TEXT:  
   
   
   
  PRODUCT NO. CA417 
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  ABANDONED ARTS©
   PRESENTS: 
   
  TEN NEW MASTERPIECES FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See 
  http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee 
  compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder 
  Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used 
  under the Pathfinder Roleplaying Game Compatibility License. 
   
  See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. 
  
  2 
   
  MASTERPIECES 
   
   
   
   
   
   
   
   
   
   
   
   
  As described in the Pathfinder® Roleplaying Game: Ultimate Magic ™ sourcebook, a masterpiece is a 
  specialized use of the bardic performance ability. Each masterpiece relies upon a specific Perform skill or 
  a specific group of skills, and also lists a number of prerequisites (much like feats). Only bards may learn 
  masterpieces, and each masterpiece has an associated cost. Typically, a bard must select a masterpiece 
  in place of a feat, or spend one of his bard spells known of a specific spell level. In the latter case, the 
  bard may spend a bard spell known of a level higher than the listed level. The effects of masterpieces 
  vary, but each masterpiece requires the use of a specific number of rounds of the bardic performance 
  ability in order to activate. In some cases, a bard can extend the duration of a masterpiece by expending 
  additional rounds of bardic performance, just as if it were any other use of that ability. 
     If a masterpiece calls for a saving throw, the DC of the save is equal to 10 + 1/2 the performer’s class 
  level + his or her Charisma modifier. Unless specified otherwise, effects or feats that would extend the 
  duration of a bardic performance (such as the Lingering Performance feat) do not apply to masterpieces. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  THE CADENCE OF CHAOS  (STRING) 
  This chaotic rhythm shrieks through the minds of your listeners. 
   
  PREREQUISITE: Perform (string) 3 ranks 
   
  COST: Feat or 1st-level bard spell known 
   
  EFFECT: This startling series of discordant notes causes intense pain 
  and discomfort in those who hear it. Excluding the performer, every 
  creature within earshot (enemy and ally alike) becomes dazzled for 1 
  round upon hearing this performance, and all creatures within 30 
  feet are shocked to the core by this chaotic chord, taking 1d4 points 
  of nonlethal sonic damage (no save). You must maintain your bardic 
  performance for 1 round before activating this masterpiece, and you 
  may not activate this ability again for 1 round after it has been used. 
   
  USE: 2 bardic performance rounds 
   
  ACTION: 1 standard action 
   
   
  DRUAPIN’S DISSONANCE  (KEYBOARD, STRING) 
  This jarring stroke seems to evoke a brief physical impossibility. 
   
  PREREQUISITE: Perform (keyboard) or Perform (string) 7 ranks 
   
  COST: Feat or 3rd-level bard spell known 
   
  EFFECT: This dissonant note strains the very fabric of reality, causing 
  you to briefly appear to occupy two places at once. Whenever you 
  activate this masterpiece, you gain the benefits of a displacement 
  effect against a single attack. You must decide whether or not to use 
  this ability before the attack roll that you are attempting to misdirect 
  is rolled. After the triggering attack is resolved, this performance ends. 
     Each time beyond the first that you activate this masterpiece, the 
  miss chance granted by the displacement effect is reduced by 5%, to 
  a minimum of 5%. When your daily allotment of bardic performance 
  rounds are restored for the day, the miss chance granted by activating 
  this masterpiece is also recovered to 50%. 
   
  USE: 2 bardic performance rounds 
   
  ACTION: 1 immediate action 
  GAN’S GLEEFUL HARMONY  (SING) 
  This intricate and joyful song can lift the spirits of the low. 
   
  PREREQUISITE: Perform (sing) 3 ranks 
   
  COST: Feat or 1st-level bard spell known 
   
  EFFECT: This complex but utterly gleeful and carefree harmony lifts 
  the burdens of those listeners with troubled spirits. Upon completing 
  this performance, each ally who can hear it gains a +4 morale bonus 
  on saving throws against mind-affecting effects that rely on negative 
  emotions (such as crushing despair, rage, or fear effects). An affected 
  creature already under such an effect has that effect suppressed for 
  the duration of this performance. This masterpiece does not affect 
  mind-affecting effects based on positive emotions (such as good hope 
  or the inspire courage performance). These bonuses last for as long 
  as you continue performing, plus 1 round. 
   
  USE: 3 bardic performance rounds, plus 1 bardic performance round 
  for each round after the performance is completed 
   
  ACTION: 3 full rounds 
   
   
  HONEYLAWN’S EULOGY  (ORATORY) 
  This stern eulogy causes listeners to enter a death-like slumber. 
   
  PREREQUISITE: Perform (oratory) 5 ranks 
   
  COST: Feat or 2nd-level bard spell known 
   
  EFFECT: You deliver a grim and droning eulogy, directed at your foes. 
  Once completed, you may deliver a somnolent afterword as a standard 
  action, causing any one listener within 60 feet to fall asleep as though 
  affected by a deep slumber spell unless it succeeds on a Will saving 
  throw. This deep slumber effect may affect creatures of up to 10 Hit 
  Dice, but once a total of 10 or more Hit Dice of creatures have been 
  targeted by this masterpiece, this performance ends. 
   
  USE: 2 bardic performance rounds, plus 2 bardic performance rounds 
  per afterword 
   
  ACTION: 2 full rounds, plus 1 standard action per afterword 
  
  3 
   
  THE INFERNAL ELEGY  (ORATORY, SING) 
  This insidious spoken-word performance drains vigor from the dying. 
   
  PREREQUISITE: Perform (oratory) or Perform (sing) 7 ranks 
   
  COST: Feat or 3rd-level bard spell known 
   
  EFFECT: You deliver a stiff but solemn elegy for your defeated enemies, 
  causing dying foes to give up the struggle and surrender unto death. 
  Each round that you perform causes all dying enemies within 30 feet 
  to succumb to a bleed effect (no save). Furthermore, any enemy who 
  dies while you maintain this performance is condemned. Spellcasters 
  attempting to bring such a creature back from the dead with a raise 
  dead spell or with similar magic must succeed on a caster level check 
  with a DC equal to your Perform (oratory) or Perform (sing) skill check. 
  If a creature condemned to death by this performance is resurrected, 
  it returns from the dead with 2d6 points of Constitution drain. 
   
  USE: 1 bardic performance round 
   
  ACTION: 1 move action 
   
   
  THE NINTH MARCH  (PERCUSSION, WIND) 
  This legendary march is popular among magically-minded militaries. 
   
  PREREQUISITE: Perform (percussion) or Perform (wind) 5 ranks 
   
  COST: Feat or 2nd-level bard spell known 
   
  EFFECT: This fabled performance can inspire any number of listeners 
  to new heights of perseverance and endurance. Once completed, this 
  masterpiece grants each allied listener, including the performer, the 
  benefits of the Endurance feat for 1 full hour. Characters who already 
  possess the Endurance feat gain twice the listed bonuses from that 
  feat for 1 hour instead. 
   
  USE: 10 bardic performance rounds, plus 1 round for each hour that 
  the performance is maintained 
   
  ACTION: 1 minute, plus 1 free action per hour 
   
   
  THE SHADOWED STEP  (DANCE) 
  This mysterious ballet step allows you to slip through the shadows. 
   
  PREREQUISITE: Perform (dance) 5 ranks 
   
  COST: Feat or 2nd-level bard spell known 
   
  EFFECT: You can attempt to enter the shadow of an adjacent creature 
  with a graceful, sidelong dance step. The creature must cast a shadow 
  and is entitled to a Will saving throw to negate this effect and end the 
  performance. Your physical body is discorporated while you occupy a 
  creature’s shadow; you have no physical senses and you effectively 
  cease to exist. Physical afflictions affecting you are suppressed during 
  this time, and no magic or divination can detect you. You may choose 
  to remain within a creature’s shadow for as long as you continue to 
  expend rounds of your bardic performance or until that creature no 
  longer casts a shadow (by moving into an area of total darkness), 
  whichever comes first. When you emerge, you may choose to rejoin 
  existence in any space adjacent to the subject. 
   
  USE: 1 bardic performance round per round of discorporation 
   
  ACTION: 1 move action 
  THE SONG OF SORROWS  (SING) 
  This dark and dire symphony can give birth to terrible evils. 
   
  PREREQUISITE: Perform (sing) 15 ranks 
   
  COST: Feat or 5th-level bard spell known 
   
  EFFECT: This seductive and ominous performance in praise of deathly 
  powers and forgotten evils has a history nearly as long and as dark as 
  the song itself. As you complete this performance, your heart is filled 
  with both evil and sorrow. You gain the ability to expel this evil power 
  as a standard action at any time within the next 30 minutes, but you 
  gain the sickened condition until you do. Furthermore, as long as you 
  carry this terrible power within your heart, you count as having an evil 
  alignment for the purposes of determining the alignment-dependent 
  effects of spells and abilities (such as blasphemy or detect evil) that 
  target or include you. 
     Once expelled, this dreadful power gives birth to a terrible creature 
  – an undead horror which seems to erupt from the performer’s mouth 
  with a singular shriek of perfect pitch. This effect duplicates a create 
  greater undead spell. You must provide the material components and 
  additional casting requirements, as usual. 
   
  USE: 10 bardic performance rounds 
   
  ACTION: 1 hour 
   
   
  TERQUIN’S WALTZ  (DANCE) 
  This stylish dance helps you to stay one step ahead of your foes.  
   
  PREREQUISITE: Perform (dance) 3 ranks 
   
  COST: Feat or 1st-level bard spell known 
   
  EFFECT: This supremely agile three-step dance enables a performer to 
  gracefully and stylishly evade harm. While this masterpiece is active, 
  each failed attack against you causes you to gain a +1 dodge bonus to 
  Armor Class for as long as you continue to perform or until a creature 
  is successful in hitting you with a melee or ranged attack. You may 
  not gain more than a +3 dodge bonus to Armor Class in this way. 
   
  USE: 3 bardic performance rounds 
   
  ACTION: 1 swift or immediate action 
   
   
  THE VICEROY’S VICTORY  (ACT, COMEDY) 
  This famously funny defamation can goad your foes into a misstep. 
   
  PREREQUISITE: Perform (act) or Perform (comedy) 7 ranks 
   
  COST: Feat or 3rd-level bard spell known 
   
  EFFECT: This caustically satirical act serves to infuriate and undermine 
  your opponents. When you complete this performance, each opponent 
  who can hear it begins to experience a growing sense of doubt and 
  frustration. Whenever an affected opponent fails an attack roll, that 
  opponent is denied its Dexterity bonus to Armor Class until the start 
  of its next turn. Once a creature has been so affected, that creature is 
  immune to the effects of this performance for as long as it persists. 
   
  USE: 2 bardic performance rounds, plus 1 bardic performance round 
  per round, once activated 
   
  ACTION: 2 full rounds, plus 1 standard action per round 
  
  4 
   
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  15. COPYRIGHT NOTICE 
  Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte 
  Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: 
  Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason 
  Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; 
  Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, 
  Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, 
  Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of 
  Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with 
  Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content 
  from TSR. Abandoned Arts Presents: Class Acts: Bards © 2012, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte Cook, and 
  Skip Williams. 
   
  CREDITS 
   
  Design and editing by Daron Woodson. 
   
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SOURCE: textdata/thevault/Pathfinder/1st Edition/3rd Party/Abandoned Arts/Class Acts/Class Acts - Bards.pdf