TEXT: Bloodstone Press                                                                                                             Amazons vs Valkyries: Mystery Cults 
  1 
  Cult of Heracles 
   
  CULT OF HERACLES 
  INTRODUCTION  
  Welcome to the Mystery Cults series for the 
  Amazons vs Valkyries adventure setting. The 
  religious cults presented here are just a few of the 
  hundreds that exist in this setting. Some are 
  dedicated to chthonic gods that are almost 
  forgotten, while others worship new deities, such as 
  Alexander the Great. These cults are most common 
  in Greece and the Greek colonies, but also exist in 
  Egypt, Persia, Rome, and Carthage. Even in less 
  civilized lands druids, witch doctors, and other 
  religious leaders join together, keep secrets, pursue 
  common goals, and organize themselves in a 
  hierarchy. 
   MYSTERY CULTS  
  Mystery cults are secret societies that exist 
  within religious institutions. Like other secret 
  societies, their existence is well known, but their 
  rituals, lore, and objectives are concealed. Only the 
  initiated are allowed access to these secrets.   
  Levels of Initiation. Cult membership is divided 
  into a hierarchy of at least twenty degrees or ranks. 
  Some cults have more than sixty ranks. Only the high 
  priestess (or priest) is privy to all the cult’s secrets.  
  Exclusivity. None of these cults require their 
  members to disavow or deny other deities and cults. 
  In fact, many people are simultaneously members of 
  multiple cults.  
  Cult Secrets. Only the initiated know the true 
  name of the cult’s deity, and they are forbidden to 
  speak it to anyone outside the cult. At each level of 
  initiation, a different true name is revealed to the 
  member with only the high priestess knowing the 
  actual true name of the deity. Mystery cults also 
  harbor many other secrets and esoteric lore. Some 
  examples are listed on the table below. 
   
   
   
  D20 
  Secret Lore 
  1 
  Facts about mythical events  
  2 
  Location of an entrance to the Underworld 
  3 
  Location of a gate to another dimension  
  4 
  Location of a prison holding a demon or deity 
  5 
  Formula for creating magical items 
  6 
  Rare spells  
  7 
  Facts about other planes in the multiverse 
  8 
  Facts about a mythical beast 
  9 
  Facts about distant lands 
  10 
  The true ambitions of a major political figure 
  11 
  Archaic or extinct language(s) 
  12 
  Secret of navigating the tunnels of Europa 
  13 
  Lore of a lost or forgotten civilization 
  14 
  Location of a legendary magic item 
  15 
  Clues or answer to a puzzle or riddle 
  16 
  Location of a sacred site  
  17 
  Lore about a humanoid or monstrous race 
  18 
  Lore of a lost, magic-like technology  
  19 
  Location of a magical island  
  20 
  Lore about the Amazons Vs Valkyries conflict 
   
  Initiation Fees. Although membership in most 
  cults is open to everyone, initiation rites have fees. 
  These fees offset the cost of the ritual and help 
  support the temple and its ambitions. The amount of 
  the fee increases with each degree and depends on 
  many factors, including how much the applicant can 
  afford and how much the cult leaders desire the new 
  member.  
  
  Bloodstone Press                                                                                                             Amazons vs Valkyries: Mystery Cults 
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  Cult of Heracles 
   
   
  Initiation Times. Most cults conduct initiations 
  once per year. Common dates include the first full 
  Moon after the Winter Solstice, the Spring Equinox, 
  and the Summer Solstice. The initiation process 
  usually involves preliminary ritual purification, eating 
  sacred foods, and confessing of wrong doing. This 
  takes at least three days and sometimes up to two 
  weeks. The actual ceremony begins at sundown and 
  continues until sunrise. During the ritual, the 
  initiates consume psychoactive substances and 
  venture into a deep cavern where they have 
  unnerving encounters with deities and demons.  
  Membership Advantage. Besides access to 
  secret lore and powerful associates, being a cult 
  member has other perks. Membership can mean 
  that your business wins a lucrative contract from a 
  trade guild or local magistrate. It could mean that 
  your child is educated by an expensive Greek tutor, 
  or your competitor suffers a tragic setback.   
  Leadership and Members. Cult hierarchies are 
  separate from temple priesthoods. While most 
  leadership positions within the cults are occupied by 
  priestesses (or priests), not all temple priestesses are 
  members of the mystery cult. Likewise, most cult 
  members are not priestesses or employed by the 
  temple; they are private citizens, lawyers, 
  merchants, stage actors, lords, scribes, and 
  princesses. 
   
   
   
  THE CULT OF HERACLES 
  Domains: Fertility, Tempest, Hunt 
  Location: Greece  
  Cult Secrets: Martial training, Herculean adventures  
   
  Heracles was an Olympian demigod that 
  ascended to godhood, worshiped as the divine 
  protector of mankind. He is the son of Zeus and 
  Queen Alcmene (Perseus' granddaughter). In spite, 
  or perhaps because of, Heracles’ human failings he 
  has become a popular cult figure with many temples 
  and shrines. The center of Heracles' worship is in 
  Thebes, where he was born. 
  King Amphitryon thought the child was his own 
  and a gift from Hera and so named him Heracles, 
  which literally means ‘Hera’s Glory.’ However, the 
  name was deeply insulting to the goddess and 
  further stoked her ire. She hated all of Zeus’ 
  illegitimate children, but this set Heracles apart. So 
  she sent two deadly snakes into his crib shortly after 
  he was born. Zeus saw the snakes and infused 
  Heracles with superhuman strength to kill them. 
  Soon after, Zeus brought the newborn to Mount 
  Olympus and carefully put him to Hera’s breast while 
  she slept. Heracles’ powerful sucking pained her and 
  brought forth a flow of milk that sprayed across the 
  heavens. The raw power ingested from Hera 
  combined with his enhanced strength and divine 
  heritage made Heracles as strong as Atlas.  
  Zeus had planned for Heracles to become a 
  great king of Thebes and for twenty years it seemed 
  that he was destined to inherit the throne. Heracles 
  became a famous warrior and hero. He married and 
  had three small sons. But Hera had only been biding 
  her time while he rose to greatness. Just as Zeus’ 
  plan for Heracles was reaching fruition, she 
  intervened. Using magic, Hera infected his mind and 
  sent him into a murderous fury that left his wife and 
  sons dead.  
  Even with his divine heritage, immense strength, 
  and fearlessness, Heracles was a plaything of gods. 
   
  
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  Cult of Heracles 
   
  Hera’s hatred for him grew as he overcame her 
  plots to destroy him. After murdering his family, 
  Heracles endured many long adventures and 
  accomplished his legendary Twelve Labors. He 
  became an icon of heroic worship long before he 
  joined the pantheon of deities. He has since become 
  a symbol of humanity succeeding, even as the 
  cosmos conspires against them. 
  Through his many heroic deeds he acquired the 
  title “the Triumphant.” However, Heracles was no 
  simple brute. Many of his adventures required 
  innovative thinking, such as cleaning the Augean 
  stables that housed over three thousand oxen.   
  The figure of the ox, a strong, brutish, and 
  beautiful animal that provides succor and is a fierce 
  defender of its territory is emblematic of Heracles’ 
  spirit. It represents both his strength and pastoral 
  aspects. Many of Heracles’ adventures involve him 
  seeking his lost cattle, as if the animals guide the 
  hero into daring acts of boldness. 
  Heracles is a hero-god and despite ascending to 
  the Olympian pantheon, he does not rest. His time 
  as a mortal has passed, yet that flame of heroism is 
  one he shares with those who are bold enough to 
  claim to 'be like Heracles'. It is no accident his 
  champions travel far and wide with an Olympian 
  vigor and strength as if Heracles himself blew the 
  wind at their back. 
   
  THE TEMPLES 
  The main temple to Heracles is in Thebes, but 
  every city and town in Magna Graecia has at least a 
  small shrine dedicated to him. One of the largest is 
  in the Valley of the Temples in Sicily. Another large 
  temple and public gymnasium, the Kynosarges, lies 
  in a grove near Athens. The most common feature 
  on these temples is a statue depicting Heracles in 
  one of his many adventures. Each temple tends to 
  have one particular tale they favor over others. 
  Priests act as storytellers, inspiring all those who 
  wish to hear about the deeds of the Triumphant 
  Heracles. Some of these statues are enchanted and 
  it is said in times of need, they move as if animated 
  by mystic force.  
  THE HERACLIDS  
  A larger-than-life man, Heracles fathered so 
  many children there is a term to describe their tribe 
  – Heraclids (more information in the Bloodline Feats 
  supplement). People claiming to be Heraclids can be 
  found in the temples and Halls of Heracles, retelling 
  tales of this ancestor and passing the heroic tales 
  down to a new generation. The hero-god doesn't 
  mind – for if you are as bold as Heracles you may be 
  one of his daughters or sons. 
  HALLS OF HERACLES 
  Taverns, boarding houses, gymnasiums, and 
  recruitment centers known as Halls of Heracles are 
  scattered throughout Magna Graecia. The largest is 
  in Corinth. The most prestigious is in Thebes. Others 
  can be found in cites from Tyre to Syracuse. These 
  guildhalls have close ties with the local temples of 
  Heracles, sporting circuits, mercenary companies, 
  and breweries. Adventurers are invited to the Hall to 
  tell their tales and compare their deeds to the 
  legendary hero himself. This keeps the spirit of 
  Heracles roaming the mortal world even after his 
  death and ascension to Mount Olympus. And the 
  best way to connect to Heracles on a divine level is 
  to 'be like Heracles,’ which means to go on 
  adventures, do great deeds, and be immortalized in 
  song, story, and stone. Naturally, his worshipers 
  cling to the heroes found in these halls. 
   
  
  Bloodstone Press                                                                                                             Amazons vs Valkyries: Mystery Cults 
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  Cult of Heracles 
   
  INITIATION 
  New followers of Heracles are always welcome. 
  Priests recruit them after their names come up in a 
  Hall or through a noteworthy deed. Those who wish 
  to join the temple directly and worship Heracles and 
  his memory are accepted into the flock in a 
  ceremony held hours before one of the festivals of 
  Heracles. They are only considered fully initiated 
  once they have memorized and recited in public one 
  of Heracles’ adventures. 
  FESTIVALS 
  There are few festivals dedicated to Heracles. 
  Besides the Heracleia, a festival held in his honor in 
  Athens, he is also honored at all sporting events. 
  Heracleia. This exclusive celebration takes place 
  in Athens around the second day of August. This is a 
  celebration of Heracles' death and ascension to the 
  Olympian pantheon. True to the Hero-god’s common 
  roots, this is the only religious celebration in Athens 
  that is open to non-citizens. Athletes are handpicked 
  to prepare the celebration rites and twelve young 
  men are selected to be 'Parasites' of Heracles, 
  emulating him and feasting in his name. 'Parasites' in 
  Greece are young men that are not invited to a feast 
  or symposium due to their poverty and low social 
  status, but they arrive anyway. They are allowed to 
  stay and eat, but must endure withering humiliation 
  and mockery from the other guests. Heracles favors 
  the bold; those who step up and endure hardship to 
  partake in the rewards.   
   
   
   
   
   
   
   
   
  OATH OF THE HERO 
  The concept of 'Hero' is of a person who has 
  transcended mortality and is well remembered by 
  those around the world. Usually, the quickest path 
  for this prestigious title is by 'being like Heracles,' 
  doing bold feats, exploring the world, battling 
  beasts, and being an adventurer. Heracles’ Twelve 
  Labors were a pathway to redemption for the crime 
  of killing his own family, yet the true spark of the 
  god is what came from that redemption.  
  Anyone can be a Hero if they are bold enough, 
  and the temples of Heracles encourage any to step 
  forward to take the Oath of the Hero. The only pre-
  requisite is for the candidate to have ventured 
  abroad at least once and to bring back a tale to tell. 
  Those who prove eager and willing to pursue the 
  path of a Hero are welcome at the temples to train, 
  to learn, and to 'be like Heracles'. The primary 
  training provided by the temples is wrestling, in 
  honor of Heracles' prowess in the sport. 
  TENETS OF THE HERO 
  What does it mean to 'be like Heracles'? 
  Heracles was a prolific lover, a figure of Greek 
  manhood, which meant he slept with women and 
  men alike with great vigor and fathered hundreds if 
  not thousands of descendants. Being filled with the 
  fire of life is the first step to be like a Hero. One must 
  also be bold, daring, and fearless. 
  That is not reckless or suicidal, but courageous. 
  Dare to fight when the easier path is to yield to 
  oppressive monsters and cruel mortals. Make a 
  stand where lesser people would fold and accept 
  misfortune. To be a hero is to live without hesitation 
  and adventure into the vast unknown. 
  The way of the Hero has the following dogmas: 
  Be Like Heracles. Be bold. Be strong. Enjoy the 
  mortal pleasures of life. 
  Nurture Those Around You. Be a beacon of 
  hope for those that see you as friend or family. Tend 
  the fields and the oxen. Life is worth living from 
  every facet. 
  
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  Cult of Heracles 
   
  Fight Like a Hero. Smash the opposition. You 
  belong in battle, defeating all who oppose your 
  might. 
  To adventure! The labors of a Hero are never 
  over! Go to the halls, listen to the pleas, and off you 
  go to adventures and battles worth engraving in 
  vases and temple walls.  
  Sire a long line. As mortality bites at your 
  heels, make daughters and sons that will inherit your 
  fire and carry it into the future. 
  CHANNEL DIVINITY 
  When you take this oath at 3rd level, you gain 
  the following two Channel Divinity options: 
  Peerless Wrestler. As a bonus action, you can 
  use your Channel Divinity to augment your 
  athleticism. For the next 10 minutes, you have 
  advantage on Strength checks; you can carry, push, 
  drag, and lift twice as much weight as normal; and 
  the distance of your long and high jumps increases 
  by 10 feet (this extra distance costs movement as 
  normal). You have advantage on any attacks made 
  against a creature you are grappled with. 
  Mighty Blow. You can use your Channel 
  Divinity to strike with supernatural strength. When 
  you make a damage roll, you can use your Channel 
  Divinity to gain a +8 bonus for the damage. You 
  make this choice after you see the roll, but before 
  the DM says whether the creature stills stands or 
  not. The creature is then shoved a number of feet 
  equal to your Strength modifier. 
   
   
   
   
   
   
   
  OATH SPELLS 
  You gain oath spells at the paladin levels listed.  
  Strength Domain Spells 
  Paladin  
  Level 
  Spells 
  3rd   
  Expeditious retreat, jump 
  5th   
  Enhance ability1, lesser restoration 
  9th  
  Protection From energy, revivify 
  13th  
  Divination, mighty endurance 
  17th 
  Commune, greater restoration 
  1 Strength, Dexterity, or Constitution only  
  LOAD BEARING 
  Beginning at the 7th level your carrying capacity 
  is doubled, and your grappling target must be no 
  more than two sizes larger than you, up from one. 
  At 18th level, the range, your carrying capacity is 
  tripled and you have no limit on the size of your 
  grappling target. 
  HEROIC PRESENCE 
  Starting at 15th level, you and friendly creatures 
  within 30 feet of you can't be frightened while you 
  are conscious. 
  MIGHTY HERO 
  At 20th level you have transcended most mortal 
  women and men and have become a mighty hero, 
  just like Heracles. As an action, you can summon the 
  divine spark flung by Heracles himself to become a 
  living legend, gaining the following benefits for 1 
  minute: 
  You have resistance to nonmagical slashing, 
  piercing and bludgeoning damage.  
  When you take the Attack action on your turn, 
  you can make one additional attack as part of that 
  action. 
  If a damage roll is 12 or more, you cause +12 
  additional points of damage on that attack. 
   
   
  
  Bloodstone Press                                                                                                             Amazons vs Valkyries: Mystery Cults 
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  Cult of Heracles 
   
  APPENDIX: NEW SPELL AND MAGIC ITEMS  
  This appendix covers a new spell, a new magic 
  item, and a new artifact associate with Heracles.  
  ENCHANTED LION SKIN CLOAK 
  Wondrous Item, Rare, Requires Attunement 
  A gift offered to adventurers that have 
  impressed Heracles' priests made out of Lion furs. 
  While wearing the cloak you gain the following 
  benefits: 
  -Your Armor Class cannot be lower than 12. 
  - You have resistance to all non-magical damage. 
  - Keen Smell. You have advantage on Wisdom 
  (Perception) checks that rely on smell. 
  - Running Leap. With a 10-foot running start, 
  you can long jump up to 25 feet. 
  MIGHTY ENDURANCE  
  4th level transmutation  
  Casting Time: 1 action  
  Range: Self 
  Components: V, S, M (a figurine of an ox worth 50 
  gp, which the spell consumes)  
  Duration:10 minutes 
   
  Bolstering yourself with a surge of positive 
  energy, you gain 8d6 temporary hit points and you 
  have advantage on Constitution saving throws for 
  the duration.  
  At Higher Levels: When you cast this spell using 
  a spell slot of 5th level or higher, you gain 1d6 
  additional temporary hit points for each slot level 
  above 5th. 
  SHIELD OF HERACLES 
  Armor (shield), Artifact (requires attunement) 
  A round shield of high quality, in it detailed 
  scenes of battle can be seen. It is believed this once 
  belonged to Heracles when he was still just a 
  demigod. 
   
  MINOR BENEFICIAL PROPRIETIES 
  Vigor of Heracles: While the Shield is on your 
  person you gain +1 on all saving throws. 
  Veteran of 12 labors: You gain a +2 bonus to AC 
  against ranged attacks while you wield this shield. 
  This bonus is in addition to the shield’s normal bonus 
  to AC. In addition, whenever an attacker makes a 
  ranged attack against a target within 5 feet of you, 
  you can use your reaction to become the target of 
  the attack instead. 
  MAJOR BENEFICIAL PROPRIETIES 
  Fit for a Hero: If the shield is on your person, 
  you can call on its fabled origins (no action required) 
  to reroll one attack roll, ability check, or saving 
  throw you dislike, including attack rolls that target 
  you. You must use the second roll. This property 
  can’t be used again until the next dawn.  
  Demi-god Aura: The shield has 1d4 charges. 
  While holding it, you can use an action to expend 1 
  charge and cast the antimagic field spell. This 
  property can’t be used again until the next dawn. 
  The shield loses this property if it has no charges. 
  You may regain one charge of this feature if the 
  shield is on your person as you are celebrated for 
  one of your heroic deeds in public. You cannot gain 
  more than one charge from the same deed. 
   
  Prophecy of the Shield: The shield is carefully 
  painted, showcasing one of Heracles’ great battles. If 
  you study the painting for 10 minutes, the painting 
  itself will transform, depicting a future battle 
  involving you, your allies, and some sort of  
  enemy. What you see on the shield is difficult to 
  interpret, but the moment you find yourself in that 
  situation, you suddenly realize what the Shield was 
  telling you and you and all your allies gain the 
  advantage for your first round of combat. This 
  property can’t be used again until the next dawn. 
  MINOR DETRIMENTAL PROPRIETIES 
  Enmity of War. While attuned to this artifact, 
  followers of Ares are automatically hostile towards 
  you.  
  
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  Cult of Heracles 
   
  Destroying the Shield. The only way to destroy 
  the Shield is for Hephaestus to strike it with one of 
  his forging hammers and have a highest ranking 
  priest of Hephaestus do a destruction ritual that 
  lasts 12 days and 12 nights. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Bloodstone Press                                                                                                             Amazons vs Valkyries: Mystery Cults 
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  Cult of Heracles 
   
  CREDITS 
  Writing. Arthur Seixas De Martino 
  Editing. L.J. Ogre 
  Art. Pietro Benvenuti and Peter Paul Rubens 
  Some Graphic Elements. Lord Zsezse Works 
   
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  Cult of Heracles 
   
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  8. Identification: If you distribute Open Game Content You 
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  9. Updating the License: Wizards or its designated Agents 
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  authorized version of this License to copy, modify and distribute 
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  10 Copy of this License: You MUST include a copy of this 
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  Distribute. 
   
  11. Use of Contributor Credits: You may not market or 
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  12 Inability to Comply: If it is impossible for You to comply 
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  13 Termination: This License will terminate automatically if 
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  14 Reformation: If any provision of this License is held to be 
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  15 COPYRIGHT NOTICE 
  Open Game License v 1.0a Copyright 2000, Wizards of the 
  Coast, Inc. 
   
  System Reference Document. Copyright 2000, Wizards of the 
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, 
  based on material by E. Gary Gygax and Dave Arneson. 
   
  Mystery Cults: Heracles, Copyright 2021, Bloodstone Press 
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Amazons vs Valkyries/Amazons vs Valkyries - Cult of Heracles.pdf