TEXT: A MacGuffin called Agrippa 
   
   
   
  'The underground has a life all of its own and needs to be fed. 
  It spawns tech, drugs, anything illegal, sex, violence, and a 
  romance all of its own. Links are intricate and people are but 
  ciphers, untraceable shadows with no last names, defined by 
  their mobile number or node address. The underground can 
  recoil and go into hiding ever so quickly, as links are 
  electronic or through local haunts. Bars can empty and 
  phones be untouchable in an instant.' 
   
  Anonymous, 2020 
   
  'The Black Clinics of Chiba are in Tokyo. Developmental work, 
  nanotech, bioware and neo-organic cyberware are the big 
  movers, and the AI labs in Shinjuku are working hard on the 
  latest 'Idoru' and non-linear chaotic learning AI's. If there 
  were goggles that measured technical developments like 
  thermo, then Tokyo would be white-hot.' 
   
  Kimi Katsugen, virtual net reporter, 2022 
  
  A MacGuffin called Agrippa 
   
  2  
  copyright 
  Kamikaze Couriers 
  The Players 
   
  Yama |  Bosozoku pretty boy, live fast die young. Wannabe star 
   
  Bashi | Grappler, disenfranchised, growing out of the fad. 
   
  Helena | Tek-grrl. Net-babe. DJ/mixer for Yama. 
   
  Slide | Frontman, manager, fast-talker, gossipman. Favors on a shoelace. 
   
  Fun and games before the biz 
   
  Starts with the rave - badly - had to pay to get in, Yama and Helena are meant to have a slot in 
  a couple of hours, because Slide's DJ buddy said he would get them a slot, but it doesn't look 
  good. Slide will have to schmooze his way to getting them some time, because Yama and 
  Helena need this gig. Bashi gets accosted a few times by people who recognize him as 
  Sumiyashi. It's very annoying.  
   
  Drugs aplenty. Yama's got assorted 'phets from his Boso buddies, Helena - liquid acid, Slide - 
  MDMAcaps, and a friend slips him some raw opium. Bashi's clean but open to options. They 
  run into friends and stuff. Hopefully Helena and Yama do their gig. Bashi could be pressed 
  into security - as Yama is pretty sexy, and the mix is pretty good.  
   
  Bonding stuff. All hours of the morn.. Slide gets the call around midday during comedown. Mr. 
  Go wants you for a job. Be at the Kafka Klub, zero hour. 
   
  Where do we go tonight? 
   
  Kafka Club: Upstairs. Bad Franz Kafka theme. Everything slightly off-kilter. Actually designed 
  to make you feel slightly uncomfortable. Cockroach stools, movement in the corner of your 
  eye, bas-relief roaches in the wall - wings spread to reveal portal where Mr. Go entertains. 
  Booths also. 
   
  The Pissoir: Upstairs. Industrial melt-down. Raw concrete, broken beams, dripping water, 
  sparking wires, puddles of urine epoxied over and kept. UV lights and flickering halogen. 
  Barely a week old.  
   
  The Cavern: Downstairs. Epoxy rock walls, curving ceilings, dripping stalactites, chopped 
  stalagmites as tables, dank yet cozy. Boso hangout.  
   
  Johnny Mnem's: Downstairs. Chrome and silver, mirrors and cheesy props. Speared fake 
  cyber-dolphin over the bar. Robo-waiters on ceiling rails provide table service. Has food. 3 
  weeks old and going strong.  
   
  LiquidSkin: On-street. Identical, narrow, long twin bars, divided by a massive fish tank 
  stocked with exotic sea fish. To get from one side to the other you have to walk out on the 
  street and into the other side. 2 weeks old. Used to be a noodle shop. 
   
  Where can we meet?: 
   
  St Vitus Noodles 
  Crazy Ape Sushi 
  Rabbit Rabbit (salad bar) 
  Happy Man Shop 
  Two-For-One 
  Teppanyaki Terror 
  Live Nudes (food, with a big neon sign...).  
  
  A MacGuffin called Agrippa 
   
  3  
  copyright 
  Kamikaze Couriers 
  A MACGUFFIN CALLED 
  AGRIPPA 
   
  The characters get hired as go-between data-jockeys. A big-time fix and his netboy are doing 
  an intercept to steal some intense new transforming 'viral' nanotech. It is a sex-change nano, 
  doing a complete sex change on any host body (human, that is) and changing the DNA so 
  radically that it becomes untraceable. Massive for fashion, crime and the confused. The nano 
  at this time is highly experimental and puts the subject under for two weeks while it works it's 
  magic. It will also work on chimps and other primates, if they wish to test it.  
   
  PRECIS: 
   
  The crew will be asked to set up in a love hotel, with a netrunner, tech and at least a solo, 
  ready to receive a LARGE data packet which they must then download to an 'Agrippa', a 
  WORO storage device. Write once, read once. And if the clients receive an empty medium, 
  then they know what's going on. With download technology this hot, obviously the software 
  going onto it is even hotter. Basically the datapak will be the complete design plans and 
  manufacture notes for the Teschen Metamorph nano-virus; ready to go into production. 
   
  The orders are: Be in place for the dump to go through, do NOT intercept (Mr Go says: 'they'll 
  know' - which they won't but Go says this as a threat), pack up quick, throw the Agrippa out 
  the window to your friendly waiting Bosozoku, who will catch it and go to Shinjuku station to 
  place the device in a locker for someone to pick up. Then post the key to a pre-determined 
  address (some post box in another district). The team will have to supply most of the gear 
  except for the Agrippa and interface. 
   
  The job will pay fifty large euro. Up to ten grand in expenses. Expenses may include 
  encryption gear, netstuff, wages for the Bozo and/or the 'runner, solo, fees for the hotel. The 
  exact room and hotel is defined, so booking early might be a boon, otherwise they could frag 
  the entire thing. No failures are acceptable. By the way, the Agrippa will survive being 
  dropped, but not soaked. 
   
  WHAT'S REALLY GOING TO HAPPEN: Well, if the characters are any sort of good c-punks, 
  they will make a copy of this hot shit, and get the Agrippa analysed. For fifty large the incentive 
  is there to do the job properly. Drop some big names that only one character knows; for clout. 
  However their curiosity is definitely going to be piqued by the odd method in which this data is 
  being transferred. They will realize that they are part of the line, and in as much trouble as any 
  link in the chain if they are targeted. 
   
  They are hired at the Kafka Klub by Mr Go, (the big-time fix-man) who will at least hint that 
  there are OS customers involved. Mr Go owns the Kafka and is constantly surrounded by 
  Tokyo meatboys; he doesn't go down easily.  
   
  About 2-3 minutes after the Bozo takes off with the Agrippa, somebody will get a call- the 
  Kafka has been hit by some serious operators. It's still happening but Tokyo AD Police are on 
  their way with ACPA and legged vehicles. Big-time smoke billowing from the club and 
  weapons fire still echoing. Slide's acquaintance can show him the action on a vidphone from a 
  building across the street.  
   
  If the team doesn't get the idea to move out of the Hotel now, they had better soon. Somebody 
  spots two brown vans pulling into the carpark, with the obligatory tinted windows. A lot of 
  nondescript men in loose silk suits get out, shades and mastoid commos. If this happens, the 
  only way out is via the roof... going down to meet these people would be suicide. 
   
  Any which way they get out (supposing they do), Mr Go is going to be uncontactable- try in a 
  coma and being shipped off to Switzerland for both safety and professional care. Most of his 
  staff are dead but for his trusted bodyguards; who are going with him. The Kafka is trashed 
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  and anybody checking screamsheets or keeping up with the rumour mill will also find out 
  about another similar firefight that occurred at a private house just outside Tokyo. 
   
  If the team catches the Boso in time, they can avoid placing the Agrippa in the locker. 
  However they have not been paid yet and placing the device is probably in their best interests. 
  They may then deliberate in posting the key; wisest choice here is to make a copy and 
  hopefully the characters will know someone who can do this. Watching the locker to find out 
  who picks up the Agrippa is a very good idea, and they may put someone on surveillance, or 
  get behind some good tech and whack a flat-cam somewhere in the station. 
   
  ** The station. If they put surveillance on the station, the locker will be ominously quiet. 
  Nobody will touch it and masses of humanity will pass by in mute ignorance. The cold steel 
  door will remain unopened. With flatcam, nothing will be apparent, but if there is someone 
  down there on post, they will notice the other pair watching the locker to see who goes for the 
  Agrippa. These two are respectively a prowler and a solo, ready to apprehend or follow the 
  first person to grab the Agrippa. More on this later... 
   
  ** The Residence. Amongst the high-walled mansions of the upper district is the other place 
  that was hit at the same time as the Kafka Klub. Depending on how fast they get down there 
  to check, they could chance upon the chaos when the Fire Department and the AD Police 
  descend upon the residence. Fire trucks, legged cop vehicles and Arasaka ACPA cluster 
  inside and outside the high gates, and uniformed police control the crowds that begin to mill 
  about. Smoke billows from a number of spots inside the mansion.  
   
  If later, there will be a diminished presence; a police line and a trio of police with one car 
  patrolling the crime scene. They will still not let anyone in of course, but by now the alarm has 
  been disabled and the wall could be scaled. Depending, once more, on their alacrity, there 
  may be forensics teams and/or investigators checking out the scene; nasty for anybody 
  climbing in a window or slipping in the back way.  
   
  MOTIVES AND NAMES 
   
  Who does the nano belong to: Teschen Biotech, Belgium. Big-time nano and they beat 
  Chiba to it. 
   
  Who wants the nano: EVERYBODY. Biotechnica, No-Ahme Caldwell, Revolution Genetics. 
  However it is a Chiba-based nanotech firm who wants it, by the name of Miniature 
  Machinations, or some unpronounceable Jap name. These guys are hot hot hot, doing some 
  crazy work, but they got wind of this development by Teschen and had to have it. 
   
  Who contacted who: A researcher in Teschen decided to make it big, and contacted 
  Machinations to arrange a deal. Machinations then used their sister company (part of a 
  Zaibatsu) named Kultek Gnosis to extract him from the Teschen site in Belgium. They used 
  two Angels to make the work look Euro; as Machinations designs a lot of the good orbital 
  nano and has good relations with the Inner Circle. 
   
  Once extracted, the researcher 'Kris Heinneman', outlined a backdoor entry into the Teschen 
  system with passwords stolen from another employee. Machinations then contacted Mr Go's 
  organization to organize the data rape. Mr Go instigated the cut-out with the PC's so as to 
  insulate himself from the dealings. One of Machination's people was to pick up the Agrippa 
  once it was placed in the locker. 
   
  HOWEVER: Teschen has known what was going on from the start. They had been monitoring 
  Heinneman after a suspect psych-profile six months ago, and watched the entire proceedings 
  between Heinneman and Machinations. They were thrown by the Angels doing the extract and 
  watched other orbital firms very closely during this period. When Mr Go's Netrunner made a 
  poke at the Teschen site, their fears were confirmed. Teschen inserted a few teams of 
  Cybercircle solos into Tokyo ready to strike, and readied lawyers for the suit against 
  Machinations once the steal went through. 
   
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  IT GETS BETTER: Mr Go ain't stupid. He realized the value of this particular piece of nano 
  and got in touch with the Russian Mob, the Kombinat. His plan was to sell to the Russky boys 
  and blame it on the cut-out team. The Russkies inhabited the mansion that got hit, and 
  Teschen traced them the moment Mr Go's boy wonder linked them, ready to receive the 
  download. The strike teams moved in to intercept. The PC's saving grace was that they only 
  came on-line at the exact moment that the nano data was transmitted. 
   
  Neither Teschen, the Kombinat or Machination themselves knew about the cut-outs, which is 
  handy. However, they do know that the data was downloaded, and transmitted to the hotel. It 
  doesn't matter whether the Agrippa is in the locker or not. The Cybercircle boys will be 
  watching the locker to see if anyone puts anything in, or takes anything out. 
   
  WHAT TESCHEN PLANNED: Not this situation, at least. Teschen understood (as did most of 
  the other operators) that the datapak was going to the Kafka Klub and the residence in the 
  suburbs. At this stage Teschen (or at least TB's people in Tokyo) knew that Go would divert 
  the pack to an outside source- the mansion, and the Teschen reps and team had this 
  covered.  
   
  Once the download had been finished, Teschen was to descend upon the sites and recover 
  their gear. Go would spill all and they would link the mansion to Machinations, and all of 
  Teschen Biotech's gun lawyer team was to instantly begin litigation; the main aim to sue the 
  FUCK through Machinations for even daring to try this crap. 
   
  PROBLEM BEING; THE PC'S 
   
  Teschen are in somewhat of a bind. Since Machinations have had no contact with the Agrippa 
  or the datapak, Mr. Go has been evacuated and the fact that the mansion belonged to the 
  Russian Kombinat and not Machinations as formerly assumed; this means that the Teschen 
  lawyers are unable to begin litigation. Miniature Machinations are in the interesting position of 
  knowing exactly where their copy of the nano is, but are unable to get it. Besides, if they grab 
  it, Teschen will pounce, and the people at Machinations are probably smart enough to realise 
  that the jig is up and Teschen are watching them.  
   
  Teschen would really like to get their copy of the nano back. Machinations would also love a 
  copy, but not while Teschen are breathing down their backs. Machination's hands are tied at 
  this moment, unless the blame is transferred or Teschen go down. Suffice to say the word will 
  get around and most of the other biotech firms would LOVE to get this too. And finally, the 
  Kombinat would like to know what the FUCK happened, how Mr Go. stiffed them and where 
  the copy they paid half for, actually IS? (Since their boys were wasted by Teschen solos out in 
  the burbs and the download was recovered). 
   
  PUNKS WITH GUNS AND A BIT OF CYBER 
   
  Where to from here? There are two possible situations that will have arisen out of this 
  clusterfuck. Either the PC's have a copy of the nano, or the only copy is on the Agrippa.  
   
  Let's deal with the latter situation, which deals with the fact that the players are idiots: 
   
  The shortest possible scenario is that 'Team Retard' has dropped the Agrippa and sent the 
  key, which puts them right out of the chain. The Teschen heavies might catch them to rough 
  them up some, but with nothing, you get nothing. They could get a stack of solos and some 
  cutting equipment to go and salvage the Agrippa, barreling into Shinjuku to make a snatch 
  and grab, but then monkeys could fly out of my arse, too. The Teschen solos are fine 
  marksmen. If they come up with some mind-blowing plan that makes me shake my head and 
  laugh maniacally, then perhaps they might even get to touch the cool gloss surface of the 
  Agrippa once more. Before being blown mercilessly away..... 
   
  Second option: They placed the Agrippa, they have the key. Slightly better circumstances than 
  'Team Retard'. The option is there to walk right up to the locker, open it up, grab the Agrippa 
  and get a frag-flechette round in the back of the head. I will stress at this point that there is no 
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  'back way' into the lockers, they are backed up against a concrete slab and the lady's toilets 
  are behind them. Depending on how soon they get the hare-brained idea to steal the Agrippa 
  back, there may be more than two Teschen beefboys at Shinjuku. 
   
  The key word here is 'Distraction'. Somehow getting both or all of the Teschen boys away 
  from the locker. A few days, perhaps even 12 hours after the 'events', Machinations will put a 
  suprally-biowared freak down there in the subway to see what happens, and to get the fucking 
  Agrippa!'. Basically I will stock this poor soul with so much bio that he needs to eat six bricks 
  of calcium tabs every hour to keep the nano-fuckers from eating him. 
   
  If the team can spot the party-goers at Shinjuku, playing them off against one another is a top 
  plan. Dropping a fake copy of the Agrippa into the mix somewhere could prove a premier 
  distraction - the second MacGuffin. Kind of an Indiana Jones swap. This part, the recovery of 
  the Agrippa, could be achieved in any manner of interesting and role-play-worthy ways that 
  are too numerous to cover. 
   
  So onto the possible result: Either they don't get the Agrippa and wind up injured, dead or 
  incarcerated, or they DO get the Agrippa and wind up injured, minus one character or by some 
  horrible mistake on the GM's part, intact and uninjured. The problem here is tipping off both 
  Teschen and Machinations as to who now has the copy. Names and faces become liabilities. 
   
  Suffice to say, the 'Idiot' path should be a nasty obstacle, especially with the hardware that is 
  hanging around the Shinjuku locker for expressly that purpose- find and stop the Agrippa-
  nappers. 
   
  SELL IT TO MEEE, PURRED THE ZAIBATSU 
   
  Here we reach the situation of the true cyberpunk. Holding onto volatile technology with the 
  option of grand moula, with little or no idea of who the fuck to sell to.... Or what to do at all.. 
   
  In fact if the players are smart - the Agrippa itself may not have much to with the situation. 
  Now they bounce b/w dealmaker and heavy; those who will pay for the nano, and those who 
  will kill them for it.  
   
  In fact just about every other schmo they talk to will lead with a similar question; 'Who have 
  you talked to so far?' as every player in this sordid game is ultra-paranoid.  
   
  Machinations wants it. 
  Teschen wants it back. 
  The Kombinat want it, or their money back. 
   
  …and every other biotech firm in the known universe. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  A MacGuffin called Agrippa 
   
  7  
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  Kamikaze Couriers 
  YAMA 
   
  Humanity is like billions of stars, flaring and dying in a sped-up story of the universe. Some stars 
  flare brighter, the after-image lingers, burned into the retina of the subconscious, ingrained in 
  pop culture or legend. That will be you. Live fast, die young, leave a good-looking idoru.  
   
  Right now you're doing the background work, the misspent youth. You can't fake this stuff 
  anymore. That's why almost every night will see you on your vintage Kawasaki, all chrome and 
  halogen, you wrapped in scarred vat-grown leather and steel, neon flaring off your shiny 
  exterior. Everything is image, even the tousled hair that cost a fortune to get it looking as if you 
  don't give a fuck. But it's worth the effort. 
   
  Bosozoku. You ride with others, fell in with a loose group with just enough attitude and brawn 
  to hold their own. You flit between them and your future - Helena, your deck pilot, and Slide, 
  your man with all the connections, and the empty Bashi, who you see as your bodyguard. 
  Because you, Yama, are gonna be a star. Those gorgeous androgyne looks, the boso fetish, 
  your howling, cursing, soothing, growling voice in front of Helena's mix.. it works - or it will 
  eventually.  
   
  But right now you're just getting your hands dirty. It's all good material. And fuck.... it's fun.  
   
  REF:8     INT:8     COOL:9    TECH:4    MOVE:8    LUCK:5    BODY:8    EMP:8    ATT:9   
  REF:8     INT:8     COOL:9    TECH:4    MOVE:8    LUCK:5    BODY:8    EMP:8    ATT:9   
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  REF:8     INT:8     COOL:9    TECH:4    MOVE:8    LUCK:5    BODY:8    EMP:8    ATT:9    
   
  GEAR 
  Kawasaki Falcon Retro 300cc Hydroburner 
  Biker leathers (designer pre-stressed, AV3) 
  Colt Python .45 (under the seat) 
  Cigarettes&Zippo 
   
  CYBER 
  Skinweave (AV1) 
  Rewired Hair DNA (casually tousled, helmet-resistant) 
   
  SKILLZ 
  Hellraisin': 14 
  Combat:  13 
  Motorcycle: 15 
  Persuade/Fast Talk: 11 
  Human Perception: 10 
  Streetwise: 13 
  Basic Tek: 8 
  Wardrobe&Style: 13 
  Awareness: 14 
  __________________________ 
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  BASHI 
   
  It used to be all so thrilling. So fulfilling, like a destiny and homage and future all in one. 
  Surrounded by people who supported you, encouraged you. Until you realized you were 
  becoming more a man, less a boy. Priorities began to shift.  
   
  You are a real-life replica of Beta Sumiyashi , one of the Five Fingers of Professor Golden, from 
  the GoldenFingers franchise/series/movie/virtual/game/empire. Trained in the deadly arts, 
  able to belch flame and see through walls, a mighty warrior. A fictitious character. 
   
  Well. You've done your best to wipe away whoever you used to be. And become Sumiyashi. It 
  used to be such a lofty ambition, but as complications with extreme cybermods claimed 
  some of your Grappler gang, rash decisions to fight, pychosis and rich parents reclaiming 
  their lost children pared away the original five and the host of other characters you hung with, 
  you began to realise that this truly was, just a phase. 
   
  Now you are empty. You don't know who you are. Or where you are meant to go. You hang 
  with the others - no-nonsense Helena, poser Yama, and the savvy Slide, because they 
  accept what is behind those violet eyes, not the face or clothes. And perhaps you can catch 
  their drive for something new, something of their own devising. 
   
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  GEAR 
  Beta Sumiyashi outfit (blue gi, dusty and mud-spattered) 
  Steel nunchaku 
  Bag of marbles 
  Smoke bombs (5): 
   
  CYBER 
  Hardwired - +1 Ref 
  Muscle and Bone lacing - +2 Body 
  Nano-optical upgrade (Thermograph) 
  Flamer Implant (Kendachi Dragon effects) 
   
  SKILLZ 
  Kata: 16 
  Combat: 14 
  Strength Feat: 15 
  Intimidate: 12 
  Awareness: 11 
  Stealth: 14 
  Pop Culture: 11 
  Perform: 12 
  First Aid: 10 
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  HELENA 
   
  It's nice to be in on the scene. It's nice to walk through a crowd and be recognised. Fame, 
  even with all its trappings and failings, is an addictive drug. So is the money that invariably 
  goes with it. But it's something you're going to have to work hard to get.  
   
  That feeling of a job well done - with an audience of one to a thousand, it's always better with 
  an audience. You're a junky for it. And you're a junky for anything with a current, just about. It's 
  gotta be fast, slick and digital - holocube memory, superconducting processors, silver finish, 
  big knobs, fat sliders. Cyberdecks, Mixing Decks, Smartdecks, old Technics turntables.. You 
  love tech because it's so logical, so dependable. It's committed to a task, yet you can bend 
  it to your own will. Now if only you could find a partner like that.  
   
  Yama is gonna burn out too fast, and besides, you don't want to complicate things between 
  you, the mixer, and him, the artist. Bashi is still a mixed-up kid, part man/part fantasy, looking 
  for direction, and Slide - well... there's just too much history there. You need to trust him to get 
  your career off the ground, not be the love of your life.  
   
  These punks are your family right now, your party animals, partners in whatever venture is 
  going to pay off somehow next...  
   
  REF:7     INT:8     COOL:7    TECH:9    MO
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  VE:7    LUCK:2    BODY:6    EMP:6    ATT:7
  VE:7    LUCK:2    BODY:6    EMP:6    ATT:7    
   
  GEAR 
  Tote bag with; asst. clothes, personal items, cables, also; 
  Asst. tools and parts, holocubes, dataspikes, mono-tanto blade. 
  Techscanner 
  Streettech ‘Burst’ self-defense article. 
   
   
  CYBER 
  Neural Processor w/ Machine/Tech, Cyber, Vehicle Links 
  2x Interface Plugs 
  Internal Wetdrive 
  Chip Processor 
   
  SKILLZ 
  Tek: 16 
  Combat: 10 
  Streetwise: 13 
  Perform: 10 
  Awareness: 14 
  Hide/Evade: 12 
  Dance: 13 
  Stealth: 12 
  Remote Ops: 14 
   
  __________________ 
  
  A MacGuffin called Agrippa 
   
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  Kamikaze Couriers 
  SLIDE 
   
  'It ain't what you know....' and you know the rest by heart. Favors are a currency, and the man 
  on top is that man who can value them properly. Favors, barter, gentlemens agreements, 
  they go back to old Nippon, word as honor. Blessed indeed is the man who knows two 
  people in need of each other's talents, resources or knowledge, the man who can put them 
  together and thence gain his own favors from each of them. 
   
  This is you. Fluttering at the edges of the Yak, solid edgerunner acquaintances, diving into the 
  net for liaison, bar-hopping and spreading good cheer, sympathy or rumour, free drinks or 
  small favors, you keep abreast of the news, and keep an eye out for yourself, and your crew. 
   
  Options are open. The crew are multi-talented, young twenty-somethings on the cusp of 
  either big-time or blowout. And they're fun. Sure there are ronin and solos who you could 
  manage, but they're nowhere near as interesting as Yama, the wannabe star/wanted 
  Bosozoku rebel, Helena, tek-grrl, digital jockey, no-nonsense net babe.. and the disillusioned 
  Bashi, sculpted and cybered, hiding behind the fictitious identity of a manga character. 
   
  Somehow your crew is more than just an asset. They are your only real friends. 
   
  REF:6     INT:9     COOL:10    TECH:3    MOVE:8    LUCK:4    BODY:6    EMP:9    ATT:6
  REF:6     INT:9     COOL:10    TECH:3    MOVE:8    LUCK:4    BODY:6    EMP:9    ATT:6
  REF:6     INT:9     COOL:10    TECH:3    MOVE:8    LUCK:4    BODY:6    EMP:9    ATT:6
  REF:6     INT:9     COOL:10    TECH:3    MOVE:8    LUCK:4    BODY:6    EMP:9    ATT:6    
   
  GEAR 
  Designer handphone, fully tricked out w/electronics. 
  Cigarette case w/hidden compartment (with drugs) 
  Long satin-lined coat w/kevlar weave (AV1) 
  ‘Drug-a-thug’TM.  (Sleep) 
   
  CYBER 
  Forked tongue implant (+3 to talk-related fixing) 
  Audio w/ VSA, Scanner, Bug Detector, Tight-beam link. 
   
  SKILLZ 
  Fixin': 16 
  Combat: 9 
  Interrogation: 15 
  Awareness: 14 
  Hide/Evade: 13 
  Driving: 9 
  Photo&Film: 8 
  Shadow/Track: 14 
  Stealth: 11 
   
   
   
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Adventure - A Macguffin Called Agrippa by Kris De Valle.pdf