TEXT: Delving Deeper 
  Ranger
  1
  
  Delving Deeper 
  Ranger
  2
  
  Delving Deeper 
  Ranger
               
  Ranger (With Damage Bonus)
  Requirements: 
  STR 12, DEX 9, & WIS 12 
  Prime Requisite:
  STR and WIS 
  Hit Dice: 
  1d8 
  Maximum Level: 
  None
  Rangers are a sub-class of the fighter. They are masters of 
  the outdoors, patrolling and protecting large stretches of 
  wilderness from evil humanoids and monsters. Rangers often 
  take on the role of spy, scout and the first line of defense for 
  more civilized and settled areas. They are well-versed in 
  combat and survival in wilderness settings.  Rangers may use 
  any weapons and armor, but they can only use their unique 
  ranger abilities when wearing armor up through chain mail. 
  They begin play with the standard 3d8x10 gold pieces (gp). 
  Rangers use the Dwarf, Elf, Fighter, and Halfling 
  Character Attack Table (LL, p. 60) and the Fighter 
  Saving Throw table (LL, p. 55). Rangers have the 
  following abilities: 
  Tracking  Familiar with the signs left by humans, 
  humanoids  and  various  other  creatures  as  they 
  make their way through the wilderness, rangers can 
  discover  and  follow  the  trail  of  those  they  are 
  pursuing  –  sometimes  even  in  the  worst  of 
  conditions.      
  Move Silently  As excellent hunters, rangers can 
  move silently through wilderness settings.  
  Direction Sense Constantly traveling in unmapped 
  and  seldom-traveled areas,  rangers learn how  to 
  keep their bearings. 
  Wilderness Survival  Rangers learn how to live off of the 
  land and survive even the harshest natural environments. If a 
  ranger spends at least six hours a day gathering food and 
  supplies (hunting, fishing, gathering fruits, berries, firewood, 
  setting up a camp, etc.) they can keep a party of up to six 
  adventures alive and well.
  Damage Bonus Years of protecting human settlements from 
  the ravages of evil humanoids and giants, allows rangers to 
  closely study the fighting styles of these chaotic creatures. 
  Knowing the best tactics to use against them, rangers adds a 
  +1 damage bonus every third level against such creatures 
  (Humans are not included in this list). Thus a 1st and 2nd 
  level Ranger would receive a +1 bonus, +2 at levels 3-5, +3 
  at 6-8, +4 at 9-11, etc.
  Ranger Level Progression
      Experience
                 Level
                    Hit Dice (1d8)
  0
  1
  1
  2,5001
  2
  2
  5,001
  3
  3
  10,001
  4
  4
  20,001
  5
  5
  40,001
  6
  6
  80,001
  7
  7
  160,001
  8
  8
  310,001
  9
  9
  460,001
  10
  +2 hp only*
  610,001
  11
  +4 hp only*
  760,001
  12
  +6 hp only*
  910,001
  13
  +8 hp only*
  1,060,001
  14
  +10 hp only*
  1,210,001
  15
  +12 hp only*
  1,360,001
  16
  +14 hp only*
  1,510,001
  17
  +16 hp only*
  1,660,001
  18
  +18 hp only*
  1,810,001
  19
  +20 hp only*
  1,960,001
  20
  +22 hp only*
  3
  Ranger Skills Table
                 Level      Tracking    Move Silently   Direction Sense    Wilderness Survival
  1
  23
  23
  17
  14
  2
  27
  27
  23
  17
  3
  30
  30
  27
  20
  4
  37
  37
  31
  23
  5
  40
  40
  35
  33
  6
  43
  43
  45
  43
  7
  53
  53
  55
  53
  8
  63
  63
  65
  63
  9
  73
  73
  75
  73
  10
  83
  83
  85
  83
  11
  93
  93
  95
  95
  12
  95
  95
  97
  97
  13
  97
  97
  99
  99
  14
  99
  99
  99
  99
  
  Delving Deeper 
  Ranger
  Ranger (With Additional Skills)
  Requirements: 
  STR 12, DEX 9, & WIS 12 
  Prime Requisite:
  STR and WIS 
  Hit Dice: 
  1d8 
  Maximum Level: 
  None
  Rangers are a sub-class of the fighter. They are masters of 
  the outdoors, patrolling and protecting large stretches of 
  wilderness from evil humanoids and monsters. Rangers often 
  take on the role of spy, scout and the first line of defense for 
  more civilized and settled areas. They are well-versed in 
  combat and survival in wilderness settings.  Rangers may use 
  any weapons and armor, but they can only use their unique 
  ranger abilities when wearing armor up through chain mail. 
  They begin play with the standard 3d8x10 gold pieces (gp). 
  Rangers use the Dwarf, Elf, Fighter, and Halfling Character 
  Attack Table (LL, p. 60) and the Fighter Saving 
  Throw  table  (LL,  p.  55).  Rangers  have  the 
  following abilities: 
  Tracking Familiar with the signs left by humans, 
  humanoids and various other creatures as they 
  make their way through the wilderness, rangers 
  can discover and follow the trail of those they are 
  pursuing  –  sometimes  even  in  the  worst  of 
  conditions.      
  Move Silently As excellent hunters, rangers can 
  move silently through wilderness settings. 
  Hide  Rangers  are  adept  at  hiding  in  the 
  wilderness, becoming virtually invisible to those 
  nearby. As they become more skilled, they can 
  remain undetected by even the wild creatures of 
  the area.   
  Direction  Sense Constantly  traveling  in  unmapped  and 
  seldom-traveled  areas,  rangers  learn  how  to  keep  their 
  bearings. 
  Listen  Spending most of their time in the wild, Rangers 
  soon become accustomed to the natural sounds of the land. 
  This allows them to detect noise, or even a lack of noise, 
  that is out of place or out of the ordinary.  
  Wilderness Survival  Rangers learn how to live off of the 
  land and survive even the harshest natural environments. If a 
  ranger spends at least six hours a day gathering food and 
  supplies (hunting, fishing, gathering fruits, berries, firewood, 
  setting up a camp, etc.) they can keep a party of up to six 
  adventures alive and well.
  Ranger Level Progression
      Experience
                 Level
                    Hit Dice (1d8)
  0
  1
  1
  2,5001
  2
  2
  5,001
  3
  3
  10,001
  4
  4
  20,001
  5
  5
  40,001
  6
  6
  80,001
  7
  7
  160,001
  8
  8
  310,001
  9
  9
  460,001
  10
  +2 hp only*
  610,001
  11
  +4 hp only*
  760,001
  12
  +6 hp only*
  910,001
  13
  +8 hp only*
  1,060,001
  14
  +10 hp only*
  1,210,001
  15
  +12 hp only*
  1,360,001
  16
  +14 hp only*
  1,510,001
  17
  +16 hp only*
  1,660,001
  18
  +18 hp only*
  1,810,001
  19
  +20 hp only*
  1,960,001
  20
  +22 hp only*
  4
  Ranger Skills Table
                 Level      Tracking    Move Silently     Direction Sense    Wilderness Survival 
                          Hide
            Listen
  1
  23
  23
  17
  14
  2
  27
  27
  23
  17
  3
  30
  30
  27
  20
  4
  37
  37
  31
  23
  5
  40
  40
  35
  33
  6
  43
  43
  45
  43
  7
  53
  53
  55
  53
  8
  63
  63
  65
  63
  9
  73
  73
  75
  73
  10
  83
  83
  85
  83
  11
  93
  93
  95
  95
  12
  95
  95
  97
  97
  13
  97
  97
  99
  99
  14
  99
  99
  99
  99
  
  Delving Deeper 
  Ranger
  Labyrinth LordTM is copyright 2007, Daniel Proctor. Labyrinth LordTM and 
  Advanced Labyrinth LordTM are trademarks of Daniel Proctor. These 
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