TEXT: Created by: Shawn S. Altorio      pasus@darksideprod.com      www.darksideprod.com/shadowkeep
  Dungeons & Dragons is a registered trademerk of Wizards of the Coast, Inc.
  Page 1 of 6
  Equipped
  Weapons & Ammunition
  Weapon
  Modified
  Attacks
  Attack
  Bonus
  Finesse
  Damage
  Critical
  Range/
  Reach
  (Ft.)
  Ranged
  Type *
  Encumb.
  Category
  Size
  Category
  2-Hand
  Weight
  (Lbs.)
  1st
  2nd
  3rd
  4th
  /    /    /
  /    /    /
  /    /    /
  /    /    /
  /    /    /
  /    /    /
  /    /    /
  Unarmed Strike
  /    /    /
  Deals Lethal
  Damage
  PHB
  3e: 97-104
  3.5e: 112-122
  Equipped
  Ammunition
  Attack
  Bonus
  Damage
  Total
  Quantity
  Quantity
  Used
  Weight
  Each
  (Lbs.)
  Notes
  * If a weapon is of two types; all of the damage it deals is of both 
  types.
  Combat
  Type
  Key
  Ability
  Attacks
  Ability
  Mod.
  Size
  Mod.
  Misc.
  Temp.
  1st
  2nd
  3rd
  4th
  Melee
  Str
  /    /    /
  Ranged
  Dex
  /    /    /
  * Utilizes a Special Size Modifier.
  Grapple *
  Str
  /    /    /
  Base Attack
  Bonus
  1st
  2nd
  3rd
  4th
  /    /    /
  Initiative
  Dex.
  Mod.
  Misc.
  Temp.
  PHB
  3e: Ch. 8
  3.5e: Ch. 8
  Modifiers
  Max. Dex
  Check Penalty
  MOdified Speed
  (Ft./Rd.)
  Max. Run
  Multiplier
  Load
  Armor
  Equipped
  Armor & Shield
  Type
  AC
  Bonus
  Spell
  Failure 
  (%)
  Check 
  Penalty
  Max.
  Dex
  Speed
  (Ft.)
  Weight
  (Lbs.)
  ¹ Is dependant on what is currently equipped.
  ² applies while unarmored and unencumbered.
  Total
  AC
  with
  Shield
  AC
  No
  Shield
  Flat-
  Footed
  AC ¹
  Touch
  Attack
  AC
  PHB
  3e: 104-107 & 119
  3.5e: 122-126 & 134-136
  Dex
  Mod.
  Size
  Mod.
  Deflection
  Bonus
  Dodge 
  Bonus
  Natural
  Armor
  Other
  Monk AC
  Bonus ²
  Wis
  Mod.
  Class Skill
  (Class 1, 2, 3)
  Skills
  Max. Ranks
  (Class/Cross-Class)
  /
  Untrained
  Key 
  Ability
  Total
  Ability
  Mod.
  Ranks
  Misc.
  Skill
  Appraise
  •
  Int
  Autohypnosis ³
  Wis
  Balance ¹
  •
  Dex
  Bluff
  •
  Cha
  Climb ¹
  •
  Str
  Concentration
  •
  Con
  Craft
  •
  Int
  Craft
  •
  Int
  Craft
  •
  Int
  Decipher Script
  Int
  Diplomacy
  •
  Cha
  Disable Device
  Int
  Disguise
  •
  Cha
  Escape Artist ¹
  •
  Dex
  Forgery
  •
  Int
  Gather Information
  •
  Cha
  Handle Animal
  Cha
  Heal
  •
  Wis
  Hide ¹
  •
  Dex
  Intimidate
  •
  Cha
  Jump ¹
  •
  Str
  Knowledge
  Int
  Knowledge
  Int
  Knowledge
  Int
  Knowledge
  Int
  Listen
  •
  Wis
  Move Silently ¹
  •
  Dex
  Open Lock
  Dex
  Perform
  Cha
  Perform
  Cha
  Perform
  Cha
  Profession
  Wis
  Profession
  Wis
  Psicraft
  Int
  Remote View ³
  •
  Int
  Ride
  •
  Dex
  Search
  •
  Int
  Sense Motive
  •
  Wis
  Sleight of Hand ¹
  Dex
  Spellcraft
  Int
  Spot
  •
  Wis
  Stabilize Self ³
  Con
  Survival
  •
  Wis
  Swim ²
  •
  Str
  Tumble ¹
  Dex
  Use Magic Device
  Cha
  Use Psionic Device
  Cha
  Use Rope
  •
  Dex
  ¹ Armor Check Penalty, if any, applies. ( ² Double penalty for Swim.)
  ³ This skill is exclusive to Psions and Psychic Warriors.
  PHB
  3e: Ch. 4
  3.5e: Ch. 4
  Spell Resistance
  Power Resistance
  Saves
  Fortitude
  Reflex
  Will
  Total
  Base
  Key
  Ability Con Dex
  Wis
  Ability 
  Mod.
  Magic
  Misc.
  Temp.
  Hit Points
  Max.
  Temp.
  Max.
  HP
  Hit Points
  Current
  Nonlethal
  Damage
  Damage
  Reduction
  Abilities
  Ability
  Score
  Ability
  Mod.
  Temp.
  Score
  Temp.
  Mod.
  Str
  Strength
  Dex
  Dexterity
  Con
  Constitution
  Int
  Intelligence
  Wis
  Wisdom
  Cha
  Charisma
  PHB
  3e: Ch. 1
  3.5e: Ch. 1
  SSA X2 Character Sheet
  Character Name
  Player
  Race
  Gender
  Character Class 1
  LVL.
  Character Class 2
  Lvl.
  Character Class 3
  Lvl.
  Total Level
  Alignment
  Deity
  Size Category
  Preferred Hand
  Height
  Weight (Lbs.)
  Skin Color
  Eye Color
  Hair Color
  Age
  Birthdate
   
   
   
   
   
   
   
   
   
  Shield
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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  Page 2 of 6
  Racial Traits, Features, Feats and Special Abilities
  Proficiencies
  Armor (Light)
  Armor (Medium)
  Armor (Heavy)
  Shield
  Tower Shield
  Simple Weapons
  Martial Weapons
  Record the Source Book and Page for easy reference.
  PHB
  3e: Ch. 5
  3.5e: Ch. 5
  PHB
  3e: Ch. 2, 3 & 5
  3.5e: Ch. 2, 3 & 5
  Known Languages
  Common
  Literate
  PHB
  3e: 73-74
  3.5e: 82
  Carrying Capacity
  Load
  Carried
  Weight Range
  (Lbs.)
  Check
  Penalty
  Max.
  Dex.
  Speed
  (Ft./Rd.)
  Max.
  Run
  Light
  0 -
  Normal
  ×4
  Medium
  -
  -3
  +3
  ×4
  Heavy
  -
  -6
  +1
  ×3
  PHB
  3e: 141-142
  3.5e: 161-162
  Action
  Capacity
  Weight
  (Lbs.)
  Speed
  (Ft./Rd.)
  Max.
  Run
  Lift Off Ground
  2× Max.
  0
  5 *
  Push or Drag
  5× Max.
  0
  5 *
  * Movement requires a Full-Round Action.
  Quadruped
  Mode
  Multiplier
  One Round
  - Tactical
  (Ft.)
  One Miniute
  - Local
  (Ft.)
  One Hour
  - Overland
  (Miles)
  One Day
  - Overland
  (Miles)
  Walk (Normal)
  ×1
  Hustle *
  ×2
  Run *
  ×3
  Run *
  All Speeds are in Feet Per Round unless otherwise noted.
   * Requires a Full-Round Action.
  Movement
  Total
  Speed
  Base
  Speed
  Class
  Mod.
  Magic
  Misc.
  Temp.
  Speed
  Multiplier
  PHB
  3e: 142-144
  3.5e: 162-164
  Dwarven
  Movement
  x4
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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  Page 3 of 6
  Stored Equipment
  Quantity
  Item
  Place of
  Storage
  Weight
  Each
  (Lbs.)
  Item Details
  Carried Equipment
  Quantity
  Item
  Body
  Location
  Weight
  Each
  (Lbs.)
  Quantity
  Item
  Body
  Location
  Weight
  Each
  (Lbs.)
  All Weights are in Pounds unless otherwise noted.
  * Armor, Weapons and Ammunition are listed on Page 1 in their respective sections.
  PHB
  3e: Ch. 7
  3.5e: Ch. 7
  Carried Load
  Carried Equipment Total Weight
  Armor, Weapons & Ammunition
  Total Weight *
  Wealth Total Weight
  Total Carried Load
  Wealth
  Carried
  Weight
  (Lbs.)
  Banked
  CP (Copper)
  SP (Silver)
  GP (Gold)
  PP (Platinum)
  PHB
  3e: 96
  3.5e: 112
  Other
  Valuables
  Quantity
  Weight
  Each
  (Lbs.)
  Estimated
  Value Each
  (GP)
  Estimated Net Wealth
  (GP)
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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  Page 4 of 6
  Magic & Psionics Notes
  Psionic Combat
  Nonpsionic
  Buffer
  Flat-Footed Or Out Of 
  Power Points
  Attack
  Mode
  Key
  Ability
  Power Point
  Cost
  Empty
  Mind
  Intellect
  Fortress
  Mental
  Barrier
  Thought
  Shield
  Tower Of
  Iron Will
  1
  5
  3
  1
  5
  Ego
  Whip
  Dex
  3
  +1
  -2
  -1
  -4
  +3
  -8
  +8
  ID
  Insinuation
  Str
  3
  -2
  +1
  +4
  -1
  +0
  -9
  +7
  Mind
  Blast
  Cha
  9
  +3
  +0
  -3
  -2
  -1
  +4
  +8
  Mind
  Thrust
  Int
  1
  -3
  +6
  +1
  +4
  +5
  -8
  +8
  Psychic 
  Crush
  Wis
  5
  -5
  +4
  +3
  +2
  -3
  -8
  +8
  Defense
  Mode
  Turn Undead
  Turning Check
  Result
  Most Powerful Undead Affected
  (Maximum Hit Dice)
  0 or Lower
  Cleric Level - 4
  1 – 3
  Cleric Level - 3
  4 – 6
  Cleric Level - 2
  7 – 9
  Cleric Level - 1
  10 – 12
  Cleric Level
  13 – 15
  Cleric Level + 1
  16 – 18
  Cleric Level + 2
  19 – 21
  Cleric Level + 3
  22 or Higher
  Cleric Level + 4
  A Paladin’s effective Cleric Level is equal to his Paladin 
  Level - 3.
  PHB
  3e: 139-140
  3.5e: 159-160
  Total Hit Dice of
  Undead Affected
  Cha
  Mod.
  Misc.
  Temp.
  2d6+
  Cleric
  Level +
  Times Per Day
  Cha.
  Mod.
  3+
  Misc.
  Temp.
  Turn Check 
  Modifier
  Cha.
  Mod.
  Misc.
  Temp.
  Psionics
  Primary Discipline
  Associated
  Ability
  Power Level
  Powers
  Discovered
  Discipline
  Powers
  Known
  Power Level
  Powers
  Discovered
  Discipline
  Powers
  Known
  0
  5th
  1st
  6th
  2nd
  7th
  3rd
  8th
  4th
  9th
  Power
  Points
  Max.
  Current
  Temp.
  Max.
  Psionic Power DC
  Misc.
  Temp.
  1d20 +
  Key
  Ability +
  Power
  Level +
  Prepared Spells
  Spell
  Level
  Spell
  Quantity
  Prepared
  Quantity
  Cast
  PHB
  3e: 154-158
  3.5e: 177-180
  Magic
  Domains / Schools
  Domains / Schools
  Prohibited Schools
  Prohibited Schools
  Spell 
  Level
  Spell
  Save
  DC
  Spells/Day
  Quantity
  Cast *
  Class
  Spells/Day
  Bonus
  Spells/Day
  Domain/
  School
  Spells/Day
  Spells
  Known *
  Spell 
  Level
  Spells
  Save
  DC
  Spells/Day
  Quantity
  Cast *
  Class
  Spells/Day
  Bonus
  Spells/Day
  Domain/
  School
  Spells/Day
  Spells
  Known *
  0
  0
  1st
  1st
  2nd
  2nd
  3rd
  3rd
  4th
  4th
  5th
  5th
  6th
  6th
  7th
  7th
  8th
  8th
  9th
  9th
  10th
  10th
  * Only applies to Bards and Sorcerers.
  Spellcasting Class 1
  Spellcasting Class 2
  PHB
  3e: Ch. 10
  3.5e: Ch. 10
  Spell Save 
  DC
  Key
  Ability
  Spell
  DC
  Mod.
  Ability 
  Mod.
  Misc.
  Temp.
  10+
  Spell Save 
  DC
  Key
  Ability
  Spell
  DC
  Mod.
  Ability 
  Mod.
  Misc.
  Temp.
  10+
   
   
   
   
   
   
   
   
   
   
   
   
   
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  Page 5 of 6
  Spells & Powers Details
  Record the Source Book and Page for easy reference.
  PHB / PsiHB
  3e: Ch. 11 / Ch. 5
  3.5e: Ch. 11 / na
  Known Spells/Spellbook
  Spell
  Level
  Spell
  Source 
  Book
  Page
  Spell
  Level
  Spell
  Source 
  Book
  Page
  Spell
  Level
  Spell
  Source 
  Book
  Page
  PHB
  3e: Ch. 11
  3.5e: Ch. 11
  8 pt. *
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  Page 6 of 6
  Notes
  Experience
  Total Experience
  Multiclass Penalty
  %
  Required For Next Level
  You cannot spend so much Experience on a Spell or Power 
  that you lose a level.
  Date Character Created
  Date Last Updated
  Campaign
  PHB
  3e: 144-146
  3.5e: 58-60
  Background
  PHB
  3e: 94
  3.5e: 110
  Physical Description & Personality
  Character Portrait
  PHB
  3e: 93-94
  3.5e: 110
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  Auto-Calculate Experience 
  Required for Next Level
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SOURCE: textdata/thevault/Dungeons & Dragons [multi]/Sheets & Lists/Sheets/SSA X2 D&D Character Sheet v2.1.pdf