TEXT: 1
  PATHFINDER ROLEPLAYING GAME
  2011-2012 
  Catalog
  
  2
  The Pathfinder Roleplaying Game puts 
  you in the role of a brave adventurer 
  fighting to survive in a fantastic world 
  beset by magic and evil!
  The Pathfinder Roleplaying Game is 
  an evolution of the 3.5 rules set of the 
  world's oldest fantasy roleplaying 
  game, designed using the feedback 
  of tens of thousands of gamers just 
  like you. Pathfinder is a fully 
  supported tabletop RPG, with 
  regularly released adventure 
  modules, sourcebooks on the 
  fantastic world of Golarion, 
  and complete campaigns in 
  the form of Pathfinder Adventure 
  Paths like Carrion Crown and Skull 
  & Shackles!
  ®
  ™
  
  3
  PATHFINDER ROLEPLAYING GAME
  Take on the role of a canny fighter hacking through enemies with an enchanted 
  sword, a powerful sorceress blessed with magic by the hint of demon blood in 
  her veins, a wise cleric of gods benevolent and malign, a witty rogue ready to 
  defuse even the deadliest of traps, or any of countless other heroes. The only 
  limit is your imagination!
  
  4
  ®
  ™
  Take your first step into an exciting world of fantasy adventure with the Pathfinder 
  Roleplaying Game Beginner Box! Within you’ll find simple rules to create and customize 
  your own hero, as well as a robust system to run your character through challenging 
  adventures and deadly battles against villainous monsters like goblins and dragons!
  The Adventure Begins!
  The Adventure Begins!
  
  5
  PATHFINDER ROLEPLAYING GAME
  THE PATHFINDER RPG BEGINNER BOX INCLUDES:
  •  64-page Hero’s Handbook, detailing character creation, spells, equipment, and general 
  rules for playing the game
  •  96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and 
  advice on how to narrate the game and control the challenges faced by the heroes
  •  A complete set of 7 polyhedral dice
  •  More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome 
  black dragon
  •  Four pregenerated character sheets to throw you right into the action
  •  Four blank character sheets to record the statistics and deeds of your custom-made hero 
  •  A durable, reusable, double-sided Flip-Mat™ surface that works with any kind of marker 
  The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get 
  started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure 
  game for 2–5 players. Scores of monsters, challenges, and tips give gamers the tools to 
  create their own worlds and adventures, providing countless hours of gaming excitement. 
  With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed 
  set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best 
  starting point for a lifetime of pulse-pounding adventure! 
  PATHFINDER BEGINNER BOX HEROES FANTASY MINIATURES SET
  Face a world beset by magic and evil with this adventuring party of iconic fantasy heroes! 
  Representing the four character classes in the new Pathfinder RPG Beginner Box, these high-
  quality prepainted miniatures bring exciting new dimensions to your fantasy gaming! 
  PATHFINDER BEGINNER BOX HEROES FANTASY MINIATURES SET
  ISBN  
  6-34482-70428-8
  (OCTOBER 2011)  
  $12.99
  PATHFINDER RPG BEGINNER BOX
  ISBN  
  978-1-60125-372-9
  PZO1119 (OCTOBER 2011)  
  $34.99
  
  6
  ®
  ™
  PATHFINDER RPG CORE RULEBOOK
  The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a 
  world beset by magic and evil. 
  Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a 
  famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters 
  in a forgotten dungeon? Your fate is yours to decide with this 576-page hardcover Core Rulebook that provides 
  everything a player needs to set out on a life of adventure and excitement!
  This imaginative tabletop game builds upon more than 10 years of system development and an open 
  playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-
  time best-selling set of fantasy rules into the new millennium.
  ENTER A FANTASTIC WORLD 
  OF ADVENTURE!
  
  7
  PATHFINDER ROLEPLAYING GAME
  The Pathfinder Roleplaying Game Core Rulebook includes:
  • All player and Game Master rules in a single volume
  • Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs
  • Exciting new options for character classes like fighters, wizards, rogues, clerics, and more
  • Streamlined and updated rules for feats and skills that increase options for your hero
  • A simple combat system with easy rules for grapples, bull rushes, and other special attacks
  • Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more
  • Hundreds of revised, new, and updated spells and magical treasures
  • Quick-generation guidelines for nonplayer characters
  • Expanded rules for curses, diseases, and poisons
  • A completely overhauled experience system with options for slow, medium, and fast advancement
  • ...and much, much more!
  PATHFINDER ROLEPLAYING GAME CORE RULEBOOK
  ISBN 
  978-1-60125-150-3
  PZO1110 
  $49.99
  
  8
  ®
  ™
  PATHFINDER RPG ULTIMATE MAGIC
  This comprehensive 256-page hardcover reference unveils the magical 
  secrets of the Pathfinder rules like never before! Tons of new tricks and 
  techniques for every spellcasting class in the game fill the book, ranging 
  from arcane secrets uncovered by studious wizards to dazzling 
  ki-tricks performed by mystical monks to new mutagens for 
  alchemists, new oracle mysteries, bardic masterpieces, and 
  archetypes for all spellcasting classes. 
  Ultimate Magic also introduces a new Pathfinder RPG 
  base class: the magus, a master of both arcane magic and 
  martial prowess. All this plus more than 100 new spells for 
  all spellcasting classes, lots of new familiars, an innovative 
  new “words of power” spellcasting system, premade spellbooks, spell 
  duels, and more!
  PATHFINDER RPG ULTIMATE MAGIC
  ISBN 
  978-1-60125-299-9
  PZO1117 
  $39.99
  
  9
  PATHFINDER ROLEPLAYING GAME
  PATHFINDER RPG ULTIMATE COMBAT
  This comprehensive 256-page hardcover guide to the art 
  of martial battle puts your character on the cutting edge 
  of combat! Tons of new tricks and techniques for combat-
  oriented character classes include new barbarian rage powers, 
  new cavalier orders, new rogue talents, and more than 60 
  new archetypes for nearly every Pathfinder RPG character class, 
  including spellcasters like wizards and clerics.
  Ultimate Combat also introduces three new Pathfinder RPG 
  classes: the ninja, samurai, and gunslinger. All this plus new 
  armor and weapons, a complete treatment of firearms, a vast 
  array of martial arts, finishing moves, vehicle combat, duels, 
  and new combat-oriented spells for every spellcasting 
  class in the game!
  PATHFINDER RPG ULTIMATE COMBAT
  ISBN 
  978-1-60125-359-0
  PZO1118 
  $39.99
  
  10
  ®
  ™
  The latest indispensable volume of monsters for use with the Pathfinder RPG 
  serves as a companion to the Core Rulebook and Bestiary.
  PATHFINDER RPG BESTIARY 3
  Unleash a world of monsters! Bestiary 3 presents 
  hundreds of new creatures for use in the Pathfinder 
  Roleplaying Game. Within this collection of creatures 
  you’ll find grave knights and savage cyclopes, kappa 
  and colossal kaiju, clockwork killers, mysterious 
  sphinxes, imperial dragons, and so much more! Yet 
  not all these monsters need to be foes, as fleet-footed 
  sleipnirs, cunning vanaras, whimsical faerie dragons 
  and more companions from myth and modern 
  fantasy join heroes on the path to legend. In addition, 
  new rules for customizing and advancing monsters 
  and an expanded glossary of creature abilities ensure 
  that you’ll be prepared to challenge your players 
  wherever adventure takes them!
  PATHFINDER RPG BESTIARY 3
  ISBN 
  978-1-60125-378-1
  PZO1120 (NOVEMBER 2011) 
  $39.99
  
  11
  PATHFINDER ROLEPLAYING GAME
  PATHFINDER RPG BESTIARY
  This lavishly illustrated 328-page full-color tome contains new 
  takes on more than 300 of the best-loved monsters of fantasy 
  ready for instant use in your Pathfinder RPG campaign! From 
  the comedic-but-deadly goblin to the world-killing tarrasque, the 
  Pathfinder RPG Bestiary contains a wide range of foes suitable for 
  characters of all experience levels.
  The book’s innovative design and presentation—most monsters 
  receive either a full page or two-page spread—makes for an easy 
  reference book that is also fun to read and delightful to flip through 
  and enjoy as a gallery of the industry’s strongest fantasy art.
  PATHFINDER RPG BESTIARY 2
  Go beyond goblins with an army of fantasy’s most fearsome foes! 
  Bestiary 2 presents more than 300 creatures for use in the Pathfinder 
  Roleplaying Game, including undead dragons and mischievous 
  gremlins, shrieking banshees and unstoppable titans, the infamous 
  jabberwock, and so much more! Not all these monsters are enemies, 
  as new breeds of otherworldly guardians, living shadows, and 
  vampires all might take up adventure’s call as player characters or 
  familiars. Extensive appendices and monster lists add utility to this 
  indispensable companion to the Pathfinder RPG Bestiary.
  PATHFINDER RPG BESTIARY 2 
  ISBN 
  978-1-60125-268-5
  PZO1116 
  $39.99
  PATHFINDER RPG BESTIARY 
  ISBN 
  978-1-60125-183-1
  PZO1112 
  $39.99
  
  12
  ®
  ™
  This exhaustive, best-selling handbook gives players unprecedented 
  options to personalize and improve their characters. From the hero’s 
  earliest background experiences to his ambitious plans for the future, the 
  Advanced Player’s Guide holds the key to unlocking the character within.
  PATHFINDER RPG ADVANCED PLAYER’S GUIDE
  Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core 
  classes and seven core races, or build a new one from the ground up with one of six brand-new, 
  20-level base classes: the alchemist, cavalier, inquisitor, oracle, summoner, and witch. Whether you’re 
  designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy 
  urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to 
  make your heroes more heroic.
  This must-have 336-page hardcover companion to the Pathfinder RPG Core Rulebook contains 
  hundreds of archetypes, feats, spells, and customization options that give players the edge they need 
  to make the most of their characters and ensure they survive to defeat the next monster, claim the next 
  treasure, and form legends of their own that will endure the ages!
  PATHFINDER RPG ADVANCED PLAYER’S GUIDE
  ISBN 
  978-1-60125-246-3
  PZO1115 
  $39.99
  
  13
  PATHFINDER ROLEPLAYING GAME
  From customizing your elf or dwarf with new options to taking on the role 
  of a goblin or kobold to creating new races unique to your campaign, the 
  Advanced Race Guide gives players the tools to explore a vast menagerie 
  of character options!
  PATHFINDER RPG ADVANCED RACE GUIDE
  This definitive 256-page sourcebook provides tons of new character options for all seven “core” player 
  character races, from archetypes that allow elf characters to explore their connection to nature and 
  magic to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan 
  or a gnome explore her connection to the First World or delve deep into her weird obsessions. Meaty 
  sections on a dozen additional races like drow and hobgoblins offer additional options for popular PC 
  choices, covering every single appropriate race released to date for the Pathfinder RPG.
  Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build 
  their own custom races, either to emulate more powerful creatures that already exist in the game or to 
  create wholly original characters unique to their campaign. 
  PATHFINDER RPG ADVANCED RACE GUIDE
  ISBN 
  978-1-60125-390-3
  PZO1121 (APRIL 2012) 
  $39.99
  
  14
  ®
  ™
  This comprehensive guide to the art of Game Mastering goes beyond the Core 
  Rulebook to offer tips, guidelines, and additional rules destined to take your 
  Pathfinder RPG campaign to the next level.
  PATHFINDER RPG GAMEMASTERY GUIDE
  Containing the accumulated knowledge and best practices of Paizo’s award-winning creative staff and 
  a cadre of the best independent game designers in the RPG field, this 320-page hardcover is filled 
  to bursting with encounter charts, idea lists, encounter design advice, tips for using and adapting 
  published adventures to your personal campaign, and top-to-bottom guidelines for building a 
  campaign from scratch. A huge gallery of NPC stat blocks depicting common encounters like city 
  guards, highwaymen, and cultists rounds out this resource for gamers looking to take the next step 
  in their Pathfinder journey.
  PATHFINDER RPG GAMEMASTERY GUIDE
  ISBN 
  978-1-60125-217-3
  PZO1114 
  $39.99
  
  15
  PATHFINDER ROLEPLAYING GAME
  PATHFINDER RPG GM SCREEN
  Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying 
  Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the 
  player’s side, and a huge number of charts and tables on the GM side to speed up play and reduce time 
  spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty 
  Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the 
  tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, 
  this durable screen is perfect for travel, convention play, or repeated regular use.
  PATHFINDER RPG GM SCREEN
  ISBN 
  978-1-60125-216-6
  PZO1113 
  $14.99
  
  16
  ®®
  TM
  PATHFINDER CAMPAIGN SETTING INNER SEA WORLD GUIDE
  Fully revised to match the new Pathfinder RPG rules, this definitive 320-page full-color hardcover 
  volume contains expanded coverage of the 40+ nations in the world of Golarion’s Inner Sea region, 
  from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to 
  crashed sky cities, savage frontier kingdoms, powerful city-states and everything in between. A broad 
  overview of Golarion’s gods and religions, new character abilities, magic items, and monsters flesh out 
  the world for both players and Game Masters. A beautiful poster map reveals the lands of the Inner 
  Sea in all their treacherous glory.
  The two-time ENnie Award-winning Pathfinder world provides classic adventuring style and 
  cutting-edge game design perfect for use with the Pathfinder Roleplaying Game!
  From the cutthroat waterways of the River Kingdoms to the haunted corridors 
  of gothic Ustalav, the Pathfinder Campaign Setting forms the panoramic 
  backdrop for Paizo Publishing’s innovative Pathfinder fantasy roleplaying 
  supplements, modules, novels, and Adventure Paths.
  PATHFINDER CAMPAIGN SETTING 
  INNER SEA WORLD GUIDE
  ISBN 
  978-1-60125-269-2
  PZO9226 
  $49.99
  
  17
  PATHFINDER CAMPAIGN SETTING
  INNER SEA PRIMER
  This guidebook provides everything a player needs to know 
  about the world of the Pathfinder Roleplaying Game. Short 
  overviews of more than 40 nations of Golarion’s Inner Sea 
  region help players choose a homeland for their character, 
  with plenty of character traits to reward players for immersing 
  themselves in the campaign world. Brief descriptions of the 
  gods and religions of the Inner Sea expand the list of deities 
  from the Pathfinder Core Rulebook and offer tips to help 
  players pick an appropriate patron deity. Easy reference maps 
  on the book’s inside covers reveal the world in colorful detail!
  INNER SEA POSTER MAP FOLIO
  This enormous 32-panel mega-map depicts the Inner Sea 
  region of the Pathfinder world, marking thousands of 
  towns, villages, castles, dungeons, and other intriguing 
  locations drawn from the complete catalogue of Pathfinder 
  offerings to date. All the key sites from all the Adventure 
  Paths, all the Pathfinder Module locations, all the places 
  important to the history and current events of the world are 
  revealed as never before possible. Printed on durable, high-
  quality paper, this invaluable world reference will endure 
  campaign after campaign.
  INNER SEA POSTER MAP FOLIO
  ISBN 
  978-1-60125-271-5
  PZO9228 
  $19.99
  INNER SEA PRIMER
  ISBN 
  978-1-60125-277-7
  PZO9414 
  $10.99
  
  18
  ®®
  TM
  PATHFINDER SOCIETY FIELD GUIDE
  This handy reference contains everything an 
  adventuring agent of the Pathfinder Society needs 
  to survive in the wild and wooly world of Golarion. 
  From tips on information networks and secret orders 
  within the Society itself to new equipment and ways 
  to use your Pathfinder training to unlock special 
  character abilities, the Pathfinder Society Field Guide 
  is 100% legal for play in the international Pathfinder 
  Society Organized Play shared world campaign, and 
  is an invaluable reference for players and GMs alike!
  PATHFINDER SOCIETY FIELD GUIDE
  ISBN  
  978-1-60125-305-7
  PZO9235 
  $19.99
  INNER SEA MAGIC
  This guide to the magical secrets and traditions of 
  the Pathfinder campaign setting reveals new details 
  on some of the most powerful and influential 
  magical societies in the world. The book includes a 
  who’s-who of powerful spellcasters from throughout 
  the Inner Sea region, details on magic schools, 
  rules for specialized or variant magic, a full system 
  for unpredictable primal magic, the secrets of 
  shadowcasting and the traditions of Thassilonian  sin 
  magic and Varisia’s magical tattoos.
  INNER SEA MAGIC
  ISBN  
  978-1-60125-360-6
  PZO9237 (AUGUST 2011) 
  $19.99
  
  19
  PATHFINDER CAMPAIGN SETTING
  HORSEMEN OF THE APOCALYPSE
  Book of the Damned, Volume 3
  Devils seek to corrupt your faith and mind, and demons 
  look to twist your body and destroy your home. 
  But the fiends known as daemons seek something 
  altogether more fundamental from mortals—they 
  seek life itself. Evil without the distraction of binding 
  law or capricious chaos, they look with hungry eyes for 
  fresh souls to consume. Personifying the worst ways 
  a person can die, daemons constitute the third arm 
  of major fiendish races, hailing from the nightmare 
  realm of Abaddon, where they are led by four legendary 
  figures—the so-called Horsemen of the Apocalypse.
  LANDS OF THE LINNORM KINGS 
  This gazetteer explores the legendary Lands of the 
  Linnorm Kings, a northern realm of larger-than-life 
  adventure where Viking kings earn the right to rule by 
  defeating enormous, primeval dragons—linnorms. 
  Numerous adventure sites within this book include 
  troll-haunted ruins, links to the eerie realm of the 
  fey, and even a sample linnorm hunt. Rules on 
  weregild (fees for hostages or slain enemies), effigies 
  (mundane and magical ways to strike fear into your 
  enemies), and reputation in this ferocious land are 
  explored, as are several new monsters and pre-built 
  enemy NPCs.
  LANDS OF THE LINNORM KINGS
  ISBN  
  978-1-60125-365-1
  PZO9238 (SEPTEMBER 2011) 
  $19.99
  HORSEMEN OF THE APOCALYPSE
  ISBN  
  978-1-60125-373-6
  PZO9239 (OCTOBER 2011) 
  $19.99
  
  20
  ®®
  TM
  DRAGON EMPIRES GAZETTEER
  This wide-ranging overview of distant Tian Xia, 
  land of the Dragon Empires, reveals the “other 
  side of the world” for the very first time, presenting 
  details on more than two dozen regions inspired 
  by the mythology of Asia. Tian Xia is a realm where 
  honorable samurai, devious ninja, martial artistry, 
  strange spirits, and imperial dragons rule. Includes 
  five new player character races, more than a dozen 
  brand-new deities, several new factions, and the 
  challenges faced by a land recovering from the recent 
  fall of a continental empire.  
  DRAGON EMPIRES GAZETTEER
  ISBN  
  978-1-60125-379-8
  PZO9240 (NOVEMBER 2011) 
  $19.99
  MYTHIC MONSTERS REVISITED
  This 64-page book takes a detailed look at ten of the 
  most well-known and well-feared monsters from 
  mythology. Within these pages you'll find entries on 
  creatures from the old world to the new, including 
  the chimera, couatl, griffon, harpy, hydra, kraken, 
  medusa, phoenix, sphinx, and wendigo. With each 
  monster getting a chapter of their own, details about 
  history, ecology, lairs, variants, and even their real-
  world roots provide all the information you'll need to 
  bolster these classic monsters in your game.
  MYTHIC MONSTERS REVISITED
  ISBN  
  978-1-60125-384-2
  PZO9241 (DECEMBER 2011) 
  $19.99
  
  21
  PATHFINDER CAMPAIGN SETTING
  DISTANT WORLDS
  This 64-page softcover explores the solar system 
  of the Pathfinder campaign setting. Along with 
  extensive gazetteers and maps of each of the 
  numerous planets of this system (including the war-
  torn Red Planet of Akiton, the undead world of Eox, 
  the primeval Green Planet of Castrovel, gas giants, 
  asteroids, moons, and more), this book includes 
  guidelines for traveling from world to world and 
  exploring the dark depths of outer space. Rules for 
  several new monsters, alien races, and magic round 
  out the otherworldly offerings.
  GIANTS REVISITED
  This sourcebook explores the societies, ecologies, 
  mythologies, and secrets of ten of the most 
  memorable races of giant-kind, including hill giants, 
  stone giants, frost giants, fire giants, cloud giants, 
  storm giants, rune giants, marsh giants, taiga giants, 
  and cyclopes. Each chapter includes full statistics for 
  a sample leader or jarl as well as new rules like feats, 
  spells, and magical items crafted not just by these 
  towering monsters, but by those who seek to fight 
  against them.
  GIANTS REVISITED
  ISBN  
  978-1-60125-412-2
  PZO9245 (APRIL 2012) 
  $19.99
  DISTANT WORLDS
  ISBN  
  978-1-60125-403-0
  PZO9243 (FEBRUARY 2012) 
  $19.99
  
  22
  ®
  ™
  From the whispering shadows of haunted 
  Ustalav an ancient evil rises to grip the 
  world in a new age of horror!
  Amid the mists of this land of dark superstition and dread secrets stand both 
  those who would defy the return of evil and those who would seek its terrible 
  favor. Can the heroes discern their allies from their enemies in time to save a 
  tortured realm from a tyrant’s return?
  Pathfinder’s darkest and most frightening campaign ever sets the 
  heroes against the agents of Golarion’s most notorious villain, the 
  Whispering Tyrant, in a terrifying trek across a land of lurking 
  horror and ancient mysteries. Designed specifically for use with the 
  Pathfinder Roleplaying Game rules, the Carrion Crown Adventure 
  Path consists of six monthly 96-page full-color volumes. Each 
  volume includes an in-depth adventure scenario, stats for six brand-
  new monsters, and several support articles that give Game Masters 
  additional material to expand their campaign. (Also compatible with the 
  3.5 edition of the world’s oldest roleplaying game.)
  
  PATHFINDER ADVENTURE PATH
  23
  Carrion Crown 1: The Haunting of Harrowstone  
  PZO9043 
  978-1-60125-308-8 
  $19.99
  Carrion Crown 2: Trial of the Beast  
  PZO9044 
  978-1-60125-309-5 
  $19.99
  Carrion Crown 3: Broken Moon  
  PZO9045 
  978-1-60125-310-1 
  $19.99
  Carrion Crown 4: Wake of the Watcher  
  PZO9046 
  978-1-60125-311-8 
  $19.99
  Carrion Crown 5: Ashes at Dawn  
  PZO9047 
  978-1-60125-312-5 
  $19.99
  Carrion Crown 6: Shadows of Gallowspire  
  PZO9048 
  978-1-60125-313-2 
  $19.99
  ASSOCIATED PRODUCTS
  Rule of Fear: A Guide to Ustalav  
  PZO9231 
  978-1-60125-301-9 
  $19.99
  Carrion Crown Item Cards  
  PZO3017 
  978-1-60125-321-7 
  $10.99
  Carrion Crown Poster Map Folio  
  PZO9236 
  978-1-60125-306-4 
  $15.99
  Classic Horrors Revisited 
  PZO9216 
  978-1-60125-202-9 
  $19.99
  Undead Revisited  
  PZO9233 
  978-1-60125-303-3 
  $19.99
  
  24
  ®
  ™
  Yet the current ruler of this empire, the 
  mysterious and increasingly cruel Jade Regent, 
  has no intention of giving up his hold over the 
  throne. In order to save Minkai from a would-be 
  tyrant, the heroes must not only escort their friend from 
  Varisia to Tian Xia, braving the frozen horrors of the Crown 
  of the World, but must aid her in gaining the trust and 
  support of a nation on the edge of anarchy.
  The Jade Regent Adventure Path ventures farther into 
  uncharted territory than any in Pathfinder’s history, 
  revealing adventure in the land of the Dragon 
  Empires for the very first time! This complete 
  Pathfinder RPG campaign consists of six 
  monthly 96-page full-color volumes. Each 
  volume includes an in-depth adventure scenario, stats 
  for six brand-new monsters, and several support articles 
  that give Game Masters additional material to 
  expand their campaign. (Also compatible 
  with the 3.5 edition of the world’s oldest 
  roleplaying game.)
  When a decades-old secret is exposed, an 
  unassuming local tavern-owner and a close friend 
  of the heroes discovers her birthright is to rule the 
  distant land of Minkai—one of the ancient Dragon 
  Empires of Tian Xia!
  
  PATHFINDER ADVENTURE PATH
  25
  Jade Regent 1: The Brinewall Legacy (August 2011) 
  PZO9049 
  978-1-60125-361-3 $19.99
  Jade Regent 2: Night of Frozen Shadows (September 2011) PZO9050 
  978-1-60125-366-8 $19.99
  Jade Regent 3: The Hungry Storm (October 2011) 
  PZO9051 
  978-1-60125-374-3 $19.99
  Jade Regent 4: Forest of Spirits (November 2011) 
  PZO9052 
  978-1-60125-380-4 $19.99
  Jade Regent 5: Tide of Honor (December 2011) 
  PZO9053 
  978-1-60125-385-9 $19.99
  Jade Regent 6: The Empty Throne (January 2012) 
  PZO9054 
  978-1-60125-400-9 $19.99
  ASSOCIATED PRODUCTS
  Dragon Empires Gazetteer (November 2011) 
  PZO9240 
  978-1-60125-379-8 $19.99
  Dragon Empires Primer (December 2011) 
  PZO9421 
  978-1-60125-386-6 $10.99
  Jade Regent Item Cards (October 2011) 
  PZO3020 
  978-1-60125-364-4 $10.99
  Jade Regent Poster Map Folio (January 2012) 
  PZO9242 
  978-1-60125-399-6 $15.99
  Master of Devils (novel, August 2011) 
  PZO8505 
  978-1-60125-357-6 $9.99
  32
  33
  Night of frozeN ShadowS
  gone, Snorri’s few remaining retainers sold Ravenscraeg at 
  a fire sale price to the Rimerunners Guild.
  Although the Five Storms have had a presence in Kalsgard 
  for many years, they have truly blossomed only recently, when 
  the ogre mage Kimandatsu took on the persona of Thorborg 
  Silverskorr. With the purchase of Ravenscraeg, Thorborg 
  has been quietly diverting resources from the Rimerunners 
  Guild to transform Ravenscraeg into a secure headquarters 
  for the Frozen Shadows and a permanent base from which to 
  conduct their training and plan their operations.
  The PCs’ raid upon Ravenscraeg may take several attempts 
  and could involve trips back to Kalsgard. Each time the PCs 
  leave Ravenscraeg with any of the Frozen Shadows’ leaders 
  (Kimandatsu, Goti Runecaster, Jorgan the Axe, Omoyani, or 
  Wodes) alive, they gain 4 NP. In addition, each day that the PCs 
  are absent from Ravenscraeg, the surviving leaders are able to 
  call in reinforcements from Kalsgard and the surrounding 
  area with messenger ravens. The table below gives the rate at 
  which reinforcements arrive. The results are cumulative (i.e., 
  daily reinforcements continue to occur even on days when 
  weekly reinforcements arrive, etc.) until their maximum 
  has been reached. Once all of the leaders have been killed, 
  these reinforcements no longer arrive. If the PCs station 
  guards at the bottom of the cliff stair, these reinforcements 
  can be intercepted before reaching the hall (except the trolls, 
  who arrive via area C12). Otherwise, the reinforcements 
  are integrated into the garrison into a layered defensive 
  deployment to ward against further incursions, and the PCs 
  must face them when they enter Ravenscraeg again.
  RavenscRaeg ReinfoRcements
  Time Elapsed 
  Reinforcements
  1 day 
  1d4 Frozen Shadow ninja (maximum 10; 
  see page 25) and 1d6 Frozen Shadow 
  thugs (maximum 20; see area C7)
  3 days 
  1d3 Frozen Shadow monks (maximum 
  9; see area D6) and 1d2 tengu ninja 
  (maximum 8; see area C3)
  7 days 
  1d2 trolls (maximum 4; see area D5) 
  featuRes of RavenscRaeg
  All doors within Ravenscraeg are considered to be strong 
  wooden doors but do not have locks unless otherwise 
  noted (hardness 5, hp 20). Secret doors are made of stone. 
  Arrow slits and windows have good wooden shutters that 
  can be latched from within (hardness 5, hp 15, Break DC 18, 
  Disable Device DC 15). Walls are composed of masonry 
  when not hewn directly from the stone scarp, except the 
  upper floors of the tower, which are constructed of timber. 
  The roof of the longhall is composed of wooden shingles 
  while the tower has a thatch roof. Ceilings are generally 10 
  feet high throughout the fortress unless otherwise noted. 
  Windows as well as torches set in sconces illuminate the 
  upper levels of Ravenscraeg. The dungeon levels are not lit 
  unless otherwise noted.
  The only approaches to Ravenscraeg are by the stairs at 
  area C1, by the secret trail from Grungir Forest (area C12), 
  by air, or by scaling the escarpment itself. The rock of the 
  escarpment is rough and lichen-covered, requiring a DC 18 
  Climb check to scale. Climbing the crags or approaching 
  the hall by air both have a chance of attracting attention 
  from the tower roof (see area C22).
  c. RavenscRaeg Hall
  These areas are those aboveground levels that constitute 
  Ravenscraeg’s longhall and tower (see map on page 36).
  c1. tHe Wooden staiR
  A rickety wooden stair climbs the cliff face in a series of 
  switchbacks to a fortified hall ninety feet above. The stairs 
  and rails are built of timber planks, silver with age, and climb 
  haphazardly through a series of railed landings on their winding 
  ascent. In some places the stairs and landings are secured 
  directly to the rock face, and in others they hang free upon 
  wooden supports and buttresses driven into the rock. Lichens 
  and moss cover the stairs and rocks, with pale vines, roots, and 
  blooms of nightshade, willowherb, and bog tea sprouting from 
  occasional crevices in the stone.
  The stairs and landings groan when trod upon and 
  sway alarmingly in the wind but are otherwise stable. The 
  stairs are 5 feet wide, steep, and slightly slippery, and they 
  count as difficult terrain, though the landings do not. The 
  landings are positioned at odd intervals, so there is no set 
  length of stairs between each. There are a total of seven 
  landings in the staircase (area C2 is the fourth and area C3 
  is the seventh and final landing).
  c2. fouRtH landing (cR 5)
  A short flight of stairs rises to a landing abutting the cliff face. 
  A small hollow in the rock is plastered over with what looks like 
  a huge wasp nest.
  This landing stands 50 feet above the ground.
  Creature: The nest is the home of a spider eater, a 
  monstrous insectile beast the size of a horse with the head 
  of a spider, a giant stinger, and two long arms tipped with 
  wickedly sharp pincers. While the spider eater frequently 
  hunts in the Grungir Forest for its favorite prey, the Frozen 
  Shadows have made a deal with the creature to guard the 
  approach to Ravenscraeg in exchange for regular payments 
  of food. The spider eater ignores tengus or anyone bearing 
  a jade raven amulet, but attacks anyone else attempting to 
  climb the stairs.
  Spider Eater 
  CR 5
  XP 1,600
  N Large magical beast 
  Init +2; Senses darkvision 60 ft., low-light vision, scent; 
  Perception +15
  DEfEnSE
  AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, 
  –1 size)
  hp 52 (5d10+25)
  fort +9, Ref +6, Will +2
  OffEnSE
  Speed 30 ft., fly 60 ft. (good)
  Melee bite +9 (1d8+5), 2 pincers +4 (1d6+2), sting +9 (1d6+5 
  plus poison)
  Space 10 ft.; Reach 5 ft.
  RavenscRaeg on aleRt
  The encounter areas in this section present the occupants 
  of Ravenscraeg in their usual locations. If they have been 
  alerted to the PCs’ presence, however, they move to other 
  locations to better deal with intruders, as described below.
  Area C4: The ninja from area C8 move into area C4, hiding 
  among the tables on the balconies to ambush the PCs. The 
  ninja do not engage the PCs while the raven swarms remain 
  in the room unless their hiding places are discovered by the 
  PCs, at which point they attack normally (the ravens do not 
  attack the ninja). In addition, any thug or ninja reinforcements 
  are stationed here to fend off further incursions.
  Area C6: Two thugs from area C7 led by Jorgan the Axe 
  (see area C16) wait in this room to rush out and take the PCs 
  by surprise after they deal with the ravens and ninja. 
  Area C8: Six thugs from area C7 wait here. The thugs 
  are terrified of the raven swarms and do not emerge from 
  their rooms for any reason as long as the swarms remain 
  in area C4.
  Area C15: The four thugs from area C11 are posted on 
  this landing to guard access to the upper reaches of the 
  tower. The thugs attempt to pin the PCs on the stairs and 
  force them over the rail if possible.
  52
  53
  NPC Gallery
  Ameiko Kaijitsu 
  CR 4
  XP 1,200
  Female human aristocrat 1/bard 3/rogue (rake) 1 (Advanced 
  Player’s Guide 134)
  CG Medium humanoid (human)
  Init +2; Senses Perception +7
  DefenSe
  AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +2 Dex, 
  +1 dodge)
  hp 26 (5d8+5)
  fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-
  dependent, and sonic
  OffenSe
  Speed 30 ft.
  Melee +1 mithral rapier +5 (1d6+2/18–20)
  Ranged dagger +4 (1d4+1/19–20)
  Special Attacks bardic performance 12 rounds/day 
  (countersong, distraction, fascinate, inspire competence +2, 
  inspire courage +1), bravado’s blade*, sneak attack +1d6
  Bard Spells Known (CL 3rd; concentration +7)
  1st (4/day)—charm person (DC 15), cure light wounds, feather 
  step*, unseen servant
  0 (at will)—detect magic, light, mage hand, prestidigitation, 
  summon instrument, unwitting ally* (DC 14)
  TACTICS
  Before Combat Ameiko casts unseen servant every morning.
  During Combat When able to strike first in a combat, Ameiko 
  uses bravado’s blade to intimidate foes instead of dealing 
  sneak attack damage. Ameiko begins combat by activating 
  her bardic performance. She always uses Arcane Strike in 
  battle (these bonuses are included in her stats above). 
  Morale Ameiko is loyal to her friends, and never abandons an 
  ally in combat. Alone, her bravery isn’t as great. When she 
  is faced with a dangerous foe and has no allies in peril, she 
  prefers to flee if reduced below 15 hit points.
  STATISTICS
  Str 10, Dex 14, Con 13, Int 12, Wis 8, Cha 18
  Base Atk +2; CMB +2; CMD 16
  feats Arcane Strike, Dodge, Iron Will, Weapon Finesse
  Skills Acrobatics +10, Bluff +12, Diplomacy +12, Intimidate +12, 
  Knowledge (arcana) +6, Knowledge (local) +8, Knowledge 
  (nobility) +6, Knowledge (religion) +6, Perception +7, 
  Perform (sing) +12, Perform (string) +12 (+14 with mwk 
  aMeIKO KaIJITSU
  alThOUGh She’S TeChNICally The head Of ONe Of SaNdPOINT’S NOble faMIlIeS, aMeIKO 
  KaIJITSU IS MOre aT hOMe rUNNING ThINGS aT her TaverN, The rUSTy draGON, ThaN 
  She IS aMONG The SMall TOwN’S arISTOCraCy.
  samisen), Profession (tavern keeper) +4, Spellcraft +9, 
  Stealth +10
  Languages Common, Tien, Varisian
  SQ bardic knowledge +1, PC gear, versatile performance (string)
  Combat Gear potion of remove disease, wand of cure moderate 
  wounds (25 charges), wand of identify (40 charges); Other 
  Gear +1 leather armor, +1 mithral rapier, daggers (3), ring of 
  protection +1, belt pouch, gold signet ring worth 100 gp, 
  masterwork samisen, silver holy symbol of Shelyn, spell 
  component pouch, 18 pp, 3 gp
  * See the Advanced Player’s Guide.
  Ameiko is a beautiful but somewhat irreverent woman of 
  Tian descent who runs Sandpoint’s Rusty Dragon tavern 
  and happens to be a member of one of Sandpoint’s founding 
  families. Her parents and older siblings have met unfortunate 
  ends over the past several years, leaving the young woman 
  as the sole remaining Kaijitsu in town. Ameiko may be 
  among the town’s nobility, but she’s never really cared for 
  the aristocracy—she’s always had an urge to explore, and 
  loves hearing stories of adventures and daring deeds. While 
  she has a lot of friends and admirers in town, Ameiko has 
  never accepted anyone as anything more than a friend, 
  diplomatically avoiding personal questions and proposals of 
  romance, much to the frustration of several eager suitors in 
  Sandpoint. She’s a talented singer and samisen player, and 
  if she wanted, Ameiko could probably lead a comfortable 
  life in Sandpoint, but she’s growing increasingly bored and 
  impatient with having a “safe life” in a “safe town.” If the 
  chance to go on a grand adventure presents itself, she’d sell 
  the Rusty Dragon in a heartbeat to seek her fortune.
  hISTOry
  Ameiko was born in 4689 ar to Lonjiku and Atsuii Kaijitsu. 
  Although she’s not Atsuii’s or Lonjiku’s first child, she was 
  the first legitimate child from that marriage. Ameiko had 
  a lonely childhood. Her father strictly controlled who she 
  could keep as friends, and filled her days with lessons in 
  music, diplomacy, magic, and academic subjects. He kept 
  a close eye on her, but Ameiko still managed to sneak into 
  town to play with friends, explore old buildings, and visit 
  her half-elven half-brother Tsuto at Sandpoint’s Turandarok 
  Academy every chance she could.
  When she was 13, Ameiko tried to reconcile the bad 
  blood between her brother and father, but the attempt 
  backfired. Tsuto struck her in a fit of rage, and Ameiko 
  was so betrayed and distraught by this that she ran away 
  from home to Magnimar for several months. When she 
  learned of her mother’s death in a fall from the cliffs near 
  her house, though, Ameiko returned home to Sandpoint. 
  She found life at home more unpleasant than ever, but 
  when another family argument broke out at her mother’s 
  funeral and Tsuto left town, Ameiko resigned herself to 
  staying in Sandpoint to care for her father.
  Ameiko left home for the second time at age 16 after life 
  in the house alone with her father and the help grew too 
  depressing to bear. She joined an adventuring group, and 
  became particularly good friends with the group’s priest 
  of Shelyn, a handsome young Varisian man named Alder 
  Vhiski. But in 4706, the group was captured by a degenerate 
  family of backwoods cannibals living in an old mine in 
  the southern Fogscar Mountains. The group was within 
  a hair’s breadth of being eaten, abused, and worse by 
  the degenerates, but Alder led a heroic attempt to 
  escape. The resulting flight from the mine was 
  nightmarish, as members of the group were picked 
  off one by one by the pursuing cannibals, who 
  were led by a spry druid who favored snakes 
  as his pets. As the group neared the exit, 
  only Ameiko, Alder, and Alder’s brother 
  Sandru remained alive, but as they prepared 
  to scramble into a rickety rowboat that would 
  take them to safety, Ameiko was attacked by the 
  druid’s animal companion, a viper of 
  prodigious size. Bitten twice, Ameiko 
  would have died had Alder not pulled 
  her to safety, and in so doing Alder 
  was himself bitten. Already weakened 
  from the fight, the snake’s venom 
  killed him. The last Ameiko saw of 
  Alder, he was being torn apart by 
  the degenerates. With Sandru’s help, 
  the two survivors eventually made 
  it back to Sandpoint, but they never 
  spoke of what they had endured in 
  that old mine. Some months later, 
  Ameiko got a tattoo of a snake on 
  her left arm and shoulder as a sort of 
  memorial to Alder, then cashed in most 
  of her earnings from her adventures 
  and purchased an old tavern in 
  downtown Sandpoint called the 
  Rusty Dragon. Since then, 
  she’s run the Rusty Dragon 
  as a place for adventurers to 
  gather and relax.
  The last few years have been hard on Ameiko, with the 
  death of both her father and her half-brother during a 
  series of violent goblin attacks on Sandpoint. While she 
  now runs both the Rusty Dragon and the Sandpoint 
  Glassworks, and she still has pride in what she’s 
  accomplished in town, her hopes to leave Sandpoint and 
  its bitter memories behind for a grand new adventure 
  grow with each day.
  CaMPaIGN rOle
  Although she doesn’t realize this at the start of the Adventure 
  Path, Ameiko is legitimate heir of the Amatatsu family, with 
  the divine right to rule the empire of Minkai. Once the PCs 
  recover the Amatatsu Seal, they become scions of the line as 
  well—“insurance” of a sort, should Ameiko not survive to 
  the end of the campaign. As the central significant NPC in 
  the Jade Regent Adventure Path, Ameiko’s 
  campaign role is complex, and as a result, 
  each volume will contain notes and 
  advice on how to handle her role as the 
  campaign progresses.
  The following section outlines possible 
  roles for Ameiko in the PCs’ caravan, as well 
  as things that can affect the PCs’ relationship 
  with Ameiko. See the Jade Regent Player’s Guide 
  for details on caravans and relationships with 
  significant NPCs in the campaign.
  Caravan Jobs: Ameiko can perform the 
  following caravan jobs: cook, 
  entertainer, fortune-teller, 
  guard, passenger, spellcaster, 
  or trader.
  Preferred Gifts: bard-
  themed magic items, exotic 
  or beautiful works of art, 
  exciting adventure stories
  Hated Insults: blasphemy 
  against Shelyn, misogyny, 
  racist comments
  Devotion Boon: Once 
  per game session, you may gain 
  the benefits of Ameiko’s inspire 
  courage or inspire competence 
  bardic performance as a swift action, 
  regardless of the distance between you 
  and Ameiko. Once activated, this effect 
  persists for a number of rounds equal 
  to your Relationship Score with Ameiko 
  divided by 10 (rounded down).
  Enmity Boon: Gain a +4 bonus on 
  saving throws against sonic and mind-
  affecting attacks.
  Romance Score: 40
  
  26
  ®
  ™
  Sailing through the Shackles, the PCs climb the ranks 
  from simple sailors to powerful pirate lords, engaging in 
  acts of piracy, digging for buried treasure, exploring monster-
  filled islands, and competing in a race through the treacherous 
  winds and currents of the Eye of Abendego. But when a new 
  peril threatens the autonomy of the Shackles, the PCs must 
  rise to defend the pirate isles from an enemy fleet or face a 
  watery grave. 
  The Skull & Shackles Adventure Path takes players 
  from the lowest scallywags on a pirate crew to 
  the malicious heights of piratical power in this 
  dark and savage adventure path! This complete 
  Pathfinder RPG campaign consists of six 
  monthly 96-page full-color volumes. Each 
  volume includes an in-depth adventure 
  scenario, stats for six brand-new monsters, 
  and several support articles that give Game 
  Masters additional material to expand their 
  campaign. (Also compatible with the 3.5 
  edition of the world’s oldest roleplaying game.)
  SKULL & 
  SHACKLES
  Waking up on a pirate ship at sea and press-ganged 
  into joining its nefarious crew, the player characters 
  must stage a mutiny and claim a ship for themselves. 
  
  PATHFINDER ADVENTURE PATH
  27
  Skull & Shackles 1: The Wormwood Mutiny (February 2012) 
  PZO9055 
  978-1-60125-404-7 $19.99
  Skull & Shackles 2: Raiders of the Fever Sea (March 2012) 
  PZO9056 
  978-1-60125-409-2 $19.99
  Skull & Shackles 3: Tempest Rising (April 2012) 
  PZO9057 
  978-1-60125-413-9 $19.99
  Skull & Shackles 4: Island of Empty Eyes (May 2012) 
  PZO9058 
  978-1-60125-416-0 $19.99
  Skull & Shackles 5: The Price of Infamy (June 2012) 
  PZO9059 
  978-1-60125-421-4 $19.99
  Skull & Shackles 6: From Hell’s Heart (July 2012) 
  PZO9060 
  978-1-60125-422-1  $19.99
  ASSOCIATED PRODUCTS
  Isles of the Shackles (March 2012) 
  PZO9244 
  978-1-60125-408-5 $19.99
  Pirates of the Inner Sea (February 2012) 
  PZO9422 
  978-1-60125-405-4 $10.99
  Skull & Shackles Item Cards Deck (March 2012) 
  PZO3022 
  978-1-60125-407-8 $10.99
  Skull & Shackles Poster Map Folio (June 2012) 
  PZO9247 
  978-1-60125-420-7 $15.99
  
  28
  THE RUBY PHOENIX TOURNAMENT
  ISBN  
  978-1-60125-381-1
  PZO9534 (November 2011) 
  $13.99
  ®
  ™
  Pathfinder Modules present short, challenging adventures designed to cover 
  2–4 game sessions. Whether used as one-shot adventures, woven into a rich 
  campaign of the Game Master's design, or played in conjunction with Paizo’s 
  Pathfinder Society worldwide organized play campaign, these beautifully 
  illustrated full-color softcover adventures work perfectly with the Pathfinder 
  Roleplaying Game or earlier editions of the world's oldest roleplaying game.
  Designed by some of the most talented and best-respected adventure 
  writers in the business and embellished with Paizo's award-winning, 
  gorgeous cartography, Pathfinder Modules pack a huge punch into a small 
  and affordable package.
  THE RUBY PHOENIX TOURNAMENT
  By Tim Hitchcock
  Once every ten years, the cosmopolitan city of Goka 
  on the eastern coastline of Tian Xia hosts the Ruby 
  Phoenix Tournament on an island in the city's harbor. 
  Infamous for its strange spectacles and exciting mix 
  of fighting styles, the contest draws combatants from 
  all over the world. Its winner gets his choice of a 
  single item from the legendary treasury of an ancient 
  spellcaster. But this year, not all who have come to 
  compete do so out of respect for the traditions of 
  battle or even out of greed for the reward. They seek 
  instead nothing so much as red revenge! A fighting 
  tournament adventure for 11th-level characters.
  
  29
  PATHFINDER MODULES
  TOMB OF THE IRON MEDUSA
  ISBN 
  978-1-60125-318-7
  PZO9530 
  $13.99
  ACADEMY OF SECRETS
  ISBN 
  978-1-60125-343-9
  PZO9531 
  $13.99
  TOMB OF THE IRON MEDUSA
  By Mike Shel
  Hidden in the remote southern range of the World’s 
  Edge Mountains lies a mysterious necropolis known 
  in legend as the Tomb of the Iron Medusa. When the 
  last heir of the dungeon’s long-dead noble builders 
  hires the heroes to explore the forlorn and deadly 
  site in search of evidence that may clear his family 
  name, they soon find themselves in over their heads. 
  For the Tomb of the Iron Medusa does not give up 
  its secrets lightly, and the dangerous truths that lie 
  within its ancient, trap-laden crypts may have been 
  hidden for very good reasons indeed. A 14th-level 
  dungeon adventure.
  ACADEMY OF SECRETS
  By Brian Cortijo
  Every year the Acadamae—Korvosa’s prestigious 
  school of the arcane arts—opens its gates to the city 
  to host the Breaching Festival, where the most skilled 
  infiltrators are invited to enter the magically guarded 
  Hall of Wards or die trying. While the Breaching 
  Festival has not seen a champion in over 150 years, 
  this year’s festival promises to be the deadliest trial 
  the school has ever known. Should the heroes reign 
  victorious, the secrets they may uncover promise 
  more than gold and glory—they may rock the very 
  foundation of the Acadamae, and even the entire city! 
  A 13th-level dungeon adventure.
  
  30
  FEAST OF RAVENMOOR
  ISBN 
  978-1-60125-367-5
  PZO9533 
  $13.99
  ®
  ™
  FEAST OF RAVENMOOR
  By Brandon Hodge
  Hidden away in the remote uplands of Varisia, the 
  remote village of Ravenmoor has never been eager to 
  attract visitors. Its citizens have their own ways, their 
  own traditions, their own methods of celebrating the 
  turn of seasons. But when a tax collector vanishes on 
  a trip into the remote town, Ravenmoor suddenly 
  becomes a spotlight of attention. What strange 
  surprises await those chosen to investigate the 
  disappearance, and does the vanishing have anything 
  to do with Ravenmoor’s upcoming seasonal feast? 
  Why are the locals so hesitant to welcome visitors 
  into this mysterious hamlet? A horror/mystery 
  adventure for 3rd-level characters.
  
  31
  PATHFINDER MODULES
  THE HARROWING
  ISBN 
  978-1-60125-355-2
  PZO9532 
  $13.99
  THE MIDNIGHT MIRROR
  ISBN 
  978-1-60125-401-6
  PZO9535 
  $13.99
  Cult of the Ebon Destroyers (8th level) 
  PZO9529 
  978-1-60125-317-0 
  $13.99
  Tomb of the Iron Medusa (14th level) 
  PZO9530 
  978-1-60125-318-7 
  $13.99
  Academy of Secrets (13th level) 
  PZO9531 
  978-1-60125-343-9 
  $13.99
  The Harrowing (9th level) 
  PZO9532 
  978-1-60125-355-2 
  $13.99
  Harrow Deck 
  PZO9200 
  978-1-60125-124-4 
  $15.99
  Feast of Ravenmoor (3rd level) 
  PZO9533 
  978-1-60125-367-5 
  $13.99
  The Ruby Phoenix Tournament (11th level) 
  PZO9534 
  978-1-60125-381-1 
  $13.99
  The Midnight Mirror (4th level) 
  PZO9535 
  978-1-60125-401-6 
  $13.99
  THE HARROWING
  By Crystal Fraiser
  Fearing her collection of stories would be lost when she 
  died, the long-dead bard Sonnorae created a demiplane 
  within her fortune-telling harrow deck to contain them. But 
  not all stories have happy endings, and the storykin who 
  inhabit the Harrowed Realm have their own motivations 
  and plots for power or even escape into the real world. 
  When the PCs find themselves drawn into the Harrowed 
  Realm in search of a disappeared scholar, they must use all 
  their wits and steel to navigate the landscape and politics of 
  this strange wonderland and make it home again. A weird 
  demiplane adventure for 9th-level characters.
  THE MIDNIGHT MIRROR
  By Sam Zeitlin
  In shadow-haunted Nidal, the denizens of the Plane 
  of Shadow intermingle with the common man. Now 
  people are disappearing, and it falls to the PCs to stop 
  the terror. Faced with terrible shadow creatures, an 
  unruly mob of scared citizens, and an unpredictable 
  creature of light, can the heroes undo a greedy and 
  uncaring noble’s self-serving mistake? The winner of 
  2011’s RPG Superstar design contest, The Midnight 
  Mirror is a horror and investigative adventure for 4th-
  level characters.
  
  32
  Pathfinder Player Companions are 32-page softcover sourcebooks specifically 
  written for players of the Pathfinder RPG. From new character creation options, 
  adventuring gear, spells, and player-focused information on the lands and folk 
  of Golarion, Pathfinder Player Companions give players everything they need 
  to survive and thrive!
  ADVENTURER’S ARMORY
  Whether your character’s in the market for 
  an exotic weapon, a new pet, or an unusual 
  alchemical item to help in exploring old tombs, 
  this book has it covered. Adventurer’s Armory is 
  the go-to sourcebook for supplementing your 
  character’s gear; all of the items are nonmagical 
  and most of them are priced low enough that 
  even 1st-level heroes can afford them! Choose 
  from new weapons and armor, alchemical 
  items, skill aids and class-specific items, 
  poisons and black market goods, adventurer 
  favorites like bladed boots and spring-loaded 
  wrist sheaths, and more!
  ADVENTURER’S ARMORY
  ISBN  
  978-1-60125-222-7
  PZO9410 
  $10.99
  ®
  ™
  
  33
  PATHFINDER PLAYER COMPANION
  FAITHS OF CORRUPTION
  Learn the hideous secrets and vile rituals of Golarion's 
  most evil cults, from the lord of all devils Asmodeus to the 
  apocalyptic monstrousness of Rovagug. Faiths of Corruption 
  presents a player-friendly overview of the evil-aligned 
  religions and faiths of the Pathfinder campaign setting, 
  along with new rules and information to help players 
  customize pious characters in both flavor and mechanics.
  FAITHS OF PURITY 
  This handy guide to the good gods of the Pathfinder world 
  covers everything a worshiper needs to know to properly 
  venerate his deity, from the god’s background and history 
  to the religion’s sacred rituals, taboos, and organizations. 
  New religion-specific character traits and equipment give 
  a player’s-eye view to the value of being on the side of 
  righteousness.
  FAITHS OF BALANCE 
  Between good and evil dwell some of the most interesting 
  and involved gods of the Pathfinder world, from stern 
  Abadar, god of cities, to vengeful Calistria, goddess of lust 
  and revenge. This player-focused guide provides details on 
  the history, dogma, and religious practices of those who 
  follow deities who walk between darkness and light.
  FAITHS OF PURITY
  ISBN  
  978-1-60125-314-9
  PZO9416 
  $10.99
  FAITHS OF BALANCE
  ISBN  
  978-1-60125-316-3
  PZO9418 
  $10.99
  FAITHS OF CORRUPTION
  ISBN  
  978-1-60125-375-0
  PZO9420 
  $10.99
  
  34
  ®
  ™
  GOBLINS OF GOLARION
  Unleash the homicidal hijinks of Golarion’s most maniacal 
  menaces with this guide to all things goblin. Infamous for 
  their unpredictable attacks, catchy raiding songs, and fear 
  of horses, goblins blend mischief and murderousness like 
  no other monsters. Now you can join in the quirky carnage 
  with everything you need to know about goblins, whether 
  you plan to do battle against their unpredictable tribes, or 
  lead them as a goblin hero!
  DRAGON EMPIRES PRIMER
  Enter the mystical land of Tian Xia—the Dragon Empires—a 
  new realm for players to explore. Player-friendly descriptions 
  of more than two-dozen nations, new traits for each, details on 
  five new character races (the birdlike tengu, the shapechanging 
  foxlike kitsune, the shadow-wreathed wayang, the reptilian 
  nagaji, and the spirit-bound samsaran), notes on local religions, 
  new Asia-inspired archetypes, feats and martial arts styles, 
  magic items, spells, and a system to track honor and dishonor 
  provide numerous exciting character options.
  PIRATES OF THE INNER SEA
  Details on pirate strongholds, from the tropical isles of the 
  Shackles to the Varisian city of Riddleport and beyond, present 
  a wide range options for freebooters, corsairs, scallywags, and 
  even government-sponsored privateers throughout the Inner 
  Sea region. Pirate-themed archetypes, new spells and magic 
  and feats, piratical character traits, a pirate slang primer, and 
  more await plunder in this player-friendly book! (Perfect for use 
  with the Skull & Shackles Adventure Path!)
  GOBLINS OF GOLARION
  ISBN 
  978-1-60125-362-0
  PZO9419 
  $10.99
  DRAGON EMPIRES PRIMER
  ISBN  
  978-1-60125-386-6
  PZO9421 (DECEMBER 2011) 
  $10.99
  PIRATES OF THE INNER SEA
  ISBN  
  978-1-60125-405-4
  PZO9422 (FEBRUARY 2012) 
  $10.99
  
  35
  PATHFINDER PLAYER COMPANION
  HALFLINGS OF GOLARION
  At once hard working and lackadaisical, comfortable at home 
  but willing to leave in an instant if the right opportunity comes 
  along, halflings are a study in contrasts. And now, at long last, 
  their secrets, culture, beliefs, and lore can be revealed! Halflings 
  of Golarion provides players everything they need to play halfling 
  characters, bringing a race that all too often slips into the 
  background front and center!
  HUMANS OF GOLARION
  Humans guide the destiny of the Pathfinder world as 
  adventurers, politicians, criminals, and kings. Now, for the first 
  time, the Pathfinder Player Companion delves into the history, 
  culture, and ambitions of Golarion’s humans, from the near-
  extinct Azlanti and the decadent Taldans to the proud, primitive 
  Kellids and Mwangi. New human-focused character traits and 
  rules for near-human gillmen and half-breeds round out this 
  definitive guide.
  ORCS OF GOLARION
  Orcs are among the oldest enemies of civilization, their howling 
  hordes beaten back time and again by the forces of light. Yet in 
  addition to being depraved raiders, orcs are also a civilization 
  unto themselves, with a war-torn history stretching back before 
  the Age of Darkness. This guide contains everything you need 
  to know about playing (or vanquishing) one of these savage 
  warriors, as well as the outcast half-orc spawn who straddle the 
  line between the worlds of order and chaos.
  HALFLINGS OF GOLARION
  ISBN  
  978-1-60125-278-4
  PZO9415 
  $10.99
  HUMANS OF GOLARION
  ISBN  
  978-1-60125-315-6
  PZO9417 
  $10.99
  ORCS OF GOLARION
  ISBN  
  978-1-60125-256-2
  PZO9413 
  $10.99
  
  36
  DEATH’S HERETIC
  In the desert nation of Thuvia, a powerful merchant on 
  the verge of achieving eternal youth via a magical elixir is 
  mysteriously murdered, his soul kidnapped somewhere 
  along its path to the afterlife. The only clue is a magical 
  ransom note, offering to trade the merchant’s successful 
  resurrection for his dose of the fabled potion. But who 
  would have the power to steal a soul from the boneyard of 
  Death herself? Enter occult investigator Salim Ghadafar, 
  whose keen mind and contacts throughout the multiverse 
  should make solving this mystery a cinch. There's only one 
  problem: The investigation is being financed by the dead 
  merchant's stubborn and aristocratic daughter. And she 
  wants to go with him.
  MASTER OF DEVILS
  On a mysterious errand for the Pathfinder Society, Count Varian 
  Jeggare and his hellspawn bodyguard Radovan journey to the 
  distant land of Tian Xia, on the far side of the world. When 
  disaster forces him to take shelter in a warrior monastery, 
  “Brother” Jeggare finds himself competing with the temple’s 
  disciples as he unravels a royal mystery. Meanwhile, Radovan—
  trapped in the body of a devil and held hostage by the legendary 
  Quivering Palm attack—must serve a twisted master by 
  defeating the land’s deadliest champions and learning the secret 
  of slaying an immortal foe. Together the two companions must 
  take the lead in an ancient conflict that will carry them through 
  an exotic land, all the way to the Gates of Heaven and Hell and a 
  final confrontation with the nefarious Master of Devils!
  Draw your sword and charge forth into a world of adventure with Pathfinder 
  Tales, official novels that further explore the fascinating world of the Pathfinder 
  Roleplaying Game. Within the pages of these mass-market paperback novels, 
  the fantastical world of Golarion comes to life as never before, exploding with 
  wild tales of sword and sorcery from the genre's master storytellers.
  MASTER OF DEVILS By Dave Gross
  ISBN  
  978-1-60125-357-6
  PZO8505 
  $9.99
  DEATH’S HERETIC By James L. Sutter
  ISBN  
  978-1-60125-369-9
  PZO8506 (NOVEMBER 2011) 
  $9.99
  ®
  ™
  
  37
  CITY OF THE FALLEN SKY
  Once a student of alchemy with the dark scholars of the Technic 
  League, Alaeron fled their arcane order when his conscience 
  got the better of him, taking with him a few strange devices of 
  unknown function. Now in hiding in a distant city, he’s happy 
  to use his skills creating minor potions and wonders—at least 
  until the back-alley rescue of an adventurer named Jaya lands 
  him in trouble with a powerful crime lord. In order to keep 
  their heads,  Alaeron and Jaya must travel across wide  seas 
  and steaming jungles in search of a wrecked flying city and 
  the magical  artifacts that can buy their freedom. Yet the 
  Technic League hasn’t forgotten  Alaeron’s betrayal, and an 
  assassin armed with alien weaponry is hot on their trail...
  SONG OF THE SERPENT
  To an experienced thief like Krunzle the Quick, the merchant 
  nation of Druma is full of treasures just waiting to be liberated. 
  Yet when the fast-talking scoundrel gets caught stealing from 
  one of the most powerful prophets of Kalistrade, the only option 
  is to undertake a dangerous mission to recover the merchant-
  lord's runaway daughter—and the magical artifact she took with 
  her. Armed with an arsenal of decidedly unhelpful magical items 
  and chaperoned by an intelligent snake necklace happy to choke 
  him into submission, Krunzle must venture far from the cities 
  of the merchant utopia and into a series of adventures that will 
  make him a rich man—or a corpse.
  SONG OF THE SERPENT By Hugh Matthews
  ISBN  
  978-1-60125-388-0
  PZO8507 (FEBRUARY 2012) 
  $9.99  
  CITY OF THE FALLEN SKY By Tim Pratt
  ISBN  
  978-1-60125-418-4
  PZO8508 (MAY 2012) 
  $9.99
  PATHFINDER TALES
  
  38
  PRINCE OF WOLVES
  By Dave Gross
  For half-elven Pathfinder Varian Jeggare and his devil-
  blooded bodyguard Radovan, things are rarely as they 
  seem. Yet not even the notorious crime-solving duo is 
  prepared for what they find when a search for a missing 
  Pathfinder takes them into the gothic and mist-shrouded 
  mountains of Ustalav. Beset on all sides by noble intrigue, 
  mysterious locals, and the deadly creatures of the night, 
  Varian and Radovan must use both sword and spell to track 
  the strange rumors to their source and uncover a secret of 
  unimaginable proportions, aided in their quest by a pack 
  of sinister werewolves and a mysterious mute priestess. 
  But it’ll take more than merely solving the mystery to 
  finish this job. For shadowy figures have taken note of the 
  pair’s investigations, and the forces of darkness are set on 
  making sure neither man gets out of Ustalav alive...
  WINTER WITCH
  By Elaine Cunningham
  In a village of the frozen north, a child is born possessed 
  by a strange and alien spirit, only to be cast out by her tribe 
  and taken in by the mysterious winter witches of Irrisen, a 
  land locked in permanent magical winter. Farther south, 
  a young mapmaker with a penchant for forgery discovers 
  that his sham treasure maps have begun striking gold.
  This is the story of Ellasif, a barbarian shield maiden who 
  will stop at nothing to recover her missing sister, and Declan, 
  the ne’er-do-well young spellcaster-turned-forger who wants 
  only to prove himself to the woman he loves. Yet when they 
  finally reach the ice-walled city of Whitethrone, where trolls 
  hold court and wolves roam the streets as men, will it be too 
  late to save the girl from the forces of darkness? 
  PRINCE OF WOLVES
  ISBN  
  978-1-60125-287-6
  PZO8502 
  $9.99
  WINTER WITCH
  ISBN  
  978-1-60125-286-9
  PZO8501 
  $9.99
  ®
  ™
  
  39
  PLAGUE OF SHADOWS
  By Howard Andrew Jones 
  The race is on to free Lord Stelan from the grip of a wasting 
  curse, and only his old half-elf mercenary companion Elyana 
  has the wisdom—and swordcraft—to solve the mystery of 
  his tormentor and free her old friend before three days 
  have passed and the illness takes its course. When the 
  villain turns out to be another of their former companions, 
  the half-elf sets out with a team of adventurers across the 
  revolution-wracked nation of Galt and the treacherous Five 
  Kings Mountains to discover the key to Stelan’s salvation 
  in a lost valley warped by weird magical energies and 
  inhabited by terrible nightmare beasts.  
  THE WORLDWOUND GAMBIT
  By Robin D. Laws
  In the foreboding north, the demonic hordes of the magic-
  twisted hellscape known as the Worldwound encroach 
  upon the southern kingdoms of Golarion. Their latest 
  escalation embroils a preternaturally handsome and coolly 
  charismatic swindler named Gad, who decides to assemble 
  a team of thieves, cutthroats, and con-men to take the fight 
  into the demon lands and strike directly at the fiendish 
  leader responsible for the latest raids—the demon Yath, the 
  Shimmering Putrescence. Can Gad hold his team together 
  long enough to pull off the ultimate con, or will trouble 
  from within his own organization lead to an untimely end 
  for them all?
  PLAGUE OF SHADOWS
  ISBN  
  978-1-60125-291-3
  PZO8503 
  $9.99
  THE WORLDWOUND GAMBIT
  ISBN  
  978-1-60125-327-9
  PZO8504  
  $9.99
  PATHFINDER TALES
  
  40
  The Harrow deck has long been a sacred tool 
  of Varisian fortune-tellers in the Pathfinder 
  campaign setting. In skilled hands, the Harrow 
  deck can predict crop results, divine the gender 
  of your unborn child, or give hints about your 
  immediate future. In unskilled hands, the 
  Harrow deck is a sacrilegious gambling game—a 
  cutthroat diversion for ruffians in every port to 
  lose their hard-earned fortunes.
  This beautiful accessory can be used to add 
  fortune-telling depth to any fantasy campaign, 
  and is especially useful in conjunction with 
  the Carrion Crown Adventure Path and the 
  Pathfinder Module The Harrowing, which include 
  tips on incorporating the Harrow deck into play.
  DIVINE YOUR FUTURE! LOSE YOUR SHIRT! ALL IN ONE BOX!
  Harrow is also a standalone card game 
  designed by Jason Bulmahn and Mike Selinker 
  for use inside or outside the Pathfinder 
  campaign setting. Harrow is lavishly illustrated 
  by Kyle Hunter, the artist behind Downer: 
  Wandering 
  Monster, 
  the 
  Paizo 
  Comics 
  compilation of Hunter’s original Downer comics 
  from Dungeon® magazine.
  HARROW DECK
  ISBN 
  978-1-60125-124-4
  PZO9200 
  $15.99
  
  41
  PATHFINDER
  Paizo Publishing and Q-Workshop are proud to present 100% official Pathfinder 
  Dice! Each masterfully crafted set contains a beautiful special design, with 
  different varieties for each of Paizo’s popular Adventure Path campaigns!
  Council of Thieves Dice 
  978-1-60125-345-3 (HOBBY ONLY) QWSSPAT04 
  $12.00 
  Curse of the Crimson Throne Dice 978-1-60125-156-5 (HOBBY ONLY) QWSSPAT23 
  $12.00
  Rise of the Runelords Dice 
  978-1-60125-154-1 (HOBBY ONLY) QWSSPAT18 
  $12.00
  PATHFINDER DICE
  LEGACY OF FIRE DICE
  ISBN 
  978-1-60125-328-6 (HOBBY ONLY)
  QWSSPAT31 
  $12.00
  LEGACY OF FIRE
  Cast in yellow and adorned with red desert-themed 
  designs and numbers, these dice are the answer to 
  all of your wishes.
  SECOND DARKNESS DICE
  ISBN 
  978-1-60125-171-8 (HOBBY ONLY)
  QWSSPAT24 
  $12.00
  SECOND DARKNESS
  Cast in deep blue and adorned with spiderwebs and 
  dark elf glyphs, these dice are sure to bring light to 
  your benighted quest.
  KINGMAKER DICE
  ISBN 
  978-1-60125-346-0 (HOBBY ONLY)
  QWSSPAT34 
  $12.00
  KINGMAKER
  Cast in forest green with woodland designs etched 
  in silver, these dice will help you seize and defend 
  your kingdom!
  
  42
  ®
  MASTER YOUR GAME!
  GameMastery cards, maps, and accessories give you 
  the tools you need to take control of your game, 
  whether you’re running a campaign as a Game Master 
  or on the other side of the screen as 
  a player. Selected and developed by 
  Paizo’s award-winning game design 
  staff, GameMastery products combine 
  the best art and production values 
  with table-tested time-savers and idea 
  generators that bring a vorpal edge to 
  your campaigns!
  Many GameMastery products contain 
  few or no game rules, making them 
  appropriate for use in any fantasy 
  roleplaying game. 
  
  43
  GAMEMASTERY
  GAMEMASTERY COMBAT PAD
  The GameMastery Combat Pad™ is the ultimate 
  tool for managing combat in your favorite 
  roleplaying game. It is a wet- and dry-erasable 
  board with a steel core, so the included magnets 
  stick right to it! It’s portable—about the size of 
  a sheet of paper—so you can take it anywhere 
  you’re gaming.
  Blue, black, and green magnets help you to 
  quickly and easily track all combatants, and turn 
  indicator and next round magnets help remind 
  you and your players how far the battle has 
  progressed. Delaying and readying guides make 
  it simple to synchronize attacks. There’s even a 
  notes section to keep track of spells and effects.
  The GameMastery Combat Pad contains:
  • 1 magnetic wet- and dry-erase board
  • 2 combat round indicators
  • 8 player character magnets
  • 5 non-player character magnets
  • 8 enemy magnets
  • 2 next round indicators
  • 2 active turn indicators
  GAMEMASTERY COMBAT PAD
  ISBN 
  978-1-60125-267-8 (HOBBY ONLY)
  PZOOMS1000-2 
  $19.99
  Where have all your magnets gone?  Replenish 
  your dwindling supply of GameMastery Combat 
  Pad magnets with the all-new Extra Magnet 
  Pack! The Extra Magnet Pack makes it possible 
  to orchestrate even larger battles—or simply 
  replace missing magnets.
  The Extra Magnet Pack contains:
  • 8 blue player character magnets
  • 8 black enemy magnets
  • 4 green non-player character magnets
  • 2 round arrows
  • 2 turn arrows
  • 2 next round magnets
  GAMEMASTERY COMBAT PAD:  
  EXTRA MAGNET PACK
  (HOBBY ONLY) 
  PZOOMS1001 
  $7.95
  
  44
  ®
  Paizo’s GameMastery Cards provide GMs with the tools they need to run 
  more organized and exciting games. Item Cards and Face Cards feature a 
  beautiful full-color illustration of an item or character on one side, with a 
  text description and room for notes on the opposite side. Additional decks 
  summerize key rules, simulate thrilling chases, or add new dimensions to 
  RPG play.
  PLOT TWIST CARDS:  
  FLASHBACKS
  The past is what you make it with GameMastery 
  Plot Twist Cards: Flashbacks! Select a Plot Twist 
  card and reveal secret talents and remembered 
  lessons drawn from a character’s past. Each of 
  the deck’s 51 cards presents a different event 
  or life lesson that the GM and players, working 
  together, can weave into the game’s narrative, as 
  well as related rules effects. With Plot Twist Cards: 
  Flashbacks, everyone can help tell the story and 
  bring their characters’ pasts into the present.
  CHASE CARDS
  Whether you’re on the run or in hot pursuit, 
  Chase Cards make hectic sprints about more 
  than just movement speeds. This beautifully 
  illustrated deck of 51 full-color cards gives you 
  a new way to run chases and races in your 
  Pathfinder Roleplaying Game adventures. Each 
  card presents an obstacle in one of three classic 
  adventure settings—a bustling city, a tangled 
  forest, or a deadly dungeon—challenging heroes 
  to overcome or fall behind. Get in the race with 
  Chase Cards and don’t get left in the dust!
  Cards
  PLOT TWIST CARDS: FLASHBACKS
  ISBN  
  978-1-60125-383-5
  PZO3021 (DECEMBER 2011) 
  $10.99
  CHASE CARDS
  ISBN  
  978-1-60125-325-5
  PZO3018 (SEPTEMBER 2011) 
  $10.99
  
  45
  GAMEMASTERY
  Chase Cards Deck (September 2011) 
  PZO3018 
  978-1-60125-325-5 
  $10.99
  Condition Cards Deck 
  PZO3016 
  978-1-60125-285-2  
  $10.99
  Face Cards: Friends & Foes Deck 
  PZO3010 
  978-1-60125-210-4 
  $10.99
  Face Cards: Enemies Deck 
  PZO3013 
  978-1-60125-235-7 
  $10.99
  Face Cards: Urban NPCs Deck 
  PZO3019 
  978-1-60125-344-6 
  $10.99
  Item Cards: Essentials Double Deck 
  PZO3005 
  978-1-60125-121-3 
  $19.99
  Item Cards: Adventure Gear Deck 
  PZO5004-2 
  978-1-60125-347-7 
  $10.99
  Item Cards: Adventure Gear 2 Deck 
  PZO5007 
  978-1-60125-070-4 
  $9.99
  Item Cards: Hero’s Hoard Booster Pack 
  PZO5001-S 
  978-0-9776778-4-9 
  $3.49
  Item Cards: Hero’s Hoard Display Box 
  PZO5001-D 
  978-0-9776778-5-6 
  $41.88
  Item Cards: Relics of War Booster Pack 
  PZO5002-S 
  978-0-9776778-7-0 
  $3.49
  Item Cards: Relics of War Display Box 
  PZO5002-D 
  978-0-9776778-8-7 
  $41.88
  Item Cards: Dragon’s Trove Double Deck 
  PZO5003 
  978-1-60125-033-9 
  $19.99
  Item Cards: Elements of Power Deck 
  PZO5005 
  978-1-60125-061-2 
  $9.99
  Item Cards: Wondrous Treasure Deck 
  PZO3007 
  978-1-60125-146-6 
  $9.99
  Item Cards: Weapons Locker Deck 
  PZO3011 
  978-1-60125-212-8 
  $10.99
  Item Cards: Rise of the Runelords Deck 
  PZO5006 
  978-1-60125-069-8 
  $9.99
  Item Cards: Curse of the Crimson Throne Deck 
  PZO5008 
  978-1-60125-103-9 
  $9.99
  Item Cards: Second Darkness Deck 
  PZO9203 
  978-1-60125-126-8 
  $9.99
  Item Cards: Legacy of Fire Deck 
  PZO3008 
  978-1-60125-176-3 
  $10.99
  Item Cards: Council of Thieves Deck 
  PZO3009 
  978-1-60125-193-0 
  $10.99
  Item Cards: Kingmaker Deck 
  PZO3012 
  978-1-60125-231-9 
  $10.99
  Item Cards: Serpent’s Skull Deck 
  PZO3015 
  978-1-60125-263-0 
  $10.99
  Item Cards: Carrion Crown Deck 
  PZO3017 
  978-1-60125-321-7 
  $10.99
  Item Cards: Jade Regent Deck (October 2011) 
  PZO3020 
  978-1-60125-364-4 
  $10.99
  Item Cards: Skull & Shackles Deck (March 2012) 
  PZO3022 
  978-1-60125-407-8 
  $10.99
  Plot Twist Cards Deck 
  PZO3014 
  978-1-60125-262-3  
  $10.99
  Plot Twist Cards: Flashbacks Deck (December 2011) PZO3021 
  978-1-60125-383-5 
  $10.99
  
  46
  ®
  TIRED OF THE SAME  
  OLD DOUBLE DAMAGE? 
  Wouldn’t you rather chop your opponent’s head 
  off in one clean swing or put an arrow through 
  his heart? Paizo presents the GameMastery 
  Critical Hit Deck! Rolled a critical hit? Draw a card 
  and apply the result! Each one of the 52 critical hit 
  cards has four different results based on weapon 
  type, all compatible with the Pathfinder RPG 
  and the 3.5 edition of the world’s oldest fantasy 
  roleplaying game. Chop off a limb, slice through 
  a tendon, poke out an eye—crushing your enemy 
  has never been this fun!
  GAMEMASTERY CRITICAL HIT DECK 
  ISBN 
  978-1-60125-195-4
  PZO3001-2 
  $10.99
  
  47
  GAMEMASTERY
  ADD A LITTLE MAYHEM  
  TO YOUR GAME
  The GameMastery Critical Fumble Deck is the 
  sequel to the popular GameMastery Critical Hit 
  Deck and is designed to balance out the system, 
  allowing both minor and major mishaps to occur 
  during combat. The Critical Fumble Deck consists 
  of 52 full-color standard-sized cards, ready to use 
  out of the box with the enclosed rules. The gory, 
  often comical cards in this set are compatible 
  with the Pathfinder RPG and the 3.5 edition of 
  the world’s oldest roleplaying game.
  GAMEMASTERY CRITICAL FUMBLE DECK 
  ISBN 
  978-1-60125-236-4
  PZO3004-2 
  $10.99
  
  48
  ®
  Got a big fight coming up in the local tavern or an ambush in the middle of the 
  forest? GameMastery Map Packs give you 18 full-color, miniatures-scaled 5 in. x 
  8 in. map tiles that can be arranged to create a multitude of exciting encounters. 
  Every good Game Master knows: you can never have too many maps!
  Map Packs
  
  49
  GAMEMASTERY
  Map Pack: City 
  PZO4006 
  978-1-60125-023-0 
  $12.95
  Map Pack: Campsites 
  PZO4007 
  978-1-60125-024-7 
  $12.95
  Map Pack: Sewers 
  PZO4008 
  978-1-60125-032-2 
  $12.99
  Map Pack: Temples 
  PZO4009 
  978-1-60125-058-2 
  $12.99
  Map Pack: Inns 
  PZO4010 
  978-1-60125-064-3 
  $12.99
  Map Pack: Tournament 
  PZO4011 
  978-1-60125-065-0 
  $12.99
  Map Pack: Ruins 
  PZO4012 
  978-1-60125-066-7 
  $12.99
  Map Pack: Slums 
  PZO4013 
  978-1-60125-067-4 
  $12.99
  Map Pack: Caverns 
  PZO4014 
  978-1-60125-068-1 
  $12.99
  Map Pack: Caravan 
  PZO4015 
  978-1-60125-114-5 
  $12.99
  Map Pack: Elven City 
  PZO4016 
  978-1-60125-132-9 
  $12.99
  Map Pack: Ancient Forest 
  PZO4017 
  978-1-60125-134-3 
  $12.99
  Map Pack: Waterfront 
  PZO4018 
  978-1-60125-162-6 
  $12.99
  Map Pack: Farmstead 
  PZO4019 
  978-1-60125-164-0 
  $12.99
  Map Pack: Wizard’s Tower 
  PZO4020 
  978-1-60125-181-7 
  $12.99
  Map Pack: Town 
  PZO4021 
  978-1-60125-192-3 
  $12.99
  Map Pack: Extradimensional Spaces 
  PZO4022 
  978-1-60125-209-8 
  $12.99
  Map Pack: Jungle 
  PZO4023 
  978-1-60125-213-5 
  $12.99
  Map Pack: Lairs 
  PZO4024 
  978-1-60125-228-9 
  $12.99
  Map Pack: Boats & Ships 
  PZO4025 
  978-1-60125-230-2 
  $12.99
  Map Pack: Swallowed Whole 
  PZO4026 
  978-1-60125-260-9 
  $12.99
  Map Pack: Hellscapes 
  PZO4027 
  978-1-60125-261-6 
  $12.99
  Map Pack: Shops 
  PZO4028 
  978-1-60125-283-8 
  $12.99
  Map Pack: Ambush Sites 
  PZO4029 
  978-1-60125-284-5 
  $12.99
  Map Pack: Dungeon Sites 
  PZO4030 
  978-1-60125-320-0 
  $12.99
  Map Pack: Crypts 
  PZO4031 
  978-1-60125-323-1 
  $12.99
  Map Pack: Magic Academy 
  PZO4032 
  978-1-60125-326-2 
  $12.99
  Map Pack: Shrines 
  PZO4033 
  978-1-60125-363-7 
  $12.99
  Map Pack: Mines (October 2011) 
  PZO4034 
  978-1-60125-376-7 
  $12.99
  Map Pack: Palace (December 2011) 
  PZO4035 
  978-1-60125-387-3 
  $12.99
  Map Pack: Ship’s Cabins (February 2012) 
  PZO4036 
  978-1-60125-406-1 
  $12.99
  Map Pack: Lost Island (April 2012) 
  PZO4037 
  978-1-60125-414-6 
  $12.99
  
  50
  ®
  On tabletops across the world, the 
  Flip-Mat Revolution is changing 
  the way players run their fantasy 
  roleplaying games! Portable, durable, 
  and 
  affordable, 
  GameMastery 
  Flip-Mats measure 24 in. x 30 in. 
  unfolded, and 8 in. x 10 in. folded. 
  A Flip-Mat’s coated surface can 
  handle any dry erase, wet erase, 
  or even permanent marker. 
  Why take the time to sketch out 
  ugly scenery on a smudgy plastic 
  mat when dynamic encounters 
  and easy clean-up are just a Flip 
  away?
  Flip-Mats
  ™
  
  51
  GAMEMASTERY
  Flip-Mat: Basic 
  PZOSQW30024 
  978-1-60125-155-8 
  $12.99
  Flip-Mat: Mountain Pass 
  PZOSQW30018 
  978-1-60125-096-4 
  $12.99
  Flip-Mat: River Crossing 
  PZOSQW30019 
  978-1-60125-097-1 
  $12.99
  Flip-Mat: Cathedral 
  PZOSQW30020 
  978-1-60125-098-8 
  $12.99
  Flip-Mat: Keep 
  PZOSQW30021 
  978-1-60125-113-8 
  $12.99
  Flip-Mat: Darklands 
  PZOSQW30022 
  978-1-60125-123-7 
  $12.99
  Flip-Mat: Desert 
  PZOSQW30023 
  978-1-60125-133-6 
  $12.99
  Flip-Mat: Theater 
  PZOSQW30025 
  978-1-60125-158-9 
  $12.99
  Flip-Mat: Dragon’s Lair 
  PZOSQW30026 
  978-1-60125-163-3 
  $12.99
  Flip-Mat: Waterfront Tavern 
  PZOSQW30027 
  978-1-60125-175-6 
  $12.99
  Flip-Mat: Dungeon 
  PZOSQW30028 
  978-1-60125-187-9 
  $12.99
  Flip-Mat: Arena 
  PZOSQW30029 
  978-1-60125-208-1 
  $12.99
  Flip-Mat: Pathfinder Lodge 
  PZOSQW30030 
  978-1-60125-211-1 
  $12.99
  Flip-Mat: Bandit Outpost 
  PZOSQW30031 
  978-1-60125-227-2 
  $12.99
  Flip-Mat: Swamp  
  PZOSQW30032 
  978-1-60125-232-6 
  $12.99
  Flip-Mat: Prison 
  PZOSQW30033 
  978-1-60125-259-3 
  $12.99
  Flip-Mat: Pirate Island 
  PZOSQW30034 
  978-1-60125-265-4 
  $12.99
  Flip-Mat: Forest 
  PZOSQW30035 
  978-1-60125-281-4 
  $12.99
  Flip-Mat: City Streets 
  PZOSQW30036 
  978-1-60125-282-1 
  $12.99
  Flip-Mat: Village Square 
  PZOSQW30037 
  978-1-60125-319-4  
  $12.99
  Flip-Mat: Necropolis 
  PZOSQW30038 
  978-1-60125-322-4 
  $12.99
  Flip-Mat: Country Inn 
  PZOSQW30039 
  978-1-60125-324-8 
  $12.99
  Flip-Mat: Haunted Dungeon 
  PZOSQW30040 
  978-1-60125-356-9 
  $12.99
  Flip-Mat: Monastery (September 2011) 
  PZOSQW30041 
  978-1-60125-368-2 
  $12.99
  Flip-Mat: Warehouse (November 2011) 
  PZOSQW30042 
  978-1-60125-382-8 
  $12.99
  Flip-Mat: Pirate Ship (January 2012) 
  PZOSQW30043 
  978-1-60125-402-3 
  $12.99
  Flip-Mat: Urban Tavern (March 2012) 
  PZOSQW30044 
  978-1-60125-411-5 
  $12.99
  Flip-Mat: Watch Station (May 2012) 
  PZOSQW30045 
  978-1-60125-417-7 
  $12.99
  
  52
  ®
  GAMEMASTERY TORCH BEARER 
  PACK
  Who’s got the torch? Keep track of your party’s 
  light sources with this set of 3 multi-part clear 
  acrylic markers. Each stand snugly fits a standard 
  25mm or 1-inch round miniature base.
  GAMEMASTERY  
  INVISIBLE CHARACTER PACK
  Keep track of invisible characters with this set of 
  clear acrylic silhouettes designed to work with 
  standard gaming miniatures. With 10 different 
  designs representing a variety of characters and 
  creatures, you’ll have enough to handle an entire 
  adventuring party—and maybe some enemies, 
  too! Set includes halfling, gnome, dwarf, demon-
  kin, dragon-kin, rogue, ranger, fighter, cleric, 
  and wizard.
  GAMEMASTERY  
  FIGURE FLIGHT 
  STAND PACK
  Take your characters 
  to new heights of 
  adventure 
  with 
  this 
  set of 2 clear acrylic 
  multi-part stands designed to represent flying 
  or levitating creatures in any tabletop RPG! 
  Each stand is 60mm tall, with a special cutout 
  designed to accept 25–30mm/1-inch round 
  bases. The bottom platform of each stand can 
  double as a die tray to show the current elevation 
  of each creature, or as a place for another figure 
  standing in the same space.
  GAMEMASTERY PATHFINDER RPG  
  CONDITION TOKENS
  Have trouble keeping track of which conditions 
  are on your character? Grab a set of Pathfinder 
  RPG Condition Tokens and put an end to the 
  confusion. These 1"-square laser-etched acrylic 
  tokens fit neatly under all standard gaming 
  miniatures. Each set includes the following 28 
  double-sided tokens, 2 of each: 
  Dying/Stable, Paralyzed/Petrified, Staggered/
  Bleed, Prone/Helpless, Stunned/Unconscious, 
  Deafened/Blinded, Nauseated/Sickened, 
  Fatigued/Exhausted, Shaken/Cowering, 
  Panicked/Frightened, Dazzled/Dazed, Confused/
  Disabled, Hasted/Slowed, Grappled/Pinned.
  GAMEMASTERY INVISIBLE CHARACTER PACK
  ISBN  
  978-1-60125-292-0
  PZOLTK0001 
  $9.99 (HOBBY ONLY)
  GAMEMASTERY TORCH BEARER PACK
  ISBN  
  978-1-60125-293-7
  PZOLTK0002 
  $4.99 (HOBBY ONLY)
  GAMEMASTERY FIGURE FLIGHT STAND PACK
  ISBN  
  978-1-60125-294-4
  PZOLTK0003 
  $5.99 (HOBBY ONLY)
  GAMEMASTERY PATHFINDER RPG  
  CONDITION TOKENS
  ISBN  
  978-1-60125-295-1
  PZOLTK0004 
  $19.99 (HOBBY ONLY)
  
  53
  GAMEMASTERY
  GAMEMASTERY CAMPAIGN COINS
  Add real change to your game with GameMastery 
  Campaign Coins—actual minted coins perfect for 
  use with any fantasy roleplaying game!
  Campaign Coins offer a high-quality “real-
  feel” fantasy game monetary system with 
  actual metal coins representing the different 
  metals and denominations commonly found 
  in popular gaming systems. So much more 
  immersive than conventional “pen & paper” 
  recording of your hard-earned loot, Campaign 
  Coins create more opportunities for creative 
  roleplaying as you actually hand over cash  
  at your local tavern, bribe a town guard to 
  look the other way, or pay passage to the next  
  exotic port!
  GameMastery Campaign Coins come in a wide 
  variety of shapes, sizes, and denominations, from 
  copper pocket change to high-value trade bars. 
  Start gathering your hoard today!
  Copper (1, 2, 5) 
  PZOKCGGENC1 
  978-1-60125-237-1 
  $11.99
  Copper (10, 50, 100) 
  PZOKCGGENC2 
  978-1-60125-238-8 
  $11.99
  Silver (1, 2, 5) 
  PZOKCGGENS1 
  978-1-60125-239-5 
  $11.99
  Silver (10, 50, 100) 
  PZOKCGGENS2 
  978-1-60125-240-1 
  $11.99
  Gold (1, 2, 5) 
  PZOKCGGENG1 
  978-1-60125-241-8 
  $11.99
  Gold (10, 50, 100) 
  PZOKCGGENG2 
  978-1-60125-242-5 
  $11.99
  Platinum (1, 2, 5) 
  PZOKCGGENP1 
  978-1-60125-243-2 
  $11.99
  Platinum (10, 50, 100) 
  PZOKCGGENP2 
  978-1-60125-244-9 
  $11.99
  Trade Bars (1, 2, 5) 
  PZOKCGTBG1 
  978-1-60125-296-8 
  $12.99
  Trade Bars (10, 20, 50) 
  PZOKCGTBG2 
  978-1-60125-297-5 
  $13.99
  Trade Bars (100, 500, 1000) 
  PZOKCGTBG3 
  978-1-60125-298-2 
  $14.99
  
  54
  ®
  HUNT THE SPACE-WITCH:  
  SEVEN ADVENTURES IN TIME AND 
  SPACE
  BY ROBERT SILVERBERG
  WITH A NEW INTRODUCTION BY THE AUTHOR
  Between 1956 and 1958, science fiction legend Robert 
  Silverberg contributed dozens of short stories and 
  novellas to the digest pulps, each written in the bombastic, 
  high-adventure style of the original Planet Stories 
  magazine. Since then, those tales have re-appeared only 
  rarely (and sometimes never again) in long out-of-print 
  paperback anthologies. Hunt the Space-Witch features 
  seven hard-to-find classic Silverberg tales: Slaves of the 
  Star Giants, Spawn of the Deadly Sea, The Flame and the 
  Hammer, Valley Beyond Time, Hunt the Space-Witch, The 
  Silent Invaders, and Spacerogue! 
  BATTLE IN THE DAWN:  
  THE COMPLETE HOK THE MIGHTY
  BY MANLY WADE WELLMAN
  INTRODUCTION BY DAVID DRAKE
  In the 1930s, the influential Amazing Stories magazine 
  featured the brutal exploits of Hok, the first hero 
  of humanity, in his struggles against the savage 
  Neanderthals. Written by rising pulpster Manly Wade 
  Wellman (Who Fears the Devil?), who would later achieve 
  fame for his American folktales of Silver John and beat 
  out William Faulkner for a prestigious writing award, 
  Hok struck a chord with Amazing’s readers, and several 
  additional tales followed, taking Hok through the 
  prehistory of mankind to battle savage cavemen, explore 
  the lost city of Atlantis, discover new technology, and chart 
  a new destiny for humanity. For the first time ever, this 
  complete authorized collection of all of Hok’s tales rises 
  from prehistory to enthrall a new generation of readers!
  BATTLE IN THE DAWN:  
  THE COMPLETE HOK THE MIGHTY
  ISBN  
  978-1-60125-289-0
  PZO8030 
  $15.99
  HUNT THE SPACE-WITCH:  
  SEVEN ADVENTURES IN TIME AND SPACE
  ISBN  
  978-1-60125-329-3
  PZO8031 
  $15.99
  
  55
  PLANET STORIES
  THE CHALICE OF DEATH:  
  THREE NOVELS OF MYSTERY IN 
  SPACE
  BY ROBERT SILVERBERG
  WITH A NEW INTRODUCTION BY THE AUTHOR
  Three complete novels of mystery in space explode 
  back into print for the first time in decades in this 
  thrilling new collection! These extremely scarce tales 
  originally appeared in the legendary Ace Double novel 
  series, and represent some of the earliest book-length 
  classics from a future multiple Hugo and Nebula 
  Award-winning author. Includes The Chalice of Death, 
  Starhaven, and Shadow on the Stars, three novel-length 
  tales of lost planets, pirate satellites, and experiments 
  in time that helped to establish Robert Silverberg as a 
  leading name in science fiction! 
  THE PLANET KILLERS: 
  THREE NOVELS OF THE SPACEWAYS
  BY ROBERT SILVERBERG
  WITH A NEW INTRODUCTION BY THE AUTHOR
  Three classic science fiction novels from Grand Master 
  Robert Silverberg return to print for the first time in 
  more than 40 years! These never-reprinted tales originally 
  appeared in the influential Ace Double novel series, and 
  represent a future multiple Hugo and Nebula Award-
  winning author bridging the explosive science fiction 
  adventures of the early pulps with more introspective 
  themes of the new wave that swept sci-fi in the 1960s. 
  Includes three full-length novels: The Planet Killers, The Plot 
  Against Earth, and One of Our Asteroids is Missing, classic 
  tales of interstellar mystery and espionage thick with 
  exciting science fiction action, marvelous big ideas, and 
  tight, imaginative plots.
  THE PLANET KILLERS:  
  THREE NOVELS OF THE SPACEWAYS
  ISBN  
  978-1-60125-366-1
  PZO8032 (SEPTEMBER 2011) 
  $15.99
  THE CHALICE OF DEATH:  
  THREE NOVELS OF MYSTERY IN SPACE
  ISBN  
  978-1-60125-377-4
  PZO8033 (November 2011) 
  $15.99
  
  56
  A NEW QUEST BEGINS!
  A tale of severely reluctant heroism from the 
  creators of The Gamers and The Gamers 2: Dorkness 
  Rising! Perf, a wizard of questionable competence, 
  has had enough of this quest. He only wants two 
  things: to win the heart of the elfmaid Nara, and to 
  go home. He can’t do the latter until his party finds 
  and destroys an ancient, evil artifact—the legendary 
  Sword of Fighting—and he can’t do the former 
  because Nara hates him. Despite his attempts to 
  flee, Perf can’t shake his love for Nara, a band of 
  revenge-seeking Orcs, or the Sword of Fighting, 
  which has plans of its own for Perf. His quest isn’t 
  ending anytime soon. Onward! This DVD includes 
  seven episodes of the hit web series plus special 
  features, commentaries,  outtakes, and more!
  RIAN LEWIS   KEVIN PITMAN
  ANCIL g BEN DOBYNS
   MATTHEW WATERHOUSE
  YNS   j ELIZABETH HEILE
  “[I] am thoroughly hooked (and impressed!
  Great production values, acting and writing!)”
  —Cory Doctorow, BoingBoing.net
  A comedic fantasy adventure about a wizard with a quest problem
  Season 1
  Season 1
  “Your new favorite web series.”
  —Giant Fire Breathing Robot
  rsion
   and Crew
  and Animation
   Italian, Russian, 
  sh, & Serbian
  ry
  Anamorphic
  Widescreen
  Region 0
  Stereo Sound
  der a Creative Commons 
  thorization from Zombie 
  ainment, LLC (contact@
  nd, WA 98052).
  From the creators of The Gamers and The Gamers: Dorkness Rising
  Season 1
  Season 1
  C
  R
  E
  A
  T
  O
  R
   
  D
  I
  S
  T
  R
  I
  B
  U
  T
  E
  D
  F
  A
  N
   
  S
  U
  P
  P
  O
  R
  T
  E
  D
  Printed in the USA
  2/18/11   4:53:34 PM
  JOURNEYQUEST: SEASON 1 DVD
  (HOBBY ONLY)
  PZOZOEJQ003 
  $19.99
  
  57
  DEAD GENTLEMEN PRODUCTIONS
  THE GAMERS: DORKNESS RISING 
  SPECIAL EDITION DVD
  (HOBBY ONLY)
  PZOZOEDR001 
  $19.99
  THE GAMERS RETURN! 
  Struggling writer Lodge isn’t asking for much: he 
  wants his gaming group to finish playtesting his 
  table-top adventure, rather than killing, looting, and 
  debauching his fantasy world. Desperate to save the 
  integrity of his story from the whims of his players’ 
  crazy characters—a horny bard, wild sorceress, and 
  cryptic monk—Lodge allows Joanna, Cass’s ex-
  girlfriend, to join the game. With Joanna’s help, the 
  group’s characters trek deep into the fantasy game 
  world to retrieve the Mask of Death from the evil 
  necromancer Mort Kemnon. Will their choices in the 
  game save their friendships in real life . . . or will Mort 
  Kemnon triumph unopposed?
  THE SMASH HIT OF  
  GAMING IS BACK!
  The most successful gamer-themed film 
  ever produced returns in a revamped, revised 
  and reissued collector’s edition! The Gamers: 
  Director’s Cut DVD features remastered video, 
  sound and tons of added features!
  THE GAMERS: DIRECTOR’S CUT DVD
  (HOBBY ONLY)
  PZODED100 
  $19.95 
  A DEADLY DEMON RETURNS! 
  When a demon murders Chris’s girlfriend and 
  destroys half of his sleepy college campus, 
  Chris finds himself immersed in a world of 
  supernatural terrors populated by time-traveling 
  gunslingers, coniferous bounty hunters, and the 
  very demon who killed his friends. 
  DEMON HUNTERS: DEAD CAMPER LAKE DVD
  (HOBBY ONLY)
  PZODED006 
  $19.99
  
  58
  Kill Doctor Lucky pits 3 to 7 players against each 
  other in a race to see who can kill Doctor Lucky. 
  The trick is that all the other players want to do 
  it first and will stop at nothing to prevent you 
  from having the pleasure. And the old doctor 
  has earned his nickname well: he’s got more 
  lives than Rasputin and an uncanny knack for 
  dodging your best traps. But his luck can’t last 
  forever. Before the game is over, someone is 
  going to kill Doctor Lucky—wouldn’t you rather 
  it were you?
  With easy-to-learn game design from gaming 
  legend and Doctor Lucky creator James Ernest, 
  Save Doctor Lucky features an innovative four-
  section board representing a sinking ship. As 
  each deck becomes consumed by the sea, the 
  playing surface shrinks, bringing a faster pace 
  and more challenging game play. 
  This new deluxe edition of Save Doctor Lucky 
  includes a full-color multi-piece game board, 
  a deck of 96 full-color cards, an informative 
  full-color rulebook, and pawns and stands for 
  six players and Doctor Lucky himself. Crazy 
  mayhem and boat-sinking fun for the whole 
  twisted family!
  KILL DOCTOR LUCKY
  ISBN  
  978-1-60125-245-6
  PZO5501  
  $29.99
  SAVE DOCTOR LUCKY
  ISBN 
  978-1-60125-290-6
  PZO5502 
  $29.99
  Save Doctor Lucky
  Save Doctor Lucky
  Save Doctor Lucky
  TM
  TM
  
  59
  PATHFINDER ROLEPLAYING GAME 
   
   
   
  Beginner Box 
  PZO1119 
  978-1-60125-372-9 
  $34.99
  Core Rulebook 
  PZO1110 
  978-1-60125-150-3 
  $49.99
  Bestiary 
  PZO1112 
  978-1-60125-183-1 
  $39.99
  GM Screen 
  PZO1113 
  978-1-60125-216-6 
  $14.99
  GameMastery Guide 
  PZO1114 
  978-1-60125-217-3 
  $39.99
  Advanced Player’s Guide 
  PZO1115 
   978-1-60125-246-3 
  $39.99
  Bestiary 2 
  PZO1116 
  978-1-60125-268-5 
  $39.99
  Ultimate Magic 
  PZO1117 
  978-1-60125-299-9 
  $39.99
  Ultimate Combat 
  PZO1118 
  978-1-60125-359-0 
  $39.99
  Bestiary 3 
  PZO1120 
  978-1-60125-378-1 
  $39.99
  Advanced Race Guide 
  PZO1121 
  978-1-60125-390-3 
  $39.99
   
   
   
   
   
  PATHFINDER CAMPAIGN SETTING 
   
   
   
   
  Inner Sea World Guide 
  PZO9226 
  978-1-60125-269-2 
  $49.99
  The Inner Sea Poster Map Folio 
  PZO9228 
  978-1-60125-271-5 
  $19.99
  Harrow Deck 
  PZO9200 
  978-1-60125-124-4 
  $15.99
  Rise of the Runelords Map Folio 
  PZO3003 
  978-1-60125-094-0 
  $14.99
  Guide to Korvosa 
  PZO1106 
  978-1-60125-078-0 
  $17.99
  Guide to Darkmoon Vale 
  PZO1108 
  978-1-60125-100-8 
  $17.99
  Curse of the Crimson Throne Map Folio 
  PZO3006 
  978-1-60125-116-9 
  $14.99
  Gods & Magic 
  PZO9202 
  978-1-60125-139-8 
  $17.99
  Into the Darklands 
  PZO9204 
  978-1-60125-140-4 
  $17.99
  Guide to Absalom 
  PZO9205 
  978-1-60125-141-1 
  $17.99
  Second Darkness Map Folio 
  PZO9206 
  978-1-60125-157-2 
  $14.99
  Dragons Revisited 
  PZO9207 
  978-1-60125-165-7 
  $19.99
  Dark Markets (A Guide to Katapesh) 
  PZO9208 
  978-1-60125-166-4 
  $19.99
  The Great Beyond (A Guide to the Multiverse) 
  PZO9209 
  978-1-60125-167-1 
  $19.99
  Dungeon Denizens Revisited 
  PZO9210 
  978-1-60125-172-5 
  $19.99
  Seekers of Secrets (A Guide to the Pathfinder Society) 
  PZO9211 
  978-1-60125-178-7 
  $19.99
  Legacy of Fire Map Folio 
  PZO9212 
  978-1-60125-184-8 
  $14.99
  Book of the Damned 1: Princes of Darkness 
  PZO9213 
  978-1-60125-189-3 
  $19.99
  Cities of Golarion 
  PZO9214 
  978-1-60125-200-5 
  $19.99
  City Map Folio 
  PZO9215 
  978-1-60125-201-2 
  $15.99
  Classic Horrors Revisited 
  PZO9216 
  978-1-60125-202-9 
  $19.99
  Guide to the River Kingdoms 
  PZO9217 
  978-1-60125-203-6 
  $19.99
  Council of Thieves Map Folio 
  PZO9218 
  978-1-60125-218-0 
  $14.99
  Classic Treasures Revisited 
  PZO9220 
  978-1-60125-220-3 
  $19.99
  Faction Guide 
  PZO9221 
  978-1-60125-221-0 
  $19.99
  Mwangi Expanse 
  PZO9222 
  978-1-60125-247-0 
  $19.99
  City of Strangers 
  PZO9223 
  978-1-60125-248-7 
  $19.99
  Kingmaker Poster Map Folio 
  PZO9224 
  978-1-60125-249-4 
  $15.99
  Book of the Damned 2: Lords of Chaos 
  PZO9225 
  978-1-60125-250-0 
  $19.99
  Misfit Monsters Redeemed 
  PZO9227 
  978-1-60125-270-8 
  $19.99
  Lost Cities of Golarion 
  PZO9229 
  978-1-60125-272-2 
  $19.99
  Serpent’s Skull Poster Map Folio 
  PZO9230 
  978-1-60125-300-2 
  $15.99
  Rule of Fear (A Guide to Ustalav) 
  PZO9231 
  978-1-60125-301-9 
  $19.99
  Rival Guide 
  PZO9232 
  978-1-60125-302-6 
  $19.99
  Undead Revisited 
  PZO9233 
  978-1-60125-303-3 
  $19.99
  Dungeons of Golarion 
  PZO9234 
  978-1-60125-304-0 
  $19.99
  Pathfinder Society Field Guide 
  PZO9235 
  978-1-60125-305-7 
  $19.99
  Carrion Crown Poster Map Folio 
  PZO9236 
  978-1-60125-306-4 
  $15.99
  Inner Sea Magic 
  PZO9237 
  978-1-60125-360-6 
  $19.99
  Lands of the Linnorm Kings 
  PZO9238 
  978-1-60125-365-1 
  $19.99
  Book of the Damned 3: Horsemen of the Apocalypse 
  PZO9239 
  978-1-60125-373-6 
  $19.99
  Dragon Empires Gazetteer 
  PZO9240 
  978-1-60125-379-8 
  $19.99
  Mythic Monsters Revisited 
  PZO9241 
  978-1-60125-384-2 
  $19.99
  Jade Regent Poster Map Folio 
  PZO9242 
  978-1-60125-399-6 
  $19.99
  Distant Worlds 
  PZO9243 
  978-1-60125-403-0 
  $19.99 
  Isles of the Shackles 
  PZO9244 
  978-1-60125-408-5 
  $19.99 
   
  Giants Revisited 
  PZO9245 
  978-1-60125-412-2 
  $19.99 
   
  Lost Kingdoms 
  PZO9246 
  978-1-60125-415-3 
  $19.99 
  Skull & Shackles Poster Map Folio 
  PZO9247 
  978-1-60125-420-7 
  $15.99
   
   
   
   
   
  PATHFINDER ADVENTURE PATH  
   
   
   
   
  Second Darkness 1 “Shadow in the Sky” 
  PZO9013 
  978-1-60125-115-2 
  $19.99
  Second Darkness 2 “Children of the Void” 
  PZO9014 
  978-1-60125-127-5 
  $19.99
  CURRENT TITLES AND BACKLIST
  
  60
  Second Darkness 3 “The Armageddon Echo” 
  PZO9015 
  978-1-60125-128-2 
  $19.99
  Second Darkness 4 “Endless Night” 
  PZO9016 
  978-1-60125-129-9 
  $19.99
  Second Darkness 5 “A Memory of Darkness” 
  PZO9017 
  978-1-60125-130-5 
  $19.99
  Second Darkness 6 “Descent into Midnight” 
  PZO9018 
  978-1-60125-131-2 
  $19.99
  Legacy of Fire 1 “Howl of the Carrion King” 
  PZO9019 
  978-1-60125-159-6 
  $19.99
  Legacy of Fire 2 “House of the Beast” 
  PZO9020 
  978-1-60125-160-2 
  $19.99
  Legacy of Fire 3 “The Jackal’s Price” 
  PZO9021 
  978-1-60125-161-9 
  $19.99
  Legacy of Fire 4 “The End of Eternity” 
  PZO9022 
  978-1-60125-173-2 
  $19.99
  Legacy of Fire 5 “The Impossible Eye” 
  PZO9023 
  978-1-60125-179-4 
  $19.99
  Legacy of Fire 6 “The Final Wish” 
  PZO9024 
  978-1-60125-185-5 
  $19.99
  Council of Thieves 1 “The Bastards of Erebus” 
  PZO9025 
  978-1-60125-190-9 
  $19.99
  Council of Thieves 2 “The Sixfold Trial” 
  PZO9026 
  978-1-60125-196-1 
  $19.99
  Council of Thieves 3 “What Lies in Dust” 
  PZO9027 
  978-1-60125-197-8 
  $19.99
  Council of Thieves 4 “The Infernal Syndrome” 
  PZO9028 
  978-1-60125-198-5 
  $19.99
  Council of Thieves 5 “Mother of Flies” 
  PZO9029 
  978-1-60125-199-2 
  $19.99
  Council of Thieves 6 “The Twice-Damned Prince” 
  PZO9030 
  978-1-60125-226-5 
  $19.99
  Kingmaker 1 “Stolen Land” 
  PZO9031 
  978-1-60125-229-6 
  $19.99
  Kingmaker 2 “Rivers Run Red” 
  PZO9032 
  978-1-60125-233-3 
  $19.99
  Kingmaker 3 “The Varnhold Vanishing” 
  PZO9033 
  978-1-60125-234-0 
  $19.99
  Kingmaker 4 “Blood for Blood” 
  PZO9034 
  978-1-60125-251-7 
  $19.99
  Kingmaker 5 “War of the River Kings” 
  PZO9035 
  978-1-60125-252-4 
  $19.99
  Kingmaker 6 “Sound of a Thousand Screams” 
  PZO9036 
  978-1-60125-253-1 
  $19.99
  The Serpent’s Skull 1 “Souls for Smuggler’s Shiv” 
  PZO9037 
  978-1-60125-254-8 
  $19.99
  The Serpent’s Skull 2 “Racing to Ruin” 
  PZO9038 
  978-1-60125-273-9 
  $19.99
  The Serpent’s Skull 3 “The City of Seven Spears” 
  PZO9039 
  978-1-60125-274-6 
  $19.99
  The Serpent’s Skull 4 “Vaults of Madness” 
  PZO9040 
  978-1-60125-275-3 
  $19.99
  The Serpent’s Skull 5 “The Thousand Fangs Below” 
  PZO9041 
  978-1-60125-276-0 
  $19.99
  The Serpent’s Skull 6 “Sanctum of the Serpent God” 
  PZO9042 
  978-1-60125-307-1 
  $19.99
  Carrion Crown 1 “The Haunting of Harrowstone” 
  PZO9043 
  978-1-60125-308-8 
  $19.99
  Carrion Crown 2 “Trial of the Beast” 
  PZO9044 
  978-1-60125-309-5 
  $19.99
  Carrion Crown 3 “Broken Moon” 
  PZO9045 
  978-1-60125-310-1 
  $19.99
  Carrion Crown 4 “Wake of the Watcher” 
  PZO9046 
  978-1-60125-311-8 
  $19.99
  Carrion Crown 5 “Ashes at Dawn” 
  PZO9047 
  978-1-60125-312-5 
  $19.99
  Carrion Crown 6 “Shadows of Gallowspire” 
  PZO9048 
  978-1-60125-313-2 
  $19.99
  Jade Regent 1 “The Brinewall Legacy” 
  PZO9049 
  978-1-60125-361-3 
  $19.99
  Jade Regent 2 “Night of Frozen Shadows” 
  PZO9050 
  978-1-60125-366-8 
  $19.99
  Jade Regent 3 “The Hungry Storm” 
  PZO9051 
  978-1-60125-374-3 
  $19.99
  Jade Regent 4 “Forest of Spirits” 
  PZO9052 
  978-1-60125-380-4 
  $19.99
  Jade Regent 5 “Tide of Honor” 
  PZO9053 
  978-1-60125-385-9 
  $19.99
  Jade Regent 6 “The Empty Throne” 
  PZO9054 
  978-1-60125-400-9 
  $19.99
  Skull & Shackles 1 “The Wormwood Mutiny” 
  PZO9055 
  978-1-60125-404-7 
  $19.99
  Skull & Shackles 2 “Raiders of the Fever Sea” 
  PZO9056 
  978-1-60125-409-2 
  $19.99
  Skull & Shackles 3 “Tempest Rising” 
  PZO9057 
  978-1-60125-413-9 
  $19.99
  Skull & Shackles 4 “Island of Empty Eyes” 
  PZO9058 
  978-1-60125-416-0 
  $19.99
  Skull & Shackles 5 “The Price of Imfamy” 
  PZO9059 
  978-1-60125-421-4 
  $19.99
  Skull & Shackles 6 “From Hell’s Heart” 
  PZO9060 
  978-1-60125-422-1 
  $19.99
   
   
  PATHFINDER PLAYER COMPANION 
   
   
   
   
  Second Darkness Player’s Guide 
  PZO9401 
  978-1-60125-142-8 
  $9.99
  Osirion, Land of Pharaohs 
  PZO9403 
  978-1-60125-144-2 
  $9.99
  Legacy of Fire Player’s Guide 
  PZO9404 
  978-1-60125-168-8 
  $10.99
  Taldor, Echoes of Glory 
  PZO9405 
  978-1-60125-169-5 
  $10.99
  Qadira, Gateway to the East 
  PZO9406 
  978-1-60125-180-0 
  $10.99
  Andoran, Spirit of Liberty 
  PZO9409 
  978-1-60125-205-0 
  $10.99
  Adventurer’s Armory 
  PZO9410 
  978-1-60125-222-7 
  $10.99
  Sargava 
  PZO9412 
  978-1-60125-255-5 
  $10.99
  Orcs of Golarion 
  PZO9413 
  978-1-60125-256-2 
  $10.99
  Inner Sea Primer 
  PZO9414 
  978-1-60125-277-7 
  $10.99
  Halflings of Golarion 
  PZO9415 
  978-1-60125-278-4 
  $10.99
  Faiths of Purity 
  PZO9416 
  978-1-60125-314-9 
  $10.99
  Humans of Golarion 
  PZO9417 
  978-1-60125-315-6 
  $10.99
  Faiths of Balance 
  PZO9418 
  978-1-60125-316-3 
  $10.99
  Goblins of Golarion 
  PZO9419 
  978-1-60125-362-0 
  $10.99
  Faiths of Corruption 
  PZO9420 
  978-1-60125-375-0 
  $10.99
  Dragon Empires Primer 
  PZO9421 
  978-1-60125-386-6 
  $10.99
  Pirates of the Inner Sea 
  PZO9422 
  978-1-60125-405-4 
  $10.99
   
   
   
   
   
  PATHFINDER MODULES 
   
   
   
   
  D1: Crown of the Kobold King 
  PZO9501 
  978-1-60125-048-3 
  $12.99
  W1: Conquest of Bloodsworn Vale 
  PZO9502 
  978-1-60125-049-0 
  $12.99
  
  61
  D2: Seven Swords of Sin 
  PZO9503 
  978-1-60125-050-6 
  $12.99
  U1: Gallery of Evil 
  PZO9504 
  978-1-60125-051-3 
  $12.99
  J1: Entombed with the Pharaohs 
  PZO9505 
  978-1-60125-052-0 
  $12.99
  E1: Carnival of Tears 
  PZO9506 
  978-1-60125-055-1 
  $12.99
  TC1: Into the Haunted Forest 
  PZO9500-TC1 
  978-1-60125-108-4 
  $5.00
  J2: Guardians of Dragonfall 
  PZO9507 
  978-1-60125-056-8 
  $12.99
  U2: Hangman’s Noose 
  PZO9508 
  978-1-60125-073-5 
  $12.99
  J3: Crucible of Chaos 
  PZO9509 
  978-1-60125-074-2 
  $12.99
  W2: River into Darkness 
  PZO9510 
  978-1-60125-075-9 
  $12.99
  D3: The Demon Within 
  PZO9511 
  978-1-60125-076-6 
  $12.99
  W3: Flight of the Red Raven 
  PZO9512 
  978-1-60125-101-5 
  $12.99
  LB1: Tower of the Last Baron 
  PZO9513 
  978-1-60125-102-2 
  $12.99
  LB2: Treasure of Chimera Cove 
  PZO9514 
  978-1-60125-119-0 
  $12.99
  D4: Hungry are the Dead 
  PZO9515 
  978-1-60125-120-6 
  $12.99
  J4: The Pact Stone Pyramid 
  PZO9516 
  978-1-60125-145-9 
  $12.99
  S1: Clash of the Kingslayers 
  PZO9517 
  978-1-60125-125-1 
  $12.99
  E2: Blood of Dragonscar 
  PZO9518 
  978-1-60125-170-1 
  $13.99
  J5: Beyond the Vault of Souls 
  PZO9519 
  978-1-60125-174-9 
  $13.99
  Crypt of the Everflame 
  PZO9520 
  978-1-60125-186-2 
  $13.99
  Carrion Hill 
  PZO9521 
  978-1-60125-206-7 
  $13.99
  Masks of the Living God 
  PZO9522 
  978-1-60125-207-4 
  $13.99
  Realm of the Fellnight Queen 
  PZO9523 
  978-1-60125-224-1 
  $13.99
  City of Golden Death 
  PZO9524 
  978-1-60125-225-8 
  $13.99
  From Shore to Sea 
  PZO9525 
  978-1-60125-257-9 
  $13.99
  Curse of the Riven Sky 
  PZO9526 
  978-1-60125-258-6 
  $13.99
  The Witchwar Legacy 
  PZO9527 
  978-1-60125-279-1 
  $13.99
  The Godsmouth Heresy 
  PZO9528 
  978-1-60125-280-7 
  $13.99
  Cult of the Ebon Destroyers 
  PZO9529 
  978-1-60125-317-0 
  $13.99
  Tomb of the Iron Medusa 
  PZO9530 
  978-1-60125-318-7 
  $13.99
  Academy of Secrets 
  PZO9531 
  978-1-60125-343-9 
  $13.99
  The Harrowing 
  PZO9532 
  978-1-60125-355-2 
  $13.99
  The Feast of Ravenmoor 
  PZO9533 
  978-1-60125-367-5 
  $13.99
  The Ruby Phoenix Tournament 
  PZO9534 
  978-1-60125-381-1 
  $13.99
  The Midnight Mirror 
  PZO9535 
  978-1-60125-401-6 
  $13.99
   
   
   
   
  PATHFINDER TALES 
   
   
   
  Prince of Wolves 
  PZO8502 
  978-1-60125-287-6 
  $9.99
  Winter Witch 
  PZO8501 
  978-1-60125-286-9 
  $9.99
  Plague of Shadows 
  PZO8503 
  978-1-60125-291-3 
  $9.99
  The Worldwound Gambit 
  PZO8504 
  978-1-60125-327-9 
  $9.99
  Master of Devils 
  PZO8505 
  978-1-60125-357-6 
  $9.99
  Death’s Heretic 
  PZO8506 
  978-1-60125-369-9 
  $9.99
  Song of the Serpent 
  PZO8507 
  978-1-60125-388-0 
  $9.99
  City of the Fallen Sky 
  PZO8508 
  978-1-60125-418-4 
  $9.99
   
   
   
   
  GAMEMASTERY CARDS & ACCESSORIES 
   
   
   
   
  GameMastery Combat Pad 
  PZOOMS1000-2 
  978-1-60125-267-8 
  $19.99
  Critical Hit Deck 
  PZO3001-2 
  978-1-60125-195-4 
  $10.99
  Critical Fumble Deck 
  PZO3004-2 
  978-1-60125-236-4 
  $10.99
  Plot Twist Cards 
  PZO3014 
  978-1-60125-262-3 
  $10.99
  Condition Cards 
  PZO3016 
  978-1-60125-285-2 
  $10.99
  Chase Cards 
  PZO3018 
  978-1-60125-325-5 
  $10.99
  Plot Twist Cards: Flashbacks Deck 
  PZO3021 
  978-1-60125-383-5 
  $10.99
  Face Cards: Friends & Foes Deck 
  PZO3010 
  978-1-60125-210-4 
  $10.99
  Face Cards: Enemies Deck 
  PZO3013 
  978-1-60125-235-7 
  $10.99
  Face Cards: Urban NPCs Deck 
  PZO3019 
  978-1-60125-344-6 
  $10.99
  Item Cards: Essentials Double Deck 
  PZO3005 
  978-1-60125-121-3 
  $19.99
  Item Cards: Adventure Gear Deck 
  PZO5004-2 
  978-1-60125-347-7 
  $10.99
  Item Cards: Adventure Gear 2 Deck 
  PZO5007 
  978-1-60125-070-4 
  $9.99
  Item Cards: Dragon’s Trove Double Deck 
  PZO5003 
  978-1-60125-033-9 
  $19.99
  Item Cards: Elements of Power Deck 
  PZO5005 
  978-1-60125-061-2 
  $9.99
  Item Cards: Rise of the Runelords Deck 
  PZO5006 
  978-1-60125-069-8 
  $9.99
  Item Cards: Curse of the Crimson Throne Deck 
  PZO5008 
  978-1-60125-103-9 
  $9.99
  Item Cards: Second Darkness Deck 
  PZO9203 
  978-1-60125-126-8 
  $9.99
  Item Cards: Wondrous Treasure Deck 
  PZO3007 
  978-1-60125-146-6 
  $9.99
  Item Cards: Legacy of Fire Deck 
  PZO3008 
  978-1-60125-176-3 
  $10.99
  Item Cards: Council of Thieves Deck 
  PZO3009 
  978-1-60125-193-0 
  $10.99
  Item Cards: Weapons Locker Deck 
  PZO3011 
  978-1-60125-212-8 
  $10.99
  Item Cards: Kingmaker Deck 
  PZO3012 
  978-1-60125-231-9 
  $10.99
  Item Cards: The Serpent’s Skull Deck 
  PZO3015 
  978-1-60125-263-0 
  $10.99
  CURRENT TITLES AND BACKLIST
  
  62
  Item Cards: Carrion Crown Deck 
  PZO3017 
  978-1-60125-321-7 
  $10.99
  Item Cards: Jade Regent Deck 
  PZO3020 
  978-1-60125-364-4 
  $10.99
  Item Cards: Skull & Shackles Deck 
  PZO3022 
  978-1-60125-407-8 
  $10.99
  Pathfinder Dice: Rise of the Runelords 
  QWSSPAT18 
  978-1-60125-154-1 
  $12.00
  Pathfinder Dice: Curse of the Crimson Throne 
  QWSSPAT23 
  978-1-60125-156-5 
  $12.00
  Pathfinder Dice: Second Darkness 
  QWSSPAT24 
  978-1-60125-171-8 
  $12.00
  Pathfinder Dice: Legacy of Fire 
  QWSSPAT31 
  978-1-60125-328-6 
  $12.00
  Pathfinder Dice: Kingmaker 
  QWSSPAT34 
  978-1-60125-346-0 
  $12.00
  Pathfinder Dice: Council of Thieves 
  QWSSPAT04 
  978-1-60125-345-3 
  $12.00
  Campaign Coins: Copper (1, 2, 5) 
  PZOKCGGENC1 
  978-1-60125-237-1 
  $11.99
  Campaign Coins: Copper (10, 50, 100) 
  PZOKCGGENC2 
  978-1-60125-238-8 
  $11.99
  Campaign Coins: Silver (1, 2, 5) 
  PZOKCGGENS1 
  978-1-60125-239-5 
  $11.99
  Campaign Coins: Silver (10, 50, 100) 
  PZOKCGGENS2 
  978-1-60125-240-1 
  $11.99
  Campaign Coins: Gold (1, 2, 5) 
  PZOKCGGENG1 
  978-1-60125-241-8 
  $11.99
  Campaign Coins: Gold (10, 50, 100) 
  PZOKCGGENG2 
  978-1-60125-242-5 
  $11.99
  Campaign Coins: Platinum (1, 2, 5) 
  PZOKCGGENP1 
  978-1-60125-243-2 
  $11.99
  Campaign Coins: Platinum (10, 50, 100) 
  PZOKCGGENP2 
  978-1-60125-244-9 
  $11.99
  Campaign Coins: Trade Bars (1, 2, 5) 
  PZOKCGTBG1 
  978-1-60125-296-8 
  $12.99
  Campaign Coins: Trade Bars (10, 20, 50) 
  PZOKCGTBG2 
  978-1-60125-297-5 
  $12.99
  Campaign Coins: Trade Bars (100, 500, 1,000) 
  PZOKCGTBG3 
  978-1-60125-298-2 
  $12.99
  Invisible Character Pack 
  PZOLTK0001 
  978-1-60125-292-0 
  $9.99
  Torch Bearer Pack 
  PZOLTK0002 
  978-1-60125-293-7 
  $4.99
  Figure Flight Stands 
  PZOLTK0003 
  978-1-60125-294-4 
  $5.99
  Pathfinder RPG Condition Tokens 
  PZOLTK0004 
  978-1-60125-295-1 
  $19.99
   
   
   
   
  GAMEMASTERY FLIP-MATS 
   
   
   
   
  Flip-Mat: Mountain Pass 
  PZOSQW30018 
  978-1-60125-096-4 
  $12.99
  Flip-Mat: River Crossing 
  PZOSQW30019 
  978-1-60125-097-1 
  $12.99
  Flip-Mat: Cathedral 
  PZOSQW30020 
  978-1-60125-098-8 
  $12.99
  Flip-Mat: Keep 
  PZOSQW30021 
  978-1-60125-113-8 
  $12.99
  Flip-Mat: Darklands 
  PZOSQW30022 
  978-1-60125-123-7 
  $12.99
  Flip-Mat: Desert 
  PZOSQW30023 
  978-1-60125-133-6 
  $12.99
  Flip-Mat: Basic 
  PZOSQW30024 
  978-1-60125-155-8 
  $12.99
  Flip-Mat: Theater 
  PZOSQW30025 
  978-1-60125-158-9 
  $12.99
  Flip-Mat: Dragon’s Lair 
  PZOSQW30026 
  978-1-60125-163-3 
  $12.99
  Flip-Mat: Waterfront Tavern 
  PZOSQW30027 
  978-1-60125-175-6 
  $12.99
  Flip-Mat: Dungeon 
  PZOSQW30028 
  978-1-60125-187-9 
  $12.99
  Flip-Mat: Arena 
  PZOSQW30029 
  978-1-60125-208-1 
  $12.99
  Flip-Mat: Pathfinder Lodge 
  PZOSQW30030 
  978-1-60125-211-1 
  $12.99
  Flip-Mat: Bandit Outpost 
  PZOSQW30031 
  978-1-60125-227-2 
  $12.99
  Flip-Mat: Swamp 
  PZOSQW30032 
  978-1-60125-232-6 
  $12.99
  Flip-Mat: Prison 
  PZOSQW30033 
  978-1-60125-259-3 
  $12.99
  Flip-Mat: Pirate Island 
  PZOSQW30034 
  978-1-60125-265-4 
  $12.99
  Flip-Mat: Forest 
  PZOSQW30035 
  978-1-60125-281-4 
  $12.99
  Flip-Mat: City Streets 
  PZOSQW30036 
  978-1-60125-282-1 
  $12.99
  Flip-Mat: Village Square 
  PZOSQW30037 
  978-1-60125-319-4 
  $12.99
  Flip-Mat: Necropolis 
  PZOSQW30038 
  978-1-60125-322-4 
  $12.99
  Flip-Mat: Country Inn 
  PZOSQW30039 
  978-1-60125-324-8 
  $12.99
  Flip-Mat: Haunted Dungeon 
  PZOSQW30040 
  978-1-60125-356-9 
  $12.99
  Flip-Mat: Monestary 
  PZOSQW30041 
  978-1-60125-368-2 
  $12.99
  Flip-Mat: Warehouse 
  PZOSQW30042 
  978-1-60125-382-8 
  $12.99
  Flip-Mat: Pirate Ship 
  PZOSQW30043 
  978-1-60125-402-3 
  $12.99 
  Flip-Mat: Urban Tavern 
  PZOSQW30044 
  978-1-60125-411-5 
  $12.99 
  Flip-Mat: Watch Station 
  PZOSQW30045 
  978-1-60125-417-7 
  $12.99 
   
   
   
   
  GAMEMASTERY MAP PACKS 
   
   
   
   
  Map Pack: City 
  PZO4006 
  978-1-60125-023-0 
  $12.95
  Map Pack: Campsites 
  PZO4007 
  978-1-60125-024-7 
  $12.95
  Map Pack: Sewers 
  PZO4008 
  978-1-60125-032-2 
  $12.99
  Map Pack: Temples 
  PZO4009 
  978-1-60125-058-2 
  $12.99
  Map Pack: Inns 
  PZO4010 
  978-1-60125-064-3 
  $12.99
  Map Pack: Tournament 
  PZO4011 
  978-1-60125-065-0 
  $12.99
  Map Pack: Ruins 
  PZO4012 
  978-1-60125-066-7 
  $12.99
  Map Pack: Slums 
  PZO4013 
  978-1-60125-067-4 
  $12.99
  Map Pack: Caverns 
  PZO4014 
  978-1-60125-068-1 
  $12.99
  Map Pack: Caravan 
  PZO4015 
  978-1-60125-114-5 
  $12.99
  Map Pack: Elven City 
  PZO4016 
  978-1-60125-132-9 
  $12.99
  Map Pack: Ancient Forest 
  PZO4017 
  978-1-60125-134-3 
  $12.99
  Map Pack: Waterfront 
  PZO4018 
  978-1-60125-162-6 
  $12.99
  Map Pack: Farmstead 
  PZO4019 
  978-1-60125-164-0 
  $12.99
  
  63
  Map Pack: Wizard’s Tower 
  PZO4020 
  978-1-60125-181-7 
  $12.99
  Map Pack: Town 
  PZO4021 
  978-1-60125-192-3 
  $12.99
  Map Pack: Extradimensional Spaces 
  PZO4022 
  978-1-60125-209-8 
  $12.99
  Map Pack: Jungle 
  PZO4023 
  978-1-60125-213-5 
  $12.99
  Map Pack: Lairs 
  PZO4024 
  978-1-60125-228-9 
  $12.99
  Map Pack: Boats & Ships 
  PZO4025 
  978-1-60125-230-2 
  $12.99
  Map Pack: Swallowed Whole 
  PZO4026 
  978-1-60125-260-9 
  $12.99
  Map Pack: Hellscapes 
  PZO4027 
  978-1-60125-261-6 
  $12.99
  Map Pack: Shops 
  PZO4028 
  978-1-60125-283-8 
  $12.99
  Map Pack: Ambush Sites 
  PZO4029 
  978-1-60125-284-5 
  $12.99
  Map Pack: Dungeon Sites 
  PZO4030 
  978-1-60125-320-0 
  $12.99
  Map Pack: Crypts 
  PZO4031 
  978-1-60125-323-1 
  $12.99
  Map Pack: Magic Academy 
  PZO4032 
  978-1-60125-326-2 
  $12.99
  Map Pack: Shrines 
  PZO4033 
  978-1-60125-363-7 
  $12.99
  Map Pack: Mines 
  PZO4034 
  978-1-60125-376-7 
  $12.99
  Map Pack: Palace 
  PZO4035 
  978-1-60125-387-3 
  $12.99
  Map Pack: Ship’s Cabins 
  PZO4036 
  978-1-60125-406-1 
  $12.99
  Map Pack: Lost Island 
  PZO4037 
  978-1-60125-414-6 
  $12.99
  PLANET STORIES 
   
   
   
   
  The Anubis Murders 
  PZO8001 
  978-1-60125-042-1 
  $12.99
  Almuric 
  PZO8002 
  978-1-60125-043-8 
  $12.99
  City of the Beast 
  PZO8003 
  978-1-60125-044-5 
  $12.99
  Black God’s Kiss 
  PZO8004 
  978-1-60125-045-2 
  $12.99
  Elak of Atlantis 
  PZO8005 
  978-1-60125-046-9 
  $12.99
  The Secret of Sinharat 
  PZO8006 
  978-1-60125-047-6 
  $12.99
  Northwest of Earth 
  PZO8007 
  978-1-60125-081-0 
  $12.99
  Lord of the Spiders 
  PZO8008 
  978-1-60125-082-7 
  $12.99
  The Samarkand Solution 
  PZO8009 
  978-1-60125-083-4 
  $12.99
  The Ginger Star 
  PZO8010 
  978-1-60125-084-1 
  $12.99
  Masters of the Pit 
  PZO8011 
  978-1-60125-104-6 
  $12.99
  The Swordsman of Mars 
  PZO8012 
  978-1-60125-105-3 
  $12.99
  Infernal Sorceress 
  PZO8013 
  978-1-60125-117-6 
  $12.99
  Worlds of their Own 
  PZO8014 
  978-1-60125-118-3 
  $16.99
  The Hounds of Skaith 
  PZO8015 
  978-1-60125-135-0 
  $12.99
  The Dark World 
  PZO8016 
  978-1-60125-136-7 
  $12.99
  Death in Delhi 
  PZO8017 
  978-1-60125-137-4 
  $12.99
  The Reavers of Skaith 
  PZO8018 
  978-1-60125-138-1 
  $12.99
  Outlaws of Mars 
  PZO8019 
  978-1-60125-151-0 
  $12.99
  The Sword of Rhainnon 
  PZO8020 
  978-1-60125-152-7 
  $12.99
  Robots Have No Tails 
  PZO8021 
  978-1-60125-153-4 
  $12.99
  The Ship of Ishtar 
  PZO8022 
  978-1-60125-177-0 
  $14.99
  Steppe 
  PZO8023 
  978-1-60125-182-4 
  $14.99
  Who Fears the Devil? 
  PZO8024 
  978-1-60125-188-6 
  $15.99
  Sos the Rope 
  PZO8025 
  978-1-60125-194-7 
  $14.99
  The Walrus and the Warwolf 
  PZO8026 
  978-1-60125-214-2 
  $17.99
  Template: A Novel of the Archonate 
  PZO8027 
  978-1-60125-264-7 
  $14.99
  Before they were Giants 
  PZO8028 
  978-1-60125-266-1 
  $15.99
  Sojan the Swordsman / Under the Warrior Star 
  PZO8029 
  978-1-60125-288-3 
  $15.99
  Battle in the Dawn: The Complete Hok the Mighty 
  PZO8030 
  978-1-60125-289-0 
  $15.99
  Hunt the Space-Witch 
  PZO8031 
  978-1-60125-329-3 
  $15.99
  The Planet Killers 
  PZO8032 
  978-1-60125-336-1 
  $15.99
  The Chalice of Death 
  PZO8033 
  978-1-60125-377-4 
  $15.99
   
   
   
   
  PAIZO GAMES 
   
   
   
   
  Kill Doctor Lucky  
  PZO5501 
  978-1-60125-245-6 
  $29.99
  Save Doctor Lucky 
  PZO5502 
  978-1-60125-290-6 
  $29.99
  Stonehenge 
  PZOTGL2000 
  978-1-60125-025-4 
  $49.95
  Stonehenge: Nocturne 
  PZOTGL2001 
  978-1-60125-063-6 
  $19.99
  Key Largo 
  PZOTGL3000 
  978-1-60125-072-8 
  $39.99
  Falling 
  PZOTGL3001 
  978-1-60125-147-3 
  $9.99
  Yetisburg 
  PZOTGL3002 
  978-1-60125-148-0 
  $19.99
   
   
   
   
   
  DUNGEONS & DRAGONS/3.5 OGL HARDCOVERS 
   
   
   
  Dungeon Classics: Shackled City Campaign 
  PZO1000 
  978-0-9770071-0-3 
  $59.95
  Dragon Compendium I 
  PZO1100 
  978-0-9770071-4-1 
  $39.95
  Art of Dragon Magazine 
  tPZO1101 
  978-0-9776778-6-3 
  $34.95
  CURRENT TITLES AND BACKLIST
  
  Paizo Publishing®, LLC is a leading publisher of fantasy roleplaying games, accessories, board games, and novels. 
  Paizo’s Pathfinder® Roleplaying Game, the result of the largest open playtest in the history of tabletop gaming, 
  is one of the best-selling tabletop RPGs in today’s market. Pathfinder Adventure Path is the most popular and 
  best-selling monthly product in the tabletop RPG industry. Paizo.com is the leading online hobby retail store, 
  offering tens of thousands of products from a variety of publishers to customers all over the world. In the nine 
  years since its founding, Paizo Publishing has received more than 40 major awards and has grown to become one 
  of the most influential companies in the hobby games industry.
  Paizo Publishing, LLC
  7120 185th Ave NE, Ste 120
  Redmond, WA 98052-0577
  Customer Service:  
  1-425-250-0800 
   Customer service questions: customer.service@paizo.com
   
  Sales and distribution questions: distributororders@paizo.com
  For a complete list of distributors that carry Paizo Publishing or associated distribution partner products,
  please visit paizo.com/distributors. For PDFs of this catalog, special retailer and library promotions, and 
  sales aids, please visit paizo.com/libraries or paizo.com/retailers.
  paizo.com
  These Paizo Publishing and distribution partner products are available through your local hobby gaming store or local bookstore. If 
  you are unable to locate our products please visit paizo.com or call 1-425-250-0800.
  Paizo Publishing, LLC, the Paizo golem logo, Pathfinder, GameMastery, and Planet Stories are registered trademarks of Paizo 
  Publishing, LLC. Pathfinder Roleplaying Game, Pathfinder Society, Pathfinder Chronicles, Pathfinder Player Companion, Pathfinder 
  Tales, Pathfinder Modules, Flip-Mat, Key Largo, Yetisburg, and Harrow are trademarks of Paizo Publishing, LLC.
  © 2011, Paizo Publishing, LLC.
  Printed in the United States of America.
  
SOURCE: textdata/thevault/Pathfinder/Paizo Catalog 2011.pdf