TEXT: Kingdom of Sunndi 
   
   
  RULER 
  His Brilliant Majesty, Olvenking Hazendel I the Defender of Sunndi, Protector of the South 
  LAW 
  NG 
  CAPITAL 
  Pitchfield (pop. 3,800) 
  PROVINCES 
  18 counties (mostly ruled by Counts, though the districts with non-human lands are ruled by nobles 
  with their own titles) 
  POPULATION 
  Human 79%, Elf 9%, Dwarf 5% (excluding the dwarves of the Glorioles), Gnome 3%, Halfling 2%, 
  Half-elf 1%, Other 1% 
  HUMANOIDS 
  Giants, ogres and orcs (Glorioles Mountains), Lizard men and Bullywugs (Vast Swamp), fairies 
  (Menowood) 
  RESOURCES 
  Electrum, platinum, gems (moonstones, onyx, sapphire, diamonds and emeralds) 
  COINAGE 
  New Plate (pp), New Crown (gp), Noble (ep), Silver (sp), Common (cp) 
  LANGUAGES 
  Common (A large portion of the nobles speaks Olven, though Hazendel tries to prevent Olven from 
  becoming the court language. He wants to keep his court accessible to all) 
  ALIGNMENT 
  Any non-evil (though NG and CG dominate) 
  RELIGION 
  Boccob, Corellon Larethian, Fortubo, Lydia, Pelor, Trithereon and Ulaa. 
  ALLIES 
  Iron League: Onnwal (rebels), Irongate, Iron Hills; Others: Dullstrand, Glorioles (dwarves) 
  ENEMIES 
  Scarlet Brotherhood, Wastri (humanoid amphibian cultists from the Vast Swamp), Ahlissa 
   
  Bordered by the Glorioles to the north, the Vast Swamp to the south and 
  highlands to the east and west lays Sunndi. Sunndi has got a sub-
  tropical climate, with most of its rains falling in autumn and winter. 
  Sunndi forms the major basin for water from the surrounding hills. 
  Though it might not rain much in summer, the high temperatures 
  combined with a high humidity give the area a bad reputation. Many a 
  soldier has lost his life due to Sunndi’s climate. 
  Nine hundred years ago (around -285 CY) the people of the Aerdi tribe 
  started to settle Sunndi. There was little opposition from the Flanea and 
  the local elves had retreated into the vast forests. Sunndi was conquered 
  (united is a better word) by the famous general Azhardian -72 CY in 
  name of the Great Kingdom. 350 years later the name of Sunndi appear 
  again on the stage of history. With the increasing tyranny of the Great 
  Kingdom, Sunndi declares independence in 351 CY. Four years later 
  Sunndi is again conquered. The help of local elves and dwarves during 
  this short rebellion forged the bounds between the different races that 
  today still hold. Since that time Sunndi stayed rebellious and it joined 
  the Iron League in 451 CY. The soldiers of the Great Kingdom 
  continually raided and pillaged Sunndi. Many Sunndians died as slaves 
  in other parts of the Great Kingdom. Then 
  finally during the Greyhawk Wars a decisive 
  victory by Commadant Osson of Almor 
  liberated Sunndi from the yoke of the Great 
  Kingdom. A monument in Pitchfield still 
  makes sure that people in Sunndi remember 
  this great man who lost his life during the 
  wars. 
   
   
  The Present Day (591 CY) 
  Two years after the Greyhawk Wars Sunndi is still an independent nation. Its diverse inhabitants live relatively peaceful 
  together. The creation of a council of both nobles and commoners greatly helps with keeping the internal peace. Still, the 
  existence of Sunndi is by no means certain.  
  A Brief Tour of Sunndi 
  There are basically three types of land in 
  Sunndi. To the east, west and north lay 
  highlands and mountains. Only the 
  inhabitants in a small part of the 
  Hestmark Highlands recognize the 
  Sunndi government and the dwarven 
  kingdom in the Glorioles is officially 
  independent, but that is in name only. The 
  inhabitants of Hollow Highlands to the 
  west do belong to Sunndi. 
  Woods cover about 1/3 of Sunndi. Largest 
  of these woods is Rieuwood, which is 
  pleasant forest inhabited and patrolled by 
  elves and rangers. The other large wood is 
  Menowood. This deep mysterious wood is 
  the home of faeries and treants and most 
  people generally leave it alone. 
  The rest of Sunndi is relatively flat, very 
  fertile farmland. There are many small 
  rivers and streams that flow from the 
  mountain and hills towards the Vast 
  Swamp. None of the rivers is navigable by 
  riverboats. 
  
   
  To the north the United Kingdom of Ahlissa forms a continual threat. 
  The High King has never hidden his wishes to add Sunndi to his great 
  kingdom. The current situation is not as tense as directly after the 
  Greyhawk Wars, but there are persistent rumors that Ahlissa uses 
  dwarven prisoners from the Glorioles for the building of the fortresses 
  at the banks of the Grayflood River and the Thelly River. Even more 
  worrying are the rumors of agents of Ahlissa trying to subvert the 
  giants and ogres of the Glorioles into attacking Sunndi. 
  To south lies the Vast Swamp. The Vast Swamp is the home of Wastri 
  and his insane amphibian and human followers. These evil cultists 
  never pass an opportunity to raid into the villages and hamlets 
  bordering the swamp. Recently a plague of undead is rumored to have 
  originated from the swamp, hinting at a new enemy who has chosen the 
  swamp as his or its home base. Beyond the Vast Swamp lies the HQ of 
  the Scarlet Brotherhood. These racist radicals are infamous for their 
  plotting, monks and assassins. They have tried to conquer Sunndi, 
  Lordship of the Isles and Onnwal during the Greyhawk Wars. They 
  failed miserably with Sunndi, but Onnwal is still partially under the 
  rule of the Scarlet Brotherhood and everybody knows that the Scarlet 
  Brotherhood rules the Lordship of the Isles. If these people used open 
  military tactics, they did not form a real threat to Sunndi. There 
  preferred method of infiltration, blackmail and assassination create 
  distrust and fear among the inhabitants of Sunndi. These feelings 
  threaten the unity and if this unity is ever shattered Sunndi will quickly 
  fall to outside dictators. 
  Playing a Character in Sunndi 
  Most adventures will be set in Sunndi. This does not mean that your PC 
  must be a native of the area, but that he/she must have a good reason 
  for being there. Her background must of course also fit logically with Living Greyhawk. Characters may not be members 
  of any evil aligned organizations, like the Scarlet Brotherhood and Wastri’s cultists. 
  Natives of the area are referred to as Sunndians or Sunnd’s. The humans of Sunndi are mainly of Oeridian descent, they 
  tend to be brown haired and have got an olive colored skin. Like most Oeridians they are quick to grab weapons to 
  defend what they consider important. Due to centuries of oppression they do realize what it means to be free and they 
  prefer to leave each other the freedom to live as they want. They are hard working, honest, hospitable and tolerant 
  people, but they do recognize the value of some law and order (though they prefer to keep the amount of laws as limited 
  as possible). There is one downside to the people of Sunndi: they are headstrong. Besides the original Oeridian 
  inhabitants there are also large groups of refugees from Onnwall, Lordship of the Isles, Ahlissa and the Lendore Isles. 
  Besides humans, there is a sizeable population of gray elves in Rieuwood and Menowood. The dwarves mostly hail 
  from the Glorioles, though there also live large groups of dwarves in the Hollow Highlands. The same goes for gnomes, 
  who mainly live in the Hollow Highlands. Halflings live al over Sunndi, though their main population is centred on the 
  Hollow Highlands. The few native half-orcs of Sunndi either hail from the Glorioles Mountains or they are refugees 
  from the surrounding nations (fleeing persecution due to the events on the Pomarj). Barbarians most likely are deserters 
  from the Scarlet Brotherhood armies. 
   
   
  Major Deities of Sunndi 
  Boccob (TN) Greater god of Magic, Arcane 
  Knowledge, Foresight and Balance. 
  Corellon Larethian (CG) Greater god of 
  elves, protection, magic, art, music and war. 
  Fortubo (LG) Lesser god of Stone, Metals, 
  Mountains and Guardianship. 
  Lydia (NG) lesser godess of Music, 
  Knowledge, and Daylight 
  Pelor (NG) Greater god of Sun, Light, 
  Strength, and Healing. 
  Trithereon (CG) Intermediate god of 
  Individuality, Liberty, Retribution and Self-
  Defense. 
  Ulaa (LG) Intermediate goddess of Hills, 
  Mountains and Gems. 
  Minor Deities of Sunndi 
  Beory (N/NG) Greater goddess of nature 
  and rain. 
  Johydee (NG) Hero goddess of Deception, 
  Espionage and Protection. 
  Moradin (LG) Greater dwarven god of 
  creation, craftsmanship and protection.  
  Olidammara (CN) Intermediate goddess of 
  music, rogues, humor and tricks. 
  Ehlonna (NG) Intermediate goddess of 
  Forests, Woodlands, Flora&Fauna and 
  Fertility. 
  For Further Information 
  Pieter Sleijpen (madfox@wxs.nl)  
   
  http:///sunndi.blackstar.nl 
   
  Or join our mailing list at: 
  http://groups.yahoo.com/group/Sunndi 
   
  Special Thanks 
  This document was made with the help of Carlo Cattaneo 
  & the Onnwal Triad 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/LG Sunndi Flyer.pdf