TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  All APLs: 
  � 
  Blessed Bandage (Regional; HoB; 10 gp) 
  � 
  Hewards Fortifying Bedroll (Regional; CM; 3,000 
  gp) 
  � 
  Sacred Scabbard (Regional; CW; 4,400 gp) 
  � 
  Wheel of Fortune (Regional; CS; 6,000 gp) 
  � 
  add Keen (Regional; DMG) 
  � 
  add Sizing (Regional; CA) 
  � 
  add Merciful (Regional; DMG) 
  � 
  add Holy (Regional; DMG) 
  � 
  add Easy Traveling (HoB) 
  � 
  1 suit of up to Medium Mithral Armor (Regional 1-
  time purchase only; DMG) 
  � 
  add Death Ward (Regional; CA) 
  � 
  1 suit of up to Medium Adamantine Armor 
  (Regional 1-time purchase only; DMG) 
  � 
  Ring of Swimming (Regional; DMG) 
  � 
  Spellguard Rings (Regional; CM; 4,000 gp) 
  � 
  Ring of Instant Escape (Regional; CM; 9,000 gp) 
  � 
  Ring of Water Walking (Regional; DMG) 
  � 
  Rod of Extend Spell, Lesser (Regional; DMG) 
  � 
  Rod of Sculpt Spell, Lesser (Regional; CA, 5,400 gp)
  � 
  Rod of Spellholding (Regional; CM; 9,000 gp) 
  � 
  Rod of Magical Precision (Regional; CM; 12,000 gp)
  Adventure Record# 
  597 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  Hamza has shared a secret with you: In exchange for your extra 
  recorder at no charge, Hamza is willing to share with you the first 
  word in the command phrase for your recorder. Uttering this word 
  and spending a standard action acts like a bless spell (CL 18), but 
  the bonuses only work against outsiders and the bonus is 
  considered a competence bonus instead of a morale bonus. This 
  can only be used once per day. 
   
  Feroza is in your debt: In exchange for your helping her, Feroza 
  will arrange to have any one weapon or item that you own and is 
  broken (but not completely destroyed) repaired for you at no cost, 
  but it will take some time requiring you to wait around for 1 TU 
  per 5,000 gp value of the item (minimum 1). 
   
  What’s Yours is useful: The nugget given to you from the Zarif 
  copper mine (ZEFI7-03) is in fact useful, or at least could be. You 
  have discovered that when it takes 30 points of fire damage in one 
  round, it will explode into shrapnel in a 5’ burst, doing 5d6 damage 
  (no DR, no SR, no save) to all within those spaces. 
   
  You have angered the Matron Sultana: The Matron Sultana is 
  aware of your actions in Korsan and is not happy with you. She will 
  use the massive means at her disposal to vent her displeasure at 
  some time in the future. 
   
  The Gnome likes you: Up to five times in the future when you 
  make a Gather Information check in a Zeif regional adventure, roll 
  1d20. If the die is even, you may add +5 to the Gather Information 
  check. If it is odd, you add nothing. 
   
  The Most Glorious Magic Carpet that ever existed my friend, 
  and you are lucky to own it!: This 5’ x 5’ carpet functions exactly 
  like a carpet of flying, but with one quirk. It works normally for 
  1d4 rounds, but every round after has a 50% chance of failing to 
  work for 1d4 rounds. If currently being ridden, it immediately falls 
  to the ground. There is no obvious way to tell that it will do it until 
  after the first time it is used. Other than that, it works perfectly. (as 
  DMG but cost is 5,000 gp). 
   
  Contract Breaker: The PCs have gone back on a contract they 
  made with Nafis. The next item they purchase worth over a 1,000 
  gp will cost one TU getting through the red tape. The consortium 
  does not smile on contract breakers. 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF7-05 Korsan 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/597/Normal Scenarios/ZEF7-05 - Korsan (APL 2-8)/ZEF7-05 - Korsan AR.pdf