TEXT:  
  Flavorful Infusions: additional infusions 
  for the revised artificer. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Preface 
  The new revised artificer is great and the infusion mechanic is flavorful, but the selection of 
  infusions is lacking. In my current campaign I DM for a group that includes an artificer, I have 
  homebrewed some additional infusions for him to play with. I have decided to share these 
  so other artificers can also use them. The infusions have been play tested but they are far 
  from perfect, keep that in mind when using them. I shall continue working on these as my 
  campaign progresses. I shall update this document in the future with balance changes and 
  new infusions. Most infusions are designed with flavor in mind, however some infusions 
  influence combat. 
   
  Infusions 
   
  Disarming Device 
  Item: A rope, whip or chain (requires attunement) 
  As an action, you can attempt to disarm a creature within 30 feet. The creature must make a Strength 
  saving throw against your spell save DC, with advantage if he is holding the weapon with both hands. 
  On a failure the creature drops his weapon and you pull it 30 feet into your direction. Magic weapons 
  cannot be disarmed. 
   
  Orb of Light Absorption 
  Item: A black rock or stone  
  As an action, you can use this item to snuff out all non-magical light in a 120 feet radius.  
   
  Magnifying Optic 
  Item: A monocle, a pair of glasses or an artificial eye. (requires attunement) 
  Looking through the Magnifying Optic will enable a 8x magnification, allowing the artificer to discern 
  details from a great distance. Using the optic you can also, as an action, look through the eyes of the 
  Alchemical Homunculus or the Arcane Turret if it is within 120 feet of your location. During this time, 
  you are deaf and blind with regard to your own senses. 
   
  Optic of Reading 
  Item: A monocle, a pair of glasses or an artificial eye. (requires attunement) 
  When you create this infused item choose a single language. Using the Optic of Reading you can 
  read (not hear) texts written in this language without issue. Furthermore the Optic of Reading allows 
  you to read more efficiently. You read texts three times as fast as normal and you have advantage on 
  remembering anything you have read while using the Optic of Reading.  
  You can choose an additional language to read when you reach level 12 in this class. 
   
  Quill of Illusion 
  Item: A quill 
  The artificer can use the Quill of Illusion to cast the illusionary script cantrip. After using the Quill of 
  Illusion once it needs to recharge. During a short rest the artificer can take some time to recharge the 
  Quill of Illusion. 
   
   
   
  
  Sheath of Cloaking 
  Item: A sheath 
  You infuse your weapon’s sheath with illusionary magic. The sheath becomes invisible, including any 
  weapon it holds, allowing the artificer to hide his weapon while it is stowed. Anyone searching for the 
  sheath must succeed on a Investigation check versus your spell save DC in order to find it.  
   
  Emergency Armor 
  Item: A suit of armor 
  You infuse your armor with the means to prevent you from dying. When you are reduced to 0 hitpoints 
  while wearing the Emergency Armor you are automatically stabilized.  
   
  Aquatic Armor 
  Item: A suit of armor (requires attunement) 
  You adapt your armor to better suit a aquatic environment. While wearing the Aquatic Armor you gain 
  swimming speed equal to your movement and you can breathe underwater for 10 minutes. 
   
  Auto Loader 
  Prerequisite: 5th-level artificer 
  Item: A blowpipe, hand crossbow or light crossbow (requires attunement) 
  When infused with the Auto Loader the weapon ignores the loading property.  
   
  Vocal Enhancer 
  Item: A fake tooth, a microphone or a mouthpiece  
  While wearing the Vocal Enhancer you can create one of the following effects: 
  -You can make your voice three times as loud. 
  -You can alter how your voice sounds, masking your true voice. 
  -You can attempt to imitate a voice of another person. In order to to so you must succeed on a DC14 
  performance check. Should you succeed a creature can make a Insight check versus your spell save 
  DC to uncover the ruse. 
  -Should you decide to sing the Vocal Enhancer mechanically alters any wrong note, turning it into the 
  correct note.  
   
  Auto Loader 
  Prerequisite: 5th-level artificer 
  Item: A blowpipe, hand crossbow or light crossbow (requires attunement) 
  When infused with the Auto Loader the weapon ignores the loading property.  
   
  Boots of Running Fast 
  Item: A pair of boots(requires attunement) 
  While wearing the Boots of Running Fast your speed is increased by 10 feet. 
   
  Object of Switching 
  Prerequisite: 5th-level artificer 
  Item: Any mundane object (requires attunement) 
  As an action, you can activate the Object of Returning for 1 hour, while it is active you need to 
  concentrate on it (as in concentrating on a spell). At the moment you lose your concentration or you 
  decide to end the spell you immediately switch places with the Object of Returning if it is within 120 
  feet of your location. 
   
   
   
   
  
  Tongue of the Frog 
  Item: Your tongue 
  As an action or reaction, you can shoot out your tongue like a frog. The tongue is sticky and can grab 
  any object within 30 feet and return it to you. The tongue cannot grab objects that are being held or 
  stowed by another creature.  
   
  Arcane Ammunition 
  Item: A ranged weapon 
  You infuse a ranged weapon with the ability to create its own bolts, arrows or bullets so you never run 
  short of ammunition. These munitions are magic in nature and grant a +1 bonus to attack and 
  damage rolls.  
  This bonus increases to +2 when you reach 12th level in this class. 
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Non-Publisher Titles/Flavorful Infusions, Additional Infusions for the Revised Artificer.pdf