TEXT:  
  GP
  Starting GP
  -            100 GP
  GP Spent
  GP
  Subtotal 
  + 
  0 GP
  GP Gained 
   
   
  GP
  FINAL GP TOTAL 
   
  CURRENT  XP TOTAL
   
  XP
  TU
  Starting TU
  4 or 5
  TU Cost
  - 
  TU 
  Added TU Costs
  TU REMAINING
   
  Meta Play Record#
  596 CY 
  O r g a n i z a t i o n
   
   
  Requirements 
  In order to become a Makarios Pit fighter or Arena Warrior, a
  prospecting member must have: 
  � +1 Base Attack Bonus  
  � 2 ranks in either Profession [pit fighter] (or a similar profession)
  or Perform [weapon prowess] 
  � 1 TU cost to arrange a meeting with Makarios or the Arena
  officials  
  � Choose and note down that he joined Makarios or the Arena 
  � Makarios Pit fighter cannot be lawful. Arena Warriors have no
  alignment requirements, but the warrior should not be averse to
  the preachings of Norebo. 
  � A Makarios Pit fighter must accept the branding of the letters
  “MPF” and the required notch on the lower left arm on joining.
  (1 notch equals 1 Pit fighter rank) 
  � An Arena Warrior receives a tattoo displaying the holy symbol
  of Norebo (though a warrior may add to the design to its taste).
  The symbol may be anywhere on the body where it will be
  prominently visible during a fight. The symbol also represents
  the weight (see below) of the warrior. A warrior may add
  individual victories to the tattoo, but this is not required. A
  warrior's rank is noted down by the Arena officials. 
   
  Recurring Costs 
  � The branding or tattoo may be covered by clothing, but not
  permanently removed. It must be visible in a pit- or arena fight.
  If ever permanently removed, the pit fighter/warrior will be
  removed from the Meta-Org. 
  � Pit fighters should always accept the additional branding of the
  notch if victorious in a pit fight. These notches should be noted
  down on the Pit fighters Meta-Org certificate. 
  � Arena warriors need not keep track of their victories, but the
  Tattoo is changed if a warrior changes 'weight' (see below). I.e. if
  a Lightweight warrior becomes Middleweight, his tattoo is 
  expanded with an additional image of a die. 
  � 4 TU spend per year training and fighting organized fights.  
  � 100 gp a year, used to pay the subscriptions fee for the
  mandatory fights. A member is expected to earn back this
  money by plying his trade. 
   
  Benefits 
  A Fighter or Warrior gains the following benefits: 
  � Pit Fighters and Warriors may gain a reputation (either
  good or bad). Every time he wins a victory (see below) he
  gains a reputation point (to maximum of 15). A starting
  member is known as a light weight. A member with 5
  victories on his name is called a middle weight, 10 victories
  make a heavy weight, and 15 victories or more makes a
  champion. Reputation points or weight can be derived
  from a Pit fighter’s brands or a Warrior’s tattoo.
  To earn a victory, a member needs to ply his trade (either
  Profession [pit fighter] or Perform [weapon prowess] at the
  end of a regional scenario, or a metaregional scenario set in
  Sunndi. A member spends 1 TU and earns money from this
  as usual (see the rules in the LGCS). If the check made by
  the member succeeds at a DC 10 + the member’s reputation
  points, he was victorious, and his reputation increases. Note
  that specific regional scenarios may also increase a
  member’s reputation. 
  � Pit Fighters or Warriors may be recognized if a NPC makes
  a successful Bardic Knowledge or Knowledge [The
  Splintered 
  Suns] 
  check. 
  Members 
  of 
  this 
  meta-
  organization, as well as characters with a level in the
  Barbarian, Fighter, or Warrior class may make this check
  untrained. The DC of this check is equal to 20 minus the
  number of victories of the Fighter/Warrior (to minimum
  DC of 5). You cannot take 10 on this check. 
  � Pit Fighters or Warriors gain a +1 circumstance bonus on
  Intimidation checks when demoralizing opponents if the
  opponent 
  recognizes 
  the 
  Fighter/Warrior. 
  The
  circumstance bonus increases for each weight the member
  gains, to a maximum of +4 when he turns Champion.   
  � Pit Fighters or Warriors gain a +1 circumstance bonus on
  Bluff checks when feinting in combat if their opponent
  recognizes the Fighter/Warrior. The circumstance bonus
  increases for each weight the member gains, to a maximum
  of +4 when he turns Champion.   
  � Pit Fighters or Warriors gain a +2 circumstance bonus on
  Diplomacy checks when dealing with followers and clerics
  of Kord and either Olidammara (Pit Fighters) or Norebo
  (Warriors) in Sunndi.  
  � Access to the following weapons from the builder books:  
  � Arms & Equipment: chain and dagger (Arena Warrior
  only), fullblade, lucern hammer, gyrspike 
  � Complete Warrior: dire pick, double hammer, greatspear,
  maul, heavy poleaxe, warmace 
  � Complete Adventurer: longaxe 
   
   
  This Record Certifies that 
  _______________________________________________________
  Played by 
  _______________________________________________________
  Player 
  RPGA # 
  Has become 
  A Member of the Games 
  _________________________________________________ 
  A Sunndi Meta Organization
  Org Notes:
  � First Joined 
  AR # ___ 
  � Left 
  AR # ___ 
  � Deserted  
  AR # ___ 
  _________________________________________
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  _________________________________________ 
  Home Region________________________ 
  Residency __________________________ 
  Event: ____________________________________ Date: _________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  ______________________________
  Residency 
   
   
  This AR does not count 
  when determining  
  Access: Adventure. 
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Sunndi/Games AR.pdf