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  Utility 0
  Jury-rig
  Target One Size 2 or smaller object that has 1 or 
  more damage, but is not destroyed, that you can 
  reach
  You touch the target, removing 1d6 damage from 
  it.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 0
  Magic Wrench
  Target One creature or object within short range
  You create and chuck a wrench. Make an Intellect 
  attack roll against the target’s Defense. On a 
  success, the target takes 1d6 + 1 damage and falls 
  prone.
  Attack Roll 20+ T e target also becomes impaired 
  until the end of the round.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 1
  Bolt Thrower
  Area A cube, 1 yard on a side, originating from 
  a point you can reach and resting on a solid 
  surface
  Duration 1 minute
  You create a Size 1 crossbow turret in the area. 
  T e turret has Defense 5 and Health equal to your 
  Intellect score. It lasts for the duration or until 
  destroyed. At the end of each round, the turret 
  ﬁ res at one target creature or object within long 
  range. Make an Intellect attack roll against the 
  target’s Defense. On a success, the target takes 2d6 
  damage.
  Attack Roll 20+ T e target takes 1d6 extra 
  damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 1
  Caltrops
  Area A circle on the ground with a 5-yard radius 
  centered on a point within medium range
  Duration 1 minute
  Jagged metal bits erupt from the origin point, 
  covering all horizontal surfaces in the area for the 
  duration. A creature that enters or moves across 
  the area must get a success on an Agility challenge 
  roll or take 1d6 + 1 damage and become slowed. If 
  the creature was already slowed in this way, it falls 
  prone and becomes immobilized. T e creature 
  removes this slowed or immobilized aﬄ  iction 
  when it heals damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 1
  Sparking Shield
  Duration 1 minute
  You create a magical shield on your arm that 
  remains for the duration. Once per round, when 
  a creature attacks you with a melee weapon and 
  gets a success, the shield sparks and the attacking 
  creature must make an Agility challenge roll. On 
  a failure, it takes 1d6 damage and is moved 1d3 
  yards away from you, falling prone at the end of 
  this movement.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 2
  Flamethrower
  Duration See the eﬀ ect
  You create a ﬂ amethrower, a weapon that has six 
  uses. It appears in your hands, or at your feet if 
  you don’t have a hand free. When the last use is 
  expended, the ﬂ amethrower crumbles into spare 
  parts. A creature wielding the ﬂ amethrower can use 
  an action to expend a use, which looses ﬂ ames across 
  a line, 5 yards long and 1 yard wide, from a point the 
  creature can reach. T e ﬂ ames deal 2d6 damage to 
  everything in the area; each creature in the area that 
  gets a success on an Agility challenge roll takes half 
  the damage. 
  T e ﬂ amethrower explodes when the creature 
  wielding it takes damage from ﬁ re or lightning. 
  Flames ﬁ ll a sphere with a 5-yard radius originating 
  from a point in the creature’s space, dealing 1d6 
  damage per unexpended use to everything in the 
  area. Each creature in the area that gets a success on 
  an Agility challenge roll takes half the damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 142 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 2
  Grenades
  Target Up to three points within short range
  You throw three grenades, dividing them as you 
  choose among the targets. When a grenade reaches 
  its target, or if it encounters a solid creature or 
  object before then, it explodes. T e explosion 
  deals 1d6 + 1 damage from ﬁ re to everything in a 
  sphere with a 1-yard radius centered on the target 
  or a point within the creature’s or object’s space. 
  Each creature in the area that gets a success on an 
  Agility challenge roll takes half the damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Attack 3
  Flying Blades
  Target Up to three creatures or objects within 
  medium range
  Five blades ﬂ y from your hand, divided as you 
  choose among the targets. For each blade, make 
  an Intellect attack roll against the target’s Defense. 
  On a success, the target takes 2d6 damage.
  Attack Roll 20+ T e target takes 1d6 extra 
  damage.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 3
  Mend
  Target One Size 3 or smaller object that has 1 or 
  more damage, but is not destroyed, that you can 
  reach
  You touch the target, removing all damage from it.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 4
  Powered Suit
  Area A cube, 3 yards on a side, originating from a 
  point you can reach
  Duration Until you complete a rest; see the eﬀ ect
  You concentrate for 1 hour, during which time you 
  create a powered battle suit, a huge construct, in 
  the area. T e construct remains for the duration or 
  until incapacitated. It cannot use actions or move 
  independently; you must move into its cockpit to 
  control it. While inside, you treat the construct’s 
  Defense and Health scores as your own, move at its 
  Speed, and can use its attack options and actions in 
  place of your own.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
   
   
   
   
   
   
  
   
   
   
   
   
   
  Utility 5
  Magic Item
  Target One object you can reach
  Duration 1 hour
  You touch the target, imbuing it with magical 
  power. For the duration, attack rolls or challenge 
  rolls for any task attempted with the target are 
  made with 1 boon. If the object is a weapon, 
  attacks with it deal 1d6 extra damage. If it is a suit 
  of armor, the wearer gains a +1 bonus to Defense.
  Permanence If you expend rare ingredients worth 
  1 gc when you cast this spell, the eﬀ ect instead 
  lasts until you complete a rest. If you cast the 
  spell this way on the same target each day for 
  one month, one week, and one day, the eﬀ ect 
  becomes permanent.
  Shadow of the Demon Lord © 2016 Schwalb Entertainment, LLC
  Shadow 143 
  
SOURCE: textdata/thevault/Shadow of the Demon Lord/Cards/SotDL - Spell Cards - Technomancy.pdf