TEXT:  
  This certifies that the Living Greyhawk character 
   
   
  is a member of the 
   
  Keepers of the Vale 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  GP Value:  
  0 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  Special 
   
  The above named character is a member of the Keepers of the Vale, an organization of Vale residents that are dedicated to preserving the peace and prosperity of the Vale  Membership in the Keepers of the Vale 
  provides these benefits: 
   
  • 
  Free Adventurer’s Standard lifestyle cost when playing Duchy of Urnst regional events that begin in the Vale. 
  • 
  Access to divine spells from clerics of Yondalla within the Duchy of Ursnt does not require spending regional influence points. 
  • 
  A +2 circumstance bonus to Diplomacy, Gather Information, Innuendo, and Sense Motive skill checks when dealing with halflings in the Duchy of Urnst . 
  • 
  Access to mundane and magical versions of the halfling skiprock (described in the Sword and Fist class guidebook). 
  • 
  Access to the expandable pole and musical instruments banjele, fiddle, harmonica, mandolin, and whistle-pipe (along with their special rules) as described in the Song and Silence class guidebook. 
  • 
  The ability to purchase and craft armor with the special ability Ease (described in the Masters of the Wild class guidebook). 
  • 
  Access to these magical items described in the Masters of the Wild class guidebook: Arrows of Cure Light Wounds, Arrows of Cure Moderate Wounds, Arrows of Cure Serious Wounds, Arrows of Cure 
  Critical Wounds, and the Collar of Cleverness (one to three tricks variety). 
  • 
  Access to the Thief-Acrobat prestige class (described in the Song and Silence class guidebook). 
  • 
  Access to these feats decribed in the Song and Silence class guidebook: Acrobatic, Athletic, Dash, and Hamstring. 
  • 
  Access to the feat Monkey Grip as described in the Sword and Fist class guidebook. 
  • 
  Access to the feat Clever Wrestling as described in the Masters of the Wild class guidebook. 
   
  You are subject to the following restrictions: 
   
  • 
  Contribute 25gp per character level to the Keepers of the Vale at the beginning of each game year. If you fail to do so, this certificate is void and you may not rejoin the Keepers of the Vale until the of the 
  following game year. 
  • 
  Assist any halfling, of the Vale or otherwise, who is in need of aid. (The consensus of the Keepers is that evil or criminal halflings are best aided by capture and rehabilitation.) 
  • 
  Spent two time units per game year (four time units for non-halfling members of the organization) contributing to the maintenance and upkeep of the Vale. You must be a resident of the Duchy of Urnst 
  when you pay this time unit cost, and it must be paid at the beginning of each campaign year. You must pay at least Adventurer’s Standard lifestyle costs for these time units.  
  • 
  At any time that you pay a cost associated with this organization or use a benefit provided by this organization, you must be a resident of the Duchy of Urnst. 
   
  You must carry a copy of the Keepers of the Vale document for the DM to examine. If you use skills, feats, equipment, or prestige classes from the class guidebooks, you are also required to carry a copy of the book 
  and any published errata for it for the DM to examine. If you cannot provide these materials upon request, the DM may refuse to allow you to use any or all of the benefits of your membership. 
   
   
  Name: 
  _____________________________________________________ Signature: ___________________________________________________ 
  Issued: 
  _____________________________________________________ Event: 
  ___________________________________________________ 
   
  This certificate is freely available for download from the Files area of the Duchy of Urnst Yahoo! discussion group. This certificate must be legibly signed 
  and dated in colored ink. 
   
  
   
  Becoming a Member of the Keepers of the Vale 
   
  This package was created to help you become a member of the Keepers of the Vale metagame organization for the Duchy of Urnst. To join the 
  Keepers of the Vale, you must meet all of the following requirements: 
   
  • 
  Be a resident of the Duchy of Urnst. 
  • 
  Be of good alignment. 
  • 
  Be a halfling OR spend one regional influence point related to the Vale or any three other regional influence points. 
  • 
  Satisfy one of these requirements: +1 base attack bonus OR 4 ranks of Craft skill OR 4 ranks of Wilderness Lore skill OR 4 ranks of 
  Knowledge skill 
   
  If you wish to become a member of the Keepers of the Vale, print this packet (preferably on a color printer so that your certificate will look nice) and 
  a copy of the Keepers of the Vale document. Take both of these printouts to the DM of the next Living Greyhawk adventure you play. 
   
  For the Dungeon Master: Completing the Keepers of the Vale Enrollment 
  One of the players at the table wishes to become a member of the Duchy of Urnst’s Keepers of the Vale metagame organization. You can follow these 
  instructions to complete the enrollment process: 
   
  1. Verify that the player is a paid member of the RPGA. Metagaming opportunities are only available to players who are paid members of the 
  RPGA. 
  2. Verify that the character has at least two time units (if a halfling) or four time units (if not a halfling) remaining for the current year. If the 
  character doesn’t have enough time units, the enrollment process can’t be completed until the start of the next campaign year. If the character 
  only has enough time units for the enrollment process but won’t have enough left to play the adventure, you can complete the enrollment 
  process but the character won’t be able to play in the adventure. 
  3. Verify that the character satisfies all of the requirements listed above. Note that some of these requirements have multiple parts, but only one 
  part of each individual requirement is required. 
  4. Verify that the character has 25gp per character level to contribute to the Keepers upon joining. If the character does not have enough gold 
  available, the character will have to wait to join the organization until she can contribute the appropriate amount of money. 
  5. On the player’s adventure certificate, indicate that the character spent two time units (or four time units if not a halfling) and an appropriate 
  amount of gold to join the Keepers of the Vale. If the character is not a halfling, collect and void any certificates for influence point that the 
  character is using to join the organization. Only certed influence points can be used to join the organization. 
  6. Complete and sign the Keepers of the Vale membership certificate in colored ink. 
   
  A complete copy of this membership packet can be downloaded from the Files are of the Duchy of Urnst’s Yahoo! discussion group. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Duchy of Urnst/keepers_of_the_vale_enrollment_package.pdf