TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
                      GP 
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  4    TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6: 
  � +1 elven chain (Adventure; Dungeon Master’s Guide) 
  � Boots of striding and springing (Adventure; Dungeon 
  Master’s Guide) 
  � Large chain shirt (Adventure; Dungeon Master’s 
  Guide) 
  � Large greatsword (Adventure; Dungeon Master’s 
  Guide) 
  � Large longbow (Adventure; Dungeon Master’s Guide) 
  � Large masterwork orc double axe (Adventure; 
  Dungeon Master’s Guide) 
  Adventure Record# 
  597 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 1,800 xp; 
  1,800 gp 
  Cross out any game effects this character does not gain. 
   
  � Favor of the Black Library: Your search through the 
  tomes and papers of the Black Library has enlightened 
  you.  You gain access (Frequency: Any) to take (or 
  purchase in the case of a magic item) one of the following 
  from Heroes of Battle (circle the one selected): prestige 
  classes (Combat Medic, Dread Commando, War Weaver), 
  feats (Block Arrow, Coordinated Shot, Expanded Aura of 
  Courage, Guerilla Scout, Guerilla Warrior, Mounted 
  Mobility, Plunging Shot, Ready Shot, Shield Wall), spells 
  (acid rain, aerial alarm, battlefield fortification, battlefield 
  illumination, battlemagic perception, blaze of light, boiling 
  oil, consecrate battlefield, drums of war, early twilight, 
  hurtling 
  stone, 
  Leomund’s 
  billet, 
  molten 
  strike, 
  resounding voice, shrieking blast, spiritual cavalry, 
  spiritual charger, greater status, trip vine), magic items 
  (overhead shield, armor of transport, rod of arming, rod of 
  leadership, Daern’s instant tent, everlasting rations, lesser 
  horn of the rider, greater horn of the rider, banner of law, 
  banner of the goblin’s bane, sign of the favored). 
   
  Mark this Favor as USED when the access is selected. 
  � Favor of the Librarians: You gain access (Frequency: Any) to 
  take one of the following from Frostburn (circle the one selected): 
  spells (animate snow, anticold sphere, arctic haze, lesser aura of 
  cold, greater aura of cold, blizzard, blood snow, bone chill, boreal 
  wind, brumal stiffening, call avalanche, column of ice, conjure ice 
  beast I, conjure ice beast II, conjure ice beast III, conjure ice beast 
  IV, conjure ice best V, conjure ice beast VI, conjure ice beast VI, 
  conjure ice beast VII, conjure ice object, control snow and ice, 
  control temperature, crack ice, death hail, detect fire, dispel cold, 
  dispel fire, ease of breath, entomb, evergreen, flash-freeze, flesh to 
  ice, float, fortify cold creatures, freeze armor, freezing glance, frost 
  weapon, frostbite, lesser frostburn, mass frostburn, gelid blood, 
  glacial globe of invulnerability, glacial ward, glaze lock, 
  heartfreeze, heat leech, hibernate, ice darts, ice rift, ice shape, ice 
  ship, ice skate, ice slick, ice to flesh, icicle, ivory flesh, Leomund’s 
  tiny igloo, meld into ice, mindfrost, move snow and ice, numbing 
  sphere, obscuring snow, pass through ice, snow walk, snow wave, 
  snowdrift, snowsight, snowsong, thaw, thin air, whiteout, winter’s 
  embrace, zone of glacial cold), feats (Altitude Adaptation, Beckon 
  the Frozen, Cold Endurance, Improved Cold Endurance, Cold 
  Focus, Greater Cold Focus, Ice Harmonics, Mountaineer, 
  Snowcasting, Frozen Magic, Icy Calling, Cold Spell Specialization, 
  Frostfell Prodigy, Snowrunner, Snowflake Wardance, Winter’s 
  Mount, Piercing Cold). 
  Mark this Favor as USED when the access is selected. 
  This Record Certifies that 
  ____________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  ADP7-03 The Frostfell Rift (Part 1) 
  An Adapted Adventure 
  Set in the Kingdom of the Schnai 
   
  Event: _______________________________  Date: ______________
  DM:_______________________________________________________
   
  Signature 
   
   
   
  RPGA # 
  Play Notes: 
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________
  HomeRegion______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Adaptables/597/ADP7-03 & 7-04 - The Frostfell Rift (APL 6 and 14)/ADP7-03 - The Frostfell Rift AR Part 1.pdf