TEXT: Schoolgirl RPG 
  By Ewen Cluney 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Introduction 
  What you have before you is a slapstick comedy mini-RPG where you play weird Japanese schoolgirls who 
  have a random, surreal school life. As short as it is, it will test the limits of your sanity to run, mainly owing 
  to the random event rules. It’s also based on Maid RPG, and you can use stuff from that if you want. 
  Things You’ll Need 
  • 
  People: 1 GM and 2-6 Players 
  • 
  Time: One or more 2-3 hour game sessions 
  • 
  Materials: Paper, Pencils, 6-Sided Dice 
  Rolling Dice 
  Throughout this book the rules will make reference to different ways of 
  rolling dice using a special shorthand. Here are what these things mean: 
  #d6: When the game calls for a number followed by d6, you roll 
  that many six-sided dice and total up whatever numbers they show. 
  d66: Get two six-sided dice, and designate one as the tens digit and 
  the other as the ones digit. Roll them and put the results together to 
  get one of 36 possible items numbered 11 through 66. One trick I have 
  is that if I get a result that’s hard to use on a d66 table, I’ll swap the digits 
  and see if that gives me something I can use better. 
  Inspirations 
  Maid RPG, Urusei Yatsura, Penguin Musume, School Rumble, Nichijou, Sayonara Zetsubou-sensei 
  Credits 
  Original Maid RPG design by Ryo Kamiya 
  Written by Ewen Cluney (©2014) 
  The following icons are used under a Creative Commons Attribution license: 
  • 
  Dice by Les Kleuver from The Noun Project 
  • 
  Girl by Andrew McKinley from The Noun Project 
  • 
  Catgirl by Nick Green from The Noun Project 
  • 
  Swimmer by Cristina Gallego from The Noun Project 
  • 
  Woman by Nicolas Morand from The Noun Project 
  • 
  Woman by Matt Brooks from The Noun Project 
   
   
   
   
  
  Character Creation 
  Each player creates a schoolgirl character using the highly random rules below. 
  1. Attributes 
  Roll 2d6 and divide by 3 (round down) once each for the 6 attributes: 
  Attribute Description 
  Athletics 
  Physical prowess, including raw combat ability. 
  Charm 
  Your general attractiveness and ability to persuade. 
  Cunning 
  The ability to get what you want by underhanded means. 
  Guts 
  Sheer force of will and moxie. 
  Luck 
  Your sheer dumb luck. 
  Study 
  Your talent for actually doing school work. 
  2. Special Qualities 
  Make three d66 rolls to get your Special Qualities. These describe your character in various ways. They 
  don’t have any game effects per se, but they can influence what the GM lets you do. 
  d66 
  Special Quality 
  d66 
  Special Quality 
  11 
  Ahoge Hair 
  41 
  Klutz 
  12 
  Airhead 
  42 
  Magical Girl 
  13 
  Android 
  43 
  Optimist 
  14 
  Apologetic 
  44 
  Otaku 
  15 
  Bandages 
  45 
  Overactive Imagination 
  16 
  Biker Delinquent 
  46 
  Pet 
  21 
  Catgirl 
  51 
  Poor 
  22 
  Cell Phone Maniac 
  52 
  Rich 
  23 
  Cross-Dresser 
  53 
  Shy 
  24 
  Cyborg 
  54 
  Sickly 
  25 
  Demon/Angel 
  55 
  Sweet Tooth 
  26 
  Elf 
  56 
  Taciturn 
  31 
  Esper 
  61 
  Tragic Past 
  32 
  Eye Patch 
  62 
  Tsundere 
  33 
  Fairy 
  63 
  Twin Tail Hair 
  34 
  Freckles 
  64 
  Vampire 
  35 
  Glasses 
  65 
  Westerner 
  36 
  Heterochromia 
  66 
  Witch 
   
   
   
   
  
  3. Stress Explosion 
  Make a d66 roll to determine your Stress Explosion. 
  d66 
  Stress Explosion 
  d66 
  Stress Explosion 
  11-12 
   Acting Spoiled 
  41-42 
  Obsessively Counting Things 
  13-14 
   Basking in Delusions 
  43-44 
   Reading 
  15-16 
   Breaking Things 
  45-46 
   Setting Things on Fire 
  21-22 
   Bullying 
  51-52 
   Singing 
  23-24 
   Crying 
  53-54 
   Sleep (or Trying to Sleep) 
  25-26 
   Cuddling a Plushie 
  55-56 
   Teasing 
  31-32 
   Hiding in a Box 
  61-62 
   Throwing Things 
  33-34 
   Indiscriminate Violence 
  63-64 
   Whining 
  35-36 
   Making Corny Jokes/Punning 
  65-66 
   Wrestling 
  4. Colors 
  Roll on the table below once for your character’s eye color and a second time for her hair color. 
  d66 
  Color 
  d66 
  Color 
  11-12 
  Red 
  41-42 
  Gray 
  13-14 
  Orange 
  43-44 
  Pink 
  15-16 
  Yellow 
  45-46 
  Brown 
  21-22 
  Green 
  51-52 
  Cream 
  23-24 
  Blue 
  53-54 
  Silver 
  25-26 
  Indigo 
  55-56 
  Gold 
  31-32 
  Violet 
  61-62 
  Copper 
  33-34 
  Black 
  63-64 
  Platinum 
  35-36 
  White 
  65-66 
  Rainbow 
  5. Stress Limit 
  This is how many points of Stress you can take before you have a Stress Explosion. It’s equal to Guts × 10. 
  6. Details 
  Give your character a name (a Japanese girl’s name) and an age (around 16 or so). Add other details if you 
  want. 
   
   
   
   
  
  Some Japanese Girl Names 
  Family Names 
  Aikawa, Aino, Aizawa, Akatsusumi, Amano, Aoyama, Arisugawa, Asakura, Ayase, Fujiwara, Goutokuji, 
  Hanazono, Haneoka, Hasegawa, Hayasaka, Hayashi, Hiiragi, Hino, Hozumi, Hyuuga, Inoue, Ito, Iwakura, 
  Izumi, Kagura, Kagurazaka, Kakizaki, Kanzaki, Kasuga, Kasuga, Kawai, Kimura, Kinomoto, Kitagawa, 
  Kobayashi, Koiwai, Komatsu, Kousaka, Kurosawa, Matsubara, Midorikawa, Mihama, Minami, Misugi, 
  Miyakawa, Miyamoto, Miyata, Miyazaki, Mizuhara, Mizuno, Momomiya, Momose, Nagisa, Nonohara, 
  Onigawara, Sakurazaki, Saotome, Sasaki, Sato, Sawanoguchi, Serizawa, Shiina, Shinohara, Shiraishi, Shirayuki, 
  Suzuki, Tachibana, Takamine, Takara, Takeda, Takino, Tanaka, Tanizaki, Tominaga, Tsukino, Ueda, Uehara, 
  Watanabe, Yamada 
  Given Names 
  Aiko, Akane, Akira, Ami, Aoi, Arisa, Asagi, Asuna, Ayumu, Chiaki, Chihiro, Emi, Ena, Eri, Fuu, Fuuka, Haruka, 
  Haruko, Haruna, Hikari, Hikaru, Himeko, Honoka, Hoshi, Hotaru, Ichigo, Kagami, Kana, Kaori, Kasumi, 
  Kazumi, Komugi, Kumiko, Kurumi, Makie, Makoto, Mami, Mao, Miaka, Michiru, Mika, Minako, Misa, Misao, 
  Misora, Mitsuki, Miura, Miyako, Momo, Nagisa, Nanami, Nodoka, Rei, Rina, Ririka, Sae, Sakura, Sakurako, 
  Sasami, Satsuki, Setsuna, Sumire, Tomo, Tsukasa, Umi, Usagi, Yoshiko, Yotsuba, Yue, Yui, Yuka, Yukari, Yuki, 
  Yuko, Yuna, Yuno, Yuri, Zakuro 
   
   
   
   
   
   
   
   
   
   
  
  Playing the Game 
  You probably want to know how exactly to play this game, don’t 
  you? This is the part of the file for that. 
  Action Resolution 
  Roll 1d6 and multiply by your character’s attribute to get your 
  Result. Average difficulty is 6, hard difficulty is 10+. You can use any 
  attribute that you can convince the GM will work. 
  Conflicts 
  If two characters are competing or in conflict, they each make rolls as per the action resolution rules. The 
  loser takes Stress equal to the winner’s result divided by the loser’s attribute (round up). If you don’t want 
  to take Stress you can just give in before you roll. 
  Stress Explosions 
  If you take Stress equal to or greater than your Stress Limit, you have to role-play your Stress Explosion for 
  real-time minutes equal to the Stress points you have, after which your Stress goes down to zero. 
  Plot Points 
  Characters start with 3 Plot Points, and the GM awards another whenever a player does something 
  sufficiently entertaining. You can spend a Plot Point to increase an attribute by +1 for one roll, to remove 
  2d6 Stress, or to make a Random Event happen. 
  Random Events 
  If a player spends a Plot Point, or if the GM feels like it, make a d66 roll on the table on the next page and 
  have that thing happen. The GM can reject random events if things are getting too nuts to keep up with. 
  NPCs 
  An NPC has a rating for all attributes (1 for someone weak, 4 or 5 for someone insanely strong) and Stress 
  Limit (0 for very weak NPCs, 10-15 for really strong ones). Unlike PCs, NPCs who take more Stress than 
  their Stress Limit will fall unconscious or die. 
  What to Do 
  Roll up a group of schoolgirls, then start them off on a typical day at school. Add random events as desired 
  until things get completely crazy, and then bring the game to some kind of conclusion. 
   
   
   
  
  Random Events 
  d66 
  Event 
  11 
  Ninjas attack! 
  12 
  A random schoolgirl finds a giant robot. 
  13 
  A random schoolgirl’s psychic powers awaken. She gains the “Esper” Special Quality. 
  14 
  A random schoolgirl is called into the principal’s office. 
  15 
  A random schoolgirl suddenly has a stomach ache. 
  16 
  The spirit of Gary Gygax comes to reprimand you for using a game system without sufficiently 
  detailed pole arms. 
  21 
  A UFO lands at the school. 
  22 
  A rich guy professes his love to a random schoolgirl. 
  23 
  A perv is trying to take candid photos! 
  24 
  Terrorists attack the school! 
  25 
  A random schoolgirl finds a secret treasure. 
  26 
  A random schoolgirl switches genders. 
  31 
  Two random schoolgirls switch minds. 
  32 
  The school is holding a fighting tournament. 
  33 
  Today is the school festival! 
  34 
  There’s an outbreak of the Nekomimi Virus, which is changing girls into catgirls. 
  35 
  A vampire is stalking the school. 
  36 
  A gang of delinquents comes to make trouble. 
  41 
  There’s a fire! 
  42 
  The ghost of a former student is haunting the school. 
  43 
  Someone finds a body pillow of a random schoolgirl. 
  44 
  A random schoolgirl’s older sister stops by the school with a bento. 
  45 
  A Chinese restaurant makes a delivery. 
  46 
  A mysterious transfer student arrives. Roll up two Special Qualities, and if possible, rope 
  someone into playing her. 
  51 
  Freddie Mercury stops by. 
  52 
  A school club comes begging for help defeating their rivals. 
  53 
  A random schoolgirl has a stalker. 
  54 
  A random schoolgirl catches a cold. 
  55 
  A chainsaw-wielding maniac stalks the school hallways. 
  56 
  A stray cat wanders into the school. 
  61 
  A random schoolgirl’s family hits hard times and she must get a part time job. 
  62 
  A random girl receives a sudden windfall and gains the “Rich” Special Quality. 
  63 
  Pop quiz! 
  64 
  The school principal comes by to deliver a long, boring speech. 
  65 
  A giant monster ravages the town! 
  66 
  A mysterious force field traps everyone inside the school. 
   
   
  
SOURCE: textdata/thevault/Schoolgirl RPG/Schoolgirl RPG.pdf