TEXT: Sometimes They come Back Adaptation (FINAL)
  From: Harvest of Darkness Game Supplement
  Sometimes They come Back Adaptation, Harvest of Darkness, pages 2-11.
  Location: Narmaren, 5 miles south of Prompeldia.
  Prompeldia: see pg 88 on the Kingdoms of Kalamar Campaign Setting Sourcebook.
  Adaptation: by Mark S. Middleton, LKOK Director
  Expected Play Time: 4-5 hours
  Monsters: Do not make the monsters any tougher if the group has higher level PCs.
  Other Plot information available: None.
  Adventure Set up - almost the same (use reasons 1 & 3). Adventure begins in Bet Rogala when a merchant hires
  them to escort him to Prompeldia (Hook 3) and on the way they meet two travelers that tell them of the problem in
  Narmaren (Hook 1).
  Village of Narmaren, The Stables, Shrine of the Traveler & Delton's Tent
  60 XP Total for Wandering around town talking with people.
  Treasure: 200 gp from Alin if they bring him the boy Vrilnd. Fine can be bought and then sold back in Pekal for twice
  the buying price. Each person can buy 50 gold worth of pottery (which be sold for 100gp) , this is all they are allowed
  to buy.
  NPC Roleplaying Notes:
  Alin. Attacking Alin would be considered murder by the authorities in Prompeldia and would cost the PCs a 200 gp
  bribe (a piece) to get out of jail (before they are turned over to the Overlord Priests). Alin is not stupid and will not be
  drawn into a fight by a bunch of goody-goody adventurers. The 10 Guardsmen that come to get the "murderers" are
  from 3rd-level Fighters from Prompeldia.
  Dremi. She will remain very quiet about her association with the Broken Chain Brotherhood. However, if the party
  frees the captured slaves from the Brolenese slave traders, she will find out where the PCs are from and send a note
  to that chapter of the Brotherhood (Notice of the Broken Chain).
  Pally. Pally can be used as a henchman if the entire party is first level or if the party only has 4-5 PCs. He will fight,
  but not as a front line guy. He's not suicidal and will not do things that the rest of the party won't risk doing. He will
  use his daggers from range whenever possible and then close to attack. He will ask for an equal share of the treasure
  (gold).
  Saryf. He will heal wounded adventurers for a minor donation (even just one gp) and will come to the battlefield (to
  use his turn undead powers) if told about the undead and the party lacks a cleric, otherwise he will question the PC
  cleric about his own faith in his powers and mention that this must be a test.
  Delton. These are ordinary weapons, nothing is exceptional or masterwork.
  Other sites: This is where the party can buy the exceptional pottery. Any knowledge skill (DC 5) of Pekal, Bet
  Rogala, Baneta, etc. informs a person that this pottery can be resold for twice the purchase value. The trader will only
  sell 50 gps of pottery to each person, and will not enter into any long term argreements.
  The Game is Afoot
  Use 1) scrounger after using 3) Only as a flyby and then 4), 5) or 8),
  1) Scrounger
  1 Rogue, 1 Ogre 60 XP
  Treasure: 50 gp total after selling the Hreal's stuff
  Certs: None
  4) or 5) or 8) ONLY USE ONE ENCOUNTER
  30 XP
  
  Treasure: Max 100gp total equipment carried. The keelboat is known as a Norga Krangel Boat. The only place to sell
  it would be Prompeldia, but if they try to, the boat is seized and the PCs each have to pay a 50 gp bride to not be
  jailed for theft and suspicion of murder.
  Certs: None
  The Battlefield
  1) The Temple Area
  Jonyez, Chlagen & 6 zombies  85 XP
  Treasure: 500gp total
  Certs: Scroll of Speak with Dead
  2) nothing except some stolen animals
  3) Temple of Harvester or Souls.
  7 skeletons 30 XP
  Treasure: 10 gp (swords)
  Certs: none
  4) Temple of Prince of Turmoil.
  6 skeletons 30 XP
  Treasure: 10 gp (swords)
  Certs: Potion of remove blindness/deafness
  (The wand can not be found)
  Roleplaying Notes:
  Jerad. He will accompany the party during the rest of the adventure but then consider his debt to be repaid. He will
  ask for a weapon and some sort armor (even leather is ok).
  Tiana. The Grandparents are in fact wealthy and will reward each PC with 100 gold.
  Vrilnd. The Boy, Vrilnd, can be converted from worshipping the Overlord with three DC 15 Diplomacy checks. He can
  be converted to worshipping another deity with three DC 10 Religon checks (once he turned from the Overlord). Once
  Alin the Warden finds out, he will not challenge the PCs. The PCs will get the emnity of Alin, Warden of the Overlord.
  Herson. Will point out the secret compartment if the party doesn't look around.
  Mordock. His episodes of insanity can be controlled with a diplomacy or bluff check DC 15. He can be helped with 5
  days of "mental" healing DC 10 heal check. His clay pots are not special and only worth a total of 50 gps.
  Rebirth
  5 skeletons 30 XP
  Treasure: 10 gp (swords)
  Certs: none
  The Rescue
  Jonyez (ghoul), & 4 zombies (Chlagen, Amar, Egarhz & Mordock- only if left behind)  110 XP
  Treasure: Skull-shaped great helmet
  Certs: None
  Experience Total
  Total  XP 60 + 60 + 30 + 85 + 30 + 30 + 110 + = 400
  400 XP for the adventure
  Day Units: 15
  Gold/Wealth
  200 + 50 + 100 + 500 +10 +10 +10 =  880 gp max total from the modules equipment sales.
  
  100gp each  for rescuing Tiana
  100gp each for fine pottery sales in Pekal
  Certs
  1. 
  Scroll of Speak with Dead.
  2. 
  Potion of Remove blindness/deafness.
  3. 
  Skull-shaped great helmet
  4. 
  Emnity of Alin the Warden.
  5. 
  Favorable Notice from the Brotherhood of the Broken Chain.
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has re
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  ceived during  
  Value: 30 gp (18 if sold) 
  Tradable: Yes 
  Charges: N/A 
  Skull-shaped great helmet 
  This steel helmet has been painted a dull gray. Forged in the shape of a large humanoid skull, the wearer’s neck is
  protected by thick chain mesh that hangs down to protect the upper shoulders. When worn, it provides a +2 
  ce bonus to Intimidate checks. Characters must have Armor Proficiency (medium) to properly wear the 
  Sometimes They Come Back 
   
  circumstan
  helmet, else they take a -2 armor check penalty as described in Core Rulebook I v.3.5, page 122.   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of 
  Value: 750 gp (400 if sold) 
  Tradable: Yes 
  Charges: N/A 
  Potion of Remove Blindness/Deafness 
  Sometimes They Come Back 
  This small bottle has a glass stopper held in place by a wax seal. The liquid inside the 
  bottle is dark green and contains small yellow flakes that seem to twinkle in sunlight. 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Sometimes They Come Back 
  Scroll of Speak with Dead 
   
   
  Value: 375 gp (200 if sold)
  Charges: N/A 
  Tradable: Yes 
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has re
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  ceived during  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Enmity of Alin the Warder 
  For your part in helping Vrilnd break free from The Oppressor and his 
  Sometimes They Come Back 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of 
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Enmity of Alin the Warder 
  Sometimes They Come Back 
  For your part in helping Vrilnd break free from The Oppressor and his 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Sometimes They Come Back 
  Enmity of Alin the Warder 
  For your part in helping Vrilnd break free from The Oppressor and his 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has re
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  ceived during  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Enmity of Alin the Warder 
  For your part in helping Vrilnd break free from The Oppressor and his 
  Sometimes They Come Back 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of 
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Enmity of Alin the Warder 
  Sometimes They Come Back 
  For your part in helping Vrilnd break free from The Oppressor and his 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Sometimes They Come Back 
  Enmity of Alin the Warder 
  For your part in helping Vrilnd break free from The Oppressor and his 
  religious fanatics, Alin the Warder has sworn his vengeance upon you. 
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Sometimes They Come Back 
  Sundered Link 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received duri
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  ng  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Sundered Link 
  Sometimes They Come Back 
   
  Your actions freeing the slaves did not go u
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  nnoticed. This trinket is a key. Keep it safe. 
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of 
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Sundered Link 
  Sometimes They Come Back 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  Your actions freeing the slaves did not go unnoticed. This trinke is a key. Keep it safe. 
   
  t 
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
   
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  e
  . 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  Your actions freeing the slaves did not go unnoticed. This trink t is a key. Keep it safe
   
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
  
   
   
   
   
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Sometimes They Come Back 
  Sundered Link 
  The following “Living Kingdoms of Kalamar”  character known as 
  has received duri
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  ng  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Sundered Link 
  Sometimes They Come Back 
   
  Your actions freeing the slaves did not go u
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  nnoticed. This trinket is a key. Keep it safe. 
   
  The following “Living Kingdoms of Kalamar”  character known as 
  has received during  
  Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of 
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  Sundered Link 
  Sometimes They Come Back 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  Your actions freeing the slaves did not go unnoticed. This trinke is a key. Keep it safe. 
   
  t 
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
   
  Kingdoms of Kalamar and the Kingdoms of Kalamar logo are registered trademarks of Kenzer & Company.  Living Kingdoms of Kalamar and the 
  Living Kingdoms of Kalamar logo are trademarks of Kenzer & Company. © 2004 Kenzer & Company, Inc.  All Rights Reserved.  
  Value: N/A 
  Tradable: No 
  Charges: N/A 
  e
  . 
  You find a broken link from a heavy iron chain in your backpack, along with a strange note:  
  Your actions freeing the slaves did not go unnoticed. This trink t is a key. Keep it safe
   
  This item counts as Favorable Notice from the Brotherhood of the Broken Chain. 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/3rd Edition (3.x)/RPGA/Living Kalamar Organised Play/Adventures/LKoK_adaptation_SometimesTheyComeBack.pdf