TEXT: Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 1 of 29 
  Version 5.0.5 
   
   
   
   
   
  Part 5 – Elven Organizations 
  Version 5.0.5 
   
   
  January 1, 2006 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 2 of 29 
  Version 5.0.5 
   
  Part 5 – Elven Organizations  
  Table of Contents 
   
   
  Chapter 1 – Geoff Meta-Organization Guidelines 
  Page 3 
   
  Chapter 2 – Elven Churches 
  Page 6 
   
  Chapter 3 – Elven Secular Organizations 
  Page 13 
   
   
   
   
   
   
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 3 of 29 
  Version 5.0.5 
   
  Chapter 1 
  Geoff Meta-Organizations Guidelines 
   
  This section outlines the basics of joining meta-group 
  organizations in Geoff.  Most meta-group memberships 
  in Geoff are recorded on your adventure certificate.  To 
  join these groups, you must write in the notes section 
  that you are spending any required gold and/or time 
  units to join the group and have the judge sign the 
  adventure certificate.  If an organization has any special 
  requirement, you must show the judge a notation on a 
  previous adventure certificate that this occurred. 
   
  All organizations, while not requiring certificates for 
  membership, do require anyone who joins them to notify 
  the POC.  The POC’s name and e-mail are listed in the 
  entry for each meta organization.  Notification must be 
  done via e-mail within 2 weeks of joining the meta-
  organization so the POC has a record. 
   
  Some organizations will still require an actual certificate.  
  If an organization requires a certificate for membership, 
  it will indicate this in the group’s description.  Meta-
  organization certificates come either in a PDF file to be 
  printed by the player, or mailed to the player. 
   
  This should let anybody who wishes to join a group do 
  so with just a small bit of effort on their part.  
   
  RESIDENCY: 
  Many organizations require that the PC be a resident of 
  Geoff.  In order to join these groups, your character must 
  have a home region of Geoff listed on her adventure 
  record.  If the PC ever changes home regions, he or she 
  can no longer be a member of that group and he or she 
  immediately loses all benefits of membership. 
   
  REACTION BONUSES:     
  Many groups provide reactions bonuses (or penalties) 
  when dealing with certain NPC’s in the game. These 
  modifiers apply only during Geoff regional scenarios.  
  The modifiers apply to the following skills at the DM’s 
  discretion. If the DM says no, then no is no. Respect 
  that.  
   
  • 
  Bluff (Cha) 
  • 
  Diplomacy (Cha) 
  • 
  Gather Information (Cha) 
  • 
  Intimidate (Cha) 
  • 
  Perform (Cha, does not effect checks to make 
  money at the conclusion of an adventure) 
  FOLLOWERS AND COHORTS 
  For those PCs with followers and cohorts, there are 
  many role-play opportunities.  However, followers may 
  not be members of any meta-org.  Cohorts may be 
  members of meta orgs and may rise to any level for 
  which they qualify.  Cohorts can only be members of a 
  meta org of which the PC is a member. 
   
  LEAVING AN ORGANIZATION 
  If you join an organization with annual TU or gold costs 
  (including tithing), you join the group for a minimum of 
  two years.  If you leave the organization before paying 
  two years of costs, you must pay the costs the following 
  year even if you are no longer a member of the group. 
   
  Spell Access: 
  For arcane casters, you do not lose access to spells 
  already learned if you leave a meta-organization.  For 
  divine casters, you no longer have access to spells that 
  a 
  meta-organization 
  provides 
  if 
  you 
  leave 
  that 
  organization. 
   
  Prestige Classes: 
  If you take levels in limited prestige class, you do not 
  lose those levels upon leaving the organization.  
  However, you are not permitted to continue taking levels 
  of that class if you are no longer a member.   
   
  CHARACTER DEATH  
  Some organizations have racial requirements that must 
  be met before the character can join.  If the character’s 
  race changes via reincarnate or other method and the 
  requirements are no longer met, the character cannot 
  remain a member of that organization.  The exception is 
  membership in a sacred organization.  If a character’s 
  race changes and they no longer meet the racial 
  requirements of a church or temple, the character may 
  remain in their current position, but may not advance any 
  further within the church hierarchy.  Additionally, they 
  must participate in a special mission for an Atonement. 
   
  If you need more information, please join the Yahoo! 
  Group associated with the Geoff region.  You can find it 
  at http://groups.yahoo.com/group/Living-Geoff.   Specific 
  questions can be directed to the Triad Meta org POC, 
  Marc 
  Yudson. 
   
  He 
  can 
  be 
  reached 
  at 
  MYudson22@yahoo.com.   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 4 of 29 
  Version 5.0 
   
   Chapter 2 
  Elven Organizations 
   
  The elves of the Oyt, Dim and Hornwood have long lived 
  beside the ffolk of Gyruff peacefully. Early in Geoff’s 
  history (Flan Tracking circa - 250), the elves trained the 
  first wizards in Geoff, and their relationship has 
  continued since that time. As the Oeridian and Suel 
  influence spread in Gyruff, the Gyri began to lose some 
  of their affinity with nature.  After a time, the once almost 
  familial relations with the elves began to grow more 
  distant.  Trade was always a constant though, and many 
  Gyri woodsmen have kept strong ties to their elven 
  neighbors through the generations. 
   
  Elves of the Oytwood: 
   
  Following the fall of Gyruff and the invasion of the Oyt by 
  giant kin, communication and commerce with the Wood 
  and Grey Elves of the Oyt effectively ended. The 
  surviving elves sealed off the Oytwood, challenging 
  anyone, human, humanoid or giant that dared to enter 
  the forest. In 591 CY, the Brenin negotiated and 
  obtained from the Weeping Council the right to place a 
  fort, Caer Rhiniog, in the Oytwood on the West side of 
  the Javan, and to harvest Ironwood trees to be used in 
  its construction.  
   
  When the Army of Liberation’s activities in the Oytwood 
  began to encroach upon the elves, the elves retracted 
  their agreement and threatened to drive the Gyri from 
  their forests. Adventurers recovered the Tear of Corellon 
  from an incident with the Giants, and the Weeping 
  Council relented and allowed the fort to remain.   The 
  Weeping Council conceded a small part of land for a 
  town to be later named as Preston.  It is the only human 
  city with in the boundaries of the Oytwood and any 
  further encroachments to the forest have been 
  forbidden. 
   
  Elves of the Dim Forest: 
   
  During the invasion of the giants, a rift to the Plane of 
  Shadow was opened during a defensive stand, enabling 
  an ancient shadow dragon to surprise the wood elves of 
  the Dim Forest.  In the ensuing chaos, their leaders were 
  killed, and the wood elves were scattered from their 
  homes. Many of their settlements, including their capital, 
  Derelion, were lost to the shadow dragon in the wake of 
  the giant invasion. The immediate threat posed by the 
  shadow dragon kept the elves from assisting the Gyri in 
  their fight to stem the tide of the giant invasion. While the 
  presence of the dragon deterred a sustained giant 
  presence in the Dim Forest, it also prevented continuous 
  communications with the scattered elves.  
   
  Individually and in small groups, the humans of the Dim 
  Forest have joined with these scattered groups of elves 
  to fight the giants and the shadow dragon’s minions. 
  However, any organized, large-scale efforts were 
  hindered by the elves’ chaotic nature and their 
  individualistic mentality. In CY 592, a former noble of 
  Geoff, Darlon Lea, relinquished his title and lands as 
  Arglwyth of Ffwythlon Dol, and chose to live with the 
  wood elves with which he had familial relations. His 
  personal experience against the giants and the ‘fades’ of 
  the Dim Forest enabled him to gain support of several 
  tribes of the Dim Forest, and they accepted him as the 
  Kanótaurë (kah-no-taur-eh; tr. forest commander).  He 
  now leads the Warband of the Seven Tribes against the 
  minions of the Shadow Dragon. 
   
  With the recent resurrection of Melwyn Greatarm, many 
  of the Wood Elves of the Dim Forest have found 
  themselves fighting beside the Gyri. Melwyn’s personal 
  campaign to rid Gyruff of the giants led him to Darlon 
  Lea with a proposal for an alliance.  With the aid of the 
  Dim Wood elves sent by Darlon Lea, Melwyn marched 
  on Pregmere and pushed the remaining giants out of the 
  city, recapturing it for Gyruff.  
   
   
  Elves of the Hornwood: 
   
  Communication between Gyruff and the high elves of the 
  Hornwood was cut off shortly after the giant invasion 
  began. In the summer of CY 584, the conduct of the 
  High Elven King divided the three elven groups. His 
  alleged response to messages for aid from the Dim 
  Forest wood elves and Oytwood grey elves --“When the 
  palace is burning, you cannot look after a stable” -- led 
  the insulted wood and grey elves to renounce what fealty 
  was left and begin acting solely for their own good.  The 
  elven kins’ internal feuding and increasing isolationism 
  has given them little desire or time for communications 
  with the Brenin’s messengers. The resulting loss of a 
  once firm ally has struck a severe blow to the long-ago 
  established bond between the Gyri and the elves and 
  has had dire consequences to both the elves and Gyruff.  
   
  A recent expedition by adventurers into the Hornwood 
  found the high elves of the forest in dire need, abused 
  and enslaved by the giants that had captured their 
  home.  It was discovered that the forest itself was 
  suffering from some malady because the Heart of the 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 5 of 29 
  Version 5.0 
   
  Hornwood had been damaged by the initial giant 
  invasion and thus could not protect the elves as it was 
  intended to.  The expedition also aided the elves in 
  finding a pair of new Bondmates for the Heart to help 
  heal the forest.  A high elven cleric of Sehanine 
  Moonbow by the name of Aisling Rahasia and one other 
  accepted the task of bonding with the heart, to help heal 
  the Hornwood of its wounds.    
   
  As the forest begins to heal, the High Elves of the 
  Hornwood begin to band together once again, and have 
  begun to rebuild the Naven Du’aellesti (loosely 
  translates to the Crescent Knights of the Ancient Forest).  
   
  With the death of the High King in the Hornwood, no new 
  ruler has been chosen to succeed him.  As things slowly 
  start to repair themselves, a new ruler will eventually be 
  chosen and, hopefully, a new alliance between the three 
  woods can once again be reinstated. 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 6 of 29 
  Version 5.0 
   
   
  List of Groups 
  Page 
   
  Church of Corellon Larethian 
  6 
  Keyensuoress (Holy Warrior) 
  8 
  Church of Sehanine Moonbow 
  9 
  Church of Ehlenestra 
  11 
  Warband of the Seven Tribes 
  13 
  Tribesman 
  13 
  Tribal Warrior 
  13 
  Tribal Elite 
  13 
  Tribal Champion 
  14 
  Servants of the Sylvan Throne 
  15 
  Sylvan Guard 
  15 
  Ember Guard 
  15 
  White Flame Elite 
  16 
  Royal Guardsman 
  16 
  Naven Du’allesti 
  17 
  Squire 
  17 
  Knight 
  17 
  Sword Knight (Aelavellin Corellon) 
  18 
  Hornwood Nobility 
  18 
  Knight Captain 
  18 
  Cabal of Sages 
  20 
  Wandering Sage 
  20 
  Sage of Darkened Skies 
  20 
  Sage of Splintered Moons 
  20 
  Sage of Singing Swords 
  21 
  Sage of Dancing Blades 
  21 
  Sage of the Weeping Woods 
  22 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 7 of 29 
  Version 5.0 
   
  Church of Corellon Larethian 
  (Contact POC on joining or changing membership) 
   
  Corellon Larethian is the Creator of the Elves, and Protector and Preserver of Life, as he is known to his people. Many of 
  his followers refer to him as the All Father.  Corellon is the head of the Elven Pantheon. His domains include Good, 
  Chaos, Magic, Protection, and War. Many of his followers are champions of good. Amongst their number are the 
  Aelavellin aka Sword Knights, Seekers of the Misty Isle, the Keyensuoress, and many others. Some of his darker 
  worshippers embrace his aspects of Chaos and War, and follow in his more bloody footsteps. Corellon Larethian is well 
  known for his epic battle long ago when he took the eye of Gruumsh, god of the Orcs.  The hatred between the elves and 
  the orcs is long-standing and quite fierce. 
   
  Corellon’s priests garb themselves in vestments of sky blue. His holy symbol is that of a crescent moon. Priests of 
  Corellon pray at night when the moon is clear overhead. 
   
   
  Persons of Note: 
   
  Tyrael Oakenglade 
   
  Tyrael Oakenglade is an old, grizzled wood-elven priest of Corellon who lives alone in an ancient church on the floor of 
  the Oytwood. The old church is made of sculpted wood and stone. It looks out from the northern edge of the Oytwood 
  over the Anniben Dwr. Tyrael served long ago in the Humanoid Wars as a Chaplain of Corellon and has always embraced 
  Corellon’s teachings of War and Protection. He wears an archaic suit of emerald green elven plate that he wore back in 
  the war. His hair is still a golden blonde, but his face is weathered both from the passing of time and the hardships he has 
  been forced to bear witness to. His green eyes are still full of fire, and he speaks loudly, clearly, and directly to those who 
  seek his council. 
   
   
  Base of Operation:  
  Geoff 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Gyri Elves 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
  Weapon of the Deity Spell: +1 keen longsword 
   
  Domains: Celerity* (CD) Chaos, Community* (CD), Good, Liberation* (CD), Magic, Protection, War 
   
   
  Laymember of Corellon Larethian: 
   
  Requirements to Join: 
  • 
  Follower of Corellon Larethian. 
  • 
  2 Time Unit per year (Spent in various Church-related activities.)  
  • 
  Resident of Geoff. 
  • 
  1 Rank in Knowledge (Religion) to reflect the knowledge gained by the PC while attending Church services 
  regularly.  
  • 
  100 gp per year 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Corellon Larethian, Laymember 
   
  Additional  Benefits: 
  • 
  A Laymember is considered a registered follower of the Elven Pantheon for purposes of the Temple Spell List and 
  other, generic benefits for followers of specific deities as approved by the Regional Triad. 
  • 
  Access to a masterwork longsword (PHB) at a 5% discount 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 8 of 29 
  Version 5.0 
   
  Junior Priest of Corellon Larethian: 
   
  Requirements to Join: 
  • 
  Must continue to meet the requirements of a Laymember.  
  • 
  Alignment NG, CG, N, CN 
  • 
  At least 2 levels of cleric  
  • 
  4 Additional Time Units per year (Spent in various Church-related activities).  
  • 
  4 Ranks in Knowledge (Religion). 
  • 
  2 ranks in Concentration 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Corellon Larethian, Junior Priest 
   
  Additional  Benefits: 
  • 
  A Junior Priest has all the benefits of a Laymember 
  • 
  A Junior Priest receives a +1 reaction bonus with worshippers of Corellon Larethian while openly wearing a holy 
  symbol of Corellon Larethian.  At the same time, this can cause negative reactions with opposed religions.  Refer 
  to page 3 of the Sacred Meta Organization Sourcebook for more information on reaction bonuses.  
  • 
  Receive a +1 skill bonus to Knowledge (the Planes), Knowledge (Local (Sheldomar Valley)(, Concentration, and 
  Spellcraft 
  • 
  Receive a Silver Holy Symbol (PHB)  
  • 
  Receive a Masterwork Research Kit (PHB- Masterwork Toolkit) (provides a +2 circumstance bonus to Knowledge 
  (Religion)) 
  • 
  Receive a church Signet Ring of the Priesthood (PHB)  
  • 
  Receive Clerics Vestments for the church (PHB)  
  • 
  Receive a Backpack with the church symbol (PHB)  
  • 
  Receive a Scroll Case with the church symbol (PHB)  
  • 
  Receive 1 Vial of Ink, 5 Sheets of Parchment (watermarked with the church symbol), 5 Sheets of Paper 
  (watermarked with the church symbol), 10 Ink Pens (PHB) 
  • 
  Assigned to a Church Priest mentor 
   
  Priest of Corellon Larethian 
   
  Requirements to Join 
  • 
  Junior Priest of Corellon Larethian for 6 months (calendar time) 
  • 
  Must continue to maintain requirements of a Junior Priest 
  • 
  At least 6 levels of Cleric or the ability to cast as 4th level divine spells 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities) 
  • 
  8 Ranks in Knowledge (Religion) 
  • 
  4 Ranks in Concentration 
  • 
  100 gp per year  
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Corellon Larethian, Priest 
   
  Additional  Benefits: 
  • 
  A Priest has all the benefits of a Junior Priest 
  • 
  A Priest gains an additional +1 reaction bonus to social skills that stacks with the bonus of a Junior Priest. This 
  bonus applies in the same manner as the Junior Priest bonus.  
  • 
  A Priest begins each Geoff regional module with one Favor of the Church of Corellon Larethian.  These count as 
  a Level D Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events 
  count as a single module. 
  • 
  Receive a +2 skill bonus to Knowledge Local (Sheldomar Valley), Diplomacy, and Spellcraft 
  • 
  Assigned to a Church with an Elder Priest to learn to minister and care for the laymembers (contact the Church of 
  Corellon Larethian POC and Triad for specifics) 
  • 
  A Priest receives Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 9 of 29 
  Version 5.0 
   
   
  Elder Priest of Corellon Larethian: 
   
  Requirements to Join 
  • 
  Priest of Corellon Larethian for 6 months (calendar time) 
  • 
  Must continue to maintain requirements of Priest 
  • 
  At least 10 levels of Cleric or the ability to cast spells 6th level divine spells 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities).  
  • 
  10 Ranks in Knowledge (Religion) 
  • 
  8 Ranks in Concentration 
  • 
  Tithe of an additional 600 gp per year (increase includes Church up keep) 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Corellon Larethian, Elder Priest 
   
  Additional  Benefits: 
  • 
  An Elder Priest has all the benefits of a Priest.  
  • 
  An Elder Priest gains an additional +1 reaction bonus that stacks with the bonus of a Priest. This bonus applies in 
  the same manner as the Priest bonus.  
  • 
  An Elder Priest receives Rich lifestyle for free during each Geoff regional.  
  • 
  Receive a +2 skill bonus to Sense Motive and Concentration 
  • 
  Receive a permanent church assignment (contact the Church of Corellon Larethian POC and Triad for specifics) 
   
   
  Keyensuoress (Holy Warrior): 
   
  Requirements to Join 
  • 
  Laymember for 2 months. 
  • 
  Must continue to meet the requirements of a Laymember. 
  • 
  At least one level of Holy Liberator. 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities). 
  • 
  3 Ranks in Knowledge (Religion). 
  • 
  3 Ranks in Diplomacy or Sense Motive. 
  • 
  Alignment CG 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Corellon Larethian, Keyenouress 
   
  Additional  Benefits: 
  • 
  A Keyensouress receives all of the benefits of a laymember 
  • 
  A Keyensouress receives a +1 reaction bonus with worshippers of Corellon Larethian while openly wearing a holy 
  symbol of Allitur.  At the same time, this can cause negative reactions with opposed religions.  Refer to page 3 for 
  more information on reaction bonuses.   
  • 
  A Keyensouress receives a +2 circumstance bonus to Knowledge Local (Sheldomar Valley) when dealing with the 
  laws of Geoff 
  • 
  A Keyensouress begins each Geoff regional module with a Favor of the Church of Corellon Larethian.  These 
  count as a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module. 
  • 
  Receive a +2 skill bonus to Ride 
  • 
  Receive a +1 skill bonus to Knowledge Local (Sheldomar Valley) 
  • 
  Receive a +1 skill bonus to Knowledge (Nobility and Royalty) 
  • 
  Receive a Silver Holy Symbol (PHB)  
  • 
  Receive a church Signet Ring of the Keyensouress (PHB)  
  • 
  Receive Military Saddle (exotic or standard) with the church symbol (PHB)  
  • 
  Receive a Backpack with the church symbol (PHB)  
  • 
  Receive a Scroll Case with the church symbol (PHB)  
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 10 of 29 
  Version 5.0 
   
  • 
  Assigned a church location with an Elder Priest of Corellon Larethian to use the as home base (contact the 
  Church of Corellon Larethian POC and Triad for specifics) 
  • 
  A Keyensouress receives Adventurer’s Standard lifestyle for free during each Geoff regional scenario 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 11 of 29 
  Version 5.0 
   
  Church of Sehanine Moonbow 
  (Contact POC on joining or changing membership) 
   
  Sehanine Moonbow is the wife of Corellon Larethian. She is known as the Lady of Dreams and the Daughter of the Night 
  Skies. Her domains include Good, Knowledge, Travel, and Trickery. Her teachings lead one on a path to transcendence 
  and enlightenment. She is responsible for the unveiling of secrets and keeping the mysteries of the universe. Many elven 
  diviners revere Sehanine. She is also known as a guardian to the dead, and her rituals help fallen elves travel to the 
  afterlife. Sehanine’s clergy is responsible for many illusions and divinations in larger elven communities. 
   
   
  Persons of Note: 
   
  Aisling Rahasia 
   
  Aisling Rahasia, a half-elf in her early 30’s, is a charismatic cleric of Sahanine Moonbow who can usually be seen flying 
  around on the back of her giant eagle, Baby. Her auburn hair and amber eyes not only turn heads, but it also has been 
  able to help her out of a sticky situation or two.  As a member of the Cynllun Ail traveling party, she helped her friends 
  storm the first battle of Gorna. She was proclaimed a hero and a Peer of the Realm after saving her hulking, foul-
  tempered friend Glarnog in his attempt and eventual defeating of the Monolith.  Most recently, she decided to follow her 
  elven heritage and woo the Heart of the Hornwood. She is now the permanent bondmate of the Heart. 
   
   
  Base of Operation:  
  Geoff 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Gyri Elves 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
  Weapon of the Diety Spell:  +1 Ghost Touch quarterstaff 
   
  Domains:  Chaos, Dream* (CD), Good, Knowledge, Oracle * (CD), Repose* (Ss), Travel, Trickery 
   
  Laymember of Sehanine Moonbow: 
   
  Requirements to Join 
  • 
  Must be a follower of Sehanine Moonbow 
  • 
  2 Time Units per year (Spent in various Church-related activities). 
  • 
  Must be a Geoff Resident 
  • 
  1 Rank in Knowledge Religion to reflect the knowledge gained by the PC while attending Church services 
  regularly 
  • 
  100 gp per year 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Sehanine Moonbow, Laymember 
   
  Additional  Benefits: 
  • 
  A Laymember is considered to be a registered follower of the Gyric Church of Sehanine Moonbow for purposes of 
  the Temple Spell List and other generic benefits approved by the Regional Triad. 
  • 
  Access to a masterwork Quarterstaff (PHB) at a 5% discount 
   
  Junior Priest of Sehanine Moonbow: 
   
  Requirements to Join 
  • 
  Laymember of the Gyric Church of Sehanine Moonbow 
  • 
  Must continue to maintain requirements of laymember 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 12 of 29 
  Version 5.0 
   
  • 
  At least 2 levels of Cleric 
  • 
  Alignment LG, CG,NG, CN 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities) 
  • 
  4 Ranks in Knowledge Religion 
  • 
  2 Ranks in Survival  
  • 
  100 gp per year 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Sehanine Moonbow, Junior Priest 
   
  Additional  Benefits: 
  • 
  A Junior Priest has all the benefits of a Laymember 
  • 
  A Junior Priest receives a +1 reaction bonus with worshippers of Sehanine Moonbow while openly wearing a holy 
  symbol of Sehanine Moonbow.  At the same time, this can cause negative reactions with opposed religions.  
  Refer to page 3 for more information on reaction bonuses.  
  • 
  Receive a +1 skill bonus to Diplomacy, Knowledge Local (Sheldomar Valley), Concentration, and Spellcraft 
  • 
  Receive a Silver Holy Symbol (PHB) (25gp) 
  • 
  Receive a Masterwork Survival Kit (PHB – Masterwork Toolkit) (+2 Circumstance bonus to Survival) 
  • 
  Receive a church Signet Ring of the Priesthood (PHB)  
  • 
  Receive Clerics Vestments for the church (PHB)  
  • 
  Receive a Backpack with the church symbol (PHB)  
  • 
  Receive a Scroll Case with the church symbol (PHB)  
  • 
  Receive 1 Vial of Ink, 5 Sheets of Parchment (watermarked with the church symbol), 5 Sheets of Paper 
  (watermarked with the church symbol), 10 Ink Pens (PHB) 
  • 
  Assigned to a Church Priest mentor 
   
  Priest of Sehanine Moonbow: 
   
  Requirements to Join 
  • 
  Junior Priest of Sehanine Moonbow for 6 months (calendar time) 
  • 
  Must continue to maintain requirements of a Junior Priest 
  • 
  At least 6 levels of Cleric or the ability to cast as 4th level divine spells 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities) 
  • 
  8 Ranks in Knowledge (Religion) 
  • 
  4 Ranks in Survival  
  • 
  100 gp per year  
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Sehanine Moonbow, Priest 
   
  Additional  Benefits: 
  • 
  A Priest has all the benefits of a Junior Priest 
  • 
  A Priest gains an additional +1 reaction bonus to social skills that stacks with the bonus of a Junior Priest. This 
  bonus applies in the same manner as the Junior Priest bonus.  
  • 
  A Priest begins each Geoff regional module with one Favor of the Church of Sehanine Moonbow.  These count as 
  a Level D Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events 
  count as a single module. 
  • 
  Receive a +2 skill bonus to Knowledge Local (Sheldomar Valley), Concentration, and Spellcraft 
  • 
  Assigned to a Church with an Elder Priest to learn to minister and care for the laymembers (contact the Church of 
  Sehanine Moonbow POC and Triad for specifics) 
  • 
  A Priest receives Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 13 of 29 
  Version 5.0 
   
  Church of Ehlenestra 
  (Contact POC on joining or changing membership) 
   
  Ehlonna (eh-LOHN-nah) is a very old goddess. She combats those who would harm or despoil the forest of its resources 
  and beauty. Shown as either a dark-haired human woman or a golden-haired elf maid, she is served by Novelee, a 
  planetar whose heart is so pure it makes unicorns weep. She has a hostile rivalry with Obad-Hai, but is friendly with the 
  elven gods and most good-aligned deities. Her symbol is the unicorn. "The woodlands are a beautiful place full of life. The 
  secrets of the forests should be learned and taught so that people can live in harmony with nature. Those who would 
  harm or exploit the woodlands must be driven out or destroyed. The plants and animals of the forest are things that nature 
  gives as gifts, not things to be stolen."  
   
  Persons of Note: 
   
  Lorendoriel 
   
  Lorindoriel is a high priestess of Ehlenestra.  To look at her one would immediately recognize her as a priestess and of 
  obvious high elven descent. Her golden blonde hair tumbles to the small of her back over a light green dress that is 
  worked and embroidered with silver unicorns throughout the fabric. 
   
  After the Giant invasion, the High Priestess moved to Fuinorna in the Dim Forest and is one of a handful of Heads of 
  Churches that survived the invasion.  Her manner is always cool and relaxed as if she is in no hurry at all, as unruffled as 
  a frozen pond.  Yet she is kind and gentle with the patience of Time itself.  She has a strong working relationship with 
  Darlon Lea and regularly communes with her deity for a solution to rid her home of the Fades that prowl its branches. 
   
   
   
  Base of Operation:  
  Fuirnorna, Dim Forest 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Gyri Elves 
  Contact:  
  Mel Arp  
  Yahoo E-Group: 
  n/a 
   
  Weapon of the Deity Spell: +1 frost longbow or longsword 
   
  Domains: Animal, Celerity* (CD), Good, Plant, Purification* (CD), Sun. 
   
  Laymember of Ehlonnestra 
   
  Requirements to Join: 
  • 
  Must be a follower of Ehlenestra 
  • 
  2 Time Units per year (Spent in various Church-related activities). 
  • 
  Must be a Geoff Resident 
  • 1 Rank in Knowledge Religion to reflect the knowledge gained by the PC while attending Church services 
  regularly 
  • 
  100 gp per year 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Ehlenestra, Laymember 
   
  Additional  Benefits: 
  • 
  A Laymember is considered to be a registered follower of the Gyric Church of Ehlenestra for purposes of the 
  Temple Spell List and other generic benefits approved by the Regional Triad. 
  • 
  Access to a masterwork Longsword or Longbow (PHB) at a 5% discount 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 14 of 29 
  Version 5.0 
   
  Junior Priest of Ehlenestra 
   
  Requirements to Join: 
  • 
  Laymember of the Gyric Church of Ehlenestra 
  • 
  Must continue to maintain requirements of laymember 
  • 
  At least 2 levels of Cleric 
  • 
  Alignment LG, NG, CG, N 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities) 
  • 
  4 Ranks in Knowledge (Religion) 
  • 
  2 Ranks in Heal 
  • 
  100 gp per year 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Ehlenestra, Junior Priest 
   
  Additional  Benefits: 
  • 
  A Junior Priest has all the benefits of a Laymember 
  • 
  A Junior Priest receives a +1 reaction bonus with worshippers of Ehlenestra while openly wearing a holy symbol 
  of Ehlenestra.  At the same time, this can cause negative reactions with opposed religions.  Refer to page 3 for 
  more information on reaction bonuses.  
  • 
  Receive a +1 skill bonus to Knowledge Local (Sheldomar Valley), Concentration, Spellcraft, and Survival 
  • 
  Receive a Silver Holy Symbol (PHB)  
  • 
  Receive a Masterwork Healer’s Kit (PHB)  
  • 
  Receive a church Signet Ring of the Priesthood (PHB)  
  • 
  Receive Clerics Vestments for the church (PHB)  
  • 
  Receive a Backpack with the church symbol (PHB)  
  • 
  Receive a Scroll Case with the church symbol (PHB)  
  • 
  Receive 1 Vial of Ink, 5 Sheets of Parchment (watermarked with the church symbol), 5 Sheets of Paper 
  (watermarked with the church symbol), 10 Ink Pens (PHB) 
  • 
  Assigned to a Church Priest mentor 
   
  Priest of Ehlenestra 
   
  Requirements to Join: 
  • 
  Junior Priest of Allitur for 6 months (calendar time) 
  • 
  Must continue to maintain requirements of a Junior Priest 
  • 
  At least 6 levels of Cleric or the ability to cast as 4th level divine spells 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities) 
  • 
  8 Ranks in Knowledge (Religion) 
  • 
  4 Ranks in Heal 
  • 
  100 gp per year  
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Ehlenestra, Priest 
   
  Additional  Benefits: 
  • 
  A Priest has all the benefits of a Junior Priest 
  • 
  A Priest gains an additional +1 reaction bonus to social skills that stacks with the bonus of a Junior Priest. This 
  bonus applies in the same manner as the Junior Priest bonus.  
  • 
  A Priest begins each Geoff regional module with one Favor of the Church of Ehlenestra.  These count as a Level 
  D Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events count as a 
  single module. 
  • 
  Receive a +2 skill bonus to Concentration, Heal, and Knowledge (Nature) 
  • 
  Assigned to a Church with an Elder Priest to learn to minister and care for the laymembers (contact the Church of 
  Ehlenestra POC and Triad for specifics) 
  • 
  A Priest receives Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 15 of 29 
  Version 5.0 
   
   
  Elder Priest of Ehlenestra 
   
  Requirements to Join: 
  • 
  Priest of Ehlenestra for 6 months (calendar time) 
  • 
  Must continue to maintain requirements of Priest 
  • 
  At least 10 levels of Cleric or the ability to cast spells 6th level divine spells 
  • 
  4 Additional Time Units per year (Spent in various Church-related activities).  
  • 
  10 Ranks in Knowledge (Religion) 
  • 
  8 Ranks in Heal 
  • 
  Tithe of an additional 600 gp per year (increase includes Church up keep) 
   
  Access Granted Through: 
  • 
  Elf, Elf Sacred, Church of Ehlenestra, Elder Priest 
   
  Additional  Benefits: 
  • 
  An Elder Priest has all the benefits of a Priest.  
  • 
  An Elder Priest gains an additional +1 reaction bonus that stacks with the bonus of a Priest. This bonus applies in 
  the same manner as the Priest bonus.  
  • 
  An Elder Priest receives Rich lifestyle for free during each Geoff regional.  
  • 
  Receive a +2 skill bonus to Sense Motive and Concentration 
  • 
  Receive a permanent church assignment (contact the Church of Ehlenestra POC and Triad for specifics) 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 16 of 29 
  Version 5.0 
   
  Warband of the Seven Tribes 
  (Contact POC on joining or changing membership) 
   
  The Warband of the Seven Tribes is the gathering of Wood Elven tribes gathered by Darlon Lea. The old ranger assumed 
  the role of K�ánotaurë (kah-no-taur-eh, tr. forest commander) in large part due to his experience as a war leader and his 
  knowledge of the wood elves’ enemies.   He now leads these tribes in a massive effort against the Shadow Dragon and 
  it’s growing minions. 
   
   
  Persons of Note: 
   
  Darlon Lea 
   
  Darlon Lea has filled many roles during his life. He was Arglwyth of Ffwythlon Dol, he was First Ward of Olwythi gan 
  Gyruff, and once branded as a traitor and outlaw. Before the invasion, Darlon was a barrel-chested man who was an 
  easy-going and affable man. The intervening years have been hard on Darlon, and he is much leaner and more grim. He 
  has short brown hair and brown eyes. Since the invasion, he rarely wears anything other than his armor or his traveling 
  clothes. 
   
  In CY 589, Darlon was the highest-ranking Gyric noble in Geoff.  He worked with the Gran March military, in particular 
  Knight Field Marshal Dispatcher Alicia Helanasdotter, to rebuild Hochoch after the giant occupation, but disagreed with 
  many of their methods.  In particular, he strongly disapproved of the timbering in the Oytwood and Dim Forest to build the 
  border keeps. 
   
  Darlon was arrested by Alicia Helanasdotter for treason and cast into the dungeon under Caer Dwr Gwyldy to await trial.  
  There, Neumann, under the control of the faerie, met with Darlon Lea and convinced him to flee.  Helanasdotter held the 
  trial in his absence.  Without Darlon there to defend himself and with the added evidence of his flight, he was pronounced 
  guilty and sentenced to die by beheading.  An enormous bounty was placed on his head.  Darlon has remained in the Dim 
  Forest ever since. 
   
  In the Dim Forest, he gathered the various tribes of the Dim Forest into a formidable war band. Because of his work with 
  the wood elves and his experience in battle, Darlon was named the Kanótaurë of the Dim Wood tribes.  The tribes all 
  accept him as the warlord that rules over all the tribes.  Although the wood elves accept Darlon Lea in their community, he 
  gave up his position as a noble in Geoff.  The Brenin pardoned him of his supposed treachery, but has stricken his title of 
  Arglwyth. 
   
  Darlon Lea has worked exceptionally hard to unite the various wood elf tribes under one banner.  Additionally, he has 
  formed a working relationship with the Order of Shining Beacons and the Church of Ehlenestra in Fuirnorna.  Darlon 
  moves around quite a bit to avoid bringing danger to one location because of his presence. 
   
   
  Kinkaid 
   
  A “Treerunner” of the Dim Forest, Kinkaid is well known for being a rather spunky and outspoken wood elf.  She is the 
  niece of Darlon Lea by marriage.  She has a fire that is unmatched, openly speaking her mind without regard for opinion 
  or care for propriety.  She is a flirt who likes to play witty word games with men who interest her.  Her dark hair hangs in 
  semi-unruly ringlets around her pointed ears and face, with a flyaway strand always invading her brilliant green eyes.  She 
  is quite loyal to her uncle and does what ever small bits she can to help in his causes. 
   
   
  Aralyn Caelinor 
   
  Aralyn’s hair is blond and chopped into dreadlocks, which are tied back away from his face with a leather strap. His deep-
  set gray eyes are framed by black tattoos, forming sharp-edged designs that cover most of his face. The same tattoos 
  snake down his arms, where they end in sunbursts. Each sunburst bears a unicorn horn. Aralyn's clothing is mostly brown 
  and green, obviously meant for outdoor utility and stealth. He carries a bow carved of hornwood, its handle wrapped in 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 17 of 29 
  Version 5.0 
   
  navy blue. Around his neck hangs a holy symbol of Solonor Thelandria, which has been cracked and burnt almost beyond 
  recognition. He carries himself with an intense quiet, and speaks very little. He has a tendency to stare impolitely while 
  people talk, and does not shy away from eye contact. He is a hunter, at heart,  
  and this shows through in most of his actions. 
   
  Today, Aralyn is guardedly hopeful about the future of Geoff and his homeland. With Owen’s return and the giants 
  shattered, the Dim and the Shadow Dragon are the largest threat looming. He plans to take up a more permanent 
  residence in the Dim, as both his position in the Order of the Shining Beacons and his responsibilities to the Warband 
  require his constant attention. The Order and the Warband can serve each other's interests, and bridging any gaps 
  between the two is a goal of Aralyn's. Beyond that, he needs to redirect his hunter's instincts from the giants he has 
  trained so long to defeat to his new prey. Aralyn hunts and patrols, and throws himself into his work. Once, he bore 
  constant guilt over his healing powers and their inability to save his friends when danger loomed. Now, with Solonor silent 
  and his adventuring days behind him, Aralyn's guilt has changed to rage and determination.  
   
   
  Base of Operation:  
  Dim Forest 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Darlon Lea 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
  Tribesman: 
   
  Requirements to join: 
  • 
  Alignment must be NG, CG, N, CN 
  • 
  2 Time Units per year. 
  • 
  May not have ever had another region as his or her home region. 
  • 
  May not be a Knight of the Watch or Knight of the Dispatch. 
  • 
  Resident of Geoff. 
   
  Access Granted Through: 
  • 
  Elf, Warband of the Seven Tribes, Tribesman 
   
  Additional  Benefits: 
  • 
  A Tribesman is considered an elven citizen to all Gyric wood elf communities. 
   
  • 
  Access to an elven made masterwork Longsword or Longbow (PHB) at a 5% discount 
   
   
  Tribal Warrior: 
   
  Requirements to Join: 
  • 
  Must continue to meet requirements of the Tribesman 
  • 
  May not be a Knight of the Watch or Knight of the Dispatch. 
  • 
  Additional 2 Time Units per year. 
  • 
  Must be 3rd level. 
  • 
  Must speak Elven. 
  • 
  Resident of Geoff. 
   
  Access Granted Through: 
  • 
  Elf, Warband of the Seven Tribes, Tribal Warrior 
   
  Additional  Benefits: 
  • 
  A Tribal Warrior has all the benefits of a Tribesman 
  • 
  A Tribal Warrior is considered an elven citizen to all Gyric wood elven, grey elven, and high elven communities. 
  • 
  A Tribal Warrior receives Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 18 of 29 
  Version 5.0 
   
  Tribal Elite: 
   
  Requirements to Join: 
  • 
  Tribal Warrior for 6 months.  
  • 
  Must continue to maintain requirements of a Tribal Warrior. 
  • 
  2 ranks in Survival. 
  • 
  3 Additional Time Units per year.  
  • 
  Must be 6th level. 
   
  Access Granted Through: 
  • 
  Elf, Warband of the Seven Tribes, Tribal Elite 
   
  Additional  Benefits: 
  • 
  A Tribal Elite has all the benefits of a Tribal Warrior.  
  • 
  A Tribal Elite begins each Geoff regional module with one Favor of the Warband of the Seven Tribes.  It counts as 
  a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events 
  count as a single module.  
  • 
  A Tribal Elite gains a +2 circumstance bonus to Spot and Survival checks, due to extensive fighting experience 
  against incorporeal undead in the shadowy depths of the Dim Forest. 
   
   
  Tribal Champion: 
   
  Requirements to Join 
  • 
  Tribal Elite for 12 months.  
  • 
  Must continue to meet the requirements of a Tribal Elite.  
  • 
  4 Additional Time Units per year.  
  • 
  2 ranks in Spot. 
  • 
  2 ranks in Listen. 
  • 
  Must be 9th level. 
  • 
  Must have written permission of the POC. 
   
  Access Granted Through: 
  • 
  Elf, Warband of the Seven Tribes, Tribal Champion 
   
  Additional  Benefits: 
  • 
  A Tribal Champion has all the benefits of a Tribal Elite.  
  • 
  A Tribal Champion begins each Geoff regional module with one Favor of the Kanotaure of the Seven Tribes.  It 
  counts as a Level B Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module.  
  • 
  A Tribal Champion excels at stalking the inhuman forces that serve the Ancient Shadow Wyrm. They gain an 
  additional +2 circumstance bonus to Spot and Survival checks, due to extensive fighting experience against 
  incorporeal undead in the shadowy depths of the Dim Forest. These bonuses stack with those from the Tribal 
  Elite. 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 19 of 29 
  Version 5.0 
   
  Servants of the Sylvan Throne 
  (Contact POC on joining or changing membership) 
   
  The Servants of the Sylvan Throne are a relatively small faction of wood elf loyalists who choose to support Lachion 
  Stonehouse when he returns as heir to his brother’s seat in the Royal Court of Derelion.  Lachion Stonehouse, as well as 
  his late brother Alexander, is a fire genasi, and has kin on the plane of fire.  Many of those who choose to become 
  Servants of the Sylvan Throne often find themselves fighting beside others of his kind.  
   
  The loyalists believe that the Sylvan Throne may only be held by a Wood Elven Prince, and are more traditionalist by 
  nature than most wood elves. They hold strong to their beliefs and are often more rigid when it comes to their borders or 
  politics. While they share the same goal as the Warband of the Seven Tribes, they do not support the K�ánotaurë, and 
  oppose the right of a human to lead the sylvan people. 
   
   
  Persons of Note: 
   
  Alexander Stonehouse 
   
  Alexander Stonehouse was the Prince of the Wood Elves and held the Sylvan Throne. Alexander’s bloodline issues from 
  Radwan the Gracious, an efreet. Alexander died during the Giant Invasion when a great Shadow Wyrm was summoned 
  accidentally during the attack on Derellion.  Stonehouse and his companions were lost in Shadow and were slain one by 
  one.  Stonehouse himself finally perished and his remains returned to his family tomb.  This was due to a powerful spell 
  that returns the mortal remains of all Stonehouses to a specially prepared tomb. 
   
  The Stonehouses are fire genasi and the blood of the efreet flow through their veins.  Because of their ancestry, they 
  could not live in the tree houses of the elves.  Instead, they had to live in buildings made of stone, hence their name.  For 
  the same reason, they could not be safely buried in the Dim Forest.  Therefore, they constructed a tomb on the Elemental 
  Plane of Fire to house their mortal remains.  Eventually, his body was thrown into a magical vortex on the Y’avan River 
  and his spirit was returned to the family tomb on the Elemental Plane of Fire. 
   
   
  Lachion Stonehouse 
   
  Lachion Stonehouse stands nearly six and a half feet tall and is painfully thin, although very healthy. He has a very warm 
  complexion and his hair is made of fire. His irises are bright red. He dresses in a bright crimson, high-collared cloak 
  trimmed in gold and carries a decorative cane made of bronzewood bound with gold and capped with a giant ruby. He is 
  very quick-witted, with a sharp tongue and a fierce temper. 
   
  Lachion Stonehouse is the younger brother to Alexander. He served as the Ambassador of the Sylvan Throne to the 
  Griffon Court. When Lachion heard word that his brother had died in the fall of Derelion, he agreed to accompany the 
  Griffon Court in their exile to Niole Dra.  He continued to provide aid to the Gyri when they returned to Hochoch, until the 
  Gran March assumed control of Arweth.  Recently, Lachion finally set out to find what was left of his people and try to 
  rebuild as the rightful heir to the Sylvan Throne. 
   
   
  The Aspect of Strength 
   
  The Aspect of Strength is a silvery haired Wood Elf who helps lead the Midnight Ravens, a prominent thieves guild in 
  Geoff. He is rumored to be ruthless and exact in his dealings, and leads the efforts of the guilds enforcers and brutes. He 
  carries on his hip an Elven Thinblade with the seal of the Royal Court of Derellion. He has a great hatred for soldiers of 
  the Gran March and any who would do harm to the Dim Forest or its residents. 
   
   
  Cavian Feyborne 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 20 of 29 
  Version 5.0 
   
  Cavian Feyborne is the self proclaimed Angel of Corellon. Warped by Corellon Larethian’s holy energies and his own 
  studies of the mystic arts, he has become imbued with many of the forces of nature. He appears as a wood elf just over 
  five feet tall, with great white feathered wings, a white and violet feathered plume that parts black shoulder length hair, 
  vine-like locks, and tiny leaves on the backs of his palms. He wears a suit of emerald green elven full plate. He currently 
  resides within Argel, where he pursues his studies as an artificer, and experiments with ways to fight back against the 
  Shadow Wyrm. Cavian harbors a deep hatred for the Gran March, the Knights of the Watch, and anything that would 
  threaten the elven people. 
   
   
   
  Base of Operation:  
  Dim Forest 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Lachion Stonehouse, Royal Guard of the Sylvan Throne 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
  Sylvan Guard 
   
  Requirements to Join 
  • 
  May not be a Dwarf. 
  • 
  May not be a Knight of the Watch or Knight of the Dispatch. 
  • 
  2 Time Units per year.  
  • 
  Must be 3rd level. 
  • 
  Must speak Sylvan. 
  • 
  Resident of Geoff. 
   
  Access Granted Through: 
  • 
  Elf, Servants of the Sylvan Throne, Sylvan Guard 
   
  Additional  Benefits: 
  • 
  A Sylvan Guard is considered an elven citizen to all Gyric wood elven communities. 
  • 
  Access to an elven made masterwork Longsword or Longbow (PHB) at a 5% discount 
   
  Ember Guard 
   
  Requirements to Join: 
  • 
  Sylvan Guard for 6 months.  
  • 
  Must continue to meet the requirements of a Sylvan Guard. 
  • 
  Must speak Ignan. 
  • 
  1 rank in Knowledge (Planar). 
  • 
  4 Additional Time Units per year.  
  • 
  Must be 6th level. 
   
  Access Granted Through: 
  • 
  Elf, Servants of the Sylvan Throne, Ember Guard 
   
  Additional  Benefits: 
  • 
  An Ember Guard has all the benefits of a Sylvan Guard.  
  • 
  An Ember Guard begins each Geoff regional module with one Favor of the Royal Court of the Sylvan Throne.  It 
  counts as a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module.  
  • 
  An Ember Guard has had extensive experience and contact with both the servants of the Stonehouse family and 
  the darker denizens that serve the Ancient Shadow Wyrm. An Ember Guard receives a +2 circumstance bonus to 
  all Intelligence and Charisma based checks regarding extraplanar creatures with either the Fire or Shadow 
  subtype. 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 21 of 29 
  Version 5.0 
   
   
  White Flame Elite 
   
  Requirements to Join: 
  • 
  Ember Guard for 12 months.  
  • 
  Must continue to meet the requirements of an Ember Guard.  
  • 
  6 Additional Time Units per year.  
  • 
  2 ranks in Knowledge (Planar). 
  • 
  2 ranks in Knowledge (Arcana). 
  • 
  Must be 9th level. 
   
  Access Granted Through: 
  • 
  Elf, Servant of the Sylvan Throne, White Flame Elite 
   
  Additional  Benefits: 
  • 
  A White Flame Elite has all the benefits of an Ember Guard.  
  • 
  A White Flame Elite begins each Geoff regional module with one Favor of the Sylvan Throne.  It counts as a Level 
  B Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events count as a 
  single module.  
  • 
  A White Flame Elite has gained a mastery over the intricacies of dealing with the servants of the Stonehouse 
  family and the servants of the Ancient Shadow Wyrm. An Ember Guard receives an additional +4 circumstance 
  bonus to all Intelligence and Charisma based checks regarding extraplanar creatures with either the Fire or 
  Shadow subtype, which stacks with the Ember Guard bonus. In addition, if a White Flame Elite takes the proper 
  precautions to weather the conditions of the Elemental Plane of Fire, he or she will be viewed as a native by the 
  inhabitants of the plane. 
  • 
  A White Flame Elite gains access to the Stonehouse family grounds on the Elemental Plane of Fire.  This 
  provides Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
   
   
  Royal Guard to the Sylvan Throne 
   
  Requirements to Join 
  • 
  White Flame Elite for 6 months.  
  • 
  Must continue to maintain requirements of an Ember Guard.  
  • 
  3 Additional Time Units per year.  
  • 
  Must have either Improved Weapon Familiarity or Exotic Weapon Proficiency with an Elven racial weapon. 
  • 
  2 ranks in Knowledge (Nobility and Royalty). 
  • 
  Must have the written permission of the POC. 
   
  Access Granted Through: 
  • 
  Elf, Servant of the Sylvan Throne, Royal Guard to the Sylvan Throne 
   
  Additional  Benefits: 
  • 
  A Royal Guardsman has all the benefits of a White Flame Elite.  
  • 
  A Royal Guard is gifted with an elven exotic weapon that he or she is proficient in. This weapon has the crest of 
  the Royal Guard of the Sylvan Throne upon its hilt. A Royal Guardsman carrying such a blade carries with it the 
  full weight of the Sylvan Throne. (Note: Abuse of this power is punishable by death.) 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 22 of 29 
  Version 5.0 
   
  Naven Du’aellesti 
  (Contact POC on joining or changing membership) 
   
  The Naven Du’allesti translates loosely to the Elven Crescent Knights of the Ancient Forest. The Naven Du’allesti is the 
  hierarchy and progression of high elves within the Hornwood. The path instructs young elves as they serve their time in 
  the order and eventually earn their place amongst the other elven nobles. Others continue on to lead the order against the 
  foes of the High Elven people. 
   
   
  Persons of Note: 
   
  Shiver McLlellenrand 
   
  Shiver McLlellerand is a short elf, even by elven standards, and his ears are far too long for any normal elf. His long hair is 
  pure white, except for a small locket of blood red hair that runs down the left side of this face. His eyes are solid black 
  without iris or pupil and he has a deep scar running vertically and surrounding his left eye. There are strange rumors 
  about his heritage, which are only strengthened by his odd looks 
   
  Shiver McKlellenrand’s efforts to liberate the Hornwood have earned him much respect by his peers. He is a respected 
  leader, who has earned his reputation through his selflessness in the pursuit of goals. Those who fight beside him, choose 
  to do so because he leads by example. He is always accompanied by Coop, his hawk familiar. He often shares his 
  company with his sister Nina, who tends the many wounds he receives from the carelessness with which he treats himself 
  in order to protect others. 
   
  Xanalis Nighthawk 
   
  During the invasion of the Hornwood, Xanalis watched his entire family murdered by the Giants.  For a number of years 
  he wandered alone in and out of human cities, not sure of what to do or who to trust.  On a whim, he ventured to the Dim 
  because of rumors he heard of about elves congregating in the forest.  Finding Shiver and C’oiavanina gave him more 
  hope than he thought he had left.   
    
  There are very few times Xanalis is not at Shiver's side.  Once he found Shiver, his cousin who he thought dead, he 
  vowed to never leave his side and to avenge all elves of the Hornwood with the rebirth of the once great forest.  Xanalis 
  always teased Nina with nicknames like shortstuff and the like, but would lay his life down for her and Shiver without 
  thought.  He can tolerate humans, dwarves and other races easier than most of his kin, who he sees as xenophobic.  He 
  understands the need to be united with the other races to keep the land safe. 
   
   
  C’oiavanina “Nina” McKlellenrand 
   
  Even for an elf, C’oiavanina is very slender and thin.  Her golden eyes are unusual among the elves and her blonde hair is 
  quite long – reaching nearly to her waist.  Her clothes are typically elven styled leathers in light greens and tans.  She 
  carries a longbow of human make, but has not been able to find an elven-made longbow that would be more acceptable.  
  Nina wears a symbol of Ehlenestra beneath her tunic and a ceremonial dagger marked with the crest of the Hornwood 
  Court at her waist.  The dagger was her mother’s and she is loathe to let anyone else even hold it.  She’s still quite young, 
  especially by elven standards. 
   
  C’oiavanina is very distrusting and quite particular about with whom she spends her time.  She is very often called a snot 
  or brat and sometimes racist because of her dislike of anyone who is not a full elf.  It’s not uncommon for her to tell non-
  elves to call her “Nina” since they can’t possibly pronounce the elven name properly. She is extremely close to her 
  brother, Shiver, and her cousin, Xanalis.  After the giant occupation of the Hornwood, she was left behind, believing she 
  was the only family member still alive.  Her father was killed in the first wave of the giants’ invasion and she watched her 
  mother ripped to shreds not long after.  After years of hiding in the woods, she slowly made her way out and went in 
  search of her brother.  With the reunion of her brother and cousin, she has realized that her family really is the most 
  important thing to her.   
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 23 of 29 
  Version 5.0 
   
  Daryth Shadowdancer 
   
  A tall and muscular sylvan elf, Daryth Shadowdancer has a solid build.  Thick, massive muscles mask an agility that at 
  least matches, if not surpasses, his strength. His hair is such a light platinum blonde that it appears almost silver at first 
  glance. Hanging to shoulder length, it is neatly cropped to outline his face and accentuate his emerald green skin and 
  large, deeply-penetrating amber eyes.  A white feather is braided into a strand of hair on the left side of his face and his 
  extremely long pointed ears poke out.  As with most elves, he is physically pleasing but of late his form has taken on a 
  more fey-like quality.  This change has added even more pleasantness to his features as well as highly accentuating both 
  his physique and virility. 
   
  Daryth's cold, distant manner, brusque conversation style, and fiery, intense nature are often seen as distasteful in social 
  environs, although his increasingly fey nature adds a certain charm and regal air he once lacked. He is dutiful, loyal, and 
  honorable, and holds anyone with similar traits in high regard, even among his enemies. 
   
   
  Aramil Galanodel 
   
  Aramil is about an average height for an elf, very limber and acrobatic and very strong.  He stands 5'2", has wavy black 
  hair and emerald green eyes.  His skin is pale green.  He dresses in the greens and browns of the forest hiding his mithral 
  shirt.  His beautiful longsword stays comfortably housed in her immaculate scabbard while he brings down his foes with 
  missles from his powerful bow that stands taller than he does. 
   
  Aramil is fun loving, compassionate and a bit dim-witted.  His love for his fiancee is the only thing that burns brighter than 
  his intense hatred of the giants.  He is slow to make friends but quick to come to their aid.  Aramil's favorite place to be is 
  in the woods marveling over the wonders of nature and often wishes he had never had to take up the bow.  His loyalty to 
  Shiver and the Hornwood is hard to match. 
   
   
  Base of Operation:  
  The Hornwood 
  Area of Influence:  
  Geoff 
  Sponsor:  
  the High Elven King 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
   
  Squire 
   
  Requirements to Join 
  • 
  Must be Elven or Half-Elven. 
  • 
  2 Time Units per year.  
  • 
  Must have a BAB of +3. 
  • 
  Must speak Elven. 
  • 
  Must revere an Elven god. 
  • 
  May never have been a known criminal.  
  • 
  Resident of Geoff. 
   
  Access Granted Through: 
  • 
  Elf, Naven Du’aellesti, Squire 
   
  Additional  Benefits: 
  • 
  A Squire receives Adventurer’s Standard lifestyle for free during each Geoff regional adventure 
  • 
  A Squire has access to an elven made masterwork Longsword or Longbow (PHB) at a 5% discount 
   
  Knight: 
   
  Requirements to Join: 
  • 
  Squire for 6 months.  
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 24 of 29 
  Version 5.0 
   
  • 
  Must continue to meet the requirements of a Squire. 
  • 
  4 Additional Time Units per year.  
  • 
  Must have a BAB of at least +6. 
  • 
  1 rank in Knowledge (Nobility). 
  • 
  1 rank in Knowledge (Religion). 
   
  Access Granted Through: 
  • 
  Elf, Naven Du’aellesti, Knight 
   
  Additional  Benefits: 
  • 
  A Knight has all the benefits of a Squire.  
  • 
  A Knight begins each Geoff regional module with one Favor of the Naven Du’allesti.  It counts as a Level C Favor 
  and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events count as a single 
  module.  
  • 
  A Knight of the Naven Du’allesti is seen as a hero by the elven people. He or she receives a +2 circumstance 
  bonus to all Charisma-based checks involving other elves. 
   
  Sword Knight (Aelavellin Corellon): 
   
  Requirements to Join 
  • 
  Must continue to meet the requirements of a Knight.  
  • 
  Must have Corellon Larethian as their chosen deity. 
  • 
  Alignment NG or CG. 
   
  Access Granted Through: 
  • 
  Elf, Naven Du’aellesti, Sword Knight 
   
  Additional  Benefits: 
  • 
  A Sword Knight has all the benefits of a Knight.  
  • 
  A Sword Knight gains access to the Champion of Corellon prestige class. 
  • 
  A Sword Knight is considered a registered member of the Church of Corellon Larethian. 
   
   
  Hornwood Noble: 
   
  Requirements to Join 
  • 
  Knight for 12 months.  
  • 
  Must continue to meet the requirements of a Knight.  
  • 
  6 Additional Time Units per year.  
  • 
  Must be 9th level. 
   
  Access Granted Through: 
  • 
  Elf, Naven Du’aellesti 
   
  Additional  Benefits: 
  • 
  A Hornwood Noble has all the benefits of a Knight.  
  • 
  A Hornwood Noble has served their full term as a Knight and a member of the Naven Du’aellesti. He or she gains 
  the ability to claim a house and are granted land within the Hornwood. 
   
  Knight Captain 
   
  Requirements to Join 
  • 
  Sword Knight for 18 months.  
  • 
  Must continue to maintain requirements of a Sword Knight.  
  • 
  6 Additional Time Units per year. 
  • 
  Must have a BAB of +9. 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 25 of 29 
  Version 5.0 
   
  • 
  Must have at least one level of Champion of Corellon Larethian. 
  • 
  Must have written permission of the POC. 
   
  Access Granted Through: 
  • 
  Elf, Naven Du’aellesti, Knight Captain 
   
  Additional  Benefits: 
  • 
  A Knight Captain has all the benefits of a Sword Knight.  
  • 
  A Knight Captain begins each Geoff regional module with one Favor of the High King.  It counts as a Level B 
  Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round events count as a 
  single module. 
  • 
  The Knight Captains are the outspoken leaders of the Hornwood Elves, both in the courts and in the field of battle. 
  They embody the ideals of the High Elven nation. A Knight Captain receives a +4 circumstance bonus on all 
  Charisma based checks involving other elves.  
  • 
  A Knight Captain’s mere presence brings hope and confidence to his or her fellow elves. All elves within 60’ who 
  have line of sight to the Knight Captain gain a +3 morale bonus to their Charisma-based checks.  
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 26 of 29 
  Version 5.0 
   
  Cabal of Sages 
  (Contact POC on joining or changing membership) 
   
  The Cabal of Sages is the collective efforts of the scholarly pursuits of the grey elves within the Oytwood. The Cabal of 
  Sages represent the wisemen and wisewomen who comprise the grey elven culture. They deliberate the conflicts of the 
  land and they contemplate the bindings of the very fabric of being. They study various styles and forms of martial prowess 
  and catalog and bind new tomes of lore. It is the pursuit of knowledge and the various applications of different 
  philosophies that drive the Cabal of Sages. Many of the sages revere Sehanine Moonbow, the elven goddess of 
  knowledge. 
   
   
  Persons of Note: 
   
  Sericine 
   
  This tall Gray Elf of regal bearing has been in the service of the Brenin for hundreds of years.  Currently, he is acting as a 
  roving ambassador, filling in as a representative for the Griffon Chair wherever he is needed.  He learned the Common 
  tongue centuries ago, so his speech tends to be rather flowery and old-fashioned. 
   
   
  Nerivoneous 
   
  Once a lowly soldier who served the Weeping Council, this grey elf has earned a place within the Cabal of Sages, serving 
  as a Captain for the defense forces within the Oytwood. Nerivoneous is a younger officer by elven standards, but has 
  proven himself countless times against humanoid logging excursions. 
   
   
  Skylyone Oakflame 
   
  Skylyone has silver hair with topaz colored eyes.  He has a pale complexion with a frail build.  His gaze tends to be hard, 
  but it is always in thought when not busy upon a task.  He wears a beautiful grey robe and a dark cloak with silvery runes 
  upon it.  On the left side of his belt he has a slender long sword with an obsidian hilt, and on his right hangs a sinister 
  looking dagger. 
   
  Skylyone is a mage whose goal is to gather magic knowledge and protect it from anyone that would see it destroyed or 
  abused.  He sees wizards’ duels as a waste of magical talents, as well as the use of magic to perform mundane tasks.  
  Magic should be used towards the protection of Geoff.  Skylyone is loyal to Geoff as a whole and to his family and friends.  
  His main goal is to see that the Dim Forest cleansed of the Shadow Dragon, and to find his father, Phalyone Oakflame, 
  who disappeared long ago when he tried to defeat the ancient wyrm.  To further reach that goal, he has taken a position 
  as a Sage of the Weeping Woods in hopes that he can rebuild the relationship between the two elven nations and gain 
  more information to help defeat the ancient Shadow Dragon. 
   
   
  Base of Operation:  
  Oytwood 
  Area of Influence:  
  Geoff 
  Sponsor:  
  Weeping Council 
  Contact:  
  Marc Yudson, myudson22@yahoo.com  
  Yahoo E-Group: 
  n/a 
   
  Wandering Sage 
   
  Requirements to Join 
  • 
  Must be Elven, Half-Elven, or Human. 
  • 
  2 Time Units per year.  
  • 
  2 Ranks in one of the following: Knowledge (Arcana), Knowledge (Religion), Knowledge (Planes). 
  • 
  Resident of Geoff. 
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 27 of 29 
  Version 5.0 
   
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages, Wandering Sage 
   
  Additional  Benefits: 
  • 
  A Wandering Sage is permitted to enter into closed Oytwood communities. He or she may also gain entrance to 
  Grey Elven gatherings. 
  • 
  Access to an elven made Quarterstaff (PHB) at a 5% discount 
   
   
  Sage of the Darkened Skies 
   
  Requirements to Join 
  • 
  Wandering Sage for 3 months 
  • 
  2 Additional Time Units per year.  
  • 
  2 Ranks in Spellcraft. 
  • 
  2 Ranks in one of the following: Knowledge (Arcana), Knowledge (Religion), Knowledge (Planes). 
  • 
  Resident of Geoff. 
  • 
  Must be 3rd level. 
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages, Sage of the Darkened Skies 
   
  Additional  Benefits: 
  • 
  A Sage of the Darkened Skies has all the benefits of a Wandering Sage.  
  • 
  A Sage of the Darkened Skies gains a +1 circumstance bonus to all Knowledge and Spellcraft Checks. 
  • 
  A Sage of the Darkened Skies receives Adventurer’s Standard lifestyle for free during each Geoff regional 
  adventure 
   
   
  Sage of the Splintered Moons 
   
  Requirements to Join 
  • 
  Sage of the Darkened Skies for 6 months. 
  • 
  Must be Elven, Half-Elven, or Human.  
  • 
  Additional 4 Time Units per year.  
  • 
  2 Ranks in Spellcraft. 
  • 
  2 Ranks in two of the following: Knowledge (Arcana), Knowledge (Religion), Knowledge (Planes). 
  • 
  Resident of Geoff. 
  • 
  Must be 6th level. 
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages, Sage of the Splintered Moons 
   
  Additional  Benefits: 
  • 
  A Sage of the Splintered Moons has all the benefits of a Sage of the Darkened Skies.  
  • 
  A Sage of the Splintered Moons begins each Geoff regional module with one Favor of the Cabal of Sages.  These 
  favors count as a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-
  round events count as a single module.  
  • 
  A Sage of the Splintered Moons gains an additional +1 circumstance bonus to all Knowledge and Spellcraft 
  checks. This bonus stacks with the bonus from those from the Wandering Sage. 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 28 of 29 
  Version 5.0 
   
  Sage of the Singing Swords: 
   
  Requirements to Join 
  • 
  Sage of the Darkened Skies for 6 months. 
  • 
  Must be Elven or Half-Elven. 
  • 
  4 Time Units per year. 
  • 
  Must have at least one level of Bladesinger. 
  • 
  Resident of Geoff. 
  • 
  Must be 6th level. 
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages, Sage of the Singing Swords 
   
  Additional  Benefits: 
  • 
  A Sage of the Singing Swords has all the benefits of a Wandering Sage.  
  • 
  A Sage of the Singing Swords begins each Geoff regional module with one Favor of the Cabal of Sages.  It 
  counts as a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module.  
  • 
   
   
  Sage of the Dancing Blades: 
   
  Requirements to Join 
  • 
  Sage of the Darkened Skies for 6 months. 
  • 
  Must be Elven or Half-Elven.  
  • 
  4 Time Units per year.  
  • 
  Must have a Bardic Lore modifier of at least +3. 
  • 
  Resident of Geoff. 
  • 
  Must be 6th level. 
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages 
   
  Additional  Benefits: 
  • 
  A Sage of the Dancing Blades has all the benefits of a Wandering Sage.  
  • 
  A Sage of the Dancing Blades begins each Geoff regional module with one Favor of the Cabal of Sages.  It 
  counts as a Level C Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module.  
  • 
  A Sage of the Dancing Blades gains an additional +2 circumstance bonus to all Knowledge and Spellcraft checks. 
   
   
  Sage of the Weeping Woods: 
   
  Requirements to Join 
  • 
  Must have been one of the following for 12 months:  
  � 
  Sage of the Splintered Moons 
  � 
  Sage of the Singing Swords 
  � 
  Sage of the Dancing Blades 
  • 
  Must continue to maintain requirements of the above membership.  
  • 
  6 Additional Time Units per year.  
  • 
  4 Ranks in Spellcraft. 
  • 
  4 Ranks in Knowledge (Planar). 
  • 
  4 Ranks in Knowledge (Arcana). 
  • 
  4 Ranks in Knowledge (Religion). 
  • 
  Must be 9th level. 
   
  
  Geoff Meta-Campaign Sourcebook, Part 5 – Elven Organizations 
  Page 29 of 29 
  Version 5.0 
   
  Access Granted Through: 
  • 
  Elf, Cabal of Sages 
   
  Additional  Benefits: 
  • 
  A Sage of the Weeping Woods has all the benefits of the previous level of Sage they held. 
  • 
  A Sage of the Weeping Woods begins each Geoff regional module with one Favor of the Weeping Council.  It 
  counts as a Level B Favor and cannot be saved.  Unused favors go away at the end of each module.  Multi-round 
  events count as a single module.  
  • 
  A Sage of the Weeping Woodsgains an additional +1 circumstance bonus to all Knowledge and Spellcraft checks. 
  • 
  A Sage of the Weeping Woodsgains a +3 circumstance bonus to all Concentration checks. 
  • 
  A Sage of the Weeping Woods is a peer to the Weeping Council. The Sages of the Weeping Woods are gathered 
  whenever any major decision must be made regarding the Oytwood Elves. A Sage of the Weeping Woods has a 
  voice regarding any such issue. There are no secrets kept from the Sages of the Weeping Woods. 
  • 
  A Sage of the Weeping Woods receives the Rich lifestyle for free during each Geoff regional  
   
   
  
SOURCE: textdata/thevault/Living Greyhawk/Metaorg Material/Geoff/GeoffMOCSPart5Elvesv5.0.5.pdf