TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 4: 
  � blinding 
  shield 
  and 
  armour 
  ability
  (Frequency: Regional; DMG) 
   
  APL 6: as APL 4 
   
  APL 8: as APLs 4 and 6, plus: 
  � flaming 
  weapon 
  ability 
  (Frequency:
  Adventure; DMG) 
  � +2 half-plate (Frequency: Regional; DMG) 
   
  APL 10: as APLs 4 through 8, plus: 
  � +2 longsword (Frequency: Regional; DMG) 
   
  APL 12: as APLs 4 through 10, plus: 
  � light fortification  shield ability (Frequency:
  Regional; DMG) 
  � bane (humans) weapon ability (Frequency:
  Regional; DMG) 
  � +3 full plate (Frequency: Regional; DMG) 
   
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 4 
  max 675 XP; 650 gp 
   
  APL 6 
  max 900 XP; 900 gp 
   
  APL 8 
  max 1125 XP; 1300 gp
   
  APL 10 
  max 1,350xp; 2,300gp 
   
  APL 12 
  max 1575 XP; 3300 gp
   
   
  � Gratitude of the People of the Poor Quarter: You
  have helped saved three orphans, the parents of all of
  whom died during the recent plague, from certain
  death in their burning orphanage. The people of the
  lower quarter will never forget your heroism, and
  have offered you lifelong hospitality. You will never
  have to pay Upkeep costs for an adventure set in the
  city of Innspa, as long as you opt for Standard
  Upkeep. If you opt for higher upkeep, you have to
  pay in full – you may not subtract the cost of
  Standard Upkeep! An adventure counts as "set" in the
  City of Innspa if at least half of its encounters are
  within the city walls. 
   
  � Taking the side of Free Almor: You have met
  Anarkin, former prelate of Almor from the days
  before the Greyhawk Wars, and have pledged
  yourself to his cause. The effects of this will have to
  be seen. As a token of your decision, the former
  prelate has handed you a small replica of the sceptre
  of Almor to wear on a chain around the neck. The
  material worth of this item is 50 gp. 
   
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played by____________________________________________
  Player 
  RPGA # 
  Has Completed 
  Fires of Hell 
  A Regional Adventure 
  Set in the Principality of Innspa 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Ahlissa (Adri)/595/Normal Scenarios/AHL5-02 - Hollenfeuer (APL 4-12)/AHL5-02 - Hollenfeuer AR.pdf