TEXT:  
   
   
   
   
   
   
   
   
   
   
   
   
  Runaway
  Runaway
  Runaway
  Runaway    
   
  A One
  A One
  A One
  A One----Round D&D 3
  Round D&D 3
  Round D&D 3
  Round D&D 3rd
  rd
  rd
  rd Edition Living Greyhawk 
   Edition Living Greyhawk 
   Edition Living Greyhawk 
   Edition Living Greyhawk 
  Adventure
  Adventure
  Adventure
  Adventure    
   
   
  by Geoff Christy
  by Geoff Christy
  by Geoff Christy
  by Geoff Christy    
   
   
   
   
   
   
  Rumors in the night can be the beginning of fame and fortune for the unknown of Geoff. An adventure for characters 
  level 1-4. 
   
   
   
   
   
   
   
   
   
   
   
  DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered trademarks of Wizards of 
  the Coast, Inc. LIVING GREYHAWK, is a trademark of Wizards of the Coast, Inc. Scenario detail 
  copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for 
  tournament use only and may not be reproduced without approval of the RPGA Network.  
  
   
  Runaway 
   
  Page 2 
  This is a RPGA Network adventure game. A four-hour time 
  block has been allocated for playing the game (or this round 
  of the game), but the actual playing time will be about three 
  hours.  
   
  It is a good idea to ask each player to put a name tag in 
  front of him or her. The tag should have the player's name 
  at the bottom, and the character's name, race, and gender at 
  the top. This makes it easier for the players to keep track of 
  who is playing which character. 
   
  Scoring the game for RPGA points
  Scoring the game for RPGA points
  Scoring the game for RPGA points
  Scoring the game for RPGA points: The RPGA has 
  three ways to score this game. Consult your convention 
  coordinator to determine which method to use: 
  1. 
  No-vote scoring: The players write their names and 
  numbers on the scoring packet grid, you fill in the top 
  of the grid. That is all. No one is rated. This method is 
  used for people who are just playing for fun. 
  2. 
  Partial scoring: The players rate the game master and the 
  scenario on their player voting sheet, and provide 
  personal information, but don’t vote for other players. 
  The game master rates the scenario and completes 
  personal and event information, but does not rate the 
  players as a team or vote for players. This method is 
  used when there is no competition, but the 
  convention coordinator wants information as to how 
  the game masters are performing, or the game master 
  wants feedback on his or her own performance. 
  3. 
  Voting: Players and game masters complete the entire 
  packet, including voting for best player. If this method 
  is used, be sure to allow about 15-20 minutes for the 
  players to briefly describe their characters to the other 
  players, and about 5-10 minutes for voting. This 
  method is used when the players want to know who 
  played the best amongst them, or when the adventure 
  is run in tournament format with winners and prizes. 
  Multi-round adventures usually required advancing a 
  smaller number of players than played the first round, 
  so voting is required for multi-round adventures. 
   
  When using Voting, rank the players in order of your 
  voting choice while they are completing their forms, so 
  that you are not influenced by their comments on your 
  abilities. 
   
  The players are free to use the game rules to learn about 
  equipment and weapons their characters are carrying. 
   
  Some of the text in this scenario is written so that you 
  may present it as written to the players, while other text is 
  for your eyes only. Text for the players will be in bold italics
  bold italics
  bold italics
  bold italics. 
  It is strongly recommended that you paraphrase the player 
  text, instead of reading it aloud, as some of the text is 
  general and must be adapted to the specific situation or to 
  actions of the player characters.  
   
   
  LLLLIVING 
  IVING 
  IVING 
  IVING GGGGREYHAWK
  REYHAWK
  REYHAWK
  REYHAWK Tier 
   Tier 
   Tier 
   Tier 
  Structure
  Structure
  Structure
  Structure    
  To determine the tier, add the character levels of all the 
  characters. In addition, add the levels of any henchmen or 
  animals according to the values on their certificates. 
  Compare the total to the chart below to find the tier. 
   
   
  4 players 
  5 players 
  6 players 
  7 players 
  Lvl Cap 
  T1: 
  4-12 
  5-13 
  6-14 
  7-15 
  4nd  
  T2: 
  13-22 
  14-24 
  15-26 
  16-28 
  6th  
   
  The level cap indicated the highest level of character 
  allowed to play this adventure. Characters of levels higher 
  than the highest level shown for the highest tier cannot 
  be played. 
   
  Lifestyle
  Lifestyle
  Lifestyle
  Lifestyle    
  At the beginning of every scenario, each PC is required to 
  pay upkeep costs matching the level of lifestyle they wish 
  to maintain. The cost of each lifestyle will be indicated at 
  the beginning of the scenario
  scenario
  scenario
  scenario. The lifestyles, and the 
  effects that each has on play, are: 
   
  Destitute
  Destitute
  Destitute
  Destitute 
  You have no living space, and must carry all 
  your gear everywhere. You eat poor quality 
  food. You wear a peasant outfit, your only 
  change of clothes. 
  Poor
  Poor
  Poor
  Poor 
  You sleep in poor accommodations, and eat 
  poor quality food. You wear a peasant outfit, 
  and have two sets of clothing. 
  Common
  Common
  Common
  Common 
  You have common lodgings, and eat 
  common quality food. You have normal 
  clothing for your profession (adventuring); 
  nothing fancy. You probably have two or 
  three sets of clothing. 
  High
  High
  High
  High 
  You stay in good quality lodgings, and eat 
  good quality food. You wear anything in 
  value up to courtier’s outfits, and generally 
  buy a new set of clothing every two weeks. 
  Luxury
  Luxury
  Luxury
  Luxury 
  You have luxurious accommodations (twice 
  the cost of good accommodations), and you 
  eat excellent foods. You can throw a 
  banquet for your friends every day, and 
  frequently do. You wear clothing up to the 
  value of noble’s outfit, and buy a new set of 
  clothes every week.  
   
  Lifestyles come with bonuses or penalties to Diplomacy, 
  Intimidate, Disguise, and Bluff skill checks. These 
  penalties, shown below, should be applied at the DM’s 
  discretion, and can sometimes backfire—for example, a 
  PC with a poor lifestyle would not have a penalty when 
  talking to a beggar, but would when talking to a city 
  official. A PC with a high lifestyle should have a penalty 
  when dealing with a group of street thugs, where a PC 
  with a destitute lifestyle might not. 
   
  DMs are encouraged to role-play these reactions 
  whenever possible. 
   
  Lifestyle 
  Cost 
  Skill Modifier 
  Destitute 
  14 sp 
  -2 
  Poor 
  43 sp 
  -1 
  Common 
  12 gp 
   0 
  High 
  250 gp 
  +1 
  Luxury 
  500 gp 
  +2 
  
   
  Runaway 
   
  Page 3 
   
   
  DM’s Backgrou
  DM’s Backgrou
  DM’s Backgrou
  DM’s Background
  nd
  nd
  nd    
  There is an orcish captain named Captain Grugh-nal 
  Firespear who controls the orcish forces in Preston. Fenik 
  was his aid and confidant. Fenik is a goblin that has been 
  steadily moving up in the ranks of the army trying to get 
  into a position of power. The problem is that nobody will 
  listen to his ideas and won’t let him command anything 
  but a serving tray. After years of this abuse he came to the 
  realization that this wasn’t the country he could get ahead 
  in. His current owner, Captain Grugh-nal Firespear, had 
  told him the night before in a drunken stupor that he 
  would never be more than a slave if he has anything to say 
  about it. 
   
  Fenik went to his brothers and convinced them to 
  follow him out of the camp. He took the diary of Captain 
  Grugh-nal Firespear to use if he was captured by any of 
  the human resistance. The diary, which was once a 
  spellbook, contains many notes about the forces in 
  Preston. 
   
  Fenik left with a sizable force of his brothers’ 
  warriors and headed east. Unfortunately they ran into 
  some parties of defenders on the outskirts of the forest. 
  This left him with his brothers and 5 other goblins. 
  Finally, out of food and supplies, the group settled down 
  for the night. 
   
  The NPCs 
  The NPCs 
  The NPCs 
  The NPCs ----    
  Fenik is a very smart goblin. He understands tactics and 
  motivations. He is very upset at being born a goblin. He 
  will use all of his abilities as best he can, and understands 
  how to manipulate people. He will never willingly fight 
  to the death. He’s been a slave and servant and will 
  willingly go back to that to life. 
   
  Crak and Harl are his brothers in name only. It is 
  joked around camp that their mother slept with an ogre. 
  Whatever the case, these two have made a name for 
  themselves as vicious brutes. Fenik has been smart 
  enough to get on their good side. His introduction into 
  their family almost killed him. 
   
  The goblins have no idea what they are doing here. 
  They will follow the orders of Crak and Harl out of fear 
  and listen to Fenik because he seems to know what he’s 
  doing. They don’t understand that they are deserters from 
  the army yet. 
   
  Along the path of the fleeing goblins is a small farm. 
  The Picks, who own it, have one draft horse, which is 
  used to plow the fields and to cart their goods to market. 
  The farm consists of two buildings, the farmhouse and 
  the barn. The farmhouse is a one-story building with an 
  upper loft for sleeping. The downstairs is a single room 
  with a fireplace and table for eating at. The barn has two 
  stalls; one for the draft horse and the other is empty. 
  There is a cart and plow in the barn, along with places for 
  harvesting tools. Those tools are currently out in the 
  fields next to the partially harvested field. The family lives 
  just inside the protected zone of Hochoch. 
   
  Lucian is a member of the Geoffian forces in 
  Hochoch. He is in charge of finding out the mettle of the 
  local adventurers in preparation for the war to come. 
  Lucian is dressed as a common guardsman to keep the 
  army out of the picture. He will tell the story in one of the 
  local inn’s he knows is populated by adventurers who 
  would be willing to act on their own. He has no idea why 
  the goblins are near Hochoch without larger support. 
   
   
  Adventure Summary
  Adventure Summary
  Adventure Summary
  Adventure Summary    
  The party will be resting at an inn for the evening. They 
  do not necessarily have to be together. A guard, Lucian, 
  comes in with a tale of battle and a call for those to go and 
  clean up the rabble left over. 
   
  The party is supposed to rally to this and go to the 
  battlefield. Here they will find a pack of wild dogs, which 
  are eating the dead remains. 
   
  After the party deals with the dogs a group of orcs 
  that are following the deserting goblins land on the scene. 
   
  After dealing with the orcs the party should search 
  for the trail that leads after the fleeing goblins. 
   
  The trail will lead to a campground with a farm in the 
  distance. Investigation will show the goblins went in the 
  direction of the farm. 
   
  In the fields surrounding the farm the party will find 
  signs of a struggle. Following the clues from this battle 
  they will find the dead body of a young farmer. 
   
  The party will then find that the goblins they are 
  chasing have taken the Pick family hostage and will have 
  to deal with the rescue/hostage negotiation. 
   
  Depending on the outcome, a Captain of the 
  Geoffian forces may take note of this party of adventurers. 
   
  Here is the expected timeline of events. Allow the 
  party to take longer if they wish, but you might suggest 
  that the Gran March forces could appear at anytime: 
   
  11 bells at night
  11 bells at night
  11 bells at night
  11 bells at night    
  Lucian will enter the bar and tell his story. Loyal Geoffian 
  patriots or plain adventurers should raise arms to hunt 
  the goblins. 
   
  4 bells in the afternoon
  4 bells in the afternoon
  4 bells in the afternoon
  4 bells in the afternoon    
  The party will find the battlefield. A pack of wild dogs are 
  currently are scavenging the field. The party will have to 
  deal with the dogs, one way or another. 
   
  Between 4 and 5 bells in the after noon
  Between 4 and 5 bells in the after noon
  Between 4 and 5 bells in the after noon
  Between 4 and 5 bells in the after noon    
  OPTIO
  OPTIO
  OPTIO
  OPTIONAL ENCOUNTER
  NAL ENCOUNTER
  NAL ENCOUNTER
  NAL ENCOUNTER    
  There is a party of orcs that will run into the party. They 
  are hunting the goblins, but won’t hesitate to take out 
  some punishment on anyone they meet on the way. 
   
  6 bells in the morning
  6 bells in the morning
  6 bells in the morning
  6 bells in the morning    
  The party will find the goblin campsite. Which was 
  abandoned shortly before they arrive. The campsite is on 
  the edge of a farmer’s field. 
   
  Almost 7 bells in the morning
  Almost 7 bells in the morning
  Almost 7 bells in the morning
  Almost 7 bells in the morning    
  The party will find the field halfway harvested. If they 
  search, they will find signs of foul play leading them to a 
  nearby farmhouse. 
  
   
  Runaway 
   
  Page 4 
   
  Somet
  Somet
  Somet
  Sometime after seven bells in the morning
  ime after seven bells in the morning
  ime after seven bells in the morning
  ime after seven bells in the morning    
  The party will deal with the farmhouse. They will have 
  several ways to do this, either by stealth or by just walking 
  up to the front door. There is a lot of leeway in this 
  encounter and it can take quite a while or no time at all. 
   
  10 bells in the morning
  10 bells in the morning
  10 bells in the morning
  10 bells in the morning    
  Depending on the outcome, the party will find out what 
  happens. 
   
  Introduction
  Introduction
  Introduction
  Introduction    
  The common room of the Two Tent Inn was almost empty 
  The common room of the Two Tent Inn was almost empty 
  The common room of the Two Tent Inn was almost empty 
  The common room of the Two Tent Inn was almost empty 
  when you came in for a meal. There weren’t a lot of people 
  when you came in for a meal. There weren’t a lot of people 
  when you came in for a meal. There weren’t a lot of people 
  when you came in for a meal. There weren’t a lot of people 
  eating in the place. It was e
  eating in the place. It was e
  eating in the place. It was e
  eating in the place. It was easy for you to get a good meal and 
  asy for you to get a good meal and 
  asy for you to get a good meal and 
  asy for you to get a good meal and 
  a little conversation if you wished.
  a little conversation if you wished.
  a little conversation if you wished.
  a little conversation if you wished.    
      
  “News! I have news of an ambush and a great victory!”
  “News! I have news of an ambush and a great victory!”
  “News! I have news of an ambush and a great victory!”
  “News! I have news of an ambush and a great victory!”    
      
  You look to the source of the shouting and see a very 
  You look to the source of the shouting and see a very 
  You look to the source of the shouting and see a very 
  You look to the source of the shouting and see a very 
  young guardsman entering the doorway.
  young guardsman entering the doorway.
  young guardsman entering the doorway.
  young guardsman entering the doorway.    
      
  “Let all who would hear of the defe
  “Let all who would hear of the defe
  “Let all who would hear of the defe
  “Let all who would hear of the defeat of the goblin hordes 
  at of the goblin hordes 
  at of the goblin hordes 
  at of the goblin hordes 
  and the possible chance to make your own name in this great 
  and the possible chance to make your own name in this great 
  and the possible chance to make your own name in this great 
  and the possible chance to make your own name in this great 
  event come forth. I am willing to speak for something that 
  event come forth. I am willing to speak for something that 
  event come forth. I am willing to speak for something that 
  event come forth. I am willing to speak for something that 
  wets my palate.”
  wets my palate.”
  wets my palate.”
  wets my palate.”    
   
  He moves over to an empty table near the bar.
  He moves over to an empty table near the bar.
  He moves over to an empty table near the bar.
  He moves over to an empty table near the bar.    
   
  Let the party or even just one PC come forward. If 
  nobody in the party offers to pay for his drink, another 
  patron will. The guard only wants a drink for the cost of 
  the tale (2 cp for the watered ale, he’s not asking for 
  much). After he’s got an audience he will begin his tale. 
  He will speak loud enough that everyone can hear it. The 
  guards’ name is Lucian and he is actually a bard in the 
  service of the local Geoffian Liberation Army. They have 
  been told to stand down so that the local Gran March 
  forces can handle the situation of the goblins that fled 
  from the fight earlier this evening. Lucian was tasked to 
  find some local patriots and inspire them to beat the Gran 
  March forces to the punch. 
   
  “This tale is so hot, it is burning my tongue,” he says, then 
  “This tale is so hot, it is burning my tongue,” he says, then 
  “This tale is so hot, it is burning my tongue,” he says, then 
  “This tale is so hot, it is burning my tongue,” he says, then 
  takes a long pull from his mug. “Earlier this eve
  takes a long pull from his mug. “Earlier this eve
  takes a long pull from his mug. “Earlier this eve
  takes a long pull from his mug. “Earlier this eve, a dark host of 
  , a dark host of 
  , a dark host of 
  , a dark host of 
  beings approached the outskirts of the Oytwood west of town. 
  beings approached the outskirts of the Oytwood west of town. 
  beings approached the outskirts of the Oytwood west of town. 
  beings approached the outskirts of the Oytwood west of town. 
  What mischief these foul things wished to do might never be 
  What mischief these foul things wished to do might never be 
  What mischief these foul things wished to do might never be 
  What mischief these foul things wished to do might never be 
  known.
  known.
  known.
  known.    
      
  “The elves, and I would never wish to be on the pointy 
  “The elves, and I would never wish to be on the pointy 
  “The elves, and I would never wish to be on the pointy 
  “The elves, and I would never wish to be on the pointy 
  side of their bows, let loose upon this host. They butc
  side of their bows, let loose upon this host. They butc
  side of their bows, let loose upon this host. They butc
  side of their bows, let loose upon this host. They butchered the 
  hered the 
  hered the 
  hered the 
  beasts for hours on end. As night covered the field, the elves 
  beasts for hours on end. As night covered the field, the elves 
  beasts for hours on end. As night covered the field, the elves 
  beasts for hours on end. As night covered the field, the elves 
  withdrew, watching the stragglers disappear into the night.
  withdrew, watching the stragglers disappear into the night.
  withdrew, watching the stragglers disappear into the night.
  withdrew, watching the stragglers disappear into the night.    
      
  “One elf, a patriot of Geoff, felt the direction of the fleeing 
  “One elf, a patriot of Geoff, felt the direction of the fleeing 
  “One elf, a patriot of Geoff, felt the direction of the fleeing 
  “One elf, a patriot of Geoff, felt the direction of the fleeing 
  goblins should be noted to our forces.
  goblins should be noted to our forces.
  goblins should be noted to our forces.
  goblins should be noted to our forces.    
      
  “The messenger was
  “The messenger was
  “The messenger was
  “The messenger was a small sparrow that I saw with my 
   a small sparrow that I saw with my 
   a small sparrow that I saw with my 
   a small sparrow that I saw with my 
  own eyes. The bird spoke of the battle and the scum that fled 
  own eyes. The bird spoke of the battle and the scum that fled 
  own eyes. The bird spoke of the battle and the scum that fled 
  own eyes. The bird spoke of the battle and the scum that fled 
  from it. It noted that the goblins were fleeing to our protected 
  from it. It noted that the goblins were fleeing to our protected 
  from it. It noted that the goblins were fleeing to our protected 
  from it. It noted that the goblins were fleeing to our protected 
  lands and that they may reach our borders by morning.
  lands and that they may reach our borders by morning.
  lands and that they may reach our borders by morning.
  lands and that they may reach our borders by morning.    
      
  “The battlefield should be easy to fin
  “The battlefield should be easy to fin
  “The battlefield should be easy to fin
  “The battlefield should be easy to find. We were told that 
  d. We were told that 
  d. We were told that 
  d. We were told that 
  it is close to the western road that leads into the forest.
  it is close to the western road that leads into the forest.
  it is close to the western road that leads into the forest.
  it is close to the western road that leads into the forest.    
      
  “I know that if a force of patriots left at this moment, they 
  “I know that if a force of patriots left at this moment, they 
  “I know that if a force of patriots left at this moment, they 
  “I know that if a force of patriots left at this moment, they 
  could steal the glory for themselves, if they were to hurry to 
  could steal the glory for themselves, if they were to hurry to 
  could steal the glory for themselves, if they were to hurry to 
  could steal the glory for themselves, if they were to hurry to 
  that spot and hunt for the goblins.”
  that spot and hunt for the goblins.”
  that spot and hunt for the goblins.”
  that spot and hunt for the goblins.”    
      
  The guard s
  The guard s
  The guard s
  The guard stands and finishes off his drink. He smiles 
  tands and finishes off his drink. He smiles 
  tands and finishes off his drink. He smiles 
  tands and finishes off his drink. He smiles 
  and bows to the bar.
  and bows to the bar.
  and bows to the bar.
  and bows to the bar.    
      
  “I must return to my duty, but I would hope that some 
  “I must return to my duty, but I would hope that some 
  “I must return to my duty, but I would hope that some 
  “I must return to my duty, but I would hope that some 
  here might join together and uphold our honor.”
  here might join together and uphold our honor.”
  here might join together and uphold our honor.”
  here might join together and uphold our honor.”    
      
  With that he quickly leaves.
  With that he quickly leaves.
  With that he quickly leaves.
  With that he quickly leaves. 
   
  If the PCs want to catch him, let them. He will repeat any 
  aspect of the story that they wish, but he will not name 
  anyone involved. There is a road to the west that leads 
  through some farmlands and that is the direction of the 
  battlefield that he will point out. 
   
   
  Encounter One
  Encounter One
  Encounter One
  Encounter One    
  Three Dog Night
  Three Dog Night
  Three Dog Night
  Three Dog Night    
  It has been a lon
  It has been a lon
  It has been a lon
  It has been a long night. Travel upon the road has been easy, 
  g night. Travel upon the road has been easy, 
  g night. Travel upon the road has been easy, 
  g night. Travel upon the road has been easy, 
  but you have been restless and every sound seems to hide an 
  but you have been restless and every sound seems to hide an 
  but you have been restless and every sound seems to hide an 
  but you have been restless and every sound seems to hide an 
  ambush of dark creatures. You smell the battlefield long before 
  ambush of dark creatures. You smell the battlefield long before 
  ambush of dark creatures. You smell the battlefield long before 
  ambush of dark creatures. You smell the battlefield long before 
  you see it, the scent of drying blood carrying on the wind. 
  you see it, the scent of drying blood carrying on the wind. 
  you see it, the scent of drying blood carrying on the wind. 
  you see it, the scent of drying blood carrying on the wind. 
  Following the smell, you le
  Following the smell, you le
  Following the smell, you le
  Following the smell, you leave the road and find a large 
  ave the road and find a large 
  ave the road and find a large 
  ave the road and find a large 
  clearing covered with small broken and battered forms. These 
  clearing covered with small broken and battered forms. These 
  clearing covered with small broken and battered forms. These 
  clearing covered with small broken and battered forms. These 
  goblins are long dead. In the clearing, you can see several dogs 
  goblins are long dead. In the clearing, you can see several dogs 
  goblins are long dead. In the clearing, you can see several dogs 
  goblins are long dead. In the clearing, you can see several dogs 
  that are eating the dead. One of them is about twice the size of 
  that are eating the dead. One of them is about twice the size of 
  that are eating the dead. One of them is about twice the size of 
  that are eating the dead. One of them is about twice the size of 
  any wild dog you've seen before. It
  any wild dog you've seen before. It
  any wild dog you've seen before. It
  any wild dog you've seen before. It wears an old spiked collar 
   wears an old spiked collar 
   wears an old spiked collar 
   wears an old spiked collar 
  around its neck with some faded symbol dangling from it. As 
  around its neck with some faded symbol dangling from it. As 
  around its neck with some faded symbol dangling from it. As 
  around its neck with some faded symbol dangling from it. As 
  you near, it looks up and growls at you. The rest of the pack 
  you near, it looks up and growls at you. The rest of the pack 
  you near, it looks up and growls at you. The rest of the pack 
  you near, it looks up and growls at you. The rest of the pack 
  turns and joins their leader. They seem to be defending their 
  turns and joins their leader. They seem to be defending their 
  turns and joins their leader. They seem to be defending their 
  turns and joins their leader. They seem to be defending their 
  meal.
  meal.
  meal.
  meal.    
   
  The dogs will do nothing and leave in about an hour or so 
  if the party leaves them alone. They will run off if hit 
  from a distance with rocks or twigs. They will turn and 
  attack if hit with anything more damaging. 
   
  If they are run off, they will regroup and attack the 
  party after a couple of minutes. They will wait until they 
  can surround and take down at least one of the party. 
  Fang will hold back and attack only when he can flank an 
  opponent.  
   
  The dogs will flee if they lose more than half their 
  number, or if they lose Fang    
   
  The dogs’ stats are the same for Tier 1 or 2. For tier 2 
  just raise the number of wild dogs to 12. 
   
  Both Tiers (EL 2 or 5)
  Both Tiers (EL 2 or 5)
  Both Tiers (EL 2 or 5)
  Both Tiers (EL 2 or 5)    
  Wild Dog
  Wild Dog
  Wild Dog
  Wild Dog (4 or 12) CR 1/3; Small-Sized Animal; HD 
  1d8+2; hp 7 each; Init +3 (Dex); Spd 40 ft.; AC 14 (+1 Size, 
  +3 Dex, +1 Natural); Atks Bite +2 melee (1d8+1, Piercing); 
  SQ scent; AL Neutral; SV Fort +4, Ref +5, Will +1.  
   
  Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6. 
   
  Skills: Listen +5, Spot +5, Swim +5 
   
  SQ: Scent—dogs can use their sense of smell to detect 
  approaching enemies, sniff out hidden foes, and track. 
  See the Monster Manual p. 10.  
   
  Fang, riding dog
  Fang, riding dog
  Fang, riding dog
  Fang, riding dog (1): CR 1; Medium-Sized Animal; HD 
  2d8+4; hp 18, Init +2 (Dex); Spd 40 ft.; AC 16 (+2 Dex, +4 
  Natural); Atks Bite +3 melee (1d8+3, Piercing); SQ Scent, 
  Spiked Collar; AL Neutral; SV Fort +5, Ref +5, Will +1.  
  
   
  Runaway 
   
  Page 5 
   
  Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. 
   
  Skills: Listen +5, Spot +5, Swim +5; Feats: Dodge, 
  Mobility 
   
  SQ: Scent—dogs can use their sense of smell to detect 
  approaching enemies, sniff out hidden foes, and track. 
  See the Monster Manual p. 10.  
   
  Equipment: Spiked Collar. 
   
  Trained: As a war dog for foot troops. 
   
  Fang was trained as a war dog by a ranger many years ago. 
  Unfortunately the ranger found the wrong end of a 
  giant’s sword and Fang has lived on his own since then. 
  He has gathered the pack and has killed or chased off any 
  dogs that didn’t meet up to his specifications. Fang 
  understands combat very well, so avoid attacks of 
  opportunity as much as possible. Fang wears a collar with 
  the tarnished symbol of the Rangers of Geoff on it (Spot 
  DC 14 if not in combat, Spot DC 18 during a battle to 
  notice, if they approach within 10 feet to look at it, Fang 
  will attack) and the name “Fang.” Any creature that bites 
  the collar (most animals’ attack by biting at the neck) will 
  take 1d6 from the spikes. If a ranger/druid decides to and 
  succeeds in an Animal Empathy DC 15, Fang will not 
  attack that character, but will continue to attack others. If 
  the ranger/druid succeeded in an Animal Empathy DC 
  21,    Fang will stop attacking and go to the character. This 
  will not work if the character plans anything violent to 
  Fang, nor will it work if Fang is in melee and the object of 
  attack. If Fang is totally calmed, the rest of the pack will 
  flee into the hills. Only Fang is worth keeping as the rest 
  of the dogs are truly feral. They can be calmed, but they 
  aren’t worth the training time. 
   
  After the party has driven off the dogs (before or 
  after the fight): 
   
  The bodies have been torn to pieces by the dogs and there is 
  The bodies have been torn to pieces by the dogs and there is 
  The bodies have been torn to pieces by the dogs and there is 
  The bodies have been torn to pieces by the dogs and there is 
  little left that makes them recognizable. The
  little left that makes them recognizable. The
  little left that makes them recognizable. The
  little left that makes them recognizable. The field is covered in 
   field is covered in 
   field is covered in 
   field is covered in 
  tracks and blood. It doesn’t look like you'll be able to find 
  tracks and blood. It doesn’t look like you'll be able to find 
  tracks and blood. It doesn’t look like you'll be able to find 
  tracks and blood. It doesn’t look like you'll be able to find 
  anything worthwhile here.
  anything worthwhile here.
  anything worthwhile here.
  anything worthwhile here.    
      
  The bodies have been stripped of all goods. Little of 
  worth, money wise, can be found here. 
      
  Tracking the fleeing goblins:
  Tracking the fleeing goblins:
  Tracking the fleeing goblins:
  Tracking the fleeing goblins:    
  If the trackers make a Tracking roll (DC 18) they will find 
  the trail goes back in the direction of Hochoch. They will 
  find the tracks of roughly 6 to 8 goblins going back up the 
  road. 
  To stay on the track they will need to make another 
  Tracking roll (DC 15). 
   
  Without tracking:
  Without tracking:
  Without tracking:
  Without tracking:    
  If the PCs search the clearing, have them make a Search 
  roll (DC 13) if they are successful (or take 20) they will 
  find an arrow that is carved in the tree and a rune 
  (Dwarvish writing that symbolizes the word “gathering”) 
  under it. The rune points in the direction of Hochoch.    
      
  Without finding either:
  Without finding either:
  Without finding either:
  Without finding either:    
  If the PCs don’t find either mark, the first farm that they 
  will pass the farmhouse that the goblins are in. Skip to 
  encounter 3 unless they do not return in the direction of 
  Hochoch. If they do not, they wander for quite a while 
  and go to the Conclusion 1. 
   
   
  Encounter Two
  Encounter Two
  Encounter Two
  Encounter Two    
  They went that way.
  They went that way.
  They went that way.
  They went that way.    
  Make the PCs check on a listening (DC 12) or spot (DC 
  11) skill, whichever is most apt for their placement. There 
  is a small contingent of orcs that have chased the fleeing 
  goblins from their camp. They are under orders to bring 
  back the small, weak goblin and everything it carries. All 
  they know is that a captain in Preston wants it back. 
   
  The orcs have been sneaking up on the party and are 
  doing a good job of it. (Move Silently roll 12, Hide roll 
  11.) They will attack as the PCs are readying to leave. 
   
  Tier 1 (EL 4)
  Tier 1 (EL 4)
  Tier 1 (EL 4)
  Tier 1 (EL 4)    
  Orcs
  Orcs
  Orcs
  Orcs (8): CR 1/2; Medium-Size Humanoid; HD 1d8; hp 5; 
  Init +0; Spd 20 ft.; AC 14 (+4 Scale); Atks +2 melee 
  (1d12+2 [crit x3], greataxe); SQ Darkvision 60 ft, Light 
  Sensitivity; AL N; SV Fort +2, Ref +0, Will -1.  
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8. 
   
  Skills: Listen +2, Spot +2; Feats: Alertness 
   
  Tier 2 (EL 8)
  Tier 2 (EL 8)
  Tier 2 (EL 8)
  Tier 2 (EL 8)    
  Orcs, War 4
  Orcs, War 4
  Orcs, War 4
  Orcs, War 4 (8):
  (8):
  (8):
  (8): CR 2; Medium-Size Humanoid; HD 4d8; 
  hp 23; Init +0; Spd 20 ft.; AC 14 (+4 scale); Atks +6 melee 
  (1d12+2 [crit x3], greataxe); SQ Darkvision 60 ft, Light 
  Sensitivity; AL Neutral; SV Fort +5, Ref +2, Will +1.  
   
  Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8. 
   
  Skills: Listen +4, Spot +3, Intimidate +6; Feat 
  Alertness, Power Attack 
      
  Encoun
  Encoun
  Encoun
  Encounter Three
  ter Three
  ter Three
  ter Three    
  The Campground
  The Campground
  The Campground
  The Campground    
  You follow the trail that was left by the fleeing goblins. As 
  You follow the trail that was left by the fleeing goblins. As 
  You follow the trail that was left by the fleeing goblins. As 
  You follow the trail that was left by the fleeing goblins. As 
  dawn breaks, you spy a small curling pillar of smoke. It is on 
  dawn breaks, you spy a small curling pillar of smoke. It is on 
  dawn breaks, you spy a small curling pillar of smoke. It is on 
  dawn breaks, you spy a small curling pillar of smoke. It is on 
  the other side of a large field of wheat. It appears that they 
  the other side of a large field of wheat. It appears that they 
  the other side of a large field of wheat. It appears that they 
  the other side of a large field of wheat. It appears that they 
  have bedded down by someone’s farm.
  have bedded down by someone’s farm.
  have bedded down by someone’s farm.
  have bedded down by someone’s farm.    
      
  Let the party sneak up on the camp. 
   
  You see the camp before you, empty. The hot embers from the 
  You see the camp before you, empty. The hot embers from the 
  You see the camp before you, empty. The hot embers from the 
  You see the camp before you, empty. The hot embers from the 
  fire pit are starting to burn the green leaves that covering it. 
  fire pit are starting to burn the green leaves that covering it. 
  fire pit are starting to burn the green leaves that covering it. 
  fire pit are starting to burn the green leaves that covering it. 
  Someone has attempted to hide the fact that a camp was here.
  Someone has attempted to hide the fact that a camp was here.
  Someone has attempted to hide the fact that a camp was here.
  Someone has attempted to hide the fact that a camp was here.    
      
  
   
  Runaway 
   
  Page 6 
  When the party searches use the following table: 
   
  Tracking DC 10 or 
  Search DC 13 
   The fire was covered recently 
  and has just started burning the 
  green leaves and branches that 
  covered them. You would guess 
  that this was done within the 
  past hour. There is a trail that 
  leads to the north in the 
  direction of Dimwood Forest. 
  *The characters will find that the 
  trail ends after 5 minutes.* 
  Tracking DC 13 or 
  Search DC 16 
   
   There are 6 forms that have 
  made beds here. Two of them 
  had heavy armor of some kind 
  on. 
  Tracking DC 16 or 
  Search DC 19 
   
   There 
  are 
  spots 
  where 
  2 
  creatures stood on watch for the 
  evening while the others slept.  
  Tracking DC 20 or 
  Search DC 24 
   
   The northern trail is a fake one. 
  The goblins went south through 
  the 
  field 
  in 
  the 
  direction 
  apparently leading toward the 
  farm. Following it will lead them to 
  the fields. 
   
  If the PCs follow the false trail, it will take them about 
  five minutes until the trail disappears. When they return 
  to the clearing, they can search again (DC 15) or take 20 
  to find the right trail. Once they find it, continue to the 
  next encounter. 
   
   
  Encounter Four
  Encounter Four
  Encounter Four
  Encounter Four    
  Bloody Fields
  Bloody Fields
  Bloody Fields
  Bloody Fields    
  The goblins have run across the Pick family. They 
  ambushed them in the fields. Unfortunately they killed 
  one of the children. 
      
  You find yourself at the edge of a freshly harvested wheat field. 
  You find yourself at the edge of a freshly harvested wheat field. 
  You find yourself at the edge of a freshly harvested wheat field. 
  You find yourself at the edge of a freshly harvested wheat field. 
  For some reason the harvesting seems to have stopped when 
  For some reason the harvesting seems to have stopped when 
  For some reason the harvesting seems to have stopped when 
  For some reason the harvesting seems to have stopped when 
  only halfway completed. There are two scythes on the ground 
  only halfway completed. There are two scythes on the ground 
  only halfway completed. There are two scythes on the ground 
  only halfway completed. There are two scythes on the ground 
  as if thrown there and forgotten. Further in the distance you 
  as if thrown there and forgotten. Further in the distance you 
  as if thrown there and forgotten. Further in the distance you 
  as if thrown there and forgotten. Further in the distance you 
  see a farmhouse and a barn. It is roughly 400 feet to the barn 
  see a farmhouse and a barn. It is roughly 400 feet to the barn 
  see a farmhouse and a barn. It is roughly 400 feet to the barn 
  see a farmhouse and a barn. It is roughly 400 feet to the barn 
  from here. Th
  from here. Th
  from here. Th
  from here. The fields wrap around to the road and spill out 
  e fields wrap around to the road and spill out 
  e fields wrap around to the road and spill out 
  e fields wrap around to the road and spill out 
  near the house.
  near the house.
  near the house.
  near the house.    
      
  If the characters Search here (DC 10) they will find a pool 
  of blood. A Tracking roll (DC 15) will show that there 
  were three medium-sized humanoids working in the field 
  here and they were set upon by a band of small booted 
  creatures (presumably the goblins). It appears that one of 
  the people was killed and carried toward the barn. The 
  goblins also went in that direction. 
   
  If the characters hide well enough they can sneak up 
  on the farmhouse or the barn. Use opposed checks if 
  necessary. (Goblin Spot +2 circumstance bonus, There is 
  one watching out on each side of the farmhouse) 
   
  The characters can acquire the scythes, but the 
  farmer will note they are missing and report them as 
  stolen if they are kept. Check the treasure section for 
  results after the scenario. 
   
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  Welcome to the farm.
  Welcome to the farm.
  Welcome to the farm.
  Welcome to the farm.    
  The Barn 
  The Barn 
  The Barn 
  The Barn ––––    
  You enter the barn. The shadows being cast by the sunlight 
  You enter the barn. The shadows being cast by the sunlight 
  You enter the barn. The shadows being cast by the sunlight 
  You enter the barn. The shadows being cast by the sunlight 
  streaming through the walls makes odd shapes on the ground 
  streaming through the walls makes odd shapes on the ground 
  streaming through the walls makes odd shapes on the ground 
  streaming through the walls makes odd shapes on the ground 
  before you. The wind o
  before you. The wind o
  before you. The wind o
  before you. The wind outside causes the entire structure to 
  utside causes the entire structure to 
  utside causes the entire structure to 
  utside causes the entire structure to 
  creak and shake. Up in the loft above you hear the slamming 
  creak and shake. Up in the loft above you hear the slamming 
  creak and shake. Up in the loft above you hear the slamming 
  creak and shake. Up in the loft above you hear the slamming 
  of a door, loose in the wind. There are two stalls in the barn, 
  of a door, loose in the wind. There are two stalls in the barn, 
  of a door, loose in the wind. There are two stalls in the barn, 
  of a door, loose in the wind. There are two stalls in the barn, 
  one of which is occupied by a draft horse. The horse seems 
  one of which is occupied by a draft horse. The horse seems 
  one of which is occupied by a draft horse. The horse seems 
  one of which is occupied by a draft horse. The horse seems 
  scared by something and is stamping
  scared by something and is stamping
  scared by something and is stamping
  scared by something and is stamping and snorting in its stall.
   and snorting in its stall.
   and snorting in its stall.
   and snorting in its stall.    
      
  In the second stall is the body of a young man who is 
  about 16 years old. A mighty blow has caved his head in. 
  It is roughly 50 feet from the barn to the farmhouse. The 
  smell of blood and the goblins have startled the horse 
  badly. There is a pitchfork here (treat as a simple weapon, 
  trident) and the draft horse and cart. All three will be 
  reported as stolen if kept. 
   
  The Farmhouse 
  The Farmhouse 
  The Farmhouse 
  The Farmhouse ----    
  Basic Information    ––––    
  The Picks 
  The Picks 
  The Picks 
  The Picks ––––    
  Jyn 
  Father 
  34 
  Mayrn 
  Mother 
  32 
  Mach 
  First son (dead) 
  16 
  Hestri 
  Son 
  14 
  Elyzan 
  Daughter 
  12 
   
  The Picks family has farmed this land for wheat for the 
  past eight generations. They returned to their farmland 
  after Hochoch was retaken and a protected zone was 
  established. They have built a sturdy barn and a small 
  house during this time. The barn is not large and contains 
  the space for two stalls, a wagon, farming tools and a loft 
  for hay. The house is a story and a half building (roughly 
  20-feet tall) made of wood logs. The roof is primarily 
  thatch and the walls are well weatherproofed. The 
  downstairs room has three chairs and a large dining table 
  with benches. The fireplace is sturdy and the flue is 
  roughly a foot-and-a-half wide at the top, and currently 
  there is a fire burning in it. There is a chicken coop on the 
  eastern side of the barn, which is empty except for 
  feathers and fresh blood (chicken blood) everywhere. The 
  chickens are inside being given to the goblins. 
   
  The farmhouse has been taken by the goblins. They 
  knocked out the farmer and his two sons and took the 
  farmhouse. Unfortunately they hit one of the sons a little 
  too hard. That one they stuck in the barn after they took 
  the house. Fenik now holds the farmer’s daughter upstairs 
  in the bedroom loft and has the farmer and his family 
  gathering all the food and supplies in the house. The 
  goblins are still in the house when the PCs arrive. How 
  
   
  Runaway 
   
  Page 7 
  the PCs come to the house will determine the position of 
  the goblins. 
      
  Important information 
  Important information 
  Important information 
  Important information ––––    
  The farmer and his son will try to get in the way of the 
  PCs as much as possible and will tell them to back off. 
  They will do this until the PCs leave the house. Fenik will 
  not kill the daughter. He knows that if he does, there is 
  no way that the PCs will let him live. He will also not 
  allow any of his party to kill her. Fenik is the only goblin 
  that understands Common. Fenik will surrender if he can 
  before he is killed. The rest of the goblins don’t care about 
  the farmer’s family in the battle. They will attempt to kill 
  the PCs first, but won’t mind swiping at the farmer’s 
  family if they are in the way. Fenik is carrying a diary that 
  he will use to bargain for his life. The diary is of a high-
  ranking officer in the humanoid army that holds Preston. 
  Fenik will avoid battle at all costs.  
   
  Use this if the party approaches the front or back 
  Use this if the party approaches the front or back 
  Use this if the party approaches the front or back 
  Use this if the party approaches the front or back 
  do
  do
  do
  door openly from the road. 
  or openly from the road. 
  or openly from the road. 
  or openly from the road.     
  The goblins will notice anyone entering the yard from the 
  front or back of the house, if they are not being sneaky. 
  The goblins are all upstairs in the loft. It will take one 
  move action for the goblins to jump downstairs. 
   
  You wa
  You wa
  You wa
  You walk up to the front door and knock soundly upon it. You 
  lk up to the front door and knock soundly upon it. You 
  lk up to the front door and knock soundly upon it. You 
  lk up to the front door and knock soundly upon it. You 
  hear some movement from within and a weather worn farmer 
  hear some movement from within and a weather worn farmer 
  hear some movement from within and a weather worn farmer 
  hear some movement from within and a weather worn farmer 
  answers the door. His clothes are dirty and it appears that he 
  answers the door. His clothes are dirty and it appears that he 
  answers the door. His clothes are dirty and it appears that he 
  answers the door. His clothes are dirty and it appears that he 
  has been working in the fields.
  has been working in the fields.
  has been working in the fields.
  has been working in the fields.    
      
  "Hello there, may I help ya?” he asks.
  "Hello there, may I help ya?” he asks.
  "Hello there, may I help ya?” he asks.
  "Hello there, may I help ya?” he asks.    
      
  You see 
  You see 
  You see 
  You see his wife and son working in the background on 
  his wife and son working in the background on 
  his wife and son working in the background on 
  his wife and son working in the background on 
  the table. They seem to be bundling up food and other supplies.
  the table. They seem to be bundling up food and other supplies.
  the table. They seem to be bundling up food and other supplies.
  the table. They seem to be bundling up food and other supplies.    
      
  The farmer is polite but will not let the PCs into his 
  house. He will state nothing is going on and will try to get 
  rid of them as quickly as possible. If asked about the 
  goblins he will say he saw them running off down the 
  road. Have the PCs make an opposed check using their 
  Sense Motive skill (or a d20 modified by Wisdom bonus) 
  versus the farmers Bluff skill. The farmer does not have 
  the bluff skill and has no Cha bonus, so it is an 
  unmodified d20 roll. He does act nervous, as do the wife 
  and son. Have the PCs who can see inside make a Spot 
  check (DC 15) to notice the boy looking up into the loft 
  every few seconds. 
   
  If the PCs enter the house, the farmer and his son 
  will do their best to hold them off and cry for them to 
  stop. The father will tell of his daughter held above 
  during the battle in a hope to get the PCs to stop. 
   
  The father and son will try to grapple the PCs to hold 
  them. The goblins are above going to jump down in 
  during the first round of combat. Fenik and the two 
  brothers are going to stay upstairs and attempt to flee 
  through the roof. They will knock out the daughter 
  before they leave. It will take them 2 rounds to get out on 
  the roof. 
   
  Use this text if the party sneaks up from the fields 
  Use this text if the party sneaks up from the fields 
  Use this text if the party sneaks up from the fields 
  Use this text if the party sneaks up from the fields 
  or from the barn to the back of the house.
  or from the barn to the back of the house.
  or from the barn to the back of the house.
  or from the barn to the back of the house.    
   
  The goblins upstairs have a chance to see the party 
  sneaking across to the house. Have each PC make a hide 
  check and the goblins make a single Spot check at +3 and 
  compare it to each PC’s hide that crosses the open space. 
  Any PC that stays in the barn or the field will require a 
  round to get to the house. 
   
  If they are unseen 
  If they are unseen 
  If they are unseen 
  If they are unseen     
  You look inside the farmhouse and see several goblins ringing 
  You look inside the farmhouse and see several goblins ringing 
  You look inside the farmhouse and see several goblins ringing 
  You look inside the farmhouse and see several goblins ringing 
  the room. There is 
  the room. There is 
  the room. There is 
  the room. There is one larger goblin wearing scale and 
  one larger goblin wearing scale and 
  one larger goblin wearing scale and 
  one larger goblin wearing scale and 
  carrying a large axe. The family is gathering food and putting 
  carrying a large axe. The family is gathering food and putting 
  carrying a large axe. The family is gathering food and putting 
  carrying a large axe. The family is gathering food and putting 
  it in sacks. You see one of the goblins coming back up to the 
  it in sacks. You see one of the goblins coming back up to the 
  it in sacks. You see one of the goblins coming back up to the 
  it in sacks. You see one of the goblins coming back up to the 
  window that you are looking into.
  window that you are looking into.
  window that you are looking into.
  window that you are looking into.    
      
  The players can watch for a while or burst in. If they 
  watch they will see that there are more goblins in the loft 
  above. 
   
  If they are seen 
  If they are seen 
  If they are seen 
  If they are seen     
  You begin to sneak up to the farmhouse. Suddenly, you see the 
  You begin to sneak up to the farmhouse. Suddenly, you see the 
  You begin to sneak up to the farmhouse. Suddenly, you see the 
  You begin to sneak up to the farmhouse. Suddenly, you see the 
  face of a goblin in the downstairs window. Through the oiled 
  face of a goblin in the downstairs window. Through the oiled 
  face of a goblin in the downstairs window. Through the oiled 
  face of a goblin in the downstairs window. Through the oiled 
  hide you hear screams of warning as it disappears in
  hide you hear screams of warning as it disappears in
  hide you hear screams of warning as it disappears in
  hide you hear screams of warning as it disappears inside.
  side.
  side.
  side.    
   
  Tactics in either case
  Tactics in either case
  Tactics in either case
  Tactics in either case    
  Surprised or not, the goblins downstairs will fight to the 
  death. The one brother below will join them. If the 
  brother dies quickly, the other brother will jump down 
  and join in. Fenik will try to knock out the daughter (1 
  round) and escape through the roof. (2 rounds to get out 
  on the roof.) The father will attempt to get upstairs to save 
  his daughter. 
   
  Standoff
  Standoff
  Standoff
  Standoff – There is a good chance that there will be a 
  standoff if the party listens to the farmer. Fenik just wants 
  to leave alive. Play out a hostage situation any way you 
  wish, but unless the PCs allow Fenik to leave without 
  reprisal, there won’t be an easy solution. Fenik is the only 
  goblin that understands Common. Fenik is willing to 
  surrender, but his friends aren’t. 
   
  The 
  The 
  The 
  The Picks
  Picks
  Picks
  Picks    
  Picks, (4: Father, Son, Mother, Daughter) Com1: 
  Picks, (4: Father, Son, Mother, Daughter) Com1: 
  Picks, (4: Father, Son, Mother, Daughter) Com1: 
  Picks, (4: Father, Son, Mother, Daughter) Com1: CR 1/2;    
  Medium-Size Humanoid; HD 1d8+1; 5 hp each; Size: 
  Medium; Init +0;Spd 30 ft; AC 10; Atks +1 melee (1d3+1 
  [subdual] fists), or (1d6+1, club); AL NG; Saves Fort +1,Ref 
  +0, Will +2; 
   
  Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 11 
   
  Skills: Craft (various) +4, Spot +4, Profession (farmer) 
  +4; Feats: Iron Will, Alertness.  
   
  Tier 1 (EL 4)
  Tier 1 (EL 4)
  Tier 1 (EL 4)
  Tier 1 (EL 4)    
  Goblin (5):
  Goblin (5):
  Goblin (5):
  Goblin (5): CR 1/4; Medium-Size Humanoid; HD 1d8; hp 
  4, 4, 4, 5, 5; Init +1 (Dex); Spd 30 ft.; AC 15 (+1 Size, +1 
  
   
  Runaway 
   
  Page 8 
  Dex, +3 Hide); Atks +1 melee (1d6, club); SQ Darkvision 
  60 ft; AL N; SV Fort +2, Ref +1, Will +0.  
   
  Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8. 
   
  Skills: Hide +6, Listen +3, Move Silently +4, Spot +3; 
  Feats: Alertness 
   
  Equipment: hide armor (small), club, and small 
  things (pretty rock, twisted twig, piece of copper wire 
  bent into a ring, bone stuck through the ear, 3 inch piece 
  of string) that are basically worthless. 
   
  Harl, male goblin Bbn 1:
  Harl, male goblin Bbn 1:
  Harl, male goblin Bbn 1:
  Harl, male goblin Bbn 1: CR 1; Medium-Size Humanoid; 
  HD 1d12+4; hp 14; Init +1 (Dex); Spd 40 ft.; AC 16 (+1 
  size, +1 Dex, +4 Scale; Attacks +3 melee (1d8+3 [crit x3], 
  battleax), or (1d6+3, armor spikes); SQ Darkvision 60ft.; 
  SA Rage 1/day; AL NE; SV Fort +3, Ref +3, Will +0   
   
  Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 8 
   
  Skills: Hide +6, Listen +3, Move Silently +5, Spot +3; 
  Feats: Power Attack 
   
  Equipment: scale mail with armor spikes, battleaxe 
   
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: CR 1; Small-Size Humanoid; 
  HD 1d12+4; 14 hp; Init +1 (Dex); Spd 40 ft.; AC 16 (+1 
  size, +1 Dex, +4 Scale); Atks+3 melee (1d6+3 [crit x4], 
  heavy pick), or (1d6+3, armor spikes); SQ Darkvision 
  60ft., Rage 1/day; AL NE; SV Fort +4, Ref +1, Will +0  
   
  Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 8 
   
  Skills: Hide +6, Listen +3, Move Silently +5,  
  Spot +3; Feats: Power Attack 
   
  Equipment: scale mail with armor spikes, heavy pick 
   
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1): CR 1; Medium-Size Humanoid; 
  HD 1d8; 5 hp; Init +4 (Dex); Spd 30 ft.; AC 17 (+1 size, +4 
  Dex, +2 Leather); Atks +0 melee (1d6, sap), or (1d4 [crit 
  19-20], dagger) or +4 ranged (1d4 [crit 19-20], dagger); SQ 
  Darkvision 60 ft.; SA Sneak Attack +1d6; AL N; Saves Fort 
  +0, Ref +6, Will +0 
   
  Str 10, Dex 18, Con 9, Int 14, Wis 11, Cha 12 
   
  Skills: Hide +7, Listen +4, Move Silently +6,  
  Spot +3, Forgery +2, Escape Artist +4, Speak  
  Language: Common, Goblin, Orc, Draconic;  
  Feats: 
  Run 
   
  Equipment: leather armor, sap, dagger, diary (Part of 
  this is certed and has maps and a written account of the 
  armies at Preston. It is written in Orcish.) 
   
  Tier 2 (EL 5)
  Tier 2 (EL 5)
  Tier 2 (EL 5)
  Tier 2 (EL 5)    
  Goblin (5):
  Goblin (5):
  Goblin (5):
  Goblin (5): CR 1/4; Medium-Size Humanoid; HD 1d8; hp 
  4, 4, 4, 5, 5; Init +1 (Dex); Spd 30 ft.; AC 15 (+1 Size, +1 
  Dex, +3 Hide); Atks +1 melee (1d6, club); SQ Darkvision 
  60 ft; AL N; SV Fort +2, Ref +1, Will +0.  
   
  Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8. 
   
  Skills: Hide +6, Listen +3, Move Silently +4, Spot +3; 
  Feats: Alertness 
   
  Equipment: hide armor (small), club, and small 
  things (pretty rock, twisted twig, piece of copper wire 
  bent into a ring, bone stuck through the ear, 3 inch piece 
  of string) that are basically worthless. 
   
  Harl, male goblin Bbn 2:
  Harl, male goblin Bbn 2:
  Harl, male goblin Bbn 2:
  Harl, male goblin Bbn 2: CR 2; Medium-Size Humanoid; 
  HD 2d12+8; hp 22; Init +1 (Dex); Spd 40 ft.; AC 16 (+1 
  size, +1 Dex, +4 armor); Atks +4 melee (1d8+3 [x3], 
  battleax), or (1d6+3, armor spikes); SQ Darkvision 60ft., 
  SA Rage 1/day; AL NE; SV Fort +5, Ref +1, Will +0   
   
  Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 8 
   
  Skills: Hide +6, Listen +4, Move Silently +5, Spot +4; 
  Feats: Power Attack 
   
  Equipment: scale mail with armor spikes, battleaxe 
   
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: 
  Crak, male goblin Bbn1: CR 2; Small-Size Humanoid; 
  HD 2d12+4; 22 hp; Init +1 (Dex); Spd 40 ft.; AC 16 (+1 
  size, +1 Dex, +4 armor); Atks+3 melee (1d6+3 [crit x4], 
  heavy pick), or (1d6+3, armor spikes); SQ Darkvision 60 
  ft., Rage 1/day; AL NE; SV Fort +5, Ref +1, Will +0  
   
  Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 8 
   
  Skills: Hide +6, Listen +3, Move Silently +5,  
  Spot +3; Feats: Power Attack 
   
  Equipment: scale mail with armor spikes, heavy pick 
   
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1)
  Fenik (Goblin/Rog 1): CR 1; Medium-Size Humanoid; 
  HD 1d8; 5 hp; Init +4 (Dex); Spd 30 ft.; AC 17 (+1 size, +4 
  Dex, +2 Leather); Attacks +0 melee (1d6, sap), or (1d4 [crit 
  19-20], dagger) or +4 ranged (1d4 [crit 19-20], dagger); SQ 
  Darkvision 60ft.; Sneak Attack +1d6; AL N; Saves Fort +0, 
  Ref +8, Will +0 
   
  Str 10, Dex 18, Con 9, Int 14, Wis 11, Cha 12 
   
  Skills: Hide +7, Listen +4, Move Silently +6,  
  Spot +3, Forgery +2, Escape Artist +4, Speak  
  Language: Common, Goblin, Orc, Draconic;  
  Feats: 
  Run 
   
  Equipment: leather armor, sap, dagger;, diary (Part of 
  this is certed and has maps and a written account of the 
  armies at Preston. It is written in Orcish.) 
   
  Wrap
  Wrap
  Wrap
  Wrap----up
  up
  up
  up    
  The farmer will run upstairs if he hears a lot of 
  commotion there. When he finds his daughter, he will 
  spend two rounds checking on her, finding that she is 
  only unconscious. After that he will jump back down into 
  any fight and begin to attack the goblins. Fenik and 
  whoever escapes out of the house will jump down to the 
  ground and flee into the fields. Tracking him will be 
  difficult and without horses, PCs will be unable to keep 
  up with him (if he’s had more than 3 rounds to run, 
  otherwise, play out chasing him down.) 
   
  Diary
  Diary
  Diary
  Diary    
  If the PCs examine the diary, they will notice several 
  maps and what appear to be numbers in Orcish. If any of 
  the PCs can read Orcish, they will easily identify the book 
  contains the number of troops in Preston. 
   
   
  Conclusion
  Conclusion
  Conclusion
  Conclusion    
  There are several possible outcomes from the adventure  
   
  The party fails to find the goblins after 
  The party fails to find the goblins after 
  The party fails to find the goblins after 
  The party fails to find the goblins after 
  the battlefield. 
  the battlefield. 
  the battlefield. 
  the battlefield.     
  Unfortunate, but it happens. 
  
   
  Runaway 
   
  Page 9 
   
  You return after a long evening and day of fruitless searching. 
  You return after a long evening and day of fruitless searching. 
  You return after a long evening and day of fruitless searching. 
  You return after a long evening and day of fruitless searching. 
  As you return to the city you see the forms of three goblin
  As you return to the city you see the forms of three goblin
  As you return to the city you see the forms of three goblin
  As you return to the city you see the forms of three goblins s s s 
  strung up by the side of the road. After asking around for a 
  strung up by the side of the road. After asking around for a 
  strung up by the side of the road. After asking around for a 
  strung up by the side of the road. After asking around for a 
  while, you hear the story.
  while, you hear the story.
  while, you hear the story.
  while, you hear the story.    
      
  “The Gran Marchers got them. Seems the scum attacked a 
  “The Gran Marchers got them. Seems the scum attacked a 
  “The Gran Marchers got them. Seems the scum attacked a 
  “The Gran Marchers got them. Seems the scum attacked a 
  farm in the protected area and killed one of the farmer’s sons. 
  farm in the protected area and killed one of the farmer’s sons. 
  farm in the protected area and killed one of the farmer’s sons. 
  farm in the protected area and killed one of the farmer’s sons. 
  Well there was a fight and several of the scum
  Well there was a fight and several of the scum
  Well there was a fight and several of the scum
  Well there was a fight and several of the scum fled, but they 
   fled, but they 
   fled, but they 
   fled, but they 
  captured these three here. Last I heard the farmer and his 
  captured these three here. Last I heard the farmer and his 
  captured these three here. Last I heard the farmer and his 
  captured these three here. Last I heard the farmer and his 
  family have moved further into town to escape any more 
  family have moved further into town to escape any more 
  family have moved further into town to escape any more 
  family have moved further into town to escape any more 
  trouble.”
  trouble.”
  trouble.”
  trouble.”    
      
  They might find themselves ridiculed if they talk too 
  much of how they failed to track the goblins. 
   
  The party find
  The party find
  The party find
  The party finds the goblins but fails to 
  s the goblins but fails to 
  s the goblins but fails to 
  s the goblins but fails to 
  capture/kill Fenik and the farmer’s 
  capture/kill Fenik and the farmer’s 
  capture/kill Fenik and the farmer’s 
  capture/kill Fenik and the farmer’s 
  family is intact.
  family is intact.
  family is intact.
  family is intact.    
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  your statements of the events that occurred in the fa
  your statements of the events that occurred in the fa
  your statements of the events that occurred in the fa
  your statements of the events that occurred in the farmhouse. 
  rmhouse. 
  rmhouse. 
  rmhouse. 
  They then go and speak with the family. The farmer comes 
  They then go and speak with the family. The farmer comes 
  They then go and speak with the family. The farmer comes 
  They then go and speak with the family. The farmer comes 
  over to your group and speaks with you, after the guardsmen 
  over to your group and speaks with you, after the guardsmen 
  over to your group and speaks with you, after the guardsmen 
  over to your group and speaks with you, after the guardsmen 
  have left.
  have left.
  have left.
  have left.    
      
  “My thanks for your help. My family is in your debt for 
  “My thanks for your help. My family is in your debt for 
  “My thanks for your help. My family is in your debt for 
  “My thanks for your help. My family is in your debt for 
  your help. I’ve nothing to give you in thanks, but I invite yo
  your help. I’ve nothing to give you in thanks, but I invite yo
  your help. I’ve nothing to give you in thanks, but I invite yo
  your help. I’ve nothing to give you in thanks, but I invite you u u u 
  into my house for this evening if you would allow me to feed 
  into my house for this evening if you would allow me to feed 
  into my house for this evening if you would allow me to feed 
  into my house for this evening if you would allow me to feed 
  you.
  you.
  you.
  you.    
   
  If the PCs wish to stay, they can. The family will put the 
  PCs up and feed them well. While John’s wife gets the 
  meal ready, John and his remaining son will leave to deal 
  with Mark’s body. 
   
  ”You are pleasantly surprised when you return to the inn the 
  ”You are pleasantly surprised when you return to the inn the 
  ”You are pleasantly surprised when you return to the inn the 
  ”You are pleasantly surprised when you return to the inn the 
  next day and a round of drinks is purchased for you. Shouts 
  next day and a round of drinks is purchased for you. Shouts 
  next day and a round of drinks is purchased for you. Shouts 
  next day and a round of drinks is purchased for you. Shouts 
  welcome you as the returning heroes of Geoff.
  welcome you as the returning heroes of Geoff.
  welcome you as the returning heroes of Geoff.
  welcome you as the returning heroes of Geoff.    
      
  They can keep anything off the goblins that they want. 
  Any other goods that are picked up might need to be 
  looked at. 
      
  The party finds the goblins, but another 
  The party finds the goblins, but another 
  The party finds the goblins, but another 
  The party finds the goblins, but another 
  member of the family dies and Fenik 
  member of the family dies and Fenik 
  member of the family dies and Fenik 
  member of the family dies and Fenik 
  gets away.
  gets away.
  gets away.
  gets away.    
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  You watch the dust of cavalry coming up the road. A band of 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  soldiers from Hochoch approach up the road. The soldiers take 
  your stateme
  your stateme
  your stateme
  your statement of the events that occurred in the farmhouse. 
  nt of the events that occurred in the farmhouse. 
  nt of the events that occurred in the farmhouse. 
  nt of the events that occurred in the farmhouse. 
  They turn to speak with the family, but stop, make their 
  They turn to speak with the family, but stop, make their 
  They turn to speak with the family, but stop, make their 
  They turn to speak with the family, but stop, make their 
  pardons, and leave the yard. The sight of the family morning 
  pardons, and leave the yard. The sight of the family morning 
  pardons, and leave the yard. The sight of the family morning 
  pardons, and leave the yard. The sight of the family morning 
  their loss strikes a cord within you as well.
  their loss strikes a cord within you as well.
  their loss strikes a cord within you as well.
  their loss strikes a cord within you as well.    
      
  The scene is almost more than you can bear
  The scene is almost more than you can bear
  The scene is almost more than you can bear
  The scene is almost more than you can bear, and with a 
  , and with a 
  , and with a 
  , and with a 
  heavy heart, you return to Hochoch. You find that no one 
  heavy heart, you return to Hochoch. You find that no one 
  heavy heart, you return to Hochoch. You find that no one 
  heavy heart, you return to Hochoch. You find that no one 
  speaks of the events of the farmhouse, but several people buy 
  speaks of the events of the farmhouse, but several people buy 
  speaks of the events of the farmhouse, but several people buy 
  speaks of the events of the farmhouse, but several people buy 
  you drinks over the next few days. 
  you drinks over the next few days. 
  you drinks over the next few days. 
  you drinks over the next few days.     
      
  They can keep anything off the goblins that they want. 
  Any other goods that are picked up might need to be 
  looked at. 
   
  The party finds the goblins and captures 
  The party finds the goblins and captures 
  The party finds the goblins and captures 
  The party finds the goblins and captures 
  Fenik (either by force or if he 
  Fenik (either by force or if he 
  Fenik (either by force or if he 
  Fenik (either by force or if he 
  surrenders).
  surrenders).
  surrenders).
  surrenders).    
  You hear the sounds of cavalry riding up to the farmhouse. 
  You hear the sounds of cavalry riding up to the farmhouse. 
  You hear the sounds of cavalry riding up to the farmhouse. 
  You hear the sounds of cavalry riding up to the farmhouse. 
  You meet them with the goblin held securely between you. 
  You meet them with the goblin held securely between you. 
  You meet them with the goblin held securely between you. 
  You meet them with the goblin held securely between you. 
  After telling the sold
  After telling the sold
  After telling the sold
  After telling the soldiers of the events within the farm, you are 
  iers of the events within the farm, you are 
  iers of the events within the farm, you are 
  iers of the events within the farm, you are 
  given horses to ride back to the camp with your prize.
  given horses to ride back to the camp with your prize.
  given horses to ride back to the camp with your prize.
  given horses to ride back to the camp with your prize.    
      
  At the camp, you are admitted into Captain Parn’s tent 
  At the camp, you are admitted into Captain Parn’s tent 
  At the camp, you are admitted into Captain Parn’s tent 
  At the camp, you are admitted into Captain Parn’s tent 
  and told to wait with your prisoner. The goblin has kept silent 
  and told to wait with your prisoner. The goblin has kept silent 
  and told to wait with your prisoner. The goblin has kept silent 
  and told to wait with your prisoner. The goblin has kept silent 
  through the entire ordeal. But he has
  through the entire ordeal. But he has
  through the entire ordeal. But he has
  through the entire ordeal. But he has seemed much more 
   seemed much more 
   seemed much more 
   seemed much more 
  relaxed within the walls of the city. The Captain enters the 
  relaxed within the walls of the city. The Captain enters the 
  relaxed within the walls of the city. The Captain enters the 
  relaxed within the walls of the city. The Captain enters the 
  tent with several other officers and two soldiers.
  tent with several other officers and two soldiers.
  tent with several other officers and two soldiers.
  tent with several other officers and two soldiers.    
      
  “My thanks for your quick work and this catch. I 
  “My thanks for your quick work and this catch. I 
  “My thanks for your quick work and this catch. I 
  “My thanks for your quick work and this catch. I 
  understand that he could be important to us. Please release 
  understand that he could be important to us. Please release 
  understand that he could be important to us. Please release 
  understand that he could be important to us. Please release 
  him in the care 
  him in the care 
  him in the care 
  him in the care of these soldiers and we will question him 
  of these soldiers and we will question him 
  of these soldiers and we will question him 
  of these soldiers and we will question him 
  later.”
  later.”
  later.”
  later.”    
      
  The soldiers grab the goblin and scurry him out of the 
  The soldiers grab the goblin and scurry him out of the 
  The soldiers grab the goblin and scurry him out of the 
  The soldiers grab the goblin and scurry him out of the 
  tent.
  tent.
  tent.
  tent.    
      
  “The army thanks you for this. That goblin might be able 
  “The army thanks you for this. That goblin might be able 
  “The army thanks you for this. That goblin might be able 
  “The army thanks you for this. That goblin might be able 
  to help us in the next few months. I will remember you for 
  to help us in the next few months. I will remember you for 
  to help us in the next few months. I will remember you for 
  to help us in the next few months. I will remember you for 
  what you did this day. Ple
  what you did this day. Ple
  what you did this day. Ple
  what you did this day. Please notify my aide of your names as 
  ase notify my aide of your names as 
  ase notify my aide of your names as 
  ase notify my aide of your names as 
  you leave, unless there is anything else you need?”
  you leave, unless there is anything else you need?”
  you leave, unless there is anything else you need?”
  you leave, unless there is anything else you need?” 
      
  The captain won’t induct anyone at this time, nor will he 
  give special favors to the PCs. If they mention or give him 
  the diary read below. If they do not mention the diary, 
  they will be shown out. They will find (if they read 
  orcish) that some of the pages contain spells. All of the 
  rest of the information doesn’t make any sense. They will 
  gain fame in Displaced Geoffians.  
   
  “A book, with maps inside? Let me see it.”
  “A book, with maps inside? Let me see it.”
  “A book, with maps inside? Let me see it.”
  “A book, with maps inside? Let me see it.”    
      
  You hand over the diary that the goblin carried and the 
  You hand over the diary that the goblin carried and the 
  You hand over the diary that the goblin carried and the 
  You hand over the diary that the goblin carried and the 
  Captain looks over it intently.
  Captain looks over it intently.
  Captain looks over it intently.
  Captain looks over it intently.    
      
  “This is of great importance to us. It will help us greatly. 
  “This is of great importance to us. It will help us greatly. 
  “This is of great importance to us. It will help us greatly. 
  “This is of great importance to us. It will help us greatly. 
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  Do not forget to leave your names with my a
  Do not forget to leave your names with my a
  Do not forget to leave your names with my a
  Do not forget to leave your names with my aide.”
  ide.”
  ide.”
  ide.”    
      
  The Captain will provide the PCs later the pages with 
  spells on them out of the diary. They can keep anything 
  off the goblins that they want. Any other goods that are 
  picked up might need to be looked at. 
   
  The party finds the goblins and kills 
  The party finds the goblins and kills 
  The party finds the goblins and kills 
  The party finds the goblins and kills 
  Fenik
  Fenik
  Fenik
  Fenik and presents the diary.
   and presents the diary.
   and presents the diary.
   and presents the diary.    
  You hear the sounds of cavalry riding up outside the 
  You hear the sounds of cavalry riding up outside the 
  You hear the sounds of cavalry riding up outside the 
  You hear the sounds of cavalry riding up outside the 
  farmhouse. After telling the soldiers of the events within the 
  farmhouse. After telling the soldiers of the events within the 
  farmhouse. After telling the soldiers of the events within the 
  farmhouse. After telling the soldiers of the events within the 
  farm, you are given horses to ride back to the camp with your 
  farm, you are given horses to ride back to the camp with your 
  farm, you are given horses to ride back to the camp with your 
  farm, you are given horses to ride back to the camp with your 
  prize.
  prize.
  prize.
  prize.    
      
  At the camp, you are admitted into Captain Pa
  At the camp, you are admitted into Captain Pa
  At the camp, you are admitted into Captain Pa
  At the camp, you are admitted into Captain Parn tent 
  rn tent 
  rn tent 
  rn tent 
  and told to wait. The Captain enters the tent with several 
  and told to wait. The Captain enters the tent with several 
  and told to wait. The Captain enters the tent with several 
  and told to wait. The Captain enters the tent with several 
  other officers and two soldiers.
  other officers and two soldiers.
  other officers and two soldiers.
  other officers and two soldiers.    
      
  He speaks, “I am told you found information of great 
  He speaks, “I am told you found information of great 
  He speaks, “I am told you found information of great 
  He speaks, “I am told you found information of great 
  need to our forces, please let me see it.”
  need to our forces, please let me see it.”
  need to our forces, please let me see it.”
  need to our forces, please let me see it.”    
  
   
  Runaway 
   
  Page 10 
      
  He looks carefully at the book and calls his aide over to 
  He looks carefully at the book and calls his aide over to 
  He looks carefully at the book and calls his aide over to 
  He looks carefully at the book and calls his aide over to 
  translate the language written on the page. After several 
  translate the language written on the page. After several 
  translate the language written on the page. After several 
  translate the language written on the page. After several 
  minutes of consultation with his aide, the Captain looks up at 
  minutes of consultation with his aide, the Captain looks up at 
  minutes of consultation with his aide, the Captain looks up at 
  minutes of consultation with his aide, the Captain looks up at 
  you. You see that he is surprised and happy at the contents of 
  you. You see that he is surprised and happy at the contents of 
  you. You see that he is surprised and happy at the contents of 
  you. You see that he is surprised and happy at the contents of 
  the diary.
  the diary.
  the diary.
  the diary.    
      
  “This is of great importance to us. It will help us greatly.
  “This is of great importance to us. It will help us greatly.
  “This is of great importance to us. It will help us greatly.
  “This is of great importance to us. It will help us greatly.    
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  Please leave me now so I may speak to my superiors about this. 
  It would please me if you would leave your names with my 
  It would please me if you would leave your names with my 
  It would please me if you would leave your names with my 
  It would please me if you would leave your names with my 
  aide.”
  aide.”
  aide.”
  aide.”    
      
  He then leaves the tent in the direction of the other 
  He then leaves the tent in the direction of the other 
  He then leaves the tent in the direction of the other 
  He then leaves the tent in the direction of the other 
  officers’ tents.
  officers’ tents.
  officers’ tents.
  officers’ tents. 
      
  The Captain will provide the PCs the pages with spells on 
  them out of the diary. They can keep anything off the 
  goblins that they want. Any other goods that are picked 
  up might need to be looked at. 
   
  The End
  The End
  The End
  The End    
   
   
  Experience Point Summary
  Experience Point Summary
  Experience Point Summary
  Experience Point Summary    
  To award experience for this adventure, add up the values 
  for the objectives accomplished. Then assign the 
  discretionary role-playing experience award. The role-
  playing award should be given for consistent character 
  portrayal and contribution to the fun of the game. You 
  can award different role-playing amounts to different 
  characters. 
   
  Award the total value (objectives plus role-playing) to 
  each character. 
   
  Encounter One
  Encounter One
  Encounter One
  Encounter One    
  Killing/Defeating the Dog Pack 
  50 xp 
  (Defeating includes calming Fang) 
   
  Encounter Two
  Encounter Two
  Encounter Two
  Encounter Two    
  Findings out there are 8 Goblins 
  25 xp 
  (Successful Tracking/Search) 
   
  Encounte
  Encounte
  Encounte
  Encounter Three
  r Three
  r Three
  r Three    
  Defeating the Orcs 
  75 xp 
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  Defeating the Goblins 
  150 xp 
  Capturing Fenik 
  25 xp 
  Getting the Diary 
  25 xp 
   
  Conclusion
  Conclusion
  Conclusion
  Conclusion    
  Turning in the diary 
  50 xp 
   
  Total experience for objectives 
  400 xp 
  Discretionary roleplaying award 
  0-50 xp 
   
  Total possib
  Total possib
  Total possib
  Total possible experience
  le experience
  le experience
  le experience    
  450 xp
  450 xp
  450 xp
  450 xp    
   
   
  Treasure Summary
  Treasure Summary
  Treasure Summary
  Treasure Summary    
  Player characters may keep items from the scenario that 
  are listed on the treasure list below or which meet the 
  following conditions:  
   
  1. 
  The item must be non-magical and specifically listed 
  in the text of the adventure (e.g. armor on foes). If it 
  is not listed in the text, the characters cannot keep it. 
  Items of this nature can be sold for 50% of book 
  value, or recorded on a log sheet.  
  2. 
  Animals, followers, monsters, henchmen, and so 
  forth (any living being, basically) may not be kept 
  from a scenario for any reason unless the treasure 
  summary lists the being specifically. It is okay for the 
  player characters to form relationships with NPCs, 
  but these will not be certed and cannot bring 
  material benefit to the character. Contacts (sources of 
  extra information) must be specifically certed. 
  3. 
  Theft is against the law, but may be practiced by 
  some player characters. Items that are worth more 
  than 100 gp that are of personal significance to the 
  owner (including family heirlooms), and all magical 
  items, will be discovered in the possession of the 
  character by one means or another. The character 
  must return the item and pay a fine equal to three 
  times the value of the item stolen. In addition, the 
  PC caught receives campaign-decided penalties for 
  being known as a thief, such as Infamy. For other 
  stolen items which meet the criteria in #1 above, use 
  your judgment and the circumstances within the 
  game to determine whether a PC thief gets away with 
  the theft or not.  
   
  Any item retained according to these rules, which does 
  not have a certificate, will not ever have a certificate 
  issued for it.  
   
  The campaign staff reserves the right to take away 
  any item or gold acquired for things that it later find 
  unreasonable but which were allowed at the time. 
   
  Encounter One
  Encounter One
  Encounter One
  Encounter One    
  • 
  Fang, Certed: Riding dog with 2 Feats. It will take 10 
  time units to retrain Fang to work with a PC. Record 
  the PC’s name on the cert if they take the time units 
  to train the dog. The trainer will be required to have 
  4 ranks of hhhhandle animal
  andle animal
  andle animal
  andle animal. No one else can train the 
  dog but the owner. This animal doesn’t count as an 
  animal companion. He is trained for working with 
  foot troops only. 
   
  If the dog is transferred to another owner, the 
  new owner must retrain the dog to work with him or 
  her (same training requirements). 
   
  Fang, riding dog
  Fang, riding dog
  Fang, riding dog
  Fang, riding dog (1): CR 1; Medium, long; HD 
  2d8+4; hp 18; Init +2 (Dex); Spd 40 ft.; AC 16 (+2 Dex, 
  +4 Natural); Atks Bite +3 melee (1d8+3, Piercing); SQ 
  Scent, Spiked Collar; AL Neutral; SV Fort +5, Ref +5, 
  Will +1.  
   
  Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. 
  
   
  Runaway 
   
  Page 11 
   
  Skills: Listen +5, Spot +5, Swim +5.  
   
  Feats: Dodge; Mobility 
   
  SQ: Scent— dogs can use their sense of smell to 
  detect approaching enemies, sniff out hidden foes, 
  and track. See the Monster Manual p. 10. 
   
  • 
  Spiked Collar (2 sp, .5 lbs, Steel): The collar will cause 
  1d6 damage to any creature that uses natural attacks 
  on the neck of the wearer. 
   
  Encounter Three
  Encounter Three
  Encounter Three
  Encounter Three    
  �� Scale Mail (8) 
  400 gp 
  �� Greataxe (8) 
  160 gp 
   
  Encounter Five
  Encounter Five
  Encounter Five
  Encounter Five    
  �� Diary pages: These pages are written in orcish. They 
  contain the spells Tensor’s floating disk and message 
  (the spells are written in Draconian). They are not 
  scrolls but can be used to learn these two spells and 
  copy them into spellbooks. Normal time unit costs 
  apply for learning and copying the spells. 
  �� Small Hide Armor (5) 
  15 gp (75 gp) 
  �� Battleaxe 
  10 gp 
  �� Pick, Heavy 
  8 gp 
  �� Small Scale mail with spikes (2) 
  100 gp (200 gp) 
  �� Small Leather armor 
  10 gp 
  �� Dagger 
  2 gp 
  �� Sap 
  1 gp 
   
  Total:
  Total:
  Total:
  Total: 866gp and 2sp (Full value). If the items are sold for 
  gold, half value. (433gp, 1sp) 
   
  
   
  Runaway 
   
  Page 12 
  Critical Event Summary
  Critical Event Summary
  Critical Event Summary
  Critical Event Summary—
  —
  —
  —Runaway
  Runaway
  Runaway
  Runaway    
  This is only necessary for the first run of this scenario.  Please return these sheets to the Coordinator. 
   
  What happened to Harl?  
   
   
  captured escaped died 
   
  What happened to Crak?   
   
  captured escaped died 
   
  What happened to Fenik?   
   
  captured escaped died 
   
  Did the PCs turn Fenik in to the soldiers? 
   
   
   
  Yes 
  No 
   
  Did the PCs get the diary?  
   
   
   
   
  Yes  
  No 
   
  Did the PCs give the diary to the Captain? 
   
   
   
  Yes  
  No 
   
  Did any PCs give their real names to the aide?  
   
   
  Yes 
  No     N/A 
   
  If not who?  (Please list player and character name, if possible) 
   
   
   
   
   
  Please list any other important events that may have occurred during the game. 
   
   
   
  
   
  Runaway 
   
  Page 13 
  The Map of the Farmhouse
  The Map of the Farmhouse
  The Map of the Farmhouse
  The Map of the Farmhouse    
      
      
   
  The Barn
  The Picks Farmhouse
  50 ft
  
   
  Runaway 
   
  Page 14 
  The map of the farmhouse
  The map of the farmhouse
  The map of the farmhouse
  The map of the farmhouse    
   
  Storeroom
  Fireplace
  Table
  Opening to Loft
  To the
  Barn
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Geoff/591/Normal Scenarios/GEO1-01 - Runaway (APL 2-4)/GEO1-01 - Runaway.pdf