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  Written by: Eric Hindley   Art & Design by: Rick Hershey
  Published by: Fat Goblin Games
  Compatibility with the Pathfinder® Roleplaying Game requires the Pathfinder® Roleplaying Game from Paizo 
  Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder® Roleplaying Game. 
  Paizo, Publishing, LLC does not guarantee compatibility, and does not endorse the product.
  Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder® Roleplaying Game and the 
  Pathfinder® Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under 
  the Pathfinder® Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for 
  more information on the compatibility license.
  Compatibility with Psionics Unleashed requires Psionics Unleashed: Core Psionics System from Dreamscarred 
  Press. See http://dreamscarredpress.com for more information on Psionics Unleashed. Dreamscarred Press does not 
  guarantee compatibility, and does not endorse this product.
  Psionics Unleashed is copyright 2010 Dreamscarred Press and is referenced with permission.
  Mindblast! - Villains Augmented: System Shock Behir ©2016 Fat Goblin Games. All rights reserved.
   www.fatgoblingames.com 
  Open Game Content: All material — including but not limited to art, place and character names, character and 
  setting descriptions, background, and new class descriptions—is Product Identity. All other content is considered 
  Open Game Content.
  MINDBLAST!
  MINDBLAST!
  Villains Augmented
  System Shock 
  Behir
  Villains Augmented
  System Shock 
  Behir
  
  3
  System Shock Behir
  Flickering blue lightning crackles between 
  the horns atop the head of this slithering, 
  multilegged reptile.
  Behir, SyStem Shock   cr 8
  XP 4,800
  N Huge magical beast
  Init +1; Senses darkvision 60 ft., low-light vision; 
  Perception +8
  Defense
  AC 21, touch 9, flat-footed 20 (+1 Dex, +12 
  natural, –2 size)
  hp 105 (10d10+50)
  Fort +12, Ref +8, Will +5
  Immune electricity
  Offense
  Speed 40 ft., climb 20 ft.
  Melee bite +15 (2d6+9 plus 1d6 electricity plus 
  grab)
  Space 15 ft.; Reach 10 ft.
  Special Attacks breath weapon (20-foot line, 
  7d4 electricity damage plus system shock, Re-
  flex DC 20 for half, usable every 1d4 rounds), 
  constrict (2d6+9), rake (6 claws +14, 1d4+6), 
  swallow whole (2d8+9 bludgeoning damage, 
  AC 16, 10 hp), system shock
  statistics
  Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12
  Base Atk +10; CMB +18 (+22 grapple); CMD 29 
  (can’t be tripped)
  Feats Alertness, Cleave, Great Cleave, Power 
  Attack, Weapon Focus (bite)
  Skills Climb +14, Perception +8, Stealth +5
  Languages Common
  ecOlOgy
  Environment warm hills and deserts
  Organization solitary or pair
  Treasure double
  special abilities
  Grab (Ex) A behir’s grab attack works against 
  creatures of any size category. It can constrict 
  the same round it establishes a hold. On any 
  round thereafter that it maintains its hold, 
  the behir can choose to rake the grappled 
  target or swallow it whole.
  System Shock (Ex) When a creature takes dam-
  age from a system shock behir’s breath weap-
  on or from a critical hit from its bite attack, it 
  must also make a DC 20 Fortitude save or suf-
  fer from system shock. The affected creature 
  takes a -2 penalty on attack rolls, skill checks, 
  ability checks and Reflex saving throws. In 
  addition, affected creatures attempting to 
  cast a spell or manifest a power must make a 
  Concentration check (DC 10+twice the spell’s 
  level) or it fails. System shock lasts the same 
  1d4 rounds that the behir’s breath weapon 
  takes to recharge.
  A strange mutation of the standard be-
  hir, system shock behirs have an especially 
  painful side effect to their electrical attacks. 
  The residual pain from the attack leaves the 
  victim shaky and weak, shuddering with 
  involuntary twitches and spasms that make 
  even the easiest tasks a trial, and compli-
  cated tasks nearly impossible. 
  Prowling the deserts that are inhospi-
  table to nearly every creature, they lead 
  their attacks by weakening their prey with a 
  blast of their painful electrical breath, then 
  pick apart the victims while they seemingly 
  dance in anticipation.  
  Like a typical behir, these beasts run 40 
  feet long and weigh about 4,000 pounds. 
  The horns on their head and spines down 
  their back act as a conduit for their inner 
  electricity, channeling into a force that is 
  less destructive than that of a common be-
  hir, but considerably more painful. 
  A system shock behir is even more territo-
  rial than their common cousins, potentially 
  coming together only to mate. A female will 
  lay clutches of eggs over a region, waiting 
  for a male to fertilize them. The female will 
  not bother to stay with the eggs, but will 
  cycle back through months later to collect 
  
  4
  any young that survived to hatch, raising 
  them for a few months before leaving them 
  to fight each other, with the survivor carving 
  itself a new territory. 
  
  5
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  Mindblast!—Villains Augmented: System Shock Behir  © 2016 Fat Goblin Games; 
  Authors; Eric Hindley
  
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