TEXT: 
  THIS IS MY RIFLE
  
  spycraft 2.0 | introduction
  
  
  THIS IS MY RIFLE
  Writing
  Alex Flagg
  Cover Art
  A4H Designs
  editing
  Scott Gearin and Patrick Kapera
  grAphiC design
  Scott Gearin and Patrick Kapera
  spyCrAft CreAted by  
  pAtriCk kAperA And kevin Wilson
  speCiAl thAnks
  Laura Hershey, for her patience.
  plAytesters
  Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, 
  Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich
  bAg full of guns .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .2
  AssAult rifles .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .2
  FN S.C.A.R. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
  Heckler & Koch XM29 OICW/SABR . . . . . . . . . . . . . . . . . . . . . 2
  Heckler & Koch XM8 Lightweight  
  Modular Carbine System . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
  Grenade Launchers  .  .  .  .  .  .  .  .  .  . 3
  FN Enhanced Grenade Launcher Module (EGLM). . . . . . . . . . 3
  Shotguns  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  XM26 Lightweight Shotgun System (LSS). . . . . . . . . . . . . . . . 3
  Weapon Qualities  .  .  .  .  .  .  .  .  .  .  .  . 3
  Limited Upgrades (LUG). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Modular (MOD) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Non-Standard Proficiencies (NSP) . . . . . . . . . . . . . . . . . . . . . 3
  Upgrades  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Airburst Fire Control System . . . . . . . . . . . . . . . . . . . . . . . . . 3
  Ammunition  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
  Airburst Programmable High Explosive (HE) . . . . . . . . . . . . . 3
  Crafty Games Product Number: 20202
  Spycraft and all related marks are ™ and © 2006 Alderac Entertainment Group, Inc. and used under license. All rights reserved.
  All characters, names, places, and text herein is copyrighted by Crafty Games. 
  Reproduction without Crafty Games’ express permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated.
  The mention of or reference to any company or product in this release is not a challenge to the trademark or copyright concerned.
  This release may use governments, intelligence agencies, and political figures as settings, characters, and themes. All such uses are intended for entertainment purposes only.
  WWW .CrAfty-gAmes .Com
  
  spycraft 2.0 | introduction
  
  
  THIS IS MY RIFLE
  bAg full of guns
  Welcome to This is My Rifle…, the first of the Bag Full of Guns 
  Toolkits from Crafty Games for the Spycraft 2.0 roleplaying game. 
  Bag Full of Guns is dedicated to bringing the finest, funkiest, and 
  just-plain-coolest weapons to your Spycraft 2.0 tables.
  This is My Rifle… tackles the newest infantry weapons in use by the 
  U.S. military — deadly assault rifles replete with high-tech features 
  along with new rules to model them with the Spycraft 2.0 system.
  For the last 15 years, the United States military has been on the 
  hunt for new weapons to replace the aging M-16 series of assault 
  rifles. Recent conflicts in the Middle East, Central Asia, and Africa 
  only accentuate the need for small arms better suited for operations 
  in new theatres and against new enemies. Beginning in the 1990s, the 
  U.S. government sponsored a number of design competitions amongst 
  the world’s most successful weapons manufacturers, which resulted in 
  three major new designs: Heckler-Koch offered the Objective Individual 
  Combat Weapon (OICW) and XM8 Modular Carbine System, and FN 
  Herstal offered the Special Forces Capable Assault Rifle (SCAR). Two 
  additional items, the FN Enhanced Grenade Launcher Module (EGLM) 
  and the XM26 Lightweight Shotgun System, were developed to work 
  in tandem with these assault rifles. Together, these weapon systems 
  incorporate the latest developments in small arms and are poised to 
  become the next major step forward in infantry armament. 
  Players of first edition Spycraft, d20 Modern, or other d20/OGL-
  based games may also find the rules herein useful with some conver-
  sion. To see what other fans are doing with our products, visit the 
  License to Improvise forum at www.crafty-games.com, your new 
  home for all things Spycraft!
  AssAult rifles
  FN S.C.A.R.: This is the newest assault rifle contracted by the 
  United States military, winning a competition begun the U.S. Special 
  Operations Command (SOCOM) in 2003 to find a weapon ready 
  for the future of American conflict. The SCAR-Light, or SCAR-L,  
  is chambered in 5.56 NATO ammunition and intended to replace the 
  Colt M4A1, Close Quarters Battle Rifle, and Mk. 12. The SCAR-Heavy, 
  or SCAR-H, carries a smaller clip but is chambered for more lethal 7.62 
  caliber ammunition. 
  The SCAR includes many features specifically intended to meet 
  the needs of modern U.S. warfare, foremost amongst them a rug-
  ged modular design, an action less sensitive to dust and sand,  
  swappable barrels facilitating both urban and battlefield combat, an 
  enhanced grenade launcher module (EGLM), and chambering and clip 
  compatibility with the AK-47 to allow units to scavenge ammo while 
  in-country. 
  Heckler & Koch XM29 OICW/SABR: The XM29 OICW (Objective 
  Individual Combat Weapon), or SABR (Selectable Assault Battle Rifle), 
  is perhaps one of the most famous mothballed military projects of 
  all time. Developed by Heckler & Koch as part of a search for a new 
  infantry support weapon in the early 1990’s, the XM29 combines 
  a 5.56×45 NATO assault rifle with a 20mm light cannon/grenade 
  launcher as a single weapon system. The OICW effectively functions 
  like a standard assault rifle/underbarrel grenade launcher (such as the 
  M16/M203 currently in service), but its futuristic bullpup look and host 
  of next generation features launched it to great fame in video games, 
  film, and pop culture. 
  The primary armament of the XM29 is the 20mm semi-automatic 
  grenade launcher. This bulky device, unlike other assault rifle/grenade 
  launcher combinations, is mounted above the rifle module and topped 
  with a large TA/FCS (target acquisition/fire control system). The TA/
  FCS houses a full suite of battlefield electronics, including a ballistic 
  computer, thermographic and 6× day/night optics, and a laser range 
  finder, which together allow the shooter to make direct and airburst 
  grenade attacks in nearly any inclement condition. When programmed 
  for airburst, the computer in the TA/FCS calculates the distance to the 
  target, translates it into number of rotations to target, then sets the 
  fuse-programmable HEAB (High Explosive Air Burst) ammunition to 
  detonate at the target distance, allowing the shooter to strike above 
  cover and increase the kill zone of his attacks (for more information 
  and game mechanics, see the New Ammunition section on page 3). 
  Even when the TA/FCS is disabled, the shooter may still make direct 
  attacks, as with a conventional grenade launcher. 
  The lower assault rifle (also known as the “Kinetic Energy,” or 
  KE, module) is based on the successful HK G36 design, and is the  
  grandfather of the XM8 Carbine. The KE module is intended for use 
  primarily in a defensive and close-quarters combat role, particu-
  larly within the 20mm round’s arming distance of 150 ft. Like the Colt 
  M203, the KE module can be detached and used independently from 
  the cannon as a short-barreled assault rifle. 
  The XM29 is not without its problems, however. First and foremost, 
  the complexity of the TA/FCS makes units prohibitively expensive 
  — so much so that some debate whether the weapon’s cost makes 
  it worth risking in battle at all. Further, the units are extremely bulky 
  and awkward, weighing in at approximately 15 lbs. when fully loaded. 
  Some also doubt the combat effectiveness of the weapon’s 20mm 
  round, particularly when deployed against light armored vehicles and 
  hard targets.
  Despite successful field tests in 2000, the controversy over the 
  XM29 caused the project to falter. In 2004, behind schedule and 
  over budget, H&K changed the development model of the XM29 to a  
  “spiral approach,” where each subsystem (rifle and grenade launcher) 
  would be developed independently, tested, and later integrated into 
  a single weapon. In 2005, the decision was made to halt Phase 3  
  development of the XM29 until issues with the XM8 and weapon 
  weight could be resolved. As of this writing, it is undetermined 
  whether the project will resume. Still, in spite of these issues, the 
  XM29 remains a highly coveted prize for characters looking for a 
  weapon that can “do it all.” 
  Heckler & Koch XM8 Lightweight Modular Carbine System: 
  Originally developed as the Phase I kinetic energy component of the 
  XM29 OICW, the XM8 has evolved into the next-generation assault 
  rifle of the United States Army. The XM8 is a derivative of the HK G36 
  assault rifle and was intended to replace the aging M16/M4 family 
  in the U.S. arsenal until the project was suspended in Fall 2005 due 
  to concerns over the non-competitive procurement of the system 
  from Heckler-Koch USA. Some battle-ready prototypes do remain in 
  circulation, however, and are available to exceptionally wealthy or 
  connected individuals and organizations.
  The XM8 possesses a number of advantages over its predecessors, 
  including a modular design allowing for quick reconfiguration among 
  
  spycraft 2.0 | introduction
  
  3
  THIS IS MY RIFLE
  4 variants (basic carbine, sharpshooter, squad automatic weapon, 
  and ultra compact carbine for close-quarters battle); a pre-zeroed red 
  dot combat optic incorporating an infrared laser aimer and illumina-
  tor; flush-mounted attachment points; polymer bodies that can be 
  changed to fit the theatre of operations; 20% lower weight than an 
  equivalent M4 carbine; specially-treated surfaces to improve user grip 
  in inclement weather; a greater degree of common parts to reduce 
  maintenance issues; and full compatibility with the Land Warrior 
  infantry combat system.
  grenAde lAunChers
  FN Enhanced Grenade Launcher Module (EGLM): Developed 
  as a companion component to the FN SCAR, the Enhanced Grenade 
  Launcher Module (EGLM) provides a substantial upgrade to the U.S. 
  military’s current underbarrel grenade launcher, the venerable M203. 
  Like the M203, the EGLM can accurately fire 40mm grenades out to a 
  distance of 600 feet, but improves the its predecessor’s performance 
  with a side-opening barrel, ambidextrous handling, a stock for inde-
  pendent deployment, and compatibility with rifles equipped with the 
  Picatinny rail (including current Colt M16 and M4 assault rifles).  
  Additionally, the EGLM incorporates a state of the art fire control 
  system using a laser range finder to determine elevation and distance 
  to target; the reticle glows red when an attack is aimed high or low, 
  and green when an attack is on target. Also, the shooter may set fuse 
  programmable grenades for airburst attacks against targets behind 
  cover.
  shotguns
  XM26 Lightweight Shotgun System: The descendent of the 
  Remington Masterkey underbarrel shotgun improves on that vener-
  able design with a new bolt-operated system, 5 round box magazine, 
  and compatibility with both the M4 carbine, as well as next genera-
  tion small arms such as the SCAR and XM8. Additionally, it may be 
  fitted with a separate stock and deployed independently. 
  The XM26 was first deployed in Afghanistan, seeing heavy use 
  where units expected to breach doors, fight in close quarters, and 
  needed less lethal ammunition. Operators have spoken well of its 
  reliability and smooth action, and its compatibility with current and 
  future U.S. small arms ensures its popularity will only continue to 
  grow.  
  WeApon QuAlities
  Limited Upgrades (LUG): This weapon’s design is unusual enough 
  that certain accessories may not be attached. A weapon with this 
  quality may not gain any upgrades with a rail, optic, or underbarrel 
  location other than those it receives from the UPG quality.
  Modular (MOD): This weapon is designed to include various 
  parts, such as barrels or upgrades, that may be quickly exchanged or 
  removed in the field without the need for tools or re-zeroing. Modular 
  weapons come with multiple stat lines, allowing a character to switch 
  between them during play by spending an amount of time noted 
  in the parentheses and making a successful Mechanics/Modify or 
  Science/Fabrication check against the weapon’s Complexity (as if he 
  were adding or removing an upgrade). The Gear and Gear-Only tags 
  are ignored when making this check.
  Modular weapons sometimes change categorizations when recon-
  figured. A reconfigured modular weapon is considered to be a weapon 
  of the listed category and follows all rules affecting that weapon as 
  normal (see the Non-Standard Proficiencies quality below).
  Non-Standard Proficiencies (NSP): This weapon requires special 
  handling or operation, as it is functionally part a different weapon 
  category despite being purchased as part of a collection of weapons 
  or a combination weapon. A character must possess the proficiency 
  following this quality in order to use this weapon without penalty; 
  otherwise he suffers the standard penalty for the listed weapon 
  category. Any special rules that apply to weapons of this type apply 
  to this entry also. 
  Example: The 20mm grenade launcher/cannon mounted on the 
  XM29 is a grenade launcher, despite being acquired as part of a part 
  of a weapon from the Assault Rifle category. A character requires the 
  Tactical or Indirect weapon proficiency to use the weapon without 
  penalty, as determined by its use (i.e. Tactical for direct fire and 
  Indirect for indirect fire). 
  upgrAdes
  Airburst Fire Control System: This bulky upgrade contains a 
  laser range finder, ballistic computer, and transmitter that are used 
  to control airburst programmable ammunition (see page 3). When 
  firing a weapon with this upgrade at a target in the shooter’s line 
  of sight, the shooter may spend 1 half action to use the laser range 
  finder. This decreases attack penalties inflicted by the inaccurate 
  (INA) quality with the next attack made using the weapon to 1/2 
  standard (rounded up). 
  Ammunition
  Airburst Programmable HE: This ammunition may only be used 
  with weapons with the Airburst Fire Control System. These grenades 
  are fitted with a small receiver that collects signal data from the 
  fire control system, setting the rounds to detonate after a specified 
  number of tumbles, allowing the shooter to make airburst attacks. 
  A character using airburst programmable ammunition may spend 
  1 additional half action to set a loaded shot for airburst, after which 
  he may target a 5-ft. square within the weapon’s maximum range. 
  With a hit, the DC of any Reflex save made to avoid the attack’s 
  damage increases by 5.
  
  spycraft 2.0 | introduction
  
  
  THIS IS MY RIFLE
  Weapon Name 
  Dmg 
  E/T 
  Ammo Recoil 
  Rng SZ/Hand 
  Qualities 
  Wgt Upg Comp Year 
  SV
  Caliber IV 
  FN S.C.A.R.-L (Mk. 16) — 5.56×45mm NATO
   Standard 
  4d4 
  1–2/20 
  30M5 
  10 
  100 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), 
  7.8 lbs. 1 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
   
  RGD, UPG (vertical foregrip)
   Carbine 
  4d4 
  1–2/20 
  30M5 
  12 
  50 ft. 
  T/2h 
  CLS, DEP, MOD (10 min.),  
  7 lbs. 
  — 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
   
  RGD, UPG (vertical foregrip)
   Sniper 
  4d4 
  1–2/20 
  30M5 
  10 
  125 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.),   
  8.5 lbs. — 
  22/+1 2006 R$4,295 
    
   
   
   
   
   
   
   
  RGD, SPA, UPG (extended barrel mod)
  FN S.C.A.R.-H (Mk. 17) — 7.62×39mm
   Standard 
  3d6 
  1–2/20 
  30M5 
  12 
  100 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.),  
  8.5 lbs. 1 
  22/+1 2006 R$4,250 
    
   
   
   
   
   
   
   
  RGD, UPG (vertical foregrip)
   Carbine 
  3d6 
  1–2/20 
  30M5 
  13 
  50 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.),  
  7.8 lbs. — 
  22/+1 2006 R$4,250 
    
   
   
   
   
   
   
   
  RGD, UPG (vertical foregrip)
   Sniper 
  3d6 
  1–2/20 
  30M5 
  11 
  125 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.),  
  9.2 lbs. — 
  22/+1 2006 R$4,250 
    
   
   
   
   
   
   
   
  RGD, SPA
  H&K XM8 Lightweight Modular Carbine* — 5.56×45mm NATO
   Standard 
  4d4 
  1–2/20 
  10M10, 
  13 
  125 ft. 
  S/2h 
  CLS, CMP, DEP, MOD (10 min.),  
  6.2 lbs. — 
  25/+1 2005 
  R$3,75 
    
   
   
   
  30M5, or 100D1  
   
   
  SUR, UPG (advanced combat sight)
   SAW** 
  4d4 
  1–2/20 
  10M10, 
  11 
  125 ft. 
  T/2h 
  CLS, CMP, DEP, MOD (10 min.),    
  8.5 lbs. — 
  25/+1 2005 
  R$3,750 
    
   
   
   
  30M5, or 100D1  
   
   
  NSP (tactical), SUR, 
    
   
   
   
   
   
   
   
  UPG (advanced combat sight, bipod)
   Sharpshooter 
  4d4 
  1–2/20 
  10M10, 
  12 
  150 ft. 
  S/2h 
  CLS, CMP, DEP,  MOD (10 min.),  
  7 lbs. 
  — 
  25/+1 2005 
  R$3,750 
    
   
   
   
  30M5, or 100D1  
   
   
  SPA, SUR, UPG (advanced combat sight,  
    
   
   
   
   
   
   
   
  extended barrel mod)
   Ultracompact 
  4d4 
  1–2/20 
  10M10,  
  16 
  50 ft. 
  T/2h 
  CLS, CMP, DEP, DST, MOD (10 min.), 5.5 lbs. — 
  25/+1 2005 
  R$3,750 
    
   
   
   
  30M5, or 100D1   
   
   
  SUR, UPG (advanced combat sight)
  Caliber V
  FN S.C.A.R.-H (Mk. 17) — 7.62×51mm NATO
   Standard 
  4d4+2 1–2/19–20 
  20M7 
  17 
  150 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD,  
  8.5 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
   
  UPG (vertical foregrip)
   Carbine 
  4d4+2 1–2/19-20 
  20M7 
  19 
  75 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD, 
  7.8 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
   
  UPG (vertical foregrip)
   Sniper 
  4d4+2 1–2/19–20 
  20M7 
  15 
  175 ft. 
  S/2h 
  CLS, DEP, MOD (10 min.), RGD,  
  9.2 lbs. — 
  22/+1 2006 R$4,395 
    
   
   
   
   
   
   
   
  SPA, UPG (extended barrel mod)
  H&K XM29 OICW† 
   5.56x45mm NATO 4d4 
  1–2/20 
  20M7 
   8 
  50 ft. 
  S/2h 
  LUG 
  15.2 lbs. — 
  27/+1 2000 R$12,000 
    
   
   
  or 30M5
   20mm Grenade 
  ∆ 
  1–2/∆∆ 
  6M5 
  15 
  100 ft. 
  S/2h 
  BLK, IMP, LUG, QKY, NFM (S),  
  15.2 lbs. — 
  27/+1 2000 R$12,000 
    
   
   
   
   
   
   
   
  NSP (tactical/indirect), UPG (6x day/night sight,  
    
   
   
   
   
   
   
   
  airburst fire control system, thermographic sight)††
  *  
  The XM8 can accept the XM26 LSS shotgun or the H&K AG36 underbarrel grenade launcher as attachments when in its carbine and ultra-compact 
  carbine configurations. These underbarrel attachments must be removed from the XM8 in order to change the weapon to sniper or SAW mode.  
  ** 
  While in SAW mode, the XM8 is considered a squad automatic weapon.  
  †  
  Both parts of the XM29 — the KE assault rifle module and the grenade launcher — count as a single pick. They cannot be requested separately and 
  neither component may be attached to or used in conjunction with other weapons. Further, a character must spend 4 full actions to separate the KE from 
  the 20mm grenade launcher. While detached, the KE module gains the DST quality, its recoil increases to 14, and its weight decreases to 5.5 lbs. 
  †† 
  All upgrades included with this weapon are combined as a single optic upgrade (the TA/FCS), which possesses a Complexity of 40/+3.   
  ∆  
  As 20mm grenade 
  ∆∆ 
  As ammunition
  
  spycraft 2.0 | introduction
  
  
  THIS IS MY RIFLE
  Upgrade  
  Available For 
  Location 
  Cost 
  Street Value 
  Time 
  Comp 
  Wgt
  Airburst Fire Control System 
  Any standalone or  
  — 
  3 
  R$5,000 
  1 hr. 
  35/+2 
  2 lbs. 
    
   
  underbarrel grenade launcher
  Weapon Name 
  Dmg 
  E/T 
  Ammo Recoil 
  Rng SZ/Hand 
  Qualities 
  Wgt Upg Comp Year 
  SV
  Caliber III
  XM26 LSS*
   12 gauge shot 
  5d4 
  1/20 
  5M8 
  16 
  15 ft. 
  S/2h 
  IMP, TKD, TRO 
  3.5 lbs. — 
  20/+1 2002 R$2,500
   12 gauge slug 
  2d12 
  1/19–20 
  5M8 
  16 
  15 ft. 
  S/2h 
  IMP, TKD, TRO 
  3.5 lbs. — 
  20/+1 2002 R$2,500
  *  
  This weapon may be attached to any Colt M4, M16, FN SCAR, or XM8 assault rifle as an underbarrel shotgun. Alternately, it may be fitted with the 
  included stock and used as an independent bolt action shotgun. While deployed independently, the XM26 gains the CLS quality, its weight increases by  
  2 lbs., and it is considered a pump-action shotgun for all game mechanics purposes. 
  Weapon Name 
  Dmg 
  E/T 
  Ammo Recoil 
  Rng SZ/Hand 
  Qualities 
  Wgt Upg Comp Year 
  SV
  Caliber IV 
   FN EGLM* 
  ∆ 
  1–3/∆∆ 
  1S6 
  — 
  60 ft. 
  D/2h 
  INA (–10), SLD (2),  
  4.1 lbs. — 
  25/+1 2006 R$4,000 
    
   
   
   
   
   
   
   
  UPG (airburst fire control system)
  *  
  This weapon may be attached to any Colt M4, M16, or FN SCAR assault rifle as an underbarrel grenade launcher. Alternately, it may be fitted with  
  the included stock and used as a standalone grenade launcher. While deployed independently, the EGLM gains the CLS quality and its weight increases  
  by 2 lbs.   
  ∆  
  As 40mm grenade 
  ∆∆ 
  As ammunition
  —
  Ammunition Type 
  Damage 
  Blast Increment 
  Threat Range 
  Weight 
  Street Value
  Grenade Launcher Ammunition
   20mm airburst programmable HE 
  4d6 (explosive) 
  5 ft. 
  20 
  0.2 lbs 
  R$75
   40mm airburst programmable HE 
  4d10 (explosive) 
  10 ft. 
  20 
  0.5 lbs. 
  R$250
  
  spycraft 2.0 | introduction
  
  
  THIS IS MY RIFLE
  open gAming liCense
  The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards 
  of the Coast, Inc (“Wizards”). All Rights Reserved.
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  enhancement over the prior art and any additional content clearly identified as Open Game Content 
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  System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Spycraft 2.0 
  Rulebook, Copyright 2005, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Scott 
  Gearin, and Patrick Kapera. Spycraft Espionage Handbook Copyright 2002, Alderac Entertainment 
  Group, Inc.; Authors Patrick Kapera and Kevin Wilson. Spycraft 1960s Decade Book Copyright 
  2003, Alderac Entertainment Group, Inc.; Authors Robert J. Defendi, B.D. Flory, Scott Gearin, 
  Clayton A. Oliver. Spycraft Agency Copyright 2004, Alderac Entertainment Group, Inc.; Authors 
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  Copyright 2005, Alderac Entertainment Group, Inc.; Authors Andy C. Davis, Alexander Flagg, 
  Clayton A. Oliver, Jason Olsan, Patrick Parrish. Spycraft Mastermind Guide Copyright 2004, Alderac 
  Entertainment Group, Inc.; Authors Steve Crow, Alexander Flagg, B.D. Flory, Clayton A. Oliver. 
  Spycraft U.S. Militaries Guide Copyright 2004, Alderac Entertainment Group, Inc.; Authors Dave 
  McAlister, Clayton A. Oliver, Patrick Kapera. Spycraft World Militaries Guide Copyright 2004, 
  Alderac Entertainment Group, Inc.; Authors Dave McAlister, Clayton A. Oliver, Patrick Kapera. 
  Spycraft Modern Arms Guide Copyright 2002, Alderac Entertainment Group, Inc.; Authors Chad 
  Brunner, Tim D’Allaird, Rob Dake, Michael Fish, Scott Gearin, Owen Hershey, Patrick Kapera, 
  Michael Petrovich, Jim Wardrip, Stephen Wilcoxon. Spycraft Faceman/Snoop Class Guide Copyright 
  2003, Alderac Entertainment Group, Inc.; Authors Alexander Flagg, Clayton A. Oliver. Spycraft 
  Fixer/Pointman Class Guide Copyright 2003, Alderac Entertainment Group, Inc.; Authors Scott 
  Gearin. Spycraft Soldier/Wheelman Class Guide Copyright 2003, Alderac Entertainment Group, Inc.; 
  Authors Chad Brunner, Shawn Carman, B.D. Flory, Scott Gearin, Patrick Kapera.
  open gAme Content
  This release of Bag Full of Guns: This is my Rifle is done under version 1.0a of the Open Game 
  License and the draft version of the d20 System Trademark License, d20 System Trademark Logo 
  Guide and System Reference Document by permission of Wizards of the Coast. Subsequent releases 
  of this document will incorporate final versions of the license, guide and document.
  Crafty Games’ intention is to open up as much of Bag Full of Guns: This is my Rifle as possible 
  to be used as Open Game Content (OGC), while maintaining Product Identity (PI) to all aspects 
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  DESIGNATION OF PRODUCT IDENTITY: The following items are hereby designated as Product 
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  DESIGNATION OF OPEN CONTENT: Subject to the Product Identity designation above, all por-
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  USE OF MATERIAL AS OPEN GAME CONTENT: It is the clear and expressed intent of Crafty 
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  Some of the portions of this release which are delineated OGC originate from the System 
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  COPYRIGHT NOTICE: “Spycraft Copyright 2006, Crafty Games.”
  The mention of or reference to any company or product in these pages is not a challenge to the 
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  All contents of this release, regardless of designation, are copyrighted year 2006 by Crafty 
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SOURCE: textdata/thevault/Spycraft/Spycraft 2e - Bag Full of Guns - This is My Rifle.pdf