TEXT: PC
  1
  2
  3
  4
  5
  6
  7
  8
  9
  10
  Hit Points
  31
  22
  13
  17
  28
  12
  18
  32
  11
  18
  Occupation
  Fortune-teller
  Caravan guard
  Miller-baker
  Smuggler
  Parsnip farmer
  Wheat farmer
  Alchemist
  Dwarven chest-
  maker
  Elven sage
  Halfling 
  glovemaker
  Languages
  Common, 
  Demonic
  Common, 
  Thieves' Cant
  Common, 
  Thieves' Cant
  Common
  Common
  Common, Bear, 
  Serpent-man, 
  Wolf
  Common, 
  Angelic, 
  Demonic, 
  Eagle, Halfling
  Common, 
  Giant
  Common, 
  Elven, Dragon
  Common
  Lucky Roll
  Fortunate date: 
  Missle fire 
  attack rolls (0)
  Birdsong: 
  Number of 
  languages (0)
  Seventh son: 
  Spell checks 
  (+1)
  Survived the 
  plague: 
  Magical healing 
  (+1)
  Raised by 
  wolves: 
  unarmed attack 
  rolls (+1)
  Bountiful 
  harvest: Hit 
  points, applies 
  each level (-1)
  Lived through 
  famine: 
  Fortitude 
  saving throws 
  (+1)
  Charmed 
  house: armor 
  class (-1)
  Path of the 
  bear: Melee 
  damage rolls 
  (0)
  Warrior's arm: 
  Critical hit 
  tables (0)
  Strength
  14 (+1)
  7 (-1)
  10 (0)
  16 (+2)
  16 (+2)
  12 (0)
  14 (+1)
  15 (+1)
  14 (+1)
  14 (+1)
  Agility
  9 (0)
  11 (0)
  14 (+1)
  11 (0)
  13 (+1)
  8 (-1)
  9 (0)
  18 (+3)
  15 (+1)
  15 (+1)
  Stamina
  15 (+1)
  15 (+1)
  7 (-1)
  10 (0)
  14 (+1)
  13 (+1)
  15 (+1)
  16 (+2)
  8 (-1)
  9 (0)
  Personality
  16 (+2)
  11 (0)
  11 (0)
  12 (0)
  7 (-1)
  13 (+1)
  13 (+1)
  11 (0)
  13 (+1)
  13 (+1)
  Intelligence
  15 (+1)
  10 (0)
  12 (0)
  12 (0)
  12 (0)
  13 (+1)
  17 (+2)
  5 (-2)
  11 (0)
  13 (+1)
  Luck
  10 (0)
  10 (0)
  15 (+1)
  13 (+1)
  13 (+1)
  6 (-1)
  14 (+1)
  8 (-1)
  10 (0)
  11 (0)
  Level
  4
  4
  4
  4
  4
  4
  4
  4
  4
  4
  Action Die
  1d20
  1d20
  1d20
  1d20
  1d20
  1d20
  1d20
  1d20
  1d20
  1d20
  Crit Die/Table
  1d10/III
  1d16/II
  1d16/II
  1d20/IV
  1d20/IV
  1d8/I
  1d8/I
  1d16/IV
  1d10/II
  1d10/III
  Base Attack
  +2
  +2
  +2
  +d6
  +d6
  +1
  +1
  +d6
  +2
  +3
  Spell Check
  +6
  N/A
  N/A
  N/A
  N/A
  +4
  +6
  N/A
  +4
  N/A
  Saves
  Ref: 1; Fort: 3; 
  Will: 4
  Ref: 2; Fort: 3; 
  Will: 1
  Ref: 3; Fort: 1; 
  Will: 1
  Ref: 2; Fort: 2; 
  Will: 1
  Ref: 3; Fort: 3; 
  Will: 0
  Ref: 1; Fort: 2; 
  Will: 3
  Ref: 2; Fort: 3; 
  Will: 3
  Ref: 5; Fort: 4; 
  Will: 2
  Ref: 3; Fort: 1; 
  Will: 3
  Ref: 3; Fort: 2; 
  Will: 3
  Character Class
  Cleric
  Thief
  Thief
  Warrior
  Warrior
  Wizard
  Wizard
  Dwarf
  Elf
  Halfling
  Starting Items 1
  Tarot deck
  Rope - 50'
  Flour (1 lb.)
  Sling
  Hide
  Longsword
  Holy symbol
  Wood (10 lbs)
  Hide
  Leather
  Starting Items 2
  Sling
  Short sword
  Club (1d4)
  Waterproof 
  sack
  Goose
  Shortbow
  Oil (1 flask)
  Scale Mail
  Parchment and 
  quill pen
  Thieves' tools
  Starting Items 3
  Chain - 10'
  Linen (1 yard)
  Padded
  Chainmail
  Spear
  Hen
  Longsword
  Handaxe
  Two-handed 
  sword
  Gloves (4 
  pairs)
  Spells 1
  Blessing
  Levitate
  Nythuul's 
  Porcupine Coat
  Patron Bond
  Spells 2
  Protection from 
  Evil
  Force 
  Manipulation
  Color Spray
  Major 
  corruption
  Spells 3
  Resist Cold or 
  Heat
  Flaming Hands
  Force 
  Manipulation
  Animal 
  Summoning
  Spells 4
  Deity 
  disapproval! 
  (+1)
  Magic Missile
  Spider Climb
  Sleep
  Spells 5
  Detect Evil
  Magic Shield
  Sleep
  Levitate
  Spells 6
  Divine Symbol
  Choking Cloud
  Ropework
  Enlarge
  Spells 7
  Curse
  Major 
  corruption!
  Minor 
  corruption!
  Invoke Patron
  Spells 8
  Deity 
  disapproval! 
  (+2)
  Monster 
  Summoning
  Major 
  corruption!
  Minor 
  corruption
  Spells 9
  Holy Sanctuary
  Minor 
  corruption!
  Flaming Hands
  Magic Missile
  Spells 10
  Detect Magic
  Minor 
  corruption!
  Scare
  Ray of 
  Enfeeblement
  Class Abilities
  Spells, divine 
  aid, turn unholy 
  (+Per/Luck 
  mods), lay on 
  hands
  Luck die (d6), 
  thief skills
  Luck die (d6), 
  thief skills
  Add level to 
  initiative, 
  Mighty Deeds 
  of Arms, 
  improved 
  threat range, 
  Luck mod to 
  one weapon
  Add level to 
  initiative, 
  Mighty Deeds 
  of Arms, 
  improved 
  threat range, 
  Luck mod to 
  one weapon
  Spells, Luck 
  mod to 
  corruption rolls
  Spells, Luck 
  mod to 
  corruption rolls
  Infravision, 
  smell 
  gold/gems, find 
  construction, 
  Mighty Deeds 
  of Arms, Shield 
  Bash, Luck 
  mod to one 
  weapon, slow
  Spells, 
  infravision, iron 
  vulnerability, 
  heightened 
  senses, 
  immune to 
  magical sleep 
  and paralysis
  Infravision, 
  stealth, lucky, 
  two-weapon 
  fighting, slow
  Instructions for using the scratch-off character sheet rules with the PDF version of the adventure:
  In place of a physical scratch-off card, a table of characters are provided with the PDF version of the adventure. In secret, randomly assign one PC 
  from the table to each to each player. Then as players make saves per the scratch-off rules, “reveal” the information based on what’s on the table, 
  having the player record the information on a copy of the blank character sheet also included with the PDF. In all other respects the rules are the 
  same.
  
SOURCE: textdata/thevault/Dungeon Crawl Classics RPG (osr)/Adventures/DCC - 2016 Holiday Module Random Scratch-off Character Generator.pdf