TEXT: LEY SECTOR Q
  GUIDEBOOK 
  Approved For Use With TRAVEL L ERm 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  The lkhaton S 
  223.9 billion. The 
  Amberbore, and Or 
  mist, and lhnyssas 
  IKHNATOM SUBSECTOR 
  Naseitur 
  Ariel 
  Witchstone 
  Garthanion 
  Eldma-Fire 
  fringe 
  Kailasa 
  Winelisk 
  Grenis 
  Gwealod 
  Nuredin 
  Kerim 
  Elmosil 
  Zuhydeh 
  Sindi bad 
  Jullanar 
  Alaedin 
  Efrit 
  Enis 
  Barakat 
  Devilworld 
  Birjan 
  Loregloom 
  Burestar 
  Sa baoth is 
  Delgalieh 
  Emeraldis 
  Baoehidin 
  Orthelius 
  Rhazes 
  Helmont 
  Bloodhole 
  Damgear 
  Am berbore 
  Drgonmist 
  w Marechal 
  l hnyssas 
  Arammas 
  ,ubsector mnt 
  highest popul 
  *agonmist; the 
  :aim 38 Worlds with a total popul 
  ation level is A, at Kerim, Efrit, C 
  highest tech level is C, at Jullanar, 
  Non-industrial, Poor 
  Non-agricultural 
  Non-agricultural 
  Undeveloped Asteroid 
  Agricultural 
  Non-agricultural, Poor 
  Rich 
  Non-industrial. 
  Non-industrial 
  Asteroid Belt 
  Waterworld 
  Industrial 
  Non-industrial 
  Poor 
  Waterworld 
  W o r  Capital 
  Mon-industrial 
  Agricultural, Rich 
  hon-industrial 
  Non-agricultural 
  Agricultural 
  Poor, Non-industrial 
  Asteroid Belt, Mining 
  Industrial 
  Nonindustdal . 
  Rich 
  Non-industrial 
  Industrial 
  Non-industrial 
  Waterworld 
  Nonagricultural 
  Industrial 
  Rich, Waterworld 
  Rich, Agricultural 
  Non-imdustral 
  G 
  Belt G 
  William Self (order #4987768)
  
  NIGHTMARE SUBSECTOR 
  The Nightmare Subsector borders on the Lesser Rift. Active expansion and 
  exploration in this direction ended centuries ago and Worlds in this region 
  show considerable development. Naval Bases are maintain4 along the edge of 
  the Imperial Border as well as the X-Boat links. Trade is active in this Subsector 
  with considerable Stanhip traffic. All Worlds in this Subsector arr lmperium 
  members or uninhabited protectorates. 
  Orewatol 0902 
  E68A654 
  4 
  Waterworld 
  Tipherat 
  0904 
  Dl00322 
  B 
  Non-industrial 
  G 
  Flarngard 0906 
  CA9A231 
  C 
  Waterworld 
  Crateria 
  0908 
  0858795 
  A 
  Agricultural 
  G 
  Carnsteris 0010 
  B877A69 
  B 
  Industrial 
  Drayzhian 1002 
  E733664 
  A 
  Non-agricultural 
  G 
  Wolfstar 
  1004 
  A664666 
  B 
  N 
  Subsector Capital 
  G 
  Nirgyrn 
  1005 
  A687856 
  A 
  Rich 
  Argusiar 
  1008 
  01110313 
  9 
  Non-industrial 
  G 
  Evereve 
  1010 
  €331573 
  C 
  Non-industrial 
  Arhanan 
  1101 
  C140324 
  8 
  Non-industrial 
  G 
  Brangath 
  1102 
  6757736 
  A 
  Agricultural 
  Jadis 
  1103 
  E000445 
  A 
  Asteroid Mining 
  G 
  Javelin 
  1104 
  8959969 
  8 
  Kerielia 
  1105 
  099A488 
  7 
  Waterworld 
  Espartis 
  O 109 
  0976775 
  6 
  Agricultural 
  Harock 
  1110 
  C511631 
  8 
  Non-agricultural 
  Unicorn 
  1201 
  D87A576 
  6 
  Waterworld 
  tunisae 
  1202 
  CAM745 
  8' 
  Agricultural 
  Kizator 
  1205 
  B965A79 
  9 
  :* 
  Ravish 
  1206 
  8867669 
  9 
  Rich, Agricultural 
  Deepwar 
  1207 
  CMl0797 
  C 
  Asteroid Belt 
  Newhip 
  1208 
  0300348 
  A 
  Non-industrial 
  Gebrah 
  1209 
  AA77676 
  8 
  Agricultural 
  Moonchild 1210 
  C488840 
  8 
  Rich, Agricultural 
  Arasket 
  I30 1 
  D233437 
  9 
  Mon-industrial 
  Mendicant 1302 
  XAAWWlO 
  0 
  Interdicted 
  Revel 
  1303 
  A585658 
  5 
  Agricultural 
  Fastil 
  1 
  Dl20336 
  9 
  Non-industrial 
  Olidriks 
  1305 
  0666987 
  9 
  Dornis 
  1403 
  BA76A95 
  A 
  N 
  Industrial 
  Dreamith 1405 
  8567847 
  A 
  S 
  Rich 
  Dramelian 1407 
  A567A65 
  C 
  Misterias 
  1409 
  EAA9887 
  A 
  r 
  Auglis 
  1501 
  XACAOOO 
  0 
  Undeveloped 
  R 
  Xanthaer 
  1502 
  A977966 
  0 
  M 
  Industrial 
  G 
  Lavinia 
  1509 
  8887778 
  A 
  N 
  Rich,Agricultural 
  The Nightmare Subwetor contains 37 Worlds with a total population of 
  155.7 billion. The highest population level is A, at Camsteris, Kizator, Oornis, 
  and Dramelian; the highest tech levet is C, at Flarngard, Evereve, Deepwar, and 
  Dramelian. 
  William Self (order #4987768)
  
  NOlR DEEP SUBSECTOR 
  MARA . 
  A frontier region with few resources to interest the Irnperium, Noir Deep Sub 
  wctor has e n  
  little development. Naval Forces maintained a strong patrol 
  fore here until recently when population buildup and starship traffic became 
  sud~ that local planetery forces could maintain the wat&. Frequent rumors of 
  rich mineral strikes in this Subector have proved to be unfounded. Forerunner 
  artifacts have been found though in the Menanon System. Imperial scientists 
  are investigating. 
  Baldwin 
  1703 
  XI30000 
  -- 
  Undeveloped 
  Atulella 
  1707 
  XAA9000 - 
  Undeveloped 
  G 
  Zardkent 
  1804 
  E235320 
  9 
  Non-industrial 
  Menanon 
  1909 
  E200200 
  A 
  Non-industrial, Non-agricultural G 
  Nevguard 
  2004 
  CA99599 
  A 
  S 
  Non-industrial , 
  Roshena 
  2101 
  XOOOOOO 
  -- 
  Asteroid Belt, Undeveloped 
  Howarth 
  2203 
  C568846 
  0 
  Janvel 
  2209 
  X9CAMX) 
  -- 
  Undeveloped 
  Arkwright 
  2302 
  X231000 
  -- 
  Undeveloped 
  Agergrania 
  2307 
  X521000 
  -- 
  Undeveloped 
  The Noir Deep Subwctor contains 10 world with a total population of 100 
  million. The highest population is 8, at Howarth; the highest tech level is B, 
  also at Howarth. 
  Administered from Wolfstar, nonetaf the Worlds in this Subsector are 
  lmperium members but all are under Imperial protection. 
  TITAWSTORM 
  William Self (order #4987768)
  
  ZACRATH IAN SUBSECTOR 
  The Zagrathian S u k m r  lies entirely within the Lesser Rift and is w m -  
  prised entirely of Worlds which are not members of the Imperium. The low 
  number of systems in this area and the poor quality of the Worlds lowed there 
  have led to little Imperial activity here. Several companies do exploit this re- 
  gion and it is under the nominal protection of imperial forces. The Subsector 
  is administered from Wolfstar. 
  Hagotton 
  Alclaria 
  fagrathis 
  Aitken 
  Dunbaris 
  Wereward 
  Walgrave 
  Conanel 
  Dorawet 
  E 110315 
  X323000 
  E234210 
  XACAOOO 
  X A B m  
  XAB3MW) 
  E688513 
  X5AA000 
  D a m 1 0  
  Nun-industrial. 
  Mon-agricultural G 
  Undeveloped 
  Non-industrial, Non-agricultural 
  Undeveloped 
  Undeveloped 
  Undeveloped 
  Agricultural 
  Undeveloped 
  Asteroid Belt 
  The Zagrathian Sukctor contains 9 Worlds with a total population of 
  3M thousand. The highest population -i_s 5, at Walgrave; the highest te& level 
  is A, at Hagolton and Dorawet. 
  William Self (order #4987768)
  
  SPEARHEAD SUBSECTOR 
  This well-settled Subsemr serves as a lateral and horizontal communications 
  route with X-Boat links passing both ways. This region has exrensiva trade 
  activity and a great deal of starship traffic. All Worlds in this area are either full 
  lmpsrium members or uninhabitd protectorates. 
  Hornatis 
  0 1 1 t 
  Hesperainis 01 15 
  Upsikeria 
  0 116 
  Convene 
  01 17 
  Mohomet 
  0 120 
  Twmem 
  0212 
  Whistiel 
  0213 
  Eatonis 
  0214 
  Antrim 
  0216 
  Zaleris 
  0217 
  Hestia 
  0218 
  Laris 
  0220 
  Rdwos 
  0312 
  Mowitur 
  0315 
  Amelek 
  0316 
  Kitron 
  0320 
  Ramah 
  041 t 
  Trenchard 
  04 13 
  Resad 
  0414 
  Doronauch 0612 
  Djeris 
  0516 
  Useonbuts 0520 
  Albion 
  0812 
  Kaberis 
  0613 
  Uipmarnet 061 7 
  Passage 
  0618 
  Wilmot 
  0619 
  Falconis 
  0711 
  Xanthia 
  0712 
  Uurnpopula 071 6 
  Vicegerent 
  0719 
  Liedis 
  0720 
  Sirenius 
  081 1 
  Hratholm 
  0813 
  Waterworld 
  Agricultural 
  Industrial 
  Nonjndustrial 
  Non-industrial 
  Non-industrial 
  . 
  G 
  Rich, Agricultural 
  Non-agricultural 
  Non-industrial 
  Non-industrial 
  Non-industrial 
  Industrial 
  Non-agrimltural 
  Agricultural 
  Undeveloped 
  Non-industrial 
  Non-industrial 
  Mon-agricultural 
  Agricultural 
  Su bsector Capital 
  Non-industrial 
  Undeveloped 
  Rich, Agricultural 
  l ndustrial 
  Non-l ndustrial 
  Rich 
  Non-industrial 
  Industrial 
  Industrial 
  Undeveloped 
  ~kn-industrial 
  Nonindustrial 
  The Spearhead Subseetor contains 34 Worlds with a total population of 295.5 
  billion. The highest Population is A, at Redcross, Noscitur, Amelek, Passage, 
  and Urnpopula; the highest Tech Level is C, at Hornatis, Usconbuts, and 
  Wilmot. 
  William Self (order #4987768)
  
  GUADIX DRIFT SUBSECTOR 
  Two X-boat routes through this Subsector connect the important Frontier 
  Subsector Titanstorm with the Sector Capital in I khnation Subsector and the 
  Spearhead Subsector with the Frontier Worlds Subsector. The latter is the de- 
  fensive bulwark against expmsion by the Syndymic Empire. 
  Hex 
  ~ a m e  
  Na 
  Statistb 
  Matochkin 0917 XACAOOO - 
  Paradanis 
  0918 XAC9200 
  6 
  Heraklion 
  1014 D9647B9 
  9 
  Freiworld 
  I016 X312000 
  0 
  Salenik 
  1019 A587898 
  B 
  Jumhuriyah 11 12 (200445 
  A 
  S 
  Gheelis 
  1113B000511 
  C 
  Palma 
  1114 X300000 
  0 
  maate 
  1119 EAA9577 
  6 
  Tain 
  1120 D9769m 
  7 
  Canonis 
  1211 8955632 
  8 
  Musandim 
  1212 E221566 
  9 
  Kagima 
  1217 D423511 
  A 
  S 
  Calabris 
  1218 0430675 
  7 
  Argakb 
  1312 D545322 
  8 
  Narung 
  1317 X9CgOOO 
  0 
  Perrnia 
  1320 a68699 
  8 
  S 
  Aldernk 
  1411 A642g87 
  C 
  N?- 
  Sakmara 
  1412 C223853 
  8 
  Wouverman 1414 E520599 
  7 
  Cakloten 
  1415 E331342 
  7 
  Aeglis 
  1416 0665897 
  6 
  Council 
  1419 EAM887 8 
  Stalker 
  1420 X200000 
  0 
  Helena 
  1513 C644AB9 
  B 
  Katarien 
  1514 CA9A667 
  9 
  Kzimus 
  1519 OAC9477 
  7 
  Molinkan 
  161 1 €873834 
  3 
  E m k r  
  1615 C6757A6 
  7 
  Drelis 
  1617 CAB9443 
  8 
  Crownwing 1820 8876995 
  9 
  S 
  Remarh 
  Undeveloped 
  Undeveloped 
  Agricultural 
  Undeveloped 
  G 
  Rich 
  Mining 
  G 
  Asteroid Mining 
  G 
  Undeveloped 
  G 
  l ndustrial 
  Agricultural 
  Poor 
  Mining 
  Poor 
  Agri w ttural 
  Undeveloped 
  Rich 
  Subsector Capital 
  Mining 
  Non -I ndustrial 
  Poor 
  Rich 
  Undeveloped 
  Industrial 
  Industrial 
  Mining 
  Mining 
  Non-Industrial 
  Industrial 
  The Guadix Drift S u m r  contains 31 Worlds with a total population of 
  12.426 billion. f he highest population is A, at Helena; the highest tech level is 
  C, at Gheelis and Aldernis. All Worlds in this Suketor are members of the 
  lmperium with the exception of Drelis. 
  p 
  William Self (order #4987768)
  
  TITANSTORM SUBSECTOR 
  The leading edge of the wave of recivilimtion, the Titanstorm Subsector 
  has two major Naval Barer guarding the frontier, Imperial policy in this Sub- 
  sector has been to encourage industrial and technical development. Consider- 
  able interest in possible expansion trailing has led to significant smut activity 
  across the current Imperial Border. Favorable tariff regulations by the Sector 
  Duke have stimulated trade activity, and increased the rate of technical and 
  industrial advancement. 
  Almira 
  1712 
  Valisa 
  1714 
  Orlantis 
  1718 
  Arcanea 
  1719 
  Tawdry 
  1811 
  Reagimrld 18 13 
  Nathalia 
  181 7 
  Arnitag 
  1915 
  Mira 
  201 1 
  Selena 
  2016 
  Z 
  arifa 
  2019 
  Dugald 
  21 12 
  Starbridge 
  22 17 
  Phantom 
  2219 
  Selwynis 
  2312 
  Walter 
  2320 
  Tamarine 
  24 t 5 
  Non-agricultural 
  Rich 
  Non-industrial 
  Undeveloped 
  Mining 
  Asteroid Mining 
  Agricultural 
  Industrial 
  Undeveloped 
  Agricultural 
  Mining 
  Non-industrial 
  Rich, Subsector Capital 
  Non-industrial 
  Nonindustrial 
  Rich 
  Nonindustrial 
  NOIR DEEP 
  The Titanstorm Subseetor contains 17 Worlds with a total population of 
  1.403 billion. The highest population is 9, at Arnitag; the highest tech level is 
  C, at Starbridge. Mira, Selena, Selwynis, and Tamarine are not members of the 
  Imperium. 
  William Self (order #4987768)
  
  d 
  OSIRlS DEEP SUBSECTOR 
  Located in the Lesser Rift, the Osiris Deep Subsector is administered from 
  Starbridge. None of the Worlds in this region are members of the lmperium 
  although Shanidar has made application. Scoutship b e d  on Shanidar rnain- 
  tain a wateh throu@out the Subctor, though little activity other than mining 
  goes on. Forerunner artifacts have remntly been found in this region, prompting 
  the local Imperial baurowacy to order a thorough resurvey of the Subsactor. 
  Menlanis 
  Shanidar 
  Anaharan 
  Fenrir 
  Z 
  apotec 
  Shantunia 
  Rifward 
  Amycus 
  Kei 
  Tichum 
  Non-industrial 
  Rich, Agricultural 
  Nonindustrial 
  Nonindustrial 
  Asteroid Mining 
  Asteroid Mining 
  Non-industrial 
  Undeveloped 
  The Osiris Deep Subsector contains 10 Worlds with a total population of 10.48 
  million. The highest Population is 7, at Shanidar; the highest Tech Level i s  A, 
  at Anaharan, Zapomc, and Shantunia. 
  William Self (order #4987768)
  
  HIGHLORD SUBSECTOR 
  The Highlord Subsector maintained a degree of stabiliw during the Civil 
  War and thus did not regress significantly . Of importance for its own industrial 
  products, it also has an X-Boat route linking with the Noir Deep Subsector, the 
  shield against Sydymic expansion. All systems in the Subsector are either Im- 
  p i u r n  members or undeveloped protectorates. 
  Winnasin 
  0 122 
  Serift 
  0127 
  Towermorn 0221 
  Temperis 
  0223 
  Barthel 
  0226 
  Gravemark 0229 
  Thirdof 
  0322 
  Vilhelrn 
  0325 
  Aron 
  0326 
  Anselm 
  0329 
  Havelock 
  0330 
  Obeliskcol 
  0422 
  Persifaris 
  0423 
  Langhome 0428 
  lrial 
  0521 
  Verrnillion 0525 
  Warlock 
  0529 
  Wierdrath 
  0530 
  Earnonash 
  0621 
  Onud 
  0624 
  Agidiur 
  0625 
  Carsten 
  0629 
  Woart 
  0721 
  Falkiner 
  0723 
  Elswyth 
  0724 
  Goldsnake 
  0730 
  Egonar 
  0825 
  Frisking 
  0827 
  Non-industrial 
  Non-industrial 
  l ndustrial 
  Agricultural 
  Agricultural 
  Industrial 
  Undeveloped 
  Nonindustrial 
  Undeveloped 
  Undeveloped 
  Rich 
  Undeveloped 
  Agricultural 
  Non-industrial 
  Undeveloped 
  Su bsector Capital 
  Agricultural 
  Non-industrial 
  Undeveloped 
  Industrial 
  Rich 
  Agricultural 
  Agricultural 
  Non-industrial 
  Industrial 
  The Highlord Subsector contains 28 Worlds with a total population of 
  34.2 billion. The highest population level is A, at Towermorn, Gravemark, 
  and Onud; the highest tech level is C, at Towermom, Persifaris, and Warlock. 
  William Self (order #4987768)
  
  MATARlSHAN FEDERATION SUBSECTOR 
  Originally settled by ref- 
  fleeing the collapse of the Rule of Man in 
  - 1770 Imperial (2751 AD), the MatarLhan Federation was a short-lived attempt 
  at pdltlcal stability in the dark years of the Long Night. During the recovery of 
  territory a d  expansion after the Civil War, the tom1 inhabitants violently re- 
  sisted reinwrporm*on into the Imperium. Military pressure wan broke the 
  resistsnee movement. Political resentment requires that the lmperium keep a 
  larger force than normal in the area to enforce stability. 
  Mazirix 
  0928 
  Mirkholm 
  1022 
  Phocis 
  1027 
  Orissa 
  1028 
  Orelib 
  1123 
  Barkis 
  1222 
  Dana 
  t 230 
  Thalia 
  1 324 
  Majoreum 
  1325 
  Elpaalis 
  1327 
  Shuthalhites 1328 
  Aguris 
  1330 
  Bilhan 
  1421 
  Jetur 
  1422 
  Tikvath 
  1423 
  Merab 
  1425 
  Abishai 
  1429 
  R ugate 
  1525 
  Myacae 
  1621 
  Gorget 
  1625 
  Doomster 
  1626 
  Pontisar 
  1628 
  Starost 
  1829 
  Non-industrial 
  G 
  Mon-industrial 
  G 
  Undweloped 
  Non-industrial 
  Industrial 
  Agricuttursl 
  Undeveloped 
  Undeveloped 
  Asteroid Mining 
  G 
  Subsector Capital 
  Non-industrial 
  Non-industrial 
  R, G 
  Non-industrial 
  Industrial 
  Undevelopd 
  Mining 
  Industria t 
  Rich 
  Rich, Agricultural 
  G 
  Undevelowd . 
  G 
  The Matarishan Federation Subsector contains 23 worlds with a top1 popula- 
  tion of 23.21 billion. The highest population is A, at Abishai and Gorget; the 
  highest tech level is C, at Barkis. All worlds in the Matarishan Federation Sub- 
  sector are members of the lmperium with the exception of Bilhan. 
  William Self (order #4987768)
  
  FRONTIER WORLDS SUBSECTOR 
  Thwgh still on the border of the Imperium, the Frontier Worlds Subsector h a  
  ben settled and developed far several centuries. Interstellar trade is inwearing 
  and expluitation of wboptirnd worlds is beginning. Naval Bases are main- 
  tained at a high degree of readinegs due to the constant threat of armed incur- 
  sion from th,Sydymic Empire. 
  Fern& 
  1726 
  Overberth 
  1729 
  Halgom 
  1822 
  Amblegreen 1823 
  Westcutt 
  1921 
  Journlinden 1923 
  Throb 
  1 929 
  Ku bera 
  1930 
  Zakutan 
  2021 
  Fountarden 2024 
  Shieldbolt 
  2027 
  Talimanor 
  2030 
  Snarepoint 2121 
  Ouestra 
  2123 
  Finsfind 
  2130 
  Inletazure 
  2221 
  Bawar 
  2222 
  Garth 
  2223 
  Flank' 
  2224 
  Twain 
  2225 
  Curly 
  2226 
  Bastion 
  2227 
  Cymius 
  2228 
  Eberywd 
  2321 
  Alameth 
  2323 
  Phytore 
  2328 
  Hothtar 
  2329 
  Xemir 
  2421 
  Asir 
  2422 
  Zephon 
  2423 
  Bajith 
  2424 
  X7AA214 
  Do00575 
  E898643 
  CAB7873 
  C774AA9 
  BAA8500 
  D9A9676 
  EACA2 13 
  0230679 
  C886754 
  D757767 
  E300210 
  0-3 
  C877976 
  B958743 
  097A632 
  c m 1 2  
  E850300 
  XABAOOO 
  E7AA210 
  D334423 
  A978982 
  0754643 
  XSAAOW 
  A677944 
  8583743 
  X9BA210 
  X413000 
  0-2 
  C228413 
  c747434 
  Mon-industrial 
  Asteroid Mining 
  Agricultural 
  Rich 
  Industrial 
  Non-industrial . 
  No~industrial 
  Non-ind~trial 
  Non-agricultural 
  Agricultural 
  Agricultural 
  Nonindustrial 
  Non-agicultural 
  Industrial 
  Agricultural 
  Waterworld 
  Non-industriat 
  Non-Industrial 
  Undevelom 
  Non-industrial 
  Hon-industrial 
  Industrial 
  Agricultural 
  Undeveloped 
  l ndcwtrial 
  Non-industrial 
  Undeveloped 
  The Frontier Worlds Subwetor contains 31 Worlds with a total population of 
  - 31.8 billion. The highest Population level is A, at Westatt; the highest Tech 
  W Level is C at Blrstian and Atameth. 
  William Self (order #4987768)
  
  SYDYMlC EMPIRE SUBSECTOR 
  Only Arodites in this Sukctor owes allegiance to the Imperium, all other 
  Worlds being claimed or disputed by the Sydyrnic Empire. The Sydymites are 
  another minor variant race of Humans, distinguished primarily by an average 
  height of 2.4 meters (8 feet), First contacted on their homeworld of Sopater 
  in -21 74 Imperial (2347 AD), these folk soon spread throughout the Sukctor. 
  Employed principally as soldiers and technicians, the Sydymites took the op- 
  portunity during the Collapse of the Rule of Man to become independent. 
  Minor clashes with Imperial Forces took place over the next several miflenia as 
  they developed their own culture and technology. Major expansion and the 
  declared establishment of the Sydymic Empire took place while the lmperium 
  was othewise occupied by the Civil War. Temporary acmmodation has been 
  reached but it appears most likely that there will be further clashes. 
  Arodites 
  Bamoth 
  Zavan 
  Urlas 
  Tikva h 
  Pibeseth 
  Sherah 
  Jaakan 
  Lamech 
  Danites 
  Eliakim 
  Emmor 
  ' 
  HIggaion 
  Ahira 
  Rechah 
  So pate r 
  Rabmag 
  Jagur 
  Jeheil 
  Kenaz 
  Rarnathaim 
  Nethum 
  Gatiameth 
  Bazluth 
  Diblath 
  Achbor 
  Kirdon 
  B 
  N 
  Rich, Agricultural 
  G 
  9 
  S 
  Non-industrial 
  7 
  Non-industrial 
  G 
  A 
  N 
  Industrial 
  A 
  7 
  Waterworld 
  G 
  9 
  9 
  Non-industrial 
  A 
  Non-industrial 
  9 
  , , b  
  9 
  Non-agricultural 
  9 
  Non-industrial 
  9 
  Non-industrial 
  9 
  N 
  Rich 
  A 
  Industrial 
  B 
  M 
  Sydymic Capital 
  A 
  , Non-industrial 
  9 
  Non-industrial 
  A 
  Non-industrial 
  8 
  Non-industrial 
  9 
  Waterworld 
  9 
  Non-industrial 
  A 
  S 
  Agricultural 
  A 
  N 
  Agricultural 
  9 
  Asteroid Belt 
  A 
  N 
  9 
  Non-industrial 
  This Subsector has 27 Worlds with a total population of 24.04 billion. The 
  highest Population is 9, at Urias, Rechah, and Achbor; the highest Tech Level 
  is B, at Arodites and Sopater. 
  William Self (order #4987768)
  
  SATYRESSIA SUBSECTOR 
  The Satyressia Subsector is an open frontier of the Imperium, no other 
  political entity having any claim to it. Colonization in this area is encouraged, 
  sweral groups of political dissidents having established nsw settlements. Naval 
  and Scout Bases in this area are maintained at a relatively low level of pre- 
  paredness due to the low probability of hostile activity. Imperial surveys indi- 
  cate a relative abundance of mineral resources. Long term plans schedule this 
  Subsector for industrial development several centuries from now. 
  Limer 
  0132 
  Wardholm 
  0134 
  Fresqueen 
  0 137 
  Dover 
  0138 
  Lastport 
  0140 
  Borelos 
  0231 
  Crescent 
  0233 
  Foulcloud 
  0237 
  Bottomsnarl 0331 
  Hothmeg 
  0332 
  Nomad 
  0333 
  Vanquish 
  0339 
  Quitzer 
  0432 
  Burnshe 
  0434 
  Chaneley 
  0531 
  Smoulder 
  0532 
  Bailaber 
  0533 
  Pearlbase 
  0536 
  Clozeraith 
  0633 
  Placid 
  0838 
  Odeb 
  0731 
  Prippin 
  0737 
  ~i'nghole 0738 
  Jarab 
  0832 
  Goldfault 
  0833 
  Fallow 
  0834 
  Slaven 
  0839 
  Agricultural 
  Agricultural 
  Waterworld 
  G 
  Waterworld 
  Undeveloped 
  G 
  Su bsector Capital 
  G 
  Agricultural 
  Nonindustrial 
  G 
  Waterworld 
  Undevelom 
  Non-industrial 
  Undeveloped 
  #onindustrial 
  Nonindustrial 
  Nonindustrial 
  Undeveloped 
  Non-industrial 
  Non-industrial 
  Agricultural 
  Undeveloped 
  Undereloped 
  Undeveloped 
  Undeveloped 
  Agricultural 
  Rich 
  Nonindustrial 
  Undevelopad 
  The Satyresia Subsector wntains 27 Worlds with a total population of 
  10.15 million. The highest population is 8, at Goldfault; the highest tech level 
  is C, at Bornelos. 
  William Self (order #4987768)
  
  - 
  OUTREAUMER SUBSECTOR 
  This subsmor serves as a Communications Link to the often troubled 
  border regions of Thorstone and Tri-Empire. Worlds in this area were settled 
  primarily by colonists from the lkhnaton Subsector. Each planet was taken by 
  a different political or religious group. During the time of troubles, communi- 
  catiofls were lost and all worlds regressed to Tech Levels of four and under. 
  lncorparation into the lmperium has been directed primarily by a Cadet 
  branch of the Ley Family, currently headed by AnseIm detey, Count of 
  Tan& 
  a t  the subsector capital of Arsouf. 
  Because of the threat of the Sydymic Empire, Naval Bases are maintained 
  at a fairly high level of readiness and the Subseaor Navies maintain an active 
  patrol schedule. 
  statistics 
  XABAOOO 
  0202484 
  COO0613 
  E ABA689 
  XACAOOO 
  D588899 
  x o o m  
  8868838 
  X220000 
  B9857A9 
  X130212 
  0147852 1 
  8696786 
  DA48655 
  D658344 
  x 3 m  
  0884523 
  X 1 301 56 
  D
  7
  W
   
  D388437 
  Be75544 
  I 
  Name 
  Remarks 
  Undevetoped 
  Non- l ndustrial 
  Asteroid Belt 
  G 
  Industrial 
  G 
  Undevelowd 
  Rich 
  Undeveloped 
  Rich 
  Undeveloped 
  Sukctor Capital 
  Won-industrial 
  Agricultural 
  Agricultural 
  G 
  Agricultural 
  Rich 
  G 
  Undeveloped 
  G 
  Agricultural 
  Non-l ndustrial 
  Agricultural 
  A G 
  Non-Industrial 
  G 
  Non-Industrial 
  1 
  The Outreaumer Sukctor contains 21 Worlds with a population of 323 
  million. The highest populations are 8, at Sidon, Tancred, and ~ a f f a ;  the 
  highest Tech Level i s  C, at Ascalon. 
  Toron 
  Saffron 
  Buria 
  Tha bor 
  Taron 
  Sidon 
  NaMus 
  Tancred 
  I Win 
  Arslxrf 
  Mirabel 
  TY re 
  Akaf 
  Haifa 
  Jaffa 
  Ramla 
  Ayyubid 
  Saphet 
  Hebron 
  Kurmul 
  Ascalon 
  William Self (order #4987768)
  
  DIAMOND-PRI NCE SUBSECTOR 
  The Diamond-Prinee SubQeetor is the region where active expansion and 
  colonization is proceeding in Ley Sector. Most planets in this Subseaor are 
  either members of the lmperium or have applied for membership. Expansion i s  
  directed toward the adjacent Outworlds Suhctor. Exploration into the Tl',- 
  Empire Subsector has been officially discouragd but rumors hay; it that 
  extensive clandestine activity is taking place there. 
  Oathmmb 1731 
  Dark Lagoon 1 733 
  Kuprod 
  1735 
  Gulfex 
  1832 
  Lan ka 
  1833 
  !?;';onia 
  1 834 
  Vicar 
  1840 
  Sledgetower 1 934 
  mew 
  1937 
  Basin 
  1940 
  Elfwine 
  2031 
  Drumfall 
  2032 
  Gmttet 
  2035 
  Bast is 
  2036 
  Ell-AM 
  2131 
  Bulldune 
  2133 
  Caverim 
  2134 
  Sunbank 
  2231 
  Evitory 
  2232 
  Rapidesia 
  2233 
  Sekrnetar 
  2235 
  Atoley 
  2238 
  Frikka 
  2237 
  Brass 
  2331 
  Colossal 
  2337 
  Vilaruk 
  2338 
  Straitedge 
  2339 
  Duatrek 
  2340 
  Q u m y  
  2433 
  Deadfall 
  2436 
  Tarnkeep 
  2438 
  Bearntir 
  2439 
  D676420 
  B96A677 
  X9~O;;iOo 
  X 1 20000 
  C766778 
  DAM314 
  E244599 
  A7849A8 
  C5A6484 
  8787873 ' 
  8755663 
  E312210 
  X8CA000 
  E510553 
  DA9A743 
  E4 14351 
  DO0031 0 
  E234523 
  EABAl 10 
  D532416 
  E430100 
  -DAM413 
  D8575D9 
  E4-3 
  DB9A411 
  X343100 
  E238Qt0 
  XBB9oOo 
  Dl30415 
  €223423 
  €5372 15 
  E7A5331 
  Non-industrial 
  G 
  Rich, Waterworld 
  Undeveloped 
  Undeveloped 
  Agricultural 
  Nonindustrial 
  Nonindustrial . 
  Subsector Capita! 
  Non-industrial 
  Rich, Agricultural 
  Agricultural 
  Nonindustrial 
  Undeveloped 
  Non-industrial 
  Non-industrial 
  Non-industrial 
  Non-industrial 
  Undevefoped 
  Nonindustrial 
  Undeveloped 
  Non-industrial 
  Agricultural 
  Agricultural 
  Non-industrial 
  Undeveloped 
  G 
  Non-industrial 
  ' 
  UndeveloW 
  G 
  Non-industrial 
  G 
  Non-industrial 
  Non-industrial 
  G 
  Nonindustrial 
  G 
  The Diamond-Prince Subector consists of 32 Worlds with a total population of 
  5.46 billion. The highest Population Level is 9, at Sfedgetower; the highest 
  Te& Level is 3, also at Sledgetower. 
  William Self (order #4987768)
  
  OUTWORLD SUBSECTOR 
  I 
  A 
  The Outworlds Subseetor is an area of new exploitation. This region i s  adminis- 
  tered from Sledgetower as a protectorate although several worlds have applied 
  for Imwrial memlsership. Claims are still being adjudicated since the political 
  situation in the adjacent f riEmpire Subseetor is still unresolved. Many of the 
  Worlds have only been hastily surveyed. 
  Annuis 
  2531 
  Bm=t 
  2533 
  Baphomet 
  2535 
  Okritis 
  2536 
  Jadian 
  2630 
  Kian 
  2631 
  Monad 
  2634 
  DiaUe 
  2- 
  spieger 
  2639 
  Dawnlord 
  2733 
  Shrew 
  2734 
  Othlia 
  2738 
  Arleona 
  2833 
  Emira 
  2834 
  Dusking 
  2836 
  Koelnar 
  2837 
  Shedis 
  a83B 
  Makadmeris 2839 
  Vernalisa 
  2931 
  Protauw 
  2935 
  Deuradan 
  2936 
  tlermarix 
  2938 
  Unelmis 
  2939 
  Yaridar 
  2940 
  Blendisan 
  3032 
  3039 
  lrumgar 
  2?31 
  Trin 
  3132 
  Fawn 
  3134 
  Eslingirth 
  31 35 
  Akelw 
  3139 
  Retek 
  3231 
  Dalgotar 
  3232 
  Swarmis 
  3233 
  Vagabond 
  3235 
  Moramines 3239 
  Nonindustrial 
  Und%veloped 
  Undeveloped 
  Agricultural 
  Non-indwtr ial 
  UndweloIMfd 
  Nondnduotr ial 
  Non-industrial 
  Non-industrial 
  Nonhdustrial 
  Undeueloped 
  Undeveloped 
  Undeveloped 
  Non-industrial 
  Flonindumial 
  Undeveloped 
  Undeveloped 
  Undeveloped 
  Agriwltuml 
  Undeveloped 
  Undeveloped 
  Non-indurtrial 
  Nonindustrial 
  Non-industrial 
  Agricultural 
  Non-industrial 
  Undeveloped 
  Non -industrial 
  UMkVeloped 
  Undeveloped 
  ~.ndevetoped 
  ' 
  ~ n d e v e i o ~ d  
  Undeveloped 
  Non-industrial 
  Non-industrial 
  Undeveloped 
  The Outworlds Subsector consists of 36 Worlds with a total population of 1.2 
  million. The highest Population Level is 5, at Obritis and Bledisan; the highest 
  Tech level is 9, at Annuis, Monad, Dawnlord. and Emira. 
  William Self (order #4987768)
  
  Encounter Table 
  Space, Near Inhabited World 
  DMs -- 2D roll 
  0 A large asteroid on a rear collision course with the players ship. Roll Maneuver capacity or less on 1 D to 
  avoid (DMs - Pilot Skill). Falure to avoid means taking 1 D Hits, as a Missile. 
  1 Meteor Shower: as 1 D6 Laser shots, roll to Hit with DMs of -Mot Skill. 
  2 Smuggler Armed Ship : Equal to Type C Cruiser, will bttack players. 
  3 Smuggler Type A Free Trader : Carries Missile Rack and dual Laser Turret, will flee players. 
  4 Unmarked Space Minefield : Each turn roll two dice. On a roll of 7 exactly, a Space Mine has come into 
  burst range. The players must make a 2 or less on ID6 (DMs = Pilot Sku) or they come under Mine 
  attacks. Takes four turns to cross. A Mine carries a Light Laser in it. It will fire one shot at the target 
  ship (as a Beam Laser -2) and then ram it, as a Nuclear Missile. It can be destroyed by ECM and Anti- 
  Missile Fire. 
  5 Scoutship, Type S: Carries two Lasers, will ignore players, but fat back if attacked. 
  6 Pirate Scoutship, Type S: carries two Lasers and Missile Racks, will claim to be Customs Inspector, 
  close in, and bard. 
  7 Pirate: Roll on Pirate Ship Chart. They will attack. 
  8 Privately Owned Type C Cruiser : 1 7 Troops, and 1 2 Beam Lasers, 1 2 Missile Racks, will ignore players 
  but attack if provoked. 
  9 Subsidized Merchant, Type R: If threatened, will flee. 
  10 Customs Scoutship: carries three Beam Lasers, will pull alongside players and board to inspect. If 
  threatened, will pull away and call for Imperials. 
  11 Subsidized Merchant, Type M: If threatened, will flee. 
  I 
  12 Pirate Ship: Roll on Pirate Ship Chart. They will attack. 
  13 ImperiaI Ship: Roll on Imperial Ship Chart, will try to board to inspect, and wiIl attack at fmt show of 
  hostility. 
  14 Private Yacht: Will ignore players, and fire back if attacked. 
  15 Nobility Owned Yacht: WU ignore players, and will flee if attacked. 
  William Self (order #4987768)
  
  Pirate Ship Chart 
  2 Scout, Type S, Standard, two Pulsed Lasers. 
  3 Scout, Type S, Standard, two Beam Lasers. 
  4 Smut, Type S, Standard, two Missile Racks. 
  5 Free Trader, Type A, Standard, two Beam Lasers, two Missile Racks. 
  6 Free Trader, Type A,'Standard, two Missile Racks, two Sand Casters. 
  7 Free Trader, Type A, Standard, three Beam Lasers, two Sand Casters. 
  8 Yacht, Type Y, 
  three Mbile.Racks. 
  9 Corsair, Type P, three Missile Racks, three Beam h e n ,  three Beah h e r s .  
  10 Corsair, Type P, three Beam Lasers, three Beam Lasers, three Sand Casters: 
  1 1 Cruiser, Type C, three Beam Lasers, three Beam Lasers, three Beam lasers, three Beam Lasers, three 
  Beam Lasers, three Missile Racks, three Missile Racks, three Sand Casters. 
  1 
  12 Cruiser, Type C, three Missile Racks, three Missile Racks, three Missile Racks, three Missile Racks, 
  three Missile Racks, three Beam Lasers, three Beam Lasers, three Sand Casters. 
  Imperial Ship Chart 
  2 Scout, Type S, Standard, two Beam Lasers. 
  3 Scout, Type S, Standard, two Missile Racks. 
  4 Smut, Type S, Standard, three Beam Lasers 
  5 Scout, Type S, Standard, three Missile Racks. 
  6 Corvette, Type LE, three Beam Lasers, three Beam Lasers, three Missile Racks, two Sand Casters. 
  7 Corvette, Type LEY three Beam Lasers, three Beam Lasers, 3 Missile Racks, 3 Missile Racks. 
  8 Yacht, Type Y, three Beam Lasers. 
  9 Cruiser, Type C, three Beam Lasers, three Beam Lasers, three Beam Lasers, three Beam Lasers, three 
  Beam Lasers, three Missile Racks, three Missile Racks, two Sand Casters. 
  10 Missile Gunboat - Cruiser, Type C, eight Turrets, three Missile Racks each. 
  11 Cruiser, Type C, three Beam Lasers, three Beam Lasers, three Beam Lasers, three Beam Lagers, three 
  Missile Racks, three Missile Racks, three Missile Racks, three Missile Racks, two Sand Casters. 
  f 2 Colonial meet Cruiser, Type CPF, Particle accderator 10 ton bay, four triple Missile Rack Turrets, 
  six Beam Laser Turrets. 
  William Self (order #4987768)
  
  Corvette (Type LE) 
  A Zight escort craft displacing 400 tons, this class is equipped with Jump Drive E, Maneuver Drive J, 
  and Power Plant 1. Perfomance is 4 g maneuver and Jump 2, with 1 80 tons of fuel giving a range of 
  two Jump 2s. The Crew of twelve consists of 2 Pilots, Navigator, Medic, four Engineers, and four Gun- 
  new. Four triple Turrets are installed, Model 5 Computer is fitted and 92 tons of cargo hold are available. 
  Colonial Fleet C r u k  (Type CPF) 
  A f OOO ton Cruiser, with Jump, Power Plant, and Maneuver Drives of V, giving it Jump 4 and 4 gs maneuver. 
  6QO tons fuel provide for Jump 4 or a Jump 2. The Colonial Fleet Cruiser carries 1 0 Turrets, and a 1 0 ton 
  P&le 
  Accelerator. (Code 9). IS Gunnem, two Pilots, two Navigators, one Steward, four Engineers, and 
  three Medics make for a crew of 27. A Model 4 Computer is installed and 23 of the 115 tons of Cargo 
  S p a  are devoted to Missile storage. 
  Pirate Corsair (Type P) 
  Displacing 400 tons, the Corsair carries Jump Drive D,' Maneuver Drive F, and Power Plant F for Jump 2 
  and 3 ga of maneuver. The ship has three triple Turrets installed, with varying weaponry. Pilot, Navigator, 
  t h e e  Engineers, and five assorted Troopers make a 10 man crew. It holds twenty emergency low berths. 
  Fuel capacity is 170 tons, for three Jump 2s, and cargo capacity is 1 17 tons with a special cargo bay al- 
  lowing entrance of a ship up to 100 tons displacement. 
  The ship contains a Model 2 Computer and can change certain rnotlules and communications modes 
  to disguise its identity. 
  Encounter Table 
  Near Small World/Asteroid Belt 
  1 
  Smugglers: Roll Ship Type on Pirate Ship Chart. If they are stronger than the encountering party, 
  + 
  they will attack. Otherwise, they will flee. 
  ! Asteroid Swarm: Make three Saving Rolls - Pilot's Skill .kr less on 1D. Every miss does one Missile 
  Hit. Roil 7+ to avoid entirely (DM + Pilots Skill + Navigation Skill). 
  3 
  Imperial Patrol Ship: Roll Ship Type on Imperial Ship Chart. They will order the party to pull 
  alondde for inspection. Resistance means either Imperial reinforcements arrive and attack (roll 7+, 
  roll two more Patrol Craft), or Patrols attacks, 
  4 Merchant Class R: Will flee if players show any hostile intent. 
  5 
  Free Trader Type A: Will flee if players show any hostile intent. 
  6 Pirate: Roll Ship Type on Pirate Ship Chart. It will come as close as possible, claiming to be Imperial 
  Patrols and will then attack. 
  William Self (order #4987768)
  
  In Town Encounter Table 
  1) 
  While sightseeing through the town, you hear a commotion off to your right. It is a duel in progress, 
  the two combatants using Rapiers. You suddenly notice one of the observers draw a body pistol and 
  aim for one of the duelists. 
  2) 
  A light ground car has overturned in the intersection behind you and someone is yelling for a Medic. 
  3 1 
  Stepping out of (whatever building you were in), you spot a Shadow Person attempting to break into 
  the ground car in front of you. The crest on the door indicates that this car is property of the Go- 
  vernment. 
  4) 
  Walking down the main thouroughfare, you are approached by a group of irate citizens. They are 
  heading towards the local officials home to express their dissatisfaction at the low quality police 
  force that allows riff-raff from other worlds to roam freely and unchecked through the city. They are 
  so whipped up that they may try to crucify yqu. To make matters woxse, coming the other way is 
  a squad of riot guards dispatched to quell (or eliminate) the mob. 
  5 )  
  A Guild of Merchants Ship has just landed after a trip to 
  . They are setting up shop and 
  have for sale fresh Nefarian Proms, handcrafted Tragian Dreus, and rare Nimaran Star Crystals (1 0,000 
  CR per % carat), to name a part of their inventory. They also are carrying a line of communication 
  devices, and medical equipment designed for easy use by amateud. 
  6 )  There is much commotion in the Star Dock Facilities due to the siezure of a privately owned vessel 
  (2% chance it is the players). 
  William Self (order #4987768)
  
  1 - 1  n t ~ L m ~ b y ~ R ~ t O b o i a M m w ~ s r r t . I I s t a l l r r w t h a p 
  about th8"ghy. e x h m m t .  ad pmfitMto be m h d  from loirdnp a rnmw udt. 
  1 - 2  ~ h ~ v c h l c l e c ~ n s s r b y - ~ m o a v n o d A T Y o r ( h ~ ) ~ g o u n d ~ . ~ v l l l W o c k u s h i d s 
  md mknrl-mountd ha& on a mad, buc vlll not M a  
  m m a u b y  trard. 
  1
   
  - 3 Vchlde mwnetlon: A minor pump or mulad hm rndfwwmnsd rqofdng ID hwn to mpk. 
  ~ r v i t b ~ r n d ~ h s r a ~ o f d i u ~ t h o v e M c - r d W ~ h o t r r , a n d a 9 + 
  d $ a ~ t h e w h i d o , r o q ~ l D d . y r t o  
  h . T h ~ d R m c l i o n m ~ b a d ~ ~ m m t l d 7 t .  
  DM - E~US VohicIc sM, 
  and WBchsnlal rldl to 
  mll. 
  2 - 2  Apmupofrhwtthw (w 1 6 - 1 9 ) l s o o s t ~ ~ a y s r s I t n o t i a a ~ ~ r i l l h w P o r t b  
  Blsdra,andmrcrolvur, d d a D a n d p n o t l h . ~ o t t b c ~ . I f t h s ~ f r L . a p m u n d  
  vthkb, the lh# 
  will filllollw, for a Was or up to two Mea. If tb hawu ISWE 
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  thw m &d 
  ib H u b c a w  Whdffirar FbwpVhuevar. 
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  2-6 R o n d m c k t l m r o y d  b r i d r ( ~ t l y ~ b u ~ P l o d ~ ~ ~ ~ ~ m o r e m o m t 
  until mamrmay b h d t o - t b ~ h h q ~ I n o O c t h a t m A N ~ d a ~ R m a y  
  ~ m s s a ~ a t ~ ~ O n a m U o f 8 t , t h a p a n a m ~ o ~ , t b ~ b d d l o w
  2D + 6 B m d l ~ T ~ w c u J ~ o r ~ u m o b m d ~ ~ ~ G w w ~
  to ambdi ih pkym. 
  William Self (order #4987768)
  
  3 - 1 The players pass a sign which says "Danger M 
  Field Ahead". About 1 kilometer later, the players 
  enter a 20 meter deep x 1 kilometer wide minefield. Roll 8+ to strike a mine. A mine disables a 
  vehicle on 8+, and does 4D of damage to all within 5 meters. This minefield is about 40 years old. 
  3 - 2 A local government Patrol Airs Crew (rotary winged aircraft) passes overhead. It carries two Auto 
  Cannon and three Tac Missiles (6D of damage, disable unarmored vehicIe on 6+, annored on 9+). 
  It will ignore players unless they or their vehicle show signs of being either off-wodd or in a recent 
  fight, in which case, it will land and investigate (four man crew - two troops with cloth and Auto 
  Rifles). If fired upon, it will attack. 
  3 - 3 The party passes the victim of a recent mugging - a beaten-up old lady (age: 72). If aided, she will 
  thank the party and hand them a 10 Credit bill. 
  3 - 4 Traffic Jam: the ground vehicle, if any, near a road area jammed with cars, reducing speed to % 
  normal. It is illegal to drive off the road at this location, and a Police Airs Crew (see 3 - 2) is in the 
  area. 
  3 - 5 A chasm is reached. Ground vehicles wll require 8 hours to circumvent this obstacle. Air vehicles are 
  unaffected. 
  3 - 6 A relic from one of the older wars is passed by. It is a Heavy Tank from Tech Level 7. It carries a 
  large (1 15 mm) Tube Cannon, which could be repaired to working condition (roll 7+ per week's 
  work, DM plus Mechanical skill). It's tracks are gone, and two Bogie wheels are missing on the port 
  side. Its armor is slightly rusted, but intact (1 05 mm maximum). There is a small hole on the portside 
  of the driving compartment. The engine and driving controls are corroded (and blasted) beyond. 
  repair. The tank's rear is scorched from an internal fire in the engine. Roil 8+ to detect this relic. 
  4 - 1 Rough road from either age or recent explosions nearby - cut speed to M for all but Hovercraft and 
  Air vehicles. 
  4 - 2 Heavy winds - Sandstorm. Vehicles are cut to 111 0 normal speed. On a roll of 8+, they are disabled 
  by getting sand and dust up exhaust and into engine, Air vehicles are forced to either head for a very 
  high altitude or land. They will crash on a 7+ after 10 minutes in the storm. Persons on ground must 
  seek shelter immediately. 
  4 - 3 Private property: Party enters privately owned farmlandlroad. They will be met by three men with 
  Shotguns who ask them to leave immediately by the way they came. If refused, they will attack. 
  4 - 4 A nearby transport accident releases a cloud of poisonous gases. A non-airtight vehicle will be subject 
  to contamination. Each player must roll his endurance or less on three dice or take 1D of damage 
  each hour. The local government has the antidote, which costs 200 CR per dose. 
  4 - 5 FogIMist : Heavy Fog covers the area, reducing visibility to short range or less. Lasts 3D hours. 
  4 - 6 Infested river: a river is reached, containing swarms of small eaters (1 NG, Hits 1 11, no Armor, 2 
  Wounds with Teeth, Attack in Swarms of 10D Fish). There is no bridge. 
  5 - 1 Heavy cloud cover: Flying vehicles must either fly at very high or Nape of Earth altitude to avoid 
  0 visibility cloud cover. Ground movement unaffected. 
  5 - 2 Magnetic fluctuation: Compasses are drawn 20° off of magnetic north (gradually). 
  5 - 3 System D: A group of local Marines are encountered, 2D in number, half of which are drunk (round 
  fractions up). They will invite the players to join them for a drink. RolI f 1+ for players to be knocked 
  out by drinking too much (DM - +1 if Endurance 5 -; - 1 if endurance 9+). 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  Encounter Table 
  -Animals on Uninhabited Planet 
  1) A Psionic Pouncer: Will make a Psionic assault and then attack with The Mindbore, Size: 400 kg, Hits: 
  22/9, Armor: Mesh, Weapon: Stinger, Wounds: 13. Large critter, vaguely cat-like, with small, beady 
  eyes. Its senses arerather poorly developed, as it can paionically bee' anything living nearby. Because 
  of this, it probably attacks the vehicle, if any, that the players are in. The Psionic Pouncer is a rusty 
  red color, with a mouth full of many tearing and chewing teeth. Its musculature is just sufficient to 
  move at a moderate pace. To aid in its attacks, its declawed feet have a rear 'spur', or stinger. They are 
  . also tailles, having no need of high speed baiancing. 
  The Sponge pumper: Flter, Size: 50 kg, Hits: 1 715, Weapons: None on 4 kg or larger creatures, other- 
  wise 1D per turn, Armor: None. This creature is a light, but large, spread out creature. It is found in a 
  river bed, with a large central, hollow body, from the sida of which sprout many hollow, bladder like 
  tentacles which it uses like intake hoses, sucking in water from aiternate tentacles into a two chambered 
  main body. The upper chamber accepts and holds water, injecting digestive fluids into the water. The 
  lower half absorbs the digested material, and ejecting water out ofthe other tentacles. Every half hour, 
  the two body chambers pump water into top, tob digested water to bottom, bottom used water out of 
  animal. The Spongepumper is'immobile, and reproduces by budding. Buds appear on lower body half, 
  where they take nutrients, and after one week, break off to form new Spongepumpers. Note that the 
  Spongepumper seems harmless. However, its tentacles are poisonous as its sole self-protection, and its 
  dozens of fat tentacles almost fill its watery area. 
  I 
  The Mudmouth: Trapper, Size: 100 kg, Hits: 1718, Weapon: Special, Armor as Jack. The Mudmouth is 
  a huge fibery creature, like an upsidedown jellyfish. Its body is of a tough, woody material, with a sac 
  or bowl-shaped main body, and 12 tentacles at the mouth. It's tentacles are rather long, tough, and 
  strong, with a very rock-like rough end, used for burrowing. A Mudmouth lives in a great pit, with its 
  mouth upward and its tentacles out. It's tentacles have leafy sensory organs on the ends, so the 12 ten- 
  tacles resemble (slightly) a circle of palm trees. It's 'stomach'-body cavity is full of special digestive 
  juices. Watery, slightly corrosive material is near the bottom of the stomach, while a brownish, mud or 
  dirt-like corrosive is near the top. The appearance above ground is that of a cleafing 'twixt a dozen or so 
  trees. The Mudmouth encourages this by using its tentacles to brush real dirt and grass over its mouth. 
  It lies in wait, with its bony sac pulled inward. When it detects somethg on the 'clearing above itY, 
  it expands its body, sucking thq digestive juice layer and its victim inside. The mouth closes, and the 
  tentacles draw over the mouth. Inside, glands release a catalyst which makes the upper and lower layers 
  of digestive juices miscible. The interior victim is swiftly killed, and digested, dbring which time the 
  Mudmouth absorbs nutrients from its catch. 
  Then after 2 to 4 hours, the Mudmouth lets its internal contents separate once more, and waste ma- 
  terial is drained into a lower, separate body cavity, from which is dumped into the ground beneath the 
  Mudmouth. The Mudmouth resets its trap. 
  Reproduction in Mudmouths is sexual - each is hermaphroditic, with male and female organs in the 
  tentacles. Male sperm, in spore-Iike form, is released into the wind. The leafy sensory organs will catch 
  sperm from wind currents, and transfer it to female o p s ,  where they are combined with eggs. The 
  fertile and infertile eggs are released in late autumn, each encased in a light, pea-like casing. The young 
  then 'hatch' where they land, burrow deep into the earth, where they grow, living on nutrients in a 
  plant-like manner (it is believed that the leafy sensory structures contain chlorophyl): 
  When a victim is sucked in, the creature immediately takes 2D of nits, and 1D every turn thereafter. 
  Note that a person inside a Mudmouth is unaffected if in a Vacc Suit, or other pressurized, protective 
  gear. If the Mudmouth is killed, digestion will cease after 1 D x 10 minutes. 
  William Self (order #4987768)
  
  4) Gapfdters: Filters, Size: 1 kg, Hits: 110, Weapon : Special, Armor: Jack. Small, coral-like creatures, they 
  grow in great masses. They usually form loose, hollow structures which look solid. Each individual fdter 
  has a s m d  cylindrial body, a tube operates both ends, with tendrils at each end. It secretes a tough, 
  rock-like coral substance, which hardens into a tubular structure, about twice the size of the animal. 
  Tendrils form water currents, drawing in water-carried nutrients. Often in areas where dead Filter 
  'skeletons' are atop living f"llers, an air bubble is formed, with a close-knit framework of brittle coral 
  above the bubble. Because of the bubble at the top of thegap, the water at the bottom is usually very 
  concentrated with dqestive juices released by the 'corals'. In near surface areas, these are traps for the 
  unwary - stepping upon the gap usual1 y leads to f a n g  through into a hole full of acidic water. Crea- 
  tures thus caught near seashores, where the fdters are common, take 2D of Hits upon falIing, and if 
  unconsious, 1 D each half-hour thereafter, not counting drowning damage, if any. 
  Grubber: Grazers, Size: 800 kg, Hits: 1718, Weapon: as Broadsword, Wounds: 24, Armor: as Cloth - 1. 
  The Grubber is a very large, chitin-covered insect-Iike beast. It has very large front claws, shaped like a 
  digging tool, useful for digging out the roots, larvae, and grubs it feeds upon. It, if irritated, will strike 
  out with one (and probably cnish its targets chest into its hindquarters), but otherwise it ignores others. 
  Its armor is very tough and flexible chilton, but it's internal stnikture is very soft and mushy in the 
  central section, so if penetrated, it is fairly easy to kitl. 
  The Female Grubber is m m d y  larger than the male, but slightly weahr, so it can be treated as a 
  male Grubber, 
  6) Rabzol: Intermittent, Size: 50 kg, Hits: 1611 1, Weapon: Claws, Wounds: 1, Armor: None. The Rabzol 
  is a large lizard-like critter, with four thin legs ending in three-toed dawed feet, the claws being mainly 
  suited to clinging, but usable as weapons. The Rabzol has a beaked upper jaw and a drill-like tongue, 
  which allows it to f y d  on the sap of trees. Its main defense while feeding is its protective smell-it repels 
  all predators with a horrible smelling and tasting skin secretion. Its tail is rough on the underside, as is 
  his belly, to help him cling securely to tree branches, and trunks. 
  The Rabzol is usually harmless, but when surprised it can fling drops of musk with its tail up to 40 
  meters. It's musk will only wear off after several years in fabric, but metal can be cleaned of it with an 
  abrasive material. The Rabzol's mating habits are little known, but are suspected to involve its awful 
  smell, and it lays eggs. 
  7) Springal: Gatherer, Size: 25 kg, Hits: 1119, Weapon: Body Pistol, Wounds: 5,Armor: None.Thiscrea- 
  ture is an anphibious type, spending most if its time near water, the rest in water. It prefers seaweed and 
  other underwater plants. It has a wide, fourlegged body, a flat, rather 'boomerang' looking head, and 
  a long snakey tail. Its front feet are webbed, with four toes each, but the back feet Rave fins. The tip of 
  the Springal's tail secretes digestive juices very slowly, forming a sort of loose blister, which hardens 
  to a pellet filled with digestive juices loosely attached to the tail. The Springal, while on land will fling 
  these at prey with surprising speed and accuracy, penetrating its target with digestive fluid. The creature 
  dies, and the Springal sucks out the creatures digested innards. This works on creatures up to 5 kg. Each 
  blister weighs about % kg. 
  The Springal's mouth is s m d ,  with a pair of fangs used to open a creature to reach its digested soft 
  parts. 
  b 
  The creature lays soft, jelly -coated eggs. 
  8) Hardbeaks: Flying Hunter, Size: 12 kg, Hits: 817, Weapon: as Broadsword, Wounds: 13, Armor: None. 
  The Hardbeak is a fair-sized bird, with a very large beak, shaped vaguely like a sickle. It can eat plants 
  when meat is unavailable, but it prefers meat. Its attack method is a screaming dive with its irregularly 
  shaped beak. It makes a rear pass, slashing the victim with its beak, and then hovering and waiting for 
  it to die. The Hardbeaks attack in groups of 2 - 12. They generally rest in the ground at the base of a 
  tree. 
  William Self (order #4987768)
  
  Encounter Table General On Uninhabited Planet 
  Meteor S w m :  On a roll of 12 exactly, a meteor has struck the party or party's vehicle. It will 
  breach a Vacc Suit on S+, or disable a vehicle on 9+ (holing it on a separate roll of 10-k). Applicable 
  only in atmosphere 0 - 2. 
  Soft Sand Terrain : Hovercraft create a great cloud of dust, reducing visiblity to close range. Wheeled 
  and Tracked vehicles are stuck, and must be backed out of sand (5+ per 10 minutes to get vehicle 
  out). AnimallFoot movement is slowed to % speed. 
  Chameleon: A large "rock" turns out to be a huge Crustacean creature: Size: 400 kg, Hits: 2519, 
  Weapon: Stinger, Wound Points: 17, Armor: None, Type: Pouncer, Attack 6+, Flee 1 I+ at Double 
  Speed. 
  Dangerous Flora: A p u p  of weed are encountered, which will 'fm 
  thorns as Body Pistols if touched, 
  2D thorns in one big burst. 
  Radio Interference: Radio transmission become8 impossible. 
  Very rough Terrain: Reduce ground speed by 5. 
  Gigantic Herbivore Grazer: This creature, if frightened, will trample anyone in its path, Size: 3600 
  kg, Hits: 54/21, Weapon: Hooves, Wounds: 27. 
  I 
  Poisonous Cloud : Applicable only in tainted atmosphm, or Types A, B, and C. If players have 
  breathing gear, but no skin protection, they take ID of Hits. If players have no protection, they take 
  1 D Hits per turn for 2D turns. Players in a protected vehicle, or in full protective gear, are unaffected. 
  Seismic Tremor: Characters must roll Dexterity or less on 2D, or be knocked down for 1D Hits. 
  Aerial characters or characters in a Hovercraft are unaffected. Vehicles must stop movement, or suf- 
  fer possible overturning (one roH of 9+). 
  Trail narrows dangerously. The current trail moves along a mountain / cliff side too narrow for vehicles. 
  Movement on foot or animal .is'normal. 
  Sandstorm: Aerial vehicles must land or head for high altitudes, ground vehicles must cease move 
  ment, non-vehicle carried persons must seek shelter. 
  William Self (order #4987768)
  
  Rumors 
  While in a newly opened tavern on 
  , you have overheard a rumor of someone willing to pay 
  30,000 CR to anyone who will take him to Tancred. 
  Rumor has it that recently a House of Minnara official was arrested for having supported a Belter uprising 
  in the 
  Sub-sector. 
  The latest bit of information from the Hiring Hall is that the Entertainer's GuiId is going to start hiring 
  mechanics and pilots for their new class of ships, the Psaltry Qass. 
  D U & ~  an overhaul of your ship, you overheard two workers t
  w
   
  about the sudden disappearance of 
  local agitators supporting the overthrow of the Corporate Authority. 
  Reportedy a ship carrying artifacts of the fust Solomani Expansion was siezed by locd forces, but no 
  oficial mention of this has been made. 
  There is a persistant rwnor going about, on many wodds, that the Planetary Navies are going to be db 
  banded, and the members and vessels be absorbed into the Imperial Navy. 
  A ship bearing the yellow corona, red disk center starburst crest of the House of Mlar, was seen heading 
  in the direction of the Kagima Confederation. 
  I 
  It has been rumored that an unarmed party is interested in purchasing one of the five Hunter Qass Scoop 
  Ships. 
  Recent talk has carried with it the suggestion that due to the untimely death of Thantas Demos, of the 
  House of 
  , great confusion has been created among the first famiiies in their struggles to sieze 
  control of the vast Merchant House. 
  Prior to entering your ship, you overhear two men discusing a job offered by Land'Anash, an animal 
  shipper, fiving at 1 529 Talbat Centre. 
  Unconfmed reports have it that a shipment of small Arms and Ammunition were highjacked by Pirates 
  last month, and that some of these weapons have turned up in The Spinward Marches. 
  Rumor has it that the Imperial Redundancy Ministry of Redundancy has newly opened its offices far the 
  second time. 
  The Emperor's missing heir was surprised and kidnapped by brigands in the 
  Sector. 
  1- 
  News 
  Current News has it that the Emperor's only male heir was last heard from as his private Cruiser entered 
  the 
  Sector. A reward of 500,000 CR has been offered for news of his whereabouts or 
  return. 
  William Self (order #4987768)
  
  Abishai, 12,1429 
  Achbor, 14,3129 
  Aeglis, 8, 1416 
  Agergrania, 5,2307 
  Agidius, 1 1,0825 
  Aguris, 12, 1330 
  Ahira, 14,2926 
  Aitkeo, 6,2804 
  Akaf, 16, 1239 
  Akelos, 18,3139 
  Alaedin, 3,0406 
  Alameth, 13,2323 
  Albion, 7,0612 
  Alclaria, 6,2607 
  Aldernis, 8, 141 1 
  Almira, 9, 1712 
  Amberbore, 3,0709 
  Amblegreen, 13,1823 
  Amelak, 7,031 6 
  Amycus, 10,3115 AP 
  Anaharan, 10,261 6 
  Annuis, 18,253t 
  Anselm, 11,0329 
  Antrim, 7,021 6 
  Aramrnas, 3,0809 
  Arasket, 4,1301 
  Aranea, 9,171 9 
  Argaleb, 8, 1312 
  Argusiar, 4, 1008 
  Arhanon, 4,1101 
  Ariel, 3,0103 
  Arkwright, 5,2302 
   
  Arleona, 18,2833 
  Amitag, 9,1915 
  Arodites, 14, 2522 
   
   
  Aron, 1 1,0326 
  Arsouf, 16,1235 
  Ascafon, 16, 1633 
  Assir, 13, 2422 
  Atoley, 17, 2236 SS 
  Atulella, 5,1707 
  Auglis, 4, 1501 
  Avonia, 17, 2834 
  Ayyubid, 16,1440 
  Bacchidin, 3,0608 
  Bai laber, 1 5,0533 
  Bajith, 13,2424 
  Baldwin, 5, 1703 
  Bamoth, 14,2625 
  Baphomet, 18,2535 
  Barakat, 3,0409 
  Barkis, 12, 1222 
  Barthel, 1 1,0226 
  30 Basin, 17, 1940 
  Ley Sector Index 
  Bastion, 13.2227 
  Bastis, 17, 2038 SS 
  Bawr, 1 3,2222 
  Bazluth, 14,3127 
  Bearntir, I f ,  2439 
  Bilhan, 12, 1421 
  Birjan, 3,0501 
  Blendisan, 18,3032 
  Blodhole, 3,0706 
  Boguet, 18,2533 
  Bornelos, 15,0231 
  . Bottomsnarl, 15,0331 
  Brangaoth, 4,1102 
  Brass, 17,2331 
  Bulldune, 17,2133 
  Burestar, 3,05W 
  Buria, 16,1031 
  Burnshe, 15,0434 
  Cakloten, 8, 1415 
  Calabris, 8, 1218 
  Camsteris, 4,0910 
  Canois, 8, 1211 
  Carsten, 11,0829 
  Caverine, 17,2134 
  Chaneley, 15,0531 
  Clozeraith, 15,0633 
  Colossal, 17,2337 
  Conanel, 6,3109 
  Converse, 7,Ot 17 
  Council, 8,1419 
  Crateria, 4, 0908 
  Crescent, 15,0233 
  Crowning, 8, 1620 
  Curley, 13,2226 
  Cvrenius, 13,2228 
  Dalgstar, 18,3232 
  Damgear, 3,0708 
  Danae, 12, 1230 
  Danites, 14,2828 
  Dark Lagoon, 1 7,1733 
  Dawnlord, 18,2733 
  Deadfall, 1 7, 2436 
  Deepwar, 4,1207 
  Delgatieh, 3,0602 
  Devilworld, 3,041 0 
  Devraden, 18,2938 
  Diablath, 14,3128 
  Diable, 18,2638 
  Djeris, 7,0516 
  Doomster, 12, 1626 
  Dorawet, 6,3202 
  Oornis, 4, 1403 
  Doronauch, 7,0512 
  Dover, 15,0138 
  Dragonmist, 3,0710 
  Dramelian, 4, 1407 
  Drayzhian, 4, 1002 
  Orearnith, 4, 1405 
  Drelis. 8, 161 7 
  Drewatol, 4,0902 
  Drumfall, 1 7,2032 
  Duatrek, 17,2340 
  Dugald, 9,2112 
  Dunbaris, 6, 2904 
  Dusking, 18,2836 
  Earnonash, 1 1,0621 
  Eatonis, 7,0214 
  Eberyard, 1 3,232 9 
  Efrit, 3,0407 
  Egonar, 1 I ,  0825 
  Eldma-FiE, 3,0201 
  Elfwine, 17, 2031 
  Eliakim, 14,2830 
  Ell-Ald, 17,2131 
  Elpaalis, 12,1327 
  Elswyth, 1 1,0724 
  Embasar, 8,1615 
  Elmosil, 3,0307 
  Emeraldis, 3,0605 
  Emira, 18,2834 
  Emmor, 14,2923 
  Enis, 3,0408 
  Eslingirth, 18,3135 
  Espartis, 4,1109 
  Evereue, 4,1010 
  Evilory, 12,2232 
  Falconis, 7,071 1 
  . Falkiner, 1 1,0723 
  Fallow, 15,0834 
  Fostil, 4, 1304 
  Fawn, 18,3134 
  Fenrir, 10,2813 
  Ferech, 13, 1726 
  Flamgard, 4,0906 
  Flank, 13,2224 
  Finsfind, 13,2130 
  Foulcloud, 15, 0237 
  Fountarden, 13,2024 
  Freiworld, 8, 101 6 
  Fresqueen, 15,0137 
  Frikka, 17,2237 
  Frisking, 1 1,0827 
  Entries in Red 
  have World Surface Maps 
  AP= Amycus Probe 
  SS= Simba Safari 
  T= Tancred 
  Garth, 1 3,2223 
  Garthanion, 3,0107 
  Gatiameth, 14,3125 
  Gebarah, 4, I209 
  Gheelis, 8, 11 13 
  Goldfault, 15,0833 
  Goldsnake, I 
  1,0730 
  Gorget, 12,1625 
  Gravemark, 1 1,0229 
  Grenis, 3,0210 
  Grottel, 1 7,2035 
  Gu lfex, 1 7, 1832 
  Gwealod, 3,0301 
  Hagolton, 6.2501 
  Haifa, 16,1334 
  Halgorn, 1 3, 1822 
  Harack, 4, 1 1 10 
  Havelock, 1 1,0330 
  Hebron, 16,1537 
  Helena, 8, 1513 
  Hetmont, 3,0705 
  Heraklion, 8,1014 
  Hermarix, 18,2938 
  Hesperainis, 7,0115 
  Hestia, 7,0218 
  Higgaion, 14,2924 
  Hornatis, 7,011 f 
  Hothmeg, 15,0332 
  Hothtar, 13,2329 
  Howarth, 5,2203 
  Hratholm, 7,0813 
  I belin, 16,1233 
  Ihnyssas, 3,0804 
  Inletazure, 13,2221 
  irial, 11,0521 
  Irumgar, 18, 3131 
  Jaakan, 14,2824 
  Jadian, 18,2538 
  Jadis, 4, 1 103 
  Jaffa, t 6, 1 433 
  Janvel, 5,2209 
  Jarab, 0 5,0832 
  Javelin, 4,1904 
  Jeheil, 14,3028 
  Jetur, 12,1422 
  Journlinden, 13,1923 
  Jullanar, 3,0404 
  Jumhuriyah, 8.11 12 
  William Self (order #4987768)
  
  Kabaris, 7,061 3 
  Kagima, 8,121 7 
  Kailasa, 3.0207 
  Kalarien, 8,1514 
  Kei, 10,3119 
  ~ e n a z ,  14,3121 
  Kerielia. 4, 1105 
  Kerirn, 3,0308 
  Kian, 18,2631 
  Kirdon, 14,3230 
  Kitron, 7, 0320 
  Kizator, 4, 1205 
  Koelnar, 18,2837 
  Kubara, 13,1930 
  Kurmul, 16, I540 
  Kuprod, 17,1735 
  Kzimus, 8,1519 
  Lamech, 14,2826 
  Langhome, 1 1,0428 
  Lanka, 17,1833 
  Laris, 7,0220 
  Lastport, 1 5.0 140 
  tavinia, 4,150Q 
  Liedis, 7,0720 
  Limer, 15,0132 
  Loregloom, 3,0503 
  Lunisae, 4,1202 
  Majoreum, 12,1325 
  Ma kadmeris, 18,2839 
  Marechal, 3,0803 
  Matachkin, 8.0917 
  Mazirix, 12.0928 
  Mewnon, 5,1909 
  Mendicant, 4, I302 
  Menlanis, 10,2513 
  Merab, 12, 1425 
  Mira, 9,201 1 
  Mirabl, 16,1238 
  Mirkholm, 12,1022 
  Misterlas, 4, 1409 
  Mohomet, 7,0120 
  Molinkan. 8,161 1 
  Monad, 18,2034 
  Moonchild. 4, 1210 
  Moramines, 18,3239 
  Musandim, 8,121 2 
  Myacae, 12,1821 
  Nablus, 16, 1 I34 
  Nascitur, 3,0101 
  Nasung, 8,1317 
  Nathalia, 9,181 7 
  Nethum, 14,3124 
  Nevguard, 5,2004 
  Nirgym, 4,1005 
  Newhip, 4,1208 
  Nomad, 15.0333 
  Noseitur, 7,0315 
  Nuredin, 3,0305 
  Oathcoomb, 17, 1 73 1 
  Obeliskcol, 1 I ,  0422 
  Oberitis, 18,2538 
  Web, 15.0731 
  Ogew, 17,1837 
  Olidrikr, 4,1305 
  Onud, 1 1,0624 
  Oreli b, 1 2,1123 
  Orissa, 12,1028 
  Orlantis, 9, 1716 
  Orthetius, 3, MI0 
  Othilia,l8,2736 
  Overbenh, 13, 1729 
  Palma, 8,1114 
  Paradonis, 8.OQ18 
  Passage, 7,061 8 
  Pearlbase, 15,0536 
  Pemia, 8, 1320 
  Persifaris, 1 1, W23 
  Phantom, 9,2219 
  Phocis, 12,1027 
  Phytore, 13,2326 
  Pebeseth, 14,2728 
  Placid, 15,0633 
  Pontisar, 12, 1628 
  Prippin, 15,0737 
  ~rotaucup, 18.2935 
  Quarry, 1 7, 2433 
  Questra, 1 3,2 123 
  Quitzer, 15, W32 
  Rabmag, 14,3023 
  Rarnah, 7,041 1 
  Rarnathaim, 14,3 122 
  Ramla; 16,1438 
  Rapidesia, 17,2233 
  Ravish, 4,1206 
  ' 
  Reaginworld, 9,1813 
  Rechah, 14,2928 
  Redcross, 7,0321 
  Resad, 7, W14 
  Retek, 1 8,323 1 
  Revel, 4,1303 
  Rhazes, 3.07W 
  Rifward, 10,301 9 
  Rashena. 5,2 tOl 
  Rugate, 12, t 525 
  Rygate, 8,1119 
  Sabaothis, 3,0508 
  Uiponarnet, 7,001 7 
  Saffron, 16,0937 
  h e l m  is, 1 8,2939 
  Sakmara, 8, 1412 
  Unicorn, 4,1201 
  Salenik, 8.1019 
  Upsikeria, 7,0118 
  Saphet, 16.1532 
  Usconbuts, 7,0520 
  r, 17,2235 SS 
  Uumpopula, 7,07 18 
  aelena, Y, 20 18 
  Selwynis, 9,231 2 
  Serift, 11,0127 
  Vagabond, 18,3235 
  Shenidar, 10,261 1 
  Valisa, 0,1714 
  Shantunia, 10,2916 
  Vanquish, 15,0339 
  Sherah, 14,2729 
  VermiHion, 1 1,0525 
  Shealis, 18,2838 
  Vernalisa, 18,2931 
  Shieldbolt, t 3,2027 
  Vicar, 17,1840 
  Shrew, 18,2734 
  Vieegarent, 7,0718 
  Shuthalhites, 12.1328 
  Vilaruby, 17, 233xS~ 
  Sidon, 16,' I 132 
  Vilhelm, 1 1,0325 
  Sindibad, 3,0402 
  Siremius, 7,081 1 
  ' 
  Slaven, 15,0839 
  Walgrave, 6,3106 
  Sledgetower, 17.1934 
  Walter, 0,2320 
  Smoulder, 15,0532 
  Wardholm, 15.01 34 
  Snarepoint, 13,2121 
  Warlock, 1 1.0529 
  Sopater, t4,19B 
  Wereward, 6,3001 
  Spiegel, 18,26= 
  Wemutt, 13,192 f 
  Swris, 18, 3039 
  Whiotiel, 7,021 3 
  Stalker, 8,1420 
  Wierdrath, 1 1,0530 
  Starbridge, 9,221 7 
  Wilmat, 7,081 9 
  Starost, 12, 1629 
  Winelisk, 3, 0209 
  Straitedge, 1 7,2339 
  Winghole, 15,0738 
  Sunbank, 17,2231 
  Win~sin, 1 1,0122 
  Swamis, 18.3233 
  Witchstone, 3.0106 
  Woart, 1 1,072 1 
  Wolfstar, 4,1004 
  Taizz, 8, 1 120 
  Wouverman, 8, 1414 
  Talimanor, 13,2030 
  Tamarine, 9,241 5 
  Tancred, 16, 1232 T 
  Xanthaer, 4, I502 
  Tarnkeep, 17,2438 SS 
  Xanthia,7,1712 
  , 
  Taron, 16.1 131 
  Xemir, 13,242 1 
  Tawdry, 9,181 1 
  Temperis, 1 1,0223 
  Thabor, 16,1034 
  faridar, 18,2940 
  Thqjii, 12,1324 
  Thirdof, 1 1,0322 
  Throb, 13,1929 
  Zagrathis, 6,27 10 
  Tichum, 10,3215 
  takutan, 1 3,202 1 
  Tikvah, 14,2727 
  falen's, 7.021 7 
  Tikvath, 12,1423 
  Z 
  apotec, 10,28 I8 
  Tipherat, 4.0904 
  Zardkent, 5 , l W  
  Towermom, 11,0221 
  Z 
  arifa, 9.2019 
  Toron, 16,0932 
  Zavan, 14,2626 
  Tenchard, 7,0413 
  Zephon, 13,2423 
  Trin, 18,3132 
  Zubeydeh, 3,0310 
  Tringe, 3,0202 
  Twain, 13,2225 
  Twovem, 7,021 2 
  Tyre, 16,1237 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  W o r l d S ~  
  Map mvmll&b 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  KEY 
  MOUNTAINS 
  CITY, 
  ICECAP 
  * 
  STARPORT 
  . 
  .
  a
   
  '
  r
   - 
  - .  
  FOREST 
  ROUGH 
  DESERT 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  Langhorne B 685734 
  .,-'. 
  - 
  \A.k 
  ., 
  . 
  0428 
  A moderate sized planet with an equatorial diameter of 12,900 kilometers and an equatorial circumference of 40506 kilometers. A standard class atmosphere 
  encases this incredibly fertile world. The vast majority of its land masses, and some parts of the teaming seas are used for agriculture. The abundance of foodstuffs of 
  many kinds has resulted in the development of a massive export based economy. Several Star Ports service this world, taking off the mu& sought after fresh foodstuff and 
  are the gateway for the needed agricultural machinery and light industrial equipment to keep the several small manufacturing centers functioning. The continual availabi- 
  lity of fresh foodstuffs has made this planet a prime stop for many liners, privae ships and long duration military craft. An Imperial garrison has been set up a t  the request 
  of the inhabitants to prevent any sneaky doings of competitor food conglomerates and 'private' loading in the dark of night. 
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
  William Self (order #4987768)
  
SOURCE: textdata/thevault/Traveller/01 - Classic Traveller/Third Party Materials - CT/Judges Guild Publishings/Traveller - Judges Guild - JG340 - Ley Sector Guidebook (alt).pdf