TEXT: 1
  8 Lightning 
  BoLt Feats
  #1 With a BuLLet Point
  	
  One	Idea.	One	Full	Clip.	Still	One	Dollar.
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	frustrated	novelists.	
  While	solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	paragraphs	of	flavor	
  text	to	tell	you	swords	are	cool,	magic	is	power,	shadows	are	scary,	and	orcs	are	savage.	
  Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	of	history	for	every	magic	weapon.	
  Sometimes	all	that’s	needed	are	a	few	cool	ideas,	with	just	enough	information	to	use	them	
  in	a	game.	Sometimes,	all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	gives	
  the	bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	six	feats,	eight	magic	
  weapon	special	abilities,	or	any	other	short	set	of	related	rules	we	can	cram	into	
  about	a	page.	Short	and	simple,	these	PDFs	are	for	GMs	and	players	who	know	how	 t
  o	
  integrate	new	ideas	into	their	campaigns	without	any	hand-holding,	and	just	need	fresh	ideas	
  and	the	rules	to	support	them.	No	in-character	fiction	setting	the	game	world.	No	charts	and	
  tables.	No	sidebars	of	explanations	and	optional	rules.	Just	one	sentence	of	explanation	for	
  the	High	Concept	of	the	PDF,	then	bullet	points.
  
  2
  The High Concept: 8 feats	that	allow	
  spellcasters	 using	 the	 classic	 and	 venerable	
  lightning bolt	 spell	 (and	 other	 spells	 with	
  similar	 traits)	 to	 have	 as	 many	 options	 as	
  characters	who	use	feats	to	focus	on	skills	or	
  combat	maneuvers.
  Cloud-To-Cloud
  Your	 lighting	 spells	 can	 light	 up	 a	 magic	
  cloud	of	your	creation.
  Prerequisites:	Spell	Focus	(conjuration	and	
  evocation),	Knowledge	(nature)	7	ranks,	ability	
  to	cast	a	cloud	spell	(see	benefit),	ability	to	cast	a	
  spell	with	the	electricity	descriptor.
  Benefit:	When	you	have	cast	a	“cloud”	spell	
  (a	spell	that	has	cloud,	fog,	haze,	mist,	or	vapor	
  in	the	title,	has	a	duration	of	1	round	per	level	or	
  longer,	and	creates	an	area	with	vapor	of	some	
  kind)	and	you	cast	a	spell	with	the	“electricity”	
  descriptor	so	its	area	includes	the	cloud	spell	or	
  targets	a	subject	within	the	cloud	spell,	you	may	
  have	the	electricity	spell	affect	all	targets	within	
  the	area	of	the	cloud	spell.	All	creatures	affected	
  by	the	spell	(even	those	outside	the	cloud	but	
  within	 the	 spell’s	 normal	 area)	 take	 half	 the	
  spells	normal	damage.
  If	 the	 electricity	 spell	 normally	 allows	 a	
  saving	 throw	 or	 requires	 an	 attack	 roll,	 each	
  target	 must	 be	 attacked	 and/or	 receives	 the	
  appropriate	save.		If	the	spell	allows	a	save	for	
  half	 damage,	 a	 successful	 save	 results	 in	 no	
  damage).	 If	 the	 electricity	 spell	 normally	 has	
  an	effect	other	than	dealing	damage,	that	effect	
  only	 applies	 to	 creatures	 within	 its	 normal	
  area	or	that	are	targeted	by	the	spell	normally	
  (creatures	that	would	have	been	affected	by	the	
  spell	even	without	the	Cloud-To-Cloud	feat).
  Using	 this	 feat	 reduced	 the	 remaining	
  duration	of	the	cloud	spell	used	to	extend	the	
  electricity	spell	by	50%.
  Forked BolT
  You	can	make	your	line	spells	shorter	and	
  wider	by	forking	their	effects.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	
  with	 an	 area	 defined	 as	 a	 line,	 Knowledge	
  (engineering)	1	ranks.
  Benefit:	When	you	cast	a	line	spell,	you	
  may	choose	to	have	the	line	be	10	feet	wide,	
  but	only	half	as	long.	If	you	are	8th	level	or	
  higher,	you	may	choose	to	have	the	line	be	15	
  feet	wide,	and	only	1/3	as	long.
  MagneTize
  Metal	 you	 strike	 with	 electrical	 effects	
  becomes	magnetized	for	a	short	period.
  Prerequisite:	Ability	to	cast	a	spell	with	the	
  electricity	 descriptor,	 Craft	 (armorsmithing	
  or	weaponsmithing)	3	ranks.
  Benefit:	When	a	foe	fails	a	saving	throw	
  against	 a	 spell	 you	 cast	 with	 the	 electricity	
  descriptor,	the	foe’s	metal	armor,	tools,	and	
  weapons	 are	 briefly	 magnetized.	 For	 one	
  round	per	level	of	the	spell,	the	armor	check	
  penalty	 of	 metal	 armor	 worn	 by	 the	 foe	
  increases	by	2,	and	it	suffers	a	-2	penalty	on	
  attack	 rolls	 with	 weapons	 primarily	 made	
  of	metal	and	on	ability	or	skill	checks	using	
  tools	primarily	made	of	metal.
  MulTiple BolTs
  Prerequisites:	Forked	Bolt,	ability	to	cast	a	
  spell	with	an	area	defined	as	a	line,	Knowledge	
  (engineering)	5	ranks.
  Benefit:	 When	 you	 cast	 a	 line	 spell,	 you	
  may	have	the	spell’s	area	be	up	to	four	lines	
  radiating	from	you.	No	two	lines	may	overlap	
  at	any	point.	Divide	the	spell’s	normal	length	
  by	the	number	of	lines	you	create	to	determine	
  the	 length	 of	 each	 line	 created	 by	 the	 spell.	
  A	 creature	 struck	 by	 multiple	 lines	 is	 only	
  affected	by	the	spell	once.
  MysTiC arCs
  Your	line	spells	can	take	the	bent,	winding	
  path	of	a	lightning	bolt.
  Prerequisites:	Forked	Bolt,	Multiple	Bolts,	
  ability	to	cast	a	spell	with	an	area	defined	as	a	
  line,	Knowledge	(engineering)	7	ranks.
  Benefit:	When	you	cast	a	spell	with	an	area	
  defined	as	a	line,	you	may	create	it	as	an	arcing,	
  twisting,	sinuous	line	of	magic	that	you	may	
  shape	as	desired.	The	spell	affects	one	5-foot	
  square	per	caster	level,	and	each	square	must	
  be	 adjacent	 to	 the	 previous	 square,	 starting	
  with	 you.	 The	 spell	 may	 not	 extend	 beyond	
  its	 normal	 maximum	 range.	 The	 spell	 still	
  qualifies	as	a	line	spell	for	such	feats	as	Forked	
  Bolt	(allowing	the	spell	to	affect	one	5-foot	by	
  10-foot	area	per	2	caster	levels).
  
  3
  re-sTrike
  Like	the	lightning	bolts	of	nature,	your	
  bolts	often	travel	the	same	path	multiple	
  times.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	
  with	the	electricity	descriptor,	Knowledge	
  (nature)	3	ranks.
  Benefit:	When	you	cast	a	spell	with	the	
  electricity	descriptor,	if	it	has	exactly	the	
  same	area	as	an	electricity	spell	you	cast	
  the	previous	round	or	strikes	exactly	the	
  same	 targets	 (and	 they	 have	 not	 moved	
  from	the	location	they	were	in	when	last	
  targeted),	 your	 caster	 level	 is	 treated	 as	
  being	five	levels	higher	for	all	calculations	
  of	the	spell	except	area,	range,	and	targets.
  sTorM rider
  Lighting	is	just	another	path	for	you.
  Prerequisites:	 Ability	 to	 cast	 a	 spell	
  with	 the	 electricity	 descriptor,	 Escape	
  Artist	3	ranks.
  Benefit:	 When	 you	 cast	 an	 electricity	
  spell	with	a	defined	area,	as	a	swift	action	
  you	may	sacrifice	a	spell	slot	or	prepared	
  spell	 to	 teleport	 (as	 the	 spell)	 to	 another	
  open	space	within	the	spell’s	area.	If	you	
  are	in	the	area	of	an	electricity	spell	with	a	
  defined	area	cast	by	someone	else,	and	you	
  make	a	successful	saving	throw	against	it,	
  you	take	no	damage	and	may	sacrifice	a	
  spell	slot	or	prepared	spell	to	teleport	as	an	
  immediate	action.	The	maximum	distance	
  you	can	teleport	it	30	feet	per	level	of	the	
  spell	slot	sacrificed,	you	must	arrive	within	
  or	adjacent	a	point	in	the	electricity	spell’s	
  area,	and	the	point	of	your	arrival	must	be	
  unoccupied.
  ThunderCraCk
  When	you	create	lightning,	you	can	
  also	create	thunder.
  Prerequisites:	 Ability	 to	 cast	 a	
  spell	 with	 the	 electricity	 descriptor,	
  Intimidate	3	ranks.
  Benefit:	When	you	cast	a	spell	
  with	 the	 electricity	 descriptor,	
  you	may	choose	to	have	half	the	
  damage	it	deals	be	sonic	rather	than	
  electricity.	 If	 you	 choose	 this	 option,	 the	
  spell	is	also	considered	to	have	the	sonic	
  descriptor.
  If	the	spell	is	defined	as	having	an	area,	
  you	may	choose	to	have	the	electricity	
  damage	 of	 the	 spell	 retain	 the	 spell’s	
  normal	 area,	 while	 the	 sonic	 damage	
  becomes	a	radius	(5	feet	radius	per	spell	
  level)	 centered	 at	 some	 point	 along	 the	
  spell’s	normal	area.
  
  4
  4
  We err on the side oF aWesome!
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  #1 With a Bullet Point: 8 Lightning Bolt Feats.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Proofreader:
  Jeremy	Miller
  Art:
  Storn	Cook,	Rick	Hershey,	Shaman	Stockart	
  Production Assistant:
  Andy	Belmore
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
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