TEXT: Welcome to Stonetop
  What is this?
  Stonetop is a campaign playset for Dungeon World. It focuses 
  the game around a small, isolated town and sets the PCs up as 
  the heroes of that town. It’s less about murderhobos looting 
  tombs and more about PCs fighting on behalf of their homes.
  Why?
  I’ve found that Dungeon World played as-written can easily end 
  up with disjointed, somewhat gonzo game worlds. Which is 
  awesome. But it’s not always what you’re looking for.
  I’ve also found that the standard rules encourage (or just as-
  sume) a fair amount of wandering and rootlessness. The PCs 
  are often outsiders. They have some ties to each other but not 
  necessarily to the wider world. If things get bad, they have the 
  option to walk away and let the world burn. Sometimes, you 
  find yourself asking why these misfits trust each other at all.
  The pacing of Dungeon World can also be rather intense. After 
  all, part of the GM’s agenda is to fill the character’s lives with 
  adventure. You might get some downtime when you undertake 
  a journey, but often you’re just go-go-going. I’ve had games of 
  Dungeon World were the characters went from level 1 to level 7 
  in about three weeks of in-game time!
  Stonetop is an attempt to slow the pace down and to give the 
  characters some roots. It’s the kind of setting where months, 
  even years might pass between adventures. Where heroes 
  might retire and raise families. Where their children might 
  become heroes themselves.
  What does it do differently?
  First and foremost, play is centered on the character’s home 
  town, the village of Stonetop. The class playbooks are all 
  unique to the setting. Each one is designed to be tied directly to 
  the village by bonds of blood, loyalty, friendship, and duty.
  The village of Stonetop itself has a playbook, with stats based 
  on the Steading rules from Dungeon World and moves for mo-
  bilizing and managing the village’s resources and generating 
  threats and opportunities for the town’s heroes to deal with. 
  The Stonetop playbook also has a set of improvements that can 
  be achieved in play.
  The village and the region are somewhat pre-defined. You’ll 
  find maps and almanacs for the nearby regions, steadings, 
  dungeon starters, and some notable NPCs, monsters, and trea-
  sures, but there are still plenty of blanks to fill in during play. 
  Many of the details—such as historical events, the most press-
  ing threats, and even the nature of the gods—are specifically 
  determined by the playbooks and choices made by the players.
  There are some other minor tweaks to the standard rules, 
  including:
    Slower character advancement
    A resource management mini-game for the steading itself
    Follower and exploration rules from The Perilous Wilds
    A different take on the Aid/Interfere moves and bonds, 
     which incorporates bonds between PCs and NPCs
    A setting-specific gear list, reflecting Iron Age technology
    Rules for outfitting before adventures based on the
     prosperity and current fortunes of the village
  What else is special about the setting?
  All the characters are humans. Fantastic peoples are heard of 
  but mysterious. No one on in living memory has actually met 
  one of the bronze-skinned ustrina. The Forest Folk haven’t 
  been seen in a decade. The horrid little crinwin plague the vil-
  lage but no one really knows what they want.
  There is no government, no empire, no kings or queens—at 
  least, not around here. The village is on its own, with only a 
  handful of neighboring steadings. Far to the south are more 
  civilized lands, but they have little interest in this northern 
  backwater—for now, at least.
  The village is built on ancient, giant-sized ruins of the Makers, 
  and other ruins dot the landscape. Magic is not easy, or com-
  mon, or predictable. Or safe. The past lies buried all around, 
  but it rests unquietly.
  Why play Stonetop?
  Because maybe you want to be a local hero instead of some 
  wandering murderhobo. Because you want to build a place up 
  rather than burn it down.
  Because there’s a world full of mystery out there, and buried 
  secrets—who knows what you might find?
  Because the world is darkening, like the sky before a late-sum-
  mer storm. And these are good people here in Stonetop, your 
  kith and kin. 
  If you don’t step up to protect them, who will?
  —Jeremy
  
SOURCE: textdata/thevault/Dungeon World (PbtA) [multi]/Other Contents/Hacks/Stonetop/Welcome to Stonetop.pdf