TEXT: © Copyright Games Workshop Limited 2018
  With the release of the 
  Goliath House Weapons 
  sets from Forge World, 
  Goliath gangs have 
  access to an expanded 
  starting equipment 
  list. This list replaces 
  the House Goliath 
  equipment list on 
  page 47 of Gang War. 
  Note that any fighter 
  can take wargear 
  regardless of any 
  restrictions upon the 
  weapons they may take.
  HOUSE GOLIATH EQUIPMENT LIST
  *A fighter can be equipped with a maximum of three weapons. Weapons with the Unwieldy Trait 
  take up the space of two weapons – these are marked with an asterisk (*) in the equipment list. 
  Any fighter may take wargear.
  WEAPONS
  BASIC WEAPONS
  • Boltgun .............................. 55 credits
  • Combat shotgun (with salvo  
  & shredder ammo) .............. 60 credits
  • Shotgun (with solid  
  & scatter ammo) ................. 30 credits
  • Stub cannon ....................... 20 credits
  CLOSE COMBAT WEAPONS
  • Axe..................................... 15 credits
  • Brute cleaver....................... 20 credits
  • Chainsword ........................ 25 credits
  • Fighting knife ..................... 10 credits
  • Maul................................... 25 credits
  • Power axe........................... 35 credits
  • Power hammer ................... 45 credits
  • ‘Renderizer’ serrated axe* ... 40 credits
  • Spud-jacker ........................ 15 credits
  • Two-handed axe* ............... 25 credits
  • Two-handed hammer* ....... 35 credits
  PISTOLS
  • Combi-pistol 
  (stub gun/plasma pistol) ...... 65 credits
  • Bolt pistol ........................... 50 credits
  • Hand flamer ....................... 75 credits
  • Stub gun .............................. 5 credits
  SPECIAL WEAPONS
  • Combi-weapon 
  (bolter/flamer)................... 185 credits
  • Combi-weapon 
  (bolter/melta) .................... 175 credits
  • Grenade launcher (with frag  
  & krak grenades) ................ 55 credits
  • Flamer .............................. 140 credits
  • Melta gun......................... 135 credits
  HEAVY WEAPONS
  • Heavy bolter* ................... 160 credits
  • Heavy flamer* .................. 195 credits
  • Heavy stubber*................. 130 credits
  • ‘Krumper’ rivet cannon* ..... 70 credits
  WARGEAR
  GRENADES
  • Blasting charges.................. 35 credits
  • Frag grenades ..................... 30 credits
  • Krak grenades .................... 45 credits
  • Smoke grenades ................. 15 credits
  ARMOUR
  • Furnace plates .................... 10 credits
  WARGEAR
  • Bio-booster ......................... 35 credits
  • Drop rig .............................. 10 credits
  • Dumdum rounds 
  (for stub gun) ....................... 5 credits
  • Photo goggles ...................  35 credits
  • Respirator ........................... 15 credits
  • Stimm-slug stash ................ 30 credits
  WEAPON TRAITS
  RENDING
  The following is an update to the Rending weapon trait.
  If the roll to wound with a Rending weapon is a 6, the attack causes 1 extra point of damage.
   
  Rng 
  Acc
  Weapon 
  S 
  L 
  S 
  L 
  S 
  AP 
  D Am 
  Traits
  Combi-weapon
  - bolter/ 
  12" 24" +1 
  - 
  4 
  -1 
  2 
  6+ 
  Combi, Rapid Fire (1)
  Plus one of the following:
  - flamer 
  - 
  T 
  - 
  - 
  4 
  -1 
  1 
  5+ 
  Blaze, Combi, Template
  - melta 
  6" 12" +1 
  - 
  8 
  -4 
  3 
  4+ 
  Combi, Melta, Scarce
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/04 Necromunda - 3rd Edition (2017)/Expansion Characters and More/Goliath Gang - New Weapons.pdf