TEXT: The World of Aden originAlly creATed by ShAne lAcy henSley
  Of all the nations in the Known Lands, perhaps the 
  most rural and untamed is the island chain known as the 
  Misland Republics. Though there is less open wilderness than 
  in the Rhanate, that nation is filled with endless, rolling deserts 
  that are nigh uninhabitable. The Mislands, by contrast, have large 
  expanses of thick, verdant jungles teeming with life of all sorts, as 
  well as jagged young mountains and pristine, glittering beaches. 
  Many envision it as a paradise of sorts, and there is some truth to 
  that idea, but the Misland jungles were full of danger even before 
  the Darkfall, and that cataclysm has done nothing to make them 
  any safer. Most who call the Mislands home live out their lives in 
  the cities and settlements that dot the coastlines. Of those settle-
  ments that are found within the wild interior, most are dominated 
  by members of the strange tribal culture known as the Misari.
  The Misari were the first to call the islands of the Misland 
  Republics home, although some evidence suggests that the unin-
  habited shores were visited by elven explorers from the mainland 
  before any significant colonization took place. The Misari have 
  a tradition of oral history and storytelling, so there is a distinct 
  lack of corroborating dates and a complete inability to confirm 
  any of their lore. Nevertheless, the Misari believe adamantly in 
  the stories of their history and are remarkably consistent in most 
  regards when it comes to the history of their people.
  According to their oldest stories, the Misari came to the 
  Misland islands across the ocean from somewhere southeast of 
  the island chain. In calmer times, the Cartographer’s Society 
  discovered a large archipelago far to the southeast that they 
  believe is the source of these stories, and as such the archipelago 
  is known as the Misari Expanse. One of the few points of signifi-
  cant contention in the various Misari oral histories is the reason 
  Credits
  Written by: Shawn Carman
  Editing: Shawn Carman
  Interior Artwork: Dean Spencer
  ©Dean Spencer, used with permission
  For Kyoudai Games
  Shawn Carman, Creative Department
  Rich Wulf, Mechanical Design
  Ryan Carman, Logistics & Development
   
  Butch Carman, Chief Financial Officer
  Mike Brodu, Graphic Design & Branding
  Original Graphic Design: Robert Denton
  1
  
  that the original Misari founders left the Expanse in the first place. 
  Some believe that the tribes who settled in the Mislands were driven 
  out by some sort of conflict with other tribes, while others believe that 
  there was some sort of natural disaster that struck and forced them to 
  leave their ancestral homeland. Regardless, the stories all agree that the 
  first Misari tribesmen arrived in the Misland Republics from the Misari 
  Expanse untold centuries ago, long before the start of the Great War.
  For centuries, the Misari were largely alone in the Mislands, as there 
  were few who wished to make their home in the dangerous jungles. 
  A handful of trading posts cropped up along the northern coastline, 
  but most of that region was of no little interest to the tribes, and they 
  largely ignored their new neighbors. It was not until the Great War had 
  been underway for many years that refugees from the mainland began 
  arriving in greater numbers, and a handful of inland settlements began 
  to appear. This was a point of great consternation for the most tradi-
  tional among the Misari tribes, and a great debate arose as to how to 
  handle the situation. A conclave was held among the most respected 
  tribal elders from across the island chain. A strong case was made 
  for making war against the refugees and forcing them to leave if not 
  outright wiping them out. Ultimately this option was rejected because 
  a greater majority of the elders feared it might lead to the Great War 
  spreading to the islands. A small number of tribes would not accept 
  this decision, however, and planned to depart the Mislands to return 
  to their ancestral homeland, which no living tribesman had ever seen. 
  This departure is known among the tribes of the Misland Republics as 
  the Second Exodus, which of course caused their departure from the 
  archipelago centuries earlier to retroactively become known as the First 
  Exodus.
  The long years since the beginning of Aden’s Golden Age have been 
  a period of relative calm for the Misari. Despite the steadily increasing 
  population of the Misland Republics and the establishment of several 
  true city-states that have beliefs particularly antithetical to the Misari 
  way of life, the technologically advanced city-state of Strangemont 
  in particular, most of the “new” denizens of the Mislands have been 
  content to allow the Misari to pursue their own lifestyle with whatever 
  degree of privacy they choose. There are many settlements between 
  the coastline and the innermost regions that have populations of both 
  pureblood Misari as well as outsiders, and the inevitable intermarriages 
  between the two. (Ironically for a culture that values their traditions so 
  highly, the Misari have no problem accepting those who have outsider 
  blood into their ranks so long as they can prove they do have Misari 
  blood and are genuine in their embrace of the Misari traditions.) Those 
  tribes that prefer isolation dwell in the innermost regions of the islands, 
  which are almost completely inaccessible to outsiders. Because the 
  Mislands are one of the few places in all the Known Lands where a 
  reasonable population of giants still exist, few non-Misari brave the 
  interior of the islands because they are not familiar with the giants’ 
  traditions or the location of their territory, and no one wants to risk 
  angering them. 
  Physical Description
  Misari are indistinguishable from their fellow humans in virtually all 
  ways. The have a variety of builds, tending toward either very muscular 
  or trim and athletic. They are slightly taller than normal humans, 
  although there is obvious variation; still, the average Misari tribesman 
  is six to eight inches taller than the average human. Misari tend to have 
  dark complexions and almost invariably have black or brown hair and 
  eyes; blonde and red hair are exceptionally rare among true Misari 
  bloodlines and are typically an indicator of a strong talent for magic-
  use. Due to their cultural emphases, Misari tend to be in extremely good 
  shape, and it is rare to find one that is obese unless they suffer from 
  some kind of ailment or injury that prevents physical activity. 
  Misari make their homes almost exclusively in the Misland Repub-
  lics and other island chains of the southern seas, with very few ever 
  making a permanent home on the mainland. Because of their exclu-
  sivity for tropical climates, Misari favor minimal clothing and, cultur-
  ally speaking, have no concept of shame concerning their bodies; in true 
  Misari communities, nudity in public is not particularly uncommon and 
  is rarely if ever remarked upon. 
  Society
  To the Misari, there is little social group more important than the 
  tribe. Most tribes are little more than a collection of extended families 
  who have been allied and intermarried for generations. Tribes are led 
  by a council of the eldest and most respectable members of each family. 
  However, the council cannot lead alone, and typically the strongest 
  and wisest warrior in the tribe is considered the leader, advised by the 
  council in all matters. The name of this position varies from tribe to 
  tribe, but chieftain is not an uncommon moniker. The loyalty of a Misari 
  to his tribe, his elders, and his chieftain is only trumped by close family 
  ties, and even then there are many Misari who regard their tribe as the 
  most important relation in their lives, even greater than their obligations 
  to their immediate family. 
  There have been multiple instances in Misari history when tribes 
  have been at war with one another, and there have been just as many 
  when different tribes formed coalitions to work toward mutual gain in 
  some manner. These coalitions operate much like the individual tribes, 
  with each tribe contributing one member to a council just like fami-
  lies do in the smaller units. Coalitions rarely if ever have one leader, 
  however; the spirit of cooperation simply does not extend that far with 
  even the most cooperative Misari.
  Relations
  Members of an individual Misari tribe are ferociously loyal to one 
  another in the face of outsiders, even if they have had significant differ-
  ence of their own in the past. They are inherently distrustful of outsiders 
  but do rarely use this as an excuse to judge them prematurely as they 
  believe that everyone deserves an opportunity to prove their character. 
  The Misari place significance on their bloodlines and what they refer to 
  as ‘true-blood Misari.’ Despite this, however, they welcome those who 
  choose to embrace their traditions and lifestyle into their ranks as long 
  as they make some manner of demonstration of their devotion. This 
  most frequently takes the form of marrying into the tribe and casing 
  aside all trappings of their former life. Even non-humans have been 
  accepted into the Misari in this manner, and although there is some 
  kernel of truth to their reputation as being a xenophobic people, this is 
  based on generations of experience with other races being unwilling to 
  accept their cultures. While an isolated Misari tribe is overwhelmingly 
  human, is it not unheard of to find elves, dwarves, half-elves or other 
  races among them in extremely small numbers. Ferrans in particular 
  have proven to be very receptive to Misari culture and adapt quickly to 
  their relatively primitive lifestyle.
  Alignment & Religion
  The nature of Misari society is one that does not place overt emphasis 
  on an extensive series of rigid laws. Each tribe has its own laws, but they 
  tend to be extremely pragmatic and relevant to ongoing, daily survival 
  and traditions. When in the presence of non-Misari societies, such as the 
  various city-states within the Misland Republics, Misari understand the 
  laws and expectations placed upon them by those societies, but follow 
  2
  
  only due to the desire to avoid conflict or at the very least incarceration 
  by outsiders; the Misari do not have any particular regard for laws that 
  do not serve an immediate and obvious pragmatic function. Because of 
  this rather isolationist outlook, it is rare for any but the most hidebound 
  and outward-looking Misari to have a lawful alignment. However, it 
  is also true that Misari are an inherently group-focused culture, with 
  tremendous emphasis placed upon the good of the tribe and the family 
  over the individual. For that reason, it is also uncommon for a Misari 
  to be truly evil. Chaotic good and chaotic neutral are the most common 
  alignments, with neutral good also being common among many tribes.
  Religion is not a concept that the Misari truly embrace. They are 
  familiar with the various faiths from the Known Lands, and Radiant 
  Path missionaries have made their appearance in the interior regions of 
  the Misland Republics just as they have in so many other corners of the 
  Known Lands, but the Misari find little value in outsider paths. Of the 
  mainland faiths, only the Church of All Saints has any resonance with 
  Misari culture, because the Misari place tremendous value on guidance 
  offered from the spirits of their ancestors. For this reason, they see the 
  Church as the closest to true wisdom exhibited by outsiders, and tend to 
  treat obvious practitioners of that faith with respect as a result. Because 
  of the nature of their particular belief system, Misari tend to hold thau-
  maturges in very high regard and they typically occupy positions of 
  great respect within the tribe whenever a member manifests such an 
  ability. Thaumaturges almost always hold a position on a tribal council 
  as a result.
  Adventurers
  Most Misari are adventurers almost from birth, at least in the most 
  traditional sense of the word. From childhood they idolize the heroes 
  of their tribe, who are invariably warriors or shamans, and are raised 
  on a diet of grand stories of dozens of their tribe’s greatest figures 
  throughout history. It is not uncommon for Misari children to venture 
  out into the wilderness and test themselves against the dangerous 
  wildlife that makes its home in the jungle. This has become exponen-
  tially more dangerous since the Darkfall, and while it has reduced the 
  instances of children doing this, it has not eliminated it. Most children 
  have grand dreams of leaving the tribal lands and finding great glory for 
  their tribe in the outside world, though this is strongly discouraged by 
  most responsible parents. 
  Adult Misari are less no less bold and martially inclined than their 
  younger generations, but do have less desire to venture outside their 
  tribal territory, but it is occasionally necessary and a handful of Misari 
  find themselves traveling abroad for a variety of reasons from each 
  tribe. Most do not leave the Mislands, furthering their tribe’s interests 
  in the greater island chain, and occasionally into the mainland. Some 
  seek ancient lost artifacts, removed from the islands by outsiders, others 
  look for the lost descendants of their tribe, and any number of other 
  different reasons. 
  Misari Tribesmen 
  Racial Traits
  +2 Constitution, +2 Wisdom, -2 Intelligence: Misari tribesmen are 
  incredibly hardy and well acquainted with the natural world, having 
  been taught all manner of wisdom from their tribal elders. They are 
  not unintelligent, but their culture has very little emphasis on academic 
  learning and thus their abilities in that area are somewhat atrophied.
  Misari: Misari tribesmen are human, but have the Misari subtype.
  Medium: Misari Tribesmen are Medium creatures and receive no 
  bonuses or penalties due to their size.
  Normal Speed: Misari Tribesmen have a base speed of 30.
  Healthy: The Misari are an exceptionally robust people. They gain a 
  +4 racial bonus on Fortitude saves to resist the effects of poison and 
  disease, including magical diseases.
  Low-light Vision: Generations of hunting in the dim conditions beneath 
  a thick jungle canopy have allowed the Misari to see twice as far in such 
  conditions as other races without the same ability.
  Lifebound: The Misari are in tune with the natural world as a result of 
  their lifestyle existing within the deepest recesses of the rural jungle. As 
  a result, they gain a +2 racial bonus on all saving throws made to resist 
  death effects, saving throws against negative energy effects, Fortitude 
  saves made to remove negative levels, and Constitution checks made to 
  stabilize if reduced to negative hit points.
  Languages: Misari Tribesmen begin play speaking Eastern Common 
  and Giant. As natives of the Misland Republics, Misari Tribesmen with 
  sufficient Intelligence scores can choose bonus languages from the 
  following: Kyall, Vanoran, Western Common
  Male Names:
  Female Names:
  Male Names:
  Female Names:
  3
  
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  System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by  
  E. Gary Gygax and Dave Arneson.
  Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
  Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
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  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, 
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  Thunderscape: The World of Aden. © 2013 Kyoudai Games, LLC; Authors: Shawn Carman and Rich Wulf.
  Thunderscape The Aden Gazette #7, The Misari Tribesmen. © 2018 Kyoudai Games, LLC; Author: Shawn Carman.
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