TEXT: STREET FIGHTER: 
  COMPLETE OFFICIAL MANEUVERS LIST 
   
   
  Techniques  
  A=Athletics; B=Block; F=Focus; G=Grab; K=Kick; P=Punch  
   
  Styles  
  AI=Aikido; BA=Baraqah; BX=Boxing; CA=Capoeira; JJ=Jiu Jitsu; JK=Jeet Kune Do; KA=Kabbaddi; KF=Kung Fu; LD=Ler Drit; LU=Lua; MC=Majestic Crow 
  Kung Fu; NA=Native American Wrestling; NI=Ninjitsu; PA=Pankration; SA=Sanbo; SF=Special Forces; SI=Silat; SK=Shotokan Karate; SN=Spanish Ninjitsu; 
  SV=Savate; SW=Sumo Wrestling; TC=Tai Chi Chuan; TK=Thai Kickboxing; WK=Western Kickboxing; WR=Wrestling; WS=Wu Shu  
   
  Other Designations  
  AH=Animal Hybrid; CH=Clan Heritage; E(All)=Elemental (All); EA=Elemental (Air); EE=Elemental (Earth); EF=Elemental (Fire); EW=Elemental (Water); 
  S=Strength; *ManeuverName=unofficial maneuver 
  Basic Maneuvers – 
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Jab 
  +2 
  -1 
  +0 
  None 
  Punch 
  None 
  Free 
  Strong 
  +0 
  +1 
  +0 
  None 
  Punch 
  None 
  Free 
  Fierce 
  -1 
  +3 
  -1 
  None 
  Punch 
  None 
  Free 
  Short 
  +1 
  +0 
  +0 
  None 
  Kick 
  None 
  Free 
  Forward 
  +0 
  +2 
  -1 
  None 
  Kick 
  None 
  Free 
  Roundhouse 
  -2 
  +4 
  -1 
  None 
  Kick 
  None 
  Free 
  Block 
  +4 
  None 
  Zero 
  None 
  Adds to soak; Abortable; +2 Speed next 
  maneuver 
  None 
  Free 
  Grab 
  +0 
  +0 
  One 
  None 
  Ignores Blocks; must enter enemy hex 
  None 
  Free 
  Move 
  +3 
  None 
  +3 
  None 
   
  None 
  Free 
  Taunt 
  +0 
  None 
  None 
  None 
  +1 Glory 
  None 
  Free 
  Special Maneuvers – 
  PUNCH------------------------------------------------------------------------- 2 
  KICK ---------------------------------------------------------------------------- 4 
  BLOCK ------------------------------------------------------------------------- 6 
  GRAB--------------------------------------------------------------------------- 7 
  ATHLETICS------------------------------------------------------------------- 9 
  FOCUS------------------------------------------------------------------------11 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 2 of 14 
   
   
   
  PUNCH 
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Boshi-Ken 
  -1 
  +2 
  +0 
  None 
  If successful, target is -1 to Move next turn 
  P●●●, Shikan-
  Ken 
  NI 2 
  Buffalo Punch 
  -2 
  +5 
  One 
  None 
   
  P●● 
  NA, PA 1; Any 2 
  Dashing Punch 
  +0 
  +4 
  +2 
  1 Will 
   
  P●●●●, A● 
  BX, SV 4; WK 5 
  Dashing 
  Uppercut 
  +0 
  +4 
  +2 
  1 Will 
  Knockdown vs. Aerial 
  Dashing Punch BX 1; SV, WK 2 
  Dim Mak 
  +0 
  +0 
  +0 
  1 Chi 
  Delay damage if desired; -1 to any physical 
  characteristic 
  P●●●●, F●●●, 
  Chi Kung 
  Healing 
  AI, KF, LU, SI, TC 
  4; MC 5 
  Dragon Punch 
  +0 
  +6 
  -2 
  1 Will 
  Aerial; Knockdown vs. Aerial; pushes opponent 
  back 1 hex; Avoids Projectiles; Cannot be used to 
  simultaneously avoid projectiles and attack 
  projectile-thrower 
  P●●●●, Jump, 
  Power 
  Uppercut 
  SK 4; JK, KF, MC, 
  SI, TK 5 
  Ducking Fierce 
  -1 
  +4 
  Zero 
  None 
  Crouching 
  P●● 
  LD, PA 1; Any 2 
  Ear Pop 
  -1 
  -4 
  -1 
  None 
  Ignores Stamina; -1 Honor per use 
  P●● 
  BA, JK, JJ, NA, 
  NI, PA, SA, SN, 
  SW, WR 2; Any 3 
  Elbow Smash 
  +2 
  +2 
  One 
  None 
   
  P● 
  TK 1; Any 2 
  Fist Sweep 
  -1 
  +3 
  -2 
  None 
  Crouching, Knockdown 
  P●●● 
  BX, PA, WK 2 
  Flaming Dragon 
  Punch 
  -1 
  +6 
  -2 
  1 Chi, 1 
  Will 
  Aerial; Knockdown vs. Aerial; pushes opponent 
  back 1 hex; Avoids projectiles; Cannot be used to 
  simultaneously avoid projectiles and attack 
  projectile-thrower; Hits an adjacent opponent 
  twice 
  P●●●●●, F●●, 
  Dragon Punch 
  SK, TK 4 
  Haymaker 
  -2 
  +4 
  -2 
  None 
   
  P● 
  Any 2 
  Head Butt 
  +0 
  +3 
  -2 
  None 
   
  P● 
  BX, CA, KA, NI, 
  PA, SW 1; Any 2 
  Heart Punch 
  -1 
  +5 (Spc) 
  -2 
  None 
  Damage test for dizzying only, no actual damage 
  done; cannot be used as part of a dizzy combo 
  P●●●, F● 
  NA, SA 2; SF, SW 
  3; BX, KF, WK 4 
  Hundred Hand 
  Slap 
  -2 
  +0 
  One 
  1 Will 
  3 Damage Tests 
  P●●●●● 
  MC, SW 4; BA, 
  JK, JJ, KF, SA 5 
  Hyper Fist 
  +1 
  +0 
  One 
  1 Will 
  3 Damage Tests 
  P●●●●, Power 
  Uppercut 
  BX, WK 4; JK, LD, 
  SF 5 
  Knife Hand 
  Strike 
  +1 
  -1 
  -1 
  None 
  Damage applied against ½ target’s Stamina 
  unless target is blocking 
  P●●● 
  KF, SK 3; SF 4; 
  Any 5 
  Lunging Punch 
  +0 
  +1 
  +1 
  None 
  Crouching; blocks are ineffective unless defender 
  is using a crouching block or Kick Defense 
  P●●●, A● 
  BX, SK, WK 2; 
  Any 3 
  Monkey Grab 
  Punch 
  -2 
  +1 
  +0 
  None 
  Ignores Blocks 
  P●, G● 
  BA, JK, KF, MC, 
  SI, SN, TC 1; Any 
  2 
  *Powerstrike 
  -1 
  +5 
  One 
  1 Chi, 1 
  Will 
  Automatically Dizzies non-Blocking opponent 
  P●●●●, F●●●, 
  Heart Punch 
  NA, SA, SW 4; 
  BX, WK 5 
  Power Uppercut 
  -1 
  +3 
  One 
  None 
  Knockdown vs. Aerial 
  P● 
  Any 1 
  Rekka Ken 
  Spc 
  Spc 
  Spc 
  1 Will / 
  turn 
  Played with basic punch, adds +3 to speed; can 
  be played for 3 consecutive turns, adding to dizzy; 
  mandatory posing after 3 turn use, else -3 Glory 
  P●●●●, A●● 
  KF 4; BX, MC, NI, 
  WK, WS 5 
  Shikan-Ken 
  +1 
  +1 
  +0 
  None 
  If successful, defender must win contested 
  Strength roll or be knocked back 1 hex; 
  knockdown vs. Jumping opponents 
  P●● 
  NI 3 
  Shockwave 
  +0 
  +0 
  Zero 
  1 Chi 
  Affects straight hex-line up to Strength hexes 
  away; all targets struck are automatically knocked 
  down regardless of Blocking or damage taken; 
  does not affect targets in middle of Aerial 
  maneuvers 
  P●●●●, F●● 
  NA 3; Any 4 
  Shuto 
  -1 
  +3 (+4) 
  -2 
  None 
  Ignores Toughskin, armor, etc.; against 
  unarmored opponents, it does +4 damage 
  P●●●, Shikan-
  Ken 
  NI 2 
  Spinning 
  Backfist 
  -1 
  +2 
  +1 
  None 
   
  P●● 
  BA, PA, SF, SV, 
  TK, WK 1; Any 2 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 3 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Spinning 
  Clothesline 
  +0 
  +0 
  -2 
  1 Will 
  Attacks all adjacent hexes, causing knockback of 
  1 hex; character may move and repeat attacks 
  each hex, does not affect crouching opponents 
  P●●●●, A●●● 
  SA 3; CA, NA 4; 
  SF 5 
  Spinning 
  Knuckle 
  -1 
  +1 
  +3 
  1 Will 
  2 Damage Tests; Avoids projectiles like Jump 
  P●●●, A●, 
  Spinning Back 
  Fist 
  SF 2; BA, LD, SV, 
  WK, WS 3; Any 4 
  Triple Strike 
  -2 
  Spc 
  Zero 
  None 
  2 Punch damage tests at +0 and 1 Kick damage 
  test at +1; use highest two results only 
  P●●, K● 
  MC 1; Any 2 
  Turbo Spinning 
  Clothesline 
  +1 
  +0 
  -1 
  1 Will 
  Attacks all adjacent hexes, causing knockback of 
  1 hex; character may move and repeat attacks 
  each hex, does not affect crouching opponents 
  P●●●●, 
  A●●●●, 
  Spinning 
  Clothesline 
  SA 2; CA, SF 4 
  Turn Punch 
  -1/-1/ 
  +0/+1 
  +4/+5/ 
  +6/+7 
  Two 
  1 Will 
  Spend 1 Willpower on first turn card is played; 
  card may be left on table and played in 
  conjunction with other maneuvers; other 
  maneuvers played while Turn Punch is held are at 
  -1 to Speed, Damage and Move; Turn Punch 
  modifiers depend on when the card is actually 
  played, maximum benefit at 4+ turns 
  P●●●● 
  BX, SV, TK 4; WK 
  5 
  Widowmaker 
  -3 
  +5 
  Two 
  None 
  If successful, target is knocked down; does not 
  affect Jumping targets; Aerial; Avoids projectiles 
  like Jump 
  P●●●, Jump, 
  Haymaker 
  Any 1 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 4 of 14 
   
   
   
  KICK 
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Air Hurricane 
  Kick 
  -1 
  -1 
  +1 
  1 Chi, 1 
  Will 
  Exactly like Hurricane Kick except it may be used 
  to interrupt and avoid projectile attacks like Jump 
  K●●●●, A●●●, 
  Jump, 
  Hurricane Kick 
  SK, KF, MC, WS 
  1 
  Axe Kick 
  -1 
  +4 
  -2 
  None 
  Must enter target’s hex; Knockdown vs. Aerial; 
  Hits crouching opponents; Aerial 
  K●●, Jump 
  SV 2; SF, WK 3; 
  KF, SK, WS 4 
  Backflip Kick 
  +0 
  +2 
  Two 
  (back) 
  None 
  Attacker moves 2 hexes directly back from target 
  after rolling damage 
  K●●, A●● 
  CA, JK, NI, SN, 
  WS 2; KF, LU, 
  MC, SF 3; Any 4 
  Cartwheel Kick 
  -1 
  +1/hex 
  moved 
  +2 
  1 Will 
  Straight-line movement; Damage modifier is +1 
  per hex traveled before final impact 
  K●●, A●● 
  CA, NI, WS 2; 
  Any 3 
  Double Dread 
  Kick 
  -2 
  +1/+4 
  +1 
  1 Will 
  First test at +1 knocks target back 1 hex, attacker 
  then moves into this hex and delivers second 
  attack at +4, also knocks back target 1 hex; 
  attacker may use only 2nd test if target is too far 
  away to make both  
  K●●●, Double-
  Hit Kick 
  MC, TK, WK 3; 
  KF, LD, SK, SF 4
  Double-Hit Kick 
  -2 
  +1 
  -1 
  None 
  Two damage tests unless target is Aerial or 
  Crouching; Aerial or Crouching opponents are 
  only hit once 
  K●● 
  KF, MC, NI, SA, 
  SI, SV, SW, TK, 
  WK, WS 1; Any 2
  Double-Hit Knee 
  +0 
  +0 
  -2 
  None 
  Two damage tests 
  K●● 
  CA, LU, NI, PA, 
  TK 1; Any 2 
  Dragon Kick 
  -1 
  +6 
  -2 
  1 Chi, 1 
  Will 
  Aerial; Knockdown vs. Aerial; pushes opponent 
  back 1 hex; Avoids projectiles; Cannot be used to 
  simultaneously avoid projectiles and attack 
  projectile-thrower; Hits an adjacent opponent 
  twice 
  K●●●●●, 
  F●●●●, Jump 
  KF, SI 5 
  Flash Kick 
  -1 
  +7 
  Zero 
  1 Chi, 1 
  Will 
  Aerial; Knockdown vs. Aerial 
  K●●●, A●●, 
  F●● 
  MC, SF 4; Any 5 
  Flying Knee 
  Thrust 
  +1 
  +2 
  +1 
  1 Will 
  Aerial 
  K●●, A● 
  JK, LD, PA, SF, 
  TK, WK 1; Any 2 
  Flying Thrust 
  Kick 
  +0 
  +6 
  -2 
  1 Will 
  Aerial; Knockdown vs. Aerial; pushes opponent 
  back 1 hex; Avoids Projectiles; Cannot be used to 
  simultaneously avoid projectiles and attack 
  projectile-thrower 
  K●●●●, 
  A●●●●, Jump 
  SF 3; MC, NI, 
  SV, WS 4; Any 5 
  Foot Sweep 
  -2 
  +3 
  -2 
  None 
  Crouching; Knockdown 
  K●● 
  AI, BA, JK, JJ, 
  PA, SK, SF, SW, 
  TC, TK 1; Any 2 
  Forward Backflip 
  Kick 
  +2 
  +1 
  Two 
  1 Will 
  Two damage tests if attacker interrupts aerial 
  target 
  K●●●, A●●●, 
  Backflip Kick, 
  Jump 
  CA, SN, WS 1; 
  KF, SF 2; Any 3 
  Forward Flip 
  Knee 
  -2 
  +4 
  Two 
  None 
  Attacks adjacent or same-hex target only; attacker 
  moves to far side of target then does damage; if 
  target was interrupted, target’s attack is lost 
  K●●, A●● 
  CA, WS 2; JK, 
  KF, LD, SN, SF 
  3; Any 4 
  Forward Slide 
  Kick 
  +0 
  +2 
  +0 
  None 
  Knockdown 
  K●●, A●● 
  LD 2, SN 3 
  Great Wall of 
  China  
  -2 
  +1 
  Zero 
  2 Will 
  3 damage tests, each affecting 3 connecting 
  adjacent hexes 
  K●●●●●, 
  Lightning Leg 
  MC, WS 5 
  Handstand Kick 
  -1 
  +4 
  -2 
  None 
  Knockdown vs. Aerial 
  K●●, A● 
  NI, SF, SN, WS 
  1; Any 2 
  Heel Stamp 
  +2 
  -4 
  +1 
  None 
  Regardless of damage, attacker moves 1 hex 
  back after damage test, opponent moves back 
  [(attacker’s Strength + Athletics) - target’s 
  Strength] hexes 
  K●, A● 
  NI 1; Any 3 
  Hurricane Kick 
  +0 
  -1 
  -1 
  1 Chi, 1 
  Will 
  Straight line movement; Damage test vs. 
  everyone in same or adjacent hex, each hex of 
  movement; All damaged or same-hex targets are 
  pushed back one hex; Aerial 
  K●●●●, A●●● 
  SK 4; JK, KF, 
  MC, WS 5 
  Lightning Leg 
  -2 
  +1 
  Zero 
  1 Will 
  3 damage tests 
  K●●●●, 
  Double-Hit 
  Kick 
  WS 3; JK, KF, 
  MC, SI, TK 4; 
  CA, SF, SV 5 
  Reverse Frontal 
  Kick 
  -1 
  +3 
  -1 
  None 
  Ignores Blocks 
  K●●●, Double-
  Hit Kick 
  SV, WK 1; WS 2; 
  Any 3 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 5 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Scissor Kick 
  +0 
  +3 
  +3 
  1 Will 
  2 damage tests; Aerial 
  K●●●, A●●●, 
  Jump 
  JK, LD 3; SN, 
  WS 4 
  Slide Kick 
  -1 
  +3 
  +1 
  None 
  Knockdown 
  K●●, A● 
  AI, KA, LD, PA, 
  SN, SV, TC, WK 
  2; Any 3 
  Spinning Foot 
  Sweep 
  -2 
  +3 
  Zero 
  1 Will 
  Crouching; Knockdown; affects all adjacent hexes K●●, A●, Foot 
  Sweep 
  AI, JJ, SF, SW, 
  TC 1; Any 2 
  Stepping Front 
  Kick 
  +0 
  +1 
  +1 
  1 Will 
  2 damage tests; Attacker moves into target’s hex 
  for first test, knocking target back 1 hex for 2nd 
  test; Can use only 2nd test if target is too far for 
  both 
  K●●●●, 
  Double-Hit 
  Kick 
  JK, KF, MC, SI 3; 
  LD, WK, WS 4 
  Tiger Knee 
  +3 
  +2 
  +0 
  2 Will 
  Knockdown; Aerial; Avoids projectiles like Jump 
  K●●●, A●●, 
  Jump 
  TK 4; JK, SF, 
  WK 5 
  Whirlwind Kick 
  -2 
  +0 
  -1 
  2 Will 
  Straight line movement; Damage test vs. 
  everyone in same or adjacent hex, each hex of 
  movement; All damaged or same-hex targets are 
  pushed back one hex; Aerial 
  K●●●●, A●●●● WS 4; MC, SK 5 
  Wounded Knee 
  -2 
  +3 
  -1 
  None 
  Target -2 Speed on kicks and -2 Move on all 
  maneuvers for next 2 turns if successful 
  K●●● 
  BA, LU, NA, PA, 
  TK, WK 2; Any 3 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 6 of 14 
   
   
   
  BLOCK 
  Unless otherwise specified any maneuver following a Block (or Block special maneuver) receives a +2 Speed.  
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Deflecting Punch 
  +2 
  +0 (Punch) 
  Zero 
  None 
  Block bonus vs. punches only; After soak, 
  immediately counterpunch (vs. any attack) unless 
  Dizzied, knocked back, or knocked down 
  P●, B●●●, 
  Punch Defense 
  AI, BA, BX, JK, 
  JJ, KF, NI, SI, 
  SV, TC, WK 1; 
  Any 2 
  Energy 
  Reflection 
  +1 
  Zero 
  Zero 
  1 Chi 
  per 
  missile 
  Each projectile requires 2 successes on Wits test 
  (diff. 6) to be reflected 
  B●●●●, 
  F●●●●, Missile 
  Reflection 
  TC 2; AI, BA, JJ, 
  KA, LU, SI, SK 3; 
  Any 4 
  Kick Defense 
  +4 
  Zero 
  Zero 
  None 
  +4 Soak vs. Kicks; -2 Soak vs. other 
  B●● 
  Any 1 
  Maka Wara 
  Spc 
  Spc 
  Spc 
  None 
  Punchers and kickers take damage (defender’s 
  Stamina + Block - 3) every time they strike a 
  character with this ability who is actively blocking; 
  functions automatically 
  B●●●● 
  BA, JK, KF, PA, 
  SI, SK, SW, TK 
  3; JJ, NI, WS 4; 
  Any 5 
  Missile 
  Reflection 
  +3 
  Zero 
  -1 
  None 
  Roll Dexterity (difficulty 6) to Reflect missiles at 
  new target; thrown weapons require 1 success; 
  arrows, sling bullets, etc. require 2 successes; 
  gunfire requires 3 successes and a piece of hard 
  material to deflect bullets; bullets cannot normally 
  be reflected at attacker (Storyteller’s call). 
  B●●●● 
  JJ, TC 1; Any 2 
  Punch Defense 
  +4 
  Zero 
  Zero 
  None 
  +4 Soak vs. Punches; -2 Soak vs. other 
  B●● 
  Any 1 
  San He 
  +2 
  Zero 
  Zero 
  1 Chi 
  Add double Block technique to Soak; User cannot 
  be knocked down or out of hex except by Grabs; 
  Roll Strength + Block to remain still when hit by 
  massive objects, Storyteller’s discretion as to # of 
  successes required; User does not get normal +2 
  Speed for next maneuver. 
  B●●●, F●● 
  TC 2; AI, KA, KF, 
  JJ, LD, SI, SW, 
  WS 3; MC, SK 4 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 7 of 14 
   
   
   
  GRAB 
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Air Suplex 
  -1 
  +4 
  +0 
  None 
  Must interrupt Aerial opponent; Knockdown; 
  Attacker and target end in interruption hex; Aerial 
  G●●●, A●●●, 
  Jump, Suplex 
  SN 1; KA 2; Any 
  3 
  Air Throw 
  +2 
  +5 
  +0 
  1 Will 
  Must interrupt Aerial opponent; Knockdown; 
  Target can be thrown within 3 hexes of attack 
  hex; Attacker finishes remaining movement after 
  attack; Aerial 
  G●●, A●, 
  Jump, Throw 
  JJ 1; AI, JK, MC, 
  NA, NI, PA, SA, 
  SF, SN, TC, WR, 
  WS 2; Any 3 
  Back Breaker 
  -1 
  +3 
  One 
  None 
  Knockdown 
  G●●● 
  JK, JJ, NA, PA, 
  SA, WR 2 
  Back Roll Throw 
  -1 
  +4 
  One 
  None 
  If damaged, opponent thrown up to (Strength + 
  Kick) hexes; Knockdown 
  G●●, K●, A●, 
  Throw 
  AI, BA, CA, JJ, 
  NI, SK, SN, TC, 
  WK, WS 1; Any 2
  Bear Hug 
  -1 
  +3 
  One 
  None 
  Sustained Hold 
  G●● 
  NA, PA, SA, SW, 
  WR 1; AH 2; Any 
  3 
  Brain Cracker 
  +0 
  +2 (Punch) 
  One 
  None 
  Sustained Hold 
  G●●, P● 
  BX, KA, NA, PA, 
  SA, TK, WK, WR 
  1; Any 2 
  Choke Throw 
  -1 
  +2 
  +0 
  None 
  Can interrupt aerial opponent or attack standing 
  opponent; Attacker and target end in same hex; 
  Knockdown 
  G●●●, A●●, 
  Jump 
  SN 1; LU, PA 2; 
  Any 3 
  Disengage 
  +1 
  Zero 
  -2 
  None 
  Played while in Sustained Hold; character gets 
  second test to escape using Dexterity vs. 
  attacker’s Strength; if escape is successful, 
  character may move 
  G●●, A●● 
  NI 1; LU, NA, PA, 
  SA, SN, WR 2; 
  TC 3; Any 4 
  Dislocate Limb 
  -1 
  +1 
  +1 
  None 
  Target may only use kicks after being dislocated 
  unless he takes a turn to relocate limb (-3 Speed, 
  -2 Damage from Punches that turn) 
  G●●●, K●●, A● BA, CA, LU, PA, 
  NI 2; JJ, KA, NA, 
  SA, SF, SI, TC, 
  WR 3 
  Eye Rake 
  +2 
  -3 
  +0 
  None 
  Target must fight blind next turn (unless attacker 
  botches); a blinded fighter without Blindfighting is 
  considered Dizzied; -1 Honor per use, in 
  tournaments -1 Glory per use as well 
  G●, P● 
  AH, LU, NI 1; 
  Any 2 
  Face Slam 
  -1 
  +3 
  One 
  None 
  Knockdown 
  G●●, S●●●● 
  NA, SW 2; SA 3; 
  Any 5 
  Flying Tackle 
  -1 
  +0 
  +2 
  None 
  Both attacker and target are knocked down if any 
  damage is done; both fly back two hexes from 
  attack hex; +2 Speed next maneuver if it is a Grab
  G●●, A●● 
  Any 2 
  Grappling 
  Defense 
  +4 
  Zero 
  -1 
  None 
  Adds Grab technique to Stamina for purposes of 
  Soak vs. Grabs. 
  G●●●● 
  JJ 2; AI, BA, LU, 
  NA, PA, SA, TC, 
  WR 3; JK, KF, 
  LD, MC, SI 4; 
  Any 5 
  Hair Throw 
  -2 
  +5 
  Two 
  None 
  Attacker moves into and through target’s hex; 
  target thrown up to (Strength) hexes along 
  movement line; Knockdown 
  G●●●, A●●, 
  Throw 
  JJ, KF, MC, NI, 
  SF, SI 2; Any 3 
  Head Bite 
  +1 
  +3 
  One 
  None 
  Sustained Hold 
  G●● 
  AH, BX 1; CA, 
  LU, PA, SA 2; 
  Any 3 
  Head Butt Hold 
  -1 
  +3 
  One 
  None 
  Sustained Hold 
  G●●, Head 
  Butt 
  BX, KA, SW, TK 
  2; Any 3 
  Improved Pin 
  +0 
  +2 / +1 
  +1/Two 1 Will 
  Sustained Hold; can be executed on targets in 
  same hex or in adjacent hex; +2 Damage and +1 
  Move first turn, +1/Two on all subsequent turns; 
  attacker gets +3 to Strength for purposes of 
  maintaining the hold; must score 2 points damage 
  to engage the hold 
  G●●●, A●●, 
  Pin 
  AI, BA, JJ, LU, 
  WR 2; KF, PA, 
  SI, SF, TC, WS 
  3; Any 4 
  Iron Claw 
  +1 
  +4 
  One 
  1 Will 
  Sustained Hold 
  G●●●●● 
  LU, MC, NA, SA, 
  SI, WR 4; LD 5 
  Jaw Spin 
  +1 
  +5 (AH 
  dots) 
  Zero 
  1 Chi 
  Must allow a slower attack to hit first, then can 
  execute maneuver 
  G●●●●, A●●●, 
  Tearing Bite 
  AH 3 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 8 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Knee Basher 
  -1 
  +4 (Kick) 
  One 
  None 
  Sustained Hold; once target gets out, he is 
  considered Knocked Down 
  G●●, K● 
  CA, PA, SF, SW, 
  TK, WK, WR 2; 
  Any 3 
  Neck Choke 
  -1 
  +3 
  One 
  None 
  Sustained Hold 
  G●●● 
  JJ, NA, SF, WR 
  1; LU, PA, SA 2; 
  Any 3 
  Pile Driver 
  -2 
  +4 
  One 
  None 
  Knockdown 
  G●●●, A● 
  SA 2; NA, SF, 
  WR 3; Any 4 
  Pin 
  -1 
  +2 / +0 
  +1/Zero 1 Will 
  Sustained Hold; target must be Knocked Down or 
  Dizzy to execute; +2 Damage and +1 Move first 
  turn, +0/Zero on all subsequent turns; attacker 
  gets +3 to Strength for purposes of maintaining 
  the hold; must score 2 points damage to engage 
  the hold 
  G●● 
  AI, JJ, LU, PA, 
  TC, WR 2; BA, 
  JK, KF, SK, SI, 
  WS 3; SF 4; Any 
  5 
  Rising Storm 
  Crow 
  -3 
  -3 / +Str 
  (special) 
  +2 
  (min. 
  two) 
  1 Will 
  Must move at least 2 hexes into enemy hex; 2 
  damage tests, first at (STR + GRAB - 3), second 
  at (2×STR + GRAB); damage combines to dizzy; 
  target automatically knocked down and thrown 
  along line of entry up to (Strength) hexes 
  regardless of damage 
  G●●●, A●●●, 
  Throw 
  MC 4; KF 5 
  Ripping Bite 
  -1 
  +1 (AH 
  dots) 
  One 
  1 Will 
  Target suffers -1 penalty to Strength and Dexterity 
  for rest of combat; may be used multiple times on 
  same opponent 
  G●●●, Bite 
  AH 2 
  Siberian Bear 
  Crusher 
  +0 
  +3 
  +1 / 
  Three 
  1 Will 
  Knockdown; move 3 hexes after performing grab; 
  Aerial while attack is executed (after initial 
  movement); target lands in hex adjacent to 
  attacker’s final position 
  G●●●, A●●, 
  Back Breaker 
  SA 5 
  Siberian Suplex 
  +0 
  +2 
  One / 
  One 
  1 Will 
  Knockdown; Treat as a Suplex immediately 
  followed by another one on same opponent in 
  same direction (two damage tests, both move 1 
  hex further) 
  G●●●●, A●●, 
  Suplex 
  SA 3 
  Sleeper 
  -1 
  +2 
  One 
  1 Will 
  Sustained Hold; if hold is maintained for 3 turns, 
  target is dizzied 
  G●●● 
  BA, LU, NA, SA 
  3; SF, SW 4; Any 
  5 
  Spinning Pile 
  Driver 
  -2 
  +7 
  Two 
  2 Will 
  Knockdown; Target bounces 3 hexes away after 
  impact; Aerial while attack is executed (after 
  movement); Avoids projectiles like Jump while 
  attack is executed 
  G●●●●, A●●●, 
  Jump, Pile 
  Driver 
  WR 3; SA 4; NA 
  5 
  Stomach Pump 
  +0 
  +4 
  One 
  None 
  Sustained Hold 
  G●●●●, P●● 
  JJ, NA, PA, SA, 
  WR 3 
  Storm Hammer 
  -2 
  +7 
  One / 
  Three 
  2 Will 
  Knockdown; Attacker and target end in same hex 
  up to 3 hexes from attack hex; Aerial while attack 
  is executed (after initial movement); Avoids 
  projectiles like jump while attack is executed 
  G●●●●●, 
  A●●●, Jump 
  NA, WR 5 
  Suplex 
  +0 
  +2 
  One 
  None 
  Knockdown; target lands in adjacent hex 
  G● 
  JJ, NA, PA, SA, 
  SF, SN, WR 1; 
  Any 2 
  Tearing Bite 
  +1 
  +4 (AH 
  dots) 
  One 
  1 Chi 
  Damage is done, then victim is thrown up to 
  (Strength -1) hexes in direction attacker came 
  from 
  G●●, A●●, Bite AH 2 
  Thigh Press 
  -1 
  +4 
  One 
  None 
  Knockdown; target lands in attacker’s original hex; 
  if both started in same hex, target lands in 
  adjacent hex of attacker’s choice 
  G●●, A●● 
  JJ, NA, SA, SF, 
  WR 2; Any 3 
  Throw 
  -2 
  +2 
  One 
  None 
  Opponent thrown up to (Strength) hexes; 
  Knockdown 
  G● 
  JJ 0; Any 1 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 9 of 14 
   
   
   
  ATHLETICS 
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Air Smash 
  -1 
  +4 
  -1 
  None 
  Aerial; Avoids projectiles like Jump; Straight-line 
  movement; Attacker ends in target’s hex 
  A●, Jump 
  MC, NA, PA, SA, 
  SW, WR 1; Any 
  2 
  Backflip 
  +3 
  Zero 
  +2 
  1 Will 
  Straight-line movement; Character cannot be 
  harmed by any attack while executing maneuver, 
  only before and after 
  A●●● 
  CA, JK, SN 2; 
  WS 3; Any 4 
  Beast Roll 
  +0 
  +3 
  -2 / +2 / 
  Two 
  1 Will 
  Aerial; Avoids projectiles like Jump; Straight-line 
  movement; First attack moves backwards, then 
  reverse direction for second attack; attacker ends 
  2 hexes back from second target; must move into 
  both enemies’ hexes 
  A●●●●●, 
  Rolling Attack, 
  Vertical Rolling 
  Attack 
  CA 3 
  Breakfall 
  Spc 
  Spc 
  Spc 
  None 
  Reduces damage from Throws and other 
  maneuver which rely on thrown impact by # of 
  successes on a (Dexterity + Athletics) roll 
  A● 
  JJ 0; AI, BA, CA, 
  PA, TC, WR 1; 
  Any 2 
  Cannon Drill 
  +2 
  +2 
  +2 
  1 Will 
   
  A●●●●● 
  SF 4; KA, MC, 
  WS 5 
  Displacement 
  +2 
  -1 (Punch) 
  +1 
  1 Will 
  Avoids projectiles like Jump; Must interrupt an 
  attack; Character moves to left or right of target, 
  avoiding attack; Character may move back and 
  land counterpunch if he has sufficient Move 
  A●●, B●●, P●, 
  Esquives 
  SV 2; SN 3; WS 
  4 
  Diving Hawk 
  +0 
  +5 
  +2 
  1 Will 
  Aerial; Avoids projectiles like Jump 
  A●●●, F●, 
  Jump 
  NA, SN 4 
  Dragon’s Tail 
  -1 
  +5 (AH 
  dots) 
  -2 
  None 
  Knockdown vs. Aerial; Standing opponents 
  knocked back 1 hex 
  A●●●●, Upper 
  Tail Strike 
  AH 3 
  Drunken Monkey 
  Roll 
  +3 
  Zero 
  +2 
  None 
  Crouching; Avoids projectiles like Jump 
  A●● 
  JK, KF 1; AH, AI, 
  CA, MC, NI, SI, 
  WS 2 
  Esquives 
  +2 
  Zero 
  Two 
  None 
  Must interrupt enemy’s attack; moves 2 hexes to 
  the side, avoiding attack 
  A●●, B● 
  SV, SN, WS 2 
  Flying Body 
  Spear 
  +0 
  +3 
  +1 
  1 Will 
  Aerial; Avoids projectiles like Jump; Straight-line 
  movement 
  A●●●, Jump 
  KA 2; LD, MC 3; 
  Any 4 
  Flying Head Butt 
  +0 
  +4 
  +3 
  1 Will 
  Aerial; Straight-line movement 
  A●●●, Head 
  Butt, Jump 
  SW, WR 2; Any 
  3 
  Flying Heel 
  Stomp 
  +0 
  +1 
  +2 
  1 Will 
  Aerial; Avoids projectiles like Jump; Straight-line 
  movement; Attacker can execute attack at any 
  point and finish movement after attack 
  A●●●, K●●, 
  Jump 
  LD, MC, NI, PA, 
  SN, WS 3; Any 4 
  Flying Punch 
  -2 
  +2 
  +5 
  1 Will 
  Aerial; Attacker must move 2 hexes past 
  opponent and back at them, halving target’s 
  effective Stamina (round down); lose 1 temporary 
  Honor per use; can also be done at the target’s 
  front, no Honor loss or halving of Stamina 
  A●●●●, P●●, 
  F●●●, Jump 
  LD 3 
  Ground Fighting 
  Spc 
  Spc 
  Spc 
  1 Will 
  After being knocked down, character can continue 
  to fight from the ground (-2 Speed for 1st round); 
  Cannot use Aerial or hip-torque-dependent 
  maneuvers (GM’s call); without this maneuver 
  such attacks are -3 Speed and Damage; attacks 
  against ground fighters must be low-target attacks 
  or suffer -2 Speed and Damage 
  A●●●● 
  PA 2; SA, NA, 
  WR 3; SF 4 
  Jump 
  +3 
  Zero 
  +0 
  None 
  Aerial; Has change of avoiding projectiles if 
  projectile is interrupted and jumper wins contest of 
  Dexterity + Athletics vs. attacker’s Focus; Can be 
  combined with basic punches and kicks (use 
  maneuver’s Speed, Damage and Move)  
  A● 
  Any 1 
  Jumping 
  Shoulder Butt 
  +0 
  +3 
  -1 
  None 
  Aerial; Avoids projectiles like Jump 
  A●●, Jump 
  BX, TK 1; Any 2 
  Kippup 
  Spc 
  Spc 
  Spc 
  None 
  Automatic effect, does not have to be played; 
  Character suffers only a -1 Speed penalty 
  (instead of -2) after a knockdown 
  A●● 
  Any 1 
  Light Feet 
  Spc 
  Spc 
  Spc 
  None / 
  1 Will 
  Automatically adds +1 Move to all maneuvers; 
  optionally, character can spend 1 Willpower to 
  add +3 to a maneuver instead of +1 
  A●●●●, Jump 
  JK, LU, SN 3; 
  Any 5 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 10 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Pounce 
  -1 
  +2 (AH 
  dots) 
  +4 
  1 Will 
  Aerial; Avoids projectiles like Jump; Knockdown; 
  Both fighters end in same hex 
  A●●●, Jump 
  AH 2 
  Rolling Attack 
  +0 
  +3 
  +4, Two 1 Will 
  Aerial; Straight-line movement; Attacker bounces 
  back 2 hexes after damage test 
  A●●● 
  CA, NI, WS 3; 
  MC 4; Any 5 
  Tail Sweep 
  -1 
  +1 
  Zero 
  None 
  Knockdown; Crouching; attacks all adjacent 
  hexes 
  A●, Upper Tail 
  Strike 
  AH 2 
  Thunderstrike 
  +0 
  +5 
  -1 
  None 
  Must enter adjacent enemy’s hex to attack; 
  Complete movement after damage test; Aerial; 
  Avoids projectiles like Jump 
  A●●, Jump 
  NA, PA 1 
  Tumbling Attack 
  -1 
  -1 
  +0 
  1 Will 
  Crouching; Straight-line movement; fighter enters 
  target’s hex, makes damage test and pushes 
  target back every hex of movement 
  A●●●, Backflip 
  SN 2; CA 3; Any 
  5 
  Typhoon Tail 
  -2 
  +5/+2 
  +1 
  1 Chi, 1 
  Will 
  Aerial; Cannot be hit by projectiles while 
  executing maneuver; Enemy in target hex takes 
  +5 damage and is knocked back 1 hex along 
  trajectory, then ALL fighters in adjacent hexes 
  take +2 damage and are knocked back 1 hex 
  A●●●, Tail 
  Sweep, Jump 
  AH 3 
  Upper Tail Strike 
  +1 
  +2 (AH 
  dots) 
  +1 
  None 
  Knockdown vs. Aerial 
  A●●● 
  AH 3 
  Vertical Rolling 
  Attack 
  +0 
  +3 
  +0 
  1 Will 
  Aerial; Avoids projectiles like Jump; Knockdown 
  vs. Aerial; 4 ft. vertical for each Athletics dot 
  A●●●, Jump 
  CA, NI, WS 2; 
  Any 4 
  Wall Spring 
  +2 
  Zero 
  0 
  None 
  Aerial; Avoids projectiles like Jump; Character can 
  jump into an obstacle at +0 Move, then spring off 
  in opposite direction at +2; Can be combined with 
  basic punches and kicks like Jump (use Wall 
  Spring’s movement modifiers) 
  A●●●, Jump 
  JK, MC, NI, SN, 
  WS 1, Any 2 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 11 of 14 
   
   
   
  FOCUS 
  Unless otherwise specified all Focus powers use Wits to determine Speed and Intelligence to determine Damage.  
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Acid Breath 
  -2 
  +3/+0/-3 
  -1 
  1 Chi 
  Range = Stamina; Must have line-of-sight; does 
  +3 damage immediately; at end of following turn, 
  unless acid is removed, test again at +0, and 
  again at end of second following turn at -3; 
  Projectile 
  F●●● 
  Any 4 
  Air Blast 
  -1 
  +3 
  Zero 
  1 Chi 
  Range = Intelligence + Elemental Background; 
  Line-of-sight attack; Target must roll successful 
  Perception + Blind Fighting roll to detect and 
  interrupt this Projectile attack 
  F●●, P●, EA●● EA 3 
  Balance 
  Spc 
  Spc 
  Spc 
  None 
  Character gets +1 to Move on Aerial maneuvers; 
  Automatic effect 
  F●●●● 
  NI, WS, TC 2; 
  BA, KA, KF, SI 3; 
  SK, CA 4 
  Blind 
  +0 
  Zero 
  Zero 
  1 Chi 
  Range = Wits + Focus; attacker must defeat 
  opponent in resisted roll using Intelligence + 
  Focus versus Stamina + Mysteries; opponent is 
  blinded as a Sustained Hold until he can win an 
  Intelligence resisted roll 
  F●●● 
  LD 3; KA 5 
  Chi Kung 
  Healing 
  -1 
  Zero 
  -1 
  1 Chi/ 
  Health 
  Restores 1 Health/point of Chi, up to character’s 
  Focus rating in single turn; can be used on others 
  in the same hex 
  F●●●● 
  TC 2; AI, KA, KF, 
  LU, SI 3; BA, JK, 
  JJ, MC, NA, SK, 
  TK, WS 4 
  Chi Push 
  -3 
  Spc 
  Zero 
  2 Chi + 
  Spc 
  Damage = Wits + Focus + 3 + (1 per extra Chi 
  over 2 spent); optionally points of damage may be 
  converted to hexes of knockback; may attack at 
  range for -2 damage per hex; target may add +1 
  soak per 2 Chi expended; does not affect anyone 
  using San He 
  F●●●●, Chi 
  Kung Healing 
  BA, KA, KF, LU, 
  NA, SI, TC 5 
  Cobra Charm 
  -1 
  Spc 
  -1 
  1 Chi 
  Range = 3; Must have eye contact; Attacker must 
  win Wits + Mysteries contest to charm; Victim may 
  break out every turn by winning Intelligence 
  contest at end of each turn; Hypnotizer may only 
  use Move maneuvers while maintaining hold and 
  can give simple commands to victim; charm is 
  broken if victim is damaged 
  F●● 
  KA 2; AH, LD 3; 
  Any 4 
  Death’s Visage 
  +1 
  Zero 
  Zero 
  1 Chi 
  All within sight must win contest of Willpower vs. 
  attacker’s Manipulation + Focus or move as far 
  from attacker as possible; victims may try to win 
  contest between turns to break effects; lasts 3 
  turns unless broken 
  F●●●, CH●●●● NI 3 
  Drain 
  -1 
  Spc 
  -1 
  1 Chi 
  Range = Wits + Focus; witnesses must roll 
  Perception + Mysteries to notice (and try to 
  evade) projectile; Victim loses 1 Health and 
  suffers -1 Speed and -1 Move next turn 
  F●●, EW●● 
  EW 3 
  Drench 
  +1 
  +2 (Punch) 
  -2 
  1 Chi 
  Range = Intelligence + Focus; Damage based on 
  Punch technique 
  F●●, P●, 
  EW●● 
  EW 2 
  Elemental Skin 
  -2 
  Spc 
  Spc 
  1 Chi, 1 
  Will 
  Effects vary depending on type; Fire = attackers 
  suffer (Focus) damage, similar to Maka Wara, 
  elemental’s Punch, Kick and Grab techniques 
  gain +1 damage; Water = any damage scored on 
  elemental reduced by one; Air = Aerial maneuvers 
  suffer -2 Damage, projectile damage reduced by 
  one; Earth = Punches and Kicks against 
  elemental suffer -2 Damage, cannot be thrown, 
  unaffected by Knockdown; Effects last for (Focus) 
  turns 
  F●●, 
  E(All)●●●● 
  E(All) 5 
  Elemental Stride 
  +1 
  Zero 
  Spc 
  1 Chi 
  Character can disappear into his chosen element, 
  then reappear in any other hex with that element 
  at any point during the turn like Yoga Teleport; 
  outside of combat, cost is 1 Chi per hour, 
  elemental can move invisibly through element at 
  (Stamina + Focus) mph 
  F●●, 
  E(All)●●●●● 
  E(All) 4 
  Entrancing 
  Cobra 
  +2 
  Zero 
  -1 
  1 Chi 
  Attacker must win contest of Dexterity + Focus vs. 
  target’s Wits + Mysteries; if successful, target is 
  dizzy next turn 
  F●●, CH●●●● 
  NI 4 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 12 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Envelop 
  -2 
  +1/-1 
  -2 
  1 Chi 
  Range = Focus; Line-of-sight attack; Sustained 
  Hold, using Focus instead of Grab for maximum 
  duration; Affected character must make a Stamina 
  test every turn to avoid being dizzied; Victim may 
  act normally, but at -2 Speed while in hold; Hold is 
  broken if line-of sight is obstructed; if two 
  characters are in the same hex, attack will affect 
  both of them; damage is +1 on first turn, -1 on 
  subsequent turns 
  F●●, G●●, 
  EW●●●, 
  Drench 
  EW 3 
  Extendible 
  Limbs 
  Spc 
  Spc 
  Spc 
  None 
  Combines with basic punches and kicks to add 1 
  hex of range/Focus point; Enemies can interrupt 
  and attack any hex of extended limbs 
  F●●●● 
  KA 4; SI 5 
  Fireball 
  -2 
  +2 
  Zero 
  1 Chi 
  Range = Wits + Focus; Requires line-of-sight; 
  Projectile 
  F●●● 
  AI, KA, SK 3; KF, 
  LU, MC, SI, TK, 
  WS 4; Any 5 
  Fire Strike 
  -1 
  +3 
  Zero 
  1 Chi 
  Straight-line attack; affects a line (Focus) hexes 
  long; lasts for duration of the turn 
  F●●, EF●●●, 
  Flaming Fist 
  EF 3 
  Flaming Fist 
  Spc 
  +3 (Spc) 
  Spc 
  1 Chi 
  Play in conjunction with any basic Punch card; 
  adds +3 to Damage 
  F●, P●, EF●● 
  EF 2 
  Flight 
  +1 
  (Spc) 
  Spc 
  Spc 
  1 Chi/ 
  turn 
  Must be activated by one turn of concentration 
  during which character may only Block; on 
  subsequent turns character may be airborne, all 
  maneuvers at additional +1 Speed and (Move = 
  Stamina) and cannot be hit except by Aerial and 
  projectile attacks unless melee attack is 
  interrupted; outside of combat, costs 1 chi/hour of 
  flight at (Focus × Dexterity) × 10 mph 
  F●●, A●, 
  EA●●● 
  EA 2 
  Flying Fireball 
  -2 
  +2 
  +0 
  1 Chi, 1 
  Will 
  Exactly like Fireball but cannot be dodged by 
  jumping maneuvers 
  F●●●●, 
  Fireball, Jump 
  SK, WS 2; KA, 
  KF, MC 3 
  Ghost Form 
  +1 
  Zero 
  +0 
  2 Chi/1 
  Chi 
  2 Chi first turn, 1 Chi subsequent turns; no solid 
  objects affect character in Ghost Form; energy 
  attacks affect as normal; can be played during 
  Sustained Hold; cannot attack while a Ghost 
  F●●●●● 
  AI, BA, KA, LU, 
  NA, TC 5 
  Heal 
  -1 
  Zero 
  -1 
  1 Chi/ 
  Health 
  User may heal himself or anyone in hex; also 
  removes pollution for 1 chi/5 square feet 
  F●●●, 
  E(All)●●● 
  E(All) 4 
  Heatwave 
  +0 
  +2 (Spc) 
  +0 
  1 Chi 
  Ignores blocks; May be dodged like a projectile; 
  Damage only counts for dizzying purposes 
  F●●, EF●●● 
  EF 3 
  Ice Blast 
  -2 
  +3 
  Zero 
  2 Chi 
  Range = Wits + Focus; Requires line-of-sight; If 
  damaged, victim trapped in ice until he is hit or he 
  makes 4 successes on extended Strength test 
  (roll at the end of each turn); Projectile 
  F●●● 
  Any 4 
  Improved 
  Fireball 
  -1 
  +4 
  Zero 
  1 Chi 
  Knockdown; Projectile 
  F●●●●●, 
  Fireball 
  SK 3; KA, KF, 
  MC, SI, WS 5 
  Inferno Strike 
  -2 
  +4 
  Zero 
  2 Chi 
  Range = Wits + Focus; Requires line-of-sight to 
  target hex; Affects target hex and all six hexes 
  bordering it; Projectile 
  F●●●●●, 
  Improved 
  Fireball 
  KA, SK 5 
  Leech 
  +0 
  Spc 
  Zero 
  1 Chi/ 
  Health 
  Attacker must have victim in sustained hold first; 
  attacker may transfer 1 Health from victim to 
  himself per point of Chi spent, maximum of 
  (Focus) points per turn; attacker may not increase 
  above his maximum Health; Sustained Hold 
  F●●●, G●● 
  KA, LU, NI 3; KF 
  4 
  Levitation 
  +0 
  Zero 
  Spc 
  1 Chi / 
  turn 
  Character may move up to Focus hexes per turn 
  in any direction 
  F●●●●● 
  BA, KA 3; KF, 
  LU, SK, SI, TC, 
  WS 4 
  Lightness 
  +1 
  Spc 
  +1 
  1 Chi 
  May be used on elemental or another target; after 
  activation target gains +2 Speed and +3 Move to 
  all jump-enhanced maneuvers; lasts (Focus) turns
  F●●●, A●●, 
  EA●●●, Flight 
  EA 3 
  Mind Control 
  -3 
  Zero 
  Zero 
  2 Chi 
  Range = Wits + Focus; Victim must have no 
  Willpower left; Attacker must win contest of 
  Intelligence with victim; Duration of control 
  depends on # of successes: 1 = 10 turns, 2 = 1 
  hour, 3 = 1 day, 4 = 1 week, 5 = 1 month; 
  Controlled victims ordered to go against moral 
  code or survival instinct may resist command with 
  successful Permanent Honor vs. controller’s 
  Willpower roll; does not work on targets with 
  permanent Honor of 10 
  F●●●●●, Mind 
  Reading, 
  Psychic Vise 
  LD 5 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 13 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Mind Reading 
  Spc 
  Spc 
  Spc 
  1 Chi 
  Played between rounds; Range = Wits + Focus; 
  user declares Mind Reading on target and must 
  win contest of permanent Willpower; if it works, 
  character can see two combat cards from enemy, 
  one of which must be played the following turn; 
  this is done between-turns 
  F●●●●, 
  Telepathy 
  AI, BA, KA, LU, 
  LD, SI 3; Any 4 
  Musical 
  Accompani-
  ment 
  Spc 
  Spc 
  Spc 
  None 
  Specify music type; if music is present while 
  fighting, character adds +1 to either Speed, 
  Damage or Move each turn. 
  F●● 
  CA, LU 1; Any 2 
  Pit 
  -1 
  +1 
  -1 
  1 Chi 
  Fighter targets a hex to create a (5 + Focus) foot 
  deep pit; fighters in the pit at end of turn take 
  damage from fall and spend next turn climbing out 
  (Move with -4 Speed); Fighter must be in contact 
  with the earth; Pits are permanent once created; 
  possible Glory loss in an arena 
  F●●●, EE●●●, 
  Wall 
  EE 3 
  Pool 
  +1 
  Zero 
  -2 
  None 
  Immunity to physical attacks and ability to flow 
  through cracks, etc.; Most Focus attacks will still 
  affect character (GM’s discretion) 
  F●●, EW●●●● 
  EW 2 
  Psychic Rage 
  -2 
  Zero 
  Zero 
  1 Chi 
  Range = Wits + Focus; attacker must win contest 
  of permanent Chi or Willpower (attacker’s choice).  
  If successful, victim may only play Fierce and 
  Roundhouse and highest-damage Special 
  Maneuvers in berserk fury; cannot Combo; may 
  attack teammates; between turns, victim may try 
  to win contest of permanent Honor vs. controller’s 
  Manipulation to break free; victims still lose Honor 
  from actions under Psychic Rage. 
  F●●● 
  LD 3 
  Psychic Vise 
  +0 
  +0 (Spc) 
  Zero 
  1 Chi, 1 
  Will 
  Range = Wits + Focus; attacker rolls vs. target’s 
  Intelligence instead of Stamina, ignoring Blocks; if 
  successful, victim loses Willpower equal to # of 
  successes and next action is at Speed penalty 
  equal to # of successes; if successes exceeds 
  victim’s Intelligence, he is dizzied; victims with no 
  Willpower left can still be slowed and dizzied by 
  this attack 
  F●●●● 
  LD 4; KA 5 
  Psycho Crusher 
  -1 
  +5/One 
  +6 
  2 Chi 
  Attacker can change direction, even vertically, in 
  mid-move; must enter victims’ hexes to do 
  damage; non-blocking opponents suffer damage 
  at +5 plus knockdown and end in an adjacent hex 
  (victim’s choice), can only be hit once; blocking 
  opponents are knocked directly back 1 hex and 
  suffer 1 die of damage (a botch ends the 
  maneuver immediately) and can be attacked up to 
  5 times before attacker moves on; can attack 
  multiple targets 
  F●●●●●, 
  A●●●, 
  Psychokinetic 
  Channeling 
  LD 5 
  Psychokinetic 
  Channeling 
  Spc 
  +2 (Spc) 
  Spc 
  1 Chi 
  Played in conjunction with any basic Punch or 
  Kick; Adds +2 damage to attack 
  F●●● 
  LD 3; AI, BA, SI 
  4; Any 5 
  Push 
  -2 
  +1 
  Zero 
  1 Chi 
  Affects a path 3 hexes long and (Focus) hexes 
  wide; all targets in path may be damaged; 
  damaged targets also fly backwards 1 hex per 
  damage point; Knockdown vs. Aerial 
  F●●●, EA●●●, 
  Air Blast 
  EA 4 
  Regeneration 
  +0 
  Zero 
  Zero 
  1 Chi/ 
  Health 
  Restores 1 Health per Chi, up to (Focus) rating 
  F●●● 
  BA, KA 1; AI, 
  AH, KF, LD, LU, 
  NA, SI 2; Any 3 
  Repeating 
  Fireball 
  -2 
  +0 
  Zero 
  2 Chi 
  Range = Wits + Focus; Requires line-of-sight; 
  Produces one fireball per point of Focus; may be 
  targeted at different enemies; Characters dodging 
  multiple attacks must test vs. each 
  F●●●●●, 
  Fireball 
  Any 4 
  Sakki 
  Spc 
  Spc 
  Spc 
  None 
  Character is aware of surprise attacks targeting 
  him and can act on the information; can move 
  Focus + Athletics to avoid surprise attacks 
  F●●●●●, 
  CH●●●● 
  NI 3 
  Sense Element 
  Spc 
  Spc 
  Spc 
  None 
  Character can sense the presence, amount, and 
  composition of his chosen element nearby on a 
  successful Perception + Elemental Background 
  roll 
  F●, E(All)● 
  E(All) 1 
  
  Street Fighter – Official Maneuvers 
   
   
   
  Page 14 of 14 
   
   
   
  Maneuver 
  Speed 
  Damage 
  Move 
  Cost 
  Notes 
  Prerequisites 
  Power Points 
  Shock Treatment 
  +0 
  +7 
  Zero 
  2 Chi 
  Affects all targets in fighter’s hex and in adjacent 
  hexes; Knockdown; decide at purchase time if this 
  maneuver is Crouching; character is immune to 
  electricity 
  F●●● 
  Any 4 
  Shrouded Moon 
  +0 
  Zero 
  -1 
  1 Chi 
  Ninja becomes invisible; Attacker must win 
  contest of Perception + Alertness vs. ninja’s 
  Focus + Stealth to spot; If undetected, the ninja’s 
  next action is at +1 Speed; if a hex is targeted for 
  attack and the ninja is not there, next opponent 
  move is at -2 Speed 
  F●●, A●, 
  CH●●●● 
  NI 2 
  Sonic Boom 
  -3 
  +4 (Spc) 
  Zero 
  1 Chi 
  Range = Wits + Focus; Requires line-of-sight; 
  Damage = Intelligence + Focus + 4; Projectile 
  F●●● 
  SI 3, Any 4 
  Speed of the 
  Mongoose 
  +2 
  Zero 
  -2 
  1 Chi 
  +4 Speed or +6 Move to the maneuver chosen the 
  following turn 
  F●●●, CH●●●● NI 3 
  Spontaneous 
  Combustion 
  +0 (not 
  listed) 
  +5/+2 
  -2 
  2 Chi 
  (first 
  turn); 1 
  Chi / 
  turn 
  Attacker must win a contested Focus roll with 
  victim; if successful, victim bursts into flames; 
  continues as long as the elemental sustains the 
  effect or until victim spends one turn rolling out the 
  flames and suffers -2 Speed penalty on his next 
  turn 
  F●●●, 
  EF●●●●, 
  Heatwave 
  EF 4 
  Stone 
  -2 
  Spc 
  Zero 
  1 Chi 
  Projectile; Damage = Strength + Focus 
  F●●, P●●, 
  EE●●, Wall 
  EE 2 
  Stunning Shout 
  +2 
  Zero 
  -2 
  1 Chi 
  Affects one target or, at Storyteller’s discretion, a 
  group of minor opponents; roll contest of 
  permanent Willpower vs. permanent Willpower, 
  attacker must win to have effect; targets which 
  have not acted lose their actions that turn; targets 
  who have already acted suffer Speed penalty next 
  turn equal to margin of success on Willpower 
  contest 
  F●● 
  SK, SI, SW 2; AI, 
  LD, MC, TC 3; 
  Any 4 
  Telepathy 
  Spc 
  Zero 
  Spc 
  1 Chi 
  per turn 
  Range = Wits + Focus; character can link up to 
  (Focus) people in telepathic bond, allowing silent 
  communication 
  F●●● 
  AI, BA, KA, LD, 
  TC 2; Any 3 
  Thunderclap 
  +0 
  -3 (Spc) 
  Zero 
  1 Chi 
  Attacks everyone within 3 hexes; Damage = 
  Intelligence + Focus - 3 
  F●●●, P● 
  NA 4 
  Toughskin 
  Spc 
  Zero 
  Spc 
  1 Chi 
  Played with any other card; character gets +2 
  soak for turn’s duration 
  F●● 
  AH, PA, SW 2, 
  BX, JJ, LU, TK 3; 
  Any 4 
  Vacuum 
  -2 
  +2 
  -2 
  1 Chi 
  Affects all targets in one hex; victim(s) must make 
  Stamina roll or be automatically dizzied on the 
  following turn; victim may interrupt with a higher-
  speed maneuver and escape from the target hex; 
  does not affect air Elementals 
  F●●●, EA●●●, 
  Air Blast 
  EA 3 
  Venom 
  +1 
  +2 (Spc) 
  -2 
  1 Chi 
  Lingering effects: for the next 2 turns victim loses 
  1 Health automatically and is at -1 Speed 
  F●●, A●●, 
  G●●, Bite 
  AH 2 
  Wall 
  -2 
  +2 (Spc) 
  Zero 
  None 
  Character creates a solid wall to appear in one 
  hex; range Perception + Focus; anyone in that 
  hex at the time suffers damage; the wall must be 
  circumvented or destroyed, and it has Stamina 
  equal to Elemental Background and Health equal 
  to Focus of the character 
  F●, EE●● 
  EE 2 
  Weight 
  -2 
  Zero 
  -1 
  1 Chi 
  Range = Wits + Focus; Projectile; Victim who is hit 
  is at -2 Speed and Move and may not jump the 
  following round 
  F●●●, 
  EE●●●●, Wall, 
  Stone, Pit 
  EE 3 
  Yoga Flame 
  -2 
  +7 
  One 
  2 Chi 
  Affects any 1 adjacent hex and 3 hexes beyond it; 
  flame fills area for rest of turn 
  F●●●●, Fireball KA, SI 3 
  Yoga Teleport 
  +3 
  Zero 
  Spc 
  2 Chi 
  Character simply disappears, reappearing at any 
  time during the turn within (Intelligence + Focus) 
  hexes of original position 
  F●●●●● 
  KA 5 
  Zen No Mind 
  Spc 
  Spc 
  Spc 
  1 Will 
  Character selects 3 other cards, must wait until 
  end of turn, then may choose any one card to play 
  at that time 
  F●●● 
  TC 2; AI, BA, JK, 
  JJ, KF, NI, SI, 
  TK 3; Any 4 
   
  
  Page 1 of 30 
  STREET FIGHTER: 
  COMPLETE OFFICIAL STYLES LIST 
   
   
  The term “brawling” has been used to signify those who do not have any martial arts style.  The majority 
  of NPCs will fall into this category.  Those moves listed as learnable by “Any” (Common Moves pg. 102 
  main book) make up their list. 
   
  Moves listed in non-bold type are available to “Any” and are included for completeness.  Moves listed in 
  bold type are those moves that the style receives a 1 power point discount on.  An asterix (*) denotes 
  moves that are available as “Any”, for which that particular style receives at least a 2 power point discount 
  on cost.  An exclamation point (!) denotes those moves available to the style that are not available as 
  “Any” maneuvers.  A question mark (?) denotes those moves listed in the style description for which a 
  higher or equivalent cost is available to “Any”.  I recommend that these particular moves be reviewed by 
  the Storyteller to assign an appropriate cost. 
   
  Nothing has been added that is not in the following books: 
   
  Street Fighter “The Storytelling Game” (main book) 
  Street Fighter “Players Guide” 
  Street Fighter “Shades of Gray” (insert module of storyteller’s screen) 
  Street Fighter “Secrets of Shadoloo” 
  Street Fighter “The Perfect Warrior” 
  Street Fighter “Contenders” 
   
  AIKIDO .....................................................................................................................................................2 
  BARAQAH .................................................................................................................................................3 
  BOXING.....................................................................................................................................................4 
  BRAWLING ...............................................................................................................................................5 
  CAPOEIRA ................................................................................................................................................6 
  JEET KUNE DO.........................................................................................................................................7 
  JIU-JITSU..................................................................................................................................................8 
  KABADDI ..................................................................................................................................................9 
  KUNG FU ................................................................................................................................................10 
  LER DRIT................................................................................................................................................11 
  LUA.........................................................................................................................................................12 
  MAJESTIC CROW KUNG FU...................................................................................................................13 
  NATIVE AMERICAN WRESTLING...........................................................................................................14 
  NINJITSU.................................................................................................................................................15 
  PANKRATION..........................................................................................................................................16 
  SANBO.....................................................................................................................................................17 
  SAVATE...................................................................................................................................................18 
  SHOTOKAN KARATE ..............................................................................................................................19 
  SILAT......................................................................................................................................................20 
  SPANISH NINJITSU..................................................................................................................................21 
  SPECIAL FORCES TRAINING..................................................................................................................22 
  SUMO WRESTLING.................................................................................................................................23 
  TAI CHI CH’UAN....................................................................................................................................24 
  THAI KICKBOXING (MUAY THAI).........................................................................................................25 
  WESTERN KICKBOXING.........................................................................................................................26 
  WRESTLING............................................................................................................................................27 
  WU SHU..................................................................................................................................................28 
  ANIMAL HYBRID....................................................................................................................................29 
  ELEMENTAL ...........................................................................................................................................30 
  
  Street Fighter – Official Styles 
  Page 2 of 30 
  Aikido 
   
  Chi 5 
  Willpower 2 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (4)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Slide Kick (2)! 
  Spinning Foot Sweep (1) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (2)* 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (2)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (1) 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (3)! 
  Cobra Charm (4) 
  Fireball (3)* 
  Ice Blast (4) 
  Ghost Form (5)! 
  Mind Reading (3) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (4) 
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (3) 
  Telepathy (2) 
  Toughskin (4) 
  Zen No Mind (3) 
  
  Street Fighter – Official Styles 
  Page 3 of 30 
  Baraqah 
   
  Chi 4 
  Willpower 3 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Hundred Hand Slap (5)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Knuckle (3) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (2)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (2)* 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)* 
  Sleeper (3)* 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (1) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (3)! 
  Chi Push [Baraqah push] (5)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Ghost Form (5)! 
  Levitation (3)! 
  Mind Reading (3) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (4) 
  Regeneration (1) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (2) 
  Toughskin (4) 
  Zen No Mind [no Ego] (3) 
   
  
  Street Fighter – Official Styles 
  Page 4 of 30 
  Boxing 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dashing Punch (4)! 
  Dashing Uppercut (1)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Fist Sweep (2)! 
  Haymaker (2) 
  Head Butt (1) 
  Heart Punch (4)! 
  Hyper Fist (4)! 
  Knife Hand Strike (5) 
  Lunging Punch (2) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Rekka Ken (5)! 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Turn Punch (4)! 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (1)* 
  Head Butt Hold (2) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (1) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (3) 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 5 of 30 
  Brawling 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 6 of 30 
  Capoeira 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (1) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Clothesline (4)! 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Turbo Spinning Clothesline 
  (4)! 
  Widowmaker (1) 
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (2) 
  Cartwheel Kick (2) 
  Double Hit Kick (2) 
  Double Hit Knee (1)! 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (1) 
  Forward Flip Knee (2)* 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Lightning Leg (5)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (2)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (2) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (2) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (2) 
  Beast Roll (3)! 
  Breakfall (1) 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (3)* 
  Tumbling Attack (3)* 
  Vertical Rolling Attack (2)* 
  Wall Spring (2) 
   
  Focus: 
   
  Acid Breath (4) 
  Balance (4)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (1) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 7 of 30 
  Jeet Kune Do 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dragon Punch (5)! 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Hundred Hand Slap (5)! 
  Hyper Fist (5)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (2)* 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (3) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Hurricane Kick (5)! 
  Lightning Leg (4)! 
  Reverse Frontal Kick (3) 
  Scissor Kick (3)! 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (3)! 
  Tiger Knee (5)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2)? 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (4) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (2)* 
  Breakfall (2) 
  Drunken Monkey Roll (1)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (3)* 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (1) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (3) 
   
   
  SPECIAL NOTE: 
   
  Jeet Kune Do can take any 
  Special Maneuver for a number 
  of power points equal to the 
  highest cost listed for that 
  maneuver, plus 1. 
   
  EXAMPLE: Flaming Dragon 
  Punch is available at most as a 5 
  pt. Maneuver; therefore, Jeet 
  Kune Do can learn this 
  maneuver for 6 power points. 
  
  Street Fighter – Official Styles 
  Page 8 of 30 
  Jiu-Jitsu 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (1) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (4) 
  Missile Reflection (1) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (1)* 
  Back Breaker (2)! 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (2)* 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (2)* 
  Knee Basher (3) 
  Neck Choke (1)* 
  Pile Driver (4) 
  Pin (2)* 
  Sleeper (5) 
  Stomach Pump (3)! 
  Suplex (1) 
  Thigh Press (2) 
  Throw (free)* 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (free)* 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1)? 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (3) 
  Zen No Mind (3)  
   
   
  SPECIAL NOTE: 
   
  Jiu Jitsu stylists must start with a 
  minimum of 2 dots in Grab and 
  Athletics. 
  
  Street Fighter – Official Styles 
  Page 9 of 30 
  Kabaddi 
   
  Chi 5 
  Willpower 2 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (1) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (2) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (2) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Cannon Drill (5)! 
  Flying Body Spear (2)* 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Blind (5)! 
  Balance (3)! 
  Chi Kung Healing (3)! 
  Chi Push (5)! 
  Cobra Charm (2)* 
  Extendible Limbs (4)! 
  Fireball (3)* 
  Flying Fireball (3)! 
  Ghost Form (5)! 
  Ice Blast (4) 
  Improved Fireball (5)! 
  Inferno Strike (5)* 
  Leech (3)! 
  Levitation (3)! 
  Mind Reading (3) 
  Musical Accompaniment (2) 
  Psychic Vice (5)! 
  Psychokinetic Channeling (5)  
  Regeneration (1)* 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (2) 
  Toughskin (4) 
  Yoga Flame (3)! 
  Yoga Teleport (5)! 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 10 of 30 
  Kung Fu 
   
  Chi 4 
  Willpower 3 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (4)! 
  Dragon Punch (5)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Heart Punch (4)! 
  Hundred Hand Slap (5)! 
  Knife Hand Strike (3)* 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Rekka Ken (4)! 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Air Hurricane Kick (1)! 
  Axe Kick (4)! 
  Backflip Kick (3) 
  Cartwheel Kick (3) 
  Double Dread Kick (4)! 
  Double Hit Kick (1) 
  Dragon Kick (5)! 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (2) 
  Forward Flip Knee (3) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Hurricane Kick (5)! 
  Lightning Leg (4)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (3)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (4) 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)! 
  Rising Storm Crow (5)! 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (3)! 
  Chi Kung Healing (3)! 
  Chi Push (5)! 
  Cobra Charm (4) 
  Fireball (4) 
  Flying Fireball (3)! 
  Ice Blast (4) 
  Improved Fireball (5)! 
  Leech (4)! 
  Levitation (4)! 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (3) 
  
  Street Fighter – Official Styles 
  Page 11 of 30 
  Ler Drit 
   
  Chi 5 
  Willpower 2 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (1) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Hyper Fist (5)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (3) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Dread Kick (4)! 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (3) 
  Forward Slide Kick (2)! 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Scissor Kick (3)! 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (4)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (4) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Iron Claw (5)! 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (3) 
  Flying Head Butt (3) 
  Flying Heel Stomp (3) 
  Flying Punch (3)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Blind (3)! 
  Cobra Charm (3) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (5)! 
  Mind Reading (3) 
  Musical Accompaniment (2) 
  Psychic Rage (3)! 
  Psychic Vice (4)! 
  Psycho Crusher (5)! 
  Psychokinetic Channeling (3)* 
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (3) 
  Telepathy (2) 
  Toughskin (4) 
  Zen No Mind (4)  
   
   
  SPECIAL NOTE: 
   
  Ler Drit is a style made and 
  developed by M. Bison, and is 
  only taught to his Shadoloo 
  agents. 
   
  Ler Drit practitioners are not 
  allowed to be Elementalists. 
  
  Street Fighter – Official Styles 
  Page 12 of 30 
  Lua 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (4)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (3) 
  Cartwheel Kick (3) 
  Double Hit Knee (1)! 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (2) 
  Disengage (2)* 
  Dislocate Limb (2)! 
  Eye Rake (1) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (2) 
  Head Butt Hold (3) 
  Improved Pin (2)* 
  Iron Claw (4)! 
  Knee Basher (3) 
  Neck Choke (2) 
  Pile Driver (4) 
  Pin (2)* 
  Sleeper (3)* 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (3)* 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (3)! 
  Chi Kung Healing (3)! 
  Chi Push (5)! 
  Cobra Charm (4) 
  Fireball (4) 
  Ghost Form (5)! 
  Ice Blast (4) 
  Leech (3)! 
  Levitation (3)! 
  Mind Reading (3) 
  Musical Accompaniment (1) 
  Psychokinetic Channeling (5)  
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (3) 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 13 of 30 
  Majestic Crow 
  Kung Fu 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (5)! 
  Dragon Punch (5)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Hundred Hand Slap [Crow 
  Beats It’s Wings] (4)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Rekka Ken (5)! 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (1) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Air Hurricane Kick (1)! 
  Backflip Kick (3) 
  Cartwheel Kick (3) 
  Double Dread Kick (3)! 
  Double Hit Kick (1) 
  Flash Kick (4) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (4) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Great Wall of China (5)! 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Hurricane Kick (5)* 
  Lightning Leg (4)! 
  Reverse Frontal Kick (3) 
  Stepping Front Kick (3)! 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
  Whirlwind Kick (5)!  
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (4)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (4) 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Iron Claw [Crow’s Talon] (4)! 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Rising Storm Crow (4)! 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (2) 
  Cannon Drill (5)! 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (3) 
  Flying Head Butt (3) 
  Flying Heel Stomp [Landing 
  Crow] (3) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (4) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (1) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball (4) 
  Flying Fireball (3)! 
  Ice Blast (4) 
  Improved Fireball (5)! 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (3) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4)  
   
   
  SPECIAL NOTE: 
   
  Majestic Crow Kung Fu is a 
  secret style.  A reclusive Master 
  Xaudo teaches it, and only to 
  those students he considers kind 
  and worthy. 
  
  Street Fighter – Official Styles 
  Page 14 of 30 
   
  Native American 
  Wrestling 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (1) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Heart Punch (2)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (3) 
  Spinning Back Fist (2) 
  Spinning Clothesline (4)! 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Breaker (2)! 
  Back Roll Throw (2) 
  Bear Hug (1)* 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (2)* 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (2)* 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Iron Claw (4)! 
  Knee Basher (3) 
  Neck Choke (1)* 
  Pile Driver (3) 
  Pin (5) 
  Sleeper (3)* 
  Spinning Pile Driver (5)! 
  Stomach Pump (3)! 
  Storm Hammer (5)! 
  Suplex (1) 
  Thigh Press (2) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (2) 
  Diving Hawk (4)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Ground Fighting (3)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Thunderstrike (1)! 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (4)! 
  Chi Push (5)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ghost Form (5)! 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Thunderclap (4)! 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 15 of 30 
  Ninjitsu 
   
  Chi 5 
  Willpower 2 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Boshi-ken (2)! 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (1) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Rekka Ken (5)! 
  Shockwave (4) 
  Shikan-ken (3)! 
  Shuto (2)! 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (2)* 
  Cartwheel Kick (2) 
  Double Hit Kick (1) 
  Double Hit Knee (1)! 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (4) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (1) 
  Heel Stamp (1)* 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (4) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (1)* 
  Dislocate Limb (2)! 
  Eye Rake (1) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (3) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (3)* 
  Tumbling Attack (5) 
  Vertical Rolling Attack (2)* 
  Wall Spring (1) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (3)! 
  Cobra Charm (4) 
  Death’s Visage (3)! 
  Entrancing Cobra (4)! 
  Fireball (5) 
  Ice Blast (4) 
  Leech (3)! 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Sakki (3)! 
  Shock Treatment (4) 
  Shrouded Moon (2)! 
  Sonic Boom (4) 
  Speed of the Mongoose (3)! 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (3) 
  
  Street Fighter – Official Styles 
  Page 16 of 30 
  Pankration 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (1) 
  Ducking Fierce (1) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Fist Sweep (2)! 
  Haymaker (2) 
  Head Butt (1) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Double Hit Knee (1)! 
  Flash Kick (5) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Breaker (2)! 
  Back Roll Throw (2) 
  Bear Hug (1)* 
  Brain Cracker (1) 
  Choke Throw (2) 
  Disengage (2)* 
  Dislocate Limb (2)* 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (2) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Knee Basher (2) 
  Neck Choke (2) 
  Pile Driver (4) 
  Pin (2)* 
  Sleeper (5) 
  Stomach Pump (3)! 
  Suplex (1) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (1) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (3) 
  Ground Fighting (2)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Thunderstrike (1)! 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (2)* 
  Zen No Mind (4) 
  
  Street Fighter – Official Styles 
  Page 17 of 30 
  Sanbo 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Heart Punch (2)! 
  Hundred Hand Slap (5)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Clothesline (3)! 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Turbo Spinning Clothesline 
  (2)! 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (1) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Breaker (2)! 
  Back Roll Throw (2) 
  Bear Hug (1)* 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (2)* 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (3)* 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (2) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Iron Claw (4)! 
  Knee Basher (3) 
  Neck Choke (2) 
  Pile Driver (2)* 
  Pin (5) 
  Siberian Bear Crusher (4)! 
  Siberian Suplex (3)! 
  Sleeper (3)* 
  Spinning Pile Driver (4)! 
  Stomach Pump (3)! 
  Suplex (1) 
  Thigh Press (2) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Ground Fighting (3)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 18 of 30 
  Savate 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dashing Punch (4)! 
  Dashing Uppercut (2)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2)? 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Knuckle (3) 
  Triple Strike (2) 
  Turn Punch (4)! 
  Widowmaker (2)? 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Axe Kick (2)! 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (1) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (4) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Lightning Leg (5)! 
  Reverse Frontal Kick (1)* 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Displacement (2)! 
  Esquives (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepahty (3) 
  Toughskin (4)? 
  Zen No Mind (4)  
   
   
  SPECIAL NOTE: 
   
  Savate practitioners receive +1 
  Soak against kick-interrupting 
  attacks, and –1 Soak against 
  kick-interrupting sweeps. 
   
  They also receive +1 to Damage 
  to all Kicks. 
   
  Both of these modifications are 
  due to the unique stances 
  Savateurs utilize. 
  
  Street Fighter – Official Styles 
  Page 19 of 30 
  Shotokan Karate 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dragon Punch (4)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Flaming Dragon Punch (4)! 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (3)* 
  Lunging Punch (2) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Air Hurricane Kick (1)! 
  Axe Kick (4)! 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Dread Kick (4)! 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Hurricane Kick (4)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Whirlwind Kick (5)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (4)! 
   
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (4)! 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball (3)* 
  Flying Fireball (3)! 
  Ice Blast (4) 
  Improved Fireball (3)! 
  Levitation (4)! 
  Mind Reading (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (2)* 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 20 of 30 
  Silat 
   
  Chi 4 
  Willpower 3 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (4)! 
  Dragon Punch (5)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Hundred Hand Slap (5)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (1) 
  Dragon Kick (5)! 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Lightning Leg (4)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (3)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (3) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (4) 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Iron Claw (4)! 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Drunken Monkey Roll (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (3)! 
  Chi Kung Healing (3)! 
  Chi Push (5)! 
  Cobra Charm (4) 
  Extendible Limbs (5)! 
  Fireball (4) 
  Ice Blast (4) 
  Improved Fireball (5)! 
  Levitation (4)! 
  Mind Reading (3) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (4) 
  Regeneration (2) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (3) 
  Stunning Shout (2)* 
  Telepathy (3) 
  Toughskin (4) 
  Yoga Flame (3)! 
  Zen No Mind (3) 
   
  
  Street Fighter – Official Styles 
  Page 21 of 30 
  Spanish Ninjitsu 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (2)* 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (1)* 
  Forward Flip Knee (3) 
  Forward Slide Kick (3)! 
  Handstand Kick (1) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Scissor Kick (4)! 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (1)* 
  Air Throw (2) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (1)* 
  Disengage (2)* 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (1) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (2)* 
  Breakfall (2) 
  Displacement (3)! 
  Diving Hawk (4)! 
  Esquives (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (3) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (3)* 
  Rolling Attack (5) 
  Tumbling Attack (2)* 
  Vertical Rolling Attack (4) 
  Wall Spring (1) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4)  
   
   
  SPECIAL NOTE: 
   
  Spanish Ninjitsu has 
  Diplacement as a maneuver.  
  This requires Esquives as a 
  prerequisite, which is unavailable 
  to the style.  Esquives has been 
  added to this list to reflect this. 
   
  Spanish Ninjitsu is Vega’s 
  personal style, and is only taught 
  by him to his assassins.  These 
  assassins are required to have a 
  minimum Appearance of 4. 
   
  
  Street Fighter – Official Styles 
  Page 22 of 30 
  Special Forces 
  Training 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Heart Punch (3)! 
  Hyper Fist (5)! 
  Knife Hand Strike (4) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Clothesline (5)! 
  Spinning Knuckle (2)* 
  Triple Strike (2) 
  Turbo Spinning Clothesline 
  (4)! 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Axe Kick (3)! 
  Backflip Kick (3) 
  Cartwheel Kick (3) 
  Double Dread Kick (4)! 
  Double Hit Kick (2) 
  Flash Kick (4) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (3)* 
  Foot Sweep (1) 
  Forward Backflip Kick (2) 
  Forward Flip Knee (3) 
  Handstand Kick (1) 
  Heel Stamp (3) 
  Lightning Leg (5)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (1) 
  Tiger Knee (5)! 
  Wounded Knee (3) 
   
   
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (2) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Knee Basher (2) 
  Neck Choke (1)* 
  Pile Driver (3) 
  Pin (4) 
  Sleeper (4) 
  Suplex (1) 
  Thigh Press (2) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Cannon Drill (4)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Ground Fighting (4)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 23 of 30 
  Sumo Wrestling 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (1) 
  Heart Punch (3)! 
  Hundred Hand Slap (4)! 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (1) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (1) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (2)* 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (2) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (4) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (2) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (2)* 
  Telepathy (3) 
  Toughskin (2)* 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 24 of 30 
  Tai Chi Ch’uan 
   
  Chi 6 
  Willpower 1 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dim Mak (4)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (1) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Slide Kick (2)! 
  Spinning Foot Sweep (1) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (2)* 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (1) 
  Punch Defense (1) 
  San He (2)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (3) 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (2)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (1) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (2)! 
  Chi Kung Healing (2)! 
  Chi Push (5)! 
  Cobra Charm (4) 
  Fireball (5) 
  Ghost Form (5)! 
  Ice Blast (4) 
  Levitation (4)! 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (3) 
  Telepathy (2) 
  Toughskin (4) 
  Zen No Mind (2)* 
   
  
  Street Fighter – Official Styles 
  Page 25 of 30 
  Thai Kickboxing 
  (Muay Thai) 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dragon Punch [Tiger 
  Uppercut] (5)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (1) 
  Flaming Dragon Punch (4)! 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Turn Punch (4)! 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Dread Kick (3)! 
  Double Hit Kick (1) 
  Double Hit Knee (1)! 
  Flash Kick (5) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (5) 
  Foot Sweep (1) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Lightning Leg (4)! 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Tiger Knee (4)! 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (3)* 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (2) 
  Bear Hug (3) 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (2) 
  Improved Pin (4) 
  Knee Basher (2) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (1) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball [Tiger Fireball] (4) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (3) 
  Zen No Mind (3) 
   
  
  Street Fighter – Official Styles 
  Page 26 of 30 
  Western 
  Kickboxing 
   
  Chi 2 
  Willpower 5 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Dashing Punch (5)! 
  Dashing Uppercut (2)! 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Fist Sweep (2)! 
  Haymaker (2) 
  Head Butt (2) 
  Heart Punch (4)! 
  Hyper Fist (4)! 
  Knife Hand Strike (5) 
  Lunging Punch (2) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Rekka Ken (5)! 
  Shockwave (4) 
  Spinning Back Fist (1) 
  Spinning Knuckle (3) 
  Triple Strike (2) 
  Turn Punch (5)! 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Axe Kick (3)! 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Dread Kick (3)! 
  Double Hit Kick (1) 
  Flash Kick (5) 
  Flying Knee Thrust (1) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (1)* 
  Slide Kick (2)! 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (4)! 
  Tiger Knee (5)! 
  Wounded Knee (2) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (1) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (3) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (4) 
  Knee Basher (2) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (5) 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (4) 
  Breakfall (2) 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (4) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 27 of 30 
  Wrestling 
   
  Chi 1 
  Willpower 6 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (2) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (4) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Backflip Kick (4) 
  Cartwheel Kick (3) 
  Double Hit Kick (2) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (5) 
  Foot Sweep (2) 
  Forward Backflip Kick (3) 
  Forward Flip Knee (4) 
  Handstand Kick (2) 
  Heel Stamp (3) 
  Reverse Frontal Kick (3) 
  Spinning Foot Sweep (2) 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (5) 
  Missile Reflection (2) 
  Punch Defense (1) 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Breaker (2)! 
  Back Roll Throw (2) 
  Bear Hug (1)* 
  Brain Cracker (1) 
  Choke Throw (3) 
  Disengage (2)* 
  Dislocate Limb (3)! 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (3)* 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (2)* 
  Iron Claw (4)! 
  Knee Basher (2) 
  Neck Choke (1)* 
  Pile Driver (3) 
  Pin (2)* 
  Sleeper (5) 
  Spinning Pile Driver (3)! 
  Stomach Pump (3)! 
  Storm Hammer (5)! 
  Suplex (1) 
  Thigh Press (2) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (1) 
  Backflip (4) 
  Breakfall (1) 
  Flying Body Spear (4) 
  Flying Head Butt (2) 
  Flying Heel Stomp (4) 
  Ground Fighting (3)! 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (5) 
  Tumbling Attack (5) 
  Vertical Rolling Attack (4) 
  Wall Spring (2) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Cobra Charm (4) 
  Fireball (5) 
  Ice Blast (4) 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4) 
   
  
  Street Fighter – Official Styles 
  Page 28 of 30 
  Wu Shu 
   
  Chi 3 
  Willpower 4 
   
   
  Punch: 
   
  Jab (free) 
  Strong (free) 
  Fierce (free) 
  Buffalo Punch (2) 
  Ducking Fierce (2) 
  Ear Pop (3) 
  Elbow Smash (2) 
  Haymaker (2) 
  Head Butt (2) 
  Knife Hand Strike (5) 
  Lunging Punch (3) 
  Monkey Grab Punch (2) 
  Power Uppercut (1) 
  Rekka Ken (5)! 
  Shockwave (4) 
  Spinning Back Fist (2) 
  Spinning Knuckle (3) 
  Triple Strike (2) 
  Widowmaker (1) 
   
   
  Kick: 
   
  Short (free) 
  Forward (free) 
  Roundhouse (free) 
  Air Hurricane Kick (1)! 
  Axe Kick (4)! 
  Backflip Kick (2)* 
  Cartwheel Kick (2) 
  Double Hit Kick (1) 
  Flash Kick (5) 
  Flying Knee Thrust (2) 
  Flying Thrust Kick (4) 
  Foot Sweep (2) 
  Forward Backflip Kick (1)* 
  Forward Flip Knee (2)* 
  Great Wall of China (5)! 
  Handstand Kick (1) 
  Heel Stamp (3) 
  Hurricane Kick (5)! 
  Lightning Leg (3)! 
  Reverse Frontal Kick (2) 
  Scissor Kick (4)! 
  Spinning Foot Sweep (2) 
  Stepping Front Kick (4)! 
  Whirlwind Kick (4)! 
  Wounded Knee (3) 
   
   
  Block: 
   
  Block (free) 
  Deflecting Punch (2) 
  Energy Reflection (4) 
  Kick Defense (1) 
  Maka Wara (4) 
  Missile Reflection (2) 
  Punch Defense (1) 
  San He (3)! 
   
   
  Grab: 
   
  Grab (free) 
  Air Suplex (3) 
  Air Throw (2) 
  Back Roll Throw (1) 
  Bear Hug (3) 
  Brain Cracker (2) 
  Choke Throw (3) 
  Disengage (4) 
  Eye Rake (2) 
  Face Slam (5) 
  Flying Tackle (2) 
  Grappling Defense (5) 
  Hair Throw (3) 
  Head Bite (3) 
  Head Butt Hold (3) 
  Improved Pin (3) 
  Knee Basher (3) 
  Neck Choke (3) 
  Pile Driver (4) 
  Pin (3)* 
  Sleeper (5) 
  Suplex (2) 
  Thigh Press (3) 
  Throw (1) 
   
   
  Athletics: 
   
  Movement (free) 
  Air Smash (2) 
  Backflip (3) 
  Breakfall (2) 
  Cannon Drill (5)! 
  Displacement (4)! 
  Drunken Monkey Roll (2)! 
  Esquives (2)! 
  Flying Body Spear (4) 
  Flying Head Butt (3) 
  Flying Heel Stomp (3) 
  Jump (1) 
  Jumping Shoulder Butt (2) 
  Kippup (1) 
  Light Feet (5) 
  Rolling Attack (3)* 
  Tumbling Attack (5) 
  Vertical Rolling Attack (2)* 
  Wall Spring (1) 
   
   
  Focus: 
   
  Acid Breath (4) 
  Balance (2)! 
  Chi Kung Healing (4)! 
  Cobra Charm (4) 
  Fireball (4) 
  Flying Fireball (3)! 
  Ice Blast (4) 
  Improved Fireball (5)! 
  Levitation (4)! 
  Mind Control (4) 
  Musical Accompaniment (2) 
  Psychokinetic Channeling (5)  
  Regeneration (3) 
  Repeating Fireball (4) 
  Shock Treatment (4) 
  Sonic Boom (4) 
  Stunning Shout (4) 
  Telepathy (3) 
  Toughskin (4) 
  Zen No Mind (4)  
   
   
  SPECIAL NOTE: 
   
  Wu Shu has Diplacement as a 
  maneuver.  This requires 
  Esquives as a prerequisite, 
  which is unavailable to the style.  
  Esquives has been added to this 
  list to reflect this. 
  
  Street Fighter – Official Styles 
  Page 29 of 30 
  Animal Hybrid  
   
   
   
  Grab: 
   
  Bear Hug (2) 
  Eye Rake (1) 
  Head Bite (1)* 
  Tearing Bite (1)! 
   
   
  Athletics: 
   
  Dragon’s Tail (3)! 
  Drunken Monkey Roll (2)! 
  Jaw Spin (3)! 
  Pounce (2)! 
  Ripping Bite (2)! 
  Tail Sweep (2)! 
  Typhoon Tail (3)! 
  Upper Tail Strike (3)! 
   
   
  Focus: 
   
  Cobra Charm (3) 
  Regeneration (2) 
  Toughskin (2)* 
  Venom (2)!  
   
   
   
   
  SPECIAL NOTE: 
   
   
  Animal Hybrids experience a 
  “Rage” upon losing half their 
  current health.  This affects 
  which maneuvers they can use, 
  their Speed, and possibly their 
  Honor.  See the Player’s Guide 
  for details. 
  
  Street Fighter – Official Styles 
  Page 30 of 30 
  Elemental 
   
   
   
  Focus (any type): 
   
  Elemental Stride (4)! 
  Elemental Skin (5)! 
  Heal (4)! 
  Sense Element (1)! 
   
   
   
   
  Focus (Earth): 
   
  Pit (3)! 
  Stone (2)! 
  Wall (2)! 
  Weight (3)! 
   
   
  Focus (Air): 
   
  Airblast (2)! 
  Flight (2)! 
  Lightness (3)! 
  Push (4)! 
  Vacuum (3)! 
   
   
  Focus (Fire): 
   
  Flaming Fist (2)! 
  Fire Strike (3)! 
  Heatwave (3)! 
  Spontaneous Combustion (4)! 
   
   
  Focus (Water): 
   
  Drain (3)! 
  Drench (2)! 
  Envelop (3)!  
  Pool (2)! 
   
   
   
   
  SPECIAL NOTE: 
   
  For mysterious reasons, Ler Drit 
  practitioners cannot also be 
  Elementalists. 
  
SOURCE: textdata/thevault/Street Fighter/Street Fighter - Official Maneuvers and Styles.pdf