TEXT:  1 
   
  A modern Call of Cthulhu adventure 
  set in the world of Yog-Sothoth.com 
  Written by: Sam Friedman 
   
  Proofing / Editing: Lordof1
  An Eldritch Thing Happened on the 
  Way to the Forum 
  Keeper’s Introduction...................................................... 2 
       The Horrible Truth.................................................... 2 
       Delta Green .................................................................. 2 
       Victory Conditions...................................................... 2 
       New Skill: YSDC Mythos......................................... 3 
       Suggested Skills........................................................... 3 
  Investigator’s Introduction............................................. 3 
  The Investigation.............................................................. 3 
       News from a Friend................................................... 3 
       Yog Radio Crew in danger...................................... 3 
       New Download............................................................ 5 
       URamigo ...................................................................... 5 
       Meeting Haunted1 ...................................................... 6 
       An Urgent Invitation................................................. 6 
       A Tour of Innsmouth House................................... 7 
       Neil’s House.................................................................. 8 
       Rescued Roomies ........................................................ 8 
       Fin’s House................................................................... 8 
       “How to Pronounce… ?”  The Audio File............. 9 
       Hunting Haunted1...................................................... 9 
       Haunted1’s House ....................................................... 9 
       Moulin Maudit, Vermont.........................................10 
            Mi-Go Fan Club Headquarters....................... 10 
            A Glimpse of the Future ................................... 10 
            Mi-Go Residents...................................................11 
            Who’s Who?..........................................................11 
            Negotiations ..........................................................11 
       The End?......................................................................11 
  Statistics:............................................................................12 
       Thubb’igb Adone – Mental Parasite....................12 
       Meme of Thubb’igb Adone.....................................12 
            Audio File..............................................................12 
            Spell.........................................................................12 
       Mi-Go Viewing Machine.........................................12 
       Paul of Cthulhu ......................................................... 13 
       Neil................................................................................ 13 
       Fake Neil..................................................................... 13 
       Fin................................................................................. 13 
       Fake Fin ...................................................................... 13 
       Helen ............................................................................ 13 
       Fake Helen ................................................................. 13 
       Neil’s Housemates.....................................................14 
            Tom.........................................................................14 
            Dick.........................................................................14 
            Harry .....................................................................14 
       Hugh Swearingen, AKA “Haunted1”.................14 
       Aaron Samuels, AKA “URamigo”......................14 
  Contents 
  Playtesters: Harris Burkhalter, L.C., Yaochong 
  Lou, Thothkins, the “DFGA,” Isaiah Stankowski, 
  C.B., K.M., J.F., Mike Dukes, Mick Collins, Trevor 
  Cooper, Ty Kendall 
  
  2  
   
  Keeper’s Introduction 
       The wind howls and shrieks.  Ominous music writhes and 
  worms its way to the forefront.  As it climaxes, a hoarse cry 
  pierces the storm, “Yog-Sothoth!  Yog-Sothoth! Yog-
  Sothoth!”  A fungal claw reaches for the stereo and turns up 
  the volume as a familiar voice utters a friendly “Welcome to 
  Yog Radio, a cthulhu podcast from Yog-Sothoth.com.”  The 
  Mi-Go and its friends sit enraptured as they tune in to yet an-
  other episode of their favorite podcast after a weary day of 
  mining deep under the hills of Vermont. 
   
  The Horrible Truth 
       The Mi-Go have secretly been dwelling on Earth for many 
  years.  Over time, their attempts to disguise themselves in the 
  human world have brought them closer and closer to our cul-
  ture.  In the past several decades, some of their attempts to 
  blend in have been a little too successful.  Now, a small band 
  of Mi-Go has become addicted to Yog Radio and Yog-
  Sothoth.com.  They’ve been following the cephalopodcast and 
  its website almost religiously since it began in the mid 1990’s. 
   
       In early May Hugh Swearingen, who goes by the alias 
  Haunted1 on the Yog-Sothoth.com forums, discovered an in-
  scribed stone tablet.  Shortly after placing the artifact on his 
  shelf he was visited in dreams by an eldritch deity known as 
  Thubb’igb Adone.  This powerful entity, which exists as an 
  infectious thought, a mental parasite, slowly wormed its way 
  into Haunted1’s mind, teaching him a meme with which to 
  infect the rest of the world. 
   
       Paul of Cthulhu, one of the hosts of Yog Radio, has re-
  cently been in contact with Haunted1 regarding an audio fea-
  ture for the next Yog Radio.  As usual, PoC only leaked a 
  teaser to the Yoggies, saying that the audio feature might fi-
  nally answer the question that has plagued Yog Radio since 
  episode one, “How do you pronounce… ?” 
   
       When the Mi-Go got this news, they got worried.  Using 
  their “visioning machine” they peered into the future and saw 
  a world ravaged by a horrible eldritch deity.  The audio file 
  the Yog Radio hosts were about to unwittingly unleash on the 
  world would summon Thubb’igb Adone and usher in an era 
  of terror and despair. 
   
       The Mi-Go took immediate action and quickly kidnapped 
  and replaced the hosts.  Despite their best efforts, the switch 
  was not perfect.  In their haste, the Mi-Go failed to perfectly 
  duplicate the minds of the Yog Radio crew.  The differences 
  are so subtle that only close observers or long-time fans 
  would notice. 
   
       Haunted1 is now an unwilling cultist and worshipper of 
  Thubb’igb Adone.  He is slowly losing control of his thoughts 
  to Thubb’igb Adone, and is growing more and more deter-
  mined to bring the god to Earth.  To do this, he needs the real 
  hosts of Yog Radio back.  And that’s where the investigators 
  come in. 
   
       The investigators are presented with a difficult choice.  
  Will they restore the true hosts of Yog Radio and doom the 
  world?  Will they doom their favorite hosts to podfade out of 
  existence and dwell forever in the void of a Mi-Go brain case 
  in order to save humanity?  Or can they convince the fanboy 
  Mi-Go collectors to surrender their newest treasures and con-
  vince them the audio file will never see the light of day? 
   
  Delta Green 
       Converting this scenario to a Delta Green setting should be 
  fairly straightforward.  Certain elements lend themselves eas-
  ily to the DG setting, while others need only minor tweaking. 
   
       Yog-Sothoth.com is the kind of web-site that would inter-
  est many different watchdog agencies within Delta Green and 
  other suitably conspiratorial secret government bodies.  In-
  stead of using the URamigo message to draw agents into the 
  investigation, certain forum posts could contain key words 
  that would raise flags for these monitoring organizations: 
  PoC’s Twitter post and the strange voicemail, for example.  
  Agencies closely monitoring the site might even see the pri-
  vate message from URamigo and call investigators to look 
  into it.  Some agents might even currently be infiltrating the 
  site, posing as common YSDC members.  URamigo’s blog 
  may be flagged as low-priority, but is still on a watch list. 
   
  Victory Conditions 
       The players can chalk this one up as a complete victory if 
  they achieve both of the following goals: 
   
       1.  Stop Haunted1 from distributing the Thubb’igb Adone 
  audio file. 
       2.  Rescue the Yog-Sothoth crew 
   
       If the investigators have thwarted Haunted1’s plans, they 
  can use that accomplishment as a bargaining chip when nego-
  tiating the release of the Mi-Go hostages. 
   
       If the Yog Radio crew gets rescued and Haunted1 has not 
  been stopped, he will attempt to get in touch with PoC again, 
  and the audio file will eventually end up on Yog Radio.  From 
  there the meme will spread rapidly and the world will be 
  plunged into a new dark age of terror. 
  
   3 
   
  New Skill: YSDC Mythos 
       This new skill represents an investigator’s familiarity with 
  and prominence in the Yog-Sothoth.com community and 
  other Lovecraftiana web-sites.  Investigators created specifi-
  cally for this scenario should start with a base YSDC Mythos 
  skill of 10%.  At least one investigator should start with some 
  YSDC Mythos. 
   
  Suggested Skills 
       At the beginning of each scene there is a list of skills and 
  associated clues.  These are only suggestions; the Keeper 
  should use their best judgment to determine when other skills 
  are more appropriate. 
   
  Investigator’s Introduction 
       For players unfamiliar with Yog-Sothoth.com, the Keeper 
  should provide Handout 1 on page 4 as an introduction to the 
  website, podcast, and the Yoggie Hosts. 
   
  The Investigation 
       The story begins as the investigators discover the fate of 
  the Yog Radio crew.  From there the investigation branches 
  to uncovering the identity of URamigo and Haunted1, finding 
  the location of the kidnapped hosts and a way to rescue them, 
  and stopping the dissemination of the accursed audio file. 
  News from a Friend 
       Mid-June 2008 is pleasantly warm and sunny.  Despite 
  forecasts of a sweltering, overbearing, humid heat-wave, the 
  past week has been light and comfortable.  The Yog-
  Sothoth.com (YSDC) forums are abuzz with talk of celebra-
  tions for the website’s 10th anniversary. 
   
       There is also a lot of talk and speculation about the newest 
  audio file in the YSDC downloads section.  See “New 
  Download” scene on page 5. 
   
       Still, amidst the excitement, no one bats an eye when Yog 
  Radio 
  30 – the anniversary episode – isn’t released on time.  
  That is, until you receive a private message (PM) from a new 
  YSDC user named “URamigo” (See Handout 2) 
   
  Yog Radio Crew in danger 
  Scene Type: Investigation 
  Skills: YSDC Mythos, Computer Use – forum information 
   
  YSDC Mythos, psychoanalysis – analyze private 
  messages 
       Surely the first step investigators will take is to verify this 
  allegation that the YR crew are in danger. 
   
       Surfing through the forum posts (Computer Use or YSDC 
  Mythos) the investigators will notice that Paul “of Cthulhu” 
  Maclean (PoC), Neil Young, and Finlay “Fin” Patterson have 
  not posted for over two weeks.  While this isn’t surprising for 
  Neil and Fin, it is startling to find PoC so absent on his own 
  site.  PoC’s last Twitter update was just shortly before his last 
  post and reads “prepping audio feature for Yog Radio 30 - 
  will we finally answer the question "how to pronounce...?” 
  Handout 2—Private message from URamigo 
  
  4  
   
  What is Yog-Sothoth.com? 
       Yog-Sothoth.com or YSDC is an ENnie award-winning 
  web site devoted to the Chaosium role playing game The Call 
  of Cthulhu, the writings of H.P. Lovecraft, and RPG’s in gen-
  eral.  It began as a black-background web site on June 16th, 
  1998.  Since then it has grown and developed until taking on 
  its final form at the end of 2002. 
   
       In November of 2001, the second version of the site 
  launched.  The bright green background ushered in one of the 
  most significant additions to the site: discussion forums.  Other 
  features also sprouted from the neon entity: interviews, 
  downloads section, and a Call of Cthulhu product database.  
  YSDC mutated into its current form on the last day of 2002.  
  Later the site added a Players Directory to help users find 
  other gamers in their area. 
   
       In order to defray costs, Yog-Sothoth.com implemented 
  the YSDC Patron Scheme in September of 2006.  This pro-
  gram allowed members to pay a small fee to gain access to 
  select extras.  As of May 2008, YSDC Patrons had access to 
  over five gigabytes of extra audio materials – games, inter-
  views, post-interview chats, seminars, etc – often leaked to 
  patrons early before being released to the general public. 
   
  What is Yog Radio? 
       Yog Radio is a podcast produced by Yog-Sothoth.com.  
  The show covers a wide range of topics related to The Call of 
  Cthulhu, Lovecraftiana, and gaming in general.  The first 
  show was released in September 2005, and June 2008 marked 
  the release of their 30th episode. 
   
       Regular features on Yog Radio include The R’lyeh Report 
  – an update from Chaosium – and interviews with important 
  people in the world of the Cthulhu Mythos – the H.P. Love-
  craft Historical Society, Dennis Detwiller, S.T. Joshi, and 
  many others.  Occasional listener-submitted features make 
  their way onto Yog Radio in the form of readings of Love-
  craft’s stories, thoughts on being a Keeper for the Call of 
  Cthulhu RPG, and story ideas for the game. 
   
       Ironically, the catch phrase for Yog Radio is “moving 
  swiftly on,” despite the tendency of the hosts to indulge in 
  witty, entertaining, and off-topic chat. 
  Who are Yoggies? 
       The term “Yoggie” is loosely applied to anyone who posts 
  on the Yog-Sothoth.com forums.  More specifically it is used 
  to refer to the hosts of Yog Radio: Paul “of Cthulhu” Mac-
  lean, Neil Young, and Fin Patterson. 
   
  Paul “of Cthulhu” Maclean, AKA 
  PoC 
       Paul is the administrator and mockingly self-proclaimed 
  “dictator” of Yog-Sothoth.com as well as one of the hosts of 
  Yog Radio.  An archaeologist by training, he has held many 
  interesting (and some not-so-interesting) jobs. 
   
       Like the other hosts of Yog Radio, Paul is a resident of 
  Bradford, West Yorkshire, in the UK.  He lives in a house 
  affectionately dubbed “Innsmouth House” with his wife Helen 
  and their two cats: Cathulhu and Yorath. 
   
  Fin Patterson 
       Fin is another of the Yog Radio hosts.  He’s known for his 
  dry sarcasm, his voice, and his uncanny ability to appear in 
  nearly every audio game. 
   
  Neil Young 
       Neil rounds out the trio of Yog Radio hosts.  He is notori-
  ous for rolling poorly when it matters most leading to tragi-
  cally regular deaths for his characters. 
   
  Helen “Mrs. Of Cthulhu” Maclean, 
  AKA Trillian 
       Helen is a prominent player in many of the YSDC audio 
  games including Dark Continent, Masks of Nyarlathotep, and 
  Horror on the Orient Express.  She is also known for her 
  strict policing of apostrophe and coaster use, and her excep-
  tional knitting abilities. 
  Handout 1—Introduction to YSDC 
  
   5 
   
       Investigators might try sending private messages (PMs) or 
  emails to Paul, Fin, and Neil.  If they send emails or PM’s to 
  all three they will quickly discover something is not quite 
  right.  All three respond with nearly identical messages.  An 
  investigator in communication with only one of the hosts can 
  make a YSDC Mythos check to notice subtly unsettling dif-
  ferences in the speech patterns of the host. 
   
       In playtests, investigators posted new threads on YSDC to 
  try to draw out the Yog Radio hosts.  Keepers should cer-
  tainly allow this strategy to work, responding with out-of-
  character and atypical posts from the Yoggies.  Later, when 
  Haunted1 claims that the hosts have been kidnapped, the in-
  vestigators may find themselves wondering, “if PoC didn’t 
  post that, who – or what – did?” 
   
  New Download 
  Scene Type: NPC reaction, Investigation 
  Skills: Electronics, Track – origin of the call 
   
  Navigate, Spot Hidden, Photography– details of the 
  Vermont hills map 
   
       Several members of a Mi-Go colony deep in the hills of 
  Vermont have been listening to Yog Radio since episode one 
  and lurking around the YSDC forum since it went up on the 
  web.  These three fun guys have become quite the secret 
  YSDC fan club. 
   
       About a month ago, one of them boldly decided to call 
  YSDC’s Lovecraft Country Voicemail.  The voicemail system 
  is set up so that the Yog Radio hosts can get audio feedback 
  from fans.  Because of the odd nature of the voicemail left by 
  one of the Mi-Go, PoC decided to post the audio file for 
  YSDC patrons to enjoy. 
       Investigators with high YSDC mythos might be Commu-
  nity Patrons and have access to this odd voicemail.  The audio 
  begins with an informal voiceover by PoC.  “We received a 
  rather odd anonymous voicemail on the Lovecraft Country 
  Voicemail box.  I thought you might like to hear it, even if it’s 
  not going to go on Yog Radio.  Enjoy.” 
   
       The audio file begins with a rush of static that careful lis-
  tening reveals to be wind in a cell-phone microphone.  Then 
  there is a faint buzzing, is that just poor reception or some-
  thing more?  Finally a voice speaks.  It speaks in a calculated, 
  emotionless monotone with awkward pauses and odd phras-
  ing.  The timbre is mechanical, as if the call were made on a 
  cell phone with poor reception that was then relayed through 
  too many circuits.  “Hello Yog . . . Radio.  I . . . like really . . . 
  really like your show.  . . . Interviews . . . the interviews are 
  great and also . . . so are . . . other . . . the other features.  
  Maintain . . . the good . . . work.”  SAN loss for the audio is 
  0/1 due to the unnatural, inhuman, voice. 
       Investigators can trace the call to a cell phone tower in the 
  hills of Vermont.  It gives them roughly a 50 mile radius to 
  search.  Looking on a map (printed or on the internet), there 
  is an old worn out and nearly hidden trail that passes through 
  the tower’s reach.  The path disappears into a patch of woods 
  a couple miles from the tower itself.  Hidden within these 
  woods, invisible on the map, is the Moulin Maudit. 
   
       The voice itself is impossible to place.  Even the best audio 
  analyst can not determine what sort of machine or set of ef-
  fects could distort a human voice like that.  The pauses and 
  repetitions, though awkward, do not feel rehearsed.  Rather, 
  they are like the pauses of someone unfamiliar with a lan-
  guage. 
   
  URamigo 
  Scene Type: Investigation, NPC reactions 
  Skills: Computer Use – URamigo’s occult affiliations, the 
  name “Haunted1” 
   
  Occult, Library Use – “The Basement” 
   
       URamigo is the forum-name, or handle, for Aaron 
  Samuels.  Searching the web for URamigo or the name 
  Aaron Samuels leads to an amateur occult website.  Mr. 
  Samuels is a novice member of a small group of pseudo-
  scholars specializing in the occult.  This small, ineffectual, 
  group purports to translate ancient forbidden texts, but so far 
  has not found anything of significance. 
   
       However, as linked from his YSDC profile, Aaron’s blog 
  seems a stronger lead.  In it there are several mentions of a 
  person with the alias “Haunted1.”  In mid-may the two began 
  meeting fairly regularly somewhere he calls “The Basement” 
  to discuss a translation of certain Aramaic phrases for use in 
  an audio feature for Yog Radio.  Savvy investigators may 
  recognize “The Basement” as the nickname given to Books of 
  the Magi, a small but well-known occult bookstore tucked in 
  the basement of a high-rise condo building in central London. 
   
       Aaron Samuels is a man in his mid-twenties.  When he 
  remembers to stand or sit straight, he is slightly taller than 
  average.  However, most people think he is heavier and 
  shorter than he really is because of his near-constant stoop.  
  Had the investigators met Samuels a few months ago they 
  would have met a healthy, vivacious, sharp, clever man with a 
  smile on his face.  Now they see a stooped, pale, weathered 
  man who rarely speaks above a whisper. 
   
       Mr. Samuels is happy to meet with the investigators.  He 
  wants to give them as much help as he can – which is very 
  little – in the hopes of getting the Yoggie crew back sooner.  
  
  6  
   
  He does not take interrogation well.  His frail body can 
  hardly handle the stress and he will become physically ill if 
  pressed too hard, making him completely unresponsive.  How-
  ever, friendly questioning might yield the following informa-
  tion: 
   
       A friend – Haunted1 – told him that he was in contact 
  with PoC about an audio feature for Yog Radio. 
       Aaron will not give up the name of his friend unless he is 
  reassured that the investigators will be gentle; Haunted1 is 
  very unstable and Mr. Samuels does not want his friend to 
  plunge deeper into madness. 
       Mr. Samuels does not know what this audio feature con-
  tains.  He believes it is Haunted1’s attempt to answer the ever-
  popular Yog-Radio question “how do you pronounce… ?” 
       Mr. Samuels’ friend was frustrated that he had not heard 
  from PoC in a while about the audio feature for a long time.  
  Something, call it a gut feeling, told Mr. Samuels that this 
  meant PoC was in trouble. 
       Mr. Samuels does not have any contact information for 
  Haunted1.  He only receives occasional private messages 
  through YSDC saying “meet me at The Basement at date/
  time.” 
   
       Unless he feels that the investigators are suspicious of him 
  and Haunted1 or that they pose a threat to the remaining 
  threads of Haunted1’s sanity, Mr. Samuels is willing to give a 
  description of Haunted1.  He describes his friend as follows: 
  his arms are disproportionately long for his body, and he 
  walks with a limp.  He has thinning gray hair and bright 
  glowing grey eyes. 
   
       URamigo does not have a copy of the audio file, nor does 
  he know what it actually contains.  Haunted1 did not trust 
  him with this information. 
  Meeting Haunted1 
  Scene Type: NPC Reaction 
  Skills: Persuade, Psychology – Keep Mr. Swearingen calm 
   
       If the investigators hang around The Basement long 
  enough they are bound to run across Hugh Swearingen, 
  AKA Haunted1.  For Mr. Swearingen’s stats and description 
  see p. 14. 
   
       Hugh Swearingen is infected by Thubb’igb Adone and its 
  meme.  He is fighting against the growing influence of the 
  eldritch being for control of his own mind.  Keepers should 
  play up Haunted1’s infection by letting the meme take over as 
  the interview becomes an interrogation, and having him sud-
  denly respond in unusual ways, provide misleading informa-
  tion, and flee if things get too bad. 
   
       Keeping Mr. Swearingen calm is the key to getting infor-
  mation out of the madman.  He does not have much useful 
  information for the investigators.  He will not talk about the 
  audio file and, if pressed, he is likely to break.  He claims that 
  strange men came and kidnapped PoC and took him away.  
  “They took him, but he’s only the first!  They’re all in danger!”  
  His descriptions of “Them” vary from men with skin like bub-
  bles and blisters, to shiny space crabs, to dead things with rot-
  ten wings.  He’s telling the truth.  At least, he thinks he is. 
   
  An Urgent Invitation 
  Scene Type: Alternate NPC Reaction 
   
       This short scene can be used if the investigators are not 
  based near Bradford or need a little nudge in that direction. 
   
       Helen finds out that Investigators have been in contact 
  with URamigo and learns of the danger her husband is in.  
  She asks the Investigators to meet her in Bradford to help her 
  find out the truth about her husband and her friends’ fate.  
  Before they can arrive, the Mi-Go find out what she’s up to 
  and replace her before the Investigators can meet with her. 
       The replacements for the Yoggies are Mi-Go creations.  
  They are fungal, plant-like, things that have been subjected to 
  certain specialized Mi-Go technologies that hide their true 
  form under a fleshy human disguise. To give them a will and 
  a mind, the Mi-Go attach a spare brain cylinder somewhere 
  inconspicuous.  They rewire and reprogram the brain as best 
  they can to mimic the human they are trying to replace, but 
  these duplicates are never quite perfect. 
   
       In combat, these creatures may vomit viscous goo at a tar-
  get, attempting to slow it down, stick it to a wall, or suffocate 
  it by covering its face.  When in extreme danger, cornered, or 
  when it has outlived its usefulness, the fungal doppelganger 
  can self destruct, melting into a puddle of mossy ichor, leaving 
  behind a rusting brain case.  SAN loss for witnessing a Mi-Go 
  duplicate dissolve is 1/1d4.  Seeing the aftermath only costs 0/1 
  SAN. 
  What Are They? 
  
   7 
   
  A Tour of Innsmouth House 
  Scene Type: Investigation 
  Skills: YSDC Mythos, Spot Hidden, Botany – spot inconsis-
  tencies 
   
  Medicine, Biology – wounds to Howard 
  Computer Use, Spot Hidden – PoC’s computer and 
  surrounding notes 
   
       After being invited to Bradford, the Investigators are con-
  tacted again by the recently replaced Mrs. of Cthulhu and 
  invited to meet with her at Innsmouth House.  The impostor 
  tries to convince them that this is all a misunderstanding, she 
  and her husband and their friends are all fine, but the physical 
  evidence around the house betrays her lie. 
   
       If asked about the whereabouts of her husband, the false 
  Helen explains that Paul is “on holiday.”  She hands the in-
  vestigators a confirmation letter from the Orient Express for 
  round trip fare for one.  Investigators who visit or call the 
  Orient Express offices can find out that the confirmation let-
  ter is a forgery and that no such ticket was ever booked for 
  PoC. 
   
       From the outside Innsmouth House appears normal.  It is 
  in fine condition: no outward signs of a haunting or possession 
  or eldritch condition suggestive of an Innsmouth taint.  The 
  only odd thing a wary investigator might notice is that the 
  mail hasn’t been picked up for about two weeks.  Inside, there 
  are circular discolorations on the tables.  Are they tentacle 
  sucker-marks?  Looking again, an investigator will quickly 
  figure out that these are rings from beverages not placed on 
  coasters.  Characters with any ranks of YSDC Mythos will 
  find it quite unnerving that Trillian is completely unbothered 
  by the uncoastered beverages. 
   
       The Sitting Room – The fake Helen invites the investiga-
  tors to sit with her for a while.  She tries to keep the investiga-
  tors here, not for suspicious reasons, simply because it is what 
  a host does.  Investigators will likely notice that the room is 
  full of plants, as if Helen had dragged every last bit of green-
  ery into this one room.  Keenly perceptive investigators with 
  psychology skills will notice that Helen seems much more at 
  ease around the plants than anywhere else. 
   
       The Study – This is where Yog-Radio is recorded.  Noth-
  ing seems to be missing, but everything is in a state of dread-
  ful disarray.  Some items are even damaged.  Much of the 
  recording equipment is scratched.  A few microphone cords 
  look like they’ve been snipped by scissors or wire cutters. 
   
       The Dining Room – This room looks like a minor tornado 
  whirled through it.  A DEX x5 roll, or a one-point athletics 
  spend, is needed to avoid slipping or tripping over the curious 
  crushed debris scattered all over the floor and table.  Close 
  examination of the plastic remains reveals hundreds of dice of 
  various shapes and sizes, all crushed or cracked. 
   
       The main focus of the room is the dining table.  YSDC 
  forum users will recognize the Styrofoam head “Howard” 
  sitting in the middle of the table, though it looks much worse 
  for wear than in the pictures posted on YSDC.  There are cuts 
  and scratches on it, and a deep twin gouges down the middle.  
  It looks like the foam head was caught between a sharp pin-
  cer-like object: extra-large scissors perhaps?  Players theoriz-
  ing claws can try to confirm that it was indeed a large claw of 
  some sort with an appropriate skill.  YSDC Mythos indicates 
  another oddity; Howard is the old head, where is the new one?  
  Where is Phillips? 
   
       Crafts Room – Knitting needles, yarn, and half-finished 
  knitting projects are strewn around the room.  Almost all of 
  the knitting needles are snapped in half except for one mis-
  matched pair that are attached to a misshapen ugly sweater 
  that sprawls across everything.  It looks as if the knitter had 
  finally figured out how to hold and use the needles without 
  breaking them and was trying to make a sweater for someone 
  8’ tall and grossly overweight. 
   
       Bedroom – The bed is bare: no covers, sheets, etc.  In the 
  corner is a duvet with several square patches cut out of it, all 
  of which are stacked neatly next to a set of blank DVDs.  
  Upon closer inspection an investigator will see that the 
  patches are cut too roughly to have been made with any of 
  the scissors in the craft bin – which all seem oddly untouched. 
   
       Computer Room – This room contains a work desk, book-
  shelves, and a Mac computer.  It is currently up and running 
  an audio-editing program.  The audio file, however, is indeci-
  pherable.  It sounds like a loud whirring buzz, like static, as if 
  the file had been corrupted (see “How to Prounounce” on 
  page 9).  The internet browser is open, and amongst the flood 
  of emails asking “where are you?” there are two in particular 
  that stick out.  One is a short email from Neil which reads 
  “Paul, I made the reservations.  Everything’s set for us at the 
  Moulin Maudit.”  The other is an email exchange between 
  Paul and Fin titled “Translation?”  The last message is a re-
  sponse from Fin saying that he will get to work on translating 
  “the audio file” soon.  Next to the computer is a note “Audio 
  help – Neil’s flatmates?”
  
  8  
   
  Neil’s House 
  Scene Type: NPC reaction, Action 
  Skills: YSDC Mythos, Psychoanalysis – notice inconsistencies 
   
  Medicine, First Aid – Rescue roommates 
   
       The fake Neil is the best of all the Mi-Go replacements.  
  He is friendly and funny and has the exact same speech pat-
  terns as the real Neil. 
   
       When the investigators arrive, the impostor welcomes 
  them into his house.  Immediately their nostrils are assailed 
  with a toxic odor of ammonia and other strong chemicals.  If 
  asked about the smell, Fake Neil laughs and says “I was just 
  cleaning the oven.”  But the smell is too earthy to be oven 
  cleaner; in reality it is a large stash of ammonia nitrate fertil-
  izer in the basement.  Investigators not holding their breath or 
  breathing through a filter of some sort – shirt sleeve, hand-
  kerchief, etc – soon feel faint, dizzy, and will pass out unless 
  they get some fresh air.  The Mi-Go replacement for Neil, 
  however, is completely unaffected by the noxious fumes. 
   
       An investigator with a keen eye will spot a pair of 10-sided 
  dice showing a percentile roll of 06 sitting next to a character 
  sheet for a popular role playing game.  If asked, Neil is more 
  than happy to roll the dice with the investigators.  A YSDC 
  Mythos check or simple statistical analysis exposes a major 
  inconsistency even the Mi-Go couldn’t correct; the impostor 
  never fails a roll!  They might also notice a vintage brochure 
  for the Moulin Maudit. 
   
       Neil’s housemates are being held in the basement slowly 
  being assimilated by the fungal ichor used by the Mi-Go to 
  create the replacements.  However, since the false Neil lacks 
  the proper Mi-Go technologies to successfully create new 
  spies, the process is slowly killing them.  One is already dead, 
  and the other two must be rescued quickly in order to have a 
  chance at recovery.  SAN loss for the slime-covered room-
  mates is 0/1d2.  Fake Neil will not let the investigators into the 
  basement without a fight and if questioned about the contents 
  of the basement he will quickly escalate to violence. 
   
  Rescued Roomies 
  Scene Type: Investigation, NPC reaction 
   
       Neil’s housemates are immensely grateful for the rescue 
  and can confirm any suspicions the investigators have about 
  Neil.  They talk about how bizarrely Neil had been behaving 
  lately.  How he seemed disinterested in gaming, both pen-and-
  paper RPGs and MMORPGs.  One of them might even think 
  that the fake Neil tried to kill them because they came too 
  close to his secret. 
       If the investigators haven’t seen PoC’s note about going to 
  Neil’s housemates for help recovering the audio file, they will 
  bring up the subject.  The roommates either recently received 
  a copy of the oddly-corrupted file from PoC or Neil, or can 
  suggest that the investigators try to obtain a copy, or perhaps 
  that they could hack into PoC’s computer to retrieve the file. 
   
       With Neil gone, the roommates can return to their house, 
  but will do so very reluctantly.  From there, or anywhere else 
  with a decent computer system, they can begin work recover-
  ing the corrupted audio file from Haunted1.  Progress is slow, 
  taking a day at least.  Even then, the recovery is incomplete 
  and spotty.  See “How to pronounce… ?” on p. 9 for a descrip-
  tion of the recovered file. 
   
       When the investigators return for the restored file, Neil’s 
  roommates will point out that it seems to be in a very strange 
  language, “maybe Fin has a book that could help with a 
  translation?” 
   
  Fin’s House 
  Scene Type: Investigation 
  Skills: YSDC Mythos, Psychoanalysis – notice inconsistencies 
   
  Library Use – conduct research 
   
       Fin was the last to be replaced by the Mi-Go.  When they 
  replaced him they also nabbed his wife, Imogen.  The investi-
  gators are in for a treat when they visit Fin’s home. 
   
       As the investigators approach the walk, Fin walks out to 
  greet them with a warm hearty handshake.  He is the perfect 
  host, offering food, refreshments, anything else he can help 
  with.  He never once makes a sarcastic remark, and all sar-
  casm or word-play seems wasted on him.  Any investigator 
  with even a smattering of YSDC Mythos will find this incredi-
  bly unsettling, as it does not mesh with what they know of Fin 
  from the YSDC forums or Yog Radio or any of the volumi-
  nous collections of game audio featuring Fin. 
   
       The helpful impostor will, if asked, provide many volumes 
  and tomes dealing with various occult themes.  He makes his 
  library quite available to the investigators.  After all, the Mi-
  Go are sure that if the investigators are aware of the threat 
  posed by Thubb’igb Adone, they will not come looking for the 
  true Yog Radio hosts.  The false Fin is in possession of a tome 
  in ancient Aramaic that contains a wealth of information on 
  Thubb’igb Adone.  Most of it is legend and story, but several 
  bits of useful information surface: Thubb exists more as a 
  thought than a physical entity, it spreads by the repetition of 
  certain patterns and sounds, victims infected by Thubb begin 
  to hallucinate a world in which Thubb’igb Adone has a physi-
  cal form and with enough infected people believing in his 
  physical form he will become real. 
  
   9 
   
  “How to Pronounce… ?” 
  The Audio File 
  Scene Type: Investigation 
  Skills: Computer Use – restore file 
   
  Language: Aramaic – understand portions of file 
   
       The audio file as it is on PoC’s computer is corrupted.  The 
  cause is a virus inserted by a third party that discovered the 
  file transfer in progress – one of the Mi-Go kidnappers.  This 
  advanced virus acts like a bookworm, slowly eating through 
  all of the data, erasing it beyond recovery.  If the investigators 
  don’t act quickly, the file will simply cease to exist before they 
  have a chance to look into it. 
   
       Even with the best of computer systems, recovery of the 
  file is incomplete.  Only bits and pieces come out clearly.  The 
  majority of the rest is a garble of incomprehensible sounds, 
  static, and long silences. 
   
       Haunted1’s deep, raspy, voice introduces the file in English.  
  He sounds at once tired – as if burdened with an oppressive 
  weight – and at the same time excited and thrilled.  Large 
  portions of the introduction are missing.  The next section is 
  the same voice, this time speaking in Aramaic.  From the 
  fragments that are still intact investigators who understand 
  Aramaic get the feeling this is an invocation or prayer of wel-
  coming.  The last 48 seconds of the file are almost completely 
  corrupted.  What little remains sounds like Haunted1, but now 
  he is making inhuman and unnatural noises.  It sounds almost 
  as if he were swallowing and regurgitating his tongue.  His 
  voice is low and rough, like gravel crushed by gnashing teeth, 
  and pronounced with a foul wind howling from malformed 
  lungs.  SAN loss is 1/1d4. 
   
  Hunting Haunted1 
  Scene Type: NPC Reaction 
  Skills: Disguise, Sneak, Track – follow Haunted1 
   
       After the first meeting with the investigators, Haunted1 
  becomes increasingly paranoid.  His hallucinations intensify 
  and his behavior becomes more erratic; Thubb’igb Adone is 
  using these twisted visions to control his first host.  Mr. 
  Swearingen will attempt to leave the country with his laptop 
  containing the audio file.  If he is not stopped, he will travel to 
  Paris and from there will begin uploading the infectious 
  Thubb meme onto various occult web-sites. 
   
       If the investigators have not already met with Haunted1, 
  he will be largely unaware of their investigation.  He will only 
  know what URamigo tells him.  The investigators would do 
  well, therefore, to keep to themselves any hunches that 
  URamigo and Haunted1 are up to something evil.  He will 
  still frequent The Basement as usual, waiting eagerly for the 
  next Yog Radio when his audio file will be played.  Investiga-
  tors looking for his address will need to persuade the shop 
  owner to get a shipping address.  Haunted1’s extreme para-
  noia is a recent development, and the shop’s files go back 
  many years. 
   
       Haunted1 currently has the audio file stored in three forms.  
  The original recording is still stored on his laptop.  He also has 
  copies of the file on several USB memory sticks around his 
  house in envelopes, each labeled with a mailing address for 
  various occult-related podcasts.  The final form of the re-
  cording is the corrupted file that is slowly disintegrating in the 
  ether of the internet in Haunted1’s and PoC’s email boxes.  
  For more information on the full audio files see “Meme of 
  Thubb’igb Adone” on page 12. 
   
  Haunted1’s House 
  Scene: Investigation 
  Skills: Language: Latin – translate tablet 
   
  Spot Hidden, Conceal – Find the envelopes 
   
  Occult, Library Use – Haunted1’s bookshelf 
   
  Library Use, Psychoanalysis, Psychology – Recreate 
  Haunted1’s “journal” 
   
       The Keeper should bear in mind that Haunted1 has only 
  recently become so paranoid.  He does not have tinfoil lining 
  the walls, alarms on everything, or fifty locks on his doors.  In 
  fact, from the outside the place looks perfectly normal.  Even 
  the lawn is in good shape. 
  Seeking Help – A Note for Keepers 
  Scene Type: Alternate 
   
       In one playtest session an investigator sent copies of the 
  corrupted files to several of her friends and contacts.  If the 
  players try this, the Keeper should make a note and play up 
  feelings of uncertainty, guilt, and anxiety as the investigators 
  discover later that they may have inadvertently doomed hu-
  manity. 
   
       If the Keeper feels particularly mischievous, the Mi-Go 
  may become aware of the investigators’ actions and take ac-
  tion to prevent further harm.  This can create many interest-
  ing plot hooks to pursue in future gaming sessions: the Mi-Go 
  start kidnapping the friends who received the file, the culpable 
  investigator experiences a growing paranoia as she discovers 
  she is being trailed by the Fungi from Yuggoth, the investiga-
  tors must try to reclaim the distributed files, etc. 
  
  10  
   
       The front door opens onto a living room.  There is a seat-
  ing area along the South wall, lit by simple department-store 
  floor lamps.  To the East an ornate wood-trimmed arch opens 
  onto the dining room where a large bay window with wilting 
  potted flowers fills the Southern wall.  On the opposite wall a 
  doorway leads to a hallway with the bathroom and bedroom.  
  On the East side of the room a swinging door leads to a long, 
  narrow, kitchen with a backdoor to a small yard. 
   
       Haunted1’s USB memory sticks with the recordings are 
  stashed in small plain shipping envelopes.  There are five in 
  total.  Two are in plain sight on the dining room table.  A 
  third is hidden at the bottom of his underwear drawer.  The 
  fourth is hidden under his mattress.  The final envelope is 
  mixed in with forty other envelopes in a large office supply 
  box in the hall closet. 
   
       The laptop sits on a small writing desk in Haunted1’s bed-
  room.  Around it are scribbled notes and ramblings.  Investi-
  gators taking their time and great care can assemble these 
  fragments into a tragic diary of Mr. Swearingen’s descent 
  into madness starting from one night of restless sleep.  In 
  dreams he heard the vision of Thubb’igb Adone and tasted the 
  sounds of the god’s voice. 
   
       The bookshelf in the living room is fairly innocuous.  Any 
  third-rate Satanist, shamanist, pagan, or wiccan might have 
  these books on their shelf.  If an investigator is looking closely 
  they will notice that what seemed to be a simple rock acting as 
  a bookend is, in fact, a clay tablet.  Pressed into the tablet in 
  Latin are the words “Speaker of Thoughts / Make my eyes 
  see.” 
   
  Moulin Maudit, Vermont 
  Scene Type: Investigation, Rescue, NPC reaction 
  Skills: Sneaky skills to approach the cottage 
   
       The Moulin Maudit used to operate in the beautiful Ver-
  mont summers between 1908 and 1936.  The owners, Jacque 
  and Marie Pierlot, abandoned the quaint bed and breakfast 
  when The Great Depression devastated the tourist trade in the 
  region.  After only a few years of disuse, the dirt road leading 
  up to the small house was almost completely erased from the 
  hills and the resort was forgotten. 
   
       This old worn down building is currently a beautiful prison 
  for Paul of Cthulhu, Helen, Neil, Fin, and Imogen.  Though 
  they are free to roam the building and its immediate grounds, 
  the Mi-Go carefully watch the hills and woods beyond the 
  property line, preventing escape and intrusion.
       The house itself is a small two-story cottage-style building.  
  The paint is chipped and faded, and the shutters cling to the 
  sides of the house with one desperate hinge.  The front door 
  opens onto a small hallway with reception desk.  The hall used 
  to have doors on either end.  To the left an empty arch opens 
  to a sitting room.  To the right is a dining room, and beyond 
  that is a kitchen.  At the back of the sitting room are a flight 
  of old steps, creaking their way up to the second floor.  The 
  second floor is simply a long hallway with doors into four 
  bedrooms and a communal bathroom.  The master bedroom, 
  once home to Jacque and Marie Pierlot, is now occupied by 
  the real hosts of Yog Radio. 
   
  Mi-Go Fan Club Headquarters 
       The Mi-Go have set up their YSDC fan club headquarters 
  in the wine cellar.  There in the damp earthen room is at least 
  one of every item ever for sale on Lovecraftiana, YSDC’s 
  online shop.  There are printouts of YSDC photos.  More dis-
  turbing are the framed pictures of the Yog Radio hosts going 
  about their daily lives.  The whole room exudes a strong feel-
  ing of voyeuristic alien stalkers.  SAN loss 0/1. 
   
  A Glimpse of the Future 
       In the far corner of the room is a small television.  Aside 
  from the coils of wires and alien technologies spliced to the 
  back of the machine, the contraption almost looks like a vin-
  tage 1950’s cabinet set.  Two dials next to the screen operate 
  the Mi-Go “viewing machine.”  The top is a simple on/off 
  switch.  When on the screen displays a place and time that can 
  be adjusted with the second knob.  To successfully change the 
  image shown, the user must mentally focus on a desired place 
  and time while turning the dial.  It is this machine that allowed 
  the Mi-Go to peer into the future and see the horror that Yog 
  Radio would accidentally unleash.  For more information 
  about the Mi-Go Viewing Machine see page 12. 
   
       That future is exactly what the investigators see if they 
  activate the machine.  It begins first with a view of the recent 
  past; the Keeper should describe a brief moment from the in-
  vestigation thus far.  The scenes that follow show the Yog 
  Hosts returning to their normal lives.  PoC returns to Haunt-
  ed1’s audio feature for Yog Radio 30.  Shortly after, the 
  screen flickers as images flash across rapidly.  Each one indi-
  vidually makes no sense, but as a whole they give an impres-
  sion of thousands of people listening to something.  The flood 
  of pictures slows and gradually reveals a world similar to our 
  own, but horribly changed.  The investigators are awash with 
  synaesthetic sensations as they bear witness to the world as 
  Thubb’igb Adone would have it.  SAN loss for seeing these 
  disturbingly voyeuristic and terrifyingly apocalyptic scenes is 
  1d4/1d6. 
  
   11 
   
  Mi-Go Residents 
  Scene Type: NPC Reactions 
   
       The five Mi-Go residing at the Moulin Maudit have be-
  come overly enamored with the trappings of humanity.  They 
  wear, in a grotesquely distorted fashion, t-shirts bearing the 
  cartoon tentacle and key logo from Yog-Sothoth.com.  Two 
  of them actively patrol the Moulin grounds while another is 
  off mining.  The other two are likely engaging in some farci-
  cal, yet incredibly disturbing, approximation of human behav-
  ior: trying to make sandwiches, watching television, listening 
  to Yog Radio, etc. 
   
       If the investigators make their presence known or fail to 
  sneak onto the premises, the Mi-Go will become hostile.  The 
  Mi-Go will use their freeze guns to stop the investigators, then 
  collect their brains and put them in jars to be taken back to 
  Yuggoth. 
   
  Who’s Who? 
  Scene Type: Alternate 
   
       If the Keeper wants to make things tricky for the would-
  be rescue party, the Mi-Go impostors return to Vermont from 
  Bradford and have not dropped their disguises.  Instead of one 
  set of Yog Radio hosts, the investigators find two.  It is up to 
  them to figure out who they should rescue.  One solution 
  could involve using an investigator’s YSDC Mythos knowl-
  edge to find inconsistencies in personalities.  Another is to ask 
  about interactions between the hosts and the investigators 
  only the impostors would know about.  There are many other 
  ways to identify the true hosts and the Keeper and investiga-
  tors should be ready to think quickly. 
  Negotiations 
  Scene Type: NPC Reactions 
  Skills: Fast Talk, Persuade, Bargain – Negotiate with Mi-Go 
   
       The Mi-Go holding Paul, Fin, Neil, Helen, and Imogen, 
  are convinced that by holding their human idols in captivity, 
  Haunted1’s audio will not find its way into the meme-web that 
  is the internet.  If the investigators can quickly convince the 
  Mi-Go that the threat of the audio file becoming widely dis-
  tributed has been averted, or that there are better ways to pre-
  vent the spread of Thubb’igb Adone’s meme, they might be 
  able to take the Yoggie crew back home safely. 
   
       However, the Mi-Go are determined to thwart Thubb’igb 
  Adone’s cultists by any means necessary.  If they think that 
  their situation has become hopeless, they will perform quick 
  decapitations of the Yog Radio hosts as a last resort – placing 
  their brains into the infamous Mi-Go cylinders to add to their 
  collection. 
   
  The End? 
  Scene Type: Epilogue 
   
       If the investigators rescued the Yog Radio crew without 
  destroying the audio file or thwarting Haunted1, then the 
  world is in for a hellish summer.  PoC will release the pur-
  ported “how do you pronounce… ?” file in Yog Radio 31.  All 
  of the podcast listeners who hear the file will slowly become 
  infected by Thubb’igb Adone’s mind-warping meme.  Shortly 
  after, the newly infected will spread the meme through the 
  internet, radio, and television to the rest of the world.  Con-
  sensus reality will crumble under eldritch hallucinations and 
  Thubb’igb Adone will usher in a new world of horror. 
  
  12  
   
  Statistics: 
   
  Thubb’igb Adone – Mental Parasite 
       Thubb’igb Adone is less of a physical monster than a mental parasite.  It propagates like a meme.  Once it becomes ingrained 
  in its victim’s mind, that person begins to see the world through a horrible new light.  The hallucinations that Thubb induces 
  slowly erode reality as the victim knows it.  After spreading to enough people, cracks and rips begin to form in the fabric of real-
  ity and Thubb can then exist in the new, twisted, reality. 
   
       Thubb’igb Adone is rumored to be closely linked to the development of human language, though it is unclear whether he was 
  spawned from our first language, or whether his infectious thoughts destroyed our common language.  There are those who be-
  lieve the Tower of Babel parable is a metaphor for the destructive powers of Thubb’igb Adone. 
   
  Meme of Thubb’igb Adone 
       The complete audio files that contain Haunted1’s summoning meme for Thub-
  b’igb Adone are dangerous.  At just over five minutes in length, and recorded 
  with good quality audio, the files are easily and quickly absorbed.  Their power is 
  insidious.  Hallucinations of Thubb’igb Adone’s twisted reality do not take hold 
  until days or weeks after listening.  At first they are subtle: colors appear duller, 
  certain words simply look odd on a page.  Once the victim becomes aware of the 
  hallucinations, the spiral quickens.  Buildings and people look unfamiliar at best, 
  and warped and twisted at worst.  Synaesthesia – the confusion of sensory input 
  – sets in soon after. 
   
       Haunted1 spends a minute introducing the “audio feature” in English.  Then 
  he begins the recitation of an Aramaic welcoming spell to Thubb’igb Adone. 
   
       The last 48 seconds of the audio file are the spell “Meme of Thubb’igb Adone.”  
  It is not in any human language, but rather consists of tropes and bits of sounds 
  that unlock the door to the listener’s mind so that Thubb’igb Adone may enter 
  and infect them.  Simply knowing the spell instills a growing desire to cast the 
  spell and infect others.  To intone the spell, the caster must already be a victim of 
  the spell afflicted with the presence of Thubb’igb Adone.  Anyone hearing the 
  spell immediately rolls to learn the spell.  For game stats for the audio file and 
  spell, see sidebar. 
   
  Mi-Go Viewing Machine 
       The Mi-Go Viewing Machine is operated more through mental commands than by the actual adjusting of knobs and levels.  
  No two versions of this machine are exactly alike, since they are built from whatever materials are available.  The temporal and 
  physical range of these machines is fairly limited, but varies with each unit.  The amount of magic points invested to operate the 
  machine increases the chances of successfully viewing a desired time and place by 10% per magic point.  Keeper’s should impose 
  SAN losses as needed for horrific scenes viewed through the machine.
  The Meme— 
  Audio File 
  SAN loss: 1/1d4 for audio file.  
  Losses from hallucinations vary at 
  Keeper’s whim. 
  Cthulhu Mythos: 1% 
  Spells: Meme of Thubb’igb Adone 
  Chance to learn spell:  Incomplete 
  audio – INT x1.  Complete audio – 
  INT x4. 
  Spell 
  SAN loss: 2     MP: 4 
  Casting time: approximately one 
  minute 
  
   13 
   
  Paul of Cthulhu 
  STR 
  12 
  CON 
  11 
  SIZ 
  15 
  INT 
  15 
  POW 12 
  DEX 
  9 
  APP 
  10 
  SAN 
  60 
  EDU 
  17 
  DB 
  +1d4 
  HP 
  10 (Max: 13) 
  SAN 
  56 
   
  Skills: 
  Archaeology 55% 
  Library use 35% 
  Computer Use 30% 
  History 25% 
  Photography 25% 
  Physics 20% 
  Bargain 20% 
   
  Helen 
  STR 
  8 
  CON 
  11 
  SIZ 
  8 
  INT 
  15 
  POW 13 
  DEX 
  12 
  APP 
  14 
  SAN 
  65 
  EDU 
  17 
  DB 
  -1d4 
  HP 
  8 (Max: 10) 
  Current SAN – 61 
   
  Skills: 
  Anthropology 40% 
  Archaeology 65% 
  History 40% 
  Art: Knitting 80% 
  Own Language: English 95% Persuade 30% 
   
  Fake Helen 
  STR 
  10 
  CON 
  12 
  SIZ 
  9 
  INT 
  15 
  POW 7 
  DEX 
  14 
  APP 
  11 
  SAN n/a 
  EDU 
  17 
  DB 
  +0 
  HP 
  11 
   
  Notably “wrong” skills: 
  Art: Knitting 15% 
  “Goo” Attack 25% 
  Language: English 60% (uses apostrophes inappropriately) 
   
  Neil 
  STR 
  11 
  CON 
  12 
  SIZ 
  13 
  INT 
  14 
  POW 12 
  DEX 
  10 
  APP 
  13 
  SAN 
  70 
  EDU 
  16 
  DB 
  +0 
  HP 
  11 (Max: 13) 
  Current SAN – 62 
   
  Skills: 
  Anthropology 25% 
  Archaeology 50% 
  History 65% 
  Library Use 45% 
  Listen 35% 
  Biology 20% 
  Chemistry 20% 
  Computer Use 40% 
  Fast Talk 65% 
  Navigate 30% 
  Occult 45% 
  Persuade 55% 
  Physics 20% 
  Psychology 45% 
  Spot Hidden 35% 
  Rifle 35%
  Fake Neil 
  STR 
  12 
  CON 
  12 
  SIZ 
  13 
  INT 
  14 
  POW 8 
  DEX 
  14 
  APP 
  10 
  SAN n/a 
  EDU 
  16 
  DB 
  +1d4 
  HP 
  13 
   
  Notably “wrong” skills: 
  Fast Talk 25% 
  Occult 70% 
  Computer Use 5% 
  “Goo” Attack 30% 
   
  Fin 
  STR 
  12 
  CON 
  11 
  SIZ 
  15 
  INT 
  15 
  POW 10 
  DEX 
  9 
  APP 
  13 
  SAN 
  50 
  EDU 
  17 
  DB 
  +0 
  HP 
  12 (Max: 13)
  Current SAN – 49 
   
  Skills: 
  Accounting 43% 
  Anthropology 24% 
  Archaeology 41% 
  Art: Leathercraft 17% 
  Bargain 11% 
  Biology 16% 
  Chemistry 18% 
  Climb 51% 
  Computer Use 23% 
  Electrical Repair 18% 
  Electronics 4% 
  Fast Talk 13% 
  First Aid 45% 
  History 25% 
  Library Use 42% 
  Locksmith 7% 
  Natural History 15% 
  Navigate 17% 
  Occult 28% 
  Physics 12% 
  Pilot: Boat 7% 
  Psychology 11% 
  Ride 8% 
  Sword 22% 
  Handgun 25% 
  Rifle 37% 
   
  Fake Fin 
  STR 
  13 
  CON 
  11 
  SIZ 
  13 
  INT 
  15 
  POW 9 
  DEX 
  12 
  APP 
  10* 
  SAN n/a 
  EDU 
  17 
  DB 
  +1d4 
  HP 
  12 
   
  Notably “wrong” skills: 
  All weapons skills are at base 
  Library Use 10% 
  Occult 5% 
  “Goo” Attack 25% 
  * The impostor can’t get Fin’s deep Yog Radio voice quite 
  right
  
  14  
   
  Neil’s Housemates 
       Initially the three housemates are trapped in the basement, 
  slowly succumbing to the fungal ooze. 
  Tom (Deceased) 
   
  Dick 
  STR 
  5 
  CON 
  4 
  SIZ 
  12 
  INT 
  18 
  POW 13 
  DEX 
  4 
  APP 
  14 
  SAN 
  65 
  EDU 
  11 
  DB 
  +0 
   
  Skills: 
  Language: Latin 30% 
  Chemistry 20% 
  Geology 30% 
  History 40% 
  Computer Use 50% 
  Harry 
  STR 
  13 
  CON 
  9 
  SIZ 
  13 
  INT 
  15 
  POW 12 
  DEX 
  11 
  APP 
  11 
  SAN 
  60 
  EDU 
  10 
  DB 
  +0 
   
  Skills: 
  Computer Use 70% 
  Electronics 50% 
  Mechanical Repair 35% 
  Electrical Repair 35% 
  Hugh Swearingen, 
  AKA “Haunted1” 
       Hugh Swearingen is a man in his late fifties.  Though he is 
  not tall, he is very lanky.  His arms seem unnaturally long, 
  but are really only a couple inches longer than average.  He 
  walks with a pronounced limp, nearly dragging his left foot 
  behind him.  Despite this apparent disability, he is surprisingly 
  agile and strong. 
   
       Mr. Swearingen was visited in a dream by a repetition of 
  cacophonic sounds that were the call of Thubb’igb Adone.  
  Already weak from years of fruitless occult study, Hugh sur-
  rendered his will to the malign deity.  Now, his vision tainted 
  by the hallucinations of Thubb, Hugh Swearingen has taken 
  on the alias Haunted1 and sees it as his duty to spread the 
  Thubb meme across the world.  He is not normally violent, 
  but will defend his means of propagating the meme by any 
  means necessary. 
   
  STR 
  12 
  CON 
  7 
  SIZ 
  13 
  INT 
  10 
  POW 13 
  DEX 
  12 
  APP 
  7 
  SAN 
  0 
  EDU 
  14 
  DB 
  +1d4 
   
  Skills: 
  Computer Use 30% 
  Fast Talk 30% 
  Occult 45% 
  Persuade 25% 
  Cthulhu Mythos 5%
  Aaron Samuels, AKA 
  “URamigo” 
       For a description of Aaron Samuels, see “URamigo” on 
  page 5. 
   
  STR 
  9 
  CON 
  5 
  SIZ 
  13 
  INT 
  14 
  POW 13 
  DEX 
  14 
  APP 
  10 
  SAN 
  10 
  EDU 
  11 
  DB 
  +0 
   
  Skills: 
  Computer Use 10% 
  Occult 15% 
  Persuade 35% 
  Cthulhu Mythos 1% 
  
SOURCE: textdata/thevault/Call of Cthulhu/Cthulhu Now/Modern Day Adventures/CoC - Now Adv - An Eldritch Thing Happened on the Way to the Forum.pdf