TEXT:  
  GP
  Starting GP
  Lifestyle 
  � 
  None 
  � 
  Standard (12 gp x TU)  
  � 
  Rich (50 gp x TU) 
  � 
  Luxury (100 gp x TU) 
   
  Lifestyle Cost 
   
  Other Coin Spent 
   
  Total Coin Spent 
   
  -
  GP
  GP Spent
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  +
  GP
  GP Gained
  GP
  Subtotal 
  -
  GP
  GP Spent
   
                     GP
  FINAL GP TOTAL 
   
  Items Sold 
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought 
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
  XP 
  Starting XP 
  -                                   XP 
  XP lost or spent 
  XP 
  Subtotal 
  +                                 XP 
  XP Gained 
  FINAL XP TOTAL 
   
  XP 
  TU 
  Starting TU 
  1 or 2 TU 
  TU Cost 
  -                     TU 
  Added TU Costs 
  TU REMAINING 
   
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
  APL 2: 
  � 
  Bag of Holding – Type II (Adventure, DMG) 
  � 
  Davik’s Spellbook I (Adventure, see above) 
  � 
  Heward’s Handy Haversack (Adventure, DMG) 
  � 
  Masterwork Whip Dagger (Adventure, A&EG) 
  � 
  Potion of Barkskin +3 (Adventure, DMG) 
  � 
  Wand of Magic Missile (Adventure, 1st level caster, DMG) 
  APL 4 (APL 2 Items plus): 
  � 
  Boots of the Winterlands (Adventure, DMG) 
  � 
  Eyes of the Eagle (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +1 (Adventure, DMG) 
  � 
  Potion of Barkskin +4 (Adventure, DMG) 
  � 
  Potion of Haste (Adventure, DMG) 
  � 
  Potion of Owl’s Wisdom (Adventure, DMG) 
  � 
  Potion of Protection from Arrows 15/magic (Adventure, DMG) 
  � 
  Silversheen (Adventure, DMG) 
  � 
  Wand of Cure Light Wounds (Adventure, 1st level caster, DMG) 
  � 
  Wand of Magic Missile (Adventure, 3rd level caster, DMG) 
  APL 6 (APL 2, 4 Items plus): 
  � 
  Davik’s Spellbook II (Adventure, see above) 
  � 
  Goggles of Minute Seeing (Adventure, DMG) 
  � 
  Horn of Fog (Adventure, DMG) 
  � 
  Javelin of Lightning (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +2 (Adventure, DMG) 
  � 
  Oil of Keen Edge (Adventure, DMG) 
  � 
  Oil of Magic Vestment +1 (Adventure, DMG) 
  � 
  Potion of Barkskin +5 (Adventure, DMG) 
  � 
  Wand of Magic Missile (Adventure, 5th level caster, DMG) 
  APL 8 (APL 2, 4, 6 Items plus): 
  � 
  Masterwork Mighty Whip Dagger [+3 Str bonus] (Adventure, A&EG) 
  � 
  Oil of Greater Magic Weapon +3 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +2 (Adventure, DMG) 
  � 
  Potion of Shield of Faith +5 (Adventure, DMG) 
  � 
  Ring of Climbing (Adventure, DMG) 
  � 
  Ring of Jumping (Adventure, DMG) 
  � 
  Rod, Immovable (Adventure, DMG) 
  � 
  Rope of Climbing (Adventure, DMG) 
  � 
  Scarab, Golembane (Adventure, DMG) 
  � 
  Wand of Magic Missile (Adventure, 7th level caster, DMG) 
  APL 10 (APL 2, 4, 6, 8 Items plus): 
  � 
  +2 Mighty Whip Dagger [+4 Str bonus] (Adventure, A&EG) 
  � 
  Boots of Striding and Springing (Adventure, DMG) 
  � 
  Horn of Goodness/Evil (Adventure, DMG) 
  � 
  Keoghtom’s Ointment (Adventure, DMG) 
  � 
  Necklace of Fireballs – Type IV (Adventure, DMG) 
  � 
  Oil of Greater Magic Weapon +4 (Adventure, DMG) 
  � 
  Oil of Magic Vestment +3 (Adventure, DMG) 
  � 
  Portable Winch [Str 18] (Adventure, A&EG) 
  � 
  Potion of Heroism (Adventure, DMG) 
  � 
  Slippers of Spider Climbing (Adventure, DMG) 
  � 
  Vest of Escape (Adventure, DMG) 
  � 
  Wand of Cure Moderate Wounds (Adventure, 3rd level caster, DMG) 
  � 
  Wand of Magic Missile (Adventure, 9th level caster, DMG) 
   
  Adventure Record#
  594 CY 
  A D V E N T U R E  
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 2 
  max 450 xp; 450 gp 
   
  APL 4 
  max 675 xp; 650 gp 
   
  APL 6 
  max 900 xp; 900 gp 
   
  APL 8 
  max 1,125 xp; 1,300 gp 
   
  APL 10 
  max 1,350 xp; 2,300 gp 
   
  Cross out any game effects this character does not gain. 
  � Duergar Slave 
   This PC was captured by a group of duergar slavers.  
  The PC must spend an additional 2 TUs beyond the 
  standard cost for this adventure (representing their time 
  imprisoned by the duergar before their escape).  The PC 
  does not have to pay Lifestyle costs for these additional 
  TUs, but losses all possessions save what she noted at the 
  beginning of the adventure as being left at home.  If this 
  PC lost everything, she may choose to invoke the Charity 
  of Friends clause of the LGCS. 
   
  � Recommendation for the Mine Rangers 
   Captain Oberth Linderhoff has given you his personal 
  recommendation to join the Mine Rangers, a special 
  organization that serves to protect and investigate the 
  mines of the Principality.  The use of this 
  recommendation will appear in future scenarios or meta-
  organization documentation.  Please contact the PoU 
  Triad for further details. 
  � Commendation from the Mine Rangers 
   Captain Oberth Linderhoff has given you his personal 
  commendation for the Mine Rangers, a special 
  organization that serves to protect and investigate the 
  mines of the Principality.  The PC may take advantage of 
  this commendation (mark it as used) to gain access 
  (Frequency: Adventure) to purchase a collapsible 
  grappling hook (A&EG) and up to 10 burrowing pitons 
  (A&EG). 
   
  � Davik’s Spellbook I 
   1st – charm person, grease, mage armor, magic missile, sleep; 
  2nd – glitterdust, scare, Tasha’s hideous laughter. 
   Market Price: 550 gp; Weight: 3 lbs. 
   
  � Davik’s Spellbook II 
   3rd – deep slumber, fireball, hold person, suggestion, ray of 
  exhaustion; 4th – confusion, crushing despair, enervation. 
   Market Price: 1,350 gp; Weight: 3 lbs. 
  This Record Certifies that 
  __________________________________________ 
  Played by______________________________________ 
   
   
  Player 
   
   
  RPGA # 
  Has Completed 
  Dark Trade 
  A Regional Adventure 
  Set in the Principality of Ulek 
  Event: _________________________________ Date: ________ 
  DM: __________________________________________________ 
   
  Signature 
   
   
   
  RPGA # 
  Play Notes:
  � 
  Gained a level 
  � 
  Lost a level 
  � 
  Ability Drained ____________ 
  � 
  Died 
  � 
  Was raised/res’d 
  � 
  Was reincarnated 
  _________________________________________
  _________________________________________
  _________________________________________ 
  Home Region______________________ 
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Principality of Ulek/594/Normal Scenarios/ULP4-03 - Dark Trade (APL 2-10)/ULP4-03 - Dark Trade AR.pdf