TEXT: Mall Rats 
   
  A scenario for Modern Call of Cthulhu, 7th Edition 
   
  By 
  Craig Schuetz 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  
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  Call of Cthulhu is a Trademark of Chaosium Inc. and is used with their permission via the OBS 
  Community Content program.  
  For more information please visit Chaosium’s website: www.chaosium.com 
  The Miskatonic Repository Logo is used under license. 
   
  Mall Rats ©2020 Craig Schuetz 
  Cover Art by Matej from www.pexels.com 
  Interior Art by Tobias Bjørkli and Polina Zimmerman from www.pexels.com  
   
   
   
  
  3 
   
  [Type here] 
   
  Table of Contents 
  Introduction ........................................................................................................................................................................................................ 4 
  Background ....................................................................................................................................................................................................... 4 
  Starting the Scenario .............................................................................................................................................................................................. 5 
  The Invisible Timer ........................................................................................................................................................................................ 5 
  Cultists and Their Whereabouts .................................................................................................................................................................... 5 
  Fifth Street Mall .............................................................................................................................................................................................. 5 
  Locations of Interest in the Mall ........................................................................................................................................................................ 6 
  The Cafeteria ................................................................................................................................................................................................... 6 
  Scripts ............................................................................................................................................................................................................. 6 
  AT&T ............................................................................................................................................................................................................... 7 
  Fred’s Place ..................................................................................................................................................................................................... 7 
  Fifth Street Security Office ............................................................................................................................................................................. 7 
  Utility and Appliance Room ........................................................................................................................................................................... 7 
  Dramatis Personae .............................................................................................................................................................................................. 7 
  Avenues to Explore ............................................................................................................................................................................................ 11 
  Information regarding the Weisse Society ................................................................................................................................................... 11 
  Information regarding Funfter Kreiss .......................................................................................................................................................... 11 
  Information regarding Walter Toredill......................................................................................................................................................... 11 
  Information regarding bone charms............................................................................................................................................................. 12 
  Information regarding Wendell Toredill ...................................................................................................................................................... 12 
  Information regarding Rebirth of the White ................................................................................................................................................ 12 
  Stopping the Cult................................................................................................................................................................................................ 12 
  Stopping the Discovery .................................................................................................................................................................................. 13 
  Failing to Halt the Cults Progress ................................................................................................................................................................. 13 
  Non-Player Characters ....................................................................................................................................................................................... 13 
  Appendix A: Text Excerpts from Funfter Kreiss and Rebirth of the White ..................................................................................................... 14 
  Appendix B: Maps .............................................................................................................................................................................................. 16 
   
   
  
  4 
   
  Introduction 
  This is a scenario intended for the 7th edition of Call of Cthulhu. It is 
  assumed that you, the person reading this document, are the Keeper 
  for this scenario. This scenario is set on June 14, 2019 in Milwaukee, 
  Wisconsin in a fictional mall over the course of, at most, a day. 
  A freak blizzard hits the city of Milwaukee and forces people, 
  including the investigators, into the mall to seek refuge from the 
  storm. Proceeding the blizzard is a group of followers of The Great 
  Walking White, intent on pacifying the people in the mall to seize a 
  text they believe will allow them to commune with the Old One.  
  The investigators will have to find out what the cultists are doing, 
  how to stop or hinder them, and survive the time they are trapped in 
  the mall to make it through the scenario. Feel free to manipulate 
  challenge rolls or create new ones that focus on different prominent 
  skills some investigators may have. 
   
   
   
  Background 
  The group of cultists that follow The Great Walking White, who 
  identify themselves as the members of the Circle of the Fifth Wind, is 
  intent on procuring a book from a store in the Fifth Street Mall. They 
  have performed a ritual in the middle of summer to force the weather 
  to bend to their will, creating a blizzard that focuses on the mall and 
  expands outward to mask their activity. 
  The Circle of the Fifth Wind was created in the early 1900’s when 
  Walter Toredill, the spawn of a wealthy family, traveled to Germany 
  after his college years and discovered secrets of the Arctic. He met a 
  group of people studying the occult who invited him to join them. 
  This group, called the Weisse Society (White Society), was created 
  from a few individuals whose theories about interdimensional 
  existence on Earth were published but critically and publicly lauded. 
  After spending time with the Society and reading the material they 
  had, Walter Toredill became fixated on the Arctic north and colder 
  climates in general. He wrote a collection of the Societies’ articles, 
  his own diary entries and notes concerning his beliefs which he titled 
  Funfter Kreiss. This book details numerous conversations and dreams 
  that Walter Toredill had and describes in some horrifying detail the 
  presence of an enormously pale and vast skeletal giant traveling 
  through the cold regions of Earth. The book also describes the group 
  that Walter Toredill created, the Circle of the Fifth Wind, and their 
  beliefs and progress of realization to discovering and finding the fifth 
  wind. 
  Upon returning to America Walter Toredill left Philadelphia and 
  made his home in Milwaukee. At this point his family disinherited 
  him and he began to save up for an expedition into the Arctic to find 
  the Great Walking White. In 1919 Walter Toredill found Wendy 
  Relant, a woman who was as mentally unhinged as he was and the 
  two began to live together until a pair of thieves stole into the 
  Toredill household and were discovered by the pair. In the ensuing 
  fight Walter Toredill and the thieves were all killed, leaving the 
  money all to Wendy Relant. 
  Wendy Relant kept all of Walter Toredill’s notes about the Arctic 
  and more dreams, creating a new manuscript titled Rebirth of the 
  White and naming Walter Toredill the author. With both of his texts 
  in her possession and a small fortune at her disposal Wendy Relant 
  bought a small cottage in Genoa City in 1920 and started living the 
  solitary life of a hermit as she dove further into madness researching 
  and analyzing Walters Toredill’s texts. During December of 1929, 
  after a few years of falling down this rabbit hole, Wendy Relant 
  showed up at her sister’s house unannounced and killed her, 
  kidnapping her five-month-old child in the process. Though the boy 
  was born James Render, Wendy decreed him the son of Walter 
  Toredill and called him Wendell Toredill. She also gifted him 
  Walters Toredill’s books, insisting that he study them and preach the 
  knowledge to the uninitiated. 
   
   
  Wendell Toredill began to take life as a member of the Circle of 
  the Fifth Wind very seriously under the tutelage of his new ‘mother’. 
  Until the early 1940s the two were the only members of the Circle of 
  the Fifth Wind, but during the awesome and frightening grip that 
  World War II had over the world Wendy Relant decided now was the 
  time for Wendell Toredill to begin recruiting. From 1942 until 1977 
  the cult began to swell in size and moved to a small commune in 
  Saxon, Wisconsin in Iron County. The cult’s practices also began to 
  expand in scope: they believed that human sacrifice was necessary to 
  attain the required knowledge of the fifth wind and would find, kill, 
  and consume strangers, drifters, and hikers throughout Iron County. 
  They would leave offerings to the Great Walking White in the form 
  of skeletal totems and fetishes next to the sites where their grisly 
  rituals were performed. 
  In 1979 Wendy Relant furthered the cults rituals by offering 
  herself to the cultists in a ceremony, declaring that only the ones who 
  feast on her will be see the way north. During this ceremony 
  members who were unsure about their stay in the cult left and alerted 
  authorities of what has happened. Wendell Toredill took his followers 
  and disappeared into the forests of Iron County when they discovered 
  some members missing. 
  Wendell Toredill and most of his followers drifted apart as they 
  trekked across Wisconsin to find a new home. Eventually, only 
  Wendell Toredill and a woman who went by Sharon McCleath were 
  left. The two made a life in Milwaukee, and in 2001 two detectives 
  caught up to Wendell Toredill as he was preaching near Lake 
  Michigan. These two detectives were assigned to cold cases and had 
  followed leads that brought them to Wendell Toredill. As soon as the 
  old man saw that they were intent on questioning him about his past, 
  he held onto them and dragged them into the Lake. He managed to 
  drown himself and one of the detectives. His copy of Funfter Kreiss 
  was left with Sharon Toredill while his copy of Rebirth of the White 
  is now at the bottom of Lake Michigan. 
  Sharon Toredill was overlooked by the legal system and raised her 
  daughter, Walda Toredill, in the ways of the Circle of the Fifth Wind. 
  By 2019, Sharon Toredill was convinced that her daughter and 
  herself could gain a small number of followers and find the way to 
  the north. After gathering three other people and spending some 
  months convincing them to follow her, Walda Toredill performed a 
  ritual to create a deathly blizzard to distract and disrupt society while 
  she set out to find a copy of Rebirth of the White at the Fifth Street 
  Mall. 
  Timeline of the Cult of the Fifth Wind 
  1911 – Walter Toredill travels to Germany. 
  1915 – Walter Toredill returns to America. 
  1919 – Walter Toredill begins teaching Wendy Relant of the 
  ways of the cult. 
  1929 – Wendy Relant kidnaps her sister’s son. 
  1979 – Wendy Relant offers herself to the cult. 
  2001 – Wendell Toredill dies in Lake Michigan. 
  2019 – New activities for the cult begin. 
  
  5 
   
  [Type here] 
   
   
  Starting the Scenario 
  The investigators need some reason to go into the mall. They might 
  all just be passing by the mall when the blizzard hit and now have to 
  go inside to find some comfort away from the white out and freezing 
  cold, they might be friends intent on meeting near the mall when they 
  realize they have to go inside it to escape nature’s wrath, or they may, 
  for whatever reason, be on the way to Scripts for business ventures. 
  When everything is set, read the following boxed text: 
   
   
  Have the investigators make a Sanity check now (0/1D4). The cult 
  has already rounded up the folk in the mall to ensure that they stay 
  out of their way. The two cult members are Caroline Selvet and 
  Kevin Greyheight. Greyheight motions for the investigators to join 
  everyone else in the cafeteria after smashing their cell phones with 
  the butt of his handgun. In a little while, if the investigators don’t do 
  anything, Caroline Selvet comes back and explains that they should 
  just stay where they are. She then leaves Greyheight to guard them. 
  The way that two cultists handle newcomers onto the scene of their 
  crime, as well as the fact that the investigators were even able to 
  access the mall when a robbery is underway are obvious signs that 
  the cult isn’t as adept at crime as one might expect. 
   
  The Invisible Timer 
  The investigators don’t know it yet, but they are trying to find a 
  certain text before the cult does. If Walda Toredill is uninterrupted, it 
  will take her about six hours to go through all the books in Scripts. 
  After that, she will go to Peter Rosearre and successfully interrogate 
  him, gaining the book and leaving in the blizzard (unless the 
  investigators proved to be a major thorn in her side, in which case she 
  might take out her frustration on them). 
  Pick a time in the middle of the day for the start of the scenario. 
  Six hours after this starting time, if Walda Toredill isn’t interrupted, 
  marks the end of the scenario as the investigators have failed. Should 
  the investigators manage to stall Toredill’s search for the book, add 
  some extra time before Rosearre is successfully interrogated. Every 
  action, such as Lockpicking, should take some time to complete. If 
  the check result is Hard or Extreme, allow the action to be completed 
  quicker in addition to any other added benefits the investigator might 
  get. 
   
   
  Cultists and Their Whereabouts 
  The cult may have forced their way into the Fifth Street Mall but they 
  don’t have much of a plan other than searching for Rebirth of the 
  White. There are many ways in which the different cult members may 
  act and react to the investigator’s plans and actions. Here is what the 
  cultists are up to when the investigators arrive: 
  Walda Toredill-searching through Scripts for a rhyme or reason to the 
  inventory and then going through every book to try and find Rebirth 
  of the White. She will be at this until she’s read through the entire 
  store, then will move to Peter Rosearre and question him. If the 
  investigators don’t intervene, Rosearre will give up the location of 
  the book and be devoured by the two Toredill ladies. 
   
  Sharon Toredill-stays in the abandoned store near Scripts 
  interrogating and feasting on parts of Peter Rosearre. 
   
  Ian ‘55’ Sornington- travels the hallways of the mall looking for 
  hostages that have managed to split off from the cafeteria. If a person 
  is a minority, Sornington takes extreme pleasure in acting superior 
  over them. 
   
  Caroline Selvet-manages to find chains and locks the entrance that 
  the investigators used to get into the mall. After checking in with 
  Kevin Greyheight, she goes upstairs to help Walda Toredill, though 
  she is mostly in the way. 
   
  Kevin Greyheight- Looks after the hostages. 
   
  Fifth Street Mall 
  The mall has seen better days. Most of the mall has been closed and 
  only a few businesses are still operational: Fifth Street Sushi, Kohl’s, 
  McDonalds, Scripts, and AT&T. The stand-up maps that are so 
  common in malls have all been torn down or painted over with 
  various tag signs from hopeful graffiti artists. There is a twenty-foot 
  height difference between the first and second floor. 
  Only a few places have employees that have come into work due to 
  the blizzard. Of the still open businesses in the mall only Fifth Street 
  Sushi and Scripts are open. The other businesses all have punched 
  aluminum roller shutters that lock with one key that Joseph Wagner 
  has. For anyone to pick the locks, they must pass a Hard Locksmith 
  check.  
   
  Facts & Clues: 
  o The stores that are shut down are completely covered in 
  darkness, and, as such, can only be navigated if the lights are 
  turned on from the security office or if the investigators have 
  some way of seeing in the dark. The light from the corridor isn’t 
  bright enough to penetrate the rooms of the boarded-up shops. 
   
  o Ian ‘55’ Sornington patrols the corridors of the upstairs and 
  downstairs areas of the mall. When an investigator enters a new 
  When you get to the cafeteria, you see a woman and a man 
  looking at a group of people sitting on chairs and benches 
  together. Next to the standing couple is the body of a paunchy 
  man wearing a security uniform in a growing pool of blood. 
  His stomach is slowly rising and lowering. 
  The woman has dark, long hair reaching just past her 
  shoulders and is carrying a large axe. Her face is shallow, and 
  you can barely make out the bone structure of her chin and 
  cheekbones. The man has more meat than she does on him and 
  has a shaved head. He has the pitiful beginnings of a brown 
  mustache, something that looks absurdly comical. The man has 
  a handgun pointed towards the floor in front of him. 
  The woman turns and looks at you. “Damn. More people. I’ll 
  shut those doors and lock them, you collect their phones.” 
  Contacting the Police 
  There may come a point when the investigators are able to get 
  a means of communication set up with the police. The 
  Milwaukee Police Department is currently understaffed for 
  dealing with this freak blizzard which has caused many car 
  accidents, cases of frostbite, and forced people to seek shelter in 
  places where they have little to no food and water.  
  If the police are contacted, the operator will describe their 
  dilemma and include that the blizzard is so fierce right now that 
  it’s advised no person should travel outside. The only advice 
  that the caller will receive is to hide and stay silent until police 
  arrive at the scene. 
  
  6 
   
  corridor, if nobody knows where Sornington is, they must make 
  a Luck check for the lunatic to not be patrolling that part of the 
  mall. 
   
  o The empty rooms only have graffiti of five tangent circles. 
  Observers that can clearly see the graffiti should make a Sanity 
  check (0/1) due to the unnatural way the circles grow and 
  disorient vision. The graffiti was drawn by Red Fred. A 
  character that passes an Occult check can recognize the symbol. 
   
  o The blizzard has become so ferocious and frigid that 
  investigators and Non-Player Characters (NPCs) that attempt to 
  leave are either forced to turn back through biting cold or start to 
  suffer frostbite almost immediately. The cars in the parking lot 
  are also packed under snow and ice. 
   
  o Small human bone charms have been stashed throughout the 
  mall by Caroline Selvet. She has littered the carousel in the 
  middle of the mill with them, attaching them to the mouths of 
  the horses or on the faded poles. Either have investigators make 
  Spot Hidden rolls as they travel through parts of the mall or 
  pick some places in the mall that Selvet has placed these charms 
  in and then have the investigators make the check. Investigators 
  that make the check realize what they’re looking at and must 
  make a Sanity check (0/1D4). 
   
   
  Locations of Interest 
  in the Mall 
  The following places are areas in the mall that offer the most clues 
  and interactions for the investigators. Some NPCs (and investigators) 
  may wish to explore other areas in the mall, in which case it is up to 
  you to decide if these locations should have some sort of premonition 
  of things to come as opposed to staying as a ‘dead end’. 
   
  The Cafeteria 
  The largest area of the mall is now used as the ‘hostage house’. 
  Nearly all the people in the mall are located here when the 
  investigators arrive and most want to leave. Aside from being an 
  open space with lots of moveable chairs, benches, and tables while 
  having access to the few restaurants in the mall, there’s nothing 
  noteworthy about this area. 
   
   
   
  Scripts 
  This library used to be a Boarders bookstore until the company pulled 
  out the mall in 2000 and Peter Rosearre took its place. It has the 
  smell of almonds in the air and the sight of bookcases filled with all 
  manner of novels, manuscripts and journals. The distance between 
  the floors is twenty feet, and the escalators are currently off. They 
  may be turned on at a small switch by the register. 
   
  Facts & Clues: 
  o The system used by Peter Rosearre to keep track of the books 
  isn’t the Dewey Decimal System but one that uses his own 
  cipher. Investigators that take some time analyzing the authors 
  and genre of books in different stacks may attempt a Library 
  Use or Int check to discover how Rosearre keeps his books.  
   
  o The only place Mythos tomes are in Scripts is hidden in the 
  floorboards near the register, something that requires a Hard 
  Spot Hidden check to pass, revealing a safe snugly kept away 
  from prying eyes. Without a key (currently kept in bottom of the 
  register, beneath the till) an individual would need to pass a 
  Hard Locksmith check with some sort of drill or other means of 
  breaking into the safe.  
   
  o Investigators that open the register may make a Spot Hidden 
  check to discover that the till is resting on something, and 
  moving it allows them to see the key to the safe in this store. 
   
  o Walda Toredill is in this store, busily trying to search through 
  the stacks for Rebirth of the White to no avail. After some time, 
  she will have gone over all the books and will personally 
  interrogate Peter Rosearre, breaking him into revealing where 
  the book is stashed. 
   
  Reactionary Details 
  It is highly recommended that the Keeper has the NPCs react 
  according to the actions that the investigators make. If the 
  investigators turn off the lights in the mall where Scripts is, the 
  cultists may investigate or Walda Toredill will have them 
  gather near her and protect the entrance while reading by 
  phone light.  
  There are also NPCs that have goals which cross other NPC 
  goals, such as Zack Caster wanting to defeat the cultists while 
  Rebecca Duvett wants to let everything play out. Letting the 
  investigators defuse such situations is a good way of shaping 
  the scenario in a way that guarantees a new way of playing 
  every time. 
  
  7 
   
  [Type here] 
   
  o Right next door to Scripts there is an abandoned storefront that 
  was broken into and turned into an interrogation room by the 
  cult. Peter Rosearre is in this room, sprawled out on a blood-
  splattered table. Chunks of wood and various makeshift knives 
  are scattered on the few chairs in this room, courtesy of Sharon 
  Toredill. Investigators who see this should make a Sanity check 
  (1/1D6). 
   
  AT&T 
  The employees that still work here haven’t showed up to work today 
  due to the blizzard so there’s an aluminum shutter covering the 
  entrance to the storefront. The store itself is still fully stocked with 
  cell phones and cell phone accessories.  
   
  Clues & Facts: 
  o If the investigators manage to enter the store they may get cell 
  phones to use for calls or other purposes. 
   
  o Finding a cell phone in here is easy but finding the SIM card and 
  necessary procedure to activate it is a little more difficult. 
  Investigators must pass a Spot Hidden check to find and install 
  a SIM card. Alternatively, if the investigators make a Computer 
  Use check on one of the display phones they’ll be able to break 
  into the phone and use it as needed. 
   
  Fred’s Place 
  The small storefront that has long been abandoned is now claimed by 
  Fred Bange. It sports a menacing number of garbled sentences and 
  references to ‘servants of the five circles’ and the walls and floors are 
  covered with various sizes of squares. In the center of the room is a 
  square tent supported by four chairs and littered with fast food 
  wrappers, broken bottles, pieces of wood, and dirty clothes. Bange is 
  standing in the center of the tent, intently waiting for visitors to 
  determine whether they are friend or foe. 
   
  Facts & Clues: 
  o Though some may think there is some Mythos attached to the 
  writings on the wall and the odd inclusion of squares in Fred 
  Bange’s living space, this is nothing more than a mad mind at 
  work. 
   
  o This is where Fred Barnes is located. His help, if the 
  investigators earn it, is a good introduction into leads as to what 
  the investigators should be researching. 
   
  Fifth Street Security Office 
  The door to this office has a large, reinforced window on the top 
  quarter showing a lit room. It is also closed and locked, requiring a 
  key or a Lockpicking check to open. 
   This room has a set of three lockers, a desk with a rolling chair in 
  front of it and a computer and router set up on it, a single chair 
  against a corner away from anything else, and a standing file cabinet. 
  There’s also a medical kit hanging from a set of nails on a wall. It’s 
  obvious from the wear on the rolling chair that the chair has been the 
  most occupied thing in the room for some time. 
   
  Facts & Clues: 
  o The medical kit hanging on the wall has a syringe, suture set, 
  band-aids, gauze pads and various medical instruments. 
   
  o There is tape on the front of the three lockers, with two of the 
  names scratched out with a black sharpie and ‘WAGNER’ on 
  the third. The locker is locked, requiring either a key to open or 
  a Hard Lockpick check to get into. The interior has civilian 
  clothes, one light Kevlar vest (gives 4 armor) and a blank 
  notebook. 
   
  o The filling cabinet is unlocked and has mostly empty files 
  concerning background checks on the owners and employees of 
  the shops and workers in the mall. Of note is a steady series of 
  reports on ‘Red’ Fred describing his recent obsession with 
  circles and squares. 
   
  o The desk is locked and can be opened with either a key, 
  unlocked with a Lockpick check, or forced open with a STR 
  check. Inside the desk is a notebook with various eight-letter 
  phrases written down in a column, one crossed out after the 
  other with the latest reading ‘FOURFOUR’a taser fully charged 
  on a four-spot multi-purpose charging station, three walkie 
  talkies that are fully charged, a set of handcuffs with a key, and 
  a handgun in a plastic baggie. 
   
  o The handgun inside the desk is broken, though if an investigator 
  spends half an hour and a Mechanical Repair or Firearm 
  check they’ll be able to repair the gun, which is a .45 automatic 
  with a fully-loaded clip. 
   
  o The computer is password protected (FOURFOUR) and has 
  internet access as well as emails to the Milwaukee Police 
  Department, one of which details yesterday night’s finding of a 
  handgun found on the premises. 
   
  Utility and Appliance Room 
  Cobwebs and long shadows cover this pipe-infested room. Alongside 
  the wall is a set of electrical boxes with codes written on the interior 
  of the box and valves of different colors that are marked with 
  different tags from the same company. The mall used to have a 
  couple of engineers as employees back when the place was hot with 
  activity but now the building is serviced once every month.  
   
  Facts & Clues: 
  o A successful Electronics check allows an investigator to 
  discover which switches turn off the lights and heating to 
  various parts of the mall. 
   
  o A successful Operate Heavy Machinery check allows an 
  investigator to know which valves fluctuate the water lines and 
  the gas lines to various parts of the mall. 
   
  Dramatis Personae  
  There are a few people trapped inside the mall alongside the 
  investigators. Some of them will help the investigators foil the cult to 
  a point while others won’t, desperately believing that the cult won’t 
  mean them any harm if they stay out of their way.  
   
  Facts & Clues:  
  o If the investigators ask about the cultists, the NPCs talk about 
  the five invaders and make a special mention about the ‘walking 
  corpse’ that seemed to be the leader.  
  o They also mention a symbol of five circles on some of the 
  people that came in the mall, describing the sign of the Circle of 
  the Fifth Wind.  
  o The group also recalls how the three women weren’t wearing 
  too much clothing with the blizzard going on and only one of 
  them was showing some sign of reaction to the harsh weather 
  outside (Caroline, though the group doesn’t know any names). 
  
  8 
   
   
  Zack Caster, 20, college student 
  Zack Caster is an in-shape African-American University of 
  Wisconsin-Madison student that has started the regrettable phase of 
  balding too young who was is back home for the summer. He has a 
  Brewers jersey on and shorts and is still shivering from the cold. His 
  life is mostly full of baseball and puzzles which is his favorite 
  activity. He was on his way to visit his parents in downtown 
  Milwaukee when the blizzard caught him by surprise. 
   
  Facts & Clues: 
  o Believes that the cultists shouldn’t have them all at gunpoint but 
  has no idea where to go. If the investigators can present a strong 
  plan of action to him, passing a Charm, Persuade, or Fast Talk 
  check or a Hard Intimidate check, he’ll take orders from them. 
   
  Roleplaying Hooks: 
  o Speaks with a stutter when nervous. 
   
  o Hates confrontations and being the decider of decisions in 
  groups. 
   
  Rebecca Duvett, 17, cashier 
  Rebecca Duvett is a short, long-haired African-American woman 
  who takes to wearing anything that doesn’t look like the plain red and 
  black outfits she must wear to work at Target. Duvett had finished a 
  shift at Target and was on her way home when this blizzard struck. 
   
  Facts & Clues: 
  o She won’t be much of a help if she’s needed in a fight, but she 
  can draw a map of the mall for the investigators and can give 
  some information about the cameras and shutters. She’ll only do 
  this if no cultists are around at the time of questioning. 
   
  Roleplaying Hooks: 
  o Isn’t too afraid of what’s going on as only a single gunman is 
  present. She’s been through five different hold-ups at Target, all 
  with at least two guns pointed in her face. 
   
  o Believes that the quickest way to something you want is usually 
  the best way. 
   
  o Is tired from staying up all night and day, working a double at 
  Target. 
   
  William Barnes, 78, traveling salesman 
  There are some people who look like they just jumped out of a movie 
  screen and they don’t look pretty when they get out of the other side. 
  William Barnes is such a man. He wears a frumpy tan three-piece 
  suit, sports terrible personal hygiene and carries an impressive-
  looking watch, some nice-looking rings and a diamond earring. 
  Nearly 80 years old, fifty of which have been the type of life a 
  mediocre appliance salesman has seen, Barnes was on his way to the 
  downtown office of Winnigers’ Electronics where he was to attend a 
  conference with his boss when the blizzard (thankfully) interrupted 
  said conference. Barnes sells cell phones and cell phone accessories. 
   
  Facts & Clues:  
  o Investigators that pass a Psychology check can ascertain that 
  Barnes is severely disturbed, nervous, and shows signs of 
  distancing himself from everyone else. These are signs of 
  someone that is anti-social and likely looks out for their self. 
   
  o Characters that have a good look at his person can ascertain with 
  an Appraisal check that almost everything he’s carrying is 
  second-rate junk. 
   
  o Due to the warrant out for his arrest in Illinois, Barnes tries to 
  come up with excuses to not get the police involved. 
   
  Roleplaying Hooks: 
  o Is wary of aggravating the cult. 
   
  o Will warn the cult of any sort of plan that the others are involved 
  in if he can work a deal out to save himself. 
   
  ‘Red’ Fred Bange, 30, derelict 
  During the Invasion of Iraq in 2010, Fred Bange was injured saving 
  the lives of two fellow infantrymen by pushing them out of the way 
  of a grenade. The burst left a nasty set of scars on his left side of his 
  body and rendered his left eye to always look bloodshot, hence his 
  nickname. 
  When Fred left the Army, he discovered that he couldn’t cope with 
  civilian life. He started drifting and settled down in the Fifth Street 
  Mall near Kohls in an abandoned storefront. Bange smells and looks 
  like he’s been living in squalor for more than a year because he has. 
  Stains cover the layers of ripped clothes that he wears. He is cordial 
  to everyone else in the mall and prefers to stay inside his living space. 
  Recently, Fred Bange has been getting nightmares and horrifying 
  premonitions of two women leading a group of people through ice 
  and snow to an enormous skeleton that exudes the feeling of hunger. 
     
  Facts & Clues: 
  o -He doesn’t like being asked questions by people he doesn’t 
  know, and upon seeing the investigators asks them who they are 
  and what they’re doing. Investigators need to pass an APP 
  check unless they try some other route to answer his questions. 
  If the check is failed, Bange doesn’t want to talk anymore, 
  suspecting that the investigators are in league with the cult. If 
  the check is pushed and failed, he attacks! 
   
  o -Fred Bange has been having nightmares and visions about the 
  Circle of the Fifth Wind for almost three weeks now. He knows 
  that the five figures that have come to the mall are seeking 
  ‘white papers’ and that they will kill anyone who gets in their 
  way. 
   
  o -If investigators manage to get on Bange’s good side, he’ll start 
  to mention the Great Walking White, then he’ll stop out of fear. 
  Investigators that pass a Hard Intimidate, Persuade, Fast Talk 
  or Charm check will be able to coerce a description of what’s 
  waiting in the Arctic. Everyone who hears this knowledge for 
  the first time must make a Sanity check (1/1D6). 
   
  Roleplaying Hooks: 
  o Has good intentions but is extremely paranoid of everything 
  around him, especially circles. 
   
  o Tries to avoid circular objects. 
   
  o When he attacks people, he goes for the eyes as they “are they 
  source of their own powers.” 
   
  Fred Bange is an important source of information to the investigators 
  and may be encountered early into the scenario, resulting in the 
  investigators gaining several leads into the raid of the mall. Should 
  Bange be friendly towards the investigators, here are some of his 
  answers to some questions that are likely to be asked: 
   
  Who are you? M’name’s Fred. You can call me Red Fred. Since 
  we’re pals and all. 
   
  What’s with all the squares and circles? -I’ve started seeing 
  them in my dreams. Dreams, psh, nightmares more like. Always five 
  
  9 
   
  [Type here] 
   
  circles that are all a little bit connected, like a magician’s set of rings. 
  And the circles always bring five strangers that want white papers. 
  The squares counteract them, see. Have to, because of geometric 
  shapes. 
   
  If you’re afraid of the circles, why scribble them? -Too many 
  circles confuses the five. Like playing tic-tac-toe with single-color 
  circles. Whose are whose? 
   
  What are the ‘white papers’? -I’unno. But they’re important, and 
  they must be here somewhere. Otherwise why would the strangers be 
  looking here? Find out who the strangers are and find out what these 
  papers are, mebbe. 
   
  Do you know what the Circle of the Fifth Wind is? -What? 
   
  Joseph Daniel Wagner, 45, security guard 
  Joe Wagner has lived the life of a sedentary man in a sedentary job 
  for the past seven years. He has short black hair and a clean-shaven 
  face with a large paunch. He’s also seen every other security guard 
  the mall has hired move on, either through their own decision or by 
  cutbacks during the malls decline. 
   
  Facts & Clues: 
  o Wagner starts the scenario critically injured. A Medicine check 
  shows that he’s still alive but needs some advanced medical 
  attention or supplies, such as the medical kit in the security 
  office. 
   
  o A Spot Hidden check reveals that the vest that Wagner has on 
  has various items in it instead of being part of Wagner’s bulgy 
  stomach. He has a flashlight, a collapsible baton, a keyring, a 
  fully-charged taser and a pencil and fresh small notepad. 
   
  o Wagner’s keyring opens all locks that are mall property. 
   
  Roleplaying Hooks: 
  o Given enough time, he will eventually be able to talk if he’s 
  stabilized. While in a state of delirium, Wagner talks about his 
  equipment and how it should be used to save somebody. 
   
  o When he’s able to talk, he repeatedly says to contact his friend, 
  “Lieutenant Danny Shore at the MPD.” Though the policeman 
  can be contacted, there’s little he can to help anyone in the mall 
  for at least twelve hours due to the blizzard. 
   
  Rham Kizoro, 33, chef 
  Rham Kizoro is a short Asian man with a penchant for snapping his 
  fingers when under heavy pressure. His dark hair is neatly cut, and 
  that same neatness permeates through everything he owns.  
   
  Facts & Clues: 
  o Kizoro is used to cutting things that aren’t human and requires a 
  Persuade, Charm, or Intimidate check to follow the 
  investigators into the rest of the mall. 
   
  o Though Kizoro has worked at Fifth City Sushi for ten years he 
  has never really explored the mall, preferring to leave work as 
  soon as he can. 
   
  o If he sees that the investigators are taking charge and lack 
  weapons, he offers his set of knives to them: 1 large knife (a 
  double-handled 14-inch cheese slicer), 3 medium knives 
  (butcher knives, ranging from 7 to 10 inches), and 2 small 
  knives (4 inch pairing knives). 
   
  Roleplaying Hooks: 
  o Rham Kizoro is a meticulous man with a meticulous fashion. 
   
  o He is also easily frightened, and if he ever fails a Sanity check 
  he will attempt to hide in the safest, furthest corner of whatever 
  is causing him so much distress. 
   
  Peter Rosearre, 50, Scripts shop keep 
  The life of a librarian has left a large impression on Peter Rosearre. 
  The first thing noticeable about him is his piercing hazelnut eyes, his 
  high crooked nose and his tall, skinny wire frame. 
  Rosearre retired from working at the Milwaukee Public Library 
  since 2002. He was present when Wendell Toredill assaulted and 
  attempted to kill an officer over questioning about his past. Peter saw 
  the pages that Wendell Toredill had go into the lake and made 
  inquiries into what they were, eventually finding a copy of Rebirth of 
  the White and purchasing it. This was obtained when Wendy Relant 
  had tried to get the text published and succeeded doing so for a few 
  prints due to the extraordinary costs she suffered because of the texts 
  violent nature. Rosearre started his own bookshop at the mall due to 
  the low activity surrounding it. His customer base is loyal and prefer 
  autonomy due to the illicit nature of some of their purchases. 
  Scripts carries a few other books that delve into the Mythos. 
  Keepers are encouraged to plant plot seeds for later scenarios or 
  campaigns by having access to Mythos tomes here, or at the very 
  least knowledge of their existence. 
   
  Facts & Clues: 
  o Rosearre is being held in the empty shop next to Scripts by the 
  cult and is being worked over by Sharon Toredill and Caroline 
  Selvet. They are interrogating him while cutting off small parts 
  of his body and eating them. Investigators that see Rosearre in 
  his current state must make a Sanity check (0/1D4). 
   
  o Peter Rosearre knows about Walter Toredill, the history of 
  Rebirth of the White and the existence of Sharon and Walda 
  Toredill. 
   
  Roleplaying Hooks: 
  o Speaks softly. 
   
  o Has a mediocre knowledge of the occult and a lesser knowledge 
  of the Mythos. If the investigators get stumped and have 
  managed to free Rosearre, they can ask him questions which he 
  might know about. 
   
  o Rosearre won’t disclose customers or what books he’s traded in 
  as he has grown concerned with people knowing too much about 
  his trade. 
   
  Sharon Toredill, 58, cult follower 
  Sharon Toredill used to be beautiful. Now, thanks to constant 
  exposure to the insanity that has plagued all who follow what Walter 
  Toredill believed in, she looks more like a haggard wicked witch 
  from a fairy tale: boney, gray-haired, skin marked with black spots, 
  and deep scratch wounds all over her body. Her smell is also 
  nauseating, repelling even animals from getting near her. Tattooed on 
  both of her hands on the opposite side of her palms are three tangent 
  circles which are in plain view. 
   
  Facts & Clues: 
  o She has a sway over all the other members of the cult except for 
  Walda Toredill. Sharon Toredill uses flattery or fake awe to 
  prod her new members into acting in her interests. 
  
  10 
   
   
  o Although she has a belief in the Circle of the Fifth Wind, she 
  doesn’t value anyone except for her daughter. In the situation 
  where Walda Toredill is being threatened, Sharon Toredill 
  knows that the other woman’s determination will see her 
  through this trying time and will attack. 
   
  o On her person are several small bone charms. Investigators that 
  make an Occult check and see the charms discover that they’re 
  made from various human bone fragments tied together by twine 
  and held by melted human fat. They must then make a Sanity 
  check 0/1D4.  
   
  Roleplaying Hooks: 
  o Believes that Walda Toredill is destined to travel to the Arctic. 
  She’ll do anything to get her daughter to accomplish that 
  achievement. 
   
  Walda Toredill,34, cult leader 
  Since her birth in 1985, Walda Toredill has consistently been taught 
  and now truly believes that she will attain the secrets of the fifth 
  circle and discover the way to the Great Walking White. She has 
  been instructed in the ways of the Circle of the Fifth Wind by her 
  mother and is a capable stalker and killer. Her mother gave Walda 
  Toredill the copy of Funfter Kreiss as a present when she turned 
  eight. Ever since, she has diligently read up on the mysteries 
  surrounding the Great Walking White and its association with the 
  Arctic. This type of study and determination has guided her to enter 
  the third circle of the cult. 
  Walda Toredill has kept out of the public eye and doesn’t even 
  have a birth certificate. She’s relied on her mother for money until 
  her twelfth birthday, at which point she performed the ritual to enter 
  the fourth circle by consuming ‘holy’ parts of a live human. The 
  fourth circle has granted her a small power over the human cycle of 
  death by allowing her to survive any mortal wound except for fire.  
  Her desire to unlock the final circle and step into the North Pole to 
  places unheard of has inspired her to start a search for Rebirth of the 
  White which she believes will guide her to her goal. 
   
  Facts & Clues: 
  o The toll of grasping the knowledge needed to enter the fourth 
  circle has left its mark on Walda Toredill: she looks like a 
  slowly-rotting corpse of a woman. Fresh blood doesn’t squirt out 
  of her wounds, her flesh is gray and, if pressed, leaves a deep 
  impression on it that puckers with a sickening sucking sound. 
  Her eyes have acquired a glassy, almost marble-like look to 
  them. Investigators that see her must make a Sanity check 
  (1/1D8). 
   
  o One of the secrets unlocked by Walda is the semi-avoidance of 
  death. Damage that isn’t fire that lowers her hit points to zero 
  only knocks her out for 1D10 minutes. When she awakens, she 
  will play dead and wait until an investigator is alone or she is 
  left alone to get up. Any investigator that sees her reanimate this 
  way must make a Hard Sanity check (1/1D10), unless the 
  investigator that is the cause of her previous ‘death’ sees this, in 
  which case the check is Extreme. 
   
  o Walda Toredill has a tattoo of four tangent circles on her chest. 
  If investigators take her clothes off (she won’t want to show this 
  sign to anyone outside of fellow cultists) and examine it they 
  must make a Sanity check (1/1D6) as they see that some flesh 
  inside the circles are very moving around by pulsating or rising 
  and moving an inch then lowering. 
   
  Roleplaying Hooks: 
  o The world is mostly uninteresting to Walda Toredill ever since 
  she attained the fourth circle in the cult. 
   
  o She has a small place in her heart for Sharon Toredill, the only 
  attachment she has left on Earth connecting her to humanity but 
  will gladly sacrifice her to gain Rebirth of the White and move 
  on to the Arctic. 
   
  Ian ‘55’ Sornington, 29, crazed supremacist 
  Sometimes society falls short on an individual, and that individual 
  learns how to perform the worst sort of acts on a very thin basis of 
  hate and loathing. Ian Sornington is such an individual, believing in 
  ‘white power’ to an extreme. He is slightly overweight, has a shaved 
  head of blonde hair, multiple earrings and wears shirts that show off 
  his racism.  
  Ian Sornington got his nickname ‘55’ by harassing Za’Darius 
  Smith, an outside linebacker for the Green Bay Packers football team. 
  Sornington harassed Smith on social media, demanding death threats 
  and abuse be hurled at the man for no reason other than the color of 
  his skin. Sornington was arrested when he stayed inside his car 
  outside Smith’s home for 3 days armed with a handgun. 
  Sornington mistakenly believed that Rebirth of the White was 
  referencing the coming of a new age for Caucasians and was 
  approached by Sharon Toredill to join their cause. She explained that 
  she was going to reclaim valuable items and money from ‘those 
  people’ during a freak snow storm. He instantly accepted because he 
  believed it was time to strike back at the world. 
   
  Facts & Clues: 
  o Sornington has read part of Rebirth of the White and though it 
  pertained to the glorification of the white race. If he is subdued, 
  he will show the website that quotes those parts of the text if 
  asked about his history with the cult. 
   
  Roleplaying Hooks: 
  o When in an excitable state, Ian Sornington describes his 
  reactions to events around him or questions directed at him as 
  ‘green light’ or ‘red light’. Usually, when he uses a ‘red light’ 
  response, he follows it up with an assault. 
   
  o Has an irrational hatred of non-Caucasians. 
   
  o Doesn’t believe in the supernatural. 
   
  o Suffers Kevin Greyheight’s existence in the group by thinking 
  that he is a lesser race that has learned his place. 
   
  Kevin Greyheight, 19, addict 
  A near-full lifetime of being addicted to heroin has kept Kevin 
  Greyheight entrenched in a world of extreme highs and lows. After 
  Sharon Toredill promised Greyheight a large stash of powder in 
  exchange for keeping some people in place for a while, he agreed. 
  He looks fatigued, wears hole-covered clothing, and has needle 
  marks along his arms. 
    
  Facts & Clues: 
  o Kevin Greyheight is a nervous wreck having bitten off more 
  than he could chew by adding aggravated assault and 
  kidnapping to a rap sheet mostly consistent of possession. 
  Investigators that make a Psychology check know that he is 
  afraid and nervous. If investigators try to reason with Kevin to 
  give himself up or to leave have them make a Persuade, Fast 
  Talk, Charm, or Intimidate check with a bonus die due to his 
  conscience working against the cult. 
   
  
  11 
   
  [Type here] 
   
  o The gun in his possession only has four bullets in it. Should 
  Kevin shoot it, at the end of combat he will tuck himself into a 
  ball and cry about how, “They made me do it!” 
    
  Roleplaying Hooks: 
  o Kevin Greyeheight is addicted to the needle. His addiction has 
  only increased while in the presence of the members of the 
  Circle of the Fifth Wind. 
   
  o Constantly sweats and talks slowly. 
   
  Caroline Selvet, 24, cult follower 
  Sharon Toredill appeared to Caroline Selvet about a month ago. 
  Selvet was living by herself paycheck to paycheck as a waitress at a 
  diner near the Fifth Street Mall. She had few friends that were able to 
  withstand her usual hourly complaints about people: how decent men 
  never paid any attention to her, how her boss and coworkers are rude 
  and petty, how her parents never ask how she’s doing, and how she 
  can’t believe she hasn’t been ‘discovered’ as a makeup artist despite 
  all the hard work she put into her social media accounts. 
  When Sharon Toredill talked to Caroline Selvet, Selvet felt that 
  this was a woman who knew how important she was. She consumed 
  Toredill’s adorations and started to follow her advice by quitting her 
  job and joining Toredill and her daughter in traveling around 
  Milwaukee searching for a book. 
   
  Facts & Clues: 
  o Caroline Selvet is not so much a believer of the cult as she is 
  Sharon. Any investigator that engages her in a conversation 
  about her history with the cult and tries to have her see this line 
  of reasoning needs to make a Persuade, Fast Talk, Charm, or 
  Intimidate check (depending on the way they talk to Caroline) 
  to not aggravate the woman into attacking them. 
   
  o Selvet can explain the book that Sharon and Walda Toredill 
  have tried searching for. “We’ve traveled to see historians, 
  libraries, strange antique stores, and visited odd web sites to find 
  Rebirth of the White.” An investigator that makes a Psychology 
  check will know that she’s holding some explanation of their 
  search back, and if she’s pressed, Caroline Selvet explains that 
  they have discovered the bookstore Scripts has a copy. 
   
  o There is a single, small circle tattooed on both of her palms. 
  Characters who make a Spot Hidden roll discover it. Caroline 
  Selvet proudly proclaims who her fellow cultists are and what 
  they call themselves. 
   
  Roleplaying Hooks: 
  o She follows all of Sharon Toredill’s orders and is determined to 
  make her proud. 
   
  o Treats others as they treat her. 
   
  Avenues to Explore 
  There are multiple ways that the investigators may discover clues. 
  They might interrogate cult members or other people in the mall, they 
  might use the internet to search any known or unknown sources for 
  various information, and they might use the library in Scripts to 
  discover information. 
  Unless otherwise noted, investigators that search for any of these 
  subjects may find it in a library or an online resource. If investigators 
  use the internet to search for information on something, have them 
  make a Computer Use check. Should the investigators use the 
  library in Scripts they will obviously make a Library Use check. A 
  Regular success will result in a single notable piece of information 
  being found, while a Hard success reveals two, and an Extreme three. 
  If a Critical success is made, then the investigator also reveals 
  another piece of information from a different line of inquiry. 
   
  Information regarding the Weisse 
  Society 
  o Investigators that can speak German or that make a Language 
  (German) or Computer Use check may translate the Deutsche 
  Abendzeitung (German Evening Newspaper). This excerpt from 
  1905 describes the Weisse Society as a group of failed academics 
  that have resorted to recounting fantastic descriptions of 
  impossible physics and impossible theories. Out of respect for 
  the sciences, there are no names published. 
   
   
  Information regarding Funfter Kreiss 
  o Investigators that make a Library Use roll in Scripts, or by 
  contacting a source that has access to a library, find a book 
  compiling non-English collections of books that are considered 
  as amateur occult research papers. The book, titled Foreign 
  Notes on the Occult, notes that this was reportedly written by 
  Walter Toredill of the Weisse Society and doesn’t expand on 
  either of those pieces of information. 
   
  o Investigators that make a Computer Use check find a website, 
  hopefullomens.com, which makes a reference to Funfter Kreiss 
  as ‘a book describing the comings and goings of a man’s sanity 
  while he dribbles on about ‘the Great Walking White’. Who 
  knew racism existed back then, too?’ 
   
  o See the third clue in the section ‘Information regarding Walter 
  Toredill’. 
   
  Information regarding Walter Toredill 
  o The Evening Telegraph, a newspaper from 1902 in Philadelphia, 
  describes the Toredill family as a generous house headed by 
  Evan Toredill. They have made their fortune and impact in 
  America through strategic purchases of lumber mills and 
  railroad construction contracts. 
   
  Funfter Kreiss 
  The cover of this book has the sign of the Circle of the Fifth Wind 
  on its cover. It is torn in most places and requires careful 
  handling to ensure it doesn’t fall apart. The book contains 
  numerous hypothetical formulas and philosophical reasonings 
  about the human spirit and body being able to travel through 
  worlds. The book also has many references to other academic 
  notes and papers that mention several places in the world 
  where it may be possible to cross over and meet the Great 
  Walking White. The book’s final material is the mention of the 
  creation of the Circle of the Five Winds, how they are each 
  administered, and how the way to the fifth circle is possible but 
  unknown right now. 
   
  Funfter Kreiss 
  German, Walter Toredill, 1914 
  Sanity loss: 1d6 
  Cthulhu Mythos: +1/+3 
  Mythos Rating: 5 
  Study: 3 weeks 
  
  12 
   
  o Another issue of the Evening Telegraph from 1915 reveals that 
  Walter Toredill, the eligible bachelor and expected next-in-line 
  to the Toredill fortune, was disinherited by his family for 
  reasons unknown. Speculations abound as the reasoning, and an 
  interview with Walter Toredill quotes him as saying, “I remain 
  undaunted that my faith will be rewarded by not adhering to 
  material wealth.” 
   
  o Milwuakee America, a newspaper, has an article dated 1919 that 
  details how Walter Toredill fought against two home invaders. 
  All three perished in the struggle and the suspected target of the 
  thieves was a collection of rare texts titled Funfter Kreiss. 
   
   
  Information regarding bone charms 
  o If the investigators make a Computer Use check or have a 
  source that works for the government and have that source make 
  a Library Use check uncover two relevant results. The first 
  result is from a Iron County Park Ranger report in Wisconsin 
  dated 1975 detailing 17 different instances of small circles made 
  from human bones hung up around forested parts of the county. 
  Detectives and Park Rangers that have investigated the remains 
  have no further documents regarding their findings.  
   
  o The other search result is a document from the FBI titled ‘Circle 
  of the Fifth Wind in Iron County’. This is a 137-page report 
  from 1979 detailing how several FBI agents from the 
  Milwaukee office, in conjunction with the Iron County Sheriffs 
  office, traveled to a compound in Iron County after a member of 
  a cult described, “Fucking terrifying shit going on.” Allegations 
  of cannibalism caused the police to move quickly, though they 
  found no cult members in the compound but evidence that they 
  had existed there for some time. The report also names Wendell 
  Toredill as the leader of the cult alongside his mother, Wendy 
  Toredill. 
   
  Information regarding Wendell 
  Toredill 
  o See the second clue in the section ‘Information regarding bone 
  charms’. 
   
  o Milwaukee Journal Sentinel, a newspaper report from 2001, 
  recounts how onlookers report that a man, later identified as 
  Wendell Toredill, attacked and killed two policemen after an 
  encounter with them near Lake Michigan. Witnesses state that 
  there was mention of ‘cold cases’ before Wendell Toredill took 
  both men and jumped into the lake, killing himself and one of 
  the detectives. 
   
   
  Information regarding Rebirth of the 
  White 
  o Investigators that make a Hard Computer Use check find a 
  reference to a list of rare book listings in Milwaukee from 2014. 
  Among the list is Rebirth of the White valued at $4,000.00 due 
  to only six copies in print. The author is stated as Walter 
  Toredill and a brief description of the book is stated as 
  “Describing an individual’s outlook and perseverance of a group 
  known as the Circle of the Fifth Wind.” 
   
  o An unknown author that reviewed of Rebirth of the White 
  describes it as ‘the appropriate path to the Great Walking White. 
  Any other reviewer that disagrees rightfully should be 
  devoured.’ 
   
  Stopping the Cult 
  For the investigators to stop Walda Toredill from acquiring Rebirth of 
  the White and leaving they will first need to understand what exactly 
  is happening. This can be done by finding Fred Bange, encountering 
  and fighting Walda Toredill, encountering Caroline Sevelt and 
  getting her to talk about the book, or by finding information in 
  Scripts or online. 
  The main goal is to stop Walda Toredill from getting Rebirth of the 
  White. One way to do this is to somehow keep her in a constrained 
  state, like being stuck in a room with lots of different materials on top 
  of her, pushing her down. Another way would be to destroy Rebirth 
  of the White. Destroying it is an easy task- eating it, ripping it, 
  burning it, or dunking it in water would be appropriate examples. The 
  snag in this plan is that Walda Toredill and two other cultists are next 
  to where the book is. Investigators that manage to remove those 
  problems by distracting or killing them will be able to rescue Peter 
  Rosearre and get him to a safe location for information about the cult 
  and their goal. 
  Walda Toredill’s secret of resurrection and vulnerability to fire is 
  an ace that is coveted. Only Sharon and Walda Toredill know about 
  this power, and only the mother will be able to likely to blab about it 
  in a fit of rage or religious fervor. The book Funfter Kreiss also 
  describes these two aspects that Walda Toredill possesses, though for 
  someone to read that they must either know German or translate the 
  text (either via a source or an application, such as a German-to-
  English dictionary or Google Translate). Have the investigator make 
  Rebirth of the White 
  The book is a rarity as only 6 copies were printed. The pages 
  are regular 8.5x11 inches. The cover is a handprint in a pile of 
  snow. This collection of Walter Toredill’s dreams, prophetic 
  declarations and geometric notes and drawings of the Arctic 
  describe various things: a creature known as the Great 
  Walking White, the methods of preserving and ritualistic 
  procession of consuming human flesh, the way to the frozen 
  Arctic where, under the right signs and settings, one could 
  possibly transition from Earth to another place, perhaps a 
  place in between Earth and another world. In that space, 
  Toredill theorizes, the Great Walking White shifts and moves. 
   
  Rebirth of the White 
  English, Walter Toredill, 1923 
  Sanity loss: 1d8 
  Cthulhu Mythos: +1/+4 
  Mythos Rating: 9 
  Study: 4 weeks 
  Suggested Spells:  Call to the Great Walking White (Contact 
  Deity: Ithaqua) 
  
  13 
   
  [Type here] 
   
  a Hard Language (German) or Computer Use check depending on 
  the choice of translating the text. 
  Should Walda Toredill be denied her chance at attaining the fifth 
  circle she will hunt down all non-cultists in the mall. She prefers to 
  attack characters that are alone. 
   
  Stopping the Discovery 
  If the investigators manage to stop Walda Toredill from acquiring 
  Rebirth of the White and manage to survive the encounter, they 
  receive 1D6 SAN. The police may have the investigators stay in 
  holding while they try and make sense of everything that’s happened, 
  but if the investigators have enough proof from the other NPCs that 
  the investigators acted in everybody’s best interests then they’ll likely 
  be released. 
   
  Failing to Halt the Cults Progress 
  Should the investigators fail at stopping Walda Toredill from 
  procuring Rebirth of the White and leaving the mall they will witness 
  a catastrophe. The blizzard conjured by Toredill will swell in 
  magnitude, dumping 13 feet of snow over Milwaukee and the 
  immediate areas outside of it. Countless lives will be lost in addition 
  to an unspeakable terror being contacted and possibly brought to 
  Earth. Have the surviving investigators make a Sanity check 
  (1D4/1D10). 
  Before the scenario is over consider alternatives to ending the 
  campaign with loose ends. If the investigators discovered and 
  destroyed Rebirth of the White but didn’t destroy Funfter Kreiss there 
  might be a possibility of one of the Toredills or an old member of the 
  Circle of Five Winds obsessed with gaining the old book. 
  If the investigators failed to destroy Rebirth of the White there 
  might be a sudden resurgence of the cult in Milwaukee or across the 
  nation. More of the bone charms might be found and the authorities 
  would likely contact the investigators for follow-up interviews, 
  alerting them to a new danger. 
   
   
   
  Non-Player 
  Characters 
   
  ‘Red’ Fred Bange, 30, derelict 
  STR 40 
  CON 50 
  SIZ 60 
  DEX 45 
  INT 75 
  APP 40 
  POW 25 
  EDU 65  
  SAN 25 
  HP 11 
  DB: 0 
  Build: 0 
  Move: 7 
  MP: 5 
  Fighting (Brawl) 45% (22/9), damage 1D3 +DB 
  Firearms (Rifle/Shotgun) 40% (20/8) 
  Dodge 40% (20/8) 
  Armor: None. 
  Skills: First Aid 50%, Intimidate 40%, Persuade 30%, Spot 
  Hidden 40%, Stealth 50%, Survival 25%. 
   
  William Barnes, 78, traveling salesman 
  STR 35 
  CON 45 
  SIZ 55 
  DEX 40 
  INT 75 
  APP 70 
  POW 40 
  EDU 45 
  SAN 40 
  HP 10 
  DB: 0 
  Build: 0 
  Move: 3 
   
  Fighting (Brawl) 35% (17/7), damage 1D3+DB 
  Dodge 30% (15/6) 
  Armor: None. 
  Skills: Charm 50% (25/10), Computer Use 40% (20/8), 
  Electric Repair 45% (23/9), Electronics 40% (20/8), Fast 
  Talk 60% (30/12), Persuade 50% (25/10), Sleight of Hand 
  40% (20/8). 
   
  Zack Caster, 20, college student 
  STR 70 
  CON 70 
  SIZ 55 
  DEX 60 
  INT 60 
  APP 55 
  POW 30 
  EDU 65 
  SAN 30 
  HP 12 
  DB:+1D4 Build: 1 
  Move: 9 
  MP: 6 
  Fighting (Brawl) 65% (33/13), damage 1D3+DB 
  Dodge 55% (27/11) 
  Armor: None. 
  Skills: Climb 40% (20/8), Jump 35% (17/7), Listen 35% 
  (17/7), Swim 50% (25/10), Throw 40% (20/8). 
   
  Rebecca Duvett, 17, cashier 
  STR 40 
  CON 30 
  SIZ 55 
  DEX 60 
  INT 50 
  APP 80 
  POW 35 
  EDU 55 
  SAN 35 
  HP 8 
  DB: 0 
  Build: 0 
  Move: 8 
  MP: 7 
  Fighting (Brawl) 35% (18/7), damage 1D3 + DB 
  Dodge 40% (20/8) 
  Armor: None. 
  Skills: Accounting 25% (12/5), Charm 40% (20/8), Computer 
  Use 25% (12/5), Electronics 30% (15/6), Listen 45% (22/9), 
  Psychology 25% (12/5), Sleight of Hand 40% (20/8), Spot 
  Hidden 35% (17/7). 
   
  Kevin Greyheight, 19, addict 
  STR 40 
  CON 40 
  SIZ 50 
  DEX 40 
  INT 50 
  APP 35 
  POW 40 
  EDU 40 
  SAN 40 
  HP 9 
  DB: 0 
  Build: 0 
  Move: 7 
  MP: 8 
  Fighting (Brawl) 30% (15/6), damage 1D3+DB 
  Firearms (Handguns .38 Auto) 30% (15/6), damage 1D10 
  Dodge 35% (17/7) 
  Armor: None. 
  
  14 
   
  Skills: Fast Talk 25% (12/5), Intimidate 30% (15/6), Listen 
  40% (20/8), Locksmith 20% (10/4), Sleight of Hand 25% 
  (12/5), Stealth 40% (20/8). 
   
  Rham Kizoro, 33, chef 
  STR 60 
  CON 60 
  SIZ 45 
  DEX 55 
  INT 65 
  APP 50 
  POW 30 
  EDU 55 
  SAN 30 
  HP 10 
  DB: 0 
  Build: 0 
  Move: 9 
  MP: 6 
  Fighting (Brawl) 50% (25/10), damage 1D3 +DB or Medium 
  Knife, damage 1D4+2+DB 
  Armor: None. 
  Skills: Charm 45% (22/9), Listen 50% (25/10), Psychology 
  40% (20/8), Stealth 45% (22/9), Throw 55% (27/11). 
   
  Peter Rosearre, 50, Scripts shop keep 
  STR 45 
  CON 50 
  SIZ 55 
  DEX 60 
  INT 80 
  APP 65 
  POW 70 
  EDU 75 
  SAN 70 
  HP 10 
  DB: 0 
  Build: 0 
  Move: 6 
  MP: 14 
  Fighting (Brawl) 25% (12/5), damage 1D3 +DB 
  Dodge 40% (20/8) 
  Armor: None. 
  Skills: Appraise 35% (17/7), Art/Craft (Writing) 30 (15/6), 
  Charm 25% (12/5), First Aid 45% (22/9), History 25% 
  (12/5), Library Use 50% (25/10), Occult 15% (7/3). 
  Languages: English 80% (40/16), Arabic 30% (15/6), German 
  35% (17/7), Latin 40% (20/8), Spanish 25% (12/5). 
   
  Caroline Selvet, 24, cult follower 
  STR 50 
  CON 60 
  SIZ 50 
  DEX 65 
  INT 45 
  APP 65 
  POW 60 
  EDU 50 
  SAN 0 
  HP 11 
  DB: 0 
  Build: 0 
  Move: 8 
  MP: 12 
  Fighting (Brawl) 55% (28/11), damage 1D3 +DB or Large Knife, 
  damage 1D8+DB 
  Dodge 45% (23/9) 
  Armor: None. 
  Skills: Drive Auto 40% (20/8), First Aid 40% (20/8), History 
  25% (12/5), Listen 35% (17/7), Psychology 30% (15/6), 
  Science (Chemistry) 50% (25/10), Spot Hidden 60% (30, 12), 
  Stealth 35% (17/7). 
   
  Ian ‘55’ Sornington, 29, crazed supremacist 
  STR 60 
  CON 50 
  SIZ 65 
  DEX 45 
  INT 40 
  APP 45 
  POW 40 
  EDU 50 
  SAN 40 
  HP 11 
  DB:+1D4 Build: 1 
  Move: 7 
  MP: 8 
  Fighting (Brawl) 65% (32/13), damage 1D3+DB or Medium 
  Knife, damage 1D4+2+DB 
  Firearms (Handgun .45 Revolver) 60% (30/12), damage 
  1D10+2 
  Dodge 50% (25/10) 
  Armor: None. 
  Skills: Intimidate 40% (20/8), Listen 35% (17/7), Spot Hidden 
  50% (25/10), Stealth 25% (12/5), Survival 30% (15/ 6), 
  Throw 40% (20/8), Track 55% (27/11). 
   
  Sharon Toredill, 58, cult follower 
  STR 60 
  CON 70 
  SIZ 60 
  DEX 60 
  INT 50 
  APP 75 
  POW 80 
  EDU 40 
  SAN 0 
  HP 12 
  DB: 0 
  Build: 0 
  Move: 6 
  MP: 16 
  Fighting (Brawl) 70% (35/14), damage 1D3+DB or Large Knife, 
  1D8+DB 
  Dodge 60% (30/12) 
  Protection from the Third Circle: Sharon Toredill ignores 
  cold temperatures and feels icy to the touch. 
  Armor: None. 
  Skills: Charm 40% (20/8), History 70% (35/14), Intimidate 
  75% (37/15), Listen 65% (32/13), Occult 45% (22/9), 
  Persuade 55% (28/11), Psychology 45% (22/9), Sleight of 
  Hand 35% (18/7). 
  Languages: English 80% (40/16), German 65% (32/13). 
   
  Walda Toredill, 34, cult leader 
  STR 75 
  CON 80 
  SIZ 50 
  DEX 75 
  INT 70 
  APP 40 
  POW 70 
  EDU 60 
  SAN 0 
  HP 13 
  DB:+1D4 Build: 1 
  Move: 9 
  MP: 14 
  Fighting (Brawl) 60% (30/12) claws or bite, damage 1D3+DB 
  or Medium Knife, damage 1D4+2+DB. 
  Protection from the Third Circle: Walda Toredill ignores 
  cold temperatures and feels icy to the touch. 
  Ravenous Feed: Any unarmed bite attacks made by Walda 
  Toredill transfer half of the damage back to her hit points. 
  Her hit point total cannot exceed 13 through this maneuver. 
  This application only works if the target is a living human. 
  Resurrection: When Walda Toredill loses all her hit points 
  she is unconscious for 1D10 rounds, at which point she gains 
  1D8 hit points and is conscious. Investigators that see this 
  maneuver occur must make a Sanity check (1/1D10) or, if the 
  investigator that dealt the ‘fatal’ blow to Walda Toredill sees 
  this maneuver, they must make a Sanity check (1/1D10) with 
  a penalty die. This resurrection can’t happen if Walda 
  Toredill takes any damage from fire from the past day. 
  Dodge: 55% (27/11) 
  Armor: 1-point ice-covered, warped skin. 
  Skills: Listen 45% (22/9), Occult 30% (15/6), Spot Hidden 
  35% (17/7), Stealth 60% (30/12), Throw 50% (25/10). 
  Sanity Loss: 1/1D8 Sanity points to see Walda Toredill. 
  Languages: English 80% (40/16), Latin 45% (22/9), German 
  50% (25/10). 
   
  Joseph Daniel Wagner, 45, security guard 
  STR 60 
  CON 45 
  SIZ 65 
  DEX 40 
  INT 55 
  APP 50 
  POW 40 
  EDU 55 
  SAN 40 
  HP 11 (1) 
  DB:+1D4 Build: 1 
  Move: 6 
  MP: 8 
  Fighting (Brawl) 55% (27/11), damage 1D3+DB or Small Club, 
  damage 1D6+DB or Taser, damage 1D3+stun 
  Dodge 40% (20/8) 
  Armor: 3-points light Kevlar vest (now ruined). 
  Skills: Computer Use 35% (18/7), Drive Auto 25% (12/5), 
  Intimidate 45% (22/9), Listen 40% (20/8), Persuade 55% 
  (27/11), Psychology 50% (25/10), Spot Hidden 60% (30/12). 
   
  Appendix A: Text 
  Excerpts from 
  Funfter Kreiss and 
  Rebirth of the White 
  The following dates and entries are from Rebirth of the White: 
   
  October 27, 1918: I used to believe that I would follow the five 
  winds and make the trek to the North. But now that will not happen, 
  and I know my death is beneath a laughable pool of water 
  somewhere. I have also dreamed that you, my daughter, will take my 
  place. The power of the known and unknown world will be yours to 
  explore and define as you see fit. Study and read what I have 
  discovered and seek the divine being that you know exists and will be 
  here, forever after humanity is driven from this world. 
   
  January 1, 1916: The world is covered in a cloud of ignorance, and 
  even now the fools that call themselves explorers dare to venture into 
  
  15 
   
  [Type here] 
   
  the Northern Pole. They will never comprehend where to go when the 
  lights demand convergence between the realms. 
   
  March 10, 1918: The Great Walking White traverses more than 
  landscapes, it leaps from the other side into our dreams. My own 
  sleep has been graced by its appearance. The only thing I remember 
  is the dark, abyssal pits that glared past my willpower and a growing 
  whistle of air that revealed itself to be coming from the half-mouth of 
  the Great Walking White. The noise became powerful as the gust 
  from a blizzard and woke me with its intensity. I felt icy all over and 
  surely should have suffered from frostbite but had no signs of it. 
   
  The following dates and entries are from Funfter Kreiss: 
   
  February 20, 1911: The Weisse Society has opened my eyes, heart, 
  and mind to the truth. There are forces that exist in between our 
  world and others. Cross-referencing other texts recommended by this 
  enlightened group not only confirm this line of reasoning but expand 
  upon it. 
   
  September 2, 1913: I have found, through my own research and 
  hypothesis, that one of the aspects of Earth that is wrongly known to 
  humanity is the number of winds thrown on the compass. There is a 
  fifth wind heralding from the North Pole, a new direction that could 
  take any who hear it to magnificent and terrific places. 
   
  December 20, 1913: Cold is where we come from, and it is where all 
  want to return to. It is cold, not earth, that claims us in our final 
  resting place. This same power is found primarily in the Arctic (The 
  next few pages have roughly-written pictures of maps of the Arctic, 
  increasingly blown up with spots marked ‘X’). 
   
  January 7, 1914: …The use of melted human fat, in combination 
  with brains and blood, should be able to hold the bones together once 
  it has settled after an hour or so. The bone-circles will help guide 
  members to the Great Walking White, and many in one place will, I 
  think, serve as a focus for the power needed to converse with it. 
   
   
   
  
  16 
   
   
  Appendix B: Maps 
   
   
   
   
  
  17 
   
  [Type here] 
   
   
   
   
   
   
   
   
   
   
   
  
SOURCE: textdata/thevault/Call of Cthulhu (CoC) (BRP) [multi]/Adventures/CoC 7e - Adv - Mall Rats.pdf