TEXT:  
   
   
  t 
   
  �
  �
  �
  �
  r
   
   
  Adventure Record# 
  593 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 780xp; 779gp 
   
  APL 8 
  max 1,005xp; 1,250gp 
   
  APL 10 
  max 1,230xp; 1,632gp 
   
  APL 12 
  max 1,485xp; 3,000gp 
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Face of 1000 Scars 
  A Regional Adventure 
  Set in Highfolk 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  this favor is considered used and must have the word “used”
  written across the text. .  This favor may only be redeemed after
  a Highfolk regional scenario. 
   
  � Greater Holy Symbol (Norebo):  Manufactured from
  precious metals and gems, this item is imbued by a servant of
  Norebo.  A greater holy symbol grants the bearer the Empower
  Turning feat, usable at will. 
   
  Caster Level: 4
  th; P erequisites: Craft Wondrous Item, ability
  to turn or rebuke undead as 4
  th-level cleric, participation of a
  celestial, fiend, or other outsider servant of a deity; Market
  Price: 5,040 gp; Weight: 1 lb; Frequency: Region. 
  � Pin of the Fiend-Bat:  This small bronze pin is in the shape
  of a bat with outstretched wings. Two tiny bloodstones dot its
  eyes, and seem to glow with intensity even under the darkest
  night sky.  When worn, the pin grants a +2 resistance bonus to
  saving throws versus spells and spell-like abilities of demons,
  devils, and yugoloths.   The pin uses up the amulet slot.   
   
  Caster Level: 3rd; Prerequisites: Craft Wondrous Item,
  protection from evil; Market Price: 1100 gp; Weight -. 
  � Recognition of Serin:  The above named PC has received
  Serin’s recognition as an “able-bodied” individual and
  apprentice.  Only PCs with the dull grey ioun stone from the
  previous meeting with Serin may earn this recognition.  The
  PC is able to learn one of the following feats: Alluring,
  Charlatan, Persuasive, Trustworthy, Arcane Defense, Eschew
  Materials, Subdual Substitution. 
   
  The PC is also able to learn any one of the following spells:
  choke, energy buffer, false life, feign death, ghostform. 
   
  The PC cannot take these feats or spells for free.  Circle the
  choice when made; only one feat and one spell may be chosen.
  Once selected, the choice cannot be reversed.  The player must
  have and be able to present the appropriate sourcebook to have
  access to the feat or spell.  
   
  � Favor of Melia:  For helping Melia in her endeavor, Melia
  has called in some contacts that are quite adept in the arcane
  arts.  The hero may have an existing suit of magical armor
  upgraded with the slick enhancement, or any magical weapon
  upgraded with the bane vs. evil outsiders enhancement.  Once
  one option is chosen (either the armor or weapon upgrade),  
   
   
  XP
  FINAL XP TOTAL 
  XP Gained 
  + 
  XP 
  Subtotal 
   
  XP 
  XP lost or spen
   
  XP 
  Starting XP 
  - 
  XP 
   
  TU 
  Starting TU 
  1 or 2  TU 
  TU Cost 
  - 
  TU 
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6-10 
   
  Greater holy symbol (Norebo) (Region, Market
  Price 5,040 gp, see above) 
   
  Pin of the fiend-bat (Adventure, Market Price
  1,100 gp, see above) 
   
  Pipes of the sewers (Adventure, DMG)* 
   
  Potion of cure serious wounds (Region, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  Ring of counterspells (Adventure, DMG) 
  � 
  Wand of lightning bolt (6th-level caster)
  (Adventure, DMG) 
   
  * This item is found only at APLs 6-10; if the
  scenario is being played at APL 12, please cross off
  this item. 
   
   
  TU REMAINING 
  Added TU Costs
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  FINAL GP TOTAL 
   
   
  GP
  GP Spent 
  - 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Gained 
  + 
  GP
  Subtotal 
   
  GP
  GP Spent 
  - 
  GP
  Lifestyle
  � None
  � Standard (12 gp x TU) 
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  Starting GP 
   
  GP
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/593/Normal Scenarios/HIG3-02 - Face of 1000 Scars (APL 6-12)/HIG3-02 - Face of 1000 Scars AR.pdf