TEXT: Liars Night 2020: Wandering Monsters Wave 01 -written and illustrated by Ma’at Crook 
   
   
  Happy Liars Night, All! 
  The nights grow longer, and the chill in the air, more biting. Settlements increase activity in preparation for the 
  sun’s hibernation and to find any excuse for merriment before the cold chases everyone indoors. On Liars Night 
  eve, no one is as they seem, or less so than usual. Children and adults, alike, disguise themselves through illusion 
  and costume. Tricksters, pranksters, and performers play for genuine laughs. And pickpockets pilfer candy instead 
  of coin. Candlelit carved pumpkins and gourds ensure, for just one night, no one holds your deceptions and 
  chagrins against you. Only those disrespectful enough to blow out others’ candles are judged poorly for potentially 
  attracting the ire of the gods. Leira, a deity of illusion and deception, and Mask, trickster patron of spies and 
  thieves, do not favor those who disrupt their holiday.  
  Wandering Monsters! 
  Dungeon Masters can insert these Wandering Monster encounters into any adventure 
  module or session to add festive fun through November 2nd, 2020. 
  This is Wandering Monsters Wave 01. 
  The Rules 
  Refer to the “How to Use this Encounter” section for information on tier of play, 
  optimization, notes on tier adjustments, running the encounter, and other suggestions. DMs 
  are empowered to make adjustments to increase fun (raise or lower hit points, reskin, be 
  creative in how characters come across the encounter, adjust for more or less time). Some 
  gaming situations might not be ideal for Wandering Monsters. For example, online 
  conventions and charity events, with tight time slots, might not be able to accommodate 
  Wandering Monsters, and that’s OK. Prioritize the overall gaming experience! 
  Each player and DM earns the rewards listed in the Wandering Monster encounter. No 
  candy corn collecting this year; each encounter contains at least one reward (examples: 
  trinket, magic item, pet, etc.). The player may play and/or DM the same encounter multiple 
  times and with different player characters, but the player/DM earns the rewards only once. 
  
  Liars Night 2020: Wandering Monsters Wave 01 -written and illustrated by Ma’at Crook 
   
  Carved Pumpkins! 
  This Liars Night festivity is more than it seems. Insert 
  it into your game for an investigation celebration. 
   Four Leirans (worshippers of Leira) secretly test 
  the party’s deductive skills and patience. Wearing 
  silvery masks—of a grasshopper, mouse, kitten, and 
  owl—they send the party on a search for a ring. 
  How to Use This Encounter 
  Characters enter a pumpkin carving contest during a 
  settlement’s Liars Night fair.  
   Tier. Any. No suggested adjustments. 
   Setting Information. In front of a bakery are two 
  tables—one for carving and judging pumpkins, and 
  another for the pie tasting contest. Between the 
  table is a pile of pumpkins. Pumpkin spice and the 
  cheerful ruckus of the crowd is enough to lift almost 
  any dour mood. Judges and bakers wear silver, 
  reflective masks in the image of a grasshopper, 
  mouse, kitten, and owl. 
  Running the Encounter 
   Pumpkin Carving Contest. Players quickly describe 
  their carvings (or show real-life drawings or photos). 
   Contest Judge: Grasshopper. Grasshopper 
  announces the winner (DM’s choice or random roll).  
   
  Trinket 
  The winner is awarded an elaborately tied, satiny 
  orange ribbon (10 feet when untied). The remaining 
  characters earn similar participation ribbons in black. 
   
  Before the characters retrieve their pumpkins or 
  leave, Grasshopper panics. Their wedding is 
  tomorrow, and they’ve lost their ring, “It must have 
  fallen out of my pocket and into one of your 
  pumpkins, during the judging!” 
   Encounter Objective. Find Grasshopper’s ring. 
   Search the Carved Pumpkins. None of the 
  characters’ pumpkins contain the ring, but the 
  winning pumpkin is missing.  
   If locate object is used, a character senses the 
  winning pumpkin or ring in the pile of pumpkins.  
   The character with the highest passive Perception 
  remembers seeing a mouse-masked baker, tidying 
  the table and digging through the pile of pumpkins. 
   It takes characters 15 minutes to search the pile; 
  they do not find the winning pumpkin or ring. 
   Bakers took 3d12 pumpkins from the pile (2d12 if 
  characters tried to stop them). 
   Baker: Mouse. Mouse says she hasn’t seen the 
  winning pumpkin or ring. 
   With a DC 12 Wisdom (Insight) check, a character 
  knows she lies. Speaking to her again, she admits she 
  grabbed the winning pumpkin, not noticing the 
  carved side until she cut into it to make a pie. After 
  she made the mistake, she kept cutting. The winning 
  pumpkin’s pie is on one of the four rolling pie racks. 
   If locate object is used, a character knows which 
  rack the winning pumpkin’s pie or ring is on but are 
  not sure which is their pie (twenty per rack). 
   It takes 15 minutes to search each rack. 
   Kitten (he) put 2d8 pies from each rack into the 
  ovens (1d8 if a character interfered). 
   Sous Chef: Kitten. Kitten says he doesn’t know 
  anything about the winning pumpkin. 
   With a DC 15 Wisdom (Insight) check, a character 
  knows he is lying. Speaking with him again, he 
  admits he saw Mouse cut into the winning pumpkin. 
  He also admits he ate the pastry bat decoration off it 
  and many of the pies as he put them into the ovens. 
   If locate object is used, a character knows which 
  oven holds the pie but not which of the twenty pies 
  inside is the winning pumpkin’s pie. The ovens have 
  rotating shelves that keep the pies moving. 
   It takes 15 minutes to search each oven. Each 
  character, searching, must succeed on a DC 15 
  Constitution saving throw or take 1d6 fire damage.  
   Kitten delivers 2d4 pies per oven (1d4 if characters 
  interfered) to the pie tasting table. The pie is in the 
  contest. 
   Pumpkin Pie Tasting Contest. With a DC 20 
  Wisdom (Perception) check, characters notice Owl, 
  the judge, is smelling the only pie that once had a 
  bat decoration on top, the winning pumpkin’s pie. 
   Ask the players what their characters do to stop 
  Owl from eating the pie (examples: Create a 
  distraction, steal the pie, pose as judges, etc.). 
   
  Magic Item 
  Inside the pie, each character finds and wins a 
  winning pumpkin ring (Wondrous item, common). It 
  is made of polished silver, in the shape of your 
  carved pumpkin. While wearing this ring, the 
  glowing image of your carved pumpkin 
  appears in front of your own face, like a 
  mask. 
   Once the rings are found, Mouse, 
  Kitten, Owl, and Grasshopper (leaving 
  the rings) vanish in a mist.  
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/Adventure League/Liars Night 2020/Liars Night 2020 Wave 1.pdf