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  Garradrugh Multiclassing 
  1 
     
  Garradrugh 
  Multiclassing 
  How Do We Do It? 
   
  by Cameron Day 
   
   
   
   
   
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  Garradrugh Multiclassing 
  2 
  Credits 
  Writing and Editing: Cameron Day 
  Art: DMs Guild Stock Art  
  Additional Images: Wikimedia Commons  
  We Made A Whoops 
  So, something I realized the other day when 
  talking to someone what had gotten The 
  Garradrugh was that I had made a class that 
  almost seemed impossible to multiclass 
  into. All of the base 5e player classes make 
  it pretty simple with their structure, and 
  usually there is minimal roleplay required 
  to make that shift.  
   
  However, with The Garradrugh, I built a 
  class that required 90% more roleplay and 
  mechanical mumbo jumbo to make a 
  multiclass work. So, in this little errata, I am 
  going to cover the four modes or arcs your 
  character 
  could 
  multiclass 
  into 
  a 
  garradrugh – this is for both DMs and 
  players alike.  
  The Four Modes 
  The four modes of how you can multiclass 
  into a Garradrugh I created using comic 
  book archetypes, as I think it works a little 
  easier to help visualize and understand 
  each mode. So, bear with me.  
   
  The Amon-Sur Model 
  This mode is based off of the dynamic we 
  see appear between the dying Green 
  Lantern Amon-Sur and rookie jet pilot Hal 
  Jordan. Hal finds Amon-Sur dying in the 
  wreckage of his crashed ship, and Amon-
  Sur gifts Hal his ring, making him the new 
  Green Lantern of Sector 2814. 
   
  This mode – which you can also refer to as 
  the Passing Of The Artifact – is one that you 
  see throughout literature, film, comics, 
  television, and all over. So, how does this 
  play into your multiclassing. Well, perhaps 
  your party is walking through dense 
  woodlands, 
  and 
  you 
  find 
  a 
  dying 
  Garradrugh. They cannot make it to the 
  Grove, but bear an important message that 
  must be given to their fellows and master.  
   
  They pass their beocryd unto you, the 
  beocryd hyper-reverting to its bulb state as 
  it recovers from its wounds and begins to 
  connect with you. From there, you must 
  deliver the message, and you are now a 
  Garradrugh.  
  The Phantom Paradox  
  The Phantom Paradox comes in the form of 
  familial inheritance. With the classic comic 
  and ‘90s movie starring Billy Zane, we see 
  the role and mask of the Phantom passing 
  down from father to son for century upon 
  century.  
  
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  Garradrugh Multiclassing 
  3 
   
  This could be the dynamic that your 
  character has with their parents and 
  lineage. You were sent into the world for a 
  time to learn of its ways and understand 
  how mortals work, but now you must 
  return to the Grove to receive your beocryd 
  and start your duties as a Garradrugh.  
   
  This is where some of the fun comes in – 
  where both of your parents Garradrugh or 
  just one? Which Garradrugh were they? 
  Were they disgraced and living in the 
  mortal world to escape their fellows, or 
  were they emissaries to the younger races?  
   
  Plus, with The Phantom, we see Kit uphold 
  the mantle to fight off and destroy pirates 
  and criminals. What is your creed as a 
  Garradrugh, besides serving the Grove? 
   
   
  The Darkness Unwilling  
  Within the award-winning Top Cow/Image 
  title The Darkness, we see Jackie Estacado 
  go from orphan and street rat to high-level 
  gangster and crime boss. However, there is 
  something that few people know about him 
  – that he is a host for The Darkness, an 
  ancient and primal force of shadow and evil.  
   
  Keeping this mode in mind, perhaps you 
  were born with your beocryd deep within 
  your body, unknown to you or your parents, 
  but the Grove had chosen you since the 
  dawn of time. And it wasn’t until some great 
  catalyst – you witnessed the poaching of 
  innocent animals, a forest fire demolished 
  your village, loggers overzealously logged 
  your land to oblivion – and in your rage 
  your beocryd awoke.  
   
  Your relationship with your role as a 
  Garradrugh is unwanted and undesired, yet 
  you cannot shake free of the control of the 
  Grove, and you have come to a point where 
  you believe you can contain and utilize the 
  power you carry, but all it takes is one slip 
  up and the Grove has your mind.  
   
  Partners…Kind Of… 
  In the comic mythology of Ghost Rider, we 
  see the angel of vengeance Zarathos combat 
  with its various hosts – Johnny Blaze, Danny 
  Ketch, Alejandra, and others – in an attempt 
  to take the handlebars of the Hellcycle fully. 
  However, all three of those Ghost Riders 
  came to be able to control Zarathos and 
  form an uneasy truce.  
   
  Your connection with the Grove and your 
  beocryd is one of necessity – you forged a 
  deal with the Grove or a Garradrugh in 
  exchange 
  for 
  something: 
  salvation, 
  medicine, money, or power. But now, the 
  Grove is collecting, and you are to become 
  one of the fold.  
   
  
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  Garradrugh Multiclassing 
  4 
  You are able to work in tandem with the 
  Grove, keeping a powerful wall between its 
  control and your own mind, but there are 
  times when you lose that control and give 
  into its sheer elemental force. When do 
  these moments appear? Are they in times of 
  intense stress, pain, or loss? How do these 
  moments manifest? Roots bursting from 
  your body, or perhaps poisonous spores?   
   
  Suggestions and Ideas, 
  Not Requirements  
  Now, these are obviously not requirements 
  on how to multiclass into a Garradrugh, in 
  the end – that is between player and DM.  
  But a DM and player should be willing and 
  ready for a hefty roleplay in order to bring 
  the Garradrugh to life and make those big 
  movements to bring the multiclass to life.  
   
  Best of luck, and may the trails form before 
  your feet. 
   
   
   
    
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/Garradrugh Multiclassing [5E].pdf