TEXT: Design by Robert Chandler 
  Art by Wizards of the Coast 
   
  Death Stalker 
   
   
   
  A Ranger Archetype for D&D 5th Edition 
   
   
  The Death Stalker Ranger Archetype allows you to make the most of 
  your Ranger’s Class Features by presenting improved options for 
  tracking and combat mastery.  This archetype provides a more classic 
  approach to the Ranger character.  Become the Ranger you were 
  intended to be. 
   
   
   
   
   
   
  by Robert Chandler 
   
   
   
   
   
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  ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 
  The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 
  
  Design by Robert Chandler 
  Art by Wizards of the Coast 
   
  Death Stalker 
  The Death Stalker is a relentless hunter 
  and tracker.  Through their training they 
  have honed and mastered the skill of 
  hunting down their foes and striking with 
  stealth and lightning precision.   Whether 
  hunting an escaped criminal from a lord’s 
  dungeon, or tracking a group of orc raiders 
  through the wilderness, Death Stalkers are 
  masters of pursuit and expert combatants. 
  At 3rd level you may select the Death 
  Stalker as your Ranger archetype 
  Favored Tracking 
  At 3rd level, when tracking any creature in 
  your favored terrain you have advantage on 
  any skill check used.  In addition, while 
  moving in your favored terrain you may 
  move stealthily at a normal pace even if you 
  are not alone.  You may use your Primeval 
  Awareness to reveal the exact number of 
  creatures in your favored terrain.  
  Additionally, when fighting one of your 
  Favored Enemies you may add your 
  proficiency bonus to a single damage roll. 
  Master Tracker 
  At 7th level, when tracking creatures, you 
  have advantage on any skill check used 
  regardless of the terrain.  When moving 
  through your favored terrain you have 
  advantage on all Dexterity (Stealth) checks 
  and making an attack while hidden in your 
  favored terrain does not reveal your location 
  if you miss.  You have learned how to move 
  through your favored terrain without 
  leaving a trace of your movement.  You 
  cannot be tracked by non-magical means 
  when moving through your favored terrain. 
  Weapon Master 
  At 11th level, you gain one of the following 
  features of your choice: 
  Bow Master: If your fighting style is 
  Archery, you may use a bonus action to 
  make a ranged attack. Additionally, you 
  deliver a critical hit on a roll of a 19. 
  Defensive Master: If your fighting style is 
  Defense, you may use your reaction to 
  Dodge a melee, ranged, or spell attack 
  which targets you. 
  Dueling Master: If your fighting style is 
  Dueling, you may use your reaction to rush 
  an opponent who attempts to strike you in 
  melee. The target must make a DC 15 
  Strength saving throw or be knocked prone.   
  Two-Weapon Master: If your fighting style 
  is Two-Weapon Fighting, you may wield any 
  non-Two-Handed weapon along with a light 
  weapon. In addition, you may use a bonus 
  action to make a melee attack with one of 
  your weapons. 
  Swift Advance 
  At 15th level, when tracking creatures in 
  your favored terrain you may move at a 
  Fast pace and do not suffer a penalty to 
  your passive Wisdom (Perception).  
  Additionally, you have advantage on any 
  Constitution checks as a result of a Forced 
  March when moving through your favored 
  terrain. 
   
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/3rd Party/DMsGuild/Non-Publisher Titles/Death Stalker, A Ranger Archetype.pdf