TEXT: CRITICAL HIT ROLLS (Ascending version):
  #
  +1
  +2
  +3
  +4
  +5
  +6
  +7
  +8
  +9
  +10
  01-07
  1
  2
  4
  5
  7
  8
  8
  10
  11
  12
  08-14
  1
  3
  5
  6
  8
  9
  9
  11
  12
  12
  15-21
  2
  4
  6
  7
  9
  10
  10
  12
  12
  13
  22-28
  2
  4
  7
  8
  9
  11
  11
  12
  13
  13
  29-35
  3
  5
  7
  8
  10
  11
  12
  13
  13
  13
  36-42
  3
  5
  8
  9
  10
  12
  13
  13
  13
  14
  43-49
  3
  6
  8
  10
  11
  12
  13
  14
  14
  14
  50-56
  4
  6
  9
  10
  11
  13
  14
  14
  14
  14
  57-63
  4
  7
  9
  11
  12
  13
  14
  14
  14
  15
  64-70
  4
  7
  10
  12
  13
  14
  14
  14
  15
  15
  71-76
  5
  8
  11
  13
  14
  14
  14
  15
  15
  15
  77-82
  5
  9
  12
  13
  14
  14
  15
  15
  15
  15
  83-88
  6
  10
  12
  14
  14
  15
  15
  15
  15
  15
  89-94
  6
  11
  13
  14
  15
  15
  15
  15
  15
  15
  95-00
  7
  12
  14
  15
  15
  15
  15
  15
  15
  15
  CRITICAL HIT ROLLS (Descending version):
  #
  +1
  +2
  +3
  +4
  +5
  +6
  +7
  +8
  +9
  +10
  01-07
  7
  12
  14
  15
  15
  15
  15
  15
  15
  15
  08-14
  6
  11
  13
  14
  15
  15
  15
  15
  15
  15
  15-21
  6
  10
  12
  14
  14
  15
  15
  15
  15
  15
  22-28
  5
  9
  12
  13
  14
  14
  15
  15
  15
  15
  29-35
  5
  8
  11
  13
  14
  14
  14
  15
  15
  15
  36-42
  4
  7
  10
  12
  13
  14
  14
  14
  15
  15
  43-49
  4
  7
  9
  11
  12
  14
  14
  14
  14
  15
  50-56
  4
  6
  9
  10
  12
  13
  14
  14
  14
  14
  57-63
  3
  6
  8
  10
  11
  13
  13
  14
  14
  14
  64-70
  3
  5
  8
  9
  11
  12
  13
  13
  13
  14
  71-76
  3
  5
  7
  8
  10
  11
  12
  13
  13
  13
  77-82
  2
  4
  7
  8
  9
  11
  11
  12
  13
  13
  83-88
  2
  4
  6
  7
  9
  10
  10
  12
  12
  13
  89-94
  1
  3
  5
  6
  8
  9
  9
  11
  12
  12
  95-00
  1
  2
  4
  5
  7
  8
  8
  10
  11
  12
  Alternative Critical Hit Main Chart More Similar To Original Rulebook Chart
  
  Comments On The Alternative Main Chart:
  •
  The original rulebook chart was considerably “steeper” in its escalation of injury 
  seriousness per point of Critical Value than my own chart, where chance plays a much 
  greater roll. Some people have commented that with my charts battles take too long 
  because several critical hits are often needed. 
  •
  I have therefore made this alternative chart where the higher Critical Values become 
  very serious very quickly, leaving little to chance. Without quick access to medical aid 
  a character is unlikely to survive a Critical Value of +6 or higher, and even a +3 has a 
  good chance of either killing or permanently crippling the victim.
  •
  Any critical result of 5 or less does not earn the character any IP. No more than one IP 
  is gained for each combat unless a particular result says so. When using Sudden Death 
  you count any result of 8 or more as the victim being slain while any result of 7 or less 
  counts as no effect. (Note that this is different from my other main chart where a kill is 
  any result of 10 or more.)
  •
  For more comments, see my other main chart.
  Alternative Critical Hit Main Chart More Similar To Original Rulebook Chart
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Winds of Chaos/Expanded Critical Tables/Complex/altcrit.pdf