TEXT: Middle-Earth Army Lists for DBM
  by Luke Ueda-Sarson
  Version 4.5, December 28, 2000
  Lists included:
  1. Sindar (Grey-Elves) including Ossiriand, Lorien and Mirkwood
  2. Khazad (Dwarves)
  3. Angband - the forces of Morgoth
  4. Noldor (Deep-Elves) including Nargothrond and Lindon, but not Gondolin
  5. Gondolin
  6. Easterlings - including the Wainriders, Khand and the Balchoth
  7. Goblins (Orcs)
  8. Mordor - the forces of Sauron
  9. Harad and the Southron Kingdoms
  10. Numenor - including Arnor and Gondor before the end of the second Age
  11. Dunlendings and Woodmen
  12. Northmen of Rhovanion
  13. Gondor in the third age
  14. Arnor and its successors, Arthedain, Cardolan and Rhudaur
  15. Angmar - the forces of the Witch King
  16. Rohan and early Eotheod
  17. Dale and later northern Rhovanion
  18. Orthanc - the forces of Saruman the White
  DBM: Middle-Earth Army Lists
  http://web.archive.org/web/20060221091537/http://www.ritsumei.ac.jp/s...
  
  These lists are arranged in chronological order, but because of the peculiar dating difficulties associated with
  the First Age in particular, exact starting and terminating dates for each list have not been given. The Second
  Age is herein abbreviated 2A, and the Third Age 3A.
  As Tolkien wrote his works over a considerable number of years, there are often large conceptual differences
  between the ideas he presented as first conceived, as published, and as he intended them to be in the future.
  Following his son when editing the Silmarillion, I have taken into account only the (latest) published
  versions, rather than trying to guess future items. Conversely, when a fuller, but earlier version of a work
  exists, I have ignored it in favour of an extent, but briefer and later published work, in any details that in any
  way conflict with the later version, since such later works are both more developed, consistent and realistic.
  For instance, the military organisation of Gondolin, as outlined in Unfinished Tales, is much later, more
  developed and realistic, though less detailed and finished, than that presented in 'The Fall of Gondolin'
  written in Tolkien's youth, which would see Noldor armed with clubs and slings among other things, clearly
  in opposition to later ideas about the Noldor being technically advanced. Likewise, the 12 volumes of the
  History of Middle-Earth are not used as evidence for these lists - they add little to the published works in
  terms of army list details, since they are mostly concerend wth the development of the narrative,
  developments which were, after all, discarded.
  The lists are designed to work with the DBM rules as they stand, without modification. The only real
  requirement that the DBM historical rules are lacking as far as Middle-Earth goes is rules for dealing with
  aerial forces. Having said that, aerial forces were not in fact a common component of Mddle-Earth armies. In
  the lists, aerial foces are listed as Irr LH (S) so that they can be used against 'normal' opponents without
  special rules. If you want to use a more realistic set of rules to cover aerial forces (and such aerial forces
  should not be allowed in competition-style battles), then click here for my suggestions.
  There are no lists included for the likes of the Teleri of Alqualonde, or the forces of Aman during the War of
  Wrath. Little information is presented about them and in any case they do not belong to 'Middle-Earth', which
  being a translation of Endor specifically excludes Aman (Numeneorean forces are included, since all the wars
  they fought were in Middle-earth, where they established their military bases).
  DBM: Middle-Earth Army Lists
  http://web.archive.org/web/20060221091537/http://www.ritsumei.ac.jp/s...
  
  Trolls, balrogs and ettens double-based with Irr Ps (O) have the back-ranks costed at only 1 AP, as per the
  rules, although since the DBM historical army lists do not allow Ps to be compulsorily double-based, it isn't
  sure if these should be allowed (the regular equivalent would have the Ps for free!). However, I think this is
  OK, since such double-based elements cannot get rear support from another blade against Kn because of the
  Ps in the way.
  Having troops double-based with differring depths for the front and back elements in this manner means their
  groups break up quite easily - which seems appropriate for slightly dull-witted creatures like trolls. Since
  when recoiling the double-element won't be moving back exactly half its base distance (according to the rules
  on p10, last paragraph, first sentence), it is harder to judge how far back to go. I would embellish the base
  slightly with say a 1mm wide whitish rock on each side of the base at the 15mm mark (assuming 15mm scale
  figures here, it would be 20mm for 25mm scale figures) - tiny enough to be unnoticeable but large enough to
  be spotted when looked for.
  I have now included my notes on army-list justifications:
  1. Sindar army list notes
  2. Khazad army list notes
  3. Angband army list notes
  4. Noldor army list notes
  5. Gondolin army list notes
  6. Easterlings army list notes
  7. Goblins army list notes
  8. Mordor army list notes
  9. Harad army list notes
  10. Numenor army list notes
  11. Dunlendings army list notes
  12. Northmen army list notes
  13. Gondor army list notes
  14. Arnor army list notes
  15. Angmar army list notes
  16. Rohan army list notes
  17. Dale army list notes
  18. Orthanc army list notes
  These can also be reached from within each army list.
  Page references within these notes refer to the Unwin paperback editions: The Hobbit (Hob), The Fellowship
  of the Ring (FotR), The Two Towers (TT), The Return of the King (RotK), The Silmarillion (Sil), and
  Unfinished tales (UT), all from the 1983 reprints.
  While these lists are designed with the standard DBM rules in mind, you might like to try a little
  experimentation. In particular, a dragon isn't really exactly like a Khmer elephant with a bolt-shooter
  mounted on the back! A better dragon representation would be something like an El (X), except that its
  shooting range would be only 200p, not 500p; however it would not be killed by light troops by merely being
  beaten, it would have to be doubled. I would also suggest that Bd get a + 1 tactical factor against them as they
  were at their most vulnerable to being stabbed from below, and their armour wasn't fully proof against the
  best axes. Another approach, perhaps better still, would be to count a dragon as sme sort of WWg (S) that
  could contact enemy any enemy, in the same way that (under DBM v3.0) WWg (X) can.
  DBM: Middle-Earth Army Lists
  http://web.archive.org/web/20060221091537/http://www.ritsumei.ac.jp/s...
  
  Similarly, Ents aren't quite like El (O) - I would modify them so that they don't take a -2 CF in RGo or DGo,
  but that they count as (I) against Bd.
  If you feel elements with 'heroes' amongst the troops aren't heroic enough for your tastes, I suggest the
  following: a heroic element adds another +1 tactical factor in ALL situations, and counts as an extra 2
  element equivalents for all purposes except determining the sizes of commands for deployment purposes.
  Any heroic element destoys any other heroic element, regradless of type, if it beats it in close combat. An
  heroic element costs an extra 50% of the normal element cost, PLUS another 3 AP more. E.g. an heroic Irr
  Kn (F) sub-general costs 27 AP, and not 19. Personally, I feel heroic qualities are adequately represented by
  the standard general's +1, and the occasional 6-1 combat result, but others will disagree.
  Why aren't Orcs Wb?
  People just keep asking me. Well, because in Tolkien, goblins/Orcs do not engage in an 'impetuous and
  ferocious collective charge to sweep away enemy foot' that the rules demand troops classified as Wb do.
  They just aren't brave, willing, or even plain large enough to do it. See the Goblins army list notes for more
  on this, and also the passage (UT, 362) describing how Goblins are unsuited to fighting shield-walls, which in
  DBM Wb are the ideal troop for!
  Why aren't Elves Ax?
  James Anderson says according to my lists "[they] suffered heavily in open battle...[but] excelled at forest
  warfare", yet I then populate their list with troop types that fight better in the open than in woods. Why not
  use Irr Ax(O) or (S)? It seems that this troop type, in combination with fewer Bd and Sp, would reflect
  Sindarin battlefield behavior/characteristics better than the list as published.
  My reply: I think I've confused you with 'open battle'. I mean 'open battle' to mean not a skirmish, or not a
  seige, or not an ambush, etc, and NOT a 'battle IN the open'.
  Most historical societies that excelled in forest warfare - such Amazonian Indians, have troop types that are
  not very good in DBM for 'open battles' (which is what DBM is all about), even those battles fought in close
  terrain like their native forests - Bw (I) in their case, just like many Sindar, since their style of warfare isn't
  dictated by the needs of open battles, but by ambushes, skirmishes, and the like.
  Tolkien's Sindar are never described as skirmishers for instance, unless bow-armed, and anyway, they just
  don't have what it takes to be Ax.
  For instance, at the Battle of the Five Armies, it's Bard, a man, who commands those who scale the rocky
  heights (although admittedly some elves were there too) - if the Elves were Ax in DBM, we'd expect them to
  be doing the job.
  Also, when the Sindar advanced without orders at Dagorlad at the end of the 2rd age, they were defeated
  because they had little armour. An Irr Sp element that follows up recoiling or breaking-off enemy can be
  tempted to advance without orders, whereas Ax won't. The Sindar spearmen behaved similarly at the Battle
  of the Five Armies.
  I would also note that Reg Bd (O), such as 1st age Sindar are, are just a good a troop type in a Wd as Ax (O)
  Orcs are, so can hardly be claimed to be badly-off (and Ax (O) are the better Orcs!)
  Why isn't there a list for the Hobbits of the Shire?
  Because they never put together an 'army' large enough to qualify as a DBM-sized force. DBM is De Bellis
  Multitudinis: 'Of massed warfare', and The Bullroarer defeating a few hundred Goblins with a few hundred
  DBM: Middle-Earth Army Lists
  http://web.archive.org/web/20060221091537/http://www.ritsumei.ac.jp/s...
  
  Hobbits is just a minor skirmish in the long annals in the history of Middle-Earth... (however, see here for
  HotT Hobbit lists)
  Similarly, Ents never engaged in an open-battle on their own account: they fought (in their one documented
  case) in conjunction with Elves in the 1st age, and the only actions they undertook when fighting Saruman
  without the Rohirrim being present were confined to beseiging Isengard - and DBM isn't about seige warfare,
  but battles.
  Likewise while the Eagles never fought any 'battles' on their own account, they could turn up in battles aiding
  other armies, hence the Eagle allied contingents allowed.
  So there you are! Anyone else with similar questions should feel free to ask me.
  Finally, here are some pictures of some of my Middle-Earth troops in 15mm scale...
  There are now commercials sets of rules coming out for fantasy games based on the DBx family of rules, one
  such is DBF-Dragons, their web-site can be found here.
  "Isildur's" web site has pictures of his Gonodrian forces amongst other things of interest for Middle-earth
  wargamers.
  See here for my Middle-Earth army lists for Hordes of the Things.
  This page last modified 24 January, 2001.
  Return to my homepage index
  DBM: Middle-Earth Army Lists
  http://web.archive.org/web/20060221091537/http://www.ritsumei.ac.jp/s...
  
  1. Sindar
  Cold. Ag 1. Rv, H(S), H(G), Wd, O, RGo, M, Rd, BUA. Falas only: WW. Any except Mirkwood: V
  1
  C-in-C - Irr Bd (O) @ 15 or Irr Sp (O) @ 14 or Irr Bw (O) @ 14
  0-2
  Sub-generals - as above
  12-30
  Axes - Irr Bd (O) @ 5
  8-24
  Spears - Irr Sp (O) @ 4
  0-2
  Mounted Scouts - Irr LH (F) @ 4
  10-20
  Scouts - Irr Ps (O) @ 2
  20-40
  Unarmoured archers - Irr Bw (I) @ 3
  Any
  Extra to upgrade archers if armoured and/or shielded to Irr Bw (O) @ 4
  Only Ossiriand in the first age:
  All
  Replace Axes with Archers - Irr Bw (I) @ 3
  All
  Replace Mounted Scouts and Spears with light-armed archers - Irr Ps (O) @ 2
  Doriath Allies: List - Sindar
  Only Doriath or Falas in the first age:
  All
  Upgrade generals to Reg Sp (O) @ 25 or Reg Bd (O) @ 27
  0-1/2
  Upgrade Irr LH to Reg LH (F) @ 4, Irr Sp to Reg Sp (O) @ 5, Irr Bd (O) to Reg Bd (O) @ 7 and Irr
  Bw (O) to Reg Bw (O) @ 5
  0-1
  Upgrade Spears to Reg Kn (F) @ 31 if a general, otherwise @ 11
  Only Falas in the first age:
  0-6
  Ships - Irr Shp (O) @ 3 (Reg Sp, Reg Bd, Reg Bw)
  DBM - Middle-Earth Army Lists - Sindar
  http://web.archive.org/web/20060212200750/http://www.ritsumei.ac.jp/s...
  
  Pre-princedom Noldorin allies: List - Noldor
  Only Doriath in the first age:
  Haladin Allies:
  0-1
  Ally-general - Irr Ax (S) @ 9
  0-24
  Woodsmen - Irr Ax (O) @ 3
  0-7
  Upgrade woodsmen with axes to Irr Ax(S) @ 4
  0-2
  Woodsmen Druedain scouts - Irr Ps (S) @ 3, or, if with blow-guns, Irr Ps (X) @ 8
  Onodrim allies:
  0-1
  Ent ally-general - Irr El (O) @ 21
  0-10
  Ents and Huorns - Irr El (O) @ 16
  Only after the first age:
  0-2
  Horse archers - Irr LH (F) @ 4
  0-8
  Light boats - Irr Bt (I) @ 1 (Bw, Ps)
  Only Mirkwood after the first age:
  All
  Replace Axes with Spears - Irr Sp (O) @ 4
  0-4
  Wood-dwelling men -Irr Ax (O)
  Only Lorien after the second age:
  All
  Replace Axes with Archers - Irr Bw (O) @ 4
  1/2+
  Replace spears with archers - Irr Ps (O) @ 2
  0-4
  Upgrade Irr Bw (O) to mail-armoured Irr Bw (S), @ 15 if a general, @ 5 otherwise
  Only Mirkwood after 3A2770:
  Lakemen allies - List: Dale
  Only Mirkwood in 3A2941:
  0-14
  Iron Hills Dwarven allies - List: Khazad, which can in addition include:
  1 or 2
  Beorn the Werebear - either one Irr El (O) @ 16, or two Irr Kn (I), the first @ 8, the second @ 7
  Eagle Allies:
  0-1
  Eagle ally-general - Irr LH (S) @ 12
  2*-6
  Eagles - Irr LH (S) @ 7
  DBM - Middle-Earth Army Lists - Sindar
  http://web.archive.org/web/20060212200750/http://www.ritsumei.ac.jp/s...
  
  This list covers the Laiquendi (Green-elves) of Ossiriand and the Sindar of Doriath and the Falas in the first
  age, plus the wood-elven armies of Lorien and Mirkwood during the second and third ages. In the first age,
  most Sindar (Grey-elves) lived in Doriath and the Falas, although others were scattered all over Beleriand,
  some living alongside their Noldor brethren. At the end of the first age, after most of the Noldor and many of
  the Sindar had left Endor (Middle-earth), the Sindar came to become the ruling classes in the mostly Silvan-
  elf kingdoms of Lothlorien and Mirkwood. These Wood-elven kingdoms were not war-like and most were
  poorly armed, and suffered heavily in open battle. They excelled at forest warfare, however, and were expert
  archers. Longbows were used in Lorien, shortbows in Mirkwood. Most Wood-elves wore green, although the
  Sindar favoured grey, and the nobility and professional soldiers would be attired in brighter colours. Some
  Wood-elves dwelt underground, some, especially in Lorien, lived in tree-houses. A BUA may therefore be
  accompanied by a Wd feature in the same manner that normal BUAs may be accompanied by enclosed fields.
  A Haladin ally-general can only command Woodsmen and must command all Woodsmen used. Woodsmen
  cannot be used with Ents. An Ent ally general can only command Ents or Huorns, and must command all
  Ents or Huorns used, in which case no more than 6 elements of regulars may be fielded. If Dwarves are used,
  then Lakemen and Eagle ally contingents must both also be fielded. The minimum marked * applies only if
  an Eagle ally-general is used. Only he may command eagles, and all eagles must be in his command. Kn (F)
  can always dismount as Sp (O). The Kn(I) must be on a double-element base.
  DBA: 4 x 4/3Bw, 1 x 3Kn/4Sp or 3Bw, 3 x 4Bd or 3Bw or 4Sp, 2 x 4Sp or 2Ps, 2 x 2Ps
  HotT: 1 x Hero or Magician, 5 x Shooters, 2 x Lurkers, 2 x Blades or 1 x Behemoth or 2 x Spears, 2 x Spears
  Enemies: Khazad, Angband, Noldor, Easterners, Goblins, Mordor
  Further notes on this army list, including justifications for all the above options, can be reached at the Sindar
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  Return to my wargaming homepage index.
  DBM - Middle-Earth Army Lists - Sindar
  http://web.archive.org/web/20060212200750/http://www.ritsumei.ac.jp/s...
  
  2. Khazad
  Cold. Ag 2. Rv, H(S), Wd, RGo, Rd.
  1
  C-in-C - Irr Bd (S) @ 17 or Irr Bd (X) @ 16
  0-1
  Sub-general - as above
  0-2
  Ally-generals - Irr Bd (S) @ 12 or Irr Bd (X) @ 11
  8-16
  Nobles - Irr Bd (S) @ 7
  20-50
  Warriors, mostly with axe - Irr Bd (O) @ 5
  0-4
  Archers - Irr Bw (O) @ 4
  0-24
  Woodmen allies - List: Dunlendings
  Easterling allies - List: Easterlings ('other nations')
  Only in the first age:
  Himring allies - List: Noldor
  Only after the first age:
  Orc allies - List: Goblins
  Only if before 3A1981:
  All/0
  Upgrade C-in-C and sub-generals to Reg Bd (S) @ 29, ally generals to Reg Bd (S) @ 19, nobles to Reg
  Bd (S) @ 9, warriors to Reg Bd (O) @ 7 and archers to Reg Bw (O) @ 5
  Only if before 3A2770:
  All/0
  Upgrade C-in-C and sub-generals to Reg Bd (S) @ 29, ally generals to Reg Bd (S) @ 19 and nobles to
  Reg Bd (S) @ 9
  Only if after first age:
  0-3
  Scouts on ponies - Irr Bd (O) Mtd @ 6
  Any
  DBM - Middle-Earth Army Lists - Khazad
  http://web.archive.org/web/20060212200720/http://www.ritsumei.ac.jp/s...
  
  Upgrade unmounted Irr Bd (O) to mattock-bearers as Irr Bd (X) @ 6
  Only if after 3A2770:
  All/0
  Upgrade unmounted Bd (O) or (X) to Irr Bd (S) @ 12 if ally-general, @ 17 if sub-general or C-in-C,
  otherwise @ 7
  Only if after 3A2941:
  Dale allies - List: Dale
  This lists covers the seven tribes of the Dwarves. Although Dwarves were less than 5' tall, they were very
  strong and hardy. Armour was of mail, often a complete suit and including full-helms covering the face.
  Beards were braided and tucked into belts. All Dwarves lived underground, hence the lack of built-up areas in
  the terrain listing. The house of Durin was the largest and most organized tribe, but after the loss of Moria in
  3A1981, the house became fragmented, and was further weakened by the loss of Erebor in 3A2770. Ally
  contingents either within or drawn from this list need not contain any nobles. Only one external allied
  contingent is allowed, and they may not be used with regulars.
  DBA: 1 x 3Bw or 3/4Bd, 11 x 3/4Bd
  HotT: 1 x Hero, 1 x Shooters or Blades, 9 x Blades
  Enemies: Sindar, Khazad, Angband, Easterlings, Goblins, Mordor
  Further notes on this army list, including justifications for all the above options, can be reached at the Khazad
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified April 26, 2000
  DBM - Middle-Earth Army Lists - Khazad
  http://web.archive.org/web/20060212200720/http://www.ritsumei.ac.jp/s...
  
  3. Angband
  Cold. Ag 4. Rv, H(S), RGo, Rd.
  1
  C-in-C - if an Orc - Irr Ax (S) @ 14,
  if Gothmog - Irr Bd (S) @ 17,
  if Sauron - Irr Kn (I) @ 18,
  if Glaurung - Irr El (X) @ 32
  0-3
  Orc sub-generals - Irr Ax (S) @ 14 or Irr Ax (O) @ 13
  0-16
  Trolls - half Irr Bd (S) @ 7, half supporting Irr Ps (O) @ 1 on double-base elements
  8-16
  Wolfriders - Irr LH (O) @ 5
  8-20
  Riderless wolves - Irr LH (I) @ 3
  50-100
  Orcs - up to 1/4 as Irr Bw (I) @ 3, up to 1/3 as Irr Ps (O) @ 2, rest as Irr Ax (I) @ 2
  0-6
  Upgrade Orc Bw (I) archers with mail and spear to Irr Bw (O) @ 4
  0-32
  Upgrade Orc Ax (I) with mail (and sometimes darts) to Ax (O) @ 3
  0-1/2
  Downgrade Orcs to Irr Hd (O) @ 1
  0-6
  Captives to be executed in front of the enemy - Irr Hd (I) @ 0.5
  All
  Mount Bd (S) generals on a double-element base with supporting Irr Ps (O) @ 1
  Only if Gothmog or an Orc C-in-C:
  Easterling allies - List: Easterlings
  Only if Gothmog:
  0-1
  Balrog sub-general - Irr Bd (S) @ 17
  3*-8
  Dragons - Irr El (X) @ 22
  0-1
  Upgrade a dragon to a sub-general as Glaurung - Irr El (X) @ 32
  Only if Gothmog or Glaurung:
  0-1
  Balrog sub-general - Irr Bd (S) @ 17
  Only if Sauron:
  1
  DBM - Middle-Earth Army Lists - Angband
  http://web.archive.org/web/20060503215921/http://www.ritsumei.ac.jp/s...
  
  Werewolves - Irr Kn (I) @ 7
  Only if an Orc C-in-C:
  3-7
  Chief's guards - Irr Ax (S) @ 4
  This list covers Morgoth's armies in the first age. Morgoth, the Great Enemy, did not command his armies
  himself, but directed affairs from the great underground fortress of Angband. Gothmog, his high-captain was
  a Balrog - a large winged fiery demon. The Ps (O) on Balrog bases represents their demonic abilities rather
  than genuine archer supports, and are accordingly not represented by figures. Sauron the Sorceror was the
  Lord of Werewolves, and was capable of shape-changing. Kn (I) must be mounted on a double-element base.
  Sauron led the assault on Tol Sirion. Glaurung was the first of the dragons, and led the sack of Nargothrond.
  Classification as El (X) reflects not only dragons' fiery breath, but also their morale effect and magical
  abilities. Trolls should be depicted one or two to a double-element base. The Ps (O) on their bases represents
  their large size and toughness rather than genuine archer supports, and are accordingly not represented by
  figures. Gothmog's guards was of trolls. Armoured orcs were more than a match for lightly equipped Sindar,
  but could not expect to overcome well-armed Noldor in a frontal fight. Orc Ps (O) may support Ax.
  Wolfriders may dismount to defend fortifications or within 300p of enemy fortifications or war-wagons as Ax
  (I); or to enter rough or difficult going as Wb (F) (but on LH sized bases), in which case they are
  accompanied by and fight alongside their mounts, which therefore do not get left behind as separate elements,
  but are part of the dismounted element. When riderless wolves are in difficult going they are reclassified as
  Ax (I) when shot at or in close combat, otherwise as Wb (F), except that they then cannot claim rear support.
  They cannot otherwise 'dismount'. The mimimum marked * applies only if any dragons are used.
  DBA: 1 x 3Wb or 3Ax or 2Bd or El, 2 x El or 3Ax, 2 x 2Lh, 3 x 3Ax, 1 x 2Ps, 1 x 3Bw, 1 x 2Lh or 2Ps, 1
  x3Ax or 3Bw
  HotT: 1 x Behemoth or 1 x Hero or 2 x Warband, 1 x Beasts, 1 x Riders, 1 x Behemoth, 1 x Behemoth or 1 x
  Riders + 1 x Beasts, 8 x Horde
  Enemies: Sindar, Khazad, Noldor, Gondolin, Easterlings
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Angband army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  DBM - Middle-Earth Army Lists - Angband
  http://web.archive.org/web/20060503215921/http://www.ritsumei.ac.jp/s...
  
  4. Noldor
  Cold. Ag 3 in 1A, 1 thereafter. Rv, H(S), H(G), Wd, O, RGo, Rd, BUA. Hithlum, Nevrast or 'pre-princedoms'
  in 1A, or Lindon in 2A only: WW. Any but Hithlum or Dor-Lomin in 1A: V. Nevrast and 'pre-princedoms' in
  1A only: M. Any but Nevrast and 'pre-princedoms' in 1A: E. Dorthonion in 1A only: Wd.
  1
  C-in-C - Reg Kn (F) @ 31 or Reg Bd (S) @ 29 or Reg Bd (F) @ 27
  0-2
  Sub-generals - as above or as Reg LH (F) @ 24
  Any
  Horses to mount generals classified as Bd @ 1
  8-20
  Horse archers - Reg LH (F) @ 4
  12-30
  Infantry - up to 1/2 Reg Sp (O) @ 5, rest Reg Bd (F) @ 7
  0-12
  Defences for camp - TF @ 1
  Only prior to the founding of the princedoms in 1A:
  All
  Replace Horse archers with Swordsmen - Reg Bd (F) @ 7
  Only in 1A after the founding of the princedoms:
  0-1
  Himring, Thargelion or East Beleriand Noldor Ally-general - Reg Kn (F) @ 21 or Reg Bd (S) @ 19 or
  Reg Bd (F) @ 17
  Only after the founding of the princedoms:
  0-12
  Replace Bd (F) with Sindar axes - Reg Bd (O) @ 7
  6*-16
  Archers - Reg Bw (O) @ 5
  0-6
  Upgrade Sp (O) to Guards mounted on horses - Reg Kn (F) @ 11
  Naugrim allies - List: Khazad
  Only East Beleriand or Nargothrond in 1A:
  0-12
  Laiquendi - Irr Ps (O) @ 2, or Nargothrond ambushers - Reg Ps (O) @ 2
  Only Himring or Thargelion in 1A:
  Easterling allies - List: Easterlings
  Only Hithlum in 1A:
  Gondolin allies - List: Gondolin (treat general as a sub-general)
  Falathrim Allies:
  DBM - Middle-Earth Army Lists - Noldor
  http://web.archive.org/web/20060212200744/http://www.ritsumei.ac.jp/s...
  
  1**
  Falathrim ally-general (Cirdan) - Reg Sp (O) @ 15 or Reg Bd (O) @ 17
  3**-11
  Falathrim - up to 1/3 Reg Sp (O) @ 5, 1/4 - 2/3 Reg Bw (O) @ 5, 1/4 - 1/2 Reg Bd (O) @ 5
  All
  Provide Falathrim with ships - Irr Shp (O) @ 3 [Falathrim]
  Only Hithlum, Dor-Lomin or Dorthonion in 1A:
  0-20
  Edain - up to 1/4 as Irr Ax, up to 1/2 (S) @ 4, rest (O) @ 3, the rest as Irr Sp (O) @ 4 or Irr Bd (O) @ 5
  Only in the second age:
  Sindar allies - List: Sindar
  Only between 2A1200 and 2A3319:
  0-6
  Numenorean ships - Irr Shp (S) @ 4 (Numenorean Sp or Bw)
  1/Shp
  Numenorean mariners - upto 1/2 Reg Bw (O) @ 5, rest Reg Sp (O) @ 5
  Only after 2A1700:
  Dunedain allies - List: Numenor
  Only Rivendell in 3A1409:
  1/2+
  Replace Spears with archers from Lorien as Irr Bw (O)
  Any
  Replace Archers with archers from Lorien as Irr Ps (O)
  The Noldor were Elves that had returned to Endor to make war on Morgoth in order to recover the Silmarils,
  or holy jewels. This list covers all Noldor-led armies until the end of the second age except the hidden
  kingdom of Gondolin, which is covered separately. It then also covers the remnant forces of Rivendell and
  Lindon in the third age for use as ally contingents in other lists, such as the contingent Glorfindel led in
  3A1975 when Angmar was defeated by Gondor. Unlike most Elves, the Noldor preferred to live in cities, and
  could tolerate Dwarvish company. The Noldor made extensive use of cavalry, some charging fast, others
  being swift mounted archers. Generals and their guards frequently fought on foot, and hence Kn (F) may
  always dismount as Sp (S) if the general of their command does so. The option to classify sub-generals as LH
  (F) is because Prince Fingon is described commanding the horse archers that attacked the dragon Glaurung.
  A Noldor general may have allied status to represent the friction between the House of Feanor and the House
  of Fingolfin. A 1A army must have a general for each realm included in the army, and can combine options
  from different realms, but not in the same command. An army including a Hithlum general must have a
  Hithlum C-in-C. An army including a Nargothrond general must have a Nargothrond C-in-C, and may not
  use any allies other than East Beleriand Noldor. If ambushers are used, the ally must be used. A Dor-Lomin,
  Dorthonion or Nevrast sub-general can only be used with a C-in-C from their own realm or from Hithlum. A
  Noldor ally-general can only be used with a Hithlum or Nargothrond C-in-C. If Gondolin allies are used, then
  Edain, Easterling allies, Naugrim allies and Himring Noldor allies must all also be used. This represents the
  huge combined force that lost at the Nirnaeth Arnoediad. A Gondolin general is treated as if a sub-general
  rather than an allied general, and may command Edain from this list in addition to his normal troops. Edain
  are those men living in Brethil (if Ax) or Hithlum. Other men are treated as allies, due to the possibility of
  treachery on the battlefield. Laiquendi are wood-elves living in East Beleriand under Noldor suzerainity.
  Sindar allies may not be used in the first age since King Thingol mistrusted the Noldor presence in Beleriand,
  and refused to let them within Doriath. The minimum marked * applies only if any Bd (O) or Bw (O) are
  DBM - Middle-Earth Army Lists - Noldor
  http://web.archive.org/web/20060212200744/http://www.ritsumei.ac.jp/s...
  
  used. The minima marked ** apply only if any Falathrim are used. Falathrim allies may not be used with
  other allies. A Falathrim general can only command Falathrim, and must command all Falathrim used.
  DBA: 4 x 3Bd, 2 x 4Bw, 3 x 2Lh, 1 x 3Kn/4Sp, 2 x 4Bd or 4Sp or 2 Ps
  HotT: 1 x Hero, 2 x Riders, 4 x Blades, 1 x Shooters, 1 x Blades or 1 x Shooters, 2 x Spears or 1 x Hero
  Enemies: Sindar, Angband, Noldor, Goblins, Mordor, Angmar
  Further notes on this army list, including justifications for all the above options, can be reached at the Noldor
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified September 15, 2000
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Noldor
  http://web.archive.org/web/20060212200744/http://www.ritsumei.ac.jp/s...
  
  5. Gondolin
  Cold. Ag 0. H(S), O, V, E, RGo, Rd, BUA.
  1
  C-in-C - Reg Sp (S) @ 27
  1-2
  Sub-general - as above or Reg Sp (O) @ 25 or Reg Bd (O) @ 27
  0-1
  Ally-general - Reg Bd (O) @ 17
  6-12
  Phalanx of the Guard - Reg Sp (S) @ 7
  12-36
  Other Spears - Reg Sp (O) @ 5
  0-16
  Axes or Swordsmen - Reg Bd (O) @ 7
  8-20
  Armoured archers - Reg Bw (O) @ 5
  Any
  Upgrade archers to Reg Bw (S) @ 7
  Eagle Allies:
  0-1
  Eagle ally-general - Irr LH (S) @ 12
  3*-9
  Eagles - Irr LH (S) @ 7
  This list covers the hidden kingdom of Gondolin. Gondolin stood on a plug of rock in the middle of a plain
  totally enclosed by mountains. The city was heavily populated by a mixture of Noldor and Sindar, all very
  well-equipped with bright mail and well drilled. Shields were round or kite-shaped, and each regiment had a
  distinctive emblem and uniform. Turgon led a 10000-strong contingent to the Nirnaeth Arnoediad which
  formed the reserve command. The ally-general is the traitor Maeglin. He may not command guards. The city
  was eventually sacked by Gothmog and his dragons; the last of the realms of the Noldor to fall in the first
  age. The minimum marked * applies only if an Eagle ally-general is used. Only he may command eagles, and
  all eagles must be in his command.
  DBA: 6 x 4Sp, 4 x 4Bw, 2 x 4Bd or 4Bw or 4Sp
  HotT: 2 x Heroes, 4 x Spears, 2 x Shooters, 1 x Hero or 2 x Flyers or 2 x Blades
  Enemies: Angband
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Gondolin army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  DBM - Middle-Earth Army Lists - Gondolin
  http://web.archive.org/web/20060212201726/http://www.ritsumei.ac.jp/s...
  
  6. Easterlings
  Variags: Warm. Others: Cold. Ag 3. Rv, H(G), Wd, O, V, RGo, Rd, BUA. Only 'other nations': WW.
  1
  C-in-C equipped as nobles - Irr Kn (O) @ 19 or Irr Cv (O) @ 17 or Irr Bd (O) @ 15
  0-1
  Sub-general - equipped as nobles or cavalry - Irr Kn (O) @ 19 or Irr Cv (O) @ 17 or Irr Bd (O) @ 15
  0-2
  Ally-generals equipped as nobles - Irr Kn (O) @ 14 or Irr Cv (O) @ 12 or Irr Bd (O) @ 10
  6-10
  Nobles - Irr Bd (O) @ 5
  8-15
  Cavalry - Irr Cv (O) @ 7
  0-16
  Skirmishers - Irr LH (F) @ 4
  6-20
  Foot archers - Irr Ps (O) @ 2 or Irr Bw (I) @ 3
  24-48
  Foot with axes and/or swords - Irr Bd (I) @ 4, or spears - Irr Sp (I) @ 3
  Only 'other nations':
  Dwarven allies - List: Khazad
  Only in the first age:
  0-16
  Palisades for camp - TF @ 1
  All
  Replace all Cavalry with Axemen - Irr Bd (O) @ 15 if sub-general, otherwise Irr Bd (I) @ 4
  All
  Regrade Skirmishers on foot - Irr Ps (S) @ 3
  Orc allies - List: Angband
  Only after the first age:
  0-12
  Set-up wagon laager to defend camp - TF @ 1
  Any
  Upgrade Nobles to Irr Cv (O) @ 7
  Only Khand after the first age:
  Haradrim allies - List: Haradrim
  Only from 2A1800 to 2A3434, 3A2063 to 3A2460, and 3A2951 to 3A3019:
  Mordor allies - List: Mordor
  Only Wainriders in the third age:
  All
  DBM - Middle-Earth Army Lists - Easterlings
  http://web.archive.org/web/20060212203013/http://www.ritsumei.ac.jp/s...
  
  Upgrade Nobles in war-chariots - Irr Kn (O) @ 9
  0-20
  Wainriders - Irr Hd (O) @ 1
  Only Wainriders in the third age or Balchoth from 3A2489 to 3A2545:
  6
  Set-up wagon laager to defend camp (in addition to those above) - TF @ 1
  Only 'other nations' from 3A1240 to 3A1248:
  Northmen allies - List: Northmen
  Only Wainriders from 3A1851 to 3A1899:
  Rhovanion allies - List: Northmen
  Only Wainriders in 3A1944:
  Khand allies - List: Easterlings
  Near-Haradrim allies - List: Harad
  Only Balchoth from 3A2489 to 3A2545:
  All
  Replace Cavalry and Skirmishers with poorly-equipped foot - Irr Hd (O) @ 1
  Only Balchoth in 3A2510:
  0-4
  Boats and rafts - Irr Bts (I) @ 1 [Bd, Sp, Ps]
  Orc allies - List: Goblins
  Only 'other nations' after 3A2545:
  Any
  Upgrade Irr Bd (I) to Irr Bd (O) @ 5
  This list covers all Human armies originating far to the east of Eriador, such as the Wainriders and Balchoth
  that attacked Gondor, the Easterlings that attacked the kingdom of Dale at Sauron's behest, and also the
  nebulous Variags of Khand. First age armies may not have mounted troops, as men had yet to master the
  techniques of horse-rearing. Angband allies must have an Orc general. The may not be used with Dwarven
  allies. Wainrider chariots are descibed as charging headlong into walls of defenders rather than skirmishing
  and are thus graded as Kn. They conquered Rhovanion after the great plague in 3A1635 decimated the local
  population. Rhovanians may not be used with Dwarven or Haradrim allies. They successfully rebelled during
  the war with Gondor, and some later migrated to the Vale of the Anduin, to set up the Eotheod in 3A1977. A
  Rhovanian vassal contingent may include non-compulsory foot, and may not be used with any other external
  allies. Ally contingents from this list may include skirmishers or their replacements. 'Other nations' are those
  other than the Balchoth, Khand or Wainriders. An army may not include internal allies of a different nation.
  DBA: 1 x 4Bd or HCh or 3Cv or 2Lh, 3 x 4Bd or 4 Sp, 3 x 2Ps, 1 x HCh or 2Lh or 4Sp, 2 x 3Cv or 4Bd, 2 x
  4Sp or 2Bw
  HotT: 1 x Hero or 2 x Kn or 2 x Bd, 2 x Riders or Bd, 2 x Shooters or 2 x Sp or 4 x Hordes, 6 x Sp or Bd
  Enemies: Khazad, Dunlendings (Woodsmen), Easterlings, Harad, Northmen, Gondor, Rohan
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Easterlings army list notes section.
  DBM - Middle-Earth Army Lists - Easterlings
  http://web.archive.org/web/20060212203013/http://www.ritsumei.ac.jp/s...
  
  7. Goblins
  Cold. Ag 3. Rv, H(S), H(G), Wd, RGo, Rd.
  1
  C-in-C - Irr Bd (F) @ 15 or Irr Ax (S) @ 14
  1-3
  Ally-generals - Irr Bd (F) @ 10 or Irr Ax (S) @ 9
  0-1
  Sub-general - Irr Bd (F) @ 15 or Irr Ax (S) @ 14 or Irr Ax (O) @ 13
  3-11
  Guards - Irr Bd (F) @ 5 or Irr Ax (S) @ 4
  8-24
  Wolf-riders - Irr LH (O) @ 5
  12-42
  Archers - up to 1/2 Irr Bw (I) @ 3, rest as Irr Ps (O) @ 2
  0-1/6
  Upgrade Archers with mail and spear to Irr Bw (O) @ 4
  40-100
  Warriors - Irr Ax (I) @ 2
  0-48
  Upgrade Warriors to Great Orcs - Irr Ax (O) @ 3
  0-1/3
  Downgrade Warriors or Archers to Irr Hd (O) @ 1
  0-10
  Trolls - half Irr Bd (S) @ 7, half supporting Irr Ps (O) @ 1 on double-base elements
  Warg allies:
  1*
  Ally-general as Irr LH (I) @ 8
  12*-36
  Wargs - Irr LH (I) @ 3
  Dwarven allies - List: Khazad
  This list covers all independent Orc tribes after the first age, such as those from Mt. Gundabad in the far
  north, or the tribes living in the Misty Mountains. Like Dwarves, all Goblins lived underground. Although
  generally well armoured and inventive, their small stature prevents them from being classed as Ax (S). Some
  were larger, although still much smaller than a man, and can be classified as Ax (O). Ps (O) may support Ax.
  Banners at the Battle of the Five Armies are described as black and red. Wargs are large wolves speaking
  their own language. Minima marked * only apply if more than 6 elements of Wargs are used. A Warg ally-
  general may only command Wargs, and if present must command at least half of those used. Wolfriders may
  dismount to defend fortifications or within 300p of enemy fortifications or war-wagons as Ax (I); or to enter
  rough or difficult going as Wb (F) (but on LH sized bases), in which case they are accompanied by and fight
  alongside their mounts, which therefore do not get left behind as separate elements, but are part of the
  dismounted element. When Wargs are in difficult going they are reclassified as Ax (I) when shot at or in close
  combat, otherwise as Wb (F), except that they then cannot claim rear support. They cannot otherwise
  'dismount'. Trolls should be depicted one or two to a double-element base. The Ps (O) on their bases
  represents their large size and toughness rather than genuine archer supports, and are accordingly not
  DBM - Middle-Earth Army Lists - Goblins
  http://web.archive.org/web/20060503215831/http://www.ritsumei.ac.jp/s...
  
  represented by figures. They may not be used with LH (I) or Dwarven allies. This is an army that is most at
  home in its native mountains, but due to the large numbers of wolves, it is not helpless in the open. Orcs
  made a habit of flank-marching forces around the enemy, screened by intervening mountains, a tactic that
  tabletop generals might do well to emulate. Dwarven allies may not include regulars, and may not be used
  with Warg allies.
  DBA: 1 x 3Bd, 2 x 2LH, 3 x 2Ps or 3Bw, 6 x 3Ax
  HotT: 1 x Warband or Blades, 1 x Warband, 2 x Riders, 2 x Lurkers or 1 x Beasts, 1 x Behemoth or 2 x
  Beasts, 10 x Hordes
  Enemies: Sindar, Khazad, Easterlings, Goblins, Dunlendings, Rohan
  Further notes on this army list, including justifications for all the above options, can be reached at the Goblin
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified September 9, 2000
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Goblins
  http://web.archive.org/web/20060503215831/http://www.ritsumei.ac.jp/s...
  
  8. Mordor
  From 3A1000 to 3A1980: Ag 2. Cold. Rv, H(S), Wd, RGo, Rd, BUA.
  Otherwise: Ag 4. Dry. H(S), H(G), RGo, M, Rd, BUA.
  1
  C-in-C: Irr Ax (S) @ 14
  0-2
  Sub-generals - Irr Ax (S) @ 14
  0-8
  Wolfriders - Irr LH (O) @ 5
  0-12
  Riderless wolves ('Hounds of Sauron') - Irr LH (I) @ 3
  20-32
  Orc archers - up to 2/3 as Irr Bw (I) @ 3, the rest as Irr Ps (O) @ 2
  0-6
  Upgrade archers with mail and spear to Irr Bw (O) @ 4
  30-60
  Orc warriors - Irr Ax (I) @ 2
  0-32
  Upgrade Great Orc Ax (I) with mail and/or darts - Ax (O) @ 3
  0-7
  Upgrade Orc Ax (O) to Ax (S) @ 5
  0-1/2
  Downgrade Orcs to Irr Hd (O) @ 1
  6-16
  Trolls - half Irr Bd (S) @ 7, half supporting Irr Ps (O) @ 1 on double-base elements
  0-8
  Half-trolls - Irr Wb (O) @ 3
  Only in the second age or after 3A1980:
  0-18
  Subject men - Irr Sp (I) @ 3 or Irr Bd (I) @ 4
  Southron allies - List: Haradrim
  Khand, Wainrider or other Easterling allies - List: Easterlings
  Only in the second age:
  0-10
  Dwarf allies - List: Khazad
  Only after 2A1693:
  0-2
  Upgrade generals to Reg Kn (S) @ 35
  DBM - Middle-Earth Army Lists - Mordor
  http://web.archive.org/web/20060503215908/http://www.ritsumei.ac.jp/s...
  
  Only after 3A2475:
  All
  Upgrade Ax (S) to Uruk-Hai as Reg Bd (F) @ 27 if general, otherwise @ 7
  0-16
  Trenchworks - TF @ 2
  0-4
  Replace all Wolves and Wolf-riders with Catapults - Reg Art (S) @ 10
  Any
  Replace Trolls with cavalry - Reg Cv (O) @ 8 or Irr Cv (O) @ 7 (each Cv replaces one double element
  of trolls)
  1*-3
  Upgrade all other Trolls to those with seige engines as Reg WWg (S) @ 14 (Each WWg replaces two
  double-based elements of trolls)
  Any
  Upgrade Subject Men to Irr Bd (O) @ 5
  Only in 3A3019:
  Any
  Downgrade Reg Kn (S) generals to those mounted on fell beasts - Irr LH (S) @ 17
  After Morgoth's defeat at the end of the first age, his lieutenant Sauron arose to become the new Enemy.
  Defeated by the Numenoreans in the second age, Sauron was captured and taken to Numenor, where he
  managed to destroy the Kingdom from within. In the third age, his main enemy was the remnant Numenorean
  kingdom of Gondor, and Sauron spent much energy organizing alliances to wear down its strength. This list
  covers Sauron's armies in both the second and third ages. The period from 3A1000 to 3A1980A represents
  the time when Sauron's power was based in Dol Guldur, rather than Mordor. A Kn (S) C-in-C is usually the
  Witch-king, first of the Nazgul, but can also be the Mouth of Sauron. Nazgul (ring-wraiths) were usually
  mounted on great black warhorses. A Kn (S) sub-general can only be used if the C-in-C is a Kn (S). Orc Ps
  (O) may support Bd (F) or Ax. Trolls should be depicted one or two to a double-element base. The Ps (O) on
  their bases represents their large size and toughness rather than genuine archer supports, and are accordingly
  not represented by figures. Wolfriders may dismount to defend fortifications or within 300p of enemy
  fortifications or war-wagons as Ax (I); or to enter rough or difficult going as Wb (F) (but on LH sized bases),
  in which case they are accompanied by and fight alongside their mounts, which therefore do not get left
  behind as separate elements, but are part of the dismounted element. When riderless wolves are in difficult
  going they are reclassified as Ax (I) when shot at or in close combat, otherwise as Wb (F), except that they
  then cannot claim rear support. They cannot otherwise 'dismount'. Allied contingents drawn from this list
  may include riderless wolves, wolf-riders and subject men, need not contain any trolls, and may not include
  Kn (S), LH (S), Art (S) or WWg (S). The minima marked * applies only if any TF or Art are used.
  DBA: 1 x 3Kn or 3Ax, 1 x Art or 2LH, 2 x 3Bw or 2Ps, 4 x 3Ax, 2 x 2Bd, 1 x 2LH or 4Wb or 4Sp, 1 x 4Sp
  or 4Bd
  HotT: 1 x Hero plus 1 x Hordes or 1 x Flyers plus 1 x Artillery, 1 x Riders or Beasts, 1 x Behemoths, 1 x
  Blades, 1 x Warband or Riders or Blades, 6 x Hordes, 1 x Lurkers or Hordes, 1 x Warband or 1 x Shooters or
  2 x Hordes
  Enemies: Sindar, Khazad, Noldor, Easterlings, Harad, Numenor, Gondor, Rohan, Orthanc
  Further notes on this army list, including justifications for all the above options, can be reached at the Mordor
  army list notes section.
  DBM - Middle-Earth Army Lists - Mordor
  http://web.archive.org/web/20060503215908/http://www.ritsumei.ac.jp/s...
  
  9. Harad
  Dry. Ag 2. WW, Rv, H(G), O, V, E, RGo, D, Rd, BUA.
  1
  C-in-C - Irr Cv (O) @ 17
  1-2
  Sub-generals - as above
  4-9
  Mumakil - Irr El (S) @ 20
  6-18
  Cavalry - Irr Cv (O) @ 7
  12-24
  Spearmen - Irr Sp (I) @ 3
  0-16
  Archers - Irr Ps (O) @ 2 or Irr Bw (I) @ 3
  0-6
  Upgrade armoured archers to Irr Bw (O) @ 4
  0-12
  Far-Haradrim - all Irr Wb (O) @ 3 or all Irr Bd (I) @ 4 or all Irr Bd (O) @ 5
  0-6
  Horsemen - Irr LH (O) @ 5
  Khand allies - List: Easterlings
  Haradrim allies - List: Harad
  Far-Haradrim allies - List: Later Pre-Islamic Arab (Book 2, may not include any camels)
  Only from 2A3320 to 3A1050:
  1*
  Upgrade Black Numenorean C-in-C to Reg Kn (O) @ 32
  2*-6
  Upgrade Black Numenorean spearmen as Reg Sp (O) @ 5
  0-6
  Upgrade Black Numenorean archers as Reg Bw (O) @ 5
  Only after the second age:
  0-30
  Upgrade generals to Reg Cv (O) @ 28, Cavalry to Reg Cv (O) @ 8, armoured archers to Reg Bw (O)
  @ 5, other Archers to Reg Bw (I) @ 4 or Reg Ps (O) @ 2, and Spearmen to Reg Sp (I) @ 4
  Only if after 3A1448:
  0-6
  Corsairs' dromunds - Reg Gal (S) @ 4 (Corsair Ax) or boats - Irr Bts (O) @ 2 (Corsair Ps)
  1**
  Upgrade Corsair dromund to Corsair ally-general's flagship @ 14
  1/Gal
  Corsairs - Irr Ax (S) @ 4
  1/Bts
  DBM - Middle-Earth Army Lists - Harad
  http://web.archive.org/web/20060503215850/http://www.ritsumei.ac.jp/s...
  
  Corsairs - Irr Ps (O) @ 2
  All/0
  Upgrade Corsair Ax to Reg Ax (S) @ 5 and Ps to Reg Ps (O) @ 2
  Only in 3A1944:
  Wainrider allies - List Easterlings
  This lists covers the Southron kingdoms south of Gondor. At least some troops were organized into
  uniformed regiments. One spear-armed regiment had black spiked bosses on yellow shields. They are classed
  as (I) since they were ridden down by Rohirrim Kn. Some infantry are described as wearing red, and with
  brass scale corselets. Cavalry fought with scimitars rather than lances or spears. Mumakil were enormous
  elephants bearing war-towers. At least as many regular spearmen elements must be fielded as other regular
  elements. The minimum marked * applies only if any Black Numenoreans are used. They may not be used
  with any allied contingents. The Corsairs were a remnant faction from the Gondorian Kin-strife civil-war that
  retained the great habour of Umbar, and were the dominant naval power for most of the later third age.
  Corsair galleys are described as dromunds and ships of great draught with many oars and black sails. Rowers
  were slaves chained to the benches. Small boats were also used. The minimum marked ** applies only if
  more than 2 naval elements are used. Far-Haradrim from the deep south were black-skinned, and are
  described as being like "half-trolls" with red tongues! It is assumed that they can be equated with historical
  desert cultures. Horsemen and Far-Haradrim all count as Bedouin. Allied contingents drawn from this list
  may contain Archers, Horsemen, Far-Haradrim and Corsairs, and, in the case of Corsairs, up to 6 elements,
  and need not contain Mumakil. If used, a Corsair ally-general must command all and only Corsairs.
  DBA: 2 x El, 3 x 3Cv, 4x 4 Sp, 1 x 2Ps, 1 x 2LH or 3Bw or 4Sp or 4Wb, 1 x 4Wb or 4Sp or 2Ps
  HotT: 3 x Riders, 2 x Behemoths, 4 x Spears, 1 x Riders or Shooters
  Enemies: Easterners, Mordor, Harad, Gondor
  Further notes on this army list, including justifications for all the above options, can be reached at the Harad
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  DBM - Middle-Earth Army Lists - Harad
  http://web.archive.org/web/20060503215850/http://www.ritsumei.ac.jp/s...
  
  10. Numenor
  Warm. Ag 4. WW, Rv, H(S), H(G), Wd, O, V, E, RGo, Rd, BUA.
  1
  C-in-C - Reg Sp (S) @ 27 or Reg Bd (O) @ 27
  1-2
  Sub-generals - as above
  6-12
  Guards - All Reg Sp (S) @ 7 or all Reg Bd (O) @ 7
  1-2
  Scouts - Reg LH (F) @ 4
  8-32
  Spearmen - Reg Sp (O) @ 5
  10-24
  Cohorts - all Reg Bw (O) @ 5 or all Reg Bw (S) @ 7
  0-1
  Light stone-throwers - Reg Art (I)
  0-8
  Auxiliaries - Irr LH (F) @ 4
  0-6
  Auxiliaries - Irr Ax (O) @ 3
  0-8
  Ships - Reg Gal (S) @ 4 or Irr Shp (S) @ 4 (Sp, Bd, Bw)
  0-6
  Transports - Irr Shp (I) @ 2 (Bg, Reg LH)
  Only after 2A1700:
  Eldar allies - List: Noldor
  Only before 2A3319:
  Easterling vassal allies - List: Easterlings
  Southron vassal allies - List: Haradrim (may not include regulars)
  Only after 2A3319:
  0-1
  Upgrade C-in-C to Reg Bd (S) @ 29
  Hillmen allies: - List: Dunlendings
  Numenor was a large island far from the coasts of Middle-earth, inhabited by the descendents of the Men that
  had served the Noldor in the first age. This lists covers Numenorean armies from when the first permanent
  havens were set up in Endor around the year 1200 of the second age, until the start of the third age, including
  the Kingdoms in Exile, Gondor and Arnor, after the fall of Numenor proper in 2A3319. Numenoreans did not
  fight on horseback, leaving the job of scouting to bow-armed light horse generally of foreign origin. Guards
  wore black and silver. Archers were organized into cohorts and had steel bows. It is uncertain what secondary
  arms were carried. Numenorean ships were large, with towers and many masts. They might be equipped with
  auxiliary oars. Noldor allies cannot be used with other allies. Allied contingents drawn from this list need not
  DBM - Middle-Earth Army Lists - Numenor
  http://web.archive.org/web/20060503215837/http://www.ritsumei.ac.jp/s...
  
  contain any guards.
  DBA: 1 x 2LH, 1 x 2Lh or 3Ax or 4Sp, 1 x 4Bd or 4Sp, 4 x 4Sp, 4 x 4Bw, 1 x 4Bw or 4Sp
  HotT: 1 x Hero or 2 x Blades or 2 x Spears, 1 x Riders, 4 x Spears, 3 x Shooters, 2 x Shooters or Spears
  Enemies: Easterlings, Mordor, Haradrim, Dunlendings
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Numenor army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified June 1, 2000
  Return to my homepage index. Ê Ê
  DBM - Middle-Earth Army Lists - Numenor
  http://web.archive.org/web/20060503215837/http://www.ritsumei.ac.jp/s...
  
  11. Dunlendings
  Cold.
  Hillmen: Ag 2. Rv, H(S), H(G), Wd, RGo, Rd, BUA.
  Woodsmen: Ag 1. Rv, Wd, RGo, Rd, BUA. Only in 2A: WW. Only in 3A: H(S), H(G).
  1
  C-in-C - on foot as Irr Ax (O) @ 13 or on horse as Irr LH (O) @ 15
  1-2
  Ally-generals - as Irr Ax (O) @ 8 or Irr LH (O) @ 10
  0-1
  Sub-general - as Irr Ax (O) @ 13 or Irr LH (O) @ 15
  50-120
  Warriors - Irr Ax (O) @ 3
  10-30
  Scouts and youths - Irr Ps (S) @ 3 or Irr Ps (O) @ 2 or Irr Ps (I) @ 1
  0-3
  Boats - Irr Bt (I) @ 1 (Ax, Ps)
  Only Hillmen after 2A2350:
  10-20
  Upgrade Scouts to Horsemen - Irr LH (O) @ 5
  Only after 2A3320:
  Any
  Upgrade general to Irr Ax (S) @ 9 if ally, otherwise @ 14
  0-7
  Chiefs' men - Irr Ax (S) @ 4
  Only Hillmen after 2A3320:
  Any
  Upgrade generals to Irr Cv (O) @ 12 if ally, otherwise @ 17
  0-3
  Upgrade Chief's men to Irr Cv (O) @ 7
  Only Dunlending Hillmen in Rhudaur from 3A1350 to 3A1975:
  0-1/4
  Upgrade Warriors with ex-Dunedain or Angmar-supplied armour as Irr Ax (S) @ 4
  Angmar allies - list: Angmar
  Only Dunlending Hillmen in 3A2758:
  0-2
  Upgrade C-in-C and sub-general to Irr Kn (F) @ 19
  Haradrim allies - list: Harad
  Only Woodsmen from 3A1977 to 3A2510:
  Eotheod allies - list: Rohan
  DBM - Middle-Earth Army Lists - Dunlendings
  http://web.archive.org/web/20060503220007/http://www.ritsumei.ac.jp/s...
  
  Only Woodsmen after 3A2510:
  0-1/2
  Replace Warriors with archers - Irr Bw (I) @ 3.
  Any
  Upgrade C-in-C to a Werebear - Irr El (O) @ 26 or Irr Kn (I) @ 18 for front rank, @ 7 for rear rank
  This lists covers the hillmen or Dunlendings living in the foothills of the southern Hithaeglir, or Misty
  Mountains; and in the Ered Nimrais, or White Mountains, further to their south; and also the wood-dwellers
  living both east and, in the second age, west of the Hithaeglir, from the time when the Numenoreans first
  established permanent outposts in Middle-Earth in their territories. While fierce, they were however not as
  well equipped as their enemies, Dunlending armour being only acquired by way of loot. A sub-general
  graded as Kn (F) may only be used if the C-in-C is also a Kn (F). Harad allies may not contain Mumakil, and
  may only be used by a Kn (F) C-in-C. Kn (I) must be mounted on a double-element base. Dunlending Cv
  may always dismount as Ax (S).
  DBA: 1 x 3Cv or 3Ax, 2 x 2LH, 2 x 2Ps, 7 x 3Ax
  HotT: 1 x Riders or Warband, 2 x Riders or 4 x Lurkers, 2 x Lurkers, 8 x Warband
  Enemies: Goblins, Dunlendings, Easterlings, Numenor, Gondor, Arnor, Rohan
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Dunlendings army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified September 26, 2000
  Return to my homepage index
  DBM - Middle-Earth Army Lists - Dunlendings
  http://web.archive.org/web/20060503220007/http://www.ritsumei.ac.jp/s...
  
  12. Northmen
  Cold. Ag 1. Rv, H(G), Wd, O, V, RGo, Rd, BUA.
  1
  C-in-C - Irr Kn (F) @ 19
  0-1
  Sub-general - Irr Kn (F) @ 19
  1-2
  Ally-generals - Irr Kn (F) @ 14
  12-30
  Cavalry - Irr Kn (F) @ 9
  0-12
  Horse archers - Irr LH (F) @ 4
  8-24
  Spearmen - Irr Sp (I) @ 3
  2-24
  Foot archers - Irr Ps (O) @ 2 or Irr Bw (I) @ 3
  0-8
  Foot levies - Irr Hd (O) @ 1
  0-6
  Woodsmen - Irr Ax @ 3
  0-12
  Set-up wagon laager to defend camp - TF @ 1
  Woodsmen allies - List: Dunlendings
  This lists covers Rhovanion forces until Frumgar led the Eotheod north in 3A1977. Remnant peoples of
  Rhovanion of Northmen descent are then covered by the Dale list, and the Eotheod by the Rohan list. A
  scarcity of information about the Northerners means this list has mostly been extrapolated from its
  successors, Dale and Rohan. Unless otherwise specified, allied contingents drawn from this list need not
  contain otherwise compulsory foot, and may contain horse archers.
  DBA: 4 x 3Kn, 1 x 2LH or 3 Kn, 1 x 3Kn or 4Sp or 3Ax, 2 x 4Sp, 2 x 3Ax, 2 x 2Ps or 3Bw
  HotT: 1 x Hero or 2 x Knights, 3 x Knights, 4 x Spears, 1 x Riders or Shooters, 2 x Lurkers or 1 x Knights, 1
  x Spears or 2 x Hordes
  Enemies: Easterlings, Goblins, Dunlendings, Gondor, Northmen
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Northmen army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  DBM - Middle-Earth Army Lists - Northmen
  http://web.archive.org/web/20060503215953/http://www.ritsumei.ac.jp/s...
  
  13. Gondor
  Warm. If before 3A1447: Ag 3, thereafter: Ag 1. WW, Rv, H(S), H(G), O, V, E, RGo, Rd, BUA.
  1
  C-in-C - Reg Kn (O) @ 32
  1-2
  Sub-generals - Reg Kn (O) @ 32
  5-12
  Roquen - Reg Kn (O) @ 12
  0-6
  Other cavalry - Reg Cv (O) @ 8 or Irr Cv (O) @ 7
  12-36
  Guards and Men-at-arms - Reg Sp (O) @ 5
  4-16
  Archers - Reg Bw (O) @ 5
  0-2
  Light stone-throwers - Reg Art (I) @ 4
  0-8
  Hillmen, etc. - Irr Ax (O) @ 3
  Only from 3A542 to 3A1149:
  Eastern vassal allies - List: Easterlings
  Only from 3A542 to 3A1977:
  Any
  Upgrade Rhovanion cavalry to Irr Kn (F) @ 9
  Only from 3A913 to 3A2475:
  0-4
  Ships - Reg Gal (S) @ 4 or Irr Shp @ 4 (Bw, Sp)
  0-2
  Transports - Irr Shp (I) @ 2 (Kn, Cv)
  Only from 3A1050 to 3A1149:
  Haradrim vassal allies - List: Harad
  Only from 3A1250 to 3A1447 and from 3A1851 to 3A1899:
  Rhovanion allies - List: Northmen
  DBM - Middle-Earth Army Lists - Gondor
  http://web.archive.org/web/20060503215857/http://www.ritsumei.ac.jp/s...
  
  Only in 3A1975:
  Rivendell allies - List: Noldor
  Lindon allies:
  1*
  Cirdan ally-general - Reg Kn (F) @ 21 or Reg Sp (S) @ 17 or Reg Bd (O) @ 17
  0-4
  Mounted Elves - up to 1/4 Reg Kn (F) @ 11, rest Reg LH (F) @ 4
  2*-6
  Other Elves - up to 1/2 Reg Ps (O) or Reg Bw (O) @ 5, rest Reg Sp(O) @ 5 or Reg Bd (O) @ 7
  2*-8
  Arnorian Men - up to half Reg Bw (O) @ 5, rest Reg Sp (O) @ 5
  1*-2
  Hobbit archers - Irr Ps (O) @ 2
  Only after 3A2050:
  All
  Downgrade archers to Irr Ps (O) @ 2 or Irr Bw (I) @ 3
  0-6
  Axemen - Irr Bd (O) @ 5
  Only after 3A2509:
  Rohirrim allies - List: Rohan
  Only after 3A2901:
  2-6
  Rangers - 1/2 Spearmen as Reg Ax (S) @ 5, 1/2 supporting Longbowmen as Reg Ps (O) @ 2
  Only in 3A3019:
  0-1
  Downgrade C-in-C to Reg LH (S) @ 27
  0-1
  Upgrade general to Reg Kn (S) @ 35
  0-8
  Captured dromons - Reg Gal (S) @ 4 (Bd, Ax, Bw, Ps, Kn general dismounted as Sp)
  All/0
  Downgrade all sub-generals to ally-generals @ 22 if Reg Kn (O), @ 25 if Reg Kn (S)
  Eagle Allies:
  1*
  Eagle ally-general - Irr LH (S) @ 12
  2*-6
  Eagles - Irr LH (S) @ 7
  The kingdom of Gondor was founded by exiles fleeing the wreck of Numenor in the year 3320 of the second
  age. This list covers all Gondorian armies in the third age, the second age armies being covered by the
  Numenorean list. Gondor reached the height of its power around the year 1000 of the third age, but this
  power was gradually reduced with the reemergence of Sauron, first in Dol Guldur, and then finally in Mordor
  itself. The regular Knights (Roquen) were fully armoured and thus are graded as (O) not (F). Kn (O) or (S)
  may always dismount as Sp (S) if the general of their command does so. Haradrim vassal allies cannot be
  used with any Rhovanions. Naval elements may not be used with Rhovanion allies. If any captured dromons
  are used, then they must make up an entirely water-born command. A LH (S) C-in-C represents Gandalf the
  White. The option for a Kn (S) general is to cover the likes of Aragorn and his Dunedain. The option to cost
  generals as allies is to cover the effect of fighting against flying Nazgul. This simulates the disruption caused
  DBM - Middle-Earth Army Lists - Gondor
  http://web.archive.org/web/20060503215857/http://www.ritsumei.ac.jp/s...
  
  by the ring-wraiths overhead. Such Gordorian 'allies' need not command compulsory troop types. If Eagle
  allies are used, Rohan allies must also be used, and no naval elemets may be used. Only an Eagle ally-general
  may command eagles, and all eagles must be in his command. A Lindon ally may only command Elves,
  Hobbits and Arnorian men, and must command all those used. A dwindling population brought recruitment
  problems, and later military efforts had to be supplemented by Rohirrim allies, settled in ex-Gondorian
  territory for the purpose. Minimums marked * apply only if any items so marked are used. After 3A2050 no
  more than 30 regular land elements may be used, including allies.
  DBA: 1 x 3Kn, 1 x 3Cv, 4 x 4Sp, 1 x 3/4Bw or 2Ps, 1 x 3Kn or 4Sp, 1 x 3Ax, 1 x 3/4Ax or 4Bd or 4Sp, 1 x
  3/4Bw, 1 x 4Sp or 3/4Bw
  HotT: 1 x Hero or 1 x Knights plus 1 x Riders, 4 x Spears, 1 Sneakers or 1 x Knights plus 1 x Shooters, 1 x
  Magician or 2 x Shooters, 1 x Hero or 2 x Flyers or 2 x Spears
  Enemies: Easterlings, Mordor, Haradrim, Dunlendings, Gondor, Northmen, Angmar
  Further notes on this army list, including justifications for all the above options, can be reached at the Gondor
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified May 1, 2000
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Gondor
  http://web.archive.org/web/20060503215857/http://www.ritsumei.ac.jp/s...
  
  14. Arnor
  Cold. Ag 0. All: Rv, H(S), H(G), Wd, E, RGo, Rd, BUA.
  Arnor or Arthedain: WW, M. Rhudaur: H(S). Cardolan: O.
  1
  C-in-C - Reg Kn (O) @ 32 or Reg Sp (S) @ 27 or Reg Sp (O) @ 25
  0-2
  Sub-generals - as above
  7-12
  Roquen - Up to 1/2 Reg Kn (O) @ 12, rest Reg Sp (S) @ 7
  0-6
  Cavalry - Irr Cv (O) @ 7
  10-30
  Spearmen - Reg Sp (O) @ 5
  4-16
  Archers - Reg Bw (O) @ 5
  0-12
  Local levies and the like - Irr Ax (O) @ 3
  Only Rhudaur from 3A861 to 3A1350:
  1/2+
  Downgrade each of Roquen and Spearmen as Hillmen to Irr Ax (O) @ 3
  1/2+
  Replace Archers with Hillmen as Irr Ax (O) @ 3
  Any
  Replace remaining Archers with Hillmen as Irr Ps (S) @ 3 or Irr Ps (O) @ 2
  Only Cardolan from 3A861 to 3A1409:
  Arthedain allies - List: Arnor
  Only Arthedain from 3A861 to 3A1409:
  Cardolan allies - List: Arnor
  Only Arthedain in 3A1409:
  Rivendell allies - List: Noldor
  Lindon allies:
  1*
  Elven ally-general (Cirdan) - Reg Kn (F) @ 21 or Reg Sp (S) @ 17 or Reg Bd (O) @ 17
  0-4
  Mounted Elves - up to 1/4 Reg Kn (F) @ 11, rest Reg LH (F) @ 4
  4*-12
  Other Elves - up to 1/2 Reg Ps (O) or Reg Bw (O) @ 5, rest Reg Sp(O) @ 5 or Reg Bd (O) @ 7
  Only Arthedain from 3A1601:
  0-2
  Hobbit archers - Irr Ps (O) @ 2
  DBM - Middle-Earth Army Lists - Arnor
  http://web.archive.org/web/20060503215843/http://www.ritsumei.ac.jp/s...
  
  Like Gondor, the kingdom of Arnor was founded by exiles fleeing the wreck of Numenor in the year 3320 of
  the second age. This list covers Arnorian armies in the third age, the second age armies being covered by the
  Numenorean list. Arnor fragmented in 3A861 into the kingdoms of Arthedain, Cardolan and Rhudaur, which
  are also covered by this list. Arthedain was destroyed by the Witch-king of Angmar in 3A1975. Cardolan was
  fatally weakened in 3A1409 but was not finally finished off until the plague of 3A1636. After 3A1350,
  Rhudaur was controlled by Dunlending hillmen, and is then covered by the Dunlending list. Kn (O) may
  always dismount as Sp (S) if the general of their command does so. Minimums marked * apply only if any
  Rivendell or Lindon allies are used. Cirdan may ony command Elves, and must command all non-Rivendell
  Elves used.
  DBA: 1 x 3Kn, 1 x 3Cv, 4 x 4Sp, 1 x 3/4Bw or 2Ps, 1 x 3Kn or 4Sp, 1 x 3Ax, 1 x 3/4Ax or 4Bd or 4Sp, 1 x
  3/4Bw, 1 x 4Sp or 3/4Bw
  HotT: 1 x Hero or 1 x Knights + 1 x Shooters, 4 x Spears, 1 x Riders, 2 x Shooters, 3 x Warband or 1 x
  Shooters + 2 x Spears
  Enemies: Dunlendings, Angmar, Arnor
  Further notes on this army list, including justifications for all the above options, can be reached at the Arnor
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified April 22, 2000
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Arnor
  http://web.archive.org/web/20060503215843/http://www.ritsumei.ac.jp/s...
  
  15. Angmar
  Cold. Ag 3. H(S), H(G), RGo, Wd, Rd, BUA.
  1
  C-in-C - Reg Kn (S) @ 35
  1-2
  Mannish sub-generals - Irr Cv (O) @ 17
  0-1
  Orc sub-general - Irr Ax (S) @ 14 or Irr Ax (O) @ 13
  6-20
  Trolls and Ettens - half Irr Bd (S) @ 7, half supporting Irr Ps (O) @ 1 on double-base elements
  0-12
  Wolfriders - Irr LH (O) @ 5
  6-18
  Riderless wolves - Irr LH (I) @ 3
  24-60
  Orcs - up to 1/3 as Irr Bw (I) @ 3, up to 1/3 as Irr Ps (O) @ 2, rest as Irr Ax (I) @ 2
  0-24
  Upgrade Ax (I) to Great Orcs - Ax (O) @ 3
  0-1
  Upgrade Geat Orcs as sub-general's guards - Irr Ax (S) @ 4
  0-6
  Upgrade Irr Bw (I) with mail and spear to Irr Bw (O) @ 4
  0-1/2
  Downgrade Orcs to Irr Hd (O) @ 1
  2-8
  Dunlending horsemen - upto 1/2 Irr Cv (O) @ 7, rest Irr LH (O) @ 5
  20-40
  Men - up to 1/2 as Irr Sp (I) @ 3, rest Irr Ax (O) @ 3
  0-1/2
  Upgrade Men Irr Ax (O) to Irr Ax (S) @ 4 or Irr Bd (O) @ 5
  Rhudaur allies - List: Dunlendings
  This list covers the forces of Angmar - the realm founded by the Witch-king with the aim of overthrowing the
  Dunedain of the north. Ettens are two-headed trolls. Trolls should be depicted one or two to a double-element
  base. The Ps (O) on their bases represents their large size and toughness rather than genuine archer supports,
  and are accordingly not represented by figures. Orc Ps (O) may support Orc Ax. Wolfriders may dismount to
  defend fortifications or within 300p of enemy fortifications or war-wagons as Ax (I); or to enter rough or
  difficult going as Wb (F) (but on LH sized bases), in which case they are accompanied by and fight alongside
  their mounts, which therefore do not get left behind as separate elements, but are part of the dismounted
  element. When riderless wolves are in difficult going they are reclassified as Ax (I) when shot at or in close
  combat, otherwise as Wb (F), except that they then cannot claim rear support. They cannot otherwise
  'dismount'. A Kn (S) general may not be used to command an Angmar allied contingent supplied to another
  army, but the contingent may include wolfriders.
  DBA: 1 x 3Cv or 3Ax or 3Kn, 1 x 2Bd, 2 x 2Lh, 3 x 3Ax, 1 x 2Ps, 1 x 4Bd or 4 Sp, 1 x 2Lh or 3Cv, 1 x 3Ax
  DBM - Middle-Earth Army Lists - Angmar
  http://web.archive.org/web/20060503215810/http://www.ritsumei.ac.jp/s...
  
  or 4Sp, 1 x 3Ax or 3Bw or 2Ps
  HotT: 1 x Magician or 1 x Hero or 1 x Riders + 1 x Beasts, 1 x Beasts, 2 x Riders, 1 x Behemoth, 1 x Blades
  or 1 x Spears, 1 x Warband, 1 x Warband or 2 x Hordes, 4 x Hordes
  Enemies: Noldor, Gondor, Arnor
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Angmar army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified September 26, 2000
  Return to my homepage index Ê
  DBM - Middle-Earth Army Lists - Angmar
  http://web.archive.org/web/20060503215810/http://www.ritsumei.ac.jp/s...
  
  16. Rohan
  Before 3A2511: Cold. Ag 1. Rv, H(S), H (G), Wd, RGo, Rd, BUA.
  After 3A2510: Cold. Ag 2. Rv, H(S), Wd, RGo, Rd, BUA.
  1
  C-in-C - Irr Kn (F) @ 19
  1-2
  Sub-generals - as above
  1-6
  Household Knights - Irr Kn (F) @ 9
  15-39
  Riders - Irr Kn (F) @ 9
  1-6
  Horse archers - Irr LH (F) @ 4
  0*-8
  Foot archers - Irr Ps (O) @ 2 or Irr Bw (I) @ 3
  0*-4
  Poor foot levies - Irr Hd (O) @ 1
  4*-12
  Other foot - Irr Bd (I) @ 4 or Irr Sp (I) @ 3
  0-12
  Earth forts - TF @ 2
  Only if before 3A2511:
  0-12
  Woodsmen - Irr Ax (O) @ 3
  Only in 3A2758 to 3A2759:
  All**
  Replace Foot Archers with Dunlendings - Irr Ps (S) @ 3
  All**
  Replace Other foot with Dunlendings - Irr Ax (O) @ 3
  All**
  Replace Horse archers with Dunlending horsemen - Irr LH (O) @ 5
  1/2+**
  Replace Riders with Dunlending hillmen - Irr Ax (O) @ 3
  Only in 3A2759:
  Gondorian allies - List: Gondor
  DBM - Middle-Earth Army Lists - Rohan
  http://web.archive.org/web/20060503215802/http://www.ritsumei.ac.jp/s...
  
  Only if after 3A2885:
  All/0
  Upgrade generals to Reg Kn (F) @ 31 and Household Knights to Reg Kn (F) @ 11
  Only in 3A3019:
  Ent Allies:
  1***
  Ent ally-general - Irr El (O) @ 21
  4***-10
  Ents and Huorns - Irr El (O) @ 16
  This lists starts after Frumgar led the Eotheod into the north in 3A1977. In 3A2510 at the invitation of
  Gondor they removed south to settle the plains of Calenardhon, afterwards called Rohan. Cavalry were
  mostly armed with lance, mail and shield, and are described charging in a wedge formation; however, a few
  were horse archers lightly-equipped with spare mounts. Earthen forts were manned at the Fords of Isen
  against Saruman, and defended by dismounted cavalry, and the Rohirrim fought on foot in the later part of the
  battle of the Pelennor Fields. Thus mounted troops may always dismount if the general of their command
  does so; Generals and Household Kn as Sp (S), other Kn (F) as Sp (O), LH (F) as Bw (I). Mimima marked *
  apply only any troops marked * or *** are used, and may not be used in Rohan allied contingents to other
  armies. Minima marked ** apply only if any options so marked are used, and may not be used with any
  regulars, nor Gordor allies, nor in allied contingents to other armies. Minima marked *** only apply if any
  Ents or Huorns are used. They can only be commanded by an Ent ally-general who must command no other
  troops. Ents are intelligent walking trees, Huorns their less intelligent followers. Household Knights may
  only be used if the King commands, and may not be used with options marked **.
  DBA: 1 x 2LH, 2 x 4Bd or 4 Sp or 3Kn/4Sp, 1 x 2Ps or 3Kn/4Sp, 8 x 3Kn/4Sp
  HotT: 1 x Hero, 1 x Riders, 2 x Behemoths or 4 x Knights, 3 x Knights, 2 x Spear or Knights
  Enemies: Khazad, Easterlings, Goblins, Dunlendings, Orthanc
  Further notes on this army list, including justifications for all the above options, can be reached at the Rohan
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  DBM - Middle-Earth Army Lists - Rohan
  http://web.archive.org/web/20060503215802/http://www.ritsumei.ac.jp/s...
  
  Rohan
  Dale
  Orthanc
  This page last modified February 13, 1998
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Rohan
  http://web.archive.org/web/20060503215802/http://www.ritsumei.ac.jp/s...
  
  17. Dale
  Cold. Ag 1. WW, Rv, H(S), H(G), O, V, E, RGo, M, Rd, BUA.
  1
  C-in-C - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
  0-1
  Sub-general - Irr Sp (I) @ 13 or Irr Bw (O) @ 14
  0-2
  Ally-generals - Irr Sp (I) @ 8 or Irr Bw (O) @ 9 or Irr Ax (O) @ 8
  24-60
  Townsmen, Dalesmen and Woodsmen - up to 1/3 Irr Ax (O) @ 3, up to 1/3 Irr Bd (I) @ 4, rest Irr Sp
  (I) @ 3
  24-60
  Archers - Irr Bw (O) @ 4 or Irr Bw (I) @ 3
  8-25
  Skirmishers - Irr Ps (S) @ 3
  0-4
  Upgrade Skirmishers to scouts on horses as Irr LH (O) @ 5 or Irr LH (F) @ 4
  Only before 3A2000:
  Any
  Mount generals as Irr Kn (F) @ 19 if C-in-C, @ 14 if ally-general
  0-8
  Upgrade all Bd to Irr Kn (F) @ 9
  Only after 3A1999:
  Any
  Upgrade C-in-C to Irr Bw (S) @ 15
  0-8
  Boats - Irr Bts (O) @ 2 (Sp, Bw)
  Dwarven allies - List: Khazad
  Mirkwood allies - List: Sindar
  Only from 3A2000 to 3A2770:
  0-8
  Upgrade Irr Sp (I) to Irr Sp (O) @ 9 if C-in-C or sub-general, @ 14 if another general, @ 9 if an ally-
  general, @ 4 otherwise
  This list covers the forces from the towns to the east of Mirkwood in the Thrd Age such as Dale and Lake-
  Town. Boats were employed both on Esgaroth, the Long Lake (represented by the WW), and its various
  rivers. Allied contingents drawn from this list may contain boats.
  DBA: 4 x 4Sp, 2 x 2Ps, 4 x 3Bw, 1 x 2Ps or 2LH, 1 x 4Sp or 3Bw or 3Ax
  HotT: 1 x Hero or 2 x Spears, 2 x Lurkers, 1 x Riders or 1 x Shooters, 4 x Spears, 4 x Shooters
  DBM - Middle-Earth Army Lists - Dale
  http://web.archive.org/web/20060427014730/http://www.ritsumei.ac.jp/s...
  
  Enemies: Easterlings, Goblins, Mordor, Dale
  Further notes on this army list, including justifications for all the above options, can be reached at the Dale
  army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified September 26, 2000
  Return to my homepage index Ê
  DBM - Middle-Earth Army Lists - Dale
  http://web.archive.org/web/20060427014730/http://www.ritsumei.ac.jp/s...
  
  18. Orthanc
  Cold. Ag 3. Rv, H(S), H(G), E, RGo, Rd, BUA.
  1
  C-in-C - if a man or half-orc on foot as Reg Bd (O) @ 25, if an Uruk on foot as Reg Bd (F) @ 27, if a
  man on horse as Reg Cv (O) @ 28
  1-2
  Sub-generals - if a man or half-orc on foot as Reg Bd (O) @ 15, if an Uruk on foot as Reg Bd (F) @
  27, if a Dunlending on horse as Irr Cv (O) @ 17
  4-8
  Men and half-orc axemen - Reg Bd (O) @ 7
  4-16
  Uruks of the White Hand - Reg Bd (F) @ 7
  2-5
  Dunlending horsemen - Irr Cv (O) @ 7 or Irr LH (O) @ 5
  6-25
  Dunlending hillmen - Irr Ax (O) @ 3
  6*-12
  Pikemen - all Irr Pk (I) @ 3 or all Irr Ax (X) @ 3
  12-16
  Orc wolf-riders - Irr LH (O) @ 5
  16-64
  Orcs - up to 1/3 as Irr Bw (I) @ 3, up to 1/3 as Irr Ps (O) @ 2, rest as Irr Ax (I) @ 2
  0-20
  Upgrade Orc Ax (I) to Great Orcs - Ax (O) @ 3
  0-6
  Upgrade Irr Bw (I) with mail and spear to Irr Bw (O) @ 4
  0-1/2
  Downgrade Orcs to Irr Hd (O) @ 1
  4*-12
  Trenches to obstruct enemy cavalry - TF @ 2
  This lists covers the wizard Saruman the White's forces in the years 3018 and 3019 of the third age. Saruman
  did not take the field in person, delegating his authority to subordinates. The Dunlendings lived in the
  foothills of the Hithaeglir, or Misty Mountains, and readily served Saruman due to their long emnity with the
  Rohirrim. While fierce, they were however not as well equipped as their enemies. Dunlending Cv (O) may
  always dismount as Ax (S). Wolves were particularly useful against the Rohirrim cavalry, the wolves
  attacking the bellies of the knights' horses, while at the same time being very swift and skilled at avoiding the
  enemy, but closing in to destroy isolated groups. Wolfriders may dismount to defend fortifications or within
  300p of enemy fortifications or war-wagons as Ax (I); or to enter rough or difficult going as Wb (F) (but on
  LH sized bases), in which case they are accompanied by and fight alongside their mounts, which therefore do
  not get left behind as separate elements, but are part of the dismounted element. Uruks were huge orcs,
  DBM - Middle-Earth Army Lists - Orthanc
  http://web.archive.org/web/20060503215937/http://www.ritsumei.ac.jp/s...
  
  strong, fierce, heavily armed and trained to move very quickly. Archers were posted behind other troops to
  fire overhead. Therefore Orc Ps (O) may support Bd (F), Bd(O), and Orc Ax (I) and (O). Pikemen were used
  to defend a trenchline at the Fords of Isen. Minima marked * apply only if any items so marked are used. A
  BUA, representing Isengard, must be enclosed by PF with only one gate, and touch the defender's base-edge.
  DBA: 1 x 3Cv or 3/4Bd, 2 x 2LH, 2 x 3/4Bd, 2 x 4Pk or 3Ax, 2 x 2Ps or 3Bw, 3 x 3Ax
  HotT: 1 x Riders, 2 x Beasts, 2 x Warband, 2 x Blades, 2 x Pikes or Blades, 2 x Hordes, 4 x Hordes or 1 x
  Magician
  Enemies: Rohan, Mordor
  Further notes on this army list, including justifications for all the above options, can be reached at the
  Orthanc army list notes section.
  Return to the Middle-earth Army List introductory page, or go to another list:
  Sindar
  Khazad
  Angband
  Noldor
  Gondolin
  Easterlings
  Goblins
  Mordor
  Harad
  Numenor
  Dunlendings
  Northmen
  Gondor
  Arnor
  Angmar
  Rohan
  Dale
  Orthanc
  This page last modified 18 September, 2000
  Return to my homepage index Ê Ê
  DBM - Middle-Earth Army Lists - Orthanc
  http://web.archive.org/web/20060503215937/http://www.ritsumei.ac.jp/s...
  
SOURCE: textdata/thevault/De Bellis Antiquitatus/Variant Rules/Middle Earth Rules and Lists.pdf