TEXT:  
   
  GP
  Starting GP
  Lifestyle 
  � None 
  � Standard (12 gp x TU)  
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
   
  GP
  FINAL GP TOTAL 
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
   Total Cost of Bought Items 
   
  Subtract this value from your gp value  
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE
  Cross off all items NOT found 
   
  As an interactive scenario the following items are
  available for purchase: 
  � 
  All items from the Player’s Handbook, tables 7-3, 7-5, 7-
  6, 7-8, and 7-9 with the exception of spells. 
  � 
  Any potion or oil from the Dungeon Master’s Guide
  table 7-17 valued at 500 gp or under. 
  � 
  Any scroll from the Dungeon Master’s Guide  tables 7-23
  and 7-24 valued at 500 gp or under. 
  � 
  Any +1 weapon or armor of a type listed in the Player’s
  Handbook.  
  � 
  You may upgrade any standard Masterwork Weapon,
  Armor, or Shield into a +1 version of that item. You do
  this by paying the difference between the masterwork
  market value and the +1 market value. You may only
  upgrade an item into a +1 item that you have access to
  purchase. Refer to Chapter 7 in the Living Greyhawk
  Campaign Sourcebook for more information. 
  � 
  You may add alchemical silver to an existing steel
  weapon per the rules in the Dungeon Master’s Guide
  page 284. 
  � 
  You may purchase a normal, masterwork, or +1
  weapon of a type listed on table 7-5: Weapons in the
  Player’s Handbook made of cold iron per the cost listed
  in the Dungeon Master’s Guide, page 284. 
  � 
  +1 ring of protection 
  � 
  +1 amulet of natural armor 
  � 
  +1 bracers of armor 
  � 
  +1 cloak of resistance 
  Adventure Record# 
  596 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 225xp; 225gp 
   
  APL 4 
  max 338xp; 325gp 
   
  APL 6 
  max 450xp; 450gp 
   
  APL 8 
  max 563xp; 650gp 
   
  APL 10 
  max 675xp; 1,150gp 
   
  APL 12 
  max 788xp; 1,650gp 
   
   
  Event: _____________________________________ Date: ________ 
  DM:________________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region________________________ 
  This Record Certifies that 
  _______________________________________________________
  Played by____________________________________________
                 Player 
  RPGA # 
  Has Completed 
  An Interactive Adventure 
  Set in The Dominion of the Sea Barons 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Sea Barons/Sea Barons Interactive AR 596.pdf