TEXT: 6.2
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Intrusion
  Str
  MU
  Cost (eb)
  Function
  From
  Dwarf
  3
  3
  230
  Stronger version of Worm
  BB
  Grubb
  1
  3
  210
  Weaker version of Worm
  BB
  Hammer
  4
  1
  400
  2D6 to Data Wall STR, alerts programs within 10 spaces
  CP20
  Jackhammer
  2
  2
  360
  1D6 to Data Wall STR
  CP20
  Jap Water Torture
  3
  4
  260
  Min of 2 turns, each additional turn adds +1 STR (max 7)
  BB
  Pile Driver
  8
  4
  800
  4D6 to Data Wall STR, alerts progs in 30 spaces, & Netwatch
  Chr3
  Portal
  2
  6
  750
  Opens door in Data Wall, takes 3 turns, no alert
  NET
  Ramming Piston
  10
  3
  900
  5D6 to Data Wall STR, "audible" to anything within 50 spaces
  BB
  Sledgehammer
  6
  2
  600
  3D6 to Data Wall STR, alerts programs within 15 spaces
  Chr3
  Termite
  1
  2
  160
  1D6 to Data Wall STR
  Chr1
  Worm
  2
  5
  660
  Opens Data Wall in 2 turns, no alert
  CP20
  Decryption
  Str
  MU
  Cost (eb)
  Function
  From
  Codecracker
  3
  2
  380
  Opens Code Gates
  CP20
  Cyfermaster
  6
  3
  700
  Stronger version of Raffles
  BB
  Dupre
  1-8
  4
  900
  Opens Code Gates & File Locks
  Chr3
  Lock
  4
  3
  450
  Opens Code Gates & File Locks, but can re-lock at Str 5
  P1
  Raffles
  5
  3
  560
  Opens Code Gates & File Locks
  CP20
  Tinweasel
  3
  4
  300
  Sneaky decryptor
  BB
  Wizard's Book
  4/6
  2
  400
  Opens Code Gates & File Locks
  CP20
  Detection/Alarm
  Str
  MU
  Cost (eb)
  Function
  From
  Bloodhound
  3
  5
  700
  Detects entry, traces, alerts master
  CP20
  Bulldog
  6
  6
  660
  Detects entry, alerts master, disconnects intruder
   Chr1
  Canis Major/Minor
  4
  5
  610
  Detect entry, alerts owner
  BB
  Cry Baby
  4
  4
  430
  "Tags", adds 4 to traces when copied
  Chr3
  Clairvoyance
  4
  4
  720
  SeeYa 3.0, detects and IDs Icons (+invisibles) within 2 subgrids
  Chr3
  Data Raven
  5
  6
  1000
  Detects entry, traces, alerts master whenever target appears
  BB
  Fang
  4
  6
  1300
  Detects entry, traces, disconnects target until destroyed
  BB
  Fang 2.0
  5
  6
  1600
  Detects entry, traces, disconnects target until destroyed
  BB
  Fetch 4.01.1
  3
  5
  700
  Detects entry, traces, alerts master
  BB
  Guard-Dog
  4
  5
  720
  Invisible; detects entry, alerts master
  Chr1
  Hidden Virtue
  3
  1
  280
  Detects "real" things in VR
  CP20
  Hunter
  5
  5
  900
  Detects entry, traces, alerts master
  BB
  Looking Glass
  1-6
  3 250+20/str
  Detects disguised Icons
  Chr3
  Mouse
  5
  5
  350
  Creeps into forts and makes a record of what's inside
  BB
  Netspace Inverter
  3/5
  4
  540
  Travels through a fort at 2 subgrids/turn IDing programs and files
  BB
  Pit Bull
  2
  6
  780
  Detects entry, traces, disconnects target until destroyed
  CP20
  Rex
  3
  6
  1000
  Detects entry, traces, disconnects target until destroyed
  BB
  See Ya
  3
  1
  280
  Detects Invisible Icons
  CP20
  Shadow
  4
  3
  540
  Degrades evasion programs
  Chr3
  Smarteye
  3
  4
  620
  Detects progs within 10 spaces, IDs attack progs
  Chr1
  Speedtrap
  4
  4
  600
  Detects attack programs within 10 spaces
  CP20
  Watchdog
  4
  5
  610
  Detects entry, alerts owner
  CP20
  Anti-System
  Str
  MU
  Cost (eb)
  Function
  From
  Asp
  4
  2
  800
  Kills cyberdeck interface
  BB
  Cascade
  7
  4
  900
  Erases 2D6 MU of random memory
  Chr3
  Cascade II
  3
  2
  800
  20% chance that program changes. Decks chose new prog/turn
  BB
  Clown
  3
  5
  1130
  Disrupts data transmission, progs are -1 STR, 'runners -1 Initiative
  BB
  DecKRASH
  4
  2
  600
  Crashes 'deck for 1D6 turns
  CP20
  Feedback
  4
  3
  960
  Kills deck's interface and "jams" 'runner plugs
  I1.3
  Flatline
  3
  2
  570
  Kills cyberdeck interface
  CP20
  Fragmentation Storm 4
  3
  1000
  Kills system RAM
  BB
  Grid Wave
  7
  8
  20,000
  Distorts I-G algorithms
  Chr4
  HellBurner
  6
  5
  1000
  Destroys target CPU
  Chr3
  Krash
  3
  2
  570
  Crashes closest CPU for 1D6+1 turns
  CP20
  Murphy
  3
  2
  600
  Causes system to randomly activate programs
  CP20
  Pi in the Face
  5
  4
  800
  Makes CPU calculate Pi
  Chr3
  
  NETRUNNING SOFTWARE
  6.3
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Intrusion
  Icon
  Dwarf
  Small,  quiet digging machine.
  Grubb
  Swarm of puke-green grubs that eat their way through the Wall.
  Hammer
  Glowing red hammer.
  Jackhammer
  Glowing red jackhammer, which fires a stream of white hot energy bolts at the Data Wall.
  Jap Water Tort Tiny, random drops of glowing "water" strike the Wall, causing ripples.
  Pile Driver
  Steam-powered pile driver on the verge of blowing up.
  Portal
  Metallic door that slowly meshes with the Data Wall then swings open for the Netrunner.
  Raming Piston Huge nuclear powered battering ram, as drawn by Jack Kirby.
  Sledgehammer Glowing white Sledgehammer.
  Termite
  Brown, fist-sized, fractal insect with bright blue eyes. Emits low-pitched bleeps as it burrows into Wall.
  Worm
  Gold-metal, robotic worm, with green neon eyes.
  Decryption
  Icon
  Codecracker
  Thin beam of white light, which shoots from the Netrunner's hands and spreads through the Code Gate.
  Cyfermaster
  Fractal image of a man floating in lotus position.
  Dupre
  Elegant middle-aged Victorian. He speaks to the locked Gate, and takes notes as he does so.
  Lock
  Tall slender wizard, dressed in flowing, star and moon covered, deep purple robes, and a conical hat.
  Raffles
  Dapper young man wearing evening clothes of the 1990's. He speaks to the door then vanishes.
  Tinweasel
  Shifty-eyed character with an insincere smile.
  Wizard's Book Stream of blazing white symbols, flowing at incredible speed from the Netrunner's open hand.
  Detection
  Icon
  Bloodhound
  Large, gun-metal grey hound. It has glowing blue eyes and wears a thick circlet of blue neon.
  Bulldog
  Short, burly humanoid in metal armor. A glowing visor is situated above snarling, canine jaws.
  Canis Maj/Min
  Large steel statue of a dog/a computerised chihuahua.
  Cry Baby
  None until activated, then it appears as a baby, hanging around the Netrunner's neck, screaming.
  Clairvoyance
  The eyes of the Netrunner's icon glow fiery blue, or a pair of glowing eyes appear if the icon has none.
  Data Raven
  Metal-plated black bird.
  Fang
  Glowing green pit bull.
  Fang 2.0
  Robotic pit bull with a red head.
  Fetch 4.01.1
  Chrome greyhound with glowing blue collar.
  Guard Dog
  Detected it appears as a standard Bloodhound, other wise it is a slight flicker at the periphery of vision.
  Hidden Virtue
  Glowing green ring which the Netrunner looks through.
  Hunter
  Hound head lunging down the target's line.
  Looking Glass
  Series of mirrors appears in front of the Netrunner, passing over and through the target icon.
  Mouse
  Small, innocuous mouse.
  Netspace Invert Flying eyeball; turns invisible when activated.
  Pit Bull
  Short, heavily built, steel dog. It has glowing red eyes and wears a circlet of red neon.
  Rex
  Rather nasty, metal plated dog with really big teeth.
  SeeYA
  Shimmering silver screen.
  Shadow
  Netrunner's icon gains a long, humanoid shadow.
  Smarteye
  Spinning crystal ball; the ball stops and the appropriate icon appears within.
  Speedtrap
  Flat, glowing plate of glass, in which images appear.
  Watchdog
  Large, black, metal dog. It has glowing red eyes and a spiked metal collar.
  Anti-System
  Icon
  Asp
  Glowing golden snake.
  Cascade
  Shower of random neon-colored pods & capsules sprays the target's icon and are absorbed on contact.
  Cascade II
  Floating ball of energy.
  Clown
  Annoying, loud, obnoxious, white-faced circus clown, complete with slapstick, seltzer bottle, pies, etc.
  DecKRASH
  Cartoon stick of dynamite with fuse.
  Feedback
  Beam of orange neon which shoots from the Netrunner's fingertips.
  Flatline
  Beam of yellow neon which shoots from the Netrunner's fingertips.
  Frag Storm
  Huge white electrical arc that strikes the target and follows his line back to his deck.
  Grid Wave
  Black sphere with twisting light waves surrounding it.
  HellBurner
  Giant, disembodied fist which burns with blue, fractal fire, grabs onto target, engulfing it in blue flames.
  Krash
  Large, cartoon anarchist bomb, with a sizzling fuse.
  Murphy
  You never know...
  Pi in the Face
  Large cartoon pie, for throwing.
  
  6.4
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Poison Flatline
  2
  2
  540
  Kills system RAM
  CP20
  Poltergeist
  5
  3
  660
  Randomly erases one file each turn
  BB
  Pox
  4
  2
  800
  Causes a glitch in ambush ICE, 30% chance of derezzing
  BB
  Scatter Shot
  4
  3
  660
  Kills system RAM
  BB
  Swarm
  1
  7
  3000
  Causes target system to replicate Swarm programs
  Chr4
  Typhoid Mary
  6
  8
  2400
  Infiltrates 'runner and deletes files
  Chr3
  Vacuum
  5
  3
  1200
  Attacks location algorithms, forces 'runner to where he entered fort
  BB
  Viral 15
  4
  2
  590
  Randomly erases one file each turn
  CP20
  Virizz
  4
  2
  600
  Ties up 1 system action until turned off or destroyed
  CP20
  Weed
  2
  3
  630
  -1 target speed per successful attack
  Chr4
  Evasion/Stealth
  Str
  MU
  Cost (eb)
  Function
  From
  Black Mask
  1-5
  3-4
  200/STR
  Makes your Icon look like something/one else
  NET
  Cloak
  5
  2
  2000
  Powerful variant of Invisibility
  BB
  Domino
  5
  3
  1500
  Makes your Icon look like one common to the locale
  BB
  George
  4
  1
  300
  Adds 4 to Trace Difficulty
  Chr3
  Invisibility
  3
  1
  300
  Makes cybersignal invisible
  CP20
  Open-Ended Mileage 4
  5
  330
  Adds another LDL to make traces harder when activated
  BB
  Rabbit
  5/1
  2
  360
  Draws off "Dog" programs, +2 Initiative when released
  BB
  Replicator
  3/4
  2
  180
  Confuses attacking ICE with millions of false signals
  CP20
  Signpost
  4
  1
  300
  Adds 4 to Trace Difficulty
  BB
  Silhouette
  6
  4
  600
  'Runner looks like he's jacked out and is invisible for 5 turns
  I1.3
  Spore
  7
  7
  2320
  AI suicide-replication, sends multiple copies into Net to reproduce
  NET
  Stealth
  4
  3
  480
  Mutes cybersignal, making detection harder
  CP20
  Superballs
  3
  4
  500
  Distracts targets, causing -3 Initiative
  Chr4
  Vewy Vewy Quiet
  4
  2
  400
  Concentrates on avoiding detection
  BB
  Protection
  Str
  MU
  Cost (eb)
  Function
  From
  Armor
  4
  2
  170
  Reduces attacks from Stun, Hellbolt, Zombie, etc by 3 points
  CP20
  DeckShield One
  6
  2
  320
  Adds +3 to deck's Data Walls
  Chr4
  Flak
  4/2
  2
  180
  Creates static Wall to blind attackers; STR 2 vs Dog programs
  CP20
  Force Shield
  4
  2
  160
  Stops attacks against 'runner
  CP20
  Joan of Arc
  3
  2
  190
  Remains "active" and takes damage meant for current program
  BB
  OutJack
  2
  4
  150
  Jacks 'runner out of Net if he's taken Critical damage
  Chr3
  Reflector
  5
  2
  160
  Reflects Stun, Hellbolt, Knockout attacks
  CP20
  Shield
  3
  1
  150
  Stops attacks to 'runner
  CP20
  Anti-Program
  Str
  MU
  Cost (eb)
  Function
  From
  Aardvark
  4
  3
  1000
  Detects and destroys Worms
  CP20
  Banpei
  1
  5
  1280
  1D6 to program STR
  BB
  Black Dahlia
  7
  7
  2000
  Interactive, super-realistic Killer. 2D6 damage
  BB
  Bunnies
  4
  3
  440
  Overloads Vampyres
  Chr1
  Chameleon
  4
  6
  1650
  Killer IV with active Disguise
  NET
  Codeslinger
  4
  3
  2500
  Killer written to fit less MU. 1D6 damage
  BB
  D'Arc Knight
  3
  5
  1360
  1D6 to program STR
  BB
  Data Naga
  6
  5
  1480
  1D6 to program STR
  BB
  Dogcatcher
  10
  7
  1176
  Chases and destroys tracing "Dogs"
  Chr3
  Dragon
  4
  3
  960
  Attacks and derezzes Demons
  CP20
  Dropp
  4
  4
  800
  1D6 damage, and jacks the 'runner out of the system
  BB
  Eradicator
  8/5
  7
  1600
  Acts as Killer V, destroys AI Spores
  NET
  Exorcist
  4
  3
  600
  Removes effects of Possession
  Chr3
  Houdini
  5
  4
  1080
  Attacks Jack Attack, freeing the immobilized netrunner
  P1
  Hydra
  3
  3
  920
  Attacks and derezzes Demons
  CP20
  Ice Pick Willie
  2
  5
  1320
  1D6 to program STR
  BB
  Killer II
  2
  5
  1320
  1D6 to any program STR
  CP20
  Killer IV
  4
  5
  1400
  1D6 to any program STR
  CP20
  Killer VI
  6
  5
  1480
  1D6 to any program STR
  CP20
  Loony Goon
  1
  4
  900
  1D6 damage. Strength 0 to defend against other Killers
  BB
  Manticore
  2
  3
  880
  Attacks and derezzes Demons
  CP20
  Mirror
  5
  4
  1200
  Rebounds Hellbolts
  Chr4
  
  NETRUNNING SOFTWARE
  6.5
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Poison Flatline Beam of green neon which launches from the Netrunner's fingertips.
  Poltergeist
  Random flashes of energy from everywhere, wiping data and files.
  Pox
  Floating ball of energy that explodes into a wash of sickly colored globules.
  Scatter Shot
  Shotgun shooting fractal shot.
  Swarm
  Cartoon-y bee that flies towards a CPU, stinging it.
  Typhoid Mary
  Female Killer robot.
  Vacuum
  Series of hexagonal frames that suck the 'runner's Icon out of the data fort.
  Viral 15
  Swirling metallic blue fog with a white neon DNA helix embedded in the centre.
  Virizz
  Glittering DNA shape made of lights and neon.
  Weed
  Tangled weeds growing on the icon of the system's CPU(s).
  Evasion
  Icon
  Black Mask
  Anything programmed into it.
  Cloak
  Makes the user's Icon invisible.
  Domino
  Depends on the data fort.
  George
  Cartoon signpost with signs pointing in all directions.
  Invisibility
  Flickering, iridescent sheet, which drapes over the Netrunner.
  Open-Ended
  Blue sphere surrounded by two stylized lightning bolts.
  Rabbit
  Fractal rabbit going like the blazes. Also Bugs Bunny variants around.
  Replicator
  Chrome sphere creating millions of holographic images of the Netrunner.
  Signpost
  Signpost with signs pointing in all directions.
  Silhouette
  Looks as it the Netrunner has jacked out.
  Spore
  Each spore looks like a small mote of light.
  Stealth
  Sheet of black energy draped over the Netrunner's Icon.
  Superballs
  Thousands of primary-colored rubber balls bouncing around target's square, as if in a glass cube.
  Vewy Quiet
  The 'runner makes no sound and turns translucent.
  Protection
  Icon
  Armor
  Glowing golden armor in a high tech design.
  DeckShield 1
  Deck's data fort/position in netspace is sheathed in fractal armor-plating.
  Flak
  Cloud of blinding, glowing, multicolored lights, swirling in all directions.
  Force Shield
  Flickering silver energy barrier.
  Joan of Arc
  Woman's face that grimaces in pain.
  OutJack
  None
  Reflector
  Flare of blue green light, coalescing into a mirrored bowl.
  Shield
  Shifting circular energy field appearing in front of the Netrunner.
  Anti-Program
  Icon
  Aardvark
  Matrix of thin yellow neon lines, which close around the Worm, then dematerialize with it trapped.
  Banpei
  Robotic samurai.
  Black Dahlia
  Incredibly seductive woman in a black evening dress.
  Bunnies
  Rapidly-multiplying bunch of burnished gunmetal colored bubbles, with classic "rabbit ears" antennae.
  Chameleon
  Killer with a polished mirror face that reflects the Icon of the program it is attacking.
  Codeslinger
  Cowboy with six-shooter codeguns.
  D'Arc Knight
  Svelte knight in armor.
  Data Naga
  Exotic woman with a serpentine lower torso and six arms.
  Dogcatcher
  Basic male or female humanoid shape carrying a net on a pole.
  Dragon
  Great golden dragon robot, wreathed in electrical discharges. Laser beams shoot from it's eyes.
  Dropp
  A ripple across the immediate area like a drop in a pond.
  Eradicator
  Glowing amoeba with huge jaws.
  Exorcist
  Fractal priest in full regalia, carrying a large religious symbol.
  Houdini
  Superealistic man dressed in early 20th century clothing, who picks the lock of Jack Attack's cuffs.
  Hydra
  Glittering blue fog that encircles its target and dematerializes it.
  Ice Pick Willie
  Classic '30s gangster hitman.
  Killer II
  Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
  Killer IV
  Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
  Killer VI
  Large manlike robot, dressed as a metallic samurai. His eyes glow red and he carries a glowing Katana.
  Loony Goon
  Cartoon character of the 'runner's choice.
  Manticore
  Huge, lionlike shape, drawn in red neon schematic lines. A large scorpion tail arcs over one shoulder.
  Mirror
  Large, square mirror floating in front of the 'runner. The bolt goes in then comes out again.
  
  6.6
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Ninja
  5
  5
  1520
  Invisible Killer
  Chr4
  Orion
  7
  7
  6240
  Tracks Spores, 'runners, & programs. Destroys Spores
  I1.3
  Possessor
  4
  3
  1000
  "Possesses" programs
  Chr3
  Raptor
  2-6
  3
  1900
  Killer that strikes at range, 1D6 damage. +80eb/level over 2
  BB
  Raven
  5
  4
  1000
  "Blinds" any programs
  Chr3
  Sentinels Prime
  5
  5
  1440
  1D6 to program STR
  BB
  Shaka
  4
  5
  1400
  1D6 to program STR
  BB
  Snowball
  2+
  5
  3000
  1D6 damage, +2 STR for each program it destroys while active
  BB
  Start-up Immolator
  4
  5
  1280
  Destroys target if used in the round when program was rezzed up
  BB
  Triggerman
  4
  5
  1480
  1D6 to program STR
  BB
  Wildcard
  1
  3
  1400
  1D6 to program STR
  BB
  Wolf
  4
  6
  1500
  Killer disguised as Watchdog
  Chr1
  Anti-Personnel
  Str
  MU
  Cost (eb)
  Function
  From
  Audio Virus
  5
  5
  8000
  Reduces INT and REF until 'runner destroys program
  Chr4
  Ball and Chain
  3
  3
  5000
  Slows 'runners movement to 1 square for 1D6+3 turns
  Chr3
  Bolter Cluster
  4
  4
  8000
  Powerful Hellbolt that does 4D6 damage
  BB
  Brainwipe
  3
  4
  6500
  Reduces INT by 1D6/turn, killing 'runner
  CP20
  Cerebus
  6
  8
  9500
  Pit Bull that shoots Hellbolts
  NET
  Cinderella
  6
  4
  9000
  High-powered Firestarter
  BB
  Code Corpse
  5
  4
  7500
  Reduces INT by 1D6/turn, making 'runner mindless
  BB
  Cortical Scrub
  3
  4
  6500
  Reduces INT by 1D6/turn, killing 'runner
  BB
  Data Darts
  3
  4
  5500
  Hellbolt variant that does 3D6 damage
  BB
  Fatal Attractor
  7
  7
  10,750
  Attractively disguised Hellhound
  Chr1
  Firestarter
  4
  4
  6250
  Power surge electrocutes 'runner
  CP20
  Glue
  5
  4
  6500
  Locks 'runner in place for 1D10 turns
  CP20
  Hampton Court
  3
  3
  6250
  Locks 'runner in a maze for 1D10 turns.
  P1
  Hellbolt
  4
  4
  6250
  1D10 physical damage to 'runner
  CP20
  Hellhound
  6
  6
  10,000
  Tracks target, waits, causes heart attack
  CP20
  Homewrecker
  5
  4
  8000
  High-powered Firestarter
  BB
  Jack Attack
  3
  3
  6000
  'Runner can't log off for 1D6 turns
  CP20
  King Trail
  3
  2
  3500
  Leaves glowing trail behind 'runner for 3D6 turns
  NET
  Knockout
  4
  3
  6250
  Causes coma for 1D6 hours
  CP20
  Liche
  4
  4
  7250
  Erases 'runners memory and overwrites personality
  CP20
  Liche 2
  2
  5
  -
  Altered Liche, requires 2 mins of contact, (1D10+EMP)-12 vs table
  N3
  Liche 2.1
  4
  5
  -
  As Liche 2, but with improved strength
  N3
  Mastiff
  5
  6
  12,000
  Tracks & tags target, does 1D6 damage and reduces INT 1D6
  BB
  Neural Blade
  3
  4
  6750
  1D6 physical damage to target
  BB
  Pepe Le Pue
  6
  5
  7750
  Reduces 'runners INT and REF for 1D6+1 turns
  NET
  Prison
  7
  6
  9250
  Imprisons 'runner till someone can free him from the outside
  P1
  Psychodrome
  4(5)
  11
  14,000
  Unconscious for 1D6 hours, scares victim
  Chr1
  Red-Out
  5
  4
  6750
  Paralyses 'runner for 1D6 turns
  Chr4
  Shock.r
  4
  5
  6300
  Freezes 'runner for 1D6 turns
  BB
  Shrapnel
  7
  7
  10,250
  Attacks one target after another, 1D10 damage/turn until destroyed
  PG
  Sleeper
  6
  4
  7250
  Non-lethal Brainwipe, makes target do a task (diff 20-30 to resist)
  I1.3
  Spazz
  4
  3
  6250
  Halves 'runners REF for 1D6 turns
  CP20
  Stationery
  4
  6
  10,000
  Prevents 'runner from moving for 5 turns
  Chr3
  Stun
  3
  3
  6000
  Freezes 'runner for 1D6 turns
  CP20
  Sword
  3
  4
  6750
  1D6 physical damage to target
  CP20
  Threat
  5
  6
  7000
  Makes 'runner so nervous he jacks out
  Chr3
  TKO 2.0
  4
  3
  6250
  Causes coma for 1D6 hours
  BB
  Werewolf
  6
  6
  13,000
  Invisible Hellhound
  NET
  Zombie
  5
  4
  7500
  Reduces INT 1D6/turn, making 'runner mindless
  CP20
  Multi-Purpose
  Str
  MU
  Cost (eb)
  Function
  From
  A Picture's Worth
  2
  6
  1200
  Hides data within VRs
  Chr4
  Al Boon
  1D6
  7
  3600
  Goes through Gates, does 1D6 damage to Walls & programs
  BB
  Black Sky
  5
  8
  4480
  Hides 'runner in a cloud which attacks programs with "lightning"
  Chr3
  Blink
  5
  7
  1500
  1D6 damage to Walls and programs, goes through Gates. 50% rel
  BB
  Dummy
  1
  2
  450
  Fake, disguisable program
  Chr3
  
  NETRUNNING SOFTWARE
  6.7
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Ninja
  When seen it appears as a ninja carrying a glowing sword.
  Orion
  Powerful man or woman with bow and flying platform or an angel with wings and divine radiance.
  Possessor
  Hooded robe, with nothing inside. Robe will cover another Icon, which can be seen in the hood.
  Raptor
  Realistic falcon which swoops down upon it's prey.
  Raven
  Raven that attempts to peck out the eyes of the target.
  Sentinels Prime Golden humanoid with a big gun.
  Shaka
  Zulu warrior with spear and shield.
  Snowball
  Snowball that grows in size for each program it destroys.
  Start-Up Imm
  Bolt of flame that shoots from the 'runner's mouth and burns the target program to ash.
  Triggerman
  Film noire-style detective.
  Wildcard
  Representation of the old Capone ganger "Wild Card".
  Wolf
  Identical to the Watchdog icon, except that it will flash entirely red as it attacks.
  Anti-Personnel Icon
  Audio Virus
  Photo-realistic stereo system, which will tremble and vibrate from the noise it makes.
  Ball & Chain
  Classic prisoner's ball and chain clamped to some part of the target icon.
  Bolter Cluster
  Wicked looking turret springs forth to blast the target.
  Brainwipe
  Acid-green electrical arc, which leaps from the floor and engulfs and kills the 'runner.
  Cerebus
  Dark, metallic dog with 2 heads. One fires Hellbolts from its eyes, the other howls as it pursues target.
  Cinderella
  Lovely woman with green glowing eyes, in 18th century ball gown, Anything she touches ignites.
  Code Corpse
  Skeleton in a cloak with a scythe attacks the target.
  Cortical Scrub
  Green globe that send out electrical arcs.
  Data Darts
  Swarm of red globes that strike at the target.
  Fatal Attractor
  Attractive young woman in a skintight bodysuit. DIFF Sys Know to recognize her.
  Firestarter
  Blazing pillar of fire, which speaks the Netrunner's name in a hissing, booming voice, then leaps at him.
  Glue
  Shifting pattern of red shapes flickering across the floor to entangle the Netrunner.
  Hampton Court Runner is surrounded in a green leafy maze structure with no apparent exit.
  Hellbolt
  Bolt of crimson fire launched from the Netrunner's raised hand.
  Hellhound
  Huge, black, metal wolf. It's eyes glow white, and fire ripples over its body. Repeats the 'runner's name.
  Homewrecker
  Fiery electrical arc that shoots at the target's eyes.
  Jack Attack
  Pair of glowing schematic handcuffs encircling the Netrunner's wrists.
  King Trail
  Glowing yellow banana slug.
  Knockout
  Yellow neon schematic boxer appears and strikes out at the Netrunner's Icon.
  Liche
  Metallic skeleton dressed in black robes. Grabs the 'runner in its grasp and drags him under the floor.
  Liche 2
  Metallic skeleton dressed in black robes. Grabs the 'runner in its grasp and drags him under the floor.
  Liche 2.1
  Metallic skeleton dressed in black robes. Grabs the 'runner in its grasp and drags him under the floor.
  Mastiff
  Glowing blue mastiff with a huge spiked collar.
  Neural Blade
  Glowing, rune-etched broadsword.
  Pepe Le Pue
  Cartoon skunk the wraps around the Netrunner's Icon.
  Prison
  Superealistic cell with stone walls, ceiling and floor. From the outside looks like a glowing blue cube.
  Psychodrome
  Disguised as system. 'Runner is placed in virtual room of faceted, mirrored walls displaying torture.
  Red-Out
  Shifting contextural haze of red pixels that descend on the Netrunner; changing the color of his Icon.
  Shock.r
  Golden bolt from the Netrunner's palm.
  Shrapnel
  Photorealistic, hissing, crackling column of flame that streams forth from a rupture in the Net.
  Sleeper
  Electrical arc, which leaps from the floor and engulfs the 'runner.
  Spazz
  Nimbus of electrical energy surrounding the target.
  Stationary
  Pieces of paper, with 'You're Nicked!' on them, appears in a sort of snowstorm over the Netrunner.
  Stun
  Bolt of blue flame streaking from the Netrunner's open palm.
  Sword
  Glowing energy katana.
  Threat
  Any minor offensive or defensive program. Set at time of purchase.
  TKO 2.0
  Chrome boxer who smacks the target with a nasty left hook.
  Werewolf
  None normally, but a stylish wolf in a suit when rezzed.
  Zombie
  Shrouded, skeletal form, enveloped in stinking grey mist. It lunges out and rips the Netrunner's head off.
  Multi-Purpose Icon
  Pictures Worth Slot machine. Data flows in though coin slot, machine spins a jackpot, scrambled data pours into MU.
  Al Boon
  Stream of fractal code that rapidly coalesces into a fractal solid.
  Black Sky
  Black cloud which forms between the enemy program and the runner.
  Blink
  Swirling cloud of fractal code that coalesces into a random fractal solid (when it works). Or blows up.
  Dummy
  Small spinning chrome pyramid that reflects the Icon of any program it encounters.
  
  6.8
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Evil Twin
  8
  7
  2700
  Combination Shield/Krash
  Chr3
  IGOR
  4
  7
  4800
  On-line flunky
  Chr4
  Lightning Bug
  2
  6
  1540
  6 "bugs" that kill ICE before it can attack
  NET
  Omnivore
  3
  8
  18,500
  Derezzes programs, fries CPUs, temporarily reduces INT by 2D6
  Chr3
  Satchel Charge
  8
  7
  18,500
  5D6 damage to 'runner & progs in 1 subgrid, 3D6 to Walls & Gates SW
  Scribe
  6
  8
  NA
  Stops and disassembles programs for copying. Program roll 47+
  Chr4
  Wolfpack
  6
  8
  15,200
  Does 1D6 damage to ICE/Demon STR, 1D10 damage to 'runners
  Chr3
  Controller
  Str
  MU
  Cost (eb)
  Function
  From
  Crystal Ball
  4
  1
  140
  Operates video cameras, remote sensors, etc
  CP20
  Dee-2
  3
  1
  130
  Operates robots, cleaning machines, autofactories, etc
  CP20
  Genie
  5
  1
  150
  Operates doors, elevators
  CP20
  Hotwire
  3
  1
  130
  Operates remote vehicles
  CP20
  Knevil
  4
  3
  220
  Limited AI vehicle controller, no safeguards
  Chr3
  News At 8
  4
  1
  140
  Allows access to Data Terms & Screamsheets via the Net
  CP20
  Open Sesame
  3
  1
  130
  Weaker program to operate doors, elevators
  CP20
  Phone Home
  5/2
  1
  150
  Can place/receive calls while in the Net, can intercept at STR 2
  CP20
  Rockerbit
  4
  2
  200
  Limited AI microphone/voxbox controller, broadcast at preset time Chr3
  Soundmachine
  4
  1
  140
  Controls mikes, speakers, vocoders, etc
  CP20
  Terminator
  4
  2
  260
  Control terminals
  Chr3
  Viddy Master
  4
  1
  140
  Allows control of videoboards
  CP20
  WAD Controller
  2
  1
  150
  Difficulty 10-35 to patch into signal
  Chr3
  Utility
  Str
  MU
  Cost (eb)
  Function
  From
  Alias
  6
  2
  160
  Replaces file name with false one
  CP20
  Backup
  4
  1
  140
  Used to copy programs
  CP20
  Baedeker's Net Map
  2
  1
  130
  Routes calls public 2 or 3 dataterm numbers. +3 System Know
  BB
  Bakdoor
  3
  2
  600+
  Routes link through at least one private system
  BB
  Breadcrumbs
  4
  4
  290
  Finds new LDL link routes (legally), 1 round per uplink or LDL
  NET
  Butcher Boy
  3
  7
  550
  Creates a paper trail, whilst funneling funds elsewhere
  BB`
  Cartographer
  6
  3
  200
  STR vs CPU INT/2 for map of data fort, must be run inside the fort
  Chr3
  Databaser
  8
  2
  180
  Stores up to 10,000 pages per file
  CP20
  Dolphin Programs
  3
  5
  310
  Clean Pacifica of junk data
  NET
  ElectroLock
  7
  2
  170
  Locks files at STR 3
  CP20
  Expert Schedule An
  4
  3
  250+
  Skims files at 1MU per turn. Shelf life of a month
  BB
  Filelocker
  4
  1
  140
  Locks files with code word, equal to STR 5 Code Gate
  CP20
  File Packer
  4
  1
  140
  1/2 MU size, 2 turns to unpack
  CP20
  Flare Gun
  2
  2
  300
  Message travels 3 spaces per turn for 2D6 turns
  Chr3
  Flip Switch 2.0
  10
  0
  225
  Flip Switch controller, -5 Net Initiative when active
  Chr3
  Flip Switch 3.0
  10
  0
  250
  Flip Switch glogo controller, 3 settings
  BB
  GateMaster
  5
  1
  150
  Anti-virus, detects & destroys Virizz & Viral 15
  CP20
  Guest Book
  4
  2
  200
  Detects 'runners within 2 squares, treat as STR 3 Code Gate
  Chr4
  Instant Replay
  8
  2
  180
  Records 'runners trip
  CP20
  Mictotech AI Interface 2
  4
  330
  Pseudo-AI that scans files looking for keywords
  BB
  Multinetter
  10
  20
  2000
  Allows multiple 'runners to run through one computer
  Chr3
  Multi-Tasker
  5
  6
  1140
  Extra actions on mainframes
  NET
  Mystery Box
  5
  4
  300
  Searches for and copies programs from files
  BB
  NetMap
  4
  1
  140
  Major region locator map, +2 to System Knowledge
  CP20
  Newsgroup Filter
  4
  4
  200
  Goes out and skims news and interest groups for specified info
  BB
  Padlock
  4
  2
  160
  Access code needed to log onto deck
  CP20
  Re-Rezz
  3
  1
  130
  Recompiles damaged programs and files
  CP20
  R&D Protocol Files
  4
  3
  250+
  Skims R&D files at 1MU per turn. Shelf life of two weeks
  BB
  Shredder Uplink
  5
  3
  250
  Reconstructs files in the Trash buffer
  BB
  Translator 2000
  4
  2
  240
  Takes pictures to make virtual objects
  Chr4
  Zetatech Installer
  1
  1
  300
  Compresses programs to half size but reduces Speed by 1
  BB
  Demons
  Str
  MU
  Cost (eb)
  Function
  From
  Afreet II
  3
  4
  1160
  Carries 3 programs
  CP20
  Balron II
  5
  5
  1240
  Carries 4 programs
  CP20
  Imp II
  3
  3
  1000
  Carries 2 programs
  CP20
  
  NETRUNNING SOFTWARE
  6.9
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Evil Twin
  The Netrunner's Icon seems to fly around in large arcs.
  IGOR
  Classic "mad-scientist's" assistant; complete with lab coat and hunchback.
  Lightning Bug
  6 motes of light that slowly alternate between red and white. The motes lazily circle the Netrunner.
  Omnivore
  Whirring, buzzing, screeching ball of blades which careens into its target and thoroughly mangles it.
  Satchel Charge A bomb in a backpack.
  Scribe
  Cowled chrome monk with feather pen.
  Wolfpack
  Pack of electrically-charged wolflike forms which pounce upon their target, ripping it apart.
  Controller
  Icon
  Crystal Ball
  None.
  Dee-2
  None.
  Genie
  None.
  Hotwire
  None.
  Knevil
  Wildly-dressed motorcyclist, with madly glinting eyes. He grabs the remote's icon and begins moving it.
  News At 8
  None.
  Open Sesame
  None.
  Phone Home
  None.
  Rockerbit
  Cartoonish Rocker that hangs around the speaker remote and 'yells' into it as appropriate.
  Soundmachine None.
  Terminator
  A disembodied cyberarm begins typing, writing, or drawing on the remote icon in question.
  Viddy Master
  None.
  WAD Controller None.
  Utility
  Icon
  Alias
  None.
  Backup
  None.
  Baedeker Map A green line extending across a Net map.
  Bakdoor
  A green line extending across a Net map.
  Breadcrumbs
  Line of glowing sparks forming a trail.
  Butcher Boy
  Takes the appearance of a system accounting program.
  Cartographer
  None.
  Databaser
  None.
  Dolphin Progs
  Sleek, chrome dolphin.
  Electrolock
  None.
  Expert Sched
  None needed, but might appear as a humanoid icon that leads you to the files you requested.
  Filelocker
  None.
  File Packer
  None.
  Flare Gun
  Big-barreled flare gun.
  Flip Switch 2.0 None.
  Flip Switch 3.0 None.
  GateMaster
  None.
  Guest Book
  An old-style hotel guest book and quill.
  Instant Replay
  None.
  AI Interface
  Floating hollow mask.
  Multinetter
  None.
  Multi-Tasker
  None.
  Mystery Box
  Cartoon box with strange gears and widgets on each surface.
  NetMap
  None.
  Newsgroup Filt A simple Icon of the user's choice.
  Padlock
  None.
  Re-Rezz
  None.
  R&D Protocol
  None needed, but might appear as a humanoid icon that leads you to the files you requested.
  Shredder Uplink Janitor program who rifles through the pieces inside a trash can and pulls out complete files.
  Translator 2000 None.
  Ztech Installer
  'Tronnic humanoid upper body mounted in a round metallic base, who feeds programs into base.
  Demons
  Icon
  Afreet II
  Tall, powerful black man, dressed in evening clothes, wears a fez and speaks in a formal, deep voice.
  Balron II
  Huge, male figure. Dressed in futuristic black armor. Carries a red glowing energy blade.
  Imp II
  Small, orange sphere of light, with two amused looking red eyes. Beeps, whistles, & pings.
  
  6.10
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Reaper
  5
  7
  12,500
  Seeks out & destroys users in a set area. 1D6 to 'runners/progs
  SW
  Soulkiller 1.0
  4
  NA
  500,000
  Drains target's intellect, etc (1D6 INT/turn) into a data matrix
  BB
  Soulkiller 3.0
  7
  45-4000+
  -
  1D6 INT loss/ to Data Walls & programs, -4 to detect, 3 actions
  SW
  Succubus II
  4
  4
  1200
  Carries 4 programs
  CP20
  Swarm
  4
  5
  1500
  Carriers 4 programs, +2 Speed, movement, independent
  PG
  Thug
  3
  6
  10,440
  Permanent subroutines, 1D6 damage to programs and 'runners
  Chr3
  Vampyre II
  6
  7
  2300
  Can absorb up to 6 programs
  Chr1
  Daemons
  Str
  MU
  Cost (eb)
  Function
  From
  Boardwalk
  3
  7
  1080
  Records messages and conversation in admin/budget database
  BB
  Cockroach
  5
  7
  1600
  Eats files, turns them into more cockroaches
  BB
  Cream Pie
  7
  7
  1715
  Carries 3 programs (Poison Flatline, Killer IV, & Murphy)
  BB
  Deep Thought
  3
  7
  1080
  Records messages and conversation in research database
  BB
  Eavesdropper
  3
  6
  1365
  Carries Databaser. Records messages and conversation in system
  BB
  Fait Accompli
  3
  7
  570
  Subtly messes up project files
  BB
  False Echo
  2
  6
  380
  Triggers false system alerts
  BB
  Gremlins
  4
  7
  7000
  Produces more gremlins and randomly shoots off programs
  BB
  I Spy
  3
  6
  400+
  Commercial version of Eavesdropper
  BB
  Incubator
  2
  6
  760
  Reproduces other programs
  BB
  Pattel's Virus
  6
  7
  2200
  Weakens 1 type of ICE
  BB
  Skivviss
  4
  7
  1320
  Inflates project costs, so that they get cancelled
  BB
  Ambushes
  Str
  MU
  Cost (eb)
  Function
  From
  Chimera
  5
  4
  100,000
  Invisible anti-demon. If undetected it gets a free turn to act
  BB
  Trap!
  4x3
  NA
  200,000
  3 Asp programs hidden in a file or node that attack if undetected
  BB
  Systemware
  Str
  MU
  Cost (eb)
  Function
  From
  Cloak
  6
  5/cpu 4000/cpu
  Cloaks an entire data fort. Neutralizes 1 INT/CPU
  NET
  Dazzler
  5
  14
  14,800
  Disguised VR "cell" with trace, diff 15-25 Interface roll to detect
  Chr3
  Monitor
  4
  7
  950
  Roving internal Net security
  NET
  Panzer
  8
  7
  20,000
  Monitor that does 1D6 damage to 'runners and programs
  BB
  Pocket VR
  4
  13
  13,000
  Disguised VR "cell" with trace, diff 15-25 Interface roll to detect
  BB
  Too Many Doors
  3
  3
  1000
  Gives 'runner a choice of doors, disconnected if wrong one chosen
  BB
  Data Walls
  Str
  MU
  Cost (eb)
  Function
  From
  Data Wall
  1-10
  -
  1000/level
  Basic Data Wall. STR = CPUs+0 to +9 (max 10)
  CP20
  Data Wall 2.0
  +1
  -
  1000
  Flashy Data Wall. STR = CPUs+1
  BB
  Wall of Static
  +2
  -
  2000
  Flashy Data Wall. STR = CPUs+2
  BB
  Crystal Wall
  +3
  -
  3000
  Flashy Data Wall. STR = CPUs+3
  BB
  Fire Wall
  +4
  -
  4000
  Flashy Data Wall. STR = CPUs+4
  BB
  Reinforced Wall
  +4
  -
  4000
  Flashy Data Wall. STR = CPUs+4
  BB
  Rock is Strong
  +5
  -
  5000
  Flashy Data Wall. STR = CPUs+5
  BB
  Upgraded Data Walls
  Str
  MU
  Cost (eb)
  Function
  From
  Anti-Program Wall
  1-5
  -
  4800+
  Attacks Intrusion programs as Killer, +160eb/STR
  NET
  Anti-Personnel Wall 1-5
  -
  30,000+
  Attacks 'runners, 2-3 Stun, 4 Spazz, 5 Hellbolt, +1000eb/STR
  NET
  Laser Wire
  +2/2
  -
  34,000
  1D6 damage to 'runner (STR 2), goes inert after 3 rounds
  BB
  Razor Wire
  +3/3
  -
  36,000
  2D6 damage to 'runner (STR 3), goes inert after 3 rounds
  BB
  Shotgun Wire
  +5/5
  -
  40,000
  2D6 damage to 'runner (STR 5), goes inert after 3 rounds
  BB
  Wall of Ice
  +6/6
  -
  44,000
  4D6 damage to 'runner (STR 6), goes inert after 3 rounds
  BB
  Superior Net Barrier
  +1
  -
  300,000
  Tighter coding makes them stronger, difference easily noted
  BB
  Code Gates
  Str
  MU
  Cost (eb)
  Function
  From
  Code Gates
  1-10
  -
  1000/level
  Basic Code Gates. Many variations exist (Brainware Blowout)
  CP20
  Cortical Scanner
  5
  -
  20,000
  Uses a brainwave ID scanner. 3 Interface rolls needs to pass
  BB
  Endless Corridor
  4
  4
  8000
  Requires two passwords. +3 diff to crack second password
  BB
  Encryp Breakthrough +1
  -
  250,000
  Tighter coding makes them stronger, difference easily noted
  BB
  Haunting Inquisition 8/6
  8
  80,000
  If you fail to get past it launches Psychodrome (STR 6)
  BB
  Mazer
  7
  -
  7000
  Code Gate variant
  BB
  Nerve Labyrinth
  6/4
  NA
  50,000
  If you fail to get past it does 4D6 damage to the 'runner (STR 4)
  BB
  
  NETRUNNING SOFTWARE
  6.11
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Reaper
  Classic Grim Reaper, complete with flaming sickle and cloak made of outer space.
  Soulkiller
  Swirling vortex that speaks in a high crystalline voice, which then sucks the 'runner into it.
  Soulkiller 3.0
  Swirling vortex that speaks in a high crystalline voice, which then sucks the 'runner into it.
  Succubus II
  Voluptuous, nude, hairless female, made from shiny chrome metal. Has large batlike wings, blue eyes.
  Swarm
  Contextual quality hive that releases up to four swarms of bees.
  Thug
  Generic cartoon thug.
  Vampyre II
  Figure in grey robes, with golden eyes, & fangs. Transforms into misty cloud that dissolves other icons.
  Daemons
  Icon
  Boardwalk
  Stylized porcupine-like shape that invades the database.
  Cockroach
  Small cockroach-like image that multiplies across the face of the database.
  Cream Pie
  A cream pie.
  Deep Thought
  Dark depression/hole that slowly works it's way into the database (when it's visible at all).
  Eavesdropper
  None specific, it's supposed to blend in.
  Fait Accompli
  Cloaked and hooded man, with a glimmer of a sinister smirk under the hood.
  False Echo
  Shimmering "hologram" mirror image of the 'runner.
  Gremlins
  Little green men running around carrying monkey wrenches.
  I Spy
  Hollow mask with piercing light-beam eyes.
  Incubator
  Translucent pyramid with the nucleus of another program always growing inside it.
  Pattel's Virus
  Swirl of hundreds of crystalline fragments.
  Skivviss
  Bulbous chrome robot with four arms that act as a finder subroutine while corrupting data.
  Ambushes
  Icon
  Chimera
  Fully animated chimera which breaths fire and choking gas at the target demon.
  Trap!
  Three Asps flowing out of the file/node.
  Systemware
  Icon
  Cloak
  None.
  Dazzler
  Usually disguised as a piece of system architecture or simple defence program.
  Monitor
  Panzer
  Big computer generated tank. Often customized by in Corp data forts.
  Pocket VR
  Usually disguised as a piece of system architecture or simple defence program.
  Too Many Door Junction of 3 or more access routes. These "doors" can be unlabeled, labelled identically, or wrongly.
  Data Walls
  Icon
  Data Wall
  Standard Data Wall.
  Data Wall 2.0
  Picket fence.
  Wall of Static
  Shifting wall of static surrounding the data fort.
  Crystal Wall
  Crystalline wall.
  Fire Wall
  Wall of flame.
  Reinforced Wall Very sturdy looking concrete wall.
  Rock is Strong Huge stone wall.
  Upgraded Walls
  Icon
  Anti-Program
  Looks like a standard Data Wall.
  Anti-Personnel Looks like a standard Data Wall.
  Laser Wire
  Mesh of laser light that reaches out to engulf the 'runner.
  Razor Wire
  Data Walls that can sprout buzzsaw blades to attack the 'runner.
  Shotgun Wire
  An aimpoint appears on the 'runner's Icon, at which the Wall will fire a burst of neural feedback.
  Wall of Ice
  Huge, brain-like image emerges from the Data Wall to bombard the 'runner with spheres of programming.
  Superior Barrier Upgraded Data Walls have a tight matrix woven into them.
  Code Gates
  Icon
  Code Gates
  Normal Code Gate, but variations are commonplace (see Brainware Blowout).
  Cortical Scan
  Keyhole that scans your Icon.
  Endless Corrid The Gate looks like a corridor that just keeps going on and on and on.
  Encrypt Break
  Upgraded Code Gates have a tight matrix woven into them.
  Haunting Inquis Normal Gate until it activates. Then it's whatever your worst nightmare is.
  Mazer
  Looks like a maze.
  Nerve Labyrinth Green labyrinth that seems to draw in the 'runner and squeeze his brain.
  
  6.12
  NETRUNNING SOFTWARE
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Shrouded Gate
  1-10
  4
  3000+
  Makes a Code Gate invisible. +1000eb/1 STR
  NET
  Tutor
  3/5
  NA
  50,000
  Easy to crack, but tags 'runner so that ICE can break link (STR 5)
  BB
  Transportation
  Str
  MU
  Cost (eb)
  Function
  From
  18 Wheeler
  1
  4
  500
  Doubles remaining memory (MU-4), Speed=1
  NET
  Shuttle Bus
  6
  6
  700
  Carries up to 4 passengers, 5 spaces/turn, code needed to use
  PG
  Trailer Hitch
  1
  3
  300
  Adds 20% extra MU, Speed -1
  NET
  Enhancement
  Str
  MU
  Cost (eb)
  Function
  From
  Brain Buster
  4
  6
  4500
  +4 to INT, +2 speed
  I1.3
  Gestalt
  9
  7
  5600
  Up to 3 'runners can combine INT, REF, and Interface
  I1.3
  Rache Specials
  Str
  MU
  Cost (eb)
  Function
  From
  Memorial ICEbreaker 6
  2
  1500
  Hold 4 programs like a Demon, but each program has full strength
  BB
  Bone
  4
  4
  270
  Attracts "Dog" programs from all over
  NET
  Pirate Uplink
  5
  7
  -
  Alerts LDLs to presence of illegal calls
  NET
  Rache's SeeYa
  6
  2
  -
  Prog 15+. IDs Icon as either prog, 'runner, or AI
  NET
  Rice Burner
  2
  2+
  -
  +1 to Net movement, -50% deck MU
  NET
  SideWalker
  3
  3
  -
  Allows you to walk on the sides of the Olympia sidewalks
  NET
  Succubus III
  7
  4
  -
  Compiler, carries 2 programs. 2D6 anti-personnel damage
  SW
  Specials
  Str
  MU
  Cost (eb)
  Function
  From
  Emergency Self-Construct 4
  30
  NA
  Converts 'runner to electronic entity, roll 1D10+4 for max INT
  BB
  Lunch Money™
  3
  7
  145,000
  Compiler (assassin to kill it), 1D6 physical damage to the 'runner
  BB
  Perfect Lover
  4
  6
  900
  Your ideal partner from Nirvana Entertainment Technologies
  PG
  System Construction
  Str
  MU
  Cost (eb)
  Function
  From
  Antiquated Routines NA
  NA
  50,000
  Circa 2013 interface. All 'runner Initiative rolls at -2
  BB
  Bizzare Encryption
  NA
  NA
  10,000
  All system data is encrypted (STR 10 Gate), 1-2 hrs to decode
  BB
  Blood Cat
  10/5
  NA
  300,000
  INT 6 pseudo-AI, STR 5 attacks vs 'runners and programs
  BB
  Tesseract Construction
  NA
  NA
  100,000
  Escher style data fort, -3 to 'runner Initiative until use to it
  BB
  ICE Upgrades
  Str
  MU
  Cost (eb)
  Function
  From
  Black ICE QA
  +2
  NA
  250,000
  Money poured into programmers for optimizing its Black ICE (+2)
  BB
  Security Optimization+1
  NA
  250,000
  All ICE upgraded to the latest version (+1 STR)
  BB
  
  NETRUNNING SOFTWARE
  6.13
  Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 24/4/00. node16@ajames.force9.net
  Shrouded Gate Invisible or disguised as a Data Wall.
  Tutor
  Regular Code Gate that gives your Icon a tail which other ICE can yank.
  Transportation Icon
  18-Wheeler
  An 18-wheeler trailer with the Netrunner's icon on the sides of the trailer.
  Shuttle Bus
  Superealistic mini-hoverbus and chauffeur.
  Trailer Hitch
  An open-topped, single-exit trailer.
  Enhancement Icon
  Brain Buster
  User's head looks as it's steroids, and he radiates an aura of great intellect.
  Gestalt
  Whatever it wants, after all it is a super intelligence.
  Rache
  Icon
  ICEbreaker
  A non-Euclidean corkscrew.
  Bone
  Rubber dog bone.
  Pirate Uplink
  None.
  Rache's SeeYa Shimmering silver screen, shows nothing (program), sine wave (human), sawtooth wave (AI/Pseudo Int).
  Rice Burner
  Japanese-style racing motorcycle.
  SideWalker
  None.
  Succubus III
  Very close variant on Spider Murphy's Icon, a busty, curvaceous, rendition of a red-headed anime girl.
  Specials
  Icon
  ESC
  Swirling vortex of blue lightning that sucks the 'runner's Icon into it; if successful the Icon later emerges.
  Lunch Money™ Super-realistic little girl that plays innocent, then gets an evil look in it's eyes and attacks the 'runner.
  Perfect Lover
  Glowing blue or gold orb surrounded by storm clouds, out of this steps your ideal partner.
  Construction
  Icon
  Antiquated
  Older-style and more primitive Net imagery.
  Bizarre Encrypt None.
  Blood Cat
  Dead-black panther with glowing red eyes and mouth.
  Tesseract Fort Fort's interior defies orientation, up, down and sideways constantly changing, walls at impossible angles.
  ICE Upgrades
  Icon
  Black ICE QA
  None.
  Optimization
  None.
  
SOURCE: textdata/thevault/Cyberpunk/Unofficial/Datafortress 2020 Archives/Cyberpunk 2020 - Net - Netrunning - Netware by Andrew James.pdf