TEXT: By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Khaboom Wizards’ Guild Spell Books
  Level
  Level
  Level
  Level One
  One
  One
  One To
  To
  To
  To Six
  Six
  Six
  Six Spells
  Spells
  Spells
  Spells Available
  Available
  Available
  Available Over
  Over
  Over
  Over The
  The
  The
  The Counter,
  Counter,
  Counter,
  Counter, Higher
  Higher
  Higher
  Higher Level
  Level
  Level
  Level Spells
  Spells
  Spells
  Spells By
  By
  By
  By Negotiation
  Negotiation
  Negotiation
  Negotiation
  Key:
  Key:
  Key:
  Key:
  @
  @
  @
  @ ==== see
  see
  see
  see Codex
  Codex
  Codex
  Codex Incantatem;
  Incantatem;
  Incantatem;
  Incantatem;
  $$$$ ==== see
  see
  see
  see 5E
  5E
  5E
  5E Rule
  Rule
  Rule
  Rule Book;
  Book;
  Book;
  Book;
  **** ==== new
  new
  new
  new spells,
  spells,
  spells,
  spells, see
  see
  see
  see after
  after
  after
  after L6
  L6
  L6
  L6 spells;
  spells;
  spells;
  spells;
  #### ==== spell
  spell
  spell
  spell amended
  amended
  amended
  amended (see
  (see
  (see
  (see notes)
  notes)
  notes)
  notes)
  Level
  Level
  Level
  Level One
  One
  One
  One Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 1,000
  1,000
  1,000
  1,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 10
  10
  10
  10
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Call Flame
  3
  Damage weak
  Call of the Wild
  5
  MR=CHR+STR – lasts 2
  rounds
  Call Water
  3
  Damage weak
  Detect Magic
  1 (0)
  Automatic for wizards
  Hocus Focus
  4
  Knock Knock
  3
  Lock Tight
  3
  Magic Fangs $
  5
  MR=CHR x2
  Oh Go Away
  5
  INT, LK, CHR – carries risk
  Oh There It Is
  4
  Take That You Fiend
  6
  Vorpal Blade
  5
  Will ‘o Wisp
  2
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Level
  Level
  Level
  Level Two
  Two
  Two
  Two Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 2,000
  2,000
  2,000
  2,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 12
  12
  12
  12
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Cateyes
  7
  Dem Bones #
  7
  MR= STR+CON – lasts 1
  turn
  Glue You
  9
  Halves combat total of
  target
  Healing Feeling
  10
  Hold That Pose
  12
  Jeeves @
  11
  Know Your Foe
  8
  Mirage
  8
  Oh Dread @
  7
  Poor Baby
  2 for
  1
  Say Cheese @
  11
  Upsidaisy
  9
  Whammy
  10
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Level
  Level
  Level
  Level Three
  Three
  Three
  Three Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 3,000
  3,000
  3,000
  3,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 15
  15
  15
  15
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Befuddle
  16
  INT, LK, CHR
  Black Bag @
  14
  Blasting Power #
  13
  Level x 2 d6 plus combat adds
  Breaker Breaker
  14
  INT, WIZ, CHR
  Devoted Rain
  Cloud
  14
  Freeze Pleeze
  13
  Level x 2 d6 plus combat adds
  Hidey Hole
  18
  Ice Storm @
  16
  Little Feets
  18
  Gives recipient two combat rounds
  against one for everyone else
  Miasmal Stench @ 13
  Omnipotent Eye
  14
  Teacher's Pet * -
  see below
  varies
  Too Bad Toxin
  17
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Level
  Level
  Level
  Level Four
  Four
  Four
  Four Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 4,000
  4,000
  4,000
  4,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 19
  19
  19
  19
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Air-Conditioned Bubble @
  20
  Dis-Spell
  24
  Works on same or lower level
  spells
  Fire at Will
  19
  Lasts 2 rounds
  Firestorn of Protest
  23
  Fly Me
  20
  Hard Stuff
  21
  Hungry Hunting Horde @ #
  19
  MR=CHR x level
  Rock a Bye
  20
  INT, WIZ, CHR
  Second Sight
  24
  Shield Me
  22
  Smog
  24
  Vengeance to Boot @ #
  23
  Level x 2 d6 plus combat adds
  Web @
  21
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Level
  Level
  Level
  Level Five
  Five
  Five
  Five Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 5,000
  5,000
  5,000
  5,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 23
  23
  23
  23
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Double Double
  28
  Dum Dum #
  26
  Spell will fail if target makes a
  higher INT SR then caster needs
  L4 SR on WIZ for the spell not to
  backfire
  ESP
  25
  Gender Transcender @ #
  27
  Codex name changed
  Master Class * - see below
  varies
  Mind Pox
  29
  Protective Pentagram
  30
  Slush Yuck
  25
  Spirit Mastery
  30
  Trollgod's Blessing #
  25
  Spell does 10d6 plus combat
  adds damage but if caster fails L5
  INT SR the caster is whacked
  Zingum
  26
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  Level
  Level
  Level
  Level Six
  Six
  Six
  Six Spells
  Spells
  Spells
  Spells –––– cost
  cost
  cost
  cost 6,000
  6,000
  6,000
  6,000 GPS
  GPS
  GPS
  GPS each,
  each,
  each,
  each, INT
  INT
  INT
  INT &&&& DEX
  DEX
  DEX
  DEX required
  required
  required
  required 28
  28
  28
  28
  SPELL
  SPELL
  SPELL
  SPELL NAME
  NAME
  NAME
  NAME
  WIZ
  WIZ
  WIZ
  WIZ
  COST
  COST
  COST
  COST
  NOTES
  NOTES
  NOTES
  NOTES
  Bigger is Better $
  33
  Blue Shirt of Life
  35
  Mystic Visions
  33
  Port-a-Vision
  31
  Sixth Sense (Dear Lord) – see
  below *
  36
  Smaller is Smarter $
  34
  Wall Spells (Fire, Iron, Thorns,
  Glass, etc) $ - see below
  34
  Wink Wing $
  32
  (NB- Invisible Wall is L7)
  NOTES
  NOTES
  NOTES
  NOTES
  L3 – Teacher
  Teacher
  Teacher
  Teacher’’’’ssss Pet
  Pet
  Pet
  Pet – cost = WIZ cost of spell being taught – teaches spell to
  either rogue or wizard with INT+DEX required for spell but spell is forgotten
  once cast[ pupil must make INT & DEX SRs at level of spell
  L5 – Master
  Master
  Master
  Master Class
  Class
  Class
  Class – cost as above x3 – teaches spell permanently; pupil must
  make INT & DEX SRs at level of spell, teacher must make L5 INT SR
  L6 - Sixth
  Sixth
  Sixth
  Sixth Sense
  Sense
  Sense
  Sense (Dear
  (Dear
  (Dear
  (Dear Lord)
  Lord)
  Lord)
  Lord) -
  The basic shift is that 'you get a feeling'. Is that feeling always right? No way,
  Jose.
  Player - 'Will I die if I go into this dungeon?'
  GM - 'You get a queasy feeling and feel it is not going to be a picnic in the park.'
  or
  
  By Mark Thornton, Khaghbboommm Press (2013)
  Tunnels & Trolls was created by Ken St. Andre and is published by Flying Buffalo Inc - most spells
  listed come from the Tunnels & Trolls rule books written by Ken St.Andre and published by Flying
  Buffalo Inc.
  GM - 'You feel good about this, on top of you game, you know nothing is
  certain but you feel you can march and overcome anything you might meet if
  you stay sharp and keep your wits about you and have a slice of luck!'
  Acid-barb
  Acid-barb
  Acid-barb
  Acid-barb rule:
  rule:
  rule:
  rule:
  The GM secretly rolls either 1d12 or 2d6 (rolling a total of 4, no DARO, gives
  the same 1 in 12 chance) - if 1 (or 4 for 2d6) comes up, the GM feeds a
  misleading feeling with no hint of that to the player.
  For example:
  Player - 'Will anyone be a higher level than me in this dungeon?' (The player is
  L6.)
  GM - rolls 4 - 'You feel that you are going to be the top dog and anyone in their
  right mind would run from you all the way back to their mummy.' (GM knows
  there is a L10 wizard down there, just waiting.)
  
SOURCE: textdata/thevault/Tunnels & Trolls/Tunnels & Trolls Adventures & Settings/Khaghbboommm (T&T)/Khaboom Wizards Guild Spell Books.pdf