TEXT:  
  Power Word Spells 
  These spells are presented in alphabetical order. 
  Power Word: Annihilate 
  9th-level transmutation 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You utter a word of extreme and terrible power that can 
  completely destroy one creature, object or creation of 
  magical force you can see within range. If the creature or 
  object you choose has 150 hit points or fewer, it dies or is 
  destroyed. Otherwise, the spell has no effect. 
       When killed by this spell, a creature and everything it is 
  wearing and carrying, except magic items, are reduced to a 
  pile of fine grey dust. The creature can be restored to life 
  only by means of a true resurrection or a wish spell. 
       This spell automatically disintegrates a Huge or smaller 
  nonmagical object or a creation of magical force. If the 
  target is a Gargantuan or larger object or creation of force, 
  this spell disintegrates a 15-foot-cube portion of it. Magic 
  items are unaffected by this spell. 
       Regardless of whether this spell has any effect on the 
  target, the amount of energy required to cast it is immense, 
  and very harmful to the caster. When you cast this spell, 
  you take 10d6 psychic damage, which cannot be avoided or 
  resisted in any way. 
  Power Word: Blind 
  7th-level enchantment 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of power that can overwhelm the mind 
  of one creature you can see within range, leaving it blind. If 
  the target has 150 hit points or fewer, it is blinded. 
  Otherwise, the spell has no effect. 
       The blinded target must make a Constitution saving 
  throw at the end of each of its turns. On a successful save, 
  this effect ends. 
   
   
   
   
   
  Power Word: Deafen 
  5th-level enchantment 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of power that can overwhelm the mind 
  of one creature you can see within range, leaving it 
  deafened. If the target has 150 hit points or fewer, it is 
  deafened. Otherwise, the spell has no effect. 
       After 1 minute, the deafened target must make a 
  Constitution saving throw at the end of each of its turns. On 
  a successful save, this effect ends. 
  Power Word: Distract 
  6th-level enchantment 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of power that can overwhelm the mind 
  of one creature you can see within range, leaving it 
  distracted. If the target has 150 hit points or fewer, all 
  attacks against the creature have advantage. Otherwise, the 
  spell has no effect. 
       The distracted target must make a Constitution saving 
  throw at the end of each of its turns. On a successful save, 
  this effect ends. 
  Power Word: Fatigue 
  5th-level necromancy 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of power that drains the body of one 
  creature you can see within range, leaving it tired and 
  fatigued. The target gains one level of exhaustion. 
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  Power Word: Pain 
  5th-level necromancy 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of awful power that can overwhelm the 
  mind of one creature you can see within range, leaving it in 
  intense pain. If the target has 150 hit points or fewer, it is 
  incapacitated. Otherwise, the spell has no effect. 
       The incapacitated target must make a Constitution 
  saving throw at the end of each of its turns. On a successful 
  save, this effect ends. 
  Power Word: Scan 
  5th-level divination 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a secret word of power that reveals to you 
  details about one creature you can see within range. Choose 
  one of the following pieces of information: armor class, 
  current hit points, damage immunities, damage resistances, 
  damage vulnerabilities, enchantments. The DM must share 
  with you the requested information (enchantments reveals 
  any spells that are currently affecting the target creature, 
  such as bless or haste). 
  Power Word: Sicken 
  6th-level necromancy 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of disgusting power that can overwhelm 
  the body of one creature you can see within range, leaving 
  it sickened. If the target has 150 hit points or fewer, it is 
  poisoned. Otherwise, the spell has no effect. 
       The sickened target must make a Constitution saving 
  throw at the end of each of its turns. On a successful save, 
  this effect ends. 
  Power Word: Silence 
  7th-level enchantment 
  Casting Time: 1 action 
  Range: 60 feet 
  Components: V 
  Duration: Instantaneous 
  You speak a word of power that can overwhelm the mind 
  of one creature you can see within range, leaving it 
  silenced. If the target has 150 hit points or fewer, it is 
  unable to speak or perform the verbal components of spells. 
  Otherwise, the spell has no effect. 
       After 1 minute, the silenced target must make a 
  Constitution saving throw at the end of each of its turns. On 
  a successful save, this effect ends. 
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Mage Hand Press/Power Word Spells.pdf