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  Utility 0
  Dismiss
  Target One Size 1 or smaller object you are 
  holding
  T e target teleports to an open space within 
  medium range.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 0
  Fetch
  Target One object you could hold in one hand 
  that is within medium range
  T e target teleports to your hand, or lands at your 
  feet if your hands are full.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 1
  Division
  Target One creature you can see within short 
  range
  Make an Intellect attack roll against the target’s 
  Strength. On a success, the target takes 3d6 
  damage. If the target becomes incapacitated by 
  this damage, pieces of its body ﬂ y apart, killing it 
  instantly.
  Attack Roll 20+ T e target takes 1d6 extra 
  damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 1
  Hole of Glory
  Area Two cubes, each 1 yard on a side, within 
  medium range
  Duration 1 minute
  A 1-foot-wide portal opens in the center of each 
  cube and remains for the duration. T e portals 
  have no thickness; anything placed in one 
  instantly comes out the other. When the eﬀ ect 
  ends, the portals close, possibly severing whatever 
  is in them (as determined by the GM).
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 1
  Swap
  Target One creature within long range
  You and the target teleport to exchange positions. 
  An unwilling target can make a Will challenge 
  roll, negating the eﬀ ect on a success.
  Triggered You can use a triggered action on your 
  turn to cast this spell. If you do, the target must 
  be within short range.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 2
  Remove
  Target One creature you can reach
  Make an Intellect attack roll against the target’s 
  Agility. On a success, you touch the target and it 
  teleports to an open space on a solid surface you 
  can see within medium range.
  Attack Roll 20+ T e open space is instead within 
  extreme range.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 2
  Shortcut
  You teleport to an open space you can see within 
  long range.
  Triggered You can use a triggered action on your 
  turn to cast this spell. If you do, the open space is 
  instead within medium range.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 3
  Boundless Step
  Duration 1 minute
  On each of your turns for the duration, you can 
  use a triggered action to teleport to an open space 
  you can see within medium range.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 3
  Fuse
  Target One creature within medium range
  Make an Intellect attack roll against the target’s 
  Will. On a success, the target teleports to an open 
  space on a solid surface within medium range 
  of you, part of it fusing with the surface. It takes 
  6d6 damage and becomes immobilized. T e only 
  way to remove this aﬄ  iction is either to destroy 
  the object in which the target is fused or to take 
  an action to saw oﬀ  an imprisoned limb (dealing 
  damage to the target equal to twice its healing 
  rate).
  Attack Roll 20+ T e target takes 2d6 extra 
  damage and is also stunned for 1 round.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 4
  Portals
  Area Two cubes, each 2 yards on a side, one 
  originating from a point you can reach and the 
  other originating from a point within extreme 
  range
  Duration 1 minute
  A portal opens in the center of each cube and 
  remains for the duration. Each portal is 1 yard wide 
  and 2 yards tall, but has no thickness. A portal has 
  a front and a back, and it can have any orientation. 
  Anything entering the front of one portal instantly 
  exits into an open space from the back of the other, 
  and vice versa.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 5
  Travel
  Target Up to ﬁ ve willing creatures you can reach
  You touch each target and name one destination. Make 
  an Intellect challenge roll. T e GM might impose one 
  or more banes on the roll, based on your familiarity 
  with the destination. If you name a place that does not 
  exist, the spell fails and the casting is wasted.
  On a success, the targets teleport to the destination.
  On a failure, each target teleports separately to a 
  location within 1d20 miles of the destination, as chosen 
  by the GM. If the total of the roll is 0 or less, each target 
  also takes 10d6 damage and gains 1 Insanity from the 
  spell going horribly wrong. If the destination space is 
  not large enough to accommodate a target, the target 
  takes 5d6 damage, gains 1 Insanity, and returns to the 
  space it lef . A creature incapacitated by this damage 
  is slain on arrival, reduced to a heap of blood, bone, 
  and tissue. If the destination space is not open—such as 
  inside a wall—the target fuses with the material ﬁ lling 
  the destination and dies instantly.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 144 
  
SOURCE: textdata/thevault/Shadow of the Demon Lord/Cards/SotDL - Spell Cards - Teleportation.pdf