TEXT: MILLER’S AGENDA ACT I
  MILLER’S AGENDA ACT II
  MILLER’S AGENDA ACT III
  DAVIS’S AGENDA ACT I
  DAVIS’S AGENDA ACT II
  DAVIS’S AGENDA ACT III
  Follow company protocol, get the job done and cash in. Don’t do anything to 
  risk your paycheck. Maybe the next run pays better.
  Finding the Cronus is a huge opportunity, even with monsters onboard. Find a 
  way to get out from under the corporate yoke with an upgraded ship or enough 
  money to buy a new one.
  Things are going south, fast. Get all the cash you can and get the hell out 
  of dodge, by any means necessary.
  God, these cargo runs are fucking boring. Take any chance to break the 
  monotony.
  Shit, you really need another fix right now. Search the labs on the Cronus 
  for stimulants.
  This will all go to hell, unless you save the day. Take any risk necessary 
  to kill the monsters and other enemies on the Cronus.
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  RYE’S AGENDA ACT I
  CHAM’S AGENDA ACT I
  RYE’S AGENDA ACT II
  CHAM’S AGENDA ACT II
  RYE’S AGENDA ACT III
  CHAM’S AGENDA ACT III
  WILSON’S AGENDA ACT I
  Find any angle to get more money out of this shit cargo run. Your sick 
  brother back home needs the cash badly.
  Do your duty and help your fellow crewmates as best you can.
  Search the Cronus for cash or any other valuable items that you might sell 
  back home if you survive. The ship is a derelict anyway, right?
  The crew is in danger and the crew is your family. Protect them with your 
  life, if need be.
  Strike any deal to get enough money to support yourself and your family for 
  good, no matter what the cost to your soul.
  Get all the surviving crew from the Montero to safety off the Cronus, by any 
  means necessary.
  Shortly before the cargo run to Sutter’s World, you received Special Order 
  966 from Weyland-Yutani headquarters (see below). The Montero will be 
  redirected en route to investigate the USCSS Cronus, a  Weyland-Yutani 
  science ship missing for 73 years. Make sure the Montero crew investigates 
  the Cronus, but tread carefully—don’t do anything to raise suspicions. Be 
  helpful and make the crew trust you.
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  SPECIAL ORDER 966:
  TO: USCSS MONTERO — AGENT WILSON
  JOHN J — 942/T2-009R — FROM 
  NETWORK
  COMCON 01500 — WEYLAND YUTANI
  MESSAGE RECEIVED
  NEW DIRECTIVE — SPECIAL ORDER 966
  QUARANTINE SCIENCE TEAM 
  DIRECT CREW TO REPAIR AND RETURN 
  USCSS CRONUS
  USE OF FORCE AUTHORIZED
  REMOVE MONTERO FROM EQUATION
  TRANSFER CREW TO SCIENCE VESSEL 
  REPEAT — DO NOT ABANDON CRONUS
  BRING BACK ALL XENO MORPHIC 
  MATERIALS
  PRIORITY ONE
  ALL OTHER PRIORITIES RESCINDED 
  AWAITING ACKNOWLEDGMENT
  AWAITING ACKNOWLEDGMENT
  AWAITING ACKNOWLEDGMENT
  WILSON’S AGENDA ACT II
  WILSON’S AGENDA ACT III
  LUCAS’S AGENDA ACT I
  The discoveries on the Cronus are beyond your wildest dreams. It’s dangerous 
  to be sure, but if you pull this off and manage to salvage the xeno morphic 
  material, you can parlay it into a fortune. No matter what, Special Order 
  966 is your goal—but don’t risk open confrontation with the rest of the 
  Montero crew. You still need them. 
  This is the endgame. With the Montero gone, your goal is to bring the Cronus 
  back to Earth at any cost. Join forces with Clayton if need be, but even she 
  is expendable for you to reach your goal—just like the rest of the crew.
  You are not who you seem to be. You are, in fact, a synthetic undercover 
  agent codenamed Lucas, working for Bionational—a corporate rival to Weyland-
  Yutani. None of the rest of the crew know this. You have been informed that 
  the Montero will be redirected en route to investigate the USCSS Cronus, a 
  Weyland-Yutani science ship missing for 73 years. Make sure to follow along 
  with this investigation, to learn whatever you can about what’s onboard the 
  derelict ship. And whatever you do—don’t expose yourself as an android.
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  Note to Lucas
  It is up to you when you expose your true 
  nature. Only if you suffer a critical injury 
  will you be automatically revealed—as you 
  bleed white, not red. You can mimic human 
  behavior to perfection, so as long as you’re 
  not exposed, you follow the rules for humans. 
  When you are exposed as an android, you 
  show your true power (STRENGTH and AGILI-
  TY +3 each, also affecting Health, including 
  current Health), but you must also start fol-
  lowing the rules for androids (see page 111 of 
  the core rulebook).
  LUCAS’S AGENDA ACT II
  LUCAS’S AGENDA ACT III
  INFECTED AGENDA
  You must learn more about the xeno morphic materials onboard the Cronus. Ask 
  the crew, access ship’s logs, and do anything else you can to learn more 
  about this threat. But be careful not to raise suspicions among the crew and 
  don’t expose yourself as an android.
  You must stop Weyland-Yutani from getting an alien specimen back to Earth 
  at any cost—even if it means murder and suicide. Kill anyone with detailed 
  knowledge about the 26 Draconis Strain.
  Something is wrong. Your skin 
  itches and hurts, red blotches 
  appear first on your hands, then 
  your arms and the rest of your 
  body. Then, a crippling headache 
  sets in. It feels like your head 
  is changing shape. Finally it 
  fades, giving way to a growing 
  urge to … kill. Your fellow 
  crew members are no longer your 
  friends. They are your prey. You 
  must kill all humans with your 
  bare hands.
    
  Effects of infection
  Your STRENGTH increases by 3 (and Health 
  along with it), and AGILITY by 1, while your 
  EMPATHY is reduced to 1. You cannot use 
  EMPATHY-based skills, nor firearms and other 
  technological items. You are immune to 
  MANIPULATION, stress and panic. You cannot 
  push rolls.
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SOURCE: textdata/thevault/Alien RPG (Year Zero Engine) [multi]/Core/Alien RPG - Chariot Of The Gods - Agenda.pdf