TEXT: nine new feats for use with the Pathfinder® rolePlaying game
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/
  pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not 
  endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder 
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               Product No. F0341    customerservice@abandonedarts.com
  abandoned arts Presents: 
  feats of lashing
  
  2
  The More Feats! Line from Abandoned Arts
  Each entry in the More Feats! product line contains a group of thematically-related feats for 
  perfect for PCs and NPCs relevant to that theme. Feats of Lashing features feats for whip and 
  chain enthusiasts who want to add options to their actions. 
  CHAIN BLUDGEON  [COMBAT]
  You can strike with the blunt chains of your fa-
  vored weapons.
  Prerequisites: Weapon Focus (kusarigama) or 
  Tripping Chain and Weapon Focus (spiked chain)
  Benefit: You can deal bludgeoning damage with 
  a kusarigama or a spiked chain, striking with the 
  blunt chain itself. If you do, your attack does not 
  gain the benefits of the weapon’s reach. When 
  dealing bludgeoning damage with either of these 
  weapons, you take no penalty on attack rolls to 
  deal nonlethal damage with the chain. A rogue 
  with this feat can use the bludgeoning chain to 
  deal nonlethal damage with a sneak attack.
  Normal: You take a -4 penalty on attack rolls 
  when using a lethal weapon to deal nonlethal 
  damage. You cannot use a lethal weapon to deal 
  nonlethal damage in a sneak attack.
  DEADLY SNAP  [COMBAT]
  You are deadliest at a whip’s length.
  Prerequisites: Whip Mastery*
  Benefit: When you use a whip to deal damage to 
  an opponent at the very edge of your reach, your 
  attack deals an additional 1d6 points of damage. 
  For example, while wielding a whip with a reach 
  of 15 ft., you would gain the benefits of this feat 
  whenever you use the whip to damage an oppo-
  nent 15 ft. away from you.
  Bonus damage granted by this feat is never mul-
  tiplied on a critical hit.
  EXPLORER’S WHIP
  Your whip is more than a weapon, it’s a versatile 
  adventurer’s tool.
  Prerequisites: Weapon Focus (whip)
  Benefit: You can climb with only one free hand, 
  as long as the other hand is wielding a whip. You 
  might use the whip like a rope, use it to grasp ledg-
  es, or simply coil it around your arm momentarily 
  while climbing. Additionally, you can expertly use 
  your whip to extinguish candles, torches, and other 
  small flames as a swift action. If such a flame is 
  carried or otherwise attended, you must succeed 
  on an attack roll against the carrier’s CMD. Finally, 
  you can crack a whip to succeed automatically at 
  any Handle Animal check with a DC of 10 or less.
  IMPROVED DEADLY SNAP 
    [COMBAT]
  Your long-distance whip technique is even 
  deadlier.
  Prerequisites: Deadly Snap, Greater Whip Mas-
  tery,* base attack bonus +7
  Benefit: Your Deadly Snap feat grants 2d6 addi-
  tional points of damage instead of 1d6.
  LASHER’S GAMBIT  [COMBAT]
  You can fool your opponent into believing that 
  he’s spotted an opening in your defenses.
  Prerequisites: Dex 13, Dodge, Weapon Focus 
  (whip or any chain weapon), base attack bonus +6
  Benefit: When you make an attack using a whip, 
  kusarigama, spiked chain, or a similar chain 
  weapon you can choose to provoke an attack of 
  opportunity from one or more opponents who 
  threaten you. You gain a +4 dodge bonus against 
  such attacks. An opponent that makes such an at-
  tack and misses you loses its Dexterity bonus to 
  AC against you until the end of your turn.
  LASHING FLOURISH   
  [COMBAT, PERFORMANCE]
  You can fell an opponent with a dramatic flourish 
  of your lash.
  Prerequisites: Dazzling Display, Weapon Focus 
  (whip or any chain weapon)
  Benefit: When you use a whip, kusarigama, 
  spiked chain, or a similar chain weapon to reduce 
  an opponent to -1 hp or less during your turn, or 
  whenever you perform a successful coup de grace 
  action with such a weapon, you may use your 
  Dazzling Display feat as a swift action at a -4 pen-
  alty. In addition, you may immediately attempt a 
  performance combat check as a part of the same 
  action.
  LASH SPECIALIZATION   
  [COMBAT]
  You have mastered the use of lashing weapons
  Prerequisites: Weapon Specialization (whip or 
  
  3
  any chain weapon)
  Benefit: You may apply the benefits of your 
  Weapon Specialization feat to all types of whips, 
  and to kusarigama, spiked chains, and similar 
  chain weapons.
  SLASHING LASH  [COMBAT]
  You can wield a chain lash with all the precision 
  of a whip.
  Prerequisites: Improved Whip Mastery*
  Benefit: You can apply the benefits of your Im-
  proved Whip Mastery feat (such as the ability to 
  grab and release objects and the ability to use 
  the weapon like a grappling hook) to kusarigama, 
  spiked chains, and similar chain weapons.
  Special: If you also possess the Greater Whip 
  Mastery feat, you may apply the benefits of that 
  feat to chain weapons that you wield.
  SNAP STEAL  [COMBAT]
  You can use a whip to steal an object from an-
  other’s person.
  Prerequisites: Greater Whip Mastery*
  Benefit: You can use a whip to perform a steal ma-
  neuver against an opponent in reach. If successful, 
  you may transfer a stolen item to a free hand as a 
  free action. If you don’t have a free hand, an item 
  stolen in this way falls to the ground at your feet.
  *: See the Pathfinder® Roleplaying Game: Ulti-
  mate Combat™ sourcebook for details.
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