TEXT:  
   
   
   
   
   
   
   
   
   
  ADVENTURE:  
  THE LOST VILLAGE 
   
  ENCOUNTERS: EIGHT 
  DIFFICULTY: HARD 
  DURATION: 60-90 MINUTES 
   
  DESIGNED AND MAPPED  
  BY  
  JUSTIN HALLIDAY 
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 2 
  Hero Kids Adventure 
  This adventure requires a copy of the Hero Kids RPG to 
  play, and these extra materials are required: 
  • Six-sided dice (d6s) 
  • Pencil and eraser 
  • Hero Cards for each player 
  • Monster Cards for the monsters 
  • Print-outs of the encounter maps 
  • Stand-up minis for the heroes and monsters 
  Background 
  The heroes all live in the same village, Rivenshore, which 
  is nestled in a tight valley beneath a towering mountain.  
  A river runs past the village and flows into a small bay. 
  Rivenshore would be a beautiful place to live, if it weren’t 
  beset by an endless series of calamities. 
  Adventure Overview 
  In The Lost Village, the kids must travel to a distant 
  village – Willowsdell – and rescue the villagers who’ve 
  been captured by lizardkin! 
  This adventure expands on the experiences in previous 
  adventures by giving players options in how they get to 
  the lost village and how they tackle the challenges they 
  find there. 
  Adventure Intro 
  Today’s trouble starts in Rivenshore when the town 
  sheriff finds the kids after their training. 
  As you finish a hard day’s training and walk back towards 
  Rivenshore, you see the sheriff waiting for you. 
  “Looks like trouble again.  Winter’s first snow fell today 
  and we haven’t heard from the villagers down at 
  Willowsdell on the west side of the bay.  They’ve never 
  missed the last wagon before winter, until now.” 
  He continues. 
  “We’re worried that something’s happened there, maybe a 
  scourge or a terrible hex.” 
  He finishes, “Get down there, find out what’s been 
  happening, and sort it out.” 
  He hands you a map showing the location of Willowsdell. 
  “It’s up to you to decide how you want to get there.” 
  Give the kids the map of The Brecken Vale and show 
  them the location of the village. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 3 
  Encounter 1: Planning the Trip 
  The first encounter is a role-playing scene where the kids 
  need to work out how their heroes are going to get to 
  Willowsdell. 
  The kids should have the map of The Brecken Vale, so 
  they can work out how to get from Rivenshore (the town 
  on the river) down to Willowsdell which is the little town 
  on the south-west coast of the bay. 
  Map 
  A larger version of this map is included with the 
  encounter maps at the end of this adventure. 
   
   
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 4 
  Role-Playing 
  In this role-playing scene, the heroes can converse with 
  the sheriff or take ability tests (detailed in the Ability 
  Tests section) to work out the best way to reach the 
  village.   
  If asked, the sheriff offers two routes: overland by pony 
  or down the river and across the bay by boat.   
  If asked about danger, the sheriff knows that brigands 
  (bandits) have been seen on the trail between Rivenshore 
  and Willowsdell.  He also knows that with the coming 
  winter there’s a strong chance of foul weather on the bay, 
  which could be dangerous. 
  Ability Tests 
  In addition to gaining information from the sheriff, the 
  kids can also have their heroes perform a number of 
  ability tests to see if they know some of this information 
  already: 
  • Intelligence (Knowledge) test at difficulty 4 to know 
  that there are two routes to the village (overland and 
  by boat). 
  • Intelligence (Knowledge) test at difficulty 5 to know 
  that brigands have held up travelers on the road to 
  Willowsdell. 
  • Intelligence (Knowledge) tests at difficulty 6 to know 
  that there’s likely to be bad weather on the bay this 
  time of the year. 
  Conclusion 
  Once the kids have decided which route to take, the 
  sheriff will make the preparations: 
   
  Overland: 
  The sheriff agrees with your choice. 
  “Okay, I’ll make sure your ponies are ready for the trek to 
  Willowsdell.  Get everything you need and meet at the 
  corral.” 
  You quickly prepare to travel and meet at the corral where 
  your ponies are stabled.  You mount your pony and head 
  west out of Rivenshore, crossing the Camarva river, then 
  turn south and follow the trail that runs alongside the river 
  towards Willowsdell. 
  Overland travelers proceed to Encounter 2a: Bandits. 
   
  By boat: 
  The sheriff agrees with your choice. 
  “Okay, I’ll go see Bern the Fisher and get him to take you 
  to Willowsdell by boat.  Get everything you need and 
  meet at the dock.” 
  You quickly prepare to travel and meet Bern the Fisher at 
  the dock.  He pushes his little sailboat off and you begin 
  your journey to Willowsdell. 
  Boat travelers proceed to Encounter 2b: Storm. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 5 
  Encounter 2a: Brigands 
  This encounter occurs on the road to Willowsdell.   
  As it turns out, there are brigands on the road to 
  Willowsdell, and they’re waiting to ambush travelers.   
  There are tons of potential resolutions for this encounter, 
  such as:  
  • Talking to them and scaring them off 
  • Paying them off (gold or equipment) 
  • Sneaking or running past them 
  • Fighting them 
  • Ambushing them back 
  Map 
   
  Encounter Intro 
  Before the ambush, read this: 
  After making camp on the first night of the journey, you 
  wake up the next morning to dark clouds.  You saddle up 
  and continue along the narrow dirt track to Willowsdell. 
  Ability Tests 
  Have the kids roll an Intelligence (Tracking/Perception) 
  test at difficult 5 to notice the bandits before they spring 
  their trap. 
  If they succeed, then they notice the bandits first: 
  The track narrows, with cliffs on one side and dense trees 
  on the opposite.  You pull your pony up as you notice 
  movement on a ledge above the track. 
  If they fail, they walk into the ambush: 
  After four hours in the saddle you’re thankful to reach the 
  shade of a steep cliff.  But before you can enjoy the cool 
  shade, you’re surprised by movement from above; it’s 
  brigands! 
  From here, the details of the encounter are up to you 
  (based on what the kids want their heroes to do). 
  If they walk into the ambush it could turn into a straight 
  fight, or the heroes could talk to the brigands before they 
  attack (Intelligence test Talking), or the heroes could 
  sneak 
  past 
  the 
  ambush 
  (Dexterity 
  test 
  Sneaking/Tracking), or even scale the cliffs and flip the 
  ambush (Dexterity test Sneaking/Tracking). 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 6 
  Encounter Features 
  The forest track enters this encounter area at the north.  
  The brigands use the ledge above the road for their 
  ambush, but there is a higher ledge that the heroes can 
  use to ambush their ambushers!  The wooded squares 
  require two squares of movement. 
  Monsters 
  This encounter features brigands who use melee and 
  ranged attacks against the heroes. 
  1 Hero: 
  1 x Brigand Leader 
   
  2 Heroes: 1 x Brigand Leader 
  1 x Brigand Archer 
   
   
  3 Heroes: 1 x Brigand Leader 
  2 x Brigand Archers 
   
   
   
  4 Heroes: 1 x Brigand Leader 
  3 x Brigand Archers 
   
   
   
   
  Use these health boxes to mark off damage: 
   Brigand Leader 
   
   Brigand Archer 
   
   Brigand Archer 
   
   Brigand Archer 
   
  For extra challenge, you can add another baddie: 
   Brigand Swordsman 
   
  Tactics 
  The brigand leader stands on the road to block the 
  heroes’ path using melee attacks.  The archers shoot 
  down at them from the ledge above the road. 
  Conclusion 
  There are many possible conclusions, such as this: 
  You defeat the brigands and the road to Willowsdell lies 
  open to you.  
  Alternatively: 
  You continue your journey slightly poorer, but avoided a 
  dangerous battle. 
  Or this: 
  The brigands shout threats as you gallop past, but your 
  pony carries you to safety. 
  Or even this: 
  You lead your pony out of the bushes further down the 
  track, having cunningly avoided the greedy brigands. 
  The brigands are quite tough, so if the heroes are 
  damaged in combat with the brigands then reward them 
  with some potions, then allow the players’ heroes to take 
  a short rest to remove some damage. 
  The next encounter is Encounter 3: Willowsdell. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 7 
  Encounter 2b: Storm 
  This encounter occurs on the water on the way to 
  Willowsdell.   
  As warned, the weather closes in during the trip, and a 
  dangerous storm threatens the heroes’ boat.  They must 
  work to weather the storm and reach their destination. 
  Encounter Intro 
  Read this introduction first: 
  After mooring the boat overnight in a small inlet, Bern sets 
  sail first thing in the morning to get you to Willowsdell 
  before the weather closes in. 
  You make good time and catch sight of Willowsdell on the 
  horizon just before noon.  Unfortunately, the sight of the 
  town is ruined when the heavens open and fierce winds 
  kick up dangerous waves. 
  “Grab those ropes and help me get us to shore!” Bern 
  commands. 
  Ability Tests 
  To safely get to the shore, the kids must succeed three 
  Strength 
  (Athletics), 
  Dexterity 
  (Acrobatics), 
  or 
  Intelligence (Knowledge) tests.  If there’s one hero, then 
  the difficulty is 3, two heroes is at difficulty 4, three 
  heroes is at difficulty 5, and four heroes is at difficulty 6. 
  All of the kids roll at the same time, and only one hero 
  needs to beat the difficulty to succeed the test.  If all 
  heroes fail the test, they all take 1 damage.   
  If the heroes fail three tests (so they’re KO’d), then they 
  wash up on the shore in the conclusion. 
  Conclusion 
  If the heroes succeed the ability tests: 
  Despite the driving rain and huge surf, you help Bern to 
  bring the boat through the surf and safely to shore. 
  If they’re KO’d: 
  A huge wave breaks over the boat and you tumble into 
  blackness. The next thing you know, you wake up lying on 
  the coarse sand.  You look around and see Bren drag 
  himself over to the damaged hull of the boat. 
  Allow the players to have their heroes take a short rest to 
  remove some damage. 
  The next encounter is Encounter 3: Willowsdell. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 8 
  Encounter 3: Willowsdell 
  The third encounter brings the heroes to Willowsdell, the 
  titular lost village. 
  The heroes find the village abandoned and must work out 
  what has happened to the people of Willowsdell: they’ve 
  been captured by a group of lizardkin! 
  Encounter Intro 
  Read this introduction first: 
  With some trepidation, you complete the last part of your 
  journey and approach Willowsdell.  The village is nestled 
  in the midst of a thick wood and you follow the path 
  through the trees until it opens into a large clearing. 
  Before you stands Willowsdell.  It’s a small village – 
  barely a hamlet – of two dozen houses which are clustered 
  around a central well. 
  Exploration 
  Following the introduction, the kids’ heroes are standing 
  at the edge of the village.  The kids need to work out 
  what’s happened by exploring the abandoned village and 
  finding clues to what’s happened. 
  By looking around the village, the heroes notice 
  footprints leading into the forest.  By succeeding at an 
  ability test, they can work out that the footprints belong 
  to humans and their lizardkin captors. 
  Ability Tests 
  The kids can perform an Intelligence (Tracking) test at 
  difficult 5 to recognize that many of the footprints 
  belong to lizardkin (reptilian footprints, three toes). 
  On close inspection, you notice that there are two distinct 
  types of footprints; human and three-toed lizardkin prints. 
  Lizardkin are fiercely territorial, and attack all other 
  humanoids that they encounter in their range.  But they 
  don’t normally venture into inhabited areas, so the 
  appearance of lizardkin here is unusual. 
  Conclusion 
  Once the kids decide to have their heroes follow the 
  footsteps (or come up with something else), continue to 
  the next encounter (or somewhere else). 
  Read this: 
  The footprints lead west out of the village and into the 
  thick forest that surrounds Willowsdell. 
  The next encounter is Encounter 4: Forest Clearing 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 9 
  Encounter 4: Forest Clearing 
  The fourth encounter takes place when the heroes follow 
  the footprints to a forest clearing.  Here they hopefully 
  find the hidden entrance of a cave. 
  Encounter Intro 
  Read this introduction first: 
  You follow the footprints through the forest.  Eventually, 
  they lead to the edge of a dense stand of shrubs and trees.  
  A rocky cliff rises up behind the foliage. 
  Exploration 
  Following the introduction, the kids’ heroes are standing 
  in a forest clearing.  The clearing is a dead-end, but the 
  footprints lead up to the bushes at the base of the cliff.   
  The kids (or their heroes) need to work out that the 
  footsteps go through the bushes and into a cave that is 
  hidden behind them. 
  Ability Tests 
  The kids can also have their heroes perform a number of 
  ability tests to work out where the footprints go: 
  • Intelligence (Tracking) test at difficulty 4 notice that 
  the footprints continue through the bushes and into 
  the cave behind. 
  • Intelligence (Knowledge) test at difficulty 5 to notice 
  that the bushes are slightly wilted, and have been taken 
  from elsewhere to cover the entrance of the cave. 
  • Intelligence (Perception) test at difficulty 6 to notice 
  the cave hidden behind the bushes. 
  Conclusion 
  Once the kids have discovered the secret cave and decide 
  to follow the footprints inside: 
  You quietly push your way through the bushes. 
  The next encounter is Encounter 5: Winding Cave 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 10 
  Lair of the Lizardkin 
  First, here’s a quick overview of the lizardkin’s 
  underground lair: 
   
   
   
   
   
   
  The heroes start at the far right, proceed to the t-
  intersection, and then to the north or south. 
  Encounter 5: Winding Cave 
  This encounter is the entrance of lizardkin’s cave lair.  It 
  has a trap. 
  Map 
   
   
   
   
   
   
   
   
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  You step out of the light and into a dark tunnel. 
  Your eyes adjust in a few moments, and you see that the 
  tunnel immediately splits into two branches. 
  Encounter Features 
  This cave is dimly lit, with a gravel floor and natural rock 
  walls.  The cave splits around a central pillar, with all of 
  the footprints following north passage.  The south 
  branch is unused - because it is trapped. 
  The Ability Tests section details how to deal with this 
  encounter. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 11 
  Ability Tests 
  Immediately have all players make an Intelligence 
  (Tracking/Perception) test for each hero.   
  If they roll a 4, they see that the footprints all go to the 
  right: 
  You notice that the footprints follow the right branch of the 
  cave. 
  If anyone gets 6 (or 5 if they know something about 
  traps) then they also notice the trap in the left branch: 
  You notice a slight outline in the dirt of the left branch of 
  the tunnel, it’s a pit trap! 
  Then let them trigger the trap and then avoid it: 
  You poke the trap door with your weapon.  It swings open 
  to reveal a deep pit, the bottom of which is filled with 
  sharp sticks and rocks. 
  If no one notices the trap (by succeeding the previous 
  ability test), then don’t mention the trap and let them 
  continue, maybe with this bit of misdirection: 
  You hear the faint sound of movement in the distance. 
  If they choose to continue along the left branch of the 
  cave, then they will fall for the trap: 
  As you step forward the ground beneath your feet begins to 
  collapse. 
  To avoid falling into the pit, have the players roll a 
  Dexterity (Acrobatics) test at difficulty 5 for each hero. 
  If a hero succeeds the test, then that hero has successfully 
  avoided the trap.   
  With lightning reflexes you manage to jump aside and 
  avoid falling into the pit. 
  If a hero fails the ability test, then they have been 
  damaged by the trap.  Roll a d6 to work out the damage 
  from the trap.   
  • If they roll a 1 or 2, they take 1 damage. 
  • If they roll a 3 or 4, they take 2 damage. 
  • If they roll a 5 or 6, they take 3 damage. 
  You slip sideways and tumble through the air for a 
  moment before crashing to the floor of the pit trap. 
  After they sort out the damage, get them out: 
  You scramble out of the other side of the pit. 
  Allow the players to have their heroes take a short rest to 
  remove some damage. 
  Conclusion 
  When they continue to the west: 
  The left and right tunnel branches rejoin and after just a 
  few more steps you see the flickering light of torches from 
  the tunnel ahead. 
  The next encounter is Encounter 6: Guard Post 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 12 
  Encounter 6: Guard Post 
  The heroes head deeper into the lizardkin lair and come 
  upon a guard post at a tunnel intersection. 
  Solutions include: 
  • Attack them 
  • Sneak past them 
  • Ambush them 
  Map 
   
  Encounter Intro 
  Before they reach the intersection proper: 
  You pause in the tunnel.  Ahead of you an intersection is 
  illuminated by flickering light from several torches that are 
  jammed into cracks in the walls. 
  Ability Tests 
  Have the kids roll an Intelligence (Tracking/Perception) 
  test at difficulty 5 for each hero to see the lizardkin 
  skulking in the shadows. 
  If they succeed, they notice the lizardkin: 
  You notice the thick scaly tail of a lizardkin skulking in 
  the shadows. 
  If they fail, they walk into the ambush: 
  You hear the clatter of loose pebbles from somewhere 
  deeper in the tunnels. 
  At this point the lizardkin could be lying in wait to 
  ambush intruders or they could be sleeping, which would 
  give the heroes a chance to sneak past or to launch a 
  surprise attack (although this implies a pre-emptive 
  attack from the heroes). 
  From here, the details of the encounter are up to you 
  (based on what the kids want their heroes to do). 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 13 
  Encounter Features 
  This encounter takes place in a simple t-intersection.  
  Nothing exceptional here unless the players decide to 
  make a run to the north or south, which could get 
  complicated! 
  Monsters 
  This encounter features lizardkin that use melee attacks 
  against the heroes. 
  1 Hero: 
  1 x Lizardkin Warrior 
   
  2 Heroes: 2 x Lizardkin Warrior 
   
   
  3 Heroes: 3 x Lizardkin Warrior 
   
   
   
  4 Heroes: 4 x Lizardkin Warrior 
   
   
   
   
  Use these health boxes to mark off damage: 
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
  Tactics 
  Once alerted, the lizardkin attack the heroes with melee 
  attacks.  They also try to stop the heroes from escaping 
  down the north or south corridors. 
  Conclusion 
  The likely conclusion is that the heroes defeat the 
  lizardkin warriors: 
  You manage to overcome the last of the guards, sending its 
  lizard-like body crashing to the ground. 
  After catching your breath for a moment, you see that the 
  tunnels continue to the north and south. 
  Allow the players to have their heroes take a short rest to 
  remove some damage. 
  If the players choose to head north, then the next 
  encounter is Encounter 7: Prison Cells. 
  If they take the south path, then the next encounter is 
  Encounter 8: Lizardkin Shrine. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 14 
  Encounter 7: Prison Cells 
  This dead-end tunnel has four cells.  There’s a fair bit of 
  flexibility here, so feel free to improvise in this area.  
  Generally, the four cells contain: 
  • 1: Guard Room 
  • 2: Human prisoners 
  • 3: Lizardkin prisoner 
  • 4: Empty, or maybe something else? 
  Map 
   
   
   
   
   
   
   
   
   
   
   
   
  Encounter Intro 
  You move on from the intersection and notice that the left 
  and right rock walls are each set with two sturdy doors.  
  The tunnel ends just a few feet further on. 
  Ability Tests 
  The players’ heroes can each roll an Intelligence 
  (Perception) test at difficulty 4 to listen at the doors, 
  where they can hear: 
  • 1: Lizardkin murmurs (Guard room) 
  • 2: Human speech (Human prisoners) 
  • 3: Nothing (Lizardkin prisoner) 
  • 4: Nothing (or a sound from whatever you want to put 
  in here) 
  Two of the doors are locked (2 and 3), so the heroes can 
  force these open with a successful Strength test at 
  difficulty 6.  Breaking these doors will alert the guards in 
  room 1 and trigger a fight. 
  Room 1 
  The guards in room 1 have the keys for the locked rooms, 
  but they won’t give them up without a fight! 
  The details for the lizardkin guards are on the Monsters 
  section. 
  Room 2 
  The humans in room 2 are the remnants of a group of 
  guards who were trying to defend the village against the 
  lizardkin’s attacks.   
  They tell the heroes that the rest of the villagers fled into 
  the forest, where they still hide.  Unfortunately, these 
  humans are in poor shape, and cannot assist the heroes 
  fighting against the remaining lizardkin. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 15 
  Room 3 
  The lizardkin prisoner in room 3 has been locked up here 
  by the other lizardkin because he disagreed with the 
  band’s raid on the human village. 
  He can communicate with basic language, and can be 
  convinced to fight alongside the heroes against the other 
  lizardkin with a successful Intelligence (Persuasion) test 
  at difficulty 6.  If he chooses to join the heroes, he’s a 
  lizardkin savage, so you can find his monster card at the 
  back of this adventure. 
  Otherwise he will abandon the lair and flee the area. 
  Room 4 (Intentionally Blank) 
   
   
   
   
  Encounter Features 
  As explained in the Ability Tests section, each of the 
  rooms has different inhabitants with different goals. 
  Monsters 
  This encounter features lizardkin warriors that use melee 
  attacks against the heroes. 
  1 Hero: 
  1 x Lizardkin Warrior 
   
  2 Heroes: 2 x Lizardkin Warrior 
   
   
  3 Heroes: 3 x Lizardkin Warrior 
   
   
   
  4 Heroes: 4 x Lizardkin Warrior 
   
   
   
   
  Use these health boxes to mark off damage: 
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
   Lizardkin Warrior 
   
  Tactics 
  Once alerted, the lizardkin guards attack the heroes with 
  melee attacks.  They also try to stop the heroes from 
  escaping down the south corridor and could even try to 
  lock the heroes in one of the cells. 
  Conclusion 
  Again, the likely conclusion is that the heroes defeat the 
  lizardkin guards (otherwise you must improvise): 
  You take the keys from the guards and use them to unlock 
  the remaining doors. 
  If the heroes have fought the guards, allow them to take a 
  short rest to remove some damage. 
  If the heroes are damaged and low on potions, let them 
  find some in the guards’ room. 
  Once finished, the final encounter is: Encounter 8: 
  Lizardkin Shrine. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 16 
  Encounter 8: Lizardkin Shrine 
  The final climactic encounter takes place in a shrine that 
  the lizardkin have reestablished in their lair.  Here a 
  lizardkin shaman is performing a ritual to reclaim the 
  shrine for their kind. 
  Map 
   
  Encounter Intro 
  When the heroes enter this area, read this: 
  The tunnel opens into a finely decorated chamber. 
  The walls and floor are carved with delicate scale-like 
  patterns.  Against the far wall is a stone altar, behind 
  which a lizardkin shaman is performing some strange 
  ritual. 
  As you enter, he looks up from his incantations and speaks 
  to you. 
  “Thiss iss an ancient temple of the lizardkin, losst for 
  many yearsh, but now reclaimed for all creaturess of sscale 
  and tail.” 
  “You defile thish ssacred place by ssetting foot in it, and 
  now you must pay for your transsgressssion.” 
  He makes a movement and more of his kind emerge from 
  the shadows and attack! 
  Encounter Features 
  This rectangular room features a low stone altar and 
  several four-foot high pillars that support flaming 
  sconces. 
  Ability Tests 
  The players can have their heroes perform an Intelligence 
  (Knowledge) test at difficulty 5 to know that this ancient 
  temple of the lizardkin was abandoned long ago when the 
  lizardkin were driven out of the area by human 
  settlement. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 17 
   
  Monsters 
  This encounter features 
  the lizardkin shaman, who 
  uses 
  magic 
  attacks, 
  lizardkin archers who use 
  ranged 
  attacks, 
  and 
  possibly 
  a 
  lizardkin 
  warrior who uses melee 
  attacks against the heroes. 
   
  1 Hero: 
  1 x Lizardkin Shaman 
  1 x Lizardkin Archer 
   
   
  2 Heroes: 1 x Lizardkin Shaman 
  2 x Lizardkin Archer 
   
   
   
  3 Heroes: 1 x Lizardkin Shaman 
  2 x Lizardkin Archer 
  1 x Lizardkin Warrior 
   
   
   
   
  4 Heroes: 1 x Lizardkin Shaman 
  4 x Lizardkin Archer 
  1 x Lizardkin Warrior 
   
   
   
   
   
    
  Use these health boxes to mark off damage: 
   Lizardkin Shaman 
   
   Lizardkin Archer 
   
   Lizardkin Archer 
   
   Lizardkin Warrior 
   
   Lizardkin Archer 
   
   Lizardkin Archer 
   
  Tactics 
  The lizardkin shaman tries to use his primal shackles 
  attack to freeze the heroes, making them vulnerable to 
  the archers’ ranged attacks.  If the warrior is present, he 
  uses his melee attacks against the heroes and will defend 
  the shaman with his staggering attack. 
  
   
  Hero Kids Adventure – The Lost Village 
  Justin Halliday 
  Page 18 
  Conclusion 
  Once all of the monsters are KO’d, read this: 
  “Merssy, merssy,” hisses the battered shaman, “we’ll go and 
  never return to this accurssed place!  Pleash!” 
  The shaman motions to the other lizardkin and they all 
  rush to the tunnel, the slap-slap-slap of their scaly feet 
  echoes back to you as they flee the lair. 
  If the lizardkin prisoner is with the heroes: 
  The lizardkin prisoner approaches you, “I return to our 
  tribe and make ssure these traitorsh keep promish and 
  make shure sstrong peace holdsh between our kindsh.” 
  If the heroes have already found the humans in the cells, 
  then they enter the shrine at this point.  Otherwise the 
  heroes need to free them from the cells (and possibly free 
  the lizardkin prisoner if you like, but luckily the guards 
  have fled with the shaman). 
  If they’re already free or once they’re been freed by the 
  players, read this: 
  The human prisoners are overjoyed to be rescued. 
  “Huzzah,” they shout, “you’ve driven the fiends away, 
  and made Willowsdell safe for us poor farmers again.” 
  Together you all leave the lizardkin lair.   
  Outside, you scale the cliff above the cave entrance and 
  dislodge a large boulder which tumbles down and – with 
  an earth-shaking crash – it seals shut the foreboding tunnel 
  entrance. 
  You escort the guards back to the village, and from there 
  they lead you deep into the forest, where you finally come 
  to a large clearing.  The guards give a distinct whistle, and 
  after a few moments villager after villager emerges from 
  the trees and bushes and rush to you to give their thanks 
  for your heroic rescue. 
  That night the villagers hold a feast in your honor.  Late 
  into the night the village folk crowd around and listen as 
  the guards tell them how you defeated the lizardkin 
  shaman and scared the raiders back to their tribe with 
  promises to never return. 
  With the people of the lost village rescued, you make the 
  long journey back to Rivenshore. 
   
  
   
   
   
   
   
   
  
   
   
   
   
  
   
   
   
   
   
  
   
   
   
   
  
   
   
   
  
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Hero Kids/Adventures/Hard Adventures/Hero Kids - The Lost Village-20200225.pdf