TEXT: Military Metagaming Organisations 
   
  The Onnwal Design Team reserves the right to update and alter this document. 
   
  The Free Onnwal Army of Rebellion 
  Prior to the Greyhawk Wars and the Occupation, Onnwal relied upon a relatively small standing 
  Regular Army directly under the control of the Szek to protect its borders. Onnwalon Regular 
  troops were well equipped. Wearing scale mail (chain mail for officers and sergeants), they either 
  bore crossbows and short sword or long sword and spear. In addition, crossbowmen bore small 
  shields while spearmen carried medium shields. Cavalry were rare in Onnwal because of their 
  unsuitability for use in the Headlands and the difficulty inherent in transporting them by ship. 
  Several noblemen however maintained small cavalry forces.  
   
  Onnwal’s regular army was decimated during the invasion. Of a force of 3,000, less than 900 
  remain, although training of new recruits from the Militia is ongoing. Now under the direct 
  command of Rakehell Chert, the Regular Army is being restructured for guerrilla warfare as part 
  of the new Army of Rebellion. Before the Wars, the Army was top heavy, with one in six men 
  being an officer or sergeant at arms. This “weighting” in favour of officers and sergeants in the 
  command structure bred inflexibility and a lack of ability to cope with rapid changes in the tactical 
  and strategic situation.   
   
  Chert has reformed the Regulars into Sertads (Companies) of ten commanded by a Sertern 
  (sergeant). Four Sertads, commanded by an Altern (captain), combine to make an Altad 
  (Column). Five Altads in turn make up a Braetad (Brigade). Altads are designed to travel light and 
  fast, foraging off the land and are capable of operating independently of orders from above. Their 
  role is as mobile units capable of striking at the enemy and withdrawing before they can 
  concentrate their forces to reply. Equally, Altads react to block and repulse enemy thrusts into 
  Rebel territory. Altads are generally made up of light to medium infantry, with a good proportion of 
  crossbowmen or other missile troops. Only one Altad per Braetad is mounted, given Onnwal’s 
  traditional emphasis on infantry for its Regulars. This force is generally kept in reserve to react 
  speedily to threats. Chert’s reforms have been largely successful in producing a more effective 
  fighting force. Despite this, many traditionalist officers resent him for his criminal connections and 
  for what they regard as cowardly brigand tactics.   
   
  Auxilleries 
  Player Characters may sign up for duty as Auxilleries in the Army of Rebellion. Auxilleries are 
  skilled soldiers who serve in the Army of Rebellion. Unlike the Regulars who are in full time 
  service to the Army, Auxilleries serve a minimum feudal service of 6 weeks (TU) a year. Higher 
  Auxillery ranks must serve their minimum term plus an additional amount depending in their 
  seniority (eg an altern must serve a minimum of 18 TU per year to maintain his rank). Failure to 
  fulfill minimum duties will result in the demotion of the PC by two ranks and a blot on the PC's 
  military record. Certain modules can count towards the minimum TU total. Auxilleries are 
  attached to Regular units for the course of their service and fulfil a wide variety of roles in the 
  Army of Rebellion. 
   
  Benefits  
  Auxilleries receive a stipend per week (TU) spent in army service, which increases with seniority.  
  While on duty, Auxilleries receive food and lodging at Army of Rebellion barracks (Free Low 
  Lifestyle - though if PC's are willing to pay the difference, they may enjoy higher lifestyle costs). In 
  addition, Auxilliaries enjoy FAVOURED status with the Army of Rebellion for Influence Point costs. 
  Officers additionally enjoy FAVOURED status with the Nobility.  
   
  Auxilleries have access to the following Feats from Sword and Fist: Close-Quarters Fighting, Dual 
  Strike, Hold the Line, Improved Sunder, Knock-Down, Pin Shield, Shield Expert. 
   
  
  Military Metagaming Organisations 
   
  Requirements 
  1. Profession: Soldier of the Army of Rebellion - min 1 rank. Basic training to acquire this 
  skill costs 8 TU. 
   
  2. Auxillieries must have basic competence with weapons and armour: Simple Weapons 
  proficiency; Light Armour proficiency. 
   
  3. Auxilleries must follow orders from superiors and comply with Army Discipline. Failure to 
  do so will result in arrest and Court-Martial. Crimes such as desertion, insubordination, 
  treason or cowardice in the face of the enemy may be punishable by death by hanging, 
  beheading or bowshot. 
   
  Promotion 
  Progression though the ranks is determined in a number of ways: 
   
  1. Skill rank rating - the PC must have a certain rank in his Profession skill to reach the next 
  rank. 
   
  2. Decorations - PCs must have received a certain number of decorations for valourous 
  service to increase in rank. These take the form of Regional Certs handed out in certain 
  modules for performing a task critical to the cause of Free Onnwal. A decoration also 
  confers a number of Regional Influence Points on the holder.  
   
  3. Commissions  - Commissions are writs from the Szek conferring an officer rank on an 
  individual. These take the form of Regional Certs given to individuals. In certain cases 
  these can be bought for a once off payment of 1000gp. Regional Influence points with the 
  Army of Rebellion may be used to supplement this sum (at Item cost rates). New 
  Braeterns and Har-alterns are only appointed after the retirement or death of the previous 
  incumbents of the posts. At this point, prospective candidates may petition the Szek 
  (Onnwal Triad) to take up the position. The amount of accumulated Regional Influence 
  Points a candidate has with the Szek and the Army of Rebellion may be taken into 
  consideration in the selection process, as well as the candidate's military record and past 
  deeds in the service of the Free State, the Army and the Szek.  
   
  4. Lifestyle costs: Onnwal was and is a feudal state. There is a huge gap between the 
  common soldier and the Officer class. Officers are almost exclusively wealthy freemen 
  and nobility and are expected to behave with a certain decorum and in a certain style. 
  Therefore officers must incur high or luxury lifestyle costs (depending on rank). In 
  addition  - only nobility are allowed to occupy the highest ranks of the armed forces. 
   
  Enlisted Men 
  Skill 
  rank 
  Rank title 
  Other requirements 
  Unit 
  commanded 
  Min TU/year 
  GP/TU  
  served 
  1 
  Warrior 
  Simple weapons proficiency 
  Light armour proficiency 
   
  6 
  1.4 
  4 
  Sertern 
  Simple weapons proficiency 
  Light armour proficiency 
  2 Decorations 
  Sertad 
  (company): 
  10 warriors 
  10 
  5.6 
   
  Commissioned Officers 
  Skill 
  rank 
  Rank title 
  Other requirements 
  Unit 
  commanded 
  Min TU/year 
  GP/TU  
  served 
  6 
  Altern 
  3 Decorations. 
  Martial Weapon proficiency 
  Medium Armour proficiency 
  Knowledge (tactics): 2 ranks  
  Leadership Feat 
  Commission (1,000 gp) 
  Altad (column) 
  4 companies: 
  40 warriors; 
  4 serterns. 
  18 
  25.2 
  
  Military Metagaming Organisations 
   
  High Lifestyle Cost 
  8 
  Braetern 
  4 Decorations 
  Martial Weapon proficiency 
  Medium Armour proficiency 
  Knowledge (tactics): 4 ranks 
  Leadership Feat.  
  Commission 
  (by 
  petition 
  and 
  appointment) 
  Luxury Lifestyle Cost 
  Braetad 
  (brigade) 
  5 Columns - 
  200 warriors 
  20 serterns 
  5 alterns 
  22 
  33.6 
  10 
  Har-Altern 
  5 Decorations 
  Martial Weapon proficiency 
  Medium Armour proficiency 
  Knowledge (tactics): 6 ranks 
  Leadership Feat 
  Commission 
  (by 
  petition 
  and 
  appointment) 
  Luxury Lifestyle Cost 
  Noble title 
  Har-Altad (army) 
  4 Brigades: 
  800 warriors 
  80 serterns 
  20 alterns 
  4 braeterns 
  26 
  42 
   
  Braetads 
  1
  st  Braetad "The Watchmen" – Eastern Marchlands. 
  1
  st-5
  th Marchlander Altads –based: Killdeer, Killdeer*, Killdeer, Dunheern, Notil.  
   
  2
  nd Braetad "The Golden Heart" – Gilderond. 
  1
  st-5
  th Gilderonder Altads – based: Bergardbridge*, Silvervale, Arbend, Arbend, Arbend.  
   
  3
  rd Braetad "The Pearl Spears" – Azure Coast. 
  1
  st-5
  th Azure Coaster Altads – based: Longbridge, Longbridge*, Longbridge, Kurstand, Haylind. 
   
  4
  th Braetad "The Cliffrunners" - Storm Coast. 
  1
  st-5
  th Storm Coaster Altads – based: Sornhill, Sornhill*, Sornhill,  Sornhill, Sornhill.   
  *  = Cavalry. 
  
  Military Metagaming Organisations 
   
  Free State Navy 
  Onnwal traditionally relied on its powerful navy to keep it safe and to protect its maritime trading 
  interests. Split into two fleets each commanded by a Sea Eagle (or Kyndaern in the Old Oeridian) 
  - Onnwal's admirals of the fleet. Both Sea Eagles (Lord Elias Maldrenn and Lord Delmad Edanis) 
  were slain by assassins in the first days of the conflict and, leaderless, only a few vessels 
  managed to escape to Nyrond. The majority fell into the hands of the Brotherhood. The navy was 
  made up of caravels and galleys. Most of these are now in the hands of the Brotherhood. 
   
  As of Needfest of 590 CY, the Navy of Free Onnwal consists of seven warships and two 
  converted merchantmen (on loan from the merchant family of Carbani).  Jian Destron was known 
  before the Wars to have been a fine sailor and naval tactician. However, given his responsibilities 
  elsewhere, he has appointed two new Sea-Eagles to command his naval forces.  Lord Carthen 
  Relaster commands the Sornhill Squadron of three vessels and has taken the step of renaming 
  his vessels to signify his resolution to hold Sornhill at all costs. He commands the galley Fearless
   
  (and the caravels, Tempest and Gallant). Lord Carthen is charged with the defence and re-supply 
  of the beleaguered garrison in the disputed town, as well as providing a screen for ships making 
  the perilous run to Nessermouth in Nyrond. 
   
  In command of the Killdeer squadron is Degan Corlennd. The galleon Revenge, the galleys 
  Vehement and Relentless and the caravel Fury, make up this squadron. Also attached to the 
  Killdeer force are the caravel Indomitable and the cog Valourous  - a pair of converted 
  merchantmen on loan from the merchant house of Carbani. The duties of the squadron include 
  defending the approaches to Killdeer, keeping Dunhead Bay free of Brotherhood shipping and 
  running the Brotherhood blockades to Nessermouth and the Free City of Greyhawk.   
   
  Sailors 
  Player Characters may sign up for duty as sailors in the Free State Navy. Sailors serve a 
  minimum feudal service of 6 weeks (TU) a year. Certain modules can count towards the minimum 
  TU total. Higher ranks must serve their minimum term plus an additional amount depending on 
  their seniority (e.g. an Ensign must serve a minimum of 18 TU per year). Certain modules can 
  count towards the minimum TU total. Sailors serve on the vessels of the Free State Navy.  
   
  Benefits  
  Sailors receive a stipend per week (TU) spent in navy service, which increases with seniority. 
  While on duty, Sailors receive food and lodging at on board ship (Free Low Lifestyle - though if 
  PC's are willing to pay the difference, they may enjoy higher lifestyle costs). In addition Sailors 
  enjoy FAVOURED status with the Free State Navy for costs. Officers additionally enjoy FAVOURED 
  status with the Szek.  
   
  Sailors also gain access to the following feats from the Sword and Fist class guidebook: Close-
  Quarters Fighting, Eyes in the Back of Your Head, Improved Sunder, Knock-Down, Pin Shield, 
  Prone Attack, Remain Conscious. 
   
  Requirements 
  1. Profession: Sailor of the Free State Navy - min 1 rank. Basic training to acquire this skill 
  costs 8 TU. PC's with Profession: Sailor may deduct TUs equal to their skill rank from the 
  training period.  
   
  2. Sailors must have basic competence with naval matters including Rope Use: 2 ranks; 
  Swim: 2 ranks. 
   
  3. Sailors must follow orders from superior officers and comply with Navy Discipline. Failure 
  to do so will result in arrest and Court Martial. Crimes such as desertion, insubordination, 
  treason or cowardice in the face of the enemy may be punishable by death. 
  
  Military Metagaming Organisations 
   
   
  Promotion  
  1. Skill rank rating - the PC must have a certain rank in his Profession skill to reach the next 
  rank. 
   
  2. Decorations - PCs must have received a certain number of decorations for valourous 
  service to increase in rank. These take the form of Regional Certs handed out in certain 
  modules for performing a task critical to the cause of Free Onnwal. A decoration also 
  confers a number of Influence points with the Free State Navy on the holder.  
   
  3. Commissions  - Commissions are writs from the Szek conferring an officer rank on an 
  individual. These take the form of Regional Certs given to individuals. In certain cases 
  these can be bought for a once off payment of 1000gp. Influence points with the Free 
  State Navy may be used to supplement this sum. New Captains and Sea-Eagles are only 
  appointed after the retirement or death of the previous incumbents of the posts. At this 
  point, prospective candidates may petition the Szek (Onnwal Triad) to take up the 
  position. The amount of accumulated Influence points a candidate has with the Szek and 
  the Free State Navy may be taken into consideration in the selection process, as well as 
  the candidate's military record and past deeds in the service of the Free State, the Navy 
  and the Szek.  
   
  4. Lifestyle costs: Onnwal was and is a feudal state. There is a huge gap between the 
  common sailor and the Officer class. Officers are almost exclusively wealthy freemen and 
  nobility and are expected to behave with a certain decorum and in a certain style. 
  Therefore officers must incur medium to luxury lifestyle costs (depending on rank). In 
  addition  - only nobility are allowed to occupy the highest ranks of the armed forces. 
   
  Enlisted Men 
  Skill rank 
  Rank title 
  Other requirements 
  Min TU/year 
  GP/TU served 
  1 
  Sailor 
  Rope Use: 2 ranks 
  Swim :2 ranks. 
  6 
  1.4 
  4 
  Mate 
  2 Decorations 
  Rope Use: 4 ranks 
  Swim :4 ranks. 
   
  10 
  5.6 
   
  Commissioned Officers 
  Skill rank 
  Rank title 
  Other requirements 
  Unit 
  commanded 
  Min TU/ 
  year 
  GP/TU 
  served 
  6 
  Cantern 
  3 Decorations 
  Rope Use: 4 ranks 
  Swim : 4 ranks. 
  Knowledge (tactics): 2 ranks 
  Leadership Feat 
  Commission (1,000 gp) 
  Medium Lifestyle Cost 
   
  18 
  25.2 
  8 
  Canaltern 
  (Captain) 
  4 Decorations 
  Rope Use: 4 ranks 
  Swim : 4 ranks. 
  Knowledge (tactics): 4 ranks 
  Leadership Feat 
  Commission (by petition and 
  appointment) 
  High Lifestyle Cost 
  Vessel of the 
  Free State 
  Navy 
  22 
  33.6 
  10 
  Kyndaern 
  (Sea-Eagle) 
  5 Decorations 
  Rope Use: 4 ranks 
  Swim : 4 ranks. 
  Knowledge (tactics): 6 ranks 
  Leadership Feat 
  Commission (by petition and 
  appointment) 
  Luxury Lifestyle Cost 
  Kyndaerad 
  (Squadron) 
  26 
  42 
  
  Military Metagaming Organisations 
   
  Noble title 
   
  Squadrons and ships 
  Kildeer Kyndaerad (Squadron) 
  Sea Eagle: Degan Corlennd 
  Revenge (galleon) 
  Fury (caravel) 
  Indomitable (caravel) 
  Valourous (cog) 
  Vehement (galley) 
   
  Sornhill Kyndaerad (Squadron) 
  Sea Eagle: Carthen Relaster 
  Tempest (caravel) 
  Gallant (caravel) 
  Relentless (galley) 
   
  
  Military Metagaming Organisations 
   
  VERSION 1.0, NOVEMBER 2001 
   
  Page 7 
   
  Free State Marines 
  The Marines of Onnwal were particularly hardy fighters proficient in fighting on either land or sea. 
  Equipped with studded leather armour, broad swords, crossbows and polearms a 40 strong 
  Marine contingent was stationed on all naval vessels as a matter of course before the 
  Occupation.   
   
  However the marines suffered particularly heavy casualties in the fighting losing perhaps 60% of 
  their total strength killed or captured, always being where the fighting was fiercest. They now 
  number less than 300. Lynhern Deshend (brother of Barrend Deshend, hero of Sornhill), 
  commands Free Onnwal’s marines. Their main base is now in Killdeer (it formerly having been 
  Scant). The marines man all the ships of Free Onnwal’s navy, with usual contingents numbering 
  about 20 - less than half the strength of pre-war forces. The remainder is used for garrison duty in 
  ports or for the training of new recruits (for which there has been no shortage of volunteers). 
   
  Marines 
  Player Characters may sign up for duty as Marines in the Free State Marines. Marines must 
  serve a minimum service of 6 weeks (TU) a year. Certain modules can count towards the 
  minimum TU total. Higher ranks must serve their minimum term plus an additional amount 
  depending in their seniority (e.g. a Captain must serve a minimum of 18 TU per year). Certain 
  modules can count towards the minimum TU total. Marines serve both on board the ships of the 
  Free State Navy and as garrison duty in Onnwal’s ports.  
   
  Benefits  
  Marines receive a stipend per week (TU) of marine service, which increases with seniority. While 
  on duty, Marines receive food and lodging at barracks (Free Medium Lifestyle - though if PC's are 
  willing to pay the difference, they may enjoy higher lifestyle costs).  
   
  In addition Marines enjoy FAVOURED status with the Free State Marines and Free State Navy for 
  costs. Officers additionally enjoy FAVOURED status with the Szek.  
   
  Marines gain access to the following feats from the Sword and Fist Class Guidebook: Close-
  Quarters Fighting, Death Blow, Dual Strike, Eyes in the Back of Your Head, Hold the Line, 
  Improved Sunder, Knock-Down, Pin Shield, Prone Attack, Remain Conscious, Shield Expert. 
   
  Requirements  
  1. Profession: Marine of the Free State Marines - min 1 rank. Basic training to acquire this 
  skill costs 10 TU. PC's with Profession: Sailor may deduct TUs equal to their skill rank 
  from the training period.  
   
  2. Marines must be competent with weapons and armour, as well as more nautical skills. All 
  Marines must have the following skills: Martial weapon proficiency (preferred weapons – 
  Broadsword and Crossbow); Light armour proficiency (preferred armour  - Leather or 
  Studded leather); +3, or better, Base attack bonus; Swim: 4 ranks; Rope Use: 2 ranks  
   
  3. Marines must follow orders from superior officers and comply with Navy Discipline. 
  Failure to do so will result in arrest and Court-Martial. Crimes such as desertion, 
  insubordination, treason or cowardice in the face of the enemy may be punishable by 
  death. 
   
  Promotion 
  1. Skill rank rating - the PC must have a certain rank in his Profession skill to reach the next 
  rank. 
   
  
  Military Metagaming Organisations 
   
  VERSION 1.0, NOVEMBER 2001 
   
  Page 8 
  2. Decorations - PCs must have received a certain number of decorations for valourous 
  service to increase in rank. These take the form of Regional Certs handed out in certain 
  modules for performing a task critical to the cause of Free Onnwal. A decoration also 
  confers a number of Regional Influence Points with the Free State Marines on the holder.  
   
  3. Commissions  - Commissions are writs from the Szek conferring an officer rank on an 
  individual. These take to form of Regional Certs given to individuals. In certain cases 
  these can be bought for a once off payment of 1000gp. Regional Influence Points with 
  the Free State Navy may be used to supplement this sum. New Captains and Sea-
  Eagles are only appointed after the retirement or death of the previous incumbents of the 
  posts. At this point, prospective candidates may petition the Szek (Design Team) to take 
  up the position. The amount of accumulated Regional Influence Points a candidate has 
  with the Szek and the Free State Marines may be taken into consideration in the 
  selection process, as well as the candidate's military record and past deeds in the service 
  of the Free State, the Marines and the Szek.  
   
  4. Lifestyle costs: Onnwal was and is a feudal state. There is a huge gap between the 
  common solider and the Officer class. Officers are almost exclusively wealthy freemen 
  and nobility and are expected to behave with a certain decorum and in a certain style. 
  Therefore officers must incur medium to luxury lifestyle costs (depending on rank). In 
  addition  - only nobility are allowed to occupy the highest ranks of the armed forces. 
   
  Enlisted Men 
  Skill 
  rank 
  Rank title 
  Other requirements 
  Unit 
  commanded 
  Min TU/year 
  GP/TU served 
  1 
  Marine 
  Martial weapon proficiency  
  Light armour proficiency  
  +3, or better, Base attack bonus 
  Swim: 4 ranks 
  Rope Use: 2 ranks  
   
   
  6 
  1.4 
  4 
  Sertern 
  2 Decorations 
  Martial weapon proficiency  
  Light armour proficiency  
  +3, or better, Base attack bonus; 
  Swim: 6 ranks 
  Rope Use: 3 ranks 
  Sertad 
  5 marines 
  10 
  5.6 
   
  Commissioned Officers 
  Skill 
  rank 
  Rank title 
  Other requirements 
  Unit 
  commanded 
  Min TU/year 
  GP/TU served 
  6 
  Altern 
  3 Decorations 
  Martial weapon proficiency  
  Light armour proficiency  
  +3, or better, Base attack bonus; 
  Swim: 6 ranks 
  Rope Use: 3 ranks 
  Knowledge (tactics): 2 ranks 
  Commission (1,000 gp) 
  Medium Lifestyle Cost 
  Altad 
  4 squads 
  20 marines 
  4 marine 
  sergeants 
  18 
  25.2 
  8 
  Cortern 
  4 Decorations 
  Martial weapon proficiency  
  Light armour proficiency ( 
  +3, or better, Base attack bonus; 
  Swim: 6 ranks 
  Rope Use: 3 ranks 
  Knowledge (tactics): 4 ranks 
  Leadership Feat 
  Commission 
  (by 
  petition 
  and 
  appointment) 
  High Lifestyle Cost 
  Cortad 
  3 Companies 
  60 marines 
  12 marine 
  sergeants 
  3 captains 
  22 
  33.6 
  
  Military Metagaming Organisations 
   
  VERSION 1.0, NOVEMBER 2001 
   
  Page 9 
  10 
  Har-Cortern 
  5 Decorations 
  Martial weapon proficiency  
  Light armour proficiency ( 
  +3, or better, Base attack bonus; 
  Swim: 6 ranks 
  Rope Use: 3 ranks 
  Knowledge (tactics): 6 ranks 
  Leadership Feat 
  Commission 
  (by 
  petition 
  and 
  appointment) 
  Luxury Lifestyle Cost 
  Noble title 
  Har-Cortad 
  15 
  Companies: 
  300 marines 
  60 marine 
  sergeants 
  15 captains 
  5 
  Commendants 
   
  26 
  42 
   
   
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Onnwal/MilitaryMetagamingOrganisations.pdf