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  PRODUCT NO. FO330 
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  ABANDONED ARTS©
   PRESENTS: 
   
  NINE NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more 
  information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered 
  trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, 
  and are used under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  ABJURANT FLUX 
  You can shape and sculpt the magical energies of proximate abjuration spells.  
  PREREQUISITES: Spell Focus (abjuration)  
  BENEFIT: You can manipulate the faintly-visible magical fields that manifest when 
  two abjuration spells remain active within 10 feet of one another for 24 hours or 
  more. When you knowingly cast an abjuration spell within 10 feet of another one, 
  you may choose to mask the fluctuating energies entirely, or manifest them plainly.  
  If you choose to mask the energies, the DC to find such spells with the Perception 
  skill is not decreased by 4, as usual. If you choose to manifest the energies visibly, 
  the spells effects gain an obvious, glimmering sheen as long as they remain within 
  10 feet of one another after 24 hours have passed with the spells in proximity. No 
  Perception skill check is necessary to notice the effects. 
  NORMAL: If one abjuration spell is active within 10 feet of another for 24 hours or 
  more, the magical fields interfere with each other and create barely visible energy 
  fluctuations. The DC to find such spells with the Perception skill is decreased by 4. 
   
  ABJURER’S ABNEGATIONS 
  Your spells rebuke intruders and extraplanar trespassers with extraordinary force.  
  PREREQUISITES: Spell Focus (abjuration)  
  BENEFIT: Whenever an abjuration spell that you cast deals damage, it deals 2 
  additional points of damage. 
   
  ARCANE WARD 
  You can convert any spell into an abjurant ward.  
  PREREQUISITES: arcane spellcaster, caster level 10th, Spell Focus (abjuration)  
  BENEFIT: As a standard action, you can sacrifice a prepared spell or unused spell slot 
  of the highest level available to you to call into being a shield of force similar to that 
  created by a shield spell. The invisible arcane ward hovers in front of you, and 
  grants a shield bonus to your Armor Class equal to half the level of the spell slot 
  that you sacrificed (minimum +1). The arcane ward lasts for 1 minute. 0-level spells 
  may not be sacrificed in this manner. 
     This is a supernatural ability. 
   
  CIRCLES OF RESISTANCE 
  Your aligned abjurations bestow a limited form of spell resistance.  
  PREREQUISITES: Spell Focus (abjuration)  
  BENEFIT: Whenever you cast an aligned magic circle or protection spell (like magic 
  circle against chaos, or protection from evil), affected creatures gain spell resistance 
  15 against spells and spell-like abilities with the alignment-based descriptor 
  relevant to the effects of that spell. 
   
  GUARDED SPELL  [METAMAGIC]  
  You can cast a spell without distracting from your own defenses.  
  BENEFIT: You may alter a spell with a casting time of one standard action or less so 
  that it may be cast without subtracting your attention from an active defense. As a 
  full-round action, you may both cast the altered spell and take the total defense 
  action at the same time. 
     A guarded spell takes up a spell slot one level higher than the spell’s actual level. 
   
  OVERWHELMING DISPEL 
  Your dispelling magic carries the weight of overwhelming arcane forces.  
  PREREQUISITES: Spell Focus (abjuration)  
  BENEFIT: You can apply the bonuses granted by your Spell Focus (abjuration) feat to 
  dispel checks that you make. If you also possess the Greater Spell Focus (abjuration) 
  feat, you may apply the bonus from that feat as well.  
     In addition, whenever a dispel check that you make succeeds in ending an active 
  spell from a target, you may choose to deal an amount of damage to the target 
  equal to the level of the highest-level spell dispelled. 
   
  RESISTANT ABJURER 
  Your abjuration spells shield you from the elements.  
  PREREQUISITES: Greater Spell Focus (abjuration)  
  BENEFIT: You gain acid, cold, electricity, and fire resistance 1 as long as you are 
  under the effects of an abjuration spell which allows a “harmless” saving throw. 
   
  WARDING BLAST 
  You can draw upon your abjurant ward to power your arcane blasts.  
  PREREQUISITES: arcane spellcaster, caster level 10th, Arcane Blast1, Arcane Ward  
  BENEFIT: As long as the shield of force created by your Arcane Ward feat is active, 
  you may disperse the ward in place of sacrificing a spell when activating your 
  Arcane Blast feat. If you do, the damage dealt by your Arcane Blast is equal to 2d6 
  plus 1d6 per level of the spell or spell slot sacrificed to activate your Arcane Ward. 
   
  WARDING SHIELD 
  You can convert your ward into a surging arcane shield.  
  PREREQUISITES: arcane spellcaster, caster level 10th, Arcane Shield1, Arcane Ward  
  BENEFIT: As long as the shield of force created by your Arcane Ward feat is active, 
  you may disperse the ward in place of sacrificing a spell when activating your 
  Arcane Shield feat. If you do, the deflection bonus granted by your Arcane Shield is 
  equal to the level of the spell or spell slot sacrificed to activate your Arcane Ward.  
   
   
   
  1:
   See the Pathfinder® Roleplaying Game: Advanced Player’s Guide™ for a description of this feat. 
  
  3 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave 
  Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo 
  Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, 
  Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate 
  Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Abjuration © 2013, Daron Woodson; Author: Daron Woodson, based on material 
  by Jonathan Tweet, Monte Cook, and Skip Williams. 
   
   
  CREDITS 
   
  Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and 
  the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder 
  Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
   
  Learn more about the Pathfinder Roleplaying Game at www.paizo.com. 
  
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