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  Volo’s Guide to Monsters
  Volo’s Guide to Monsters
  This document corrects and clarifies some text in Volo’s Guide to 
  Monsters. These changes appear in recent printings of the book.
  Chapter 2
   Mountain Born (p. 109). This trait has been changed to read 
  as follows: “You have resistance to cold damage. You’re also accli-
  mated to high altitude, including elevations above 20,000 feet.”
   Control Air and Water (p. 118). In the next-to-last sentence of 
  the paragraph, “you can’t do so again” is now “you can’t cast that 
  spell with it again.”
   Guardians of the Depths (p. 118). This trait has been changed 
  to read as follows: “Adapted to even the most extreme ocean 
  depths, you have resistance to cold damage.”
   Triton Traits (p. 118). The following trait has been added after 
  Control Air and Water:
  Darkvision. You can see in dim light within 60 feet of you as if it 
  were bright light and in darkness as if it were dim light. You can’t 
  discern color in darkness, only shades of gray.
   Racial Traits (p. 118). The third sentence has been changed to 
  “Some of these races are more or less powerful than the typical 
  D&D races—a reason for the monstrous races to be used in a 
  campaign with care.”
   Kobold Traits (p. 119). In the Ability Score Increase trait, the 
  text has changed to read “Your Dexterity score increases by 2.” 
  The adjustment to Strength has been removed.
   Orc Traits (p. 120). In the Ability Score Increase trait, the text 
  has changed to read “Your Strength score increases by 2 and 
  your Constitution score increases by 1.” The adjustment to Intelli-
  gence has been removed.
   Orc Traits (p. 120). The Menacing trait has been replaced with 
  the following trait:
  Primal Intuition. You have proficiency in two of the following 
  skills of your choice: Animal Handling, Insight, Intimidation, 
  Medicine, Nature, Perception, and Survival.
  Chapter 3
   Kobold Scale Sorcerer (p. 167). In the Sorcery Points trait, 
  the second sentence is changed to: “It regains all its spent sor-
  cery points when it finishes a long rest. It can spend its sorcery 
  points on the following options:”
   Neogi Master (p. 180). In the Hit Points entry, the text in the 
  parentheses is now “11d8 + 22.”
   Yuan-ti Mind Whisperer (p. 204). The creature’s Wisdom 
  score is now 14.
  Appendix B
   Champion (p. 212). In the “Actions” section, “Light Crossbow” 
  is now “Shortbow.”
   In that attack’s description, “6 (1d8 + 2)” is now “5 (1d6 + 2).”
   Conjurer (p. 212). In the Spellcasting trait, the cantrips now 
  have no asterisks.
   Evoker (p. 214). In the Sculpt Spells trait, “forces other crea-
  tures it can see” is now “forces other creatures it can see to make 
  a saving throw.”
  Appendix C
   Grassland Creatures (p. 223). In the Flind entry, the Chal-
  lenge (XP) information is now “9 (5,000 XP).”
   Hill Creatures (p. 223). In the Flind entry, the Challenge (XP) 
  information is now “9 (5,000 XP).”
  Errata
  Errata
  
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