TEXT: □ Appraise I
  int
  □ Balance I
  dex*
  □ Bluff I
  cha
  □ Climb I
  str*
  □ Concentration I
  con
  □ Craft I (_______________) int
  □ Craft I (_______________) int
  □ Craft I (_______________) int
  □ Decipher Script
  int
  □ Diplomacy I
  cha
  □ Disable Device 
  int
  □ Disguise I
  cha
  □ Escape Artist I
  dex*
  □ Forgery I
  int
  □ Gather Information I
  cha
  □ Handle Animal 
  cha
  □ Heal I
  wis
  □ Hide I
  dex*
  □ Intimidate I
  cha
  □ Jump I
  str*
  □ Knowledge ( ___________) int
  □ Knowledge ( ___________) int
  □ Knowledge ( ___________) int
  □ Knowledge ( ___________) int
  □ Knowledge ( ___________) int
  □ Listen I
  wis
  □ Move Silently I
  dex*
  □ Open Lock 
  dex
  □ Perform (______________) cha
  □ Perform (______________) cha
  □ Perform (______________) cha
  □ Profession ( ___________) wis
  □ Profession ( ___________) wis
  □ Ride I
  dex
  □ Search I
  int
  □ Sense Motive I
  wis
  □ Sleight of Hand
  dex*
  □ Spellcraft 
  int
  □ Spot I
  wis
  □ Survival I
  wis
  □ Swim I
  str*
  □ Tumble
  dex*
  □ Use Magic Device
  cha
  □ Use Rope I
  dex
  □ ______________________
  ____
  □ ______________________
  ____
  □ ______________________
  ____
  character name
  class
  race
  height
  weight
  eyes
  hair
  player
  alignment
  deity
  level
  size
  age
  gender
  STR
  strength
  DEX
  dexterity
  CON
  constitution
  INT
  intelligence
  WIS
  wisdom
  CHA
  charisma
  ABILITY
  SCORE
  ABILITY
  MODIFIER
  TEMPORARY
  SCORE
  TEMPORARY
  MODIFIER
  TOTAL
  BASE
  SAVE
  ABILITY
  MODIFIER
  MAGIC
  MODIFIER
  MISC.
  MODIFIER
  TEMPORARY
  MODIFIER
  ABILITY NAME
  SAVING THROWS
  =
  =
  =
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  +
  conditional modifiers
  CHARACTER RECORD SHEET
  ®
  ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
  I Denotes a skill that can be used untrained.
  □ Mark this box with an X if the skill is a class skill for the character. 
  * Armor check penalty, if any, applies. (Double penalty for Swim.)
  FORTITUDE
  (constitution)
  REFLEX
  (dexterity)
  WILL
  (wisdom)
  HP
  hit points
  AC
  armor class
  TOTAL
  TOTAL
  ARMOR
  BONUS
  SHIELD
  BONUS
  DEX
  MODIFIER
  SIZE
  MODIFIER
  NATURAL
  ARMOR
  10+
  +
  +
  +
  +
  =
  SPEED
  INITIATIVE
  modifier
  TOTAL
  MISC
  MODIFIER
  DEX
  MODIFIER
  =
  +
  NONLETHAL 
  DAMAGE
  WOUNDS/CURRENT HP
  MISC
  MODIFIER
  +
  DAMAGE REDUCTION
  BASE ATTACK BONUS
  GRAPPLE
  modifier
  TOTAL
  STRENGTH
  MODIFIER
  BASE ATTACK 
  BONUS
  =
  +
  SIZE
  MODIFIER
  +
  MISC
  MODIFIER
  +
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  ATTACK
  SKILL
  MODIFIER
  CLASS SKILL?
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  ______ = ______+______+______
  SKILL NAME
  KEY 
  ABILITY
  ABILITY
  MODIFIER
  RANKS
  MISC
  MODIFIER
  SKILLS
  /
  MAX RANKS
  (CLASS/CROSS-CLASS)
  _____________________________________________ ______________________________________________
  character name
  player
  _____________________________________________ ________________ ______________ ______________
  class and level
  race
  alignment
  deity
  __________ __________ __________ ____________ __________ ___________ ___________ ___________
  size
  age
  gender
  height
  weight
  eyes
  hair
  skin
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  ATTACK BONUS
  DAMAGE
  CRITICAL
  RANGE
  TYPE
  NOTES
  ATTACK
  AMMUNITION  ___________________________  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  □□□□□  
  TOUCH
  armor class
  FLAT-FOOTED
  armor class
  SPELL
  RESISTANCE
  DEFLECTION
  MODIFIER
  +
  10
  0
  0
  0
  0
  0
  0
  0
  0
  -5
  -5
  0
  -5
  0
  -5
  0
  0
  0
  -5
  0
  0
  -5
  0
  -5
  0
  0
  0
  0
  -5
  0
  -5
  0
  0
  -5
  -5
  -5
  -5
  -5
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5.0
  -5
  0.0
  -5
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  -5.0
  -5
  1.5
  3.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  0.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  0.0
  -5
  -5.0
  -5
  -5.0
  -5
  -5.0
  -5
  0.0
  -5
  0.0
  -5
  -5.0
  -5
  
  MONEY
  OTHER POSSESSIONS
  ITEM
  FEATS
  ©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
  SPELLS
  cp —
  sp —
  gp —
  pp —
  WT.
  WT.
  LEVEL
  0
  1ST
  2ND
  3RD
  4TH
  5TH
  6TH
  7TH
  8TH
  9TH
  SPELL
  SAVE DC
  SPELLS
  PER DAY
  BONUS
  SPELLS
  SPELL SAVE
  DC MOD
  0
  0: ________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  1st: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  2nd:______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  3rd: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  4th: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  5th: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  6th: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  7th: ______________________________________________
  __________________________________________________
  __________________________________________________
  __________________________________________________
  8th: ______________________________________________
  __________________________________________________
  __________________________________________________
  9th: ______________________________________________
  __________________________________________________
  campaign
  experience points
  LANGUAGES
  Initial languages = Common + racial 
  languages + one per point of Int bonus
  TOTAL WEIGHT CARRIED
  ITEM
  GEAR
  SHIELD/PROTECTIVE ITEM
  AC BONUS
  TYPE
  AC BONUS
  MAX DEX
  CHECK PENALTY SPELL FAILURE
  SPEED
  WEIGHT
  SPECIAL PROPERTIES
  WEIGHT
  CHECK PENALTY
  SPELL FAILURE
  SPECIAL PROPERTIES
  ARMOR/PROTECTIVE ITEM
  LIFT OVER
  HEAD
  EQUALS
  MAX LOAD
  LIGHT
  LOAD
  HEAVY
  LOAD
  MEDIUM
  LOAD
  PUSH OR
  DRAG
  5 ~
  MAX LOAD
  LIFT OFF
  GROUND
  2 ~
  MAX LOAD
  SPECIAL ABILITIES
  PG.
  PG.
  PG.
  PG.
  SPELLS
  KNOWN
  ARCANE SPELL FAILURE
  %
  conditional modifiers
  DOMAINS/SPECIALTY SCHOOL: 
  __________________________________________________
  PROTECTIVE ITEM
  AC BONUS WEIGHT
  SPECIAL PROPERTIES
  PROTECTIVE ITEM
  AC BONUS WEIGHT
  SPECIAL PROPERTIES
  0.0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  0
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/D&D 3rd Edition/Character Sheets/_Blank_Character_Sheet_.pdf