TEXT: Map Grid for Overland Adventures
  Name of the Realm: ______________________ Company Name: _______________________
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  Map Key and Terrain Roll Tables for Overland Adventures
  Roll for Terrain (2d6)
  Roll Name
  Color
  Color
  Color
  Color
  Color
  Color
  Color
  Color
  Color
  Icon
  2 Swamp
  Grey
  Grey
  Grey
  Grey
  Grey
  Grey
  Grey
  Grey
  Grey
  *
  3 Desert
  Orange
  Orange
  Orange
  Orange
  Orange
  Orange
  Orange
  Orange
  Orange
  +
  4 Hills
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  ^
  5 Forest
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  !
  6 Plains
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  -
  7 Rural/Farmland
  Light Green
  Light Green
  Light Green
  Light Green
  Light Green
  Light Green
  Light Green
  Light Green
  Light Green
  =
  8 Hills
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  Brown
  ^
  9 Plains
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  Yellow
  -
  10 Forest
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  Dark Green
  !
  11 Mountain
  Red
  Red
  Red
  Red
  Red
  Red
  Red
  Red
  Red
  12 Water
  Blue
  Blue
  Blue
  Blue
  Blue
  Blue
  Blue
  Blue
  Blue
  ~
  XX Wasteland
  Black
  Black
  Black
  Black
  Black
  Black
  Black
  Black
  Black
  #
  (Wasteland only appears via Special Events)
  Table #1.5 Roll for Shifting Terrain (d6)
  1 – 4: The terrain type remains the same.
  5 – 6: Reroll new terrain type for the Map Grid being 
  explored.
  Whenever you enter an unexplored Map Grid roll d6 to see if 
  the Terrain changes.
  Table #2 Roll For Road Directions (d66)
  (11) through (16) Road continues straight.
  (21) through (26) Road continues straight.
  (31) through (33) Four way intersection. (Meets in 
  center square)
  (34) through (36) Road splits (T’s) to left and right.
  (41) through (43) Road continues with intersection to 
  left.
  (44) through (46) Road continues with intersection to 
  right.
  (51) through (53) Road turns left.
  (54) through (56) Road turns right.
  (61) through (66) Road dead ends in center square.
  #3a Entering Road Map Grid: Special 
  Features (2d6)
  Roll Name
  Icon
  2 Monastery
  M
  3 Fortress
  F
  4 Town
  T
  5 Inn
  I
  6 Nothing
   
  7 Dungeon
  D#
  8 Dungeon
  D#
  9 Trade Post
  P
  10 Town
  T
  11 Shrine
  S
  12 Two Dungeons
  D#
  Use letter after feature to place on map as 
  an ID code. Except for Dungeons, place code 
  in the center square. Dungeons can be placed 
  in any non-road space.
  #3b Entering Roadless Map Grid: Special 
  Features (2d6)
  Roll Name
  Icon
  2 Fortress
  F
  3 Trade Post
  P
  4 Village
  V
  5 Nothing
   
  6 Road
   
  7 Dungeon
  D#
  8 Dungeon
  D#
  9 Nothing
   
  10 Two Dungeons
  D#
  11 Shrine
  S
  12 Special Feature
   
  Roll on Table #3s for special feature
  #3s Special Roadless Map Terrain Features 
  (d6)
  Roll Name
  Icon
  1 Dragon Lair
  DL
  2 Abandoned Hut
  H
  3 Looted Trading Post
  LP
  4 Prospector’s Cabin
  C
  5 Destroyed Village
  DV
  6 Lonely Grave
  G
  
  Location and Adventure Log for Overland Adventures Page:_____
  Name of the Realm: ______________________ Company Name: _______________________
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  ID
  Coords
  Location Name
  Note
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SOURCE: textdata/thevault/Four Against Darkness/Four Against Darkness Supplemental/Four Against Darkness Map & Adventure Log for Overland adventures.pdf