TEXT: Another boardgame player aid by
  Game:  MAN O’ WAR
  Pub:  
  Games Workshop (1993)
   
  Shipcards series
   
  SHORE FORT
  v1
  Sept 2007
  Download a huge range of popular boardgame rules summaries, 
  reference sheets and player aids at www.headlesshollow.com
  Universal Head • Design That Works • www.universalhead.com
  These sheets are intended only for the personal use of existing owners of the game for 
  additional reference. Universal Head makes no claim whatsoever to the rights of the publisher 
  and copyright holder, and does not benefit financially from these player aids. Artwork from the 
  original game is copyrighted by the publisher and used without permission. This PDF may not 
  be re-posted online, sold or used in any way except for personal use. 
  For best results, print on card, laminate and trim to size.
  
  CAPTURING A SHOREFORT
  RANGED WEAPONS
  Move ship so it is touching the fort and roll d6; on a 5+ it
  has run aground. In any case may board. In a boarding
  action, an undamaged standard shorefort rolls 1 die and 
  adds +3 for its crew, +3 for its guns and +1 for its stone 
  walls in defence for a total of +7.
  Cannons: 3 turrets, 360º. All cannons fire at same target every
  turn (ie. 3 dice attack x1). May repel boarders at +1.
  LEFT
  CANNON
  BATTERY
  4
  STRUCTURAL DAMAGE
  CENTRE
  CANNON
  BATTERY
  5
  1 cannon battery
  destroyed
  Further hits cause
  1 point of structural 
  damage and kill 1
  crew counter
  1 cannon battery
  destroyed
  Further hits cause
  1 point of structural 
  damage and kill 1
  crew counter
  RIGHT
  CANNON
  BATTERY
  6
  SHORE FORT
  CREW
  INDEPENDENT TERRAIN PIECE
  MOVE
  MAY NOT
  MOVE
  3+
  3+
  3+
  HONOURS
  5
  1 cannon battery
  destroyed
  Further hits cause
  1 point of structural 
  damage and kill 1
  crew counter
  1
  1
  1
  
SOURCE: textdata/thevault/Man O'War/Universal Head/MOWshipcards_Shorefort.pdf