TEXT: 1
  WARHAMMER 40,000 – CODEX: HARLEQUINS
   
  CODEX: HARLEQUINS
  Indomitus Version 1.2
  These documents collect amendments to the rules and present 
  our responses to players’ frequently asked questions. Often 
  these amendments are updates necessitated by new releases or 
  community feedback; these can be identified by the presence 
  of an asterisk before the page reference. At other times, these 
  amendments are errata designed to correct mistakes or add 
  clarity to a rule that is not as clear as it might be. 
  As they’re revised regularly, each of these documents has a 
  version number; where a version number has a letter, e.g. 1.1a, 
  this means it has had a local amendment, only in that language, 
  to clarify a translation issue or other minor correction. When 
  a document is revised, the version number will be incremented 
  and new updates will be highlighted in blue, while new errata 
  and FAQs will be highlighted in magenta.
  DESIGNER’S NOTES
  WEAPON UPDATES
  Several weapon profiles were updated in the 2020 edition of 
  Codex: Space Marines. As a result, where those same weapons 
  appear in this publication, they are updated to match. The 
  weapon in question, and the updated profile for it, is found at the 
  end of this document, and should be changed wherever it appears 
  in this book.
  UPDATES & ERRATA
  *Pages 56, 57, 58, 59 and 60 – Troupe Master, Shadowseer, 
  Troupe, Death Jester and Solitaire, Abilities, Flip Belt
  Change to read:
  ‘Each time this unit makes a Normal Move, Advances, Falls 
  Back or makes a charge move, until that move is finished, 
  models in this unit can move horizontally through models and 
  terrain features (they cannot finish a move on top of another 
  model, or its base).’
  *Page 59 – Death Jester
  Change this model’s Deadly Hunter ability to read:
  ‘Each time you select a target for a ranged attack made by this 
  model, you can ignore the Look Out, Sir rule.’
  *Page 60 – Solitaire, Abilities, Blitz 
  Change the first sentence to read: 
  ‘Once per battle, when you make a Normal Move with the 
  Solitaire, you can make a Blitz move with it.’
  Add the following:
  ‘A model cannot Advance and use this ability in the same turn.’
  *Page 69 – Masque Forms, Dreaming Shadow: Sombre Sentinels
  Change the first sentence to read:
  ‘Each time a Combat Attrition test is taken for a unit with this 
  form, it is automatically passed.’
  *Page 72 – Stratagems, The Labyrinth Laughs, rules text
  Change the second sentence to read:
  ‘Immediately set up one Aeldari unit from your army that has 
  not yet been deployed from the webway, wholly within 3" of 
  the Webway Gate and not within Engagement Range of any 
  enemy units.’
  Add the following:
  ‘Units set up with this Stratagem can be set up during the first 
  battle round, regardless of any mission rules.’
  FAQs
  Q: How does the Riddle-smiths Masque Form interact with 
  abilities that generate additional attacks or score additional hits?
  A: If a unit has an ability that generates extra attacks on a roll 
  that exactly matches the result of a Riddle-smiths roll, the extra 
  attack is generated. Note that the original attack still misses, and 
  if the hit roll for the extra attack also matches the result of the 
  Riddle-smiths roll, it also misses. Likewise, if a weapon has an 
  ability that scores additional hits on a roll that exactly matches 
  the result of a Riddle-smiths roll, it would score those additional 
  hits, but they’d all miss.
  Q: If a unit Falls Back with the intention of embarking at the end 
  of their move, can the Cegorach’s Jest Stratagem be used against 
  that unit after it has moved within range of the transport, but 
  before it embarks?
  A: Yes.
  Q: If the An Example Made Stratagem is used on a Shadowseer, 
  does it work for the hallucinogen grenade launcher?
  A: Yes.
  Q: When a Soaring Spite Warlord uses the Skystrider Warlord 
  Trait to disembark after their transport moves, can the Warlord 
  then move normally as well?
  A: Yes.
  Q: If a Soaring Spite Warlord’s transport is moved in the Psychic 
  phase as a result of the Twilight Pathways psychic power, can 
  the Warlord use the Skystrider Warlord Trait to disembark after 
  that move?
  A: No.
  
  2
  WARHAMMER 40,000 – CODEX: HARLEQUINS
  Q: If a unit with the Rising Crescendo ability Fell Back during 
  the Movement phase and is then subsequently targeted by the 
  Twilight Pathways psychic power later in that turn, can it 
  Advance during the resolution of that psychic power?
  A: Yes.
  Q: If an attack made with a Death Jester’s shrieker cannon using 
  the shrieker profile causes one or more wounds to be taken by an 
  enemy unit other than the initial target as the result of an ability 
  that allowed them to take a wound instead of the initial target 
  (e.g. Unquestioning Loyalty in Codex: Genestealer Cults), which 
  unit is affected by that weapon’s abilities?
  A: In this instance the unit that intercepted the hit would be 
  subject to the weapon’s abilities. This also includes any abilities 
  on the Death Jester itself, such as Death is Not Enough.
  Q: Can Heroes’ Path be used in the opponent’s Movement phase?
  A: Yes.
  WEAPON UPDATES
  MELEE WEAPONS 
  RANGE TYPE 
  S 
  AP D 
  ABILITIES
  Power sword 
  Melee 
  Melee 
  +1 
  -3 
  1 
  -
  
SOURCE: textdata/thevault/Warhammer/40k/9th Edition - Warhammer 40K/Errata & FAQs/2. Codex/CODEX - HARLEQUINS v1-2.pdf