TEXT: HAZARDOUS AREA
  1. noxious fumes
  2. flooded  
  3. tremors
  4. lightning
  HERMIT
  OR WITCH
  poisons,
  crazy advice, 
  healing honey
  ARTIST’S STUDIO
  dirt, drugs, dissent,
  and rich patrons
   ARCHERY RANGE: hiring targets 
    GOBLIN FAIR        
    fairy jokes, 
  magical kittens, 
  surface slaves                 
  CHAOS TEMPLE
  living shadows, 
  cursed treasure                
       STOREROOM
  rotten or new stuff
  DRAFTY CORRIDORS: guarded, inhabited, or empty?
  DEFENDED HALL: deathray turrets 3d6
  GOBLIN PASHA’S 
  ORGY dreamwine, 
  dancer gangs, intimacy 
  mage
  RENTED ROOMS
  1. adventurers
  2. local workers
  3. doppelgangers
  4. prostitutes
  5. drug dealers
  6. prisoners / slaves 
  RIDDLE ROOM
  sphynx or trap
             CRAFTSMAN'S SHOP
  goods and food for sale, 
  local knowledge and gossip
     BARRICADED HALLWAY
  UNDERGROUND RIVER OR CANAL
  aggressive fauna, dangerous currents
  TRAP ROOM
  1. poison gas 
  2. spikes/darts
  3. crush/fall
  4. runes
  FORTUNE TELLER
  long answers, good 
  contacts and bad omens
  WATER ROOM
  baths, pool, steam room
                      SHIP
  crashed or landed,
  Valuable cargo
  DEEP WELL
  MECHANICAL HALL
  automatons, traps, platforms, steam
  EVERSIGELORNDISKA
  METAMUNICIPAL COUNCIL
  awesome architecture, 
  fallen angel guards, red tape 
  CACHE
  arms, 
  gold, 
  gear
  ART DISPLAY
  music, dance, vases, 
  paintings, sculptures, 
  demonic torture
  MONEYLENDER
  traps, ogre security
  HIGH CLASS CABARET
  dress code, fine wines, 
  entertainers, criminal owner
  RICH HOUSE
  1. empty / ruined
  2. museum / zoo
  3. crime boss
  4. cultists HQ
  5. wizard
  6. nobility
  FAKE TOMB
  1. trapped
  2. cursed
  3. defended
  4. pillaged
  RUBBISH DUMP
  ELD OUTPOST
  military decor, maps, 
  advanced weapons 
  PLANAR 
  ROOM
  1. astral quay
  2. teleporter
  3. orrery 
  4. reality rift
  5. pentagram
  6. portal
  DEEP SHAFT: stairs, lift, ladders, or nothing
  DWARF 
  SLUMS
  TAVERN
  1. Deserted
  2. Horrible dive
  3. Cutthroats
  4. Workers
  5. Scholars
  6. Nobles
  STABLES OR PEN
  pigs, wargs, horses, camels, rats
  SMUGGLERS DEN
  access to the surface, 
  illegal goods for sale 
  GUARD POST
  got the password?
  MUSHROOM FARM
  slave labour, 
  white gorillas
  MEDUSA’S CHAMBER
  luxury furniture, 
  pretty statues,
  eunuch guards,
  daughters 
  GREENHOUSE OR GARDEN
  in artificial light or using sun tunnels
  POND OR LAKE
    fishermen, weeds, islands
       SECRET PUBLIC LIBRARY
  maze like aisles, scribes, guard 
  monks, old maps, rare tomes, deeds and 
  contracts, portals into fiction works
  PAUPER’S HOUSE
  opportunities to help
  FACTORY
  1. clone slaves
  2. tacky pop art 
  3. dangerous drug
  4. tinned fish
  STEEP HALLWAY: slippery
  DISPUTED CORNER
  factions skirmishes
  SPIDER LAIR
  astral silk, 
  wrapped victims
  WAREHOUSE
  food, tools, stolen goods, rare stuff,
  lost artefacts
  BONEYARD
  haunted?
  PIT:
  probably bottomless
         
  CONFUSING ROOM 
  1. rotates on axis
  2. teleports away
  3. doors vanish
  4. prophetic pool
  5. evil doubles
  6. odd gravity
        WIZARD’S    
  LABORATORY
     spellbooks,  
        sandestins,
         scrolls and
     secrets
    THRONE ROOM
  1. ruined 
  2. long dead kings
  3. queen’s court
  4. alien rulers
   
   JAIL
  1. empty
  2. political
  3. torturers
  4. unguarded
  5. monsters
  6. temporal
  GREMLIN
  WARREN
  CHURCH
  OF LAW 
  supplicants, 
  warrior nuns,
  magic incenses 
  ARMOURY
  1. martian
  2. elven
  3. powder
  4. rusty
  CRYPT
  sacred 
  texts, old 
  bones 
  TRAP ROOM
  THIEVES 
  GUILD
  BEGGARS 
  ROW
  PHYSICIAN
  surgery
  SHADY TRADES CORNER
  ACOLYTE 
  LABYRINTHINE
  lairs
  HALLWAYS
  more traps
  traps
  pests
  hazards
  TRAS
  CELLS
  salves
  THEME (d8)
  1. forgotten knowledge
  2. evil or undeath
  3. law or justice
  4. planar elements
  5. social injustice
  6. war or strife 
  7. chaos and entropy
  8. revelry and joy
  VISITORS (d10)
  1. d20 norse gnoll raiders
  2. d6 amazon diplomats
  3. d10 British explorers
  4. d6 thoul riders
  5. d12 pilgrims
  6. d4 planar travelers
  7. d6 lost orphans
  8. gnome digger ship
  9. hunter-killer robot
  10. roll on surface table
  INHABITANTS (d12)
  1. d3 starhead lampmen
  2. d10 factory workers
  3. d8 diaphanous goblins
  4. d6 wasp riders
  5. d10 street thugs
  6. d6 trog traders
  7. d12 urban ghouls 
  8. d8 boar-orcs
  9. d6 city musketeers
  10. d4 guild recruiters
  11. d8 underdark pirates
  12. crawler dragon
  PECULIARITIES (d20)
  1. magical fountain
  2. area under renovation
  3. unguarded treasure
  4. recent murder here
  5. fungus infested
  6. doors have magic locks
  7. demonic activity
  8. ghosts of lost citizens
  9. valuable plants
  10. altar to eldritch gods 
  11. built for giants
  12. occult graffiti 
  13. new management
  14. statues alive at night
  15. plagued by crowblins
  16. condemned exit
  17. secret cult meets here
  18. dead magic zone
  19. extradimensional
  20. exit to surface 
  DAMP CAVE
  jelly monsters,
  mushroom folk
  dealers, gamblers, muggers
  VOLCANIC ROOM
  scalding geysers, 
  lava pools
  patrols
  FISH MARKET
  cheap meals, rumours
  hardworking, 
  hard drinking 
  underpaid 
  craftspeople 
   MINE
  1. coal 
  2. gold
  3. iron 
  4. darkgem
  BARRACKS
  1. invading orc tribe
  2. eld peace corps
  3. red unicorn faction
  4. interplanar militia
  KITCHENS
  1. rotting
  2. feast
  3. butchers
  4. cannibal
          THEATRE
  1. full of ghosts
  2. gladiator fights
  3. concert hall
  4. adult shows
  5. political poetry
  6. popular plays
  
SOURCE: textdata/thevault/_GM Books/World Building & Game Design/ Misc D, E, F/Dungeontown Die Drop Table.pdf