TEXT: by Luke Fleeman with Art by Jason Braun
  by Luke Fleeman with Art by Jason Braun
  Delving Deeper
  Delving Deeper
  Gnome
  Gnome
  Brave Halfling Publishing
  Brave Halfling Publishing
  
  Delving Deeper                                                                                                                             Gnome
  The Gnome
  Requirements: 
  INT 9 and DEX 12
  Prime Requisite: 
  INT 
  Hit Dice: 
  1d4
  Maximum Level: 
  9
  Gnomes are the plucky smaller cousins of dwarves. They 
  are noticeably different in several physical aspects, as 
  well as demeanor. Gnomes have friendly, curious eyes, 
  and large, sensitive noses, which are a point of pride; the 
  larger the nose, the greater the prestige. They wear long 
  beards and mustaches, and decorate themselves with fine 
  jewels, as well as many small pockets filled with toys and 
  contraptions.  They  also  enjoy  illusion  magic  and 
  chicanery, using it to entertain and protect themselves. 
  Gnomes are friendly but careful, preferring to observe 
  people  before  engaging  them.  One  notable  war-like 
  instinct  of  these  otherwise  peaceful  people  is  their 
  enduring hatred of kobolds and goblins, their traditional 
  enemies. 
  Gnomes who leave their homes, built in the rocks and 
  caves, are often more curious than careful. Seized with 
  wonder about the greater world, these young gnomes are 
  eager to meet new friends, see new devices, and bring 
  home fine gems and jewelry. These wanderers are great 
  company and endearing friends, and have no problem 
  finding allies to journey with. Additionally, a gnome's 
  proficiency  with  illusion  magic  makes  them  an  ideal 
  compliment  to  a  magic-user  or  elf's  more  advanced 
  magical abilities. 
  Gnomes use the magic-user column on the character 
  attack  table,  and  use  the  saving  throws  of  a  dwarf. 
  Gnomes  may  use  any  melee  weapon,  as  long  as  it 
  requires only one hand, but are limited to leather armor 
  or lighter in regards to protection. 
  Gnomes, like dwarves, live underground, but have finer 
  sight; they have infravision of 90 feet. They lack the 
  same expertise in detecting traps and shifting passages, 
  instead developing their proficiency with contraptions. 
  Whenever a gnome encounters a mechanical device or 
  contraption he does not know how to use, he may roll 
  1d6. On a roll of 1-2, he operates it correctly. On a roll 
  of 6 however, he fouls the machinery, causing it to break 
  and having a negative effect determined by the Labyrinth 
  Lord. A gnome may use this ability to attempt to disarm 
  traps or other labyrinth obstacles, but the Labyrinth Lord 
  is  able  to  determine  negative  effects  at  his  or  her 
  discretion.
  Gnomes are proficient with crossbows, receiving a +1 on 
  attack rolls with any crossbow. They are also committed 
  foes of kobolds and goblins, entitling them to a +1 on 
  damage rolls against these enemies.
  Gnomes may cast spells as a magic-user of their level, 
  but their spells are mostly limited to simple illusions and 
  phantasms and other harmless or defensive spells, as 
  listed on their spell list below. 
  Because they are so small (like  halflings) they have a 
  lower armor class (-2) when attacked by creatures greater 
  than human sized.
  Gnome Spell List
  Level 1: light, ventriloquism, read magic, detect magic. 
  Level 2: continual light, invisibility, mirror image, 
  phantasmal force.
  Level 3: infravision, invisibility 10' radius, clairvoyance.
  Level 4: hallucinatory terrain, polymorph self, 
  polymorph others.
  Level 5: feeblemind, teleport.     
  Reaching 9th Level: A gnome who reaches 9th level may 
  establish a hall of wonders. This rocky den draws smiths 
  and craftsmen from all around, as well as young gnomes 
  who want to study at the feet of the master. Such a place 
  is teeming with machinery and mechanical implements.
  Gnome Level Progression
  Experience
  Level
  Hit Dice (1d4)
  0
  1
  1
  4,065
  2
  2
  8,125
  3
  3
  16,251
  4
  4
  32,501
  5
  5
  65,001
  6
  6
  120,001
  7
  7
  240,001
  8
  8
  360,001
  9
  9
  1
  
  Delving Deeper                                                                                                                             Gnome
  Labyrinth LordTM is copyright 2007, Daniel Proctor. Labyrinth 
  LordTM and Advanced Labyrinth LordTM are trademarks of 
  Daniel Proctor. These trademarks are used under the Labyrinth 
  LordTM Trademark License 1.0, July 2007 available at 
  www.goblinoidgames.com.
  DESIGNATION OF PRODUCT IDENTITY
  The names Delving DeeperTM, The Old IsleTM, Classic Labyrinth AdventuresTM,  Classic 
  Labyrinth AccessoriesTM  and Brave Halfling PublishingTM  when used in any context 
  are product identity.  All art and logos are product identity. Presentation of text is 
  used by permission of Goblinoid Games.
  DESIGNATION OF OPEN GAME CONTENT
  All text in this document, with the exception of material
  specifically excluded in the declaration of product identity, is open game
  content. 
  OPEN GAME LICENSE Version 1.0a
  The following text is the property of Wizards of the Coast, Inc. and is
  Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
  Reserved.
  1. Definitions: (a)"Contributors" means the copyright and/or trademark
  owners who have contributed Open Game Content; (b)"Derivative
  Material" means copyrighted material including derivative works and
  translations (including into other computer languages), potation,
  modification, correction, addition, extension, upgrade, improvement,
  compilation, abridgment or other form in which an existing work may be
  recast, transformed or adapted; (c) "Distribute" means to reproduce,
  license, rent, lease, sell, broadcast, publicly display, transmit or otherwise
  distribute; (d)"Open Game Content" means the game mechanic and
  includes the methods, procedures, processes and routines to the extent
  such content does not embody the Product Identity and is an
  enhancement over the prior art and any additional content clearly
  identified as Open Game Content by the Contributor, and means any
  work covered by this License, including translations and derivative works
  under copyright law, but specifically excludes Product Identity. (e)
  "Product Identity" means product and product line names, logos and
  identifying marks including trade dress; artifacts; creatures characters;
  stories, storylines, plots, thematic elements, dialogue, incidents, language,
  artwork, symbols, designs, depictions, likenesses, formats, poses,
  concepts, themes and graphic, photographic and other visual or audio
  representations; names and descriptions of characters, spells,
  enchantments, personalities, teams, personas, likenesses and special
  abilities; places, locations, environments, creatures, equipment, magical
  or supernatural abilities or effects, logos, symbols, or graphic designs; and
  any other trademark or registered trademark clearly identified as Product
  identity by the owner of the Product Identity, and which specifically
  excludes the Open Game Content; (f) "Trademark" means the logos,
  names, mark, sign, motto, designs that are used by a Contributor to
  identify itself or its products or the associated products contributed to the
  Open Game License by the Contributor (g) "Use", "Used" or "Using"
  means to use, Distribute, copy, edit, format, modify, translate and
  otherwise create Derivative Material of Open Game Content. (h) "You" or
  "Your" means the licensee in terms of this agreement.
  2. The License: This License applies to any Open Game Content that
  contains a notice indicating that the Open Game Content may only be
  Used under and in terms of this License. You must affix such a notice to
  any Open Game Content that you Use. No terms may be added to or
  subtracted from this License except as described by the License itself. No
  other terms or conditions may be applied to any Open Game Content
  distributed using this License.
  3.Offer and Acceptance: By Using the Open Game Content You indicate
  Your acceptance of the terms of this License.
  4. Grant and Consideration: In consideration for agreeing to use this
  License, the Contributors grant You a perpetual, worldwide, royalty-free,
  non-exclusive license with the exact terms of this License to Use, the
  Open Game Content.
  5.Representation of Authority to Contribute: If You are contributing
  original material as Open Game Content, You represent that Your
  Contributions are Your original creation and/or You have sufficient rights
  to grant the rights conveyed by this License.
  6.Notice of License Copyright: You must update the COPYRIGHT
  NOTICE portion of this License to include the exact text of the
  COPYRIGHT NOTICE of any Open Game Content You are copying,
  modifying or distributing, and You must add the title, the copyright date,
  and the copyright holder's name to the COPYRIGHT NOTICE of any
  original Open Game Content you Distribute.
  7. Use of Product Identity: You agree not to Use any Product Identity,
  including as an indication as to compatibility, except as expressly licensed
  in another, independent Agreement with the owner of each element of
  that Product Identity. You agree not to indicate compatibility or coadaptability with 
  any Trademark or Registered Trademark in conjunction
  with a work containing Open Game Content except as expressly licensed
  in another, independent Agreement with the owner of such Trademark
  or Registered Trademark. The use of any Product Identity in Open Game
  Content does not constitute a challenge to the ownership of that Product
  Identity. The owner of any Product Identity used in Open Game Content
  shall retain all rights, title and interest in and to that Product Identity.
  8. Identification: If you distribute Open Game Content You must clearly
  indicate which portions of the work that you are distributing are Open
  Game Content.
  9. Updating the License: Wizards or its designated Agents may publish
  updated versions of this License. You may use any authorized version of
  this License to copy, modify and distribute any Open Game Content
  originally distributed under any version of this License.
  10 Copy of this License: You MUST include a copy of this License with
  every copy of the Open Game Content You Distribute.
  11. Use of Contributor Credits: You may not market or advertise the
  Open Game Content using the name of any Contributor unless You have
  written permission from the Contributor to do so.
  12 Inability to Comply: If it is impossible for You to comply with any of
  the terms of this License with respect to some or all of the Open Game
  Content due to statute, judicial order, or governmental regulation then
  You may not Use any Open Game Material so affected.
  13 Termination: This License will terminate automatically if You fail to
  comply with all terms herein and fail to cure such breach within 30 days
  of becoming aware of the breach. All sublicenses shall survive the
  termination of this License.
  14 Reformation: If any provision of this License is held to be
  unenforceable, such provision shall be reformed only to the extent
  necessary to make it enforceable.
  15 COPYRIGHT NOTICE
  Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
  System Reference Document Copyright 2000-2003, Wizards of the
  Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich
  Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell,
  John D. Rateliff, Thomas Reid, James Wyatt, based on original material
  by E. Gary Gygax and Dave Arneson.
  Modern System Reference Document Copyright 2002-2004, Wizards of
  the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles
  Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney
  Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte
  Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell,
  John Tynes, Andy Collins, and JD Wiker.
  Rot Grub from the Tome of Horrors, Copyright 2002, Necromancer
  Games, Inc.; Authors Scott Greene and Clark Peterson, based on original
  material by Gary Gygax
  Labyrinth LordTM Copyright 2007, Daniel Proctor. Author Daniel Proctor.
  Delving DeeperTM, The Old IsleTM, Classic Labyrinth Adventures, Classic Labyrinth 
  Accessories and Brave Halfling PublishingTM are all trademarks of John Adams.
  END OF LICENSE
  Delving Deeper - Gnome, Copyright 2009, Luke Fleeman.
  2
  
SOURCE: textdata/thevault/Labyrinth Lord/Labyrinth Lord Classes/Delving Deeper Classes for Labyrinth Lord/Delving Deeper Gnome (LL).pdf