TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
   
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP 
   
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 2 
  � (#) Turtle shell buckler (Regional; PHB)  
  � (#) Shell armor (Regional; A&E; 25 gp) 
  � (#) Normal or masterwork merfolk heavy 
  crossbow (Regional; See Above; 250 gp) 
  � (#) Coral armor (Regional; A&E; 225 gp) 
  � (*) Decanter Of Endless Water (Regional; 
  DMG) 
   
  APL 4 (all of APL 2 plus the following) 
  � (#) Ring Of Swimming (Regional; DMG)  
  � (#) Cloak Of The Manta Ray (Regional; 
  DMG) 
  � (#) Bottle Of Air (Regional; DMG) 
   
  APL 6 (all of APLs 2-4 plus the following) 
  � (#) Necklace Of Adaptation (Regional; 
  DMG) 
  � (#) Ring Of Swimming, Improved 
  (Regional; DMG) 
  � (#) Trident Of Warning (Regional; DMG) 
   
   
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450xp; 450gp 
   
  APL 4 
  max 675xp; 650gp 
   
  APL 6 
  max 900xp; 900gp 
   
  �Favor of the Church of Geshtai: [ ] Members of the Church of 
  Geshtai meta-org gain access to the item below marked with a (*). 
  �Favor of Bey Muran ibn Selim al-Barashal: [ ] Bey Muran is 
  very popular within the Timar of Barashal.  As such, this favor may 
  be used with any government official within the Timar of Barashal.
  �Minor Enmity of the Spahi: [ ] This PC got into a fight with 
  the Spahi. The PC receives a –1 circumstance penalty to all social 
  dealings with the Spahi.  This enmity may be removed by 
  expending a favor with the Spahi or by gaining a minor enmity 
  with the Uruzaries. 
  �Criminal Brand: [ ] This PC has used lethal force against a 
  Spahi.  The PC gains a permanent –2 circumstance penalty to all 
  social dealings with lawful authorities in Zeif.  This penalty stacks 
  with other criminal brands. 
  �Enmity of Mer-Sheik Sovorn al-Ghayar: [ ] This PC has sullied 
  diplomatic relations between the Ghayar Merfolk and the 
  Sultanate of Zeif. The PC gains a –2 circumstance penalty to all 
  social dealings with merfolk from the Gulf of Ghayar.  This enmity 
  can be removed by expending a favor with Sovorn or the Ghayar 
  Merfolk. 
   
  �Shallah’s Token: [ ] This PC was kind to Shallah.  As a token of 
  her gratitude, she gives the PC a beautiful, cobalt-blue spiral 
  seashell. 
  �Retainer of the Sultan: [ ] This PC took Shallah’s place in the 
  Sultan’s service. The character must enroll in the “Loyalty to the 
  Sultan” meta-org.  If the PC ever leaves the meta-org, they lose the 
  favor of Mer-Sheik Sovorn al-Ghayar and instead gain his enmity. 
  �Favor of Mer-Sheik Sovorn al-Ghayar: [ ] For freeing his 
  daughter from the Sultan’s service, the mer-sheik is eternally 
  grateful.  The PC receives free Luxury lifestyle in any adventure 
  that takes place in the Gulf of Ghayar. 
  �Retainer of the Ghayar Merfolk: [ ] This PC has promised to 
  aid the merfolk in the future as is needed.  This PC gains access to 
  all items below marked with a (#). 
  �Merfolk Heavy Crossbow: The merfolk construct crossbows 
  out of shell and coral that fire bolts fashioned from blowfish 
  spines.  Unlike normal crossbows, these crossbows can operate in a 
  limited fashion underwater.  Requires exotic weapon proficiency 
  (merfolk crossbow) to use.  250 gp; Sml 1d8; Med 1d10; Crit 19-
  20/x2; Range Increment 120 (air) / 30 (underwater); wt 8 lb; 
  piercing. 
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  ZEF6-01 Out of Water 
  A Regional Adventure 
  Set in the Sultanate of Zeif Region 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained 
  ______________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Zeif/596/Normal Scenarios/ZEF6-01 - Out of Water (APL 2-6)/ZEF6-01 Out of Water AR.pdf