TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  (Cross off all items NOT found) 
   
  APL 6 (all of the following): 
  � Electric Eel Elixir (Adventure; MIC; Limit 3) 
  � Infinite Scrollcase (Adventure; MIC; Limit 1) 
  � Large +1 Dragonhide Scale Mail (Adventure; DMG) 
   
  APL 8 (all of APL 6 plus the following): 
  � +1 Frost Composite Longbow (Adventure; DMG) 
  � Anklet of Translocation (Adventure; MIC; Limit 1) 
  � Skirmisher boots (Adventure; MIC; Limit 1) 
   
  APL 10 (all of APLs 6, 8 plus the following): 
  � Amulet of Teamwork (Adventure; MIC; Limit 1) 
  � Bands of Blood Rage (Adventure; MIC; Limit 1) 
   
  APL 12 (all of APLs 6, 8, 10 plus the following): 
  � Amber Amulet of Vermin – Huge Monstrous Scorpion (Adventure; MIC; 
  Limit 1) 
  � Bead of Force (Adventure; DMG) 
  � Boots of Big Stepping (Adventure; MIC; Limit 1) 
   
  APL 14 (all of APLs 6, 8, 10, 12 plus the following): 
  � Belt of One Mighty Blow (Adventure; MIC; Limit 1) 
  � Boots of Speed (Adventure; DMG) 
  � Brute Gauntlets (Adventure; MIC; Limit 1) 
  � Horned Helm (Adventure; MIC; Limit 1) 
  Adventure Record# 
  598 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 900 xp; 900 gp 
   
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
   
  APL 12 
  max 1,575 xp; 3,300 gp 
   
   
  APL 14 
  max 1,800 xp; 6,600 gp 
  Cross out any game effects this character does not gain. 
   
  � Gratitude of Aemos Farsh: Free Captain of Battles Aemos Farsh 
  thanks you for gaining intelligence on the giant camp without alerting 
  them. He offers you access (Frequency: Regional) to purchase two of the 
  following weapon special ability upgrades (circle the ones selected): 
  bane (giants), bane (outsiders, evil), sacred (MIC), sacred burst (MIC). 
   
  Additionally, if you are a member of the Yeomanry military, he will 
  vote for your promotion. 
   
  � Gratitude of the Tancer Family: For saving the life of Effram 
  Tancer and returning him alive to his family, you have the gratitude of 
  his family. For any adventure taking place in the vicinity of North 
  Reach, the Tancer family will allow the PCs to stay at their farm (free 
  Standard Lifestyle). 
   
  � Favor of Spokesman Raquel Strongbow: For helping rescue 
  Effram Tancer, Raquel Strongbow offers you easier access to items (add 
  Frequency: Regional to any access under ITEMS FOUND DURING 
  THE ADVENTURE below). 
   
  If you are a member of the Yeomanry military, she will vote for your 
  promotion. 
   
  If you are a Citizen of the Yeomanry, she offers you the services of 
  her hirelings to make one upgrade to your land at half cost. If you have 
  fully upgraded your parcel, she will have her hirelings employ yield 
  improving techniques that will raise the maximum yield of your land by 
  5%. 
  � Favor of Effram Tancer: The popular former Serjeant will do all he 
  can to help you. 
   
  If you are a member of the Yeomanry military, he will vote for your 
  promotion. 
   
  If you are a member of the Yeomanry military and gained the 
  Gratitude of Aemos Farsh and the Favor of Spokesman Raquel 
  Strongbow on this Adventure Record, you may use their votes with 
  Effram’s to be promoted to the next higher military rank, regardless of 
  time in rank requirements, unless you have an Adventure Record entry 
  barring promotions. You cannot be promoted above the rank of Serjeant 
  in this way. Your DM must annotate and sign your Yeomanry Military 
  Certificate if you use their favors in this fashion. 
   
  � Enmity of the Dark Stranger: The Dark Stranger made a bargain 
  with you and you double-crossed him. This may have implications for the 
  future. 
   
  � Favor of the Dark Stranger: You made a bargain with the Dark 
  Stranger and fulfilled your end. You will be justly rewarded in the future. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  YEO8-03 Wanted: Citizen - Dead or Alive 
  A Regional Adventure 
  Set in the Yeomanry 
   
  Event: __________________________________  Date: ______________
  DM: ___________________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  Home Region________________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Yeomanry/598/Normal Scenarios/YEO8-03 - Wanted - Citizen - Dead or Alive (APL 6-14)/YEO8-03 - Wanted - Citizen - Dead or Alive AR.pdf