TEXT: Otherworldly Patron
  By The Dungeon Inn                                                          v0.5
  At 1st level, a warlock gains the Otherworldly Patron 
  feature. This document presents a new option for warlocks 
  in addition to those offered in the Player’s Handbook: The 
  Timeless One.
  The Timeless One
  Many great powers are ageless and immortal, but few can 
  claim control over the fabric of time itself. Such beings 
  include Chronos the greek titan of time, the slaad lord of 
  entropy Ygorl and his followers, the white slaadi, and the 
  elven deity Labelas Enoreth. Mortal creatures view the 
  progression of time as linear cause and effect, so the 
  motivations and goals of these higher beings are almost 
  always inscrutable. Seemingly insignificant decisions 
  during a creature’s lifetime may prove to have great impacts
  centuries, or even millennia in the future. Some of these 
  beings are benign and content to watch the multiverse 
  unravel before them, while others seek out vassals to enact 
  their will across countless ages.
  Having your mind awakened to the fourth dimension 
  fundamentally alters your perspective on life, the 
  multiverse, and everything in it. You may become aloof or 
  detached after witnessing the inevitable demise of your 
  world. You may receive fleeting visions, glimpses of the 
  past, present and future that you can barely understand. 
  But even to those who study it, the true nature of time 
  remains elusive and unpredictable, and those who tamper 
  with it are perpetually at the whim of the entropy of the 
  multiverse.
  Expanded Spell List
  The Timeless One lets you choose from an expanded list of 
  spells when you learn a warlock spell. The following spells 
  are added to the warlock spell list for you.
  Timeless One Expanded Spells
  Spell Level
  Spells
  1st
  augury, featherfall
  2nd
  blur, gentle repose
  3rd
  haste, slow
  4th
  confusion, divination
  5th
  commune, legend lore
  Time Alter
  Starting at 1st level, you learn how to manipulate moments
  in time. Whenever you fail an ability check or saving throw, 
  or miss with an attack roll, you can choose to briefly re-
  wind time and make another attempt. You can re-roll the 
  dice, but must use the new result. 
  Using this feature causes the flow of time around you to 
  become temporarily more volatile. If you use this feature 
  more than once without completing a short rest, you must 
  roll a d4. On a 1, you fail to use this feature and must roll 
  on the Chrono Mishap Table. Every time you roll the d4 
  and do not trigger a mishap, the die outcome that results 
  in a mishap increases by one.
   Whenever you finish a short rest, you can use this 
  feature again once without needing to roll for a mishap, 
  and die outcomes resulting in a mishap are reset to 1.
  Chrono Mishap Table
  D10
  Result
  Effect
  1
  The web of time convulses around you. Roll a d10. Your
  age changes by a number of years equal to the roll. If 
  the roll is odd, you get younger (minimum 1 year old). 
  If the roll is even, you get older.
  2
  The damaged flow of time drains some of your magical 
  energy. You expend one of your unused spell slots.
  3
  Your mind is lashed with temporal feedback. You are 
  stunned until the end of your next turn.
  4
  You are plagued by visions of your other lives. For 10 
  minutes, you have disadvantage on all ability checks.
  5
  Time rewinds around the last creature you damaged. 
  That creature regains hit points equal to your warlock 
  level.
  6
  Time fractures around you. You and all creatures within 
  10 feet of you must succeed on a DC 14 Constitution 
  saving throw or take 2d6 force damage.
  7
  Time slows around you as though you were under the 
  effects of the slow spell, which ends after 1d4 rounds.
  8
  Time accelerates around one creature close to you. 
  One random creature within 30 feet of you is affected 
  by the haste spell, which ends after 1d4 rounds.
  9
  Your temporal magic backfires. You take force damage 
  equal to your warlock level and are pushed 10 feet 
  away in a random direction.
  10
  Your connection with temporal space is temporarily 
  severed. You cannot use your Time Alter feature again 
  until you finish a long rest.
  
  Premonition
  Starting at 6th level, you receive momentary glimpses into 
  the future that allow you to react more effectively to 
  threats. You gain a bonus to initiative rolls and Dexterity 
  saving throws equal to your Charisma modifier.
  Physical Reversal
  Starting at 10th level, you can restore your body to a more 
  capable state by reversing the temporal flow around it. As 
  an action when you have fewer than half of your hit points 
  remaining, you can regain a number of hit points equal to 
  twice your warlock level and regain one expended warlock 
  spell slot. Once you use this feature, you cannot do so 
  again until you finish a long rest. 
  Temporal Stasis
  At 14th level, you can manipulate the strands of time and 
  bend reality to your will. As a reaction, you can attempt to 
  freeze a creature you can see within 60 feet of you in a 
  state of temporal stasis. The target must succeed on a 
  Wisdom saving throw against your spell save DC or become
  incapacitated. While incapacitated, the target stops exactly 
  where it is and cannot be moved, is immune to all damage, 
  and cannot be targeted by spells or other effects.
  At the start of each of its turns, the target must roll a d6.
  On a 6, this feature ends on the target and it continues to 
  act as it was before. Otherwise, the target remains in stasis
  for 1 minute, during which time you must concentrate on 
  this feature as if you were concentrating on a spell. 
  Touching the target immediately ends this feature on them,
  however you can interact with any objects target is holding.
  Instead of targeting a creature, you can choose to target 
  an object no larger than 20 feet on any side that is not 
  being worn or carried with this feature.
  Once you successfully use this feature, you cannot do so 
  again until you finish a long rest.
  Eldritch Invocations
  At 2nd level, a warlock gains the Eldritch Invocation 
  feature. This document presents new options for warlocks 
  in addition to those offered in the Player’s Handbook.
  Damage Permutation
  Prerequisite: Pact of the Blade feature, The Timeless One 
  patron
  When you deal damage with your pact weapon, you can 
  choose to re-roll the damage and use the new result. 
  Alternatively, when a creature you can see within 60 feet of 
  you takes damage from a weapon or spell attack, you can 
  use your reaction to re-roll the damage of that attack and 
  use the new result. You can use either of these effects a 
  number of times equal to your Charisma modifier, 
  regaining all expended uses when you finish a long rest.
  Chronological Acceleration
  Prerequisite: Pact of the Tome feature, The Timeless One 
  patron
  When you cast a spell as a ritual from your Book of 
  Shadows, you can expedite time around yourself. You can 
  cast the ritual as an action. You can’t do so again until you 
  finish a short or long rest.
  Temporal Transference
  Prerequisite: Pact of the Chain feature, The Timeless One 
  patron
  Your familiar can also tap into a portion of your temporal 
  magic. It can use your Time Alter feature on itself, and as a
  reaction, can choose to target a creature within 10 feet of it 
  with the feature. Doing so counts as you using the feature 
  as normal. 
  Reactionary Rewind
  Prerequisite: 7th level, The Timeless One patron
  You cannot be surprised. In addition, as a reaction when 
  you roll initiative, you can target a number of creatures 
  equal to your Charisma modifier within 60 feet of you. The 
  targets can roll a d6 and add the result to their initiative 
  rolls and, if they were surprised, can act normally during 
  the first round of combat. Once you use this invocation, 
  you can’t do so again until you finish a short or long rest.
  Temporal Gaze
  Prerequisite: 15th level, The Timeless One patron
  As an action, you can enter the personal timeline of a 
  creature and view a fragment of their past. You must be in 
  physical contact with the target, and the target must fail a 
  Wisdom saving throw against your spell save DC. If the 
  target knows you are using this feature, it can fail the 
  saving throw voluntarily. On a successful save, the target 
  isn't affected, and you can't use this feature against it 
  again for 24 hours.
  On a failed save, you receive a vision of an event of your 
  choice from the target’s past that is no longer than 10 
  minutes. You can see and hear the events of the past as if 
  you were there, but cannot interact with them. If the target 
  is willing, they can also choose to witness the vision.
  Instead of targeting a creature, you can choose an object 
  or location as the target of this feature. You must be 
  present in the location, or touching the object, to do so.
  Intelligence as a Casting Score
  Chronomancy is a kind of magic often associated with 
  Intelligence spellcasters like the wizard. Warlocks who control 
  the flow of time command it using their force of will, 
  manifesting their wishes through the fourth dimension. 
  However, this style of chronomancy does not work for all 
  characters or all interpretations of the magic. As such, consider 
  allowing your warlock to use Intelligence, instead of Charisma, 
  for all of its class features.
  
  Sample Patrons
  When determining the nature of your Otherworldly Patron, 
  you can choose to roll on the following table or come up 
  with one of your own.
  Sample Timeless One Patrons
  d6
  Patron
  1
  Your patron is secretly you from another timeline, who 
  has come to tutor you in order to prevent the 
  destruction of your world.
  2
  Your patron is unknown to you, or could well be time 
  itself. You hear whispers and callings from the 4th 
  dimension, but scarcely understand them.
  3
  Your patron is a legendary aberration eternally trapped 
  inside a quantum time-loop.
  4
  Your patron is a rare white slaadi who seeks to influence
  the material plane to achieve some unintelligible goal.
  5
  Your patron is a sphinx who is duty-bound to defend the
  multiverse for all eternity.
  6
  Your patron is a being from another timeline entirely, 
  such as John Connor, Bill Murray, Steven Strange or the 
  Doctor. What they are doing in a fantasy world only they
  know. Shit’s wibbly-wobbly.
  Custom Art by LunaticMoonArt
  All other art is used under the Creative
  Commons CC3.0 license
  Send your comments and feedback to
  u/TheDungeonInn on reddit!
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/The Dungeon Inn - Warlock Otherworldly Patron, The Timeless One.pdf