TEXT: Melee
  Name
  Cost
  Enc
  Group
  Damage
  Qualities
  Availability
  Qualities:
  Arming Sword
  19 GC 10/-
  60 Ordinary
  SB
  Balanced, Defensive
  Scarce
  Armour Piercing
  Bardiche*
  8 GC
  170 Two-Handed
  SB+2
  (Fast or Impact), Unbalanced
  Average
  Defensive
   +10 to parry.
  Battle Axe
  7 GC
  80 Ordinary
  SB+1
  Unbalanced, Unwieldy
  Average
  Fast
  Bec de Corbin*
  13 GC
  140 Two-Handed
  SB+1
  Armour Piercing, (Fast or Impact)
  Scarce
  Impact
  Bill*
  7 GC 6/-
  150 Ordinary
  SB+1
  Hook, (Fast or Impact)
  Average
  Precise
  Falchion
  14 GC
  80 Ordinary
  SB+1
  Slow
  Average
  Pummeling
  Buckler
  2 GC
  30 Parrying
  SB-3
  Defensive, Off-Hand, Pummeling
  Average
  Slow
  Cestus
  1 GC
  5 Ordinary
  SB-4
  Defensive
  Average
  Snare
  Club
  1 GC
  60 Ordinary
  SB-1
  Pummeling
  Plentiful
  Special
  Crowbill
  8 GC
  70 Ordinary
  SB
  Armour Piercing, Pummeling, Slow Average
  Tiring
  Cutlass
  17 GC
  50 Ordinary
  SB
  Defensive
  Scarce
  Gunpowder
  Dagger
  3 GC
  20 Ordinary
  SB-2
  Fast
  Common
  Unreliable
  Misfire
  Demilance
  1 GC 10/-
  160 Cavalry
  SB+1
  Fast, Impact, Tiring
  Scarce
  Experimental
  Janbiya
  6 GC
  20 Ordinary
  SB-2
  Precise
  Very Rare
  Balanced
   +5 to hit.
  Flail*
  5 GC
  120 Flail
  SB+2
  Fast, Impact, Unbalanced
  Common
  Shrapnel
  Foil
  10 GC
  20 Fencing
  SB-1
  Balanced, Fast
  Rare
  Cover
  Glaive*
  8 GC
  160 Ordinary
  SB+1
  Precise, (Fast or Impact)
  Average
  Unweildy
  -10 to parry.
  Great Axe*
  22 GC
  200 Two-Handed
  SB+3
  Impact, Unbalanced, Unwieldy
  Rare
  Unbalanced
  -5 to hit.
  Great Sword*
  35 GC
  180 Two-Handed
  SB+1
  Balanced, Defensive, Impact
  Rare
  Off-Hand
  Halberd*
  13 GC
  140 Two-Handed
  SB+1
  Balanced, (Fast or Impact)
  Average
  Hook
  Hammer, White Wolf
  12 GC
  100 White Wolf
  SB
  Impact, Tiring, Unwieldy
  Rare
  Hatchet, Wood
  16/-
  40 Ordinary
  SB
  Unbalanced, Unwieldy
  Plentiful
  Horseman's Axe
  9 GC
  120 Ordinary
  SB+1
  Slow, Unwieldy
  Scarce
  Improvised
  Varies
  Varies
  Ordinary
  SB-3
  Varies
  Common
  Khopesh
  12 GC
  100 Ordinary
  SB
  Slow
  Rare
  Knife
  15/-
  10 Ordinary
  SB-2
  Unwieldy
  Plentiful
  Knuckle Duster
  3 GC
  5 Ordinary
  SB-3
  Pummeling
  Common
  Lance
  2 GC 10/-
  180 Cavalry
  SB+2
  Fast, Impact, Tiring
  Rare
  Long Axe*
  9 GC
  170 Two-handed
  SB+2
  Impact, Slow
  Average
  Other
  Longsword*
  29 GC 5/-
  100 Two-handed
  SB+1
  Balanced, (Impact)
  Scarce
  Mace
  9 GC
  80 Ordinary
  SB
  Armour Piercing, Pummeling, Unwi Average
  Main Gauche
  5 GC
  20 Parrying
  SB-2
  Defensive, Off-Hand
  Scarce
  Military Hammer
  7 GC
  80 Ordinary
  SB
  Armour Piercing, Pummeling, Unb Average
  Morningstar
  14 GC
  80 Flail
  SB
  Fast, Impact, Tiring
  Scarce
  Partizan*
  13 GC
  150 Two-Handed
  SB+1
  Defensive, (Fast or Impact)
  Scarce
  Pick*
  8 GC 10/-
  200 Ordinary
  SB+3
  Armour Piercing, Slow, Unbalance Common
  Pike*
  2 GC 16/-
  240 Ordinary
  SB+2
  Special, Unweildy
  Average
  Poleaxe*
  12 GC
  160 Two-Handed
  SB+2
  (Fast or Impact), Unwieldy
  Average
  Quarterstaff*
  3/-
  80 Ordinary
  SB-1
  Defensive, Fast, Pummeling
  Plentiful
  Rapier
  20 GC
  30 Fencing
  SB
  Balanced, Defensive, Fast
  Scarce
  Sap
  4/-
  5 Ordinary
  SB-3
  Pummeling, Unwieldy
  Average
  Scimitar
  19 GC 10/-
  60 Ordinary
  SB
  Fast, Precise
  Very Rare
  Shield, Heater
  7 GC
  60 Ordinary
  SB-4
  Cover, Defensive
  Average
  Shield, Kite
  7 GC 4/-
  80 Ordinary
  SB-4
  Cover, Defensive
  Common
  Shield, Large Round
  9 GC 12/-
  100 Ordinary
  SB-3
  Cover, Defensive, Slow
  Common
  Shield, Spiked
  5 GC 8/-
  60 Ordinary
  SB-2
  Armour Piercing, Defensive
  Scarce
  Shield, Target
  4 GC 4/-
  50 Ordinary
  SB-3
  Defensive, Pummeling
  Average
  Shield, Tower (Pavise) 9 GC 12/-
  160 Ordinary
  SB-5
  Special, Unbalanced, Unwieldy
  Scarce
  Shortsword
  14 GC 12/6
  40 Ordinary
  SB-1
  Balanced, Fast
  Scarce
  Spear, Elven*
  20 GC
  80 Ordinary
  SB+2
  Armour Piercing, Balanced, Fast
  Very Rare
  Spear, Long*
  2 GC 12/6
  150 Ordinary
  SB+2
  Armour Piercing, Fast
  Common
  Spear, Short
  1 GC 15/-
  100 Ordinary
  SB
  Fast, Unwieldy
  Common
  Sickle
  2 GC 5/-
  10 Ordinary
  SB-2
  Unbalanced
  Common
  Stiletto
  6 GC
  10 Fencing
  SB-2
  Armour Piercing, Off-Hand, Precis Rare
  Sword-breaker
  5 GC 10/-
  20 Parrying
  SB-2
  Defensive, Off-Hand, Special
  Scarce
  Trident
  2 GC
  100 Ordinary
  SB
  Armour Piercing, Unbalanced
  Average
  Warhammer*
  15 GC
  200 Two-Handed
  SB+2
  Impact, Pummeling
  Scarce
  Ranged
  Name
  Cost
  Enc
  Group
  Damage
  Qualities
  Reload
  Range
  Availability
  Arquebus (Firearm)
  100 GC
  80 Gunpowder
  0
  Gun, Unreliable
  2 Full
  24/48
  Rare
  Blunderbuss
  40 GC
  100 Gunpowder
  -1
  Gun, Shrapnel, Unreliable
  3 Full
  16/-
  Rare
  Bola
  7/-
  10 Engtanling
  SB-4
  Pummeling or Snare
  Half
  8/16
  Scarce
  Bow, Elf
  60 GC
  40 Bow
  5
  (Armour Piercing or Precise)
  Half
  48/96
  Very Rare
  Bow, Kislevite
  15 GC
  50 Bow
  4
  (Armour Piercing or Precise)
  Half
  34/68
  Rare
  Bow, Long
  15 GC
  60 Bow
  4
  (Armour Piercing or Precise)
  Half
  36/72
  Average
  Throwing
  Bow, Hunting
  11 GC
  40 Ordinary
  3
  (Armour Piercing or Precise)
  Half
  24/48
  Common
  Crossbow, Goat's Foot 16 GC
  120 Ordinary
  1
  (Armour Piercing or Precise), Impa Full
  30/60
  Average
  Crossbow, Cranequin
  32 GC
  160 Ordinary
  2
  (Armour Piercing or Precise), Impa 1½ Full
  38/76
  Scarce
  Crossbow, Windlass
  64 GC
  240 Crossbow
  3
  (Armour Piercing or Precise), Impa 2 Full
  40/80
  Rare
  Crossbow, Pistol
  12 GC
  50 Crossbow
  3
  (Armour Piercing or Precise), Bala Full
  8/16
  Rare
  Dart
  2 GC
  10 Throwing
  SB-2
  -
  Half
  8/16
  Average
  Duckfoot
  120 GC
  120 Engineering
  -1
  Experimental, Gun, Special
  4 Full
  16/-
  Very Rare
  Duelling Pistol
  150 GC
  40 Gunpowder
  0
  Gun, Unreliable
  2 Full
  12/24
  Very Rare
  Fransica (Axe)
  5 GC
  40 Throwing
  SB
  Precise
  Half
  8/-
  Scarce
  Harpoon
  1 GC 6/-
  70 Ordinary
  SB-1
  Precise
  Half
  8/16
  Common
  Henricus Salus
  175 GC
  60 Engineering
  1
  Experimental, Gun
  2 Full
  8/16
  Very Rare
  Hochland Long Rifle
  200 GC
  250 Engineering
  0
  Gun, Unreliable
  2 Full
  48/96
  Very Rare
  Improvised
  Varies
  Varies Ordinary
  SB-3
  Unbalanced
  Half
  6/-
  Abundant
  Javelin
  1 GC 5/-
  60 Ordinary
  SB-1
  Armour Piercing
  Half
  8/16
  Average
  Jezzail
  250 GC
  200 Gunpowder
  0
  Gun
  2 Full
  24/72
  Very Rare
  Lasso
  1 GC
  30 Engtanling
  n/a
  Snare
  Half
  8/-
  Plentiful
  Net, Fighting
  1 GC 10/-
  80 Engtanling
  n/a
  Snare
  Half
  8/-
  Average
  Pike Gun
  80 GC
  250 Gunpowder
  0
  Gun, Unbalanced, Unreliable
  2 Full
  8/16
  Very Rare
  Pistol
  60 GC
  50 Gunpowder
  0
  Gun, Unreliable
  2 Full
  8/16
  Rare
  Repeater Crossbow
  120 GC
  150 Crossbow
  4
  (Armour Piercing or Precise), Spec 1 Full
  16/32
  Very Rare
  Repeater Handgun
  300 GC
  120 Gunpowder
  0
  Experimental, Gun, Special
  2 Full
  24/48
  Very Rare
  Repeater Pistol
  250 GC
  70 Gunpowder
  0
  Experimental, Gun, Special
  2 Full
  8/16
  Very Rare
  Weapons are categorized on Sheet2.
  Ignore 1 armour point.
  Enemies suffer -10 to dodge & parry.
  Roll 3d6 instead of 2d6 for damage.
  Makes Ulric's Fury on both 9 and 10. (Or 4+6, 5+5, 5+6 and 6+6.)
   +10 to strike to stun.
  Enemies get +10 to dodge.
  Agility test or be snared.
  Read the description.
  Only works on All Out Attack or Charge Attack.
  Use 4d6 instead of 2d6 for damage.
  Misfire + blowup.
  As in the rulebook.
  BS suffer -10 to hit you.
  You do not suffer the penalty of using this in off-hand to attack.
   +10 to Manouvre attempts
  
  Sling
  2/-
  10 Sling
  2
  -
  Half
  16/32
  Common
  Staff Sling
  6/-
  50 Sling
  3
  -
  Full
  24/48
  Scarce
  Swivel Gun
  200 GC
  500 Gunpowder
  4
  Experimental, Gun
  4 Full
  24/72
  Very Rare
  Taburi (Throwing Knife 4 GC
  10 Throwing
  SB-2
  Balanced
  Half
  12/-
  Scarce
  Throwing Hammer
  8 GC
  20 Throwing
  SB
  Pummeling
  Half
  8/-
  Scarce
  Whip
  15/-
  10 Engtanling
  SB-4
  Snare
  Half
  6/-
  Average
  Spear, Short
  1 GC 15/-
  100 Ordinary
  SB-1
  -
  Half
  7/-
  Common
  Gunpowder’s quality dictates its cost and availability but it also influences the reliability of the firearm in which it is loaded:  Poor (½): coarse grain reduces reliability by 1 and Unstable becomes Volatile (misfires on doubles & BS rolls failed by 30+)  Average (-): fine grain has no impact on a firearm’s reliability but if it becomes damp, it fires as Poor quality gunpowder  Good (x3): corned offers no benefit over fine grain except that should it become d
  A firearm’s reliability is heavily dependent on its craftsmanship and firing mechanism. Select a quality and modify the price:  Poor (½): matchlock is Unstable (misfires on doubles even when BS roll hits), smelly, glows at night & unable to fire in rain  Average (-): flintlock considered Unreliable (misfires on doubles but only when BS roll misses) and prone to damp  Good (x3): wheellock considered Reliable (misfires on a roll of 88, 99 or 00) and water
  Location Effect Head If damage is inflicted, the victim must make a successful Dexterity test or be blinded with pain for 1 round. Arm If the victim is holding an item and the blow causes damage, a T test must be passed or the item is dropped. Body There is a 50% chance that both arms are pinned. If this happens, the victim can do nothing but attempt a Dexterity test each round in order to free himself. Legs If the whip-user makes a successful Str
  
  Melee
  Name
  Cost
  Enc
  Group
  Damag Qualities
  Availability
  AXES
  Hatchet, Wood
  16/-
  40 Ordinary
  SB
  Unbalanced, Unwieldy
  Plentiful
  Battle Axe
  7 GC
  80 Ordinary
  SB+1
  Unbalanced, Unwieldy
  Average
  Horseman's Axe
  9 GC
  120 Ordinary
  SB+1
  Slow, Unwieldy
  Scarce
  Long Axe*
  11 GC
  170 Two-handed
  SB+2
  Impact, Slow
  Average
  Great Axe*
  22 GC
  200 Two-Handed
  SB+3
  Impact, Unbalanced, Unwieldy
  Rare
  BLADES
  Knife
  15/-
  10 Ordinary
  SB-2
  Unwieldy
  Plentiful
  Sickle
  2 GC 5/
  10 Ordinary
  SB-2
  Unbalanced
  Common
  Stiletto
  6 GC
  10 Fencing
  SB-2
  Armour Piercing, Off-Hand, Precise
  Rare
  Dagger
  3 GC
  15 Ordinary
  SB-2
  Fast
  Common
  Janbiya
  6 GC
  20 Ordinary
  SB-2
  Precise
  Very Rare
  Main Gauche
  5 GC
  20 Parrying
  SB-2
  Defensive, Off-Hand
  Scarce
  Sword-breaker
  5 GC 10
  20 Parrying
  SB-2
  Defensive, Off-Hand, Special
  Scarce
  Foil
  10 GC
  20 Fencing
  SB-1
  Balanced, Fast
  Rare
  Rapier
  20 GC
  30 Fencing
  SB
  Balanced, Defensive, Fast
  Scarce
  Shortsword
  9 GC 12
  40 Ordinary
  SB-1
  Balanced, Defensive
  Scarce
  Cutlass
  12 GC
  50 Ordinary
  SB
  Defensive, Precise
  Scarce
  Arming Sword
  14 GC 1
  60 Ordinary
  SB
  Balanced, Defensive
  Scarce
  Scimitar
  14 GC 1
  60 Ordinary
  SB
  Balanced, Precise
  Very Rare
  Falchion
  10 GC
  70 Ordinary
  SB+1
  Slow
  Average
  Khopesh
  12 GC
  90 Ordinary
  SB
  Slow
  Rare
  Longsword*
  24 GC 5
  100 Two-handed
  SB
  Balanced, (Impact)
  Scarce
  Great Sword*
  31 GC
  180 Two-Handed
  SB+1
  Balanced, Defensive, Impact
  Rare
  BLUDGEONING
  Cestus
  1 GC
  5 Ordinary
  SB-4
  Defensive
  Average
  Knuckle Duster
  3 GC
  5 Ordinary
  SB-3
  Pummeling
  Common
  Sap
  4/-
  5 Ordinary
  SB-3
  Pummeling, Unwieldy
  Average
  Improvised
  Varies
  Varies
  Ordinary
  SB-3
  Varies
  Common
  Club
  1 GC
  60 Ordinary
  SB-1
  Pummeling
  Plentiful
  Crowbill
  8 GC
  70 Ordinary
  SB
  Armour Piercing, Pummeling, Slow
  Average
  WFRP 2nd Weapon Table
  
  Mace
  9 GC
  80 Ordinary
  SB
  Armour Piercing, Pummeling, Unwieldy
  Average
  Military Hammer
  7 GC
  80 Ordinary
  SB
  Armour Piercing, Pummeling, Unbalance Average
  Morningstar
  14 GC
  90 Flail
  SB
  Fast, Impact, Tiring
  Scarce
  Quarterstaff*
  3/-
  90 Ordinary
  SB-1
  Defensive, Fast, Pummeling
  Plentiful
  Hammer, White Wolf
  12 GC
  100 White Wolf
  SB
  Impact, Tiring, Unwieldy
  Rare
  Flail*
  5 GC
  120 Flail
  SB
  Fast, Impact, Unbalanced
  Common
  Warhammer*
  15 GC
  200 Two-Handed
  SB+2
  Armour Piercing, Impact, Pummeling
  Scarce
  SHIELDS
  Buckler
  2 GC
  30 Parrying
  SB-3
  Defensive, Off-Hand, Pummeling
  Average
  Shield, Target
  4 GC 4/
  40 Ordinary
  SB-3
  Defensive, Pummeling
  Average
  Shield, Spiked
  5 GC 8/
  50 Ordinary
  SB-2
  Armour Piercing, Defensive
  Scarce
  Shield, Heater
  7 GC
  60 Ordinary
  SB-4
  Cover, Defensive
  Average
  Shield, Kite
  7 GC 4/
  80 Ordinary
  SB-4
  Cover, Defensive
  Common
  Shield, Large Round
  9 GC 12
  100 Ordinary
  SB-3
  Cover, Defensive, Slow
  Common
  Pavise
  9 GC 12
  160 Ordinary
  SB-5
  Special, Unbalanced, Unwieldy
  Scarce
  POLEARMS
  Spear, Elven*
  20 GC
  80 Ordinary
  SB+2
  Armour Piercing, Balanced, Fast
  Very Rare
  Trident
  2 GC
  100 Ordinary
  SB
  Armour Piercing, Unbalanced
  Average
  Spear, Short
  1 GC 15
  100 Ordinary
  SB
  Fast, Unwieldy
  Common
  Spear, Long*
  2 GC 12
  150 Ordinary
  SB+2
  Armour Piercing, Fast
  Common
  Bec de Corbin*
  13 GC
  140 Two-Handed
  SB+1
  Armour Piercing, (Fast or Impact)
  Scarce
  Halberd*
  13 GC
  140 Two-Handed
  SB+1
  Balanced, (Fast or Impact)
  Average
  Bill*
  7 GC 6/
  150 Ordinary
  SB+1
  (Fast or Impact), Hook
  Average
  Partizan*
  13 GC
  150 Two-Handed
  SB+1
  Defensive, (Fast or Impact)
  Scarce
  Glaive*
  8 GC
  160 Ordinary
  SB+1
  Precise, (Fast or Impact)
  Average
  Poleaxe*
  12 GC
  160 Two-Handed
  SB+2
  (Fast or Impact), Unwieldy
  Average
  Bardiche*
  8 GC
  170 Two-Handed
  SB+2
  (Fast or Impact), Unbalanced
  Average
  Pick*
  8 GC 10
  200 Ordinary
  SB+3
  Armour Piercing, Slow, Unbalanced
  Common
  Pike*
  2 GC 16
  240 Ordinary
  SB+1
  Special, Unweildy
  Average
  Demilance
  1 GC 10
  160 Cavalry
  SB+1
  Fast, Impact, Tiring
  Scarce
  Lance
  2 GC 10
  180 Cavalry
  SB+2
  Fast, Impact, Tiring
  Rare
  Ranged
  Name
  Cost
  Enc
  Group
  Damag Qualities
  Reload
  Range
  Availability
  BOWS
  
  Bow, Elf
  60 GC
  40 Bow
  5
  (Armour Piercing or Precise)
  Half
  48/96
  Very Rare
  Bow, Hunting
  11 GC
  40 Ordinary
  3
  (Armour Piercing or Precise)
  Half
  24/48
  Common
  Bow, Kislevite
  15 GC
  50 Bow
  4
  (Armour Piercing or Precise)
  Half
  34/68
  Rare
  Bow, Long
  15 GC
  60 Bow
  4
  (Armour Piercing or Precise)
  Half
  36/72
  Average
  CROSSBOWS
  Crossbow, Pistol
  12 GC
  50 Crossbow
  3
  (Armour Piercing or Precise), Balanced
  Full
  8/16
  Rare
  Crossbow, Goat's Foot 16 GC
  100 Ordinary
  1
  (Armour Piercing or Precise), Impact
  Full
  30/60
  Average
  Crossbow, Cranequin
  32 GC
  120 Ordinary
  2
  (Armour Piercing or Precise), Impact
  1½ Full
  38/76
  Scarce
  Crossbow, Windlass
  64 GC
  160 Crossbow
  3
  (Armour Piercing or Precise), Impact
  2 Full
  40/80
  Rare
  Repeater Crossbow
  120 GC
  140 Crossbow
  4
  (Armour Piercing or Precise), Special
  1 Full
  16/32
  Very Rare
  ENGTANLING
  Bola
  7/-
  10 Engtanling
  SB-4
  Pummeling or Snare
  Half
  8/16
  Scarce
  Whip
  15/-
  10 Engtanling
  SB-4
  Snare
  Half
  6/-
  Average
  Lasso
  1 GC
  30 Engtanling
  n/a
  Snare
  Half
  8/-
  Plentiful
  Net, Fighting
  1 GC 10
  80 Engtanling
  n/a
  Snare
  Half
  8/-
  Average
  GUNS
  Duelling Pistol
  150 GC
  40 Gunpowder
  0
  Gun, Unreliable
  2 Full
  12/24
  Very Rare
  Pistol
  60 GC
  50 Gunpowder
  0
  Gun, Unreliable
  2 Full
  8/16
  Rare
  Henricus Salus
  175 GC
  60 Engineering
  1
  Experimental, Gun
  2 Full
  8/16
  Very Rare
  Repeater Pistol
  250 GC
  70 Gunpowder
  0
  Experimental, Gun, Special
  2 Full
  8/16
  Very Rare
  Arquebus (Firearm)
  100 GC
  80 Gunpowder
  0
  Gun, Unreliable
  2 Full
  24/48
  Rare
  Blunderbuss
  40 GC
  100 Gunpowder
  -1
  Gun, Shrapnel, Unreliable
  3 Full
  16/-
  Rare
  Duckfoot
  120 GC
  120 Engineering
  -1
  Experimental, Gun, Special
  4 Full
  16/-
  Very Rare
  Repeater Handgun
  300 GC
  120 Gunpowder
  0
  Experimental, Gun, Special
  2 Full
  24/48
  Very Rare
  Jezzail
  250 GC
  200 Gunpowder
  0
  Gun
  2 Full
  24/72
  Very Rare
  Hochland Long Rifle
  200 GC
  250 Engineering
  0
  Gun, Unreliable
  2 Full
  48/96
  Very Rare
  Swivel Gun
  200 GC
  500 Gunpowder
  4
  Experimental, Gun
  4 Full
  24/72
  Very Rare
  SLINGS
  Sling
  2/-
  10 Sling
  2
  -
  Half
  16/32
  Common
  Staff Sling
  6/-
  50 Sling
  3
  -
  Full
  24/48
  Scarce
  THROWING
  Improvised
  Varies
  Varies Ordinary
  SB-3
  Unbalanced
  Half
  6/-
  Abundant
  Dart
  2 GC
  10 Throwing
  SB-2
  -
  Half
  8/16
  Average
  Taburi (Throwing Knife 4 GC
  10 Throwing
  SB-2
  Balanced
  Half
  12/-
  Scarce
  Throwing Hammer
  8 GC
  20 Throwing
  SB
  Pummeling
  Half
  8/-
  Scarce
  
  Fransica (Axe)
  5 GC
  40 Throwing
  SB
  Precise
  Half
  8/-
  Scarce
  Javelin
  1 GC 5/
  60 Ordinary
  SB-1
  Armour Piercing
  Half
  8/16
  Average
  Harpoon
  1 GC 6/
  70 Ordinary
  SB-1
  Precise
  Half
  8/16
  Common
  Spear, Short
  1 GC 15
  100 Ordinary
  SB-1
  -
  Half
  7/-
  Common
  
  Tidsstempel
  Mace/Hammer
  Axe
  Sword
  Difference
  Mace
  Axe
  Sword
  Difference
  2,1
  2
  2,45
  0,45
  WS 30, S3, T3, A0
  2,1
  2
  2,45
  0,45
  3,5
  3,6
  3,85
  0,25
  WS 50, S4, T4, A3
  3
  2,7
  2,75
  0,05
  2,55
  2,25
  2,8
  0,55
  WS 70, S5, T5, A6
  2,1
  1,95
  1,5
  -0,45
  4,25
  4,05
  4,4
  0,35
  0 Two-Hand
  Polearm
  Warhammer
  Great Axe
  Great Sword
  7,15
  7,5
  0,35 WS 30, S3, T3, A
  3,6
  3,9
  3,5
  4,2
  0,7
  0 WS 50, S4, T4, A
  5
  5,5
  5,4
  5,5
  0,1
  WS 70, S5, T5, A
  4,9
  5,6
  5,85
  5,25
  -0,6
  Two-Hand
  Warhammer
  Great Axe
  Great Sword
  WS 30, S3, T3, A0
  2,34
  2,1
  2,52
  0,42
  WS 50, S4, T4, A3
  2,75
  2,7
  2,75
  0,05
  WS 70, S5, T5, A6
  2,24
  2,34
  2,1
  -0,24
  Ikke-navngivet spørgsmål
  
SOURCE: textdata/thevault/Warhammer/Fantasy Roleplay/4e (C7)/Cato Contribution/Warhammer Fantasy Roleplay/2nd Edition/Homebrew & Fan Material/Strike-To-Stun Forums/WFRP Weapons & Armour.pdf