TEXT:  
   
  GP 
  Starting GP 
  Lifestyle 
  � None 
  � Standard 
  (12 gp x TU)  
  � Rich 
  (50 gp x TU) 
  � Luxury 
  (100 gp x TU) 
   
  - 
  GP 
  Lifestyle Costs 
  GP 
  Subtotal 
   
  XXXXX    GP 
  Added GP Costs 
   
  GP 
   FINAL GP TOTAL 
   
   
  XP 
  Starting XP 
  -     XXXXXX XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  +     XXXXXX XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  8 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  Benefits of Membership: 
  • May request sanctuary in any church affiliated with the Church of Rao, the Church 
  of St. Cuthbert, or the Church of Heironeous, or any stronghold of the Knights of 
  Salvation or the Knights of Whitehale. Will be recognized and respected by 
  anybody affiliated with these organizations. 
  • A Knight gains a +4 bonus to Diplomacy checks when dealing with any member of 
  the Knights of Veluna when he presents himself to them and identifies himself as 
  a Knight of Veluna 
  • A Knight gains a +2 bonus to Diplomacy checks when dealing with the Church of 
  Rao, the Church of St. Cuthbert, the Church of Heironeous, or nobles of Veluna 
  • Access to purchase the following items: Fast-Donning Straps (RS), Masterwork 
  Saddle (CAd), Nerv (CS), Riding Straps (RS), Signal Arrow (AE), Trail Bar (CS) 
  • Free standard lifestyle upkeep while in region. The Knight must maintain at least 
  standard lifestyle in all modules taking place outside Veluna. 
  • A Knight is considered to have “Great renown” for purposes of the Leadership feat. 
  • 7 permanent Influence points with the Church of Rao, Church of St. Cuthbert, and 
  Church of Heironeous (the points may be distributed among the Churches in any 
  combination, but the PC may expend no more than 7 Influence points total per 
  adventure from this benefit) 
  • 3 permanent Influence points with the nobility in Veluna 
  • Upon his Knighthood, he is presented with a light steel shield (PHB) emblazoned 
  with a Signature Crest (RS) depicting the insignia of the order. If the PC is already 
  in possession of a personal coat of arms, he receives a grant of arms permitting him 
  to incorporate the order’s insignia into his personal coat of arms (typically on a 
  canton). 
  • A Knight may use the honorific “Sir” or “Dame” 
  • Access to the Knight of Veluna prestige class 
  Adventure Record# 
  59
  59
  59
  598888    CY
  CY
  CY
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  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N  
      
  LLLL E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  E V E L  O F  
  OOOO R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N
  R G A N I Z A T I O N     
  & Annual Costs 
  Squire
  Squire
  Squire
  Squire    
   
   
  Knight
  Knight
  Knight
  Knight−−−−Er
  Er
  Er
  Errant
  rant
  rant
  rant    
   
   
  Knight
  Knight
  Knight
  Knight    
  8 TUs annually 
   
   
  The Knights of the Hart were founded a very long time ago, an 
  exact date known to few. They were created to serve the needs of the 
  lords of Furyondy, Highfolk, and Veluna. Every single Knight of the 
  Hart commands respect and it is rightly justified. They serve the 
  three lands' best interests in their hearts and seek to end the Old 
  One’s reign of terror. The tripartite organization is made up of the 
  Knights of the High Forest, the Knights of Furyondy, and the 
  Knights of Veluna. No matter the knightly order, all must swear 
  their undying loyalty to protect the lands of the three nations. 
   
  The Knights of the Hart often serve as arbitrators of justice in the 
  lawless areas they patrol. The knights maintain strongholds and 
  serve in their local governments. Over time, the knights have 
  become involved in battles of politics, not of war – much to the 
  dismay of some of the countries' leaders. 
   
  Still, through all these years, membership is open to commoners and 
  nobles alike provided that each has shown their loyalty to not one, 
  but all three countries. They also must have proven that they can not 
  only hold their own in battle, but also show true courage and bravery 
  in service to the people of Furyondy, Highfolk, and Veluna. 
   
  Requirements to become a Knight of Veluna: 
  • Resident of Veluna 
  • Race: Human or half-elf  
  • Alignment: Lawful good 
  • Must worship Rao, St. Cuthbert, or Heironeous 
  • Base Attack Bonus: +7 
  • Skills: Diplomacy 3 ranks, Knowledge (local) 2 ranks, 
  Knowledge (nobility and royalty) 3 ranks, Knowledge 
  (religion) 3 ranks, Ride 6 ranks 
  • Feats: Armor Proficiency (medium), Mounted Combat, Power 
  Attack, Ride-By Attack, Weapon Focus (with patron deity’s 
  favored weapon) 
  • Must be a Squire of the Order of the Hart for a minimum of 6 
  months 
  • Must have vanquished a foe or broken up a plot of Iuz, Hextor, 
  Nerull, or Tharizdun in at least three of the following lands: 
  Veluna, Verbobonc, Furyondy, Highfolk, Bissel, or the Shield 
  Lands 
  • 8 Time Units annually (training and duties).  This cost is 
  waived if the PC becomes a Knight in the same year he 
  became a Knight-Errant. 
  • Must have taken levels in the Knights of Veluna prestige class 
   
  This Record Certifies that 
  ______________________________________________________ 
   
  Played by ___________________________________________ 
                              Player 
  RPGA # 
  Is a Member of the 
  Order of the Hart 
  A Meta-Organization of Veluna 
   
  Event: _________________________________ Date: ____________  
  DM: _______________________________________________________ 
   
  Signature 
   
   
                        RPGA # 
  Play Notes: 
  � First Joined AR # ________________ 
  � Renewed AR # 
  ________________ 
  � Promoted AR # ________________ 
  � Left AR # 
  ________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
   
  This AR does not 
  count when 
  determining 
  Adventure, 
  Regional, 
  Metaregional, or 
  Core access. 
  NOTE: All bonuses granted by meta-orgs are considered Circumstance bonuses which do not stack with bonuses granted by other meta-orgs 
  (unless otherwise specified).  See the latest edition of the VMCS for additional rules regarding this and other meta-organizations. 
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Veluna/Order of the Hart (Knights of Veluna)/Order Hart Knight.pdf