TEXT:  
   
   
  GP 
  Starting GP 
  Lifestyle 
   
  None 
   
  Standard (12 gp x TU)  
   
  Rich (50 gp x TU) 
   
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP 
  GP Spent 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  + 
  GP 
  GP Gained 
   
  GP 
  Subtotal 
   
  - 
  GP 
  GP Spent 
   
   
  GP 
  FINAL GP TOTAL 
   
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  2  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  XP 
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
   Wand of endure elements (Any; CL 1st; 750 gp; DMG). 
   Lesser ring of energy resistance (Any; CL 3rd;  12,000 gp; 
  DMG) 
   Boots of the winterlands  (Adventure; CL 5th; 2,500 gp; 
  DMG) 
   Vial of icy sheets (Core; CL 1st; 2,000 gp; Frostburn) 
   Ring of floating (Adventure; CL 1st; 2,000 gp; Frostburn) 
   Javelin of lightning (Any;  CL 5th; 1,500 gp; DMG) 
   
  APL 4 (all of APL2 plus the following) 
   Scroll of frost weapon (Adventure; CL 3rd; 150 gp; Frostburn) 
   
  APL 6 (all of APLs 2-4 plus the following) 
   Goggles of lifesight (Adventure; CL 9th; 2,000 gp; Libris 
  Mortis) 
   
  APL 8 (all of APLs 2-6 plus the following) 
   Scroll of numbing sphere (Adventure; CL 3rd;  150 gp; 
  Frostburn) 
   Scroll of column of ice (Adventure; CL 7th;  700 gp; 
  Frostburn) 
   Gloves of fortunate striking (Adventure; 3rd; 2,000 gp; 
  Miniature’s Handbook) 
   
   
  Adventure Record# 
  5 9 6  C Y  
  A D V E N T U R E  
   
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 900 XP; 900 gp 
   
  APL 4 
  max 1,350 XP; 1,300 gp 
   
  APL 6 
  max 1,800 XP; 1,800 gp 
   
  APL 8 
  max 2,250 XP; 2,600 gp 
   
  w Knowledge of the Schnai: The Jarls of the Schnai are 
  grateful to you for exploring the Hanging Glacier. As a reward, 
  they will arrange for you to be trained in any of the following feats.   
   
  Altitude Adaptation, Cold Endurance, Cold Focus, Cold Spell 
  Specialization,  Faith in the Frost, Frozen Berserker, Frozen Magic, 
  Frozen Wild Shape, Greater Cold Focus,  Ice Harmonics, 
  Improved Cold Endurance, Mountaineer, Sea Legs, Smite Fiery 
  Foe, Snowrunner, Snowflake Wardance, Winter’s Champion, 
  Winter’s Mount.  
   
  All the above feats are presented in Frostburn: A PC may learn 
  as many of these feats as he wishes, providing he meets the 
  standards rules for feat acquisition laid down in the Living 
  Greyhawk Campaign Sourcebook. 
   
  w Purchases from Kamackee: During this adventure, you 
  purchased the following items from the wizard Kamackee (circle 
  all that apply):  armor insulation*, boots of the winterlands, 
  crampons*, freeze powder*, frostbite salve*, fur clothing*, hut, 
  portable*, ice chalk*, lesser ring of energy resistance (cold), melt 
  powder*, polar skin*, razor ice powder*, skates*, skis and poles*, 
  snow goggles*, snowshoes*, whale grease*, winter fullcloth*.  
   
   
   
  w Purchases from Kamackee (Cont.): You may only add 
  these items to your MIL if you purchased (or were given) any of 
  these items during this event.  Those items marked with a * are 
  from Frostburn. 
  In the future you are considered to have “Core” access to all 
  items listed above. 
   
  w Power of the Glacier: As a consequence of the time you have 
  spent on the Hanging Glacier you are able to channel the chill of 
  the glacier in a limited fashion. 
   
  You may choose to use this power to do one of the following 
  things once: 
   Re-roll any failed single saving throw to avoid or lessen 
  the affects of a cold-based spell. 
   Protect yourself with an endure elements (cold) spell for 
  up to one week. 
   Imbue one weapon (melee or ranged) with the frost 
  special ability for 10 rounds. 
   Imbue one weapon (melee or ranged) with the icy burst 
  special ability for 5 rounds. 
   
  This Record Certifies that 
  ___________________________________________ 
  Played 
  by_________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  CORS6-01 The Hanging Glacier 
  A Core Special Adventure 
  Set in the Kingdom of the Schnai 
   
  Event: ___________________________ Date: ________ 
  DM:____________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
   
  Gained a level 
   
  Lost a level 
   
  Ability Drained ______________ 
   
  Died 
   
  Was raised/res’d 
   
  Was reincarnated 
  ___________________________________________________
  _______________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Core Specials/596/CORS6-01 The Hanging Glacier/CORS6-01 The Hanging Glacier [Low] AR.pdf