TEXT: 1
  WARHAMMER 40,000 – CODEX SUPPLEMENT: WHITE SCARS
  CODEX SUPPLEMENT: WHITE SCARS
  Indomitus Version 1.1
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  DESIGNER’S NOTES
  CODEX SPACE MARINES – SUPPLEMENT UPDATES
  With the release of the 2020 edition of Codex: Space Marines, it 
  is necessary to update the Codex supplements that were written 
  to work alongside its predecessor. These updates ensure that the 
  rules presented in this supplement work smoothly and ‘as intended’ 
  with the latest Codex. They involve such things as adding the Core 
  keyword in the appropriate places and attaching appropriate labels 
  and categories to psychic powers and Stratagems. They also include 
  updating certain weapon profiles to match changes in Codex: Space 
  Marines, and readjusting certain other rules to take into account 
  their altered efficacy when used in conjunction with the new units 
  and rules presented in Codex: Space Marines.
  UPDATES & ERRATA
  *Page 53 – Kor’sarro Khan, Abilities, For the Khan!
  Change ability name and rules text to read:
  ‘For the Khan! (Aura): While a friendly White Scars Core or 
  White Scars Character unit is within 6" of this model, each time 
  a model in that unit makes a melee attack, if its unit made a 
  charge move or performed a Heroic Intervention this turn, add 1 
  to that attack’s wound roll.’
  *Page 53 – Kor’sarro Khan, Abilities, Rites of Battle
  Change ability name and rules text to read:
  ‘Rites of Battle (Aura): While a friendly White Scars Core unit 
  is within 6" of this model, each time a model in that unit makes 
  an attack, re-roll a hit roll of 1.’
  *Page 53 – Khan on Bike, Abilities, Rites of Battle
  Change ability name and rules text to read:
  ‘Rites of Battle (Aura): While a friendly White Scars Core unit 
  is within 6" of this model, each time a model in that unit makes 
  an attack, re-roll a hit roll of 1.’
  *Page 57 – Warlord Traits, Master of Snares, rules text
  Change to read:
  ‘When an enemy unit (other than a unit that contains a model 
  with a minimum Move characteristic) within Engagement 
  Range of this Warlord is chosen to Fall Back, you can roll one 
  D6: on a 4+, that unit cannot Fall Back this turn.’ 
  *Page 58 – Relics of Chogoris, Banner of the Eagle, rules text
  Change second sentence to read:
  ‘The bearer has the following ability: Banner of the Eagle 
  (Aura): While a friendly White Scars Core unit is within 6" of 
  the bearer, add 1 to the Strength characteristic of models in 
  that unit.’’
  *Page 58 – Relics of Chogoris, Plume of the Plainsrunner, 
  rules text
  Change to read:
  ‘The bearer has the following ability: Plume of the Plainsrunner 
  (Aura): While a friendly White Scars Infantry unit is within 
  6" of the bearer, add 1 to Advance and charge rolls made for 
  that unit.’’
  *Page 59 – Special-issue Wargear, Headtaker’s Trophies, rules text
  Change to read:
  ‘The bearer has the following ability: Headtaker’s Trophies 
  (Aura): While an enemy unit is within 6" of the bearer, subtract 
  1 from the Leadership characteristic of models in that unit.’’
  *Page 59 – Special-issue Wargear, Cyber-eagle Helm, rules text
  Change to read:
  ‘The bearer has the following ability: Cyber-eagle Helm (Aura): 
  While a friendly White Scars Core unit is within 6" of the bearer, 
  each time a model in that unit makes an Overwatch attack, an 
  unmodified hit roll of 5+ scores a hit.’’
  
  2
  WARHAMMER 40,000 – CODEX SUPPLEMENT: WHITE SCARS
  *Pages 60-61 – Stratagems
  The following categories apply: 
  BATTLE TACTIC EPIC DEED
  STRATEGIC PLOY REQUISITION
  Wind-swift
  A Mighty Trophy
  Born in the Saddle
  Khan’s Champion
  Fierce Rivals
  Butchered Quarry
  Tempered by 
  Wisdom
  Strike For 
  the Heart
  Ride Hard, Ride Fast
  Gift of the Khans
  The Eternal Hunt
  Lightning 
  Debarkation
  Hunter’s Fusilade
  Chogorian 
  Thunderbolts
  Quarry of the Khan
  Feinting Withdrawal
  Encirclement
  *Page 60 – Stratagems, Wind-swift
  Change to read:
  ‘Use this Stratagem in your Movement phase after a White Scars 
  unit (excluding Artillery) from your army has made a Normal 
  Move or has Fallen Back. That unit can make an Advance move. 
  Until the end of the turn, that unit cannot shoot, declare a charge 
  or attempt to manifest any psychic powers.’
  *Page 61 – Stratagems, Strike for the Heart
  Change first sentence to read:
  ‘Use this Stratagem before a White Scars unit (excluding 
  Artillery) from your army consolidates.’
  *Page 61 – Stratagems, Encirclement
  Change first sentence to read:
  ‘Use this Stratagem during the Declare Reserves and Transports 
  step of your mission. Select one White Scars unit (excluding 
  Artillery and Buildings) from your army.’
  *Page 62 – Stormspeaking Discipline, psychic powers
  The following categories apply:
  BLESSING
  WITCHFIRE
  MALEDICTION
  3. Ride the Winds
  2. Lightning Call
  1. Blasting Gale
  4. Storm-wreathed
  6. Eye of the Storm
  5. Spirits of Chogoris
  FAQs
  Q. Can any of the datasheets in this supplement be from a 
  successor Chapter?
  A: No. These datasheets and named characters can only be from 
  the White Scars Chapter.
  Q. Is the Eternal Hunt Stratagem considered to be an ‘unless 
  specified otherwise’ rule for the purposes of Combat Doctrines?
  A: Yes. The Armour Penetration characteristic bonus from 
  Combat Doctrines is cumulative with the bonus gained from 
  that Stratagem.
  Q: If a White Scars Transport unit moves and a unit embarked 
  upon it disembarks as a result of the Lightning Debarkation 
  Stratagem, can that disembarking unit then move?
  A: Yes.
  Q: Does Lightning Debarkation allow a unit to both embark and 
  disembark in the same turn?
  A: No.
  Q. If I use the Encirclement Stratagem to set up a White Scars 
  Transport unit in outflank instead of setting it up on the 
  battlefield, when that unit is set up on the battlefield at the end 
  of any of my Movement phases, can I choose for units embarked 
  within it to disembark that phase, be it normally or as a result of 
  any rules that allow them to disembark after the unit has moved 
  (e.g. Assault Vehicle, Lightning Debarkation)?
  A: No.
  Q. If I select a weapon with more than one profile for the Master-
  crafted Weapon Special Issue Wargear (e.g. a plasma pistol), does 
  the increased Damage characteristic apply to all profiles of that 
  weapon, or must I select which profile of that weapon is improved? 
  A: Add 1 to the Damage characteristic of all profiles of that 
  weapon. Note that weapons with similar names but listed 
  separately in the weapons table, such as boltstorm gauntlet 
  (melee) and boltstorm gauntlet (shooting) are considered 
  separate weapons, rather than the same weapon with 
  different profiles.
  Q. Are Relics that have the same name but are found in different 
  supplements considered to be the same Relic? For example, 
  Artificer Armour can be found in both Codex Supplement: 
  Ultramarines and Codex Supplement: White Scars. 
  A: Yes, they are considered to be the same.
  WEAPON UPDATES
  MELEE WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Khan’s spear 
  Melee 
  Melee 
  +1 
  -3 
  D3 
   When resolving an attack made with this weapon in a turn in which the bearer made a 
  charge move or performed a Heroic Intervention, this weapon has a Strength characteristic 
  of x2 for that attack.
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/2. Codex/CODEX SUPPLEMENT - WHITE SCARS v1-1.pdf