TEXT: An Adventure Module addendum for GameMasters of HackMaster:The Role-Playing Game 4th Edition
  © Copyright 2004 Kenzer and Company. All Rights Reserved.
  HackMaster is based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson.
  With respect to trademarks: HackMaster is a registered trademark of Kenzer and Company. The Hidden Shrine, the HackMaster logo, Hacklopedia of Beasts, the Kenzer
  and Company logo, Gary Jackson,The Game Must Go On logo, the Hard Eight Enterprises Logo and Hard Eight Enterprises are trademarks of Kenzer and Company. ©
  Copyright 2003 Kenzer and Company. All rights reserved. Advanced Dungeons & Dragons,AD&D, Dungeon Master and Dungeons & Dragons are all trademarks owned
  by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Kenzer and Company under license. ©2003 Wizards of the Coast, Inc.
  THE HIDDEN SHRINE
  BATTLESHEET APPENDIX
  * GameMaster’s Eyes Only *
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  express written consent of Kenzer and Company.  Permission is granted to the
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  PUBLISHER’S NOTE:
  This is a work of fiction.  Names, characters, places and incidents
  either are the product of the author’s imagination or are used ficti-
  tiously, and any resemblance to actual persons, living or dead, events
  or locales is entirely coincidental.
  Hacked By (adapted for HackMaster): Paul Glozeris
  Edited by: Eric Engelhard, Josef Zimmerman,
  David S. Kenzer, Brian Jelke
  Art Director: Bob Burke
  Art Coordinator: Mark Plemmons
  Cover Artist: William Church
  Cover Colors: Scott Kester
  Interior Illustrations: Mark Parsons
  Battlesheets: Steve Johansson
  Garweeze Wurld Maps: Jolly Blackburn
  Map Symbols: Rob Lee, Mark Plemmons and Bob Burke
  Behind-the-Scenes: Jeff Abar, Jennifer Kenzer
  HackTesting Manager: Eric Engelhard
  HackTesting: Harbingers of Hackdoom - Joe Charles,
  Brad Todd, Luke Wetterlind
  The Hidden Shrine is based on the AD&D adventure Hidden
  Shrine of Tamoachan by Harold Johnson and Jeff R. Leason.
  Hard Eight Enterprises Representative: Jo Jo Zeke
  Battle Sheets
  WANDERING MONSTERS  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
  ROUND ONE  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
  ROUND TWO  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
  ROUND THREE  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
  ROUND FOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
  ROUND FIVE (FINALS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
  ImageQuest™ Illustrations
  GIGANTIC TABLE (for use with encounter #7b, p. 6 “Lair of the Vampire”) . . .14
  12’ STATUE (for use with encounter #9, p. 8 “Stone Statue”)  . . . . . . . . . . . .15
  NEREID (for use with encounter #13, p. 10 “Child of Zotzilaha”)  . . . . . . . . .16
  SERPENTINE ARCHWAY (for use with encounter #15, p. 12 “The Great Hall”) 17
  STATUARY HALL
  (for use with encounter #17, p. 13 “Hall of the Great Spirits”) . . . . . . . . . . . .18
  HALLWAY OF CORPSES
  (for use with encounter #18, p. 13 “Hallway of the Ancestors”) . . . . . . . . . . . .19
  THE CATS (for use with encounter #30, p. 19 “The Guardian Beast”)  . . . . . .20
  CITYSCAPE (for use with encounter #33, p. 21 “Ancient Chocomocca”)  . . . . . .21
  WARRIOR CARVINGS
  (for use with encounter #34, p. 23 “Guardians Bar the Way”)  . . . . . . . . . . . .22
  WITHERED WILLOW
  (for use with encounter #37, p. 24 “Bed of the Undead Treant”) . . . . . . . . . . .23
  DRAGON STATUE (for use with encounter #40, p. 26 “Dragon Breath”) . . . . .24
  MIRROR (for use with encounter #42, p. 27 “The Chapel of Kukulkan”) . . . . .25
  SLAZ’STECEK STATUE
  (for use with encounter #52, p. 32 “The Hidden Room of the Nahual”)  . . . . . .26
  Contents
  
  Wandering Monsters
  These wandering monsters are NOT USED FOR TOURNAMENT
  PLAY.  They may be included in the campaign adventure at the discretion of
  the GameMaster.  These monsters are encountered 1 chance in 12, check
  each turn. Roll a d6 to determine the type of creature encountered.
  1) 5-50 Giant Rats (HF 0, EP 9, Int 2-4, AL N, AC 7, MV 12”, 6” swim,
  HD d4+8; HP Average 10, SZ S, #AT 1, D 1d6-2, SA Disease, SD
  Nil, Lang: Rat, Hon: Ave, ML 4, TOP 5, Crit BSL: Def AC -4, FF 13,
  HoB 6 p 114)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑     2) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑     4) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑     6) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑     8) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑     10) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  11) HPs:❑❑❑❑❑ ❑❑❑❑❑     12) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  13) HPs:❑❑❑❑❑ ❑❑❑❑❑     14) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  15) HPs:❑❑❑❑❑ ❑❑❑❑❑     16) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  17) HPs:❑❑❑❑❑ ❑❑❑❑❑     18) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  19) HPs:❑❑❑❑❑ ❑❑❑❑❑     20) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  21) HPs:❑❑❑❑❑ ❑❑❑❑❑     22) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  23) HPs:❑❑❑❑❑ ❑❑❑❑❑     24) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  25) HPs:❑❑❑❑❑ ❑❑❑❑❑     26) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  27) HPs:❑❑❑❑❑ ❑❑❑❑❑     28) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  29) HPs:❑❑❑❑❑ ❑❑❑❑❑     30) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  31) HPs:❑❑❑❑❑ ❑❑❑❑❑     32) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  33) HPs:❑❑❑❑❑ ❑❑❑❑❑     34) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  35) HPs:❑❑❑❑❑ ❑❑❑❑❑     36) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  37) HPs:❑❑❑❑❑ ❑❑❑❑❑     38) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  39) HPs:❑❑❑❑❑ ❑❑❑❑❑     40) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  41) HPs:❑❑❑❑❑ ❑❑❑❑❑     42) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  43) HPs:❑❑❑❑❑ ❑❑❑❑❑     44) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  45) HPs:❑❑❑❑❑ ❑❑❑❑❑     46) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  47) HPs:❑❑❑❑❑ ❑❑❑❑❑     48) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  49) HPs:❑❑❑❑❑ ❑❑❑❑❑     50) HPs:
  ❑❑❑❑❑ ❑❑❑❑❑
  2) 1-8 Huge Bats (HF 3, EP 270, Int 5-7, AL NE, AC 7, MV 3, 15 Fl
  (C), HD 4; HP Average 43, SZ S, #AT 1, D 1d2/1d4, SA Rabies, SD
  –3 to hit with missile weapon, Lang: Bat, Hon: Ave, ML 6, TOP 21,
  Crit BSL: Def AC 2, FF 4, HoB 1 p 53)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3) 3-12 Fire Beetles (HF 0, EP 35, Int 0, AL N, AC 4, MV 12”, HD
  1+2; HP Average 36, SZ S, #AT 1, D 2d4, SA Nil, SD Nil, Lang:
  Beetle, Hon: Ave, ML 12, TOP 13, Crit BSL: Def AC -1, FF n/a, HoB
  1 p 67)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  10) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  11) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  12) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  2
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  4) 3-24 Zombies, Common (HF 1, EP 65, Int 0, AL N, AC 8, MV 6”,
  HD 2; HP Average 30, SZ M, #AT 1, D 1d8, SA Nil, SD Nil, Lang:
  Nil, Hon: Ave, ML 20, TOP n/a, Crit BSL: Def AC 0, FF n/a, HoB
  8 p 124)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  11) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  12) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  13) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  14) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  15) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  16) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  17) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  18) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  19) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  20) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  21) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  22) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  23) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  24) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5) 1-6 Snakes, Venomous (HF 2, EP 175, Int 1, AL N, AC 6, MV 15”,
  HD 2+1; HP Average 32, SZ S, #AT 1, D 1, SA Poison, SD Nil, Lang:
  Snake, Hon: Ave, ML 8, TOP 16, Crit BSL: Def AC 0, FF 6, HoB 7
  p 85)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  6) 3-18 Killer Frogs (HF 1, EP 35, Int 0, AL N, AC 8, MV 6”, 12”
  swim, HD 1+4; HP Average 28, SZ S, #AT 3, D 1d4-2/1d4-2/2-5, SA
  Nil, SD Nil, Lang: Frog, Hon: Ave, ML 6, TOP 14, Crit BSL: Def AC
  0, FF 9, HoB 3 p 40)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  10) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  11) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  12) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  13) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  14) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  15) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  16) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  17) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  18) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  These wanderers are extra and are not found in any of the assigned rooms
  in the ruins.  If an indicated monster in the text does not fit the situation in
  casual play, you may choose from the list above.
  3
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  ROUND ONE
  1. The VAULT of HISTORY
  Stucco Slaz’Stecek Warrior (HF 1, EP 35, Int 5, AL CE, AC 6, MV 6”,
  HD 1, HP 24, SZ M, #AT 1, D By weapon 1d8 (crossbow) or 1d6
  (club), SA Nil, SD Nil, Lang: Slaz’Stecek, Hon: Ave, ML 10, TOP 12,
  Crit BSL: Def AC -2, FF 5, HoB 7 p 37)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Stucco Slaz’Stecek Priest (HF 1, EP 65, Int 9, AL CE, AC 6, MV 6”,
  HD 1, HP 24, SZ M, #AT 1, D By weapon 1d4 (dagger), SA Nil, SD
  Nil, Lang: Slaz’Stecek, ML 10, TOP 12, Crit BSL: Def AC -2, FF 5)
  Memorized Spells: None
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3. The Guardian
  Crayfish (HF 0, EP 1, Int 6, AL LN, AC 8, MV 1”, HD <1-1, HP 1, SZ
  S, #AT 2, D claws 1/1 SA Nil, SD Nil, Lang: Common, Slaz’Stecek,
  Hon: Ave, ML 10, TOP 1, Crit BSL: Def AC -10, FF 1)
  1) HPs: ❑
  Giant Crayfish (HF 5, EP 175, Int 15, AL N, AC 4, MV 6”, HD 4+4,
  HP 49, SZ L, #AT 2, D claws 2d6/2d6, SA Nil, SD Surprise, Lang:
  Slaz’Stecek, Hon Ave, ML 13, TOP 25, Crit BSL: Def AC +3, FF 10,
  HoB 2 p 44)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  6. Rubble Filled Staircase
  Megalo-Centipede (HF 4, EP 175, Int 1, AL N, AC 5, MV 18”,
  HD 3, HP 33, SZ M, #AT 1, D Poison, SA Nil, SD Nil, Lang:
  Centipede, Hon Ave, ML 9, TOP n/a, Crit BSL: Def AC 1, FF 6,
  HoB 2 p17)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑
  7b. Lair of the Vampire
  Common Vampire, Ghouls (4)
  Ghoul (HF 4, EP 175, AL CE, AC 6, MV 9”, HD 2, HP 28, SZ M, #AT
  3, D 1d4-1/1d4-1/1d6, SA Paralyzation, SD Immune to Sleep and
  Charm, Lang: Common, Hon: Ave, ML 20, TOP n/a, Crit BSL: Def
  AC +0, FF: n/a, HoB 3 p 51)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  Common Vampire (HF 36, EP 8,000, AL CE, AC 1, MV 12”, 18” Fly
  (C), HD 8+3, HP 55, SZ M, #AT 1, D 5-10 or weapon, SA Charm
  gaze, SD +1 or better to hit, Lang: Common, Hon Ave, ML 16, TOP:
  n/a, Crit BSL: Def AC +9, FF: n/a, HOB 8 p 53)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Bat, Common (HF 0, EP 15, AL N, AC 8, MV 1”, 24” Fl (C), HD 1-
  2 hp, HP 2, SZ T, #AT 1, D 1, SA See HoB, SD Nil, Lang: Bat, Hon
  Ave, ML 3, TOP 1, Crit BSL: Def AC –4, FF 3, HoB 1 p 52)
  1) HPs: ❑❑ 2) HPs: ❑❑
  3) HPs: ❑❑
  4) HPs:❑❑
  5) HPs: ❑❑ 6) HPs: ❑❑
  7) HPs: ❑❑
  8) HPs: ❑❑
  9) HPs: ❑❑ 10) HPs: ❑❑
  11) HPs: ❑❑
  12) HPs: ❑❑
  8. COURSES of the GAWDS
  Cave Gouger (2)
  Cave Gouger (HF 2, EP 150, AL CN, AC 7, MV 7”, HD 2, HP 30, SZ
  M, #AT 2, D 1d6/1d6, SA Blindness on Crit, SD Never Surprised,
  Lang: Gouger, Hon Ave, ML 12, TOP 15, Crit BSL: Def AC -1 FF 3,
  HoB 3 p 99)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10. Secret Passage
  Gelatinous Cube (HF 8, EP 725, AL N, AC 8, MV 6”, HD 4, HP 38,
  SZ L, #AT 1, D 2d4, SA Paralyzation Crit, SD Immune to Cold,
  Electricity, Fear, Hold, Paralyzation, Polymorph, and Sleep, Lang: n/a,
  TOP: n/a, Crit BSL: Def AC +2, FF n/a, HoB 3 p 48)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  11a. Alcoves
  Rats (12)
  Rats (12) (HF 0, EP 5, AL N, AC 7, MV 15”, HD d4+3, HP 5, SZ
  T, #AT 1, D 1, SA Disease, SD Nil, Lang: Slug, Rat, Hon Ave,
  ML 2, TOP n/a, Crit BSL: Def AC –4, FF 8, HoB 6 p 114)
  1)HPs: ❑❑❑❑❑
  2)HPs: ❑❑❑❑❑
  3)HPs:
  ❑❑❑❑❑
  4)HPs: ❑❑❑❑❑
  5)HPs: ❑❑❑❑❑
  6)HPs:
  ❑❑❑❑❑
  7)HPs: ❑❑❑❑❑
  8)HPs: ❑❑❑❑❑
  9)HPs:
  ❑❑❑❑❑
  10)HPs: ❑❑❑❑❑
  11)HPs: ❑❑❑❑❑
  12)HPs: ❑❑❑❑❑
  4
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  11b. The COURT of CEMANAHUAC (Sâ-man-a’-wok:
  place entirely surrounded by Water)
  Giant Wooly Slug (HF 46, EP 6,500, AL N, AC 5, MV 6”, HD 12, HP
  74, SZ H, #AT 1, D 1d12, SA Acid Spit (4-32), SD Immune to
  Crushing Weapons, Lang: Slug, Slaz’Steck, Hon Ave, ML14, TOP 37,
  Crit BSL: Def AC +10, FF 5, HoB 7 p 83)
  1) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  13. CHILD OF ZOTZILAHA (Zôtz-ê-la’-ha: bat-gawd of
  the underworld)
  Vengeful Nereid (HF 12, EP 1470, AL CE, AC 9, MV 12”, 12” Swim,
  HD 3, HP 32, SZ M, #AT 1, D 1, SA Spells, Spittle, SD Extreme
  Beauty, Dimension Door, Lang: Common, Eel, Hon Ave, ML 20,
  TOP: 16, Crit BSL: Def AC +1, FF n/a, Field Manual p 87)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  Giant Electric Eel (Chac) (HF 3, EP 159, AL N, AC 9, MV 12” Swim,
  HD 3+2, HP 36, SZ L, #AT 1, D 2-4, SA Jolt, SD Nil, Lang: Eel,
  Hon Ave, ML 3, TOP 18, Crit BSL: Def AC +1, FF 5, HoB 2 p 127)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  14. Flooded Hall
  Giant Lamprey (HF 4, EP 420, AL N, AC 6, MV 9” Swim, HD 5, HP
  45,38,37,35, SZ M, #AT 1, D 1d6, SA Blood drain, SD Nil, Lang:
  Lamprey, Hon Ave, ML 16, TOP 22,19,18,17, Crit BSL: Def AC +3,
  FF 7, HoB 4 p 73)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  3)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑
  4)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  14b. The Bat Cave
  Doombat, Mortal (HF 3, EP 420, AL NE, AC 4, MV 18” fly (C), HD
  6+3, HP 47, SZ L, #AT 2, D 1d6/1d4, SA Shriek, SD Nil, Lang: Bat,
  Hon Ave, ML 9, TOP 24, Crit BSL: Def AC +5, FF 9, HoB 2 p 63)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  5
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  ROUND TWO
  16b. Slaz’Stecek Guards
  Slaz’Stecek Warrior (HF 1, EP 35, Int 5, AL CE, AC 6, MV 6”, HD 1,
  HP 25, SZ M, #AT 1, D By weapon 1d8 (crossbow), 1d6 (club), SA
  Nil, SD Immune to gas, Lang: Slaz’Stecek, Hon Ave, ML 10, TOP:
  13, Crit BSL: Def AC -2, FF 5, HoB 7 p 78)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  10) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  17b. Debbie the Doorant
  Tree Doorant (HF 14, EP 975, Int 11, AL CN, AC -2, MV 0”, HD 7,
  HP 52, SZ M, #AT 1, D 1d12, SA Nil, SD 75% magic resistance,
  Lang: Common, Slaz’Stecek, Hon Ave, ML 17, TOP n/a, Crit BSL:
  Def AC +5, FF n/a, HoB 2 p 63)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  18. Hallway of the Ancestors
  Poisonous Zombie Variant (HF 7, EP 283, Int 5, AL N, AC 8, MV 6”,
  HD 2, HP 28, SZ M, #AT 1, D 1d8 SA Poison, SD Nil, Lang:
  Common, ML 20, TOP n/a, Crit BSL: Def AC 0, FF n/a)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  10) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  11) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  12) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  13) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  14) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  15) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  20. SPIRIT GUARD OF AYOCUAN (A-yô-kwan’)
  Wight  (HF 13, EP 975, Int 8, AL LE, AC 5, MV 12”, HD 4+3, HP 39,
  SZ M, #AT 1, D 1d4, SA Energy Drain, SD Silver or +1 or better
  weapons to hit, Lang: Common, Hon Ave, ML 14, TOP: n/a, Crit
  BSL: Def AC +3, FF n/a, HoB 8 p 86)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑
  22. CHAMBER of the NACEHUAL (Na-sä’-wal:“the
  achieved ones”)
  Slaz’Stecek Level 8 Monks (HF 7, EP 620, Int 5, AL N, AC -1 (Dex
  bonus), MV 18”, HD 7, HP 69, SZ M, #AT 2, D 3-9 open handed,
  SA Nil, SD Nil, Lang: Slaz’Stecek, Hon Ave, ML 15, TOP 29, Crit
  BSL: Def AC +7, FF 6)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑
  23. Nesting Chamber
  Subterranean Lizard (HF 7, EP 420, Int 0, AL N, AC 5, MV 12”, HD
  6, HP 44, SZ H, #AT 1, D 2d6, SA Nil, SD Nil, Lang: Lizard, Hon
  Ave, ML 14, TOP 22, Crit BSL: Def AC +4, FF 5, HoB 4 p 88)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Lunger, Rafter (HF 5, EP 650, Int 2, AL N, AC 3, MV 6”, 12” Climb,
  HD 4+4, HP 40, SZ M, #AT 2, D 1d10/Entangle, SA Surprise, SD
  Nil, Lang: Lunger, Hon Ave, ML 12, TOP 20, Crit BSL: Def AC +5,
  FF 9, HoB 4 p 99)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  6
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  25. The NEST of the WARRIORS
  Fire Beetle (HF 0, EP 35, Int 0, AL N, AC 4, MV 12”, HD 1+2; HP 26,
  SZ S, #AT 1, D 2d4, SA Nil, SD Nil, Lang: Beetle, Hon: Ave, ML 12,
  TOP 13, Crit BSL: Def AC -1, FF n/a, HoB 1 p 67)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  9) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  10) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  11) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  12) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  13) HPs:❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  28. The ARC of NANAHUATCIN (Na-na-wa’-tsên:The
  “Pimply Sun”)
  Gas Spore (HF 0, EP 120, Int 0, AL N, AC 9, MV 3” fly (E), HD <1,
  HP 1, SZ M, #AT 1, D Special SA Special, SD Special, Lang: Gas
  Spore, ML 20, TOP n/a, Crit BSL: Def AC -4, FF n/a, HoB 3 p 48)
  1) HPs: ❑
  28a. Prayer Room
  Slaz’Stecek Clerics (HF 1, EP 35, Int 5, AL CE, AC 6, MV 6”, HD 1,
  HP 24, SZ M, #AT 1, D By weapon 1d8 (crossbow), 1d6 (club), SA
  Nil, SD Immune to gas, Lang: Slaz’Stecek, Hon Ave, ML 10, TOP:
  12, Crit BSL: Def AC -2, FF 5, HoB 7 p 78)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  5) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  6) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  7) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  8) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  28b. Triangular Pillar
  Will o’ Wisp (HF 59, EP 3000, Int 15, AL CE, AC -8, MV 18” Fly (A),
  HD 9, HP 56, SZ S, #AT 1, D 2d8, SA Electrical Discharge, SD
  Invisibility & Immune to Most Spells, Lang: Common, Wisp, Hon
  Ave, ML 17, TOP: n/a, Crit BSL: Def AC 7, FF n/a, HoB 8 p 87)
  HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  7
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  ROUND THREE
  29b. Jock Slaz’Stecek Room
  Slaz’Stecek Warrior  (HF 1, EP 35, Int 5, AL CE, AC 6, MV 6”, HD 1,
  HP 25, SZ M, #AT 1, D By weapon 1d8 (crossbow), 1d6 (club), SA
  Nil, SD Immune to gas, Lang: Slaz’Stecek, Hon Ave, ML 10, TOP:
  12, Crit BSL: Def AC -2, FF 5, HoB 7 p 78)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  5)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  6)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  30. The GUARDIAN BEAST
  Were-Slaz’Stecek, Variant (were-tiger) (HF 9, EP 975, Int 10, AL N, AC
  3/4/4, MV 12”, HD 6+2, HP 46, SZ M or L, #AT 3, D 1-4/1-4/1-12
  or 1-4/1-4/1-6 or 4-9 with weapon SA: rake 2-5/2-5, SD: nil, Lang:
  Slaz’Stecek, tiger, Hon Sve, ML 17, TOP 23, Crit BSL: Def AC +4, FF
  7, modified were-tiger HoB 4, p 108)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Great Cat Tiger (4) (HF 7, EP 650, Int 3, AL N, AC 6, MV 12””, HD
  5+5, HP 45, SZ L, #AT 3, D 2-5/2-5/1-10 SA Rear Claws 2d4x2, SD
  Surprised 1 in 10, Lang: Tiger, Hon Ave, ML 10, TOP 22, Crit BSL:
  Def AC +4, FF 10, HoB 1 p 112)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  2)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  3)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  4)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  30a. The Lair of the Gummy Fiend
  Gummy Fiend  (HF 19, EP 2000, Int 1, AL N, AC 8, MV 6”, HD 11+1,
  HP 66, SZ L, #AT 8, D 1d6x8, SA See text, SD See text, Lang:
  Gummy Fiend, Hon Ave, ML 17, TOP n/a, Crit BSL: Def AC +9, FF
  6, HoB 3 p 114)
  1)HPs:
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  30b. Pretty Moss Room
  Shimmer Moss (HF 1, EP 7, AL N, AC 9, MV Nil, HD 1, HP 24 per
  3’ , SZ S (per 3’ square patch), #AT Nil, D Nil, SA See Text, SD Nil,
  Lang: Moss, ML 20, TOP n/a, Crit BSL: Def AC n/a, FF n/a, HoB 5
  p 48)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  30c. Violent Fungi Room
  Violent Fungi (HF 4, EP 420, AL N, AC 7, MV 6”, HD 3+3, HP 35,
  SZ S,  #AT 2, D Decay, See HoB, SA See  HoB, SD See HoB, Lang:
  Fungi, ML 20, TOP n/a, Crit BSL: Def AC +2, FF n/a, HoB 3 p 42)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  33. ANCIENT CHOCOMOCCA:The Tomb of Tlacaelel
  — (Tla-ka-âl‘âl)
  Master Doppleganger (HF 8, EP 1400, AL N, AC 5, MV 9”, Int 15,
  HD 6, HP 54, SZ M,  #AT 1, D 1d12, SA Surprise 8 in 10, SD See
  Text, Lang: Common, Elf, Dwarf, Hon Ave, ML 14, TOP 27,Crit
  BSL: Def AC +4, FF 6, HoB 2 p 66)  
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  35. XIPE’S AUDIENCE CHAMBER (Ksê pâ’)
  Great Cat Jaguar (2) (HF 5, EP 420, AL N, AC 6, MV 15”, HD 4+1,
  HP  35,32, SZ L,  #AT 3, D 1-3/1-3/1-8,  SA: Rear Claws 2-5x2, SD:
  Surprised 1 in 10, Lang: Jaguar, TOP: 17,16, Crit BSL: Def AC +1 FF:
  6, HOB 1 p 109)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  Ogre Magi (Xipe) (HF 33, EP 650, AL LE, AC 4, MV 9” , HD 5+2, HP
  52, SZ L,  #AT 1, D 1-10, or by weapon +3/+6  SA: spells, SD: regen-
  eration, Lang: Ogre, Common, Ogre Magi, TOP: 21, Crit BSL: Def
  AC +6 FF: 7, HOB 6 p 26)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  8
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  36. APARTMENT of the DUST of AGES
  Phantom (2)
  Everyone in the party should make a saving throw vs. death at -2 or run
  away in panic as a Fear Spell.  If the party should approach, these phantoms
  raise their toothy swords threateningly.  But they can cause no harm, for they
  are just images of the long dead past.  Other shadows will form from the dust,
  shapes of priests, sages and mourning young women.  Dying in various tor-
  mented ways.  Movement through any of these forms will disrupt them. 
  36b. The Hall of Mirrors
  Vision (HF 27, EP 975, AL N, AC 0, MV 15” , HD 8, HP 52, SZ M,
  #AT 1, D See Text, SA: Aging, SD: Silver or Blessed Weapons to Hit,
  Lang: Vision, TOP: n/a, Crit BSL: Def AC n/a FF: n/a, HOB 8 p67)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  37. Bed of the Undead Treant
  Undead Treant (Feral variant) (Maxwelia) (HF 23, EP 18620, AL CE,
  AC 1, MV 6” , HD 14, HP 76, SZ H (18’), #AT 1, D 2-16, SA:
  Animate Dead Plants, SD: Immune to Charm, Lang: Slaz’Stecek,
  Treant, TOP: n/a, Crit BSL: Def AC +10 FF: n/a, HOB 8, p 18)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  37b. Moldy Hallway
  Yellow Mold (HF 0, EP 65, Int 0, AL N, AC 9, MV 1”, HD n/a, HP
  n/a SZ L patch, #AT 1, D n/a SA: Poison Spores, SD: See Description,
  Lang: Mold, TOP: n/a, Crit BSL: Def AC +7, FF: n/a) HoB 5, p36
  38. Barred Pit
  Creeper, Yellow Musk (HF 4, EP 120, Int 0, AL N, AC 7, MV 0”, HD
  3, HP 32 SZ L, #AT 1, D 2-12 SA: See Text, SD: See Text, Lang:
  Creeper, TOP: 16, Crit BSL: Def AC +1, FF: n/a, HoB 2 p 39)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑
  39. CHAMBER of the SECOND SUN
  Lernaean Hydra (HF 14, EP 3000, Int 2, AL N, AC 5, MV 9”, HD 8,
  HP 80 SZ G, #AT 8 (starting), D See Text, SA: Extra Heads, SD:
  Extra Heads, Lang: Hydra, TOP: 40, Crit BSL: Def AC +10, FF: 7,
  HoB 4 p22)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  9
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  ROUND FOUR
  40a. The Hall of the Lost
  Disenchanter (HF 4, EP 270, Int 8, AL N, AC 5, MV 12”, HD 5, HP
  40 SZ M, #AT 1, D Magic Drain, SA: See Text, SD: Can only be hit
  by Magical Weapons, Lang: Disenchanter TOP: 20, Crit BSL: Def AC
  +3, FF: 5, HoB 2 p 58)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  Rust Monster (Magnetic) (HF 13, EP 420, Int 1, AL N, AC 2, MV 12”,
  HD 6, HP 44 SZ M, #AT 2, D Nil, SA: Rusting, Magnetic, SD: Nil,
  Lang: Rust Monster TOP: 22, Crit BSL: Def AC +8, FF: 5, HoB 7 p
  21)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  40b. The Hill Brothers
  Hill Giant (2) (HF 14, EP 3000, Int 5, AL CE, AC 4, MV 12”, HD
  12+1-2, HP 59 SZ H, #AT 1, D 2-12+7, SA: Hurling Rocks (bags) 2-
  16, SD: nil, Lang: Ogre, TOP: 29, Crit BSL: Def AC +13, FF: 7, HoB
  3 p 59)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Hill Giant Hide Armor       AC
  4
  5
  ❑❑❑❑
  ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  Hill Giant Hide Armor       AC
  4
  5
  ❑❑❑❑
  ❑❑
  41. Free Gold
  Yellow Mold (HF 0, EP 65, Int 0, AL N, AC 9, MV 1”, HD n/a, HP
  n/a SZ L patch, #AT 1, D n/a SA: Poison Spores, SD: See Description,
  Lang: Mold TOP: n/a, Crit BSL: Def AC +7, FF: 6, HoB 5 p 36)
  42. The CHAPEL of KUKULKAN (Kû-Kûl-Kan:The
  Feathered Serpent)
  Couatl  (HF 35, EP 6000, Int 17, AL LG, AC 5, MV 12”, HD 9, HP
  56, SZ M, #AT 2, D 1-3/2-8, SA: Poison/Magic/Constriction, SD:
  Ethereal at will, Lang: Common, TOP: 28, Crit BSL: Def AC +7, FF:
  8, HoB 2, p 35)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑
  Northern stairs: 
  Stone Golem  (HF 27, EP 8000, Int 0, AL N, AC 5, MV 6”, HD 14,
  HP 80, SZ L, #AT 1, D 3-24, SA: See Text, SD: See Text, Lang:
  Common, TOP: n/a, Crit BSL: Def AC +12, FF: n/a, HoB 3 p 91)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  43. The SMOKING MIRRORS
  Jelly, Ochre (variant white)(1)
  White Ochre Jelly (HF 7, EP 270, Int 1, AL N, AC 8, MV 1”, HD 3+3,
  HP 35, SZ M, #AT 1, D 2-16, SA: Corrodes Metal, SD: See Text,
  Lang: Jelly, TOP: n/a, Crit BSL: Def AC +2, FF: n/a, HoB 4 p 45)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  46. TLAZOTEOTL (Tlaz-ôtâ-ôtl: mother gawddess of
  the earth)
  Gibbering Mouther (HF 9, EP 420, Int 2, AL N, AC 1, MV 3” (6”),
  HD 4+3, HP 39, SZ M, #AT 6+, D 1 (x6) +1 per round, SA: See Text,
  SD: See Text, Lang: Gibbering Mouther, TOP: 19, Crit BSL: Def AC
  +3, FF: 8, HoB 3 p 66)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑
  47. Trapdoor
  Giant Trapdoor Spider (HF 8, EP 975, Int 6, AL CE, AC 4, MV 15”-
  12” Web, HD 4+4, HP 40, SZ L, #AT 1, D 2-8, SA:
  Surprise,Poison,Entangle, SD: nil, Lang: Spider, TOP: 20, Crit BSL:
  Def AC +0, FF: n/a, HoB 7 p 97)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  Players can attempt to climb back up the chute and help fight the spider,
  but this is slow and perilous going, with the slipping chance as above for every
  10 feet, unless a thief.  A thief can roll his climb walls check with the stan-
  dard -30% penalty because of the slick moss.
  The chute does not in fact dead end - there is a hole 2 feet across in the
  floor at the end of it.
  48. HOUND of the BAT
  Water Weird (2) (HF 13, EP 120, Int 11, AL CE, AC 4, MV 12” Swim,
  HD 3+3, HP 33,38, SZ M, #AT 1, D nil, SA: Drowning,Elemental
  Possession, SD: Reformation,Sharp Weapon Resistance, Half from
  Fire, Lang: Water Weird, TOP: n/a, Crit BSL: Def AC +2, FF: 8, HoB
  8 p 76)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑
  10
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  49. SACRED CHITZA-ATIAN (Shêt‘-za A’-tlan)
  Mummy Follower (HF 25, EP 3000, Int 6, AL LE, AC 3, MV 9”, HD
  6+3, HP 47, SZ M, #AT 1, D 1-12, SA: Fear,Disease, SD: See Tex,
  Lang: Slaz’Stecek, TOP: n/a, Crit BSL: Def AC +5, FF: n/a, HoB 5, p
  52)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  Mummy Lord (HF 62, EP 8000, Int 17, AL LE, AC 2, MV 9”, HD 8+3,
  HP 55, SZ M, #AT 1, D 3-18, SA: See Text, SD: See Text, Lang:
  Slaz’Stecek, TOP: n/a, Crit BSL: Def AC +7, FF: n/a, HoB 5, p 52)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  51. Wind Tunnel
  Air Elemental (HF 62, EP 8000, Int 7, AL NE, AC 8, MV 36” Fly (A),
  HD 8, HP 52, SZ L, #AT 1, D 2-20, SA: See Text (whirlwind), SD:
  +2 or better to hit, Lang: Common, TOP: n/a, Crit BSL: Def AC +7,
  FF: n/a, HoB 3, p 8)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  52. THE HIDDEN ROOM of the NAHUAL (Na’ wal:
  “alter-ego”)
  Stone Golem  (HF 27, EP 8000, Int 0, AL N, AC 5, MV 6”, HD 14,
  HP 80, SZ L, #AT 1, D 3-24, SA: See Text, SD: See Text, Lang:
  Common, TOP: n/a, Crit BSL: Def AC +12, FF: n/a, HoB 3 p 91)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  11
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
  BATTLESHEET
  
  FINALS (ROUND FIVE)
  54a. The Cleaners
  Otyugh (3) (HF 13, EP 650, Int 5, AL N, AC 3, MV 6”, HD 6, HP 44,
  SZ M, #AT 3, D 1-8/1-8/2-5, SA: Grab/constrict, Disease (bite 90%),
  SD: Never Surprised, Lang: Otyugh, TOP: 22, Crit BSL: Def AC +6,
  FF: 5, HoB 6 p 46)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  54b. Bones of the Traitors
  Wraith (HF 17, EP 3000, Int 11, AL LE, AC 4, MV 12” 24” Fly (B),
  HD 5+3, HP 43, SZ M, #AT 1, D 1-6, SA: Energy Drain, SD: Hit by
  silver or +1 or better Weapons, immune to sleep, charm, hold, death,
  cold spells, poison, paralyzation and stenches, Lang: Slaz’Stecek, TOP:
  n/a, Crit BSL: Def AC +4, FF: n/a, HoB 8 p 101)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑
  55.The Ancient Vision (Portal to the Elemental Plane of
  Time)
  Time Elemental, common (HF not ratable, EP 3000, Int 16, AL N, AC
  2, MV 1”, HD 12, HP 68, SZ S, #AT 1, D 3-12, SA: Aging (80% age
  1-20 years, 20% youthen 1-10 years), SD: Time Travel, duplicate self
  (1-4), 90% MR, Lang: Any, TOP: n/a, Crit BSL: Def AC +12, FF:
  n/a, HoB 8, p 9)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  Possible Duplicates
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑
  57. The Rest of Benita
  Headlong Vampire, Benita (HF 13, EP 420, Int 10, AL LE, AC 10 or 8,
  MV 12,” 12” Fly (D), HD 4, HP 45, SZ M, #AT 1, D 1-6, SA: Acid
  splash (automatic 1d4 to all it attacks), Blood Drain (1 Strength and 1
  Con, Hypnosis, SD: Regeneration (3 points per round), immune to
  holy/unholy objects, can only be turned in head form (as Wraith),
  immune to all control spells, immune to sleep, charm, hold, death,
  cold spells, poison, paralyzation and stenches Lang: Common, TOP:
  n/a, Crit BSL: Def AC +4, FF: n/a, HoB 8, p 55)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  58. The Rest of Doro the Mulo
  Mulo Vampire, Doro (HF 24, EP 9000, Int 15, AL CE, AC 4, MV 9”,
  HD 8+3, HP 55, SZ M, #AT 1, D 5-10 (+2 to hit due to Strength),
  SA: Energy Drain (2 levels), SD: +1 or better to hit, Regeneration (3
  points per round), immune to sleep, charm, hold, death, cold spells,
  poison, paralyzation and stenches Lang: Common, TOP: n/a, Crit
  BSL: Def AC +9, FF: n/a, HoB 8 p 55)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  63. The Rest of Estela
  Empusas Vampire, Estela (HF 37, EP 9000, Int 17, AL CE, AC 4, MV
  12”, HD 8+3, HP 55, SZ M, #AT 1, D By Weapon (+2 to hit, +4 to
  damage), SA: Charm, Energy Drain, SD: +1 or better to hit, Gate
  Succubus (15%), Lang: Common, TOP: n/a, Crit BSL: Def AC +9,
  FF: n/a, HoB 8 p 52)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  Hidden under her pillow is “HackSmiter” an Intelligent Vorpal +4
  Longsword (Int 12, Speaks Common, Neutral Evil, Which has the
  Extraordinary ability to cast Strength on the wielder once per day) that she
  uses against the party if needed.  Within the box over the mantle is a crystal
  orb used in area #54.  The bear rug is actually a Rug of Welcome.  She can
  also cast any spell normally available to a 7th level magic-user.  Her magical
  abilities allow her to cast six first level spells, three second level spells, two
  third level spells and one fourth level spell per day.  In pitched combat she
  prefers to use the following spells: 4th - Ice Storm, 3rd - Lightning Bolt, Hold
  Person, 2nd - White Hot Metal, Magic Missile of Skewering, Web, 1st -
  Magic Missile (x6).
  12
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  64. The Lair of the Forsaken
  Vampire Horde
  The Hordes can be turned as Ghasts and regenerate 2 hit points per round.
  Located within a pouch is one of the crystal orbs used in area #54.
  Vampire Horde (4) (HF 16, EP 650, Int 4, AL CE, AC 3, MV 9”, HD
  5, HP 40, SZ M, #AT 3, D 3-8/3-8/3-6, SA: nil Drain, SD:
  Regeneration, Lang: Common, TOP: n/a, Crit BSL: Def AC +3, FF:
  n/a, HoB 8 p 55)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  3) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  4) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑
  67. Nefarian Chamber
  Nefarian: Type 1 Demon (2) (HF 22, EP 975, Int 5, AL CE, AC 0, MV
  12” 18” Fly (D), HD 8, HP 52, SZ L, #AT 5, D 1-4/1-4/1-8/1-8/1-
  6, SA: See Text, SD: See Text, Lang: Demon, TOP: 26, Crit BSL: Def
  AC +6, FF: n/a, HoB 5 p 94)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  2) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑
  68. Temple Ruin
  Giant (Fire Variant) Bat
  Giant Fire Bat (HF 3, EP 920, Int 17, AL CE, AC 2 (10), MV 12”, HD
  6, HP 49, SZ H, #AT 1, D 2-8, SA: Fire Breath and Aura, SD: +1 or
  better to hit, Lang: Common, Bat, Slaz’Stecek, TOP: 24, Crit BSL:
  Def AC +4, FF: 5, HoB 1 p 52)
  1) HPs: ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑
  ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑❑ ❑❑❑❑
  13
  HACKMASTER® ADVENTURE “THE HIDDEN SHRINE”
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SOURCE: textdata/thevault/Hackmaster/Hackmaster The Hidden Shrine Battlesheet Appendix.pdf