TEXT:  
   
   
  GP
  Starting GP
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your GP value 
  Items Bought
   
   
   
   
   
   
   Total Cost of Bought Items 
   
  Subtract this value from your GP value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1  or  2   TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
   TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2: 
  � Dwarvencraft dwarven waraxe (Adventure; 630 gp; RoS) 
  � Dwarvencraft full plate (Adventure; 1,800 gp; RoS) 
  � Dwarvencraft heavy steel shield (Adventure; 320 gp; RoS) 
  � Lorekeeper’s spellbook I (Adventure, 500 gp) † 
  � Wand of acid splash (Adventure; 375 gp; DMG) † 
   
  APL 4 (all of APL 2 plus the following): 
  � Lorekeeper’s spellbook II (Adventure, 1400 gp) † 
  � Tunic of steady spellcasting (Adventure; MIC) † 
   
  APL 6 (all of APLs 2-4 plus the following): 
  � Carrion crawler brain juice (Adventure; DMG) 
  � Fast donning straps (Adventure; RoS) 
  � Lorekeeper’s spellbook III (Adventure, 1500 gp) † 
  � Masterwork dire pick (Adventure; 330 gp; CW) 
  � Potion of babau slime (Adventure; 50 gp; SpC) † 
  � Potion of resurgence (Adventure; 50 gp; SpC) † 
  � Shield sheath (Adventure; RoS) 
   
  APL 8 (all of APLs 2-6 plus the following): 
  � Cloak of elemental protection (Adventure; MIC) † 
  � Lorekeeper’s spellbook IV (Adventure, 1900 gp) † 
  � Screaming bolt (Adventure; DMG) † 
  � Universal solvent (Adventure; DMG) † 
   
  APL 10 (all of APLs 2-8 plus the following): 
  � +1 dire pick (Adventure; 2,330 gp; CW) 
  � Lorekeeper’s spellbook V (Adventure, 3900 gp) † 
   
  Adventure Record# 
  597 CY
   A D V E N T U R E  
   
  L E V E L  O F  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
  � The Servant’s Favor: You have the favor of the Servant. What 
  this entails you do not know. 
   
  � Spell Lore: You gain Open access to the alternate class feature 
  Focused Specialist (PH2). 
   
  � It’s Good To Be Devoted: PCs that are Devoted of the Green 
  and White change their access from Adventure to Regional for the 
  items below marked ‘† ‘. 
   
  � Join Circle of the True: You gain Open access to the prestige 
  class Abolisher (Lords of Madness 182). 
   
  � Join Darkrunner’s Guild: You gain Open access to the 
  prestige class Darkrunner. If you ever take a level in the 
  Darkrunner prestige class, you receive access (Any) to purchase the 
  Darkrunner Emblem (Lords of Madness 186). 
   
  � Dark Text of Tharizdun: You possess a tattered scroll written 
  in a cryptic code. What can be deciphered extols the worship of 
  Tharizdun. 
   
  � Lorekeeper’s Spellbook 
   
  I: babau slime, enlarge person, fist of stone, mage armor, shield 
   
  II: balor nimbus, bear’s endurance, bull’s strength, earth lock, 
  expeditious retreat (swift), fearsome grapple, resist energy 
   
  III: arms of plenty, fuse arms, hamatula barbs, haste, undulant 
  innards 
   
  IV: clairaudience/clairvoyance, Evard’s black tentacles, flame whips, 
  resistance (greater), stoneskin 
   
  V: blink, enlarge person (greater), gutsnake, mass enlarge person, 
  mass reduce person, telekinesis, wall of stone 
   
  This Record Certifies that 
  __________________________________________________ 
  Character Name 
  Classes and Levels 
  __________________________________________________ 
  Player Name 
  RPGA # 
  Has Completed 
  HIG7-03 – Lost in the Dark 
  A Regional Adventure 
  Set in Highfolk 
  Event: _________________________________ Date: __________ 
  DM: _____________________________________________________ 
   
  Signature 
  RPGA # 
  Play Notes: 
  � 
  Gained a level ________________ 
  � 
  Retrained _____________________ 
  � 
  Lost a level 
  � 
  Ability Drained ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Highfolk/597/Normal Scenarios/HIG7-03 - Lost in the Dark (APL 2-10)/HIG7-03 - Lost in the Dark AR.pdf