TEXT: 1
  
  2
  10 minutes (as freedom of movement and water 
  breathing). During this time, your ally may also 
  speak normally while underwater.
  Arctic Blessing
  Frostbite Weapon (minor): At 1st level, you can 
  touch one weapon and grant it an arctic blessing. 
  For 1 minute, the weapon deals an additional point 
  of cold damage. For every two levels beyond 1st, 
  this damage increases by 1 (to a maximum of +10 
  at 19th level). During this time, any critical hit deals 
  an additional 1d6 points of cold damage.
  Icewalker (major): At 10th level, you can touch 
  an ally and give that ally the ability to icewalk for 10 
  minutes. This is similar to the spider climb spell, but 
  the surfaces the character climbs must be icy. Your 
  ally can move across icy surfaces without penalty, 
  and does not need to make Acrobatics checks to run 
  or charge on ice. During this time, your ally also 
  gains cold resistance equal to your level.
  BAdlAnds Blessing
  Wasteland Strider (minor): At 1st level, you 
  can touch one ally and grant it a badlands blessing. 
  For 10 minutes your ally may move through light 
  or dense rubble and up or down steep slopes at its 
  normal speed without any impairment. Areas that 
  have been magically manipulated to impede motion 
  still affect the character, however.
  Battle Companion (major): At 10th level, you 
  may summon a medium earth elemental. This 
  ability functions as if you had cast summon monster 
  IV with a duration of 1 minute. For every 3 levels 
  beyond 10, the size of the elemental increases as if 
  the level of the summon monster spell increased by 
  1. In addition to the elemental’s normal abilities, it 
  may gain your choice of one of the following spell-
  like abilities, depending on your warpriest class 
  level: geyser (13th), sirocco (15th), or scouring 
  winds (17th). Each spell-like ability is only usable 
  once per day.
  cAve Blessing
  Calcified Armor (minor): At 1st level, you can 
  touch one ally and transform its skin, making it as 
  hard as stone and slightly glossy (much like common 
  cave formations). The affected ally gains DR 1/— 
  for 1 minute. The damage reduction increases by 1 
  for every 4 levels beyond 1st level (to a maximum 
  of DR 5/— at 17th level).
  AdvAnced 
  OptiOns: 
  WArpriest 
  Blessings
  The warpriest is one of the new hybrid classes 
  introduced in the Pathfinder Roleplaying Game: 
  Advanced Class Guide. Warpriests combine the 
  divine and magical elements of the cleric with the 
  martial prowess of the fighter. Warriors capable of 
  calling upon the power of their gods, warpriests 
  can cast spells and offer blessings. The Pathfinder 
  Roleplaying 
  Game: 
  Advanced 
  Class 
  Guide 
  provides blessings for each of the cleric domains, 
  but GMs and players may still want a few more 
  options. Advanced Options: Warpriest Blessings 
  provides new blessings based upon the animal and 
  terrain domains originally presented in Pathfinder 
  Roleplaying Game: Ultimate Magic, as well as 
  cleric domains from previous Rogue Genius Games 
  releases. A GM may allow these domains to be 
  used by any warpriest for who they are thematically 
  appropriate, or restrict them to gods who give out 
  these domains (for campaigns that have incorporated 
  these additional domains).
  AnimAl And  
  terrAin Blessings
  The following blessings are associated with animal 
  and terrain domains, normally available to druids.
  AquAtic Blessing
  Aquatic Affinity (minor): At 1st level, you can 
  touch an ally and grant it aquatic affinity. For the 
  next 5 minutes, the character gains a +4 enhancement 
  bonus to the Swim skill and reduces the armor check 
  penalty to Swim skill checks by half. For every two 
  levels beyond 1st, the enhancement bonus increases 
  by 2 (to a maximum of +22 at 19th level).
  Sea God’s Grace (major): At 10th level, you can 
  touch an ally and give that ally the ability to breathe, 
  move, and attack normally while underwater for 
  
  3
  Cavern Senses (major): At 10th level, you 
  can touch an ally and grant them cavern senses. 
  The character gains both darkvision 60 ft. and 
  tremorsense 30 ft. for 10 minutes. At 13th level, 
  your ally’s darkvision increases to 90 ft. and the 
  tremorsense ability increases to 45 ft., and at 15th 
  level your ally’s darkvision increases to 120 ft. and 
  the tremorsense ability increases to 60 ft.
  crocodile Blessing
  Tough Hide (minor): At 1st level, with a touch 
  you transform an ally’s skin into a tough reptilian 
  hide. This transformation grants your ally a +2 
  natural armor bonus for 5 rounds. For every 3 levels 
  beyond 1st, the natural armor bonus increases by 1 
  (to a maximum of +6 at 16th level).
  Crocodile’s Deception (major): At 10th level, 
  you may bless a touched ally with an unassuming 
  mien (much like a crocodile floating in still water 
  seems no more dangerous than a bit of driftwood). 
  As long as your ally takes no overtly hostile actions, 
  the character may use its Stealth skill to hide even 
  while observed. If you bless an ally who already 
  possesses the ability to use its Stealth skill while 
  observed in the current environment (such as Hide 
  in Plain Sight), it can instead add half your Warpriest 
  level to the skill check.
  desert Blessing
  Flashing Blade (minor): At 1st level, you can 
  touch a single metal weapon and imbue it with the 
  glaring light of the desert sun for 1 minute. While 
  this blessing is active, the weapon glows with the 
  brightness of a torch as though light had been cast 
  upon it. Additionally, any time the weapon threatens a 
  critical hit the target must succeed on a Fortitude save 
  (DC 10 + half your level) or be dazzled. Weapons 
  crafted from highly reflective materials such as silver 
  and mithril increase the save DC by +2.
  Dune Walker (major): At 10th level, you can 
  touch an ally and grant it a desert blessing for 10 
  minutes. During this time, your ally suffers no 
  penalty to speed or on Acrobatics or Stealth checks 
  when moving through sandy or desert terrain. 
  Additionally, your ally is protected from the sun and 
  heat. While this blessing is active your ally gains a 
  bonus saving throws against blinding and dazzling 
  effects equal to half your level, and suffers no ill 
  effects from exposure to heat (as though protected 
  by endure elements).
  
  4
  eAgle Blessing
  Eagle’s Vigilance (minor): At 1st level, you can 
  touch an ally and grant it keen sight for 10 minutes. 
  While this power is active, your ally gains an 
  enhancement bonus to all sight-related Perception 
  skill checks equal to half your level (minimum +1). 
  Furthermore, while this power is active your ally may 
  make a single ranged attack as a full round action, 
  gaining the same enhancement bonus to hit. When 
  the power is used in this way it immediately ends.
  Raptor’s Flight (major): At 10th level, you can 
  touch an ally, blessing it with powerful wings that 
  allow it to fly (similar to the fly spell, but with a fly 
  speed of 80 and average maneuverability) for one 
  minute. Your ally also gains a bonus on Fly skill 
  checks equal to your level.
  Frog Blessing
  Tree Frog Skin (minor): At 1st level, you can 
  transform an ally’s skin, making it appear brilliantly 
  colored for 1 minute. During this time, your ally’s 
  skin becomes hazardous to touch. Any creature your 
  ally touches or who strikes your ally with a natural 
  attack must make a Fortitude save (DC 10 + your 
  Wisdom modifier) or becomes sickened for 1d4 
  rounds. Multiple exposures to your ally’s touch may 
  extend this duration if the target continues to fail its 
  saving throws.
  Frog’s Leap (major): At 10th level, you can touch 
  an ally and grant them a frog blessing. The character 
  gains a +10 enhancement bonus on Acrobatics checks 
  made to attempt high or long jumps for 10 minutes. 
  Additionally, at 12th level your ally can cling to and 
  travel along vertical surfaces (as spider climb).
  Jungle Blessing
  Beast Tongue (minor): At 1st level, while in 
  jungle environments you can speak with a single 
  native animal (as speak with animals) for 1 minute. 
  At 6th level, you can speak with the animal for 
  10 minutes, and can additionally charm it for this 
  duration (as charm animal with a DC equal to 10 + 
  half your level + your Charisma modifier). 
  Jungle Adaptation (major): At 10th level, you 
  can touch an ally to grant it a jungle blessing for 10 
  minutes. While this blessing is in effect, your ally 
  can move through any sort of undergrowth (such as 
  natural thorns, briars, overgrown areas, and similar 
  terrain) at normal speed without taking damage or 
  suffering any other impairment. Obstacles and areas 
  that have been magically manipulated to impede 
  motion still affect the ally. Your ally also leaves no 
  trail in natural surroundings, and cannot be tracked 
  unless they wish to. Additionally, your ally is 
  protected from heat (as endure elements).
  Monkey Blessing
  Gift of Brachiation (minor): At 1st level, you can 
  touch an ally to grant it the ability to climb and swing 
  through trees as easily as a gibbon. The character gains 
  a climb speed equal to its land speed for a number of 
  rounds equal to your warpriest level. Additionally, 
  your ally gains a bonus on all Acrobatics checks 
  equal to your level for the same duration.
  Battle Companions (major): At 10th level, you 
  can summon simian battle companions. This ability 
  functions as summon nature’s ally IV with a duration 
  of 1 minute. This ability can summon only primates 
  (such as apes, girallons and monkeys). For every 2 
  levels beyond 10th, the level of the summon nature’s 
  ally spell increases by 1 (to a maximum of summon 
  nature’s ally VIII at 18th level).
  
  5
  MountAin Blessing
  Foothold (minor): At 1st level as a standard 
  action, you can cause an adjacent stone surface 
  up to 10 feet square to mold itself into ridges and 
  creases. A foothold that is created on a horizontal 
  surface is treated as difficult terrain, and a Medium 
  or smaller creature beginning its turn in the area or 
  moving through it takes a –2 penalty on Acrobatics 
  checks and to CMD due to poor footing. A foothold 
  that is created on a vertical surface grants a +10 
  bonus on Climb checks to climb the surface. The 
  stone remains altered for 1 hour. 
  Ascendant Stride (major): At 10th level, you can 
  touch an ally and grant that character a mountain 
  blessing. For 10 minutes, your ally becomes immune 
  to altitude sickness, and may climb natural stone 
  surfaces (as spider climb, but limited to natural 
  stone surfaces). Additionally, this surefootedness 
  grants the character a +4 enhancement bonus to 
  their CMD when resisting a bull rush or trip attempt 
  while standing on the ground.
  PAnther Blessing
  Cat’s Awareness (minor): At 1st level, 
  you can alter your senses to become more 
  feline. You gain an enhancement bonus 
  on all Perception and initiative checks 
  equal to half your level (minimum 1) for 
  1 minute. At 6th level, you gain low-light 
  vision and scent for the same duration.
  Panther’s Form (major): At 10th level, 
  you can touch a willing ally and transform 
  it into a humanoid/panther hybrid for 10 
  minutes. This ability functions as beast shape 
  III (using a leopard for the panther’s base 
  statistics) with a duration of 10 minutes. 
  At 15h level, your ally becomes a Large-
  sized hybrid and this ability functions as 
  beast shape IV.
  PlAins Blessing
  Summon Mount (minor): The 
  plains are home to numerous types 
  of herd animals, including ponies 
  and horses. At first level, while 
  in a plains environment, you may 
  summon a horse or pony to serve as 
  a mount. This functions much like the 
  mount spell, but with a duration of 1 hour 
  per level. The mount arrives without bit, 
  bridle, or saddle, but neither you nor any ally you 
  allow to ride the animal suffer penalties for riding 
  bareback. At 4th level, your summoned mount gains 
  the advanced template.
  Battle Companion (major): At 10th level, you 
  can summon an air elemental as a battle companion. 
  This ability functions as summon monster IV with 
  a duration of 1 minute, but for only a single air 
  elemental, regardless of the list used. For every 
  2 levels beyond 10th, the size of the elemental 
  increases as though the level of the summon monster 
  spell increased by 1 (to a maximum of summon 
  monster IX at 20th level).
  serPent Blessing
  Slithering Form (minor): At 1st level, as a 
  free action you can touch an ally and grant them 
  a serpentine blessing. Your ally transforms, 
  distending and stretching its body as needed to fit 
  easily through narrow spaces for 1 round. Your ally 
  can move freely through tight spaces that would 
  normally require a creature of the character’s size 
  
  6
  to squeeze to pass through. While slithering, your 
  ally gains a +2 dodge bonus to Armor Class against 
  attacks of opportunity provoked by its movement 
  and a +2 bonus on CMB and Escape Artist checks 
  made to escape from a grapple.
  Viper Strike (major): At 10th level, you may 
  touch an ally to grant them a viper blessing. For 1 
  minute, your ally gains a +4 enhancement bonus to 
  Dexterity, and the first attack they take each round 
  inflicts poison damage. This poison functions as 
  black adder venom; however, the save DC is equal 
  to your level.
  swAMP Blessing
  Marsh Light (minor): At first level, you may 
  summon lights similar to dancing lights, except 
  that each of these lights is only about as bright as a 
  single candle (increasing the light level in a 5-foot 
  radius by one step).
  Swamper’s Knack (major): At 10th level, you 
  can touch an ally and grant them a swamp blessing 
  for 10 minutes. Your ally gains blindsense 30 feet 
  with respect to concealment and cover from fog, 
  vegetation, or water. At 12th level, this improves to 
  blindsight 30 feet with respect to these conditions. 
  While this blessing is active, your ally can also 
  move through difficult terrain at normal speed while 
  within a swamp. Magically altered terrain affects 
  the character normally.
  wolF Blessing
  Wild Senses (minor): At first level, you can bless 
  an ally with the acute senses of wolves, granting it 
  a +4 enhancement bonus to Perception skill checks 
  for 10 minutes. Additionally, at 8th level your ally 
  gains the scent ability and a +4 enhancement bonus 
  to Survival skill checks made to track by smell.
  Pack Tactics (major): At 10th level, you can 
  touch an ally to confer a pack blessing. This blessing 
  remains active for 1 round for every two levels of 
  warpriest you possess. While it is active and your 
  ally is flanking a target, any allies adjacent to him are 
  also considered to be flanking. Additionally, at 15th 
  level your ally and anyone flanking with him may 
  benefit from a single teamwork feat you possess as 
  though they had that feat. If you choose to use this 
  option, you may not benefit from this feat while this 
  blessing is active unless you are also flanking with 
  the ally you blessed.
  AdditiOnAl 
  Blessings
  The following blessings are based on domains found 
  in Annals of the Archfiends: Phosonith the Cruel 
  Charmer (Duplicity), The Genius Guide to Air 
  Magic (Wind), The Genius Guide to Crystal Magic 
  (Attunement), The Genius Guide to Dream Magic 
  (Sleep), The Genius Guide to Earth Magic (Cold 
  Iron), The Genius Guide to Hellfire Magic (Hellfire), 
  and The Genius Guide to Ice Magic (Ice). Like the 
  Animal and Terrain Domains, a GM may allow these 
  domains to be used by any warpriest for who they 
  are thematically appropriate, or restrict them to gods 
  who give out these domains (for campaigns that have 
  incorporated these additional domains).
  AttuneMent Blessing
  Spellbond (minor): At first level, you may touch 
  an ally to grant them an attunement blessing for 1 
  minute. While under the effects of this blessing you 
  may cast spells with a target of “you” on your ally 
  as a touch spell even if the spells do not normally 
  affect creatures of your ally’s type. Additionally, at 
  5th level your ally may deliver touch spells for you. 
  You must touch your ally as you cast the spell and 
  designate the character as “the toucher.” Your ally 
  may then deliver the touch spell just as you would. 
  As usual, if you or your ally cast another spell before 
  the touch is delivered, the touch spell dissipates.
  Attune Arms (major): At tenth level, you may touch 
  a weapon to attune it to a particular enemy within line 
  of sight. The next attack made against that target with 
  this weapon gains a circumstance bonus to hit equal to 
  half your level. Additionally, for the next 10 rounds it 
  deals an additional 2d6 points of damage against that 
  target as if it were an appropriate bane weapon.
  cold iron Blessing
  Ward Breaker (minor): At first level, you may 
  touch a weapon and grant it a cold iron blessing for 
  5 rounds. Once per round when the blessed weapon 
  hits an enemy benefiting from a bonus to AC provided 
  by a spell or spell-like ability, the target must make 
  a Fortitude save (DC 10 + half your level) or have 
  the AC bonus of a randomly determined spell from 
  which it benefits end. Additionally, at 4th level, the 
  weapon is considered cold iron for the purposes of 
  overcoming damage reduction.
  
  7
  Iron’s Resistance (major): At 10th level, you 
  can touch an ally to grant them a cold iron blessing 
  to protect them from hostile spells. Your ally gains 
  spell resistance equal to 5 + your warpriest level 
  for 5 rounds, plus 1 round for every two warpriest 
  levels beyond 10th that you possess.
  duPlicity Blessing
  Glib (minor): At 1st level, you can touch an ally and 
  bless the character with magical levels of duplicity, 
  shielding your ally’s lies and exaggerations from 
  magical efforts to determine truth. For 1 minute this 
  effect functions similarly to glibness, except the 
  bonus to Bluff checks is equal to your level. 
  Armor of Lies (major): At 10th level, you can 
  touch an ally and bless her with inherent duplicity for 
  10 minutes. Your ally gains the effect of a constant 
  nondetection, but only against effects or abilities that 
  would reveal her alignment. Additionally, any time 
  your ally would suffer additional damage from an 
  effect because of her alignment, treat her alignment as 
  if it were shifted one step to her advantage. If your ally 
  still suffers any damage, observers must make a Sense 
  Motive check with a DC of 15 + your level + your 
  Charisma bonus to realize that she has been affected. 
  hellFire Blessing
  Hellfire Blade (minor): At 1st level, you can 
  touch a weapon and give it a hellfire blessing that 
  lasts for 5 rounds. While this power is active, the 
  weapon is considered to deal both fire and cold 
  damage for the purposes of overcoming damage 
  reduction (If a target only has cold resistance, or 
  only has fire resistance, it takes full damage from 
  the hellfire. If it has both, it applies only the lowest 
  of its resistances to the hellfire damage.) At 5th and 
  9th level, a weapon given this blessing deals an 
  additional 1d6 points of damage. 
  Additionally, the wielder of the weapon can elect 
  to inflict additional damage based on your level: 
  at 1st level the hellfire blade inflicts +1 damage, 
  at 5th level it inflicts +2 damage, and at 9th 
  level it inflicts an additional 1d6 points of 
  damage. Choosing to deal this additional 
  damage is an evil act. 
  Hellfire Mantle (major): At 10th level, 
  you can shroud an ally in a mantle of 
  protective hellfire for 10 minutes. 
  This mantle grants your ally spell 
  resistance equal to 10 + your 
  level, but only against spells with 
  the fire or cold descriptors. Your ally also gains fire 
  and cold resistance 15 while this blessing is active. 
  Additionally, your ally may choose to end this 
  protection at any time in an explosive burst of hell 
  fire centered on himself. Your ally is unaffected by 
  this discharge, however all creatures within 15 feet 
  of him must make a Reflex save (DC 10 + half your 
  level + your Wisdom modifier) or take 4d8 points 
  of fire and cold damage. Invoking this explosion of 
  hellfire is an evil act.
  ice Blessing
  Ice Plate (minor): At 1st level, you can touch an 
  ally to bestow an ice blessing for 1 minute. Your 
  ally becomes covered in armor-like plates of ice and 
  frost. These plates grant a +2 enhancement bonus to 
  your ally’s AC, +1 for every four warpriest levels 
  you possess. Additionally, your ally gains cold 
  resistance equal to half your level.
  Icewalker (major): At 10th level, you can touch 
  an ally and grant that ally the ability to icewalk for 10 
  minutes. This is similar to the spider climb spell, but 
  the surfaces the character climbs must be icy. Your 
  ally can move across icy surfaces without penalty, 
  and does not need to make Acrobatics checks to run 
  or charge on ice. During this time, your ally also 
  gains cold resistance equal to 10 plus your level.
  
  8
  sleeP Blessing
  Healing Rest (minor): At 1st level, you may 
  touch a slumbering ally to grant them a blessing of 
  restful sleep. That ally heals an additional 1d4 hit 
  points per hit die while the character sleeps. At 4th 
  level, you may also cure an additional 1d4 points of 
  ability damage. The character must sleep for at least 
  6 consecutive hours, or this blessing has no effect.
  Nightmare Companion (major): At 10th level, 
  you can summon a phantasmal battle companion. 
  This ability functions as summon monster IV with a 
  duration of 1 minute. This ability can summon only 
  one creature, regardless of the list used. When a 
  creature is first damaged by your battle companion, 
  that creature can attempt a Will save (DC 10 + your 
  level + Wisdom modifier) to disbelieve its existence. A 
  target who successfully disbelieves cannot be harmed 
  by your companion. For every 2 levels beyond 10th, 
  the level of the summon monster spell increases by 1 
  (to a maximum of summon monster IX at 20 level).
  teMPorAl Blessing
  Seize the Moment (minor): At first level, you can 
  tilt time in your favor when combat seems imminent. 
  As a swift action, you can gain a circumstance 
  bonus to initiative equal to half your level (min 1). 
  Alternately, at level 4 you may choose to grant each 
  of your allies within 20 feet a circumstance bonus 
  to initiative equal to one-fourth your level instead.
  Blink of an Eye (major): At 10th level, as a swift 
  action you may slightly manipulate how time affects 
  you, allowing you to take an additional move action 
  this round. At 13th level, as a swift action you may 
  take an additional standard action instead of an 
  additional move action.
  wind Blessing
  Caught on the Wind (minor): At 
  first level, you can touch an ally and grant 
  them a wind blessing for 5 rounds. While this 
  blessing is active, wind conditions within 20 feet 
  of the affected character increase by one step (to a 
  maximum of strong), and the character seems to be 
  carried by these winds, twisting and twirling in the 
  gusts and eddies. Your ally gains a circumstance 
  bonus equal to half your level (minimum 1) on 
  all Acrobatics skill checks made to jump or 
  avoid attacks of opportunity while moving 
  through threatened squares. 
  Zephyr Companion (major): At 10th 
  level, you can summon an air spirit to grant 
  flight to a medium or smaller-sized ally for 
  1 minute. This functions as the fly spell, 
  but your ally is carried by an elemental 
  that follows your their mental commands.
  The elemental remains a separate 
  creature, and has the statistics of a 
  medium air elemental. The elemental 
  may attack if ordered, but suffers a -4 
  penalty to all attack rolls while carrying 
  your ally. For every two levels beyond 
  10th, the elemental gains 2 HD, an 
  additional 14 hp, and a +2 to its BAB. 
  If the elemental is slain before the 
  minute is up, your ally is still borne safely 
  to the ground (as per the fly spell).
  
  9
  Blessing FeAts
  The following feats are designed for characters with 
  access to warpriest blessings.
  Anointed Blessings
  All of your god’s gifts are available to you.
  Prerequisites: Wis 13, Cha 13, blessing class 
  feature.
  Benefit: You do not have a set of two fixed 
  blessings. Instead each day when you prepare your 
  spells for the day, you select two domains granted by 
  your god. You receive the blessings associated with 
  those two domains until you next prepare spells for 
  the day. You never have access to more than two 
  blessings at once.
  Blessing oF skill At ArMs
  Sometimes the greatest blessing is skill in battle.
  Prerequisites: Str 13, Wis 13, blessing class 
  feature.
  Benefit: You gain no benefit from your blessing 
  class feature (for purposes of everything except 
  prerequisites for this feat, you are treated as not having 
  the blessing class feature). Your base attack bonus is 
  treated as being one higher when you make attacks 
  for which you have taken the Weapon Focus feat. If 
  you are 10th level or higher, your base attack bonus is 
  treated as being two higher with such weapons.
  extrA grAce
  You can call upon the power of your deity with 
  regularity.
  Prerequisites: Blessing class feature.
  Benefit: You may activate your blessings two 
  more times per day.
  Special: You may select this feat more than once. 
  Each time it adds +2 to the number of times per day 
  you can use your blessings.
  lingering Blessings
  The power of your god lasts longer when you invoke it.
  Prerequisites: Wis 13, Blessing class feature.
  Benefit: Any effect of a blessing you use that 
  normally lasts 1 minute, instead lasts 2 minutes.
  Mighty Blessings
  The power of your god flows strongly through you.
  Prerequisites: Wis 13, Blessing class feature.
  Benefit: The save DC of powers from your 
  blessings increases by +1.
  
  10
  
  11
  credits
  Designer: Andrew Marlowe
  Cover Illustration: © Dusan Kostic / Dollar Photo Club
  Interior Illustrations: Matt Morrow, courtesy of Purple 
  Duck Games; Storn Cook, courtesy of LPJ; 
  © Dusan Kostic / Dollar Photo Club;
  Peter Temesi; and Eric Lofgren
  Editor: Jeremy Miller
  Publisher: Owen K.C. Stephens
  Graphic Design and Typesetting: Lj Stephens
  Produced by: Rogue Genius Games
  Project Manager: Lj Stephens
  Consigliere: Stan!
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  The following text is the property of Wizards of the Coast, Inc. and is 
  Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
  1. Definitions: (a)”Contributors” means the copyright and/or trademark 
  owners who have contributed Open Game Content; (b)”Derivative Material” 
  means copyrighted material including derivative works and translations 
  (including into other computer languages), potation, modification, correction, 
  addition, extension, upgrade, improvement, compilation, abridgment or other 
  form in which an existing work may be recast, transformed or adapted; (c) 
  “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly 
  display, transmit or otherwise distribute; (d)”Open Game Content” means 
  the game mechanic and includes the methods, procedures, processes and 
  routines to the extent such content does not embody the Product Identity 
  and is an enhancement over the prior art and any additional content clearly 
  identified as Open Game Content by the Contributor, and means any work 
  covered by this License, including translations and derivative works under 
  copyright law, but specifically excludes Product Identity. (e) “Product 
  Identity” means product and product line names, logos and identifying marks 
  including trade dress; artifacts; creatures characters; stories, storylines, 
  plots, thematic elements, dialogue, incidents, language, artwork, symbols, 
  designs, depictions, likenesses, formats, poses, concepts, themes and 
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  and descriptions of characters, spells, enchantments, personalities, teams, 
  personas, likenesses and special abilities; places, locations, environments, 
  creatures, equipment, magical or supernatural abilities or effects, logos, 
  symbols, or graphic designs; and any other trademark or registered trademark 
  clearly identified as Product identity by the owner of the Product Identity, and 
  which specifically excludes the Open Game Content; (f) “Trademark” means 
  the logos, names, mark, sign, motto, designs that are used by a Contributor 
  to identify itself or its products or the associated products contributed to the 
  Open Game License by the Contributor (g) “Use”, “Used” or “Using” means 
  to use, Distribute, copy, edit, format, modify, translate and otherwise create 
  indicate which portions of the work that you are distributing are Open Game 
  Content.
  9. Updating the License: Wizards or its designated Agents may publish 
  updated versions of this License. You may use any authorized version of this 
  License to copy, modify and distribute any Open Game Content originally 
  distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with 
  every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the Open 
  Game Content using the name of any Contributor unless You have written 
  permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of the 
  terms of this License with respect to some or all of the Open Game Content 
  due to statute, judicial order, or governmental regulation then You may not 
  Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to 
  comply with all terms herein and fail to cure such breach within 30 days of 
  becoming aware of the breach. All sublicenses shall survive the termination 
  of this License.
  14 Reformation: If any provision of this License is held to be unenforceable, 
  such provision shall be reformed only to the extent necessary to make it 
  enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.
  System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors 
  Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary 
  Gygax and Dave Arneson
  Pathfinder Roleplaying Game Core Rulebook, © 2011, Paizo Publishing, 
  LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte 
  Cook, and Skip Williams.
  The Book of Experimental Might, © 2008, Monte J. Cook. All rights 
  reserved
  Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene, 
  with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, 
  Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; 
  Based on original content from TSR
  Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; 
  Derivative Material of Open Game Content. (h) “You” or “Your” means the 
  licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that contains 
  a notice indicating that the Open Game Content may only be Used under 
  and in terms of this License. You must affix such a notice to any Open 
  Game Content that you Use. No terms may be added to or subtracted from 
  this License except as described by the License itself. No other terms or 
  conditions may be applied to any Open Game Content distributed using this 
  License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate 
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this 
  License, the Contributors grant You a perpetual, worldwide, royalty-free, 
  non-exclusive license with the exact terms of this License to Use, the Open 
  Game Content.
  5.Representation of Authority to Contribute: If You are contributing original 
  material as Open Game Content, You represent that Your Contributions are 
  Your original creation and/or You have sufficient rights to grant the rights 
  conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT NOTICE 
  portion of this License to include the exact text of the COPYRIGHT 
  NOTICE of any Open Game Content You are copying, modifying or 
  distributing, and You must add the title, the copyright date, and the copyright 
  holder’s name to the COPYRIGHT NOTICE of any original Open Game 
  Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity, 
  including as an indication as to compatibility, except as expressly licensed 
  in another, independent Agreement with the owner of each element of that 
  Product Identity. You agree not to indicate compatibility or co-adaptability 
  with any Trademark or Registered Trademark in conjunction with a work 
  containing Open Game Content except as expressly licensed in another, 
  independent Agreement with the owner of such Trademark or Registered 
  Trademark. The use of any Product Identity in Open Game Content does not 
  constitute a challenge to the ownership of that Product Identity. The owner of 
  any Product Identity used in Open Game Content shall retain all rights, title 
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  8. Identification: If you distribute Open Game Content You must clearly 
  
  12
  Author: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, 
  Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, 
  Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin 
  McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K 
  Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, 
  Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, 
  Teeuwynn Woodruff.
  Basidirond from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Cave Fisher from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Lawrence Schick.
  Dark Creeper from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Rik Shepard.
  Dark Stalker from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Simon Muth.
  Dracolisk from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ear Seeker from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Froghemoth from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Giant Slug from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax.
  Ice Golem from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene.
  Iron Cobra from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Philip Masters.
  Mite from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Ian Livingstone and Mark 
  Barnes.
  Nabasu Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Rot Grub from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene and Clark Peterson, based on original material by Gary 
  Gygax.
  Shadow Demon from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Neville White.
  Wood Golem from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Authors Scott Greene and Patrick Lawinger.
  Yellow Musk Creeper from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.
  Yeti from the Tome of Horrors, © 2002, Necromancer Games, Inc.; Author 
  Scott Greene, based on original material by Gary Gygax.
  Tome of Horrors III, copyright 2005 Necromancer Games, Inc.; Author: 
  Scott Greene, with Casey Christofferson, Erica Balsley, Kevin Baase, Lance 
  Hawvermale, Travis Hawvermale, Ian S. Johnston, Patrick Lawringer, 
  Nathan Paul, Clark Peterson, Greg Ragland, Robert Schwalb and Bill Webb
  Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason 
  Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip 
  Williams
  Crystal Ooze from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Russet Mold from the Tome of Horrors, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax
  Vegepygmy from the Tome of Horrors, © 2002, Necromancer Games, Inc.; 
  Author Scott Greene, based on original material by Gary Gygax
  Yellow Musk Zombie from the Tome of Horrors, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Albie Fiore
  Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; 
  Authors Wolfgang
  Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua 
  J. Frost, Tim
  Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, 
  Martin Mason, Rob
  McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. 
  Wesley Schneider,
  Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, 
  based on material
  by Jonathan Tweet, Monte Cook, and Skip Williams.
  The Book of Fiends, © 2003, Green Ronin Publishing; Authors Aaron Loeb, 
  Erik Mona,
  Chris Pramas, Robert J. Schwalb.
  Amphisbaena from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Angel, Monadic Deva from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Bat, Mobat from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors
  Scott Peterson and Clark Peterson, based on original material by Gary 
  Gygax.
  Beetle, Slicer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Brownie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Dermot Jackson.
  Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Roger Musson.
  Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors, 
  Revised, © 2002,
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Ian McDowall.
  Daemon, Derghodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Hydrodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Daemon, Piscodaemon from the Tome of Horrors, Revised, © 2002, 
  Necromancer
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley.
  Decapus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Jean Wells.
  Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Ian Livingstone.
  Giant, Wood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Wizards of the Coast.
  Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Grippli from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Peter Brown.
  Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene and Erica Balsley, based on original material by Gary 
  Gygax.
  Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Lawrence Schick.
  Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Magma Ooze from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene.
  Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Simon Tillbrook.
  Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Gary Gygax.
  Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Lewis Pulsipher.
  Quickling from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Gary Gygax.
  Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Sandman from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Roger Musson.
  Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott
  Greene, based on original material by Simon Muth.
  Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Slithering Tracker from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by David Cook.
  Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene and Erica Balsley, based on original material by Roger Moore 
  and Gary Gygax.
  Tenebrous Worm from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.;
  Author Scott Greene, based on original material by Gary Gygax.
  Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Mike Roberts.
  Tick, Giant & Dragon from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games,
  Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Troll, Ice from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author
  Scott Greene, based on original material by Russell Cole.
  Troll, Rock from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene.
  Zombie, Juju from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.
  Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; 
  Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael 
  Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, 
  James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, 
  Monte Cook, and Skip Williams. 
  Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.
  koboldquarterly.com; Authors John Baichtal, Wolfgang Baur, Ross Byers, 
  Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip 
  Larwood, Richard Pett, and Stan! 
  Adherer from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene and Clark Peterson, based on original 
  material by Guy Shearer. 
  Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Authors Scott Greene, based on original material by Albie 
  Fiore. 
  Caryatid Column from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Jean Wells. 
  Demodand, Shaggy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Slimy from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Demodand, Tarry from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax. 
  Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Jeff 
  Wyndham. 
  Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Roger 
  Musson. 
  Dragon, Faerie from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger 
  and Gary Gygax. 
  Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Simon 
  Tilbrook. 
  Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Ian McDowell and 
  Douglas Naismith. 
  Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Underworld 
  Oracle. 
  Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer 
  Games, Inc.; Author Scott Greene, based on original material by Nick Louth. 
  Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, 
  Inc.; Author Scott Greene, based on original material by Gary Gygax. 
  Wolf-In-Sheep’s-Clothing from the Tome of Horrors, Revised, © 2002, 
  Necromancer Games, Inc.; Author Scott Greene, based on original material 
  by Gary Gygax.
  Pathfinder Roleplaying Game Advanced Player’s Guide. copyright 2010, 
  Paizo Publishing, LLC; Author: Jason Bulmahn
  Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo 
  Publishing, LLC; Authors:
  Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. 
  Cortijo, Jim Groves,
  Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom 
  Phillips, Patrick
  Renie, Sean K Reynolds, and Russ Taylor.
  Anger of Angels. © 2003, Sean K Reynolds
  The Book of Hallowed Might. © 2002, Monte J. Cook
  Monte Cook’s Arcana Unearthed. © 2003, Monte J. Cook
  Path of the Magi. © 2002 Citizen Games/Troll Lord Games; Authors: Mike 
  McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds
  Skreyn’s Register: The Bonds of Magic. © 2002, Sean K Reynolds
  Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, 
  LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob 
  McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, 
  Owen K.C. Stephens, and Russ Taylor
  Pathfinder Roleplaying Game Ultimate Equipment © 2012, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, 
  Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim 
  Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal 
  MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.
  Demodad, Slime from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God Games; 
  Author: Scott Greene, based on original material by Gary Gygax.
  Forlarren from the Tome of Horrors Complete © 2011, Necromancer 
  Games, Inc., published and distributed by Frog God Games; Author: 
  Scott Greene, based on original material by Ian Liveingstone. 
  Hangman Tree from the Tome of Horrors Complete © 2011, 
  Necromancer Games, Inc., published and distributed by Frog God 
  Games; Author: Scott Greene, based on original material by Gary Gygax. 
  Pathfinder Roleplaying Game Mythic Adventures. © 2013, Paizo 
  Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, 
  Sean K Reynolds, Denis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim 
  Hitchcock, Tracey Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan 
  Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and 
  Ray Vallese.
  Pathfinder Roleplaying Game Advanced Class Guide. © 2014, Paizo 
  Publishing, LLC; Authors: Dennis Baker, Ross Byers, Jesse Benner, 
  Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy 
  Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom 
  Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, 
  Tork Shaw, Owen K.C. Stephens, and Russ Taylor.
  Annals of the Archfiends: Phosonith the Cruel Charmer. Copyright 2012, 
  Super Genius Games. Author: Darrin Drader
  The Genius Guide to Air Magic. Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  The Genius Guide to Crystal Magic. Copyright 2010, Super Genius 
  Games. Author: Owen K.C. Stephens
  The Genius Guide to Dream Magic. Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  The Genius Guide to Earth Magic. Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  The Genius Guide to Hellfire Magic. Copyright 2012, Super Genius 
  Games. Author: Owen K.C. Stephens
  The Genius Guide to Ice Magic. Copyright 2010, Super Genius Games. 
  Author: Owen K.C. Stephens
  Advanced Options: Warpriest Blessings. ©2014, Rogue Genius Games. 
  Author: Andrew Marlowe
  
SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Super Genius Games/Advanced Options/Advanced Options - Warpriest Blessings.pdf