TEXT:  
   
  GP
  Starting GP 
  Lifestyle
  � None 
  � Standard (12 gp x TU)  
   
   
  � Rich (50 gp x TU) 
  � Luxury (100 gp x TU) 
  Lifestyle Cost
   
  Other Coin Spent 
   
  Total Coin Spent
   
  - 
  GP
  GP Spent 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  + 
  GP
  GP Gained 
   
  GP
  Subtotal 
  - 
  GP
  GP Spent 
   
   
  GP
  FINAL GP TOTAL 
  Items Sold
   
   
   
   
   
   
  Total Value of Sold Items 
   
  Add ½ this value to your gp value 
  Items Bought
   
   
   
   
   
   
  Total Cost of Bought Items 
   
  Subtract this value from your gp value 
   
  XP 
  Starting XP 
  - 
  XP 
  XP lost or spent 
   
  XP 
  Subtotal 
  + 
  XP 
  XP Gained 
  FINAL XP TOTAL 
   
   
  XP
   
  TU 
  Starting TU 
  1  TU 
  TU Cost 
  - 
  TU 
  Added TU Costs 
  TU REMAINING 
   
   
  ITEMS FOUND DURING THE ADVENTURE 
  Cross off all items NOT found 
   
  APL 6  
  � 
  Horseshoes of a zephyr (Adventure, DMG) 
  � 
  Wand of golem strike (Adventure, Complete Arcane)
   
  APL 8 (all of APL 6 plus the following) 
  � 
  Ring of protection +2 (Adventure, DMG) 
  � 
  Pearl of power (2nd-level spell) (Adventure, DMG) 
   
  APL 10 (all of APLs 6-8 plus the following) 
  � 
  Cloak of Charisma +4 (Adventure, DMG) 
  � 
  Metamagic rod of extend spell (Adventure, DMG) 
   
  APL 12 (all of APLs 6-10 plus the following) 
  � 
  Folding boat (Adventure, DMG) 
   
  Adventure Record# 
  595 CY 
  A D V E N T U R E
  L E V E L  O F  
  P L A Y  
  (CIRCLE ONE) 
  APL 6 
  max 660xp; 800gp 
   
  APL 8 
  max 825xp; 1,250gp 
   
  APL 10 
  max 895xp; 2,085gp 
   
  APL 12 
  max 1,060xp; 2,935gp 
  � So You’re a Pirate Now: You’ve decided to throw
  in your lot with Captain Roberts and the crew of the
  Calabana. You are hereby “Wanted By the Council.”
  See the “Wanted by the Council” meta-organization
  for specific ramifications of your actions. However,
  you receive a +2 competence bonus to all Charisma
  checks with unsavory sorts, such as pirates on the
  Nyr Dyv. 
   
  � A Worthy Ship: The rogue Calabana is still sea
  worthy and is a fine ship. If you agree to change her
  name, you may purchase the ship. It is a basic sailing
  ship and costs 10,000gp to purchase. In addition, on
  any adventure you bring the ship, docking the ship
  costs an additional 2 gp per TU that it remains
  docked. 
   
   
   
  This Record Certifies that 
  _______________________________________________ 
  Played 
  by____________________________________________ 
  Player 
  RPGA # 
  Has Completed 
  Where the Pirates Arrrre 
  A Regional Adventure 
  Set in The Shield Lands 
  Event: _________________________________ Date: ________ 
  DM:___________________________________________________ 
   
  Signature  
   
   
  RPGA # 
  Play Notes:
  � Gained a level 
  � Lost a level 
  � Ability Drained 
  ______________ 
  � Died 
  � Was raised/res’d 
  � Was reincarnated 
  _________________________________________
  _________________________________________ 
  Home Region______________________
  
SOURCE: textdata/thevault/Living Greyhawk/Modules/Shield Lands/595/Normal Scenarios/SHL5-07 - Where the Pirates Arrrre (APL 2-12)/SHL5-07 - Where the Pirates Arrrre AR.pdf