TEXT:  
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restrict ion: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Favor of the Order of Verdant Thought 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The Order of Verdant Thought recognizes your bravery and virtue. This favor has the following uses: 
   
  • 
  Free lodging in the town of Mystic Bay: This covers the cost of Adventurer’s Standard 
  lifestyle during all scenarios that take place in Mystic Bay. Using the favor in this way does 
  not void this certificate. 
  • 
  +10 to all Will saves for one minute: The Order feels your need and reachs out to you from 
  afar. This ability must be invoked before the saving throw is rolled, but may be invoked after 
  a spell is cast (as a free action outside the normal initiative order). This expends the favor. 
  • 
  Training by the Order of Verdant Thought: This favor may be exchanged for training in the 
  mysteries of the Verdant Thought by a character who meets the prerequisites for the 
  Mindbender prestige class (see Tome and Blood). The character gains the ability to advance 
  in this prestige class and expends the favor, along with ten time units spent training. The 
  character must return for training (an additional five time units) at the start of each campaign 
  year. If the character skips training, she retains access to her existing powers but will be 
  unable to advance further in the Mindbender prestige class unless they find another source of 
  training – the Verdant Thought will not readmit them. 
   
  If the character elects to train with the Verdant Thought, this cert should be voided and kept as proof of 
  access to the Mindbender prestige class. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of the Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type 
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journal issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of the Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type 
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journal issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of the Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journal issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of the Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type 
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journal issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Dharka 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of the Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type 
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journ al issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Dharka: Members of t he Dharkagard are seldom far from their special two-pronged harpoon, 
  the dharka. The dharka is considered a large exotic melee weapon with the following 
  statistics: Cost 6gp; Damage 1d8; Critical x3; Range Increment 30 ft; Weight 4 lbs; Type 
  Piercing. A Darkhagard takes great pride in his weapon, which has been individually crafted 
  to his personal specifications. Some warriors prefer shorter, heavier dharkas for more 
  effective use in hand-to-hand combat. Others affix iron rings to the butts of their weapons in 
  order to use the dharkas as harpoons, with ropes attached to draw the dharka once it’s been 
  thrown (this counts as a partial action, and assumes the dharkha is free to be pulled back). 
  Certain Dharkhagard have been known to conceal slender daggers, potion vials, or lockpicks 
  in the shafts of the darkhas. Handling a warrior’s darkha without permission is considered an 
  insult to the warrior’s weapon. 
   
  The darkha first appeared in Living Greyhawk Journal issue #2. 
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restrict ion: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario 
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  This certifies that the Living Greyhawk character 
   
   
   
   
  has acquired the following in the scenario  
  Mystic Bay 
   
   
  Access to Exotic Weapon: Gyrspike 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  The above-named PC has access to the following exotic weapon, including masterwork or magical 
  versions: 
   
  • 
  Gyrspike: A gyrspike is a double weapon. A stout shaft holds a flail on one end and a 
  longsword on the other. You can fight with it as if fighting with two weapons, but doing so 
  incurs all the normal attack penalties for two-weapon fighting as if you were using a one-
  handed weapon and a light weapon in the off hand. The gyrspike is considered a large exotic 
  melee weapon with the following statistics: Cost 90gp; Damage 1d8/1d8; Critical 19-20; 
  Range Increment: n/a; Weight 20 lbs; Type Slashing and Bludgeoning. 
     You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when 
  you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if 
  you fail to disarm your enemy). 
     You can also use this weapon to make trip attacks. If you are tripped during your own trip 
  attempt, you can drop the gyrspike to avoid being tripped. 
   
  The gyrspike is fully described in Sword and Fist. 
   
   
  GP Value:  
  n/a 
  Weight: 
   
  n/a 
  Use Restriction: 
  Unusual 
  Frequency: 
  Regional 
  Tradeable:  
  No 
  Total Bonus: 
  n/a 
   
  Judge Signature 
   
   
   
   
   
   
   
   
  RPGA # 
   
   
   
   Date  
   
   
   
   
   
  Convention 
   
   
   
   
   
   
   
   
  This is a regional certificate meant to replace a missing certificate from a Duchy of Urnst regional scenario and is an official Living 
  Greyhawk campaign certificate. A copy of this certificate file can be obtained from the Duchy of Urnst Triad. 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Duchy of Urnst/592/Normal Scenarios/URD2-02 - Mystic Bay (APL 2-8)/URD2-02 - Mystic Bay certs.pdf