TEXT: Living Greyhawk: The Yeomanry
  http://yeomanry.living-greyhawk.com/westburn.html
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  Westburn
  Overview
  The city of Westburn is far more accurately called a fortress — more by necessity than by design. The
  construction of the city proves this time and again, with layers of defense built over, around, and on top of
  pre-existing structures that did not survive the stresses of Westburn’s dangerous neighbor, the tunnel
  near Dark Gate. Only one defensive measure shows a deliberate or well-maintained aspect: the Wall. This
  bulwark, a thick network of scaffolds and sheet stone, is designed to withstand tremendous force through
  the ingenious use of silt-filled ‘chambers’ within the rock. Solid panels of buttressing on the outside and
  inside hold the chambers together and when ruptured, the silt absorbs so much force that a breach is
  almost impossible to cause. Heavily-reinforced foundations house the waypoints around Westburn where
  brave guardsmen watch from ground level and combat invaders when they first reach the city. Above
  these, crenellations protect archers who provide cover fire and warnings should the ground defense fail.
  Designed by dwarves hailing from the mountains south of Westburn, the Wall provides excellent
  protection for both the citizenry and dwarven interests. These interests culminate in the organization that
  designed and finances the Wall, the Earth Guild. For more on the Earth Guild, see Commerce.
  History
  Westburn has been standing for 250 years, 150 of that within “The Wall”. Seven human generations have
  lived and died during the struggle to control the dangers of the area. In that time, several battles have
  been fought in and around the area, nearly always resulting from some band of fell monsters trying to raid
  the towns that Westburn protects. Westburn’s proudest claim is that none of these battles have ever been
  lost and that the city walls have never been breached. While this may be true, the damage done during
  these ‘ground wars’ has been extensive. The town of Dark Gate has been rebuilt several times due to fire,
  as often as not the direct result of over-zealous or desperate defenders.
  In one notable recent example, a night raid by strange diminutive humanoids nearly razed Dark Gate and
  took a heavy toll on its guards. A rescue battalion from Westburn drove the dwarf-like creatures away but
  had little luck destroying a trio of reptilian beasts. These creatures, reported to be called Margoyles, were
  only defeated when ‘The Wizard’ blasted them with fearsome bolts of lightning. Unfortunately, the same
  spells leveled most of the buildings under attack by these margoyles. (Westburn would like to make it
  known that ‘The Wizard’ is NOT a member of their armed forces. Any liability from his actions does not lie
  with them.)
  About one hundred years ago in 490 CY, Westburn began formal training of its elite scout / guards.
  Dubbed the Gatekeepers, these men and women patrol outside the safety of the Wall. They initially
  proved their worth by creating an intricate map of the Passage of Slerotin, clearing it of most of its more
  dangerous inhabitants as they did so. This map is currently on display in Dark Gate as part of a historical
  exhibit for the area. Now, Westburn graduates a dozen Gatekeepers a year from its training academy.
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Yeomanry/Yeomanry Gazetteer/10d Settlements - Westburn.pdf