TEXT:  
  Ev–nekin-D20  1 
  Ev–nekin 
  D20 Support Module 
   
   
   
  Author: N. Robin Crossby 
  D20 Development & Editing: Blair Wettlaüfer, Jeremy Baker 
  Art: N Robin Crossby, Eric Hotz, Matthias Jansen (Heraldry) 
   
  © 2003, N. Robin Crossby (Keléstia Productions), all rights reserved.  Reproduction without the written permission of 
  the publisher is expressly forbidden.  All characters, names, places, items, art and text herein are copyright by Keléstia 
  Productions.  “D20 System” and the D20 System logo are trademarks owned by Wizards of the Coast and are used 
  under the terms of the D20 Trademark License contained in the Legal Appendix.  The mention or reference to any 
  company or product in these pages is not a challenge to the trademark or copyright concerned. 
  Requires the use of the Dungeons & Dragons ®, Third Edition Core Books, published by Wizards of the Coast, Inc. 
   
   
   
   
  To make best use of this D20 supplement, you will require the product Evánekin from Keléstia Productions 
  (http://www.kelestia.com).  Scaled local maps, detailed interior plans, full NPC backgrounds, and local cultural notes are 
  included in the product Evánekin. 
  Evánekin, and all other Hârn supplements available, detail a world surrounding a hazy, forested isle that hides elven 
  wonder, ancient histories, rich culture, and kingdoms, towns, and free cities filled with guildsmen, nobles, temples, all 
  motivated by politics, power, religion, wealth, and more. 
  To see more of this richly crafted, medieval world see other products from Keléstia Productions. 
   
  NBH #0 - To effectively use the D20 System with Hârn, read the [Nota Bene Hârnica] notations that will advise you of the 
  small changes necessary to capture the flavour of an early-period, magic-rare culture where survival is precarious for all but 
  the wealthy or powerful. 
   
  
  Ev–nekin-D20  2 
  Ev–nekin 
  � Evánekin (Village with Castle) Conventional 
  Government; AL N; 8,000 sp limit; Assets 208,400sp; 
  Population 521; Integrated Cultures (47% Ivínian/ 
  Hârbaalése, 
  14% 
  Shôrka, 
  12% 
  Eméla, 
  10% 
  Yaríli/Járind, 8% Hârnic, 5% Áltish, 4% Other) 
  Authority 
  Figures: 
  Ûrstren 
  Pasûra 
  (Khiráta/ 
  Governor, member of the Evánekin Téstrad, N male 
  human Ari1/War5); Landry Ethiásen (First Deputy 
  Governor, 
  member 
  of 
  the 
  Evánekin 
  Téstrad, 
  Harbourmaster, CG male Ivínian Exp3); Mal Wentélsen 
  (Second Deputy Governor, member of the Evánekin 
  Téstrad, CG male human Ari3) 
  Important Characters: Ûrstren Pasûra (Constable of 
  the Evánekin Guard, N male human Ari1/War5), Orin 
  Pîrdas (N male human Clr5 of Sárajìn), Lesýl Dýsen 
  (local wise woman, CN female human Adp4) 
  Evánekin Guard: 80 soldiers (2x Bar2, 2x Bar1, 
  Clr2 of Sárajìn, 2x Clr1 of Sárajìn, Ftr4, Ftr2, 4x Ftr1, 
  Rgr1, War3, War1, 65x War1), 100 militia 
  Other Characters not detailed in the local key: Clr2, 
  Clr1, 340x Com1, Drd3, Drd1, Drd1, 5x Exp1, Mnk2, 
  Mnk1, Mnk1, Pal2 of Larani, 2x Pal1 of Larani, Sor1, 
  Wiz1 
   
   
  NBH #1 – although most settlements in HârnWorld are low in 
  population, some have castles or large port facilities, and have 
  higher concentrations of government and commerce.  Treat any 
  such location as one town size larger for purposes of GP limit, 
  total assets, power centres, military forces, and for generating the 
  highest level npcs. 
  Economics 
  Evánekin is a thriving port, and any goods of up to 
  8,000 sp can be readily found in the market place. 
  Note the hawking tax of 7% is charged to any 
  merchants that bring goods to Evánekin to sell, charged 
  upon entry. 
  Local businesses pay a tithe of 5% of their income to 
  their clan, and 5% to the local government. 
  NBH #2 – HârnWorld supplements usually list net income, 
  whereas D20 supplements assume gross income – as a rough 
  estimate, assume 20% of income goes to maintain a cost of living, 
  guild dues, clan tithes, and the like. 
   
   
   
  Folk of Ev–nekin 
   
  � Ûrstren Pasûra (Constable), 35 
  year old male human Ari1/War5; 
  CR5; 
  medium 
  human-oid; 
  HD 
  1d8+1 plus 5d8+5; hp 39; Init +1; 
  Spd 30 ft; AC 16, touch 11, flat-
  footed 15; BAB +5; Grp +7; 
  Atk/Full Atk +8 melee (1d6+3/x3, 
  +1 Handaxe); SV Fort +5, Ref +2, 
  Will +5; AL N; Str 14, Dex 13, Con 13, Int 15, Wis 11, 
  Cha 8. 
  Skills & Feats: Appraise +4, Climb +4, Diplomacy 
  +5, Gather Information +1, Handle Animal +1, 
  Intimidate +8, Jump +1, Knowledge (History) +4, 
  Knowledge (Local) +6, Knowledge (Nobility) +4, 
  Profession (Administrator) +4, Ride +6, Sense Motive 
  +4, Spot +2, Swim +6; Cleave, Iron Will, Power Attack, 
  Negotiator. 
  Languages: Hârbaalése, Ivínian, Òrbaalése 
  Possessions: Noble’s Outfit, Light Steel Shield 
  (MW), Chain Shirt, Dagger, 330d, +1 Handaxe. 
  
   
  Ev–nekin-D20  3 
  � Mal Wentélsen (Second Deputy 
  Governor), 30 year old male human 
  Ari3; 
  CR2; 
  medium 
  humanoid 
  (5’3”); HD 3d8+3; hp 20; Init +2; 
  Spd 30 ft; AC 15, touch 12, flat-
  footed 13; BAB +2; Grp +1; 
  Atk/Full Atk +5 melee (1d6-1/18-
  20, Estoc MW); SV Fort +2, Ref +3, 
  Will +3; AL CG; Str 8, Dex 14, Con 
  13, Int 16, Wis 11, Cha 15 
       Skills & Feats: Appraise +9, Bluff +4, Diplomacy 
  +14, Forgery +4, Gather Information +12, Intimidate +3, 
  Knowledge (History) +5, Knowledge (Local) +9, 
  Knowledge (Nobility) +9, Profession (Administrator) 
  +2, Sense Motive +7, Spot +3; Weapon Finesse, 
  Investigator, Negotiator. 
  Languages: Hârbaalése, Eméla, Hârnic, Ivínian 
  Possessions: Noble’s Outfit, Studded Leather (MW), 
  Estoc (MW), 50d 
   
  NBH #3 – An estoc, a pointed sword built for thrusting, is identical 
  in game terms to a rapier as per the Player’s Handbook. 
   
  � Landry Ethiásen (Harbour-
  master) male human Exp3; CR2; 
  medium humanoid (5’11”); HD 
  3d6+9; hp 18; Init +1; Spd 30 ft; AC 
  13, touch 11, flat-footed 12; BAB 
  +2; Grp +2; Atk/Full Atk +2 melee 
  (1d4/19-20, dagger) or +3 ranged 
  (1d4/19-20, dagger); SV Fort +4, 
  Ref +2, Will +4; AL CG; Str 11, 
  Dex 12, Con 16, Int 14, Wis 13, Cha 11 
  Skills & Feats: Appraise +8, Craft (Shipwright) +4, 
  Diplomacy +2, Survival +3, Knowledge (Geography) 
  +8, Knowledge (Local) +8, Knowledge (Nature) +4, 
  Knowledge (Religion) +4, Profession (Sailor) +7, 
  Profession (Pilot) +10, Spot +5, Survival +4, Swim +3, 
  Use Rope +5; Endurance, Skill Focus (Profession Pilot), 
  Athletic. 
  Languages :Ivínian, Hârbaalése, Òrbaalése 
  Possessions: Traveller’s Outfit, Leather Armour, 
  Dagger, Sailing Ship, 75d 
   
  � Siréla Wésen, 49 year old 
  female human Ari4; CR 3; medium 
  humanoid; HD 4d8+4; hp 23; Init 
  +2; Spd 30 ft; AC 12, touch 12, flat-
  footed 10; BAB +3; Grp +3; 
  Atk/Full Atk +3 melee (1d4/19-20, 
  dagger); SV Fort +5, Ref +4, Will 
  +5; AL N; Str 11, Dex 14, Con 12, 
  Int 18, Wis 10, Cha 16. 
  Skills & Feats: Appraise +13, Bluff +12, Diplomacy 
  +11, 
  Gather 
  Information 
  +10, 
  Intimidate 
  +14, 
  Knowledge (History) +11, Knowledge (Local) +5, 
  Knowledge (Nobility) +9, Knowledge (Religion) +5, 
  Profession (Mercantyler) +5, Ride +3, Sense Motive +7, 
  Spot +3; Great Fortitude, Diligent, Persuasive. 
  Languages: Hârbaalése, Ivínian, Shôrka, Emélan, 
  Áltish 
  Possessions: Jewellery, Noble's outfit, Signet ring, 
  Dagger, Gown of resistance +1, Potion of cure light 
  wounds. 
   
  � Orin Pîrdas, 40 year old male 
  human Clr5 of Sárajìn; CR5; 
  medium humanoid; HD 5d8+5; hp 
  28; Init +2; Spd 30 ft; AC 16, 
  touch 12, flat-footed 14; BAB +3; 
  Grp +7; Atk/Full Atk +8 melee 
  (2d6+5/19-20, +1 Greatsword); +9 
  melee (1d8+4/x3, Battleaxe MW); 
  SA Turn Undead; SQ Aura, Spells; SV Fort +5, Ref +3, 
  Will +5; AL N; Str 18, Dex 15, Con 13, Int 9, Wis 13, 
  Cha 13 
       Skills & Feats: Concentration +3, Diplomacy +3, 
  Knowledge (History) +1, Knowledge (Religion) +7, 
  Perform (Storytelling) +2, Profession (Sailor) +7, 
  Spellcraft +1; Cleave, Martial Weapon Proficiency 
  (Battleaxe, Greatsword), Power Attack, Weapon Focus 
  (Battleaxe). 
  Languages: Hârbaalése, Ivínian, Kôrlic 
  Possessions: 
  Traveller’s 
  Outfit, 
  Chain 
  Shirt, 
  Battleaxe (MW), +1 Greatsword, Scroll of Cure Light 
  Wounds, 135d. 
  Cleric Spells Prepared (5/4+1/2+1/1+1; base save 
  DC = 11 + spell level; spells listed below are for an 
  average peaceful day in Evánekin) 0-level – Detect 
  Magic, Guidance x2, Resistance, Virtue; 1st – Command, 
  Cure Light Wounds, Magic Weapon*, Sanctuary, Shield 
  of Faith; 2nd – Augury, Bull’s Strength*, Enthral; 3rd – 
  Create Food & Water, Magic Vestment* 
  * Domain spell.  Domains: Strength (+3 Str, 1 
  round, 1/day), War (free Martial Weapon Proficiency 
  and Weapon Focus with deity’s favoured weapon) 
  NBH #4 – Priests of Sárajìn may choose from the domains of 
  Chaos, War, Strength and Water, and should be only one step 
  from the deity’s alignment of CN.  As one of his titles is the Master 
  of Frosty Climes, he is considered a nature deity, and counts 
  amongst his followers Druids and Rangers.  Sárajìn’s Favoured 
  Weapon is (of course) the Battleaxe. 
  
  Ev–nekin-D20  4 
   
  � Chánly Elbrâth; 38 year old 
  female human Exp7: CR 6; Medium 
  humanoid (5’4”); HD 7d6+7; hp 39; 
  Init +0; Spd 30 ft; AC 10, touch 10, 
  flat-footed 10; BAB +5; Grp +4; 
  Atk: +4 melee (1d3-1, Unarmed); 
  AL N; SV Fort +2, Ref +2, Will +8; 
  Str 8, Dex 10, Con 12, Int 17, Wis 
  16, Cha 12. 
  Languages: High Àzeryáni, Hârnic, Karéjian, 
  Ivínian, Shôrka, Hârbaalése 
  Skills & Feats: Craft (Alchemy) +5, Appraise +11, 
  Diplomacy +11, Gather Information +13, Handle 
  Animal +3, Heal +20, Knowledge (Arcana) +5, 
  Knowledge (History) +13, Knowledge (Local) +13, 
  Knowledge (Nature) +13, Profession (Herbalist) +13, 
  Swim +9; Endurance, Skill Focus (Heal), Leadership, 
  Self-sufficient. 
  Possessions: Artisan’s Outfit, Healer's kit, 1833sp, 
  Amulet of Health +2, Hew’s Handy Haversack, Potion 
  of Cure Light Wounds x2. 
   
  � Kârvéth Lérdensen; 27 year 
  old male human Rog1; CR 1; 
  medium humanoid (5’1”); HD 1d6; 
  hp 6; Init +0; Spd 30 ft; AC 10, 
  touch 10, flat-footed 10; Atk: +1 
  melee (1d4, Dagger MW); AL N; 
  SV Fort +0, Ref +2, Will +0; Str 11, 
  Dex 11, Con 11, Int 13, Wis 11, 
  Cha 11. 
  Languages: Hârbaalése, Ivínian, Tríerzi 
  Skills & Feats: Appraise +5, Diplomacy +6, Gather 
  Information +2, Knowledge (History) +2, Knowledge 
  (Local) +2, Knowledge (Nobility) +2, Knowledge 
  (Religion) +2, Listen +3, Profession (Sailor) +4, 
  Profession (Mercantyler) +7, Sense Motive +6, Swim 
  +2, Use Rope +2; Skill Focus (Profession Mercantyler), 
  Negotiator. 
  Possessions: Artisan’s Outfit, Merchant’s Scales, 
  Dagger MW, 188sp. 
   
  � Kâl Láarsel; 37 year old male 
  human 
  Exp8; 
  CR 
  7; 
  Medium 
  humanoid; HD 8d6; hp 32; Init +1; 
  Spd 30 ft; AC 13, touch 11, flat-
  footed 12; BAB +6/+1; Grp +9; Atk: 
  +9/+4 melee (1d3+3, Unarmed); AL 
  CN; SV Fort +2, Ref +5, Will +8; 
  Str 16, Dex 12, Con 11, Int 15, Wis 
  10, Cha 10. 
  Languages: Emélan, Hârbaalése, Tríerzi, Ivínian, 
  High Àzeryáni 
  Skills & Feats: Appraise +7, Bluff +2, Climb +15, 
  Craft (Shipwright) +18, Diplomacy +10, Intimidate +4, 
  Knowledge (Architecture) +6, Knowledge (Geography) 
  +13, Knowledge (Local) +12, Profession (Sailor) +6, 
  Profession (Pilot) +6, Swim +15, Use Rope +7; Iron 
  Will, 
  Lightning 
  Reflexes, 
  Skill 
  Focus 
  (Craft 
  Shipwright), Athletic. 
  Possessions: Leather Armour, Artisan’s Outfit, 
  Masterwork Shipyard (+2 to Craft Shipwright), 2830sp, 
  Figurine of Wondrous Power (silver raven), Muryl’s 
  Spoon 
   
  � Lesýl Dýsen, 97 year old female 
  human 
  Adp4; 
  CR 
  3; 
  Medium 
  Humanoid (5 ft tall); HD 4d6-8; hp 
  12; Init -1; Spd 30 ft.; AC 9, touch 9, 
  flat-footed 9; BAB +2; Grp +1; 
  Attack 
  +1 
  melee 
  (1d4-1/19-20, 
  dagger); 
  SQ 
  Spells, 
  Summon 
  Familiar; SV Fort +0, Ref +1, Will 
  +7; AL CN; Str 9, Dex 9, Con 7, Int 
  14, Wis 19, Cha 17. 
  Skills & Feats: Climb +2, Concen-tration +0, Handle 
  Animal +5, Heal +9, Knowledge (Nature) +5, 
  Knowledge (Arcana) +3, Knowledge (Religion) +3, 
  Profession (fortune-teller) +11, Spellcraft +5, Survival 
  +6, Swim +9, Athletic, Eschew Materials, Skill Focus 
  (Swim) 
  Languages: Haarbalese, Ivínian, Shôrka 
  Adept Spells Prepared (3/3/1; base save DC = 14 + 
  spell level) 0-level – Detect Magic, Mending, Touch of 
  Fatigue; 1st – Bless, Cause Fear, Endure Elements; 2nd – 
  Resist Energy 
  Possessions: Peasant’s Outfit, Dagger, 90sp, Elixir 
  of Swimming, 2x Potion of Cure Light Wounds, Potion 
  of Invisibility. 
  
   
  Ev–nekin-D20  5 
   
  � Mîrel Wentélsen; 29 year 
  old female human Rog3/Wiz2: 
  CR 5; Medium humanoid; HD 
  3d6+2d4 -5; hp 16; Init +1; Spd 
  30 ft; AC 11, touch 11, flat-
  footed 10; BAB +3; Atk: +3 
  melee (1d4-1, Dagger MW); 
  AL N; SV Fort +1, Ref +5, 
  Will +6; Str 8, Dex 12, Con 8, 
  Int 16, Wis 12, Cha 12. 
  Languages: Hârnic, Hârbaalése, Ivínian, Jàrinése 
  Skills & Feats: Craft (Alchemy) +9, Appraise +9, 
  Balance +2, Bluff +6, Climb +1, Decipher Script +6; 
  Diplomacy +13, Heal +4, Hide +2, Sleight of Hand +5, 
  Intimidate +7, Knowledge (Arcana) +8, Knowledge 
  (History) +4, Knowledge (Local) +8, Listen +6, 
  Profession (Herbalist) +7, Search +9, Sense Motive +9, 
  Spellcraft +10, Spot +7, Swim +0; Armour Proficiency 
  (Light), 
  Scribe 
  Scroll, 
  Toughness, 
  Negotiator, 
  Persuasive. 
  Wizard Spells Prepared (4/3; base save DC = 13 + 
  spell level) 0 – Daze, Detect Magic, Read Magic, Touch 
  of Fatigue; 1st – Ablarin’s Field*, Charm Person, 
  Disguise Self 
  Spellbook: 0 – Acid Splash, Arcane Mark, Dancing 
  Lights, Daze, Detect Magic, Detect Poison, Disrupt 
  Undead, Flare, Ghost Sound, Light, Mage Hand, 
  Mending, Message, Open/Close, Prestidigitation, Ray of 
  Frost, Read Magic, Resistance, Touch of Fatigue; 1st – 
  Ablarin’s Field*, Alarm, Charm Person, Disguise Self, 
  Erase, Expeditious Retreat, Identify, Silent Image 
  * Hârn-specific spell, see below 
  Possessions: Traveller’s Outfit, Dagger MW, Cloak 
  of Resistance +1, Pearl of Power (1st Level Spell), 
  Potion of Cure Light Wounds, Scroll of Hypnotism, 
  Scroll of Magic Weapon, Scroll of Invisibility, Wand of 
  Color Spray (25 charges), a library of some 20 books 
  that grant a +2 competence bonus to Knowledge 
  (Arcana) checks, 738sp 
   
  NBH #5 – While Mîrel has learned from the Shèk-Pvâr, she is 
  more of a generalist.  Shèk-Pvâr are their own discreet basic 
  character class, focusing into the direct study of their convocation 
  or element.  Wizards are more general in their magical studies.  
  Elven magic is  represented by Bards and Sorcerers, as they bend 
  the forces of Keléstia in a more intuitive manner. 
  To view the Shèk-Pvâr character class, download it at 
  www.kelestia.com  
  Ablarinùs Field 
  Illusion (Figment) 
  Level: Lyáhvi 1, Sor/Wiz 1 
  Components: V,S 
  Casting Time: 1 action 
  Range:  Self 
  Area: 20-ft-radius emanation centred on the caster. 
  Effect: Illusory sounds 
  Duration: 1 round/level (D) 
  Saving Throw: Will disbelief (if interacted with) 
  Spell Resistance: No 
   
  A spell to generate semi-audible (white) noise to muffle or 
  blanked other noises.  The spell will hinder all Listen checks, at a 
  penalty of –1 per level of the caster.  The field is centred on the 
  caster and is mobile with him. 
   
  Folklore 
  With a successful Gather Information or Knowledge 
  (Local) roll of DC10, allow a random bit of local news 
  to reach the party, by rolling on the table below. 
   
  1. 
  The Constable has fallen ill from an unknown 
  disease 
  2. 
  The Priest of Sárajìn has a magic sword from 
  Hèpekéria 
  3. 
  The merchant Kârvéth Lérdensen suffers from a 
  curse 
  4. 
  Kâl Láarsel makes the finest ships in all of Lýthia 
  5. 
  The wise woman Lesýl is not entirely human  
  6. 
  The wise woman foretells that Clan Evan will 
  return to claim Evánekin once again (give the PCs 
  the foretelling – Evánekin 7) 
  7. 
  Headless ghosts wander Evánekin at night 
  8. 
  Evan wood is the home to many fell and strange 
  beasts 
  9. 
  The wharves were built under shady circumstances 
  10. Under the Battle Hills lies the magical spear of 
  King Trâlis 
  To find specific answers to follow up on these 
  rumours, the PCs will need to make Gather Information 
  rolls of DC 15-25 or negotiate information directly from 
  the parties involved – see Evánekin for details. 
  
  Ev–nekin-D20  6 
  Local Map Key 
  NBH #6 – be aware that all money is expressed in HârnWorld 
  products as sp or pennies (d), as it is the most common form of 
  money.  Remember that the only form of gold currency is the  
  Gold Crown is made by the Khúzdul, and is worth 320sp!   
  Also keep in mind that monetary wealth in Hârn is scarcer.  
  Assume standard d20 prices, as they are reasonably accurate to 
  the Hârnic campaign setting, but starting wealth beyond 1st level, 
  treasure found, or income earned through Craft or Profession 
  skills should only be 1/3 of normal. 
  1. Evánkîkè (Castle Evan) The Evánekin guard can be 
  found billeted here. The forge is manned by a bonded 
  smith (LN male human Exp1, Craft Blacksmith +8) 
  2. Temple of Sárajìn ���� (Orin 
  Pîrdas, N male Clr5 of Sárajìn - See 
  Evánekin-D20 3 for full details).   
  The “juniors” present are other clan 
  members who are training for the 
  priesthood (Clr1), or visiting Evánekin and need a place 
  to sleep (Barbarians, Fighters, Experts or Commoners).   
  3. Evánekin Admiralty – This building is under the 
  direct control of the Lord Admiral of Chélemby, Gel 
  Pâserin (CN human male Ari5) 
  4. Seafarer’s Hostel ���� ££ – rooms are available 
  only to members of the Seaman’s guild, and the 
  seneschal of the hostel is of clan Pîrdas (N male human 
  War1, Profession Innkeeper +7).  Seamen pay ½sp per 
  day for a bunk and meal, and Pilots pay 1sp for finer 
  accommodations. 
  5. Harbourmaster (Landry Ethiásen, CG male human 
  Exp3 – see Evánekin –D20 3 for full details) 
  6. Mill ���� £££ (N male human Exp3, Profession 
  Miller +10, prices average) 
  7. Metalsmith ��� £££  (Máldan Kóno, N male 
  human Exp1, Craft Blacksmith +6, prices average) 
  8. Apothecary/Physician 
  ���� 
  £££ 
  (Mirel 
  Wentélsen, N female human Rog3/Wiz2, Profession 
  Herbalist +7, prices average – see Evánekin-D20 5 for 
  full details) 
  9. Clothier ���� £££££ (Bjan Pasura, N male 
  human Exp1, Profession Mercantyler +6, Sera Pasura 
  LN female human Com1, Craft Clothier +10, prices very 
  high +20%) 
  10. Inn “Chequers” ��� ££ (Freemaster Tóbas 
  Silkán, CG male human Exp1, Profession Innkeeper +6, 
  prices low -10%) 
  11. Salter ���� £££ (Freemaster Bjâni Banága, N 
  male human Com2, Profession Salter +8, prices 
  average) 
  12. Mercantyler/Usurer ��� £££ (Freemaster Kâl 
  Pâserin, N male human Exp1, Profession Mercantyler 
  +5, prices average) 
  13. Metalsmith ��� £££ (Irâna Nôordsen, NG female 
  human Com2, Craft Blacksmith +5, prices average)  
  Irâna’s husband is a crippled former warrior (N male 
  human War1). 
  14. Inn “The Snow Lion” ��� £££ (Tâber Elionásen, 
  N male human Brd1 and his sister Ériel, CN female 
  human Com1, Profession Innkeeper +5, prices average) 
  15. Locksmith ���� £££ (Ôrídy Hýzel, N male 
  human Rog1, Craft Locksmith +7, prices average).  His 
  wife Mîa (N female human Com1) is a former dancer 
  16. Lexigrapher ��� ££££ (Kâl Dârelby, LG male 
  human Adp1, Craft Papermaking +5, prices high +10%) 
  17. Weaponcrafter ���� ££££ (Jâvè Jâren, LN 
  male human War3, Craft Weaponsmith +7, prices high 
  +10%) 
  18. Physician ����� ££££ (Mistress Chánly 
  Elbrâth, N female human Exp7, Heal +20, prices high 
  +20% - see Evánekin-D20 4 for details) 
  19. Litigant ��� £££ (Krónas Bjélsen, LG male 
  human Exp1, Diplomacy +6, prices average).  His wife 
  Hâlde travels a lot (NG female human Sor1) 
  20. Jeweler ����� £££££ (Bjan Yvârnis, N male 
  human Rog2, Craft Jeweler +11, prices very high +20%) 
  21. Tavern “The Camelopard” �� ££ (Ânvald 
  Udésen, CG male human Bar1, Profession Tavernkeeper 
  +4, prices low -10%, with his wife Têrna (CG female 
  human Com1) 
  22. Mercantyler/Usurer ���� £££ (Siréla Wésen, N 
  female Ari4, Profession Mercantyler +5, prices average 
  – see Evánekin-D20 3 for full details) 
  23. Timberwright ����� ££££ (Njâ Yâalsen, N 
  male human Com4, Profession Timberwright +11, 
  prices high +10%) 
  
   
  Ev–nekin-D20  7 
  24. Mercantyler/Usurer 
  ���� 
  £££ 
  (Thôva 
  Manâgath, N male human Rog4, Profession Mercantyler 
  +10, prices average) 
  25. Apothecary/Embalmer ��� ££ (Bjôrn Kalínby, 
  N male human Com1, Profession Herbalist +5, prices 
  low -10%) 
  26. Chandler ���� ££££ (Thôva Ethiásen, LG male 
  human Adp2, prices high +10%).  His wife Ériel has lost 
  much of her memory, but is originally from Hârn (NG 
  female human Clr1 of Peoni, although she is unaware of 
  it). 
  27. Jeweler/Mercantyler 
  ��� £££ (Atáias Galâth, 
  NE 
  male 
  human 
  Rog2, 
  Profession Mercantyler +5, 
  prices average).  Atáias 
  employs two guards (War1) 
  at his premises at all times. 
   
  28. Mason ��� £££ (Bjan Hlanéndès, N male human 
  Exp1, Craft Mason +5, prices average).  His wife Lêra is 
  an excellent sculptor (N female human Exp1) 
  29. Mercantyler/Usurer 
  ��� 
  £££ 
  (Kârvéth 
  Lérdensen, 
  N 
  male 
  human 
  Rog1, 
  Profession 
  Mercantyler +7, prices average – see Evánekin-D20 4 
  for details). 
  30. Shipwright ����� ££££ (Kâl Láarsel, CN male 
  human Exp8, Craft Shipwright +18, prices high +10% - 
  see Evánekin-D20 4 for details) 
  31. Perfumer/Bathhouse ��� £££ (Tômath Kevârin, 
  NG male human Com1, Profession Perfumer +6, prices 
  average).  His wife Êrmi is oine of the most notorious 
  gosspips in Evánekin (N female human Com1, Gather 
  Information +10) 
  32. Tentmaker ��� £££ (Nalûris Jáager, NG male 
  human Com2, Craft Tentmaker +6, prices average).  His 
  wife Sâriel is pregnant with their first child (NG female 
  human Com1) 
  33. Woodcrafter ���� £££ (Tôrsen Marâya, CG 
  male human Exp3, Craft Carpentry +8, prices average) 
  34. Potter ���� £££  (Máty Surdáas, N male Com2, 
  Craft Potter +7, prices average) 
  35. Toymaker ���� £££ (Kêdeth Silkán, NG male 
  human Shek-Pvar 3, Craft Toymaker +8, prices average) 
  36. Shipwright ����� ££££ (see #30 for details) 
  37. Hideworker ��� £££ (Jôrlè Ôrbion, N male 
  human Com2, Craft Leatherworker +6, prices average) 
  38. Charcoaler ��� £££ (Hrâfn Láagen, N male 
  human Com1, Profession Charcoaler +5, prices average) 
  39. Inn 
  “The 
  Berserker” 
  ����� 
  £££££ 
  (Freemaster Orin Pélanby, CG male human Com8, 
  Profession Innkeeper +15, prices very high +20%).  His 
  wife Mara is something of a mystic (N female human 
  Adp2) and his daughter Tiémè is showing habits 
  resembling her mothers (NG female human Adp1) 
  40. Ostler ��� ££££ (Bjan Pélanby, CN male human 
  Com1, Handle Animal +5, prices high +10%) 
  41. Wentélsen Clanhouse (Mal Wentélsen, 
  CG male human Ari1 – see Evánekin-D20 3 
  for full details).  
   
  42. Dýsen Clanhouse (Arôn Dýsen, CN male human 
  Bar4) 
  43. Ethiásen Clanhouse (Thôva Ethiásen – see #26 for 
  details) 
  44. Pasûra Clanhouse (Vlândia Pasûra, CE female 
  human Rog1) 
  45. Wésen Clanhouse (Siréla Wésen – see Evanekin-
  D20 2 and #22 for details) 
  46. Aábel Clanhouse (Tôber Aábel, CN male human 
  Ari1). 
  47.  Beldésen Clanhouse – while the Beldésen 
  clan is not forthcoming with details, the ghost 
  that dwells here appears to be benevolent 
  towards its’ family members. 
  48. Elionásen Clanhouse (Tôrvan Elionásen, LN male 
  human Ari1) 
  49. Fyagélsen Clanhouse (Bjâni Fyagélsen, CN male 
  human Bar1) 
  50. Jáager Clanhouse  
  51. Nôordsen Clanhouse (Ârik Nôordsen, CN male 
  human War3) 
  
  Ev–nekin-D20  8 
  52. Pâserin Clanhouse (Nârith Pâserin, LN male 
  human Ftr2) 
  53.  Yâalsen Clanhouse (Jânsè Yâalsen, CN 
  female human Exp2/Ftr1).  As Jânsè still 
  takes occasional and successful voyages as a 
  pilot-captain, she can be a useful contact for 
  booking passage or for news abroad. 
  54. Hásketh Clanhouse 
  55. Dýsen Household (Lesýl Dysen, CN female human 
  Adp4 – see Evánekin-D20 4 for full details) 
  56. Aémon Nalard 
  57.  � Village of Aémon (Hamlet) Conventional 
  Government; AL LN; 1000 sp limit; Assets 21,900 sp; 
  Population 
  219; 
  Isolated 
  Culture 
  (30% 
  Ivínian/Hârbaalése, 30% Hârnic, 10% Shôrka, 10% 
  Eméla, 8% Yaríli/Járind, 4% Áltish, 5% Other).  
  58. Evánekin Market 
  59. Packet Wharf 
  60. Battle Hills 
  61. Evan Woods – The woods are notorious for the 
  legend of the Ursacâdo – see Evánekin 7 for details 
   
  
   
  Ev–nekin-D20  9 
  LEGAL APPENDIX 
  This printing of the Evánekin D20 Support Module is done under 
  version 1.0a of the Open Game License, below, and version 1.0/3.0 of the 
  D20 System Trademark License and the D20 System Trademark Logo 
  Guide.   
  Notice of Open Game Content: This product contains Open Game 
  Content, as defined in the Open Game License, below.  Open Game 
  Content may only be Used under and in terms of the Open Game License. 
  Designation of Open Game Content: All text containing game-
  related content within this module is hereby designated as Open Game 
  Content, subject to the Product Identity Designation below.  Any questions 
  regarding the Open Game Content within this module should be directed to 
  Robin Crossby at robin@crossby.ca. 
  Designation of Product Identity: The following items are hereby 
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  1. 
  The name “Keléstia Productions” as well as all logos and identifying 
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  OPEN GAME LICENSE Version 1.0a 
  The following text is the property of Wizards of the Coast, Inc. and is 
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SOURCE: textdata/thevault/Harn/HarnWorld (d20)/KEL WE - Evanekin .pdf