TEXT: 7.11 Stun Critical Strike Table
  A
  B
  C
  D
  E
  Maybe you’ll get a second chance.
  Foe shrugs it off.
  Foe shakes his head to clear it.
  Foe turns his ankle.
  Foe reaches out to steady himself.
   +0H
   +0H
   +0H
  +2H
   +0H – ∑
  No effect.
  Foe staggers.
  Foe is dazed a moment.
  Foe has a hard time functioning for three 
  rounds.
  Foe falls to one knee.
   +0H
   +1H 
   +0H – ∑
   +0H – ∑ – 3(-20) 
   +0H – 3∑∏
  Foe stumbles.
  Foe is a little off for three rounds.
  Foe has a hard time with his hand-eye 
  coordination for 4 rounds.
  Foe leans against the nearest object for 
  support.
  Foe’s coordination is messed up for 2 days.
   +1H 
   +0H – 3(-10)
   +0H – 2∑ – 4(-20)
   +0H – 3∑ 
   +0H – 5∑ – (-10)
  Foe is shaken.
  Foe is dazed.
  Foe looks at you, surprised.
  Foe loses the use of his arm for 24 
  rounds. He stumbles.
  Foe’s legs stop working for 3 days.
   +0H – ∑ 
   +1H – ∑ – (π -20)
   +0H – 3∑ 
  +4H – 5∑ – 24(-20)
   +0H – 8∑ – (-25)
  Foe is somewhat dazed.
  Foe looks around, confused.
  Foe is stunned.
  Foe is paralyzed from the waist down for 
  7 rounds. If standing, he takes the 
  damage below.
  Foe loses control of his neck muscle and 
  his head falls asleep for 12 rounds.
   +0H – 2∑
   +0H – 2∑
   +0H – 4∑ – 4(π -10)
  +5H – 7(-50)
   +0H – 12∑
  Foe is stunned.
  Foe is disoriented.
  Foe falls to one knee, struggling to 
  remain conscious.
  Foe is having a hard time concentrating.
  Foe wanders off, confused, for 16 rounds.
   +0H – 2∑
   +0H – 3∑ – (π -20)
   +0H – 5∑∏
   +0H – 8∑
   +0H – 16∑∏
  Foe is having trouble.
  Foe reaches out to steady himself.
  Foe has a problem with hand-eye 
  coordination for 1 hour.
  Foe falls, hard.
  Foe is disoriented and confused.
   +0H – 3∑
   +0H – 4∑
   +3H – 6∑
   +6H – 9∑∏
   +0H – 20∑ – 10∏
  Foe is confused.
  Foe is knocked to his knees. Penalty only 
  applies next round.
  Foe’s limbs feel wooden for 7 rounds.
  Foe collapses, stunned.
  Foe is lost and unable to cope with his 
  surroundings.
   +0H – 2∑ – (π -20)
   +0H – 5∑ – 1(-30)
   +0H – 7∑ – 7(-30)
   +0H – 10∑∏
   +0H – 24∑∏
  Well done.
  Foe staggers and falls against something 
  pointy.
  Foe has a hard time moving right for 
  about 12 rounds.
  Foe is incapacitated for 11 rounds.
  Foe goes down, hard.
   +0H – 3∑
   +3H – 6∑
   +0H – 8∑ – 12(-20)
   +0H – 11∑∏
   +0H – 28∑∏
  Foe falls to one knee.
  Foe’s arms cease functioning for 7 
  rounds.
  Neural pathways disrupted. Foe is blind 
  for 9 rounds. Foe falls.
  Foe drops to the ground in a grand mal 
  seizure. It lasts 12 rounds.
  Foe does a face plant. Graceful.
   +0H – 4∑ – ∏
   +0H – ∑
   +5H – 9∑∏
   +7H – 12∑∏
   +10H – 32∑∏
  Foe falls. He isn’t orienting well at 
  all.
  Foe collapses, landing wrong. He looks 
  like that hurt.
  Attack takes all the life out of foe’s limbs. 
  He falls, paralyzed, for 20 rounds.
  Foe collapses, snapping an arm in the 
  process. He is unresponsive for 24 
  rounds.
  Foe collapses in a coma for 20 days. 
  Penalty lasts an additional 20 days.
   +7H – 10∑ – 5∏ – (+25)
   +10H – 15∑∏ – (+25)
   +13H – 20∑∏ – (+25)
   +18H – 24∑∏ – (-40) – (+25)
  +25H – (-30)
  Foe drops his weapon.
  Foe is dazed. He drops anything in his 
  hands and stares into space, completely 
  unresponsive, for 8 rounds.
  Foe begins drooling all over himself as he 
  collapses, paralyzed. Pathetic.
  Foe collapses into a quivering pile for 13 
  rounds. His equipment is scattered.
  Foe collapses on his equipment, causing 
  random damage.
   +0H – 5∑
   +0H – 8∑
   +0H – 10∑∏
   +0H – 13∑∏
   +0H – 36∑∏
  Foe falls to one knee.
  Foe’s legs fold underneath him. His legs 
  refuse to work for 10 rounds.
  Foe falls to his knees. He is not doing 
  well.
  Strike wrecks foe’s coordination for 14 
  rounds.
  Foe loses control of his limbs for 40 
  rounds. Guess he’ll have to use harsh 
  language.
   +1H – 6∑ - 3∏
   +0H – 9∑
   +0H – 11∑ – 11(π -50)
   +0H – 14∑∏ – 14(-50)
  +0H – 40(-50)
  Foe is really disoriented.
  Muscles give out. Foe is paralyzed for 10 
  rounds.
  Foe is messed up. He can’t quite move 
  right for 15 rounds.
  Foe's neurons begin misfiring. He isn’t 
  himself for 20 hours.
  Foe is uncoordinated for two days.
   +0H – 10∑
   +0H – 10∑∏
   +0H – 12∑ – 15(-40)
   +0H – 15∑∏ – (-50)
   +0H – 45∑∏ – (-50)
  Foe is knocked down.
  Foe falls to his knees.
  Foe manages to stay upright for three 
  rounds, after which he collapses for 10 
  rounds, paralyzed.
  Attack leaves one half of foe’s body 
  paralyzed for 16 rounds.
  Something goes terrible wrong. Foe’s heart 
  goes into arrest. Immediate medical 
  attention should save him. He has 10 
  rounds.
   +2H – 8∑∏
   +0H – 11∑ – 3∏
   +6H – 3∑∏
  +0H – 19(-70)
  +0H – (-20)
  Foe is really out of it.
  Foe collapses as his muscles give out. He 
  is paralyzed for 12 rounds.
  Foe is uncoordinated for 5 hours.
  Foe is paralyzed, but fully conscious, for 
  17 rounds.
  Foe falls hard. He slips into a 30-day coma.
   +0H – 9∑∏
   +0H – 12∑∏
   +0H – 14∑ – (-20)
  +9H
  +20H
  Foe is lost. Penalty lasts for one 
  hour.
  Sonics scramble foe’s brain. His body 
  doesn’t work right for 24 hours.
  Foe’s eyes won’t focus. All actions 
  involving vision are penalized for 1 day.
  Foe wishes he were dead.
  Motor control is spotty at best. Foe is 
  unable to fight for 24 hours.
   +0H – 10∑∏ – (-25)
   +0H – 15∑ – (-20)
   +0H – 18∑ – (-50) 
  +0H – 18∑∏
  +0H
  Foe is out cold for 15 rounds.
  Foe collapses, cutting himself. He cannot 
  move for 20 rounds.
  Foe collapses, paralyzed, for 24 rounds. 
  He then tries on a 10-day coma.
  Foe is incapable of all but the briefest 
  moments of lucidity for 3 days.
  Foe folds like a bad poker hand. He will not 
  regain consciousness for 30 days.
  +4H
  +5H – 20∑∏ – ∫
   +0H – 24∑∏
  +0H
  +0H
  Foe begins to spasm. He has 
  whiplash. He won’t completely 
  shake this off for 3 hours.
  Foe is knocked cold for 24 rounds. When 
  he wakes up, it takes 6 hours for his 
  coordination to come back.
  Foe feel his legs go out from underneath 
  him. He lands hard, and doesn’t shake off 
  the effects for 24 hours.
  Foe goes down like the Titanic.
  Foe falls, hitting his head and causing 
  tremendous blunt trauma. Foe dies.
  +0H – 10∑∏ – (-40) – (+20)
  +0H – (-50) – (+20)
   +8H – 30∑∏ – (-40) – (+20)
   +15H – 50∑∏ – (+20)
  (+25)
  56-60
  01-05
  06-10
  11-15
  16-20
  21-30
  31-40
  41-50
  51-55
  61-65
  66
  67-70
  71-75
  76-80
  81-85
  86-90
  91-95
  96-99
  100
  
SOURCE: textdata/thevault/Rolemaster/Utilities/Rolemaster - Stun Critical Strike Table.pdf