TEXT: Kanawa Personal Weapons
  A Supplement for Torg: Roleplaying the Possibility Wars and the D6 System
  TM
  
  Act One
  1
  By Nigel Findley
  Kanawa Personal Weapons
  Arms Catalog for the Possibility Wars
  A Supplement for Torg: Roleplaying the Possibility Wars and the D6 System
  
  2
  Roleplaying the Possibility Wars
  TM
  TM
  Angar Uthorion, Aysle, Baruk Kaah, Core Earth, Cosm, Cosmverse, Cyberpapacy, Darkness Device, Dr. Mobius, the Gaunt Man, Gospog, Heart of Coyote, High Lord,
  Infiniverse, Kanawa, the Living Land, Maelstrom, Maelstrom Bridge, Nile Empire, Orrorsh, Pella Ardinay, Possibility Raiders, Possibility Storm, Possibility Wars, Ravagon,
  Stormers, Storm Knights, Torg, the Torg logo, D6 System, D6 Classic, D6 Legend, West End Games, and WEG are trademarks of Humanoids, Inc. ®, ™ and © 2002 Humanoids,
  Inc. All Rights Reserved.
  CONTENTS
  Introduction
   3
  Low Technology Personal Arms
   4
  Weapons of the Early 20th Century
  21
  Extended Technology
  40
  Advanced Technology
  55
  Explosives
  65
  Espionage
  72
  Game Notes
  79
  Weapons List (Torg)
  83
  Weapons List (D6 System)
  85
  Bonus Weapons List (Torg & D6 System)
  87
  Published by
  Honesdale, PA 18431
  www.westendgames.com
  First Printing: 1991
  PDF Published: February 2003
  Note to Our Readers
  This PDF version of Kanawa Personal Weapons was cre-
  ated from the original electronic files. Images were left out
  or modified to reduce file size and production time (the
  images do not have electronic counterparts). Some typo-
  graphical errors were fixed, but no attempt was made to
  update the sourcebook to reflect current technological
  progress or any developments in the Possibility Wars since
  this book was first printed. This electronic document is
  provided as an relatively inexpensive means for people to
  get the original equipment information from a popular
  book now long out of print. Additionally, game mechanics
  were added for the D6 System.
  If you received a copy of this file from a friend and would
  like to support the publishing efforts of West End Games,
  please send US$7.50 via PayPal (https://www.paypal.com)
  to d6lweg@yahoo.com.
  For more information about Torg, D6, and other West
  End Games products, please visit our Web site,
  www.westendgames.com.
  This PDF requires the Torg basic set (WEG #20501) or any
  D6 System-based rulebook (such as the core rulebook, WEG
  #51005) to play. You or your favorite local or Internet
  retailer can order the Torg basic set and other printed Torg
  and D6 System supplements through West End Games. You
  can find more information about ordering directly from
  West End Games in the Catalog section of our Web site.
  Kanawa Personal Weapons
  Nigel Findley
  Design
  Greg Farshtey
  Development and Editing
  Cathleen Hunter
  Graphics
  Peter Heer
  Cover Illustration
  Stephen Crane, Cathleen Hunter, Aaron McClellan
  Interior Illustrations
  Nikola Vrtis
  PDF Creation & Additional Material
  
  Act One
  3
  GREETINGS
  FROM OUR DIRECTOR
  Welcome to the Hachiman Weapon division’s new-
  est Personal Weapons Catalog!
   Regular subscribers will notice few changes from
  our last edition, with the notable exception of an
  expanded “Evaluator’s Comments” section included
  with each entry. In addition, in response to requests
  from you, our subscribers, these comments no longer
  undergo any editing, and so reflect the personal pref-
  erences, complaints, and questions of our evaluators.
  To those of you joining us for the first time, welcome.
  The Hachiman Weapons division of the Kanawa Cor-
  poration is dedicated to your success in this brave, and
  dangerous, new world we live in. To this end, we offer
  the widest range of personal weapons available any-
  where on the globe at excellent prices.
  Hachiman’s weaponry experts have spared no effort
  in developing armaments and explosives to give you the
  edge you need in these unsettled times. Although the
  entries in this catalog list the weapons under the names
  of their original manufacturers, the items offered have all
  been constructed in Hachiman’s own manufacturing
  plants. This includes all cyber gear, which is produced at
  our new French facility. This guarantees you the highest
  level of quality in your weapon, the quality long associ-
  ated with the name Hachiman.
  Hachiman prides itself on offering weapons old and
  new, based on a variety of technologies ranging from
  primitive flintlock muskets to sophisticated lasers and
  microwave beams. This makes this catalog an invalu-
  able tool for clients in those parts of the world where
  recent changes have made it impossible to use ad-
  vanced technological devices — or, alternatively, where
  abnormally sophisticated devices are the order of the
  day. Obviously, the most effective weapon for a certain
  location is the one least likely to cease functioning
  there. By offering a vast range of technologies,
  Hachiman makes it easier for you to find the weapon
  you need, while offering full freedom of choice and the
  quality that you demand!
  Each catalog entry includes the following infor-
  mation:
  • Weapon Name/Identification
  • Description
  • Historical Background
  • Evaluator’s Comments (including strengths, weak-
  nesses, significant quirks, etc.)
  • Statistics (damage, ammo, range, price [with the
  Torg value in parentheses])
  All prices are in Core Earth U.S. dollars and are the
  suggested retail price, not including shipping and
  handling, should you make your purchase through
  Hachiman Arms. If you select another means of ac-
  quiring your equipment, you may pay more or less
  depending on local circumstances and your haggling
  skills.
  To order any of these fine weapons, contact your
  nearest Kanawa Corporation representative or trans-
  mit your request along with your bank code number via
  computer or fax to Hachiman Arms.
  This resource is complemented by the Kanawa
  Heavy Weapons Catalog. Hachiman continues proudly
  as your only source for quality weaponry.
  Eichiro Kasigi, M.Sc., M.B.A.
  Managing Director
  Hachiman Weapons Division
  Kanawa Corporation
  Tokyo, Japan
  HACHIMAN ARMS
  Game Notes: Difficulties, modifiers, damage values,
  and tech levels for each item have been provided in Torg, D6
  Classic, and D6 Legend terms. Mechanics relating to Torg
  are preceded by a T, for D6 Classic by a C, and for D6
  Legend by an L.
  Skills names have been rendered as generic as posible.
  Players should  ask their gamemasters what the appropri-
  ate skill is for the game system they’re using.
  As this book was originally designed for use with the Torg
  roleplaying game, players of that game will find the game
  mechanics and terms herein familiar. Those using any
  version of the D6 System and not playing in the Torg
  universe, however, can ignore the world-specific refer-
  ences to people, places, and organizations. The equipment
  descriptions and statistics remain useful.
  For further game notes, see the “Game Notes” chapter.
  
  �����������147853642244�����������������
  CAT. NO. 69-54893
  HACHIMAN ARMS
  4
  When dealing with muzzle-loaders, keep in mind
  that black powder is useless when wet and, when
  stored in large quantities, one runs the risk of explo-
  sion. In addition, muzzle-loaders are noisy and odor-
  iferous weapons to use, and so are unsuited for
  missions that rely on stealth for success.
  BREECH-LOADERS
  Breech-loaders, like the Winchester Model 1873,
  are far simpler to use than muzzle-loaders. The user
  simply opens the breech (normally located above the
  trigger assembly), and inserts a metal cartridge
  which contains primer, propellant and projectile. This
  method saves a great deal of time and mess, allows
  for greater accuracy and led to the invention of
  repeating rifles. Although breech-loading is appar-
  ently too advanced a concept for Aysle, these weap-
  ons are highly recommended for forays into Orrorsh.
  Except where specified, reloading a weapon of
  this type is considered to be a simple action.
   MUZZLE-LOADING GAME EFFECTS
  Loading a weapon such as the ones listed in this
  section is a difficult and time consuming process. For
  each muzzle-loading weapon, the number of rounds
  it takes to load is given, along with the weapon skill
  total required to perform the entire process in one
  round. The total provided will be the one needed to
  perform the entire loading process in one round.
  If a character chooses, he may take the full num-
  ber of rounds to reload the weapon. In all cases, this
  requires the generation of a weapon skill total of T 1/
  C 4/L 1 in the first round. Totals need not be gener-
  ated in the subsequent rounds, but the character
  cannot perform any physical attribute–based actions
  (beyond passive defense) while reloading his weapon.
  Should the character fail the roll, he would still lose
  his physical attribute-based actions for the entire six
  rounds, and would not be able to attempt to reload
  until those rounds were completed.
  Torg Example: Beppin is reloading his
  matchlock musket, a task that normally re-
  quires six rounds. The difficulty of completing
  the process in one round is 7. Beppin gener-
  ates a successful weapon skill total of 7, and
  need not spend the next five rounds reloading.
  If Beppin was willing to spend the time re-
  loading his weapon, he need only have gener-
  ated a weapon skill total of 1.
  These rules apply to all muzzle-loading weapons.
  This section concentrates on firearms whose prov-
  enance dates from the equivalent of Core Earth’s18th
  to 19th centuries. These weapons can prove ex-
  tremely valuable when visiting locales such as Aysle
  and Orrorsh, where more sophisticated weaponry
  mysteriously ceases to function.
  Despite the primitive designs of these weapons,
  their destructive capability should not be underesti-
  mated. It is fairly certain that no Ayslish foe will laugh
  at a blunderbuss, despite its somewhat bizarre ap-
  pearance. And many a Victorian soldier has found
  his Colt just as effective in driving off natives as a
  more advanced riot gun might be.
  There are, of course, drawbacks to the use of
  these weapons. They tend to be more expensive and
  difficult to repair, and their overall damage values are
  below that of more sophisticated counterparts. When
  outside of Aysle or Orrorsh, it is virtually impossible
  to find high-grade ammunition for them, and they are
  impractical when used against modern armor.
   AMMUNITION
  As mentioned above, low tech firearms use spe-
  cial types of ammunition. These weapons fall into
  two groups, muzzle-loading and breech-loading, both
  of which shall be looked at here.
  MUZZLE-LOADING
  Small arms ammunition for muzzle-loading weap-
  ons is composed of three elements, the primer, the
  propellant and the projectile. Whereas now all three
  are contained inside the modern bullet, weapons
  such as the flintlock and matchlock muskets required
  that the three parts be carried separately.
  The most common propellant is gunpowder, black
  grains made up of charcoal, sulphur and saltpeter.
  Powder is normally kept in a flask (so it will remain
  dry) and poured down the muzzle of the weapon
  along with the projectile. When a spark was pro-
  duced in the priming pan, it ignited the gunpowder
  and forced the projectile out of the muzzle.
  The pan was primed with either flint, copper per-
  cussion caps, or iron pyrites. Flint is preferable in that
  it can spark for 20 shots before being replaced, while
  copper caps can be used only once.
  The standard projectile for muzzle-loading arms is
  the rounded steel ball, which tends to be inaccurate.
  Later weapons use an elongated, pointed bullet.
  Hachiman ammunition for muzzle-loaders comes
  in combustible paper cartridges containing a bullet
  and enough powder for one shot along with gun flint
  or percussion caps, or all three elements can be
  purchased separately.
  LOW TECHNOLOGY
  PERSONAL ARMS
  
  �����������147853642254������������������
  CAT. NO. 69-55893
  5
  MATCHLOCK MUSKET
  DESCRIPTION
  Also known as the arquebus, the matchlock mus-
  ket is a simple weapon with a wooden stock and
  heavy iron barrel. It varies in length from 1.2 to 1.8
  meters or more. The weapon is so heavy (9 kilo-
  grams) that a wooden rest is required to support the
  barrel while aiming.
  The weapon is a simple muzzle-loader; in other
  words, powder charge, wadding and shot must be
  loaded down the barrel, then tamped down using a
  ramrod. Once the weapon is loaded, the powder is
  ignited using a device called a matchlock. This holds
  a burning match — often a slow-burning piece of thin
  cord — at the upper end, and a lever or trigger at the
  lower end. By pulling the lever or trigger, the firer
  swings the match smoothly on to the touchhole,
  igniting the powder.
  HISTORICAL BACKGROUND
  Although gunpowder was used by soldiers in
  Europe as early as the 14th century, it was not until
  the 16th century that small arms began to fulfill their
  potential. The matchlock made its first appearance
  on battlefields around 1425, and saw use in Europe
  until the early 1600s.
  EVALUATOR’S COMMENTS
  The matchlock has a distressingly low rate of fire.
  Reloading the weapon takes about one minute (six
  combat rounds) and is far from being a simple task.
  If this procedure is performed incorrectly, the weapon
  will not operate. To correct matters, it is necessary to
  completely unload the weapon and repeat the entire
  procedure. (In game terms, the task of loading a
  matchlock musket in one round requires a weapon
  skill total of T 7/C 10/L 2.) The maximum effective
  range of the weapon is approximately 300 paces.
  The powder used in a matchlock creates large
  quantities of dense white smoke, which has a delete-
  rious effect on visibility. (This smoke forms a spheri-
  cal cloud one meter in diameter. The cloud lasts for
  four combat rounds in the absence of strong winds,
  and acts as partial concealment with respect to any
  line of sight that passes through it.)
  It is important that the user remember that the
  match remains alight between shots. This is a signifi-
  cant issue, considering that most “budge-barrels,”
  the sources from which musketeers refill their pow-
  der horns, are generally left open. Wet conditions will
  extinguish the match, disabling the weapon.
  Despite these disadvantages, the matchlock is a
  highly effective weapon. The ball is large and heavy,
  delivering a truly impressive impact to the target. The
  ball is easily capable of punching through lighter
  forms of metal armor. This makes the matchlock a
  lethal “equalizer” on the battlefield.
  Major Douglas Farquharson
  Home Guard, Stornoway Castle, Scotland
  MATCHLOCK MUSKET
  DAMAGE
  RANGE
  TECH
  VALUE
  AMMO
  S
  M
  L
  PRICE
  T 15
  14
  1
  3-10
  20
  40
  1200 (16)
  C 5
  3D+2
  1
  3-10
  20
  40
  1200
  L 1
  5Dx2
  1
  3-10
  20
  40
  1200
  Illustration by A. McClellan
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������147853642264�����������������
  CAT. NO. 69-56893
  HACHIMAN ARMS
  6
  Illustration by C. Hunter
  WHEELLOCK MUSKET
  DESCRIPTION
  The wheellock was developed to overcome the
  susceptibility of the matchlock to wet conditions.
  Instead of a burning match, the wheellock uses a
  mechanical device to strike a spark. A tightly-wound
  spring spins a small, rough-edged wheel against a
  spark-producing substance. Iron pyrite (“fool’s gold”)
  is the substance used in the Hachiman model.
  The wheellock musket — a relatively rare weapon
  — is similar in size to the matchlock, but slightly
  heavier (1.2 to 1.8 meters in length, and 10 kilograms
  in mass).
  HISTORICAL BACKGROUND
  Wheellock technology arose in Europe during the
  16th century. This device is considerably more com-
  plex — and thus more expensive to produce — than
  the matchlock, which made it unacceptable for issue
  to ordinary infantrymen.
  Two other disadvantages limited its usefulness:
  first, the iron pyrite would often crumble, necessitat-
  ing its replacement — often in the heat of battle, with
  potentially disastrous consequences. Secondly, the
  spring had to be rewound, using a key or spindle,
  before each shot. The actual process of muzzle-
  loading the wheellock remained unchanged. Due to
  these disadvantages, it did not replace the matchlock
  in widespread use.
  EVALUATOR’S COMMENTS
  Wheellock muskets are as cumbersome and dif-
  ficult to reload as are matchlocks (six combat rounds,
  requiring a weapon skill total of T 7/C 10/L 2). Again,
  an unsuccessful load renders the weapon totally
  useless until the weapon is emptied and the process
  repeated. The powder creates the same thick smoke
  as matchlocks. (This smoke forms a spherical cloud
  one meter in diameter. The cloud lasts for four
  combat rounds in the absence of strong winds, and
  acts as partial concealment with respect to any line
  of sight that passes through it.)
  Wheellock rounds are easily as effective as those
  fired by matchlocks, if not moreso, inflicting impres-
  sive damage on a target, and having the capability of
  punching through light metal armor. The technology
  used is quite advanced for the time, however, mak-
  ing the wheellock one of the more impressive weap-
  ons that I have used.
  Major Douglas Farquharson
  Home Guard, Stornoway Castle, Scotland
  WHEELLOCK MUSKET
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 15
  15
  1
  3-10
  25
  60
  1200 (16)
  C 5
  4D
  1
  3-10
  25
  60
  1200
  L 1
  4Dx3
  1
  3-10
  25
  60
  1200
  
  �����������147853642274������������������
  CAT. NO. 69-57893
  7
  WHEELLOCK PISTOL
  DESCRIPTION
  Wheellock technology makes its most significant
  impact in the area of one-handed weapons — pis-
  tols. For the first time, a light hand-held firearm
  becomes practicable. The wheellock device is un-
  changed from that in the musket or arquebus de-
  scribed above, but the weapon itself is reduced in
  length to about 15cm, and the weight to little more
  than 3.5 kilograms.
   HISTORICAL BACKGROUND
  Wheellock pistols appeared in Europe around the
  middle of the 16th century, and remained in use until
  superseded by flintlock technology a century or so
  later. Their significance proved greatest to cavalry,
  who could now use firearms for the first time. (Cav-
  alrymen of the 16th century would often carry two
  pistols, stored in holsters on either side of the saddle.
  This allowed them to fire two shots before being
  forced to reload, a difficult process on horseback.)
  Wheellock pistols are among Hachiman’s biggest
  sellers in the Aysle realm, being particularly popular
  with dwarves, who find the process by which spark
  ignites powder and fires shot absolutely fascinating.
  EVALUATOR’S COMMENTS
  Loading is easily the
  wheellock pistol’s biggest
  problem (four combat rounds,
  with a weapon skill difficulty
  of T 5/C 8/L 2). The amount of
  smoke produced is less than
  with a full-fledged musket, but
  still irritating. (The smoke
  cloud is 0.5 meters in diam-
  eter. It still lasts for four com-
  bat rounds, in the absence of strong winds, and
  provides partial concealment with respect to lines of
  sight that pass through it.)
  The weapon is too large to easily conceal, but the
  pure convenience of the wheellock pistol makes it a
  significant “equalizer” on the battle fields of Aysle. I
  have seen it used to great effect by Lady Ardinay’s
  mounted Home Guard, particularly when battling
  hordes of giants. The sight of knights on chargers is
  awe-inspiring enough — when they are also waving
  arms that spew fire and smoke and can wound from
  a distance, the giants’ confusion is a joy to see.
  Dwarves may take such things in stride, but to giants,
  it still resembles sorcery beyond their ken.
  Hamish MacDonald
  Master at Arms, MacDonald Clan, Scotland
  WHEELLOCK PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 15
  13
  1
  3-5
  10
  25
  1500 (16)
  C 5
  3D+1
  1
  3-5
  10
  25
  1500
  L 1
  5Dx2
  1
  3-5
  10
  25
  1500
  Illustration by C. Hunter
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������147853642284�����������������
  CAT. NO. 69-58893
  HACHIMAN ARMS
  8
  FLINTLOCK MUSKET
  DESCRIPTION
  After the wheellock, the flintlock musket is the next
  logical development in muzzle-loading firearms. In
  size, it is similar to the matchlock (1.2 to 1.8 meters),
  and its weight — at first — was similar to that of the
  matchlock (9 kilograms), so it still required a wooden
  rest.
  The powder charge, wadding and shot must be
  loaded down the weapon’s barrel, then tamped down
  using a ramrod. In the Hachiman model — which is
  based on a 19th century design — powder and shot
  are contained in a paper cartridge to speed loading.
  When the trigger is pulled, a spring drives a flint, held
  in a pair of adjustable jaws, against a rough steel
  hammer positioned directly above the priming pow-
  der. On contact, the hammer lifts, allowing sparks to
  fall on to the powder, igniting it.
  The Hachiman model boasts a bayonet mount, a
  very significant development in the history of the
  flintlock.
   HISTORICAL BACKGROUND
  The first true flintlock, created by the French,
  made its appearance around 1615. Slowly, it re-
  placed both the wheellock and the matchlock as its
  advantages became apparent. For example, its flint
  does not crumble as do the spark-producing agents
  used in the wheellock, and it does not have to be
  rewound before each shot. Cocking the flintlock’s
  spring is a simple action. It is a simple device to
  manufacture, and hence less expensive to produce.
  This made it more appropriate for widespread use.
  The flintlock musket
  remained in use until the
  19th century, undergoing
  several changes in the in-
  terim. The first major
  change was the introduc-
  tion of the cartridge — a
  paper container holding
  both powder and shot that
  could be loaded more rap-
  idly — while the second
  was the addition of the
  bayonet. Later-model flintlocks were reduced in
  weight to approximately 5 kilograms.
  EVALUATOR’S COMMENTS
  Believe me when I tell you, the paper cartridge is
  a real advantage. The time necessary to load the
  weapon drops drastically (from six to four combat
  rounds) and the chances of a misload are much less
  (difficulty number drops to T 5/C 8/L 2).
  The maximum effective range of the weapon is
  approximately 100 paces.
  The flintlock uses the same powder as the
  matchlock and wheellock, and so creates a similar
  cloud of dense white smoke. (This smoke forms a
  spherical cloud one meter in diameter. The cloud
  lasts for four combat rounds in the absence of strong
  winds, and acts as partial concealment with respect
  to any line of sight passing through it.)
  Flintlocks sport the same considerable stopping
  power and damage-inflicting capability as matchlocks.
  Robin Moore
  Weaponsmaster, Hellford Castle, New London
  Illustration by A. McClellan
  FLINTLOCK MUSKET
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 17
  14
  1
  3-25
  40
  100
  1500 (16)
  C 5
  3D+2
  1
  3-25
  40
  100
  1500
  L 1
  5Dx2
  1
  3-25
  40
  100
  1500
  
  �����������147853642294������������������
  CAT. NO. 69-59893
  9
  FLINTLOCK PISTOL
  DESCRIPTION
  The use of flintlock technology in pistols was the
  obvious next step after the wheellock pistol. The
  mechanism used is the same as in the flintlock
  musket, and has the same significant advantages
  mentioned in relation to that weapon.
  The flintlock is generally the same length as the
  wheellock pistol (15 centimeters in length), but some-
  what lighter (2.8 kilograms). The Hachiman model
  uses paper cartridges that contain both shot and
  powder.
   HISTORICAL BACKGROUND
  The flintlock pistol appeared soon after its musket
  brethren, and remained in common use until super-
  seded by the percussion pistol in the 19th century. As
  with the flintlock musket, later versions of this pistol
  used paper cartridges that contained both shot and
  powder charge, drastically reducing reload time.
  EVALUATOR’S COMMENTS
  There’s no real difference between loading a
  flintlock pistol and a flintlock musket (four combat
  rounds with a difficulty number of T 5/C 8/L 2). The
  amount of smoke produced is less than with a full-
  fledged musket, but still something you’ve got to take
  into account. (The smoke cloud is 0.5 meters in
  diameter. It lasts for four combat rounds, in the
  absence of strong winds, and provides partial con-
  cealment with respect to lines of sight that pass
  through it.)
  Flintlocks are highly effective handguns, firing
  relatively large lead balls — often 1.25 centimeters in
  diameter or more — which inflict significant amounts
  of damage on unarmored opponents. Since none of
  our regular weapons operate reliably any more, this
  has become my unit’s standard sidearm. Until I can
  go back to my old standby, the 9mm, this thing gets
  the job done.
  I’m glad to see Hachiman offering less expensive
  versions of the flintlock, because the dwarven mod-
  els come a bit too dear. Many of the lads find it hard
  to believe they have to import the materials from the
  Land Between, and have begun thinking they simply
  pad the prices for their own gain.
  Lt. Derek “Dirk” Connors
  Queen’s Light Fusiliers,London, England
  FLINTLOCK PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 17
  14
  1
  3-5
  15
  25
  1500 (16)
  C 5
  3D+2
  1
  3-5
  15
  25
  1500
  L 1
  5Dx2
  1
  3-5
  15
  25
  1500
  Illustration by C. Hunter
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422104�����������������
  CAT. NO. 69-510893
  HACHIMAN ARMS
  10
  SWORD PISTOL
  DESCRIPTION
  Historically rare, the sword pistol combines two
  weapons into one. A small flintlock pistol is incorpo-
  rated into the grip of a broad-bladed sword. The
  pistol’s iron barrel extends four centimeters  forward
  of the sword’s brass guard. The blade, 60 centime-
  ters in length, is slightly offset from the center of the
  grip to accept the barrel, and a broad groove down
  the length of the blade allows for the passage of the
  ball.
   HISTORICAL BACKGROUND
  From the late 18th to the early 20th centuries,
  gunsmiths seemed intent on wringing as many
  changes into the design of the pistol as possible.
  There were pistols incorporated into swords, into
  clasp knives, even into pieces of table cutlery (Ger-
  many, circa 1740). The sword pistol design dates
  from around 1800.
  EVALUATOR’S COMMENTS
  It is important to point out that this weapon is slow
  and difficult to load (five combat rounds with a
  difficulty number of T 7/C 10/L 2). However, this is
  rarely an overbearing hardship, since it is hardly the
  weapon for a pitched battle. It is, at best, used as a
  coup de grace against a single enemy. The barrel is
  short, which decreases accuracy. This is partially
  compensated for by the fact that the ball passes
  along a groove in the sword blade. Although open on
  one side, this groove does help to keep the ball on
  line.
  The steel of the blade takes and holds as fine an
  edge as any sword I have wielded, and the balance
  is truly admirable. The pistol is a useful addition when
  facing a swordsman of greater skill than one’s own.
  (True, hardly an honorable act, but sometimes honor
  must bow to necessity.) If one does strike with a
  sword thrust, and then pulls the trigger, accuracy is
  simply not an issue.
  Lord Basil Huntington
  Huntington Hall, Surrey, England
  SWORD PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 17
  13
  1
  3-5
  10
  20
  1500 (16)
  C 5
  3D+1
  1
  3-5
  10
  20
  1500
  L 1
  5Dx2
  1
  3-5
  10
  20
  1500
  Sword
  TECH
  DAMAGE VALUE/MAX.
  T 8
  STR+3/17
  C 0
  STR+1D
  L 0
  1D
  Illustration by C. Hunter
  
  �����������1478536422114������������������
  CAT. NO. 69-511893
  11
  POCKET PISTOL
  Illustration by A. McClellan
  DESCRIPTION
  This model of pocket pis-
  tol sports a flintlock firing
  mechanism with two short
  (seven centimeter) barrels
  in an over-and-under con-
  figuration. There is a single
  flintlock, activated by a trig-
  ger, while a metal slider on
  the pistol’s side selects
  which barrel is connected
  with the flash pan. The
  carved wooden butt of this
  pistol is capped with metal,
  allowing the weapon to be
  reversed and used as a club
  when two shots have been
  fired.
  The popularity of this
  weapon has led Hachi-man
  to make a special offer: with the purchase of any
  flintlock weapon, a customer can buy a pocket pistol,
  taking 10 percent off the already low catalog price.
  This offer is for a limited time only. See your Kanawa
  Corporation representative for details.
   HISTORICAL BACKGROUND
  Flintlock pistols of various configurations became
  more and more common throughout the 17th and
  18th centuries. A common distinction was made
  between pocket pistols and longer-barreled holster
  pistols. This weapon is based on a design created in
  London around 1785.
  EVALUATOR’S COMMENTS
  Loading both barrels takes some time, and since
  the pistol’s a flintlock, this isn’t a sure thing (four
  rounds per barrel, with a difficulty number of T 5/C 8/
  L 2). Once you’re loaded, you can fire the two barrels
  quickly. After firing the first round, just re-cock the
  flintlock mechanism, move the slider to select the
  other barrel, then pull the trigger again.
  The short barrels degrade the weapon’s accuracy
  at long range, but it was never intended as a long-
  distance weapon anyway. At close range, the pistol’s
  double-barreled design — particularly when coupled
  with its good concealability — makes it a weapon to
  be reckoned with. It’s already saved my life several
  times when “games of chance” turned nasty.
  It’s my understanding that this weapon has al-
  ready found its way into some places with better
  gadgets than the Brits have, like Orrorsh. Although
  it’s a little more primitive than a “lemon squeezer” or
  that sort of thing, it packs a more powerful punch,
  something I’d guess they need over there whenever
  possible.
  Danny Morancey
  Gambler, no fixed address
  POCKET PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 17
  14
  2
  3-5
  10
  18
  1200 (16)
  C 5
  3D+2
  2
  3-5
  10
  18
  1200
  L 1
  5Dx2
  2
  3-5
  10
  18
  1200
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422124�����������������
  CAT. NO. 69-512893
  HACHIMAN ARMS
  12
  BLUNDERBUSS
  DESCRIPTION
  The predecessor of the modern shotgun, the
  flintlock blunderbuss fires a load of multiple lead
  shot. Its brass barrel is broad with a flared muzzle
  and 40 centimeters long, giving the weapon an
  overall length of 85 centimeters. This model has a
  spring-loaded bayonet with a slender 18 centime-
  ters blade mounted above the barrel. On releasing
  the catch, the bayonet flips forward and locks into
  position.
   HISTORICAL BACKGROUND
  The blunderbuss grew in popularity during the late
  18th century. It was used predominantly to defend
  coaches or carriages from highwaymen or ships
  from pirates. The addition of a bayonet or other
  secondary weapon was a frequent modification in
  the last years of the century.
  EVALUATOR’S COMMENTS
  As with other flintlocks, a blunderbuss is not fast to
  load (three combat rounds), but it’s easier to get right
  (difficulty number of T 5/C 8/L 2) just because you
  don’t have to be precise. Once you’re loaded, it’s
  time to blow big holes in things.
  Like the shotguns I remember — vaguely — the
  blunderbuss exchanges precision for brutality, and it
  looks it. Nobody, but nobody, is going to feel comfort-
  able or confident when they’re looking down the
  muzzle of one of these things.
  The width of the barrel, inconsistencies in the
  shape of the shot, and the uneven burning character-
  istics of the powder all guarantee serious scatter.
  This means that the blunderbuss is virtually useless
  at long range … but also that it’s a wonderful area
  weapon at shorter range. (At medium and long
  range, a blunderbuss blast will strike up to two
  adjacent secondary targets, one on each side of the
  primary target. The shot’s damage is decreased for
  secondary targets, however, by T -2/C -1D+1/L -1D
  at medium range and T -3/C -2D/L -2D at long range.)
  One last thing: if you don’t have standard lead
  shot, you can load a blunderbuss with just about
  anything you can cram down the barrel. I’ve success-
  fully fired loads of gravel, nails, rusty scraps of iron,
  even shredded beer cans. (Unusual loads like this
  decrease the damage of the weapon by T -1/C -2/
  L -1D.)
  Danny Morancey
  Gambler, no fixed address
  BLUNDERBUSS
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  17
  1
  3-12
  20
  30
  1500 (16)
  C 5
  4D+2
  1
  3-12
  20
  30
  1500
  L 1
  7Dx2
  1
  3-12
  20
  30
  1500
  Illustration by A. McClellan
  
  �����������1478536422134������������������
  CAT. NO. 69-513893
  13
  PERCUSSION REVOLVER
  DESCRIPTION
  This five-shot revolver is a fine example of percus-
  sion firearm technology. It boasts a self-cocking
  double-action mechanism, meaning it can be used in
  one hand. The pistol has two triggers: an upper,
  protected by a standard trigger guard, which fires the
  pistol, and a lower, mounted below the trigger guard,
  which turns the cylinder and cocks the hammer.
  The cylinder assembly swings out from the axis of
  the gun, as in later models.
   HISTORICAL BACKGROUND
  Percussion ignition, which appeared on the scene
  in the early 19th century, was a major development
  in firearm technology. Early percussion weapons
  were still muzzle-loaders, with the percussion cap
  itself, the powder and the shot loaded separately.
  This percussion pistol, based on a design (circa
  1855) by English gunsmith William Tranter, was the
  next development. While the percussion cap was
  separate, the powder and bullet were combined in a
  single cartridge.
  EVALUATOR’S COMMENTS
  Loading this pistol is considerably easier than
  loading flintlocks and wheellocks, but it is nowhere
  near as easy as loading the impressive revolvers
  using fully self-contained cartridges that I have seen
  in the hands of others of my countrymen. One must
  load each of the five bullet and powder cartridges
  from the front of the cylinder, then mount the small
  percussion cap from the rear. (Fully reloading the
  pistol takes two rounds with a difficulty number of T
  3/C 6/L 2 for completing the action in one round.)
  One cannot help but be impressed by this Tranter-
  design percussion pistol. For a pistol, it manages a
  great deal of damage, and makes a loud “bang” that
  goes far toward scaring off the natives. Rate of fire is
  adequate, and though a bit more expensive than say,
  a Colt revolver, it manages to blow a slightly larger
  hole in any onrushing enemy.
  Naturally, when a weapon is so effective, the
  chances increase of its falling into the wrong hands.
  I have yet to find out just how a shipment of percus-
  sion revolvers found their way into the hands of a
  group of highwaymen near Kent, but you can rest
  assured I will find out.
  Major T.E. Haversham
  Queen’s Own 17th Lancers, New London
  PERCUSSION REVOLVER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  15
  5
  3-5
  15
  40
  500 (14)
  C 5
  4D
  5
  3-5
  15
  40
  500
  L 1
  4DX3
  5
  3-5
  15
  40
  500
  Illustration by C. Hunter
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422144�����������������
  CAT. NO. 69-514893
  HACHIMAN ARMS
  14
  “MUFF” PISTOL
  DESCRIPTION
  A much less sophisticated form of percussion
  pistol, this weapon was designed to be hidden in a
  man’s pocket or a lady’s muff. It is short — only 18cm
  in total length — with a barrel length of only 7cm. Its
  butt is small and rounded with minimal protrusions
  that could catch on clothing and prevent a fast draw.
  This model is interesting in that it has no trigger. To
  fire, the user pulls back the spring-loaded hammer
  either with the thumb of the gun hand or with the other
  hand, then simply releases it.
   HISTORICAL BACKGROUND
  Pistols such as this appeared on the scene around
  1850, but were still in use — in certain circles — until
  almost the turn of the century. This design dates from
  1855.
  The “muff” pistol has, unfortunately, acquired a
  bad reputation in Aysle since its use in a botched
  attempt to assassinate Tolwyn of Tancred. The would-
  be murderer did not take into account the strength of
  the armor Tolwyn wears, and his single shot did little
  in the way of damage. Caught in the open, he was
  arrested by Home Guardsmen and now languishes
  in an Oxford dungeon.
  EVALUATOR’S COMMENTS
  The archetypal holdout pis-
  tol — don’t even think about
  using it for anything but close
  range self-defense. Bullet and
  powder are contained in a pa-
  per cartridge which is loaded
  down the muzzle. The percus-
  sion cap is positioned outside
  the barrel beneath the ham-
  mer, on a small steel “nipple.”
  You’ve got to be very careful to position the cap
  correctly, so reloading isn’t fast (two rounds, as a
  simple action), but — considering the weapon’s
  intended use — this should not pose a problem.
  In some sections of Aysle, these weapons have
  been declared illegal. If caught with one in your
  possession, things will go hard for you before
  Ardinay’s justices. But, particularly for those in my
  profession, the “muff” pistol is an indispensable tool
  — you never know who, or what, might be lurking
  around the next corner.
  Sylvia Davenport
  Crime Reporter, Edinburgh Herald,
  Edinburgh, Scotland
  “MUFF” PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  13
  1
  1-8
  12
  15
  500 (14)
  C 5
  3D+1
  1
  1-8
  12
  15
  500
  L 1
  4DX4
  1
  1-8
  12
  15
  500
  Illustration by C. Hunter
  
  �����������1478536422154������������������
  CAT. NO. 69-515893
  15
   HISTORICAL BACKGROUND
  Introduced in 1866 and proving its worth in the
  Franco-Prussian War (1870-71), the chassepot was
  the first military breech-loading rifle. Although later
  developments improved the design, these changes
  were more evolutionary than revolutionary, and this
  weapons stands as a significant signpost in the
  history of weapon design. Chassepots were often
  fitted with M1866 bayonets, which made use of a
  traditional design which left space for the hand to grip
  the ramrod during loading. The Hachiman model
  does not come with a bayonet, but one can be
  purchased separately.
  EVALUATOR’S COMMENTS
  The chassepot rifle is a true single-action rifle in
  that it has no magazine. Reloading is simple, how-
  ever, and takes only seconds (in game terms, a
  simple action).
  This is one of those rare devices that sits right on
  the edge of a significant technological advance,
  making it the absolute cutting edge for the world that
  we now live in. It is reliable, accurate, and an abso-
  lute joy to fire. There is little, practically speaking, to
  differentiate this weapon from others that require
  considerably higher levels of technological develop-
  ment.
  Captain Erik Skovgaard
  Stockholm Defense Force, Stockholm, Sweden
  CHASSEPOT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  18
  1
  3-40
  200 400
  1000 (15)
  C 5
  5D
  1
  3-40
  200 400
  1000
  L 1
  5Dx3
  1
  3-40
  200 400
  1000
  M1866 Bayonet
  TECH
  DAMAGE VALUE/MAX.
  PRICE (VALUE)
  T 19
  STR+3/17
   100 (10)
  C 5
  STR+1D
  100
  L 1
  1D
  100
  CHASSEPOT RIFLE
  DESCRIPTION
  The chassepot rifle is an effective breech-loading,
  bolt-action rifle that anticipates many later firearm
  designs. As with more modern bolt-action rifles, the
  weapon operates as follows: as the bolt is pulled
  back, exposing the breech to the chamber, the firing
  pin and the spring to drive it forward are also drawn
  back. The cartridge is then inserted, and the bolt
  pushed forward — closing the breech — and turned
  to lock it in place.
  As the bolt moves forward, the firing-pin spring is
  driven forward through the propellant and into the
  percussion cap.
  Illustration by A. McClellan
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422164�����������������
  CAT. NO. 69-516893
  HACHIMAN ARMS
  16
  COLT MODEL 1862 POLICE REVOLVER
  their lower weight makes it possible to carry more
  rounds into a firefight.
  Although this is a single action revolver, some of
  the men in my outfit have developed incredible rates
  of fire. They generally use two techniques for cocking
  the pistol quickly: one-handed, using the thumb, and
  two-handed, using the palm of the other hand. We’ve
  come to call the first method “thumb-busting,” and
  the second “fanning” or “ram-fanning.”
  (In game terms, both fanning and thumb-busting
  give the firer two shots per combat round. The
  techniques are difficult to use, however, and interfere
  with accuracy. Both techniques add a T +3/C +6/L +1
  modifier to the difficulty of the attack.)
  Sgt. Blake Lewis
  USMC, USS Reuben James, Timor Sea
  COLT MODEL 1862 REVOLVER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  14
  5
  3-5
  15
  40
  400 (13)
  C 5
  3D+2
  5
  3-5
  15
  40
  400
  L 1
  5Dx2
  5
  3-5
  15
  40
  400
  DESCRIPTION
  This five-shot revolver incorporates the “cutting
  edge” technology of fully self-contained cartridges.
  Its .36 calibre (9.1mm) rounds have a lower muzzle
  velocity and less stopping power than the famed
  “Peacemaker,” but they are still highly lethal.
  HISTORICAL BACKGROUND
  Colt’s first pistols appeared in the 1830s, and
  rapidly improved in sophistication. Colt was quick to
  incorporate new developments as they appeared,
  leading to its preeminence as a pistol manufacturer
  in North America. As its name implies, this model
  appeared in 1862.
  Most of the major changes in the design of breech-
  loading revolvers occurred after 1850. The key to the
  success of these weapons is reliability — they are
  less likely to jam than semi-automatics, which has
  made them popular with police forces around the
  world.
  EVALUATOR’S COMMENTS
  Interestingly, the Model 1862’s cartridges are
  paper, rather than metal. This makes them more
  vulnerable to water and generally more fragile, but
  Illustration by C. Hunter
  
  �����������1478536422174������������������
  CAT. NO. 69-517893
  17
  COLT “PEACEMAKER”
  DESCRIPTION
  The Colt .45 calibre (11.4mm) Single Action Army
  Revolver (also known as the “Peacemaker” or the
  “Frontier revolver”) has been described as “the most
  popular handgun ever made.”
  This is the classic “six-shooter.” It is single action
  in that the hammer must be manually cocked before
  each shot. Different models have varying barrel
  lengths, with the Cavalry model being the longest
  (190 millimeters).
   HISTORICAL BACKGROUND
  The .45 “Peacemaker” was the most common
  sidearm in the United States during the 1800s, and
  attained truly legendary status. These weapons are
  also popular with collectors, and many are still in
  firing condition. Colt had continued to produce them
  up to the outbreak of the Possibility Wars.
  Along with the Winchester ‘73, the “Peacemaker”
  has been among Hachiman’s biggest sellers in the
  United States, this despite their inability to function in
  the Living Land. Our market analysts believe this
  may have to do with a sense of nostalgia on the part
  of Americans for a frontier they were better able to
  tame than that of Baruk Kaah’s realm.
  EVALUATOR’S COMMENTS
  The “Peacemaker” is one of the most lethal revolv-
  ers ever designed … and when you pick it up and fire
  it, you’ll believe it. The Hachiman cartridge has a 40-
  grain powder load, which gives the heavy slug a
  muzzle velocity and stopping power that rivals many
  more advanced designs.
  The same rapid-fire techniques I described for the
  Model 1862 pistol — thumb-busting and ram-fanning
  — work just as well with the “Peacemaker.” (In game
  terms, both fanning and thumb-busting give the
  gun’s user two shots per round. Use of these tech-
  niques adds a T +3/C +6/L +1 modifier to the difficulty
  of the attack.)
  One warning: the kick from this weapon is brutal,
  and it really beats up on your hand and wrist. If you
  can handle this, this baby will certainly give an Other
  something to think about.
  Sgt. Blake Lewis
  USMC, USS Reuben James, Timor Sea
  COLT “PEACEMAKER”
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  15
  6
  3-5
  15
  40
  500 (14)
   C 5
  4D
  6
  3-5
  15
  40
  500
  L 1
  4DX3
  6
  3-5
  15
  40
  500
  Illustration by A. McClellan
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422184�����������������
  CAT. NO. 69-518893
  HACHIMAN ARMS
  18
  WINCHESTER MODEL 1873
  DESCRIPTION
  Nicknamed “the gun that won the West,” the
  Winchester ‘73 is the archetypal lever action repeat-
  ing rifle. Cartridges are fed through a loading gate in
  the side of the rifle into a tubular magazine mounted
  below the barrel in the wooden forestock. A lever,
  incorporated with the trigger guard, ejects the empty
  cartridge case and feeds a fresh round into the
  breech. The tubular magazine will hold eight rounds.
   HISTORICAL BACKGROUND
  As its name implies, this Winchester appeared in
  the western United States in 1873 and, at the time,
  represented a significant advance in technology.
  Two major problems had to be dealt with before the
  repeating rifle could be made practical, that of design
  and that of fouling in the breech.
  The first was settled by the invention of the metal-
  cased cartridge. The development of smokeless
  propellants allowed for smooth firing without the
  problem of obstructions in the bore. Many of the
  designs introduced in the two decades following the
  development of the Winchester ‘73 are still put to use
  by arms manufacturers.
  EVALUATOR’S COMMENTS
  What makes this rifle special is its rate of fire: keep
  pumping the lever and keep pulling the trigger, and
  you can bang off eight rounds before the other guy’s
  got his second shot chambered. If you want to pack
  some real lethality into a firefight, this is the baby for
  you.
  I’ve gotten more than my share of envious looks
  from Victorians when using this baby, and I’ve turned
  down several offers to buy it. Now that Hachiman is
  making them available at such a reasonable price, I
  expect I’ll be seeing them everywhere.
  The Winchester fires the popular “44-40” cartridge
  (.44 calibre, with 40 grains of powder). This cartridge
  is common to many Winchester rifles and Colt revolv-
  ers, which means you may only have to buy one type
  of ammunition for every weapon you own.
  Sgt. Blake Lewis
  USMC, USS Reuben James, Timor Sea
  WINCHESTER ’73
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  18
  8
  3-40
  250 600
  900 (15)
  C 5
  5D
  8
  3-40
  250 600
  900
  L 1
  5Dx3
  8
  3-40
  250 600
  900
  Illustration by C. Hunter
  
  �����������1478536422194������������������
  CAT. NO. 69-519893
  19
  “LEMON SQUEEZER”
  DESCRIPTION
  A seven-shot revolver of unusual design, this
  assassin’s palm pistol is designed to be hidden in the
  hand and fired using a squeezing action. Cocking the
  pistol and advancing the cylinder for the next shot is
  accomplished by moving a lever with a finger.
  Palm pistols such as this were developed in vari-
  ous calibres, with .19 inch (4.82 centimenters) and
  .22 inch (5.6 centimeters) being the most common.
  The Hachiman model is a .22 calibre.
   HISTORICAL BACKGROUND
  First coming into use in the mid-1800s, this weapon
  was a favorite choice of assassins, gamblers and
  adventurers well into the early 20th century. A pistol
  such as this was used to assassinate US President
  William McKinley in 1901.
  EVALUATOR’S COMMENTS
  Range is very limited, both because of the rela-
  tively small powder charge and the very short barrel.
  But who cares? It’s about as concealable as they
  come, so range doesn’t matter if you can walk right
  up to your target, shake his hand, then shoot him.
  There’s no kind of sound suppression, so once
  you’ve squeezed off the first shot, you’re blown. But
  the thing holds seven shots, so at least it will help you
  out in the close combat that follows.
  In a city as dangerous as Singapore, having a
  weapon you can hide away like this one can make all
  the difference. Recently, I was hired to deal with a
  vampyre who had been stalking the “red light” dis-
  trict. I did a little checking with some friends, found
  out the bloodsucker didn’t like silver. So I sprang for
  some silver bullets, put them in my “lemon squeezer,”
  and tracked him down.
  Naturally, he sees an unarmed human and figures
  he has nothing to worry about it. He toys with me a
  little bit, and I let him, until I get close enough to empty
  the gun into his heart. It was all worth it for the look
  of surprise on his face right before he crumbled to
  ash.
  Ryan Davis
  “Expediter,” Singapore
  “LEMON SQUEEZER”
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  11
  7
  1-5
  8
  12
  500 (14)
  C 5
  3D+2
  7
  1-5
  8
  12
  500
  L 1
  5Dx2
  7
  1-5
  8
  12
  500
  Illustration by C. Hunter
  NOTE: Gun is in scale to hand, which is shown smaller than life-size.
  LOW TECHNOLOGY PERSONAL ARMS
  
  �����������1478536422204�����������������
  CAT. NO. 69-520893
  HACHIMAN ARMS
  20
  “APACHE” PISTOL
  DESCRIPTION
  Another fascinating combination weapon is the
  so-called “Apache” pistol. This is a six-chambered
  revolver, firing 4.6mm (.18 calibre) rounds. The pistol
  has no barrel whatsoever, so it can only be used
  effectively at short range.
  The pistol’s butt is formed from a set of four linked
  iron rings in the shape of a “knuckleduster” or “brass
  knucks.” This folds up beneath the cylinder arrange-
  ment so that the knuckleduster can be worn with the
  cylinder clasped within the palm. Finally, a short (six
  centimeter) dagger can also fold out from beneath
  the cylinder apparatus.
   HISTORICAL BACKGROUND
  A criminal gang arose in Paris around 1900 bear-
  ing the name “Apaches,” after the warlike tribe of
  North American Indians. The gang used specially-
  made pinfire revolvers of this design. In the decades
  since then, this weapon has largely fallen out of
  favor, but it is enjoying a return to popularity since the
  Orrorsh realm became a fixture in Indonesia.
  EVALUATOR’S COMMENTS
  Okay, let’s be honest: I love this thing, and wish I’d
  thought of it myself. The “Apache” gang wasn’t
  particularly successful in anything else, but they did
  come up with a really good weapon.
  When completely folded, the pistol will fit within a
  clenched fist — highly concealable. When you use
  the brass knuckles, the mass of the weapon puts
  some real weight behind your punch and the short
  dagger blade and the pinfire pistol itself make it ideal
  for assassination or other close-in work.
  Of course, it’s not much use against magic or
  miracles, but then a little uncertainty just makes life
  more interesting. Still, if you can get close enough to
  the sorcerer and off him before he’s finished mouth-
  ing his mumbo-jumbo and waving his hands, you’ve
  gotten your money’s worth out of this weapon. The
  “Apache” is perfect for administering that kind of
  “preventive medicine.”
  Ryan Davis
  “Expediter,” Singapore
  “APACHE” PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 19
  12
  6
  1-5
  8
  12
  500 (14)
  C 5
  3D
  6
  1-5
  8
  12
  500
  L 1
  3DX3
  6
  1-5
  8
  12
  500
  Dagger
  TECH
  DAMAGE VALUE/MAX.
  T 8
  STR+3/17
  C 0
  STR+1D
  L 0
  1D
  Illustration by C. Hunter
  
  �����������1478536422214������������������
  CAT. NO. 69-521893
  21
  This section is comprised of arms available from
  1900 through the outbreak of the Possibility Wars.
  These range from the weaponry used in World Wars
  I and II to that still in use by Core Earth police and
  military units.
  Among the most popular items offered by
  Hachiman, 20th-century firearms include single shot,
  semi-automatics, and automatics capable of full
  autofire. Although they sell best in Core Earth areas
  and the Nile Empire, they have seen use by Storm
  Knights in every realm. Reliable and familiar to most
  Core Earth residents, many people choose these
  guns even when more sophisticated armament is
  available.
  Naturally, Hachiman does not offer every hand-
  gun, rifle, and submachinegun produced in the 20th
  century, only those we feel are of exceptionally high
  quality and based on sound design principles. Many
  of these weapons were previously available only to
  the military, but as the world situation grows increas-
  ingly more tense, we at Hachiman feel our clients
  deserve the best in personal protection. Keep in
  mind that prices and availability may change without
  notice, as we are constantly receiving orders for
  some of these weapons from the U.S. Army.
  WEAPONS OF THE
  EARLY 20TH CENTURY
  AMMUNITION
  The majority of the firearms in this section use
  standard lead slugs, some of which are jacketed.
  Hollow point ammunition is available from Hachiman
  in almost all calibres — although its use is strictly
  illegal in some places.
  “Dum-dum” rounds can be prepared from stan-
  dard bullets simply by filing the point of the round until
  is flat, and then filing crossed grooves in the flat nose.
  Both hollow-point and dum-dum rounds spread con-
  siderably more than regular bullets, drastically in-
  creasing the kinetic energy transfer from a hit — and
  thus their damage potential. (While dum-dums re-
  quire effort on the part of the user, their advantage is
  that virtually any bullet can be so converted, while
  true hollow-points are often difficult to obtain.)
  Note: In game terms, both hollow-point and
  dum-dum rounds increase a weapon’s damage
  value by T +1/C +2/L +1D.
  
  �����������1478536422224�����������������
  CAT. NO. 69-522893
  HACHIMAN ARMS
  22
  COLT .38 POLICE REVOLVER
  DESCRIPTION
  A very straightforward six-cylinder revolver, typi-
  cally with a 10-centimeter (four-inch) barrel, the
  Police Positive has been the weapon of choice for
  many law-enforcement agencies worldwide. It is
  fairly accurate as such weapons go, and highly
  reliable.
   HISTORICAL BACKGROUND
  The Police Positive appeared on the scene in the
  late 1940s, and is still in widespread use. For several
  decades it was favored as the ideal police weapon
  because it offered good odds for a “nonlethal
  takedown.” (In other words, the kinetic energy trans-
  fer — or “stopping power” — was sufficient to inca-
  pacitate an opponent through shock without neces-
  sarily doing fatal damage.) Another advantage is that
  the round is unlikely to completely penetrate a hu-
  man target, minimizing risk to innocent bystanders.
  As firepower employed by criminals became more
  extreme — particularly in the United States — and as
  body armor became more widely available, some
  police forces began replacing the Police Positive
  with higher-power ordnance.
  EVALUATOR’S COMMENTS
  I was involved in the ill-fated push against Chicago
  several months ago. We were in a serious firefight,
  and suddenly all our weapons quit on us. Our lieuten-
  ant — God rest his soul — had always carried a
  Police Positive as a “good luck charm.” While none
  of our 9-mils or M-16s would work, he just kept
  blazing away with his .38 until the gospog dragged
  him down. Without him, our casualties would have
  been total, instead of just devastating. This eval is
  dedicated to the memory of Lt. Sam Wallace.
  Okay, it’s not high-tech, but the Police Positive is
  a highly serviceable weapon: easy to maintain and
  very effective, particularly at short ranges. Even
  though it can’t punch through most kevlar-class body
  armor, getting hit by a Police Positive would be
  unpleasant, to say the least. If you’re looking for
  “good bang for the axiom,” the Police Positive is an
  ideal choice.
  Sgt. Diana Malone, Special Actions Detachment,
  US Army, New York, NY
  COLT .38 POLICE POSITIVE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 20
  14
  6
  3-10
  25
  50
  150 (11)
   C 5
  3D+2
  6
  3-10
  25
  50
  150
  L 1
  5Dx2
  6
  3-10
  25
  50
  150
  Illustration by A. McClellan
  
  �����������1478536422234������������������
  CAT. NO. 69-523893
  23
  .45 COLT AUTOMATIC
  DESCRIPTION
  This .45 calibre (11.44mm) semiautomatic pistol
  was the standard sidearm of the US armed forces
  from World War I until its eventual phased replace-
  ment in the 1990s. Its magazine holds seven rounds.
   HISTORICAL BACKGROUND
  Classified officially as the M1911, this pistol was
  introduced in 1911. Enhancements led to a newer
  version — the M1911A1 — which was adopted in
  1926. For nearly seven decades, this pistol remained
  as the standard US sidearm.
  EVALUATOR’S COMMENTS
  The very fact that a 1911-vintage pistol was still
  going strong until the early 1990s has got to tell you
  something about it. The .45 Colt is heavy, with a
  punishing recoil, but its stopping power is brutal.
  According to the spec sheet, effective range is
  only about 20 meters. Some of our instructors, though,
  are deadly accurate out to something like 50 meters.
  This weapon has enjoyed a resurgence in popu-
  larity in the Middle East, or as the media refers to it
  now, “the Nile Empire.” One of my friends was over
  there recently on some sort of hush-hush mission for
  the Delphi Council, and he came back with a story
  about seeing the .45 in the hands of an expert. It
  seems his group was pinned down by a gang in a
  Cairo alley, with no apparent way out but death. Then
  all of a sudden, they heard this soft sound, like
  someone whispering — he couldn’t explain how it
  was so clear, even over the gunfire. The next thing he
  knew, a figure garbed in black and armed with two
  .45s was among his party, cutting down the gang-
  sters with ease.
  The battle was frighteningly short. The stranger
  seemed to be picking off his opponents at will, and
  laughing all the time he did it. Naturally, all the noise
  brought a shocktrooper patrol, and when they saw
  the smoking pistols and the pile of dead gangsters,
  they wanted to take the stranger in. He cocked his
  .45, aimed it straight at the major’s face, and whis-
  pered, “I think not.”
  That was the last my friend saw of him. He tipped
  his slouch hat and vanished back into the shadows,
  and all that was left behind was the smell of cordite.
  My friend swears he never saw such shooting in his
  life, and says we’re lucky to have that man —
  whoever he is — on our side.
  Capt. Ken Langland, Weapons Instructor
  USMC, Fort Bragg, NC
  .45 COLT AUTOMATIC
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 20
  16
  7
  3-10
  15
  40
  450 (14)
  C 5
  4D+1
  7
  3-10
  15
  40
  450
  L 1
  4DX3
  7
  3-10
  15
  40
  450
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422244�����������������
  CAT. NO. 69-524893
  HACHIMAN ARMS
  24
  GLOCK 17
  DESCRIPTION
  This Austrian weapon’s appearance is a little
  different from other semi-automatic pistols. Its maga-
  zine holds 17 9mm parabellum rounds. The weapon
  has an overall length of 19 centimeters and a mass
  of 618 grams.
  The Glock 17 is a recoil-operated semi-automatic,
  with a cam-controlled dropping barrel used to lock
  slide and barrel together. There is no manual safety,
  since the pistol is prevented from firing by an integral
  firing pin lock unless the trigger is properly operated.
   HISTORICAL BACKGROUND
  Developed in Austria, the Glock 17 (and its “big
  brother,” the Glock 19) were adopted by the Austrian
  armed forces in 1983. The weapon was officially
  accepted by NATO in 1984.
  EVALUATOR’S COMMENTS
  Although it’s reliable and accurate, there’s nothing
  to recommend the Glock 17 over other semi-auto-
  matic pistols of its class … except for one thing. The
  pistol’s slide is steel, out of necessity, but the rest of
  its frame is of polymer construction. While the de-
  signers originally did this to minimize mass, it’s got
  the advantage (or disadvantage) of cutting the fer-
  rous metal content of the weapon
  down to almost nothing. What does
  this mean? It means the Glock 17
  defeats many of the less-sophisti-
  cated metal detectors providing se-
  curity to low to mid-sensitivity sites.
   My unit has been working in con-
  junction with the Israeli army to sabo-
  tage any attempts at expansion by
  Dr. Mobius. Our latest target was a
  small “weird science” research cen-
  ter near Alexandria, where there were
  rumors of a weapons breakthrough. It
  had happened so recently that secu-
  rity hadn’t been beefed up yet.
  We disposed of the perimeter guards easily
  enough, and made use of some stolen access codes
  to get through the main gate. Our informant hadn’t
  bothered to tell us about the metal detectors inside,
  but fortunately, we came prepared with Glock 17s.
  Since this facility had been relatively unimportant
  until recently, we were able to waltz through the
  detection system without incident and get out again
  with the secrets we wanted. Had we gone in with
  standard metallic firearms … well, the odds are we’d
  all be test subjects for the good Dr. Mobius right
  about now.
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  GLOCK 17
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  15
  17
  3-10
  25
  40
  500 (14)
  C 5
  4D
  17
  3-10
  25
  40
  500
  L 1
  4Dx3
  17
  3-10
  25
  40
  500
  Illustration by C. Hunter
  
  �����������1478536422254������������������
  CAT. NO. 69-525893
  25
  HECKLER & KOCH HK 4
  DESCRIPTION
  The Heckler & Koch HK 4 semi-automatic pistol
  combines H&K’s almost mythical reliability and pre-
  cision with unique versatility. The HK 4 may be
  chambered for .22 calibre (5.6mm), .25 calibre
  (6.4mm), 7.65mm or 9mm short rounds. This is
  accomplished by changing the barrel and recoil
  spring (and, of course, the magazine). Magazines
  hold 10 rounds of .22 or .25 calibre, or eight rounds
  of 7.65mm or 9mm.
   HISTORICAL BACKGROUND
  When West Germany was allowed to re-arm itself
  after World War II, the remains of the Mauser factory
  in Oberndorf was taken over by a new company:
  Heckler & Koch. A new entrant in the international
  arms marketplace, H&K had no traditional designs
  and methods to which it was emotionally wedded.
  Thus it was much more open than its competitors to
  new ideas and processes. Unique touches — such
  as the HK 4’s optional chambering — became H&k
  trademarks.
  The HK 4 is the smallest pistol offered by Heckler
  & Koch.
  EVALUATOR’S COMMENTS
  Just as you would expect from a Heckler & Koch
  weapon, the HK 4 is exceptionally reliable. You can
  change the chambering out in the field — as long as
  you have the correct tools — and it takes only a
  couple of minutes. With supplies of ammunition
  dangerously low in some areas of the U.S., being
  able to fire any one of four types of shell lets you relax
  a little.
   Light, but with very respectable stopping power,
  I like the HK 4 as a versatile personal defense
  weapon. Although the Spartans seem to prefer their
  automatic rifles, I’ve been very pleased with the HK
  4 in the field. It’s light and relatively easy to conceal,
  something which comes in handy when dealing with
  gotaks whose loyalties you aren’t sure of. They get
  upset when they see you carrying something “dead,”
  and if they’re friendly, you don’t want to scare them
  off. If they’re hostile, better that they don’t know
  you’re armed until it’s too late.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  HECKLER & KOCH HK 4
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  14/15*
  10/8*
  3-10
  25
  40
  1000 (15)
  C 5
  3D+2/4D*
  10/8*
  3-10
  25
  40
  1000
  L 1
  5Dx2/4DX3*
  10/8*
  3-10
  25
  40
  1000
  * Values before the slash refer to .22 and .25
  rounds; those after the slash refer to 7.65mm
  rounds and 9mm loads.
  Illustration by C. Hunter
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422264�����������������
  CAT. NO. 69-526893
  HACHIMAN ARMS
  26
  .30 M1 CARBINE
  DESCRIPTION
  The .30 calibre (7.62mm) light rifle, or “carbine,” is
  a highly effective bolt-action rifle. Approximately 109
  centimeters long and weighing 2.3 kilograms, the
  carbine is very similar in appearance to the M1
  Garand.
  The most popular configuration has a wooden
  stock, although a folding-stock model — the M1A1,
  originally designed for use by paratroopers — is also
  available.
   HISTORICAL BACKGROUND
  During the late 1800s, the U.S. Cavalry’s regula-
  tion longarm had been a light rifle, or “carbine.” In
  1903, when the Army adopted the M1903 Springfield
  rifle, the carbine fell into disuse. In 1940, however,
  the US Army Chief of Infantry saw the need for a light
  rifle and issued an invitation to all arms manufactur-
  ers and designers to submit designs for test. A
  design by Winchester won, and was adopted on
  September 30, 1941 as the M1 Carbine.
  Although the carbine was a popular weapon in
  World War II, many soldiers who were issued the
  weapon quickly replaced it with .45 pistols, .45
  submachineguns (such as the Thompson), or .30 M1
  Garands, simply because they wanted more stop-
  ping power than the carbine could provide.
  EVALUATOR’S COMMENTS
  The carbine is lighter than the Garand, which can
  be important. But be aware that the carbine has a
  reputation for only limited stopping power. This is
  mainly because of the weapon’s .30 calibre bullet —
  it frequently doesn’t transfer enough kinetic energy
  to its target.
  In addition, the round is very stable in flight. While
  this means better accuracy, it also means that the
  round tends to make a very clean hole in a target.
  Again, this can be an advantage for some applica-
  tions, but where stopping power is the key, the
  Garand is a better choice.
  Personally, I like blowing big holes in things,
  and the carbine isn’t the best weapon for that. I
  have to admit, though, that it’s very reliable and
  quite accurate.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  .30 M1 CARBINE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  19
  8
  3-45
  450 600
  200 (12)
  C 5
  5D+1
  8
  3-45
  450 600
  200
  L 1
  4Dx4
  8
  3-45
  450 600
  200
  Illustration by A. McClellan
  
  �����������1478536422274������������������
  CAT. NO. 69-527893
  27
  PARDINI FIOCCHI FREE PISTOL
  DESCRIPTION
  There are many applications where pin-point ac-
  curacy with a single shot over a relatively short range
  is more important than high rate of fire or extreme
  stopping power. For these applications, the weapon
  of choice is frequently a competition, match or “free”
  pistol.
  This design, originally by Pardini Fiocchi, is a fine
  example of this class of weapon. It is a single-shot
  pistol firing a .22 calibre (5.6mm) Long Rifle round,
  designed for Olympic or other world-class pistol
  competitions. Overall, the pistol is 30 centimeters in
  length, massing just over one kilogram.
  Its most noticeable feature is its walnut stock. Its
  special hand-fitting design, like those of most free
  pistols, wraps around the hand for excellent support
  and accuracy.
   HISTORICAL BACKGROUND
  The overall design of free pistols has changed
  little since the early 1960s. What advances there
  have been are definitely evolutionary rather than
  revolutionary. This specific design appeared in Italy
  around 1988 and was imported into the U.S. in 1989.
  EVALUATOR’S COMMENTS
  A .22 calibre LR round doesn’t pack much stop-
  ping power, particularly when you compare it to
  heavy slugs like those thrown by the Colt .45 M1911.
  But when that round can be placed right on the
  money — and I mean right on the money, within a
  millimeter or two of where you want it — at extreme
  range, stopping power isn’t that important anymore.
  The wrap-around grip of the Pardini Fiocchi is an
  excellent design. Everyone who’s tried it, likes it, and
  comments range from, “Feels like it aims itself,” to
  “Inhumanly accurate.” (In game terms, the gun gives
  a once-per-shot bonus of T +3/C  +6/ L +1 when
  spending one or more rounds aiming.)
  Free pistols don’t have any provision for mounting
  scopes, lasers or other sighting devices (since these
  techniques are strictly against free pistol competition
  rules). For applications where you don’t want or can’t
  use toys like that, the Pardini Fiocchi is ideal. (Actu-
  ally, one of my colleagues turned in a 50-meter target
  score better than the company record with a laser-
  sighted 13mm Chunyokai!)
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  PARDINI FIOCCHI FREE PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  13
  1
  10-40
  50
  65
  950 (15)
  C 5
  3D+1
  1
  10-40
  50
  65
  950
  L 1
  5Dx2
  1
  10-40
  50
  65
  950
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422284�����������������
  CAT. NO. 69-528893
  HACHIMAN ARMS
  28
  LUGER PARABELLUM P.08
  DESCRIPTION
  The rounded, angled butt, knurled cylindrical grips
  on the slide, and the somewhat brutal-looking slide
  assembly made the Luger Parabellum virtually un-
  mistakable. As with most successful designs, many
  variants of this weapon appeared. The Hachiman
  offering is based on the 1929 9mm model, which saw
  use in Switzerland up until the late 1970s. Its maga-
  zine holds eight rounds.
  The Luger makes use of a rearward-moving bar-
  rel  which breaks open a toggle-lock by moving the
  center of the pivot along the line of the bore. With the
  lock then broken upwards, the breechblock moves
  toward the rear of the receiver and compresses the
  return spring. The spring then returns the breech-
  block to its position behind the barrel and the entire
  barrel-receiver assembly moves back into firing
  position.
  The Luger was considered one of the finest auto-
  matic weapons of its time, but it did have flaws,
  primarily the fact that the feed was quite delicate.
  This was because of the recoil action, which, when
  handling cartridges of lower pressure, often caused
  the breechblock to fail to clear the top of the maga-
  zine. This led to the gun jamming or the breechblock
  returning to an empty chamber.
   HISTORICAL BACKGROUND
  As its designation implies, the P.08 was adopted
  by the German armed forces in 1908. The original
  version chambered 9mm parabellum rounds. Later
  versions, such as the Finnish Model 1923, went to
  7.65mm rounds, and a very small number were
  modified to .22 Long.
  After World War II, collecting Lugers became a
  relatively widespread hobby, and it still is to this day.
  EVALUATOR’S COMMENTS
  There’s an almost mythical aura of quality and
  precision workmanship around the P.08, and it has a
  reputation as a decidedly lethal weapon. Both are
  well-deserved, although it has been known to jam at
  crucial moments.
  Lugers seem to be the favorite weapons of Nile
  officers, who wave them about like villains in Grade-
  B movies. Our resistance movement is relatively
  new, but we recently scored a major coup when one
  of our members rigged a shipment of Lugers with
  some miniature explosives (purchased through
  Hachiman, of course). In one week, 14 platoon
  leaders and one battlegroup executive officer were
  blown to bits. Needless to say, we’re hoping Lugers
  stay popular here.
  Dennis Alexander
  Force for Freedom, Cairo, Egypt
  LUGER PARABELLUM P.08
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 20
  15
  8
  3-10
  25
  40
  600 (14)
  C 5
  4D
  8
  3-10
  25
  40
  600
  L 1
  4DX3
  8
  3-10
  25
  40
  600
  Illustration by A. McClellan
  
  �����������1478536422294������������������
  CAT. NO. 69-529893
  29
  Illustration by A. McClellan
  WALTHER P.88
  DESCRIPTION
  The Walther P.88 sports some very significant
  differences in technology from earlier Walthers, but
  virtually none of these are noticeable to the casual
  (i.e., non-gunsmith) user. In appearance, the P.88
  differs little from other automatic pistols. Its barrel is
  10.2 centimeters long, an average length for this
  class of pistol.
  The P.88 fires 9mm rounds, and accepts a 15 shot
  magazine.
  HISTORICAL BACKGROUND
  As its designation implies, the P.88 was released
  in 1988, the 100th anniversary of the founding of
  Walther Waffenabrik of Germany and the 50th anni-
  versary of Walther’s high-power automatic pistol
  line.
  The original of this weapon, the P.38, was devel-
  oped at the request of the military, and owing to the
  huge demand from that quarter, few were produced
  for the commerical market. The pistol was officially
  adopted by the German army in 1940. So great did
  the demand become for the P.38 that arms plants in
  captured territories were used by the Nazis for its
  production.
  Once West Germany was allowed to begin rearm-
  ing, Walther resumed production of the P.38 and it
  was quickly adopted as the official sidearm of the
  Bundeswehr. The P.88 is an improvement over the
  original model, but retains the reliability and accu-
  racy that made the P.38 so popular.
  EVALUATOR’S COMMENTS
  The P.88 shows the quality workmanship and
  attention to detail expected of Walther products.
  Changes in technology might be interesting from an
  academic point of view, but don’t worry about them
  if all you need is something that goes bang and
  knocks people down.
  Some evaluators have reported malfunctions
  — mainly failures to feed — with some lots of
  ammunition. These rounds are within spec, but
  still cause problems. With high-quality rounds,
  however, the P.88 is an exceptional weapon in the
  Walther tradition.
  Capt. John Blatherwicke
  B.A.O.R., Hamburg, Germany
  WALTHER P.88
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  15
  15
  3-10
  25
  40
  800 (15)
  C 5
  4D
  15
  3-10
  25
  40
  800
  L 1
  4Dx3
  15
  3-10
  25
  40
  800
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422304�����������������
  CAT. NO. 69-530893
  HACHIMAN ARMS
  30
  BERGMANN SMG
  DESCRIPTION
  The Bergmann was one of the earliest autofire
  weapons to appear on the battlefields of the world. It
  is a true SMG in that it is recoil-operated and air-
  cooled. Its stock is wooden, with a rifle-style design,
  as opposed to the open or strut-type stocks favored
  in later models. The Bergmann accepts a 32-round
  drum magazine mounted to the left of the barrel.
  HISTORICAL BACKGROUND
  The Bergmann SMG was designed in Germany in
  1918. As the end of World War I approached, the
  German armed forces experimented with infantry
  units known as “stormtroopers.” The Bergmann was
  the ideal weapon for these soldiers at the time, but
  was eventually superseded in this role by the
  Schmeisser 9mm SMG.
  The Bergmann SMG set the pattern for
  submachineguns for 20 years, and its influence can
  clearly be seen in weapons produced in that period.
  It was simple, strong, reliable, and relatively inexpen-
  sive to manufacture, and the principles on which it
  was built remain sound.
  EVALUATOR’S COMMENTS
  As with other SMGs of this period, the Berg-
  mann’s accuracy is — to be blunt — lousy. At short
  Illustration by C. Hunter
  range, however, this shouldn’t be too much of a
  problem. (In game terms, alter the range modifers by
  T -1/C -2/L -1.) Throw enough lead and accuracy is
  secondary. When compared to other weapons of its
  historical vintage, the Bergmann is quite a fine
  weapon.
  Though not quite as popular as the Thompson
  SMG, the Bergmann has seen a lot of use in the Nile
  Empire lately. A few of the so-called “overgovernors”
  have reportedly started outfitting their troops with
  Bergmanns to give them weapons parity with the
  gangs.
  I’ve even heard that some of these weapons have
  found their way into Indonesia. They’re not as reli-
  able there — they seem to break down easily — but
  they’re a powerful argument when a gospog wants to
  debate.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  BERGMANN SMG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 20
  17
  11
  3-10
  25
  80
  500 (14)
  C 5
  4D+2
  11
  3-10
  25
  80
  500
  L 1
  7Dx2
  11
  3-10
  25
  80
  500
  
  �����������1478536422314������������������
  CAT. NO. 69-531893
  31
  WEAP0NS OF THE EARLY 20TH CENTURY
  THOMPSON SMG
  DESCRIPTION
  The Thompson submachine gun — the “Tommy
  gun” or “Tommy chopper” — is familiar to anyone
  who has seen motion pictures of America’s Prohibi-
  tion and “gangster” era. A heavy wooden-stocked
  weapon, the Thompson boasts a 50-round drum
  magazine. The weapon fires the same .45 calibre
  ammunition as the M1911 pistol. The Thompson
  boasts a vertical foregrip with finger notches, but
  suffers from a cyclic rate that is reduced by the weight
  of the weapon. The Thompson is a relatively heavy
  gun, at 5.2 kilograms.
  HISTORICAL BACKGROUND
  The Tommy gun — officially classified as the M1
  Thompson Machine Carbine — appeared in the late
  1920s. Its design was a natural outgrowth of the
  technology used in the Bergmann SMG, but offered
  slightly improved accuracy.
  Although originally designed as a military weapon,
  the Thompson became famous as the gun of Capone
  and Dillinger.
  EVALUATOR’S COMMENTS
  The Thompson was designed as a close-in weapon
  with significant stopping power, and that’s just what
  it is. Its range and accuracy are both about that of a
  pitched baseball, but its large slugs and relatively
  rapid rate of fire make the Thompson a weapon to
  respect. In a close assault, where the accuracy of
  individual shots isn’t as important as saturating a
  target volume with fire, the Thompson is unsur-
  passed for its technological level.
  If you really want to see the Thompson in action,
  though, you have to travel to Cairo. Gun battles there
  are now an everyday occurrence, with gangs fighting
  shocktroopers, Storm Knights and each other. A
  friend of mine was on leave and enjoying a gin joint
  when three guys with Tommys drove by and shot the
  place to pieces. Bill was warned to leave town, and
  it’s a good thing he did — firebombs were going off
  by the end of the week, gang leaders were hitting
  each other. The Thompson, it seems, customarily
  provides the overture for mob wars.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  THOMPSON SMG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 20
  20
  17
  3-15
  25
  100
  900 (15)
  C 5
  5D+2
  17
  3-15
  25
  100
  900
  L 1
  4Dx4
  17
  3-15
  25
  100
  900
  Illustration by A. McClellan
  
  �����������1478536422324�����������������
  CAT. NO. 69-532893
  HACHIMAN ARMS
  32
  SCHMEISSER MP40
  DESCRIPTION
  Although named a machine pistol, the Schmeisser
  MP40 is better classified as a submachinegun. Un-
  like its predecessor, the Bergmann SMG, the
  Schmeisser has a tubular metal shoulder stock,
  reducing the weapon’s weight. The Bergmann’s side-
  mounted drum was replaced by a box magazine
  inserted vertically into the underside of the mecha-
  nism. Magazines are available with a large range of
  capacities. The Schmeisser fires standard 9mm pis-
  tol ammunition.
   HISTORICAL BACKGROUND
  The Schmeisser machine pistol took over from the
  Bergmann SMG as the weapon of choice for the
  German Wehrmacht stormtroopers. The weapon
  was designed around 1939, but it was only officially
  accepted in 1940. It was the premier light autofire
  weapon for the Axis until the end of World War II.
  EVALUATOR’S COMMENTS
  With its smaller rounds and lesser rate of fire, the
  Schmeisser isn’t quite the heavy-duty close-assault
  weapon that the Thompson SMG is. (Of course, this
  is purely academic, since any unarmored target
  caught within the spray of either weapon would be in
  no condition to discuss the matter.)
  Although the technology used in the weapon’s
  construction is relatively low on an absolute scale,
  the precision with which the technologies are applied
  is actually surprising. The Schmeisser is easily a
  match for SMGs that require a considerably higher
  technological axiom. The Schmeisser “pushes the
  envelope” of Nile Empire technology. Any further
  improvement would involve a complete re-thinking of
  the design, and an increase in technological level
  (revolution as opposed to evolution).
  It’s my understanding that the Schmeisser has
  become one of the top-sellers on the Nile black-
  market. Shocktroopers and gangsters have been
  surprised to suddenly find their firepower matched by
  that of various resistance groups which have scraped
  together (or stolen) enough royals to be able to afford
  Schmeissers.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  SCHMEISSER MP40
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 21
  17
  11
  3-15
  40
  100
  400 (13)
  C 5
  4D+2
  11
  3-15
  40
  100
  400
  L 1
  7Dx2
  11
  3-15
  40
  100
  400
  Illustration by A. McClellan
  
  �����������1478536422334������������������
  CAT. NO. 69-533893
  33
  M16 ASSAULT RIFLE
  DESCRIPTION
  Designed to be the premier infantry weapon for
  the US Armed Forces, the M16 boasts several sig-
  nificant developments. First and foremost, the
  weapon is constructed largely of plastic to reduce the
  weight — a key issue for infantrymen in the field. This
  design decision succeeded: the weapon masses
  only 3.72  kilograms, considerably less than compa-
  rable assault rifles. A secondary innovation was the
  incorporation of an integral carrying handle above
  the mechanism. The upper surface of this handle is
  usable as a sight, but also serves as an excellent
  mount for sophisticated scopes, nightsights, laser
  sighting devices, etc.
  The M16 fires NATO-standard 5.56mm rounds.
  The standard magazine holds five rounds, while
  larger “banana clips” hold 20 to 30 rounds. (Hachiman
  recommends the JamProof™ 30-round clip).
  HISTORICAL BACKGROUND
  Previously designated the AR-15, the M16 was
  first adopted by the U.S. Air Force, then was ac-
  cepted by the U.S. Army for the conflict in Vietnam.
  The Colt Firearms design appears worldwide in
  many variants, including the famed Armalite model
  (Hachiman custom orders only).
  The M16’s mechanism was originally designed to
  chamber a 7.56mm round. This design was changed
  to accept NATO-standard 5.56mm rounds.
  EVALUATOR’S COMMENTS
  The politically-motivated decision to select 5.6mm
  rounds was a bad mistake; 7.56mm rounds would
  have made this weapon much more effective. The
  5.56mm round is small, and the stopping power isn’t
  that hot. The designers tried to make up for this by
  adding a device that tumbles the rounds as they exit
  the barrel. Tumbled rounds are less susceptible to
  “drill-through,” and transfer much more of their ki-
  netic energy to the target. This kluge works, but it’s
  still a kluge.
  On full-auto, the M16 has an effective rate of fire
  of 150 to 200 rounds per minute. Hachiman added a
  three-round burst governor to minimize the dangers
  of barrel overheat and ammo depletion.
  Light weight coupled with a relatively high rate
  of fire make the M16 an ideal choice for operatives
  who need to balance lethality with long-mission
  practicality.
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  M16 ASSAULT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  20
  10
  3-40
  250 400
  300 (13)
  C 5
  6D
  10
  3-40
  250 400
  300
  L 1
  6DX3
  10
  3-40
  250 400
  300
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422344�����������������
  CAT. NO. 69-534893
  HACHIMAN ARMS
  34
  M249 SQUAD AUTOMATIC WEAPON
  DESCRIPTION
  The Squad Automatic Weapon, or SAW, re-
  sembles somewhat a longer, heavier version of the
  M16. The integral carrying handle is replaced by a
  rearward-pointing grip handle like that seen on the
  majority of heavy assault rifles. Overall, the weapon
  is 100 centimeters long, and masses 10 kilograms
  when loaded with its standard 200-round drum maga-
  zine.
  The weapon is equipped with a bipod. It is in-
  tended to be fired with the barrel supported by the
  bipod, and the firer lying on the ground behind the
  weapon.
  HISTORICAL BACKGROUND
  The idea of a Squad Automatic Weapon was
  originally conceived in 1966, but took approximately
  a decade to enter service. The rationale behind the
  weapon was highly logical. Since the introduction of
  the M16, every member of an infantry squad carried
  that assault rifle. For the majority of tactical situations
  the M16 was sufficient, but under certain circum-
  stances its relative lack of range could be cata-
  strophic. To compensate for this, it was decided to
  that each fire team in a squad needed a weapon of
  greater all-around capability — i.e, rate of fire, range,
  penetration and stopping power — but nothing as
  heavy or sophisticated as an M60 machine gun.
  The weapon selected to fill this niche was the
  M249 SAW, manufactured by Fabrique Nationale
  (FN) of Belgium.
  EVALUATOR’S COMMENTS
  The M249 SAW almost perfectly fits the niche for
  which it was intended. With a 750 round per minute
  rate of fire and an effective range of  1300 meters, it
  offers an exceptional level of lethality in a light
  package.
  The M249 was highly effective in the battles
  against Baruk Kaah’s legions along the storm front in
  California. The excellent range of the weapon al-
  lowed our men to stay well away from the onrushing
  horde and mow down the gospog and edeinos be-
  fore they were close enough to do any damage.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  M249 SQUAD AUTOMATIC WEAPON
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  23
  24
  3-150
  550 1.3K
  1500 (16)
  C 5
  6D+2
  24
  3-150
  550 1.3K
  1500
  L 1
  5DX4
  24
  3-150
  550 1.3K
  1500
  Illustration by C. Hunter
  
  �����������1478536422354������������������
  CAT. NO. 69-535893
  35
  HECKLER & KOCH G11 ASSAULT RIFLE
  DESCRIPTION
  The Heckler & Koch G11 design is a radical
  departure from earlier assault rifles. The best way to
  describe the weapon is as resembling a rifle carrying
  case, but with a trigger. The weapon masses only 3.6
  kilograms.
  The G11 fires 4.7mm caseless ammunition. The
  standard magazine holds 50 rounds. In an interest-
  ing design decision, H&K chose to limit the G11 to
  three round bursts … but these three rounds are fired
  off at an astounding rate of 2200 rounds per minute.
  HISTORICAL BACKGROUND
  When NATO began its search for a new standard
  assault rifle in 1977, Heckler & Koch decided to enter
  something totally innovative in the weapons trials.
  The choice of 4.7mm caseless ammunition would
  have been a sufficient departure for anyone else, but
  H&K decided not to leave it there. One major problem
  with assault rifles of other designs is recoil: even on
  short bursts, the muzzle rise is frequently enough to
  make the second and subsequent round in the burst
  inaccurate. As discussed in the Evaluator’s Com-
  ments, the G11’s fast rate of fire was intended to
  counter this trend.
  Unfortunately for H&K, it seems as if NATO’s
  selection committee
  sees the design as sim-
  ply too innovative for ac-
  ceptance. Hachiman,
  however, recognizes
  genius when we see it,
  and we expect a solid
  market response to this
  weapon.
  EVALUATOR’S
  COMMENTS
  There’s only one way
  to really comprehend
  how amazing the G11 is:
  fire it. It’s unbelievable
  how fast the G11 can fire
  off a three round burst.
  At a cyclical rate of 2200
  rpm, the complete burst
  is capped off in under
  0.1 seconds. (Some of
  my colleagues wouldn’t
  accept that the weapon had actually fired the three
  rounds until they’d counted ammunition remaining
  and examined the three holes in the target flat.) The
  burst is over so fast that the muzzle simply doesn’t
  have time to rise.
  Accuracy is inhuman. The weapon consistently
  groups three shots within a 15cm circle at 1000
  meters. Even though the round is small, the muzzle
  velocity is high, and the kinetic energy transfer and
  stopping power of three tightly clustered rounds
  impacting within 0.1 seconds is devastating. In realms
  with the technological axioms to support it, the G11
  is an unmitigated joy to use … and a nightmare to
  face.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  HECKLER & KOCH G11 ASSAULT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 23
  21
  16
  5-50
  300 500
  1000 (15)
  C 5
  6D
  16
  5-50
  300 500
  1000
  L 1
  6DX3
  16
  5-50
  300 500
  1000
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422364�����������������
  CAT. NO. 69-536893
  HACHIMAN ARMS
  36
  HECKLER & KOCH MP5 SMG
  DESCRIPTION
  A light, short-barreled submachine gun, the MP5
  is striking in its stark simplicity. Many variants of this
  compact, reliable weapon exist, with a wide range of
  stock designs, silencers, suppressors and sights.
  The Hachiman model is based on the A2 variant, with
  a permanent plastic stock.
  The weapon fires 9mm rounds, and magazines
  are available with 10-, 15-, 20-, or 30-round capacity.
  (Hachiman recommends the JamProof™ 30-round
  clip). A burst control device allows two-, three- or
  four-round bursts, at the user’s selection. Massing
  only 2.4 kilograms, the MP5 is a very compact,
  convenient weapon.
  HISTORICAL BACKGROUND
  The MP5 was Heckler & Koch’s first
  submachinegun. Its mechanism is based on the
  company’s famous G3 assault rifle, in that it uses the
  same type of roller-locked delayed blowback opera-
  tion which permits it to fire from a closed bolt.
  Variants of the MP5 include the MP5K, which was
  designed for use by anti-terrorist squads who need a
  compact weapon. The MP5K can fit inside a car’s
  glove compartment, and one model, the MP5KA1,
  has no sights that could catch on clothing when the
  weapon is being drawn.
  The HK53 takes the successful MP5 design and
  alters it so 5.56mm rounds can be fired. These
  bullets have a good deal more stopping power than
  the pistol ammunition normally used in weapons
  such as this.
  EVALUATOR’S COMMENTS
  The MP5 has a reputation as a precise, reliable
  and hard-hitting weapon. Britain’s famed Special Air
  Services (SAS) and the German Bundespolizei agree
  — they’ve chosen it as one of their preferred weap-
  ons. The MP5 is Hachiman’s best-selling SMG, with
  good reason.
  Any of the variants can do the job for you, but at
  present the MP5K, MP5KA1, and especially the
  HK53 are available in such limited supplies that
  Hachiman is accepting only special orders for these
  weapons, and they are not included in this volume as
  separate entries. If you are interested in ordering any
  of these, contact your Kanawa representative.
  When all is said and done, the original MP5 is a
  fine weapon and a worthy addition to any arsenal.
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  HECKLER & KOCH MP5 SMG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  17
  10
  3-15
  40
  100
  400 (13)
  C 5
  4D+2
  10
  3-15
  40
  100
  400
  L 1
  7Dx2
  10
  3-15
  40
  100
  400
  Illustration by A. McClellan
  
  �����������1478536422374������������������
  CAT. NO. 69-537893
  37
  EVALUATOR’S COMMENTS
  This weapon is a big improvement over earlier
  SMG designs. With its high cyclical rate, excellent
  stopping power and good accuracy, the user can hit
  more often and do as much damage with each hit.
  The Uzi’s high rate of fire and flat, drumming
  sound are distinctive. If you’re even vaguely familiar
  with the weapon, you can identify it by sound alone
  under virtually any conditions. The weapon is very
  reliable, making it the ideal choice for either security
  or terrorist/infiltration applications.
  One of the things I like best about the Uzi is the grip
  safety on the gun, which prevents it from firing
  accidentally if dropped. In addition, the folding stock
  allows the gun to be carried by vehicle crews for
  mobile operations.
  Agent Holly Therese
  FBI Crisis Fast Response Team, Houston, TX
  UZI SMG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  17
  11
  3-15
  40
  100
  400 (13)
  C 5
  5D
  11
  3-15
  40
  100
  400
  L 1
  5DX3
  11
  3-15
  40
  100
  400
  UZI SMG
  DESCRIPTION
  The Uzi has become the archetypical
  submachinegun design. When civilians are asked to
  picture a SMG, it is invariably the Uzi they imagine.
  The weapon has a short barrel and a folding skeletal
  stock. Extensive use of plastic makes the weapon
  light and easily ported. The gun balances so well that
  one-handed firing is possible.
  The Uzi achieves its compact appearance by
  having a recessed bolt to take the face of the breech,
  thus having the mass of the bolt forward of the
  breech.
  Shooting 9mm rounds, the Uzi has a high rate of
  fire. The standard magazine holds 30 rounds.
  HISTORICAL BACKGROUND
  The Uzi is of Israeli design, first manufactured in
  1950 and still going strong today. When Israel be-
  came independent in 1948, the creation of an arms
  industry was a high priority, and the Uzi was one of
  the first results of this drive. It has seen extensive use
  in Israeli wars with various Arab nations, and is
  currently in action against the armies of Dr. Mobius
  and the Nile Empire.
  The Uzi’s manufacturers quickly discovered the
  weapon’s export potential, so now it can be found
  virtually anywhere in the world. It has been adopted
  by the armies of Germany and the Netherlands, as
  well as those of several South American nations.
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422384�����������������
  CAT. NO. 69-538893
  HACHIMAN ARMS
  38
  KALASHNIKOV AK47 ASSAULT RIFLE
  DESCRIPTION
  One evaluator described the AK47 as “industrial-
  ugly,” and that is a valid statement. With its combina-
  tion of heavy, black metal and polished wood, the
  weapon is both brutal and unmistakable.
  The AK is gas-operated, but suffers from the fact
  that there is no hold-open device on the gun to
  indicate when the magazine is empty. The weapon
  fires 7.56mm ammunition, and its distinctive curved
  magazine holds 30 rounds.
  The straight-line stock largely eliminates the prob-
  lem of muzzle rise when firing, by placing the firer’s
  shoulder directly in line with the barrel.
  HISTORICAL BACKGROUND
  The AK47 has been the standard Soviet military
  rifle since the 1960s, with well over 35 million having
  been produced. Over the years, it has been exported
  worldwide, particularly to Soviet client states. It has
  the distinction of being the best-known weapon of its
  type in the world.
  EVALUATOR’S COMMENTS
  The AK47 looks rugged, and that’s what it is. Rate
  of fire and muzzle velocity are pretty good, but the
  weapon is difficult to control under full-auto, which
  counteracts these advantages. (In game terms, us-
  ing full-auto increases the difficulty of the attack by
  T +1/C +2/L +1.) The weapon’s got a very distinctive
  sound when it’s being fired at you.
  In terms of damage and tech level, the AK47 has
  the advantage over its direct competitor, the M16: for
  a lower tech level, it is a considerably more punishing
  weapon at close range. For ops in lower-technology
  realms, the AK47 is a good investment.
  Thus far, the Kalashnikov has seen a limited
  amount of action, as the invasion of the Soviet Union
  died stillborn. The Soviets have been reluctant to
  commit troops to any of the other battle fronts, and
  there are even members of the Delphi Council who
  are convinced the Russians are behind the Possibil-
  ity Wars. With that sort of thinking present in the
  West, the Soviets are keeping their forces close to
  home for added protection.
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  KALASHNIKOV AK47 ASSAULT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 21
  21
  10
  3-40
  150 400
  1500 (16)
  C 5
  6D
  10
  3-40
  150 400
  1500
  L 1
  6DX3
  10
  3-40
  150 400
  1500
  Illustration by A. McClellan
  
  �����������1478536422394������������������
  CAT. NO. 69-539893
  39
  TEC 9 SCORPION MACHINE PISTOL
  DESCRIPTION
  Matte black in finish with a straight magazine and
  a 12.7-centimeter barrel, the Scorpion machine pis-
  tol is very slick in appearance. Weighing in at 1.4
  kilograms unloaded, and 31.75 centimeters in length
  overall, it is a convenient, concealable weapon that
  packs a nasty punch at short range.
  The Scorpion is chambered for 9mm ammunition
  and carries 36 rounds in its magazine.
  HISTORICAL BACKGROUND
  The Scorpion is manufactured by Intratec of Mi-
  ami, Fla., and appeared on the scene in the late
  1980s. It is a sport or personal defense, rather than
  military, design.
  As the crime wave soared in the United States in
  the years immediately prior to the outbreak of the
  Possibility Wars, and automatic weapons began to
  find their way into the hands of criminals, the public
  began to demand more effective weaponry for pro-
  tection. The Scorpion was one of the answers to that
  demand, and has been used by a number of U.S.
  residents in battles with looters.
  EVALUATOR’S COMMENTS
  The Hachiman version of the TEC 9 Scorpion fires
  either single shots or three round bursts. As you’d
  expect, it’s not very accurate at long ranges on burst
  fire. On single fire, however, it’s highly accurate up to
  50 meters.
  The weapon is light, with a plastic mainframe and
  grip section. While this makes it easier to port around,
  it also means it’s not as tough as you might want.
  Make sure all the screws are tight, or it might come
  apart in your hands (which would ruin your whole
  day).
  The Intratec TEC 9 Scorpion is a neat little pack-
  age for close work. Its styling adds to its intimidation
  factor, making it even more of a practical choice for
  security applications. In those areas of America still
  untouched by the Living Land, the Scorpion is help-
  ing people to guarantee that their property remains
  private.
  Zach Wanderly
  Editor, Gun World Magazine, Los Angeles, CA
  TEC 9 SCORPION MACHINE PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 23
  16
  12
  3-15
  25
  50
  300 (13)
  C 5
  4D+1
  12
  3-15
  25
  50
  300
  L 1
  4DX3
  12
  3-15
  25
  50
  300
  Illustration by A. McClellan
  WEAP0NS OF THE EARLY 20TH CENTURY
  
  �����������1478536422404�����������������
  CAT. NO. 69-540893
  HACHIMAN ARMS
  40
  In this brave, and vastly more dangerous, new
  world in which we live, yesterday’s solutions cannot
  be expected to deal with the myriad number of
  threats confronting us. What’s needed are new ideas
  and new approaches, and that is what Hachiman is
  endeavoring to present to you in this section.
  Our research and development teams, in coop-
  eration with some of the top names in the interna-
  tional arms industry, have worked to bring you, the
  educated consumer, the latest and best in personal
  weaponry. We have seen major breakthroughs in all
  facets of arms manufacturing over the past year, and
  it is those leaps forward that have enabled us to
  present you with an expanded “Extended Technol-
  ogy” section.
  Within these pages, you’ll find new variations on
  old themes. For instances where classic pistols,
  rifles and SMGs just won’t do, these improved ver-
  sions will accomplish your tasks without requiring
  complicated reloading and the mastery of a myriad
  number of scientific disciplines.
  AMMUNITION
  Standard loads for extended technology weapons
  are fully-jacketed slugs backed with a pressure-
  formed charge of low-residue propellant. Variant
  load exists, but their availability varies. The most
  common variant is armor-piercing, or AP (which
  increases a weapon’s damage value by T +3/C +2D/
  L +2D when firing at an armored opponent), which is
  widely available in all calibres and configurations.
  Explosive rounds (which increase a weapon’s dam-
  age value by T +2/C +1D+1/L +1D) are available for
  .22 calibres (5.56mm) and up, but are usually re-
  stricted to military use.
  Flechette rounds, which are made up of many tiny,
  tightly-packed slivers of metal, are available in all
  calibres, but only certain weapons (indicated in the
  text) can safely fire them. Flechette rounds are
  designed to defeat — literally, to shred — standard
  ballistic armor. Armor that offers significant protec-
  tion against impact, however, is highly effective
  against flechette fire. (Increase weapon’s damage
  value by T +3/C +2D/L +2D when firing at opponent
  clad in hides and furs, bone and hide, leather, cuir
  bouilli, chain mail, ring mail, silk lining, bullet-proof
  vests, Kevlar armor, IriMesh, and interdermal plat-
  ing. Decrease weapon damage by T -3/C -2D/L -2D
  when firing against opponent clad in bronze, plate
  mail, Kevlar/ceramic, or Kyoto Police RKD.)
  Flechette rounds cannot be used with a silencer.
  Firing a flechette through a silencer will destroy the
  device, and the weapon will be unusable until the
  silencer is removed or repaired.
  Armor-piercing and flechette ammunition typically
  costs twice the standard price. Explosive ammuni-
  tion (if available) typically costs three times the
  standard price.
  EXTENDED
  TECHNOLOGY
  
  �����������1478536422414������������������
  CAT. NO. 69-541893
  41
  TIGER ARMS DEFENDER
  DESCRIPTION
  A heavy 9mm semi-automatic pistol, the Defender
  packs a serious punch. The magazine holds 18
  caseless rounds, and can fire flechette rounds.
  The Defender boasts an integrally mounted laser
  sight above the barrel, and a snap-on silencer and
  smartgun interface are options. Unloaded, the pistol
  masses 0.95 kilograms, and is 20 centimeters in
  length (without silencer).
  HISTORICAL BACKGROUND
  Tiger Arms is a Japan-based arm of the Korean
  Tiger Corporation. With the infusion of advanced
  technology from certain Japanese firms — notably
  Komatsu — Tiger has been producing cutting-edge
  weaponry such as the Defender.
  The Defender’s design owes much to Smith &
  Wesson’s “Third Generation” semi-automatic pis-
  tols, released in 1990 … but even Smith & Wesson
  would not recognize this weapon now!
  EVALUATOR’S COMMENTS
  The Defender is reported to be just the first in a
  series of new weapons the Tiger Corporation will be
  exporting. If this is so, I’m looking forward to seeing
  them try to top this gun.
  The stopping power of this weapon is unsur-
  passed, and its mass is sufficient to keep the recoil
  to a manageable level. The silencer is almost fright-
  eningly effective: all you can hear of a silenced shot
  is the action of the pistol’s mechanism. The silencer
  may be replaced or reconditioned after four shots,
  but this is to be expected of such a heavy pistol.
  The laser sighting system is precise and mounted
  securely enough that recoil will not knock it out of
  alignment.
  Dennis Moriarty, Weapons Designer
  US Army Advanced, Weapons Design
  Facility (“The Shop”), Dallas, TX
  Editor’s Note: For obvious reasons, nobody at
  this testing facility was equipped to test the experi-
  mental smartgun circuitry, but reviewers from the
  French firm, Hellfire, Inc., rated it as exceptional.
  TIGER ARMS DEFENDER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  18
  18
  3-14
  40
  50
  800 (15)
  C 10
  5D
  18
  3-14
  40
  50
  800
  L 2
  5Dx3
  18
  3-14
  40
  50
  800
  With Smartgun Interface
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 26
  18
  18
  3-25
  45
  55
  1200 (16)
  C 15
  5D
  18
  3-25
  45
  55
  1200
  L 3
  5Dx3
  18
  3-25
  45
  55
  1200
  Illustration by A. McClellan
  EXTENDED TECHNOLOGY
  
  �����������1478536422424�����������������
  CAT. NO. 69-542893
  HACHIMAN ARMS
  42
  YAMAGUCHI IMPROVED TASER
  DESCRIPTION
  Favored by many police and security forces who
  require the capacity for a nonlethal takedown, the
  Yamaguchi Improved Taser fires a dart containing a
  high-capacitance battery. When the dart strikes its
  target, the capacitor discharges, stunning and effec-
  tively paralyzing the victim.
  The darts are 15mm calibre, and the weapon’s
  magazine holds eight rounds. Designed for close
  work, the Improved Taser has no enhanced sights.
  HISTORICAL BACKGROUND
  The original “taser” was developed in the early
  1980s. In its initial form, the weapon shot two darts
  which trailed thin wires that connected them back to
  the pistol. The batteries — fairly bulky at this time —
  were contained in the pistol’s stock. Range was very
  low, and the darts had to be hand-reloaded.
  Yamaguchi Corporation, well-known for its inno-
  vative weapons designs, enhanced the taser con-
  cept to its current level. By using high-density batter-
  ies, the darts were made self-contained, which made
  magazine-loading possible.
  In addition, some tasers have been modified to
  serve as energy siphons for use against opponents
  clad in battle-armor, but with vir-
  tually no success.  The proce-
  dure is extremely dangerous, as
  tasers so used have been known
  to explode, as have the batter-
  ies being used to store the sto-
  len energy. Thus far, it is un-
  known whether a successful si-
  phoning mech-anism will ever
  be devised.
  EVALUATOR’S COM-
  MENTS
  At close range, the Improved
  Taser is an excellent weapon.
  Even the toughest target will find
  it hard to shake off the effects.
  While the batteries are discharg-
  ing, you lose most or all motor control, and you suffer
  minor convulsions — not a pleasant experience. If
  you want to take ’em down without killing ’em, this is
  your weapon of choice.
  Of course, the taser has been dogged by more
  than its share of controversy. For instance, a weapon
  designed to stun can kill just as easily with only a few
  more shots. There were a number of cases where
  abuse of the taser was charged, though few, if any,
  resulted in criminal prosecution.
  Harry Hopkins
  Bounty Hunter, no fixed address
  YAMAGUCHI IMPROVED TASER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  27**
  5
  2-5
  8
  16
  1000 (15)
  C 10
  8D**
  5
  2-5
  8
  16
  1000
  L 2
  6DX4**
  5
  2-5
  8
  16
  1000
  ** Stun damage only.
  Illustration by C. Hunter
  
  �����������1478536422434������������������
  CAT. NO. 69-543893
  43
  KOMATSU VIPER
  DESCRIPTION
  The Komatsu Viper Personal Defense Pistol is a
  light weapon designed specifically to fire flechette
  rounds, and can fire nothing else. The weapon
  makes extensive use of plastic to keep the weight
  down (total mass 0.8 kilograms), and has a very
  striking design with gracefully swept lines. The maga-
  zine holds 14 rounds.
  The Viper comes standard with an integral laser
  sight.
  HISTORICAL BACKGROUND
  Komatsu’s Weapons Division has only recently
  entered the light nonmilitary market, but it has made
  a good impression so far with its Viper and the
  smaller Wakizashi. The Viper holds the distinction of
  being the first light pistol to be designed exclusively
  for flechette rounds.
  It is a tribute to Komatsu’s perseverance that this
  weapon was produced at all. Rumors have been
  flying throughout the arms industry for the past
  several months regarding industrial espionage and
  violence at Komatsu facilities, apparently aimed at
  the Viper project. Fortunately, these efforts failed
  and the weapon is now on the market.
  EVALUATOR’S COMMENTS
  Nasty little weapon. It’s light, easily concealable,
  and a unique gas-vent compensation system takes
  recoil down to virtually nothing. And the 8mm flechette
  rounds do a very thorough job against armored
  opponents. We found the laser sight to be ineffective
  beyond 40 meters, but for longer-range applications,
  you wouldn’t be depending on a light pistol anyway.
  Vipers have recently been adopted by a terrorist
  group calling itself “the Shiki,” which has been re-
  ported operating in Japan. The weapon has enabled
  the group to do some damage to riot squads, even
  when clad in IriMesh armor. In addition, the plastic
  construction has enabled the Shiki to slip through
  metal detectors in some buildings (how they got past
  the retina-scans, we’re not sure), and assassinate
  corporate executives. Kanawa Corporation is said to
  be developing new anti-terrorist weapons to help
  with a crackdown on the Shiki.
  Lt. Rick Sharman
  “Scalpel Team,” US Army
  KOMATSU VIPER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  15
  14
  3-10
  30
  40
  350 (13)
  C 10
  4D
  14
  3-10
  30
  40
  350
  L 2
  4DX3
  14
  3-10
  30
  40
  350
  Illustration by A. McClellan
  EXTENDED TECHNOLOGY
  
  �����������1478536422444�����������������
  CAT. NO. 69-544893
  HACHIMAN ARMS
  44
  KOMATSU WAKIZASHI
  DESCRIPTION
  The Wakizashi is a “holdout” — a light pistol
  designed expressly for easy concealability. Its total
  length is 11cm, with a mass of 0.5 kilograms un-
  loaded. The smooth lines of the weapon testify to its
  intended purpose: there are no corners or sharp
  edges, nothing that can catch on clothing to interfere
  with a fast draw from a pocket or bag. The majority of
  the pistol is formed from polyresin, and the item is
  available in a range of designer colors.
  The Wakizashi is chambered for 5.56mm rounds.
  It will accept flechette ammunition. The magazine
  holds six rounds.
  HISTORICAL BACKGROUND
  Released earlier this year, the Wakizashi is at the
  low end of Komatsu’s range. It is intended as a
  modern version of the “pocket pistol,” enabling the
  user to approach his victim and take him unawares.
  It is also popular with people who need protection,
  but feel it would put off business associates if they
  were seen to be armed. The Wakizashi is thus a
  popular item with corporate executives.
  EVALUATOR’S COMMENTS
  Low end of the range, maybe, but there’s no doubt
  the Wakizashi was designed by a company experi-
  enced at turning out milspec weaponry. Tradition-
  ally, holdouts or “Saturday night specials” are as
  dangerous to their user as to their target: misfires,
  misfeeds, even more catastrophic failures. Not so
  the Wakizashi.
  Surprisingly, the Wakizashi packs more recoil
  than its big brother, the Viper. Presumably, that’s
  because its small form
  factor precludes the gas-
  vent compensation used
  on the Viper.
  This thing is small and
  light enough to put in an
  inside jacket pocket with-
  out noticeable bulge. It’s
  the perfect pistol to pro-
  vide that once-in-a-life-
  time surprise …
  Recently, I was in To-
  kyo meeting my Japanese
  counterpart. We were
  called to a downtown of-
  fice building where a scale
  sympathizer was holding
  about a dozen hostages.
  His message was the
  standard one — the liz-
  ard-men are misunder-
  stood, we’re all Lanala’s
  creatures, the usual bull.
  He wanted to talk, but only with someone unarmed.
  So Cho dropped his Chunyokai and went in.
  Nobody knew he had his Wakizashi on him, but
  our perpetrator went to join his goddess within a few
  minutes of Cho’s disappearing inside. I’d love some
  of these things for my squad, but too many of my
  people can’t seem to handle them (I guess you can’t
  teach old dogs new tricks …)
  Capt. Jerry Mackay
  FBI Anti-Terrorist Action Squad, Houston, TX
  KOMATSU WAKIZASHI
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  14
  6
  3-5
  15
  25
  350 (13)
  C 10
  3D+2
  6
  3-5
  15
  25
  350
  L 2
  5Dx2
  6
  3-5
  15
  25
  350
  Illustration by C. Hunter
  
  �����������1478536422454������������������
  CAT. NO. 69-545893
  45
  OKAWA DAISHYU
  DESCRIPTION
  The Daishyu is a long-range hunting pistol, firing
  9mm rounds. It is a large, heavy weapon — massing
  2.2 kilograms, sporting a 30.5-centimeter barrel —
  and generally impossible to conceal.
  Instead of the standard box magazine, Okawa
  has chosen a cylindrical magazine, with the rounds
  arranged helically around a core. This helical maga-
  zine will hold 100 rounds! Fully loaded, the magazine
  is about the size and shape of a beer can, and it loads
  into the rear of the pistol’s mainframe assembly,
  above the stock. The weapon can fire flechette
  rounds.
  The Daishyu comes standard with integral si-
  lencer, flash suppressor and gas vent recoil compen-
  sation. Mounted above the barrel is an adaptive laser
  sight. (An ultrasonic device measures the range to
  the target and adjusts the depression of the laser
  aiming beam to account for drop. The adaptive sight
  also contains a small gyro which detects rapid gun
  movement and adjusts the laser beam to compen-
  sate for the angular barrel movement often present
  in snap shot.)
  HISTORICAL BACKGROUND
  Although none of the features incorporated in the
  Daishyu are original with Okawa, this pistol is unique
  in that it is the only weapon currently available that
  makes use of all of these innovations. Okawa is a
  recent acquisition of the Kanawa Corporation, and
  specializes in high-precision electronic and mechani-
  cal devices. The Daishyu is the first weapon to be
  released by that company.
  EVALUATOR’S COMMENTS
  Don’t let the fact that this is a first attempt by a new
  company into the field deter you from taking a look at
  the Daishyu. As Okawa’s reps says, precision manu-
  facturing is precision manufacturing, whether the
  product is medical equipment or pistols. This is an
  excellent product, and I look forward with great
  anticipation to Okawa’s future offerings.
  Muzzle velocity is exceptionally high — over 600
  meters per second — so you’d expect the recoil to be
  wicked. Not so: the gas-vent compensator works like
  a charm. The Daishyu kicks no more than a 9mm
  Beretta.
  The laser sighting is unbelievably accurate. At
  ranges from 10 to 100 meters, the bullet impacts
  within five millimeters of the aiming spot. The “snap-
  shot” adjustment is of questionable value. When
  you’re moving the pistol fast enough for barrel tra-
  verse to skew the shot, you’re just not going to bother
  with sights. And when you’re moving the gun slower,
  the round simply isn’t in the barrel long enough for
  traverse to make a difference.
  The Daishyu may be classed as a “long-range
  hunting pistol,” but it’s fairly obvious what game it’s
  designed for …
  Harry Hopkins
  Bounty Hunter, no fixed address
  OKAWA DAISHYU
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  19
  100
  3-25
  40
  100
  1200 (16)
  C 10
  5D+1
  100
  3-25
  40
  100
  1200
  L 2
  4DX4
  100
  3-25
  40
  100
  1200
  Illustration by A. McClellan
  EXTENDED TECHNOLOGY
  
  �����������1478536422464�����������������
  CAT. NO. 69-546893
  HACHIMAN ARMS
  46
  MILITECH RONIN PISTOL
  DESCRIPTION
  “The Ronin” from Militech is slightly larger than the
  Komatsu Wakizashi, but it is still classed as a “hold-
  out” pistol. Its total length is 13 centimeters, with a
  mass of 0.65 kilograms unloaded. The design is
  stylistically quite different from the Wakizashi, but the
  intention is the same: to minimize corners or protru-
  sions that can prevent a fast draw from a pocket. Like
  the Wakizashi, the pistol is largely polyresin. Militech
  eschews color as an option; the pistol is available in
  black only.
  The Ronin is chambered for 7.56mm rounds. It will
  accept flechette ammunition. The magazine holds
  seven rounds. Integral laser sighting is standard.
  Militech does not offer silencers or suppressors for
  the Ronin.
  HISTORICAL BACKGROUND
  As its name might imply, the Militech Corporation
  manufactures mainly military weaponry. Released
  last year, the Ronin was the company’s first offering
  for the civilian sector. The weapon sports many of the
  same features found on Militech’s milspec products.
  Militech claims that this pistol is designed purely
  for personal protection, and while it certainly looks
  intimidating, its use has not been restricted to ward-
  ing off enemies. The Ronin has become a favorite of
  adventurers, particularly foreigners, who would run a
  tremendous risk if they were seen carrying weapons
  on the streets of any major city. At the same time,
  they do not want to sacrifice the stopping power of a
  larger gun.
  The Ronin provides both concealability and “bang
  for the buck” — this is a weapon that will allow you to
  get close to your foe and actually finish him off,
  rather than just wounding him.
  EVALUATOR’S COMMENTS
  The Ronin has a very solid feel to it, much more so
  than other holdouts. The laser sight is robust, and
  less likely than some to get knocked out of alignment
  by rough use. If you’re familiar with Militech’s military-
  grade weapons, the kind of quality workmanship you
  see on the Ronin won’t come as a surprise.
  One warning: the recoil is hefty, mainly because of
  the pistol’s low mass.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  MILITECH RONIN PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  15
  7
  3-10
  40
  50
  800 (15)
  C 10
  4D
  7
  3-10
  40
  50
  800
  L 2
  4DX3
  7
  3-10
  40
  50
  800
  Illustration by A. McClellan
  
  �����������1478536422474������������������
  CAT. NO. 69-547893
  47
  HACHIMAN “BIG THUNDER” HEAVY PISTOL
  Illustration by A. McClellan
  DESCRIPTION
  The Hachiman “Big Thunder” Heavy Pistol rivals
  the Chunyokai for the distinction of being the most
  powerful handgun available. There are significant
  similarities between the two weapons. Both are
  chambered for 13mm rounds and both have integral
  laser sighting and gas-vent recoil compensation.
  The Hachiman pistol differs in that a single pull of the
  trigger fires a “burst” of two rounds, at a cyclical rate
  of 2000 rounds per minute. The “Big Thunder’s”
  magazine holds 12 rounds (six bursts).
  HISTORICAL BACKGROUND
  Hachiman has traditionally been a remanufacturer,
  in that we take weapon designs developed by others
  and then improve them with state-of-the-art manu-
  facturing techniques. The “Big Thunder” pistol is a
  departure for Hachiman, in that the design originated
  in-house. Released earlier this year, the “Big
  Thunder’s” acceptance on the market has proven
  that Hachiman excels in weapon design as it does in
  manufacturing.
  EVALUATOR’S COMMENTS
  If you like blowing real big holes in things, and
  don’t care much about subtlety, noise, or the condi-
  tion of your gun hand afterwards, check out the “Big
  Thunder.” The two-round burst is absolutely lethal,
  and both rounds are out of the barrel before recoil
  can throw off your aim.
  Which is a good thing, because the recoil is
  massive, even with the high-efficiency Hi-Pass™
  gas-vent compensation. After firing off a full maga-
  zine, your hand feels like a big guy in combat boots
  stomped on it. Not for the weak of heart.
  Sometimes, the noise of this weapon alone is
  enough to get the job done. I was on a mission in the
  jungle, and this huge bat-thing swooped out of the
  trees and went for my throat. I pulled out my “Big
  Thunder” and fired, sure I was going to buy it. But the
  thing’s ears must have been sensitive, cause it
  screeched a few times and shot off. Of course, the
  explosion attracted every edeinos for miles, but you
  can’t expect miracles — at least, not where I’m from.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  HACHIMAN “BIG THUNDER” HEAVY PISTOL
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  19
  6
  3-10
  30
  50
  1000 (15)
  C 10
  5D+1
  6
  3-10
  30
  50
  1000
  L 2
  4DX4
  6
  3-10
  30
  50
  1000
  EXTENDED TECHNOLOGY
  
  �����������1478536422484�����������������
  CAT. NO. 69-548893
  HACHIMAN ARMS
  48
  MILITECH MP-11 “NAILGUN”
  DESCRIPTION
  The MP-11 from Militech is unique on the market:
  a military-grade heavy pistol chambered for flechette
  rounds only. The MP-11 is a large weapon, square
  and blocky in design — even the trigger guard is
  squared. Overall length is 26.7 centimeters and
  unloaded mass is 1.2 kilograms.
  The MP-11 fires special, Militech-proprietary 11mm
  flechette rounds. The magazine holds nine rounds.
  An integral laser sight is standard.
  HISTORICAL BACKGROUND
  The MP-11 was designed as a security pistol,
  specifically targeted at the military police market.
  After its phenomenal success in this niche, Militech
  decided to release the MP-11 — unmodified — into
  the civilian marketplace. Its armor-defeating capa-
  bilities have made it very popular with corporate
  security forces all over Japan.
  EVALUATOR’S COMMENTS
  Everybody knows you can’t use a silencer on a
  flechette gun. So our hats are off to Militech for the
  built-in dampers it used on the MP-11. Although not
  as quiet as a silenced pistol, the Nailgun is nowhere
  near as loud as an unsilenced weapon of its power
  and calibre should be.
  The Nailgun looks downright nasty, which fits its
  intended purpose: for military police and security
  guards, the intimidation factor can be as important as
  stopping power. I predict that this thing will be as
  much of a hit with security forces elsewhere as it
  obviously has been in Japan … assuming that they’re
  not in one of the areas where high-tech equipment
  won’t operate.
  The MP-11 has one disadvantage: no second
  source (yet) for the ammunition, which means there’s
  no price pressure. Fortunately, the “miracle in Sacra-
  mento” has ensured that the ports at San Francisco
  will remain open. This has allowed shipments of
  weapons and ammo from Japan to continue to come
  pouring in, and immeasurably aided the Army’s
  efforts against the edeinos.
  Capt. Jerry Mackay
  FBI Anti-Terrorist Action Squad, Houston, TX
  MILITECH MP-11 “NAILGUN”
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  17
  9
  3-10
  30
  45
  800 (15)
  C 10
  4D+2
  9
  3-10
  30
  45
  800
  L 2
  7Dx2
  9
  3-10
  30
  45
  800
  Illustration by C. Hunter
  
  �����������1478536422494������������������
  CAT. NO. 69-549893
  49
  MILITECH HORNET SMG
  DESCRIPTION
  The Hornet is a light submachinegun with a very
  high rate of fire. Without its optional folding stock, the
  weapon is 31 centimeters in length, and masses 1.6
  kilograms. The backward-curved magazine holds 30
  rounds of 9mm ammunition. The weapon can fire
  flechette rounds.
  The Hornet’s sculpted grip and forestock are
  distinctive.
  HISTORICAL BACKGROUND
  After the success of the Ronin holdout pistol,
  Militech decided to release an SMG for the civilian
  market. The Hornet is closely modelled on the
  Kommando milispec SMG — the mechanism is
  identical, and the sole difference is that the Hornet is
  lighter (and therefore less robust).
  As with the Ronin, there were problems getting
  this weapon manufactured and on the market. Dur-
  ing the time it was in production, a firm belonging to
  the “Rauru Block” attempted a hostile takeover of
  Militech. The dispute spilled from the boardrooms
  out into the streets, with violence being used by both
  sides. Ironically, it was a squad
  of corporate ninja armed with
  Hornets that wiped out the op-
  posing company’s top echelon
  of executives — purely in self-
  defense, of course — and
  ended the threat to Militech.
  This served as a very posi-
  tive preview of the weapon’s
  capabilities, and ensured that
  sales in the corporate sector
  would be brisk. Thus far, the
  Hornet’s success has ex-
  ceeded the expectations of
  even its manufacturers, and
  great things are expected of it
  in the months to come.
  EVALUATOR’S COMMENTS
  We like this weapon a lot. Sure it’s less robust than
  the Kommando, but many of us think Militech
  overengineers everything, anyway. (For example,
  the Kommando can handle impacts/accelerations
  that would reduce its user to a grease spot.) Rate of
  fire is a little slower than the Kommando, but still
  good.
  Militech’s recoil compensation is the best in the
  business. No problem keeping this baby on line.
  Overall, this is what an SMG should be.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  MILITECH HORNET SMG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  18
  10
  3-15
  40
  80
  400 (13)
  C 10
  5D
  10
  3-15
  40
  80
  400
  L 2
  5Dx3
  10
  3-15
  40
  80
  400
  Illustration by C. Hunter
  EXTENDED TECHNOLOGY
  
  �����������1478536422504�����������������
  CAT. NO. 69-550893
  HACHIMAN ARMS
  50
  YAMAGUCHI “ATCHESON ASSAULT 12” SHOTGUN
  DESCRIPTION
  The “Atcheson Assault 12” from Yamaguchi is a
  short-barreled, auto-loading 12-gauge shotgun. Over-
  all length is 71 centimeters.
  The “Atcheson Assault 12” is designed to be shot
  from the hip. Pistol grip and forestock are angled for
  comfort and freedom of movement. The hip pad is
  shock-mounted to minimize recoil effects. The
  Atcheson’s box magazine holds 20 rounds. The
  weapon can be fired on full-automatic.
  HISTORICAL BACKGROUND
  Yamaguchi Corporation lives up to its reputation
  for innovative weapons. The “Atcheson Assault 12”
  was released last year — Yamaguchi’s first and, so
  far only, shotgun — and has proven magnificently
  successful in the marketplace. Yamaguchi holds the
  patent for AA12’s caseless ammunition.
  Shotguns have, traditionally, been considered
  sport weapons rather than arms for personal de-
  fense. But the popularity of the AA12 would seem to
  indicate that there was a definite desire on the part of
  the public for a double-barreled deterrent.
  EVALUATOR’S COMMENTS
  You read it right: caseless shotgun ammunition.
  The shot is contained in a thin polymer tube which is
  reduced to gas by the charge’s ignition temperature.
  Surprisingly, it works, and it’s very reliable.
  The AA12 has a relatively low rate of fire … when
  compared to automatic rifles. When compared to
  other auto shotguns, it’s amazing! The combination
  of caseless ammo and a short barrel give the AA12
  a fairly small range, but within that range, it’s abso-
  lutely lethal.
  (At medium and long range, an AA12 blast will
  strike up to two adjacent secondary targets, one on
  each side of the primary target. The shot’s damage
  is decreased for secondary targets, however, by
  T -2/C -1D+1/L -1D at medium range and T -3/C -2D/
  L -2D at long range.)
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  YAMAGUCHI “ATCHESON ASSAULT 12”
  SHOTGUN
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  22
  10
  10-15
  20
  20
  900 (15)
  C 10
  6D+1
  10
  10-15
  20
  20
  900
  L 2
  6Dx3
  10
  10-15
  20
  20
  900
  Illustration by C. Hunter
  
  �����������1478536422514������������������
  CAT. NO. 69-551893
  51
  MILITECH A-35 MEDIUM ASSAULT RIFLE
  DESCRIPTION
  Externally, the A-35 strongly resembles the Heck-
  ler & Koch G11: smooth lines with no obvious protru-
  sions. The stock is slightly broader and deeper than
  the G11’s is, however.
  The A-35 is chambered for 5.56mm ammunition.
  Currently, it is incapable of firing flechette rounds,
  although Militech promises that this capability will be
  added to a later model. The A-35 uses the same
  cylindrical helical-feed magazine system as that on
  the Okawa Daishyu. The magazine, which mounts
  within the shoulder stock, holds 100 rounds. Militech
  has also chosen to use the adaptive laser sighting
  found on the Daishyu.
  Like the G11, the A-35 can fire only bursts. Bursts
  are four rounds, fired at a rate of 2500 rounds per
  minute to minimize the effects of recoil.
  HISTORICAL BACKGROUND
  The burst mechanism used by the A-35 is a direct
  “borrowing” from Heckler & Koch, and the helical
  magazine is based on an Okawa patent. Militech has
  added enough refinements to rightfully claim this
  weapon as its own.
  Currently, the A-35 is restricted to certified corpo-
  ration security forces, but with the huge demand on
  the market for bigger and better weapons, it is
  doubtful that Militech will long be able to resist the
  siren song of profits.
  EVALUATOR’S COMMENTS
  The A-35 caps off its four round burst so fast that
  the muzzle has no time to rise. Burst grouping is
  slightly inferior to the G11, but the number of shots
  and the increased round size makes the A-35 more
  lethal. I’ve personally seen this thing blow huge holes
  in edeinos, and can say with certainty that I wouldn’t
  want to be facing the business end of this baby.
  Militech has (wisely) decided to leave out the
  barrel movement adjustment from the Okawa laser
  sight.
  Some of my smaller colleagues have wished for
  better recoil compensation, and I tend to agree: the
  A-35 kicks hard. Sure, accuracy isn’t affected, but it
  still hurts.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  MILITECH A-35 MEDIUM ASSAULT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  22
  25
  3-50
  250 500
  1000 (15)
  C 10
  6D+1
  25
  3-50
  250 500
  1000
  L 2
  6Dx3
  25
  3-50
  250 500
  1000
  Illustration by A. McClellan
  EXTENDED TECHNOLOGY
  
  �����������1478536422524�����������������
  CAT. NO. 69-552893
  HACHIMAN ARMS
  52
  YAMAGUCHI “007” PAINTBALL GUN
  DESCRIPTION
  The 007 is a rifle design paintball gun, firing 15mm
  pellets that can contain a variety of liquid agents:
  paint, poison, acid and various drugs. The pellet
  bursts on impact — so high is the impact velocity that
  the liquid agent is often driven directly through the
  pores of the victim’s skin into the blood stream.
  The 007 uses a replaceable tubular magazine,
  holding 10 rounds. The magazine is loaded by the
  user, so any combination and ordering of round type
  is possible. The pellets are propelled by pressurized
  CO2, from a cylinder mounted in the stock of the
  weapon. Each cylinder contains sufficient pressure
  for 30 shots.
  HISTORICAL BACKGROUND
  In the 1970s and 1980s, a sporting competition
  called variously “Survival” or “War” became popular
  in the United States and Canada. The competition
  was mock combat between two groups, each of
  whose goal was to capture a flag protected by the
  other team. Competitors were armed with low-power
  paintball guns, and anyone struck by a pellet contain-
  ing the enemy team’s paint color was eliminated from
  the game. Although there were several companies
  that entered this market, the major share was initially
  held by Nelspot.
  Yamaguchi has taken the original Nelspot con-
  cept and refined it to the point where the 007 paintball
  gun has become an ideal weapon for silent
  takedowns, even at relatively long ranges.
  EVALUATOR’S COMMENTS
  The 007 develops a decent muzzle velocity, and
  has a surprisingly large effective range. The pellets
  are larger and lighter than normal bullets, however,
  and so are much more subject to crosswinds.
  We’ve experimented with two loads for the pellets:
  a tranquilizing drug and a high-lethality neural toxin.
  We also tested pellets filled with high molar hydroflu-
  oric acid, but the frequency of in-magazine breakage
  was so high that we discontinued this series of tests.
  In the case of the narcotic and the poison, pellet
  impact was energetic enough anywhere within the
  effective range as to drive the liquid through skin, and
  even through light armor.
  Dennis Moriarty, Weapons Designer,
  US Army Advanced Weapons Design Facility
  (“The Shop”) Dallas, TX
  YAMAGUCHI “007” PAINTBALL GUN
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  *
  10
  3-8
  15
  35
  350 (13)
  C 10
  *
  10
  3-8
  15
  35
  350
  L 2
  *
  10
  3-8
  15
  35
  350
  Tranquilizer: Damage value T 27/C 8D/
  L 6Dx4, stun only
  Neural Toxin: Damage value T 22/C 6D+1/
  L 6Dx3
  Acid: Damage value T 23/C 6D+2/L 5Dx4
  * Damage variable, depending on pellet load.
  Illustration by C. Hunter
  
  �����������1478536422534������������������
  CAT. NO. 69-553893
  53
  KOMATSU REQUITER SNIPER RIFLE
  DESCRIPTION
  The Requiter is a standard-design sniper rifle with
  integral 6x40 scope. Barrel length is 50.8 centime-
  ters, with an overall length (fully assembled) of 103
  centimeters. It is chambered for proprietary 7.82mm
  (.308 calibre) ammunition. Its box magazine holds 25
  rounds.
  Standard equipment on the Requiter includes a
  flash suppressor, integral silencer and Hi-Pass™
  recoil compensation. Total mass is 4.4 kilograms.
  Like most sniper rifles, the Requiter can be quickly
  disassembled into pieces small enough to conceal
  within a standard attache case. Komatsu plans to
  manufacture special cases designed to hold the
  various components of the weapon.
  HISTORICAL BACKGROUND
  The Komatsu Requiter is based mainly on a
  design released in 1989 by the Israeli arms manufac-
  turer, Galil. Komatsu’s own weapons lab improved
  the design by the incorporation of advanced tech-
  nologies, improving the weapon’s accuracy and dra-
  matically increasing muzzle velocity while minimiz-
  ing recoil. The Requiter has been adopted as the
  weapon of choice by the Active Response Teams of
  many Japanese corporations.
  The Requiter is perhaps best known for the “Shioru
  incident” which occurred in Tokyo last summer. A
  computer hacker, believed to be in the employ of the
  radical group known as “Kashi,” had been found out.
  Unarmed, she took refuge in the main computer
  room of the Shioru Building, and held that
  corporation’s files hostage. With the push of a button,
  she could erase nearly every bit of information in the
  computer’s memory and destroy Shioru.
  There was only one chance — a corporate secu-
  rity man on a roof across the street with a Requiter.
  He would get only one shot, and if the impact didn’t
  carry the hacker away from the computer terminal,
  she could still accomplish her mission in death. His
  aim, and the gun’s delivery, were perfect, and Shioru’s
  board of directors breathed a long sigh of relief.
  EVALUATOR’S COMMENTS
  Of all the sniper rifles we’ve evaluated, the Re-
  quiter is by far the best. Accuracy is exceptional out
  to the most extreme range, and the punch that it
  packs is unmatched. Komatsu’s proprietary 7.82mm
  rounds are hollow-pointed, ensuring maximal trans-
  ference of kinetic energy to the target. At 1000+
  meters, the Requiter has the best chance of a one-
  shot takedown we’ve ever seen.
  Obviously, given its design purpose, the Requiter
  doesn’t accept flechette rounds, and cannot be fired
  on full automatic.
  Lt. Adrienne Marceau
  HPD SWAT Team, Houston, TX
  KOMATSU REQUITER SNIPER RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  20
  25
  3-40
  750
  2K
  2000 (17)
  C 10
  5D+2
  25
  3-40
  750
  2K
  2000
  L 2
  4Dx4
  25
  3-40
  750
  2K
  2000
  Illustration by A. McClellan
  EXTENDED TECHNOLOGY
  
  �����������1478536422544�����������������
  CAT. NO. 69-554893
  HACHIMAN ARMS
  54
  TOLER HEAVY ASSAULT RIFLE
  Illustration by C. Hunter
  DESCRIPTION
  The Toler Heavy Assault Rifle is a bullpup design
  weapon with a folding stock. The barrel is 45cm in
  length, including flash suppressor and gas-vent re-
  coil compensator. Overall length, with stock ex-
  tended, is 99 centimeters, and total mass is 4.35
  kilograms.
  The standard model is chambered for 5.62mm
  ammunition and the magazine holds 36 rounds. The
  weapon is capable of firing flechette rounds, and the
  manufacturer has approved it as suitable for explo-
  sive rounds. Various sights are available, including
  high-precision adaptive optics scopes and laser
  sighting.
  HISTORICAL BACKGROUND
  Toler is an arms manufacturer that has only re-
  cently appeared on the scene in Japan. The Heavy
  Assault Rifle draws liberally from experimental de-
  signs by Israeli arms manufacturer Galil and Fabrique
  Nationale of Belgium. Technological improvements
  and proprietary designs developed by Toler have
  improved rate of fire, muzzle velocity and reliability.
  Toler’s rifle is credited with the successful attack
  on the Nikkei Stock Exchange Building, which was
  being occupied by terrorists from Orrorsh. Appar-
  ently, these “Victorians” hoped to hamper financial
  operations in Japan in the hope of harming some
  local firms. Fortunately, a squad of commandos
  loaned to the police by the Kanawa Corporation, and
  armed with Toler HARs, were able to storm the
  building and gun down the fiends before too much
  damage could be done.
  EVALUATOR’S COMMENTS
  If you’re looking for cutting-edge assault rifle tech-
  nology, this is the weapon for you. Reliability is
  absolutely astounding. During our testing, in which
  we capped off almost 10,000 rounds, we suffered not
  one single misfire or misfeed.
  Toler’s recoil compensation scheme is the best
  we’ve ever seen. On full auto, muzzle rise is virtually
  nil, and the weapon kick is negligible. Cyclic rate of
  fire is unsurpassed, making this a great choice for
  people who like lots of lead and want to put it right on
  the money. We give this five stars on our unofficial
  rating system.
  Capt. Ken Langland
  Weapons Instructor, USMC, Fort Bragg, NC
  TOLER HEAVY ASSAULT RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  21
  36
  3-40
  200 400
  2000 (17)
  C 10
  6D
  36
  3-40
  200 400
  2000
  L 2
  6Dx3
  36
  3-40
  200 400
  2000
  
  �����������1478536422554������������������
  CAT. NO. 69-555893
  55
  ADVANCED TECHNOLOGY
  The arms industry cannot afford to stand still,
  particularly with strange new weapons of war being
  employed all over the world. We at Hachiman realize
  that it is imperative that we continue to move ahead,
  giving our customers firepower equal to that of their
  enemies.
  Sometimes, this entails considerable risk and
  expense on our part. Plans to mass-produce cyber-
  weapons are progressing with the acquisition of a
  French manufacturing plant, but Cyberpapal authori-
  ties have displayed more than a little resistance to
  our inquiries about investment. It is for that reason
  that the cybergear available in this catalog is still that
  created by the French firms Hellfire and Sparrow. We
  are hoping to have our own inexpensive, yet just as
  efficient, versions of these weapons in time for next
  year’s catalog.
  Are the weapons in this section more expensive
  and more intricate than the ones previously detailed
  in this book? Yes, of course they are — but when a
  cyberpriest is aiming a wrist-gun your way, and your
  bullets are bouncing off his interdermal plating, you
  will wish you had purchased a microwave weapon
  when you had the chance.
  AMMUNITION
  To minimize confusion, the same statistics and
  abbreviations are used when discussing energy
  weapons as standard weapons in this volume. While
  most correlate directly, “ammo,” when used in con-
  nection with an energy weapon, refers to the effi-
  ciency of the weapon’s energy source. The number
  listed is the number of shots that can be fired before
  the battery or capacitor pack must be replaced.
  Certain weapons allow for multiple power packs to
  be connected to the weapon, either in series or in
  parallel. Connecting multiple packs in series in-
  creases the number of shots that can be taken before
  replacing the packs. This capability is noted in the
  text for individual weapons.
  (In game terms, the damage value of an energy
  weapon is increased by T +1/C +2/L +1D for each
  additional power pack connected in series. The
  ammo value of a weapon is multiplied by the number
  of power packs connected in parallel — thus a laser
  pistol with three power packs connected in parallel
  will have three times its normal “ammo.”)
  
  �����������1478536422564�����������������
  CAT. NO. 69-556893
  HACHIMAN ARMS
  56
  ICHIWA DISRUPTER
  DESCRIPTION
  The Ichiwa Disrupter is the zenith of slug-thrower
  technology. It is a smooth-lined heavy pistol cham-
  bered for 9mm ammunition. Its magazine holds 13
  rounds.
  The weapon has an integral laser sighting and
  silencer. It is the only weapon on the market to use
  Ichiwa’s patented solenoid trigger, guaranteeing split-
  second responsiveness. The Disrupter is a semi-
  automatic pistol, incapable of firing bursts. Because
  of its integral silencer, it cannot fire flechette rounds.
  The Disrupter is 21.6 centimeters in length. It
  makes extensive use of plastics and special neo-
  polymers, keeping its mass to a very low 0.5
  kilograms.
  HISTORICAL BACKGROUND
  About a year ago, Ichiwa Corporation’s experi-
  mental weapons lab split away from the rest of the
  corporation, and was quickly purchased by a subsid-
  iary of the Kanawa Corporation. The resultant syn-
  ergy between Kanawa’s scientists and Ichiwa’s weap-
  ons designers was literally amazing. The Disrupter is
  one result of this unique pairing.
  EVALUATOR’S COMMENTS
  This thing has to be seen, heard and fired to be
  believed. It’s almost noiseless, seems to aim itself,
  and has the hitting power of an assault rifle, all in a
  package that weighs less than some medium pistols.
  Part of the phenomenal stopping power is thanks to
  Ichiwa’s patented kinetic-explosive ammunition.
  Be aware: the solenoid trigger takes “hair-trigger”
  to its logical conclusion. At first you’re going to find
  the thing going off when you don’t want it to (with
  potentially nasty consequences). After you’re used
  to it, though, you won’t known how you lived without
  it. The trigger responds with almost the speed of
  thought.
  For those applications where you’ve just got to
  have a slug-thrower, we wholeheartedly recommend
  the Ichiwa Disrupter. It’s important to realize, how-
  ever, that this weapon is notably undependable in
  some areas. While a few of our evaluators were able
  to fire it consistently, the vast majority experienced
  unpredictable failures, and some were unable to get
  the weapon to function at all.
  Dennis Moriarty, Weapons Designer
  US Army Advanced Weapons Design Facility
  (“The Shop”), Dallas, TX
  ICHIWA DISRUPTER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  20
  13
  3-15
  40
  50
  1200 (16)
  C 10
  5D+2
  13
  3-15
  40
  50
  1200
  L 2
  4Dx4
  13
  3-15
  40
  50
  1200
  Illustration by C. Hunter
  
  �����������1478536422574������������������
  CAT. NO. 69-557893
  57
  MILITECH LASER RIFLE
  DESCRIPTION
  The Militech Laser Rifle features a short bullpup
  design with formed polymer grips. Overall length is
  56 centimeters, and the total mass of the weapon is
  0.8 kilograms. The weapon has a secondary low-
  power laser mounted atop the barrel for sighting. The
  folding stock is of the lightest possible construction
  because it need not stand up to any recoil — it sole
  purpose is to reassure those users who are more
  comfortable with firing from the shoulder rather than
  the hip.
  The power supply is a backpack-mount, incorpo-
  rating three independently mounted lithium power
  packs. All three are necessary for the weapon to
  operate. When the power supply is drained, all three
  packs must be replaced. The power supply is bulky,
  massing a total of 9 kilograms. (Reloading the power
  packs takes one round.) Weapon and backpack are
  connected by a cable 0.8 meters in length.
  HISTORICAL BACKGROUND
  The Militech Laser Rifle was the first successful
  energy weapon ever developed. It has seen some
  use by a number of corporate security firms, but its
  success may have been due more to the shock value
  of an operating laser weapon rather than its actual
  effectiveness.
  EVALUATOR’S COMMENTS
  The bulky backpack seriously limits this weapon’s
  effectiveness. Certainly it’s accurate, and it definitely
  packs enough joules to burn big holes in things, but
  it’s a pig to use if mobility is an issue.
  For pitched battles, on the other hand, particularly
  against less sophisticated opponents, it’s not bad at
  all. The beam has a persistence of 0.1 seconds and
  is a nice ruby-red color — easy to see under most
  circumstances and very impressive at night. And the
  big capacitors discharge with a really nice “ray gun”
  noise. Scare value is very, very high, and the dam-
  age potential is nothing to be sneezed at, either.
  There has been a reluctance on the part of some
  corporations to incorporate energy weapons into the
  arsenals of their security forces. Much of this stems
  from a lack of understanding of their nature, and
  irrational fears that they will explode violently at the
  slightest provocation. Laser weapons are just like
  any other firearm — treated with respect, they are not
  inherently dangerous to the user. Used improperly,
  there won’t be enough of the user left to regret his
  mistake.
  Lt. Eichiro Ohara, Active Response Team,
  Yamatetsu Corporation, Kyoto, Japan
  MILITECH LASER RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  23
  10
  10-40
  80
  150
  220K (27)
  C 10
  6D+2
  10
  10-40
  80
  150
  220K
  L 2
  5Dx4
  10
  10-40
  80
  150
  220K
  Illustration by C. Hunter
  ADVANCED TECHNOLOGY ARMS
  
  �����������1478536422584�����������������
  CAT. NO. 69-558893
  HACHIMAN ARMS
  58
  YAMAGUCHI STUNBOLT
  DESCRIPTION
  The Yamaguchi Stunbolt is a light energy rifle
  44.5 centimeters in length. Much of its 3.0
  kilogramsmass comes from the capacitor-and-bat-
  tery power pack installed in the forestock. The power
  pack can be replaced easily in the same manner as
  a rifle magazine.
  The Stunbolt’s output is an invisible beam of
  microwaves specifically tuned to disrupt the neural
  functioning of its target. Although it can kill, its main
  purpose is to stun a target non-fatally.
  The weapon has a mounting at the rear of the
  mainframe for a secondary power pack. This second
  pack can be rigged in either serial or parallel with the
  primary.
  HISTORICAL BACKGROUND
  Unsubstantiated rumors say that Yamaguchi’s labs
  had intended this weapon to be lethal. When it was
  found that its specific microwave frequency had a
  stunning effect, the company’s marketing arm posi-
  tioned the weapon as a nonlethal way of incapacitating
  a target. Whether this is true or not, the Stunbolt was
  the first energy weapon to boast an integral — as
  opposed to a backpack-mount — power supply.
  Microwaves have become an extremely popular
  weapon in recent months, as is evidenced by the
  sheer number of weapons being produced that make
  use of them (two in this volume alone). Beware of
  cheap imitations — if you haven’t heard of the maker
  before, the odds are good that the power pack will
  develop a leak which will wreack havoc on your other
  gadgets, as well as your health.
  EVALUATOR’S COMMENTS
  Don’t be fooled by the Stunbolt’s name — it can
  kill, by actually coagulating nerve protein and cook-
  ing the brain. In the majority of cases, however, it
  lives up to its reputation as a very effective stunner.
  Be sure to count your shots, or check the “READY”
  light (inconveniently mounted beneath the weapon,
  next to the power pack socket). The Stunbolt is totally
  silent, and its microwave beam is invisible. Several
  evaluators had the embarrassing experience of pump-
  ing the trigger repeatedly and wondering why the
  experimental subject didn’t drop, when the weapon
  was actually out of energy. While hardly critical in the
  lab, this kind of mistake can be deadly in the field.
  Sgt. Bob Patterson
  American Expeditionary Force, Okinawa, Japan
  YAMAGUCHI STUNBOLT
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  28**
  8
  3-10
  25
  50
  200K (27)
  C 10
  8D+1**
  8
  3-10
  25
  50
  200K
  L 2
  5Dx5**
  8
  3-10
  25
  50
  200K
  **Stun damage only.
  Illuatration by A. McClellan
  
  �����������1478536422594������������������
  CAT. NO. 69-559893
  59
  KOMATSU HIGHBEAM
  DESCRIPTION
  With its short barrel, long, rectangular power pack
  and skeletal stock, the Highbeam strongly resembles
  a submachinegun. Virtually the only thing that gives
  its true nature away is the final focusing lens which
  extends a few millimeters from the end of the barrel.
  Overall, the weapon is 74 centimeters in length and
  masses 2.2 kilograms. The Highbeam is based
  around a CO2 laser, so its tightly collimated beam
  appears as a pencil-thin shaft of ruby light.
  A second power pack can be mounted horizon-
  tally atop the weapon’s mainframe section. At the
  time that the second pack is inserted, the user can
  select whether it is to be used in parallel or in series
  with the primary pack.
  HISTORICAL BACKGROUND
  The Highbeam is based on various breakthroughs
  made by Komatsu’s high-energy physics lab in Osaka,
  Japan. The method of “pumping” the CO2 laser is
  protected by patent and trade secret, and delivers an
  energy level an order of magnitude above that pos-
  sible through any other technology.
  Of course, “trade secret” doesn’t mean what it
  once did in Japan. Komatsu had barely begun R&D
  work on this weapon before industrial spies were
  swarming all over the area. At least one had some
  success, bribing a low-level engineer and getting
  some rough plans for the weapon. These designs
  have not surfaced again, and Komatsu has pointed
  the finger at Militech for the theft. None of these
  allegations have been proven, and in fact, Militech
  countercharged that Komatsu stole the idea of a
  laser weapon from their own entry in the energy rifle
  market.
  EVALUATOR’S COMMENTS
  Trade secret and patent aside, Komatsu’s secret
  appears to be safe. Even on close examination of the
  circuitry involved, our physicists are unable to under-
  stand the principles involved. What this means to
  you, the user, is that you’re packing the highest-
  power personal energy weapon in the world.
  We strongly suggest that you install the second-
  ary power pack — if you use it at all — in parallel
  rather than serial. Damage potential is high enough
  without the added punch, and the second pack
  ameliorates the Highbeam’s major weakness: lim-
  ited number of shots. Also, if you go serial, you’ll find
  that the gun heats up dramatically. While this doesn’t
  seem to impair its functioning at all, it becomes very
  uncomfortable to hold without gloves.
  Chie Takanwa,
  Yamaha Special Weapons Lab, Tokyo, Japan
  KOMATSU HIGHBEAM LASER RIFLE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  23
  4
  10-40
  150 300
  300K (28)
  C 10
  6D+2
  4
  10-40
  150 300
  300K
  L 2
  5Dx4
  4
  10-40
  150 300
  300K
  Illuasration by A. McClellan
  ADVANCED TECHNOLOGY ARMS
  
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  CAT. NO. 69-560893
  HACHIMAN ARMS
  60
  KOMATSU RADIANT
  Illustration by A. McClellan
  EVALUATOR’S COMMENTS
  The description should have one of its phrases set
  in big, bold capital letters: BOTH ADDITIONAL
  POWER PACKS MUST BE RIGGED IN THE SAME
  MANNER. If you rig one serial and one parallel, the
  weapon will blow up in your hand when you pull the
  trigger. (The user suffers damage value T 18/
  C 5D/L 4Dx4).
  Apart from this warning, the Radiant is a dream.
  The selectable output is a breakthrough of unprec-
  edented proportion, and we wish we understood how
  Komatsu managed it. If used properly, there is noth-
  ing negative that can be said about this weapon.
  Chie Takanwa
  Yamaha Special Weapons Lab, Tokyo, Japan
  KOMATSU RADIANT
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  20/26*
  7
  5-10
  35
  600
  280K (28)
  C 10
  5D+2/7D+2*
  7
  5-10
  35
  600
  280K
  L 2
  4Dx4/6Dx4*
  7
  5-10
  35
  600
  280K
  * Value before the slash refers to damage from
  laser; number after the slash refers to damage
  from microwaves.
  DESCRIPTION
  The Radiant from Komatsu is the first commercially-
  available energy pistol. It is short-barreled and blocky
  in design, with a total length of 28 centimeters and
  mass of 1.1 kilograms. The primary pack mounts within
  the butt. Up to two additional packs can be mounted,
  one on either side of the weapon’s mainframe. At the
  time of installation, they can be rigged in either serial or
  parallel; both additional power packs must be rigged in
  the same manner. Loaded with two secondary packs,
  the weapons masses 2.1 kilograms.
  The Radiant is unique in that a thumbswitch can
  select two different output frequencies from its excimer
  laser. One, in the visible range, is a bright blue laser
  beam which inflicts damage through thermal effects;
  the second is an invisible beam of energetic micro-
  waves tuned to inflict stunning damage on a living
  target.
  HISTORICAL BACKGROUND
  The Radiant draws much of its technology from
  the same high-energy physics lab which made the
  Highbeam possible. Although it has been available
  for less than a month at this writing, it has already
  been adopted by several security services through-
  out Japan.
  Microwaves are also being used increasingly
  by industrial saboteurs, who have discovered
  that heavy doses can effectively disrupt sophis-
  ticated machinery.
  
  �����������1478536422614������������������
  CAT. NO. 69-561893
  61
  EVALUATOR’S COMMENTS
  The Jammer is rated as highly reliable, with a
  good damage value for a weapon of its type. It can be
  fired at full automatic, but this causes the weapon to
  heat up, inflicting pain on the user (one shock point
  per round when gun is fired at full-auto).
  Currently, Fabrique Nationale is experimenting
  with a different type of flechette round — one which
  supposedly is more effective at defeating armor. This
  FN JAMMER WRIST GUN
  DESCRIPTION
  The Fabrique Nationale Jammer, a cyberweapon,
  is four centimeters in width and three in length. Its
  inner surface is flat, while its outer surface is rounded,
  and it is 1.5 centimeters deep at its thickest point. It
  is constructed of ceramic-polymer, coated in neo-
  teflon to make it totally hypoallergenic. It is installed
  on the underside of the user’s wrist and covered by
  NeuraSkin. The weapon is connected directly to the
  user’s brain via NeuraCal.
  To fire the gun, the
  user bends his hand
  back, unmasking the
  short barrel, which ex-
  tends one cm from the
  skin when the hand is in
  this position. The weapon
  is fired by a mental com-
  mand.
  The Jammer accepts
  a small magazine con-
  taining flechette rounds.
  When the magazine is
  empty, it is automatically
  ejected through a port in
  the side of the wrist. A
  new magazine is inserted
  through the same port.
  The flechette rounds
  fired by the Jammer are
  much less effective than
  those fired by normal
  weapons, thus the rela-
  tively low damage value.
  However, the flechettes spread so widely, the chance
  of a successful hit is much greater (T +3/C +6/L +1 to
  the attack difficulty when using the Jammer).
  (The FN jammer has a surgery difficulty of T 10/
  C 13/L 3 and a surgery effect of wound. Its cyber
  rating is +2.)
  HISTORICAL BACKGROUND
  The FN Jammer was the first wrist gun to be
  developed. It has a smaller range and carries fewer
  rounds than later models, such as the Avro PR II.V,
  but it’s so much more likely to hit the target that it
  remains very popular, particularly among members
  of the Resistance.
  is still in the experimental stage, as are FN’s attempts
  to incorporate true smartgun technology into the
  Jammer. As of now, neither of these innovations is
  available.
  Pierre Beaufontaine
  Weapons Designer, Hellfire, Inc., Paris, France
  FN JAMMER WRIST GUN
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 26
  23
  7
  3-10 11-60 —
  1500 (16)
  C 15
  6D+2
  7
  3-10 11-60 —
  1500
  L 3
  5Dx4
  7
  3-10 11-60 —
  1500
  Illustration by A. McClellan
  ADVANCED TECHNOLOGY ARMS
  
  �����������1478536422624�����������������
  CAT. NO. 69-562893
  HACHIMAN ARMS
  62
  SPARROW FANG
  DESCRIPTION
  The Fang, developed by Sparrow Arms of Paris,
  is a small single-shot weapon that is concealed
  within a finger. It can be installed in a normal (“flesh”)
  finger or within the finger of a cyberarm.
  The weapon is prepared for use by extending the
  finger fully and pressing on a tiny catch, located near
  the knuckle, which locks the finger rigid. The gun is
  fired by pressing another stud concealed beneath
  the skin. If the Fang is installed in the forefinger, the
  firing stud can be pressed by the thumb of the same
  hand. On firing, a tiny port opens in the fingertip to
  allow passage of the bullet.
  The single caseless round is loaded through a
  concealed port in the side of the finger. The Fang is
  chambered for a special fragmenting 3mm round.
  (The Sparrow Fang has a surgery difficulty of T 8/
  C 11/L 2 — T 6/C 9/L 1 if installed in a cyberarm —
  and a surgery effect of wound. Its cyber rating is +1
  if installed in a human arm, and zero if installed in a
  cyberarm.)
  HISTORICAL BACKGROUND
  Sparrow is funded directly by the Cyberchurch for
  the purpose of developing concealed weapons for
  the Inquisition, specifically for anti-Resistance
  counter-insurgency teams. The Fang was created in
  response to a specific request for a short-range
  weapon of assassination.
  As such, it has seen extensive use in France in
  recent months. A number of top Resistance leaders,
  net runners, and even a suspected Templar dignitary
  met their deaths quite literally at the hands of an
  Inquisitor so armed.
  EVALUATOR’S COMMENTS
  Range is short, and the Fang’s single-shot design
  limits its effectiveness. But for its express purpose of
  assassination, it is without peer. If you can touch your
  target, you can kill him.
  The round is small, leaving a tiny entry wound —
  often overlooked unless an examiner is actively
  searching for it — but the bullet’s fragmenting design
  causes massive internal damage.
  The bullet is generally ineffective against an ar-
  mored target, however, since it usually fragments
  within the armor, minimizing penetration. (T -3/
  C -2D/L -2D modifier to damage value when attack-
  ing armored target).
  Although it doesn’t have a true silencer, the
  weapon’s report is very quiet — particularly when its
  muzzle is pressed against the flesh of its target.
  Pierre Beaufontaine
  Weapons Designer, Hellfire, Inc., Paris, France
  SPARROW FANG
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 26
  18
  1
  3-8
  9-40
  —
  1000 (15)
  C 15
  5D
  1
  3-8
  9-40
  —
  1000
  L 3
  5Dx3
  1
  3-8
  9-40
  —
  1000
  Illustration by A. McClellan
  
  �����������1478536422634������������������
  CAT. NO. 69-563893
  63
  SPARROW EQUALIZER
  EVALUATOR’S COMMENTS
  Concealability is this weapon’s great strength, in
  notable contrast to its range or stopping power.
  Unless the viewer knows exactly what to look for, it
  proves virtually impossible to detect the firing and
  reloading ports — that is, if the weapon is not
  currently firing on full auto, and if an extended maga-
  zine is not protruding from the user’s arm. This is why
  single-shot mode seems to be the best choice for
  most applications: get one shot away fast, and the
  odds are no one will know just where the round came
  from. If things get sticky, jam in a 30-round magazine,
  select autofire and blaze away.
  John Todd
  Weapons Designer, Hellfire, Inc., Paris, France
  SPARROW EQUALIZER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 26
  18
  6/30*
  3-15
  25
  60
  1500 (16)
  C 15
  5D
  6/30*
  3-15
  25
  60
  1500
  L 3
  5Dx3
  6/30*
  3-15
  25
  60
  1500
  * Value before the slash refers to internal
  magazine; number after the slash refers to ex-
  tended magazine.
  DESCRIPTION
  The Equalizer is a light
  submachinegun de-
  signed to be installed in
  the 
  forearm 
  of 
  a
  cyberarm. The weapon’s
  overall length is 20 cen-
  timeters, with a mass of
  1.6 kilograms.
  To use the weapon,
  the user bends his hand
  back, revealing the firing
  port in the heel. The user
  fires the weapon via a
  mental command, and
  can switch between
  single-round, three round
  burst and full automatic
  fire at will.
  The Equalizer is chambered for 7.65mm ammuni-
  tion, and can fire standard, explosive, armor-piercing
  or flechette rounds (all caseless). An internal maga-
  zine holds six rounds. A mental command causes
  the magazine to be ejected through a port in the
  underside of the forearm. It is through this port that
  replacement magazines can be inserted. Optionally,
  a 30-round magazine can be inserted through the
  port. Due to its length, this magazine extends some
  10 centimeters beyond the skin, negating the ability
  to conceal the weapon.
  (The Sparrow Equalizer can be mounted in a
  cyberarm at the same time that the limb is being
  attached, or it can be “retrofitted” later. In the former
  case, all alterations of the cyberarm occur before it is
  attached. This means that surgery difficulty and
  surgery effect are as for the unmodified cyber-limb,
  and that the Equalizer has no additional cyber rating
  [all NeuraCal connections are already in place]. In
  the latter case, however, surgery difficulty is T 8/
  C 11/L 2 and surgery effect is wound. The Equalizer’s
  cyber rating is +1.)
  HISTORICAL
  BACKGROUND
  As mentioned for the Fang, Sparrow is funded by
  the Cyberchurch to develop weapons for the Inquisi-
  tors. The Equalizer was developed as highly con-
  cealable fire support — as its name implies, an
  “equalizer” in any confrontation.
  Illustration by A. McClellan
  ADVANCED TECHNOLOGY ARMS
  
  �����������1478536422644�����������������
  CAT. NO. 69-564893
  HACHIMAN ARMS
  64
  cyberlimb — and a surgery effect of mortally
  wounded. Smartgun circuitry has a cyber rating of
  +5.)
  HISTORICAL BACKGROUND
  Many labs within the Cyberpapacy have been
  working diligently on developing reliable smartgun
  technology, including Hachiman’s own French facili-
  ties. Hellfire, Inc. is the first company to market a
  complete smartgun package.
  EVALUATOR’S COMMENTS
  The Hellfire Smartgun might be the first of its kind
  on the market, but it is far from perfect. Granted, the
  surgery required to install the interface circuitry is
  less invasive than that required by a cyberlimb or
  rove-eye, but there seems to be something about
  Hellfire’s system that increases the chances of
  cyberpsychosis by a great amount.
  Dorianne Temolo
  Weapons Designer, Sparrow Arms, Paris, France
  HELLFIRE SMARTGUN
  DAMAGE
  RANGE
  PRICE*
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 26
  18
  12
  10-20
  30
  100  4000 (18)
  C 15
  5D
  12
  10-20
  30
  100
   4000
  L 3
  5Dx3
  12
  10-20
  30
  100
   4000
  * Weapon only. Implanted interface circuitry
  costs 2500 (17).
  HELLFIRE SMARTGUN
  DESCRIPTION
  The Hellfire Smartgun resembles most other
  submachineguns on the market, save in one way: it
  has no trigger assembly. The Smartgun is a standard
  SMG, firing 9mm shells (standard rounds of flechette
  only), with a 36-round magazine. It has integral gas-
  vent recoil compensation (Hellfire Inc.’s patented
  BlowThru™ design) and a laser sight.
  What distinguishes the Hellfire Smartgun from
  other SMG designs is its integral smartgun interface
  circuitry. This delicate circuitry establishes a direct
  neural link between the user’s brain, the laser sight
  and the weapon’s firing mechanism. In essence, the
  technology works like this: the laser sight sends a
  signal through the interface circuitry to the user’s
  brain when a target is in the weapon’s sights. In the
  other direction, the circuitry picks up the user’s neural
  “fire” reflex and triggers the weapon.
  If the user has one or two cybereyes, another
  wrinkle is added. Smartgun circuitry projects a tiny
  sighting reticle or crosshairs on to the user’s visual
  field. This reticle can be moved about the visual field
  under direct mental control. The user positions the
  crosshairs on to the desired target. When the gun’s
  laser sighting point matches up with the crosshairs,
  the gun fires automatically. This has the effect of
  drastically improving accuracy (T +4/C +8/L +1 to
  the attack difficulty when using the projected
  crosshairs to aim the weapon).
  The Hellfire Smartgun cannot be used by anyone
  without appropriate interface circuitry. (Installing
  smartgun interface circuitry has a surgery difficulty
  of T 10/C 13/L 3 — T 8/C 11/L 2 if installing into a
  Illustration by C. Hunter
  
  �����������1478536422654������������������
  CAT. NO. 69-565893
  65
  EXPLOSIVES
  Sometimes all you need is a firearm to achieve
  your ends in combat. One shot from your trusty
  Kyogo 144 ands your enemy goes down in a bloody
  heap.
  But suppose there are 10 opponents, or 20, or 50?
  Even with your weapon on full-auto, can you be sure
  you’ll get them before they get you? We at Hachiman
  don’t feel you should have to deal with that sort of
  anxiety, and it is for that reason we have added this
  section to our catalog.
  Great strides have been made in the field of
  explosives in the past year, ranging from an increase
  in the destructive capability of the fragmentation
  grenade to the development of more humane gas
  and stun bombs. In addition, higher grades of plastique
  are now available for those moments when you want
  greater control over just how big of an explosion you
  set off.
  Naturally, there have been some concerns on the
  part of our government as well as others about our
  offering such dangerous devices to the public. In
  response, we point to the uncounted thousands of
  innocent victims of the Possibility Wars — people
  enslaved by Dr. Mobius, oppressed by Cyberpope
  Malraux, murdered by Baruk Kaah. How many of
  those people might still be alive and free today if they
  had had access to weapons like the GG-3 and the
  GS-7, detailed herein? In good conscience, we at
  Hachiman cannot sit by and let these weapons
  gather dust in our warehouses when we know there
  are people who need them.
  The beauty of these weapons is how safe they are
  to use. As long as you are aware of the blast radius,
  and so don’t hurl one near one of your friends, the
  chances of an unfortunate accident are very low. In
  the more advanced explosives, traditional problems
  of unreliable detonation delay have been eliminated.
  Also, most explosives can be carried on your
  person without anyone around you being the wiser
  (with the notable exception of the Claymore mine,
  which is fairly bulky). Plastique, in particular, can be
  molded into any shape and hidden inside any num-
  ber of innocent-looking devices.
  Be aware of the fact that explosives are consid-
  ered an offensive, rather than a defensive, weapon.
  Possession of a grenade is grounds for arrest or
  even immediate execution in some spots on the
  globe. For that reason, make certain you will truly
  need such things where you are journeying before
  adding them to your arsenal.
  TYPICAL THROWN GRENADE RANGES
  RANGE TO TARGET
  (IN METERS)
  SYSTEM
  S
  M
  L
  Torg (distance value)
  STR-4
  STR-3
  STR-2
  D6 Classic
  7
  20
  40
  D6 Legend (x5)
  STR-1
  STR
  STR+1
  
  �����������1478536422664�����������������
  CAT. NO. 69-566893
  HACHIMAN ARMS
  66
  NO. 36M FRAGMENTATION GRENADE
  Illustration by C. Hunter
  DESCRIPTION
  The No. 36M fragmentation grenade is approxi-
  mately the size of a clenched fist, and weighs 0.6
  kilograms. Its outer casing of cast iron is divided into
  segments that will, on detonation, turn into damaging
  fragments. This design gives the grenade one of its
  nicknames, the “pineapple.”
  A spring-loaded safety handle, or “spoon,” is
  mounted in the grenade’s head. This spoon is held in
  place by a cotter pin equipped with a ring. Pulling the
  pin free allows the spoon to spring away from the
  head, which ignites the grenade’s fuse. Once the pin
  is pulled, the spoon can be manually held in place.
  The fuse is chemical, with a normal duration of seven
  seconds (in the Hachiman model), although it can be
  shortened by manipulating the fuse mechanism it-
  self. The explosive is Baratol.
  HISTORICAL BACKGROUND
  The British “Mills Bomb” — later designated the
  No. 36M — appeared on the scene around 1915, and
  became the model for the American MK2 and the
  Soviet F-1. Eventually, it was realized that the exter-
  nally serrated cases of these grenades did not frag-
  ment evenly, so it was replaced by more advanced
  models, such as the American M26, in the 1960s and
  1970s. Despite this, Mills Bomb-type grenades were
  still seen in use on various battlefields up to the
  present day.
  EVALUATOR’S COMMENTS
  This thing is big and bulky — compared to later
  models — but it does have the characteristic of being
  instantly recognizable. While a more advanced gre-
  nade could be mistaken for a high-tech salt shaker,
  there’s no way you could mistake a “pineapple”
  grenade for anything harmless. (This can be an
  advantage or a disadvantage, depending on the
  circumstances.)
  The Hachiman model balances punch with splin-
  ters — i.e., concussive overpressure with fragmen-
  tation — to maximize lethality. In an enclosed space,
  this thing is a frightening weapon. (If a grenade
  explodes inside a confined space — a cubic area
  less than 10 meters on a side — its damage value is
  increased by T +2/C +1D+1/L +1D.)
  The No. 36M is classed as a “defensive grenade”
  in that it throws splinters a long way. This can be a
  problem for rapidly advancing infantry, who are in
  danger from their own grenades. For assault situa-
  tions, offensive grenades are a much better choice.
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  NO. 36M FRAGMENTATION GRENADE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
     TECH
  VALUE
  S
  M
  L
  (VALUE)
  T 21
  19
  1-6
  15
  40
  10 (5)
  C 5
  6D
  1-6
  15
  40
  10
  L 1
  6Dx3
  1-6
  15
  40
  10
  
  �����������1478536422674������������������
  CAT. NO. 69-567893
  67
  Illustration by A. McClellan
  DESCRIPTION
  The GF-9 is a logical extension of the technology
  which went into old-style fragmentation grenades
  like the No. 36M discussed on the opposite page. It
  is a small cylinder three centimeters in diameter and
  nine in length, massing 0.4 kilograms. On top of the
  cylinder is a small knurled knob. The timing of the
  electronic fuse can be adjusted by turning this knob,
  while the fuse timer is started by depressing this knob
  past a click detente (this is to prevent accidental
  triggering). The fuse timer can be set between one
  and 60 seconds.
  The GF-9 has two alternate fusing strategies. The
  plastic fusing knob can be removed, revealing a
  spool of fine monofilament line which can be ex-
  tended up to 10 meters to serve as a trip-wire. Once
  the grenade and trip-wire are positioned, any tug on
  the wire causes the grenade to detonate immedi-
  ately. Alternatively, a small radio receiver can be
  attached to the top of the grenade, which allows the
  explosive to be detonated by a remote radio signal.
  HISTORICAL BACKGROUND
  The GF-9 is manufactured by Hachiman, based
  on a design by Hellfire, Inc. of Paris. It incorporates
  features of the American M26 and West German
  DM-51 grenades. The grenades small size and high
  power depend on the use of the newly formulated C7
  as the explosive charge.
  EVALUATOR’S COMMENTS
  The major difference users will notice is in the
  fusing. It’s electronic, so when you set it for five
  seconds you know it will go off in five seconds — not
  5.5 or (worse) 4.5. The chemical fuse in the old
  pineapple would sometimes burn erratically, so a
  seven second grenade would sometimes go off in
  six or less.
  The GF-9 is virtually a perfect design. It corrects
  all the flaws present in older-style grenades, and
  adds no glitches of its own. It’s easy to use, reliable,
  flexible and it packs a serious punch.
  This is an offensive grenade, so it depends much
  more on concussion than on fragments (this is so
  advancing infantry don’t advance into their own
  shrapnel). What this means is that the GF-9 has a
  smaller burst radius, but it’s much more effective
  within that radius.
  (If a grenade explodes in a space less than 10m x
  10m x 10m, its damage value is increased by T +2/
  C +1D+1/L +1D.)
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  GF-9 IMPROVED FRAGMENTATION
  GRENADE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
    TECH
  VALUE
  S
  M
  L
  (VALUE)
  T 24
  22
  1-2
  5
  10
  15 (6)
  C 10
  6D+1
  1-2
  5
  10
  15
  L 2
  6Dx3
  1-2
  5
  10
  15
  GF-9 IMPROVED FRAGMENTATION GRENADE
  EXPLOSIVES
  
  �����������1478536422684�����������������
  CAT. NO. 69-568893
  HACHIMAN ARMS
  68
  EVALUATOR’S COMMENTS
  We are very impressed with both versions of the
  GG-3. The grenade mechanism itself gets the same
  high marks as the GF-9, and the chemical agents are
  top-notch. Neuro-4 is a highly effective neurotoxin
  with very high lethality. It is absorbed through the
  skin, so breath shields and filters are useless — the
  only effective protection is a full chemical-warfare
  suit. Somnus, on the other hand, is absorbed only
  across the permeable membranes of the lungs, so
  gas masks will prevent its effects.
  Dennis Moriarty, Weapons Designer
  US Army Advanced Weapons Design Facility
  (“The Shop”), Dallas, TX
  GG-3 GAS GRENADE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
     TECH
  VALUE
  S
  M
  L
  (VALUE)
  T 24
  27/30*
  1-8
  15
  40
  25 (6)
  C 10
  8D/9D*
  1-8
  15
  40
  25
  L 2
  6Dx4/9Dx3*
  1-8
  15
  40
  25
  * Value before the slash refers to damage from the
  neurotoxin gas; number after the slash refers to
  the damage from the sleep/stun gas. Armor is not
  taken into account when determining effects of
  either gas.
  GG-3 GAS GRENADE
  DESCRIPTION
  In appearance and operation, the GG-3 is identi-
  cal to the GF-9 fragmentation grenade described
  above. When the GG-3 detonates, however, it re-
  leases a thick cloud of gas.
  Two versions of the grenade are available from
  Hachiman. The GG-3N releases a cloud of Neuro-4
  neurotoxin (nerve gas). The GG-3L releases
  Somnus™, Hachiman’s patented sleep/stun gas.
  (When the grenade detonates, anyone within three
  meters of it is immediately “attacked” by the gas. On
  the next round, the cloud expands to cover a five
  meter radius extending from the blast point. At this
  point, damage from the gas is reduced by -4 due to
  its dissipation. The gas will dissipate completely by
  the third round after detonation. Wind will have an
  effect, but — since this would add more complexity
  than some gamemasters may care for — the me-
  chanics are left up to the individual gamemaster to
  deal with on a case-by-case, common-sense basis.
  HISTORICAL BACKGROUND
  Gas grenades of one kind or another have been in
  use since the first decades of the 20th century.
  Hachiman has improved the technology extensively,
  however. The effectiveness of the chemical agents
  in the GG-3 are orders of magnitude greater than
  those in less sophisticated grenades.
  Illustration by A. McClellan
  
  �����������1478536422694������������������
  CAT. NO. 69-569893
  69
  GS-7 STUN GRENADE
  DESCRIPTION
  In appearance and operation, the GS-7 is identi-
  cal to the GF-9 and GG-3 grenades described above.
  The effect of this grenade is quite different, however.
  When the grenade detonates, three events occur
  in sequence, separated by approximately 0.5 sec-
  onds. The first is a blinding flash of light; the second
  is a loud explosion, intended to burst the eardrums of
  anyone within the blast radius; the third is the emis-
  sion of a high-frequency screech, so tuned as to
  cause incapacitating pain to the inner ear no longer
  protected by the (now ruptured) eardrum. The gen-
  eral effect is disorientation at the least, incapacitation
  or even loss of consciousness in more severe in-
  stances.
  HISTORICAL BACKGROUND
  The GS-7 is based in concept on the “flash-bang-
  crash” stun grenades used in the 1970s and 1980s
  by the British SAS and other anti-terrorist services.
  The Hachiman design has improved upon the execu-
  tion, although the concept — valid and effective as it
  is — needs little enhancement.
  EVALUATOR’S COMMENTS
  This is a really brutal device. Experimental sub-
  jects — when they could talk again, of course —
  reported the experience as the most painful thing
  they’ve ever had happen
  to them. Various pieces
  of protective gear can
  ameliorate the effects, of
  course. 
  Anti-glare
  goggles or cyberoptics
  with flare compensation
  diminish the dazzling ef-
  fects of the flash, while
  ear protectors minimize
  the damage done by
  sonic effects. Even fully
  protected victims, how-
  ever, will find that the concussion punch is strong
  enough to distract and disorient them.
  A very nasty way of achieving a nonlethal
  takedown. It is slightly less effective — in absolute
  terms — than Somnus gas, but it does have the
  advantage that the subject does not have to inhale to
  be affected.
  (Goggles or other eye protection, such as
  cybereyes with flare compensation, decrease dam-
  age by T -1/C -2/L -1D. Industrial grade ear protec-
  tion, or cyberears with dampers, decrease damage
  by T -2/C -1D+1/L -1D. These bonuses are cumula-
  tive. If a grenade explodes in a confined space less
  than 10m x 10m x 10m, its damage value is in-
  creased by T +1/C +2/L +1D.)
  Lt. Eichiro Ohara, Active Response Team
  Yamatetsu Corp., Kyoto, Japan
  GS-7 STUN GRENADE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
     TECH
  VALUE
  S
  M
  L
  (VALUE)
  T 23
  27**
  0-3
  8
  15
  40 (8)
  C 5
  8D**
  0-3
  8
  15
  40
  L 1
  6Dx4**
  0-3
  8
  15
  40
  ** Stun damage only.
  Illustration by A. McClellan
  EXPLOSIVES
  
  �����������1478536422704�����������������
  CAT. NO. 69-570893
  HACHIMAN ARMS
  70
  PLASTIC EXPLOSIVES (PLASTIQUE)
  DESCRIPTION
  Plastique is a generic
  name applied to a variety
  of highly-effective chemi-
  cal explosives. Hachiman
  sells three grades, coded
  C5, C6 and C9. In con-
  sistency, all are similar to
  putty or modeling clay,
  and can be molded eas-
  ily. They are very stable,
  both thermally and kineti-
  cally. In general, a tem-
  perature of 500° C or
  more is necessary to
  detonate plastique, while
  no amount of impact
  (dropping, etc.) will deto-
  nate it. Instead, all three
  formulations are trig-
  gered electrically.
  For 
  convenience,
  plastique is sold in 30-
  gram packages.
  HISTORICAL BACKGROUND
  The original “plastic explosives” first saw wide use
  during the 1960s. Modern formulations have in-
  creased stability and explosive yield by, literally,
  orders of magnitude.
  EVALUATOR’S COMMENTS
  You can’t say all that much about plastique. Either
  it goes boom when you trigger it, or it doesn’t. All
  three of these formulations go boom. They are very
  stable, and pack an almost unbelievable punch. If
  you build a big enough charge, you can blow up
  virtually anything!
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  In Game Terms: Plastique is handled differently
  from other explosives, such as grenades, in that the
  more explosive you use, the bigger the blast radius
  and the greater the damage. Explosive burst radius
  and damage as listed below is for 30 grams of
  plastique. Burst radius — for each range category —
  is multiplied by the number of 30 gram packages
  used. Thus, three packages of CF will have the
  following ranges: Short, 0-9 (3x3), Medium 18 (3x6),
  and Long 30 (3x10).
  Damage increases in this manner: every doubling
  of the number of packages used, rounding up, re-
  sults in a T +2/C +2/L +1D bonus to the damage
  value. For instance, one package of C6 has a dam-
  age value of T 18/C 5D/L 4Dx4. Using two packages
  adds T +2/C +2/L +1D for a total damage of T 20/C
  6D/L 8Dx3. Using three or four packages adds T +4/
  C +4/L +2D for a damage value of T 22/C 6D+2/L
  9Dx3, etc.
  Plastique is not intended to be thrown. Rather, it is
  used for booby traps or demolition charges.
  PLASTIQUE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
  TECH
  VALUE
  S
  M
  L
  (VALUE)
    C5
  T 23
  16
  0-3
  6
  10
  25 (7)
  C 5
  4D+1
  0-3
  6
  10
  25
  L 1
  4Dx3
  0-3
  6
  10
  25
    C6
  T 24
  18
  0-5
  10
  15
  40 (8)
  C 10
  5D
  0-5
  10
  15
  40
  L 2
  5Dx3
  0-5
  10
  15
  40
    C9
  T 25
  21
  0-8
  12
  18
  100 (10)
  C 10
  6D
  0-8
  12
  18
  100
  L 2
  6Dx3
  0-8
  12
  18
  100
  Illustration by A. McClellan
  
  �����������1478536422714������������������
  CAT. NO. 69-571893
  71
  CLAYMORE MINE
  DESCRIPTION
  The Claymore is a directional anti-personnel mine
  that scatters a hail of steel balls in a specific direction.
  The area of effect is a 60° arc, with a maximum range
  of about 250 meters. The mine consists of a plastic
  case holding a curved slab of explosive, faced with
  hundreds of ball-bearings set in plastic.
  The Hachiman Claymore can be triggered by trip-
  wire, time delay, or remote switching (electronic,
  through wires or radio).
  HISTORICAL BACKGROUND
  The Claymore concept was developed in the
  1950s, and various Claymore-type devices saw ex-
  tensive use in Vietnam. These effective mines are
  still in use with armies all across the globe.
  Claymores have been used with varying success
  in the battle for the United States. While they have
  been effective against early waves of gospog, by the
  time the weather changes and the edeinos warriors
  begin to attack, they have ceased to function. The
  exception to this seems to be if a U.S. soldier
  approaches one to check on the mechanism, at
  which point it often explodes, killing the trooper. For
  this reason, the Army is turning away from the
  concept of mining portions of the Living Land, but is
  still working at laying Claymores along the borders of
  Baruk Kaah’s realm.
  EVALUATOR’S COMMENTS
  Highly effective, if used prop-
  erly. Anyone right in front of an
  exploding Claymore gets liter-
  ally shredded.
  Don’t believe the 250- meter
  range. That’s extreme range
  — in other words, in one or two
  tests a couple of balls were
  found to fly that far. Effective
  range is closer to 50 meters.
  The best way to use this
  device is a combination of com-
  mand-triggered and trip-wired
  (or better yet, proximity-fused).
  This avoids an embarassing
  problem the U.S. Army had in
  Vietnam: the Viet Cong would
  sneak up at night and turn the
  Claymores around so they
  faced the other way. Then
  they’d jump out and go, “Boo.”
  Unpleasant.
  (The Claymore has two areas of effect: One is the
  60° arc from the front face of the device. The second
  is a spherical area completely surrounding the de-
  vice. The former area of damage is due to flying steel
  balls; the latter is due simply to the concussion of the
  detonating explosive.)
  Sgt. Ted “Boomer” Nakamura
  Weapons Instructor, USMC, Fort Bragg, NC
  CLAYMORE MINE CONE
  DAMAGE
  EXPLOS. BURST RADIUS
  PRICE
     TECH
  VALUE
  S
  M
  L
  (VALUE)
  T 22
  22/14*
  0-10
  20
  50
  200 (12)
  C 5
  6D+1/3D+2*
  0-10
  20
  50
  200
  L 1
  6Dx3/5Dx2*
  0-10
  20
  50
  200
  Claymore Sphere
  T 22
  22/14*
  0-1
  3
  5
  200 (12)
  C 5
  6D+2/4D*
  0-1
  3
  5
  200
  L 1
  6Dx3/5Dx2*
  0-1
  3
  5
  200
  * Value before the slash refers to damage when
  targets are caught within the 60° forward arc of
  the weapon. The value after the slash refers to the
  spherical area of damage surrounding the de-
  vice.
  Illustration by A. McClellan
  EXPLOSIVES
  
  �����������1478536422724�����������������
  CAT. NO. 69-572893
  HACHIMAN ARMS
  72
  ESPIONAGE
  This section is devoted to the tools normally used
  by members of the intelligence community — sophis-
  ticated pistols disguised as common household ob-
  jects, radical new technologies that can be used to
  stop better-armed and armored opponents. For de-
  cades, these weapons were available only to the
  world’s secret agents, but with ordinary citizens now
  bravely fighting for their countries, the time has come
  to put every available arm into the hands of the
  common man.
  Of course, we know that not everyone has the
  need or the desire to own a weapon of espionage.
  There is virtually no intimidation factor connected to
  these weapons, as their true nature is invariably
  concealed. Their unique abilities often lend them-
  selves to easily unnoticed malfunctions (as is de-
  tailed later in this section, how does one find out his
  Mk.3 Microwaver isn’t working until one actually tries
  it on a charging enemy?)
  On the other hand, there are places where one’s
  foes are not clearly identified, and it might be wise to
  hide hostile intentions until the targets are clear. For
  forays into such areas, these weapons are ideal —
  there is, after all, nothing overtly threatening about
  someone carrying a pen and an umbrella. Espionage
  weapons practically guarantee you will have the
  advantage of surprise in combat.
  AMMUNITION
  The biggest problem one will face when purchas-
  ing weapons from the espionage list is finding the
  proper ammunition for them once in the field.
  Hachiman, of course, offers bullets and power packs
  for the weapons, but few other arms dealers have
  this specialized ammo in stock. Thus, prior to travel-
  ing far from your local Kanawa Corporation repre-
  sentative, make sure to stock up on bullets, darts, or
  batteries, depending on the weapon you have pur-
  chased.
  A final word of caution: if covert weapons like the
  JB-1 Gun Pen or the  KILOGRAMS-5 Dart Gun
  Umbrella are included in your order, be extremely
  careful when operating them. Keep in mind that
  these are not commonplace guns with clearly de-
  fined trigger assemblies. Accidentally grabbing the
  KILOGRAMS-5 when you’re going for an umbrella
  can result in a nasty accident, not to mention a
  horrendous waste of ammunition. As with any other
  weapon offered by Hachiman, caution and simple
  common sense should be the rules of the day.
  
  �����������1478536422734������������������
  CAT. NO. 69-573893
  73
  JB-1 GUN PEN
  DESCRIPTION
  This unique weapon appears to be a normal
  fountain pen, 14 centimeters long and one in diam-
  eter, massing 80 grams. Concealed within it is a
  single-shot 5.65mm gun mechanism.
  To prepare the weapon for use, the user twists the
  base of the pen body 90 degrees. This opens the
  firing port in the bottom of the device and cocks the
  mechanism. It is fired by pressing down on the clip.
  The single caseless round is loaded through the
  muzzle. The weapon will accept standard or flechette
  rounds.
  The JB-1 does operate as a fountain pen, al-
  though its ink reservoir is rather small, and it is
  available in a range of designer colors.
  HISTORICAL BACKGROUND
  The tendency to design small guns into virtually
  anything has been around for several centuries. A
  pair of tiny pistols built into the handles of a knife and
  fork date from the 18th century. It is unknown where
  the concept of placing a weapon within a pen origi-
  nated, however.
  The JB-1 has been used of late as a weapon of
  “inadvertent assassination.” Recently, the owner of a
  small electronics firm was signing over the rights to
  his company to the Kanawa Corporation. At the
  signing ceremony, someone apparently substituted
  a rigged JB-1 for the executive’s fountain pen. He
  signed his name, and as he passed the pen to the
  Kanawa representative, the gun went off. Kanawa’s
  man fell dead, and the small businessman was killed
  in a hail of bullets from Kanawa security men.
  EVALUATOR’S COMMENTS
  Come on, guys, admit it. (We watch old James
  Bond movies, too …)
  The weapon has only a very short range, but what
  do you want? There’s no space for sound suppres-
  sion, but the propellant charge isn’t too big, so the
  discharge is surprisingly quiet.
  One of our evaluators insists I point out that the
  balance of the pen is lousy, and it tends to leak into
  your shirt pocket.
  Dennis Moriarty, Weapons Designer
  US Army Advanced Weapons Design Facility
  (“The Shop”,) Dallas, TX
  JB-1 GUN PEN
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  12
  1
  1-2
  5
  8
  200 (12)
  C 5
  3D
  1
  1-2
  5
  8
  200
  L 1
  3DX3
  1
  1-2
  5
  8
  200
  Illustration by C. Hunter
  ESPIONAGE
  
  �����������1478536422744�����������������
  CAT. NO. 69-574893
  HACHIMAN ARMS
  74
  KG-5 DART GUN UMBRELLA
  DESCRIPTION
  The  KG-5 appears to be a standard umbrella, 91
  centimeters long, massing 0.4 kilograms. The um-
  brella mechanism itself is fully functional and spring-
  loaded.
  The metal “spike” on the end of the umbrella
  contains a small CO2-powered dart gun that fires a
  tiny spherical capsule. This capsule can contain
  either high-lethality neurotoxin or a tranquilizing drug.
  The weapon is triggered by pressing a concealed
  stud on the umbrella’s handle. The discharge is
  virtually silent. Range is very low, since the weapon
  is intended to deliver its dart into a nearby target. The
  dart is so small, and leaves so tiny a break in the skin,
  that it is unlikely that either the victim or a subsequent
  investigator will be able to determine exactly what
  happened.
  The weapon contains ammunition and sufficient
  CO2 for four shots. It is reloaded by unscrewing the
  entire spike assembly and replacing it.
  HISTORICAL BACKGROUND
  The genesis of the  KG-5 springs from a Soviet
  assassination weapon used in London and else-
  where in the world during the 1970s. This device also
  resembled an umbrella, and jabbing it into a target
  drove a tiny poisoned pellet into his flesh. The  KG-
  5 builds on this idea by giving the weapon slightly
  better range. While a subject might remember being
  poked by an umbrella, and possibly be able to
  identify his attacker, he will probably not remember
  something that feels like the bite of an insect. Even
  if he does,  it is unlikely he will associate it with the
  umbrella-carrying figure who was nearby at the time.
  EVALUATOR’S COMMENTS
  Range is absolutely negligible, but this isn’t an
  issue. The  KG-5 is quite possibly the perfect
  assassin’s weapon.
  Our one complaint is with the toxin used in the
  capsules. It’s too fast-acting. We think it would be
  much better to use a toxin with a longer time-course,
  so that the victim shows symptoms only minutes or
  hours later — long after the assassin is clear of the
  area.
  Of course, one is also limited by weather condition
  when using this weapon. A man walking with an
  umbrella on a bright, sunny day might seem a bit
  suspicious, so you have to pick your spots if you want
  to hit your target and get away clean.
  Dennis Moriarty, Weapons Designer
  US Army Advanced Weapons Design Facility
  (“The Shop”), Dallas, TX
   KILOGRAMS-5 DART GUN UMBRELLA
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 22
  *
  4
  0-1
  —
  —
  400 (13)
  C 5
  *
  4
  0-1
  —
  —
  400
  L 1
  *
  4
  0-1
  —
  —
  400
  Tranquilizer: Damage value T 27/C 8D/
  L 6Dx4, stun only.
  Neural Toxin: Damage value T 22/C 6D+1/
  L 6Dx3.
  * Damage variable, depending on pellet load.
  Illustration by A. McClellan
  
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  CAT. NO. 69-575893
  75
  YAMAGUCHI MK.3 MICROWAVER
  DESCRIPTION
  The Mk.3 resembles a battery-operated flash-
  light. It is 22 centimeters long by 14 centimeters wide
  by 13 centimeters high (not including the handle atop
  the device). It masses 0.7 kilograms. Its case is red
  plastic, with a white bezel around the bulb-lens
  assembly.
  The Mk.3 will operate as a normal flashlight with a
  beam range of 20 meters. Flipping a concealed
  switch on the underside of the handle, however, puts
  it in weapon mode. At theat point, pressing — rather
  than sliding — the on/off switch causes the Mk.3 to
  emit a concentrated, invisible beam of high-energy
  microwaves. The persistence of the beam is 0.1
  seconds for each press of the button. The power
  pack contains sufficient energy for eight shots.
  The microwave beam does damage to living tis-
  sue through local heating. It also has a disruptive
  effect on electronic devices, particularly those that
  are more delicate and intricate, such as computers.
  (If the beam strikes a piece of electronic equip-
  ment, there is a chance that the equipment will be
  rendered inoperative for 1 to 20 rounds. To deter-
  mine whether the equipment fails, generate an ap-
  propriate weapons skill total against the “Microwaver
  Damage” table. If the equipment is damaged, roll
  again to determine the number of rounds it is inop-
  erative.)
  HISTORICAL BACKGROUND
  It has long been known that microwaves can
  disrupt the functioning of delicate electronics. (Dur-
  ing the 1960s and 1970s, microwave ovens were
  frequently blamed for “crashing” pacemakers.) Mi-
  crowaves also heat by exciting water molecules
  within materials. Yamaguchi was the first company
  to combine these two features of microwaves into a
  weapon.
  EVALUATOR’S COMMENTS
  Rate of fire is an issue with the Mk.3. Despite the
  background above, the Mk.3’s capacitors aren’t as
  beefy as Yamaguchi would like. If you pump the
  button too fast, they’ll overload and blow up the
  weapon. (Rate of fire is limited to one shot every two
  rounds. If this is exceeded, the weapon explodes,
  destroying itself and attacking everything within two
  meters with a damage value of T 12/C 3D/L 5Dx3.)
  Lt. Eichiro Ohara, Active Response Team,
  Yamatetsu Corporation, Kyoto, Japan
  YAMAGUCHI MK.3 MICROWAVER
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  19
  8
  3-5
  15
  40 10,000 (20)
  C 10
  5D+1
  8
  3-5
  15
  40
  10,000
  L 2
  5Dx3
  8
  3-5
  15
  40
  10,000
  Microwaver Damage
  EQUIP. TECH
  DIFFICULTY
  T 20/C 5/L 1
  T 16/C 19/L 6
  T 23/C 5/L 1
  T 14/C 17/L 5
  T 24/C 10/L 2
  T 13/C 16/L 5
  T 26/C 15/L 3
  T 11/C 14/L 4
  Illustration by S. Crane
  ESPIONAGE
  
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  CAT. NO. 69-576893
  HACHIMAN ARMS
  76
  HACHIMAN STUN GLOVE
  DESCRIPTION
  The Hachiman Stun Glove is a full-hand gauntlet
  comprised of nonconducting polymer fabric inter-
  laced with fine wire mesh. A small capacitor and
  battery pack is mounted on the vambrace of the
  glove.
  When the wearer strikes or grabs an opponent,
  the capacitor discharges a jolt of up to 30 kilovolts.
  This is enough to cause the disorientation and loss of
  consciousness characteristic in a taser weapon.
  The Hachiman Stun Glove is available in both left-
  and right-handed models. The battery pack contains
  enough energy for eight discharges. The battery can
  be fully recharged in one hour, or replaced.
  HISTORICAL BACKGROUND
  The basic concept of the Stun Glove is drawn from
  the taser, a weapon developed in the early 1980s.
  Certain applications require greater concealability
  than a taser supplies, while not requiring stand-off
  range. The Stun Glove is Hachiman’s answer to
  these specific requirements.
  Beware of grasping and holding an opponent
  while wearing the glove (assuming, of course, you
  want to keep him alive). (The victim will take stun
  damage for each round in which he is held by
  someone using the glove.)
  EVALUATOR’S
  COMMENTS
  In essence, these
  things are for a person
  who wants cyberware
  ShocKnucks™ without
  having to have someone
  remodel his body with very
  sharp knives. The battery
  can be larger than in
  ShocKnucks, and the in-
  sulation is much better,
  so the glove can pack a
  bigger electrical punch.
  Don’t be fooled. While effective, these things
  aren’t as good at the instant takedown as are tasers,
  and you need to get in hand-to-hand range to make
  them work. While they’ve proven to be very reliable,
  should one short out (damage value T 16/C 4D+1/
  L 4Dx3), it could cost you the use of your hand.
  The other problem with the Hachiman is
  concealability. Anyone at all familiar with this weapon
  who sees you wearing it will do their best to stay away
  from you. If there is some way to keep your hand
  hidden while you close on your enemy, do it —
  having the advantage of surprise makes all the
  difference when using a weapon like this one.
  Chie Takanwa
  Yamaha Special Weapons Lab, Tokyo, Japan
  HACHIMAN STUN GLOVE
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 25
  18**
  8
  TOUCH
  —
  —
  800 (15)
  C 10
  5D**
  8
  TOUCH
  —
  —
  800
  L 2
  5Dx3**
  8
  TOUCH
  —
  —
  800
  ** Stun damage only.
  Illustration by A. McClellan
  
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  CAT. NO. 69-577893
  77
  YAMAGUCHI STARBURST
  DESCRIPTION
  The Yamaguchi Starburst is a small and light
  plastic unit — 9.5 centimeters long by 6 centimeters
  wide by 2.5 centimeters thick, massing 200 grams —
  designed to be easily held in the palm. It contains a
  series of high-power quartz halogen strobes and the
  capacitors necessary to fire them in a rapid se-
  quence. The brilliant flashes of light generated by the
  Starburst are more than bright enough to flash-
  dazzle — and perhaps even blind — an opponent
  looking in the direction of the device.
  (Anyone who was facing the device when it was
  triggered suffers a T -4/C -8/L -2 penalty to all actions
  which require vision to perform. The initial penalty is
  decreased by T -1/C -2 for each subsequent round
  [L -1 for every two subsequent rounds] until it reaches
  zero, at which point full vision has returned.)
  The Starburst is triggered by pressing a small
  button on the upper edge. Pressing the button gen-
  erates one round of flashes. The replaceable battery
  pack has sufficient energy for four such sequences.
  HISTORICAL BACKGROUND
  The phenomenon of flash-dazzle has been known
  for centuries, and is the basis of the flash grenades
  that have been around for decades. Yamaguchi’s
  significant contribution to the field is the realization
  that a reusable device is often much more effective
  than a one-use device such as a grenade.
  EVALUATOR’S COMMENTS
  The principle is just great. It’s like having a whole
  pocketful of flash grenades, all in something the size
  of a cigarette pack. Although Yamaguchi claims
  there is the possibility of permanent blindness, we
  think this is an exaggeration: the Starburst simply
  doesn’t kick out enough lumens of flux. (Sorry,
  Yamaguchi.)
  As a joke, one of our guys used this on a visiting
  evaluator from Paris’ Hellfire, Inc. The visitor had
  cybereyes with flare compensation, so we didn’t
  expect it to have any effect. Surprise! This thing is so
  powerful, flare compensation doesn’t totally elimi-
  nate the effect. (For characters with flare/flash-com-
  pensating implants,  devices, or powers, the base
  penalty caused by the Starburst is halved, with the
  deductions as described above, regardless of me-
  chanics presented in the implant, device, or power’s
  description.)
  Chie Takanwa
  Yamaha Special Weapons Lab, Tokyo, Japan
  YAMAGUCHI STARBURST
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  *
  4
  —
  —
  —
  250 (13)
  C 10
  *
  4
  —
  —
  —
  250
  L 2
  *
  4
  —
  —
  —
  250
  * See description above for effects.
  Illustration by S. Crane
  ESPIONAGE
  
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  CAT. NO. 69-578893
  HACHIMAN ARMS
  78
  YAMAGUCHI “KILLER SHADES”
  DESCRIPTION
  This surprising device appears to be a normal pair
  of aviator-style sunglasses. Its weight is not percep-
  tibly greater than a normal pair of glasses. It boasts
  high-grade polarizing lenses.
  Built into the two “limbs” are tiny compressed-gas
  devices which shoot 0.5mm poison needles out
  through the front of the glasses. The needles emerge
  through the two mounts that attach the limbs to the
  frames. These needles are treated with Neo-Fugu
  neurotoxin.
  The weapon has two integral safeties. The first
  prevents the device from
  firing unless both limbs are
  fully extended, as when
  the glasses are being
  worn. The second is an
  electronic safety which is
  released by pressing up-
  ward on the upper portion
  of the nosepiece.
  The weapon can be trig-
  gered in two ways. The
  first is by pressing inward
  on the nosepiece. The
  second, and more subtle,
  method is by tensing the
  muscles behind the ears.
  When the weapon is trig-
  gered, both darts are fired
  at once.
  The weapon is reloaded
  by unclipping the limbs
  from the frame and replac-
  ing them with new limbs.
  Both limbs must be re-
  placed for the weapon to
  function.
  HISTORICAL BACKGROUND
  No background is available on this device as such
  — Yamaguchi claims it has been asked by the
  government to keep the data classified. Neo-Fugu is
  derived from the natural neurotoxin of the Japanese
  puffer fish.
  EVALUATOR’S COMMENTS
  Initial reaction: this has got to be some kind of bad
  joke, right?
  Final reaction: Wow! I want to meet the twisted
  guy who came up with this little beauty.
  These things may be the ultimate assassination or
  holdout weapon. The discharge is inaudible, and the
  needles are so small they are virtually unnoticeable.
  One of the characteristics of Neo-Fugu is that it’s an
  instant analgesic, so the victim won’t even feel the
  needles hit him. Something else I like: you can fire
  these little suckers even with your hands tied behind
  your back!
  Sure, the range is lousy. But for something like
  this, who really cares? At short range, the accuracy
  is pretty good. The needles land exactly where
  you’re looking (which only makes sense).
  Be the first kid on your block with a new pair of
  these. No undercover operative should be without
  them. (Oh, yeah, the lenses are good, so they won’t
  screw up your eyes.)
  Jack “Dude” Mitchel, Weapons Designer
  US Army Advanced Weapons Design Facility
  (“The Shop”), Dallas, TX
  YAMAGUCHI “KILLER SHADES”
  DAMAGE
  RANGE
  PRICE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  T 24
  16
  1
  1-2
  5
  8
  800 (15)
  C 10
  4D+1
  1
  1-2
  5
  8
  800
  L 2
  4DX3
  1
  1-2
  5
  8
  800
  Illustration by A. McClellan
  
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  CAT. NO. 69-579893
  79
  GAME MECHANCS
  Difficulties, modifiers, damage values, and tech
  levels for each item have been provided in Torg, D6
  Classic, and D6 Legend terms. Mechanics relating
  to Torg are preceded by a T, for D6 Classic by a C,
  and for D6 Legend by an L.
  SKILL NAMES
  Skills names have been rendered as generic as
  posible. Players should  ask their gamemasters
  what the appropriate skill is for the game system
  they’re using.
  UNIVERSE REFERENCES
  As this book was originally designed for use with
  the Torg roleplaying game, players of that game will
  find the game mechanics and terms herein familiar.
  Those using any version of the D6 System and not
  playing in the Torg universe, however, can ignore
  the world-specific references to people, places, and
  organizations. The equipment descriptions and sta-
  tistics remain useful.
  LEGEND DAMAGE VALUES
  The damage values given for use with the D6
  Legend System assume that Body Points are being
  used to track injuries taken. Should the gamemaster
  chose to use Wounds with the Legend system, he
  will need to make some conversions to the values.
  Using the D6 Classic value, if the number of pips
  equals zero or 1, drop the pips; if the number of pips
  equals 2, add 1 to the number in front of the “D” (and
  drop the pips).
  NEW CONCEPTS
  This book introduces a few new concepts to D6
  System players. These concepts can be ignored, or
  the gamemaster can incorporate them into his  game.
  TECH LEVEL
  The tech level of an item refers to how technologi-
  cally advanced it is. This concept is very important in
  the Torg universe, and it can be applied in non-Torg
  games. D6 System tech levels described in the “D6
  System Tech Level” table. Based on the character’s
  backgrounds and the type of campaign, the game
  master first selects the tech level for each player’s
  character. Most of the characters in a campaign will
  be of the same tech level, though not necessarily.
  In general, the tech level has no effect on game
  play, as most characters will use things that are of the
  same tech level they are. When they come across an
  item that is from a more technologically advanced
  society, such as 1920s secret agents trying to use
  cyberware, then the gamemaster can simulate the
  increased complexity of the device with a tech modi-
  GAME NOTES
  fier. The tech modifier, added to the difficulty to use
  the item, equals the tech level of the equipment
  minus the tech level of the character. The modifier
  can never be less than zero. If desired, the
  gamemaster may allow characters to learn, either on
  their own or through a teacher, how to use the item
  and thereby eliminate the tech modifier for that item.
  (Note that tech modifiers will apply to other advanced
  items that they haven’t practiced on.) As a rule of
  thumb, learning how to use an advanced item takes
  10 percent of the game system–specified time to
  learn a new skill, though the gamemaster may
  lengthen or shorten this time depending on totals
  generated each the character uses the item. (Obvi-
  ously, higher skill totals means that the character is
  “picking up on” how to use the item more quickly.)
  SIIMPLE ACTION
  Simple action (italicized in the text) refers to an
  action that, while taking some thought, does not
  require a die roll to determine success. A character
  may perform one simple action along with any other
  one action in the round without penality. The
  equipment’s text specifies when an action is simple.
  PARTIAL CONCEALMENT
  Partial concealment indicates that the item some-
  how makes it more difficult to hit the user. All attacks
  made against a character under partial conceamentl
  add C +1D/L +1 to the difficulty.
  STUN DAMAGE
  Several weapons in this catalog indicate that they
  only inflict stun damage on their victims.
  D6 SYSTEM TECH LEVELS
  Level
  Classic*
  Legend
  Torg**
  Primitive
  0
  0
  0–14
  Modern†
  5
  1
  15–23
  Postmodern
  10
  2
  24–25
  Advanced
  15
  3
  26–31
  Superior
  20
  4
  32+
  * D6 Classic gamemasters may feel free to
  further subdivide each level, considering the
  value given as the low end of the level in ques-
  tion.
  ** Torg values are given as a base reference,
  should D6 System gamemaster wish to convert
  other Torg supplements
  † Most 20th-century Americans and Europe-
  ans are of this level.
  
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  CAT. NO. 69-580893
  HACHIMAN ARMS
  80
  With a Wounds system, resisting the damage is
  determined as normal, but all stun and wounds
  indicated by the chart are treated as stun.
  With a Body Points system, damaged is deter-
  mined as normal, but only half of the final total is
  taken off of the target’s Body Points. Equipment that
  does stun damage only has no effect on inanimate,
  nonelectrical objects, though it does inflict 25% of
  the damage total to electrical components. If the
  gamemaster has blunt damage mechanics, treat
  stun damage as blunt damage.
  CYBERWARE
  The cyberware described in this volume includes
  difficulties for installing it, as well as affects on the
  system. The following D6 System rules are adapted
  from the Cyberpapacy Sourcebook.
  Cyberware Surgery & Recovery
  Cyberware may only be installed by a skilled
  medical practioner of the same tech level or higher
  as the cyberware. Installation of cyberware involves
  some degree of surgery, followed by a period of
  recovery. Details of these times can be found in the
  descriptions below.
  An appropriate medical skill is used to install and
  uninstall cyberware. The difficulty of the task varies
  according to the system being installed. For ex-
  ample, fitting a cybernetic hand has a difficulty of C
  11/L 4; but fitting an artificial heart has a difficulty of
  C 15/L 5.
  Success indicates that the cyber system has
  been installed. Characters are always unconscious
  for 30 minutes after undergoing surgery, and are
  likely to be injured. This damage is healed at the
  same rate as normal wounds. Each cyber system is
  rated according to the level of surgery required and
  the anticipated level of wounding caused during the
  operation (see the chart for the amount of damage
  taken based on the level given). For example, the
  fitting of a cybernetic hand merely inflicts a wound,
  but the fitting of cybernetic lungs or a heart results in
  a mortal wound. These wounds are automatic and
  cannot be resisted. Additionally, if your game nor-
  mally allows it, a character cannot spend Character
  Points to reduce damage suffered during surgery.
  Level of Success
  Abysmal Failure (medical skill total missed diffi-
  culty by C 10/L 3 or more): The character suffers
  from internal bleeding and a one level increase in
  wounds; for example, a wound becomes a heavy
  wound. A successful medical skill check at difficulty
  C 15/L 5 is required to prevent death. If your
  gamemaster requires recovery checks to recuper-
  ate from surgical damage, they are made with a
  difficulty modifier of C +10/L +2.
  Failure (medical skill total missed difficulty by C
  5-9/L 1-2): The operation is unsuccessful. The char-
  acter takes the listed damage, and the cyber system
  is removed. Alternatively, a failure indicates that the
  system is fitted but fails to function correctly. An-
  other operation is required to fix it. In either case, if
  your gamemaster requires recovery checks to recu-
  perate from surgical damage, they are made with a
  difficulty modifier of C +10/L +2.
  Minimal success  (medical skill total equals
  difficulty): The system is only barely installed; mal-
  functions occur not only when a critical failure shows
  up on the Wild Die, but also when the player rolls the
  least total possible without a critical failure when
  using the cyberware. (In D6 Classic, this value
  equals the relevant die code plus 1; for example, a
  6D skill has a least possible total of 7. In D6 Legend,
  this value equals zero.) (See “Systems Failures”
  below for details on systems failures). Characters
  take the anticipated damage. If your gamemaster
  requires recovery checks to recuperate from surgi-
  cal damage, they are made with a difficulty modifier
  of C +10/L +2.
  Average success  (medical skill total beat diffi-
  culty by C 1-5/L 1-2): The cyber system is fitted.
  Characters take the anticipated damage. If your
  gamemaster requires recovery checks to recuper-
  ate from surgical damage, they are made with a
  difficulty modifier of C +6/L +1.
  Good success (medical skill total beat difficulty
  by C 6-9/L 3-4): The system is fitted and the charac-
  ter takes the anticipated wound damage. However,
  there is no penalty to the recovery checks.
  Superior success (medical skill total beat diffi-
  culty by C 10-14/L 5-6): As for a good success,
  though if your gamemaster requires recovery checks
  to recuperate from surgical damage, they are made
  with a difficulty modifier of C -6/L -1.
  Spectacular success (medical skill total beat
  difficulty by C 15/L 7 or more): The system is fitted
  perfectly, though the character still takes the antici-
  pated damage. It responds instantly to commands
  from the character’s central nervous system; the
  D6 SYSTEM CYBERWARE
  SURGERY DAMAGE
  Level
  Wounds*
  Body Points**
  Wound
  1
  25%
  Heavy Wound
  2
  50%
  Mortal Wound
  3
  75%
  * Wound 1 refers to the first actual wound (not
  stun) tatken.
  ** The percentage is based on the maximum
  Body Points the character has when fully healed,
  regardless of the number the character cur-
  rently has.
  
  �����������1478536422814������������������
  CAT. NO. 69-581893
  81
  system does not experience system failure (see
  below) under normal circumstances. If your
  gamemaster requires recovery checks to recuper-
  ate from surgical damage, they are made with a
  difficulty modifier of C -10/L -2.
  Systems Failures
  Cyberware is an advanced science, but it is not a
  perfect one. Even the most carefully crafted prod-
  ucts have been known to malfunction or suffer stress
  through use. Any character who relies too much on
  technology could be in for a shock when that tech-
  nology responds in an unpredictable way.
  Whenever a character uses a skill or attribute
  enhanced by cyberware and rolls a critical failure on
  the Wild Die, there is the chance of a systems failure.
  Systems failures vary from minor annoyances to
  dangerous malfunctions which can injure the user.
  Whenever die results indicate a systems failure, the
  gamemaster generates a number and consults the
  Systems Failure table. With D6 Classic, the
  gamemaster rolls 3D (including the Wild Die) and
  compares the result to the table. With D6 Legend,
  the gamemaster rolls 11D (including the Wild Die)
  and compares the result to the table.
  Faulty Systems: Some cyberware systems are
  poorly maintained or manufactured. Devices fitted
  by cyberleggers using secondhand parts are sub-
  ject to system failure rolls on when a critical failure
  shows up on the Wild Die and when the player rolls
  the least total possible without a critical failure when
  using the cyberware.
  Cyberpsychosis (optional)
  If it’s appropriate for the gamemaster’s cam-
  paign, the gamemaster may say that medical sci-
  ence has been unable to effectively counter the
  effects of cyberware on the human psyche. As more
  items of cyberware are added and bodily functions
  are performed by machinery, a character becomes
  progressively dehumanized.
  Every item of cyberware is rated according to its
  dehumanizing effects. Each time a character has a
  new system implanted, the cyber rating of the sys-
  tem is noted on the character sheet next to the
  cyberware. The sum of a character’s cyber ratings
  are added together to determine his cyber value; this
  should also be noted on the character sheet.
  Occurrence
  Cyberpsychosis occurs whenever a character
  gets a critical failure when using an interaction skill
  (such as intimidation or charm).
  Result
   The gamemaster generates a cyber total (the
  afflicted character’s cyber value plus a modifier),
  from which is subtracted a cyberpsychosis resis-
  tance value. In D6 Classic, the cyber total modifier
  equals 3D (including the Wild Die). In D6 Legend,
  SYSTEMS FAILURE
  Classic
  Legend
  Effect
  1-2
  0 or less
  Cyberware functions normally.
  3-6
  1-2
  Cyberware functions sluggishly. It does not impart any powers or skill
  increases to the character for that round.
  7-8
  3-4
  Cyberware surges, imparting none of its powers to the character for one
  round. Also, the character suffers a C +2/L +1  difficulty modifier to one
  action only.
  9, 15
  5
  Cyberware fails to operate and momentarily locks. If the character’s
  intended action depends entirely on the function of the cyberware, the
  action fails. Otherwise, the cyberware provides no skill bonus to the
  attempted action. Until repaired, the cyberware is subject to systems
  failure on critical failures or least total rolls.
  10, 16
  6
  Cyberware shuts down requiring repairs by a skilled technician.
  11-12
  7
  Cyberware goes erratic: Limbs start to convulse; sensory apparatus boost
  signals to uncomfortable levels or blank out entirely; ChipWare scrambles
  giving no benefits; chargers and boosters release potentially lethal doses
  into the bloodstream; etc. Requires repairs by a skilled technician.
  13-14, 17-18+
  8+
  Cyberware malfunctions. It goes erratic as above. In addition, the charac-
  ter is affected by an electrical surge with a damage value equal to the
  systems failure result; armor and protection powers provide no protection
  from this surge. The system then shuts down requiring repairs by a skilled
  technician.
  
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  CAT. NO. 69-582893
  HACHIMAN ARMS
  82
  the cyber total modifier equals 5Dx2 (including the
  Wild Die). The passive cyberpsychosis resistance
  value equals 3 times the target’s Willpower, Pres-
  ence, Confidence, or similar skill or attribute value
  designated by the gamemaster (in D6 Classic, add-
  ing any pips to the total).
  The gamemaster may chose one of two ways to
  use the resulting cyberpsychosis value. In the easy
  way, the cyberpsychosis represents how immobile
  and irrational the character becomes. Divide the
  cyberpschosis value by 3, round down, and include
  it in the difficulty of all actions taken for the next
  round. (Negative values are subtracted from the
  difficulty, while positive values are added to it. The
  difficulty may never be less than 1.)
  Alternatively, the gamemaster can read the value
  on the Cyberpsychosis table on page 78 of the
  Cyberpapacy Sourcebook PDF or page 91 of the
  Cyberpapacy Sourcebook softcover; note that the
  cyberpsychosis has negative result points.
  Resisting Cyberpsychosis
  A player may chose to have his character resist
  cyberpsychosis. He must declare this before the
  gamemaster rolls the die for the cyberpsychosis
  check. The player generates for his character a total
  withWillpower, Presence, Confidence, or other skill
  or attribute designated by the gamemaster. With D6
  Classic, then this is multiplied by 4. With D6 Legend,
  then this is multiplied by 6, with a minimum of result
  4. Resisting cyberpsychosis is a form of active
  defense, like an active dodge.
  Reducing Cyber Values
  A character may reduce his cyber values by
  having cyberware removed from his body. This is
  done on a one-to-one basis, so the removal of a CSI
  LtFilta (cyber rating +2) reduces the character’s
  cyber value by 2. The gamemaster may designate
  other ways in which characters may lower the cyber
  value.
  Maximum Cyberware
  No character can continue to add on cyberware
  without totally losing her humanity. If a character has
  a cyber value that is at least 10 higher than 3 times
  her Willpower, Presence, Confidence, or other ap-
  propriate skill or attribute, cyberpsychosis will doom
  the character within the span of a few adventures.
  The gamemaster is strongly urged not to let any
  player’s character layer on cyberware past this 10-
  point limit. Characters with that much cyberware
  pose a grave hazard to themselves, and the rest of
  their group, and could prove disruptive to the flow of
  the adventure. Gamemaster character’s are, of
  course, a different story.
  
  �����������1478536422834������������������
  CAT. NO. 69-583893
  83
  TORG WEAPONS LIST
  LOW TECH
  DAMAGE
  RANGE
  PRICE
  PERSONAL WEAPONS
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  Matchlock Musket
  15
  14
  1
  3-10
  20
  40
  1200 (16)
  Wheelock Musket
  15
  15
  1
  3-10
  25
  60
  1200 (16)
  Wheelock Pistol
  15
  13
  1
  3-5
  10
  25
  1500 (16)
  Flintlock Musket
  17
  14
  1
  3-25
  40
  100
  1500 (16)
  Flintlock Pistol
  17
  14
  1
  3-5
  15
  25
  1500 (16)
  Sword Pistol
  17
  13
  1
  3-8
  9
  20
  1500 (16)
  Pocket Pistol
  17
  14
  2
  3-5
  10
  18
  1200 (16)
  Blunderbuss
  19
  17
  1
  3-12
  20
  30
  1500 (16)
  Percussion Revolver
  19
  15
  5
  3-5
  15
  40
  500 (14)
  “Muff” Pistol
  19
  13
  1
  1-8
  12
  14
  500 (14)
  Chassepot Rifle
  19
  18
  1
  3-40
  200
  400
  1000 (15)
  Colt 1862 Police Revolver
  19
  14
  5
  3-5
  15
  40
  400 (13)
  Colt “Peacemaker”
  19
  15
  6
  3-5
  15
  40
  500 (14)
  Winchester ‘73
  19
  18
  8
  3-40
  250
  600
  900 (15)
  “Lemon Squeezer”
  19
  11
  7
  1-5
  8
  12
  500 (14)
  “Apache” Pistol
  19
  12
  6
  1-5
  8
  12
  500 (14)
  WEAPONS OF THE EARLY
  20TH CENTURY
  Colt .38 Police Positive
  20
  14
  6
  3-10
  25
  50
  150 (11)
  .45 Colt Automatic
  20
  16
  7
  3-10
  15
  40
  450 (14)
  Glock 17
  22
  15
  17
  3-10
  25
  40
  500 (14)
  Heckler & Koch HK 4
  22
  14/15*
  10/8*
  3-10
  25
  40
  1000 (15)
  .30 M1 Carbine
  22
  19
  8
  3-45
  450
  600
  200 (12)
  Pardini Fiocchi Free Pistol
  22
  13
  1
  10-50
  60
  65
  950 (15)
  Luger Parabellum P.08
  20
  15
  8
  3-10
  25
  40
  600 (14)
  Walther P.88
  22
  15
  15
  3-10
  25
  40
  800 (15)
  Bergmann SMG
  20
  17
  11
  3-10
  25
  80
  500 (14)
  Thompson SMG
  20
  20
  17
  3-15
  25
  100
  900 (15)
  Schmeisser MP40
  21
  17
  11
  3-15
  40
  100
  400 (13)
  M16 Assault Rifle
  22
  20
  10
  3-40
  250
  400
  300 (13)
  M249 Squad Automatic
  22
  23
  24
  3-150
  550
  1.3k
  1500 (16)
  Heckler & Koch G11
  23
  21
  16
  5-50
  300
  500
  1000 (15)
  Heckler & Koch MP5
  22
  17
  10
  3-15
  40
  100
  400 (13)
  Uzi SMG
  22
  17
  11
  3-15
  40
  100
  400 (13)
  Kalashnikov AK47
  21
  21
  10
  3-40
  150
  400
  1500 (16)
  TEC 9 Scorpion
  23
  16
  12
  3-15
  25
  50
  300 (13)
  EXTENDED TECHNOLOGY
  Tiger Arms Defender
  24
  18
  18
  3-14
  40
  50
  800 (15)
  with smartgun interface
  26
  18
  18
  3-25
  45
  55
  1200 (16)
  Yamaguchi Improved Taser
  24
  27**
  5
  2-5
  8
  16
  1000 (15)
  Komatsu Viper
  24
  15
  14
  3-10
  30
  40
  350 (13)
  Komatsu Wakizashi
  24
  14
  6
  3-5
  15
  25
  350 (13)
  Okawa Daishyu
  24
  19
  100
  3-25
  40
  100
  1200 (16)
  Militech Ronin Pistol
  24
  15
  7
  3-10
  40
  50
  800 (15)
  Hachiman Heavy Pistol
  24
  19
  6
  3-10
  30
  50
  1000 (15)
  Militech MP-11 “Nailgun”
  24
  17
  9
  3-10
  30
  45
  800 (15)
  
  �����������1478536422844�����������������
  CAT. NO. 69-584893
  HACHIMAN ARMS
  84
  DAMAGE
  RANGE
  PRICE
  EXTENDED CONT’D.
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  Militech Hornet SMG
  24
  18
  10
  3-15
  40
  80
  400 (13)
  Yamaguchi Shotgun
  24
  22
  10
  10-15
  20
  25
  900 (15)
  Militech A-35
  24
  22
  25
  3-50
  250
  500
  1000 (15)
  Yamaguchi Paintball Gun
  24
  *
  10
  3-8
  15
  35
  350 (13)
  Komatsu Requiter
  24
  20
  25
  3-40
  750
  2k
  2000 (17)
  Toler Heavy Assault Rifle
  24
  21
  36
  3-40
  200
  400
  2000 (17)
  ADVANCED TECHNOLOGY
  Ichiwa Disrupter
  25
  20
  13
  3-15
  40
  50
  1200 (16)
  Militech Laser Rifle
  25
  23
  10
  10-40
  80
  150
  220k (27)
  Yamaguchi Stunbolt
  25
  28**
  8
  3-10
  25
  50
  200k (27)
  Komatsu Highbeam Laser
  25
  23
  4
  10-40
  150
  300
  300k (28)
  Komatsu Radiant
  25
  20/26*
  7
  5-10
  35
  60
  280k (28)
  FN Jammer Wrist Gun
  26
  23
  7
  3-10
  11-60
  —
  1500 (16)
  Sparrow Fang
  26
  18
  1
  3-8
  9-40
  —
  1000 (15)
  Sparrow Equalizer
  26
  18
  6/30*
  3-15
  25
  60
  1500 (16)
  Hellfire Smartgun
  26
  18
  12
  10-20
  30
  100
  4000 (18)*
  DAMAGE
      EXPLOSIVE BURST RADIUS
  PRICE
  EXPLOSIVES
  TECH
  VALUE
  S
  M
  L
  (VALUE)
  No. 36M Grenade
  21
  19
  1-6
  15
  40
  10 (5)
  GF-9 Improved Grenade
  24
  22
  0-2
  5
  10
  15 (6)
  GG-3 Gas Grenade
  24
  27/30*
  1-8
  15
  40
  25 (6)
  GS-7 Stun Grenade
  23
  27**
  0-3
  8
  15
  40 (8)
  C5 Plastique
  23
  16
  0-3
  6
  10
  25 (7)
  C6 Plastique
  24
  18
  0-5
  10
  15
  40 (8)
  C9 Plastique
  25
  21
  0-8
  12
  18
  100 (10)
  Claymore Mine — cone
  22
  22/14*
  0-10
  20
  50
  200 (12)
  Claymore Mine — sphere
  22
  22/14*
  0-1
  3
  5
  200 (12)
  DAMAGE
  RANGE
  PRICE
  ESPIONAGE
  TECH
  VALUE
  AMMO
  S
  M
  L
  (VALUE)
  JB-1 Gun Pen
  22
  12
  1
  1-2
  5
  8
  200 (12)
  KG-5 Dart Gun Umbrella
  22
  *
  4
  0-1
  —
  —
  400 (13)
  Yamaguchi Mk.3
  25
  19
  8
  3-5
  15
  40
  10,000 (20)
  Hachiman Stun Glove
  25
  18**
  8
  touch
  —
  —
  800 (15)
  Yamaguchi Starburst
  24
  *
  4
  —
  —
  —
  250 (13)
  Yamaguchi Killer Shades
  24
  16
  1
  1-2
  5
  8
  800 (15)
  DAMAGE
  PRICE
  MELEE WEAPONS
  TECH
  VALUE/MAX.
  (VALUE)
  Sword Pistol Dagger
  8
  STR+3/17
  ***
  M1866 Bayonet
  19
  STR+3/17
  100 (10)
  Apache Dagger
  8
  STR+3/17
  ***
  * See note in text
  ** Stun damage only
  *** Included in price of weapon
  
  �����������1478536422854������������������
  CAT. NO. 69-585893
  85
  D6 WEAPONS LIST
  LOW TECH
  DAMAGE
  RANGE
  PERSONAL WEAPONS
  TECH
  VALUE
  AMMO
  S
  M
  L
  PRICE
  Matchlock Musket
  C 5/L 1
  C 3D+2/L 5Dx2
  1
  3-10
  20
  40
  1200
  Wheelock Musket
  C 5/L 1
  C 4D/L 4Dx3
  1
  3-10
  25
  60
  1200
  Wheelock Pistol
  C 5/L 1
  C 3D+1/L 5Dx2
  1
  3-5
  10
  25
  1500
  Flintlock Musket
  C 5/L 1
  C 3D+2/L 5Dx2
  1
  3-25
  40
  100
  1500
  Flintlock Pistol
  C 5/L 1
  C 3D+2/L 5Dx2
  1
  3-5
  15
  25
  1500
  Sword Pistol
  C 5/L 1
  C 3D+1/L 5Dx2
  1
  3-8
  9
  20
  1500
  Pocket Pistol
  C 5/L 1
  C 3D+2/L 5Dx2
  2
  3-5
  10
  18
  1200
  Blunderbuss
  C 5/L 1
  C 4D+2/L 7Dx2
  1
  3-12
  20
  30
  1500
  Percussion Revolver
  C 5/L 1
  C 4D/L 4Dx3
  5
  3-5
  15
  40
  500
  “Muff” Pistol
  C 5/L 1
  C 3D+1/L 4Dx4
  1
  1-8
  12
  14
  500
  Chassepot Rifle
  C 5/L 1
  C 5D/L 5Dx3
  1
  3-40
  200
  400
  1000
  Colt 1862 Police Revolver
  C 5/L 1
  C 3D+2/L 5Dx2
  5
  3-5
  15
  40
  400
  Colt “Peacemaker”
  C 5/L 1
  C 4D/L 4Dx3
  6
  3-5
  15
  40
  500
  Winchester ‘73
  C 5/L 1
  C 5D/L 5Dx3
  8
  3-40
  250
  600
  900
  “Lemon Squeezer”
  C 5/L 1
  C 3D+2/L 5Dx2
  7
  1-5
  8
  12
  500
  “Apache” Pistol
  C 5/L 1
  C 3D/L 3Dx3
  6
  1-5
  8
  12
  500
  WEAPONS OF THE EARLY
  20TH CENTURY
  Colt .38 Police Positive
  C 5/L 1
  C 3D+2/L 5Dx2
  6
  3-10
  25
  50
  150
  .45 Colt Automatic
  C 5/L 1
  C 4D+1/L 4Dx3
  7
  3-10
  15
  40
  450
  Glock 17
  C 5/L 1
  C 4D/L 4Dx3
  17
  3-10
  25
  40
  500
  Heckler & Koch HK 4
  C 5/L 1
  C 3D+2/4D*
  10/8*
  3-10
  25
  40
  1000
  L 5Dx2/4Dx3*
  .30 M1 Carbine
  C 5/L 1
  C 5D+1/L 4Dx4
  8
  3-45
  450
  600
  200
  Pardini Fiocchi Free Pistol
  C 5/L 1
  C 3D+1/L 5Dx2
  1
  10-50
  60
  65
  950
  Luger Parabellum P.08
  C 5/L 1
  C 4D/L 4Dx3
  8
  3-10
  25
  40
  600
  Walther P.88
  C 5/L 1
  C 4D/L 4Dx3
  15
  3-10
  25
  40
  800
  Bergmann SMG
  C 5/L 1
  C 4D+2/L 7Dx2
  11
  3-10
  25
  80
  500
  Thompson SMG
  C 5/L 1
  C 5D+2/L 4Dx4
  17
  3-15
  25
  100
  900
  Schmeisser MP40
  C 5/L 1
  C 4D+2/L 7Dx2
  11
  3-15
  40
  100
  400
  M16 Assault Rifle
  C 5/L 1
  C 6D/L 6Dx3
  10
  3-40
  250
  400
  300
  M249 Squad Automatic
  C 5/L 1
  C 6D+2/L 5Dx4
  24
  3-150
  550
  1.3k
  1500
  Heckler & Koch G11
  C 5/L 1
  C 6D/L 6Dx3
  16
  5-50
  300
  500
  1000
  Heckler & Koch MP5
  C 5/L 1
  C 4D+2/L 7Dx2
  10
  3-15
  40
  100
  400
  Uzi SMG
  C 5/L 1
  C 5D/L 5Dx3
  11
  3-15
  40
  100
  400
  Kalashnikov AK47
  C 5/L 1
  C 6D/L 6Dx3
  10
  3-40
  150
  400
  1500
  TEC 9 Scorpion
  C 5/L 1
  C 4D+1/L 4Dx3
  12
  3-15
  25
  50
  300
  EXTENDED TECHNOLOGY
  Tiger Arms Defender
  C 10/L 2
  C 5D/L 5Dx3
  18
  3-14
  40
  50
  800
  with smartgun interface
  C 15/L 3
  C 5D/L 5Dx3
  18
  3-25
  45
  55
  1200
  Yamaguchi Improved Taser
  C 10/L 2
  C 8D**/L 6Dx4**
  5
  2-5
  8
  16
  1000
  Komatsu Viper
  C 10/L 2
  C 4D/L 4Dx3
  14
  3-10
  30
  40
  350
  Komatsu Wakizashi
  C 10/L 2
  C 3D+2/L 5Dx2
  6
  3-5
  15
  25
  350
  Okawa Daishyu
  C 10/L 2
  C 5D+1/L 4Dx4
  100
  3-25
  40
  100
  1200
  Militech Ronin Pistol
  C 10/L 2
  C 4D/L 4Dx3
  7
  3-10
  40
  50
  800
  Hachiman Heavy Pistol
  C 10/L 2
  C 5D+1/L 4Dx4
  6
  3-10
  30
  50
  1000
  Militech MP-11 “Nailgun”
  C 10/L 2
  C 4D+2/L 7Dx2
  9
  3-10
  30
  45
  800
  
  �����������1478536422864�����������������
  CAT. NO. 69-586893
  HACHIMAN ARMS
  86
  DAMAGE
  RANGE
  EXTENDED CONT’D.
  TECH
  VALUE
  AMMO
  S
  M
  L
  PRICE
  Militech Hornet SMG
  C 10/L 2
  C5D/L 5Dx3
  10
  3-15
  40
  80
  400
  Yamaguchi Shotgun
  C 10/L 2
  C 6D+1/L 6Dx3
  10
  10-15
  20
  25
  900
  Militech A-35
  C 10/L 2
  C 6D+1/L 6Dx3
  25
  3-50
  250
  500
  1000
  Yamaguchi Paintball Gun
  C 10/L 2
  *
  10
  3-8
  15
  35
  350
  Komatsu Requiter
  C 10/L 2
  C 5D+2/L 4Dx4
  25
  3-40
  750
  2k
  2000
  Toler Heavy Assault Rifle
  C 10/L 2
  C 6D/L 6Dx3
  36
  3-40
  200
  400
  2000
  ADVANCED TECHNOLOGY
  Ichiwa Disrupter
  C 10/L 2
  C 5D+2/L 4Dx4
  13
  3-15
  40
  50
  1200
  Militech Laser Rifle
  C 10/L 2
  C 6D+2/L 5Dx4
  10
  10-40
  80
  150
  220k
  Yamaguchi Stunbolt
  C 10/L 2
  C 8D+1/L 5Dx5**
  8
  3-10
  25
  50
  200k
  Komatsu Highbeam Laser
  C 10/L 2
  C 6D+2/L 5Dx4
  4
  10-40
  150
  300
  300k
  Komatsu Radiant
  C 10/L 2
  C 5D+2/7D+2*
  7
  5-10
  35
  60
  280k
  L 4Dx4/L 6Dx4*
  FN Jammer Wrist Gun
  C 15/L 3
  C 6D+2/L 5Dx5
  7
  3-10
  11-60
  —
  1500
  Sparrow Fang
  C 15/L 3
  C5D/L 5Dx3
  1
  3-8
  9-40
  —
  1000
  Sparrow Equalizer
  C 15/L 3
  C5D/L 5Dx3
  6/30*
  3-15
  25
  60
  1500
  Hellfire Smartgun
  C 15/L 3
  C5D/L 5Dx3
  12
  10-20
  30
  100
  4000*
  DAMAGE
      EXPLOSIVE BURST RADIUS
  EXPLOSIVES
  TECH
  VALUE
  S
  M
  L
  PRICE
  No. 36M Grenade
  C 5/ L 1
  C 6D/L 6Dx3
  1-6
  15
  40
  10
  GF-9 Improved Grenade
  C 10/L 2
  C 6D+1/L 6Dx3
  0-2
  5
  10
  15
  GG-3 Gas Grenade
  C 10/L 2
  C 8D/9D*
  1-8
  15
  40
  25
  L 6Dx4/9Dx3*
  GS-7 Stun Grenade
  C 5/ L 1
  C 8D/L 6Dx4**
  0-3
  8
  15
  40
  C5 Plastique
  C 5/ L 1
  C 4D+1/L 4Dx3
  0-3
  6
  10
  25
  C6 Plastique
  C 10/L 2
  C5D/L 5Dx3
  0-5
  10
  15
  40
  C9 Plastique
  C 10/L 2
  C 6D/L 6Dx3
  0-8
  12
  18
  100
  Claymore Mine — cone
  C 5/ L 1
  C 6D+1/3D+2*
  0-10
  20
  50
  200
  L 6Dx3/5Dx2*
  Claymore Mine — sphere
  C 5/ L 1
  C 6D+1/3D+2*
  0-1
  3
  5
  200
  L 6Dx3/5Dx2*
  DAMAGE
  RANGE
  ESPIONAGE
  TECH
  VALUE
  AMMO
  S
  M
  L
  PRICE
  JB-1 Gun Pen
  C 5/ L 1
  C 3D/L 3Dx3
  1
  1-2
  5
  8
  200
  KG-5 Dart Gun Umbrella
  C 5/ L 1
  *
  4
  0-1
  —
  —
  400
  Yamaguchi Mk.3
  C 10/L 2
  C 5D+1/L 4Dx4
  8
  3-5
  15
  40
  10,000
  Hachiman Stun Glove
  C 10/L 2
  C5D/L 5Dx3**
  8
  touch
  —
  —
  800
  Yamaguchi Starburst
  C 10/L 2
  *
  4
  —
  —
  —
  250
  Yamaguchi Killer Shades
  C 10/L 2
  C 4D+1/L 4Dx3
  1
  1-2
  5
  8
  800
  DAMAGE
  MELEE WEAPONS
  TECH
  VALUE
  PRICE
  Sword Pistol Dagger
  C 0/L 0
  C STR+1D/L 1D
  ***
  M1866 Bayonet
  C 5/L 1
  C STR+1D/L 1D
  100
  Apache Dagger
  C 0/L 0
  C STR+1D/L 1D
  ***
  * See note in text
  ** Stun damage only
  *** Included in price of weapon
  
  �����������1478536422874������������������
  CAT. NO. 69-587893
  87
  Note: Some items appeared in the Torg rulebook or other Torg supplements; some are new to that game. Prices have
  not been given due to space restrictions. For rough estimates, most melee and missile weaons have a price of $100;
  handguns, rifles, and shotguns are $1,000, and most machine and submachine guns are $4,000.
  DAMAGE
  MELEE WEAPONS
  TECH
  VALUE/MAX
  Awl/Icepick/Screwdriver
  T 8/C 0 / L 0
  T STR+2/16 • C STR+2 • L 1D
  Axe, Large
  T 8/C 0 / L 0
  T STR+7/22 • C STR+3D+1 • L 3D
  Ball and Chain
  T 10/C 0 / L 0
  T STR+6/21 • C STR+2D • L 3D
  Blackjack
  T 8/C 0 / L 0
  T STR+2/18 • C STR+2 • L STR bonus only
  Brass Knuckles
  T 9/C 0 / L 0
  T STR+4/19 • C STR+1D+1 • L 1D
  Bullwhip
  T 9/C 0 / L 0
  T STR+2/18 • C STR+1D • L 2d
  Club/Large Stick
  T 5/C 0 / L 0
  T STR+3/18 • C STR+1D+1 • L 2D
  Rope
    Silk cord
  T 12/C 0 / L 0
  T STR+1/15 • C STR+1 • L STR bonus only
    Hemp
  T 8/C 0 / L 0
  T STR+2/16 • C STR+2 • L STR bonus only
  Hatchet
  T 16/C 1 / L 1
  T STR+4/19 • C STR+1D+1 • L 1D
  Hedge Clippers
  T 19/C 1 / L 1
  T STR+3/17 • C STR+1D • L 1D
  Knife (large)/Dagger
  T 7/C 0 / L 0
  T STR+3/17 • C STR+1D • L 2D
  Mace
  T 8/C 0 / L 0
  T STR+4/16 • C STR+1D+1 • L 1D
  Machete
  T 16/C 1 / L 1
  T STR+5/20 • C STR+1D+2 • L 2D
  Manrikigusari
  T 8/C 0 / L 0
  T STR+5/19 • C STR+1D+2 • L 2D
  Nunchaku
  T 9/C 0 / L 0
  T STR+5/19 • C STR+1D+2 • L 2D
  Rapier
  T 15/C 1 / L 1
  T STR+5/19 • C STR+2D • L 2D
  Sai
  T 8/C 0 / L 0
  T STR+4/18 • C STR+1D+1 • L 1D
  Sword, Broad
  T 9/C 0 / L 0
  T STR+6/20 • C STR+2D+2 • L 4D
  Sword, Short
  T 8/C 0 / L 0
  T STR+4/19 • C STR+1D+2 • L 2D
  Sword, Two-Handed
  T 10/C 0 / L 0
  T STR+7/21 • C STR+3D+1 • L 3D
  Tonfa
  T 5/C 0 / L 0
  T STR+5/20 • C STR+1D+2 • L 2D
  DAMAGE
  RANGE
  MISSILE WEAPONS
  TECH
  VALUE
  S
  M
  L
  Blowgun
  T 7
  T STR+4/19
  3–10
  40
  100
  C 0 / L 0
  C STR+1D+1/L 1D
  Bow, Composite  & Arrow
  T 13
  T STR+7/22
  3–10
  60
  250
  C 0 / L 0
   C STR+3D+1/L 3D
  Bow, Long, & Arrow
  T 12
  T STR+6/20
  3–10
  100
  250
  C 0 / L 0
   C STR+2D+2/L 3D
  Bow, Short, & Arrow
  T 8
  T STR+5/19
  3–10
  100
  250
  C 0 / L 0
   C STR+1D+2/L 2D
  Crossbow, Light
  T 10/C 0 / L 0
  T 15/C 4D/L 4Dx3
  3–10
  100
  200
  Crossbow, Heavy
  T 11/C 0 / L 0
  T 16/C 4D+1/L 4Dx3
  3–10
  100
  300
  Crossbow, Wrist-Mounted
  T 11/C 0 / L 0
  T 15/C 4D/L 4Dx3
  3–10
  25
  50
  Gasoline Bomb
  T 21/C 1 / L 1
  T 23/C 6D+2/L 5Dx4
  STR-3 STR-2 STR-1
  Spear, Wooden Tip
  T 5
  T STR+4/18
  3–5
  25
  40
  C 0 / L 0
   C STR+1D+1/L 1D
  Throwing Dagger
  T 7
  T STR+3/18
  3–5
  10
  15
  C 0 / L 0
  C STR+1D/L 1D
  Throwing Star
  T 15
  T STR+3/17
  3–5
  10
  15
  C 1 / L 1
  C STR+1D/L 1D
  BONUS WEAPONS LIST
  
  �����������1478536422884�����������������
  CAT. NO. 69-588893
  HACHIMAN ARMS
  88
  DAMAGE
  RANGE
  HANDGUNS
  TECH
  VALUE
  AMMO
  S
  M
  L
  BP 1856
  T 18/C 1 / L 1
  T 15/C 4D/L 4Dx3
  1
  3-5
  15
  40
  Colt M1911
  T 20/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  8
  3–10
  15
  40
  Glock .22
  T 20/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  15
  3–10
  15
  40
  Smith & Wesson .38
  T 20/C 1 / L 1
  T 15/C 4D/L 4Dx3
  6
  3–10
  25
  40
  S&W .357 Magnum
  T 21/C 1 / L 1
  T 17/C 4D+2/L 7Dx2
  6
  3–10
  25
  50
  Walther PP08
  T 21/C 1 / L 1
  T 15/C 4D/L 4Dx3
  8
  3–10
  25
  40
  Walther P38
  T 21/C 1 / L 1
  T 15/C 4D/L 4Dx3
  8
  3–10
  25
  60
  Webley Mark 6
  T 21/C 1 / L 1
  T 17/C 4D+2/L 7Dx2
  6
  3–10
  25
  50
  Wheelock Dag
  T 16/C 1 / L 1
  T 13/C 3D+1/L 5Dx2
  1
  3-5
  10
  25
  .357 Desert Eagle
  T 22/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  6
  3-10
  25
  50
  .38 Special
  T 18/C 1 / L 1
  T 13/C 3D+1/L 5Dx2
  6
  3–10
  15
  25
  .44 Magnum
  T 21/C 1 / L 1
  T 17/C 5D/L 5Dx3
  6
  3–10
  15
  40
  7.65 Walther PPK
  T 21/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  7
  3–10
  20
  40
  7.62 TT-33 Tokarev
  T 21/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  8
  3–10
  25
  50
  9mm Beretta
  T 22/C 1 / L 1
  T 15/C 4D/L 4Dx3
  9
  3-10
  25
  40
  RIFLES
  Kentucky Rifle
  T 16/C 1 / L 1
  T 16/C 4D+1/L 4Dx3
  1
  3-40
  100
  250
  Enfield .30
  T 20/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  5
  5–20
  75
  175
  Lee Enfield MK 1
  T 20/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  10
  3-40
  600
  1.5k
  M1 Garand
  T 22/C 1 / L 1
  T 20/C 5D+2/L 4Dx4
  8
  3-40
  400
  600
  Remington Mod 30
  T 20/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  6
  5–20
  75
  200
  Sharps 1855
  T 19/C 1 / L 1
  T 18/C 5D/L 5Dx3
  7
  3-40
  250
  600
  Springfield Rifle
  T 20/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  19
  5–15
  50
  150
  5.56mm Galil ARM
  T 22/C 1 / L 1
  T 20/C 5D+2/L 4Dx4
  20
  4–20
  60
  180
  7.62mm Dragunov
  T 21/C 1 / L 1
  T 20/C 5D+2/L 4Dx4
  10
  4–15
  50
  150
  7.62mm M14
  T 21/C 1 / L 1
  T 21/C 6D/L 6Dx3
  30
  4–30
  75
  200
  SHOTGUNS
  Remington Mod 31 (20 gauge) T 20/C 1 / L 1
  T 20/C 5D+2/L 4Dx4
  5
  5–20
  30
  75
  Remington Mod 32 (12 gauge) T 20/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  2
  5–10
  20
  40
  Mossberg (12 gauge pump)
  T 21/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  5
  4–20
  30
  75
  Franchi SPAS 12 (12 gauge)
  T 22/C 1 / L 1
  T 19/C 5D+1/L 4Dx4
  6
  4–20
  30
  75
  Hammer Shotgun
  T 20/C 1 / L 1
  T 17/C 4D+2/L 7Dx2
  2
  3-15
  25
  40
  Savage 77E
  T 22/C 1 / L 1
  T 18/C 5D/L 5Dx3
  5
  3-15
  40
  60
  SUBMACHINE GUNS & MACHINE GUNS
  Ingram MAC 10 SMG
  T 22/C 1 / L 1
  T 18/C 5D/L 5Dx3
  10
  3-15
  25
  50
  Schmeisser MP38 SMG
  T 21/C 1 / L 1
  T 17/C 4D+2/L 7Dx2
  32
  5–10
  20
  50
  Vickers Mk.1 MG
  T 20/C 1 / L 1
  T 23/C 6D+2/L 5Dx4
  20
  3-100
  500
  1k
  Spandau 7.92 MG
  T 20/C 1 / L 1
  T 24/C 7D/L 7Dx3
  15
  3-100
  500
  1k
  Maxim MG
  T 19/C 1 / L 1
  T 23/C 6D+2/L 5Dx4
  25
  3-50
  500
  1k
  Browning.50/.303/MG-17
  T 21/C 1 / L 1
  T 25/C 7D+1/L 7Dx3
  11
  3-250
  1k
  2k
  Maremont M60 MG
  T 23/C 1 / L 1
  T 23/C 6D+2/L 5Dx4
  15
  3-100
  600
  1.5k
  Nato 7.62mm (.30 cal) MG
  T 22/C 1 / L 1
  T 24/C 7D/L 7Dx3
  15
  3-150
  600
  2k
  7.62 Minigun MG
  T 22/C 1 / L 1
  T 27/C 8D/L 6Dx4
  10
  3-250
  1k
  2k
  
SOURCE: textdata/thevault/Torg/Torg Kanawa Personal Weapons.pdf