TEXT: v1.0 — © 2021 Gavin Norman — necroticgnome.com
  R E T R O  A D V E N T U R E  G A M E
  Dungeon Time Tracker
  Sequence of Play Per Turn
  1. Wandering monsters: Roll 
  when noted in turn tracker.
  2. Actions: The party decides 
  what actions to take (e.g. 
  moving, searching, listen-
  ing, entering rooms).
  3. Description: Describe what 
  happens. If monsters are 
  encountered, follow the 
  Encounters procedure in 
  Old-School Essentials.
  4. End of turn: Tick off a turn, 
  paying attention to events 
  noted in the turn tracker.
  Time
  Rounds: 10 seconds
  Minutes: 6 rounds
  Turns: 10 minutes
  Hours: 6 turns
  Common Durations
  Torch: 6 turns (1 hour)
  Lantern: 24 turns (4 hours)
  Light (C): 12 turns (2 hours)
  Light (MU): 6 turns + 1/level
  Potion: 1d6 + 6 turns
  Burning oil pool: 1 turn
  Wandering Monsters
  The chance of an encounter is 
  typically 1-in-6 every 2 turns.
  Resting (1 Turn/Hour)
  Characters who do not rest suf-
  fer a –1 penalty to attack and 
  damage rolls until they have 
  rested for one turn.
  Actions in 1 Turn
  Move: Base movement rate.
  Search a 10’ × 10’ area: For 
  secret doors / room traps.
  Search an item: For treasure 
  traps. (Skilled characters only.)
  Encounter: All encounters / 
  combats take 1 turn.
  Debate: If players spend 10 
  minutes of real time discussing, 
  the referee may rule that a turn 
  has passed while PCs discuss.
  Other actions: The referee 
  should rule on which other ac-
  tions take 1 turn. e.g. attempts 
  to pick a lock, listen at a door, 
  remove a treasure trap, fill a 
  bag with treasure, etc.
  Each box = 1 turn; blocks of 6 boxes = 1 hour; all blocks on this sheet = 1 day. 
  Letters beside boxes indicate events or checks (see below). 
  Add symbols alongside turn boxes when events will occur (e.g. a spell will expire).
  Wandering monster check
  W
  Party must rest for 1 turn
  R
  Torch expires
  T
  Lantern oil expires
  L
  Referee’s notes
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T
  W
  W
  W R
  T 
  L
  
SOURCE: textdata/thevault/Old-School Essentials BX Essentials/Old-School Essentials Supplements/Old-School Essentials Dungeon Time Tracker.pdf