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  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  + 
  GP
  GP Gained
  GP
  Subtotal 
  - 
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
     
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
  APL 2: 
  � 
  Hat of Disguise (Adventure; DMG; 1,800 gp) 
  � 
  Wand of Cure Light Wounds (Adventure; DMG; 750 gp) 
  APL 4 (all of APL 2 plus the following): 
  � 
  +2 dagger (Adventure; DMG; 8,302 gp). 
  � 
  wand of knock (Adventure; DMG; 4,500 gp). 
  APL 6 (all of APLs 2-4 plus the following): 
  � 
  amulet of natural armor +2 (Adventure; DMG; 4,000 gp). 
  � 
  armor enhancement slick (Adventure; DMG; +3,750 gp). 
  APL 8 (all of APLs 2-4 plus the following): 
  � 
  +1 keen rapier (Adventure; DMG; 8,320 gp). 
  � 
  lesser rod of extension (Adventure; DMG; 3,000 gp). 
  APL 10 (all of APLs 2-8 plus the following): 
  � 
  chain shirt +2 (Adventure; DMG; 4,250 gp). 
  � 
  ring of protection +2 (Adventure; DMG; 4,000 gp). 
  APL 12 (all of APLs 2-10 plus the following): 
  � 
  ring of mind shielding (Adventure; DMG; 8,000 gp). 
  � 
  armor enhancement slick, improved (Adventure; DMG; 
  +15,000 gp). 
  APL 14 (all of APLs 2-12 plus the following): 
  � 
  periapt of wisdom +4 (Adventure; DMG; 16,000 gp). 
  � 
  cape of the mountebank (Adventure; DMG; 10,080 gp). 
  APL 16 (all of APLs 2-14 plus the following): 
  � 
  ring of protection +3 (Adventure; DMG; 18,000 gp). 
  � 
  armor enhancement slick, greater (Adventure; DMG; 
  +33,750 gp). 
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  The below maximums are 
  per TU spent 
  APL 2 
  max 225xp; 225gp 
   
  APL 4 
  max 337xp; 325gp 
   
  APL 6 
  max 450xp; 450gp 
   
  APL 8 
  max 562xp; 650gp 
   
  APL 10 
  max 675xp; 1,150gp 
   
  APL 12 
  max 787xp; 1,650gp 
   
  APL 14 
  max 900xp; 3,300gp 
   
  APL 16 
  max 1,012xp; 4,950gp
  Favor of Noble House ______________________. 
   
  Enmity of Noble House________________________. You’ve 
  been named as responsible for the disappearance of a 
  noble of this house and everywhere you go in the 
  Duchy, people seem to be watching you and getting 
  in your way.  Pay an extra 100 gp during the next 
  Duchy of Urnst Regional module you play. 
   
  Marked – There is a small pock mark on your left 
  arm that you don’t remember being there before and 
  you can’t remember getting. 
   
  Favor of Jolen Lorinar – One time only, the PC can 
  gain an immediate audience with the senior 
  authority of a Lendorian temple in the Duchy of 
  Urnst.  Alternatively, the PC can have a ring of  
   
  protection +1 or +2 upgraded to +3, but it costs 2 TU 
  to have this done. Cross off when used. 
   
  Favor of Leara Tarnel – Leara knows who the best 
  trainers are. A PC can redeem this favor for access to 
  one Limited spell of 3rd level or lower; or to one 
  Limited Feat so long as that feat is a valid fighter 
  bonus feat. Cross off when used. 
   
  Favor of Ellinka Reede – Ellinka can make House 
  Reede's trading contacts available to the PC.  This 
  favor can be redeemed to purchase one suit of armor, 
  one shield, one weapon, or 50 pieces of ammunition 
  made of adamantine. Alternatively, the PC can 
  purchase one metamagic rod of 10,000 gp value or 
  less from the DMG. Cross off when used. 
   
  This Record Certifies that 
   
   
  Played by____________________________________________
                 Player 
  RPGA # 
  Has Completed 
  URD5-I02 – Rules of Engagement 
  A Regional Interactive Adventure 
  Set in the Duchy of Urnst 
  Event: _________________________________ Date: ____________ 
   
  DM:________________________ ______________________________ 
  Signature
  RPGA #
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
   
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/595/Interactives/URD5-I02 - The Rules of Engagement (APL 2-16)/URD5-I02 - The Rules of Engagement AR.pdf