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  Weapon Descriptors 
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  Weapon Descriptors 
   Weapons descriptors detail the specific mechanism, purpose, or 
  effect that a weapon may have. Not all weapons types use all 
  descriptors. A weapon may have one Descriptor. 
  Weapons 4 
   
  DESCRIPTORS 
   
   
   
   
  Category 
  Code Descriptor 
  TL Range 
  Mass 
  qreBs 
  H2 D2 
  H3 D3 
  Hits (v1) 
  Cr 
  Artillery 
  aF Anti-Flyer  
  +4 
  =6 
  x6.0 
   
  Frag 1 
  Blast 3 
  4 
  x 3.0 
  (includes 
  aT Anti-Tank  
   
  =5 
  x8.0 
   
  Pen 3 
  Blast 3 
  6 
  x 2.0 
  Guns, Cannon, 
  A Assault  
   +2 
  =4 
  x0.8 
   
  Bang 1 
  Blast 2 
  3 
  x 1.5 
  AutoCannon, 
  F Fusion  
  +7 
  =4 
  x2.3 
   
  Pen 4 
  Burn 4 
  8 
  x 6.0 
  Gatling) 
  G Gauss  
  +7 
  =4 
  x0.9 
   
  Bullet 3 
    
  3 
  x 2.0 
   
  P Plasma  
  +5 
  =4 
  x2.5 
   
  Pen 3 
  Burn 3 
  6 
  x 2.0 
  Long Guns 
   (blank) 
   
   
  x1.0 
   
    
    
   
   
  (includes 
  Ac Accelerator  
  +4 
   
  x0.6 
   
  Bullet 2 
    
  2 
  x 3.0 
  Rifles, 
  A Assault  
  +2 
  =4 
  x0.8 
   
  Bang 1 
  Blast 2 
  3 
  x 1.5 
  Carbines) 
  B Battle  
  +1 
  =5 
  x1.0 
  +1 
  Bullet 1 
    
  1 
  x 0.8 
   
  C Combat  
  +2 
  =3 
  x0.9 
   
  Frag 2 
    
  2 
  x 1.5 
   
  D Dart  
  +1 
  =4 
  x0.6 
   
  Tranq 1-2-3 
    
  1-2-3 
  x 0.9 
   
  P Poison Dart 
  +1 
  =4 
  x1.0 
   Poison 1-2-3 
    
  1-2-3 
  x 0.9 
   
  G Gauss  
  +7 
   
  x0.9 
   
  Bullet 3 
    
  3 
  x 2.0 
   
  H Hunting  
   
  =3 
  x0.9 
  -1 
  Bullet 1 
    
  1 
  x 1.2 
   
  L Laser  
  +5 
   
  x1.2 
   
  Burn 2 
  Pen 2 
  4 
  x 6.0 
   
  Sp Splat  
  +2 
  =4 
  x1.3 
  +1 
  Bullet 1 
    
  1 
  x 2.4 
   
  S Survival  
   
  =2 
  x0.5 
   
  Bullet 1 
    
  1 
  x 1.2 
  Handguns 
   (blank) 
   
   
  x1.0 
   
    
    
   
   
  (includes 
  Ac Accelerator  
  +4 
   
  x0.6 
   
  Bullet 2 
    
  2 
  x 3.0 
  Pistols, 
  L Laser  
  +5 
  =4 
  x1.2 
   
  Burn 2 
  Pen 2 
  4 
  x 2.0 
  Revolvers) 
  M Machine** 
   
  =3 
  x1.2 
   
  Bullet 2 
    
   
  x 1.5 
  Shotguns 
   (blank) 
   
   
  x1.0 
   
    
    
   
   
   
  A Assault  
  +2 
  =4 
  x0.8 
   
  Bang 1 
  Blast 2 
  3 
  x 2.0 
   
  H Hunting  
   
  =3 
  x0.9 
   
  Bullet 1 
    
  1 
  x 1.2 
  Machineguns 
   (blank) 
   
   
  x1.0 
   
    
    
   
   
   
  aF Anti-Flyer  
  +4 
  =6 
  x6.0 
   
  Frag 1 
  Blast 3 
  4 
  x 3.0 
   
  A Assault  
  +2 
  =4 
  x0.8 
   
  Bang 1 
  Blast 2 
  3 
  x 1.5 
   
  S Sub  
  -1 
  =2 
  x0.3 
   
  Bullet -1 
    
  -1 
  x 0.9 
  Spray Designators 
  A Acid  
   
  =3 
  x1.0 
  +1 
  Acid 2 
  Pen  
  4 
  x 3.0 
  And Projectors 
  H Fire  
   
  =1 
  x0.9 
   
  Burn 1-2-3 
  Pen 1-2-3 
  2-4-6 
  x 2.0 
   
  P Poison Gas  
   
  =2 
  x1.0 
   
  Gas 1-2-3 
  Poison 1-2-3 
  2-4-6 
  x 3.0 
   
  S Stench  
  +3 
  =2 
  x0.4 
   Stench 1-2-3 
    
  1-2-3 
  x 1.2 
  Exotic 
  Emp EMP 
  +1 
  =3 
  x1.0 
   
  EMP 1-2-3 
    
  1 
  x 4.0 
  Designators 
  F Flash  
  -1 
  =2 
  x0.5 
   
  Flash 1-2-3 
    
  2 
  x 1.5 
  And Projectors 
  C Freeze  
  +1 
  =3 
  x1.0 
  +1 
  Cold 1-2-3 
    
  2 
  x 3.0 
   
  G Grav  
  +5 
  =2 
  x3.0 
   
  Grav 1-2-3 
    
  3 
  x 20.0 
   
  L Laser * 
  +5 
   
  x1.2 
   
  Burn 1-2-3 
  Pen 1-2-3 
  2-4-6 
  x 6.0 
   
  M Mag  
  +4 
  =1 
  x2.0 
   
  EMP 1-2-3 
  Mag 1-2-3 
  2-4-6 
  x 15.0 
   
  Psi Psi Amp  
  +4 
  =2 
  x1.0 
   
  Psi 1-2-3 
    
  1-2-3 
  x 9.0 
   
  R Rad  
  +1 
  =4 
  x1.0 
  +2 
  Rad 1-2-3 
    
  1-2-3 
  x 8.0 
   
  Sh Shock  
   
  =2 
  x0.5 
   
  Elec 1-2-3- 
  Pain 1-2-3 
  2-4-6 
  x 2.0 
   
  S Sonic  
  +3 
  =2 
  x0.6 
   
  Sound 1-2-3 
  Bang 1-2-3 
  2-4-6 
  x 1.1 
  Launchers 
  aF AF Missile  
  +4 
  =7 
  x4.0 
   
  Frag 2 
  Blast 3 
  5 
  x 3.0 
   
  aT AT Missile 
  +3 
  =4 
  x1.0 
  +1 
  Frag 2 
  Pen 3 
  5 
  x 2.0 
   
  Gr Grenade  
  +1 
  =4 
  x0.8 
   
  Frag 2 
  Blast 2 
  4 
  x 1.0 
   
  M Missile  
  +1 
  =6 
  x2.2 
   
  Frag 2 
  Pen 2 
  4 
  x 5.0 
   
  RAM RAM Grenade  +2 
  =6 
  x1.0 
   
  Frag 2 
  Blast 2 
  4 
  x 3.0 
   
  R Rocket  
  -1 
  =5 
  x3.0 
   
  Frag 2 
  Pen 2 
  4 
  x 1.0 
   = (the Range shown replaces the range for the weapon Type). 
   + / - shows an increase or decrease to the base value of the weapon type. 
   1-2-3. The weapon has three power levels selectable by the user. 
   x shows a multiplication of the base value for the weapon. 
   *Laser cannot be used in Projector. 
   ** Machine cannot be used with 
  Revolver. 
  
SOURCE: textdata/thevault/Traveller/09 - Traveller5/Traveller5/T5 Underlying PDFs/T5=1724 Weapon Design 004 Descriptors.pdf