TEXT: *Content subject to change prior to publication.  
  ©1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 
  Tasha’s Cauldron of Everything
  Preview Content*
  Fluid Ink. As a bonus action, you can 
  shape the tattoo into any color or 
  pattern and move it to any area of your 
  skin. Whatever form it takes, it is always 
  obviously a tattoo. It can range in size 
  from no smaller than a copper piece to 
  an intricate work of art that covers all 
  your skin.
  Disguise Self. As an action, you can use 
  the tattoo to cast the disguise self spell 
  (DC 13 to discern the disguise). Once 
  the spell is cast from the tattoo, it can’t 
  be cast from the tattoo again until the 
  next dawn.
  MASQUERADE TATTOO*
  Wondrous item (tattoo), common 
  (requires attunement)
  Produced by a special needle, this 
  magic tattoo appears on your body as 
  whatever you desire.
   
  Tattoo Attunement. To attune to this 
  item, you hold the needle to your skin 
  where you want the tattoo to appear, 
  pressing the needle there throughout 
  the attunement process. When the at-
  tunement is complete, the needle turns 
  into the ink that becomes the tattoo, 
  which appears on the skin.
  If your attunement to the tattoo ends, 
  the tattoo vanishes, and the needle 
  reappears in the closest unoccupied 
  space to you.
   
  
  *Content subject to change prior to publication.  
  ©1993-2020 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 
  Tasha’s Cauldron of Everything
  Preview Content*
  Grasping Tendrils. While the tattoo 
  is on your skin, you can, as an action, 
  cause the tattoo to extrude into inky 
  tendrils, which reach for a creature you 
  can see within 15 feet of you. The crea-
  ture must succeed on a DC 14 Strength 
  saving throw or take 3d6 force damage 
  and be grappled by you. As an action, 
  the creature can escape the grapple by 
  succeeding on a DC 14 Strength (Ath-
  letics) or Dexterity (Acrobatics) check. 
  The grapple also ends if you halt it (no 
  action required), if the creature is ever 
  more than 15 feet away from you, or if 
  you use this tattoo on a different crea-
  ture.
  COILING GRASP  
  TATTOO*
  Wondrous item (tattoo), uncommon 
  (requires attunement)
  Produced by a special needle, this mag-
  ic tattoo has long intertwining designs.
   
  Tattoo Attunement. To attune to this 
  item, you hold the needle to your skin 
  where you want the tattoo to appear, 
  pressing the needle there throughout 
  the attunement process. When the at-
  tunement is complete, the needle turns 
  into the ink that becomes the tattoo, 
  which appears on the skin.
   
  
SOURCE: textdata/thevault/Dungeons & Dragons [multi]/5th Edition (5e)/EXTRA/Tashas Preview/Tashas Preview - Magic-Items.pdf