TEXT: - SEWER JACK -
  DESCRIPTION
  Whether an offshoot of the local
  Watch, or a hired sword
  arm, the sewer jack has
  the unenviable responsibility
  of patrolling the dark sewer
  tunnels under the city. The
  sewer jack must not only
  report any areas in need
  of repair, such as broken
  grates, blocked drains, and
  crumbling stonework, but must
  also keep the sewer clear of any
  undesirables. Given that many
  less than savoury sorts find
  the sewers a useful hiding
  place, or means of travelling
  or meeting unnoticed, sewer
  jacks can expect to encounter
  the likes of thieves, outcasts,
  and things far less natural.
  Skills: Concealment or Scale Sheer Surface, Dodge Blow,
  Perception, Search, Silent Move
  Talents: Disarm or Street Fighting, Hardy or Very Resilient,
  Orientation or Tunnel Rat, Resistance to Disease, Strike
  Mighty Blow, Strike to Stun
  Trappings: Light Armour (Leather Jack), Lantern, Lamp Oil
  Career Entries: Gong Farmer, Mercenary, Rat Catcher,
  Runebearer, Shieldbreaker, Watchman
  Career Exits: Gong Farmer, Rat Catcher, Shieldbreaker,
  Soldier, Smuggler, Thief, Watchman
  This expansion for Warhammer Fantasy Roleplay was sourced from www.blackindustries.com.
  It is completely unofficial and in no way endorsed by Games Workshop Limited.
  © Colin Chapman, 2005; Illustration © Andrew Law, 2005 (www.hapimeses.com)
  - Sewer Jack Advance Scheme -
   Main Profile
  WS
  BS
  S
  T
  Ag
  Int
  WP
  Fel
  +10%
  +5%
  +5%
  +5%
  +5%
  -
  +5%
  -
   Secondary Profile
  A
  W
  SB
  TH
  M
  Mag
  IP
  FP
  -
  +3
  -
  -
  -
  -
  -
  -
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Grognard/Careers/Sewer jack.pdf