TEXT: Fantasy Folk for GURPS 4th Edition 
  GURPS Fantasy Folk, 2nd Edition is copyright 1995 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Fantasy Folk for GURPS 4th Edition is copyright 2004, 2005 by Eric B. Smith. Last updated 5/24/05. 
  - 1  of  4 - 
  Bales [128] 
  p. FF42 
  Attributes: IQ +3 [60]; HT +2 [20] 
  Advantages: Damage Resistance +3 (Tough Skin, -40%) [9]; 
  Doesn't Eat or Drink [10]; Hard to Kill +2 [4]; Injury Tolerance 
  (No Blood, 5) [5]; Magery 1 [15]; Metabolism Control 5 [25]; 
  Regeneration: Regular [25]; Resistant (Very Common: 
  Metabolic Hazards; Immunity, x1) [30]; 
  Talent: Magic/Occult Affinity +1 [5]; Temperature 
  Tolerance 10 [10]; Unaging [15] 
  Disadvantages: Bloodlust (12) [-10]; Dependency 
  (Occasional: Blood, -20; Monthly, x1) [-20]; Fanaticism [-15]; 
  Intolerance [-10]; Megalomania [-10]; Odious Racial Habit 
  (Blood Drinkers) [-15]; Paranoia [-10]; Sadism (12) [-15] 
  Talents: Magic/Occult: Alchemy, Occultism, Ritual Magic, 
  Symbol Drawing, Thaumatology. Reaction Bonus: Anyone 
  who sees you work. 5 points/level. 
   
  Centaur [87] 9' long, 7' tall, 900-1,000 lbs 
  p. FF46 
  Attributes: ST +2 (Size, -10%) [18]; ST +8 (Size +1, -10%; 
  No Fine Manipulators, -40%) [40]; IQ -1 [-20]; HT +2 [20] 
  Secondary Characteristics: Move +1 [5]; Per +1 [5]; SM +1 
  Advantages: Claws: Hooves [3]; Damage Resistance +1 
  (Tough Skin, -40%) [3]; Enhanced Move: Ground (x2) [20]; 
  Extra Legs: 4 Legs [5] 
  Disadvantages: Overconfidence (9) [-7]; Phobia: Enclosed 
  Spaces (Claustrophobia) (15) [-7]; Stubbornness [-5] 
  Skills: Animal Handling (Equines) @ IQ (A) [2]; 
  Jumping @ DX (E) [1]; Running @ HT (A) [2]; 
  Survival (Plains) @ Per (A) [2] 
   
  –Onocentaur [77] 8' long, 6' tall, 400-500 lbs 
  p. FF46 
  Attributes: ST +1 (Size, -10%) [9]; Lower Body ST +5 
  (Size +1, -10%; No Fine Manipulators -40%) [25]; HT +2 [20] 
  Secondary Characteristics: Per +1 [5]; SM +1 
  Advantages: Acute Hearing +2 [4]; Claws: Hooves [3]; 
  Enhanced Move: Ground (x2) [20]; Extra Legs: 4 Legs [5] 
  Disadvantages: Appearance: Unattractive [-4]; Phobia: 
  Enclosed Spaces (Claustrophobia) (15) [-7]; 
  Social Stigma -1 (Outcasts) [-5]; Stubbornness [-5] 
  Skills: Jumping @ DX (E) [1]; Running @ HT (A) [2]; 
  Survival (Plains) @ Per (A) [2]; Teamster (Horse) @ IQ (A)[2] 
   
  Dwarf [40] 4'-4.5' tall, 175-250 lbs 
  p. FF50 
  Attributes: ST +1 [10] 
  Secondary Characteristics: Move -1 [-5]; Fatigue +1 [3]; 
  Will +1 [5]; SM -1 
  Advantages: Damage Resistance +1 (Tough Skin, -40%) [3]; 
  Extended Lifespan 2 (x4) [4]; Hard to Kill +1 [2]; 
  Lifting ST +3 [9]; Night Vision +5 [5]; Talent: 
  Artificer +3 [15] 
  Disadvantages: Greed (15) [-7]; Miserliness (15) [-5]; 
  Distrusts Elves and Goblins [-1]; Intolerance (Orcs) [-1]; Never 
  Shave Beards [-1] 
  Skills: Axe/Mace @ DX (A) [2]; Merchant @ IQ (A) [2] 
  Talents: Artificer: Armoury, Carpentry, Engineer, Machinist, 
  Masonry, and Smith. Reaction bonus: Anyone you do work for. 
  5 points/level. 
  Languages 
  Most of the races listed here have their own language, or 
  possibly multiple languages. The player must decide if the 
  character has the worlds Common language (Human, Anglish, 
  or whatever it is called) or the races language as his Native 
  Language, as befits the characters background story. Taking 
  multiple languages costs the normal amount. 
   
  –Gnome [30] 4'-4.5' tall, 150-200 lbs  
  p. FF50 
  Secondary Characteristics: Move -1 [-5]; 
  Fatigue +1 [3]; SM -1 
  Advantages: Damage Resistance +1 (Tough Skin, -40%) [3]; 
  Extended Lifespan 2 (x4) [4]; Hard to Kill +1 [2]; 
  Lifting ST +2 [6]; Talent: Craftsman +4 [20] 
  Disadvantages: Dislikes being Underground [-1]; Never 
  forget a Favor or Injury [-1]; Trim Beards neat and close [-1] 
  Talents: Craftsman: Artist, Carpentry, Leatherworking, 
  Masonry, and Sewing. Reaction bonus: Anyone you do work 
  for. 5 points/level. 
   
  Ellyllon [13/15] 6"-7" tall, 2-3 ounces 
  p. FF54 
  Attributes: ST -8 [-80]; DX +3 [+60] 
  Secondary Characteristics: SM -6 
  Advantages: Acute Hearing +2 [4]; Acute Vision +3 [6]; 
  Appearance: Handsome [12]; Extended Lifespan 1 (x2), 
  royal only [2]; Flight (Winged, -25%) [30]; Night 
  Vision +9 [9]; Reduced Consumption 3 [6]; Ultrahearing [5] 
  Disadvantages: Code of Honor (Courtliness) [-5]; 
  Impulsiveness (12) [-10]; Vulnerability (Common: Crushing, 
  x2 Damage) [-30] 
  Skills: Aerobatics @ DX-2 (H) [1]; Flight @ HT (A) [2]; 
  Savoir-Faire (Ellyllon) @ IQ (E) [1]; Stealth @ DX (A) [2] 
   
  Elf [41] 
  p. FF58 
  Attributes: ST -1 [-10]; IQ +1 [20] 
  Advantages: Appearance: Attractive [4]; Magery 1 [15]; 
  Perfect Balance [15]; Unaging [15] 
  Disadvantages: Code of Honor (Live with elegance and 
  style) [-10]; Sense of Duty (Nature) [-10] 
  Skills: Public Speaking (Storytelling) @ IQ (E) [1]; Savoir- 
  Faire @ IQ (E) [1] 
   
  –Dark Elf [26/31] 
  p. FF58 
  Attributes: ST -1 [-10]; IQ +1 [20] 
  Advantages: Appearance: Attractive [4]; Magery 1 [15]; 
  Perfect Balance [15]; Unaging [15] 
  Disadvantages: Sense of Duty (Nature) [-10]; Code of Honor 
  (Live with elegance and style) [-10]; Intolerance or Social 
  Stigma (Dark Elves) -3 [-10/-15] 
  Skills: Public Speaking (Storytelling) @ IQ (E) [1]; Savoir- 
  Faire @ IQ (E) [1] 
   
  –Half-Elf [6] 
  p. FF58 
  Advantages: Appearance: Attractive [4]; Extended 
  Lifespan 1 [2]; Magery 0 [5] 
  Disadvantages: Social Stigma (Outcasts) -1 [-5] 
  
  Fantasy Folk for GURPS 4th Edition 
  GURPS Fantasy Folk, 2nd Edition is copyright 1995 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Fantasy Folk for GURPS 4th Edition is copyright 2004, 2005 by Eric B. Smith. Last updated 5/24/05. 
  - 2  of  4 - 
  Exalted Horse [50/75] 9' long, 1,200-1,400 lbs  
  p. FF62 
  Attributes: ST +12 (Size, -10%; No Fine 
  Manipulators, -40%) [60]; HT +3 [30] 
  Secondary Characteristics: Basic Speed +0.25 [5]; 
  Move +2 [10]; SM +1 
  Advantages: Acute Hearing +3 [6]; Acute Taste/Smell +3 [6]; 
  Appearance: Attractive [4]; Claws: Hooves [3]; Enhanced 
  Move: Ground (x2) [20]; Fur [1]; Peripheral Vision [15] 
  Disadvantages: Cannot Speak [-15]; Low TL -3 [-15]; No 
  Depth Perception [-15]; Quadruped [-35]; Social Stigma: 
  Animal [-10]; Weak Bite [-2]; optionally Wealth: Dead Broke 
  (x0) [-25] 
  Skills: Brawling @ DX (E) [1]; Gesture @ IQ (E) [1]; 
  Jumping @ DX (E) [1]; Running @ HT (A) [2]; Survival 
  (Plains) @ Per (A) [2] 
   
  Faun [40] 
  p. FF66 
  Attributes: ST -2 [-20]; DX +2 [40]; HT +1 [10] 
  Secondary Characteristics: Per +2 [10] 
  Advantages: Animal Empathy [5]; Claws: Hooves [3]; 
  Talent: Musical Ability 2 [10] 
  Disadvantages: Lecherousness (12) [-15]; Reputation -1 [-5] 
  Skills: Carousing @ HT (E) [1]; Scrounging @ Per (E) [1] 
   
  Fishmen [2] 
  p. FF70 
  Attributes: ST +1 [10]; HT +2 [20] 
  Advantages: Acute Taste and Smell +1 [2]; Amphibious [10]; 
  Dark Vision [25]; Damage Resistance +1 (Tough 
  Skin, -40%) [3]; Doesn't Breathe (Gills, -50%) [10]; Nictating 
  Membrane 3 [3]; Pressure Support 3 [15]; Speak with Animals 
  (Specialized: Fish, -50%) [13] 
  Disadvantages: Appearance: Unattractive [-4]; Bad 
  Sight [-25]; Cold Blooded [-5]; Dependency (Very Common: 
  Water, -5; Daily, x3) [-15]; Fanaticism [-15]; Intolerance [-10]; 
  Odious Racial Habit (Eats Sentients) [-15]; Reputation -4 [-20] 
   
  Gargoyle [6]  
  p. FF74 
  Attributes: IQ -1 [-20]; HT +2 [20] 
  Advantages: Claws: Sharp [5]; Damage Resistance +2 
  (Tough Skin, -40%) [6]; Flight (Winged, -25%) [30]; Night 
  Vision +9 [9] 
  Disadvantages: Appearance: Ugly [-8]; 
  Cowardice (12) [-10]; Gluttony (12) [-5]; Laziness [-10]; 
  Reputation -1 [-5]; Social Stigma (Uneducated) [-5]; Bully [-1] 
   
  Ghoul [-19/1]  
  p. FF78 
  Attributes: ST +2 [20]; IQ -1, degenerates only [-20] 
  Secondary Characteristics: Per +2 [10] 
  Advantages: Flexibility: Double-Jointed [15]; Night 
  Vision 9 [9]; Resistant (Common: Sickness, +15; 
  Immunity, x1) [15]; Silence 1 [5] 
  Disadvantages: Appearance: Ugly [-8]; Dependency 
  (Occasional: Fresh Sentient Brains, -20; Monthly, x1) [-20]; 
  Odious Racial Habit (Eats human carrion) [-15]; 
  Reputation -4 [-20]; Sense of Duty (Race) [-15] 
  Skills: Camouflage @ IQ +1 (E) [2]; Scrounging @ IQ (E) 
  [1]; Stealth @ DX (A) [2] 
  Giant [-9/Varies]  
  p. FF82 
  Attributes: DX -1 [-20]; HT +3 [30] 
  Advantages: Acute Taste/Smell +3 [6]; High Pain 
  Threshold [10] 
  Disadvantages: Bad Temper (12) [-10]; Shyness: Severe or 
  Intolerance [-10]; Reputation -2 [-10]; Stubbornness [-5] 
  Notes: All Giants are assumed to have this package in 
  addition to one of the lenses listed below. 
    
  –Small Giant [39] 7'-9' tall, 200-510 lbs  
  p. FF82 
  Attributes: ST +5 (Size, -10%) [45] 
  Secondary Characteristics: SM +1 
  Advantages: Damage Resistance +1 (Tough Skin, -40%) [3] 
    
  –Medium Giant [77] 10'-12' tall, 425-1,150 lbs  
  p. FF82 
  Attributes: ST +10 (Size, -20%) [80] 
  Secondary Characteristics: SM +2 
  Advantages: Damage Resistance +2 (Tough Skin, -40%) [6]; 
  Enhanced Move: Ground 1/2 (x1.5) [10] 
  Disadvantages: Increased Consumption 1 [-10] 
    
  –Large Giant [117] 13'-15' tall, 1,000-2,100 lbs  
  p. FF82 
  Attributes: ST +15 (Size, -20%) [120] 
  Secondary Characteristics: SM +2 
  Advantages: Damage Resistance +2 (Tough Skin, -40%) [6]; 
  Enhanced Move: Ground 1/2 (x1.5) [10] 
  Disadvantages: Increased Consumption 1 [-10] 
    
  –Huge Giant [175] 16'-21' tall, 2,000-6,000 lbs  
  p. FF82 
  Attributes: ST +25 (Size, -30%) [175] 
  Secondary Characteristics: SM +3 
  Advantages: Damage Resistance +3 (Tough Skin, -40%) [9]; 
  Enhanced Move: Ground (x2) [20] 
  Disadvantages: Increased Consumption 2 [-20] 
    
  –Colossal Giant [243] 22'-30' tall, 6-16,000 lbs  
  p. FF82 
  Attributes: ST +40 (Size, -40%) [240] 
  Secondary Characteristics: SM +4 
  Advantages: Damage Resistance +4 (Tough 
  Skin, -40%) [12]; Enhanced Move: Ground 1.5 (x3) [30] 
  Disadvantages: Increased Consumption 3 [-30] 
   
  –Behemoth Giant [331] 31'-45' tall, 15-54,000 lbs  
  p. FF82 
  Attributes: ST +65 (Size, -50%) [325] 
  Secondary Characteristics: SM +5 
  Advantages: Damage Resistance +5 (Tough 
  Skin, -40%) [15]; Enhanced Move: Ground 2 (x4) [40] 
  Disadvantages: Increased Consumption 4 [-40] 
    
  –Gargantuan Giant [369] 46'-60' tall, 53-128,000 lbs  p. FF82 
  Attributes: ST +90 (Size, -60%) [360] 
  Secondary Characteristics: SM +6 
  Advantages: Damage Resistance +6 (Tough 
  Skin, -40%) [18]; Enhanced Move: Ground 2.5 (x6) [50] 
  Disadvantages: Increased Consumption 5 [-50] 
   
   
  
  Fantasy Folk for GURPS 4th Edition 
  GURPS Fantasy Folk, 2nd Edition is copyright 1995 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Fantasy Folk for GURPS 4th Edition is copyright 2004, 2005 by Eric B. Smith. Last updated 5/24/05. 
  - 3  of  4 - 
  Goblin [19]  
  p. FF86 
  Attributes: ST -2 [-20]; DX +1 [20]; IQ +1 [20] 
  Advantages: Night Vision +9 [9] 
  Disadvantages: Impulsiveness (12) [-10] 
   
  Hobgoblin [-21/4]  
  p. FF86 
  Attributes: ST +1 [10]; DX +1 [20]; IQ -1 [-20] 
  Advantages: Night Vision +9 [9] 
  Disadvantages: Bad Temper (12) [-10]; Stubbornness [-5]; 
  optionally Wealth: Dead Broke (x0) [-25] 
   
  Great Eagle [7/32]  
  p. FF91 
  Attributes: ST +2 [20]; DX +1 [20]; HT +2 [20] 
  Advantages: Acute Vision +1 [2]; Claws: Sharp [5]; 
  Feathers* [1]; Flight (Winged, -25%) [30]; Peripheral 
  Vision [15]; Teeth: Sharp Beak [1]; Telescopic Vision (x2) [5] 
  Disadvantages: Bloodlust (12) [-10]; Cannot Speak [-15]; 
  Intolerance [-10]; Loner (6) [-10]; Low TL -3 [-15]; 
  Vulnerability (Common: Crushing, x2 Damage) [-30]; 
  optionally Wealth: Dead Broke (x0) [-25] 
  Skills: Aerobatics @ DX-2 (H) [1]; Flight @ HT-1 (A) [1]; 
  Gesture @ IQ (E) [1] 
  *Treat Feathers like Fur. 
   
  Halfling [12/17] 4'-4.5' tall, 65-125 lbs  
  p. FF95 
  Attributes: ST -2 [-20]; DX +1 [20]; HT +1 [10] 
  Secondary Characteristics: Move -1 [-5]; SM -1 
  Advantages: Reputation +1 [5]; Silence 2 [10]; Talent: 
  Thrown Weapon +2 [10] 
  Disadvantages: Addiction (Tobacco), optional [-5]; Code of 
  Honor (Hospitality) [-5]; Gluttony (9) [-7]; Dislikes Travel [-1] 
  Talents: Thrown Weapon: Bolas, Innate Attack (Projectile), 
  Sling, Throwing, Throwing Art, and Thrown Weapon 
  (Axe/Mace, Dart, Knife, Shuriken or Stick only). Reaction 
  Bonus: Anyone who sees you throw. 5 points/level. 
  Notes: Normally the Thrown Weapon talent should not be 
  bought up beyond the default +2 level. 
  A true Halfling would be just 2.5’-3’ tall and 30-40 lbs. Give 
  them  SM -2 and ST -5 [-50], reducing racial cost to [-18/-13]. 
   
  Insect Men [9] 140-180 lbs 
  p. FF99 
  Attributes: ST +1 [10]; HT +1 [10] 
  Advantages: Damage Resistance +2 [10] 
  Disadvantages: Appearance: Monstrous [-20]; Secretive [-1] 
   
  –Insect Warrior [-11] 175-225 lbs 
  p. FF99 
  Attributes: ST +2 [20]; IQ -1 [-20]; HT +1 [10] 
  Advantages: Damage Resistance +2 [10]; Extra 
  Arms x2 [20]; Extra Attack [25] 
  Disadvantages: Appearance: Monstrous [-20]; Short 
  Lifespan (x1/2) [-10]; Slave Mentality [-40]; Status -1 [-5]; 
  Secretive [-1] 
  Notes: Insect Men and Warriors are also Sterile. Their 
  language is completely indecipherable to other races, and they 
  cannot learn languages of other races. Both are treated as 
  0-point features. They can, however, learn Gesture to deal with 
  other races. 
  Kobold [-52] 4'-4.5' tall, 50-75 lbs  
  p. FF103 
  Attributes: ST -2 [-20]; DX +1 [20]; IQ -2 [-40] 
  Secondary Characteristics: Will -1 [-5]; SM -1 
  Advantages: Reduced Consumption 2 (Cast-Iron 
  Stomach, -50%) [2]; Resistant (Common: Food borne Poison 
  and Disease; +8 to all HT Rolls, x1/2) [8] 
  Disadvantages: Short Attention Span (12) [-10]; Social 
  Stigma (Uneducated) [-5]; Easily Offended [-1]; Love Practical 
  Jokes [-1] 
   
  Leprechaun [36]  
  p. FF107 
  Attributes: ST -4 [-40]; DX +2 [40] 
  Secondary Characteristics: SM -1 
  Advantages: Acute Hearing +1 [2]; Extended 
  Lifespan (x2) [2]; Luck [15]; Magery 1 [15]; Talent: Musical 
  Ability +1 [5]; Night Vision +5 [5] 
  Disadvantages: Miserliness (12) [-10] 
  Skills: Leatherworking @ IQ+1 (E) [2] 
   
  Merfolk [25] 
  p. FF111 
  Advantages: Enhanced Move: Water (x2) [20]; Scanning 
  Sense: Sonar [20]; Doesn't Breathe (Gills, 0) [0]; Pressure 
  Support 2 [10]; Subsonic Hearing [5] 
  Disadvantages: Dependency (Very Common: Water, -5; 
  Hourly, x4) [-20]; Increased Life Support (Massive: 
  Water, -10) [-10]; No Legs (Aquatic) [0] 
   
  –Dolphin [42] 8'-9' long, 500 lbs 
  p. FF111 
  Attributes: ST +6 (No Fine Manipulators, -40%; Size, -10%) 
  [30]; DX +1 (No Fine Manipulators, -40%) [12]; HT +2 [20] 
  Secondary Characteristics: Per +3 [15]; SM +1 
  Advantages: Absolute Direction [5]; Scanning Sense: 
  Sonar [20]; Doesn't Breathe (Oxygen Storage: x50, -40%) [12]; 
  Enhanced Move: Water (x2) [20]; Nictating Membrane 3 [3]; 
  Peripheral Vision [15]; Pressure Support 2 [10]; Subsonic 
  Hearing [5] 
  Disadvantages: Cannot Speak [-15]; Dependency (Very 
  Common: Water, -5; Hourly, x4) [-20]; 
  Impulsiveness (12) [-10]; Ichthyoid [-50]; Increased Life 
  Support (Massive: Water, -10) [-10]; Low TL -3 [-15]; Short 
  Lifespan (x1/2) [-10] 
  Skills: Aquabatics @ DX (H) [4]; Gesture @ IQ (E) [1] 
   
  Minotaur [32] 250-300 lbs 
  p. FF116 
  Attributes: ST +3 [30]; DX +1 [20]; IQ -2 [-40]; HT +3 [30] 
  Advantages: Absolute Direction [5]; Acute Hearing +3 [6]; 
  Damage Resistance +3 (Tough Skin, -40%) [9]; Damage 
  Resistance +2 (Tough Skin, -40%; Head Only, -50%) [2]; 
  Magic Resistance +3 [6]; Peripheral Vision [15]; Striker: 
  Cutting (Long: Reach 1, +100%; Cannot Parry, -40%) [12]; 
  Striker: Impaling (Long: Reach 1, +100%; Cannot Parry, -40%; 
  Limited Arc: Front, -40%, Alternative Attack, *1/5) [2] 
  Disadvantages: Appearance: Hideous [-16]; 
  Berserk (12) [-10]; Bloodlust (12) [-10]; Intolerance [-10]; 
  Odious Habit (Eats Sentients) [-15]; Social Stigma 
  (Uneducated) [-5] 
  Skills: Brawling @ DX (E) [1] 
  
  Fantasy Folk for GURPS 4th Edition 
  GURPS Fantasy Folk, 2nd Edition is copyright 1995 by Steve Jackson Games Incorporated. 
  GURPS Basic Set: Characters is copyright 1986, 1987, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004 by Steve Jackson Games Incorporated. 
  Fantasy Folk for GURPS 4th Edition is copyright 2004, 2005 by Eric B. Smith. Last updated 5/24/05. 
  - 4  of  4 - 
  Bales 
  128 
  Goblin 
  19 
  Centaur 
  87 
  –Hobgoblin 
  -21/4 
  –Onocentaur 
  77 
  Great Eagle 
  7/32 
  Dwarf 
  40 
  Halfling 
  12/17 
  –Gnome 
  30 
  –True Halfling 
  -18/-13 
  Ellyllon 
  13/15 
  Insect Men 
  9 
  Elf 
  41 
  –Insect Warrior 
  -11 
  –Dark Elf 
  26/31 
  Kobold 
  -52 
  –Half-Elf 
  6 
  Leprechaun 
  36 
  Exalted Horse 
  50/75 
  Merfolk 
  25 
  Faun 
  40 
  –Dolphin 
  48 
  Fishmen 
  2 
  Minotaur 
  32 
  Gargoyle 
  6 
  Ogre 
  25 
  Ghoul 
  -14/6 
  –Half-Ogre 
  5 
  Giant 
  Var. 
  Orc 
  -17 
  –Giant, Small 
  39 
  –Half-Orc 
  -13 
  –Giant, Medium 
  77 
  Reptile Men 
  45 
  –Giant, Large 
  117 
  Wildmen 
  3 
  –Giant, Huge 
  175 
  –Sasquatch 
  32/47 
  –Giant, Colossal 
  243 
  Winged Folk 
  25/40 
  –Giant, Behemoth 
  331 
   
   
  –Giant, Gargantuan 
  369 
   
   
   
  Ogre [25] 9' tall, 400-450 lbs  
  p. FF120 
  Attributes: ST +6 (Size, -10%) [54]; DX -1 [-20]; IQ -2 [-40]; 
  HT +4 [40] 
  Secondary Characteristics: SM +1 
  Advantages: Acute Taste/Smell +1 [2]; Damage 
  Resistance +3 (Tough Skin, -40%) [9]; High Pain 
  Threshold [10]; Magic Resistance +3 [6]; Night Vision +9 [9] 
  Disadvantages: Appearance: Hideous [-16]; 
  Intolerance [-10]; Odious Habit (Eats Sentients) [-15]; Social 
  Stigma (Uneducated) [-5] 
  Skills: Brawling @ DX (E) [1] 
   
  –Half-Ogre [1] 7'-8'  tall, 325-375 lbs 
  p. FF120 
  Attributes: ST +4 (Size, -10%) [36]; DX -1 [-20]; IQ -2 [-40]; 
  HT +2 [20] 
  Secondary Characteristics: Per +1 [5]; HP +2 [4]; SM +1 
  Advantages: Acute Taste/Smell +1 [2]; Damage 
  Resistance +2 (Tough Skin, -40%) [6]; High Pain 
  Threshold [10]; Magic Resistance +3 [6]; Night Vision +9 [9] 
  Disadvantages: Appearance: Ugly [-8]; Intolerance [-10]; 
  Odious Habit (Eats Sentients) [-15]; Social Stigma 
  (Uneducated) [-5] 
  Skills: Brawling @ DX (E) [1] 
   
  Orc [-17]  
  p. FF124 
  Attributes: IQ -1 [-20]; HT +2 [20] 
  Secondary Characteristics: HP +1 [2] 
  Advantages: Acute Hearing +2 [4] 
  Disadvantages: Appearance: Unattractive [-4]; 
  Intolerance [-10]; Reputation -2 [-10] 
  Skills: Brawling @ DX (E) [1] 
   
   
  –Half-Orc [-13]  
  p. FF124 
  Attributes: IQ -1 [-20]; HT +1 [10] 
  Secondary Characteristics: HP +1 [2] 
  Advantages: Acute Hearing +2 [4] 
  Disadvantages: Reputation -2 [-10] 
  Skills: Brawling @ DX (E) [1] 
   
  Reptile Men [45] 325-375 lbs 
  p. FF128 
  Attributes: ST +4 [40]; IQ -1 [-20]; HT +2 [20] 
  Advantages: Claws: Sharp [5]; Damage Resistance +1 
  (Tough Skin, -40%) [3]; Extended Lifespan 2 (x4) [4]; 
  Peripheral Vision [15]; Teeth: Sharp [1]; Temperature 
  Tolerance 5 [5] 
  Disadvantages: Intolerance [-10]; Reputation -3 [-15]; 
  Shyness: Mild [-5]; Inscrutable [-1] 
  Skills: Camouflage @ IQ (E) [1]; Survival 
  (Desert) @ Per (A) [2] 
   
  Wildmen [33]  
  p. FF132 
  Attributes: DX +1 [20]; HT +2 [20] 
  Secondary Characteristics: Per +2 [10] 
  Advantages: Animal Empathy [5]; Damage Resistance +2 
  (Tough Skin, -40%) [6]; Danger Sense [15]; Fur [1]; 
  Mimicry [10]; Silence 1 [5] 
  Disadvantages: Code of Honor (Protect the Wild) [-10]; 
  Pacifism: Self-Defense Only [-15]; Low TL -3 [-15]; Shyness: 
  Severe [-10]; Truthfulness (12) [-5]; Vow (Won't use 
  Technology) [-15] 
  Skills: Camouflage @ IQ+1* (E) [1]; Stealth @ DX (A) [2]; 
  Survival (Woodlands) @ Per+2 (A) [8] 
  *Defaults from Survival 
     
  –Sasquatch [32/47] 7'-8' tall, 250-300 lbs 
  p. FF132 
  Attributes: ST +3 (Size, -10%) [27]; DX +1 [20]; IQ -1 [-20]; 
  HT +2 [20] 
  Secondary Characteristics: Per +2 [10], SM +1 
  Advantages: Animal Empathy [5]; Damage Resistance +3 
  (Tough Skin, -40%) [9]; Danger Sense [15]; Fur [1];  
  Silence 1 [5] 
  Disadvantages: Bad Smell [-10]; Pacifism: Self-Defense 
  Only [-15]; Low TL -3 [-15]; Shyness: Severe [-10]; optionally 
  Wealth: Poor (x1/5) [-15] 
  Skills: Camouflage @ IQ+1* (E) [1]; Stealth @ DX (A) [2]; 
  Survival (Woodlands) @ Per (A) [2] 
  *Defaults from Survival 
     
  Winged Folk [25/40]  
  p. FF136 
  Attributes: ST +1 [10]; DX +1 [20] 
  Advantages: Acute Vision +3 [6]; Flight 
  (Winged, -25%) [30] 
  Disadvantages: Vulnerability (Common: Crushing, 
  x2 Damage) [-30]; optionally Wealth: Poor (x1/5) [-15] 
  Skills: Aerobatics @ DX-2 (H) [1]; Bolas @ DX (A) [2]; 
  Flight @ HT-1 (A) [1] 
  
SOURCE: textdata/thevault/GURPS [multi]/SETTING/Fantasy/GURPS 4e - Fantasy Folk 4th Edition Unofficial.pdf