TEXT: PAGE 1: FOR EVERYONE
  A MAGICAL GIRL SKIN OF HONEY HEIST
  (A GAME ORIGINALLY BY GRANT HOWITT
  THAT MEGHAN DORNBROCK MAHOU-ED UP)
  1: CHARACTER 
     CREATION
  2: STATS
  3: ACTIONS
  4: CHANGING STATES
  5: THE END
  It’s the SEASON FINALE and you must get the 
  crystals from the baddies! Two things:
  One: Your magic is powerful and UNSTABLE
  Two: You are a HECKIN’ TEEN GIRL
  Roll 3d6 to determine your descriptor, your role, 
  and your girl type:
  You have two stats. Each starts with 3 points.
  Girl: Use this for mundane, everyday human 
  actions. Talk, eat, use a cellphone, kick
  someone in the face.
  Magic: Use this to do all the superhuman, sparkly, 
  cosmic world-savey stuf.
  When you act, and the outcome is in doubt, roll a 
  D6. If it’s equal to or under the relevant stat, you 
  succeed. If it’s over the stat, you fail.
  If you’re using your girl special-skill or doing 
  something related to your role, roll 2 D6 and pick 
  the lowest.
  SETBACK: When the plan fails and you run into 
  difculty, move one point from Magic into Girl.
  POWER UP: When the plan goes of without a 
  hitch, move one point from Girl into Magic.
  You can voluntarily move one point from Girl to 
  Magic by doing a ﬂashback scene in which you 
  and the other girls overcome a difculty through 
  friendship.
  You can voluntarily move one point from Magic 
  into Girl by dishing some hot goss.
  If your Magic stat ever reaches 6, you are 
  consumed by your own power and merge into 
  the cosmos.
  If your Girl stat ever reaches 6, you ﬂip out 
  teen-style and lose it. Presumably to be picked up 
  by your parents in half an hour or so.
  Name your girl. Name your team. Be thematic if 
  you want. Get real cute with it!
  if you want your girl to have a speciﬁc type of 
  magic - 1d10
  IMAGE COLOR
  1: Pink  (Emotional)
  2: Blue  (Focused)
  3: Red  (Mysterious)
  4: Green  (Stubborn)
  5: Yellow  (Eager)
  6: Purple  (Adept)
  ROLE
  BONUS TYPE TABLE
  1: Leader
  2: Brains
  3: Muscle
  1: Fire    2: Water    3: Ice
  4: Electricity    5: Air    6: Earth    7: Love
  8: Death    9: Time    10: Roll twice
  4: Oracle
  5: Face
  6: Child tagalong
  GIRL TYPE/SKILL
  1: Prep  (good w/ adults)
  1: Nerd  (obvious facts)
  3: Jock  (sports)
  4: Goth  (teen witchery)
  5: Goofball  (bad jokes)
  6: Loner  (stealth)
  
  PAGE 2: FOR THE GM
  A MAGICAL GIRL SKIN OF HONEY HEIST
  (A GAME ORIGINALLY BY GRANT HOWITT
  THAT MEGHAN DORNBROCK MAHOU-ED UP)
  SETTING and SCENARIO
  It’s the SEASON FINALE and you must get the 
  crystals from the baddies! Two things:
  One: Your magic is powerful and UNSTABLE
  Two: You are a HECKIN’ TEEN GIRL
  RANDOM TABLES TO SET UP THE ADVENTURE
  What crystals are they after? It doesn’t really 
  matter. Pure hearts of those in love, the sparkling 
  laughter of young children, wishes on falling stars, 
  fractured talismans that bring the end times - 
  literally every good mahou shoujo McGufn is 
  comprised of multiple crystals, so it’s up to you!
  THE BIG BAD IS:
  1: A ruthless space queen
  2: A trio of bickering siblings
  3: An international jewel thief
  4: A nightmare phantom
  5: A spoiled child
  6: Mirror versions of the magical girls
  THE CRYSTALS ARE BEING HELD IN A:
  1: Dark
  2: Majestic
  3: Haunted
  4: Modern
  5: Bustling
  6: Derelict
  1: Traveling Circus
  2: Indoor Mall
  3: High School
  4: Moon Castle
  5: Underground Lair
  6: Dreamscape
  ASIDE FROM THE CRYSTALS, THE 
  MAGICAL GIRLS ALSO RECOVER:
  1: The Lost Princess’ soul gem, thus 
  reviving her from a 1000 year sleep
  2: Each of the girls’ term papers
  3: All the world’s pleasant dreams
  4: 1,000,000 in their native currencey
  5: Their adorable animal advisor’s 
  missing memories
  6: Some rad new magical accessories
  SECURITY FEATURES (ROLL TWICE):
  1: Scores of one-hit-KO hench-monsters
  2: High-tech security system
  3: Hallucinogenic gas
  4: Mind-controlled human guards
  5: Anti-magic vault
  6: Super cute venomous puppies
  BUT LITTLE DO THE GIRLS KNOW:
  1: The place is booby-trapped!
  2: The Big Bad has backup on the way!
  3: The love interest was a double agent!
  4: These aren’t the REAL crystals!
  5: The Big Bad is also their MOM!
  6: There’s only an hour until the world 
  ends!
  
SOURCE: textdata/thevault/Collections/Kid Friendly/3. Rules Lite Collection/Honey Heist + Hacks/Crystal Caper.pdf