TEXT: Hired Gun: Preacher
  Practise what you preach
  By Nick Jakos
  For quite some time, my gaming group has been
  experimenting with ways to put a wandering Preacher into
  Necromunda games as a character. And after several years and
  campaigns worth of playtesting, I think he is ready to be let
  loose into the Underhive. Of course, the Preacher is also an
  easy addition to the game as there are already several models
  that you can use to represent him.
  PREACHERS
  Preachers are a common sight in the Underhive. Standing on
  the streets speaking the Emperor's faith, they are hardened to
  the ruthless reality of the world in which they live. When that
  world is threatened, a preacher can be a deadly and skilled
  opponent. In the name of the Lord Emperor, they take up
  arms and fight against those who would oppose them. As
  enemies they are ravenous and determined, as allies they are
  passionate and inspiring.
  HIRING
  If a gang wants to hire a preacher, the gang must pay a
  standard fee of 20 creds. The Preacher has a value of 100 for
  gang rating, that is, the fee of 20x5. Preachers will work for
  any law abiding gang. They will not work for any outlanders
  or outlaw gangs, with the exception of Redemptionists.
  PREACHER’S PROFILE
  The preacher begins with the profile given below. He will also
  have a number of advances, established only after he has been
  hired.
  Profile
  M
  WS BS
  S
  T
  W
  I
  A
  Ld
  Preacher
  4
  3
  3
  3
  3
  1
  3
  1
  8
  PREACHER ADVANCES
  A Preacher begins with 3 advances rolled on the table below.
  The Preacher cannot increase any characteristic by more than
  2.
  Preacher Advance Chart
  1
  +1 Weapon Skill
  2
  +1 Initiative
  3
  Roll a further D6:
  1
  +1 Ballistic Skill
  2
  +1 Strength
  3
  +1 Toughness
  4
  +1 Wound
  5-6
  +1 Attack
  4-6
  Roll a further D6:
  1
  Berserk Charge (Ferocity)
  2
  Nerves of Steel (Ferocity)
  3
  True Grit (Ferocity Skill)
  4-6
  Roll a further D6:
  1
  Counter Attack (Combat)
  2
  Crushing Blow (Muscle)
  3
  Combat Master (Combat)
  4
  Dodge (Agility)
  5
  Feint (Combat)
  6
  Step Aside (Combat)
  PREACHER SPECIAL RULES
  Inspirational The preacher is a revered and respected sight
  on the battlefield, inspiring his allies to fight on. Ally models
  within 6 inches of the preacher may use his special leadership
  value of 10 when testing for any psychology based tests. This
  includes tests for fear and for pinning. However, any bottle
  tests, as well as the preacher’s own leadership tests will be
  made with his base value of 8.
  ‘Burn, Heretic!
  The preacher is a devout servant of the
  emperor and despises any who confront his faith. The
  preacher hates all mutants, aliens, outlanders and outlaws.
  This includes zombies and animals, but does not include
  members of the Redemption.
  
  PREACHER WEAPONS
  Preachers are typically zealous and determined fighters,
  meeting the enemy head on, though they are not usually very
  well armed. They carry reliable and simple weapons they can
  always count on in a fight. 
  • Any number of knives
  • Flak Armour
  Plus any two of the following:
  • Laspistol 
  • Autopistol
  • Stub gun (dum-dums)
  • Hand Flamer
  • Club, Maul, Bludgeon
  • Chain
  • Chainsword
  ...AND FINALLY
  For those of you who feel the need to hire a preacher, but
  play with, shall we say, less desirable gangs, keep in mind that
  the fiery way of the Redemption is not the only religion in the
  Underhive. Chaos Preachers are just as common and need
  few changes to those rules above. If you want a chaos
  Preacher, ignore the ‘burn heretic’  rule and give him a
  psychic power instead. Another popular cult is that of the
  Genestealers, whose preachers can, from time to time, appear
  attempting to gain hosts for their dark masters. Always feel
  free to experiment to find the best fit for your campaign.
  ABOUT THE AUTHOR
  Nick Jakos is a very friendly Canadian and all round nice chap. He’s a Necromunda expert and is on the Necromunda rules
  committee making sure that any rules tweaks and adjustments stay within the spirit of the game. 
  
SOURCE: textdata/thevault/Warhammer/40k/Necromunda/03 Necromunda - 2nd Edition (2003)/Hired gun/Preacher.pdf