TEXT: Creating a Veles
  Choose a name, description, temperament, cult, stats, moves, and bonds.
  Description
  Circle one from each line, or make 
  up your own.
  ● Ambiguous, Concealed, Female, 
  Male
  ● Crooked face, Grizzled face, Nar-
  row face, Striking face
  ● Arresting eyes, Hard eyes, Mad 
  eyes, Shifting eyes
  ● Athletic body, Compact body, 
  Slim body, Sturdy body
  Temperament
  Choose one: Choleric, Melancholic, 
  Phlegmatic, Sanguine.
  Cult
  Choose one cult in which you are 
  initiated: 
  Diana, Mars, Mercury, Minerva, 
  Neptune, Pluto, The Sisters, Trivia, 
  Venus, Vulcan, Faithless
  Starting Stats
  ACUTUS 0, FORTIS +1, IMPETUS +1, 
  LEPOS -1, FATUM 0
  Add 1 to a single stat
  Moves
  You know all the basic moves. 
  Choose two veles moves plus one 
  cult move from your chosen cult.
  Bonds
  Everyone introduces their 
  characters. Take your turn. List the 
  other character’s names. Go around 
  again for Bonds. On your turn, ask at 
  least 1:
  ● Which of you did I see exude great 
  bravery?
  For that character, write Bond +3
  ● Which of you do I think is a cow-
  ard?
  For that character, write Bond -2
  For everyone else, write Bond -1. 
  Most people are not worthy of 
  fighting for the glory of the Empire.
  On the others’ turns, answer their 
  questions as you like.
  Starting Gear
  You get:
  
  A wolf pelt cloak
  
  A small shield (1-armor stacks)
  
  A gladius (2-harm hand)
  
  One pilum (2-harm near)
  
  Camping and mess gear
  1-barter in Denarii and goods
  The Veles
    Notes
  
  Veles Moves
  O 
  Brutal Charge: when you smash your way through scenery to get to 
  or away from something, roll +IMPETUS. On a 10+, the scenery or 
  crowd doesn’t impede you and you get what you want. On a 7-9, the 
  scenery or crowd doesn’t impede you and you get what you want, 
  but you take 1-harm ap, leave something behind, or are disoriented 
  (you choose). On a miss, you take 1-harm ap, leave something be-
  hind, or are disoriented (the arbiter will choose).
  O 
  For Glory! in battle when you exchange blows before anyone else, 
  take +1 to the roll and +1 forward.
  O 
  Keep Moving: the first time you suffer harm during a battle, take -2 
  harm.
  O 
  Get Their Attention: when you debate a point, roll +IMPETUS 
  instead of +LEPOS.
  O 
  Merciless: when you inflict harm, inflict +1 harm.
    Other Moves
    Gear
  ACUTUS 
  FORTIS
  IMPETUS
  LEPOS
  FATUM
  Improvements
  Experience O O O O O O O >>> Erase experience and choose one:
  O 
  +1 ACUTUS (max +3)
  O 
  +1 FORTIS (max +3)
  O 
  +1 IMPETUS (max +3)
  O 
  +1 LEPOS (max +3)
  O 
  +1 FATUM (max +3)
  O 
  Get a new veles move
  O 
  Get a new veles move
  O 
  Get a move from another playbook
  O 
  Get a move from another playbook
  O 
  Get a new cult move
  O 
  Remove a debility
  You may choose from the following after you have taken at least 5 from 
  above:
  O 
  Get +1 to any stat (max +3)
  O 
  Retire your character to safety and create a new character
  O 
  Create a second character to play
  O 
  Change playbook
  O 
  Change cult
  O 
  Choose 3 basic moves and advance them
  O 
  Choose 3 basic moves and advance them
    Harm
  O 
  Stabilized
  O 
  Shattered (-1 ACUTUS)
  O 
  Broken (-1 FORTIS)
  O 
  Crippled (-1 IMPETUS)
  O 
  Disfigured (-1 LEPOS)
  O 
  Haunted (-1 FATUM)
    Bonds
    Name
    Cult and Credo
    Description
    Temperament
  
SOURCE: textdata/thevault/Ruma (PbtA)/Sheets/Ruma - Dawn of Empire - Veles.pdf