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  Jack and Dave, went to the cave,
  To fetch a pail of water.
  Jack wished for a sword, because he was bored,
  And the trip turned into a slaughter.
  A cranky old ifrit was bound into a well long ago, and
  compelled to grant a simple wish to anyone tossing a
  coin into its depths. Each wish also causes the water to
  briefly boil, and once the water is gone the ifrit will
  finally be released. However the ifrit is actually quite
  content where he is, and would prefer to be left alone.
  A family of borderland goblins found the cave years
  ago, and decided to make it their home. One of the
  goblins recently discovered how to use the well, but
  unfortunately the ifrit often misinterprets the wishes;
  when a goblin wished for his nagging lover to “stuff a
  sock in it,” she nearly choked to death after dozens of
  stockings appeared in her mouth.
  Once the other goblins learned about the well, they
  started wishing for “fresh meat” instead of going out
  hunting, and each wish caused a sheep to materialize
  out of thin air. This kept the goblins well fed, but the
  local human shepherds became highly agitated when
  their flocks started shrinking.
  The stakes were dramatically raised four nights ago,
  when Gormy, the goblin leader, wished that his people
  were “as rich as the villagers,” and the warren filled up
  with valuables. The villagers awoke the next morning
  to find they’d been robbed of half their belongings!
  The following day, one of the goblins was captured
  by the villagers, and soon started blabbing about an
  old well that conjured sheep. Later that evening, after
  many beers at the local tavern, the story of the “old
  well” had become an epic tale about the “Well of the
  Ancients,” a magical place where miracles come true.
  Last night an inebriated villager told the story to a
  party of greedy adventurers in return for some free
  drinks, and now the adventurers have set off in search
  of the “famous” well. However a crew of tribal goblins
  also overheard the tale while scouting in the village,
  and now the race is on!
  Trailblazer
  The goblins rush off to the cave! Fortunately a crowd
  of villagers insist on accompanying the adventurers,
  so it’s unlikely the humans will arrive first, however
  the villagers know roughly where the cave is located,
  while the goblins will need to search for it.
  Finding the cave requires a Tracking roll at –2 from
  one of the bosses; others can assist with Cooperative
  rolls. If the Tracking roll is successful, the crew arrives
  about an hour before the humans, and on a raise each
  player receives a Benny. On a failure, the crew arrives
  only a few minutes ahead of the humans, while on a
  critical failure everyone arrives at the same time.
  Hot Water version 2 © 2017 Richard Woolcock.
  Permission is granted to print this document for personal use.
  Electronic distribution of this document is strictly forbidden.
  Page background and goblin head by Lord Zsezse Works.
  “Well of the Ancients” map by Frank Turfler.
  This game references the Savage Worlds game system, available
  from Pinnacle Entertainment Group at www.peginc.com.
  Savage Worlds and all associated logos and trademarks are
  copyrights of Pinnacle Entertainment Group. Used with
  permission. Pinnacle makes no representation or warranty as to
  the quality, viability, or suitability for purpose of this product.
  
  Both Stupid and Smart
  As the bosses approach the cave, they spot an idiotic
  borderland goblin standing above the entrance, where
  he is clearly visible against the morning sky. While
  most borderland goblins dress in poorly-fitting scraps
  of discarded human clothing, this fellow is wearing
  the sort of luxurious fineries that humans consider the
  height of fashion. In short, he looks ridiculous.
  The goblin is called Scruff, and he has a well-earned
  reputation for being the stupidest goblin in the entire
  warren. If questioned, he explains that he wished to
  become the “smartest goblin in the world,” because he
  was sick and tired of being teased about about his low
  intellect, but he admits that he doesn’t really feel any
  different since making his wish (although he does like
  the new set of fine clothes that appeared shortly after
  tossing a coin into the well).
  If the bosses succeeded on their Tracking roll in the
  previous scene, they have some time to interact with
  the borderland goblins, to learn what has really been
  going on, and perhaps even make a few wishes of their
  own. If they failed the Tracking roll, they will have to
  wait until after the next scene to look around.
  What’s in a Wish?
  The ifrit only grants very limited wishes, and he loves
  to twist their intent. His magical powers allow him to
  teleport creatures and objects to and from any place
  within several miles, but he cannot use his powers to
  kill, at least not directly. He couldn’t teleport someone
  into the air where they would fall to their death, for
  example, although he could teleport them into a hostile
  location, where another creature might attack them.
  Blood Thicker than Water
  The adventurers lead the charge into the cave, with
  pitchfolk-wielding villagers close behind. There are 5
  villagers and 1 adventurer per player, and this scene
  should be resolved as a standard combat encounter.
  If the players succeeded on their Tracking roll in the
  “Trailblazer” scene, they’ll have had time to bully some
  of the borderland goblins into aiding them, and each
  player can control 2 borderland goblins in addition to
  their gang members. If the Tracking roll was a failure,
  each player controls only 1 borderland goblin, while
  on a critical failure the tribal goblins are on their own.
  Need a Battle Map?
  This adventure is inspired by a map and plot hook by
  Frank Turfler, of the Middle Kingdoms Adventure &
  Trading Company, and his battle map can be used for
  this scene. You can read the plot hook and download
  the full size map here.
  The Well’s Run Dry
  After the battle, the borderland goblins host a victory
  celebration, using the well to conjure up all manner of
  delicious treats. Each gang boss has the opportunity to
  boast about their past exploits by using the Interlude
  rules; the hosts may only be borderland goblins, but
  some of them show potential, and the Redfang tribe is
  always looking for new recruits. It can’t hurt to show
  off a bit, and goblin bosses always love bragging!
  As the celebration picks up, and the goblins make
  more and more wishes, disaster suddenly strikes. The
  goblins have made too many wishes, and the last of
  the water has boiled away, releasing the ifrit!
  Warm Wishes
  The ifrit was perfectly content in the well, but now he
  has been evicted, and he is furious! He immediately
  ignites all of the valuables littering the cave and then
  departs, screaming obscenities at the goblins before
  vanishing in a puff of smoke.
  As the cave fills with fire and smoke, the goblins are
  forced to make a mad dash for the exit. Each gang boss
  has to resolve this scene with their own Vigor-based
  Dramatic Task, at the standard –2 difficulty penalty.
  On a failure, the boss suffers 1d6 damage for each
  success below 5 they achieved (i.e., 1d6 damage for 4
  successes, 2d6 damage for 3 successes, etc). Failure on
  Clubs is treated as 0 successes (i.e., 5d6 damage). This
  damage cannot be redirected to gang members using
  the Meat Shield rule, but each gang member the boss
  has remaining automatically reduces the damage by
  1d6 (calculated before rolling the damage dice).
  Enemy Combatants
  Listed here are the foes the players will face.
  A Human Adventurers
  Attributes: Agility d8, Smarts d6, Spirit d6, Strength
  d8, Vigor d8
  Skills: Fighting d8, Notice d6, Shooting d8
  Pace: 6; Parry: 7; Toughness: 7 (1)
  Hindrances: Clueless, Ugly
  Edges: Combat Reflexes
  Gear: Sword (Str+d8), shield (+1 Parry), jerkin (+1)
  Human Villagers
  Attributes: Agility d6, Smarts d4, Spirit d6, Strength
  d6, Vigor d6
  Skills: Fighting d4, Notice d6
  Pace: 6; Parry: 4; Toughness: 5
  Hindrances: Clueless, Ugly
  Gear: Pitchfork (Str+d4; Reach 1)
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/_Fan/Saga of the Goblin Horde/Savage Worlds - Saga of the Goblin Horde - One Sheet - Hot Water.pdf