TEXT: 1
  #1 With a Bullet Point
  	
  One	Idea.	One	Full	Clip.	Still	One	Dollar.
  	
  Sometimes	rules	supplements	read	like	the	world-setting	bible	of	frustrated	novelists.	
  While	solid	world-building	is	a	useful	skill,	you	don’t	always	need	four	paragraphs	of	
  flavor	text	to	tell	you	swords	are	cool,	magic	is	power,	shadows	are	scary,	and	orcs	are	
  savage.	Sometimes	a	GM	doesn’t	have	time	to	slog	through	a	page	of	history	for	every	magic	
  weapon.	Sometimes	all	that’s	needed	are	a	few	cool	ideas,	with	just	enough	information	to	
  use	them	in	a	game.	Sometimes,	all	you	need	are	bullet	points.
   
  #1 With A Bullet Point is	a	line	of	very	short,	cheap	PDFs	each	of	which	
  gives	the	bare	bones	of	a	set	of	related	options.	It	may	be	five	spells,	 six	
  feats,	eight	magic	weapon	special	abilities,	or	any	other	short	
  set	of	related	rules	we	can	cram	into	about	a	page.	Short	and	
  simple,	these	PDFs	are	for	GMs	and	players	who	know	how	
  to	 integrate	 new	 ideas	 into	 their	 campaigns	 without	 any	 hand-
  holding,	and	just	need	fresh	ideas	and	the	rules	to	support	them.	No	
  in-character	fiction	setting	the	game	world.	No	charts	and	tables.	No	
  sidebars	of	explanations	and	optional	rules.	Just	one	sentence	of	
  explanation	for	the	High	Concept	of	the	PDF,	then	bullet	points.
  7 Sinful featS of luSt
  
  2
  The High Concept: Seven	new	feats	
  based	on	the	classic	sin	of	lust,	to	make	villains	
  more	interesting	and	let	PCs	express	their	own	
  sins	with	panache.
  Brazen (Sinful)
  The	way	you	act,	dress,	and	move	takes	others	
  by	surprise.
  Prerequisite:	Lustful,	Cha	13.
  Benefit:	 As	 long	 as	 you	 are	 dressed	 in	
  something	 that	 shows	 off	 your	 form	 you	 gain	
  bonuses	 in	 your	 interactions	 with	 others.	 You	
  must	be	dressed	in	a	courtier’s	outfit,	entertainer’s	
  outfit,	 noble’s	 outfit,	 tear-away	 clothing,	 or	
  nothing.	 You	 also	 cannot	 be	 wearing	 medium	
  or	heavy	armor	(unless	it	is	magically	enchanted	
  to	 increase	 your	 appeal,	 such	 as	 alluring	 armor	
  from	 Krazy Kragnar’s Black Market Magic Items). 
  As	long	as	this	is	the	case,	you	gain	a	+2	bonus	to	
  Charisma	checks	and	Charisma-based	skill	checks	
  against	creatures	with	an	Int	of	3	or	more.	As	a	
  result	of	the	confidence	you	feel	being	yourself,	
  you	also	gain	a	+2	bonus	to	Initiative	checks.
  luStful (Sinful)
  You	have	turned	your	enjoyment	of	sex	into	
  an	art	form…	and	a	power.
  Prerequisite:	Cha	13.
  Benefit:	 You	 can	 use	 your	 sex	 appeal	 to	
  relate	to	any	creature	with	an	Int	of	2	or	higher,	
  allowing	 you	 to	 make	 Diplomacy	 checks	 to	
  change	a	creature’s	attitude	without	being	able	to	
  share	a	language	with	it.	If	you	reject	an	amorous	
  advance	from	a	creature	you	have	used	this	ability	
  to	improve	the	attitude	of,	its	attitude	reverts	to	
  its	 original	 level.	 Additionally,	 for	 four	 hours	
  after	 slating	 your	 desire	 for	 physical	 affection	
  you	are	inspired	by	the	gratification	you	receive	
  from	such	encounters.	You	receive	a	+1	morale	
  bonus	to	one	of	the	following	(selected	at	the	time	
  you	end	your	encounter):	ability	and	skill	checks	
  tied	to	Dexterity,	Constitution,	or	Charisma	(your	
  choice);	caster	level;	or	weapon	damage.	You	can	
  only	have	one	bonus	from	Lustful	in	effect	at	a	
  time,	and	if	you	use	the	ability	again	before	an	
  old	bonus	fades,	the	original	bonus	immediately	
  ends.
  MaSochiSt (Sinful)
  You	 can	 satisfy	 your	 sexual	 urges	 by	 being	
  hurt.
  Prerequisite:	Cha	13,	Lustful.
  Benefit:	When	a	critical	hit	is	scored	against	
  you,	 you	 take	 damage	 while	 grappled,	 pinned,	
  or	helpless,	or	are	affected	by	a	pain	effect	(such	
  as	pain strike	and	symbol of pain,	or	anything	else	
  considered	a	pain	effect	for	the	delay pain	spell),	
  you	 gain	 a	 bonus	 from	 your	 Lustful	 feat.	 This	
  bonus	lasts	for	1	round	per	HD	of	the	creature	
  that	 hurt	 or	 affected	 you,	 and	 is	 separate	 from	
  (and	stacks	with)	any	normal	bonus	you	might	
  have	 from	 Lustful,	 or	 other	 feats	 that	 give	 you	
  access	 to	 the	 bonus	 from	 Lustful.	 Additionally,	
  you	gain	a	+1	bonus	to	concentration	checks	and	
  a	 +1	 bonus	 on	 the	 following	 checks	 and	 saves:	
  Swim	 checks	 made	 to	 resist	 nonlethal	 damage	
  from	 exhaustion;	 Constitution	 checks	 made	 to	
  continue	running,	avoid	nonlethal	damage	from	
  a	forced	march,	to	hold	your	breath,	or	to	avoid	
  nonlethal	 damage	 from	 starvation	 or	 thirst;	
  Fortitude	saves	made	to	avoid	nonlethal	damage	
  from	hot	or	cold	environments	or	to	resist	damage	
  from	suffocation.
  SadiSt (Sinful)
  You	can	satisfy	your	sexual	urges	by	hurting	
  others.
  Prerequisite:	Cha	13,	Lustful.
  Benefit:	When	you	score	a	critical	hit	against	
  a	 target,	 or	 damage	 a	 helpless	 target,	 or	 affect	
  a	creature	with	a	pain	effect	(such	as	pain strike 
  and	 symbol of pain,	 or	 anything	 else	 considered	
  a	pain	effect	for	the	delay pain	spell),	you	gain	a	
  bonus	 from	 your	 Lustful	 feat.	 This	 bonus	 lasts	
  for	1	round	per	HD	of	the	creature	you	hurt	or	
  affected,	and	is	separate	from	(and	stacks	with)	
  any	normal	bonus	you	might	have	from	Lustful,	
  or	other	feats	that	give	you	access	to	the	bonus	
  from	Lustful.	Additionally,	you	gain	a	+1	bonus	
  to	attack	rolls	made	to	confirm	critical	hits,	and	
  your	caster	level	for	pain	effects	is	1	higher	than	
  normal.	
  Wanton (Sinful)
  You	 are	 always	 interested	 in	 amorous	
  encounters,	and	as	a	result	of	wantonly	accepting	
  this	sin	into	yourself	its	hard	for	others	to	resist	
  you.
  Prerequisite:	Lustful,	Cha	13.
  Benefit:	 You	 embody	 the	 sin	 of	 lust.	 For	
  purposes	of	Diplomacy	checks	and	enchantment	
  spells,	any	effort	to	get	you	to	engage	in	an	amorous	
  encounter	(that	does	not	have	obviously	harmful	
  consequences)	 is	 treated	 as	 being	 in	 the	 same	
  category	as	“giving	simple	advice	or	directions.”	
  Conversely,	your	strong	aura	of	sex	appeal	applies	
  to	all	races	and	genders	and	alters	their	choices	
  as	well.	If	a	creature	has	you	in	its	power	(when	
  you	are	a	prisoner,	charmed,	helpless,	and	so	on)	
  it	must	make	a	Will	save	(DC	10	+1/2	your	level	
  +	 your	 Charisma	 modifier)	 to	 take	 any	 act	 that	
  would	cause	you	serious	physical	harm	or	place	
  you	 where	 the	 creature	 cannot	 visit	 you	 daily. 
  You	 also	 gain	 a	 +5	 bonus	 to	 Diplomacy	 checks	
  to	request	a	creature	spend	time	with	you	in	an	
  
  3
  area	 it	 believes	 to	 be	 private	 (not	 observed	
  or	 inhabited	 by	 other	 creatures),	 may	 make	
  such	 requests	 even	 against	 hostile	 creatures,	
  and	may	make	this	request	once	a	day	even	
  if	previous	requests	to	the	same	creature	have	
  failed.
  Wriggle (Sinful)
  You	 can	 distract	 creatures	 pressed	 up	
  against	you.
  Prerequisites:	Lustful,	Writhe,	Dex	13.
  Benefit:	 When	 you	 are	 in	 a	 grapple	 or	
  pinned,	as	a	standard	action	you	may	attempt	
  to	 distract	 any	 one	 creature	 in	 the	 same	
  grapple	or	that	is	pinning	you.	The	target	must	
  make	a	Will	save	(DC	10	+1/2	your	level	+	your	
  Charisma	modifier)	or	suffer	a	-2	penalty	on	
  all	attack	rolls,	ability	checks,	skill	checks,	and	
  Will	saves,	and	a	-4	penalty	on	concentration	
  checks.	This	penalty	lasts	for	1	round	per	point	
  of	your	Charisma	bonus	(minimum	1	round).	
  Unlike	most	such	penalties,	penalties	from	this	
  ability	stack,	to	a	maximum	number	of	times	
  equal	to	your	Charisma	bonus.
  Writhe
  You	 are	 expert	 in	 maneuvering	 while	 in	
  tight	spaces.
  Prerequisite:	Dex	13.
  Benefit:	 You	 gain	 a	 +10	 bonus	 to	
  concentration	 checks	 made	 to	 cast	 a	 spell	
  while	grappled	or	pinned.
  the Sinful feat type
  While	 sinful	 feats	 are	 not	 restricted	 to	
  evil	characters	(you	don’t	have	to	be	entirely	
  without	 sin	 in	 order	 to	 be	 a	 good	 person),	
  and	 using	 them	 is	 not	 an	 inherently	 evil	 act	
  (like	 most	 abilities,	 how	 you	 use	 such	 feats	
  determines	if	the	act	is	evil)	they	do	draw	on	
  the	power	of	sin	itself.	As	a	result	characters	
  who	gain	power	in	part	from	having	a	good	
  alignment	(such	as	paladins,	who	must	remain	
  lawful	good)	cannot	gain	or	use	sinful	feats.	If	
  such	a	character	loses	his	alignment	and	the	
  power	that	comes	with	it	as	a	result	of	an	act	
  tied	to	one	of	the	seven	deadly	sins	(avarice,	
  envy,	gluttony,	lust,	pride,	sloth,	and	wrath)	
  the	GM	may	choose	to	allow	the	character	to	
  swap	out	any	feats	relating	to	the	lost	power	
  for	sinful	feats	linked	to	the	appropriate	sin.
  For	 example,	 Balantrodoch	 is	 a	 paladin	
  with	the	Extra	Mercy	feat.	He	is	tempted	by	a	
  courtesan	who	invites	him	to	her	chambers	to	
  study	a	holy	tome.	Although	he	tells	himself	
  he	is	interested	only	in	her	religious	interests,	
  he	spends	more	time	in	her	company	than	is	
  wise	as	a	result	of	her	charm	and	beauty.	As	
  a	result,	he	fails	to	report	to	his	post	on	time,	
  and	 assassins	 from	 the	 courtesan’s	 country	
  sneak	in	and	kill	a	priest	while	he	is	missing.	
  Balantrodoch	loses	his	paladin	abilities	for	this	
  evil	 act,	 and	 the	 GM	 allows	 him	 to	 trade	 in	
  Extra	Mercy	for	a	Sinful	feat	focused	on	lust.
  
  4
  4
  We err on the Side of aWeSome!
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  #1 With a Bullet Point: 7 Sinful Feats of Lust.	©	2012,	Super	Genius	Games.	Author:	Owen	K.C.	Stephens
  Designer:
  Owen	K.C.	Stephens
  Model:
  Jenny	Poussin
  Art:
  Tamás	Baranya	
  Creative Director:
  Stan!
  Graphic Design and Typesetting:
  R.	Hyrum	Savage	and	Lj	Stephens	
  Produced By:
  Super	Genius	Games
  www.supergeniusgames.com
  Contents	©2012	Owen	K.C.	Stephens
  Used	with	permission.
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Bulletpoints/#1 with a Bullet Point - 7 Sinful Feats of Lust.pdf