TEXT: Bonus Action
  Minor Weapon Enchantments
  Minor Weapon enchantMents                                                                                                                                                 
  d100 Name
  Alternative title
  Effect
  1
  Minor Freezing
  .... of the Snow
  +1 Cold damage
  2
  Minor Burning
  .... of the Cinders
  +1 Fire damage
  3
  Holy
  Sanctified ....
  +1 Radiant damage
  4
  Unholy
  .... of Blight
  +1 Necrotic damage
  5
  Minor Force
  Charged ....
  +1 Force damage
  6
  Minor Lightning
  Sparking ....
  + 1 Lightning damage
  7
  Minor Acid
  Biting ....
  +1 Acid damage
  8
  Contaminated
  Toxic ....
  +1 Poison damage
  9
  Keen Eye
  ... of the Eagle
  +1 on Attack rolls and +1 on Perception.
  10
  Guided Hand
  ... of the Forefathers
  +1 on Attack rolls and +1 on History
  11
  Battleborn
  .... of the Gladiator
  +1 on attack rolls and deals 1d6 extra damage on a critical hit.
  12
  Flamewrought
  Blazing ...
  +1 on attack rolls , deals Fire damage instead of weapon type.
  13
  Coldforged
  Glacial ...
  +1 on attack rolls, deals Cold damage instead of weapon type
  14
  Lifestealing
  Vampiric ...
  Heals you for half the damage dealt
  15
  Frost Rune
  ... of Winter
  +1d4 Cold damage
  16
  Flame Rune
  ... of Summer
  +1d4 Fire damage
  17
  Heavenly Rune
  ... of the Heavens
  +1d4 Radiant damage
  18
  Dark Rune
  Corrupted ...
  +1d4 Necrotic damage
  19
  Force Rune
  ... of Blasting
  +1d4 Force damage
  20
  Lightning Rune
  Electrifying ...
  +1d4 Lightning damage
  21
  Acid Rune
  Corrosive ...
  +1d4 Acid damage
  22
  Poison Rune
  Noxious ...
  +1d4 Poison damage
  23
  Heroic
  ... of the Fearless
  Advantage on saving throws versus Frightened condition
  24
  Air Touched
  ... of the Winds
  +1 on Attack rolls and +20 on range
  25
  Earth Touched
  ... of the Lands
  +1 on Attack rolls and Advantage on Strength saving throws.
  26
  Water Touched
  ... of the Rivers
  +1 on Attack rolls, movement is not halved when swimming.
  27
  Flame Touched
  ... of the Desert
  +1 on Attack rolls and Advantage on Dexterity saving throws.
  28
  Guardian
  Protector’s ...
  +1 AC
  29
  Precision
  Heartseeker’s ...
  +1 on Attack rolls and +1 Force damage on damage rolls.
  30
  Rune of Mercy
  Mercifull ...
  Can not kill a creature, target becomes unconsious instead.
  31
  Rune of Bloodlust Feral ...
  Advantage on second attack within the same turn.
  32
  Runeforged
  Enchanted ...
  +2 Force damage on damage rolls and +1 on Arcana
  33
  Holy Light
  Lightbringer ...
  +1 Radiant damage, can cast Light (Cantrip) on itself.
  34
  Titanforged
  ... of the Titans
  +2 on Strength score
  35
  Rootbound
  ... of the Lifegiver
  +2 on Constitution score
  36
  Twilight
  ... of the Duskwalker
  +2 on Dexterity Score
  37
  Ancient
  ... of the Elders
  +2 on Wisdom Score
  38
  Genius
  ... of the Mind
  +2 on Intelligence Score
  39
  Silvertongue
  ... of the Diplomat
  +2 on Charisma Score
  40
  Frigid
  ... of Frost
  +1d6 Cold damage
  41
  Fiery
  ... of Flames
  +1d6 Fire damage
  42
  Angelic
  ... of the Angel
  +1d6 Radiant damage
  43
  Pestilence
  ... of the Scourge
  +1d6 Necrotic damage
  44
  Downfall
  ... of Shattering
  +1d6 Force damage
  45
  Stormcharged
  ... of the Storms
  +1d6 Lightning (or Thunder) damage
  46
  Acid Laced
  ... of the Swamps
  +1d6 Acid damage
  47
  Mental
  Mind Assaulting ...
  +1d6 Psychic damage
  48
  Lifegiver
  ... of Life
  Heals the wielder for 1d6+2 on a critical hit.
  49
  Energy Blocker
  Chiblocker’s ...
  On critical hit the target has disadvantage on next attack roll
  50
  Stunning
  Peacekeeper’s ...
  On critical hit the target is stunned untill end of next turn
  
  Bonus Action
  Minor Weapon Enchantments
  Minor Weapon enchantMents                                                                                                                                     
  d100 Name
  Alternative title
  Effect
  51
  Clear Mind
  ... of Insight
  +1 on attack rolls and +2 on Insight.
  52
  Last Breath
  ... of Revival
  When reduced to 0 hitpoints heals you for one hit point
  53
  Duplex
  ... of Duality
  As a bonus action can transform into (one) other weapon
  54
  Hidden
  Trickster’s ...
  Can cast Invisibility on the item itself once per day.
  55
  Fortitude
  ... of Vigor
  +1 bonus on Strength saving throws.
  56
  Finesse
  Nimble ...
  +1 bonus on Dexterity saving throws.
  57
  Stamina
  ... of Endurance
  +1 bonus on Constitution saving throws.
  58
  Primal
  ... of Intuition
  +1 bonus on Wisdom saving throws.
  59
  Brilliant
  ... of Intellect
  +1 bonus on Intelligence saving throws.
  60
  Level Headed
  Harmonious ...
  +1 bonus on Charisma saving throws.
  61
  Invigorating
  Commander’s ....
  A critical hit grants allies who saw the hit a d4 inspiration die.
  62
  Shieldbreaker
  ... of Splintering
  On a critical hit reduces the AC of a shield by 1.
  63
  Slowing
  ... of Impeding
  As an action, Halve the targets movement speed 1d4 rounds 
  64
  Dusk Edge
  ... of the Wild Hunt
  +1d4 Force damage against Fey.
  65
  Grave Blessed
  ... of Banishing
  +1d4 Radiant damage against Undead.
  66
  Slayer’s Rune
  ... of the Hunter
  +1d4 Weapon type damage against Monstrosities and Beasts.
  67
  Demonic
  ... of the Void
  +1d4 Necrotic damage against Celestials.
  68
  Celestial
  Hallowed ...
  +1d4 Radiant damage against Fiends.
  69
  Dragon’s Bane
  ... of the Dragonslayer
  +1d4 Weapon type damage against Dragons.
  70
  Manhunter
  ... of the Assassin
  +1d4 Weapon type damage against Humanoids.
  71
  Purification
  ... of Purging
  +1d4 Weapon type damage against Aberrations and Fiends
  72
  Destruction
  Destructive ...
  +1d4 Weapon type damage against Constructs.
  73
  Giant Slaying
  ... of the Mammoth
  +1d4 Weapon type damage against Giants.
  74
  Planewalker
  ... of the Aspects
  +1d4 Weapon type damage against Elementals.
  75
  Depletion
  Cleaner’s ....
  +1d4 Force damage against Oozes
  76
  Extermination
  Root Ravaging ...
  +1d4 Weapon type damage against Plants
  77
  Spellweaver
  ... of the Arcanist
  Counts as an arcane spellfocus
  78
  Wilderness
  ... of Nature
  Counts as a druidic spellfocus
  79
  Blessed
  .... of [Deity]
  Counts as a holy symbol for that deity
  80
  Guidance
  ... of Discipline
  Can add 1d6 on your Attack roll twice per long rest.
  81
  Copying
  Twin ...
  As a bonus action can be duplicated once (and merged)
  82
  Teleportation
  ... of Traversing
  After a succesful attack move to the location of the weapon
  83
  Repairing
  Unbreakable ...
  Casts mending on itself whenever it gets damaged.
  84
  Caster’s Rune
  Spellbound ...
  +1 on your spell attack bonus.
  85
  Witch’s Rune
  Occult ....
  +1 on your spell save DC.
  86
  Charging
  ... of Rushing
  +2 on Attack rolls when you have moved in a line of 15ft. 
  87
  Shadow
  Shrouded ...
  +2 on Attack rolls when stealthed, +2 on Stealth.
  88
  Gauntlet
  ... of the Hand
  As a bonus action transforms from a weapon into a gauntlet.
  89
  Ocean
  ... of the Seas
  You do not suffer disadvantage when attacking underwater
  90
  Siege
  ... of Wrecking
  +1d6 Force damage against structures and objects.
  91
  Disintegration
  ... of Decay
  On a killing blow turns the target to ashes.
  92
  Impact
  ... of Shoving
  On a critical hit pushes the target back 10ft.
  93
  Swift
  Rapid ....
  +1 on Initiative rolls.
  94
  Law
  Empire’s ...
  +1d4 Weapon type damage against Chaotic aligned creatures.
  95
  Chaos
  ... of Discord
  +1d4 Weapon type damage against Lawfull aligned creatures.
  96
  Evil
  Hateful ...
  +1d4 Weapon type damage against Good aligned creatures.
  97
  Good
  Honorable ...
  +1d4 Weapon type damage against Evil aligned creatures.
  98
  Imbalance
  Unharmonious ...
  +1d4 Weapon type damage against Neutral aligned creatures.
  99
  Frostburn
  ... of Fire and Ice
  +1d4 Cold and 1d4 Fire damage.
  100
  Eye of the Storm
  ... of Storms
  +1d4 Thunder and 1d4 Lightning damage.
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Bonus Action/d100 - Minor Weapon Enchantments.pdf