TEXT: Maid Notes
  Maid Notes
  Maid Notes 1.01
  Thank you for taking a look at these notes for Maid. Maid was 
  created by Ryo Kamiya and translated by Ewen Cluney. It is my 
  wish that these aides enhance the flow of your game
  Here are some tips:
  Don’t just print this whole document. Use the table of contents on the right 
  to determine what pages you need and in what quantities. I recommend 
  printing on card stock, but paper works just fine. Seducer and Costume 
  Change notes are separate so you don’t have to worry players with those 
  rules until they come up.
  Specifics of Maid/Butler Powers and Items can be written on the back of the 
  Maid/Butler Notes. Some Costumes can be written on the back of the 
  Costume Change Notes
  Finally, I ‘d like to note that this aide makes a few assumptions 
  that I believe were intended, but not explicitly stated. Namely: 
  NPC Masters have NPC-like Stress Explosions!
  PC Masters have a max of 4 Special Qualities
  Head Maids do not lose favor when Maids lose relationship Favor
  This is an unofficial update of the Maid Notes
  The original Maid Notes were created by Anthony Martins. I’m 
  Daniel Oakley, and I decided to redesign them to look a little 
  closer to the official rule book. I’ve kept Martin’s intro above 
  intact as it’s pretty useful, and it’s the least I can do after updating 
  these notes without his consent. I also sincerely hope these 
  notes both help run your game better, and look pretty neat at 
  the same time
  I’d like to thank Anthony Martins for producing the Maid Notes 
  in the first place, and the Maid Team for allowing me to use 
  several of their images
  If there are any issues with these notes, or things I’ve messed up, 
  don’t hesitate to send an email to me at danneh@danneh.net
  For any other enquiries, Anthony Martins can be reached on his 
  gmail handle guizoid
  Table of Contents
   1 NPC, Master, and GM Notes
   2 Basic and Head Maid Notes
   3 Butler and Apprentice Notes
   4 Costume Change and Seducer Notes
  
  Successfully attending to the master
  Achieving a nice, romantic atmosphere with the master
  Completing a major difficult goal the master assigned to the group
  Saved the master’s life
  Getting physical with the master for the first time
  For subsequent times (in new ways)
  1d6
  2d6
  2d6-3d6
  3d6-4d6
  2d6-4d6
  1d6
  Assigning Favor
  Preventing an ‘Assigning Favor’ action
  Failed seduction attempt
  -?d6
  -2d6
  Taking Favor
  When Stress > Spirit
  The Master has a Stress Explosion
  When out of Power Sources
  The Master becomes a Maid/Butler, Leaves, or Dies
  Power Source
  Erase and issue a Session Order, relating to the Source
  (auto-succeed so long as no character sheets are altered)
  Being Seduced by favorite Maid Type
  Maid rolls two dice and picks the highest
  May issue absolute orders to Maids and Butlers
  Basic Master Notes
  Basic NPC Notes
  When Stress > Spirit
  The NPC flees, falls unconscious, or dies
  Type of NPC
  Zako, Mook or Regular Person
  Minor Enemy or Master
  Average Enemy
  Scenario Boss
  Super Boss
  God?
  Attr
  1
  2
  3
  4
  5
  6
  NPC Stats
  Spir
  0
  0-5
  0-15
  5-15
  5-15
  10-20
  Diﬃculties
  The minimum nescessary to succeed at an action
  Difficult for an amateur, but easy for a pro
  Something only a pro can pull off
  Difficult even for a pro
  4-6
  6-8
  8-10
  10+
  Basic GM Notes
  Maid Notes1
  Maid Notes
  1
  
  Basic Maid Notes
  When Stress > Spirit
  The Maid has a stress explosion
  When Favor < 0
  The Maid is dismissed
  Removes a point of Stress
  Trigger a Random Event
  Add one to a die roll or Attribute
  Raise Attrivute by one point to ‘x’
  1
  1d6
  1d6
  10x
  Favor Points
  Gain Favor equal to new Attribute value times 10
  (for use when Favor is negative)
  1
  Attribute Points
  Headdress
  Apron, Blouse, Skirt, Underwear, Stockings
  -2
  -1
  Attribute Penalty Removal or Damage to Uniform
   
   
  1 
  2 
  3 
  4 
  5 
  6 
  7
   
  1 
  1 
  2 
  3 
  4 
  5 
  6 
  7
   
  2 
  2 
  4 
  6 
  8 
  10 
  12 
  14
   
  3 
  3 
  6 
  9 
  12 
  15 
  18 
  21
   
  4 
  4 
  8 
  12 
  16 
  20 
  24 
  28
   
  5 
  5 
  10 
  15 
  20 
  25 
  30 
  35
  Head Maid Notes
  When Stress > Spirit
  Head Maid has a Stress Explosion, may supress it by
     taking -1 to every attribute score for the duration
  When Favor < 0
  The Head Maid is Demoted
  +1 to die roll
  Combat or Seduction vs Maid
  May match Master’s non-relationship contribution to
     an Apprentice
  Assigning Favor
  Gain half of any favor obtained as a result
  Ordering a Maid to do housework
  Lose half of any favor lost
  Maid loses non-relationship favor
     to Master
  Maid Notes2
  Maid Notes
  2
  
  Apprentice Maid Notes
  When Stress > Spirit
  The Apprentice has a stress explosion
  When Favor < 0
  The Apprentice is dismissed
  Removes a point of Stress
  Trigger a Random Event
  Add one to a die roll or Attribute
  Raise Attrivute by one point to ‘x’
  1
  1d6
  1d6
  10x
  Favor Points
  Headdress
  All other articles
  -2
  -1
  Attribute Penalty Removal or Damage to Uniform
  Maid can’t use Favor
  Combat vs Maid
  Maid Notes3
  Maid Notes
  3
  Butler Notes
  When Stress > Spirit
  Must spend Favor to bring Stress below Spirit
  When Favor < 0
  The Butler is dismissed
  Removes a point of Stress
  Add one to a die roll or Attribute
  Attempt to seduce a Maid
  Attempt to seduce the Master
  Raise Attrivute by one point to ‘x’
  1
  1d6
  2d6
  4d6
  10x
  Favor Points
  Gain Favor equal to new Attribute value times 5
  (for use when Favor is negative)
  1
  Attribute Points
  Automatic Loss unless directly ordered by the Master
       (no limits on Seduction)
  Combat vs Master or Maid
  May match Master’s non-relationship contribution to
     an Apprentice
  Assigning Favor
  Apprentice Butler Notes
  Automatic Loss unless directly ordered by the Master
       (no limits on Seduction)
  Combat vs Master or Maid
  When Stress > Spirit
  Must spend Favor to bring Stress below Spirit
  When Favor < 0
  The Apprentice is dismissed
  Removes a point of Stress
  Add one to a die roll or Attribute
  Attempt to seduce a Maid
  Attempt to seduce the Master
  Raise Attrivute by one point to ‘x’
  1
  1d6
  2d6
  4d6
  10x
  Favor Points
  
  Change back into Maid Outfit
  10
  Favor
  While in Costume
  The Wearer’s Stress Explosion is changed to Fainting
  The Wearer cannot spend Favor to lower Stress
  The Wearer does not take any disrobing penalties
  If a maid is not in a Maid Outﬁt at end of session,
     they can no longer be used as a maid
  Costume Change Notes
  Maid Notes4
  Maid Notes
  4
  Successfully attending to the Seducer
  Achieving a nice, romantic atmosphere with the
     Seducer
  Completing a major difficult goal the Seducer
     assigned to the Seduced
  Saved the Seducer’s life
  Getting physical with the Seducer for the first time
  For subsequent times (in new ways)
  1d6
  2d6
  2d6-3d6
  3d6-4d6
  2d6-4d6
  1d6
  Assigning Favor
  Combat vs Seduced
  Automatic win (if Seducer is a Butler, also lose 1d6 Favor as a result)
  Seducer Notes
  
SOURCE: textdata/thevault/Maid RPG/Maid - Notes v1.01.pdf