TEXT:  
  EXPERIENCE 
   
  Total XP 
  1 2 3 4 5 6 7 
   
  Advancements 
  You can take the same just once 
   +1 Edge 
   +1 Steel 
   +1 Charm 
   +1 Shadow 
   +1 Brains 
   
   
         A move of your playbook 
        A move of another playbook 
       Heal a debility 
       Erase your debts 
  Special 
  Advancements 
  You can take these after you took 
  at least 5 of the above 
   Change playbook 
   Return safely home 
   Make another 
       playbook 
   
   Special Advancement 
   Become a Magister 
   Compete to become 
       a Caesar 
   
  NOTES 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   TTThhheee   RRRaaaiiidddeeerrr   
   
  You are the Raider: they call upon you and your small 
  gang whenever there's blood to shed. You work with 
  your 
  small 
  group, 
  a 
  brotherhood 
  within 
  the 
  brotherhood; the other mercenaries might not like you 
  that much nor trust you, but they know they can count 
  on your lot when there is the need to scatter terror 
  among the enemies' line, a revenge to obtain, a payment 
  to demand. Your entire life has been about violence and 
  you're familiar with most of the weapons, but more 
  than anything you know that having someone watching 
  your back is more important than a solid shield. 
   
  BROTHERS IN BLOOD 
   
  Name  
   
   
   xp 
   xp 
   
  Conflict 
  Help 
  Name  
   
   
   xp 
   xp 
   
  Conflict 
  Help 
  Name  
   
   
   xp 
   xp 
   
  Conflict 
  Help 
  Name  
   
   
   xp 
   xp 
   
  Conflict 
  Help 
   
   
   
   
   
   
  Player Name 
   
   
  Character Name 
   
   
  Looks 
   
   
   
   
   
   
  OTHER EQUIPMENT 
   
   
   
   
   
   
   
   
   
   
   
   
   
  BACKGROUND 
   
   
    
   xp 
   
   
   
    
   xp 
   
   
   
   
  
  STATISTICS 
   
  Mark available holds on the circles, erase when used 
  EDGE 
   
   xp  Face danger/Death 
   xp  Take ur shot/Defend 
   
   
   
  STEEL 
   
   xp  Face danger/Death 
   xp  Engage battle/Defend 
   
   
   
  CHARM 
   
   xp  Face danger/Death 
   xp  Manipulate: O O O 
   
   
   
  SHADOW 
   
   xp  Face danger/Death 
   xp  Lie & deceive: O O O 
   
   
   
  BRAINS 
   
   xp  Face danger/Death 
   xp  Perception: O O O 
   
   
  COUNTERS 
   
   
  HEALTH  +4 +3 +2 +1 0 -1 -2 -3 
       xp  Suffer harm 
  -1  Unstable 
   
  Debilities 
   □  Crippled, -1 Steel 
     □  Disfigured, -1 Charm 
   □  Shattered, -1 Edge 
     □  Damaged, -1 Shadow 
   □  Broken, -1 Brains 
   
  o       o 
   
  EQUIPMENT 
   +3 +2 +1 0 -1 -2 -3 
       xp  Gear and ammo  
              (holds to the side) 
  -1 
  -1 
  Unprepared 
  Debt 
   
  o       o 
   
  SPIRIT 
   +3 +2 +1 0 -1 -2 -3 
       xp  Test your spirit 
   
  -1 
  -1 
   Tainted 
   Infamous 
   
  Take -1 to 
  Spirit when: 
  Fail with 6- any roll with Steel 
  One of yours dies or is left in danger 
   
   
  WEAPONS AND ARMORS 
   
  Weapons 
  + 
   
  ____ harm 
  tags [ 
  ] 
  + 
   
  ____ harm 
  tags [ 
  ] 
  + 
   
  ____ harm 
  tags [ 
  ] 
  + 
   
  ____ harm 
  tags [ 
  ] 
   
  Armors 
  + 
   
  ___ armor 
  tags [ 
  ] 
  + 
   
  ___ armor 
  tags [ 
  ] 
  + 
   
  ___ armor 
  tags [ 
  ] 
  + Armors penalties: 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Holds 
  O O O 
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
  Holds 
  O O O 
   
   
   
  RAIDER MOVES 
   
  Ø  YOUR GANG 
   
  You are part of a Small gang, of around 10 members; 
  they have equipment similar to yours and they belong 
  and are maintained by the Iron Fist. Give them a name, 
  and a description (i.e. are they family, friends, just other 
  mercenaries). 
  Gang Description: 
  Steel: +1 
   
  Gang harm: 3 
  Members (number): 
  Gang armor: 1 
  Harm Suffered: 
   
  O  I AM THE LEADER HERE 
   xp 
  You are their leader: wherever you go, they follow. 
  When you have to impose your status, roll+Steel. 
  On a 10+ hold two, on a 7-9 hold one, and spend holds 
  when needed. On a hit, take +1 Spirit. 
  If you are Tainted hold another one. 
  › They do what you want, even if basically suicidal 
  › Prevent the gang from dispersing in combat 
  › They’ll do their best to bring or give you what you ask 
  On a 6- they'll dispute your position as leader, plus you 
  take -1 Spirit. 
   
  O  SECOND IN COMMAND 
   xp 
  You have a loyal second in command. Name him and 
  describe him. You can rely on him to keep the gang 
  together and lead them as if you were present - he’s an 
  NPC but he will never betray or threaten you. 
  While he leads the gang, the gang takes +1 Steel. 
  You can make plans and he will show up with the gang 
  at the right moment, or give you the opportunity you 
  need. He does not have Stats - just track Harm Suffered 
  if needed, and if he dies, name a successor. 
  He expects the best from you: if you let him down, take 
  -1 Spirit. Mark XP when he plays some role. 
  Name:  
  Harm Suffered: 
  Looks:  
   
   
  O  STEEL RIDERS 
   
  You and your gang all have warhorses. While on a 
  warhorse, you and they deal +1 harm. Horses are 
  replaced by the Iron Fist if they die. 
  If you’re Tainted, the +1 harm becomes ap. 
   
  O  WALL OF STEEL 
   
  Your gang is disciplined and can regroup in a shield-
  wall on command, gaining +1 armor in battle as a gang. 
  It does not apply if you’re alone, too few or on horses. 
   
  O  RAIN OF STEEL 
   
  Your gang has bows or crossbows, or a mix of the two. 
  They can attack from far and provide the tactical 
  choices of Take Your Shot. They have the same ammo 
  as you do, as the result of your Gear&ammo holds. 
  If you’re Tainted, your arrows or darts inflict +1 harm. 
   
  O  WARBAND WITH PURPOSE  (Special Advancement) 
  When you swear your loyalty, together with your gang, 
  to another character, or a powerful NPC, you can take 
  Steel Riders or Wall Of Steel or Rain Of Steel or +1 Steel 
  for the gang. You can do this only once. 
  When you honor your loyalty at a price, take 1 XP or +1 
  Spirit. 
  
SOURCE: textdata/thevault/City of Judas (PbtA)/Playbooks/The Raider.pdf