TEXT: Effort
  Notes:
  Does not Req Hit or Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Strong Hit
  Result
  Requirements
  Character Name: ___________________
  ________________________
  >___________________
  Pilot Sheet
  Nationality:
  Wealth (Luck):
  (+1/-1) + (+1/-2) + __ + __ = __
  Max Influence:
  Lv + 4 + __ = __
  Level
  = __
  Current Influence:
  __
  1-2) Brawn:
  3-4) Brains:
  5-6) Bravado:
  Luck:
  __
  __
  __
  __
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  +1 per 3 Sessions.
  Start with 3.
  (12)
  Trait
  Trait
  Trait
  Trained
  4+ or 1-
  Attribute
  Tools
  Total
  x6
  x2
  x4
  (0-5)
  Perks:
  +1 per 3 Levels.
  Research:
  3x 12t = Rare Knowledge.
                 or Language.
  Spare Time Points:
  +1 per Session.
  Max = Brains +2
  Start with 4.
  Complications:
  +1 per 4 Levels.
  Start with 1.
  Cogs:
  4 Cogs = +1 Influence.
  1 Cogs = +1 Wealth.
  Start with 2.
  Equipment Slots:
  Brawn + __ = __
  Persuasion (Bravado):
  (+1/-1) + (+1/-2) + __ + __ = __
  Leadership (Brawn):
  (+1/-1) + (+1/-2) + __ + __ = __
  Insight (Bravado):
  (+1/-1) + (+1/-2) + __ + __ = __
  Physical (Brawn):
  (+1/-1) + (+1/-2) + __ + __ = __
  Stealth (Luck):
  (+1/-1) + (+1/-2) + __ + __ = __
  Resolve (Bravado):
  (+1/-1) + (+1/-2) + __ + __ = __
  Awareness (Luck):
  (+1/-1) + (+1/-2) + __ + __ = __
  Nature (Brawn):
  (+1/-1) + (+1/-2) + __ + __ = __
  Culture (Bravado):
  (+1/-1) + (+1/-2) + __ + __ = __
  Medicine (Brains):
  (+1/-1) + (+1/-2) + __ + __ = __
  Mechanics (Brawn):
  (+1/-1) + (+1/-2) + __ + __ = __
  Electronics (Brains):
  (+1/-1) + (+1/-2) + __ + __ = __
  Robotics (Brains):
  (+1/-1) + (+1/-2) + __ + __ = __
  Aliens (Brains):
  (+1/-1) + (+1/-2) + __ + __ = __
  Mechamancy (Luck):
  (+1/-1) + (+1/-2) + __ + __ = __
  Small Arms:
  Brains/Bravado + __ = __
  Heavy Arms:
  Brawn/Luck + __ = __
  Passion:
  Bravado + __ = __
  Fortitude:
  Brawn + __ = __
  Destruction:
  Luck + __ = __
  Patience:
  Brains + __ = __
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  >___________________
  
  Name: ______________
  Build: ______________
  Mech Sheet
  Traits (2 each) + Weapons = ___
  Influence Cost:
  ________(L)
  ________(L)
  __________
  __________
  ________(R)
  ________(R)
  1)
  2)
  3)
  4)
  5)
  6)
  __
  __
  __
  __
  __
  __
  >_______________
  >_______________
  >_______________
  >_______________
  >_______________
  _________
  :
  :
  :
  :
  :
  :
  :
  0/7)
  __
  (20)
  >_______________
  Trait
  Notes
  Damage
  (0-5)
  Rnd Dmg
  Defence:  14 + Cockpit + __ = __
  Armour:
  - __
  at 0 Stability
  3 + __ = __
  Stability:
  (Core x2) + __ = __
  Recovery
  20 + __ = __
  Light Cover:
  + 2
  Reduce Stability Dmg by 1 per 2d6 Hit.
  Heavy Cover:
  + 4
  Immune to Critical Hits while you have Stability.
  Entrenched Cover:
  + 8
  Weapon:
  Type & Variations:
  Hit D6
  (+Skill)
  Hit
  Range
  Ideal Rng
  Ammo
  Location
  Cost
  Mount
  Damage
  Damage
  Stability Critical
  Ammo
  Ammo
  Ammo
  Effort
  Does not Req Hit or Success, Not a Spare Time Roll.
  Re-roll a single die from this Roll.
  Critical Hit
  Target is Damaged, Once per Attack.
  Deal Crit Dmg (-Targets Armour) to a random (d6) Attribute.
  Critical Boost
  Damage, Does not Req Hit.
  +1 Crit Dmg vs all Targets with 0 Stability.
  Strong Hit
  Result
  Requirements
  0
  1
  2
  3
  -1
  4
  5
  6
  7+
  1 Day Travel costs
  1 Diesel.
  Diesel
  6 + ___
  = ___
    = -1 Diesel,    = Shut Down,     = Destruction (possibly Explodes).
  
  Reference Sheet
  Move 1 when you Rotate.
  Road
  Difficult Terrain (1/2 Move).
  Destructible (GM Discretion).
  Forest/Building
  Hit & Range +2.
  Elevated
  Non-adjacent Mechs gain Cover.
  Night
  Difficult Terrain (1/2 Move).
  Difficult Terrain (1/2 Move).
  Water
  Deep Water;
  Impassable Terrain.
  2 Damage (no Armour) if entered.
  Heat +1 at the end of your Turn.
  1 Leg Damage if entered.
  Heat -1 if you Vent Heat.
  Heat -1.
  Lava/Fire (Adjacent)
  Difficult Terrain (1/2 Move).
  Next Rotate; -45o.
  Next Rotate; -45o.
  Swamp
  Non-adjacent Mechs gain Cover.
  Snow/Rain (Falling)
  Environment:
  Heat: 
  Heal any 2 charatcer Attribute Dmg.
  Retro any Mech Trait.
  Ongoing Care:
  12t
  Heal any 3 charatcer Attribute Dmg.
  Directly after combat.
  Max of 1 roll per 3 Characters.
  Paramedics:
  12
  Heal any 2 mech Attribute Dmg.
  Maintenance
  12t
  Heal any 10 Mech Attribute Dmg.
  Retro any 6 Mech Attributes.
  Rebuild
  2x 14t
  Repair/Healing:
  Mech Explodes (see below) on a 1d6 roll of '1'.
  Hull; -4
  = Mech Stops Working.
  = Immune to Damage.
  = Mech Falls Over.
  = Mech Stops Working.
  = Mech Explodes!
  Hitting these locations deals 0 Attribute Damage.
  Arm/Legs; -2
  and may not Move or Rotate.
  On a 1d6 roll of '5' or '6'; Mech may continue to fight with -1d6 Hit
  All Legs; -2
  Pilot dies on a 1d6 roll of '1' or '2'.
  Cockpit; -2
  Pilot dies on a 1d6 roll of '1' or '2'.
  Pilot loses 2 Influence (to a minimum of 5).
  Pilot loses 1 Influence (to a minimum of 5).
  = Pilot is Wounded.
  Pilot takes 2 Damage to a random (1d6) Attribute.
  Cockpit Damaged
  Mechs within 2 take 1 Damage (no Armour) to 3 random (3d6) Attributes.
  Core; -2
  If an Attributes value drops below an Installed Weapon's Mount;
  that Weapon will stop working (as it is damaged).
  Attribute Damage & Weapons.
  Mech Miss; scatter 1d6 spaces in a random (1d6) direction.
  Misses due to Cover; Destroy Cover, don't Scatter.
  Scatter
  May not hit below Attribute 1.
  Left Side Attack;
  May not hit above Attribute 6.
  Right Side Attack; Crit Location 1d3+3.
  Crit Location 1d3.
  Damage:
  Personal Combat Actions:
  PCs act first, 2 Actions per Character, Weapons grant -2/+2 Description Bonus to all Weapons for each applicable 'Strong/Weak vs'.
  Move 4.
  Move
  Make a Skill Roll.
  Ready a Weapon.
  Think
  Enemies suffer -2 to harm you (Stacks).
  Dodge
  +2 to your next Attack Roll (Stacks).
  Aim
  Target takes 1 Attribute Dmg.
  14
  Small
  Arms
  Target takes 1d3 Attribute Dmg.
  16
  Heavy
  Arms
  Attack Roll Dice
  Hit = Deal your Weapons Stability Damage.
  Free Critical Hit vs Mechs with 0 Stability.
  +Hit -2 per Rng Increment beyond 1st.
  Attack Roll vs Target's Defence
  Weapon:
  Strong vs:
  Weak vs:
  Mech System Rolls:
  A PC rolls first, 2 Rolls per pilot, ! = +1 Heat, Each System Roll may only be successfully rolled once per Turn.
  Fast
  Fortitude + __
  Passion: + __
  Slow
  Destruction + __
  Patience + __
  Move = Legs.
  !
  Rotate 45o.
  Rush
  Use 1 Support /Tactical.
  An Ally Recovers.
  Use 1 Gun/Melee.
  !
  Rotate 45o.
  Quick
  Shot
  12
  Give
  Orders
  Use 1 Gun/Melee.
  !!
  Rushed
  Shot
  Move backwards
  !
  Reverse
  Recover
  12
  Reload 2 Weapons.
  Rearm
  = Legs -2.
  Heat: -2.
  Power Up/Down.
  14
  Armour +1.
  Brace
  12
  Vent
  Heat
  Use 2 Weapons or
  Next Attack;
  12!
  +1 Crit Dmg.
  Power Up
  Use 1 Melee/Support.
  !
  Move = Legs +2.
  Charge
  Use 1 Weapon.
  !
  +2 Sta Dmg.
  1 with +1d6 Hit.
  Bombard
  !!
  Unleash
  Use 1 Weapon, in
  12!
  response to a Roll .
  Overwatch
  Next Attack;
  12
  +1d6 Hit & Crit Loc +/-1.
  Take
  Aim
  Move = Legs +1.
  12!
  Rotate 2x 45o.
  Maneuver
  Use 1 Weapon.
  Careful
  Shot
  Shut Down (6)
  Mech Explodes (see adjacent).
  Destruction (7+)
  Mech dies, but may be Repaired.
  Destruction (-1)
  Heat -2 per missed System Roll.
  the 'Vent Heat' System Roll.
  You can only attempt to perform
  Defence reduced to 10.
  Defence reduced to 10.
  Invisible to many digital sensors,
  Invisible to most digital sensors.
  may be used to set an Ambush.
  
SOURCE: textdata/thevault/Fragged Empire/Fragged Diesel Punk - Character Sheets [2018].pdf