatures, 
  which they have a knack for befriending. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  17 
  4d 
  C,1 
  Bite 
  Impaling 17 
  2d 
  C 
  Horn Strike 
  Crushing 17 
  3d+2 
  C,1 
  Basic Skills: 
  Brawling 17, Survival (forest) 15, Survival (swampland) 15, Stealth 15, 
  Tracking 14, Observation 15. 
   
   
   
  Name: Furok 
  Level: 
  4 
  ST 
  30 HP 
  30* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  6 
  4 
  Face 
  -5 
  4 
  5 
  Horns 
  -6 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
   
  DX 
  13 Perception 
  13 
  IQ 
  4 
  Willpower 
  15 
  HT 
  13 FP 
  20 
  Dodge 
  9 
  Move 
  6 
  MR 
  6 
  Bas. Speed 
  6 
  SM 
  +1 Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Magic Resilience: All spell or powers which cause 
  damage deal only half damage to a Furok, or 5 less 
  points, whichever is lower. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Cutting 
  15 
  2d+2 
  C,1 
  Bite 
  Cutting 
  15 
  1d+1 
  C 
  Horn Strike 
  Impaling 15 
  1d+2 
  C,1 
  Basic Skills: 
  Brawling 15, Survival (forest) 14, Observation 13. 
   
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  14
   
   
  Name: Furok Guardian 
  Level: 
  10 
  ST 
  50 HP 
  80* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  10 
  4 
  Face 
  -5 
  8 
  5 
  Horns 
  -6 
  8 
  6-7 
  HR. Leg 
  -2 
  8 
  8 
  FR. Leg 
  -2 
  8 
  9-10 
  Torso 
  0 
  8 
  11 
  Tail 
  -3 
  8 
  12 
  FL. Leg 
  -2 
  8 
  13-14 
  HL. Leg 
  -2 
  8 
  15 
  F Paw 
  -4 
  8 
  16 
  H Paw 
  -4 
  8 
  17-18 
  Neck 
  -5 
  8 
   
  DX 
  16 Perception 
  20 
  IQ 
  18* Willpower 
  18 
  HT 
  16 FP 
  25 
  Dodge 
  12 Move 
  8 
  MR 
  8 
  Bas. Speed 
  8 
  SM 
  +2 Summon 
  50 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Magic Immunity: Damage causing spells or 
  powers do not harm a Furok Guardian. 
  Terra Rebirth: The Furok Guardian can spend 5 
  HPs and return a recently dead creature to life (non-
  sentient, no more than 1 day after death). 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Cutting 
  18 
  4d+1 
  1,2 
  Bite 
  Cutting 
  18 
  2d+2 
  C 
  Horn Strike 
  Impaling 18 
  3d 
  1,2 
  Basic Skills: 
  Brawling 18, Survival (forest) 18, Observation 20, Area Knowledge 17, 
  Magic Lore 19, Running 16, Swimming 16. 
   
   
   
  Name: Garan 
  Level: 
  6 
  ST 
  13 HP 
  18* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Face 
  -5 
  2 
  5 
  R. Foot 
  -4 
   
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Wing 
  -2 
   
  9-11 
  Torso 
  0 
  2 
  12 
  Tail 
  -2 
   
  13 
  L. Wing 
  -2 
   
  14-15 
  L. Leg 
  -2 
  2 
  16 
  L. Foot 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
   
  DX 
  12 Perception 
  14 
  IQ 
  4 
  Willpower 
  15 
  HT 
  15 FP 
  20 
  Dodge 
  10 Move 
  6/15* 
  MR 
  5 
  Bas. Speed 
  6,75 
  SM 
  -1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carrion Eater 
  Notes:  
  Damage: 
  Powers: 
  Rake: The Garan’s attacks are very precise and its 
  claws exceedingly sharp, so much that, spending 1 
  FP, it can cause its damage to ignore half of an 
  enemy’s DR. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  16 
  3d 
  C,1 
  Bite 
  Impaling 16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Observation 14, Flight 15, Survival (forest) 15. 
   
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  15 
   
   
  Name: Giant Carillion 
  Level: 
  8 
  ST 
  50 HP 
  70* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  9 
  5 
  Face 
  -5 
  7 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Trunk 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -5 
  7 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  13 Perception 
  13 
  IQ 
  2 
  Willpower 
  16 
  HT 
  30 FP 
  50 
  Dodge 
  5 
  Move 
  5 
  MR 
  7 
  Bas. Speed 
  5 
  SM 
  +3 Summon 
  40 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Stomp: By spending a FP and rolling against its 
  willpower, the Giant Carillion can cause a victim to 
  become paralyzed while it strikes at it. The victim can 
  resist with its own willpower (plus MR). 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Trunk Strike 
  Crushing 15 
  4d+2 
  C,1,2 
  Wooden Horns 
  Impaling 15 
  2d+2 
  C,1,2 
  Bite 
  Cutting 
  15 
  2d 
  C 
  Basic Skills: 
  Brawling 15, Observation 13, Survival (forest) 15. 
   
   
   
  Name: Glade Hyren 
  Level: 
  7 
   
  ST 
  18 HP 
  25† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  9 
  4 
  Horns 
  -6 
  7 
  5 
  Face 
  -5 
  7 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Tail 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -3 
  7 
   
  DX 
  14 Perception 
  16 
  IQ 
  5 
  Willpower 
  15 
  HT 
  15 FP 
  18 
  Dodge 
  11 Move 
  7 
  MR 
  8 
  Bas. Speed 
  7,25 
  SM 
  +2 Summon 
  35 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: The Glade Hyren can sense danger, 
  and not only to himself, and usually goes to 
  aid whoever needs help. 
  Damage: 
  Powers: 
  Serenity: The Glade Hyren can spend 1 FP and 
  cause everyone on an area of 20m radius to become 
  incapable of violence. Each target resist with its own 
  willpower, and if one target resists it, his opponents 
  may use violence in self defense. This lasts for one 
  hour.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  17 
  4d 
  C,1 
  Bite 
  Impaling 17 
  2d+1 
  C 
  Basic Skills: 
  Brawling 17, Survival (forests) 15, Observation 16. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  16
   
   
  Name: Grendile 
  Level: 
  8 
  ST 
  15 HP 
  30* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  10 
  4 
  Face 
  -5 
  8 
  5 
  Horns 
  -4 
  8 
  6-7 
  HR. Leg 
  -2 
  8 
  8 
  FR. Leg 
  -2 
  8 
  9-10 
  Torso 
  0 
  8 
  11 
  Tail 
  -3 
  8 
  12 
  FL. Leg 
  -2 
  8 
  13-14 
  HL. Leg 
  -2 
  8 
  15 
  F Paw 
  -4 
  8 
  16 
  H Paw 
  -4 
  8 
  17-18 
  Neck 
  -5 
  8 
   
  DX 
  12 Perception 
  16 
  IQ 
  3 
  Willpower 
  15 
  HT 
  14 FP 
  15 
  Dodge 
  12 Move 
  6 
  MR 
  5 
  Bas. Speed 
  6,5 
  SM 
  +1 Summon 
  40 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: The grendile prefer cold 
  environments, and hibernates during 
  summer. 
  Damage: 
  Powers: 
  Snowbite: If one damage point from a grendile’s 
  attacks passes the target’s DR, roll against its HT to 
  prevent the attacked member from becoming 
  incapacitated due to internal frostbite. 
  Cold Resilience: A Grendile’s DR is doubled 
  against cold attacks.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cutting 
  16 
  3d+2 
  C,1 
  Bite 
  Cutting 
  16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Survival (forest) 16, Survival (polar) 15, Observation 16, 
  Stealth 15, Tracking 18. 
   
   
   
  Name: Jip 
  Level: 
  3 
  ST 
  8 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Face 
  -5 
  4 
  5 
  R. Foot 
  -4 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Wing 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  Tail 
  -2 
  2 
  13 
  L. Wing 
  -2 
  2 
  14-15 
  L. Leg 
  -2 
  2 
  16 
  L. Foot 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
   
  DX 
  15 Perception 
  15 
  IQ 
  2 
  Willpower 
  16 
  HT 
  7 
  FP 
  10 
  Dodge 
  9 
  Move 
  15* 
  MR 
  6 
  Bas. Speed 
  5,5 
  SM 
  -5 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Tap Strength: Whenever hit by a successful attack, 
  the Jip may choose to spend 2 FPs and cause the same 
  amount of damage to its attacker, which takes the 
  exact form of the damage suffered by the Jip.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Bite 
  Impaling 15 
  1d 
  C 
  Basic Skills: 
  Brawling 15, Flight 16, Survival (forest) 16, Observation 15. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  17 
   
   
  Name: K’Teeb 
  Level: 
  6 
  ST 
  13 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  R. Leg 
  -3 
  4 
  8 
  R. Arm 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Groin 
  -3 
  4 
  12 
  L. Arm 
  -2 
  4 
  13-14 
  L. Leg 
  -3 
  4 
  15 
  Hand 
  -3 
  4 
  16 
  Foot 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  14 Perception 
  14 
  IQ 
  3 
  Willpower 
  14 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  7 
  Bas. Speed 
  7 
  SM 
  -1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Cross: The kteeb can copy any one innate power of 
  another opposing creature closer than 10m by 
  overcoming a contest of wills and spending 3FPs. 
  This lasts 1 hour. 
  BodyWarping: The kteeb can convert his fatigue 
  points into hit points, and vice versa, at will, up to 3 
  points per round. This is instantaneous and requires 
  no concentration.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 16 
  2d+2 
  C,1 
  Bite 
  Cutting 
  16 
  1d 
  C 
  Basic Skills: 
  Survival (forests) 14, Stealth 12, Brawling 16, Observation 15, Climbing 
  16, Tracking 12. 
   
   
   
  Name: K’Teeb Cub 
  Level: 
  3 
  ST 
  9 
  HP 
  13 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -3 
  2 
  8 
  R. Arm 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Groin 
  -3 
  2 
  12 
  L. Arm 
  -2 
  2 
  13-14 
  L. Leg 
  -3 
  2 
  15 
  Hand 
  -3 
  2 
  16 
  Foot 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  11 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  8 
  FP 
  15 
  Dodge 
  8 
  Move 
  4 
  MR 
  3 
  Bas. Speed 
  4,5 
  SM 
  -3 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Empower: The kteeb cub can cause one other 
  creature it touches to use its innate powers without 
  any fatigue cost, once per round. 
  BodyWarping: The kteeb can convert his fatigue 
  points into hit points, and vice versa, at will, up to 3 
  points per round. This is instantaneous and requires 
  no concentration.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 12 
  1d+2 
  C,1 
  Bite 
  Cutting 
  12 
  1d-2 
  C 
  Basic Skills: 
  Survival (forests) 12, Stealth 10, Brawling 12, Climbing 13, Observation 
  14, Tracking 10. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  18
   
   
  Name: K’Teeb Thumper 
  Level: 
  4 
  ST 
  12 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Arm 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Groin 
  -3 
  2 
  12 
  L. Arm 
  -2 
  2 
  13-14 
  L. Leg 
  -2 
  2 
  15 
  Hand 
  -4 
  2 
  16 
  Foot 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  14 Perception 
  13 
  IQ 
  3 
  Willpower 
  14 
  HT 
  14 FP 
  14 
  Dodge 
  10 Move 
  7 
  MR 
  5 
  Bas. Speed 
  7 
  SM 
  -2 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: The kteeb thumber can jump very 
  high, up to 2,4 m high and 4m far 
  Damage: 
  Powers: 
  Thump: Whenever the kteeb thumper is targeted by 
  a spell or supernatural power and resists it, make a HT 
  – 5 roll for the caster. If the caster misses the roll, he 
  loses one hit point. 
  BodyWarping: The kteeb can convert his fatigue 
  points into hit points, and vice versa, at will, up to 3 
  points per round. This is instantaneous and requires 
  no concentration.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw Strike 
  Cutting 
  14 
  2d 
  C 
  Bite 
  Cutting 
  14 
  1d-2 
  C 
  Jump Strike 
  Cutting 
  14 
  2d+2 
  C 
  Basic Skills: 
  Survival (forests) 14, Jumping 16, Stealth 12, Brawling 14, Swimming 13, 
  Running 11, Observation 15, Tracking 12, Climbing 15. 
   
   
   
  Name: Leaf Hyren 
  Level: 
  4 
  ST 
  15 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  6 
  4 
  Horns 
  -6 
  4 
  5 
  Face 
  -5 
  4 
  6 
  R. Arm 
  -2 
  4 
  7 
  R. Leg 
  -2 
  4 
  8 
  R. Wing 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  L. Wing 
  -2 
  4 
  13 
  L. Arm 
  -2 
  4 
  14 
  L. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -3 
  4 
  DX 
  12 Perception 
  14 
  IQ 
  4 
  Willpower 
  16 
  HT 
  12 FP 
  15 
  Dodge 
  9 
  Move 
  6/12* 
  MR 
  6 
  Bas. Speed 
  6 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Energy Transfer: The Leaf Hyren can transfer his 
  fatigue points to other nearby creatures at the rate of 
  1:1. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  14 
  2d+1 
  C,1 
  Bite 
  Impaling 14 
  1d 
  C 
  Basic Skills: 
  Brawling 14, Flight 14, Survival (forest) 15, Observation 14. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  19 
   
   
  Name: Leaf Chogo 
  Level: 
  4 
  ST 
  13 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Tail 
  -3 
  3 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  3 
  16 
  H Paw 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
   
  DX 
  15 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  12 Bas. Speed 
  6,75 
  SM 
  +1 Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Leaf Storm: The Leaf Chogo can cause nearby leaves 
  to become rigid and spin around as if blown by a small 
  tornado, causing 1d+2 cutting damage to everyone in the 
  affected area, for a cost of 1FP per hex radius, per 
  minute. This damage does not affect the Leaf Chogo, 
  himself, or other Leaf Chogos.  
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  14 
  2d+1 
  C,1
  Beak Bite 
  Impaling 
  14 
  1d+2 
  C
  Basic Skills: 
  Brawling 14, Survival (forest) 15, Observation 14, Stealth 15. 
   
   
   
  Name: Nodj 
  Level: 
  5 
  ST 
  13 HP 
  10* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6 
  HR. Leg 
  -2 
  2 
  7 
  MR. Leg 
  -2 
   
  8 
  FR. Leg 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13 
  ML. Leg 
  -2 
   
  14 
  HL. Leg 
  -2 
  2 
  15-16 
  Tail 
  -4 
   
  17-18 
  Neck 
  -5 
  2 
   
  DX 
  12 Perception 
  12 
  IQ 
  2 
  Willpower 
  13 
  HT 
  18 FP 
  20 
  Dodge 
  10 Move 
  7 
  MR 
  2 
  Bas. Speed 
  7,5 
  SM 
  -1 Summon 
  25 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Restore: Every Turn, the Nodj recovers all of his Hit 
  points. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cutting 
  14 
  2d+2 
  C
  Bite 
  Cutting 
  14 
  1d-1 
  C
  Basic Skills: 
  Brawling 14, Survival (forest) 15, Observation 14, Climbing 15, Swimming 
  12. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  20
   
   
  Name: Plith 
  Level: 
  3 
  ST 
  7 
  HP 
  6* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR 
  3 
  Eye 
  -9 
  0 
  4-5 
  Face 
  -5 
  2 
  6 
  RLw Wing 
  -3 
  2 
  7 
  RU Wing 
  -2 
  2 
  8 
  RM Wing 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  LM Wing 
  -2 
  2 
  13 
  LU Wing 
  -2 
  2 
  14 
  LLw Wing 
  -3 
  2 
  15-18 
  Torso 
  0 
  2 
   
  DX 
  15 Perception 
  16 
  IQ 
  2 
  Willpower 
  13 
  HT 
  9 
  FP 
  9 
  Dodge 
  9 
  Move 
  15* 
  MR 
  3 
  Bas. Speed 
  6 
  SM 
  -5 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Reduce Plith’s move by 1 for 
  each wing that is damaged. Although 
  their flight is winged, they can hover in 
  mid-air like a hummingbird. Pliths are 
  irresistibly attracted by mint leaves. 
  Damage: 
  Powers: 
  Warning: The Plith can recall almost everything that’s 
  happened to him and pass this knowledge to other Pliths 
  telepathically. They may also reward those who feed 
  them with some tidbits of recent information 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 15 
  1d-1 
  C 
  Basic Skills: 
  Brawling 15, Survival (forest) 15, Observation 16, Flight 15, Stealth 12. 
   
   
   
  Name: Rabbage 
  Level: 
  3 
  ST 
  9 
  HP 
  9 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  3 
  5 
  Face 
  -5 
  1 
  6-7 
  HR. Leg 
  -2 
  1 
  8 
  FR. Leg 
  -2 
  1 
  9-10 
  Torso 
  0 
  1 
  11 
  Tail 
  -3 
  1 
  12 
  FL. Leg 
  -2 
  1 
  13-14 
  HL. Leg 
  -2 
  1 
  15 
  F Paw 
  -4 
  1 
  16 
  H Paw 
  -4 
  1 
  17-18 
  Neck 
  -5 
  1 
   
  DX 
  13 Perception 
  13 
  IQ 
  3 
  Willpower 
  10 
  HT 
  10 FP 
  10 
  Dodge 
  9 
  Move 
  6 
  MR 
  3 
  Bas. Speed 
  6,25 
  SM 
  -3 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Energize: The Rabbage regenerates 3 HPs per turn. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  12 
  1d+1 
  C
  Bite 
  Cutting 
  12 
  1d-2 
  C
  Basic Skills: 
  Brawling 12, Survival (forest) 14, Observation 13, Digging 12. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  21 
   
   
  Name: Rudwot 
  Level: 
  3 
  ST 
  13 HP 
  15* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  3 
  6 
  R. Leg 
  -2 
  2 
  7 
  M. Leg 
  -2 
  2 
  8 
  R. Arm 
  -2 
  2 
  9-10 
  U Torso 
  0 
  6 
  11 
  Groin 
  -3 
  4 
  12 
  L. Arm 
  -2 
  2 
  13 
  M. Leg 
  -2 
  2 
  14 
  L. Leg 
  -2 
  2 
  15-16 
  Tail 
  -3 
  3 
  17-18 
  Lw Torso 
  -5 
  2 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  12 
  HT 
  13 FP 
  13 
  Dodge 
  9 
  Move 
  6 
  MR 
  4 
  Bas. Speed 
  6,25 
  SM 
  0 
  Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  13 
  2d+1 
  C,1 
  Bite 
  Cutting 
  13 
  1d-1 
  C 
  Basic Skills: 
  Brawling 13, Tracking 13, Survival (forest) 14, Observation 13. 
   
   
   
  Name: Sabertooth Jumbor 
  Level: 
  5 
  ST 
  15 HP 
  20* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  4 
  4 
  Face 
  -5 
  2 
  5 
  Horns 
  -4 
   
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
   
  DX 
  13 Perception 
  15 
  IQ 
  3 
  Willpower 
  13 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  6 
  MR 
  5 
  Bas. Speed 
  6,75 
  SM 
  +1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Taunt: By spending 1 FP and overcoming a contest 
  of willpower with a target, the sabertooth jumbor can 
  cause it to strike mindlessly, performing an all-out 
  attack. The sabertooth jumbor can dodge such attacks 
  with a +2 bonus. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cutting 
  15 
  3d 
  C,1 
  Bite 
  Cutting 
  15 
  1d+2 
  C 
  Horns 
  Impaling 15 
  2d 
  C 
  Basic Skills: 
  Brawling 15, Tracking 15, Survival (forest) 14, Observation 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  22
   
   
  Name: Scout Bungaloo 
  Level: 
  3 
  ST 
  9 
  HP 
  13* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  13 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  14 FP 
  13 
  Dodge 
  11 Move 
  8 
  MR 
  4 
  Bas. Speed 
  6,75 
  SM 
  -1 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Bungaloos can sense and react to 
  intentions. They are attracted to singing, 
  and will shy away if anyone near them has 
  angry thoughts. 
  Damage: 
  Powers: 
  Flee: When fleeing a battle (which occurs often), 
  scout bungaloo get a +5 bonus in their camouflage, 
  running and stealth rolls. 
  Weave: When scout bungaloo are attacked or attack 
  in bands, count their HP as one, single value, equaling 
  the sum of all their HPs. They are either all defeated 
  at once, or none at all. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Crushing 13 
  1d+1 
  C 
  Bite 
  Crushing 13 
  1d-1 
  C 
  Basic Skills: 
  Brawling 13, Survival (forests) 12, Running 13, Stealth 13, Camouflage 14. 
   
   
   
  Name: Snag Arboll 
  Level: 
  3 
  ST 
  11 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Eye 
  -5 
  0 
  5 
  L Hand 
  -3 
  4 
  6-7 
  L Arm 
  -2 
  4 
  8-13 
  Torso 
  0 
  4 
  14-15 
  R. Arm 
  -2 
  4 
  16 
  R. Hand 
  -3 
  4 
  17-18 
  Face 
  -2 
  5 
   
  DX 
  13 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  12 FP 
  14 
  Dodge 
  9 
  Move 
  6* 
  MR 
  5 
  Bas. Speed 
  6,25 
  SM 
  -3 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes: Usually found in packs of 6 to 12. 
  Damage: 
  Powers: 
  Trip: Snag Arbolls can drain the life force from 
  nearby creatures, or any creature they attack once per 
  turn. They must overcome a contest of their willpower 
  against the target’s HT and, in a success, the target 
  loses 1 HP for each FP the snag arboll chooses to 
  spend. The target suffers the usual penalties from this 
  wound.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cut 
  12 
  1d+2 
  C 
  Bite 
  Cut 
  12 
  1d 
  C 
  Basic Skills: 
  Brawling 12, Flying 12, Observation 12, Survival (forests) 10. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  23 
   
   
  Name: Stagadan 
  Level: 
  3 
  ST 
  13 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6 
  HR. Leg 
  -2 
  3 
  7 
  FR. Leg 
  -2 
  3 
  8 
  R. Wing 
  -2 
  3 
  9-11 
  Torso 
  0 
  3 
  12 
  L. Wing 
  -2 
  3 
  13 
  FL. Leg 
  -2 
  3 
  14 
  HL. Leg 
  -2 
  3 
  15 
  Horn 
  -4 
  3 
  16 
  Tail 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  10 Perception 
  13 
  IQ 
  4 
  Willpower 
  15 
  HT 
  12 FP 
  15 
  Dodge 
  9 
  Move 
  5/10* 
  MR 
  4 
  Bas. Speed 
  5,5 
  SM 
  +1 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Although they are able to, they rarely 
  use their horn offensively. 
  Damage: 
  Powers: 
  Teleport: The Stagadan can teleport himself to any 
  place within his line of sight, or that he is familiar 
  with, for a cost of 3 FPs per mile. They can carry up 
  to medium encumbrance in this jump. This is 
  automatic and can be done defensively or offensively 
  during the course of a battle. Up to 10m, this teleport 
  has no fatigue cost. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Hooves 
  Crushing 13 
  2d+2 
  C,1 
  Bite 
  Crushing 13 
  1d 
  C 
  Horn 
  Impaling 13’ 
  1d 
  C,1 
  Basic Skills: 
  Brawling 13, Flying 14, Observation 13, Survival (forests) 11. 
   
   
   
  Name: Tillant 
  Level: 
  6 
  ST 
  14 HP 
  25 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6 
  R. Leg 
  -2 
  6 
  7 
  M. Leg 
  -2 
  6 
  8 
  R. Arm 
  -2 
  6 
  9-10 
  U Torso 
  0 
  8 
  11 
  Groin 
  -3 
  6 
  12 
  L. Arm 
  -2 
  6 
  13 
  M. Leg 
  -2 
  6 
  14 
  L. Leg 
  -2 
  6 
  15-16 
  Paw 
  -3 
  6 
  17-18 
  Lw Torso 
  -5 
  6 
   
  DX 
  15 Perception 
  15 
  IQ 
  3 
  Willpower 
  15 
  HT 
  10 FP 
  13 
  Dodge 
  9 
  Move 
  6 
  MR 
  10 Bas. Speed 
  6,25 
  SM 
  +2 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: Tillants can attack twice per round 
  at no fatigue cost or skill penalty. They are 
  usually found at night, hunting other 
  nocturnal creatures. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  17 
  3d+1 
  C,1,2 
  Bite 
  Cutting 
  17 
  1d+2 
  C 
  Basic Skills: 
  Brawling 17, Climbing 15, Observation 15, Survival (forests) 14, Camuflage 
  14, Stealth 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  24
   
   
  Name: Timber Hyren 
  Level: 
  7 
  ST 
  14 HP 
  30 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6 
  R. Arm 
  -2 
  6 
  7 
  R. Leg 
  -2 
  6 
  8 
  R. Wing 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  6 
  12 
  L. Wing 
  -2 
  6 
  13 
  L. Arm 
  -2 
  6 
  14 
  L. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -3 
  6 
   
  DX 
  15 Perception 
  16 
  IQ 
  5 
  Willpower 
  15 
  HT 
  14 FP 
  20 
  Dodge 
  11 Move 
  7/18* 
  MR 
  8 
  Bas. Speed 
  7,5 
  SM 
  0 
  Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes: It has been observed that although 
  Timber Hyrens are irrational, they seem to 
  have a noble behavior, and acknowledge and 
  protect bravery when they see it. 
  Damage: 
  Powers: 
  Tribute: Timber Hyrens can drain the life force of 
  willing creatures, gaining 1 HP per each HP removed. 
  It is known that fallen timber Hyrens usually grant the 
  last of their life force to their still battling 
  companions.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  16 
  4d 
  C,1 
  Bite 
  Impaling 16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Flying 15, Observation 16, Survival (forests) 14. 
   
   
   
  Name: Tree Hinko 
  Level: 
  2 
  ST 
  8 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R. Wing 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  L. Wing 
  -2 
  2 
  13-14 
  L. Leg 
  -2 
  2 
  15-18 
  Tail 
  -3 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  10 Perception 
  14 
  IQ 
  5 
  Willpower 
  13 
  HT 
  12 FP 
  12 
  Dodge 
  10 Move 
  7 
  MR 
  4 
  Bas. Speed 
  6,25 
  SM 
  -3 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Invigorate: Whomever is within 10m of a Tree 
  Hinko recovers their fatigue points twice as fast. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Crushing 12 
  1d 
  C 
  Bite 
  Cutting 
  12 
  1d-3 
  C 
  Basic Skills: 
  Brawling 12, Climbing 13, Survival (forests) 15, Observation 14. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  25 
   
   
  Name: Twee 
  Level: 
  1 
  ST 
  6 
  HP 
  10† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3 
  Eye 
  -9 
  0 
  4-5 
  Face 
  -5 
  0 
  6 
  Roots 
  -2 
  0 
  7 
  R. Hand 
  -4 
  0 
  8 
  R. Arm 
  -2 
  0 
  9-11 
  Torso 
  0 
  0 
  12 
  L. Arm 
  -2 
  0 
  13 
  L. Hand 
  -4 
  0 
  14 
  Roots 
  -2 
  0 
  15-18 
  Torso 
  0 
  0 
   
  DX 
  10 Perception 
  10 
  IQ 
  2 
  Willpower 
  12 
  HT 
  10 FP 
  11 
  Dodge 
  8 
  Move 
  5 
  MR 
  0 
  Bas. Speed 
  5 
  SM 
  0 
  Summon 
  5 
  Behavior 
  Wild 
  Diet 
  Carrion Eater 
  Notes: Twees eat dead flesh to restore 
  plants to life. 
  Damage: 
  Powers: 
  Regrow: By spending 10 FPs, the Twee can bring 
  back a dead plant-based creature to life (including 
  other twees, but not himself). 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Branch Strike 
  Crushing 11 
  1d 
  C,1 
  Bite 
  Crushing 11 
  1d-2 
  C 
  Basic Skills: 
  Brawling 11, Tracking 11, Survival (forests) 10, Observation 10. 
   
   
   
  Name: Twunk 
  Level: 
  4 
  ST 
  12 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3 
  Eye 
  -9 
  0 
  4-5 
  Face 
  -5 
  6 
  6-8 
  Roots 
  -2 
  4 
  9-11 
  Torso 
  0 
  4 
  12-14 
  Roots 
  -2 
  4 
  15-18 
  Torso 
  0 
  4 
   
  DX 
  13 Perception 
  14 
  IQ 
  2 
  Willpower 
  12 
  HT 
  12 FP 
  13 
  Dodge 
  9 
  Move 
  6 
  MR 
  5 
  Bas. Speed 
  6,25 
  SM 
  -1 Summon 
  20 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Timber: By spending 1 FP, the Twunk can cause any 
  nearby creature (including himself), to become 
  surrounded by a protective, flexible wooden coat, 
  granting an additional 2 points of DR. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 14 
  1d 
  C 
  Claw Strike 
  Crushing 14 
  2d-1 
  C 
  Basic Skills: 
  Brawling 14, Survival (forests) 13, Observation 12. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  26
   
   
  Name: Vinoc 
  Level: 
  3 
  ST 
  13 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  Roots 
  -3 
  3 
  8 
  R. Arm 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Groin 
  -3 
  3 
  12 
  L. Arm 
  -2 
  3 
  13-14 
  Roots 
  -3 
  3 
  15 
  Hand 
  -3 
  3 
  16 
  Roots 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
   
  DX 
  12 Perception 
  13 
  IQ 
  2 
  Willpower 
  14 
  HT 
  10 FP 
  12 
  Dodge 
  8 
  Move 
  5 
  MR 
  4 
  Bas. Speed 
  5,5 
  SM 
  0 
  Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Generate: Vinocs can assimilate nearby vegetation 
  into themselves and grow to great proportions (they 
  often do that by combining themselves into a bigger 
  vinoc). For each hex of vegetation assimilated (or for 
  each Vinoc), add +1 to their size, +3 to their HP, +3 
  to their FPs, and +1 to their damage. This lasts for one 
  minute.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw Strike 
  Cutting 
  15 
  2d 
  C,1 
  Bite 
  Crushing 15 
  1d-1 
  C 
  Basic Skills: 
  Brawling 15, Survival (forests) 14, Observation 13, Tracking 15. 
   
   
   
  Name: Wandering Balamant 
  Level: 
  6 
  ST 
  16 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  15 Perception 
  18 
  IQ 
  3 
  Willpower 
  18 
  HT 
  14 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  10 Bas. Speed 
  7,25 
  SM 
  +1 Summon 
  30 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: These are usually found alone… 
  wandering, and could be encountered in 
  any habitat. 
  Damage: 
  Powers: 
  Summon Aid: Whenever a wandering Balamant is 
  faced with more than one opponent, roll a contest of 
  its willpower against the willpower of a random 
  enemy. If he succeeds, the target is compelled to 
  protect the wandering balamant at the expense of his 
  life.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Crushing 18 
  2d+2 
  C 
  Bite 
  Cutting 
  18 
  1d+2 
  C 
  Horn Strike 
  Impaling 18 
  2d 
  1 
  Basic Skills: 
  Brawling 18, Running 16, Survival (forests) 16, Observation 15. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  27 
   
   
  Name: Wasperine 
  Level: 
  3 
  ST 
  12 HP 
  13* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  15 Perception 
  12 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  12 
  Dodge 
  12 Move 
  8 
  MR 
  2 
  Bas. Speed 
  7,5 
  SM 
  +1 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Rush: Wasperines may attack twice per turn at no 
  skill penalty or fatigue cost. They may then perform 
  other attacks on the same turn at the expense of 1 FP 
  and a cumulative -3 penalty in their attacks. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cutting 
  15 
  2d 
  C,1 
  Bite 
  Crushing 15 
  1d-1 
  C 
  Basic Skills: 
  Brawling 15, Running 17, Survival (forests) 12, Observation 12, Tracking 
  13. 
   
   
   
  Name: Wasperine Stalker 
  Level: 
  3 
  ST 
  11 HP 
  12* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  16 Perception 
  13 
  IQ 
  3 
  Willpower 
  12 
  HT 
  11 FP 
  13 
  Dodge 
  12 Move 
  8 
  MR 
  3 
  Bas. Speed 
  7 
  SM 
  +1 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Rush: Wasperines may attack twice per turn at no 
  skill penalty or fatigue cost. They may then perform 
  other attacks on the same turn at the expense of 1 FP 
  and a cumulative -3 penalty in their attacks. 
  Blur: Enemies of a Wasperine Stalker must roll their 
  perception at -3 each turn in order to attack him, or 
  else they may lose him from sight. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Cutting 
  15 
  2d-1 
  C,1 
  Bite 
  Crushing 15 
  1d-2 
  C 
  Basic Skills: 
  Brawling 15, Running 17, Survival (forests) 12, Observation 12, Tracking 
  13. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  28
   
   
  Name: Weebo 
  Level: 
  2 
  ST 
  8 
  HP 
  10 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  3 
  6 
  HR. Leg 
  -2 
  1 
  7 
  M Leg 
  -2 
  1 
  8 
  FR. Leg 
  -2 
  1 
  9-12 
  U Torso 
  0 
  1 
  13 
  FL. Leg 
  -2 
  1 
  14 
  M Leg 
  -2 
  1 
  15 
  HL. Leg 
  -2 
  1 
  16-18 
  Lw Torso 
  -5 
  1 
   
  DX 
  10 Perception 
  11 
  IQ 
  2 
  Willpower 
  12 
  HT 
  9 
  FP 
  12 
  Dodge 
  8 
  Move 
  5 
  MR 
  3 
  Bas. Speed 
  5 
  SM 
  -2 Summon 
  10 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: Always found nearby other 
  weebos or weebo-type creatures. 
  Damage: 
  Powers: 
  Vitalize: By spending 3 FPs, the Weebo can cause 
  any one plant-based creature within 10m to restore all 
  of its lost hit points. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 13 
  2d 
  C,1 
  Bite 
  Cutting 
  13 
  1d-3 
  C 
  Basic Skills: 
  Brawling 13, Survival (forest) 13, Camouflage 12, Observation 11. 
   
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  29 
  Core Creatures 
   
  These are nocturnal creatures of all kinds, which can be found on mostly any habitat. For this 
  reason, these creatures have an additional parameter, the “Habitat”, indicating the region where they 
  are most likely to be found (although that is not imperative). 
  Core creatures of a given level are somewhat stronger than normal creatures of the same level, 
  illustrating that wherever you go, night is a more dangerous time to be around… 
   
  Name: Arboll Stalker 
  Level: 
  4 
  ST 
  3 
  HP 
  13† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-7 
  L. Orb 
  -3 
  5 
  8-13 
  M. Orb 
  -0 
  5 
  14-18 
  R. Orb 
  -3 
  5 
   
  DX 
  12 Perception 
  12 
  IQ 
  2 
  Willpower 
  14 
  HT 
  10 FP 
  15 
  Dodge 
  9 
  Move 
  11* 
  MR 
  5 
  Bas. Speed 
  5 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Underground 
  Notes: Arboll Stalkers can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Detonate: The Arboll stalker can blow up, causing a 
  great explosion of small shards, much like a grenade. 
  They die from this explosion, but other Arboll 
  stalkers rise from the debris within days. This 
  explosion causes 3d explosive damage.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Strike 
  Crushing 14 
  2d+1 
  C 
  Basic Skills: 
  Brawling 14, Survival (underground) 12, Flying 12, Observation 12. 
   
   
  Name: Black Agovo 
  Level: 
  5 
  ST 
  9 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  9 
  4-6 
  Face 
  -5 
  6 
  7-9 
  R. Wing 
  -2 
  6 
  10-11 
  Body 
  0 
  6 
  12-14 
  L. Wing 
  -2 
  6 
  15-18 
  Tail 
  -3 
  6 
   
  DX 
  12 Perception 
  14 
  IQ 
  2 
  Willpower 
  13 
  HT 
  13 FP 
  15 
  Dodge 
  12 Move 
  15* 
  MR 
  6 
  Bas. Speed 
  7 
  SM 
  -1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Plains and Forests 
  Notes: The Black Agovo can see 
  perfectly in total darkness and can see 
  invisible enemies. 
  Powers: 
  Disrupt: By spending 2FPs, the Black Agovo can 
  cause a victim to temporarily lose all character points 
  he have in an ability which they have used in the 
  agovo’s presence. This works on spells, and all other 
  abilities which required the suppressed one as a pre-
  requisite are also disrupted. This lasts for 1 hour.
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  15 
  2d+2 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 13, Survival (forests) 13, Flying 13, Observation 
  14. 
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  30
   
   
   
  Name: Borgor 
  Level: 
  8 
  ST 
  18 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  10 
  5 
  Face 
  -5 
  8 
  6-7 
  R. Leg 
  -2 
  8 
  8 
  R. Arm 
  -2 
  8 
  9-10 
  Torso 
  0 
  8 
  11 
  Groin 
  -3 
  8 
  12 
  L. Arm 
  -2 
  8 
  13-14 
  L. Leg 
  -2 
  8 
  15 
  Hand 
  -4 
  8 
  16 
  Foot 
  -4 
  8 
  17-18 
  Neck 
  -5 
  8 
  - 
  Vitals 
  -3 
  8 
   
  DX 
  13 Perception 
  14 
  IQ 
  5* Willpower 
  15 
  HT 
  15 FP 
  20 
  Dodge 
  10 Move 
  7 
  MR 
  6 
  Bas. Speed 
  7 
  SM 
  +1 Summon 
  40 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Swamp and 
  Underground. 
  Notes: Borgors can see perfectly in total 
  darkness, and can see invisible creatures. 
  Damage: 
  Powers: 
  Sever: The Borgor can cause any two different 
  victims which they have successfully hit (per round) 
  to lose half of their remaining hit points. This costs 
  the Borgor 3 FPs per victim and requires a contest of 
  its willpower against the victim’s HT. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  17 
  4d 
  C,1 
  Head Butt 
  Crushing 17 
  5d+2 
  C 
  Bite 
  Impaling 17 
  2d+2 
  C 
  Basic Skills: 
  Brawling 17, Survival (plains) 15, Survival (forests) 15, Survival (swamps) 15, 
  Survival (underground) 15, Observation 14. 
   
   
  Name: Chaos Flugg 
  Level: 
  6 
  ST 
  12 HP 
  60* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5-6 
  Face 
  -5 
  3 
  7-12 
  U.Torso 
  0 
  3 
  13-14 
  L.Torso 
  -3 
  3 
  15-18 
  Tail 
  -4 
  3 
   
  DX 
  7 
  Perception 
  12 
  IQ 
  2 
  Willpower 
  14 
  HT 
  15 FP 
  20 
  Dodge 
  8 
  Move 
  5 
  MR 
  12 Bas. Speed 
  5,5 
  SM 
  5 
  Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Habitat 
  Underground, Forests 
  Notes: The Chaos Flugg can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Dark Demanding: The Chaos Flugg can spend 5 
  HPs and perform a contest of its willpower against the 
  willpower of any opponent. On a success, the 
  opponent loses 4d HPs, without DR, in the form of an 
  internal rotting of its organs. This affects any magical 
  creature as well.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d+2 
  C 
  Basic Skills: 
  Brawling 13, Survival (forests) 12, Survival (underground) 12, Observation 12. 
   
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  31 
   
   
  Name: Chaos Jile 
  Level: 
  6 
  ST 
  25 HP 
  30 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Groin 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F. Paw 
  -4 
  2 
  16 
  H. Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  13 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  12 FP 
  15 
  Dodge 
  9 
  Move 
  13 
  MR 
  4 
  Bas. Speed 
  6 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Jungle, Plains 
  Notes: The Chaos Jile can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  15 
  2d+2 
  C, 1 
  Bite 
  Impaling 15 
  4d+2 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Survival (forests) 14, Survival (jungle) 14, 
  Observation 12, Tracking 13, Stealth 16. 
   
   
   
  Name: Chaos Plith 
  Level: 
  5 
  ST 
  4 
  HP 
  10 
  Hit Location 
  Roll 
  Location 
  Mod
  DR
  3 
  Eye 
  -9 
  0 
  4-6 
  Face 
  -5 
  5 
  7 
  RLw. Wing 
  -3 
  3 
  8 
  RU Wing 
  -2 
  3 
  9-12 
  Torso 
  0 
  3 
  13 
  LU Wing 
  -2 
  3 
  14 
  LLw Wing 
  -3 
  3 
  15-18 
  Torso 
  0 
  3 
   
  DX 
  14 Perception 
  14 
  IQ 
  2 
  Willpower 
  12 
  HT 
  10 FP 
  12 
  Dodge 
  12 Move 
  18* 
  MR 
  4 
  Bas. Speed 
  12 
  SM 
  -2 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Forests, Plains 
  Notes: The Chaos Plith can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Guile: Whenever the Plith successfully hits a 
  creature, roll a contest of its willpower against the 
  target’s. In a success, it absorbs the targets’ most 
  recent memories. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  13 
  2d 
  C 
  Tail Strike 
  Impaling 13 
  2d 
  C 
   
   
   
   
   
  Basic Skills: 
  Brawling 13, Survival (plains) 14, Survival (forests) 14, Survival (mountains) 
  14, Observation 14, Flight 16. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  32
   
   
  Name: Corathan 
  Level: 
  5 
  ST 
  60 HP 
  60* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6-7 
  Mouth 
  -2 
  6 
  8 
  L. Fin 
  -2 
  6 
  9-12 
  Torso 
  0 
  6 
  13 
  R. Fin 
  -2 
  6 
  14 
  U Fin 
  -3 
  6 
  15-18 
  Tail 
  -3 
  6 
   
  DX 
  10 Perception 
  11 
  IQ 
  2 
  Willpower 
  13 
  HT 
  20 FP 
  20 
  Dodge 
  10 Move 
  15 
  MR 
  5 
  Bas. Speed 
  15 
  SM 
  +2 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Salt Water 
  Notes: The Corathan can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Betrayal: The Corathan can take control of any 
  enemy within 10m with a contest of wills. If 
  successful, the opponent now aids him in battle to the 
  best of its abilities. This lasts for 2 hours and costs 5 
  FPs.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Impaling 14 
  2d+1 
  C 
  Basic Skills: 
  Brawling 14, Survival (undersea) 14, Observation 11, Swimming 12. 
   
   
   
  Name: Core Hyren 
  Level: 
  6 
  ST 
  30 HP 
  40† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  10 
  5 
  Face 
  -5 
  8 
  6 
  R. Leg 
  -2 
  8 
  7 
  R. Arm 
  -2 
  8 
  8 
  R. Wing 
  -2 
  8 
  9-11 
  Torso 
  0 
  8 
  12 
  L. Wing 
  -2 
  8 
  13 
  L. Arm 
  -2 
  8 
  14 
  L. Leg 
  -2 
  8 
  15 
  Hand 
  -4 
  8 
  16 
  Foot 
  -4 
  8 
  17 
  Tail 
  -3 
  8 
  18 
  Neck 
  -5 
  8 
   
  DX 
  15 Perception 
  15 
  IQ 
  4 
  Willpower 
  20 
  HT 
  13 FP 
  20 
  Dodge 
  10 Move 
  7/21* 
  MR 
  8 
  Bas. Speed 
  7 
  SM 
  +2 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Forests, Plains, Mountains. 
  Notes: The Core Hyren can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Dissect: After defeating a creature, the core Hyren 
  can cause its corpse to rise and aid him in combat. 
  This undead helper lasts until destroyed. Each core 
  Hyren can hold up to 10 undead helpers at any one 
  time. This costs 3 FPs. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  16 
  3d+2 
  C, 1 
  Bite 
  Impaling 16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Survival (plains) 15, Survival (forests) 15, Survival (mountains) 
  15, Observation 15, Tracking 14, Stealth 13, Flight 15. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  33 
   
   
  Name: Dagok 
  Level: 
  5 
  ST 
  17 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6 
  HR. Leg 
  -2 
  5 
  7 
  MR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Groin 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13 
  MR. Leg 
  -2 
  5 
  14 
  HR. Leg 
  -2 
  5 
  15 
  Hand 
  -4 
  5 
  16 
  Foot 
  -4 
  5 
  17 
  Tail 
  -3 
  5 
  18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  12 
  HT 
  10 FP 
  15 
  Dodge 
  8 
  Move 
  5 
  MR 
  5 
  Bas. Speed 
  5,5 
  SM 
  +1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Jungles, 
  Underground. 
  Notes: The Dagok have night vision and 
  can see invisible creatures. They have an 
  intense aversion to light. 
  Damage: 
  Powers: 
  Inversion: Every damage causing spell or power 
  that hits the Dagok heals him instead for the same 
  amount of HP. Healing spells or powers wound him 
  instead. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  13 
  2d+2 
  C, 1 
  Bite 
  Impaling 13 
  2d 
  C 
  Basic Skills: 
  Brawling 13, Survival (underground) 13, Survival (forests) 13, Survival (jungle) 
  13, Observation 13, Tracking 14, Stealth 14. 
   
   
   
  Name: Dark Ayebaw 
  Level: 
  3 
  ST 
  6 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  R. Wing 
  -2 
  3 
  8-13 
  Torso 
  0 
  3 
  14-15 
  L. Wing 
  -2 
  3 
  16-18 
  Tail 
  -2 
  3 
   
  DX 
  10 Perception 
  11 
  IQ 
  2 
  Willpower 
  12 
  HT 
  10 FP 
  10 
  Dodge 
  8 
  Move 
  10* 
  MR 
  3 
  Bas. Speed 
  5 
  SM 
  -1 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Habitat 
  Underground, Forests, 
  Jungles, Plains. 
  Notes: The Dark Ayebaw can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Implode: The Dark Ayebaw can spend 10 HPs and 
  cause an enemy to implode with 4d damage, with no 
  DR. If the Dark Ayebaw successfully hit the creature 
  in that turn, this power has no defense. Otherwise, roll 
  a quick contest of the Ayebaw’s Willpower against 
  the target’s HT.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 12 
  1d+1 
  C 
  Tail Strike 
  Crushing 12 
  2d 
  C 
  Basic Skills: 
  Brawling 12, Survival (underground) 11, Survival (plains) 11, Survival (forests) 
  11, Survival (jungle) 11, Observation 11, Flight 12. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  34
   
   
  Name: Dark Cragnoc 
  Level: 
  12 
  ST 
  40 HP 
  50† 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR 
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  20 
  5 
  Face 
  -5 
  15 
  6 
  R. Leg 
  -2 
  15 
  7 
  RLw. Arm 
  -2 
  15 
  8 
  RM Arm 
  -2 
  15 
  9 
  RU. Arm 
  -2 
  15 
  10-11 
  Torso 
  0 
  15 
  12 
  LU. Arm 
  -2 
  15 
  13 
  LM Arm 
  -2 
  15 
  14 
  LLw. Arm 
  -2 
  15 
  15 
  L. Leg 
  -2 
  15 
  16 
  Hand 
  -4 
  15 
  17 
  Foot 
  -4 
  15 
  18 
  Neck 
  -5 
  15 
  DX 
  14 Perception 
  12 
  IQ 
  4 
  Willpower 
  15 
  HT 
  20 FP 
  20 
  Dodge 
  11 Move 
  8 
  MR 
  8 
  Bas. Speed 
  8,5 
  SM 
  +3 Summon 
  60 
  Behavior 
  Aggressive 
  Diet 
  Lithovore (eats stones) 
  Habitat 
  Mountains 
  Notes: The Dark Cragnoc can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Solid: The Dark Cragnoc is immune to any damage-
  causing power or spell. He is also immune to healing 
  powers or spells. 
  Cremate: The Dark Cragnoc can spend fatigue and 
  cause an enemy to burn from inside overcoming a 
  quick contest of its willpower against the target’s HT. 
  No DR protects against this damage. The cost is 1FP 
  per each die of damage, up to 6d per turn.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 19 
  6d 
  C, 1, 2 
  Bite 
  Crushing 19 
  5d 
  C, 1 
  Basic Skills: 
  Brawling 19, Survival (mountains) 15, Observation 12, Stealth 16. 
   
   
   
  Name: Dark Furok 
  Level: 
  6 
  ST 
  22 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  8 
  4 
  Face 
  -5 
  6 
  5 
  Horns 
  -6 
  6 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  6 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  6 
   
  DX 
  13 Perception 
  13 
  IQ 
  4 
  Willpower 
  15 
  HT 
  15 FP 
  20 
  Dodge 
  10 Move 
  7 
  MR 
  7 
  Bas. Speed 
  7 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Jungles. 
  Notes: The Dark Furok have night vision 
  and can see invisible creatures. 
  Damage: 
  Powers: 
  Revile: Whenever the Dark Furok is attacked, he can 
  redirect half of the damage dealt (before counting 
  DR) towards any one creature within 100m. This 
  takes the form of a ranged attack, but can be used as a 
  free action any number of times per round. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  15 
  3d 
  C, 1 
  Bite 
  Cutting 
  15 
  2d+1 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 13, Survival (forests) 13, Survival (jungle) 13, 
  Observation 13, Tracking 14, Stealth 15. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  35 
   
   
  Name: Darkbreed Hyren 
  Level: 
  11 
  ST 
  35 HP 
  40 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  14 
  4 
  Horns 
  -6 
  12 
  5 
  Face 
  -5 
  12 
  6 
  R. Arm 
  -2 
  12 
  7 
  R. Leg 
  -2 
  12 
  8 
  R. Wing 
  -2 
  12 
  9-10 
  Torso 
  0 
  12 
  11 
  Tail 
  -3 
  12 
  12 
  L. Wing 
  -2 
  12 
  13 
  L. Arm 
  -2 
  12 
  14 
  L. Leg 
  -2 
  12 
  15 
  F Paw 
  -4 
  12 
  16 
  H Paw 
  -4 
  12 
  17-18 
  Neck 
  -3 
  12 
   
  DX 
  15 Perception 
  18 
  IQ 
  4 
  Willpower 
  25 
  HT 
  20 FP 
  30 
  Dodge 
  12 Move 
  8/24* 
  MR 
  9 
  Bas. Speed 
  8,5 
  SM 
  +2 Summon 
  55 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Mountains 
  Notes: The Darkbreed Hyren can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Subvert: The Darkbreed Hyren can cause any other 
  Hyren within 100m to become its ally and fight to aid 
  him in battle. This costs 3FPs and lasts for 2 hours. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  19 
  5d 
  C, 1 
  Bite 
  Impaling 19 
  4d 
  C 
  Basic Skills: 
  Brawling 19, Survival (plains) 15, Survival (forests) 15, Survival (mountains) 
  15, Observation 18, Tracking 17, Stealth 18, Flight 22. 
   
   
   
  Name: Darkbreed’s Minion 
  Level: 
  7 
  ST 
  15 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  9 
  4 
  Horns 
  -6 
  7 
  5 
  Face 
  -5 
  7 
  6 
  HR. Leg 
  -2 
  7 
  7 
  FR. Leg 
  -2 
  7 
  8-10 
  Torso 
  0 
  7 
  11-12 
  Tail 
  -2 
  7 
  13 
  FL. Leg 
  -2 
  7 
  14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -3 
  7 
   
  DX 
  10 Perception 
  14 
  IQ 
  3 
  Willpower 
  14 
  HT 
  16 FP 
  16 
  Dodge 
  11 Move 
  6 
  MR 
  8 
  Bas. Speed 
  6,5 
  SM 
  +1 Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Mountains 
  Notes: The Darkbreed’s Minion can see 
  perfectly in total darkness, and can see 
  invisible creatures. They are completely 
  subservient do Darkbreed Hyrens. 
  Damage: 
  Powers: 
  Smolder: Anyone within 10m of a darkbreed’s 
  minion who casts a spell or uses a power of any kind 
  loses 1d HP automatically, with no DR, regardless of 
  any other costs of that power. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  15 
  4d+2 
  C, 1 
  Bite 
  Impaling 15 
  2d+2 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 13, Survival (forests) 13, Survival (mountains) 
  13, Observation 14, Tracking 15, Stealth 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  36
   
   
  Name: Dark Vellup 
  Level: 
  4 
  ST 
  11 HP 
  13 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Eye 
  -5 
  0 
  5 
  L Hand 
  -3 
  4 
  6 
  L Arm 
  -2 
  4 
  7 
  L.Wing 
  -2 
  4 
  8-13 
  Torso 
  0 
  4 
  14 
  R.Wing 
  -2 
  4 
  15 
  R. Arm 
  -2 
  4 
  16 
  R. Hand 
  -3 
  4 
  17-18 
  Face 
  -2 
  4 
   
  DX 
  12 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  12 
  Dodge 
  9 
  Move 
  12* 
  MR 
  3 
  Bas. Speed 
  6 
  SM 
  -1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Jungles, 
  Mountains. 
  Notes: The Dark Vellup have night vision 
  and can see invisible creatures. 
  Damage: 
  Powers: 
  Purge: The Dark Vellup can make a willpower roll 
  against the roll of any power or spell directed at him. 
  In a success, he prevents the opposing spell from 
  working. This costs 1 FP per use. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 13 
  2d-1 
  C 
  Bite 
  Cutting 
  13 
  1d 
  C 
  Basic Skills: 
  Brawling 13, Survival (jungle) 12, Survival (plains) 12, Survival (forests) 12, 
  Survival (mountains) 12, Observation 14, Tracking 12, Stealth 11, Flight 14. 
   
   
   
  Name: Drush 
  Level: 
  4 
  ST 
  15 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  14 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  6 
  Bas. Speed 
  6,75 
  SM 
  +1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountains, Plains, Forests 
  Notes: Drush have night vision and can 
  see invisible creatures. 
  Damage: 
  Powers: 
  Vengeance: When combat begins, the Drush rolls 
  his willpower against that of a random opponent, and 
  does so at every turn until he succeeds. In a success, 
  whenever he takes damage from any source, the same 
  amount is replicated towards the target of this power. 
  This target can only change when one of them dies or 
  if they go more than 100m apart. This costs 5FPs.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  15 
  2d+2 
  C, 1 
  Bite 
  Cutting 
  15 
  1d+1 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Survival (forests) 14, Survival (mountains) 
  14, Observation 13, Tracking 14, Stealth 15. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  37 
   
   
   
  Name: Dryte Fiend 
  Level: 
  5 
  ST 
  25 HP 
  25† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  7 
  4 
  Hand 
  -4 
  5 
  5 
  HR. Leg 
  -4 
  5 
  6 
  FR. Leg 
  -4 
  5 
  7 
  R. Arm 
  -2 
  5 
  8 
  Horns 
  -2 
  5 
  9-12 
  Torso 
  0 
  5 
  13 
  Face 
  -1 
  5 
  14 
  L. Arm 
  -2 
  5 
  15 
  FL. Leg 
  -4 
  5 
  16 
  HL. Leg 
  -4 
  5 
  17 
  Foot 
  -4 
  5 
  18 
  Face 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  10 Perception 
  13 
  IQ 
  2 
  Willpower 
  15 
  HT 
  14 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  4 
  Bas. Speed 
  6 
  SM 
  +2 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountains, Underground, 
  Plains 
  Notes: The Dryte Fiend can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Condemn: The Dryte Fiend rolls his willpower 
  against a target’s HT. In a success, the target becomes 
  weakened and will take damage of all kinds as if it 
  were impaling (double that which penetrated DR). 
  This costs 3FP and lasts for 1 hour. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 15 
  3d+1 
  C, 1, 2 
  Bite 
  Crushing 15 
  1d+1 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Survival (underground) 14, Survival 
  (mountains) 14, Observation 13, Tracking 17, Stealth 15. 
   
   
  Name: Garadan 
  Level: 
  7 
  ST 
  13 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  9 
  5 
  Face 
  -5 
  7 
  6 
  HR. Leg 
  -2 
  7 
  7 
  FR. Leg 
  -2 
  7 
  8 
  R. Wing 
  -2 
  7 
  9-11 
  Torso 
  0 
  7 
  12 
  L. Wing 
  -2 
  7 
  13 
  FL. Leg 
  -2 
  7 
  14 
  HL. Leg 
  -2 
  7 
  15 
  Horn 
  -4 
  7 
  16 
  Tail 
  -4 
  7 
  17-18 
  Neck 
  -5 
  7 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  15 Perception 
  13 
  IQ 
  4 
  Willpower 
  14 
  HT 
  13 FP 
  15 
  Dodge 
  12 Move 
  8/20* 
  MR 
  8 
  Bas. Speed 
  7 
  SM 
  +1 Summon 
  35 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Habitat 
  Mountains, Plains, Forests 
  Notes: The Garadan can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Spawn: The Garadan can summon any core or 
  Naroom non-intelligent creature of size up to +2 by 
  spending 1FP per level of the creature. The 
  summoned creature does not return to its original 
  place: it is permanently teleported and thus cannot be 
  banished. The Garadan also rolls his Willpower 
  against the creature’s on the following turn to take 
  control of it for 1 hour. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Hoof Strike 
  Crushing 16 
  4d 
  C, 1 
  Bite 
  Crushing 16 
  1d+2 
  C 
  Horn Strike 
  Impaling 16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Survival (plains) 15, Survival (forests) 15, Survival (mountains) 
  15, Observation 13, Flight 18. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  38
   
   
  Name: Gorath 
  Level: 
  10 
  ST 
  25 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  12 
  5 
  Face 
  -5 
  10 
  6-7 
  R. Leg 
  -2 
  10 
  8 
  R. Arm 
  -2 
  10 
  9-10 
  Torso 
  0 
  10 
  11 
  Groin 
  -3 
  10 
  12 
  L. Arm 
  -2 
  10 
  13-14 
  L. Leg 
  -2 
  10 
  15 
  Hand 
  -4 
  10 
  16 
  Foot 
  -4 
  10 
  17-18 
  Neck 
  -5 
  10 
  - 
  Vitals 
  -3 
  10 
   
  DX 
  13 Perception 
  12 
  IQ 
  7* Willpower 
  13 
  HT 
  18 FP 
  20 
  Dodge 
  11 Move 
  8 
  MR 
  10 Bas. Speed 
  7,75 
  SM 
  +1 Summon 
  50 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountains. 
  Notes: The Gorath can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Enslave: The Gorath can take control of any non-
  intelligent creature and issue commands which it must 
  carry to the best of its abilities. He spends 1FP per 
  point of creature IQ. He must roll his willpower and 
  overcome the creature’s to take control of it, and this 
  lasts for 1 hour.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 18 
  6d+2 
  C, 1, 2 
  Bite 
  Crushing 18 
  3d 
  C 
  Basic Skills: 
  Brawling 18, Survival (underground) 16, Survival (mountains) 16, Observation 
  12, Tracking 15, Stealth 16. 
   
   
   
  Name: Gorath Cub 
  Level: 
  3 
  ST 
  13 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  R. Leg 
  -2 
  3 
  8 
  R. Arm 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Groin 
  -3 
  3 
  12 
  L. Arm 
  -2 
  3 
  13-14 
  L. Leg 
  -2 
  3 
  15 
  Hand 
  -4 
  3 
  16 
  Foot 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  10 Perception 
  12 
  IQ 
  5* Willpower 
  13 
  HT 
  10 FP 
  13 
  Dodge 
  8 
  Move 
  5 
  MR 
  6 
  Bas. Speed 
  5 
  SM 
  -1 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountains. 
  Notes: The Gorath Cub can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Chain Whip: The Gorath Cub can create a long 
  chain in its hand and strike with it as a normal 
  weapon of range 3, skill level 15, damage 3d. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 13 
  2d 
  C 
  Bite 
  Crushing 13 
  1d+1 
  C 
  Basic Skills: 
  Brawling 13, Survival (underground) 12, Survival (mountains) 12, Observation 
  12, Tracking 13, Stealth 13. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  39 
   
   
  Name: Core Grag 
  Level: 
  5 
  ST 
  7 
  HP 
  14 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-5 
  Skull 
  -7 
  7 
  6-10 
  U. Torso 
  0 
  5 
  11-15 
  L. Torso 
  -3 
  5 
  16-18 
  Face 
  -5 
  5 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  16 
  HT 
  15 FP 
  15 
  Dodge 
  6 
  Move 
  3 
  MR 
  6 
  Bas. Speed 
  3 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Forests, 
  Plains, Jungle, Volcanoes. 
  Notes: The Core Grag is immune to any 
  fire and heat damage and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Firestorm: The Core Grag can spew up a shower of 
  fiery missiles which fall back on an area of up to 10m 
  from his location. It causes 3d damage and lasts for 1 
  turn. He loses no fatigue from this attack. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  15 
  2d 
  C 
  Basic Skills: 
  Brawling 15, Survival (jungle) 12, Survival (plains) 12, Survival (forests) 12, 
  Survival (underground) 12, Survival (volcanoes) 12, Observation 13, Tracking 
  14, Stealth 13. 
   
   
   
  Name: Gragling 
  Level: 
  3 
  ST 
  5 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-5 
  Skull 
  -7 
  7 
  6-10 
  U. Torso 
  0 
  5 
  11-15 
  L. Torso 
  -3 
  5 
  16-18 
  Face 
  -5 
  5 
   
  DX 
  10 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  12 FP 
  12 
  Dodge 
  7 
  Move 
  3 
  MR 
  5 
  Bas. Speed 
  3 
  SM 
  -2 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Underground, Forests, 
  Plains, Jungles. 
  Notes: The Gragling has night vision and 
  can see invisible creatures. 
  Damage: 
  Powers: 
  Melancholy: Whenever someone within 10m of a 
  Gragling uses a damage-causing spell or power, the 
  Gragling recovers 1HP and 1FP and the power causes 
  2HP less of damage. 
  Lonely: When fighting side by side with other 
  Graglings, the Gragling recovers 1 HP per turn.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Survival (jungle) 11, Survival (plains) 11, Survival (forests) 11, 
  Survival (underground) 11, Observation 12, Tracking 12, Stealth 13. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  40
   
   
  Name: Grax 
  Level: 
  6 
  ST 
  17 HP 
  23 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Hand 
  -4 
  6 
  6 
  R. Leg 
  -4 
  6 
  7-8 
  R. Arm 
  -2 
  6 
  9-11 
  Torso 
  0 
  6 
  12-14 
  L. Arm 
  -2 
  6 
  15 
  L. Leg 
  -4 
  6 
  16 
  Foot 
  -4 
  6 
  17-18 
  Face 
  -5 
  6 
   
  DX 
  11 Perception 
  13 
  IQ 
  4 
  Willpower 
  15 
  HT 
  12 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  8 
  Bas. Speed 
  5,75 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Forests, 
  Jungle, Swamps. 
  Notes: The Grax can see perfectly in total 
  darkness, and can see invisible creatures. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  16 
  2d-1 
  C, 1 
  Bite 
  Cutting 
  16 
  1d+1 
  C 
  Tendril Strike 
  Crushing 16 
  3d 
  C, 1, 2 
  Basic Skills: 
  Brawling 16, Survival (jungle) 13, Survival (swamps) 13, Survival (forests) 13, 
  Survival (underground) 13, Observation 13, Tracking 14, Stealth 15. 
   
   
   
  Name: Grubble 
  Level: 
  3 
  ST 
  5 
  HP 
  10* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Eye 
  -5 
  0 
  5-7 
  L Wing 
  -2 
  3 
  8-13 
  Torso 
  0 
  3 
  14-16 
  R. Wing 
  -2 
  3 
  17-18 
  Face 
  -2 
  5 
   
  DX 
  7 
  Perception 
  10 
  IQ 
  4 
  Willpower 
  11 
  HT 
  10 FP 
  10 
  Dodge 
  7 
  Move 
  4 
  MR 
  4 
  Bas. Speed 
  4,25 
  SM 
  -3 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Habitat 
  Underground, Forests. 
  Notes: The Grubble can see perfectly in 
  total darkness. 
  Damage: 
  Powers: 
  Metamorph: Grubbles can combine in groups of 2 
  or more and shapechange into any other core creature. 
  The number of Grubbles required to morph equals the 
  difference in levels plus 1 (thus, morphing into a Grax 
  requires 4 Grubbles). They can end this morphing 
  whenever they wish, but it lasts for at most 1 hour. 
  They do gain the powers of the creature they morphed 
  into. This costs 5FP per Grubble. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 12 
  1d+2 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 13, Survival (underground) 13, Observation 10, 
  Flight 13. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  41 
   
   
  Name: Gumph 
  Level: 
  4 
  ST 
  13 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  U. Arm 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  Hand 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
   
  DX 
  12 Perception 
  12 
  IQ 
  2 
  Willpower 
  13 
  HT 
  10 FP 
  13 
  Dodge 
  8 
  Move 
  5 
  MR 
  4 
  Bas. Speed 
  5,5 
  SM 
  +1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Underground. 
  Notes: The Gumph can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Night’s Shade: The Gumph can extend an area of 
  complete darkness around him, encompassing a 10m 
  radius. He can see clearly within this area. It lasts for 
  1 hour and costs him 2FPs. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 14 
  2d+2 
  C, 1 
  Bite 
  Cutting 
  14 
  2d 
  C 
  Basic Skills: 
  Brawling 14, Survival (mountains) 15, Survival (underground) 15, Observation 
  12, Stealth 14, Tracking 13. 
   
   
   
  Name: Gwaeg 
  Level: 
  1 
  ST 
  4 
  HP 
  5* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Eye 
  -5 
  0 
  5-7 
  L Wing 
  -2 
  0 
  8-11 
  Torso 
  0 
  0 
  12-13 
  Tail 
  -1 
  0 
  14-16 
  R. Wing 
  -2 
  0 
  17-18 
  Face 
  -2 
  2 
   
  DX 
  10 Perception 
  11 
  IQ 
  2 
  Willpower 
  10 
  HT 
  8 
  FP 
  13 
  Dodge 
  10 Move 
  4/12* 
  MR 
  2 
  Bas. Speed 
  4,5 
  SM 
  -3 Summon 
  5 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Swamps, Jungles, Forests. 
  Notes: The Gwaeg’s eyes emit a 
  bioluminescent light, allowing it to see in 
  darkness. It can also see invisible 
  creatures. 
  Damage: 
  Powers: 
  None. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 11 
  1d-1 
  C 
  Basic Skills: 
  Brawling 11, Survival (forests) 12, Survival (jungles) 12, Survival (swamps) 12, 
  Observation 11, Flight 12. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  42
   
   
  Name: Harban 
  Level: 
  5 
  ST 
  19 HP 
  23* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  R. Leg 
  -4 
  5 
  8 
  R. Arm 
  -2 
  5 
  9-11 
  Torso 
  0 
  5 
  12 
  L. Arm 
  -2 
  5 
  13-14 
  L. Leg 
  -4 
  5 
  15-16 
  Hand 
  -3 
  5 
  17-18 
  Foot 
  -4 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  12 Perception 
  12 
  IQ 
  4 
  Willpower 
  12 
  HT 
  12 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  5 
  Bas. Speed 
  6 
  SM 
  +1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Underground, 
  Forests. 
  Notes: The Harban can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  None 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 16 
  3d-1 
  C, 1, 2 
  Bite 
  Crushing 16 
  2d 
  C 
  Basic Skills: 
  Brawling 16, Survival (forests) 14, Survival (underground) 14, Survival 
  (mountains) 14, Observation 12. 
   
   
   
  Name: Koil 
  Level: 
  4 
  ST 
  10 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Face 
  -5 
  4 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  4 
  Bas. Speed 
  6,5 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Forests, 
  Jungles, Swamps. 
  Notes: The Koil can see perfectly in total 
  darkness, and can see invisible creatures. 
  Powers: 
  Nightmare: When opponents see a Koil for the first 
  time in a combat, roll a contest of wills (the Koil rolls 
  once for all opponents). If the Koil is successful, 
  apply to the opponents a fright check with a penalty 
  equaling the Koil’s margin of success. 
  Re-Koil: If one of Koil’s members is cut off, another 
  Koil spawns from it within 5 turns. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  15 
  1d+1 
  C 
  Claw Strike 
  Cutting 
  15 
  2d 
  C, 1 
  Tendril Strike 
  Crushing 15 
  3d 
  C, 1, 2 
  Basic Skills: 
  Brawling 15, Survival (forests) 14, Survival (swamps) 14, Survival (jungles) 14, 
  Survival (underground) 14, Observation 12, Tracking 13, Stealth 14. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  43 
   
   
  Name: Nightmare Hyren 
  Level: 
  7 
  ST 
  13 HP 
  15‡ 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  9 
  4 
  Horns 
  -6 
  7 
  5 
  Face 
  -5 
  7 
  6-7 
  R. Arm 
  -2 
  7 
  8 
  R. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Tail 
  -3 
  7 
  12 
  L. Arm 
  -2 
  7 
  13-14 
  L. Leg 
  -2 
  7 
  15 
  Hand 
  -4 
  7 
  16 
  Tail 
  -4 
  7 
  17-18 
  Neck 
  -5 
  7 
   
  DX 
  15 Perception 
  14 
  IQ 
  4 
  Willpower 
  17 
  HT 
  15 FP 
  20 
  Dodge 
  12 Move 
  16* 
  MR 
  8 
  Bas. Speed 
  7,5 
  SM 
  +2 Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountains, Jungles, Plains, 
  Underground 
  Notes: The Nightmare Hyren can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Horrible Dreams: The Nightmare Hyren can 
  cause anyone within 10m radius to perform a fright 
  check with a penalty equaling twice the Fatigue 
  Points it chooses to spend. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Crushing 17 
  3d+2 
  C, 1 
  Bite 
  Cutting 
  17 
  2d+1 
  C 
  Basic Skills: 
  Brawling 17, Survival (plains) 15, Survival (mountains) 15, Survival (jungles) 
  15, Survival (underground) 15, Observation 14, Tracking 16, Stealth 15, Flight 
  14. 
   
   
   
  Name: Orok 
  Level: 
  5 
  ST 
  20 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  7 
  4 
  Face 
  -5 
  5 
  5 
  Horns 
  -6 
  5 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  15 FP 
  15 
  Dodge 
  11 Move 
  8 
  MR 
  4 
  Bas. Speed 
  6,75 
  SM 
  +2 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Forests, 
  Underground. 
  Notes: The Orok can see perfectly in total 
  darkness, and can see invisible creatures. 
  Damage: 
  Powers: 
  Undermine: All damage dealt to an Orok, by any 
  source, is also reflected back to its attacker. No roll is 
  required. No DR is applied. Damage is dealt as the 
  Orok took it, and in the same relative body part: apply 
  cutting / impaling modifiers afterwards. This costs the 
  Orok 2 FPs. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  16 
  2d+2 
  C, 1 
  Bite 
  Cutting 
  16 
  1d+2 
  C 
  Horn Strike 
  Impaling 16 
  2d 
  C, 1 
  Basic Skills: 
  Brawling 16, Survival (forests) 14, Survival (mountains) 14, Survival 
  (underground) 14, Observation 12, Tracking 15, Stealth 14. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  44
   
   
  Name: Gia Pet 
  Level: 
  9 
  ST 
  25 HP 
  30† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  12 
  5 
  Face 
  -5 
  10 
  6-7 
  R. Leg 
  -2 
  10 
  8 
  R. Arm 
  -2 
  10 
  9-11 
  Torso 
  0 
  10 
  12 
  L. Arm 
  -2 
  10 
  13-14 
  L. Leg 
  -2 
  10 
  15 
  Hand 
  -4 
  10 
  16 
  Foot 
  -4 
  10 
  17-18 
  Face 
  -5 
  10 
  - 
  Vitals 
  -3 
  10 
   
  DX 
  13 Perception 
  14 
  IQ 
  5 
  Willpower 
  18 
  HT 
  19 FP 
  20 
  Dodge 
  11 Move 
  8 
  MR 
  10 Bas. Speed 
  8 
  SM 
  0 
  Summon 
  45 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Forests, Plains, Undeground 
  Notes: The Gia Pet can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Power Siphon: Once per turn, the Gia Pet can 
  choose one spell or power cast and recover as much 
  FPs as the power cost its user. 
  Impede: All powers or spells used within 10m of a 
  Gia Pet must overcome a contest with its Willpower 
  to work. This cost the Gia Pet 2 Fps.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Cutting 
  19 
  4d+1 
  C, 1 
  Bite 
  Cutting 
  19 
  3d 
  C 
  Basic Skills: 
  Brawling 19, Survival (forests) 16, Survival (plains) 16, Survival (underground) 
  16, Observation 14, Tracking 19, Stealth 18. 
   
   
   
  Name: Rabid Wasperine 
  Level: 
  4 
  ST 
  14 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  12 Perception 
  15 
  IQ 
  3 
  Willpower 
  14 
  HT 
  13 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  5 
  Bas. Speed 
  7 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Mountains, Plains 
  Notes: Rabid Wasperine has night vision 
  and can see invisible creatures. 
  Damage: 
  Powers: 
  Counterattack: Regardless of how many attacks it 
  has dealt this turn, whenever a Rabid Wasperine is 
  attacked, it can choose to spend 2FPs and perform a 
  counterattack as a normal attack that round. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  15 
  2d+2 
  C, 1 
  Bite 
  Cutting 
  15 
  1d+1 
  C 
  Basic Skills: 
  Brawling 15, Survival (forests) 15, Survival (plains) 15, Survival (mountains) 
  15, Observation 15, Tracking 17, Stealth 16. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  45 
   
   
  Name: Raveled Drush 
  Level: 
  4 
  ST 
  15 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  14 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  6 
  Bas. Speed 
  6,75 
  SM 
  +1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountains, Plains, Forests 
  Notes: Drush have night vision and can 
  see invisible creatures. 
  Damage: 
  Powers: 
  Ravel: The Raveled Drush can spend 1FP and 
  recover 1 HP. 
  Unravel: The Raveled Drush can sacrifice HPs and 
  wound all of its opponents for as much HP as he lost. 
  This is an area attack without DR, up to 5m radius. 
  Weave: When Raveled Drush are attacked or attack 
  in bands, count their HP as one, single value, equaling 
  the sum of all their HPs. They are either all defeated 
  at once, or none at all. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  14 
  2d+1 
  C, 1 
  Bite 
  Cutting 
  14 
  1d 
  C 
  Basic Skills: 
  Brawling 14, Survival (forests) 13, Survival (plains) 13, Survival (mountains) 
  13, Observation 13, Tracking 14, Stealth 15. 
   
   
   
  Name: Rous 
  Level: 
  3 
  ST 
  13 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Tail 
  -3 
  3 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  3 
  16 
  H Paw 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  13 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  4 
  Bas. Speed 
  6,25 
  SM 
  0 
  Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountain, Plains, Forests, 
  Underground 
  Notes: The Rous can see perfectly in total 
  darkness, and can see invisible creatures. 
  Damage: 
  Powers: 
  Hit: Whenever Rous successfully deals damage to a 
  creature, it recovers 1 HP. 
  Myth: Rous are insubstantial creatures which only 
  solidify in the instant of their attack. However, they 
  never strike alone, always along with other creatures. 
  If those are defeated, Rous will always run away.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  12 
  2d-1 
  C, 1 
  Bite 
  Cutting 
  12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 11, Survival (plains) 11, Survival (underground) 
  11, Survival (mountains) 11, Observation 12, Tracking 12, Stealth 13. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  46
   
  Name: Severos 
  Level: 
  6 
  ST 
  25 HP 
  30* 
  Hit Location 
  Roll 
  Location 
  Mod 
  DR
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6-7 
  HL Tenctacle 
  -2 
  6 
  8-9 
  FL Tenctacle 
  -2 
  6 
  10-11 
  Torso 
  0 
  6 
  12-13 
  FR Tenctacle 
  -2 
  6 
  14-15 
  HR Tenctacle 
  -2 
  6 
  16-18 
  Face 
  -5 
  6 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  10 Perception 
  12 
  IQ 
  2 
  Willpower 
  13 
  HT 
  14 FP 
  21 
  Dodge 
  9 
  Move 
  9 
  MR 
  5 
  Bas. Speed 
  6 
  SM 
  +2 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underwater. 
  Notes: The Severos can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Mind Dredge: The Severos can conjure an illusory 
  helper created from the fears or past battles of one of 
  its opponents. This illusion deals only fatigue 
  damage, but may eventually kill. It is a mental 
  projection, but affects everyone involved in the battle. 
  This costs 10FPs and lasts for one hour.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Tentacle 
  Crushing 15 
  3d+1 
  C, 1, 2 
  Bite 
  Crushing 15 
  2d 
  C 
  Basic Skills: 
  Brawling 15, Survival (undersea) 13, Observation 12, Tracking 13, Stealth 14, 
  Swimming 14. 
   
   
   
  Name: Shadow Vinoc 
  Level: 
  4 
  ST 
  12 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  R. Leg 
  -2 
  4 
  8 
  R. Arm 
  -2 
  4 
  9-10 
  Torso 
  0 
  4 
  11 
  Groin 
  -3 
  4 
  12 
  L. Arm 
  -2 
  4 
  13-14 
  L. Leg 
  -2 
  4 
  15 
  Hand 
  -4 
  4 
  16 
  Foot 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  14 Perception 
  12 
  IQ 
  4 
  Willpower 
  14 
  HT 
  13 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  8 
  Bas. Speed 
  6,75 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Underground, Mountains, 
  Plains 
  Notes: The Shadow Vinoc can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Dark Strength: The Shadow Vinoc feeds off 
  magical items, and can recover 5HPs per magical item 
  within its vicinity. Right after this recovery, the 
  magical item is neutralized for 1 minute. To that end, 
  it must overcome a contest of its willpower against 
  the item’s power.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d+2 
  C 
  Tendril Strike 
  Crushing 13 
  2d+2 
  C, 1, 2 
  Basic Skills: 
  Brawling 13, Survival (plains) 12, Survival (underground) 12, Survival 
  (mountains) 12, Observation 12, Tracking 13, Stealth 12. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  47 
   
   
  Name: Shadow Dryte 
  Level: 
  5 
  ST 
  15 HP 
  20† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  7 
  4 
  Hand 
  -4 
  5 
  5 
  HR. Leg 
  -4 
  5 
  6 
  FR. Leg 
  -4 
  5 
  7 
  R. Arm 
  -2 
  5 
  8 
  Horns 
  -2 
  5 
  9-12 
  Torso 
  0 
  5 
  13 
  Face 
  -1 
  5 
  14 
  L. Arm 
  -2 
  5 
  15 
  FL. Leg 
  -4 
  5 
  16 
  HL. Leg 
  -4 
  5 
  17 
  Foot 
  -4 
  5 
  18 
  Face 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  11 Perception 
  12 
  IQ 
  3 
  Willpower 
  15 
  HT 
  14 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  7 
  Bas. Speed 
  6,25 
  SM 
  +1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountains, Underground, 
  Plains 
  Notes: The Shadow Dryte can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Damage: 
  Powers: 
  Descendance: The Shadow Dryte feeds of the pain 
  of others. Whenever someone within 5m of it suffers 
  any kind of pain, it recovers 1 HP per turn, per 
  individual in pain. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Clawed Punch 
  Cutting 
  15 
  3d+1 
  C, 1, 2 
  Bite 
  Cutting 
  15 
  1d 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Survival (underground) 14, Survival 
  (mountains) 14, Observation 12, Tracking 13, Stealth 12. 
   
   
   
  Name: Shadow Fird 
  Level: 
  1 
  ST 
  3 
  HP 
  5‡ 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
   
  5 
  Face 
  -5 
   
  6-7 
  R. Leg 
  -2 
   
  8 
  R Wing 
  -1 
   
  9-11 
  Torso 
  0 
   
  12 
  L Wing 
  -1 
   
  13-14 
  L. Leg 
  -2 
   
  15-18 
  Tail 
  -2 
   
   
  DX 
  12 Perception 
  12 
  IQ 
  2 
  Willpower 
  10 
  HT 
  10 FP 
  10 
  Dodge 
  8 
  Move 
  10* 
  MR 
  3 
  Bas. Speed 
  5,5 
  SM 
  -5 Summon 
  5 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Forests, Plains, Mountains. 
  Notes: The Shadow Fird can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Feed: When a Fird dies, it rises at night as a Shadow 
  Fird. When a Furok Dies, 10 Shadow Firds are 
  spawned from its shadow. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 10 
  1d 
  C 
  Basic Skills: 
  Brawling 10, Survival (forests) 11, Survival (plains) 11, Survival (mountains) 
  11, Observation 12, Flying 15. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  48
   
   
  Name: Shadow Hyren 
  Level: 
  7 
  ST 
  0 
  HP 
  40‡ 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  9 
  4 
  Horns 
  -6 
  7 
  5 
  Face 
  -5 
  7 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Tail 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -5 
  7 
   
  DX 
  13 Perception 
  13 
  IQ 
  3 
  Willpower 
  16 
  HT 
  20 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  8 
  Bas. Speed 
  8,25 
  SM 
  +1 Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Habitat 
  Mountain, Plains, Forests, 
  Underground. 
  Notes: The Shadow Hyren can see 
  perfectly in total darkness, and can see 
  invisible creatures. Their attacks damage 
  targets regardless of their DR. 
  Powers: 
  Taste: The Shadow Hyren rises from the shadows of 
  others. The individual whose shadow was used loses 
  3HPs instantly. No roll is required, no DR is applied. 
  Shadow Form: Shadow Hyren are diffuse, meaning 
  they take only 1 point of damage from any non-area 
  attack. However, light-based attacks deal normal 
  damage, without DR. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Shadow Strike 
  Crushing 15 
  2d+1 
  C, 1, 2 
  Basic Skills: 
  Brawling 15, Survival (forests) 13, Survival (plains) 13, Survival (underground) 
  13, Survival (mountains) 13, Observation 13, Tracking 15, Stealth 18. 
   
   
   
  Name: Shryque 
  Level: 
  2 
  ST 
  12 HP 
  12† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  2 
  8 
  R Wing 
  -1 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  L Wing 
  -1 
  2 
  13-14 
  L. Leg 
  -2 
  2 
  15-18 
  Tail 
  -2 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  10 Perception 
  12 
  IQ 
  2 
  Willpower 
  11 
  HT 
  13 FP 
  13 
  Dodge 
  8 
  Move 
  10* 
  MR 
  4 
  Bas. Speed 
  5,75 
  SM 
  -1 Summon 
  10 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Mountains, Plains. 
  Notes: Shryque sees mental waves, and 
  cannot see an opponent who manages to 
  keep its mind blank. They can see 
  perfectly in total darkness, and can see 
  invisible creatures. 
  Powers: 
  Mindlessness: All damage dealt by a Shryque is 
  deal in the opponent’s IQ instead of HP. When its IQ 
  falls below 0, the opponent becomes mindless, and 
  then the Shryque feast… 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Impaling 12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 11, Survival (plains) 11, Survival (mountains) 
  11, Observation 12, Tracking 12, Stealth 13, Flying 13. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  49 
   
   
  Name: Slinking Greal 
  Level: 
  2 
  ST 
  7 
  HP 
  10† 
  Hit Location 
  Roll 
  Location 
  Mod 
  DR 
  - 
  Eye 
  -9 
  0 
  3-6 
  Skull 
  -1 
  6 
  7-12 
  U Torso 
  0 
  3 
  13-15 
  Lw Torso 
  -3 
  3 
  16-18 
  Foot 
  -4 
  3 
   
  DX 
  11 Perception 
  11 
  IQ 
  2 
  Willpower 
  10 
  HT 
  13 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  2 
  Bas. Speed 
  6 
  SM 
  -3 Summon 
  10 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountain, 
  Forests, Plains. 
  Notes: The Shadow Fird can see perfectly 
  in total darkness, and can see invisible 
  creatures. 
  Powers: 
  Skulk: The Slinking Greal can jump from one 
  opponent’s shadow to the other instantly, as long as 
  he is standing on the shadow of one of its opponents. 
  This costs it 1 FP per jump. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d+2 
  C 
  Basic Skills: 
  Brawling 13, Survival (forests) 12, Survival (plains) 12, Survival (underground) 
  12, Survival (mountains) 12, Observation 11, Tracking 11. 
   
   
   
  Name: Szalak 
  Level: 
  4 
  ST 
  13 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-11 
  Torso 
  0 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  14 
  HT 
  13 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  4 
  Bas. Speed 
  6,25 
  SM 
  +1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Forests, Mountains, 
  Underground. 
  Notes: The Szalak can see perfectly in 
  total darkness, and can see invisible 
  creatures. They can also jump as high as 
  4m, and as far as 10m. 
  Powers: 
  Supercharge: Spend 1FP and roll a die. 1: Next 
  attack deals double damage. 2: Szalak recovers 5 HPs. 
  3: Szalak explodes with 3d damage. 4: Szalak’s DR 
  decreases by 2 for 1 hour. 5: Szalak’s DR increases by 
  4 for 1 hour. 6: All Szalaks within 10m recover 3HPs.
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  14 
  2d+2 
  C, 1 
  Bite 
  Cutting 
  14 
  2d-1 
  C 
  Basic Skills: 
  Brawling 14, Survival (forests) 13, Survival (underground) 13, Survival 
  (mountains) 13, Observation 12, Tracking 14, Stealth 16. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  50
   
   
  Name: Tar Hyren 
  Level: 
  6 
  ST 
  15 HP 
  20‡ 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6 
  HR. Leg 
  -2 
  6 
  7 
  FR. Leg 
  -2 
  6 
  8 
  R. Wing 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  6 
  12 
  L. Wing 
  -2 
  6 
  13 
  FL. Leg 
  -2 
  6 
  14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -3 
  6 
   
  DX 
  12 Perception 
  15 
  IQ 
  4 
  Willpower 
  14 
  HT 
  15 FP 
  20 
  Dodge 
  10 Move 
  14* 
  MR 
  15 Bas. Speed 
  6,75 
  SM 
  +2 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountains, 
  Forests, Plains. 
  Notes: The Tar Hyren can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Cling: Whenever the Tar Hyren successfully attacks 
  a target, it invariably attaches itself to it. While 
  attached, the target loses 1HP per turn, and any 
  damage which causes more than 4HPs of damage to 
  the Tar Hyren is passed on to the target he’s clinging 
  to. The tar Hyren takes only 4HPs, and the victim 
  takes the rest. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Crushing 16 
  4d 
  C, 1 
  Bite 
  Crushing 16 
  1d+1 
  C 
  Basic Skills: 
  Brawling 16, Survival (forests) 14, Survival (plains) 14, Survival (underground) 
  14, Survival (mountains) 14, Observation 15, Tracking 14, Stealth 15, Flight 14. 
   
   
   
  Name: Tragan 
  Level: 
  6 
  ST 
  17 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5 
  Face 
  -5 
  6 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  6 
  11 
  Tail 
  -3 
  6 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  6 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  13 Perception 
  14 
  IQ 
  4 
  Willpower 
  13 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  8 
  MR 
  5 
  Bas. Speed 
  7 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountains, 
  Forests, Plains. 
  Notes: The Tragan can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Boost: The Tragan can spend 1FP and cause one of 
  its attacks to cause +3 damage. This energy can be 
  spent after the attack and defense rolls are made. Up 
  to 3FPs can be spent in any one boost. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  15 
  3d 
  C, 1 
  Bite 
  Impaling 15 
  1d+2 
  C 
  Basic Skills: 
  Brawling 15, Survival (forests) 13, Survival (plains) 13, Survival (underground) 
  13, Survival (mountains) 13, Observation 14, Tracking 15, Stealth 17. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  51 
   
   
  Name: Trask 
  Level: 
  4 
  ST 
  10 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  6 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  U. Torso 
  0 
  8 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  13 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  5 
  Bas. Speed 
  6,75 
  SM 
  -1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountain, 
  Forests, Plains. 
  Notes: The Trask can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Lifetap: Any healing or recovery power or spell used 
  in the Trask’s vicinity (10m radius) also affects the 
  Trask with no extra cost to the caster. This costs it 
  3FPs per use. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw Strike 
  Cutting 
  14 
  2d+2 
  C 
  Bite 
  Cutting 
  14 
  1d+2 
  C 
  Basic Skills: 
  Brawling 14, Survival (forests) 12, Survival (plains) 12, Survival (underground) 
  12, Survival (mountains) 12, Observation 12, Tracking 14, Stealth 13. 
   
   
   
  Name: Ugger 
  Level: 
  3 
  ST 
  12 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Horn 
  -3 
  5 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  3 
  16 
  H Paw 
  -4 
  3 
  17-18 
  Tail 
  -2 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  11 Perception 
  11 
  IQ 
  4 
  Willpower 
  12 
  HT 
  13 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  4 
  Bas. Speed 
  6 
  SM 
  -1 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Habitat 
  Underground, Mountains. 
  Notes: The Ugger can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Borrow: When Ugger attack in a band, it can tap 
  into any one of its companion’s strength to increase 
  its own for an attack. Alter the Ugger’s damage 
  positively by an amount used to negatively affect 
  another creature for the turn. Up to +10 can be added 
  to its damage in any one round, and it can borrow 
  strength from any number of creatures at once.
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Horn Strike 
  Impaling 13 
  2d 
  C 
  Bite 
  Crushing 13 
  1d-2 
  C 
  Hoof Strike 
  Crushing 13 
  1d+2 
  C 
  Basic Skills: 
  Brawling 13, Survival (underground) 12, Survival (mountains) 12, Observation 
  11, Tracking 13, Stealth 14. 
   
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  52
   
   
  Name: Vrill 
  Level: 
  4 
  ST 
  10 HP 
  12† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  8 
  5-6 
  HR. Leg 
  -2 
  4 
  7 
  FR. Leg 
  -2 
  4 
  8-9 
  R. Arm 
  -2 
  4 
  10-11 
  Torso 
  0 
  4 
  12-13 
  L. Arm 
  -2 
  4 
  14 
  FL. Leg 
  -2 
  4 
  15-16 
  HL. Leg 
  -2 
  4 
  17-18 
  “Face” 
  -5 
  4 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  8 
  Perception 
  10 
  IQ 
  2 
  Willpower 
  16 
  HT 
  15 FP 
  15 
  Dodge 
  9 
  Move 
  6 
  MR 
  5 
  Bas. Speed 
  5,75 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Habitat 
  Mountains, Underground, 
  Forests. 
  Notes: The Vrill can see perfectly in total 
  darkness, and can see invisible creatures. 
  Powers: 
  Nightfall: The Vrill can cause a wide area of 
  darkness to fall, in which anyone it chooses can see 
  freely. Dark Vision powers only work if they 
  overcome the Vrill’s willpower in a contest. This 
  costs 1FP per 10m radius and lasts for 1 hour. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 14 
  1d 
  C 
  Punch 
  Crushing 14 
  2d 
  C, 1 
  Basic Skills: 
  Brawling 14, Survival (forests) 13, Survival (underground) 13, Survival 
  (mountains) 13, Observation 10. 
   
   
   
  Name: Wudge 
  Level: 
  1 
  ST 
  6 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  “Face” 
  -5 
  2 
  5-7 
  R. Leg 
  -2 
  0 
  8-14 
  Torso 
  0 
  0 
  15-18 
  L. Leg 
  -2 
  0 
  - 
  Vitals 
  -3 
  0 
   
  DX 
  10 Perception 
  10 
  IQ 
  2 
  Willpower 
  12 
  HT 
  12 FP 
  15 
  Dodge 
  8 
  Move 
  5 
  MR 
  0 
  Bas. Speed 
  5,5 
  SM 
  -2 Summon 
  5 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Underground, 
  Forests. 
  Notes: The Wudge can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Strenghten: The Wudge’s damage is increased by 1 
  for each companion it has in its band, be they other 
  wudges or not, up to +10 damage. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Impaling 12 
  1d+2 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 11, Survival (underground) 11, Survival 
  (mountains) 11, Observation 10, Tracking 12, Stealth 11. 
   
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  53 
   
   
  Name: Zungg 
  Level: 
  1 
  ST 
  10 HP 
  8 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  5 
  5-6 
  HR. Leg 
  -2 
  3 
  7 
  FR. Leg 
  -2 
  3 
  8-11 
  Torso 
  0 
  3 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  Hand 
  -4 
  3 
  16 
  Foot 
  -4 
  3 
  17-18 
  Face 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  11 Perception 
  10 
  IQ 
  3 
  Willpower 
  11 
  HT 
  12 FP 
  12 
  Dodge 
  8 
  Move 
  5 
  MR 
  2 
  Bas. Speed 
  5,75 
  SM 
  -1 Summon 
  5 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Habitat 
  Mountains, Underground, 
  Forests. 
  Notes: Zunggs are known to eat mostly 
  ANYTHING. They can see perfectly in 
  total darkness, and can see invisible 
  creatures. 
  Powers: 
  Gnaw: Against the Zungg’s bite, no DR protects. By 
  spending 1FP, it can cause one of its bite attacks to 
  ignore DR. 
  Damage: 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Impaling 11 
  1d-3 (min 1) 
  C 
  Basic Skills: 
  Brawling 11, Survival (forests) 10, Survival (underground) 10, Survival 
  (mountains) 10, Observation 10, Tracking 12, Stealth 10. 
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  54
  Weave Creatures 
   
  These are creatures which live on plains and savannas. Those that are also found at forests 
  and other habitats are also described in these habitats’ lists. 
  All weave creatures have the “Weave” power when in their native habitat. This power 
  allows them to swap hit points among themselves when they fight as a group. Therefore, when 
  battling a group of weave creatures, count all of their combined HP as one, single number, and 
  subtract damage from it instead of each individual creature. When their hit points reach below 0, 
  only one HT roll is made for all creatures to check for consciousness. When it reaches –HT x the 
  number of creatures, only one survival roll is made for all creatures. For these rolls, use the average 
  of all the creature’s HTs, rounded down. 
  If a creature specifically has the “Weave” power specified, then it can use it in any habitat. 
  Name: Aritex 
  Level: 
  5 
  ST 
  14 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  5 
  3-4 
  Skull 
  -7 
  7 
  5 
  Beak 
  -3 
  7 
  6-7 
  R. Leg 
  -2 
  5 
  8 
  R Wing 
  -1 
  4 
  9-11 
  Torso 
  0 
  5 
  12 
  L Wing 
  -1 
  4 
  13-14 
  L. Leg 
  -2 
  5 
  15-18 
  Tail 
  -2 
  3 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  15 Perception 
  15 
  IQ 
  3 
  Willpower 
  18 
  HT 
  13 FP 
  15 
  Dodge 
  11 Move 
  8/16 
  MR 
  16 Bas. Speed 
  7 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Heal: Aritex can recover lost HP from any creature 
  within 20m. It spends 1FP, the creature recovers 2HP. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Beak 
  Crushing 16 
  2d+2 
  C, 1 
  Basic Skills: 
  Brawling 16, Survival (swamps) 13, Survival (plains) 13, Survival (forests) 13, 
  Observation 18, Flying 16. 
   
  Name: Baby Furok 
  Level: 
  2 
  ST 
  20 HP 
  12 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  12 
  IQ 
  3 
  Willpower 
  14 
  HT 
  12 FP 
  12 
  Dodge 
  9 
  Move 
  6 
  MR 
  6 
  Bas. Speed 
  6 
  SM 
  0 
  Summon 
  10 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes: These things are never really left 
  unprotected… 
  Damage: 
  Powers: 
  Cuddly-Wuddly: Each minute, the Baby Furok 
  negates the first damage-causing spell or power 
  targeted at him, regardless of its strength. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Paw Strike 
  Crushing 12 
  1d+1 
  C 
  Bite 
  Cutting 
  12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Running 13, Survival (forests) 10. 
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  55 
   
  Name: Blade Hyren 
  Level: 
  10 
  ST 
  22 HP 
  45* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  6 
  3-4 
  Skull 
  -7 
  14 
  5 
  Face 
  -5 
  12 
  6-7 
  HR. Leg 
  -2 
  10 
  8 
  FR. Leg 
  -2 
  10 
  9-10 
  Torso 
  0 
  12 
  11 
  Tail 
  -3 
  10 
  12 
  FL. Leg 
  -2 
  10 
  13-14 
  HL. Leg 
  -2 
  10 
  15 
  F Paw 
  -4 
  8 
  16 
  H Paw 
  -4 
  8 
  17-18 
  Neck 
  -5 
  10 
  - 
  Vitals 
  -3 
  12 
   
  DX 
  20 Perception 
  22 
  IQ 
  4 
  Willpower 
  25 
  HT 
  15 FP 
  50 
  Dodge 
  13 Move 
  15 
  MR 
  18 Bas. Speed 
  10 
  SM 
  +0 Summon 
  50 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Blade Hyren have 3 attacks per 
  turn. They also have a parry of 13. 
  Damage: 
  Powers: 
  Great Weave: Whenever the Blade Hyren attacks, 
  he drains 1 HP from all enemies within 10m radius. 
  This costs him 1 FP. 
  Bequest: If defeated, or at his will, the Blade Hyren 
  can meld into another weave creature and give it +45 
  HP, +50 FP (regardless of his own HP and FP at the 
  time).
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  20 
  4d 
  C,1 
  Bite 
  Crushing 20 
  2d 
  C 
  Basic Skills: 
  Brawling 20, Survival (plains) 16, Observation 22, Stealth 21, Tracking 18, 
  Climbing 22, Jumping 25. 
   
   
  Name: Blue Yajo 
  Level: 
  6 
  ST 
  4 
  HP 
  50† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  1 
  3-14 
  Body 
  0 
  1 
  15-18 
  Roots 
  -3 
  1 
   
  DX 
  5 
  Perception 
  18 
  IQ 
  2 
  Willpower 
  15 
  HT 
  15 FP 
  60 
  Dodge 
  0 
  Move 
  0 
  MR 
  25 Bas. Speed 
  0 
  SM 
  -1 Summon 
  30 
  Behavior 
  Shy 
  Diet 
  Photosynthesis 
  Notes: Blue Yajo do not attack. 
  Damage: 
  Powers: 
  Strenghten: Blue Yajo can heal any one creature in 
  30m radius. It heals 3 HP per FP spent. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  None 
  Basic Skills: 
  Observation 18 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  56
   
   
  Name: Bungaloo 
  Level: 
  2 
  ST 
  9 
  HP 
  13* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  13 
  Dodge 
  10 Move 
  7 
  MR 
  3 
  Bas. Speed 
  6 
  SM 
  -1 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Bungaloos can sense and react to 
  intentions. They are attracted to singing, 
  and will shy away if anyone near them 
  has angry thoughts. 
  Damage: 
  Powers: 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range:
  Claw 
  Crushing 12 
  1d 
  C 
  Bite 
  Crushing 12 
  1d-2 
  C 
  Basic Skills: 
  Brawling 12, Survival (forests) 12, Running 11, Stealth 12, Camouflage 13, 
  Climbing 14. 
   
   
   
  Name: Chasm Jile 
  Level: 
  3 
  ST 
  14 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  5 
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  14 Perception 
  16 
  IQ 
  3 
  Willpower 
  15 
  HT 
  14 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  14 Bas. Speed 
  7 
  SM 
  +1 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Dreamform: The Chasm Jile can use the power of 
  any other Weave or d’Resh creature. This costs it 3 
  FP in addition to any other FP costs of the power. 
  Once it chooses a power to mimic, it cannot change it 
  within the day. 
   
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 14 
  1d-1 
  C 
  Claw 
  Cutting 
  14 
  2d+1 
  C,1 
  Tail Strike 
  Crushing 14 
  2d+2 
  C,1 
  Basic Skills: 
  Brawling 14, Survival (plains) 13, Survival (desert) 13, Observation 16, Stealth 
  14, Tracking 14, Climbing 14, Jumping 17. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  57 
   
   
  Name: Dasia 
  Level: 
  1 
  ST 
  11 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  R. Leg 
  -2 
  1 
  8 
  R. Arm 
  -2 
  1 
  9-10 
  Torso 
  0 
  2 
  11 
  Groin 
  -3 
  2 
  12 
  L. Arm 
  -2 
  1 
  13-14 
  L. Leg 
  -2 
  1 
  15 
  Hand 
  -4 
  1 
  16-18 
  Foot 
  -4 
  1 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  12 Perception 
  13 
  IQ 
  4 
  Willpower 
  13 
  HT 
  10 FP 
  12 
  Dodge 
  9 
  Move 
  8 
  MR 
  12 Bas. Speed 
  7 
  SM 
  -2 Summon 
  5 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Salvage: When a battle companion dies close do 
  Dasia (10m), it gains 5 HP. 
  Dreamwarp: While in combat, Dasia gains 1 HP 
  per turn. This may take its HP over the maximum. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 12 
  1d-1 
  C 
  Kick 
  Crushing 12 
  1d+1 
  C 
  Basic Skills: 
  Brawling 12, Survival (plains) 10, Observation 13, Climbing 13. 
   
   
   
  Name: Drowl 
  Level: 
  6 
  ST 
  18 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  8 
  3-4 
  Skull 
  -7 
  10 
  5 
  Face 
  -5 
  9 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  8 
  11 
  Tail 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -5 
  8 
  - 
  Vitals 
  -3 
  10 
   
  DX 
  16 Perception 
  19 
  IQ 
  12* Willpower 
  23 
  HT 
  15 FP 
  30 
  Dodge 
  13 Move 
  9 
  MR 
  17 Bas. Speed 
  8 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Droll can attack twice per turn. 
  Damage: 
  Powers: 
  Lore: Droll can mimic any one skill from its 
  opponents (including spells) in its original level. This 
  pasts 1 min and costs 3FP. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  18 
  3d+2 
  C,1 
  Bite 
  Impaling 18 
  1d+1 
  C 
  Basic Skills: 
  Brawling 18, Survival (plains) 19, Observation 19, Stealth 21, Tracking 18, 
  Climbing 15, Fishing 16, Naturalist 17, Swimming 17, Weather Sense 16, Herb 
  Lore 15, Magical Creatures Lore 15, Climbing 18, Jumping 20. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  58
   
   
  Name: Flugg 
  Level: 
  4 
  ST 
  16 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  4 
  3-4 
  Skull 
  -7 
  6 
  5-6 
  Face 
  -5 
  6 
  7-12 
  U.Torso 
  0 
  5 
  13-14 
  L.Torso 
  -3 
  3 
  15-18 
  Tail 
  -4 
  4 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  10 Perception 
  14 
  IQ 
  2 
  Willpower 
  16 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  8 
  MR 
  14 Bas. Speed 
  7 
  SM 
  -1 Summon 
  20 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Resistance: Flugg is immune to any spell directed at 
  him, or which affects an ares it’s at. This DOES 
  include damage from any damage causing spell. 
  Support: If one of Flugg’s allies (in 10m) is targeted 
  by a spell, Flugg can heal the creature for 3HP per FP 
  spent. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Spikes 
  Cutting 
  15 
  2d-1 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 13, Observation 14, Climbing 14. 
   
   
   
  Name: Frusk 
  Level: 
  2 
  ST 
  14 HP 
  14 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  3 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  11 Perception 
  13 
  IQ 
  3 
  Willpower 
  12 
  HT 
  14 FP 
  15 
  Dodge 
  9 
  Move 
  7 
  MR 
  18 Bas. Speed 
  6 
  SM 
  +1 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Thaumovore 
  Notes: Frusk have a magic sight and can 
  see emanations of Magical essence. 
  Damage: 
  Powers: 
  Magic Scent: Whenever someone within 20m of 
  Frusk casts a spell, it gains one extra attack in that 
  round. This costs 1FP. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d 
  C 
  Head Butt 
  Impaling 13 
  2d 
  C 
  Paws 
  Crushing 13 
  1d+1 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 13, Observation 13, Running 13. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  59 
   
   
  Name: Grass Etiki 
  Level: 
  1 
  ST 
  9 
  HP 
  12 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
   
  5 
  Face 
  -5 
   
  6-7 
  HL Leg 
  -2 
   
  8-9 
  FL Leg 
  -2 
   
  10-11 
  Face 
  0 
   
  12-13 
  FR Leg 
  -2 
   
  14-15 
  HR Leg 
  -2 
   
  16-18 
  Face 
  -5 
   
  - 
  Vitals 
  -3 
   
   
  DX 
  12 Perception 
  14 
  IQ 
  4 
  Willpower 
  13 
  HT 
  13 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  13 Bas. Speed 
  6 
  SM 
  -2 Summon 
  5 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Grass Etiki can jump 2m high and 
  3m wide. 
  Damage: 
  Powers: 
  Weaver: All of Grass Etiki’s allies (within 10m) 
  automatically have the “Weave” power. 
  Dreamwarper: All of Grass Etiki’s allies (within 
  10m) automatically have the “Dreamwarp” power: 
  While in combat, the creature gains 1 HP per turn. 
  This may take its HP over the maximum. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 12 
  1d-2 
  C 
  Leaf Strike 
  Crushing 12 
  1d 
  C 
  Basic Skills: 
  Brawling 12, Survival (plains) 11, Survival (jungle) 11, Observation 14, 
  Running 13, Jumping 13, Climbing 15. 
   
   
   
  Name: Grass Hyren 
  Level: 
  6 
  ST 
  15 HP 
  20† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  5 
  3-4 
  Skull 
  -7 
  9 
  5 
  Face 
  -5 
  7 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  7 
  11 
  Tail 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  5 
  16 
  H Paw 
  -4 
  5 
  17-18 
  Neck 
  -5 
  7 
  - 
  Vitals 
  -3 
  9 
   
  DX 
  14 Perception 
  18 
  IQ 
  4 
  Willpower 
  23 
  HT 
  15 FP 
  25 
  Dodge 
  12 Move 
  10 
  MR 
  19 Bas. Speed 
  8 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: The Grass Hyren can use its grass 
  blades to entangle the opponent up to 4 
  hexes away. It attacks twice a turn. 
  Damage: 
  Powers: 
  Evade: The Grass Hyren can avoid damage. 
  Whenever it receives damage, it can spend 1FP to 
  avoid 1 die of damage, up to 5D per turn. This reflects 
  the damage going through its grass blades and not 
  hitting it. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Cutting 
  18 
  2d 
  C, 1 
  Claw 
  Impaling 18 
  3d 
  C, 1 
  Basic Skills: 
  Brawling 18, Survival (plains) 15, Observation 18, Running 17, Jumping 18, 
  Tracking 17, Stealth 15. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  60
   
   
  Name: Heppeswip 
  Level: 
  4 
  ST 
  14 HP 
  17* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HL Leg 
  -2 
  4 
  8-9 
  FL Leg 
  -2 
  4 
  10-11 
  Torso 
  0 
  5 
  12-13 
  FR Leg 
  -2 
  4 
  14-15 
  HR Leg 
  -2 
  4 
  16-18 
  Face 
  -5 
  5 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  13 Perception 
  15 
  IQ 
  3 
  Willpower 
  16 
  HT 
  15 FP 
  30 
  Dodge 
  11 Move 
  9 
  MR 
  16 Bas. Speed 
  8 
  SM 
  -1 Summon 
  20 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Unravel: The Heppeswip can create an area where 
  no magical objects can function. It spends 1FP per 
  meter radius. The area lasts for 1 minute, and bars all 
  enchantments of resistance lower than its will roll. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Paws 
  Crushing 15 
  1d+2 
  C 
  Bite 
  Crushing 15 
  1d-2 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 15, Observation 15, Running 14, Climbing 14, 
  Jumping 16. 
   
   
   
  Name: Weave Hyren 
  Level: 
  8 
  ST 
  18 HP 
  30* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  8 
  3-4 
  Skull 
  -7 
  15 
  5 
  Face 
  -5 
  10 
  6-7 
  HR. Leg 
  -2 
  10 
  8 
  FR. Leg 
  -2 
  10 
  9-10 
  Torso 
  0 
  13 
  11 
  Tail 
  -3 
  10 
  12 
  FL. Leg 
  -2 
  10 
  13-14 
  HL. Leg 
  -2 
  10 
  15 
  F Paw 
  -4 
  10 
  16 
  H Paw 
  -4 
  10 
  17-18 
  Neck 
  -5 
  12 
  - 
  Vitals 
  -3 
  15 
   
  DX 
  17 Perception 
  23 
  IQ 
  4 
  Willpower 
  24 
  HT 
  18 FP 
  30 
  Dodge 
  13 Move 
  10 
  MR 
  25 Bas. Speed 
  9 
  SM 
  +1 Summon 
  40 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: Weave Hyren can naturally attack 
  three times per turn. 
  Damage: 
  Powers: 
  Wild Growth: Whenever a power or spell causes 
  Weave Hyren to gain any amount of HP, all of its 
  allies gain 1HP. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Impaling 20 
  3d 
  C, 1 
  Claw 
  Cutting 
  20 
  5d 
  C, 1, 2 
  Basic Skills: 
  Brawling 20, Survival (plains) 19, Observation 23, Tracking 19, Stealth 20. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  61 
   
   
  Name: Jumbor 
  Level: 
  6 
  ST 
  16 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  4 
  3 
  Skull 
  -7 
  8 
  4 
  Face 
  -5 
  6 
  5 
  Horns 
  -4 
  8 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  7 
  11 
  Tail 
  -3 
  6 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  7 
  DX 
  15 Perception 
  15 
  IQ 
  3 
  Willpower 
  18 
  HT 
  19 FP 
  20 
  Dodge 
  12 Move 
  9 
  MR 
  17 Bas. Speed 
  8 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Taunt: By spending 1 FP and overcoming a contest 
  of willpower with a target, the sabertooth jumbor can 
  cause it to strike mindlessly, performing an all-out 
  attack. The sabertooth jumbor can dodge such attacks 
  with a +2 bonus. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Horns 
  Impaling 18 
  2d 
  C, 1 
  Paws 
  Crushing 18 
  3d+2 
  C, 1 
  Bite 
  Crushing 18 
  1d 
  C 
  Basic Skills: 
  Brawling 18, Survival (plains) 17, Observation 15, Stealth 17, Tracking 17. 
   
   
   
  Name: Junjertrug 
  Level: 
  7 
  ST 
  17 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  7 
  3 
  Skull 
  -7 
  11 
  4 
  Face 
  -5 
  9 
  5 
  Horns 
  -4 
  10 
  6-7 
  HR. Leg 
  -2 
  8 
  8 
  FR. Leg 
  -2 
  8 
  9-10 
  Torso 
  0 
  9 
  11 
  Tail 
  -3 
  8 
  12 
  FL. Leg 
  -2 
  8 
  13-14 
  HL. Leg 
  -2 
  8 
  15 
  F Paw 
  -4 
  7 
  16 
  H Paw 
  -4 
  7 
  17-18 
  Neck 
  -5 
  8 
  - 
  Vitals 
  -3 
  9 
   
  DX 
  16 Perception 
  16 
  IQ 
  3 
  Willpower 
  20 
  HT 
  16 FP 
  26 
  Dodge 
  11 Move 
  8 
  MR 
  17 Bas. Speed 
  8 
  SM 
  +1 Summon 
  35 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Junjertrug always attack, and 
  never surrender. It only leaves a battle if 
  it’s either victorious or dead. 
  Damage: 
  Powers: 
  Enrage: When Junjertrug attacks, it can choose to 
  spend 5FP and double any damage it causes before 
  accounting for enemy DR. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Horns 
  Crushing 19 
  2d+2 
  C, 1 
  Paws 
  Crushing 19 
  4d 
  C, 1 
  Bite 
  Crushing 19 
  1d+1 
  C 
  Basic Skills: 
  Brawling 19, Survival (plains) 17, Observation 16, Stealth 16, Tracking 18. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  62
   
  Name: Lascinth 
  Level: 
  5 
  ST 
  14 HP 
  50† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Face 
  -5 
  0 
  5-18 
  Body 
  0 
  0 
   
  DX 
  19 Perception 
  18 
  IQ 
  3 
  Willpower 
  15 
  HT 
  14 FP 
  22 
  Dodge 
  13 Move 
  10 
  MR 
  15 Bas. Speed 
  9 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: A Lascinth always attacks every 
  turn. It only leaves combat if victorious 
  or dead. Lascinth naturally attack twice 
  per turn. 
  Damage: 
  Powers: 
  Reflexes: The Lascinth can spend 3FP and gain one 
  extra turn. It can use this power once every turn. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Cutting 
  17 
  2d+2 
  C, 1, 2, 3 
  Basic Skills: 
  Brawling 17, Survival (plains) 14, Observation 18, Stealth 15, Tracking 16, 
  Jumping 20. 
   
   
   
  Name: Nyrex 
  Level: 
  8 
  ST 
  18 HP 
  40* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  6 
  3-4 
  Skull 
  -7 
  12 
  5 
  Face 
  -5 
  10 
  6-7 
  HR. Leg 
  -2 
  9 
  8 
  FR. Leg 
  -2 
  9 
  9-11 
  Torso 
  0 
  10 
  12 
  FL. Leg 
  -2 
  9 
  13-14 
  HL. Leg 
  -2 
  9 
  15 
  F Paw 
  -4 
  8 
  16-18 
  H Paw 
  -4 
  8 
  - 
  Vitals 
  -3 
  11 
   
  DX 
  15 Perception 
  21 
  IQ 
  3 
  Willpower 
  25 
  HT 
  16 FP 
  40 
  Dodge 
  11 Move 
  8 
  MR 
  20 Bas. Speed 
  7 
  SM 
  0 
  Summon 
  40 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: The Nyrex can naturally attack 
  three times per turn. 
  Damage: 
  Powers: 
  Catch & Release: The Nyrex can spend XFP and 
  summon any creature it has defeated in the past lunar 
  cycle. X equals the creature’s level. It comes as 
  Nyrex’s ally and fights by its side as best as possible. 
  If left alone, it vanishes after 1 hour. Nyrex can 
  summon only 1 such creature at a time. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 21 
  2d 
  C 
  Claw 
  Crushing 21 
  4d+1 
  C, 1 
  Basic Skills: 
  Brawling 21, Survival (plains) 19, Observation 21, Stealth 17, Tracking 20, 
  Climbing 17, Jumping 20. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  63 
   
   
  Name: Osatch 
  Level: 
  2 
  ST 
  13 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HL Leg 
  -2 
  2 
  8 
  ML Leg 
  -2 
  2 
  9 
  FL Leg 
  -2 
  2 
  10-11 
  Face 
  0 
  3 
  12 
  FR Leg 
  -2 
  2 
  13 
  MR Leg 
  -2 
  2 
  14-15 
  HR Leg 
  -2 
  2 
  16-18 
  Face 
  -5 
  3 
  - 
  Vitals 
  -3 
  4 
   
  DX 
  14 Perception 
  15 
  IQ 
  2 
  Willpower 
  14 
  HT 
  13 FP 
  20 
  Dodge 
  10 Move 
  7 
  MR 
  14 Bas. Speed 
  7 
  SM 
  -1 Summon 
  10 
  Behavior 
  Wild 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Sentry: The Ostatch can create an area in which the 
  power of any magical item that opposes it is reduced 
  by X, and any which helps it is increased by X. This 
  costs 3X FP and reaches 10m radius.  
  Weave  
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Crushing 13 
  2d 
  C 
  Bite 
  Crushing 13 
  1d-1 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 12, Observation 15. 
   
   
   
  Name: Pagajack 
  Level: 
  1 
  ST 
  11 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  1 
  8 
  FR. Leg 
  -2 
  1 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  1 
  13-14 
  HL. Leg 
  -2 
  1 
  15 
  F Paw 
  -4 
  1 
  16 
  H Paw 
  -4 
  1 
  17-18 
  Tail 
  -5 
  0 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  12 Perception 
  13 
  IQ 
  3 
  Willpower 
  12 
  HT 
  12 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  12 Bas. Speed 
  6 
  SM 
  -2 Summon 
  5 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Familiarity: When Pagajack enters combate beside 
  other pagajacks, they invigorate each other. For each 
  pagajack in the pack, they all gain 5 extra HP. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Crushing 12 
  1d+2 
  C 
  Bite 
  Crushing 12 
  1d-1 
  C 
  Basic Skills: 
  Brawling 12, Survival (plains) 11, Observation 13, Stealth 11, Tracking 12. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  64
   
   
  Name: Pajick Pet 
  Level: 
  3 
  ST 
  12 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-11 
  Torso 
  0 
  5 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  3 
  16 
  H Paw 
  -4 
  3 
  17-18 
  Torso 
  -5 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  15 Perception 
  15 
  IQ 
  2 
  Willpower 
  16 
  HT 
  11 FP 
  15 
  Dodge 
  11 Move 
  7 
  MR 
  14 Bas. Speed 
  6 
  SM 
  -2 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: The Pajick Pet can move as much 
  as it wants per turn with no penalties, but 
  only if after a move it makes an attack or 
  defense roll. 
  Damage: 
  Powers: 
  Guard: The Pajick Pet can make defense rolls to 
  protect allies within its move range as if the attacks 
  were directed at itself. It actually interposes itself 
  between the attack and the target. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 12, Observation 15, Climbing 15, Jumping 17. 
   
   
   
  Name: Paradar 
  Level: 
  4 
  ST 
  15 HP 
  30 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  3 
  3 
  Skull 
  -7 
  7 
  4 
  Face 
  -5 
  5 
  5 
  Neck 
  -2 
  5 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-11 
  Torso 
  0 
  5 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -2 
  5 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  13 Perception 
  16 
  IQ 
  4 
  Willpower 
  18 
  HT 
  15 FP 
  25 
  Dodge 
  11 Move 
  7 
  MR 
  15 Bas. Speed 
  7 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Wait: If the Paradar do not attack in a given turn, it 
  accumulates a +4 bonus to any one action on the next 
  turn (including damage). This bonus ban be stacked to 
  as high as +12. This bonus can be split, for instance: 
  +5 for an attack, +3 for a defense and +4 to damage. 
   
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 14 
  1d+2 
  C, 1 
  Basic Skills: 
  Brawling 14, Survival (plains) 15, Observation 16. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  65 
   
   
  Name: Pody 
  Level: 
  4 
  ST 
  14 HP 
  20 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  3 
  3 
  Skull 
  -7 
  6 
  4-7 
  R. Hand 
  -2 
  4 
  8-11 
  Torso 
  0 
  5 
  12-17 
  L. Hand 
  -2 
  4 
  18 
  Skull 
  -7 
  6 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  13 Perception 
  16 
  IQ 
  4 
  Willpower 
  16 
  HT 
  15 FP 
  15 
  Dodge 
  12 Move 
  8 
  MR 
  15 Bas. Speed 
  7 
  SM 
  -2 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Backhand: The Pody can spend 1FP and cause any 
  individual which attacked on its turn and dealt 
  damage to suffer the same amount of damage it 
  caused. This is a contested roll of wills. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Byte 
  Crushing 13 
  1d 
  C 
  Punch 
  Crushing 13 
  2d 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 15, Observation 16, Climbing 15, Jumping 16. 
   
   
   
  Name: Quallon 
  Level: 
  3 
  ST 
  12 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  1 
  3-4 
  Skull 
  -7 
  4 
  5 
  Horn 
  -1 
  2 
  6 
  HR. Leg 
  -2 
  3 
  7 
  MR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-11 
  Torso 
  0 
  4 
  12 
  FL. Leg 
  -2 
  3 
  13 
  ML. Leg 
  -2 
  3 
  14 
  HL. Leg 
  -2 
  3 
  15-16 
  Horn 
  -1 
  2 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  13 Perception 
  15 
  IQ 
  2 
  Willpower 
  14 
  HT 
  12 FP 
  16 
  Dodge 
  10 Move 
  7 
  MR 
  14 Bas. Speed 
  6/12 
  SM 
  -2 Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes: Anyone that attacks Quallon with 
  melee damage immediately takes 2D 
  electric damage. 
  Damage: 
  Powers: 
  Rapid Change: The Quallon can spend 3 FPs and 
  heals 15 or its own HPs per turn. If it goes 
  unconscious, and still has fatigue left, it automatically 
  heals. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lightning 
  SS 12, Acc 1 
  Burning 
  13 
  2d+2 
  10 / 20 
  Basic Skills: 
  Brawling 13, Survival (plains) 15, Observation 16, Climbing 15, Flying 16. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  66
   
   
  Name: Rock Yajo 
  Level: 
  2 
  ST 
  0 
  HP 
  50† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  8 
  3-18 
  Body 
  0 
  10 
   
  DX 
  0 
  Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  15 FP 
  30 
  Dodge 
  0 
  Move 
  0 
  MR 
  16 Bas. Speed 
  0 
  SM 
  0 
  Summon 
  10 
  Behavior 
  None 
  Diet 
  None 
  Notes: Rock Yajo do not attack. 
  Damage: 
  Powers: 
  Dream Cross: The Rock Yajo can spend 2 FPs and 
  transfer one creature's powers into another (up to 
  20m) for 1 min. The original creature does not loses 
  its powers. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
   
   
   
   
   
  Basic Skills: 
  Observation 16. 
   
   
   
  Name: Sabertooth Jumbor 
  Level: 
  5 
  ST 
  15 HP 
  20* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3 
  Skull 
  -7 
  4 
  4 
  Face 
  -5 
  2 
  5 
  Horns 
  -4 
   
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-10 
  Torso 
  0 
  2 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
   
  DX 
  13 Perception 
  15 
  IQ 
  3 
  Willpower 
  13 
  HT 
  14 FP 
  15 
  Dodge 
  10 Move 
  6 
  MR 
  5 
  Bas. Speed 
  6,75 
  SM 
  +1 Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes:  
  Damage: 
  Powers: 
  Taunt: By spending 1 FP and overcoming a contest 
  of willpower with a target, the sabertooth jumbor can 
  cause it to strike mindlessly, performing an all-out 
  attack. The sabertooth jumbor can dodge such attacks 
  with a +2 bonus. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  15 
  3d 
  C,1 
  Bite 
  Cutting 
  15 
  1d+2 
  C 
  Horns 
  Impaling 15 
  2d 
  C 
  Basic Skills: 
  Brawling 15, Tracking 15, Survival (forest) 14, Observation 15. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  67 
   
   
  Name: Sagaweave 
  Level: 
  3 
  ST 
  14 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  3 
  3 
  Skull 
  -7 
  7 
  4 
  Horns 
  -6 
  7 
  5 
  Face 
  -5 
  5 
  6-7 
  HR. Leg 
  -2 
  4 
  8 
  FR. Leg 
  -2 
  4 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  4 
  13-14 
  HL. Leg 
  -2 
  4 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  5 
  - 
  Vitals 
  -3 
  6 
  DX 
  15 Perception 
  16 
  IQ 
  3 
  Willpower 
  15 
  HT 
  15 FP 
  15 
  Dodge 
  12 Move 
  8 
  MR 
  14 Bas. Speed 
  7,5 
  SM 
  0 
  Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Carnivore 
  Notes: Sagaweave naturally attacks twice 
  per turn. 
  Damage: 
  Powers: 
  Reweave: By spending 2 FPs the Sagaweave can 
  grant all allies within 10m the "Weave" power. This 
  lasts for 1 minute. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  14 
  2d+2 
  C, 1 
  Bite 
  Crushing 14 
  1d 
  C 
  Horns 
  Impaling 14 
  1d+2 
  C, 1 
  Basic Skills: 
  Brawling 14, Survival (plains) 13, Observation 16, Stealth 15, Tracking 15, 
  Running 16, Jumping 19. 
   
   
   
  Name: Scout Bungaloo 
  Level: 
  3 
  ST 
  9 
  HP 
  13* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HR. Leg 
  -2 
  2 
  8 
  FR. Leg 
  -2 
  2 
  9-11 
  Torso 
  0 
  2 
  12 
  FL. Leg 
  -2 
  2 
  13-14 
  HL. Leg 
  -2 
  2 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  13 Perception 
  14 
  IQ 
  3 
  Willpower 
  12 
  HT 
  14 FP 
  13 
  Dodge 
  11 Move 
  8 
  MR 
  4 
  Bas. Speed 
  6,75 
  SM 
  -1 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Bungaloos can sense and react to 
  intentions. They are attracted to singing, 
  and will shy away if anyone near them has 
  angry thoughts. 
  Damage: 
  Powers: 
  Flee: When fleeing a battle (which occurs often), 
  scout bungaloo get a +5 bonus in their camouflage, 
  running and stealth rolls. 
  Weave. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Crushing 13 
  1d+1 
  C 
  Bite 
  Crushing 13 
  1d-1 
  C 
  Basic Skills: 
  Brawling 13, Survival (forests) 12, Running 13, Stealth 13, Camouflage 14. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  68
   
   
  Name: Seaweed Lascinth 
  Level: 
  5 
  ST 
  15 HP 
  50† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  0 
  3-4 
  Face 
  -5 
  0 
  5-18 
  Body 
  0 
  0 
   
  DX 
  18 Perception 
  18 
  IQ 
  3 
  Willpower 
  22 
  HT 
  16 FP 
  25 
  Dodge 
  13 Move 
  10 
  MR 
  15 Bas. Speed 
  8,5 
  SM 
  0 
  Summon 
  25 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: A Lascinth always attacks every 
  turn. It only leaves combat if victorious 
  or dead. Lascinth naturally attack twice 
  per turn. 
  Damage: 
  Powers: 
  Reflexes: The Lascinth can spend 3FP and gain one 
  extra turn. It can use this power once every turn. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Cutting 
  17 
  2d+2 
  C, 1, 2, 3 
  Basic Skills: 
  Brawling 17, Survival (shores) 14, Survival (rivers) 12, Survival (sea) 16, 
  Observation 18, Stealth 17, Tracking 15, Jumping 19. 
   
   
   
  Name: Speag 
  Level: 
  2 
  ST 
  11 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HL Leg 
  -2 
  1 
  8 
  ML Leg 
  -2 
  1 
  9 
  FL Leg 
  -2 
  1 
  10-11 
  Face 
  0 
  2 
  12 
  FR Leg 
  -2 
  1 
  13 
  MR Leg 
  -2 
  1 
  14-15 
  HR Leg 
  -2 
  1 
  16-18 
  Face 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  15 Perception 
  20 
  IQ 
  4 
  Willpower 
  13 
  HT 
  14 FP 
  15 
  Dodge 
  13 Move 
  12 
  MR 
  12 Bas. Speed 
  9 
  SM 
  -2 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Speag do not attack unless they 
  have NO OTHER choice. 
  Damage: 
  Powers: 
  Watch: Speag can communicate battle tactics to 
  other creatures. If an ally is attacked and it sees it, it 
  can cause another ally within 20m to have a +2 (non 
  stackable) bonus on rolls and damage against the 
  original attacker, till the end of the combat. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Crushing 10 
  1d-3 
  C 
  Basic Skills: 
  Brawling 10, Survival (plains) 14, Observation 20, Stealth 17, Jumping 15, 
  Running 14, Climbing 14. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  69 
   
   
  Name: Speag Sprouts 
  Level: 
  2 
  ST 
  10 HP 
  15† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  3-4 
  Skull 
  -7 
  4 
  5 
  Face 
  -5 
  2 
  6-7 
  HL Leg 
  -2 
  1 
  8-9 
  FL Leg 
  -2 
  1 
  10-11 
  Face 
  0 
  2 
  12-13 
  FR Leg 
  -2 
  1 
  14-15 
  HR Leg 
  -2 
  1 
  16-18 
  Face 
  -5 
  2 
  - 
  Vitals 
  -3 
  2 
   
  DX 
  13 Perception 
  17 
  IQ 
  4 
  Willpower 
  12 
  HT 
  13 FP 
  15 
  Dodge 
  14 Move 
  13 
  MR 
  12 Bas. Speed 
  10 
  SM 
  -3 Summon 
  10 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes:  
  Damage: 
  Powers: 
  Weave Strength: Speag sprouts heal 5 HPs per 
  turn. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Crushing 12 
  2d-1 
  C 
  Basic Skills: 
  Brawling 12, Survival (plains) 14, Observation 20, Stealth 17, Jumping 15, 
  Running 14, Climbing 14. 
   
   
   
  Name: Striped Korrit 
  Level: 
  4 
  ST 
  17 HP 
  25* 
  Hit Location 
  Roll 
  Location 
  Mod. 
  DR
  - 
  Eye 
  -9 
  5 
  3-4 
  Skull 
  -7 
  9 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-12 
  U Torso 
  0 
  7 
  13 
  FL. Leg 
  -2 
  7 
  14-15 
  HL. Leg 
  -2 
  7 
  16-18 
  Lw Torso 
  -5 
  5 
  - 
  Vitals 
  -3 
  7 
   
  DX 
  11 Perception 
  14 
  IQ 
  3 
  Willpower 
  14 
  HT 
  15 FP 
  15 
  Dodge 
  10 Move 
  7 
  MR 
  15 Bas. Speed 
  6,5 
  SM 
  0 
  Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: Striped Korrit can see invisible 
  creatures. 
  Damage: 
  Powers: 
  Packed Defense: If an ally within 20m is attacked 
  and missed its defense roll, the Striped Korrit can 
  spend 2 FPs and cause the ally to roll another defense 
  roll with the same modifiers as before. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Strike 
  Crushing 15 
  3d-1 
  C, 1 
  Bite 
  Crushing 15 
  1d+2 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Survival (caves) 14, Observation 14, Tracking 
  15, Stealth 14, Jumping 18, Running 15, Climbing 15, Camouflage 13. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  70
   
   
  Name: Stumbling Junjertrug 
  Level: 
  6 
  ST 
  16 HP 
  25* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  6 
  3 
  Skull 
  -7 
  10 
  4 
  Face 
  -5 
  8 
  5 
  Horns 
  -4 
  9 
  6-7 
  HR. Leg 
  -2 
  7 
  8 
  FR. Leg 
  -2 
  7 
  9-10 
  Torso 
  0 
  8 
  11 
  Tail 
  -3 
  7 
  12 
  FL. Leg 
  -2 
  7 
  13-14 
  HL. Leg 
  -2 
  7 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  7 
  - 
  Vitals 
  -3 
  8 
  DX 
  16 Perception 
  16 
  IQ 
  3 
  Willpower 
  18 
  HT 
  15 FP 
  25 
  Dodge 
  11 Move 
  8 
  MR 
  16 Bas. Speed 
  7,75 
  SM 
  +1 Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Stumbling Junjertrug have extra 
  10RD against fire and heat damage. 
  Damage: 
  Powers: 
  Carouse: At the beginning of its turn, roll a die. 
  Check the results; 1: It gains 5 HP. 2: It gains 3 HP. 3: 
  It gains 1 HP. 4: It loses 1 HP. 5: It loses 3 HP. 6: 
  Nothing happens. 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Horns 
  Crushing 18 
  2d+1 
  C, 1 
  Paws 
  Crushing 18 
  4d 
  C, 1 
  Bite 
  Crushing 18 
  1d 
  C 
  Basic Skills: 
  Brawling 18, Survival (plains) 17, Observation 16, Stealth 16, Tracking 18. 
   
   
   
  Name: Thresh 
  Level: 
  4 
  ST 
  14 HP 
  20† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  4 
  11 
  Tail 
  -3 
  3 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  4 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  18 Perception 
  15 
  IQ 
  4 
  Willpower 
  15 
  HT 
  12 FP 
  15 
  Dodge 
  12 Move 
  9 
  MR 
  15 Bas. Speed 
  7,5 
  SM 
  +0 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: Thresh naturally attack three times 
  per turn. 
  Damage: 
  Powers: 
  Rethresh: Whenever an ally is attacked, the Thresh 
  can spend 1 FP and heal 2 HPs. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  16 
  2d+2 
  C, 1 
  Bite 
  Crushing 16 
  1d+1 
  C 
  Basic Skills: 
  Brawling 16, Survival (plains) 15, Observation 15, Stealth 16, Tracking 14, 
  Running 15, Jumping 20. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  71 
   
   
  Name: Toasted Yajo 
  Level: 
  3 
  ST 
  13 HP 
  25† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  3 
  3-14 
  Body 
  0 
  3 
  15-18 
  Roots 
  -3 
  3 
   
  DX 
  13 Perception 
  15 
  IQ 
  2 
  Willpower 
  16 
  HT 
  15 FP 
  15 
  Dodge 
  9 
  Move 
  0 
  MR 
  14 Bas. Speed 
  0 
  SM 
  -1 Summon 
  15 
  Behavior 
  Wild 
  Diet 
  Photossynthesis 
  Notes: Toasted Yajo are immune to fire 
  and heat damage (i.e.: they have 100 
  extra RD). 
  Damage: 
  Powers: 
  Brittle: All allies that attack whoever attacks 
  Toasted Yajo gain a +2 bonus on attack and 
  damage. It can spend 2 FPs and increase this 
  bonus to +4 for 1 turn. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Lash 
  Cutting 
  14 
  2d 
  C, 1 
  Basic Skills: 
  Brawling 14, Observation 15. 
   
   
   
  Name: Tropical Jumbor 
  Level: 
  4 
  ST 
  15 HP 
  20* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3 
  Skull 
  -7 
  6 
  4 
  Face 
  -5 
  4 
  5 
  Horns 
  -4 
  6 
  6-7 
  HR. Leg 
  -2 
  5 
  8 
  FR. Leg 
  -2 
  5 
  9-10 
  Torso 
  0 
  5 
  11 
  Tail 
  -3 
  4 
  12 
  FL. Leg 
  -2 
  5 
  13-14 
  HL. Leg 
  -2 
  5 
  15 
  F Paw 
  -4 
  4 
  16 
  H Paw 
  -4 
  4 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  5 
   
  DX 
  14 Perception 
  15 
  IQ 
  4 
  Willpower 
  17 
  HT 
  16 FP 
  20 
  Dodge 
  11 Move 
  8 
  MR 
  16 Bas. Speed 
  7,5 
  SM 
  +1 Summon 
  20 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: Tropical Jumbor attack twice per 
  turn. They can move their full move and 
  attack in the same turn. 
  Damage: 
  Powers: 
  Scout: Tropical Jumbor heals 5 HPs per turn. It can 
  spend Fatigue to heal more, at the rate of 1 FP per 2 
  HPs. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Horns 
  Impaling 16 
  2d-1 
  C, 1 
  Paws 
  Crushing 16 
  3d+1 
  C, 1 
  Bite 
  Crushing 16 
  1d 
  C 
  Basic Skills: 
  Brawling 16, Survival (plains) 15, Observation 15, Stealth 17, Tracking 17, 
  Running 15. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  72
   
   
  Name: Tweave 
  Level: 
  1 
  ST 
  9 
  HP 
  10 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  1 
  3-4 
  Face 
  -5 
  1 
  5 
  R. Foot 
  -4 
  1 
  6-7 
  R. Leg 
  -2 
  1 
  8 
  R. Wing 
  -2 
  1 
  9-11 
  Torso 
  0 
  1 
  12 
  Tail 
  -2 
  1 
  13 
  L. Wing 
  -2 
  1 
  14-15 
  L. Leg 
  -2 
  1 
  16 
  L. Foot 
  -4 
  1 
  17-18 
  Neck 
  -5 
  1 
  - 
  Vitals 
  -3 
  1 
   
  DX 
  12 Perception 
  13 
  IQ 
  2 
  Willpower 
  13 
  HT 
  15 FP 
  15 
  Dodge 
  11 Move 
  7/14 
  MR 
  12 Bas. Speed 
  6,75 
  SM 
  -4 Summon 
  5 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes: Up to 3 tweaves attack in the same 
  hex. 
  Damage: 
  Powers: 
  Surprise: On its first attack turn (only), Tweave 
  have +5 on its initiative and a +2 bonus to attack and 
  damage. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Bite 
  Crushing 13 
  1d 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 12, Observation 13, Flight 15. 
   
   
   
  Name: Uwamar 
  Level: 
  3 
  ST 
  13 HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  2 
  3-4 
  Skull 
  -7 
  6 
  5 
  Face 
  -5 
  4 
  6-7 
  R. Leg 
  -3 
  3 
  8 
  R. Arm 
  -2 
  3 
  9-10 
  Torso 
  0 
  4 
  11 
  Groin 
  -3 
  4 
  12 
  L. Arm 
  -2 
  3 
  13-14 
  L. Leg 
  -3 
  3 
  15 
  Hand 
  -3 
  3 
  16 
  Foot 
  -4 
  3 
  17-18 
  Stripe 
  -7 
  2 
  - 
  Vitals 
  -3 
  6 
   
  DX 
  12 Perception 
  15 
  IQ 
  5 
  Willpower 
  15 
  HT 
  15 FP 
  15 
  Dodge 
  11 Move 
  7 
  MR 
  14 Bas. Speed 
  6,75 
  SM 
  -2 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Uwamar do not attack unless they 
  have NO OTHER choice. 
  Damage: 
  Powers: 
  Watch: Uwamar can communicate battle tactics to 
  other creatures. If an ally is attacked and it sees it, it 
  can cause another ally within 20m to have a +2 (non 
  stackable) bonus on rolls and damage against the 
  original attacker, till the end of the combat. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  14 
  2d 
  C 
  Basic Skills: 
  Brawling 14, Survival (plains) 13, Observation 15, Stealth 13, Climbing 17, 
  Running 15. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  73 
   
   
  Name: Vuryip 
  Level: 
  6 
  ST 
  17 HP 
  30* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  6 
  3-4 
  Skull 
  -7 
  10 
  5 
  Face 
  -5 
  8 
  6-7 
  R. Leg 
  -3 
  7 
  8 
  R. Arm 
  -2 
  7 
  9-10 
  Torso 
  0 
  8 
  11 
  Groin 
  -3 
  8 
  12 
  L. Arm 
  -2 
  7 
  13-14 
  L. Leg 
  -3 
  7 
  15 
  Hand 
  -3 
  6 
  16 
  Foot 
  -4 
  6 
  17-18 
  Face 
  -5 
  8 
  - 
  Vitals 
  -3 
  8 
   
  DX 
  15 Perception 
  18 
  IQ 
  5 
  Willpower 
  21 
  HT 
  16 FP 
  20 
  Dodge 
  12 Move 
  8 
  MR 
  17 Bas. Speed 
  7,75 
  SM 
  0 
  Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Herbivore 
  Notes: Vuryip attack twice per turn. 
  Damage: 
  Powers: 
  Random Change: At the beginning of its every 
  turn, roll 2d-6. The result is a modifier in Vuryip's 
  attack and damage rolls. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Punch 
  Crushing 18 
  4d 
  C, 1 
  Bite 
  Crushing 18 
  2d 
  C 
  Basic Skills: 
  Brawling 18, Survival (plains) 15, Observation 18, Climbing 17, Running 19. 
   
   
   
  Name: Weed Hyren 
  Level: 
  6 
  ST 
  16 HP 
  25 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  6 
  3-4 
  Skull 
  -7 
  10 
  5 
  Face 
  -5 
  8 
  6-7 
  HR. Leg 
  -2 
  6 
  8 
  FR. Leg 
  -2 
  6 
  9-10 
  Torso 
  0 
  8 
  11 
  Tail 
  -3 
  8 
  12 
  FL. Leg 
  -2 
  6 
  13-14 
  HL. Leg 
  -2 
  6 
  15 
  F Paw 
  -4 
  6 
  16 
  H Paw 
  -4 
  6 
  17-18 
  Neck 
  -5 
  8 
  - 
  Vitals 
  -3 
  9 
   
  DX 
  17 Perception 
  19 
  IQ 
  4 
  Willpower 
  16 
  HT 
  15 FP 
  22 
  Dodge 
  12 Move 
  9 
  MR 
  20 Bas. Speed 
  8 
  SM 
  0 
  Summon 
  30 
  Behavior 
  Aggressive 
  Diet 
  Thaumovore 
  Notes: The Weed Hyren attacks three 
  times per turn. 
  Damage: 
  Powers: 
  Withdraw: If Weed Hyren do not attack on a given 
  turn, it can spend 3FPs and become invisible for 1 
  turn. It can continue to stay invisible spending 3FPs 
  per turn. 
  Dreamwarp: While in combat, Weed Hyren gains 1 
  HP per turn. This may take its HP over the maximum. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  18 
  3d 
  C, 1 
  Byte 
  Impaling 18 
  2d 
  C, 1 
  Basic Skills: 
  Brawling 18, Survival (plains) 16, Observation 19, Climbing 17, Running 19, 
  Jumping 19, Stealth 22. 
   
   
   
  
    
   
   
  Compiled by Diogo de Souza – 05/09/2007 
  74
   
   
  Name: Weggit 
  Level: 
  3 
  ST 
  8 
  HP 
  15 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  1 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Tail 
  -3 
  2 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  2 
  16 
  H Paw 
  -4 
  2 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  15 Perception 
  14 
  IQ 
  4 
  Willpower 
  15 
  HT 
  10 FP 
  20 
  Dodge 
  10 Move 
  6 
  MR 
  14 Bas. Speed 
  6,25 
  SM 
  -4 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Herbivore 
  Notes: Make for excellent pets. 
  Damage: 
  Powers: 
  Whispering Winds: Weggit can communicate 
  mentally to anyone within 20m and transmit battle 
  tactics. All of its allies gain a +2 bonus to attack rolls. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Paw 
  Crushing 13 
  1d-1 
  C 
  Bite 
  Crushing 13 
  1d-3 
  C 
  Basic Skills: 
  Brawling 13, Survival (plains) 14, Observation 14, Climbing 15, Running 17, 
  Jumping 15, Stealth 20. 
   
   
   
  Name: Yajo 
  Level: 
  3 
  ST 
  0 
  HP 
  60† 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  3 
  3-14 
  Body 
  0 
  3 
  15-18 
  Roots 
  -3 
  3 
   
  DX 
  0 
  Perception 
  13 
  IQ 
  3 
  Willpower 
  15 
  HT 
  15 FP 
  25 
  Dodge 
  0 
  Move 
  0 
  MR 
  17 Bas. Speed 
  0 
  SM 
  -1 Summon 
  15 
  Behavior 
  Shy 
  Diet 
  Photossynthesis 
  Notes: Yajo cannot attack. 
  Damage: 
  Powers: 
  Vitalize: By spending 3 FPs, the Yajo can cause any 
  one plant-based creature within 10m to restore all of 
  its lost hit points. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
   
   
   
   
   
  Basic Skills: 
  Observation 13. 
   
   
   
  
    
  GURPS – Magi Nation Fantasy Bestiary 
  75 
   
   
  Name: Zassyfer 
  Level: 
  3 
  ST 
  13 HP 
  15* 
  Hit Location 
  Roll 
  Location
  Mod. 
  DR
  - 
  Eye 
  -9 
  1 
  3-4 
  Skull 
  -7 
  5 
  5 
  Face 
  -5 
  3 
  6-7 
  HR. Leg 
  -2 
  3 
  8 
  FR. Leg 
  -2 
  3 
  9-10 
  Torso 
  0 
  3 
  11 
  Tail 
  -3 
  3 
  12 
  FL. Leg 
  -2 
  3 
  13-14 
  HL. Leg 
  -2 
  3 
  15 
  F Paw 
  -4 
  3 
  16 
  H Paw 
  -4 
  3 
  17-18 
  Neck 
  -5 
  3 
  - 
  Vitals 
  -3 
  3 
   
  DX 
  15 Perception 
  14 
  IQ 
  3 
  Willpower 
  15 
  HT 
  16 FP 
  15 
  Dodge 
  12 Move 
  9 
  MR 
  15 Bas. Speed 
  7,75 
  SM 
  0 
  Summon 
  15 
  Behavior 
  Aggressive 
  Diet 
  Carnivore 
  Notes: The Zassyfer naturally attacks 
  twice per turn. 
  Damage: 
  Powers: 
  Warning: By spending 1 FP, the Zassyfer can cause 
  any of its allies to gain a +2 bonus on a defense roll. 
  This can be done at any time during combate. 
  Weave 
  Name: 
  Type: 
  Roll: 
  Damage: 
  Range: 
  Claw 
  Cutting 
  15 
  2d 
  C, 1 
  Bite 
  Cutting 
  15 
  1d 
  C 
  Basic Skills: 
  Brawling 15, Survival (plains) 14, Observation 14, Climbing 14, Running 17, 
  Jumping 17, Stealth 16. 
   
   
  
SOURCE: textdata/thevault/Deduped  Shit/Bestiaries/Bestiary 5/GURPS - Magi Nation bestiary.pdf