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  A R T  A N T H O L O G Y
  
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  T A B L E  O F  C O N T E N T S
  FOREWORD
  ENVIRONMENT
  CHARACTERS
  CHARACTER RENDERS
  ANIMATICS
  PORTRAITS
  BACKER PORTRAITS
  CREDITS
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  W A R N I N G
  S P O I L E R S  A R E  C O N T A I N E D  I N  T H I S  B O O K
  
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  F O R E W O R D
  Ever since my first trip to Hong Kong in 1986 I have been fascinated with this small 
  island that both separated and connected two powerful empires. The energy of 
  the place was palpable, the people amazing, and the fusion of ancient culture and 
  modern (or close to it) technologies took my breath away. Broad avenues packed with 
  automobiles and shiny Western stores contrasted the thousands of tiny twisting 
  alleys crammed with every kind of store and workshop imaginable - and everything 
  went upwards. Stores on top of other stores with apartments above them, and all 
  topped with the most extensive and elaborate neon lights I had ever seen. 
  In those days all traffic between Hong Kong, Kowloon, and the New Territories 
  traveled by boat. The Star Ferries, stuffed to the gunnels, with locals and tourists 
  flew across the water like water bugs weaving between the endless parade of giant 
  freighters carrying resources destined for China and finished goods from China 
  destined to shops around the world. The harbor traffic immediately illustrated the 
  role that the city had played for a hundred years - Hong Kong was the gateway to 
  China. The floating city of fishing and shipping Junks in Kowloon harbor was still 
  there, though not the size it was a hundred years previously it seemed like the only 
  part that had changed was the quantity as the boats and people who lived on them 
  seemed timeless. 
  My visit came just as the period of chaos that preceded the handover of Hong Kong, 
  Kowloon, and The New Territories from the vanishing British Empire to the growing 
  People’s Republic of China began. The resident’s fear of an uncertain future and their 
  attempts to prepare for it left a deep impression on me as did all the other delightful 
  contrasts and energies of this magical city - all of which played important roles when 
  I started working on Shadowrun less than a year later. 
  - Jordan Weisman
  
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  E N V I R O N M E N T S
  
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  E N V I R O N M E N T S
  These two pieces capture one 
  of the important contrasts 
  of Hong Kong; the chaos 
  the streets versus the calm 
  serenity of the interiors. The 
  streets of Hong Kong are 
  the most visually, audibly, 
  and aromatically dense I 
  have ever experienced - just 
  walking down the street is 
  complete sensory overload. 
  Which is likely why the vast 
  majority of the interiors are 
  designed to be as serene 
  as possible, to provide an 
  environment to sooth the 
  senses - at least until the 
  Karaoke starts.
  
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  E N V I R O N M E N T S
  As in our previous 
  Shadowrun games, all our 
  environments are built using 
  modular tiles. One of the fun 
  aspects of the Hong Kong tile 
  set was getting to work with 
  materials that are highly 
  weathered. 
  
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  E N V I R O N M E N T S
  Another page of contrasts. 
  The rooftop sanctuary of 
  the super wealthy with 
  its hyper-modern take on 
  ancient Chinese themes such 
  as the portal that frames 
  the stone garden and Bonsai 
  tree is a stark contrast to 
  the garbage strewn covered 
  alleyways in which most of 
  the residents of Hong Kong 
  and surrounding territories 
  live and work.
  
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  E N V I R O N M E N T S
  Squeezed onto the spit of 
  land that British merchant 
  houses negotiated for Hong 
  Kong was forced to go 
  vertical long before most 
  other cities and Shadowrun’s 
  version of Hong Kong is even 
  taller and more multilayered 
  than the real one. 
  
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  Concept art like these 
  pieces by Tristin Ishmael 
  really help the environment 
  team understand the color 
  palette, tone, and mood of 
  a location before they start 
  designing all the modular 
  tiles for it. The piece on the 
  top of the page nails the 
  totally interwoven living and 
  working quarters of Hong 
  Kong. The action piece on the 
  bottom of the page shows 
  a drone pursuing what we 
  can assume is a runner 
  weaving between the junks 
  of Kowloon’s floating city. 
  E N V I R O N M E N T S
  
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  E N V I R O N M E N T S
  On the bottom of the page 
  is an example of the second 
  stage of concept art in 
  which the environment team 
  sketches what scenes might 
  look like before breaking 
  them down into all their 
  modular tiles and “props” like 
  those seen in the image at 
  the top of the page. 
  
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  E N V I R O N M E N T S
  Early concept development 
  work exploring different 
  environs of the Hong Kong 
  and the Walled City in which 
  some of the story takes 
  place. 
  
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  E N V I R O N M E N T S
  These interiors on the 
  top of the page illustrate 
  the Whampoan’s love of 
  technology, including an 
  arcade. The bottom of the 
  page shows “the Octopus,” 
  Is0bel’s big rig on the fishing 
  trawler that our characters 
  call home - at least for now.
  
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  E N V I R O N M E N T S
  Books, and the scrolls that 
  proceeded them, have 
  always been of more than 
  purely information value in 
  Chinese homes and offices as 
  they historically represented 
  education, wealth, and 
  power. These were used to 
  populate Crafty’s magic shop.
  
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  E N V I R O N M E N T S
  These two images by Tristin 
  reflect the team’s desire 
  to find a design style that 
  maintained the Chinese 
  architectural heritage within 
  a rich corporate cybertech 
  setting. The rooftop image on 
  the bottom is what inspired 
  the isometric rooftop concept 
  art seen on page 7. 
  
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  E N V I R O N M E N T S
  The image on the top 
  illustrates the “mood 
  boards” that the art team 
  constructs of photos or other 
  illustration that helps inform 
  the creation of new modular 
  tile sets and props for the 
  world. The ship exterior 
  seen in the lower image is 
  itself constructed out of 
  many modular tiles allowing 
  designers to construct a wide 
  variety of different ships. 
  
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  E N V I R O N M E N T S
  More early concept work 
  which helps set the feeling 
  of the game’s different 
  environments. 
  
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  E N V I R O N M E N T S
  I love the contrast between 
  the two images on the left 
  side; the ancient pagodas 
  on the top and the modern 
  skyscrapers on the bottom, 
  both surrounded by junks of 
  the floating city. 
  - Jordan
  
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  E N V I R O N M E N T S
  This is the starting point for 
  the first image of Shadowrun: 
  Hong Kong the environment 
  team put together. A nice 
  example of how isometric 
  environmental study starts 
  as line art and is then painted 
  in, eventually to be 
  then broken down into 
  modular tiles. 
  
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  E N V I R O N M E N T S
  The concept continues to be 
  refined. The line art becomes 
  individual art pieces and is 
  laid out in the scene, then lit 
  in the editor. Hong Kong is a 
  very different place during 
  the day and at night. A bit 
  like turning on the lights in 
  your favorite bar or club, 
  some of the city’s romance 
  disappears during the day as 
  the neon no longer distracts 
  you from the filth and 
  squalor. 
  
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  E N V I R O N M E N T S
  The junks of Kowloon harbor 
  are both the office, factory, 
  and homes of those that 
  have lived upon them for 
  generations on end. We knew 
  from the beginning that 
  this unique environment 
  must feature prominently 
  in our game. 
  
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  E N V I R O N M E N T S
  The peacefulness of a walled 
  Chinese garden contrasts 
  nicely with the noise of a city 
  square and the opulence 
  of the giant floating 
  restaurants of the 
  harbor - where, of course, 
  a shootout takes place.
  
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  E N V I R O N M E N T S
  Technical Artist Will Avery’s 
  sketches at the top of the 
  page are explorations of 
  markings for the Chinese 
  dragon lines which result in 
  the powerful, if sometimes 
  unpredictable, “wild” magic. 
  The isometric concept art 
  below presents the squalor 
  of the people caught 
  between the walls 
  of Kowloon Walled City. 
  
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  E N V I R O N M E N T S
  This rough weighting sketch 
  demonstrates the visual 
  mass that the Chinese 
  guardian lions should have 
  in the final piece. 
  
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  E N V I R O N M E N T S
  Early concepts of the revised 
  Matrix environments. The 
  concepts are quick and loose, 
  exploring shape language 
  and the feeling of three 
  dimensional space the team 
  wanted the Matrix to have.
  
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  E N V I R O N M E N T S
  Building off of the rough 
  concept sketches of the 
  previous page these are 
  more detailed explorations 
  of a Matrix design direction. 
  In this piece, they explored 
  making the “floor” feel like 
  pixels.
  
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  E N V I R O N M E N T S
  Examples of concept 
  sketches being grouped and 
  related to each other for a 
  creative review with Mitch. 
  
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  E N V I R O N M E N T S
  Further exploration of 
  different Matrix environment 
  directions and how decker’s 
  avatars relate to them. 
  The team was exploring 
  how to evoke the feeling of 
  infiltrating a secure system.
  
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  E N V I R O N M E N T S
  More Matrix concept 
  development. Note the 
  integration of the guardian 
  lions and owls from Chinese 
  mythology into the sculpted 
  systems in the Matrix. 
  Tristan, Art Director Chris 
  Rogers, and Mitch iterated 
  on this piece for quite awhile 
  until they got what they were 
  looking for.
  
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  C H A R A C T E R S
  
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  C H A R A C T E R S
  Your Crew. Designing a 
  running team for a game is 
  a bit like putting together 
  the cast of a prime time 
  sitcom. Well okay - a pretty 
  warped prime time sitcom, 
  in that we want the team 
  to represent a cool cross-
  section of the wide variety 
  of character types available 
  in the Shadowrun universe. 
  Over the next several pages 
  we will dive into more depth 
  about each character on 
  your crew. 
  
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  C H A R A C T E R S
  Is0bel is a Somali dwarf 
  decker whose parents were 
  political refugees forced 
  to immigrate to Hong Kong 
  when she was young. 
  Arriving with nothing, they 
  ended up living in the squalor 
  of the Walled City.
  
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  C H A R A C T E R S
  An exploration of the shine 
  spirits of Hong Kong. They 
  are more powerful than the 
  talisman spirits you can buy 
  but only stick around for a 
  limited tim
  
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  C H A R A C T E R S
  Can’t have a rat shaman 
  without giant rats, right? You 
  know that we are into the 
  details when we work out the 
  differences between Devil 
  Rats and Demon Rats! (But 
  both qualify as ROUS)
  
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  C H A R A C T E R S
  Character Lead Joel DuQue’s 
  exploration of corporate 
  attire which suggests that 
  residents of Hong Kong have 
  been wearing breathing 
  filters for almost a hundred 
  years by 2056. 
  
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  C H A R A C T E R S
  Duncan Wu is a former street 
  punk from the Redmond 
  Barrens who got put on the 
  right path by his foster-
  father. He eventually joined 
  Lone Star where he got his 
  advanced combat training.
  
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  C H A R A C T E R S
  The image on top displays 
  Maury Weiss’ amazing 
  sculptures for the Kickstarter 
  backer figures. I have to 
  admit that these were 
  motivated more by my 
  wanting the figures than how 
  much they really helped the 
  Kickstarter. :)
  - Jordan
  
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  C H A R A C T E R S
  Gaichu is a former Renraku 
  Red Samurai who was 
  infected by a virus that 
  turned him into a ghoul. 
  Rather than commit seppuku, 
  he ran from his former team 
  mates and embraced his 
  ghoulish nature.
  
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  C H A R A C T E R S
  Explorations of different 
  types of ICE for the Matrix. 
  
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  C H A R A C T E R S
  More garb for residents of 
  Hong Kong. 
  
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  C H A R A C T E R S
  Gobbet is an ork rat shaman 
  who raised herself on the 
  streets of Hong Kong with 
  some help from her spirit 
  totem, Rat. Gobbet’s pet rats, 
  Madness and Folly, are her 
  constant companions.
  
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  C H A R A C T E R S
  Chris Rogers’ beautiful 
  explorations of Chinese 
  shrine spirits (Makes be want 
  to go watch Big Trouble in 
  Little China again - Jordan)
  
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  C H A R A C T E R S
  One of our goals in SR:HK 
  was to have a drone become 
  expressive enough to feel like 
  a member of your crew. 
  
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  C H A R A C T E R S
  The Royalty of Hong Kong.
  Top - Qian Ya, the Queen With 
  a Thousand Teeth. One of the 
  Yama Kings.
  Bottom - Your friend, the Rat 
  King.
  
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  C H A R A C T E R S
  
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  C H A R A C T E R S
  Early exploration of 
  Gaichu. You can see how 
  the armor was designed to 
  subconsciously call to mind 
  a skeleton to reinforce the 
  character’s skeletal face. 
  
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  C H A R A C T E R S
  Another early exploration of 
  Raymond Black, your foster-
  father by character artist 
  Eleanor Wingo.
  
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  C H A R A C T E R S
  Renraku’s Red Samurai are 
  one of the most elite security 
  forces in the 6th world. They 
  are genetically screened to 
  assure 100% human DNA and 
  then trained since birth to be 
  lethal fighting machines that 
  are fanatical in their loyalty 
  to the Renraku Corporation. 
  For contrast a couple of other 
  security personnel concepts 
  are on the page. 
  
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  C H A R A C T E R S
  Two of the “Queens of 
  Kowloon.” 
  Top - Hong Kong Executive 
  Council Member Josephine 
  Tsang.
  Bottom - Yellow Lotus Triad 
  Boss Kindly Cheng.
  And to the right - Racter, 
  Russian rigger and charming 
  sociopath. 
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  
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  C H A R A C T E R  R E N D E R S
  These are not the drones 
  you’re looking for. 
  
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  C H A R A C T E R  R E N D E R S
  These either. 
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  A N I M A T I C S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  One the following pages 
  you will see sketches and 
  finished portraits for the 
  wild diversity of characters 
  available to command in 
  SR:HK. Humans, Meta-
  Humans, Droids, Spirits, 
  and even devil rats are all 
  awaiting your instructions. 
  
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  P O R T R A I T S
  The shrine spirits in all their 
  portraity glory
  
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  P O R T R A I T S
  This page shows how char-
  acters go from loose sketch-
  es to finished portraits with a 
  real sense of character.
  
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  P O R T R A I T S
  THESE are the drones you 
  were waiting for. Too far?
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  Faceless characters with 
  hidden motivations. In the 
  magic meets cyberpunk 
  world of 2065, the question 
  of what it is to be human is a 
  recurring theme
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  If you were paying attention 
  you already know that this 
  page features the sketches 
  above and the finished 
  portraits below, but if you 
  weren’t now you know. 
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S
  
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  P O R T R A I T S  -  B A C K E R S
  
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  B A C K E R  P O R T R A I T S
  We saved the best for last. 
  This section features some 
  of the most important 
  characters, maybe not in 
  the game, but in the making 
  of the game. Without the 
  support of our Backers, 
  Shadowrun Hong Kong would 
  not be the game it is.
  HBS deeply appreciates our 
  relationship with our 
  Kickstarter Backers and 
  love to find fun ways of 
  integrating them into the 
  world we all so deeply enjoy. 
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  B A C K E R  P O R T R A I T S
  
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  S H A D O W R U N :  H O N G  K O N G  C R E D I T S
  
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  C R E D I T S
  Harebrained
  Schemes
  Project Leads
  Mitch Gitelman - Director / Executive Producer
  Mike McCain - Director / Art Director
  Chris Klimecky - Producer
  Chris Rogers - Art Director
  Writing & Design
  Trevor King-Yost - Design Lead
  Andrew McIntosh - Lead Writer
  Mitch Gitelman - Writer
  Kevin Maloney - Designer / Matrix Lead
  Tyler Carpenter - Writer / Designer
  Connor Monahan - Designer
  Elan Stimmel - Writer
  Engineering
  Garret Jacobson - Engineering Lead
  Brenton Malinski - Engineering
  Aljernon Bolden - Additional Engineering
  Sheridan Thirsk - Additional Engineering
  Character Art
  Maury Weiss - Character Modeling Lead
  Joel DuQue - Character Art Lead
  Eleanor Wingo - Character Artist
  Marian Huber - Character Artist
  Will Avery - VFX Artist / Technical Artist
  Jakob Zoepfl - Animator
  Environment Art
  Tristin Ishmael - Environment Art Lead
  Cassidy Aquilino-Berg - Environment Artist
  Spencer Lee Curtis - Environment Artist
  Zach Hartlage - Environment Artist
  User Experience Lead
  Erik Fleuter
  SFX & Original Music
  Jon Everist
  
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  C R E D I T S
  Harebrained
  Schemes
  QA
  Jeffrey Wade - QA Tester
  Ed Haines - QA Tester
  Cinematics
  Mike McCain
  Joel DuQue
  Jenn Tran
  Community
  Robin Gitelman - Community Manager
   - Events Producer
  Emily Gitelman - Consultant Liaison
   - Social Media Associate
  Aidan Nabass - Wiki/UGC Manager
  HBS Studio Leads
  Jordan Weisman - Creative Director
  Mitch Gitelman - Studio Manager
  Joe DiNunzio - CFO & Adult
  Chris Kohnert - CTO
  Mike McCain - Art Director
  Dennis Detwiller - Design Director
  Chris Rogers - Art Director
  HBS Office Manager
  Pamela Eisen
  
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  C R E D I T S
  External 
  Development
  John Burnett - UI Artist
  Danny Dahlquist - Motion Graphics
  Jon Kay - Additional Graphic Design
  Joanna King-Yost - Playtesting
  Elisa Mader - Additional Writing & Editing
  Andrew Mattox - Additional Writing
  Faisal ‘Fes’ Naqvi - Icon Artist
  David Nash - Portrait Artist
  Rob Stokes - Additional Writing
  External Character & 
  Environment Art 
  (Mighty Vertex)
  Qianlong Li
  YuanFei Li
  Jeff Wu
  Junxi Guo
  Sihao Chen
  LiKun Yang
  Susan Wang
  Joy Xu
  HongFei Yuan
  Eric Qin
  External Testing 
  (Testronic Labs)
  Elzbieta Pustul - Testing Coordinator
  Adrian Rutkiewicz - Tester
  Damian Pacholak - Tester
  Grzegorz Chodzicki - Tester
  Pawel Kasparewicz - Tester
  Cezary Zaporowski - Tester
  Erik Hittenhausen - Head of QA – Games 
  Poland 
  Pietro Faccio - Account Manager
  Mike Betti - VP, Business Dev. - Games
  Shadowrun: Hong Kong 
  Consultants
  Jessy Chung
  Skander Garroum
  Eugene Lam
  Ronald Tang
  Oscar Tong
  Norma Tu
  Brian Valentine
  
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  C R E D I T S
  Past HBS 
  Shadowrun Devs
  Shadowrun 
  Returns
  Shadowrun: 
  Dragonfall
  Production
  Brian Poel
  Rebecca Mayfield
  Katherine Walker
  Design
  Mike Mulvihill
  Simon Cameron
  Engineering
  Chris Aardappel
  Gordon Lee
  Art
  Hollie Mengert
  Steven Rynders
  Fiona Turner
  Shawn Bruner
  Mike Cech
  Interns
  Shannon Berke
  Colin DeCarmo
  Adeline Ducker
  Eric Imhoff
  Miles Loth
  Aryo Jati Pramono Darmawan
  Katie Pfeilschiefter
  Katie Berfield
  Zach Weisman
  Alex Schmidt
  Nate Weisman
  Talon Coleman
  John Swinkels
  Ranen Perry
  Michael Chin
  Tim Lebel
  Keith Maier
  
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  C R E D I T S
  Special Thanks
  Shadowrun fans around the world!
  Kickstarter.com
  BackerKit
  Catalyst Game Labs
  Cliffhanger Productions
  Gamepedia
  Conchita McCain
  Chris Hart
  Jose Correa
  Our man RC!
  Arturo Fuente
  Jack Daniel
  All of our spouses and significant others!
  
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SOURCE: textdata/thevault/Shadowrun [multi]/EXTRAS/Shadowrun Hong Kong Artbook.pdf