TEXT: 1
  El Guero
  Your Name
  • Allison, Cynthia, Gina, Liz, Madeline, Natalie, 
  Susan, or Valerie 
  • Austin, Bertrand, Erick, Gregory, Michael, Ryan, 
  Todd, or Zachary 
  Your Look
  • Man, woman, ambiguous, transgressing
  • Bored eyes, laughing eyes, sharp eyes, tired eyes
  • Modern clothes, outrageous clothes, practical 
  clothes, street clothes 
  Your Gear
  • a luxury lifestyle
  • a loft, a disposable car, a 9mm (close loud), a few 
  burner phones, and a misión (detail)
  Your StatS
  Add +1 to one of your stats:
  • Face +1, Grit -1, Hustle +0, Savagery +1
  Your StreSS track
  Each session you start with two stress already marked, 
  provided you didn’t end the last section with more. If 
  your stress track is ever filled, güey, you’re in a bad spot.
  tuS LLaveS
  You get this one and one more:
   
  ■ Clean: Mark xp when you try to convince someone 
  else to do your dirty work. Clear this key and advance 
  when you cross a line that exposes you to retribution. 
   
   Daring: Mark xp when you willingly enter a perilous 
  situation without precautions or deception. Clear 
  this key and advance when you retreat from a messy 
  situation  instead of risking further failure. 
   
   Arrogance: Mark xp when you use your superior 
  knowledge or experience to verbally shame or abuse 
  someone you care about. Clear this key and advance 
  when you admit to someone that you’re in over your 
  head and urgently need help 
  LoS eNLaceS
  You’ve convinced ______________________________ 
  to help you with one of your objectives, but you know 
  their loyalty is limited and fleeting. Así es como es.
  ______________________________ and you enjoyed 
  a professional and personal relationship in the past. Ask 
  them why they cut you off when things were muy bueno. 
  .
  ______________________________ thinks you’re 
  a trusted ally. The truth is…you’re setting them up to 
  take the fall when things inevitably get messy. ¡Listo!
  STATS
  FACE
  GRIT
  HUSTLE
  HEAT
  SAVAGERY
   -1
  StrEsS
  
  2
  El Guero
  Your moveS
  Choose three moves:
   
   Calculador: When you’ve sized someone up and you 
  act on the MC’s answers, take +2 instead of +1.
   
   Ellos Lloran: You know a few NPCs with grudges 
  against your enemies, old sicarios you’ve worked 
  with previously. Mark a stress to have one of them 
  join you as your bodyguard for a scene or mark two 
  stress to have one of them suddenly appear within 
  a scene in a superior, hidden, or suprising position. 
   
   Adiós, Felipe: When you tell a low-rank NPC to fuck 
  off or get out of your way, roll with Face. On a hit, they 
  do it, no hay problema. On a 10+, they recognize you 
  enough to offer an apología: clear a stress. On a miss, 
  they dramatically escalate, much to your disgusto.
   
   No Hay Reglas: When you offer to trade favors in-
  stead of cash to get what you want from someone, 
  you can mark stress instead of rolling to propose a 
  deal as if you rolled a 12+. 
   
   Resbaladizo: You can mark stress instead of rolling 
  to interfere as if you had rolled a 10+. When you get 
  fucking shot, you always pick both options on a 7-9.  
   
   Estratega: When you enter a chaotic battle, roll with 
  Savagery. On a hit, you read the field; ask the MC a 
  question, and they will answer honestly. On a 10+, 
  hold 2. On a 7-9, hold 1. Spend your hold 1 for 1 to:
  • kill an NPC within easy reach or close range 
  • protect an NPC in a bad spot or vulnerable position 
  On a miss, you’re in over your head; mark three stress 
  or get captured by your pinche enemies, your choice
  tu miSióN para La aGeNcia 
  You’re an officer in the CIA Special Activities Division, 
  trained to accomplish American objectives in Mexico. 
  You’re bilingual, funded, and immune to prosecution.
  You’ve broken a few rules in your time. Choose two:
   
  
  killed a fellow agent
   
  
  trafficked cartel drugs
   
  
  tortured narcos for info
   
  
  assassinated a politico
   
  
  covered up a murder
   
  
  abandoned a civilian
  You’re working; Mexico is your beat. Choose one misión:
   
  
  Control: Replace El Narco with someone friendlier 
  to Agency interests in the region.
   
  
  Power: Bring down an honest politician who has 
  proven inconvenient and unpredictable.
   
  
  Security: Build a long-term alliance with the local 
  cartel against foreign terrorists and rogue states.
  Choose three objectives and mark them. When you fulfill 
  a marked objective, strike it out and mark xp. When you 
  strike out all three, mark three more objectives. When you 
  strike out the second set, you’ve completed your mission; 
  return to the States for a debrief and some R&R.
   
  
  recruit a new informant
   
  
  kill a dangerous enforcer
   
  
  uncover a cartel secret
   
  
  disrupt a political event
   
  
  steal a valuable asset
   
  
  arrest a cartel ally
   
  
  seize a narco account
   
  
  eliminate a deadly rival
  Sieto vidaS
  When something would otherwise kill you, permanently 
  fill in a stress box to survive instead. Tell the MC how 
  you manage to miraculously dodge death’s clutches; they 
  will tell you what costs you pay to secure your escape. If 
  you fill your fifth stress box in this manner, your time in 
  Mexico is done, cabrón. You’re too old for this shit.
  advaNcemeNt
  When you fill your xp track, select an advance from this list:
   
  
  get +1 Face (max+3)
   
  
  get +1 Hustle (max+3)
   
  
  get +1 Savagery (max+3)
   
  
  get 4 weapons y 4 gear (La Sicaria)
   
  
  get a new güero move
   
  
  get a new güero move
   
  
  get a move from another playbook
   
  
  get a move from another playbook
  After 5 advances, you can choose from this list instead:
   
  
  get +1 to any stat (max+3)
   
  
  erase a filled-in stress box
   
  
  erase a filled-in stress box
   
  
  choose a new misión from the Agency, erase all your 
  objectives, and choose three new objectives
   
  
  change your character to a new type
  
SOURCE: textdata/thevault/Cartel (PbtA)/Cartel - El Guero.pdf