TEXT: Converted Rolls & Modifiers
  Here are the Savage Worlds equivalents for the 
  various rules and rolls found in the adventure.
  Chapter One
  p. 10 Witness the state of  Klauber’s hotel 
  room: Guts versus Fear/Nausea.
   
  Assess Lil’s Attitude: Notice.
   
  Find the note in Chinese: Notice.
   
  Assess the corpse: Healing (+2). For 
  each success and raise, reveal a clue.
  p. 11 Hunch hex: Use the hunch power in 
  the Deadlands Player’s Guide.
   
  On a successful use of  the Hunch 
  power: Guts roll (Fear Level 5).
   
  Interrogating the Townsfolk 
  (optional shortcut): Streetwise. For 
  each success and raise, reveal a clue.
  p. 13 See through Red Cloud’s deception: 
  Notice versus his Persuasion.
  p. 14 See that H. J. Kent is lying: Notice 
  versus his Persuasion.
  Chapter TWO
  p. 15 Get information from Pine: 
  Persuasion (begins at Uncooperative).
  p. 16 Find papers: Notice (–2).
   
  Find annotation on papers: Smarts.
  p. 17 Communication with hotel workers: 
  Knowledge (Cantonese).
   
  Get information from Moscoe: 
  Persuasion (begins at Uncooperative), 
  or Intimidation. With a raise, he speaks 
  of the Bloody Ones.
  p. 18 Work out the chain of  
  introductions: Streetwise (–2) or 
  Knowledge (Shan Fan).
   
  Impress a street-level regulator: 
  Persuasion (begins at Uncooperative), 
  or Intimidation.
   
  Impress a Chinese street soldier: 
  Persuasion (begins at Uncooperative), 
  or Intimidation.
  p. 19 Get more info out of  Hou: 
  Persuasion (begins at Uncooperative).
   
  Penalty for backing down: All rolls 
  dealing with the people of Shan Fan 
  are at –1.
   
  Fight length: Continues until a 
  combatant suffers a wound.
  p. 20 Spot Caroline’s reaction: Notice 
  versus her Persuasion.
   
  Overturned tables and saloon walls: 
  Provide Medium cover and Armor 2.
  p. 21 Understand not to give chase: 
  Common Knowledge (+2 for Shan 
  Fan citizens and Chinese; –2 for non-
  Chinese characters).
  p. 22 Realize the implications of  the town 
  plan: Common Knowledge.
  Chapter THREE
  p. 23 Recognize Marie Dubois: 
  Knowledge (Lost Angels).
   
  Recognize Caroline DeCarlo: 
  Knowledge (Lost Angels) (–2).
   
  Realize Marie is serving food: 
  Smarts.
  p. 24 See through each of  Marie’s stories: 
  Notice versus her Persuasion.
  p. 25 Locate Harmon Kelly’s hotel: 
  Streetwise.
  Chapter FOUR
  p. 26 Maze Runner: Use the stats in 
  Deadlands: The Flood.
  p. 29 DeCarlo sneaks onto the balcony: 
  Stealth (versus the posse’s Notice, if 
  they are on the lookout).
  p. 31 Seeing through Grimme’s stories: 
  Notice versus his Persuasion.
  PASS THE SALT
  A conversion of the Classic Great Maze tale 
  for use with Deadlands: Reloaded™
  Just alter the original adventure as shown below and you’re ready to ride, Marshal! 
  Conversion notes by John Billings.
  Savage Worlds, Deadlands, One Sheets, Pinnacle Entertainment Group, Great White Games,  and all 
  related marks and logos are Copyright Great White Games. ©2010. All rights reserved.
  WWW.PEGINC.COM
  
  Back with a vengeance!
  available now!
  Extras
  For all extras not mentioned here, use the Townsfolk stats in the 
  Deadlands Marshal’s Handbook and adjust as you feel appropriate. 
  For NPC gear, refer to the original adventure unless noted below.
  p. 6 
  Harmon Kelly: Use Townsfolk stats in the Deadlands 
  Marshal’s Handbook and add the McGyver Edge.
  p. 23 Average Worshipper: Use Townsfolk stats in the Deadlands 
  Marshal’s Handbook.
  Wild cards
  p. 8 
  Mariposa Lil: Use stats in Deadlands: The Flood.
   
  H. J. Kent: Use stats in Deadlands: The Flood.
  p. 18 Rat Skinner Hou: Use stats in Deadlands: The Flood.
  Stalks the Night/Red Cloud
  Attributes: Agility d10, Smarts d8, Spirit d8, Strength d12, Vigor 
  d10
  Skills: Climbing d6, Fighting d10, Guts d8, Intimidation d8, 
  Knowledge (English) d6, Knowledge (Great Maze Settlements) 
  d10, Notice d6, Persuasion d6, Riding d6, Shooting d12, Stealth d8, 
  Survival d10, Tracking d12
  Charisma: –2; Grit: 6; Pace: 8; Parry: 9; Toughness: 8
  Hindrances: Bloodthirsty, Old Ways Oath (Minor), Vengeful 
  (Major), Vow (Destroy users of black magic), Vow (Drive out the 
  white man)
  Edges: Brawny, Command, Fervor, Fleet-Footed, Followers 
  (The Warrior’s Trail), Improved Block, Improved Frenzy, Inspire, 
  Marksman, Nerves of Steel, Noble, No Mercy, Reputation, 
  Trademark Weapon (Ancestral Bow), True Grit, Two-Fisted, 
  Woodsman
  Gear: Ancestral Bow (24/48/96; 3d6), twin war clubs (Str+d6).
  Rascals & Critters
  p. 18 Chinese street-level Regulator: Use Martial Artist stats in 
  the Deadlands Marshal’s Handbook, and add Shooting d6.
   
  Non-Chinese street-level Regulator: Use Outlaw stats in 
  the Deadlands Marshal’s Handbook, but remove the Wanted 
  Hindrance.
   
  Chinese Street Soldier: Use Martial Artist stats in the 
  Deadlands Marshal’s Handbook, but increase Fighting to 
  d10 and add Shooting d8.
  p. 23 Marie Dubois: Use stats above for Average Worshipper, 
  but add Persuasion d6.
  p. 29 Bloody Ones: Use stats in the Deadlands Marshal’s 
  Handbook.
  p. 30 Guardian Angels: Use stats in the Deadlands Marshal’s 
  Handbook.
  p. 31 Reverend Grimme: Use stats in the Deadlands Marshal’s 
  Handbook.
   
  Caroline DeCarlo: Use 13 Ghouls stats in Deadlands: The 
  Flood, but she is not Harrowed. Add the Damned Edge.
  Want to get started right 
  away? Well you can, pardner. 
  All you have to do is get 
  online and download some of 
  the sample characters we’ve 
  provided for you at:
  www.deadlands.com
  Want to check out the game 
  before you drop your dinero 
  on the book? No problem, 
  amigo. Check out the Test 
  Drive rules. With a One Sheet, 
  the Test Drive rules, and a 
  fist full o’ characters, you 
  can sample the flavor of the 
  Weird West. We think you’ll 
  gain a hankerin’ for it! 
  And keep checking back 
  for more One Sheets for our 
  Savage Worlds settings.
  
SOURCE: textdata/thevault/Savage Worlds System (SWADE) [multi]/Deadlands Reloaded/Misc/DLR - Conversion 5 - Pass the Salt.pdf